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Game consoles have come a long way since the 1970s but could their days now be numbered?The entrepreneur, Sam White, returns with a new series of Dough - the BBC Radio 4 show which looks at the business behind profitable everyday products and where the smart money might take them next. In each episode, Sam, and the futurist, Tom Cheesewright, are joined by product manufacturers and industry experts whose inside knowledge gives a new appreciation for the everyday things that we often take for granted. Together they look back on a product's earliest (sometimes ridiculous!) iterations, discuss how a product has evolved and the trends which have driven its profitability. In this episode on video game consoles, the pair hear from expert guests including:Seamus Blackley - the original creator of Microsoft's XboxKeza MacDonald - video games editor at the GuardianJames McWhirter - a senior analyst specialising in video games for the research firm, Omdia. They trade opinions on the game console's 'game-changing' innovations and its most pointless, or least effective, ones too, before Tom steps in, drawing on his expertise as a futurist, to imagine where consoles might end up in the decades to come. Dough is produced by Jon Douglas and is a BBC Audio North production for BBC Radio 4 and BBC Sounds.Sliced Bread returns for a new batch of investigations in the spring when Greg Foot will investigate more of the latest so-called wonder products to find out whether they really are the best thing since sliced bread.In the meantime, Dough is available in the Sliced Bread feed on BBC Sounds
Game consoles have come a long way since the 1970s but could their days now be numbered?The entrepreneur, Sam White, returns with a new series of Dough - the BBC Radio 4 show which looks at the business behind profitable everyday products and where the smart money might take them next. In each episode, Sam, and the futurist, Tom Cheesewright, are joined by product manufacturers and industry experts whose inside knowledge gives a new appreciation for the everyday things that we often take for granted. Together they look back on a product's earliest (sometimes ridiculous!) iterations, discuss how a product has evolved and the trends which have driven its profitability. In this episode on video game consoles, the pair hear from expert guests including:Seamus Blackley - the original creator of Microsoft's XboxKeza MacDonald - video games editor at the GuardianJames McWhirter - a senior analyst specialising in video games for the research firm, Omdia. They trade opinions on the game console's 'game-changing' innovations and its most pointless, or least effective, ones too, before Tom steps in, drawing on his expertise as a futurist, to imagine where consoles might end up in the decades to come. Dough is produced by Jon Douglas and is a BBC Audio North production for BBC Radio 4 and BBC Sounds.Sliced Bread returns for a new batch of investigations in the spring when Greg Foot will investigate more of the latest so-called wonder products to find out whether they really are the best thing since sliced bread.In the meantime, Dough is available in the Sliced Bread feed on BBC Sounds
Sourdough starters! Ancient yeasts! Why we need/knead dough! And why you don't need to buy a starter (or yeast!) to start. Polymath, particle physicist, inventor of the Xbox, and truly delightful fermentation nerd Seamus Blackley joins to chat about his kitchen adventures resurrecting dormant yeasts from 4,000 year old Egyptian baking vessels, plus wild yeasts, farting microbes, gas bubbles, the debt we owe our ancestors, and the joy of getting to know your dough. Follow Seamus on BlueSkyA donation went to Boys and Girls Clubs of AmericaFull-length (*not* G-rated) Gastroegyptology episode + tons of science linksMore kid-friendly Smologies episodes!Become a patron of Ologies for as little as a buck a monthOlogiesMerch.com has hats, shirts, masks, totes!Follow @Ologies on Bluesky and InstagramFollow @AlieWard on X and InstagramSound editing by Mercedes Maitland of Maitland Audio Productions, Jarrett Sleeper of MindJam Media & Steven Ray MorrisMade possible by work from Noel Dilworth, Susan Hale, Jacob Chaffee, Kelly R. Dwyer, Emily White, & Erin TalbertSmologies theme song by Harold Malcolm
Welcome to a riveting episode of The Founder Hour, where we explore the captivating journey of Seamus Blackley, the ingenious mind behind the creation of Xbox.Seamus takes us on a compelling odyssey through his personal story and entrepreneurial ventures. From his fascination with physics to an impactful career in video games, including a stint working with Steven Spielberg at Dreamworks, Seamus shares the highs and lows that have defined his path.Join us as we delve into the setbacks and triumphs, learning about the failures that shaped him and the pivotal moments that led to convincing Bill Gates and Microsoft to venture into the fiercely competitive world of video game consoles, challenging Sony's dominance with the PlayStation.We explore the internal struggles Seamus faced during this groundbreaking endeavor and gain insight into the reasons behind his eventual departure from Microsoft. This is a conversation not only about the birth of Xbox but also about the resilience, vision, and evolution of a true entrepreneurial spirit.*The Founder Hour is brought to you by Outer. Outer makes the world's most beautiful, comfortable, innovative, and high-quality outdoor furniture - ALL from sustainable materials - and is the ONLY outdoor furniture with a patented built-in cover to make protecting it effortless. From teak chairs to fire pit tables, everything Outer makes has the look and feel of what you'd expect at a 5-star resort, for less than you'd pay at a big box store for something that won't last.For a limited time, get 10% off and FREE shipping at www.liveouter.com/thefounderhour. Terms and conditions apply.
