Podcasts about overthrown

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Best podcasts about overthrown

Latest podcast episodes about overthrown

The Backlog Busters
Don't Poison the Pokemon!

The Backlog Busters

Play Episode Listen Later Mar 8, 2025 111:56


Welcome to the Backlog Busters, Season 8 - Episode 8. Mathman, BlazeKnight, Hootz, and SkinnyMatt discuss horse head emojis, vacations, anniversaries, and birthdays. We dished out secret tips for Arnold Palmer Golf on the Sega Genesis!Matt - Dave the Diver, Let's Go PikachuHootz - Gris, Mega Man V, Xenoblade Chronicles 3, Balatro, Nine Sols, Sea of Stars, Animal Well, etc.Mike - Super Smash Bros. Ultimate, Overthrown, Baldur's Gate 3, FF XI Braver, and the Legend of the Mystical NinjaRyan - Prince of Persia, Balatro, Yakuza: Like a DragonIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Blue Sky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Backlog Busters⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Mathman1024⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠BlazeKnight⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SkinnyMatt⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Also, don't forget to join the ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discor⁠⁠d⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ and be part of the fun.Patreon link -->⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/BacklogBusters⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠SkinnyMatt's Extra Life page --> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠

The Long  Form with Sanny Ntayombya
Tshisekedi WILL be overthrown if MORE towns are taken w/ Marc Hoogsteyns, Journalist I THE LONG FORM

The Long Form with Sanny Ntayombya

Play Episode Listen Later Feb 17, 2025 92:25


Our guest this week is Marc Hoogsteyns. Marc, a veteran Belgian journalist, has just returned  to Kigali from a five day trip to Goma, the M23 held capital of North Kivu Province DRC. We'll discuss what he saw in Goma and the state of the M23 after its recent victories as well as what the rebel's aim to do moving forward. We'll also try to predict what the future holds not just for the M23 and the peoples of Eastern DRC, but also the leadership in Kinshasa as well as Bujumbura.Listen to the Long Form with Sanny Ntayombya podcast on Apple Podcasts https://podcasts.apple.com/rw/podcast/the-long-form-with-sanny-ntayombya/id1669879621Listen to the Long Form with Sanny Ntayombya podcast on Spotify: https://open.spotify.com/show/7HkkUi4bUyIeYktQhWOljcFollow Long Form with Sanny Ntayombya on Twitter: https://x.com/TheLongFormRwFollow Long Form with Sanny Ntayombya on Instagram: https://www.instagram.com/thelongformrw/Follow Long Form with Sanny Ntayombya on TikTok: https://www.tiktok.com/@longformrwFollow Sanny Ntayombya on Twitter: https://x.com/SannyNtayombya About Long Form with Sanny Ntayombya:The Long Form with Sanny Ntayombya is a weekly podcast intent on keeping you up to date with current affairs in Rwanda. The topics discussed range from politics, business, sports to entertainment. If you want to share your thoughts on the topics I discuss use the hashtag #LongFormRw on Twitter and follow us on Twitter and Instagram on our handle @TheLongFormRwBe a part of the conversation.

Sovereign Grace Fellowship Brazoria
Jonah Overthrown: chapter 4

Sovereign Grace Fellowship Brazoria

Play Episode Listen Later Feb 17, 2025 49:56


02-16-2025 - John Elkins concludes walking through Jonah! 

First Things First With Dominique DiPrima
Has the U.S. Government Been Overthrown? with Attorney Jaaye Person-Lynn

First Things First With Dominique DiPrima

Play Episode Listen Later Feb 12, 2025 41:53


(Airdate 2/11/25) Attorney Jaaye Person Lynn is a lifelong Angeleno, a Hampton and Howard Law grad and the proprietor of Person Lynn Law specializing in criminal defense and civil rights cases. On this podcast we look at what happens if the President defies the judicial branch? What recourse does Congress have to regain the power of the purse? And has the United States government as we know it already been overthrown?https://www.instagram.com/lincolnlawyerla/?hl=en https://www.instagram.com/diprimaradio/?hl=en

Sovereign Grace Fellowship Brazoria
Jonah Overthrown: chapter 3

Sovereign Grace Fellowship Brazoria

Play Episode Listen Later Feb 10, 2025 48:57


02-09-2025 - John Elkins continues to walk through Jonah showing how God uses the worst sermon to accomplish His purposes.

Sovereign Grace Fellowship Brazoria
Jonah Overthrown: chapter 2

Sovereign Grace Fellowship Brazoria

Play Episode Listen Later Feb 3, 2025 48:53


02-02-2025 - John teaches through the psalm of Jonah in Jonah chapter 2.

