POPULARITY
Nerd Thug Radio returns with an awesome conversation with award winning author Austin Grossman who wrote fan favorite novel "Soon I Will be Invincible" and talks about his newest novel "Fight Me!". These Curious Conversations are long form, in depth conversations between Cory DLG and various people of various industries and life styles where they discuss how those industries work.
Welcome to Dev Game Club, where this week we revisit our series on Trespasser: The Lost World with an interview with Tony Rowe, who did QA on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49 Interview 1:13:20 Break 1:13:55 Outro Issues covered: time to take out the prehistoric trash, getting in, doubling up the QA team, the clay model of an island, having to rebuild the island, cutting a more open level, the empty plantation house, Microsoft Hiking Simulator, the bowling shirt, how long games took at the time, rising expectations, developing a software renderer, length of time and risk, entirely procedurally driving the critters, using a hill to escape a dinosaur, everything being a box, exploding physics boxes, choosing procedural animation, saying yes to too many things, a richer first person experience, locking the arm, emergent gameplay, a different context, building a separate demo level, overtime/double time/golden time, lack of friction, the floating plants, taking the blame, programming and managing at the same time, video game history and documenting game development, influences later, making it hard for game stores, dinosaur brains and subtlety, cranking up the anger, the importance of preservation, regressing bugs and test plans. Games, people, and influences mentioned or discussed: Star Wars, Call of Duty, Medal of Honor, Jurassic Park, Dreamworks, Electronic Arts, Spark Unlimited, LucasArts, Force Unleashed (series), First Assault, Drexel University, Greg Knight, Interweave, WayForward Technologies, Microshaft: Winblows 98, X-Fools, Star Warped, MYST, PYST, Parroty Interactive, Monopoly, Spielberg, Katzenberg, David Geffen, DOOM, Neverhood, Dark Forces, Skyrim, Indiana Jones and the Staff of Kings, PS3, Microsoft 360, Nintendo Wii, Nintendo DS, PSP, AMD, Quake, 3dfx Voodoo2, Dreamcast, PS2, Seamus Blackly, Looking Glass, Terranova: Strike Force Centauri, Richard Wyckoff, Austin Grossman, Andrew Grant, Tai-Fu, Small Soldiers, Crystal Dynamics, Noah Hughes, Kung Fu Panda, Unreal, Clive Barker's Undying, Fall Guys, 3D Studio MAX, Starfighter, Video Game History Foundation, Phil Salvador, Frank Cifaldi, UNESCO, Dinosaur Train, Terry Izumi, Clint Hocking, Far Cry 2, Half-Life 2, Octodad, Eidos, Spectre, Max Spielberg, Jet Lucas, Assassin's Creed, David Wolinsky, Apple ][, The Sims, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links: David Wolinsky's Interview with Steven Horowitz Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com
Shortbox Reflections #01 Super-Hero Prose (SS #23, from September 2014) Professor Alan and Em convene to reflect on a nearly 10-year-old episode, discussing the state of super-hero prose novels today, before replaying the episode from 2014 where they talked about the same topic. In the replay portion, they talk about non-comic books that feature superheroes. It's book report time, as the topic for this conversation is "super-hero prose." They talk about novelizations and adaptations, novels featuring DC & Marvel characters, novels featuring original characters, short stories, and even some fan-fiction. Click on the player below to listen to the episode: Right-click to download episode directly Here is a partial list of the stories and novels we mentioned, which you should purchase through Em's bookstore, The Book Loft. Playing for Keeps, by Mur Lafferty Sable, by Mike Grell Shadow Legion: New Roads to Hell, by Thomas Deja,, reviewed by Professor Alan here. Leaper, by Geoffrey Wood, reviewed by Professor Alan here. Soon I Will Be Invincible, by Austin Grossman, reviewed by Professor Alan here. Mary Jane & Mary Jane 2, by Judith O'Brien The She-Hulk Diaries, by Marta Acosta, reviewed by Professor Alan here. Promo: New Roads to Hell Send e-mail feedback to relativelygeeky@gmail.com You can follow Professor Alan on twitter @ProfessorAlan You may also subscribe to the podcast through iTunes or the RSS Feed.
