Podcasts about gamecoverid

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Best podcasts about gamecoverid

Latest podcast episodes about gamecoverid

Video Game Newsroom Time Machine

Sega launches the SegaCD, Nintendo and Sony kiss and make up & Intel goes multitasking These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Night Trap Video Version: https://www.patreon.com/posts/77928074 https://en.wikipedia.org/wiki/Night_Trap https://www.mobygames.com/game/arcade/journey_/screenshots https://www.mobygames.com/game/microleague-wrestling/screenshots https://www.mobygames.com/game/samantha-fox-strip-poker/screenshots Corrections: November 1992 Ep - https://www.patreon.com/posts/november-1992-76972106 https://en.wikipedia.org/wiki/WMS_Industries https://en.wikipedia.org/wiki/Bally_Manufacturing https://en.wikipedia.org/wiki/Nintendo_Space_World https://www.mobygames.com/game/jaguar/defender-2000 https://www.retroplace.com/en/games/179282--teenage-mutant-hero-turtles-the-coin-op https://www.patreon.com/posts/leonard-tramiel-71643153 1992 Sega teams up with GE Play Meter Dec. 1992 pg. 3 Replay Dec. 1992 pg. 30 https://en.wikipedia.org/wiki/Real3D https://en.wikipedia.org/wiki/List_of_Sega_arcade_system_boards#Sega_Model_2 https://www.mobygames.com/game/arcade/virtua-fighter/screenshots https://www.mobygames.com/company/american-laser-games-inc Exhilarama coming to a mall near you Play Meter Dec. 1992 pg. 30 https://arcadepreservation.fandom.com/wiki/Exhilarama Redemption is on the rise Play Meter Dec. 1992 pg. 103 https://en.wikipedia.org/wiki/Redemption_game SNES Street Fighter hits coindrop Replay Dec. 1992 pg. 30 https://www.mobygames.com/game/street-fighter-ii-the-world-warrior SegaCD launches! https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n59/mode/1up https://en.wikipedia.org/wiki/Sega_CD Nintendo and Sony make up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n57/mode/1up Move over bit-wars, the meg-wars are here! https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n16/mode/1up EA is turning Japanese https://archive.org/details/vgce_92-12/page/n21/mode/1up https://archive.org/details/Computer_Gaming_World_Issue_101/page/n115/mode/1up https://www.mobygames.com/company/electronic-arts-victor https://en.wikipedia.org/wiki/Electronic_Arts_Victor Virtual VCR is coming to SeagCD https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n286/mode/1up https://segaretro.org/The_Colors_of_Modern_Rock https://www.youtube.com/watch?v=ymrxb31N_VU SF2 comes to the NES https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20041%20%28December%201992%29/page/n87/mode/1up https://bootleggames.fandom.com/wiki/Master_Fighter_VI%27 Intel introduces new interrupt architecture https://archive.org/details/eu_BYTE-1992-12_OCR/page/n39/mode/1up https://en.wikipedia.org/wiki/Advanced_Programmable_Interrupt_Controller Infogrames drops the Amiga https://archive.org/details/CommodoreUserIssue1111992Dec/page/n9/mode/1up https://archive.org/details/micromania-segunda-epoca-55/page/n11/mode/2up Sierra moves Amiga port development to Europe https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.12/page/n11/mode/1up https://www.mobygames.com/company/revolution-software-ltd https://archive.org/details/Computer_Gaming_World_Issue_101/page/n65/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n11/mode/1up https://www.mobygames.com/game/amiga/kings-quest-vi-heir-today-gone-tomorrow https://www.mobygames.com/game/legend-of-kyrandia/cover-art/gameCoverId,881/ Shareware gets more respect https://archive.org/details/Computer_Gaming_World_Issue_101/page/n67/mode/1up ESPN sues EA over EASN https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%203%20%28December%201992%29/page/n11/mode/1up https://www.mobygames.com/game/john-madden-football-93/cover-art/gameCoverId,49414/ Bell Atlantic moves to test streaming video Play Meter Dec. 1992 pg. 27 Replay Dec. 1992 pg. 17 Deadly Moves ad is just bizarre https://archive.org/details/GamePro_Issue_041_December_1992 pg. 210 https://gamefabrique.com/games/power-moves/#&gid=1&pid=/posters/power-moves.jpg https://www.mobygames.com/game/deadly-moves Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM   30 years ago: Sega launches the SegaCD, Nintendo and Sony kiss and make up & Intel goes multitasking These stories and many more on the latest episode of the VGNRTM  

Video Game Newsroom Time Machine

Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Dale's research and insights can be found on twitter: https://twitter.com/QuarterPast83 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Pinball Fantasies Video Version: https://www.patreon.com/posts/7-minutes-in-76971403 https://en.wikipedia.org/wiki/Pinball_Fantasies Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159 https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio https://en.wikipedia.org/wiki/ICOM_Simulations 1992 NeoGeo breaks the 100 Meg barrier https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Art_of_Fighting Star Trek to go VR http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap Replay November 1992, pg. 20 https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures WMS buys Aladdin's Castle RePlay November 1992, pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle Music downloads come to coinop Replay November 1992, pg. 163 https://en.wikipedia.org/wiki/Brothers_in_Arms_(album) Nintendo announces SuperFX https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122 https://archive.org/details/vgce_92-11/page/n5/mode/1up https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992 https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/ https://www.mobygames.com/game/playstation/mortal-kombat-3 Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Sierra coming to SegaCD https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://www.mobygames.com/game/sega-cd/rise-of-the-dragon https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/sega-cd/secret-of-monkey-island Tandy gets into CD Rom set top game https://en.wikipedia.org/wiki/Tandy_Video_Information_System https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater Digital World conference highlights rough road for digital video https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up Laser Disc gaming comes to the Amiga https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater Amiga Joker previews Amiga 1200 https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater https://en.wikipedia.org/wiki/World_of_Commodore#1992 http://amr.abime.net/issue_19_pages pg. 10 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture Acorn bets big on RISC https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/ARM_architecture_family Sun Microsystems outsources multicore programming to the ruskies https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/ http://www.schreibfabrik.de/img/rechenwerk/ Sensible Soccer gets updated http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/ https://en.wikipedia.org/wiki/Sensible_Soccer Hundred Years War proves costly https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater http://hundredyearswar.com/ Maxis establishes specialized subsidiaries https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202 https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up SSI gets TSR extension https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://en.wikipedia.org/wiki/Dark_Sun Joel Billings - SSI https://www.patreon.com/posts/36827469 https://www.mobygames.com/game/dark-sun-shattered-lands Superman to die https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Death_of_Superman Cinemaware's Jacobs jumps on comics bandwagon https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://www.mobygames.com/company/malibu-interactive Dark Horse gets into games https://archive.org/details/vgce_92-11/page/n23/mode/1up EGM wants you to rat on pirates https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater ZZap64 comes to an end http://amr.abime.net/issue_1339_pages https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Commodore_Force Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM        

Zapped to the Past
Zapped to the Past Episode 90 May 1988

Zapped to the Past

Play Episode Listen Later Dec 12, 2022 163:14


In the month of May 1988 many games were released for the Commodore 64. In episode ninety of Zapped to the Past, we conclude our look at some of those games, including the heroic Herobotix, the repetitive Rimrunner and the superfluous Stealth Mission, and wonder why would anyone let Ted Rogers lend a hand in designing their game…? Games covered in this episode: Stealth Mission Blood Valley Impact Troll Power at Sea Rimrunner TerraMex Herobotix Find us here: https://zappedtothepast.com/ Please visit the website of David Hearne Writer - our amazing show sponsor: https://www.davidhearnewriter.com/ If you would like to help us out and join our Patreon, find it here: https://www.patreon.com/zappedtothepast Additional links mentioned in the Podcast: https://www.flightsimbooks.com/jfs2/chapter8.php https://gamebooks.org/Series/124/Show https://www.mocagh.org/miscgame/bloodvalley-manual.pdf http://www.c64sets.com/set.html?id=95 https://archive.org/details/powerseausa https://www.dancarlin.com/hardcore-history-series/ https://www.youtube.com/watch?v=d9KrObInUrI&ab_channel=petsasjim1 https://www.mobygames.com/game/herobotix/cover-art/gameCoverId,659547/ https://archive.org/details/Herobotix_1987_Hewson_en-de

