Podcasts about Wii Remote

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  • Apr 9, 2025LATEST
Wii Remote

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Best podcasts about Wii Remote

Latest podcast episodes about Wii Remote

You Like the Worst Stuff
You Like the Worst Stuff #558 - Drinking Crickets

You Like the Worst Stuff

Play Episode Listen Later Apr 9, 2025 29:41


Ahoy! This week, we're podcasting live from the Atlantic Ocean as Joe Haygood wrecks his lovely vacation to record! The Mario Kart World price, the tariffs, the not-so-free tutorial, the C button... it's Nintendo's wildest launch since they first showed off the Wii Remote and everybody went "wtf." Also in this episode:– TRIP INTERRUPTUS: Haygood's adventures at sea!– QUISP WINS: Microsoft's AI Quake is an embarrassment.– AND FOR YOU: a free Steam code!This podcast is mixed by Joe Fourhman and includes Joe Haygood, Tony Sadowski, Joe Fourhman and Kat Riley on vocals. You can download the podcast directly from here or click on one of the links below to subscribe. This episode features “Arcade Puzzler,” “Arcade Heroes,” and “Coin Op Chaos” by Eric Matyas, ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠www.soundimage.org⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠. Also features music by Shiden Beats Music, plus sound effects by u_jt8c4ibcgy and freesound_community from Pixabay.

N1 Podcast
Nintendo Switch 2 CONFIRMED met NintenDaan

N1 Podcast

Play Episode Listen Later Jan 29, 2025 97:54


Samen met industrieveteraan NintenDaan bespreken we alles over de opvolger van de meest succesvolle console ooit. Krijgt de Switch 2 bijvoorbeeld weer een gekke, nieuwe besturing, zoals de Wii Remote of de DK Bongo's? Spelen we straks op een draagbare PS4 qua kracht? En wat betekent een nieuwe generatie voor bestaande games, accessoires en je portemonnee? Hey, Listen!

The Free Cheese
The Free Cheese Episode 574: Super Mario Galaxy 2 | Part II

The Free Cheese

Play Episode Listen Later Sep 9, 2024 56:18


This week on The Free Cheese, you got green stars? We cover the second half of Super Mario Galaxy 2 and discuss our favorite moments from the final stages. We revisit some of our favorites from the campaign as a whole and look ahead at chasing 100% completion. We also look at the Wii Remote and its role in the gameplay overall.

SNEScapades
Playing with Power: December 93

SNEScapades

Play Episode Listen Later Feb 8, 2024 87:14


It's time for another Playing with Power episode where we crack open the very last Nintendo Power issue for the year 1993. Aladdin is on the cover, so that's pretty cool. In this episode, we tackle all the hard-hitting questions: What is the political leader of Ireland called? Why don't my special moves work in Street Fighter II? Did the idea for the Wii Remote start with an obscure Nintendo system for planes and hotels? What does Bad Mr. Frosty want? Which SNES games were the most awkward? Will the Star Fox comic ever move past the fact that Fox's new girlfriend looks like his mom? Does Chase understand the difference between Jay Leno and David Letterman? Answers to all of these questions and more on this (kinda long) episode of SNEScapades Playing with Power. We hope you enjoy.

Call Me By Your Game
Ep.181 - The Bigs (2007) with Greg Smith

Call Me By Your Game

Play Episode Listen Later Sep 27, 2023 85:10


Polish that Wii Remote, Rookie. You're heading to the big leagues! Today we wrap up the summer 2023 Call Me By Your Ballgame series with a banger. Conner is joined by fireballer and Joel Zumaya fan Greg Smith to discuss The Bigs (2007), his love of the Mortal Kombat series, and nearly connecting with family about video games. Show Notes Greg Smith - Tiktok - Instagram - Twitter - Maude Night with Lasers Conner McCabe – Bluesky - Twitter – twitch.tv/conziscool69 Produced by Jeremy Schmidt – Video Games: a Comedy Show - Twitter Call Me By Your Game – Instagram – Twitter - Bluesky – YouTube Super NPC Radio – Patreon - Discord-  Bluesky - Twitter – Instagram – Twitch

English Academic Vocabulary Booster
5239. 71 Academic Words Reference from "Johnny Lee: Free or cheap Wii Remote hacks | TED Talk"

English Academic Vocabulary Booster

Play Episode Listen Later Sep 27, 2023 65:25


This podcast is a commentary and does not contain any copyrighted material of the reference source. We strongly recommend accessing/buying the reference source at the same time. ■Reference Source https://www.ted.com/talks/johnny_lee_free_or_cheap_wii_remote_hacks ■Post on this topic (You can get FREE learning materials!) https://englist.me/71-academic-words-reference-from-johnny-lee-free-or-cheap-wii-remote-hacks-ted-talk/ ■Youtube Video https://youtu.be/OVE4uW93RS4 (All Words) https://youtu.be/OUMEtd3QJ5w (Advanced Words) https://youtu.be/axcuCKy11Gs (Quick Look) ■Top Page for Further Materials https://englist.me/ ■SNS (Please follow!)

