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Hi, folks. We're lucky to be joined by the NZ's King of Coffee, Anthony Bull, to talk about a couple of his other favourite topics: basketball and Looney Tunes. As luck would have it, he's chosen just the film: it's 1996's SPACE JAM. He sent us a delicious package of gin, tonic and coffee, which we polished off during the recording. Highly recommended, especially with about a dozen toffepops to soak up the booze.Trigger Warning: We do discuss *that* song by *that* singer, but only to remind everyone what a complete toilet of a human being he is.END CREDITS- Presented by Robert Johnson and Christopher Webb- Produced/edited by Christopher Webb- "Still Any Good?" logo designed by Graham Wood & Robert Johnson- Crap poster mock-up by Christopher Webb- Theme music ("The Slide Of Time") by The Sonic Jewels, used with kind permission(c) 2025 Tiger Feet ProductionsFind us:Twitter @stillanygoodpodInstagram @stillanygoodpodBluesky @stillanygood.bsky.socialEmail stillanygood@gmail.comFind Anthony:Instagram @themagicroastwww.themagicroast.comSupport the show
In this episode the FilmBros discuss a new animated film starring Daffy Duck and Porky Pig as they try to save the day and the earth in "The Day the earth blew up; a Looney Tunes storyLeave a message on our socials! Twitter, TIktok, IG @FIlmBrosPodcastSupport the show
Of Course You Realize THIS Means Podcast - A Looney Tunes Discussion
BUGS BUNNY AT THE SYMPHONY RETURNS TO THE HOLLYWOOD BOWL TO CELEBRATE BUGS BUNNY'S 85th ANNIVERSARY, AND THE CONCERT'S 35th ! JULY 11 and 12 PERFORMANCES WILL SPOTLIGHT ICONIC CLASSIC LOONEY TUNES CARTOONS PROJECTED ON THE BOWL'S BIG SCREENS, WITH THEIR ORIGINAL SCORES PLAYED LIVE, PLUS SPECIAL GUEST ARTISTS! Looney Tunes will take the Hollywood Bowl by storm on Friday and Saturday, July 11 and 12, as the beloved film-and-live-orchestra concert Bugs Bunny at the Symphony returns to the world-famous venue just in time to celebrate Bugs Bunny's 85th Anniversary, and the concert's 35th ! To ring in the momentous occasion, conductor/co-creator George Daugherty will lead the Hollywood Bowl Orchestra as a record 17 spectacular classic Looney Tunes are projected on the Bowl's big screens, while the dazzling and iconic original scores of Carl Stalling and Milt Franklyn, inspired by the great masters of classical music, are played live. Onscreen, Bugs is joined in his unforgettable musical exploits by cohorts Elmer Fudd, Daffy Duck, Wile E. Coyote, Road Runner, Michigan J. Frog, and many others. Tickets on Sale now!! @HollywoodBowlOfficial
Send us a textWe continue our deep dive into the Looney Tunes Collector's Vault Volume 1 Blu-ray with animation historian Jerry Beck and Warner Archive's George Feltenstein, exploring the treasures of Disc 2 and the evolution of iconic characters.• Disc 2 features beloved characters and fan favorites, contrasting with Disc 1's more collector-focused rarities• The 1937 "Porky's Duck Hunt" introduced the world to Daffy Duck and marked the beginning of Warner's irreverent cartoon style• Daffy Duck cartoons like "Birth of a Notion" showcase the character at his screwiest, paired with a terrifying Peter Lorre caricature• Warner Brothers cartoons broke the fourth wall and created an interactive experience unlike Disney's more polished approach• First appearances of beloved characters like Speedy Gonzales and Yosemite Sam are included in this collection• Warner Archive hints at potential for a Volume 2 release depending on the commercial success of Volume 1Purchase Links: Looney Tunes Collector's Vault Vol. 1Also available: Looney Tunes Platinum Collection Vol. 1 (Blu-ray)Looney Tunes Platinum Collection Vol. 2 (Blu-ray)Part 1 discussion on YouTubeThe Extras Facebook pageThe Extras Twitter Warner Archive & Warner Bros Catalog Group As an Amazon Affiliate, The Extras may receive a commission for purchases through our purchase links. There is no additional cost to you, and every little bit helps us in the production of the podcast. Thanks in advance. Otaku Media produces podcasts, behind-the-scenes extras, and media that connect creatives with their fans and businesses with their consumers. Contact us today to see how we can work together to achieve your goals. tim@theextras.tv
Once again an NYTimes contributor -- today, that would be Mike Hobin -- has created a theme that will make you want to cheer, doff your hat, and applaud (although not simultaneously, for obvious reasons): it deserves that much praise. The rest of the clues were of course also of a very high caliber, resulting in the delightful puzzle that we take a magnifying glass to in today's episode.Show note imagery: The one, the only ... Daffy Duck, smiling because he was mentioned in today's crossword.Musical link: It Works, part of Back to the Future: The MusicalWe love feedback! Send us a text...Contact Info:We love listener mail! Drop us a line, crosswordpodcast@icloud.com.Also, we're on FaceBook, so feel free to drop by there and strike up a conversation!
Al and Kevin talk about Tiny Garden Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:25: Anti Relationship Drama Rant 00:05:34: Actual Intro 00:06:56: What Has Kevin Been Up To 00:16:46: Anti Capitalist Rant 00:30:31: What Has Al Been Up To 00:42:44: Game News 01:03:41: Tiny Garden 01:18:27: Outro Links Len’s Island 1.0 Update Sun Haven 2.5 Update Moonstone Island “Evolutions” Update Disney Dreamlight Valley “Mysteries of Skull Rock” Update Snacko 1.0.1 Update Fantasy Life i: The Girl Who Steals Time “Roguelike” Update Harvest Moon: Home Sweet Home coming to Steam/Consoles Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:35) Kev: My name is Kevin last I’ve been told (0:00:37) Al: And we’re here, and we’re here today to talk about Cottagecore Games. (0:00:42) Kev: Cottage core games whoo (0:00:45) Al: Oh, (0:00:48) Al: oh, we are here. (0:00:51) Al: We’re going to talk about when we are here, I’m alive. (0:00:54) Kev: No (0:00:54) Al: So if I sound tired, this episode is because I’ve had a very busy Saturday. (0:00:58) Al: We were meant to record on Sunday, (0:01:00) Al: to schedule a meeting with me on a Sunday instead. (0:01:04) Al: So I’m doing that. It’s not a work thing. (0:01:06) Al: Don’t worry, I’m not doing work at the weekend. (0:01:08) Al: But it wasn’t really a meeting I could get out of. (0:01:11) Al: So we rescheduled to Saturday, the day that I have all of the family stuff. (0:01:15) Al: So much stuff, way too much stuff. (0:01:15) Kev: Mm-hmm (0:01:17) Al: So I am here and I’m alive. (0:01:18) Kev: Now he’s getting his performance review from his family tomorrow, that’s the me (0:01:26) Al: I saw I saw a TikTok of a couple who do like weekly. (0:01:30) Al: Weekly Relationship Review and people like people got so annoyed about it and I’m like, I don’t understand why you’re annoyed about this. (0:01:38) Al: It’s not they’re not like judging each other and giving each other a right, a raise. (0:01:44) Al: They’re they’re discussing the things that they’re they’ve done and they’re discussing what they’ve got coming up this week and they’re seeing if there’s anything they need to plan and talk about. (0:01:44) Kev: - Yeah. (0:01:52) Al: This is a very good thing to do. (0:01:54) Al: And I think a lot I think the world will be a lot a better place if a lot more people who were in relationships did. (0:02:00) Al: This but I know most people who are in relationships don’t even want to be in those relationships. (0:02:02) Kev: - Yeah. (0:02:05) Al: Miserable people, measurable people who just want to mock somebody and I think the world would be a better place without those relationships. (0:02:15) Al: So but but hey, I actually love my wife. (0:02:16) Kev: Ohhh, goodness. (0:02:18) Al: So sue me. (0:02:22) Kev: I’ll come out guns blazing this episode, um… (0:02:25) Al: I just I get so annoyed with the boomer joke of like all my ball and chain. (0:02:30) Al: My wife is like, OK, like leave them then. (0:02:32) Kev: Yeah, it (0:02:37) Kev: Yeah, yeah (0:02:37) Al: I just I show and why are you staying there? (0:02:40) Al: I mean, this is why your kids are terrible people, because you they don’t know what a family looks like, because you’re just going to hate your your partner and resent them for it and then take it out on your children. (0:02:53) Kev: Yeah, it’s it’s fascinating. Well, I mean obviously one the you know that attitude mentality has somewhat shifted to a degree (0:03:04) Kev: but it’s fascinating just (0:03:06) Kev: To you know, there’s been studies done and whatever I’ve read some stuff like because you know back in the day (0:03:12) Kev: You your dating pool was limited to pretty much whoever was in the neighborhood, right? (0:03:14) Al: Hmm. Yeah, yeah. Least objection will prepare us on my street. (0:03:19) Kev: Right (0:03:21) Kev: Yep, right, so you know (0:03:23) Kev: That kind of environment leads to the ball and chain mentality, right? (0:03:29) Kev: But you know current day and age with the online and the you know, generally easier ish travel (0:03:39) Kev: Obviously that’s no longer the case (0:03:42) Al: Also, you can be single, right? Like, I’m not saying it’s easy, right? Like, as someone who has (0:03:45) Kev: You can’t sure (0:03:48) Kev: Yeah (0:03:49) Al: basically never been single, right? Like, I got married when I was 22, like, I, you know, (0:03:51) Kev: Uh-huh (0:03:56) Al: been with, well, first got together with my wife when I was 16, right? So, like, I am not a single (0:04:02) Al: person. I have very rarely been a single person, but you can do that. That’s the thing you can do. (0:04:08) Kev: You, you can. Yeah. (0:04:09) Al: Like, if you hate someone, you don’t have to- (0:04:11) Kev: You can. (0:04:12) Al: you don’t have to spend your time with them! You can just not, and you can have friends instead. (0:04:14) Kev: Yeah. Yeah. (0:04:16) Al: And I suspect, if there were more people who didn’t stay in loveless marriages, (0:04:21) Al: then maybe being single would be less terrible as well, because there would be more single people. (0:04:24) Kev: Yeah, yeah, well again, you know the culture back then very different right like marriage was (0:04:25) Al: Crazy idea. (0:04:32) Al: Yeah, but it’s not a solved problem. There are still a lot of miserable people, (0:04:35) Kev: It is not you’re right you’re (0:04:36) Al: and there’s a lot of people who think that marriage is just one of the things you have to do. (0:04:40) Kev: Yeah, you know you’re right that pressure is absolutely still there um yeah (0:04:46) Al: Quite often external to the person who’s being pressured into it, I suspect. (0:04:49) Kev: Absolutely absolutely (0:04:55) Al: Friendships are important, and we need to have friendships and not assume that the only (0:04:59) Al: relationship that matters is a romantic one. There we go, I’m done. (0:05:02) Al: One name. (0:05:02) Kev: Okay, well, you know, yes, these are true. You’re saying things that are true and not particularly objectionable, but you know, you’re, you’re arguing against the hundreds of years of weird cultural nonsense so yeah, yeah, so. (0:05:17) Al: Well, there is that. (0:05:20) Al: Listeners, listeners object to it. (0:05:22) Al: I want to see your arguments for why everyone should get married. (0:05:26) Al: I will vehemently disagree with them because they’re stupid, (0:05:27) Al: and you probably don’t believe them. (0:05:29) Al: But give me them anyway. (0:05:30) Al: It’ll be fun to have an argument. (0:05:32) Kev: That’s what we do on this show. We argue against. (0:05:35) Al: We’re going to talk about Tiny Garden this episode. (0:05:37) Al: So this is the… (0:05:37) Kev: I thought we were here to delve into culturally in a relationship mechanics. (0:05:43) Al: It’s a relationship episode. (0:05:45) Al: Kevin, tell me about like. (0:05:47) Al: Tell me about your relationships, and no don’t I don’t I don’t think I don’t think the pod needs to hear them (0:05:49) Kev: Oh, yeah, I mean, that’s it. Well, romantic ones, that’s easy. They don’t exist. Otherwise, well, that’s, that’s, yeah, okay. (0:06:03) Kev: Okay, moving on, um. (0:06:04) Al: I don’t think I don’t think the podcast needs to hear your therapy. (0:06:08) Kev: Yeah, no, that that is little of my therapist is for him. Okay, I love my family but good heavens I can’t live with them can’t live without them sort of deal. (0:06:19) Kev: Yeah. (0:06:19) Al: Can’t live with them, have to live with them. (0:06:21) Kev: Yeah. (0:06:22) Al: We are going to talk about Tiny Garden. (0:06:24) Al: It is the Polly Pocket farming game. (0:06:26) Kev: Yep. (0:06:28) Al: Kevin has not played it, he thought about playing it and never did. (0:06:31) Al: I have played it a little bit. (0:06:34) Al: And so it’s going to be a reasonably… (0:06:36) Al: Kevin watched some videos. (0:06:37) Al: You watched some videos, right? (0:06:38) Kev: Yeah, yeah, I mean it’s not like it’s a particularly in-depth game, right like yeah, so even (0:06:43) Al: No, no, let’s start. (0:06:44) Al: Well, let’s save that. (0:06:45) Al: Save that for the, save that for the, save it for the pod. (0:06:46) Kev: Okay. All right. Well, okay (0:06:48) Al: We’re already in the pod. (0:06:49) Al: Save it for the appropriate section, Kevin. (0:06:52) Al: Before that, we have a bunch of news. (0:06:54) Al: This has been a reasonably busy Newsweek. (0:06:56) Al: But first of all, Kevin, what have you been up to? (0:06:59) Kev: Okay, not a lot of work as I tend to do because I’m I don’t know work (0:07:07) Kev: but (0:07:08) Kev: aside from that, let’s see here um okay you know i’m gonna take a brief second to (0:07:14) Kev: talk about zone the zone zero my segment for nobody but me um so the 2.0 update came out (0:07:16) Al: Go for it. (0:07:20) Kev: I didn’t have internet when it did but I have internet again i’ve caught up i’ve done the 2.0 (0:07:25) Kev: stuff and you know it’s added a lot of stuff that anyone who plays the game might be interested but (0:07:31) Kev: for people who don’t it did i’d be talking nonsense the the big thing I think is interesting (0:07:36) Kev: is kind of the tonal shift. (0:07:38) Kev: So Zenless Zone Zero, the 1.0, the chapter 1, whatever, the first year of the game, (0:07:46) Kev: it was the aesthetic, the tone of it was very, it’s going to sound very like 2000, like (0:07:55) Kev: OTS, you know, that decade specifically. (0:07:59) Kev: People have flip phones and they’re still like CRTs and stuff like that. (0:08:04) Kev: And it’s very sci-fi heavy. (0:08:08) Kev: The main characters are hackers. (0:08:11) Kev: And there’s these like monsters that spawn out of fake matter called the ether or whatever. (0:08:19) Kev: Anyways, the point is it’s very sci-fi heavy. (0:08:21) Kev: That’s the tone and not like super futurama or Jetsons futuristic sci-fi, just like current, (0:08:30) Kev: you know, more current day looking tech. (0:08:34) Kev: But that’s the tone. (0:08:35) Kev: I’m just comparing it