We are joined by video game designer, and author Austin Grossman. His novels include "Soon I Will Be Invincible", "You", and "Crooked". Soon I Will Be Invincible was nominated for the 2007 John Sargent Sr. First Novel Prize. His writing has also appeared in Granta, the Wall Street Journal, and the New York Times. His game credits include Ultima Underworld 2, System Shock, Trespasser, Deus Ex, Epic Mickey, and Dishonored. He is currently Director of Game Design and Interactive Storytelling at Magic Leap. Austin joins us and talks about his life and journey in two industries and the story telling process for both novels and video games. we also talk about his new Novel "Fight Me" which becomes available May 23rd in the UK. Pick It Up Here! https://www.penguin.co.uk/books/446205/fight-me-by-grossman-austin/9780241555941
Welcome to Dev Game Club, where this week we begin a new series on 1998's Dreamworks Interactive title, Trespasser. We set it in its time (a year with many great games... and also Trespasser) and then discuss a bit of the games foibles and noble attempts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: an intro that works on many levels, repeating lines, games from this great year, a fan base that loves this game, Steven Spielberg bringing weight to bear, a relic, shooting for the stars, experimentation and memorability, the blase noting of dinosaurs, not reflecting a player's needs, learning from bad games, bringing in film people to do a game person's job, needing to get the game out, spotty voice acting, representing the character poorly, the weird IK and dinosaur behaviors, open spaces, committing to the bit, leveraging my hand, having to figure out how to solve a puzzle, outsmarting a procedurally generated raptor, other wonky games swinging for the fences, shipping a game without patches, Games, people, and influences mentioned or discussed: Jurassic Park, Minnie Driver, Richard Attenborough, Ocarina of Time, Metal Gear Solid, Baldur's Gate, Half-Life, Thief, Starcraft, RE 2, Grim Fandango, Unreal, Myth II, Fallout 2, Descent: Freespace, Starfighter, Rogue Squadron, MediEvil, Gran Turismo, Starsiege Tribes, Banjo Kazooie, Steven Spielberg, Boom Blox, EA, Wii, Louis Castle, Seamus Blackley, The Dig, Gilmore Girls, Quake, Velvet Goldmine, Studio 54, Good Will Hunting, Circle of Friends, Big Night, RTX Red Rock, Austin Grossman, Spider-man 2, Jamie Fristrom, Clint Hocking, Far Cry 2, Wayne Knight, Jeff Goldblum, DOOM (1993), System Shock (series), Surgeon Simulator, Goat Simulator, Octodad, Getting Over It with Bennett Foddy, X-COM, Julian Gollop, Arkham City, Galleon, Toby Gard, Die By The Sword, Artimage, Bloodborne, Kenneth Baker, Sea of Stars, SNES, Chrono Trigger, Sabotage Studios, Twin Suns Corp, Nintendo, Switch, Tacoma, Maas Neotek, Space Oddity, David Bowie, Alan Wake, Epic, Omicron: The Nomad Soul, Quantic Dream, Microsoft, Quantum Break, Roy Orbison, The Coconut Song, Guitar Hero, Brutal Legend, Ozzy Osborne, AC/DC, Def Leppard, Megadeth, Metallica, Iron Maiden, Arkham Knight, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Trespasser Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Michael Hebert is an associate professor at the School of Education at University of California, Irvine, and the director of the UCI Writing Project. His research interests include reading and writing development, how writing instruction influences reading development, and the identification of effective “writing to read” practices. Resources from this episode:More on Dr. Michael HebertProject WORDS (Workshop on Reading Development Strategies) for Pandemic Recovery in NebraskaProject ViewInstitute of Education SciencesNational Center for Special Education ResearchWe mentioned...Sarah Powell - Ep 28David Scanlon - Ep 25To read: Writing and Reading Connections: Bridging Research and Practice edited by Zoi A. Philippakos and Steve GrahamSoon I WIll Be Invincible by Austin Grossman
⚡️ A podcast on cosmic horror, weird fiction, genre topics, Lovecraftian fiction... and more! ⚡️ Did I say "podcast"? Sure! But it's more like joining friends to chat about your favorite horror movies and books, about cosmic horror, weird fiction, and other geeky topics!
