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TheResourceNexus.comCould IU Indianapolis become the first Division One team in 19 years to average 100 points per game? In this episode, we break down their explosive season opener against Ohio State, Ben Howlett's fast-paced offensive system, and what it would take to reach this rare milestone.We also revisit historic scoring records, from Loyola Marymount's 122.4 points per game to the 2006–07 VMI Keydets, the last D1 team to hit 100 points in a season. Explore how transfers, stamina, roster depth, and offensive philosophy make this feat nearly impossible — and why IU Indy might just pull it off.Highlights Include:IU Indy's high-octane debut and offensive strategyLessons from LMU, VMI, and Troy StateHow Ben Howlett's West Liberty system could redefine mid-major offenseChallenges of maintaining 100 points per game in modern college basketball#CollegeBasketball #100PointsPerGame #IUIndy #BenHowlett #HighPaceBasketball #MidMajorBasketball #NCAAB #ScoringRecords #19Years #LoyolaMarymount #VMI
On September 26, 1998, a video game made its debut in Japanese arcades. It was over seven feet tall and weighed just over 900 pounds. It had no characters, no story, no quests to fulfill or bosses to beat. What it had was a metal platform on which you were supposed to stand, put your feet into the right place at the right time, and dance. Join two music critics, long-ago players, and Sota Fujimori fans as they take you on the astonishing journey through the artists, influences, and innovators of Dance Dance Revolution, a game two and a half decades in the making and still going -- in homes, arcades, and expos. From its unexpected appearance to its social heyday to its reappearance in the American market, DDR has taken many forms -- not all of them sanctioned by Konami. It has spawned community, creativity, competition, lawsuits, 1,000+ songs that range from wacky to tacky to beautiful, and yes, a lot of dancing. While we were all leaning on the back bar, working up a sweat, DDR managed to change the world. Jessica Doyle has a Ph.D. in city planning and a love for writing about the connections between pop music, globalization, and the built environment. She cares for her family in the Atlanta suburbs. Jordan Ferguson is the author of J Dilla's Donuts, #93 in the 33 1/3 series of record guides, and co-host of the Geekdown, a podcast about fandoms. He lives and works in Toronto, Canada. Find him online @jordan_ferguson. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
On September 26, 1998, a video game made its debut in Japanese arcades. It was over seven feet tall and weighed just over 900 pounds. It had no characters, no story, no quests to fulfill or bosses to beat. What it had was a metal platform on which you were supposed to stand, put your feet into the right place at the right time, and dance. Join two music critics, long-ago players, and Sota Fujimori fans as they take you on the astonishing journey through the artists, influences, and innovators of Dance Dance Revolution, a game two and a half decades in the making and still going -- in homes, arcades, and expos. From its unexpected appearance to its social heyday to its reappearance in the American market, DDR has taken many forms -- not all of them sanctioned by Konami. It has spawned community, creativity, competition, lawsuits, 1,000+ songs that range from wacky to tacky to beautiful, and yes, a lot of dancing. While we were all leaning on the back bar, working up a sweat, DDR managed to change the world. Jessica Doyle has a Ph.D. in city planning and a love for writing about the connections between pop music, globalization, and the built environment. She cares for her family in the Atlanta suburbs. Jordan Ferguson is the author of J Dilla's Donuts, #93 in the 33 1/3 series of record guides, and co-host of the Geekdown, a podcast about fandoms. He lives and works in Toronto, Canada. Find him online @jordan_ferguson. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/performing-arts
On September 26, 1998, a video game made its debut in Japanese arcades. It was over seven feet tall and weighed just over 900 pounds. It had no characters, no story, no quests to fulfill or bosses to beat. What it had was a metal platform on which you were supposed to stand, put your feet into the right place at the right time, and dance. Join two music critics, long-ago players, and Sota Fujimori fans as they take you on the astonishing journey through the artists, influences, and innovators of Dance Dance Revolution, a game two and a half decades in the making and still going -- in homes, arcades, and expos. From its unexpected appearance to its social heyday to its reappearance in the American market, DDR has taken many forms -- not all of them sanctioned by Konami. It has spawned community, creativity, competition, lawsuits, 1,000+ songs that range from wacky to tacky to beautiful, and yes, a lot of dancing. While we were all leaning on the back bar, working up a sweat, DDR managed to change the world. Jessica Doyle has a Ph.D. in city planning and a love for writing about the connections between pop music, globalization, and the built environment. She cares for her family in the Atlanta suburbs. Jordan Ferguson is the author of J Dilla's Donuts, #93 in the 33 1/3 series of record guides, and co-host of the Geekdown, a podcast about fandoms. He lives and works in Toronto, Canada. Find him online @jordan_ferguson. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
