Podcasts about GameTek

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Best podcasts about GameTek

Latest podcast episodes about GameTek

Video Game Newsroom Time Machine

Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:      7 Minutes in Heaven: Mortal Kombat 2 (SNES, Genesis, Game Gear, Game Boy) Video Version: https://youtu.be/KI-X2NobWF0     https://www.mobygames.com/game/600/mortal-kombat-ii/ Corrections: September 1994 Ep - https://youtu.be/CvMg_FUb3p0 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://www.imdb.com/title/tt0131646/     https://www.mobygames.com/company/8/software-toolworks-inc-the/     Console Wars Readthrough - https://youtu.be/wYhpTBPXZkI     LGR Never Obsolete PC - https://www.youtube.com/watch?v=qQo0yOqOb_4     George Morrow -      Krzysztof Kieslowski - https://www.imdb.com/name/nm0001425/      1994     Nintendo caves to E3     Nintendo of America to attend E3 show in Los Angeles, Business Wire, October 4, 1994, Tuesday CES interactive postponed     Nintendo of America to attend E3 show in Los Angeles, Business Wire, October 4, 1994, Tuesday Nintendo lowers investor expectations     NINTENDO TO SEE 2ND SALES, PROFIT DROPS, Jiji Press Ticker Service, OCTOBER 4, 1994, TUESDAY     Nintendo revises FY '94 performance downward, Report From Japan, October 5, 1994          Nintendo sales, profits to post 2nd yearly fall,The Daily Yomiuri, October 5, 1994, Wednesday     Nikkei lower on new issue worries, Financial Times (London,England), October 5, 1994, Wednesday, London, Section: World Stock Markets (Asia Pacific); Pg. 41, Byline: By EMIKO TERAZONO           SEGA HITS '94 LOW ON TSE,Jiji Press Ticker Service,OCTOBER 4, 1994, ,TUESDAY Thornton warns of UK video game market decline     THORNTON ISSUES WARNING AS VIDEO GAMES SALES PLUMMET, The Guardian (London), October 6, 1994, Section: THE GUARDIAN , CITY PAGE; Pg. 19 CentreGold buys Core     CentreGold picks up Core, The Independent (London), October 27, 1994, Thursday, Section: BUSINESS & CITY PAGE; Page 42 Convergance  is the name of the game     Merging on The Information Superhighway The New Comfort Zone Where Public Meets Private - Correction Appended,  The New York Times, Correction Appended, Distribution: Home Design MagazineHome Design Magazine, Section: Section 6; ; Section 6; Part 2; Page 40; Page 21; Column 3; Column 2; Home Design MagazineHome, Design Magazine ; Part 2; ; Column 3; Column 2;Byline: By Phil Patton; By JULIE V. IOVINE     "Media Futures: SRI denounces superhighway claims, Financial Times (London,England), October 31, 1994, Monday, Section: Pg. 13 Length: 507 words, Byline: By RAYMOND SNODDY"     https://en.wikipedia.org/wiki/IBM_Simon Microsoft to buy Intuit     Microsoft To Acquire Intuit, Shareholder Sues, Newsbytes News Network, October 14, 1994        https://en.wikipedia.org/wiki/Microsoft_Money        BUSINESS TECHNOLOGY; Banks Going Interactive to Fend Off New Rivals, The New York Times, October 19, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; First Virtual Holdings brings banking into cyberspace         A Credit Card for On-Line Sprees, New York Times (National Edition), October 15, 1994, Business and Industry, Section: Pg. Y17; Vol. 144; No. 49,850; ISSN: 0362-4331    https://www.pcmag.com/encyclopedia/term/first-virtual        https://en.wikipedia.org/wiki/Einar_Stefferud     HOME SHOPPING NETWORK STORE LAUNCH ON PRODIGY SUCCESSFUL, PR Newswire, October 18, 1994, Tuesday - 10:04 Eastern Time, Section: Financial News MicroTime Media is bringing ads to games     Media: Watch out Sonic, the admen are coming; Maggie Brown meets the founder of an advertising agency that is putting commercials into computer games, The Independent (London), October 18, 1994, Tuesday, Section: MEDIA PAGE; Page 29         https://danielbobroff.com/     https://www.mobygames.com/game/1777/push-over/     https://www.mobygames.com/game/581/james-pond-2-codename-robocod/ Dreamworks announced     Spielberg, Katzenberg, Geffen Troika Launch Entertainment Venture. The Associated Press. October 13, 1994, Thursday, PM cycle. Section: Business News. Byline: By JOHN HORN, AP Entertainment Writer     https://archive.org/details/menwhowouldbekin0000lapo Sega expands Model 2 offerings     https://archive.org/details/edge-013-october-1994/page/10/mode/1up?view=theater     https://segaretro.org/Sega_Model_2 Namco's Empire of Egg ups the ante     https://archive.org/details/edge-013-october-1994/page/16/mode/1up?view=theater     https://en.wikipedia.org/wiki/Wonder_Eggs Sega VR parks coming to Canada     --The Business Report--, Broadcast News (BN), October 25, 1994 Tuesday         https://en.wikipedia.org/wiki/Playdium         https://web.archive.org/web/19970223190650/http://www.playdium.com/      Aussie arcades go family friendly     ARCADE GAMES ARRIVE, The Courier Mail (Australia), October 30, 1994 Sunday, 2 - STATE, Section: Pg. 13, Byline: VEITCH C      Next Gen battle lines drawn at Japan Electronics Show     Next-Generation Game Machines Battle at Japan Electronics Show, The Associated Press, October 4, 1994, Tuesday, AM cycle, Section: Business News, Byline: By DAVID THURBER, Associated Press Writer     https://archive.org/details/GamePro_Issue_063_October_1994 pp178     JVC to Enter Video Game Machine Market Through Sega OEM, Japan Industrial Journal, October 5, 1994         https://segaretro.org/JVC        JVC to market Sega's Saturn video game machines, Japan Economic Newswire, OCTOBER 24, 1994, MONDAY, Dateline: TOKYO, Oct. 24 Kyodo       https://segaretro.org/Sega_Saturn#Models Sega announces Saturn launch price     Sega to sell new generation of video game machines, Japan Economic Newswire, OCTOBER 7, 1994, FRIDAY     SEGA SHARES FALL BELOW 5,000 YEN ON TSE,Jiji Press Ticker Service, OCTOBER 17, 1994, MONDAY, Dateline: TOKYO, OCT. 17         SEGA HITS NEW 1994 LOW ON TSE, Jiji Press Ticker Service, OCTOBER 24, 1994, MONDAY, Dateline: TOKYO, OCT. 24         Shanghai A shares decline by 8.1 per cent, Financial Times (London,England), October 27, 1994, Thursday, Section: World Stock Markets (Asia Pacific);,pg. 49, Byline: By EMIKO TERAZONO     https://archive.org/details/edge-013-october-1994/page/9/mode/1up?view=theater        https://archive.org/details/edge-013-october-1994/page/7/mode/1up?view=theater Matsushita announces cheaper 3DO     Matsushita