Join host Adrian M. Gibson and authors Nicholas Eames, J. S. Dewes, Austin Grossman, Ciel Pierlot and Ron Walters as they take a deep dive into the virtual worlds of video games. During the panel they discuss the intersection between video games and SFF, the creative feedback loop between gaming and writing, incorporating games into book narratives, book-to-game adaptations and vice versa, developing and writing for video games and much more. EMAIL US WITH YOUR QUESTIONS & COMMENTS: sffaddictspod@gmail.com ABOUT THE AUTHORS: Nicholas Eames is the author of Kings of the Wyld and Bloody Rose, books one and two in The Band series. Find Nicholas on Twitter or his personal website. J. S. Dewes is the author of The Last Watch and The Exiled Fleet, books one and two in The Divide series, and she is a writer at the video game studio Humanoid Games. Find J. S. on Twitter or her personal website. Austin Grossman is an author, video game designer and freelance game consultant. As an author, he has written the books You, Soon I Will Be Invincible and Crooked. For video games, he has contributed as a writer or designer to games like System Shock, Deus Ex, Dishonored 1 & 2, Tomb Raider: Legend and more. Find Austin on Twitter or his personal website. Ciel Pierlot is the author of Bluebird, her debut novel. Find Ciel on Twitter or her personal website. Ron Walters is the author of Deep Dive, his debut novel. Find Ron on Twitter or his personal website. FIND US ONLINE: FanFiAddict Book Blog Discord Twitter Instagram MUSIC: Intro: "FanFiAddict Theme (Short Version)" by Astronoz Interlude 1: "The Wind" by Astronoz The Broken Binding Ad & Interlude 2: “Crescendo” by Astronoz Outro: “Cloudy Sunset” by Astronoz SFF Addicts is part of FanFiAddict, so check us out at https://fanfiaddict.com/ for the latest in book reviews, essays and all things sci-fi and fantasy, as well as the full episode archive for the podcast and the blog post accompanying this episode. Follow us on Instagram or Twitter @SFFAddictsPod, and please subscribe, rate and review us on your platform of choice, or share us with your friends. It helps a lot, and we greatly appreciate it. --- Send in a voice message: https://anchor.fm/sff-addicts/message
⚡️ A podcast on cosmic horror, weird fiction, genre topics, Lovecraftian fiction... and more! ⚡️⚡️⚡️ Did I say "podcast"? Sure! But it's more like joining friends to chat about your favorite horror movies and books, about cosmic horror, weird fiction, and other geeky topics!
Yeah, the way this movie was advertised is a bit different from how I took it. That happens. This is a detective x magic crossover event that might get you your fill of both (or not!) and it's called "Cast A Deadly Spell". My DVD copy is "Hechizo Letal" as it's in Spanish. I realize now that I didn't do a great job at relating this to Halloween (as it's actually release on the 31st of October as opposed to November 1st or, as I have so hackishly declared, Noirvember 1st). At the time of this writing I'm actually really sick and coughing out a lung or sleeping most of the day. It's not COVID, thankfully. I did need to record this in various sessions (re-record it at that--I could have nailed it the first time but I figured all I had to lose was time, ironically enough, and it is irony because I'm considering it from the point of an omniscient narrator with knowledge of the future but choosing to not intervene or change the events). But that means there is zero latitude to record pickups or just do it over for the third time. So there is some errata and missing pieces. "Mulholland Drive", the David Lynch picture, came out in 2001. I got "Mulholland Drive" vibes from "Witch Hunt". I wonder if he caught "Witch Hunt" (1994) at some point and it rattled around in his brain--there were two Lynch alums in it so it's quite possible. "Lost Highway" didn't come out until 1997, so my timeline of these movies is wrong, by the way. I don't know if I stated a timeline in the podcast but the way I was thinking about it was a little backwards. "Blue Velvet" and "Twin Peaks: Fire Walk With Me" had already come out so the aesthetic was there but the main points of my Lynch influence had not taken shape just yet. That's a wild fact check for my dumb ass. I misquoted Lovecraft in this movie. He says "show it some water.. but be discreet". Whoops. I didn't talk about the music in "Cast A Deadly Spell" at all. It actually won an Emmy. A Primetime Emmy. For this song: https://www.youtube.com/watch?v=NQm7ZAkfkYI. It was also nominated for sound editing. That's pretty rad. Curt Sobel did the music on this movie and it was good. I liked it. He's also done a ton of other work. His most recent credit was for "Rumble" and I was very much hoping that it was a movie about Link Wray & His Wray Men but it was not. Disappointing. Here's the link to a live