New Books in Science, Technology, and Society
Codename Revolution: The Nintendo Wii Platform

New Books in Science, Technology, and Society

Play Episode Listen Later Aug 22, 2023 20:33


The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. Codename Revolution describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming—which eventually led to the release of Sony's Move and Microsoft's Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Steven E. Jones is Professor of English at Loyola University Chicago. George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Technology
Codename Revolution: The Nintendo Wii Platform

New Books in Technology

Play Episode Listen Later Aug 18, 2023 20:33


The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. Codename Revolution describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming—which eventually led to the release of Sony's Move and Microsoft's Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Steven E. Jones is Professor of English at Loyola University Chicago. George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

New Books in Popular Culture
Codename Revolution: The Nintendo Wii Platform

New Books in Popular Culture

Play Episode Listen Later Aug 15, 2023 20:33


The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or “Wiimote”) play with their whole bodies, waving, swinging, swaying. The mimetic interface shifts attention from what's on the screen to what's happening in physical space. Codename Revolution describes the Wii's impact in technological, social, and cultural terms, examining the Wii as a system of interrelated hardware and software that was consciously designed to promote social play in physical space. Each chapter of Codename Revolution focuses on a major component of the Wii as a platform: the console itself, designed to be low-powered and nimble; the iconic Wii Remote; Wii Fit Plus, and its controller, the Wii Balance Board; the Wii Channels interface and Nintendo's distribution system; and the Wii as a social platform that not only affords multiplayer options but also encourages social interaction in shared physical space. Finally, the authors connect the Wii's revolution in mimetic interface gaming—which eventually led to the release of Sony's Move and Microsoft's Kinect—to some of the economic and technological conditions that influence the possibility of making something new in this arena of computing and culture. Steven E. Jones is Professor of English at Loyola University Chicago. George K. Thiruvathukal is Professor of Computer Science at Loyola University Chicago. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

SLOPESCAST
RETRO GAMING PODCAST = Street Fighter Trainers! / Atari VCS Hardware cancelled! / Piepacker reader cancelled! / Wii Remotes on Dreamcast / Sonic Prime + More #SLOPES

SLOPESCAST

Play Episode Listen Later Dec 20, 2022 80:05


DJ Slopes AKA Daniel Ibbertson from Slope's Game Room and Grizzly from Playstation Country presents a gaming news show, inviting several friends along to chat about all the latest gaming news with plenty of retro injected in. Follow Slopes Game Room here...

The Best Games Ever Podcast
Episode 21: The best dead game you'd buy a console for if it came back

The Best Games Ever Podcast

Play Episode Listen Later Oct 14, 2022 37:01


The PlayStation 3 was a strange thing. The console, arriving late to the party that the Xbox 360 kicked off quite brilliantly, was a big deal. Certainly, in Sony-owned countries like the UK, it seemed everyone was waiting for it. It didn't really matter that the launch line-up was a bit naff, that the console itself looked hideous, or that it was ridiculously expensive. The follow-up to perhaps the greatest console of all time, the PS2, was a huge deal. But what exactly were people desperate to play on their new PS3? I was at the March 2006 UK launch, somewhere in London, probably in a store that no longer exists and is now a Greggs. While there we interviewed the now Stadia-failer Phil Harrison – who is essentially a giant. I'd never spoken to a man so intimidatingly large before. Phil, as big a deal as he was in his PlayStation days (lots of ducks, etc) was not my highlight of the evening. Oh no. It was the public. More specifically, the actual batshit reasons some of them were buying a new PS3 a billion pounds. One person, a young man with a pencil-thin moustache, quite enthusiastically told me: "Sonic." This took me by great surprise, so much so that I almost laughed for the first time since BBC2 comedy show "Fist of Fun" aired in 1995. But I digress. This person was queueing for hours in order to spend £425 (plus the price of the game) to play a utterly terrible Sonic game, which everyone knew was terrible as it had been released on the Xbox 360 the previous year. A lot of people in the queue couldn't even name a single game they were buying, simply saying something about Blu-ray and FIFA – although the first FIFA on PS3 was some six months away from releasing. No bother. Ridge Racer 7 was right there, at launch. But no, of course no one mentioned it. However, of all the reasons I was told as to why people were buying a PS3 at launch, one took the crown as the most bizarre, nonsensical bit of accounting I'd ever heard. "Yeah, I worked out that I can save the money I was going to spend on a laptop by just buying a PS3," a man told me. "I'll do all my work on the PS3. Just need to plug in a keyboard. Got a printer ready to go," he added. I nodded politely and walked away. To my knowledge, no wordprocessor of any form was released for the PS3 (not unless you got Linux installed on it). I hope you installed Linux and worked your little heart off, man. I really do. Anyway. Welcome to VG247's The Best Games Ever Podcast: Ep.21 - The best dead game you'd buy a console for if it came back. Please do let us know what you think of the show – and if this is your first time listening, do go back to listen to the previous episodes. If you've got suggestions for topics, we'd love to hear them. To be clear, here, no one has sent in a single suggestion. I'm starting to think no one reads this. Which is rather sad. “What is VG247's Best Games Ever Podcast?” you ask while pondering just how awful the PS3 launch line-up was and how the whole thing was saved by it being a blu-ray machine. Anyway, this podcast, which is why you're on this page, is essentially a 30-minute panel show where people (me and some others on VG247) decide on the best game in a specific category. That's it. It's good. Listen to it. We've got some details on the show's content below (if you want to get a refresher before heading to the comments to make a wonderful, considered post or don't want to listen but do want to know what games we picked), so if you want to avoid spoilers, don't scroll past this warning. W A R N I N G The best game dead game you'd buy a console for if it came back This is the topic of Episode twenty-one of VG247's Best Games Ever Podcast. Here's a rundown of who picked what. Tom - Ridge Racer Is there another game series that screams launch title more than Ridge Racer? It was not only a launch game for the original PlayStation; it was THE launch game for the original PlayStation. It proved what that console could do and sold an entire generation on the new console in a market that had been dominated by SEGA and Nintendo. Alex – Time Crisis I've picked Time Crisis, but I have to level with you: this pick is really all about a whole genre, which is home ports of light gun arcade shooters. These things have been around since the days of the NES and Duck Hunt, and entered a sort of heyday during the PS1 and PS2 eras, but then in the PS3 era it seemed to die out. For my money, it also died out through no fault of its own. Light gun games were the victim of a range of circumstances. For a start, they're incompatible with modern LCD and LED flat-screen displays without a whole truck-load of cumbersome sensors - which is how Time Crisis 4 shipped on PS3. I'd also wager that the genre suffered as a result of the great Guitar Hero crash - that is, the period when, after years of plastic guitars, drums, fitness boards, skateboards, and even Wii Remote enclosures in the shape of guns to play crappy-feeling pointer-based shooters, people just got bored of buying plastic tat. All of that stuff went down the pan, and took Light Guns down with it. But the time is now for their return. A technical solution has been created for the hardware incompatibility problem, and there are many thirty-somethings with huge light gun nostalgia. I'd buy any machine that managed to get a new Time Crisis, Point Blank, Virtua Cop, or even just remasters of the classic games. I'd pay a king's random. Connor – Def Jam Look, let's not mess around here. Def Jam was only really good once. However, it was damn good with Def jam: Fight for NY. It was the full package, a wild idea pulled off perfectly. Sure it's a bit dated but it's old as heck, man. That's why if they made a new one, with a new cast of modern artists, updated gameplay, and the same slick style I'd buy a whole new console quicker than you could throw Snoop Dogg out of a three story window. I'd even buy a Nintendo Console. Makes it even worse, more so than the other good suggestions, is that every now and again some guy on the official Def Jam Twitter account will post something like "Hey, where would you like the next Def Jam game to be set, Chicago or Philly?" They've done this like 10 times now. It's gone from raising hype to rubbing it in our faces. Make a new one, please. Come back in a week for another episode of VG247's Best Games Ever Podcast. Learn more about your ad choices. Visit megaphone.fm/adchoices

