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Here's our list of the games we need on Nintendo Switch 2! A mixture of possibilities, some that may be a dream but if the Switch 2 truly is on the level of Xbox's Series S, what's stopping us from seeing everything ported over now?
New Grand Theft Auto VI Trailer Released | My Xbox And Me 514
Send us a textMicrosoft's aggressive price hikes across its gaming ecosystem signal potential industry-wide shifts, with first-party games jumping to $80 and console prices increasing by up to $130. These moves coincide with Xbox's surprising strategy pivot as Gears of War heads to PlayStation, raising questions about the future of exclusive titles and traditional console competition.• First-party Xbox games including Gears of War, Halo, and Forza will now cost $80, following Nintendo's lead with similar pricing• Xbox console prices have dramatically increased: Series S by 25% to $380, Series X to $600, and Galaxy Black Edition to $730• Game Pass subscription price increases are likely coming, with hosts predicting Ultimate could jump from $19 to $25• Gaming as a hobby is becoming increasingly unaffordable for many players, especially students and younger gamers• Gears of War Reloaded is coming to PlayStation 5, featuring 4K/60fps campaign and 120fps multiplayer• This cross-platform strategy suggests Microsoft may be shifting toward becoming a third-party publisher• If Halo ever comes to PlayStation, hosts agree it would effectively end the traditional console warsHit the like and subscribe buttons to join us for more discussions on the latest gaming industry trends and news. We're considering launching a YouTube channel so you can see our faces while we break down these topics.
WE HAVE A HUGE LEAK! Switch 2's motherboard was sold on a Chinese website, and a youtuber broke it down to show us exactly where the Switch 2 stacks up against The Series S, PS4 and original Switch 1. THIS IS INSAINE!
The crew think it's a good idea to delay GTA 6 for a smooth launch while the trolls think it's a good idea to delay GTA 6 to get it functioning on the Series S. Unnnnngggghhh! Tweet Us: x.com/MYCONTROLISSUES | Skeet Us: bsky.app/profile/controlissuespod.bsky.social | CommentQuestionMail Bag: controlissuespod@gmail.com
Peter Spezia is here! Nintendo Switch 2 has finally been revealed and it felt very much like the E3 conferences of old. The Direct was packed with highs and lows and left a wake of confused fervor behind. Join us as we dissect and react to the next generation of Nintendo home consoles! You can download a copy of this episode's transcript here. Show Notes Last Minute Predictions Peter's Prediction Tweet Max's Big Three Predictions for 2025 Kirby Air Ride (Game Concepts) - Masahiro Sakurai The Switch 2 Experience Nintendo Switch 2 Direct Nintendo Switch 2 – Overview Trailer Austin Evans Reactions to Smooth Control Sticks Nintendo Treehouse Live Four Swords GameChat Example Ask the Developer Vol. 16: Nintendo Switch 2 — Part 3: Inherently added value Virtual Game Cards Third Party Games Phil Spencer's Comments on Series S and the handheld PC Market Mario Kart World Mario Kart World Trailer Nintendo Switch 2 Welcome Tour Nintendo Switch 2 Welcome Tour Treehouse Live Gameplay Nintendo says Switch 2 could've been called ‘Super Nintendo Switch' Nintendo Switch 2 Enhanced Editions The Legend of Zelda games - Nintendo Switch 2 Enhanced Editions Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World Super Mario Party Jamboree – Nintendo Switch 2 Edition + Jamboree TV Metroid Prime 4: Beyond – Nintendo Switch 2 Edition Treehouse Live Gameplay Switch 1 Games with Free Updates Donkey Kong Bananza Donkey Kong Bananza Trailer Wrap-Up “A Passion for Smash” – Celebrating 15 Years of Super Smash Bros. Brawl with Peter Spezia Peter Spezia Original Soundchat Peter's Twitter @PeteSpeakEasy Peter's Bluesky @petespeakeasy.bsky.social Max Frequency - Max's home online Chapter Select - A seasonal, retrospective podcast where we bounce back and forth between a series exploring its evolution, design, and legacy.
In today's Daily Fix:The latest sales figures from Circana show the PlayStation 5 outpacing sales of the PS4. That's great news for Sony, as this current generation was slow to take off. On the Xbox side, there's not a lot of good news, as Series X and Series S sales are pacing behind last gen's Xbox One. In other news, a new Palworld update is available that finally enables crossplatform play. And finally, two gaming industry vets revealed plans to create an MCU-style interconnected universe for Marvel games, even before the MCU was even a thing.
Khi nhà là nơi kết nối cảm xúc với cội nguồn văn hóa | #Homentor EP 5 | Văn Phú - Invest X Spiderum Trong tập 5 của Homentor, chúng ta sẽ cùng đến ghé thăm The Nest - Một mái ấm được cải tạo là căn hộ 2 tầng nằm trên cùng của khu nhà cũ trên con phố Bà Triệu, Hà Nội được xây dựng khoảng những năm 1950. Vị gia chủ của tổ ấm The Nest là chị Nguyễn Thu Hương. Chị là nhà sáng lập và chủ của Nhà hàng Bể Cá. Cái tên The Nest - Tổ Chim được dùng để mô tả kết cấu đặc biệt của ngôi nhà. Giống như một chiếc tổ chim, bên trong The Nest có rất ít vách ngăn giữa các khu vực trong nhà, mang lại cho bất cứ ai đi vào trong đây một cảm giác gắn kết. “Phương án cải tạo được thiết kế nhằm loại bỏ tối đa tường hiện trạng để nối và mở rộng các không gian cho khu vực tầng dưới, mục đích hướng đến việc tạo ra một phòng trưng bày nghệ thuật, tối ưu các mảng tường rộng để treo tranh tích hợp vào không gian sống với đầy đủ công năng sinh hoạt.” (theo tạp chí NOTES) Và giống một chiếc tổ chim được tạo nên bởi quá trình cóp nhặt những cành cây và lông vũ, The Nest là tổng hòa những điểm cốt lõi của nhiều phong cách kiến trúc nước ngoài, phối hợp nhịp nhàng cùng những nét Á Đông - cội nguồn của gia chủ người Việt. “Với mong muốn khơi gợi ký ức về những nếp nhà Hà Nội xưa trong một bản thiết kế hiện đại, chất liệu sử dụng cho căn hộ giữ tinh thần mộc mạc và hoài niệm. Các vật liệu mây tre đan lưới dùng cho tủ bếp gợi nhớ trạn bếp xưa, tường vôi cũ loang màu, cầu thang gỗ lim đen, gạch bông xi măng, gạch gốm Bát Tràng, bình phong lam gỗ, chuồng cọp trồng cây sau bếp nhà…” - chia sẻ của kiến trúc sư ngôi nhà. ______________ Dấu ấn khác biệt của Văn Phú – Invest đến từ triết lý kiến tạo không gian sống lấy Con Người làm trọng tâm. Nghiên cứu toàn diện về nhu cầu sống của con người tại từng cộng đồng, từng địa phương với đa dạng các giá trị văn hóa đặc trưng, Văn Phú – Invest kiến tạo nên những dự án vị nhân sinh, góp phần phát triển cộng đồng cư dân văn minh.
Today we talk about the Phil Spencer interviews about Xbox going 4th Party, Series S parity and why would Xbox gamers get the next Xbox? Email: xboxfriendspodcast@yahoo.com
Whoa! First interview on the pod, and it is with the most rad Sam Enright, the creator and developer of Beyond Galaxyland. After you listen to this episode, be sure you go and download Beyond Galaxyland and play it! Available on: PlayStation 5, Nintendo Switch, PlayStation 4, Xbox Series X and Series S, Microsoft Windows, Xbox One! Also follow us on stuff: Instagram: https://www.instagram.com/turnbasedbesties/ Reddit: https://www.reddit.com/r/TurnBasedBestiesPod/ YouTube: https://www.youtube.com/@turnbasedbesties
In today's episode I'm going to talk about whether or not the Xbox Series X and Series S are worth it in 2025.
This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Xbox Series S compatibility isn't going away, Helldivers 2 director says he's taking a break before his next game, and Techland is planning ‘multiple unannounced' Dying Light projects. Run of Show - - Start JERICA'S NEW SHOW: https://www.youtube.com/watch?v=7tDtMaGga-4 - Housekeeping Today after, KFGD, you'll get: GAMESCAST - Mike's preview of Exoborne The STREAM is Kingdom Hearts 2 w/ Mike If you're a Kinda Funny Member: You can get today's Gregway about people we didn't hire! Thank you to our Patreon Producers: Delaney Twining & Karl Jacobs The Roper Report - - Xbox boss Phil Spencer says Series S compatibility requirement isn't going away - Tom Ivan @ VGC - Helldivers 2 director says he's taking a break before starting on his next game - Chris Scullion @ VGC - Ad - Techland is planning ‘multiple unannounced' Dying Light projects - Tom Ivan @ VGC - Roman Reigns headlines WWE 2K25 alongside largest-ever wrestling roster - Ed Nightingale @ Eurogamer - Phoenix Labs lays off 'majority of studio' two years after Forte Labs acquisition - Bryant Francis @ Game Developer - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
Vi sparker 2025 i gang med et brag! Sikke et show vi har til jer i dag! Ikke alene skal vi tale om, at den fantastiske YouTuber og danske gaming-personlighed Lasse Vestergaard bliver en del af Arkaden. Vi skal også snakke om nogle kæmpe nyheder! Take-Two forventer, at Grand Theft Auto 6 kommer til at indtjene svimlende 3,2 milliarder dollars! Noget spiljournalisten Jason Schreier forventer, er dog, at GTA 6 ikke udkommer i år, men bliver udskudt til 2026. Mere om det senere i episoden. Vi taler også om, at Disney angiveligt vil have endnu mere Indiana Jones fra Machine Games, og at det rygtes, at et remake af The Elder Scrolls IV: Oblivion bliver annonceret her i januar. Derudover blander den kreative instruktør på Helldivers 2 sig i debatten om DEI, akronymet der står for Diversity, Equity and Inclusion i spil. I denne uge taler vi blandt andet om: - GTA 6 udskudt til 2026? - Half-Life 3 under udvikling? - GTA 6 forventes at slå alle salgsrekorder - Et Call of Duty-spil koster op mod $700 mio. at udvikle - Nvidia annoncerer nyt RTX 5090-grafikkort - Doom: The Dark Ages udkommer måske allerede til maj - Disney vil have mere Indiana Jones fra Machine Games - The Elder Scrolls IV: Oblivion remake-rygter tager til - Rare vil dele nyt om Everwild i 2025 - Nyt Xbox-patent afslører haptisk feedback i næste controller - Black Myth: Wukong-udvikler: "Series S er årsagen til, at spillet ikke er udkommet på Xbox" - Final Fantasy kommer til alle platforme fremadrettet - Ingen PS5-version af S.T.A.L.K.E.R. 2 lige foreløbigt - Sony køber 10% af aktierne i FromSoftwares ejer - PlayStation-chef er åben for at genoplive klassiske IP'er - Ny The Last of Us sæson 2 trailer! Serien kommer til april - Helldivers og Horizon-film annonceret - PlayStation opgiver ikke live-service-spil - Helldivers 2-chef blander sig i DEI-debat - Rygte: Nintendo Switch 2 er stærk nok til “at køre flere AAA-spil” Og meget, meget mere. I denne episode deltager Lasse Vestergaard, Daniel Møgelhøj, Nicolaj Jyde og Morten Urup. Tusind tak, fordi du lytter med.