stream from Sound Speeds Allen Williams about the IATSE stuff. He's also got a ton of sound capture stuff on his channel which is super useful or super interesting--depending on how you approach it. https://www.youtube.com/watch?v=cnFTEWvejXY. I know that I talked about "Yojimbo" being an adaptation of Red Harvest but Kurosawa went on record as saying it was actually The Glass Key. I haven't read The Glass Key (just yet) but it lines up pretty good with Red Harvest so.... shrug. I probably also got the timetable wrong there, too. The advertising material paints it as "Who Framed Roger Rabbit?" but with witches and zombies and that's honestly not a connection I would have made. I really overlooked that completely, but I also really like "Who Framed Roger Rabbit" quite a lot... it's just the shoe scene. Wow the shoe scene really messed me up. H. P. Lovecraft was a bit of a weirdo but I did learn, coincidentally, between the recording and the publishing of this episode that his father was committed and died in an asylum which what might have been late-stage syphilis. His mother was also committed at one point and died shortly thereafter. Lovecraft, himself, was plagued with mental health issues for most of his life and I can't help but think that it's linked to early tragedy combined with an intelligence that allowed for learning with out the life experience to contextualize information. That's an incredibly unscientific theory but it feels like it could be true. He also apparently didn't marry his cousin? I don't know. It seems that she was a fiction author. I did finish watching "Witch Hunt". I felt compelled. It wasn't that bad but it also wasn't that good, either. It lives in the middle. They definitely went for it with CGI that was of dubious effectiveness. There's also a trans madame in a magic brothel and a really loose analogue of magic use for The Red Scare which is really just cover for homosexuality or non-cishet or nontraditional (and I know that traditions vary wildly from what we think they are so I mean puritanical American traditions--I took a class on sexuality in college. I'm hip. I'm cool. That was like 15 years ago. I'm so old) sexuality which was also how HUAC was used in blackballing Communists and homosexuals in Hollywood. We do see a very young Clifton Collins Jr. at the brothel which is located in the Millard House, a Frank Lloyd Wright-designed house that has shown up in more than a couple of things--most lately that I can remember it's in Westworld (which might have an entire season that I haven't seen yet--yikes). I started to feel better about the plot and the mystery but then, after a little bit, I didn't? Does that make sense. Maybe it was illness and medication. Maybe I wasn't paying enough attention. Doesn't change my opinion of the movie. I also found out the name of the other theater in the Hollywood hills (or in the hills at least, not sure what exactly defines the "Hollywood" hills)--it's The Ford. I've been to the Hollywood Bowl and that was actually really cool. I think, in the animated movie "Sing", when their theater collapses (spoiler) the stage they end up on is an homage to The Ford but I could be wrong. Ward is wearing a really cool Hamilton watch, though. Hamilton Watch Company is an American company that got swallowed up by Swatch in 1969 and now, I guess, they are Swiss. But sir, ve are Sviss! ....them too! God bless Eurotrip. I went looking for and and, with the help of Bandrew Scott I found it to be a Piping Rock. That's a 1928 model, however, those were seemingly all gold. Watchcastage sleuth Bandrew then found that there was a reissue of the 1928 Yankees World Series version which is pretty cool. Check out the very fun podcast Boars, Gore, and Swords. Red Scott also has another podcast that I listen to called Failure to Adapt which is a good time if you read books and watch book movies. I talk good and stuff. Neil Gaiman's A Study In Emerald as a PDF exclusive on his website. I was unable to find the link that leads to the PDF at the moment (and it may have been lost in the website redesign shuffle) but the standard rights apply--don't resell or reproduce this story it's Neil's property, etc. There is a graphic novel that is available if you want to support the author. Support local booksellers if you can. There's also a board game which is, roughly, a deck builder. Check out Austin Grossman's work. Soon I Will Be Invincible is where I jumped on that train and I haven't jumped off. He's also a game designer and the list of games he's worked on include System Shock, Deus Ex, and Dishonored which are very much my shit. I think a really good representation of Lovecraft's work--but in a visual medium--is Polish painter, photographer, and sculptor Zdzisław Beksiński. Apparently his style is characterized as "dystopian surrealism" and holy shit is this Lovecraftian. Zdzislaw Beksinski - 707 artworks - painting (wikiart.org) gabe on Twitter: "don't want to go through whatever Zdzisław Beksiński went through https://t.co/CNcgVfERFe" / Twitter
