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With Mickie Kennedy, a PR expert and press release strategist who helps small businesses, startups, and authors get seen and heard. Over 26 years ago, he founded eReleases after witnessing firsthand how many entrepreneurs struggled to afford traditional PR services. His mission is simple: make media access and press release distribution both effective and accessible — with a human touch. Today, he continues to guide thousands of business owners toward greater visibility, credibility, and growth through strategic media coverage.Mickie holds an MFA in Creative Writing from George Mason University and still writes poetry with a group of fellow misfits in Maryland. His work and expertise have been featured on top business podcasts and media platforms. He lives in Baltimore County with his family and two feuding cats, enjoys British sci-fi, and admits to a serious diet soda habit.Join us in our conversation as Mickie breaks down why being an unknown brand can actually be your biggest PR asset, and how strategic storytelling can turn a press release into a multimillion-dollar opportunity. He shares lessons from his journey, insights into eReleases' partnership with PR Newswire, and tips for entrepreneurs who want to get media attention without breaking the bank. Tune in to learn how the power of a well-crafted press release can transform your business.To listen to the podcast and access the show notes and any other resources mentioned in this episode, visit us at www.legalwebsitewarrior.com/podcast.
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Many software makers fail to capitalize on profit opportunities because they don't look at their data — at least not the right way. According to PR Newswire's research, 80% of...
30 years ago: Computer industry booms as consoles slump, Nintendo announces Ultra64 & The internet gets scary These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/123352781/edit 7 Minutes in Heaven: Cliffhanger (Amiga) Video Version: https://youtu.be/KZ7J9qEpqxI https://www.mobygames.com/game/29830/cliffhanger/ Corrections: July 1994 Ep - https://www.patreon.com/posts/july-1994-part-1-116538490 https://www.patreon.com/posts/july-1994-part-2-116538674 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Defunctland Jim Henson Series - https://youtu.be/BVoGf1JTVeI?si=PBwUInz2t7hBe-Eq https://en.wikipedia.org/wiki/Information_superhighway https://en.namu.wiki/w/RX-78%20Gundam https://fallout.fandom.com/wiki/SPECIAL https://www.theycreateworlds.com/episodes/TCW164 https://en.wikipedia.org/wiki/Monte_Cook Wrestling with Games - XBAND - https://youtu.be/k_5M-z_RUKA?si=tuuDxPGj6GnTPc-B https://en.wikipedia.org/wiki/Steam_(service) 1994: Canada to get their own ratings New VCR proves 6 heads are better than 1, The Toronto Star, August 11, 1994,Thursday, FINAL EDITION, Section: FAST FORWARD; Pg. F2, byline: BY ROBERT WRIGHT TORONTO STARON THE EDGE California presses forward with video game violence bill https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html IDSA board selected Mattel takes a second look at games Mattel Hires Sega Executive, The Associated Press, August 2, 1994, Tuesday, BC cycle Square goes public CORPORATE PROFILE: SQUARE, Jiji Press Ticker Service, AUGUST 5, 1994, FRIDAY Japanese companies playing with fire "As derivatives proliferate, so do worries Companies try to control risks from transactions intended to rein in costs but which can backfire, The Nikkei Weekly (Japan), August 15, 1994, Section: FINANCE; Pg. 13, Byline: BY ASAKO ISHIBASHI Staff writer" Acclaim buys Valiant ACCLAIM ACQUIRES VOYAGER COMMUNICATIONS FOR $65 MILLION Marks Company's Diversification into Comic Book Publishing, Business Wire, August 2, 1994, Tuesday https://en.wikipedia.org/wiki/Comic_book_collecting#Bust_of_the_speculator_market UK video rental market embraces games... illegally Games Spark Sagging U.K. Vid Biz; But Many Don't Have Licenses To Rent Them, Billboard, August 13, 1994, Section: HOME VIDEO; Pg. 76, Byline: BY PETER DEAN Sonic out to zap the 'swapping' boom, The Scotsman, August 23, 1994, Tuesday, Byline: By Chris Mullinger UK teens tune out to games MEDIA GUARDIAN: LUST FOR NASTIES AND HARD NEWS, The Guardian (London), August 8, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T17 Sega announces US theme park Universal Teams With Sega on Theme Park, Disneyland Annex Scaled Back, The Associated Press, August 12, 1994, Friday, AM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, AP Business Writer Report: Sega Plan to Open 50 High-Tech Theme Parks in U.S., The Associated Press, August 16, 1994, Tuesday, BC cycle, Section: Business News Sega buys Data East Pinball Sega acquires Data East Pinball, Business Wire, August 26, 1994, Friday Doom coming to arcades DOOM IS ALL AROUND US, Business Week, August 1, 1994, Business and Industry, Section: Pg. 72; https://doom.fandom.com/wiki/Trivia https://www.doomworld.com/forum/topic/112509-share-your-epic-doom-related-stories/ Atari Games President passes Play Meter, August 1994, pg. 32 Hasbro readies to enter VR market No Headline In Original, ADWEEK, August 15, 1994, Eastern Edition, Byline: By Jennifer Comiteau and Penny Warneford, with Cathy Taylor https://www.unseen64.net/2018/10/04/hasbro-toaster-virtual-reality-console/ Begone Project Reality, all hail Ultra 64 https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 28 Sega teams up with Hitachi in Japan HITACHI SALES TO HELP SEGA MARKET VIDEO GAMES, Jiji Press Ticker Service, AUGUST 3, 1994, WEDNESDAY Sega, Hitachi Sales link up to sell video game machine, Japan Economic Newswire, AUGUST 3, 1994, WEDNESDAY Sega buys Cross Products The leading video game development tool, Business Wire, August 15, 1994, Monday https://segaretro.org/Cross_Products https://web.archive.org/web/19961227100911/http://www.crossprod.co.uk/ Jaguar CD to launch by Xmas https://www.retromags.com/files/file/3018-egm2-issue-02-august-1994/ pg. 29 ATARI CORP. ANNOUNCES SECOND QUARTER 1994 RESULTS, PR Newswire, August 1, 1994, Monday - 19:55 Eastern Time, Section: Financial News Sanyo gives console market a TRY SANYO TO RELEASE INTERACTIVE GAME MACHINE TRY, Jiji Press Ticker Service, AUGUST 31, 1994, WEDNESDAY 3DO announces losses Video Game System Company Posts $ 16.1 Million First-Quarter Loss, The Associated Press, August 11, 1994, Thursday, AM cycle, Section: Business News COMPANY NEWS; SHARES OF 3DO SOAR ON FORECAST FOR NEW SYSTEM, The New York Times, August 24, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 3; Column 1; Financial Desk ; Column 1; 3DO UNVEILS PLANS TO BOOST POWER OF GAME PLAYERS, WALL STREET JOURNAL, August 25, 1994, Thursday, Section: Section B; Page 8, Column 4, Byline: BY JIM CARLTON ANOTHER KEY EXEC DEPARTS O&M'S, INTERACTIVE GROUP; 3DO POWERS UP TO MEET COMPETITION; INTERACTING:; OTHER NEWS: Advertising Age, August 29, 1994, Section: Pg. 14 Mortal Friday gets $10 million budget ACCLAIM'S 'MORTAL KOMBAT II' PREPARED TO STRIKE ON 'MORTAL FRIDAY,' SEPTEMBER 9; Company Spending Over $10 Million on Global Launch, Business Wire, August 4, 1994, Thursday https://archive.org/details/Computer_Gaming_World_Issue_121/page/n29/mode/2up Acclaim buys into FMV Playthings, August 1994, pg. 19 https://archive.org/details/GamePro_Issue_061_August_1994/page/n157/mode/1up?view=theater Macromedia and Microware want to bring PCs and ITV together Agreement to Make Computer Programs Available for Interactive TV Use, The Associated Press, August 1, 1994, Monday, AM cycle, Section: Business News, Byline: By STEVEN P. ROSENFELD, AP Business Writer https://en.wikipedia.org/wiki/Macromedia https://en.wikipedia.org/wiki/Microware Computer industry profits boom Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 SPA reports huge boom in sales "NORTH AMERICAN PC SOFTWARE SALES REACH $1.48 BILLION, IN FIRST QUARTER 1994; HOME EDUCATION SALES LEAD GROWTH -- UP 128%, PR Newswire, August 8, 1994, Monday - 14:29 Eastern Time, Section: Financial News" CDRom bundles discouraging sales Dataquest Consumer Survey Shows Where CD-ROM Title Developers Can Be Successful, Business Wire, August 8, 1994, Monday Sirius Publishing to release long-awaited 5-ft. 10-Pak Volume II, Business Wire, August 8, 1994, Monday https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n15/mode/2up https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up Flash memory prices tumbling Not drowning, waving at profits, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Mass Storage; Pg. 34 https://en.wikipedia.org/wiki/Flash_memory Cyrix to take on AMD Infoworld August 8, 1994, pg. 5 Employers begin to crackdown on games Games they play, The Times, August 1, 1994, Monday, Section: Business, Byline: Jon Ashworth Microsoft targets "loosely supervised Executives" SUNDAY, August 7, 1994; Playing Games at Work, The New York Times, August 7, 1994, Sunday, Late Edition - Final, Distribution: Magazine Desk, Section: Section 6; ; Section 6; Page 12; Column 1; Magazine Desk ; Column 1; MacPlay expands lineup Playthings, August 1994, pg. 44 Ad game business booming in Germany https://archive.org/details/PC-Player-German-Magazine-1994-08/page/n29/mode/2up Media Vision collapse profiled https://archive.org/details/Electronic-Games-1994-08/page/10/mode/2up https://archive.org/details/Electronic-Games-1994-08/page/12/mode/2up Victormaxx announces Cybermaxx Virtual Reality Headset For PCs A Reality, Newsbytes News Network, August 5, 1994 http://videogamekraken.com/cybermaxx-by-victormaxx Mice go 3D Echoes of Silicon Valley, Agence France Presse -- English, August 04, 1994 08:13 Eastern Time, Section: Domestic, non-Washington, general news item, Dateline: PALO ALTO, California, Aug 4 https://www.ebay.com/itm/304724946528 Microprose to bring Magic to PC IT'S IN THE CARDS' FOR MICROPROSE(R) AND WIZARDS OF THE COAST(R);PR Newswire, August 10, 1994, Wednesday - 17:23 Eastern Time, Section: State and Regional News https://www.mobygames.com/game/530/magic-the-gathering/ https://www.mobygames.com/game/6274/magic-the-gathering-battlemage/ Star Trek licenses are a mess https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up TEN to bring SimCity online Total Entertainment Network will feature online debut of popular SimCity, game, Business Wire, August 10, 1994, Wednesday The web becomes a scary place E-mail evil, The Jerusalem Post, August 4, 1994, Thursday, Section: OPINION; Pg. 6, Byline: SANDY ROVNER Siliwood goes Online DISNEY, AMERITECH, BELLSOUTH AND SOUTHWESTERN BELL PLAN ALLIANCE TO DEVELOP AND OFFER VIDEO SERVICES, PR Newswire, August 8, 1994, Monday - 13:31 Eastern Time, Section: Financial News Fujitsu brings habitat back to USA Fujitsu to start 'cyberspace' game business in U.S., Japan Economic Newswire, AUGUST 10, 1994, WEDNESDAY Computer Porn outpacing UK lawmakers https://archive.org/details/Atari_ST_User_Issue_103_1994-08_Europress_GB/page/n39/mode/2up Labor promises telecommunications reform Party line for fun and games, The Times, August 5, 1994, Friday, Byline: Emma Woollacott https://en.wikipedia.org/wiki/Mercury_Communications Interactive TV license purchasers default SOME TOP BIDDERS AT AIRWAVE AUCTION FAILING TO PAY UP, Pittsburgh Post-Gazette (Pennsylvania), AUGUST 12, 1994, FRIDAY, SOONER EDITION, Section: BUSINESS, Byline: BLOOMBERG BUSINESS NEWS Acorn enters set top box market https://archive.org/details/AcornUser145-Aug94/page/n7/mode/2up Ziff Davis buys Compute ZIFF-DAVIS ACQUIRES ASSETS OF COMPUTE MAGAZINE; COMPUTER LIFE AND FamilyPC'S ADVERTISERS TO GET UNEXPECTED BONUS CIRCULATION, PR Newswire, August 8, 1994, Monday - 19:06 Eastern Time Teenage reviewers on the rise Teenage games writers get to call the shots, The Age (Melbourne, Australia), August 2, 1994 Tuesday, Late Edition, Section: COMPUTERS; Pg. 40, Byline: Amy Harmon Computer game book rights up for grabs Book Notes, The New York Times, August 3, 1994, Wednesday, Late Edition - Final, Distribution: Cultural Desk, Section: Section C; ; Section C; Page 20; Column 5; Cultural Desk ; Column 5;,Byline: By Sarah Lyall https://en.wikipedia.org/wiki/List_of_novels_based_on_video_games Disney gets MYST rights Out of the 'Myst': Disney plays game for book, film; Hit CD-ROM software is going Hollywood, The Hollywood Reporter, August 11, 1994, Thursday, Byline: Scott Hettrick Stormfront to simulate strike season PENDING BASEBALL STRIKE PROMPTS VIDEO GAME DEVELOPER TO PINCH HIT FOR REAL THING, PR Newswire, August 12, 1994, Friday - 09:02 Eastern Time, Section: Financial New Real Unreal Baseball, The Associated Press, August 17, 1994, Wednesday, PM cycle, Section: Sports News, Byline: By JIM LITKE, AP Sports Writer Indians overtake White Sox in AL Central; Braves, Expos torrid in Nintendo, Baseball League, Business Wire, August 21, 1994, Sunday Leonard Herman releases Phoenix https://www.latimes.com/archives/la-xpm-1994-04-13-mn-45306-story.html pg. 32 Nintendo ordered to pay $208 million Nintendo U.S. unit told to pay 208 mil. dlrs in damages, Japan Economic Newswire, AUGUST 2, 1994, TUESDAY https://archive.org/details/Electronic-Games-1994-08/page/14/mode/2up No Headline in Original, Ad Day, August 8, 1994, Section: Corridor Talk Pg. 38, byline: Kevin Kerr Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Mickie Kennedy is an expert at helping small businesses, authors, and startups increase their visibility and credibility. 26 years ago, Mickie founded eReleases after realizing that small businesses desperately need a press release distribution service they can afford. While working in PR. Mickie came face to face with customers that wanted to use press releases due to their effectiveness at bringing in business, but could not afford to pay the extremely high startup fees that most agencies charged. Mickie saw an opportunity to help — and eReleases was born. Mickie created eReleases to give small businesses access to the media and to a national newswire – all with a personal touch. eReleases has grown since then and even works with big names now, but the spirit of Mickie's original intent has not changed. eReleases delivers personal service and exceptional value to every customer, with every press release, at every price point. Mickie lives in Baltimore County with his family and two feuding cats. He enjoys British science fiction and acknowledges an unhealthy addiction to diet soda. Mickie holds an MFA in Creative Writing with an emphasis in Poetry from George Mason University. He still writes poetry most Monday nights with a group of fellow misfits in Brunswick, Maryland. Mickie Kennedy Vroom Vroom Veer Summary In this episode, host Jeff Smith welcomes Mickie Kennedy, founder of eReleases. The episode begins with a brief introduction, including a light-hearted reminder from Michael Stein, a voiceover promoting the show. Jeff expresses excitement about having Mickie on the podcast and asks about her current business endeavors. Mickie shares that for the past 26 years, she has been helping small businesses, entrepreneurs, and authors gain publicity through affordable press release distribution via eReleases, which sends releases nationally through PR Newswire at a fraction of the cost of traditional agencies. The conversation shifts to Mickie's childhood, where he describes growing up in Eastern North Carolina, engaging in outdoor adventures, and spending time with friends in a rural setting. They reminisce about childhood activities, including dirt bike riding and fishing. Mickie reflects on his time at East Carolina University, where he pursued English literature and anthropology, eventually obtaining an MFA in creative writing. He originally planned a bohemian life as a poet but transitioned to writing press releases at a telecom research startup, where he discovered the potential impact of storytelling in press releases. Mickie describes a pivotal moment in 1998 when a friend faced exorbitant costs for a press release, prompting him to create eReleases to support small businesses with affordable press release services. He explains the unique approach eReleases takes by crafting story-based press releases that journalists can utilize, contrasting it with the common practice of simply highlighting product features. The discussion covers his love for British science fiction, particularly Doctor Who, and how a public TV antenna introduced him to it. They also touch on his dual interests in poetry and writing, with Mickie revealing his current poetry projects and upcoming book. Jeff and Mickie discuss his two cats and their temperamental relationship, drawing parallels to the challenges of herding cats metaphorically in work scenarios. The episode concludes with Jeff encouraging listeners to connect with Mickie through eReleases' website and social media, emphasizing the supportive and honest nature of their team. Finally, Jeff wraps up the episode with a cheerful goodbye, reminding listeners to check the show notes for more information. The episode captures Mickie's transition from writer to PR expert, her business philosophy, and personal anecdotes from her journey. Connections Website
Sega's Saturn premiere flops Nintendo goes for cheap VR Commodore bankruptcy gets messy These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/116538674 1994: Sony reveals psx https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20060%20%28July%201994%29/page/n51/mode/1up?view=theater&sort=title_asc Tokyo Toy Show sees hardware premieres Bandai's BA-X https://archive.org/details/egm-2-july-1994/page/83/mode/1up https://en.wikipedia.org/wiki/Playdia Bandai rumors arise https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20060%20%28July%201994%29/page/n67/mode/1up?view=theater&sort=title_asc https://en.wikipedia.org/wiki/Apple_Pippin SNK's NeoGeoCD https://archive.org/details/egm-2-july-1994/page/126/mode/1up?view=theater https://en.wikipedia.org/wiki/Neo_Geo_CD NEC's PC FX https://archive.org/details/egm-2-july-1994/page/82/mode/1up https://en.wikipedia.org/wiki/PC-FX Sega's Saturn https://archive.org/details/egm-2-july-1994/page/106/mode/1up https://archive.org/details/egm-2-july-1994/page/n113/mode/1up https://archive.org/details/egm-2-july-1994/page/120/mode/1up https://en.wikipedia.org/wiki/Sega_Saturn Sega trying to avoid confusion Sega, Nintendo Bring Big Plans To CES, Billboard, July 9, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 70, Byline: BY MARILYN A. GILLEN Sega opens UK development studio Edge July 1994, pg. Nintendo announces new 32 bit system Edge July 1994, pg. 6 Nintendo signs with Rambus Nintendo Ultra 64 game system to use high-speed Rambus technology; will boost memory speed to 500 MHz, Business Wire, July 18, 1994, Monday Edge July 1994, pg. 7 Video Rental and Console game publishers bury the hatchet Sega's Kalinske is VSDA's man, The Hollywood Reporter, July 7, 1994, Thursday It's A Whole New Game At VSDA; Competition For Retailers' Attention Increases, ,Billboard, July 16, 1994, Section: HOME VIDEO; Pg. 61, byline: BY EILEEN FITZPATRICK Tenn, Seitz join Activision, The Hollywood Reporter, July 1, 1994, Friday "NewLeaf Entertainment to include Acclaim in video game delivery system test, Business Wire, July 13, 1994, Wednesday, Dateline: DEERFIELD BEACH, Fla. Kids can get 'Jungle' game sneak peek, USA Today, July 28, 1994, Section: Pg. 1D; Vol. 12; No. 222; ISSN: 0161-7389" Nintendo gets hip "https://www.nytimes.com/1994/07/01/business/media-business-advertising-nintendo-turns-up-volume-provocative-appeal-its-core.html?searchResultPosition=3 'New Nintendo' comes out kicking, USA Today, July 7, 1994, Business and Industry Section: Pg. 2D; ISSN: 0161-7389 " Illusion Of Gaia Will Be Seen On Nintendo, Newsbytes, July 19, 1994, Tuesday Atari back at IBM ATARI CORPORATION ANNOUNCES MANUFACTURING PLANS, PR Newswire, July 12, 1994, Tuesday - 07:51 Eastern Time, Section: Financial News, dateline: Sunnyvale, Calif., July 12 TDK to make 3DO memory card TDK signs peripherals license agreement with 3DO; plans to manufacture memory card for 3DO System, Business Wire, July 20, 1994, Wednesday https://real3do.uk/3do-accessories/ Philips slashes price to hinder 3DO launch in Europe Philips cuts CD-i price to hurt foe, Marketing, July 28, 1994, Byline: By MAT TOOR Square teams up with Nintendo https://archive.org/details/egm-2-july-1994/page/74/mode/1up Commodore bankruptcy gets messy IN BAHAMAS, A FIGHT FOR REMAINS OF COMMODORE AMONG SAND AND SURF, A LIQUIDATION IS TAKING PLACE. CREDITORS WANT THE PROCEEDINGS IN NEW YORK, THOUGH., The Philadelphia Inquirer, July 19, 1994 Tuesday FINAL EDITION, Section: BUSINESS; Pg. C01, Byline: Dan Stets, INQUIRER STAFF WRITER CLOSING THE BOOKS ON COMMODORE: SPEED IS OF THE ESSENCE IN THE COMPUTER INDUSTRY, THE CHIEF ASSET, TECHNOLOGY, IS PERISHABLE. BUT CREDITORS OF THE BANKRUPT FIRM ARE HAMPERING A RESOLUTION., The Philadelphia Inquirer, July 31, 1994 Sunday FINAL EDITION, Section: BUSINESS; Pg. D01, Byline: Dan Stets, INQUIRER STAFF WRITER REELMagic brings FMV to PC MPEG Board' Works ReelMagic For PCs, Billboard, July 2, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88, Byline: BY MARILYN A. GILLEN Philips announces CDi add-on board NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 Hyundai bets on MPEG2 Hyundai Develops Integrated Chips For Superhighway, Newsbytes News Network, July 1, 1994 ODC 8X MASTERING ALLOWS TWO-HOUR MOVIES ON A SINGLE COMPACT DISC, PR Newswire, July 25, 1994, Monday - 12:04 Eastern Time, Section: Financial News https://en.wikipedia.org/wiki/Rec._601 https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up CDRom shipments soar in Japan CD-ROM shipments soar 54% in FY '93, Japan Economic Newswire, JULY 7, 1994, THURSDAY 3DLabs brings 3D acceleration to XWindows 3Dlabs to deliver acceleration to the X Windows environment; 3Dlabs forms strategic alliance with X Inside to port the Accelerated-X server to the GLINT, graphics processor, Business Wire, July 18, 1994, Monday Intel working on 3D chip for PCs https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n17/mode/2up Sun announces 3DRAM SMCC and Mitsubishi Electronics co-develop revolutionary new graphics memory technology, Business Wire, July 25, 1994, Monday MELCO develops new chip for 3-D graphics, Japan Economic Newswire, JULY 27, 1994, WEDNESDAY http://www.michaelfrankdeering.com/Projects/HardWare/p3DRAM/p3DRAM.html https://www.vgamuseum.info/index.php/image-search Silicon Studio founded SILICON GRAPHICS LAUNCHES SILICON STUDIO INC. TO DRIVE DEVELOPMENT OF NEW INTERACTIVE APPLICATIONS; New Subsidiary to Propel Convergence of Computing and Consumer Technologies, PR Newswire, July 21, 1994, Thursday - 16:01 Eastern Time, Section: Financial News THE GEE-WHIZ COMPANY SILICON GRAPHICS TURNS 3-D IMAGES INTO STUNNING PROFITS, Business Week, July 18, 1994, Business and Industry, Section: Pg. 56; Vol. 0; No. 3381; ISSN: 0007-7135 Interplay licenses GURPS https://archive.org/details/CDROMToday06JunJul1994/page/n31/mode/1up Scorpia stings Pagan https://archive.org/details/Computer_Gaming_World_Issue_120/page/n39/mode/2up?view=theater Computer Game Conference sees industry changing https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n9/mode/2up Catapult to launch this Christmas https://archive.org/details/egm-2-july-1994/page/n35/mode/1up https://en.wikipedia.org/wiki/XBAND Habitat big in Japan The games and how to play them, Financial Times (London,England), July 5, 1994, Tuesday, Section: Technology; Pg. 17 Digital breaks Hong Kong censors My job is to read porno mags for the government, South China Morning Post (Hong Kong), July 9, 1994, Section: REVIEW; Pg. 3, Byline: Victoria Finlay Virtual I/O teams up with TCI CABLE GIANT TCI AND VIRTUAL I/O, INC. AGREE TO OFFER HEADSETS TO SUBSCRIBERS OF NEW INTERACTIVE VIDEO GAME CHANNEL, PR Newswire, July 26, 1994, Tuesday - 10:15 Eastern Time Microprose goes to Russia Russia: Lamport (Moscow, Russia) has signed a computer game distribution contract with MicroProse Inc., Kommersant, July 22, 1994 Funcoland grows FUNCO INC. ANNOUNCES RESULTS, PR Newswire, July 21, 1994, Thursday - 12:51 Eastern Time, Section: Financial News Lawmakers turn their attention online "Quest To Control TV Violence Turns To Evolving Game Channels, The Associated Press, July 1, 1994, Friday, PM cycle, Byline: By JEANNINE AVERSA, Associated Press Writer" Doom to become a movie ETHOS FILMS BANKS ON H'WOOD, 'DOOM' DAY, Variety, July 11, 1994 - July 17, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Pg. 32 https://archive.org/details/egm-2-july-1994/page/n28/mode/1up MK blamed for stabbing Video Game World Became Real for 16-Year-Old Found Insane in Stabbing, The Associated Press, July 14, 1994, Thursday, AM cycle Blockbuster is ready for the future BLOCKBUSTER'S DATABASE TO FUEL FUTURE EXPANSION, Advertising Age, July 18, 1994, Section: Pg. 26, Byline: By Jeffery D. Zbar Pog mania comes to Del Taco DEL TACO HASTENS FAST-FOOD REALM INTO THE AGE OF POG(TM), PR Newswire, July 20, 1994, Wednesday - 12:00 Eastern Time, Section: Financial News Knights of the Dinner Table #1 appears https://recalledcomics.com/KoDT1.php Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Ever wondered how press releases can transform your marketing strategy? Sit back as Mickie Kennedy from eReleases reveals his journey from creative writing to becoming a press release maestro. Mickie shares fascinating insights into the art of storytelling within press releases, emphasizing how a captivating narrative can win journalists over and boost your business's success. Through Mickie's experience, you'll learn how press releases are not just about data or product launches, but about crafting stories that resonate.Press releases can be a powerful tool in today's fast-paced media environment, but they need to be done right. Mickie uncovers common pitfalls, like misdirected media targeting, and offers advice on utilizing platforms like PR Newswire effectively. You'll hear about the incredible success of the Dining Bond Initiative during the pandemic, which shows how a well-crafted press release can lead to widespread media attention and significant impact. Mickie also touches on how industry surveys can create media buzz and networking opportunities, making them a strategic asset in press release creation.-----Guest Contact Information: https://www.ereleases.com/https://www.ereleases.com/plan/----More from EWR and Matt:Leave a Review if it was content you enjoyed: https://g.page/r/CccGEk37CLosEB0/review Free SEO Consultation: https://www.ewrdigital.com/discovery-call One-on-One Consulting: https://www.ewrdigital.com/digital-strategy-consulting/private-consulting-session —The Unknown Secrets of Internet Marketing podcast is a podcast hosted by Internet marketing expert Matthew Bertram. The show provides insights and advice on digital marketing, SEO, and online business. Topics covered include keyword research, content optimization, link building, local SEO, and more. The show also features interviews with industry leaders and experts who share their experiences and tips. Additionally, Matt shares his own experiences and strategies, as well as his own successes and failures, to help listeners learn from his experiences and apply the same principles to their businesses. The show is designed to help entrepreneurs and business owners become successful online and get the most out of their digital marketing efforts.Find more great episodes here: https://www.internetmarketingsecretspodcast.com/ https://seo-podcast-the-unknown-secrets-of-internet-marketing.buzzsprout.com Follow us on:Facebook: @bestseopodcastInstagram: @thebestseopodcastTiktok: @bestseopodcastLinkedIn: @bestseopodcastPowered by: ewrdigital.comHosts: Matt Bertram Disclaimer: For Educational and Entertainment purposes Only.Support the show