to like Genshin is much more fantasy based. (0:08:38) Kev: I’m just painting the picture because they shifted the tone in 2.0, the protagonists join a temple of monks like you know like, sort of a, gosh I wish I had the proper names, (0:09:05) Kev: But you know the stereotypical like (0:09:08) Kev: Temple out in the mountains where monks are trading wonder martial arts and mysticism and that sort of thing (0:09:15) Kev: And so that’s that’s kind of the direction they’re going with (0:09:20) Kev: There’s a new like city area that you’re spending your time in. It’s very much based off (0:09:26) Kev: that kind of (0:09:28) Kev: Not so rural Japan China, but like out in the mountains sort of area (0:09:34) Kev: So it’s a very different feeling from the (0:09:38) Kev: Bay City, which is very like (0:09:42) Kev: Metropolitan lots of big buildings and skyscrapers and whatever that that one feels more like I don’t know Beijing (0:09:49) Kev: I guess you know very modern type China and this one is a more this new area. This new tone is much more traditional (0:09:57) Kev: Chinese (0:09:59) Kev: And you know, it’s it’s it’s fun. I’ll nothing’s nearly wrong (0:10:03) Kev: It’s just I don’t feel so different because the whole first year of the game (0:10:07) Kev: your your tacker person. (0:10:08) Kev: and you you you do hacker things and now you’re training to be a mystic very very odd to me at least but but but anyways regardless the game is still fun I’m still playing it yada yada so that’s that let’s see what else Pokemon unite all Kremie came out all Kremie is great it’s a supporter it does all the things you’d want it to do it it decorates and heals your team it’s unite it creates (0:10:28) Al: - Ah, nice. (0:10:30) Al: - Ow, creamy. (0:10:38) Kev: it’s a giant cake and stands on top of it and it just spreads globs of healing whipped cream to all your teammates I like all Kremie it’s very fun I mean I like all Kremie the Pokemon period and it’s great and unite so yay all Kremie um let’s see other than that uh oh you know I’m gonna take a second here to talk about card games okay so (0:11:08) Kev: you probably don’t keep up with magic the gathering years have you heard anything about magic the gathering recently mm-hmm okay okay okay yeah yeah yeah (0:11:12) Al: I used to play a lot of magic when I worked in an office because there was a magic (0:11:19) Al: league there, but I’ve not kept up basically since 2019. I’m aware that there’s been a lot of (0:11:28) Al: crossover sets recently. There was a Doctor Who one, I believe, A Lord of the Rings one, (0:11:32) Al: a Final Fantasy one, so I’m aware that they’re doing a lot of crossovers just now and there are (0:11:38) Al: many opinions about that shall we see. (0:11:38) Kev: y’all (0:11:40) Kev: there are many opinions. So the Final Fantasy one came out a week ago, I think, the Final (0:11:42) Al: Right, yeah. (0:11:46) Kev: Fantasy crossover set. And this one is a particularly contentious set for two reasons. One, it is (0:11:55) Kev: what they call a standard set, meaning that it is in the card pool. In previous crossovers (0:12:03) Kev: sets, they would kind of, you know, they wouldn’t be standard legal or tournament legal or whatever, (0:12:08) Kev: You know, they’d be kind of more for funs easy. (0:12:08) Al: Oh, interesting. Okay. (0:12:10) Kev: Or, you know, just for between friends or whatever, right? (0:12:12) Kev: This one is in, in your face, like in the card pool. (0:12:17) Kev: And a lot of people aren’t happy about it because there’s the (0:12:19) Kev: crossovers have been so prevalent lately. (0:12:22) Kev: Um, but you know, that that’s, that’s one discussion. (0:12:26) Kev: The other issue that isn’t less of opinions and more just like out cry (0:12:32) Kev: outrage, um, is the insane pricing. (0:12:37) Kev: uh… because magic the gathering has gone through the roof (0:12:40) Kev: in terms of cost (0:12:41) Kev: uh… (0:12:43) Kev: so okay you know here out for comparison (0:12:46) Kev: uh… any other game pokemon yugioh (0:12:49) Kev: work on a whatever (0:12:51) Kev: a pre-constructed deck they go out to the store and buy off the shelf (0:12:55) Kev: can be let’s say fifteen dollars on average us_d (0:12:57) Al: Mm-hmm, yep, yep. (0:12:58) Kev: okay (0:12:59) Kev: uh… it is what it is just maybe (0:13:00) Al: Science, science fair, science fair. (0:13:02) Kev: yeah right it’s it’s it’s fine (0:13:04) Kev: you know dig to get you started to a product that you can actually start (0:13:08) Kev: start playing the game, right? (0:13:10) Kev: In Magic the Gathering, so they come out with commander decks, you know, there’s different formats and command is the popular one (0:13:18) Kev: That’s that’s their primary like pre-constructed deck thing that comes out (0:13:25) Kev: Right now they came out or it was just last year they had updated the MSRP to be about you believe (0:13:32) Kev: $45 (0:13:34) Al: Oh, for a… because a commander’s 40 cards, is that right? Oh, a hundred, right? Okay, sorry. (0:13:35) Kev: USD (0:13:40) Kev: To be fair it is it is a bigger deck right, but it’s in my opinions (0:13:42) Al: My bad. A hundred cards for for $45, that’s wild. (0:13:46) Kev: You know (0:13:47) Kev: It’s pricey. It’s it’s very pricey, right? (0:13:51) Kev: I’m just you know, I think that illustrates the scale of like how much magic costs now, right? Okay (0:13:57) Kev: Final fantasy set because they know final fantasy is popular people (0:14:02) Kev: They know a Hasbro Hasbro is the the current owner of the magic franchise and makes these pricing decisions (0:14:10) Kev: They know people are gonna be excited. They marked up the MSRP for the Final Fantasy set (0:14:19) Kev: The a (0:14:21) Kev: Commander pre-con for Final Fantasy is I believe 70 USD MSRP (0:14:28) Kev: I’d say that because a lot of (0:14:30) Kev: You know, it’s a lot of local card games and shops that will run carry these products (0:14:36) Kev: they will mark up their products anyways even if there is an MSR (0:14:40) Kev: so you know these things are going through the roof like over $100 and (0:14:45) Kev: whatnot and so it’s insanity and that’s not even the premium they came out with (0:14:51) Kev: these premium versions of these decks where like the everything’s foil or (0:14:54) Kev: whatever those are 125 MSRP I think something ridiculous so so obviously you (0:15:04) Al: Hmm. Yeah. (0:15:08) Kev: You know, they are just… (0:15:10) Kev: They are just robbing the customers blind, and obviously people aren’t happy, but they are still selling like hotcakes because I don’t know, that’s the magic of players I guess. (0:15:20) Kev: As I’ve been on record, I have dabbled in magic, but I’m not very keen on those prices, so I don’t pick up a lot. (0:15:28) Kev: But, I do like Final Fantasy, and here’s the kicker, right, if the cards suck, that’d be easier just to not play, but a lot of the cards are good looking, or they look fun to play or whatever. (0:15:40) Kev: So, the temptation is there. (0:15:42) Kev: So, what I did is instead of buying any Final Fantasy stuff for magic, I went back to the actual Final Fantasy trading card game, which I need to remind people actually exists. (0:15:54) Kev: It’s still going, it’s still coming out with stuff. (0:15:56) Kev: So yeah, I did a game night with some friends, and we played out of not wanting to spend money, we dusted off some Final Fantasy decks, and that’s it. (0:16:10) Kev: That was fun. And man, the Final Fantasy TCG, it’s pretty good. (0:16:14) Kev: I like the rhythm of the game, it’s not insane or busted right now. (0:16:18) Kev: And the cards, it’s a very weird thing, but the card stock, they’re very thick and durable, it’s not a flimsy paper cardboard thing. (0:16:26) Kev: It’s very nice, it feels almost plastic-y. (0:16:30) Kev: But anyways, yeah, I picked up and played some Final Fantasy TCG, that’s fun stuff, just because magic’s insane. (0:16:40) Kev: I’m not gonna do that again right now. (0:16:42) Kev: But that that’s that’s all I’ve been going on not not too terribly much. What about you l what you’ve been up to? (0:16:46) Al: Well I want to go on an anti-capitalist rant first. So your comments about them, you know, (0:16:49) Kev: I mean as we do (0:16:56) Al: marking up the stuff, it reminds me of a thing I’ve been annoyed about recently, where people (0:17:04) Al: will go “oh everything’s expensive” and then other people go “oh that’s just supply and demand” (0:17:09) Al: as if supply and demand is like some inherent law of physics that means that (0:17:16) Al: the price is out of our hands. The demand is high therefore the price must be high. (0:17:23) Al: Yeah that’s not how that works. It’s not like the price is determined by, you know, (0:17:29) Al: what a seller wants to sell for it and what a buyer wants to buy for it and meeting somewhere (0:17:32) Kev: Mm-hmm. (0:17:34) Kev: Right. (0:17:36) Al: where, you know, if they try and put it too high then people won’t buy it blah blah blah etc etc. (0:17:40) Kev: Mm-hmm. (0:17:41) Al: And supply and demand just says that as demand, as supply increases… (0:17:47) Al: and demand decreases, no, is that what I said? There’s a point in the middle where they meet (0:17:53) Al: and you’ve got like a ideal price, if you will, based on the amount of supply and the amount of (0:17:53) Kev: Yes (0:17:57) Kev: Mm-hmm (0:17:59) Al: demand. And all really supply and demand means is that if there’s a high demand and a low supply, (0:18:05) Al: they can charge basically whatever they want, right? Like that is how it’s not like the price (0:18:12) Al: has to be sold for a certain point, right? Like they just go, we know people are (0:18:16) Al: going to buy it, therefore supply and demand says we can charge more, and we’ll get more money. (0:18:22) Kev: Mm-hmm (0:18:23) Al: Right? Like that is just how it works. And I just, it gets really frustrating when people are like, (0:18:27) Al: “Oh, it’s just supply and demand.” As if, “Oh, don’t look at me. I’m not the one deciding the (0:18:32) Al: price. Supply and demand is deciding the price.” What are you talking about? That’s not how this (0:18:38) Al: works, right? Like we decide prices, and if people think it’s too high, and they don’t buy it like (0:18:45) Al: you have done. (0:18:46) Al: enough people did what you were doing, they would have to decrease the price to sell (0:18:48) Kev: Yeah. Well. (0:18:50) Al: it. (0:18:51) Al: But of course, we are willing to spend the money. (0:18:54) Al: Enough people are willing to spend the money that they can just sell it for whatever they (0:18:58) Al: want and people will keep going up. (0:19:01) Al: You know, it’s like how, it’s the reason the Mario Kart world is $80. (0:19:07) Al: It’s because they know people will buy it and supply and demand for the record makes (0:19:11) Al: no sense in our digital economy, right? (0:19:15) Al: like there is no there is no (0:19:15) Kev: Yeah, and it is. (0:19:16) Al: it’s infinite supply so theoretically supply and demand should say that if (0:19:21) Al: there’s infinite supply there should be a very very low price it just like that (0:19:26) Kev: Yeah well, well, yeah (0:19:28) Al: is but no that’s not how it actually works because that’s the price is based (0:19:33) Al: on what people are actually willing to pay but that’s if you if you took purely (0:19:35) Kev: Yes, yeah (0:19:38) Al: supply and demand and nothing else and said this is what this means digital (0:19:42) Al: games should be free. (0:19:43) Kev: Well, that’s it. Well, here’s the thing, right? Okay, as I’m sure you can, I’ve only took like two economics class. I do a little economics though, but here’s the thing, right? Supply into it. That is, what is supply? You want to dive into that? That’s what determines supply. Now we’re getting into something, right? (0:19:58) Al: All right, yeah, okay, fair enough. Fair enough. I guess like the supply for a digital game (0:20:06) Al: is the number of consoles that are, right? Like you’re not going to… (0:20:08) Kev: Yeah, or, or, right, it’s, yeah, and, and in terms of the price. (0:20:13) Kev: Right, like the, you know, that, what did you see in economics? (0:20:16) Kev: You see the, you see like a graph, right? (0:20:19) Kev: Which is like, I guess number of units and number of, uh, and the price or whatever. (0:20:23) Kev: And so you’re right. (0:20:24) Kev: Um, it, uh, it gets weird digitally, but what determines that graph? (0:20:30) Al: That’s my point. That’s my point is there’s so, there’s so many things that break down. (0:20:31) Kev: Where does, yeah. (0:20:33) Al: It’s not in an, in a, in a, I love the, have you ever had the physics joke, um, which is, uh, Oh, two seconds. (0:20:43) Al: Let me double check so I don’t end up saying it. (0:20:46) Kev: Is it, I mean, I know a couple physics joke as an engineer, nerd, major, degree holder. (0:20:53) Al: So, there was the physics joke, right, where there’s a farmer whose chicken wouldn’t lay (0:20:59) Kev: Uh-huh, yep. (0:20:59) Al: any eggs. And to solve the problem, he hires a physicist. And the physicist says, “Oh, (0:21:06) Al: I’ve come up with a solution, but my solution requires a spherical chicken in a vacuum.” (0:21:08) Kev: Uh-huh. (0:21:12) Al: And the point of that joke is that so many things in physics are theoretical and only (0:21:17) Kev: Yeah, yeah. (0:21:19) Al: work in a very specific set of scenarios. (0:21:23) Al: And you can’t then necessarily say, “This happens here, therefore that happens in (0:21:28) Al: the real world as well.” (0:21:29) Al: And I feel like a lot of economics of that is that as well. (0:21:32) Al: It’s like in this perfect ideal economic world where these 10 things all exist, then this (0:21:36) Kev: Yeah (0:21:39) Kev: No (0:21:39) Al: will happen. (0:21:40) Al: And it’s like, but that’s not how the world works. (0:21:42) Al: And digital games is a perfect example of how that just completely falls on us. (0:21:46) Al: It falls over, right? (0:21:47) Al: Like, because it just, it doesn’t make any sense. (0:21:49) Al: What is supply when you’re talking about a digital thing? (0:21:52) Al: It’s not a thing. (0:21:53) Al: Right? (0:21:54) Al: It doesn’t make any sense. (0:21:54) Kev: Yeah, and and I’m really we yeah, you know we can get down to it really if (0:22:02) Kev: This would be a more interesting conversation if you know, we were looking at just supply factors like okay (0:22:09) Kev: How do you distribute, you know, what are the competition yada yada, whatever, right? (0:22:13) Kev: But we all know the truth in the current day and age late-stage capitalism, whatever you want to call it (0:22:19) Kev: there is a significant portion of that price being determined by (0:22:24) Kev: The shareholders the see the executives. They just want a whole lot of money (0:22:30) Kev: the day (0:22:32) Kev: That’s that’s what it all boils down to oh (0:22:34) Al: Yeah, yeah. (0:22:36) Kev: Man, man. Okay, you know, all right since we’re