Welcome to Dev Game Club, where this week we continue our series on Trespasser: The Lost World. We talk more about the physics of the game, the problems of video game proprioception, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 4 (Brett), to level 6 (Tim) Issues covered: abracadabra, discussing fixed point vs floating point, obvious and easy-to-fix bug or patch problem, backface culling, finding a human space, inelastic collisions vs elastic collisions, physics modeling and fussiness, infinite forces, doors and jambs, physics object modeling, tech demos, the box stair stepping problem, imagining a third person view, spending an hour to get up to a second floor, box vs pill, your arm and proprioception, snaking through doors, being able to rotate the boxes, a diversion into evolutionary/genetic algorithms, the abominable procedural animation, lining up the crosshairs and weird satisfaction, learning how the guns shoot, sniper spotting, procedurally generated animation systems, what works and what looks right, unnatural alive and dead, watching two T-rexes fight, approximating with ideal objects, trees: nemesis edition, sumo or inflatable costumes, standing still and they can still see you, pathing and getting back to a player behind a tree, getting away from the T Rex, emergent behavior, recontextualizing the world to get the magic, a sticky good bad game, scaring off some velociraptors with an empty gun. Games, people, and influences mentioned or discussed: PlayStation, Minnie Driver, Getting Over It With Bennett Foddy, GIRP, QWOP, Halo, Seamus Blackley, In the Kingdom of Dreams and Madness, Hayao Miyazaki, The Wind Rises, JFK, Spore, No Man's Sky, Soren Johnson, Civilization, Far Cry 2, Reed Knight, TIE Fighter, Arkham Knight, Control, Alan Wake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game! Notes: Genetic algorithms was the term Brett was looking for Hayao Miyazaki video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we begin a new series on 1998's Dreamworks Interactive title, Trespasser. We set it in its time (a year with many great games... and also Trespasser) and then discuss a bit of the games foibles and noble attempts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: an intro that works on many levels, repeating lines, games from this great year, a fan base that loves this game, Steven Spielberg bringing weight to bear, a relic, shooting for the stars, experimentation and memorability, the blase noting of dinosaurs, not reflecting a player's needs, learning from bad games, bringing in film people to do a game person's job, needing to get the game out, spotty voice acting, representing the character poorly, the weird IK and dinosaur behaviors, open spaces, committing to the bit, leveraging my hand, having to figure out how to solve a puzzle, outsmarting a procedurally generated raptor, other wonky games swinging for the fences, shipping a game without patches, Games, people, and influences mentioned or discussed: Jurassic Park, Minnie Driver, Richard Attenborough, Ocarina of Time, Metal Gear Solid, Baldur's Gate, Half-Life, Thief, Starcraft, RE 2, Grim Fandango, Unreal, Myth II, Fallout 2, Descent: Freespace, Starfighter, Rogue Squadron, MediEvil, Gran Turismo, Starsiege Tribes, Banjo Kazooie, Steven Spielberg, Boom Blox, EA, Wii, Louis Castle, Seamus Blackley, The Dig, Gilmore Girls, Quake, Velvet Goldmine, Studio 54, Good Will Hunting, Circle of Friends, Big Night, RTX Red Rock, Austin Grossman, Spider-man 2, Jamie Fristrom, Clint Hocking, Far Cry 2, Wayne Knight, Jeff Goldblum, DOOM (1993), System Shock (series), Surgeon Simulator, Goat Simulator, Octodad, Getting Over It with Bennett Foddy, X-COM, Julian Gollop, Arkham City, Galleon, Toby Gard, Die By The Sword, Artimage, Bloodborne, Kenneth Baker, Sea of Stars, SNES, Chrono Trigger, Sabotage Studios, Twin Suns Corp, Nintendo, Switch, Tacoma, Maas Neotek, Space Oddity, David Bowie, Alan Wake, Epic, Omicron: The Nomad Soul, Quantic Dream, Microsoft, Quantum Break, Roy Orbison, The Coconut Song, Guitar Hero, Brutal Legend, Ozzy Osborne, AC/DC, Def Leppard, Megadeth, Metallica, Iron Maiden, Arkham Knight, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Trespasser Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Strap in for a wild ride everyone! In part two of our deep dive we talk to the Father of the Xbox Seamus Blackley, He co-founded Looking Glass and Dreamworks Interactive, before making the Xbox and funding games at CAA. Get ready to be schooled on ancient Egypt by a strong candidate for The World's Most Interesting Man.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter
This week I'm joined by the creator of the Xbox - Seamus Blackley.Seamus shares a brief yet spirited tale of going from begging Bill Gates for a middle management job to successfully pitching, inventing and launching the Xbox, as well as his current passions including the Playdate console and growing his own cacao trees.The 15 Minutes In Hell Theme is written and performed by Eve6.If you've enjoyed this podcast, subscribe free to Ed's newsletter Where's Your Ed At, or join us at the Where's Your Ed At Discord.Disclaimer: Minutes in hell may vary. Also, apologies for some unavoidable audio issues. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit wheresyoured.at
Kara and Jordan meet with Dr. Serena Love to discuss her ongoing work with Seamus Blackley on the collection of ancient yeast and reconstruction of ancient bread making techniques. How does one collect ancient yeast without contamination? What can be learned through experimental archaeology? And most importantly, what did ancient bread taste like?! --- Bio: Serena is an anthropological archaeologist with 30 years' experience working in Egypt, Turkey, Israel, Iraq and most recently in Australia. She earned a PhD from Stanford University with a specialty in geoarchaeology and prehistoric architecture, where her research developed new methods for analysing mudbricks and theoretically blending phenomenology and archaeological science to reach innovative interpretations about social lives in the past. Serena's publications have focused on symbolic landscapes in Egypt and the Neolithic site of Çatalhöyük in Turkey. Serena has lectured internationally and taught archaeology at Stanford, Brown University and University of Queensland, and held a Senior Fellowship at Koç University in Istanbul in 2016. Serena is committed to science communication and community-led research and has spent the past 7 years working with Aboriginal communities in Queensland with grant writing, capacity building and developing curriculum aligned, archaeology themed teaching materials for Australian classrooms. Serena uses archaeology to connect the people of today with the people of the past and she is driven to constantly explore, learn and share the subject wherever possible. -- If you want knowledgable hot takes on headlines about archaeology, Egyptology, and antiquity in general delivered to your inbox, subscribe to our Substack Ancient/Now. You can also support the podcast by becoming a Patron. Follow Kara on social media: https://linktr.ee/karacooney
Sik and Nick are joined by the father of Xbox himself, Seamus Blackley! Jump in!