introduces cheaper game machine, The Daily Yomiuri, October 21, 1994, Friday, Byline: Yomiuri Shimbun     https://archive.org/details/egm-2-october-1994/page/n39/mode/1up Sony announces PSX price     Sony to Launch New Video Game Machine, Associated Press Worldstream, October 27, 1994; Thursday 08:44 Eastern Time         Sony to introduce next-generation video game machine, Report From Japan, October 28, 1994 NEC reveals PC-FX launch date and price     NEC joins video game war, Agence France Presse -- English, October 31, 1994 05:54 Eastern Time 3DO to charge developers $3 fee     3DO kicks off holiday season with aggressive national advertising campaign, Business Wire, October 21, 1994, Friday 3DO devs revolt     3DO FACES REVOLT BY GAME DEVELOPERS OVER FEE TO CUT MANUFACTURERS' LOSSES, WALL STREET JOURNAL, October 24, 1994, Monday, Section: Section B; Page 3, Column 1, Byline: BY JIM CARLTON Toys R Us to stock Jaguar     Toys R Us stocks up on Jaguar, the world's first 64-bit video game system; Atari launches multi-million dollar marketing campaign for Jaguar, Business Wire, October 10, 1994, Monday         https://youtu.be/ndcTWeaVbLQ?si=kX5qo8st8oPI1wT0     https://archive.org/details/GamePro_Issue_063_October_1994 pp178        https://songbird-productions.com/jagdomain/jvmfaq.html Nintendo retakes 16 bit crown     "Nintendo Retakes 16-Bit Sales Crown, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 28, 1994, Business and Industry Section: Pg. B3; Vol. LXXVI; No. 11; ISSN: 0099-966" Nintendo nixes Play it Loud campaign     PLAY IT GONE, ADWEEK, October 31, 1994, Western Advertising News Edition     https://youtu.be/FArjEUhBgP4?si=JkfYhRH8hkeB8-_M Nintendo mails out 2 million video cassettes     Mario Homes in on D-Base, Ad Day, October 10, 1994, Section: DMK; Pg. 14, Byline: By Terry Lefton        https://youtu.be/Rv_YCSbWP78?si=jYmiIbfLxG87xjbv         Video game king invades cyberspace jungle; Nintendo of America enters the information super highway to launch Donkey Kong Country, Business Wire, October 13, 1994, Thursday         Nintendo Is Expecting Revenue From Game To Top $100 Million, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 26, 1994, Business and Industry, Section: Pg. B12; Vol. 224; No. 82; ISSN: 0099-9660     NINTENDO'S BIGGEST EVER GAMES LAUNCH AND BRITAIN IS AHEAD OF THE REST., PR Newswire Europe, October 28, 1994, Origin Universal News Services Limited, 1994, Section: GENERAL AND CITY NEWS Acclaims gets Marvel license     TCI may form Acclaim alliance, United Press International, October 19, 1994, Wednesday, BC cycle, Section: Domestic News, Dateline: ENGLEWOOD, Colo., Oct. 19 TCI buys into Acclaim     TCI to buy 10 percent of Acclaim, United Press International, October 20, 1994, Thursday, BC cycle, Section: Domestic News, Dateline: ENGLEWOOD, Colo., Oct. 20 Virtuality is virtually everywhere     Atari plans to put virtual reality into home computer games, The Sunday Times (London), October 30, 1994, Sunday, Section: Features, Byline: Steve Boxer        https://upload.wikimedia.org/wikipedia/commons/9/95/Project_Elysium_pg_1.jpg       https://en.wikipedia.org/wiki/Sega_VR        Atari joins forces with Virtuality to offer home virtual reality games by,Christmas 1995, Business Wire, October 25, 1994, Tuesday     https://en.namu.wiki/w/%EC%A0%84%EB%87%8C%EC%A0%84%EA%B8%B0%20%EB%84%B7%20%EB%A8%B8%ED%81%AC     Laser Quest transforms itself to push virtual reality 'tag' game, The Financial Post (Toronto, Canada), October 15, 1994, Saturday,WEEKLY EDITION, Section: SECTION 4, SPECIAL REPORT: COMPUTERS; Pg. C26; PROFILE, Byline: Johanna Powell ESRB announces rating milestone     ENTERTAINMENT SOFTWARE RATING BOARD ANNOU CES 100 INTERACTIVE ENTERTAINMENT PRODUCTS RATED IN FIRST MONTH, PR Newswire, October 5, 1994, Wednesday - 19:40 Eastern Time      RSAC rates Doom     CONSUMER SOFTWARE RATING SYSTEM RECEIVING STRONG INDUSTRY SUPPORT, PR Newswire, October 6, 1994, Thursday - 07:00 Eastern Time Sega breaks budget records         Video, Playback, October 10, 1994, Section: Pg.VI-1, byline: Laura Pratt      Mobile phones set to be hot Xmas item in UK     And only 75 shopping days to go . . ., The Independent (London), October 9, 1994, Sunday, Section: HOME NEWS PAGE; Page 6 Bible goes Gameboy         Game Boy offers competition to Gideons, St. Petersburg Times (Florida), October 8, 1994, Saturday, City Edition, Section: CITY TIMES; Religion; Pg. 8          October 10th is Doomsday      DOOM II: Hell On Earth now available, Business Wire, October 10, 1994, Monday     Doom II' video game rates an 'M', USA TODAY, October 11, 1994, Tuesday, FINAL EDITION, Section: LIFE; Pg. 1D IBM falls to 4th place among Aptiva sell out     "IBM Sells Out New Aptiva PC Shortage May Cost Millions in Potential Revenue, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 7, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 69; ISSN: 0099-9660"     TECHNO-POP; PCs Embrace Mass Market Promos, Partners, Ad Day, October 17, 1994, Section: PROMOTIONS; Pg. 1, Byline: By Karen Benezra and Gerry Khermouch     IBM GETS BACK TO ITS ROOTS, The Australian Financial Review, October 24, 1994 Monday, Late Edition, Section: INFORMATION TECHNOLOGY; Pg. 40, Byline: DAVID CROWE Packard Bell rises to 3rd place in PC biz     Packard Bell's Surpirsing PC Rise, New York Times (National Edition), October 12, 1994, Business and Industry, Section: Pg. C1     https://vintage-packard-bell.fandom.com/wiki/Spectria_610_AN        https://en.wikipedia.org/wiki/Packard_Bell Microsoft Revenues jump!         