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For me, music is one of the core components that contributes to the enjoyment, and engagement, of a video game title, and this episode is our latest deep dive into some of the classic soundtracks from those games. In today's episode, we'll look at a cross-section of games comparing Sierra Online and LucasArts, two industry behemoths of the 80s and 90s, as I pick some of my favorite, and most personally significant, tracks from those two companies' titles. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Airdate: March 31, 2024. TSC News TV host Fred Richani interviews legendary video game designer Roberta Williams and video game developer Ken Williams about their incredible legacy in the industry, founding Sierra On-Line, the latest release of Colossal Cave, and traveling the world during retirement! Special thanks to Marcus Mera. Ken and Roberta Williams have worked on over 200 video game titles including: King's Quest, Colossal Cave remake, Phantasmagoria, Mystery House, Police Quest, and Leisure Suit Larry in the Land of the Lounge Lizards. For more info: https://www.colossalcave3d.com/ ✅Subscribe: https://www.youtube.com/TSCGaming?sub_confirmation=1 Ken and Roberta Williams Interview Time Stamps: 00:00 Colossal Cave, fan feedback 02:00 Sierra On-Line 03:33 Getting back into gaming industry with Marcus Mera 09:54 Colossal Cave 2.0, challenges with every gaming platform 12:05 Colossal Cave being passion project 15:15 Favorite games, awkward moments 16:28 Traveling worldwide by boat, retirement 21:09 Being supportive partners, teamwork 24:54 Ken and Roberta Williams on why you should play Colossal Cave If you share this, please use #TSCGamingEnt #TSCNews #ColossalCave!
This week we're joined by Neil Haldar, a pivotal figure behind the legendary Unreal Tournament. From dropping out of medical school to leading major projects at Sierra Online, GT Interactive, and MGM Studios, Neil shares incredible stories from his time shaping iconic games. Plus, we rewind to the 3DO era, and get the inside story on licensed games like 007 Racing and Rocky. Contents: 00:00 - The Week's Retro News Stories 42:36 - Neil Haldar Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes AI-generated Quake mixes reactions: https://tinyurl.com/tcevvphu John Carmack defends AI Quake II level: https://tinyurl.com/55kne3rm New N-Gage release: https://tinyurl.com/28rzes4x The World Is Not Enough prototype: https://tinyurl.com/54vwzw6p GameCube comes to Switch 2: https://tinyurl.com/3v7cujsc
It's time to tackle another fairytale adventure, as we tackle the classic Sierra On-Line point and click title, King's Quest V! Learn how the game, discover why King's Quest V represented a shift in Sierra's adventure game design process, and listen in as we discuss whether it's still worth your time to listen to Cedric the Owl drone on about "POOIIISSONOUS Snakes!"...even today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday! OneShortEye's YouTube channel, for all of your adventure game speedrunning needs: https://www.youtube.com/@OneShortEye
[ Vota Atariteca tramite la app di Spotify ] Un commando composto dall'Omone e Gianluca Santilio va a cercare un tesoro. Ah, signora mia, una volta qui era tutto Sierra Online!#sierra #sierraonline #retrogaming #videogiochi #avventure #pcgamingSe desiderate supportarmi: https://ko-fi.com/ataritecapodcastL'ARCHIVIO DEL SIGNOR SANTILIOIl gruppo Telegram del Vintage People NetworkIl canale YouTube dei Vintage People La sigla di Atariteca è stata gentilmente offerta da BluefixxerPer tutto il resto c'è il sito di ATARITECA### CONTRIBUISCI ALL'ATARITECA ###### ISCRIVITI ###Omone su InstagramSpreakeriTunesSpotifyFeed
Steve Kranish, Parker Brothers Frogger Steve Kranish is the creator of the Atari 8-bit and Atari 5200 versions of Frogger, the versions published by Parker Brothers. Parker Brothers had the rights to publish cartridge versions of Frogger. Sierra On-Line had already published versions of Frogger on floppy disk and cassette, so Parker Brothers bought the rights to use that version as the basis for its cartridge version. But there were a few problems: for one, the 13K cassette game would need to be shrunk to fit on an 8K cartridge. Another: the source code was lost. Steve also worked on an Atari 8-bit version of the board game Risk, and a game called Baker's Dozen, both of which were unfinished. He also worked on Project Zelda, Parker Brothers investigation into distributing Atari VCS games via cable television. This interview took place on March 2, 2025. In 2016, I interviewed John Harris, who programmed the Sierra Online version of Frogger (as well as Jawbreaker and Mouskattack). Check the show notes for the link to that. Video version of this interview 2007 interview with Steve at Atari Compendium Steve's games at AtariMania Steve on Atariage ANTIC Interview 200 - John Harris: Jawbreaker, Frogger, Mouskattack Support Kay on Patreon
Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com
Con Jairo DSN, uno de nuestros expertos videojueguiles, hacemos un repaso a la trayectoria de Blizzard. Ésta compañía fue de las que cambió el paradigma de la industria en los años 90, modelo que en cierta forma sigue perviviendo. Además contamos unas cuantas historias de abuelos cebolleta. Todo bien, aunque cada vez tenemos que alejarnos más los manuales de la cara, porque nuestra nueva amiga Presbicia tiene sus cosas. De todas formas, ¿quién lee los manuales? Como siempre, ¡esperamos que os guste! Imagen "Fair Use" vía Wikipedia (ENG). La música tiene licencia Creative Commons ("Into the Storm" por Brandon Lew) o está cedida (cierre por el gran Almirante Stargazer, director del fantabuloso podcast "Torpedo Rojo"). Puedes seguir nuestras andanzas y participar en nuestra web, el portal cultural podcaliptus.com ; nuestro canal de YouTube "Podcaliptus Bonbon", muro de Facebook y Twitter @podcaliptus. ¡Os esperamos! :-) ENLACES DE INTERÉS: —Artículo de muchos loles sobre la historia de los cibercentros, por Víctor Deckard: https://podcaliptus.com/2022/05/16/lugares-de-antano-los-cibercentros-de-los-anos-90-2000/ —Web "Metalúdica" (creatividad, videojuegos y preservación del software) https://metaludica.com/ —Libro "Not all fairy tales have happy endings": https://en.wikipedia.org/wiki/Not_All_Fairy_Tales_Have_Happy_Endings:_The_Rise_and_Fall_of_Sierra_On-Line
