Podcasts about lmu

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Best podcasts about lmu

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Latest podcast episodes about lmu

staYoung - Der Longevity-Podcast
Humangenetik – Risikoerkennung & gesunde Langlebigkeit mit Prof. Elke Holinski-Feder & Nina Ruge

staYoung - Der Longevity-Podcast

Play Episode Listen Later Sep 12, 2025 50:25


Heute spreche ich mit Prof. Elke Holinski-Feder, einer der führenden Expertinnen für Humangenetik in Deutschland. Sie leitet das Medizinisch-Genetische Zentrum in München, ist Professorin an der LMU und Präsidentin des Berufsverbandes Humangenetik. Gemeinsam tauchen wir in ein spannendes Thema ein: Wie stark beeinflussen unsere Gene tatsächlich unsere gesunde Langlebigkeit – und was können wir selbst durch Ernährung, Bewegung, Schlaf und Stressmanagement steuern? Wir sprechen über monogenetische und polygenetische Analysen, über Chancen und Grenzen der Früherkennung und warum Wissen über genetische Risiken unser Leben entscheidend verändern kann. In dieser Folge sprechen wir u.a. über folgende Themen: - Wie viel Prozent unserer gesunden Langlebigkeit werden durch Gene bestimmt – und wie viel durch Lebensstilfaktoren?- Welche genetischen Risiken lassen sich durch monogenetische Analysen zuverlässig erkennen? - Warum ist die Kenntnis der eigenen genetischen Risiken entscheidend für Prävention und Früherkennung? - Welche Rolle spielt die Gauss-Verteilung bei der Bewertung genetischer Risiken? - Inwiefern können polygenetische Analysen das Risiko für Volkskrankheiten wie Brustkrebs, Diabetes oder Herz-Kreislauf-Erkrankungen vorhersagen? - Welche Bedeutung haben pharmakogenetische Analysen für die Wirksamkeit und Verträglichkeit von Medikamenten? - Können genetische Analysen tatsächlich die Früherkennung von Tumorerkrankungen wie Darm- oder Brustkrebs verbessern? - Wie aussagekräftig sind heute bereits Polygen-Risikoscores für Erkrankungen wie Osteoporose oder Demenz? - Warum reicht bei bestimmten genetischen Hochrisiken ein gesunder Lebensstil allein nicht mehr aus? - Welche Chancen bietet das Carrier Screening für Paare, die Kinder planen? - Welche Grenzen setzt das deutsche Gendiagnostikgesetz bei genetischen Analysen und wie schützt es Patient:innen? Weitere Informationen zu Prof. Elke Holinski-Feder findest du hier: https://www.lmu-klinikum.de/med4/research/endokrinologie-diab-stoffwechsel/endocrine-oncology-ag-kroiss/prof-dr-med-dipl-chem-elke-holinski-feder/4f77e5762ad3a84c Du interessierst dich für Gesunde Langlebigkeit (Longevity) und möchtest ein Leben lang gesund und fit bleiben, dann folge mir auch auf den sozialen Kanälen bei Instagram, TikTok, Facebook oder YouTube. https://www.instagram.com/nina.ruge.official https://www.tiktok.com/@nina.ruge.official https://www.facebook.com/NinaRugeOffiziell https://www.youtube.com/channel/UCOe2d1hLARB60z2hg039l9g Disclaimer: Ich bin keine Ärztin und meine Inhalte ersetzen keine medizinische Beratung. Bei gesundheitlichen Fragen wende dich bitte an deinen Arzt/deine Ärztin. STY-225

staYoung - Der Longevity-Podcast
Einblick: Humangenetik – Risikoerkennung & gesunde Langlebigkeit mit Prof. Elke Holinski-Feder

staYoung - Der Longevity-Podcast

Play Episode Listen Later Sep 11, 2025 1:55


In der morgigen Podcastfolge widmen wir uns dem spannenden Thema Genetik und Langlebigkeit. Gemeinsam mit Prof. Elke Holinski-Feder, Fachärztin für Humangenetik, Leiterin des Medizinisch-Genetischen Zentrums in München, Professorin an der LMU und Präsidentin des Berufsverbands Humangenetik, spreche ich mit Nina Ruge über die entscheidende Frage: Wie stark bestimmen unsere Gene unser Krankheits- und Gesundheitsrisiko – und was können wir selbst durch Ernährung, Bewegung, Schlaf und Stressmanagement beeinflussen? Wir diskutieren monogenetische und polygenetische Analysen, pharmakogenetische Tests und die Chancen, Krankheiten frühzeitig zu erkennen und so die eigene Gesundheit langfristig zu sichern. Du möchtest tiefer in das Thema einsteigen? Hier gehts zum Podcast-Interview mit Prof. Elke Holinski-Feder: https://link.stayoung.de/STY-225SpEBDu interessierst dich für Gesunde Langlebigkeit (Longevity) und möchtest ein Leben lang gesund und fit bleiben, dann folge mir auch auf den sozialen Kanälen bei Instagram, TikTok, Facebook oder YouTube. https://www.instagram.com/nina.ruge.official https://www.tiktok.com/@nina.ruge.official https://www.facebook.com/NinaRugeOffiziell https://www.youtube.com/channel/UCOe2d1hLARB60z2hg039l9g Disclaimer: Ich bin keine Ärztin und meine Inhalte ersetzen keine medizinische Beratung. Bei gesundheitlichen Fragen wende dich bitte an deinen Arzt/deine Ärztin. STY-225