The Harvest Season
A Complete Game

The Harvest Season

Play Episode Listen Later Jan 29, 2025 64:11


Codey and Jonnie talk about Animal Crossing Pocket Camp Complete Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:06: What Have We Been Up To 00:09:11: Game News 00:31:34: Animal Crossing Pocket Camp Complete 00:58:36: Outro Links Into the Emberlands Release Tiny Garden Release Echoes of the Plum Grove Switch Release Amber Isle Switch Release Ova Magica “0.8” Update Overthrown “Livestock” Update Grandpa’s Farm TTRPG Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Codey: And we are here to talk about cottagecore games (0:00:45) Codey: Today’s topic is the animal crossing pocket camp complete which johnny has played and I have not (0:00:55) Codey: But I did play the first pocket camp so we will get to talk about all that (0:01:00) Codey: Before that we have some small about small amount of news. We’ll probably still figure out how to make it last an hour though (0:01:07) Codey: But before that, what have you been up to johnny? (0:01:10) Jonnie: Not too much. I’m just keeping the pocket theme rolling with Pokemon Pocket TCG. (0:01:16) Codey: Mm-hmm, mm-hmm. (0:01:16) Jonnie: And, like, it’s real good. (0:01:21) Jonnie: Opening a couple packs every day is fun. (0:01:26) Jonnie: Like, collecting cards is fun. (0:01:28) Jonnie: Playing the actual battles is more fun than I was expecting. (0:01:33) Jonnie: It’s real good. (0:01:34) Jonnie: And we’ve now entered, like, the phase of the life cycle of the game. (0:01:40) Jonnie: Where everyone has turned into whiny little complaint bots that are just, like, (0:01:47) Jonnie: “Shut up and stop talking,” is kind of my opinion on, like… (0:01:50) Jonnie: Like, I’ve heard people complaining about, like, (0:01:52) Jonnie: “Oh, I haven’t opened a new card in, like, four weeks.” (0:01:56) Jonnie: And it’s, like, “Well, yeah, because you opened a hundred packs when the set came out, (0:02:01) Jonnie: and now you’ve got all of the cards, there’s literally no new cards to open, (0:02:03) Codey: Mm-hmm. (0:02:05) Jonnie: except the super rare things.” (0:02:07) Jonnie: which, if you got one of those every day, wouldn’t be super rare. (0:02:10) Jonnie: like logic, not that hard. (0:02:10) Codey: Mm-hmm. (0:02:12) Jonnie: Second thing that people- (0:02:13) Codey: It’s ‘cause they’re game guzzlers. (0:02:16) Jonnie: Yeah, they are game guzzlers, and it’s like, if you’re a game guzzler, that’s fine. (0:02:20) Jonnie: Shut up, stop complaining. It’s very annoying. (0:02:22) Jonnie: And then you’ve got the people who complain about the events. (0:02:26) Jonnie: Like, we’ve got the five-win streak event going on at the moment, (0:02:30) Codey: - Okay. (0:02:30) Jonnie: and people complain about that. (0:02:32) Jonnie: And I’m like, if you complain about that event, you are bad at the game. (0:02:36) Jonnie: Like, people complain because they say that this game is too luck-based. (0:02:38) Codey: Mm-hmm. (0:02:40) Jonnie: I mean, is there luck in this game? Yes. (0:02:42) Jonnie: Is there more luck in this game than a lot of other phone-based TCGs? (0:02:48) Jonnie: Not really. It’s pretty much the same. (0:02:50) Jonnie: Like, there is a high skill ceiling on this game, (0:02:52) Jonnie: but yeah, people would rather just lose and complain about luck. (0:02:56) Jonnie: And, like, what’s the reward for getting the five battles? (0:02:58) Jonnie: It’s an emblem. That does literally nothing. (0:03:01) Jonnie: The only things more useless in the game are, like, the backgrounds and the, like, (0:03:06) Jonnie: whatever the other stupid cosmetics are, and those things that nobody ever looks at. (0:03:10) Jonnie: It does not matter. So stop complaining, because for some of us, it’s a very fun event. (0:03:15) Jonnie: Trying to get to five wins in a row is an actual challenge, and some of us like that. (0:03:19) Jonnie: So if you are complaining about pocket camp, the problem is you, not the app, shut up, (0:03:25) Jonnie: stop complaining. There, I’ve had my rant. I’ve felt like I’ve been holding this in all week, (0:03:30) Jonnie: and I knew that I was going to get something on. I just need to get that out. I know I feel better, (0:03:36) Jonnie: because I’ve told people that need to shut up to shut up. (0:03:37) Codey: Yay, I’m so happy for you. (0:03:43) Codey: I also still play that. (0:03:44) Codey: I guess I didn’t put that on my list, but I do still play that every day. (0:03:50) Codey: I just do the daily like basic stuff, but so like get the, open the two packs, get a, (0:03:56) Codey: do a wonder thingy, all that to get my daily stuff. (0:04:04) Codey: And I haven’t been doing the… (0:04:07) Codey: The battles as much, but I did when I was doing the battles, I agree like they were actually challenging and… (0:04:16) Codey: I mean they have as much luck as regular TCG games do, so… (0:04:22) Codey: Such is life. (0:04:23) Jonnie: And I think you hit on my favorite thing about Pokemon Pocket, which is you can play… (0:04:31) Jonnie: It’s a fun game that you can play every day and complete the dailies in literally two minutes. (0:04:32) Codey: Mm-hmm. (0:04:37) Jonnie: Like, you do not have to do a battle. (0:04:40) Jonnie: The way the whole thing is designed is one of the least predatory forms of the sort of game development that I’ve seen, right? (0:04:49) Jonnie: It is not buying for your time, you know. (0:04:53) Jonnie: I used to play Marvel Snap and the big reason that I fell off is it just felt like to get all of the stuff. (0:05:00) Jonnie: You kind of had to be doing half an hour worth of battles a day as a minimum and it was just it was fighting for time. (0:05:09) Jonnie: Pocket is not. It’s like we’re here for two minutes, open us, open a pack, get a little dopamine here and then close us. (0:05:17) Jonnie: Or not. We don’t really mind if you want to play us. Play us. If you don’t want to play us, don’t. (0:05:23) Jonnie: And like I find myself there are days where it’s like, yeah, I want to jump in and do some battles and I’ll spend half an hour playing some battles. (0:05:30) Jonnie: And then there are other days I’m like, I’m not really like it’s it’s I’m just too busy and like I don’t have that. (0:05:36) Jonnie: That it’s in my brain that says, but you got to do the dailies because I already did the dailies because they were super fast. (0:05:42) Jonnie: So I’m a big fan of like the underlying design of of Pokemon. (0:05:47) Codey: I definitely agree. I think that I really appreciate when games don’t punish you for (0:05:53) Codey: having like a life happen where you’re just not able to play as much as even you might (0:06:01) Codey: like. But you just have to dial it back a little bit and that’s okay. Yeah, so that’s, (0:06:11) Codey: - I agree. (0:06:13) Codey: What else have you been playing, or is that it? (0:06:15) Jonnie: Yeah, I’ve kind of been in a weird, like weird it’s not the wrong word, it’s summer, (0:06:20) Jonnie: I just haven’t been playing games, I’ve been outside. (0:06:22) Codey: That’s fair. Man, I cannot relate. It is not somewhere. I’ve been getting into a really (0:06:27) Jonnie: Yeah, because it’s not summer, so what have you been playing? (0:06:34) Codey: good groove of doing my specimens because that deadline of having to graduate by October sure (0:06:45) Codey: is looming. But I’ve been playing all day. (0:06:52) Codey: Also, Pokemon TCG. Still playing Honey Grove, which is a really fun game that we’ve talked (0:06:59) Codey: about on the podcast before. It is the only farming game that I’ve ever played for the (0:07:04) Codey: podcast that I continue to play. And then I have a cross-stitch game on my phone that (0:07:11) Codey: I just call my coloring game because you’re basically just coloring. And I do that with (0:07:16) Codey: my grandma and I really enjoy it. And so that takes some of my brain power when I (0:07:22) Codey: need to shut my brain off from science. And then the last one is a secret thing that might (0:07:32) Codey: come up in a future episode. So listeners, continue to listen so that you can know what (0:07:39) Codey: the secret game is. (0:07:44) Jonnie: We made it five minutes into the episode before Cody promised something in the future, and (0:07:50) Jonnie: Al’s not here today, so we’re going to get a lot of promises today. (0:07:50) Codey: Yup. Yeah. 100%. I feel really confident about this promise though. So far. Yes. I have been (0:07:53) Jonnie: So look forward to that, listeners. (0:07:58) Jonnie: Great. (0:07:59) Jonnie: Are you having fun with the secret thread? (0:08:08) Codey: tempted to possibly invest money into the secret thing. There are ways to do so and it’s not (0:08:17) Codey: expensive. Um, and so (0:08:20) Codey: we will see if, uh, if I’m still playing it consistently, um, when next you hear me (0:08:28) Codey: speak of it, then perhaps I will invest money. Uh, stay tuned for that, I guess. Um, yeah. (0:08:40) Codey: So that is what we have been up to. Wow. Look at that. We’re only over like 10 minutes. (0:08:48) Jonnie: Look it might be a shorter episode today. It’s January, you know (0:08:51) Codey: » No, you said it, you said it, it’s not gonna be short now. (0:08:57) Jonnie: There’s not much news (0:09:01) Jonnie: Ah. (0:09:02) Codey: I’m sure, I want more rants. (0:09:04) Codey: You ranted a little bit in the beginning and I want more of that. (0:09:07) Codey: Okay, so the next thing that we’re gonna talk about is all of our news. (0:09:13) Codey: The first bit of news is Into the Emberlands has their 1.0 out now. (0:09:21) Codey: This is the game that used to be called Wonderful. (0:09:25) Codey: I have no memory of this game, but okay. (0:09:29) Codey: And there is now a new village level and a new biome. (0:09:34) Codey: There’s a golden skin for your character if you beat the game and get credits. (0:09:39) Codey: And they say that there are three, quote unquote, epic end game items. (0:09:45) Codey: They don’t really have photos of them or anything. (0:09:47) Codey: so I cannot confirm the epic level. (0:09:50) Codey: I think we’re at the end of this video so let me know what you think in the comments if you want to see more of these items but it’s intriguing. (0:09:57) Codey: yeah it’s a fairly inexpensive game it’s like under seven dollars USD and it is 25% off on steam until February 3rd so you got a little bit of time if this is a game that you were interested in and waiting for 1.0 now is your chance to get it also a little cheaper. (0:10:16) Jonnie: Yeah, and it looks, uh, no, but that’s I think partly because it’s sort of like, so, in case (0:10:16) Codey: on your list at all? (0:10:24) Jonnie: people don’t remember, this is the game where you’re going out and exploring something called (0:10:28) Jonnie: the miasma to find like your people who have been lost and bringing back to a village that (0:10:35) Jonnie: you are building up. And so the vibe is maybe a little bit more survival game slash RTS, and (0:10:46) Jonnie: sort of like the way you build up a village. Like it’s that more sort of not quite top down style, (0:10:53) Jonnie: you know, building connecting roads and quite a large village rather than something (0:10:57) Jonnie: small and more intimate and based on your character. But it’s got a very cute art style, (0:11:04) Jonnie: like it looks like a fun game. If what I said sounds like, you know, the sorts of things that (0:11:11) Jonnie: that tickle your brain. I think this looks like a very fun thing. I might (0:11:16) Jonnie: get the price. It seems like a little bit of a no brainer to try out. (0:11:16) Codey: Yeah (0:11:19) Codey: Yeah (0:11:21) Codey: Cool the next one. I know you were excited about Johnny is (0:11:26) Codey: tiny garden (0:11:28) Codey: So this is what I’ve just been calling the Polly Pocket game (0:11:34) Jonnie: Because it is the polyfucker K. (0:11:35) Codey: And if you don’t if you don’t know what a Polly Pocket is I (0:11:35) Jonnie: Yep, that’s that’s what we’ve all been calling. (0:11:40) Codey: Will I refuse to explain it to you? (0:11:43) Codey: I’m not that old (0:11:46) Codey: You know what a Polly Pocket is (0:11:48) Codey: Um (0:11:50) Jonnie: I mean I don’t think that’s accurate but just in case anyone doesn’t know, in this game you’re (0:11:56) Jonnie: building a farm inside a kind of like a locket right so it opens up and there is on the vertical (0:12:03) Jonnie: part there is your house and on the horizontal part that’s where you can sort of build your farm. (0:12:10) Jonnie: One of the features I guess is that there’s a crank that you turn which looks like I’m assuming (0:12:17) Jonnie: turning the crank signifies (0:12:20) Jonnie: the passing of time and that’s what causes crops to grow and those sorts of things and (0:12:27) Jonnie: based on what they’re showing my assumption is the gameplay loop as you grow crops down the bottom (0:12:32) Jonnie: to earn currency to then decorate up the top and one of the things that I like about this idea (0:12:38) Jonnie: one is like a fun idea for a way to sort of constrain the space that you are building in (0:12:44) Jonnie: but also the idea of like decorating your sort of vertical space in that sort of place. (0:12:50) Jonnie: It’s like quite a cool and different way to decorate because you’re not decorating this much of a (0:12:55) Jonnie: 3D house style space so it’s just a little bit of a different lens on that which looks cool and cute. (0:13:00) Codey: Yeah, I agree, um, nope, yeah (0:13:05) Jonnie: All right do we actually say the news? The news is that they’ve got a release date. (0:13:10) Jonnie: It is coming to Steam on April 8th which is relatively soon so that is very exciting. (0:13:18) Codey: Yeah. And they don’t have a price listed on Steam yet. But they do have a Discord. So if you’re (0:13:31) Codey: interested, and you want to be like, kind of in the know of this kind of stuff, you can join their (0:13:37) Codey: Discord and find and kind of have that information. How do you feel? Do you feel like you could, (0:13:42) Jonnie: Brody, are we gonna promise an episode on tiny garden? (0:13:47) Jonnie: Absolutely. I feel like I could promise that. (0:13:48) Codey: promise that? Okay, Johnny will promise. Not all promises go, but they have to be vetted by me. All (0:14:02) Codey: promises have to be vetted by me. So yes, I will let you promise to do an episode on this. Yeah. (0:14:10) Codey: 100%. Yeah, it’s really cute. Next is Echoes of the Plum Grove. (0:14:19) Codey: So this game is already out in a lot of versions, but the Switch version is now (0:14:26) Codey: announced to be releasing on the 13th of February. And it will be 10% off until the 22nd of February. (0:14:35) Codey: So I believe it’s a $20 game. And so you’ll be able to save a little bit of money if you order it (0:14:42) Codey: ahead of time. Yeah, that’s pretty much it. (0:14:46) Jonnie: Nice. And because of the Plumb Grove is I don’t think we’ve covered it on the show, but I’m pretty sure Kat in the Slack was playing it and they were having a very good time with it so it’s one that sort of like bumped up on my list and I feel like it will be a good candidate for Switch because it’s got that. (0:14:48) Codey: Not yet, Anna. (0:15:06) Jonnie: The art style is very reminiscent of like a Paper Mario. (0:15:12) Jonnie: And so I think that that like, I think the art style will work, the gameplay looks free. (0:15:16) Jonnie: Relatively simple, I think it will be a really good candidate for like, playing on your Switch in handheld mode, in particular, so I think this is a good move. (0:15:28) Jonnie: And let’s just hope that the game can actually run on the Switch, because I feel like that is now a concern for every Switch game that’s coming out in 2025. (0:15:32) Codey: Yeah, so there is that. Next is Amber Isle. So this is actually pretty much the exact same news (0:15:38) Jonnie: Not because of the developers to be clear, but because of where the Switch is at from a performance perspective. (0:15:59) Codey: that they have a Switch version coming. (0:16:02) Codey: Coming out on 13th of February, however, they also have a pre-order up until the release (0:16:10) Codey: of 20% off, which is super interesting and cool. (0:16:15) Codey: Again, this is another one that I didn’t remember, so just reminding folks, this is a dino-centric (0:16:24) Codey: shop management sim, so everyone is like a dinosaur. (0:16:30) Codey: so you can befriend up to 48. (0:16:32) Codey: You create what they call paleo folk, and you decorate and rebuild the island. (0:16:39) Codey: So looks like dinosaurs might be this year’s hot thing or this time period’s hot thing (0:16:47) Codey: because we’re getting a lot of dino games. (0:16:50) Jonnie: I feel like we are, but I don’t feel like dinosaurs are that popular right now. (0:16:56) Codey: I mean, they, the demand must be there. It, it must. (0:16:59) Jonnie: Mustard. (0:17:01) Jonnie: I feel like indie video games are much more based around what the creator wanted to make and then what the market is demanding. (0:17:07) Codey: That’s, that’s still a form of demand. It’s just a different form of demand. (0:17:14) Jonnie: Demand of one. (0:17:15) Codey: Yeah, a single, single demand. Um, I mean, that’s a pretty good strategy though, (0:17:21) Codey: because most people, if at least one person wants it, they’re going to be more people (0:17:26) Codey: than you. (0:17:26) Jonnie: No, that is not it. That is, in fact, not a good strategy. (0:17:29) Jonnie: And you have just hit on, like, what I do for a day job. (0:17:31) Jonnie: And this is the problem that most people make. (0:17:33) Jonnie: They’re like, I’m going to build the thing that I want. (0:17:34) Jonnie: And then they are shocked that nobody else wants that thing. (0:17:36) Codey: Oh no. Oh no. That’s so unfortunate. (0:17:40) Codey: Um, well I’m sure that some of our hosts are super excited about this because they love dinosaurs, so. (0:17:50) Codey: Big shout out. (0:17:54) Codey: Um, next is OVA Magica. So I want to note here that Al said that the .8 update was out now, but it is actually the .805. (0:18:06) Codey: So there’s, it’s different. So they say that if you’re update your game, make sure that it’s version 0.805. (0:18:14) Codey: So, um, this version adds a couple of different things. One of them is the blob temple, which is a new world in which there will be some new blobs like the tiger blob, red panda blob, peacock, the panda, that kind of stuff. (0:18:32) Codey: kind of stuff. It’s a really pretty area. (0:18:36) Codey: Um, looked really beautiful. They also add the greenhouse, um, where you can grow things (0:18:42) Codey: across, all across the year. There’s the cave behind the waterfall and I, there’s like a (0:18:48) Codey: boss blob in here that looks kind of horrifying. Did you see it, Johnny? So it looks like it has, (0:18:56) Codey: it’s like a scorpion’s tail, but it has ram’s horns. It just looks like a, like I was like, (0:19:02) Codey: Like it’s a double blob basically, but then the more you look at it (0:19:06) Codey: the more like as scary as a a blob could be as a little– he is angy, you are right. (0:19:11) Jonnie: He just looks a little angry. (0:19:18) Codey: I guess I’m just like thinking about how it would move and that’s where some of my horror comes from. (0:19:25) Codey: But I’m sure it’s probably adorable in actual movement. There is also the blob paradise which (0:19:32) Codey: which is basically just an agility course and I am here for it. (0:19:36) Codey: I want to see kind of like Westminster version, like blob championships where your blobs run the agility courses as fast as they can and may the fastest blob win. (0:19:51) Codey: I cannot wait to. I’m sure that my dog’s ideal idea of parenthesis and agility course when I was doing training with Stella. (0:19:52) Jonnie: Is your idea of paradise an agility course? (0:20:06) Codey: She had they had an agility course like at the place and she they only had some of the some of the some of the stuff set up though, but she loved it. (0:20:16) Codey: Like the second that she knows that she’s supposed to be like working for something, she is just so engaged and she has so much fun and so I could just see her having the best of times and anything that makes my dog happy makes me happy. (0:20:33) Codey: So yeah, it probably could be considered. (0:20:36) Codey: My paradise they have other small improvements and bug fixes in the point (0:20:44) Codey: eight zero five update and they say that the point nine update will have more (0:20:51) Codey: heart events and another world that is currently redacted in the show note in (0:20:56) Codey: their not show notes but in their roadmap. So have you played this yet? (0:21:04) Jonnie: No, and I don’t think I will (0:21:06) Codey: Okay I every time I see it I’m like oh yeah this game I want to play it and (0:21:06) Jonnie: Isn’t. (0:21:10) Codey: then the world turns and time moves on but because it looks really (0:21:18) Jonnie: Yeah, to me this game sort of like sits in the realm where it kind of feels like it’s, you know, like it’s a bit Pokemon, it’s a bit Stardew Valley, but I’m not sure what it is, you know, because it’s like, yeah, it’s like, I just, to me this game lacks the thing that makes like the thing that gets me excited is when I look at a game and I’m like, (0:21:30) Codey: Mm-hmm. Mm-hmm. (0:21:40) Jonnie: Oh, like I can see what you’re going for here like I can see what is different and like I think the next game that we’ll talk about is (0:21:48) Jonnie: a really good example of of one of those. And this one is kind of just like, I like Pokemon and I like Stardew and his game that’s Pokemon Stardew, which is like, sure, fine, but I can play Pokemon and I can play Stardew. Why do I want to play this? And I’m not sure why I want to play this. (0:22:04) Codey: But it’s poke but it’s Pokemon and Stardew as blobs as little little guys (0:22:10) Jonnie: Yeah, like, I don’t know, cute stuff is like Daimedos in these days. (0:22:15) Codey: I (0:22:17) Codey: There is no end to the amount of dopamine that I need and serotonin that I need in this world right now (0:22:25) Codey: You don’t live in the political climate that I live I (0:22:30) Codey: crave a grave distraction (0:22:32) Codey: Um… (0:22:35) Codey: Yeah, so you said you’re you really interested in this next game (0:22:40) Jonnie: And like actually I’m not, so Alan and I, the next game is Overthrowing, and Alan and (0:22:45) Jonnie: I covered it on the demo episode where Alan played Overthrowing, and I played Luma Island. (0:22:56) Jonnie: And so Overthrowing is the sort of, I call it Minecraft adjacent game where you are basically (0:23:04) Jonnie: throwing stuff. (0:23:05) Jonnie: So you can go and cut down trees, or you can just throw the sawmill at the trees, and that (0:23:10) Jonnie: you can cut down the trees, which is a fun concept. (0:23:13) Jonnie: I think the game looks like it’s like a fun concept, but they kind of ran out of ideas (0:23:18) Jonnie: after that. (0:23:19) Jonnie: But at least they’re very clear about what they are, right? (0:23:21) Jonnie: They are trying to be silly and fun and have weird interactions and all of those sorts (0:23:26) Jonnie: of things. (0:23:27) Jonnie: And to that, they have a relatively big update that is coming on the 30th of January, which (0:23:34) Jonnie: is the livestock update. (0:23:37) Jonnie: introduces a farmable creature. (0:23:40) Jonnie: It’s the Woolly, which I guess is a sheep, it introduces fire and mortars, so it just (0:23:50) Jonnie: gives you fire bombs, and it says they can be used against structures, so I guess it’s (0:23:57) Jonnie: the chaos thing where you can just fire bomb your own buildings. Yes, you can. (0:24:02) Codey: Well, I think it’s up to six. (0:24:05) Codey: You can have up to six people on a server, I think is what it’s going for. (0:24:10) Codey: So you’d firebomb your friends’ buildings. (0:24:10) Jonnie: That makes way more sense. (0:24:17) Codey: That’s part of the fun, in Minecraft also, is watching your friend build this awesome (0:24:22) Codey: thing and then accidentally having a creeper blow it up. (0:24:26) Jonnie: And then there’s some new buildings as well, and most of the new buildings just sound like they’re there to support the fire bombs in the Woolies. (0:24:37) Codey: Yeah. Um, I love that with the Woolies, it says that they have a barn quote for when they are not (0:24:46) Codey: in their gigantic evil mutated forms, cause causing devastating damage to everyone around. (0:24:54) Codey: I just, I love the, the way that the developers talk in this, um, like release or news, um, (0:25:03) Codey: like steam update because it just there they have (0:25:07) Codey: fun with the game and I can tell. Yeah. (0:25:09) Jonnie: Yeah, and like they’ve got such a clear vision for this game like it really comes through even in the communications right and like for me that was the difference between something like overthrow on and. (0:25:20) Codey: Yeah, when I think that like, I loved when I was watching the it just looks ridiculous like when I was watching the thing and I was like they literally just threw a sawmill at the tree. Like, I want to use this sawmill or I want to like have you can either throw the tree at the sawmill or throw the sawmill at the tree and I’m like, what just throw the whole building at it. (0:25:42) Jonnie: Yep. It’s… yeah. (0:25:44) Codey: It’s goofy, but awesome. (0:25:50) Codey: The other, they have some other small things in this update, but they say that the next update in quote unquote spring 2025 we’ll see. It’s called the parks update, and it will add some new plants and new decorations, as well as the mechanism of pollution. (0:26:08) Codey: So excited to out pollute my friends in a video game, not in real life. (0:26:14) Codey: Make sure to recycle kids. And then the last thing that (0:26:20) Codey: we have here is a game called grandpa’s farm. So this is a little different than normal. It’s not a video game. It’s a tabletop role playing game. It’s only $7 USD, which is pretty awesome. (0:26:36) Codey: And I just have some blurbs I was trying to figure out how to summarize it and I was like they just say it on their words on their on their page anyway so I’m just going to read this quote grandpa’s farm is a letter writing role playing game inspired by slow life video games like harvest moon Animal Crossing and Stardew Valley. (0:26:50) Codey: In grandpa’s farm you’ve inherited a long neglected farmstead and are about to spend the next four years of your life getting it up and running again. Each turn, you’ll draw from a deck of playing cards and interpret card values to determine the progress made on your farm over the course of a single season. (0:27:06) Codey: With that progress in mind you’ll then chronicle your revitalization efforts by writing a