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The Harvest Season
Brain Spaghetti

The Harvest Season

Play Episode Listen Later May 14, 2025 66:36


Al and Kelly talk about Ratopia Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:17:46: Game News 00:25:17: News Games 00:36:08: Ratopia 01:02:56: Outro Links Tales of Seikyu Early Access Sugardew Island Sprinklers Update Outlanders “The Culinry Diaries” DLC Turnip Boy Steals The Mall Cubified Turnip Boy Plush Everdream Valley VR Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kelly: And my name is Kelly. (0:00:38) Al: And we are here today to talk about Cottage Core Games. (0:00:42) Al: Woo! (0:00:42) Kelly: Woo! (0:00:45) Al: Uh, welcome back, Kelly. (0:00:47) Al: Always good to have you. (0:00:48) Kelly: It’s always fun to be back. (0:00:50) Kelly: I feel like we talked so recently and yet so long ago. (0:00:55) Kelly: It really wasn’t that long ago. (0:00:56) Al: Let’s have a look. (0:00:57) Al: Your last episode was “Grimoire Groves”, and that was in March. (0:01:01) Kelly: Yeah, yeah, yeah. (0:01:02) Al: For two months. (0:01:04) Al: Hmm, I have not played that game since that episode. (0:01:07) Kelly: I completed everything. (0:01:09) Al: Hmm. (0:01:10) Kelly: Everything, everything. (0:01:12) Al: Impressive. (0:01:12) Kelly: And then I put the game down and never picked it back up again. (0:01:14) Al: Hmm, fair. (0:01:16) Al: That’s how I play most games, to be fair. (0:01:16) Kelly: It was fun. (0:01:19) Kelly: Me too. (0:01:19) Kelly: But usually I don’t go full completionist mode. (0:01:23) Al: Yeah, yeah. (0:01:24) Kelly: I pick things that I want to complete (0:01:26) Kelly: or give myself goals. (0:01:27) Kelly: Otherwise, I kind of lose motivation sometimes. (0:01:30) Al: Fair enough (0:01:32) Al: And then you were on the fields of then you were on the fields of mystery out before that. Have you played the update? (0:01:32) Kelly: But I was determined. (0:01:37) Kelly: No. (0:01:38) Kelly: I really enjoyed the portion that I played, (0:01:42) Kelly: but I decided that was enough and I’m just (0:01:44) Kelly: going to wait for the full game. (0:01:46) Al: I have done the same also. I was really tempted to jump in in the last update, but I’m like, (0:01:52) Kelly: Mm-hmm yep, that’s why I am I ended up picking up Sunhaven instead (0:01:52) Al: “No, let’s not do it. Let’s not do it. Don’t ruin it for yourself. Wait for the full game.” (0:02:00) Al: Yes. Well, let’s get into that then. So, just before we get into that, (0:02:02) Kelly: So I was like, you know what that’s a completed game (0:02:08) Al: we’re going to talk about Ratopia, this episode. Ratopia, this episode, because it has just come (0:02:14) Al: out in 1.0. (0:02:16) Al: Kelly has previously played it, so I thought we would talk about that. (0:02:21) Al: Before that, obviously, we’ll have our regular news. (0:02:25) Al: But first of all, Kelly, what have you been up to? (0:02:28) Kelly: “Playing Sunhaven.” (0:02:29) Al: I have questions. (0:02:30) Kelly: Woo! (0:02:31) Kelly: I also got 15 yards of dirt delivered to my driveway (0:02:34) Kelly: so I could fix my backyard. (0:02:36) Kelly: So that’s– (0:02:39) Al: Why is it measured in distance? (0:02:44) Kelly: I don’t have that answer. (0:02:46) Al: So, presumably, it’s like a set thickness, right? (0:02:47) Kelly: Do you know how I had to figure out what 15 yards of dirt was, (0:02:50) Kelly: Al? (0:02:50) Kelly: I had to go on YouTube and watch a video of a dump truck (0:02:53) Kelly: delivering 15 yards of dirt to someone’s driveway. (0:02:59) Kelly: I guess? (0:03:01) Kelly: Because they also do like– (0:03:01) Al: You’re the one that’s had it delivered! (0:03:03) Kelly: yeah, Al, this was through Facebook Market. (0:03:06) Kelly: This is just, I don’t know, the standard measurement (0:03:08) Kelly: that they use, though, because it’s cubic yards and cubic feet (0:03:11) Kelly: are used for soil. (0:03:12) Al: Oh, so it’s cubic yards, not yards. (0:03:17) Kelly: I don’t know, because they only said yards. (0:03:19) Al: Because that’s a bit– because cubic yards is a vol– (0:03:23) Al: Yeah, so it sounds like they’re just automatically (0:03:24) Kelly: It’s probably cubic yards, and I just never considered it. (0:03:25) Al: shortening it then, because cubic yards is a volume. (0:03:28) Al: That’s how you measure something like soil. (0:03:28) Kelly: Yes. (0:03:29) Kelly: Yes, that’s how I do my soil. (0:03:31) Kelly: I do soil calculations in cubic yards. (0:03:34) Kelly: I just didn’t put two and two together because it just (0:03:37) Kelly: straight up said yards. (0:03:38) Al: Yeah, that’s just laziness, I think, on behalf of people selling. (0:03:42) Kelly: Yeah. (0:03:43) Kelly: But no, I literally watched YouTube videos on dirt delivery (0:03:46) Kelly: to figure out how much dirt this would be. (0:03:48) Al: Although, I also have a question about that, because this is a thing that Americans do (0:03:55) Al: a lot, is you measure things by volume, when that can be very inaccurate for certain things. (0:03:58) Kelly: Yes. Yeah. Yes. (0:04:02) Al: It’s all very well and good measuring liquids by volume, because they stay the same. You’re (0:04:08) Kelly: Yeah. (0:04:08) Al: not going to add extra air in between grains of water. Yeah. Yeah. (0:04:10) Kelly: No, listen, I do a lot of baking. (0:04:14) Kelly: All of my baking is done by weight. (0:04:18) Kelly: I convert recipes all the time. (0:04:18) Al: Yeah. (0:04:22) Kelly: I’m pretty sure that they do it this way so that they can, like… (0:04:24) Kelly: Okay, this is free dirt, so it’s like… (0:04:26) Al: Okay, yeah. (0:04:28) Kelly: trash as it is. (0:04:30) Kelly: But it’s like, clearly they want to do it by volume and not weight (0:04:32) Kelly: so that they can give me things like a two foot long concrete rock (0:04:36) Al: Yeah, yeah, yeah, for sure, for sure. (0:04:36) Kelly: inside of my dirt pile. (0:04:40) Kelly: You know, like, that’s… (0:04:42) Kelly: I don’t know about the other things, (0:04:44) Kelly: because I’m assuming when people buy nice soil, (0:04:46) Kelly: they’re not getting giant rocks in their nice soil. (0:04:49) Al: Yeah, I. (0:04:50) Kelly: But I think… I think it’s… it’s a… (0:04:54) Kelly: I think that’s part of it. I don’t know. (0:04:56) Al: You weren’t buying high quality topside, well, that’s for sure. (0:04:58) Kelly: You know, it’s free dirt. (0:05:00) Al: But yeah, the baking one is funny, right? (0:05:02) Al: Because I understand the want to do it in volume, right? (0:05:05) Al: Like there’s a lot of cooking that I do (0:05:07) Al: where I do it by volume because it’s quicker, right? (0:05:08) Kelly: Yes, yeah. (0:05:09) Al: Like I quite often I quite often will make like (0:05:13) Al: I do like oat breakfast cookies quite often and I’ll just I’ll just use one (0:05:19) Al: of my measuring spoons and I’ll just like throw half a cup into a bowl, right? (0:05:24) Kelly: - Yeah. (0:05:24) Al: Because it’s quick and it’s dirty and it (0:05:26) Al: doesn’t really matter because if it’s slightly off, it’s fine. (0:05:27) Kelly: You’re getting cookies no matter what. (0:05:29) Al: Exactly, right? (0:05:30) Kelly: - Yeah, exactly. (0:05:31) Al: It does the job. (0:05:31) Al: But like when you’re if I’m if I’m baking a cake, like, you know, I’m I’m weighing (0:05:36) Al: out that flour, right, I cannot but you’ll see recipes online all the time. (0:05:36) Kelly: - Yep, yeah, oh yeah. (0:05:40) Al: And it’s like a cup of flour. (0:05:42) Al: And I’m like, first of all, first of all, there is no single standard cup. (0:05:46) Al: Did you know our cups are different than your cups? (0:05:48) Kelly: Yes. That’s what pisses me off. That’s what pisses me off when like a lot of good baking (0:05:49) Al: Fun, isn’t that super fun to learn about after I’ve spent following American (0:05:54) Al: recipes for years? (0:05:59) Kelly: recipes will include both the the grams or whatever ounces and then also yeah the ones (0:06:02) Al: Yes. You click the little button and it will change them. Yes, it’s nice. I like that. (0:06:09) Kelly: that don’t are so questionable because it’s like well did you pack the flour when you put in the (0:06:14) Al: Yeah, exactly. (0:06:15) Kelly: the cup but do you (0:06:18) Kelly: do our cups match yeah it’s very frustrating it’s very I do a lot of (0:06:20) Al: How irritated is your flower? (0:06:26) Kelly: math when I do baking so it’s very interesting I guess (0:06:28) Al: And this is why I don’t do much baking, because I like cooking where I can just throw things in (0:06:35) Al: and it’ll taste good. And if it doesn’t taste good, I add in something else and it tastes good now. (0:06:41) Al: But baking, if you muck up the measurements, you’re getting a pile of mush. (0:06:42) Kelly: That’s, yeah, I will say, I am definitely doing like a dirty sourdough at the moment for the starter because I used to be very anal and I would measure everything out. (0:06:55) Kelly: And after like, I guess four or five years of doing sourdough starters, I just like, I understand what the consistency needs to be. (0:07:04) Al: Yeah, yeah, that’s very different. (0:07:06) Al: If you’re doing the same thing all the time, you know what it needs to be, (0:07:08) Kelly: Yeah, but there’s definitely some. (0:07:10) Al: and you just get used to that. (0:07:12) Kelly: There are some things that I kind of like mess around with in baking where I think other people might not. (0:07:16) Kelly: And it’s like in the end, it still tastes great. (0:07:20) Kelly: And it’s my little science experiment, you know? (0:07:22) Al: Yeah, I know. For sure. (0:07:24) Kelly: But no, I love cooking and baking for the two different reasons. (0:07:28) Kelly: Like one is my little science chemistry set. (0:07:32) Kelly: And the other one is like throw whatever the hell you want into a pan and see what happens. (0:07:34) Al: Yeah, I like the idea of baking and I sit with a pack of flour in my cupboard and I (0:07:42) Al: watch as it goes out of date, because it’s just like, it’s a whole other mindset you (0:07:49) Al: have to be in before you can actually realistically do that. And that, yeah. I’ve had a recipe (0:07:50) Kelly: - Yes. (0:07:55) Kelly: - Yeah, it’s a different commitment. (0:07:57) Al: for like a specific kind of flatbread for months and I’ve not done it yet. And that’s (0:08:04) Al: all for baking. That’s just bread. (0:08:06) Kelly: Yeah, yeah. (0:08:07) Kelly: No, I’ve been meaning to make a brioche bread for months, (0:08:12) Kelly: and I just keep putting it off because I’m like, (0:08:14) Kelly: I don’t want to deal with it. (0:08:14) Al: There’s so much brain space. (0:08:16) Al: Anyway, Sunhaven. (0:08:17) Kelly: Yes, Sun Even has been a lot of fun. (0:08:20) Al: Pardon me, that’s what we were talking about. (0:08:23) Kelly: I like the different mechanics that they’ve added into it. (0:08:26) Kelly: I enjoy having magic. (0:08:27) Al: Yep. Interesting. (0:08:28) Kelly: I wouldn’t say it’s like the most thrilling farming game. (0:08:32) Kelly: I’ve ever played, but I think it’s overwhelming in a way that keeps my attention. (0:08:38) Kelly: Like having the different farms in different areas. (0:08:42) Al: It’s quite story based as well, isn’t it? (0:08:43) Kelly: Yes, yes, there’s a lot. (0:08:45) Al: How are you finding that? (0:08:47) Kelly: Um, it’s good. (0:08:49) Kelly: I don’t always pay attention to stories and games, so I’m not the best person. (0:08:54) Al: Yeah, same. (0:08:57) Kelly: I will say sometimes I look over to the characters, though, and have my eyes coped at one, I think. (0:09:03) Kelly: You guys don’t have that much clothes on. (0:09:04) Al: I’ve had, I backed this game on Kickstarter and I’ve had it in my Steam library now for (0:09:14) Al: a couple of years. I’ve not done anything with it. I have not, no. I think part of my (0:09:16) Kelly: Have you played it? (0:09:21) Al: problem is there’s like a time frame after a game comes out where if I don’t play a game (0:09:26) Al: in that time period I’m probably never playing it. (0:09:28) Kelly: Mm-hmm. Yeah, and that’s hard because you have games that like you want to play and also (0:09:35) Al: Let me tell you how many games have come out this year, purely farming games. We are currently (0:09:41) Al: at 20. 20 games have come out this year so far. No, actually I’m wrong. 22. No, 24. 25. (0:09:51) Al: 25 games that I am tracking on this game, on this podcast, by the 10th of May. There’s (0:09:54) Kelly: By May. (0:09:59) Al: more coming out in May. There’s another three on the list that are releasing this month. (0:10:03) Kelly: Are they flooding the market? (0:10:06) Al: It’s the Stardew Effect. We’re just at that time period. We are, what is this, eight years (0:10:08) Kelly: It is. (0:10:10) Al: after Stardew got popular? So just everybody’s finishing up their Stardew clones. (0:10:12) Kelly: Yeah. (0:10:18) Kelly: That is very true. (0:10:19) Kelly: And unfortunately, Sunhaven does fall into that. (0:10:24) Kelly: But again, I think it’s not the most unique farming game I’ve (0:10:28) Kelly: ever played, but I do like some of the things that they’ve added. (0:10:31) Kelly: I also just find it comforting. (0:10:33) Kelly: I like a good micromanagy game. (0:10:36) Al: Yeah, yeah, I’ll talk about mine in a minute. (0:10:38) Al: But, yeah, I totally agree with that. (0:10:40) Al: I wonder. (0:10:40) Kelly: And I do like that you don’t spend energy. (0:10:44) Al: Oh, yeah, so we’re going to have to we’re (0:10:46) Al: definitely going to have to talk about this game then (0:10:48) Al: because I am also playing a game which doesn’t have energy. (0:10:54) Kelly: It’s a fun mechanic to like, not worry about. (0:10:54) Al: And that is. (0:10:57) Al: Yeah. (0:10:59) Al: I am very much enjoying it. (0:11:02) Kelly: It’s really nice. (0:11:04) Kelly: Like, oh, there’s still always the time, you know, crunch or whatever. (0:11:06) Al: Yeah, yeah. (0:11:07) Kelly: But like, oh, I don’t have to eat 10,000 apples just because I (0:11:11) Kelly: want to hit a few more rocks. (0:11:13) Al: This is the thing that’s always annoyed me about farming games is you’ve got two (0:11:17) Al: limitations, you’ve got the time and the energy and removing one or the other of (0:11:24) Al: them, because Ever After Falls, which is what I’m playing and Sunhaven, (0:11:29) Al: which is what you’re playing, both remove the stamina. (0:11:32) Al: but Sugaju Valley, which we’ll talk about in the news section, (0:11:36) Al: it removed the time aspect where it’s essentially turn based. (0:11:41) Al: So you do your stuff and then you there’s two phases to the day. (0:11:45) Al: There’s the day phase and the night phase. (0:11:48) Al: And the night phase is when you open the shop. (0:11:51) Al: So it’s like you do whatever you want to do and then you go and open the shop. (0:11:54) Al: And then when you close the shop, it’s bedtime. (0:11:58) Kelly: that’s sick yeah yeah yeah sometimes bad games yeah it’s um which I think you (0:11:59) Al: So I like the… (0:12:01) Al: I mean, it’s not a good game, it’s a bad game. (0:12:03) Al: But it was interest that was that was an interest. (0:12:06) Al: Interesting thing and I like the games are now trying to play around with these things a little bit more. (0:12:13) Kelly: know that’s one of the things that we benefit from at like at the time point (0:12:17) Kelly: we’re in post stardew is like obviously that a lot of copies came out but I (0:12:24) Kelly: I think we’re really starting to see people like try to change (0:12:28) Al: Mm hmm. Yeah. So we’ll see. We’ll see how those things go. But OK, so you’re enjoying Sun Haven. (0:12:36) Kelly: Yes, I have put over 100 hours into it so far. (0:12:39) Al: Let me schedule that episode then. Sun Haven. Kelly. We’ll see when we do that. (0:12:48) Kelly: You know, you’re the reason I actually picked it up, I think, is because we were talking (0:12:50) Al: I’ve been meaning to play it for so long. Maybe I can event. Maybe I can finally play it if I’ve got (0:12:55) Al: a date to record on it. Aha! (0:12:58) Al: Right, OK. Was it in the news then? (0:12:59) Kelly: about it during the grimoire podcast. (0:13:06) Kelly: Probably I don’t know. (0:13:07) Kelly: I know it got mentioned. (0:13:08) Kelly: It was probably like a brief mentioning, but I think it was the news. (0:13:10) Al: many things, come on. Well I have obviously been playing Ratopia, I’ve only been playing the demo, (0:13:13) Kelly: So you influenced me, congrats. (0:13:22) Al: we’ll get to that later, but yeah I’ve been playing the demo of Ratopia. I’ve also been (0:13:29) Al: playing Ever After Falls and I have put in about 60 hours in that game so far, so it hooked me. (0:13:34) Kelly: What, what’s, what’s that one? (0:13:37) Al: So that’s just another stardew clone, but it um (0:13:40) Al: Obviously, as I said, it doesn’t have the stamina aspect, but it’s, let’s see, how would I describe, so it’s premise is slightly different, where you die at the beginning of the game, and then wake up and turns out that your real life was a simulation, and now you’re in another world with a farm. (0:14:06) Kelly: Oh, interesting. So really planning on people’s simpsychosis fears. (0:14:11) Al: Yeah, yeah, yeah, yeah, for sure. And it’s very solid, I would say, probably much like what you’re talking about with Sunhaven. It’s like a solid farming game, and it has definitely caught that bug that I have for I must do this thing, and I’m building up this farm, and that is what I’m doing. (0:14:37) Al: And I’ve been enjoying that. (0:14:40) Al: And I have some things to talk about it that I’m going to talk about in a future (0:14:43) Al: episode that I found interesting, but I think if you’d like Stardew and you’ve (0:14:49) Al: been like, I must have another one and I’m done with Stardew, (0:14:52) Al: I want a different list. (0:14:54) Al: It’s a pretty solid one. (0:14:55) Kelly: The graphics look really cute. (0:14:57) Al: Yeah, that’s what initially grabbed me in. (0:14:59) Al: And the animation of it is fun as well, like your character’s arms are not (0:15:03) Al: attached to the body and they can swing really funny as you walk around. (0:15:08) Al: And there’s a few other things like you’ve (0:15:10) Al: seen these that you can catch and put them on things and you’ll get like wood or (0:15:14) Al: or without actually cutting the thing down. (0:15:17) Al: And that’s kind of like around it’s trying to encourage sustainability. (0:15:18) Kelly: Oh, that’s cool. (0:15:21) Kelly: Mm-hmm. (0:15:22) Al: So, yeah, there’s a few bits and pieces. (0:15:22) Kelly: Yeah, but it’s that solid game. (0:15:27) Kelly: Sometimes you don’t need anything innovative or crazy (0:15:29) Al: Yeah. Yeah. (0:15:30) Kelly: different. (0:15:30) Kelly: It’s just a nice, comforting game. (0:15:34) Al: So that’s what I’ve mostly been playing. (0:15:37) Al: I have also, so two picks earlier came out and I had backed that game. (0:15:42) Al: So this is like a life sim in a kind of stardew style, (0:15:48) Al: but it’s much more, it’s almost, I guess, GTA-esque. (0:15:54) Kelly: I was gonna say it looks like kind of reminds me of like I don’t want to say sim city but like (0:16:00) Al: I guess it would be some city if you were actually controlling an individual. (0:16:00) Kelly: something like that (0:16:04) Kelly: yeah that’s that’s which I guess is kind of like the ratopia of also (0:16:10) Al: Yeah, I think it’s different from that in so much as like you don’t have any control (0:16:15) Al: over anyone else. You’re just living your own life, but you can you can do crime and (0:16:16) Kelly: Mmm. (0:16:20) Al: stuff like that. What I will say is I’ve not properly played it because it doesn’t have (0:16:21) Kelly: Okay, that’s cool. That’s fun. (0:16:27) Al: controller support. So later, I play on my Steam Deck. (0:16:30) Kelly: Oh, you don’t do mouse and keyboard. (0:16:35) Kelly: Ah, that’s crazy. (0:16:36) Kelly: I didn’t consider that, that… (0:16:38) Kelly: Why would they put anything on the Steam Deck (0:16:40) Kelly: that doesn’t have… (0:16:40) Al: Well, anything on Steam goes on the Steam Deck by default, and most games coming out (0:16:43) Kelly: Yeah, no, I understand that, but like… (0:16:47) Al: now will have controller support. It’s a good question as to why it doesn’t have controller (0:16:52) Al: support yet, and I do not know the answer. They have said that they’re adding controller (0:16:56) Al: support soon, but yeah, I’m just like, why, why, why? (0:16:57) Kelly: okay hopefully like I get what you’re saying like obviously they push everything from steam to it (0:17:03) Kelly: but like you would think that there would be like some kind of filter like (0:17:08) Al: They have a compatibility thing and it’s and it currently has an unknown compatibility (0:17:12) Al: for Steam Deck. (0:17:13) Kelly: okay (0:17:14) Al: So. (0:17:15) Al: But whatever. (0:17:16) Al: Yeah. (0:17:17) Al: I opened it up. (0:17:18) Al: Went. (0:17:19) Kelly: yeah that’s that’s fair that’s very fair (0:17:19) Al: Yeah. (0:17:20) Al: Nope. (0:17:21) Al: We closed it. (0:17:24) Al: I’ll try again once you’ve added controller support, please and thank you. (0:17:28) Al: So, yeah, that’s. (0:17:30) Kelly: Interesting concept though. (0:17:31) Al: Yeah. (0:17:32) Al: Yeah. (0:17:33) Al: Well, I want to try it. (0:17:34) Al: That’s the thing. (0:17:35) Al: Like what it is saying it’s doing (0:17:38) Al: It has mixed reviews on Steam just now. (0:17:40) Al: So who knows how that will go, but (0:17:42) Kelly: Well, you know. You gotta try stuff. (0:17:43) Al: we’ll see. (0:17:46) Al: All right, let’s talk about some news. (0:17:48) Kelly: Yay! News! (0:17:50) Al: Tales, Tales of Saikyu. (0:17:56) Kelly: I think sake you, but like, also, I’m not a- (0:18:00) Al: This is the game where you turn into Yoko, Yoko, Yoko. (0:18:06) Kelly: Yokai? (0:18:08) Al: This game is where you turn into Yoko for getting around and dealing with your crops and stuff like that. (0:18:09) Kelly: Taseku, mess you up. (0:18:21) Al: You have a whole bunch of different abilities for turning into different Yokai that have different abilities to do these things. (0:18:30) Al: Yeah, yeah, I haven’t decided whether I want to play this or not, but it is a thing. (0:18:36) Al: and they’ve announced that their early access is coming. (0:18:38) Al: I don’t think this was a Kickstarter, so I won’t have backed it, so don’t buy it. (0:18:40) Kelly: Oh, very soon. (0:18:53) Al: I’m telling myself that, not other people. (0:18:56) Al: I can’t be trusted. (0:18:57) Al: Yeah, not much else to say about that, they’ve just announced their early access is coming. (0:19:03) Al: One thing I didn’t check is what they’re expecting in terms of how long. (0:19:08) Al: Because that’s always an interesting thing is how long they say they’re going to be in (0:19:11) Al: early access for. (0:19:13) Al: They’re expecting it to be about a year, so I suspect two and a half years. (0:19:18) Kelly: That sounds like good math. (0:19:24) Al: Next we have another update for Sugaju Island. (0:19:27) Al: So this game is bad game, don’t buy this game, don’t play this game, but they are making (0:19:32) Al: it less bad. (0:19:34) Al: Maybe someday it will be less bad enough that it will be worth buying, it probably won’t (0:19:38) Al: be. (0:19:39) Al: So in this update they’ve added sprinklers, so you can have sprinklers on the farm. (0:19:45) Al: Yay. (0:19:46) Kelly: And you can discover seashells. (0:19:46) Al: It’s such a, yeah, wow, I just, what, well, lackluster updates for lackluster game, that’s (0:19:47) Kelly: How exciting. (0:19:53) Kelly: This is like really lackluster updates. (0:19:55) Kelly: I’m sorry. (0:19:59) Al: what I would say. (0:20:02) Al: I don’t, they’ve also added key bindings support, so you can change your key bindings, which (0:20:06) Al: Good, I’m glad. (0:20:08) Al: You should have had that at lunch. I find this game so fascinating, (0:20:14) Al: because it feels so much like we need to do a farming game, so let’s do a farming game. (0:20:21) Al: And the only interesting thing about it was the turn-based time in the day. It is, (0:20:28) Kelly: Which is like a really cool concept, which is that sounds so interesting. (0:20:32) Al: but… but he’s just not good. (0:20:34) Kelly: They put all their effort into that one concept and nothing else. (0:20:38) Al: They’ve marked this as a major update on Steam. That is something. Uh, yeah. (0:20:46) Kelly: I mean, I’m going to just say this like then I think the name alone implies to me that there’s not a lot of effort going on here. (0:20:54) Al: Oh Kelly, you probably haven’t listened to last week’s episode have you? (0:20:57) Al: There were two new games in last week’s episode that were called Sunseed Island and Starsand Island. (0:21:08) Kelly: We got to start like putting a ban on certain words for farm game (0:21:14) Al: Known, known, island or valley. Yeah, this is… (0:21:18) Kelly: If you have “do” in your name. (0:21:24) Al: Good changes to the game, but that does not make a good game. (0:21:31) Al: I cannot see how either of these three tiny things in this major update would (0:21:39) Al: change this game from being bad to being good. I have no interest in opening that game again. (0:21:48) Kelly: Definitely good to know. I was very intrigued when you mentioned the turn-based, and very (0:21:52) Kelly: disappointed when you