TCW Podcast Episode 220 - Diablo 2 We continue exploring the Diablo franchise with Diablo 2 and the journey of the team at Blizzard North. This episode covers the history of the Hellfire expansion for Diablo 1 and how it came to be developed by Sierra Online. A directive was issued for Blizzard North to focus on creating Diablo 2. The team aimed not just to create a bigger dungeon but to expand the game's overall scope. However, the development of Diablo 2 faced challenges like feature creep, excessive gaming, and the absence of a game design document. These issues led to a year and a half of crunch time to complete the game. Despite these difficulties, Diablo 2 was released to phenomenal success. Hellfire Monk Playthrough: https://www.youtube.com/watch?v=YJlxnFfxRM4 David Brevik on Diablo Hellfire: https://www.youtube.com/watch?v=H4bDFgcuH-I Warcraft Adventures - Lord of the Clans (Lets Play): https://www.youtube.com/watch?v=f7JZu__7KTs Thor - Overworked % Amazon Game Studios: https://www.youtube.com/shorts/IVdaysrIS74 Thor - Blizzard Working Conditions: https://www.youtube.com/shorts/B2mqnuRalYA Thor - Blizzard Pay: https://www.youtube.com/shorts/a8aumvAq5gM Thor - Value vs Income from a Job: https://www.youtube.com/shorts/8s3wa5kL6RY TCW 054 - Blizzard - Vikings and WarCraft: https://podcast.theycreateworlds.com/e/blizzard-vikings-and-warcraft/ TCW 055 - Blizzard - Hellfire and The World… of WarCraft: https://podcast.theycreateworlds.com/e/blizzard-hellfire-and-the-world%E2%80%A6-of-warcraft/ Diablo II from 2000: https://www.youtube.com/watch?v=g_MoFDWJees Diablo II LOD Playthrough: https://www.youtube.com/watch?v=sM7gA_xD7vE Original StarCraft Trailer: https://www.youtube.com/watch?v=TAXDv--grUE Diablo II TV Commercial (Its Everywhere): https://www.youtube.com/watch?v=ZzBp9ECiodc Diablo II TV Commercial (Evil Has Survived): https://www.youtube.com/watch?v=-RvRK5qf6Lc TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RoleMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Join me as we discuss one of the most important adventure games ever created, Sierra On-Line's King's Quest! Learn how the game was made, discover why Roberta Williams decided to get into game design in the first place, and find out whether the very first King's Quest adventure, in its original form, is still worth your time today. Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! Traemos la historia de la que durante una época fue la más importante empresa de videojuegos: Sierra Online. Hablamos de sus sagas más representativas como "King's Quest", "Space Quest", "Leisure Suit Larry" o "Police Quest" y sus modelos de narración, así como de la fascinante historia de la compañía. Su devenir tiene un montón de episodios que hablan así mismo de cómo funciona nuestra sociedad. Todo con risas, que entra mejor. Como siempre, ¡esperamos que os guste! La música presente en el programa o tiene licencia Creative Commons ("Into the Storm" por Brandon Lew) o está cedida (cierre por el Almirante Stargazer del fantabuloso pócast Torpedo Rojo). ¿QUIERE SABER MÁS? (OBRAS RECOMENDADAS EN EL PROGRAMA) —Web Metalúdica: https://metaludica.com/ —Libro "Not All Fairy Tales Have Happy Endings": https://en.wikipedia.org/wiki/Not_All_Fairy_Tales_Have_Happy_Endings%3A_The_Rise_and_Fall_of_Sierra_On-Line —Pódcast sobre "top videojuegos": https://www.ivoox.com/torpedo-rojo-9x11-top-5-videojuegos-audios-mp3_rf_133681272_1.html —Pódcast sobre Walter Benjamin: https://www.ivoox.com/podcaliptus-con-hielo-walter-benjamin-literatura-audios-mp3_rf_131208563_1.html —Pódcast sobre "La vida de Brian": https://www.ivoox.com/podcaliptus-7-x-27-especial-la-vida-de-audios-mp3_rf_68285949_1.html —Documental "Dangerous Days": https://www.filmaffinity.com/es/film865112.htmlEscucha este episodio completo y accede a todo el contenido exclusivo de Podcaliptus Bonbon. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/157530
We catch up with Jason Lindsey, better known as 'Metal Jesus Rocks' – a YouTube sensation and former Sierra On-Line employee. We hear about his recent reunion with the legendary Sierra team, reminiscing about the glory days of one of the most iconic companies in PC gaming history. Jason shares behind-the-scenes stories from his time at Sierra, from wild office parties to the transition from accounting to game testing, and his passion for big-box PC games. Plus, we get the inside scoop on his memorable retro road trips, favourite game room treasures, and what's next for his channel as it nears a million subscribers! MetalJesusRocks:https://www.youtube.com/channel/UCEFymXY4eFCo_AchSpxwyrg Contents: 00:00 - The Week's Retro News Stories 43:59 - Metal Jesus Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Check out PCBWay at https://pcbway.com for all your PCB needs Get 3 months of ExpressVPN for FREE: https://expressvpn.com/retro We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ Twitter: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Twitch: https://www.twitch.tv/theretrohour Show notes: Croc is back: https://youtu.be/dQ2lPC8Hu-0 Dreamconn S controller: https://tinyurl.com/4etsp2xs Mech boomer shooter: https://tinyurl.com/msf2vfsu EmuDeck retro emulation box: https://tinyurl.com/3pzzrx6k Restless Anima: https://tinyurl.com/bdder4fw
Today I share some of the memories I had of playing my first PC game, Space Quest and about Sierra OnLine which at one time was the top company making PC games. Metal Jesus Rocks Sierra Reunion; https://www.youtube.com/watch?v=QxW1IK0fDJs Metal Jesus Rocks We Worked at Sierra https://www.youtube.com/watch?v=qmNCFtAlYN0&t=1s --- Support this podcast: https://podcasters.spotify.com/pod/show/intheshadeofan80sarcade/support
