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Next in Media spoke with Matt Edelman, Chief Commercial Officer, Super League Gaming, about whether Fortnite still has a grip on gamers - and how brands can get involved. Edelman also talked about Roblox's growing ad ambitions, the overall gaming ad market, and why he thinks we need to ditch the word "gamer".Takeaways:The Evolution of Gaming and Advertising – Gaming has become an undeniable force in media, with 3.3 billion gamers worldwide. Generational Shift in Media Buying – Many CMOs and CEOs are Gen Xers who didn't grow up with video games as a central part of their lives.The Concept of “Making Brands Playable” – Super League focuses on interactive advertising rather than just passive exposure. Fortnite's Two Worlds: Battle Royale vs. Creative Mode – Fortnite has both its first-party Battle Royale mode and a user-generated content (UGC) Creative mode where brands can build their own islands (maps). Roblox as an Expanding Advertising Platform – Roblox is scaling its ad solutions with programmatic ad products but still lags behind mobile gaming in measurement, attribution, and targeting. Playable Ads in Mobile Gaming Are the Future – Mobile gaming has a mature advertising ecosystem, but Super League is innovating by turning traditional video ads into interactive experiences that match gameplay styles, dramatically increasing engagement and click-through rates.Breaking Down the “Gamer” Stereotype – Marketers need to stop thinking of "gamers" as a niche audience and recognize that their existing target demographics are already playing games.
Over the last few years, brands have increasingly gravitated to platforms like Roblox as a way to reach younger audiences. In 2023 alone, we saw 240 brand activations on Roblox, which doubled from the year prior. In terms of revenue, this contributed to over $80 million in brand spend, which equates to roughly 10% of Roblox's developer earnings for 2023.From the brand perspective, results can vary greatly depending on the execution. As advertisers, the cost per play session in a branded experience can range from as much as $1 to a fraction of a cent. Critical decisions include whether a brand should build its own experience versus integrate into an already popular one, and it's important to understand how well the brand resonates with Roblox's audience as well as any specific genre. With such uncertainty around outcomes, much of the spend so far has come from innovation budgets rather than traditional marketing allocations.To explore these trends further and discuss what needs to happen for advertising to further scale on Roblox, our host, David Taylor, sat down with three veterans of the Roblox advertising space, each with their own unique approaches: Matt Edelman, President of Super League Gaming, Harry Bienenstock, Head of Growth at Voldex, and Evan Zirschky, CEO of Turning Tables. We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavikIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
Esports is one of the fastest-growing industries today and it's paving the way for the next generation of entertainment and high-return investments. In fact, the Esports market was valued at $2.1 billion in 2023, and is expected to reach $7.5 billion by the end of 2030. That's why I'm excited to be talking with today's guest, Marco Mereu. Marco is the Founder and CEO of M80, a competitive gaming organization he established in 2022. Prior to this, he co-founded XSET in 2020 and served as its COO. His career in Esports also includes a role as Senior Vice President of Content Distribution at Super League Gaming and General Manager of Framerate, a company he founded and later sold. In this episode, you'll learn:✅ The story of how Marco left a stable career as a lawyer to build one of the most successful and popular esports brands in North America in under two years. His story is a testament to the power of following your passion and redefining success on your own terms.✅ Investment opportunities in the booming Esports market, including sponsorships, media rights, digital goods, and more.✅ How Esports is revolutionizing entertainment, turning gameplay into a dynamic, profitable investment frontier with millions of fans and untapped potential.Free GiftGet 50% off M80 merch and a one-page PDF that breaks down the esports industry. Visit LifestyleInvestor.com/203Show Notes: LifestyleInvestor.com/203Tax Strategy MasterclassIf you're interested in learning more about Tax Strategy and how YOU can apply 28 of the best, most effective strategies right away, check out our BRAND NEW Tax Strategy Masterclass: www.lifestyleinvestor.com/taxStrategy Session For a limited time, my team is hosting free, personalized consultation calls to learn more about your goals and determine which of our courses or masterminds will get you to the next level. To book your free session, visit LifestyleInvestor.com/consultationThe Lifestyle Investor InsiderJoin The Lifestyle Investor Insider, our brand new AI - curated newsletter - FREE for all podcast listeners for a limited time: www.lifestyleinvestor.com/insiderRate & ReviewIf you enjoyed today's episode of The Lifestyle Investor, hit the subscribe button on Apple Podcasts, Spotify, or wherever you listen, so future episodes are automatically downloaded directly to your device. You can also help by providing an honest rating & review.Connect with Justin DonaldFacebookYouTubeInstagramLinkedInTwitterSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Ann Hand is the Chairman and CEO of Super