Podcasts about technical artist

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Best podcasts about technical artist

Latest podcast episodes about technical artist

INSiDER - Dentro la Tecnologia
Chaos: il futuro del cinema tra virtual stage e ray tracing

INSiDER - Dentro la Tecnologia

Play Episode Listen Later Apr 5, 2025 40:22 Transcription Available


Il cinema moderno sta vivendo una vera e propria rivoluzione grazie all'evoluzione degli effetti speciali, che hanno trasformato il modo di concepire e realizzare i film. Dalle tecniche pratiche e meccaniche, si è passati a soluzioni digitali sempre più sofisticate che permettono ai registi di dare vita a mondi fantastici senza limiti all'immaginazione. Per esplorare queste tecnologie e capire meglio come stanno ridefinendo il panorama cinematografico, abbiamo invitato Emanuele Lecchi, Technical Artist dell'Innovation Lab di Chaos, che ci ha raccontato come i virtual stage stiano cambiando la produzione cinematografica e quali sfide Chaos sta affrontando per migliorare l'integrazione tra elementi fisici e virtuali.Nella sezione delle notizie parliamo di un innovativo algoritmo capace di stimare l'età cardiaca attraverso l'ECG per prevenire rischi cardiovascolari e delle nuove restrizioni sui powerbank introdotte da diverse compagnie aeree asiatiche per garantire maggiore sicurezza durante i voli.--Indice--00:00 - Introduzione01:35 - Prevenire i rischi cardiovascolari tramite l'ECG (HDBlog.it, Luca Martinelli)02:58 - Le restrizioni sui powerbank delle compagnie aeree asiatiche (DDay.it, Matteo Gallo)04:36 - Chaos: il futuro del cinema tra virtual stage e ray tracing (Emanuele Lecchi, Davide Fasoli, Matteo Gallo)39:30 - Conclusione--Contatti--• www.dentrolatecnologia.it• Instagram (@dentrolatecnologia)• Telegram (@dentrolatecnologia)• YouTube (@dentrolatecnologia)• redazione@dentrolatecnologia.it--Brani--• Ecstasy by Rabbit Theft• Royalty (Don Diablo Remix) by Egzod & Maestro Chives

OsProgramadores
E-87 - Wesley Schneider - Senior Technical Artist / Face / Rigging at ZIVA x DNEG

OsProgramadores

Play Episode Listen Later Oct 28, 2024 88:08


Firelink
Following Up an Indie Darling (ft. Dean Walshe - Wild Bastards) | Firelink Podcast

Firelink

Play Episode Listen Later Sep 13, 2024 100:16


This week on Firelink, Marty, Nick, and JM8 are joined by Dean Walshe, 3D Art Lead & Technical Artist on the new indie Wild Bastards.Second Wind is fully independent, employee-owned and fan-funded. Consider supporting us on Patreon for as little as $1/month at patreon.com/SecondWindGroup

El Podcast del 3D
El Podcast del 3D #30 - Francisco Laprea

El Podcast del 3D

Play Episode Listen Later Mar 12, 2024 56:53


Episodio 30 de El Podcast del 3D

Revision Path
Tj Hughes

Revision Path

Play Episode Listen Later Nov 13, 2023 59:04


You may have been scolded as a kid for playing with your food, but with Tj Hughes' new game Nour: Play With Your Food, that's the primary objective! I had a chance to speak with Tj, the creative lead behind Nour, fresh off of the game's release on PlayStation, Steam, and Epic Games.We spoke a lot about the intersection of art and game development, and Tj shared how teaching himself and gaining knowledge working with a studio helped shape his perspective as a creative. Tj also talked about creating Nour's unique gaming experience, the challenges and rewards of indie game development, experimentation, and what he wants to do next now that Nour's been released. If you want to create something truly special, then be like Tj and think outside the box!LinksNour: Play With Your FoodTerrifying JellyfishTerrifying Jellyfish on InstagramTj Hughes on Twitter / XFor a full transcript of this interview, visit revisionpath.com.==========Donate to Revision PathFor 10 years, Revision Path has been dedicated to showcasing Black designers and creatives from all over the world. In order to keep bringing you the content that you love, we need your support now more than ever.Click or tap here to make either a one-time or monthly donation to help keep Revision Path running strong.Thank you for your support!==========Follow and SubscribeLike this episode? Then subscribe to us on Apple Podcasts, Spotify, or wherever you find your favorite shows. Follow us, and leave us a 5-star rating and a review!You can also follow Revision Path on Instagram and Twitter.==========CreditsRevision Path is brought to you by Lunch, a multidisciplinary creative studio in Atlanta, GA.Executive Producer and Host: Maurice CherryEditor and Audio Engineer: RJ BasilioIntro Voiceover: Music Man DreIntro and Outro Music: Yellow SpeakerTranscripts are provided courtesy of Brevity and Wit.☎️ Call ‪626-603-0310 and leave us a message with your comments on this episode!Thank you for listening!==========Sponsored by Brevity & WitBrevity & Wit is a strategy and design firm committed to designing a more inclusive and equitable world. They are always looking to expand their roster of freelance design consultants in the U.S., particularly brand strategists, copywriters, graphic designers and Web developers.If you know how to deliver excellent creative work reliably, and enjoy the autonomy of a virtual-based, freelance life (with no non-competes), check them out at brevityandwit.com.Brevity & Wit — creative excellence without the grind.==========Sponsored by the School of Visual Arts - BFA Design & BFA AdvertisingThe BFA Design program at the School of Visual Arts consistently produces innovative and acclaimed work that is rooted in a strong foundational understanding of visual communication. It encourages creativity through cutting-edge tools, visionary design techniques, and offers burgeoning creatives a space to find their voice.Students in BFA Advertising are prepared for success in the dynamic advertising industry in a program led by faculty from New York's top ad agencies. Situated at the center of the advertising capital of the world, the program inspires the next generation of creative thinkers and elite professionals to design the future.School of Visual Arts has been a leader in the education of artists, designers and creative professionals for over seven decades. Comprising 7,000 students at its Manhattan campus and more than 41,000 alumni from 128 countries, SVA also represents one of the most influential artistic communities in the world. For information about the College's 30 undergraduate and graduate degree programs, visit sva.edu.