immediately followed up with that it’s a bad game. (0:21:54) Al: here lies the problem. They do have a demo. Feel free to try the demo. I mean, some people (0:22:01) Al: like it, apparently, there are some positive reviews. Apparently, it’s mostly positive. (0:22:07) Al: I don’t know how. I really don’t know. So, like, every recommended person is like, oh, (0:22:08) Kelly: Are they paying these people? (0:22:17) Al: it’s so nice. And they’re like, but it’s not. And all the not recommended is like, it is (0:22:23) Al: the most boring farming game. (0:22:24) Al: With so few features, it feels like a proof of concept and then they didn’t add the rest of the game. (0:22:36) Kelly: I don’t know how Steam reviews work. (0:22:38) Al: You just have to own it, I think. (0:22:42) Kelly: Yeah, but like, I think it tells you, right, if like, they got it for free. (0:22:44) Al: Oh, good question. Purchase type. Steam purchases and other. So other would be free ones. (0:22:53) Kelly: That’s what I would think, but like I meant more so too on like the, oh, no, nevermind. (0:22:58) Kelly: 230 people found this review helpful. (0:23:02) Al: Oh, is that the not recommended one at the top? (0:23:04) Kelly: Yeah. (0:23:06) Al: I can’t believe I put 12 hours into this game, absolutely mad. (0:23:09) Kelly: That’s a lot of hours. (0:23:10) Al: It’s a lot of hours for a bad game. (0:23:13) Al: All right, yeah, I’m going to start bashing this game. (0:23:14) Kelly: Next. (0:23:16) Al: Moving on, Outlanders have announced a new DLC, The Culinary Diaries. (0:23:23) Al: It looks like it’s a food based story addition to the game. (0:23:29) Al: This is a town building strategy game. (0:23:31) Kelly: OK, it looks like a short hike or the goose game. (0:23:36) Al: Yeah, I mean, graphics wise, yeah, it’s very much management style game, though, rather (0:23:38) Kelly: Yes, yeah, that’s what I’m basing that off of entirely. (0:23:44) Kelly: OK. (0:23:45) Al: than I have not. There’s too many games to play them all. But yeah, it looks like it’s (0:23:47) Kelly: Have you played this one? (0:23:55) Al: added a whole bunch of cooking stuff. So if you enjoy this game, there you go. You got (0:24:01) Al: a new update? A new DLC? Or is it paid? That’s a good question, I should check that. (0:24:06) Al: It is… No, it’s not free. It is $5. It is not bad. They’ve got quite a few DLCs, (0:24:06) Kelly: It’s free, maybe. (0:24:13) Kelly: Oh, that’s not bad. (0:24:17) Al: which is interesting. They’re all $5. Yeah, they also have very positive rating on Steam. (0:24:18) Kelly: I noticed that it seems like they’re, they have quite the DLC (0:24:29) Al: None of that tells as much, because it’s Sugaju Island, Suga Valley, whatever, I don’t care. (0:24:30) Kelly: - I think no. (0:24:37) Al: Had a positive, quite positive, was it? Or something like that? I don’t know. It was positive for some reason. (0:24:46) Kelly: But I mean, like, I feel like generally, obviously, (0:24:49) Kelly: that’s not true for everything. (0:24:51) Kelly: Games that tend to put out consistent DLC content, (0:24:55) Kelly: like, there’s something good going on. (0:24:57) Al: Yeah, it has twenty nine thumbs up on the Steam post and zero comments. (0:25:03) Al: So you’ve not got a whole bunch of people (0:25:05) Al: complaining about it being paid, which implies to me that some people are (0:25:10) Al: excited to buy it. (0:25:10) Kelly: Yeah. And again, for $5, it’s not a bad addition. (0:25:14) Al: Five dollars. (0:25:17) Al: All right, next, we have some new games to talk about. (0:25:21) Al: First up, we have turnip bill. (0:25:25) Al: Words, words. (0:25:25) Kelly: You’re not having a good day with the, I’m immediately adding this one to my wish list (0:25:27) Al: Fail me, Callie. (0:25:33) Al: Turnip Boy steals them all. (0:25:36) Al: Uh, have you played any Turnip Boy game? (0:25:39) Kelly: I have not, um, not out of like not wanting to, but like just life. (0:25:45) Al: So turn it by commits tax evasion is great fun. It’s it’s a really good (0:25:51) Al: small (0:25:53) Al: RPG and I really liked that game turn it by Rob’s a bank is (0:26:00) Al: similar in terms of its action (0:26:02) Al: But it is a roguelite (0:26:06) Kelly: Oh, interesting. So not for Al. (0:26:08) Al: I (0:26:09) Al: Mean I I played it. I want to see how many hours I put into it. I put in (0:26:11) Kelly: Yeah. (0:26:15) Al: I played it on the switch not steam apparently (0:26:18) Al: So I would need to I would need to look on my switch, which I’m not doing right now (0:26:23) Al: I (0:26:26) Al: Finished the game. I completed it which I haven’t done for many many roguelites (0:26:35) Kelly: says a lot. I didn’t realize how new these games were though. That’s crazy that they’ve put out (0:26:40) Kelly: three games in like four years. (0:26:43) Al: Yeah, 10 hours is apparently what I put into it to complete the game. (0:26:48) Kelly: Oh, that’s, that’s a, that’s like a solid cute little short game. (0:26:52) Al: Yeah, well, that’s the thing about them. They’re not super long, (0:26:55) Al: you know, you’re not looking at 50 hours, you’re looking at up to 10. (0:27:00) Al: With Turnip Boy commits to excavation, I 100% did it. I didn’t 100% (0:27:05) Al: rob the bank, but I did complete the story. I completed that run, completed that run. (0:27:12) Al: Which is enough. (0:27:13) Al: For a roguelite, for me, considering I only got a third of the way through a run in Hades. (0:27:27) Al: Defeated the first boss, then died in the next level and went “I’m not playing that boss again”. (0:27:36) Kelly: Where’s your dedication to pain? (0:27:40) Al: Nowhere. So yes, right. Okay, so this is a new Turnip Boy game. Don’t get excited. It is not an (0:27:46) Al: RPG. It is not like the previous Turnip Boy games. It is an endless runner for some reason. (0:27:55) Kelly: Very, you know, they found like their niche little like theme with the turnip boy, but like it’s very interesting that each game is different. (0:28:04) Al: Yeah, so what I’ve said in my notes here is, I’ll buy and play a new Turn It By game, right? (0:28:13) Al: Because I like Turn It By, but I’m a little bit disappointed that it’s a third game and (0:28:19) Al: it’s not like the first, because yeah, the second one was different, but it was the same (0:28:24) Al: as well. (0:28:25) Al: Like it was a roguelite, but it was still like a combat game in the same way that the (0:28:31) Al: other one was, right? (0:28:32) Al: The controls were the same, you controlled the player. (0:28:34) Al: The same, you still had a weapon in the same way, and there weren’t as many puzzles, right? (0:28:40) Al: The first one had more puzzles, but it was still there was the same combat and stuff like that. (0:28:46) Al: And this is very much not that. So I’m a little bit sad about that. (0:28:53) Al: I guess that’s fine, you know, they can do what they want. But yeah, I’m gonna buy it, I’m gonna (0:29:00) Al: to play it and I’m sure I’ll enjoy it but I want another turnip by turnip (0:29:04) Al: I was so good, it was funny (0:29:06) Kelly: I’ve literally only heard good things about it. Like, you know, it’s I feel like they (0:29:11) Kelly: really like turn a boy made himself into a thing. (0:29:14) Al: Turnaby commits tax evasion was a lovely RPG that you could 100% in 10 hours, and it was funny. (0:29:20) Al: It had a fun little story. It had some good combat that was actually challenging, (0:29:24) Al: especially near the end. And it was good fun. Turnaby robs a bank, had the challenging combat, (0:29:30) Al: and it had some of the funny story. And other than that, it missed the rest of it. (0:29:34) Al: And this presumably will have the same humor. But that’s it. And (0:29:38) Kelly: But that’s it. (0:29:39) Kelly: So they’re just slowly degrading. (0:29:44) Al: I feel bad saying that, because I suspect it’s not like they’re making this instead of another (0:29:50) Al: RPG, right? Like, I think they had a good idea for doing this. And they’ve done it as Turnaby. (0:29:57) Al: I’m just like, when I saw there’s a new Turnaby game, I went, “Oh, yes, great!” (0:30:01) Al: And I looked at it and went, “This is nothing like them at all.” (0:30:04) Kelly: Yeah. No, I was just being a little cynical, but I agree. (0:30:09) Kelly: I think that’s they’re just trying different avenues. (0:30:14) Kelly: It’s not like, oh, this is like a quick grab or something. (0:30:16) Al: Yeah, yeah, no, I get that. But yeah, I’m not saying it’s going to be a bad game. It’s (0:30:20) Al: just one of these things where it’s like, if you would hear, oh, you know, say you didn’t (0:30:25) Al: know about Silksong, right? And you heard Silksong’s coming out. It’s a new, a new Hollow Knight (0:30:33) Al: game. You’re like, oh, fantastic, exciting. And then it turns out it’s Solitaire. Right? (0:30:40) Kelly: Yeah, that would Yeah, yeah, that’s very true (0:30:41) Al: That’s essentially what we’ve had here. (0:30:44) Al: OK. (0:30:46) Al: Like I’m not saying it’s a bad game, I just saw new turnip game, excited. (0:30:50) Kelly: You want her to play, yeah (0:30:51) Al: It’s not that, that’s the problem. (0:30:54) Kelly: Yeah, yeah, no, that’s that’s the hard part (0:30:55) Al: And I guess this is the problem with spin-offs and stuff like that, right? (0:30:59) Al: Because this is what this is, it’s a spin-off, it’s not a sequel, it’s a spin-off. (0:31:02) Kelly: Mm-hmm. (0:31:03) Al: And I’m not saying they can’t do that, I’m just like, my expectations going in was different (0:31:09) Al: and I don’t know how they solve that problem, but that’s where we are. (0:31:14) Kelly: Well, maybe they’re working on that perfect Turnip Boy sequel in the back end. (0:31:20) Al: Well, they’re working on a different game just now as well, Hobknobbers, (0:31:26) Al: which I don’t think is out yet. (0:31:27) Al: Let me check. (0:31:27) Al: Yeah, it’s not. (0:31:28) Al: It’s still coming soon. (0:31:29) Al: So I suspect that the Hobknobbers is their upcoming big game and (0:31:37) Al: Turnip Boy steals them all as a let’s do a quick and easy, fun, endless (0:31:37) Kelly: - This is the, mm-hmm. (0:31:42) Al: runner that some people can buy and it will help our cash reserves. (0:31:49) Al: Well, speaking of their cash. (0:31:50) Al: It deserves, they’re also releasing a cubified turnip boy plushie. (0:31:53) Kelly: It’s so cute though and they have to reach their funded goal. (0:31:56) Al: I don’t need it. (0:32:00) Al: It’s $40! (0:32:01) Al: Oh my word, $40? (0:32:05) Al: This thing better be huge, how big is this? (0:32:07) Al: It’s 35 centimetres tall, so it is reasonably big, but that’s a lot of money. (0:32:14) Kelly: But it looks so soft. (0:32:16) Al: What is the shipping going to be to me? (0:32:20) Al: Probably too much. (0:32:20) Kelly: I don’t need this. What is the shipping? (0:32:26) Kelly: How much tariff would I have to pay to receive this? (0:32:30) Al: Oh 15 dollars shipping to me! (0:32:33) Kelly: Ugh. (0:32:34) Al: 55 dollars. (0:32:36) Kelly: Okay, that’s… that’s… (0:32:36) Al: And it is only 40 pounds, but I’m enjoying the dollar has sunk. (0:32:38) Kelly: But he’s so cute. (0:32:50) Kelly: Well, I’m so glad that someone’s benefited. (0:32:58) Kelly: Oh, I see, there is a tariff statement at the top. (0:33:06) Al: I don’t need it anyway so cube turnip cube or cube boy whatever you’d like to call him he exists (0:33:14) Kelly: He’s very cute. (0:33:15) Al: yeah uh (0:33:16) Kelly: He looks like he’s like that good soft material, too. (0:33:18) Al: yeah yeah (0:33:20) Kelly: Like squishmallows. (0:33:22) Al: but not (0:33:22) Kelly: I’m just going to keep talking until you feel bad, (0:33:24) Kelly: and then you add yourself to life. (0:33:29) Al: everdream valley have announced and released I think I think this is out now (0:33:34) Al: Ever Dream Valley. (0:33:36) Al: VR. A virtual reality version of Ever Dream Valley. (0:33:38) Kelly: Oh, oh, I don’t like that at all. I can’t look at that. (0:33:42) Kelly: I think I would puke if I ever did VR. (0:33:46) Al: I played, there was a game that I played which was like in VR, but you, but it was (0:33:54) Al: augmented reality rather than virtual reality. So you’re seeing the world around you as well (0:33:58) Al: and you like create these little islands where you put animals on them. I love that game. It’s such a (0:33:59) Kelly: OK. (0:34:05) Kelly: That seems cuter, and probably wouldn’t (0:34:07) Kelly: give me motion sickness, maybe. (0:34:10) Al: it was yeah it was a it definitely is much better um this I oh (0:34:16) Kelly: I literally can’t look at that cow clip. (0:34:18) Al: yeah I don’t I don’t know what to say about this game uh (0:34:25) Al: this kind of looks like a proof of concept this looks thrown together um (0:34:30) Kelly: It doesn’t look good. (0:34:32) Al: oh it’s not out yet it’s coming soon but you can pre-order it (0:34:34) Kelly: No yeah yeah but like that cow clip does not look good. (0:34:38) Al: No, no. (0:34:40) Al: No. (0:34:42) Kelly: Feels like I don’t, maybe I’m biased because I don’t like VR but like (0:34:47) Kelly: I thought we were kind of coming down from like the VR (0:34:51) Kelly: um spike I guess. (0:34:54) Al: do it. Yeah, I don’t know why they’ve done this. Like I have a VR headset and I love (0:34:59) Al: it for some things. I love Beat Saber. I love whatever the name of the game is. I kind (0:35:01) Kelly: Mm-hmm (0:35:07) Kelly: Beat Saber looks so sick. I think that would that’s like the the soul game that would sell me a (0:35:12) Al: It is the single thing that convinces anybody to buy VR. (0:35:17) Al: It is so good, I love it so much. (0:35:21) Al: But that, watching films in IMAX and whatever the name of the other game I play, the one (0:35:29) Al: with the Islands of Animals, those are the three things I’ve done more than once on my (0:35:33) Kelly: okay yeah no and it’s a separate game right like yeah you have to pay (0:35:35) Al: VR headset, right? (0:35:36) Al: Like there’s other things that you’ve tried once or whatever and gone “not for me”. (0:35:42) Al: It’s game, but the content. (0:35:47) Al: Yeah. (0:35:48) Al: It’s twenty dollars I think? (0:35:50) Kelly: you could pre-order it for 15 (0:35:58) Kelly: Yeah, no, I feel like a lot of the VR game just feel like novelty. (0:36:02) Al: Tune in next time to see if I’ve bought this game or not. (0:36:07) Al: All right. (0:36:08) Al: That’s the news. (0:36:09) Al: Let’s talk about Ratopia. (0:36:11) Kelly: Yay, I’m just so glad it came out. (0:36:12) Al: All right, I’m going to. (0:36:15) Kelly: Can I say that as someone who is waiting on so many different stupid games? (0:36:16) Al: Yeah. (0:36:20) Kelly: It is so nice to get a full release. (0:36:25) Al: OK, I want to try and describe this game and you can tell me what you think (0:36:30) Kelly: Okay. (0:36:30) Al: about my description. (0:36:32) Al: You are the the queen of a new rat city (0:36:39) Al: and you are building your city out. (0:36:43) Al: You it’s it’s almost it almost is like a it is a city builder, (0:36:49) Al: but it is a an RPG city builder. (0:36:52) Al: So you’re controlling a character. (0:36:55) Al: And you are building up the city. (0:36:58) Al: You’re you know, you’re saying this is where buildings go and you’re saying this (0:37:02) Al: different things go and this is these are the laws of the city and stuff like that. (0:37:08) Al: And you also accept in new members or new citizens. (0:37:14) Kelly: Mm-hmm. (0:37:15) Al: They are. They call them (0:37:18) Al: they call them migrants or refugees. (0:37:19) Kelly: I think it’s migrants. (0:37:19) Al: I can’t remember. It’s one of the two. (0:37:21) Kelly: It’s something with an M. I know that. (0:37:22) Al: I think it’s my yeah, it’ll be migrants then. (0:37:25) Al: And when you accept migrants in, you can then put them to work. (0:37:29) Al: Or you, so I guess the two, two. (0:37:32) Al: Your main ways of playing the game are you are controlling your individual character who goes around and can do things, and then you’re also directing your citizens to do things as well, so you don’t have to do them instead. (0:37:47) Al: And that can be basically anything, right? You can get them to man a specific building, to like lumber, or you can get them to dig. (0:37:55) Al: I think automatically they will like gather up everything that’s on the ground and put it in the chest. (0:38:02) Al: That’s it. It’s a city builder, but you are controlling an individual character as well as telling other characters what to do. (0:38:10) Al: Is that a fair description of the game? (0:38:12) Kelly: I think it is also it’s vertical builder uh like yeah yeah yeah (0:38:14) Al: What does that mean? What do you mean? Oh, like a 2D, yeah, okay, I see what you mean. It’s side scrolling up and downy. (0:38:22) Kelly: yes but like you’re building vertically which I think is like more terraria than like other (0:38:25) Al: Yes. I was going to, I was just going to say that Terraria is the, is the. (0:38:32) Al: Would be the example. (0:38:34) Kelly: I would say this is like a micromanagers final boss game (0:38:38) Al: Oh, my word, so micromanaging. (0:38:40) Kelly: It’s, it makes. (0:38:42) Kelly: It makes my heart sing. It’s incredible and so stressful. (0:38:45) Al: So let me tell you how I, let me tell you my thought process when starting this game. I’ve not put in, like, I’ve maybe put in less than an hour into this game, but the demo is really good at showing you the core concept of the game really quickly, and I don’t know if the main game does it in the same way, but. (0:39:02) Al: And you’re like, oh, you’re great. That’s fine. I’m going to go do some digging and blah, blah, blah, blah, blah. Oh, man, I can only carry three things at once and there’s only three of the same thing. (0:39:10) Al: Oh, that’s really frustrating. Oh, goodness. Right. This is going to take forever to do anything. It’s like you dig, dig, dig, and then you throw in the chest and then you dig, dig, dig, and you throw in the chest. Right. Fine. Whatever. This is really annoying. (0:39:22) Al: Oh, OK. Right. I’m adding in new people to my city. OK, fine. Oh, they’re all picking up the things I can do so I can just go now and dig and dig and dig and dig and they will take the thing. Great. That’s a much improvement. (0:39:32) Al: And then it’s like, oh, and then it goes, oh, you need to build this thing. And you’re like, how do I do this? And it’s like you go into this menu and this menu then expands and expands and expands. (0:39:43) Al: And it’s like this web, absolute mass, massive web of different parts of different menus. And you’re just like, I have no idea what’s happening here. (0:39:54) Al: And it’s just it is, if you enjoy not creating spreadsheets, but if you enjoy looking at. (0:40:02) Al: Somebody else’s spreadsheets and figuring out what they do, you will like this game. (0:40:08) Kelly: I think that is a fair– (0:40:12) Kelly: not metaphor, what is the word I’m looking for– (0:40:15) Kelly: summation of essentially all of the aspects of this game. (0:40:18) Al: Where I enjoy making spreadsheets, I do not enjoy figuring out what other people have done, and that’s what the menu felt like. I’m like, I want this thing, but I need to figure out what category they put it in, what category of what category, and what menu of what setting, and then where in this category is it, because it’s just like this mess of things. (0:40:42) Al: And I don’t like figuring out what people think in the best of times. (0:40:48) Al: And it just feels like somebody made this game, and this is how they decided was the most logical thing for their brain, and I cannot be bothered spending my time figuring out why they decided. (0:41:02) Kelly: I think that is a very fair way to see it because I think that’s exactly how it is. (0:41:10) Kelly: But also, I feel like once it starts clicking, it starts making more sense because for me, (0:41:16) Kelly: I really enjoy trying to figure out how people are thinking because I think that’s the only (0:41:20) Kelly: way I can understand vaguely people. (0:41:26) Kelly: So it’s like a puzzle. (0:41:27) Kelly: So I think the puzzle of trying to understand the thought process is kind of fun. (0:41:32) Kelly: Also frustrating, though. (0:41:35) Kelly: Like, there’s definitely been moments where I’m like, (0:41:38) Kelly: “This stupid rat has to pee! How do I fix this?” (0:41:42) Al: Yes, I (0:41:42) Kelly: You know, like, “What do you mean they can’t do this task?” (0:41:46) Al: Think that part of it is is is I I didn’t hate right because it’s like you’re just your standard city builder thing (0:41:50) Kelly: No, no, it’s not bad (0:41:52) Al: It’s like you need to balance you need to balance all these things and you need to figure out how they balance fine (0:41:57) Al: Sure, whatever my problem. I just felt like I was navigating menus for 90% of the time (0:41:57) Kelly: Yes, it’s just I think (0:42:03) Kelly: It’s a lot of menus (0:42:04) Kelly: I did see someone say that they didn’t like that the game paused when you opened the menu to like build something and in (0:42:11) Kelly: My head I was like, what the hell are you talking about? (0:42:13) Al: All right souls player, goodness me, just masochistic person. (0:42:15) Kelly: Yeah, I was like what kind of game do you think this is that’s crazy (0:42:21) Kelly: Then like I literally I watched that and I was like what the hell kind of person (0:42:27) Al: Oh, my word. Horrifying. (0:42:28) Kelly: That’s sick that’s sicko behavior (0:42:32) Kelly: It’s like please keep those thoughts to yourself and I think better never implement that in this game (0:42:38) Al: Yeah, that that that how to make this game more stressful. (0:42:42) Kelly: Yeah, literally, like you said, the souls-like version. (0:42:47) Kelly: That’s disgusting. (0:42:48) Kelly: Don’t ever tell people that. (0:42:50) Al: It was like the kid just said, “Is it time for a test in school?” (0:42:51) Kelly: Like, I need those, I need that pause (0:42:54) Kelly: to figure out what I’m doing. (0:42:58) Al: And you’re like, “No! (0:42:59) Al: What are you doing? (0:43:00) Al: What?” (0:43:00) Kelly: You didn’t collect our homework. (0:43:01) Al: Yeah. (0:43:02) Al: Oh. (0:43:06) Kelly: But yeah, no, that blew my mind. (0:43:07) Kelly: ‘Cause I was like, people think like this? (0:43:10) Kelly: Why would you want that? (0:43:12) Al: So yeah, I think I, I mean, we’re just, we’re apparently getting straight into (0:43:15) Al: my opinions, um, I, I can, I, this is not the game for me, but I 100% can see why (0:43:16) Kelly: I think that’s very fair, and I do overall, I think this game, there is so much going (0:43:21) Al: someone would like this 100%. (0:43:29) Kelly: on and like, I like Rimworld a lot, I don’t know half of the shit I’m supposed to be doing (0:43:36) Kelly: in Rimworld because there’s just so much in that game. (0:43:41) Kelly: I don’t even buy the DLCs for that game, I just like playing the game, I figure things (0:43:45) Kelly: Peace out as the game goes on. (0:43:46) Kelly: You know, I’ve been playing it for a few years, things will happen, bad things happen, sometimes you die. (0:43:48) Al: Yeah (0:43:51) Al: Do you know I think (0:43:53) Al: What I think interesting was I think that when I while I was playing this game (0:43:57) Al: I think I was thinking you know what I would have more fun doing probably what is terraria (0:44:03) Al: Right, like I feel like that’s what I’m looking for if I’m one if I would be wanting to play this game (0:44:08) Al: It’s it’s I I I want it simpler (0:44:13) Al: I’m not it’s not necessarily even the action adventure bit right like it’s it’s more I (0:44:14) Kelly: That’s, yeah. (0:44:18) Al: Was thinking like this but (0:44:22) Al: Minecraft and then I was like wait, but that’s terraria, right? (0:44:24) Kelly: Mmm (0:44:26) Kelly: That’s so funny because I’ve I’ve actually never played I missed the boat on Terraria (0:44:30) Kelly: And I’ve also never played Minecraft because I 100% missed the boat on that one. I feel like at a certain point (0:44:37) Kelly: Like I think I would still enjoy Minecraft, but at this point in my life. I’m just like I cannot pick up Minecraft (0:44:43) Al: That’s totally fair. Minecraft was my, like I got in literally the last day of alpha (0:44:50) Kelly: Oh, wow. (0:44:51) Al: in Minecraft. So that was back on in 2010, I want to say. And that was like, I was, (0:44:56) Kelly: Mm-hmm. And I know people are still playing it. I know, you know, it’s still a relevant game. (0:45:00) Al: oh yeah, yeah. Oh, absolutely. But I was like part of the way through uni at that point, (0:45:07) Al: university. So like I, I was very much in a world where I. (0:45:12) Al: Could sit up till three in the morning, obsessing over stuff. And I loved the building aspect of (0:45:18) Al: that. So I, I, if I, obviously I do not have any numbers for how much time I spent on Minecraft, (0:45:25) Al: because it wasn’t through Steam and nothing exists for that. But if I did have numbers, (0:45:30) Al: I would probably be incredibly scared to share that number with anyone, right? Like. (0:45:34) Kelly: That’s how I feel about my Sims numbers, you know? I’m so glad I don’t have those. (0:45:39) Al: Yeah. Yeah, same, same sort of thing. (0:45:42) Al: Absolutely. (0:45:45) Kelly: But no, I think what I like about this game is that there’s so much going on. Like in (0:45:50) Kelly: a sense it’s like, I enjoy bein