Video Game Newsroom Time Machine

Xbox sales figures soar 3D gaming is coming to your cellphone Cryo is no more These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 2002. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Wolfenstein 3D (GBA) Video Version: https://www.patreon.com/posts/7-minutes-in-3d-73450762 https://www.mobygames.com/game/gameboy-advance/wolfenstein-3d Corrections: August 2002 Ep - https://www.patreon.com/posts/august-2002-72009406 https://en.wikipedia.org/wiki/List_of_best-selling_game_consoles https://en.wikipedia.org/wiki/Hiroshi_Yamauchi Small Soldiers scene - https://youtu.be/n7KKfjFRw8w 2002 Playmore keeps NeoGeo alive https://www.devuego.es/pres/revista/hobby-consolas/132 pg. 30 http://www.kultmags.com/MAN!AC/2002/Man%21ac%202002-09.rar pg. 29 https://en.wikipedia.org/wiki/SNK Hackers are making old ROMs new https://archive.org/details/PC_Zone_119_September_2002/page/n20/mode/1up https://web.archive.org/web/20000511054428/http://emudx.emuviews.com/ https://www.romhacking.net/utilities/550/ Xbox sales boom https://archive.org/details/UneditedPLAY_marktrade/PLAY_09u/page/n17/mode/1up http://www.kultmags.com/mags.php?folder=UGxheWVycy8yMDAy September 2002 pg. 8 https://en.wikipedia.org/wiki/Xbox_(console) https://en.wikipedia.org/wiki/GameCube Mario Sunshine has slow start in Japan Edge 114 pg. 15 https://en.wikipedia.org/wiki/Super_Mario_Sunshine Driver 3 to come ot Gamecube https://ln2.sync.com/dl/d236d2470/tnfb2r5k-9jfwhswx-t2miusfg-zbs52t85/view/default/5859274850013 pg. 35 https://www.mobygames.com/game/driv3r http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMjAwMg== September 2002 pg. 11 Dual of the online services https://archive.org/details/electronic-gaming-monthly-issue-158-september-2002/page/n36/mode/1up https://en.wikipedia.org/wiki/Xbox_network https://en.wikipedia.org/wiki/PlayStation_2_online_functionality Sony goes after mod chips https://archive.org/details/UneditedPLAY_marktrade/PLAY_09u/page/n18/mode/1up https://quade.co/ps2-modchip-guide/ 3D gaming is the future... even on mobile Edge 114 pg. 16 https://web.archive.org/web/20020529213305/http://www.superscape.com/ NES classics come to the E-Reader https://archive.org/details/IGN_Unplugged_Issue_16_2002-09_IGN.com_US/page/n23/mode/1up https://en.wikipedia.org/wiki/Nintendo_e-Reader https://nintendo.fandom.com/wiki/E-Reader Kemco launches GBA MP3 player https://ln2.sync.com/dl/d236d2470/tnfb2r5k-9jfwhswx-t2miusfg-zbs52t85/view/default/5859274850013 pg. 35 https://www.genkivideogames.com/gba-music-recorder-mp3-new-kemco-nintendo-hardware/kez10j https://en.wikipedia.org/wiki/Game_Boy_Advance_Video https://archive.org/details/videogaming-illustrated-october-1982/page/16/mode/2up Play yourself in the Sims https://archive.org/details/Computer_Gaming_World_Issue_218/page/n51/mode/1up https://www.youtube.com/watch?v=mR_7VbhLoKM https://www.mobygames.com/game/windows/partners Double vision Edge 114 pg 19 https://web.archive.org/web/20021010183144/http://homepages.ihug.com.au/~peter.boot/ https://www.mobygames.com/game/subroc-3-d Make games using websites Edge 114 pg 20 https://web.archive.org/web/20030927153134/http://whatisnaonoa.hku.nl/ New Age musician launches experimental game https://archive.org/details/PC_Zone_119_September_2002/page/n23/mode/1up https://youtu.be/WIyTQpeYMZU Print on Demand is coming to software Edge 114 pg. 12 https://web.archive.org/web/20020928151538/http://www.tribeka.com/ https://web.archive.org/web/20020928145421/http://www.tornadovirtue.com/ SeanBaby puts Blockbuster's flatfee rental scheme to the test https://archive.org/details/electronic-gaming-monthly-issue-158-september-2002/page/n54/mode/1up http://www.seanbaby.com/ Gabe Newell wants Steam to spur innovation https://archive.org/details/GDM_September_2002/page/n32/mode/1up https://en.wikipedia.org/wiki/Steam_(service) Mindark raided https://archive.org/details/PC_Zone_119_September_2002/page/n15/mode/1up https://en.wikipedia.org/wiki/MindArk https://en.wikipedia.org/wiki/Entropia_Universe https://www.entropiauniverse.com/index.xml? Meridian 59 Resurrection advertised http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMjAwMg== September 2002 pg. 41 https://www.golem.de/0204/19557.html Games Convention comes to Leipzig http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMjAwMg== September 2002 pg. 10 https://en.wikipedia.org/wiki/Games_Convention https://en.wikipedia.org/wiki/Gamescom 8 bit theater gets highlighted in EGM https://archive.org/details/electronic-gaming-monthly-issue-158-september-2002/page/n49/mode/1up http://www.nuklearpower.com/8-bit-theater/ Academia gets lectured on games Edge 114 pg. 10 UK using Half Life to train soldiers https://archive.org/details/PC_Zone_119_September_2002/page/n23/mode/1up https://www.eurogamer.net/article-46181 WS Anderson to direct AvP https://www.devuego.es/pres/revista/hobby-consolas/132 pg. 17 https://www.imdb.com/name/nm0027271/?ref_=nv_sr_srsg_0 https://www.imdb.com/title/tt0486640/?ref_=fn_al_tt_0 Spy Hunter to make the leap the big screen https://www.devuego.es/pres/revista/hobby-consolas/132 pg. 17 https://www.mobygames.com/game/spy-hunter-nowhere-to-run/cover-art/gameCoverId,175202/ https://en.wikipedia.org/wiki/SpyHunter:_Nowhere_to_Run Vivendi may be looking to sell its games division https://archive.org/details/Micromania092/page/n8/mode/1up https://en.wikipedia.org/wiki/Blizzard_Entertainment#Vivendi_merger_with_Activision_and_continued_growth_(2008%E2%80%932017) https://archive.org/details/GDM_September_2002/page/n2/mode/1up https://en.wikipedia.org/wiki/Vivendi Appeal closes its doors https://archive.org/details/Micromania092/page/n8/mode/1up https://en.wikipedia.org/wiki/Outcast_(video_game) Cryo is no more https://archive.org/details/PC_Zone_119_September_2002/page/n17/mode/1up https://en.wikipedia.org/wiki/Cryo_Interactive Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM      