Behind Massive Screens - A Game Development Podcast
#20 - Technical Artistry in The Division 2

Behind Massive Screens - A Game Development Podcast

Play Episode Listen Later Oct 18, 2023 48:47


In this 20th (!) episode of Behind Massive Screens, Petter and Dóri meets Conny Bengtsson, Technical Artist for Tom Clancy's The Division 2, to find out what makes “technical art” technical. The discussion turns into a journey of spinning backpack fans, how you make glasses fit on characters' faces, helmet shaders and – believe it a not – a big pile of virtual shirts that needed fixing. We also get an insight into how Conny and his team worked on the latest The Division 2 apparel event, Nexus, and what brand-new innovations they brought to it.

Indie Game Business
How To Find A Publisher For Your Indie Game

Indie Game Business

Play Episode Listen Later Sep 15, 2023 70:00


Welcome to a very insightful episode of IndieGameBusiness! Today, we have Marcin Krzeszowiec, a Board member and Technical Artist at Serious Sim, here to share his expertise on "How to Find a Publisher." During our conversation, Marcin will delve into the fascinating realm of publishers, addressing their attitude and approach to pitches. He will offer insights into the expectations and realities of "serious business meetings." Join us as we explore the delicate balance between creating an original and unique idea while also fitting into the mold of a popular game. We will also discuss the technical aspects of working with Unity in a remote environment, providing valuable insights for game development professionals. If you're curious about the journey of finding a publisher and the challenges it entails, you won't want to miss this episode. Connect with Serious Sim on LinkedIn for more insights and updates: LinkedIn: https://www.linkedin.com/company/serious-sim/ #GamePublishing #PublisherPitches #GameDevelopment #UniqueIdeas #PopularGames #UnityDevelopment #RemoteWorking #SeriousSim #MarcinKrzeszowiec #GameIndustryInsights #IndieGameDevelopment --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support

Indie Game Lunch Hour
Technical Art: What is it? How can you get started?

Indie Game Lunch Hour

Play Episode Listen Later Jun 7, 2023 55:16


In this episode, we sit down with Macey McCuller, a talented Technical Artist whose expertise lies in Tool Building, Level Generation, and Procedural Asset Creation. Having recently completed her degree in Visualization at Texas A&M University, Macey shares insights from her educational journey and discusses her upcoming role as a Technical Artist at renowned game development studio Bluepoint Games. Join us as we delve into Macey's passion for blending art and technology, and explore the exciting world of game development from a technical perspective.Learn more about MaceyLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.

Game Dev Advice: The Game Developer's Podcast
Game Jams, Resiliency, Game Dev Resources, The Future, Mentors, Neurodiversity, Bodystorming, Tech Art, Networking, Art Automation, Anxiety, Mixed Reality, and AI with Angel Muniz

