Podcasts about nintendo japan

Japanese video game company

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Best podcasts about nintendo japan

Latest podcast episodes about nintendo japan

New Books Network
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)

New Books Network

Play Episode Listen Later Dec 21, 2024 40:39


A guide to the fascinating legal history of the videogame industry, written for nonlawyers.  Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man?  Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)

New Books in Communications

Play Episode Listen Later Dec 21, 2024 40:39


A guide to the fascinating legal history of the videogame industry, written for nonlawyers.  Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man?  Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Science, Technology, and Society
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)

New Books in Science, Technology, and Society

Play Episode Listen Later Dec 21, 2024 40:39


A guide to the fascinating legal history of the videogame industry, written for nonlawyers.  Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man?  Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Law
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)

New Books in Law

Play Episode Listen Later Dec 21, 2024 40:39


A guide to the fascinating legal history of the videogame industry, written for nonlawyers.  Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man?  Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/law

New Books in Popular Culture
Julien Mailland, "The Game That Never Ends: How Lawyers Shape the Videogame Industry" (MIT Press, 2024)

New Books in Popular Culture

Play Episode Listen Later Dec 21, 2024 40:39


A guide to the fascinating legal history of the videogame industry, written for nonlawyers.  Why did a judge recall FIFA 15, a nonviolent soccer game, from French shelves in 2014? Why was Vodka Drunkenski, a character in Nintendo-Japan's Punch-Out!, renamed Soda Popinski in the US and then in Western Europe, where the pun made no sense? Why was a Dutch-American company barred by US courts from distributing a clone of Pac-Man?  Julien Mailland answers all these questions and more in The Game That Never Ends: How Lawyers Shape the Videogame Industry (MIT Press, 2024), an inside look at the legal history that undergirds our favorite videogames. Drawing on a series of case studies as vignettes of the human comedy, Mailland sheds light on why and how the role of lawyers is key for understanding the videogame industry. Each chapter in The Game That Never Ends is a mini-puzzle that pieces together how an important legal issue arose, was resolved, and impacted the industry and the experience of gamers in real time. These chapters are interspersed with shorter chapters called “The Lawyer's Corner,” opportunities to dive deeper into individual cases. Lightly footnoted, these interludes connect the previous chapters together by providing a conceptual meta-analysis. Offering a comprehensive overview of the global legal history of videogames, The Game That Never Ends will leave readers with a nuanced, in-depth, and more global understanding of the videogame industry. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