League Gaming, a NASDAQ publicly traded company and global leader in the gaming metaverse on platforms like Roblox and Minecraft. Before joining Super League, Ann was the CEO of Project Frog, a company specializing in wholesale building materials to streamline design and construction processes. Ann has garnered many accolades, including the Forbes 50 Over 50 Award and being named Ad Age Leading Women of 2022, 100 Most Intriguing Entrepreneurs by Goldman Sachs, and the 10 Most Powerful Women Entrepreneurs by Fortune magazine. In this episode… The metaverse is a collaborative, immersive virtual world with the potential to revolutionize how we work, learn, and socialize. People can use this space for entertainment, playing games, shopping, and attending virtual events. Is this the next innovator in big brand marketing? It's a common myth that gaming is an unhealthy pastime appealing only to introverted young people. According to seasoned marketing executive Ann Hand, the metaverse shifts the video game landscape through eSports, activities rooted in STEM learning that offer fair, safe, and inclusive environments. Ann elaborates that companies can save money and reach new audiences by promoting their brands through the metaverse, much like advertising during the Super Bowl. Additionally, companies can conduct real-time focus groups using digital products produced in less time instead of navigating excess inventory and complex supply chain operations. On today's episode of The Growth Fire Podcast with Kevin Hourigan, Ann Hand, Chairman and CEO of Super League Gaming, discusses how the company innovates large brand marketing. Ann talks about her career progression, how transitioning from global corporations to a small startup groomed her for her current role, and leveraging the metaverse as a marketing tool and focus group.
A leadingstrategically-integrated publisher and creator of games and experiences acrossthe world's largest immersive digital platforms. From metaverse gamingpowerhouses such as Roblox, Minecraft and Fortnite, to the most popular Web3environments such as Sandbox and Decentraland, to bespoke worlds built usingthe most advanced 3D creation tools, Super League's innovative solutionsprovide incomparable access to massive audiences who gather in immersivedigital spaces to socialize, play, explore, collaborate, shop, learn andcreate. An end-to-end activation partner for dozens of global brands. SuperLeague offers a complete range of development, distribution, monetization andoptimization capabilities designed to engage users through dynamic, energizedprograms.
18th April: Crypto & Coffee at 8
Ann Hand, CEO at Super League Gaming, talks about her early career, working for “traditional” big enterprise companies in oil and gas before venturing into the startup space, eventually landing as the CEO of the first esports company to trade on Wall Street. Hand and host of #ThePlaybook, David Meltzer, discuss how they learned about the vast opportunities in the esports space and explain what esports are to people who don't understand the appeal of competitive video games. The pair also discuss the importance of creating an accepting community for the 2.6 billion amateur gamers in the world. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Matt Edelman is Chief Commercial Officer at Super League Gaming. We cover in detail the early learnings from partnering with brands as they look to establish presence and advertise in metaverse-type platforms, and what are some of the challenges and opportunities ahead. https://www.intometamedia.com/
My guest on the show today is Ann Hand, CEO of Super League Gaming (NASDAQ: SLGG). Super League Gaming (Nasdaq: SLGG) builds and operates networks of games, monetization tools and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's solutions provide incomparable access to an audience consisting of players in the largest global metaverse environments, fans of hundreds of thousands of gaming influencers, and viewers of gameplay content across major social media and digital video platforms. We've had a couple gaming companies on Due Diligence thus far, and I wanted to invite Ann because, as you'll hear, we are still in the early innings with many ways entrepreneurs are looking to capitalize on all the tailwinds for the industry. Ann and I discuss all of this, plus: Super League Gaming's platform connecting gamers, game creators and advertisers What deploying an advertising campaign looks like Ann Hand's background and how she's channeling her past non-gaming experience into this new venture, and; Working within the Minecraft and Roblox ecosystems With that, please enjoy my conversation with Ann Hand, CEO of Super League Gaming. For more information about Super League Gaming, please visit: https://www.superleague.com/ This podcast was recorded and is being made available by SNN, Inc. (together with its affiliates and its and their employees, “SNN”) solely for informational purposes. SNN is not providing or undertaking to provide any financial, economic, legal, accounting, tax, or other advice in or by virtue of this podcast. The information, statements, comments, views, and opinions provided in this podcast are general in nature, and such information, statements, comments, views, and opinions, and the viewing of/listening to this podcast are not intended to be and should not be construed as the provision of investment advice by SNN. The information, statements, comments, views, and opinions expressed in this podcast do not constitute and should not be construed