** The Flourish Heights Podcast was made for women, by women. To be empowered in health starts with a true connection with your body. Join Valerie Agyeman, Women's Health Dietitian as she breaks through topics surrounding periods, women's nutrition, body awareness, and self-care. About Kim Rhodes Kim Rhodes is the co-founder along with her daughter Brynne of the Pink Lemonade Stand Challenge (PLSC), a national 501(c)(3) nonprofit that raises awareness and funds for breast cancer research with a vision to inspire others take action to support this vital cause. What began as a mother-daughter idea has grown into a nationwide movement featured on the TODAY Show and in news outlets across the country and partners with fitness icon, Bay Clubs, NFL teams professional soccer teams and national retailers to expand its impact and reach. An attorney, adjunct businesss school faculty at LMU, and a former corporate executive, Kim has led strategy, M&A, and growth initiatives across tech, fintech, and health services, and is known for her ability to connect people, ideas, and opportunities that drive meaningful change. As a mother of four and health and wellness advocate, Kim teaches fitness classes at Bay Clubs bringing the same energy, enthusiasm and positivity to her classes that she brings to her mission empowering others, advancing research, and inspiring communities. Connect with Kim: IG: @pinklemonadestandchallenge Website: https://www.pinklemonadestandchallenge.org/ Stay Connected: Is there a topic you'd like covered on the podcast? Submit it to hello@flourishheights.com Subscribe to our quarterly newsletters: Flourish Heights Newsletter Visit our website + nutrition blog: www.flourishheights.com Follow us on social media: Instagram: @flourishheights / Women's Health Hub: @flourishvulva / @valerieagyeman Facebook: @flourishheights Twitter: @flourishheights Want to support this podcast? Leave a rating, write a review and share! Thank you!
In this conversation, Coach Parker shares his journey from playing at LMU and Virginia State to building his coaching philosophy through experiences at every level of college basketball. He opens up about lessons from winning and losing seasons, the importance of adaptability in today's game, and how culture and player leadership define long-term success.We dive into:
In this conversation, Coach Parker shares his journey from playing at LMU and Virginia State to building his coaching philosophy through experiences at every level of college basketball. He opens up about lessons from winning and losing seasons, the importance of adaptability in today's game, and how culture and player leadership define long-term success.We dive into:
In this conversation, Coach Parker shares his journey from playing at LMU and Virginia State to building his coaching philosophy through experiences at every level of college basketball. He opens up about lessons from winning and losing seasons, the importance of adaptability in today's game, and how culture and player leadership define long-term success.We dive into:
In this conversation, Coach Parker shares his journey from playing at LMU and Virginia State to building his coaching philosophy through experiences at every level of college basketball. He opens up about lessons from winning and losing seasons, the importance of adaptability in today's game, and how culture and player leadership define long-term success.We dive into:
In this conversation, Coach Parker shares his journey from playing at LMU and Virginia State to building his coaching philosophy through experiences at every level of college basketball. He opens up about lessons from winning and losing seasons, the importance of adaptability in today's game, and how culture and player leadership define long-term success.We dive into:
Europäische Werte stärken! RAY DAY 2025zu den EU-Jugendprogrammen Erasmus + Jugend und Europäisches Solidaritätskorps (ESK)Ort: Europäisches Patentamt, Bob-van-Benthem-Platz 1, 80469 München, 16.00 – 17.30 UhrDie Zeiten in Europa sind angespannt und das friedliche Miteinander ist unter Druck. Um so wichtiger ist es, junge Menschen in Europa zu stärken und in den Austausch über das demokratische Miteinander zu bringen. Die Europäischen Jugendprogramme Erasmus+ Jugend und das Europäische Solidaritätskorps (ESK) ermöglichen Begegnung, empowern junge Menschen und stärken die Fachkräfte der Jugendarbeit. Das europäische Forschungsnetzwerk RAY untersucht die Wirkungen der EU-Jugendprogramme Erasmus+ Jugend und des Europäisches Solidaritätskorps in vielerlei Hinsicht. Ein Schwerpunkt liegt auf der Frage, auf welche Weise Projekte der