Description All-star guest Nik English joins Joe to discuss Austin Grossman’s debut novel Soon I Will Be Invincible. It tells the story of Dr. Impossible trying to take over the planet, while Fatale joins a team of superheroes to try … Continue reading →
Welcome to THAT ESCALATED QUICKLY, a theme dedicated to movies that start in one genre and end in another. Our first movie is After Hours, which begins as a movie about a guy looking for a plaster of paris bagel and cream cheese paperweight and ends… well… as one. BDM and Clare bring on their second guest, novelist Austin Grossman, to discuss Martin Scorsese's weird, beautiful 1985 masterpiece. The drinking-while-recording policy produces some predictable consequences. Clare talks about her dad's experiences bartending in Manhattan around the same period as the movie. Martin Scorsese, if you're reading come on the pod; we promise we won't get drunk that time. Full notes at: https://www.patreon.com/stetpod
In this episode we review Soon I Will Be Invincible by Austin Grossman. This was a book recommended by another science fiction/ fantasy enthusiast and has some cool story elements. We hope you enjoy!
Join us this week as we discuss cyberpunk, genre, and Yosemite Sam. Liked the program? Please support us on Patreon at https://patreon.com/ewharrismusic Opening theme "Formula" performed live by E.W. Harris ewharris.bandcamp.com Other Music "Maricopa" by Ryan Morgan ryanmorgan.bandcamp.com "These Tires" by Matt Cranstoun mattcranstoun.bandcamp.com Outtro "New Wave Love Song" by Stacey Halstead Check out his newest project The Synesthetic at synesthetic.bandcamp.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/wastelandentertainment/message
Austin Grossman is one of my favorite authors. His books (including my personal recommendation, ‘Crooked’) typically reveal an alternate version of the reality you thought you were living in. Given that, his side gig as a design consultant to the video games and mixed reality industry makes total sense. Most recently, he also served as Director of Interactive Design at Magic Leap. We spoke about the emergence of XR (or extended reality), and the challenges of creating content and telling stories in multiple dimensions. According to Grossman, at Magic Leap, they often spoke of preparing for a future world ‘without screens’. So, just how far are we from that world of augmented experiences, and what will it mean for brands and storytellers when we get there?
Austin Grossman is one of my favorite authors. His books (including my personal recommendation, ‘Crooked’) typically reveal an alternate version of the reality you thought you were living in. Given that, his side gig as a design consultant to the video games and mixed reality industry makes total sense. Most recently, he also served as Director of Interactive Design at Magic Leap. We spoke about the emergence of XR (or extended reality), and the challenges of creating content and telling stories in multiple dimensions. According to Grossman, at Magic Leap, they often spoke of preparing for a future world ‘without screens’. So, just how far are we from that world of augmented experiences, and what will it mean for brands and storytellers when we get there?
In this episode, Neil, Niki, and Natalia discuss the anxiety over automation, new treatments for male baldness, and the controversial Trump spiritual advisor Paula White. Support Past Present on Patreon: https://www.patreon.com/pastpresentpodcast Here are some links and references mentioned during this week’s show: Automation and its effect on American jobs was a core theme at this month’s Democratic debate. Natalia referred to Rick Wartzman’s book The End of Loyalty: The Rise and Fall of Good Jobs in America, excerpted in POLITICO. Natalia also referenced this timeline chronicling fears of automation, at A raft of new products has emerged to fight an old problem: baldness. Natalia recommended Danielle Friedman’s InStyle article about the rebranding of baldness remedies by the wellness industry. Trump spiritual advisor Paula White has written a new book, endorsed by several evangelical leaders who once distanced themselves from her. Niki drew on Kelsey McKinney’s Buzzfeed article about televangelist Jim Bakker. In Episode 24, we discussed “Trump’s Evangelicals.” In our regular closing feature, What’s Making History: Natalia recommended a podcast on which she appears at a comedy club, “Nevertheless, She Existed.” Neil discussed Joseph Berger’s New York Times article, “How Amazon Has Transformed the Hasidic Economy.” Niki shared Austin Grossman’s Atlantic article, “Monocles Were Never Cool.”