In the latest Adventure Game Hotspot podcast we break down our favorite moments at the Adventure Game fan Fair, our favorite worlds in Sierra-Online adventure games and then we do our top 5 where we each choose our 5 favorite classic adventure game houses / mansions, castles, etc. As you might imagine, we have some fun with this one. Follow us at: Web: adventuregamehotspot.com Discord: https://discord.gg/ZUwXg7qwse FB: adventure Game Hotspot IG: adventure_game_hotspot Twitter: @aghotspot Threads: adventure_game_hotspot Mastodon: @AGH@mastodon.gamedev.place BlueSky: @aghotspot.bsky.social --- Support this podcast: https://podcasters.spotify.com/pod/show/weirdgamingadventure/support
Join the HG101 gang as they discuss and rank the final game of Sierra On-Line's original Larry run. This weekend's Patreon Bonus Get episode will be ANDROID ASSAULT CACTUS — a 2013 indie twin-stick shooter! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2024 © Hardcore Gaming 101
Can you imagine being a fan of Sierra Adventure games one day, and then the next day creating adventure games with your hero's the next day? That is the genesis of Steve Conrad's adventure into adventure game design. And what an adventure it is. If there was a big Sierra game in the early to mid 90's, it's a good bet that Steve had a role in the development. We talk about the Sierra days, the days at Sony, music and comedy. Steve, Joshua and Mat Aukamp also each choose their favorite Sierra-Online characters. --- Support this podcast: https://podcasters.spotify.com/pod/show/weirdgamingadventure/support
The finest minds in video games and beyond contemplate unique input interfaces, classic adventure games, and a return to Violence Island. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Questions this week: With the recent closing of Rooster Teeth, how has machinima developed over the last 20 years? (03:19) Design a themed video game controller that ties into a particular brand but would also be fun to use. (10:12) What are the most credible depictions of gamers in media? (16:48) How do you convince a studio executive they have a bad idea before it's too late? (23:24) Insert Credit Quick Break: Labyrinth of Cinema (29:55) Irish Carl asks: Rank the corpus of adventure games from Sierra On-Line, Infocom, LucasArts, and Cyan (30:51) What are your favorite broad personality archetypes in video game supporting characters? (38:11) Which video game would benefit most from the “World of Warcraft Classic” treatment? (43:14) How's the future looking right now for emulation? (46:51) LIGHTNING ROUND: Violence Island (55:01) Recommendations and Outro (01:03:24) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: Bob's Burgers Teddy Jimmy Pesto Jay Johnston, ‘Bob's Burgers' Actor, Is Arrested on Jan. 6 Charges Mr. Show with Bob and David SpongeBob SquarePants Mr. Peanutbutter Rooster Teeth Shut Down by Warner Bros. Discovery Rooster Teeth Halo series Machinima Red vs. Blue Minecraft Great Famine (Ireland) Dropkick Murphys Skibidi Toilet RWBY RTX #IDARB Krusty the Clown The Simpsons The Homer Steel Battalion Laurie Anderson's Puppet Motel David Cage Wii Remote Katamari Damacy Xbox Elite Wireless Controller Series 2 SCUF Envision SCUF Reflex Max Payne series Groove Coaster series Resident Evil series TourBox Existenz (1999) DaVinci Resolve Speed Editor This is the actual face you make when playing Aerial Assault on the Game Gear Bluesky Airheads (1994) Aerial Assault Game Gear Donkey Kong Horizon: Zero Dawn Breaking Bad The Sopranos Mario Kart 64 Doom 3 Adam Sandler Shadow of the Colossus Uncut Gems (2019) Punch-Drunk Love (2002) Sonic & All-Stars Racing: Transformed TimeSplitters Shaun of the Dead (2004) Simon Pegg Hot Fuzz (2007) The World's End (2013) Mission: Impossible Scotty Elon Musk Sierra Entertainment Infocom Lucasfilm Games Cyan Worlds Ron Gilbert Tim Schafer Zork A Mind Forever Voyaging Myst Riven: The Sequel to Myst Final Fantasy series Blade Runner Harlan Ellison: I Have No Mouth, and I Must Scream Indiana Jones and the Fate of Atlantis Tokimeki Memorial Maniac Mansion Deja Vu: A Nightmare Comes True!! Shadowgate The Space Bar Dennis Hopper Microsoft Office The Witness Barret Wallace Ooblets Musashi Archie Bunker Tifa Lockhart Aerith Gainsborough Judgment series Don Quixote World of Warcraft Classic Final Fantasy XIV Bejeweled 3 Candy Crush Saga Angry Birds Resident Evil 4 Devil May Cry Wii Nintendo Switch emulator Yuzu will utterly fold and pay $2.4M to settle its lawsuit Dolphin Emulator Steam Deck Red Viper The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Breath of the Wild Truxton Blazing Lazers Rampage Fort Condor Pepper Roni Servbot Domasi “Tommy” Tawodi Morgan Yu Recommendations: Brandon: Johnny's Selected Seeds instead of Baker Creek Seeds if you're a gardening type person who wants to avoid funding bad stuff, Gary Jagels, Zindrew Crunchy Garlic Chili Oil Tim: Xi'an Famous Foods Chili Oil & Crisps Jar Frank: Prince of Persia: The Lost Crown This week's Insert Credit Show is brought to you by Labyrinth of Cinema, and patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