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Oct 14, 2022 86:37


I welcome Angel Muniz, a 3D Generalist and Technical Artist who shares about her transition into the game industry, talking with Bungie, getting her first job, and going back to school. Hear career advice about how the art field is changing, creating automation, learning integration, and getting your first position. Learn about knowing your value, having mentors, passion & curiosity, and advancing your career. We then discuss hackathons, growing your skills, her VR portfolio, and her love of learning. Hear about emotional intelligence, politics, listening, bodystorming, and how we process information. Discover AI machine learning, building an experience to help with anxiety, XR, wearables, aerospace, and NASA.  Learn about integrating XR into education, roles outside of triple-A, different projects she's worked on, challenges around hiring, toxic environments, and thoughts on being neurodivergent. Hear about overwhelming job descriptions, changing skills, the metaverse, wantrepreneurs, reading the room, and not being critical when playing games.  Towards the end we talk about networking, connecting with the IGDA, Global Game Jam, the value of GDC, and the game dev community in Houston. Hear about games like Graveyard Keeper, kind words for this podcast, where to connect online, new tech battles, keeping your skills sharp, her mentor's advice on making progress each day, and info on my YouTube presentation about careers outside of traditional game development. Bio: Angel Muniz is originally from Texas, a former NASA JSC - Animation & Graphics Lab 3D Intern, who worked on growing the game industry in Houston —mainly in the XR field. Angel served as a Co-PI for a National Science Foundation Grant & Adjunct Professor for the Dynamic Reality Technology program (AAS in XR) at Coastal Alabama College. With a background in public speaking for high-performance art/PBR & optimization, she was a keynote speaker for the University of Pennsylvania, a guest lecturer at the University of Houston - Computer Science, Microsoft's HoloAcademy in Redmond, Immersive Tech Conference, IGDA, and more. For over 7 years, Angel has worked as a 3D Generalist and Technical Artist - CGI for Amazon AWS, TenGun, TYM Studio, Practical VR, Ong Innovations, and served as a consultant to many more. She's been a professional mentor for the game developer community co-creating and participating in boot camps, hackathons, and one-on-one sessions with artists and developers. She is currently building an application in XR and plans to apply for her 2nd NSF grant to fund her research in behavioral health, communication, and technology. Angel is an advocate for neurodiverse individuals in the field as she continues her work in the game industry. She is an avid learner and seeks to build and utilize new tools in automation for game art in the industry. Show Links: * Substance Designer website * SMU Guildhall website * Digipen website * NSF Grants website * Rain on Your Parade Steam * IGDA website * Global Game Jam website * GDC website * Graveyard Keeper website * The Survivalists Steam * Detroit: Become Human Wikipedia * Joowon Kim SMU Guildhall * Careers Options Beyond Traditional Game Development me on YouTube   Connect Links: *Angel Muniz LinkedIn *Angel Muniz website Game Dev Advice Links:  * Game Dev Advice Patreon: please help support the show if you find it useful * Game Dev Advice Twitter * Game Dev Advice email: info@gamedevadvice.com * Game Dev Advice website * Level Ex Careers: I'm hiring lots of roles! * Game Dev Advice hotline: (224) 484-7733 * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Out of Play Area
Chris Cole | Senior Technical Artist @ Amazon Game Studios | Ep 37

Out of Play Area

Play Episode Listen Later Jul 25, 2022 110:09 Transcription Available


Episode 37 features Chris Cole a Senior Pipeline Technical Artist working at Amazon Game Studios as of the debut of this episode. We discuss his time at Survios working in VR, breaking in on Blacksite Area 51 at Midway Austin, life at Blizzard working on World of Warcraft, and we discuss ways to better manage and retain your talent. Chapters: (00:00) John's Intro (2:10) Who is Chris Cole?  (13:15) Amazon Game Studios (25:39) Breaking in at Midway Austin (41:03) Leadership Style (52:47) Neuro-Divergence & Superpowers (01:15:07) Activision Blizzard (01:24:05) Pay Transparency (01:38:47) Final Round (01:44:09) John's Outro Links: Chris's LinkedIn: https://www.linkedin.com/in/overlorddagon/ Electric Nodes UE Plugin: https://unrealengine.com/marketplace/en-US/product/electronic-nodes Connect with the host: http://elkingpin.com  Come On The Show: https://outofplayarea.com  Apple Podcast: https://podcasts.apple.com/us/podcast/out-of-play-area/id1550421307  Spotify: https://open.spotify.com/show/0Da0qLAOBi6rV6ccSzx1gX?si=043f4ec5a6034bf0 Follow @outofplayarea & @elkingpin on Twitter Check out Descript using my affiliate url: http://descript.com?lmref=john@outofplayarea.com

Game Dev With a Shot of Jameson
Caris Frazier-Baker - Senior Technical Artist at Unity

Game Dev With a Shot of Jameson

Play Episode Listen Later Apr 23, 2022 101:55


Today I'm joined by Caris Frazier-Baker - Senior Technical Artist at Unity We discuss how her current career didn't exist when she was in high school, why it's important to fail fast and follow the fun, and she shows us her business card up the sleeve trick! Her credits include: Jai-Alai Heroes Throwback! Walter P Moore's VR Toolset Be sure to join us LIVE every Wednesday night from 7-9pm EST using the link below! JOIN US LIVE▹ https://www.twitch.tv/jamesondurall JOIN THE DEV TEAM DISCORD▹ https://discord.gg/43ZJySsTzY JAMESON'S PODCAST▹https://anchor.fm/jamesondurall/ JAMESON'S YOUTUBE▹ https://www.youtube.com/jamesondurall JAMESON'S TWITTER▹ https://twitter.com/jamesondurall JAMESON'S INSTAGRAM▹ https://www.instagram.com/jamesondurall/ #GameDev #GameArt #EnvironmentArt #TechArt #Unity #Jai-AlaiHeroes --- Support this podcast: https://anchor.fm/jamesondurall/support

Indie Game Lunch Hour
What Does a Technical Artist Do?