Coaches on the Beach
S2E24- Kelly Reeves

Coaches on the Beach

Play Episode Listen Later Aug 21, 2025 38:47


Kelly Reeves is in her second season as an assistant coach with UCLA Beach Volleyball, returning to Westwood where she made history as a Bruin. As a player, she helped UCLA win the 2011 NCAA Indoor Championship and became the program's first beach All-American in 2013.Her coaching journey has taken her through the club, collegiate, and national ranks—including guiding LMU to its best-ever NCAA finish and being recognized on the AVCA “Thirty Under 30” list. Now back at her alma mater, Kelly brings championship experience, a passion for player development, and a unique perspective as both a decorated player and rising coach in the beach volleyball world.

The SimCast
The SimCast series 5, episode 33

The SimCast

Play Episode Listen Later Aug 21, 2025 61:52


Matt and Steven look at the exciting new trailer for PMR, the VERY cute trailer for iRacing Arcade and what's likely to come from LMU in September.

Podcast – #digdeep
Von der Uni zum CEO und zurück - Entrepreneurship an der LMU mit Philipp Baaske

Podcast – #digdeep

Play Episode Listen Later Aug 14, 2025 43:45


Philipp Baaske hat aus seinem Promotionsthema eine weltweit erfolgreiche Firma gemacht: NanoTemper bietet innovative Maschinen für die Pharmaindustrie an, eines von vielen Beispielen eines erfolgreichen Transfers aus der Hochschullandschaft in die Privatwirtschaft. Das deutsche Bildungssystem hat Philipp diese Chance eröffnet - und es ist für ihn selbstverständlich, der Gesellschaft nun auch wieder etwas von diesem Erfolg zurückzugeben. Ab Oktober wird er die Entrepreneurship-Initiative der Ludwig-Maximilian-Universität (LMU) in München leiten und kehrt zurück an die Wurzeln seines Erfolgs. Die Skalierung von Forschungsergebnissen in der freien Wirtschaft funktioniert in Europa und Deutschland deutlich anders als in den USA - soviel ist sicher. Doch muss es immer der gleiche Ansatz sein, mit Milliardenbewertungen und viel Venture Capital im Rücken? Philipp meint nein - auch der gesellschaftliche Nutzen und ethische Fragen sind für ihn wichtig. In seiner Rolle will er erst einmal eines machen: zuhören und hinschauen - und die Studentinnen und Studenten zum Unternehmertum ermutigen.

New Books in American Studies
Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)

New Books in American Studies

Play Episode Listen Later Aug 13, 2025 20:01


African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement.  Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/american-studies

New Books in Education
Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)

New Books in Education

Play Episode Listen Later Aug 11, 2025 20:01


African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement.  Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/education

The Unofficial WCC Hoops Podcast
Sendek Extended, Non-Conference Schedules Incoming

The Unofficial WCC Hoops Podcast

Play Episode Listen Later Aug 11, 2025 55:29


Zack and Thomas share their thoughts on Santa Clara's extension of Herb Sendek through 2030.San Diego, Pacific, and LMU released their non-conference schedules. How do they stack up? What is our initial reaction? Also, our early Player of the Year candidates Who do you have? #collegebasketball #college #marchmadness #ncaatournament #gonzaga #sandiego #stmarys #washingtonstate #oregonstate #lmu #santaclara #sanfrancisco #pepperdine #portland #pacific #basketball

New Books in African American Studies
Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)

New Books in African American Studies

Play Episode Listen Later Aug 10, 2025 20:01


African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement.  Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/african-american-studies

New Books Network
Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)

New Books Network

Play Episode Listen Later Aug 10, 2025 20:01


African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement.  Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Science, Technology, and Society
Kenneth Jones, "African American Males and Video Games: How Gaming Technology Can Motivate and Enhance Learning" (Myers Education, 2025)

New Books in Science, Technology, and Society

Play Episode Listen Later Aug 10, 2025 20:01


African American males are confronted with formidable barriers in their pursuit of quality education, resulting in stark disparities in academic performance, economic opportunities, and social outcomes. Despite numerous educational initiatives striving for parity, African American males persistently bear the brunt of the highest rates of suspensions, expulsions, and dropout rates, surpassing all other demographic groups. Educational environments often fail to acknowledge and integrate the cultural and social needs of Black males, viewing them as "problems" rather than recognizing their immense potential for academic and leadership success. The prevalence of negative stereotypes in media, particularly in video games, exacerbates societal biases, portraying African American males as inherently violent and criminal. These representations contribute to implicit biases that affect perceptions and treatment in real-life scenarios. The systemic issues within the education system, coupled with socioeconomic factors, result in African American males being underrepresented in advanced placement and gifted education programs. This underrepresentation limits their opportunities for higher education and professional advancement.  Confronting these challenges necessitates a comprehensive approach that encompasses the creation of inclusive educational environments, the eradication of systemic racism, and the promotion of positive representations of African American males in media. By acknowledging and fostering the potential of Black males, society can strive to reduce disparities and cultivate a more equitable and just education system that recognizes and celebrates their academic and professional achievements. African American Males and Video Gamesexplores the perspectives of four African American male college students aged 18 to 21 on the impact of video games on their academic growth and development. The participants, all maintaining a GPA of 3.0 or higher, shared their experiences with teachers, video games, and coping mechanisms. This qualitative approach allowed for a rich understanding of the participant's experiences and the role of video games in their academic and mental well-being. Video games emerged as a significant coping tool for the participants, providing a mental escape from academic and social pressures. The games allowed them to engage in competitive and creative activities, fostering a sense of accomplishment and reducing stress. For example, games like NBA 2K21 and Forza Horizon 4 enabled them to explore alter egos and interests in a virtual space, offering entertainment and a sense of community. African American Males and Video Gamesis a critical text for exploring alternatives in providing a quality education experience for young African American males. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Art
Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)

