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We're joined by Star St. Germain (Aconite), Madison Karrh (Birth), and Zach Aikman (Chuhai Labs) to discuss Night Manor, the 42nd game in the UFO 50 collection. “Trapped in a nightmare where you must use your wits to survive and escape!” Next week: Elfazar's Hat Audio edited by Dylan Shumway Discussed in this episode: Into the Depths: Caves of Qud (Sidequests Special) https://eggplant.show/into-the-depths-caves-of-qud-sidequests-special Clock Tower: Rewind (remaster of original Clock Tower release) https://store.steampowered.com/app/1921490/Wild_Blue/ Déjà Vu: MacVentures Series https://store.steampowered.com/app/343820/Dj_Vu_MacVenture_Series/ The Uninvited: MacVenture Series https://store.steampowered.com/app/343810/The_Uninvited_MacVenture_Series/ Shadowgate (remake) https://store.steampowered.com/app/294440/Shadowgate/ Moida Mansion https://dukope.itch.io/moida-mansion 31 Days of Halloween https://buttondown.com/31daysofhalloween/archive/31-days-of-halloween-october-1-5731/ Maniac Mansion https://www.gog.com/en/game/maniac_mansion King's Quest https://www.gog.com/en/game/kings_quest_1_2_3 The Legend of Kyrandia https://www.gog.com/en/game/legend_of_kyrandia Putt Putt Goes to the Moon https://store.steampowered.com/app/294650/PuttPutt_Goes_to_the_Moon/ Blue Prince https://www.blueprincegame.com/ Lorelei and the Laser Eyes https://annapurnainteractive.com/en/games/lorelei-and-the-laser-eyes Inscryption https://www.inscryption.com/ Crow Country https://crowcountrygame.com/ Wild Blue https://store.steampowered.com/app/1921490/Wild_Blue/ Star on bsky https://bsky.app/profile/thisisstar.bsky.social Star on itch thisisstar.itch.io Star's website https://www.thisisstar.com/ Birth https://store.steampowered.com/app/1889040/Birth/ https://www.youtube.com/eggplantshow http://discord.gg/eggplant https://www.patreon.com/eggplantshow
Det er noen gode eventyrspill gullklumper som ikke er laget av hverken Sierra eller LucasArts. Westwood lagde en litt mindre kjent serie med navnet Legend of Kyrandia. Vi tar for oss oppfølgeren Hand of Fate. Vi har fått med oss den rutinerte Erling Rostvåg kjent fra bl.a. den 18-år gamle podcasten Spillmatic. Les mer om episoden hos spillhistorie. Støtt oss gjerne på Patreon. Følg oss gjerne på Bluesky, Twitter, Facebook, og Podchaser. (00:00) Intro (00:40) Velkommen til cd SPILL (03:19) Kommentarer fra forrige episode (07:11) Dagens spill: Legend of Kyrandia: Hand of Fate (09:45) Hva er questen? (15:49) Brukergrensesnittet (22:32) Litt om ulike boxarts (24:49) Tech Specs (29:12) Musikken (32:19) Mer om grafikken (36:13) Spoiler av hele spillet (43:05) Spoilers: Morningmist Valley (52:44) Spoilers: Volcania (01:00:45) Spoilers: Enchanted forest (01:05:11) Spoilers: Wheels of Fate (01:07:54) Speedrun rekord (01:08:42) Lett å plukke opp ting (01:09:44) Pikselgrafikk og hotspots (01:10:48) Stemmeskuespillet (01:13:49) Spoiler: Hva skjer på slutten? (01:15:03) Minneverdige øyeblikk (01:21:38) Oppfølgere (01:26:37) Spoiler: Blir det et kyss? (01:28:09) Kommentarer fra sosiale medier (01:35:46) Har det holdt seg? (01:39:26) Tips fra Sigve (01:42:00) Neste episode Chapters, images & show notes powered by vizzy.fm.