Indie Game Lunch Hour

Play Episode Listen Later Apr 15, 2022 56:23


The term "Technical Artist" is such a mysterious one. These people use the power of code to create beautiful solutions to visual problems. And it is *complicated.* This week we were joined by Alan Jones, a Technical Artist at Microsoft working on the Hololens project. We talked through what a Technical Artist does, how to get started in the space, and more.Come to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to be a part of the fun and to be recorded in the next episode: https://discord.gg/gFGAG54WK7

Game Artist Podcast
Thomas Tobin, Senior Technical Artist At Unity Technologies

Game Artist Podcast

Play Episode Listen Later Mar 25, 2022 29:30


This week we have our Producer at Vertex School, Jean-Marc standing for Ryan. Join Jean-Marc's conversation with Thomas Tobin, a talented Senior Tech Artist at Unity Technologies. Also, Thomas teaches Houdini at the Vertex School and shares his knowledge of procedural design with his students. Thomas gives us an in-depth view of his process and how he found his niche as a Tech Artist, from working as an Environment Artist to an internship at SideFX to learn about Houdini. Kurtis has worked on with studios like Scanline and Zoic Studio. Make sure to learn more about Kurtis at the links below. Thomas Tobin's Artstation: https://www.artstation.com/thomasctobin Learn more about Vertex School: https://www.vertexschool.com/

Out of Play Area
Alan Blaine | Principal Tech Designer @ Bungie | Ep 28

Out of Play Area

Play Episode Listen Later Mar 14, 2022 113:07 Transcription Available


Episode 28 is dedicated to the people of Ukraine. We sit down with Alan Blaine, a Principal Technical Designer for Bungie on Destiny, and a former Rockstar Designer for Red Dead Redemption and Grand Theft Auto V. We talk about the latest release of the Witch Queen, his upcoming GDC 2022 talk, and the craft of being a Technical Designer and a good manager while still staying hands on as a Technical Designer. Chapters: (00:00) Who is Alan Blaine? (12:37) Principal Tech Designer Responsibilities (25:59) Play Your Game (32:20) Starting as a Technical Artist (47:30) Thrasher & Skate Boarding (53:58) Shared World Shooters (01:04:20) Grand Theft Auto (01:12:40) The Chopping Block (01:21:57) GDC Presentation (01:28:59) Final Round (01:38:58) Words for Aspiring Devs (01:48:27) John's Final Thoughts & Teaser   Episode Resources: GDC 2021 Panel Avoid an Identity Crisis as a Technical Designer: https://www.gdcvault.com/play/1027541/Avoid-an-Identity-Crisis-as GDC 2022 Talk: 1000 Hours of Difficulty: How Destiny Build Systemic Challenge: https://schedule.gdconf.com/session/1000-hours-of-difficulty-how-destiny-builds-systemic-challenge/882052 Alan Blaine's' LinkedIn: https://www.linkedin.com/in/alan-blaine-4163314/ Alane's Twitter: https://twitter.com/Alan_M_Blaine Bungie Careers : https://careers.bungie.com/ Connect with the host: http://elkingpin.com  Show: https://outofplayarea.com 

In The Scene: Indie Arcade Wave
How Do I Become A Video Game Artist, Advice From Caris at Unity Games | Ep 77

In The Scene: Indie Arcade Wave

Play Episode Listen Later Feb 18, 2022 31:45


Eh, Yo! The question this week is, how do I become a video game artist? This is a difficult question to answer but Caris can give you some direction. Today we will ask Caris about, how do I become a video game artist? Caris is a traditional artist who works with both pixel art and 3d art. She is a Technical Artist at Unity and has some great ideas on how you can start this transition. How do I become a video game artist? Caris will give you some ideas on how to get started, how to transition from traditional art to video game art, the Pros and cons of pixel art and 3D art, How to develop your own style, as well as some of the differences in working at a AAA studio vs in an indie studio. if you find yourself asking how do I become a video game artist? This will help you on your way. If you like what we are doing here at Indie Arcade Wave don't forget to like share and subscribe. It helps us a ton and will make it so we can keep creating videos showing off the amazing scene of video games and arcades. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/indiearcadewave/support

Some Patches Required
Discussing In-Game Cinematics and Career Introspection with Blizzard Technical Artist Bruce Evans

Some Patches Required

Play Episode Play 60 sec Highlight Listen Later Nov 19, 2021 79:20


Hello, and welcome to yet another episode of Some Patches Required. Yep, we're still doing the dang thing. This week, we're proud to introduce a special guest by the name of Bruce Evans, who just so happens to be a technical artist at Blizzard.We invited Bruce to talk a bit about what exactly a technical artist does, how he got to where he is today, and to give some advice on the potential merits of going to grad school to get a job in games. What we got was a hearty helping of the above with the welcome addition of some relatable stories of career struggles, tales of time spent in Japan teaching English, and a bit of affirmation for anyone struggling to break into an industry they love.What you won't hear is anything about the recent headlines regarding Activision Blizzard. We'll save that for another episode, and we think Bruce's insights are just what the doctor ordered right now - no controversy required.Please, enjoy.Listen to Beach Girl on Spotify Check out edouggieart on Etsy Check out even more edouggieart on InstagramCheck out Bruce Evans at https://twitter.com/brucemevans

IT'S HER GAME
#15 About diplomacy, the struggles of artistic burnout, and conversation with... the duck - Aleksandra Rutkowska - Technical Artist at PUBG Corporation

