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William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
Dr. K joins Ludwig and Squeex in the middle of an intense Dark Souls marathon to unpack a growing tension that goes beyond the game. What starts as frustration over skill differences quickly turns into a deeper conversation about resentment, competition, validation, and what happens when collaboration turns into comparison. As the conversation unfolds, Dr. K walks them through real relationship dynamics in real time. They explore how cycles of blame form, why arguing over who is “right” often makes things worse, and how resentment quietly builds when people feel unheard or undervalued. The episode becomes a live breakdown of how to move from winning arguments to actually repairing trust. Topics include: Why focusing on “the truth” can damage relationships How resentment builds between teammates and collaborators Competition vs cooperation in close partnerships Feeling respected versus feeling understood Why validation matters more than being right Breaking cycles of blame and escalation How to repair tension without keeping score HG Coaching : https://bit.ly/46bIkdo Dr. K's Guide to Mental Health: https://bit.ly/44z3Szt HG Memberships : https://bit.ly/3TNoMVf Products & Services : https://bit.ly/44kz7x0 HealthyGamer.GG: https://bit.ly/3ZOopgQ Learn more about your ad choices. Visit megaphone.fm/adchoices
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
Patreon https://www.patreon.com/randomtopicgames Twitch https://www.twitch.tv/randomtopicgames/ ⚫ Discord https://discord.gg/55Qt7SxS ⚫ Tiktok https://www.tiktok.com/@randomtopicgames ⚫ Web https://www.randomtopicgames.es Hoy os presentamos un Dark Craft, un nuevo MMORPG en ESPAÑOL y con formato F2P ( es decir gratis para jugar) Un juego que mezcla el estilo Dark Souls con la estética Minecraft y del genero MMO. Un juego de mundo abierto con un fuerte componente PVP donde en cualquier momento podremos morir a manos de NPC's o otros jugadores, pudiendo perder equipo. Una experiencia prometedora, que quizás acabe llegando antes que Hytale, arrebatando la sorpresa o la novedad a este y posicionándose como un gran juego de PVP. [ RANDOM TOPIC MÁS INFO ] Y no te olvides suscribirte ► https://bit.ly/RandomTopicSubscribe ---------------------------- #mmorpg #mmorpg2025
Patreon https://www.patreon.com/randomtopicgames Twitch https://www.twitch.tv/randomtopicgames/ ⚫ Discord https://discord.gg/55Qt7SxS ⚫ Tiktok https://www.tiktok.com/@randomtopicgames ⚫ Web https://www.randomtopicgames.es Hoy os presentamos un Dark Craft, un nuevo MMORPG en ESPAÑOL y con formato F2P ( es decir gratis para jugar) Un juego que mezcla el estilo Dark Souls con la estética Minecraft y del genero MMO. Un juego de mundo abierto con un fuerte componente PVP donde en cualquier momento podremos morir a manos de NPC's o otros jugadores, pudiendo perder equipo. Una experiencia prometedora, que quizás acabe llegando antes que Hytale, arrebatando la sorpresa o la novedad a este y posicionándose como un gran juego de PVP. [ RANDOM TOPIC MÁS INFO ] Y no te olvides suscribirte ► https://bit.ly/RandomTopicSubscribe ---------------------------- #mmorpg #mmorpg2025
En este episodio analizamos Metroid Prime 4: Beyond y Doki Monsters Quest, un juego de monstruos tipo Pokémon con toque de locura japonesa. Repasamos el Salón del Videojuego de Madrid, con sus zonas retro, charlas y stands llenos de flyers que nadie va a leer. En noticias, Xbox se hunde en EE.UU. en el Black Friday, superada por una consola desconocida que parece un Kinect de juguete; Crucial desaparece como marca de RAM y SSD para PC por culpa de la IA; la PS5 es la consola más buscada en Google en 2025, pero en España gana la Switch; el juego más buscado no es GTA 6, sino Arc Raiders; Tomb Raider se reinventa con Amazon y Crystal Dynamics, y ya sabes cómo va eso: “reinvención” suele ser sinónimo de “la vais a cagar”; Netflix se ha