TCW Podcast Episode 208 - Two Dunes: The Battle for Arrakis In this episode, we delve into the expansive universe of Dune, a rich tapestry woven with themes, warnings, and boundless inspiration. Its profound impact extends beyond literature, influencing science fiction and serving as a wellspring of creativity for writers, artists, and futurists alike. Our focus shifts to the realm of gaming as we explore the intricate landscape of adaptations, particularly the simultaneous development of two landmark Dune games by Virgin Games. Cryo Interactive's adventure strategy game "Dune" and Westwood Studio's real-time strategy game "Dune 2: Battle for Arrakis" emerge as distinct creations, each influenced by its respective studio's vision. We navigate the complexities of rights acquisition following Frank Herbert's passing and the lukewarm reception of the 1984 film adaptation, shedding light on the intricate plots and tangled webs that define these two seminal Dune gaming experiences. DUNE Series Explained: https://www.youtube.com/watch?v=hJ658qV-xAg What's The Point of Dune: https://www.youtube.com/watch?v=yJAyPjX8r2Y The Original Sand Dunes That Inspired Dune: https://www.youtube.com/watch?v=kU44RjBSXm0 Dune - The Heresy of Frank Herbert: https://www.youtube.com/watch?v=BrP7sjBa0hg Dune's Writing is Incredible. Here's Why.: https://www.youtube.com/watch?v=_ms5hDWafhw Metaethics: https://www.youtube.com/watch?v=FOoffXFpAlU Judging History: Projecting Morals Backwards: https://www.youtube.com/watch?v=E2x7aIywXG4 What Makes a Hero: https://www.youtube.com/watch?v=Hhk4N9A0oCA Why Paul is Not the Hero of Dune: https://www.youtube.com/watch?v=tNcsWDc4w2o Paul Atreides is a Warning: https://www.youtube.com/watch?v=hh1hShH3oHM Dune (1984) Dune Trailer: https://www.youtube.com/watch?v=hzUlXEyvJeA TCW 133 - Rolling Dice with the Parker Brother's: http://podcast.theycreateworlds.com/e/rolling-dice-with-the-parker-brothers/ Atari 2600 Dune Prototype: https://www.youtube.com/watch?v=BDwft29dOlM TCW 017 - The British 8-Bit Computer Market: Hardware: http://podcast.theycreateworlds.com/e/the-british-8-bit-computer-market-hardware/ TCW 018 - The British 8-Bit Computer Market: Software: http://podcast.theycreateworlds.com/e/the-british-8-bit-computer-market-software/ TCW 131 - Sir Clive of ZX: http://podcast.theycreateworlds.com/e/sir-clive-of-zx/ TCW 194 - The 7th Guest: http://podcast.theycreateworlds.com/e/the-7th-guest/ Cool Spot (Dos): https://www.youtube.com/watch?v=4I4fHvtUxAs McDonald Land (1992): https://www.youtube.com/watch?v=yKUDPl9y9xk Macadam Bumper: https://www.youtube.com/watch?v=a0e-jG506wY TCW 064 - Rise and Fall of Infogrames Part 1: http://podcast.theycreateworlds.com/e/rise-and-fall-of-infogrames-part-1/ TCW 065 - The Rise and Fall of Infogrames Part 2: http://podcast.theycreateworlds.com/e/the-rise-and-fall-of-infogrames-part-2/ Captain Blood (Atari ST): https://www.youtube.com/watch?v=CeNKepH2ut4 Gandahar (Lightyears) Explained: https://www.youtube.com/watch?v=TdrCK5TNG6c Simpsons - Worker and Parasite: https://www.youtube.com/watch?v=z2_dhUv_CrI (Westwood Studios) - The Legends of Kyrandia: https://www.youtube.com/watch?v=PQuBkU3SzxY Herzog Zwei Gameplay: https://www.youtube.com/watch?v=BYfYrhT82RM Military Madness: https://www.youtube.com/watch?v=jv1ddpLkMOY Populous Overview: https://www.youtube.com/watch?v=y4po_dJZuEQ Populous Gameplay: https://www.youtube.com/watch?v=NjPeeJ9gfl0 TCW 050 - Civilizing Sid Meier: http://podcast.theycreateworlds.com/e/civilizing-sid-meier/ Civilization 1 Gameplay: https://www.youtube.com/watch?v=XnfkrhREDDM (Cryo Interactive) Dune: https://www.youtube.com/watch?v=2_B4WPnf-AY Westwood Studios) Dune 2 - Battle for Arrakis - Atreides Campaign: https://www.youtube.com/watch?v=gOscXf0Fpmk New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Floppy 66 – Louis Castle about Westwood Studios (in English). Hello to another interview in English with developers of games