Guilders-Ford Radio: A Necromunda Podcast
Episode 31 - Get Your Dune On - with special guest Simon (Second Best Guides) (S3 E7)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Apr 20, 2025 143:55


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In a special early Easter episode, Team GFR deliver a deep dive into Tribes of the Wasteland, joined by special guest @3_ogers_in_a_trenchcoat from Second Best Guides.  We catch up with Simon after our last encounter at SumpCon 2024, before getting into all the juicy details from the newest Ash Wastes Nomads book, discussing what we love, what we don't and everything in between.  We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!  • Flow • Denny Wright • Stefan Sahlin  • Matt Miler  • Matti Puh  • Nick McVett  •Warhammer in the Dark  •From_Somewhere • Alfonso  • The Traitor • Johnny DeVille • Stephan B • Jeff Nelson • Lankydiceroller • Morskul • Beau  • Justin Clark • Dr.Toe • Mikael Livas • Josh Reynolds • StandStab • ChestDrain • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts  Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 30 - Cattlegrids of the Underhive (S3 E6)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Apr 5, 2025 122:08


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).Episode 30 - ‘Cattlegrids of the Underhive' sees the GFR Band finally back together, discussing the many Necromunda releases and previews this month.A newly returned Rosco covers all the recent community goings-on, with shoutouts to the CoriusCon2 and Aggression weekenders, and announces the winners of our own ‘Finest Crew' category in @hivemarketmini's #Scumathon25 event!To the delight of Gaz, the new Ash Waste Nomads releases have emerged from the dunes, and he gives us his first impressions, ahead of a deeper dive with a special guest coming soon…Finally, following the success of our original Goliath feature, we reached out to the community to share their Escher Starter Gang Lists... and you delivered! Gaz, Rosco and Lawrence go through their favourite submissions and offer up their own suggested lists for recent converts to the House of Blades.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!  • Flow • Denny Wright • Stefan Sahlin  • Matt Miler  • Matti Puh  • Nick McVett  •Warhammer in the Dark  •From_Somewhere • Alfonso  • The Traitor • Johnny DeVille • Stephan B • Jeff Nelson • Lankydiceroller • Morskul • Beau  • Justin Clark • Dr.Toe • Mikael Livas • Josh Reynolds • StandStab • ChestDrain • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

The Thieves Guild
Episode 136: Thieves are more at home in the sewers than rats

The Thieves Guild

Play Episode Listen Later Mar 28, 2025 11:03


Some secrets are worth dying for. Some are worth killing for.Ralan ponders inconsistencies in Pietro's plans, while Rebecca leads them into the conflict between Ness and the Outlanders. Rafe and his leaders form the defense plan using Thief forces and allies.---Intimidated that you're dozens of episodes behind and afraid to start listening? Don't be. Here's a handy Listener's Guide that let's you know spots where you can start listening further in the story:https://jakekerr.com/blog/2024/11/06/the-thieves-guild-listening-guide/---If you would like to view a map of Ness, you can find it here:https://jakekerr.com/public/ness-map.jpg---Receive copies of the first two Thieves Guild ebooks for FREE when you sign up for Jake Kerr's mailing list. Details can be found here. The next book will be released in 2025 and subscribers receive that book (and all subsequent books!) for free, too:https://jakekerr.com/subscribe/----Grab some Thieves Guild merch!https://store.podcastalchemy.studio----Check out our other drama podcasts!Artifacts of the ArcaneA historical urban fantasy set at the beginning of World War Two. The world has abandoned magic, but magic hasn't abandoned the world.https://podcastalchemy.studio/arcaneThursdayA cyberpunk VR thriller.No one can be trusted when nothing is real.https://podcastalchemy.studio/thursdayJake's Theatre of the MindNebula Award nominee Jake Kerr narrates short stories twice a week. ----Find out more about writer Jake Kerr: https://www.jakekerr.comFollow Jake on Bluesky @jakekerr.com

Guilders-Ford Radio: A Necromunda Podcast
Episode 29 - Nomad on Nomad Action (S3 E5)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Mar 2, 2025 105:37


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).Episode 28 - Nomad on Nomad Action - sees Dixie, Gaz and Leigh share their thoughts following the finale of our Hive Secundus Underhells campaign at Guildford Games Club, which saw player's gangs devastated by Malstrain Genestealers, toxic ticks and big holes in the ground.Dixie has been pondering some rules modifications to entice in more Hangers-On and Outlaws to our part of the hive, and he's come up with some interesting approaches for arbitrators.Finally, along with the usual hobby round-up, Leigh has been watching far too many Ninjon YouTube painting videos this month and goes off on one about limited paint pallets.We'd once again like to give a shout-out a friend of the show, Steve Uden from Sump City Radio. Due to ongoing health issues, a GoFundMe has been setup on Steve's behalf by community hero Carl Johnston.  If you'd like to help out, please follow this link;https://www.gofundme.com/f/help-steve-uden-host-of-sump-city-radio-fight-his-cancerLinks to Ninjon Videos - John Blanche Paints & stress reduction while painting.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!  • Flow • Denny Wright • Stefan Sahlin  • Matt Miler  • Matti Puh  • Nick McVett  •Warhammer in the Dark  •From_Somewhere • Alfonso  • The Traitor • Johnny DeVille • Stephan B • Jeff Nelson • Lankydiceroller • Morskul • Beau  • Justin Clark • Dr.Toe • Mikael Livas • Josh Reynolds • StandStab • ChestDrain • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 28 - Butterfly Creek (S3 E4)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Feb 5, 2025 123:38


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).Episode 28 - Butterfly Creek - sees the team delving into the ongoing Underhells starter campaign that Dixie is running at Guildford Games Club. One of our newest players Josh (@dogtowndistillers) joins us to give a fresh perspective on the slaughter in Hive Secundus.With the recent LVO reveal of the forthcoming Ash Wastes Nomads, Gaz is practically bouncing off the hive walls.  We do our own deep dive into the upcoming models and releases, along with a roundup of the latest hobby project from the team.Finally, with the arrival of the refreshed Venators ruleset, we have an in-depth discussion about the wealth of different gangs now available to players, how almost infinite variety can affect an arbitrator building a living setting, and what this might mean going forward for Guilders-Ford.  The team also have increasing concerns that the still-absent Rosco has moved into a New Zealand hobbit hole permanently - if any Kiwis have spotted Ross, please let us know!We'd also like to give a shout-out a friend of the show, Steve Uden from Sump City Radio. Due to ongoing health issues, a GoFundMe has been setup on Steve's behalf by community hero Carl Johnston.  If you'd like to help out, please follow this link;https://www.gofundme.com/f/help-steve-uden-host-of-sump-city-radio-fight-his-cancerWe'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Denny Wright • Stefan Sahlin  •Matt Miler  •Matti Puh  •Nick McVett  •Warhammer in the Dark  •From_Somewhere • Alfonso The Traitor • Johnny DeVille • Stephan B • Jeff Nelson • Lankydiceroller • Morskul • Beau  • Justin Clark • Dr.Toe • Mikael Livas • Josh Reynolds • StandStab • ChestDrain • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul SSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 27 - Dear Dixie (S3 E3)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Jan 5, 2025 119:35


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).Ahead of Episode 27 - 'Dear Dixie', we asked you, our beloved listeners, to get in touch with all your burning questions, and you didn't disappoint! We received a plethora of rules and background questions that High Arbitrator Dixie and the rest of the team attempt to answer in-episode.Given that it's 'ChrimboLimbo', we also delve into the varied hobby loot that was gained over the holiday season, and discuss the remainder of this years' Necromunda previews and releases, including the Ironhead Squat Prospectors.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!• The Traitor • Johnny DeVille • Stephan B • Jeff Nelson • Lankydiceroller • Morskul • Beau  • Justin Clark • Dr.Toe • Mikael Livas • Josh Reynolds • StandStab • ChestDrain • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch • Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner    Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

iOS Today (Video HI)
iOS 731: App Store Award Finalists 2024 - Kino, Moises, OmniFocus 4, & more!

iOS Today (Video HI)