internationalen Jugendarbeit in bewegten Zeiten das demokratische Bewusstsein und die Mitwirkung junger Menschen in Europa befördern. In der Veranstaltung stellt das deutsche Forschungsteam RAY_DE des Centrums für angewandte Politikforschung (CAP) der LMU zentrale Ergebnisse vor und möchte diese vor dem Hintergrund der Praxiserfahrung der Träger und der künftigen Programmgeneration diskutieren und gemeinsam Empfehlungen für die nächste Programmgeneration ableiten.Programm: 2025-10-20_Einladung Ray day (2)Anmeldung bitte bis zum 16.10.2025 unter:https://fgje.de/anmeldung/Centrum für angewandte Politikforschung CAP der Ludwig-Maximilians-Universität MünchenEva Feldmann-Wojtachnia (CAP/ LMU) feldmann@fgje.deDie Einlass- und Sicherheitskontrolle beginnt ab 15.30 Uhr, bitte ein Ausweisdokumentbereit halten – vielen Dank.1 Communication and dissemination campaign all over member states of the European Research network RAY;RAY ist die Abkürzung für Research-based Analysis of the European Youth programmes(https://www.researchyouth.net)Hörbahn on Stage - live im "Gläsernen Studio" – Autor*innen im Gespräch - besuchen Sie uns!Idee und Realisation Uwe Kullnick
Queens without a Kingdom worth Ruling: Buddhist Nuns and the Process of Change in Tibetan Monastic Communities is a fascinating study of nuns in the Tibetan Buddhist nunnery of Khachoe Ghakyil Ling in Kathmandu. Written by Dr. Chandra Chiara Ehm, who was a member of this monastic community for nearly a decade, it offers a rare perspective on life in a nunnery. The book explores nuns' lives, their studies, and their and aspirations--we see how young girls and women become nuns, what a day in the life is like, and how their scholastic study is structured, as well as some of the obstacles that the nuns much navigate. It also explores how recent changes in technology, demographics, and secular education are continuing to transform monastic life. This book is a rich and extremely readable blend of ethnographic detail, historical and textual background, and incisive analysis. It would make an excellent contribution to any syllabus on Tibetan Buddhism, women in Buddhism, or Buddhism and modernity. The author, Chandra Chiara Ehm, is a postdoctoral researcher at the the Ecole Francaise d'Èxreme Orient (EFEO) and the Centre de Recherche sur les Civilisations de l'Asie Orientale (CRCAO). She received her PhD in a double degree program in Buddhist Studies at the LMU in Munich and in anthropology at the Ecole Pratique des Hautes Etudes in Paris . She employs multiple academic methods--notably both philology and qualitative ethnographic work. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/gender-studies
Queens without a Kingdom worth Ruling: Buddhist Nuns and the Process of Change in Tibetan Monastic Communities is a fascinating study of nuns in the Tibetan Buddhist nunnery of Khachoe Ghakyil Ling in Kathmandu. Written by Dr. Chandra Chiara Ehm, who was a member of this monastic community for nearly a decade, it offers a rare perspective on life in a nunnery. The book explores nuns' lives, their studies, and their and aspirations--we see how young girls and women become nuns, what a day in the life is like, and how their scholastic study is structured, as well as some of the obstacles that the nuns much navigate. It also explores how recent changes in technology, demographics, and secular education are continuing to transform monastic life. This book is a rich and extremely readable blend of ethnographic detail, historical and textual background, and incisive analysis. It would make an excellent contribution to any syllabus on Tibetan Buddhism, women in Buddhism, or Buddhism and modernity. The author, Chandra Chiara Ehm, is a postdoctoral researcher at the the Ecole Francaise d'Èxreme Orient (EFEO) and the Centre de Recherche sur les Civilisations de l'Asie Orientale (CRCAO). She received her PhD in a double degree program in Buddhist Studies at the LMU in Munich and in anthropology at the Ecole Pratique des Hautes Etudes in Paris . She employs multiple academic methods--notably both philology and qualitative ethnographic work. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Queens without a Kingdom worth Ruling: Buddhist Nuns and the Process of Change in Tibetan Monastic Communities is a fascinating study of nuns in the Tibetan Buddhist nunnery of Khachoe Ghakyil Ling in Kathmandu. Written by Dr. Chandra Chiara Ehm, who was a member of this monastic community for nearly a decade, it offers a rare perspective on life in a nunnery. The book explores nuns' lives, their studies, and their and aspirations--we see how young girls and women become nuns, what a day in the life is like, and how their scholastic study is structured, as well as some of the obstacles that the nuns much navigate. It also explores how recent changes in technology, demographics, and secular education are continuing to transform monastic life. This book is a rich and extremely readable blend of ethnographic detail, historical and textual background, and incisive analysis. It would make an excellent contribution to any syllabus on Tibetan Buddhism, women in Buddhism, or Buddhism and modernity. The author, Chandra Chiara Ehm, is a postdoctoral researcher at the the Ecole Francaise d'Èxreme Orient (EFEO) and the Centre de Recherche sur les Civilisations de l'Asie Orientale (CRCAO). She received her PhD in a double degree program in Buddhist Studies at the LMU in Munich and in anthropology at the Ecole Pratique des Hautes Etudes in Paris . She employs multiple academic methods--notably both philology and qualitative ethnographic work. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/east-asian-studies