comprado Warner Bros. Discovery por 72.000 millones de euros; y Geoff Keighley ha puesto una estatua de un moñigo en medio del desierto para un anuncio criptico. Para terminar, repasamos los lanzamientos: Starship Troopers vuelve con un shooter retro lleno de bichos, Kill Joy, donde tienes que romper un mundo de unicornios felices a base de insultos, Samson, lo nuevo del creador de Just Cause, Johan, un Dark Souls con conejos medievales montados en caracoles, Total War: Medieval 3, la secuela 20 años después de uno de los juegos de estrategia más queridos, y el regreso de Postal con más sangre, humor de mal gusto y millones de balas. Nuestra nueva web: https://sietebits.substack.com INICIO - F-Zero - Big Blue [Remix] - Qumu - https://www.youtube.com/watch?v=gOqIPvqn1YU COMENTARIOS - Kirby Super Star - Meta Knight's Revenge [Remix] - Qumu - https://www.youtube.com/watch?v=wWgYwu4irvQ&list=RDwWgYwu4irvQ NOTICIAS - Bloody Tears (VIP Remix) - Castlevania II Simon's Quest - Snivys - https://www.youtube.com/watch?v=xuzTkqfaQSQ&list=RDxuzTkqfaQSQ FINAL - Chocobo Theme - Final Fantasy REMIX - NoteBlock - https://www.youtube.com/watch?v=JohxA3Wx4R8
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers. Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! or more Pikmin TTDS: 40m 6s Links: Ant Eater source Princess and Frog source Sea Chase source Nitro source Errata: I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
テクノロジーが日々進歩する中で、古典的なゲームデザインは変わらずにいてほしい、という意見もある。ゲームは新しい要素や革新的なものを貪欲に取り入れるべきなのか?「ポケモン」や「ドラクエ」や「バイオハザード」といったゲームから考える。 ■ゲーム&映画グッズ専門店「IGN JAPAN STORE」 https://ignstore.jp/ 00:00 オープニング 07:24 テーマ:ゲームは進化すべきなのか? 55:32 コメントコーナー ■出演 クラベ・エスラ 今井晋 福山幸司(フリーライター) IGN JAPAN編集部のスタッフが、長々とゲーム雑談をする“ながら見”推奨番組「しゃべりすぎGAMER」。 コメントコーナーではみなさんからいただいたコメントを紹介したり、返答したりします。ぜひコメントを残してください! ■「しゃべりすぎGAMER」再生リスト https://www.youtube.com/playlist?list=PL5dP0ylcT42dJXN_5KJECJ8cI9hK690_e ■ポッドキャスト版 iTunes https://podcasts.apple.com/jp/podcast/ign-japan-%E3%81%97%E3%82%83%E3%81%B9%E3%82%8A%E3%81%99%E3%81%8Egamer-%E3%83%9D%E3%83%83%E3%83%89%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%88/id1258418439 Spotify https://open.spotify.com/show/4AKK4MIlRk3Zfj8my703D8?si=x1_N0RZnTWiagXspsoIUkA ■一部使用楽曲 MusMus:http://musmus.main.jp/
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
William Hope Hodgson's The Night Land (1912) is a staggering piece of early weird fiction — an immense, apocalyptic vision set millions of years in the future, after the sun has died. Humanity survives in the Last Redoubt, a titanic metal pyramid lit by internal power, surrounded by eternal darkness and monstrous forces that hunger for the light within. The protagonist, a telepathic man of that far-future world, senses the spirit of his long-dead love calling from another human fortress — the Lesser Redoubt — now besieged in the black wilderness. Driven by love and duty, he ventures into the Night Land: a desolate, monster-haunted plain where the Earth's surface is stalked by “Watchers,” “Silent Ones,” and colossal horrors that defy comprehension. It's equal parts cosmic horror, doomed romance, and proto-science-fantasy. Hodgson's prose is archaic, deliberately medieval in tone, which makes the book feel like an illuminated manuscript describing a dream of the end of time. Modern readers often find it dense, but it rewards endurance — this is an early ancestor of Lovecraft, Clark Ashton Smith, and dark science fiction from Dune to Dark Souls. Check out DB Spitzer's newest book, a love letter to cyberpunk and bartending. FInd us on... INSTAGRAM Facebook YouTube Apple