Bonjour à toutes et tous ! Voici l'épisode #340 de Geekorama ! Cette semaine, Octokom a tout donné dans un jeu coriace et badass… Pardon non, un jeu mimi tout plein, pastel à souhait, dans lequel il est question d'animaux à nourrir à base de sushis et autres mets délicats. Ikson, par contre, a réellement lutté pour sa survie contre des hordes, que dis-je, des vagues, que dis-je, des tsunamis de vampires… Il a senti la toute puissance l'envahir, il vous en parle ! Un instant culture animé par notre Miss Culture, où Addycyclette nous raconte le parcours d'un monsieur arrivé là quasi par hasard, qui a eu une vie de dingue et surtout… une bonne idée ! Bonne écoute ! ^_^
PART 01 of 03. Some explicit language is present. Audio-only version of the YouTube video. Seamus Blackley is the creator of the world-famous XBOX gaming system, but before that he was the producer and programmer of the 1998 PC game "Trespasser- The Lost World: Jurassic Park". He was also tasked to create a game that took place after the original film trilogy called "Jurassic World". Join Derrick Davis as he discusses with Seamus Blackley both of these Jurassic Park games, what went wrong, and how they refused to remain extinct. --- Support this podcast: https://podcasters.spotify.com/pod/show/jurassictime/support
PART 02 of 03. Some explicit language is present. Audio-only version of the YouTube video. Seamus Blackley is the creator of the world-famous XBOX gaming system, but before that he was the producer and programmer of the 1998 PC game "Trespasser- The Lost World: Jurassic Park". He was also tasked to create a game that took place after the original film trilogy called "Jurassic World". Join Derrick Davis as he discusses with Seamus Blackley both of these Jurassic Park games, what went wrong, and how they refused to remain extinct. --- Support this podcast: https://podcasters.spotify.com/pod/show/jurassictime/support
PART 03 of 03. Some explicit language is present. Audio-only version of the YouTube video. Seamus Blackley is the creator of the world-famous XBOX gaming system, but before that he was the producer and programmer of the 1998 PC game "Trespasser- The Lost World: Jurassic Park". He was also tasked to create a game that took place after the original film trilogy called "Jurassic World". Join Derrick Davis as he discusses with Seamus Blackley both of these Jurassic Park games, what went wrong, and how they refused to remain extinct. --- Support this podcast: https://podcasters.spotify.com/pod/show/jurassictime/support
In this episode, the team discusses bread with video game designer and "the father of the Xbox", but more importantly, a bread enthusiast, Seamus Blackley. Follow Seamus on Twitter @SeamusBlackley ! Our merch store is now live! Go to idontknowaboutthat.com for shirts, hoodies, mugs, and more! Subscribe to our Patreon at patreon.com/IDKAT for ad free episodes, bonus episodes, and more exclusive perks! Tiers start at just $2! Go to JimJefferies.com to buy tickets to Jim's upcoming tour, The Moist Tour.See omnystudio.com/listener for privacy information.