Queens without a Kingdom worth Ruling: Buddhist Nuns and the Process of Change in Tibetan Monastic Communities is a fascinating study of nuns in the Tibetan Buddhist nunnery of Khachoe Ghakyil Ling in Kathmandu. Written by Dr. Chandra Chiara Ehm, who was a member of this monastic community for nearly a decade, it offers a rare perspective on life in a nunnery. The book explores nuns' lives, their studies, and their and aspirations--we see how young girls and women become nuns, what a day in the life is like, and how their scholastic study is structured, as well as some of the obstacles that the nuns much navigate. It also explores how recent changes in technology, demographics, and secular education are continuing to transform monastic life. This book is a rich and extremely readable blend of ethnographic detail, historical and textual background, and incisive analysis. It would make an excellent contribution to any syllabus on Tibetan Buddhism, women in Buddhism, or Buddhism and modernity. The author, Chandra Chiara Ehm, is a postdoctoral researcher at the the Ecole Francaise d'Èxreme Orient (EFEO) and the Centre de Recherche sur les Civilisations de l'Asie Orientale (CRCAO). She received her PhD in a double degree program in Buddhist Studies at the LMU in Munich and in anthropology at the Ecole Pratique des Hautes Etudes in Paris . She employs multiple academic methods--notably both philology and qualitative ethnographic work. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/anthropology
A respected local University shocked its faculty and its students recently by abruptly ending labor negotiations and invoking a religious exemption to shut down a campus union. In this episode, we hear from professors fighting for fair pay, job security, and respect in a high-stakes labor battle at Loyola Marymount University.Brian Wisch and Linh Hwa, both non-tenure track (NTT) faculty at LMU and members of the union, explain the vital importance of NTT teachers at colleges and universities, discuss their working conditions and wages at LMU, and recount how ongoing labor negotiations were scuttled last month when the Jesuit university claimed national labor law did not apply to the school.Some recent coverage:Loyola Marymount abruptly rescinds recognition of faculty union, claiming religious exemption: Loyola Marymount said it will no longer recognize its faculty unionWhat's at stake as USC and LMU push back against untenured faculty unions?Loyola Marymount Announces It Will No Longer Recognize Faculty Labor Union, Followed by Heated Town Hall MeetingLoyolan “Voices of the Newsroom” Podcast: Other Links and ResourcesSafeguarding LMU's Future: A Message from LMU Board Chair Paul VivianoLMU: The Path ForwardLMU Student Labor and Employment Law Society Urges Admin, Board to Return to Bargaining with NTT FacultyFaculty in LMU's Theological Studies Department Call on Admin, Board to Revoke Claims of “Religious Exemption” to UnionsLMU alumni, families, staff, faculty colleagues, and community supporters template to send a message to the admin and board: https://secure.everyaction.com/zLZIqaL4ZkivQMzvMF3gjw2The LMU NTT faculty union Instagram account: https://www.instagram.com/lmu_nttfaculty/What's Next, Los Angeles? is produced and hosted by Mike Bonin, in partnership with LA Forward.
Queens without a Kingdom worth Ruling: Buddhist Nuns and the Process of Change in Tibetan Monastic Communities is a fascinating study of nuns in the Tibetan Buddhist nunnery of Khachoe Ghakyil Ling in Kathmandu. Written by Dr. Chandra Chiara Ehm, who was a member of this monastic community for nearly a decade, it offers a rare perspective on life in a nunnery. The book explores nuns' lives, their studies, and their and aspirations--we see how young girls and women become nuns, what a day in the life is like, and how their scholastic study is structured, as well as some of the obstacles that the nuns much navigate. It also explores how recent changes in technology, demographics, and secular education are continuing to transform monastic life. This book is a rich and extremely readable blend of ethnographic detail, historical and textual background, and incisive analysis. It would make an excellent contribution to any syllabus on Tibetan Buddhism, women in Buddhism, or Buddhism and modernity. The author, Chandra Chiara Ehm, is a postdoctoral researcher at the the Ecole Francaise d'Èxreme Orient (EFEO) and the Centre de Recherche sur les Civilisations de l'Asie Orientale (CRCAO). She received her PhD in a double degree program in Buddhist Studies at the LMU in Munich and in anthropology at the Ecole Pratique des Hautes Etudes in Paris . She employs multiple academic methods--notably both philology and qualitative ethnographic work. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/buddhist-studies