Video Game Newsroom Time Machine

Magnavox Odyssey goes on sale VCS games grow up Atari's 5200 bets on classics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Cytron Masters Video Version: https://www.patreon.com/posts/72623378 https://www.mobygames.com/game/cytron-masters https://www.mobygames.com/developer/sheet/view/developerId,8515/ Joel Billings - SSI - https://www.patreon.com/posts/36827469 Corrections: August 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://en.wikipedia.org/wiki/Atari_2600_hardware https://www.bhamwiki.com/w/Aladdin%27s_Castle https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/communist-mutants-from-space https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/GEM_(desktop_environment) Leonard Tramiel - Part 2 - Atari - https://www.patreon.com/posts/71643153 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Framebuffer https://en.wikipedia.org/wiki/Corn_nut#CornNuts Mitsubishi Luma Video Phone - https://www.youtube.com/watch?v=oJgBhesWdfg https://www.technologizer.com/2012/02/12/atari-oddities/9/ https://en.wikipedia.org/wiki/Larry_Kaplan 1972 Magnavox goes on sale https://www.newspapers.com/clip/94004237/magnavox-odyssey-showing-at-car/ Magnavox's Odyssey 50th Anniversary Special - https://www.patreon.com/posts/72485867 Time Out incorporates https://www.newspapers.com/clip/73836916/time-out-family-amusement-center/ https://arcadeblogger.com/2017/08/18/time-out-arcade-amazing-classic-arcade-pictures/ https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ 1982 New penalties for copyright infringement signed into law Replay Septmeber 1982 pg. 9 Play Meter September 15, 1982 pg. 15 https://www.youtube.com/watch?v=kGb7ZbEa0e8 https://www.amazon.de/-/en/Myron-Sugerman-ebook/dp/B0773ZWFTJ https://youtu.be/tvZgqYGEqR0 Restrictions, fee hikes, permits, and bans... Games People Pay September 4, 11, 18 Distributors aren't accepting trade ins Play Meter September 15, 1982 pg. 18, 10 https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc04/slides/everything_you_need_to.pdf Atari Coin-Op cuts manpower https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up Stern gets out of pinball Play Meter September 1982 pg. 29 https://www.mobygames.com/company/stern-electronics-inc https://en.wikipedia.org/wiki/Stern_(game_company) RePlay adds conversion kits to their annual equipment guide Replay Septmeber 1982 pg. 3 https://en.wikipedia.org/wiki/Video_game_conversion https://www.mobygames.com/game/arcade/mr-do Zaxxon ad goes national Play Meter September 1982 pg. 36 https://youtu.be/u3NUO2GFGAI Sega brings 3D to the arcade Replay September 1982 pg. 26 https://youtu.be/6Z6PJ6sOmXg https://www.mobygames.com/game/subroc-3-d https://www.mobygames.com/game/turbo Bushnell to return to game making Games People Pay September 18, 1982 pg. 1 https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/company/bally-sente-inc Pacman screen breaks https://archive.org/details/video-games-player-volume-1-number-1-fall-1982/page/n8/mode/1up https://pacman.fandom.com/wiki/Map_256_Glitch Midway sues Pacman guide book makers Replay September 1982 pg. 25 https://casetext.com/case/ty-inc-v-publications-international Games People Pay September 4, 1982 pg. 1 Pacman cartoon debuts Replay Septmeber 1982 pg. 20 https://youtu.be/t-Ex3Ce1KNU https://youtu.be/oNyXYPhnUIs https://youtu.be/Q84HUwBJPxk https://en.wikipedia.org/wiki/Pac-Land Coleco breaks quarterly earnings record Playthings September 1982 pg. 11 https://en.wikipedia.org/wiki/Coleco Colecovision gets nearly half a million orders Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/ColecoVision Atari bets on classics while Coleco taps into the arcades https://archive.org/details/arcade_express_v1n3/mode/1up https://www.mobygames.com/browse/games/atari-5200/1982/ https://www.mobygames.com/browse/games/colecovision/1982/ Atari announces 2600 emulator for 5200 https://archive.org/details/arcade_express_v1n3/mode/1up https://web.archive.org/web/20170513013736/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html Intellivision 2 announced https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Intellivision#Intellivision_II Mattel drops Intellivision Keyboard Toy & Hobby World September 1982 https://retroconsoles.fandom.com/wiki/Keyboard_Component Milton Bradley buys GCE Toy & Hobby World September 1982 https://archive.org/details/arcade_express_v1n3/mode/1up Parker Brothers predicts $200 million in video game sales Toy & Hobby World September 1982 Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419 Games by Apollo expands https://archive.org/details/arcade_express_v1n4/mode/1up https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/apollo-inc https://gamehistory.org/wabbit/ https://www.mobygames.com/company/spectravideo-international-ltd Mattel ships defective carts https://archive.org/details/arcade_express_v1n4/mode/1up https://www.mobygames.com/company/mattel-electronics Porn comes to the VCS Games People Pay September 4, pg. 2 https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/mystique https://www.mobygames.com/company/jhm-limited https://kotaku.com/porno-hustlers-of-the-atari-age-1847622176 https://en.wikipedia.org/wiki/Troma_Entertainment Horror comes to the VCS https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Wizard_Video#History https://www.mobygames.com/company/wizard-video-games Advertising seen as key to video game sales Toy & Hobby World September 1982 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Data Age gives away free audio record https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://en.wikipedia.org/wiki/Craig_Huxley https://www.discogs.com/release/4773502-No-Artist-Mindscape https://www.mobygames.com/company/data-age-inc https://youtu.be/un-nOHXKGrk Bruce Davis named VP of Legal Affairs for Imagic https://archive.org/details/arcade_express_v1n4/page/n4/mode/1up https://en.wikipedia.org/wiki/Godwin%27s_law https://en.wikipedia.org/wiki/Bruce_Davis_(video_game_industry) Atari teams up with McDonald's https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_7_September-October_1982/page/n1/mode/1up https://www.youtube.com/watch?v=Qrsrn-fMHcw Palmtex gets Game & Watch rights Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/Game_%26_Watch TI rebate hits stocks Toys Hobbies and Crafts September 1982 pg. 14 https://en.wikipedia.org/wiki/TI-99/4A Commodore cuts wholesale prices https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up https://en.wikipedia.org/wiki/VIC-20 Leonard Tramiel - Part 1 - Commodore - https://www.patreon.com/posts/leonard-tramiel-69195513 Intel introduces the 286 https://archive.org/details/eu_BYTE-1982-09_OCR/page/n61/mode/1up https://en.wikipedia.org/wiki/Intel_80286 MSDos is the new CPM https://archive.org/details/eu_BYTE-1982-09_OCR/page/n63/mode/1up https://archive.org/details/eu_BYTE-1982-09_OCR/page/n496/mode/1up https://books.google.de/books?id=BzAEAAAAMBAJ&printsec=frontcover&dq=infoworld+sept+1982&hl=de&sa=X&ved=2ahUKEwitz4i9tKD6AhUL7aQKHQZXDNcQ6AF6BAgKEAI#v=onepage&q=infoworld%20sept%201982&f=false pg. 12 https://classictech.wordpress.com/2021/08/26/vector-graphic-vector-4-dual-processor-system/ https://en.wikipedia.org/wiki/IBM_PC_compatible#Non-compatible_MS-DOS_computers:_Workalikes Tandy expands beyond Radio Shack https://archive.org/details/1982-09-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/TRS-80_Color_Computer Atari teases new computer https://www.newspapers.com/clip/62343859/profile-on-atari/ https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_8-bit_family#600XL_and_800XL Matushita introduces the 3 inch floppy https://archive.org/details/eu_BYTE-1982-09_OCR/page/n59/mode/1up https://en.wikipedia.org/wiki/Floppy_disk_variants#compact_floppy https://en.wikipedia.org/wiki/Amstrad_CPC Creative Software buys Broderbund licenses https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://www.mobygames.com/company/creative-software-inc https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/Epyx_Fast_Load IBM Charlie Chaplin ads appear https://archive.org/details/CreativeComputing1982-09/page/n25/mode/2up https://youtu.be/kQT_YCBb9ao The Games Network wants your games https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n26/mode/1up http://tgn-inc.com/ First Star Software announced https://archive.org/details/1982-09-compute-magazine/page/n144/mode/1up https://www.mobygames.com/company/first-star-software-inc https://www.mobygames.com/game-group/boulder-dash-series On-Line Systems changes its name https://www.mobygames.com/company/sierra-entertainment-inc Gamestar announces solo Football https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.patreon.com/posts/72097282 Brian Fargo releases the Demon's Forge https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n41/mode/1up https://www.mobygames.com/game/demons-forge https://www.mobygames.com/game/hunted-the-demons-forge Invisiclues premiere https://archive.org/details/softalkv3n01sep1982/page/91/mode/1up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 Milton Bradley takes games analog Toy & Hobby World September 1982 https://boardgamegeek.com/boardgame/4907/pac-man-game https://boardgamegeek.com/boardgame/6598/frogger https://boardgamegeek.com/boardgame/6731/donkey-kong Video game magazine boom hits Games People Pay September 4, pg. 5 https://archive.org/details/joystik_magazine https://archive.org/details/vidiotmagazine_202003/Vidiot%2001%20%28Sep-Oct%201982%29%20Premiere%20Collector%27s%20Issue/ https://archive.org/search.php?query=subject%3A%22Videogaming+Illustrated%22 https://twitter.com/GameResearch_E/status/1551241458069504001 D&D movie in the works Toys Hobbie sand Crafts September 1982 https://www.imdb.com/name/nm0063953/?ref_=fn_al_nm_2 https://www.escapistmagazine.com/inside-the-lost-1980s-dungeons-dragons-movie-gary-gygax-loved/ https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(film_series) ET merch anticipation is great Playthings September 1982 pg. 20 Toy & hobby World September 1982 https://www.ebay.de/itm/252701971251 https://www.mobygames.com/game/donkey-kong/cover-art/gameCoverId,242550/ Toys Hobbies and Crafts September 1982 pg. 18 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial https://en.wikipedia.org/wiki/The_Dukes_of_Hazzard#Casting_of_Coy_and_Vance Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM  