letter to a loved one. (0:27:12) Codey: Optional mechanics are also included that allow you to alter your deck by trading or competing at festivals. Removing cars will make certain kinds of progress. (0:27:20) Codey: It’s more likely and festivals can be role played either alone or with fellow players. (0:27:26) Codey: I think this is a really cool concept. (0:27:30) Codey: I’m also big on games that you can play alone. (0:27:34) Codey: One of the games that I got when I went to Pax Unplugged was a game called Dog Park, where you literally just take dogs to a dog park. (0:27:42) Codey: And one of the reasons I like it so much is because you can play a single player version. It just kind of adds to random NPC characters. (0:27:50) Codey: I like the concept of writing a letter. I think there’s a lot of new stuff happening in this. (0:28:00) Jonnie: Me too. Yeah, I’m a big fan of tabletop games, like particularly like the sort of game which is, (0:28:09) Jonnie: you know, pen and paper based, it’s like very accessible. And like you, I think games that (0:28:17) Jonnie: have a one player mode are really good, particularly in this day and age, where like, (0:28:24) Jonnie: you know, sometimes it’s just hard for calendars to line up and to see people and to have something (0:28:30) Jonnie: to do is great. And I think like you, the idea of writing a letter as sort of the point of the game (0:28:39) Jonnie: is a really cool idea. It’s a really great way to sort of tell the story of what’s happened, (0:28:46) Jonnie: you know, because a lot of these sort of tabletop RPG games, like that’s what you’re doing is (0:28:50) Jonnie: telling a story. And it’s very on theme for, you know, Stardew-like inspired games. (0:29:00) Jonnie: To, you know, kind of capture that story in something like litter. (0:29:05) Codey: Yeah, um, I mean, I’m definitely intrigued and I might get it since it’s so inexpensive. (0:29:12) Codey: Um, I don’t know how we would have podcast upset about it, but I guess I could, like, if we have an (0:29:19) Codey: episode where we just kind of cover a smattering of things, I could mention it in that episode. (0:29:23) Codey: But, um, I am interested, especially it’s only $7. (0:29:29) Codey: They basically just, the $7 gives you access to the PDF, um, of the game. (0:29:35) Codey: Like how to play the game and stuff. (0:29:37) Codey: Um, but that’s just really accessible and I appreciate, um, access to their creativity. (0:29:46) Codey: So pretty cool. (0:29:48) Jonnie: Very cool (0:29:48) Codey: Have you ever played any, do you play TTRPGs much? (0:29:51) Jonnie: I used to I haven’t played so much like the last few years, but yeah, I used I used to play them quite (0:29:55) Codey: Okay. (0:29:58) Codey: Okay. (0:29:59) Codey: I’m getting more into that kind of stuff. (0:30:02) Codey: Um, and Jeff is actually from. (0:30:05) Codey: When we went to packs, he saw this like table, um, like a coffee table (0:30:12) Codey: and a card table, like thing. (0:30:15) Codey: And now he really wants to get one where it’s, it looks like a normal (0:30:19) Codey: like coffee table, for example, but then you can take off like the top level (0:30:23) Codey: of it and there’s a felt table under that for like puzzles or games or something. (0:30:28) Codey: These tables are like two grand, but he’s like, it’ll be worth it. (0:30:31) Codey: Like, okay, whatever. (0:30:32) Jonnie: It will 100% be worth it. Let’s take (0:30:35) Codey: And I think it’s just like, it inspires more of that type of gameplay and stuff. (0:30:41) Codey: And I mean, we want to get more into it. (0:30:43) Codey: It’s just really fun to do together. (0:30:45) Codey: So, uh, yeah, maybe when I, when we get into that, uh, this, this game (0:30:51) Codey: will make its debut in my home. (0:30:55) Codey: So cool. (0:30:56) Codey: Well, that is the news we really did. (0:30:59) Codey: We are, we really are flying through things. (0:31:05) Codey: - We could go slower. (0:31:08) Jonnie: Look, let’s not, you know, berate our listeners by talking about things that we have nothing to say, and just, you know… (0:31:15) Codey: It’s true. (0:31:17) Jonnie: I know we could do that, but let’s not do that to them. (0:31:22) Codey: I’m just in like shocks. (0:31:24) Codey: ‘Cause normally we’re like, (0:31:25) Codey: oh, this will be a fast episode. (0:31:26) Codey: And then we’re like, it’s 1 a.m. (0:31:29) Codey: It’s an over-exaggeration, (0:31:30) Codey: but that’s how it feels sometimes. (0:31:33) Codey: Yeah, so that’s all the news. (0:31:36) Codey: So we’ve come to our main topic, (0:31:38) Codey: which is Animal Crossing Pocket Camp complete. (0:31:40) Codey: So again, just a reminder, (0:31:42) Codey: this is something I have not played, (0:31:44) Codey: but Johnny has been playing. (0:31:46) Jonnie: But you have played, because you’ve played Animal Crossing Pocket Camp. (0:31:50) Codey: I’ve played the, yeah, that version. (0:31:53) Codey: I guess that was one of my questions. (0:31:54) Jonnie: It’s the same game. (0:31:55) Codey: Okay, that was one of my questions for you, (0:31:58) Codey: is what’s the difference? (0:32:00) Codey: Like why, if you’ve played the first one, (0:32:04) Codey: Like the, not the. (0:32:05) Codey: The first one, but if you’ve played the non-complete version, what is there in this that could bring you back or like that’s novel? (0:32:15) Jonnie: Ernie, have you not been listening to the news (0:32:17) Jonnie: on our own show? (0:32:18) Codey: I have, but other people might not have listened to every episode. (0:32:24) Jonnie: Good save, good save. (0:32:27) Codey: We need to, uh, yeah. For people who might not have been listening, cough, cough, totally not me. (0:32:35) Codey: What’s different about this and is it worth it if you’ve played the other but didn’t, haven’t played this? (0:32:41) Jonnie: So they shut down the Animal Crossing pocket camp in December, or maybe it was the end of November last year. (0:32:53) Jonnie: Basically to remove the online functionality, and they have released Pocket Camp Complete as a one-time purchase. (0:33:04) Jonnie: It has all of the stuff in it from the mobile game, so it’s basically just the original version. (0:33:11) Jonnie: The original version, with all of the stuff in offline mode, that’s what the game is. (0:33:19) Jonnie: The answer to the question of “Is it worth it?” First of all, you can transfer your save. (0:33:25) Codey: Okay. That was another question. (0:33:27) Jonnie: You can bring over your old save. Whether or not it’s worth it is “Why did you stop playing? Did you stop playing?” (0:33:33) Jonnie: Because you’ve got sick of the way microtransaction-based games work. In which case, yeah, this is a really good way to come back. (0:33:41) Jonnie: Because there’s no microtransactions. If you stopped playing it because you were bored of the game, then probably not, because it’s just the same game. (0:33:52) Codey: okay is it um is it only on the phones okay um yeah I just wasn’t sure if they’ve like added (0:33:58) Jonnie: I assume so. (0:34:06) Codey: um other ways to play or not (0:34:10) Jonnie: I don’t believe so. And so maybe a good place to start is to talk about what I think and I haven’t I hadn’t played pocket camp in like, many years I played it the year it came out and had not played it since. So some of this might be slightly wrong. (0:34:28) Jonnie: But as I said, there’s only really two main differences in this version to the to the original and the first is in (0:34:40) Jonnie: there’s the the query. And usually to access the query, you had to have friends, and you would talk to those friends and they would help you out at the query and it was very driven by online communication. (0:34:54) Jonnie: The difference now is that you can still have friends, but you have to exchange (0:35:00) Jonnie: QR codes in order to get them in. And once they’re in, they’re in for forever, which is quite nice. And if you (0:35:10) Jonnie: have any other people that are playing the game, the really nice thing is on the website for the game, they have a bunch of QR codes that you can just load in and get plenty of friends that way. (0:35:22) Jonnie: So there is no need to know anyone else that is playing the game. You can literally just get all of the get all of the stuff from Nintendo. But that’s just removing kind of the main online feature from the game. (0:35:37) Jonnie: The second is in sort of like the events. (0:35:40) Jonnie: And I think what they’ve done in Pocket Camp, which makes a ton of sense, is the events are just way easier because they’re not trying to, you know, encourage you to, you know, to spend money on microtransactions to complete stuff. (0:35:57) Codey: Mm-hmm. (0:35:59) Jonnie: I find you here, like, for most of the events, you get way too many of the resource like that you need. (0:36:07) Jonnie: So at the moment there’s an event going on where you have to like pick. (0:36:10) Jonnie: They pick up snow globes and they are just a currency for crafting certain furniture items. (0:36:16) Jonnie: And I think like within two days I had enough to craft everything in the event once for like a week. (0:36:22) Jonnie: So I could craft lots of the stuff if I wanted to, which is really nice. (0:36:28) Jonnie: So the events I think are a lot easier than they were in the original game. (0:36:34) Codey: Well that’s also nice that they give you like enough time to be able to get things done because (0:36:41) Codey: kind of going back to our earlier conversation like if you are only able to like check in for (0:36:48) Codey: a day or two of the week because your week is really busy or you have a life or it’s summer, (0:36:59) Codey: being able to just kind of play at a minimal level but still (0:37:03) Codey: not feel like you’re missing any. (0:37:04) Codey: Anything is really beneficial. (0:37:06) Codey: Oh, okay. (0:37:06) Jonnie: Yeah, I don’t know. This game is that good in that regard because the core gameplay loop is still the same (0:37:14) Jonnie: And maybe we should just cover that very briefly because people may have forgotten (0:37:19) Jonnie: But but essentially the game works on what I would say a three-hour timer where every three hours (0:37:25) Jonnie: New villages show up at the various regions around the game. There are four regions (0:37:32) Jonnie: and an Animal Crossing style. Each of the retunes has a different resource. There’s one that (0:37:36) Jonnie: has fruit, one that has river fish, one that has ocean fish, and one that has bugs. Those (0:37:42) Jonnie: villagers ask for some combination of those things in order to fulfill requests, and it makes them (0:37:49) Jonnie: like you more. And then liking you more gives you crafting materials for furniture. It also enables (0:37:58) Jonnie: you to invite them to your campsite, which is a fifth location where you can kind of design and (0:38:03) Jonnie: place your furniture. (0:38:06) Jonnie: And there are special missions like each villager has its own unique piece of furniture and if you get the friendship level high enough, they’ll teach you to make it and then ask you to craft one for them. (0:38:21) Jonnie: And so there’s a lot of stuff in this game that is driven by timers and so it does have more of a (0:38:30) Jonnie: “Oh I need to check in because I don’t want to miss out on that” where I want to get the literature level up. (0:38:37) Jonnie: Or my furniture has finished crafting because that’s also on timers or there’s there’s daily missions. (0:38:44) Jonnie: So there is a lot more stuff to do on this game on a regular cadence and I still find it a little bit to play. (0:38:54) Codey: Okay, womp womp, I tried to give it the benefit of the doubt. (0:38:58) Jonnie: No, I mean it’s like at its core it’s still the same mobile game that it was and it was very (0:39:04) Jonnie: clearly a bit of behaviour that I’m trying to drive and it’s still very much there. It’s just (0:39:10) Jonnie: for things that I think were more microtransaction heavy. They are now, they’ve just made those (0:39:17) Jonnie: things more generous I guess, which makes sense because you can’t buy your way out of that anymore (0:39:22) Codey: Yeah, well, but that’s also nice that because I feel like, especially if you do have that, (0:39:35) Codey: if they still have that like FOMO, like you got to get things, make sure you don’t miss (0:39:40) Codey: a certain thing or whatever, like that is gonna make people want to just spend money. (0:39:47) Codey: And that’s not, I mean, it’s a great business strategy, but it doesn’t. (0:39:52) Codey: make a good game, like it makes it, you can make it really stressful to play a game. (0:39:57) Codey: So in my opinion. (0:40:01) Codey: Um, okay. (0:40:03) Codey: So the questions that I had, uh, how is it different? (0:40:07) Codey: Answered. (0:40:08) Codey: Can you bring over your old safe answered? (0:40:10) Codey: Um, do you have to pay? (0:40:12) Codey: You said, yes. (0:40:13) Codey: What is it? (0:40:14) Codey: How much does it cost? (0:40:15) Jonnie: So I know it was first coming out, and I can’t remember when it ends, but it was (0:40:22) Jonnie: $10 when it initially came out, and then if you waited too long it was $20. And I can’t remember (0:40:29) Jonnie: if it changed to $20 at the start of 2025, or if you had until the end of January. It was one of (0:40:36) Jonnie: those two, but now I cannot have to try and look that up and find out. Yeah. (0:40:42) Codey: So it’s on the phone, right? (0:40:45) Codey: Let me look it up. (0:40:46) Codey: And if it is still money, or I guess it’ll tell me how much money it is. (0:40:52) Codey: Animal Crossing. (0:40:54) Codey: It is $9.99 still. (0:40:56) Jonnie: I feel like that runs out. Oh, when does this episode come out? If you’re listening to this (0:41:02) Jonnie: episode, when it comes out and you are interested in playing Animal Crossing Boca Camp, like, (0:41:08) Jonnie: go and buy it immediately, otherwise you will have to pay the idiot tax of an additional $10 (0:41:15) Codey: literally just going to do it now, even if I don’t necessarily want to play right now. (0:41:21) Codey: I feel like I’m going to want to play eventually, so purchased. (0:41:24) Jonnie: And that’s exactly the like if you think that this is a thing that you will play at some point like by it now (0:41:31) Codey: Yeah (0:41:33) Codey: done (0:41:35) Codey: So we must friend each other so that we can can you give stuff to people other people or is it just a solo game now (0:41:41) Jonnie: It’s just a solo game, but we can still exchange the Friend QR code, (0:41:46) Jonnie: so you can see me at Windy Pass and ask if I want to help you in the query. (0:41:51) Jonnie: But there is no online communication aspect to this game anymore. (0:41:56) Codey: » Okay. Cool. (0:42:00) Jonnie: So now that the game’s out, the main thing to do, I guess, (0:42:04) Jonnie: is to try and collect everything, right? (0:42:07) Jonnie: You kind of get a sense for how much stuff is. (0:42:11) Jonnie: This is in this game, because it was out for a very long time. (0:42:16) Jonnie: And sorry, I’ve got it open. I’m just trying to navigate to the right screen. (0:42:19) Jonnie: There’s like a screen where you’ve got all of the, they call it the complete item catalog. (0:42:24) Jonnie: So one of the new currencies they added was a complete ticket. (0:42:27) Jonnie: And you can just exchange that one of those tickets for a piece of like sort of specialty furniture. (0:42:37) Jonnie: And there is a long list of all of the different categories. (0:42:41) Jonnie: And there’s one that I was looking for because the whole time I’ve been talking, I’ve been scrolling down this list of stuff. (0:42:50) Codey: Oh, no. (0:42:51) Jonnie: And when I say scrolling down the list, this is not the list of furniture. (0:42:56) Jonnie: This is the list of categories of furniture to go into. (0:42:58) Codey: Oh my gosh! (0:43:01) Jonnie: So I don’t know exactly how many items of furniture there are. (0:43:06) Jonnie: like most of these things that I’m scrolling past have probably about 10, like… (0:43:11) Jonnie: There was one that was 620 items. There was one that I’m pretty sure I’ve seen somewhere. (0:43:23) Jonnie: It’s over a thousand. So there is a lot of furniture too. Oh yeah, there’s the (0:43:28) Jonnie: preview and collection which is almost 2,000 items of furniture. Now you can acquire most of this (0:43:36) Jonnie: through other methods. So a lot of it’s timed. (0:43:41) Jonnie: A lot of it’s the event furniture, right? So you will get it as you sort of do events and progress (0:43:50) Jonnie: through the game. But just as sort of an idea of how much there is to collect, (0:43:57) Jonnie: that’s from the seasonal events. And then you’ve got fortune cookies, which is (0:44:02) Jonnie: an entirely separate set of huge amounts of furniture to collect. So it’s just a huge, (0:44:09) Jonnie: Huge, huge, huge, huge. (0:44:11) Jonnie: Huge, huge collectathon. That’s what this game is. (0:44:13) Codey: Uh, I mean, are they going to be adding new stuff to it or is it like, this is it now? (0:44:18) Jonnie: No, no, no, no, no. This is the we’re done with the game. We’re shutting down the servers. (0:44:20) Codey: Okay. (0:44:24) Jonnie: Here’s the full game. Play it, don’t play it, whatever. Like, for me, this is like, I think (0:44:29) Jonnie: Alan, I talked about this before, but this is a really good way to wrap up a mobile game, right? (0:44:34) Jonnie: Where it’s like, if you still love this game, here is the way, here is a nice way to access all of (0:44:39) Jonnie: the content when I’m… (0:44:41) Jonnie: adding anything more. It’s super clear. This is the game. It is what it is. Go for it. (0:44:45) Codey: Yeah, I like that actually, and it can just kind of join all the other Animal Crossing (0:44:53) Codey: games in the bin, not the bin, but in the recesses of some storage somewhere for me, (0:45:00) Codey: but we’ll see if I play it. (0:45:00) Jonnie: I believe they said when they brought this out that the game is on a four-year cycle. (0:45:08) Jonnie: If you start playing this game and you want to try and get everything, I imagine you would (0:45:18) Jonnie: be able to get everything before four years because of the way the currencies are designed. (0:45:24) Jonnie: But if you were going to get everything, let’s say naturally, through playing the events (0:45:27) Codey: Yeah, well worth 10 bucks. (0:45:29) Jonnie: and doing everything like that I believe (0:45:30) Jonnie: it would take you four years (0:45:34) Jonnie: yes um maybe I’ll just talk a little bit about sort of the (0:45:38) Jonnie: events because like so so we talked about the core gameplay loop which is (0:45:42) Jonnie: about giving (0:45:45) Jonnie: fulfilling villager requests um so I’ve played for two months now and it seems (0:45:49) Jonnie: like the events follow the same cycle month to month which I (0:45:54) Jonnie: will admit is a bit disappointing and I’ll get the (0:45:57) Jonnie: order slightly wrong but but for all the speaking there is a (0:46:01) Jonnie: flower growing event where you grow flowers the flowers attract a (0:46:04) Jonnie: specialty bug you catch the bugs and you get rewards for (0:46:08) Jonnie: catching the bugs um so that was about flower growing (0:46:12) Jonnie: there is an event that’s about uh fishing in the sea (0:46:16) Jonnie: so uh special fish show up in the sea they sparkle they refresh every three (0:46:22) Jonnie: hours you catch them um and then you give them (0:46:25) Jonnie: to uh chip is that is that what that guy’s (0:46:29) Jonnie: names. Anyway. (0:46:30) Jonnie: You give it to the beaver that likes fish. And you get rewards for doing that. There (0:46:36) Jonnie: is a bug event where a special bug shows up on the bug island, you catch them. And again, (0:46:43) Jonnie: you get rewards for that. There’s like some sort of, you know, an item is dropping on (0:46:49) Jonnie: the ground where you run around and pick them up. And you can use those to craft a piece (0:46:56) Jonnie: of furniture and I feel like there was a fourth event - oh! (0:47:00) Jonnie: But the last event is there’s the, so one of the spaces is like a home designer (0:47:07) Jonnie: minigame where you, you know, someone will have a partially completed room and you have to finish (0:47:13) Jonnie: the room so each month there will be a certain number of specialty rooms that you can do and (0:47:20) Jonnie: I think that rewards you mostly with, you know, some of the rare crafting resources that you need (0:47:24) Jonnie: for something else and I kind of wish there was more variation to the events because like… (0:47:31) Jonnie: doing it month one I was like oh these are cool like these were you know interesting events you (0:47:34) Jonnie: know mixed up the the core gameplay enough and then once I worked out that month two was basically (0:47:39) Jonnie: the same events on the same loop I was like oh like this is this is this is all of a sudden become (0:47:44) Jonnie: a lot less interesting and I feel like I’m probably going to bounce off this pretty (0:47:45) Codey: Yeah (0:47:49) Codey: Yeah (0:47:51) Codey: But is it’s compelling enough to try and stick it out at least to (0:47:56) Codey: begin the process of (0:47:58) Codey: like (0:48:00) Codey: Completing your your desk your decks not decks, but I guess it is your decks your your furniture decks or whatever like (0:48:07) Jonnie: Yeah, like, I don’t think so. And I think the reason for that is there’s too much, (0:48:08) Codey: Are you gonna keep playing it still? Oh (0:48:10) Codey: Oh. (0:48:16) Jonnie: right? Like, it’s so much to complete that completing it actually does not feel like (0:48:23) Jonnie: something that I want to do. It’s like, and they’re very generous with the currencies (0:48:24) Codey: Mm-hmm. (0:48:29) Jonnie: in this game. Like, I feel like completing it would be possible. It just takes a lot of time (0:48:38) Jonnie: and I don’t know that I really want to spend that much time playing this game. I feel like it might (0:48:44) Jonnie: be the sort of thing where like, I’ll get a bitch every couple of months and maybe jump in and play (0:48:48) Jonnie: for a month and sort of complete what there is that month. And so maybe over the course of 20 (0:48:53) Jonnie: years, I will finish this game. But do I want to have it as something that I play daily? I honestly (0:49:00) Jonnie: do not think that I do. Like, it was really fun for the first month. And I think in particular, (0:49:06) Jonnie: the first month. It’s fun. (0:49:07) Jonnie: because you’re meeting tons of new villages, you’re leveling up really quickly. You’re just (0:49:14) Jonnie: kind of unlocking tons of stuff and that feels really good. And then once you kind of come out (0:49:21) Jonnie: of that and into, okay, this is what the loop is going to be for the next year or so, I think (0:49:27) Jonnie: that’s when I’ve sort of bounced off. So when you start up, Isabel has sort of like a series of (0:49:33) Jonnie: missions to kind of guide you on the sort of things you should be doing. I think they’ve really (0:49:37) Jonnie: well-structured as an onboarding mechanic because it forces you to interact with all of (0:49:42) Jonnie: the different bits and like at the start when you’re sort of learning stuff and quite overwhelmed, (0:49:48) Jonnie: you know, like there were certain things that I didn’t really focus on and it’s because like (0:49:52) Jonnie: actually you don’t need to focus on them until a little bit later. And now that I’ve seen all (0:49:58) Jonnie: of that stuff and I’ve completed all of her missions, I’m just like I think I now that I (0:50:04) Jonnie: understand what this game is and how it works and there are (0:50:08) Jonnie: I’m not sure that I want to put in the time. The one thing I (0:50:15) Jonnie: will say is, I feel like decorating your camp is way (0:50:22) Jonnie: cooler than I expected it to be. So, you know, you decorate your (0:50:27) Jonnie: camp and put down items, but a lot of the items because like, (0:50:31) Jonnie: I find that like, what I’ve done is like, you know, last month (0:50:34) Jonnie: was a lot of Christmasy items, so I’ll put down those items. (0:50:37) Jonnie: This month is very focused on the Lunar New Year. So a lot of (0:50:41) Jonnie: items that are reflective of that. And when you put down a (0:50:45) Jonnie: lot of like the cool big items, the villagers that are visiting (0:50:48) Jonnie: your camp like can interact with them. So one of the things (0:50:52) Jonnie: that I have in my camp at the moment is a dragon, kind of like (0:50:58) Jonnie: the traditional Chinese dragon costume, like sort of style that (0:51:02) Jonnie: you would see, and the villagers will sit on it. Is that culturally (0:51:02) Codey: Mm-hmm. (0:51:04) Codey: Thank you. (0:51:07) Jonnie: I don’t know, but they’re at least interacting with the (0:51:09) Jonnie: furniture that that you’re putting down, not just sort of (0:51:12) Jonnie: awkwardly standing next to it, which is a really, really cool (0:51:17) Jonnie: thing to see and it makes it more fun to sort of visit the (0:51:19) Jonnie: camp and see who’s visiting. (0:51:20) Codey: Yeah. I agree. Like interaction is important with like different pieces of the landscape (0:51:28) Codey: that you put down and stuff. I think that was one of the, my favorite things of the initial ones (0:51:35) Codey: was having people come over to your house and then see them like sit in chairs and stuff. (0:51:42) Codey: I remember like trying to lure Blue Bear to a chair because I just want, I thought she’d be (0:51:48) Codey: That would be so cute, sitting in this one chair. (0:51:51) Codey: I wanted to see it, and she just kept looking at me like, (0:51:55) Codey: can you leave me alone, please? (0:51:57) Codey: Please just sit in the chair. (0:52:01) Codey: Are all of the villagers from all of the games in this game? (0:52:04) Jonnie: I’m going to say there are so many villages in this game, it’s crazy. (0:52:11) Jonnie: I think there’s 360 different villages. (0:52:18) Jonnie: Even collecting all of them is an ordeal. (0:52:24) Jonnie: To get all the furniture, you need to first of all get all the villages and then you need (0:52:27) Jonnie: to get them all to whatever level they need to be at in order to share with you their (0:52:35) Jonnie: secret bit of furniture. (0:52:38) Jonnie: There is a lot to unlock, you’ll never be wanting for stuff to do in this game. (0:52:46) Codey: Good worth the money then even if even if you’re not gonna even if you might fall off (0:52:46) Jonnie: There is so much. (0:52:54) Codey: every now and then like it’s and I feel like that’s how Animal Crossing is like to me it’s (0:52:59) Codey: a spring game I always played it in the spring it was just always something that springtime (0:53:06) Codey: would come and I’d be like it&