Queens without a Kingdom worth Ruling: Buddhist Nuns and the Process of Change in Tibetan Monastic Communities is a fascinating study of nuns in the Tibetan Buddhist nunnery of Khachoe Ghakyil Ling in Kathmandu. Written by Dr. Chandra Chiara Ehm, who was a member of this monastic community for nearly a decade, it offers a rare perspective on life in a nunnery. The book explores nuns' lives, their studies, and their and aspirations--we see how young girls and women become nuns, what a day in the life is like, and how their scholastic study is structured, as well as some of the obstacles that the nuns much navigate. It also explores how recent changes in technology, demographics, and secular education are continuing to transform monastic life. This book is a rich and extremely readable blend of ethnographic detail, historical and textual background, and incisive analysis. It would make an excellent contribution to any syllabus on Tibetan Buddhism, women in Buddhism, or Buddhism and modernity. The author, Chandra Chiara Ehm, is a postdoctoral researcher at the the Ecole Francaise d'Èxreme Orient (EFEO) and the Centre de Recherche sur les Civilisations de l'Asie Orientale (CRCAO). She received her PhD in a double degree program in Buddhist Studies at the LMU in Munich and in anthropology at the Ecole Pratique des Hautes Etudes in Paris . She employs multiple academic methods--notably both philology and qualitative ethnographic work. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/religion
Europäische Werte stärken! RAY DAY 2025zu den EU-Jugendprogrammen Erasmus + Jugend und Europäisches Solidaritätskorps (ESK)Ort: Europäisches Patentamt, Bob-van-Benthem-Platz 1, 80469 München, 16.00 – 17.30 UhrDie Zeiten in Europa sind angespannt und das friedliche Miteinander ist unter Druck. Um so wichtiger ist es, junge Menschen in Europa zu stärken und in den Austausch über das demokratische Miteinander zu bringen. Die Europäischen Jugendprogramme Erasmus+ Jugend und das Europäische Solidaritätskorps (ESK) ermöglichen Begegnung, empowern junge Menschen und stärken die Fachkräfte der Jugendarbeit. Das europäische Forschungsnetzwerk RAY untersucht die Wirkungen der EU-Jugendprogramme Erasmus+ Jugend und des Europäisches Solidaritätskorps in vielerlei Hinsicht. Ein Schwerpunkt liegt auf der Frage, auf welche Weise Projekte der internationalen Jugendarbeit in bewegten Zeiten das demokratische Bewusstsein und die Mitwirkung junger Menschen in Europa befördern. In der Veranstaltung stellt das deutsche Forschungsteam RAY_DE des Centrums für angewandte Politikforschung (CAP) der LMU zentrale Ergebnisse vor und möchte diese vor dem Hintergrund der Praxiserfahrung der Träger und der künftigen Programmgeneration diskutieren und gemeinsam Empfehlungen für die nächste Programmgeneration ableiten.Programm: 2025-10-20_Einladung Ray day (2)Anmeldung bitte bis zum 16.10.2025 unter:https://fgje.de/anmeldung/Centrum für angewandte Politikforschung CAP der Ludwig-Maximilians-Universität MünchenEva Feldmann-Wojtachnia (CAP/ LMU) feldmann@fgje.deDie Einlass- und Sicherheitskontrolle beginnt ab 15.30 Uhr, bitte ein Ausweisdokumentbereit halten – vielen Dank.1 Communication and dissemination campaign all over member states of the European Research network RAY;RAY ist die Abkürzung für Research-based Analysis of the European Youth programmes(https://www.researchyouth.net) Hörbahn on Stage - live im "Gläsernen Studio" – Autor*innen im Gespräch - besuchen Sie uns!Idee und Realisation Uwe Kullnick
Zwischen Isar, Biergärten und Hightech entwickelt sich München zur Startup-Metropole. In Anlehnung an das US-amerikanischen Pendant Silicon Valley, ist nun auch bei der bayerischen Landeshauptstadt immer häufiger vom “Isar Valley” die Rede. In dieser Folge der Fußnoten gehen wir den Fragen nach: Wie hat sich München zu einem der wichtigsten Standorte für Start-Ups im Technologiebereich entwickelt? Warum wählen junge Gründer:innen München als Standort? Und welche Chancen – aber auch Risiken – bringt das für die Stadt sowie für junge Studierende mit sich? Dafür sprechen wir mit Expert:innen wie Dr. Christian Scharpf, Referent für Arbeit und Wirtschaft der Stadt München, sowie Dylan Hayward, Mitgründer des Software-Start-Ups “CareMates” und Nicola Kolb, die vor kurzem das Unternehmen “Sitegeist” mitgegründet hat. Sie geben Einblicke in das Münchner Ökosystem, das Innovationen hervorbringt. Und in eine Stadt, die sich dadurch neu erfindet. Moderation & Skript: Lucas Ott und Malaika Stöckl Recherche & Interview: Sarah Erhardt und Anna Zollner Schnitt, Postproduktion & Sendeleitung; Mona Wölpert --------------- Fußnoten ist ein M94.5-Podcast. © M94.5 - ein Angebot der MEDIASCHOOL BAYERN. Lust auf mehr junge & frische Formate?