Sega's Saturn premiere flops, The Game Industry ditches CES for E3 & Nintendo goes for cheap VR These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or https://bsky.app/profile/vgnrtm.bsky.social Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/july-1994-116535754 Or check out the complete version of this month's two-parter here: https://www.patreon.com/posts/july-1994-116535754 7 Minutes in Heaven: Streets of Rage 3 Video Version: https://www.patreon.com/posts/7-minutes-in-of-116533647 https://www.mobygames.com/game/11193/streets-of-rage-3/ Corrections: June 1994 Ep - https://www.patreon.com/posts/june-1994-113403594 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.mobygames.com/group/427/dragons-lair-series-and-versions/ https://en.wikipedia.org/wiki/Entertainment_Software_Association https://en.wikipedia.org/wiki/Comics_Code_Authority Kelsey Lewin did a video on the Extertainment Bike https://www.youtube.com/watch?v=nEuAWIU89sQ The bat was called the Batter-Up Bat https://www.youtube.com/watch?v=6jt3Fa1c_zg I think Tom Kalinske is mixing memories with 1994 Summer CES https://www.youtube.com/watch?v=kc4trf57Rgg https://www.youtube.com/watch?v=sUn7cERhImY https://www.polygon.com/features/2019/6/7/18653968/e3-history-1995-sega-saturn-nintendo-64-playstation-launch https://en.wikipedia.org/wiki/Marcia_Lucas https://www.mobygames.com/game/4572/final-fantasy-ii/ https://www.mobygames.com/game/5202/final-fantasy-iii/ 1994: Japanese console sales drop dramatically JAPANESE MARKET SHARES, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 15 Weak dollar hurts Japanese exports 95-YEN RATE DEVASTATING FOR MOST EXPORTS, Jiji Press Ticker Service, JULY 14, 1994, THURSDAY https://www.macrotrends.net/2550/dollar-yen-exchange-rate-historical-chart Convertible bonds are big in Japan Issuances of convertible bonds swell Higher Rates Hold Down Volume Of Straight Bonds, The Nikkei Weekly (Japan), July 25, 1994, Section: FINANCE; Pg. 15 Sega's long-term debt rated A3, Japan Economic Newswire, JULY 28, 1994, THURSDAY Semiconductor industry breaks mold Market Place; Are investors in semiconductor stocks living in the past?, The New York Times, July 15, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 6; Column 3; Financial Desk ; Column 3; Byline: By John Markoff Trip Hawkins leaves EA NEW PCMCIA NEWSLETTER; CMP STAFF TO INTERACTIVE WEEK; EWORLD EYES LARGE ONLINE ACCOUNTS; HAWKINS LEAVES PRIOR, FIRM, Advertising Age, July 04, 1994, Section: Pg. 35 MediaVision premises searched Media Vision Bankruptcy, The New York Times, July 27, 1994, Wednesday, Late Edition - Final, Section: Section D; ; Section D; Page 20; Column 5; Financial Desk ; Column 5; https://archive.org/details/PC-Player-German-Magazine-1994-07/page/n13/mode/2up https://en.wikipedia.org/wiki/Media_Vision#Products Time Warner wants to make ads interactive TIME WARNER INTERACTS WITH MORE THAN ORLANDO DEAL WITH INTERPUBLIC GIVES AGENCY GROUP ACCESS TO VIDEOGAMES, CD-ROMS, Advertising Age, July 04, 1994, Section: Pg. 18, byline: By Scott Donaton ARTERIAL AVENGER VIDEO GAME AVAILABLE FOR COMMUNITY EVENTS/HEALTH FAIRS, PR Newswire, July 7, 1994, Thursday - 10:45 Eastern Time, Section: State and Regional News Video game offers early intervention in the fight against tobacco use; "Rex Ronan -- Experimental Surgeon" goes inside the human body to illustrate the dangers of smoking, Business Wire, July 15, 1994, Friday BATES USA SURVEY IS BULLISH ON INTERACTIVE PREDICTS $7.2 BILLION MARKET WITHIN 10 YEARS;ADS WILL SUBSIDIZE COSTS, Advertising Age, July 11, 1994, Section: Pg. 26, byline: By Scott Donaton Leagas Delaney 'Predator' commercial takes slot in World Cup computer game, Campaign, July 15, 1994, Business and Industry, Section: Pg. 31; https://www.mobygames.com/game/134894/tricky-quiky-games-die-suche-nach-den-verschollenen-seiten/ https://www.mobygames.com/game/6717/helicopter-mission/ https://www.mobygames.com/game/9244/bi-fi-roll-action-in-hollywood/ https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n7/mode/2up https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up McDonald's launches first FMV ad on AOL McDonald's to Post Golden Arches Along Information Superhighway, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), July 21, 1994, Business and Industry, Section: Pg. B7; Vol. 224; No. 14; ISSN: 0099-9660 HBO and Warner go interactive Home Box Office and Warner Music Group join Michael Nash in forming new multimedia partnership, Business Wire, July 12, 1994, Tuesday GTE goes Interactive BITS AND PIECES, TELECOMWORLDWIRE, July 1, 1994 Jim Henson goes interactive Muppets' hand in interactivity, The Hollywood Reporter, July 21, 1994, Thursday, Byline: Scott Hettrick Time Mirror goes interactive Rose CEO of TM Multimedia, The Hollywood Reporter, July 27, 1994, Wednesday Nick Nicholas invests in VR Media Industry Visionary, Nick Nicholas, Becomes Major Investor in Zombie Inc., Business Wire, July 15, 1994, Friday https://www.mobygames.com/company/1266/zombie-studios-inc/games/ Havas and Sony join forces Alliance Havas-Sony dans l'edition electronique, Echos, July 21, 1994 Sony, Havas playing games, The Hollywood Reporter, July 22, 1994, Friday, Byline: Pia Farrell http://jolt.law.harvard.edu/articles/pdf/v12/12HarvJLTech561.pdf France expands multimedia services Media Futures: The French connection - John Ridding looks at the country's growing multimedia businesses / The world's superhighways, Financial Times (London,England), July 4, 1994, Monday, Section: Pg. 15, Byline: By JOHN RIDDING Telecom deregulation hits Japan Barrier lowered between cable-TV, phone firms, The Nikkei Weekly (Japan), July 4, 1994, Section: INDUSTRY DIGEST; Pg. 9, Byline: BY NORRI KAGEKI Staff writer IDSA and SPA try to find common ground IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 No Headline In Original, Consumer Electronics, July 18, 1994, Section: NOTEBOOK; Vol. 34, No. 29; Pg. 14 IDSA and SPA fail to find common ground 2 GAME RATING SYSTEMS, Consumer Electronics, July 25, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 30 Competing rating systems revealed Ratings Symbols Unveiled for Computer, Video Games, The Associated Press, July 28, 1994, Thursday, AM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer https://legacy.3drealms.com/tech/rsac.html https://legacy.3drealms.com/tech/esrb.html Lieberman and Kohl weigh in on systems Ratings Symbols Set for Computer, Video Games, The Associated Press, July 29, 1994, Friday, PM cycle, Section: Business News, Byline: By JEANNINE AVERSA, Associated Press Writer TESTIMONY REGARDING THE VIDEO GAME RATING ACT OF 1994 SUBMITTED BY MARK TRAPHAGEN - COUNSEL SOFTWARE PUBLISHERS ASSOCIATION SOFTWARE PUBLISHERS ASSOCIATION JOINT HEARING OF THE SENATE GOVERNMENTAL AFFAIRS SUBCOMMITTEE ON REGULATION AND GOVERNMENT INFORMATION AND THE SENATE JUDICIARY SUBCOMMITTEE ON JUVENILE JUSTICE, Federal News Service, JULY 29, 1994, FRIDAY German voluntary game ratings begin https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.07/page/n9/mode/2up https://usk.de/ Nintendo signs onto CESI NINTENDO SIGNS FOR CES INTERACTIVE '95, Consumer Electronics, July 4, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 27; Pg. 13 IDSA AND SPA MEET ON RATINGS, Consumer Electronics, July 11, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 28 Pg. 13 ISDA chooses E3 New L.A. interactive expo lines up Sony, Sega, IDSA; E3 will take on CES and VSDA next spring, The Hollywood Reporter, July 18, 1994, Monday, Byline: Scott Hettrick IDSA ENDORSES E3 SHOW, SAME DATES AS CES INTERACTIVE, Consumer Electronics, July 18, 1994, Section: THIS WEEK'S NEWS; Vol. 34, No. 29; Pg. 10 Namco consolidates coin op subsidiaries Play Meter, July 1994, pg. 14 Time Warner licenses Jaguar ATARI CORPORATION AND TIME WARNER INTERACTIVE INC. JAGUAR DEAL, PR Newswire, July 12, 1994, Tuesday - 07:53 Eastern Time, Section: Financial News, Dateline: SUNNYVALE, Calif., July 12 https://system16.com/hardware.php?id=778 Bally breaks up Play Meter, July 1994, pg. 28 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Are you part of that 68% of people who would like to have a personalized financial plan, but aren't sure where to find a financial advisor? What should you pay attention to when trying to get a financial planning expert to help you, and you're evaluating different options? In this new episode of the Common Sense Financial Podcast, host Brian Skrobonja shares six factors you should keep into consideration and look at when going through different financial advisor options. According to a May 2022 PR Newswire survey, 68% of people would like to have a personalized financial plan, but they're not sure where to find a financial advisor. Brian sees information-gathering and understanding that planning isn't the same as investing are the biggest mental hurdles of financial planning. When it comes to picking a financial advisor, there are six primary factors Brian suggests looking at. A 2022 study found that 80-90% of advisors fail in the first three years of practice – the main reason being the steep learning curve involved in serving clients. 10 years is the minimum that Brian would look for in terms of experience a financial advisor has. Brian discusses the different designations a financial advisor might have. Brian touches upon the importance of whether a financial advisor owns the company and the range of services they offer. Mentioned in this episode: BrianSkrobonja.com Dan Sullivan Chat GPT FINRA The Financial Fiduciary Standard Explained (2021 Kipliger article by Brian) Reference for this episode: https://www.prnewswire.com/news-releases/nearly-3-in-5-americans-59-want-financial-advice-but-are-not-sure-where-to-get-it-according-to-intelliflo-survey-301494402.html Securities offered only by duly registered individuals through Madison Avenue Securities, LLC. (MAS), Member FINRA &SIPC. Advisory services offered only by duly registered individuals through Skrobonja Wealth Management (SWM), a registered investment advisor. Tax services offered only through Skrobonja Tax Consulting. MAS does not offer Build Banking or tax advice. Skrobonja Financial Group, LLC, Skrobonja Wealth Management, LLC, Skrobonja Insurance Services, LLC, Skrobonja Tax Consulting, and Build Banking are not affiliated with MAS. Skrobonja Wealth Management, LLC is a registered investment adviser. Advisory services are only offered to clients or prospective clients where Skrobonja Wealth Management, LLC and its representatives are properly licensed or exempt from licensure. The firm is a registered investment adviser with the state of Missouri, and may only transact business with residents of those states, or residents of other states where otherwise legally permitted subject to exemption or exclusion from registration requirements. Registration with the United States Securities and Exchange Commission or any state securities authority does not imply a certain level of skill or training. Past performance is no guarantee of future returns. Investing involves risk, including the potential loss of principal. It is not possible to invest in an index. Any references to protection, safety or lifetime income, generally refer to fixed insurance products, never securities or investments. Insurance guarantees are backed by the financial strength and claims paying abilities of the issuing carrier. This video is intended for informational purposes only. It is not intended to be used as the sole basis for financial decisions, nor should it be construed as advice designed to meet the particular needs of an individual's situation. Our firm is not permitted to offer and no statement made during this presentation shall constitute tax or legal advice. Our firm is not affiliated with or endorsed by the U.S. Government or any governmental agency. The information and opinions contained herein provided by third parties have been obtained from sources believed to be reliable, but accuracy and completeness cannot be guaranteed by our firm.
Getting PR for Pennies with Mickie Kennedy In today's episode of The Profit Answer Man, we are joined by Mickie Kennedy, the founder of eReleases. Mickie brings over 25 years of experience helping small businesses and entrepreneurs increase their visibility and gain access to national media outlets through affordable press release services. From creative writing to mastering the art of the press release, Mickie shares how his journey led him to become an expert in public relations and how businesses can use press releases to grow their brand effectively. In this episode, you will learn: The evolution of press releases over the last 25 years and how media consumption has changed. How small businesses can use press releases to gain national attention at a fraction of the cost. The importance of telling compelling stories that capture media interest. How new media, like bloggers and influencers, play a pivotal role in today's PR landscape. Key Takeaways: The Power of Storytelling in PR: Mickie explains how journalists are not just interested in raw data, but in the stories behind that data. A well-crafted narrative is what gets picked up by the media, helping businesses gain the exposure they seek. Affordability for Small Businesses: Mickie's eReleases service was created with small businesses in mind, offering them the opportunity to get national distribution through PR Newswire without the exorbitant cost. He emphasizes the importance of making press release services accessible to businesses of all sizes. The Changing Media Landscape: Mickie highlights the shift from traditional journalists to new influencers, such as bloggers and Instagram personalities, showing how businesses can leverage these platforms for PR. Best Practices for Press Releases: According to Mickie, a successful press release is one that tells a unique story, resonates with the intended audience, and aligns with the brand's goals. He also stresses the importance of targeting the right journalists and publications. About Mickie Kennedy: Mickie Kennedy is the founder of eReleases, a company that provides affordable press release services for small businesses, authors, and startups. With over 25 years in the industry, Mickie has helped countless businesses gain media exposure in major outlets such as The Wall Street Journal, CNN, and Bloomberg. He holds an MFA in Creative Writing from George Mason University and has a deep passion for storytelling. When he's not crafting press releases, Mickie enjoys British science fiction and has a Monday night poetry group. He lives in Baltimore County with his family and two feuding cats. Conclusion: Whether you're a startup looking to gain media attention or a small business aiming to boost your brand, Mickie Kennedy's insights into the world of press releases offer invaluable advice. By focusing on storytelling, targeting the right media, and understanding the modern PR landscape, you can harness the power of press releases to elevate your business. Be sure to tune in to the full episode to get all the expert strategies from Mickie Kennedy himself! Links: https://www.ereleases.com/plan/ Hi, I'm the Profit Answer Man Rocky Lalvani! I help small business owners simplify their financial reports to make more informed business decisions with fewer hassles. We utilize the Profit First system created by Mike Michalowicz Sign up to be notified when the next cohort of the Profit First Experience Course is available! Check out our website: http://profitcomesfirst.com/ Questions: questions@profitanswerman.com Email: rocky@profitcomesfirst.com Relay Bank (affiliate link) - https://relayfi.com/?referralcode=profitcomesfirst Profit Answer Man Facebook group: https://www.facebook.com/groups/profitanswerman/ My podcast about living a richer more meaningful life: http://richersoul.com/ Profit First Toolkit: click here to sign up Music provided by Junan from Junan Podcast Any financial advice is for educational purposes only and you should consult with an expert for your specific needs. #profitfirst
Jack buys Atari Imagine goes belly up Nintendo's Famicom gets Zapped These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in July 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: 7 Minutes in Heaven: Pit Fall 2 Video Version: https://www.patreon.com/posts/7-minutes-in-ii-115206120 https://www.mobygames.com/game/6946/pitfall-ii-lost-caverns/ Corrections: June 1984 Ep - https://www.patreon.com/posts/june-1984-112063864 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.arcade-museum.com/Arcade/space-flight https://en.wikipedia.org/wiki/The_Lord_of_the_Rings#Motion_pictures https://www.imdb.com/title/tt0076929/?ref_=fn_al_tt_2 1974: Atari makes Pong cute https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-06-I.pdf https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-20.pdf https://www.arcade-museum.com/Videogame/tv-basketball https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-07-27.pdf https://en.wikipedia.org/wiki/Doctor_Pong Bluesky hucksters descend on video games The Franchise Hustlers, Chicago Tribune, 22 July 1974, page 8 Barcode scanning comes to supermarkets https://www.worldradiohistory.com/Archive-Poptronics/70s/1974/Poptronics-1974-07.pdf pg. 22 https://www.nytimes.com/1974/10/04/archives/electronic-checkout-speeds-food-buying-checkout-speeded.html Xerox Parc gets out the painbrush https://archive.org/details/197407PccV2N6/page/n5/mode/2up 1984: CES takeaways https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up Atari gets tight with announcements https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces Super Chip games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater Atari announces new console and computer games https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 5200 RIP https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Coleco sweetens Adam deal https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Jack Attack July 2 Jack buys Atari https://archive.org/details/computer-entertainer-3-4/page/61/mode/1up?view=theater Warner sells Atari operations, Warner sells Atari operations, United Press International, July 2, 1984, Monday, AM cycle Warner sells Atari operations, United Press International, July 2, 1984, Monday, BC cycle, Section: Financial July 3 Tramiel Buys Atari, Sets Sights On Former Company, The Associated Press,July 3, 1984, Tuesday, PM cycle https://www.nytimes.com/1984/07/03/business/warner-sells-atari-to-tramiel.html?searchResultPosition=1 July 4 "Home computer veteran to challenge high end of market, Financial Times (London,England) July 4, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 17" July 6 Widespread Layoffs Begin Under New Leader, The Associated Press, July 6, 1984, Friday, BC cycle July 10 https://www.nytimes.com/1984/07/14/business/commodore-trade-secrets.html?searchResultPosition=11 https://archive.org/details/popular-computing-weekly-1984-07-19 July 13 No Headline In Original, PR Newswire, July 13, 1984, Friday July 16 A Tough Man for a Tough Job, Newsweek, July 16, 1984, UNITED STATES EDITION, Section: BUSINESS; Pg. 50 July 19 Warner omits payout in reshape, Financial Times (London,England), July 19, 1984, Thursday, Section: SECTION I; Pg. 20, Byline: BY TERRY DODSWORTH IN NEW YORK July 23 Atari Tells Agencies to Freeze and Puts Networks at Ease, ADWEEK, July 23, 1984, Eastern Edition, Length: 514 words, Byline: By Gail Belsky July 27 https://archive.org/details/popular-computing-weekly-1984-07-26 CHINAGLIA PURCHASES CONTROL OF COSMOS, The New York Times, July 27, 1984, Friday, Late City Final Edition, Section: Section A; Page 15, Column 1; Sports Desk July 30 "ADVERTISING; Consolidating Domestically at Wells, The New York Times, July 30, 1984, Monday, Late City Final Edition, Section: Section D; Page 7, Column 4; Financial Desk, Byline: By Philip H. Dougherty Tramiel's Atari Picks Wells, Rich; DDB Is Out ADWEEK, July 30, 1984, Eastern Edition, Byline: By Gail Belsky" Imagine management splits Home Computing Weekly No. 71, July 17-23 https://rk.nvg.ntnu.no/sinclair/industry/publishers/imagine_crash0185.htm Popular Computing Weekly, 19 July 1984, pg. 5 Popular Computing Weekly, 5-11 July 1984 https://youtu.be/ZoDh61sgCOg?si=h4ML1gsN2kVbDXWM Sierra On-Line no more! https://archive.org/details/computer-entertainer-3-4/page/52/mode/2up Coleco numbers continue down Control Data, Coleco Post Sharply Lower Profits, The Associated Press, July 19, 1984, Thursday, AM cycle No Headline In Original, United Press International, July 19, 1984, Thursday, BC cycle, Section: Financial COLECO AND CONTROL DATA FALL - Correction Appended, The New York Times, Correction Appended,Section: Section D; Page 3, Column 2; Financial Desk, Length: 472 words, Byline: By STEVEN GREENHOUSE Playthings July 1984 Milton Bradley sees turnaround Profits Up 45 Percent At Toymaker, The Associated Press, July 20, 1984, Friday, BC cycle No Headline In Original, United Press International, July 20, 1984, Friday, BC cycle, Copyright 1984 U.P.I., Section: Financial, Length: 302 words, Dateline: LOS ANGELES Toys Hobbies & Crafts, July 1984, pg. 10 Bally positive despite games downturn BALLY-MANUFACTURING; Financial results, Business Wire, July 26, 1984, Thursday Activision losses high ACTIVISION; Financial results, Business Wire, July 26, 1984, Thursday Interest rates put more pressure on coinop Replay July 1984, pg. 3 Conversion kits take center stage! Play Meter July 15, 1985 Replay July 1984, pg. 4 Play Meter July 15, 1985 pg. 43 Mylstar continues suit against Bally Play Meter July 15, 1985 pg. 16 Mylstar brings people to FMV https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf https://www.youtube.com/watch?v=2lfIpajVaAI Universal moves into restaurant/arcade biz Restaurant-game center to open, The Japan Economic Journal,,July 17, 1984, Section: SPECIAL U.S. SECTION; Pg. 11 Photon zaps onto the scene Close Encounters on Photon, Newsweek, July 23, 1984, UNITED STATES EDITION, Copyright 1984 Newsweek, Section: ENTERTAINMENT; Pg. 62, Length: 580 words, Byline: LYNN LANGWAY with BARBARA BURGOWER in Dallas Stern Electronics files for Chapter 11 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-28.pdf Twin Galaxies shuts down Play Meter July 15, 1984 pg. 18 Industry giants pass https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1984/CB-1984-07-21.pdf Family computer goes lightgun AM Life July 1, 1984, 58 CPC goes on sale Home Computing Weekly No. 69 July 3-9 https://www.devuego.es/blog/2023/01/10/press-start-cinco-duros/ Sinclair looks overseas Home Computing Weekly No. 69 July 3-9 pg. 5 QL confusion Popular Computing Weekly July 26, pg. 5 Acorn and BBC extend deal Popular Computing Weekly July 19, pg. 5 Sanyo and Canon to launch MSX in Europe Sanyo to ship MSX PCs to Europe, The Japan Economic Journal, July 17, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 15 CANON TO EXPORT MSX PERSONAL COMPUTERS TO EUROPE, JULY 17, 1984, TUESDAY Commodore unveils C16 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Korea joins the chip wars Massive investment would cause oversupply; Trilateral friction in microchip business seen among Japan, U.S. and Korea, The Japan Economic Journal, July 24, 1984, Section: Pg. 20, Byline: By TETSURO WADA Mastertronic joins with Galactic Home Computing Weekly No. 71 July 17-23, 1984 pg. 5 Mastertronic saves Carnell Software Popular Computing Weekly July 19, pg. 5 Okimate brings color to the Commodore https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater Pitfall Harry is yours to command! https://archive.org/details/program-pitfall/mode/2up https://archive.org/details/computer-entertainer-3-4/page/57/mode/1up?view=theater WarGames gets real No Headline In Original, The Associated Press, July 17, 1984, Tuesday, AM cycle https://www.zerothreesecurity.com/index.php/about-us/founder The history of games revealed https://archive.org/details/book_video_games/page/n77/mode/2up The book of adventure games https://archive.org/details/computer-entertainer-3-4/page/50/mode/2up https://archive.org/details/the-book-of-adventure-games/page/n185/mode/2up Activision sues Microdeal Popular Computing Weekly 26 July, 1984, pg. 1, 2 Tax cuts for computer purchases slashed PERSONAL FINANCE;LIMITING TAX BREAKS FOR COMPUTERS The New York Times, July 1, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 11, Column 1; Financial Desk 1984 - the Year of the VCR Sales of Color TVs and VCRs Booming, The Associated Press, July 15, 1984, Sunday, AM cycle, Section: Washington Dateline, byline: By NORMAN BLACK, Associated Press Writer Video game palsy is the new scare LA Games get high tech boost A reporter's Olympics notebook;How Do I Thank Thee? Let Me Count the Ways, United Press International, July 26, 1984, Thursday, BC cycle, Section: Sports News, Byline: By RONALD E. COHEN The Last Starfighter released https://archive.org/details/computer-entertainer-3-4/page/60/mode/1up?view=theater 'Ghostbusters,'' ''Gremlins'' still top box office after six weeks, United Press International, July 16, 1984, Monday, AM cycle, Section: Domestic News, Byline: By FRANK SANELLO, UPI Entertainment Reporter Sirius files for Chapter 11 https://archive.org/details/computer-entertainer-3-4/page/56/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
THIS IS A PREVIEW. FOR THE FULL EPISODE, GO TO Patreon.com/worstofall Donovan Eyre (Radio Free Tote Bag) and the lads grab their plungers and do battle with the toilets as they cover DaFuq!?Boom!'s animated YouTube megahit: Skibidi Toilet. Topics include the origins of machinima, the joys of seeing robots punching each other, and the ramifications of adding Hollywood money into a story about cameramen killing toiletmen. Donovan Eyre: Twitter // Instagram // SoundCloud Radio Free Tote Bag: A weekly relationship advice podcast hosted by Audrey and Donovan. Patreon // Spotify // Apple Podcasts // Twitter // Instagram Media Referenced in this Episode: Skibidi Toilet by Dafuq!?Boom! (Full Playlist) america - season 1 (all episodes) by Dafuq1?Boom! Blugray - demand (Official Music Video) Reupload deleted DaFuq!?Boom! by The Frozen Gorgon. Youtube. 2023. Deus Ex: The Recut (Fullscreen Original Version) by AbbyRemix. August 11th, 2018. “Dom Dom Yes Yes” by Biser King. KVZ Music Publishing. April 17th, 2022. “Garry's Mod/Skibidi Toilet DMCA Claim Has Been 'Resolved,' Creator Garry Newman Says” by Alex Stedman. IGN. July 20th, 2024. “Give It To Me” by Timbaland. Background Records/Interscope Records. January 1st, 2007. Half-Life: Full Life Consequences by squirrelking. Iction. January 23rd, 2008. How Quake Sparked a Filmmaking Revolution by Matthew Byrd. Den of Geek. August 24th, 2017. “[Mature Content] From the skibiditoilet community on Reddit: How do astro toilets reproduce?” by AcanthisittaNo2510. Reddit. October 24th, 2024. “‘Skibidi Toilet' Film and TV Franchise in the Works From Michael Bay, Adam Goodman — Listen to the Exclusive Interview” by Andrew Wallenstein and Robert Steiner. July 24th, 2024. “Skibidi toilet is now a brand that dafuq SOLD RIGHTS to INVIZ.(IMPORTANT)” by Raptor FN. Skibidi Toilet Wiki. March 2nd, 2024. “YouTube Phenomenon, Skibidi Toilet, Makes a Plunge to the Toy Aisle with Bonkers Toys and Invisible Narratives Licensing Partnership” by Bonkers Toys. PR Newswire. May 22nd, 2024. TWOAPW theme by Brendan Dalton: Patreon // brendan-dalton.com // brendandalton.bandcamp.com Interstitial: “Michael Bay's Skibidi Toilet” // Written by A.J. Ditty and Eleanor Philips // Featuring Eleanor Philips as “Michael Bay.”