for DOS. This time we have had the great pleasure to talk with Louis Castle co-founder with Brett Sperry of WestWood Studios. We all have great memories of the games made at Westwood like Eye of the beholder, Lands of Lore, Dune II, Command and Conquer, Legend of Kyrandia, Blade Runner… Louis had a lot of anecdotes to share with us about all these games. We hope you have a great time listening to the interview! Also we have to thank Martin Gamero to contact with Louis for us, thanks Martin. ¡Esperamos que te guste! Si te gusta nuestro contenido puedes apoyarnos en Paypal, Patreon y recomendando el podcast. ¡Gracias de antemano! Descargar el episodio Escuchar en: iTunes | iVoox | Spotify | Google Podcasts | Podimo | Feed Agradecimientos: Sonia Chaves (@DubbingSonia): Por prestarnos su maravillosa voz y mejorar enteros la calidad del podcast. Xabi San Martín (@laorejadevgogh): Por la sintonía «Tino's Theme» del programa. Dani Nevado (@DanySnowyman): Por el logo del programa. Louis Castle: Por dejarse arrastrar a esta entrevista. Laertes: Por su asistencia y aportar ideas para la entrevista. Javier Sancho (@kalzakath1): Por grabar y editar esta entrevista. Martin Gamero: Por facilitarnos el contacto con Louis.
Este podcast está patrocinado por ACTSL, puedes visitar su sitio en actsl.com. El listado del disquete VOL 42 es: Presentación: 00:04:00 Autoexec.bat: 00:11:05 Noticias: 00:12:19 Repaso a Westwood Studios: 00:28:56 Juegos – Legend of Kyrandia: 00:50:20 Publicidad: 01:43:49 Ese loco Hardware – ¿Cómo se hace una tarjeta gráfica?: 01:56:21 Los años del MS-DOS – Los primeros modelos de IBM PC y PCJr: 02:48:57 Readme.txt: 03:06:25 Arrancamos el programa con noticias, hablando de Colored Effects, un plataformas lleno de puzzles que edita para Switch Flynn's Arcade, además hablaremos de SIGIL II, el megawad que está a punto de salir de la mano de John Romero y del stream que emitirán John Romero y John Carmack para celebrar el 30 aniversario del juego que cambió todo: Doom. Por supuesto recordad que aún estáis a tiempo de enviar vuestros niveles para Doom para nuestro concurso de niveles con un suculento premio, el libro DOOM GUY de John Romero firmado por él mismo. Aprovechando la entrevista que hemos conseguido con Louis Castle, cofundador de Westwood Studios y que Ishtar Vega nos echó bronca por no haber jugado a la saga Legend of Kyrandia, os ofrecemos lo que podría considerarse un programa especial hablando de este maravilloso estudio llamado Westwood. Tendremos una publicidad muy marcial para recordar esa tele de principios de los 90 y después nos metemos en el proceso de creación de una tarjeta gráfica con la sección ese loco hardware de Martin Gamero. Seguimos con hardware ya que hablaremos de los primeros modelos de IBM PC, el PC, el PC XT y el PCJr. Cerramos el programa con vuestros comentarios en la sección Readme.txt. Ayúdanos a mantener MS-DOS Club. Descargar el episodio Escuchar en: iTunes | iVoox | Spotify | Google Podcasts | Podimo | Feed Agradecemos en este episodio a: Sonia Chaves (@DubbingSonia) por su voz para las cortinillas. Canal de Sonia en Ivoox: Órbita Arrakis. Web de Sonia: soniachaves.es. Xabi San Martín (@laorejadevgogh): Por la sintonía «Tino's Theme» del programa. Dani Nevado (@DanySnowyman): Por el logo del programa. Isthar Vega (@IstharVegaLuna): Por currarse la review de Legend of Kyrandia de forma voluntaria. Javier Sancho (@kalzakath1): Por su dedicación y participación y editar esto. Antonio Lozano (alias Logaran): Por ser el ayatolá de la emulación y un tío cojonudo. Martin Gamero (@3dfxlegacy) por traernos su sapiencia sobre hardware. Podéis ver los libros de Martin en su web: kentinelstudios.com A los productores de este podcast en Patreon: Alfonso, MrZapato_hdfg10, iXuacu, Jorge SCO y Marcelo García. Al resto de Patreons que nos echan una mano para que esto no nos cueste dinero y a la gente que nos escucháis y apoyáis recomendando el programa y comentando.
Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on 1991's Eye of the Beholder, from Westwood Studios and published by Strategic Simulations Inc. We set the game in its time before exploring its primary mechanics and the feel of being in this world. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: knowing who the evil is, tactical top down Gold Box, the opening cutscene, being amazed at how much they get into the Game Boy version of a Metroid game, lots of movie tie-ins, a wide variety of machines, lack of automap, being everything one wanted for a Forgotten Realms nerd, one of the ten games, semi real-time, living inside the depths of Waterdeep, a style of play which continues today, having to rest immediately, gaining information through audio, uncovering the whole map vs racing towards the goal, tournament play, losing is fun, the only way out is through, annotating a later map, interacting with the play space, accessibility and the mouse, contextualization and abstraction in game design, having to throw weapons in the world, how cool the audio is, using items to locate yourself, creating a party, crunchy spells, shout-outs to upcoming work, difficulty in the bosses in Metroid games then and now, games influencing games, getting the green light, justifying the game via the sweet spot of trends, why not just make this a Star Wars game, how green lighting changes with bigger franchises, games that changed our perspectives. Games, people, and influences mentioned or discussed: Gold Box games, Westwood Studios, Dune 2, A Link to the Past, Super Castlevania IV, SNES, Mega Man 4, Final Fantasy IV, Metroid II: Return of Samus (and Metroid series), Sonic the Hedgehog, Sega Genesis, Battletoads, Rare, Stamper Bros, Civilization, Another World, Space Quest IV, Monkey Island 2, Wing Commander 2, Hudson Hawk, Terminator 2, American Gladiators, Hunt for Red October, The Godfather, Amiga, PC-98, Atari ST, Commodore 64, Apple ][, Spectrum ZX, Amstrad, Questron, Disney, Legend of Kyrandia, Command and Conquer (series), Electronic Arts, Earth and Beyond, Louis Castle, Brett Sperry, Strategic Simulations Incorporated, Advanced Dungeons & Dragons, Pool of Radiance, The Ruins of Myth Drannor, Ultima (series), Wizardry (series), A Bard's Tale (series), Ultima Underworld, Dungeon Master, Dragon Warrior/Dragon Quest (series), Diablo, Wasteland, Temple of Elemental Evil, Legend of Grimrock, Etrian Odyssey (series), The Sinister Secret of Saltmarsh, The Tomb of Horrors, Infocom, Ocarina of Time, Rogue, Deluxe Paint, Baldur's Gate, Jarkko Sivula, Single Malt Apocalypse, Sierra, LucasArts, Wierd Tales, Amazing Stories, Tintin, Pippin Barr, David Wolinsky, Game Thing, The Stuff Games Are Made Of, Walker, Dark Souls, Nintendo, Skyrim, Breath of the Wild, Johnny Pockets, Mad Max, Full Throttle, Day of the Tentacle, Grim Fandango, Republic Commando, Sam and Max: Freelance Police, Bounty Hunter, RTX Red Rock, Gladius, PlayStation, Tomb Raider (series), Halo: Infinite, Quake, MYST, Lode Runner, Sabotage, Robotron 2084, Joust, Dark Forces, WoW Classic, Everquest, MUD, Ultima Online, Meridian 59, Adventure, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Eye of the Beholder! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Comienza un 1993 muy pecero en MicroManía, con portada de aventuras gráficas (‘Legend of Kyrandia’ y ‘Space Quest I’) y simuladores de vuelo (‘Comanche’), además de un arcade bien portado a PC (‘Joe & Mac Caveman Ninja’). En cuanto a RetroManía30, empieza el año con un invitado de altos vuelos, el Comandante Laertes, capitán de la sección ‘Con alas y a lo loco’. Junto a él comentamos el MegaJuego, Joe & Mac, el simulador de helicóptero ‘Comanche’ con sus voxels, el remake de ‘Space Quest I’, y la llegada del futuro al PC con ‘Alone in the dark’. En cuanto a consolas, una de cal y otra de arena. No nos gustó ‘Super Ghouls and Ghosts’ pero nos encanta ‘Super Mario Land 2’. Prácticamente cierra la revista este mes Kalzakath con ‘Maniacos del calabozo’. Una revista que empezamos a comentar a los 69 minutos y que podéis leer en el enlace a MicroManía #56: https://archive.org/details/micromania-segunda-epoca-56 ¡Feliz año nuevo, micromaniacos!