Hello Everyone and welcome to the very special series of Off The Blocks Swimming Podcast from the United States of America. Each week we will bring you episodes, either with myself and travel mate Dapto Swim Club Head Coach Phil MciLwraith, or interviews with some of America's best and experienced coaches and athletes including Herbie Behm, Vern Gambetta and many more. In this episode Phil and i discuss our visit to LMU, Alpha Aquatics and Head Coach Scott Hubbard. As well we give our Top 5 Male USA Swimmers of all time. Santa Monica Pier, Bike Riding and a whole lot more
An immersive journey into the author's lifelong attachment to video games, revealing how they shape us, shatter us, and give us the courage to start again Of Floating Isles: On Growing Pains and Video Games (Arsenal Pulp Press, 2025) is a captivating collection of personal essays that unpack the mystifying and often intimate roles that video games play in our lives. Interweaving memoir with cultural critique, Kawika Guillermo explores the subtle yet transformative influences of video games in shaping them as a queer and mixed-race grandson of two preachers; as a traveller, immigrant, and games scholar; and as a father, caregiver, and mourner. Through a mixture of fanciful musing, rigorous inquiry, and unflinching self-reflection, Of Floating Isles reframes the gamer's retreat from others not as social isolation, but as a quest for a different community, one where they feel seen, heard, and understood. This deep-seated longing to belong, Guillermo suggests, forms the imaginative worlds of video games and the floating isles they conjure. By exploring their own lifelong attachment to video games, Guillermo shows how games can spark rage, confusion, and the desire to escape, but these emotions are not necessarily bad - they are the growing pains that many young people must work through. So too can games provide reflective realms to dwell, to imagine, and to build spaces for queer, trans, racialized, and neurodiverse groups. Envisioning games as forms of poetic interaction, Of Floating Isles boldly conveys their truth-telling powers: their ability to offer guidance in times of loss and hardship, and their power to reveal the oppressive mechanisms of our "real" world. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
An immersive journey into the author's lifelong attachment to video games, revealing how they shape us, shatter us, and give us the courage to start again Of Floating Isles: On Growing Pains and Video Games (Arsenal Pulp Press, 2025) is a captivating collection of personal essays that unpack the mystifying and often intimate roles that video games play in our lives. Interweaving memoir with cultural critique, Kawika Guillermo explores the subtle yet transformative influences of video games in shaping them as a queer and mixed-race grandson of two preachers; as a traveller, immigrant, and games scholar; and as a father, caregiver, and mourner. Through a mixture of fanciful musing, rigorous inquiry, and unflinching self-reflection, Of Floating Isles reframes the gamer's retreat from others not as social isolation, but as a quest for a different community, one where they feel seen, heard, and understood. This deep-seated longing to belong, Guillermo suggests, forms the imaginative worlds of video games and the floating isles they conjure. By exploring their own lifelong attachment to video games, Guillermo shows how games can spark rage, confusion, and the desire to escape, but these emotions are not necessarily bad - they are the growing pains that many young people must work through. So too can games provide reflective realms to dwell, to imagine, and to build spaces for queer, trans, racialized, and neurodiverse groups. Envisioning games as forms of poetic interaction, Of Floating Isles boldly conveys their truth-telling powers: their ability to offer guidance in times of loss and hardship, and their power to reveal the oppressive mechanisms of our "real" world. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Historiographies of Game Studies: What It Has Been, What It Could Be (Punctum Books, 2025) offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field's pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology. Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY. Emma Vossen (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Historiographies of Game Studies: What It Has Been, What It Could Be (Punctum Books, 2025) offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field's pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology. Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY. Emma Vossen (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
Historiographies of Game Studies: What It Has Been, What It Could Be (Punctum Books, 2025) offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals, professional societies, and a strong presence at conferences in disciplines like computer science, communication, media studies, theater, visual arts, popular culture, and others. But, when did game studies start? And what (and who) is at the core or center of game studies? Fields are defined as much by what they are not as by what they are, and their borderlands can be hotly contested spaces. In this anthology, scholars from across the field consider how the boundaries of game studies have been established, codified, contested, and protected, raising critical questions about who and what gets left out of the field. Over more than two dozen chapters and interviews with leading figures, including Espen Aarseth, Kishonna Gray, Henry Jenkins, Lisa Nakamura, Kentaro Matsumoto, Ken McAllister, and Janet Murray, the contributors offer a dazzling array of insightful provocations that address the formation, propagation, and cultivation of game studies, interrogating not only the field's pasts but its potential futures and asking us to think deliberately about how academic fields are collectively built. Alisha Karabinus (she/her) is Assistant Professor of Writing and Digital Studies at Grand Valley State University. Carly A. Kocurek (she/her) is Professor of Digital Humanities and Media Studies at the Illinois Institute of Technology. Cody Mejeur (they/them) is Assistant Professor of Game Studies at University at Buffalo, SUNY. Emma Vossen (she/her) is an Assistant Professor of Game Studies in the Department of Digital Humanities at Brock University, Canada. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices
Alle reden von der "Digitalen Transformation", das Schlagwort ziert zahlreiche Schlagzeilen, Präsentationen, Strategie-Papiere, Reden. Doch was steckt eigentlich genau dahinter? Ist eine neue Software schon Transformation? Zählt die Umstellung der Kommunikation auf Teams oder vergleichbare Dienste dazu? Und wem gelingt die Digitale Transformation eigentlich besser, dem Großkonzern oder dem traditionsreichen Mittelständler? Der Wirtschaftsinformatiker Prof. Dr. Thomas Hess leitet das Institut für Digitales Management und Neue Medien an der LMU in München. Er befasst sich mit diesem Prozess und erforscht ihn seit vielen Jahren. Im Podcast erklärt er anhand vieler Beispiele aus der deutschen Unternehmenswelt, worauf es ankommt, welche Hürden zu nehmen sind, wie wichtig Führung ist und worauf es dabei ankommt. Er skizziert, welche Rolle die IT-Abteilung spielt, ob es einen CDO braucht, heterogene Teams vorteilhaft sind und vieles mehr.