Agile Mentors Podcast
#120: Agile in Gaming with Clinton Keith

Agile Mentors Podcast

Play Episode Listen Later Oct 16, 2024 32:15


How does Agile fit into the fast-paced, high-stakes world of game development? Clinton Keith, author of Agile Game Development, spills the secrets from his time working with some of the top studios in the industry and explains why adapting Agile to gaming is both a challenge and a game-changer. Overview In this episode of the Agile Mentors Podcast, Brian Milner and Clinton Keith dive into the unique dynamics of Agile in the gaming industry. Clinton shares stories from his decades-long career in game development, explaining how Agile methodologies have evolved in the industry and why traditional approaches often fail. They discuss the impact of deadlines, the influence of digital distribution, and how finding the "fun" in games is crucial for successful development. Clinton also provides valuable insights into modifying Agile practices to better fit the gaming world and the critical role leadership plays in fostering a productive Agile culture. References and resources mentioned in the show: Clinton Keith Agile Game Development: Build, Play, Repeat by Clinton Keith Mike Cohn’s Better User Stories Course Accurate Agile Planning Course Mountain Goat Software Certified Scrum and Agile Training Schedule Join the Agile Mentors Community Subscribe to the Agile Mentors Podcast Want to get involved? This show is designed for you, and we’d love your input. Enjoyed what you heard today? Please leave a rating and a review. It really helps, and we read every single one. Got an Agile subject you’d like us to discuss or a question that needs an answer? Share your thoughts with us at podcast@mountaingoatsoftware.com This episode’s presenters are: Brian Milner is SVP of coaching and training at Mountain Goat Software. He's passionate about making a difference in people's day-to-day work, influenced by his own experience of transitioning to Scrum and seeing improvements in work/life balance, honesty, respect, and the quality of work. Clinton Keith is a seasoned game industry veteran turned Agile coach and author of Agile Game Development, 2nd Edition. With 25 years of experience as a programmer, CTO, and production director, Clinton now helps creative teams and studio leaders build better games through effective Scrum, Lean, and Kanban. Auto-generated Transcript: Brian (00:00) Welcome in Agile Mentors. Glad to have you back. We're here for another episode of the Agile Mentors podcast. I am with you as always, Brian Milner. Today, have a very special guest. A very special guest was the word I was looking for, but somehow it came out wrong. A very special guest that I'm very excited about having with us, Mr. Clinton Keith is with us. Clinton Keith (00:17) You got it right the first time. Brian (00:23) Welcome in, Clinton. Clinton Keith (00:25) Hey Brian, thank you so much for the invitation. Brian (00:27) Yeah, very, very psyched, very excited to have Clinton on. Clinton is a CST, but more importantly, he's the author of a book called Agile Game Development. And he has been in the video game industry and working with different video game makers and production houses and things for a long, long time. And he told me he's been a video game maker since the seventies. So I said, well, that's great. Cause I've been a video game player since the seventies. So I'm sure we could cross. and have some overlapping stories here. Me from the consumer side. I wanted to have Clinton on because he's got this unique perspective of really how Agile has developed and how Agile is kind of implemented and works well in the gaming industry. So let me start with just asking you, Clinton, when you work with gaming companies and they are interested curious about Agile, what is sort of the main holdup or the main objection that they present to you when they first start working with you? Clinton Keith (01:37) Well, it's changed. mean, I've been an independent trainer CST since 2008. And back then it was like, this agile stuff doesn't, know, this won't work for us or it won't work for our role playing game or massively multiplayer online game. might work for these small games. But I think since then, what you've seen is there's just such a lot of bad implementations. We call cargo cult implementations of Agile, where we think that standing around in a circle and answering three questions a day is going to result in some productivity fairy flying over our heads and sprinkling this methodology dust on us and wonderful things will happen, where there's a discipline and a change in culture. And so people have seen a lot of poor agile implementations. But at the same time, continuing on with more traditional approaches as games get larger, teams get larger, projects get bigger, that they're saving the worst failures on not adopting a more iterative approach to game development. Brian (02:54) Yeah. Yeah. Yeah, I mentioned that there's probably a lot of objection. There's a lot of the companies that kind of take that fixed scope, fixed schedule kind of approach to doing work and kind of think maybe Agile doesn't align to what we do or our industry or how we do things. Hopefully I'm not putting you on the spot too much, but do have any interesting stories or examples of things like that where you've worked with a company that maybe was just very, very resistant that you kind of, that they kind of turned around in the time you worked with them? Clinton Keith (03:36) Well, think one of the more clear examples and, and, know, I, being a project manager and someone who's a, started as a programmer and ran studios, you know, and we ended up shipping successful titles on schedule, on budget. that, when I work with teams that have true deadlines, you know, these are teams that, especially sports titles where. You know, if, you know, Madden football misses the launch of their next title at the beginning of the NFL season, they're going to lose half their sales as opposed to, you know, being told it's so called, have a deadline, but you know, that just to put pressure on the team. so when you have that kind of deadline, a do or die deadline, then it gets them serious about doing things like prioritizing scope. Brian (04:11) Yeah. Yeah. Clinton Keith (04:30) We're saying, it's like, hey, we have this new engine to render crowds in the stadium and this is going to be beautiful. And, and it's going to look like these are real stadiums filled with people. They're less willing to take that risk if it has to come out on that specific date. And so we prioritize scope by saying, Hey, we have 32 teams, you know, it be baseball or NFL or whatever. have so many stadiums, we have rosters, we have uniforms that have changed from year to year. Those are things that we have to get in. The things that are like a new technology for mud on the uniforms, well, we can take a different approach to that and say, those would be nice to have, but we're not going to bet our schedule on that. So those were the teams on what we call AAA games. They're games that have large staffs, huge budgets, hundreds of millions of dollars. They kind of learned those lessons early on and it really became proof that an agile approach of saying, prioritizing scope and managing scope and delivering things that work and that show increased value in terms of player fun on iteration, iteration basis was really the best approach to hitting those targets. Which again is really difficult for teams that really have those so -called hard deadlines. but was still with a fixed scope, that they want all those things and at the last minute, end up compromising quality, get those all the, to hit all those goals. Brian (06:06) I'm kind of curious about kind of the teaming aspect within the gaming industry because it seems like, and maybe I'm wrong here, so correct me if I'm wrong, but it seems like more than some of the other industries in software development that it's a little more of the mercenary kind of attitude of, you know, kind of have the gun for hire that you bring in or guns for hire that you bring in to do some project or some game and then... then when the project wraps, they're gone. People float from place to place. Is it tough to generate, have teams go through stages of formation in that kind of environment? Clinton Keith (06:46) Right. Yeah, no, it's less so with now that we had mobile games, these mobile platforms come out where a lot of most of the effort actually is maintaining and building a live product and growing it over time, where it's like, instead of saying, you know, on traditional large games, we're going to spend two years with no customers, no feedback. We're going to build this huge game and then launch it all at once on a disc or on a cartridge. and then cross our fingers. And with that approach, usually with game development, the traditional approach is to have a documentation phase, a planning phase, a design phase, and then a pre -production phase where we build all the mechanics. And then a production phase where we create all the levels, build the storyline, something that people can play through 20, 30 hours. And then at the end of it, alpha beta phase where we fix all the bugs, make it run fast, find, know, make it fun and polish it and then get it out the door. and in terms of staffing, like what you described was very, yeah, it was the big challenge because in pre -production we, you know, we might want 50 people, 30 people. but then when we're building all this content and building the worlds, then we're growing to a couple hundred people and then you ship it on the disk. What do you do with those 200 people that are sitting around? And that's still on large games. You know, I work with some teams that are over a thousand people developing the game. And they're trying to address that problem by having, you know, large publishers or acquiring studios. And they'll have up to half a dozen studios in various locations around the world working on that, especially on building those worlds in that, that production phase. But then that introduces the problem of communication and overhead and time zones. And yeah, it's a very challenging problem that when I started in the game industry, know, a AAA game took less than 10 people, you know, sitting in a single room. Brian (08:53) Yeah, kind of, it's such a different paradigm now than it was. And the industry has changed so much, it seems like to me because, well, like for instance, my oldest daughter is a pretty avid gamer now as well. And when we were helping her get settled for her second year of college, we had to replace her monitor, know, so she had something to play on. And we walked in the Best Buy and I tried to explain to her that, Best Buy used to be a mecca for gamers. I remember going there regularly to stroll through the shelves of the boxes and kind of see what was on sale. Now, I can't remember the last time that I bought a physical media for a game. It's all downloaded. How has that changed just the process of developing games? I'm sure that's, previously when you had to have the gold disk version or whatever that was released. I'm sure there was much tighter timeframes, right? Is it much different now with being able to update over longer periods of time? Clinton Keith (10:03) Well, just from an Agile perspective, it's gotten much better. You know, we introduced Agile to our studio back 20 years ago, over 20 years ago. And, you know, back then, really, the retailers dominated the industry so much in terms of you had to sell Walmart on the game you were proposing to make, which meant that you had to write the 300 page document that they would approve. Brian (10:25) Yeah. Clinton Keith (10:32) before you even knew it was fun. It's even worse with some of the larger first party companies that own the consoles, that they would say, well, we have a slot for making this type of game, so you have to stay within that slot. And at the end of it, we will determine how many cartridges that we will manufacture for your first release. And so it's very restrictive in terms of how much change we could introduce into the game over the course of development and say, well, the game that we're making is kind of boring. But that's the agreement that we made with Target or Walmart. And so we have to kind of stick with that game. Whereas now you can get early versions, like in Steam, for example, early release. And you can start to get metrics or that if you're a a game that's already out on a platform like iPhone, you can introduce the idea of a new mechanic to a limited number of users to say, it's like, hey, let's release a version of this mechanic to people in the state of New York and see, observe how they're playing it, measure how they're playing it, how many times they come back to it, and then use that information to tweak the next two week iteration or release dozens of different versions of our game you know, to millions of people and see which version that's out there in the wild is getting more response. So we have the ability to, you know, be much more agile and actually measuring what our customers, our players are doing with our game. Brian (12:07) That's so interesting. You spoke earlier about kind of like the AAA games with like sports games and how they have much tighter deadlines and they're, they kind of, there's a big, big hit to them if they miss that deadline. What about the opposite? What about the teams that don't have those harsh deadlines? And I would imagine there's an entirely different problem for the product owners of just good enough. how do you... How do those product owners determine, yeah, we have enough or this is in good enough shape that we can release it and we can patch things later? Clinton Keith (12:44) think one of the biggest problems you see when you don't have a deadline is this. There's this famous quote, I forget the exact wording of it, is that really tight deadlines, know, kind of restricted, know, restricted, to call it use the word resources, but in terms of money and schedule and things like that, or how many people you have working on it, really focuses you on delivering. And this is something that is a problem for AAA games with no serious deadline is that to say it's the, get these incredibly vast ideas that take years to really show the benefit. And I had this big light bulb moment in my career. I was, I was, I did a lot of racing games really in my career and I was on a game. that had a racing mechanic is based on a movie like what some of the Bourne movies where you have like a 15 minute racing mechanic, know, chasing in the middle of the movie. So late in the development of the game, we had a little bit of extra time and our publisher said, hey, can you throw in like a very short 15 minute car chasing and with police chasing you through an open city. Now that mechanic, police chasing you through an open city, used to take us years to develop with artificial intelligence, know, with police chasing you through crowded traffic streets. And even after years of development, it didn't quite work right. The police would crash into everything and drive on walls and we couldn't get the physics right. You know, we're on a PlayStation or Xbox. You know, you couldn't spend a lot of AI effort, artificial intelligence, on getting that just right. So, but we only had like a month. And so we're sitting around thinking, what can