Welcome to Dev Game Club, where we are finally turning our attention to 2000's Deus Ex. In our first episode in the series, we set the game in its time but also talk about its many connections to other games we've played here on the 'cast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Airfield Issues covered: ten hours of driving, convergent point in games, early indie dev mentality, formative early career game, a game that became a verb, commitment to multiple paths, merging RPG and action and other systems, branching skill trees, lack of classes, connecting to a more grokkable understanding, creating a subgenre, listening to E3 recaps, setting the game in time, a bunch of engine discussion, multi-route play and accommodating play styles, narrative beats that you can influence, supporting player choice, going super-lethal and being disincentivized, RPGs not tying choices together/mere mechanics, knucklehead stealth, linear tutorial, putting all the plants in the tutorial rooms, bulletproofing a level, blowing off your legs, supporting all the various possibilities, GDC post-Deus Ex, emergent gameplay, supporting a wide variety of player stories in emergent design, engineering around sources generally instead of specific things. Games, people, and influences mentioned or discussed: Ion Storm, Ultima (series), Irrational Games, Looking Glass Studios, Warren Spector, Harvey Smith, Anachronox, System Shock, Arkane Studios, Ricardo Bare, Prey, Dishonored II, Austin Grossman, Reed Knight, System Shock 2, Mass Effect (series), Junction Point, Origin Systems, Cyberpunk 2077, The Witcher, CD Project Red, Diablo II, Baldur's Gate II, Infinity Engine, Icewind Dale, The Sims, Hitman: Codename 47, Final Fantasy IX, Rainbow Six, Quake III Arena (DreamCast), Daikatana, PS2, Dark Cloud, SSX, Nintendo 64, Perfect Dark, Majora's Mask, Shenmue, Timesplitters, Soldier of Fortune, Elite Force, Bioshock, Escape from Monkey Island, Thief II, Unreal, Half-Life, id Software, Eidos, other Deus Ex titles, GO series, Planescape: Torment, Chris Avellone, Grand Theft Auto 3, Breath of the Wild, Oblivion, Dabominic, The2ndQuest, Link to the Past, Super Mario 64. Next time: Check Twitter for details @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
The fourth part in a series about the films of David Fincher and Paul Verhoeven. Jessa invites writer, Tech StartUp employee, and Harvard Alum Austin Grossman onto the show to discuss Finchers film about the bad men of tech, The Social Network, all the new forms of misogyny, and why Mark Zuckerberg is an asshole. You are probably going to be a very successful computer person. But you're going to go through life thinking that girls don't like you because you're a nerd. And I want you to know, from the bottom of my heart, that that won't be true. It'll be because you're an asshole.SUBSCRIBE to the #PublicIntellectual #Patreon page to access bonus content, merch, and more:https://www.patreon.com/publicintellectualPLEASE SUBSCRIBE AND RATE US on Apple Podcasts, Google Play, Stitcher, or wherever you get your podcasts. PUBLIC INTELLECTUAL IS A FOREVER DOG PODCASThttp://foreverdogproductions.com/fdpn/podcasts/public-intellectual/
That week, the Dev Game Club podcast welcomes special guest Ken Levine, founder of Irrational Games and designer/writer of System Shock 2! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:33 Intro 1:50 Early days of SS2 and Irrational 31:33 Break 1 31:57 SS2 World-building, design, future 1:17:16 Break 2 1:17:29 Quick note about next episode Issues covered: "Shock" prototype, Looking Glass relationship and Ken's early career there, Irrational Games beginning, business structure, imagining your audience and what you'd like to make, fingering .plan files, emergence and immersion, simulation, persistent world, personal ownership of experience, engine strengths and weaknesses, making fish stew, the benefits of constraints and happy accidents, polish, sense of place, naturalism in a science fiction setting, making the most of minimalism, turning a weakness into a strength, economical design, race track design/nooks and crannies, lack of time for level review, "spreading the butter thinner over the bread," elevator as storage chest, balancing, player skill vs. character skill, the "genius of the novice," story influences and groundedness, leaning on the audio space, writing towards the voices you have, bringing everything you have to the party, single-player squad shooters, letting people figure things out, crunchier design, the pendulum of accessibility, dealing with player frustration as a resource, what next Games, people, and influences mentioned or discussed: Paul Neurath, Looking Glass, Jon Chey, Rob Fermier, Apocalypse Now, Dark Engine, Thief, EA, Origin, Se7en, Doug Church, The Magnificent Seven, Star Trek: Voyager, Hideo Kojima, Eric Brosius, Dorian Hart, Insomniac Games, Naughty Dog, Star Wars, System Shock 1, John Carmack, Ultima Underworld, Choplifter, Defender, Asteroids, Space Invaders, Might and Magic series, Doom, Warren Spector, Bethesda Game Studios, Quake, Todd Howard, Fallout 3, Skyrim, The Division, Republic Commando, GTA series, Starfighter, Terra Nova, Roberta Williams, Alien/Aliens, Kemal Amarasingham, Stephen Russell, Terry Brosius, Courtnee Draper, Sean Vanaman/Jake Rodkin, Firewatch/Campo Santo, Bioshock, Freedom Force, SWAT 4, Tribes Ascend, The Lost, Firaxis Games, Minecraft, Dark Souls, Don't Starve, Fallout 4, Left 4 Dead, Battlezone, Austin Grossman. Next time: Hitman 2: Beginning through level 4 @IGLevine, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Summer is upon us, and that means we have some time to catch up on games, look to the future, and -- oh, my god! Nintendo just announced the Super NES Classic Edition! I'm freakin' out! On this week's episode of the GamesBeat Decides, that sweet boy Bob Gardner joins the podcast along with hosts Mike Minotti and Jeffrey Grubb. We talk about Wolfenstein: The New Order, Nier, and more before getting into the news. In the second half, Mike and Jeff discuss their excitement for the Super NES Classic, which is a throwback miniconsole from Nintendo that features 21 of that retro systems games built right into the box. Then we spend some time talking about parity and the Xbox One X. Also, be sure to stick around to the end for an interview with sci-fi author Austin Grossman and Intel VR director Kim Pallister about how today's clunky VR can turn into the holodeck of tomorrow. Games discussed this week: Wolfenstein: The New Order Nier: Automata Super Mario 64 Factorio Salt & Sanctuary Star Wars: The Old Republic --- Support this podcast: https://anchor.fm/gamesbeat-decides/support
Summer is upon us, and that means we have some time to catch up on games, look to the future, and -- oh, my god! Nintendo just announced the Super NES Classic Edition! I'm freakin' out! On this week's episode of the GamesBeat Decides, that sweet boy Bob Gardner joins the podcast along with hosts Mike Minotti and Jeffrey Grubb. We talk about Wolfenstein: The New Order, Nier, and more before getting into the news. In the second half, Mike and Jeff discuss their excitement for the Super NES Classic, which is a throwback miniconsole from Nintendo that features 21 of that retro systems games built right into the box. Then we spend some time talking about parity and the Xbox One X. Also, be sure to stick around to the end for an interview with sci-fi author Austin Grossman and Intel VR director Kim Pallister about how today's clunky VR can turn into the holodeck of tomorrow. Games discussed this week: Wolfenstein: The New Order Nier: Automata Super Mario 64 Factorio Salt & Sanctuary Star Wars: The Old Republic
I am not a crook. We review and discuss "Crooked" by Austin Grossman.