Most Xtreme Podcast
Wii Sports

Most Xtreme Podcast

Play Episode Listen Later Jul 7, 2022 58:40


Anyone game for some virtual tennis? Bowling? Golf? Maybe connect the nunchucks for some boxing? We're talking about the motion gaming sensation of the mid 2000's, Wii Sports! Listen today as we chat all about the cultural impact of the Nintendo Wii.15% OFF THEME PARK SCENTED CANDLES. PROMO CODE: XTREME https://souvenirscents.com/discount/XTREME————————————————————————————————SUBSCRIBE to our Podcast Feed and Leave us a REVIEW!TWITTER - https://twitter.com/mostxtremepodINSTAGRAM - https://www.instagram.com/mostxtremepod/WEBSITE - https://mostxtremepodcast.simplecast.com/REDDIT - https://www.reddit.com/user/mostxtremepodEMAIL - mostxtremepodcast@gmail.com

Lost Levels Club
OLED Switch and Steam Deck

Lost Levels Club

Play Episode Listen Later Jul 30, 2021 51:57


Mike and Ting talk about the OLED Switch and the Steam Deck. The “book club” game is: Two Point Hospital. Contact us: @lostlevelsclub or mike.and.ting@lostlevels.club Show Notes: OLED Switch Nintendo Switch (OLED model) - Announcement Trailer (YouTube) Nintendo Switch (OLED model) New Nintendo 3DS Game Boy Advance Using a Switch Lite as your second Switch? It's harder than you think Steam Deck Steam Deck: Valve Talks Hardware Power, Controller Comfort, and More (YouTube) Steam Deck Hydrox How does Valve's Steam Deck compare to the Nintendo Switch, Xbox Series X, and PlayStation 5? Was wondering if the Steam Deck will have a replaceable SSD - so I mailed Gabe: yes it will Gabe Newell: Hitting Steam Deck Price Was 'Painful' but ‘Critical' (YouTube) GPD WIN 3 AYA NEO Steam Deck scalpers are trying it on - despite Valve's anti-scalping efforts HTML holes provide a glimpse of Steam Deck's initial preorder numbers Steam Deck and Proton ProtonDB | Gaming reports for Linux using Proton and Steam Play SNKRX Emulator developers see tons of potential in the Steam Deck Rapid Fire Collectors are as confused as you are about that $1.56M Super Mario 64 sale Jack Dorsey's first ever tweet sells for $2.9m First It Was An Assassin's Creed Expansion, Now It's Ubisoft's 8 Year Nightmare Is Shigeru Miyamoto's ‘A delayed game is eventually good' rule true for Nintendo? Early Wiimote Designs Uncovered In Leaked Nintendo Emails Retro's Cancelled Zelda Game Starring Sheik Resurfaces In Nintendo Gigaleak New Nintendo leaks detail cancel iQue GameCube, show early Wii Remote designs, more Amazon is ending Evangelion by bringing the final film to Prime Video

WhatCulture Gaming
10 Video Game Products That Insulted Their Key Audience - Super Mario Bros Shower Power! Pip Boy! Wii Remote Jacket! Catherine's Love Pillow?!

WhatCulture Gaming

Play Episode Listen Later Jul 14, 2021 10:19


It cost HOW MUCH to insult me?! Jules Gill presents 10 Video Game Products That Insulted Their Key Audience...ENJOY!Follow us on Twitter:@Retr0J@WCultureGamingCheck out our YouTube channel: youtube.com/whatculturegamingFor even more awesome content, check out: whatculture.com/gaming See acast.com/privacy for privacy and opt-out information.