In this episode of the Play Big Faster Podcast, we dive into the world of public relations with Mickie Kennedy, president of eReleases and expert in press release distribution. Mickie shares his journey from poet to PR professional, explaining how he revolutionized the industry by focusing on story-driven press releases. He discusses the importance of earned media, the power of newswires like PR Newswire, and how small businesses can leverage PR to boost their visibility and credibility. You will learn about the relationship between PR, advertising, and marketing, as well as practical tips for measuring PR success through metrics like increased leads and improved conversion rates. Whether you're a startup founder or an established business owner looking to enhance your media presence, this episode provides actionable advice on how to play big faster in the world of public relations. If you found value in Mickie Kennedy's insights on leveraging PR for your business, take a moment to leave us a review. Your feedback helps other entrepreneurs discover the Play Big Faster podcast and join our community of forward-thinking business leaders. TIMESTAMPS 00:00:00 - Introduction 00:01:00 - From MFA to PR: Mickie Kennedy's press release journey 00:02:00 - Story arc strategy: Crafting newsworthy press releases 00:03:00 - eReleases and PR Newswire: Revolutionizing wire distribution 00:05:00 - PR vs. advertising: Earned media's impact on ROI 00:06:00 - PR Newswire and Business Wire: The media visibility duopoly 00:08:00 - Email pitching crisis: Why journalists prefer newswires 00:10:00 - Measuring PR success: Conversion rates and earned media metrics 00:12:00 - Strategic releases: Leveraging surveys for media pickup 00:14:00 - Product launch press releases: Incorporating use case studies 00:16:00 - Trade associations: Amplifying your press release's reach 00:18:00 - The 3% rule: Secrets of high-performing press releases 00:20:00 - Small business PR advantage: Authenticity trumps corporate image 00:22:00 - Boilerplate brilliance: Weaving origin stories into press releases 00:23:00 - PR for entrepreneurs: Embracing vulnerability for media attention
Welcome to The Art of Memorialising (TOaM), Digital Legacy Edition #19.Whether you're interesting in exploring the cutting edge of digital afterlife and digital immortality, or curious about the art of preserving your life stories, TAoM is here helping you leave a meaningful legacy online and off.In This Issue:* How After Cloud Moments is Transforming Memory Preservation for Future Generations* The Role of AI in Grief: Can Digital Replicas Comfort the Bereaved?* Unlocking Your Past: 125 Life Story Writing Prompts to Spark Your Digital Legacy* Is AI Playing A Role In The Lucrative Business of Grief? * Meta's Digital Twin Revolution: What Does It Mean for Your Legacy?Featured Product - After Cloud Moments - A Digital Memory Box AppImagine what it would be like having at your fingertips a simple, easy to access journal to capture your life's story? Suddenly you remember a scene from your past. Where can you keep that lost but now regained memory? Could you use an easy way to tell the story of your past, capture your present, and share your life with future generations?Well, that's the promise of After Cloud Moments.After Cloud Moments is a digital memory box app. With After Cloud Moments, you can create immersive, and interactive timelines. Add images, text, audio, and video and save your life's digital legacy in the ‘After cloud.' It's free to open an account to try. After Cloud Moments has given you 125 life story prompts to get your memories flowing back. (See below) But it's more than just about leaving stories. Tommy Dunne received a diagnosis of early onset Alzheimer's in December 2011. He's using the app to record his memories while he can. After Cloud has a suite of other fascinating applications. * After Cloud Heritage - gives organisations and individuals a way to bring their heritage or history to life in creative ways. (For example, the history of Adidas.) * After Cloud Classics - So, you own a classic car? Your masterpiece of automotive engineering and history now can have a digital twin! The world's most expensive classic car, the national treasure that is the AX201, Rolls Royce Silver Ghost, now has a After Cloud Classics Timeline.For more information, and to create a free account check out After Cloud Moments.Sponsor Spotlight Opportunity!Are you pioneering the future of digital legacies or revolutionising how we preserve memories? We're seeking innovative companies in the fields of AI, digital immortality, or life story preservation to feature in our next issues.This is your chance to showcase your product or service to an engaged audience passionate about leaving meaningful digital legacies.Interested in becoming our next featured sponsor?Contact me:Let's discuss how we can spotlight your brand in an upcoming edition and collaborate to shape the future of digital remembrance together!5 Memorialisation MorselsQuick bites of #Deathtech #DigitalImmortality #LifeStory news:* Why Do 88% of People Overlook Digital Assets in Their Wills ? - According to research from Canada Life, while 95% of UK adults have digital assets, less than half (49%) have a will, and only 12% included at least one digital asset as part of their will. Many don't believe their digital assets to be of value. (See Which Most People Have No Plans For Digital Death) For a wealth of information on #DigitalLegacy, check out Digital Legacy Management by Mark Krynsky. * The Future of Digital Memorials and Funerals: Personalised Services Set to Transform a $88.6 Billion Industry by 2033 - according to PR Newswire. I see this in my work as a celebrant and eulogy speechwriter. Many clients want bespoke memorials following a direct cremation. Have you attended a memorial service following a direct cremation? I'd love to hear your thoughts on the subject.* ETERNAL YOU - Is AI Playing A Role In The Lucrative Business of Grief? Eternal You, is a film by Hans Block & Moritz Riesewieck that examines people who live on as digital replicas in the lives of their loved ones. Once a play on emotions of those, bereaved, now A.I. offers the real thing. Block and Moritz Riesewieck talk about the film in an interview at The Sundance Film Festival. * If Humans Can Live (digitally) Forever, Is There A Place For Faith and Religious Belief in Eternity? - Will the promise of A.I. digital immortality challenge long-held religious beliefs? A fascinating study, Where AI Thrives, Religion May Struggle, uncovers a link between automation and a decline in faith. For an alternative view, When humans can live forever, will people still follow Jesus? What do you think? * Is Your Personal Facebook (Meta) Replica or Digital Twin On The Horizon? Mark Zuckerberg's keynote at the recent Meta Connect 2024, told how Meta Studio AI offers the chance to create your own digital replica. Zuckerberg showed these new chatbots interacting with the audience by mimicking the creator. (Connect Keynote 2024 at about 18 mins in to the video) Will they soon offer to add this to your Meta profile? Interesting or plain weird?Featured Product Update - SensayLast month, we highlighted Sensay and their quest to prevent the loss of human knowledge by creating a Sensay Replica-your digital twin. Your responses were interesting! From outright creepy to fascination. Many could see the endless opportunities for the use of an A.I. Replica. Sensay released several new features at their September Summit. (via techtechbullion)Dan Thomson, the founder of Sensay, sees not only the potential of digital immortality for those loved ones we have lost, but suggests, for those living, a case for employee cloning. No more sick days there then! (Via verdict.co.uk)The Digital Edition Life Story Writing Prompts. (Not 5 this month but 125 FREE Life Writing Prompts!)New for TAoM - These Life Story writing prompts are to encourage you to make sure your digital legacy includes stories from you life. So, grab a coffee and your journal and ponder these life-story writing questions. Thanks to After Cloud, our featured product this month, for sharing 125 life writing prompts.You Can Access The FREE PDF of Life Story Writing Prompts Here.In The Next Issue: The Sundial Series EditionPaws and Petals: The Touching Story Behind a Dog Walker's MemorialEver wondered what dogs can teach us about life, loss, and loyalty? In this post I will share a touching story from my local park, where a group of dog walkers and their furry companions taught me profound lessons about friendship, grief, and the beauty of living in the moment. Discover how a simple cherry tree became a powerful symbol of remembrance, and why I now see every spring blossom as a gentle reminder to cherish each fleeting moment. For, ‘In this moment hangs eternity.'Heard of a startup in #Deathtech? Please let me know.Until the next edition of The Art of Memorialising, thanks for reading!PetePS: Whether we're discussing digital memorials or pen-and-paper memoirs, remember: your story matters. Let's make sure it's told, preserved, and cherished for your generations to come. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit theartofmemorialising.substack.com
Hollywood welcomes Siliwood, Saturn and Playstation begin fight for Japanese consumers & 3DO declared DOA These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/113403594 7 Minutes in Heaven: Space Ace (SNES) Video Version: https://www.patreon.com/posts/113313328 https://www.mobygames.com/game/24930/space-ace/ Corrections: May 1994 Ep - https://www.patreon.com/posts/may-1994-110575391 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.reddit.com/r/playstation/comments/p5o3d0/1995_prelaunch_playstation_brochure_promotional/ https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards https://en.wikipedia.org/wiki/Cruis%27n_USA https://youtu.be/nrUWIHasHPQ?si=vCitZXMwn3UdXXNZ 1994: Playmates sees video games as path to diversification Playmates Toys wins with video games arm, South China Morning Post (Hong Kong), June 9, 1994, Section: BUSINESS; Pg. 2 Sega goes to Epcot Sega is largest exhibitor at Disney's Innoventions Pavilion at Epcot Center; unveils model of 10,000 square foot exhibit at CES, Business Wire, June 22, 1994, Wednesday https://youtu.be/xhBPuiPY8uY?si=vQVOuYF_Y2jQUzDE Sega signs deals with Coca Cola and Hudson in Japan Sega Makes Deals With Coke, Hudson, Newsbytes, June 3, 1994, Friday Sega heads on-line telecom karaoke venture, Multimedia System Will Transmit Over ISDN Networks, The Nikkei Weekly (Japan), June 6, 1994 Sega announces massive bond issue TOKYU TO ISSUE 40 BILLION yen IN BONDS, The Nikkei Weekly (Japan), June 13, 1994, Section: CORPORATE FINANCE; Pg. 16 Sega Enterprises to raise 100 bil. yen with CBs, Japan Economic Newswire, JUNE 8, 1994, WEDNESDAY Siliwood fever has become a pandemic! GEFFEN RECORDS AND JASMINE MULTIMEDIA DEBUT VID GRID, NEW MULTIMEDIA INTERACTIVE VIDEO GAME WITH LARGEST NUger 320 x 240 Video for Windows(TM) and Innovative Game Technology, PR Newswire, June 13, 1994, Monday - 08:30 Eastern Time Online Services Compete For Attention, Newsbytes, June 16, 1994, Thursday New Line Cinema and Havas form interactive joint venture, Business Wire, June 1, 1994 Fox Interactive Leaps Quickly Into Game Software Fray, Billboard, June 4, 1994 GTE Interactive Media makes public debut with introduction of innovative line of interactive electronic entertainment; Leading edge creative talent, proprietary technologies and four-year proven track record bring platform diverse, Business Wire, June 20, 1994, Monday Time Warner Interactive and Byron Preiss Multimedia Co. ink a multi-title affiliate label distribution deal, Business Wire, June 29, 1994, Wednesday SNL' Now Showing On GameTek CD-ROM, Billboard, June 11, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 66 Disney Software to Top Christmas Wish Lists in '94, Business Wire, June 24, 1994, Friday Virgin makes sale to Blockbuster, Financial Times (London,England), June 30, 1994, Thursday, Section: Pg. 29 Studios Put New Spin On Game Spinoffs, Billboard, June 18, 1994, Copyright 1994 Billboard Publications, Inc., Section: THE ENTER*ACTIVE FILE; Pg. 52 Full Moon Entertainment and Philips Media Games to partner in videogame development; Philips to transform feature films into games, Business Wire, June 28, 1994, Tuesday SPA and Shareware makers resist ISDA Software Publishers To Rate Computer Games, Newsbytes, June 16, 1994, Thursday Nostalgia and dissapointment mar ECTS https://segaretro.org/File:Edge_UK_009.pdf pg. 14 A New Generation Of Pac-Man Arrives, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88 Bill Stealey to return http://www.kultmags.com/Play%20Time/1994/Play%20Time%201994-06.rar pg. 19 Howard Lincoln delivers CES keynote King of the Video Game Jungle commands spotlight at Summer CES; Nintendo chairman to deliver keynote address and Nintendo to command largest exhibit space, Business Wire, June 23, 1994, Thursday CES - Video Industry & 20's Hollywood Compared, Newsbytes, June 23, 1994, Thursday It's All In The Games; Q&A With Nintendo's Howard Lincoln, Billboard, June 25, 1994 Acclaim announces Turok Acclaim and Nintendo announce 64-bit video game system development agreement; Acclaim unveils first Valiant Comics title for Nintendo Ultra 64(TM), Business Wire, June 23, 1994, Thursday Malibu Comics signs deal with Sony Imagesoft, Business Wire, June 23, 1994, Thursday 3DO to show 25 titles at CES 3DO TO SHOWCASE HOT NEW TITLES AT SCES; RETAILERS CALL 3DO A HIT WITH CONSUMERS, Business Wire, June 21, 1994, Tuesday Japanese devs support 3DO Video game software giants plan 3DO titles; Capcom to develop Super Street Fighter II Turbo for 3DO, Business Wire, June 23, 1994, Thursday Goldstar launches 3DO system GOLDSTAR MULTIMEDIA CATEGORY ENTRY CONTINUES WITH DEBUT OF 3DO INTERACTIVE MULTIPLAYER SYSTEM, PR Newswire, June 23, 1994 Jaguar games and peripherals on show ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time ATARI CELEBRATES 150+ JAGUAR LICENSEES; EXPANDED LIST INCLUDES PROMINENT NEW NAMES, PR Newswire, June 23, 1994, Thursday - 07:55 Eastern Time Jaguar goes multiplayer online Phylon's simultaneous Voice-plus-Data technology in new Jaguar system, from Atari Corp., Business Wire, June 27, 1994, Monday https://en.wikipedia.org/wiki/Atari_Jaguar Atari finances sound for 94 ATARI CORPORATION ANNOUNCES IT HAS THE RESOURCES IN PLACE TO FULFILL ITS BUSINESS PLAN FOR 1994, PR Newswire, June 29, 1994, Wednesday - 09:01 Eastern Time Sega looks to the younger set Sega leverages its expertise in interactive technology to broaden its audience; new Sega Club joins the Sega toy division to attract new, younger customers, Business Wire, June 24, 1994, Friday VirctorMaxx shows off first consumer level VR CHICAGO COMPANY UNVEILS WORLD'S FIRST AFFORDABLE VIRTUAL REALITY HEADSET FOR HOME USE AT CONSUMER ELECTRONICS SHOW, PR Newswire, June 21, 1994, Tuesday - 18:41 Eastern Time Get fit with your SNES One of the most eagerly awaited products of the year arrives at the, Consumer Electronics Show, courtesy of Life Fitness and Nintendo, Business Wire, June 22, 1994, Wednesday Aura Systems enters into exclusive distribution agreement for Interactor and AuraSound products for the Australia and New Zealand market Business Wire, June 6, 1994, Monday INTERACTIVE VIDEO GAME IS A HIT WITH BASEBALL ENTHUSIASTS, PR Newswire, June 21, 1994, Tuesday - 08:27 Eastern Time Summer CES 95 gets new home 1995 - New Venue, New Name For Summer CES, Newsbytes, June 27, 1994, Monday Redemption comes under suspicion in Oklahoma Play Meter, June 1994, pg. 18 Devs sign up to support 32X Over two dozen of video game industry's leading software publishers commit to Sega's Genesis 32X; Sega leads all competitors in delivering full 32-bit action at low price, Business Wire, June 2, 1994 Sega signs Truemotion Sega and Duck announce inclusion of "TrueMotion", Business Wire, June 21, 1994, Tuesday https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1 Sega starts affiliate label program Sega launches affiliate label program with Rocket Science Games, Business Wire, June 23, 1994, Thursday Next Gen duels it out on Japanese TV https://segaretro.org/File:Edge_UK_009.pdf Sony reveals PSX architecture details Sony Computer Entertainment unveils technology behind new home video game system; LSI Logic's custom CPU to give PlayStation competitive edge in video game hardware market, Business Wire, June 15, 1994, Wednesday Don't call Playstation a multimedia machine! Sony soft-pedals high-tech game machine Multimedia Capabilities Outstrip Functions Of Current Software, The Nikkei Weekly (Japan), June 6, 1994 Alias Research to make Ultra 64 tools Nintendo chooses Alias Research Inc. to create advanced content tools for 64-bit home video game system, Business Wire, June 9, 1994, Thursday Alias To Develop 3-D Nintendo Graphics Tools, Newsbytes, June 15, 1994, Wednesday Nintendo hints at 32 bit VR System https://archive.org/details/Electronic_Gaming_Monthly_59/page/n55/mode/2up Newsweek declares 3DO DOA Lost in Cyberspace, Newsweek, June 13, 1994 , UNITED STATES EDITION, Section: BUSINESS; Start-Ups; Pg. 40 SPECTRUM HOLOBYTE ISSUES CLARIFICATION, PR Newswire, June 9, 1994, Thursday - 08:00 Eastern Time Jaguar software begins to trickle in https://segaretro.org/File:Edge_UK_009.pdf pg. 14 Blockbuster/THQ announces Catapult modem Blockbuster/Davis Video Launch Phone-Based Game Co, Newsbytes, June 7, 1994, Tuesday Sega wants to appeal to girls Game Makers Finally Targeting Girls, Billboard, June 4, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 88 https://segaretro.org/Sega_Girls_Task_Force https://www.polygon.com/features/2019/5/27/18526122/sega-girls-task-force-female-players Tiger Electronics rules handhelds https://archive.org/details/Electronic_Gaming_Monthly_59/page/n215/mode/2up Amiga users wait with bated breath https://archive.org/details/amazing-computing-magazine-1994-06/page/n7/mode/2up Acorn delves into PC compatibility https://segaretro.org/File:Edge_UK_009.pdf pg. 18 Wing Commander goes FMV https://archive.org/details/Computer_Gaming_World_Issue_119/page/n13/mode/1up TNG may be over, but the voyage continues on CDRom Star Trek Next Generation CD-ROM For MPC, Newsbytes, June 9, 1994, Thursday Pajitnov endorses Spectrum Holobyte games ALEXEY PAJITNOV, CREATOR OF 'TETRIS(R),' TO ENDORSE SPECTRUM HOLOBYTE'S LINE OF COMPUTER PUZZLE GAMES, PR Newswire, June 10, 1994, Friday - 07:59 Eastern Time Surf is UP https://segaretro.org/File:Edge_UK_009.pdf pg. 11 Japanese Ministry Council to review telecommunication regulations Private council to consider multimedia rules, Report From Japan, June 22, 1994 Media Futures: Japan plays catch-up with US - At first sight advanced information networks might seem like another instance of Japan stealing a march on its competitors in a key new technology. The truth is rather different, Financial Times (London,England), June 13, 1994, Monday, Section: Pg. 15, Byline: By MICHIYO NAKAMOTO Jurassic Park merch surpasses $1 Billion JURASSIC PARK' MERCHANDISE SURPASSES $1 BILLION AT RETAIL WORLDWIDE; PRODUCTS CONTINUE TO STAMPEDE OUT OF RETAIL STORES, PR Newswire, June 1, 1994, Wednesday - 07:29 Eastern Time Microsoft to bring interactive TV to Japan Microsoft and NTT Announce Interactive Television Agreement, Business Wire, June 22, 1994, Wednesda https://en.wikipedia.org/wiki/NetShow NTT AND SILICON GRAPHICS TO BUILD INTERACTIVE MULTIMEDIA SERVICES SYSTEM FOR JAPAN PR Newswire, June 8, 1994, Wednesday - 00:36 Eastern Time NTT links sight, sound - and companies Telephone giant forges far-flung alliances in effort to strengthen multimedia position, The Nikkei Weekly (Japan), June 27, 1994, Section: INDUSTRY DIGEST; Pg. 21 The Financial Times profiles Square A role-play revolution - A Japanese businessman has found that a western approach to motivation has helped deliver spectacular results, Financial Times (London,England), June 28, 1994, Tuesday, London, Section: Management (The Growing Business); Pg. 14, Byline: By EMIKO TERAZONO Comic book bubble burst fallout continues https://archive.org/details/Electronic_Gaming_Monthly_59/page/n213/mode/2up Atari Games RIP (sorta) Play Meter, June 1994, pg. 3 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
The home computer market implodes, Atari announces 7800 & Console software dries up. These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in June 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/112063864 7 Minutes in Heaven: Summer Games Video Version: https://www.patreon.com/posts/7-minutes-in-111922026 https://en.wikipedia.org/wiki/Summer_Games_(video_game) https://en.wikipedia.org/wiki/1984_Summer_Olympics Corrections: May 1984 Ep - https://www.patreon.com/posts/may-1984-108363601 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://forums.atariage.com/topic/283473-coleco-industries-inc-annual-quarterly-reports-1981-to-1986/ https://www.mobygames.com/company/1181/ientertainment-network-inc/ https://www.mobygames.com/company/56/imagic/ 1954: MIDAC and MIDSAC premiered Electronic Brain Shoots Dice, Plays Mean Game, The Philadelphia Inquirer (Philadelphia, Pennsylvania) · 27 Jun 1954 https://www.retrogamedeconstructionzone.com/2021/07/midsac-pool-simulator.html https://www.masswerk.at/nowgobang/2019/michigan-pool 1974: Is Pong gambling? While Pondering Decision, A Look at Evidence The Tampa Tribune (Tampa, Florida) · 04 Jun 1974, Tue Grand Trak 10 cracks 1000 https://archive.org/details/cashbox36unse_1/page/37/mode/1up?view=theater https://archive.org/details/cashbox36unse_2/page/35/mode/1up US coinop exports boom https://archive.org/details/cashbox36unse_3/page/38/mode/1up Smithsonian displays coinop machines https://archive.org/details/cashbox36unse_3/page/39/mode/1up 1984: Home computer boom busts https://www.nytimes.com/1984/06/04/business/the-expected-boom-in-home-computers-fails-to-materialize.html?searchResultPosition=1 Atari HQ gets mass layoffs Atari Layoffs Start At Home Office, The New York Times, June 1, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 5; Financial Desk https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false Commodore raises prices https://archive.org/details/computer-entertainer-3-3/page/n1/mode/2up Top Commodore Execs go to Tramel Computer market is Commodore's battleground, Financial Times (London,England), June 8, 1984, Friday, Section: SECTION II; International Companies; Pg. 17, Byline: BY LOUISE KEHOE IN SAN FRANCISCO Philips announces new division https://archive.org/details/happycomputer-magazine-1984-06/page/n7/mode/2up Coleco returns to profitability No Headline In Original, The Associated Press, June 14, 1984, Thursday, PM cycle, Section: Business News Hasbro buys MB Playthings June 1984, pg. 9 Mattel gets financial boost Playthings June 1984, pg. 9 BUSINESS PEOPLE ;Mattel, Solely in Toys,Combines Management, The New York Times, June 7, 1984, Thursday, Late City Final Edition,Section: Section D; Page 2, Column 5; Financial Desk, Byline: By Kenneth N. Gilpin General Instruments revenue 66% down No Headline In Original, Communications Daily, June 13, 1984, Wednesday, Section: NOTEBOOK; Vol. 4, No. 115; Pg. 8 More hardware companies fail AT&T to introduce personal computer; Kaypro mystery; UNIX-ability; Thinking ahead, The San Diego Union-Tribune, June 25, 1984 Monday, Section: BUSINESS; Pg. C-11, Byline: Dan Berger, Staff Writer More Software companies fail https://archive.org/details/popular-computing-weekly-1984-06-21/page/n4/mode/1up?view=theater Argus buys Quicksilva https://archive.org/details/popular-computing-weekly-1984-06-07/mode/1up?view=theater Gillette buys into Datasoft https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up https://en.wikipedia.org/wiki/Gillette Smaller publishers find strength in numbers https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up https://en.wikipedia.org/wiki/Dynamix Marketing will save us! Orwell, Chaplin and the high-tech hype; U.S. personal computers, Financial Times (London,England), June 14, 1984, Thursday, Section: SECTION I; The Management Page: Marketing; Pg. 20, byline: BY LOUISE KEHOE Atari announces 7800 https://archive.org/details/computer-entertainer-3-3 https://en.wikipedia.org/wiki/Atari_7800 Still looking for a niche; Gearing up for battle with Apple and IBM, Industry Week, June 25, 1984, Section: NEWS ANALYSIS; Home Computers; Pg. 16, Byline: By MICHAEL A. VERESPEJ Atari introduces MindLink at CES "Retailers, Manufacturers View Gadgets At 4-Day Show, The Associated Press, June 3, 1984, Sunday, AM cycle, Section: Domestic News https://en.wikipedia.org/wiki/Atari_Mindlink Video Explosion On the Way For Buyers, U.S. News & World Report, June 18, 1984, Section: Pg. 56. Byline: By MARY GALLIGAN Atari announces more expensive computer for Q4 No Headline In Original, The New York Times, June 4, 1984, Monday, Late City Final Edition,Section: Section D; Page 5, Column 1; Financial Desk https://www.atari-computermuseum.de/1450xld.htm Commodore unveils Plus/4 No Headline In Original, The New York Times, June 4, 1984, Monday, Late City Final Edition,Section: Section D; Page 5, Column 1; Financial Desk Rick Dyer shows off Halcyon! Laser game's creator beams, The San Diego Union-Tribune, June 2, 1984 Saturday, Section: LIFESTYLE; Pg. D-1, Byline: Mark Sauer, Staff Writer https://www.newspapers.com/article/the-evening-sun-rick-dyer-aftermath-of-c/86522500/ Intellivision won't make it to CES Computer games galore shown at CES https://archive.org/details/popular-computing-weekly-1984-06-21/page/n11/mode/1up?view=theater Digital Audio is coming to floppies https://books.google.de/books?id=vi4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false https://tekkiepix.com/compusonics-2 Konami goes to Europe Konami will tap European market, The Japan Economic Journal, June 26, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 17 Animatronics may save small coinop venues Replay June 1984, pg. 129 Play Meter June 1, 1984, pg. 43 https://berksnostalgia.com/gadgets-restaurant-berkshire-mall/ Console game releases dry up https://archive.org/details/computer-entertainer-3-3/page/n12/mode/1up UK computer sales boom https://archive.org/details/home-computing-weekly-066/mode/1up?view=theater QL software drought continues https://archive.org/details/popular-computing-weekly-1984-06-28/mode/1up?view=theater Imagic gets a facelift https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up https://www.mobygames.com/company/56/imagic/ https://www.mobygames.com/company/7630/bantam-software/ Spinnaker gets serious about bookware https://archive.org/details/popular-computing-weekly-1984-06-21/page/n11/mode/1up?view=theater https://books.google.de/books?id=wi4EAAAAMBAJ&lpg=PA7&dq=infoworld%201984%20june&hl=de&pg=PA42#v=onepage&q=infoworld%201984%20june&f=false Activision to distribute Gamestar https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up Boulder Dash license worth $1.3 million https://archive.org/details/Computer_Gaming_World_Issue_4.3/page/n15/mode/2up Thorn EMI gets HESWare rights https://archive.org/details/popular-computing-weekly-1984-06-21/mode/1up?view=theater https://www.mobygames.com/company/7034/thorn-emi-computer-software/ https://books.google.de/books?id=wi4EAAAAMBAJ&lpg=PA7&dq=infoworld%201984%20june&hl=de&pg=PA14#v=onepage&q=infoworld%201984%20june&f=false https://www.mobygames.com/game/9358/dragonfire/cover/group-139555/cover-394849/ https://archive.org/details/popular-computing-weekly-1984-06-28/page/n3/mode/2up?view=theater Ultimate snubs move to budget pricing https://archive.org/details/popular-computing-weekly-1984-06-07/page/n4/mode/1up?view=theater Imagine sells game library https://archive.org/details/popular-computing-weekly-1984-06-14/page/n4/mode/1up?view=theater 20th Century Fox licenses TV shows https://archive.org/details/popular-computing-weekly-1984-06-21/mode/1up?view=theater https://www.mobygames.com/game/56197/automan/ https://www.mobygames.com/game/38810/the-fall-guy/ Epyx announces Activity Toys https://archive.org/details/computer-entertainer-3-3/page/n11/mode/2up Epyx lets the Ruskies join in Olympic fever No Headline In Original, PR Newswire, June 14, 1984, Thursday, Dateline: SUNNYVALE, Calif., June 14 Wizardry gets enhanced https://www.atarimania.com/utility-atari-400-800-xl-xe-financial-cookbook_27176.html EA wants to help cook your books https://archive.org/details/computer-entertainer-3-3/page/n3/mode/2up https://www.atarimania.com/utility-atari-400-800-xl-xe-financial-cookbook_27176.html Rand McNally wants to search your roads https://archive.org/details/Ahoy_Issue_06_1984-06_Ion_International_US/page/n5/mode/2up Osborne goes budget https://books.google.de/books?id=wy4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA9#v=onepage&q=infoworld%201984%20june&f=false https://en.wikipedia.org/wiki/Paperback_Software 64er magazine interviews crackers https://archive.org/details/64er_1984_06/page/12/mode/2up BellSouth looking to team up with Commodore No Headline In Original, Communications Daily, June 18, 1984, Monday, Section: NOTEBOOK; Vol. 4, No. 118; Pg. 7 Mail Order Pro makes payments easier https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA15#v=onepage&q=infoworld%201984%20june&f=false https://books.google.de/books?id=wS4EAAAAMBAJ&lpg=PA78&dq=infoworld%201984%20june&hl=de&pg=PA30#v=onepage&q=infoworld%201984%20june&f=false Telematch gives up on consoles https://archive.org/details/TeleMatch.N12.Computer.1984.06-KCz.pdf/mode/1up Dennis D. Groth settles DENNIS-D-GROTH; Comments on settlement of SEC complaint, Business Wire, June 05, 1984, Tuesday Atari Executive Settles Stock Sale Charge, The Associated Press, June 6, 1984, Wednesday, PM cycle, Section: Domestic News Taito settles with Entex Replay June 1984, pg. 30 FCC Gives Sanyo go ahead for antenna-less TV FCC OKs low-cost cable-only TV sets, United Press International, June 15, 1984, Friday, BC cycle, Section: Financial, Byline: By SYDNEY SHAW Tax breaks may be hurting home computer sales TAX SHIFT MAY AID SALE OF LOW-COST COMPUTERS, The New York Times, June 19, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 13, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.atarimagazines.com/creative/v10n1/172_Writing_it_off_how_to_de.php https://en.wikipedia.org/wiki/Deficit_Reduction_Act_of_1984 Computerland to go to China https://books.google.de/books?id=wy4EAAAAMBAJ&lpg=PA5&dq=infoworld%201984%20june&hl=de&pg=PA15#v=onepage&q=infoworld%201984%20june&f=false Laserdiscs are coming to Saturday morning Playthings June 1984, pg. 54 Zap the Rise and Fall of Atari reviewed https://www.nytimes.com/1984/06/24/books/thinking-machines-and-their-people.html?searchResultPosition=1 Steven Spielberg finds permanent home at Universal The Wizard of Wonderland, Newsweek, June 4, 1984, UNITED STATES EDITION, Section: MOVIES; Pg. 79, Byline: JACK KROLL with DAVID T. FRIENDLY in Los Angeles RIP Dragon 32 https://archive.org/details/popular-computing-weekly-1984-06-07/mode/2up?view=theater https://archive.org/details/popular-computing-weekly-1984-06-28/mode/1up?view=theater Breaking news!! Warner negotiating sale of Atari to Paper Says Warner Negotiating to Sell Atari, The Associated Press, June 30, 1984, Saturday, AM cycle, Section: Domestic News Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
“Zurück in die Zukunft” ist nicht nur ein Film-Klassiker aus den 80er-Jahren, sondern auch der perfekte Titel für diese Podcast-Ausgabe. Denn anlässlich des 35-jährigen Firmengeburtstages von news aktuell machen wir eine aufregende Zeitreise durch 35 Jahre “Rocking PR”, und blicken im zweiten Teil der Folge auch noch gemeinsam in die Zukunft – mit spannenden Neuigkeiten zu unseren Produkten im Gepäck. Für diese Jubiläumsausgabe haben Petra Busch und Vithunan Lingeswaran, unser Führungsduo, höchstpersönlich den naPodcast gekapert, sich den einstigen Gründungsvater von news aktuell, Carl-Eduard Meyer, geschnappt und sich mit ihm auf den Weg nach Berlin gemacht – um dort im neuen Podcast-Studio der dpa diese spannende Folge aufzunehmen. Gemeinsam sprechen die drei u.a. über die Gründungsidee von news aktuell (die heute noch Bestand hat), das Start-up Feeling in den 80ern, was gute Führung damals und heute ausmacht, die Erfolgsfaktoren und Innovationen unserer Branche und sie wagen auch einen Ausblick in die Zukunft. Gliederung: Einleitung: ab Minute 0:20 Rückblick auf 35 Jahre news aktuell: ab Minute 2:20 Was macht gute Führung aus? ab Minute 13:35 Erfolgsfaktoren von news aktuell: ab Minute 18:35 Innovationen bei news aktuell & Ausblick: ab Minute 23:40 Schlussworte: ab Minute 37:50 Fragen, Anregungen oder Feedback? Schreibt uns: podcast@newsaktuell.de Hashtag für Social Media: #napodcast Vitas der Gesprächspartner: Carl-Eduard Meyer: Carl-Eduard Meyer arbeitet nach seiner Banklehre für mehrere Jahre in Südafrika. 1975 kehrt er nach Deutschland zurück und wechselt in die Medienwelt, zunächst als Sales Manager bei Reuters. 1989 gründet Meyer news aktuell und verkauft die Firma nach sechs Jahren an dpa. Bis 2014 bleibt er als Geschäftsführer an Bord des zuverlässigsten dpa-Gewinnbringers. Heute arbeitet Meyer unter anderem als freier Berater, sitzt im Beirat von Landau Media und berät als Consultant Medienunternehmen in strategischen Fragen. Petra Busch: Gestartet hat Petra Busch ihre berufliche Laufbahn 2000 im Vertrieb bei PR Newswire (heute Cision). 2004 ging es zu news aktuell. Bis 2016 war sie dort für die internationale Verbreitung von Pressemitteilungen und für den Aufbau der Mediendatenbank und PR-Software zimpel verantwortlich. 2016 wechselte Petra Busch nach Berlin zu Argus Data Insights als Mitglied der Geschäftsleitung, zudem führte sie den Bereich Medienspiegel und News Management. 2020 folgte die Rückkehr in die dpa-Gruppe, wo sie gemeinsam mit Andreas Genz die dpa Picture-Alliance leitete. Seit Dezember 2023 bildet Petra Busch gemeinsam mit Vithunan Lingeswaran die Geschäftsführung von news aktuell. Vithuan Lingeswaran: Vithunan Lingeswaran startete 2013 als Web-Entwickler bei der Digitalagentur Interweber und verlagerte dort später seine Tätigkeit auf das IT-Projektmanagement. 2018 wechselte er zur Unternehmensberatung CONTALIS und war dort für die digitale Strategie und das Produktmanagement verantwortlich. 2021 stieg Vithunan Lingeswaran in die dpa-Gruppe ein: erst als IT-Leiter der dpa-infocom, 2022 wechselte er zu news aktuell. Dort war er als Chief Innovation Officer und Chief Product Officer für die strategische Weiterentwicklung der Produkte und PR-Services verantwortlich. Seit Dezember 2023 führt Vithunan Lingeswaran gemeinsam mit Petra Busch die Geschäfte von news aktuell.