Inspired by Silent Hill f's "optional" ending that requires 4 playthroughs, we decided to dig in on what "optional" really even means. To the point that, actually, we're not sure we even know! MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgTODAY'S CRUBCAST HOSTSChris: https://www.youtube.com/@MykonosFanJustin: https://www.youtube.com/@WorldFamousJtart9Moriarty: https://www.youtube.com/@reallycoolNicco: https://www.youtube.com/channel/UCl56kbl3tb-KiGEHT7MUGUgCHAPTERS00:00 We promise you will be confused too07:31 We begin to talk ABOUT optional content instead of the term itself12:34 On the utility of "secret" (missable) endings in games20:00 Bringing it back on track to what "optional" means27:06 Is the apex of challenge the point in Dark Souls? Or are the credits the point?34:34 To put it another way, if the hardest challenge is up front, what's he point in the rest of it?41:22 We just need better terms, perhaps48:32 Power Stars versus Far Cry waypoints51:33 Who would win, Crub or the 1994 Birmingham Barons? (Chef Kilo) ★ Support this podcast on Patreon ★
Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Matt and Art get back to crushing on Souls games and discuss Upper Latria and The Ivory Tower (World 3-2 and 3-3).Join us on our Discord: https://discord.gg/tQGJVsrnNpFollow us on Blue Sky and X @BlackLodgeRPG and on Mastadon @ BLTNRecorded on 11/13/25Dances and Dames Kevin MacLeod Licensed under Creative Commons: By Attribution 3.0 Licensehttp://creativecommons.org/licenses/by/3.0/(00:00:00) Intro(00:00:45) Trivia(00:04:10) Start of Discussion(01:22:33) Some bonus Dark Souls 3 Chat(01:31:33) Closing Thoughts
Ever looked at a monster stat block and thought, "That's cool… but what if it was full of wasp parasites, haunted by Victorian metaphors, and could bend reality like a jaded demigod?" Well buckle in, because Keith Ammann—monster maestro and author of Making Enemies—is back to teach us how to create RPG nightmares smarter than your party's wizard, sneakier than a rogue with reliable talent, and more layered than a Dark Souls boss. Buy Keith's Books Keith Ammann's books, including The Monsters Know What They're Doing, Live to Tell the Tale, How to Defend Your Lair, and now Making Enemies, are all available through your friendly local game store or online via your favorite bookseller. Find more at themonstersknow.com—and level up every system at your table. Get your own copy of Making Enemies and start building smarter monsters today! Support local shops first, but if they don't have it in stock? Use the affiliate link in our show notes and help us keep the show going too! Buy it here! (affiliate link) Show Notes The Monsters Know author Keith Ammann returns for his third masterclass to discuss his new book, Making Enemies. We explore everything from designing creatures with realistic biological traits, to metaphorical monsters rooted in culture, to how to mess with your most OP players using quirks and weaknesses. Keith breaks down monster creation for five game systems: D&D 5e, Pathfinder 2e, Cypher System, Call of Cthulhu, and Shadowdark—and why your eldritch beast might benefit from wasp logic or a cursed Victorian metaphor. Making Enemies (affiliate link) Keith Ammann TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) How to Defend Your Lair (affiliate link) RPGBOT.Podcast Episodes KEITH AMMANN STRIKES BACK (Remastered) How to Defend Your Lair with Keith Ammann MOAR The Monsters Know What They're Doing with Keith Ammann Key Takeaways Making Enemies works as both a practical toolkit and a design philosophy for creating smarter, more thematic monsters in tabletop RPGs—across multiple systems from D&D to Cypher. Keith talks about using real-world biology and evolution (think wasps, cephalopods, and parasitoids) to create monsters that defy typical humanoid/mammal tropes. It's unsettling... and that's the point. Monsters as metaphors: Your horrors can represent societal fears, personal anxieties, or moral dilemmas—but choose stories your table wants to confront and conquer, not retraumatize. Phased monsters (like Dark Souls bosses) add tactical and narrative depth—now adapted for multiple RPG systems and not just legendary D&D bosses. Weaknesses and Quirks: Make monsters memorable by letting players discover and exploit lore-backed vulnerabilities—not just AC and HP pools. Magic in Monster Design: Keith breaks down four ways monsters wield magic—spellcasting, innate magic, psionics, and reality-bending—each with different narrative implications. Listen Back: Previous Keith Ammann Episodes You can hear Keith talk more about monster decision-making, smart combat encounters, and defeating TPK machines like a pro in our earlier interviews: Masterclass #1 – The Monsters Know What They're Doing Masterclass #2 – How to Defend Your Lair Bonus – Combat Tactics, Intelligence Checks, and Mastering Boss Fights Catch up on all Keith episodes at RPGBOT.net/podcast or wherever you get your shows. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever looked at a monster stat block and thought, "That's cool… but what if it was full of wasp parasites, haunted by Victorian metaphors, and could bend reality like a jaded demigod?" Well buckle in, because Keith Ammann—monster maestro and author of Making Enemies—is back to teach us how to create RPG nightmares smarter than your party's wizard, sneakier than a rogue with reliable talent, and more layered than a Dark Souls boss. Buy Keith's Books Keith Ammann's books, including The Monsters Know What They're Doing, Live to Tell the Tale, How to Defend Your Lair, and now Making Enemies, are all available through your friendly local game store or online via your favorite bookseller. Find more at themonstersknow.com—and level up every system at your table. Get your own copy of Making Enemies and start building smarter monsters today! Support local shops first, but if they don't have it in stock? Use the affiliate link in our show notes and help us keep the show going too! Buy it here! (affiliate link) Show Notes The Monsters Know author Keith Ammann returns for his third masterclass to discuss his new book, Making Enemies. We explore everything from designing creatures with realistic biological traits, to metaphorical monsters rooted in culture, to how to mess with your most OP players using quirks and weaknesses. Keith breaks down monster creation for five game systems: D&D 5e, Pathfinder 2e, Cypher System, Call of Cthulhu, and Shadowdark—and why your eldritch beast might benefit from wasp logic or a cursed Victorian metaphor. Making Enemies (affiliate link) Keith Ammann TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) How to Defend Your Lair (affiliate link) RPGBOT.Podcast Episodes KEITH AMMANN STRIKES BACK (Remastered) How to Defend Your Lair with Keith Ammann MOAR The Monsters Know What They're Doing with Keith Ammann Key Takeaways Making Enemies works as both a practical toolkit and a design philosophy for creating smarter, more thematic monsters in tabletop RPGs—across multiple systems from D&D to Cypher. Keith talks about using real-world biology and evolution (think wasps, cephalopods, and parasitoids) to create monsters that defy typical humanoid/mammal tropes. It's unsettling... and that's the point. Monsters as metaphors: Your horrors can represent societal fears, personal anxieties, or moral dilemmas—but choose stories your table wants to confront and conquer, not retraumatize. Phased monsters (like Dark Souls bosses) add tactical and narrative depth—now adapted for multiple RPG systems and not just legendary D&D bosses. Weaknesses and Quirks: Make monsters memorable by letting players discover and exploit lore-backed vulnerabilities—not just AC and HP pools. Magic in Monster Design: Keith breaks down four ways monsters wield magic—spellcasting, innate magic, psionics, and reality-bending—each with different narrative implications. Listen Back: Previous Keith Ammann Episodes You can hear Keith talk more about monster decision-making, smart combat encounters, and defeating TPK machines like a pro in our earlier interviews: Masterclass #1 – The Monsters Know What They're Doing Masterclass #2 – How to Defend Your Lair Bonus – Combat Tactics, Intelligence Checks, and Mastering Boss Fights Catch up on all Keith episodes at RPGBOT.net/podcast or wherever you get your shows. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Klaar om het weekend in te gaan? Geven wij je nog een extra zetje. Door middel van een nieuwe editie van de meest populaire talkshow over videogames in Nederland. Anderhalf uur aan geklets en gezwets over nerd stuff kietelt straks jouw trommelvliezen. Dit keer zitten JJ en Skate in de studio klaar. Ruim 100 jaar aan game-ervaring aan één tafel. Dat krijg je nergens. Ze beginnen in deze nieuwe editie van Einde van de Week Live te praten over onder andere de verrassende aankondiging van de Steam Machine, de Aziatische State of Play, de nieuwe Horizon MMO die niet naar de PS5 komt en de casual mode van Silent F. Plus we gaan live schakelen met Daan, Huey en Koos. Die bevinden zich inmiddels in Busan om daar zaterdag het G-Star Busan game-event te bezoeken. Dit alles en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 14 november 2025.De Steam Machine van Valve is eindelijk aangekondigdIn ander nieuws kijken we ook naar aanpassingen aan games. Een casual mode voor Silent F en een mod die het blokkeren van slagen a la Sekiro mogelijk maakt in Dark Souls 3. Hoe kijkt Skate daar, purist als hij is, tegenaan?Scoor honderden euro's korting tijdens de Black Friday deals van MSIDeze week richt MSI zich, net als de rest van de wereld, op Black Friday. Ga daarom maar een rondneuzen op de Black Friday-pagina van MSI en Bol.com. Die staat rammetje vol met mooie kortingen. Neem bijvoorbeeld de Katana 15 HX B14WGK-039NL. Een gaming laptop met een 14e generatie i9 HX (dat is een de top processor in midden segment SKU), een NVIDIA GeForce RTX 5070, 15.6” QHD+ 165Hz scherm, een 1TB SSD en een 4-zone RGB toetsenbord. Deze kun je nu scoren met een korting van 150 harde euro's. Haal nu je kaarten voor Heroes Dutch Comic Con 2025 in de JaarbeursHeroes Dutch Comic Con is de grootste Comic Con in Nederland. Twee keer per jaar vult de organisatie een aantal hallen van de Jaarbeurs met alles wat het hart van een beetje nerd begeert. Van merch tot cosplay en van fotoshoots en Q & A's met celebrities tot gaming, alles is aanwezig om je een toffe dag bezorgen. In het weekend van 22 en 23 november vindt in Utrecht de Winter Editie plaats met dit keer meer gaming dan ooit. Zin om langs te gaan? Hier kun je de kaarten halen.Breng sfeer in de Feestdagen met de OmniGlow LED-strips van HueDe Feestdagen komen er aan. De tijd om je huis te versieren. Dat kan met old school kerstverlichting, maar ook met de OmniGlow LED strips van Philips Hue. Ze geven een gelijkmatig, ultra-helder gekleurd en wit licht zonder zichtbare led 'spots'. En er is nog een groot voordeel. Bij die oude kerstverlichting dien je steeds de stekker er uit te trekken. Bij Hue gear doe je dat gewoon via je telefoon. Wel zo gemakkelijk. Hier vind je alle info over de OmniGlow LED strips van Hue.Support Gamekings: nog 30 K-Kings Homerun cap te koopWil je Gamekings supporten zodat we jou de komende tijd kunnen blijven verwennen met wrede content zoals de Korea trip, dan kan dat nu op modieuze wijze. Koop de gewoon hier de K-Kings Homerun cap. Limited edition en extreem stylish.
Bonjour à toutes et tous ! Voici l'épisode #494 de Geekorama. Et voila 4 émissions déjà et on se repose à la cafétéria ! On se pose pour discuter photo en mode Lo-Fi. Mais aussi le retour du lecteur MP3 et Tuner FM. N'oublions pas le délire d'Octokom avec sa période Dark Souls. Bonne écoute.
The Erdtree calls again — not with the golden light of grace this time, but with a whisper from its shadow. And here, on On-Game Cast, I'm your host, Íkecy Christian, guiding you through every haunting valley, every fog-laced ruin, and every breathtaking battle that defines this expansion. Developed by FromSoftware — the same minds behind Dark Souls, Bloodborne, and Sekiro — and published by Bandai Namco Entertainment, Elden Ring: Shadow of the Erdtree was released in June 2024, expanding on the 2022 Game of the Year that shook the entire gaming industry to its core.