IT'S HER GAME

Play Episode Listen Later Jun 1, 2021 45:22


Aleksandra Rutkowska is a Technical Artist at PUBG, how cool is that?! Well, I didn't know how until I spoke to Aleksandra. Why? Because the Technical Artist role was a mystery and a total contradiction. Is TA an Artis or Engineer? Fortunately, I had a pleasure of talking to this beautiful mind, who, let me tell it loud and clear - one day will be a rockstar of her industry and is one of the top talents I have ever met. Join us to find out what are the differences between Technical artist and a technical Artist, why is it probably the most diplomatic role in the industry, but also super vulnerable to burnout (Ola shares her story with a few tips on what to do to overcome it), and... how to talk to the duck. Hey, remember to join me on Facebook or Twitter! Facebook: IT'S HER GAME Twitter: dominika_szot --- Send in a voice message: https://podcasters.spotify.com/pod/show/itshergame/message

Behind The Game Podcast - Raphael Dias
O que faz um Technical Artist e como virar um? - Behind The Game Podcast #02

Behind The Game Podcast - Raphael Dias

Play Episode Listen Later May 27, 2021 57:44


A Technical Art é uma área na indústria de games muito interessante e os profissionais que têm as habilidades necessárias estão cada vez mais requisitados. Para entender um pouco melhor o que esse profissional faz, eu convidei o Alan Pereira que é technical artist na Aquiris Game Studio pra gente bater um papo no podcast. Nós falamos sobre o que é technical art de maneira geral, suas múltiplas atuações e a importância que tem na criação de jogos. Além disso, também abordamos alguns caminhos de como você pode virar um technical artist dependendo da sua experiência ou mesmo se ouviu falar dessa área agora e quer dar os primeiros passos.

conhe artigo virar game podcast technical artist aquiris game studio
Game Dev Unchained
0263: Proceduralism in Games with Luiz Kruel

Game Dev Unchained

Play Episode Listen Later Mar 23, 2021 66:54


Every big game both indie and AAA are moving towards proceduralism. A movement Luiz plays a big part in by pushing Houdini game dev tools for industry acceptance. Currently he is a Sr. Technical Artist at Rockstar and stops by to discuss the current and future state of utilizing proceduralism in games. Check out the show notes: https://wp.me/pcB0ew-O7 Connect with Luiz Kruel! ● https://www.linkedin.com/in/luizkruel/ This episode is brought to you by Silen Media! You are creating an exciting world. But are the players truly connecting with your story? Audio is the mainline to your players emotional core. Good or bad game audio can often be the difference between a player continuing in their journey or giving up. At Silen Media we know game audio. We have been through these challenges before, and we would love to help. You can book a free game audio strategy session. We want to hear about what you are working on! Go to SilenMedia.com/booking

Mission to the Moon Podcast
Tech Monday EP.20 Technical Artist กับคุณคามิน กลยุทธสกุล

Mission to the Moon Podcast

Play Episode Listen Later Feb 22, 2021 24:10


การจะสร้างเกมหนึ่งเกม มีองค์ประกอบมากมาย ไม่ว่าจะเป็นเรื่องราว งานออกแบบภาพ งานออกแบบเสียงประกอบ ทั้งหมดต้องรวมกันเป็นหนึ่งเดียวให้ได้ จากนั้นถึงมาพัฒนา code ทีมพัฒนาเกมจำเป็นต้องมีคนมารับผิดชอบในแต่ละส่วนและทำงานกันเป็นทีม วันนี้คุณคามิน กลยุทธสกุล จะมาเล่าถึงประสบการณ์ในการสร้างเกมที่มีองค์ประกอบสมบูรณ์อย่าง ​Timeline ติดตามได้ใน EP นี้ คำถาม ในการพัฒนาเกม ต้องมีองค์ประกอบอะไรบ้าง องค์ประกอบแต่ละอย่าง ต้องใช้ Tool หรือ Technique อะไรในการพัฒนา Role ของทีมงานพัฒนาเกม ประกอบไปด้วย ​Role อะไรบ้าง Technical Artist รับผิดชอบอะไร ทำไมถึงเลือกที่จะเป็น Technical Artist ถ้าอยากเป็น ​Technical Artist ต้องมี skill ด้านไหน Challenge ของการพัฒนาเกม อะไรที่เหนื่อยที่สุด อะไรทำให้ทีมงานสามารถสร้างเกมได้เสร็จภายในเวลาที่มีอยู่ ติดต่อสมัครงาน 1948beauty.com ได้ที่ hr@srichand.co.th

technical artist
Tech Monday
Technical Artist กับคุณคามิน กลยุทธสกุล | Tech Monday EP.20

Tech Monday

Play Episode Listen Later Feb 22, 2021 24:10


การจะสร้างเกมหนึ่งเกม มีองค์ประกอบมากมาย ไม่ว่าจะเป็นเรื่องราว งานออกแบบภาพ งานออกแบบเสียงประกอบ ทั้งหมดต้องรวมกันเป็นหนึ่งเดียวให้ได้ จากนั้นถึงมาพัฒนา code ทีมพัฒนาเกมจำเป็นต้องมีคนมารับผิดชอบในแต่ละส่วนและทำงานกันเป็นทีม วันนี้คุณคามิน กลยุทธสกุล จะมาเล่าถึงประสบการณ์ในการสร้างเกมที่มีองค์ประกอบสมบูรณ์อย่าง ​Timeline ติดตามได้ใน EP นี้   คำถาม ในการพัฒนาเกม ต้องมีองค์ประกอบอะไรบ้าง องค์ประกอบแต่ละอย่าง ต้องใช้ Tool หรือ Technique อะไรในการพัฒนา Role ของทีมงานพัฒนาเกม ประกอบไปด้วย ​Role อะไรบ้าง Technical Artist รับผิดชอบอะไร ทำไมถึงเลือกที่จะเป็น Technical Artist ถ้าอยากเป็น ​Technical Artist ต้องมี skill ด้านไหน Challenge ของการพัฒนาเกม อะไรที่เหนื่อยที่สุด อะไรทำให้ทีมงานสามารถสร้างเกมได้เสร็จภายในเวลาที่มีอยู่   ติดต่อสมัครงาน 1948beauty.com ได้ที่ hr@srichand.co.th