Today, we're diving into the world of press releases and media relations with Mickie Kennedy, the founder and president of eReleases. Celebrating 25 years in the business, Mickie has witnessed the evolution of the press release industry firsthand.Join us as we explore the differences between traditional newswires and article-based newswires, uncover the secrets behind creating newsworthy press releases, and learn why an amazing quote can make all the difference in captivating journalists. Mickie will share invaluable tips for small businesses on how to gain national media attention and build strong relationships with local media outlets. Plus, we'll touch on the challenges of modern media landscapes and the importance of a unique selling proposition in your pitches.Whether you're a small business owner, entrepreneur, or coach, get ready to take notes—Mickie's insights could transform how you approach media relations. And don't forget, Mickie's rainbow glasses aren't just a style statement—they're a symbol of his colorful and impactful career. Stay tuned for an enlightening conversation!In this episode you will learn: The differences between traditional newswires like Business Wire and PR Newswire, and article-based newswires such as the Associated Press and ReutersHow building relationships with local media is crucial for small businesses to gain visibility and credibility.The importance of focusing on the story behind your data to make your press releases newsworthy and engaging for journalists.Strategies for small businesses to build lasting relationships with local media by regularly reaching out with captivating pitches and maintaining persistence.Mickie's insights on book marketing, especially for self-published and smaller authorsYou can reach Mickie at: eReleases2@gmail.comWebsite: https://www.ereleases.com/LinkedIn: https://www.linkedin.com/in/publicity/Facebook: https://www.facebook.com/ereleases.press.release.distributionA little about me: I began my career as a teacher, was a corporate trainer for many years, and then found my niche training & supporting business owners, entrepreneurs & sales professionals to network at a world-class level. My passion is working with motivated people, who are coachable and who want to build their businesses through relationship marketing and networking (online & offline). I help my clients create retention strategies, grow through referrals, and create loyal customers by staying connected. In appreciation for being here, I have a couple of items for you: A LinkedIn Checklist for setting up your fully optimized Profile: An opportunity to test drive the Follow Up system I recommend by taking the 3 Card Sampler—you won't regret it. Connect with me: http://JanicePorter.com
Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/108363601 7 Minutes in Heaven: Rescue on Fractalus Video Version: https://www.patreon.com/posts/108357926 https://www.mobygames.com/game/11726/rescue-on-fractalus/ Corrections: April 1984 Ep - https://www.patreon.com/posts/april-1984-106448718 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater https://www.quora.com/What-was-Alan-Kays-experience-like-working-at-Apple https://en.wikipedia.org/wiki/IBM_TopView https://en.wikipedia.org/wiki/Smalltalk 1974: New York Court rules pinball is a game of skill https://archive.org/details/cashbox35unse_45/page/51/mode/1up?view=theater Atari opens another Game Center https://archive.org/details/cashbox35unse_45/page/50/mode/1up?view=theater https://web.archive.org/web/20191123025509/https://www.ataricompendium.com/archives/documents/press_kits/atari_leisure_time_game_center.pdf Bally buys Alladin's Castle https://archive.org/details/cashbox36unse/page/43/mode/1up 1984: Morgan predicts profitability by July 1 Atari expects to return to surplus this year. Financial Times (London,England), May 22, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 21, Byline: BY LOUISE KEHOE IN SAN FRANCISCO National News in Brief, United Press International, May 22, 1984, Tuesday, PM cycle, Section: Domestic News, Dateline: SANTA CLARA, Calif. Ross predicts Warner profitability No Headline In Original, The Associated Press, May 24, 1984, Thursday, BC cycle, Section: Business News Atari confirms negotiations with Philips Discussions with Philips; ATARITEL TO DELAY ENTRY INTO HIGH-TECH PHONE MARKET, Communications Daily, May 29, 1984, Tuesday, Section: Vol. 4, No. 104; Pg. 2 Atari announces more layoffs and plant closing "Computer Giant Furloughs Middle Managers, The Associated Press, May 31, 1984, Thursday, AM cycle, Section: Domestic News, Dateline: SUNNYVALE, Calif. Atari to end Hong Kong venture, Financial Times (London,England), ,May 31, 1984, Thursday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO" Alan Kay goes to Apple https://www.nytimes.com/1984/05/03/business/key-atari-scientist-switches-to-apple.html?searchResultPosition=1 Jack is back https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Tramel Technology founded https://mcurrent.name/atarihistory/tramel_technology.html Commodore exec exodus continues https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Gulf and Western sells Sega "COMPUTER SERVICES OBTAINS 70 PCT STAKE IN SEGA ENTERPRISES, Jiji Press Ticker Service, MAY 21, 1984, MONDAY, Dateline: TOKYO, MAY 21 No Headline In Original, PR Newswire, May 21, 1984, Monday" Bally profits plummet https://archive.org/details/cashbox46unse_15/page/29/mode/1up?view=theater Mattel secures new financing Mattel Agrees To Give Up 45 Percent of Its Voting Stock, The Associated Press, May 4, 1984, Friday, AM cycle, Section: Business News https://www.nytimes.com/1984/05/04/business/mattel-sets-restructuring.html?searchResultPosition=1 Coleco issues new debt Troubled Game Manufacturer Rasing $50 Million With Debentures, The Associated Press,May 9, 1984, Wednesday, AM cycle, Section: Business News Coleco backlog is enormous Toy and Hobby World, May 1984, pg. 8 Coleco gets new ad agency Ketchum Scores Coleco; Demands Cash Up Front From Shaky ClientADWEEKMay 21, 1984, Eastern Edition, Byline: By Debbie Seaman Hasbro buys Milton Bradley https://www.nytimes.com/1984/05/05/business/rival-gets-milton-bradley.html?searchResultPosition=1 Toys R Us sales grow, but not thanks to games No Headline In Original, PR Newswire, May 2, 1984, Wednesday, Dateline: ROCHELLE PARK, N.J., May 2 Japanese Coinop makers go after North American Pirates https://archive.org/details/cashbox46unse_16/page/30/mode/1up?view=theater https://archive.org/details/cashbox46unse_17/page/n29/mode/1up Century's CVS gets new lease on life Play Meter May 1, 1984, pg. 21 https://www.arcade-museum.com/company/crown-vending Bankers learn not to finance games Selling Repossessed Items Is a Banker's Nightmare; Want to Buy a Trawler, Bordello, or Video Game?, The American Banker, May 30, 1984, Wednesday, Section: BACK PAGE; Pg. 24, Byline: Special to the American Banker, Dateline: ST. PETERSBURG, Fla. Activision sales collapse No Headline In Original, United Press International, May 3, 1984, Thursday, BC cycle, Section: Financial, Dateline: MOUNTAIN VIEW, Calif. Video Games aren't DEAD! https://archive.org/details/computer-entertainer-3-2/page/30/mode/1up Atari announces 7800 Atari Unveils Video Game Expandable into Computer, The Associated Press,May 21, 1984, Monday, BC cycle,Section: Business News ATARI; Unveils advanced video game that is expandable to introductory computer, Business Wire, May 21, 1984, Monday Adam owner frustration grows https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater MSX adopts 3.5 inch disks https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater Activision signs deal with Pony ACTIVISION; Signs licensing agreement with Pony Inc. for Japanese markets, Business Wire, May 30, 1984, Wednesday, Dateline: MOUNTAIN VIEW, Calif. MSX coming to UK https://archive.org/details/popular-computing-weekly-1984-05-24/mode/1up?view=theater Dragon to announce MSX machine https://archive.org/details/popular-computing-weekly-1984-05-31/mode/1up?view=theater https://tromax.webnode.es/ https://en.wikipedia.org/wiki/Dragon_MSX Philips and Thompson want to set new standard https://archive.org/details/popular-computing-weekly-1984-05-03/mode/1up?view=theater Amstrad development fracas revealed https://archive.org/details/popular-computing-weekly-1984-05-03/page/n11/mode/1up?view=theater Acorn announces ABM https://en.wikipedia.org/wiki/Acorn_Business_Computer https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater First QL's go out to customers https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater Popular Computing Weekly gets their QL! https://archive.org/details/popular-computing-weekly-1984-05-10/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-17/page/n15/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-31/page/n22/mode/1up?view=theater Sir Clive passes on Delorean plant https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Computer games take CES by storm https://archive.org/details/Creative_Computing_1984-05/page/n135/mode/1up?view=theater Mac software arrives https://archive.org/details/Creative_Computing_1984-05/page/n207/mode/2up?view=theater First Origin games get tested https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater Lucasfilm Games Premieres https://archive.org/details/computer-entertainer-3-2 Lucasfilm ''force'' enters video game market, United Press International, May 9, 1984, Wednesday, AM cycle, Section: Domestic News, Byline: By JOHN M. LEIGHTY British devs embrace C64 https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater USGold launches with Aztec Challenge and Forbidden Forest https://archive.org/details/computer-and-videogames-031/page/n15/mode/2up https://archive.org/details/computer-and-videogames-031/page/n32/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n41/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n59/mode/1up?view=theater https://archive.org/details/CommodoreHorizonsIssue051984May300dpi/page/n23/mode/2up?view=theater Evil Dead coming to the C64 https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Leisure Games wants you to go to Jail, do not pass go, do not collect $200 https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater https://www.mobygames.com/company/2715/leisure-genius/ Games Network warns that Bankruptcy is looming Computer Taken by Creditor; GAMES NETWORK INSOLVENT, SAYS BANKRUPTCY IS NEAR, Communications Daily, May 17, 1984, Thursday,Section: Vol. 4, No. 97; Pg. 2 Adam Magazine to arrive https://archive.org/details/computer-entertainer-3-2/page/25/mode/1up Australia recognizes Copyright ASIA-PACIFIC ECONOMIC NEWS IN BRIEF, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MAY 30, 1984, WEDNESDAY Sanders income booms while royalty revenue dips SANDERS-ASSOCIATES; Financial resultsBusiness WireMay 21, 1984, Monday, Dateline: NASHUA, N.H. Battlefield Earth gets a soundtrack https://archive.org/details/cashbox46unse_15/page/n31/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Nintendo bows to Blockbuster, Commodore enters liquidation & Acclaim-Midway divorce gets messy! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/107563816 7 Minutes in Heaven: Rocko's Modern Life Video Version: https://www.patreon.com/posts/7-minutes-in-107343911 https://www.mobygames.com/game/37843/rockos-modern-life-spunkys-dangerous-day/ Corrections: March 1994 Ep - https://www.patreon.com/posts/march-1994-105189897 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://x.com/chrisgr93091552 1994: Ataris settle with Nintendo https://www.nytimes.com/1994/03/26/business/company-news-time-warner-increases-its-stake-in-atari.html Nintendo and Atari Games reach settlement in long-running court case; litigation settlement ends five-year court battle and restores Atari's status as Nintendo licensee, Business Wire, March 24, 1994, Thursday ATARI CORP. AND NINTENDO REACH SETTLEMENT IN PATENT INFRINGEMENT CASE, PR Newswire, March 24, 1994, Thursday - 19:44 Eastern Time Atari Corp. falsely characterizes Nintendo/Atari settlement, Business Wire, March 25, 1994, Friday https://archive.org/details/AtariCorporationAnnualReport1992/page/n12/mode/1up https://archive.org/details/AtariCorporationAnnualReport1993/page/n33/mode/1up https://patents.google.com/patent/US4445114A/en Nintendo gives in to rentals Nintendo Reverses Stand, Will Play The Rental Game, Billboard, April 30, 1994, Section: Pg. 6 Nintendo finally pays Galoob GALOOB TO RECEIVE $16.1 MILLION PAYMENT FROM NINTENDO TODAY, PR Newswire, April 11, 1994, Monday - 09:11 Eastern Time EA and Broderbund to merge https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater Pearson buys Software Toolworks https://www.nytimes.com/1994/04/01/business/pearson-enters-multimedia-software-arena.html https://www.nytimes.com/1994/04/12/business/market-place-the-choices-are-few-for-investing-in-software-aimed-at-children.html?searchResultPosition=17 Paramount teams up with Davidson & Associates https://www.nytimes.com/1994/04/13/business/the-media-business-software-plan-for-paramount.html?searchResultPosition=18 https://www.avid.wiki/Davidson/Simon_%26_Schuster Warner consolidates https://archive.org/details/cashbox57unse_29/page/30/mode/1up?view=theater TSR and SSI call it quits https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up WMS to buy Tradewest BUSINESS BRIEFS: WMS INDUSTRIES INC TO ACQUIRE TRADEWEST IN HOME-VIDEO PUSH, WALL STREET JOURNAL, April 6, 1994, Wednesday, Section: Section B; Page 4, Column 5 WMS Industries to acquire Tradewest Inc., Business Wire, April 5, 1994, Tuesday Acclaim signs deal for Batman Sequel WARNER BROS. AND ACCLAIM ANNOUNCE 'BATMAN FOREVER' PACT; Blockbuster Motion Picture to be Released in 1995, Business Wire, April 26, 1994, Tuesday SEGA SELECTS ACCLAIM AS FIRST U.S. PUBLISHER TO USE PROPRIETARY TITAN TECHNOLOGY FOR COIN-OP GAMES AND HIGH-END SEGA HOME HARDWARE PLATFORMS, Business Wire, April 7, 1994, Thursday Big Movers in the Stock Market, The Associated Press, April 7, 1994, Thursday, AM cycle MGM signs up with Sega MGM, SEGA TO DEVELOP INTERACTIVE VIDEO GAMES, Extel Examiner, April 29, 1994, Friday - 03:15 Eastern Time Could Disney buy a major games publisher? Will Disney Chart More Adventurous Course in Wells' Absence?, The Associated Press, April 11, 1994, Monday, PM cycle, Section: Business News, Byline: By E. SCOTT RECKARD, Associated Press Writers Living Books buys Dr. Seuss rights https://www.nytimes.com/1994/04/22/business/the-media-business-dr-seuss-rights-are-sold.html?searchResultPosition=34 US announces Special 301 trade action against China NINTENDO OF AMERICA STATEMENT ON SPECIAL 301 ACTION BY USTR, PR Newswire, April 30, 1994, Saturday - 19:04 Eastern Time Japan misses chip import target Newsbyte, US Japan Chip Wars Heat Up - Again! 01/03/94, WASHINGTON, DC, U.S.A., 1994 JAN 3 (NB) Japanese toy wholesale system under pressure Big stores rile small retailers with bargain toy price strategy, Industry's retail pricing structure said to have been undermined, The Nikkei Weekly (Japan), April 18, 1994, Section: INDUSTRY; Pg. 9 AFTRA signs deal with EA https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega disses Summer CES https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Dedicated cabs rule UK ATEI show https://archive.org/details/edge-007-april-1994/page/8/mode/1up?view=theater American Laser goes CDRom Play Meter, April 1994, pg. 14 & Acme 13 Midway takes page from Capcom's playbook https://archive.org/details/cashbox57unse_28/page/30/mode/1up?view=theater AMOA teams up with Ross Perot's EDS Play Meter, April 1994, pg. 1, 66A https://en.wikipedia.org/wiki/Claw_(video_game)#Development EDS' EARNINGS RISE 13 PERCENT IN FIRST QUARTER, PR Newswire, April 27, 1994, Wednesday - 16:29 Eastern Time Saturn to launch with Jupiter https://archive.org/details/edge-007-april-1994/page/6/mode/1up?view=theater Jaguar UK launch botched https://archive.org/details/edge-007-april-1994/page/13/ https://archive.org/details/edge-007-april-1994/page/17/ 3DO prospects in Japan look good So far, 3DO multiplayer living up to hype, Matsushita Claims It Sold 40,000 Of Long-Awaited Machines In First 3 Days, The Nikkei Weekly (Japan), April 4, 1994,Section: INDUSTRY DIGEST; Pg. 9, Byline: BY MASATO ISHIZAWA Staff writer https://vgsales.fandom.com/wiki/Fifth_generation_of_video_games 3DO licenses tech to Toshiba for GPS 3DO. TOSHIBA TIE UP ON NAVIGATION SYSTEM, Jiji Press Ticker Service, APRIL 12, 1994, TUESDAY 3DO kicks off US ad campaign 3DO Kicks Off National Advertising Campaign, Business Wire, April 25, 1994, Monday https://www.youtube.com/watch?v=-W67sqPQ9u0 MSU gives Konix Multisystem a second go https://archive.org/details/edge-007-april-1994/page/14/mode/1up?view=theater https://www.konixmultisystem.co.uk/index.php?id=archive https://www.konixmultisystem.co.uk/index.php?id=msu Japanese devs not waiting for Nintendo https://archive.org/details/edge-007-april-1994/page/13/mode/1up?view=theater Capcom to support 3DO and PSX https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Virgin to support CDi https://archive.org/details/GamePro_Issue_057_April_1994/page/n159/mode/1up?view=theater Tower Records ditches CDi and Gameboy Tower Video Dumps CD-I; VSDA Adds Game Seminars, Billboard, April 30, 1994, Section: HOME VIDEO; Shelf Talk; Pg. 72 Lethal Enforcers comes to the SNES https://archive.org/details/GamePro_Issue_057_April_1994/page/n171/mode/1up?view=theater Nintendo censorship strikes again https://archive.org/details/Electronic-Games-1994-04/page/n11/mode/1up?view=theater Sega announces MegaJet is coming home! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20057%20%28April%201994%29/page/n63/mode/2up https://consolemods.org/wiki/Master_System:Master_System_Model_Differences#Master_System_Super_Compact/Master_System_Girl_(1994) Commodore pulls out of World of Commodore-Amiga show https://archive.org/details/amiga-computing-magazine-072/page/n13/mode/1up Commodore announces liquidation Commodore Scuttles Ship, The Associated Press, April 29, 1994, Friday, AM cycle IBM agrees to make Cyrix chips https://www.nytimes.com/1994/04/15/business/ibm-agrees-to-make-chips-designed-by-cyrix.html?searchResultPosition=19 EA sees big upswing in CDRom sales Company Results Roundup, Newsbytes, April 29, 1994, Friday Could CDRom usurp video games? PC GAMES COULD CAPTURE SEGA, NINTENDO CUSTOMERS, WALL STREET JOURNAL,April 27, 1994, Wednesday, Section B; Page 1, Column 5, Byline: BY JOSEPH PEREIRA Argonaut, Cirrus and Diamond team up for PC 3D API standard 3-D GRAPHICS ALLIANCE FOR PC GAMES ANNOUNCED BY DIAMOND COMPUTER SYSTEMS, CIRRUS LOGIC AND ARGONAUT SOFTWARE, PR Newswire, April 25, 1994, Monday - 09:02 Eastern Time https://blazingrender.net/ 3Dlabs and Creative team up for PC 3D API standard 3Dlabs announces alliance with Creative Technology; Customized GLiNT processor to bring interactive 3D graphics to multimedia desktops, Business Wire, April 18, 1994, Monday Spectrum Holobyte bets on fractals Fractals to put the squeeze on the game industry, Business Wire, April 13, 1994, Wednesday https://en.wikipedia.org/wiki/Fractal_compression#Implementations Microprose dumps Adventure engine https://archive.org/details/Computer_Gaming_World_Issue_117/page/n11/mode/2up Maxis wants to turn SimCity into a sandbox https://archive.org/details/game-developer-april-1994/page/n5/mode/1up?view=theater Doom leaves Edge unimpressed https://archive.org/details/edge-007-april-1994/page/60/mode/1up?view=theater Newscorp buys Kesmai Murdoch's News Corp. to acquire Kesmai Corp; Global media company positions Delphi to deliver the next wave of online interactive multimedia, Business Wire, April 25, 1994, Monday AOL swamped by new signups https://archive.org/details/Electronic-Games-1994-04/page/n9/mode/1up?view=theater https://archive.org/details/Electronic-Games-1994-04/page/n15/mode/1up?view=theater https://archive.org/details/edge-007-april-1994/page/92/mode/1up?view=theater Game Developer magazines debuts https://archive.org/details/game-developer-april-1994/page/n3/mode/1up Second round of video game violence hearings lack fireworks Play Meter, April 1994, pg. 12 Data East beats Capcom in court Play Meter, April 1994, pg. 1 Ads in software patented https://www.nytimes.com/1994/04/08/business/company-news-patent-dispute-brewing-on-software-use-of-ads.html https://medium.com/swlh/how-i-screwed-a-patent-troll-out-of-a-billion-dollars-2849cb3e248a https://patentimages.storage.googleapis.com/ed/d8/f2/387782f38818da/US5105184.pdf https://www.nytimes.com/1994/12/08/business/us-revokes-cotton-patents-after-outcry-from-industry.html Study finds no link between video violence and juvenile delinquency Offenders do not watch more violence, The Times, April 11, 1994, Monday, Section: Home news, Byline: Alexandra Frean, Media Correspondent Middlesex University offers Gaming degrees https://archive.org/details/PC-Player-German-Magazine-1994-04/page/n13/mode/2up https://retrocdn.net/images/7/7f/CVG_UK_149.pdf pg. 14 RIP 3' disks https://archive.org/details/amstrad-action-103/page/n7/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Acorn and Commodore soar, as Coleco and Atari falter Software takes center stage in PC clone world UK game prices hit rock bottom These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in April 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/106448718 7 Minutes in Heaven: Atic Atac Video Version: https://www.patreon.com/posts/7-minutes-in-106323507 https://en.wikipedia.org/wiki/Atic_Atac https://archive.org/details/popular-computing-weekly-1984-04-26/page/n1/mode/1up Corrections: March 1984 Ep - https://www.patreon.com/posts/march-1984-104469980 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ 1954 Kefauver hearing puts pressure on comics industry https://www.nytimes.com/1954/04/20/archives/comicbook-hearing-to-start-tomorrow.html https://www.nytimes.com/1954/04/23/archives/senator-charges-deceit-on-comics-kefauver-says-child-study-groups.html https://en.wikipedia.org/wiki/Estes_Kefauver 1964 IBM announces the 360 https://x.com/kenshirriff/status/1777022892477239724 https://en.wikipedia.org/wiki/IBM_System/360 1974 Sega becomes American https://archive.org/details/cashbox35unse_41/page/50/mode/1up?view=theater https://podcast.theycreateworlds.com/e/the-saga-of-sega/ Mirco Games brings freeplay to video https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater Sam Stern urges industry to go to 25 cent play https://archive.org/details/cashbox35unse_43/page/35/mode/1up?view=theater David Gottlieb, RIP https://archive.org/details/cashbox35unse_43/page/35/mode/1up?view=theater 1984 Atari losses fall Post Net Income of $30.9 Million, The Associated Press, April 19, 1984, Thursday, AM cycle, Section: Business News Newsbytes, April 17, 1984, Atari in Trouble Again https://www.nytimes.com/1984/04/19/business/warner-severs-tie-with-ladd-warner-communications.html Banks cut Coleco credit line https://www.nytimes.com/1984/04/03/business/coleco-says-banks-cut-its-credit.html?searchResultPosition=1 Coleco reports rebound from last quarter's loss, United Press International, April 17, 1984, Tuesday, BC cycle Commodore sales skyrocket! https://www.nytimes.com/1984/04/27/business/profit-off-at-xerox-sperry-up.html Toy & Hobby World, April 1984 pg. 12 Acorn revenues soar! https://archive.org/details/AcornUser021-Apr84/page/n8/mode/1up TI turn-around unprecedented Newsbytes, April 17, 1984, Texas Instruments Update Milton Bradley returns to profitability Milton Bradley Shows Profit in First Quarter, The Associated Press, April 20, 1984, Friday, BC cycle, Section: Business News Toy Maker Talking About 'Business Combination' With Another Company, The Associated Press, April 26, 1984, Thursday, AM cycle, Section: Business News, Dateline: SPRINGFIELD, Mass. Pizza Time Losses continue to mount Newsbytes, April 17, 1984, In Brief Atari closes last California factory Newsbytes, April 3, 1984, Atari Lay-Off https://www.nytimes.com/1984/04/07/business/atari-to-cut-550-jobs-at-2-plants.html Alan Kay leaves Atari Newsbytes, April 10, 1984, A week of resignations 5200 Software drought https://archive.org/details/computer-entertainer-3-1/page/12/mode/1up https://archive.org/details/computer-entertainer-3-1/page/15/mode/1up German court squashe Unimex duplicator https://binarium.de/unimex_duplicator_sp280 https://archive.org/details/happycomputer-magazine-1984-04/page/n7/mode/1up Sinclair misses another QL deadline https://archive.org/details/popular-computing-weekly-1984-04-05/page/n4/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n3/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews056-07Apr1984/page/n5/mode/1up Sinclair finds QL workaround! https://archive.org/details/PersonalComputerNews/PersonalComputerNews059-28Apr1984/page/n3/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-04-26/page/n4/mode/1up?view=theater Hannover Fair sees flood of PCs https://archive.org/details/PersonalComputerNews/PersonalComputerNews058-21Apr1984/page/n4/mode/1up?view=theater Commodore unveils PC clone Newsbytes, April 3, 1984, Speaking of Clones https://www.nytimes.com/1984/04/05/business/2-machines-challenge-ibm.html IBM looks to shut down clones Newsbytes, April 3, 1984, More IBM, by Paul Richter https://archive.org/details/PersonalComputerNews/PersonalComputerNews056-07Apr1984/page/n4/mode/1up?view=theater IBM buys additional Intel shares Newsbytes, April 3, 1984, In Brief PCJr sales still dismal https://archive.org/details/computer-entertainer-3-1/page/10/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews059-28Apr1984/page/n5/mode/1up?view=theater Apple ][ forever! Newsbytes, April 10, 1984, Apple II Forever https://apple.fandom.com/wiki/Apple_II_Forever Newsbytes, April 17, 1984, Mac-Update Apple holds its own with IBM Newsbytes, April 10, 1984, Apple vs. IBM Tomy drops out of US market Toy & Hobby World, April 1984 pg. 12 HP introduces the ThinkJet https://www.hp.com/hpinfo/abouthp/histnfacts/museum/imagingprinting/0011/ https://archive.org/details/byte-magazine-1984-04-rescan/page/n11/mode/1up?view=theater Moves to Asia continue Newsbytes, April 17, 1984, Stealing some thunder https://www.nytimes.com/1984/04/26/nyregion/thursday-april-26-1984-international.html Bill Gates on Time cover https://content.time.com/time/covers/0,16641,19840416,00.html https://www.nytimes.com/1984/04/22/business/the-heady-world-of-ibm-suppliers.html IBM working on GUI https://archive.org/details/byte-magazine-1984-04-rescan/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/IBM_TopView 3rd parties abandon Adam https://archive.org/details/computer-entertainer-3-1/page/8/mode/1up?view=theater https://archive.org/details/computer-entertainer-3-1/page/10/mode/1up?view=theater Imagine changes course on price cut https://archive.org/details/PersonalComputerNews/PersonalComputerNews056-07Apr1984/page/n6/mode/1up?view=theater UK game prices hit 1 pound 99! https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n3/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n4/mode/1up?view=theater PC Write shareware model a success Newsbytes, April 10, 1984, Betting on Piracy Wordstar hits hard times Newsbytes, April 17, 1984, Software Snafus Atari Program Exchange shuttered https://archive.org/details/computer-entertainer-3-1/page/n4/mode/1up?view=theater Atari introduces AtariLab PRESS CONFERENCE, PR Newswire, April 4, 1984, Wednesday https://en.wikipedia.org/wiki/AtariLab Broderbund announces Print Shop https://archive.org/details/computer-entertainer-3-1/page/6/mode/1up?view=theater HESWare hires Nimoy https://archive.org/details/Ahoy_Issue_04_1984-04_Ion_International_US/page/n7/mode/2up Empires redefines pass-and-play https://archive.org/details/PersonalComputerNews/PersonalComputerNews057-14Apr1984/page/n6/mode/1up?view=theater https://spectrumcomputing.co.uk/entry/9706 Synapse withdraws from UK market https://archive.org/details/computer-and-videogames-030/page/n19/mode/1up Random House enters software biz https://www.nytimes.com/1984/04/11/business/advertising-random-s-software-account.html 64er launches https://archive.org/details/64er_1984_04/mode/2up France goes online https://www.nytimes.com/1984/04/30/business/computer-linkups-spurred-by-france.html Games Network signs up additional franchises https://archive.org/details/popular-computing-weekly-1984-04-12/page/n18/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-04-26/page/n12/mode/1up?view=theater Videotext gone took 'r jawbs! https://www.nytimes.com/1984/04/29/arts/tv-view-a-corporate-look-into-the-near-future.html MITI throws in the towel MITI GIVES UP PLAN TO SUBMIT SOFTWARE BILL TO DIET, Japan Economic Newswire, APRIL 21, 1984, SATURDAY REVIEW-SOFTWARE: JAPAN, U.S. REMAIN APART ON SOFTWARE PROTECTION, Japan Economic Newswire, APRIL 19, 1984, THURSDAY CalTech students hack Rose Bowl scoreboard https://archive.org/details/byte-magazine-1984-04-rescan/page/n10/mode/1up?view=theater https://www.edn.com/forget-touchdowns-engineers-score-with-pranks/ RCA axes Video disk https://www.nytimes.com/1984/04/12/arts/tv-review-viewer-controls-screen.html?searchResultPosition=1 https://www.nytimes.com/1984/04/06/business/rca-defends-timing-of-videodisk-canceling.html Licensing business explodes Children's Characters Stir Big Sales, The Associated Press, April 25, 1984, Wednesday, PM cycle, Section: Domestic News, Byline: By ROBERT WADE, Associated Press Writer Takara pens deal with Hasbro US firm permitted to use characters, The Japan Economic Journal, April 17, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 18 Toy & Hobby World, April 1984 D&D scare hits the UK https://archive.org/details/popular-computing-weekly-1984-04-12/page/n1/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras sega nintendo atari coleco acorn commodore c64 spectrum sinclair ql microsoft windows vision gottlieb chuck e cheese pizza time pcjr shareware pulsonic imagine mastertronic ultimate aticatac apple macintosh appleii 40 years ago: #Acorn and #Commodore soar, as #Coleco and #Atari falter, Software takes center stage in PC clone world & UK game prices hit rock bottom These stories and more on the VGNRTM! #c64 #zxspectrum #ql #mastertronic #sega