Computer Update, The Independent (London), October 24, 1994, Monday, Section: NETWORK PAGE; Page 27, Byline: TIM JACKSON     Microsoft's Gates Heads Richest Americans List, Newsbytes, October 3, 1994, Monday, Section: NEWS Build to Order PCs boom     THE GLOBAL GUARD: THE INFORMATION REVOLUTION; The young pretenders ready to stake their claim, The Guardian (London), October 20, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T15 Hyundai and DLT see PC-to-TV as the future of multimedia     Display Research In Technology Pact With Hyundai, Newsbytes, October 4, 1994, Tuesday, Section: NEWS, Dateline: KWAI CHUNG, HONG KONG FMV goes software only     Full-motion, full-screen realism without MPEG chips in GameTek's Quarantine CD-ROM, using Duck TrueMotion video, Business Wire, October 10, 1994, Monday     https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1          https://segaretro.org/TrueMotion Mindscape buys SSI     MINDSCAPE, INC. ACQUIRES STRATEGIC SIMULATIONS, INC.; ACQUISITION STRENGTHENS ENTERTAINMENT DEVELOPMENT, EFFORTS, PR Newswire, October 20, 1994, Thursday - 08:16 Eastern Time, Section: Financial News Corel gets into games     Corel decides to spread its software bets around; Company moves, aggressively into new markets, The Ottawa Citizen, October 8, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. E1          https://www.mobygames.com/company/2075/cascade-parent-limited/ Will Wright working on Project X     Meet Mr. SimCity, Newsweek, October 24, 1994 , UNITED STATES EDITION, Section: Pg. 48, Byline: BARBARA KANTROWITZ Politicians are concerned about the internet     "Ottawa seeks advice about privacy Information highway raises new questions, paper says, The Toronto Star, October 15, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. C3, Byline: BY ROBERT BREHL TORONTO STARPRIVACY RIGHTS CANADA COMPUTER TELECOMMUNICATIONS            Regulator may police culture at infohighway phone booths, The Ottawa Citizen, October 1, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. D1, Byline: ALANA KAINZ; CITIZEN" College kids are becoming email  junkies     "On campus, there's a letter in the e-mail, USA TODAY, October 5, 1994, Wednesday, FINAL EDITION, Section: LIFE; Pg. 6D; Education, Byline: Karla Price            Internet the focus of Calgary computer sho Calgary Herald (Alberta, Canada), October 6, 1994, Thursday, FINAL EDITION, Section: COMPUTERS; Pg. D10, Byline: MEL DUVALL"     Commercial services: where content is king, The Toronto Star, October 27, 1994, Thursday, METRO EDITION, Section: FAST FORWARD; Pg. J2 Compuserve to open service to the Internet     DRIVE FOR INFORMATION, The Courier Mail (Australia), October 25, 1994 Tuesday, 2 - FIRST WITH THE NEWS, Section: Pg. 34, Byline: COX P Apple to Cyberdog it     Secret Apple Cyberdog unleashed on Internet, USA TODAY, October 24, 1994, Monday, FINAL EDITION, Section: MONEY; Pg. 1B, Byline: James Kim         https://en.wikipedia.org/wiki/OpenDoc         https://en.wikipedia.org/wiki/Cyberdog      The file format of the web is still in doubt     Dial-a-catalog, Forbes, October 10, 1994, Section: ON THE COVER; Computers/Communications; Pg. 126, Byline: By David C. Churbuck Cybersquatting demo'd     Computer Update, The Independent (London), October 24, 1994, Monday, Section: NETWORK PAGE; Page 27, Byline: TIM JACKSON Maryland's Sailor Project sees expansion need     TESTIMONY OCTOBER 4, 1994 BARBARA G. SMITH ON BEHALF OF MARYLAND'S SAILOR PROJECT HOUSE SCIENCE/SCIENCE INTERNET ACCESS, Federal Document Clearing House Congressional Testimony, October 4, 1994, Tuesday, Section: CAPITOL HILL HEARING TESTIMONY      Pearson buys Future     PEARSON BUYS FUTURE PUBLISHING FOR 52.5 MLN STG: 2, Extel Examiner, October 24, 1994, Monday - 08:25 Eastern Time, Section: Company News; Takeovers and Acquisitions Ziff family sells Ziff Davis     ZIFF FAMILY SELLS ZIFF-DAVIS PUBLISHING COMPANY TO FORSTMANN LITTLE FOR $1.4 BILLION, PR Newswire, October 27, 1994, Thursday - 12:52 Eastern Time Ziff Davis launches Family PC     NEW COMPUTER MAGAZINE APPEALS TO FAMILIES, The Columbian (Vancouver, A.), October 09, 1994, Sunday, Section: Money; Byline: By MICHAEL J. HIMOWITZ The Baltimore Sun Computer Living breaks records in Australia     Computer Living Largest Launch In Australian History, Newsbytes News Network, October 21, 1994     PC USERS RESUME AFFAIR WITH MAGS, Philadelphia Daily News, October 28, 1994 Friday PM EDITION, Section: BUSINESS , MONEYTALK; Pg. 75, Byline: Michael Connor, Reuters      Supreme Court won't review Game Genie case     No Headline In Original, WALL STREET JOURNAL, October 13, 1994, Thursday, Section: Section B; Page 2, Column 4 Mario Paint suit dismissed     Nintendo claims victory in inventor's patent suit, The Toronto Star, October 15, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. C7          NINTENDO PREVAILS IN PATENT INFRINGEMENT CASE, PR Newswire, October 14, 1994, Friday - 11:00 Eastern Time, Section: Financial News      Jail time first for software pirate     https://www.tampabay.com/archive/1994/08/22/software-pirate-is-first-to-get-prison-time/         https://archive.org/details/PC-Player-German-Magazine-1994-10/page/n15/mode/2up Nintendo donates to epilepsy research     Nintendo to help study video-epilepsy link, The Daily Yomiuri, October 15, 1994, Saturday, Byline: Yomiuri Shimbun      UK to begin game preservation     SuperMario and Aladdin meet Marlon Brando; The National Film and Television Archive, preserver of artistic heritage, is planning a collection of video games. Nick Wray reports, The Independent (London), October 10, 1994, Monday, Section: NETWORK PAGE; Page 24, Byline: NICK WRAY Home office furniture goes upscale     COMPUTER STATIONS GO HIGH-STYLE HOME-ENTERTAINMENT SYSTEMS AND WORK PODS HIGHLIGHTED AT SHOW. / WANT A LOUIS XV ARMOIRE FOR YOUR TELEVISION SET AND SEREO AND VCR? JUST LIKE THOSE IN,THE 18TH-CENTURY FRENCH COURT?, The Philadelphia Inquirer, October 21, 1994 Friday FINAL EDITION, Section: FEATURES MAGAZINE: HOME & DESIGN; Pg. E01, Byline: Susan Caba, INQUIRER STAFF WRITER Taco Bell gameifies employee performance     Users eye game technology to spice up service, Computerworld, October 10, 1994, Section: NEWS; MULTIMEDIA; Pg. 24, Byline: Suruchi Mohan; CW Staff MK Album     https://archive.org/details/Electronic_Gaming_Monthly_63_October_1994_U/page/n157/mode/1up?view=theater MK Live coming to an arena near you     Fishof Producing $2.5 Million Mortal Kombat Arena Show, Amusement Business, October 31, 1994, Business and Industry, Section: Pg. 14; Vol. 106; No. 43; ISSN: 0003-2344, Byline: Susan Ray          https://en.wikipedia.org/wiki/Mortal_Kombat:_Live_Tour Raul Julia RIP     Puerto Rico to salute late actor Raul Julia, USA TODAY, October 25, 1994, Tuesday, FINAL EDITION, Section: LIFE; Pg. 1D, Byline: Ann Oldenburg Quote of the month:      CBS is No. 1 with older viewers, but other networks say 'So what?' The Gazette (Montreal, Quebec), October 2, 1994, Sunday, FINAL EDITION, Section: ENTERTAINMENT: SHOWCASE; Pg. F4, byline: ED BARK; DALLAS MORNING NEWS Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

