Podcasts about Dark Souls

2011 video game

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Dark Souls

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AI For Humans
AI put Minecraft in Skyrim (and OpenAI had a Dev Day)

AI For Humans

Play Episode Listen Later Oct 2, 2026 52:50


AI news this week: Claude Opus 5.5 is modding every video game, from Minecraft in Skyrim to Portal in CoD Zombies, plus OpenAI DevDay's Dots & GPT-6.1 Sol. On today's AI For Humans, Kevin Pereira and Gavin Purcell dig into the wildest week of AI game modding yet. Cheaper, faster coding agents mean people are taking games apart and stitching them back together: Skate 3 skateboarding inside Modern Warfare 2, a Minecraft and Skyrim mashup called SkyCraft, Minecraft and Mario in Dark Souls and even a (claimed) decompile of Sega's Seaman. We explain what's actually happening under the hood (mods vs. decompiles vs. two game engines talking to each other), check out Rehan Sheikh's Universal Modder toolkit and talk about how you can start making your own. The lawyers will def have thoughts. Also: OpenAI's DevDay brought Dots, always-on agents with their own cloud computers that connect to 4,000+ apps, plus ChatGPT Space, a new $500 a month plan, the Agents and Decisions APIs and GPT-6.1 Sol. Gavin put Sol head to head with Claude Opus 5.5 and, well, Opus won. Google finally announced Gemini 4 with huge benchmark numbers. Plus: Gavin's agent Fig used Opus 5.5 to make a 27-minute documentary almost entirely on its own (script, AI host, edit and music) with about six hours of his notes. We break down the process, the cost and where it got weird. Then quick hits on Ideogram 4.5, Kling 4.0 and ElevenLabs v4, what came out of the White House AI summit, and in AI See What You Did There: a Spider-Man browser game, a Succession-style AI series and Stallone doing very dangerous stunts. THE LAWYERS ARE GONNA NEED A BIGGER BOAT.   // Chapters // 00:00 AI Is Modding Every Video Game Right Now 05:32 How AI Game Modding Actually Works with Opus 5.5 13:15 OpenAI DevDay: Dots The Personal AI Assistant (Again) 18:17 ChatGPT Spaces 20:40 GPT-6.1 Sol vs Claude Opus 5.5: Gavin's Test 27:30 Gemini 4 Is Finally Announced (Benchmarks vs Reality) 29:41 Gavin's AI Agent Made A 27-Minute Documentary With Opus 5.5 41:29 Quick Tools: Ideogram 4.5, Kling 4.0 & ElevenLabs v4 43:57 The White House AI Summit & Jensen's "Near Term Pain" 48:43 AI See What You Did There: SpiderBench, AI Succession & Stallone Stunts   // Show Links // Skate 3 skateboarding inside Modern Warfare 2 https://x.com/chasmmmmmmmmmmm/status/2104349115521888748 Minecraft x Skyrim https://x.com/chasmmmmmmmmmmm/status/2105046595548967150 How SkyCraft works (Minecraft and Skyrim running side by side) https://github.com/chasmlol/SkyCraft Call of Duty Zombies on the web (creator's claim, unverified) https://x.com/p_e_cooper/status/2104980433972703483 Portal x CoD Zombies https://x.com/p_e_cooper/status/2105387636131024992 Minecraft and Mario in Dark Souls https://x.com/Deltaroo3D/status/2105345162771648883 Sega's Seaman decompiled with Astra (creator's claim, unverified) https://x.com/145k4/status/2105318135104446965 Universal Modder by Rehan Sheikh https://x.com/rehan_shei/status/2105161487509852622 https://github.com/rehan-remade/universal-modder OpenAI introduces Dots https://x.com/OpenAI/status/2104984504133918973 OpenAI DevDay 2026 keynote https://www.youtube.com/live/Fls_onRviPM The DevDay demo fail https://www.youtube.com/live/Fls_onRviPM?t=697 ChatGPT Space https://chatgpt.com/features/space/ Introducing GPT-6.1 Sol https://openai.com/index/introducing-gpt-6-1-sol/ Gavin's GPT-6.1 Sol vs Opus 5.5 test https://x.com/gavinpurcell/status/2105053143000359351 Google announces Gemini 4 https://blog.google/innovation-and-ai/models-and-research/gemini-models/gemini-4-argon/ Bloomberg on Gemini 4 inside Google https://www.bloomberg.com/news/articles/2026-09-30/google-grapples-with-employee-skepticism-about-new-gemini-model Gavin's Opus 5.5 documentary https://youtu.be/cyeTIEy2qus Ideogram 4.5 https://x.com/ideogram_ai/status/2105327223431737780 Kling 4.0 https://kling.ai/blog/kling40-kling-visual-realism-creative-control-introducing-storytelling ElevenLabs v4 https://elevenlabs.io/docs/changelog/2026/9/28 The White House AI summit https://www.reuters.com/legal/government/trump-host-zuckerberg-anthropics-amodei-other-ai-titans-tuesday-2026-09-29/ Jensen Huang on near term pain https://youtu.be/HjurAWAr_nY?si=zg58A9WRpswzm10P SpiderBench: an Opus 5.5 Spider-Man browser game https://x.com/xikhar/status/2104001664793600012 AI Succession doomer series https://x.com/greghunkins/status/2105071760538316916 Stallone stunt videos https://www.reddit.com/r/aivideo/comments/1wqr6ac/a_dangerous_stunt_to_warn_about_the_real_danger/ https://www.reddit.com/r/aivideo/comments/1wquj9y/dangerous_dojo_stunt/   // Join the AI For Humans community // Join the AI For Humans Discord https://discord.gg/muD2TYgC8f Support AI For Humans on Patreon https://www.patreon.com/AIForHumansShow Subscribe to the AI For Humans newsletter https://aiforhumans.beehiiv.com/ Follow AI For Humans on X: @AIForHumansShow https://x.com/AIForHumansShow Follow AI For Humans on TikTok: @aiforhumansshow https://www.tiktok.com/@aiforhumansshow Speaking and booking https://www.aiforhumans.show/    

INSERT COIN GAMES
#433 | Los 100 abandonos del CEO

INSERT COIN GAMES

Play Episode Listen Later Sep 30, 2026 146:26


¡Qué pasa, locos!Hay decisiones de las que uno se arrepiente… y luego están los juegos que nuestro CEO ha dejado tirados por el camino.Esta semana sacamos los cadáveres del armario: 100 videojuegos abandonados, desde auténticos clásicos hasta juegazos que no tienen ninguna explicación lógica para seguir sin terminar.Dark Souls, Baldur's Gate 3, Monster Hunter, Outer Wilds, Mass Effect: Andromeda, Xenoblade, Alien: Isolation… aquí no se salva nadie.Y como 100 abandonos no eran suficiente humillación, los ponemos todos en una Tier List para separar los abandonos justificables de los auténticos delitos contra el videojuego.Gringo y Joaquín ejercerán de jurado. Marco intentará defenderse.Spoiler: no va a ser fácil.