“Switch 2 leaks” Sony CES hopes, Microsoft all in on multiplatform, Black Myth Wukong Devs throwing shots at Series S and much more. 00:00 Introduction and Welcome 00:30 Nintendo Switch 2 Rumors and Patents 05:06 Xbox Series S Controversy 11:15 Microsoft's Multi-Platform Strategy 16:34 PlayStation 5 Sales and Future 21:58 Nintendo Switch 2 Launch Speculations 27:54 Conclusion and New Year Wishes If you or someone you know is suffering please reach out to https://988lifeline.org/ Or call The Suicide and Crisis Lifeline at 988 Don't forget to support the show on twitch - https://www.twitch.tv/thederricklamonexperience As well as patreon - https://www.patreon.com/thederricklamonexperience
This week we talk about Wukong's weird Series S saga, Xbox's fancy controller is still coming, Half Life 3 teased again, Mass Effect may get its best system back and much more. Click this link for my socials, all of my other content and ways to support: https://linktr.ee/baundiesel
We're back from the holiday break and talking about what we got up to and the games we played. Paul enjoyed Thank Goodness You're Here and Indika. Sean is playing through Monument Valley 3 and Arco. During news we discuss the Black Myth Wukong devs complaining about the Series S, Ubisoft is back with more NFTs, and Tango Gameworks got its name back. TDP is listener funded. Enjoy the show? Want an ad-free experience? Consider supporting it at https://www.patreon.com/topdownperspective
October is here, so naturally we decided to play...an action game? This spooky season, we take a look at the sequel to a contemporary survival horror hit. Does it live up to its predecessor? Join us as we discuss bland villains, speculative re-releases, and how much we'd clearly rather be playing Uncharted 2 again.Note: The music track at the start of the episode is “It Had To Be Unitology”, composed by Jason Graves for the Dead Space 2 Original Videogame Score. We in no way have or claim ownership of this music.MandaloreGaming's video on Dead Space 2 (Mark mentioned the wrong YouTuber when talking about this video): https://www.youtube.com/watch?v=hZ8zyhw-On4Support the showEmail us at: dcellmedia@gmail.com
Microsoft is gonna start looking into why game devs aren't prioritizing its console, the Xbox Series, over PS5 when deciding what platforms their games should be on.in relation to bringing their games to its console. In a developer blog, Microsoft announced that it'll be directly engaging with game creators to hopefully enhance the experience between the corporation and development partners. Seems like many game devs have been putting the Xbox consoles on the back burner due to certain struggles game devs have experienced with the #Xbox ecosystem. One major example that comes to mind is Baldur's Gate 3, which was delayed on Xbox series consoles due to the Series S being unable to run the split-screen multiplayer option. Many other developers have publicly expressed their concerns with Xbox which led to them having to delay their games. Entoria: The Last Song experienced quite the delay allegedly due to Microsoft taking too long to communicate with the studio developing the game.due to issues with Xbox, claiming Micros. But it seems Microsoft is really hoping to hone in on what these issues might be with this new initiative. Plus some Silent Hill Townfall and Mario 2 movie news to jump into. All this in your Daily Fix.
This weeks crew consists of Webby, Darren, Graham and Brooksy. We gush over the new Astro Bot game for the PS5 which hits those nostalgia feels with great platforming. Other games discussed included: Star Trucker, BLOPS, Casting of Frank Stone, Mafia Definitive Edition, Just Crow Things and more. News this week includes a discussion on probably the biggest game flop of all time, Concord shutting down and issuing refunds in under two weeks from launch. Also news of another multi platform game being cancelled for Xbox due to the Series S low powered hardware. https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast
This week we are joined by the platinum princess, to talk all things Concord, and how the Series S has ruined gaming. It was an overall crummy week in gaming news so we trudge through all of that and then answer your questions to finish off the show.
We have so much to cover. We had a Nintendo Direct, Movie Trailers, and Wu Kong lied about not working on Series S? We then have a bunch of games, Gundam Breaker 4, Concord, Visions of Mana, Star Wars Outlaws, and update on how Craig likes Wu-Kong. Craig watches Trapped and Borderlands Movie
Send us a textWhat happens when a game rooted in Chinese mythology shatters sales records? Join us on the Gamer Traffic Show as we celebrate the phenomenal success of "Black Myth Wukong," which moved over 10 million copies in just 83 hours. Mike Sampson and Mr. Amazing dive into the game's rich narrative inspired by "Journey to the West," while also addressing some technical hiccups on PS5 and PC. We even touch on a unique modded version featuring Goku and debate the implications of its absence from Xbox due to the Series S's limitations.Next, we tackle the hot-button issue revolving around Disney's controversial wrongful death lawsuit. Initially barred from suing due to a clause in the streaming service agreement, massive public backlash forced Disney to reverse its stance. Kudos to them for that! We then express our disappointment with the lackluster performance of the movie "Borderlands," which has flopped critically and commercially, earning scathing reviews from Metacritic, Rotten Tomatoes, and Rolling Stone.Finally, we explore Nintendo's current market position and the potential for the Nintendo Switch to surpass the PlayStation 2's sales record. What could the anticipated Nintendo Switch 2 mean for the industry? We also share our mixed reactions to the trailer for "Captain America: Brave New World." And in a surprising twist, we reveal an unexpected collaboration between Nintendo and Xbox that allows Nintendo Switch Online subscribers to access an Xbox game for free. Wrapping up, we discuss Sony's struggles in the live service game market, highlighting the underwhelming performance of titles like "Concord" and looking ahead to future hits like "Helldivers 2.
Send us a Text Message.We have another trailer! Mike looks to provide a trailer reaction video for the recently released official Star Wars: Outlaws Launch trailer. Without previously watching it, Mike gives his initial reactions and insight for the trailer. The game will be released to the public on August 20th. Look for it to be available on PlayStation 5, Xbox Series X & Series S, and Microsoft Windows.On top of that, there was some big news as it relates to The Acolyte. You've probably already heard the news, but Mike has some frustrations about it. And it's probably now what you think...Social Media Handles:Twitter: @DetBlockAA23PodTikTok: @detblockaa23Instagram: detention_block_aa_23FB Group: Detention Block AA-23: A Star Wars PodcastYouTube: Detention Block AA-23: A Star Wars PodcastSponsors:Under Pressure BrewingMirror Twin BrewingGolden Valley, MNSource: Comics & GamesRoseville, MNStar Wars ComicsStar Wars Games: X-Wing & Armada strategy games; Star Wars: Legion strategy gameTwin Cities Geek - Magazine & Online CommunityMy Star Wars Life - FB Group (Join Now!)
This week, Ben is joined by long time fan and “aunt of the pod” Norah for a game review episode. After a BIG thank you to a PR ninja and some miscellaneous chatter about the origin of the “bunny girl” archetype, Ben dives right in to his assessment of the platform / bullet hell shooter mashup, TEVI! Stay tuned after the show for the latest 2VP tee shirt advertisement, brought to you by Partly Robot Industries. 00:00:21 - Traffic on the 1's and 7's, a year of Norah, Alaska, and a smoked salmon monsoon 00:02:41 - Ben's PAX West 2024 plans, Bust-A-Move, and giving thanks to Robert… a PR Ninja 00:05:21 - PSN certification delays, Norah's thoughts on aesthetics, and video game romances 00:09:26 - Norah is like the squirrel, and developing relationships with fictional characters 00:14:03 - Cutscene spectacles, being desensitized by the media, and a bunny wants to fit in 00:17:50 - “Metroidvania” / “bullet hell” mashup, Rabi-Ribi's story, and the Playboy connection 00:20:19 - Try to be unbiased, reading for the articles, and from the perspective of a Boomer 00:23:04 - The mistreatment of people, power dynamics, and articles by well known authors 00:26:25 - Back to the bunny, Norah learns a new word, and looking for hidden objects 00:28:53 - The would of Az, an interesting use for a belt, and angel and demon shot mechanics 00:31:28 - The anime segments of TEVI, Ben cancels his scoring math, and Norah buying PS5 00:33:06 - Ben starts his 3 ups with a platform genera comparison and ends with cool graphics 00:35:38 - Starting with a mini-down, too many sigils, missing the sweet spot, and a big map 00:39:40 - Norah asks about skipping things, Ben's playing strategy, and linear storylines 00:43:01 - Generational perceptions of game length, and DO check out TEVI for a nostalgic trip 00:46:23 - Another PR ninja shoutout, what Norah is wearing, and Andrew's TeePublic ad Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com -AND- ...for all of your PRI and 2VP merch check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries TEVI Review *** A big thank you to Robert Lashley… PR Ninja from Team Critical Hit for the review key! *** Developed by CreSpirit, GemaYue, Ein Lee Published by CreSpirit, Neverland Entertainment for PC version And PM Studios Inc. for the PS5 and Switch version 3 UPs - TEVI is a masterfully crafted platform game with a significant number of exploration opportunities and gameplay depth. - Tevi and supporting characters are highly customizable through the use of sigils to match your style of play. - TEVI looks, sounds, and plays like a “best in class” retro 4th (16-bit) or 5th (32-bit) generation console platform game. 3 DOWNs - The voice acting is not in English; however, there are English subtitles. - The pool of sigils which grows throughout the game (up to a grand total of 250 possible) and their varying point values can make it very time consuming when creating your customized character build. - The map of Az's explorable areas was too far too vast and confusing to figure out where you wanted to go with ease. This goes for the story as well. At times I was disoriented or lost within each. DO BUY and PLAY if… You love retro style platform games; this game has lots of gameplay depth for a low cost! References, Links, and Tags For more information on CreSpirit's latest game “TEVI” (now available on : Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Microsoft Windows, Xbox Series X and Series S)… https://www.tevi.games/en #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #TEVI #CreSpirit #PMStudiosInc
In this episode we talk about the cancelled xCloud Streaming Console. Starfield runs at more than 60fps so Series S and Forza Horizon 5 being delisted later this year. Email: xboxfriendspodcast@yahoo.com
Send us a Text Message.Have you ever wondered what it takes to completely turn around a struggling gaming giant? Join us as we explore the incredible resurgence of Microsoft Xbox in 2024, starting with their game-changing showcase. Despite a bumpy start marked by layoffs, studio closures, and fierce competition from Playstation. Xbox is gearing up for a comeback. Therefore, will gamers video games dreams come true with the rise of Xbox in 2024 and beyond. Plus, stay tuned for our thoughts on a disc-less Series X and a new Series S. Wrapping up on a celebratory note, we give a special shout-out to the Boston Celtics for their recent NBA championship win. Trust us, you won't want to miss this dynamic episode packed full of insights, speculations, and a sprinkle of sports enthusiasm!