Sovereign Grace Fellowship Brazoria
Jonah Overthrown: chapter 1

Sovereign Grace Fellowship Brazoria

Play Episode Listen Later Jan 27, 2025 53:54


01-26-2025 - John walks through Jonah chapter 1, noting the poetry and application of Jonah's rebellion and God's mercy.

ID10Tangos
Overthrown: The Making Of A God Part 2

ID10Tangos

Play Episode Listen Later Jan 23, 2025 47:16


The Adventure Duo is headed to take on THE Multi-headed dragon Typhon!!! Get ready to feel the wrath of a wannabe Greek God!!! We're gonna get our friggin lightning on. Get OUTTA HERE YOU STUPID DEER!!!https://linktr.ee/id10tangosTry the Adventure for yourself @ https://chooseyourstory.com/story/Overthrown~3a-The-Makings-of-a-GodMusic: https://pixabay.com/music/ambient-aphroditex27s-blessing-180549/Sound effects: https://www.zapsplat.com

Sovereign Grace Fellowship Brazoria

01-19-2025 - John begins teaching through the book of Jonah. 

ID10Tangos
Overthrown: The Making Of a God Part 1

ID10Tangos

Play Episode Listen Later Jan 9, 2025 33:57


The Adventure Duo are becoming Gods! Greek Gods specifically. As the Sons of Zeus can they live up to their heritage!? find out on ADVENTURE DUO!!!https://linktr.ee/id10tangosTry the Adventure for yourself @ https://chooseyourstory.com/story/Overthrown~3a-The-Makings-of-a-GodMusic: https://pixabay.com/music/ambient-aphroditex27s-blessing-180549/Sound effects: https://www.zapsplat.com

The Dom Giordano Program
More red counties and cities are emerging and overthrown the majority Democrats (Full Show)

The Dom Giordano Program

Play Episode Listen Later Dec 24, 2024 144:34


More red counties and cities are emerging and overthrown the majority Democrats (Full Show) full 8674 Tue, 24 Dec 2024 18:52:05 +0000 UCK3KzlbUsXCdWA0QWJBIUZGJGXC6Uze news The Dom Giordano Program news More red counties and cities are emerging and overthrown the majority Democrats (Full Show) Weekdays on Talk Radio 1210 WPHT, Dom Giordano talks about what you're talking about. The Dean of Philadelphia Radio and the people's watch-dog, Dom holds elected leaders accountable and gives you a platform to sound off. 2024 © 2021 Audacy, Inc. News False h

CANADALAND
Overthrown for the Holidays

CANADALAND

Play Episode Listen Later Dec 18, 2024 28:22


Chrystia Freeland kneecaps Trudeau, but his shaky government still stands. Jan Wong joins to sift through the aftermath of a very eventful Monday in Canadian politics. Plus, an arsenal of 3D printed guns in Quebec and Jan's tips for the GST holiday.Host: Jesse BrownCredits: James Nicholson (Producer), Caleb Thompson (Post Production), max collins (Director of Audio), Jesse Brown (Editor)Guest: Jan Wong Further Reading on Our Website Sponsors:CAMH: CAMH is building better mental health care for everyone to ensure no one is left behind. Visit camh.ca/canadaland to make a donation.Squarespace: Check out Squarespace.com/canadaland for a free trial, and when you're ready to launch use code canadaland to save 10% off your first purchase of a website or domain.oxio: Head over to canadaland.oxio.ca and use code CANADALAND for your first month free! ExpressVPN: Use the link expressvpn.com/canadaland.com to get an extra three months of ExpressVPN for free! If you value this podcast, Support us! You'll get premium access to all our shows ad free, including early releases and bonus content. You'll also get our exclusive newsletter, discounts on merch at our store, tickets to our live and virtual events, and more than anything, you'll be a part of the solution to Canada's journalism crisis, you'll be keeping our work free and accessible to everybody. You can listen ad-free on Amazon Music—included with Prime. Hosted on Acast. See acast.com/privacy for more information.

The Veteran Gamers-Xbox One PS4 PC
780 - Games On The Horizon

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Dec 16, 2024 131:16


Whatcha been playing? Email the show / Leave us a Speakpipe / Discord Channel / Patreon Page   PMGB: Indiana Jones and The Great Circle Next week: Overthrown?   Stu  F.E.A.R. Mouthwashing Indiana Jones and The Great Circle Duke Hero's Adventure: Road to Passion Motor Town: Behind the Wheel (demo) Elin demo Indiana Jones and The Great Circle Chinny Sifu Indiana Jones and The Great Circle

The Gaming Outsider
Indiana Jones & the Great Circle, Legacy of Kain: Soul Reaver 1+2 Remastered & Christmas Wish Lists

The Gaming Outsider

Play Episode Listen Later Dec 13, 2024 150:06


On this episode, Zack, Jacob, Alyssa & Scott share what's on their and the listeners' Christmas Wish Lists this year. Before that they discuss the week's news from the video game industry and the games they've been playing. E-WIN Best Heavy Duty Gaming Chair Yetee T-Shirts - Mega Man Collection On This Episode (23:00) News (43:50) New Games (47:23) Legacy of Kain: Soul Reaver 1-2 Remastered (PS5) (59:23) Indiana Jones and the Great Circle (Xbox) (1:18:37) Stars in the Trash (PC) (1:23:33) Proverbs (PC) (1:29:15) Overthrown (PC) (1:39:06) NAIRI: Rising Tide (PC) (1:53:31) “From the Outside In” Topic: Christmas Wish Lists Grab the episode now on iTunes, Spotify, iHeartRadio, Google Play Music and more. If you love this episode and want other gaming content you can't get anywhere else, please support us on Patreon! Also, don't forget to check out our Discord Server and our web site, where you can read all of our written content.

Target USA Podcast by WTOP
459 | Two Big Stories: FBI Director resigns; and how was Bashar al Assad's regime in Syria overthrown so quickly?

Target USA Podcast by WTOP

Play Episode Listen Later Dec 12, 2024 20:49


FBI Director explains his decision to resign. Dr. Hans Jakob Schindler details how Hayat Tahrir al Sham overthrew Bashar al Assad's regime in Syria overthrown so fast. Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Harvest Season
Spider Mode