as an offer to buy or sell any securities or to make or consider any investment or other course of action. The information, statements, comments, views, and opinions expressed in this podcast (including by guest speakers who are not officers, employees, or agents of SNN) are not necessarily those of SNN and may not be current. Reference to any specific third-party entity, product, service, materials, or content does not constitute an endorsement or recommendation by the SNN. SNN assumes no responsibility or liability for the accuracy or completeness of the content contained in third party materials or on third party sites referenced in this podcast or the compliance with applicable laws of such materials and/or links referenced herein. The views expressed by guest speakers are their own and their appearance on this podcast does not imply an endorsement of them or any entity they represent. SNN does not make any representation or warranty as to the accuracy or completeness of any of the information, statements, comments, views, or opinions contained in this podcast, which may include forward-looking statements where actual results may differ materially. SNN does not undertake any obligation whatsoever to provide any form of update, amendment, change, or correction to any of the information, statements, comments, views or opinions set forth in this podcast. SNN EXPRESSLY DISCLAIMS ANY AND ALL LIABILITY OR RESPONSIBILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR OTHER DAMAGES ARISING OUT OF ANY INDIVIDUAL'S USE OF, REFERENCE TO, RELIANCE ON, OR INABILITY TO USE, THIS PODCAST OR THE INFORMATION PRESENTED IN THIS PODCAST. By accessing this podcast, the listener acknowledges that the entire contents and design of this podcast, are the property of SNN, or used by SNN with permission, and are protected under U.S. and international copyright and trademark laws. Except as otherwise provided herein, users of this podcast may save and use information contained in the podcast only for personal or other non-commercial educational purposes. No other use, including without limitation, reproduction, retransmission, or editing of this podcast may be made without the prior written consent of SNN.
Hans Dau, CEO of the Mitchell Madison Group, talks about China cutting interest rates and concern over China's economy. Jay Hatfield, CEO at Infrastructure Capital Management, discusses investing and his market outlook. Dr. Ariel Cohen, Senior Fellow at the Atlantic Council Eurasia Center, discusses the Ukraine war, Vladimir Putin, and the risks ahead for Ukraine and the world. Ann Hand, CEO and Chairwoman at Super League Gaming, joins the show to talk about gaming expansion and outlook for the industry amid inflation. Hosted by Paul Sweeney and Matt Miller.See omnystudio.com/listener for privacy information.
Ann Hand serves as CEO and Chairman of Super League Gaming {Nasdaq: SLGG}. She brings to her current role over 25 years of experience as a market-facing executive across several industries, including consumer retail and sustainability. Throughout her career, Ann has been honored with multiple awards and industry recognition, including “100 Most Intriguing Entrepreneurs” by Goldman Sachs, “Top 10 Most Powerful Women Entrepreneurs” by Fortune, “100 Most Creative People” by Fast Company, “40 under 40” by Advertising Age, along with Grand Clios and Cannes Lions for integrated marketing campaigns she developed and executed. Ms. Hand earned a Bachelor of Arts in Economics from DePauw University, an MBA from Northwestern's Kellogg School of Management, and completed executive education at Cambridge, Harvard and Stanford Universities.
The metaverse is here to stay. Here's how to supercharge brand entry into this multi-billion dollar industry. View the full video interview here. Ann Hand serves as CEO and Chairman of Super League Gaming. She brings to her current role over 25 years of experience as a market-facing executive across several industries, including consumer retail and sustainability. As CEO and Chairman, Ann shapes and guides Super League's growth-focused mission of building and operating multiple networks of games, monetization tools, and content channels across metaverse gaming platforms that empower developers, energize players and entertain fans. The company's solutions provide incomparable access to an audience of players in the most significant global metaverse environments, fans of hundreds of thousands of gaming influencers, and viewers of gameplay content across major social media and digital video platforms. Ann's proven track record in brand creation and her expertise working at the intersection of social impact and consumer trends and technology give her a unique perspective and ability to guide Super League's path into the future. At her core, Ann is a retailer, operator, and builder of enduring strategic partnerships, brands, and cultures.
Super League builds and operates networks of games, monetization tools and content channels across metaverse gaming platforms that empower developers, energize players, and entertain fans. The company's platform includes access to vibrant in-game communities, a leading metaverse advertising platform, a network of highly viewed channels and original shows on Instagram, TikTok, Snap, YouTube, and Twitch, cloud-based livestream production tools, and an award-winning esports invitational tournament series. Their properties deliver powerful opportunities for brands and advertisers to achieve impactful insights and marketing outcomes with gamers of all ages.