we do? How can we get police chasing us? And so we started asking ourselves questions that we never did ask in the past. Like, why do we have police? You know, why do we have police chasing you? And the answer was that, well, it's to make you drive fast. You know, if you didn't have police chasing you, you know, it's a boring game. And so all we did was we just, instead we just had Brian (14:47) Mm. Right. Clinton Keith (15:02) We just monitored how fast the player was driving. And if he was driving a little bit too slow, we'd start playing a siren sound. They kept driving slow. started playing flashing lights off the geometry of the buildings around you, blue and red. And then if you continue driving slow, we just played a video of you being arrested. And that took like a couple of days instead of a couple of years. And when we focus tested it, pretty much, half of everyone thought they were really being chased by the police. The other half said, I thought I was being chased by police, but when I looked in the rear view mirror, I didn't see any police. And so we just took out the rear view mirror, tested it the next night. Everyone thought they were being chased by police. And we're like, I guess, and it was actually a better result in the two years of trying to get artificial intelligence right. And so the big light bulb moment was, just like having, Brian (15:53) Yeah. Clinton Keith (15:56) a short deadline on showing something of value led to people making better choices from the player's perspective, not this challenge of, what can I do with artificial intelligence over the next two years? So I think that's part of the big challenge with these big, huge games of saying it's like, if there's not a payoff, if you can't see value, and this was an early lesson I learned, Brian (16:11) Yeah. Clinton Keith (16:24) working with Nintendo Japan was the guy that made Mario and Donkey Kong. We worked with him directly, Miyamoto. He always had this thing. It's like, find the fun fast, show the value of it. And it always stuck with me. And so when you have these short deadlines, you want to encourage the teams and the product owners is judge the game, not what you see in Brian (16:40) Yeah. Clinton Keith (16:49) with the potential in two years. Judge your vision of the two years against what you're seeing every other week and adjust your expectations. Don't fall in love with your vision. Brian (16:59) That's so interesting. So I kind of want to dig into this. This is an agile podcast, obviously. And we have lots of people from different walks of life and that they're implementing agile in different ways. And it's always interesting, I think, for people to hear how things kind of fit in other realms, right? In other kind of industries and how that changes a little bit industry by industry. So I'm kind of curious when you are talking about agile and Scrum and in a gaming game development environment, what are some typical kind of modifications that you recommend or that you've seen that are needed or work well that are specific to the gaming industry? Clinton Keith (17:44) So as I mentioned, a lot of teams, even Agile teams that are truly Agile, like the sports titles, we still have that separation of discovering what new mechanics we want to put into the game and then building all that content, your stadium. So let's use sports titles for example. Let's say we do alter how we draw or render the stadiums. And we're making much more beautiful, more detailed stadiums because we have a new platform that can draw 10 times as much like a next generation PlayStation or Xbox. So we still want to come out with the new sports title at the start of the season. So we'll, we'll do more of our risky exploration of stadiums and what it's going to take to, to render these stadiums. and how many polygons, how many triangles we're going to use to build these stadiums and how much it's going to cost. Because we do have 32 stadiums. We do have a budget. We do have so many artists that can build these stadiums. So we have to figure that out ahead of time. And then, you know, once we figure that out and say, all right, we have, you know, we've built an example stadium. This is an example of what we want to ship at the start of the season. Now we have to build all the other 31 stadiums to that quality. And we've judged the risk and the cost and the schedule and how many people we have to the artists to build those things. And then we go into that production pipeline with those studios. And that's where, you know, it's like the scrum every two weeks model doesn't quite work. know, a stadium might take. 21 .2 days to build. And it's a pipeline of handoffs of things. Somebody doing the concept art for the stadium and then building the geometry for the stadium and then lighting it, you know, and all the audio effects. And so it becomes more of a production factory pipeline where practices like Kanban and lean come into play. That still have those underlying values of getting things through the pipeline as quickly as possible, continually looking at how we can improve that pipeline. And then judging instead of how much we can get done every fixed time box is judging how long that stadium takes from concept to in -game and trying to refine that to get improvements in the quality of the stadiums and the productivity of that entire pipeline. which leads to, you know, things that we see in Scrum is disciplines talking to each other and improving how they work together. Brian (20:32) Yeah. I would imagine the culture, like there's potential culture clash kind of things here with Agile in the gaming industry. Like one of the things I was thinking about is, you find it's a little tougher to get buy -in on a concept like working at a sustainable pace? Is that something that's in the gaming industry, people... Because I've seen a lot of... I've been around some small companies that are working on gaming, and they seem to work all the time. It's like late nights, weekends, it's just like it's non -stop. Is that kind of a difficult concept in the gaming industry? Clinton Keith (21:18) Well, mean, the gaming industries had quite a few scandals in terms of crunch time. And a lot of that has to do with not seeing that actual game until the end. As I mentioned, it's like we have these in pre -agile development, still goes on quite a bit, is that, we write this big, huge document up front. We get the buy -off on the stakeholders. We go off and the engineers go off over here, the artists go off over here. And then towards the end of the game, when we finally get all the elements of a story together, we can first start to play it. Then we start to get it so instead of it crashing every two minutes, we're starting to get the game playable and we're out of time. We have to ship this game in three to six months. It's not fun. It's a disaster. Brian (22:06) Yeah. Clinton Keith (22:13) and then what, unfortunately what happens is we've, we put that accountability on the developers and say, well, now you, and, know, as, as a studio director, pre -agile, I was guilty of this as well as to say, Hey, we got it. We, we, we have no choice, but to come in here seven days a week, 10 to 12 hours a day. And, and as it, yeah, as a team we'll, we'll, you know, we'll, we'll get this thing done. And it destroyed. destroyed marriages, harmed families. I mean, I went through that. didn't see my, one of my newborns for the first three months of his life, pretty much, except when he was sleeping, when I came home late. And it simply doesn't, I mean, it's harmful primarily to the working life and these people that leave the game industry, but it's also harmful to the game is that, you do whatever it takes to get this Brian (22:45) Ha Clinton Keith (23:12) terrible game across the deadline that you were very passionate about in this first couple years of development. And we've seen disasters, even in recent history of games being released that, you know, it's just unplayable, but they had to get out for a deadline and they've spent hundreds of millions of dollars. And they've just felt like, well, nowadays we can patch games, you know, and, and, and, you know, it, it, it, it kills them from a financial point of view. Brian (23:41) Yeah. Yeah. It's so interesting. you know, I think this, to me, this is where it kind of, it is so relatable to, to anyone who's, who's trying to do this kind of work. Because I think there that we've all had scenarios and situations where, know, as an agile coach or trainer that we've, we've, you know, we've been up against a constraint of some kind. We've been up against something that is not really the way we would. hope would be the way that the organization would operate or that the team would be run. And we've had to make those compromises in order to continue the work and continue trying to move that organization forward. So I'm kind of curious, I know there's probably lots of people listening who are in those situations and maybe even kind of some self -doubt there about, hey, am I really? Am I really doing this the right way? And am I kind of a sellout and that I'm giving in to the management and how they're making us do this? Would you have any advice or anything that you would say to people in that position that could maybe help them kind of navigate that? Clinton Keith (24:56) I mean, yeah, think, I mean, a lot of it is, is, it's a tough question to answer because, you know, a lot of it is, I mean, I, I've been in that position myself where, yeah, I was promoted to studio director and my first studio. It's like, okay, now you're responsible for all these games, seven games in development. And, you know, I committed, I said, all right, we're going to stop doing stupid things. Which means like going to a team that's working very well and saying, this other team, they're in a bad place. So I'm going to take half of your team and move them over there. You know, the old Fred Brooks thing is just like, you know, it's like, Hey, you know, it's like, you know, we're going to double their staff, you know, which is going to make it even worse for them, but it's also going to harm you. We're going to stop doing those things because now I'm in charge. I've been through that. I've run individual games and I know the impact. of what that does. And so I wasn't in the job more than two weeks before the CEO came in and said, hey, we don't have enough money to pay payroll this Friday. And I went into a panic because I was like, I just got promoted to a studio that's going out of business. I go half the people are going to leave if they don't get paid this Friday. And he goes, well, just calm down, relax. You know, what we're going to do is we're going to get a loan because Brian (26:10) Yeah. Clinton Keith (26:21) but we have to accelerate this milestone payment. I need you to, we need to start a new team, an eighth game. And I was like, well, we don't have the people for it to start an eighth game. It says, well, you need to go out to the teams and take people from their teams and populate a whole new team so we can get this payment from this publisher who wants to start a game. And it was such a bad idea to do, but I couldn't go to the teams and say, Brian (26:46) You Clinton Keith (26:49) Hey, I need to take some of your staff so we don't go out of business. I just said, you know, it's like, Hey, we have to take some people off your team. And they're like, you very publicly said you weren't going to do stupid things and here you are. You know, so I think, you know, as part of it is it's, it's, it's the culture, it's the leadership. You know, I started about five, six years ago, starting to do leadership training. Yeah. And because it's like, you know what? I keep seeing these. Brian (26:55) Yeah. Clinton Keith (27:19) You know, the team's adopting these practices, but the leadership not knowing what to do with this transparency, with what to do when your game isn't fun early on, and how it's so hard to build an agile culture, but so easy to destroy overnight from leadership doing things like I did. So I built a leadership course that was like, I wish this was the training I had got. 20 years ago when I was put into this position to help navigate some of these issues and help these teams. I there's, I mean, there's, mean, occasionally see cultures that just kind of like beyond, you know, their, ability to recover just too late, you know, to make some of these, make some of these changes, because like I said, we have to get this title. Brian (27:49) Right. Clinton Keith (28:15) Out the door in three months. In fact, these days I just refuse to, I used, I refuse to train a team that's within six months of shipping a, having a big title to ship because it's like, yeah, that sounds great. You know, we'd love to do it, but you know, we're just in the trenches for the next six months. Brian (28:35) Yeah, that kind of heads down and then can't, how do you learn a new process, you know, while you're in heads down mode, right? Well, this is fascinating. And I, you know, I'm tempted to take more of your time. I just don't want to, I want to be respectful of your time and in our listeners time. So it's probably a good place for us to stop. I want to just point out to people, again, your book, Agile Games Development, where you talk about a lot of this stuff. If I'm reading this correctly, it was originally out in 2020, right? Is that correct? Second edition, second edition was 2020. So you've added some new stories and some new elements to it in 2020, right? Clinton Keith (29:09) The second edition, Well, I mean, it was between 2008 when the first edition came out, we had mobile. You know, it's like the iPhone came out and mobile came out and the entire industry turned upside down. So, and I just, we've just learned so much from working with all these studios and what they have discovered is just incredible. it's, mean, it's, I mean, the industry was very agile early on. You know, the console, the arcade developers used to like sneak out prototype versions and Brian (29:22) Yeah. Clinton Keith (29:47) count quarters they collected. When then the 90s and early 2000s, things got so huge, we went away from Agile. And so it was a difficult sell. But in the last, yeah, the last dozen years, it's been fantastic with all these platforms, all these new opportunities, all these new markets. It's almost as if we're not using the word Agile anymore. It's just the way to develop. Brian (30:14) That's awesome. Yeah, that's what Mike said sometimes. Mike Cohn, when we talk about this, he's like, that was my goal initially was to not have Agile be something we even had to name. It just would be software development. And that's just the way that would be the default in doing things. So it's good to hear that at least in some places that is the case, right? It does feel like that's more of the default. That's great. Clinton Keith (30:38) Well, it's no coincidence. Mike was our first coach 20 years ago and my mentor. And I think that I stole that quote from him and glad to see that it's, it's, it's coming true. Brian (30:41) Yeah You That's awesome. That's awesome. Well, we'll put all these links in the show notes for everybody. But again, the book is called Agile Game Development. And Clinton, I really appreciate you coming on. Thanks for taking your time and chatting with us. Clinton Keith (31:02) Thanks for the invite, Brian. Enjoyed it a lot.