Play Episode Listen Later Dec 12, 2024 48:09


Apple's App Store Awards finalists showcase the most innovative and exciting apps across Apple platforms for 2024, highlighting incredible developers and groundbreaking applications that push the boundaries of technology and creativity. From professional video tools to immersive storytelling apps, this year's selections offer something for every type of user. iPhone App of the Year Finalists: -Kino: A professional video capturing app from the makers of Halide that allows cinematic video recording with advanced filmmaking tools like LUT grading and time codes. -Runa: A comprehensive running and training plan app that customizes workout plans, tracks progress, and integrates with fitness platforms like Strava. -Tripsy: A privacy-focused travel planning app that organizes trip details, imports reservations, and provides weather forecasts without extensive data sharing. iPhone Game of the Year Finalists: -AFK Journey: A fantasy RPG with storytelling similar to Kingdom Hearts and Final Fantasy. -WearCleaner: A comedic stealth game about a werewolf janitor trying to hide his supernatural identity during night shifts. -Zenless Zone Zero: An anime-style RPG with strategic gameplay. iPad App of the Year Finalists: -Bluey, Let's Play: An educational game for children featuring the popular Australian cartoon characters. -Moises: An AI-powered music app that separates vocals and instruments, helps with learning songs, and provides chord detection. -Procreate Dreams: A $20 2D animation app for creating storytelling videos with timeline controls and drawing tools. Mac App and Game of the Year Finalists: -OmniFocus 4: A powerful task management app with advanced features like defer dates. -Adobe Lightroom -Shapr 3D CAD Modeling -Mac Games: Frostpunk 2, Stray, and Thank Goodness You're Here Apple Arcade Game of the Year Finalists: -Balatro+: A unique card game mixing poker and solitaire mechanics -Outlanders 2: A city-building strategy simulation -Sonic Dream Team: An adventure game featuring classic Sonic characters Apple Vision Pro App and Game Finalists: -Jigspace: 3D model interaction app -NBA Live -What If: An immersive Marvel-inspired story experience -Games include Luna, Thrasher Arcade Odyssey, and Vacation Simulator Apple Watch App of the Year Finalists: -Look Up English Dictionary: A vocabulary-building app with daily word features -Lumi: A photography tool showing sunrise, sunset, and golden hour times -Watch to 5K: A comprehensive running training program integrated with Apple Health Cultural Impact Finalists: -Diverse apps and games focusing on storytelling, accessibility, and social connection, including Oko (navigation for visually impaired), Partyful (event planning), and The Wreck (narrative adventure game) Hosts: Mikah Sargent and Rosemary Orchard Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.

iOS Today (MP3)
iOS 731: App Store Award Finalists 2024 - Kino, Moises, OmniFocus 4, & more!

iOS Today (MP3)

Play Episode Listen Later Dec 12, 2024 48:09


Apple's App Store Awards finalists showcase the most innovative and exciting apps across Apple platforms for 2024, highlighting incredible developers and groundbreaking applications that push the boundaries of technology and creativity. From professional video tools to immersive storytelling apps, this year's selections offer something for every type of user. iPhone App of the Year Finalists: -Kino: A professional video capturing app from the makers of Halide that allows cinematic video recording with advanced filmmaking tools like LUT grading and time codes. -Runa: A comprehensive running and training plan app that customizes workout plans, tracks progress, and integrates with fitness platforms like Strava. -Tripsy: A privacy-focused travel planning app that organizes trip details, imports reservations, and provides weather forecasts without extensive data sharing. iPhone Game of the Year Finalists: -AFK Journey: A fantasy RPG with storytelling similar to Kingdom Hearts and Final Fantasy. -WearCleaner: A comedic stealth game about a werewolf janitor trying to hide his supernatural identity during night shifts. -Zenless Zone Zero: An anime-style RPG with strategic gameplay. iPad App of the Year Finalists: -Bluey, Let's Play: An educational game for children featuring the popular Australian cartoon characters. -Moises: An AI-powered music app that separates vocals and instruments, helps with learning songs, and provides chord detection. -Procreate Dreams: A $20 2D animation app for creating storytelling videos with timeline controls and drawing tools. Mac App and Game of the Year Finalists: -OmniFocus 4: A powerful task management app with advanced features like defer dates. -Adobe Lightroom -Shapr 3D CAD Modeling -Mac Games: Frostpunk 2, Stray, and Thank Goodness You're Here Apple Arcade Game of the Year Finalists: -Balatro+: A unique card game mixing poker and solitaire mechanics -Outlanders 2: A city-building strategy simulation -Sonic Dream Team: An adventure game featuring classic Sonic characters Apple Vision Pro App and Game Finalists: -Jigspace: 3D model interaction app -NBA Live -What If: An immersive Marvel-inspired story experience -Games include Luna, Thrasher Arcade Odyssey, and Vacation Simulator Apple Watch App of the Year Finalists: -Look Up English Dictionary: A vocabulary-building app with daily word features -Lumi: A photography tool showing sunrise, sunset, and golden hour times -Watch to 5K: A comprehensive running training program integrated with Apple Health Cultural Impact Finalists: -Diverse apps and games focusing on storytelling, accessibility, and social connection, including Oko (navigation for visually impaired), Partyful (event planning), and The Wreck (narrative adventure game) Hosts: Mikah Sargent and Rosemary Orchard Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.

All TWiT.tv Shows (MP3)
iOS Today 731: App Store Award Finalists 2024

All TWiT.tv Shows (MP3)

Play Episode Listen Later Dec 12, 2024 48:09 Transcription Available


Apple's App Store Awards finalists showcase the most innovative and exciting apps across Apple platforms for 2024, highlighting incredible developers and groundbreaking applications that push the boundaries of technology and creativity. From professional video tools to immersive storytelling apps, this year's selections offer something for every type of user. iPhone App of the Year Finalists: -Kino: A professional video capturing app from the makers of Halide that allows cinematic video recording with advanced filmmaking tools like LUT grading and time codes. -Runa: A comprehensive running and training plan app that customizes workout plans, tracks progress, and integrates with fitness platforms like Strava. -Tripsy: A privacy-focused travel planning app that organizes trip details, imports reservations, and provides weather forecasts without extensive data sharing. iPhone Game of the Year Finalists: -AFK Journey: A fantasy RPG with storytelling similar to Kingdom Hearts and Final Fantasy. -WearCleaner: A comedic stealth game about a werewolf janitor trying to hide his supernatural identity during night shifts. -Zenless Zone Zero: An anime-style RPG with strategic gameplay. iPad App of the Year Finalists: -Bluey, Let's Play: An educational game for children featuring the popular Australian cartoon characters. -Moises: An AI-powered music app that separates vocals and instruments, helps with learning songs, and provides chord detection. -Procreate Dreams: A $20 2D animation app for creating storytelling videos with timeline controls and drawing tools. Mac App and Game of the Year Finalists: -OmniFocus 4: A powerful task management app with advanced features like defer dates. -Adobe Lightroom -Shapr 3D CAD Modeling -Mac Games: Frostpunk 2, Stray, and Thank Goodness You're Here Apple Arcade Game of the Year Finalists: -Balatro+: A unique card game mixing poker and solitaire mechanics -Outlanders 2: A city-building strategy simulation -Sonic Dream Team: An adventure game featuring classic Sonic characters Apple Vision Pro App and Game Finalists: -Jigspace: 3D model interaction app -NBA Live -What If: An immersive Marvel-inspired story experience -Games include Luna, Thrasher Arcade Odyssey, and Vacation Simulator Apple Watch App of the Year Finalists: -Look Up English Dictionary: A vocabulary-building app with daily word features -Lumi: A photography tool showing sunrise, sunset, and golden hour times -Watch to 5K: A comprehensive running training program integrated with Apple Health Cultural Impact Finalists: -Diverse apps and games focusing on storytelling, accessibility, and social connection, including Oko (navigation for visually impaired), Partyful (event planning), and The Wreck (narrative adventure game) Hosts: Mikah Sargent and Rosemary Orchard Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.

iOS Today (Video)
iOS 731: App Store Award Finalists 2024 - Kino, Moises, OmniFocus 4, & more!

iOS Today (Video)

Play Episode Listen Later Dec 12, 2024 48:09


Apple's App Store Awards finalists showcase the most innovative and exciting apps across Apple platforms for 2024, highlighting incredible developers and groundbreaking applications that push the boundaries of technology and creativity. From professional video tools to immersive storytelling apps, this year's selections offer something for every type of user. iPhone App of the Year Finalists: -Kino: A professional video capturing app from the makers of Halide that allows cinematic video recording with advanced filmmaking tools like LUT grading and time codes. -Runa: A comprehensive running and training plan app that customizes workout plans, tracks progress, and integrates with fitness platforms like Strava. -Tripsy: A privacy-focused travel planning app that organizes trip details, imports reservations, and provides weather forecasts without extensive data sharing. iPhone Game of the Year Finalists: -AFK Journey: A fantasy RPG with storytelling similar to Kingdom Hearts and Final Fantasy. -WearCleaner: A comedic stealth game about a werewolf janitor trying to hide his supernatural identity during night shifts. -Zenless Zone Zero: An anime-style RPG with strategic gameplay. iPad App of the Year Finalists: -Bluey, Let's Play: An educational game for children featuring the popular Australian cartoon characters. -Moises: An AI-powered music app that separates vocals and instruments, helps with learning songs, and provides chord detection. -Procreate Dreams: A $20 2D animation app for creating storytelling videos with timeline controls and drawing tools. Mac App and Game of the Year Finalists: -OmniFocus 4: A powerful task management app with advanced features like defer dates. -Adobe Lightroom -Shapr 3D CAD Modeling -Mac Games: Frostpunk 2, Stray, and Thank Goodness You're Here Apple Arcade Game of the Year Finalists: -Balatro+: A unique card game mixing poker and solitaire mechanics -Outlanders 2: A city-building strategy simulation -Sonic Dream Team: An adventure game featuring classic Sonic characters Apple Vision Pro App and Game Finalists: -Jigspace: 3D model interaction app -NBA Live -What If: An immersive Marvel-inspired story experience -Games include Luna, Thrasher Arcade Odyssey, and Vacation Simulator Apple Watch App of the Year Finalists: -Look Up English Dictionary: A vocabulary-building app with daily word features -Lumi: A photography tool showing sunrise, sunset, and golden hour times -Watch to 5K: A comprehensive running training program integrated with Apple Health Cultural Impact Finalists: -Diverse apps and games focusing on storytelling, accessibility, and social connection, including Oko (navigation for visually impaired), Partyful (event planning), and The Wreck (narrative adventure game) Hosts: Mikah Sargent and Rosemary Orchard Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.

Total Mikah (Audio)
iOS Today 731: App Store Award Finalists 2024

Total Mikah (Audio)

Play Episode Listen Later Dec 12, 2024 48:09 Transcription Available


Apple's App Store Awards finalists showcase the most innovative and exciting apps across Apple platforms for 2024, highlighting incredible developers and groundbreaking applications that push the boundaries of technology and creativity. From professional video tools to immersive storytelling apps, this year's selections offer something for every type of user. iPhone App of the Year Finalists: -Kino: A professional video capturing app from the makers of Halide that allows cinematic video recording with advanced filmmaking tools like LUT grading and time codes. -Runa: A comprehensive running and training plan app that customizes workout plans, tracks progress, and integrates with fitness platforms like Strava. -Tripsy: A privacy-focused travel planning app that organizes trip details, imports reservations, and provides weather forecasts without extensive data sharing. iPhone Game of the Year Finalists: -AFK Journey: A fantasy RPG with storytelling similar to Kingdom Hearts and Final Fantasy. -WearCleaner: A comedic stealth game about a werewolf janitor trying to hide his supernatural identity during night shifts. -Zenless Zone Zero: An anime-style RPG with strategic gameplay. iPad App of the Year Finalists: -Bluey, Let's Play: An educational game for children featuring the popular Australian cartoon characters. -Moises: An AI-powered music app that separates vocals and instruments, helps with learning songs, and provides chord detection. -Procreate Dreams: A $20 2D animation app for creating storytelling videos with timeline controls and drawing tools. Mac App and Game of the Year Finalists: -OmniFocus 4: A powerful task management app with advanced features like defer dates. -Adobe Lightroom -Shapr 3D CAD Modeling -Mac Games: Frostpunk 2, Stray, and Thank Goodness You're Here Apple Arcade Game of the Year Finalists: -Balatro+: A unique card game mixing poker and solitaire mechanics -Outlanders 2: A city-building strategy simulation -Sonic Dream Team: An adventure game featuring classic Sonic characters Apple Vision Pro App and Game Finalists: -Jigspace: 3D model interaction app -NBA Live -What If: An immersive Marvel-inspired story experience -Games include Luna, Thrasher Arcade Odyssey, and Vacation Simulator Apple Watch App of the Year Finalists: -Look Up English Dictionary: A vocabulary-building app with daily word features -Lumi: A photography tool showing sunrise, sunset, and golden hour times -Watch to 5K: A comprehensive running training program integrated with Apple Health Cultural Impact Finalists: -Diverse apps and games focusing on storytelling, accessibility, and social connection, including Oko (navigation for visually impaired), Partyful (event planning), and The Wreck (narrative adventure game) Hosts: Mikah Sargent and Rosemary Orchard Want access to the video version and exclusive features? Become a member of Club TWiT today! https://twit.tv/clubtwit Club TWiT members can discuss this episode and leave feedback in the Club TWiT Discord. You can also contribute to iOS Today by sending an email to iOSToday@TWiT.tv.

Guilders-Ford Radio: A Necromunda Podcast
Episode 26 - The Cursed Episode - with special guest Max Cooper (Bearfoot Miniatures)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Dec 6, 2024 96:38


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 26 - 'The Cursed Episode', a diminished Team GFR are joined by Max Cooper from Bearfoot Miniatures, and discuss our imminent descent into the Underhells!  The lead up to the holiday season has seen a number of new miniature previews for Necromunda, and the team float their potential fixes to get more of the incoming hangers-on into your gangs.High Arbitrator Dixie announces the details of Guildford Games Club's upcoming campaign, and Max shares his hard-won Secundus experiences with both the Incursion and Underhells campaign variants.We finish the episode with the usual hobby round-up, as well as exploring how arbitrators can best cherry-pick from the sometimes overwhelming wealth of Necromunda rules content available. We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch • Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner    Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

TASTYCAST
Monster Hunter Outlanders REVEALED, Xbox Handheld CONFIRMED, Stalker 2 & Indiana Jones HYPE is real

TASTYCAST

Play Episode Listen Later Nov 16, 2024 122:19


In this episodes we discuss Phil Spencer confirming Xbox Handheld, react to Monster Hunter Outlanders, Discuss Arc Raiders, Get hyped for Stalker 2 Heart of Chernobyl and look forward to Indiana Jones and the Great Circle #xbox #monsterhunteroutlanders #stalker2 00:00 Intro 01:24 Xbox Handheld Confirmed 11:44 November's Game Releases 19:24 What We're Playing 25:15 Monster Hunter Wilds Playtest 30:44 Metaphor ReFantazio Impressions 42:48 The Finals Talk 46:44 Seth Bought Battlefield 2042... 55:06 Monster Hunter Outlanders 01:16:03 Arc Raiders Official Gameplay Trailer 01:31:32 Stalker 2 Smoking Barrels Trailer 01:39:53 Indiana Jones and the Great Circle Deepdive 02:01:33 Outro --- Support this podcast: https://podcasters.spotify.com/pod/show/tastylootgaming/support

Chiclana & Friends
Videojuegos y Fatiguitas: Phil Spencer ha hablado, MH: Outlanders, Tequila en bancarrota, Road to ChiriGOTY…

Chiclana & Friends

Play Episode Listen Later Nov 14, 2024 95:06


Road to ChiriGOTY. Entradas, primeros nominados y el gran Enroque como invitado especial. ¡Si pestañeas te lo pierdes!   Si te gusta lo que escuchas y quieres apoyar esta empresita, ven a ver el programa en directo de lunes a jueves a las 18:00h en Twitch.tv/chiclanafriends

Guilders-Ford Radio: A Necromunda Podcast
Episode 25 - That's an Easy Demon - with special guest Jon Geraghty (S3 E1)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Nov 1, 2024 105:14


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 25 - ‘That's an Easy Demon', Team GFR celebrate two years of the podcast with a brief retrospective on the last twelve months of #Necromunda hobby, and all the sump dwellers, scummers and occasional Uphivers who've joined us on the show.Fresh from his recent victory at SPIEL Essen in Germany, the team are delighted to be joined by Golden Demon winner Jon Geraghty, who took home the Gold in the Necromunda Category with his fantastic Escher diorama.  Jon discusses his experience at the competition, what it took to get the job done and fields the many other hobby-related questions the gang had for him .Finally, Rosco and Leigh recently made a pilgrimage to the amazing #SumpCon4 at Tabletop Events in Belper, UK.  We have a detailed breakdown of the event, including the inspirational people, fantastic gangs, immersive scenery and all-round awesomeness!  A huge thanks goes to HiveScum Steve,  Underhiver Chris and the whole SCR Team for organising the event.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Scott Spieker • Tucker Steel • Shaughn • Stewart Young • Goatincoat  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch • Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner     Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 24 - Warp Portal or Body Shop (S2 E12)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Oct 4, 2024 120:44


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 24 - ‘Warp Portal or Body Shop', after many months of anticipation, the GFR team have finally play-tested the Spyrers - and are ready to share the Spire-born sociopath's strengths, weaknesses and counters.The Necromunda community continue to submit their queries to our High Arbitrator, and the latest installment of #DearDixie sees James and the gang do their best to field *your* burning rules and background questions.In the final segment of the episode, take malicious joy in listening to Rosco and Leigh's panic with the imminent arrival of SumpCon 2024 - where we discover they've done next to nothing in terms of preparation.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!  • Jason • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch • Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner    Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

The Thieves Guild
Epiisode 106: A Disastrous Mistake

The Thieves Guild

Play Episode Listen Later Sep 13, 2024 12:10


In this week's episode Ralan heads off to warn the Rangers about his plan with the Outlanders, only to discover that things are moving faster than he expected. ---If you would like to view a map of Ness, you can find it here.If you would like to read the first 100 episodes in book form, you can find them on Kindle Unlimited or Amazon here.If you would like to follow along with the story but not via podcast (or would like a transcription to share with friends), you can find episodes on Vella here. ---About our writer Jake KerrWebsite: https://jakekerr.comBluesky: https://bsky.app/profile/jake.kerr.socialMastodon: https://kerr.social/profile/jake/profile

Alone in the South Passage - A Star Wars Podcast
Outlaws and Outlanders: New Star Wars Video Game Review

Alone in the South Passage - A Star Wars Podcast

Play Episode Listen Later Sep 6, 2024 79:22


Send us a textThis week we welcome back special guest Bas van Dun to the show, to give us his thoughts on the newly released and long anticipated video game: Star Wars Outlaws.Has it been worth the wait? Tune in to find out.In 2nd Chance Cinema Club, we review 2009's Jim Caviezel movie Outlander as selected by Hutch, and find out what Steff has lined up for us next week.Bas van Dun's excellent content can be found on @starwarsgames.site,  @starwarspodcastnl and the new Distory Podcast.You can contact us at:aloneinthesouthpassage@gmail.comWe can be found on:Instagram - @aitsp_podcastTwitter - @aitsp_podcastYoutube - https://www.youtube.com/channel/UCTeKX6NB1XOIPXOraGfIfhw