on this (0:22:40) Kev: The absurdity of economics and and prices I’ll go back. I’ll go right back to magic (0:22:46) Kev: Are you familiar with magic 30? (0:22:48) Al: I am not. Is it a version of Magic where you have 30 cards? (0:22:52) Kev: No (0:22:52) Al: Ah, good guess though, right? (0:22:55) Kev: Yeah, oh that mmm, you know, I actually I think standards 40 so you’re not far off that that would be fun, but um, okay (0:23:05) Kev: Okay, here it is so this was a couple years ago (0:23:11) Kev: Magic the Gathering (0:23:14) Kev: Whatever Hasbro was to the coast whatever they released a project called magic 30 or it’s the med the 30th anniversary edition set (0:23:23) Al: - Ah, okay, yep. (0:23:25) Kev: Okay, this was this was a 2022 that the year was okay (0:23:30) Kev: and so (0:23:32) Kev: it’s it’s probably the most absurd like magic product ever released because (0:23:40) Kev: each box (0:23:41) Kev: This product contained 15 booster packs and these booster packs the cards inside them were like, oh, you know (0:23:48) Kev: Very classic original magic cards or whatever with original art (0:23:53) Kev: So much so that (0:23:55) Kev: It was so faithful to the original stuff that because magic rotates and has you know form different formats (0:24:01) Kev: They actually said okay. None of these cards are actually going to be playable (0:24:06) Kev: They’re just not gonna be legal in anything. It is basically just fake real fake cards that we’re printing. We’re collecting I guess (0:24:16) Kev: Okay (0:24:18) Kev: How how much would you pay for a box of (0:24:23) Kev: 15 packs of fake cards. (0:24:24) Kev: Real fake cards, Al. (0:24:26) Al: I mean it depends what it is, right? Like, so let’s create a scenario where this is Pokémon, (0:24:32) Al: right? It’s essentially just like a collector’s deck that you can never use in tournaments. (0:24:36) Al: I’m not going to use it in tournaments, it doesn’t really affect how much I would pay for it, right? (0:24:40) Al: Like I’m a sucker who will pay stupid amounts of money for collector’s things, (0:24:45) Al: so probably way too much money. I think if we’re… So if we’re just talking a deck, (0:24:48) Kev: Okay, give me (0:24:51) Al: so we’re talking… How many… Was that a 40 pack, a standard set? (0:24:52) Kev: Yeah (0:24:54) Kev: It was 15 packs is what it was here. Yep. No, no (0:24:57) Al: Oh, 15 packs. Oh, it’s not even a deck, right? OK. So let’s go with… (0:25:06) Al: I feel like in the world where this is Pokémon, maybe I’m paying like £5 a pack, (0:25:08) Kev: You know what hope (0:25:14) Al: because that’s more… I think it’s like £3 a pack just now in the UK, (0:25:18) Al: so we’re maybe talking like £75. And that would feel like… That would maybe feel like a lot, (0:25:22) Kev: Okay. (0:25:24) Al: and I’d be like oh I don’t know how (0:25:27) Kev: Okay. (0:25:28) Kev: So let’s see, five pounds, I’ll just forget. (0:25:30) Kev: Okay, that’s about six, seven USD. (0:25:32) Kev: Okay, sure. (0:25:34) Kev: So times 15, that’s, what is that? (0:25:36) Kev: 50 plus 25, that’s 75. (0:25:38) Kev: Okay, so that’s 75 pounds, (0:25:40) Kev: which yeah, about 100 USD maybe. (0:25:42) Kev: Okay, okay, I see what you’re saying, right? (0:25:45) Al: But like, that’s not “I’m definitely going to buy that.” (0:25:47) Al: That’s “Ooh, that feels like a lot. (0:25:50) Kev: Yeah, sure, sure, sure. (0:25:50) Al: Maybe I would buy it if it was something I really wanted.” (0:25:52) Kev: Right. (0:25:53) Kev: Yeah, okay, that’s the crazy price. (0:25:55) Kev: And then that’s good, okay. (0:25:57) Kev: Yeah, okay, I understand. (0:25:58) Kev: You know what, I can see that. (0:26:01) Kev: Yeah, you know what? (0:26:02) Kev: I could agree with that price, right? (0:26:04) Kev: For the hardcore collector who really wants the thing. (0:26:07) Kev: Yeah, you know what, I could say that. (0:26:09) Kev: All right, now, what if I told you the price (0:26:12) Kev: of this magic product was 10 times what you just told me? (0:26:16) Al: What? Ten times. So what? A thousand? A thousand dollars. That is… (0:26:20) Kev: 10 times. (0:26:22) Kev: USD. Yup, 999 technically. laughs (0:26:28) Al: I mean, OK, right. So we laugh at that, but Pokemon basically did that, right? With their… (0:26:33) Al: They had a collector’s box, limited edition, and it was several hundred dollars. I can’t even remember (0:26:40) Kev: - Sure, wasn’t four digits. (0:26:41) Al: it was. But like, I mean, that was more than that was, I wasn’t four digits, it was. (0:26:46) Al: Three digits, but I feel like it was not far off it, and it did include, it did include, (0:26:50) Al: like, you know, very nice dice and card sleeves and stuff like that. I can’t remember how (0:26:54) Kev: oh yes you know if you get a nice uh is it like the charizard premium collection is that the one (0:26:55) Al: much it was. Do you know the box I’m talking about? No, no, no, I’m talking about there (0:27:00) Kev: you’re talking or is it a different one oh oh the the one yes the really nice one that they (0:27:02) Al: was like an. Yes, the like all black one, I can’t remember what it was called. (0:27:06) Kev: did in a direct yes yes I remember that yes yeah yeah to be fair like didn’t that have like a full (0:27:13) Kev: set of cards or whatever like it wasn’t just packs even right like it was like designed as a game (0:27:19) Kev: almost right that you could play with someone um oh gosh the (0:27:21) Al: Yes. Yes. Oh, there we go. It’s the class. I think it’s the classic box set. Yes, it (0:27:25) Kev: classic yeah black something like that I can’t remember um (0:27:30) Al: was a full set. You could play a full game and it looks like it’s brand new here. It’s (0:27:32) Kev: yeah yeah yeah pokum (0:27:35) Al: £400. So quite a lot. So that’s maybe what? $500. And we’re talking and presumably the (0:27:37) Kev: yep yeah yeah yeah okay (0:27:45) Al: packs were just the packs. There wasn’t anything else with them. (0:27:50) Kev: Yeah, okay. I’m looking on Pokemon Center. It says 400 USD, I think (0:27:52) Al: Yeah. Okay. And it was like recreations of the original cards and it was like full on (0:27:55) Kev: But regardless at least it was a full dang set. They could play with you know people, right? (0:28:02) Kev: Yeah, yeah (0:28:03) Al: nostalgia, but it was a full set. You could sit down with just this box and play an entire (0:28:09) Kev: Yeah, you could play different games and stuff right at least it’s that right this was literally (0:28:15) Kev: MT the MTG 3 was literally 15 packs. That’s all it was (0:28:19) Al: That’s wild, so we’re talking more than twice the price of this, (0:28:24) Al: and it doesn’t include any of the extra stuff. It’s just 50. (0:28:24) Kev: Yep (0:28:26) Kev: Nope not even I mean, I mean maybe you could make a deck it wouldn’t work probably but you know like (0:28:33) Kev: You can’t you can’t play you can’t open this and play again with friends. I don’t think unless you’re just making up (0:28:34) Al: And this box is insanely expensive, this Pokémon one. (0:28:41) Kev: Yeah, yeah it is (0:28:42) Al: You know, for what it is, of course it’s sold out, because everything Pokémon sells out. (0:28:46) Al: But yeah, wow, that’s mad. (0:28:48) Kev: Yeah, I know yeah, that’s yep, that’s wild um oh wow actually I’m looking online you can buy (0:28:56) Kev: There’s one here on TZG player for like 250 is that right huh anyways, but still yeah (0:29:02) Al: Still, still too much money. (0:29:04) Kev: Yeah, no, that’s a lot. Don’t get me wrong, but I just (0:29:07) Al: And that’s a quarter of the price of 15 packs of this magic one. Mad. That’s, that is wild. (0:29:09) Kev: Yeah (0:29:12) Kev: Magic 30th (0:29:14) Kev: Good times (0:29:15) Al: All right. Are we done with the anti-capitalist rants? Capitalism is bad. We hate it. (0:29:16) Kev: so yeah (0:29:17) Kev: So (0:29:20) Kev: We’re done (0:29:22) Al: Don’t, don’t abuse supplying to man to rip people off just because you can. (0:29:24) Kev: Hasbro is bad (0:29:28) Kev: I will say this (0:29:30) Kev: So about Magic 30th (0:29:34) Kev: They were going to have a limited run or whatever (0:29:38) Kev: Oh, there’s going to be X number of boxes produced or whatever (0:29:42) Kev: And so, you know, it was a big deal (0:29:44) Kev: Okay, we’re launching the sale on this time on the website, yada yada (0:29:48) Kev: We got down the sale, I think, after like an hour (0:29:52) Kev: There was no explicit reason given (0:29:54) Kev: But most people assume they didn’t sell a thing (0:29:58) Kev: That’s what I’m thinking (0:30:00) Kev: Or what most people think (0:30:02) Al: That’s crazy. (0:30:02) Kev: Anyways, there you go (0:30:03) Al: It’s a thousand it’s a thousand pounds as well. (0:30:04) Kev: Your fun anecdote in Magic history (0:30:06) Al: I’m looking at it on on the UK site, it’s a thousand pounds. (0:30:06) Kev: Yup, yup (0:30:10) Kev: Oh, goodness (0:30:11) Al: Each display worthy box includes 15 card for 15 card booster packs. (0:30:16) Al: Oh, wait, it’s not 15 packs, it’s four packs. (0:30:18) Kev: Oh, I misread that, it’s four p- (0:30:22) Kev: Oh, yeah (0:30:23) Al: It’s 60, it’s 60 cards. (0:30:24) Kev: 60 cards, oh my gosh (0:30:26) Kev: Oh, that’s incredible (0:30:29) Al: That is so stupid. (0:30:30) Kev: Tell me about your week out (0:30:32) Al: Uh, but I’ve been playing Mario Kart, that’s that’s all I’ve been playing. (0:30:38) Kev: Man (0:30:40) Kev: So you talked about it, I talked about it (0:30:44) Kev: I don’t know if we stressed how good Knockout Tour is (0:30:46) Kev: That’s a good mode. (0:30:47) Al: Yeah, so I’ve been, when we last talked about it, I had not played the knockout tour by that point. (0:30:54) Al: I was going through the Grumprees, three-starring them. I finished the Grumprees, they’re all (0:30:59) Al: three-starred, and I am halfway through the knockout tours, three-starring them. Yeah, (0:31:04) Al: I really like them. I will say, it is a bit frustrating when you go through, because it’s (0:31:10) Al: eight gates, you have to go through with the last one being, that’s your final position unless you (0:31:15) Al: you get an octave before. (0:31:17) Al: And so to get three star in a knockout tour, you have to come first in every single gate, (0:31:24) Al: which is a lot of work. (0:31:27) Al: And I’ve been a couple of times where I’ve gone, yeah, there’s a couple of times where (0:31:31) Al: I have gone, like, it takes a while to get through the first gate, but after you got (0:31:35) Al: the first gate, you can quite often get a lot of gates, right? (0:31:38) Kev: Yeah (0:31:38) Al: There’s one knockout tour that I’m struggling on just now where I sometimes get knocked (0:31:42) Al: out of the third gate, which is very frustrating, but most of them, it’s like, if you get past (0:31:47) Al: that first gate, unless you mock up, you probably can do it reasonably easy, but getting past (0:31:52) Al: that first gate can be difficult. (0:31:55) Al: There’s been multiple times where I’ve gotten first on the first seven gates, and then coming (0:32:00) Al: forth. (0:32:01) Al: And it is so frustrating because like in a grand prix, if you could, I know, but in like (0:32:02) Kev: I mean that’s Mario Kart. Winning is losing. (0:32:06) Al: a grand prix, if you come, if you come first, first, first, fourth, you would get one star, (0:32:12) Al: go you’d win and get a one star. (0:32:14) Al: is if you come first, first, first, first, first, first, (0:32:17) Al: you come fourth. So it’s like, like, I understand that. That’s the point of the race. It just (0:32:24) Kev: - Yep. (0:32:24) Al: makes it really, and it like, it doesn’t really matter because I’m going to play it until I get (0:32:27) Al: three stars, right? But it’s just a little bit frustrating to be like, I was first every time (0:32:32) Al: and then I got knocked. I got hit by just too many shells and now I’m done. What I do really like is, (0:32:38) Kev: Yep (0:32:39) Al: I don’t know if there’s no rubber banding, but there definitely seems to be less rubber banding (0:32:43) Kev: Well that I mean, I think that’s kind of the (0:32:43) Al: in the knockout tour. (0:32:48) Kev: Why it works so well because you’re gonna have less people that you can’t rubber band if there’s only you know (0:32:53) Kev: Now half the contestants or whatever. All right, like instead of rubber band (0:32:55) Al: Well, it’s not, it’s not, yeah, I mean, right from the start though, like if you get out (0:32:59) Al: ahead of the pack really early, you can make a really big lead, which is important to be (0:33:06) Al: able to actually, you know, because you’re going to get hit, right? You can’t keep getting (0:33:09) Kev: Mm hmm. We’re right, right. Yeah. Yeah, yeah. (0:33:10) Al: in horns to not get hit by blue, blue shells, and you can’t get enough stuff. As soon as (0:33:16) Al: someone has like three red shells, you’re dead, right? You can’t protect from that unless (0:33:21) Al: you like get hit by the second one just before you go through another. (0:33:25) Al: So you’re going to get hit, and so you need that good distance to make sure that you (0:33:29) Kev: Yep. Yep. (0:33:35) Kev: Yeah. Mm hmm. (0:33:36) Al: have enough time. But on the other hand, it means that if someone gets ahead quickly, (0:33:40) Kev: Yep. (0:33:41) Al: it’s really hard to catch up with them. (0:33:43) Kev: It is. Um. (0:33:45) Al: Whereas in our Grand Prix, you can like hang back for like two laps and then just smoke everyone. (0:33:50) Kev: I think Bullet Bill or Golden Shroom. (0:33:51) Al: You can’t do that. You cannot do that in a knockout tour. (0:33:54) Kev: Yeah. Yep. Absolutely. (0:33:56) Al: But it’s fun. I’m enjoying it. I’m definitely enjoying it. (0:33:58) Kev: Yeah. Yeah. I mean, yeah. (0:34:00) Al: It definitely feels like what they wanted to do with the Grand Prix, but they didn’t. (0:34:03) Kev: Mm hmm. Yeah. (0:34:03) Al: And so I’m more frustrated now that the Grand Prix have these weird in-between bits. (0:34:09) Kev: That’s the thing. They’re not even in between bits. They’re just part of the race. (0:34:13) Al: Yeah. Yeah. (0:34:13) Kev: Like, that’s the weird part, right? Like, they told us they’re in between, but it’s not. (0:34:17) Kev: Um, that’s the weird part. (0:34:18) Al: It just means that the first lap on your next one is on the previous course. (0:34:25) Al: And then the second lap is like half the previous course and half the new course. (0:34:29) Al: And then you get one lap on the course. It’s just such a weird setup. (0:34:32) Kev: Yeah, and it’s it’s not there’s nothing inherently wrong with it especially since they designed this whole island it makes sense right but it’s still boggles my mind that they didn’t include the classic grand prive you know three laps around a track. (0:34:46) Al: Yeah, that’s the thing. That’s the thing. Anyway, but whatever. I’m still really loving the game. (0:34:48) Kev: Um, yeah. (0:34:50) Kev: Yeah. (0:34:53) Al: It is good fun. I like a lot