The Gorge: With Ben and Sara
Episode 263: "Warframe Omegaverse"

The Gorge: With Ben and Sara

Play Episode Listen Later Jul 25, 2024 97:29


Send us a Text Message.We played a lot of FFXIV and Fallout 76! Some of us also watched Star Trek but we can't really talk about that...27-year-old man admits cancelling Nintendo Japan events by threatening to ‘kill everyone' for ‘shitty games'Bizarre Nintendo Horror Game Has 'Cruelty' and 'Domestic Abuse'BioShock 4 screenshot leaks online - here's what it tells usHere's every free game you can get on Prime DayFallout London's Robot Speaker of the House Played by UK's Actual Former Speaker of the HouseA Famously Canceled Fallout Game Finds New Life As A Free ModLike A Dragon studio says fans will be ‘surprised' by its next gameBethesda Officially Becomes the First Microsoft Game Studio to Fully UnionizeThe ‘Concord' Open Beta Numbers Are Somewhat ConcerningCrowdStrike offers a $10 apology gift card to say sorry for outageSupport the Show.PATREON: http://www.patreon.com/thegorgeDiscord: discord.gg/K8A6SG2Big Gay Nerds: https://soundcloud.com/biggaynerdsBackground music: DJ CUTMAN: https://music.djcutman.com/Broke for Free: https://brokeforfree.comVisager: https://visager.bandcamp.comAdventuria: https://adventuria.bandcamp.com/INTRO: https://soundcloud.com/zak235Ben's Twitter: @TheGorgePodcastSara's Twitter: @RadioinactivityE-mail: thegorgepodcast@gmail.com

Spot Dodge: A Live Nintendo Podcast
Luigi's Mansion 2 is AWFUL!? + Miyamoto SPEAKS!

Spot Dodge: A Live Nintendo Podcast

Play Episode Listen Later Jul 2, 2024 124:09


Press X Join the Press X Discord: https://discord.gg/MAXtvmv2rw  Topics:  Nintendo says it wants to avoid Switch 2 scalping by making enough to meet demand https://www.videogameschronicle.com/news/nintendo-says-it-wants-to-avoid-switch-2-scalping-by-making-enough-to-meet-demand/ Miyamoto: If Nintendo has a game that sells 30 million units every 3-5 years, they'll be fine https://famiboards.com/threads/miyamoto-if-we-have-a-game-that-sells-30-million-units-every-few-years-well-be-fine-interview-with-itoi.10155/ Nintendo has added three women to its board of directors, bringing total to four https://x.com/stephentotilo/status/1806680622452089088 27-year-old man admits cancelling Nintendo Japan events by threatening to ‘kill everyone' for ‘shitty games' https://www.videogameschronicle.com/news/27-year-old-man-admits-cancelling-nintendo-japan-events-by-threatening-to-kill-everyone-for-shitty-games/ After outcry, Pokémon TCG contest disqualifies AI entries in an art contest https://x.com/PokemonTCG/status/1805430785056588279 Palworld dev says it hasn't received any complaints from Nintendo or Pokemon Company, Switch version would be “hard” https://nintendoeverything.com/palworld-switch-nintendo-pokemon-company/ Donkey Kong had many alternative names, like Kong Dong https://x.com/MarioBrothBlog/status/1803472401486758172 Capcom Next: Kunitsu-Gami demo out now, new Resident Evil game confirmed https://x.com/RE_Games/status/1807905937216491570 Sega's Crazy Taxi reboot is a ‘massively multiplayer driving game' https://www.videogameschronicle.com/news/segas-crazy-taxi-reboot-is-a-massively-multiplayer-driving-game/ Konami producer says it would be ‘the dream' for Kojima to return to Metal Gear https://www.videogameschronicle.com/news/konami-producer-says-it-would-be-the-dream-for-kojima-to-return-to-metal-gear/ Questions from Discord:  Brasop: Would you want Nintendo to upgrade their Switch online service for the Switch 2 to something closer to the psn+ and xbox game pass model?  Nintendo games hold their value so well and rarely go on sale, or if they do its 20% of  3 years later. How good would it be to get first party games day one like game pass, or maybe a couple years down the track like psn+. I would drop my subscription of the other consoles if Nintendo expanded their subscription service to include newer/current games.... Joe: What are your favorite types of side quests or mini games within games? For example, fishing or gambling, etc. What we're playing: Mary: Neon White, Paper Mario The Thousand-Year Door, Final Fantasy 16, Luigi's Mansion 2 HD John: Ys: Memories of Celceta, just barely  Greg: Apex Legends, Gears of War 4 (almost done!), Battletoads ✅, Metroid Zero Mission Brett L:  FF16 The Rising Tide, Luigis Mansion 2 HD, Wolf Among Us, Gears 2 w/ Brett M, Gears 1 done Alan Wake 2 Night Springs Brett M: Getting Fired Simulator

Spot Dodge: A Live Nintendo Podcast
Nintendo Switch 2 Details! NEW Joycon + Stellar Blade is Amazing

Spot Dodge: A Live Nintendo Podcast

Play Episode Listen Later Apr 30, 2024 97:04


Press X Join the Press X Discord: https://discord.gg/MAXtvmv2rw  Topics: Peripheral firm claims Switch 2 Joy-Con use ‘electromagnetic suction', have extra buttons https://www.videogameschronicle.com/news/peripheral-firm-claims-switch-2-joy-cons-use-electromagnetic-suction-have-extra-buttons/ Paper Mario: The Thousand-Year Door Overview Trailer reveals new concept art gallery https://www.youtube.com/watch?v=gCV-uTRULn8 A new BlackMilk x The Legend of Zelda Collection lands May 7 at 5:00 p.m. ET, 2:00 p.m. PT https://blog.blackmilkclothing.com/the-legend-of-zelda-2-0-announcement/ Garry's Mod studio is removing 20 years of Nintendo uploads following DMCA takedowns https://www.videogameschronicle.com/news/garrys-mod-studio-is-removing-20-years-of-nintendo-uploads-following-dmca-takedowns/ Suspect charged for canceling Nintendo Japan events by threatening to ‘kill everyone' for ‘shitty games' https://www.videogameschronicle.com/news/suspect-charged-for-cancelling-nintendo-japan-events-by-threatening-to-kill-everyone-for-shitty-games/ Horror action game Alien: Rogue Incursion announced for PS VR2, SteamVR, and Quest 3 https://www.gematsu.com/2024/04/horror-action-game-alien-rogue-incursion-announced-for-ps-vr2-steamvr-and-quest-3 Sci-fi open-world action RPG GALIX: New Horizons announced for PS5, PC (?) https://www.gematsu.com/2024/04/sci-fi-open-world-action-rpg-galix-new-horizons-announced-for-ps5-pc Wizardry: Proving Grounds of the Mad Overlord remake launches May 23 for all platforms https://www.digitaleclipse.com/games/wizardry Questions from Discord:  Joe: Since I've just watched Fallout, are there any games you think would make a good TV show? Wolfenstein I think would make for a good show. What we're playing: Mary: Princess Peach Showtime, Life is Strange 2, Honkai Star Rail John: Stellar Blade Greg: Diablo IV (GamePass), Apex Legends, Rocket League Brett L:  Assassins Creed Odyssey, DLC Legacy of the First Blade and The Fate of Atlantis  Brett M: Smash Ultimate

Nick's Nerd News
Episode 292: The Game Awards Minus Two

Nick's Nerd News

Play Episode Listen Later Dec 14, 2023 79:43


We have a review of Godzilla Minus One, which im gonna say now, my favorite movie of 2023, hands down. We also got the game awards last week, over 20 new games announced, most of which had no release dates, Baldur's Gate 3 was the big winner, no surprises. We also saw the announcement of several movies, and the release of several trailers for big upcoming sequels. Barbie and Succession dominate the Golden Globe Nominees, and we lost a great star of Brooklyn Nine-Nine.

The NPCs - Video Game Commentary, Video Game News, And More!
PlayStation Showcase, MSFT Appeal to CMA, Xbox Summer Showcase Leak - NPCs Weekly News Roundup - Week of May 27th

The NPCs - Video Game Commentary, Video Game News, And More!