The finest minds in video games and beyond contemplate unique input interfaces, classic adventure games, and a return to Violence Island. Hosted by Alex Jaffe, with Frank Cifaldi, Tim Rogers, and Brandon Sheffield. Edited by Esper Quinn, original music by Kurt Feldman. Questions this week: With the recent closing of Rooster Teeth, how has machinima developed over the last 20 years? (03:19) Design a themed video game controller that ties into a particular brand but would also be fun to use. (10:12) What are the most credible depictions of gamers in media? (16:48) How do you convince a studio executive they have a bad idea before it's too late? (23:24) Insert Credit Quick Break: Labyrinth of Cinema (29:55) Irish Carl asks: Rank the corpus of adventure games from Sierra On-Line, Infocom, LucasArts, and Cyan (30:51) What are your favorite broad personality archetypes in video game supporting characters? (38:11) Which video game would benefit most from the “World of Warcraft Classic” treatment? (43:14) How's the future looking right now for emulation? (46:51) LIGHTNING ROUND: Violence Island (55:01) Recommendations and Outro (01:03:24) Discuss this episode in the Insert Credit Forums A SMALL SELECTION OF THINGS REFERENCED: Bob's Burgers Teddy Jimmy Pesto Jay Johnston, ‘Bob's Burgers' Actor, Is Arrested on Jan. 6 Charges Mr. Show with Bob and David SpongeBob SquarePants Mr. Peanutbutter Rooster Teeth Shut Down by Warner Bros. Discovery Rooster Teeth Halo series Machinima Red vs. Blue Minecraft Great Famine (Ireland) Dropkick Murphys Skibidi Toilet RWBY RTX #IDARB Krusty the Clown The Simpsons The Homer Steel Battalion Laurie Anderson's Puppet Motel David Cage Wii Remote Katamari Damacy Xbox Elite Wireless Controller Series 2 SCUF Envision SCUF Reflex Max Payne series Groove Coaster series Resident Evil series TourBox Existenz (1999) DaVinci Resolve Speed Editor This is the actual face you make when playing Aerial Assault on the Game Gear Bluesky Airheads (1994) Aerial Assault Game Gear Donkey Kong Horizon: Zero Dawn Breaking Bad The Sopranos Mario Kart 64 Doom 3 Adam Sandler Shadow of the Colossus Uncut Gems (2019) Punch-Drunk Love (2002) Sonic & All-Stars Racing: Transformed TimeSplitters Shaun of the Dead (2004) Simon Pegg Hot Fuzz (2007) The World's End (2013) Mission: Impossible Scotty Elon Musk Sierra Entertainment Infocom Lucasfilm Games Cyan Worlds Ron Gilbert Tim Schafer Zork A Mind Forever Voyaging Myst Riven: The Sequel to Myst Final Fantasy series Blade Runner Harlan Ellison: I Have No Mouth, and I Must Scream Indiana Jones and the Fate of Atlantis Tokimeki Memorial Maniac Mansion Deja Vu: A Nightmare Comes True!! Shadowgate The Space Bar Dennis Hopper Microsoft Office The Witness Barret Wallace Ooblets Musashi Archie Bunker Tifa Lockhart Aerith Gainsborough Judgment series Don Quixote World of Warcraft Classic Final Fantasy XIV Bejeweled 3 Candy Crush Saga Angry Birds Resident Evil 4 Devil May Cry Wii Nintendo Switch emulator Yuzu will utterly fold and pay $2.4M to settle its lawsuit Dolphin Emulator Steam Deck Red Viper The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Breath of the Wild Truxton Blazing Lazers Rampage Fort Condor Pepper Roni Servbot Domasi “Tommy” Tawodi Morgan Yu Recommendations: Brandon: Johnny's Selected Seeds instead of Baker Creek Seeds if you're a gardening type person who wants to avoid funding bad stuff, Gary Jagels, Zindrew Crunchy Garlic Chili Oil Tim: Xi'an Famous Foods Chili Oil & Crisps Jar Frank: Prince of Persia: The Lost Crown This week's Insert Credit Show is brought to you by Labyrinth of Cinema, and patrons like you. Thank you. Subscribe: RSS, Apple Podcasts, Google Podcasts, Spotify, and more!
It's time to dive into a post-apocalyptic Australian Outback as we tackle the third person point and click adventure title, Beneath a Steel Sky! Learn how the company behind the game, Revolution Software, got its start, why Beneath a Steel Sky's engine is more advanced than the engines used by competitor companies like Sierra Online and LucasArts, and learn whether it's still worth your time to play the game today. Will Beneath a Steel Sky make it into our Pantheon of Classic Gaming? There's only one way to find out! Join the discussion on Discord! Want more Classic Gaming Today? Sign up as a patron at Patreon.com/ClassicGamingToday!
The dudes put a bow on Roger's first tango with the Sariens in Sierra On-Line's 1991 VGA […] The post EDIT CONFIG.SYS QUEST – Space Quest I Ep 2 appeared first on NYEH Entertainment.
This episode features HomeWord, released in 1983 by Sierra On-Line. It was written by Ken and Roberta Williams.
This week Anna & Paul are talking about the best King's Quest game. Right away you're prolly like, well it's between 2, maybe 3 of them. And not 2 like King's Quest 2 because frankly, pee-youuu, that's the worst one without a Conner in it. And KQ3, say what you will- you know what- I'm gonna stop talking now before I ruin it. Go, press play and mangia! Wishlist our adventure game! The Phantom Fellows Vote for TPF to be released on GOG! Shek out our friends in the Adventure Game Hotspot Network ! Space Quest Historian's Why would someone make a "nude mod" for King's Quest IV? Adventure Game Geek's Dragon Lore – Adventure Game Geek (with Rural Adventurer) – Episode 97 OneShortEye's 5 More Colonel's Bequest Secrets Conversations with Curtis' A Conversation with Sierra Online developer Steve Conrad (Phantasmagoria / Gabriel Knight 2 / GK3) Adventure Game Hotspot's Warning: Addictive Adventure Games that Will Satisfy Your Guilty Pleasures Say hi I guess! Twitter (Anna) - @CGGpodcast Twitter (Paul) - @PhantomFellows ThePhantomFellows.com Send us your words! E-mail: mail@classicgamersguild.com Become a Patreon to support the show? www.patreon.com/ClassicGamersGuild Join the group and talk about neat stuff! Facebook Page Facebook Group Instagram "CGG Theme" and "A Minor Concussion" by The Volume Remote Intro greeting by (and thank you to) Hope Kodman VonStarnes And finally, I'm gonna have to go ahead and ask you- I am once again asking you, to wishlist my game. I'm workin real hard on it, full time, and I think you're gonna love it. BUT, I'm gonna need you to tap on this and then tap several more times, until it's wish listedOMG THANK YOU SO MUCH ThePhantomFellows.com The Phantom Fellows on Steam
No no no, not Crowley Manor, we already did that one, it's Cranston* Manor. This game is completely different, ok I mean they are both graphical text adventures, but this one is made by Sierra Online! Not only do we cover Cranston Manor, but we also take a look at Tri-Pool, Ninepins, and Fantasyland 2041AD in this exciting new episode!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by Ben
The dudes obfuscate their way through the feelies and opening moments of Sierra On-Line's 1991 VGA re-release […] The post EDIT CONFIG.SYS QUEST – Space Quest I Ep 1 appeared first on NYEH Entertainment.