¿Lo llevas todo en el inventario para el especial de aventuras gráficas de ILTJuegos? ¿Los auriculares cómodos? Check ¿La bebida refrescante? Check ¿El pollo de goma con polea? Check ¿El Sergio Márquez en miniatura? Check Entonces puedes pasar y ponerte cómodo porque los muchachos de ILT van a hacerte un romántico repaso por todo el género de aventuras gráficas, desde su origen en las conversacionales, a esas cosas modernas de Telltale que tu colega insiste en que no son aventuras gráficas, y para acometer tamaña empresa, se han traído a su mono de tres cabezas particular (pero en guapo), Sergio Márquez de Point 'N Click Podcast, el tipo que más aventuras gráficas se ha hecho en su vida. Dar → Radio... Nada, Comer → Radio.... tampoco... Usar → Radio → En ILT... Sí, esto sí parece que va. ¿Te ha gustado? Síguenos en Twitter (@ILTjuegos) y en iVoox. http://podcast.ILTjuegos.com http://twitter.ILTjuegos.com http://facebook.ILTjuegos.com Programa 138: Especial Aventuras Gráficas con Sergio Márquez Fecha: 22-10-2020 Seguid a Sergio Márquez en su twitter: @SergioVintage y en sus podcasts @BalasKatanas, @GoonPodcast, y @pncpodcast Títulos mencionados: Adventure, Colossal Cave, Yenght, Don Quijote, Arquímedes XXI, La Guerra de las Vajillas. MegaCorp, La Aventura Original. Mystery House, Wizard and the Princess, King's Quest, Space Quest, Police Quest, Leisure Suit Larry. Maniac Mansion, Labyrinth, Enchanted Scepters, Déjà Vu. Zak McKracken, Indiana Jones y la última cruzada, Loom, Indiana Jones and the Fate of Atlantis, Monkey Island, El Día del Tentáculo, Sam & Max Hit the Road, Full Throttle, The Dig. Future Wars, Broken Sword, Legend of Kyrandia,Dark Seed, Simon the Sorcerer, The 7th Guest, Gabriel Knight, Beneath a Steel Sky, MundoDisco, Phantasmagoria, I Have No Mouth and I Must Scream The Last Express, Blade Runner, Expediente X, Hollywood Monsters, Igor: Objetivo Uikokahonia, Shadow of the Comet, Prisioner of Ice, Alone in the Dark. Grim Fandango, Dreamfall: The Longest Journey, Fahrenheit, CSI, Wallace y Gromit, Regreso al Futuro, Jurassic Park. The Wolf Among Us, Minecraft: Story Mode, Juego de Tronos, Batman, Guardianes de la Galaxia, The Walking Dead, Heavy Rain, Beyond Dos Almas, Detroit Become Human, Life Is Strange, Capitán Spirit, Runaway, The Next Big Thing, New York Crimes, Yesterday Origins, Blacksad: Under the Skin, The Blackwell Legacy, Whispers of a Machine, The Last Door, Thimbleweed Park, Firewatch, Gone Home, Virginia, What Remains of Edith Finch, Stein’s Gate, Dune.