The Blow Show
#374 Praise the Sun – 15 years of Dark Souls

The Blow Show

Play Episode Listen Later Sep 28, 2026 138:47


Gamers are in the house to celbrate the DS1 anniversary with a competitive playthrough to see who can beat the Taurus Demon in Undead Burg first and show Knight Solaire who the real Chosen Undead is. Play until death. Every death requires a drink. Bonfires at disctretion of current player. No skips or cheese. Dungeon Cell Key found – let's go.  

gamers dark souls bonfires praise the sun ds1
NOCLIP
Episode 22 - Toilet Flap Maneuver - Demon's Souls

NOCLIP

Play Episode Listen Later Sep 26, 2026 106:19


Soul of the host, withdrawn from its podcast. Welcome back to Describing the Skybox! Today, and honestly, a bit on a whim, we're going to be talking about Demon's Souls! Demon's Souls has been out for a very long time, and the impact it has made on modern games is obvious, but there is still something fascinating about a game that went from the lesser-talked about older brother of Dark Souls to the big budget remake system seller title. Demon's Souls is an experimental game, and one that forces the player to be deliberate with their actions. Much less reflex intensive than later titles in the genre, many of the areas and bosses have specific, puzzle-like solutions that ask you to bring certain items or to vary your approach in one way or another, and while it strays from the larger Souls philosophy that says playing well enough can overcome any disadvantage, it has a different kind of charm that will still remind you of your first time through Dark Souls. My larger point here is that if you are someone who was introduced to the series through a later game, I would encourage you to give Demon's Souls a chance, or another chance if you, like me, tried it (twice!) before and bounced off of it. The frustrating elements of the game, of which there are a few, still help put the whole series in context and further highlight the really innovative things this game did. We're going to be talking about how impressive this design was in its original context, the perception (and reality) of the “gimmicky” design of the bosses, and how we really love Valley of Defilement. Thank you for joining us this week! Having just played this game through for the first time, we decided to slot this in before Halloween while it was still fresh. Now is the game fresh for everyone? No, it came out in 2009, but that's basically to be expected from us I guess. Still, this is one of those games that might require a few attempts before you really get into it, but once you do it has a way of making you really fall in love with it. Were you able to get into it on your first time through? Did you come back to it after playing other games in the series? Let us know in the comments or over on our Discord! Next time, we're going to be talking about Alisa to kick off Halloween, so we hope you'll join us then!

Topic Lords
361. Making the Math Do Pretty Things

Topic Lords

Play Episode Listen Later Sep 21, 2026 73:59


Lords: Farbs https://farbs.org/ Hallie https://moveslow.info/ Topics: The only way to truly beat Dark Souls is to achieve enlightenment Writing is a serialization problem Grand Theft Auto producer Leslie Benzies was lead programmer on Space Station Silicon Valley for the Nintendo 64. Ode on a Grecian Urn, by John Keats https://www.poetryfoundation.org/poems/44477/ode-on-a-grecian-urn Learning by copying Meandering thread of execution: https://mastodon.social/@Farbs/112679557654266096 Microtopics: Systems where people make meaning out of joy and suffering. Weighing in on whether video games will still exist a month from now. Linking the fire or not linking the fire. Video games that were popular when saving games was expensive. Who invented corpse runs? Finishing your whole life believing you're the hero. Whether the narrator of the Dark Souls trailer is a character in the game. Doing the thing you've already proven you can do. The three stages of grief: betrayal, anger, sense of victory. Secondhand lore. Seeking paleblood to transcend the hunt. Lounging Carl: he's just chillin'. Getting all the platinum trophies to achieve enlightenment. If you meet the Buddha on the road, kill him. It's worth 50 souls every time! A meter going up and a bell ringing and you're a better person now! Daoism Dives. Force Witches. Tedious and annoying programming problems. Taking a nebulous interconnected cloud of data and turning it into a stream of bytes, and vice versa. Metaphorical Kevin Bacon Game. Developing your serialization scheme iteratively. Sorting your evidence by persuasiveness. Working with data in different ways. Turning a video game into a sequence of experiences. Looking at the world as a set of events rather than as a set of objects. A video game series where you steal cars. Having just one good work in you and being proud that you made that one good work. Shipping a game that's not in the Grand Theft Auto series for the first time in decades. Clicking on the blog button and it just says "nope" and then clicking on the games button and there's a PHP error. Void Bastards printing sound effects on the doorways, just like Hunt the Wumpus. Making the math do pretty things. Plugging functions into each other. Doing all your level design by writing stacked modifiers in C code. Stacking up a bunch of quality of life features and that's it, that's your content authoring system. Forever panting and forever young. A sad sack with consumption, bullied by Lord Byron. Isn't it nice to not be subject to the passage of time? This urn is never going to catch its breath. Following your feelings and always being right. Poetry as form of lossy compression. Roger Ebert claiming that poetry can never be art. Rebuilding Zelda 1 in Voxatron. Pausing the whole game while a single important thing happens. Making games inside-out. How they made games before we killed GOTO. Trying to explain setjmp/longjmp to a non-programmer. Committing to the bit and refusing to work with anyone who isn't committed to the bit. Legitimate Peripheral Participation. Explaining to Tim how Jamestown could've had online multiplayer. Rowdy in Different Ways. Talking to every doctor in order to become a doctor. Finding a tutorial and deliberately following it wrong. Acquiring facility in translating between two domains.

NickMoses05 Gaming Podcast
Is Another Gaming Crash Coming? Nintendo's MIG Switch Fight & Digital Ownership

NickMoses05 Gaming Podcast

Play Episode Listen Later Sep 21, 2026 95:59 Transcription Available


Send us Fan MailGaming survived the crash of 1983—but could rising costs, massive development budgets, and pressure from AI infrastructure push the industry toward another breaking point?NickMoses05 breaks down the gaming-crash debate, what makes today different from 1983, and what increasingly expensive hardware could mean for everyday players. Would you stop upgrading, wait for sales, or return to the games you already own?Plus, Nintendo's court victory against a MIG Switch seller in the Netherlands sparks a deeper conversation about piracy, preservation, and digital ownership. With both versions of the device on hand, Nick discusses why developers deserve to get paid—and why customers want lasting access to their purchases.Also in this episode:• Gaming Gone Wild: An alleged school threat in a gaming chat, an attack on a teenager playing video games in El Paso, a Green Oaks gaming-machine robbery, and a Jackson PS5 burglary investigation.• Dude, I Got the Munchies: Carl's Jr. Angus Maximus, Girl Scout dog treats, Walmart's bettergoods desserts, Baskin-Robbins Biscoff treats, Red Baron microwave pizza, and Wendy's towering T-Rex burger.• Game of the Week: A look at Halloween and its Michael Myers horror experience.• Choose Your Fate: Balrog vs. Mr. Sandman, Samus vs. Big Daddy, Bayonetta vs. Princess Zelda, Kratos vs. Wolverine, and Andre Bishop vs. TJ Combo.• After-show conversation: Defending Duke Nukem Forever and reacting to a viral Dark Souls 2 pick for the greatest game of all time.What would make you stop buying new consoles—and which Choose Your Fate pick did Nick get wrong?Follow the NickMoses05 Gaming Podcast and share this episode with someone who has an opinion.Originally recorded September 13, 2026. News, investigations, and product discussions reflect the information discussed at recording. Criminal allegations are not convictions.Support the show

Tales from the Backlog
Do Video Games "Hold Up"? (with Retro Spectives)

Tales from the Backlog

Play Episode Listen Later Sep 16, 2026 123:01


Support my work on Patreon- https://patreon.com/realdavejackson Discord, Socials and more- https://linktr.ee/talesfromthebacklog When we talk about older games, we often use phrases like "this holds up!" or "this hasn't aged well!", but what do we mean when we say stuff like that? What do they hold up against? What aspects age well or poorly? Are there better ways to convey our thoughts? To help me dig into this, I've brought Patrick and James from the Retro Spectives Podcast back to the show. Hope you enjoy the discussion! Guest info: Patrick Arthur (he/him) and James Tuerlings (he/him) Check out Retro Spectives podcast https://rspodcast.net TIMESTAMPS 0:00 Episode Start 0:22 Introductions 2:50 Topic Introduction 10:00 Why Do We Say Things Have Aged Poorly? 54:36 Patron Thank-Yous 56:29 Does This Hold Up? 1:39:07 Conclusions and Wrap-Up 1:57:59 Retro Spectives Podcast Music used in the episode: Bloody Tears (Castlevania II: Simon's Quest)- Kenichi Matsubara, Satoe Terashima Save Theme (Resident Evil (2002))- Shisaku Uchiyama, Makoto Tomozawa, Misao Senbogi Ending Theme (Dragon Warrior)- Koichi Sugiyama Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures

The Besties
Onimusha: Or, Capcom Refuses to Make Bad Games

The Besties

Play Episode Listen Later Sep 11, 2026 57:23


The last time Capcom made a new Onimusha game, George W. Bush was President. But Onimusha: The Way of the Sword would have you believe the series never missed a beat. This week, Ron Funches joins the guys to talk about the ways this new entry blends Devil May Cry and Dark Souls tropes into something fresh and surprisingly welcoming! Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