Recall to be opt-in, Auto SR, new Xbox Series models Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell For full show notes, visit https://twit.tv/shows/windows-weekly/episodes/885 Sponsors: HP.com - WW - https://bit.ly/4adilko kolide.com/ww cachefly.com/twit
Recall to be opt-in, Auto SR, new Xbox Series models Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell For full show notes, visit https://twit.tv/shows/windows-weekly/episodes/885 Sponsors: HP.com - WW - https://bit.ly/4adilko kolide.com/ww cachefly.com/twit
Recall to be opt-in, Auto SR, new Xbox Series models Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell For full show notes, visit https://twit.tv/shows/windows-weekly/episodes/885 Sponsors: HP.com - WW - https://bit.ly/4adilko kolide.com/ww cachefly.com/twit
Recall to be opt-in, Auto SR, new Xbox Series models Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell For full show notes, visit https://twit.tv/shows/windows-weekly/episodes/885 Sponsors: HP.com - WW - https://bit.ly/4adilko kolide.com/ww cachefly.com/twit
Recall to be opt-in, Auto SR, new Xbox Series models Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell For full show notes, visit https://twit.tv/shows/windows-weekly/episodes/885 Sponsors: HP.com - WW - https://bit.ly/4adilko kolide.com/ww cachefly.com/twit
Recall to be opt-in, Auto SR, new Xbox Series models Hosts: Leo Laporte, Paul Thurrott, and Richard Campbell For full show notes, visit https://twit.tv/shows/windows-weekly/episodes/885 Sponsors: HP.com - WW - https://bit.ly/4adilko kolide.com/ww cachefly.com/twit
The latest DF Direct Weekly sees Rich, Oliver and Alex at the mics (John returns in the next episode!) discussing Bethesda's unique approach to Starfield's upcoming display mode upgrades, while there's concern about the health of console gaming in the wake of poor AMD gaming revenue. Rich talks PS5 Pro GPU details - including caches, clock speeds and features - while the latest Switch 2 rumours and reports are assessed for their plausibility. There's genuine excitement over AMD's new Strix Point and Strix Halo APUs, while Alex goes into depth about all the path-tracing features now unearthed in Capcom RE Engine games. 0:00:00 Introduction 0:01:41 News 01: Bethesda announces big Starfield update 0:23:05 News 02: AMD sees massive gaming revenue decline 0:40:14 News 03: New PS5 Pro GPU details! 0:58:27 News 04: Switch 2 rumour roundup 1:07:40 News 05: RTX Remix getting DLSS 3.5 Ray Reconstruction 1:16:02 News 06: Resident Evil titles get path tracing! 1:27:14 News 07: AMD Strix APUs pack great integrated GPU performance 1:35:06 Supporter Q1: Could Nintendo games use DLSS 2 to reach 4K output on Switch 2? 1:40:23 Supporter Q2: What features would you add to Switch 2, if you could pick anything? 1:45:25 Supporter Q3: Could the potential merging of Xbox and PC development hurt Xbox? 1:50:13 Supporter Q4: Could developers run a game's logic at high rates to improve responsiveness, while keeping frame-rate untouched? 1:54:19 Supporter Q5: Gaming handhelds theoretically seem as fast as a Series S. Why are they slower in practice? 1:57:40 Supporter Q6: Could Valve build a viable console platform to compete with Sony? 2:03:16 Supporter Q7: If you had to pick between #StutterStruggle and FSR 2 artifacts, which would you pick? Learn more about your ad choices. Visit megaphone.fm/adchoices
In this conversation, Bill, Russ, and Cary discuss their recent projects and then dive into rumors about the upcoming Nintendo Switch. They discuss the possibility of using magnets to attach the Joy-Cons, the issue of Joy-Con drift, and the potential for a higher resolution screen. They also touch on the idea of backward compatibility and the challenges of implementing DLSS technology. Overall, they have differing opinions on the necessity of a 1080p screen and the potential improvements to the Joy-Cons. The conversation in this part focuses on the potential upgrades and features of the rumored Nintendo Switch Pro, including resolution, upscaling, and backward compatibility. The hosts discuss the possibility of a higher resolution screen and the use of DLSS technology to improve graphics. They also speculate on the relationship between Nvidia and Nintendo and the potential monetization models for upgraded games. The conversation then shifts to AMD's Fluid Motion Frames and its potential application in handheld devices like the Steam Deck. The hosts share their experiences and opinions on the effectiveness of AFMF and its impact on frame rates and gameplay. Xbox sales are down 30%, but Microsoft is making money from Game Pass. The Series S is not available in Japan. The future of the Xbox series is uncertain, with some speculating about a next-generation handheld device. The hardcore gaming community is already shifting towards PC gaming and waiting for PC versions of PS5 games. However, Game Pass is still a significant revenue stream for Microsoft. In this conversation, the hosts discuss their thoughts on Xbox and its future. They talk about their personal experiences with Xbox and how Game Pass has influenced their gaming habits. They also speculate on the future of Xbox, including the possibility of going third party and the need for a handheld device. The hosts express their concerns about Xbox's current position in the market and the lack of incentives to own Xbox hardware. They also touch on the topic of cross-platform characters in games like Fortnite and the limitations imposed by Nintendo on allowing Samus from Metroid to appear in the game. @RetroGameCorps https://www.youtube.com/watch?v=BfauEyoadjM @ThePhawx https://www.youtube.com/watch?v=1S8ceXhHu2o
In this 160th edition, it's Tom Morgan joining Rich and Alex to discuss the latest gaming and technology news. There's good news and bad news with Fallout 4's new 'next-gen' upgrade, Rich is impressed with Avatar: Frontiers of Pandora's new 40fps mode for PS5 and Series X, while Alex talks us through the latest path-tracing innovations revealed at GDC and GTC. Tom shares his impressions on Paper Mario for Nintendo Switch, Rich tests frame-gen on ROG Ally - and are Lords of the Fallen's tech issues resolved in the newly released patch 1.5? 0:00:00 Introduction 0:01:57 News 01: Fallout 4 gets mixed current-gen upgrade 0:22:14 News 02: Avatar: Frontiers of Pandora gets 40fps mode 0:38:07 News 03: Lords of the Fallen receives performance boost 0:49:12 News 04: Alex dives deep into game tech 1:11:56 News 05: ROG Ally updated with AFMF tech 1:22:08 News 06: Paper Mario preview! 1:29:31 Supporter Q1: Could frame gen be used to scale a game from 40fps to 120fps, and then decimate it to 60fps? 1:34:07 Supporter Q2: Why are some Microsoft games exhibiting different settings on PS5 relative to Series X? 1:42:49 Supporter Q3: Do you prefer Doom 1993 or Doom 2016? 1:47:11 Supporter Q4: Is sampler feedback the Series S savior? And is the PS5 API better than Microsoft's? 1:53:07 Supporter Q5: Is the PS4's continued developer support a problem for Sony? 2:00:13 Supporter Q6: Could the Switch 2 have an image quality advantage over PC gaming handhelds? 2:05:35 Supporter Q7: Are 13900K and 14900K processors really unstable? 2:10:54 Supporter Q8: What would a Republic of Gamers look like? Learn more about your ad choices. Visit megaphone.fm/adchoices
Neste episódio de O X do Controle SAC, PH Lutti Lippe e Guilherme Dias leem os comentários, dúvidas, críticas e desabafos dos ouvintes. Em pauta: saudade dos cheat codes, assistir gameplay no YouTube, emulação como recurso social, a viabilidade do Series S, recursos que melhoram os jogos, a biblioteca do PS VR2, jogar sem saber a língua do game, bom uso da IA em desenvolvimento de games, jogos lineares. (00:00 - Abertura (02:00) - Sobre hacks e cheats (07:12) - “Gameplay no YouTube estraga a experiência?” (12:34) - Desabafo sobre emulação e igualdade social (21:19) - Series S e recursos que melhoram jogos (29:17) - Refutando PH sobre PS VR 2 (31:40) - Está indeciso sobre a compra de um console (36:05) - “Como a gente jogava sem entender o idioma?” (42:10) - “Existe uso benéfico de IA generativa em jogos?” (46:13) - Quer recomendações de jogos lineares (51:27) - Encerramento Apoie O X do Controle: orelo.cc/xdocontrole Contato: contato@xdocontrole.com Siga o @xdocontrole nas outras redes: https://linkme.bio/xdocontrole
What's going on with Microsoft's new game preservation team and commitment to forward compatibility? Alex, Rich and Oliver rake over the details - such as they are. Meanwhile, there's discussion over Fallout 4's upcoming current-gen upgrade, while the new Star Wars Outlaws story trailer gets the DF breakdown. And with FSR 3 frame-gen coming to consoles with Immortals of Aveum, what sort of expectation level should be set? 0:00:00 Introduction and DF Merch 0:01:39 News 01: Xbox establishes game preservation team 0:20:26 News 02: Fallout 4 getting current gen upgrade 0:30:03 News 03: Star Wars Outlaws story trailer drops 0:46:10 News 04: Dead Space is dead! 0:53:56 News 05: Immortals of Aveum gets FSR 3 boost on consoles 1:08:29 Supporter Q1: Can you get console-like convenience on a PC? 1:16:12 Supporter Q2: Is the PS5 Pro's CPU boost enough to bring a 30fps game to 40fps? 1:20:23 Supporter Q3: Are modern games too ‘fake', with their reliance on upsampling and frame gen? 1:26:40 Supporter Q4: Could RT be losing traction with upcoming games? 1:34:38 Supporter Q5: Could Microsoft launch a Series S-matching handheld this holiday season? 1:42:06 Supporter Q6: What does Microsoft mean when they claim the next Xbox will have the biggest tech leap in a generation? 1:52:06 Supporter Q7: Should we be happy that more games are targeting 30fps on the consoles? 1:57:57 Supporter Q8: How powerful will the Switch 2 be relative to the Steam Deck and Series S? Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to "The Game Pass Tracker Show," your definitive source for all things gaming! In this episode, we're diving deep into the heart of gaming economics and the evolving landscape of game pricing. Saber Interactive's CEO sparks a bold conversation, suggesting the $70 game price tag could become a relic of the past. But what is the ideal price for a game, and what extras are worth opening your wallet for? The conversation heats up as "Star Wars Outlaws" faces backlash for its $100+ 'Ultimate' Editions, raising questions about the value of premium gaming experiences.Meanwhile, fans of the enchanting "Ori" series might need to hold their breath a bit longer; the developers share their reasoning for pausing at a duo of titles, leaving us pondering the future of this beloved franchise. And Xbox is not playing it safe, as it gears up to revolutionize the gaming world with its next-gen hardware plans, promising a future where the gaming experience knows no bounds.In our news bulletins, get ready for an adrenaline boost as "Palworld" announces an Arena Mode, set to electrify Xbox later this year. "Hellblade 2" is making waves, with Digital Foundry heralding it as 'on another level,' though it sparks concerns for Series S players. And mark your calendars for August, when "Star Wars Outlaws" makes its grand entrance on Xbox Series X|S.But the spotlight of today's episode shines on the much-anticipated Fallout TV Show, which has just hit the screens to rave reviews. Join us as we dissect the first episode, delve into the intricacies of the characters, and share our initial impressions of this nuclear narrative.Tune in to "The Game Pass Tracker Show" for your weekly fix of gaming news, reviews, and insights. Where games come to play, and stories come to life!
For another special extra episode, Mike looks to provide a trailer reaction video for the recently released official Star Wars: Outlaws story trailer. Without previously watching it, Mike gives his initial reactions and insight for the trailer. This was definitely a treat as Mike had no idea this was coming.Look for this single player, adventure shooter game to be released on August 30th, 2024 on PlayStation 5, Xbox Series X & Series S, and Microsoft Windows.Synopsis: Experience the first-ever open world Star Wars™ game, set between the events of The Empire Strikes Back and Return of the Jedi. Explore distinct planets across the galaxy, both iconic and new. Risk it all as Kay Vess, a scoundrel seeking freedom and the means to start a new life, along with her companion Nix. Fight, steal, and outwit your way through the galaxy's crime syndicates as you join the galaxy's most wanted.Social Media Handles:Twitter: @DetBlockAA23PodInstagram: detention_block_aa_23FB Group: Detention Block AA-23: A Star Wars PodcastYouTube: Detention Block AA-23: A Star Wars PodcastSponsors:Under Pressure BrewingGolden Valley, MNMirror Twin BrewingLexington, KYSource: Comics & GamesRoseville, MNStar Wars ComicsStar Wars Games: X-Wing & Armada strategy games; Star Wars: Legion strategy gameTwin Cities Geek - Magazine & Online CommunityMy Star Wars Life - FB Group (Join Now!)