Video Game Newsroom Time Machine
Magnavox Odyssey Special

Video Game Newsroom Time Machine

Play Episode Listen Later Sep 26, 2022 195:25


50 years ago, television manufacturer Magnavox launched a revolutionary new device that allowed users, for the first time, to manipulate the images on their home television sets.  How did this technological wonder come to be?  How did its development evolve?  Find out with our own resident Warden of the Department of Corrections, Ethan Johnson.   Links: https://www.mobygames.com/game/super-breakout/cover-art/gameCoverId,20988/ https://restaurant-ingthroughhistory.com/2014/07/13/the-browning-of-mcdonalds/ https://en.wikipedia.org/wiki/Magnavox_Odyssey https://twitter.com/j_ljunggren/status/1573688288661180416 https://en.wikipedia.org/wiki/Breakout_(video_game) https://thehistoryofhowweplay.wordpress.com/2022/09/16/the-first-video-game-console-a-new-history/   Timeline: August 31, 1966 - Baer conceptualizes the TV Gaming Display.     -He was supposedly in New York and was meeting somebody before going back up to New Hampshire.   September 1, 1966 - “Disclosure Backup DATA - TVGD” is drafted by Ralph Baer, witnessed by Bob Solomon.     -Game types: Action games, board games, artistic games, instructional games, board chase games     -”Example: ‘Steering' a wheel to control random drift of color (hue) over the CRT face”     -Pumping game mentioned     -”Bar, line, or dot generation - players control selective blanking, blinking, color coding of lines, bars, dots, fields via generator”   September 6, 1966 - TV Mode Data Entry Device, witnessed by Bob Solomon, Baer mocks up a schematic of the basic technical idea of driving signals to the screen.     -”Etch-a-sketch” drawing gives misleading impression of the vision of the system at present   December 1966 - Mocking up of screen splitting   December 20, 1966 - Herbert Campman approves the exploration of TVGD, “NBDA - Low Cost TV Data Entry Devices”     -$2000 for development, $500 for materials   January 2, 1967 - Robert Solomon joins “TVTY - NBD”     -His mockups show the screen split into even grids via an overlay or of two lines crossing each other like a cursor   February 6, 1967 - Robert Tremblay writes a schematic.   February 11, 1967 - “Discussion w/ R. Solomon Future planning - TV Gaming”     -Heathkit generator being used for driving objects, “to allow generation of a vertical bar, movable across the TV CRT face, & adjustable color”     -Modulator is set to Channel 3     -Next objective is to split the tv into two independent colors     -Pumping contest mentioned   February 12, 1967 - “List of possible games” using horizontal split of the screen, best illustration of their possibilities at this time     -Scoring, Bucket Filling, Game Timer, Skill Games     -Joystick controller sketched   February 17, 1967 - Bill Harrison sketches up electronics for the gun controller, “Odd-Even TV Game”   May 2, 1967 - Harrison writes up a spec on how TV color and video signals work     -Indicates them going back to square one     -Subsequent days see a number of schematics   May 4, 1967 - “TV Gaming”, illustration of split screen idea -“One major problem exist due to the inability to pass a 60 cps square through the picture tube. [...] This is at least partially due to poor low frequency response of the Heath IG-62.”   May 8, 1967 - “TV Generator” custom hardware for running through the Heath generator.     -Tested first on a RCA Model GH 560W   May 9, 1967 - Various game elements are toyed around with     -Diagrams for two pots to act as a “joystick” and a different implementation of the pumping game     -”1 Sound, 2 Pot [Circle drawing] Color Wheel, 3 Bars Vert & Hor”   May 10, 1967 - “Misc. Ideas for T.V.G.” by Bill Rusch to Ralph Baer     -1. Picture Drawing, pots or joysticks plus buttons for choosing color, “Need memory scheme, of course”     -2. Car Steering, movable road, top down or first person     -3. “Same as 2, but skiing”     -4. Chase Game, “Use ships, dots ot probably best two old “dog fighting” type WWI planes… or, up-to-date, plane and missile… or ship and torpedo.”     -5. Maze Game, “if hits line of maze, “rat” disappears and reappears back at the starting point”     -6. Rotating Spiral, “Maybe have 2nd player control instantaneous rotation speed”     -7. Racing game, disappearing if touching bounds, “if car in rear runs into car in front, rear offending car disappears and other one wins”     -8. “Roulette” (in quotations), with arrow at the top of the wheel     -9. “Baseball” Guessing Game, different colored strips, “Batter selects strip in which bat will appear. Pitch pushes “pitch” button, bell rings and ball appears on screen [...] If both appear in same strip, “HIT” Sign flashes [...] otherwise, “Strike” lights up.”     -10. Baseball “Skill Game” #1, “As above, except “ball” stays on for brief period only”     -11. “Map” Game - 1 or 2 Players, “”Teacher” (Player #1 or the “machine”) pushes button which lights up one state and starts timer displayed on screen”, timed with right and wrong buttons     -12. “Tracer Bullet Shooting Game”, player adjust briefly flashing bullets with the joystick to hit a plane then timer stops, “Could also make into single player game by having planes' movements controlled automatically and semi-randomly”     -13. “Baseball Skill Game” #2, selectable skill levels, pitching game Holy Baseballs, Batman!”     -14. Skeet Shooting #1, similar to plane game     -15. ESP Game, players try to guess each other's numbers represented by colors (showing that they couldn't do alphanumerics)     -16. “Hares and Hounds” Game, hares are numerous and small and move quickly whereas hounds are large and move slowly     -17. “Bullfight”, same as above with singular dots and using color for the cape     -18. “Soccer, Hockey, Polo, etc.”, would have team number players, “When displayed ball (puck, etc.) is touched by a man it moves in direction man was going”     -19. Skeet (Airplane) Shooting #2, “Probably best to have “stored” random target program so each player gets same choice of targets for score comparison”     -20. Golf Putting, two controls for choosing angle and power of the ball     -21. “Horse Racing”, another guessing game with color, features the bell again, “Note: The above would make an interesting “Non-TV” Board Game… perhaps could sell idea to someone like Parker Brothers”     -Pings Baer, J Mason, Bill Rusch, and Bob Solomon   May 15, 1967 - Games listed include a game with a telephone dial using the bar up the screen method, and a double bar graph game     -”To Produce Moveable Dot”, “To Produce Lines” outlines   May 16, 1967 - Several games outlined     -1st game, “Pumping Contest”, with a board featuring two buttons. Player one presses the fill the bucket, player two presses to lower the bucket.     -2nd game, “Firefighter's Pump Test”, color shifts from red to blue as player uses a two-sided pump mechanism. Interestingly the controller is atop a similar one to the pumping contest controller with “S2 not used” suggesting a modular controller.     -3rd game, “Color Catching Contest”. Players have to stop a cycling color on the screen that they call out. A variation using a “Flywheel or phonograph turntable” with a stop button, players have to select their color on the turning device after selecting the color on the overlay. Players have a +30/-30 score table on the overlay.     -4th game, “Roulette”. Physical roulette wheel, same as color guessing game. Implies color may switch on screen according to where the ball is on the reel.     -TVG #5, “Car Ride (Race)”. Shifting driving game with special controller. Includes a wheel, a shift, and an accelerator. Harrison suggests giving player 2 control of the shifting road via a joystick.   May 18, 1967 - First game of “Pumping Contest” is played.     -”Winners name will be withheld”   May 19, 1967 - “Car Ride” may be successfully implemented     -May 22, Baer suggests it be made two player who both use joysticks rather than the drive setup.   May 24, 1967 - “TV Generator”, successful production of two independent spots.   May 31, 1967 - Attempts to add on-TV audio. Schematic is crossed out for unknown reason.   June 1, 1967 - Ralph Baer toys with a checkerboard chase game with obstacles. Subsequent pages show maze-like design patterns.     -Bill Harrison toys with circular switches for changing game functionality and audio again.   June 5, 1967 - “Target Shooting Game” is revived. Gun barrel is made with a cardboard tube with a photocell at the other end.   June 7, 1967 - Archives two independent dots, a line, and a color background. Both background and one dot are green.     -Only able to switch between two colors for things like the Color game, green and blue.   June 14 - “Cludge” introduced for generating random numbers through “a digitally coded card is inserted in the dismatchy”.     -Use of “cludge”, an MIT hacker term.     -Said it would be a way to player a monopoly-type game.   June 14/15 1967 - Presentation of the games and funding proposal.     -14th show for Herbert Campman, 15th show for Royden Sanders, Harold Pope, and D Chisholm -Proposal for “Special Display Techniques”, “To investigate the feasibility of using Raster Scan Displays for low-data-rate graphic display applications”    -Requires three engineers, six techs, and 0-3 admins.         -Expected completion in January 1968. Design Aug-Sept, Breadboarding Sept-December, Final Report in January -Total budget of $17,240 -”Summary of Major Games”     -”Chess Board Game”, chase game where the player can only move orthogonally.     -”Fox Hunt”, three player game with fox, hunter, and scorekeeper. Fox is red.     -”Fox & Hounds Chase”, two players with three hounds and one fox. Fox tries to get from upper right to lower left.     -”Target Shooting”, stationary or moving targets     -”Color Guessing Game”, physical spinner and score kept with TV     -”Bucket Filling Game”, Pumping Contest   June 15, 1967 - “Items for Coverage” new list of games ideas     -”Analogic (Sleep Inducing) Application”, pattern generator, would have an automatic TV shutoff.     -”Child & Adult Psychology Test”, building blocks, “Textile, wallpaper design generation”     -”Warship vs Torpedo Boat”, animated streak flies towards the warship. IMPORTANT     -”Use of phonograph record to explain game”, prior use of cassette tape.     -”Target Shooting”, given new feature targets. “Add Sound, Limit Ammunition Available, Adjustable Sights”     -”Drawing Games”, said to use “optical memory”. Would have a phosphorescent painted overlay “For use in dark room only”     -Plan to use a phonograph to alter the game state     -A game for learning binary   June 15, 1967 - “Alternate Course for TV Game”, reordering of the technology     -So much happening on this day indicates a worry over the project future.   June 16, 1967 - Circuit card concept presented by Bill Harrison, cards essentially act the same as pin connectors would   June 17, 1967 - “TV Gaming - Status Report & Brief Review of TVG Applications”     -1. Decision of separate unit or integrated into TV set, “Note: Type 1A above could be provided in KIT form” (with a rectangle around KIT form)     -2. They would build a stand alone unit, circuit cards for Target Shooting and Chess games specifically     -3. A full list of applications: “Games for Entertainment, Skill, Chance, Artistic Games, Instructional Games, Bar graphs and lines, Card Games, Sports Games, Wargames, Probability games/study, Clinical Psychology Tool, Analogic”         -”Special effects” including disappearing, blinking, and phonograph/tape recording   July 7, 1967 - When the next batch of documents pick up.     -Parts testing, a switch to monochrome, focus on the light gun.   August 3, 1967 - Harrison conducts a test of the power with batteries.     -Giant RCA 9 volt battery.   September 15, 1967 - R&D Plan, summary     -Notes on approach and scope         -”Paper study and demonstration of applications for reaction and feedback”         -”Attempt circuit simplifications, aiming toward cost dedication”         -”Find source of contact overlays”         -”Create additional minimum cost functions for increased versatility” What could this mean?         -”Creation additional applications for system”     -New cost estimate of $8101, running through November         -”Develop added applications for existing equipment”         -”Modify equipment for added applications”         -”Demonstrate equipment and rework applications”   September 29, 1967 - Bill Rusch begins to try and come up with more applications for the two hardware dots.   October 4, 1967 - Special Sales Order for TVG project.     -Ralph Baer, Equipment Design, William Rusch, Task Manager. No Harrison.     -Pings a huge number of people in the company for the first time   October 10, 1967 - Harrison plays around with field shapes, not as complicated as the mazes but with rectangular variations.   October 12, 1967 - Bill Rusch works on circuit simplification.   October 18, 1967 - “Moving Spot for TVG”, the idea of something which could bounce around various spots on the screen. The spots would be predetermined and controlled via a push button to cycle through the various spots.     -First idea was a batting game which would send the ball back to its thrown position     -Second idea was Ping Pong, “coincidence” is introduced     -”Gun Ping Pong” as a target shooting game with predetermined paths set by off screen dots   October 31, 1967 - “TV Gaming Device” schematics are drawn up.     Game Sequence (10 games): Checker Games, Chase Games, Ping Pong, Hockey, Volly Ball, Checkers with Obstacle, Hand Ball, Target Shooting, Pumping Game, Golf   November 3, 1967 - William Rusch proposing circular ball for a soccer game   November 7, 1967 - Monthly status report by Bill Rusch for October, “A new system concept has been implemented. It offers cost savings and permits new classes of applications.”   November 15, 1967 - “Create New Fields” by Rusch, paths and tracks for games like racing, ‘collision' games (like orbiting planet lines), and missile game.   