Super Hopped-Up
Ep 283: Can't Keep a Good Pod Down

Super Hopped-Up

Play Episode Listen Later Sep 11, 2026 72:12


This week the gang tries to remember how to record a podcast, and Norris tries to re-learn how to talk to other human beings pretty much on the fly. Also discussed: the state of video games, and Dark Souls 2 Also, come chill with us at our discord: bit.ly/hoppedupdiscord Hosts: Chris Norris, Mike Parker, Matt Emery Music by David Beebe

Bargain Bin Gaymer
Let's Yap: Gamescom, Sony's Worst Week Yet, and Mario Kart 8 Gets Eight Player Split Screen (feat. Jake)

Bargain Bin Gaymer

Play Episode Listen Later Sep 7, 2026 64:28


Jake from the Melbourne Gaymers joins Davey and Mitch on the couch for the September yapisode, two vodka Cokes deep and ready to go. September is the business end of 2026 and there is a lot to get through. What we have been playing:Jake on Fallout 76, which is apparently good now, and replaying Halo one through five on Legendary in split screenMitch on Darksiders Warmastered Edition, Mark Hamill, and the sexy part of Catholicism. Plus a Bloodborne replay and the case for it being a top three gameDavey on picking up Grand Theft Auto 5 for $20 on disc at JB Hi-Fi, thirteen years after he last played it, and worrying he will be over GTA before NovemberEverspace 2 on Switch 2, the three endings of The Adventures of Elliot, and why Davey has turned on Duskfade after being excited about itNews of note:Mario Kart 8 Deluxe gets a surprise Switch 2 update out of nowhere, with 4K output and eight player split screen on one consoleGamescom, and everyone's picks: Stage Tour from the original Guitar Hero team, Rainbow Six Tactics, Gears of War E-Day, Crazy Taxi World Tour, Fable, RollerCoaster Tycoon, Silent Hill Townfall and moreWitcher 3 Remastered, free if you already own the game, and why CD Projekt Red has set a bar everyone else is falling short ofMitch on the soulslike problem, and why he is done with games that rip off Dark Souls with barely a change of paintThe PlayStation State of Play, where the best part was the live chat. Sony killing physical media, the shift from buying to leasing, and a PlayStation 1 Lego set that is about as useful as a Blu-ray player in 2028Xbox disc to digital, how it actually works, and whether it is a genuine consumer win or just warming us up for a digital only futureDelisted games, Pokémon Home behind a paywall, and what any of us actually ownPlus the full Release Radar for 8 to 22 September, and a Bargain Watchlist featuring A Plague Tale: Innocence at 90 percent off, Cyberpunk 2077 on Switch 2 for $50, and Inside for $3.50. Jake is back next episode to talk about gaming as adults with non gaming partners.Join our Discord: https://discord.gg/fqC2FeHSUrSupport the BQN Network on Patreon: https://www.patreon.com/bqnSupport BBG directly on Ko-fi: https://ko-fi.com/bargainbingaymers

VSRAP Podcast
VSRAP Podcast - Madk1d, Тёмный принц, Cupsize, Villian

VSRAP Podcast

Play Episode Listen Later Sep 7, 2026 58:53


Сегодня в «Или-Или»: madk1d, тёмный принц, VILLIAN и CUPSIZE. Выпуск, в котором каждый следующий вопрос звучит хуже предыдущего: сесть в тюрьму на три года или на срок, за который ваша мама пройдёт Dark Souls? Телефон навсегда на селфи-палке или ходить по-большому только в писсуар? Она 10/10, но у неё шесть пальцев и справедливо ли интернет смеётся над Егором Кридом? А ещё выясним, кто лучше: 9mice или Kai Angel, Drain Gang или Sad Boys, и узнаем, что самое безумное делали ваши фанатки и с кем мог случиться фит, но так и не случился. Смотрите новый выпуск!TG — https://t.me/vsrapcomSHOP — https://vsrap.shop/VK — https://vk.com/vsrapcomIG — https://instagram.com/vsrapcom

The Learn Squared Podcast
Episode 133 - Emilio Romero

The Learn Squared Podcast

Play Episode Listen Later Sep 2, 2026 73:02


Concept Artist Emilio Romero joins us for this episode of the Learn Squared Podcast to reveal the influence that the likes of Dark Souls have had on his career, the power of literature and how a certain checklist helped him break through as a pro. - FOLLOW EMILIO https://www.instagram.com/emis.art https://www.artstation.com/emromero https://www.emromero.com/ - FOLLOW LEARN SQUARED (ALL First Lessons are FREE!) https://www.learnsquared.com https://www.instagram.com/patreon https://www.instagram.com/learnsquared https://www.twitter.com/learnsquared https://www.linkedin.com/school/learnsquared - YOUR HOST https://www.artstation.com/dhanda https://www.instagram.com/dhandatron https://bsky.app/profile/dhandatron.bsky.social https://cara.app/dhandatron

Spæll
Dark Souls #147

Spæll

Play Episode Listen Later Sep 1, 2026 128:05


"You died!" Klar for å frem med death-counter og høre at vi snakker om spillet som virkelig introduserte verden for Souls-sjangeren?Denne gangen har Adrian fått med seg Christer Bårdslistuen Runde fra NerdCast og Ralf William Nummelin, og de skal ikke bare snakke om hvor mange ganger i døde og hvor mye smerte de kjente igjennom spillet. De tar et realt dypdykk i Dark Souls verden og snakker alt som gjorde spillet den suksessen det ble. Enjoy! Vil du har reklamefri episoder? Sjekk ut våres Patreon på https://www.patreon.com/lolbua Gjerne sjekk oss ut på: Discord: https://discord.gg/PZrtNvSmP3 Facebook: Spæll (facebook-side) og Spæll Community (facebook-gruppe) Instagram: www.instagram.com/spaell.podcast Vil du ha litt herlig Spæll merch? Sjekk ut Spreadshirt shoppen vår!https://spaell.myspreadshop.no/ Support the show: https://www.patreon.com/lolbuaSee omnystudio.com/listener for privacy information.

Speljuntan
294. Farmors hemliga imsim-recept

Speljuntan

Play Episode Listen Later Aug 26, 2026 63:11


Ett djupt andetag in för veckans avsnitt av Speljuntan i vilket tre generaler blir generat glada över nyheterna om en ny spelstudio, ett perfekt utfört test och ett havererat manifest i kölvattnet av ett läckage.  När de brännande kinderna lagt sig och handsvetten torkat till kan vi hämta ännu ett vykort från Hyrule i brevlådan, prata lite om stressen i att rädda världen på 30 sek i Ascend to Zero och rycka lite oengagerat på axlarna inför piratsommaren man fick i Assassin's Creed Black Flag Resynced.  Innan avsnittet är slut kommer du nog också få en chock av releaseradarns dignande lista, men vi hjälps åt - nog ska vi överleva september tillsammans!  Spel som nämns i avsnittet: System Shock, Deus Ex, Dishonored, Prey, Redfall, The Duskbloods, Elden Ring, Dark Souls 3, Grand Theft Auto VI, Zelda II: The Adventure of Link, Castlevania, Ascend to Zero, Hades, Finding Polka, Assassin's Creed Black Flag Resynced Spel som nämns i releaseradarn: Moonlighter 2, Orbitals, Onimusha: Way of the Sword, Tiny Eden, Valheim, Marvel's Wolverine, Fire Emblem: Fortune's Weave, Control Resonant, Harvest Moon: Echoes of Reradea, Silent Hill: Townfall, Minecraft Dungeons 2, TOEM 2 Tidskoder: (00:40) Personliga frågan (02:30) Spelnyheter (30:10) Reklam (31:10) Spelintryck  

Lost Levels
Die Pilze sind hungrig!

Lost Levels

Play Episode Listen Later Aug 26, 2026 63:30


In dieser Folge sprechen Christina und Florian über Kill the Shadow, Ember Seeker und Lootbound.