Deze talkshow wordt mede mogelijk gemaakt door MSI. Alle meningen in deze video zijn onze eigen. MSI heeft inhoudelijk geen inspraak op de content en zien de video net als jullie hier voor het eerst op de site.Ga maar lekker zitten voor het traditionele startschot van het weekend. Anderhalf uur aan luid gekwebbel over videogames zal straks je trommelvliezen gaan kietelen. Jasper, JJ en Skate zitten in de studio klaar. Ready om een nieuwe editie op te nemen van Einde van de Week Live. De talkshow waarin we elke week het belangrijkste game gerelateerde nieuws met jullie, de kijkers, doornemen. En we hebben een fijn lijstje aan topics voor je klaarstaan. Zo discussiëren de drie over het door ons al voorspelde uitstel van GTA 6. We moeten er nog ruim een jaar op gaan wachten. De drie spreken over de nieuwe Xbox reclame, de houding van Naughty Dog ten aanzien van multiplayer games en de nieuwe trailer van Metroid Prime 4. Dit alles en meer zie en hoor je voorbijkomen in de Einde van de Week Live van vrijdag 7 november 2025.Nog ruim een jaar wachten op de release van GTA 6Jasper, JJ en Skate kijken in deze aflevering ook naar een groot aantal games waarvan een onderzoeksbureau had aangegeven dat deze rijp waren voor een remake of remaster. Heeft dit bureau gelijk of trappen de drie heren het verhaal direct onderuit?Pak 100 euro en gratis rugzak bij aankoop MSI Vector 16 HX gaming laptopDeze week zet MSI de MSI Vector 16 HX in de schijnwerpers. Een gaming laptop met een Intel Core Ultra 7 processor, een NVIDIA GeForce RTX 5070 Ti, een QHD+ 240Hz display, een 1TB SSD en een 24-zone RGB toetsenbord. De Vector 16 HX kun je nu hier bij MeGekko aanschaffen met een fijne korting en een gratis backpack.Mis nooit meer een bezoeker of pakketje dankzij de Hue deurbelMis geen bezoeker of pakketje met de Philips Hue videodeurbel. Of ontvang meldingen op je telefoon als er iemand voor je deur staat of langsloopt. Dankzij de scherpe 2K-video en Starlight-technologie zie je 24 uur helder en scherp wat er voor je deur gebeurd. En ja, er is ook de mogelijkheid om via de deurbel te communiceren. Wil je meer info hebben over de Hue deurbel dan kun je dat hier aantreffen.Timestamps:00:00:00 Einde van de Week Live van 7 november!00:08:58 Huishoudelijke mededeling: MSI00:12:55 GTA 6 is (weer) uitgesteld. 00:16:16 Een geschiedenis van het uitstel van Rockstar.00:24:25 Xbox is de sjaak.00:31:00 De Gamekings GIG Guide van november.00:44:36 Ryse of Hydra uitgesteld. 00:45:50 Andere cijfers Take Two. 00:50:35 Naughty Dog gaat even geen Multiplayer games meer maken. 00:51:46 Nieuwe 'This is a Xbox' trailer. 00:53:59 Game Pass 2026.01:04:30 BULLETTÎME: PHILIPS HUE 01:08:21 Remasteren of niet?01:15:14 Where Winds Meet. 01:18:27 Nieuwe trailer van Metroid Prime. 01:19:53 Het programma van de Korea trip!01:27:08 Dark Souls serie nu 39 miljoen keer over de toonbank gegaan.01:28:41 Steam Deck scherm kan nu ook uit bij downloaden.01:30:17 World of Warcraft komt niet naar de consoles.01:32:04 Hoe houdt Obsidian zijn personeel aan boord01:34:09 Basketballer Donovan Mitchell over NBA2k26.
Come with us to celebrate the birthday of our Caged Lord and talk America's love affair with the charlatan, wearing bad vibes like Dark Souls armor, and Craig's defense of the AMV in 2012's THE MASTER! linktr.ee/swimfans patreon.com/swimfans
There is a small but determined sub-sub-genre of games based on The Legend of Zelda named "Zelda-likes". Usually their own thing, a few have been fused with some of the Dark Souls game mechanics to form something altogether different and their own thing. On this episode I will be looking briefly at two of them: Tunic and Death's Door. Do the protagonists of these titles, a little fox in green and a little crow that reaps souls, have what it takes to overcome the impossible odds against them? Stop by for a listen and find out!
A journalist with an interest in crime and the supernatural is invited by a disliked former colleague to investigate a strange item that has come into the man's possession.This original recording is an audio presentation by Jasper L'Estrange for EnCrypted Horror. “THE GREEN BOTTLE” by Bernard Capes, 1902.