Torgo returns to reign in the chaos with mixed results as we talk about Class of '09, American Born Chinese, The Flash, They Cloned Tyrone, Neon Abyss, Joel McGee Disney Auction, Disney Parks, Oppenheimer, Evil Dead Rise, Jung_E, Tulsa King, Con Man, Sierra Online games, Baman FOrever, TMNT Xbox Controller, and A.I. Issues. Put your hand inside the Barry head, it's time for a GeekShock!
Side Quests is back and this episode's host is podcaster, and merry man, Doug Lief! The game he is talking about today is Conquests of the Longbow: The Legend of Robin Hood by Sierra On-Line! You can also find this episode's host on twitter and listen to his podcast here! We've also have Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Twitter, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
On the fifth episode of the Fine and Tandy podcast, we check out Sierra Online's Adventure Classic, Space Quest: The Sarien Encounter. We cover four bit of news, including a new show on the podcast, NES Advantage. As well as a small update on the SE Michigan Vintage Computer Club. On the next episode of Fine and Tandy, we will cover Lucasarts' Indiana Jones and the Last Crusade: The Graphic Adventure. If you wish to submit feedback for our next episode, keep an eye out for post on the Commodore Chronicles Discord server, twitter.com/c64chronicles and facebook.com/c64chronicles. Feedback can also be submitted to commodorechronicles@gmail.com. If you feel so lead to support the efforts of the Commodore Chronicles Family of Podcasts, including Fine and Tandy, 486 Deluxe and NES Advantage, you can do so at patreon.com/c64chronicles. Special thanks to the Fast Load Collective patron members Chris Petzel, Jim Pones, Eric Nelson, TheBeardedSonOfNel and Mr. Krystof! Thank you for entrusting your funds to the Commodore Chronicles!
Covered in episode thirteen of the Commodore Chronicles: 1) Four bits of news 2) The Commodore Years - 1986 3) A review of Devon Aire in the Hidden Diamond Caper As for our next title on the Commodore Chronicles, we'll be featuring Electronic Arts' Ultimate Wizard. However, next up in the Commodore Chronicles Family of Podcasts is Fine and Tandy with a review of Sierra On Line's Space Quest 1: The Sarien Encounter, then 486 Deluxe with a reviews of Star Wars: X-Wing and Star Wars: Tie Fighter. To have your feedback featured on the podcast, leave comments on the game posts found on social media: www.twitter.com/c64chronicles, www.facebook.com/c64chronicles -or- the Commodore Chronicles Discord Server (https://discord.gg/6WV9ydck) Feedback, comments and questions can also be sent via email, commodorechronicles@gmail.com If you feel so led, you can financially support the Commodore Chronicles Family of Podcasts, including Fine and Tandy and 486 Deluxe at patreon.com/c64chronicles. Special thanks to my "Fast Load Collective" patrons; Chris Petzel, Jim Pones, Eric Nelson and the BeardedSonOfNel! Lastly, Commodore Chronicles, Fine and Tandy and 486 Deluxe stream every Thursday evening at 9PM EST on twitch.tv/commodore_chronicles. Hope to see you there. Thanks for tuning in!
Side Quests is back and this episode's host is podcaster and officer of the Lytton Police Department, Matthew O'Sullivan! The game he is talking about today is Police Quest: In Pursuit of the Death Angel by Sierra On-Line! You can find this episode's host on twitter. You can also find his work here! We've also launched our brand new Patreon! We have some really cool stuff planned so if you want to check it out just click here! You can find the show on Twitter, Instagram and YouTube! Please rate and review us on Apple Podcasts! Wanna join the Certain POV Discord? Click here!