of the changes they made. It feels, well, that’s the thing. (0:34:54) Kev: Yeah, it’s good it’s it’s Mario Kart shocker. (0:34:58) Al: It feels good because I don’t, there’s not a huge number of kart racers that feel good to race for (0:35:02) Al: me. And that’s a really important thing about Mario Kart. And they’ve, they’ve, they’ve, they (0:35:03) Kev: Mm-hmm (0:35:06) Kev: Yep, that is true (0:35:09) Al: hit it out of the park with that. Like all the changes they made make it feel smoother and feel (0:35:14) Al: nicer, like, you know, what I was talking to you about, like, when (0:35:16) Kev: Yeah (0:35:16) Al: you get hit by cars and stuff like that, it just all feels more fun. (0:35:18) Kev: Yeah (0:35:19) Kev: You’re right (0:35:21) Kev: You’re right. Yeah, I agree. It is it like just (0:35:25) Kev: Mechanically does feel more fluid because you’re right like in the old days when you got hit that was just like a hard stop (0:35:30) Al: Yeah, spin around three times and come to a halt. (0:35:31) Kev: Here you kind of tumble forward a little (0:35:34) Kev: Yeah (0:35:36) Kev: Yeah, I agree. Um, I mean, yeah overall like I agree. It’s it’s it’s good (0:35:42) Kev: I wish we I think it just needs more (0:35:46) Kev: We don’t actually it has a battle mime in try that but we need the three lap (0:35:52) Kev: Classy Grand Prix and we need more to actually do with free range. The free range is kind of nothing right now (0:36:00) Al: Yeah, it’ll be interesting to see if they add more in the future. (0:36:00) Kev: Like you (0:36:02) Kev: Yeah (0:36:03) Al: I don’t know. (0:36:04) Al: We’ll see. (0:36:04) Al: I’m not, I’m not, I’m not like, Oh, they must do it. (0:36:05) Kev: And I (0:36:07) Al: Or it would be a bad game. (0:36:08) Al: Like if it never changes again, I don’t think it’s not worth the money, (0:36:09) Kev: Yeah, oh yeah for sure oh (0:36:12) Al: but I would also like more please. (0:36:13) Kev: Oh, yeah, yeah, absolutely. Yeah, it’s (0:36:16) Kev: not a bad game. I need to stress that just, there’s, there’s just potential, you can feel it, (0:36:21) Kev: but you can feel what you can do, right? Like, can you imagine a, you know, I feel like there should (0:36:27) Kev: be modes that use the free range, like, sort of like tag, basically, right? Or, or, you know, (0:36:32) Al: Mmm, yeah, yeah, yeah. (0:36:34) Kev: something like that, something to chase, chase a rabbit or whatever, stuff like that, to give you (0:36:39) Kev: an excuse to run around the island, not just on the tracks. And, you know, that’s kind of what they (0:36:42) Al: Do you know what I hope they do? I really hope that they charged as much as they charged for (0:36:43) Kev: want. You tell. (0:36:48) Al: this game because they intend on not doing paid DLC but what they would do in paid DLC they’re (0:36:56) Al: adding industry updates. That would be really nice and it’s like yeah because then they get (0:36:59) Kev: that would be nice (0:37:01) Kev: I can see it going either way (0:37:03) Al: more money overall if they do that than if they charge less money and then charge the DLC because (0:37:07) Al: not everyone’s going to buy the DLC. But it (0:37:12) Al: would I think it would lead a lot of people to be less frustrated because I think if they add (0:37:17) Al: if they do a DLC and they charge for it people are gonna be like even more money you want even (0:37:18) Kev: Mm-hmm. (0:37:21) Kev: Yeah. (0:37:22) Al: more of my money and I think that would be not great and if they added more as free updates I (0:37:27) Kev: Yeah. (0:37:28) Al: think people would go oh okay uh there’ll be people who like this should have been in the beginning (0:37:30) Kev: What? (0:37:33) Al: but I think those people are stupid and that’s not how games work anymore deal with it it’s like (0:37:35) Kev: Yeah. (0:37:38) Kev: Yeah! (0:37:39) Al: it’s like the people who, it’s like the people who talk about (0:37:42) Al: er, so it’s one thing talking about Pokemon Scarlet and Violet and saying this is how the (0:37:46) Kev: Yeah, the game should have worked (0:37:46) Al: games always should have been, right? Like I’m putting that to the side. I’m not, I’m not talking (0:37:50) Al: about those, but I’ve seen people, I have heard people say this is what Breath of the Wild should (0:37:55) Al: have been with the Switch 2 update. And I’m like, no, it’s not. That is, that is an eight year old (0:37:58) Kev: what those people aren’t saying (0:38:02) Al: game. You cannot possibly believe that you think this game should have looked like this eight years (0:38:08) Al: ago. When this game came out, people adored how it (0:38:12) Al: looked amazing. The Switch, it still does. Even if you don’t have the update, it still (0:38:14) Kev: It still does shock her. (0:38:18) Al: looks amazing. It just looks even better if you have the update. It’s absolutely bizarre (0:38:22) Kev: Yeah, eggs (0:38:24) Al: that people are like, “This sort of shows.” But shut up. That is not how this works. That (0:38:28) Kev: Sheets oh (0:38:30) Al: is not how this works. (0:38:30) Kev: That’s insanity (0:38:33) Kev: Well, you know, okay on the topic on the topic of the DLC is it’s interesting because I think if they and I do think they’re (0:38:42) Kev: Gonna support the game because as you said, that’s just how (0:38:45) Kev: Games are now. Um, I think there there has to be free (0:38:52) Kev: because you know (0:38:53) Kev: He they’ve they’ve kind of put them corner themselves because in previous Mario Kart’s DLC is very or you know (0:39:00) Kev: It’s obvious what you do. You add more tricks, right? Here’s your next cup. Here’s you know, daddy out of here’s (0:39:05) Kev: Four cups buy them for ten bucks or whatever here. You can’t do that at least not had a (0:39:10) Kev: that easily right because you (0:39:13) Kev: They’re not gonna jam a new section of the island and gate it off with the DLC (0:39:14) Al: Oh, yeah, good point. (0:39:17) Al: That’s a good point. (0:39:19) Al: We’re going to need another island or the island get expanded or something like that. (0:39:19) Kev: right, so (0:39:22) Kev: Yeah, so (0:39:25) Kev: There’s I think there’s a couple I think there’s a couple things one (0:39:25) Al: Hmm. (0:39:28) Kev: I think we’re gonna see free modes like we’re talking about right like I don’t know what but they’re gonna I think they’re (0:39:31) Al: Yeah. (0:39:32) Kev: Gonna use more of the island because they have the island that would that’s obvious use more use it more, right? (0:39:37) Kev: There might be you know, maybe they will introduce three lap mode and then they can sell DLC tracks (0:39:43) Kev: Just you know your classic. Okay, here’s four tracks (0:39:44) Al: Yeah, so you know what, you’ve made me come to the conclusion. (0:39:49) Al: I think what’s going to happen is there will be those feature updates will be free (0:39:52) Kev: You (0:39:55) Al: and then new tracks will probably be paid. (0:39:55) Kev: Yeah (0:39:58) Al: I suspect that’s what’s going to happen. (0:39:58) Kev: That’s that is what I also suspect I do think yeah, yep, that’s (0:40:01) Al: That is a good point. (0:40:03) Al: Because then they can charge for like a whole other island, right? (0:40:07) Kev: Yep or just tracks if they want to do you know if they go back to three laps, but yeah or just another island yeah (0:40:09) Al: I can’t see. I can’t. I can’t see. (0:40:14) Al: I’m doing that going like the whole point is this America world also here are some (0:40:18) Al: tracks you can only do in if you if you choose them in the menu. (0:40:20) Kev: Yeah, that’s a good point. I guess (0:40:23) Al: Like that feels weird and you go into free room in free room free room and you (0:40:27) Al: choose which island you want to free room on or there’s a bridge between the two (0:40:29) Kev: Yeah (0:40:31) Al: islands or something like that. (0:40:33) Kev: Okay, the bridge might work yeah, but you raise a good point it could be a whole new island I I can see that (0:40:38) Kev: But but overall like yeah, I think we’re in agreement. There’s gonna be some sort of features modes (0:40:43) Kev: Whatever they’re gonna end those are gonna be free. Absolutely (0:40:46) Al: Also, let us free Rome on Rainbow Road, please, and thank you. (0:40:49) Kev: That it (0:40:51) Kev: I (0:40:52) Al: Maybe Rainbow Road is the bridge. (0:40:55) Kev: Hear people talk about that because of course, but there’s a part where you’re literally crashing there (0:40:58) Al: Yeah, I know. (0:41:03) Kev: How you gonna free-rope that (0:41:05) Al: But, I mean, if you fall off, you go back. (0:41:09) Kev: You just okay, all right (0:41:09) Al: You have to go back to the start of it. (0:41:10) Al: There you go. (0:41:12) Al: I can see why it would be annoying, and I know why they haven’t done it, but that doesn’t (0:41:15) Kev: Yeah, okay (0:41:15) Al: mean I don’t want to do it. (0:41:18) Kev: You know (0:41:20) Kev: On the rainbow road like on this in this one (0:41:23) Kev: I there’s points where I think it’s the absolute best rainbow road they’ve ever done and there’s points where it’s the worst one (0:41:32) Kev: Like I think the lot of it is great. It’s fantastic. It’s it’s a it’s a real spectacle this one (0:41:38) Kev: But then there’s points where you’re not actually on the rainbow road. There’s bits where you dip on water and other weird stuff (0:41:45) Kev: I don’t like that, but but that just me (0:41:48) Al: I haven’t done it enough to have a full opinion because I actually got (0:41:53) Al: that Grand Prix I got in on my second try. I got three stars. So I was like, “Oh, oh well.” (0:41:58) Kev: No dang, look at you hotshot. (0:42:01) Al: So it’s the only one. Other ones took me many, many, many more tries. But yeah, (0:42:05) Al: that one I was like, “Oh my word, I just got it in the second try. That’s wild.” (0:42:09) Kev: Nice. (0:42:10) Al: Because I actually, the first time I did it, I got 1-1-4-1. And so I was like, “Oh no, (0:42:15) Kev: Oh, dang. (0:42:17) Al: If I get– I think I can– (0:42:18) Al: do this, and then I managed to get it the second time. (0:42:20) Al: It was very satisfying, but– (0:42:21) Al: So I need to go back and do it some more. (0:42:23) Al: I don’t think I’ll be getting a second time in the– (0:42:26) Al: is there a knockout tour with Rainbow Road? (0:42:28) Kev: I don’t remember off the I don’t think there is now I’m guessing there isn’t (0:42:32) Al: Yeah, OK. (0:42:34) Al: So I’ll need to go back and try it, just– (0:42:37) Al: either with the Grand Prix or just on its own. (0:42:38) Kev: Yeah, I guess nothing else from your week you want to talk about (0:42:39) Al: All right, should we talk about some “Cottagecore” games? (0:42:43) Al: 40 minutes in. (0:42:45) Al: We’ve got some news. (0:42:47) Al: So first of all, Lens Island. (0:42:48) Al: 1.0 is now out, I believe, I think you talked about it with Cody in the last episode, so we (0:42:52) Kev: We did (0:42:53) Al: don’t need to go over much, but it’s now out! Huzzah! They also di
Kirby returns for the seventh episode of Zoo Crew Revue. He is here to talk Captain Carrot and His Amazing Zoo Crew 6 as the Zoo Crew save the world from the Bunny from Beyond! Captain Carrot deals with a disgruntled coworker. Plus the seminal Looney Tunes short “Duck Dodgers in the 24th 1/2 Century” starring Daffy Duck, Porky Pig, and Marvin the Martian #DCComics #CaptainCarrot #PigIron #AmazingZooCrew #YankeePoodle #AlleyKatAbra #Rubberduck #Fastback #RoyThomas #ScottShaw #LooneyTunes #DaffyDuck #PorkyPig #MarvinMartian #DuckDodgers #ChuckJones
Jesus Christ, Daffy Duck, and some ninjas walk into a bar. Just a usual day on Ludicrously Specific. But before that, we unpack the wonders of Trashathon, a new event at the Hollywood sponsored by the Incredibly Strange Archive and Vinegar Syndrome, and the absolute dreck (complimentary) that screened there.
It's friend-of-the-show Chris's birthday, and there's nothing he'd rather do on his special day than share his girlfriend Vicki with his lightning-licking comrades. Vicki rules. She shares stories recalling her DJ past in the Detroit scene of yesteryear while adding female-powered cuts to this bonus episode's mixtape. Deon and Jay tackle old and new cuts spanning 7 decades of musical deliciousness, everything from 60's Brazilian bossa nova to 80's pop to 90's hip-hop to a fresh release from an alternative indie heavyweight.Sonic contributors to this very special 26th bonus episode of Lightnin' Licks Radio podcast include: Dave Matthews Band, Jurassic 5, DJ Nu-Mark, Zach Braff, Natalie Portman, Prince Paul, National Public Radio, Beastie Boys, Unknown Mortal Orchestra, Eddie Murphy, Olivia Newton John, John Waters' film Pink Flamingos featuring Divine, David Lochery & Mink Stole, Richard Rodgers, Deborah Kerr & Marni Nixon, Blake Mills, The Rivingtons, Black Thought & El Michaels Affair, Faith No More, MC Breed, Bootleg of the Dayton Family, Pat Finnerty's stink horn, Michelle Zauner, Ethan Klein, Stevie Wonder, Jimmy Webb, Glen Campbell, The Meters, Lani Hall, The Beatles, The Pretenders, YES, Paul Revere & the Raiders, Guitar Wizards of the Future, Daffy Duck, Squeeze, more Beatles, The Vapors, SRC, John Frusciante, System 7 & Derrick May, Brian Austin Green, Negative Approach, Laughing Hyenas, Mule, Insane Clown Posse, Stone Temple Pilots, Galaxy to Galaxy, Beck, Skinny Puppy, Millie Jackson, Bob Seger System, The Jesus and Mary Chain, James Brown, Betty Jean Newsome, Bob Vylan & Amy Taylor, Greet Death, Ol' Burger Beats, Muddy Waters, Against Me! Operation Ivy, Neon Trees, No Doubt, Bush, Gwen Stefani, English Beat, The Specials, Bad Manners, Cat Stevens, Steve Winwood, Jimmy Miller, more Pretenders, Sublime, Prince, The Avalaches featuring Camp Lo, Holland-Dozier-Holland, De La Soul, A Tribe Called Quest, William McLean, The S.O.S. Band, Parliament Funkadelic, ZAP, Tamia, LCD Soundsystem, David Bowie, James Murphy, Tom Scharpling, The Turtles, Bob James, The Alkoholiks, Justin Avdek, The Roots, Tori Spelling, and Dipshit Don, accepter of bribes. Jay loves – Missing Persons, Sergio Mendes, Honey Cone, and Newcleus. Deon likes – Japanese Breakfast, Laura Marling, Black Sheep, and The Pool.Vicki digs – Cat Bite, Sincere Engineer, P.P. Arnold, and Robyn.The 26th Bonus Mixtape:LISTEN TO THE MIX ON SOUNDCLOUD OR ON SPOTIFY[SIDE ONE] (1) Cat Bite - Call Your Bluff (2) Black Sheep - Strobelite Honey (3) Sergio Mendes & Brasil '66 - Wichita Lineman (4) Robyn - Dancing on my Own (5) The Pool - Jamaica Resting (6) Honey Cone - Sunday Morning People[SIDE TWO] (1) Japanese Breakfast - Mega Circuit (2) Sincere Engineer - Fireplace (3) Newcleus - No More Runnin' (4) Laura Marling - Don't Let Me Bring You Down (5) P.P. Arnold - The First Cut is the Deepest (6) Missing Persons - Surrender Your HeartA.I. David Silver appears courtesy of the fact that it's 2025 and we can deep fake whoever the flip we want to.Drink Blue Chair Bay. Shop at Electric Kitsch. Be kind to neighbors and strangers alike.