November 20, 1967 - Checkerboard generation by Rusch, Pool and golf game ideas with ricochet shots   November 21, 1967 - With a “Breakthru” that appears to be a trigger of the coincidence circuit, Rusch comes up with a list of several “APPLICATIONS”     -Pool, Ping Pong (with direction and speed determined by player object), Soccer, Ping Pong (over a center net, like TfT), “Ski Ball”, “Golf shot to elevated green”, Football Kick (forward facing), “Golf Putting Several (dark) holes”, “Better Football (Field Goal) Kick” (side view), Soccer/Hockey, Race Car with bumping vehicles, Volley Ball, “Doubles Ping Pong or Tennis), Golf with Five Spots     -Implementation of shadows     -”Penny Arcade Hockey” with spinning shapes as the bats, similar to Chicago Coins' Goalee   December 4, 1967 - More illustrated game ideas by Rusch. New semi star-like shape to represent player     -”Ball on a Band/Balloon Bounce”, bouncing a ball off a paddle to see how many times it can be hit     -”Dart Throwing” with gravitational pull     -”Basket Shooting”, 1 or 2 players     -”Plane + Ship Shooting + Bombing”, plane circles above and bombs hip below. Both move on set paths.     -”Two Planes shooting at each other”, basically Jet Fighter     -”RACE GAME with Int. joysticks, Obstacles and Bouncing!”, bouncing around an environment with walls     -”Boxing”, rudimentary humans, undecided if top or bottom view     -”Handball”, bounces off sides of the screen and drains on bottom     -”Pinball Game”, gains points if it hits dots on overlays as it ricochets. Drains through black box on overlay.     “Hands Off Bounce-Chase”, players bounce around until they collide with each other, marking the time   December 6-12 1967 - Harrison and Rusch investigate pool and hockey. Initially the circuits seem to be a no go, but success is reported on the 12.   December 13, 1967 - Rusch proposes new TVG ideas     -”Ouija Board TV set Game”     -”Puzzles - kids can ‘build' pictures with visual multi-shaped ‘blocks' etc” Demonstration visual is a pentomino         -Rusch outlines a vase-like figure “Silhouette”     -”Puppet Shows”     -Presuming a battery powered TV, ”Cheap Radar for Boats? Car tuner etc, In Planes?”   December 18, 1967 - “Mirror system on piano, organ”   December 20, 1967 - Other Rusch ideas     -”Combine TV and Telephone”     -”Shooting Galley with moving ducks and spinning hills”     -”Use TV as Oscilloscope”   January 2, 1968 - Report for December 1967     -”Additional operating modes (rebounding, shrinking target size) display circuitry was developed and demonstrated”     -Patent applications to be submitted   January 4, 1968 - Rusch, “MUST PERSEVERE FOR CREATIVE IDEAS”   January 11, 1968 - Harison to do list for gun, now in its rifle form     -”Finish pistol”     -”Put function from PC board into chassis”     -Photocell sync   January 17, 1968 - “Cost Estimate (Electronics Only)” by Harrison     -”Gun, $2.60”     -”Antenna Crowbar, $.51”     -”3 spot function box, $12.00”, 24 transistors, 1 Silicon controlled rectifier, 1 photocell, 1 inductive pick-up coil, 8 thin potentiometers, 8 long shaft potentiometers, 30 diodes, 60 resistors, 20 capacitores, 8 electrolytic capacitors. 161 parts, 10 individual parts.     -Total, $15.11   January 18, 1968 to February 19 - Meetings with Teleprompter/CATV about licensing the device.   January 26, 1968 - “CATV Demo Box”, for using a direct broadcast signal   January 31, 1968 - Herbert Campman issues a stop order for the project   February 20, 1968 - Harrison works on gun electronics     -Indications by numbering on the documents suggests there may have been other interim activity on either side   August 11, 1968 - Harrison resumes schematic work     -Creates general layouts for their functionality at present         -Includes generation of several spot types: Round ball, a diamond shape, the star-like shape, a vertical rounded rectangle, and a wide rounded rectangle   September 6-17, 1968 - Harrison is given the task to use Rusch's circuits to do five important functions:     -”Video ?”, “Coincidence detectors”, “Gated Differentiator”, “Wall Bounce”, “DMV Voltage Controlled”   October 26, 1968 - “LIST OF GAMES Playable w/ Various Configuations ”Games are prepared split into four categories. 2 spots with coincidence, 3 spots with reciprocate, 3 spots with Net/Wall line, 3 spots + ball and coincidence     -”Overlay Checker Games, Maze Games”     -”Chase Games”     -”Ping Pong, w/o net, w/ net”     -”Hockey (with overlay goals)     -”Handball, single handed, doubles”     -”Gun Games (gun added), single spot stationary or manually moved, ball intercept (auto or manual)”'     -”Golf Putting Game”     -Color still a noted feature of system   January 1969 - Noted as an approximate date, new games list     -”Handball”, “Ping Pong”, “Volley Ball”, “Hockey”, “Golf Putting”, “checkers Games”, “Chase”, “Target”, “Pumping Game”, “Coed Square Games - Add code generator”     -Controller with two potentiometers and one button is created     -Games currently toggled with a switch         -”1st position - table tennis or hockey”         -”2nd position - Chase or Overlay games + rifle”         -”3rd position - Hand Ball (incomplete)”   January 14, 1969 - Meeting with RCA.   March 1969 - New “TVG - DigBox” “Conservative estimate” of parts and price     -Without two players, case, controllers, gun, or connectors     -$12.65 total. 35 diodes, 30 transistors, 90 resistors, 1 silicon controlled rectifier, 10 large capacitors, 15 small capacitors, 10 potentiometers, 1 PC Board   March 10, 1969 - Meeting with Zenith.   March 12, 1969 - Meeting with GE.   March 18, 1969 - Meeting with Sylvania.   April 2, 1969 - Meeting with RCA.   May 7, 1969 - Meeting with GE.   May 26, 1969 - “Hockey ADD ON for TVG” by Bill Rusch     -Would allow for ball to move in the direction of the hit, with velocity, and bounce off walls     -Two separate generators for square and round ball spots     -Cost $12.00 for the electronics, plus $5.00 for the joysticks   May 28, 1969 - Meeting with GE and a representative from the Institute for Analytical Research.   May 29, 1969 - “Round Spot for TVG ??” by Harrison, seeming to express disbelief that they are still trying     Meeting with Motorola. (Warwick was demonstrated to at some point and Sony was considered, if not strictly demonstrated)   July 1970 - Magnavox representatives, encouraged by Bill Enders formerly of RCA, come for a demonstration of the Brown Box.   August 26, 1970 - Baer and Lou Etlinger travel to Magnavox's headquarters in Fort Wayne to demonstrate the Brown Box.   1971 - Bill Harrison creates a game list with the logic gates denoted as well as a currently unused color switch     -Ping Pong. Hockey, Hand Ball, “Volley Ball (also checkers with obstacle)”, “Pumping Game ?”, Target Shooting, Chase Game, Checker Games, Golf Putting, Code Gen   March 11th, 1971 - Sanders and Magnavox sign their initial licensing agreement for the technology of the Brown Box.   March 30, 1971 - Visit to Magnavox in Fort Wayne report by Baer     -In attendance: Gerry Martin (Console Product Dev), Bob Sanders (VP Engineering), Bob Wiles (Color TV Product Mfg), Bob Grant (TV Engineer Manager), Paul Knauer (Chief Color TV Engineer), George Kent (Section Chief, Color TV Engineering), Clarence Graef (Color Engineer), Gene Kile (Manager of Design), Clyde “Wiley” Welbaum (Design Director)     -Baer went with Kile and Welbaum. Harrison met with Kanuer, Kent, Graef, and Grant.         -Baer group was taped, 4 hour discussion         -”It was pointed out that product introduction in the TV business occurs in April & May”, unlikely for 1972     -”There was a positive attitude displayed by all attendees to the demo and at subsequent sessions with the exception of Bob Saunders who refused to enter into the spirit of the TV, as he did on our prior visit - cannot ‘read' his real position as yet.”     -”All parties recognize the need for an engineering team supported by at least one non-engineering, creative, imaginative software man”     -The control would have two controllers with 4-6 ft wires, use circuit cards, to look like a portable cassette recorder   June 10, 1971 - Bill Harrison does more schematics on “Chroma Gen for Magnavox”   June 28, 1971 - Harrison produces notes on a Magnavox meeting     -”gun not so good”     -Meeting happening in New York to discuss saleability of machine, marketing of the games such as names and whatnot     -George Kent is optimistic   July 20, 1971 - “Skill-O-Vision” by Bob Wiles outlines their plans for a market test     -Idea was discussed in San Diego with a man named Ken Crane     -Test would be conducted from Monday the 26 to Thursday the 29th     -Bob Wiles, Clarence Graef, and Vern Parnell would demonstrate the device   Provided Questionnaire outlines both a script and a set of questions     -”Under no circumstances will the electronic games impair your television reception”     -Game cards are used, English control is implemented, Reset button     -Games are Ping Pong, Checkerboard I, States and Capitals, Baseball, Rifle Range Questions, filled out in a California and a Michigan (October) test, 82 respondents:     -Interest         -89% Very much     -Like and dislike         -Top likes: competitive, Unique, Educational     -Preference of game card or a dial selector     -Demographic: Adults, Teens, Preteends, Grade Schoolers, Preschoolers         -Adults     -Other toys     -”Do you Presently Own a Color TV Set?”         -78% yes     -Preference on Skill-O-Vision name         -65% like     -”Would you buy this product if it were offered for sale at $75? If no, what price do you think the product should sell for?”         -80% yes     -Married or single     -Age of head of house     -Education level of head of house     -Income bracket   October 1971 - A decision is made to market the console   October 15, 1971 - Robert Fritsche memo on Skill-O-Vision, interprets data from the initial tests to push for family marketing and a new name   February 2nd, 1972 - Magnavox signs the final agreement to put the Brown Box system out on the market imminently.   April 25, 1972 - Odyssey patents accepted.   May 3, 1972 - The first Magnavox Profit Caravan show is held in Phoenix, Arizona.   May 23-25, 1972 - The Magnavox show in Burlingame.   August 1, 1972 - Another agreement is signed between Magnavox and Sanders.   September 1972 - Odyssey from Magnavox is released.     -Materials and labor costs are $35 for the console, $99.95 general cost.   November 28, 1972 - Robert Fritsche sends out a memo about Odyssey survey cards, letters, and interesting reports on Odyssey's use     -LA Air Traffic Control purchased two units for a training program with modification     -Veterans Administration in NY (Bioengineering Research Service), created qudrapalegic accessible version with a microswitch behind the head     -University of Kentucky testing motor responses with two units     -Optometrist in NJ, “He has modified the conditions under which Odyssey is used to better develop binocular, hand-eye, and other ocular skills.”     -High schools to use Odyssey in “Visual Training programs”     -”Head Start” in Maryland studying Odyssey   November 27, 1972 - A Bally lawyer calls Magnavox over the question of licensing     -Magnavox says they are not current in the position to designate sub-licensees.   April 1973 - Magnavox begins sending out legal probes.     -Terms of license are 7% on net sales, $5000 advance, no less than $1000 per year.         -Later reduced to 6% and $500 minimum.   April 15, 1974 - Bally files suit in New York, Magnavox files suit in Chicago. The former files for invalidation of the patents, the other files for infringement.     -Seeburg Industries Inc, The Seeburg Corporation, Williams Electronics Inc, World Wide Distributors are added.   September 1974 - Magnavox bought by Philips.   July 1975 - Atari files suit against Magnavox for invalidation.     -Quickly incorporated into the main case.   September 1975 - Sears gets added due to Home Pong.   January 1976 - Standard license agreement     -$100,000 advance     -5% for the first 250,000 units     -4% for the second 250,000 units     -3% in excess of 500,000 units   June 1976 - Atari, Bally, and Sears settle.     -Atari licensing agreement. $1.5 million in installments. 4% first 20,000 units, 3% after.     -”ATARI hereby grants to MAGNAVOX and SANDERS, subject to the reservations [...] a fully paid non-exclusive license to make, have made, use, sell and lease LICENSED PRODUCTS under the ATARI PATENTS, without the right to sublicense. ATARI further grants to MAGNAVOX and to SANDERS an option to grant non-exclusive sublicenses in foreign countries outside the United States under ATARI PATENTS provided that a payment is made to ATARI of 1% of the Net selling Price of the sub-licensed products.”   January 1977 - Initial case finalized in Magnavox's favor.   September 1977 - APF Electronics, Unisonic, Executive Games, URL, Taito America, Control Sales, Jewel Co, Osco Drug, Turn-Style, Jay-Kay Distributors, K-Mart, Bennet Bros, Venture Electronic International all sued by Magnavox.     -Fairchild, Allied Leisure, and Radio Shack also sued.     -Appears to be piecemealed off in settlements.     -URL does go bankrupt and Magnavox sues for settlement.   1978 - Bally is sued again over Bally Professional Arcade.   1980 - Magnavox v Mattel is filed     -Ends in 1982 after a 9 day trial, settlement at the 11th hour.     -Establishes precedent for programmable games.   1982 - Magnavox v Activision   1982 - APF and MIT jointly sue Magnavox     -Bolkow patents   1984 - Bally sued AGAIN   1986 - Magnavox v Nintendo     -Over both the original patents and the light gun   1992 - Magnavox v Sega of America   1993 - American Vending Sales, Inc, Atlas Distributing, Inc, Capcom U.S.A. Inc, Coin Machine Corporation of America, Data East U.S.A. Inc, Konami America Inc, Leland Corporation, Romstar Inc, Snk Corporation of America, Temco, Inc, Tradewest Inc, World Wide Distributors Inc, Taito America Corporation sued.   February 15, 1994 - “Konami agreed to pay North American Philips $495,000.  This amount represented a 3% royalty for each game Konami sold between June 1987 and April 1989 that incorporated the patented device”  