The Harvest Season
The Episode of Tangents

The Harvest Season

Play Episode Listen Later Sep 4, 2024 91:57


Al and Kelly talk about the story of Dave the Diver Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:12: What Has Kelly Been Up To 00:04:19: Tangent 1 - The Scots Language 00:11:53: What Has Al Been Up To 00:21:22: News 00:35:50: Tangent 2 - Rockstar North 00:44:55: Dave The Diver Upcoming DLCs 00:53:45: Kelly’s Mechanics Thoughts 01:02:31: Dave The Diver Story 01:16:01: Tangent 3 - Game Hyperfocus 01:18:44: Dave Story Conclusion 01:29:12: Outro Links Research Story “0.9” Update Sprittea “Moving & Grooving” Update Loddlenaut “Goddles” Update Outlanders “Wandering Star” DLC Rune Factory: Guardians of Azuma Trailer Dave the Diver Upcoming DLCs Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello Divers, and welcome to another episode of The Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about Cottagecore games. (0:00:36) Kelly: and my name is kelly (0:00:41) Kelly: whoo (0:00:42) Al: We’ve not come to a conclusion on whether David the Diver is a Cottagecore game or not. (0:00:45) Kelly: maybe it’s like a bungalow, like you know bungalows are the the the cottages of beach towns (0:00:50) Al: Well, the problem there, right, so if Cottagecore games are for lesbians, what are bungalow games (0:00:57) Al: for? (0:00:58) Al: games for them. (0:00:59) Kelly: non-binary people (0:01:01) Al: I’ll take it. (0:01:04) Al: All right, excellent. (0:01:04) Kelly: I don’t know! (0:01:07) Al: Fantastic. Well, OK, so I think it is a college school game, right? (0:01:11) Al: Because, yes, there are some, like, stakes and stuff, but there’s fewer stakes, I think, than, say, Stardew Valley. (0:01:18) Kelly: Yeah, and I would say also it’s like you still have like the mines in Stardew Valley? (0:01:23) Al: Exactly. Yeah, that’s what I’m meaning. The mines in Stardew Valley are definitely scarier (0:01:28) Al: than most in here. But you can’t ignore nighttime entirely if you want to. The only stuff that (0:01:28) Kelly: Yeah, I would say that the nighttime is the scary part. (0:01:39) Al: only spawns in the night are some fish, which you want if you want to collect the collection, (0:01:44) Al: and a few optional side quests. I don’t think any part of the story is required for you (0:01:49) Al: to go out at night? Or was there one, maybe? (0:01:50) Kelly: I think there was, unless I’m mistaken, I think there was one with the more eels. (0:01:53) Al: There was one. Yeah. (0:01:57) Kelly: It’s been a while. I played that part I think a year ago now so that’s (0:02:03) Kelly: been a while, but I think one part was required and then after that it was like (0:02:07) Kelly: you don’t have to do this again. (0:02:10) Al: So yeah, I think it counts. If Stardew counts this counts. (0:02:13) Kelly: Yeah, I think so. You have farms, you have little (0:02:18) Al: You do, you do. (0:02:18) Kelly: Fish tanks and chickens. (0:02:21) Al: Yeah, the chickens is the most un-feature-rich thing in the game. (0:02:27) Kelly: Yeah. (0:02:28) Al: Chickens exist and if you turn up you get an egg. Great, congrats. (0:02:32) Kelly: You can name them, but you can’t pet them. (0:02:36) Al: All right, cool. So we are here to talk about (0:02:40) Al: well, we’re here for the final episode of Dave the Diver Month. (0:02:44) Al: Two weeks late. (0:02:49) Al: And I’ve got Kelly along to talk about the story for Dave the Diver. (0:02:52) Kelly: Hey, um, I loved this game. I got it, I think the day it came out, and I played it until my fingers hurt. (0:03:01) Kelly: So, weirdo, oh, yeah, yeah. (0:03:03) Al: So hopefully we’ll have lots to talk about in the main topic then. (0:03:08) Al: Exciting. So before that, we obviously have some news. First of all, Kelly, what have you been (0:03:14) Kelly: I have been actually getting ready for a trip to Scotland. (0:03:21) Al: Woo! (0:03:21) Kelly: Woo! (0:03:22) Kelly: But besides that, I’ve been playing Day of the Diver to catch up on the DLCs, playing (0:03:29) Kelly: Solitaire because that is my brain-dead dissociation game, and I’ve actually started doing Dooling (0:03:38) Kelly: Go again, which has been interesting. (0:03:40) Al: In fact, what are you learning? (0:03:42) Kelly: I decided to try Japanese, ‘cause I– (0:03:44) Al: Okay. (0:03:44) Kelly: I’ve tried Spanish, I’ve done German, I’ve done Italian. (0:03:48) Al: So you’re not trying to learn any Scottish Gaelic, or I think Scots is on there as well. (0:03:52) Kelly: No. (0:03:56) Kelly: I didn’t even think about that, to be honest. (0:03:58) Kelly: Which would have been interesting, ‘cause I was just like, (0:04:00) Kelly: “Oh, let me try something that’s completely different than, you know, any of the, like, uh, Latin languages, or German language.” (0:04:09) Al: Germanic. No, it’s just Gallic. They don’t have Scots. I thought they had, I thought (0:04:10) Kelly: Yeah. (0:04:15) Al: I’d seen some where they have Scots, but they don’t. Is it? So, well, okay, so this is gonna (0:04:18) Kelly: Interesting. Can you speak, Scotts? (0:04:22) Al: be a whole tangent, but we’re going for it anyway. I’m just checking. Yeah, Google doesn’t (0:04:27) Al: have it either, it just has Gallic. They all call them Scots Gallic, which is technically (0:04:32) Al: not true, because Scots is a language and Gallic is a language. Gallic is a language (0:04:36) Kelly: Mm. (0:04:39) Al: longer than Scotland has existed. But anyway, that’s not neither here nor there. So I definitely (0:04:44) Al: can’t speak Gallic. I can speak some Scots, but a lot of the Scots that I know is not (0:04:51) Al: stuff that I knew was a different language. So when I was, a lot of people in Scotland (0:04:54) Kelly: Okay. (0:04:57) Al: grow up learning what some people refer to as Scottish English, which is like a weird (0:05:03) Al: amalgamation amalgamation of English and Scots. And so (0:05:08) Kelly: So kind of like Spanglish, like when people grow up in like, you know, like mixing Spanish and English words in the theme. (0:05:09) Al: Yeah, yeah, yeah, yeah. And it’s when you start to like encounter people outside, you (0:05:20) Al: realise, oh wait, this word that I’ve been using is a word that is not English, right? (0:05:26) Al: And to a lot of people, they would just think it’s, oh, it’s just a dialect word, right? (0:05:30) Al: But it’s from a different language. We just use it not in… So I would never use an entire (0:05:36) Al: sentence in Scots because that’s just not how I grew up. (0:05:39) Al: But a lot of the words that I would use, obviously not on the podcast, not when I’m (0:05:46) Al: working because I don’t work with many Scottish people, but like in my day-to-day life, there (0:05:51) Al: are a lot of words that I would use that would be Scots. Like for example, in the classic (0:05:56) Al: Scottish way, I’m going to use a weather word, a word about the weather. So the weather here (0:06:02) Al: today is drich, and that is a Scots word that means, it basically means overcast, right? (0:06:09) Al: Like it’s cloudy, it’s just not nice, it’s like it’s not sunny, but it’s not like pouring down (0:06:14) Al: with rain, it’s just, it’s drich. So that is an example of a Scots word that I would use (0:06:16) Kelly: okay (0:06:20) Al: most days because of the weather. It does, yeah, it’s a d, drich. (0:06:21) Kelly: is that does it start with a D or a B so so is it kind of like it almost reminds (0:06:28) Kelly: me of like dreary you know what I mean in this sense and I would kind of use (0:06:29) Al: Yeah, it’s, yeah, yeah, it’s kind of, it definitely, yeah, I would say, yeah, they’re almost synonyms. (0:06:33) Kelly: that word to (0:06:39) Al: I would say that drich, I think, can be used in other contexts, whereas drich entirely would be (0:06:42) Kelly: Outside of weather. Yeah. (0:06:45) Al: about the weather. So like you would talk about, oh, that’s a drichy meeting, or people were drich, (0:06:46) Kelly: No, that totally makes sense. Is- so he’s like… (0:06:51) Kelly: Mm-hmm. (0:06:52) Al: or whatever, but you couldn’t say something else with drich other than the weather. So yeah, that, (0:06:56) Kelly: Okay, that makes sense. That’s so interesting. Is… (0:06:59) Kelly: like, I’m gonna totally butcher this, but like, (0:07:03) Kelly: can I? Like, how do you say that? C-A-N-N-A-E? Is that considered Scots? (0:07:10) Al: Oh canny. Yeah, that would be another. So this is where we get into some technicalities of (0:07:10) Kelly: Yes. Yes. Yes. (0:07:17) Al: where English comes from. So modern English is itself, it comes from not just old English, (0:07:28) Al: but it also comes from old Scots, and old is, you know, auld lang syne, that’s A-U-L-D, (0:07:32) Kelly: Mm-hmm. Mm-hmm. (0:07:35) Al: that’s Scots for old. And so a lot of English words… (0:07:40) Al: Scots are, you know, very similar to Scots words because, you know, both languages come (0:07:45) Al: from both old languages, Old English and Old Scots. (0:07:47) Kelly: Okay (0:07:48) Kelly: So it’s kind of like it’s like Portuguese and Spanish and like German and like Dutch kind of where it’s like you can (0:07:49) Al: Yeah, yeah. A very… exactly. Yeah, and you wouldn’t know every word and these sorts of (0:07:55) Kelly: Understand them, but they’re not exactly the same (0:08:00) Al: things, but some words you could maybe guess at, like “old”. Most people would be able (0:08:05) Al: to guess what that means, stuff like that. Different words. (0:08:06) Kelly: Mm-hmm. Yeah, in the context. (0:08:10) Al: Clearly different language, but, you know, you can kind of guess what it means because (0:08:14) Al: they’re similar languages, absolutely. But, like, one example of the Old English/Old Scots (0:08:19) Al: thing is, so you’ve got fox, the animal, and you know what the female fox is called? So (0:08:26) Kelly: I feel like I do, but not right now. (0:08:28) Al: it’s a vixen. So fox with an F and vixen with a V. I can never remember which one it is, (0:08:36) Al: in one of Old Scots and Old English. It’s Fox and Fixing. (0:08:40) Al: They can, they can, they can. The other interesting thing is that there’s also a lost letter from (0:08:50) Kelly: and v and f kind of can sound the same too, you know, yeah. (0:08:59) Al: Scots that is not used anymore thanks to the anglification of keyboards. So when (0:09:10) Al: typewriters started becoming a thing, they were obviously, they used the standard QWERTY (0:09:14) Al: layout that we’re using now. And the letter is called a yod, and it kind of looks like (0:09:20) Al: a cross between a z and a y. And it has a sound like a y sound. It’s kind of like a (0:09:22) Kelly: Okay. (0:09:24) Kelly: Okay. (0:09:26) Kelly: Okay. (0:09:29) Al: y, but it’s not quite the same. And I can give you an example of a word that this would (0:09:33) Al: be used in. Do you know the company that does all the logistics at airports? (0:09:40) Al: And they’re called Menzies, do you know them? M-E-N-C-I-E-S. So they do a lot of, like they (0:09:47) Al: are a huge worldwide company that do logistics at airports. So if you’re at an airport and (0:09:52) Al: you look out on airside and you see, you know, people with their high vis on, in most airports (0:09:59) Al: in the West, they will be Menzies employees. Which is actually fun fact, that company started (0:10:07) Al: out as a paper shop in Scotland. (0:10:10) Al: But that zed is not actually originally a zed, it was actually a yod. (0:10:10) Kelly: Oh, that’s cool. (0:10:18) Kelly: Okay. (0:10:19) Al: And so the word ‘menzies’ shouldn’t actually be said menzies, it said ‘mingies’. (0:10:25) Al: Yeah, and so there’s a lot of words, a lot of places in Scotland that you might notice this (0:10:30) Al: when you’re over here, a lot of places in Scotland that have zeds in their name in the middle, (0:10:34) Al: and it’s not actually a zed, it’s a yod. So there’s a place in near Glasgow, (0:10:40) Al: that’s called Calane, and that’s C-U-L-Z-E-A-N, but of course that zed was a yod, (0:10:47) Al: which is why it’s Calane, not Cal-Zane. (0:10:50) Kelly: Okay, so you guys all just acknowledge that it should be pronounced (0:10:56) Al: We just ignore the fact that it’s a zed, because that’s what you learn. (0:10:59) Kelly: Yeah (0:10:59) Al: I didn’t know for a long time that it wasn’t originally a zed. (0:11:03) Kelly: Okay (0:11:04) Al: But yeah, we don’t pronounce it like that. (0:11:06) Kelly: Okay, sorry to derail (0:11:07) Al: But yeah, so you will. (0:11:10) Al: So it’s fine, I’ll put this in specifically as a section on the Scots (0:11:15) Al: language for some reason. But yeah, so you might hear some people, (0:11:18) Al: if you ever see the paper shop that still does exist, Menzies, (0:11:21) Al: some people will call it Menzies, and some people call it Menzies, (0:11:25) Kelly: Oh, very interesting, that’s pretty cool. (0:11:25) Al: because it depends on who you are. (0:11:28) Al: There used to be a politician in Scotland calls Menzies Campbell, (0:11:30) Al: and nobody would ever call him Menzies Campbell, (0:11:32) Al: despite the fact that it’s spelled the exact same way. (0:11:34) Kelly: That was a fun fact. (0:11:35) Al: But they still call the paper shop Menzies for some reason. (0:11:38) Al: So Ming is fun fact. (0:11:40) Al: There you go. That’s your Scott’s language history on the Cottagecore podcast, (0:11:46) Al: The Harvest Season. (0:11:48) Kelly: I’m just really good at derailing the podcast, what can I say. (0:11:52) Al: Nothing wrong with that. Nothing wrong with that. (0:11:55) Kelly: What have you been up to, Al, besides history lessons? (0:11:56) Al: What have I been up to? (0:12:00) Al: I have been playing, well kind of playing, Harvest Moon, Home Sweet Home, and Coraline 1.1. (0:12:10) Al: I quite often, if I’m like trying to play a game for a podcast and I’ve not quite got (0:12:14) Al: into it yet, I will feel guilty about that and not play any other games. (0:12:22) Al: So I have played about two in-game days of Harvest Moon Home Sweet Home. (0:12:28) Kelly: That’s it! (0:12:28) Al: That’s it. (0:12:29) Al: So we’ll see. (0:12:30) Al: Hopefully I’ll manage to play enough before the podcast that I’m recording in a week. (0:12:36) Kelly: It’s crunch time! (0:12:38) Al: - It’s crunch time. (0:12:40) Al: So we’ll see. (0:12:40) Al: The annoying thing I also found out is that, (0:12:42) Al: so it’s, I don’t know if you’re aware of this game, Kelly, (0:12:45) Al: but it is a mobile game. (0:12:48) Al: So it’s on Android and iOS. (0:12:50) Kelly: the harvest moon one (0:12:51) Al: The new Harvest Moon game, yeah. (0:12:53) Al: And they haven’t enabled cloud safe for it. (0:13:00) Al: So I installed and started playing it on my 13 inch iPad. (0:13:00) Kelly: Oh. (0:13:05) Al: And that is now the only device I can play this game on. (0:13:05) Kelly: Oh. (0:13:09) Kelly: That’s… that’s so… wrong. (0:13:10) Al: I just ate is bizarre, because a special. (0:13:16) Kelly: Especially on like a harv– like, I’m assuming the Harvest Moon game, you know, it has a lot going on. (0:13:21) Al: Yep, you should be here. (0:13:21) Kelly: You’re dedicating a good amount of time to playing it. (0:13:25) Kelly: Yeah, like, you have items, you have things that you’re building up, like, why would– (0:13:30) Kelly: Like, don’t most of these games have that built in by now? (0:13:34) Al: Yeah. Yeah. And it’s not even you don’t even need to do much. You just need to say yes, you can do it. (0:13:44) Kelly: Yeah, and especially with I feel like I’m sure they’re different games, but like just having like knowing that animal (0:13:52) Kelly: crossing (0:13:53) Kelly: Is whatever Pacicapia is like shutting down their app? (0:13:54) Al: Bocky camp (0:13:57) Al: Yeah (0:13:58) Kelly: Wouldn’t you kind of want to make sure that your app is there to like fill the void? (0:14:02) Kelly: - I enjoyed. (0:14:03) Al: Anyway, so that’s that that’s another reason why I’ve not played a lot of it yet is because I can only play it on one (0:14:08) Al: Device and it’s the 13 inch iPad which I like as a device, but it’s not the best for a mobile games, obviously (0:14:15) Kelly: Is it annoying to like, hold for… Is that what the issue is or is it? (0:14:19) Al: That’s part that’s part of the issue although I do have it on a (0:14:22) Al: I stand at my desk, so I (0:14:24) Kelly: Mm. (0:14:24) Al: don’t have to hold it when I’m at my desk, but that means that realistically the only (0:14:27) Al: time I’m playing this game is when I’m working. Which is not a great way to play a game, right? (0:14:29) Kelly: Yeah. (0:14:35) Al: But anyway, whatever. It’s especially annoying because they haven’t disabled playing it on (0:14:39) Al: Macs as well, so now you can play iPad and iPhone stuff on Macs, which is great. It’s (0:14:46) Al: a great feature, but it means that I’ve installed the game on my Mac, but I’d have to start (0:14:52) Al: and you saved to play it there. (0:14:54) Al: Like I was like, this is great because there are like so many ways for me to play this. (0:14:59) Al: I can play it on my iPad during work. (0:15:00) Al: I can play it on my Mac when I’m sitting in front of the TV. (0:15:04) Al: I can play it on my iPad mini when I’m in bed and I’m like, nope, you get one of those. (0:15:09) Kelly: Yeah jokes on you. That’s annoying. (0:15:10) Al: One of those. (0:15:11) Al: Yeah, I should have just gone with the Android version, but the problem is the Android version (0:15:16) Al: crashed when it first came out. (0:15:18) Al: So I couldn’t play it for, in fact, I don’t think it’s, I think it’s still not working (0:15:18) Kelly: So they kind of, they, they dug you into a little corner. (0:15:29) Al: So, I’ve done a little bit of Carlisle in 1.1 as well, because I hadn’t been playing (0:15:34) Al: that yet, so that’s that, and I have gotten very much back into Marvel Snap. (0:15:40) Kelly: Whoa, I haven’t heard that name in a while. (0:15:42) Al: Yeah, so it was, oh they make, they make loads of real decisions, but they’re quite good (0:15:46) Kelly: Did they, like, fix the game? (0:15:47) Kelly: Because I know they were having… they made some kind of weird decisions last winter. (0:15:54) Kelly: Okay. (0:15:54) Al: at fixing these things quickly, like you get multiple changes a week. (0:15:56) Kelly: Okay. (0:15:58) Kelly: Okay. (0:15:59) Al: So, if there’s something that’s completely killing the game, they kill that really quickly. (0:16:04) Al: They’re pretty good at that. (0:16:06) Al: No, we’re at the end of a season, and the next season has like a new type of ability, (0:16:12) Al: which is the first time they’ve done that since launch, so that’s exciting. (0:16:15) Al: And a lot of new Spider People cards, which is also cool. (0:16:21) Al: I do like some Spider People. (0:16:23) Kelly: when did they release marvel snap? was it like around this time last year? (0:16:24) Al: But it’s only a year, I don’t know. (0:16:29) Kelly: right? is it older than that? (0:16:29) Al: It can’t only be a year, really. (0:16:32) Al: No, two years, October 22. (0:16:33) Kelly: okay okay. I didn’t think it was only a year old but I was like I don’t I don’t keep up with that (0:16:39) Al: Yeah, yeah. (0:16:40) Kelly: game so there’s also that. there just happened to be a streamer I was watching who was like obsessed (0:16:46) Kelly: with it for a while. (0:16:47) Al: I really love it, because it’s, I like card games, but one, they’re so hard to keep up (0:16:55) Al: with all the cards, right? (0:16:57) Al: And the good thing about Marvel Snap is so many. (0:17:00) Al: There’s many different types of playing are viable. (0:17:02) Kelly: So it’s not like you get one or two meta that are like (0:17:06) Al: Exactly, exactly. (0:17:06) Al: There’s like, you know, Destroy decks are really good just now. (0:17:10) Al: Move decks are pretty good just now. (0:17:12) Al: There’s also like a couple of other types of decks that you can use based on multiple cards. (0:17:18) Al: Like I have played four different decks and won with them over the last two days. (0:17:23) Al: So it’s, yeah, it’s pretty good. (0:17:25) Al: Discard decks are still quite good as well. (0:17:27) Al: Like there’s lots that’s working just now. (0:17:30) Al: And yet there are a few cards that if you don’t get them, you’re unlikely to get up to like (0:17:35) Al: level 100, rank 100. But I’m unlikely to get there anyway. And it’s still fun. Like it takes a long (0:17:41) Al: time to build up the ranks anyway. So, you know, it takes it only now are my rank 60 now. (0:17:49) Al: And, you know, granted it’s only been, I’ve only been playing for two weeks of this season, (0:17:57) Al: which is about half of it, but… (0:18:00) Al: It’s like, I… Yeah, I think it would have been unlikely for me to get to 100 anyway, but… (0:18:06) Al: So yeah, and also the actual matches are simpler than most card games. (0:18:11) Kelly: Okay. (0:18:12) Al: So you’ve only got a few things to think about while still having a lot of different strategies. (0:18:17) Al: And obviously they’re fast. (0:18:20) Al: You know, you can get a match and done in a cut in, you know, the longest matches take five. (0:18:20) Kelly: Yeah, no, it seems like, you know, I I’m not a big Marvel person, but it seems like a fun game with a lot of creativity and like options. (0:18:34) Kelly: And the fact that they’re still actively updating it, I think says a lot. (0:18:34) Al: Yeah. Yeah. It’s obviously making money. Um, so yeah, I mean, basically the reason why (0:18:42) Kelly: Yeah, that too. (0:18:46) Al: I’m back into it is because, um, Hannah, uh, from the ISE slack, um, she walk got, she (0:18:54) Al: came over and was like, Oh, I’m interested in this because I hear that it’s quite similar (0:18:58) Al: to what the new Pokemon trading card app will be like. So I want to see how this works before (0:19:02) Kelly: Oh interesting, smart of Pokemon. (0:19:04) Al: to see how similar it is and compare it to that. And so when she said that, well, yeah, (0:19:12) Al: exactly. It will be interesting to see how much it actually is because we don’t know much details (0:19:16) Al: about how the battles will work. Um, but it will be very clever if, if it is, if it works out well. (0:19:22) Al: Um, but because she came through and did that, I was like, Oh, now I really want to play (0:19:28) Kelly: Mm-hmm. (0:19:28) Al: and I haven’t stopped playing since. So that was two weeks ago. (0:19:33) Kelly: I… I trust me. I understand. I understand. (0:19:37) Kelly: I’m sure you’ll get out eventually. (0:19:39) Al: Yeah, this is my problem, is I don’t play games casually, I play games until I stop (0:19:40) Kelly: You’ll be free. (0:19:46) Al: playing them, and it is my life until I stop playing them, and then I never think about (0:19:52) Kelly: Yeah, literally, I completely understand. (0:19:55) Kelly: That’s why I’m not allowed to play stuff like Cafe Mix anymore. (0:20:01) Kelly: I like… it was a phone game, you know? (0:20:05) Kelly: But it was a phone game that, uh… (0:20:07) Kelly: Once I started playing events, I got really hooked, (0:20:10) Kelly: and I was good at the events, and I kept winning events, (0:20:12) Kelly: and then I would get money out of it. (0:20:12) Al: Yeah, yeah, my (0:20:14) Kelly: And it was just like, it was like, you know, daily. (0:20:16) Kelly: It was a daily thing where I’d go in, I’d play five games, I’d do this, (0:20:20) Kelly: and then the events. (0:20:22) Kelly: were like, “You have to play all weekend, otherwise you won’t win,” and I’d be like, “Well, I have to win.” (0:20:27) Kelly: Um… (0:20:28) Kelly: So now I’m just not allowed to play that game. (0:20:30) Kelly: But I do that with all games, that’s why I played Day of the Diver until my fingers hurt, you know? (0:20:33) Kelly: That’s, uh… (0:20:34) Al: Yeah, yeah, I just I never got into cafe mix because I just didn’t like the gameplay like it felt too imprecise (0:20:35) Kelly: That’s what I do. (0:20:39) Kelly: Yeah. (0:20:41) Kelly: It’s… it is. (0:20:43) Kelly: It’s very sloppy. (0:20:44) Kelly: Which I think can work in your favor if you know how to use it correctly. (0:20:50) Al: Yeah, probably, but I didn’t want to. I didn’t want to learn. You know, it’s like, I loved like (0:20:52) Kelly: Yeah, no, that’s fair, that’s fair. (0:20:56) Al: shuffle, Pokemon shuffle, which is not, I know it’s not the same game, but it’s, it’s like similar (0:21:01) Kelly: It’s very similar, yeah. (0:21:01) Al: ideas in some ways. But I much preferred that because it was very clear, like, it’s precise, (0:21:07) Al: right? This place goes to that piece and that’s it. Whereas with Cafe May, it’s like, oh, you’re (0:21:11) Al: kind of like circling. And it’s like, I didn’t. (0:21:14) Kelly: Yeah, no, it’s it’s definitely very different in actual gameplay (0:21:20) Al: Cool. So that’s what we’ve been up to and a (0:21:22) Kelly: Yeah (0:21:24) Al: tangent on the Scottish language. (0:21:27) Al: Now we’re going to talk about some news, some game news. (0:21:30) Al: First of all, we have the zero point nine update of Research Story is out now. (0:21:35) Al: So this includes a new NPC, (0:21:39) Al: lots of extra content for the NPCs, a cooking system and your classic on a daily (0:21:47) Al: Cottagecore game, the daily summary, when you (0:21:50) Al: go to sleep, gives you everything that you’ve done in that game. (0:21:50) Kelly: I laugh, but honestly I need things like those. (0:21:55) Al: Well, that’s the thing. And it’s like you have, like, especially in farming games where (0:21:56) Kelly: Like when games don’t have that, sometimes I’m like, “hmm, what was I doing? (0:22:05) Al: you are selling a bunch of stuff on a daily basis, it’s good to know one, how much you (0:22:06) Kelly: Mmhmm. (0:22:09) Al: actually sold, and two, how that break broke down. You know, that was a key point of Stardew (0:22:11) Kelly: Yeah. (0:22:17) Al: is trying to figure out what was the most efficient stuff. (0:22:20) Al: This is really nice in that it’s building up into other things as well, so it’s like, (0:22:26) Al: “Oh, here are the people you talk to, and here’s the XP you gained,” and that sort of stuff. (0:22:32) Kelly: Yeah, no, it definitely does help, and I think also with farming games it’s so easy to get sidetracked on things. (0:22:38) Kelly: So it’s, like, good to see at the end of the day, like, “Oh, I actually did not sell as much stuff that I wanted to,” (0:22:44) Kelly: or “Didn’t talk to the right amount of people,” or, you know, “It’s two days until I have to buy something that’s really expensive, I better start selling a bunch.” (0:22:53) Al: They have also released their roadmap to 1.0, so they’re getting close. They have two more updates (0:22:59) Al: before the 1.0. That is 0.10 should be coming out at the end of September. That is player (0:23:06) Al: customization. 