We discuss the beauty of animation and voice acting in FLOW; Talk about the training and anticipation of GENERATION KILL; KRAVEN's use of animal powers; John Cena kicking people in the d*#k; how Bert Kreischer got so LUCKY; and supporting true artists like Daffy Duck.
Duck
Send us a textRemember that cringeworthy moment when Michael Scott signed his diversity training completion form as "Daffy Duck"? Or when Kelly slapped him after his offensive impersonation? These unforgettable scenes from The Office's "Diversity Day" episode reveal something fascinating about workplace culture both then and now.Twenty years after this controversial episode first aired, we're taking a deep dive into what made it simultaneously problematic yet ahead of its time. The episode brilliantly showcases what happens when an untrained manager attempts to handle sensitive topics without proper expertise – resulting in multiple terminable offenses that would likely get someone fired on the spot today.What's particularly striking about watching "Diversity Day" in 2024 is noticing how Mr. Brown's professional approach to diversity training was surprisingly progressive for 2005. When he corrects Michael's "I don't see color" statement by explaining that's "fighting ignorance with ignorance" and instead emphasizes celebrating diversity, he articulates principles that have become fundamental to modern DEI work.The episode serves as both a time capsule and a cautionary tale, highlighting an essential lesson for organizations: some training topics require specialized expertise. As HR professionals, we see this episode as a perfect example of why sensitive issues like diversity and inclusion often benefit from bringing in qualified external trainers rather than handling them in-house without proper training.Whether you're an Office superfan or an HR professional looking for entertaining examples of workplace don'ts, join us as we analyze all the cringe, examine what's changed in twenty years, and extract valuable lessons that remain relevant today. And stick around for our next episode where we'll tackle "Healthcare" – another HR nightmare courtesy of Dunder Mifflin's most problematic manager.Support the showWe want to hear from you.Text us or leave a voicemail (252) 564-9899email: feedback@jadedhr.comWant to:* Share a dumb employee question* Share a crazy story* Ask us a question* Share a best practice * Give us feedback Our Link Tree below has links to our social media sites, Patreon, Apple podcasts, Spotify & more.Please leave a review on your favorite podcast player and interact with us online!Linktree - https://linktr.ee/jadedhrFollow Cee Cee on IG - BoozyHR @ https://www.instagram.com/boozy_hr/
Luke 24:1-12But on the first day of the week, at early dawn, they came to the tomb taking the spices they had prepared. They found the stone rolled away from the entrance of the tomb, but when they went inside they didn't find the body. While they were perplexed about this, suddenly two men in dazzling clothes stood beside them.The women were terrified and they bowed their faces to the ground, but the men said to them, “Why do you look for the living among the dead? He is not here. He is risen. Remember how he told you, while he was still in Galilee, that the Son of Man must be handed over to sinners, be crucified, and on the third day, rise again.” Then the women remembered what he had said and, returning from the tomb, they told all of this to the eleven and to all the rest.Now it was Mary Magdalene, Joanna, Mary, the mother of James, and the other women with them who told this to the apostles, but their words seemed to them and idle tale, and they didn't believe them. But Peter got up and ran to the tomb. Stooping and looking inside he saw the linen cloths by themselves, and he went home, amazed at what had happened. We've been telling stories around here throughout the season of Lent, leading up to this morning and Easter's great story of gospel good news. I'm so grateful for the brave, faithful Cross of Gracers who shared brief, true, very personal stories about their lives in this world – and about the many ways their lives and their faith came together at a variety of crossroads, for them. We heard stories about miraculous healings, surprising encounters with the divine; family, friendship, and falling in love. And more on top of that.On Good Friday, to wrap up that storytelling extravaganza, we heard one more story and then we listened to the story of Jesus' crucifixion, suffering, and death on the cross. And then we left in darkness and silence, with only the microphone we'd been using all season, left standing at the foot of the cross, all by its self. Alone. Off. Unplugged. Silent.I'm not sure who got the symbolism of that or knew how deliberate that was, but it made me think of this picture I remember seeing somewhere, some time, several ago. "Speechless" by Darrell Van Citters Mel Blanc, of course, was the voice actor for all of those distinct and memorable Loony Tunes characters: Bugs Bunny, Porky Pig, Sylvester and Tweety Bird, Foghorn Leghorn, Speedy Gonzales, Pepe LePew, and Daffy Duck. (Those were the days when cartoons were socially unaware and culturally insensitive in ways that kids like me probably shouldn't have been watching them for hours on end every Saturday morning. But we didn't know what we didn't know!)Anyway, these lonely microphones – the one in that picture and the one we left here on Friday – are a powerful symbol for me – and a connection and inflexion point – between Good Friday's silence and the invitation I hope compels us on the other side of Easter's empty tomb.The women show up to do their thing for the body of Jesus – to grieve his death, to anoint his body, maybe to confirm that what they had seen and heard really was true: that their friend, teacher, messiah … that their savior … really was dead and gone. And when they get there, the stone has moved – and so has Jesus – and they have this terrifying encounter with some sharp-dressed men, who remind them about what they woulda, coulda, shoulda remembered: that Jesus was alive and well, just as he said he would be.So the women leave with a new story of their own to tell: that Jesus was the real deal after all – just like he'd told them all along. The men, of course, aren't buying it. They don't believe it, because … women. So Peter hoofs it to the tomb to see for himself. And what do you know? The women – and Jesus, himself – were right after all. Men.But it's that question from ZZ Top (the Sharp Dressed Men) that gets me today. It's the question from the angels at the grave side that I can't ignore: “Why do you look for the living among the dead?” It seems like a rhetorical question, but it sticks with me because, I think, it's how and where each of us is invited to figure out what kind of story we're going to tell about all of this, in the end.“Why do you look for the living among the dead?”While it seems like the angels imply the women shouldn't be looking for Jesus at the tomb – again, had they been paying attention and believed what he'd been telling them all along. But, I'd actually like for us to “look for the living among the dead” not because we don't understand or believe what has happened here, but precisely because we do understand and believe it. I mean, I want us to “look for the living among the dead” because it's the invitation of Easter, it's the joy of faith, and it's the call of our discipleship, if we want to follow Jesus.I think we look for the living among the dead because Easter's good news is meant precisely for the dead and the dying; for the lost and forgotten; for the oppressed and the outcast. It's for the sick and the suffering; the poor and the marginalized. This good news is for those without a microphone and for those with stories to tell that no one seems to be listening to.Of course, Easter's story is about the forgiveness of sin, the resurrection of the body, and life everlasting. Those we've lost around here lately – our friends, family, and Partners in Mission – Jerry, Carol, Joan, Bob, Steve, and Dick – and all those who've gone before, know about life in the face of death in ways we can only imagine on this side of heaven. The story of Easter's good news is certainly theirs.But Jesus' death and resurrection wasn't all or only about the other side of heaven. He died and was raised so that we might bring life and love; grace and mercy, peace and hope to bear upon the world as we know it, here and now. Jesus died – and was raised – to prove that what got him killed in the first place … God's ways of justice and equity, peace and inclusion, humility and generosity, sacrifice and suffering … that God's Way was and is THE WAY to life everlasting – not just then and there, but on earth as it is in heaven, too.So I say we go, not just looking for the living among the dead, but that we go looking to bring life to the dying – the suffering – the struggling – the oppressed – the outcast, the sinner, and all the rest. That's the call, the command, and the story of Easter. We are meant to leave the tomb with such good news to share that it changes everything for anyone and everyone who needs to hear it most.Easter's story calls us to stand up to violence and injustice – and the death, destruction and dehumanization they foster – at every turn.Easter's story is one meant to make us care for creation in ways that prevents it from dying faster than it can restore and repair itself.Easter's story is one that makes room for all people – and their stories – rather than removing them from the narrative.Easter's story is one that should give Christian people enough faith in the God we worship to trust that that God is big enough to love people who believe differently than we do – if they even believe at all.I think Easter's good news of resurrection was and is the cosmic mic-drop moment of our faith. And our call is to pick up the mic again – maybe even to take it from those who would do otherwise – and to tell a story more loudly and more clearly full of grace, mercy, love, and hope for all people.Why do we look for the living among the dead? Because the world needs people who have the faith, grace and courage to bring good news to the poor, now; release to the captive, now; recovery of sight to the blind, now; and to let the oppressed go free, now.If we're not doing any of that with Easter's good news, we might as well leave it in the tomb and unplug the mic.It seems too good to be true, but Google says that Mel Blanc's last words were “That's all folks!” Whether that's the case or not, I can't say for sure. It IS true that his family had his most famous one-liner etched into the headstone at his grave.Easter's good news is that death wasn't and isn't ever ALL there is, when God has a God's way with it. Easter means, not just that there is life after death, but that because of that, we have life to proclaim and to practice in the face of all the death, dying, and destruction we face and facilitate too much of the time in this world. “Why do we look for the living among the dead?” Because Easter gives us a better story of life and blessing and joy, of promise, good news, and hope to proclaim and practice in its place.Amen. Alleluia. Happy Easter.
Steve & Ted in the Morning: 4/17/25 Complete Show - Local and national headline news including a few local fires and a national argument over deportations. Plus it is Daffy Duck's birthday.
Kirby returns for the fifth episode of Zoo Crew Revue. He is here to talk Captain Carrot and His Amazing Zoo Crew 4 as the Zoo Crew searches for a HQ, shoots a movie, and faces the goopy gator known as Mudd. Plus the classic Looney Tunes short “Duck Amuck” starring Daffy Duck. #DCComics #CaptainCarrot #PigIron #AmazingZooCrew #YankeePoodle #AlleyKatAbra #Rubberduck #Fastback #FunnyAnimals #RoyThomas #ScottShaw #LooneyTunes #ChuckJones #DaffyDuck
You can now text us anonymously to leave feedback, suggest future content or simply hurl abuse at us. We'll read out any texts we receive on the show. Click here to try it out!Welcome back to Bad Dads Film Review!This episode, we're diving into the Top 5 Tarantino Moments, revisiting the high-stakes drama of ER, and wrapping up with some animated sci-fi fun with Duck Dodgers.Top 5 Tarantino MomentsQuentin Tarantino has given us some of the most unforgettable moments in modern cinema. His signature mix of sharp dialogue, brutal violence, and unexpected humor makes his films stand out. Here are five of his most iconic moments:The “Royale with Cheese” Conversation – Pulp Fiction (1994) Before anything even happens, Vincent (John Travolta) and Jules (Samuel L. Jackson) discuss European fast food with absurd detail, setting the tone for Tarantino's unique blend of casual conversation and impending violence.The Tavern Standoff – Inglourious Basterds (2009) What starts as a simple undercover mission turns into a slow-burn, tension-filled masterpiece. The suspense, the performances, and that final explosion of violence make this one of Tarantino's greatest scenes.Mr. Blonde's Dance – Reservoir Dogs (1992) Michael Madsen's sadistic yet strangely charming dance to Stuck in the Middle with You before torturing a cop is pure Tarantino—cool, unsettling, and unforgettable.The Bride vs. The Crazy 88 – Kill Bill: Volume 1 (2003) Uma Thurman's battle against a seemingly endless wave of sword-wielding assassins is one of the greatest action sequences in modern cinema, complete with Tarantino's love for stylized violence.Candyland Dinner – Django Unchained (2012) Leonardo DiCaprio's chilling performance as Calvin Candie reaches its peak during this tense dinner scene. The reveal of Django's plan and the real-life glass-smashing moment make this unforgettable.Main Feature: ERBefore Tarantino became a household name, he directed an episode of ER in 1995 titled Motherhood. While he didn't get to add any of his trademark bloodbaths, his influence is evident in the episode's fast-paced, chaotic energy, whip-smart dialogue, and stylish camera work.Beyond Tarantino's contribution, ER was one of the defining medical dramas of the ‘90s and early 2000s. It delivered intense, emotionally charged episodes with a cast led by George Clooney, Julianna Margulies, and Noah Wyle. The series set the gold standard for hospital dramas, balancing medical realism with compelling character arcs.Kids Feature: Duck DodgersShifting gears completely, we end this episode on a lighter note with Duck Dodgers, the hilarious sci-fi spin on Daffy Duck's adventures. Originally appearing in the 1953 short Duck Dodgers in the 24½th Century, the series expanded in the early 2000s, bringing us more of Daffy's over-the-top antics as an incompetent space hero battling the evil Martian Commander.Final ThoughtsFrom Tarantino's most iconic moments to high-stakes hospital drama and Looney Tunes in space, this episode has something for everyone. So grab aWe love to hear from our listeners! By which I mean we tolerate it. If it hasn't been completely destroyed yet you can usually find us on twitter @dads_film, on Facebook Bad Dads Film Review, on email at baddadsjsy@gmail.com or on our website baddadsfilm.com. Until next time, we remain... Bad Dads
This week, we're catching up on movies and TV. Daffy Duck! Daisy Ridley! Daredevil! The Severance season finale! Deli Boys! Also, EJ's doing a Mission: Impossible rewatch and the Jason Statham Film Festival nears its end with Expend4bles, a movie that does not live up to its tagline. But that tagline is "They'll Die When They're Dead", and no movie lives up to that.
The Brothers discuss the new comedy, The Day The Earth Blew Up: A Looney Tunes Move. For being the best comedy of the year so far, why did this movie get such a poor rollout? It seems no one knows about this movie two weeks after it was released. It is a real fun film and deserved a better release. Enjoy!Two ordinary brothers discussing extraordinary ideas... and some random shit.Email- thebrothersrandomv@gmail.comCheck us out on YouTube- https://www.youtube.com/@thebrothersrandom
On this episode, we discuss Daffy Duck and Porky Pig in the wonderfully loony animated film THE DAY THE EARTH BLEW UP: A LOONEY TUNES MOVIE! Shop merch here: https://insessionfilm.com/store/ Thanks for listening and be sure to subscribe on your podcast app of choice! https://insessionfilm.com/subscribe Follow us on Twitter! @InSessionFilm | @RealJDDuran | @BrendanJCassidy
My Productivity Hack: https://www.magicmind.com/FCLT20 Use my code FCLT20 for 20% off #magicmind That's all, Kill Donkeys! It's time for FOOD COURT, your favorite podcast, where we brave the malls and the movie halls so you don't have to! Sean and Mampy watched The Day The Earth Blew Up, the hilarious new Looney Tunes feature directed by Peter Browngardt. Will the boys laugh like a crazy duck? Or will they weep like a pig that lost its true love? Tune in to find out! So grab your popcorn, sneak in your snacks, and pop your pepto because it's time to fight a huge gum monster! Bon Appétit!