#Xbox #SeamusBlackley #EmbracerGroup In episode 144 of the Xbox Expansion Pass we're grateful to be joined by Seamus Blackley. Physicist, mathematician, designer and Father of the Original Xbox. This has been a long time coming and as always: enjoy. The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr, the InsipidGhost, plays host and discusses various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Twitter: InsipidGhost Contact: InsipidGhost@gmail.com Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you! 0:00 Intro 0:46 Welcome 1:15 Words of Kindness 3:36 Embracer Group Acquisitions 6:38 Dead Island 2 8:48 Introducing Seamus Blackley 10:00 Reflecting on Celebrity 14:51 Emailing Bill Gates & Internal Politics 19:37 Seamus vs 3DO 21:29 From A Home of Abuse 23:39 Life Changing Quote 27:00 Lonely? 34:15 Ethernet to xCloud 40:15 Proving Bill Gates 43:33 Microsoft's Dumb Mistake 46:50 People Taking Credit 51:58 Thoughts on Activision & Bethesda 52:00 Peter Moore & Steve Balmer 54:02 Episode 201 of Unlocked 56:30 Phil Spencer 58:00 Local Compute versus Cloud 1:00:12 Seamus Advice 1:02:00 Now a CEO 1:05:00 Playing Games 1:08:07 Outro
Tous nos magazines et nos offres d'abonnement : https://boutique.canardpc.com/Notre édition web sur abonnement : https://www.canardpc.com/ Retrouvez-nous aussi: sur Twitter: https://twitter.com/Canardpcredac sur Facebook: https://www.facebook.com/CanardPCmagazine sur Instagram: https://www.instagram.com/canardpc/ sur Discord: https://discord.gg/nJJFe9r Tous droits réservés Presse Non-Stop / Canard PC. Aucun youtubeur n'a été maltraité pendant le tournage. SOMMAIRE: UN PEU DE PROMO PRESSE ET NUMERIQUELe kiosque numérique de Canard PC :iOS: https://apps.apple.com/fr/app/canard-pc/id1585956575Android: https://play.google.com/store/apps/details?id=com.canardpc.app&gl=FRWeb: https://kiosque.canardpc.com/homeUn peu de jeu vidéoAprès le sport, les fonds souverains dans l'e-sport:https://www.eurogamer.net/articles/2022-01-25-saudi-backed-group-buys-esl-for-usd1bn ENTRE NETFLIX ET LE JEU VIDEO, C'EST SERIEUXReed Hastings :https://twitter.com/sherman4949/status/1484317190106927111Netflix à plus de 9 millions d'abo en France ? https://www.lesechos.fr/idees-debats/crible/netflix-france-proche-des-10-millions-dabonnes-1380768L'industrie du jeu vidéo selon Seamus Blackley: https://twitter.com/SeamusBlackley/status/1486743998995722242 LES ALEAS DE LA REGULATION DES GEANTS DE LA TECHCourse à la puissance dans les supercalculateursFB construit le plus gros supercalculateur dédié à l'AI : https://www.wsj.com/articles/meta-unveils-new-ai-supercomputer-11643043601?mod=djemalertNEWS Nvidia sans doute contraint de renoncer à l'achat de ARMhttps://asia.nikkei.com/Business/Tech/Semiconductors/Nvidia-plans-to-scrap-40bn-takeover-of-Arm-report Intel dispensé d'amende pour pratique anticoncurrentielleshttps://www.lemonde.fr/economie/article/2022/01/26/intel-voit-son-amende-de-1-milliard-d-euros-annulee-par-la-justice-europeenne_6111070_3234.html Encore une plainte de plusieurs états US contre Googlehttps://www.cnbc.com/2022/01/24/google-sued-by-4-attorneys-general-over-location-tracking.htmlhttps://www.lemonde.fr/pixels/article/2022/01/25/plusieurs-etats-americains-accusent-google-de-collecter-des-donnees-sans-autorisation_6110857_4408996.html Twitter et la modérationhttps://www.lemonde.fr/pixels/article/2022/01/20/twitter-condamne-a-reveler-le-detail-des-moyens-qu-il-consacre-a-sa-moderation-en-france_6110243_4408996.htmlC'est quoi le DSA ?https://start.lesechos.fr/innovations-startups/tech-futur/digital-services-act-vote-par-lue-quest-ce-que-ca-change-pour-vous-1381971Le tweet de Thierry Breton: https://twitter.com/ThierryBreton/status/1483786510214303744 NFT ET RESEAUX SOCIAUXFacebook teste des trucs NFT pour instagram notamment: https://www.usine-digitale.fr/article/meta-lorgnerait-le-marche-des-nft-avec-des-projets-pour-facebook-et-instagram.N1775407 Twitter veut les prendre pour image de profil: https://www.nextinpact.com/lebrief/49554/twitter-permet-mettre-images-profil-nfthttps://www.zdnet.fr/actualites/twitter-blue-introduit-des-photos-de-profil-en-nft-pour-ses-utilisateurs-ios-39936099.htm Qu'est-ce qui pourrait mal tourner ?Le scandale des radios: https://twitter.com/W_Chloe/status/1484896561960259587Les excuses: https://mobile.twitter.com/EHMasmejean/status/1485386274772901888?t=wW7ycKIIsQ-T4l7S6kO-PA&s=19 SPOTIFYNeil Young se fâche contre les podcast fakenewshttps://www.rollingstone.com/music/music-news/neil-young-demands-spotify-remove-music-vaccine-disinformation-1290020/https://www.wsj.com/articles/neil-youngs-music-is-being-taken-down-by-spotify-after-ultimatum-over-joe-rogan-11643230104?mod=djemalertNEWS Les gens n'écoutent plus de nouvelles musiques : https://tedgioia.substack.com/p/is-old-music-killing-new-music Les annonces podcast de Spotify portées disparues: https://podnews.net/article/missing-spotify-shows CREATION ET MONETISATION les youtubeurs les mieux payés: https://www.forbes.com/sites/abrambrown/2022/01/14/the-highest-paid-youtube-stars-mrbeast-jake-paul-and-markiplier-score-massive-paydays/?sh=e25dcf31aa71https://www.lemonde.fr/pixels/article/2022/01/25/mrbeast-jake-paul-ryan-kaji-le-classement-des-youtubeurs-les-mieux-payes-au-monde-selon-forbes_6110881_4408996.html?utm_term=Autofeed&utm_medium=Social&utm_source=Twitter#Echobox=1643114225 Twitch vers un revenu fixe: https://twitter.com/MGG_France/status/1486699281822195715 Substack annonce de la vidéo:https://on.substack.com/p/video-on-substack BONBONLes phares : https://geodienst.github.io/lighthousemap/