Alle Bücher müssen gelesen werden - Podcast über Science Fiction, Fantasy und Bücher
Thema der Woche: der Sieg des Bösen! Wer langweilige Superhelden sehen will, der möge ins Kino gehen. Viel interessanter sind doch die Bösen, und um die soll es in diesen Podcast gehen: In „Dr. Impossible schlägt zurück“ bekommen wir das klassische Setup: Ein Superschurke der die Welt erobern will, Superhelden, die in stoppen wollen. Ich […]
This week, the Dev Game Club podcast welcomes special guest Ken Levine, founder of Irrational Games and designer/writer of System Shock 2! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown:0:33 Intro1:50 Early days of SS2 and Irrational31:33 Break 131:57 SS2 World-building, design, future1:17:16 Break 21:17:29 Quick note about next episode Issues covered: "Shock" prototype, Looking Glass relationship and Ken's early career there, Irrational Games beginning, business structure, imagining your audience and what you'd like to make, fingering .plan files, emergence and immersion, simulation, persistent world, personal ownership of experience, engine strengths and weaknesses, making fish stew, the benefits of constraints and happy accidents, polish, sense of place, naturalism in a science fiction setting, making the most of minimalism, turning a weakness into a strength, economical design, race track design/nooks and crannies, lack of time for level review, "spreading the butter thinner over the bread," elevator as storage chest, balancing, player skill vs. character skill, the "genius of the novice," story influences and groundedness, leaning on the audio space, writing towards the voices you have, bringing everything you have to the party, single-player squad shooters, letting people figure things out, crunchier design, the pendulum of accessibility, dealing with player frustration as a resource, what next Games, people, and influences mentioned or discussed: Paul Neurath, Looking Glass, Jon Chey, Rob Fermier, Apocalypse Now, Dark Engine, Thief, EA, Origin, Se7en, Doug Church, The Magnificent Seven, Star Trek: Voyager, Hideo Kojima, Eric Brosius, Dorian Hart, Insomniac Games, Naughty Dog, Star Wars, System Shock 1, John Carmack, Ultima Underworld, Choplifter, Defender, Asteroids, Space Invaders, Might and Magic series, Doom, Warren Spector, Bethesda Game Studios, Quake, Todd Howard, Fallout 3, Skyrim, The Division, Republic Commando, GTA series, Starfighter, Terra Nova, Roberta Williams, Alien/Aliens, Kemal Amarasingham, Stephen Russell, Terry Brosius, Courtnee Draper, Sean Vanaman/Jake Rodkin, Firewatch/Campo Santo, Bioshock, Freedom Force, SWAT 4, Tribes Ascend, The Lost, Firaxis Games, Minecraft, Dark Souls, Don't Starve, Fallout 4, Left 4 Dead, Battlezone, Austin Grossman. Next time:Hitman 2: Beginning through level 4 @IGLevine, @brett_douville, @timlongojr, and @devgameclubDevGameClub@gmail.com
Target robots, The Democratic debate, Handing it over to Trump, The Martian, Crooked by Austin Grossman, SOMA, Wi U Super Mario world editor.
48: Even the past is new again… After a quick lightning round, we look at the past. Or at least alternative pasts. First, we discuss Nixon and Crooked by AUSTIN GROSSMAN. (We might even have a political discussion!) Then, we follow Peter Pan to World War II with Peter Panzerfaust written by KURTIS J WIEBE. Finally, we end with the Grrr and the Arrrgh.
Ser malo también es duro. Que se lo pregunten al Doctor Imposible, el mayor supervillano de su generación; encarcelado tras doce intentos de conquistar el mundo, Imposible pone en marcha su último plan cuando por pura coincidencia su némesis, Fuego Esencial, ha desaparecido. El reformado grupo de superhéroes llamado los Nuevos Campeones y su nueva incorporación, la cyborg llamada Fatale, cree que Imposible es el responsable de su desaparición y se lanzan en su búsqueda. Narrada desde el punto de vista de Imposible y Fatale, Muy pronto seré invencible es una curiosa novela que mezcla los clichés más clásicos de los superhéroes con una narrativa introspectiva y un gran desarrollo de personajes. Víctor nos habla de ella en el podcast de hoy. Incluye un malvado tema de Kirby Krackle.
Levapalooza! Lev Grossman (The Magicians) assembles the Super Friends of Brooklyn-based fantasy and sci-fi authors to help launch his latest, the New York Times #1 Bestseller The Magician's Land. Also: reviews of Fives and Twenty-Fives by Michael Pitre and Further Out Than You Thought by Michaela Carter. Special appearances by Margaret Stohl (Beautiful Creatures), Michelle Hodkin (The Mara Dyer Trilogy), Lauren Oliver (The Delirium Trilogy), Erin Morgenstern (The Night Circus), and Austin Grossman (Soon I Will Be Invincible). Find all the titles discussed in this episode at Greenlightbookstore.com/Radio5
"...in videogames, you're constantly having to re-think what your idea of story is..."
"Unconventional Education Fuels Author's First Novel"
"I wanted to savor how really cool it is to hang out with superheroes"