Video Game Newsroom Time Machine
Damon Slye Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Apr 5, 2022 134:46


Few game studios of the 80s and 90s tackled a wider set of genres with as much success and innovative spirit as Dynamix. Co-founder Damon Slye walks us through the company's amazing history, the life of a developer, the evolution of 3D technology, relationships with publishers, and how do you make Karl's favorite game of all time, Project Firestart. Recorded August and September 2021. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: https://www.mobygames.com/developer/sheet/view/developerId,469/ https://www.mobygames.com/company/dynamix-inc https://www.mobygames.com/game/stellar-7_ https://www.mobygames.com/game/arcade/battlezone_ https://en.wikipedia.org/wiki/Bruce_Artwick https://www.mobygames.com/company/brderbund-software-inc https://www.mobygames.com/developer/sheet/view/developerId,94388/ https://www.mobygames.com/company/software-entertainment-company https://www.mobygames.com/company/polarware https://www.mobygames.com/game/stellar-7_/cover-art https://www.mobygames.com/game/sword-of-kadash https://www.mobygames.com/game/stellar-7/cover-art/gameCoverId,167939/ https://www.mobygames.com/company/electronic-arts-inc https://www.mobygames.com/game/arcticfox https://www.mobygames.com/game/amiga/skyfox https://www.mobygames.com/game/macintosh/skyfox https://en.wikipedia.org/wiki/Amiga https://www.reddit.com/r/amiga/comments/lymfhf/a_cool_old_advertisement/ https://en.wikipedia.org/wiki/Commodore_64 https://en.wikipedia.org/wiki/IBM_PC_compatible https://www.mobygames.com/game/caveman-ugh-lympics https://www.mobygames.com/company/activision-publishing-inc https://www.mobygames.com/game/project-firestart https://en.wikipedia.org/wiki/Joe_Ybarra https://www.mobygames.com/game/karateka https://en.wikipedia.org/wiki/Apple_II http://sierrachest.com/index.php?a=engines&id=30 https://github.com/3space-studio/3space-studio https://en.wikipedia.org/wiki/Microsoft https://en.wikipedia.org/wiki/Gabe_Newell https://en.wikipedia.org/wiki/GarageGames https://en.wikipedia.org/wiki/Ken_Williams_(game_developer) https://en.wikipedia.org/wiki/Sierra_Entertainment https://www.mobygames.com/developer/sheet/view/developerId,8/ https://www.mobygames.com/game/stellar-7/cover-art/gameCoverId,167939/ https://www.mobygames.com/game/abrams-battle-tank https://www.mobygames.com/game/a-10-tank-killer https://www.mobygames.com/game/red-baron https://www.mobygames.com/game/birds-of-prey https://www.mobygames.com/game/air-duel-80-years-of-dogfighting https://www.mobygames.com/game/wings https://www.mobygames.com/game/knights-of-the-sky https://www.mobygames.com/game/blue-max-aces-of-the-great-war https://www.imdb.com/title/tt0018578/?ref_=fn_al_tt_2 https://www.mobygames.com/game/red-baron____ https://www.kingdomofdrakkar.com/ http://www.madottergames.com/ https://www.mobygames.com/game/villagers-heroes-of-a-mystical-land https://en.wikipedia.org/wiki/Torque_(game_engine) https://www.sierragamers.com/imagination-1991/ https://kensbook.com/ Ken Williams Interview - https://www.patreon.com/posts/42700706  

Retropol
Retropol - Episode 29: Diverse Spill

Retropol

Play Episode Listen Later Nov 13, 2021 23:13


I denne episoden tar vi for oss spill som ikke er relatert til noe spesifikt emne, men spill som vi har hatt lyst til å prate om tidligere. Kilder: Bakgrunn - https://pixabay.com/illustrations/dice-3d-background-wallpaper-3322835/ Colossus - https://www.pngfind.com/mpng/iRbmRTx_shadow-of-the-colossus-png-pic-shadow-of/ Waluigi - https://fantendo.fandom.com/wiki/Fantendo:Main_Menu?file=Waluigi+-+Mario+Power+Tennis+ns.png NBA Live 99 - https://www.gamexchange.co.uk/trade-in-sell/nba-live-99-nintendo-64 Daytona USA 2 - https://gamesdb.launchbox-app.com/games/images/76142 Colossus boxart - https://www.mobygames.com/game/shadow-of-the-colossus/cover-art/gameCoverId,136764/ Power Tour boxart - https://nintendo.fandom.com/wiki/Mario_Tennis:_Power_Tour ActRaiser boxart - https://www.neogaf.com/threads/anyone-else-love-how-pal-super-nes-box-art-had-colour-sides-56k-gets-default-black.497457/ Hvor du kan høre podcasten: Anchor - https://anchor.fm/erlend-vgeskar Apple Podcasts - https://podcasts.apple.com/us/podcast… Breaker - https://www.breaker.audio/retropol Google podcasts - https://www.google.com/podcasts?feed=... Pocket Casts - https://pca.st/4hi8admr Radio Public - https://radiopublic.com/retropol-WDE0P9 Spotify - https://open.spotify.com/show/64IL72C… Hvor vi kan nås: Twitter - https://twitter.com/Retropol64 Soundtracks verdt å høre på: SotC - https://www.youtube.com/watch?v=Pdi1DSqBZ6Q&list=PLP305x78doI0efPOH7_cIlMXMR5WwMUOZ&ab_channel=Ocelot%27sJunk NBAL99 - https://www.youtube.com/watch?v=hlMmEZp3XWc&list=PLmgt7dcuCBLLJKZjq0x8Xf-Ii-5jFWeW3&ab_channel=NLSC MTPT - https://www.youtube.com/watch?v=SVdqDujVsRc&list=PLUXEBUs17WcQOc1LF171vHSrqqb5KkQ51&ab_channel=GamingThemes

The Snack Covenant
⭐ Dead Space ⭐ Development History ⭐ Motive EA - Remake- News and Upcoming Horror Games 2021 ⭐

The Snack Covenant

Play Episode Listen Later Jul 31, 2021 19:26


TSC256. A new Dead Space Remake / Reboot game at Motive EA. With visceral closed, is a Dead Space Reboot still a possibility?

