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00:00:00 - Kicking Off with Tech, Consciousness, and Alex Jones Show opens with jokes about fake quantum computers, AI, and Mike flying solo without Joe. Teases future topics: consciousness, North Korea, and Alex Jones. First round of Alex Jones clips—bizarre, nonsensical quotes featuring drugs, math, and Masonic conspiracies. 00:10:00 - Cocaine Allegations & Competing Consciousness Theories Viral “coke on the table” clip at Ukrainian meeting examined and debunked. Continued Alex Jones clip chaos. Introduction of study testing two major consciousness theories: Integrated Information Theory vs. Global Neuronal Workspace. 00:20:00 - Conscious Cells and AI Consciousness Speculation Popular Mechanics article suggests every cell may have its own consciousness. Robert Bigelow's interest in life after death studies. Discussion of AI and whether interacting with environments could make them conscious. 00:30:00 - Photonic Glow After Death & Ghostbusters Comparisons University of Calgary discovers living beings emit a glow that fades after death. Aura photography and spiritual claims linked to new research. Movie tie-ins to “Ghostbusters 2” and “The Last Dragon” to illustrate glowing souls. 00:40:00 - Soul Codes, Remote Viewing, and Cemetery MAC Addresses Theoretical experiment discussed: using codes and remote viewing to track souls after death. Revisits vaccine nano-paranoia about MAC addresses detected near graves. Touches on AI interacting with souls using remote viewers. 00:50:00 - North Korean IT Scams and Superman Fatigue North Korean developers infiltrating Western companies under false IDs. DC's new Superman movie trailer discussed—hosts are unimpressed. Marvel's problem with too many low-quality releases. 01:00:00 - Simulation Theory: Gravity as Data Compression Gravity might result from the universe's attempt to compress information—support for simulation theory. The theory read aloud in Jeff Goldblum's AI voice for comic relief. Trump “fat drug” anecdote and a QAnon reference to the phrase “tippy top.” 01:10:00 - Qatar 747 for Trump and the Star Wars Quiz Lawsuit Debunks viral claim that Trump got a spy-laced jet from Qatar. Woman wins lawsuit after being compared to Darth Vader on a personality test. 01:20:00 - Darth Vader Lawsuit Fallout & Listener Banter Continued riff on the “Vader personality test” case. Listener calls spark debate on drugs at summits and AI image analysis. Banter around AI-generated photos and expanding Star Wars references. 01:30:00 - Ancient Penis Graffiti & Waffle House Tekken Characters Vandal paints giant penis on a UNESCO site in Peru. Fans demand a Waffle House fight stage in Tekken. Hilarious talk of average Americans becoming fighting game characters. 01:40:00 - AI Job Interviews and the Waffle House Fight Franchise Joke continues on Waffle House brawlers as a video game franchise. AI being used in job interviews sparks conversation on ethics and absurdities. News stories about applicants being tricked or frustrated by AI hiring bots. 01:50:00 - Job Interview Disasters & the Rise of the Poop Copter Personal job interview horror story—flying cross-country to be interviewed by people on Zoom. Discussion about AI-powered drones picking up dog poop—“Poop Copter.” Concerns about AI replacing human jobs, even for dog waste entrepreneurs. 02:00:00 - San Francisco Poop Drones & Episode Wrap-Up Mike imagines “poop drones” cleaning up city streets, possibly chasing homeless people. Satirical visions of combining drone delivery with waste removal. Show ends with banter about AI Steven Seagal, Saturday's upcoming show, and “poop copter” jokes. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research ▀▄▀▄▀ CONTACT LINKS ▀▄▀▄▀ ► Phone: 513-461-2175 ► Skype: ourbigdumbmouth ► Website: http://obdmpod.com ► Twitch: https://www.twitch.tv/obdmpod ► Full Videos at Odysee: https://odysee.com/@obdm:0 ► Twitter: https://twitter.com/obdmpod ► Instagram: obdmpod ► Email: ourbigdumbmouth at gmail ► RSS: http://ourbigdumbmouth.libsyn.com/rss ► iTunes: https://itunes.apple.com/us/podcast/our-big-dumb-mouth/id261189509?mt=2
Gatto Bannato da Dark Souls?Karim ha provato blue prince! Moro si da agli Horror
En este caótico programa de Gaming Room, acompañados del becario, hablamos sobre el asesinato de EA Sports, que deja de lado la franquicia de WRC y reduce la plantilla de Codemasters. También hablamos sobre la subida de precios de Xbox a sus consolas, periféricos y juegos, en la línea del resto de compañías. Por otro […]
Does Kubo play Dark Souls, Shino & Yumichika's friendship, and why Kenpachi doesn't have a favorite food!? In this week's Bleach Boys Podcast, we break down the latest Klub Outside questions, including Kubo's surprising take on FromSoftware games, character dynamics within Squad 11, and the personal tastes (or lack thereof) of Soul Reapers. Sam is BACK on Bleach Brave Souls, and we dive into Kubo's mysterious comment about his upcoming work that he can't tell us about, and Onitsuka Tiger has the same design as Bleach!?
Come si intuisce dal titolo, ci siamo riuniti per chiacchierare di uno dei giochi più belli di tutti i tempi: Bloodborne! Uscito a marzo del 2015, è il quarto soulslike prodotto da FromSoftware dopo Demon's Souls e i primi due Dark Souls e, diversamente da questi titoli fantasy, ha un'ambientazione gotica fortemente ispirata dalla letteratura di Edgar Allan Poe e H.P. Lovecraft e dall'architettura dell'Europa centro-orientale. Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Tanaka - Alessandro Mucchi / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Supportaci con PayPal: https://www.paypal.com/donate/?hosted_button_id=K9TL85M7PDN4Y
This week on Arcade, Uno and Chugs talk about Blue Prince, the environmental indie Spilled, and Promise Mascot Agency from the makers of Paradise Killer. Plus, they dig into their time with Dark Souls 2: Crown of the Ivory King, Silent Hill 3, and Ender Magnolia: Bloom in the Mist. Later on, the boys break down the latest gaming news, including all the new features from the Mario Kart World Direct, Bloober Team's next psychological horror Cronos: The New Dawn, Respawn's new tactics-based Star Wars game, the leaked Elder Scrolls IV: Oblivion remake, and why Bethesda is selling off 2,000 physical pieces of its Elder Scrolls Online servers. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Gaetan, the raging Frenchman, is our guest and we catch up and yell over some of the latest popular politics, but mostly car and game design. It's loud.
Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com
Dylan and Kirklin talk about the games they've been playing after Kirklin gets quizzed on his Mortal Kombat knowledge.Ad-Free version: https://www.patreon.com/GeekVerseQuests0:00:00 intro0:01:45 Mortal Kombat Quiz0:22:45 Kirklin's Switch 2 impressions0:37:30 Dylan's updates (Avowed, Ape Escape, Atomfall)0:47:40 Kirklin's updates (Dark Souls, Warzone, College Football)0:57:40 Blue Prince LinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.youtube.com/c/GeekVersePodcastBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
Dylan and Kirklin talk about the games they've been playing after Kirklin gets quizzed on his Mortal Kombat knowledge.Ad-Free version: https://www.patreon.com/GeekVerseQuests0:00:00 intro0:01:45 Mortal Kombat Quiz0:22:45 Kirklin's Switch 2 impressions0:37:30 Dylan's updates (Avowed, Ape Escape, Atomfall)0:47:40 Kirklin's updates (Dark Souls, Warzone, College Football)0:57:40 Blue Prince LinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.youtube.com/c/GeekVersePodcast
Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and Alexander “TheNimp” Jolly Running Time: 1:36:16 Music by MusiM: Homepage | Bandcamp Livestream Archive: YouTube This week on That Video Game Podcast (TVGP) we chat about Lethal Company, Assassin's Creed Shadows, Xenoblade Chronicles X: Definitive Edition, Pokemon TCGP, Dark Souls, Two Point Museum, Destiny 2, Vampire Survivors, Blue Prince. NS2 Will Not Have Hall Effect Sticks 2025 BAFTA Game Awards Become a patron of TVGP for just a few dollars a month at E1M1's Patreon Page! Get two month early access to Critical Misses, uncensored outtakes, and much more for just $5/month!
W 647 odcinku GnM Plus rozmawiamy o nowej grze From Software, kolejnych szczegółach dotyczących remake'u Obliviona oraz plotkach związanych z gra turową w świecie Rainbow Się Siege. Zapraszamy do odsłuchu! Kanał nadawczy Gramy na Maxa - https://bit.ly/nadawczygnmCzasówka:00:00 - START 00:30 - W co ostatnio graliśmy czyli Half Sword, Path of Exile 220:00 - Wrażenia z zapowiedzi The Duskbloods 26:20 - Nowe szczegóły dotyczące Obliviona REMAKE34:05 - Powstaje gra turowa w świecie Rainbow Six Siege40:30 - SEKCJA KOMENTARZYPYTANIE ODCINKA: Czy kupicie Switcha dla nowej gry From Software?
BAFTA(英国アカデミー賞)で『シェンムー 一章 横須賀』が史上最も影響力のある作品に選ばれた。これを機に、それぞれが考える影響力の強いゲームを語り合った。 00:00 オープニング 01:19 テーマ: 影響力の強いゲームを語る 1:15:12 コメントコーナー ■出演 クラベ・エスラ 山田集佳(フリーライター) 福山幸司(フリーライター) IGN JAPAN編集部のスタッフが、長々とゲーム雑談をする“ながら見”推奨番組「しゃべりすぎGAMER」。 コメントコーナーではみなさんからいただいたコメントを紹介したり、返答したりします。ぜひコメントを残してください! ■「しゃべりすぎGAMER」再生リスト https://www.youtube.com/playlist?list=PL5dP0ylcT42dJXN_5KJECJ8cI9hK690_e ■ポッドキャスト版 iTunes https://podcasts.apple.com/jp/podcast/ign-japan-%E3%81%97%E3%82%83%E3%81%B9%E3%82%8A%E3%81%99%E3%81%8Egamer-%E3%83%9D%E3%83%83%E3%83%89%E3%82%AD%E3%83%A3%E3%82%B9%E3%83%88/id1258418439 Spotify https://open.spotify.com/show/4AKK4MIlRk3Zfj8my703D8?si=x1_N0RZnTWiagXspsoIUkA ■一部使用楽曲 MusMus:http://musmus.main.jp/
Dylan and Kirklin breakdown the March Nintendo Direct and then talk about the games they've been playing.Ad-Free version: https://www.patreon.com/GeekVerseQuests0:00:00 intro0:02:10 Nintendo Direct0:44:00 Sniper Elite 40:53:50 Atomfall1:06:45 Split Fiction1:12:00 Dark Souls LinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.youtube.com/c/GeekVersePodcastBecome a supporter of this podcast: https://www.spreaker.com/podcast/geekverse-podcast--4201268/support.
Dylan and Kirklin breakdown the March Nintendo Direct and then talk about the games they've been playing.Ad-Free version: https://www.patreon.com/GeekVerseQuests0:00:00 intro0:02:10 Nintendo Direct0:44:00 Sniper Elite 40:53:50 Atomfall1:06:45 Split Fiction1:12:00 Dark Souls LinksDylan on Twitter @DylanMussDylan on Backloggd backloggd.com/u/Rapatika/Taylor on Twitter @TaylorTheFieldKirklin on Twitter @kirklinpatzerTravis on Twitter @TravisBSnellhttps://www.youtube.com/c/GeekVersePodcast
It's the last episode of March but the first episode of Spring. So go find something to do outside next Friday evening. Join your local protest and help save our country before it's too late. Don't forget to take the necessary protesting gear. Water, signage, camera, and some ear buds so you can listen to RPGrinders while fighting fascism. This week's episode had to start and end early for personal reasons. To save time there was no news segment. Coincidentally, the Break was actually early to the show. We are all sure those two things are not related. Even though it's a shorter show, the Grinders try not to cut out anymore segments. To keep it short, each Grinder has one quick movie review but only one of the movies was good. Who was the lucky viewer? Did Break make the right decision my watching a movie that flopped at the box office, Morbious? Or maybe Eric was the lucky one when he watched the first Looney Toons movie that hasn't gotten the shaft from the WB in a long time, The Day the Earth Blew Up? Or perhaps Frank got to enjoy a new horror classic, Little Bites? A short show will always have one guarantee, there will always be Stinko's. It's everybody's favorite segment so it would be rude not to include. Unfortunately, the Stinkos are growing ever dim by the weak. The American government has fully embraced fascism and innocent people are suffering. Due process and court orders are being ignored. Innocent people are being hunted by a government funded terrorist organization. A country built on immigration is treating its immigrants worse than it treats White Supremacists & clients of Epstein. Even though this episode is short, the Grinders closed out the show with not one but two Driver's Seats. Or was that two Panic Zones?? Who knows, but at least both Frank and Eric came prepared... well, Eric came prepared. What does Eric have in store for everyone? I'll give only one hint, Dark Souls. The Grinders will be back the first week of April. Until then, spend your valuable time doing something truly useful. Like reading my self-felating podcast descriptions or even listening to the show itself! Oh and maybe do some protesting or something, but mostly just read my words and tell me I am awesome. Yes, I am kidding! Seriously, yes. It was a joke. Still don't believe me? Fine. How many times do I have to write "I am not a narcissist." on the chalk board before you believe me?