Poslouchat hudbu Franka Klepackého se nikdy neomrzí. Mistr elektroniky a rytmu se proslavil zhudebněním strategií od studia Westwood, ale na kontě toho má mnohem více! Nebudeme si nic nalhávat, Klepackiho práce na Command & Conquer je tím, kvůli čemu na něj rádi vzpomínáme a ještě raději si ho pouštíme. Rodák z Las Vegas se ale podílel i na hrách jako Blade Runner, Lion King nebo The Legend of Kyrandia a Star Wars: Empire at War nebo Grey Goo a 8-bit Hordes. Nejen o těch se rozpovídal Jarda Konáš v dalších Retro notách. Klepacki je proslaven i jako rocker. Jak se zdá, hlavní část své videoherní kariéry má už za sebou a pomalu ho pohltil svět elektrických kytar, bicích a industriálních zvuků. V rámci své kapely The Tiberian Sons vystupuje na koncertech po celém světě a hraje jak herní hudbu, tak vlastní kompozice, které skládal v rámci své sólové kariéry. Je to zkrátka pořádný klepec, když hraje tenhle Klepacki. A vy byste si to měli poslechnout!
Friends, come in, come in. Have a seat, please take a load off. Relax. Have you ever heard the Cardi B song where she says money? It's called Money. Please know this is very important to this episode. Maybe go listen to that song real quick, it's a certified jam. If you don't want to listen to it that's ok too. We have another all news episode for your listening pleasure. We also share our opinions on our last challenge game, Fallout 76. Are they positive? Maybe... Also discussed on this episode: Anime Iowa 1997, our favorite blue haired video game millionaire, Resident Evil 2 Remake, money, Noita, Project Zomboid, Legend of Kyrandia 3, some German man's review of Warcraft 3 Reforged, MOBAs, Autochesses, all those games that aren't games, plus a lot of other stuff. Get your apple juice and sugar cubes ready and blast off on another 100% certified dumbshit video game odyssey. (MONEY) and toots
This is the revised description of this episode. If you saw the first one I’m sorry. I had night brain when I wrote it. If you want to know what night brain is ask me in person or through mailbag@prettycoolhaircut.com. This episode is a straight banger and forget you if you think otherwise. Besides all that we also talk: Cyberpunk and FF7 remake delays, Legend of Kyrandia 3, Snake Pass but I call it Snake Bend, Columns, Farm Simulator, Command and Conquer, Tim Curry, Ninja for the 1000th episode in a row, AGDQ 2020 briefly, Unreal Tournament 2k4, the new Animal Crossing, Sekiro, Fallout 76 and about 10,000 other exciting video game topics. Shout out to you, the fourth Burgerboy.
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City. Sit back, relax, and get ready to catch...the Last Wave. Whether you're sailing across the ocean or experiencing a blind date in a dark dungeon somewhere, the Last Wave has you covered. We confirm that yetis are, in fact, very chill, and that pinball jazz is worth listening to if you can get close enough to the machine. Keep feeding us those requests and we'll keep playing them on the show! DOWNLOAD - THE LAST WAVE (3/17/19) Playlist Stars - Mark Cromer (Civilization III, PC) Akiko - Akira Sato (Akiko Premium, PC-98) Across the Ocean - Tenpei Sato and Tatsuya Sato (Magna Braban, Super Famicom) Abominable Abode - Frank Klepacki (Legend of Kyrandia 2: Hand of Fate, PC) Dungeon Date #3 - Unknown (Date ni Game Tsui Wake Jane! Dungeon Maker Girls Type, Nintendo DS) Jazz - Brian Schmidt (Checkpoint!, Arcade) Odegan Town - Motoaki Takenouchi (Shining Wisdom, Sega Saturn) Staff Roll - Miki Higashino (Hyperdunkk: The Playoff Edition, Sega Mega Drive) Special Request Mallard's Tomb - Alec Holowka (Night in the Woods, Steam)
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of the Last Wave on KVGM with your host, Hammock, bringing you thirty minutes of the best video game jams(z) from all your favorite composers and consoles, each and every week from our beachside studio in sunny Aqua City. Sit back, relax, and get ready to catch...the Last Wave.Whether you're sailing across the ocean or experiencing a blind date in a dark dungeon somewhere, the Last Wave has you covered. We confirm that yetis are, in fact, very chill, and that pinball jazz is worth listening to if you can get close enough to the machine. Keep feeding us those requests and we'll keep playing them on the show! DOWNLOAD - THE LAST WAVE (3/17/19)PlaylistStars - Roger Briggs(Civilization III, PC)Akiko - Akira Sato(Akiko Premium, PC-98)Across the Ocean - Tenpei Sato and Tatsuya Sato(Magna Braban, Super Famicom)Abominable Abode - Frank Klepacki(Legend of Kyrandia 2: Hand of Fate, PC)Dungeon Date #3 - Unknown(Date ni Game Tsui Wake Jane! Dungeon Maker Girls Type, Nintendo DS)Jazz - Brian Schmidt(Checkpoint!, Pinball)Odegan Town - Motoaki Takenouchi(Shining Wisdom, Sega Saturn)Staff Roll - Miki Higashino(Hyperdunkk: The Playoff Edition, Sega Mega Drive)Special RequestMallard's Tomb - Alec Holowka(Night in the Woods, Steam)
Eine Märchenwelt voller Magie, Edelsteine und königsmordender Psycho-Kasper – das war das 1992er „THE LEGEND OF KYRANDIA“. Ein fast klassisches Point-n-Click-Adventure eines Entwicklers, den man nicht zwangsläufig mit diesem Genre in Verbindung bringt.