Ultra N Podcast (Nintendo)
Ultra N #31 Legend of Zelda: Skyward Sword merece uma nova chance no Nintendo Switch? (ft. Luiz Estrella)

Ultra N Podcast (Nintendo)

Play Episode Listen Later Jul 4, 2021 92:38


The Legend of Zelda: Skyward Sword está prestes a pousar no Nintendo Switch e a sua chegada reacende os acalourados debates sobre o jogo original do Nintendo Wii, lançado cerca de 10 anos atrás. Skyward merece uma segunda chance? O que achamos dos seus controles, do mundo, das dungeons, da arte e da história? Não falta assunto quando o tema é o primeiro jogo da cronologia da série Zelda e pra ingressar nessa discussão, convidamos nosso amigo Luís Estrella (Canal Estrella), que tem 99% de chance de defender Skyward Sword nesse episódio. Dê o play antes que as pilhas do seu Wii Remote acabem! Este podcast também recebe uma versão em vídeo lá no Youtube. Se inscreva lá em www.youtube.com/UltraNPodcast Siga-nos nas redes sociais procurando por @ultranpodcast e acesse nosso site www.ultranpodcast.com.br, e claro, recomende sempre nosso material para seus amigos! Participantes - Daniel Reenlsober - Theus Jackson - Júlio Rodrigo - Luiz Estrella Grupos do Ultra N Podcast > Discod https://bit.ly/DiscordUltraN > Telegram http://t.me/ultranpodcast Veja também - #21 35 ANOS de LEGEND OF ZELDA e as experiências proporcionadas - #19 Hyrule Warriors Age of Calamity: um bom elo com o passado? (feat. O Último Sheikah)

Busted Buttons
Super Mario Galaxy - Busted Buttons Ep. 44

Busted Buttons

Play Episode Listen Later Mar 10, 2021 50:29 Transcription Available


All episode long, we are talking Super Mario Galaxy. A Wii game released in 2007 and recently updated on the Nintendo Switch with Super Mario 3D All-Stars.We start with some quick general info before diving into the gameplay. Did we like the outer space setting? How well did the Wii Remote & Nunchuk work? What were our favorite power ups?We then go into the galaxies. What were our favorites from each dome? Which ones did we not like? What ones surprised us?Afterwards, we discuss the music. This was the first time a Super Mario game used a symphony orchestra. How well did it work out? Is it the best music in the Mario franchise?Later, we touch on the story. Was it better than most Mario games? Did we like the addition of Rosalina and the Lumas? How do we feel about how Bowser and Bowser Jr. were portrayed?We end with a conversation about the legacy of the game. Is it one of the better Mario games? Is it better than its sequel? How does it rank among other video games?Help support the showBecome a monthly patron: https://www.patreon.com/tgpzmediaMake a one-time donation: https://www.paypal.me/tgpzmediaDiscord: https://discordapp.com/invite/ETRz9bEFacebook Group: https://www.facebook.com/groups/gamingrealm/Podcast Website: https://www.buzzsprout.com/799910Website: https://www.tgpzgaming.com/Twitter (Busted Buttons): https://twitter.com/BustedButtonsPCTwitter (TGPZ Gaming): https://twitter.com/TGPZGamingInstagram (Busted Buttons): https://www.instagram.com/bustedbuttonspc/Instagram (TGPZ Gaming): https://www.instagram.com/tgpzgaming/Facebook Page: https://www.facebook.com/TGPZGaming/YouTube: https://www.youtube.com/tgpzgamingPinterest: https://www.pinterest.com/TGPZGamingShop/Two Guys Playing Zelda (TGPZ)Website: https://www.twoguysplayingzelda.com/Facebook Group: https://www.facebook.com/groups/zeldarealm/YouTube: https://www.youtube.com/user/TwoGuysPlayingZeldaTwitter: https://twitter.com/2guysplayzeldaInstagram: https://www.instagram.com/twoguysplayingzelda/Facebook Page: https://www.facebook.com/twoguysplayingzelda/Support the show (https://www.patreon.com/tgpzmedia)

The Free Cheese
The Free Cheese Episode 381: Pop-Tart Cutscenes

The Free Cheese

Play Episode Listen Later Dec 21, 2020 118:21


This week on The Free Cheese, money please! We check out the demo for Bravely Default II and wave goodbye to Cyberpunk 2077. Matt takes over a small town in Yakuza: Like a Dragon while Marc finds the true successor to a 3D Sonic game in Crumble and Joe grabs the Wii Remote for Samus' final first-person adventure in Metroid Prime 3: Corruption.

Retro Game Time Machine
RGTM - Episode 7 - Super Mario Galaxy

Retro Game Time Machine

Play Episode Listen Later Oct 12, 2020 137:11


Come on a journey to 2007 where we discuss Super Mario Galaxy for the Nintendo Wii. We talk history, and our impressions of, and experiences with the game. Grab your Wii Remote and hop in the time machine with us! Since we're traveling time, we're also talking about recent gaming news, and games we've been playing. Check out below to see what we talked about. News Xbox Series X doubles performance in backwards compatibility Farmville is shutting down Microsoft adds Xbox game streaming to iOS (from your Xbox) Surgeon Simulator 2 is now free for NHS surgeons You can sign up to test MS Flight Simulator 2020 in VR Steve and Alex from Minecraft are the latest characters coming to Super Smash Bros. Ultimate NHL '94 Rewind brings back 16-bit hockey action Terraonion MODE support coming to PlayStation The NBA 2K21 trailer is a legit next-gen wow moment Fall Guys Season 2 is out now with new medieval games and costumes Japan's Super Nintendo World will open in spring 2021 What we've been playing Mash Left 4 Dead 2 - Steam Overwatch - PC (played with friend(s)) Muchi Muchi Pork - Xbox 360 Street Fighter 2 Turbo - SNES Street Fighter Alpha 2 - Saturn Rock Band 3 - Xbox 360 (Pro Drums on Expert!) Duke Nukem 3D - PC Star Wars: Squadrons - PCVR Fall Guys - PC Super Mario Bros. 35 - Switch Doom (1993) - PC Andy Tricky Towers - PS4 Overcooked 2 - PS4 Beyond Blue - Apple Arcade (tvOS) Overwatch - PC (I played competitive

PLuGHiTz Live Special Events (Audio)
BeBop Sensors brings natural motion into virtual reality @ CES 2020

PLuGHiTz Live Special Events (Audio)