Discover the fascinating journey of Mickie Kennedy, the visionary behind eReleases, as we explore the evolution of PR and media relations over the past 25 years. Mickie shares his experience in creating an affordable national distribution service for small businesses through PR Newswire, recounting memorable collaborations with Shark Tank companies and highlighting a life-saving press release for a Russian immigrant. Learn how eReleases has been instrumental in helping startups and authors gain significant media attention despite budget constraints, showcasing the power of strategic PR.In an era dominated by social media, we examine how platforms like Instagram and TikTok have reshaped news dissemination, particularly among younger audiences. Mickie discusses the rise of influencers, who now hold journalist status on traditional newswires, and their dual role in media and advertising. Despite the changing landscape, newswires remain invaluable, offering unique opportunities for small businesses to capture media attention with compelling stories. Gain insights into why PR is not just for large companies and how small businesses can leverage their novelty to gain positive media coverage.Unlock effective PR strategies with Mickey's expert advice on creativity and storytelling. Hear real-world examples of how a well-crafted narrative can transform a product launch into an engaging story that captivates journalists and audiences alike. Discover actionable tips and strategies from eReleases' masterclass to elevate your PR game, whether you're a novice or seeking to refine your approach. This episode is packed with valuable insights and inspiration to help you achieve meaningful outcomes through the power of PR.Get the Free eRelease Masterclass on Press Releases Here Visit the Remarkable Marketing Podcast website to see all our episodes.Visit the Remarkable Marketing Podcast on YouTubeSend us a Text Message, give feedback on the episode, suggest a guest or topic
Pizza Time goes bust, Amiga announces a computer & Nintendo launches the VS These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/march-1984-104469980 7 Minutes in Heaven: Dolphin's Rune/Dolphin's Pearl Video Version: https://www.patreon.com/posts/104389483 https://www.mobygames.com/game/21190/the-dolphins-pearl/ Game Manual: https://archive.org/details/c64man_dolphins-rune Ecco the Dolphin 7 Minutes in Heaven: https://www.patreon.com/posts/7-minutes-in-80192007 Corrections: February 1984 Ep - https://www.patreon.com/posts/february-1984-102404099 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.newspapers.com/article/the-san-francisco-examiner-la-pinball-or/145438040/ https://www.newspapers.com/article/the-san-francisco-examiner-san-francisco/145438150/ https://en.wikipedia.org/wiki/Capacitance_Electronic_Disc https://www.mobygames.com/game/38079/cosmic-chasm/ https://www.mobygames.com/game/82890/cube-quest/ https://en.wikipedia.org/wiki/Tomy_Tutor https://retrocomputing.stackexchange.com/a/15340 https://en.wikipedia.org/wiki/Intel_80186#In_personal_computers 1974: Atari introduces Gran Track 10 https://archive.org/details/cashbox35unse_37/page/58/mode/1up?view=theater https://archive.org/details/cashbox35unse_38/page/54/mode/1up?view=theater https://archive.org/details/cashbox35unse_36/page/52/mode/2up https://www.youtube.com/watch?v=KYcNvAAeu6k https://www.facebook.com/100057102354061/videos/1111919918819701/ Wurlitzer ends manufacturing https://archive.org/details/cashbox35unse_37/page/59/mode/1up?view=theater https://archive.org/details/cashbox35unse_35/page/44/mode/1up?view=theater https://en.wikipedia.org/wiki/Wurlitzer 1984: Laserdisc games galore! https://archive.org/details/198403VideoGamesExpress/mode/1up Play Meter 15th, 1984, pg. 56 Replay March 1984, pg. 10 https://www.dragons-lair-project.com/games/ Centuri turns it around No Headline In Original, PR Newswire, March 14, 1984, Wednesday, Dateline: HIALEAH, Fla., March 14 The battle begins with Sente vs. VS! Replay March 1984, pg. 10 https://sergiostuff.com/category/nintendo-vs-dualsystem/ https://www.arcade-museum.com/Videogame/punch-out Exidy goes interchangeable Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Exidy#First_Star_Software_games https://www.classicarcademuseum.org/exidy-max-a-flex-system https://www.arcade-museum.com/Videogame/boulder-dash--data Bills pile up at Pizza Time Company Deferring Some Debts, The Associated Press, March 9, 1984, Friday, PM cycle, Section: Business News, Byline: By LORETTA NOFFSINGER, Associated Press Writer Bankruptcy Threat Issued, The Associated Press, March 16, 1984, Friday, AM cycle Pizza Time Theater enters Chapter 11 Curtains for the Pizza Time Theatre, Financial Times (London,England), March 30, 1984, Friday, Section: SECTION I; Pg. 18, Byline: By Louise Kehoe in San Francisco Joneva Barry - Chuck E. Cheese, Kadabrascope - https://www.patreon.com/posts/joneva-barry-e-101938460 Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 Owen Rowley - Chuck E Cheese, Autodesk - https://www.patreon.com/posts/owen-rowley-88533133 Bally buys Sente BALLY-MANUFACTURING; Acquires Sente Technologies Division of Pizza Time Theatre Inc., Business Wire, March 29, 1984, Thursday Chip shortage looms Play Meter March 1st, 1984, pg. 16 Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Goldman Sachs quantifies the Crash https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Battle for Warner is over... Warner buys back Murdoch's stake with aid from Chris-Craft, Financial Times (London,England), March 19, 1984, Monday, Section: SECTION I; Pg. 16, Byline: BY WILLIAM HALL IN NEW YORK https://archive.org/details/masterofgamestev00bruc Atari cuts another 200 Atari cuts jobs in restructuring, Financial Times (London,England), March 21, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle Coleco losses dwarf expectations COLECO LOSES $35 MILLION IN QUARTER, The New York Times, March 8, 1984, Thursday, Late City Final Edition, C, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.nytimes.com/1984/03/08/business/coleco-loses-35-million-in-quarter.html Coleco announces massive layoffs No Headline In Original, The Associated Press, March 28, 1984, Wednesday, AM cycle, Section: Business News, Byline: By S.W. BELL, AP Business Writer, Dateline: AMSTERDAM, N.Y. Massive losses can't bring Mattel's spirits down Mattel, Despite $171 Million Loss, Optimistic About Future, The Associated Press, March 15, 1984, Thursday, AM cycle, Byline: By ROGER GILLOTT, AP Business Writer Mattel reaches new financing agreement with creditor banks, Financial Times (London,England), March 15, 1984, Thursday, Section: SECTION II; International Companies; Pg. 27, Byline: BY PAUL TAYLOR IN NEW YORK Intellivision reborn! https://archive.org/details/computer-entertainer-2-12/page/179/mode/1up?view=theater https://en.wikipedia.org/wiki/Revco https://en.wikipedia.org/wiki/Intellivision#INTV_Corporation_(1984%E2%80%931990) 2600 goes to Turkey ATARI; Signs agreement with Turkish firm to manufacture and distribute video game products in Turkey, Business Wire, March 20, 1984, Tuesday https://www.reddit.com/r/TheCinemassacre/comments/1afkuz2/the_first_atari_2600_commercial_in_turkey_80s/ http://www.atariboxed.com/index.php?go=output&sort=T1.Modul_Complete_Title,%20T1.Modul_Complete_Model,%20T1.Modul_Complete_TV,%20T1.Modul_Complete_Label&dir=DESC&rows_per_page=50&select_system=1&select_company=49 Odyssey RIP Pioneer Home Video Game Is Dropped, The Associated Press, March 20, 1984, Tuesday, AM cycle, Byline: By TOM EBLEN, Associated Press Writer First Home Video-Game Maker Calling It Quits, The Associated Press, March 21, 1984, Wednesday, PM cycle, Byline: By TOM EBLEN, Associated Press Writer Nintendo may show off console at summer CES https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Goodbye Video Game Update including Computer Entertainer... https://archive.org/details/computer-entertainer-2-12/mode/1up?view=theater https://archive.org/details/electronic-fun-with-computers-and-games-volume-2-number-5-march-1984/page/4/mode/1up?view=theater https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n5/mode/2up Julian 'Jaz' Rignall - Computer and Video Games, ZZAP!64, Mean Machines, Future Publishing, Virgin, IGN - https://www.patreon.com/posts/julian-jaz-and-97565043 Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 Amiga announces 68000 based home computer Infoworld March 26, 1984, pg. 13 Infoworld March 19, 1984 pg. 20 https://www.landley.net/history/mirror/atari/museum/mickey.html https://theretrohour.com/amstrad-cpc-40th-anniversary-with-roland-perry-pt-1-the-retro-hour-ep425/ Mac distribution widens Infoworld March 26, 1984, pg. 11 Infoworld March 26, 1984, pg. 16 Apple IIx rumors begin https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIGS https://archive.org/details/Creative_Computing_1984-03/page/n43/mode/2up Intel licenses chip designs to Sanyo BOTH 8- AND 16-BIT MODELS; Tokyo Sanyo will make Intel-compatible MPUs, The Japan Economic Journal, March 13, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 9 Commodore and IBM become Intel licensees https://www.nytimes.com/1984/03/10/business/ibm-is-licensed-to-makeintel-chip.html?searchResultPosition=1 https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Don Greenbaum - Commodore - https://www.patreon.com/posts/don-greenbaum-67077078 Commodore goes brit https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater https://www.youtube.com/watch?v=sHJ6vVxJLlQ IBM slashes PC prices in Europe Infoworld March 26, 1984, pg. 11 Creative Computing reviews the TS 2068 https://archive.org/details/Creative_Computing_1984-03/page/n93/mode/2up Timex calls it quits https://archive.org/details/popular-computing-weekly-1984-03-01/mode/1up?view=theater InfoWorld March 19, 1984 pg. 16 Sinclair admits QL is a mess https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-15/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-29/page/n31/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater QL peripheral makers multiply https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater Developers abandon QL for CPC https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Sir Clive's portable TV impresses https://archive.org/details/popular-computing-weekly-1984-03-29/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/TV80 Sinclair EV to be made by Hoover https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Imagine begins Bandersnatch and Psyclapse ad blitz https://archive.org/details/computer-and-videogames-029/page/n153/mode/2up Imagine bungles deal https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater http://redparsley.blogspot.com/2016/08/input-magazine-retrospective.html https://archive.org/details/Input_Vol_1_No_01_1997_Marshall_Cavendish_GB Imagine announces price cut https://archive.org/details/popular-computing-weekly-1984-03-08/page/n2/mode/1up?view=theater https://archive.org/details/Big_K_Issue_03_1984_Jun/page/n15/mode/2up Bug Byte won't give up on Miner Willie https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://www.gamesthatwerent.com/gtw64/mattie-goes-mining/ Novotrade details First All-Hungarian Stock Corporation Ventures Into Video Gaming, The Associated Press, March 3, 1984, Saturday, BC cycle, Byline: By ROLAND PRINZ, Associated Press Writer https://www.stayforever.de/2024/04/ddr-computer-sft-14/ https://www.ddr-museum.de/de/blog/2020/genex-geschenkdienst https://de.wikipedia.org/wiki/Genex https://archive.org/details/genexhauptkatalog1986 Hudsonsoft goes Speccy https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater https://www.mobygames.com/game/company:1360/platform:zx-spectrum/sort:-date/page:1/ https://www.mobygames.com/game/19608/cannon-ball/ Geoff Crammond takes to the skies https://archive.org/details/popular-computing-weekly-1984-03-29/page/n6/mode/1up?view=theater https://www.youtube.com/watch?v=MVNAippFbAs https://www.mobygames.com/person/6244/geoffrey-j-crammond/ Mythos puts Karsten Köper on the map https://archive.org/details/atari-club-magazin-1984-3/page/6/mode/2up https://archive.org/details/atari-club-magazin-1984-3/page/10/mode/2up http://thethalionsource.w4f.eu/Artikel/Mythos.htm XOR brings Football Manager to the gridiron Infoworld March 12, 1984, pg. 22 https://www.mobygames.com/company/1848/xor-corporation/ Palace software to leverage movie licenses https://archive.org/details/home-computing-weekly-052 Enter the 'bookware' https://archive.org/details/Acorn_User_Number_020_1984-03_Adn-Wesley_GB/page/n7/mode/2up https://worldofspectrum.net/publisher/11213/ https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Addison-Wesley launches line of games for girls Infoworld March 26, 1984, pg. 20 https://www.youtube.com/watch?v=fsgYqUjtPj8 https://www.mobygames.com/company/23943/rhiannon-software/ https://www.wearelivinginthefuture.com/p/space-girls-gaming-obsolescence https://archive.org/details/wozaday_Lauren_of_the_25th_Century Angelsoft founded https://archive.org/details/computer-entertainer-2-12/page/190/mode/1up?view=theater https://www.mobygames.com/company/1107/angelsoft-inc/ Synergistic abandons publishing https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n13/mode/2up Lotus goes for integration https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Lotus_Symphony_(MS-DOS) http://oldvcr.blogspot.com/2021/08/the-commodore-plus4-3-plus-1-and.html https://archive.org/details/Ahoy_Issue_03_1984-03_Ion_International_US/page/n9/mode/2up Egghead Softwear is slashing prices https://archive.org/details/Creative_Computing_1984-03/page/n205/mode/2up Comptiq brings US games to Japan Comptique will market U.S.-made game packages, The Japan Economic Journal, March 13, 1984, Section: SPECIAL U.S. SECTION; Pg. 13 https://www.mobygames.com/company/6942/comptiq/ https://en.wikipedia.org/wiki/Comptiq MSX looks to be a dud https://archive.org/details/home-computing-weekly-052/page/n31/mode/2up Sega to export 70,000 SC300's Personal computers, The Japan Economic Journal, March 6, 1984, Section: NEWS PACKAGE; Pg. 18 MAX RIP Commodore withdraws from toy business, The Japan Economic Journal, March 13, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 18 Robotron ships with dual controller holder https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://forums.atariage.com/topic/166814-robotron-dual-controller-holder/ Violence in Gaming debate comes to the C64 https://archive.org/details/Video_Games_Volume_2_Number_06_1984-03_Pumpkin_Press_US/page/n77/mode/2up https://www.youtube.com/watch?v=tqPymlvBrSA Alladin's Castle finally beats Mesquite Play Meter 15th, 1984, pg. 13 Computer hacking laws proposed https://archive.org/details/home-computing-weekly-053/page/n15/mode/2up Piracy has Apple in a tizzy No Headline In Original, United Press International, March 10, 1984, Saturday, PM cycle Japanese Industry backs MITI KEIDANREN SUPPORTS MITI'S SOFTWARE PROTECTION BILL, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MARCH 13, 1984, TUESDAY https://www.keidanren.or.jp/en/profile/pro001.html Video Nasties Bill gets games amendment https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Video_Recordings_Act_1984 UK Libraries clash with software publishers https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater Are computer graphics art? https://www.nytimes.com/1984/03/27/science/colorful-graphics-aren-t-for-everybody.html https://blisscast.wordpress.com/2023/10/17/mindset-computer-vyper-game/ https://en.wikipedia.org/wiki/Mindset_(computer) Smart devices invade homes A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle https://www.nytimes.com/1984/03/08/garden/the-digital-revolution-breeds-smart-new-appliances.html Seiko introduces the smartwatch https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://www.namokimods.com/en-eu/blogs/namokitimes/seiko-originals-the-uc-2000-a-smartwatch-from-1984 RIP Mike Kogan Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Michael_Kogan Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras chuck e cheese atari commodore commodore 64 ecco dolphin's pearl dolphin's rune nintendo nes famicom vs amiga appleii palace retro video games alladins castle robotron commodore max addison-wesley rhiannon software bookware thalion geoff crammond novotrade hudsonsoft spectrum ql amstrad imagine sinclair timex intel pc clones odyssey magnavox coleco intellivision exidy laserdisc dragon's lair
CEOs are increasingly focused on improving company culture to boost employee engagement, according to a recent survey by PRNewswire. The number of responses citing this as the top motivator more than doubled from 26% in 2021 to 54% in the beginning of this year. The next two most important reasons for focusing on culture were to increase innovation and improve diversity and inclusion. Hope LeNoir is an award-winning author, international career coach, and inspirational speaker. She is the owner of Rise and Fly LLC, which helps professionals advance their career journeys by uniting career and spiritual purposes. Hope is passionate about helping her clients identify their career challenges, achieve great results, and develop beyond their expectations. For more information about Hope LeNoir, visit https://www.riseandfly.net/. You can follow her updates by following @HopeLeNoir. To get her books, visit https://www.amazon.com/stores/Hope-LeNoir/author/B00Y5PMVTO?ref=ap_rdr&isDramIntegrated=true&shoppingPortalEnabled=true.
In this compelling episode of "Invest In Yourself: the Digital Entrepreneur Podcast," host Phil Better delves into the dynamic world of press release marketing with guest expert Mickie Kennedy, founder of eReleases. As publishing continues to evolve, Kennedy sheds light on how self-published and traditionally published authors must take the reins of their marketing endeavours, emphasizing the power of a well-crafted press release—especially for nonfiction works. Discover the secret to crafting an irresistible elevator pitch, the art of storytelling in sales, and the tales of press release triumphs that have brought life-saving results and substantial revenue during challenging times. Understand why the over-saturated HARO platform might be losing its edge and how Kennedy's innovative online ordering system at eReleases.com is revolutionizing the PR industry. Phil and Mickie explore Kennedy's entrepreneurial journey from a newsletter to founding eReleases, surviving the dotcom crash, and partnering with PR Newswire to offer affordable, national distribution for small businesses. They discuss the nuances of creating impactful headlines and strategic story arcs in press releases and how these documents can vastly improve decision-making for businesses and authors alike. Tune in to this episode titled "Digital Entrepreneur Mickie Kennedy Talks about eReleases.MP3" and find out why investing in a solid press release could be the game-changer for your digital venture. Get inspired to invest in yourself and glean insights from one of the industry's seasoned pros. Visit eReleases.com for Kennedy's free master class, and start leveraging your press releases for maximum impact today!
Are you part of that 68% of people who would like to have a personalized financial plan, but aren't sure where to find a financial advisor? What should you pay attention to when trying to get a financial planning expert to help you, and you're evaluating different options? In this new episode of the Common Sense Financial Podcast, host Brian Skrobonja shares six factors you should keep into consideration and look at when going through different financial advisor options. According to a May 2022 PR Newswire survey, 68% of people would like to have a personalized financial plan, but they're not sure where to find a financial advisor. Brian sees information-gathering and understanding that planning isn't the same as investing are the biggest mental hurdles of financial planning. When it comes to picking a financial advisor, there are six primary factors Brian suggests looking at. A 2022 study found that 80-90% of advisors fail in the first three years of practice – the main reason being the steep learning curve involved in serving clients. 10 years is the minimum that Brian would look for in terms of experience a financial advisor has. Brian discusses the different designations a financial advisor might have. Brian touches upon the importance of whether a financial advisor owns the company and the range of services they offer. Mentioned in this episode: BrianSkrobonja.com Dan Sullivan Chat GPT FINRA The Financial Fiduciary Standard Explained (2021 Kipliger article by Brian) Reference for this episode: https://www.prnewswire.com/news-releases/nearly-3-in-5-americans-59-want-financial-advice-but-are-not-sure-where-to-get-it-according-to-intelliflo-survey-301494402.html Securities offered only by duly registered individuals through Madison Avenue Securities, LLC. (MAS), Member FINRA &SIPC. Advisory services offered only by duly registered individuals through Skrobonja Wealth Management (SWM), a registered investment advisor. Tax services offered only through Skrobonja Tax Consulting. MAS does not offer Build Banking or tax advice. Skrobonja Financial Group, LLC, Skrobonja Wealth Management, LLC, Skrobonja Insurance Services, LLC, Skrobonja Tax Consulting, and Build Banking are not affiliated with MAS. Skrobonja Wealth Management, LLC is a registered investment adviser. Advisory services are only offered to clients or prospective clients where Skrobonja Wealth Management, LLC and its representatives are properly licensed or exempt from licensure. The firm is a registered investment adviser with the state of Missouri, and may only transact business with residents of those states, or residents of other states where otherwise legally permitted subject to exemption or exclusion from registration requirements. Registration with the United States Securities and Exchange Commission or any state securities authority does not imply a certain level of skill or training. Past performance is no guarantee of future returns. Investing involves risk, including the potential loss of principal. It is not possible to invest in an index. Any references to protection, safety or lifetime income, generally refer to fixed insurance products, never securities or investments. Insurance guarantees are backed by the financial strength and claims paying abilities of the issuing carrier. This video is intended for informational purposes only. It is not intended to be used as the sole basis for financial decisions, nor should it be construed as advice designed to meet the particular needs of an individual's situation. Our firm is not permitted to offer and no statement made during this presentation shall constitute tax or legal advice. Our firm is not affiliated with or endorsed by the U.S. Government or any governmental agency. The information and opinions contained herein provided by third parties have been obtained from sources believed to be reliable, but accuracy and completeness cannot be guaranteed by our firm.