Play Episode Listen Later May 28, 2023 68:25


#PlaystationShowcase #Xbox #Nintendo64 In this week's news: PlayStation Showcase Recap Microsoft appeals UK's CMA ruling on ABK acquisition Xbox Summer Showcase reveal list may have leaked Nintendo Japan will soon stop repairs on the Wii U Would you trade a limited edition Nintendo 64 for a Switch? Intro: Getaway by J+1 Outro: Run by J+1 Pick up their tracks on Bandcamp today @ https://jplusone.bandcamp.com/ --- Support this podcast: https://podcasters.spotify.com/pod/show/the-npcs-podcast/support

Nintendo Power Cast - Nintendo Podcast
Nintendo News Minute: Spider-Verse in Fortnite, Super Mario Bros Movie Success, and Wii U Repair Termination

Nintendo Power Cast - Nintendo Podcast

Play Episode Listen Later May 23, 2023 24:55


Discover the latest from Nintendo. Learn about the crossover of Spider-Verse's Miles Morales into Fortnite, the box office success of the Super Mario Bros Movie, and Nintendo Japan's decision to end Wii U repairs. Podcast Resources ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://stan.store/N64Josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ For ad-free episodes subscribe here. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://anchor.fm/nintendo-power-cast/subscribe⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ The unofficial and unauthorized History of Mario Kart ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://n64josh.com/historyofmariokart⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Johniibo ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/johniibo⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Crawlr ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/Nightcrawlr724⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  CheezyC64 ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/cheezyc64⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Connect with me My Nintendo Switch Recommendations: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://n64josh.com/amazon⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Discord: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠http://n64josh.com/discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Twitch: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitch.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Tiktok: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://tiktok.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Twitter: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://instagram.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Facebook: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://facebook.com/n64josh⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Website ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://n64josh.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  

The Stream Void Podcast
StreamVoid Podcast E105 - Diablo 4 coming out soon, good thing McDonalds is making a grease proof gaming chair.

The Stream Void Podcast

Play Episode Listen Later Nov 16, 2022 117:39


MikeyT33 and KurbStomped talk about life and video games and everything in between! (00:00) Intro and Week Catchup (22:41) Andor (38:29) Game Club: Plague Tale Requiem (57:26) Twitter Fire (1:13:57) Final Fantasy 16 will be ‘exclusive' to PS5 for 6 months (1:18:35) McDonald's Created a Grease-Proof Gaming Chair (1:23:37) Maker of Bang Energy Drinks Files for Bankruptcy After Monster, Pepsi Litigation (1:20:04) Roblox Dev Arrested for Kidnapping: Who is Arnold Castillo (aka Jadon Shedletsky)? (1:31:04) Doom Eternal Composer Alleges Unpaid Wages and Abuse in Lengthy Soundtrack Controversy Response (1:37:30) Popular Nintendo GameCube Game Getting Remaster Next Year (1:42:07) Nintendo Japan is now refusing to repair products if customers threaten or harass its staff (1:51:15) Diablo 4 will allegedly launch in April 2023 Patreon https://www.patreon.com/StreamVoidPod Purple Room Studios Discord https://discord.gg/tECwP5K9vv Twitch:  https://www.twitch.tv/streamvoidpod http://www.twitch.tv/KurbStomped  http://www.twitch.tv/MikeyT33   Twitters: http://www.twitter.com/KurbStomped  http://www.twitter.com/MekiraTaisho  Youtube:  http://www.youtube.com/KurbStomped  https://www.youtube.com/MikeyT33

Rolling Sushi
Folge 199: Nächste Coronawelle in Japan, der Einfluss der Vereinigungskirche und Ärger mit absurden Schulregeln

Rolling Sushi

Play Episode Listen Later Jul 27, 2022 73:06


Heute in unserem Japan-Podcast: Corona sorgt in Japan wieder für Probleme, Gezupfte Augenbrauen sorgten für Ärger, Nintendo Japan unterstützt gleichgeschlechtliche Paare und was die Vereinigungskirche mit der japanischen Regierung zu tun hat.

NickMoses05 Gaming Podcast
Intellivision's Office 4 Sale, Sony Acquires Bungie News, Skate 4 Leak Before Free-To-Play News, N more

NickMoses05 Gaming Podcast

Play Episode Play 30 sec Highlight Listen Later Jul 25, 2022 118:59


So excited that we are able to make it to 100 Episodes when even some big name podcasts end sooner.  It is thanks to all of you who listen and we will bring another 100 more. Chapters are below. 1) Intellivision's Office Is For Sale2) Intel Plans To Increase Prices By 20%3) Skate 4 Leak and Goes Free-To-Play4) Sony Acquires Bungie for $3.7 Billion Dollars5) Nintendo Japan Recognizes Same Sex Marriages Despite Japanese Law6) GameStop Launches NFT Days After LayoffsFormer institutional equity trader, current real estate broker and author. Bipartisan politics; business; artsListen on: Apple Podcasts SpotifySupport the show

Anime Jam Session
#552: That Damned SMB3 Sun!

Anime Jam Session

Play Episode Listen Later Jul 20, 2022 81:21


The Pokémon Company to produce an unscripted card game, Otakon's wowing the fans with their guests, and live-action Cowboy Bebop gets an Emmy nomination! Also, Final Fantasy kabuki, Nintendo Japan gives same sex partners equal benefits, and Urusei Yatsura confirmed for multiple seasons! Meanwhile in Japan, people getting unwanted cases of crab and salmon, a jr high school girl removed from class for eyebrow grooming, and vertical capsule furniture for napping? --- Support this podcast: https://anchor.fm/animejamsession/support

Kinda Funny Games Daily: Video Games News Podcast
PS Plus Premium's First Big Update: Is it Enough? - Kinda Funny Games Daily 07.13.22

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Jul 13, 2022 65:29


Start Freeloading Over 30 Games With Prime Gaming for Prime Day 2022 NOW! https://gaming.amazon.com/home?ref_=SM_PD22_INF_POD5_KFG_US Blessing and Janet break down the first big update to PlayStation Plus Premium and PlayStation Plus Extra, Bayonetta's October release date, and more! Time Stamps - 00:00:00 - Start 00:09:00 - Housekeeping A new Kinda Funny Gamescast is up and it's our Escape Academy Review. We talk about that, Sonic Origins, Greg's time with the Steam Deck and a whole lot more. That's on Youtube.com/kindafunnygames and podcast services around the globe. Shout-out to Prime Gaming for sponsoring our streams. To celebrate Prime Day you can start Freeloading Over 30 Games With Prime Gaming for Prime Day 2022! And then you'll also be able to claim additional games on Prime Day - July 12 and July 13, which will include AAA titles like Mass Effect Legendary Edition, GRID Legends, Need for Speed Heat, and Star Wars Jedi Knight - Jedi Academy, Star Wars Jedi Knight II - Jedi Outcast, and Star Wars Republic Commando. So check out the link in the description to start Freeloading games now! Come party with Greg, Joey, SnowBikeMike, and Xbox this Friday in LA! We're taking over the Fonda Theater in Hollywood for the As Dusk Falls Launch Event, and you HAVE to be there. RSVP now at kindafunny.com/xbox! Thank you to our Patreon Producers: FargoBrady, Gordon McGuire, & Al Tribesman The Roper Report - 00:11:40 - PlayStation Plus' Extra and Premium's July lineup have been revealed - Owen S. Good @ Polygon 00:25:50 - Bayonetta 3 gets a release date! - Ryan Dinsdale @ IGN 00:33:08 - Do either of you think we will get an official Nintendo direct? - Best Friends Q:JakeBakesCakes 00:41:22 - Ad 00:44:30 - Bandai Namco has been HACKED - Jeffrey Rousseau @ GiBiz 00:47:53 - Red Dead Online players are holding a funeral to mourn the game's ‘death' - Jordan Middler @ VGC 00:53:30 - Twitter says Genshin Impact and Wordle are the most discussed games of 2022 so far - Chris Scullion @ VGC 00:59:59 - Nintendo Japan formally acknowledges same-sex marriage - Jeffrey Rousseau @ GiBiz 01:01:41 - Quick Hit: HBO's Last of Us gets a release window - Brad Lang @ CBR 01:02:30 - Quick Hit: TMNT Shredder's Revenge has sold over a million copies - Via Press Release 01:02:30 - Out today 01:03:35 - You‘re Wrong Tomorrow's Hosts:Greg and Tim

Nerdalution Podcast
We know video games and sports?

Nerdalution Podcast

Play Episode Listen Later Feb 7, 2022 55:19


Whats up everyone! The boys start off with gaming news that Sony purchased the studio Bungie for 3.4 billion dollars. Jaime hopes they revive a past franchise, marathon. Luis talks about Take Two's acquisition of Zynga games. Danny and Jaime talk about a Facebook game where they were attacked by random people. Nintendo Japan hits a channel with 1,300 copy strikes in one day and the boys discuss the issue. While the channel was not monetized the creator of the channel understands why Nintendo Japan would do this, they are disappointed that there is no alternative to listen to this music. Jaime once again brings up battlefield and the guys tell him to cram it. The guys talk about the newly announced Halo show on paramount+ releasing in March. Some continuity errors make into the trailer and hilarity ensues. The biggest complaint among the fans is the new Cortana look. The guys discuss the new show called "the offer". Luis talks about the new name of the former Washington Redskins and the rebrand to Washington Commanders and the disinterest of the name. Jaime blanks on of the Keanau Reeves most icon football character name, Shane Falco. Danny barrel rolls into a tangent for star fox. Luis also talks about coaches getting paid to tank football games for better draft positions and racism in the NFL. In the final story Brian Kendrick is pulled from his AEW debut over comments from the past that were according to him "not his beliefs and never were beliefs of mine and I crossed the line." His comments spanned from 9/11, Sandy Hook, the Holocaust, and other topics.