Michael Barr, Scarlet Fu, and Mike Lynch catch up with Super League Gaming Chairman & CEO Ann Hand. They discuss the burgeoning metaverse market and the powerful opportunities for commerce, digital fashion products, the what the future holds for esports. Learn more about your ad-choices at https://www.iheartpodcastnetwork.com
In this episode Jeff SuiJeneris (Director of Mobile)) answers questions live via the TSMU Discord. The questions range from: why mobile esports are more popular internationally, advice for college students wanting to break into the esports scene, how to translate experience from non-esports roles into esports, and more! So sit back and enjoy this weeks episode!About Jeff: Jeff has been at ground zero for the beginning of mobile esports and was GM/Head of Mobile Immortals Gaming Club; Strategic Advisor to TSM; Team Liquid; Analyst Commentator for the 18th Asia Games Jakarta-Palembang, World Cyber Games Xi'an 2019, Tencent Games, Supercell, Red Bull Esports, Super League Gaming, and Super Evil Megacorp; and former esports professional player, head coach, esports org founder/owner, Twitch Partnered Streamer, and mobile game tournament & league owner/administrator.
In the latest weekly news and podcast after-show (sponsored by YouGov), we discuss Google countersuing Epic Games, Epic working on a Fortnite movie, Ubisoft receiving a ton of hate, PC Building Simulator surpassing 4 million downloads after free Epic Store offering, Dr Pepper giving away a gaming chair, NFX and Bitkraft Ventures creating blockchain gaming funds, James Bond cars coming to Rocket League, Samsung launching Jaxon, Super League Gaming buying Bloxbiz, Electronic Arts breaking records, and so much more!
Activision is posting record quarters. Its CEO has been awarded approximately $200 million in bonuses. The company just laid off at least 50 people in the middle of a pandemic. Also: EA’s FIFA Ultimate Team problem, Riot’s CEO cleared of harassment allegations, a ton of M&A news, and more. TIME STAMPS [00:01:52] - Microsoft and Bethesda close $7.5B deal with comments on the future [00:11:50] - Sony becomes co-owner of EVO fighting game competition [00:15:29] - 2K Games acquires PGA dev HB Studios, signs deal with Tiger Woods [00:16:10] - Epic acquires Capturing Reality [00:16:42] - Zombies, Run dev Six to Start acquired by OliveX [00:17:21] - Super League Gaming to acquire Mobcrush [00:19:55] - Keywords Studios purchases majority stake in Tantalus Media [00:20:34] - THQ Nordic incorporates new studio for Gothic Remake [00:22:13] - Embracer Group stuffs war chest for acquisitions [00:22:57] - Jade Raymond’s new studio with backing from Sony [00:24:00] - Omeda gets investment to reboot Epic’s Paragon [00:26:05] - TinyBuild goes public [00:26:22] - Rogue raises Series A funding [00:26:45] - Overwolf raises Series C funding [00:27:57] - My.Games invests in Espresso Publishing [00:28:15] - Ubitus gets investments from big industry players [00:28:47] - Incredibuild raises $140 million from a single investor [00:29:54] - Roblox finally goes public [00:30:29] - Quick Hits [00:51:45] - Activision Blizzard lays off during a pandemic amid record earnings [01:05:32] - Riot clears CEO of harassment allegations [01:10:06] - Loot Boxes under fire as Germany cracks down and EA staff go rogue SOURCES Merger, Acquisition, and Investment Stories Officially Welcoming Bethesda to Team Xbox (Xbox Wire) - https://news.xbox.com/en-us/2021/03/09/officially-welcoming-bethesda-to-the-xbox-family/ Welcoming Evo into the PlayStation Family: https://www.sie.com/en/blog/welcoming-evo-into-the-playstation-family/ Tiger Woods Inks Long-Term Exclusive Deal with 2K: https://www.businesswire.com/news/home/20210316005275/en/Tiger-Woods-Inks-Long-Term-Exclusive-Deal-with-2K Epic has acquired Capturing Reality - https://www.epicgames.com/site/en-US/news/capturing-reality-is-now-part-of-epic-games?sessionInvalidated=true Zombies, Run dev Six to Start acquired for $9.5m (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-08-zombies-run-dev-six-to-start-acquired-for-usd9-5m Super League Gaming to Acquire Mobcrush - https://www.globenewswire.com/news-release/2021/03/11/2191124/0/en/Super-League-Gaming-to-Acquire-Mobcrush.html Keywords Studios Enters Australia with acquisition of 85% interest in Tantalus Media Pty Ltd: https://irpages2.equitystory.com/websites/rns_news/English/1100/news-tool---rns---eqs-group.html?article=31716382&company=keywords Alkimia Interactive to develop Gothic Remake (THQ Nordic): https://www.thqnordic.com/article/alkimia-interactive-develop-gothic-remake Introducing Haven, a new Montreal-based independent studio: https://blog.playstation.com/2021/03/16/introducing-haven-a-new-montreal-based-independent-studio/#sf243985526 Omeda raises $2.2M to relaunch Epic’s dead Paragon as Predecessor (GamesBeat) - https://venturebeat.com/2021/03/09/omeda-raises-2-2m-to-relaunch-epics-paragon-as-predecessor/ London Stock