The Harvest Season

Play Episode Listen Later Dec 11, 2024 95:11


Al and Jonnie talk about Luma Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:55: What Have We Been Up To 00:13:53: Game News 00:37:20: Luma Island 01:32:07: Outro Links Wholesome Snack Wholesome Snack Humble Bundle Wanderstop Release Date Overthrown Early Access Snacko Roadmap Haunted Chocolatier Development Update Farm Folks Gameplay trailer Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we’re here today to talk about cut to story games. (0:00:35) Jonnie: And my name is Jonny. (0:00:40) Al: Ah, welcome Johnny. (0:00:44) Jonnie: I am good for reasons that are entirely my fault. (0:00:48) Jonnie: We were recording at a really convenient time for me today, (0:00:50) Al: “Yes, I’m the one that’s that’s gone up early, so… (0:00:50) Jonnie: so I am way more awake than I usually am. (0:00:53) Jonnie: How are you, Al? (0:00:54) Jonnie: Thank you. (0:00:56) Al: Look, I mean, we used to do this occasionally, record early my time, and it just, it feels (0:01:05) Al: like it’s less, it’s less convenient for me because of your later time zone now, like… (0:01:12) Jonnie: Yeah, the time zone now works really well actually for me to record early because it’s a good time zone for that. (0:01:14) Al: Yeah, because if we want to record at 5pm, you’re in. (0:01:20) Al: time, which on a weekend is fine, probably, but on a weekday is probably the earliest you could do. (0:01:29) Al: That’s 7am my time, so it kind of basically gets rid of that for weekdays, (0:01:34) Al: which we used to do a couple of times is record an evening your weekday and morning my weekday, (0:01:40) Al: because we were exactly 12 hours apart, I think, when you were in New Zealand, (0:01:44) Jonnie: Yep. Hey, Al. (0:01:45) Al: which made it perfect. So it could like, we could start at 5am my time and 5pm your time, (0:01:49) Al: Whereas now it’s like… (0:01:50) Al: I start work at 8am, so it’s like starting recording at 7am. It’s not ideal, but it’s Sunday, so it doesn’t matter. (0:01:57) Jonnie: And we are now just going to rebrand to a logistics podcast. (0:02:01) Jonnie: I’m sure our listeners are very excited to be hearing of that. (0:02:05) Al: I have this great app from my Mac now where I have everybody’s time zones for the podcast typed into it. (0:02:12) Al: And I have a slider where I can just choose my time, and it tells me what everybody else’s time is at that point. (0:02:16) Al: It’s great for organizing stuff. (0:02:18) Jonnie: Okay, one, I’m gonna need you to send that to me (0:02:20) Jonnie: after the show, that sounds very convenient. (0:02:22) Jonnie: I work across like five different time zones, (0:02:24) Jonnie: so that sounds amazing. (0:02:26) Jonnie: And two, I’m curious how many time zones we have as folks, (0:02:29) Jonnie: ‘cause there’s quite a few, I’m guessing. (0:02:30) Al: So if we just talk about the base team, so we’re not talking about the people that are on a couple times a year, that is four time zones. (0:02:42) Al: So I’m in one, you’re in one, Kevin is in one, and then Cody, are we counting Bev still? They’ve not been on in a while, but Cody and Bev are in the same time zone. (0:02:52) Al: So that’s four time zones. (0:02:54) Al: Obviously, other people then have different ones, but I think Kelly is in a different one, and who else? (0:03:00) Al: Is that it? Have we covered all the American time zones now? (0:03:02) Jonnie: What about Micah, where’s Micah? (0:03:04) Al: Oh, Micah Central, is that the same? (0:03:09) Jonnie: I think it’s got to be the same as like one of Kiv and/or Cody. (0:03:12) Al: it’s not the same as Cody. What time is Kevin? Yeah, I think Kevin’s in Central as well. So, (0:03:20) Al: it’s the same as Kevin. Anyway, moving on. This episode, we’re going to talk about Luma Island. (0:03:20) Jonnie: We needed like a west coast American to you know really round it out (0:03:35) Al: Yeah, that was a full stop. We’re going to talk about Luma Island. (0:03:41) Al: Um… (0:03:43) Al: Before that we have some news, surprisingly still busy with news considering the time of year, (0:03:50) Al: and I don’t think it’s about to stop now, and we’ll explain why in our first game news, but (0:03:56) Al: before that, Jonny, what have you been up to? (0:03:58) Jonnie: What have I been up to? (0:04:00) Jonnie: I’ve been up to pocket of all varieties, many varieties, (0:04:05) Jonnie: all the pockets. (0:04:06) Jonnie: Pocket TCG, still plugging along with that. (0:04:06) Al: I haven’t done today’s battles yet. I’ll maybe set them up on auto during this podcast. (0:04:09) Jonnie: But Al, I really want to know, have you got any Venus yet? (0:04:19) Al: And maybe I’ll get the Venusaur today. I don’t know. We’ll see. (0:04:24) Jonnie: I’m not going to lie, I would be very stoked if you got the Venus (0:04:26) Jonnie: or while we were recording. (0:04:28) Al: Live on a podcast. Yeah. Let’s do it. I’m setting up. (0:04:29) Jonnie: Yeah, yeah. (0:04:32) Jonnie: Just for the listeners, how dry are you at this point? (0:04:36) Al: I think I’m at 28 promo packs and no Venusaur. So, interestingly, I only have two of the (0:04:42) Jonnie: Life has not been gone to you at all. (0:04:45) Al: Greninja. I mean, two’s what I want, right? I don’t want any more than two. But it’s not (0:04:50) Al: the Greninja that I’m getting lots of. I’ve got two and then it stopped. It’s the Jigglypuff (0:04:56) Al: and Haunter and Onyx that I’ve got nearly double digits of each of them. (0:05:01) Jonnie: Although, annoyingly, you kind of do want more of the more rare ones, because you get more Shine Dust for the duplicates, and while Shine Dust is not currently useful for anything worthwhile, number big means good. (0:05:06) Al: That’s, yeah, true. (0:05:14) Al: Yeah. Yeah. Anyway, right. I said those, I said those battles off. So we’ll see what happens. (0:05:20) Jonnie: But outside of Pokémon Pocket, I’ve also been playing Animal Crossing Pocket Camp Complete, whatever it’s called, which… (0:05:31) Jonnie: …is now fully come out in its complete edition, and there is a lot in this game now. There is so much. It is very overwhelming. (0:05:39) Al: Well, it is like eight years old at this point, and they’ve just shoved everything into it, so. (0:05:44) Jonnie: Yep. I feel like it will get to a good place, but at the moment it’s very overwhelming, and I’m just trying to work out what is the limited time stuff that I need to get done, particularly being December with all of the various Christmas events. (0:05:57) Jonnie: events. So just trying to work. (0:06:01) Jonnie: That out. But other than both of those Marvel Rivals is this new hero shooter game that came (0:06:09) Jonnie: out and look, I don’t like shooting games. I played a little bit of Overwatch. I’m terrible (0:06:15) Jonnie: at them. But there was something fun about being part of a thing that is having a moment. And I (0:06:20) Jonnie: feel like Marvel Rifles is that. And so while I’m terrible at it, I am having fun playing it in (0:06:26) Jonnie: these first few days. Well, that’s all it seems everyone is talking about. (0:06:29) Al: I have not played it, but I don’t want to say too much about it, but on the on the last (0:06:37) Al: podcast that I recorded, which is coming out in three weeks time, you will hear Kevin convince (0:06:43) Al: me to try it. So we’ll see, I guess, at some point. I wonder if by the time I next record (0:06:53) Al: an episode in a week, whether I will have played it or not, whether we have some. (0:06:59) Al: True out of time podcasting where I talk about the fact that I was convinced to play about (0:07:05) Al: it, and then I talk about the fact that I’ve played about it, and then you actually hear (0:07:09) Al: the being convinced to play it. We’ll see. We’ll see. We’ll see. I was totally not going (0:07:13) Jonnie: I really hope that that is the case and my prediction for your take on the game, Al, (0:07:18) Jonnie: is you will play it and you will be like, “I see why people like it and it is not for me.” (0:07:23) Jonnie: That will be your take. But… (0:07:26) Al: to play it until one thing in the episode, which I’m not going to spoil… (0:07:29) Al: There’s one specific thing that Kevin tells me about that I did not realize was the case (0:07:34) Al: for it, because I hadn’t seen any gameplay. And I had just been assuming based on everything (0:07:39) Al: that people had been saying, because people are like, “Oh, it’s just Overwatch, but Marvel.” (0:07:43) Al: And yeah, you’ll hear about that in three weeks’ time, listeners. (0:07:48) Jonnie: Amazing. (0:07:52) Jonnie: Yeah, but those are the things… (0:07:53) Jonnie: I guess just because I feel like it’s something you have to talk about (0:07:55) Jonnie: if you’re talking about a hero shooter. (0:07:57) Jonnie: So far, the character that I am liking the most is Hela, (0:08:02) Jonnie: which is probably not what I would have predicted (0:08:04) Jonnie: going into playing this game. (0:08:06) Jonnie: But that’s part of the fun of these sorts of games (0:08:08) Jonnie: is you find and connect with characters (0:08:11) Jonnie: that maybe you wouldn’t have otherwise. (0:08:15) Jonnie: Hela’s gimmick is a movement ability. (0:08:19) Jonnie: She’s kind of just a standard damage dealer. (0:08:21) Jonnie: She hits hard and has a relatively slow fire rate. (0:08:26) Jonnie: She has a stun ability and she throws some knives (0:08:30) Jonnie: that deal some delayed damage. (0:08:33) Jonnie: I don’t know how much of it really has anything to do (0:08:35) Jonnie: with her abilities from the comics and/or movies. (0:08:40) Jonnie: I know some feel particularly Hela-ry, (0:08:43) Jonnie: but I’m also not super familiar with her as a character (0:08:46) Jonnie: outside of that one Thor movie. (0:08:49) Jonnie: So yeah, she’s a pretty good stand-in sort of DTS-style character. (0:08:53) Al: I have talked about most of what I’ve been up to in the episode that will be coming in (0:08:54) Jonnie: And that’s what I’ve been up to. What have you been up to, Al? (0:09:02) Al: three weeks, but I specifically saved one thing to talk about in this episode, because (0:09:06) Al: I know that you’re on the same page as me with this game, and that is I have been trying (0:09:11) Al: to finish Legends of Zelda, Echoes of Wisdom, because I started it when it came out, and (0:09:18) Al: I enjoyed it to start with, and it’s not like I’m not enjoying it anymore. (0:09:24) Al: But I just feel like I’m doing the same thing over and over again. (0:09:29) Al: And I know you’re going to say you don’t need to finish it. (0:09:31) Al: I know, I know, but I’m like two dungeons away from finishing. (0:09:35) Al: I feel like I just I want to finish it before I before I stop. (0:09:40) Al: But the I think the thing that I realised last night (0:09:46) Al: specifically was that I do not enjoy the boss fights in this game specifically. (0:09:53) Al: Because they are very passive, right? (0:10:00) Al: So you’ve got two ways of dealing with enemies in this game. (0:10:03) Al: You can either you can either turn into, you know, shadow link and attack them (0:10:11) Al: like you are link, which is kind of, you know, the traditional Zelda way of doing (0:10:15) Al: things, or you can use the echoes of enemies and they will attack instead. (0:10:21) Al: and for most… (0:10:23) Al: For most enemies, I’ve just been using this big floating plant with spikes, which works (0:10:28) Al: really well. It’s such a good… It’s so good that you… And you get it so early that basically (0:10:28) Jonnie: Yep, that’s what I used. (0:10:35) Al: nothing else replaces it. And I’m so close to the end of the game. But the problem is (0:10:43) Al: that I don’t find that fun for the boss battles, right? Because the whole point of boss battles, (0:10:48) Al: especially in like a Zelda game and stuff like that are for you’re figuring out what they (0:10:53) Al: do and you’re trying to figure out their weaknesses and you’re trying to take them (0:10:56) Al: down when they get to their weak point, right? But that is not possible to do with the echoes, (0:11:04) Al: right? Because you’re just throwing echoes up and hoping they don’t die, (0:11:07) Al: right? Because you can’t control them once you set them up. And the problem is you then, (0:11:12) Al: so then you default to going, “Well, maybe I do need to just be the link and attack them.” But (0:11:20) Al: Quite often, you just don’t have enough energy because you use (0:11:23) Al: up the energy while you’re linked. So you can’t be linked all the time, (0:11:28) Al: deliberately so, which is fair, but you just end up in this situation where (0:11:33) Al: you run out very quickly because the energy moves really quickly, and if you’re not immediately (0:11:42) Al: hitting the boss, you’re just dying. Finding it just such a frustrating situation, (0:11:53) Al: I really like the bosses because you’re having to figure out how to defeat this boss. Here, (0:11:59) Al: you’re just essentially throwing echoes at it and hoping they don’t die. (0:12:04) Jonnie: Yeah, I kind of agree and I feel like I feel like it would be better if there was more of a puzzle mechanic to the bosses where you weren’t just using the enemy echoes, but you were using other echoes that you had picked up in the dungeon to, you know, solve a puzzle that would expose a weak plane tour. (0:12:22) Jonnie: Like I feel like there was there was more space and it’s kind of my frustration with the whole game where I feel like there was more space to do more interesting things than ultimately what they ended up doing with them. (0:12:34) Al: Yeah. Yeah. So that’s, that’s about what I am just now with that game. Um, uh, I, as (0:12:41) Al: I say, I have two, I think two left to go. Um, presumably there’s a final boss after (0:12:46) Al: those last two dungeons. Um, but I will, I will see how that goes. I’m determined to (0:12:52) Al: finish it. Um, and I’m, you know, as I say, it’s not that I’m not enjoying it. I just (0:12:57) Al: kind of wish that it could have been more, um, than it is. (0:13:00) Jonnie: Yeah, I mean, it’s, you know, my take on the game was, you know, it was good. (0:13:06) Jonnie: It was really fun at the start and then it fell off. (0:13:08) Jonnie: And I think the fall off rate is probably going to be different for everyone. (0:13:13) Jonnie: And, you know, as close as you are, I think I would probably also finish the game if I was that close. (0:13:18) Al: Yeah. I think the thing is that I did fall off. I was just determined to come back and (0:13:22) Al: finish because of, well, just because that’s who I am. Right. I don’t, I don’t feel the (0:13:29) Al: need to complete every game, including a game we might talk about this episode, but I do (0:13:37) Al: with Zelda ones in particular, except the older 3D ones, I do tend to feel like I want (0:13:43) Al: to complete it just for having completed it, you know? (0:13:46) Jonnie: Absolutely. (0:13:48) Al: Anyway, so yeah, that’s, that’s about it. I’ve not been playing a huge amount else. (0:13:54) Al: Shall we talk about some news? So I think I probably should have talked about this first (0:13:59) Al: piece of news in the last episode, but I forgot. I’ve been really bad at that recently, apparently. (0:14:03) Al: This is the second piece of news in three weeks that I’ve forgotten to talk about in (0:14:07) Al: its, in its first episode. But here we go. Wholesome Games have announced their Wholesome (0:14:13) Al: knock the game of the wards edition the game of the game awards edition (0:14:19) Al: and that is happening on the 10th of December which is in the past if you’re listening to this (0:14:24) Al: episode. So we will cover whatever has happened in that in the next episode, whatever the next (0:14:31) Al: episode is. I’m so confused. For listeners, I’m recording four episodes of this podcast in two (0:14:38) Al: weekends, so I’m really confused about what’s happening, but there is an episode being recorded (0:14:43) Al: next week that will be listened to the week after, and that’s the one that we’ll be talking about (0:14:46) Al: about this in. So I. (0:14:48) Al: What makes sense for you when it happens? Yes, it may not make sense until January, (0:14:50) Jonnie: Let’s just listen to all of the episodes and everything will make sense at some point, except for the stuff that doesn’t. (0:14:59) Al: but yeah, they’ve also launched a wholesome snack bundle. If you are of the bundle persuasion (0:15:10) Al: and you like playing games, it includes Fe Farm, Little Kitty Big City. (0:15:18) Al: The Ranch of Riverside, Minami Lane and Rusty’s Retirement and also Spirit City LoFi Sessions, (0:15:27) Al: which I guess is a game. It’s calling itself a gamified focus tool, so it’s not really (0:15:34) Al: game game. But yeah, that is a pretty good bundle for what it is. I already have multiple (0:15:42) Al: of these games, so I don’t think I’ll be buying the bundle. But if you are interested. (0:15:48) Al: And these is a very good deal. (0:15:50) Jonnie: Yeah, I think this is a really cool bundle if you don’t if you don’t have many of these games (0:15:55) Jonnie: This is a bundle that is definitely worth getting (0:15:58) Al: - Absolutely. (0:15:59) Al: - Is there anything you’re hoping for (0:16:02) Jonnie: I (0:16:04) Jonnie: would like more information on (0:16:07) Jonnie: Tales of the Shire like (0:16:09) Jonnie: Everybody else other than that. I feel like we are in this era of there being so many games (0:16:17) Jonnie: I want announcements of when things are going. (0:16:20) Jonnie: They’re coming out and not as early access, but like, yeah, just give us release dates for stuff. (0:16:24) Al: you want some release dates of 1.0 releases. I know what Kevin’s looking forward to. That (0:16:25) Jonnie: Make hours scheduling life next year really easy. That’s what I want out of this wholesome stack. (0:16:33) Jonnie: Correct. (0:16:36) Al: is whatever the developers of Wildflowers are going to announce, because they have basically (0:16:42) Al: said they’re going to announce their new game in the Wholesome Snack. And what it could (0:16:47) Al: be, we don’t know, but that is happening. (0:16:49) Jonnie: Well, the listeners will have the ability to find out by the time that they are listening to this. (0:16:54) Jonnie: So, go watch the Wholesome Snack and see if you can find out what Kevin is really excited about. (0:17:00) Al: Yes, I won’t tell you the developer of the game. (0:17:03) Al: So you have to guess the other. (0:17:07) Al: I mean, this is part of the game awards. (0:17:11) Al: I don’t understand why it’s part of the game awards because it’s announcing new (0:17:14) Al: stuff and I’m confused about the game awards. (0:17:17) Al: They seem a bit confused themselves. (0:17:19) Al: I also here’s my thing, right? (0:17:22) Al: I don’t particularly care about the I don’t (0:17:25) Al: particularly have an issue with the game awards. (0:17:27) Al: It’s fine. (0:17:27) Al: I think it’s a bit weird that it’s become the one that people like. (0:17:31) Al: You know what people like their like, they like their Oscars. (0:17:35) Al: They like all their award ceremonies. (0:17:37) Al: I don’t particularly feel amazed about one particular awards. (0:17:42) Al: But hey, what he put in the effort into making a big event and people seem to like (0:17:47) Al: it, although I do feel like people just complain about it more than anything else. (0:17:52) Al: But I don’t have an issue with it. (0:17:54) Al: What I do have an issue is why is it in December? (0:17:58) Al: I’ve never understood why people do (0:18:00) Al: their game of the year, so early in December, it’s like the 10th of December, they’re doing (0:18:07) Al: this. And I’m like, that feels like, do it at the end of December, or do it in January, like all the (0:18:14) Al: awards seasons for film and TV, they happen in March and April, and they have like a specific (0:18:19) Jonnie: Yeah but people in games are dumb. So you know we get what we get and I don’t like game awards, (0:18:19) Al: cutoff date. (0:18:27) Jonnie: they suck and don’t pay attention to them. What you should pay attention to is the harvest season (0:18:34) Jonnie: game of the year awards because that is much better and I was gonna say much less controversial (0:18:40) Jonnie: but that’s definitely not true because last year was very controversial. So yes I don’t know don’t (0:18:47) Jonnie: Don’t pay attention to them. (0:18:50) Al: I do aim to be controversial. (0:18:54) Al: Yes, our Game of the Year episode will be coming out on the last Wednesday of the year, (0:18:59) Al: as usual. (0:19:00) Al: This year, the earliest it can possibly happen, because of how the year worked out, the 25th (0:19:05) Al: of December. (0:19:06) Al: It cannot happen any earlier than that, because if it were to try and happen a day earlier, (0:19:11) Al: it would actually happen a week later. (0:19:13) Al: Fun times. (0:19:15) Al: Next, we have a release date for Wonderstop. (0:19:20) Al: It is releasing on the 11th of March 2025 for PS5 and Steam. (0:19:28) Al: And this is the game, the tea-making game by the creator of the Stanley Paradox. (0:19:34) Al: So, I’m very intrigued. (0:19:34) Jonnie: I was I was trying to place why I knew the like why I knew this game and it was the I (0:19:42) Jonnie: had forgotten about the (0:19:45) Jonnie: That connection. Yeah this I (0:19:49) Jonnie: Don’t know. This is gonna be weird, right? Is there any other options? (0:19:53) Al: Yeah, I think it’s going to be something. I don’t know what it is. I’m not expecting it to be (0:19:58) Al: necessarily a meta-commentary on games like the Stanley Parable was. I think that would be boring (0:20:04) Al: if it was just the exact same thing, and I don’t know why they would do a cosy game for that. But (0:20:08) Al: I could see it addressing some sort of tropes on cosy games in some sort of way, because it talks (0:20:16) Al: about it being a narrative-driven game, and I think that that is probably very deliberate. (0:20:23) Al: The way they’re wording that, and I wouldn’t be surprised if they upended some of our expectations. (0:20:32) Jonnie: Yeah, and I think the other thing that’s interesting is like in the about this game (0:20:36) Jonnie: they say it’s about change and tea like and putting a game about change as sort of your a (0:20:43) Jonnie: Number one thing that your game is about like if anything my expectation or not my expectations my hopes for this game (0:20:51) Jonnie: That it’s sort of on a par with (0:20:54) Jonnie: spirit fear (0:20:55) Al: - Mm, so you wanted to make it cry. (0:20:58) Jonnie: Uh, so I thought about a second like spirit fear but like on a par with (0:21:03) Jonnie: it could be a more pleasant version of a heavily narrative given game like spirit fear. Like I want (0:21:09) Al: is that possible? Is it possible to make you feel something without it being crying? (0:21:09) Jonnie: I want this game to make me feel something. Just because it hasn’t happened doesn’t mean it’s not possible. (0:21:18) Al: Fair, fair, fair, fair. They’ve also released a new trailer for the game as well. Overthrown, (0:21:25) Al: I have announced their early access and it’s out now. Yep, so if you’ve been looking forward (0:21:31) Al: to this game, it’s out now. I’m undecided, I think I might wait for 1.0 for this game (0:21:37) Al: because I played the d- (0:21:39) Al: and I enjoyed it, but it definitely felt like I wanted much more than what it was initially (0:21:45) Al: um (0:21:46) Jonnie: Did you watch the video that went with the announcement of Early Access? (0:21:54) Jonnie: The one thing I was curious about was if there was anything in this video that looked like stuff (0:22:00) Jonnie: that wasn’t in the demo that you played. They did focus quite heavily in the video on multiplayer, (0:22:08) Jonnie: which seems very smart for this game, the chaos that I think that could bring sounds. (0:22:15) Al: Yeah, I don’t think the early access starts with multiplayer though, does it? (0:22:16) Jonnie: Pretty amazing. (0:22:20) Jonnie: That would be surprising because that felt very prominent in the… (0:22:22) Al: Well, maybe it does. The demo definitely didn’t have multiplayer, (0:22:27) Al: but that might have been because it was the demo. (0:22:27) Jonnie: Yeah, it felt like that was the whole focus of the trailer. (0:22:32) Al: Yeah, no, you’re right. It does feel like that, and I’m not seeing it in their roadmap anywhere, (0:22:39) Al: so I guess maybe it does have multiplayer already. (0:22:43) Al: Anyway, yeah, I’m obviously going to buy. (0:22:45) Al: this game and play it again at some point. (0:22:47) Al: I’m just undecided as to when that is. (0:22:49) Al: It’s not going to be this year because this year is already spoken for. (0:22:53) Al: I’ve got to finish Zelda and I’ve got to play Sonic. (0:22:56) Al: So we’ll see when that happens. (0:22:59) Al: It’s on Steam in early access. (0:23:01) Al: It’s also on Xbox game preview, apparently they call it, (0:23:05) Al: because it can’t be called the same thing. (0:23:09) Al: Next, we have a roadmap for Snacko has been announced (0:23:15) Al: the remaining updates before 1.0. (0:23:19) Al: They have four updates left to go down in the mines. (0:23:23) Al: Slice of life sprites evolution and dress to impress. (0:23:27) Al: So you can guess on what those might bring to the game. (0:23:30) Jonnie: Now I’m just going to jump on, you know, your little bandwagon, but on this roadmap, (0:23:35) Jonnie: why do they list the version numbers? They don’t need to. They could just have town and guild update (0:23:40) Jonnie: down in the mines, sprites evolution. Putting the numbers next to it doesn’t add anything, (0:23:46) Jonnie: and if they need to do a 0.9, 0.8, point something else because they’ve got some bug, like I just… (0:23:53) Jonnie: Anyway, I understand where you’re coming from, or even fit to my brain. I don’t know which, but (0:24:00) Al: Yeah, Snacko in particular have, um, look, I really like the developers of Snacko, so (0:24:07) Al: this is not personal. They really picked a weird version number thing in general to do (0:24:14) Al: for their early access. I feel like they started at zero point, nine point, zero point something. (0:24:21) Al: I don’t know what the problem is. Like I don’t know why they’ve done that, but it is what (0:24:27) Al: it is. Yeah, I think that I think (0:24:30) Al: the game developers should just not focus on version numbers in front of consumers (0:24:39) Al: at all, right? Consumers don’t care about a version number, they care about are they (0:24:44) Al: on the most recent update or not. That’s it. And Steam tells you that. Steam tells you (0:24:47) Jonnie: Sorry. (0:24:48) Al: if there’s an update. That’s it. Right, like you don’t need more than (0:24:53) Jonnie: I totally agree. (0:24:54) Jonnie: There’s just a silly thing to do. (0:24:56) Jonnie: And you can market your game better if you just say, (0:24:59) Jonnie: hey, look at all this exciting stuff (0:25:01) Jonnie: that we’ve got coming on our roadmap. (0:25:03) Jonnie: And it’s not 0.9.7 followed by 0– (0:25:06) Jonnie: because that 0.9.8, because that doesn’t (0:25:09) Jonnie: make it sound exciting. (0:25:10) Jonnie: It’s a very small number that it is going up by in the way (0:25:13) Jonnie: that humans interpret numbers. (0:25:15) Jonnie: So let’s not be silly. (0:25:17) Jonnie: I guess. (0:25:18) Al: Yes. Anyway, this confirms to me that it’s not releasing this year, so we’re safe. A few. (0:25:29) Al: They can’t get four updates done in December. (0:25:29) Jonnie: Well, particularly given that all four of the updates have names and then a bunch of (0:25:35) Jonnie: question marks underneath them, so there’s literally no detail on, well, there is some (0:25:38) Al: Yeah, I suspect that’s deliberate, that’s not because they don’t know what’s in it, (0:25:39) Jonnie: detail in the post about what’s coming. (0:25:44) Al: I think that’s definitely because they just want to keep the suspense and tell you it (0:25:50) Al: when it comes. (0:25:51) Al: All right, we now have our development update from Concern Date about Haunted Chocolatier. (0:25:59) Al: It’s a lot of words and it’s mostly, sorry I haven’t done much, but here’s some screenshots (0:26:05) Al: to keep you happy. (0:26:06) Al: Is that fair way to describe it? (0:26:08) Jonnie: I think it’s, sorry, I haven’t done much, I’ve been busy doing stuff on Stardew Valley. (0:26:12) Al: Yeah, oh yes, yes, I’m sorry, I thought that bit was obvious. (0:26:14) Jonnie: Also, in brackets, look, sometimes it might not be, also in brackets, I’ll probably keep (0:26:22) Jonnie: doing stuff on Stardew Valley. (0:26:24) Al: Yeah, are we ever getting this game, Johnny? (0:26:29) Jonnie: So I don’t know, like I found the framing around, the consent I put in the blog post (0:26:35) Jonnie: around Stardooth very concerning. (0:26:38) Jonnie: In that they discussed a strong feeling of obligation, I guess towards continuing to add to Stardooth because of, broadly speaking, how successful the game has been. (0:26:52) Jonnie: Which, to me, feels like someone chasing some idealized version of perfection that will never be achievable. (0:27:04) Jonnie: And I think we’ve already talked about this on the show. (0:27:08) Jonnie: But I feel with the most recent update, 1.6, was it good? (0:27:12) Jonnie: Yeah, it was good. But Staju was finished. (0:27:16) Jonnie: It is time to move on. (0:27:20) Jonnie: And I just don’t see what value there is to be achieved by adding more to Staju at this point. (0:27:28) Jonnie: And I would love to see a focus on anything else. (0:27:30) Jonnie: It doesn’t even have to be haunted chocolate here. (0:27:32) Jonnie: that’s not the thing that is, you know, making (0:27:38) Jonnie: bringing joy or whatever it is like find something else but yeah, I don’t know this blog post did not fill in (0:27:46) Al: Yeah, it’s interesting. I’m hoping that he can find it in his brain to focus on Hunter (0:27:55) Al: Jugletier until he’s happy with it. But yeah, I think you’re right. I don’t expect that (0:28:03) Al: most of his expectations on the obligations on him for Stardew are external. I suspect (0:28:11) Al: they’re internal in that he is, as you said in (0:28:16) Al: different words, a perfectionist, right? Like he wants it to be something, but (0:28:21) Al: that, as we all know, is impossible, and therefore he wants to completely keep it (0:28:27) Al: going. And I do worry a little bit that he might end up with like that with (0:28:30) Al: Haunted Chocolate here as well, but before it gets released, and so we may (0:28:34) Al: never get a version of it because he’s never fully happy with it. Well, I guess (0:28:38) Jonnie: - I agree, and I think you’re right, sure. (0:28:42) Al: we’ll see. You know, we could get into a situation where in two (0:28:46) Al: or three years, Hunter Chocolatier is out, and we then just get like one year we get a stardew (0:28:51) Al: update, the next year we get a Hunter Chocolatier update, and he’s infinitely updating both games (0:28:56) Al: until he dies. Who knows? Any comments on the screenshots we got? Because obviously there’s (0:28:58) Jonnie: - Look, it’s certainly possible. (0:29:04) Al: no context behind them, it’s just here are four screenshots. (0:29:10) Jonnie: Yeah, and it’s very hard to take anything significant (0:29:15) Jonnie: from these screenshots because there’s clearly (0:29:17) Jonnie: a heavy reuse of Stagio assets in them, right? (0:29:22) Jonnie: So like, and given where the game is at (0:29:25) Jonnie: and it’s developed in the life cycle, (0:29:27) Jonnie: largely a lot of that work. (0:29:28) Jonnie: It would be placeholder, I assume. (0:29:33) Jonnie: However, there were some things that (0:29:35) Jonnie: seemed obvious from the screenshots (0:29:36) Jonnie: that there was farming in the game. (0:29:40) Jonnie: I guess for me, I didn’t see anything in these screenshots. (0:29:43) Jonnie: I was like, oh, that’s interesting. (0:29:45) Jonnie: I wonder what that is. (0:29:46) Jonnie: It was mostly like, OK, this looks like a game (0:29:51) Jonnie: from the person who made Stardew. (0:29:53) Jonnie: And it kind of just looks, feels, has the vibe of– (0:29:59) Jonnie: Stardew, there is literally a line (0:30:01) Jonnie: of crops growing in some grass. (0:30:06) Al: Yeah, I so I looked at that. That’s obviously not your house. (0:30:11) Al: So I’m wondering if that’s not actually you growing stuff. (0:30:14) Al: And that is just someone else in the village who’s doing that. (0:30:19) Al: Right. Because I I don’t know if we know for certain that it has farming and this (0:30:24) Al: would obviously hint at that, but it wouldn’t be weird if there wasn’t farming. (0:30:29) Al: But a house in the village had crops because, of course, someone’s going to have crops. (0:30:35) Jonnie: interesting. How do you know? Do you know for certain that it’s not to get the players house? (0:30:40) Al: Well, you live in a castle in haunted juggler (0:30:45) Jonnie: I clearly have forgotten way too much about this game that we (0:30:50) Al: So if you go into the screenshots link on the web page, the top one is a picture of (0:30:59) Al: your shop that is attached to the house that you stay in. (0:31:04) Al: Like you live in a big mansion type house, hence haunted. (0:31:08) Al: Like it’s an old haunted house type thing. (0:31:11) Al: So yeah, I’m pretty confident that the picture with those crops is now. (0:31:16) Jonnie: There we go. The other thing that I’ll say about the screenshots is the second one is the player (0:31:22) Jonnie: being attacked by a bunch of slimes, and the thing that I’m like, “Oh, I don’t like Stardew (0:31:27) Jonnie: Combat. It’s very bad.” This looks like more Stardew Valley-style combat, not less, (0:31:33) Jonnie: so that’s definitely heading in the wrong direction. (0:31:34) Al: he has he has commented that he’s done a lot of different things with the combat (0:31:39) Al: whether it addresses your complaints about it I’m not sure but he yeah that (0:31:45) Al: he’s said that in previous blog posts that it’s he’s done a lot of things to (0:31:50) Al: the combat that he didn’t do in Stardew so I guess we’ll see what what that (0:31:54) Jonnie: - Yeah, do you have any takeaways from any of the screenshots? (0:32:02) Al: I don’t think anything that you’ve not brought up, I guess maybe, maybe I think (0:32:08) Al: it’s interesting that he’s posted two portraits of characters and I don’t know (0:32:13) Al: whether this is just a brain pattern match type thing, but my brain looks at (0:32:17) Al: them and goes, they look very similar to existing stardew characters. (0:32:22) Al: Like the guy on the right looks a lot like Sam’s dad. (0:32:27) Al: I can’t remember his name. (0:32:28) Jonnie: - I can’t, you’re the king. (0:32:29) Al: Kent, looks a lot like Kent. (0:32:32) Al: You’re right. (0:32:33) Al: Um, and the one on the left almost looks like a young, long haired Abigail, but (0:32:39) Jonnie: Yes. It is not your brain. The Abigail one in particular is very close, I think. (0:32:39) Al: maybe this is just my brain trying to see things that aren’t there. (0:32:50) Jonnie: I definitely see both of those characters in those portraits. (0:32:55) Al: So yeah, I don’t know. I think the thing about Stardew is one of its best things is its characters, (0:33:00) Al: and that doesn’t mean the characters in this need to look completely different to the characters (0:33:05) Al: in Stardew. Like if they are characterised well, then it will still be good. Yeah, we’ll see, (0:33:12) Al: I guess. We’ve got a long time to wait. Maybe we won’t. The last blog post before (0:33:14) Jonnie: Maybe we won’t see L, maybe we won’t. (0:33:18) Al: this one was posted three years ago. Christmas Day 2021. (0:33:23) Jonnie: That cannot be accurate, but I guess I’ll have to believe you. (0:33:25) Al: I mean, you can check yourself. Go onto the blog link and scroll down. You see this update (0:33:32) Al: December 4th, 2024, and the next one December 25th, 2021. It’s been over three years since (0:33:37) Jonnie: I refuse to believe that. (0:33:41) Al: this game was announced, that’s all. It’s been over three years, and that was over (0:33:44) Jonnie: It cannot be more than two years, that’s all I’m saying. (0:33:55) Al: half into Covid. Time means nothing, Johnny. (0:34:01) Jonnie: I know we’re on a podcast now, but I would really love for you to stop talking. (0:34:07) Al: OK, the last piece of news is that farm folks have released a new trailer. They’re calling (0:34:12) Al: it their Reveal Trailer, which is funny because I’m pretty sure they revealed this game a couple (0:34:17) Al: years ago, so I’m not sure why this is the reveal trailer. But anyway, yeah, here’s a game called (0:34:25) Al: Farm Folks that we definitely haven’t talked about before. Yes, we have. Scrolling back on Steam, (0:34:35) Al: their first announcement of the game was in February 2021. So yes, it is not. I don’t know (0:34:41) Al: why they call it a reveal trailer. This is a thing that lots of people do, is they announce (0:34:45) Al: these things like they’ve never announced them before. We’ve seen so much gameplay of this game. (0:34:48) Jonnie: I think it’s because they’re revealing their gameplay, like actual gameplay footage. (0:34:55) Jonnie: They say they are claiming it is their first gameplay trailer. (0:34:55) Al: Or maybe a professionally produced full trailer, but I’ve seen almost all of this gameplay before, (0:35:06) Al: and they keep posting it on Twitter and TikTok. Oh, so it’s Gameplay Reveal Trailer. Interesting. (0:35:13) Al: Anyway, I’m cautiously optimistic about this. I think what I like about this game is the (0:35:18) Al: very heavy lean into automation. (0:35:21) Jonnie: I don’t have a strong feel for this game, (0:35:24) Jonnie: and that is because it gives me strong Minecraft vibes, (0:35:30) Jonnie: which is not really my thing, (0:35:34) Jonnie: but I am with you on the automation side of things, (0:35:38) Jonnie: seeming like that is, of all of the things in this game, (0:35:42) Jonnie: that is the one thing that stands out. (0:35:44) Jonnie: And if it is good, I feel like this is the sort of game (0:35:47) Jonnie: where I would like to watch YouTube videos (0:35:50) Jonnie: of all of the. (0:35:51) Jonnie: Cool and weird automation things that people do in this game. (0:35:54) Al: Yeah, yeah, I do suspect that that will be a fun way to experience it, but yeah, I get (0:36:04) Al: that. Personally, I loved Minecraft as well, so I can’t really combat your point about (0:36:12) Al: it being Minecraft-y. I do think I felt more Sims-y about it than anything else, especially (0:36:20) Al: with the building, the building of buildings. (0:36:22) Jonnie: Yeah, I guess for me the building looks more like the modern version of what I would expect (0:36:26) Jonnie: Minecraft building to be. You know, where they’ve got the roof parts and wall sections (0:36:31) Jonnie: and things like that. It’s sort of like the level up that has happened in the survival (0:36:36) Jonnie: game genre in the last five years. (0:36:40) Al: Yeah, maybe. (0:36:41) Jonnie: I also really don’t like the word folks. I think it’s such a dumb, lame word. Yeah, (0:36:45) Al: Hey, folks. (0:36:50) Jonnie: Just to say, like, I mean, obviously– (0:36:52) Jonnie: I’d say the name “farm people” would be darn, but if you ever are going to use the word “folks,” just don’t. Just say “people.” (0:36:57) Al: I like it. (0:36:58) Al: I like folks. (0:36:59) Al: It’s generic guys. (0:37:00) Jonnie: No. (0:37:00) Al: It’s gender neutral guys, folks. (0:37:04) Jonnie: Folks is better than guys, but it’s still like a detail way of addressing a group of people. (0:37:08) Al: It’s folksy. (0:37:11) Al: No. (0:37:13) Al: Okay. (0:37:14) Al: Well, good. (0:37:15) Al: Now I know another thing to annoy you with. (0:37:16) Al: Just what I like. (0:37:18) Al: Okay. (0:37:19) Al: That’s all the news. (0:37:21) Al: We are now going to talk about Luma Island. (0:37:24) Al: And I’m going to try and not make Johnny too disappointed with my opinions on this game. (0:37:31) Al: So Luma Island. (0:37:34) Al: Let’s introduce it, I guess. (0:37:37) Al: It is, uh, I think it’s fair. (0:37:40) Al: Fair to say that this is a farming game, but I think it’s, it’s less focused on farming (0:37:45) Al: than most farming games, but I would say it’s, it feels like an evolution of a Stardew-like (0:37:52) Al: in that it’s, it doesn’t feel like Stardew, but it feels like it takes a lot of the ideas (0:37:58) Al: and moves them in a different direction. Would that be fair to say? (0:38:00) Jonnie: Yeah, I can. I completely agree. And like for me, the thing that Luma Island is is it’s kind of like a puzzle exploration game that has strong roots in a Stardew Valley or a core sort of (0:38:16) Al: Yeah. Yeah. I mean, there’s, there’s definitely everything that you would expect in, in, in (0:38:21) Al: a stardew, like, except maybe characters that you care about. Um, you know, there’s farming, (0:38:26) Al: there’s mining, there’s fishing, there’s actually, I don’t know. Can you, can you get animals? (0:38:30) Al: I haven’t actually experienced that you can write. Okay. Um, I’m going to lean on you (0:38:31) Jonnie: - Yes, you can, you can get animals, yep. (0:38:35) Al: a lot for this. Cause I think I looked at last episode, I said, I’d played 10 hours (0:38:40) Al: of this game. I, and then I checked after the episode, I had not played 10 hours of (0:38:44) Al: this game. (0:38:46) Al: The big thing about this game that’s different is the job system. (0:38:58) Jonnie: Yeah, so I guess the the job systems are also questlines, (0:39:04) Jonnie: there’s seven job systems, you know, there’s cooking, which (0:39:07) Jonnie: is and brewing, which are very closely tied to farming. There (0:39:11) Jonnie: is fishing, which is what it says. There’s also, I think (0:39:17) Jonnie: they call it crafting. But it’s like, or treasure hunters, I (0:39:21) Jonnie: think it’s treasure hunting, where you’re making pirate (0:39:24) Jonnie: outfits. That’s also sort of loosely tied. (0:39:28) Jonnie: To fishing, there is archaeology, which is tied to sort of exploring and going down into the mines. (0:39:39) Jonnie: There is smithing and jewellery, which are more tied to the sort of mining as gathering mechanics. (0:39:48) Jonnie: So in some way, all of the job systems are tied to one of the core mechanics that you require (0:39:55) Jonnie: to gather resources for the game. (0:39:59) Jonnie: And I think this is probably the thing that most people that are listening to a show like ours (0:40:08) Jonnie: will… it might be the thing that puts them off the most, right? Because the way (0:40:13) Jonnie: the job system works is they will say go and craft, you know, a thing, the first version of the thing, (0:40:20) Jonnie: you make that thing and you sell it for a lot of money. And that is its only purpose. And the job (0:40:25) Jonnie: system really exists as sort of the, the hems to work. (0:40:28) Jonnie: Yeah, I mean, I think it’s really important to keep the wheel, that drives you needing to get to new areas and acquire new stuff, but there isn’t anything that you can actually do with the things that you’re making beyond selling them for more money to kind of keep the wheel turning. (0:40:42) Al: Yeah, yeah, that’s fair. It’s also the the profession as you say, like very much dictates (0:40:48) Al: what you do in this game. And that can both be a good and a bad thing. I think it doesn’t (0:40:55) Al: stop you doing other things, but it very much like takes you on a journey through that profession. (0:41:02) Al: The quest system, I think, has I like a quest system that tells you here are things to do. (0:41:12) Al: Those need to stop at some point. And I don’t know whether it’s just that I didn’t go on (0:41:18) Al: far enough, but I felt like I was always dictated. Everything I do in the game was dictated very (0:41:26) Al: much by a quest that is like a very much immediate quest. It’s not like, oh, now just do more (0:41:34) Al: of that and explore other things. Right. It’s always like, oh, make a horseshoe. And I went (0:41:39) Al: with a blacksmithing profession, right? Because I thought that… (0:41:42) Al: sounded like the most interesting one to me at the start, and you don’t get a huge amount of (0:41:46) Al: information about what they’re going to do before you pick one. So I picked the blacksmithing one (0:41:50) Al: because I was like, I like mining. Mining is generally a fun thing in games. Let’s try this, (0:41:56) Jonnie: Just on your thought about the the direction, I think that continues through the game, but potentially the important thing is you can get multiple professions, so you can purchase additional licenses for additional professions and so I think once I got to the second area, (0:42:16) Jonnie: I purchased three different professions, so I always felt like I was kind of bouncing from thing to thing based on what I had the reason. (0:42:26) Jonnie: So I started with the archaeologist profession, then I added the brewing profession, which is the one that I did in the demo, and then I added the treasure hunter profession to that as well, and I think having three made it slightly more varied. (0:42:46) Jonnie: Equally, there are some quests in the town and I don’t know if you discovered any of those that also had some variety. (0:42:55) Al: I did not. Yeah, I think it’s a good idea. I like the professions in general as an idea. (0:43:07) Al: I just felt very pigeonholed after picking one and considering you don’t know truly what the game (0:43:14) Al: is like when you pick one first, right? Like it’s very early on in the game that you pick a job, (0:43:19) Al: a profession. Like it’s almost like 15 minutes into the game. You’ve done almost (0:43:25) Al: nothing and you’re deciding what your next 10 to 20 hours of your game is going to be based on (0:43:33) Al: not knowing what those are, which I think is part of the problem. I feel like it could have done a (0:43:37) Al: better job of like giving you examples of each of them in the first hour of the game and then you (0:43:42) Al: pick a profession, but that may work better for other people. I don’t know. (0:43:49) Jonnie: Yeah, I don’t necessarily disagree with any of that. And I think the thing that stands out to me (0:43:55) Jonnie: most about this game, and it’s probably the reason that I like the game is I feel I always felt like (0:44:01) Jonnie: there was kind of like something to be doing. You know, so in addition to the job system, (0:44:06) Jonnie: which requires you going around a different area and sort of exploring that area and to get the (0:44:12) Jonnie: resources that you need, there are so many little puzzles in integrated sort of in the world that (0:44:20) Jonnie: doing and I really like those sorts of exploration games. And so I what I enjoyed is the fact that (0:44:26) Jonnie: you’re like, you’re just wandering around, doing lots of little puzzles, you know, getting the (0:44:31) Jonnie: collecting the resources that you need, and sort of finding stuff that way. I really liked that sort (0:44:36) Jonnie: of sense of progression that this game gave that is very distinct from pretty much every other (0:44:43) Jonnie: college core farming. (0:44:44) Al: Yeah, yeah, that’s fair. I did think… I think my profession led to me not (0:44:52) Al: exploring as much because the blacksmithing is very much gather as (0:44:58) Al: much as you can from the mines and craft as much as you can to sell. I didn’t (0:45:05) Al: really explore the area around the island a huge amount. I did a couple of (0:45:11) Al: times, and I saw the sort of puzzles that you’re (0:45:15) Al: talking about, but I didn’t manage to unlock very many of them because of that, if that makes sense. (0:45:26) Jonnie: It does. And did you make it to the forest area? (0:45:30) Al: I don’t… Is there a specific area that’s… Because it all feels very foresty. (0:45:36) Jonnie: Yes, so when you start, you start on the farm and the farm is the first area. (0:45:36) Al: Like, is there a specific area that’s called forest? (0:45:49) Jonnie: There is the town that is the second area, but once you have progressed your progression (0:45:54) Jonnie: far enough in the farm area, you get a short quest to unlock the second area that is the (0:46:02) Jonnie: forest and there are multiple different areas. (0:46:08) Al: No, I didn’t. I felt… I think part of the thing why I thought maybe you were talking about just (0:46:15) Al: an area on the farm is because it feels like a very large area the farm does and I got… (0:46:21) Jonnie: So the farm feels like a large area. It is the smallest of the areas. (0:46:27) Al: This game confuses me. I get lost any time I explore away from just the initial area, (0:46:35) Al: the initial, you know, your, your camper van. (0:46:38) Al: And the mine and the entrance to the town. (0:46:41) Al: Anytime I go much further away from that, I cannot figure out where I am. (0:46:48) Al: I just get completely lost because it’s so massive. (0:46:51) Jonnie: Yeah, it’s a big end. For me, this is one of the things that I loved about because I definitely (0:46:58) Jonnie: had that same experience on the farm where I was getting lost. And over time, I explored so much (0:47:04) Jonnie: off the farm that like now I know my way around that area really well. Then I went onto the forest (0:47:09) Jonnie: area, got exceptionally lost. Part of the archaeologist profession that I had was you have to go (0:47:16) Jonnie: through these dungeons without dying, and I was trying to find… (0:47:21) Jonnie: all of the dungeons because they were sort of spread out, like there was three of them in the (0:47:25) Jonnie: second area, and they were very spread out. And I got lost a lot in the forest, but I enjoyed… (0:47:32) Jonnie: I guess I enjoyed the feeling of being lost because like there were so many little puzzles, (0:47:35) Jonnie: and so I would just stumble across a little puzzle and try and complete it, and then sort of make my (0:47:40) Jonnie: way around. And then eventually I would come out on a space that I knew and sort of find my way (0:47:45) Jonnie: back. And so I really enjoyed that side of things. This is the thing. (0:47:52) Jonnie: That makes me like this game, right? And this is the thing that’s like, would I recommend this game to (0:47:57) Jonnie: everybody listening to the show? The answer to that is probably no, because I think this game (0:48:02) Jonnie: does a lot of things that I specifically really, really enjoy, but are not core to the Cottage (0:48:09) Al: Yeah, I think that’s fair. I think before we get into the specific mechanics, (0:48:18) Al: I want to talk a bit about the controls and stuff like that, which I didn’t write down on the list, (0:48:23) Al: but I’m now remembering. But before we get into that, let’s talk about the character creator, (0:48:28) Al: because I feel like whenever we’re going to talk about it, now that we’ve already started talking (0:48:32) Al: about things, we’re going to end up feeling like it’s a weird jump in time anyway. But we need to (0:48:38) Al: to talk about the character creators. (0:48:39) Al: Let’s do that now. (0:48:41) Al: The character creator, I think, works really well in that it has a lovely (0:48:45) Al: little random button that will randomly generate something. (0:48:48) Al: So if you don’t care about what you (0:48:49) Al: look like, you can just press that a few times and go like, oh, that one looks fine. (0:48:53) Al: And then continue on. (0:48:55) Al: I like when things (0:48:57) Al: customize, things have that it’s like names in Stardew Valley for your animals, (0:49:01) Al: stuff like that, giving you a way to go, I don’t really care what this is. (0:49:04) Al: Just give me something. (0:49:07) Al: But what I really liked is the fact… (0:49:09) Al: that I pressed it three times, and on the third time, it came up with a guy in a (0:49:13) Al: kilt with ginger hair, and I was like, “Oh, it’s me!” (0:49:16) Jonnie: Yeah, it’s it’s a nice little character creator. (0:49:21) Al: So that was a good start. (0:49:24) Al: How much time did you spend creating your character? (0:49:28) Jonnie: Two minutes. (0:49:29) Al: Yeah, fair enough. (0:49:30) Jonnie: Look, I. (0:49:30) Al: I pressed the random man three times and went, “Yeah, that’s me. Let me maybe add a hat.” (0:49:35) Al: And then I found that there was a stereotypical “Hey Jimmy, Scottish hat” as well. (0:49:36) Jonnie: Yeah. (0:49:39) Al: I put that on him and I was done. (0:49:40) Jonnie: - Yeah, yeah. (0:49:43) Al: Okay, cool. Well, if we’re do