Geekoholics Anonymous Video Game Podcast
Hot Wheels Unleashed, Kena Bridge of Spirits, Foundation and more - Geekoholics Anonymous Podcast 325

Geekoholics Anonymous Video Game Podcast

Play Episode Listen Later Oct 1, 2021 114:36


On this weeks episode we blab about the following Games and topics: Whatcha Been Playing?   Deathloop Kena: Bridge of Spirits Hot Wheels Unleashed Code Vein Destiny 2 News:Cross Platform / PC / Misc. Here's our first look at Joel and Ellie in HBO's The Last of Us Activision Blizzard Settles U.S. Equal Opportunity Commission Lawsuit for $18 Million New World is Already Steam's Most Played Game of 2021 Despite Server Struggles Resident Evil 4 VR arrives on Oculus Quest 2 next month Universal Studios Japan Is Adding A New Donkey Kong-Themed Area Bethesda Gives Deathloop Actor A PS5 So He Can Play His Own Game PlayStation Twisted Metal PS5 in development at Destruction AllStars studio – report Kratos actor says his injury recovery caused God of War Ragnarok's delay Welcoming Bluepoint Games to the PlayStation Studios family Nintendo Japan is getting the six button Mega Drive controller for Nintendo Switch Online More than 11 studios apparently have Switch 4K dev kits, but Nintendo denies it Xbox Xbox Game Pass Members Assemble! Marvel's Avengers Coming September 30 Scarlet Nexus coming to Xbox Game Pass today PSA's: Epic Games Store Freebies: Europa Universalis IV New Games with Gold for October 2021 PlayStation Plus games for October: Hell Let Loose, PGA Tour 2K21, Mortal Kombat X Arcane, Netflix's League of Legends animated series, kicks off in November Free 4 All: Foundation Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube TwitterInstagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF

PokeProblemsPodcast

Episode 214: The Heracross episode of the PokeProblemsPodcast! Tonight, we talk news! In Pokemon GO, May is full again! Xerneas makes its Pokémon GO debut alongside Dragon- and Fairy-type Pokémon originally discovered in the Kalos region in the Luminous Legends X event. May Limited Research featuring Marill is May 9th. Then, May 15 is SWABLU commumity day. And, Mark your calendars! Pokémon GO Fest 2021 returns this July 17 and 18! Pokemon Masters EX is featuring Ghetsis & Kyurem and Raihan & Duraludon! Pokémon TV now has Diamond and Pearl episodes! Miz Sylver tells us about Pokémon Snap! There's a special My Nintendo Mission for it, too. Check out KirbyGCN17's Nintendo New York release day vid! The Pokémon Center has summer gear, including beach cover-ups and hats! Plus, new Mega Rayquaza plush! Build-a-bear Scorbunny! Original Stich has new designs of Pokemon fabric and clothes. Check out Paul George's Nike PS5 collab! Nintendo Game Builder Garage is coming on June 11! Free update for Super Mario Party! Online play comes to the board game mode... Mario Golf Super Rush preorder bonus of cute pins! 🏌️‍♂️Hit the greens in style with this GameStop Exclusive Mario Golf: Super Rush gift with purchase pin set! Get your pre-order in now because just like that round of speed golf, these are gonna go fast! https://t.co/kfmWiQapkv pic.twitter.com/DKRt8zXz6U— GameStop (@GameStop) May 6, 2021 Check out the Nintendo Japan 7-11 foods! Smite has a new Twitch Prime free skin, Archangel chernobog. Overwatch now has an awesome MM-Mei Skin! Thanks for listening! If you have any questions or comments, we want to hear from you. Tweet, email, or comment on the blog or Facebook to let us know! Follow @pokemoncastTweet!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');!function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');

All is Money
Nintendo - Japan's 130 Year-Old Video Game Behemoth

All is Money

Play Episode Listen Later Apr 24, 2021 17:20


Nintendo - Japan's 130 Year-Old Video Game Behemoth --- Support this podcast: https://anchor.fm/shacast/support

A.C.M.G. presents TALK TIME LIVE
SELECT/START - KAZE and the WILD MASK REVIEW

A.C.M.G. presents TALK TIME LIVE

Play Episode Listen Later Apr 9, 2021 52:54


This week, STREET of RAGE 4 announces a DLC expansion coming soon. STREET FIGHTER V announces their new season of fighters to their roster including one from the realm of RIVAL SCHOOLS. I enter my Nintendo JAPAN account to get an early look at FIGHTING EX LAYER: ANOTHER DASH And in our FINAL STAGE I review KAZE and the WILD MASK. All this and more as A.C.M.G., presents TALK TIME LIVE EXTRA: SELECT/START

Inside Gaming Daily
Nintendo Hacks Are Worse Than We Thought - Inside Gaming Daily

Inside Gaming Daily

Play Episode Listen Later Jun 10, 2020 9:51


Protect your online privacy today at http://expressvpn.com/inside. Get 20% off with free shipping with the code INSIDE20 at http://manscaped.com/ Batten down the hatches and change all your passwords...again. Originally, it was reported in April that 150,000 Switch accounts were breached giving hackers unauthorized use of the affected players’ credit cards. An updated report has revealed that the number of breached accounts is actually closer to over 300,000 Switch owners! Find out what all went down and if YOU could be at risk, today, on Inside Gaming Daily.   Check out our streaming schedule at http://twitter.com/InsideGaming Listen to our podcast! https://link.chtbl.com/IGPodcast   Or buy our shirt! https://is.gd/u3xCtA OR follow us on Twitter! http://twitter.com/handsomemaster2 http://twitter.com/charalanahzard http://twitter.com/briangaar http://twitter.com/mc_lotta http://twitter.com/InsideGaming SOURCES  [Business Insider] Nintendo now says that the accounts of 300,000 Switch users have been hacked https://rb.gy/unqndu [Nintendo] Nintendo Network ID Sign-In Discontinuation to Nintendo Account https://rb.gy/1hmtnb [CNN] Nintendo said a total of 300,000 accounts have been hacked https://rb.gy/npzonp [Nintendo (Japan)] 「ニンテンドーネットワークID」に対する不正ログイン発生のご報告と「ニンテンドーアカウント」を安全にご利用いただくためのお願い https://rb.gy/bxzx2l [Reddit] Nintendo now says that the accounts of 300,000 Switch users have been hacked https://rb.gy/unlh00 [Polygon] Epic hit with class-action suit over hacked Fortnite accounts https://rb.gy/lywdqu [Eurogamer] Five years ago today, Sony admitted the great PSN hack https://rb.gy/1aebsa [Youtube, Leslie Guelcher] Sony hack apology https://rb.gy/dkcuyi

Disconnected
Disconnected 045: Cringy Dating Sims (feat. LaDeathMachine)

Disconnected

Play Episode Listen Later Feb 3, 2020 107:10


Download the Podcast | Episode Teaser Trailer Cosplayer/Make Up Artist/Busy Person, LaDeathMachine, joins the Disconnected cast with their take on the newest reveals in the Pokemon business models and Nintendo Japan's gray area reveals.  #gaming #news #podcast #disconnected Check us out on Spotify at: https://tinyurl.com/y69uxgxs Check us out on iTunes/Apple Music at: https://tinyurl.com/y3uvwexb Or download our episodes directly at our official website onto your playback device of choice: http://disconnectedcast.com New episodes every Monday at 11 a.m. CST. Intro and outro music used in each episode with direct permission is "Lil' Debbies & Arizona Ice Tea! (Prod. SublimeCloud)" by SkyBlew.   Check out LaDeathMachine! YouTube | Facebook | Instagram Pokemon Bank Scam The Switch Outsells the One Hopeful Renewals Nintendo Wants You To Stop Asking About The Switch PRO That Doesn't Exist Fire Emblem: Sucks to Suck Edition Because Activision Blizzard Sucks, That's Why Best Looking Switch to Date Outer Wilds, a Hopefully Masterful Port Amazing River City Girls "Fan Art" Kickstart Wonderful 101's Heart Gaming Staff Departures Dragon Age | Battlefield V