Exchange welcomes tinyBuild Inc. to AIM - https://www.londonstockexchange.com/discover/news-and-insights/london-stock-exchange-welcomes-tinybuild-aim?lang=en Rogue raises $2.5m in Series A funding (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-10-rogue-raises-usd2-5m-in-series-a-funding Announcing our $52.5M Series C and What is Next for the In-Game Creator Economy (Overwolf): https://medium.com/overwolf/announcing-our-series-c-and-what-is-next-for-the-in-game-creator-economy-693bedd4c01c Embracer Group Issues New Shares: https://embracer.com/release/embracer-group-successfully-completed-a-directed-issue-of-36000000-new-b-shares-raising-proceeds-of-roughly-sek-7-6-billion-approximately-usd-890-million/ MY.GAMES INVESTS IN ESPRESSO PUBLISHING TO BOOST ITS HYPERCASUAL DIVISION: https://my.games/en/news/105 Ubitus usher in the cloud game era - http://www.ubitus.net/en/release/en20210317.html Incredibuild gets $140M to speed up games and other software development with distributed processing tech (TechCrunch): https://techcrunch.com/2021/03/17/incredibuild-gets-140m-to-speed-up-games-and-other-software-development-with-distributed-processing-tech/ General News Stories Activision Blizzard Esports Restructuring, 50 Employees Face Layoffs (The Esports Observer): https://esportsobserver.com/abe-restructure-layoffs/ Sources: Alienware terminates League of Legends global sponsorship following sexual harassment allegations against Riot Games CEO (Dot Esports): https://dotesports.com/news/sources-alienware-terminates-lol-global-sponsorship-allegations-riot-ceo Riot Games board finds no wrongdoing by CEO Nicolo Laurent, denies misconduct allegations in new court filing (Washington Post / Launcher): https://www.washingtonpost.com/video-games/2021/03/16/nicolo-laurent-lawsuit-riot-games/ Loot boxes to generate $20bn by 2025 (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-09-loot-boxes-to-generate-usd20bn-by-2025 German legal reform to set new standards for loot boxes (GamesIndustry) - https://www.gamesindustry.biz/articles/2021-03-09-german-legal-reform-poses-new-threat-to-loot-boxes EA investigating allegations of staff selling rare FUT cards - https://twitter.com/EASPORTSFIFA/status/1369761277636005888?s=20 AN UPDATE ON OUR PLAYER ITEM INVESTIGATION: https://www.ea.com/games/fifa/pitch-notes/news/fifa-21-player-item-investigation-update?isLocalized=true
We all have ideas that make up our life's dream. But turning those aspirations into reality is the tricky part.John Miller is a master of making dreams come to life.John is CEO of Cali Group, a holding company focused on using new technologies to transform the restaurant and retail industries. Cali Group owns a global QSR restaurant chain, CaliBurger, and has major equity positions in Dive afDiliated technology companies (Super League Gaming, FunWall, Miso Robotics, PopID, and Kitchen United). Prior to founding Cali Group in 2011, John was an early employee at Arrowhead Pharmaceuticals (NADAQ: ARWR). John is currently servingas CEO at PopID.John gratefully shared with us about his family and work life and how he put his vision into existence.Listen to this episode and learn about:- John giving credit and thanks to his ex-wife, Caroline (2:34)- How John finds balance co-parenting through a pandemic (3:38)- John's strategy for combining his family life with his work life (5:11)- How to help children develop a passion for business (7:55)- The importance of human interaction in business (12:52)- The innovation of Kitchen United (16:30)- What excites John (22:08)- Closing remarks from John Miller (29:04)Links:- Connect with John on Linkedin - https://www.linkedin.com/in/john-miller-63282314a/- The CaliGroup - http://thecaligroup.com/
During Checkpoint XP On Campus last week, we previewed a major event that could change the face of College Esports. The Esports Combine aims to get high school students from across the country in front of college scouts. It's not wholly unlike not unlike what the NFL/NBA does for college kids going pro. One of the biggest questions looming over esports right now is how do we replace talent. As it stands, the first wave of American esports stars is entering their late 20's and early 30's. Esports organizations and college teams need systems in place to replenish their ranks. The GYO Esports Combine is looking to become a major part of that process. GYO, a gaming data aggregation firm, is spearheading the Combine. Together with Super League Gaming, they are trying to put together an event that both coaches and players can get value from. Shawn Smith, Chief Product Officer for GYO, joined us on CPOC to talk more in-depth about the combine. But, we were most curious about how GYO was going to help coaches get data on the best players. Subscribe to the CheckpointXP On Campus Podcast on Apple Podcasts, Spotify, and Google Podcasts or wherever you listen to podcasts. See omnystudio.com/listener for privacy information.