timeline technical artist
Building 72
Episode 9: Chris Daugherty, Associate Technical Artist at Obsidian Entertainment

Building 72

Play Episode Listen Later Feb 8, 2021


Thank you for joining your hosts, Adam Hunter and Corrinne Lewis, for this interview with Chris Daugherty, Associate Technical Artist at Obsidian Entertainment.

Experience Points Podcast
Technical side of art | Romain Lambert and Benjamin Huguenin

Experience Points Podcast

Play Episode Listen Later Feb 1, 2021 70:06


Welcome to the EXP Podcast hosted by Tim Burroughs and co-hosts Kem Yaralioglu and Luan Vetoreti. Each episode we will have 2 guests join us to talk about various topics related to Environment Art. This episode features Romain Lambert, 3D Artist at Gearbox Studio Quebec and Benjamin Huguenin, Technical Artist at Gearbox Studio Quebec. We cover a range of topics including: Technical constraints in game engines, the inking process as well as materials and shaders https://www.artstation.com/rommalart https://twitter.com/Ellenack Intro Music by A Himitsu - https://www.youtube.com/watch?v=6WQjgHuUDWU https://www.exp-points.com Patreon - https://www.patreon.com/exppoints Discord - https://discord.gg/hdv6ZEb Twitter - https://twitter.com/exp_points_int Facebook - https://www.facebook.com/experiencepoints.international LinkedIn - https://www.linkedin.com/company/experiencepoints/ Instagram - https://www.instagram.com/experiencepointsinternational/

C'est toi la Radio
Interview Vincent Gault pour Substance By Adobe

C'est toi la Radio

Play Episode Listen Later Sep 15, 2020 115:10


Nous recevons aujourd'hui Vincent Gault,Technical Artist et Community Manager pour Substance By Adobe, logiciel de texture 3D.

Sunfire Tavern Podcast
Sunfire Tavern 04 - Gender, Art Styles and Toxicity

Sunfire Tavern Podcast

Play Episode Listen Later Jul 6, 2020 60:40


This week we are joined by Ellie who talks about her role as a Technical Artist in gaming, and we discuss Art Styles, Gender Representation and Toxicity through Gatekeeping, as well as a little about product rebranding and pivoting. Check out Ellie on social @lapsansou on twitter & insta! Follow us! Twitter: @SunfireTavern Instagram: @SunfireTavern Soundcloud: SunfireTavern Spotify: Sunfire Tavern iTunes: Sunfire Tavern

CG 鬧什麼:Now What?
Ep 11:從亞馬遜遊戲《Crucible》專案,聊聊 Technical Artist Ft. 遊戲技術美術劉俐伶

CG 鬧什麼:Now What?

Play Episode Listen Later Jun 14, 2020 47:36


劉俐伶,Lili 現任職於Amazon Game Studios 的 Technical Artist,目前正製作一款 AAA 遊《Crucible》,畢業於舊金山藝術大學遊戲發展所,曾經在 Universal creative,Kinosys Films,Chaosmonger Studios 等其他公司擔任於角色綁定師,本身也是一位 Freelance Rigger,同時 參與其他的遊戲和動畫電影的專案。Email 聯絡 Lili :liling5731@gmail.com

RTVFX Podcast
Schooling with Anthony Davis

RTVFX Podcast

Play Episode Listen Later Apr 23, 2020 33:42 Transcription Available


This episode is an interview with Anthony Davis, Technical Artist at EA and VFX Artist at Defy Studios. Anthony shares some of his professional experience and life hacks to become a great artist.Linkedin: https://www.linkedin.com/in/anthonydavisvfx/Twitter: https://twitter.com/reddericktvDefy Studios: http://thedefystudio.com/Defy Studios Esports Bar: https://www.defyesportsbar.com/

The Debug Log
Episode 105: Let's Talk Tech Art

The Debug Log

Play Episode Listen Later Mar 11, 2020 60:32


Like the complexities of for loops, switch statements, and allocating memory? Or, do you fancy getting the pixels to look just right on screen? Can't choose?! Well, lucky you, this episode and interview with Technical Artists Andrea Bobick and Razvan Luta is tailor made for you!In this episode we break down what technical art is, what Technical Artist do in their day-to-day, and how the role has evolved in the industry over the years.Thanks for sitting in with us this week and we hope you enjoy the show! Feel free to contact us with comments about technical art: thedebuglog@gmail.com