In this GLiTCH'D episode, not only does it have its own specific intro for the first time ever BUT we also use our daydrinking trip to a 90s themed club to play music from 1990s franchises such as Jurassic Park, Power Rangers, RoboCop vs The Terminator and more! Chapters: 00:00:00 - Saturday Night SEGA - GLiTCH'D 00:01:30 - This is Saturday Night SEGA GLiTCH'd 1 00:05:49 - Mighty Morphin' Power Rangers: The Movie [Mega Drive] - Go Go Power Rangers 00:08:08 - Jaguar XJ220 - Speed E Boy 00:12:24 - Alien 3: The Gun - Opening 2 00:14:53 - This is Saturday Night SEGA GLiTCH'd 2 00:17:51 - The Lost World: Jurassic Park [Game Gear] - BGM 01 00:20:07 - The Lion King [8-bit] - Circle of Life 00:23:05 - Deep Duck Trouble Starring Donald Duck - Boss Scene 00:24:39 - This is Saturday Night SEGA GLiTCH'd 3 00:27:22 - The X Files - Blood 00:28:53 - Home Alone 2: Lost in New York - Title 00:30:53 - Ren & Stimpy: Stimpy's Invention - The Monkey Lair 00:33:40 - This is Saturday Night SEGA GLiTCH'd 4 00:38:02 - RoboCop vs. The Terminator [8-bit] - BGM 1 00:40:25 - Castle of Illusion Starring Mickey Mouse - Forest (Door 1) 00:42:17 - Cool Spot [Mega Drive] - Rave Dancetune 00:44:33 - This is Saturday Night SEGA GLiTCH'd 5 00:52:39 - Chakan - Intro Theme 00:55:38 - Toy Story [Mega Drive] - Credits (You've Got a Friend in Me) 00:57:34 - Mighty Morphin' Power Rangers [Mega Drive] - Rangers Stage 00:59:32 - This is Saturday Night SEGA GLiTCH'd 6 01:04:18 - Batman Forever [Game Gear] - Main Theme 01:06:52 - Batman Returns [8-bit] - Stage 1 01:07:46 - Batman Returns [Mega-CD] - Dark Knight 01:10:50 - This is Saturday Night SEGA GLiTCH'd 7 01:13:58 - Aladdin [Mega Drive] - Rug Ride 01:16:53 - Pocahontas - Just Around the Riverbend 01:19:52 - TALESPIN [Mega Drive] - Title Theme 01:21:05 - This is Saturday Night SEGA GLiTCH'd 8 01:25:58 - Dick Tracy [Master System] - Train 01:27:41 - Legend of Illusion Starring Mickey Mouse - Gardens of Illusion 01:31:18 - HOME ALONE [Master System] - Green House 01:33:45 - This is Saturday Night SEGA GLiTCH'd 9 01:38:03 - Bonkers - Toon Museum 01:39:45 - Daffy Duck in Hollywood [Mega Drive] - Stage 2: The Duxorcist 01:42:44 - The Ottifants [Mega Drive] - Level 6: The Tropical Lounge 01:46:20 - This is Saturday Night SEGA GLiTCH'd 10 01:50:33 - World of Illusion Starring Mickey Mouse and Donald Duck - Candy Land 01:52:24 - Cheese Cat-Astrophe Starring Speedy Gonzales [Mega Drive] - The Cheese Factory 01:54:27 - Jurassic Park [Mega-CD] - Track 29 - Main Title 01:57:34 - This is Saturday Night SEGA GLiTCH'd 11 01:59:51 - Viper Night Drivin' - Track 06 02:01:03 - Mary Shelley's Frankenstein (Pinball) - Creature 02:02:49 - Magic Knight Rayearth [Saturn] - Rainbow Junction Shop 02:04:39 - This is Saturday Night SEGA GLiTCH'd 12 02:09:10 - Neon Genesis Evangelion: Digital Card Library (Shinseiki Evangelion: Digital Card Library) - A Cruel Angel's Thesis 02:13:09 - Satoshi Miyashita - Game Over
Tales from Godric’s Hollow - Discussing Harry Potter Books, Movies, and News
Joe and Alex hold it down as they recast Harry Potter using Looney Tunes Characters! They preview the 2025 TFGH Magical March Madness Tournament, and they hear from all of you in the community e-mails! 00:00 Open/Butterbeer or Butterbeer Not 10:10 Giveaway/TFGH Magical March Madness 2025 Preview 19:15 Recasting Harry Potter Using Looney Tunes Characters 1:13:00 Potterwatch! 1:22:05 Community E-mails Joe - @CustomVinylLush Lauren - @Maev_Cleric Alex - @AtariAlex Show - @TalesFromGH TikTok- @TFGHshow Email - TalesFromGodricsHollow@gmail.com Facebook - www.facebook.com/talesfromgodricshollow Instagram - www.instagram.com/talesfromgodricshollow Podchaser - www.podchaser.com/TFGH Special Shout Out to our Producers/Sponsors AND Headmistresses "The Mysteriously Haunted Headmistress of Beauxbaton Academy" and Kori A! Thank you to ALL of the Patreon supporters!!! We can't do all of this without you all! Support us on PATREON! www.Patreon.com/TalesFromGodricsHollow Spellio Revelio and E-Mail sounds/beds came from https://musicradiocreative.com/
We present our The Day the Earth Blew Up: A Looney Tunes Movie review!The Day the Earth Blew Up: A Looney Tunes Movie is a 2024 American animated science fiction comedy film produced by Warner Bros. Animation. Directed by Pete Browngardt in his feature directorial debut, it is the first fully-animated and theatrically released film in the Looney Tunes franchise based on entirely original material. The film is spun-off from the Looney Tunes Cartoons series developed by Browngardt and features the voices of Eric Bauza, Candi Milo, and Peter MacNicol. The film follows Daffy Duck and Porky Pig as they try to save Earth from an alien scheme.In 2019, while working on Looney Tunes Cartoons, Browngardt was asked if he had any ideas for a new Looney Tunes feature film. Browngardt eventually settled on the premise of a "sci-fi B-movie from the '50s," starring Daffy and Porky. He took inspiration from features of the era and shorts starring the cartoon duo. Warner Bros. Animation, alongside several vendors, provided the animation for the film, of which its character designs were modelled after the style of animator Bob Clampett and Tex Avery. Joshua Moshier, who previously worked on Looney Tunes Cartoons, composed the film's score.Upon its announcement in 2021, The Day the Earth Blew Up was originally set to be released on HBO Max and the "ACME Night" block on Cartoon Network. The film however premiered at the Annecy International Animation Film Festival on June 11, 2024 and had a limited release in the United States on December 13, 2024 by Ketchup Entertainment, before expanding wide on March 14, 2025. The film received positive reviews from critics, and has grossed $5.6 million worldwide against a budget of $15 million.Disclaimer: The following may contain offensive language, adult humor, and/or content that some viewers may find offensive – The views and opinions expressed by any one speaker does not explicitly or necessarily reflect or represent those of Mark Radulich or W2M Network.Mark Radulich and his wacky podcast on all the things:https://linktr.ee/markkind76alsohttps://www.teepublic.com/user/radulich-in-broadcasting-networkFB Messenger: Mark Radulich LCSWTiktok: @markradulichtwitter: @MarkRadulichInstagram: markkind76RIBN Album Playlist: https://suno.com/playlist/91d704c9-d1ea-45a0-9ffe-5069497bad59
This morning we learn to speak Irish, we keep you out of jail with the Niagara Falls Police Blotter and joining us is the voice of Porky Pig, Daffy Duck and many others, Eric Bauza, and Tim Bohen on Emerald Thread. Follow us on Facebook, Instagram and X. Listen to past episodes on 97Rock. Follow the Show on Apple, Spotify or Amazon MusicSee omnystudio.com/listener for privacy information.
Send us a text"Is Warner Bros. Going to Sell the Looney Tunes?" dives into the swirling rumors and controversies surrounding the iconic animated franchise. From the removal of classic episodes from streaming platforms to the company's shifting priorities, we explore whether Warner Bros. is undervaluing its beloved characters like Bugs Bunny, Daffy Duck, and Porky Pig. Join us as we unpack the history, cultural significance, and potential future of the Looney Tunes in the ever-changing entertainment landscape. Will these timeless characters find a new home, or is this just another chapter in their storied legacy? Tune in to find out!Support the show►Want a question answered on iCritic Live? Send a question here and we'll answer it (if it's a reasonable question): https://streamelements.com/kevintrod/tip►Get free money just from buying gas! Download GetUpside to start making an average of $50 a day: https://upside.app.link/5TMVT►Want to invest in stocks commission-free? Use Robinhood! Sign up through this link to get a free stock: https://share.robinhood.com/kevin1823►PATREON: https://www.patreon.com/KevinTRodWebsite: http://www.icritic.netE-Mail: greatmediauniverse@gmail.comInstagram: https://www.instagram.com/icritic_official/Letterboxd: https://letterboxd.com/KevinTRod/Pinterest: https://www.pinterest.com/kevintrod/pins/Twitter: https://twitter.com/KevinTRodMy Amazon Wish List: https://www.amazon.com/registry/wishlist/22VIH93Q0H9EP/ref=cm_sw_em_r_mt_gm__wlMy Criterion Wish List: https://www.criterion.com/wishlist/392515If you would like to send me snail mail, please send all (legal) packages to:iCriticPO Box 2130Huntington Beach, CA 92647All view are protected by the First Amendment and all images and video clips used are protected under Fair Use.
All these ducks but not one Mighty Ducks or Daffy Duck or Donald Duck reference to be seen? Despicable! While David's off doing dope shit Joe and Steven are left to discuss Ross Matthews Vs the Ducks, a parody sketch where the girls of RuPaul's Drag Race Season 17 perform a parody of the limited series Capote vs The Swans. That's right, we have a character named Butthole, and we're going to teach you about Truman Capote. Who said reality TV was trash?! Parodies upon parodies are done as Steven and Joe discuss John Cena's heel turn, the ravages of time, and more only on this episode of This Toxic Fandom. Download now and join the conversation!
Directed by Pete Browngardt in his directorial debut, Looney Tunes: The Day The Earth Blew Up, is the animated science fiction comedy film produced by Warner Bros. Animation. It is the first fully-animated and theatrically released film in the Looney Tunes franchise based on entirely original material, and is a spin-off from the Looney Tunes Cartoons series developed by Pete Browngardt. Porky Pig and Daffy Duck become Earth's only hope when their antics at the local bubble-gum factory uncover a secret alien mind-control plot. Faced with cosmic odds, they must save their town and the world while not driving each other totally looney.
The iconic duo of Porky Pig and Daffy Duck in a science fiction classic fun for the whole family
Andy Farnsworth joins KSL-TV to help audiences decipher #WhatToWatch for the weekend of March 14, 2025. The action/comedy/romance "Novacaine” is surprisingly entertaining...If you can get past the bloody violence (and that's a big IF). A new Looney Tunes movie hit the theaters after it had been shelved, "The Day the Earth Blew Up: A Looney Tunes Movie," features favorites like Daffy Duck and Porky Pig and garnered a C+ rating by Andy. And for families looking for some faith-based content in this season of Lent and Easter, Andy recommends "The Last Supper," a sincere telling of the final week of the mortal life of Jesus, as seen through the eyes of his closest followers. Streaming on Netflix, you can watch one of the most expensive films ever, "The Electric State." It's got an amazing cast (Chris Pratt, Millie Bobby Brown, Stanley Tucci, Giancarlo Esposito, and more) and was made by the Russo Brothers. The film looks gorgeous but is still somehow missing...something. The brains behind Fan Effect are connoisseurs of categories surpassing nerdy with a goal to publish a weekly "What to Watch on the Weekend" minisode taken from KSL-TV's Friday segment, and two deep-dives a month on shows, creative works, artists, local events, and other fandom topics. Based in the beautiful beehive state, Fan Effect celebrates Utah's unique fan culture as it has been declared The Nerdiest State in America by TIME, and is hosted by KSL Movie Show's Andy Farnsworth and KSL Podcasts' KellieAnn Halvorsen. Listen regularly on your favorite platform, at kslnewsradio.com, or on the KSLNewsRadio App. Join the conversation on Facebook @FanEffectShow, or Instagram @FanEffectShow. Fan Effect is sponsored by Megaplex Theatres, Utah's premiere movie entertainment company.
In this fun episode, the Bancroft Bros get the chance to speak with the amazing voice actor, Eric Bauza, the voice for Daffy Duck, Elmor Fudd and many more. He also does a pretty good TRUMP, as you'll hear. We discuss the upcoming release of the fully 2D animated new WB feature film, "The Day the Earth Blew Up". You won't want to miss this one! Listen on Apple Podcasts, Spotify or anywhere you get your podcasts from.