New Books in Art

Play Episode Listen Later Aug 9, 2025 24:13


Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/art

New Books Network
Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)

New Books Network

Play Episode Listen Later Aug 8, 2025 24:13


Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Literary Studies
Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)

New Books in Literary Studies

Play Episode Listen Later Aug 8, 2025 24:13


Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/literary-studies

New Books in Communications
Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)

New Books in Communications

Play Episode Listen Later Aug 8, 2025 24:13


Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

NBN Book of the Day
Nathan Wainstein, "Grant Us Eyes: The Art of Paradox in Bloodborne" (2025)

NBN Book of the Day

Play Episode Listen Later Aug 8, 2025 24:13


Grant Us Eyes is a book-length close reading of Bloodborne by literary critic Nathan Wainstein (LA Review of Books, Cartridge Lit, American Book Review). Grant Us Eyes situates the game's oft-discussed difficulty in relation to a much longer tradition of difficult art – surrealist painting, the modernist novel, etc. Wainstein probes the difficulty of Bloodborne's fragmented narrative, the difficulty of its graphical and aural glitches, the difficulty of the philosophical problems it poses, and the difficulty of performing close analysis itself within a medium that still doesn't have established, agreed-upon methods of interpretation in the way literature and film do. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/book-of-the-day

House of Horns: A show about the L.A. Rams
Rams camp takeaways: Time to panic about Matthew Stafford?

House of Horns: A show about the L.A. Rams

Play Episode Listen Later Aug 5, 2025 67:19


Victor and Gilberto are back at House of Horns. They have plenty to discuss about the Los Angeles Rams' training camp. Victor will share his thoughts about the Matthew Stafford situation. Gilberto will provide a camp report of what he saw at LMU. 

IQ - Wissenschaft und Forschung
Das Ende des Universums - Fünf Endzeitszenarien, die ihr kennen solltet

IQ - Wissenschaft und Forschung

Play Episode Listen Later Aug 3, 2025 23:21


Es geht um den kosmischen Weltuntergang: Der Urknall vor rund 13,8 Milliarden Jahren markiert den Anfang unseres Universums. Was einen Anfang hat, muss auch ein Ende haben - oder? Ein Podcast von Franzi Konitzer. Credits: Autorin und Sprecherin: Franzi Konitzer Technik: m-sound Redaktion: Yvonne Maier Unsere GesprächspartnerInnen: Jochen Weller, Universitätssternwarte, LMU https://www.physik.lmu.de/de/ueber-die-fakultaet-fuer-physik/personen/kontaktseite/jochen-weller-8d65d508.html Ruth Durrer, Universität Genf (emeritiert) https://cosmology.unige.ch/users/ruth-durrer Esra Bulbul, Max-Planck-Institut für extraterrestrische Physik https://www.mpe.mpg.de/person/99226/1302618 Zum Weiterhören: Falls Ihr vor dem Ende des Universums noch so weit reisen wollt wie möglich, dann hört doch mal in unseren 2-Teiler über "Die weiteste Reise" rein. Zu beiden Teilen der Reise: Die weiteste Reise (1) - Ins Universum https://www.ardaudiothek.de/episode/urn:ard:episode:0269b9765d1e54c6/ Die weiteste Reise (2) - Bis zur letzten Grenze https://www.ardaudiothek.de/episode/urn:ard:episode:c1b6122b85a50c09/ Warum ist das Universum so? Eine physikalische Sinnsuche (Franzi Konitzer) https://www.ardaudiothek.de/episode/urn:ard:episode:f4c043e38dac3d1f/ Wir freuen uns über Post von Euch: WhatsApp (https://wa.me/491746744240) oder iq@br.de Falls Euch der IQ-Podcast gefällt, freuen wir uns über eine gute Bewertung, einen freundlichen Kommentar und ein Abo. Und wenn Ihr unseren Podcast unterstützen wollt, empfehlt uns gerne weiter! IQ verpasst? Hier könnt ihr die letzten Folgen hören: https://1.ard.de/IQWissenschaft

The Rams Skinny: A Los Angeles Rams Podcast
Los Angeles Rams Training Camp Standouts, One Rookie Shining Above The Rest