KNGI Network Podcast Master Feed
Molehill Mountain Episode 165 – Okay, Let’s Talk About Activision Blizzard

KNGI Network Podcast Master Feed

Play Episode Listen Later Oct 23, 2019


Money over morals. 0:33 - There's a game called School Girl Zombie Hunter. Would you be surprised if I told you it's not very good? 7:02 - Japanese gamers are not happy about the fact that Tokyo Mirage Sessions #FE Encore is based on the Western localization that censored and changed some content. 25:48 - Activision Blizzard doesn't want you speaking out against human rights abuses if doing so MIGHT jeopardize a PORTION of its massive bottom line. If you missed Saturday’s live broadcast of Molehill Mountain, you can watch the video replay on YouTube. Alternatively, you can catch audio versions of the show on iTunes. Molehill Mountain streams live at 7p PST every Saturday night on RandomTower! Credits: Molehill Mountain is hosted by E. Zachary Knight and Andrew Eisen. The show is edited by Andrew Eisen. Music in the show includes “Albino” by Brian Boyko. It is in the public domain and free to use. Molehill Mountain logo by Scott Hepting. Chat Transcript: 6:58 PMaddictedtochaos​Hello 7:02 PMTheRiverAnduin​hey Andrew, did you hear about Tokyo Mirage Sessions #FE encore global release on switch being based of of the US release of the Wii U version. Nintendo Japan are offering refunds to japanese users. 7:03 PMaddictedtochaos​Might be an offshoot of Onechanbara 7:04 PMaddictedtochaos​Cause reasons 7:06 PMTheRiverAnduin​I played the Onechanbara game on Wii, gameplay is boring after awhile dont try to play more than an hour at a time. 7:06 PMaddictedtochaos​Use Bayonetta 2 7:06 PMSuperMetalDave64​I'll be there again for the Charity stream in 2 weeks, I'm not sure what time I'll show up yet, but I'll be there lol 7:07 PMTheRiverAnduin​yeah I bought my copy for $4 at gamestop. 7:07 PMaddictedtochaos​Which game I may know if it is any good. 7:08 PMaddictedtochaos​Not familiar 7:09 PMTheRiverAnduin​I think I might get Omega Labyrinth Life on Switch from play asia physical copy. 7:09 PMaddictedtochaos​There is always Senran Kagura Peach Beach Splash = Splatoon with Boobs. Lol 7:09 PMpsychadelic snake​IMAGINE. BEING. BLIZZARD. LMAOOOOO 7:10 PMaddictedtochaos​You can play single player 7:10 PMSuperMetalDave64​So is this game censored due to Nintendo publishing it? These other games are borderline Japanese soft core games that Nintendo allows on their system 7:11 PMTheRiverAnduin​Nintendo has said that third party games will not be censored, but published first party games are of course now still changed. 7:14 PMTheRiverAnduin​the ages were changed to 18+ for all character in TMS 7:16 PMaddictedtochaos​Moral of the story, censorship bad. 7:16 PMTheRiverAnduin​speaking of content option COD world at war in Wii let you choose when starting the game to turn graphic violence and war footage for single player. 7:16 PMSuperMetalDave64​Did you hear the news recently that Reggie was actually the reason why Disaster Day of Crisis didn't come to the United States on the Wii? "Did you Know Gaming" did a new video on it last week 7:17 PMpsychadelic snake​censorship bad 7:17 PMpsychadelic snake​blizzard bad 7:18 PMSuperMetalDave64​Reggie called it "laughable and overpriced and would watch it's sales overseas" and of course Disaster Day of Crisis never made it to the United States, ever. 7:19 PMTheRiverAnduin​we all knew that about Reggie for years, no fatal frame 2 and 4 on Wii. 7:19 PMotritzu​The only character that's under 18 that I ran into when playing it on the Wii U was a fan who was quite literally one year younger than the female lead who is 18. 7:20 PMSuperMetalDave64​well, adios Reggie then  lol 7:22 PMTheRiverAnduin​R rating from the MPAA used to be 16 before the X rating was replaced with R17+ and NC-17 rating. also drinking used to be 18 in the US before a federal highway grant wanted states to change to 21 7:23 PMaddictedtochaos​I don’t even like horror games and I would have bought fatal frame for Wii U of it had gotten a physical relea...

Dylan Dilworth Podcast
Sony wins Lawsuit, Nintendo's massive hiring spree, Apex Legend Bans, Death Stranding falling behind schedule, Terminator 6 (Feat. Zik & Kaleb of FIRED UP! PODCAST)

Dylan Dilworth Podcast

Play Episode Listen Later Mar 23, 2019 56:13


Timestamps: • Sony wins lawsuit – 1:16 • Horizon Zero Dawn sells 10 million copies – 3:28 • Nintendo Japan opening store and hiring spree – 5:00 • Halo Infinite is a spiritual reboot – 11:50 • Zike’s Nintendo Memories – 14:15 • Kaleb’s shout outs – 16:21 • Apex Legends hit 50 million players – 16:50 • Fortnite was handing out free season 8 passes – 19:30 • Kojima says Death Stranding has fallen slightly behind schedule – 23:18 • Call of Duty Leaks – 27:07 • start of film / tv news – 29:50 • Luke Perry passes away R.I.P. – 30:10 • Zike’s shout outs – 31:12 • what we’ve been watching – 32:04 • box office results – 34:00 • maleficent sequel gets title and release date – 35:18 • terminator 6 – 36:20 • Captain Marvel gets a co-sign from Kris Jenner – 38:25 • Robert Downey Jr’s Sherlock movie delayed – 38:59 • Christopher Nolan new movie details are false – 40:15 • Art style for Sonic revealed - 41:13 • Hulu gets exclusive rights for One Punch - 49:18 • Dylan Sprouse switches management – 51:24 • Outros – 53:50 If you're a listener of the show & you know me personally text or call me. If you don't know me personally, tag or DM on twitter or instagram @Dylan_CBE . I want to shout y'all out Zik's social media - instagram.com/its_zik_nganga - instagram.com/firedup_umkc Kaleb's social media - instagram.com/ibelieve_12 Follow my Co-Host Alex instagram.com/the_tran_man Dylan Social Medias ● Twitter - twitter.com/Dylan_CBE ● Instagram: instagram.com/Dylan_CBE ● Twitch : twitch.tv/DylanCBE ● Snapchat: @dylanjr93 |www.snapchat.com/add/dylanjr93 Welcome to Dylan Dilworth Podcast. Here you'll get the latest news in the industry with my opinion on it aka my two cents. The main focus being gaming and film / TV. There will be occasions where I may touch on other news in other industries like music, sports, etc. If there's any feedback, questions, or topics you want to hear discussed, best way to reach me is via Twitter: @Dylan_CBE

The House of Mario: A Nintendo Podcast
Applying For A Job At Nintendo (Special Guest) - The House Of Mario Ep. 81

The House of Mario: A Nintendo Podcast

Play Episode Listen Later Feb 13, 2019 55:46


Today on the show Drew brings on local video game developer and fan Leon Haydon to talk about his time learning game creation, applying for a job at Nintendo Japan and why he loves The Legend of Zelda series! What got Leon into gaming and what are some of his favourite games? [1:45] How did he get into game development? [12:43] Applying for a job at Nintendo. [26:57] What Leon is currently up to. [34:32] The Legend of Zelda discussion [39:05] Sit back and enjoy the show! HAVE A LOOK AT LEON'S FACEBOOK PAGE! www.facebook.com/AngryDwarfStudio/ FOLLOW US ON TWITTER! Drew- www.twitter.com/iDrewby Bryce - www.twitter.com/ivRevin THOM - www.twitter.com/TheHouseOfMario LIKE OUR FACEBOOK PAGE! www.facebook.com/TheHouseOfMario CHECK OUT THE YOUTUBE CHANNEL! www.youtube.com/channel/UClBS_BVoRv1WvmAfzKobBUQ JOIN OUR DISCORD COMMUNITY! https://discordapp.com/invite/aqHHh6z THEME SONG PROVIDED BY GROOVECUBE! https://soundcloud.com/groovecubemusic/file-select CHECK OUT THE #ATEBITCollective! www.atebit.net www.atebit.net/thehouseofmario NINTENDO JUKEBOX THIS WEEK IS... StarFox - Corneria - Remix https://soundcloud.com/qumumusic/starfox-corneria-remix

GrinCast - a podcast about videogaming and games from GameGrin
The GameGrin GrinCast Episode 175 - Half-Life 20 Years On

GrinCast - a podcast about videogaming and games from GameGrin

Play Episode Listen Later Nov 20, 2018 63:18


Happy birthday, Half-Life! Welcome to the GrinCast, your guide to the world of gaming news from the past week. This week's podcast was made up of Acelister, Catty and hosted by Nikki. We discussed The Walking Dead Final Season is back in development, Riot is partnering with Marvel to release League of Legends graphic novels and Nintendo Japan are selling all 63 amiibo in one box. We also talked about Spyro selling more physical copies than Fallout 76 and Spyro's lack of subtitles explained as "no industry standard". Our main topic was: 20 years on, Half Life. Let's talk about the memories. Check out Episode 8 of DunGame & DraGrins, our new Dungeons & Dragons podcast! Remember, if you want to chat to us, just leave a comment on the GameGrin site, or chat to us on Twitter at @GameGrin If you fancy us on the go, you can subscribe to the podcast on iTunes (for iPhones) and Stitcher (for everyone else). Don't forget to check out our Twitch channel every evening at 8pm UK time, and our YouTube channel for more great GameGrin content.