Link to article: https://bit.ly/3ABqor4Back in 2001, one of the key creators behind the original Xbox console, Seamus Blackley, compared gaming to masturbating. Apparently, this didn't go over well with Bill Gates and other high-ranking Microsoft execs. According to Blackley, he nearly got fired for the quote.Recently on Twitter, someone pointed out a quote from Bloomberg journalist Dina Bass which read, “Gaming is like masturbation. Everybody does it, nobody wants to talk about it.” She responded to the person on Twitter and explained that she had to give credit to Seamus Blackey, often called the father of the Xbox, who originally said that quote all the way back in 2001. In response to that tweet, Blackley explained that he nearly got fired for that quote.In 2001, Blackley was giving an interview a few weeks before the launch of the Xbox. And in the interview, he said the infamous quote: “Gaming is like masturbation. Everybody does it, nobody wants to talk about it.”Support the show (https://bit.ly/2XdAlJC)
Tous nos magazines et nos offres d'abonnement : https://boutique.canardpc.com/Notre édition web sur abonnement : https://www.canardpc.com/ Retrouvez-nous aussi: sur Twitter: https://twitter.com/Canardpcredac sur Facebook: https://www.facebook.com/CanardPCmagazine sur Instagram: https://www.instagram.com/canardpc/ sur Discord: https://discord.gg/nJJFe9r Tous droits réservés Presse Non-Stop / Canard PC. Aucun youtubeur n'a été maltraité pendant le tournage. GUERRE ÉCONOMIQUE DANS LE JEU VIDÉO : MICROSOFT RACHÈTE ACTIVISION/BLIZZARD Nobody expects the microsoft acquisition ! https://twitter.com/so_bewitching/status/1483497897370939398?s=20 En référence, le rachat de Fox par Disney : https://www.vox.com/culture/2019/3/20/18273477/disney-fox-merger-deal-details-marvel-x-men Synthèse via Le Monde: https://www.lemonde.fr/economie/article/2022/01/18/microsoft-rachete-activision-blizzard-le-geant-americain-des-jeux-video-pour-69-milliards-de-dollars_6109953_3234.htmlVidéo de Gautoz: https://www.youtube.com/watch?v=OQckKvcBXFY La communication officielle de Microsoft: https://news.microsoft.com/features/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/ Les acquisitions de Microsoft: https://twitter.com/JonErlichman/status/1483439033208430599 Les licences Activision/Blizzard : https://www.videogameschronicle.com/news/list-heres-every-activision-blizzard-ip-xbox-now-owns-including-crash-bandicoot-and-guitar-hero/ Le tweet de Seamus Blackley: https://twitter.com/SeamusBlackley/status/1483490596333445121 Différence dans les équipes dirigeantes :https://gamedaily.biz/article/2228/microsoft-to-acquire-activision-blizzard-for-687-billionhttps://www.activisionblizzard.com/leadership Interview de Kotick : https://venturebeat.com/2022/01/18/bobby-kotick-interview-why-activision-blizzard-did-the-deal-with-microsoft/ L'histoire de Call of Duty en ebook gratuit :https://sebastien.delahaye.net/callofcoulisses/ GUERRE CONTRE LES GAFA ? L'administration Biden se mobilise : https://www.theverge.com/2022/1/18/22889579/ftc-justice-department-lina-khan-kanter-google-facebook-amazon-antitrust 38 états américains ont porté plainte contre Facebook (Meta) et Google: https://www.lemonde.fr/pixels/article/2022/01/15/etats-unis-google-et-meta-accuses-d-avoir-passe-un-accord-anticoncurrentiel_6109573_4408996.htmlhttps://www.numerama.com/business/750259-jedi-blue-quel-est-cet-accord-secret-que-google-et-facebook-sont-accuses-davoir-passe.html Et google analytics ? https://www.lemonde.fr/pixels/article/2022/01/20/l-utilisation-de-google-analytics-jugee-contraire-au-droit-europeen-sur-les-donnees-personnelles_6110287_4408996.html LA (CYBER ?) GUERRE EN UKRAINE Alerte de Microsoft: https://blogs.microsoft.com/on-the-issues/2022/01/15/mstic-malware-cyberattacks-ukraine-government/L'Ukraine accuse la Russie : https://www.lemonde.fr/pixels/article/2022/01/16/microsoft-a-detecte-une-attaque-visant-a-saboter-des-systemes-informatiques-de-l-etat-ukrainien_6109709_4408996.htmlDossier en image et data du Financial Times: https://ig.ft.com/how-serious-is-putin-about-russia-invading-ukraine/ UNITY VEUT COPIER LE MONDE POUR FAIRE DE LA SIMULATION Article de The Wired: https://www.wired.com/story/gaming-giant-unity-wants-to-digitally-clone-the-world/Rappel: Unreal dans le cinéma https://www.unrealengine.com/en-US/solutions/film-television?sessionInvalidated=true DISPARITION D'UN BOOKMAKER CHINOIS Fascinante histoire mêlant paris, football et mondialisation : https://www.eurosport.fr/football/le-psg-le-bayern-manchester-united-le-bookmaker-chinois-et-le-mannequin-anglais-un-conte-du-football_sto8702011/story.shtml LA SEMAINE DE QUATRE JOURS DANS LE JEU VIDÉO The verge : https://www.theverge.com/2022/1/14/22882669/video-game-studios-four-day-workweek CRYPTO BRAQUAGE Crypto.com s'est fait hacké : https://twitter.com/Anthony/status/1483540705947668482La Corée du Nord et les cryptomonnaies: https://www.bbc.com/news/business-59990477L'Espagne veut réguler les influenceurs sur les cryptomonnaies: https://www.theverge.com/2022/1/17/22887752/spain-cnmv-crypto-asset-advertising-influencer-rules JEUX OLYMPIQUES L'app obligatoire pour les athlètes aux JO d'hiver en chine pose un problème: https://www.theglobeandmail.com/politics/article-security-flaw-found-in-smartphone-app-for-olympians-in-beijing/Human Rights Watch déconseille aux athlètes de s'exprimer pendant qu'ils sont en Chine: https://www.reuters.com/lifestyle/sports/athletes-warned-against-speaking-up-human-rights-beijing-games-2022-01-18/ BONBONS Les pires prévisions tech: https://twitter.com/TrungTPhan/status/1480195396638937089Calculateur de risque Covid 19 https://covidtracker.fr/calculateur-risque-covid/ POST SCRIPTUMLe cri du lapin https://mailchi.mp/lecridulapin/inscription
Harassment of Halo streamer draws industry attention.