The Retro Hour (Retro Gaming Podcast)
469: Behind the Scenes of GTA 3 & Guitar Hero with Kelly Sumner - The Retro Hour EP469

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Feb 28, 2025 90:45


In part two of our epic interview with Kelly Sumner, we move beyond Commodore and into his time at GameTek and Take-Two Interactive. Kelly shares behind-the-scenes stories from the launch of GTA 3 and his experiences working with the Houser brothers. We also dive into his time as CEO of RedOctane, where he helped turn Guitar Hero into a global phenomenon.  Recreational Music: https://reactionalmusic.com/ Contents: 00:00 - The Week's Retro News Stories  41:18 - Kelly Sumner Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes Sonic & The Moon Facility playable demo: https://tinyurl.com/2yjjezte MSX laptop: https://tinyurl.com/3e5rzs44 Samurai Pizza Cats game: https://youtu.be/jErZx5DekeI Nightmare Busters: https://tinyurl.com/3njnctrs Official WinRAR bag: https://in.tern.et/en-gb

Decision Space
The Sweet Spot Mechanic (WWTA)

Decision Space

Play Episode Listen Later Oct 9, 2024 59:59


Decision Space is the podcast about decisions in board games. Join our active and welcoming Discord community, Join the crew today! (Decision Space Patreon), or Leave us a review wherever you find this podcast! Episode 186 - What We Talk About When We Talk About the Sweet Spot Mechanic In this game we talk about the sweet spot mechanic, which is kind of but not quite a jackpot mechanic and an efficiency puzzle! We try to define this term and discuss the games that fit, a conversation that takes us beyond the bounds of the cardboard playing surface. This topic came to us from Geoff Englestein's GameTek blog in the below-mentioned article. You can and should subscribe to the GameTek blog there! GameTek Blog Link: The Goldilocks Zone Building in a sweet spot   Preplanners We have a top-secret game preview, our first ever, coming soon! Any guesses what it is?   Music and Sound Credits Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s You can find more information about Hembree at https://www.hembreemusic.com/.  Thank you to Flash Floods for use of their song Palm of Your Hand as a sting from their album Halfway to Anywhere: https://open.spotify.com/album/2fE6LrqzNDKPYWyS5evh3K?si=CCjdAGmeSnOOEui6aV3_nA Rules Overview Music:  Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060​ Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way...​ Music promoted by Audio Library https://youtu.be/pJThZlOuDtI Contact We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Instagram @DecisionSpacePod and talk to us there! If you prefer email, then hit us up at decisionspa@gmail.com. This information is all available along with episodes at our new website decisionspacepodcast.com. Byeee!

To be on Pod – Der Retrospiele-Podcast
Der Preis ist heiß (Amiga, C64)

To be on Pod – Der Retrospiele-Podcast

Play Episode Listen Later Oct 1, 2023 24:58


In dieser Episode von To be on Pod geht es abermals ins virtuelle Fernsehstudio der 90er Jahre. Björn und Christian raten munter zahlreiche Preise in der Spieleumsetzung der TV-Show „Der Preis ist heiß“ von GameTek aus dem Jahre 1991 für Amiga und C64. Helft uns, den Superpreis abzusahnen wenn es wieder heißt: „Meine Damen und Herren… das Rad!“ PS: Gefällt dir unser Podcast? Dann freuen wir uns über Bewertungen auf Spotify und Apple Podcasts sowie Likes und Kommentare auf Twitter und Instagram! Wenn du uns gerne privat schreiben möchtest, dann sende uns doch einfach eine E-Mail an ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠kontakt@tobeonpod.de⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ – Wir freuen uns auf dein Feedback! Weiterführende Links zu dieser Episode: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Unsere Website⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠Podcassette vorbestellen⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠Sprachnachricht senden⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP auf Nostr⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TBOP Discord-Channel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Den Podcast auf Ko-fi unterstützen⁠⁠⁠

To be on Pod – Der Retrospiele-Podcast

In dieser Episode von „To be on Pod“ verschlägt es Björn und Christian in das pixelige Fernsehstudio der Computerspiel-Umsetzung der beliebten Gameshow „Glücksrad“ von GameTek aus dem Jahre 1990 für Amiga und C64. Begleitet uns zwischen Extradreh und Bankrott im erbitterten Kampf gegen die Buchstabenfee, während wir unsere mächtigste Geheimwaffe auspacken: Das ERNSTL! PS: Gefällt dir unser Podcast? Dann freuen wir uns über Bewertungen auf Spotify und Apple Podcasts sowie Likes und Kommentare auf Twitter und Instagram! Wenn du uns gerne privat schreiben möchtest, dann sende uns doch einfach eine E-Mail an ⁠⁠kontakt@tobeonpod.de⁠⁠ – Wir freuen uns auf dein Feedback! Weiterführende Links zu dieser Episode: ⁠⁠Unsere Website⁠⁠ ⁠⁠TBOP auf Twitter⁠⁠ ⁠⁠TBOP auf Instagram⁠⁠ ⁠⁠TBOP auf Nostr⁠⁠ ⁠⁠TBOP Discord-Channel⁠⁠ ⁠⁠Den Podcast auf Ko-fi unterstützen

Casella d’eixida
5x6 Crítica lúdica

Casella d’eixida

Play Episode Listen Later Apr 6, 2023 58:25


A aquest episodi fem un repàs a com fer una crítica de jocs, quins punts cal valorar, quins es solen deixar de banda i per què pensem que hi ha molt a millorar en general. Webs d’interés: Gametek, el blog de Geoff Engelstein: https://gametek.substack.com Space-biff, el blog de Dan Thurott: http://spacebiff.com/ Cardboard Edison: https://cardboardedison.com (trobareu la seua guia de disseny a Free resources) Recordem que també ens podeu vore (si vore’ns!) a YouTube (https://www.youtube.com/c/CaselladEixida), on les animacions han estat carrec del gran Nacho Naya (nachonaya.net). Mil gràcies xicon! Amb música de Mamvt, surf instrumental en valencià (https://open.spotify.com/artist/24n4dIehIgk5jSsmsFG6WS) Vos animem a seguir-nos a les xarxes: 🐦 twitter.com/casellaeixida 📸 instagram.com/casellaeixida

dica webs amb recordem geoff engelstein gametek cardboard edison
Ludology
GameTek Classic 285.5 - The Sweet Spot

Ludology

Play Episode Listen Later Oct 23, 2022 5:35 Very Popular


Geoff discusses what he calls the "Sweet Spot" in games, and how it can help your design.

Ludology
GameTek Classic 283.5 - Blue

Ludology

Play Episode Listen Later Sep 25, 2022 6:10


Geoff takes us through the history of the color blue, namely how difficult it is to make as a dye, and considers if we should value it above all other player colors.

geoff gametek
Ludology
GameTek Classic 281.5 - FPS FTW Part 2

Ludology

Play Episode Listen Later Aug 28, 2022 5:38


Continuing the previous GameTek Classic, Geoff returns to the subject of AI in first-person shooters. Last time, we learned that researchers had engineered an FPS AI that could beat the best humans. This time, Geoff dives into the different strategies the AI tried, how it shifted over time to prefer distinct strategies, and what we can learn from this.

ai geoff gametek
Ludology
GameTek Classic 279.5 - FPS FTW

Ludology

Play Episode Listen Later Jul 31, 2022 5:46


In GameTek Classic 275.5 - MENACE, Geoff discussed a simple machine that anyone can build that can learn how to play tic-tac-toe competitively. Here, Geoff continues the conversation, this time with modern researchers using a neural network to teach a machine to play a first-person shooter video game, and the tweak they needed to make to see their AI become competitive with human players.

Ludology
Biography of a Board Game Classic 278.5 - Agricola

Ludology

Play Episode Listen Later Jul 17, 2022 11:53 Very Popular


In this classic GameTek, Scott tells us about the history of Agricola, which sparked new life in worker-placement games.