Video Game Newsroom Time Machine

Williams fights copycats Sierra beats Atari and Holograms promise the third dimension These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in February of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Peter's 7 Minutes in Heaven https://www.mobygames.com/game/arcade/astro-blaster https://www.youtube.com/watch?v=AR2kStMWBCs Corrections: https://videogamenewsroomtimemachine.libsyn.com/january-1981 https://en.wikipedia.org/wiki/Doug_Bowser https://en.wikipedia.org/wiki/Sanders_Associates https://www.mobygames.com/game/adventure https://www.mobygames.com/game/akalabeth-world-of-doom/cover-art/gameCoverId,51963/ https://www.mobygames.com/developer/sheet/view/developerId,4577/ https://www.lemonamiga.com/games/docs.php?id=1113 1981: Williams defends its rights to Defender Replay February 1981, pg. 6 https://www.arcade-museum.com/game_detail.php?game_id=8709 Atari loses preliminary injunction against On-Line System's Jawbreaker https://archive.org/details/Computer_Gaming_World_Issue_2.1/Computer_Gaming_World_Issue_2.1/page/n3/mode/1up https://en.wikipedia.org/wiki/Jawbreaker_(video_game) https://www.youtube.com/watch?v=ZY-yUGwLoM0 Atari warns developers against copycats https://archive.org/details/softalkv1n06feb1981/page/21/mode/1up https://archive.org/details/softalkv1n06feb1981/page/37/mode/1up https://archive.org/details/softside-magazine-38/page/n15/mode/1up https://archive.org/details/softside-magazine-38/page/n16/mode/1up https://archive.org/details/softside-magazine-38/page/n16/mode/1up https://www.mobygames.com/game/missile-command_ https://www.mobygames.com/game/apple2/abm_ https://www.youtube.com/watch?v=wb87qqEhEd0 https://videogamenewsroomtimemachine.libsyn.com/ed-zaron-interview Mattel introduces the Discovery System Toy and Hobby World, February 1981 pg. 102 https://www.youtube.com/watch?v=TEQXKzrskd4 https://www.youtube.com/watch?v=jXSH60XQRs0 https://en.wikipedia.org/wiki/Children%27s_Discovery_System https://web.archive.org/web/20160308024718/http://www.ggdb.com/GameByName.aspx?c=Handheld&s=Other&vid=6592 https://christmas.musetechnical.com/ShowCatalogPage/1981-Sears-Christmas-Book/0558 https://christmas.musetechnical.com/ShowCatalogPage/1981-Sears-Christmas-Book/0666 Atari announces Hologram system Toy and Hobby World, February 1981 pg. 270 https://en.wikipedia.org/wiki/Atari_Cosmos https://en.wikipedia.org/wiki/Astro_Invader https://en.wikipedia.org/wiki/Galaxian https://www.youtube.com/watch?v=waY3svOHGGI Siro-Tech launches its first title https://archive.org/details/softalkv1n06feb1981/page/12/mode/1up http://podcast.theycreateworlds.com/2020/05/ http://podcast.theycreateworlds.com/e/the-return-of-the-sdraziw-of-sir-tech/ https://www.mobygames.com/game-group/wizardry-games Time Zone will finally hit shelves https://archive.org/details/Computer_Gaming_World_Issue_2.1/Computer_Gaming_World_Issue_2.1/page/n3/mode/1up https://www.filfre.net/2012/06/time-zone/ https://www.mobygames.com/game-group/sierra-hi-res-adventures https://www.mobygames.com/game-group/scott-adams-questprobe-series Sirius becomes a corporation https://archive.org/details/softalkv1n06feb1981/page/12/mode/1up https://en.wikipedia.org/wiki/Big_in_Japan_(Alphaville_song) https://www.youtube.com/watch?v=JQ3uSL9aeqg SPI releases Dawn of the Dead boardgame Toy and Hobby World, February 1981 pg. 275 https://boardgamegeek.com/boardgame/1773/dawn-dead https://www.youtube.com/watch?v=zcXuy1Jocfw https://www.imdb.com/title/tt0077402/?ref_=fn_al_tt_2 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

Virtual Legality
Fallout 4 Fallout For Microsoft + Bethesda (VL422)

Virtual Legality

Play Episode Listen Later Feb 24, 2021 34:12


When news breaks of a little-known, year-old litigation potentially upending one of the biggest video game acquisitions of all time...people take notice. But for Microsoft, Bethesda and Zenimax, the question remains: It there anything actually there? Plaintiffs. Plaintiffs never change...in Virtual Legality. CHECK OUT THE VIDEO AT: https://youtu.be/qg0S6Hi6jzM #Microsoft #Bethesda #Fallout *** HELP SUPPORT THE CHANNEL PATREON - https://www.patreon.com/VirtualLegality STREAMLABS - https://streamlabs.com/richardhoeg STORE - https://teespring.com/stores/hoeg-law-store *** Discussed in this episode: "Bethesda faces broad class-action lawsuit over Fallout 4 DLC as Microsoft takeover looms" Venture Beat/Games Beat - February 23, 2021 https://venturebeat.com/2021/02/23/bethesda-faces-broad-class-action-lawsuit-over-fallout-4-dlc-as-microsoft-takeover-looms/ "Bethesda faces lawsuit over Fallout 4 DLC" Games Industry Biz - February 24, 2021 https://www.gamesindustry.biz/articles/2021-02-24-bethesda-faces-lawsuit-over-fallout-4-dlc "Fallout 4's big Season Pass promise" Eurogamer - September 9, 2015 https://www.eurogamer.net/articles/2015-09-09-fallout-4s-big-season-pass-promise "Does FALLOUT 4’s Season Pass Include Creation Club Content?" Comics Verse - September 17, 2017 https://comicsverse.com/fallout-4s-season-pass-include-creation-club-content/ Fallout 4 PS4 Cover (Back) https://www.mobygames.com/game/playstation-4/fallout-4/cover-art/gameCoverId,349628/ "Software Product License Agreement" PlayStation Website https://www.playstation.com/en-us/legal/softwarelicense/ Fallout 4 Xbox Cover (Back) https://gamefaqs.gamespot.com/xboxone/164593-fallout-4/images/1594657 Zenimax Terms of Service As of October 17, 2015 https://web.archive.org/web/20151017065506/https://www.zenimax.com/legal_terms_us Fallout 4 PS4 Instruction Manual https://assets.ctfassets.net/rporu91m20dc/2KZQ1dePy0cOSK0AqekySK/bf8e90962701acda5f785ee00663cefd/manual_fallout4_ps4_en-us.pdf "it's like mini DLCs" Tweet - August 28, 2017 - Pete Hines https://twitter.com/DCDeacon/status/902224407002787846?fbclid=IwAR0aQzmfKB7pGylA7idAXT34Y1EUACDmMF6WUCUGYOYLQX7P34OPaPNhnxA "Understanding Mergers: 'No, Microsoft isn't Renaming Zenimax as Vault' (VL413)" YouTube Video - February 10, 2021 - Hoeg Law https://youtu.be/_VGEDapj2TE "Basics in M&A: Indemnification Provisions" Arnold and Porter Website https://www.arnoldporter.com/en/perspectives/publications/2016/03/20160323_basics_in_ma_indemnification_pr_12768 DLA Piper Global Litigation Guide US Prejudgment Attachments and Freezing Orders https://www.dlapiperintelligence.com/litigation/insight/index.html?c=US&t=08-prejudgment-attachments-and-freezing-orders *** "Virtual Legality" is a continuing series discussing the law, video games, software, and everything digital, hosted by Richard Hoeg, of the Hoeg Law Business Law Firm (Hoeg Law). CHECK OUT THE REST OF VIRTUAL LEGALITY HERE: https://www.youtube.com/playlist?list=PL1zDCgJzZUy9YAU61GoW-00K0TJOGnPCo DISCUSSION IS PROVIDED FOR INFORMATIONAL PURPOSES ONLY AND IS NOT TO BE CONSTRUED AS LEGAL ADVICE. INDIVIDUALS INTERESTED IN THE LEGAL TOPICS DISCUSSED IN THIS VIDEO SHOULD CONSULT WITH THEIR OWN COUNSEL. *** Twitch: @hoeglaw Web: hoeglaw.com

143 Pixels
TVs Travis - Sam and Max Hit the Road

143 Pixels

Play Episode Listen Later Nov 3, 2020 51:21


Get these episodes Early! If you want to follow the show on Twitter - https://twitter.com/pixels143 Follow me its - https://twitter.com/RunJumpStomp The song you heard on the show is Through a cardboard world by Toni Leys, you can find more of their music at https://tonileys.bandcamp.com/ Guest Links https://www.twitch.tv/tvstravis https://tvstravis.com/subscribe-to-podcast/ https://www.americasnexttoppodcaster.com/ Source Links https://www.mobygames.com/game/sam-max-hit-the-road/cover-art/gameCoverId,1011/ https://en.wikipedia.org/wiki/Sam_%26_Max_Hit_the_Road https://lucasarts.fandom.com/wiki/Sam_%26_Max_Hit_the_Road http://www.cgwmuseum.org/galleries/issues/cgw_115.pdf https://www.youtube.com/watch?v=bJY2lmq0TUc https://www.youtube.com/watch?v=4yWnnk9fyJE --- Send in a voice message: https://anchor.fm/143/message Support this podcast: https://anchor.fm/143/support

hit the road max hit sam and max toni leys gamecoverid
143 Pixels
Peer Schneider - The Legend of Zelda: A Link to the Past

143 Pixels

Play Episode Listen Later Sep 29, 2020 50:38


Get these episodes EARLY! The song you heard on the show is Through a cardboard world by Toni Leys, you can find more of their music at https://tonileys.bandcamp.com/ If you want to follow the show on Twitter - https://twitter.com/pixels143 Follow me its - https://twitter.com/RunJumpStomp Guest Links https://twitter.com/PeerIGN https://www.ign.com/ Source Links https://www.mobygames.com/game/legend-of-zelda-a-link-to-the-past https://www.mobygames.com/game/legend-of-zelda-a-link-to-the-past/cover-art/gameCoverId,13522/ https://www.mobygames.com/game/legend-of-zelda-a-link-to-the-past/mobyrank https://en.wikipedia.org/wiki/The_Legend_of_Zelda%3A_A_Link_to_the_Past#Reception https://www.youtube.com/watch?v=7yjfTQ009ms https://www.youtube.com/watch?v=Z7YRz0EJY1k --- Send in a voice message: https://anchor.fm/143/message Support this podcast: https://anchor.fm/143/support

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143 Pixels
Tony P Henderson - Super Mario Bros 3 - The Wizard