0.11 should be coming out at the end of the year, and that is orange hearts and (0:23:14) Al: shimmers. The orange heart events that will be for NPCs. And I don’t know what shimmers means. (0:23:20) Al: Oh, shiny creatures right in front of me. (0:23:23) Al: I always got to translate into Pokemon. (0:23:27) Kelly: Translate, yeah. (0:23:31) Al: And then the 1.0 will be coming out in Q1 next year. (0:23:36) Al: So if you’ve been looking for 1.0 to finally get into this game, (0:23:40) Al: it’ll be next year, be warned. (0:23:41) Kelly: Have you played the, um, is there an Early Access? (0:23:45) Al: Yeah, that’s what this is. (0:23:46) Al: I haven’t played it. (0:23:47) Al: I know that Cody has played it, and I think Bev played it as well. (0:23:50) Al: and they had a chat about it on one of the episodes. (0:23:53) Al: And they both really liked it. So, I don’t know. (0:23:55) Kelly: It looks cute. I like the note about married life events because I feel like a lot of these games kind of end events once you marry your characters of choice. So that’s nice. (0:24:02) Al: Yes. Yeah. Yeah, not looking at anyone in particular, Coral Island. (0:24:11) Al: Uh, Spirity have also got an update out now. The moving and grooving update, um, was animations. (0:24:20) Al: Hahaha. Hmm. Yeah, did you play it? (0:24:22) Kelly: This game is so upsetting to me because I really wanted to like it so bad. (0:24:27) Kelly: So like, seeing this update, it’s like, these look so funny, and like, they look so silly but it’s like, I’m not gonna go back to play like this. (0:24:34) Al: This is the problem is like you can like everything about a game, but if you don’t actually enjoy the core loop of the game (0:24:40) Al: It doesn’t really matter (0:24:40) Kelly: Mm-hmm (0:24:42) Kelly: Yeah, and I gave it I think I put like 30 hours in or something so I like I gave it a good (0:24:45) Al: Oh, wow, that’s more than I put in I may be I may be put in ten hours (0:24:48) Kelly: Try (0:24:51) Kelly: I wanted to like it so bad, but what can you do? (0:24:53) Al: Yeah (0:24:54) Al: Yeah, I wonder how much of it is just like a personal preference thing, right? Like some people just don’t like certain times of games (0:25:00) Kelly: Yeah (0:25:02) Kelly: I (0:25:03) Kelly: Mean, I don’t know cuz I love games like this. Typically. I wish I could I play this like back in (0:25:10) Kelly: fall so I can’t remember exactly what it was, but I know some things were just like (0:25:15) Kelly: kind of really repetitive in like a (0:25:19) Al: I think that the repetitive bit is probably my problem, is that the bathhouse you did upgrade, (0:25:27) Al: but it didn’t really feel like you were progressing. Whereas with farming games, (0:25:33) Al: you go from like a two by two square that you’ve made of turnips to thousands of crops over your (0:25:41) Al: farm, and tens of animals giving you millions every season. And it didn’t feel like there was (0:25:49) Al: level of progression to aim for. And that was what I think really lost me about it. (0:25:56) Kelly: Yeah, I agree because I updated like I think as much as I possibly could in the bath house, too (0:26:03) Al: but it’s like oh now I have three baths it’s like oh is there right okay (0:26:06) Kelly: Yeah, there’s actually a second floor yeah, but it doesn’t add that much (0:26:15) Al: yeah anyway but if you’ve if you enjoyed the game there’s more updates to it and you know (0:26:17) Kelly: But yeah (0:26:21) Al: as you say these animations are pretty goofy and fun and add some more (0:26:24) Kelly: Yeah, they look so silly and cute, you know. (0:26:26) Al: they add some more character to the npc’s next we have a new update for (0:26:33) Al: Laudelnot coming out on the 19th of September and oh boy do I hate the names (0:26:38) Al: that they give these updates this one is the Goddles update what’s a Goddle you might say (0:26:45) Al: that’s a good question this includes a new secret cave biome that houses three mysterious Goddles (0:26:52) Al: was this cavern forgotten by guppy what ancient abilities do these Goddles have (0:26:59) Al: I’m still not quite sure what I got all this is it the little (0:27:03) Al: like tree looking thing in this image, maybe. (0:27:06) Kelly: I don’t know. I think it’s cute that it’s like, oh, plant these to prevent pollination, uh, pollution, but you know, still it’s like, yeah, to your point, like, what is this made-up word? (0:27:20) Al: Yeah, I think this might be one of those updates that if you have played the game, which I (0:27:26) Al: haven’t yet, that you might be more interested in it. Yeah, I want to play this game at some (0:27:34) Kelly: It looks cute. I like whatever this aesthetic is called. I can’t think right now. (0:27:42) Al: Yes, I can’t remember either. They’ve all got fancy names. (0:27:44) Kelly: Yeah, but I like this game design. I think that (0:27:48) Kelly: style of animation is very cute and very fun for a little underwater game. Yeah. (0:27:51) Al: It works, it works, yeah it works well especially when all your creatures are axolotls, which (0:27:58) Kelly: Yes. (0:28:00) Al: the goofier an axolotl is, the cuter it is. (0:28:04) Kelly: That is true. That is, it is unbeatably cute looking. (0:28:10) Al: Next we have a new DLC for Outlanders, this is the Wandering Stars DLC, and I mean if (0:28:18) Al: you’ve played Outlanders you can look at it, I don’t really think we need to go into the (0:28:21) Al: details of this. (0:28:24) Al: Outlanders is a city builder game, so I’ll probably not play it, because every time I (0:28:29) Al: try and enjoy a city builder I just get frustrated with them, it’s not my kind of game. (0:28:34) Kelly: I get too into city builder kind of games and then it’s also really not enjoyable for me and like actually just stressful, so yeah. (0:28:42) Al: I think part of my problem, so I used to love City Builders, I was obsessed with SimCity2 (0:28:49) Al: so much, but I think part of the problem is that they never work well with controllers. (0:28:58) Al: They’re just not fun to play unless you have a mouse and keyboard, and that’s not how I (0:29:03) Al: game anymore in my life. (0:29:04) Kelly: It’s so funny because I’ve (0:29:04) Al: I am past the point. (0:29:07) Kelly: I’ve flipped from like being a controller only person to (0:29:13) Kelly: playing a lot of games mouse and keyboard now with like an occasional controller and (0:29:18) Kelly: It’s true a lot of these games are so different when you have the option to mouse and keyboard them (0:29:24) Kelly: Like there’s some games where it just makes such a big difference (0:29:26) Al: Yeah. Yeah. I just like, the way that I game nowadays is sitting on my sofa, watching TV (0:29:33) Al: with Rona, because that’s the time we get together and that’s how we like to spend our (0:29:34) Kelly: Mm-hmm. (0:29:38) Al: time together. So I’m not going to go, Oh, sorry, Rona. I’m going to go into the office (0:29:41) Al: and play games on my computer. Like, I’m just not going to do that. So, um, but I used to (0:29:47) Al: like when I was a student or whatever, I would, you know, be up till two, three. (0:29:56) Kelly: It’s tough (0:29:57) Al: Yeah. Finally, we have an update on what was called Runefactory Project Dragon and is now (0:29:59) Kelly: The sacrifices (0:30:10) Al: called Runefactory Guardians of Azuma. (0:30:14) Kelly: that’s a kind of oh wait so i’m sorry to cut you off but was it called rune factory project dragon (0:30:21) Al: Yes. So I don’t know if that was ever meant to be the title, because when you see project you (0:30:21) Kelly: and they changed that’s interesting (0:30:28) Al: quite often think that’s not the final title. So I suspect it was like we haven’t thought up a name, (0:30:30) Kelly: Yeah. (0:30:32) Kelly: Yeah. (0:30:35) Al: it’s about dragons, call it project dragon. But anyway, now they’ve got given an actual name, (0:30:43) Al: and they’ve said it’s coming out spring next year, and we have a trailer. So the interesting, (0:30:50) Al: Have you ever have you played (0:30:51) Al: any Renfactory games? (0:30:52) Kelly: No. I never got onto that bandwagon. I don’t know how I missed it. I think I was (0:30:53) Al: Okay, so (0:30:58) Kelly: just too dedicated to The Sims at that point in my life. (0:31:02) Al: fair enough. I mean, we’ve all been through our Sims phase. Again, interestingly, spent (0:31:09) Al: a lot of time playing Sims and Sims 2 specifically, and then not really since then. Probably for (0:31:14) Kelly: That’s fair. (0:31:15) Al: the same reason that they don’t really work very well with controllers. (0:31:17) Kelly: Oh no, they’re awful. Those games are the games that made me realize that not all games can be played the same way. (0:31:24) Al: Yeah, yeah. Like, I think it’s good that they add support for it because some people (0:31:29) Al: will have no other option and they would rather go through the pain and do it anyway. But (0:31:36) Al: anyway, so the interesting thing about this game is it says that it is a boldly reimagined (0:31:44) Al: gameplay. And the interesting thing is I watch this trailer and I’m not sure what the (0:31:49) Al: boldly reimagined gameplay is because previous Rune Factories are at a (0:31:54) Al: level. It’s basically Harvest Moon, but also combat. And this is Harvest Moon, but also combat. (0:32:04) Al: So, you know, you still have all the exact same farming stuff and then you go off and you fight (0:32:13) Al: creatures. Now granted, it does seem to be that some of the combat is dance-based rather than (0:32:21) Al: with a sword, but I… (0:32:22) Kelly: Interesting. So it’s like a rhythm? (0:32:24) Al: I don’t think it is rhythm-based, so this is the thing. I think it is just you press a button (0:32:31) Al: and you do a dance move, which isn’t fundamentally different than you press a button and you hit (0:32:37) Al: something with a sword. So… I don’t know. I don’t know the specifics of that. Well, this is the thing, (0:32:38) Kelly: So it’s still tur- like, it’s still… (0:32:43) Kelly: Are you gonna, like, start breakdancing at enemies? (0:32:47) Al: because the dancing… this is the weird bit. The dancing just seems to give you weapons that you (0:32:51) Al: you hit the enemies with. (0:32:54) Kelly: Are you dancing to the gods to, like, ask for a weapon? (0:32:54) Al: I just, Kelly, I have no idea. (0:33:00) Al: They’ve not shown any real gameplay. (0:33:03) Al: I guess my point is, I don’t know what the new part of this is. (0:33:07) Al: It just looks to me like the next Rune Factory. (0:33:10) Al: And there are some changes to it, and it’s a different story. (0:33:13) Al: And that’s all great, and people will love that. (0:33:15) Al: But like, why are you pretending that it’s something fundamentally different when it’s clearly not? (0:33:21) Kelly: Have there there’s been like a quite a few ruin factories, right? (0:33:24) Al: We’ve had five so far. (0:33:25) Kelly: And maybe they’re just lying to forget it I don’t know (0:33:31) Al: I mean, one person’s boldly reimagined is another one’s iterative change, right? (0:33:36) Kelly: Yeah, this seems like a pretty far reach though based on what you’ve said (0:33:42) Al: It does. (0:33:43) Al: This just, it feels like Rune Factory 5, but with some advances, which is fine. (0:33:48) Kelly: Maybe they’re… maybe they’re hiding it. (0:33:49) Al: I’m not saying that’s a bad thing, but why would you do that? (0:33:50) Kelly: Maybe they’re hiding the… (0:33:54) Al: It even says, “Restore your lost memories.” (0:33:56) Al: You still have Amnesia, like in every single Rune Factory game. (0:33:59) Kelly: Oh it’s one of those games, okay I see. (0:34:05) Al: This game. (0:34:06) Al: I don’t know if I can, I don’t know if I can go through playing another Rune Factory game. (0:34:06) Kelly: I don’t know. (0:34:10) Kelly: Have you played all of them? (0:34:11) Al: No, I have not. (0:34:12) Al: I have played just four and five, but I feel like that’s enough for me. (0:34:20) Al: I’m not a fan of the combat in these games. (0:34:23) Kelly: Okay, is it turn-based or is it like? (0:34:24) Al: No, it’s action based. (0:34:27) Al: Like real-time, whatever you want to call it, real-time combat. (0:34:31) Al: It’s just, I never feel like it’s responsive enough for me to feel like it’s enjoyable. (0:34:34) Kelly: Okay. (0:34:38) Al: It feels more like hack and slash rather than something like, I don’t know, Breath of the Wild, (0:34:45) Al: where you can have like precise combat with dodging and what’s the other one where you (0:34:52) Al: hit at the right parry, that’s the right one. (0:34:54) Al: So, I don’t know. I say that I don’t want to play it, but I’ll probably play it. We’ll (0:35:00) Al: see. We now have a trailer for it, so if you’re interested, go watch it. We’ve not heard anything (0:35:08) Al: else about Rune Factory 6, which fun fact Kelly, they announced at the exact same time (0:35:12) Al: they announced this game. No, this isn’t 6. This is… Yeah, but this is the thing. It’s (0:35:13) Kelly: Oh, this isn’t six. This is a side project. (0:35:20) Al: It’s not though. (0:35:21) Al: It’s not. (0:35:22) Al: It’s just the next. (0:35:24) Al: It will be interesting to see how long our Silkkox song is, and we can (0:35:26) Kelly: So, when does six come out? (0:35:30) Kelly: That’s… that’s… (0:35:35) Kelly: But this one seems to be coming out pretty quick. (0:35:40) Kelly: That’s… that’s not too bad when your other ones take five years. (0:35:46) Kelly: Yeah, that’s my… that’s my gauge for everything. (0:35:55) Al: to this is half a Silkkox song or whatever. (0:35:58) Kelly: » Well, I think the psychos have run out of other games, or (0:36:02) Kelly: they’re starting to run out of other games to compare it to. (0:36:06) Al: Yeah, I think GTA6 is the only other one that feels like that has been longer. (0:36:08) Kelly: Yeah, [LAUGH] yeah, and that’s just a meme in itself. (0:36:12) Al: Yeah. Yeah. Yes, GTA6 is not coming out next year, no matter how much they say it is, it’s (0:36:13) Kelly: So the two meme games, we’re just [BLANK_AUDIO] (0:36:21) Al: not coming out next year. It is a, like, because I don’t know if they actually announced that (0:36:26) Al: it was coming out in 2025 or something, but be- (0:36:29) Kelly: No, ‘cause there was that whole meme just going around of like, “We got this before (0:36:34) Kelly: GTA VI.” (0:36:35) Kelly: Oh, so end of next year. (0:36:35) Al: Yeah, so the announcement it was going to come out in Q4 2025, which late 20… Yeah, (0:36:42) Kelly: That’s never gonna happen. (0:36:43) Al: that means it’s coming out 2026. It was hilarious because they announced it in December last (0:36:44) Kelly: Yeah. (0:36:50) Al: year. So it was like, “Oh, they’re going to announce the new game. Great.” And then it (0:36:53) Al: came out and it was like, “Oh, wow, that’s exciting.” And then at the end it was like, (0:36:56) Al: late 2025. You’re like, “Really? You’re announcing it two years before you’re currently planning (0:37:02) Al: on it coming out. (0:37:04) Kelly: It’s just I went into a little bit of a spiral recently because of GTA 6 and that whole timeline (0:37:11) Kelly: because I was like, wow, it has been, I lived at my parents house when GTA 5 came out. (0:37:12) Al: Yeah. It’s, it’s basically my entire career. So I, so (0:37:19) Kelly: I was in college. (0:37:24) Kelly: Literally I was so excited because the weekend it dropped, my parents were away and I set (0:37:29) Kelly: up the big screen TV in the living room, and moved like the comfy (0:37:32) Al: Yeah. (0:37:32) Al: Thank you so much for watching. (0:37:34) Kelly: you know armchair to the center of the living room and sat there, and played GTA 5 on the big screen TV and (0:37:34) Al: If you enjoyed this video, please like and subscribe. (0:37:36) Al: If you want to see more videos like this, please like and subscribe. (0:37:42) Kelly: That’s how long it’s been (0:37:44) Al: It’s funny, so it came out on the 17th of September 2013, I got my first job outside (0:37:48) Kelly: No literally like so literally this is (0:37:53) Al: of uni on the 8th of August 2013. So just over a month before GTA 5 came out, I started (0:38:01) Al: my career. Since then, I’ve changed job like five times. I have had two children, I have (0:38:07) Al: bought two different houses, not at the same time, I’m not a crazy person. (0:38:14) Al: I was technically married before that, but only by two months. So like my entire career. (0:38:21) Al: I remember explicitly that it came out around that time because my first job, their office (0:38:28) Al: was right next to the Rockstar offices in Edinburgh. And so they had this massive, four-storey (0:38:30) Kelly: Uh, okay. (0:38:35) Al: poster on the office building that I walked past every single day for like a month before (0:38:42) Kelly: it’s it’s crazy it’s it’s it’s so funny like it’s yeah like you said like my whole life (0:38:50) Kelly: like I was still in college still living at my parents still working you know some like college (0:38:56) Kelly: level job (0:38:58) Al: I have a nine-year-old who was born a year and a half after it came out. (0:39:04) Kelly: you know I gotta say they really um milked gta live for all it’s worth (0:39:11) Kelly: because the fact that that kept (0:39:11) Al: - Yeah, they really did. (0:39:12) Kelly: that game so relevant is absolutely insane. (0:39:16) Al: Yeah, I mean, I’m never, I’m not really a GTA person, (0:39:21) Al: so I never played GTA Live. (0:39:22) Kelly: Well, I was. I was, you know, for literally most of my childhood (0:39:28) Kelly: and then they didn’t release a new game for half my life. (0:39:34) Kelly: Like, that’s crazy. One of my first- I used to rent (0:39:37) Kelly: GTA Miami Vice and GTA 3 from Blockbuster. (0:39:42) Al: I think it’s a very good example of how modern games have become too big. So from 1997, when (0:39:53) Al: the first GTA came out, there were 16 years between that and GTA 5. 16 years. It depends (0:40:00) Kelly: And what did they put out like 12 games? (0:40:03) Al: which one you’re counting, which ones you’re counting, because there’s like… so if you’re (0:40:05) Kelly: I’m counting the mini like the the side like the PSP games and stuff like that too. Yeah (0:40:12) Kelly: I could hear I could hear the little tapping (0:40:12) Al: going to be 15. 15 games. So an average of one a year. And since GTA 5… or let’s just (0:40:16) Kelly: Okay, so I wasn’t too far off (0:40:21) Al: shoot… so between GTA 5 and GTA 6 releasing, and this is just GTA games by the way, it’s (0:40:26) Al: not all Rockstar games. I’m just talking GTA stuff. So between GTA 5 and GTA 6 releasing, (0:40:31) Al: there will be at least 12 years. So 12 years between… and in that time, what have they (0:40:33) Kelly: That’s absurd. (0:40:38) Al: they had GTA Live and well, ignoring (0:40:38) Kelly: Red Dead Redemption? (0:40:42) Al: the other so GTA stuff specifically GTA Live or online or whatever you call it and their remastered (0:40:42) Kelly: Yeah, yeah. (0:40:48) Al: trilogy. No, exactly. And I was counting for the record like I wasn’t I wasn’t even counting like (0:40:49) Kelly: Oh, right, okay. Which, that doesn’t count. (0:40:56) Al: they had a double pack and a trilogy re-release. I wasn’t counting those before so literally and (0:41:04) Al: GTA online came out at the same time as 5 came in 2013 was like two weeks after 5. So (0:41:08) Kelly: Yeah, yeah. (0:41:12) Al: yeah Rockstar have done other games of course since then but it just… (0:41:16) Kelly: But they literally had such a, like they are who they are because of GTA. (0:41:22) Al: yeah, uh-huh. Also well also also also Lemmings but yeah. (0:41:24) Kelly: Like again, that was my childhood. I could tell you the craziest cheats for those games. (0:41:30) Al: We can’t forget Lemmings come on. (0:41:32) Kelly: What is, is that a Rockstar game? (0:41:35) Al: Did you never? So okay right this is where we get into the history of Rockstar North. (0:41:40) Al: Not Rockstar, Rockstar North. (0:41:41) Kelly: Is that the Scotland office? (0:41:42) Al: So, well, let me get to that. Let me get to that. So, GTA was originally developed (0:41:50) Al: by a company called DMA Design. This was a company based in Dundee, in Scotland, which (0:41:52) Kelly: Mm-hm. (0:42:00) Al: it’s actually the heart of games design in Scotland. The university there, people come (0:42:07) Al: from all over the world to study games design. It’s like well known for that. (0:42:13) Al: DMA Design, after GTA 3, were bought by Rockstar and renamed Rockstar North. But before that, (0:42:23) Al: they also released many games. GTA is the one that obviously most people know of, (0:42:29) Al: but they also released Lemmings, which was a big game. Did you never play Lemmings? (0:42:37) Al: So, this was a game, the game play for this was you have… (0:42:42) Al: Obviously, this is based on the false idea of Lemmings walking off cliffs, (0:42:46) Al: which is obviously nonsense, but it was a fun game. (0:42:50) Al: So, you know about the creatures Lemmings, right? (0:42:52) Kelly: Yes, yes. (0:42:53) Al: And you know about the Disney’s terrible thing where they pretended that Lemmings (0:42:58) Al: walked off cliffs, but actually they just basically pushed them off a cliff for a documentary. (0:43:02) Kelly: Yes, I do know about that. (0:43:03) Al: Yeah, OK, cool. (0:43:06) Al: So, DMA Design made a game called Lemmings that was based off this idea. (0:43:10) Al: Um, you have a lot of little (0:43:12) Al: lemmings and you have to guide them through a 2D world, get them from the start to the end using (0:43:20) Al: different things like you can, you know, you can tell a lemming to mine through this thing, (0:43:24) Al: you can tell one to build a stair, you can, you know, loads of things. It was a really fun game. (0:43:28) Kelly: They’re so cute looking, honestly. Like, I’m looking at it now, it looks adorable. (0:43:30) Al: Yeah. So I don’t think they made a single lemmings game after they became Rockstar North, (0:43:36) Al: which I’m very sad about, but it’d be amazing. They basically- (0:43:39) Kelly: Ugh, could you imagine? (0:43:42) Al: became the GTA place, even though they did so many other games before that. (0:43:47) Kelly: Yeah, that’s crazy. I never would have guessed that, to be honest. (0:43:50) Kelly: But yeah, GTA. What is life? (0:43:53) Al: Yes, there we go. So many tangents in this episode. (0:43:56) Kelly: Derailment 2. (0:43:57) Kelly: - What? (laughs) (0:43:59) Al: Um, but hey, I mean, GTA 6 probably come out before Elder Scrolls 6. (0:44:04) Kelly: I’ll probably get it before a silk song, you know, that’s (0:44:07) Al: Well, I don’t know… I don’t know… (0:44:10) Al: Bye. (0:44:10) Kelly: Al I have to say these things to jinx it so (0:44:12) Al: Yeah, okay, sorry, sorry. Right, I think we’re done with our tangents for now, (0:44:18) Kelly: Yes (0:44:19) Al: and that’s definitely the news finished. I think the news was finished 20 minutes ago. (0:44:25) Kelly: We had to have another history lesson, okay (0:44:25) Al: So now, yeah, yeah, we’ve got two Scottish history license, one about the language, (0:44:31) Al: and one about the only games company that has actually been successful. (0:44:38) Kelly: You have to say we’re consistently on theme, at least, somehow. (0:44:42) Al: I’m just getting you ready. I’m getting you ready for coming. You can have a look at the (0:44:47) Al: Rockstar North offices in Edinburgh when you’re there. I don’t know where their current offices (0:44:52) Al: are because I think they moved since I worked in Edinburgh. Anyway, we’re going to talk (0:44:57) Al: about Dave the Diver. Specifically, we’re going to talk about the story aspect of it, (0:45:02) Al: but there are two things we need to discuss beforehand. First of all, they have, for some (0:45:09) Al: reason I know it’s new DLCs since the last day of the day. (0:45:12) Al: So we need to talk about them. (0:45:14) Al: So the first one is Bilateral. (0:45:17) Al: This is the card game, the like ridiculous rogue-lite card game where you have to like (0:45:24) Al: build up a hand and make, like you’ve probably seen people with trying to break it by having (0:45:31) Al: numbers so large that the game crashes and stuff like that. (0:45:38) Al: I don’t think we know for certain what’s happening here, but it looks like they’re (0:45:41) Al: putting (0:45:42) Al: the game as a minigame inside, but I also noticed on the Nintendo Direct this week that (0:45:42) Kelly: It’s like a minigame, right? (0:45:50) Al: also Dave the Diver themed decks are going in bilateral as well. (0:45:56) Kelly: that’s cute I think that’s a nice like I feel like Dave does such a good job of (0:46:02) Kelly: these cute little like you know they’re they remind me like back in the day when (0:46:07) Kelly: you do like follow for follow or like photo like my photo and I’ll