Ludology
GameTek 277.5 - Tabletop Network 2022

Ludology

Play Episode Listen Later Jul 3, 2022 12:33


Geoff tells us about big changes in store for Tabletop Network 2022, and why he's so excited for it! This is an amazing show for game designers, and you can easily stay for BGG.CON immediately afterwards. Please consider attending!

geoff bgg gametek tabletop network
Board Game Faith
Episode 8: Accessibility, Community, and Neurodiversity, with Chelsey Hillyer

Board Game Faith

Play Episode Listen Later Jun 26, 2022 72:02


Rev. Chelsey Hillyer joins us to chat about creating accessibility around board games so everyone is welcome to be themselves, find satisfaction with their game play, and empowered to have fun. How do board games and play in general create accessibility so everyone is welcome to be themselves? Games are partly about winning, but also about being satisfied with your game play and everyone being able to have a good time. We discuss ADHD-Inattentive and neurodiversity, play as protest, and games that create deep presence and community. We share thoughts on parenting, Geoff Englestein's book GameTek, play as a fundamental part of human life and a fundamental human right, play as a protest against hierarchy and monetary valuation, the films Life Is Beautiful and Jojo Rabbit, and we recommend the games Pandemic, No Thanks, Azul, A Gentle Rain, and Charterstone as particularly accessible games. Follow Chelsey Hillyer through her website, Amateur Efforts (https://amateurefforts.com). Support us on Patreon (https://www.patreon.com/boardgamefaith/), learn more about us at boardgamefaith.com (https://boardgamefaith.com), and interact with us on Instagram (https://www.instagram.com/boardgamefaith/).

Ludology
GameTek Classic 275.5 - MENACE

Ludology

Play Episode Listen Later Jun 5, 2022 5:39


Geoff tells us about MENACE; not Phantom or Dennis, but the Matchbox Educable Noughts and Crosses Engine, which Donald Michie designed in 1961 as a relatively simple AI that would allow anyone to see how a machine could be trained to get better at a task.

Ludology
GameTek Classic 273.5 - Asmodee Research

Ludology

Play Episode Listen Later May 8, 2022 5:24


Geoff chats with Mikael Le Bourhis of Asmodee Research and Game In Lab about the work they are doing studying the impact of tabletop gaming on society and life. You can find out more information from Game In Lab here.

Retronauts Video Chronicles
NES Works #088: Jackal / Wheel of Fortune / Jeopardy!

Retronauts Video Chronicles

Play Episode Listen Later May 8, 2022 15:16


The prevailing theme for NES games in 1988 has been multiplayer. From Contra to Life Force to Jackal, many of the best games for '88 played best with friends. (That was probably also true for games that weren't published by Konami, even.) Fittingly, episode 88 sees not but three games that uphold that trend. First, there's Jackal, a widely overlooked but danged enjoyable co-op shooter, followed by two pretty decent game show adaptations by Rare Ltd. for the sake of newcomer GameTek. Don't despair, though: The NES has some fantastic introvert-friendly single-player titles coming up before long. Video Works is a patron-funded project. For early video access, exclusive podcasts and mini-zines, and more, please support my work at patreon.com/gamespite — thank you!

Ludology
GameTek Classic 271.5 - Hypergeometric

Ludology

Play Episode Listen Later Apr 10, 2022 6:51 Very Popular


Geoff runs us through the Hypergeometric and Binomial functions in a spreadsheet application like Microsoft Excel. Don't be intimidated by their names; they're actually pretty easy to use, and invaluable for game designers. You can find Geoff's GameTek newsletter on this subject here.

geoff microsoft excel binomial gametek
Ludology
Ludology 270 - The Elite Eight

Ludology

Play Episode Listen Later Mar 20, 2022 63:42


Gil sits down for a one-on-one with game designer, teacher, and lecturer Marc LeBlanc to discuss some of his game design ideas, especially his 8 Kinds of Fun and the Mechanics/Dynamics/Aesthetics (MDA) framework.  NOTE: Towards the end of the episode, Gil's mic cable started to get unhappy. Apologies for the static! SHOW NOTES 0m50s: Looking Glass Studios, Ultima Underworld II, Thief, System Shock, Defense of the Oasis, Heroes Welcome 4m30s: Marc's 8 types of fun: Sensation, Fantasy, Narrative, Challenge, Fellowship, Discovery, Expression, and Submission. 9m31s: Wildermyth 11m28s: Nicole Lazzaro's 4 Keys to Fun, Self-Determination Theory, Quantric Foundry's Gamer Motivation Model, Jason VendenBerghe's Engines of Play 12m46s: Tim Fowers was on Ludology 165 - Fowerian Slip. Gil also mentions philosipher Roger Caillois and his book Man, Play, and Games. 23m52s: Reiner Knizia's classic auction game Ra. 31m34s: Spy Party 33m39s: Geoff discussed the Incan Gold experiment in GameTek 213.5. 36m46s: Gil's talk at Tabletop Network has been lost to tech gremlins. Fortunately, he gave the same talk online during the pandemic. 38m01s: Any mention of Caylus would make Ludology co-founder Ryan Sturm happy. 39m34s: Sharang Biswas was on Ludology 230 - Design Re-Verb. Geoff discussed his most recent game, Super Skill Pinball, on Ludology 268 - Pinball Wizard. 47m21s: 7 Wonders 51m08s: Slay the Spire 54m38s: Alan Moon's Oasis vs. Reiner Knizia's Through the Desert 56m05s: Return to Dark Tower, the Through the Ages digital adaptation, Pokemon Unite, Titan, Zach Gage's really bad chess. 1h00m02s: The Lynx web browser.

Ludology
GameTek Classic 269.5 - Jeopardy James

Ludology

Play Episode Listen Later Mar 13, 2022 6:45


In this GameTek Classic, Geoff tells us about the strategies behind "Jeopardy" James Holzhauer's amazing run on the TV game show Jeopardy, in which he won 32 consecutive games between April and June 2019, earning $2,464,216. What does James do differently than everyone else?

tv geoff jeopardy james gametek
The Dice Tower
TDT # 750 - The End

The Dice Tower

Play Episode Listen Later Feb 22, 2022 122:34


In this final episode of the podcast, Tom and Eric discuss some games played on the Dice Tower Cruise, including Rescue Polar Bears: Data and Temperature, Comic Hunters, Voices in My Head, and L.L.A.M.A. Geoff revisits his first GameTek segment. We hear from listeners around the world and answer a few more questions from the mailbag, and we finish the podcast run with one more Top Ten Games of All Time. Thank you for listening these past 17 years. We appreciate each and every one of you.

Ludology
GameTek Classic 267.5 - Endowment

Ludology

Play Episode Listen Later Feb 13, 2022 6:36


Geoff tells us about the curious effect of endowment, and describes how both the game show Deal or No Deal and the video game Portal use it to enormous effect.

The Dice Tower
TDT # 742 - 2021 Year In Review

The Dice Tower

Play Episode Listen Later Dec 28, 2021 94:11


In this episode, Geoff joins Tom and Eric to discuss Witchstone, Picture Perfect, Warp's Edge, Living Forest, Radlands, and Aqua Garden. Geoff leads a live GameTek discussion, Eric and Geoff remember their PAX Unplugged adventures (including discussion of Jurassic World: Legacy of Isla Nublar, Familiar Tales, Corrosion, Scout, and 1923 Cotton Club), and we finish off the show with an overview of the gaming events of 2021. The Dice Tower is sponsored by TheOp.games and GameNerdz.com.