This week on #TheNerdChat: - Would you buy a $400 Xbox handheld with 5 hour battery life & the power of a Series S? - Halo multiplayer and TV show reactions - Will you be playing Warzone Mobile? - New Games coming to Game Pass New episodes of The Nerd Chat: An Xbox Podcast are livestreamed on Thursdays and uploaded on Fridays. Learn more at www.nerdchatmedia.com Follow @thenerdchat on various social media sites. #seeyouonline Shoutout to Secret Friends Unite Podcast https://secretfriendsunite.com/ https://www.youtube.com/ @SecretFriendsUnite 0:00 Hello and welcome to the show 3:00 Shoutouts 4:35 BigBox asks if this year's Denver Nuggets are better than last year's Denver Nuggets? 10:50 Shoutout to Jose and his appearance on Secret Friends Unite podcast 13:10 News #1: Xbox Handheld is being prototyped 26:20 News #2: COD Warzone is out on mobile 31:00 News #3: New updates to Halo Infinite multiplayer 37:55 News #4: Helldivers 2 continues to sell like crazy on PC 46:20 News #5: SixOne Indie Showcase 2024 49:30 News #6: Coming to Game Pass March/April 2024 55:10 What have we been playing or watching? 1:17:20 The best food we had this week? 1:16:30 Closing and end of show #xbox #handheld #warzonemobile #halotv #gamepass #ff7remake #eldenring #masseffect #haloinfinite #warzone
The week in gaming news was dominated by Xbox Multi-Platform Game debate, outrage and meltdowns - and we can't quite believe what we were seeing. John, Rich and Alex share their views before moving to other topics: we go hands-on with Helldivers 2, check out the FF7 Rebirth demo and John shares his excitement over Penny's Big Breakaway. Meanwhile, DF Supporters strike gold once again with a range of questions and discussion points. 0:00:00 Introduction 0:00:52 News 01: Is Microsoft embracing multiplatform gaming? 0:43:52 News 02: Hands-on with Helldivers 2 0:54:41 News 03: Final Fantasy 7 Rebirth impressions! 1:05:03 News 04: Penny's Big Breakaway preview 1:11:42 Supporter Q1: What's the minimum advisable frame-rate when using frame gen with a controller? 1:17:50 Supporter Q2: Is Nvidia purposefully limiting frame gen to the RTX 4000 series to increase sales? 1:27:18 Supporter Q3: Given that the Series S is the best-selling current-gen Xbox, should we consider it the baseline experience this gen? 1:34:14 Supporter Q4: Has the use of FSR been good or bad for console gaming? 1:43:14 Supporter Q5: Why doesn't AMD often pioneer new graphics techniques like Nvidia? 1:51:44 Supporter Q6: Can John recommend any 3D Sonic titles? Learn more about your ad choices. Visit megaphone.fm/adchoices
El Giga nos dice que pensó de Prince of Persia: The Lost Crown, disponible YA en el Nintendo Switch, PlayStation 5, PlayStation 4, Xbox Series X and Series S, Xbox One, y en PC. --- Support this podcast: https://podcasters.spotify.com/pod/show/yosoyungamer/support
Al and Jonnie talk about the games they are most looking forward to in 2024 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:07: What Have We Been Up To 00:09:54: News 00:20:55: 2024 Upcoming Games 00:51:04: Outro Links Terra Nil Travellers Rest Christmas Update Sprout Valley Winter Holidays Update Len’s Island Companions and Languages Update Tales of the Shire Snacko Mika and the Witch’s Mountain Rusty’s Retirement Go-Go Town Tamagotchi Adventure Kingdom Horticular Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we’re here today to talk about Cottagecore Games. (0:00:36) Jonnie: - And my name is Johnny. (0:00:41) Jonnie: - Whoo! (0:00:43) Al: Before we get into it, transcripts are available for the podcast and the show notes and the website. (0:00:49) Al: Hi, Johnny. (0:00:50) Al: How are you doing? (0:00:50) Jonnie: Good good. I’m feeling excited about today’s (0:00:53) Al: Hmm. (0:00:54) Al: Nice. (0:00:54) Al: Nice, nice, nice. (0:00:55) Al: Yes, today we’re going to chat about what games, well, what college school. (0:01:00) Al: We are looking forward to most this year and I guess we’ll try and keep the list too, not too long. (0:01:11) Al: Because, I mean, I wrote down three and then Johnny wrote down five and looking at Johnny’s five, of course, I noticed at least one that I forgot about, so. (0:01:20) Jonnie: Yeah, and that’s maybe part of the reason I put it on my list. (0:01:25) Al: Yeah, is it not in the list of release games or did I just not put a date on it? (0:01:28) Jonnie: It is not. I don’t think you’ve put it on. Maybe it’s there without a doubt. (0:01:32) Jonnie: Anyway, we’ll get to that. I also have some games that didn’t quite make my list. (0:01:36) Al: it is there. Yeah okay well let’s do some news first because we do have a few bits of news and just to point out we are recording this two weeks before release because I mean neither of us wanted to record on the last weekend of the year. So we are, this might be a little bit out of date and if we’ve missed anything then it’ll be in hopefully next week’s episode. So yeah. (0:01:37) Jonnie: So. (0:02:06) Al: Awesome. But before the news, Jonny what have you been up to? (0:02:10) Jonnie: What have I been up to? I’ve been up to Coral Island. It’s great, but doesn’t run great on the Xbox Series S and it crashes a lot and I kind of got a bit annoyed. (0:02:23) Jonnie: Just too many days where it crashes kind of at the end of the day and you lose the progress and it’s just very frustrating. So I have put it back down. (0:02:30) Al: Yeah, that’s disappointing. (0:02:32) Jonnie: But that game’s still really great. I think if you’re playing it on literally anything else, it runs fine. I think they’re just having problems with the Series S. (0:02:40) Jonnie: this. (0:02:41) Al: Yeah, they don’t seem to be the best at having optimised it yet, because like on the Steam Deck where I’ve been playing it, it runs really well, but it runs really hot and I get maybe like three hours of battery out of the Steam Deck, which is not a lot. So maybe not even that much, maybe it’s like two hours or something like that. It’s certainly not a huge amount of time. So I think it’s just really badly optimised just now and hopefully they can work at that and get it working better. (0:03:11) Al: Um, I, my, my hope is that as they get it working on the switch, which is what they’re currently working on, that they figure out better ways to optimize things. (0:03:21) Al: And once it’s actually working on the switch, they’ve passed those optimizations onto other things and it works better on, on the series S as well. (0:03:28) Jonnie: Yeah, I have to say given the current running I cannot imagine this game running at all on a switch in its current state (0:03:34) Al: No, yeah, yeah, yeah, yeah, which is not great. (0:03:38) Al: So hopefully they fix that rather than just release a terrible port on Switch. (0:03:42) Al: I guess we’ll find out sometime this year. (0:03:44) Jonnie: Yeah, and so since I put that down, the game I decided to pick up is Palia, which came out on Switch (0:03:53) Jonnie: last week, I think. Last week as we’re recording this, middle of December, I guess, based off… (0:03:58) Al: 14th of December, yeah. (0:03:59) Jonnie: Yeah, and I’m having a really good time with it so far. It’s… (0:04:05) Al: Interesting. (0:04:05) Al: It’s an MMO, right? (0:04:07) Jonnie: Yeah, I don’t really understand what the MMO aspects of the game are yet. (0:04:12) Jonnie: Great. (0:04:14) Al: Okay. (0:04:14) Jonnie: But it feels very like… I don’t know if you ever played World of Warcraft back in the day. (0:04:21) Al: Like very, very small amount. (0:04:23) Jonnie: Well, so the starting in many ways to me feels fairly similar to starting World of Warcraft. (0:04:28) Jonnie: Like there’s definitely a visual similarity. (0:04:30) Jonnie: And it’s just one of those things where you see other players running around in the world probably doing the same things you’re doing. (0:04:36) Jonnie: But you don’t really have any reason to interact with them at this point. (0:04:42) Jonnie: So I’m curious to see. (0:04:44) Al: Interesting. (0:04:44) Jonnie: What that is, but. (0:04:44) Al: And is the gameplay loop like standard farming game or? (0:04:51) Jonnie: No, it seems I guess a little bit more adventure based, so the the days run, (0:04:58) Jonnie: I think every 12 hours equates to kind of like half hour of real time and they’re kind of constantly running and it seems more designed by you have your home, (0:05:10) Jonnie: which is an instance area, so that’s that’s unique to you. (0:05:14) Jonnie: You spend a bit of time there where you’ve got your farm, you build your house, (0:05:17) Jonnie: a whole bunch of stuff there, and then you go out into the world to do quests. (0:05:25) Jonnie: And in addition to your usual sort of farming game or cottagecore, (0:05:28) Jonnie: Bevy of Skills, they have hunting and I because I don’t think there’s combat (0:05:33) Jonnie: outside of hunting, so I feel like that’s maybe one of the things that you’re (0:05:37) Jonnie: maybe more likely to do with other players, maybe there’s bigger creatures (0:05:40) Jonnie: that you go and hunt or something like that. (0:05:42) Al: Okay, okay (0:05:43) Jonnie: - Yeah. (0:05:44) Jonnie: Yeah, the gameplay loop seems to be more designed around do some stuff at your house, go out, (0:05:49) Jonnie: explore the world for a bit, come back, (0:05:51) Jonnie: progress things at your house because plants growing is tied to real world time. (0:05:56) Al: Okay, interesting. (0:05:57) Al: So I like that when you said that your home area is unique to you, so nobody else can go there, which means that you don’t have to worry about people destroying things and stuff like that. (0:06:07) Al: Okay. (0:06:08) Al: That’s interesting. (0:06:10) Al: I’m unsure if I want to try it. (0:06:12) Al: Like just MMOs have never really appealed to me, but it’s an interesting idea. (0:06:18) Jonnie: Yeah, I think it will be interesting to see how that finds its way into the game, because at the moment it doesn’t feel particularly obvious. (0:06:28) Jonnie: Oh, the other really cool thing that I like so far about Palia is you have a lot of control over where you can put stuff. (0:06:36) Jonnie: So it is not gridlocked. I mean, technically there is a grid, but the squares are way smaller than the items, so it’s not like you’re putting a thing on a square. (0:06:45) Al: Right. Yeah. Yeah, yeah, yeah, yeah, yeah. OK. (0:06:50) Al: I can see how that would appeal to you. However, for me, that just goes everything is going to look terrible, because I can’t line them up properly. (0:06:58) Jonnie: Oh, no, you can line it up. (0:06:59) Al: OK. All right. (0:07:00) Jonnie: They have really good tools to make sure you can line stuff up properly. (0:07:03) Jonnie: So they have they have thought through that. (0:07:05) Jonnie: So I think I think you’d be OK with it. (0:07:09) Jonnie: So anyway, yeah, probably like having a lot of fun. (0:07:12) Jonnie: I look forward to sort of sharing more thoughts as I get deeper into it. (0:07:17) Jonnie: But why have you been up to? (0:07:17) Al: we’ll sign you up for that episode then. I have basically just been playing Pokemon, (0:07:25) Al: so as is standard for me when I get into a game, I get into a game and yeah I’ve been finishing up all the DLC stuff for Pokemon. I have basically done everything on one of the games, so I just need to go and do it through in the other game and get the exclusives, and then I’ll have all that done and I’m just trying to not spend my entire time shiny hunting which is always a problem I have right like I could spend forever shiny hunting but I mean only for a limited amount of time because I’m now at what’s my number I’m now at almost I’m only a couple away from 900 unique Chinese so I’ve got 200 left to go hopefully when I get to that point I can then stop until the next game. (0:08:17) Al: I suppose I can’t be trusted. So yeah, I mean, I still really like these games. I mean, overall, it’s I think I’m more kind of disappointed in some of the performance aspects of things rather than that ruining for me. It’s just a bit annoying because I think like how good could these games be if they actually ran well? (0:08:20) Jonnie: I agree, we cannot trust you, so… (0:08:42) Jonnie: Answer, not theory. (0:08:47) Al: Anyway, I have been enjoying that. So that’s basically all I’ve been playing and considering they just announced the epilogue for January, I’m sure I’ll be playing it in January as well. Yep, so there’s an extra little epilogue that’s an extra story that they haven’t talked publicly about what the story is about, but there is actually story to it. And that’s tied to a new mythical Pokemon, which