The Rams Skinny: A Los Angeles Rams Podcast

Play Episode Listen Later Aug 2, 2025 33:26


The Los Angeles Rams are about to wrap up their Training Camp at LMU this weekend.Ryan and Skinny T recap how camp has gone thus far. Any concern with any of the injury updates? Who has stood out and who is carving out a role? How have the rookies looked? One rookie is shining above the rest and is trending towards ample playing time.All of this and more on the latest Rams LAFB Show! Make sure to like and subscribe to the Rams LAFB YouTube Channel!Listen to our Rams Podcast: https://www.lafbnetwork.com/nfl/la-rams/la-rams-podcast/Check Out Our Rams LAFB Merch: https://lafbnetwork.myshopify.com/Go to www.LAFBNetwork.com for FREE full access to all of our podcasts and join the community!Social Media: @LAFBNetwork | @RyanDyrudLAFB | @RLAndersonLAFBSean McVay is the Los Angeles Rams' Football Head Coach as the team heads into the 2025 NFL Season, looking to build upon their playoff divisional appearance from one year ago. Matthew Stafford is back at quarterback, and he will lead the Rams throughout the season with Puka Nacua, Davante Adams, and Kyren Williams. Jared Verse and Braden Fiske will look to build upon stellar rookie campaigns on defense for the Rams.Make sure to subscribe to the Rams LAFB YouTube Channel and head to https://www.lafbnetwork.com for all of your Los Angeles Rams content needs!

Mason & Ireland
HR 2: LIVE from Rams Training Camp!

Mason & Ireland

Play Episode Listen Later Jul 30, 2025 50:44


Mason is joined by Andy Kamenetzky LIVE from LMU for Rams Training Camp! Rams Running Back, Kyren Williams, joins the show! How excited is Kyren for this upcoming season? Kyren also talks about what it is like playing for Sean McVay! Take a listen to Kendrick Perkins talk about Luka this offseason. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Mason & Ireland
HR 1: LIVE from Rams Training Camp!

Mason & Ireland

Play Episode Listen Later Jul 30, 2025 54:58


Mason is joined by Andy Kamenetzky LIVE from LMU for Rams Training Camp! The crew dive into the new look Luka and what has changed in his diet. Marcas Grant stops by the show to talk Fantasy Football and Dodgers tradeline! Wheel of Questions! Learn more about your ad choices. Visit podcastchoices.com/adchoices

Mason & Ireland
HR 3: LIVE from Rams Training Camp!

Mason & Ireland

Play Episode Listen Later Jul 30, 2025 65:36


Mason is joined by Andy Kamenetzky LIVE from LMU for Rams Training Camp! Fast Track! Will the Dodgers have some new bullpen arms by the end of the day? Game of Games! Plus Supercross Talk with Kappy and Morales from SeaWorld!  Learn more about your ad choices. Visit podcastchoices.com/adchoices

Travis and Sliwa
HR 3: Quiet MLB Trade Deadline

Travis and Sliwa

Play Episode Listen Later Jul 30, 2025 63:14


Travis has a LAST MAN STANDING on the managers that came after Tommy Lasorda. It seems like this is MLB trade deadline has been quiet. Why? And if LeBron didn't win a championship in LA would him going to the Lakers considered a failure? Time for HOT AND COLD presented by NEXGEN. THE DUMP and SUPER CROSSTALK with MASON and ANDY KAMENETZKY from LMU for RAMS CAMP! Learn more about your ad choices. Visit podcastchoices.com/adchoices

Irgendwas mit Recht
IMR316: Privates Bau- und Architektenrecht, Aufbau eines neuen Teams, Bau-Management, Infrastrukturprojekte, niemals den Überblick verlieren

Irgendwas mit Recht

Play Episode Listen Later Jul 28, 2025 33:32


Marc spricht mit Cornelia Finster, Senior Associate bei Redeker Sellner Dahs in München, über ihren Weg von der ländlichen Heimat ins Jurastudium an der LMU, ihr Orientierungsjahr als wissenschaftliche Mitarbeiterin und die Faszination für das private Bau- und Architektenrecht, das sie seitdem nicht mehr loslässt. Die beiden beleuchten, wie Cornelia nach Stationen in Bonn und München ein ganzes Baurechtsteam an einem neuen Standort mitaufgebaut hat, warum Zeit auf der Baustelle wirklich Geld bedeutet, welche Kettenreaktionen entstehen, wenn der Rohbau stockt, und weshalb gut durchdachte Vertragsklauseln oder Schiedsvereinbarungen oft wichtiger sind als ein langwieriger Prozess. Außerdem erklärt Cornelia, wie sie sich mit YouTube-Videos zu Tunnelbohrern oder Spundwänden technisches Grundwissen aneignet und wie Teamgeist bei komplexen Infrastrukturprojekten den Unterschied macht. Wie vermittelt man zwischen Bauherr, Architekt und Fachplaner, wenn Stillstand droht? Weshalb kann ein kurzer Abstecher in eine andere Kanzlei der Karriere die entscheidende Richtung geben? Und wie gelingt es, Großprojekte von der ersten Skizze bis zur Abnahme juristisch zu begleiten, ohne den Überblick zu verlieren? Antworten auf diese und viele weitere Fragen erhaltet Ihr in dieser Folge von IMR. Viel Spaß!