Motiviert und wieder im Rhythmus starten wir in die neue Folge. Heute reden wir u.a. über Jack hört wieder Podcast, zwischenmenschliches On- und Offstream, Erinnerungen an den Osten, selbstgemachtes Sauerteigbrot, Umzugsgedanken, MudRunner, Per Aspera und Dark Souls.Eure Fragen oder Themen unter dem Hashtag #die2onairLinks zu den Themen der Folge► Sauerteig https://de.wikipedia.org/wiki/Sauerteig► MudRunner https://store.steampowered.com/app/675010/MudRunner/► Per Aspera https://store.steampowered.com/app/803050/Per_Aspera/► DARK SOULS: REMASTERED https://store.steampowered.com/app/570940/DARK_SOULS_REMASTERED/Die2 auf Twitter https://twitter.com/die2onair
Fred wrapped up Astro Bot with 307 rescued Bots and took a detour into Inscryption, thinking it'd be a quick card game. 24 hours later, he finally beat it and has a lot to say.Jake is still on Avowed and started Jedi Survivor, appreciating its Dark Souls-like combat that demands patience over button mashing.So, there's been a lot happening. Metro 2033 just hit its 15th anniversary, and 4A Games confirmed a new entry is on the way — though they're taking their time, saying it'll be “ready when it's ready.” Expect more news in 2025. Meanwhile, Life is Strange: Double Exposure didn't do so hot financially, but apparently Dragon Quest 3's success softened the blow. Honestly, this might be the end of Max's story.In other news, the PS Portal is expanding its game library, now letting you stream over 50 PS1 and PSP titles without needing a PS5. And have you seen the new Silent Hill F trailer? It's set in 1960s Japan and looks creepy as hell — plus it tackles some heavy themes like gender discrimination, child abuse, and graphic violence. Definitely not for the faint of heart.Oh, and guess what? Power Wash Simulator 2 is happening, though still no VR support. Also, Space Marine III is in development, which is pretty exciting. Lastly, Jason Blundell, known for his work on Call of Duty: Black Ops and Zombies, started a new studio called Dark Outlaws Games. Curious to see what they'll cook up.The boys discuss new games this week, so let's dive in!By joining our Patreon community for ONLY $1.00 per month, you'll also enjoy these exclusive benefits:Early Access: Be the first to listen to our episodes as soon as they're ready. Get ahead of the game and dive into the latest news, reviews, and discussions.Personalized Shoutout: As a token of our gratitude for your support, we'll give you a special shout out during one of our podcast episodes, acknowledging your contribution and dedication to our show.Custom Die-Cut Vinyl Sticker: Receive an exclusive custom die-cut vinyl sticker featuring our podcast's unique design. Showcase your support with this limited-edition collectible.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Support PS This is Awesome! Hosted on Acast. See acast.com/privacy for more information.
In this episode, we discuss what we've been playing lately. Adam and Dustin have been trying out the Dark Souls 3 seamless co-op. Chris just recently beat both Alan Wake 2 and Control. Elder Scrolls Oblivion Remake all but confirmed?!? As always, we answer your #tweetcorner questions! Thank you to Eric Skiff for the use of our intro and outro songs. If you like what you hear and want more, visit www.ericskiff.com!
Alex and Luke Talk Elden Ring.In this episode, Alex and Luke finally tackle Elden Ring, FromSoftware's 2022 open-world epic that took the gaming world by storm. Directed by Hidetaka Miyazaki, with worldbuilding contributions from George R.R. Martin, Elden Ring expands the Soulsborne formula into a sprawling, unforgiving landscape—the Lands Between—where death is certain, but victory is oh so sweet. At the time of this recording, Elden Ring holds a Metacritic score of 96, solidifying its place as one of the highest-rated games of all time. According to HowLongToBeat, a standard playthrough takes around 60 hours (a complete and utter lie), while completionists can expect well over 134+ hours of brutal bosses, deep lore, and relentless challenge. Both Alex and Luke played on Xbox Series X, comparing notes on their builds, the moments that broke them, and the bosses that left them questioning their life choices. From first steps into Limgrave to taking down some of Elden Ring's most infamous enemies, they share their highs, lows, and what makes this game such a landmark title. This episode is unofficially brought to you in part by Banging with the Bros. Send us a Text Message! We'll respond on our next episode!Support the showVisit us at LowFiveGaming.com.Join the Low Five Discord!Email us at hello@lowfivegaming.com.Theme music is by AJ Norman. Design assets were created by Studio Day Job.Low Five Gaming is a Studio Low Five Production.
Welcome to Dev Game Club, where this week we begin a new series on 1997's Interstate '76. We set the game a bit in its time, talk about Activision (almost as an afterthought), and then start getting into the characters and the vibe, of which there is much. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Early mission or two Issues covered: a game time forgot, playing a sim game genre, a unique take on the sim genre plus car combat, prepping the sim elements vs the actual play, other games from that year, taking a formula and doing something different with it, modern exploitation-inspired games, exploitation cinema, grindhouse, other potential influences and inspirations, why you pick sparse environments, breakable cacti, a huge variety of games, low-cost film-making and democratization, vigilantes, a bland corporation, text adventures, a business and not a game company, seeing the impact of acquisition or mergers, character introductions, fake actors playing characters, character names, Groove Champion vs Stiletto Anyway, stylized and simplified characters, flat shading and seeing every polygon, connecting to the character in the cockpit and via the radio, naturally cinematic, stylized presence, jitteriness and physics, compounding errors, deterministic physics, preserving this game and finding ways to play it, just shipping a game, dealing with a controller vs keyboard. Games, people, and influences mentioned or discussed: TIE Fighter (series), Starfighter, MechWarrior (series), Voltron, Diablo, Resident Evil, The Last Express, Fallout, GoldenEye, Castlevania: SotN, Age of Empires, Outlaws, Curse of Monkey Island, Dark Forces 2, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Dark Forces, Final Fantasy Tactics, Wet, Kane and Lynch, Suda 51, Grasshopper Interactive, Killer 7, Death Race 2000, Russ Meyers, Death Proof, Mad Max (series), MegaMan 8, Kaeon, Cleopatra Jones, Enter the Dragon, Jim Kelly, Bruce Lee, Game of Death, Quentin Tarantino, Kill Bill, Fist of Fury, Starsky and Hutch, River Raid, Pitfall, David Crane, Atari, Call of Duty, Guitar Hero, Capcom, Blizzard, id Software, Interplay, Infocom, Zork (series), Witness, Enchanter (series), Ballyhoo, Lurking Horror, Electronic Arts, Bobby Kotick, Nintendo, BattleZone, Pac-Man, Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment, Hearthstone, Marvel Snap, Ultima (series), Bioware, Treyarch, Raven Software, Heretic/Hexen, Quake, Battletech/FASA Entertainment, Anachronox, Pam Grier, Chuck Norris, Dungeon Keeper, Half-Life 2, Indiana Jones and the Internal Machine, Video Game History Foundation, Star Wars: Episode I: Racer, Forza (series), Falcon (series), Dark Souls, Minecraft, LostLake86, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia. Errata: Lost Treasures of Infocom actually originally came out in 1991. We regret the error. Next time: More I'76! Twitch Discord DevGameClub@gmail.com
Fancy setting us a gaming challenge? Get in touch here!We hope you have your walking boots on! This week Scott and Matt take a dive into walking simulators combined with some Dark souls difficulty and the results are out of this world! They also take some time to discuss the reasons behind the closures of one of Matt's favourite studios, Monolith. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. https://podcasts.apple.com/us/podcast/the-gaming-blender/id1597738101Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges.We have begun to update our YouTube channel with video playthroughs and we hope to put more up there soon https://www.youtube.com/channel/UCZTPuScm5BTf8DdwvaCj0jQKeep blending!
Welcome to Dev Game Club, where this week we complete our series on 1999's Outcast. We talk a bit about the end of the game, the challenge of plate-spinning, gadgets we missed out on for much of the game, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (Brett)... some more (Tim) Podcast breakdown: 00:47 Discussion 54:07 Break 54:36 Takeaways/Mailbag Issues covered: getting captured and losing your stuff, getting some ammo from your subquests, some of the other weapons, the silenced sniper tranquilizer, not fulfilling stealth, a difficult puzzle in the tree world, the deep sound puzzle of the forest world, getting one key from a complicated puzzle and then a physics puzzle, doing what you think is right for your goals, modest budgets vs today's indie and AAA, the lower development cost and the challenge of readability, making big hard decisions to collapse away a problem, market size, the delusion of ship when it's ready vs making what you can by the deadline, the podcast exposing us to some really great games, plate-spinning and tendrils spreading out, imagining the flowcharts, getting to the end of the Motazaar gauntlet, "your key is in another castle," the F-Link gadget and speeding play, the other gadgets, quest system being per-zone, story bits that cover the length of the game, "rules are meant to guide people, not contain them," narrative niceties, memorable and understandable NPCs, the two fishermen, NPC depth, greater empathy vs snark in Cutter Slade, describing the time shifty stuff, running through the story at the end of the game, a bold world structure, motivating and leveraging the connectivity, the voxel terrain, dynamic systems in play, the depth of the narrative space, legacies. Games, people, and influences mentioned or discussed: Indiana Jones, Beyond Good and Evil, Anachronox, Unreal, Nintendo Switch, Breath of the Wild, Shadow of the Colossus, Assassin's Creed (series), Tomb Raider (series), Uncharted (series), Team Ico, Fbrccn, Infogrames, Appeal, Blizzard, Warcraft (series), Dwarf Fortress, The Last Express, The Crying Game, John Carter/A Princess of Mars, Delta Force, Anthony Gallegos, Rebel FM, mysterydip, Pong, Belmont, Mark Garcia, Jedi Starfighter, Republic Commando, Castlevania, Dark Souls 2, BioStats, CalamityNolan, Kirk Hamilton, Aaron Evers. Next time: TBA! Links: The Ghost Racing Article Twitch: timlongojr Discord DevGameClub@gmail.com
In this, the first orb-based podcast focusing exclusively on orb and ball-type video games, Andy, Flask, Greg, John, and Vito circle around topics such as Kingdom Come II, Invincible, The Gorge, The Roottrees Are Dead, Mika and the Witch's Mountain, Turok, Dark Souls 3, Like a Dragon: Pirate Yakuza in Hawaii, SCP: Secret Laboratory, the latest PlayStation State of Play, and more. 0:00 - Intro 1:42 - Andy & Vito (Roundtable) 1:56 - Kingdom Come II: Deliverance 21:47 - One Piece update 24:15 - Flask (Roundtable) 24:36 - Sorceress 26:00 - Invincible season 3 30:10 - The Gorge 33:54 - The Roottrees Are Dead 40:29 - Mika and the Witch's Mountain 42:51 - Turok: Dinosaur Hunter 46:50 - Andy's secret roundtable topic 47:07 - Dark Souls 3 Seamless Co-op 50:19 - Greg & John (Roundtable) 50:37 - Like a Dragon: Pirate Yakuza in Hawaii 59:33 - SCP: Secret Laboratory 1:08:44 - BREAK 1:08:55-1:12:21 - Invincible spoilers 1:19:19 - NEWS 1:19:30 - PlayStation State of Play February 2025 1:20:19 - Monster Hunter: Wilds 1:21:13 - Shinobi: Art of Vengeance 1:21:58 - Sonic Racing: CrossWorlds 1:23:08 - Digimon Story: Time Stranger 1:23:25 - Lost Soul Aside 1:24:16 - Dave the Diver Ichiban's Holiday DLC 1:24:47 - WWE 2K25 1:25:52 - Split Fiction 1:27:10 - Directive 8020 1:30:33 - The Midnight Walk 1:31:41 - Darwin's Paradox 1:32:02 - Onimusha 1:32:55 - Lies of P: Overture 1:35:37 - Days Gone Remastered 1:37:42 - Blue Prince 1:39:28 - Abiotic Factor 1:40:21 - Tides of Annihilation 1:40:44 - Metal Eden 1:41:32 - Mindseye 1:41:42 - Saros 1:43:58 - Outro Find out more at https://broken-campfire.pinecast.co