PotsCast
005: Super Snapchat Ultimate

PotsCast

Play Episode Listen Later Oct 30, 2018 69:24


This week there's news of a new Pokémon evolution, a potential Atari Flashback Classics release date and the possibility of Dreamcast games on Switch. Then Pete, Steve and Pixelpar dig deep into the supposed Super Smash Bros. Ultimate "leak" and discuss what special edition consoles would convince them to buy a new console. 00:00:00 - What We're Playing Wandersong Review (https://www.lootpots.com/reviews/wandersong-review-nintendo-switch-30102018/) Guacamelee Article (https://www.lootpots.com/articles/guacamelee-launches-today-on-switch-with-guacamelee-2-coming-december-08102018/) 00:08:01 - Meltan's Evolution, Melmetal (https://www.lootpots.com/articles/metlans-evolution-melmetal-revealed-for-pokemon-lets-go-and-pokemon-go-24102018/) 00:17:12 - Trine 4 on Nintendo Switch (https://www.lootpots.com/articles/trine-4-is-making-its-way-to-nintendo-switch-in-2019-29102018/) 00:20:32 - Atari Flashbacks Release Date Leaked? (https://www.lootpots.com/articles/atari-flashback-classics-might-be-coming-to-nintendo-switch-next-week-30102018/) Full list of games (https://www.atari.com/games/atari-flashback-classics-switch/) 00:23:15 Sega Dreamcast Titles Possibly Coming to Switch Famitsu interview (https://www.famitsu.com/news/201810/22165809.html) 00:33:09 - Out This Week My Hero One's Justice Easter Egg Edition (https://twitter.com/pixelpar/status/1049931128033951744) Save Me Mr. Tako (https://www.lootpots.com/articles/save-me-mr-tako-swims-onto-nintendo-switch-this-month-08102018/) 00:38:33 - Super Smash Bros. Ultimate Roster "Leak" 4chan Image (http://i.4cdn.org/v/1540365073773.png) Reddit thread (https://www.reddit.com/r/NintendoSwitch/comments/9qykzd/the_smash_bros_roster_may_have_just_been_leaked/) 00:53:19 - Special Edition Consoles Super Smash Bros. Ultimate (https://www.lootpots.com/articles/super-smash-bros-ultimate-is-getting-a-limited-edition-nintendo-switch-14092018/) Pokémon Let's Go! (https://www.lootpots.com/articles/pokemon-lets-go-limited-edition-nintendo-switch-bundles-announced-10092018/) Diablo III (https://www.lootpots.com/articles/limited-edition-diablo-iii-nintendo-switch-bundle-launches-november-2nd-15102018/) Pokémon Dock on Nintendo Japan (https://store.nintendo.co.jp/item/HAC_8_CDHKF.html) C-Force 004 Dock on Amazon (https://www.amazon.co.uk/Multi-Port-Nintendo-MacBook-Charging-Connecting/dp/B0774RQFFX) PotsCast is the weekly Nintendo podcast from the LootPots team. We get together to discuss the latest gaming news, rumours and releases. The PotsCast is: Pixelpar: https://twitter.com/pixelpar Pete: https://twitter.com/loud_pete Steve: https://twitter.com/steve228uk

That King Thing Gaming Podcast
Episode 76 - Fortnite goes PvP & it's dividing player opinion

That King Thing Gaming Podcast

Play Episode Listen Later Sep 14, 2017 65:47


Epic Games announced and launched a Battle Royale mode for Fortnite bringing Player Unknown Battleground style play to the game, Nintendo Japan have released a Mario profile saying he isnt a plumber anymore, Bethesda have a game they havent talked about to talk about later this year, Rocket League to get arena updates & a new season, we talk about game gore & Thomas has a strop over this weeks game. Buy a tshirt or a mug or a hat or a hoodie or something. It'd be cool and gives us a bit of money towards making the show & please, please check out our Patreon page and support us to help make things even better! http://shop.thatkingthing.com - http://patreon.com/thatkingthing Follow us: https://twitter.com/That_King_Thing - https://www.facebook.com/ThatKingThing/ -http://ThatKingThing.com That King Thing | TKT | Tom King | Thomas King | Joshua King | James King | game | gamer | gamers | games | video games | gaming | xbox one | xbox one x | xbox | 360 | playstation | PS1 | PS2 | PS3 | PS4 | PC | Nintendo | wii | switch | wiiu | comedy | funny | laughs | king | brothers | Zenimax | PUBG | EGX  | Mario | Plumber --- Send in a voice message: https://anchor.fm/thatkingthing/message

Sorgatron Media Master Feed
Episode 1177: Boss Battle 151: But In My Heart I Am A Gamer

Sorgatron Media Master Feed

Play Episode Listen Later Jul 14, 2015 18:12


This week on Boss Battle 150, we have our cast of Bobby (@bobbyfjtown), Chachi (@chachisays) and Sorg (@Sorgatron). On this weeks show: The panel discussed their achievements in gaming this week. Chachi is taking us around the internet with his things. Custom N64 table Museum in Japan has a Pokemon exhibit WWE Brock Lesnar/Street Figher bonus stage graphics overlay video Batman is returning! Michael Keaton's Batman and Batmobile are coming to DLC for Arkham Knight. Comcast partnering with EA to bring streaming game service to your cable box - using your smartphone or tablet as a controller! Konami vs Kojima takes a new turn.Theyâ??ve removed his name and company logo from the box art of Metal Gear Solid V. It's a very sad day in gaming. Sotoru Iwata the president of Nintendo Japan has passed away at 55 years of age due to a bile duct tumor. Final Round Question: What were some of your favorite games or Characters that Mr. Iwata created, and where does Nintendo go from here? Remember to check out: Our Twitter @insertcointb and view our Website at insertcointobegin.com! Share your feelings with us via e-mail at goodtimes@wrestlingmayhemshow.com Also, catch our shows live, we record every Tuesday around 8 PM EST at live.sorgatronmedia.com!

Boss Battle: A Video Game Chat
Boss Battle 151: But In My Heart I Am A Gamer

Boss Battle: A Video Game Chat

Play Episode Listen Later Jul 14, 2015


This week on Boss Battle 150, we have our cast of Bobby (@bobbyfjtown), Chachi (@chachisays) and Sorg (@Sorgatron). On this weeks show: The panel discussed their achievements in gaming this week. Chachi is taking us around the internet with his things. Custom N64 table Museum in Japan has a Pokemon exhibit WWE Brock Lesnar/Street Figher bonus stage graphics overlay video Batman is returning! Michael Keaton's Batman and Batmobile are coming to DLC for Arkham Knight. Comcast partnering with EA to bring streaming game service to your cable box - using your smartphone or tablet as a controller! Konami vs Kojima takes a new turn.Theyâ??ve removed his name and company logo from the box art of Metal Gear Solid V. It's a very sad day in gaming. Sotoru Iwata the president of Nintendo Japan has passed away at 55 years of age due to a bile duct tumor. Final Round Question: What were some of your favorite games or Characters that Mr. Iwata created, and where does Nintendo go from here? Remember to check out: Our Twitter @insertcointb and view our Website at insertcointobegin.com! Share your feelings with us via e-mail at goodtimes@wrestlingmayhemshow.com Also, catch our shows live, we record every Tuesday around 8 PM EST at live.sorgatronmedia.com!

No More Whoppers
109: Duke Spellem

No More Whoppers

Play Episode Listen Later Aug 10, 2014 65:52


More of this?! This time we talk commercial props; more on corporate transparency; Nintendo Japan’s MK8 promo is rose gold bullshit; Pokemonotony; MS-DOS what 32Xn’t; taking whiners in stride; kicking back at the KKB; The Nagoya Skip; the perils of Beatlemania; the local meat market and an expensive sale in #Japan; Square-Enix been served; Zelda Muslim; donor thanks in stereo, and new videogaimz! This podcast was inspired by actual events.