Movie reviews continue on the show with seven new releases this week. Steve Prokopy looks at the chaos of a young woman and her Zambian family (On Becoming a Guinea Fowl) while Samara Weaving plays a pop star dealing with a stalker (Borderline). John Malkovich is another pop star whom Ayo Edebiri discovers may be part of a cult (Opus). Daffy Duck and Porky Pig try to save the world from zombies and aliens (The Day the Earth Blew Up: A Looney Tunes Movie) while Chris Pratt and Millie Bobbie Brown live in a world of robots (The Electric State). Jack Quaid can feel no pain while trying to rescue his girlfriend (Novocaine) and Steven Soderbergh gives us Cate Blanchett and Michael Fassbender as married spies (Black Bag). 0:00 - Intro 1:17 - On Becoming a Guinea Fowl 9:04 - Borderline 16:14 – The Day the Earth Blew Up: A Looney Tunes Movie 23:41 – The Electric State 36:24 - Opus 50:17 - Novocaine 1:03:08 - Black Bag 1:14:59 - Outro
It's A24's Opus (Ayo Edebiri) vs Novocaine (Jack Quaid not as an incel) vs Daffy Duck (via Ketchup Entertainment) vs Steven Soderbergh vs Jesus Christ for the weekend box office crown. Who will win? And is Marvin the Martian CANCELED? We break it down on this historic ep. Remember to Rate (5 Stars), Review (Great show, blah, blah, blah) and Follow us on Apple Podcasts: https://podcasts.apple.com/us/podcast/b-o-boys-movie-box-office/id1489892648 Our AWESOME artwork was provided by the talented Ellie Skrzat. Check out her work at https://ellieskrzat.com/ Thanks to WannaBO Senior Intern Christopher for running our social media and WannaBO Intern Jack for the numbers. E-mail us: theboboyspodcast@gmail.com Subscribe on Youtube: https://www.youtube.com/@theboboyspodcast Follow us on Twitter: @TheBOBoysPod Follow us on TikTok: @TheBOBoysPod Subscribe to us on Substack and read our new articles: https://substack.com/@theboboys
"The Day The Earth Blew Up: A Looney Tunes Movie" has had a long road to release, and there was a time when many weren't sure if it would get a theatrical release. It is the first fully animated and theatrically released film in the Looney Tunes franchise based on entirely original material. The voice of the iconic characters Daffy Duck and Porky Pig, Emmy Award-winning actor Eric Bauza, was kind enough to spend some time speaking with us about his work on the film, which you can listen to below. Please be sure to check out the film, which will open in theaters on March 14th from Ketchup Entertainment. Thank you, and enjoy! Check out more on NextBestPicture.com Please subscribe on... Apple Podcasts - https://itunes.apple.com/us/podcast/negs-best-film-podcast/id1087678387?mt=2 Spotify - https://open.spotify.com/show/7IMIzpYehTqeUa1d9EC4jT YouTube - https://www.youtube.com/channel/UCWA7KiotcWmHiYYy6wJqwOw And be sure to help support us on Patreon for as little as $1 a month at https://www.patreon.com/NextBestPicture and listen to this podcast ad-free Learn more about your ad choices. Visit megaphone.fm/adchoices
Send us a textOverture, Curtain, Lights! We're going to hit the heights! We're talking Looney Tunes, which was a staple of TV watching in the 80s. We're talking about 10 of the best episodes ever featuring turns from Bugs Bunny, Daffy Duck, Elmer Fudd, Yosemite Sam, Pepe LePew, Foghorn Leghorn, Wile E. Coyote, and more! If that isn't enough we draft our favorite characters as well. If you enjoy the show, please rate and review us on the iTunes/Apple Podcasts app or wherever you listen. Or better yet, tell a friend to listen!Want to support our show and become a PCY Classmate? Click here!Follow us on your preferred social media:TwitterFacebookInstagramSupport the show
We go from one end of the spectrum to the other this week on BEHIND THE LENS as we take a look at writer/director Atom Egoyan's dramatic new thriller SEVEN VEILS and everyone's favorite (and looney) pig and duck, Porky and Daffy, in writer/director Peter Browngardt's feature animated directorial debut LOONEY TUNES: THE DAY THE EARTH BLEW UP. First up today is my exclusive interview with one of my longtime favorite directors – ATOM EGOYAN. Written &mps; Directed by Atom, SEVEN VEILS stars Amanda Seyfried who reunites with Atom after their 2015 film Chloe, as well as Rebecca Liddiard, Douglas Smith, Mark O'Brien, Vinessa Antoine, Ambur Braid, Michael Kupfer-Radecky. Premised on the biblical tale of Salome, which has been told in countless ways over the years, most notably as a 19th-century opera by Richard Strauss and written by Oscar Wilde, Atom has taken his love for the tale which he has directed on the stage numerous times since 1996 and now explores what a production of Salome would mean in our current culture. This led him to write SEVEN VEILS about a remount of Salome that he filmed at the same time the opera was being performed on stage by the Canadian Opera Company in 2023, using the opera singers from Salome in the film. Switching gears now, we go from the seductive and sensual to sarcasm, satire, slapstick, and pure unadulterated joy with Porky Pig and Daffy Duck in LOONEY TUNES: THE DAY THE EARTH BLEW UP and my exclusive conversation with writer/director/animator PETER BROWNGARDT. Listen as Peter talks about animation and dialogue going hand in hand aka what came first the pig or the duck egg and working with 11 writers/animators to develop the emotion through drawing, dialogue and voicing, the classic hand-drawn visuals, paying homage to the past – including many classic films – while adding some contemporary notes, melding genres, music and score, getting a greenlight from Warners to make the film, and of course Peter's own learning curve with his first feature after hundreds of Looney Tunes shorts. http://eliasentertainmentnetwork.com
Send us a textOverture, Curtain, Lights! We're going to hit the heights! We're talking Looney Tunes, which was a staple of TV watching in the 80s. We're talking about 10 of the best episodes ever featuring turns from Bugs Bunny, Daffy Duck, Elmer Fudd, Yosemite Sam, Pepe LePew, Foghorn Leghorn, Wile E. Coyote, and more! If that isn't enough we draft our favorite characters as well. If you enjoy the show, please rate and review us on the iTunes/Apple Podcasts app or wherever you listen. Or better yet, tell a friend to listen!Want to support our show and become a PCY Classmate? Click here!Follow us on your preferred social media:TwitterFacebookInstagramSupport the show
Part-Time Justin got to talk with the voice of Daffy Duck! Learn more about your ad choices. Visit megaphone.fm/adchoices
Cannabis comic Ngaio Bealum is back and we are livin' the dream with a pair of movies about strivers who live their dreams, and their dreams are really friggin' weird. First, Nobuko Miyamoto is a single mom with dreams of making the greatest ramen in all of Japan and Tsutomu Yamazaki is the cowboy trucker who is going help her achieve her dream in TAMPOPO, a "ramen western" from director Juzo Itami in 1985. This movie is filled with surreal tangents, tasty-looking food and a fair amount of freaky sex! Describing the plot does not do it justice. It's also hilarious. One of Ngaio's all-time favorites, you'll definitely want the strain--and ramen--recommendations for this one. And then Don Knotts turns into a fish AND fights the Nazis in THE INCREDIBLE MR. LIMPET, a half-animated, half-live-action cross between "The Little Mermaid" and "Hogan's Heroes" from Warner Bros. "Why does Captain America have to be a fish," Ngaio asks, and there really isn't an explanation except that Don Knotts has "fish rizz" according to Philena. So glad Greg could make it for this one so he could talk about classic animators Bill Tytla and Robert McKimson who shaped the amazing cartoon sequences of this baffling maritime classic. We go a little long in the opening segment where we discuss the "fan" reaction to the new-look Shrek, the upcoming release of the animated THE DAY THE EARTH BLEW UP with Porky Pig and Daffy Duck, and Philena's culty new job + Bob finally saw THE SUBSTANCE! Next month: EASTER 420 with JESUS CHRIST SUPER STAR (Hippy Jesus) and THE DAY THE EARTH STOOD STILL (Space Jesus). Subscribe so you don't miss it. Hosts: Philena Franklin, Bob Calhoun, Greg Franklin Special Guest Host: Ngaio Bealum. Find Ngaio on Instagram and all the social medias at Ngaio420 Cory Sklar is on assignment Old Movies for Young Stoners Theme by Chaki the Funk Wizard. Used with permission. "Come to My Seminar" by Count Dante and the Black Dragon Fighting Society used with permission. "Bohemian Beach" by Chris Hagen courtesy of YouTube Audio Library Archival audio and "Les Préludes" by Franz Liszt via of Archive.org. Web: www.oldmoviesforyoungstoners.com Bluesky: @oldmoviesystoners.bsky.social Instagram/Facebook (Meta): oldmoviesforyoungstoners TikTok: @oldmoviesforyoungstoners Contact: oldmoviesforyoungstoners AT gmail DOT com
Share your First World Problems with Kiddnation, and Part Time Justin's one on one interview with the voice of Daffy Duck. Learn more about your ad choices. Visit megaphone.fm/adchoices
In this gripping episode, Stuart and Jacob tackle the intense world of "Cape Fear," comparing the original 1962 film directed by J. Lee Thompson with Martin Scorsese's 1991 remake. They dig deep into the chilling narratives of revenge and obsession, exploring the contrasting portrayals of Max Cady by Robert Mitchum and Robert De Niro. What makes De Niro's performance so unpredictable, like a more deranged Daffy Duck? How do the character arcs of Sam Bowden differ between the two films given their respective actors? And how can the 1991 version push the boundaries of horror and suspense in ways that the original could only hint at?Also featured in this episode are diatribes about "Civilization 7", the correct amount of references to "The Simpsons", a love for Joe Don Baker, and a game that Jacob slapped together in an afternoon and forces Stuart to play. All this and more on They Remade It!Plot Synopsis Timestamps: 23:10 - 31:22----------Socials----------@theyremadeit.bsky.social on BlueSkytheyremadeit@gmail.com
Send us a textAnimation historian Jerry Beck and Warner Archive's George Feltenstein continue our animation discussion. Together, they take listeners on a nostalgic journey back to the 1960s with the TV series "Frankenstein Jr. and the Impossibles." Jerry Beck reveals how this series captured the zeitgeist of its time and paved the way for iconic animated shows like "Josie and the Pussycats" and "The Archies." And George Feltenstein shares the painstaking efforts behind restoring these cartoons for Blu-ray.Next, we explore the revival of Warner Bros. animation history with George Feltenstein and Jerry Beck with the 1988 film "Daffy Duck's Quackbusters." With insight into Greg Ford's pivotal role in bringing the Looney Tunes characters to a new generation, the conversation highlights Ford's shift from historian to creator. Learn about the making of memorable works like "Night of the Living Duck" and "The Duxorcist," and the impact of animation compilations like "Bugs Bunny Superstar." Celebrate the enduring legacy of these cartoons and the excitement of their Blu-ray release, featuring fan-favorites such as "Blooper Bunny" and "Invasion of the Bunny Snatchers."Purchase links:FRANKENSTEIN JR. AND THE IMPOSSIBLES Blu-rayDAFFY DUCK'S QUACKBUSTERS Blu-ray The Extras Facebook pageThe Extras Twitter Warner Archive & Warner Bros Catalog GroupOtaku Media produces podcasts, behind-the-scenes extras, and media that connect creatives with their fans and businesses with their consumers. Contact us today to see how we can work together to achieve your goals. www.otakumedia.tv
Your two hosts talk about going on, no painting, Sean's best friend, titties, Beavis and Butthead, ambrosia salad, an exoskeleton, Daffy Duck, The Net, comedy music, and a next episode teaser. patreon.com/highschoolfamous Please like and subscribe to any or all of our social platforms - FB/twitter/x/TikTok - hsfamouspod youtube.com/@HSFamousPod highschoolfamous@gmail.com patreon.com/highschoolfamous
Episode #355 of BGMania: A Video Game Music Podcast. This week on the show, Bryan and Bedroth from RPGera get a little looney and talkative while reminiscing on cartoons and discussing games based on characters from Looney Tunes! Email the show at bgmaniapodcast@gmail.com with requests for upcoming episodes, questions, feedback, comments, concerns, or whatever you want! Special thanks to our Executive Producers: Jexak, Xancu, & Jeff. EPISODE PLAYLIST AND CREDITS Stage Theme from The Bugs Bunny Crazy Castle [Hiroyuki Masuno, 1989] Something Strange in Wackyland from Porky Pig's Haunted Holiday [Kevin Bateson & Jez Taylor, 1995] BGM #2 from Desert Speedtrap Starring Road Runner and Wile E. Coyote [Allister Brimble, 1993] Paris External from Looney Tunes: Back in Action [Lee Fallon, Jeremy Taylor, Matt Sugden, Simon Withenshaw & Suddi Raval, 2003] Assault and Peppered -Scene 4- from Daffy Duck in Hollywood [Matt Furniss, 1994] Tasmania/Amazon from Tasmanian Devil: Munching Madness [Shahid Ahmad, 1999] Map Theme from Speedy Gonzales: Los Gatos Bandidos [Mark Cooksey, 1995] Funky Disco from Loons: The Fight for Fame [Dave Boardman, Doug Boyes & Jonathan Dunn, 2002] Opening Lair from Space Jam: A New Legacy - The Game [Bob Baffy, 2021] The Pyramids of Mars 1 from Looney Tunes: Space Race [Gavin Parker, 2000] Track 5 from Sylvester & Tweety: Breakfast on the Run [Alberto José González, 1998] Gossamer's Castle from Looney Tunes Racing [Chuck E. Myers, Tom Hopkins, Brady Ellis, Tino Saiki & Anastasia Nikiforova, 2000] Marvin the Martian & K-9's Theme from Looney Tunes Collector: Alert! [Alberto José González, 2000] Come on Down to the Warner Bros. Lot from MultiVersus [Gordy Haab, 2024] SUPPORT US Patreon: https://patreon.com/rpgera CONTACT US Website: https://rpgera.com Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/therpgera Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming RPGERA PODCAST NETWORK Very Good Music: A VGM Podcast The Movie Bar
Send us a textEver wondered how classic cartoons continue to capture our hearts and minds? Join us as we sit down with animation historian Jerry Beck and George Feltenstein from the Warner Archive to uncover the magic behind the 27 cartoons in the Looney Tunes Collector's Choice Volume 4 Blu-ray. Discover how these timeless cartoons, from the 1930s to the 1960s, have been preserved for both collectors and casual fans, ensuring that the spirit of Looney Tunes remains vibrant and cherished.PLUS, George provides information on the Warner Archive's plans for future Looney Tunes releases.Looney Tunes Collectors Choice: Vol. 4 (BD)Looney Tunes Collectors Choice Coll: V1-4 BDLOONEY TUNES COLLECTOR'S CHOICE VOL. 3!Looney Tunes Collector's Choice Vol.2 Blu-rayLooney Tunes Collector's Choice Vol.1 Blu-ray The Extras Facebook pageThe Extras Twitter Warner Archive & Warner Bros Catalog GroupOtaku Media produces podcasts, behind-the-scenes extras, and media that connect creatives with their fans and businesses with their consumers. Contact us today to see how we can work together to achieve your goals. www.otakumedia.tv
Al Pacino wrote a book and had another kid, Clint Eastwood will never die, a song and a dog named Misty, a completely amazing Pacino performance in a ridiculous movie, little boy blue, doing the sticky, Daffy Duck having an existential crisis, Long Beach 4-5620, calling Mr. Apology, catholic school daze, impure thoughts, looking like Abel Ferrara, a bunch of Ferrara movies, be careful when you tell someone they look like someone, don't fuck with Lawrence Tierney, Tony Hawk and vitamins, Mel Gibson and vitamins, an under the radar science fiction movie worth watching, and waiting for a femme fatale. Stuff mentioned: Al Pacino Sonny Boy: A Memoir (2024), "Al Pacino Is Still Going Big" (New York Times Podcasts, October 5, 2024 https://www.youtube.com/watch?v=9f1P5x47poAP), Play Misty for Me (1971), Erroll Garner "Misty" (1955), Serpico (1973), Dog Day Afternoon (1975), The Godfather (1972), Jack and Jill (2011), EMF "Unbelievable" (1991), You Don't Mess with the Zohan (2008), Adam Ant "Strip" (1983), Duck Amuck (1953), Glen Miller Orchestra "Pennsylvania 6-5000" (1965), John O'Hara Butterfield 8 (1935), Butterfield 8 (1960), The Driller Killer (1979), Ms. 45 (1981), Bad Lieutenant (1992), Bad Lieutenant: Port of Call New Orleans (2009), Fear City (1984), Body Double (1984), MaXXXine (2024), King of New York (1990), The Addiction (1995), Dangerous Game (1993), Padre Pio (2022), Body Snatchers (1993), Scent of a Woman (1992), Invasion of the Body Snatchers (1956), Invasion of the Body Snatchers (1978), ER (1994-2009), Reservoir Dogs (1992), Pulp Fiction (1994), Jackie Brown (1997), Dillinger (1945), Trees Lounge (1996), Tony Hawk Qunol CoQ10 Commercial (2023 https://www.youtube.com/watch?v=5ErlInBH8yA), Mel Gibson Vitamin Commercial (1993 https://www.youtube.com/watch?v=IV2olDA0w8U), The Dark Knight (2008), Back to the Future (1985), The Breakfast Club (1985), Face/Off (1997), RoboCop 2 (1990), Chinatown (1974), Warning Sign (1985), Hill Street Blues (1981-1987), Police Academy (1984), Roxanne (1987), and Gone with the Wind (1939).