Next gen trash talk heats up, Nintendo and Sega trapped by strong yen & CDROM can't pay the rent These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Aladdin - Genesis Video Version: https://www.patreon.com/posts/7-minutes-in-97263025 https://www.mobygames.com/game/2069/disneys-aladdin/ Corrections: October 1993 Ep - https://www.patreon.com/posts/october-1993-95287239 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://store.steampowered.com/app/402330/Press_X_to_Not_Die/ https://tokyo-joypolis.com/ 1993: AMOA shows little promise for street ops Play Meter, Nov. 1993, pg. 3 EA beefs up coinop efforts Play Meter, Nov. 1993, pg. 5 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=7 Nintendo returns to coinop Play Meter, Nov. 1993, pg. 18 FunExpo attracts burgeoning family fun center biz Play Meter, Nov. 1993, pg. 38 Operators and Manufacturers agree on violence in games RePlay Nov. 1993, pg. 78, 88 Operators and Manufacturers don't agree on revenue sharing RePlay Nov. 1993, pg. 78 The Moloney's are back! Replay Nov. 1993, pg. 32 , 33, 35 https://www.arcade-history.com/?n=tap-a-tune&page=detail&id=4249 Virtuality goes public Replay Nov. 1993, pg. 34 James Clark disses 3DO Paula Parisi. (November 4, 1993, Thursday). SGI's Clark: 3DO doesn't add up. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CDB0-006P-R3MS-00000-00&context=1516831. https://archive.org/details/Electronic-Games-1993-11/page/n121/mode/1up?view=theater Trip Hawkins gets defensive Edge, November 1993, pg. 6, 12, 19 https://archive.org/details/Computer_Gaming_World_Issue_112/page/n9/mode/2up Where's the money in interactivity? BY CYNTHIA LITTLETON. (November 4, 1993, Thursday, BC cycle). Panel: Interactive tech ready, but viewers aren't. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0R0-001S-60JY-00000-00&context=1516831. Paula Parisi. (November 5, 1993, Friday). Goodson: Lose interactive game shows. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3K8-00000-00&context=1516831. Paula Parisi. (November 8, 1993, Monday). CD-ROM players: next VCRs?; Multimedia format is poised for major growth in '90s, study finds. The Hollywood Reporter. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-CD90-006P-R3HS-00000-00&context=1516831. King World invests in Crystal Dynamics https://en.wikipedia.org/wiki/King_World_Productions https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater VideoCD logo coming Edge November 1993, pg. 8 First look at CDi Zelda https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n97/mode/1up?view=theater Sony decides to go it alone BY STEVE McCLURE. (November 20, 1993). Sony Ventures Into Video Game Biz; With A New Integrated Hardware/Software System. Billboard. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJF-0NJ0-002S-H3KS-00000-00&context=1516831. BY SONOKO WATANABE Staff writer. (November 1, 1993). Sony to set up video-game unit Shelves plan to hook up with Nintendo, zooms in on low end of market. The Nikkei Weekly (Japan). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-4N60-000H-H552-00000-00&context=1516831. (November 1, 1993). NEW SONY VIDEOGAME FACES UNCERTAIN PROSPECTS. Consumer Electronics. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKP-XDT0-006B-64X1-00000-00&context=1516831. Commodore preps US CD32 launch https://archive.org/details/Computer_Gaming_World_Issue_112/page/n11/mode/2up https://archive.org/details/CommodoreUserIssue1221993Nov/page/n17/mode/2up Wall street bullish on Atari (November 4, 1993, Thursday, BC cycle). Wall Street impressed with Atari's propsects. United Press International. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-J0P0-001S-60HN-00000-00&context=1516831. Generation transition concerns an issue for Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n65/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20052%20%28November%201993%29/page/n67/mode/1up?view=theater Nintendo Extends Super Mario All Stars giveaway (November 1, 1993). Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYS0-000S-845B-00000-00&context=1516831. Nintendo sales and profits down By MICHIYO NAKAMOTO. (November 19, 1993, Friday). Tough new players in video games - Michiyo Nakamoto watches Matsushita and Sony enter the field. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SKR-MTT0-006F-W3FM-00000-00&context=1516831. Yomiuri Shimbun. (November 19, 1993, Friday). Nintendo sales, profits down. The Daily Yomiuri. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SC6-V290-001X-J39V-00000-00&context=1516831. (NOVEMBER 18, 1993, THURSDAY). Nintendo posts 23.9% pretax drop for fiscal half. Japan Economic Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SP7-GS90-000F-P13B-00000-00&context=1516831. Sega begins mnaufacturing in Wales MARY FAGAN, Industrial Correspondent. (November 1, 1993, Monday). Welsh factory to produce Sega video-game catridges; First contract outside Far East goes to AB Electronic. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-89T0-0021-R536-00000-00&context=1516831. Sega downgrades forecast GAIL COUNSELL. (November 10, 1993, Wednesday). Sega slashes profit forecast; Video game group says strength of yen will hit earnings. Gail Counsell reports. The Independent (London). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3T47-88T0-0021-R2N1-00000-00&context=1516831. EA suspends SNES lineup https://segaretro.org/index.php?title=File:CVG_UK_144.pdf&page=8 https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=33 EA resumes SNES lineup Sega decides to crash Mario's big bash (November 4, 1993). Lancaster: Sega's big self-projection racket. Marketing. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:419K-5BV0-00X8-J51R-00000-00&context=1516831. Ad games on the rise By Kate Fitzgerald. (November 1, 1993). Videogames attract advertisers; McDonald's signs on as number of games tied to products grows. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-844B-00000-00&context=1516831. By David Kilburn. (November 1, 1993). Dentsu already deep into interactive; Japanese agency links with 3DO, creates videogames for clients. Advertising Age. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-GYR0-000S-8446-00000-00&context=1516831. Nitendo wins big in South African court (November 8, 1993, Monday). SOUTH AFRICAN SUPREME COURT RULES FOR NINTENDO IN MAJOR VICTORY AGAINST VIDEO GAME PIRATES. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3CT0-007J-72FH-00000-00&context=1516831. Console game pirates start to train https://amr.abime.net/amr_popup_picture.php?src=amiga_joker/magscans/aj_1993_11/040.jpg&c=92625 Pad computing more of an Uh? than an Aahhh! https://www.nytimes.com/1993/11/09/science/personal-computers-zoomers-newtons-real-life-so-far-promise-exceeds-usefulness.html Big Blues chronicles fall of IBM https://archive.org/details/eu_BYTE-1993-11_OCR/page/n86/mode/1up?view=theater AI puts help desks on disk https://archive.org/details/eu_BYTE-1993-11_OCR/page/n47/mode/1up?view=theater Smartec bets on dual scan https://archive.org/details/eu_BYTE-1993-11_OCR/page/n54/mode/1up?view=theater Broderbund announces Living Books https://archive.org/details/Electronic-Games-1993-11/page/n9/mode/1up?view=theater Shakespeare does Karaoke https://www.youtube.com/watch?a&v=CpHnp9JKgcY&feature=youtu.be Minute 1:30 https://archive.org/details/eu_BYTE-1993-11_OCR/page/n69/mode/1up?view=theater Komisar becomes CEO of Lucasarts https://www.nytimes.com/1993/11/02/business/company-news-chief-executive-named-at-lucas-s-software-unit.html (November 1, 1993, Monday). LUCASARTS ENTERTAINMENT NAMES RANDY KOMISAR PRESIDENT; LUCASARTS TOPS BEST YEAR IN ITS HISTORY WITH NEW LEADER. PR Newswire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJJ-3G30-007J-7008-00000-00&context=1516831. Logitech goes 3D with the Cyberman https://archive.org/details/Electronic-Games-1993-11/page/n13/mode/1up?view=theater Larry Probst sees software download future STUART VARNEY. (November 2, 1993). Exec Explains Interactive Lane of Electronic Highway. CNN. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3TD9-1JJ0-0029-50P8-00000-00&context=1516831. Wireless Email taking off https://archive.org/details/eu_BYTE-1993-11_OCR/page/n31/mode/2up Free lunches on the internet may be coming to an end https://www.nytimes.com/1993/11/03/business/business-technology-jams-already-on-data-highway.html By KATE MADDOX, Staff reporter. (November 8, 1993). The big picture; Visions of a new TV begin to emerge. Electronic Media. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-X370-002S-52YW-00000-00&context=1516831. Renegade ports to Interactive TV Edge November 1993, pg. 75 Sex sells Edge November 1993, pg. 63 Cable News fuels tech stock rollercoaster https://www.nytimes.com/1993/11/07/business/market-watch-watch-what-they-pay-not-what-they-say.html Video Games move into museum https://www.nytimes.com/1993/11/07/style/token-art.html Tom Quinn, RIP https://archive.org/details/Electronic-Games-1993-11/page/n15/mode/1up?view=theater Man!ac launches http://www.kultmags.com/mags.php?folder=TUFOIUFDLzE5OTM= Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
The Boom is over, Texas Instruments is out & Nintendo becomes stock market darling These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Complete links can be found at: https://www.patreon.com/posts/94392565 7 Minutes in Heaven: Kool-Aid Man Video Version: https://www.patreon.com/posts/7-minutes-in-aid-94380376 https://www.mobygames.com/game/16706/kool-aid-man/ https://www.mobygames.com/game/40671/kool-aid-man/ https://youtu.be/mpbaznILT3s?si=oGZ8BCrVkhGu_aeG Corrections: September 1983 Ep - https://www.patreon.com/posts/september-1983-92463308 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.youtube.com/watch?v=Nio3hYAx_Tc https://youtu.be/zONxBXLw4YY 1973-10 Sega joins pong craze https://archive.org/details/cashbox35unse_16/page/n108/mode/1up Midway announces Space Race clone https://archive.org/details/cashbox35unse_14/page/52/mode/1up?view=theater. Kee Games plant opens https://archive.org/details/cashbox35unse_14/page/52/mode/1up?view=theater Video game sales exceed 45,000 https://archive.org/details/cashbox35unse_17/page/59/mode/1up?view=theater 1983-10 Supreme Court refuses to hear speed up kit case "Economy At A Glance, United Press International, October 3, 1983, Monday, AM cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-F6H0-001X-R0FX-00000-00&context=1516831. By ELIZABETH OLSON, United Press International, October 3, 1983, Monday, BC cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-F6M0-001X-R0W3-00000-00&context=1516831." https://www.nytimes.com/1983/10/23/business/the-gavel-comes-down-on-computer-copycats.html Lasermania grips coinop Replay Oct. 1983, pg. 8 Replay, Oct. 1983, pg. 97, 41, 136 Coleco catches Singe https://archive.org/details/computer-entertainer-2-7 SENTE is a go... Replay Oct. 1983 pg. 22, 8 Nintendo dividend tops charts NINTENDO INCREASES ANNUAL DIVIDEND BY 6.5 YEN, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, OCTOBER 11, 1983, TUESDAY, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P7J0-001B-N4KX-00000-00&context=1516831. Copyright 1983 Jiji Press Ltd., Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, OCTOBER 11, 1983, TUESDAY, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P7G0-001B-N4GD-00000-00&context=1516831. Matsushita Electric tops 807 firms in consolidated earnings figures, The Japan Economic Journal, October 11, 1983, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-1PT0-000H-H1RH-00000-00&context=1516831. https://www.jstor.org/stable/43294923 Konami opens US operations Replay Oct. 1983 pg 136 Atari opens Chicago dealership Replay Oct 1983 pg. 10 Harry Williams, RIP Replay Oct. 1983 pg. 28 Bars need not fear arcades PR Newswire, October 5, 1983, Wednesday, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-2S40-000D-81GN-00000-00&context=1516831. The boom is over https://www.nytimes.com/1983/10/17/business/video-games-industry-comes-down-to-earth.html Warner loses $122.4 million in third quarter New York Times, October 15, 1983, pg. 37 Warner cuts 250 jobs at New York HQ https://www.nytimes.com/1983/10/14/business/warner-cuts-corporate-staff-by-250.html 2600 being sold off for $60 Playthings, Oct. 1983, pg. 24 Activision supports 5200 https://archive.org/details/computer-entertainer-2-7/page/105/mode/1up Mattel revenues collapse By James E. Braham, Profit's a question on home screens, Industry Week, October 3, 1983, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SPF-0RB0-0010-M0WW-00000-00&context=1516831. Mattel Computer Adaptor tested https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n19/mode/1up?view=theater Coleco revenue plummets https://www.nytimes.com/1983/10/25/business/declines-sharp-for-apple-and-coleco.html https://www.nytimes.com/1983/10/05/business/market-placedaniel-f-cuff-coleco-s-adam-betting-heavy.html https://archive.org/details/PersonalComputerNews/PersonalComputerNews031-12Oct1983/page/n5/mode/1up?view=theater https://archive.org/details/computer-entertainer-2-7/page/108/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n5/mode/1up CBS posts gains https://www.nytimes.com/1983/10/13/business/cbs-inc-profits-surge-3-groups-help-results.html Toys R Us sees drop in video games and computers https://www.nytimes.com/1983/10/13/business/toys-r-us.html Apple earnings plummet https://www.nytimes.com/1983/10/25/business/declines-sharp-for-apple-and-coleco.html https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n3/mode/1up Commodore numbers surge https://www.nytimes.com/1983/10/27/business/results-are-mixed-for-xerox.html MacNeil Lehrer Newshour interviews Jack Tramiel https://youtu.be/U5skpKlVOqc?si=6vDkO5DnwZJZIbrd https://americanarchive.org/catalog/cpb-aacip_507-mp4vh5d74j#at_2421.316381_s TI drops out https://www.nytimes.com/1983/10/29/business/retreat-set-by-texas-instruments.html https://www.nytimes.com/1983/10/31/business/ibm-may-benefit.html https://archive.org/details/eu_BYTE-1983-10_OCR/page/n8/mode/1up?view=theater David Ahl presents Price Wars, the Graphic Novel https://archive.org/details/Creative_Computing_1983-10/page/n187/mode/1up?view=theater IBM profits up https://www.nytimes.com/1983/10/15/business/ibm-net-up-24.8-in-quarter.html IBM welcomes Taiwanese imitators https://archive.org/details/PersonalComputerNews/PersonalComputerNews033-26Oct1983/page/n3/mode/1up?view=theater Apple cuts price of Lisa by 15% https://archive.org/details/PersonalComputerNews/PersonalComputerNews030-05Oct1983/page/n4/mode/1up?view=theater Formats, formats everywhere https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n4/mode/1up Japanese show off at SICOB https://archive.org/details/PersonalComputerNews/PersonalComputerNews031-12Oct1983/page/n6/mode/1up?view=theater http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Cartridges.htm https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n62/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews033-26Oct1983/page/n19/mode/1up?view=theater Tandy introduces Coco2 "https://oldcomputermuseum.com/tandy_coco2.html NEW PRODUCTS ON THE MARKET, United Press International, October 5, 1983, Wednesday, BC cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-F670-001X-R50S-00000-00&context=1516831." Tandy introduces the MC10 https://archive.org/details/Creative_Computing_1983-10/page/n42/mode/1up?view=theater https://en.wikipedia.org/wiki/TRS-80_MC-10 Osborne effect postulated as cause of death https://archive.org/details/PersonalComputerNews/PersonalComputerNews030-05Oct1983/page/n4/mode/1up?view=theater Computer industry shakeup not affecting jobs https://www.nytimes.com/1983/10/16/jobs/computer-industry-more-jobs-despite-layoffs.html https://en.wikipedia.org/wiki/HP-150 UK computer makers want to make Acorn a standard https://archive.org/details/PersonalComputerNews/PersonalComputerNews030-05Oct1983/page/n6/mode/1up?view=theater British homes in love with micros Computer buying bonanza awaited; Jason Crisp reveals problems behind the Christmas surge, Financial Times (London,England), October 8, 1983, Saturday, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2PT0-000F-54WF-00000-00&context=1516831. By BARNABY J. FEDER. (October 10, 1983, Monday, Late City Final Edition). COMPUTER MARKET STRONG IN BRITAIN. The New York Times. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8G-J7J0-0008-Y1B4-00000-00&context=1516831. Teenage programming superstars blossom in the UK Joan Gray, A world of asteroids and whizz-kid programmers, Financial Times (London,England), October 10, 1983, Monday, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2PS0-000F-54VH-00000-00&context=1516831. Spectrum goes cartridge https://archive.org/details/PersonalComputerNews/PersonalComputerNews031-12Oct1983/page/n6/mode/1up?view=theater http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Cartridges.htm https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n62/mode/1up?view=theater http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Unreleased.htm Microdrive weakness becomes more apparent https://archive.org/details/nzbitsandbytes-2-03/page/n5/mode/1up?view=theater sinclair recommends photocopying printouts https://archive.org/details/nzbitsandbytes-2-03/page/n3/mode/1up?view=theater Game software prices begin to drop in England https://archive.org/details/Computer_Video_Games_Issue_024_1983-10_EMAP_Publishing_GB/page/n90/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n4/mode/1up Martin Wheeler - Virgin, BITS, Recluse https://www.patreon.com/posts/72185638 Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 Guild of Software Houses forms https://archive.org/details/CommodoreUserIssue011983Oct/page/n5/mode/2up CGW hates on the c64 https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n26/mode/1up http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODM= CPU 10-1983 pg. 30, 25, 1 https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n39/mode/1up Cmmodore User magazine debuts https://archive.org/details/CommodoreUserIssue011983Oct/page/n5/mode/2up Atarisoft launches https://www.nytimes.com/1983/10/27/business/atari-s-new-games-fit-other-machines.html https://archive.org/details/computer-entertainer-2-7 https://archive.org/details/computer-entertainer-2-7/page/105/mode/1up Trip is bringing the hotness https://archive.org/details/eu_BYTE-1983-10_OCR/page/n101/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n11/mode/1up Epyx launches the "Preview Disk" https://archive.org/details/computer-entertainer-2-7/page/108/mode/1up https://archive.org/details/a8b_Epyx_Preview_Disk_1983_Epyx_US Computer games go 3D https://www.youtube.com/watch?v=4RoNTTPcPwI https://archive.org/details/Computer_Video_Games_Issue_024_1983-10_EMAP_Publishing_GB/page/n18/mode/1up?view=theater Turn your micro into an animation studio https://archive.org/details/eu_BYTE-1983-10_OCR/page/n357/mode/1up?view=theater Tom Carter Productions goes interactive Replay Oct. 1983 pg. 137 https://cartoonresearch.com/index.php/hucks-landing/ Animated features are dead... except for Disney TODAY'S TOPIC: Little Life Left In Full-Length Animated Feature Production, The Associated Press, October 3, 1983, Monday, PM cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-M6D0-0011-523X-00000-00&context=1516831. Activists go after commercial length TV shows aimed at kids https://www.nytimes.com/1983/10/12/arts/eight-children-s-tv-shows-assailed.html Wherehouse goes public (October 6, 1983, Thursday). WHEREHOUSE; Public offering. Business Wire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-MK90-001B-R0VJ-00000-00&context=1516831 https://en.wikipedia.org/wiki/Wherehouse_Entertainment First commercial cellphone service introduced https://www.nytimes.com/1983/10/14/business/cellular-mobile-phone-debute.html Best Quote of the month: https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n5/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
When Stephanie Dobbs Brown graduated from the University of Tennessee, she had two job offers in front of her. Instead of choosing, she did both for several years, which perfectly represents her dedication to her career. Eventually, she came to a fork in the road that led her to PR Newswire in Chicago. After a few years, she moved on to Thomson Reuters, where she had her first role running a P&L. In 2013, she got her first client-side brand role with Dow Jones, then moved over to ICE in 2017. In 2021, Stephanie was promoted to the CMO role, and under her leadership, ICE has undergone a profound transformation. She has led the company's rebrand, including its first global brand campaign, expanding programming capabilities, and reimagining the NYSE's iconic bell experience.In this episode, Alan and Stephanie discuss her pathway to becoming CMO, the complexity of ICE, and how marketing efforts need to respond to each of the business's unique needs. They also talk about the NYSE and their rebrand journey, including how it got started, the elements leading up to it, and what they are focusing on today and moving forward. Stephine also tells us what changed her perspective on leadership, why she prioritized authenticity, and why it's so important to focus on the intersection of people, purpose, and profit.Intercontinental Exchange (ICE) is a Fortune 500 exchange operator with 14,000+ employees worldwide. They have three main business segments and each arm has a different marketing strategy that Stephine oversees. Exchanges and futures are centered around reinforcing key messages, data is about demand generation, mortgages are focused on the lead funnel, and the NYSE prioritizes working with start-ups and increasing brand recognition.With so many plates spinning, Jennifer uses her background in sales to help her manage her time, organize her priorities, and build relationships, while her background in communications helps her think about messaging. She says her job as a marketer is to knit it all together and ensure she and her team are making the biggest impact. Part of that impact has been reevaluating the ICE messaging and brand. In 2019, they realized there needed to be more clarity about who ICE is and what their strategy is. Murkiness was both slowing down the sales cycle and making recruitment more difficult. In 2020, they focused on expanding their reach, consolidating their acquisitions, organizing a hierarchy, and figuring out how to have ICE and NYSE benefit from each other while leaning into the existing equity the brand names held.In this episode, you'll learn:ICE's various business arms and how each is marketedThe reason behind the rebranding and the steps for executionWhat it means to lead with authenticity and consideration for people, purpose, and profit Key Highlights: [01:40] A deep-sea fisher in New York[03:50] Stephanie's path from TV to CMO[08:45] What is ICE?[11:00] Different marketing strategies for different business segments[13:15] Managing so many different business models[14:25] The sales mentality, including time management[16:00] The Rebrand: Who is ICE?[18:00] Leaning into brand equity through a rebrand[22:50] Stephanie's leadership mindsets[26:00] Lessons learned from a cancer diagnosis[30:35] Advice to her younger self[32:00] Every marketer needs business and financial acumen.[32:50] The future of fintech for payments[34:05] AI is happening. Lean in.Looking for more?Visit our website for links to resources mentioned in this episode and ways to connect with the guest! Become a member today and listen ad-free, visit https://plus.acast.com/s/marketingtoday. Hosted on Acast. See acast.com/privacy for more information.
SELECTED STORIES by Xue MoSelected Stories by Xue Mo is a collection of short tales set on the ancient Silk Road, exploring love, hope, faith, life and death. The first three tales depict the lives and relationships of outsiders in rural villages, offering a contemporary perspective on the impact of rumour, pain and suffering.The last novella tells a gripping story of two sisters-in-law crossing the desert by camel to find hope, seek freedom and pursue dreams. These tales serve as a perfect introduction to Xue Mo's literary works.Translated into over two dozen languages, namely English, French, German, Korean, and Swedish, this book has been praised for its universal appeal.Its English version was translated by Nicky Harman,a prize-winning British sinologist and translator, with the Guardian newspaper including one of its stories Old Man Xinjiang, in their collection of five top short stories from contemporary China. In 2022, its Sinhala version was awarded the National Literature Award in Sri Lanka.Xue Mo, previously known as Chen Kaihong, was born in Wuwei, Gansu province. He is a celebrated cultural scholar, contemporary Chinese writer, Vice-Chairman of the Gansu Writers' Association, Dean of the Guangzhou Research Institute for Shangpa Culture, and a humanities tutor at Fudan University. Xue Mo's writing is heavily influenced by his hometown in western China and embodies the essence of traditional Chinese culture. His writing style perfectly blends hallucinatory realism with minute descriptions of rural life in China and the inner worlds of Chinese people. He employs various literary forms, such as short stories, novels, poems, and prose essays, and his work explores themes such as love, freedom, life and death, and humanity 's relationship with nature. His works have received critical acclaim, enjoyed extensive media coverage at home and abroad, and are considered seminal 5 literature from China's western regions. During the Frankfurt Book Fair in 2022, Xue Mo ranked No.1 in the list of top topics in international media, outshining even the Spanish Guest of Honor and becoming the most talked-about figure. More than 2,000 media outlets, such as The Associated Press and PR Newswire, covered “Xue Mo” and his works. According to a statistical analysis of media presence conducted by Meltwater, the top10 print and online media coverage related to “Xue Mo” potentially reached over 1 billion people. https://www.amazon.com/Selected-Stories-by-Xuemo-%E9%9B%AA%E6%BC%A0%E5%B0%8F%E8%AF%B4%E7%B2%BE%E9%80%89/dp/B09HJYMMG2/ref=sr_1_1?crid=3K6SPN1UVLX0Q&keywords=Selected+Stories+by+Xue+Mo&qid=1699927071&sprefix=selected+stories+by+xue+mo%2Caps%2C108&sr=8-1http://www.XueMo.com http://www.GreatWritersMedia.com http://www.bluefunkbroadcasting.com/root/twia/113023gwmo.mp3
The holiday season is officially here! 'Tis the season for joy, cheer, and, well… managing the chaos that is family gatherings. Looking for ways to survive the next couple of months while navigating these complicated dynamics? We've got your back. In this episode of “Grown-Up Stuff: How to Adult,” Molly and Matt chat with CEO of George Talks, and assistant professor at Thomas Jefferson University, Dr. George James (LMFT) about how to actually enjoy the holidays with our families. Learn how to successfully navigate the holidays with family as an adult (especially when transitioning from being seen as a kid to asserting yourself as a grown-up). Arm yourself with tips on how to step away from potentially harmful discussions. Set yourself up with a support system, set healthy boundaries, and more! Sources Cited: “Season of Joy? Actually, Season of Stress for 88 Percent of Americans” - Perrigo Company via PR Newswire “9 Causes of Holiday Stress (and How to Manage Them)” - Lyra Health “The Importance of Setting Boundaries: Ten Benefits for You and Your Relationships” - BetterHelp “6 Ways to Stop Comparing Around the Holidays” - TalkSpace “Mental Health and the Holiday Blues” - National Alliance of Mental Illness The Bear Television Series, Season 2, Episode 6 “Fishes” FX/HuluSee omnystudio.com/listener for privacy information.
Atari dumps product in the desert Commodore and Sinclair revenues sore The Vic20 is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Battlezone Video Version: https://www.patreon.com/posts/7-minutes-92412140 https://www.mobygames.com/game/360/battlezone/ Corrections: August 1983 Ep - https://www.patreon.com/posts/august-1983-89829848 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H https://en.wikipedia.org/wiki/TMS9918 1973 Rally big in Europe https://archive.org/details/cashbox35unse_9/page/45/mode/1up Atari launches Gotcha and Pong Doubles https://archive.org/details/cashbox35unse_13/page/n53/mode/1up?view=theater https://edfries.wordpress.com/2016/05/25/fixing-color-gotcha/ 1983: Warner posts MASSIVE loss Play Meter Sept. 1, 1983 pg. 130 Atari dumps carts in desert Atari Buries Videogame Gear In New Mexico Dump, The Associated Press, September 27, 1983, Tuesday, AM cycle Atari Parts Are Dumped, The New York Times, September 28, 1983, Wednesday, Late City Final Edition https://en.wikipedia.org/wiki/Atari_video_game_burial Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 https://eu.alamogordonews.com/story/news/2022/08/25/et-atari-tomb-alamogordo-nm-games-auctioned/65418680007/ Deck chairs on the SS Atari get shuffled Toy and Hobby World September 1983, S6 https://www.nytimes.com/1983/09/08/business/business-people-atari-replaces-head-of-unit-after-9-months.html Milton Bradley v Atari suit details revealed Toy and Hobby World September 1983, S4 http://www.mainbyte.com/ti99/hardware/mbx/mbx.html https://www.youtube.com/watch?v=FmD2lT5oeOE SEC files charges against former Atari execs https://www.nytimes.com/1983/09/27/business/2-charged-in-atari-stock-sale.html Mattel reports higher than expected second quarter loss https://www.nytimes.com/1983/09/09/business/mattel-reports-losing-156.1-million-in-quarter.html https://archive.org/details/computer-entertainer-2-6/mode/1up?view=theater Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Activision expects massive losses Maker of Video-Game, Computer Software Sees Loss, The Associated Press, September 16, 1983, Friday, PM cycle Layoffs hit Imagic Imagic lay-offs in wake of U.S. video game glut, Financial Times (London,England), September 20, 1983, Tuesday Interton files for bankruptcy https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n76/mode/1up?view=theater http://www.videogameconsolelibrary.com/pg70-1292_vc4000.htm#page=reviews https://en.wikipedia.org/wiki/Interton_Video_Computer_4000 https://www.interton.com/de-de/ https://blog.hnf.de/vom-hoergeraet-zum-computerspiel/ Marshfield bans coinop games Replay September 1983, pg. 10 https://eu.wickedlocal.com/story/marshfield-mariner/2021/09/23/marshfield-ma-coin-machine-industries-association-supreme-court-ban-pacman-donkeykong-look-back/8241109002/ https://www.nytimes.com/1983/12/08/us/massachusetts-town-exiles-pac-man-and-all-that.html Williams reports lower earnings Play Meter Sept. 1, 1983 pg. 130 Sega sells US operations to Gulf and Western September 29, 1983, Thursday PR Newswire September 27, 1983, Tuesday Sente gets ready to open for business PIZZA-TIME; Game division to open Oct. 1, Business Wire, September 29, 1983, Thursday Roger Hector - Atari, Disney, Sega, Namco, Sente https://www.patreon.com/posts/72058794 Owen Rowley - Chuck E Cheese, Autodesk - https://www.patreon.com/posts/owen-rowley-88533133 Wells Gardner feels arcade tumble pinch Bull market bums, Forbes, September 26, 1983 Funai joins forces with Electronic Specialty Products ELECTRONIC-SPECIALTY; Forms joint venture with Funai Electric Co. to market coin-operated video games, Business Wire, September 21, 1983, Wednesday https://www.youtube.com/watch?v=FB0Wkel_R5Q https://www.arcade-museum.com/manuf_detail.php?manuf_id=1392 Replay September 1983, pg. 9 4 killed at Malibu Grand Prix massacre Play Meter Sept. 1, 1983, pg. 24 https://www.click2houston.com/news/local/2023/06/01/evidence-room-extra-family-member-of-man-executed-after-malibu-grand-prix-murders-shares-memories-with-kprc-2/ Play Meter Sept. 1, 1983, pg. 14 https://citizennewspapergroup.com/news/2009/sep/02/cases-gone-cold/ Intellivision drops below a hundo Toy and Hobby World September 1983, S8 VCS Cartridge prices drop even in the UK https://archive.org/details/Computer_Video_Games_Issue_023_1983-09_EMAP_Publishing_GB/page/n27/mode/1up?view=theater European 5200 launch canned https://archive.org/details/Computer_Video_Games_Issue_023_1983-09_EMAP_Publishing_GB/page/n28/mode/1up?view=theater https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n4/mode/1up?view=theater Atari cancels Graduate https://archive.org/details/computer-entertainer-2-6/page/n2/mode/1up?view=theater Sharp announces Famicom TV https://nintendo.fandom.com/wiki/Sharp_C1 Sharp develops TV with microcomputer, The Japan Economic Journal, September 27, 1983 https://www.nintendolife.com/news/2018/07/how_sharp_accidentally_copyright_trolled_nintendo_almost_40_years_ago Unions fail at Atari High Tech's Challenge, Newsweek, September 5, 1983, UNITED STATES EDITION Unions in Trouble; PART III: Looking For New Members The Associated Press, September 1, 1983, Thursday, PM cycle Broderbund goes console Toy and Hobby World September 1983, S26 Fischbach promoted PR Newswire, September 9, 1983, Friday Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 Gregory Fischbach Part 1 - Activision - Acclaim https://www.patreon.com/posts/46578120 International variants proliferate https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n75/mode/1up?view=theater http://atariboxed.com/index.php?go=output&sort=T1.Modul_Complete_Title,%20T1.Modul_Complete_Model,%20T1.Modul_Complete_TV,%20T1.Modul_Complete_Label&dir=DESC&rows_per_page=50&select_system=1&select_company=42 Move over pay-per-view porn, video games are the new hotness in hotel room entertainment PR Newswire, September 20, 1983, Tuesday https://patents.justia.com/assignee/international-anasazi-inc https://www.washingtonpost.com/archive/lifestyle/travel/1983/09/11/computer-shortcuts-nuclear-tour/0cafa363-b334-482f-a5b9-3a9453de3ec6/ Sooo many controllers! https://archive.org/details/computer-entertainer-2-6/page/n5/mode/1up?view=theater Coleco shocks analysts https://www.nytimes.com/1983/09/07/business/coleco-s-new-memory-device.html Adam, meet FCC, FCC stop Adam https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n5/mode/2up TI cuts prices even further Toy and Hobby World September 1983, S6 TI hires coffee man to run computer division Toy and Hobby World September 1983, S4 TI opens up to 3rd parties https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n75/mode/1up?view=theater Commodore reports record earnings and new ad strategy Toy and Hobby World September 1983, S4 Sinclair profits soar https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n7/mode/2up Sinclair looks to China https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n5/mode/2up Acorn second processors delayed... again https://archive.org/details/PersonalComputerNews/PersonalComputerNews029-28Sep1983/page/n3/mode/2up Tandy licenses software to CBS Toy and Hobby World September 1983, S10 HES teams up with Microsoft Toy and Hobby World September 1983, S8 Osborne files for bankruptcy https://www.nytimes.com/1983/09/15/business/pacesetting-computer-maker-files-for-bankruptcy.html Toshiba gets into PC clone market. https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n3/mode/2up Digital Research bets on productivity https://archive.org/details/PersonalComputerNews/PersonalComputerNews026-07Sep1983/page/n4/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews027-14Sep1983/page/n3/mode/2up Computing goes mobile https://archive.org/details/eu_BYTE-1983-09_OCR https://www.old-computers.com/museum/computer.asp?c=891&st=1 https://www.old-computers.com/museum/computer.asp?c=891&st=1 https://www.old-computers.com/museum/computer.asp?c=891&st=1 https://www.worldradiohistory.com/Archive-Poptronics/80s/1984/CE-1984-06.pdf Wizardry goes Windows Toy and Hobby World September 1983, S26 Infocom names Dornbrook product manager Toy and Hobby World September 1983, S40 Draw like Bilbo https://archive.org/details/PersonalComputerNews/PersonalComputerNews027-14Sep1983/page/n5/mode/2up Computer magazines for the whole family flourish https://www.nytimes.com/1983/09/10/style/children-s-magazines-for-a-computer-age.html AT&T and Coleco join forces to bring games online https://www.nytimes.com/1983/09/08/business/at-t-and-coleco-in-video-game-venture.html College goes online https://www.nytimes.com/1983/09/13/us/correspondence-school-via-computer-is-planned.html https://news.elearninginside.com/what-happened-to-the-electronic-university-network/ German gaming news goes Teletext https://archive.org/details/TeleMatch.N05.1983.08-KCz.pdf/page/n10/mode/1up?view=theater Apple secures silicon copyright https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n3/mode/2up Will computers take your job? https://www.nytimes.com/1983/09/04/weekinreview/computers-worker-menace.html Your computer is keeping you from making babies! Mass contraception, Nuclear News, September, 1983 https://www.amazon.de/-/en/Bill-Minkler/dp/0894485679 Pop music goes games https://archive.org/details/Computer_Video_Games_Issue_023_1983-09_EMAP_Publishing_GB/page/n19/mode/1up?view=theater https://www.youtube.com/watch?v=_eIzNE356-Q https://www.youtube.com/watch?v=MGSoOgcWnLE https://www.youtube.com/watch?v=y4X2FG9Jbqw He-Man cartoon debuts GI Joe miniseries debuts Toy and Hobby WorldL8/18 Playthings September 1983 D&D cartoon debuts Vic20 RIP https://archive.org/details/computer-entertainer-2-6/page/n8/mode/1up?view=theater New Brain RIP https://archive.org/details/PersonalComputerNews/PersonalComputerNews026-07Sep1983/page/n5/mode/1up https://en.wikipedia.org/wiki/Grundy_NewBrain https://archive.org/details/PersonalComputerNews/PersonalComputerNews028-21Sep1983/page/n3/mode/2up Dragon saved! https://archive.org/details/PersonalComputerNews/PersonalComputerNews027-14Sep1983/page/n3/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
https://youtu.be/zVX3hs2Vh1o Seth Farbman is the Chairman and President of VStock Transfer, a stock transfer agent providing best-in-class services combined with a cost-savings structure and personalized customer service. We discuss the fastest way to build your business on LinkedIn, the role of a stock transfer agency, and why you must understand your customer's needs to be successful in business. --- Build Your Business on LinkedIn with Seth Farbman Our guest is Seth Farbman, the chairman and president of V-Stock Transfer, a stock transfer agent providing a unique combination of 24-7 online access and proactive, energetic and personalized customer service. Seth, welcome to the show. Thank you, Steve. It is a pleasure to be here and I appreciate you having me. Great to have you here. You have an interesting and quite unique business, that at least on this show we have not come across. So I'm very curious about several things, but let's start with your entrepreneurial journey, including your three exits and starting your companies with the V and stuff like that. So share with us, how did you get here? I guess it's been a journey. I feel like I just started yesterday sometimes and I hope we have a long way to go, but it has been a journey over 20, 25 years. I started off as a, as a securities attorney and really sort of always, I wouldn't say always, not since a young child, but certainly at a law school, had a bug, or the DNA for business, for entrepreneurship. And a couple years at a law school, I had my own firm, but the first business venture was called Vintage Filings. And Steve, what that was, an SEC Edgar filing company, and the great story where I slept on my couch for six months and I ate pizza for breakfast, lunch, and dinner, but that was in 02, and between 02 and 07, we were able to grow it to about 4,000 public companies and had our first exit, sold the company to PR Newswire. I had tried some other different outside of public company work that didn't end so well. So not every story is golden. And one was in the weight loss business, one was in the apparel business, I lost my shirt. And I ended up going back to the corporate compliance world and had a company called V Corp, which we sold to a Walters Klor after a few years and a company called Vcheck Global, which was backgrounds and due diligence, which we sold to a private equity firm called Sunstone Private Equity a couple years ago. So all that really is a segue to my main gig now is I run V Stock Transfer and we are a stock transfer agency. We work with about 800 publicly traded companies listed on NASDAQ, New York Stock Exchange, OTC Markets. And that's sort of where I am today and the role that I sit in. That's fantastic. So let's switch gears here and talk about the framework that you bring into the show. And you called it the lose the argument, but win the deal, or lose the argument and win the deal framework. Can you explain to me what that means and how do you actually win the deal when you lose the argument? Yeah, I mean, I think we started speaking about that where you reach a certain point, whether it's in business or in sales, and I can't say that it's the philosophy of everyone, but at some point, I just decided that I don't want to be that type of business person who is twisting arms, who's being uber aggressive, and who is just forcing my solution down the throat of somebody whether they need it or not. And I'm not looking to argue with someone. So my philosophy is I'm going to present the value that I bring to the table, the services that we offer, how I think that I could help you for what you're trying to accomplish, and if you recognize that and we can continue the conversation, that would be great, but I just, I don't want to spend the time and the effort trying to convince you of something that you may not ever recognize that you need or want. So that's sort of the philosophy behind it. Don't spend time and effort trying to convi...