Howdy, nerds!In this episode the boys, and special guest Morgan "Bubbycat" Reynolds, sat down and jawed all about the history of the legendary gaming company FromSoft and all of the genre-creating and difficulty spiking games they've released. From humble beginnings designing software for industrial agriculture to redefining what difficulty means in video gaming and causing Nerds for years to come to question if any new game is "Souls-like", FromSoft's rise to greatness is a heck of a ride that almost didn't happen if not for some innovative risk takers at helm!We had a blast with this episode and we think you're gonna really dig it.What's your experience with FromSoft games? We want to know!Email us at hillshavenerds@gmail.comCome on our Facebook!www.facebook.com/TheHillsHaveNerdsTalk to us and discuss the episode on our Discord!https://discord.gg/cruXwRyQjmFind other content from us on Youtube!https://www.youtube.com/@TheHillsHaveNerdsLee streams on Twitch and makes retro gaming content on Youtube!https://www.twitch.tv/pixelbroleehttps://www.youtube.com/@pixelbroleeCody streams on Twitch!https://www.twitch.tv/coffeebreakloungeCheck out Bubbycat's streams on Twitch!https://www.twitch.tv/bubbycatvikingFromSofthttps://en.wikipedia.org/wiki/FromSoftwareZAMS-K3 and Chinese Magazine interviewshttps://www.reddit.com/r/KingsField/comments/10eveid/i_wrote_some_behindthescenes_information_about/Souls-likehttps://en.wikipedia.org/wiki/SoulslikeKing's Fieldhttps://en.wikipedia.org/wiki/King%27s_FieldArmored Corehttps://en.wikipedia.org/wiki/Armored_CoreDemon's Soulshttps://en.wikipedia.org/wiki/Demon%27s_SoulsDark Soulshttps://en.wikipedia.org/wiki/Dark_SoulsLost Kingdomshttps://en.wikipedia.org/wiki/Lost_KingdomsShadow Towerhttps://en.wikipedia.org/wiki/Shadow_TowerEternal Ringhttps://en.wikipedia.org/wiki/Eternal_RingEverGracehttps://en.wikipedia.org/wiki/EverGraceElden Ringhttps://en.wikipedia.org/wiki/Elden_RingMonster Hunter Diary: Poka Poka Airou Villagehttps://en.wikipedia.org/wiki/Monster_Hunter_Diary
Al and Micah talk about Natsu-Mon 20th Century Summer Kid Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:30: What Have We Been Up To 00:12:54: Harvest Moon: Home Sweet Home 00:29:22: Game News 00:54:46: Natsu Mon 01:41:16: Outro Links Tales of the Shire Delay Fantasy Life i on Steam The Garden Path “Co-op” Update Spirittea “Phantom Friends” Update Sugardew Island Patch Paleo Pines Roadmap Echoes of the Plum Grove Roadmap Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Micah: My name is Micah. (0:00:37) Al: and we are here today to talk about cartridge core games. (0:00:41) Micah: Yippee. (0:00:45) Al: Welcome back, Micah. It’s actually not been that long. It’s only been about two months. (0:00:47) Micah: Thanks. No, it really hasn’t. (0:00:50) Micah: Yeah, which is wild because it feels like it’s been. (0:00:54) Micah: A lot like the last two months has felt like an entire year, so. (0:00:58) Al: Yeah, the last month specifically. (0:01:00) Al: Uh, but we don’t need to talk about that. (0:01:02) Micah: Yeah, yeah, no, no, no, yeah, of course. (0:01:06) Micah: I it’s funny because I was like, why has it felt so in that moment just now? (0:01:10) Micah: I was like, why does it feel like it’s been so long? (0:01:12) Micah: And then it clicked. So yeah, we don’t need to discuss. (0:01:14) Al: Mm, I wonder, uh, sometimes, uh, yes. (0:01:21) Al: Uh, and we still, we still don’t have any news on the story of seasons for this year, (0:01:27) Al: which I’m still expecting something. (0:01:30) Al: It’s been a very long time, but, uh, who knows. (0:01:30) Micah: Yeah. I’m too, I hear you. I’m expecting to. Yep, it’s bound to happen. It’s only a matter of time. (0:01:35) Al: I’m just waiting for that announcement and then we’ll be like, right. (0:01:37) Al: This is when we’re scheduling it in. (0:01:42) Al: Well, yeah, we have Micah here this episode because we are (0:01:46) Al: finally going to talk about Natsumon 20th century summer kid. (0:01:50) Micah: - Yay. (0:01:50) Al: We have pride a few times to actually record, uh, and things keep changing, (0:01:53) Micah: We did. (0:01:55) Al: but we finally got there. (0:01:56) Al: They didn’t shadow drop a story of seasons and we have to (0:01:59) Al: record about that instead. (0:02:00) Al: I’ve only had one case where I’ve noticed some news drop while I’ve been recording, (0:02:01) Micah: Could you imagine that it was, (0:02:04) Micah: now was when we got the story of season news? (0:02:15) Al: mainly because I’m not tend to be looking at the places where news comes in to see these things, (0:02:20) Micah: - Sure. (0:02:21) Al: but yeah, it’s never know one of these days. So we’re going to talk about that. We’ve obviously (0:02:28) Al: got the regular news. (0:02:31) Al: But first of all, maker, what have you been up to? (0:02:34) Micah: Oh, just busy. (0:02:37) Micah: Just got a lot going on. (0:02:39) Micah: I have been as far as games, though, I’ve been playing some (0:02:45) Micah: monster hunter wilds beta in preparation for that (0:02:50) Micah: at the point that we’re recording. (0:02:50) Al: and still not out yet. (0:02:52) Micah: It is going to be out next week. It’s about a week. (0:02:57) Micah: So I’m excited for that. (0:03:00) Micah: I’m also, you know, at that point in my life (0:03:04) Micah: a little bit anxious about a release for a game that I’m very excited about, (0:03:08) Micah: because then that means that I have to figure out time to play it (0:03:15) Micah: and also worry about how hyper fixated I’m going to become with it (0:03:20) Micah: and what that’s going to do to all of the other responsibilities in my life. (0:03:24) Micah: But I’m very excited for it. (0:03:28) Micah: I’ve also been playing Pokemon, I’ve been doing more shiny hunting. (0:03:32) Al: Are you still on your gen? Is it gen 2s? That’s what you were doing, I think, last time. (0:03:34) Micah: I was doing I was doing Gen three last time I was talking about it. Yeah. (0:03:40) Micah: I am doing that. (0:03:42) Micah: So I have some friends in a community that do like full odds shiny hunting, (0:03:48) Micah: which. Which adds an extra level of challenge. (0:03:54) Micah: And I almost kind of find it like a little bit more relaxing (0:03:56) Al: Sadness. (0:04:00) Micah: relaxing because it’s like it’s it you (0:04:01) Al: Interesting. (0:04:04) Micah: you settle in for it you know like it’s something that you’re doing while (0:04:08) Micah: you’re doing other stuff or while you’re like talking to people or while you’re (0:04:10) Micah: watching something because you know that it’s gonna take a long time so it’s just (0:04:14) Micah: like you kind of settle in and do your do your encounters do your resets do (0:04:19) Micah: whatever it is and don’t don’t really think about it until you know three (0:04:25) Micah: months later when you finally get the shine (0:04:26) Al: I just find that I get bored when I do it. I tried Shaiman in BDSP and I did… I can’t (0:04:32) Micah: Mm-hmm (0:04:34) Micah: Yeah, yeah Yeah, that tends to be what happens and that’s a very normal and I respect you for that (0:04:35) Al: even remember what I got to like 2000 or something. I just got bored of doing it every day and so I (0:04:41) Al: just stopped. (0:04:49) Al: I don’t think anybody has ever called me normal, but thank you. (0:04:55) Micah: But I have a I have some friends that do they they do these you know challenges throughout the year (0:05:01) Micah: They’ll have like a like this last week was (0:05:04) Micah: Shiny alpha week and it was everybody hunts in for alpha Pokemon and legends Arceus or (0:05:13) Micah: February was unknown challenge month. So (0:05:17) Micah: It was you know (0:05:19) Micah: You shiny hunt for an unknown and then whatever letter unknown you get then you have to shiny hunt something that starts with that letter (0:05:26) Micah: So like if I get it an unknown M then I can go hunt like Magnemite or something, you know (0:05:32) Micah: So yeah, there’s just (0:05:34) Micah: like fun little challenges and things to do when I’ve got, you know, if I’m like rendering (0:05:40) Micah: something or I’m watching something or in a meeting and kind of listening, but also just like (0:05:48) Micah: need something, you know, it’s just a little background thing I can do every once in a while. (0:05:54) Al: Fair enough. (0:05:55) Micah: I have downloaded a Rude factory pixel cross and I have not played it yet. So I mean, it just came (0:06:00) Al: Nice. (0:06:02) Al: Well, I mean, it only came out yesterday, so that’s fair. (0:06:04) Micah: out. Yeah. But I got to download it and I’m ready to try it. I’m excited about the potential new, (0:06:12) Micah: you know, like the positive changes to it from the story of seasons version. (0:06:20) Al: Yeah, I’m very intrigued. I’ve done a little bit of it. This is one of the games that I’ve (0:06:25) Al: played today, maybe like half an hour or so. So I’ve got a few, you know, the standard (0:06:32) Al: tutorial puzzles and a few of the ones that actually make you think. And so I’ve not (0:06:37) Al: got to any of the extra stuff like the customisation that’s in this one. But I did read on Fogu (0:06:45) Al: on there, posted about it, and it looks like it is just kind of. (0:06:50) Al: background customisation. It doesn’t seem to actually affect anything, which is what (0:06:54) Al: I expected, but a little bit more detailed and interesting than the story of Seasons (0:06:55) Micah: Yeah, yeah. (0:07:01) Al: 1. And I’m intrigued and excited to try one of the boss levels that they have. Have you (0:07:06) Micah: Oh yeah, I’m interested in that. No, I haven’t. I haven’t seen anything about it. I actually didn’t know that there were any improvements to the story of season model of it until you had mentioned it when we were talking about it on the game of the year episode. (0:07:08) Al: not seen the boss level stuff? (0:07:16) Al: Mm hmm. Yeah. (0:07:24) Micah: So I’m excited to try any of it because I haven’t seen any of it yet. (0:07:28) Al: Yeah, so I guess the big things for you would be there’s colour puzzles and the boss ones (0:07:35) Al: are timed and if you do something wrong, which, come on, who does something wrong? You’re (0:07:44) Al: just doing it too fast. It takes time off, the timer. So the timed, they have to do it (0:07:45) Micah: Okay, gotcha. (0:07:52) Al: within a certain amount of time, because obviously, technically, they’re all timed, right? You (0:07:55) Al: can see how long it is. And it’s always fun in the first few ones. (0:07:56) Micah: Right. Yep. (0:07:58) Al: to see like, Oh, can I get this one done in 10 seconds? Or can I (0:08:03) Al: get this one done in five seconds? I think I have one in (0:08:05) Al: eight or something like that. That’s the fastest one I have (0:08:08) Al: this game. But yeah, making you do it within a certain amount of (0:08:13) Al: time is an interesting different way of doing it. They do have (0:08:16) Al: two play styles. So you can skip that part of it if you want to. (0:08:21) Al: But yeah, it’s interesting. The boss stuff. Yeah. (0:08:22) Micah: Skip the the oh the bus skip the boss stuff I see okay. Yeah, I really liked them (0:08:32) Micah: Shoot I can’t remember the name of it. It was (0:08:36) Micah: Picto quest that’s what it was (0:08:39) Micah: and that was the (0:08:41) Micah: Nonogram game on the switch that and probably on PC. I don’t know but I played it on the switch and it was (0:08:47) Micah: very light RPG style of nonogram (0:08:52) Micah: like it had a little bit, you know, it was just like (0:08:54) Micah: You’re going across a map and then you challenge a goblin or whatever and then it’s just like a 10 by 10 puzzle or something (0:09:02) Micah: And then you would get upgrades if you did certain things. So they had like some there were a couple that were like, oh, it’s a boss (0:09:08) Micah: Thing, you know like a boss puzzle and I really loved that idea. It just was so (0:09:15) Micah: Bare-bones, I think such a like early idea, you know, like fresh and early idea that (0:09:22) Micah: There wasn’t a whole lot to it. So, um, I I kind of hope that there are maybe more (0:09:30) Micah: Like use cases of that like that kind of, you know adding quests and stuff to it because that adds an extra level of (0:09:38) Micah: Interest that I would I would really enjoy (0:09:41) Al: Yeah, yeah, I’m not far enough into to see whether that is there or not. One thing I (0:09:45) Al: did find interesting is that the puzzles are laid out like a map. So it’s not, it’s not (0:09:50) Al: just like you play this one, then you play the next one. It’s like, these are the ones (0:09:53) Al: you can do. And to unlock others, you have to to beat ones in specific positions, which (0:09:58) Micah: Oh, interesting. (0:09:59) Al: I thought was an interesting way of doing it. So it’s not the I think as you go further (0:10:04) Al: out, the difficulty does increase, but it’s not just like, constant, I think I saw some (0:10:08) Al: that were further away from the middle that were not hard. (0:10:12) Al: They were slightly easier, that sort of thing. (0:10:15) Al: So, yeah, interesting. See how that continues. (0:10:15) Micah: sure. Cool. Yeah. Yeah. I’m excited to try it. I’ve also been playing a Hello Kitty Island (0:10:24) Micah: adventure. Of course. Yes. Yeah. I played some on the mobile. I played some on Apple (0:10:26) Al: - Good, good, good. (0:10:26) Al: Are you on the switch for you? (0:10:30) Al: You twice, what are your thoughts? (0:10:33) Al: All right, yeah. (0:10:33) Micah: Arcade when it came out. Yeah. And yes. One hundred percent. And I’m glad that I waited (0:10:35) Al: You did the same thing as me. (0:10:36) Al: You went, “This is a fun game. (0:10:38) Al: I want a controller.” (0:10:45) Micah: much better experience on the switch, like with a controller. Becky has been absolutely (0:10:52) Micah: enamored with it. It’s her primary game that she plays now. And we did some of the multiplayer (0:11:00) Micah: together. So that was an interesting experience. It was fun just like, you know, wandering (0:11:07) Micah: around together and like doing things. There wasn’t a whole. There’s not like a whole lot (0:11:10) Micah: you can do multiplayer wise, but yeah, it’s it’s it’s great. (0:11:15) Micah: It’s such a good. I don’t know. I really I really like it. I’ve been enjoying it. And then I played (0:11:21) Micah: a little bit of vowed, but I have played a lot yet. I don’t know if you have touched it. (0:11:26) Al: I’m aware of it because I listen to a lot of different gaming podcasts and videos and (0:11:33) Al: stuff like that. (0:11:34) Al: So I’m aware of it. (0:11:35) Micah: Yeah. I like Obsidian, who’s the developer. They did Fallout New Vegas and they’ve done a lot of like (0:11:35) Al: I don’t think it’s my thing, but I can see why people like it and it sounds interesting. (0:11:47) Micah: older RPGs and stuff like that. I’m a big Elder Scrolls fan, so there’s some level of like (0:11:56) Micah: hoping that it is in some way close to Elder Scrolls, given that it’s, you know, (0:12:02) Micah: a team that has experience with Bethesda. (0:12:05) Micah: And it’s fantasy and, you know, first person and all that. (0:12:09) Micah: I really like it so far, but it’s it’s not open world. (0:12:12) Micah: It’s very, you know, like it’s it’s sectioned off, (0:12:16) Micah: which I think makes sense for the game. (0:12:18) Micah: But it’s, you know, it’s on Game Pass. (0:12:21) Micah: So you can’t really can’t really complain, you know, (0:12:27) Micah: they’re paying for. (0:12:27) Al: I mean, when is when has that ever stopped gamers before? (0:12:30) Micah: Oh, 100 percent. (0:12:34) Micah: But yeah, it’s. (0:12:35) Micah: I can’t I can’t really see myself having like bought it if it wasn’t available on game pass when it when it launched, you know, so yeah, what about you other than pixel crust? (0:12:42) Al: Yeah, that is fair. (0:12:48) Al: Yeah, well, not a huge amount this this week. I think the big thing, though, which obviously I need to talk about to you, Micah, is Harvest Moon Homes, Sweet Home. I have hit credits in Harvest Moon Homes, Sweet Home. (0:12:56) Micah: Oh, that’s big. (0:13:03) Al: Yeah, it’s the (0:13:04) Micah: Are you ready to do that all over again when it comes down on the switch or whatever? (0:13:08) Al: I will not. (0:13:12) Al: Let’s not even try and pretend that, unless there’s some way to transfer my save over, (0:13:16) Micah: Oh, that’s big. (0:13:18) Al: I’m not doing the early game again. I had a couple of thoughts that I thought might be (0:13:23) Al: quite interesting. I presume you didn’t continue playing it after our episode. No. (0:13:26) Micah: I have not played really much of anything from it. (0:13:29) Al: So I think the things, a few things I found interesting having now completed the game, (0:13:35) Al: although I’m in that annoying bit where I’m like, do I finish all these achievements or not? Because (0:13:40) Al: I have all bar. (0:13:42) Al: Let’s just let me just I’ve got it up here. (0:13:44) Al: Let me just double check achievements. (0:13:46) Micah: Now are these like in-game achievements or is it like Apple arcade achievements or whatever? (0:13:51) Al: It’s it’s it’s it’s Apple Game Center. (0:13:54) Micah: Yeah, oh yeah, sorry game center, yeah (0:13:54) Al: It’s not arcade because it’s made for, but yeah, it’s game center. (0:13:58) Al: So I have 48 of 68 achievements. (0:14:03) Micah: Holy smokes (0:14:04) Al: And I think about 10 of those ones I don’t have are just like shipping 50 of (0:14:12) Al: one specific crop. (0:14:14) Al: So I’m at the point where I’m like, I’ve basically got 10 left to do. (0:14:19) Al: But they’re things like (0:14:22) Al: completing the crops encyclopedia, completing the fish encyclopedia. (0:14:26) Al: I have not once fished in this game. (0:14:30) Al: So I’m like, I don’t know if I want to do those, but it feels like I’m so close. (0:14:34) Al: But it also no. (0:14:37) Al: So, yeah, let’s see. (0:14:40) Al: That is my, here’s my, I was in. (0:14:42) Al: Interesting thing. So I finished chapter 10. That is the final chapter and only 2% (0:14:48) Al: of players have earned this achievement, according to Apple, 2% have completed. (0:14:52) Micah: That’s incredible, you know, there’s something really interesting about this to me that (0:14:59) Micah: What was the game before home sweet home? Was it one world? (0:15:02) Al: No, one world was before that, the one before that, it was winds of anthos. (0:15:03) Micah: No one world was the one before that. Oh (0:15:09) Micah: Wins of Anthos, that’s right. And you know, it’s funny because I very distinctly remember you saying I am (0:15:17) Micah: Returning this or trading it in or whatever, you know, like as soon as I get the opportunity to (0:15:20) Al: Yeah. Yeah. (0:15:22) Micah: And here we are you have hit credits on home sweet home, which is (0:15:27) Al: Well, can I just point out, I think both of us hit credits in one world. (0:15:31) Micah: Yes, we did, yeah (0:15:32) Al: And because, I think, mainly because we were fascinated as to where it was going to end up, (0:15:38) Al: I will say that’s not why I finished this game. It’s not because I was like, “Oh, (0:15:42) Al: I really need to know what happens with this story.” The story is basically non-existent, (0:15:46) Al: right? Like it’s basically just you’re, you’re, you’re making this. (0:15:50) Al: This town more, more, that’s it. Like you’re, you’re making people happy and you’re, you’re (0:15:54) Micah: More and more (0:15:58) Al: doing things and that’s it. Um, what I found really interesting that, you know, the area (0:16:03) Al: that was like left of your farm that looked like it was a gated off area that you could (0:16:07) Al: access later on in the game. You never unlock that. That’s not, that’s not a thing. Is that (0:16:09) Micah: Oh, yeah. (0:16:15) Al: meant to come in an update or something? It’s even called, it called Alba Park. (0:16:20) Micah: - You know, I don’t know. (0:16:20) Al: And, and there’s a gate there. Why can I not go that way? I’ve completed. (0:16:27) Micah: It’s gotta, it has to be, right? (0:16:29) Micah: Well, let me ask you this. (0:16:31) Micah: Have they updated it at all since? (0:16:34) Al: Just the just the one update that came out like what a week after we recorded our last episode, which added the controller support and the well ads cloud save but the cloud says broken still. (0:16:40) Micah: Okay, that was the only one. (0:16:47) Micah: Okay, great. (0:16:48) Al: That’s the only update that I’m aware of happening. (0:16:51) Micah: ‘Cause I distinctly remember, too, that there was, (0:16:58) Micah: it looked like there were going to be spaces (0:17:01) Micah: or like placeholders for other languages, for text. (0:17:05) Al: Oh, yeah (0:17:07) Micah: And I remember thinking, oh, this is probably gonna come (0:17:10) Micah: in an update, but if they never added that either, (0:17:14) Micah: there must be a bunch of things that were just like, (0:17:17) Micah: We’ll add this in an update at a later date. (0:17:21) Micah: And maybe now it’s either they just are no longer touching it or (0:17:27) Micah: it is uh they’re just saving all those updates for the console release maybe? (0:17:32) Al: So this is where I break your brain yet again, Micah, and tell you that it has only been six (0:17:37) Al: months since this game I came out. It was August. (0:17:38) Micah: What oh (0:17:42) Micah: Yeah, that’s right (0:17:43) Micah: I remember this you did this to me on the game of the year episode two and I like (0:17:48) Micah: That blows my mind that that it’s only been that long. It feels like this game was two years ago (0:17:54) Al: So I don’t know, yeah, it doesn’t feel weird for there to be like, if we got an update (0:17:57) Micah: And that’s not just because of the last month isn’t it (0:18:08) Al: in a month, I wouldn’t be surprised that would be like, roughly about the time from the release (0:18:12) Al: to the last update. I don’t know. I don’t know if I actually believe this is coming (0:18:16) Al: to console. I feel like we would have heard something by now, right? (0:18:17) Micah: Yeah (0:18:22) Micah: Yeah, I think so too I I think I think if (0:18:26) Micah: They announce a new (0:18:29) Micah: Heart of harvest moon game that is not this I think it’s officially dead at that point, right? (0:18:35) Al: Mm hmm. No, no. (0:18:35) Micah: Like there’s no way that they’re going back to it. They are putting all of their resources into whatever (0:18:42) Micah: The new thing is if that’s the case. So either we’re (0:18:47) Micah: we’ll get something from them sometime soon, but it will either be this coming to consoles or (0:18:55) Micah: Something new and then it’s just confirmation at that point that this is completely dead in the water (0:19:01) Al: Yeah, I just I’m fascinated by this area that that doesn’t exist like I was fully expecting to unlock it at some point and it and it hasn’t. (0:19:07) Micah: This is extremely interesting (0:19:11) Al: The other couple of things I find interesting so you do so we’d complained about how it felt like you should be able to, you know, set a bunch of actions and get them to like water these 10 plants in a row. (0:19:23) Al: It feels like that’s what the interface was built for, but that didn’t seem to be an example of that. You do unlock that later on, but you have to like progress this. (0:19:31) Al: But the disadvantage of that over your standard up upgrading your watering can and now you can do like 20 at once instead you have to like individually press on all 20 and then it doesn’t manually the disadvantage of that is it still takes the same amount of time in game to water even when you have the highest level watering. (0:19:32) Micah: Oh, okay. (0:19:56) Micah: - Oh. (0:19:57) Al: So, because it’s just doing them all individually. (0:19:59) Micah: Oh. (laughs) (0:20:01) Al: Right? You don’t have to manually let go that one and now that one, you can like swipe (0:20:05) Al: over them and go like, want you to do all these or in the case of the controller, you (0:20:09) Al: can just press and drag, but it takes so long. Whereas in other farming games, you upgrade (0:20:15) Al: the watering can and you hold it down and then you’ve watered it all immediately rather (0:20:19) Al: than having to wait for your character to like go and individually water all of these (0:20:23) Al: 20 things. Such a weird decision. (0:20:28) Al: The other one is the, I unlocked sprinklers. (0:20:31) Al: And boy are the sprinklers weird in this game. (0:20:35) Al: First of all, you only unlock the top level of sprinkler after you’ve finished the game, (0:20:41) Al: which is the only one worth doing. (0:20:43) Al: Because your first level of sprinkler is just your four spots, top, bottom, left, right. (0:20:49) Micah: Yeah. (0:20:49) Al: Never do them. They are never worth it. (0:20:52) Micah: Oh. (0:20:52) Al: And your second level of sprinkler is three by three, so you get eight spaces. (0:20:59) Al: Okay, but you’ll do (0:21:01) Al: not unlock that until I think it’s chapter 7 of 10. And by that point, you probably don’t need it. (0:21:07) Al: Like, you’ve probably got most of what you need. And then at the end of the game, (0:21:08) Micah: - You just passed the point of, yeah. (0:21:12) Al: you finally unlock the one that’s five by five. But the problem is, it doesn’t fit in the plots (0:21:18) Al: properly. So the bottom plot is six by five. So you put it in there, and you’ve got one line of (0:21:24) Al: five that doesn’t get watered by it. And you can’t and you can’t put the sprinklers outside of it. (0:21:31) Al: You either have 24 fed by one sprinkler and then five manual, or 24 by one sprinkler and (0:21:39) Al: four by another sprinkler. It’s like, I’m not going to do a whole other because those are expensive. (0:21:45) Al: You have like, I think it’s 12 different gems, including diamonds, which you can only get in (0:21:49) Al: the bottom level of mine. I’m not going to waste all of those gems for four watered