FM4 Spielkultur
Ein Jahr, zwei Spiele: 2011 (Sommerserie)

FM4 Spielkultur

Play Episode Listen Later Aug 20, 2026 58:17


In der siebten Folge der FM4 Game Podcast-Sommerserie "Ein Jahr, zwei Spiele" geht es genau 15 Jahre in die Vergangenheit, ins Jahr 2011. Rainer Sigl und Robert Glashüttner wählen aus diesem Jahr zwei Spieleserien aus Japan, die das Ausklingen einer alten Ära, und den Start einer neuen Ära begründen: "Rhythm Paradise" (Casual Gaming und Rhythmusspiele) und "Dark Souls" (große Herausforderung ohne Handhalten).Sendungshinweis: FM4 Game Podcast, 20. August 2026, 0-1 Uhr (Folge Sommer #7/26)

Pixel Project Radio
Every Parry is a Conversation | Nine Sols (Ep. 180)

Pixel Project Radio

Play Episode Listen Later Aug 15, 2026 102:17


Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!"Every parry is a conversation. What are you trying to tell me, Yi?"This week begins the conversation around Nine Sols, a "Taopunk" 2024 release from Red Candle Games. Part Metroidvania and part Souls-like, Nine Sols challenges players not just mechanically but intellectually, weaving the dichotomy of science and spirituality throughout a tale of revenge quest. Co-host Erik (Pages of Play) joins for both part I and part II; this episode covers our general thoughts, development history, mechanics, and art style. Oh, and of course...can't forget about discussions on difficulty and "getting gud!" Hope you love the show today. Please enjoy!Relevant LinksTV Obsessive articleYouTube Dev Interview"Behind the Music"Into Indie Games articleThank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

Chicotadas
#56 Relações mais saudáveis na não monogamia e no BDSM: Ferramentas de comunicação e suporte para neurodivergentes e neurotípicos, com Márcio/Ciel e Gabi Dias

Chicotadas

Play Episode Listen Later Aug 13, 2026 149:17


Foi aqui que pediram ferramentas de comunicação e suporte para relacionamentos fetichistas e não monogâmicos? Reunimos novamente a mesa do nosso episódio 55, Ada, Roxy, Gabi e Márcio/Ciel, para conversarmos sobre relacionamentos, dificuldades e conflitos comuns entre neurodivergentes e neurotípicos e ferramentas que podemos desenvolver e aplicar para vivermos relacionamentos cada vez mais saudáveis e seguros na não monogamia e no BDSM. Vem escutar que o episódio está longo, recheado de boas dicas e conselhos e, como sempre, boas risadas (e alguns tapas na cara metafóricos, não vamos mentir).  Participantes: Ada @aleneouada, Roxy @roxylust, Gabi Dias @gabidays23, Márcio/Ciel @divergentemente.psi @_marcio.exeVoz da vinheta: apresentadoras*Episódio disponível também em vídeo!*Este episódio foi gravado em estúdio em 23/06/2026.  Apoie o Chicotadas! https://apoia.se/chicotadas Form para envio de dúvidas e feedbacks: https://forms.gle/x3HUheP52BkALn989 Nossos links: https://chicotadas.com.br/A vitrine é uma arte com fotos. O fundo é roxo com padrão de desenhos de ferramentas em cor avermelhada contrastante. Nas laterais da arte, nomes e fotos dos participantes, olhando/apontando para o centro da imagem. Ouça o episódio para ter a descrição física de cada uma das pessoas. No centro da imagem, o número e título do episódio (#56 Relações mais saudáveis na não monogamia e no BDSM: Ferramentas de comunicação e suporte para neurodivergentes e neurotípicos) em vermelho e amarelo claro sobre fundo lilás e vermelho. Abaixo dos títulos, uma chave de fenda e um flogger fazem um formato de X. Na parte inferior da imagem, marca d'água com a logo principal do podcast (um chicote posicionado para lembrar uma onda sonora) em amarelo claro. Minutagens:1:52 Início do episódio e autodescrição*Continuação do ep 55, Por que somos tantos neurodivergentes no BDSM e na Não Monogamia?  4:44 Como foi nossa recuperação depois da situação contada no episódio anterior?6:30 Relacionamentos. Como é se relacionar com pessoas neurodivergentes? O que precisamos ter em mente?Citados: masking (mascaramento/camuflagem social), relações seguras, stim/stimming (movimentos repetitivos de autorregulação), clareza e ruídos de comunicação, rigidez cognitiva, hiperfoco, depressão nas altas habilidades, questões sociais, Ted Lasso, "seja curioso, não julgue", conflitos e dificuldades. 39:11 Questões comuns e conflitos. Que tipo de situações podem acontecer quando a gente se relaciona com pessoas neurodivergentes? Citados: impulsividade, tolerância à frustração, racionalização, estratégias de adaptação disfuncionais, interpretação dos fatos e narrativas pessoais, rigidez cognitiva, difusão cognitiva, crenças e desculpas, negociação e atender expectativas, Trevor Noah e começar dizendo não. 1:05:33 Como as ferramentas do BDSM podem ser úteis?Citados: previsibilidade, "jumping to conclusions" (chegar a conclusões rápidas sem evidência suficiente), "jump the gun" (fazer algo antes da hora, agir antes de pensar). 1:19:53 https://apoia.se/chicotadas  1:22:06 Ferramentas de comunicação e suporte para relacionamentos mais saudáveis. Quais são tipos e possibilidades de ferramentas e que cuidados devemos tomar?Citados:- crises, tipos de ferramentas, formas de lidar com conflitos- ep "Clube dos Apoiadores #14: Nossos erros de iniciantes no BDSM".- rigger @leviriet- Asgard e Hannah (@kinkgram.ofc e @hannah.esquilinha)- Chicotadas Fest- situações de hiperfoco, spotters e timers, o perigo de ter/ser enabler 2:13:20 Últimos conselhosCitados: stim toy, fidget toy 2:21:27 Nossas Chicotadas- Podcast "Para dar nome às coisas", Natália Sousa (eps para começar: 248, 323, 333)- Podcast "Multiamory"- Série "Ted Lasso", Apple TV- Série "Heated Rivalry" (Rivalidade Ardente), HBO Max- Especial "Bo Burnham: Inside", Netflix- Jogos "Dark Souls" e "Crash Bandicoot"- Música "Revelação", Fagner e solo de guitarra de Robertinho de Recife 2:28:09 Aftercare

The Besties
The Pokémon Studio Tries Something New

The Besties

Play Episode Listen Later Aug 7, 2026 57:18


Beast of Reincarnation is the new game from Game Freak, the studio that creates every mainline Pokémon game. But friends, this is nothing like Pokémon. The action-RPG calls to mind series like Dark Souls and Onimusha. Is it… good? Guest Ron Funches joins to help us find out. Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!

The Dropshot - A Call of Duty Podcast
Episode 598: Saudi Arabia Bought EA — And Gamers Are Mad About a Camera