The Owen Jones Podcast
Assad Overthrown - The Truth: Syrian Activist Offers Masterclass w/. Rami Jarrah

The Owen Jones Podcast

Play Episode Listen Later Dec 11, 2024 57:35


Please like, subscribe, comment, share - and help us take on the pro-genocide media here: https://www.patreon.com/owenjones84 Support this show http://supporter.acast.com/the-owen-jones-podcast. Hosted on Acast. See acast.com/privacy for more information.

Let's Know Things
Assad Overthrown

Let's Know Things

Play Episode Listen Later Dec 10, 2024 19:54


This week we talk about coups, the Arab Spring, and Bashar al-Assad.We also discuss militias, Al Qaeda, and Iran.Recommended Book: The Algebraist by Iain M. BanksTranscriptIn the early 2010s, a series of uprisings against unpopular, authoritarian governments spread across the Middle East—a wave of action that became known as the Arab Spring.Tunisia was where it started, a man setting himself on fire in protest against the nation's brazenly corrupt government and all that he'd suffered under that government, and the spreading of this final gesture on social media, which was burgeoning at the time, amplified by the still relatively newfound availability and popularity of smartphones, the mobile internet, and the common capacity to share images and videos of things as they happen to folks around the world via social media, led to a bunch of protests and riots and uprisings in Jordan, Egypt, Yemen, and Algeria, initially, before then spreading to other, mostly Arab majority, mostly authoritarian-led nations.The impact of this cascade of unrest in this region was immediately felt; within just two years, by early 2012, those ruling Tunisia, Egypt, Libya, and Yemen had been toppled, there were attempts to topple the Bahraini and Syrian governments, there were massive protests in Iraq, Jordan, Kuwait, Morocco, Oman, Algeria, and Sudan, and relatively minor protests, which were still meaningful because of the potential punishments for folks who rocked the boat in these countries, smaller protests erupted in Djibouti, Western Sahara, Saudi Arabia, Palestine, and Mauritania.Several rulers and their ruling parties committed to stepping down soon, or to not run for reelection—some of them actually stuck with that commitment, though others rode out this period of tumult and then quietly backtracked.Some nations saw long-lasting periods of unrest following this eruption; Jordan had trouble keeping a government in office for years, for instance, while Yemen overthrew its government in 2012 and 2015, and that spun-out into a civil war between the official government and the Iran-backed Houthis, which continues today, gumming up the Red Sea and significantly disrupting global shipping as a consequence.What I'd like to talk about today, though, is another seriously disruptive sequence of events that have shaped the region, and a lot of things globally, as well, since the first sparks of what became the Arab Spring—namely, the Syrian Civil war—and some movement we've seen in this conflict over the past week that could result in a dramatically new state of affairs across the region.—In 1963, inspired by their brethren's successful coup in nearby Iraq, the military wing of the Arab nationalist Ba'ath party of Syria launched a coup against the country's post-colonial democratic government, installing in its stead a totalitarian party-run government.One of the leaders of this coup, Hafez al-Assad, became the country's president in 1971, which basically meant he was the all-powerful leader of a military dictatorship, and he used those powers to even further consolidate his influence over the mechanisms of state, which meant he also had the ability to name his own successor.He initially planned to install his brother as leader when he stepped down or died, but that brother attempted to overthrow him when he was ill in 1983 and 1984, so when he got better, he exiled said brother and chose his eldest son, Bassel al-Assad, instead.Bassel died in a car accident in 1994, though, so Hafez was left with his third choice, Bashar al-Assad, which wasn't a popular choice, in part because it was considered not ideal for him to choose a family member, rather than someone else from the leading party, but also because Bashar had no political experience at the time, so this was straight-up nepotism: the only reason he was selected was that he was family.In mid-2000, Hafez died, and Bashar stepped into the role of president. The next few years were tumultuous for the new leader, who faced heightened calls for more transparency in the government, and a return to democracy, or some form of it at least, in Syria.This, added to Bashar's lack of influence with his fellow party members, led to a wave of retirements and purgings amongst the government and military higher-ups—those veteran politicians and generals replaced by loyalists with less experience and credibility.He then made a series of economic decisions that were really good for the Assad family and their allies, but really bad for pretty much everyone else in the country, which made him and his government even less popular with much of the Syrian population, even amongst those who formerly supported his ascension and ambitions.All of this pushback from the people nudged Bashar al-Assad into implementing an increasingly stern police state, which pitted various ethnic and religious groups against each other in order to keep them from unifying against the government, and which used terror and repression to slap down or kill anyone who stood up to the abuse.When the Arab Spring, which I mentioned in the intro, rippled across the Arab world beginning in 2011, protestors in Syria were treated horribly by the Assad government—the crackdown incredibly violent and punitive, even compared to that of other repressive, totalitarian governments in the region.This led to more pushback from Syrian citizens, who began to demand, with increasing intensity, that the Assad-run government step down, and that the Ba'athists running the dictatorship be replaced by democratically elected officials.This didn't go over well with Assad, who launched a campaign of even more brutal, violent crackdowns, mass arrests, and the torture and execution of people who spoke out on this subject—leading to thousands of confirmed deaths, and tens of thousands of people wounded by government forces.This response didn't go over super well with the people, and these protests and the pushback against them spiraled into a full-on civil uprising later in 2011, a bunch of people leaving the Syrian military to join the rebels, and the country breaking up into pieces, each chunk of land controlled by a different militia, some of these militias working well together, unifying against the government, while others also fought other militias—a remnant of the military government's efforts to keep their potential opposition fighting each other, rather than them.This conflict was officially declared a civil war by the UN in mid-2012, and the UN and other such organizations have been fretting and speaking out about the human rights violations and other atrocities committed during this conflict ever since, though little has been done by external forces, practically, to end it—instead it's become one of many proxy conflicts, various sides supported, mostly with weapons and other resources, though sometimes with training, and in rare instances with actual soldiers on the ground, by the US, Turkey, Russia, Iran, the Iran-backed group Hezbollah, Saudi Arabia, Qatar, Britain, France, Israel, and the Netherlands.This conflict has demanded the country's full attention for more than a decade, then, and it's had influence even beyond Syria's borders, as groups like the Islamic State, or ISIS has been able to grow and flourish within Syria, due to all the chaos and lack of stability, refugees from Syria have flooded across borders, fleeing the violence and causing all sorts of unintended disruptions in neighboring and even some further-afield countries where, in some cases, millions of these refugees have had to be taken care of, which in turn has influenced immigration-related politics even as far away as the European Union. Also due to that lack of internal control, crime has flourished in Syria, including drug-related crime. And that's lets to a huge production and distribution network for an illegal, almost everywhere, amphetamine called Captagon, which is addictive, and the pills often contain dangerous filler chemicals that are cheaper to produce.This has increased drug crime throughout the region, and the Syrian government derives a substantial amount of revenue from these illicit activities—it's responsible for about 80% of global Captagon production, as of early 2024.All of which brings us to late-2024.By this point, Syria had been broken up into about seven or eight pieces, each controlled by some militia group or government, while other portions—which make up a substantial volume of the country's total landmass—are considered to be up in the air, no dominant factions able to claim them.Al-Assad's government has received a fair bit of support, both in terms of resources, and in terms of boots on the ground, from Iran and Russia, over the years, especially in the mid-20-teens. And due in large part to that assistance, his forces were able to retake most of the opposition's strongholds by late 2018.There was a significant ceasefire at the tail-end of 2019, which lasted until March of 2020. This ceasefire stemmed from a successful operation launched by the Syrian government and its allies, especially Iran, Russia, and Hezbollah, against the main opposition and some of their allies—basically a group of different rebel factions that were working together against Assad, and this included groups backed by the Turkish government.On March 5, 2020, Turkish President Erdogan and Russian President Putin, which were backing opposite sides of this portion of the Syrian civil war, agreed on a ceasefire that began the following day, which among other things included a safety corridor along a major highway, separating the groups from each other, that corridor patrolled by soldiers from Turkey and Russia.This served to end most frontline fighting, as these groups didn't want to start fighting these much larger, more powerful nations—Russia and Turkey—while trying to strike their enemies, though there were still smaller scuffles and attacks, when either side could hurt their opponent without being caught.In November of 2024, though, a coalition of anti-Assad militias launched a new offensive against the Syrian government's forces, which was ostensibly sparked by heavily shelling by those forces against civilians in rural areas outside Aleppo, the country's second-largest city.On the 29th of November, those forces captured most of Aleppo, and then plowed their way through previously government-held towns and cities at a fairly rapid clip, capturing another regional capitol, Hama on December 5, and securing Damascus, the capitol of the country, on December 8.This ended the 13-year civil war that's plagued Syria since all the way back in 2011; Bashar al-Assad fled to Russia, according to Russian and Iranian officials, and he resigned before he hopped on that flight; Russian state media is saying that Assad and his family have been granted asylum by the Russian government.This is a rapidly developing story, and we'll know more over the next few weeks, as the dust settles, but right now it looks like the Syrian government has been toppled by rebel forces led by a man named Abu Mohammad al-Jolani, a 42-year-old child of Syrian exiles who was born in Saudi Arabia, and who spent the early 2000s fighting against US occupation forces in Iraq as part of Al Qaeda.He apparently spent a few years in an Iraqi prison, then led an Al Qaeda affiliate group, which evolved into its own thing when he broke ties with Al Qaeda's leadership.This new group that he formed, Hayat Tahrir al-Sham, tried to differentiate itself from groups like Al Qaeda by saying they didn't want to play a role in the global jihad, they just wanted to reform the government in Syria. As part of that pivot, they started governing and building infrastructure across the chunk of Syria they claimed, even to the point of collecting taxes and providing civilians with identity cards; though throughout this period they were also known for ruling with an iron fist, and for being hardcore authoritarians, dedicated to implementing a hard-line version of Islamist ideological law.In the midst of their blitz-like capture of Syria, though, representatives from this group have said they'll implement a religiously tolerant representative government, and they won't tell women in the country how to dress.Following the capture of Damascus, Syria's Prime Minister said that he would remain in the country, and that he was ready to work with whomever takes the reins as things settle down, happy to make the transition a smooth and peaceful one, essentially, whatever that might mean in practice.The US military has taken this opportunity to strike dozens of Islamic State facilities and leaders across the country, marking one of the biggest such actions in recent months, and military leaders have said they would continue to strike terrorist groups on Syrian soil—probably as part of an effort to keep the new Syrian government, whatever its composition, from working with IS and its allies.Russia has requested a closed-door meeting with the United Nations Security Council to discuss Syria's collapse, and it's been reported that they failed to come to Assad's aid because they're too tied up in Ukraine, and they weren't able to move forces from North Africa rapidly enough to do much good; though there's a chance they'll still shift whatever chess pieces they can to the area in order to influence the composition of the new government, as it's forming.Iran has said they welcome whatever type of government the Syrian people decide to establish, though it's likely they'll try to nudge that formation in their favor, as Syria has long been an ally and client state of theirs, and they are no doubt keen to maintain that reality as much as possible, and bare-minimum to avoid the establishment of an enemy along their border.And Israel has entered what's supposed to be a demilitarized buffer zone in the Golan Heights because this zone is on the Syrian border; they've also captured a buffer zone within Syria itself. They've launched airstrikes on suspected chemical weapon sites in Syria, to prevent them from falling into extremist hands, they've said, and Israeli leaders said they want to keep any issues in their neighbor from impacting Israeli citizens. And Iraq's government has announced that they're doing the same along their shared border with Syria, so the whole region is bulwarking their potential weak points, just in case something goes wrong and violence spreads, rather than being tamped down by all this change.Israel's prime minister, and other higher ups in the government, have also claimed responsibility for Assad's toppling, saying it was their efforts against Iran and its proxy forces, like Hezbollah, that set the stage for the rebels to do what they did—as otherwise these forces would have been too strong and too united for it to work.Notably, the now-in-charge rebel group has been a longtime enemy of Iran and Hezbollah, so while there's still a lot of uncertainty surrounding all of this, Israel's government is no doubt generally happy with how things have progressed, so far, as this could mean Syria is no longer a reliable corridor for them, especially for the purposes of getting weapons to Hezbollah in southern Lebanon, along Israel's northern border.That said, this same group isn't exactly a fan of Israel, and is backed by Turkey, which has been highly critical of Israel's actions in Gaza and Lebanon.So it's an incredibly tumultuous moment in Syria, right now, and in this region, as a whole, because the conflict in Syria has been super impactful on everyone thereabouts, to varying degrees, and this ending to this long-lasting civil war could lead to some positive outcomes, like Syrian refugees who have been scattered across neighboring countries being able to return home without facing the threat of violence, and the release of political prisoners from infamous facilities, some of which have already been emptied by the rebels—but especially in the short-term there's a lot of uncertainty, and it'll likely be a while before that uncertainty solidifies into something more knowable and predictable, as at the moment, much of the country is still controlled by various militia groups backed by different international actors, including Kurdish-led forces backed by the US, and forces allied with Turkey in the north.So this change of official governance may shuffle the deck, but rather than stabilizing things, it could result in a new conflict catalyzed by the power vacuum left by the Assad government and its allies, if rebel forces—many of which have been labeled terrorists by governments around the world, which is another wrinkle in all this—if they fail to rally behind one group or individual, and instead start fighting each other for the opportunity to become the country's new dominant force.Show Noteshttps://www.nytimes.com/2024/12/08/world/middleeast/syria-hts-jolani.htmlhttps://www.nytimes.com/2024/12/06/briefing/syria-civil-war-assad.htmlhttps://www.wsj.com/world/middle-east/assads-rule-collapses-in-syria-raising-concerns-of-a-vacuum-95568f13https://www.nytimes.com/2024/12/02/world/middleeast/syria-rebels-hts-who-what.htmlhttps://www.washingtonpost.com/national-security/2024/12/07/syria-rebels-biden-intelligence-islamists/https://apnews.com/article/turkey-syria-insurgents-explainer-kurds-ypg-refugees-f60dc859c7843569124282ea750f1477https://apnews.com/article/israel-hamas-war-gaza-lebanon-news-7-december-2024-53419e23991cfc14a7857c82f49eb26fhttps://apnews.com/article/syria-assad-sweida-daraa-homs-hts-qatar-816e538565d1ae47e016b5765b044d31https://www.nytimes.com/2024/12/08/world/middleeast/syria-damascus-eyewitness-assad.htmlhttps://www.nytimes.com/article/syria-civil-war-rebels.htmlhttps://www.nytimes.com/live/2024/12/08/world/syria-war-damascushttps://en.wikipedia.org/wiki/Ba%27ath_Partyhttps://en.wikipedia.org/wiki/1963_Syrian_coup_d%27%C3%A9tathttps://en.wikipedia.org/wiki/Hafez_al-Assadhttps://en.wikipedia.org/wiki/Syrian_revolutionhttps://www.cfr.org/article/syrias-civil-warhttps://en.wikipedia.org/wiki/Syrian_civil_warhttps://en.wikipedia.org/wiki/Bashar_al-Assadhttps://en.wikipedia.org/wiki/Fenethyllinehttps://carnegieendowment.org/research/2024/07/border-traffic-how-syria-uses-captagon-to-gain-leverage-over-saudi-arabia?lang=enhttps://en.wikipedia.org/wiki/Northwestern_Syria_offensive_(December_2019_%E2%80%93_March_2020)https://en.wikipedia.org/wiki/2024_Syrian_opposition_offensiveshttps://www.bbc.com/news/articles/c8j99447gj1ohttps://apnews.com/article/syria-assad-rebels-war-israel-a8ecceee72a66f4d7e6168d6a21b8dc9https://www.nytimes.com/live/2024/12/09/world/syria-assad-rebelshttps://www.nytimes.com/2024/12/09/world/middleeast/israel-assad-syria.htmlhttps://apnews.com/article/iran-mideast-proxy-forces-syria-analysis-c853bf613a6d6af7f6aa99b2e60984f8https://www.nytimes.com/2024/12/09/briefing/irans-very-bad-year.htmlhttps://apnews.com/article/syria-hts-assad-aleppo-fighting-2be43ee530b7932b123a0f26b158ac22https://apnews.com/article/syria-insurgents-aleppo-iran-russia-turkey-abff93e4f415ebfd827d49b1a90818e8https://www.nytimes.com/2024/12/06/world/middleeast/syria-rebels-hama-homs.htmlhttps://en.wikipedia.org/wiki/Syrian_civil_warhttps://en.wikipedia.org/wiki/Arab_Spring This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

The Pour Over
Syria Overthrown, Nationwide Manhunt, College Football Playoffs Set, & More | 12.09.24

The Pour Over

Play Episode Listen Later Dec 9, 2024 10:50


Today, we're talking about rebels overtaking Syria; a nationwide search for a murder suspect; which teams made the college football playoff roster; and other top news for Monday, December 9, 2024. Stay informed while remaining focused on Christ with The Pour Over Today. Please support our TPO sponsors! TPO Gift Guide: https://thepourover.org/gift-guide-2/ Upside: https://links.thepourover.org/Upside CCCU: https://www.mycccu.com/tpo/ The Voice of the Martyrs: vom.org/TPO CSB Gift Guide: https://links.thepourover.org/CSBGiftGuide HelloFresh: hellofresh.com/freepourover

The Brian Kilmeade Show Free Podcast
Danny Penny NOT GUILTY; PLUS Syria dictator overthrown, flees to Moscow

The Brian Kilmeade Show Free Podcast

Play Episode Listen Later Dec 9, 2024 133:43


[00:00:00] Jason Chaffetz [00:18:26] Stef Kight [00:36:50] Michael Goodwin [00:55:12] David Rubenstein [01:13:35] Dennis Ross [01:31:58] Bryan Rotella Learn more about your ad choices. Visit megaphone.fm/adchoices

The Hannity Monologues
Syrian Dictator Al-Assad Overthrown

The Hannity Monologues

Play Episode Listen Later Dec 9, 2024 17:07


The Syrian dictator Al-Assad has been toppled but who will replace him? Learn more about your ad choices. Visit megaphone.fm/adchoices

The Veteran Gamers-Xbox One PS4 PC
779 - How Are Hugh?