Welcome to Dev Game Club, where this week we continue our series on Dwarf Fortress. We talk about working on a thing for a long time, the refinements of the latest version, and a host of other small issues. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several hours of the latest version of the game Issues covered: rendering different glyphs, working on a thing for twenty years, the historical record, preservation, iteration, a game of saying yes, being able to leverage systems to other purposes, adding to the interface, modernizing their UI, experimentation and direction, setting goals, greater clarity, when a dwarf can't do a thing, doing more planning due to exposure to the systems, intuiting where things should go in relation to one another, the presentation of UI, the depth of the emotional state of the dwarves, world generation and fantasy elements, amount of space determining how dwarves will act, hotkeying to views, elevation levels of the world, planning ahead, the responsiveness of the dwarves, increased tick rate and the way it impacts play, communicating state of what the dwarf is up to, how the game might do on Steam, the appeal of life simulation games, emergent stories, a child playing with the trash, adding dialog for trade, giving goals or quests without a quest system, making a thing out of the trade panel, the tradeoff of fidelity and simulation, the benefits of Moore's Law, games we have a hard time playing now, liking problematic things, the sign that a thing is a problem from another's perspective, simple mechanics that work, increasing the fun. Games, people, and influences mentioned or discussed: Monkey Island, Grim Fandango, Halo, World of Warcraft, APEX Legends, Fortnite, SimCity, Lynx, Lexis-Nexis, DOS, Linux/Unix, Emacs, Indiana Jones and the Temple of Doom, Minecraft, Populous, Civilization, RimWorld, The Sims, Will Wright, DOOM (1993), Cities: Skylines, Fallout, Farmville, Skyrim, Flight of the Conchords, Colin Tougas, GTA III, Pokemon Red/Blue, Hideo Kojima, Metal Gear Solid, Dragon's Lair, Tron, Death Stranding, Jarkko Sivula, Rogue, Dark Souls, RPG Maker, Unity, Godot, Uncharted, Mainichi, Mattie Brice, Microsoft Powerpoint, Sierra On-Line, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Steam Version Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
*New Series* Kevin and Phil crack open the first King's Quest novel, subtitled the Floating Castle. It was written by Craig Mills and published in 1995. King's Quest for those of you who don't know was an adventure game series created by Sierra On-Line in which the player controlled Graham on his adventures to becoming king. The series later has a few different characters take the lead, including the main character of this book, Alexander. This will be a standard three-part series, so get your text parsers ready to Get Ye Flask. Socials Twitter: https://twitter.com/pixellitpod Instagram: https://instagram.com/pixellitpod Website: https://pixellitpod.com
On Game Developer Podcast episode 30 we have KEN AND ROBERTA WILLIAMS, cofounders of SIERRA ON-LINE and the legendary minds behind games like KING'S QUEST and MYSTERY HOUSE, discussing their RETURN TO GAME DEVELOPMENT after 25 years and their recent REVIVAL OF A TEXT-BASED CLASSIC.
In the fourth episode of the Fine and Tandy podcast, we explore Dynamix' dark and gritty point and click adventure, Rise of the Dragon. The next episode of Fine and Tandy will cover Sierra On-Line's classic adventure, Space Quest. If you want to provide feedback for our next episode, keep an eye out for posts on twitter.com/c64chronicles or facebook.com/c64chronicles where feedback can be submitted. Feedback can also be submitted via email to commodorechronicles@gmail.com. If you feel so led, you can support the efforts of the Fine and Tandy and Commodore Chronicles podcasts over at patreon.com/c64chronicles. Special thanks to my patron members Chris Petzel, Jim Pones and Eric Nelson. Thank you for entrusting the Commodore Chronicles Family of Podcasts with your hard earned funds!
It's a tale as old as time, but not every wizard needs to smash a snake with a rock in order to save the princess! We do this and more as we play the famous game from Sierra On-Line, along with Crown of Arthain by Micro Lab, Dog Patch on the Astrocade, and Beam Galaxian/PacPacBird on the Bandai Super Vision!Website -https://historyofvideogamespodcast.comTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music? The theme is 'Best of Ben'
Welcome to Dev Game Club, where this week we continue our mini theme of the flexibility of text. We examine the Infocom era by playing a late title, Plundered Hearts. We discuss some of the rougher aspects of the game and the mechanics of text adventures, including the facilities of the language and some of its modern descendants. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (all), Brett (the first section) Issues covered: setting the game in its time, graphic adventures in the time, the death of Infocom, the variety of Infocom's game, Tim pulling his hair out, the cinematic nature of the game, some digressions on Deadline, extending the play through difficulty, saving the game, puzzles and wordplay, exploring the parser, accommodating the player, playing with tropes, Tim misses the boat, a bit of description of the parser and virtual machine, rooms and inventory, fore and aft vs north and south, abstraction and flexibility, restrictions, great graphics via visualization, the perfect run and the perfect score, the modern text adventure market, trigger warning for adult themes, a female protagonist, failure states, "a fate worse than death," a commentary about the dangers for women in the world, a game that she wanted to play, the context of the medium and the inherent danger of the world, having an impactful victory, Vermin's SL1 of Dark Souls, Pippin Barr and experimental games, Break Out and performance art, from Rogue to Diablo. Games, people, and influences mentioned or discussed: Rogue, Calamity Nolan, Reed Knight, TIE Fighter, Aaron Reed, Maniac Mansion, Sierra Online, Space Quest 2, Police Quest, Leisure Suit Larry, Nintendo/NES, Punch-Out, Final Fantasy, Sid Meier's Pirates!, Metroid, Legend of Zelda, Day of the Tentacle, Cornerstone, Zork, Deadline, Deathloop, The Lurking Horror, Ballyhoo, Moonmist, Leather Goddesses of Phobos, Hitchhiker's Guide to the Galaxy, Activision, Sea of Thieves, Amy Briggs, Agatha Christie, Murder She Wrote, Sleep No More, Colossal Cave Adventure, Apple ][, Volkswagon, Tim Schafer, Dave Grossman, Dark Souls, Tomb Raider, Choose Your Own Adventure, Fighting Fantasy, Sir Ian Livingstone, Ink/Inkle, Around the World in 80 Days, Sorcery (series), Heaven's Vault, I Have No Mouth and I Must Scream, Suspended, Brian Moriarty, A Mind Forever Voyaging, Dark Souls, Emily Short, Elsinore, Pirates of the Caribbean, verminthewepper, Pippin Barr, David Wolinsky, Marina Abramovich, The Artist Is Present, Kill.Screen, GameThing, Breakout, don't die, Father Beast, Diablo, Ragnarok Valhalla, Glenn Wichman, The Eggplant Show, Dave Brevik, Moria, Nethack, Oliver Uv, Brogue, Caves of Qud, Cogmind, Rogue Legacy 2, Mark Garcia, Kirk Hamilton, Aaron Evers. Next time: A bit of a bonus and takeaways! Errata: It's a babelfish, I can't believe I couldn't remember that Brett confused Astrologaster with Heaven's Vault (he was referring to the latter) Links: Interactive Fiction Database GameThing podcast! Pippin Barr's site Don't Die by David Wolinsky Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