The Access:VFX Podcast
26: Neurodiversity

The Access:VFX Podcast

Play Episode Listen Later Feb 13, 2020 39:35


This episode we talk neurodiversity and how the variety of neurodiverse conditions can affect people working in the VFX industry. We discuss misconceptions and how individuals, colleagues, employees and parents can embrace the characteristics. Featuring: Joel Foster, Assistant Technical Director, Framestore Haydn Roff, Technical Artist, The Mill Pierre Marcantonio, Layout Artist, Blue Spirit Hosted by Simon Devereux, Founder of ACCESS:VFX @ The Mill Recorded & Edited by Grace Hebditch

Checkpoint Chat
Episode 80 - Talking Naughty Dog with Neilan Naicker

Checkpoint Chat

Play Episode Listen Later Dec 23, 2019 73:41


This week on a special episode of Checkpoint Chat, Matty and Sandy are joined by a friend of the podcast, Neilan Naicker, who shares insights about his nine years at Naughty Dog, what it is a Technical Artist does and which project has been the most rewarding in his tenure. Make sure to follow Neilan on Twitter (@Neilan), and his own fantastic podcast about incredible boardgames (@brdgamebarrage).

dogs naughty dog neilan technical artist
Game Artist Podcast
Chris Zukowski (Environment and Technical Artist @ Terrible Posture Games)

Game Artist Podcast

Play Episode Listen Later Dec 11, 2019 53:10


Check out this awesome conversation I had with Chris Zukowski. More about Vertex School: https://www.vertexschool.com/ More about Chris Zukowski: https://www.artstation.com/chriszuko Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/

Game Artist Podcast
Ana Carolina Pereira, Lead Technical Artist @ HTX Labs

Game Artist Podcast

Play Episode Listen Later Dec 4, 2019 51:07


Check out this awesome conversation I had with Ana Carolina Pereira, 3D Game Artist & Creative Streamer. More about Vertex School: https://www.vertexschool.com/ More about Ana Carolina Pereira: https://www.artstation.com/anacarolinapereira Find Ana on Twitch: https://www.twitch.tv/anacarolina_art Want to be a Character Artist or an Environment Artist in the Video Game Industry? Apply for your spot in our upcoming Game Artist Program here: https://www.vertexschool.com/

Final Fantasy & Kingdom Hearts Union
KH Union 182: Kingdom Hearts 4 Already In Production?

Final Fantasy & Kingdom Hearts Union

Play Episode Listen Later Oct 29, 2019 66:07


Square Enix is hiring for staff to develop a new HD Kingdom Hearts experience... is this Kingdom Hearts 4? Among the roles were a UI Designer, Technical Artist and Effect Designer. With the PlayStation 5 also being unveiled in an official capacity, with plans for a Holiday 2020 release, does this also have any impact on on the future of Kingdom Hearts? There's plenty to discuss on this episode, and we hope you enjoy! Music this episode is from Lost Son: https://www.youtube.com/watch?v=AqYYThVDdQU

Behind the Screen
Episode 16 - Nikki Greicar, Technical Art

Behind the Screen

Play Episode Listen Later Jan 25, 2019 74:02


In this first episode of 2019 of Behind the Screen, we talk with Nikki Greicar, a Rigger in the mobile games industry and an experienced Technical Artist who's been working in games for a number of years. A former co-worker of Frank's and Kristen's when they were all at Gazillion Entertainment together working on Marvel Heroes Omega, Nikki gives us the lowdown on the Technical Art part of the design pipeline and muses about her road into games through studying game art/design as well as networking at GDC.

technical screen gdc rigger technical artist marvel heroes omega gazillion entertainment
La revue de presse JV
L'édition du vendredi 7 décembre 2018 :  Portrait du "technical artist Gersois" du jeu LIFF, nommé aux Game Awards.

La revue de presse JV

Play Episode Listen Later Dec 7, 2018 8:12


La page Tipeee si vous voulez m'aider à réaliser ce podcast dans de meilleures conditions et obtenir des émissions inédites et autres bonus : https://www.tipeee.com/la-revue-de-presse-jv Liens cités dans l'émission : -Un Gersois nominé aux Game Awards, les Oscars du jeu vidéohttps://www.ladepeche.fr/article/2018/12/04/2918775-gersois-nomine-game-awards-oscars-jeu-video.html Pour écouter l'émission, s'abonner et frétiller :-RSS : http://la-revue-de-presse-jv.lepodcast.fr/rss-iTunes : https://itunes.apple.com/fr/podcast/la-revue-de-presse-jv/id1289067344?mt=2-PodCloud : http://la-revue-de-presse-jv.lepodcast.fr/-Deezer : http://www.deezer.com/fr/show/55059-Et aussi sur Spotify ! Pour réagir et tailler le bout de gras ensemble :-Twitter : https://twitter.com/RevueDePresseJV-Discord : https://discord.gg/HSCQhxN-Facebook : https://www.facebook.com/La-revue-de-presse-JV-348425015606178/?hc_ref=ARSPgYS1-eDedgYi38QEX4rYhIBhjuAOQk7pkqtYg_bTrPGHNb9S_CAQK3KxUjpWFNo&fref=nf-Mail : revuedepressejv@gmail.com