Die Herren Schmidt und Lott haben sehr unterschiedliche Geschmäcker, bei Musik, bei Spielen und natürlich auch bei Spielemusik. In der 7. Musikfolge hat wieder jeder der beiden fünf Stücke rausgesucht, um den jeweils anderen vom ausgezeichneten eigenen Geschmack zu überzeugen. Oder so. Mit Musik aus: Fallen London, Sid Meier's Civilization II, The Legend of Zelda: Ocarina of Time, Vampire: The Masquerade – Bloodlines, Hexenküche/Cauldron, Shadowgrounds, Hexen II, Jill of the Jungle, Tunnel B1, The Legend of Kyrandia.
Jon Cato ble plutselig borte og vi blir med en gang skeptiske. Hvilken konspirasjon er det nå vi har havnet i? Ved siden av å gå inn i en farlig Alex Jones-verden ("verdens" "beste" konspirasjons-"teoretiker"), blir Magnus for første gang en ekte spillanalytiker, når han kommer med spådommer ladet av det skarpeste skyts BIs kanoner klarer å tåle. Lars anbefaler lokal takeway og ikke minst en måte for å bedre alle film- og kinopplevelser. Vi snakker bittelitt om spill også, deriblant Kyrandia-serien, Half-Life 2 og Nioh. Mer info får du på www.lolbua.no. Følg oss også på Facebook og bli med i vårt fantastiske entourage i samme kanal.
Jon Cato ble plutselig borte og vi blir med en gang skeptiske. Hvilken konspirasjon er det nå vi har havnet i? Ved siden av å gå inn i en farlig Alex Jones-verden ("verdens" "beste" konspirasjons-"teoretiker"), blir Magnus for første gang en ekte spillanalytiker, når han kommer med spådommer ladet av det skarpeste skyts BIs kanoner klarer å tåle. Lars anbefaler lokal takeway og ikke minst en måte for å bedre alle film- og kinopplevelser. Vi snakker bittelitt om spill også, deriblant Kyrandia-serien, Half-Life 2 og Nioh. Mer info får du på www.lolbua.no. Følg oss også på Facebook og bli med i vårt fantastiske entourage i samme kanal.
Von der Adventure-Serie Kyrandia brachte Westwood von 1992 bis 1994 drei Teile heraus.
3D Art Direct Podcast Inteview with Chuck Carter Creative Director, Founder of Eagre Games Once upon a time Carter helped create Myst and 26 other video games including the Command and Conquer and Red Alert franchises, Marvel Ultimate Alliance 2, Nox, Pacman World Rally, Kyrandia and many others – Carter worked on TV shows like Babylon5 (as a digital Matte Painter) as well as having contributed work on Star Trek the Experience and Disney's Mission to Mars motion rides. His illustration and animation work has been seen on the BBC, National Geographic, US Dept. of Defense, Homeland Security, Scientific American, NASA, Caltech and JPL as well dozens of additional publications and organizations. The new game of Zed has these elements:- Exploration, depth, no time limits, curiosity, imagination, meditative, The background for the game Players must explore a bizarre world and solve strange puzzles as they help “an aging and dying dreamer leave behind a lasting legacy for his granddaughter.” “The dreamer is confused by your presence. He can help or hinder your progress by putting challenging obstacles in your path—he needs your help but at times doesn't understand why you are there,” the Kickstarter pitch states. “As you learn his story, the truth about his past and his final masterpiece is revealed in the dreams you explore; a personal creation of one man's disintegrating mind. Help the dreamer fulfill his final task and unleash Zed to the world.” Mission Statement for Eagre games “developing non-violent, beautifully immersive, story-driven games”.