spaces. (0:21:56) Micah: Well, yeah (0:21:57) Al: And then you’ve got the other ones are… I know. (0:21:58) Micah: What a weird oversight (0:22:01) Al: The other plots that you unlock are something by four, not by five. (0:22:10) Al: So you’re just you’re wasting time. So I have one, which is eight by five. (0:22:14) Al: And I’ve got two watering cans on that. Sorry, two sprinklers on that. (0:22:19) Al: So they’re using up two spaces, which by the way, feels a lot more of space in this game (0:22:23) Al: than it does in any other farming game, because you’ve got such restricted space to use. (0:22:29) Al: I’m like, if it was late. (0:22:31) Al: out differently, it would almost all be covered by one sprinkler. (0:22:36) Al: It’s just such a weird decision. I don’t understand why they’ve made these decisions. (0:22:37) Micah: Hey, yeah, that’s really strange (0:22:41) Micah: And it it makes me wonder if it was like, I don’t know (0:22:45) Micah: I can’t even really think of a scenario for why that would be the kid like maybe they (0:22:50) Micah: Just missed it or like they thought that maybe it was like automated (0:22:55) Micah: You know (0:22:57) Micah: Calculations or something and it was just wrong for that. I don’t know (0:23:01) Micah: It’s it just feels like it would be something that someone would catch and be like, oh (0:23:05) Micah: We either have to like (0:23:07) Micah: Change the size of this plot a little bit or change the, you know, the ratio of spaces that this sprinkler covers, I don’t know, it’s odd. (0:23:17) Al: I think it would have been better to be like a sprinkler covers a row and then when you unlock (0:23:27) Al: the higher ones they cover more rows. So it would mean that you could have like one that would cover (0:23:33) Al: four rows and that would mean you could have one sprinkler for a section and you put it at the side (0:23:38) Al: so it doesn’t use up a crop space because crop spaces are so limited here and it would feel just (0:23:43) Al: much less frustrating in terms of the numbers. They’ve just taken (0:23:47) Al: a sprinkler in a normal farming game and put it into this game that is not done in (0:23:52) Al: a normal way because they’ve thought about it completely differently. (0:23:54) Micah: - Yeah, that’s very odd. (0:23:57) Al: The final thing I have to say is that I don’t know what we did we talk about the soil health (0:24:03) Al: in our episode. I can’t remember if we did. I don’t think we did because I don’t think (0:24:05) Micah: Hmm, I don’t remember I don’t think we did (0:24:09) Al: I don’t think we’d either of us had come across that. So soil health degrades in the get in this (0:24:15) Al: this game, which is (0:24:16) Micah: Okay. I don’t know that I even witnessed that on my, in my own. (0:24:17) Al: very much like a realism wins over fun part of this game. (0:24:24) Al: Yeah, so it does happen. (0:24:26) Al: You just probably aren’t noticing it because you don’t get told about it until (0:24:30) Al: you unlock a better fertilizer maker later on. (0:24:30) Micah: Oh, okay. (0:24:34) Al: And then they’re like, oh, your soil health. (0:24:37) Al: If you click on this fertilizer maker, you can see your soil health. (0:24:40) Al: You’re like, oh, everything is sad. (0:24:44) Al: And so you basically have to, after a– (0:24:47) Al: after a harvest of things, you have to let it sit for a bunch of days. (0:24:51) Al: And when I say a bunch of days, I mean, it feels like it’s like half a month. (0:24:54) Al: You have to let it sit for to go back to its full soil health. (0:24:58) Al: Or you can use some compost to speed it up, (0:25:01) Al: but the compost is like really awkward to craft or cost 2,500 per compost. (0:25:08) Al: It is so expensive. (0:25:10) Al: And so you spend the time rotating which plots you’re actually using for crops (0:25:16) Al: and not actually (0:25:18) Al: do anything about it, and it’s not actually doing what you want to do, and this is very much like, I understand you’re going for realism here, because that is what happens in real life, you have to rotate your crops, you have to rotate your soil, blah blah blah blah blah, but I’m not doing this for realism, right, like, it makes… (0:25:32) Micah: Yeah, if there’s I mean, I respect to the to some degree, (0:25:41) Micah: the the idea of making the the mechanics feel like they work (0:25:48) Micah: realistically the way that it would in the real world. But (0:25:50) Micah: like, if nothing else in the game really feels like it is (0:25:54) Micah: adhering very strictly to realism, then you know, I don’t (0:25:59) Micah: know that that’s really, I’m not really. (0:26:03) Micah: For realistic mechanics and I’m playing a harvest moon or like a story of seasons game, you know, like I don’t know. (0:26:10) Al: It’s always a balance for these things, where that very much is on the “no, I don’t want this” part of (0:26:12) Micah: Right. (0:26:17) Al: the thing. Oh, there’s one thing I just remembered. Horses, right? Neither of us have gotten far enough (0:26:23) Al: to buy a horse in the last episode. You can buy horses, you cannot ride the horses around the town. (0:26:24) Micah: Oh. Okay. What is the point? What do you do with them? Okay. Okay. All right. Again, maybe (0:26:34) Al: You can ride it around the paddock, but that’s it. Why would you do that? For fun, that’s it. (0:26:40) Al: That’s literally the only purpose. Why would you bother doing that? I have no idea. No idea. (0:26:46) Micah: something that was intended to be added and the future of it. Just never. (0:26:50) Al: But why can you… I don’t understand how you can ride it in one area and not in another area. (0:26:56) Al: It just has a wall, and you can’t go through it. Why? (0:27:02) Micah: It’s fascinating. I I don’t know him. Maybe there’s just some like maybe they couldn’t (0:27:10) Micah: get the pathing right or something and they just were like I will fix this later. I don’t know. (0:27:15) Micah: There’s there’s a lot in that game that feels to me like we’ll fix it later. (0:27:18) Al: Oh, that’s it, actually. So you know the press on the map and it will automatically go there. (0:27:25) Micah: Oh, okay. Yeah, yeah. So that’s either okay. (0:27:26) Al: I bet that doesn’t work with horses. That’ll be why you can’t do it. (0:27:33) Micah: We’ll fix it later or we can’t figure it. We can’t figure it out. So we’re just (0:27:38) Micah: not going to include it at all. One of the two. (0:27:39) Al: Yeah. Bizarre. Bizarre decision. But there we are. It was good enough for me to finish apparently. (0:27:50) Al: And I guess tune in next time to see whether I will continue trying to finish the achievements. (0:27:57) Micah: I wish you the best of luck, Godspeed. (0:28:02) Al: I’m definitely going to do the 50 of each crop one because that I’m nearly done with that. (0:28:07) Al: I literally have everything growing for that. Like in a week in game, that woman will be done. (0:28:14) Micah: Yeah. Well, I wish you the best of luck. (0:28:16) Al: But I don’t. (0:28:20) Micah: It currently I just was out of curiosity. (0:28:22) Micah: I wanted to see on the Google Play Store. (0:28:24) Micah: It currently has a three point two out of five, which is. (0:28:27) Al: that feels fair yeah I would say that feels fair (0:28:28) Micah: A thousand reviews. (0:28:31) Micah: Yeah, I kind of feel like maybe that is accurate. (0:28:35) Micah: Oh, it says it was updated on December 10th. (0:28:38) Al: yeah that was that update it dropped like two days after we recorded that was the one with the (0:28:40) Micah: Oh, was it? (0:28:43) Micah: - Oh. (0:28:44) Micah: - Got it, got it, got it. Okay. Yeah. Hmm. Yeah, interesting. I guess we’ll see what happens. (0:28:45) Al: cloud save and the controller support which is the only reason i’m playing the game because of (0:28:51) Al: controller support I couldn’t keep playing it on the touch screen but the controller support is (0:28:55) Al: It’s actually pretty good. (0:28:57) Al: Well, there we go. (0:29:01) Al: I rushed this week to make sure I’d finished so I could talk to you about it, because I (0:29:05) Al: was like, I’m so close, I must finish before I talk to Micah. (0:29:09) Al: So there we go. (0:29:10) Micah: I’m impressed that you completed it and I’m proud of you and (0:29:10) Al: Hit credits in that game. (0:29:14) Al: Well, yeah, it’s better than, it’s better than Sugardew Valley, Sugardew Island, sorry. (0:29:15) Micah: I hope that it was worth it. (0:29:19) Micah: It wasn’t intended to sound as meat as it did. (0:29:27) Al: Well, the problem is, it’s like five bits into the game news. (0:29:28) Micah: Is that a, is that a segue? Is that a, (0:29:31) Micah: I can’t tell if that was an intentional segue or not. (0:29:37) Al: So let’s just go through the, let’s talk about some news. (0:29:39) Micah: Okay. All right. (0:29:42) Al: Tales of the Shire has been delayed again. (0:29:45) Micah: Yeah. (0:29:46) Al: Can I just say, please stop putting a date on your game, right? (0:29:49) Micah: Yeah. At this point, at this point, just like wait until you are close enough (0:29:49) Al: Just stop it. (0:29:54) Micah: that you can say, Hey, it’s coming in a couple of weeks, you know? (0:29:59) Micah: Cause that’s always like a kind of a fun surprise too. (0:30:02) Micah: When something has a sudden release date like that, uh, I, yeah. (0:30:08) Al: Yes, it is murder for organizing a podcast about games but yes, I will agree I can see why people would find that fun. Yeah. (0:30:13) Micah: - True, yeah. (0:30:16) Al: It’s now coming out on the 29th of July. So, well, maybe we’ll see. That’s what they’re currently saying, but we’re on our third release date so far so let’s see what happens. (0:30:26) Micah: Yeah, I was looking at some of the, you know, against my better judgment, some of the discourse (0:30:35) Micah: under this post, just to see what, how people felt about it. Because my initial reaction whenever (0:30:40) Micah: there’s a delay like this is, okay, that’s, you know, if you need more time, take the time, (0:30:46) Micah: work on it, perfect it, whatever. And that was, I feel like maybe a good 40 to 50% of the sentiment (0:30:55) Micah: and the other. (0:30:56) Micah: 50 to 60% was in the kind of camp of worry that because this is the second time that they’ve delayed it that if things maybe are not going great development wise but I feel like. (0:31:11) Al: Yeah, I never understand that because it’s like, no, people are just being overly optimistic about (0:31:17) Al: these things. As someone who works in, not in game development, but in software development, (0:31:18) Micah: Mm-hmm (0:31:21) Micah: Yeah, oh, yeah (0:31:21) Al: that happens all the time, right? People will be like, oh, this is when it needs to happen. (0:31:26) Al: And then other people will be like, it’s not going to happen by then, but it gets set as the date (0:31:31) Al: anyway. And then the day comes around and it hasn’t happened. And it’s like, you can’t make (0:31:35) Al: it happen, right? Like, there’s only a certain amount you can actually do. And adding more people (0:31:40) Al: belong does not actually improve. (0:31:41) Al: And sometimes it just takes more time. (0:31:44) Al: Like I could, I find this, you know, with, with, with Pokemon every time, right? (0:31:49) Al: Where people are like, Oh, they just need to add more people. (0:31:52) Al: Adding more people does not speed up development times. (0:31:54) Micah: - Mm-hmm. (0:31:55) Al: Adding more people quite often slows things down. (0:31:58) Al: It’s not worth it. (0:31:59) Al: Right. (0:32:00) Al: And sometimes you just need the time. (0:32:02) Al: I just, you can clearly see this as a fight between marketing and development. (0:32:07) Al: Um, I don’t think, I don’t think it’s a sign of like serious (0:32:08) Micah: 100%. I don’t think so either. I think people’s gut reaction is to look at, you know, other games (0:32:18) Micah: that have gone into development hell and have never made them their way out. And that’s the (0:32:24) Micah: concern. And I, you know, I, it seemed, especially for the people that were kind of that had this (0:32:31) Micah: sentiment or it’s coming from a place of like concern because they’re excited for the game, (0:32:36) Micah: You know I’m like (0:32:39) Micah: concern because they want it to be really good which is like better than you know just saying like well I don’t you know this game’s doomed or whatever you know I’m just like not really just being a doomer about it just to be a doomer but I do think from my personal experiences with stuff like this too I do think that if they were looking at something that does (0:33:08) Micah: close to like a development hell they would probably not put a second release date on it it probably would be something along the lines of we need a little