Guilders-Ford Radio: A Necromunda Podcast
Episode 23 - Misery, Darkness and Bluey (S2 E11)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Sep 2, 2024 110:01


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 23 - 'Misery, Darkness and Bluey', Team GFR are rejoined by our much-missed Forge Tyrant Lawrence, who returns just in time to discuss the pros and cons of some of the House Goliath starter lists we have received from our wonderful listeners - thank you all for submitting!Rosco launches our latest Unofficial Community Download, his custom scenario ‘A Sting in the Tale', in which two gangs delving into a sector's access tunnels in search of loot stumble across a hive of furious Corpse Wasps!Recording just before the arrival of the Book of Desolation, we also dig into the community reveals surrounding the Spyrers, and make a whistle-stop tour of all the hobby the team are in the middle of right now, including our plans for the impending SumpCon4.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Joseph Serrani • Billy  • Phil • Stephen Griffiths  • Søren D • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch • Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner   Support the Show.Help us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Live From The 405 Podcast
Live From The 405 Episode 461, Part One

Live From The 405 Podcast

Play Episode Listen Later Aug 15, 2024 76:57


Earthquakes! Protests! Chipotle! What a week, fam. There's people walking around in sweaters and jackets in 95 degree heat. Ilhan Omar might be part of the Brotherhood Of Evil Mutants. I advocate for bipartisan legislation for grown adults in congress to stop referring to their grandparents as the childhood gibberish names they had for them when they were 2. (“tWoO?!”) There's 2 astronauts stuck in space, and people somehow give less of a shit about them than they did those billionaires in that submarine. There's a Fresh Prince reboot coming (and it's worse than you could have possibly imagined), my own screenplay made me cry (punch me when you see me) and Hollywood once again doesn't learn that NO ONE WANTS TO SEE CHICK ACTION MOVIES.

Guilders-Ford Radio: A Necromunda Podcast
Episode 22 - The Grimdark Self-Checkout - with special guest Fowler from Goonhammer (S2 E10)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Jul 29, 2024 95:29


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 22 - 'The Grimdark Self-Checkout', Team GFR are joined by Fowler of Goonhammer fame, discussing the Hive Secundus box set, his ManWolfs Orlock gang , the ‘Lost Zone' campaign variant and the recent Goonhammer Weekender event. Dixie gives some tantalising teases as to his future plans for Guilders-Ford, and we also manage to fit in a little hobby chat and launch our latest feature, asking the community to submit their House Goliath gang lists!We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Spruewhisperer • Kevin Fowler • Scott Spieker • Andy Tabor  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch • Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner  Support the Show.Help us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

The Girls on Games Podcast
GoGCast 455: Dungeons of Hinterberg and Outlanders 2: Second Nature Reviews

The Girls on Games Podcast

Play Episode Listen Later Jul 19, 2024 62:57


We're going on a "slaycation" in the Alps for this week's GoGCast. Cat reviews the magical, mythical and scenic Dungeons of Hinterberg, a game that takes you on a puzzle solving adventure in a mountain Austrian village. Leah reviews the portable and adorable strategy game Outlanders 2: Second Nature. Walk Down Memory Card Lane (00:21:30) What is Everyone Playing? (00:32:58) Dungeons of Hinterberg (00:32:58) Outlanders 2: Second Nature (00:50:58) Outro and Wrap-up (01:00:06) --- Thanks for listening! The GoGCast comes out weekly so make sure to subscribe and you won't miss an episode. For more about us, Girls on Games, check out girlsongames.ca. Find our Merch at http://www.designbyhumans.com/shop/GirlsOnGames/ Buy us a Ko-Fi at https://ko-fi.com/girlsongames

Guilders-Ford Radio: A Necromunda Podcast
Episode 21 - Twisted Whisperings (S2 E9)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Jul 6, 2024 98:13


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 21 - 'Twisted Whisperings', after last month's feast after a period of famine...  it feels like we're right back where we started!  With all the focus on AoS right now there have been precious few Necromunda announcements from our Spire overlords.  Nevertheless, we will be discussing (in some detail) our thoughts and predictions on what we have seen... and make some predictions about what we think is comming next!We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Andy Tablo  • TheMichaelNimmo • Tucker Steel  • Dave Shearman  • Shaughnn  • Stewart Young •Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   • William Payne •Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner  Support the Show.Help us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Outlanders Of Utah
The check in with the outlanders and conspiritual podcast

Outlanders Of Utah

Play Episode Listen Later Jun 15, 2024 42:39


This episode we did a quick check in with topics on hunter biden controversy, nazis and the Thule society, operation paperclip, pizzagate, topics on revelations, the great mystery of of the Bible was fake what would happen? Some of us are tipsy but give it a listen and lock in. --- Support this podcast: https://podcasters.spotify.com/pod/show/utahoutlanders/support

Guilders-Ford Radio: A Necromunda Podcast
Episode 20 - Famine to Feast - with Special Guest Hivescum Steve (SCR) (S2 E8)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Jun 4, 2024 140:06


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 20 - 'Famine to Feast', after a protracted period of quiet on the Necromundan front, we talk all things Hive Secundus, welcome a very special guest, and once again answer YOUR questions!We're honoured to be joined by ‘Hivescum' Steve Uden of Sump City Radio fame, who weighs in on all the latest previews and discusses SCR events past and future, as well as dropping some tips on how to run a Necromunda event.After last month's 'Dear Dixie', we've been overwhelmed with queries and questions from the community, and everyone's favourite Underhive tyrant is back answering the most burning questions from our wonderful listeners and community members.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!  •  Dave Shearman  •  Shaughnn  •  Stewart Young • Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   •  William Payne •  Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner  If you'd like to help us then please follow the links below.Support the Show.Help us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

AnimEighties - A Retro Anime Podcast
Anime Review: Outlanders (1986)

AnimEighties - A Retro Anime Podcast

Play Episode Listen Later May 28, 2024 40:46


Outlanders is the lovechild of Heavy Metal and Urusei Yatsura. Taking on a similar story with a darker and more violent tone, this anime series features a metal bikini clad space princess, a cat girl knight, a goofy human, and a furries dream guy all fighting against the government for the right to get it on. If you liked this episode please rate and leave a review. Make sure to follow us on all of our socials @animeighties everywhere! Links:⁠⁠ https://linktr.ee/AnimEighties⁠⁠ Free Patreon: ⁠⁠https://linktr.ee/AnimEighties⁠⁠ Character art: ⁠⁠https://twitter.com/0tacat

Guilders-Ford Radio: A Necromunda Podcast
Episode 19 - Harry Hill of the Underhive (S2 E7)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later May 4, 2024 145:33


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 18 - 'Harry Hill of the Underhive', we discuss the lore around the wondrous setting of Guilders-Ford, and answer YOUR questions!Joined by Guildford Games Club regular Ethan Moseley, the team dig deep into the 'Guilders-Ford: The Lore' supplement available for free from our Patreon, exploring in detail the twenty years of battles and backstory from our own corner of Hive Primus.We also offer up another installment of regular segment 'Dear Dixie', with everyone's favourite Underhive tyrant answering the most burning questions from our wonderful listeners and community members.We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Damien Davis • Wayne Jeffrey   •  Frawgenstein • Matthey Mulcahy   •  William Payne •  Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • James Dix • Eddie Turner  If you'd like to help us then please follow the links below.Team GFR xSupport the Show.Help us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 18 - Treasure in the Wastes (S2 E6)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Mar 29, 2024 116:06


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 17 - 'Treasure in the Wastes', we discuss the explosive finale of our most recent campaign at Guildford Games Club, Leigh's experience as a first-time Arbitrator, and what aspiring Games Masters can do to make their own Necromunda campaigns a success.We're also joined by a very special guest, the progenitor of our #StackofWAAC - Colin Heyl of #NeverGoFullColin fame!Colin helps us dissect some of the recent community contributions to the Stack, as well as offering up his own addition; the latest iteration of the infamous ‘Monster' of House Goliath!Closing out the episode, we'll be discussing all of the recent hobby announcements, including the recent Adepticon previews and teasers - Gaz has gone deep down a caryatid hole to uncover all the conspiracies and rumours surrounding future releases for Necromunda.  We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!•  Thomas Laycock • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • HairyBob_Submariner • James Dix • Eddie Turner  If you'd like to help us then please follow the links below.Team GFR xSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 17 - Necromunda Jenga - with special guest Corius (S2 E5)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Mar 1, 2024 91:02


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 17 - ‘Necromunda Jenga', we're joined by special guest Constantin ‘Corius' Gerlach,  who discusses his incredible container tower scenery piece, his beautifully painted Ash Waste Badzone Enforcers and his recent ‘CoriusCon' event in Berlin.We've reached Downtime in 'The Treasure in the Wastes' campaign, and we discuss how the campaign's been going and what loot, salvage and victories our gangs have managed to claim from the wreck of the ‘Foe of Chaos'.We also have our regular roundup of recent hobby activities, and how everyone is prepping for the second phase of the campaign and the forthcoming #Scumathon community event! We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Stephen Livingston • Tyler Anderson • McGobbo • Jed Tearle • Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • HairyBob_Submariner • James Dix • Eddie Turner  If you'd like to help us then please follow the links below.Team GFR xSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

The Rick and Cutter Show
Cutter's Clutter: News From the Pop Culture World for Feb. 16th

The Rick and Cutter Show

Play Episode Listen Later Feb 16, 2024 8:02


This almost feels more like a Small-Town Crime Wave feature than it does an entertainment and music news feature.