Kelly Reeves is in her second season as an assistant coach with UCLA Beach Volleyball, returning to Westwood where she made history as a Bruin. As a player, she helped UCLA win the 2011 NCAA Indoor Championship and became the program's first beach All-American in 2013.Her coaching journey has taken her through the club, collegiate, and national ranks—including guiding LMU to its best-ever NCAA finish and being recognized on the AVCA “Thirty Under 30” list. Now back at her alma mater, Kelly brings championship experience, a passion for player development, and a unique perspective as both a decorated player and rising coach in the beach volleyball world.
Matt and Steven look at the exciting new trailer for PMR, the VERY cute trailer for iRacing Arcade and what's likely to come from LMU in September.
African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement. Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies
African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement. Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/education
African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement. Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/african-american-studies
African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement. Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement. Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/art
Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/literary-studies
Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
Victor and Gilberto are back at House of Horns. They have plenty to discuss about the Los Angeles Rams' training camp. Victor will share his thoughts about the Matthew Stafford situation. Gilberto will provide a camp report of what he saw at LMU.
Es geht um den kosmischen Weltuntergang: Der Urknall vor rund 13,8 Milliarden Jahren markiert den Anfang unseres Universums. Was einen Anfang hat, muss auch ein Ende haben - oder? Ein Podcast von Franzi Konitzer. Credits: Autorin und Sprecherin: Franzi Konitzer Technik: m-sound Redaktion: Yvonne Maier Unsere GesprächspartnerInnen: Jochen Weller, Universitätssternwarte, LMU https://www.physik.lmu.de/de/ueber-die-fakultaet-fuer-physik/personen/kontaktseite/jochen-weller-8d65d508.html Ruth Durrer, Universität Genf (emeritiert) https://cosmology.unige.ch/users/ruth-durrer Esra Bulbul, Max-Planck-Institut für extraterrestrische Physik https://www.mpe.mpg.de/person/99226/1302618 Zum Weiterhören: Falls Ihr vor dem Ende des Universums noch so weit reisen wollt wie möglich, dann hört doch mal in unseren 2-Teiler über "Die weiteste Reise" rein. Zu beiden Teilen der Reise: Die weiteste Reise (1) - Ins Universum https://www.ardaudiothek.de/episode/urn:ard:episode:0269b9765d1e54c6/ Die weiteste Reise (2) - Bis zur letzten Grenze https://www.ardaudiothek.de/episode/urn:ard:episode:c1b6122b85a50c09/ Warum ist das Universum so? Eine physikalische Sinnsuche (Franzi Konitzer) https://www.ardaudiothek.de/episode/urn:ard:episode:f4c043e38dac3d1f/ Wir freuen uns über Post von Euch: WhatsApp (https://wa.me/491746744240) oder iq@br.de Falls Euch der IQ-Podcast gefällt, freuen wir uns über eine gute Bewertung, einen freundlichen Kommentar und ein Abo. Und wenn Ihr unseren Podcast unterstützen wollt, empfehlt uns gerne weiter! IQ verpasst? Hier könnt ihr die letzten Folgen hören: https://1.ard.de/IQWissenschaft
The Los Angeles Rams are about to wrap up their Training Camp at LMU this weekend.Ryan and Skinny T recap how camp has gone thus far. Any concern with any of the injury updates? Who has stood out and who is carving out a role? How have the rookies looked? One rookie is shining above the rest and is trending towards ample playing time.All of this and more on the latest Rams LAFB Show! Make sure to like and subscribe to the Rams LAFB YouTube Channel!Listen to our Rams Podcast: https://www.lafbnetwork.com/nfl/la-rams/la-rams-podcast/Check Out Our Rams LAFB Merch: https://lafbnetwork.myshopify.com/Go to www.LAFBNetwork.com for FREE full access to all of our podcasts and join the community!Social Media: @LAFBNetwork | @RyanDyrudLAFB | @RLAndersonLAFBSean McVay is the Los Angeles Rams' Football Head Coach as the team heads into the 2025 NFL Season, looking to build upon their playoff divisional appearance from one year ago. Matthew Stafford is back at quarterback, and he will lead the Rams throughout the season with Puka Nacua, Davante Adams, and Kyren Williams. Jared Verse and Braden Fiske will look to build upon stellar rookie campaigns on defense for the Rams.Make sure to subscribe to the Rams LAFB YouTube Channel and head to https://www.lafbnetwork.com for all of your Los Angeles Rams content needs!