The Dropshot - A Call of Duty Podcast

Play Episode Listen Later Aug 3, 2026 127:45


On Tuesday, Electronic Arts stops being a public company. Saudi Arabia's Public Investment Fund, Silver Lake and Jared Kushner's Affinity Partners are closing a $55 billion all-cash buyout — the largest leveraged buyout of a public company in history — and PIF walks away with 93.4% of Madden, FIFA, Apex, The Sims, Battlefield and BioWare. So we spent half the episode on what that actually means: what going private does to a publisher, the $20 billion in debt that lands on EA itself, whether sports betting is the obvious way to service it, and what happens to queer characters in BioWare games under this ownership. Plus the question nobody answers honestly — is boycotting Madden a real position, or does it just feel good? Then the other half. Tarkov's first post-launch wipe and the Kord Breach seasons drop August 3, so we get into the state of the game right before it resets. Overwatch Champions Series is live in Paris, and the jetpack cat strat does not translate to Silver. And Baldur's Gate 3's new true third-person camera mod set the internet on fire — someone told modders to be nuked off the face of the earth over an optional camera angle in a single-player game. Jake wants a normal third-person view in everything. Raz is a Larian hipster who was there before BG3. WARDOGS Alpha hits Friday. 0:00 - Intro 0:50 - Pop Quiz: Name That Tarkov AI 2:41 - Patreon Free Trials & August Hangouts 6:37 - WARDOGS Alpha Drops August 7 8:43 - Escape From Tarkov: Back In It 10:50 - Raz Gets Mogged All Wipe Long 16:36 - Jake's Week in Tarkov 22:49 - Tarkov Is the Dark Souls of FPS 24:19 - Overwatch: Bronze 5 to Silver 3 26:12 - Overwatch Champions Series in Paris 27:11 - The Jetpack Cat + Bastion A-10 Strat 31:50 - Saudi Arabia Is Buying EA for $55 Billion 44:23 - Going Private: Actually Good for Games? 50:47 - The $20 Billion Leveraged Buyout 52:15 - The Sports Betting Theory 55:55 - Nobody Here Bets on Anything 1:00:15 - Tangent: The Intel Bet That Paid 500% 1:02:49 - $166 Billion Wagered in 2025 1:04:08 - Why Do People Watch Gambling Streams? 1:05:10 - Gambling Ads and Kids 1:07:23 - There Is No Moral Panic Here 1:15:53 - "Creative Control" and What It's Worth 1:18:29 - Khashoggi, Non-Disparagement, Game-Washing 1:22:10 - Queer Characters, BioWare, and Veilguard 1:26:02 - Would You Still Buy It? (Yes) 1:28:37 - Is Boycotting Madden a Real Position? 1:31:30 - The BG3 Third-Person Camera Mod 1:32:11 - What the Mod Actually Does 1:36:25 - The Two Camps 1:37:52 - Raz Is a Larian Hipster 1:40:06 - Genre Purism: Is Isometric Load-Bearing? 1:42:20 - Jake Writes Off Every Top-Down Game 1:45:11 - The Elden Ring Summons Crowd 1:47:27 - Divinity's Camera, Confirmed 1:48:05 - Larian Shot Down WASD Movement 1:55:35 - That Divinity Trailer 1:57:37 - Why DOS2 Combat Beats BG3 2:01:44 - Outro _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._ The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

OK COOL
Warum macht man heute noch / wieder einen Boomer-Shooter? | mit: Fabian Jäckel

OK COOL

Play Episode Listen Later Aug 1, 2026 59:14 Transcription Available


Ganz kurz fühlte sich Dom Schott wieder wie ein Teenager, als er die erste Runde Bloodspill startete - ein oldschooliger Multiplayer-Shooter im düsteren Mittelalter, garniert mit grober Polygonalgrafik, die an die frühen 2000er Jahre erinnern. Noch ist das Spiel nur eine Demo aber während der Release noch ein paar Monate entfernt liegt, merkt Dom Schott jetzt schon: Bloodspill hat Potential - gerade auch wegen seiner Retro-Inszenierung. Gleichzeitig muss er sich fragen: Kann ein solcher, sogenannter Boomer-Shooter in einem überfüllten Spielregal überhaupt noch erfolgreich sein? Warum nicht gleich ein Spiel machen, das grafisch für eine womöglich sehr viel größere Zielgruppe ansprechend aussieht? Um das herauszufinden, trifft Dom den Macher des Spiels: Fabian Jäckel, ein erfahrener Entwickler, der viele Gedanken zum Spielemarkt, Retro-Ästhethik und nicht zuletzt der deutschen Förderlandschaft mitgebracht hat. Doch im Gespräch geht es nicht nur um Bloodspill, sondern auch um ein älteres Projekt von Fabian, an dem er weiter im Hintergrund arbeiten will - und das verdammt ambitioniert aussieht: Calamity - Oath of Despair, ein Mix aus Dark Souls, Diablo und Roguelite-Überlebenskampf. Klingt abgefahren, oder? Die beiden sprechen auch darüber.

Dev Game Club
DGC Ep 480: Psychonauts (part four)

Dev Game Club

Play Episode Listen Later Jul 30, 2026 85:05


Welcome to Dev Game Club, where this week we conclude our series on Psychonauts. We talk about how the game gates certain things on the basis of what seems optional and Brett monologues a bit about some later levels before we talk takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (B) or to Gloria (T) Issues covered: a theater level, getting and using door codes, having to remember what abilities a player might have, player types and what's critical path, trophies and missable content, different ways to push the player,  playtesting to balance, what personas you support, the luxury of late full fresh-eyes playtesting, the non-linear nature of Gloria's level, brute forcing your way through the logic of the puzzle, speed-running describing the end of the game, a difficult platformer plus escort mission, talking about the musical identity, being able to do anything, giving narrative and theming to allow anything, cohesive justifications for everything, when the skill elements get in the way, meaning behind the platformer, indies to follow, science.  Games, people, and influences mentioned or discussed: Final Fantasy VI, Hitman, The Witcher III, Wolfenstein: The New Order, Clint Hocking, Splinter Cell, Tim Schafer, Dave Grossman, Erik Wolpaw, Drew Barrymore/Firestarter, Ratchet & Clank, Xbox 360/PS3, Dark Souls, Microsoft, Halo, TRON, Armin Shimerman, LucasArts, Peter McConnell, Clint Bajakian, Jesse Harlin, Grim Fandango, Brutal Legend, Friendster, Lord of the Rings, Velvet Underground, mysterydip, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 21:20 Next time: ??! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking

Dev Game Club

Play Episode Listen Later Jul 22, 2026 74:57


Welcome to Dev Game Club, where this week we revisit our Splinter Cell conversation with a return interview with Clint Hocking. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:08 Interview 1:04:47 Break 1:05:11 Outro Issues covered: who is responsible for the MDA framework, moving to Montreal and working with New Yorkers, world-relative cameras, figuring out console cameras, the struggles with camera and controls, a game that had all the elements, neoconservative fantasy to save the world from future threats, having a team form around the ashes of disagreement, doing three jobs, clarity in the goals, design sins, having invited moments vs supporting being better than the designer, establishing a systemic language, the most complicated doors in video games, being bottom-up, negotiating all the types of doors, everyone being on board with the approach, intrinically motivated engagement, motivating the desired experience, real-world examples of what it means to get 100%, the one job, being remote vs being in the job, level design and script writing between entwined, the state of the industry. Games, people, and influences mentioned or discussed: UbiSoft, LucasArts, Valve, Amazon, Build Machine Games, Far Cry 2, Robin Hunicke, Mark LeBlanc, Robert Zubek, Doug Church, Red Storm Entertainment, Hitman, Halo, Xbox, Bounty Hunter, Jedi Knight, Metal Gear Solid (series), Resident Evil (series), The Fifth Element, James Bond, J. T. Petty, Rainbow Six, Call of Duty, Medal of Honor, EA, GoldenEye, Bloodborne, Sekiro, FromSoft, Dark Souls, mysterydip, Watch Dogs, Warren Spector, Psychonauts, Tim Schafer, Full Throttle, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish Psychonauts! (-ish) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Aftermath Hours
FromSoft Sicko Sh*t

Aftermath Hours

Play Episode Listen Later Jul 17, 2026 87:35


On this week's episode, Nathan and Chris are joined by Tyler Colp of PC Gamer to discuss an extremely pressing business matter: Chris wrote almost 9,000 words about his favorite FromSoftware farming spots, and somehow, he still has more to say about them. Tyler, a fellow FromSoft sicko, happily indulges him. We discuss all sorts of obscure nooks and crannies in games like Dark Souls and Elden Ring, as well as larger topics like Sekiro's (perhaps unearned) status as the studio's dark horse. And of course, we spend plenty of time talking about Bloodborne's legendary Cum Dungeon.Credits- Hosts: Nathan Grayson, Chris Person, & special guest Tyler Colp- Podcast Production & Ads: Multitude- Subscribe to Aftermath!About The ShowAftermath Hours is the flagship podcast of Aftermath, a worker-owned, subscription-based website covering video games, the internet, and everything that comes after from journalists who previously worked at Kotaku, Vice, and The Washington Post. Each week, games journalism veterans Luke Plunkett, Nathan Grayson, Chris Person, Riley MacLeod, and Gita Jackson – though not always all at once, because that's too many people for a podcast – break down video game news, Remember Some Games, and learn about Chris' frankly incredible number of special interests. Sometimes we even bring on guests from both inside and outside the video game industry! I don't know what else to tell you; it's a great time. Simply by reading this description, you're already wasting time that you could be spending listening to the show. Head to aftermath.site for more info.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

IndieQuest
Episode 141: Not Dark Souls (with Vayar of Kindled Across the Sea)