Play Episode Listen Later Apr 15, 2020 8:27


In the world of virtual reality and augmented reality, one of the most difficult aspects of the technologies has been controls. Most platforms have leaned into the concept of a more traditional videogame controller, or something in the arena of a Wii Remote. However, this takes a lot of the reality out of the virtual or augmented realities. It also prevents usage for a wide variety of high precision purposes. The team at BeBop Sensors has developed a control system that opens up those uses in VR and AR.The product itself is called Forte Data Gloves, and, as the name suggests are essentially gloves, with a strong focus on virtual reality. Like many controllers, it has positioning sensors, motion sensors, and command capabilities. Where the gloves really get exciting is in the extreme precision of the control. Each finger is able to be tracked individually, allowing for motions such as grabbing and picking up items. It also allows for interacting with virtual displays.Within the gloves is haptic a feedback system, designed to give the wearer physical information about their virtual interactions. Imagine performing a virtual surgery on a patient during training. As you pick up a scalpel, you can feel a little response. As you put the knife to work, you can feel a little motion to simulate the resistance of the skin.In addition to VR or AR interactions, the Forte Data Gloves can also be used to control physical devices. They can be used to move or train a robotic arm or even a drone. You can even navigate through a 3D map with just your hands.To learn more about the Forte Data Gloves, explore the product's capabilities, or to contact the company, check out the BeBop Sensors website.Interview by Todd Cochrane of Geek News Central.Sponsored by: Get $5 to protect your credit card information online with Privacy. Amazon Prime gives you more than just free shipping. Get free music, TV shows, movies, videogames and more. The most flexible tools for podcasting. Get a 30 day free trial of storage and statistics.

PLUGHITZ Live Presents (Video)
BeBop Sensors brings natural motion into virtual reality @ CES 2020

PLUGHITZ Live Presents (Video)

Play Episode Listen Later Apr 15, 2020 8:27


In the world of virtual reality and augmented reality, one of the most difficult aspects of the technologies has been controls. Most platforms have leaned into the concept of a more traditional videogame controller, or something in the arena of a Wii Remote. However, this takes a lot of the reality out of the virtual or augmented realities. It also prevents usage for a wide variety of high precision purposes. The team at BeBop Sensors has developed a control system that opens up those uses in VR and AR.The product itself is called Forte Data Gloves, and, as the name suggests are essentially gloves, with a strong focus on virtual reality. Like many controllers, it has positioning sensors, motion sensors, and command capabilities. Where the gloves really get exciting is in the extreme precision of the control. Each finger is able to be tracked individually, allowing for motions such as grabbing and picking up items. It also allows for interacting with virtual displays.Within the gloves is haptic a feedback system, designed to give the wearer physical information about their virtual interactions. Imagine performing a virtual surgery on a patient during training. As you pick up a scalpel, you can feel a little response. As you put the knife to work, you can feel a little motion to simulate the resistance of the skin.In addition to VR or AR interactions, the Forte Data Gloves can also be used to control physical devices. They can be used to move or train a robotic arm or even a drone. You can even navigate through a 3D map with just your hands.To learn more about the Forte Data Gloves, explore the product's capabilities, or to contact the company, check out the BeBop Sensors website.Interview by Todd Cochrane of Geek News Central.Sponsored by: Get $5 to protect your credit card information online with Privacy. Amazon Prime gives you more than just free shipping. Get free music, TV shows, movies, videogames and more. The most flexible tools for podcasting. Get a 30 day free trial of storage and statistics.

Ferret64
YouTubeTV is a scam, Wii Remote Lawsuit concludes, VividChim joins the podcast

Ferret64

Play Episode Listen Later Jan 24, 2020 117:45


Hello and welcome to the new version of YemmyCast: A Video game Podcast called Ferret64, hosted by me YemmytheFerret!  In this episode we go over news from the past week on 1-22-20 including Half Life going FTP, YoutubeTV being a scam, Nazi Zombie 4, the Wii Remote lawsuit, and much more.  Also, VividChim joined us at the end to tell us about what the Hellblade developer is up to!  *This podcast was recorded and streamed live on Twitch*

Codex History of Video Games with Mike Coletta and Tyler Ostby - Podaholics

Apologies for the delay. Mike felt ill and we were a little late to get this one out to you. In part one Tyler and Mike talk about the Wii, what it meant for gaming, how Nintendo created a new market for themselves, the Wii Remote, and the Wii's online services. The theme music is by RoccoW. The logo was created by Dani Dodge

soundbite.fm: a podcast network
Nintendo Dispatch: 27: Smash Bros. Ultimate Everywhere, Resident Evil Invades Switch, First Ever Wii Remote, and This is the Police II

soundbite.fm: a podcast network

Play Episode Listen Later Oct 31, 2018 55:59


It is time for some serious Smash Bros. Ultimate rumors and news as the upcoming Nintendo Direct lingers. Some serious Wii prototypes hit the market, Switch is selling well, and a bunch of new games are coming like Resident Evil, ARK, and Dragon Quest Builders. We also take a look at the new releases with Hasbro Game Night, Mutant League Football, Diablo II, Luigi's Mansion, Transistor, and more. We also go hands-on with This is the Police II and the latest Fortnite updates. Follow Us Michael: Twitter, Instagram, Blog James: Twitter, Blog, YouTube Nintendo Dispatch: Twitter & Website Proudly recorded on Zencastr ⭐⭐ Review Us (http://www.nintendodispatch.com/review) ⭐⭐

Nintendo Dispatch
27: Smash Bros. Ultimate Everywhere, Resident Evil Invades Switch, First Ever Wii Remote, and This is the Police II