Guilders-Ford Radio: A Necromunda Podcast
Episode 16 - Liquid Ogryn (S2 E4)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Feb 4, 2024 103:43


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 16 - ‘Liquid Ogryn', we open proceedings with our recent pilgrimage to the hallowed halls of Warhammer World, celebrating the birthday of friend of the show and episode guest Eddie ‘Fez' Turner.The long-advertised ‘Treasure in the Wastes' campaign has kicked off with a mad (and slightly custom) version of the Bone Road Death Race.  Our version saw an 'all vs all', with 9 gangs trying to outdo each other across the wastes to be the first to get that sweet sweet loot.  We have a spirited discussion about the first game and tease what's coming up!Finally, we close out this month's episode with a discussion about the recent Apocrypha, both the book and the various community supplements,  and how these have been received We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show!• Gene Archibald • James Marsden • John Haynes • Ryan Taylor • Yuki van Elzelingen  • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • HairyBob_Submariner • James Dix • Eddie Turner If you'd like to help us then please follow the links below.Team GFR xSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 15 - Cursed With Riches (S2 E3)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Dec 30, 2023 109:28


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).Episode 15 - ‘Cursed With Riches' opens with Team GFR reviewing our collective 'hobby haul' from the festive season - discover what goodies have been added to our already considerable Piles of Shame!With Leigh's 'Treasure in the Wastes' campaign launching in January,  the team discuss what they've have been planning, building and painting for their respective gangs, as well as the latest news on the campaign mechanics.Finally, regular feature ‘Dear Dixie' returns as our High Arbitrator feels questions, queries and ruminations from the Necromunda community. We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon & Buzzsprout.  Your contributions help us make a better show! • Dick Linehan • Rhinoxrifter • Shawn Hall  • Eric McKenzie  • Paul Shaw  • Jenifer • Drew Williams  • Greg Miller • Andy Farrell  • Nate Combrink •  Don Johnson • Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • HairyBob_Submariner • James Dix •Eddie Turner If you'd like to help us then please follow the links below.Team GFR xSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 14 - A Can of Worms (S2 E2)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Dec 4, 2023 123:13


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode 14 - ‘A Can of Worms', Guilders-Ford Radio welcomes our first special guest of Season 2, long-time #StackofWAAC contributor Adam Smith, who joins us to discuss his implementation of Necromunda at Watford Wargames Club, and how to grow interest with gamers.Our very own Abominable Intelligence Lawrence gives an update on the progression and development of the Hive Dominion campaign tool, along with discussion about future features that have been requested by you, the community.As promised in the last episode, Leigh introduces the core elements of his new campaign - ‘Treasure in the Wastes'.  Set for debut in January, we discuss the setting and some of the custom rules that have been developed specifically for this narrative campaign - there will be more loot than anyone has ever seen!We close out the episode with some new contributions to the Stack of WAAC courtesy of Adam, setting straight a few inaccuracies from previous episodes and introducing some even more nasty combos!We'd like to take the opportunity to thank all our listeners who have chosen to support us on Patreon.  Your contributions help us make a better show!• Michael Yule • Joe Roberts • TheRedWolf • Lukasz Jainski • Aaron Vissers • One Punch Orlock (Tom) • Matt Price • Shnubuts • Christopher Næss • Rob Harrison • Colm Kiely • Dave • Grant • Stephen Briley • Szymon Brzozowski • Angus Lee • Mykola Romaniuk • Jason Turner • Janner558 • Christian Jansch• Joe Reynolds • Xavier Lamrecht • Matt R • Andrew Gomes • Iain Torrance • Mark Southerd • Ben • HairyBob_Submariner • James Dix •Eddie Turner •If you'd like to help us then please follow the links below.Team GFR xSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

The Thieves Guild
The Outlanders

The Thieves Guild

Play Episode Listen Later Nov 24, 2023 8:11


The Thieves Guild is a full cast audiobook podcast of the epic fantasy series written by Nebula Award nominee Jake Kerr. With chapters released every Monday and Friday, the podcast provides a pulp-era serial experience with short episodes released regularly. The Thieves Guild Doesn't Exist!Or so the population of the isolated city-state of Ness believe. As far as everyone knows, the Thieves Guild is a symbolic thing meant to represent the hidden and vile citizens of the city that steal from those who work hard for what they own. It isn't actually real. And the Guildmaster of the Thieves Guild? Well, their only real duty is being pelted by garbage in the Founder's Day parade every year.Irresponsible Ralan Miller figures he is untouchable as he creates mischief across the city. After all, he is guildless and thus beyond the reach of the authority of all the guildmasters. That is until his brother, the powerful guildmaster of the Merchant Guild, loses patience with him, and names him the Thieves Guild guildmaster shortly before Founders Day. Facing a future of angry citizens throwing rotten fruit and garbage at him during the Founders Day parade, Ralan soon discovers that the Thieves Guild isn't so symbolic after all and may be the only hope in saving the city from a simmering civil war.The Thieves Guild is a sprawling epic saga that starts with Ralan, the mischievous brother to the guildmaster of the Merchant Guild, thrust into an unexpected central role in navigating geographical conflict, secret societies, mysterious cities, and heroic feats.The Thieves Guild ebook or paperback is available at all major bookstores via this link.This podcast is produced by In Shambles Productions. Check out our pulp fiction audiobook podcast Conan And Friends here.Sound design and voice characterizations by audiodrama.ai.See omnystudio.com/listener for privacy information.

Live From Progzilla Towers
Live From Progzilla Towers - Edition 496

Live From Progzilla Towers

Play Episode Listen Later Nov 9, 2023 180:36


Welcome to Live From Progzilla Towers Edition 496. In this edition we heard music by Brian Auger's Oblivion Express, Dave Kerzner, Residuos Mentales, Camel, Maebe, Vine Messiah, Orion, Djamel Allam, District 97, Outlanders, Protos, Hekz, Silent Skies, Strange Days, Fish On Friday, The Trip & Aphrodite's Child.

Guilders-Ford Radio: A Necromunda Podcast
Episode 13 - One Great Cycle in Guilders-Ford (S2 E1)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Nov 3, 2023 116:56


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).Thank you denizens of Guilders-Ford for joining us for this special anniversary broadcast!  In this episode, we don our rose-tinted photo-goggles and take a retrospective of our first year, discussing our favourite topics, episodes and you, our amazing community. We discuss the finale of our ‘Back to Basics' campaign, and offer you all a chance to play custom multiplayer scenario ‘The Knife's Edge'.  The birthday treats don't stop there, as Arbitrator Dixie has been hard at work compiling ‘Guilders-Ford: The Lore', featuring twenty years of stories from Guildford Games Club's persistent Necromunda setting.Finally, our own Abominal Intelligence Lawrence has, alongside community stalwart Popov's Laboratory, created a new ‘Hive Dominion' campaign tool, which offers arbitrators a convenient and engaging new means of managing their Underhive campaigns.We close out the episode with our grand plans for Season 2, discuss all the latest releases and our hopes for the new book ‘Ruins of Jardlan'.Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Marigold Breach
Gods & Lies S1 E5 - Outlanders

Marigold Breach

Play Episode Listen Later Oct 30, 2023 36:42


Andy finally comes clean. Epic: Gods & Lies is a Realm production, created and written by Elizabeth Vail. Listen Away. For more shows like this, visit Realm.fm, and sign up for our newsletter while you're there! Listen to this episode ad-free by joining Realm Unlimited or Realm+ on Apple Podcasts. Subscribers also get early access and exclusive bonus content! Visit realm.fm/unlimited Follow us on Instagram, Twitter, and TikTok. Want to chat about your favorite Realm shows? Join our Discord. Visit our merch store: realm.fm/merch Find and support our sponsors at: www.realm.fm/w/partners Learn more about your ad choices. Visit megaphone.fm/adchoices

Guilders-Ford Radio: A Necromunda Podcast
Episode 12 - Infinite Monsters (S1 E12)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Oct 4, 2023 117:49


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In this episode, we'll be discussing the progression of the 'Back to Basics' campaign, our personal highs and lows and how the various house rules that High Arbitrator Dixie has crafted have been going down with players both old and new.Inspired by a recent Eye of Horus Fast Shots episode, Rosco has been contemplating Bounty Hunters and the various broken builds that are possible -  we'll be discussing the Venators of the Underhive and their place in campaigns. Finally, with a new ‘Aranthian Succession' book on the horizon, so we're going to give our best shot at predicting what's up and coming.https://linktr.ee/guildersfordradioShoutouts:Eye of Horus PodcastSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 11 - Back to Basics (S1 E11)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Sep 1, 2023 113:55


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).A new episode, and and a new campaign!  In this episode, we take a look at the fallout from the first two weeks of our 'Back to Basics' campaign variant, in which Arbitrator Dixie has had us battling it out with a Restricted Weapons List, universal scenario rewards and no tactics cards!We discuss the current state of the campaign and how new players are faring with the streamlined mechanics, along with how the updated rules from the new Core Rulebook have changed up play in the Underhive, before a round-up the team's hobby progress.Download our ‘Back to Basics' unofficial community campaign supplement here;https://linktr.ee/guildersfordradioShoutouts:Sump City RadioNecromacho EntertainmentDice Tower by Sirbats on ThingiverseSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 10 - Honeycombs in a Hive (S1 E10)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Jul 28, 2023 117:32


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).After a brief lull, the Necromunda hype train  is once again picking up some momentum!In Episode 10, we're joined by new Guildford Games Club member and Necromunda newbie Callum White (@50_cal_miniatures) and discuss the entry point for brand new players to both Necromunda and Guilders-Ford, getting into the game and diving into the lore.We're all fantastically excited for the new Core Rulebook that's been announced,  and discuss our hot takes on some of the incoming changes to the game mechanics.We also give a sneaky peek into Dixie's next campaign where we're going Back to Basics.Forget all your fancy weapons, or Stacks of WAAC… this campaign will be all about picking up that rusty pipe and getting to work!Thanks to Goonhammer for all their notes on the new rulesGoonhammer Necromunda Rules BreakdownSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Solitudes
Martin Grey - Solitudes 220

Solitudes

Play Episode Listen Later Jul 17, 2023 120:48


Tracklist: 01. Leaving Laurel - from nothing came something and you lasted a lifetime 02. John Monkman - Shadows Falling (Asriel Mix) 03. André Wildenhues - Solo Para Ti (Atmosphere Mix) 04. Amy Root - HER (Extended Mix) 05. Cubicolor - Machine Keys (Cephas Azariah Revisit) 06. Reqterdrumer - Crux (Satoshi Fumi RemixAmbient Mix) 07. Pale Blue - The Last Song 08. Transa - Supernova (Magdelayna's Chilled Resurrection Mix) 09. Chicane - In One Ear & Out The Other 10. Michael Milov & Supplement Us & Natune - Save Your Life (Solar Sound's Afterglow Mix) 11. Cortex Thrill - Fluid Kinematics (Jon the Dentist Intro Mix) 12. Myon - I Come Back to That Place 13. Dosem & My Friend - Door To Door 14. Joyhauser - Astral Soundscape 15. Istar Project & Air-T - Fly Away (Chillout Mix) 16. Francesco Pico - Wavery 17. John Grand - Forever 18. CHILL OF THE MOMENT: Alex Kassian - Lifestream 19. Chicane - The Belief 20. Capricorn - 20Hz (Andert Tysma Remix) 21. Trilucid - Cheyenne (Sunrise Mix) 22. Pashaa - Hollow (Beatless Mix) 23. Temple One - Tyrian Sun 24. 3STRANGE & Reset Robot - Kinky Animals 25. Rich Curtis - Cling Wrap Killer 26. Outlanders feat. Jennifer Batten - Echoes (Seven24 & Rediit Acoustic Remix) 27. CLASSIC CHILL TUNE: Lovebirds feat. Stee Downes - Want You In My Soul (Reprise)

Guilders-Ford Radio: A Necromunda Podcast
Episode 9 - A Local Villain for Local People (S1 E9)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Jun 30, 2023 117:34


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).It's a slow month for Necromunda in Guilders-Ford, but fear not, we've got a much requested deep dive into one of the main characters of our narrative - Gangrene - and a guest appearance from Guildford Games Club's Justin, who will be explaining how his run-of-the-mill gang leader grew to become our setting's primary antagonist.We've also got a particularly tasty Stack of WAAC this month, a 'Delaque Stack' focussing on the infamous Nacht Ghul.Finally, we have an in-depth discussion on the differences between and challenges involved in combining Narrative players and WAAC / Min Maxers into campaigns, how they 'play' together and what arbitrators can do to find a balance, as well as reflection on our own playstyles!Support the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 8 - 101 Ways to Kill an Ambot (S1 E8)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later May 26, 2023 117:32


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In Episode Eight, we discuss the end of ‘The Ash Gate', our most bloody campaign yet, and pick some highlights and lowlights from the Ash Wastes as a whole.  We do a deep dive on things we liked and disliked, and what we'd go about changing for the next time we take a foray outside the hive.We introduce a new semi-regular segment for GFR - 'Dear Dixie', where Arbitrator and part-time Agony Aunt James fields questions from listeners on all aspects of Necromunda, with the rest of the team providing some 'hot takes' too.We round out the episode discussing some of the recent model releases, what is on our hobby table now that the Ash Gate campaign has closed out, and what we're planning for the next Necromunda campaign in Guilders-Ford.Links:Dead Earth Minatureshttps://www.patreon.com/DeadEarthMiniaturesDead Earth Minatures Kickstarterhttps://www.kickstarter.com/projects/24797299/the-pisceanNinjon Airbrush Review Videohttps://www.youtube.com/watch?v=isqaylQTunQNecrodamushttps://necrodamus.orgWarbases Drybrush Setshttps://warbases.co.uk/product/drybrush-paint-brushes/Your Song Attributionhttps://www.youtube.com/watch?v=C6ZDsUGiGqMSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Indiescovery
Episode 9: Our Steam-y confessions

Indiescovery

Play Episode Listen Later May 3, 2023 110:26


We're one episode away from being in the double digits, folks! Whoop! But for now, let's dive into episode nine of Indiescovery. Kicking off the episode we actually have a special guest (and definitely not one of Liam's many personas), it's Father Dringus Godliman! The Father guides the Indiescovery gang to a totally real and not metaphysical confession booth where we can safely reveal our Steam sins. After a quick chat about how many games each of us has on our Steam accounts, and how many of them we've actually played, we get into our most-played indies. Rebecca is up first with Max Gentlemen: Sexy Business!, a fun NSFW dating sim with business sim elements, which also acted as the perfect springboard for a quick chat about NSFW indies in general. Rachel's top game is the farming timesink Stardew Valley which surprised absolutely no one, and Liam's is the action roguelike dopamine hitter Vampire Survivors. The next topic of our sinful purge are indie games we own with shocking low playtime. You know what we mean, those games that we all longingly look at in our Steam libraries and swear that one day we will return to them. Liam admits to the cutesy city builder Outlanders and vibrant dark fantasy FPS Amid Evil. Rebecca's games are the beasty RPG Disco Elysium (totally understandable, that one) and The Infectious Madness Of Doctor Dekker, a Lovecraftian FMV game. Rachel's picks were tear-jerker Ori and The Blind Forest and tough-as-nails survival platformer Rain World. And last, but not least, our most shocking confessions: shameful unplayed indie games that we really should play but have not - the greatest of all sins! We're surprised the whole booth didn't burst into flames of retribution. Liam's are story-rich RPG turned full-blown cult Undertale, cosy management sim Spiritfarer, and Disco Elysium - a game which you've really gotta be in the right mood to play. Undertale makes a second appearance in Rebecca's picks, alongside the adorable exploration game Haven Park, and her aforementioned match-made-in-heaven game Paradise Killer (which she WILL play one-day folks, promise). Rachel's pile of shame includes the gothic visual novel The House In Fata Morgana and the turn-based death march Darkest Dungeon. And thus, the purge is complete. After a fond farewell to Father Dringus Godliman, the squad chats about the games we've been playing recently. Rebecca's been rolling dice in the off-beat RPG Betrayal At Club Low (this month's RPS Game Club pick), Rachel's been reading folks' fortunes in The Cosmic Wheel Of Sisterhood, and Liam has been feeding beavers countless jars of pickled goods in gorgeous city-builder Against The Storm. It's hyperfixation time! Rebecca has been playing lots and lots and lots of Honkai: Star Rail, at first for work but now for fun, making her question if it's actually a hyperfixation or a hostage situation. Rachel lists way too many YouTubers who have the best video essays including Mike's Mic, Sarah Z, NakeyJakey, Jacob Geller, Jenny Nicholson, Super Eye Patch Wolf, and Quinton Reviews (she also missed out ContraPoints, Defunctland, and hbomberguy so here they are retroactively). Rebecca chimes in with the Murder She Wrote videos of PushingUpRoses and Liam suggests Lady Emily's video on the almost downfall of the band Gorillaz. Liam ends with another devastating book recommendation (one that was recommended to him by fellow RPS Treehouser Ed) called Stoner by John Williams. Liam is really out here trying to make us all cry with sobering, life-changing book choices, huh. Indiescovery is a podcast by Rock Paper Shotgun. Our theme music is by Dylan Sitts, specifically the songs Tahoe Trip, Pool Sticker, and Express Check-in. You can contact the podcast by chucking an email to podcast@rockpapershotgun.com, or by chatting to like-minded individuals about PC gaming over in our Discord. Learn more about your ad choices. Visit megaphone.fm/adchoices

Guilders-Ford Radio: A Necromunda Podcast
Episode 7 - The Sermonator (S1 E7)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Apr 28, 2023 106:47


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK). In Episode Seven, we discuss our ongoing Ash Gate campaign, our first impressions of the Ash Wastes campaign mechanics, and how our own Community Mapping Tool has been helping us navigate trade routes and roads.We also introduce our respective gangs, including their developing narratives and strategies, and how their stories tie in with the wider Guilders-Ford lore.Closing out the episode, we chat all things vehicles, their impact on the game and how we're dealing with them, both defensively and offensively.  Ash Wastes Community Mapping Tool - by LawrenceSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 6.5 - Runnin' with the Nomads! - Interview with The Dome Runners and GFR (S1 E6.5)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Apr 7, 2023 68:55


 Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).This 'extra' episode comes courtesy of Crimson Oracle and The Dome Runners podcast, who invited us on to discuss the Ash Wastes Nomads, how we were getting on with them, how they play and what (if anything) we'd change.We'd like to extend our thanks for the invite and the opportunity to participate and collaborate with the Dome Runners Podcast.The Dome Runners PodcastSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Guilders-Ford Radio: A Necromunda Podcast
Episode 6 - You Should See His STC (S1 E6)

Guilders-Ford Radio: A Necromunda Podcast

Play Episode Listen Later Mar 31, 2023 84:12


Welcome to Guilders-Ford Radio, a Necromunda podcast broadcasting from the East Gate Docks of Hive Primus (via Guildford Games Club, Surrey, UK).In celebration of Guilders-Ford Radio's six-month birthday, we introduce our newest community resource, the Ash Wastes Campaign Map Tool! Engineered by our own resident Abominable Intelligence Lawrence, this free resource provides arbitrators everywhere with a convenient way to generate original trade route mapping for their own Ash Wastes campaigns.Elsewhere in the episode, Dixie will be explaining the concept of Guilders-Ford's Greater Guild Conclave and how this fits into the narrative of the forthcoming Ash Gate Campaign, and we report on the latest community submissions for the infamous Stack of WAAC.Finally, we'll be picking over and chatting about the recent previews from Adepticon, as well as the likely ramifications for Necromunda rules with the imminent release of ‘The Aranthian Succession- The Vaults of Temenos'.Ash Wastes Route MappingSupport the showHelp us make better content, and download free community resources!www.patreon.com/guildersfordradioAny comments, questions or corrections? We'd love to hear from you! Join the Guilders-Ford Radio community over at;https://linktr.ee/guildersfordradiowww.instagram.com/guildersfordradiowww.facebook.com/guildersfordradioGuildersFordRadio@Gmail.com ** Musical Attribution - Socket Rocker by (Freesound - BaDoink) **

Solitudes
Martin Grey - Solitudes 216

Solitudes

Play Episode Listen Later Mar 13, 2023 120:02


Tracklist: 01. Holen - Lonely Road 02. Lost Witness & Osa Blu - Falling (Deme3us Chillout Mix) 03. Andreas Bach & Glint - Calanjoe 04. Zetandel, Sue McLaren & Smaz - Make Our Peace Tonight 05. Jamie Stevens - With You (Jamie's Soundtrack Mix) 06. Gai Barone - Void (Original Mix) 07. Sound Quelle & Lauren L'aimant - Colours (Lauren L'aimant Stripped Mix) 08. Lydia - Dreams 09. a.m.c. - One Flower 10. CHILL OF THE MOMENT: Amadeo Acqua - Nobody Brings (Medway Ambient Mix) 11. Mark Barrott - Kyoto (京都) 12. Daminika - Spring Mood 13. Trilucid - A Moment (Sunrise Mix) 14. SoundLift - SoundScape 15. Dary Adams - Aether 16. Outlanders feat. Ron Bumblefoot Thal - We Own This Sky 17. The Ambientalist - Time 18. Earth Trax - Skin 19. Igor Garanin - Under The Weather 20. Aurosonic & Denis Karpinskiy & Marie Mauri - Tribute To Curiosity (S.A.T Chillout Mix) 21. Xspance - Beyond The Surface 22. Tom Bro - Moonscape (Alternative Mix) 23. Timo Pralle - When We First Met (Andrew Fields Chillout Mix) 24. Chicola - Every Pain Got A Name (The Intro Version) 25. CLASSIC CHILL TUNE: Esthetique feat. Djiva - Never Ever (qoob Beatless Remix)