IndieQuest

Play Episode Listen Later Jul 15, 2026 113:16


Send us Fan MailWelcome back to IndieQuest, a celebration of all things indie games! On this episode we bring on Vayar from the community and Kindled Across the sea! 4 excellent games are brought to the Quest Log spanning Cards, Gods, Queens, Creatures and more! Find Vayar here: https://bsky.app/profile/vayar.bsky.socialAnd find his souls and mental health podcast here: Kindled Across the Sea------------------------------------------Games talked about in the show (contains spoilers for the episode):----------------------------Dead Cells, Forbidden Solitaire, Lap of the Gods: A Visual Novel, The Dark Queen of Mortholme, EMUUROM---------------------------------------------Leave us questions, comments, concerns, or feedback of any kind at our email  indiequestpod@gmail.com or follow us on BlueSky @indiequestpod!Send us emails with topics, questions, suggestions, or indie game recommendations at indiequestpod@gmail.com!If you want to see the Quest Log go to indiequestpod.com! This will be updated as episodes are released, be wary though because it may contain spoilers for the episode!Follow our Hosts here:Steve on twitch - twitch.tv/BlinkoomJosh on BlueSky - @JoshLeslieSeth on BlueSky - @captaindrachmaYou want to comment on something we talk about on a podcast?! Check out the network's reddit!https://www.reddit.com/r/polymedia/Special thanks to the intro music artist CrossFrog and the cover artist for the show @d3ltari on Instagram.Support the show - We're a proud part of the Polymedia Network!www.polymedianetwork.com

The Steam Machine Podcast
Dark Souls Remastered

The Steam Machine Podcast

Play Episode Listen Later Jul 11, 2026 139:27


PRAISE THE SUN! This week! The boys are joined by Mr. Puzzles Dane Himself to chat about his favorite game, the winner of a recent discord listener poll, Dark Souls! Did we thrive in the madness? Or succumb to the Undeath of Lordran? Tune in to find out!Come join our Discord and Vote on polls for show games! ⁠⁠⁠⁠⁠⁠bit.ly/TSMPDISCORD ⁠⁠⁠⁠⁠⁠Support the show, Join the Patreon! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/thesteammachinepodcast⁠⁠⁠⁠⁠⁠Big Thanks to Our patrons who donate 10 dollars or more!Nate “Sir Cogsworth the 7th of June-iper”Jeff “The Original Expendable, Mr. Syllables Ole Jeffy Lube”Aries or Adam “Ariesoradam” Shoutout to his podcast Revival and ExtinctionJames “The Steam Machine Hall Monitor” HallTeam Retrogue Check Him out on YouTube“Mr. Puzzles” Dane HimselfFlyin' Brian Doran GreyThe man who erased his nickname, now the Wolverine formally known as Logan Joreid aka LittleLoManiacFenris Wolfsbane, Healer of the Als of BamaLINK TO WEBSITE ⁠⁠⁠⁠⁠⁠⁠https://bit.ly/TheSteamMachinePodcast⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Spectre Approved⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TeamRetrogue⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Dane and Jeff's Media Dump⁠⁠⁠⁠⁠⁠⁠⁠Shoutout to ⁠⁠⁠⁠⁠⁠⁠Grumpy Jeff's Pro Wrestling Power Hour⁠⁠

INSERT COIN GAMES
#422 | Lo importante no es el FISICO... by Sony

INSERT COIN GAMES

Play Episode Listen Later Jul 10, 2026 125:04


¡Que pasa locos!Vaya semanita de funerales corporativos, despidos masivos y decisiones de mierda. Menos mal que nuestro CEO ha vuelto a poner orden y Joakin de sus vacaciones ZEN en Ibiza.Por un lado, Sony jubila el formato físico para 2028. Una tragedia histórica que tiene a Marco y Gringo llorando desconsoladamente sobre sus carátulas de plástico (asumiendo que en digital no poseemos absolutamente nada y sentenciando a Game a la quiebra), mientras Joakin celebra el apagón digital por todo lo alto, tachándolos de materialistas sin neuronas. ¿Será la legislación europea nuestro último clavo ardiendo?Por el otro, Xbox despide a casi 5000 personas para purgar su burocracia de catorce capas de directivos. Con pérdidas de 64 centavos por cada dólar invertido, Joakin tiene la solución de choque: prohibir la innovación, contratar a Miyazaki y obligar a todos a programar clones de Dark Souls con buena historia. De postre, analizamos el salseo de David Jaffe mandando a paseo a Alexelcapo.En los análisis, Gringo y Marco ponen nota al decepcionante 007 (con Marco abandonándolo por aburrimiento y Gringo empeñado en terminarlo por orgullo). Además, Marco nos habla de Mina: The Hollower, indie que tiene prácticamente terminado (para variar) tras recurrir a mods de accesibilidad para suavizar su enferma dificultad.¡Esperemos que os guste!⏱️ MARCAS DE TIEMPO REALES00:00 - ¡Que pasa locos! Inicio, salseo de Ibiza, compras compulsivas en Steam y debate de impuestos.37:50 - El ICG Bolt de la semana44:14 - El fin del formato físico: Sony y su apagón digital para 2028.01:20:15 - El "reseteo" de Xbox: 5000 despidos, Asha Sharma y la reestructuración de estudios.01:45:33 - Salseo de la industria: David Jaffe contra Alexelcapo.01:48:45 - 007 (IO Interactive): El gatillazo de James Bond y por qué Marco lo ha abandonado.01:55:20 - Mina: The Hollower: ¿Indie del año o un peldaño por debajo? El debate de los mods de accesibilidad.02:13:46 - El rincón del gourmet: Tortillas de Senen, latas Albo, felicitaciones a Puizo y cierre.

Dev Game Club
DGC Ep 477: Psychonauts (part two)

Dev Game Club

Play Episode Listen Later Jul 1, 2026 73:43


Welcome to Dev Game Club, where this week we continue our series on Psychonauts. We unravel more about what this game even *is*, while at the same time looking at things like level design, abilities and powers, and other topics, before turning to listener mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past Milla Vodello Issues covered: wait what is this?, inefficiencies in development, constant learning, a full brain, modifying your loadout, using abilities in the scavenger hunt, fitting everything in, multiple economies, the problems of a radial wheel, making a new genre from blending and having to rethink, a tradition of crunch, edge cases everywhere, making something realistic feel good, the multi-step process of sucking up a mental cobweb, iterating through multiple games, teaching you about the inventory, niche games that are bespoke, having troubles with certain aspects, level design, the cohesion of the level select screen, themes that games don't often address, iteration internally and externally, unrelated systems and synchronicity, the zaniness messing with you, the ranking system and optional things, a sum of parts, TV adaptations, adaptating to the world, having to amp up and bring in more stuff, expanding emotional beats, finding a side story, going the hero route.  Games, people, and influences mentioned or discussed: Ratchet and Clank (series), Zelda: Ocarina of Time, Dark Souls, Super Monkey Ball, Conker's Bad Fur Day, Beyond Good & Evil, Tim Schafer, Starfighter, Devin Kelly-Sneed, Tomb Raider, The Sims, Assassin's Creed (series), Half-Life, Clint Hocking, Inside Out, Pixar, Halo, Hitchhiker's Guide to the Galaxy, Get Smart, Bethesda Game Studios, Fallout, James, Mortal Kombat 2, Karl Urban, Nick Offerman, Parks & Rec, Exit 8, Resident Evil, Zach Creggars, Weapons, Barbarian, The Witcher, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 14:10 Links: Behind the Code: On the Move!  Next time: ... More Psychonauts but also maybe something else? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

All Night Gamers Podcast
Episode 273 - More Price Increases, GTA VI, and Dark Souls

All Night Gamers Podcast

Play Episode Listen Later Jul 1, 2026 142:43


This week, we talk about Xbox going up in price, GTA VI's Pricing, and How long it would take your mom to beat Dark Souls!