Ludology
Ludology 265 - Hold Onto Your Hats!

Ludology

Play Episode Listen Later Dec 12, 2021 60:41


Erica, Gil, Scott, and Sen wrap up 2021 with a roundtable discussion on the hats we wear as game industry professionals. What are all the skills we bring to bear to make games, and how do we feel about them? This is the final Ludology episode of 2021. We're taking our annual winter break. We will be back on January 23, 2022 with the next episode of Ludology. In the meantime, there will be no Ludology, GameTek, or Biography of a Board Game episodes.  From all of us at Ludology, have the happiest of holidays, and here's to a productive 2022! SHOW NOTES 5m12s - Alien: Fate of the Nostromo 12m27s - “Spin” is Spin Master, where Erica works as an on-staff game designer. 25m54s - Route 66 28m14s - Gil should have said “at the start of the pandemic,” as we're still in the pandemic! If you'd like to join his remote playtesting group (which he will hopefully be attending again soon), click here. 33m51s - Unity, a platform mainly used to develop video games. 38m57s - The Affinity suite. 51m38s - Here's more info about Amber Seger, Weird Stories' awesome graphic designer. 54m40s - Scott's flat cap, Gil's HUGE hat

Ludology
GameTek Classic 263.5 - Losing Levels

Ludology

Play Episode Listen Later Nov 21, 2021 5:31


Geoff discusses one of the most feared characteristics of early RPGs: the loss of a level. Why is this mechanism so hated and feared among players?

Ludology
GameTek Classic 261.5 - Rent

Ludology

Play Episode Listen Later Oct 24, 2021 5:18


Geoff explains a mathematical algorithm that can help potential roommates figure out how to split the rent, if an even split would be unfair and the roommates do not value the rooms the same way. This mechanism is just dying to be used in a game!

rent geoff gametek
Ludology
GameTek Classic 259.5 - P-Hacking

Ludology

Play Episode Listen Later Sep 26, 2021 8:54


Geoff continues his dive into the probability of Pop-O-Matic dice, this time discussing how experiment results can be misrepresented through P-Hacking. 

geoff hacking gametek pop o matic
Ludology
Ludology 258 - Fun with Facehuggers

Ludology

Play Episode Listen Later Sep 5, 2021 57:35


Scott sits down with Erica, Gil, and Sen to discuss the design and making of his newest game, Alien: Fate of the Nostromo. We also discuss designing to an IP, and how to make a horror game. SHOW NOTES 0m58s: The original Alien film 1m31s: The other board game based on the film Alien. Scott is not counting board games influenced by the film without the official license, like Nemesis or The Awful Green Things From Outer Space. He's also only counting games based specifically on the original film, so board games based on any of the sequels, like Aliens, or Alien vs. Predator, do not count. 1m38s: The “Optimus Prime Conundrum” is a term coined by the legendary and wonderful podcast Flip the Table. It describes a situation where a game breaks the IP it's based on by allowing multiple copies of one character. This was coined in their very first episode, in which they reviewed the Transformers Adventure Game, where each player gets to play a separate version of Optimus Prime.  2m00s: The publisher Ravensburger. Note that Scott pronounces it “Ray-vensburger”, while the other hosts pronounce it “Rah-vensburger”. 3m34s: The films Elf, Home Alone, and Gremlins, and the animated series Gargoyles. 8h25m: The Topps Alien trading card set. 11m15s: The Betrayal games. 14m11s: Back to the Future: Dice through Time. 16m06s: The film Ten Little Indians, also known as And Then There Were None. There have been several versions of this film, all based on an Agatha Christie novel. 28m59s: Scott is correct in that Alien is the first film to provide a genuine “cat scare” - that is, a jump scare that turns out to just be a harmless cat. The so-called “cat scare,” in which the source of a jump scare turns out to be something ordinary, appeared 35 years before Alien. TV Tropes credits it to producer Val Lewton, in his 1942 film Cat People.  However, despite the film's name, the source of the scare was a bus, not a cat. Note that one month after Alien's wide release in the US, The Amityville Horror came out; it also featured a cat-powered “cat scare.” Perhaps between these two films, the cliche was solidified.  34m15s: The Horrified games: Horrified and Horrified: American Monsters. A short checklists of cryptids: Bigfoot, Mothman, Windigo, and the Jersey Devil.  36m39s: Camp Grizzly 37m17s: Clue/Cluedo, 1313 Dead End Drive 39m19s: Dread 39m51s: Kingdom: Death Monster 41m03s: Peter Jackson's "splatstick" film Braindead (released in North America as Dead Alive) 42m49s: Dixit, Weird Stories, Unspeakable Words 44m03s: Final Girl 45m05s: Mansions of Madness 47m47s: Geoff's book Achievement Relocked, Ico, Death Stranding, Brothers: A Tale of Two Sons, Aerith from Final Fantasy VII 49m15s: Nyctophobia, Ten Candles, Vampire Hunter, Waldschattenspiel/Shadows in the Forest 51m39s: Apocrypha, the World of Darkness series of games (including Vampire: The Masquerade) 53m33s: Erica's news: Disney Sidekicks, Rat Queens: To the Slaughter 54m29s: Sen's news: Avatar Legends RPG 55m16s: Gil's news: GameTek on the global shipping snarl, Weird Stories

Ludology
GameTek 275.5 - Pop-O-Matic

Ludology

Play Episode Listen Later Aug 29, 2021 7:27


Geoff harnesses all his mathematical techniques to answer a burning question: are Pop-O-Matic dice truly random?

geoff popo gametek pop o matic
Ludology
GameTek 255.5 - Global Logistics Woes

Ludology

Play Episode Listen Later Aug 1, 2021 40:16


In this special GameTek, Geoff and Gil sit down with Justin Bergeron of ARC Global Logistics to discuss the global shipping snarl that's delaying so many board games (among other goods). How is it affecting the industry, what's behind it, and how long could it possibly last? You can reach Justin via email. Here's the web site for ARC Global's parent company, Logimark Group.

Ludology
GameTek Classic 253.5 - Knitting

Ludology

Play Episode Listen Later Jul 4, 2021 5:47


Geoff discusses the knitting community, how some knitters make the leap from hobby into entrepreneurship, and how research has shown the one thing that many of these self-employed knitters have in common. What can board gamers learn from this?