Sedano & Kap
Sedano & Kap Hour 1: Rams Training Camp Recap

Sedano & Kap

Play Episode Listen Later Jul 26, 2025 56:15


We start the show off with some super cross talk with Mason & Ireland. Kap is in south south, Beto Duran is for Sedano. The guys were at Rams Training camp yesterday and they recap went on during the broadcast at LMU. Beto showed up in Del Mar for a horse racing event with Kap. They described what happened. Kap believes that the Rams had a great vibe around their practice yesterday. Learn more about your ad choices. Visit podcastchoices.com/adchoices

New Books Network
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)

New Books Network

Play Episode Listen Later Jul 23, 2025 38:34


The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)

New Books in Communications

Play Episode Listen Later Jul 23, 2025 38:34


The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

The Rams Skinny: A Los Angeles Rams Podcast
Latest Kyren Williams Update As "Hold-In" Talks Intensify Ahead Of Los Angeles Rams Training Camp

The Rams Skinny: A Los Angeles Rams Podcast

Play Episode Listen Later Jul 23, 2025 15:30


The Los Angeles Rams kicked off their training camp on Tuesday with media availability, with practices beginning on Wednesday.Our very own Skinny T was live at LMU, where he was able to speak with Rams RB Kyren Williams and get the latest on his current contract talks with the team.Is there any real risk of a "hold-in?" Will he play on his current deal if an extension does not get done?Get the latest updates by tuning in and subscribing to the Rams LAFB YouTube Channel!Listen to our Rams Podcast: https://www.lafbnetwork.com/nfl/la-rams/la-rams-podcast/Check Out Our Rams LAFB Merch: https://lafbnetwork.myshopify.com/Go to www.LAFBNetwork.com for FREE full access to all of our podcasts and join the community!Social Media: @LAFBNetwork | @RyanDyrudLAFB | @RLAndersonLAFBSean McVay is the Los Angeles Rams' Football Head Coach as the team heads into the 2025 NFL Season, looking to build upon their playoff divisional appearance from one year ago. Matthew Stafford is back at quarterback, and he will lead the Rams throughout the season with Puka Nacua, Davante Adams, and Kyren Williams. Jared Verse and Braden Fiske will look to build upon stellar rookie campaigns on defense for the Rams.Make sure to subscribe to the Rams LAFB YouTube Channel and head to https://www.lafbnetwork.com for all of your Los Angeles Rams content needs!

New Books in Popular Culture
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)

New Books in Popular Culture

Play Episode Listen Later Jul 23, 2025 38:34


The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

The College Essay Guy Podcast: A Practical Guide to College Admissions
611: Admission Nutrients (Part 5 of 6: Service to Others / Community Impact): Important Ingredients for a Well-Balanced College Admission Process—And Life with Nathan Faust

The College Essay Guy Podcast: A Practical Guide to College Admissions

Play Episode Listen Later Jul 22, 2025 50:04


In Episode 5 of our series on Admission Nutrients, Tom Campbell is joined by Nathan Faust, Admission Counselor at Loyola Marymount University, to talk about Service to Others / Community Impact. In their conversation, they get into:  Why service to others and community impact is a valuable nutrient to fold into your high school experience—and life Tips on communicating your service and community-impact initiatives to admissions officers Examples of how this nutrient may overlap with the others Advice for counselors on how to explain the value of this nutrient to students and families And more! Nathan Faust is a graduate of Loyola Marymount University where he earned both his B.A. (2019) and M.A. (2023) in English. After brief stints in finance and sports management, he joined the admission team in 2021 as a regional recruiter in the Pacific Northwest, where he works with students from Oregon and Washington. Nathan is passionate about educational opportunity, enjoys connecting with students, and values demystifying the admission process.  In his free time, Nathan enjoys creative writing, the highs and lows of cheering for the Portland Trail Blazers, camping in mosquito-less places, and spending time with friends also in mosquito-less places. We hope you enjoy.   Play-by-Play: 4:40 – Why is service to others important at Loyola Marymount University (LMU)?  6:36 – How does LMU view service hours differently and why?   16:55 – How does service to others impact wellbeing?  23:56 – How can students best communicate their service work on their application?  29:40 – How can students weave in service to others in the personal statement?  33:45 – Where else does service to others show up in the application? 41:03 –  FAQs about service to others 41:43 – What if I want to talk about my mission trip? 43:30 – What if I quit my service endeavor? 43:47 – What if my service program was discontinued? 44:42 – How do I know what really counts as service? 45:34 – What if I didn't really take anything away from this service opportunity? 47:10 – Closing thoughts and advice for students   Resources: Why Giving Is Good for Your Health (Resident Psychologist Susan Albers, Cleveland Clinic, 2022, ) Why I changed my mind about volunteering (Rachel Cohen, Vox, 2024, ) Workplace Wellness Programs Why Meaningful, Long-Term Volunteer Opportunities Are The Key To Engaging Your Top Talent (William Aruda, Forbes, 2022) How to Use the Common App Additional Information section and Challenges and Circumstances section: Guide + Examples College Essay Guy's Personal Statement Resources College Essay Guy's College Application Hub

New Books Network
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)

New Books Network

Play Episode Listen Later Jul 18, 2025 24:18


It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)

New Books in Communications

Play Episode Listen Later Jul 18, 2025 24:18


It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Popular Culture
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)