Trick or Treat Radio
TorTR #725 - Hokum if You Got 'Em

Trick or Treat Radio

Play Episode Listen Later Jun 19, 2026 107:29


Send us a text or a voicemailA horror podcast visits an Irish inn to scatter the ashes of their former co-hosts, unaware the property is said to be haunted by a witch with a penchant for humans with black lungs. On Episode 725 of Trick or Treat Radio our feature film discussion is Hokum from director Damian McCarthy! We also talk about the prospect of an Evil Dead prequel, how successful horror films build dread, and what we have in common with Wilfred Brimley. So grab your witch repellent spray, ring the bell for the Honeymoon Suite, and strap on for the world's most dangerous podcast!Stuff we talk about: The Evil Dead, Army of Darkness, Evil Dead Wrath, prequels, grindhouse, AARP, Wilfred Brimley, Rocking a Mel Gibson, grey jaw temples, Al Pacino, Masters of the Universe, House of Usher, The Mummy's Shroud, Eye of the Cat, Willard, Frankenstein Created Woman, Food of the Gods, Aliens, Lake Mungo, Nightfall, Bitter Feast, Dark Souls, Zombie Beach, The Haunting of Helena, Blood Spirit, Kristina Klebe, Killer Mermaid, Patrick Melton, Feast, Saw IV, Scary Stories to Tell in the Dark, Fear of the Walking Dead, The Gift, Ken Burns, Kevin Burns, Steve Minor, Lake Placid, Friday the 13th, Day of the Dead, House, Halloween H2O, Carol Kane, Adams Family Values, Roger Ebert, I Bury the Living, The Last Dinosaur, The Mummy's Hand, The Mummy's Tomb, E.G. Marshall, Creepshow, Two Evil Eyes, Jared Leto, Morbius, Brian May, Hokum, Damian McCarthy, Adam Scott, Florence Ordesh, Severance, Conquistador, Step Brothers, destiny vs. personal choice, Forbidden Fruits, Widow's Bay, folk horror, scary Irish woods, witching and bitching, Diablo Cody, Lisa Frankenstein, Jennifer's Body, Jack the Jackass, raging assholes, a moment on the lips a lifetime on the hips, and Witches Get Stitches.Support us on Patreon: https://www.patreon.com/trickortreatradioJoin our Discord Community: discord.trickortreatradio.comSend Email/Voicemail: mailto:podcast@trickortreatradio.comVisit our website: http://trickortreatradio.comStart your own podcast: https://www.buzzsprout.com/?referrer_id=386Use our Amazon link: http://amzn.to/2CTdZzKFB Group: http://www.facebook.com/groups/trickortreatradioTwitter: http://twitter.com/TrickTreatRadioFacebook: http://facebook.com/TrickOrTreatRadioYouTube: http://youtube.com/TrickOrTreatRadioInstagram: http://instagram.com/TrickorTreatRadioSupport the show

SIFTD Radio
Did Xbox Pick the Right Studios to Cut?, Dark Souls Extraction, COD's Future - The Shane Satterfield Show 21

SIFTD Radio

Play Episode Listen Later Jun 17, 2026


Reports are swirling that Double Fine, Ninja Theory, and Compulsion Games are being cut at Xbox. Are they the right studios to shut down? A PlayView for Dark Souls extraction RPG Mistfall Hunter! Plus, is Call of Duty headed for Xbox exclusivity?

Pixel Project Radio
Turn Back, Spirit Guide | Kena: Bridge of Spirits (Ep. 178)

Pixel Project Radio

Play Episode Listen Later Jun 5, 2026 105:17 Transcription Available


Please consider supporting the show on Patreon! You can also click here to join the free Discord server or connect with the show on Bluesky and Instagram!This week, co-host Jake (Pre-Order Bonus Podcast) joins to discuss Kena: Bridge of Spirits! Kena made waves as a Souls-like with a deceptive face—"Disney meets Dark Souls," it's been called. A journey through the lands sees the titular Kena rounding up the almost-actionably-Pixar Rot to aid her in guiding wayward spirits home. But is Kena more than a series of homages and influences? Join us as we discuss the narrative, character writing, composition process, combat philosophy, and much more. Hope you love the show today. Please enjoy!Relevant Links:Dev interview 2020, GameinformerGamelan from the Center for World MusicLive Gamelan performanceThe short film "Terrible Fate"Thank you for listening! Want to reach out to PPR? Send your questions, comments, and recommendations to pixelprojectradio@gmail.com! And as ever, any ratings and/or reviews left on your platform of choice are greatly appreciated!

Call Me By Your Game
Dark Souls - co-op Ep.35

Call Me By Your Game

Play Episode Listen Later Jun 3, 2026 110:07


It's time for your annual From Software co-op episode! Producer Jeremy Schmidt yet again finds himself hosting an episode about a classic FromSoft RPG and this time it's about Dark Souls (2011). Enjoy a break from daddy Conner because this one rips! Show Notes Jacques Mouledoux - Instagram Alec Robbins - Bluesky Produced, Edited, and Original music by Jeremy Schmidt Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch

Remap Radio
Mina the Hollower's Long Journey Underground Is Over

Remap Radio

Play Episode Listen Later May 28, 2026 56:18


The developers of Shovel Knight are, at long last, back with a new game—and despite the long wait, it's absolutely fantastic. Mina the Hollower is a love letter to topdown games like Zelda, mixed in with elements of Castlevania, Dark Souls, and many others. It's also had a long journey towards release, which was a topic of conversation during a recent chat Patrick had with Yacht Club Games' founder and director Sean Velasco and programmer David D'Angelo.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Hunters Hub
Way too much Dark Souls 2 - Hunter's Hub Ep 413

Hunters Hub

Play Episode Listen Later May 26, 2026 168:53


Fortuan, Dylan, and Rex talk about the latest Warhammer games, then intending to do a fun game, Fortuan instead rants a play by play of his current Dark Souls 2 playthrough

No Cartridge Audio
Episode 321 - Kevin Fox, Jr. Raids, Leaves Wisdom

No Cartridge Audio

Play Episode Listen Later May 22, 2026 155:10


Writer extraordinare Kevin Fox, Jr. joins us to talk about football, Dark Souls, writing, the nature of journalism under late capital, and the uses of social media. A rollicking, old fashioned, incisive chat with a good friend and great interlocutor. Check it out now!!! Some useful links: Articles by Kevin mentioned https://pcvulpes.wordpress.com/2026/05/11/endless-discursive-cycles-social- media-videogames-bluesky-mixtape-mass-effect-uncharted/ https://peoplesworld.org/article/mortal-kombat-ii-review-a-soulless-and-uneven-sequel/ Articles by other people mentioned https://noescapevg.com/review-mixtape/ https://ckunzelman.com/2026/05/10/on-mixtape-2026/ https://www.negrophonic.com/pdfs/Fredric%20Jameson%20-%20Realism%20and%20Utopia%20in%20The%20Wire.pdf https://autumn-wright.com/just-blog-it/ https://unwinnable.com/2026/02/11/a-dialogue-with-austin-walker/ https://bloomedwings.com/2026/05/11/letters-between-against-all-odds-and-differences-friends/ https://www.avclub.com/commodity-fetishism-is-law-in-nba-2k26 https://www.avclub.com/wwe-2k26-wrestling-games-monopoly Other websites mentioned https://peoplesworld.org/ https://www.moviejawn.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices

Culture Shocked
Behind The Curtain (Star Wars Episode 1: The Phantom Menace)

Culture Shocked

Play Episode Listen Later May 11, 2026 35:08


'Limp Bizkit' and 'Good Mythical Morning' and 'Video Games' oh my......It's no secret, that before you record anything, you need to warm up. So that's exactly what the guys do! But we figured...why are we wasting those precious moments? Why aren't we sharing them with all of you? So here it is...man, we are dumb!!!Click here to send us a message! Support the showIf you would please go follow us on all the socials? We would love you all forever...in a friend way...don't be weird!!!Please go rate and review us anywhere you get your podcastsPatreon: https://www.patreon.com/CultureShockedPodcastTwitter/X: https://www.twitter.com/cspodcast21TikTok: https://www.tiktok.com/@cspodcast21?lang=enFacebook: https://www.facebook.com/cultureshockedpodInstagram: https://www.instagram.com/cultureshocked21YouTube: https://www.youtube.com/cultureshocked21Website: https://cultureshocked.buzzsprout.com/