bit more time to work on it and we’ll update you in the future and then at that point we probably would hear maybe a couple things and then nothing ever again but because they are putting a release date on it it makes me think that you know maybe there’s if it hits a if we get another delay after this then yeah I think it’s time to be a little bit (0:33:38) Micah: concerned about it you know it I think because they have a release date that if they missed a second release date or a third release date now if they miss it then there’s gonna be you know it’s there’s a lot more stake in that which like you know kind of contradicts what we’re saying about like just don’t put a release date on it but (0:34:00) Al: I guess the problem is those are two different things. We’re talking about just in general, (0:34:04) Al: don’t give a release date unless you actually know when it’s coming out. I guess it’s difficult (0:34:10) Al: when you’ve given a release date and now you’re like, oh, we don’t know now that I get worries (0:34:16) Al: people. And so I get why they kind of have to do that now because otherwise people are going to (0:34:20) Al: start, as you say, assuming the worst. But I’ve said it so many times, I do not think people (0:34:30) Al: put a release date on it until you are at most a month away. Give us a year, sure, (0:34:37) Al: because when people go, oh, we need some more time, it’s going to be next year. People are (0:34:41) Al: generally fine with that, especially if you’re near the end of the year, they expect that that’s (0:34:44) Al: going to happen. And then when you’re like, oh, I’m pretty confident, then you can say, oh, (0:34:50) Al: it will happen in the second half or the quarter three or whatever. But don’t give us a date until (0:34:54) Micah: Yeah, yep, definitely. (0:34:56) Al: you know it’s if you wouldn’t release it today don’t get (0:35:00) Al: as a date because it’s not gonna happen and like there are so few companies that do that (0:35:00) Micah: Right. (0:35:06) Al: they give you a date and it comes out on that date and you know one of the big ones is pokemon (0:35:12) Al: and it doesn’t always work out well for them right they give you a date six months out and (0:35:14) Micah: Mm-hmm. Yeah, I think Nintendo stuff in (0:35:17) Al: they release on that date and then it’s not a great game i’m so excited to see what happens (0:35:21) Micah: Yeah, yep (0:35:23) Micah: Gosh (0:35:25) Micah: You know Pokemon days next week. So I guess we’ll see what happens with (0:35:31) Micah: with (0:35:32) Micah: You know it when they’ve got a little bit more time to cook it. We’ll see what happens (0:35:36) Al: Well, there’s a big assumption there that they actually have taken more time, (0:35:40) Al: because we don’t actually know when the when development started on this game. (0:35:40) Micah: Yeah, that’s true. You’re right. (0:35:44) Micah: You know, and this, this applies to Tales of the Shire too, I think, but, but also for Pokemon. (0:35:49) Micah: We’re also, something to take into account is that we’re in the midst of the, of a, um, generation (0:35:58) Micah: jump where like, you know, maybe that’s not necessarily the case as much for Tales of the (0:36:03) Micah: Shire, but I could see it being a possibility where they know that a large user base for cozy (0:36:11) Micah: games like this is on the switch. (0:36:14) Micah: Or on handheld, maybe like the Steam Deck or something like that. (0:36:20) Micah: And if they’re taking time because they know a little bit more about like maybe, I don’t (0:36:28) Micah: know, a release window for Switch 2 or they’re trying to, you know, co-develop a Switch and (0:36:31) Al: Well, that’s an interesting point. (0:36:37) Micah: Switch 2 version so that they can release it on both, you know, some of that stuff tends (0:36:42) Micah: to throw a wrench in the (0:36:44) Micah: things that is kind of like not expected. (0:36:48) Al: For most games, I would say there’s no way that that is part of this delay, but I feel like (0:36:57) Al: I could see them have it like I could see that if they are I could see they could already have (0:37:02) Al: a switch to dev kit because we know that some developers do that has been leaked. There are (0:37:04) Micah: - Mm-hmm, yep. (0:37:06) Al: developers that have it. Indies almost certainly won’t have it like there might be maybe some a (0:37:12) Al: couple of big indies like maybe silk song for example is maybe that team cherry that’s what (0:37:18) Al: isn’t it maybe they have one I could maybe see for example concerned ape having one (0:37:26) Al: I could see these developers having one and so maybe that’s part of it that is a big possibility (0:37:34) Al: I would say for most people it wouldn’t be the case but I could I could see Nintendo (0:37:38) Micah: Oh, yeah, 100 percent. (0:37:39) Al: I could see Nintendo going yeah no the the people that are developing a cozy game (0:37:44) Al: about Lord of the Rings, yeah, let’s make sure that they are ready for this. (0:37:46) Micah: Yeah, it’s the token property and it’s the what a workshop like that’s there’s a lot this. (0:37:48) Al: Yeah. (0:37:56) Micah: They’re not, you know, small money. So, but, you know, and if it is that they’re taking time to, to be able to have that ready for in the event of, you know, switch to or whatever they’re working on that. (0:38:12) Micah: get and that gives them the opportunity to make sure that it’s (0:38:16) Micah: a steam deck verified and stuff like that, that really (0:38:20) Micah: improves that experience for their core audience, I think. I (0:38:25) Micah: mean, they, you know, there’s always going to be people who (0:38:27) Micah: are playing on PC or PS5 or Xbox or whatever, but cozy games, I (0:38:34) Micah: think it’s pretty safe to say the, the, you know, the core of (0:38:40) Micah: the audience is, is playing either on the switch or handled (0:38:44) Micah: to some degree so. (0:38:46) Micah: Um, I could see that being a, again, we won’t know until it’s, till we see something (0:38:55) Micah: come of it. (0:38:56) Micah: Maybe there’s, uh, you know, things coincide, like we can kind of piece together, but yeah, (0:39:03) Micah: I guess we’ll see. (0:39:04) Micah: We’ll see what happens when July 29th rolls around. (0:39:08) Al: Yeah, I mean you never know we might I would say we don’t necessarily have to wait till then because if it is our switch to thing (0:39:08) Micah: I’m very excited for it though. (0:39:15) Al: There will 100% be some games announced in April (0:39:18) Micah: Oh, sure, yeah. (0:39:20) Al: They’ll be like, you know (0:39:22) Al: Stardew Valley is going to be a switch to version that does this or whatever and maybe this will be one of them (0:39:29) Al: Who knows? I’m not saying this will definitely happen. You’ve not heard it here first. We’re not saying (0:39:35) Al: The Tales of the Shire is going to be switched to… (0:39:38) Al: but I could see it happening and I’m excited for A-1. (0:39:44) Micah: - Yeah, me too. (0:39:45) Micah: I’m also excited just for this game in general. (0:39:47) Micah: I’m very excited for this game. (0:39:50) Al: Next we have, okay, I think it’s just meant to be fantasy. (0:39:55) Al: Is it Fantasy Life I? (0:39:56) Al: Is that how you’re meant to say these games? (0:39:58) Al: Because I know this is a series of games, (0:40:00) Al: but I don’t know if it’s just Fantasy Life I. (0:40:02) Micah: This is the first one that has I in the title. So I yeah, this is this is a new experience (0:40:06) Al: Oh, is it really? (0:40:08) Al: Amazing. (0:40:09) Al: Okay, perfect. (0:40:11) Al: No notes. (0:40:12) Al: Fantasy Life I, the girl who steals time, (0:40:15) Al: we have a release date for this. (0:40:18) Al: So it’s coming on the 21st of. (0:40:20) Al: May and also it’s now coming to Steam and PlayStation and Xbox. (0:40:26) Al: So it was previously meant to just be on Switch and I believe it was a 3DS game. (0:40:32) Al: The previous one. (0:40:33) Micah: it was they also had a mobile game that did not do too great um you know they did the the uh (0:40:36) Al: Oh, surprise, surprise. (0:40:42) Micah: classic level five maneuver of just kind of abandoning it once it you know didn’t really (0:40:49) Micah: take off the way they’d hoped it did so uh it is no longer functional as a as a mobile game so uh (0:40:54) Al: Well, this is only this, if you ignore the mobile game, this is only the second game (0:41:01) Micah: Yes. Yeah. There was a. (0:41:04) Micah: Like a the way that it released in Japan was it was fantasy life and they did fantasy life link which added extra stuff to it. So it was like, you know, a definitive version of it and then we got the West got the like full release of it. (0:41:20) Micah: So there’s some like kind of weird stuff with it, you know, but yeah, this is ultimately just the second one. (0:41:28) Micah: One of the best games on the 3DS in my opinion. (0:41:33) Micah: It’s a fantastic game. (0:41:34) Al: And this, I did not realize that this was the Yokai and Professor Leighton people. (0:41:40) Micah: It is. (0:41:41) Al: So there you go. (0:41:42) Micah: Yep. Level five big fan level five. (0:41:42) Al: Now we know. (0:41:44) Micah: I’m a little bit apprehensive about anything that they’re doing from this point on because they have been very deep in the generative A.I. (0:41:55) Al: Ow. (0:41:57) Micah: You know, they did like a they recently showed off their. (0:42:03) Micah: I guess spiritual successor to Yokai Watch, which is something hotel. I can’t remember some haunted hotel property and pretty much the entire trailer was like generative A.I. (0:42:14) Al: Is that holy hardware man? (0:42:15) Micah: So I am. Yes, that’s it. That is it. (0:42:19) Micah: So I’m hoping that because this was prior to their big like this game existed prior to their big like push into generative A.I. that like hopefully it doesn’t, you know. (0:42:33) Micah: I don’t know. We’ll see. We’ll see. I have a very strong love hate relationship with level five at this point. (0:42:38) Micah: So I’m very excited and also nervous about this because I love fantasy life. (0:42:47) Micah: It’s such a good game on the 3DS, but hopefully it’s good. (0:42:51) Al: Yeah, it looks interesting. I like the graphics and everything, (0:42:57) Al: and I’m excited to try it out when it releases in May. (0:43:00) Micah: It’s got cross play - which is (0:43:03) Al: Yes, across everything. Multiplayer across play. Very cool. (0:43:04) Micah: Always excited for cross play (0:43:08) Micah: Monster hunter is doing that. I’m very hopeful that this is the future of (0:43:15) Micah: Multiplayer in general that everybody’s gonna be doing cross play (0:43:18) Al: Yes, I can understand when you’ve got a competitive game, you don’t want keyboard and mouse players (0:43:26) Al: playing with controller players, but the problem with that argument is always, well, you can (0:43:32) Al: be a controller player on a PC. (0:43:36) Al: And so you can’t restrict that. (0:43:39) Al: So why restrict the other things? (0:43:41) Al: I do think if they do something like that, I like when they do options. (0:43:46) Al: You can either be just with people on… (0:43:48) Al: your system, or you can be with anyone. (0:43:51) Al: And in this case, it doesn’t really matter because it’s just co-op, right? (0:43:54) Al: It does not a competitive, you know, every millisecond counts type of game anyway. (0:44:00) Micah: Yeah jock i’m actually shy about that I guess because it’s not a like normal thing these days (0:44:01) Al: It also has two-player local co-op. (0:44:11) Al: No, it’s cool. (0:44:12) Micah: so that’s pretty neat (0:44:14) Al: And next we have the garden path have released their co-op update. (0:44:20) Al: So you can probably guess what that brings to the game. (0:44:24) Micah: Would you say that it’s co-op? (0:44:26) Al: Yes. (0:44:29) Al: Interestingly, so if you actually look in the patch notes, (0:44:32) Al: the first update is players can now hold hands in multiplayer (0:44:36) Al: by selecting the emote in the emote selector. (0:44:38) Al: like her. I love how they’ve put in the effort to allow you to hold (0:44:41) Al: hands. There you go. I haven’t played this game. That’s all (0:44:42) Micah: I love that. (0:44:50) Micah: - Yeah, I haven’t either, so it looks interesting. (0:44:56) Micah: I mean, I really like the art style and stuff. (0:44:59) Micah: I just, yeah, it hasn’t been on my radar enough. (0:45:02) Al: Well, a game that has been on our radar, but probably not as much as we originally thought it might, is Spirit Tea. (0:45:10) Al: They have released their Phantom Friends update, which brings you can now have Spirits as Pets, which is a fun little addition. (0:45:19) Al: I think if you’re enjoying that game, this will be a nice little addition to