If you follow Football closely, you know that the NFL Combine is one of the most important events of the year. College players from all over the country come together to showcase their skills, looking to increase their draft stock. Players perform rigorous physical tests hoping to impress various NFL scouts & coaches. Its a place where small school players can get on the radar. It's also a chance for surefire top picks to devalue themselves. Either way, it's a vital step to becoming a pro football player. Esports has no such event...until now. GYO Score and Super League Gaming are teaming up to bring you the Esports Combine on October 16th. And while this event is focused on high school players looking for colleges, there's no reason why it can't get as big as the NFL's event. Subscribe to the CheckpointXP On Campus Podcast on Apple Podcasts, Spotify, and Google Podcasts or wherever you listen to podcasts. See omnystudio.com/listener for privacy information.
Despite reporting an EPS miss this month, Super League Gaming CEO Ann Hand remains bullish about the company's potential. “We're sitting on a jewel that is going to start to have use cases way beyond e-sports.”
Video game consumption continues to grow globally at a rapid pace as new use cases emerge. We wanted to dive into the category to discuss e-sports, geographic trends, future of gaming, and more. We brought Jeff Chau to Inside Scoop. He is founder of GameGether, worked for Apple; Team Liquid; Analyst Commentator for Tencent Games, Supercell, Red Bull Esports, and Super League Gaming; and has experience as a former Professional Player, Head Coach, Esports org Founder/Owner, Twitch Partnered Streamer, and Tournament & League Owner/Administrator. Enjoy! GamegGether Jeff Chau Founder https://www.gamegether.com/ Twitter: https://twitter.com/SJeneris
Competitive video-gaming is heralded to be a bigger category than TV viewing, three times the size of the global film business, and the leading form of entertainment for the Gen Z and millennials cohorts. The world's 2.6 billion video-gamers are represented by teams and leagues built around videogames, including Super League Gaming, whose CEO, Ann Hand, is our guest. The Super League Gaming platform was cited by Zacks Investment Research earlier this month as one the five recession-proof stocks. (04/2020)
On episode 40 of RadioActive Dads everyone is doing their best to keep productive during lockdown, also the guys talk to Matt Edelman the CCO of Super League Gaming and they answer a fan question about baby monitors… Happy Quarantine day 4,589.
Super League Gaming (SLGG) CEO Ann Hand joins The Stock Podcast to describe the investment case for her company. Esports is a relatively new commercial market, but it's growing rapidly and there are numerous ways for companies like SLGG to capitalize on that growth. Tune in to here Ann describe a really interesting investment story. The post Super League Gaming (SLGG) CEO Ann Hand – The Stock Podcast, Ep.44 appeared first on The Stock Podcast | CEO & CFO Interviews.
In this episode, we discuss the WWE possibly getting into esports, quarterly earnings reports from Tencent, Nvidia, Super League Gaming,Continue Reading
Episode 167: The hilarious hundred and sixty seventh episode of the PokeProblemsPodcast. This week, we have a special guest! Mike Kraack works at Disbelief as a technical programmer, making games work behind the scenes. His first gig was at Sunstorm Interactive, his next move was to Midway Games, where he worked on Stranglehold, the sequel to John Woo's Hard Boiled! He then moved on to Irrational Games, where he worked on Bioshock Infinite before heading to his current home at Disbelief. He explains the technical programming side of gaming; his desire for AR here and now, and giant Songbird cakes. Look for Mike at Tabletop Network, November 18 and 19, or Board Game Geek Con, November 20 to 24, in Dallas. You can also find him on Twitter! Follow @kraackerjack We also talk news! Today November 16 is Chimchar Community Day. If you live in the Boston area, Super League Gaming is having a Community Day meetup in Christopher Columbus Park. So much is going on in GO: Regigagas will be in EX raids starting Nov 19 and 20. Now you can battle Team GO Rocket leaders, just like our team leaders! The December Pikachu Funko is ‘A Cool New Friend’. Pokémon Sword & Shield launched this week! Go to Walmart with your Pokémon Pass app to get a unique trainer outfit November 16th - 25th. Who is your starter?— Miz Sylver (@mzsylver) November 8, 2019 In Overwatch, it's Mercy's Recall Challenge until December 2! Watch on Twitch for rewards. Smite has a new Battle Pass themed to the online anime RWBY! Thanks for listening! If you have any questions or comments, we want to hear from you. Tweet, email, or comment on the blog or Facebook to let us know! Follow @pokemoncastTweet!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');
Ann Hand, CEO at Super League Gaming, talks about her early career, working for “traditional” big enterprise companies in oil and gas before venturing into the startup space, eventually landing as the CEO of the first esports company to trade on Wall Street. Hand and host of #ThePlaybook, David Meltzer, discuss how they learned about the vast opportunities in the esports space and explain what esports are to people who don’t understand the appeal of competitive video games. The pair also discuss the importance of creating an accepting community for the 2.6 billion amateur gamers in the world.