Dev Game Club
DGC Ep 469: Dungeon Keeper (part two)

Dev Game Club

Play Episode Listen Later Apr 22, 2026 70:03


Welcome to Dev Game Club, where this week we continue our series on 1997's Dungeon Keeper. We talk about its tone again, and delve into a number of design topics including interface choices, verbs, and level design. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three more levels-ish Issues covered: tonal neutrality vs tonal specificity, constructing a fantasy world, having a clear identity, villainous UI choices, white standing out, a subtle tiling system, feeling like increasing a hoard, increasing the verb space through direct interaction, picking and dropping things to direct them, units you're not meant to care about, camera choices, shortcuts to get around, preferring the zoom level as it was, the magical moment of possessing a creature, more RTS than expected, the early RTS curve repeating itself, not wanting to lose the builder choices, having to research all the rooms again, needing canvas space to paint, not knowing when units change over to you, finding idols and small rooms, economic victory, pincer moves, having the multiplayer options with the meta, power-up timing loops, starting with multiplayer first, how we have time for all this, trading off time with other games or hobbies, Tim the baby designer.  Games, people, and influences mentioned or discussed: Civilization, Sid Meier, SimCity, Will Wright, Firaxis, Maxis, Populous, Lionhead, The Movies, Peter Molyneux, Black and White, StarCraft, Homeworld, Blizzard, Dragon Quest Builders, Minecraft, Thomas Pynchon, id Software, Doom 2, Quake (series), Halo, Unreal Tournament, Ben, Dark Souls, Bloodborne, Saros, Hollow Knight, Valheim, Diablo (series), Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dungeon Keeper! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

PS I Love You XOXO: PlayStation Podcast by Kinda Funny
Reviewing the GOATs: Mario Galaxy 2, Nier: Automata, Dark Souls - Kinda Funny Gamescast

PS I Love You XOXO: PlayStation Podcast by Kinda Funny

Play Episode Listen Later Apr 21, 2026 77:20


Our listeners can buy one prescription pair and get 20% off additional pairs at ⁠http://warbyparker.com/KINDAFUNNY⁠ — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Gamescast: Video Game Podcast
Reviewing the GOATs: Mario Galaxy 2, Nier: Automata, Dark Souls - Kinda Funny Gamescast

Kinda Funny Gamescast: Video Game Podcast

Play Episode Listen Later Apr 21, 2026 77:20


Our listeners can buy one prescription pair and get 20% off additional pairs at ⁠http://warbyparker.com/KINDAFUNNY⁠ — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Xcast - An Xbox Podcast
Reviewing the GOATs: Mario Galaxy 2, Nier: Automata, Dark Souls - Kinda Funny Gamescast

Kinda Funny Xcast - An Xbox Podcast

Play Episode Listen Later Apr 21, 2026 77:20


Our listeners can buy one prescription pair and get 20% off additional pairs at ⁠http://warbyparker.com/KINDAFUNNY⁠ — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices

Kinda Funny Game Showdown - Video Game Trivia Show
Reviewing the GOATs: Mario Galaxy 2, Nier: Automata, Dark Souls - Kinda Funny Gamescast

Kinda Funny Game Showdown - Video Game Trivia Show

Play Episode Listen Later Apr 21, 2026 76:20


Our listeners can buy one prescription pair and get 20% off additional pairs at ⁠http://warbyparker.com/KINDAFUNNY⁠ — and using our link helps support the show. #WarbyParker #ad Thank you for the support! Run of Show - - Start - Topic of the Show:Reviewing the GOATS/Top 100 Check-in - Mario Galaxy 2 - Final Fantasy 10 - Ads - Dark Souls - Nier Automata Learn more about your ad choices. Visit megaphone.fm/adchoices

Dev Game Club
DGC Ep 467: LoZ: Majora's Mask (part five)

Dev Game Club

Play Episode Listen Later Apr 8, 2026 81:10


Welcome to Dev Game Club, where this week we complete our series on The Legend of Zelda: Majora's Mask. We talk about the demoralizing effect of a crash, hear about the notebook and time manipulation, and also turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Zora Boss (T), through Goron Dungeon (B) Issues covered: the giants sequence, dealing with a crash or its demoralizing effects, tools stability, puzzling out what your systems can do, convoluted dungeon designs, learning a lot from building the game, having clues to aid the player who has to come back, a vague map, a design getting away from you, having too many tools for the interface, having more time to smooth it out, constraints on a team, not knowing if the rewards would be worth the effort of doing things, having a loop as a player, feeling protected in save systems, people slowing down when you slow down time, memorable vs unmemorable NPCs, the amount of dialog you have increasing depth and motivation, making one location really deep, having NPCs come back to help the player, enriching Clock Town, the alien defense and its reward, the Pied Piper of Romani Ranch, the chick magnet and a great pay-off, having theories, getting stuck on a boss but being able to move on, being more than the sum of its parts, swinging for the fences, layering onto the world, being able to independently develop things into the game, a man's reach should exceed his grasp, usability not quite getting there, getting that audio mix right, remaking Ocarina and this game. Games, people, and influences mentioned or discussed: SW: Starfighter, Jesse Moore, Dark Souls, Unreal, Outer Wilds, Indiana Jones and the Infernal Machine, Groundhog Day, CalamityNolan, Baldur's Gate III, The Matrix, Spider-Man 2, Hollow Knight, Blizzard Studios, Metroid/Castlevania, Robert Browning, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 9:00 Next time: ?? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Neebscast
First Look @ Dinoblade - Dark Souls with Dinosaurs & Talking Demos

Neebscast

Play Episode Listen Later Mar 19, 2026 55:10


We're checking out/playing Dinoblade for the first 6 minutes of this podcast, we hope you enjoy the whole episode! We're trying something new, let us know what you think! Thank you to our Sponsor #sponsored & New customers can use code NEEBS to get 15% off at http://TakeUltra.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Stay Forever
King's Field (SSF 94)

Stay Forever

Play Episode Listen Later Mar 15, 2026 120:51 Transcription Available


Worum geht's? Mit King's Field erscheint 1994 auf der ersten PlayStation ein Rollenspiel, das sich deutlich von den damals populären Genrevertretern unterscheidet. Statt schneller Action setzt das Spiel auf langsame Bewegung, vorsichtige Erkundung und eine düstere Atmosphäre. Aus der Ego-Perspektive durchstreift man ein Labyrinth aus Höhlen, Ruinen und Verliesen, kämpft gegen Monster und sucht nach Ausrüstung – Schritt für Schritt, immer in Gefahr, sich zu verlaufen oder zu überschätzen. Die spartanische Präsentation, die träge Steuerung und die stille Welt verleihen dem Spiel einen ganz eigenen Rhythmus. Fabian und Gunnar sprechen in dieser Folge über die frühen Jahre von FromSoftware, über die ungewöhnliche Entwicklungsgeschichte von King's Field und über die Besonderheiten seines Designs: die offene Struktur der Spielwelt, das vorsichtige Kampfsystem und die Art, wie das Spiel Informationen nur sparsam preisgibt. Außerdem geht es um die Einflüsse westlicher Rollenspiele, um die Rolle des Spiels im frühen PlayStation-Line-up – und um die Frage, warum King's Field heute oft als ein früher Vorläufer der späteren FromSoftware-Tradition rund um die Soulslikes gesehen wird. Ein Blick auf einen eigenwilligen Dungeon-Crawler aus der Frühzeit der 3D-Rollenspiele. Hinweis: Wir leiten die Historie über den ersten Teil von 1994 her, der exklusiv in Japan erschienen ist, bei der Spielbesprechung stützen wir uns allerdings auf Teil 2, den ersten, der offiziell in den Westen kam (und der hierzulande auch einfach King's Field hieß). Infos zum Spiel: Thema: King's Field Erscheinungstermin: Dezember 1994 (JP) Plattform: PlayStation Entwickler: FromSoftware Publisher: FromSoftware Genre: Action-Rollenspiel / Dungeon-Crawler Designer: Naotoshi Zin, Toshiya Kimura, Shinichiro Nishida u.a. Musik: Koji Endo, Kaoru Kono Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Gunnar Lott Gast: Winnie Forster Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80.com (Musik)