they’re releasing in January. (0:08:56) Jonnie: Oh, so there’s more to come. (0:09:17) Al: And you’ll get the epilogue and mythical Pokemon at the same time. So yeah, we’ll see how that goes. So that’s my deadline for finishing what I’m finishing. Although I’ll be finished, I think probably, probably today as we’re recording, I’ll probably be finished on one game. I need to go play the other game because there’s not a huge amount of exclusives in this DLC, which is nice. There’s like six in total, but two of them are at the after of the story. (0:09:47) Al: So I need to go to the after the story part first, before I can get those two. (0:09:52) Al: But it’s fine. It’s not very long and complicated. (0:09:55) Al: Anyway, should we talk about some news? (0:09:57) Jonnie: Okay, just this once. (0:10:00) Al: So one for you, Johnny. (0:10:01) Al: Terrenil is now out on switch. (0:10:03) Jonnie: Whoo! Yeah, I actually think, uh, so I think Kev and I did the episode for this one. (0:10:10) Jonnie: I think it’s which seems like a better platform for it. (0:10:15) Jonnie: Just, I don’t know, I didn’t love the controls on mobile. (0:10:19) Jonnie: I didn’t finish it, and this kind of makes me interested to jump back in, (0:10:24) Jonnie: back in, particularly because I’m going away to a place with (0:10:27) Jonnie: dodgy internet for a few days. So I feel like I might download Terran along the switch. It might be a good one to play over Christmas break with family and friends because it’s, you know, (0:10:36) Jonnie: turn based or like you’ve got time to think about what what actions you want to take, you know, you can just pause time and things like that. I feel like this might be a good game to pick up and well, by the time you’re listening to this, I guess the I guess the holidays are done. But that’s probably (0:10:52) Al: Cool. Yeah, I will probably play it at some point now, because it is on Steam, so I could have played it on the Steam Deck, but my assumption was it wasn’t going to work hugely well with controllers, which is probably a bit unfair, because it’s not a standard now for Steam games to work well with controllers. (0:11:10) Al: But now that it’s on Switch, it definitely will have to. (0:11:13) Al: So I will have a look into that at some point. (0:11:17) Al: Travelers Rest have a new Christmas event, which is out now. (0:11:22) Al: It’s mostly just festive-based stuff, (0:11:26) Al: and we know Johnny doesn’t like talking about festive-based events anymore, so. (0:11:31) Jonnie: Yep, partly I had one and I was just like, ugh, can we not? (0:11:35) Al: Sprout Valley also have a winter holidays update, (0:11:40) Al: which does have some festive-based stuff, (0:11:42) Al: but also brings in some really fundamental changes. (0:11:46) Al: I don’t know why they’ve called this the winter holidays update. (0:11:49) Al: This is like a 2.0 with some… (0:11:52) Al: Pretty fundamental changes and it also happens to include an event that makes it snowy on the ground, right? (0:11:58) Al: So first of all, like this is huge. You can now terraform. (0:12:02) Al: This was one of the things I really wanted in this game because I found it really frustrating how (0:12:08) Al: how little land you had and how it felt like you should be able to like expand onto other islands and stuff like that (0:12:14) Al: and now you can you can just craft land tiles and just put them on the ground and you can craft water tiles and you can (0:12:20) Al: bit them on the ground so you can you can. (0:12:22) Al: Terraform your island as you see fit, which is pretty, pretty huge. (0:12:26) Jonnie: Yeah, I feel like calling this update Winter Holidays when you’re including terraforming is… (0:12:31) Jonnie: It’s just bad marketing. (0:12:34) Al: Yeah. (0:12:34) Al: Yeah. (0:12:35) Al: I really is. (0:12:35) Jonnie: You know, this should have been called the terraforming update because that is huge for a game like this. (0:12:35) Al: It really is. (0:12:40) Al: Yeah. (0:12:40) Al: Yeah. (0:12:40) Al: Or call it the 2.0 or something like make it clear that this is quite a big update, um, because they also have, um, you can now grow your own trees and So previously if you like cut all them down (0:12:52) Al: you wouldn’t have any so now you can you can add more and um you’ve also double increased not in not doubled it’s more than doubled increased the inventory space to 16 and the chess space to 32. I still think it’s a little bit weird how restrictive it is but that is much less restrictive than it was. I think it was like six and ten or something like that so it’s quite a quite a big jump. Now there is a bot here in that it only works on new saves however (0:13:23) Al: as I mentioned in the episode where I talked about this the game is very clearly designed to be like play a save for a while and then build up a new save like it’s really very definitely designed to have like lots of saves that you’ve played for a little time it’s not like a play this game in this save for a hundred hours like Stardew or Coral Island (0:13:43) Jonnie: Yeah, that’s good to hear. (0:13:46) Jonnie: I just, for 2024, the one thing I want is can we just get rid of inventory space being a thing in these games? (0:13:52) Jonnie: Like it doesn’t add anything, you know, Fafarm wins the 2023 award for best inventory management because they have the one infinite size chest, which is great. (0:14:01) Jonnie: But I’m so sick of inventory management, can we not? (0:14:04) Al: Yeah, I think Coral Island has made some movement in a positive direction on that, where you can throw anything in any chest and then you can craft anything from anywhere using your chest. (0:14:17) Al: So that, much like Fae Farm is good, but they still have like a very limited, what you can carry around with you at one point. (0:14:27) Al: So it’s like, yeah, sure, you can craft anything you want, but if your inventory is full, tough, (0:14:34) Al: you need to go back and throw something, or you need to delete something, right? (0:14:38) Al: And that’s just really frustrating. (0:14:39) Al: And I feel like it only exists so that you can upgrade your bag, which is like, okay, (0:14:44) Al: sure. (0:14:45) Al: Fine. (0:14:46) Al: If you’re going to do that, make the final upgrade an infinite upgrade, right? (0:14:51) Al: Because it’s like, oh yeah, you can upgrade it, but then you can only upgrade it to four times its original size. (0:14:56) Jonnie: Well, even like, because even upgrading it doesn’t it doesn’t do anything like it’s not tied to anything else in the game, it feels like one of those, you know, things that is a legacy, probably like inventory space was probably originally added to these games because games couldn’t handle you having large inventories of stuff, right? (0:15:18) Jonnie: If you go back to like original harvest moon or, or whatever, like it was probably difficult. And now people think of it. (0:15:26) Jonnie: As this feature that a game has to have instead of an annoying frustrating mechanic that adds nothing. (0:15:33) Al: Yeah, yeah, that’s fair. Yeah. It definitely feels like something that came from games that had very limited like memory and storage space. And therefore we can only give you this much. Like if back to like the original Harvest Moon episode that we had where it’s like you literally have two spaces in your inventory and it’s for your, your tools and and everything else doesn’t exist in your inventory. (0:16:01) Al: Um, like that. (0:16:03) Al: Because everything else was basically just a counter of how much you have of each thing. (0:16:08) Al: Um, well, that doesn’t really exist anymore. And it feels like it’s like with games with lives, (0:16:14) Al: right? That’s a holdover as well. And so many of them like Sonic and Mario, um, have started kind of moving away from that. So Sonic, I don’t think has lives anymore in the newest game. And Mario doesn’t in some of its games and does in some of its games, which is just a bit of a weird kind of like it’s half moved away from it. (0:16:33) Al: I think the 3D ones don’t tend to have like, I don’t think Odyssey had lives, but Mario Wonder does have lives, but you can also get basically infinite number if you have, if you play the game as it is, right? (0:16:47) Al: Like it’s such a weird thing where like lives kind of exists in games still, but it’s like why does this still exist even though it was a clear holdover from arcade games and only existed to get you to pay more money. (0:17:04) Al: So yeah, I agree inventory space, make it infinite, we don’t care anymore there, especially with these games have so many different things you can upgrade, right? (0:17:12) Al: If you couldn’t upgrade your bag in Stardew or in Coral Island, no one would be like, (0:17:16) Al: “Oh, there’s nothing to upgrade.” (0:17:17) Al: Of course there is. (0:17:19) Jonnie: Right? There’s so much to do. (0:17:21) Al: And if you think you need more, you just have to think of one other thing to make it the same amount as it would have been, right? (0:17:28) Al: Like it’s just such a, whatever. (0:17:30) Al: Anyway, yes, great. Have I missed anything else on? (0:17:33) Al: This, uh, oh yeah, they’ve got more translations coming to Sprout Valley soon. (0:17:38) Al: So that’s good. (0:17:39) Al: What have we got? (0:17:39) Al: Polish, Portuguese, French, Spanish, German, Bulgarian, and Korean. (0:17:44) Al: That’s an interesting list. (0:17:45) Al: I wonder if that’s just people that they knew because like, it’s funny. (0:17:48) Jonnie: Sometimes, yeah, it can be hard to get access to people that can do a good job translating. (0:17:54) Jonnie: I think that is one of those things that is an underrated skill. (0:17:57) Jonnie: You know, it requires more than just knowing the language. It is a real skill. (0:18:02) Al: Yeah, because obviously Spanish and Portuguese and French make perfect sense. And then you got German and Polish, which are like, okay, fine. Kind of still quite fundamental European ones. (0:18:12) Al: And then you’ve got Korean. And that’s the only non-European one. Obviously, (0:18:19) Al: Spanish and Portuguese and French do cover larger areas than just in Europe because colonialism, (0:18:25) Al: but they’re still like based from Europe. It’s just really funny that the only kind of age and one they have is Korean, which I mean, I’m not saying, oh, they should definitely have more. (0:18:36) Al: I’m just saying it’s just a funny looking list. That’s exactly what I’m saying. How dare they? (0:18:36) Jonnie: No, you’re saying they shouldn’t have Korean right, Al. That’s what I… (0:18:41) Al: How dare they? No, it’s just funny list. Yes, Lenz Island. Yep, they’re companions and languages update, which I feel like we’re missing some information about this, but I couldn’t find (0:18:46) Jonnie: Uh, speaking of translations, Lenz Island. (0:19:02) Al: actually look directly on Steam. Let me check Steam, see if there’s anything. But nope, (0:19:08) Al: there’s nothing more about this. Literally all we have is a tweet, which says the companions and languages update launches this Friday, which is basically today as we’re recording. So soon. (0:19:19) Al: Actually, it should already be out based on what they said. They said two days ago, they said it’s coming out in 12 p.m. AEST tomorrow. So it should be out. Like that’s now. That was only a few hours ago. (0:19:32) Jonnie: Uh, yeah, that was many hours ago. (0:19:38) Al: they’ve not posted about it being a no they have not okay yeah all we know about is the they’re adding languages and presumably there’s gonna be something about your companions in the game but they haven’t said what so they’ve said they’re adding Spanish Thai German and Chinese simplified Chinese I always that is one of the languages I’d I never quite sure because like the language situation in China is very complicated because you’ve got… (0:19:40) Jonnie: Well, by the time this episode comes out, it will definitely be all resolved. (0:20:08) Al: Mandarin and Cantonese, and those are separate from simplified and traditional, which I believe both Mandarin and Cantonese can be either simplified or traditional. (0:20:19) Al: So when they say simplified Chinese, I don’t know what they’re talking about. (0:20:24) Jonnie: Me either if you know send us (0:20:26) Al: Because I believe that simplified and traditional is about the characters they use, but Cantonese and Mandarin are about how they use those characters. (0:20:38) Al: So that’s good. (0:20:38) Al: We like accessibility for people in games, and that includes being able to read in your own language. (0:20:44) Al: All right, that’s all the news. (0:20:46) Al: Not a huge amount, because as I said, we’re recording two weeks early. (0:20:50) Al: No, just a week early. (0:20:50) Al: We like accessibility for people in games, and that includes being able to read in your own language. (0:20:56) Al: All right, that’s all the news. (0:20:58) Al: Not a huge amount, because as I said, we’re recording two weeks early. (0:21:06) Jonnie: We recorded like three days ago and that’s why there’s not much use. (0:21:10) Jonnie: And also it’s it’s Christmas. I don’t know we recorded some number of days ago. (0:21:16) Jonnie: Four. Four days ago. Yeah time is weird right now when we’re recording because also that’s 2023 and this is coming out in 2024. No we recorded this Monday. Just gone. (0:21:16) Al: There’s still an episode to come out. (0:21:22) Al: Yeah, it’s a week and a half ago we recorded. (0:21:27) Al: Yep. (0:21:30) Al: No, we’re recording right now, Johnny! (0:21:33) Jonnie: Yeah, but the… (laughs) (0:21:33) Al: Oh, oh, I see what you mean. (0:21:38) Jonnie: I just… yeah. (0:21:38) Al: I know what you mean. (0:21:40) Al: Yeah, okay. (0:21:40) Al: I thought you were trying to do that thing where when this comes out, (0:21:44) Al: you’re saying we recorded four days ago. (0:21:44) Jonnie: Ah, no. (laughs) (0:21:46) Al: Right, no, what you’re saying is we actually recorded four days ago and that’s why there’s no news, because we get it all in the last episode. (0:21:52) Jonnie: Correct. Correct. (0:21:53) Al: I understand. (0:21:54) Al: I understand. (0:21:55) Al: We’re going to talk about what we’re excited about coming out this year. (0:21:58) Jonnie: Yeah, ‘cause 2023 was a dumpster fire, so we’re throwing it in the bin and we’re talking about what we’re excited for in 2020. (0:22:08) Al: Yeah, there’s a lot of games. (0:22:10) Al: I’m not going to do the thing that I did for the Game of the Year episode What I just list everything is on the list because that would. (0:22:16) Al: Be insane and there are. (0:22:17) Jonnie: Also, half of it might not come out, so… (0:22:20) Al: Half of it probably won’t come out. (0:22:22) Al: We currently still have 12 games that are currently still scheduled to release in 2023. (0:22:29) Al: And I don’t think they’re going to release in 2023, (0:22:31) Al: but they haven’t officially said they’re not going to. (0:22:35) Al: So at some point over the next week, I will just be changing all those to 2024 and assuming that they’re going to pretend that they’re going to release next year instead. (0:22:44) Jonnie: I think I need to go to TBA. (0:22:44) Al: So yeah. (0:22:46) Jonnie: Thanks. (0:22:46) Al: So, probably. We do have a lot of TBAs as well, and maybe some of them will release this year. Who knows? Oh, I forgot. We still have a new story of seasons. We have two new stories of seasons and two new run factories that have been announced. I wonder if any of them will announce next year. (0:23:04) Al: Let’s talk about what we actually know that they think… I say no that’s coming out next year. Actually, we don’t know this at all, because remember Snacko was the most… No, (0:23:14) Al: The neck hole was, and snackle, I think. (0:23:16) Al: have both been most anticipated multiple times, so who knows whether any of these will actually come out, but we’ll see. So there’s lots of exciting. So Johnny, do you want to give us one to start with? (0:23:30) Jonnie: Yeah, I’m going to start with my most exciting game for 2024, which is Tales of the Shire. (0:23:36) Al: Yeah. And I forgot about this game. Apparently I missed it in the list. It is in the list. (0:23:40) Al: I can see it in the list. It says 2024, but apparently I completely forgot it. How did I forget about this? I have no idea. Uh, we, we’re going to have to do this episode together. (0:23:48) Al: I think Johnny. I’m sorry. I’m sorry. I know other people will be excited about it, but sorry. I’m, I’m bagging it right now. It makes no sense. (0:23:48) Jonnie: I think so. Yeah, look, and if I’m not on it as a Kiwi, you know, like Lord of the Rings is basically our country, and I may know people that are working on this game and have not been able to talk about it for the last, you know, however many years they’ve been working on it. (0:24:12) Jonnie: But I am very excited to get my hands on Tales of the Shire. (0:24:20) Jonnie: So I’m going to start with the first one, which is a particular given how good Disney Dreamlight Valley was. (0:24:24) Al: Hmm (0:24:28) Jonnie: Not that I expected this to be similar, but it’s raised my bar for a cottagecore game based on a well-readed game. (0:24:32) Al: Yeah, I think, I hope it’s not like Dreamlight Valley, I hope it’s different. Because, I mean, (0:24:40) Al: as much as I like Dreamlight Valley, I don’t want that. But with Hobbits, right? I want it to be different. I think I agree with you. I think Disney have shown that you can do good tie-in games (0:24:55) Al: in cottagecore genre. Obviously, we’ve seen that with other games, right? Like the Spider-Man games are incredible. They’ve not just phoned it in with that. (0:25:02) Al: But a lot of tie-in games with existing IP are pretty dreadful and have been for decades. (0:25:11) Al: It was the standard thing that you make a film and then you make a terrible game about it. And people would buy that game because it tied into your game and so many of them are terrible. I played one of the more recent Transformers ones and it was dreadful still. (0:25:25) Al: They’re still making them, still making absolutely terrible ones. And then you have the really big ones that were also still terrible like the Avengers game. (0:25:32) Al: And stuff like that, apparently they’re still doing that. So I think Disney and I guess Sony (0:25:41) Al: with the Spider-Man games have proven that you can make really good tie-in games. (0:25:46) Al: And I hope this is also really good. And if it’s not, I’ll be right back. (0:25:52) Jonnie: Me too. I think that for me the biggest difference is that you know Disney has such a vast array of characters to pull from (0:25:59) Jonnie: And Lord of the Rings like the characters aren’t the appeal. It’s the setting so I think it’s gonna be really interesting (0:26:06) Jonnie: How I guess how much the world feels like you’re in in the Shire, right? (0:26:13) Jonnie: That’s that’s probably gonna be the thing for this game (0:26:14) Al: Yeah, absolutely, however, if Gandalf and Tom Bombadil don’t come visiting, I’ll be disappointed. (0:26:24) Jonnie: Oh, totally, right? You still want Gandalf, you want some of those big characters, (0:26:31) Jonnie: but it’s not. You don’t want to be interacting with them. You kind of want your own adventure (0:26:36) Jonnie: in that world where they are characters passing through. (0:26:38) Al: Yeah, you don’t want that to be everything, you want the cameos to be there, but you don’t want it to be everything in this. (0:26:44) Al: But we need the deep cuts as well. (0:26:46) Al: We need the tombombadils, we need the, I can’t think of any others off the top of my head, (0:26:50) Jonnie: Ah, like, we want, I want ints, right? We want ints. (0:26:50) Al: but we need the deep cuts. (0:26:52) Al: Yeah, yeah, definitely. (0:26:54) Al: In fact, I want to build a tree house on an end. (0:26:58) Jonnie: Yes. That’s… I’m right there with you. I think that would be great. (0:27:02) Jonnie: You know, like Radagast the Brown, you know, like all of those sorts of characters are the ones I want to see. (0:27:07) Jonnie: Like, I don’t really want to be talking to Aragorn in this game, I’ll be honest. That would be… (0:27:10) Al: Yeah, I want all the ones that I care about, and I also want ones that I have to Google that they’re so obscure. (0:27:18) Jonnie: Exactly. But we don’t know much else about– oh, sorry, you go. (0:27:22) Al: I was just gonna say, you don’t have the limited amount of time of a film, right? (0:27:27) Al: So you can add everything in, you don’t have to cut stuff, you don’t have to cut, you can add all the characters in. (0:27:33) Jonnie: Absolutely. And it doesn’t need to make sense, right? (0:27:33) Al: Do it. (0:27:35) Jonnie: Like, this is not the sort of game where you need to pick a time in the canon and have all of those characters show up and it be canonically. (0:27:41) Jonnie: Like, no one cares. No… well, a lot of people care. (0:27:42) Al: No, no. (0:27:46) Jonnie: And those people will be mad anyway, because nothing will be perfect, so… (0:27:48) Al: Yeah, but they’ll be mad, but they’ll also already buy the game, right? (0:27:52) Al: So, like, you’ve already got their money, they’re already gonna, you’ve already got their anger, (0:27:56) Al: so you may as well just continue to make them angry and just, just not, I agree. (0:28:00) Al: Don’t care about when it is, don’t care about where, like, bring back dead characters, right? (0:28:06) Al: We don’t care, right? Just set it in a nebulous time, everybody’s alive. What, what a surprise. (0:28:14) Al: Although, I do, I wonder whether, hmm, so here’s an interesting thing, I wonder if, (0:28:18) Al: if Bilbo is there, are you having to go to the, like, can you go visit the, I can’t remember what they call the, the, the, the, the afterlife world that they, they goes to. (0:28:32) Al: I can’t remember what that’s called. I’d love to be able to go visit that and then come back. (0:28:36) Al: I know it makes no sense whatsoever, right? Because the whole point is, it’s a one-way journey, right? (0:28:40) Al: but I still want to be able to go there and see. (0:28:42) Al: billable there. That would be fun. (0:28:44) Jonnie: I mean, I don’t know, because we’ve never really seen that in a… (0:28:49) Jonnie: I feel like that would be a great setting for a farming game. (0:28:52) Al: Yeah, yeah. (0:28:53) Jonnie: Now that I think about it. (0:28:55) Jonnie: But actually, if they do want to put it at a time frame, (0:28:56) Jonnie: I wonder if the time frame between The Hobbit and The Lord of the Rings, (0:29:01) Jonnie: like the main series, would be a good time, (0:29:04) Jonnie: because you would have an overlap of a lot of the characters. (0:29:08) Jonnie: Like all of the big characters would be alive. (0:29:10) Jonnie: You would have good timing from a, you know… (0:29:14) Jonnie: Who’s there? And they would just be in their sort of like, (0:29:17) Jonnie: more beginner forms, right? Which would be fine. (0:29:20) Al: So I guess if you were going to do that, it would need to be reasonably early because you wouldn’t, because obviously that time period is known for starting to see evil come back into the world, and you don’t want that in a Cottagecore game, probably. (0:29:36) Jonnie: You could have elements of it though, like there could be that, you know, part of your motivation could be, you know, keeping the shire pure or a word that’s kind of less cringy. (0:29:36) Al: Like you don’t want… (0:29:46) Al: Maybe. I just feel like if you’re in that time period, you’ve got the kind of sword of Damocles holding over your head, like you know that an all-out war is coming and that doesn’t really set like a peaceful game. Like, “Oh, I know lots of people are about to die!” You know, it doesn’t really make you think about peacefulness. (0:30:10) Jonnie: I mean, I don’t know if you know, you know, Middle-earth lore that well, but there’s not a lot of times of great peacefulness. (0:30:16) Al: No, I know, but yeah. Anyway, that’s why I was agreeing with like, you just don’t set it in a time, just because then you don’t have to care about these things. You don’t have to care about the fact that there’s a war or there’s just been a war or whatever. (0:30:32) Al: Now, just put it at some non-descript time with everybody there and we’re all happy. (0:30:39) Al: But anyway, we’ll find out. I agree. I’m excited. Looking forward to this game. (0:30:39) Jonnie: Yeah (0:30:43) Jonnie: I love how for game that all we have is like a 30-second trailer that basically says it’s coming (0:30:49) Al: Yeah, yeah, there’s literally nothing about it. (0:30:58) Jonnie: All right, what’s your what’s your game now number one? (0:31:01) Al: So I have Snacko on my list again, and I know it’s in Early Access, but one, I haven’t played it since it’s come into Early Access because I’ve been too busy, so I’m looking forward to playing it, and two, obviously, I mean, well, the 1.0 version is meant to come out this year, so I’m I’m looking forward to that as well. So, um, it, it released. (0:31:19) Al: It’s so late this year that I was just like, just ignore it. It’s not a 2023 game. It’s a 2024 game, right? And its entire