Nintendo Dispatch

Play Episode Listen Later Oct 31, 2018 55:59


It is time for some serious Smash Bros. Ultimate rumors and news as the upcoming Nintendo Direct lingers. Some serious Wii prototypes hit the market, Switch is selling well, and a bunch of new games are coming like Resident Evil, ARK, and Dragon Quest Builders. We also take a look at the new releases with Hasbro Game Night, Mutant League Football, Diablo II, Luigi's Mansion, Transistor, and more. We also go hands-on with This is the Police II and the latest Fortnite updates. Follow Us Michael: Twitter, Instagram, Blog James: Twitter, Blog, YouTube Nintendo Dispatch: Twitter & Website Proudly recorded on Zencastr ⭐⭐ Review Us (http://www.nintendodispatch.com/review) ⭐⭐

NOCLIP
Episode 43 - Atlus Shrugged - Trauma Center: Second Opinion

NOCLIP

Play Episode Listen Later Jul 8, 2017 78:54


How can I work under a doctor that doesn't even try to podcast? Welcome back to NOCLIP! This week we're going to be dissecting Atlus's Trauma Center: Second Opinion, a Wii game that used the Wii Remote to simulate surgery of all things. An expanded version of Under the Knife on the DS, Trauma Center changes up its control scheme for the console and creates an entertaining and incredibly challenging game that manages to feel unique and interesting over a decade after its release. We're going to be talking about difficulty, level design and variety, and a mysterious zombie man. Thanks for checking us out this week and join us next time when we tear into Hotline Miami!

TowerCast - Dein Nintendo-Podcast
#103: Wii vs. Wii U – Welche Ära war besser?

TowerCast - Dein Nintendo-Podcast

Play Episode Listen Later Feb 9, 2017 107:15


Passend zum Start unserer kleinen Abschiedswoche der Wii U wollen wir euch den Podcast Nr. 103 vorstellen mit dem Thema: Wii vs. Wii U – Welche Ära war besser? Dirk, Niels und Dennis haben hierbei ein paar wichtige gemeinsame Bereiche der Konsolen behandelt. Welche Innovation war besser gewesen? Die Wii-Fernbedienung oder das Wii U GamePad? Welche Zielgruppen wurden angesprochen? Welche Konsole hatte die besseren Spiele? All diese Fragen und Vergleiche haben wir in unserem neuesten TowerCast beantwortet und gleichzeitig ausdiskutiert. Hört rein, es lohnt sich!

Video Games 2 the MAX
Video Games 2 the MAX # 137: PS4 Slim, Metal Gear Survive, PS Plus Goes Up

Video Games 2 the MAX

Play Episode Listen Later Aug 27, 2016 78:58


Sorry we missed last week, as real life and work just didn’t allow for us to be able to have a podcast. However, we return this week, albeit a little later than usual. There has been a few things leak since the last time we had a show and we plan to talk about them. It looks like the PS NEO will not be the only PS4 model being revealed on September 7. A PS4 Slim also appears to be in the works and how does this differ from the backlash Microsoft received for the Xbox One S. We also talk about the biggest overblown story in that Sony revealed PS Plus was going up to $59.99 starting around this time next month. Nintendo also confirmed a few more games for the Nintendo NX and will also allow Wii Remote play for some games as well. Konami made Metal Gear fans angry with the announcement of Metal Gear Survive and could Mass Effect remasters seriously be on the way? We talk about all of this and more in this edition of Video Games 2 the MAX. Marc also finally gets to talk about his time with No Man’s Sky as well.

Video Games 2 the MAX
Video Games 2 the MAX # 137: PS4 Slim, Metal Gear Survive, PS Plus Goes Up

Video Games 2 the MAX

Play Episode Listen Later Aug 27, 2016 78:58


Sorry we missed last week, as real life and work just didn’t allow for us to be able to have a podcast. However, we return this week, albeit a little later than usual. There has been a few things leak since the last time we had a show and we plan to talk about them. It looks like the PS NEO will not be the only PS4 model being revealed on September 7. A PS4 Slim also appears to be in the works and how does this differ from the backlash Microsoft received for the Xbox One S. We also talk about the biggest overblown story in that Sony revealed PS Plus was going up to $59.99 starting around this time next month. Nintendo also confirmed a few more games for the Nintendo NX and will also allow Wii Remote play for some games as well. Konami made Metal Gear fans angry with the announcement of Metal Gear Survive and could Mass Effect remasters seriously be on the way? We talk about all of this and more in this edition of Video Games 2 the MAX. Marc also finally gets to talk about his time with No Man’s Sky as well.

CFRU Mobile Community Radio
36- Parkwood – Andrew and Josh: “Andosh Accessible Gaming”

CFRU Mobile Community Radio

Play Episode Listen Later Apr 19, 2016


Andrew and Josh are two brothers with physical disabilities that are starting their own company called Andosh Accessible Gaming, specializing in modifying game controllers to match people's specific needs. The brothers live with "Hypermobile Ehlers Danlose Syndrome", which means they live with chronic pain and frequent dislocations. Instead of letting that defeat them, they have turned it into a passion. I am in total awe of these guys, and can't wait to see where their business takes them. Thanks for being my guests guys! Here is some more about Josh and Andrew, taken from their "Andosh Accessible Gaming" facebook page: "When we were growing up, I spent months out of every year without use of my hands.Apart from losing independance and slowing school work, it took away one of my favourite pass times; videogames. We spent years looking for answers, approaching many organizations. Most leads came up with nothing. Others offered an overly convoluted solution that would cost hundreds or thousands of dollars and take a very long time to implement. After years of searching we began building our own solutions. Early modifications came in the form of tools to allow access. By attatching a popsicle stick to a resting splint, I could press the keys to play Harry Potter and the Goblet of Fire on the computer. The first attempt at a custom controller was made by Josh, at about age 8. Josh plugged a dead calculator (which had died due to a short circuit) into our Nintendo GameCube using alligator clips. The controller worked... until he broke the circuit board. It was decided soon after that Josh should be taught basic electronics before he hurt himself or started a fire. It wasn't until 2013, that we actually modified our first controller. We modified a GameCube controller to allow me to play without rotating my wrist (see pictures). We moved a joystick and altered the grip. The first model was complete within a day of getting the idea. Since then, we have experimented with ways to make the shoulder buttons trigger more easily. Looking online, we found an adapter that would allow the controller to connect to the Nintendo Wii U by using it in place of the Classic Controller accessory for the Wii Remote. Two years later Josh built a hands-free controller for the GameCube using a number of Staples Easy Buttons (see pictures). We have lived through a lot. We understand what it is like to live with a physical disability. We know how frustrating it is to sit on the sidelines wishing to play videogames with friends. That is why we have started Andosh Accessible Gaming. We get it and we want to help."