A Chat with Josh Mandel: A very special guest joins the Adventure Game Hotspot Podcast, as the acclaimed comedian/writer/designer/voice actor drops in to discuss Sierra, Legend and much more. Josh Mandel was the voice of King's Quest 5 King Graham, co-creator of Space Quest 6, Freddy Pharkas and more. An absolute adventure game legend and a wonderful man. Together we talk point and click adventure games and sci-fi movies. --- Support this podcast: https://podcasters.spotify.com/pod/show/weirdgamingadventure/support
Welcome to Dev Game Club, where this week we begin a new series on 1980's seminal and genre-naming title, Rogue. We set the game in time and talk about what constitutes the genre before diving into some particulars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few runs Issues covered: buying the game in a box, being disappointed in the ASCII, being turned off by procedural games, the differences in later games, the lore of the game, playing on a mainframe, the roots of so many games in text format, a top 50 achievement in games, the elements of the Rogue-like, procedural generation, inventory, randomized items, permadeath, getting over the hurdles in types of games, a chain reaction of bad things, clicking with a specific experience, simulating the rogue-like, a long shadow, playing to get a feel, being terrified of letters, trying things at random, a voyage of discovery, knowledge, renaming everything, consistent descriptions, thinking about strategy, the cumbersome bow mechanics, more depth than expected, the possibilities of emergence, anecdote factory, "wait, there are bear traps?" Games, people, and influences mentioned or discussed: Adventure, Atari 2600, Colossal Cave Adventure, Dungeons & Dragons, Egghead Software, Moria, Nethack, Jamie Fristrom, ADOM, Angband, Zork, Infocom, Mystery House, On-Line Systems, Sierra Online, Ken and Roberta Williams, Hunt the Wumpus, Star Trek, Pac-Man, Battlezone, Missile Command, Space Invaders, Activision, Taito, LucasArts, Space Quest/King's Quest, Michael Toy, Glenn Wichman, Ken Arnold, DARPANET, World of Warcraft, Mario (series), Dark Souls, Rogue Legacy, Epyx, Spelunky, Oblivion, Morrowind, PSP/Vita, Andy Nealen, Diablo, Calamity Nolan, Dead Cells, Eggplant (podcast), mysterydip, Clint Hocking, Patrick Redding, Mark Garcia, Artimage, LostLevels, Kirk Hamilton, Aaron Evers. Next time: Get that Amulet of Yendor! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord: https://t.co/YVZOe7ZygI DevGameClub@gmail.com
Your eyes do not deceive you, it's another episode! Matt is joined by Seoirse, host of the Adventure Games Podcast, to talk about Sierra Online's 1989 Murder Mystery adventure "The Colonel's Bequest". Aside from Seoirse's history with the genre, they delve into crime fiction tropes, what you can do with 16 colours and whether The Colonel's Bequest was way ahead of it's time..... Host: Matt Latham Guest: Seoirse Dunbar Listen to the Adventure Games Podcast: https://adventuregamespodcast.com/ Follow us on Twitter & Instagram: @AskUsAboutLoom. Email us at askusaboutloom@gmail.com. We Made This: @we_madethis https://wemadethispod.com/
Find out more about supporting Eurogmer here: https://www.eurogamer.net/subscribe I was hoping they'd be on their boat while conducting the interview and they were! Bobbing along. They're super-keen boaters you see - well, not so much boaters as adventurers, which is absolutely appropriate and you'll know why when I eventually get around to telling you who they are. They've sailed across the Atlantic ocean on their own! They've sailed across the Bering Sea up near Alaska, though they took an experienced navigator to help them there. In fact, if it weren't for the Covid-19 pandemic and the lockdown that came with it, they'd probably still be boating and wouldn't have returned to games at all. But being landlocked meant they got bored and so decided, eventually, to make a game again. That, in and of itself, is a remarkable thing, because when these two people left games in the late 90s, they completely left. They didn't so much as look at a game in the two decades that followed. They didn't play a game, didn't keep up to date with the industry - nothing. That's doubly-remarkable when you consider who they are: Ken and Roberta Williams, founders of the original mega-publisher and game-maker Sierra On-Line. They were responsible for so many games through the 80s and 90s, not least the King's Quest series that would enshrine Roberta Williams as a game-design legend - see what I mean about adventuring being very on-trend? To go from that - 1000 people working for you and being the biggest business around - to nothing, well, it blows my mind. But then, they are a refreshingly unconventional pair, as I discover for myself here. It's part of the reason why their new game - a remake of Colossal Cave, the game that started it all for them - intrigues me so much, because they'll do it their way, whether we end up liking that or not. And have they still got what it takes to make a great game? I don't know! That's what's so exciting; it'll be nothing less than unique. Learn more about your ad choices. Visit megaphone.fm/adchoices
Designer and Sierra On-Line co-founder Roberta Williams shares how Adventure inspired her own career in creating/designing the King's Quest and Phantasmagoria series as well as her newest work: Colossal Cave 3D Adventure, a reimagined version of the original title.In this episode we're joined by a very vocal special guest, avid readers become avid storytellers, we're all acutely aware of our own age, and looking under the hood bears greater appreciation for design. See more from Roberta Williams: Twitter: @thecolossalcave Website: colossalcave3d.com Video Game History Foundation: Podcast Twitter: @gamehistoryhour Email: podcast@gamehistory.org Twitter: @GameHistoryOrg Website: gamehistory.org Support us on Patreon: /gamehistoryorg
This week Steve and Hawes welcome KING TOM from The Sith List to the show to talk about their favorite developer from the early days of PC gaming, Sierra Online! King's Quest, Space Quest, Police Quest. So many games with "Quest" in the title! That never gets confusing and no one ever messes that up. Nope. Not us. No sir. Follow us on Twitter at: @highpotionpod Follow Steve at: @stonedcobra Follow Hawes at: @blueharvestpod Check out our store at: T-Shirts by High Potion Podcast | TeePublic Send us emails or voice messages to highpotionpod@gmail.com to be featured on a future episode! "