life cycle is going to be in 2024. That’s unless they obviously delay the 1.0 to 2025. Like I’m just going to consider it as a 2024 game. (0:31:35) Al: Like sure. Technically it’ll be like, Oh yeah, but the early access came out in 2023. Yeah, (0:31:39) Al: sure. If you say so, you know, it just, it will feel like a 2024 game to me, much like how Cordal Island released at the end of 2021. (0:31:49) Al: I think it’s going to be a 2022, but I played it a little bit then, but realistically, it was a 2022 game. (0:31:56) Al: No, 2023. (0:31:57) Al: Oh my word. (0:31:58) Al: Years. (0:31:59) Al: No, realistically, it was a 2023 game and that’s when it got the big press and that’s when I put more hours into it then than I did the previous time, blah, blah, blah. (0:32:10) Al: So Snacko is going to be a 2024 game and I’m looking forward to it and finally going to (0:32:18) Jonnie: I’m also looking forward to Snacko finally coming out into 1.0 so we can finally stop talking about it in these upcoming game of the year episodes. But honestly my confidence isn’t that high, (0:32:30) Jonnie: we might still be talking about this next year, so you know I’ll believe it when I see it. (0:32:32) Al: Yeah, yeah, yeah. (0:32:36) Al: It was nearly four years ago that we interviewed the Snacko devs. (0:32:42) Al: So that’s the timeline. (0:32:46) Jonnie: Yep, like honestly, I think one of my concerns the wrong word, but I think one of the challenges is the development cycle for this game has been so long and it’s been publicly known for so long. (0:32:58) Jonnie: I just worry how much the world has changed since then and how well the game is going to, (0:33:06) Jonnie: you know, exist in 2024 gaming circles. (0:33:10) Jonnie: tools. (0:33:10) Al: I think that’s a fair concern, but I think that it’s not like Cottagecore has become less popular in that time, and I think exactly. (0:33:20) Jonnie: Now it’s become more popular, so there’s just more competition, right, and there’s more… (0:33:25) Al: There’s more competition, but I also think there’s more people willing to try different games, and I think good ones stand out. (0:33:33) Al: And I think that Snacko is different enough, that it won’t just be seen as, “Oh, it’s just…” (0:33:38) Al: Like, because I think Carl Island’s big issue is people look at it. (0:33:40) Al: And it’s like, that’s fair, but it’s also more than that. (0:33:47) Al: But because of first impressions, people aren’t really willing to give it that time. (0:33:52) Al: And you had the same feeling about it until you started playing it. (0:33:55) Al: And you’re like, “Oh, you know, this is really good.” (0:33:56) Jonnie: Yes, absolutely (0:33:57) Al: Um, and I suspect Snacko won’t have that issue because it looks very different (0:34:04) Al: and it’s marketing itself very different. (0:34:06) Al: And I think also people like playing as cats. (0:34:10) Jonnie: That is true. So it’ll probably be fine. I guess I just more hope that it’s actually a good game when it comes out and that (0:34:16) Jonnie: you know people don’t get interested and they play and (0:34:20) Al: That’s also true. But I have played the game like three, four years ago and I liked it back then. So I’m hoping it’s just that bit better. So anyway, Snacko, what’s your next one? (0:34:36) Jonnie: Next one I want to talk about is Rusty’s retirement. (0:34:40) Jonnie: So Cody and I talked about this one a few weeks ago. (0:34:43) Jonnie: It’s the idle farming game that just sits at the bottom of your screen and takes over your life. (0:34:48) Jonnie: Or that’s my assumption. (0:34:52) Jonnie: I don’t know that I have a huge amount more to say about this beyond what we said a few weeks ago. (0:34:56) Jonnie: It’s just that the idea of an idle farming, conical game seems really smart/evil. (0:35:04) Al: They go well together as an idea, and part of the problem with Ido games is that you have to keep going back to them and you keep forgetting about them. Well, certainly I do. (0:35:13) Al: Whereas obviously the clever thing about this is that you don’t forget about it because you don’t have to go into it because it’s just always there. (0:35:20) Jonnie: So I am excited/nervous for this one when it comes out, but I think it’s just a cool idea, (0:35:30) Jonnie: like the idea of a game that doesn’t take up the full screen and it’s kind of just sitting there, (0:35:34) Jonnie: and I hope it’s like an actual idle game. Some idle games tend a little bit too much into clickers that need to be interacted with a lot, and I’m hoping this tends more towards idle games. (0:35:42) Al: Yeah. Yes, I think it depends on how long it takes for crops to grow. Because if crops grow in five minutes, you’re going to get bored of doing stuff all the time. Whereas if they grow over the course of a day or something, probably, you’re going to be much more, I think, likely to go, “Yeah, yeah, (0:36:05) Al: I’ll play it for a little bit a day, and then maybe later in that day you’ll try and do something else as well, but you won’t feel like you have to do your stuff. (0:36:12) Al: Follow the team. (0:36:13) Jonnie: Yeah, and you just watch the crops grow over the course of the day I will say that they have announced that there is going to be a focus mode that slows down the pace that the crops grow (0:36:14) Al: » Exactly. (0:36:16) Al: Exactly. (0:36:23) Jonnie: So, you know, it’s at least something that they’re thinking (0:36:26) Al: Yeah, I just feel like with that, I don’t know what I I don’t know if I would want ever want to do that. Like it just, yeah, it just feels like, Oh yeah, I’m just going to deliberately slow down my gameplay. I don’t know. (0:36:34) Jonnie: focus. Oh yeah, our brains are not wired that way at all. But having the option is one of those things that makes us way more likely to, you know, give it a go, right? Because we know that we can, (0:36:51) Jonnie: even if we know that we never will. (0:36:53) Al: Yeah, maybe. Maybe. Maybe. Anyway, I’m intrigued to see what it’s like, but I think I probably need to not install it. But we’ll see. I certainly, you know, I work on a client machine, so I certainly can’t install it on my work machine. No, I’m pretty sure they are. They definitely I know people who have installed things and they’ve got a message from IT saying (0:37:10) Jonnie: I think you mean you shouldn’t. I believe that you can. (0:37:23) Al: uninstall that, please. It has happened before. Anyway, so I think this is on your list as well, but Mika and the Witches Mountain I’m very excited for. I feel like this game has been coming out for quite a while. GB announced like a whole bunch of games all at the same time and one of them has come out. So I’m looking forward to this one. I think it looks fun. I like flying games. (0:37:29) Jonnie: Yes. Right, next game. (0:37:53) Al: When the controls are good, and I think that one of the things that Chibig do well is controls. (0:38:02) Al: Their 3D platformer that came out this year was particularly nice to control. So hopefully (0:38:09) Al: that continues with this game as well. And flying is fun, right? (0:38:14) Al: You know? (0:38:14) Jonnie: Flying is fun, and this game just looks really cute. (0:38:20) Jonnie: You know, like, this probably would have been number one for me in a year that, you know, (0:38:23) Jonnie: Lord of the Rings didn’t have a game coming out. (0:38:26) Jonnie: And even then I think it was still close. (0:38:28) Jonnie: I’m probably just a little bit hesitant because it was supposed to come out in September of 2023 and (0:38:34) Jonnie: I feel like it’s gone a little silent on when it’s meant to be coming out. (0:38:39) Jonnie: I don’t think we have a confirmed date for it yet just early in 2024. (0:38:44) Al: Yeah, I think… did they say first half I think? (0:38:44) Jonnie: Yeah, I can’t remember exactly what they said, but I want to be more excited about this. (0:38:53) Jonnie: I just feel like until we get that date, it’s the sort of, you know, delay that makes me nervous because it’s the what’s gone wrong to the level that they don’t know how to fix it, that they’re not willing to do it. (0:39:05) Al: I think it’s more just like they’re doing the sensible thing of not saying the new date even though they have one internally because then they don’t have like if they if they find a bug last minute they can delay it by another month and not get have that negative press like I think that’s the way that people should do things like sure say vaguely when you’re going to announce right don’t say we have literally no idea when this is coming out say we’ll hope to release in 2024 right fine great but don’t give us an exact date that’s stupid. (0:39:36) Jonnie: Yeah, I hope that’s what it is and I think I just need to channel a little bit of my inner Kiv here and like just, you know, make some, yeah, super excited like that’s, that’s, you know, like I just as soon as we started talking about it I think I heard Kiv just like scream in excitement. (0:39:45) Al: Well, and I think that they have proven they can get games out and they can do it well. (0:39:56) Al: And like Summer and Mara came out when it was meant to and it was a Kickstarter, right? (0:40:01) Al: So like that was never delayed, I don’t think at all. (0:40:05) Al: So I think they’ve proven they can deliver games, they can deliver games that are fun to play and they have done multiple of them, right? (0:40:12) Al: They’ve now done what, four games? (0:40:15) Al: I’m not worried about it. (0:40:16) Jonnie: Yeah, I think the other thing I’m excited about for Mika is I feel like it’s one of the games that’s really starting to push into not farming being the core of the game. (0:40:26) Jonnie: You know, this being about you’re a postal person that I think is also that’s one of the things that is most appealing about this game for me is just pushing into those other cozy spaces and not being all about the farming. (0:40:26) Al: Mm-hmm. Yeah » Thank you. (0:40:30) Al: » Yeah. (0:40:40) Al: Yeah, yeah, I agree. (0:40:41) Al: Um, we can do, we can do a cottage core without, without it just being farming, which is good. (0:40:47) Al: A, what’s your next one? (0:40:50) Jonnie: My next one is one we talked about a few days ago from our time, many weeks ago in Listenerland. (0:40:58) Jonnie: Tamagotchi Adventure Kingdom. That, you know, 30 second trailer that we’ve watched like 20 times. (0:41:05) Jonnie: I’m still really excited about it for all the reasons I was really excited about it last week. (0:41:09) Jonnie: It just looks dumb and stupid and fun and as much as I hate Apple Arcade, I don’t care. (0:41:15) Al: Yeah, I’m intrigued by this game, and I will probably play it, and I’ll probably get Apple Arcade again to get it. It’s next month, isn’t it? Oh, it’ll be out by the time this episode comes out, won’t it? It was like the 4th of January. (0:41:16) Jonnie: I’m gonna get Apple Arcade and I’m gonna play the hell out of some Tamagotchi Adventure Kingdom. (0:41:30) Jonnie: Oh my god, that’s… Yeah, go play Tamagotchi Adventure Kingdom. Do that. (0:41:33) Al: One, two, three… No, it’ll be coming out tomorrow when this episode comes out. It’ll be coming out tomorrow. Yeah, I will probably play it. (0:41:45) Al: I’m not as excited as you are. I’m intrigued to see what they’ve done with it, and see whether it’s just Hello Kitty Island Adventure with different characters. But I guess we’ll see. Yeah, I think that’s probably the thing that gives me most hope about it, is that makes it feel like it has character, and so hopefully that means there’s mo- but I just feel like the trailer other than- (0:41:57) Jonnie: We will see. I have watched the video of that stupid guy smashing his face into the rock like way more times than I care to admit. (0:42:15) Al: that point just feels incredibly generic. (0:42:18) Jonnie: Yeah, and it probably will be, and we will love it. (0:42:22) Al: Well, let’s see. Well, let’s see. I have no idea if this will be in anybody’s game of the year list next year or not, but I didn’t think Hello Kitty would be either. Okay, my last one is Go Go Town. (0:42:34) Al: I cannot- I’m just- I cannot explain how excited I am for this game. It’s just so ridiculous. I love how they are (0:42:45) Al: trying to do something just incredibly fun and stupid but also building in new ideas and mechanics for things like no game has a chainsaw yet right and this game has a chainsaw to cut down trees and I love that idea of not having to use an axe or I don’t know whether you upgrade from an axe to a chainsaw at some point that would make sense but like yeah I just I love that and