Welcome to Dev Game Club, where this add a bonus to our series on Resident Evil 4 by taking a look at Resident Evil Village. We talk about the bit of the game we played, some of the things that come with first-person and realistic rendering, and then turn to some feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple hours Issues covered: the entrancing Lady Dimitrescu, looking forward to playing more over the break, the very different storybook introduction, whether these games are a continuation, building on things others have been doing, the way photorealism falls into an uncanny valley from even props, the way older games signify what is interactable, feeling like you're in a vision mode, knowing the baselines from your initial experience, the acceptability of something rundown, a modern update of RE4, "why does this keep happening to me," wanting to know who you are, being a cipher should maybe go all the way, age-appropriate character delivery device, the over-the-top murder of Mia, the impressive engine they are using, good claustrophobic audio and camera design, finding your sweet spot, slowing in ADS, good resource balancing, a single enemy being terrifying, the creepy guy who is like Mendez and being transported with the ringing of the bell, the systemic daughters that can be defeated in specific ways but short-term dealt with, the slower pacing, doing less with more, prioritizing the right things/focusing on the right stuff, survival horror and working through dark stuff safely, the game you had in your memory, how a game is set against the background of other games you're playing, how we deal with things that are pretty gross, calling it out, needing to be better, being open to perspectives, listening. Games, people, and influences mentioned or discussed: Calamity Nolan, Metal Gear Solid, Inside, Limbo, Last of Us 2, Gone Home, Dear Esther, Who's Afraid of Virginia Woolf, What Remains of Edith Finch, P.T., Metal Gear (series), Half-Life, Alien: Isolation, Monster Hunter World, Capcom, Artimage, God of War (2018), Sasha Visari/Truffles Mochacchino, Wii, Ratchet & Clank, BioShock, Ocarina of Time, Hitman 2, Trespasser, Reed Knight, Seamus Blackley, JJ, Karl Popper, RockStar, GTA III, Activision/Blizzard, Chris Corry, Xbox Live, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Jason talks to Seamus Blackley, the father of the Xbox about gaming, technology, being fascinated with the past, and how to collect ancient Egyptian yeasts.Producer: Natt TapleyAudio: Pete Dennis Hosted on Acast. See acast.com/privacy for more information.
Xbox creator Seamus Blackley joins us for a special episode commemorating the 20th anniversary of Xbox. He shares stories from the early days of building the Xbox at Microsoft, discusses what he thinks of Xbox and the gaming industry now, and much more!
It’s been roughly a year since the world was plunged into a COVID lockdown – and many of those quarantining turned to baking and cooking as a way to pass the time. For Seamus Blackley, particle physicist, inventor of the Xbox and fermentation expert, he was able to resurrect and recreate Egyptian bread using traditional tools, techniques and yeast dating back 4,000 years. This week, we’re talking about preserving the craft of historic bread baking with a renaissance figure in this unique and fascinating field of yeasty experimentation.
Amazon does a lot of things well, but gaming isn't one of them. AlphaTech CEO, Matt Schmidt, talks about why this business relies more heavily on creativity and community rather than the raw data, quoting Xbox creator, Seamus Blackley, "Nobody who's successful starts with metrics."
In this episode, Greg explains the complete history of the Xbox along with a very special guest. The story of Seamus Blackley is an interesting one that involves a wild idea, a lot of conviction, and a Jurassic Park game? Seamus would push to create the Xbox and change the facing of video games as we know them today. Timestamps: 0:30 - Origin Xbox History 12:02 - Rest of Xbox History - Master Chief Co-Host? 24:23 - Closing Your question can be answered on the next show! Submit questions to: Email: Questions@LevelZeroPodcast.com Twitter: https://twitter.com/LevelZeroPod Facebook: Facebook.com/LevelZeroPod Sources for this episode: Original Xbox Reveal – CES 2001 - https://www.youtube.com/watch?v=Lu7o3exy00Q IGN Unfiltered – Seamus Blackley Interview - https://www.youtube.com/watch?v=Xi7T80JJLsY IGN Podcast Unlocked 201 - https://www.youtube.com/watch?v=rUODlNffWmU&t=1282s GameSpot – Xbox Console Evolution - https://www.youtube.com/watch?v=pcBg9GykSFU&t=99s --- Support this podcast: https://anchor.fm/levelzeropod/support
In the pandemic times, sourdough bread is king. Post Reports producer Reena Flores goes on a journey to find out why, with King Arthur Flour co-chief executive Karen Colberg and ancient bread maker Seamus Blackley. Read more:People are baking bread like crazy, and now we’re running out of flour and yeast.Now is the ideal time to learn to make sourdough bread. Here’s how.Subscribe to The Washington Post: https://postreports.com/offer
Seamus Blackley is the creator of the Xbox. He’s also an ancient Egypt enthusiast and baking hobbyist. Yes, you heard that right. Via Twitter, he assembled a rag-tag team of specialists: an archeologist (Dr. Serena Love) and a biologist (Rich Bowman). Together, they created a grand scheme: extract dormant yeast from the nooks and crannies of ancient Egyptian pots stored in the vaults of the world’s most prestigious museums and bake bread with it.