On This Week in Tech, Leo Laporte, Doc Rock, Brian McCullough, and Denise Howell reminisce about King's Quest and Leisure Suit Larry ahead of a remake of Colossal Cave by the original creators of those classic Sierra Online games. Full episode at twit.tv/twit888 Host: Leo Laporte Guests: Brian McCullough, Denise Howell, and Doc Rock You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/
On This Week in Tech, Leo Laporte, Doc Rock, Brian McCullough, and Denise Howell reminisce about King's Quest and Leisure Suit Larry ahead of a remake of Colossal Cave by the original creators of those classic Sierra Online games. Full episode at twit.tv/twit888 Host: Leo Laporte Guests: Brian McCullough, Denise Howell, and Doc Rock You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/
On This Week in Tech, Leo Laporte, Doc Rock, Brian McCullough, and Denise Howell reminisce about King's Quest and Leisure Suit Larry ahead of a remake of Colossal Cave by the original creators of those classic Sierra Online games. Full episode at twit.tv/twit888 Host: Leo Laporte Guests: Brian McCullough, Denise Howell, and Doc Rock You can find more about TWiT and subscribe to our podcasts at https://podcasts.twit.tv/
This week we're talking about Phantasmagoria with our good friend Michael Cardinal. Phantasmagoria is a point-and-click adventure horror game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. It tells the story of a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. It was made at the peak of popularity for interactive movie games and features live actors and footage, both during cinematic scenes and within the three-dimensionally rendered environments of the game itself. About us: Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games Playstation, Nintendo, Xbox, Sega, and PC games Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast/ Credits: Nicky Smith Eric Luedtke Michael Cardinal Music by Mark Spurlock and Michael Cardinal References: https://en.wikipedia.org/wiki/Sierra_Entertainment https://en.wikipedia.org/wiki/Roberta_Williams https://en.wikipedia.org/wiki/Phantasmagoria_(video_game) https://www.nme.com/news/gaming-news/sierra-made-phantasmagoria-after-being-turned-down-by-stephen-king-3190589 https://arstechnica.com/gaming/2022/04/roberta-and-ken-williams-open-up-about-their-first-video-game-in-25-years/
TCW Podcast Episode 161 - The 100,000 Part 2 Part two of our look at the SPA's list of top programs of the 1990s! We cover more games, and focus on the ones that made it gold with 100,000 sold! We wrap up the episode with a few honorable mentions from the silver list of 50,000. We see some old favorites re-appear on the list. We also see some names we have not seen yet! Thank you again to all the fans for helping us to reach the milestone of 100,000 downloads! Alphabet Zoo (C64): https://www.youtube.com/watch?v=sNVNn5e3I3k TCW 079 - The Six Children of EA: http://podcast.theycreateworlds.com/e/the-six-children-of-ea/ Awardware: https://www.youtube.com/watch?v=0aVdGKKYS6A Pray for Mojo: https://www.youtube.com/watch?v=OlDEzmSff3M Choplifter (Apple II): https://www.youtube.com/watch?v=cvDnUHW_pjg FaceMaker: https://www.youtube.com/watch?v=5aM6m9YqJlQ Kids on Keys: https://www.youtube.com/watch?v=yat8qhR41us C64 KidWriter(Explicit): https://www.youtube.com/watch?v=hzk6glFJ5Lg KinderComp: https://www.youtube.com/watch?v=u5or1AybNlo Monocle Joke: https://singleusemonocles.com/ TCW 039 - On-Line Systems: http://podcast.theycreateworlds.com/e/on-line-systems/ TCW 040 - Sierra On-Line: http://podcast.theycreateworlds.com/e/sierra-on-line/ 2019 Marble Olympics: https://www.youtube.com/watch?v=GR3aImy7dWw What Happened to Clippy?: https://www.youtube.com/watch?v=ZnZ7AFiebys Rocky's Boots: https://www.youtube.com/watch?v=2E67FWYvfq4 The Ancient Art of War: https://www.youtube.com/watch?v=9QGlfCBaet0 New episodes on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book is available for preorder and should be released through CRC Press in December 2019: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Roberta was barely interested in Ken's computer coding. But after playing the text-based game "Adventure" she started to wonder if there was more to these machines. Soon, the couple was running Sierra On-Line, and they brought us the dragon-slaying, wizard-dueling, skeleton-xylophoning adventure series that changed gaming forever: King's Quest! See omnystudio.com/listener for privacy information.
Blog post: http://videogamegrooves.com/2022/03/25/b-side-erik-elsom-magic-map-studio/ Welcome to our next B-side conversation, this time with Erik Elsom from Magic Map Studio about King's Quest V: Songs of Serenia. This crowdfunding project currently on offer at Qrates ("crates") is a reimagining of Sierra Online's touchstone point-and-click adventure game. In this conversation, we talk to Erik about his history with point-and-click adventures, and with the personal relationship he has with the music of that genre and time. We discuss the tight-knit community (which has already produced a handful of similar albums based on the Space Quest franchise) and its involvement with the project, as well as how he adds his own touch to the process of reimagining such well-loved music from Mark Seibert and Ken Allen. The Qrates project ends in 1 week. Hear samples and pledge here: https://qrates.com/projects/25365-king-s-quest-v-songs-of-serenia Magic Map Studio https://magicmapstudio.com/
On this week's episode of The Game Dev Show we're joined by composer and industry legend, Jason Hayes! You might know Jason from his incredible compositions for World of Warcraft and Dota 2. Jason takes us through his journey, from his Cajun roots playing Text Adventures, to studying Music Composition at the University of North Texas. And of course, we get into Jason's start in the industry working at Sierra Online, his move to Blizzard, and working on the incredible soundtracks he's so well known for. Jason also shares some insight into what it was like to create the iconic music of World of Warcraft.
Industry author, journalist, and developer Mat Bradley-Tschirgi returns to discuss his indie game collaboration with notorious filmmaker Uwe Boll, his interview with legendary Sierra Online founder Ken Williams, getting his first article on Polygon, and more. Support our sponsors This episode was sponsored in part by Mudstack! Mudstack is the only asset management and collaboration platform custom built for game studios and digital artists! Get started for free in just a few minutes at https://mudstack.com Episode links @MatWBT on Twitter MatWBT.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support