the the movement looks so much fun you can you know there’s like a (0:43:15) Al: unicorn trike that you can go on that looks really fast and fun and everything about this game screams just do what you want and do it fast right and but not in a like stressful way in our this is just how you move kind of way which these games are always slower than I want them to be (0:43:34) Jonnie: This game looks awesome. This is the one that I forgot from my list, until I saw it on yours. (0:43:40) Al: Ah. (0:43:42) Jonnie: When I watched the trailer, I was like, “I forgot that this game existed, and I’m so excited to be reminded of it.” (0:43:48) Jonnie: To me, it kind of looks like someone looked at the terraforming aspect from Animal Crossing and just said, (0:43:56) Jonnie: “How do we make this absurd and insane amounts of fun and just make that the game?” (0:44:02) Jonnie: the game and it looks stupid stupid fun. (0:44:04) Jonnie: Distinct visual style as well, I don’t quite know how to describe it, but it’s very distinct from everything else that we have in the genre at the moment which I really like. (0:44:14) Al: Yeah, it’s quite cartoony. That’s the only word I have for it just now. (0:44:18) Jonnie: Yeah, I would say anime inspired, right? Or cartoon inspired. (0:44:21) Al: Hmm, yeah. Yeah, I’m super excited. I just love how they’re not just kind of doing the same thing. (0:44:28) Al: They’ve got loads of interesting ideas into it. And it’s not like a static town. (0:44:36) Al: It’s not like a static town, like so many of these games are. There are, as you say, (0:44:41) Al: this terraforming. But you can you just (0:44:44) Al: even just the idea of being able to expand your town is different than most Cottage Co. games. Right. Which is it’s fine because like a lot of a lot of times it’s like, oh, (0:44:54) Al: you’re moving to a village and you don’t want to cheat, you want to fit into the village. (0:44:58) Al: And like that makes sense. Right. But also sometimes you just want to you just want something to grow with you as well. Right. Like there’s a balance to be had there. (0:45:06) Jonnie: Yeah, absolutely. I mean, I think it’s one of the, you know, to go back to Animal Crossing, it’s one of the fun things about that game, right? (0:45:12) Jonnie: Is as you progress through it, the town builds up kind of as much as you want it to, which is fun. (0:45:20) Jonnie: And I think this is going to push that to an even stronger level. (0:45:22) Jonnie: Do we have a release date for this? (0:45:26) Al: We do not. I am actually even just assuming that it’s coming out next year. They haven’t said it’s coming out next year. They just say to be announced. But based on how they’ve been doing their playtests and stuff like that, I just have a feeling. So we will see. (0:45:40) Jonnie: Ah, that’s why I missed it from the list. (0:45:43) Jonnie: Okay, great. (0:45:45) Jonnie: I thought I was losing my mind, but I am excited. (0:45:47) Al: Yeah, there’s lots of other, like I’m just looking at some of the stuff they said, like They’ve got a thing that allows you to just skip some of the day. (0:45:56) Al: I can’t be bothered waiting for things to happen. (0:45:59) Al: Let me just skip a few hours, which is pretty cool. (0:46:03) Al: Um, yeah, I’m excited. (0:46:05) Al: What’s your last one? (0:46:07) Jonnie: My last one is, oh, I don’t know how to say the good name of this game out loud with that, like it’s… (0:46:14) Al: Heart heart heart. It’s heart icular. I think (0:46:17) Jonnie: Yeah, that sounds so particular. It just sounds not well thought through. I’ll say that much. (0:46:24) Al: What a name being not ideal. That’s never happened before, Johnny. We’ve never complained about names before. (0:46:28) Jonnie: Right. (0:46:30) Jonnie: But I feel like… (0:46:32) Jonnie: I feel like this falls into a new category of games you should have said out loud once (0:46:37) Jonnie: Maybe not that one. Maybe let’s pick something different (0:46:41) Jonnie: anyway, horticular (0:46:43) Jonnie: this game intrigues me in that it’s described as a (0:46:47) Jonnie: farm base building game and (0:46:51) Jonnie: I don’t know that I (0:46:53) Jonnie: have fully grokked what it is that you’re trying to do other than build out like a cool-looking garden and grow stuff and I (0:47:02) Jonnie: Think that there’s something like I yeah a garden base builder is enough for (0:47:07) Jonnie: That interests me. I like the visual style of what’s happening here. I don’t really understand what all of that means together (0:47:14) Jonnie: But I feel like if it’s pushing into that sort of puzzle ish (0:47:20) Jonnie: Kind of RTS without really being RTS is is interesting to me (0:47:24) Al: Yeah, I don’t think I have a huge amount to say about this game. I’m not particularly excited about it. I guess I would say, yeah, sure, I understand the interest in it, like I’m interested in it. But there’s nothing that really grabs me as like, “Oh, I must play this.” I like the kind of the animal aspect of it, like it’s one of the more kind of environmentally conscious ones, which we always like. (0:47:54) Al: But yeah, there’s nothing that grabs me and makes me go, “I must play this game.” (0:48:00) Jonnie: Yeah, I think for me, this kind of feels like I feel like last year, you know, I had I talked about above snakes as, you know, something that looked like it was trying to do something interesting and ultimately, you know, I didn’t end up playing above snak
Looking at Starfield in 2024 and the plans in the latest Bethesda blog shows some promise. We also have confirmation about Starfield DLC Shattered Space as well. There will be official Starfield mods support along with updates to ship building. My experience with Starfield gameplay has me doubtful it can have a Cyberpunk 2077 comeback or a No Man's Sky moment. Especially if you look at the Starfield review score average on Steam and Xbox. There is also the question about the Xbox Series X vs Series S on the question of performance and 60fps in the future. Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. Reforge Gaming is a live talk show hosted by Lono covering the hottest and newest topics in a variety of gaming news with unmatched interaction, live event coverage, and question and answer segments. It is a live gaming podcast, weekdays @9:00 AM EST Don't have a video? Watch This Episode on YouTube We have a passionate community that loves gaming! JOIN OUR DISCORD Coffee drinker? If you've never tried a balanced acidity coffee, try - REFORGE ROAST We love having our audio listeners in the audience for the live show! - REFORGE GAMING --- Send in a voice message: https://podcasters.spotify.com/pod/show/reforgegaming/message
In this week's episode, Duane and Michael discuss the features of the new upcoming update, whether or not phones exist in the future, and some new tips and tricks to help you get ahead!NEW Starfield Adventure Club Stickers, T-Shirts and more!https://www.redbubble.com/people/Normal-People/shopJoin our NP Discord and chat with us and other listeners!https://discord.gg/3AX5nfqutdSubscribe to our YouTube channel for additional awesome stuff!https://www.youtube.com/@Normal_People
No episódio de estreia de Pedro Siqueira como apresentador, comentamos a meteção de louco do CEO da HBO, fortes opiniões sobre Gen V, o aumento vertiginoso de preço do Xbox Series S e o filme recém anunciado do crossover Barbie e Oppenheimer, tudo com muito ódio no coração e com a participação especial da Maya. Tesouros de Ghanor Conheça o financiamento coletivo Tesouros de Ghanor Tesouros de Ghanor anuncia Nível 6 da campanha e Meta Devoradora de Mundos Assista ao teaser do curta animado de Ghanor Tesouros de Ghanor | Última Live de Atualizações Citados no programa: Chefe da HBO se desculpa por usar contas fake para responder críticas Gen V faltou às aulas de tudo o que faz The Boys bom | Crítica Como Gen V prepara a 4ª temporada (e possível fim) de The Boys Microsoft confirma aumento de preço do Series S em página de venda Fenômeno “Barbenheimer” virará filme de comédia e terror Telegram - Lá do Bunker Entre no nosso grupo do Telegram! Apresentação Arthur Eloi - Instagram / Twitter Pri Ganiko -- Instagram / Twitter Camila Sousa - Instagram / Twitter Edição Doug Bezerra -- Instagram
No episódio de estreia de Pedro Siqueira como apresentador, comentamos a meteção de louco do CEO da HBO, fortes opiniões sobre Gen V, o aumento vertiginoso de preço do Xbox Series S e o filme recém anunciado do crossover Barbie e Oppenheimer, tudo com muito ódio no coração e com a participação especial da Maya. Tesouros de Ghanor Conheça o financiamento coletivo Tesouros de Ghanor Tesouros de Ghanor anuncia Nível 6 da campanha e Meta Devoradora de Mundos Assista ao teaser do curta animado de Ghanor Tesouros de Ghanor | Última Live de Atualizações Citados no programa: Chefe da HBO se desculpa por usar contas fake para responder críticas Gen V faltou às aulas de tudo o que faz The Boys bom | Crítica Como Gen V prepara a 4ª temporada (e possível fim) de The Boys Microsoft confirma aumento de preço do Series S em página de venda Fenômeno “Barbenheimer” virará filme de comédia e terror Telegram - Lá do Bunker Entre no nosso grupo do Telegram! Apresentação Arthur Eloi - Instagram / Twitter Pri Ganiko -- Instagram / Twitter Camila Sousa - Instagram / Twitter Edição Doug Bezerra -- Instagram
No episódio de estreia de Pedro Siqueira como apresentador, comentamos a meteção de louco do CEO da HBO, fortes opiniões sobre Gen V, o aumento vertiginoso de preço do Xbox Series S e o filme recém anunciado do crossover Barbie e Oppenheimer, tudo com muito ódio no coração e com a participação especial da Maya. Tesouros de Ghanor Conheça o financiamento coletivo Tesouros de Ghanor Tesouros de Ghanor anuncia Nível 6 da campanha e Meta Devoradora de Mundos Assista ao teaser do curta animado de Ghanor Tesouros de Ghanor | Última Live de Atualizações Citados no programa: Chefe da HBO se desculpa por usar contas fake para responder críticas Gen V faltou às aulas de tudo o que faz The Boys bom | Crítica Como Gen V prepara a 4ª temporada (e possível fim) de The Boys Microsoft confirma aumento de preço do Series S em página de venda Fenômeno “Barbenheimer” virará filme de comédia e terror Telegram - Lá do Bunker Entre no nosso grupo do Telegram! Apresentação Arthur Eloi - Instagram / Twitter Pri Ganiko -- Instagram / Twitter Camila Sousa - Instagram / Twitter Edição Doug Bezerra -- Instagram
After a couple of years as family members, Xbox has brought Bethesda a bit closer with its latest restructuring. Matt Booty, head of Xbox Game Studios, will now oversee all content across the Xbox and Bethesda families. Furthermore, Sarah Bond has now been elevated to President at Xbox. With these changes, many are wondering what the impact across content and partnerships will be. Is Fallout New Vegas 2 more possible than ever? What of a collaboration between ID and 343 on Halo? Under Matt Booty's guidance, there is quite a lot of dream projects that can be greenlit. Otherwise, it's a hot and cold week for gaming. With exciting news on the Xbox front, we shift our gaze to Bungie who is under a much worse restructuring of their own. After missing their revenue projections by 45%, over 100 employees have been laid off which includes big names at the team. Our very own Destiny expert has much to lament on the latest move from Bungie. Plus more on banned third party accessories at Xbox, The Outer Worlds selling 5 million units, a Series S price hike in Brazil, and much more in the world of Xbox. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Blessing and Tim tackle Baldur's Gate 3 coming to Xbox and the Series S situation, an Epic new program, and Audeze! Time Stamps - 00:00:00 - Start 00:04:40 - Housekeeping A new Kinda Funny Xcast is up right now all about whether Starfield is the start of a new Xbox. Youtube.com/KindaFunnyGames The Roper Report - 00:09:14 - Phil Spencer ‘doesn't see a world' where Xbox Series S has to miss out on some games 00:29:49 - Todd Howard wants Elder Scrolls 6 to be ‘the ultimate fantasy-world simulator' 00:36:37 - Ad 00:37:41 - Epic's new program lets developers keep their revenue in exchange for exclusivity 00:42:20 - Sony's PlayStation division is acquiring headphone maker Audeze 00:52:31 - Stalker 2 has been delayed 00:54:47 - Persona-Inspired Eternights Launches a Little Earlier Than Planned 00:56:50 - John Cena is entering MK1 00:58:06 - Out Today 01:02:24 - You‘re Wrong 01:03:49 - The Post Show! Tomorrow's Hosts: Tim & Bless Learn more about your ad choices. Visit megaphone.fm/adchoices