Mason is joined by Andy Kamenetzky LIVE from LMU for Rams Training Camp! The crew dive into the new look Luka and what has changed in his diet. Marcas Grant stops by the show to talk Fantasy Football and Dodgers tradeline! Wheel of Questions! Learn more about your ad choices. Visit podcastchoices.com/adchoices
Mason is joined by Andy Kamenetzky LIVE from LMU for Rams Training Camp! Rams Running Back, Kyren Williams, joins the show! How excited is Kyren for this upcoming season? Kyren also talks about what it is like playing for Sean McVay! Take a listen to Kendrick Perkins talk about Luka this offseason. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Mason is joined by Andy Kamenetzky LIVE from LMU for Rams Training Camp! Fast Track! Will the Dodgers have some new bullpen arms by the end of the day? Game of Games! Plus Supercross Talk with Kappy and Morales from SeaWorld! Learn more about your ad choices. Visit podcastchoices.com/adchoices
Travis has a LAST MAN STANDING on the managers that came after Tommy Lasorda. It seems like this is MLB trade deadline has been quiet. Why? And if LeBron didn't win a championship in LA would him going to the Lakers considered a failure? Time for HOT AND COLD presented by NEXGEN. THE DUMP and SUPER CROSSTALK with MASON and ANDY KAMENETZKY from LMU for RAMS CAMP! Learn more about your ad choices. Visit podcastchoices.com/adchoices
We start the show off with some super cross talk with Mason & Ireland. Kap is in south south, Beto Duran is for Sedano. The guys were at Rams Training camp yesterday and they recap went on during the broadcast at LMU. Beto showed up in Del Mar for a horse racing event with Kap. They described what happened. Kap believes that the Rams had a great vibe around their practice yesterday. Learn more about your ad choices. Visit podcastchoices.com/adchoices
The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The College Essay Guy Podcast: A Practical Guide to College Admissions
In Episode 5 of our series on Admission Nutrients, Tom Campbell is joined by Nathan Faust, Admission Counselor at Loyola Marymount University, to talk about Service to Others / Community Impact. In their conversation, they get into: Why service to others and community impact is a valuable nutrient to fold into your high school experience—and life Tips on communicating your service and community-impact initiatives to admissions officers Examples of how this nutrient may overlap with the others Advice for counselors on how to explain the value of this nutrient to students and families And more! Nathan Faust is a graduate of Loyola Marymount University where he earned both his B.A. (2019) and M.A. (2023) in English. After brief stints in finance and sports management, he joined the admission team in 2021 as a regional recruiter in the Pacific Northwest, where he works with students from Oregon and Washington. Nathan is passionate about educational opportunity, enjoys connecting with students, and values demystifying the admission process. In his free time, Nathan enjoys creative writing, the highs and lows of cheering for the Portland Trail Blazers, camping in mosquito-less places, and spending time with friends also in mosquito-less places. We hope you enjoy. Play-by-Play: 4:40 – Why is service to others important at Loyola Marymount University (LMU)? 6:36 – How does LMU view service hours differently and why? 16:55 – How does service to others impact wellbeing? 23:56 – How can students best communicate their service work on their application? 29:40 – How can students weave in service to others in the personal statement? 33:45 – Where else does service to others show up in the application? 41:03 – FAQs about service to others 41:43 – What if I want to talk about my mission trip? 43:30 – What if I quit my service endeavor? 43:47 – What if my service program was discontinued? 44:42 – How do I know what really counts as service? 45:34 – What if I didn't really take anything away from this service opportunity? 47:10 – Closing thoughts and advice for students Resources: Why Giving Is Good for Your Health (Resident Psychologist Susan Albers, Cleveland Clinic, 2022, ) Why I changed my mind about volunteering (Rachel Cohen, Vox, 2024, ) Workplace Wellness Programs Why Meaningful, Long-Term Volunteer Opportunities Are The Key To Engaging Your Top Talent (William Aruda, Forbes, 2022) How to Use the Common App Additional Information section and Challenges and Circumstances section: Guide + Examples College Essay Guy's Personal Statement Resources College Essay Guy's College Application Hub
It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network