Sourdough starters! Ancient yeasts! Why we need/knead dough! And why you don't need to buy a starter to start. Polymath, particle physicist, inventor of the Xbox, and truly delightful fermentation nerd Seamus Blackley joins to chat about his kitchen adventures resurrecting dormant yeasts from 4,000 Egyptian baking vessels, plus wild yeasts, the infuriating myth of “yeast scarcity,” the beauty of everyday objects, the debt we owe our ancestors, the joy of getting to know your dough plus tons of tips for newbie and experienced bakers. The first half is all about the history of baking and yeasts and some hot Egyptian gossip, then we roll up our sleeves in the second half for how-tos. Forward this episode to anyone who bakes, who wants to bake, who lovingly feeds their jar of yeasts, who is intimidated by it or who just needs a lesson on how to slow down and enjoy the dormancy period we’re in right now. This episode’s got it all. Including some truly shameless bread puns. Follow Seamus @SeamusBlackley and here’s one recipe tutorial megathread: https://twitter.com/SeamusBlackley/status/1135328857660305408 Follow: Egyptologist Dr. Serena Love, microbiologist Richard Bowman @RBowman1234 and the coiner of “Gastroegyptology,” Kieran Donnachie A donation went to Boys and Girls Clubs of America: https://www.bgca.org Sponsor links: Sakara.com/ologies; Kiwico.com/ologies More links at alieward.com/ologies/gastroegyptology Transcripts & bleeped episodes at: alieward.com/ologies-extras Become a patron of Ologies for as little as a buck a month: www.Patreon.com/ologies OlogiesMerch.com has hats, shirts, pins, totes and STIIIICKERS! Follow twitter.com/ologies or instagram.com/ologies Follow twitter.com/AlieWard or instagram.com/AlieWard Sound editing by Jarrett Sleeper of MindJam Media & Steven Ray Morris Theme song by Nick Thorburn Support the show.
Just a conversation in isolation! Things “Free time” for parents working from home with children. Catching up on movies and video games. Stress. Running marathons with bikes. Remote learning, remote work, and video meetings. Bunnies and allergies in springtime. Skyrim! And immunotherapy and poisons. Bread Making bread while locked down! Peanut butter and jelly (jam!). Sourdough cultures. Making bread from actual ancient Egyptian yeast! Seamus Blackley bakes actual Ancient Egyptian bread: Twitter Support the show!
Naturalist and storyteller Sy Montgomery introduces us to emu pranks and explains how to hold a pinktoe tarantula. Seamus Blackley, the inventor of the Xbox, recreated ancient Egyptian sourdough bread using 4,000-year-old yeast extracted from Egyptian pottery.
Video game designer (he created the X-Box!) and baking enthusiast Seamus Blackley created a loaf of bread from a sample of Egyptian yeast that is 4500 years old. Hear all about how he did it as well as his Skyrim obsession and most importantly, how did the bread taste?!? Also, Matt and Michelle comment on the latest in avocado tech, the dubious history of Tabasco hot sauce and Marie Callender's pies that you should avoid.
Physicist and tech scientist Seamus Blackley visits with us about making bread from ancient yeast. Sheena Iyengar of the Colombia Business School discusses with us the downsides of having too much choice. Tradd Cotter of Mushroom Mountain and Mycomatrix visits with us about the many different uses of mushrooms. Frank Abagnale, author of "Scam Me If You Can," teaches us how we can recognize scams and avoid becoming victims.
We've reached the end of Season 2, and now it's time for the wrap-up. Surely with all 5 hosts present and the collective experience of over a year of podcasting, things should go smoothly, right? Right??Shoutouts to Seamus Blackley for his ancient egyptian sourdough bread. An imgur gallery of Groverhaus can be found here.Watching: Nothing!Featuring Sarah, Dan, Max, Argyle, and Elliott.Check us out on tumblr, twitter, and discord!Check out Noisespace and The Orange Groves!
Passages for the day:Colossians 3:1-3 (NRSV)Matthew 13:33 (NRSV)Here is the link to Seamus Blackley’s Twitter thread.