Does anything matter? Does my wife have the cancer of society? Is that Bruce Fucking Cambell??? We talk about: Silent Hill F, Warhammer Romance, Escape Rooms, Left Behind, War of The Worlds, Threads, Dark Souls 2, The Forever Game, Sexy Bug, Rye Lie, Hunting Party, Midwest 70s Goth GF, Scared of Femdom, Pissing With Regan, Red Barrel Kitchen,
Send us a textThe gang didn't really do a whole lot this week!If the Xbox Ally is the future of Xbox, Microsoft is in troubleDragon Ball FighterZ Is Getting Its First New Character In Years And A Major Balance AdjustmentMicrosoft wants you to talk to your PC and let AI control itQuantic Dream's first multiplayer game is Spellcasters Chronicles, a 3v3 strategy action gameSleeping Dogs movie back on track as Marvel star Simu Liu reveals the draft script is "done"Shovel Knight dev's next game doesn't have a single parry, pulling from Castlevania and Bloodborne instead of Sekiro: 'Every game has a parry now … even Doom has Dark Souls stuff in it'Tomonobu Itagaki dies at age 58Clair Obscur: Expedition 33 May Suggest JRPGs Are 'Back,' But Final Fantasy 7 Remake Part 3 Co-director Is Focused On 'What Game Experience Fans Will Enjoy' MARVEL Cosmic Invasion adds Phoenix and Invincible Iron Man, launches December 1The physical Xbox edition of remastered JRPG darling Tales of Xillia seemingly canceled a week before release: "All preorders will be canceled and refunded"Support the showPATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comAdventuria: https://adventuria.bandcamp.com/INTRO: https://soundcloud.com/zak235Ben's BlueSky: thegorgepodcast.bsky.socialSara's BlueSky: radioinactivity.bsky.socialE-mail: thegorgepodcast@gmail.com
Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We dig into the game further, particularly talking about how its open world works for us as opposed to the repetitive tasks of more modern open world games, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up past town meeting (Tim) and a little less (Brett) Issues covered: scheduling, porting games successfully and not, engine ports and working with engines, removing an easy mode, janky controls and performance, enemy entrances and support, enemies as stories, shadow origins, enemy animation, integrating the pickups to the combat, the baby, the doorknob and the puzzle clue, being lenient with the mechanics, York the jerk, an object playing double duty, phones as save points, door interacts and knowing the player will see something, playing on player expectation, the heart rate monitor, creating dread and drama, having to retread the level while being chased, meeting the killer, disempowerment, reach exceeding grasp, hand-crafted moments, the various technical elements, the expense of polishing all these mechanics, the appreciation of surprise vs the ur-game, seeing the production methodology in the games, the anti-production of the unknown, the diminishing effect of systematizing cultural specifics, fitting the narrative to the open world, interviewing suspects and moving forward the narrative, getting the Twin Peaks experience, knowing one can do things in the living town, the task system and knowing what chapters you can visit people in, getting to locations in open world games and time having stood still for the player, homage vs theft, picking our favorite trading cards, feeling like you're solving a crime, a crime that can play out multiple ways. Games, people, and influences mentioned or discussed: Portal 2, Defeating Games for Charity, Nintendo Switch, Unreal, Unity, Godot, Halo (series), Republic Commando, Silent Hill (series), Alan Wake, Ico, Resident Evil (series), Hideo Kojima, Dark Souls, Metal Gear (series), Alien: Isolation, Twin Peaks, Final Fantasy IX, The Last Express, Beyond Good & Evil, Rockstar, Witness, Deadline, Infocom, Red Dead Redemption (series), Heavy Rain, Agatha Christie, Mousetrap, Batman, X-Files, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus Portal 2 LIVE STREAM Defeating Games for Charity Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
This week, we dive headfirst into emotional ruin — courtesy of Look Back, the devastatingly beautiful anime film by Chainsaw Man creator Tatsuki Fujimoto. Before we get our hearts ripped out, we unpack a flood of new music releases — including Testament's Para Bellum and Fayle's haunting Heretics and Lullabies — rail against Microsoft's Game Pass price hike, and talk streaming fatigue and piracy. Peter also shares his new plan to train like a writer-athlete with a three-month learning sprint, while Eden reviews Nine Inch Nails' Tron: Ares soundtrack, gushes about Apothecary Diaries, and explains why a Regency “choose your own adventure” romance might be the most fun book they've read all month. It all ends with tears, cello music, and a haunting meditation on why we create art in the first place.