That Gamer Podcast
That Gamer Podcast, Episode #12: You Say “Goodbye.” I say “Halo.”

That Gamer Podcast

Play Episode Listen Later Feb 13, 2016


On this episode we talk a whole lot about Halo: Reach, a bit about Minecraft, and fall into the depths of the 3DS, and of course we dive into the latest and greatest in the video game industry and take a very special trip to visit the internetz.On This Weeks Episode :New Specs on 3DSRon Gilbert and Tim Schafer reuniteMinecraft sells 25,936 copiesDLC isn’t getting downloadedKotick needs punched in the mouthBungie supports HaloNintendogs blamed for mean dogsEA doing right by APBWii Remote gets an updatePeople love them some PokemonWe gather around for some Halo Reach and Minecraft talk

Game Crunch
Game Crunch – 91 – Join The Koopa Troop

Game Crunch

Play Episode Listen Later Mar 13, 2015 117:18


This week on Game Crunch: It’s time for Game Debate: accessory/add-on/peripheral edition.  Did the Wii Remote help or hinder the Wii?  What are your tips on collecting Amiibo? What was the most expensive accessory you’ve purchased?  The Game Debate segment ends with a trivia segment sure to get your brain thinking!  Following that up we […]

GameFM » Debug Mode – Podcast
Debug Mode #53: E se? [Parte 2] – Podcast

GameFM » Debug Mode – Podcast

Play Episode Listen Later Dec 18, 2013 133:46


Novo episódio do Debug Mode, o Podcast da GameFM! Brincamos novamente de realidades alternativas em mais uma parte da série "E se?"! Dessa vez fizemos um "especial Nintendo" respondendo as perguntas "E se a Nintendo tivesse rejeitado o Wii Remote?" e "E se Gunpei Yokoi nunca tivesse nascido?". Confira! O post Debug Mode #53: E se? [Parte 2] – Podcast apareceu primeiro em GameFM » Debug Mode - Podcast.

NWR Connectivity
Episode 108: Castlevani

NWR Connectivity

Play Episode Listen Later Oct 26, 2013 114:28


Welcome to episode 108 of Connectivity! We have three segments for you this week. Neal, Daan, and Scott discuss Wii Party U, the surprisingly good party game that just released yesterday. Don't let the fact that it is packed in with a Wii Remote fool you; Wii Party U is a great choice if you and your friends or family play games together often. Plus it has the best version of baseball ever. After that, Neal and Scott return with This Week in Nintendo, breaking down the week's virtual releases on both 3DS and Wii U. Hopefully you are in the mood for full retail releases cause, uh, that's pretty much it. Closing out the show, Josh, Kim, and Becky play another rousing edition of Name That Pokémon. Kim and Becky, who have been living in the studio since the last game, dig themselves out from the trash heap and compete in a cutthroat, to-the-wire trivia game while Josh mostly just coughs. As always, you can send your listener mail to Connectivity@nintendoworldreport.com. Are you pretty much dying with excitement with every day closes to Super Mario 3D World? Let us know! See you next week.

games video games nintendo ds wii connectivity wii u 3ds gamecube daan wii remote nintendo world report wii party u planet gamecube
NWR Connectivity
Best of the Wii: Donkey Kong Country Returns

NWR Connectivity

Play Episode Listen Later Sep 10, 2012 18:46


Our list of Top 10 first party Wii games rolls on, landing today on Donkey Kong Country Returns. Andrew, Scott, and Zach talk about why the Retro Studios reboot of the beloved SNES series rightfully belongs among the best games on the Wii, even if rolling is inexplicably mapped to shaking the Wii Remote.

TechStuff
How the Wii Remote Works

TechStuff

Play Episode Listen Later Apr 19, 2010 35:29


Jonathan and Chris give a detailed explanation of how the Nintendo Wii's motion-sensitive controller, the Wii remote, works -- and why it's so popular with hackers -- in this episode. Learn more about your ad-choices at https://news.iheart.com/podcast-advertisers

OSMcast! Anime, Video Games, Interviews, and More!
OSMcast: Retro Game Challenge 03-31-2009

OSMcast! Anime, Video Games, Interviews, and More!