New Books in Popular Culture

Play Episode Listen Later Jul 18, 2025 24:18


It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

New Books Network
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)

New Books Network

Play Episode Listen Later Jun 20, 2025 30:12


Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Technology
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)

New Books in Technology

Play Episode Listen Later Jun 20, 2025 30:12


Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

New Books in Popular Culture
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)

New Books in Popular Culture

Play Episode Listen Later Jun 20, 2025 30:12


Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

RAISE Podcast
202: Peter Wilch, Loyola Marymount University

RAISE Podcast

Play Episode Listen Later Jun 4, 2025 46:20


On this episode of the RAISE Podcast, Brent welcomes Peter Wilch, Senior Vice President for University Advancement at Loyola Marymount University.Peter shares his journey from growing up as the youngest of nine in Mount Vernon, Iowa, to finding purpose in higher education fundraising. As a first-generation college graduate, Peter reflects on the transformative experience he had at Cornell College and how it ignited his commitment to pay it forward through philanthropy.He walks us through his early career—from financial services to an unexpected introduction to development—and highlights the transferable skills that helped him thrive as a gift officer. Peter shares lessons from formative roles at Grinnell and the University of Iowa, and explains how those experiences shaped his leadership at Cornell, the University of San Francisco, and now LMU.Peter also discusses how AI can empower fundraisers to focus on what matters most: building lasting relationships. He emphasizes the importance of mentorship, healthy competition, and the shared wins that define great advancement work—like the $25 million Levy Foundation challenge gift that galvanized the LMU team and set a new bar for impact.Tune in to hear about Peter's approach to growing teams, cultivating lifelong donor relationships, and leading with humility, curiosity, and purpose.

New Books Network
Dave Cook, "Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups" (Bitmap Books, 2022)

New Books Network

Play Episode Listen Later May 31, 2025 19:26


Get ready for the fight of your life in Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups (Bitmap Books, 2022). Written by award-winning author Dave Cook, and opening with a foreword by legendary Double Dragon creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years. At over 450 pages, Go Straight takes a deep dive into familiar beat-'em-up legends like Double Dragon, Golden Axe, Final Fight and Teenage Mutant Ninja Turtles, as well as delving into the more obscure brawlers you just have to try, like Denjin Makai, Shadow Force and Gaia Crusaders. As well as reviewing each game, Go Straight features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Popular Culture
Dave Cook, "Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups" (Bitmap Books, 2022)

New Books in Popular Culture

Play Episode Listen Later May 31, 2025 19:26


Get ready for the fight of your life in Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups (Bitmap Books, 2022). Written by award-winning author Dave Cook, and opening with a foreword by legendary Double Dragon creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years. At over 450 pages, Go Straight takes a deep dive into familiar beat-'em-up legends like Double Dragon, Golden Axe, Final Fight and Teenage Mutant Ninja Turtles, as well as delving into the more obscure brawlers you just have to try, like Denjin Makai, Shadow Force and Gaia Crusaders. As well as reviewing each game, Go Straight features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

SANDCAST: Beach Volleyball with Tri Bourne and Travis Mewhirter
Alvaro Filho, Cesar Benatti: A Deep Dive Into Brazilian Beach Greatness

SANDCAST: Beach Volleyball with Tri Bourne and Travis Mewhirter

Play Episode Listen Later May 28, 2025 77:04


This episode of SANDCAST features Alvaro Filho, one of the most recent Brazilian greats who is now an assistant at Stetson, and Cesar Benatti, a longtime coach who was most recently an assistant at LMU with John Mayer. This is SUCH A GOOD EPISODE, as we chat about all things Brazilian beach volleyball, including: Why Alvaro views Emanuel Rego as one of the best players to ever play What made Alison Cerutt such an incredible partner What Benatti's three pillars are as a coach when designing an effective practice How parenting has impacted their playing and coaching careers, and how coaching has changed their lens as a parent And so, so much more. Just absolute gold all over this one. SHOOTS! *** WE'VE GOT NEW MERCH! Check it out here!! Get 20 PERCENT off all Wilson products with our code, sandcastpod-20. https://www.wilson.com/en-us/volleyball Get 10 PERCENT OFF VBTV using our discount code, SANDCAST10 Want to get better at beach volleyball? Use our discount code, SANDCAST, and get 10 percent off all Better at Beach products!  We are FIRED UP to announce that we've signed on for another year with Athletic Greens! Get a FREE year's supply of Vitamin D by purchasing with that link.  If you want to receive our SANDCAST weekly newsletter, the Beach Volleyball Digest, which dishes all the biggest news in beach volleyball in one quick newsletter, head over to our website and subscribe! We'd love to have ya! https://www.sandcastvolleyball.com/  

SANDCAST: Beach Volleyball with Tri Bourne and Travis Mewhirter
John Mayer, Billy Allen: Navigating the Complexities of Coaching College Volleyball