The Veteran Gamers-Xbox One PS4 PC

Play Episode Listen Later Dec 9, 2024 118:08


Whatcha been playing? Email the show / Leave us a Speakpipe / Discord Channel / Patreon Page   PMGB: Aliens: Dark Descent Next week: Overthrown?   Stu  Stalker 2 - Heart of Chornobyl Aliens Dark Decent F.E.A.R. Mouthwashing Pentiment Duke New World: Aeternum — Grace / Blops 6: Burst Fire Ashen Marvel Rivals Bus Simulator 21 Hero's Adventure: Road to Passion Chinny Sifu Aliens Dark Decent

Wisconsin's Morning News
ABC Karen Travers - Syrian Government Overthrown

Wisconsin's Morning News

Play Episode Listen Later Dec 9, 2024 5:07


Overnight, Syrian rebels ended a 14-year civil war by overthrowing the current President Bashar al-Assad and his government. Assad has been run out of his country and has reportedly been given asylum into Russia. So who are these rebels? What is the US's biggest concern? The ties to ISIS as well as other terrorist groups uniting with the Syrian government.

Newsflash
867: Syrian Dictator Overthrown: How, Why & What's Next

Newsflash

Play Episode Listen Later Dec 9, 2024 35:02


2:00 Syria21:08 Healthcare shooting suspect found26:42 Subway choker aquittedBecome a supporter of this podcast: https://www.spreaker.com/podcast/newsflash--2206348/support.

The Paul W. Smith Show
Assad Regime Overthrown in Syria

The Paul W. Smith Show

Play Episode Listen Later Dec 9, 2024 6:00


December 9, 2024 ~ Osama Siblani, Publisher Arab American News discusses the overthrowing of Bashar al-Assad in Syria this weekend.

The Daily Aus
How Syria's government was overthrown

The Daily Aus

Play Episode Listen Later Dec 9, 2024 12:25 Transcription Available


Rebel forces have taken control of Syria, ending the Assad family's 54-year regime. Bashar al-Assad has reportedly fled to Russia, and international governments have said they'll work to stabilise the country as it enters a new era. In today's deep dive, we'll explain how rebel forces took over Syria in just two weeks' time, and what could be next for the Middle Eastern nation. Hosts: Zara Seidler and Lucy TassellProducer: Orla Maher Want to support The Daily Aus? That's so kind! The best way to do that is to click ‘follow' on Spotify or Apple and to leave us a five-star review. We would be so grateful. The Daily Aus is a media company focused on delivering accessible and digestible news to young people. We are completely independent. Want more from TDA?Subscribe to The Daily Aus newsletterSubscribe to The Daily Aus' YouTube Channel Have feedback for us?We're always looking for new ways to improve what we do. If you've got feedback, we're all ears. Tell us here.See omnystudio.com/listener for privacy information.

This Week
The Syrian government of Bashar al-Assad has been overthrown, bringing a stunning end to his family's 50 year reign

This Week

Play Episode Listen Later Dec 8, 2024 6:26


The Inside Story Podcast
How will Syria be governed after the fall of al-Assad's regime?

The Inside Story Podcast

Play Episode Listen Later Dec 8, 2024 24:27


Celebrations by some in Syria after Bashar al-Assad is toppled. Overthrown by opposition forces made up of different factions, there's concern now about what might follow. So, how will Syria be governed - and what impact will it have on the region? In this episode: Ibrahim Olabi, Barrister and Board Member, Syrian British Consortium. Haid Haid, Columnist, Academic, Consulting Fellow, Chatham House.  Professor Hind Kabawat, Director, Interfaith Peacebuilding for World Religions, Diplomacy, and Conflict Resolution, Carter School for Peace and Conflict Resolution, George Mason University.  Host: Dareen Abughaida Connect with us:@AJEPodcasts on Twitter, Instagram, Facebook At Al Jazeera Podcasts, we want to hear from you, our listeners. So, please head to https://www.aljazeera.com/survey and tell us your thoughts about this show and other Al Jazeera podcasts. It only takes a few minutes!

The Harvest Season
Demos Are Good

The Harvest Season

Play Episode Listen Later Nov 6, 2024 81:48


Al and Jonnie talk about the demos they have tried recently. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:20:47: Recent Releases 00:24:28: Game News 00:50:46: Demos 00:51:19: Luma Island 01:04:49: Overthrown 01:19:09: Outro Links Animal Crossing Pocket Camp Complete Sun Haven “1.7” Update Slime Rancher 2 “Into the Labyrinth” Update Go-Go Town x Dinkum Mika and the Witch’s Mountain Update 1 Doloc Town Luma Island Overthrown Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/

Downtown LV
Nineveh Overthrown - Jonah 3:1-10

Downtown LV

Play Episode Listen Later Nov 4, 2024 58:42


Nineveh Overthrown - Jonah 3:1-10 A.D. November 3rd, 2024 SUBSCRIBE to WarCry Media on YouTube channel: https://www.youtube.com/channel/UChErMPtXrii04uoumBVLasQ/featured?sub_confirmation=1 Facebook: https://www.facebook.com/warcrymedia Instagram: https://www.instagram.com/warcrymedia/?hl=en Gab: https://gab.com/WarCryMedia ___________________________________________ Find us online and contact us at: Redeemer Community Church - https://www.redeemerlv.com WarCry Media - https://www.warcrymedia.com

Vox&Hops
Making Patches with Francis Pelletier of Overthrown Patches

Vox&Hops

Play Episode Listen Later Oct 17, 2024 48:15


Francis Pelletier of Overthrown Patches & I have a conversation about his musical journey, his 1st beers, working in the beer industry, starting Overthrown Patches and his hangover cure. Throughout this chat, we enjoyed Mellön X Les Grand Bois x Tete d'Allumette's "Lager d'Allumette" the light smoked lager. This is a Heavy MTL presents Vox&Hops episode! Heavy MTL is Montreal's premier metal promoter. They host one of North America's best Metal Festivals & present countless amazing events during the rest of the year. I am truly honored & extremely excited to have them involved in the podcast. Make sure to check out Vox&Hops' Brewtal Awakenings Playlist which has been curated by the Metal Architect Jerry Monk himself on either Spotify or Apple Music. This playlist is packed with all the freshest, sickest & most extreme albums each week! Episode Links: Website: https://www.voxandhops.com/ Join The Vox&Hops Mailing List: http://eepurl.com/hpu9F1 Join The Vox&Hops Thirsty Thursday Gang: https://www.facebook.com/groups/162615188480022 Overthrown Patches: https://overthrownpatches.bigcartel.com/ Mellön: https://mellonbrasserie.ca/ Les Grand Bois: https://www.lesgrandsbois.com/ Tete d'Allumette: https://tetedallumette.com/ Cryptopsy Tour Dates: https://www.voxandhops.com/carnifex Vox&Hops Brewtal Awakenings Playlist: https://www.voxandhops.com/p/brewtal-awakenings-metal-playlist/ Heavy MTL: https://heavymontreal.com/ Sound Talent Media: https://soundtalentmedia.com/  Evergreen Podcasts: https://evergreenpodcasts.com/ SUPPORT THE PODCAST: Vox&Hops Metal Podcast Merchandise: https://www.indiemerchstore.com/collections/vendors?q=Vox%26Hops Use the Promo Code: VOXHOPS10 to save 10% off your entire purchase. Pitch Black North: https://www.pitchblacknorth.com/ Use the Promo Code: VOXHOPS15 to save 15% off your entire purchase. Heartbeat Hot Sauce: https://www.heartbeathotsauce.com/ Use the Promo Code: VOXHOPS15 to save 15% off your entire purchase.

Rumble in the Morning
Stupid News 10-4-2024 6am …The guy who sued his mom overthrown comic books won in court

Rumble in the Morning

Play Episode Listen Later Oct 4, 2024 9:35


Stupid News 10-4-2024 6am …Stupid News Follow Up: The guy who sued his mom overthrown comic books won in court

Witness History
Emperor Haile Selassie overthrown

Witness History

Play Episode Listen Later Sep 9, 2024 9:55


Haile Selassie was Emperor of Ethiopia. His dynasty ruled for centuries, supposedly descending from King Solomon and the Queen of Sheba. In 1974 he was overthrown in a coup by a Marxist-Leninist military junta called the Derg. Over the following months, the insurrectionists executed 60 members of Haile Selassie's government, before murdering the former Emperor in his bed in 1975. Lij Mulugeta Asseratte Kassa is a relative of Haile Selassie. He spent time with the Emperor in the days leading up to the coup and was imprisoned for nine years by the Derg. He speaks to Ben Henderson.Eye-witness accounts brought to life by archive. Witness History is for those fascinated by the past. We take you to the events that have shaped our world through the eyes of the people who were there. For nine minutes every day, we take you back in time and all over the world, to examine wars, coups, scientific discoveries, cultural moments and much more. Recent episodes explore everything from football in Brazil, the history of the ‘Indian Titanic' and the invention of air fryers, to Public Enemy's Fight The Power, subway art and the political crisis in Georgia. We look at the lives of some of the most famous leaders, artists, scientists and personalities in history, including: visionary architect Antoni Gaudi and the design of the Sagrada Familia; Michael Jordan and his bespoke Nike trainers; Princess Diana at the Taj Mahal; and Görel Hanser, manager of legendary Swedish pop band Abba on the influence they've had on the music industry. You can learn all about fascinating and surprising stories, such as the time an Iraqi journalist hurled his shoes at the President of the United States in protest of America's occupation of Iraq; the creation of the Hollywood commercial that changed advertising forever; and the ascent of the first Aboriginal MP.(Photo: Emperor Haile Selassie in Addis Ababa, Ethiopia. Credit: Terry Fincher/Express via Getty Images)

The Harvest Season
Exclamation Mark, Exclamation Mark, Exclamation Mark

The Harvest Season

Play Episode Listen Later Aug 21, 2024 89:33


Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (

Multipolarista
Exposing US gov't role in Bangladesh regime change: Why PM Sheikh Hasina was overthrown

Multipolarista

Play Episode Listen Later Aug 17, 2024 54:57


The US government supported protests that overthrew Bangladesh's Prime Minister Sheikh Hasina. New interim leader Muhammad Yunus has been cultivated by Washington for decades. Ben Norton discusses the geopolitical reasons for the regime change; the roles of India, China, and Russia; and the Pentagon's desire to build a strategic military base on Saint Martin's Island. VIDEO: https://www.youtube.com/watch?v=irlrT3zvsqQ Topics 0:00 Interim leader Muhammad Yunus: Made in USA 5:09 Overthrow of Sheikh Hasina 7:44 US military base on St. Martin's Island? 8:57 Myanmar 10:33 China's reliance on Strait of Malacca for oil imports 13:34 Bangladesh-China relations 14:47 BRICS 15:36 US pressure to join Quad 17:47 Russia warned of color revolution in Bangladesh 19:06 Arab Spring 19:58 Was Hasina's undelivered resignation speech fabricated? 22:26 Hasina: "White man" demanded military base in Bay of Bengal 23:58 Hasina: USA "can overthrow the government in any country" 25:36 US-backed 1975 coup against Sheikh Mujib 28:33 US-backed 2022 coup against Pakistan PM Imran Khan 31:00 US support for protests in Bangladesh 31:22 NED funding for Bangladeshi opposition 31:41 NED funding of opposition media outlet Netra News 34:13 Historical context: Partition, India, Pakistan, 1971 liberation war 38:40 Reasons for protests 41:13 US-backed color revolutions 46:21 US State Department pressure on Bangladesh 47:36 Bangladesh Nationalist Party (BNP), Jamaat-e-Islami, & extremism 54:12 Outro

Salty Cracker
Nancy Pelosi Admits Joe Biden Was Overthrown

Salty Cracker

Play Episode Listen Later Aug 12, 2024 5:55


Website: https://saltmustflow.comOTHER PLATFORMSRumble: https://rumble.com/c/SaltyCrackerYouTube: https://www.youtube.com/@SaltyCrackerTwitter/X: https://x.com/SaltyCracker9Locals: https://saltycracker.locals.com/SUPPORT SALTYWebsite: https://saltmustflow.com/support/SubscribeStar: https://www.subscribestar.com/salty-crackerCash App: https://cash.app/$saltmustflowMerchandise: https://saltmustflow.com/shop/Mrs. Salty's Channel: https://www.youtube.com/channel/UChnZMOno3rthe1LHvcxufdwMusic by: https://incompetech.com/ Crinoline Dreams In Your Arms--Disclaimer-- These are the opinions and ramblings of a foul-mouthed lunatic. They are for entertainment purposes only and are probably wrong. You listen at your own risk.

Cincinnati Soccer Talk
Episode 381 - FC Cincinnati overthrown in the Queen Cities Cup

Cincinnati Soccer Talk

Play Episode Listen Later Jul 16, 2024 68:25


Highlights from this week's show. Join Boston, Bryan, Brian, and Justin as they discuss the defeat of #FCCincy at the hands of Charlotte FC. FC Cincinnati will now be without Miles Robinson due to suspension and to the Olympics. Is a new CB addition upcoming? Lets us know what you think! Join us Live Monday at 9pm EST. Get your Apple MLS Season Pass here: https://tv.apple.com/channel/tvs.sbd.7000?itsct=cst_mls&itscg=30200&at=1001l3bs5 Leave a note in our comments section. #MLS #FCCincinnati #soccer #FCCincy Show Sponsors: Apollo Home - www.apollohome.com Go Beyond Exercise - www.gobeyondexercise.com   Show Sponsors: Apollo Home - www.apollohome.com Go Beyond Exercise - www.gobeyondexercise.com CST'ERS!!! GET YOUR NEW CST MERCH TODAY OVER AT https://cincinnatisoccertalk.com/shop Follow Us: Twitter - https://www.twitter.com/cincysoccertalk Facebook - https://facebook.com/cincinnatisoccertalk Instagram - https://instagram.com/cincysoccertalk Website - https://cincinnatisoccertalk.com Support the Show - https://cincinnatisoccertalk.com/support Email Us - feedback@cincinnatisoccertalk.com

Oasis Church RVA
Book of Jonah: What are you running from that you should be running to? - Nate Clarke

Oasis Church RVA

Play Episode Listen Later Jul 16, 2024 33:22


“You Can Run But You Can't Hide”Jonah 1:1-3 (NIV)Minor but Mighty SERIES - A Look Into the Minor ProphetsNate ClarkeJuly 14, 2024Have you heard? We are expanding our current space to make room for families, with 3x more space for kids, youth, and the next generation. Look for more updates soon!https://www.instagram.com/oasischurchva/reel/C8FqHIipr3u/Learn about this year's Kingdom Builders project to secure land for the future of Oasis Church:https://www.oasischurch.online/kingdom-buildershttps://www.youtube.com/watch?v=xGL-Xr4I4_cSERMON NOTES:- Jonah 1:1-3- You can run but you can't hide- Jonah 1:1-2- God will tell you to do things you don't like- Why do we run?- We run because we simply don't like what God says.- We run because we know that it is outside of our comfort zone.- We run because we feel inadequate or under-resourced.- What are you running from that you should be running to?- Jonah 1:3- There will always be a boat at port ready to take you in the wrong direction.- Obedience will probably cost you. - Obedience will probably cost you. Disobedience will certainly cost you. - Jonah 1:5, 8-9- It sometimes takes a storm to wake us up.- Luke 15:16-17- Jonah 1:11-12, 15-17- The safest place to be is in the will of God.- Jonah 3:1-3 - God is the God of the second chance- Jonah 3:4- Overthrown = destroyed (Sodom & Gomorrah)- Overthrown = destroyed (Sodom & Gomorrah)  Overthrown = transformed (Nineveh)- Jonah 3:10- Jonah 4:1-2- Jonah 2:9b (starting with “I will say, ‘Salvation..'”)- Acts 10:34-35Oasis Church exists to help people see Jesus more clearly.We are led by Pastor Nate Clarke and are located in Richmond, VA.STAY CONNECTEDInstagram: https://www.instagram.com/oasischurchva/Facebook: https://www.facebook.com/OasisChurchRVA/Website: https://oasischurch.onlineOasis Church exists to help people see Jesus more clearly.We are led by Pastor Nate Clarke and are located in Richmond, VA.Stay Connected:Website: https://oasischurch.online Instagram: https://www.instagram.com/oasischurchva/Facebook: https://www.facebook.com/OasisChurchRVA/

Sunshine Open Bible Church
Overthrown Kingdoms

Sunshine Open Bible Church

Play Episode Listen Later Jul 14, 2024


In this final message of the series, Pastor Aaron talks about the 2nd part of God's third message to Zerubbabel. We discuss how God Judges and how He honors.

The Champion Builder Podcast
424: Overthrown – Don’t Be Overthrown When You Face Temptation #2

The Champion Builder Podcast

Play Episode Listen Later Jun 26, 2024 31:36


The post 424: Overthrown – Don't Be Overthrown When You Face Temptation #2 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
423: Overthrown – Don’t Be Overthrown When You Face Temptation #1

The Champion Builder Podcast

Play Episode Listen Later Jun 19, 2024 34:54


The post 423: Overthrown – Don't Be Overthrown When You Face Temptation #1 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
422: Overthrown – Rolling Out the Red Carpet for the Destroyer #2

The Champion Builder Podcast

Play Episode Listen Later Jun 12, 2024 24:05


The post 422: Overthrown – Rolling Out the Red Carpet for the Destroyer #2 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
421: Overthrown – Rolling Out the Red Carpet for the Destroyer #1

The Champion Builder Podcast

Play Episode Listen Later Jun 5, 2024 31:22


The post 421: Overthrown – Rolling Out the Red Carpet for the Destroyer #1 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
420: Overthrown – What It Means to Tempt Christ #2

The Champion Builder Podcast

Play Episode Listen Later May 29, 2024 34:41


The post 420: Overthrown – What It Means to Tempt Christ #2 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
419: Overthrown – What It Means to Tempt Christ #1

The Champion Builder Podcast

Play Episode Listen Later May 22, 2024 37:20


The post 419: Overthrown – What It Means to Tempt Christ #1 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
418: Overthrown – The Deadly Trap of Sexual Sins #4

The Champion Builder Podcast

Play Episode Listen Later May 15, 2024 30:26


The post 418: Overthrown – The Deadly Trap of Sexual Sins #4 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
417: Overthrown – The Deadly Trap of Sexual Sins #3

The Champion Builder Podcast

Play Episode Listen Later May 8, 2024 30:40


The post 417: Overthrown – The Deadly Trap of Sexual Sins #3 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
416: Overthrown – The Deadly Trap of Sexual Sins #2

The Champion Builder Podcast

Play Episode Listen Later May 1, 2024 23:56


The post 416: Overthrown – The Deadly Trap of Sexual Sins #2 appeared first on Kenny Gatlin Ministries.

The Champion Builder Podcast
415: Overthrown – The Deadly Trap of Sexual Sins #1

The Champion Builder Podcast

Play Episode Listen Later Apr 24, 2024 30:55


The post 415: Overthrown – The Deadly Trap of Sexual Sins #1 appeared first on Kenny Gatlin Ministries.