The Most Horse-Powerful Podcast On The Internet, The Xbox Drive is back with Episode 91! Sean played a great ID@Xbox title, Undead Horde! Luke hopped into the latest Forza title...a mobile game on PC, then did the same with Halo: Spartan Strike. Buckle up and drive safe!The PlaylistLuke: Halo: Spartan Strike, Forza StreetSean: Undead Horde, RAGE 2, Dauntless, Outer WildsBraking NewsXbox Windows 10 app re-branded to 'Xbox Console Companion' The Console Companion will likely become the place you access Project xCloud streaming on PC, and local Xbox to PC streaming that users enjoy today. https://www.windowscentral.com/xbox-windows-10-app-re-branded-xbox-console-companionUbisoft confirms Watch Dogs Legion for E3 2019This reveal arrives a day after the leak that said the next Watch Dogs would indeed be taking place in a "near-future, dystopian version of London."https://ca.ign.com/articles/2019/06/05/ubisoft-confirms-watch-dogs-legion-for-e3-2019Rocksteady will be at the PlayStation E3 stage. In other words, Rocksteady will not be at E3 2019. https://ca.ign.com/articles/2019/06/04/rocksteady-games-confirms-it-wont-be-showing-its-new-game-at-e3-2019Cuphead coming to Tesla https://ca.ign.com/articles/2019/06/02/cuphead-will-be-playable-in-tesla-model-3-model-s-and-model-x-cars Rocket League launches Summer Event: Rocket League Radical Summer. Features Ghostbusters car: Ecto-1 and celebrates the biggest ‘80s franchises: Knight Rider, Back to the Future, E.T. the Extra-Terrestrial, The Goonies, Karate Kid, DreamWorks Voltron Legendary Defender, WWE.Radical Summer will start and end with two new Premium Licensed DLC with the Ghostbusters Ecto-1 ($1.99 on June 10) and Knight Rider Car Packs (TBD). https://www.rocketleague.com/news/get-ready-for-radical-summer/Xbox Events App (Beta) Is Now Available On iOS and AndroidXbox fans gain access to exclusive content during events like E3, gamescom, and X0. Features include live streaming, the latest game videos, building a custom schedule of sessions to attend, and receiving notification of breaking Xbox news.https://majornelson.com/2019/06/03/xbox-events-app-beta-is-now-available-on-ios-and-android/Games with Gold for June: NHL 19, Rivals of Aether, Portal, Earth Defence Force 2017https://majornelson.com/2019/05/30/xbox-live-games-with-gold-for-june-2019/Xbox Game Pass for PC will include “100+ high-quality PC games from over 75 content partners including Bethesda, Deep Silver, Devolver, Paradox Interactive, Sega, and Xbox Game Studios”https://news.xbox.com/en-us/2019/05/30/microsoft-approach-to-pc-gaming/Xbox Body Wash is real. And so are the descriptions:"Lynx Xbox is a fresh scent of pulsing green citrus, featuring top notes of kaffir lime and winter lemon, aromatic herbal middle notes of mint and sage, and woody bottom notes of patchouli and clearwood. Containing a range of natural essential oils, the Xbox Lynx range comes with a sleek new look and features a body spray, deodorant, and shower gel."https://www.gamespot.com/articles/what-does-xbox-smell-like-xbox-body-wash-revealed-/1100-6467339/Seamus Blackley, creator of the Xbox, doesn't seem impressedhttps://twitter.com/SeamusBlackley/status/1136014492884557824AntiMacro made an astute observation: People are legit angry about Axe making an Xbox body wash… [then shows Gran Turismo-themed shaving cream, Infamous razors, Gameboy Bubble Bath]https://twitter.com/AntiMacro/status/1136289663419703300Pit Stop TopicsGave away SNK 40th Anniversary to PsychoUKNas666Gave away Void Bastards to ZakaGamerThe Car Pool - Listener QuestionsBrendan Myers @the_wintergamerWill Xbox say more about Project X Cloud because of stadia this week or will they say something when they are ready?Alex Buendia @alejandrogoodayHow many of the 14 first party exclusives Xbox will show off will be next gen games? I'm thinking probably 10. With 2 releasing this year and another 2 releasing next year.Todd Oxtra @secretfriendsu How much of the XBOX E3 presentation will be focused on Super Xbox hardware and exclusive games?PlugsiTunes: https://goo.gl/CMv4fr Google Play: https://goo.gl/3Z3egeSpotify: https://goo.gl/Vh4DH4Luke:http://twitter.com/MLSReserveshttp://mixer.com/insipidghostSean:http://twitter.com/seancapri http://twitch.tv/seancaprihttp://patreon.com/youmecapri
Xbox creator Seamus Blackley shares stories from his incredible career, from being given the name Seamus at his first game development job, to the infamous first-person PC game Trespasser, to creating the Xbox at Microsoft, and much more!
Halo 3 celebrates its 10th anniversary, so we reminisce with our memories of the campaign, the multiplayer, and the cultural impact it had. Plus: Square Enix doubles down on "games as a service," Xbox creator Seamus Blackley brings "The Duke" controller to Xbox One, and much more!
Our 250th episode aired live at E3 2016 with special guest and Xbox creator Seamus Blackley, so here it is in case you missed it. This was our live reactions to everything that had just happened at the Xbox press conference. Hope you enjoy it! And by the way, look for episode 251 at its regular time this Wednesday evening! And we've got our own YouTube channel too! Subscribe here: youtube.com/ignunlocked
We don't believe three generations of Xbox leadership have ever been brought into the same room before to share secrets and stories of Xbox history. Until now. In a once-in-a-lifetime episode, Xbox creator Seamus Blackley, Head of Xbox during the 360 launch Peter Moore, and current Head of Xbox Phil Spencer talk for 90 minutes about all three Xbox consoles, including beating Sony in the living room, where the Duke controller came from, how Gears of War influenced a critical decision for the Xbox 360 hardware, and so much more!