that. (0:45:24) Micah: It looks very cute (0:45:25) Al: Also, as always with the Spirit Tea update, there’s new Spirits and Quests as well. (0:45:26) Micah: It’s a cat spirit (0:45:31) Al: Bye. (0:45:32) Al: Oh yes, Sugardew Island. (0:45:35) Al: So I would. (0:45:36) Micah: - We made it. (0:45:37) Micah: - We got, we got there. (0:45:39) Al: Goodness me, I wouldn’t normally bring up an update this small for a game, (0:45:45) Al: especially a game like Sugardew Island, which I don’t think should exist. (0:45:49) Al: But they have updated a few things that I complained about in my last episode (0:45:55) Al: when I reviewed it, so I felt like I should bring those up because if those (0:46:00) Al: specific things and not (0:46:02) Al: everything else that I said about the game with the reasons that you’re not playing it, (0:46:05) Al: then maybe you will now. So selling items in the shop no longer requires energy. Hurray. Fantastic. (0:46:13) Al: Just what we want. And you can now craft energy bars so you don’t have to go and just buy them. (0:46:19) Al: You can craft them, which is good because that was a weird decision not to allow you to eat (0:46:24) Al: anything you grow. But as I say in my show notes here, it is still not. (0:46:32) Al: A good game. So there we go. (0:46:35) Micah: I- I’m so curious, I’m just so cu- oh there’s a demo so I guess I don’t need to be that curious. (0:46:43) Al: Yes, the demo is out now. If you want to try it, feel free. (0:46:43) Micah: I can just try it. (0:46:47) Micah: I- I feel like I have to, it’s just so fascinating to me and how like anti-SugarDew Island you are makes me want to try it. (0:46:56) Al: This is the thing, I don’t like being negative about games. (0:47:02) Al: And I was talking in the Slack to some of the patrons and I was like, I don’t think (0:47:06) Al: I’ve ever been this negative about the game that I’ve covered on the podcast. (0:47:11) Al: And it’s like, every example that people brought up about a game I was negative about, it was, (0:47:15) Al: I don’t like this, but it’s not for me. (0:47:19) Al: Other people will. (0:47:20) Al: I understand it. (0:47:21) Al: It’s like, I did not like my time at Porsche, but that was because I really didn’t like (0:47:24) Al: how the crafting worked. (0:47:26) Al: If we’re ignoring all of the Switch issues with that game. (0:47:30) Al: You know, and all the, like, the Harvest Moon’s… (0:47:33
In this episode of the Soul of a Gamer Podcast, hosts Scott and Stephen discuss their favorite and least favorite characters in video games, focusing on iconic figures from franchises like The Last of Us and Tomb Raider. They delve into the complexities of character development, particularly in The Last of Us, where they analyze the moral dilemmas faced by characters like Joel and Ellie. The conversation also highlights memorable gaming moments that have left a lasting impact on players, showcasing the emotional depth and storytelling in video games. In this episode, the hosts delve into various iconic moments in gaming, exploring the complexity of game mechanics, narrative twists, and memorable encounters. They discuss the challenges of gameplay, the impact of storytelling, and the emotional weight of certain scenes, particularly in games like Halo, Bioshock, and Dark Souls. The conversation highlights the unique experiences that video games offer, from shocking reveals to beautifully crafted boss fights, emphasizing the artistry and depth of the medium.
Go to http://joinbilt.com/kindafunny to start earning points on your rent payments today. Go to http://factormeals.com/factorpodcast and use code FACTORPODCAST to get 50% off your first box plus free shipping. Go to http://get.stash.com/KINDAFUNNY to see how you can receive $25 towards your first stock purchase and to view important disclosures. Marvel Rivals North American devs are hit with layoffs, why Dark Souls wasn't a PlayStation exclusive, and Xbox takes a large step into the world of AI. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - What we want from Zelda on Switch 2 The STREAM is Mike and Greg playing Scareavan for a sponsored stream You can get the Cobra Kai SERIES FINALE Review Screencast this afternoon. If you're a Kinda Funny Member: You can get today's Gregway The Roper Report - - Marvel Rivals Director and Entire Seattle Design Team Laid Off, NetEase Tells Fans Not to Worry About the Game - Xbox's AI era starts with a model that can generate gameplay - Ad - FromSoftware didn't want Sony to publish Dark Souls as it was ‘disappointed' by how Demon's Souls was treated - Pokémon Go Developer Niantic Reportedly in Talks to Sell Video Game Business to Saudi-Owned Company Behind Stumble Guys - Wee News! Learn more about your ad choices. Visit megaphone.fm/adchoices
This episode is a quick announcement to let you know that the way you get Duckfeed's premium content is changing. Patreon now offers individual feeds of all of our backer-only shows. This gives you control over what your podcast player downloads, and what you ultimately listen to. Since Patreon itself has this feature, we will no longer be using the individual show feeds on Fireside for our premium content. Those feeds will no longer be updated. Here's what you need to do: You will now need to subscribe to each show you want to listen to individually through Patreon. The process is very simple, just go to the Membership tab on our Patreon page. I've also created a detailed guide for you in the pinned post on our Patreon page. (https://www.patreon.com/posts/122629571) The delivery of public episodes isn't changing at this time. (So to get both the public and premium episodes of Watch Out for Fireballs!, you will need to subscribe to both the feed provided on Patreon and the public feed on watchoutforfireballs.com. I apologize for this duplication, there just isn't a way to handle it better at the moment). Very little else is changing at the moment. You will still get email notifications about every episode we post, regardless of what shows you subscribe to. If you miss the combined feed of all of our shows, what we called the firehose, we're sorry that it went away. You can recreate the effect either by using an RSS feed combiner service, or using features in the podcast app you already use to group shows together into one list of episodes. This feature is called Stations in Apple Podcasts, Overcast calls it Smart Playlists, Podcast Addict calls it Playlists. Pocketcasts doesn't have an option for this as far as I know. Patreon's multi-show RSS feature is still in testing, and there may be hiccups. This is also just one of many changes Patreon is making to make podcasting on their platform better for everyone, so expect more features in the near future. If you have any feedback about the experience, please write at info@duckfeed.tv. To sweeten the pot if this change makes you want to back us for the first time, or to become a patron again, use the code MULTIFEED (all one word) to get 20% off the first month of a new subscription.
Today's stories include Marvel Rivals team getting laid off, new patch update in Avowed changes what I thought was a great accessibility feature, and FromSoftware was disappointed with Sony over original Demon Souls release outside of Japan.Links:- Marvel Rivals Director and Entire Seattle Design Team Laid Off, NetEase Tells Fans Not to Worry About the Game - https://www.ign.com/articles/marvel-rivals-director-and-entire-seattle-design-team-laid-off-netease-tells-fans-not-to-worry-about-the-game- Avowed Companions Won't Nag You As Much About Getting Better Armor After Day-One Patch - https://www.gamespot.com/articles/avowed-companions-wont-nag-you-as-much-about-getting-better-armor-after-day-one-patch/1100-6529570/- FromSoftware didn't want Sony to publish Dark Souls as it was ‘disappointed' by how Demon's Souls was treated - https://www.videogameschronicle.com/news/fromsoftware-didnt-want-sony-to-publish-dark-souls-as-it-was-disappointed-by-how-demons-souls-was-treated/Timestamp: 00:00 - Intro + Announcement!02:25 - Marvel Rivals Seattle studio layoffs12:47 - Avowed patch update changes an accessibility feature21:50 - FromSoftware "disappointed" at Sony during Demon Souls release26:18 - ExtroWHAT I SEE WHEN PLAYING VIDEO GAMES: https://youtu.be/c-vrKFmz1pYFriend me on PSN and Xbox LIVEPSN Name: BlindGamerSteveXbox Gamertag: BlindGamerSteveFollow me online:TWITTER: http://twitter.com/stevesaylorTWITCH: http://twitch.tv/stevesaylorINSTAGRAM: http://instagram.com/stevesaylor#gamingnews #avowed #accessibility
Will is here! We discuss forthcoming changes to the show, automation, apps of the year, tech we're thankful for, and some of our favorite media we've been engaging with. This episode was recorded in late December 2024. Subscribe to the Blog… RSS | Email Newsletter Subscribe to the Podcast in… Apple Podcasts | Overcast | Castro | Spotify | RSS Support Music Ed Tech Talk Become a Patron! Buy me a coffee Chapters 00:00:00 Here he goes taking about Dark Souls again 00:08:15 MCU (Muppet Cinematic Universe) 00:15:14 Introducing…Will Kuhn, now a METT Regular! And Jaye, podcast editor! 00:20:23 2025 Mike Kovins TI:ME Teacher of the Year Robby Burns - acknowledgments and thank yous. 00:27:04 Thank you Patreon Supporter Susan! 00:27:46 MacStories' App of the Year: Delta Emulator 00:40:31 Siri Shortcuts App 00:43:32 Current AI uses - productivity, creativity, philosophy 00:51:31 Robby's National Board Certification Application and NotebookLM 00:57:51 What are we really trying to do [with AI and our students]? 01:02:58 Three Holiday Topic Blitz - Tech We're Thankful For; Tech We're Thankful For In the Workplace; Gifts and Gift Cards 01:16:54 How about music?! Show Notes and Links Robby Burns named 2025 Mike Kovins TI:ME Teacher of the Year. (1)(https://podcasts.apple.com/us/podcast/music-ed-tech-talk/id1538455772?i=1000597634283) (2)(https://podcasts.apple.com/us/podcast/music-ed-tech-talk/id1538455772?i=1000544778961) (3)(https://podcasts.apple.com/us/podcast/music-ed-tech-talk/id1538455772?i=1000544778961) (4)(https://podcasts.apple.com/us/podcast/music-ed-tech-talk/id1538455772?i=1000577043856) Robby Burns | creating Music Ed Tech Talk | Patreon MacStories Delta User Guide | Delta (5)(https://podcasts.apple.com/us/podcast/music-ed-tech-talk/id1538455772?i=1000510317074) DJ Apps | Algoriddim Google NotebookLM | Note Taking & Research Assistant Powered by AI Genesis - In Too Deep (Official Music Video) - YouTube Apple Vision Pro - Apple PlayStation®5 | Play Has No Limits | PlayStation Move — a compact tool for intuitive music making | Ableton Harmony Director - Brass & Woodwinds - Musical Instruments - Products - Yamaha USA Studio Neat Filterworld — Kyle Chayka Chase and Status Vampire Weekend - Official Website Väsen, Hawktail - Väsen & Hawktail Home - DOMi and JD Beck SAM GREENFIELD | HOME Where to Find Us Robby - robbyburns.com Will - willkuhn.com Please don't forget to rate the show and share it with others! 79 - Teaching Music Tech, with Gillian Desmarais - Music Ed Tech Talk ↩︎ 61 - Music Technology 101, with Heath Jones - Music Ed Tech Talk ↩︎ 61 - Music Technology 101, with Heath Jones - Music Ed Tech Talk ↩︎ 69 - I Don't Want a Valuable Life Lesson, I Just Want An Ice Cream - Music Ed Tech Talk ↩︎ 52 - Dorico Updates! with Daniel Spreadbury - Music Ed Tech Talk ↩︎
This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Go to http://shadyrays.com and use code FUNNY to get 35% off polarized sunglasses. Go to http://rocketmoney.com/kindafunny to cancel your unwanted subscriptions with Rocket Money. Elden Ring Nightreign's first playtest has happened, The big winners from the DICE Awards, and some new details on Okami 2. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - What we've been playing Game Showdown is after that. The STREAM is Bless plays Dark Souls for the first time If you're a Kinda Funny Member: You can get today's Gregway Thank you to our Patreon Producers:Delaney Twining, Karl Jacobs, OmegaBuster, & Karin Lindner The Roper Report - - Elden Ring Nightreign's First Network Test Plagued by Server Issues, FromSoftware Issues Apology - Wesley Yin-Poole @ IGN - Elden Ring Nightreign Will Get DLC Bosses and Characters, According to Steam Page Slip-up - Eric Van Allen @ IGN - Ad - DICE Awards Winners! - Adam Bankhurst @ IGN - Ōkami 2 Confirmed to Be a Direct Sequel, Still in Early Development - Rebekah Valentine @ IGN - Ubisoft CEO says the plan is to focus on open-world and live service games ‘year after year' - Chris Scullion @ VGC - Two big Final Fantasy remakes are reportedly still in ‘active development' - Jordan Middler @ VGC - Wee News! - SuperChats - You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices
We cover the best adaptation of Book of the New Sun. That joke is for two people, but so is the podcast.
Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. Tim can't get enough of the voxels, and we dive a little bit into combat, mounts, and structure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Mostly through Shamazaar Issues covered: revisiting Defeating Games for Charity, the work behind the event, launch of VGHF library, accepting the voxels, possible benefits of voxels, how to represent transfer, back to metaballs, generating noise in the voxels, collision and voxels, looking unlike other games of the time, leaving out polygons for the voxels to show through, avoiding the enemies vs blasting, apparent resource scarcity, weak stealth, projectile-based shooting, combat and missing all the time, enjoying dodging but hating missing, abstraction in games, enemies dropping guns that disappear, voice work, stand-out characters, having fun with the NPCs, not being too self-serious, investigating the twon-ha, the different aesthetics of European games, a flexible mount, stumbling on the quest log, skipping ahead in the knowledge tree, seeing games in the same family, a milieu or scene, what were the game inputs that got you to this game, coming at ideas from different directions, German dubbing, the voice of Pey'j, adding legitimization, the music. Games, people, and influences mentioned or discussed: BioStats, Mark Garcia, Artimage, Final Fantasy VI, Video Game History Foundation, Phil Salvador, Minecraft, Starfighter, Steve Ash, Spore, System Shock 2, DOOM (1993), CliffyB, Chess, Annals of the Grand Historian, Arnold Schwarzeneggar, Bruce Willis, Halo, Dark Crystal, Beyond Good and Evil, Rayman, Ultima (series), Populous, Peter Molyneux, Sid Meier, Civilization (series), Vitor, Assassin's Creed (series), David Gasman, Star Wars, John Williams, Dark Souls 2, Kirk Hamilton, Aaron Evers. Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
The dads are back with a backlog challenge update! Trevor thought he was nearly done with Spider-Man Remastered… until he realized he was only halfway through. Jeff, meanwhile, has to resist the temptation of Kingdom Come: Deliverance 2 while his son dives deep into Balatro—which brings up a discussion about gaming, gambling, and the importance of guiding our kids through digital experiences. Also, Trevor takes on UFO 50's surprisingly brutal first game and Jeff actually finishes something! Key Topics Covered: Trevor's Spider-Man Remastered reality check: Wait, I'm only halfway? Jeff finishes Gran Turismo 7—the first backlog victory! Balatro and the gambling discussion: When is a game just a game? The challenge of resisting Kingdom Come: Deliverance 2 and other upcoming temptations. Trevor's fight with UFO 50's Dark Souls-like difficulty. The best non-alcoholic beers for dads who want to take a break but still enjoy a drink. Find us on your favorite podcast platform:
Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
Dalinar learns dark secret upon dark secret, Adolin gets hit hard, Szeth fights with his sister and Shallan learns how she met her mother. Okay not really on the last one but I wanted to make the joke. We talk about: Warframe, F1,Dark Souls 2, LUKE WATCHED TOTALLY SPIES, Sea of Thieves, Romeo + Juliet, Bazaar, Earthsea, Too Human, What Is The Listener Plot Really, Darkest Before The Dark, Eye Spikes, Shardpen, Listener Homophobic Moment, Lying Windrunner, Men Have Problems Too, Talm Smokes Too Tough, Kaladin Is Racist, Adolin Edgedancer, Lifting Up, Debate Me Bro, Odium's Champion, Dalinar Is So Good At Trauma, Non Political Army, Unmade, #NotAllLightEyes, Shallan's Special Mom, Ashley Fujos Out, Patent Law, Uniting Them,
It's a wonderful night to bathe in Seanán's glory, as he recounts the legendary battle between himself and the unbeatable knight Havel from Dark Souls! Also, there's some stuff in here about the Switch 2 from Nintendo, Elon Musk, and the other cast member's probably have some stories too.
O ano de 2025 agora começou de fato! Em nossa primeira edição deste ano novinho em folha, falamos de algumas coisas que jogamos durante o recesso (já ouviram falar desses tais de Stardew Valley e Dark Souls?) e citamos uma lista com alguns dos lançamentos que esperamos nesses próximos meses.Participantes:Jessica PinheiroHeitor De PaolaAssuntos abordados:01:00 - O recesso12:00 - Stardew Valley36:00 - Dark Souls1:07:00 - Jogos aguardados de 2025Vai comprar jogos na Nuuvem? Use o link de afiliado do Overloadr! Hosted on Acast. See acast.com/privacy for more information.
Join hosts Andrew Kimball, Dylan Wren, and Aubrey Sommer as they wrap up an incredible year of gaming with the highly-anticipated FN Game Awards for 2024! This episode is packed with surprising gaming revelations, heartfelt community engagement, and in-depth discussions on your favorite and not-so-favorite titles.Highlights of the Episode Include:Dylan's Competitive Gaming Journey:Dylan shares his unexpected deep dive into multiplayer games like "Dead by Daylight" and "Teamfight Tactics," discovering a newfound appreciation for genres he seldom explored.Andrew's PC Gaming Evolution:From upgrading his rig to modding classics like "Dark Souls 2" and "The Witcher," Andrew discusses how PC gaming transformed his gaming habits.Biggest Disappointments:Aubrey unpacks her disheartening experience with "Hellblade 2," detailing how it failed to live up to its predecessor's high standards.Favorite Indie Games:Celebrate with Aubrey's heartfelt praise for "Sea of Solitude," while Dylan revels in the eerie blend of cozy and horror in "Dredge."Upcoming Anticipations:Discover the games our hosts are most excited for in 2025, from "Monster Hunter Wilds" to "South of Midnight."Favorite Content Creator:Hear about the hosts' favorite gaming content creators who keep them entertained and inspired.As always, we encourage our listeners to like, follow, subscribe, and join our Discord for engaging discussions and community fun. Special thanks our community who has joined us on this journey as we look forward to another fantastic year in 2025.Tune in for an engaging look back at the year in gaming, heartfelt discussions, and a celebration of both the highlights and the lows that 2024 had to offer!WEBSITE https://www.fngamers.com/DISCORD https://discord.gg/euhEYZxC58 TWITTERhttps://twitter.com/F_N_GamerzINSTAGRAMhttps://www.instagram.com/yourfriendlyneighborhoodgamers/YOUTUBEhttps://www.youtube.com/channel/UCRgS_YRAM8_PlWNvxrjQshAFANTASY CRITIC LEAGUEhttps://www.fantasycritic.gSupport the show
We're getting real cozy this week on SuperPod Saga! Aaron and Gerry are joined by Treeky and Keifer once more to discuss the best hub worlds in video games! From Mario, to Sonic, to Ys, and even Dark Souls. There really is no place like home. CREDITS Gerry With a G - Host Aaron
Welcome to Dev Game Club, where this week we continue our series on Minecraft, with this special Christmas edition. We talk a little about seeds and sharing them, carpeting your friend's base, stories of ongoing Minecrafting, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: wall-to-wall carpeting, Defeating Games for Charity, Minecraft gear, motion capture, finding Tim's base, stairs being my hallmark, the importance of community, a potato generator, farming spaces and pens, not being deep on the tech tree, building being an important part, learning about sheep and their needs, grass propagation, sudden appearance of grass, emergent properties and experimentation, getting quickly to the nether, leaning on villagers, building up the spawn point, monster generation, XP as currency, upgrading villagers, a system to get quickly to villages, a very deep hole, climbing out of a big hole, getting connected to the world, blockiness contributing to readability, replayable/pseudo-randomness, selecting a seed, determinism, a multiverse of deterministic universes, a shareable number that you can replicate, difficulty progression in other games, getting same-y, going to the end, investing yourself, asking why?, making and letting go, spreading out to other games, Deathgaze and other end-game FF6 discussion. Games, people, and influences mentioned or discussed: Phil Salvador, BioStats, Mega 64, Mark Garcia, LostLake86, MysteryDip and progeny, Lord of the Rings (obliquely), Valheim, Dark Souls, Breath of the Wild, Indiana Jones (obliquely), Minesweeper, Bridge, Starfighter, Spelunky, Skyrim, Soren Johnson, Civilization, No Man's Sky, Star Trek: The Next Generation, Corbin Bernsen, Pacific Drive, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: End of year review! Links: Defeating Games for Charity Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com
We're only 5 days until gaming nirvana: Path of Exile 2 launches into Early Access and Zizaran is here to check our hype levels (and his). The Witcher 4 is full steam ahead, Musk ruins everything, Balatro sales skyrocket, Marvel Rivals surprises with more characters, Cohh's time with STALKER 2 and more! 0:00 - Intro1:09 - The abyss2:20 - The Dark Souls of Wikis11:00 - Path of Exile 2 hype check1:21:40 - Hardcore World of Warcraft1:29:10 - Shoutouts for Zizaran1:32:00 - Wyoming1:43:00 - The Witcher 4 production in full-swing1:46:00 - Baldur's Gate 3 gets a major update1:49:10 - Musk trying to ruin everything1:51:40 - Balatro surges 1:56:00 - Squirrel Girl2:04:30 - Avowed2:17:10 - Kai Cenat reclaims world record2:26:55 - STALKER 22:40:10 - Our GOTY categories!2:50:00 - Manhunt2:55:10 - Use Your Words 22:56:05 - ShoutoutsSee omnystudio.com/listener for privacy information.
The industry was recently set alight by a pair of articles from newswire Reuters indicating that Sony is interested in buying Japanese media conglomerate Kadokawa Corporation, and indeed, Kadokawa itself has since confirmed the reporting. Such a move has massive implications for Sony's increasing dominance in the anime and manga spaces, and it's likely this attempt at M&A is squarely focused on that first and foremost. But acquiring Kadokawa could be a huge boon for the PlayStation brand, too, considering it owns the likes of Spike Chunsoft and Acquire, and perhaps most importantly a controlling share in FromSoftware, too, the prolific studio behind Elden Ring, Bloodborne, Demon's Souls, Dark Souls, Armored Core, Sekiro, King's Field, and more. Should Sony nab Kadokawa, does that mean FromSoft would join PlayStation Studios as a proper first party team? Could further emphasizing Sony's Japanese identity provide a valuable path forward for PlayStation? Other news this week includes fresh PlayStation 6-related rumors, word out of Square Enix concerning Final Fantasy VII Remake: Part III and a potential 2D-HD version of Final Fantasy VI, PlayStation Portal's awesome upgrade to allow cloud gaming without PS5, and more. Per usual, we wrap things up with inquiries from our beloved audience. What are our thoughts on this year's iteration of Geoff Keighley's Game Awards? Which difficulty settings are most appealing to us in the titles we play? How does Colin deal with any negative feedback surrounding the games he writes? In one listener's quest to invite another to be his Best Man, could it be that their shared romance is the real story? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:15:36 - New Chris video 0:25:23 - Why the Chris hate? 0:33:40 - This week in Situational Advice 0:45:12 - Best Man Bromance 0:47:52 - Sacred helps hearing loss! 1:07:55 - PlayStation Black Friday sales have started 1:11:42 - PlayStation 6 rumors have begun 1:14:50 - Shakeup at PlayStation mobile 1:23:36 - Final Fantasy VII Remake Part III is in full development 1:30:20 - SE producer sees FFVI as a logical target for HD-2D 1:37:36 - Remedy's financials 1:44:00 - Splinter Cell movie is dead 1:48:02 - What Are We Playing? 2:29:17 - Sony is trying to buy Kadokawa 2:58:36 - PlayStation Portal update with cloud gaming 3:11:14 - Black Myth Wukong's GOTY nomination 3:33:35 - Knockoff game on the PSN store 3:42:13 - Getting more from higher difficulty 3:54:16 - The design of PS5 and PS5 Pro 4:01:20 - Dealing with criticism of your own game 4:07:46 - Minimizing griefing in multiplayer Learn more about your ad choices. Visit podcastchoices.com/adchoices