Video Game Newsroom Time Machine
Gordon Walton Interview Part 1

Video Game Newsroom Time Machine

Play Episode Listen Later Jun 18, 2021 81:40


Gordon Walton, a veteran designer who has developed games since the 70s, worked in computer retail and was there at the dawn of online gaming, dives deep into his history to give up some great insight into the industry of yesterday and today. This first part covers his career up to the moment that online gaming enters his resume. From Konami to Gametek and some Harpoon in between. Recorded March 2021 Links: https://www.mobygames.com/developer/sheet/view/developerId,2674/ https://www.mobygames.com/game/space-trek-i https://www.mobygames.com/game/dungeon-of-death https://en.wikipedia.org/wiki/Coleco_Adam https://www.mobygames.com/company/digital-illusions-inc https://www.mobygames.com/game/dos/sub-battle-simulator Bill Stealy Interview: https://www.patreon.com/posts/36710924 https://www.mobygames.com/company/xor-corporation https://www.mobygames.com/developer/sheet/view/developerId,482/ https://en.wikipedia.org/wiki/Epyx https://www.mobygames.com/game/harpoon https://www.mobygames.com/company/three-sixty-pacific-inc https://en.wikipedia.org/wiki/Konami https://www.linkedin.com/in/emilnheidkamp/ https://www.mobygames.com/company/gametek-fl-inc https://www.mobygames.com/company/alliance-interactive-software-inc https://www.mobygames.com/game/brutal-paws-of-fury https://www.mobygames.com/game/humans Warren Spector interviews Gordon Walton https://www.youtube.com/watch?v=_UWjsJhp3Sc

walton konami harpoon coleco warren spector epyx gametek coleco adam developerid
Ludology
GameTek Classic 251.5 - Lotteries

Ludology

Play Episode Listen Later Jun 6, 2021 6:11


Geoff muses on the combination of two of his favorite topics: loss aversion and the lottery. Why do more people buy lottery tickets when the odds of winning are lower? How does that affect the payout? And what is the effect of a lottery win on a person's life?

Ludology
GameTek Classic 249.5 - Battle Royale

Ludology

Play Episode Listen Later May 9, 2021 7:00


Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?

Laboratorium Gier
S03E08 - Geoff Engelstein - Games Lab podcast live

Laboratorium Gier

Play Episode Listen Later Apr 13, 2021 51:34


Geoff Engelstein is an award-winning table-top game designer, whose titles include Space Cadets, The Fog of War, Pit Crew, and The Expanse. He is also a noted podcaster. Since 2007 he has been a contributor to the Dice Tower, the leading table-top game podcast, with a series on the math, science, and psychology of games. He has also hosted Ludology a weekly podcast on game design since 2011, and recently published GameTek, a collection of essays on Game Design. Geoff has spoken at a variety of venues, including GDC, Pax, Gencon, Rutgers, and USC. He has degrees in Physics and Electrical Engineering from the Massachusetts Institute of Technology, and is currently the president of Mars International, a design engineering firm.

Ludology
GameTek 247.5 - Mana

Ludology

Play Episode Listen Later Apr 11, 2021 7:26


Geoff talks about how games benefit when designers use familiar terms to describe familiar concepts. He also dives into the term "mana," tracing it back to its indigenous origins, and explains how it became a popular gaming term to track how much magic a character can expend.

geoff mana gametek
Ludology
GameTek Classic 245.5 - Leadership

Ludology

Play Episode Listen Later Mar 14, 2021 6:52


Geoff looks at a recent study that attempted to find a correlation between participants' actions in a game and how they would score in a survey of leadership skills. How can a game tell us whether a person is more or less likely to prefer to lead a group?

Board Gaming with Education
Episode 128 - What We Can Learn About Life from Games with "GameTek" feat. Geoff Engelstein

Board Gaming with Education

Play Episode Listen Later Feb 22, 2021 52:38


In this week’s episode of Board Gaming with Education, Dustin is joined by co-host Rodger Moore and guest Geoff Engelstein to talk about the interrelation between games and other aspects of our world. Join Dustin, Geoff, and Rodger on this discussion of board games for learning. Episode Topics Board Gaming with Education Introduction: GBL Conference - 00:00 Welcome Rodger Back to the Show - 2:34 Who is Geoff Engelstein? - 6:39 Geoff's Definition of a "game" - 8:52 The Magic Circle of Games - 5:51 Connecting Games to Life - 14:58 Rulebook Writing and Developing Skills - 17:42 Everyday Encounters with Psychology in Games - 19:55 Rodger Rejoins the Conversation - 30:21 Dustin, Rodger, and Geoff play Wits & Wagers - 41:13 Check out our board game store: https://www.boardgamingwitheducation.com Thank you to Purple Planet Music for the wonderful contribution of their song "Retro Gamer" for our Interview Segment. This song can be found in full on this music archive. Also, thank you to Kevin MacLeod (incompetech.com) for his creative commons 4.0 contribution of "Getting it Done" for our Thumbs Up, Thumbs Down Rapid Fire Round. Always be sure to check out our show notes (website blog post) to read a recap of the episode topics and games mentioned in the episode. https://www.boardgamingwitheducation.com/geoff-engelstein

Ludology
GameTek Classic 243.5 - Beacons

Ludology

Play Episode Listen Later Feb 14, 2021 6:19


Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.

Ludology
GameTek Classic 241.5 - The Elam Ending

Ludology

Play Episode Listen Later Jan 17, 2021 6:00


Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading team, making for a more consistent and fun game to watch. This GameTek Classic was recorded in 2018; since then, the NBA used the Elam Ending for the 2020 All-Star Game, although they added 24 points (in honor of Kobe Bryant) and played the entire fourth quarter without a clock. The trailing team won. Read an interview with Nick Elam.  Watch a couple of examples of the Elam Ending in action: the end of the 2019 Basketball Tournament semifinals, and the end of the aforementioned 2020 NBA All-Star Game.

One Stop Co-Op Shop
176: Super Skill Pinball, GameTek, And Lots More With Geoff Engelstein

One Stop Co-Op Shop

Play Episode Listen Later Dec 16, 2020 77:45


Geoff Engelstein stops by the show to chat about Super Skill Pinball 4cade, the roll and write sensation of 2020. Jason and Geoff also talk about GameTek and some of his other books coming out this year. Not only that, we get into psychoanalytic stage theory, colonoscopies, Monopoly, and a host of other random - but hopefully interesting to you - topics! Shelf Stories YouTube (with video of this recording) - www.youtube.com/channel/UCnaZ7055IWOdm8XCJfFRDcw __________________________________ YouTube - https://www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg and https://www.youtube.com/channel/UCPCIkULbgzMEW612cSdUX7Q Podcast - https://soundcloud.com/onestopcoopshop Twitch - https://www.twitch.tv/onestopcoopshop Discord - https://discord.gg/p4jX8AF Facebook - www.facebook.com/onestopcoopshop Donate to One Stop Co-op Shop - https://www.patreon.com/onestop Email - onestopcoopshop@gmail.com

shop skill geoff monopoly pinball geoff engelstein gametek
Ludology
Ludology 240 - Are You Receiving Me?