SANDCAST: Beach Volleyball with Tri Bourne and Travis Mewhirter

Play Episode Listen Later May 14, 2025 83:37


This episode of SANDCAST features John Mayer and Billy Allen, hosts of the Coach Your Brains Out podcast as well as coaches in NCAA Beach Volleyball. Mayer is the head coach at LMU, leading the Lions to six straight WCC titles and a berth in the National Championship. Allen is an assistant at Stanford, helping the Cardinal to a single season wins record and an MPSF Championship. With the NCAA season over, they chat about: - How to navigate the art of playing time vs. winning at all costs (hint: nobody knows) - Billy Allen's recent entertaining run through AVP Huntington Beach with Taylor Crabb - John Mayer reflecting on the most successful season to date with LMU - Travis Mewhirter's first season at Florida State and what he learned SHOOTS! *** WE'VE GOT NEW MERCH! Check it out here!! Get 20 PERCENT off all Wilson products with our code, sandcastpod-20. https://www.wilson.com/en-us/volleyball Get 10 PERCENT OFF VBTV using our discount code, SANDCAST10 Want to get better at beach volleyball? Use our discount code, SANDCAST, and get 10 percent off all Better at Beach products!  We are FIRED UP to announce that we've signed on for another year with Athletic Greens! Get a FREE year's supply of Vitamin D by purchasing with that link.  If you want to receive our SANDCAST weekly newsletter, the Beach Volleyball Digest, which dishes all the biggest news in beach volleyball in one quick newsletter, head over to our website and subscribe! We'd love to have ya! https://www.sandcastvolleyball.com/

New Books in Communications
Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)

New Books in Communications

Play Episode Listen Later May 11, 2025 33:08


How players evoke personal and subjective meanings through a new theory of player response.  In The Well-Read Game: On Playing Thoughtfully (MIT Press, 2025), Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt's reader-response theory, Brian Upton's situational game theory, Tracy Fullerton's playcentric design theory, and Bernie DeKoven's well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books Network
Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)

New Books Network

Play Episode Listen Later May 9, 2025 33:08


How players evoke personal and subjective meanings through a new theory of player response.  In The Well-Read Game: On Playing Thoughtfully (MIT Press, 2025), Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt's reader-response theory, Brian Upton's situational game theory, Tracy Fullerton's playcentric design theory, and Bernie DeKoven's well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books Network
James Cartlidge, "The Rise of the Roguelite: Inside a Gaming Phenomenon" (CRC Press, 2025)

New Books Network

Play Episode Listen Later Apr 23, 2025 28:12


The Rise of the Roguelite: Inside a Gaming Phenomenon (CRC Press, 2025) analyzes the wave of roguelite games that have appeared over the past decade, putting them in historical context, informing readers about their development out of and relation to the roguelike genre that inspired them. The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses of the influence of roguelikes on roguelites, and discussions of design and mechanics. This book will appeal to those wishing to study and learn more about the roguelites, games studies students and researchers, and game designers interested in this genre. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Let's face it, most of the popular podcasts out there are dumb. NBN features scholars (like you!), providing an enriching alternative to students. We partner with presses like Oxford, Princeton, and Cambridge to make academic research accessible to all. Please consider sharing the New Books Network with your students. Download this poster here to spread the word. Please share this interview on Instagram, LinkedIn, or Bluesky. Don't forget to subscribe to our Substack here to receive our weekly newsletter. 150 million lifetime downloads. Advertise on the New Books Network. Watch our promotional video. Learn how to make the most of our library. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

Veterinary Vibes
Dog Doctor on Duty: From the Military to Mentorship W/ Dr. Cortney Curtis Eps. 33

Veterinary Vibes

Play Episode Listen Later Apr 23, 2025 35:04


Dog Doctor on Duty: From the Military to Mentorship w/ Dr. Cortney Curtis Eps. 33In this episode of Veterinary Vibes, host Garth Robillard engages in an insightful discussion with Dr. Cortney Curtis, a veterinary professional with a rich background in the military and a passion for teaching the next generation of vets at LMU. Dr. Curtis shares her journey from spotting a WWII poster that inspired her military path to leading roles in veterinary medicine, including aiding refugees and their animals, to running food missions. She emphasizes the importance of mentorship, hands-on clinical skills, and positive psychology in veterinary education. Dr. Curtis also delves into the various challenges and learning styles of students, the significance of client communication, and the impact of a supportive, team-oriented environment.00:41 Dr. Cortney Curtis' Journey to Veterinary Medicine01:14 Military Experience and Mentorship03:37 Transition to Teaching at LMU05:21 Challenges and Adaptations in Teaching Clinical Skills14:20 Student Feedback and Assessment18:52 The Challenge of OSCEs and Clinical Empathy20:24 The Importance of Communication Skills21:53 Applying Professional Skills in Practice22:43 Learning Through Hands-On Experience26:19 The Value of Teamwork and Collaboration32:06 The Impact of Positive Psychology33:57 Conclusion and Contact InformationIf you want to connect or follow the amazing Dr. Curtis Click below! https://www.instagram.com/doc_thedogdoctor/

New Books Network
Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)

New Books Network

Play Episode Listen Later Apr 12, 2025 32:57


Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics: Gameplay as Research Method (Amherst, 2024) makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research.  In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

The Viral Volley Podcast
Episode 265, College Volleyball Weekly Beach Top 20, Week 5 Recap 3/25/25

The Viral Volley Podcast

Play Episode Listen Later Mar 27, 2025 49:37


The Collegiate Beach Volleyball season just surpassed the midway point and we're seeing shifts from 2-5 without a lot of big changes in the rest of the AVCA top 20. A lot of the top teams were idle in week 5, but the ones that weren't saw solid action at the Big West Challenge in San Luis Obispo, CA and East Meets West in Austin,TX.   Although teams may have split their duals this last weekend, without a doubt the teams are developing in a beneficial way as we move closer to conference tournaments. The athlete panel chats about then No. 10 Texas' upset of then-No. 2 LMU, and the quality of each their flights. In addition, we discuss the dynamism of Cal Poly and how interchangeable their entire lineup is.   From there we discuss the top teams we've seen this last weekend and even drop the names of top performers!