Play Episode Listen Later Mar 30, 2009 58:09


It's like the Eighties... but BETTER. The OSMcast goes forth once more as Basil, Kevin, and special guest commentator JP grapple the numerous and awesome 8-bit modern games that comprise one of the best DS titles to come out in years: known only as Retro Game Challenge! Protip: So okay I said that it’s the 31st when it _actually _released on the 30th. Whoops. OSMnotes WHY HAVEN’T YOU BOUGHT THIS GAME YET. There are people at XSEED who _could _be bringing us the sequel but instead are DYING because they cannot feed themselves and their families due to the rest of you NOT BUYING THIS GAME. /hyperbole (Here is a link to amazon.com so you can buy this game. Or go to a Best Buy or Gamestop or whatever you have to do!) Legend of the Galactic Heroes Incidentally guys and gals, MadWorld is also mad fun. There is nothing more visceral on the Wii than yanking on the Wii Remote and Nunchuck and watching my enemies be ripped in twain. I literally have not had so much fun on this system since Mario Galaxy. They need to take this engine and gameplay and give me a Fist of the North Star varient. Good stuff. Very fun. Sadly what wasn’t fun was that as I was talking during this recording I could feel my throat dying. Lo and behold this past week it turned for the worse as I’ve had a monsterously bad throat infection. So what do I do when I get sick? I watch seasons of anime!  And for this purpose I downloaded obtained two series: Library War and all of the Legend of the Galactic Heroes (Well the main 110 episodes). Of course I haven’t watched ALL of the show yet, but I’ll get through them eventually. It is now only a matter of time. Yeah, it's kinda like that... Speaking of only and matter of time and anime, this weekend is MTAC! I (Basil, aka the guy who writes all these crazy posts and “show notes” ) will be on at least two panels at MTAC. I’ll be a part of the Podcast Roundtable Panel which is being held Friday night at 7:00 PM in the Fan Panel room. Then on Sunday at 1 in Panel Room 2 I’ll be the “token male” in the Shojo Mojo Panel: Feminism in Anime. I could be in some risky waters here! Thankfully, I’m pretty sure they never listened to Weeadicks… (I hope.)

CRE: Technik, Kultur, Gesellschaft
CRE089 Computerspiele

CRE: Technik, Kultur, Gesellschaft

Play Episode Listen Later Jun 21, 2008 165:06


Teut Weidemann ist seit Anfang der 80er Jahre eine treibende Kraft in der deutschen Computerspielebranche und war aktiv an Entwicklung, Vertrieb und Vermarktung von Computerspielen beteiligt. Im Gespräch mit Tim Pritlove berichtet Teut über die Entwicklung der Szene in Deutschland in den letzten 30 Jahren und der Situation heute. Zur Sprache kommen zunächst die Entwicklung der frühen Szene in den 80er Jahren und die Bedeutung des Crackens und freien Kopierens der Software-Titel, das Aufkommen der "Demos" durch Cracker, Programmiertechniken auf Home Computern unter Einsatz von Spezial-Chips für Computer-Grafik, 50Hz- und 60Hz-Software, die Unterschiede im Spieledesign zwischen amerikanischen und europäischen Spieleentwicklern, die Technikverliebtheit der Deutschen, Rollenspiele, warum Nintendo Giana Sisters nicht mochte, die Geburt des deutschen Computerspielemarkts, erforderliche Fähigkeiten von Spieleprogrammierern, die Meilensteine der Spielegeschichte, die Entwicklung der 3D-Shooter und die Tricks der Doom-Engine. Weiter geht es mit den Hintergründen zum Niedergang der Atari VCS Konsole, dem Aufstieg von Nintendo und die Wiedergeburt des Spielekonsolen-Geschäfts, dem "Pinball" als Vorläufer der Arcade-Spielekonsolen, den aktuellen Produktions- und Lizenzmodellen und Approval-Prozesse der heutigen Spielekonsolen-Hersteller, der Verdrängung der Home-Computer durch Spielekonsolen in der 90er-Jahren, neuen Bedienkonzepte und der Wii Remote. In der Folge geht es um die Kalkulationsprinzipien der Konsolenhersteller, die Schwierigkeiten bei der Programmierung von Multi-Core-Systemen, die Zukunft der Konsolen als "Home Theatre", Vor- und Nachteile der aktuellen Konsolensysteme, wie Microsoft den Spielemarkt angeht, die aktuellen Trends bei den Spielekonzepten, Augmented Reality in Zusammenhang mit GPS, die Bedeutung des iPhones für den Telefon- und Handheld-Spielekonsolen-Markt, die Grafik des iPhone, wieviel Zeit, Leute und Geld man braucht, um ein Spiel zu entwickeln, Browser-Games und Micropayment innerhalb von Spielen, die Auswirkungen von Raubkopien auf den Spielemarkt, Online-Aktivierung von Spielen und die Auswirkungen der Killerspieldebatte auf die Spieleindustrie und ihre Positionierung in der Frage um Copyright-Verfolgung und Softwarepatente, Ausbildungsmöglichkeiten für angehende Spiele-Programmierer.

Virtual Fitness Wii FAB (For Absolute Beginners)
Virtual Fitness Professionals - learn about the Wii

Virtual Fitness Wii FAB (For Absolute Beginners)

Play Episode Listen Later May 15, 2008 90:00


Wii play do you? We continue our education about the making of the Wii with Vol 2, featuring the Wii Remote. Fascinating information about the creation of this revolutionary product which has helped to popularize video gaming to new markets. Call ins welcome and chat room open.

Top Of The Pods
TOTP - Top Ten Reasons To Buy A Nintendo Wii

Top Of The Pods

Play Episode Listen Later Nov 25, 2007


Being holiday season David from Blacksburg kindly sent us ten reasons to buy a Wii:-10 - Mini Wii 9 - Wii Price 8 - G4 Commercial 7 - Classic Wii Games 6 - Miis 5 - The Legend of Zelda 4 - Wii Remote Attachments 3 - Wii Remote 2 - Boring games are fun again 1 - Anyone can play Don't forget that we're after some more fun lists, they can be about anything - just send them into topofthepods@gmail.com. Keep popping over to www.topofthepods.com as we've recorded some more shows for you to listen.Tech Tags: uk podcasts uk podcast podcast top of the pods top 10 top ten top 10 list top ten list topofthepodsWeb: http://www.topofthepods.com Email: topofthepods@gmail.com Feed: http://feeds.feedburner.com/TopOfThePods iTunes: Subscribe