Ludology

Play Episode Listen Later Dec 13, 2020 76:28


Emma and Gil welcome Adrienne Smith, designer of the card game Blitz Champz and wide receiver for the Boston Renegades women's gridiron football team. We discuss the intersection of mass market, kids, and sports game design, the state of women's football in modern America, and serial entrepreneurship. This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought their varsity women's soccer goalie, Sarah Fuller, onto their men's football team as a kicker. Note: This will be the last Ludology episode of 2020! We are taking our annual winter break, during which time there will be no episodes of Ludology, Biography of a Board Game, or GameTek. We will return on January 10, 2021 with our annual "State of the Industry" episode with the Podfather, Stephen Buonocore. SHOW NOTES 2m05s: Wondering how you can throw a spiral? 3m18s: Adrienne played for the New York Sharks. Here's the web page for the IFAF. 3m56s: More information about Jen Welter, the first female coach in the NFL. 5m14s: Gil wrote a Twitter thread about the history of women in football after the news about Sarah Fuller broke. 5m46s: Women's old-school football pants, versus MC Hammer's pants. 8m03s: The Women's Football Alliance, and the Women's National Football Conference 10m17s: More info about Ultimate, originally called Ultimate Frisbee. 10m42s: More info about Ultimate Hall of Famer Molly Goodwin. 14m00s: Adrienne is correct! The periodic table of the elements was first envisioned by Dmitri Mendeleev. Said he, "I saw in a dream a table where all elements fell into place as required. Awakening, I immediately wrote it down on a piece of paper, only in one place did a correction later seem necessary." 21m56s: You can hear more from our interview with graphic/game designer Daniel Solis on Ludology 204 - The Eyes Have It. 25m23s: Here's a closer look at Adrienne's "Passing TD" card. 27m26s: You can hear more from our interview with mass market toy/game designer Kim Vandenbrouke on Ludology 212 - Inventing Play. 29m47s: Here's a clip of the amazing Kyler Murray "Hail Mary" pass that somehow landed in D'Andre Hopkins' arms. This happened the day before we recorded. (I do not recommend Bills fans clicking on that link.) 34m28s: Adrienne is talking about New England Patriots head coach Bill Belichick, winner of 6 Super Bowls.  42m46s: More info about Gotham Girls' Roller Derby, the NYC-based roller derby organization. (There are other fantastic roller derby organizations around the world, like the world #1-ranked Rose City Rollers in Portland, OR, and the world #2-ranked Victorian Roller Derby League in Melbourne, Australia, all run by the Women's Flat Track Derby Association.) 44m17s: You can hear more about Omari Akhil's views on the intersection of sports and games in Ludology 233 - A Sporting Chance.  55m26s: The legendary arcade game Galaga. 58m37s: It may not have been a tornado that hit NYC on November 15, but it seems to have come very close to one. 1h07m49s: More info about Title IX, passed in the US in 1972, which prohibits discrimination in education based on sex. The upshot of this is that for most sports, if a school wanted to field a men's team in a given sport, they had to field a women's team as well.  1h09m03s: Pop Warner Football is a US organization for youth football, roughly equivalent to Little League baseball. It's named for legendary coach Pop Warner. Also, more information about Utah Girls Tackle Football. 1h10m51s: If you want to know more about minorities in the middle ages, a great place to start is People of Color in European Art History. 1h13m48s: Here's Adrienne's Instagram page.

Breaking Into Board Games
Breaking into Board Games Episode 130 - Geoff Engelstein

Breaking Into Board Games

Play Episode Listen Later Dec 6, 2020 46:47


Geoff Engelstein joins us after five years to talk about how the industry has moved forward. Geoff has a breadth of insight and is an established author of books like GameTek, Building Block of Game Design, and his newest about Game Production.  You can reach out to Geoff on twitter: @gengelstein  Future Ian here: Apologies for Dan's track. Something seemed to go wrong with the audio, and I did my best to fix it.    Please support our Patreon!  https://www.patreon.com/breakingintoboardgames Join our Discord! https://discord.gg/qfBXfNT Hosts of Breaking into Board Games: Tony - Designer - @beardedrogue Ian - Developer - @ianzangdesign Dan - Publisher - @letimangames "There It Is" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org

Ludology
GameTek Classic 238.5 - Induction

Ludology

Play Episode Listen Later Nov 22, 2020 7:57


Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond. In this episode, Geoff discusses the games Clue/Cluedo, Mastermind, and Zendo. He also discusses dark matter, WIMPs, and Einstein's theory of relativity.

Staying In
Tapestry: Plans and Ploys, Metro X, and Super-Skill Pinball: 4-Cade - Ep114

Staying In

Play Episode Listen Later Nov 1, 2020 60:34


00:00 - An intensely heated debate: is a Twix a biscuit or a chocolate bar? 07:53 - Tapestry: Plans and Ploys continues to build upon the foundations of the lean(ish) civilization-creating original, and also continues Stonemaier Games’ tradition of featuring beautiful components. 21:07 - Some grumps bang on about how they don’t like Halloween, and an alternative is discussed: Falloween. 31:08 - The Three Stages of Boardgaming, solitaire games, and David Parlett’s Penguin-related money-making schemes. 35:30 - Coiledspring and Gamewright’s Metro X gives us flashbacks to the London Underground and mastering a tube map. Plus: very good nibs. 42:19 - Super-Skill Pinball: 4-Cade is from Wizkids and Geoffrey Engelstein (the Ludology podcast, Gametek, Pit Crew etc). It’s “giddy fun” and, we think, perhaps the perfect solo game. All that, and a spooky podcast pitch, with Dan (@ThisDanFrost), Kris (@DigitalStrider), Sam (@MrSamTurner), and Peter (@XeroXeroXero). Links to where you can find us - StayingInPodcast.com Quick note: sometimes we'll have been sent a review copy of the thing we're talking about on the podcast. It doesn't skew how we think about that thing, and we don't receive compensation for anything we discuss, but we thought you might like to know this is the case.

Ludology
GameTek Classic 236.5

Ludology

Play Episode Listen Later Oct 25, 2020 7:11


Geoff compares the design process of the video game Diabolo to… the invention of calculus? Yes, there are surprising similarities, and seeing how the two dovetail leads to a stronger appreciation of both game design and mathematics.

Ludology
GameTek Classic 234.5 - The Limits of AI

Ludology

Play Episode Listen Later Sep 27, 2020 6:19


Having previously discussed relatively new advances in AI that allows computers to beat humans at games like Chess and Go, Geoff moves on to games in which AI will have a much harder time being competitive. What is it about these games that makes it so difficult to make a good automated opponent? 1m00s: Geoff introduced AlphaZero and AlphaGo in GameTek Classic 218.5. 1m34s: Codenames 3m18s: IBM's Watson 4m09s: Mysterium

Ludology
Gametek Classic 232.5 - Characters

Ludology

Play Episode Listen Later Aug 30, 2020 7:35


Geoff ponders a tricky question: how come we get iconic characters from video games, like Mario or Pac-Man, but none from board games?

Ludology
GameTek Classic 230.5 - Implicit vs. Explicit

Ludology

Play Episode Listen Later Aug 2, 2020 6:28


Geoff muses on the difference between explicitly calling out the way a game system works, versus letting players implicitly discover how the players discover how the system works. Is one clearly better than the other? Tell us how you feel in the Ludology forums! Here's more information about Geoff's game Versailles 1919.

Ludology
GameTek Classic 228.5 - Fairness and Bag-Building

Ludology

Play Episode Listen Later Jul 5, 2020 6:24


Geoff uses an interesting bag-building example to discuss how a mechanism that is designed to be fair and equitable to all colors in the bag winds up favoring a single color over time. This example has incredible significance to our hobby, and our world. You can reach out to Geoff via Twitter or email (geoff@ludology.net).

The Dice Tower
Episode #198: Most looked forward to game of 2011

The Dice Tower

Play Episode Listen Later Feb 16, 2011 76:24


In this episode, GameTek talks about Shogi, Dexter and the Chief take a look at Yomi, and we introduce the Voice of Ameritrash 2.0! Mary helps us with the news, Moritz discusses Grey Giant Games, and Fathergeek wonders if you should let you child win games. We take a look at some new games, including Thunderstone: Dragonspire and Cargo Noir, and talk about our most looked forward to game of 2011.

game voice chief forward looked moritz yomi ameritrash shogi gametek cargo noir father geek