The Esports Business Summit may be wrapped up and done, but we've still got tons of content from it. Joe and Norris talk about the LCS Gauntlet tournament. Plus, they get a chance to sit down with Matt Edelman of Super League Gaming and Felix Lahaye the CEO of United Esports.
Welcome, my friends to Thursday August 15th. Team Liquid strikes up deal with Newzoo as data partner, PUBG Mobile Partners with Super League Gaming, Auto Chess Invitational finds new partners, and Tencent mobile gaming does financial wonders. What’s up everyone and welcome back to the UEG podcast! I am your host, as usual, The Choice, your voice for esports. We have a lot to cover today, so we’re going to keep each section short and sweet. Team Liquid announces Newzoo as their Strategic Data partner. Esports Observer reports, “This partnership with Newzoo adds their market intelligence and expertise to our collective knowledge-base and experience,” said Team Liquid co-CEO Victor Goossens in a release. “In the same way that we take pride in giving our players the platform they need to win, our goal here is to provide our staff with the tools and insight necessary to make smarter decisions, which ultimately leads to continued success.” Seems like Liquid are getting their fingers on the pulse of the esports industry. Really cool stuff! [Team Liquid Signs Newzoo as Strategic Data Partner | The Esports Observer](https://esportsobserver.com/team-liquid-newzoo-partner/) Tencent makes moves toward PUBG Mobile US Amateur Esports. Partnering up with Super League Gaming, establishing a “City Champs” amateur league. Super League Gaming will also host a slue of gameplay events, live stream competitions and produce video content based on its PUBG mobile tournaments. Ann Hand, Super League Gaming’s CEO, says, “PUBG Mobile fits perfectly within Super League’s Expanding offerings for the more than 100 million enthusiastic gamers across the country. It delivers on every level, with fun gameplay, competitive intensity, and a passionate player base. We could not be more excited to be launching this program with Tencent across our nationwide venue network, SuperLeagueTV, and our recently acquired Framerate social video network.” These events will begin in September. [Super League Gaming Partners With Tencent for PUBG Mobile U.S. Amateur Esports | The Esports Observer](https://esportsobserver.com/slg-tencent-pubg-mobile/) Auto Chess Invitational gains seven new partners announces Drodo Studio, the original developer of Dota Auto Chess and Auto Chess. The partners include; GLL, ESforce, Funease, VNG, Sin Esports, League of Videogames Professionals, and ImbaTV. This will be a $1 million tournament. [https://esportsobserver.com/china-esports-recap-august14-2019/](https://esportsobserver.com/china-esports-recap-august14-2019/) And lastly, mobile games are pumping some NOICE numbers. Tencent reported it’s Q2 revenues as up 21% Year Over Year. Those are some mega numbers! Let’s keep looking at this. Esports Observer writes; “Total revenues for Q2 2019 increased to ¥88.8B RMB ($12.9B USD) from ¥73.7B ($10.7B) in the same period last year.” 12.9 BILLION DOLLARS ARE YOU FREAKING KIDDING ME?! Are you kIDDING ME!? Who said mobile gaming isn’t going anywhere?! Show your face! Anyways. The game Peacekeeper Elite just passed up 50 million DAILY active users in China and PUBG Mobile hit that same threshold globally. Daily. Active. Users. oof. [Tencent Q2 and H1 2019 Financial Results: Mobile Games Perform Strong, Peacekeeper Elite Outside Top 10 Earners | The Esports Observer](https://esportsobserver.com/tencent-h1-q2-2019-results/) That’s it! We made it through! Bite sized stories for you! If you’re craving more, follow us on twitter! @UEGpod. We’ll be keeping up to date on all the news for you there. For more information on these stories, there will be links in the show notes. One last thing. Don’t forget to subscribe and leave us a rating! Tell us how we’re doing. We’d really appreciate it! Thanks for tuning, I’ll see you tomorrow! Choice out.