Dragon's Lair takes arcades by storm, Commodore rules the computer roost & Video game makers pivot to micros These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Decathlon Video Version: https://www.patreon.com/posts/7-minutes-in-89553431 https://www.mobygames.com/game/11537/the-activision-decathlon/ https://www.youtube.com/watch?v=rcHeXlhxeX4 Corrections: July 1983 Ep - https://www.patreon.com/posts/july-1983-87998862 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 1973 Atari moves into new facilities https://archive.org/details/cashbox35unse_5/page/n49/mode/1up?view=theater https://archive.org/details/cashbox35unse_7/page/47/mode/1up Atari announces new cabinet for Space Race https://en.wikipedia.org/wiki/Space_Race_(video_game) https://www.old-computers.com/museum/software_detail.asp?id=464 Are pongs slowing down? https://archive.org/details/cashbox35unse_7/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up https://archive.org/details/cashbox35unse_8/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up 1983 Dragon's Lair gives arcades hope https://www.newspapers.com/article/santa-cruz-sentinel-laserdisc-games-prof/85528743/ https://www.newspapers.com/article/the-charlotte-observer-dragons-lair-in/86477004/ https://www.nytimes.com/1983/08/02/arts/hollywood-playing-harder-at-the-video-game.html Replay August 1983 pg. 10 Replay August 1983, pg. 54 Sega sells manufacturing to Bally https://www.nytimes.com/1983/08/28/business/barry-diller-s-latest-starring-role.html https://www.nytimes.com/1983/08/30/business/advertisingn-r-kleinfield-computers-take-aim-at-schools.html Bally To Buy Sega's U.S. Coin-Op Game Assets The Associated Press, August 25, 1983, Thursday, AM cycle PR Newswire, August 25, 1983, Thursday PR Newswire, August 11, 1983, Thursday Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 Coinop returns to its roots Games People August 6, 1983 pg. 1 Off duty cops patrolling arcades Replay August 1983, pg. 81 Mattel lays off 400 in Electronics https://www.nytimes.com/1983/08/05/business/mattel-to-lay-off-400-in-electronics-division.html Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Amiga buys US Games titles https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm Telesys anounces budget games https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/4847/telesys/ Mythicon introduces budget 2600 line https://archive.org/details/computer-entertainer-2-5/page/72/mode/1up?view=theater https://www.mobygames.com/company/4823/mythicon-inc/ Gammation to support Supercharger https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/11203/gammation/ Game cancellations mount https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Milton Bradley sues Atari over voice unit cancellation Electronic Games Hotline August 28, 1983 pg. 1 Suncom brings physical fitness to the VCS Toy and Hobby World July/August 1983 S31 https://picclick.fr/RARE-AEROBICS-JOYSTICK-exercise-bike-385448488962.html http://www.atarihq.com/museum/2678/hardware/aerobics.html Atari moves to TSX With Multiuser Operating System; Atari Resolves PRogrammer/System Dilemma, Computerworld, August 15, 1983 Bring on the celeb endorsements Toy and Hobby World July/August 1983 S11 C64 hits $199 Playthings August 1983 Commodore reigns supreme in the home computer wars... for now https://www.nytimes.com/1983/08/01/business/two-standouts-in-electronics.html TI changes the color of the 994A Toy and Hobby World July/August 1983 S7 https://en.wikipedia.org/wiki/TI-99/4A 99/2 is dead... https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up https://www.old-computers.com/museum/computer.asp?c=267 https://www.old-computers.com/MUSEUM/computer.asp?c=268&st=1 Adam price announcements deceptive https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Toy and Hobby World July/August 1983 S12 Electronic Games Hotline August 14, 1983 pg. 1 Adam prototypes are no shows https://www.nytimes.com/1983/08/01/business/coleco-strong-in-marketing.html https://en.wikipedia.org/wiki/Coleco_Adam Romox to bring software teledelivery to MSX Software Teledelivery is planned, The Japan Economic Journal, August 2, 1983 MSX licensing fees come under fire https://en.wikipedia.org/wiki/MSX#Manufacturers https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n5/mode/1up JVC brings laser disc games to MSX https://www.msx.org/wiki/Victor_HC-7 JVC To Produce Personal Computer, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service AUGUST 31, 1983, WEDNESDAY https://youtu.be/ShDiFJFoXSg?si=UY6QM_kM_i5JABlX Japan moves to protect against software rentals Consent of copyright holders should be won for renting, The Japan Economic Journal, August 2, 1983 Timex reveals TS2000 details https://archive.org/details/PersonalComputerNews/PersonalComputerNews021-03Aug1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n36/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n43/mode/1up Osborne cuts jobs, closes factory https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf IBM announces plans to sell Concurrent CPM https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Japanese version of CP/M-86 is introduced, The Japan Economic Journal, August 2, 1983 Creative Computing begins publishing price list Commodore sues former employees and Atari over VCS add-on https://www.ataricompendium.com/faq/bagnall_vcs_keyboard.pdf Toy and Hobby World July/August 1983 S7 Commodore announces 70 new software packages https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Infocom unleashes Z Machine Electronic Games Hotline August 14, 1983 pg. 2 Activision lands on home computers Electronic Games Hotline August 14, 1983 pg. 7 Epyx announces outside studio Toy and Hobby World July/August 1983 S12 Spectrum Games renamed Ocean https://archive.org/details/PersonalComputerNews/PersonalComputerNews022-10Aug1983/page/n12/mode/1up Sony teams up with Data East Sony ties up with Data East in MSX software development, The Japan Economic Journal, August 2, 1983 Stellar 7 debuts https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 7 Park Brothers goes big on ads https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 8 Jon Shirley becomes Microsoft prez https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Games Network hits the stock market https://www.nytimes.com/1983/08/24/business/briefs-119250.html?searchResultPosition=1 https://archive.org/details/logical_gamer_aug83/page/6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n8/mode/1up Softyme tests online distribution https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up BBS's bring out the Pirates Gilded youth, jaded youth , Forbes, August 15, 1983 The "On-Line" Society, Computerworld, August 17, 1983 Microcom licenses MNP https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Softwareland wants standardized UPCs https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 4 https://books.google.de/books?id=baj-kGvs1L0C&pg=RA1-PA76&lpg=RA1-PA76&dq=%22softwareland%22+retail+store+taylor+coleman&source=bl&ots=QngUR-drNu&sig=ACfU3U1Iz9L7kenfh8SwIYdbRq9IGafJgw&hl=en&sa=X&ved=2ahUKEwiwurn2iaWBAxUd_rsIHXI1CaQQ6AF6BAgLEAM#v=onepage&q=%22softwareland%22%20retail%20store%20taylor%20coleman&f=false UK leads in computer adoption Commodore News Vol1 Num3 1983 Gamer begins to enter the vernacular https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 2 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
BestPodcastintheMetaverse.com Canary Cry News Talk #651 - 08.02.2023 - Recorded Live to 1s and 0s BREAKTHROUGH PHASE | Neuro Warfare, Fed Torch, Microchip Miracle, Russian Watermelons Deconstructing Corporate Mainstream Media News from a Biblical Worldview The Show Operates on the Value 4 Value Model: http://CanaryCry.Support Join the Supply Drop: http://CanaryCrySupplyDrop.com Submit Articles: http://CanaryCry.Report Join the T-Shirt Council: http://CanaryCryTShirtCouncil.com Resource: Index of MSM Ownership (Harvard.edu) Resource: Aliens Demons Doc (feat. Dr. Heiser, Unseen Realm) Tree of Links: http://CanaryCry.Party This Episode was Produced By: Pre-Show Prayer BrentonJB Executive Producers Kevin M*** Sir Klif Knight of the Impending Dawn*** Suave Slick*** Producers Willy supply dopr guy Puddin22 Malik W Sir Marti K Knight of the Wrong Timeline Sir LX Protocol V2 Knight of the Berrean Protocol Jack D Sir Morv Knight of the Burning Chariots Sir Marty K Knight of the Wrong Timeline Sir Casey the Shield Knight Veronica D Sir Scott Knight of Truth Dame Gail Canary Whisperer and Lady of X's and O's CanaryCry.ART Submissions JonathanF LittleOwen Sir Marti K Knight of the Wrong Timeline Sir Dove Knight of Rusbeltia Micro-Fiction Runksmash - The giant canary man nears the center of the dark scientistic temple. Nervously he dons a mask with comically large googly eyes, and then steps up to the scanner. Moments later the door opens and an electric voice says “Welcome Dusty.” He's made it. Stephen S - After returning to the states from Antarctica, formerly a non-binary janitor, Zoe authored a “tell all book” on their tenure in the white desert. Joining the UFO circuit, they claim being in the presence of giant alien beings with thick German accents. CLIP PRODUCER Emsworth, FaeLivrin, Joelms, Laura TIMESTAPERS Jade Bouncerson, Christine C, Pocojo, Morgan E CanaryCry.Report Submissions JAM REMINDERS Clankoniphius SHOW NOTES/TIMESTAMPS Podcast = T - 4:04 from D-Live HELLO, RUN DOWN 7:39 V / 3:35 P WORLDCOIN 9:22 V / 5:18 P Kenya Suspends Worldcoin (Reuters) SCIENCE 19:35 V / 15:31 P LK-99 (Wikipedia) DNA/TRANSHUMAN 30:40 V / 26:36 P Scientists control human DNA with electricity using new tech in breakthrough (DailyMail) CYBORG/MIND CONTROL 34:13 V / 30:09 P Clip: Paralysed man moves again thanks to mind-reading brain chip (Metro) HARRY LEGS BIDEN 41:47 V / 37:43 P Xeet: “Microchips are infrastructure” Note: Revelation 9:6 DAY JINGLE/V4V/EXEC./supply/ 46:23 V / 42:19 P FLIPPY 1:08:04 V / 1:04:00 P The Robots We Were Afraid of Are Already Here (NY Times) AI/BEING WATCHED 1:25:35 V / 1:21:31 P Torch.AI Opens New Fusion Lab for Intelligence, Surveillance and more (PRNewswire) BBB/MIND CONTROL 1:36:13 V / 1:32:10 P Conspiracy Theory Neuroscience Guy (Politico) TREASURE/SPEAKPIPE/TALENT 2:10:23 V / 2:06:19 P ANTARCTICA/RUSSIA 2:26:44 V / 2:22:40 P Russian scientists have grown watermelons in the coldest place on Earth (Live Science) V4V/TIME 2:36:00 V / 2:31:56 END
Are you part of that 68% of people who would like to have a personalized financial plan, but aren't sure where to find a financial advisor? What should you pay attention to when trying to get a financial planning expert to help you, and you're evaluating different options? In this new episode of the Common Sense Financial Podcast, host Brian Skrobonja shares six factors you should keep into consideration and look at when going through different financial advisor options. According to a May 2022 PR Newswire survey, 68% of people would like to have a personalized financial plan, but they're not sure where to find a financial advisor. Brian sees information-gathering and understanding that planning isn't the same as investing are the biggest mental hurdles of financial planning. When it comes to picking a financial advisor, there are six primary factors Brian suggests looking at. A 2022 study found that 80-90% of advisors fail in the first three years of practice – the main reason being the steep learning curve involved in serving clients. 10 years is the minimum that Brian would look for in terms of experience a financial advisor has. Brian discusses the different designations a financial advisor might have. Brian touches upon the importance of whether a financial advisor owns the company and the range of services they offer. Mentioned in this episode: BrianSkrobonja.com Dan Sullivan Chat GPT FINRA The Financial Fiduciary Standard Explained (2021 Kipliger article by Brian) Securities offered only by duly registered individuals through Madison Avenue Securities, LLC. (MAS), Member FINRA & SIPC. Advisory services offered only by duly registered individuals through Skrobonja Wealth Management (SWM), a registered investment advisor. Tax services offered only through Skrobonja Tax Consulting. MAS does not offer Build Banking or tax advice. Skrobonja Financial Group, LLC, Skrobonja Wealth Management, LLC, Skrobonja Insurance Services, LLC, Skrobonja Tax Consulting, and Build Banking are not affiliated with MAS. The firm is a registered investment adviser with the state of Missouri, and may only transact business with residents of those states, or residents of other states where otherwise legally permitted subject to exemption or exclusion from registration requirements. Registration with the United States Securities and Exchange Commission or any state securities authority does not imply a certain level of skill or training. Advisory services are only offered to clients or prospective clients where Skrobonja Wealth Management, LLC and its representatives are properly licensed or exempt from licensure. This website is solely for informational purposes. Past performance is no guarantee of future returns. Investing involves risk and possible loss of principal capital. No advice may be rendered by Skrobonja Wealth Management, LLC unless a client service agreement is in place. Skrobonja Financial Group, LLC provides links for your convenience to websites produced by other providers of industry related material. Accessing websites through links directs you away from our website. Users who gain access to third party websites may be subject to the copyright and other restrictions on use imposed by those providers and assume responsibility and risk from use of those websites. Any references to protection, safety or lifetime income, generally refer to fixed insurance products, never securities or investments. Insurance guarantees are backed by the financial strength and claims paying abilities of the issuing carrier. This is intended for informational purposes only. It is not intended to be used as the sole basis for financial decisions, nor should it be construed as advice designed to meet the particular needs of an individual's situation. Our firm is not permitted to offer, and no statement made on this site shall constitute tax or legal advice. Our firm is not affiliated with or endorsed by the U.S. Government or any governmental agency. The information and opinions contained here in provided by third parties have been obtained from sources believed to be reliable, but accuracy and completeness cannot be guaranteed by our firm. Any media logos and/or trademarks contained herein are the property of their respective owners and no endorsement by those owners of Brian Skrobonja is stated or implied. The awards, accolades and appearances are not representative of any one client's experience and is not indicative of future performance. Each of these awards have set criteria for their nominations and eligibility requirements. “Best Wealth Managers” and “Future 50 Company” are annual surveys conducted by Small Business Monthly. The winner is chosen by an online vote of the general public and no specific criteria is utilized to determine the winner other than number of votes. Some voters may not be clients of Brian Skrobonja and Skrobonja Financial Group. These awards are not representative of any one client's experience and is not indicative of future performance.
We'll be taking a break in May, June, and July while our host is on maternity leave. See you again in August! This week on Pharm5: Vowst (SER-109) for recurrent C Diff Trikafta for CF in 2+ years Mounjaro for weight loss in diabetes Qalsody accelerated approval for ALS J&J talc baby powder settlement Connect with us! Listen to our podcast: Pharm5 Follow us on Twitter: @LizHearnPharmD References: FDA approves first orally administered fecal microbiota product for the prevention of recurrence of Clostridioides difficile infection. U.S. Food and Drug Administration. https://bit.ly/3Li7Cue. Published April 26, 2023. Accessed April 27, 2023. Feuerstadt P, Louie TJ, Lashner B, et al. Ser-109, an oral microbiome therapy for recurrent clostridioides difficile infection. New England Journal of Medicine. 2022;386(3):220-229. doi:10.1056/nejmoa2106516 Vowst [package insert]. Cambridge, MA: Seres Therapeutics, Inc.; 2023. FDA approves Trikafta for children ages 2 through 5 years with certain CF mutations. Cystic Fibrosis Foundation. https://bit.ly/44dP3QD. Published April 26, 2023. Accessed April 27, 2023. Lobo A. FDA expands its approval of Trikafta to cover younger children. Cystic Fibrosis News Today. https://bit.ly/3oSuhG0. Published April 27, 2023. Accessed April 27, 2023. CFTR modulator therapies. Cystic Fibrosis Foundation. https://bit.ly/3Az4epZ. Accessed April 27, 2023. Lilly's tirzepatide achieved up to 15.7% weight loss in adults with obesity or overweight and type 2 diabetes in surmount-2. Eli Lilly and Company. https://bit.ly/3VkD9AE. Published April 27, 2023. Accessed April 27, 2023. Galvez-Jiminez N, Goyal NA, Cudkowicz ME. Disease-modifying treatment of amyotrophic lateral sclerosis. UpToDate. http://www.utdol.com. Updated May 17, 2022. Accessed May 19, 2022. Liu A. FDA awards Biogen's ALS Drug Qalsody an accelerated approval, following its experts' feedback this time. Fierce Pharma. https://bit.ly/3VaVwrC. Published April 25, 2023. Accessed April 27, 2023. FDA approves Qalsody™ (Tofersen) as the first treatment targeting a genetic cause of ALS. PR Newswire: press release distribution, targeting, monitoring, and marketing. https://bit.ly/3ADSe6N. Published April 25, 2023. Accessed April 27, 2023. Qalsody [package insert]. Cambridge, MA: Biogen, Inc.; 2023. J&J to retain all talc-related liabilities from litigation in US, Canada. Reuters. https://bit.ly/3HjTS10. Published April 27, 2023. Accessed April 27, 2023. Spector M, Knauth D. J&J unit files for second bankruptcy to pursue $8.9 billion talc settlement. Reuters. https://bit.ly/426xfoY. Published April 5, 2023. Accessed April 27, 2023.
Mickie Kennedy founded eReleases 24 years ago to help small businesses, authors, and startups increase their visibility and credibility through press release marketing. He lives in the Baltimore area. Here's what we covered on the episode: Goals of a Press Release There are many different types of strategic press releases, and one of them, Mickie says, is researching your industry for blind spots; otherwise, you have a press release that doesn't result in anything How Mickie and his team helped a client issue a press release on a blind spot, and how they were able to issue 6 additional press releases on that same blind spot - each had articles written about them, which is the goal of a press release The articles written by media based on your press release convert very well because it's like a third-party endorsement for your company Mickie explains that these articles are a useful tool when working with leads and getting them to commit to working with you 26 years ago, Mickie graduated with a Master of Fine Arts in creative writing with an emphasis in poetry and knew he'd be waiting tables for the rest of his life, which he did for a bit but ended up being picked up by a telecom research start-up where he wrote press releases Mickie explains why you want to craft whatever press release you're doing into a story so a journalist sees the story and can create an article from it How PR firms tailor each pitch directly to key media outlets, which works but is very labor intensive - eReleases works with PR firms that send over their press releases, and then eReleases sends it through PR Newswire, the oldest and largest newswire of press releases which is available to journalists Mickie recommends doing both personal pitches and using a press release platform – many of their clients build relationships over time with different media outlets and email them directly and pitch as specifically as possible If you have a good quote, Mickie says to include it in the pitch because most journalists can craft a story around a really great quote Mickie says 95% of press releases that pay to go through his service don't generate any media attention because they aren't writing meaningful releases Many start-ups do well with eReleases because they understand their unique selling proposition and tell a story – being a small company is not an obstacle; it's something that makes you more likely to get media attention Crafting a Press Release + Finding Blind Spots When eReleases started, Mickie had an email list of about 10,000 journalists who agreed to receive press releases from him as long as it was in their niche of reporting, so Mickie would have clients come in and match them with the right editors on his list With the wire, it's an electronic distribution where journalists have a login and can look at press releases based on different filters they set Mickie explains that it's $1,200 to send a 500-word press release through the wire nationally, and all of the releases that go out through eReleases, which are substantially cheaper, also go out nationally through PR Newswire who offered to work with Mickie over 10 years ago A winning press release often isn't based on how it was written but what it's writing about – knowing that journalists are gatekeepers means you should reverse engineer what you want to announce One of the easiest ways for someone to get media attention is to produce their own data by doing a survey or study in their industry with specific and relative questions Narrowing down the data you focus on in a press release is important, but Mickie says you should build a page on your website that includes all the questions and responses because journalists will go there to see if there's a different angle to write about, and will link to your resource page Mickie says to send people to your website after they take your survey because it's a great way to get in front of more people in your industry To find blind spots, Mickie says it's good to do audits and bring in other people from your industry and ask them what gaps they feel trade publications or media don't cover well and use that as material to build out from Take Mickie's free Masterclass to walk away with strategic ideas on press releases for your business Local media is some of the easiest media coverage to get – research who covers your industry, then email them a pitch that could be about a trend in your industry and share what you're doing as a local business based on that trend and make sure to include an amazing quote Visit the eReleases website to reach out and find out more about them Links mentioned: eReleases Website Free Masterclass: How to Build a PR Campaign Designed to Get Massive Media Coverage Like what you heard? Click here to subscribe + leave a review on iTunes. Click here to download my Sales Page Trello Board Let's connect on Instagram!
Andy Mowat is on a mission to improve email, for everybody. Andy is the CEO and Co-Founder of Gated - an easy, free service to help you reduce unsolicited email and support the nonprofit you love. Gated has been featured in TechCrunch, Protocol, PR Newswire, and Yahoo News. Gated was also listed prominently in Business Insider's Most Promising Tech Startups of 2023. Gated, which is referred to as “noise-canceling headphones for email,” allows users to gatekeep their email inbox - by requiring senders to donate to their favorite nonprofit. After beginning his career in Europe, speaking Czech and managing a finance team at Credit Suisse, Andy decided to dive into the world of email marketing. He built his career developing sales and marketing engines for leading technology companies like Upwork, Box, and Culture Amp. Today, Andy's vision and expertise sets the tone for the entire Gated team - as they build a solution and a movement to fix email, for everyone. Andy leads with a business brain, but sets his company apart with a heart for giving. He believes that Gated can change the world through the enduring power of email. The inception of an idea Andy Mowat has sent billions of emails. He admits to being a mass emailer - and causing a lot of pain. Andy and his team were observing a trend of lower and lower reply rates. People were burnt out, annoyed and overwhelmed by their spam-filled inboxes. Nothing felt personal anymore. Andy was not just tired of being a spammer - he was sick of receiving spam, too. Tired of being part of the problem, Andy came up with a creative idea to stop the send. In a moment of inbox overwhelm, he shot out one more mass email. It said, “I don't know you. But here's my Venmo. If you spend ten cents and donate to my favorite nonprofit, I'll guarantee that I'll read your email.” It worked. People donated ten cents and got through to him. But more often, people donated $5, $10 or even $20, and they weren't upset about it. It was a social experiment gone right. Andy had figured out that people needed a way to filter emails more effectively. Senders needed to take an action to get through to the recipient, proving that they were real people with a desire to connect. But the icing on top of the cake was the fact that they were giving back, making the world a more connected place and supporting causes people truly care about. Changing behavior requires risk and curiosity Andy is very adamant about the money going to charity. After all, he insists that the recipient keeping the money would “come across the wrong way”. Asking senders politely to please support important causes creates just the right amount of social debt - requiring an action, creating space for connection and furthering the brand awareness of remarkable nonprofits. He credits this decision for the overwhelmingly positive response to Gated. Not everyone is on board when they initially hear how Gated works. Andy shares that people often undergo a dramatic thought process when being asked for a donation - Disbelief, sometimes irritation, consideration, curiosity, and then genuine interest. Despite being asked for money, Andy finds that most recipients respond with excitement in the end. Most even end up signing up for Gated themselves. Creative solutions for modern problems One of the most important things about Gated? It works. Since founding the company, Andy has observed trends of behavior changing. Just as users were skeptical about Uber, DoorDash, Venmo and even Google, he believes that Gated will become a household name. Gated increases reply rates. When replying, recipients are more thoughtful with their responses and more eager to connect. It's a service that aims to help everybody - effectively fixing emails for both buyers and sellers. Quotes “Our vision is to fundamentally rewire how marketing is done.” “I believe email should be personal. It should be one-to-one. How do we create incentives for person-to-person communication? The idea is, if you send an email, you should want a reply.” “I love helping. But in the past, I had always separated my business side from my giving side.” “I honestly think Gated doesn't work if we don't have a nonprofit. If we're like hey, pay me money to reach me - it just comes across wrong!” “I started this to address the fundamental problem of digital noise, which is getting worse and worse. How do we solve this? And nonprofits became part of it.” “This is a behavioral change model and it's really interesting. There are a lot of really interesting behavior changes because of what we're doing.” “The only way to change the way the world behaves is to give it away for free to everybody.” Links mentioned in this episode: Sign up for Gated at https://www.gated.com/ Send Andy Mowat a personal email by donating to his favorite nonprofit! Connect with him at andy@gated.com to get a thoughtful response. Send Andy a message on LinkedIn at https://www.linkedin.com/in/amowat/
This episode is available on:* Spotify* Apple PodcastsToday we talk about building and thriving a consulting business based on our combined SEO and consulting experience of over 10 years.In this episode of Contrarian Marketing, we cover:* How to transition into a consultant role* What makes one a good consultant* Why Neil Patel Digital works as an SEO brandKey Takeaways* Many people do not understand SEO and accept mediocre work as ‘quality output'. Thus, real SEO experts can use this gap as a good opportunity to grow in the SEO industry.* Focus on gaining experience in-house or at an agency before venturing out as a consultant.* Work on creating a strong referral network by building a trustworthy personal brand among your peers and clients.* Learn to pitch and sell your expertise with confidence* The best way to get promoted is to make a switchThere is potential in consulting for the SEO industryEli shares why there is a huge untapped potential in the SEO industry for talented experts and where the opportunity lies:“I don't know him (Neil Patel). I don't know his practices. I've never worked with him. But I do think that Neil Patel and Neil Patel Digital, in particular, demonstrate the massive upside there is in this (SEO) industry. He was recently on the My First Million podcast, and I think he said they do over a hundred million dollars a year in revenue – most of it from SEO. That's the potential.There are so many companies out there that don't understand SEO.”He also shares his experience with PRNewswire on how people accept not-so-great quality output, and true experts can tap onto this potential to deliver great work:“I remember PR Newswire approached me pre-Covid about this webinar and they were charging $900 to go to this webinar and – they sold it to their customers. There are so many people out there that don't understand marketing. They don't understand SEO.Then, they look at Neil Patel, PR Newswire, and all these other agencies who may not do the kind of work that we think is of high quality, but everyone else thinks it's of high quality. And to me, that's the potential of this industry.”The key is to build a strong personal networkKevin shares how his 12+ experience in the SEO industry via his job, speaker opportunities, and personal branding efforts helped him successfully transition into an independent consultant role:“How people perceive you, whether you're an agency or a consultant, is incredibly important, and I have never thought about it more than right now. I have been active in this industry for 12-13 years now. I've worked even at Shopify and did things outside of SEO, but I'm still recognized as an SEO (expert).But having the blog, having spoken at conferences and all that kind of stuff has contributed massively. I was lucky to get a full portfolio of clients before I even announced that I am a consultant now.So, a strong network helped immensely. People were so kind to connect me with clients and all that kind of stuff.”Eli agrees by sharing his personal experience about the power of sales and having a strong network:“There was a company I talked to recently, which I was referred to by someone I sat next to at my very first job 16 years ago. So the longer time you spend within companies, the bigger network you'll build, and some of the best deals that I have signed have come from my former coworkers – they've referred me, and they've been at these companies. You have to build that expertise within your network.I don't have a blog, but I wrote a book, which really helps in closing deals.But it's so much more important that you have a network that can refer things to you, whether it's investors or friends, or past coworkers or past clients – that's where you're going to get so many things. And I've met some terrible consultants who do just fine because they have that network.”First, get hands-on experience in the industry Kevin also advises that its crucial to get legit experience in your industry before getting into consultation:“You and I were both fans of Alan Weiss's Million Dollar Consulting and how he approaches this practice. One of the things that he preaches is to be out there to build a brand, put content out, and demonstrate your expertise.I think that's something that you need to do to send out, and build a reputation, and this is also something that needs to be built on (top of) experience, right?So if somebody would really ask me – Hey, I'm a college grad, should I become a consultant?I would actually say, – No, that's a stupid idea. You need to gain experience first. As somebody new to the industry, I think you need to learn from others first – for which an agency or in-house is your best bet.”Be confident about yourself and your workEli shares his experience of an encounter with a confident consultant and how being confident helps build trust and close deals.“I have seen some fantastic consultants and I'd say the thing I learned the most from is a guy named Aaron Sheer, who unfortunately passed away many years ago. So I was working at this startup and Aaron Sheer was our SEO consultant.He did well – like he was a consultant for eBay and Zappos. The one thing I really learned from him was his level of confidence.So he would come in, and the team would say – should we do ‘A' or ‘B'?And he would say – you should definitely do ‘A', and they would say – how do you know?And he'd say – you're gonna do ‘A', like, this is my experience. He was super confident about it.And then it failed. ‘A' totally didn't work, we got less traffic.And he'd say, – well, there was a 99% chance it would. Unfortunately, it fell into the 1%. I'm super confident my recommendation was right. I'm never wrong, but it happens to be that I don't know everything. I'm not Google. And I learned that confidence from him.And that's what people look for in consultants – an external expert who's not doing what those internal experts are doing for them, or they don't have an internal team, and they're looking for an expert to really weigh in and give them a point of view and not someone who's just going to be doing busy work.The real upside is saying – I will solve your SEO problems.I learned that from Aaron Sheer – he was super confident. I don't know whether he helped us grow or didn't help us grow, but everyone certainly thought he helped us grow.I think the most important thing for building a successful consulting career is really understanding sales. And it's not just about whether you can close the deal, but can you continue to have that confidence and direct your clients that they want to keep working with you because you know what you're talking about.”Build a good reputation among your peersKevin shares how your reputation in the industry is important for making it as a consultant:“I think putting yourself out there is a critical element.As you said, the network, and sales (are important), but then being visible in the industry and being perceived as someone in the industry who is good (is crucial too). I think it's often underestimated, but SEO is actually a smaller industry than most people would think – people know each other and people are getting asked.So, you have to make sure that your peers respect and appreciate you.”What can you learn from Neil Patel's brand?Eli thinks that the SEO industry's black-box nature makes it necessary to build a reputation that instills trustworthiness and expertise:“I don't think SEO's that hard or differentiated – it's pretty basic.I think if you were to do SEO for CNN, or if I were to do SEO for CNN or Neil Patel would do SEO for CNN or Rand Fishkin – the results and the recommendations would be very similar. The problem with the SEO industry is that it's hard. You have to trust. It's a black box.We really don't know exactly how this is going to work. It's not like paid marketing – I spent this money, I returned this amount, should I spend more? I don't know, but I will spend more and I'll find out.You don't have any of those insights (for SEO), so it comes across as how confident are you in the ability of the person hired to give the right recommendations.”Kevin adds further about Neil Patel's ability to retain clients:“I think the art is to not only get in through a really good pitch but then also keep clients and keep delivering. That's always where, where I would love to just peek behind the scenes for once.”Eli also mentions how the SEO industry mostly re-packages data from SEO tools as recommendations, and how Neil Patel's ownership of tools like Answer the Public, and UberSuggest act as trump cards in sales pitches:“There was a company I talked to last week that raised this insane amount of money and they're using an agency. I showed them Ahrefs, and they said – oh, our agency uses it. We don't have access to it.I'm like, why wouldn't you just buy a trust for $120 a month? You don't need to spend $5,000 a month with a kid doctor. So, the data's there – their agency is packaging it and telling them what a fantastic job they're doing because they're using Ahrefs. There are basic tools within our industry – Ahrefs, Semrush, SimilarWeb, etc, and everyone else is just packaging and representing it.Neil Patel Digital owns some awesome tools, like, he has UberSuggest and they bought Answer the Public. So they have some of their tools, but they bought them, they didn't create them. I'm certain that when they go into a pitch, they are like – these are your keywords, this is your content gap.So the whole industry is relying on the same tools and the same data, making the same recommendations – it's just how you sell it.”The best way to get a promotion is still switching companiesWe asked you via our LinkedIn post to share what you think is the best way to get a promotion. Interestingly, switching companies was said to be the most effective method to make your way ahead on the ladder.Eli supports this insight by sharing his example of getting promoted:“I tried to switch companies when I was moving to Singapore and I got a new job. I was at Survey Monkey at the time, and when I went to give notice, they convinced me to stay and I got a 40 raise. So, I got a 3-level massive promotion, and it was completely unintentional. I wasn't trying to negotiate it for it, but I do think this is valid.I think that companies don't necessarily appreciate their employees until they're gone and you could threaten to leave and get that promotion and you force them to really say – oh, we do appreciate you, and are willing to pay you more, willing to promote you. Or we could just go to another company who will appreciate us – I think that's the sad reality.With the layoffs, people might be scared to ask for promotions, but the truth is, the employees that are still within a company, they're even more valuable.I also always looked at other people and watched them rise in the company and they went from junior to senior pretty quickly. They seemed to have it all together. And the thing is, they were good at positioning how to do what they're doing.”Kevin adds further how one should work towards being ‘seen' by their managers:If you think that you have proof to back that (your promotion) up, it's totally fine to go and ask for a promotion. As you said, you might not get a big promotion as you did in 2019, but I also agree that just because layoffs are happening, that does not mean that no one should get a promotion or that you should not get a promotion.I think the art is in making the case well and having proof and having a fit with your manager. Meaning knowing what your manager wanted in the first place and then delivering.You also don't want to just do stuff, but you want to make sure your manager sees it, your manager's manager sees it, and other people see it too.”We discuss a few more views shared around getting promoted in our previous episode 9: Marketing predictions for 2023.Show NotesBook recommendations:* Million Dollar Consulting: The Professional's Guide to Growing a Practice by Alan Weiss – the book shares a time-tested model for creating a flourishing consulting business, while incorporating and focusing on the many dynamic changes in solo and boutique consulting, coaching, and entrepreneurship.* The Trusted Advisor by David Maister – learn how to build credibility, respect, and trustworthiness with clients and prospects.* Trillion Dollar Coach: The Leadership Playbook of Silicon Valley's Bill Campbell by Eric Schmidt – the book shares management lessons from legendary business executive and coach Bill Campbell. He mentored some of the most successful modern entrepreneurs and has played an important role in the growth of several prominent companies, such as Google, Apple, and Intuit.Join the conversationSubscribe to the newsletter for a free summary, key takeaways, and community content once a week.Would you like us to host ‘The Contrarian Marketing Conference?'What should it look like? – Should it be online or in person? Recorded or live?Reach out to us and let us know whether there should be some summit, conference, or mastermind – happy to take your input!Enjoyed this episode? – Subscribe to Contrarian Marketing on Spotify/Apple podcasts/Youtube to listen to past episodes and get notified of upcoming releases.Thank you!Eli and Kevin This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.contrarianmarketingpodcast.com
Monday, January 9th — In today's episode we talk about: Lettuce is a sleep remedy Weather Report: Updates to V-Label, Meditteranean diet may reduce adverse pregnancy outcomes, Dr. Praeger's coming to AMC movie theaters, U.S. and China meet to talk about cultivated meat Half of Americans would rather have more energy than more sleep or more sex (PR Newswire) 10 Easy Meals for Vegan Beginners (VegNews) The Essential Vegan Guide to Pantry Staples (VegNews) The Plant-Based Morning Show is presented by Complement. Tune in live on Instagram (@nomeatathlete_official and @complement), or watch on Facebook, YouTube, Twitter, or Twitch every weekday at 11am Eastern! Follow @plantbasedmorningshow, @realmattfrazier, and @itsdoughay for more.