143 Pixels

Play Episode Listen Later Sep 15, 2020 53:44


Get these episodes early! The song you heard on the show is Through a cardboard world by Toni Leys, you can find more of their music at https://tonileys.bandcamp.com/ If you want to follow the show on Twitter - https://twitter.com/pixels143 Follow me its - https://twitter.com/RunJumpStomp This show is part of the Giant Sized Team Up Network, for more information head to GSTU.net Guest Links https://marvel-cinematic-universe-fanon.fandom.com/wiki/Tony_P._Henderson https://comicbook.com/marvel/news/avengers-endgame-spoilers-who-is-tony-p-henderson/ https://www.tonyphenderson.com/ https://anchor.fm/tonypoddcast https://twitter.com/tonyphenderson Source Links https://www.mobygames.com/game/super-mario-bros-3 https://www.mobygames.com/game/super-mario-bros-3/cover-art/gameCoverId,16094/ https://www.youtube.com/watch?v=xz1uHCxWxMw https://www.youtube.com/watch?v=TscjsNMvnDg https://en.wikipedia.org/wiki/Super_Mario_Bros._3#Awards https://www.mobygames.com/game/super-mario-bros-3/trivia https://www.youtube.com/watch?v=HU80R7jGanE --- Send in a voice message: https://anchor.fm/143/message Support this podcast: https://anchor.fm/143/support

ANTIC The Atari 8-bit Podcast
ANTIC Episode 67 - Still Socially Distant

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later May 9, 2020 64:29


ANTIC Episode 67 - Still Socially Distant In this episode of ANTIC The Atari 8-bit Computer Podcast...Randy forgets to call the artist, formerly known as Kevin, as Kay about 100 times, we continue discussion on AtariFests and World of Atari, we help you with your free time by telling you about papercraft computers and RetroPie, and help you navigate what’s happening with vintage computer shows; plus a whole lot more Atari news! READY! Recurring Links  Floppy Days Podcast  AtariArchives.org  AtariMagazines.com  Kevin’s Book “Terrible Nerd”  New Atari books scans at archive.org  ANTIC feedback at AtariAge  Atari interview discussion thread on AtariAge  Interview index: here  ANTIC Facebook Page  AHCS  Eaten By a Grue   What We’ve Been Up To Carol Shaw’s Colleen Calculator - View the pages or download the images - https://archive.org/details/ColleenCalculator9K/mode/2up  Carol also sent the printout of Rev. A of Atari VCS Checkers - https://archive.org/details/VCScheckersA/mode/2up  A community member has digitized the listing - https://github.com/white-flame/vcs-checkers  Kay’s 10-line contest entries 2014-2020 on GitHub - https://github.com/savetz?tab=repositories  Bankster  http://www.atarimania.com/game-atari-400-800-xl-xe-bankster_35883.html https://atariage.com/forums/topic/236768-the-atari-interview-discussion-thread/?do=findComment&comment=4506193  Video of Bankster - https://www.youtube.com/watch?v=J0cAf8ydvQc  Kay’s 10-line videos 256 https://www.youtube.com/watch?v=x6Qh-JVKaBM  120 https://www.youtube.com/watch?v=u2CmDYKIU6s  80 https://www.youtube.com/watch?v=awNkk8yNkDU 2020 Atari 10-liners on one disk, by vitoco - https://atariage.com/forums/topic/301250-2020-basic-10liner-contest/?do=findComment&comment=4502763  AtariFest/World of Atari thread on AtariAge - https://atariage.com/forums/topic/304554-atarifest-and-world-of-atari  ABBUC (Atari Bit Byter User Club) - http://www.abbuc.de/  Recent Interviews http://ataripodcast.libsyn.com/antic-interview-378-gabriel-baum-atari-conversational-french-and-spanish  http://ataripodcast.libsyn.com/antic-interview-380-atari-speed-reading-karlyn-kamm-and-brad-oltrogge  News   Jason Moore - Atari Projects on HackaDay https://hackaday.com/2020/04/29/classic-8-bit-computing-the-atari-way/ http://atariprojects.org/  PaperCraft models - http://rockybergen.com/ Atari 800, and NeXT Cube are on the short short list  MidiMax at Best Electronics - http://www.best-electronics-ca.com/laser_printers.htm#MidiMax  RetroPie 4.6 released with Raspberry Pi 4 support - https://retropie.org.uk/2020/04/retropie-4-6-released-with-raspberry-pi-4-support/  RetroMagazine - https://www.retromagazine.net/    Jonathan Halliday has updated his Incognito, Ultimate 1MB, etc. to 3.1 - https://atari8.co.uk/    Shows Upcoming Shows where you might see Atari computers (or Atari people): July 10 - 12, VCF Southeast, in conjunction with Southern Fried Gaming Expo in Atlanta, GA - http://vcfed.org/wp/festivals/otherevents/vintage-computer-festival-southeast/  July 24-25, KansasFest - https://www.kansasfest.org/ (virtual) cost $20, opened registration on April 30th August 1-2, VCF West, Computer History Museum, Mountain View, CA - http://vcfed.org/wp/festivals/vintage-computer-festival-west/  Fri, Aug 14, 2020 – Sun, Aug 16, 2020, Portland Retro Gaming Expo, Portland OR - https://www.retrogamingexpo.com/ CANCELLED Aug. 20 - Aug. 23, 2020, Fujiama, Lengenfeld, Germany - http://abbuc.de/~atarixle/fuji/2020/  September 12-13, VCF Midwest, Elmhurst, IL - http://vcfmw.org/  October 10 - 12, VCF East, InfoAge Science Center, Wall, NJ - http://vcfed.org/wp/festivals/vintage-computer-festival-east/  Event page created by Chicago Classic Computing - http://chiclassiccomp.org/events.html?fbclid=IwAR3Fm5hf7PCQj0yXBxXvj9J8Mp8GDwD2w1bfD_qktpPOnNYNoQUmN_EpgB8  Event page created by Floppy Days - https://www.facebook.com/VintageComputerShows/  Event page on Vintage Is The New Old - https://vintageisthenewold.com/vintage-is-the-new-old-releases-new-events-calendar/  YouTube videos this month 20MHz Atari 800XL: Rapidus, U1MB, and Sophia DVI: Part Two - Flashjazzcat - https://www.youtube.com/watch?v=EnfjxNqoZ7Y  800XL with Rapidus and Ultimate 1MB: What Have We Learned? - Flashjazzcat - https://www.youtube.com/watch?v=2go2VU7xyYU  How to flash Ultimate 1MB and SIDE/SIDE2 with new firmware - flashjazzcat - https://www.youtube.com/watch?v=1SLyjhLba6c  New Games for your Atari 8 bit Part 12 - The New Retro Show - https://www.youtube.com/watch?v=oIrZHksTKIM - Time Pilot (2018) and Runner Bear (2020) SpartaDos X Cartridge - 8-bit and more - https://www.youtube.com/watch?v=VkvIyj6-lMQ  Bits of the past - Super Sparta DOS PCB - https://www.bitsofthepast.com  iCore64 - Atari ICD R-Time 8 Cartridge Case, XL/XE cart extender - https://corei64.com/shop/index.php?route=product/product&path=62_87&product_id=67 New at Github https://github.com/A-Fitz/Atari-8bit-Pac-Man-Port  https://github.com/jtsom/AnalogSourceCode  New at Archive.org Current Notes Volume 10 Number 9 - https://archive.org/details/current-notes-volume-10-number-9-november-1990/mode/2up  Many issues of Atari Interface magazine: https://archive.org/details/@scottithgames  Steve Boswell many issues of Atari User: https://archive.org/details/@choccyhobnob  Feedback Rare Atari software found: Atamon DXG 5724 V1.3 is an Atari Germany title - https://www.atarinside.com/blog/index.php/atamon-dxg-5724/  https://atariwiki.org/wiki/Wiki.jsp?page=ATA%20MON%20DXG%205724  German version of Sky Writer was the last puzzle of the series: Spielend lernen mit Atari-Programmen- https://atariwiki.org/wiki/Wiki.jsp?page=Articles#section-Articles-GermanyAtariDeutschlandGmbH  From CSS, we have the BUG/65 manual Rev. 1.0 missing page - https://atariwiki.org/wiki/Wiki.jsp?page=Bug65  Tanktics bits and piece to play this hybrid game. These are available at https://www.mobygames.com/game/tanktics_/cover-art/gameCoverId,349600/.  The parts for Dnieper River Line  are there as well - https://www.mobygames.com/game/dnieper-river-line/cover-art/gameCoverId,348252/  Possible side effects of listening to the Antic podcast include stuffy nose, sneezing, sore throat; drowsiness, dizziness, feeling nervous; mild nausea, upset stomach, constipation; increased appetite, weight changes; insomnia, decreased sex drive, impotence, or difficulty having an orgasm; dry mouth, intense hate of Commodore, and Amiga lust. Certain conditions apply. Offer good for those with approved credit. Member FDIC. An equal housing lender. 

Idle Thumbs
Idle Thumbs BONUS: Ruination Online October 2017

Idle Thumbs

Play Episode Listen Later Oct 19, 2017 76:09


Enjoy this bonus episode drawn from the Idle Thumbs Patreon Ruination Online! Each month, we do a livestream where all topics have been posed by high-tier backers of our Patreon campaign: patreon.com/IdleThumbs. Due to popular demand, we're releasing the audio of that stream to the main podcast feed for easier listening. We'll be back with a regular episode of Idle Thumbs the first week of November! Discussed: Curb Your Enthusiasm, what we're doing with our lives, our favorite robot friend, memorable convention experiences, Rock Band, Guitar Hero, gaming peripherals, video game packaging, The Mystery of the Druids' amazing cover art, Dishonored Halloween, old-timey costumes, F/M/K, systemically-generated narrative, Firewatch, questions we won't answer, well-known movies we haven't seen, autotuned karaoke, living in Maryland, dealing with consumers, Jeff Goldblum, considering your unquestioned poisonous views

Three Moves Ahead
Three Moves Ahead 92: Classic Game Analysis - X-Com

Three Moves Ahead

Play Episode Listen Later Nov 23, 2010


PCGamer's Dan Stapleton joins Troy, Rob and Bruce to talk about what made 1994's X-Com one of the best strategy/tactics games ever made. Tension, atmosphere, UI, level blending, real time v turn baed and indie efforts to bring the magic back. Hideous UK Box ArtXenonautsUFO: The Two SidesDan vs Evan in The Two SidesTom Chick on X-Com

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