Evan and Inaki dig into ALL FIFTY games from last year's retro-styled indie darling UFO 50, from Barbuta to Cyber Owls. Strap in, it's a long one. Topics include: demakes, From Software's Dark Souls (of course), and Nintendo Hard. Runtime: 2 hours, 13 minutes Direct Download RSS Feed iTunes Spotify Google Music Send us Feedback! Support us on Patreon! Join our Discord server! More episodes Show Notes Opening/Ending Song: “Blues Machine” by Scott Gratton Episode edited by Evan Minto. The Review Name drops: Nintendo, NES/Famicom, SNES/Super Famicom, Into the Breach, Splatoon, PacMan, Metroid, Super Mario Bros., The Legend of Zelda, Civilization, SEGA, Nights into Dreams, WindJammers, MarioKart, Crazy Taxi, Balatro, Metal Storm, Super Smash Bros., Towerfall Ascension, Wizardry, Ghosts and Goblins (Makaimura), Final Fantasy, Maniac Mansion, Stardew Valley, Harvest Moon, Metal Gear. Twitter: Ani-Gamers Twitch: David & Inaki Mastodon: Evan BlueSky: Evan Subscribe to Evan's digital manga service Azuki.
Fancy setting us a gaming challenge? Get in touch here!This week it's time for a discussion on all thing EA and the recent buy out. After that's done and we have a shower it's time to create a new game. This week we go for a squad manager walking simulator. Quite the collection!Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.Keep blending!
It's been a while since we had a super nerdy episode so Manley Reviews is here to nerd out with the boys on all things YouTube & gaming! LIVE TOUR TICKETS: https://unsubcrew.com/liveshows Watch this episode ad-free and uncensored on Pepperbox! https://www.pepperbox.tv/ WATCH THE AFTERSHOW & BTS ON PATREON! https://www.patreon.com/UnsubscribePodcast P.O BOX: Unsubscribe Podcast 17503 La Cantera Pkwy Ste 104 Box 624 San Antonio TX 78257 MERCH: https://www.bunkerbranding.com/collections/unsubscribe-podcast ------------------------------ THANK YOU TO OUR SPONSORS! GHOSTBED Get an extra 25% off when you use code UNSUBSCRIBE at checkout. Go to http://GhostBed.com/unsubscribe to get started. THE PERFECT JEAN F*%k your khakis and get The Perfect Jean 15% off with the code UNSUB15 at http://theperfectjean.nyc/unsub15 #theperfectjeanpod BOOKING.COM Find exactly what you're booking for. Booking.com, Booking.YEAH! Book today on the site or in the app. http://booking.com TURTLE BEACH Level up your game and get 10% off @TurtleBeach with code UNSUB at turtlebeach.com/UNSUB! #turtlebeachpod BLACK FOREST SUPPLEMENTS Try High Flavanol Cocoa (Stem Cells & Nitric Oxide): (40% OFF PROMO FOR 48HR) https://blackforestsupplements.com/UNSUBSCRIBE ------------------------------ UNSUB MERCH: https://www.bunkerbranding.com/pages/unsubscribe-podcast ------------------------------ FOLLOW OUR SOCIALS! Unsubscribe Podcast https://www.instagram.com/unsubscribepodcast https://www.tiktok.com/@unsubscribepodcast https://x.com/unsubscribecast Eli Doubletap https://www.instagram.com/eli_doubletap/ https://x.com/Eli_Doubletap https://www.youtube.com/c/EliDoubletap Brandon Herrera https://www.youtube.com/@BrandonHerrera https://x.com/TheAKGuy https://www.instagram.com/realbrandonherrera Donut Operator https://www.youtube.com/@DonutOperator https://x.com/DonutOperator https://www.instagram.com/donutoperator The Fat Electrician https://www.youtube.com/@the_fat_electrician https://thefatelectrician.com/ https://www.instagram.com/the_fat_electrician https://www.tiktok.com/@the_fat_electrician ------------------------------ unsubscribe pod podcast episode ep unsub funny comedy military army comedian texas podcasts #podcast #comedy #funnypodcast Chapters 0:00 Welcome To Unsub! 4:19 Liam's Content & ‘Offensive' Humor 28:28 Unsub Live Shows 32:16 Political Propaganda 41:24 Liam's Band & Touring 48:38 Problems With AI 52:01 Navigating The Youtube Algorithm 1:10:35 What Is Happening on Twitch? 1:16:36 Ethan Klein's Lawsuits & Fair Use 1:23:34 YouTube Copyright & Demonetization 1:35:23 Dark Souls 2 & Cyberpunk 2077 2:01:26 Indie Games Learn more about your ad choices. Visit podcastchoices.com/adchoices