Pixel Sift
Tim Bermanseder (Witch Thief) & archiving extinct online games

Pixel Sift

Play Episode Listen Later Mar 15, 2018 31:20


This week as we are joined by Tim Bermanseder, a Director and Technical Artist at Cardboard Keep, the studio behind Witch Thief. Witch Thief combines a fun magical girl art style with the chaotic projectile dodging action. Tim went into detail about what it took to bring such a game to life, and how it all started with a Witch. The game preservationists at the Museum of Art and Digital Entertainment (MADE), are leading the charge to preserve servers and other digital spaces,from falling into obscurity, all in the name education and study. However the Entertainment Software Association (ESA), is pushing back against this idea, saying that this allow easy theft of valuable IP and copyrighted content. How do games fit between historical objects and saleable products? You can find us on social media, Discord, Twitter, Facebook, Instagram, Twitch, YouTube and Steam. Just search for "pixelsift"

GGDevCast
021 - Profissão technical artist

GGDevCast

Play Episode Listen Later Feb 15, 2018 45:56


Aproveitamos a ausência do nosso Game Designer favorito pra bater um papo sobre a profissão do Juliano Silveira: tech art. Falamos um pouco sobre os primeiros passos na carreira, as ferramentas do tech art e sua importância para o time de game dev. Apresentado por Juliano Silveira, Luiz Monclar e Raphael Baldi. Músicas de Kevin MacLeod (Incompetech).

GGDevCast
021 - Profissão technical artist

GGDevCast

Play Episode Listen Later Feb 14, 2018 45:56


Aproveitamos a ausência do nosso Game Designer favorito pra bater um papo sobre a profissão do Juliano Silveira: tech art. Falamos um pouco sobre os primeiros passos na carreira, as ferramentas do tech art e sua importância para o time de game dev. Apresentado por Juliano Silveira, Luiz Monclar e Raphael Baldi. Músicas de Kevin MacLeod (Incompetech).

Cowork Cast
1-11 – Chris Lutz-Weicken (Technical Artist / Designer)

Cowork Cast

Play Episode Listen Later Jul 28, 2017 77:20


Der Cowork Cast stellt regelmäßig neue, spannende Coworker aus der Hafven Community vor. Dieses Mal: Chris Lutz-Weicken In gewohnt lockerer Art moderieren Dennis, Marius und Marvin in wechselnder Besetzung den Podcast für Coworker, von Coworkern, über Coworker.

Cowork Cast
1-11 – Chris Lutz-Weicken (Technical Artist / Designer)

Cowork Cast

Play Episode Listen Later Jul 28, 2017 77:21


Der Cowork Cast stellt regelmäßig neue, spannende Coworker aus der Hafven Community vor. Dieses Mal: Chris Lutz-Weicken In gewohnt lockerer Art moderieren Dennis, Marius und Marvin in wechselnder Besetzung den Podcast für Coworker, von Coworkern, über Coworker.

Game Dev Unchained
0062- The Technical Side Of Game Development With Yury Nedelin

Game Dev Unchained

Play Episode Listen Later Nov 29, 2016 70:37


Yury Nedelin joins us as a Technical Artist and shares his story of switching careers from playing in Orchestras to working on huge AAA titles like God of War 3 and Call of Duty: Ghosts. In this episode we cover a range of topics like keeping the fidelity of working on huge games to the cost of being detail-oriented. We also cover his love for Dark Souls 3 and explore what his career goal of achieving what 'easy and successful' really mean.

CG Chatter Podcast: The Art, Business, and Lifestyle of Creating Computer Graphics
CG Chatter 014: Lead Technical Artist Jason Breneman

CG Chatter Podcast: The Art, Business, and Lifestyle of Creating Computer Graphics

Play Episode Listen Later Jun 29, 2016 64:15


In this episode of the CG Chatter Podcast, I chat with Jason Breneman, Lead Technical Artist at Turbine, about playing EverQuest with his dad and brother as kid, and why he loves rigging and technical art. Learn more at cgchatter.com.

Amatörtimmen
#55 – Repvandring

Amatörtimmen

Play Episode Listen Later Sep 11, 2015


Som på beställning pratas det sport. Oroa er inte om ni inte gillar sport, vi är kortfattade. Annars pratar Frick om sina första veckor i skolan, Tobbe pratar om hans oerhört intressanta liv som Technical Artist, och Simon pratar om böcker. Mycket snack om Mars den här veckan också. Ett spejsat avsnitt, helt enkelt… Okej, jag går. Vi älskar er.…

Spoiler Alert Radio
Charlotte Bruus Christensen - Cinematographer from Denmark - Submarino, My Good Enemy, Hunky Dory, The Hunt

Spoiler Alert Radio

Play Episode Listen Later Aug 12, 2013 29:01


Charlotte began working with Thomas Vinterberg with his dramatic feature, Submarino, after working on a number of award winning short films, like Between Us which she also wrote and co-directed,  Charlotte followed this up with the drama My Good Enemy and dramatic musical feature, Hunky Dory. Charlotte recently teamed again with Thomas Vinterberg on the acclaimed film, The Hunt, for which she won the Vulcan Award of the Technical Artist at Cannes. The Hunt is about a Lucas, a divorced father who teaches at a kindergarten when an accusation made by Klara, the young daughter of his best friend ends up nearly destroying his career and all his relationships.