SANDCAST: Beach Volleyball with Tri Bourne and Travis Mewhirter
SANDCAST U: Texas Making Moves; UCLA, LMU Reign Supreme at East Meets West

SANDCAST: Beach Volleyball with Tri Bourne and Travis Mewhirter

Play Episode Listen Later Mar 20, 2025 5:42


In this episode of SANDCAST U, host Madison Fitzpatrick chats all things NCAA Beach Volleyball, focusing mainly on UCLA's annual East Meets West tournament, which took place last weekend at the Manhattan Beach Pier. UCLA reigned supreme, finishing 4-0, as did LMU, while both Texas and Florida State logged huge wins over Cal. Fitzpatrick chats all that, and much more! SHOOTS! *** WE'VE GOT NEW MERCH! Check it out here!! Get 20 PERCENT off all Wilson products with our code, SANDCASTVB. https://www.wilson.com/en-us/volleyball Want to get better at beach volleyball? Use our discount code, SANDCAST, and get 10 percent off all Better at Beach products!  We are FIRED UP to announce that we've signed on for another year with Athletic Greens! Get a FREE year's supply of Vitamin D by purchasing with that link.  If you want to receive our SANDCAST weekly newsletter, the Beach Volleyball Digest, which dishes all the biggest news in beach volleyball in one quick newsletter, head over to our website and subscribe! We'd love to have ya! https://www.sandcastvolleyball.com/  

Peristyle Podcast - USC Trojan Football Discussion
Dedeaux Download: USC baseball 2025 season preview + HC Andy Stankiewicz joins to discuss progression of team, stadium

Peristyle Podcast - USC Trojan Football Discussion

Play Episode Listen Later Jan 24, 2025 70:53


The Dedeaux Download podcast, part of the Peristyle Podcast family of shows, returns after a lengthy hiatus as the college baseball season approaches. Shotgun Spratling and Jack Smith are back to break down the latest news and developments around the USC baseball program, including the continued rebuild of Dedeaux Field and the move to the Big Ten Conference, which means the Trojan road warriors will be playing even farther from home this season. The podcasting duo look at the different angles of a second season on the road and the move to the Big Ten Conference, where the Trojans have been picked anywhere from fourth to 11th in an unofficial poll of other Big Ten coaches. They also look at what USC needs to do to get over the hump to make a regional after being oh so close in each of the first two seasons under head coach Andy Stankiewicz. Shotgun and Jack also take a look back to the 2024 season to assess what went well, where the Trojans are set up for success in 2025 and where they'll have to make improvements with a roster that saw a lot of turnover. USC head coach Andy Stankiewicz then joins the Dedeaux Download to talk about another season of unique challenges for the Trojans, but one that should come with a little more familiarity than last season when there were adjustments routinely being made on the fly as USC played at Great Park in Orange County and LMU's Page Stadium. Stankiewicz talks about how the program has to keep progressing forward rather than taking a step back, no matter what challenges they face. He also discusses building a non-conference schedule, the challenges the Big Ten move will present and the hire of experienced pitching coach Sean Allen, who will give the Trojans a little more familiarity when they enter Big Ten play and have to travel east to Michigan, Indiana, Penn State and Minnesota. Please review, rate and subscribe to the Peristyle Podcast on Apple Podcasts! Make sure you check out USCFootball.com for complete coverage of this USC Trojans basketball and football teams.  To learn more about listener data and our privacy practices visit: https://www.audacyinc.com/privacy-policy Learn more about your ad choices. Visit https://podcastchoices.com/adchoices

One Shining Podcast
The Officials Review, Javon Small Ball, and Tom Izzo's Timing

One Shining Podcast

Play Episode Listen Later Jan 21, 2025 77:24


The Ringer's Tate Frazier is joined by Eamonn Brennan to discuss the unanimous vote that selected Auburn as no. 1 in the country, Alabama's victory in an exciting matchup against Kentucky, Mike Woodson's big weekend, Illinois–Michigan State, West Virginia upsetting Iowa State, the return of Rick Pitino and St. John's to the rankings, and more (1:19). Then Tate shares some of his "executive orders" to improve college basketball before closing the show with some shout-outs, including for Mick Cronin's message of the week, Ace Bailey's 30 points in 30 minutes, Dan Hurley's sideline antics, Tate and Kyle's courtside experience at LMU, and more (45:25)! Host: Tate Frazier Guest: Eamonn Brennan Producer: Kyle Crichton The Ringer is committed to responsible gaming. Please visit www.rg-help.com to learn more about the resources and helplines available. Learn more about your ad choices. Visit podcastchoices.com/adchoices