Follow us here and on Twitter: @tamoorh @2plus2isJoe @Samwrite @GaryDooton @Scully1888. If you're an iTunes user, please rate and review us http://bit.ly/iTunesChatVeryGood LINK DUMP ------------------------------ Nerds: http://bit.ly/15QoK5w Louis C.K. Dentist Sketch http://vimeo.com/14713759 Kill La Kill http://en.wikipedia.org/wiki/Kill_la_Kill Attack on Titan http://en.wikipedia.org/wiki/Attack_on_Titan Titan Running http://bit.ly/15QqDip Cowboy Bebop http://en.wikipedia.org/wiki/Cowboy_Bebop Event Horizon http://www.imdb.com/title/tt0119081/ Dead Space http://bit.ly/1JZCyHe Kingdoms of Amalur http://bit.ly/15Qun3x Fable http://www.lionhead.com/games/fable/ #FourGames https://twitter.com/hashtag/fourgames #FourComics https://twitter.com/hashtag/fourcomics Imaginary Cities https://twitter.com/oniropolis Creatures http://en.wikipedia.org/wiki/Creatures_%28video_game%29 Planescape Torment http://en.wikipedia.org/wiki/Planescape:_Torment Ico http://en.wikipedia.org/wiki/Ico Leisure Suit Larry http://en.wikipedia.org/wiki/Leisure_Suit_Larry Burnout Revenge http://en.wikipedia.org/wiki/Burnout_Revenge Elder Scrolls IV http://bit.ly/15QvSyA Pokemon Black Haunted http://bit.ly/15QwcgX Escape Velocity http://www.ambrosiasw.com/games/ev/ Actua Soccer http://en.wikipedia.org/wiki/Actua_Soccer Small Soldiers http://bit.ly/15QwoN7 Patriot Command http://bit.ly/15Qwx3f Eternal Champions http://en.wikipedia.org/wiki/Eternal_Champions Capcom’s Aladdin http://bit.ly/1JZIdxd Haunting Starring Polterguy http://bit.ly/1JZIn7u Tim Westwood http://en.wikipedia.org/wiki/Tim_Westwood Legend of Kyrandia http://en.wikipedia.org/wiki/The_Legend_of_Kyrandia Cyberia http://bit.ly/1JZL4WP Soul Reaver http://bit.ly/1JZL7SA NeoGAF Soul Reaver Thread http://bit.ly/1JZNvIW Whiplash http://www.imdb.com/title/tt2582802/ American Sniper http://www.imdb.com/title/tt2179136/ American Sniper Assholes http://bit.ly/15QBIQD Letters from Iwo Jima http://www.imdb.com/title/tt0498380/ Gran Torino http://www.imdb.com/title/tt1205489/ Watchmen Movie http://www.imdb.com/title/tt0409459/ Zeta Boards http://bit.ly/15QDT6I 1561 celestial event over Nuremberg http://bit.ly/1JZWR7q Mighty Boosh http://en.wikipedia.org/wiki/The_Boosh_%28radio_series%29 Batman Odyssey http://bit.ly/1K00NFh Childish Gambino - Hold You Down http://youtu.be/VSrSM7F_7SA Vakill - Heavy http://youtu.be/PxOUTxrkgtY Childish Gambino - Eat Your Vegetables http://youtu.be/DvGJ5KtR4QY Super Pro K.O. http://superproko.squarespace.com/ Midnight Resistance http://midnightresistance.co.uk/ Lil Wayne - She WIll http://youtu.be/_7nYuyfkjCk J. Cole - Dollar and a Dream 3 http://youtu.be/aB0CyuP69O8