Calling all Cindy Lou Who's! Are you a holiday nerd in addition to being a romance nerd? Well good, because we're thinking way too deeply about Christmas trees and lumberjacks in this one. Buckle in for a history of the Christmas tree and cross-cultural intersectionality and dating and mating rituals.Questions? Comments? Concerns? Suggestions? Email us at ragingromantics@nopl.org!Raging Romantics book list (Jackie's 2023 goal is to catch up on this behemoth)We wish you a warm and comfortable holiday season and a bright new year!Happy Reading,Jackie + JenBooks we mentionYou're a Mean One, Matthew Prince by Timothy JanovskyKiss Her Once For Me by Allison CochrunIn the Event of Love by Courtney KaeSeason of Love by Helena GreerThere's Something About Merry by Codi HallThe lifecycle of the Christmas tree article Jackie recommends! (Moody, 2021)Sources:"10 Reasons Why You Should Be Dating A Lumberjack" (Gentlile, 2015)"What Women Want: Lumberjacks and Men in Skirts" (Reardon, 2020)"19th Century lumberjacks were kinda crazy" (CDN History Bits blog, 2014)"Lumbersexuality and Its Discontents" (Brown, 2014)"The End of Men" (Rosin, 2010)"8.8% Fortune 500 CEOs are women - the highest of all indices - according to the Women CEOs in America Report 2022" (Pr Newswire, 2022)"Are You a "Lumbersexual"?" (Chan, 2014)"Christmas tree cultivation" (Wikipedia)"The twelve pests of Christmas (trees)" (CABI blog, 2018)The biodiversity that is crucial for our food and agriculture is disappearing by the day" (Food and Agriculture Association, 2019)"Pests and Diseases" (PennState Extension)"Customers Pick and Chop Their Own At the Christmas‐Tree Farms Upstate" (Faber, 1973)"History of the Christmas Tree" (Hilt & Fischman, 2007)"Where Christmas trees come from" (Meko & Tierney, 2019)"The Amazing Growth of the Christmas Tree" ( Lévêque, 2021)"Why do we have Christmas trees? The surprising history behind this holiday tradition" (McKeever, 2020)National Christmas Tree Association"History of Christmas Trees" (NCTA)"What is Yule?" (Almanac.com, 2021)"The Complicated History of the Christmas Tree" (NYC Christmas Trees, 2021)"The curious history of the Christmas tree" (Spaced-out scientist, 2015)"The War On Christmas and a partridge in a pear tree" (Durso, 2017)"The origin and history of the Christmas tree: from paganism to modern ubiquity" (Puiu, 2021)"The Life of a Lumberjack" (Lam, 2016)
[Cue Latin jazz music] It is the content that sells itself. It ranks #1 – no matter what you Google. It is the most interesting B2B marketing content in the world. And it's yours.Or at least it could be, after listening to this episode. Because we're showing you branding tricks from the Dos Equis Most Interesting Man in the World campaign.In this episode, we break down the slogan that helped triple sales for Dos Equis. According to PRNewswire, about fifty percent of customers rely on your slogan when considering doing business with you. Few things are more important for B2B marketing, so we're here to help you ensure your slogan is as amazing as your product is.Why Dos Equis?The brand's slogan was a key part of the Most Interesting Man in the World campaign that nearly tripled business for Dos Equis. During the campaign, the number of cases of Dos Equis shipped increased by nearly 35%, and Heineken estimated that around 25% of its growth in the future would come from the Dos Equis brand. The ad also became a part of the cultural zeitgeist, inspiring countless memes, spoofs, and Halloween costumes. So the Most Interesting Man in the World campaign has paid off for Dos Equis. Could a similarly bold campaign pay off for your B2B marketing?About Dos EquisDos Equis is a Mexican lager-style beer made by the Cuauhtémoc Moctezuma Brewery, based in Monterrey, Mexico. The brewery was founded by German immigrant Wilhelm Hasse in 1890 and is currently owned by Heineken. The same brewery also produces Tecate and Sol. The Most Interesting Man in the World ads were created by Karl Lieberman and Brandon Henderson for an agency called EuroRSCG, New York. They aired in the U.S. from 2007 to 2015. Jonathan Goldsmith played the titular character, and the spots were narrated by William Lyman. The campaign features the Most Interesting Man in the World, Hemingway-esque character whose worldly larger-than-life exploits include bench-pressing women, sewing his own stitches, and swan diving from cliffs. The Most Interesting Man would end the commercials by saying the brand's two-part slogan: “Because of the campaign, the two-part slogan, “I don't always drink beer, but when I do I prefer Dos Equis,” and “Stay thirsty, my friends,” the Dos Equis brand decidedly set itself apart. It wasn't just for the leisurely beach-going dude – it was for the dudes who aspired to be something more…interesting.What B2B Companies Can Learn From Dos Equis:Your slogan should speak to your customer's aspirations. Do consumer research to get to know your customers. Whether it's your current or target customers, find out what motivates them. Is it wealth? A desire to belong? Getting a thrill? The team behind the Dos Equis slogan got wind that their male customers wanted to feel like they were more sophisticated. Working from this, they devised The Most Interesting Man in the World campaign.Would I wear the t-shirt? This is self-explanatory. But let's dig deeper into what that means. If someone wants to wear your brand's T-shirt, then they also feel an emotional investment in your brand. So remember, a catchy slogan isn't enough. You've also got to figure out how to create brand ambassadors through your campaigns.Make it a CTA. Call your customers to action with your slogan. Many of the greats do this: Nike tells its customers to “just do it," Subway challenges theirs to “eat fresh,” and Toyota extends an invitation by simply saying, “Let's go places.” These CTA's are incredibly simple, and that's also why audiences respond to them. An effective CTA gets potential customers' attention and deepens engagement with current customers. Ultimately, it guides them to your marketing funnel and leads them to conversion.Key Quotes*”The slogan is, ‘Stay thirsty, my friends.' And like that's a key differentiator, right? Is like the aspirational part of your slogan, which is, you want your community or your fans or whatever, or the people who purchase your product, uh, to do X, Y, and Z, to live a great life, to explore, to, you know, innovate, to do whatever it is that you want them to do. Like that is aspirational. Talking about your company is very different. And like, this is what I call the wear the t-shirt moment is like, would you wear a t-shirt that says, I prefer Dos Equis?” - Ian Faison*”When you talk about creating an iconic character to deliver the slogan and the message, it's like people dress up like this guy for Halloween, the actor, the actor slash in in character was invited to the White House to sit with Obama. I mean, that's insane.” - Dane Eckerle*”Here always has to be something that you're telling your audience to go look at, to go read, to go watch, to go like follow up on or talk to someone. And I feel like this is probably the most like natural, like funny, relatable cTA that's been part of a brand's slogan, like, just stay thirsty, my friends like go out like, like Ian said, like go out, like have adventures, like do all these cool things.” - Anagha DasTime Stamps[2:51] Tell me more about Dos Equis[5:30] How successful was the campaign?[6:56] How did Dos Equis differentiate their brand with the slogan?[14:48] What makes a great slogan?[16:39] How could a good slogan affect your bottom line?[19:48] Why should you make your slogan a CTA? [27:18] How do you apply the takeaways to B2B Marketing?LinksGet nostalgic! Watch the Most Interesting Man in the World adsLearn more about Dos EquisTake a look at Liquid Death's Not a Water Boy campaignOther slogan ideas: Coca Cola “Open Happiness”Apple “Think Different”Slack “Where Work Happens”About Remarkable!Remarkable! is created by the team at Caspian Studios, the premier B2B Podcast-as-a-Service company. Caspian creates both non-fiction and fiction series for B2B companies. If you want a fiction series check out our new offering - The Business Thriller - Hollywood style storytelling for B2B. Learn more at CaspianStudios.com. In today's episode, you heard from Ian Faison (CEO of Caspian Studios), Dane Eckerle (Head of Development), Colin Stamps (Podcast Launch Manager), Anagha Das (B2B Content Marketing Manager), and Meredith O'Neil (Senior Producer). Remarkable was produced this week by Meredith O'Neil, mixed by Scott Goodrich, and our theme song is “Solomon” by FALAK. Create something remarkable. Rise above the noise.
The Business Elevation Show with Chris Cooper - Be More. Achieve More
Your business relies on you for its survival, and its life-blood is sales. Building a robust platform is the most effective and sustainable way to attract prospects and convert them into customers. Literary agent and expert platform consultant Wendy Keller won her first district-wide writing award in 4th grade and decided to become a writer. She became an award-winning journalist, working for other newspapers, magazines, and even PRNewswire. By age 26, when her first book released, she had already founded the company that would become Keller Media. Today, Wendy is the author of 31 published books under 9 names, plus dozens of self-published books. Join us as Wendy shares the secrets behind how to select the right promotion strategies for your business, market your products and services, develop an enthusiastic customer base, and ultimately create a strong platform that distinguishes your business from the rest--all without spending a fortune!
The Business Elevation Show with Chris Cooper - Be More. Achieve More
Your business relies on you for its survival, and its life-blood is sales. Building a robust platform is the most effective and sustainable way to attract prospects and convert them into customers. Literary agent and expert platform consultant Wendy Keller won her first district-wide writing award in 4th grade and decided to become a writer. She became an award-winning journalist, working for other newspapers, magazines, and even PRNewswire. By age 26, when her first book released, she had already founded the company that would become Keller Media. Today, Wendy is the author of 31 published books under 9 names, plus dozens of self-published books. Join us as Wendy shares the secrets behind how to select the right promotion strategies for your business, market your products and services, develop an enthusiastic customer base, and ultimately create a strong platform that distinguishes your business from the rest--all without spending a fortune!
Patch Tuesday notes. The US Senate Judiciary Committee hears from the Twitter whistleblower. Joint warning of IRGC cyber activity. Rob Boyce from Accenture on cybercriminals weaponizing leaked ransomware data. Chris Novak from Verizon describes his participation in the CISA Advisory Board. And Ukraine reiterates confidence in its resiliency. For links to all of today's stories check out our CyberWire daily news briefing: https://thecyberwire.com/newsletters/daily-briefing/11/177 Selected reading. Adobe Patches 63 Security Flaws in Patch Tuesday Bundle (SecurityWeek) Microsoft Releases September 2022 Security Updates (CISA) Microsoft's September Patch Tuesday fixes five critical bugs (Computing) Microsoft Raises Alert for Under-Attack Windows Flaw (SecurityWeek) SAP Security Patch Day September 2022 (Onapsis) Apple Releases Security Updates for Multiple Products (CISA) Apple fixes eighth zero-day used to hack iPhones and Macs this year (BleepingComputer) Apple Will Let You Remove Rapid Security Response Updates in iOS 16 (Mac Rumors) Data Security at Risk: Testimony from a Twitter Whistleblower (United States Senate Committee on the Judiciary) Twitter Employees Have Too Much Access to Data, Whistleblower Says (Wall Street Journal) Twitter whistleblower reveals employees concerned China agent could collect user data (Reuters) Security failures cause ‘real harm to real people' (Washington Post) Twitter whistleblower testifies to Congress, calls for tech regulation reforms (The Record by Recorded Future) The Search for Dirt on the Twitter Whistle-Blower (The New Yorker) Whistle-Blower Says Twitter ‘Chose to Mislead' on Security Flaws (New York Times) Twitter whistleblower says site put growth over security (Computing) Written Statement of Peiter (“Mudge”) Zatko United States Senate Judiciary Committee September 13, 2022 (Katz Banks Kumin) What we learned when Twitter whistleblower Mudge testified to Congress (TechCrunch) How China became big business for Twitter (Reuters) Twitter whistleblower exposes limits of FTC's power (Washington Post) Twitter Whistle-Blower Testimony Spurs Calls for Tech Regulator (Bloomberg) Iranian Islamic Revolutionary Guard Corps-Affiliated Cyber Actors Exploiting Vulnerabilities for Data Extortion and Disk Encryption for Ransom Operations (CISA) Ukraine's Cyberwar Chief Sounds Like He's Winning (WIRED) DDoS attacks on financial sector surge during war in Ukraine, new FCA data reveals (PR Newswire)
On today's episode of the Lab Coat Agents Podcast, Jeff talks to Mickie Kennedy, Founder & President of eReleases. He is currently based on the East Coast. Mickie created eReleases 22 years ago to give small businesses access to the media and to a national newswire. Mickie talks about his journey, how he got into press releases, and how they started emailing press releases. Tune in. Episode Highlights: Mickie is a trained poet, and he pursued Master of Fine Arts and Creative Writing with the emphasis of poetry. Mickie narrates how PR Newswire approached them and started doing business with them. Mickie works with a lot of different entrepreneurs and startups. They work with about a third of the people who appear in Shark Tank; the producers of the show recommend that they do a press release before their episode airs. Mickie has been pleasantly surprised that they have had some real estate people come through and use press releases and give them favorable feedback. Some of the ones that have worked, have been people selling famous properties, whether they have been promoted in film or TV or whether they were owned by a celebrity. Those generally do get some media pickup but also people are getting picked up for local developments. If you read your newspaper, if you are lucky enough to live in an area with a business magazine or business newspaper as well, just to sort of get a feel for who writes about real estate projects or the types of articles that you feel your view would stand a chance of getting picked up, get their e-mail address. You can just call and ask for it. Sometimes it's just online. Sometimes you'll also find that with the media they might have a Twitter presence, so contacting them through Twitter could work really well, says Mickie. In most cases for local media, there are probably less than ten people that you would ever contact and if you just build your Rolodex locally and you send them story ideas as they naturally occur, says Jeff. If you can figure out a way to tap into, find the people, the resources and reach out to them, offer them something of value. If you do that consistently overtime, eventually they are going to grab and they are probably looking for content. Mickie suggests making an introduction and what it is that you are pitching. You don't need a press release for local media. You really just have to have the idea synthesized in the cup. Two or three sentences and they may ask you to expand on it. Mickie knows some real estate professionals that reach out to their local media, and they end up getting mentioned in a lot of remodeling articles, and it is not really the context of selling a home or a development or something like that, but they talk about trends like colors on walls, types of finishes, what a kitchen looks like and what a bathroom looks like. As per Jeff when a lot of us think of PR, especially in real estate, they get targeted by PR agencies and firms and salespeople who are selling be featured in Forbes or top magazines. And the reality is you are not actually being featured, you are basically paying for advertising. For finding journalists, it's just a matter of doing the research. Familiarize yourself with what are the local media opportunities around you. They can include TV and radio as well because they are perhaps programs that will spotlight local real estate and if they are, just ask around, do research, see if you can find any places for TV and radio. If you don't have a USP, you're not doing something that really stands out unique for you, says Mickie. Find what you are passionate about or build something that you can be passionate about and be authentic to it and then lead with that. The development of a UVP or in USP, is trying to find what you feel you would be good at and what you are passionate about and that you feel there's growth and opportunity. There are real estate brokers that have passionate projects that they do with the community, and they often get in the media when they are doing those types of things and getting their name out there because they are volunteering. At the end of the day, a journalist is really just looking for a story that would be of interest to their audience, and if you can sort of put the pieces together for a story, they will do the writing and building of it and making it a really compelling story and you can help them do that and create that win situation. Mickie offers a free master class that he puts together for his customers that he will make available to anyone. It's less than an hour long video master class and it basically just goes through lots of strategic ideas for types of press releases. They generally get media attention almost every time when they are sent out. Everybody generally has the leads list, and they have a client list that they e-mail too. 3 Key Points: Mickie suggests when sending PR releases, just send an introduction to who you are and what it is that you're promoting and why they should care, why their audience should care. Mickie teaches and coaches social media in the real estate space and they always talk about coming from contribution and as per him the biggest mistake that agents make in marketing strategies is they immediately go in and they just sell, sell, sell, sell, sell. Mickie shares tips on how to approach journalists and how to get their e-mail address and what to mention in an e-mail. Resources Mentioned: Lab Coat Agents | Website | Facebook | Facebook Group | Twitter | Instagram Jeff Pfitzer | Instagram | LinkedIn | Twitter Follow Up Boss (Sponsor) Chime (Sponsor) Z buyer (sponsor) Street Text (sponsor) Mickie Kennedy: https://www.linkedin.com/in/publicity/ https://www.ereleases.com/plan/ https://www.ereleases.com/contact/ https://twitter.com/ereleases
On this episode I chatted with Editor in Chief of 405 Magazine Julie Partin. Julie is a dynamic communicator with a diverse background in multimedia journalism and digital marketing. She has over 15 years of experience creating innovative content and a proven track record of using relevant technology to grow communities, causes, and brands. She is currently Editor-in-Chief at 405 Magazine, a lifestyle publication serving central Oklahoma featuring restaurants, events, shopping and culture. Additionally she is a freelance spokesperson and comedic actress. She is represented by Magna Talent Agency for on-camera projects. She is in the cast of Konnect, produced by Life.ChurchTV, and maintains multiple spokesperson and commercial contracts. For five years Julie was the Managing Editor for Project Inspired, the largest online community of Christian teen girls. She managed the website as well as the social channels team, contributing team and editorial duties. She also wrote articles and enjoyed connecting with the large community of young women readers. Previously, Julie was a television personality in Los Angeles, California. She reported news and lifestyle content at CitiCABLE 3 and HCTV. She was also the host of CoupleTalk and AfterBuzzTV's Grey's Anatomy after show and podcast. Julie graduated from Biola University where she studied Journalism and Theology. Her additional training includes WordPress, Google Ad Words & Analytics, PR Newswire, Intercom, Slack, improv, teleprompter, interviewing, reporting, writing, producing, social networking, blogging, internet marketing, and communication skills and conflict resolution. Julie is currently located in Oklahoma City and available for contract work. This episode is presented by the Oklahoma Hall of Fame, telling Oklahomas story through its people since 1927. For more information on the Oklahoma Hall of Fame, go to www.oklahomahof.com and for daily updates follow them on instagram www.instagram.com/oklahomahof #thisisoklahoma
How to 10X Your Sales Pipeline with Nadine Nocero-Tye Nadine Nocero-Tye and Joe Lynch discuss how to 10x your sales pipeline. Nadine is a partner and Vice President of Sales and Marketing at SyncShow Transportation Marketing, a company that helps transportation and logistics companies unleash their online lead generation and pipeline potential. About Nadine Nocero-Tye Nadine Nocero-Tye is a partner at SyncShow Transportation Marketing and vice president of sales and marketing. In her ten years at SyncShow, Nadine has leveraged her experience in brand building, storytelling and digital strategy to provide custom solutions. Nadine has over 15 years of experience in B2B online marketing and has worked with multiple Fortune 500 companies. She's been named a Top Female Blogger by PR Newswire, holds multiple certifications from HubSpot and Google and is an active member and former board member of Together Digital. Nadine has been featured as an expert on both NBC (WKYC) and CBS (WOIO). A native of Cleveland, Ohio, she and her family currently reside in Chicago, Illinois. About SyncShow SyncShow Transportation Marketing helps transportation and logistics companies unleash their online lead generation and pipeline potential. We develop digital strategies that permeate sales, marketing and customer service departments. We then assist in the guidance and implementation of such strategies. Our clients benefit from our extensive experience in the transportation, shipping and logistics industry and the unique growth challenges your industry faces. As a HubSpot Platinum Partner, we're experts in marketing automation to help you use your tools to work smarter, not harder for the results you desire. If you're interested in how to 10x your marketing spend - let's talk. Key Takeaways: How to 10X Your Sales Pipeline Nadine Nocero-Tye is a Partner and VP of Sales at SyncShow Transportation Marketing. In the podcast interview, Nadine and Joe discussed how to 10X your sales pipeline. To 10X your sales pipeline, Nadine explains that you must focus on the following 8 areas: Marketing team and structure Value proposition Marketing strategy Website Goals, KPIs, and industry benchmarks Analytics and reporting Technology stack Templates and guidelines SyncShow specializes in B2B marketing for select industries including transportation and logistics. SyncShow follows a proven process that ensures their clients get a big return on marketing investment. Step 1 - Diagnostic Assessment. Using the 8 pillars described above, SyncShow assesses the current state of your company's digital presence and strategy. Step 2: Diagnostic Roadmap. Develop a custom diagnostic roadmap that becomes the framework for your ROI-marketing success, providing timelines, goals and expected returns. Step 3: Implementation. Implement the Diagnostic Roadmap, giving your company periodic progress reports and guidance to keep your business on track. Step 4: Maximize ROI. SyncShow drives continuous improvement to maximize the return on your company's marketing investment. Learn More About How to 10X Your Sales Pipeline Nadine's LinkedIn SyncShow LinkedIn SyncShow The Logistics of Logistics Podcast If you enjoy the podcast, please leave a positive review, subscribe, and share it with your friends and colleagues. The Logistics of Logistics Podcast: Google, Apple, Castbox, Spotify, Stitcher, PlayerFM, Tunein, Podbean, Owltail, Libsyn, Overcast Check out The Logistics of Logistics on Youtube
Episode Overview: The academia system can sometimes be described as archaic. There are various barriers that can deter people from success or even entry, and for minorities such as women of color and immigrants, trying to navigate such a system can be doubly difficult. But it doesn't mean it's impossible either. This episode's guest is world-renowned behavioral scientist, Clarissa Silva. She'll join me to discuss her personal experiences and pressures as a first generation Brazilian-American. Minorities such as her had to fight for success and change, but she believes in a future where the next generations no longer have to suffer that and are free to create and succeed. Additionally, she'll also discuss the Your Happiness Hypothesis (H20) technique that aims to aid high-performing individuals who struggle with relationships. With a focus on decision-making, it makes us contemplate the choices we've made, the results that came from it, and what we can do to improve the outcomes for ourselves. If you're someone trying to go against the grain and achieve happiness and success, come and join us for this illuminating conversation! Episode Highlights: What motivated Clarissa to study behavioral science and diseases Her initial struggle navigating American culture and society as a first generation Brazilian-American The systematic lack of access for women of color such as herself Dismantling these structures and replacing them with better ones How to stop limiting beliefs and how to encourage those trying to break past them Your Happiness Hypothesis (H20) technique About the Guest: Clarissa Silva is a world-renowned behavioral scientist, researcher, and relationship coach and is the founder of C Silva Solutions, LLC, a firm dedicated to developing solutions for mental health, emotional wellness, relationship decision-making, and corporate wellness. Your Happiness Hypothesis (c) (H20) is a technique she created that is the first-ever disruptive relationship technique/method. She re-engineered traditional psychological and behavioral science models to be ten times more effective than these traditional methods and revolutionized the way she can approach love after realizing that conventional theories do not work for her. She received her scientific and research training at the University of Michigan, where she was awarded the prestigious Ford/Fogarty fellowship from the National Institutes of Health. She is a member of Harvard Medical School's IOC, an institution dedicated to the science of coaching as a practice. For her work, she has gained recognition in 27 markets and was featured on numerous shows and other media such as FOX, NBC, HuffPostLive, ABC, CBS, PR Newswire, Google, Washington Post, Huffington Post, Vogue, Vanity Fair, Forbes, Yahoo Japan, Tabi Labo Japan, Cosmopolitan Italy, and Cosmopolitan Netherlands. Connect with Clarissa: Website: clarissasilva.com Blog: yourejustadumbass.com Twitter: @clarissasilvany LinkedIn: linkedin.com/in/clarissa-silva-solutions Did you enjoy today's episode? Please click here to leave a review for The 6%, with NancyMD. Be sure to subscribe to your favorite podcast app to get notified when a new episode comes out! Do you know someone who might enjoy this episode? Share this episode to inspire and empower! Let's get social! Instagram: @_nancymd Facebook: @nancymdpdx Twitter: @_nancymd LinkedIn: @nancyyenshipleymd Website: www.nancymd.com Subscribe to The 6%, with NancyMD ++ Apple Podcasts ++ Spotify ++ Google Podcasts