Think your passion is just a “hobby” and can’t ever be a source of income or even be your career? Think again! When you choose to get creative and ask for what you want from life, your “passion project,” your side hustle, and yes, even your hobby, can become your full-time job. No one knows this better than Kim Horcher, formerly of TYT and Nerd Alert, now a host on Super League Gaming, Jedi Council, and Geek&Glitter. Kim turned her passion for nerd culture, into a full time job and is slowly building an empire based on her love of gaming, Star Wars, and all things nerdy! Listen to how she did it and how you can too! Learn more about your ad choices. Visit megaphone.fm/adchoices
On today's Esports Minute, Mitch takes us through the ongoing regionalization of esports with Super League Gaming's CCO Matt Edelman. Before there was the OWL and CWL moving to cities, SLG had opened up city based esports clubs in 16 American cities. We talk about Super League Gaming's focus on amatuer esports and community events, the values of regionalization and the process of adding Street Fighter 5 to the games SLG offers. That full podcast can be found using the link below. If you enjoyed the podcast, please rate and subscribe! New episodes Monday through Friday. For more in-depth news check out our bi-weekly podcast The Esports Network Podcast (https://www.esportznetworkpodcast.com/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come!
On today's podcast, Mitch takes us through the ongoing regionalization of esports with Super League Gaming's CCO Matt Edelman. Before there was the OWL and CWL moving to cities, SLG had opened up city based esports clubs in 16 American cities. We talk about Super League Gaming's focus on amatuer esports and community events, the values of regionalization and the process of adding Street Fighter 5 to the games SLG offers. Rate and subscribe! New episodes Weekly. For daily esports news, check out the Esports Minute (https://esportsminute.fireside.fm/). Follow Mitch on Twitter @Mitch_Reames (https://twitter.com/Mitch_Reames) Follow Esportz Network on Twitter (https://twitter.com/EsportzNetwork), Instagram (https://www.instagram.com/esportznetwork/), and Facebook (https://www.facebook.com/EsportzNetwork) @EsportzNetwork Or visit our website esportznetwork.com (https://www.esportznetwork.com/) for updates on what's to come! Special Guest: Matt Edelman.
Cinemark CEO Mark Zoradi joined me during Oscar Week on Bloom in Tech to talk about the big theater chain's new ventures in virtual reality with Spaces and The Void, its esports venture with Super League Gaming, large-format screens, new projection technologies, better food, better seats and a whole lot of other changes arriving in the very old-school business of putting a movie on a screen. The No. 3 U.S. theater chain is also the largest in South and Central America. Zoradi, a long-time Disney veteran, is trying to steer the company forward at a time when teens love their mobile phones, Instagram, YouTube and Netflix. Give our conversation a listen. --- Support this podcast: https://anchor.fm/davidlbloom/support
in EP. 61, SOLO & LILO return after a prolonged sabbatical for the launch of SEASON 3. [quick scope] | (1) top ten worst games of 2018 on metacritic, (2) japan makes modding illegal, (3) nintendo switch becoming board game heaven, (4) old school runescape hits five million downloads, (5) the FCC & accessibility in gaming, (6)fortnite sees huge boost in mobile revenue, (7) black ops 4 micotransactions still suck, & (8) more! [SOLO's something or another] | (-) Super League Gaming wants to IPO. y tho? [LILO's game spotlight] | (-) brawlstars by supercell [final lap] | (-) le squad fill you in on what's new to come for season three & we PLG team officially launches their first event, "The Inaugural Winter Smash"
It's a special week on The SVG Podcast: ESports Week! All week long, we will dedicate daily episodes to discussions around the exciting technology and storytelling present and future of the exploding world of esports. Today, we have a roundtable discussion of experts to share with you their takes on how to care for amateur esports athletes, what a more formal structure of college esports might look like, and much more. The conversation features Mark “Garvey” Candella, Director, Strategic Partnerships at Twitch; Mark Deppe, Director of UCI Esports and the Commissioner of the North American Scholastic Esports Federation; Matt Edelman, Chief Commercial Officer at Super League Gaming; and Erin Harvego, VP, Marketing for the Big Ten Network. This conversation comes from the stage at our inaugural Esports Production Forum which we hosted last week in Los Angeles. Moderating this discussion for you is Jay Tucker, Executive Director of the Center for M.E.M.E.S at UCLA's Anderson School of Management. The SVG Podcast is for the sports-video–production professional looking to keep up with the latest in sports-video–production operations and technology. The program features interviews with some of the biggest, most influential names in the sports-video business talking trends and topics that are making an impact on the industry.
Matt is the CCO of Super League Gaming which is a tournament organizer with franchises in sixteen cities. He left William Morris Endeavor (WME) to join Super League because he liked the community focus of the organization. Listen to why he joined SLG and some of the lessons he took from working for one of the largest agencies in the world.