Al and Jonnie go through all the news while Al was on holiday. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:10: What Have We Been Up To 00:16:13: Game Releases 00:34:54: Game Updates 01:09:23: Other News 01:15:30: New Games 01:26:09: Outro Links Critter Crops Gourdlets Song of the Prairie Garden Witch Life Reel Fishing: Days of Summer Harvest Moon: Home Sweet Home Natsu-Mon: 20th Century Summer Kid Usagi Shima Echoes of the Plum Grove Outbound Coral Island “1.1” Update Coral Island Humble Games Issue Roots of Pacha “1.2” Update Sun Haven “Teleportation” Update Moonstone Island “Cooking” Update Disney Dreamlight Valley Roadmap Cult of the Lamb “Unholy Alliance” Update Mika and the Witch’s Mountain Roadmap Fields of Mistra Roadmap Ova Magica Roadmap Horticular Roadmap Concerned Ape Promises not to charge for DLC Overthrown Steam Page Hearty Hank Plush Sakuna Anime Marvelous Restructuring Pathless Woods Everbloom Hamster Garden Ritual of Raven Cat Cafe Manager 2: Big City Bliss Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Al: and we’re here today to talk about Cottagecore games. (0:00:40) Jonnie: Woo! (0:00:44) Al: What happened to diving, you might say. We’re not… not farmers, we’re divers. No, not this week, (0:00:50) Al: you’re not, because… complicated reasons, but we’re not doing the last episode of the day of the (0:00:56) Al: the day of the month today. We’re doing that probably in two weeks time. But who knows? (0:01:01) Al: You’ll find out why. I’ll explain it in the next episode why this is all changed. But (0:01:06) Al: yeah, I had all this organized and then something happened and now we’re changing things up. (0:01:13) Al: So that will come. Don’t worry, your final episode. Maybe a break might be good. I don’t (0:01:24) Al: know. I’ve still not heard from anyone whether they think it’s too much day of the diver (0:01:27) Al: or not. But don’t worry, we’re not going to go back to that. (0:01:31) Al: For most games, it was just a funny one-off thing. We’ll see what people think of it. (0:01:38) Al: Yes, stuff to come. Watch this space. This episode, I’m back from my month away, so we (0:01:45) Al: are going to talk about news. That’s it. There’s so much news. I didn’t count it the last moment, (0:01:50) Jonnie: There’s so much news. (0:01:52) Al: but there’s like over 20 pieces of news to talk about. It’s quite wild. (0:01:54) Jonnie: Yeah. (0:01:55) Jonnie: There’s a lot of news. (0:01:58) Jonnie: This is what happens when you go away for a month, Al. (0:02:01) Al: Oh, I know. But, you know, it’s fine. It’s good. What’s the worst that can happen? This (0:02:09) Al: is what the worst that can happen. Before that, Johnny, what have you been up to? (0:02:14) Jonnie: What have I been up to? I tried a cute little game called creatures of ever (0:02:21) Jonnie: Which is available (0:02:23) Jonnie: via game parts (0:02:24) Al: I feel like I’ve heard of this. (0:02:27) Jonnie: It’s uh, I I guess it’s kind of like a open world (0:02:34) Jonnie: Creature tamer with a giant asterisk next to it (0:02:41) Jonnie: a sort of an adventure-y style game. (0:02:43) Jonnie: Um… (0:02:44) Jonnie: And it’s kind of set out, it’s a game that’s set out into zones and I was playing through the first zone and I was having a really good time with it and I was like “this game’s like really cool” (0:02:55) Jonnie: So the core concept is… (0:02:57) Jonnie: I mean, there’s a problem that I have with the game and it’s part of the story that they’re telling. (0:03:02) Jonnie: I guess Mars blows for the story, but the concept of the game is that you are there to save the planet that is dying by capturing all of their animals. (0:03:14) Jonnie: And convincing the inhabitants of the planet to leave, which comes with a lot of… (0:03:19) Al: Is that saving a planet or is that saving what’s on a planet? (0:03:23) Jonnie: Well, it’s very much saving what’s on the planet. (0:03:26) Jonnie: And it comes with very strong, I guess, colonial style overtones of “look at me, the outworlder that’s here to tell you the locals what is best” (0:03:37) Jonnie: Which, you know, is… like, they are telling an appropriate story with it, but it doesn’t necessarily make it fun. (0:03:44) Jonnie: To be playing the character with the colonial vibes for a bit. (0:03:48) Jonnie: Anyway, that’s about the… they actually epic handle it in a way that’s likely fine. (0:03:53) Jonnie: The taming mechanic is music, so you have a flute and different creatures will respond to different songs and you form a bond with them (0:04:02) Jonnie: And you take them to the bot that zaps them up so you don’t permanently get any of them (0:04:09) Jonnie: But when you’ve changed something, you can pair with it and use it to explore the world. (0:04:14) Jonnie: And each of the creatures has different abilities, which I thought was a really cool concept. (0:04:19) Jonnie: You tame something and then it can help you access a new area. (0:04:24) Jonnie: And then I got to the second area, and all of the creatures looked slightly different, but they all had the same abilities. (0:04:31) Jonnie: And the game started to feel very copy and paste at that point, kind of like they had… (0:04:38) Jonnie: And there was only five different creatures in the first area, so it wasn’t like there was a massive… (0:04:42) Jonnie: Yeah, it was like I’d explored 20 (0:04:44) Jonnie: different creatures and then they’d run out of ideas and I explored five and (0:04:45) Al: Yeah, so I guess don’t go into it expecting lots of like, you know, if you go into it (0:04:47) Jonnie: then it felt like they ran out of ideas which was a bit of a (0:04:54) Al: because it’s a creature collector, you’re probably going to be disappointed, but… (0:04:58) Jonnie: Yeah, a hundred percent (0:05:00) Al: How’s the exploration and the movement and stuff like that? (0:05:03) Jonnie: It’s fine, it’s neither good nor bad it kind of feels like going back to (0:05:11) Jonnie: the sort of ps2 era of games like where (0:05:15) Jonnie: Exploration was largely just walking around the world and you had a jump and you would do certain things that would break down a wall (0:05:22) Jonnie: But until then that wall was kind of largely just there it fit the feels very (0:05:28) Jonnie: reminiscent of that (0:05:30) Jonnie: Which is yeah, it’s neither good or bad. It’s it’s good in the sense that it feels like intentional, but it’s bad in the sense that (0:05:38) Jonnie: Exploration games have moved well past that (0:05:42) Al: Yeah, you’re you’re not really exploring so much as following up maze. (0:05:48) Jonnie: Correct (0:05:49) Al: OK, it’s interesting. (0:05:51) Al: It looks quite nice. (0:05:52) Jonnie: Yeah, yeah, it does look nice (0:05:55) Jonnie: Also weird thing so I got to the end of the second area and when you finish the story there (0:06:00) Jonnie: The game basically tells you like (0:06:03) Jonnie: Once you leave you can’t come back to this area (0:06:06) Jonnie: So be sure you’ve done everything and I’m like but I’m not sure that I’ve done everything because there’s no (0:06:11) Jonnie: Tracking of whether or not I’ve done all of the things so that was unfortunate and at that point (0:06:12) Al: yeah. And you really can’t go back to the area. (0:06:18) Jonnie: I don’t know because at that point I was kind of like I think I’m I’m (0:06:23) Jonnie: Okay with the time but I had with (0:06:26) Al: Oh, OK, fair enough. That seems weird to have distinct areas, but then say you can never (0:06:34) Jonnie: Yeah, and I think I get why they did it in like I think it’s mild story spoilers (0:06:43) Jonnie: Is there justification for doing it, but I don’t think that’s a good reason for doing it (0:06:46) Al: Oh, are the areas destroyed? (0:06:50) Al: Oh. (0:06:50) Jonnie: No, no, I think it’s more to do with like characters leaving the area and needing to be in another area and (0:06:59) Jonnie: Then kind of just be like well the story doesn’t bring you back to this area. So let’s (0:07:04) Jonnie: not let you go back. (0:07:05) Jonnie: So. (0:07:06) Al: Okay. I mean, I guess maybe that’s why they don’t have a like completion (0:07:11) Al: percentage for that area, right? Because that would be frustrating. (0:07:14) Jonnie: Yeah, but there’s like things in the world that you can come across to find and interact. (0:07:21) Jonnie: They’re not collectibles as such, but they’re collectibles, right? (0:07:26) Jonnie: So that part really broke my brain and was slightly frustrating. (0:07:32) Jonnie: But I will say, I think the idea of playing music to tame animals was like a very cool (0:07:38) Jonnie: idea and I think that was well implemented where like the song. (0:07:44) Jonnie: The songs and the way you did that with the creatures of the world felt really good and (0:07:47) Jonnie: really clever and I kind of just wish that there was, yeah, you know what this game feels (0:07:51) Jonnie: like to me? (0:07:52) Jonnie: It feels like they had a really good idea. (0:07:55) Jonnie: They wanted to make a game much bigger than their budget allowed and so they had to copy (0:08:00) Jonnie: and paste a few things where I’m sure they had more different ideas, but making games (0:08:05) Jonnie: is really expensive. (0:08:07) Jonnie: That’s what this game feels like to me and I wish they had more money to make the game (0:08:07) Al: Yes, yep, yep. Fair enough. (0:08:10) Jonnie: they probably had in their heads. (0:08:12) Jonnie: But that’s what I’ve been up to. (0:08:14) Jonnie: How? What have you been? (0:08:17) Al: Well, so while I’m away for my month in the summer, I don’t have a huge amount of time (0:08:22) Al: for games, but what I did manage to play was Chicken Journey. I don’t know if you remember (0:08:28) Jonnie: Chicken, I’m tired (0:08:28) Al: this game, Johnny. I mean, it’s not Cottagecore. We talked about it on the podcast once because (0:08:36) Al: chicken. (0:08:38) Al: But basically it’s a side scrolling RPG where you play as a chicken with some mild platforming (0:08:48) Al: to it. It’s not particularly challenging, right? Like don’t go into it expecting platforming (0:08:55) Al: challenges. That’s not what there is. It’s more kind of puzzle-y in that you kind of have to (0:09:01) Al: figure out how to get through an area which involves some platforming and involves, you know, (0:09:07) Al: switches and stuff like that and making sure you do things in the right order and finding (0:09:12) Al: your way out of very simple mazes. It’s fun, I think. It’s not a hugely long game, so I (0:09:20) Al: finished it in, I think, 10 hours, which, I mean, for me is a good length of a game (0:09:26) Al: just now. But yeah, it’s not particularly long. And I basically have 100% of it. There’s (0:09:31) Al: one Steve achievement I don’t have and that’s just because… (0:09:37) Al: I need to go to like two different areas and go in the, what they call it, like the temples (0:09:44) Al: that I went into and get to the highest level again because I missed one thing in each of them. (0:09:50) Al: And I’m like, oh, can I really be bothered with that? It’s not like I’m doing something (0:09:54) Al: challenging that I’ve not done before. It’s just doing the same thing again and not missing one (0:09:59) Al: thing. So yeah, we’ll see, but… (0:10:03) Jonnie: then you will do it. It’s not a we’ll see, we know you will do it. Everyone’s been listening to this show. (0:10:07) Al: I don’t know, maybe I’ll forget about it and it won’t niggle at my brain the entire time (0:10:12) Al: I’m playing a different game. I don’t know. (0:10:14) Jonnie: really niggling at your brain now we all know how to sense we could pretend we (0:10:18) Jonnie: don’t if you want to do that like that’s that’s fine (0:10:21) Al: Yeah, so I think the problem is, right? Like, I very rarely 100% games. (0:10:29) Al: I’m trying to remember if there was a game I 100%ed before or not, but I 100%ed the newest (0:10:34) Al: Kirby game in the 3D one. That was the first game of (0:10:37) Al: the game. I’m like, I’m not doing that again two more times or a time and a half more. Like, (0:10:59) Al: that’s not fun, right? And oh, please. (0:11:02) Jonnie: Yeah. Have you ever 106%ed a game? (0:11:07) Al: Please don’t start this conversation with me. I will. If you’re going to disagree with (0:11:12) Jonnie: I just say these things to needle you out. That’s it. That’s it. (0:11:22) Al: me, whether you agree with me or not, Johnny, I know this because you will either disagree (0:11:25) Al: with me or you’ll agree with me, but you’ll find it more fun to disagree with me. But (0:11:29) Al: if you add stuff to your game that takes the completion to more than a hundred percent and (0:11:37) Al: add a second percentage, do not just add on to that. Because the whole point of a hundred (0:11:43) Al: percent is to say you’ve done everything, right? And if I’ve done everything and like say you (0:11:49) Al: play like, let’s take Hollow Knight, right? That’s a good example. I think that’s like (0:11:52) Al: 117% or something now. I can’t remember exactly, but there’s some annoying percent and it’s (0:11:57) Al: just, it might even be a decimal. I honestly think it might be a decimal, but I can’t remember. (0:12:04) Al: do you know when you’re done, right? This is the problem. (0:12:07) Al: Is that the whole point of having a percentage counter is when you get to 100%, you’ve done (0:12:12) Al: everything. Now, if you add more things and you either decrease the percentage for everybody, (0:12:19) Al: so you say, “Oh, you were on 100%?” No, you’re not on 100%, right? That’s one option. Or you (0:12:24) Al: add a second one and say, “This is for the new content that’s been added.” The idea that you (0:12:28) Al: would come in, and because it’s all very well and good if you played it at the beginning, (0:12:32) Al: and then you played the second update, and you played the third update. But me coming to it, (0:12:38) Al: and I hadn’t played it before any of the updates, literally, I have to google what (0:12:42) Al: the correct percentage number is to know when I’ve done everything. That’s weird, and confusing, (0:12:49) Al: and not fun! (0:12:50) Jonnie: Yeah, but like Hollow Knight’s a bad game, so it’s natural that they would have bad design. (0:12:59) Al: Oh, fun. Well, I mean, I don’t really care about that one. (0:13:00) Jonnie: I’m just trying to get you some hate mail here, Al. (0:13:06) Jonnie: But going back to Chicken Journey, whatever it is, I feel like you’re so close, right? (0:13:07) Al: Enjoyed Hollow Knight. (0:13:10) Al: Yes. (0:13:15) Jonnie: Because I’m kind of with you that I don’t really care about 100%ing games, (0:13:21) Jonnie: and then it’s kind of like, well, I might as well. (0:13:23) Al: Yes, you’re correct. That’s the real thing. That’s it. There’s no other reason why I would do it, (0:13:29) Al: is because there’s one achievement left, and I’ve got… I actually think I have two of the three (0:13:34) Al: things, I’m just not sure which of the two I haven’t done. I know which one I’ve definitely done, (0:13:42) Al: and I know there are two others, one of which I’ve done, one of which I’ve not. So it’s possible I (0:13:47) Al: go find the one that I’ve not found, and I find it, and I don’t have to do the second one, and (0:13:51) Al: and that’s me done, so it might only be one thing I’ve got left to do. (0:13:53) Jonnie: Yeah, you’re definitely gonna do this. (0:13:53) Al: Of course I’m going to do it, but not just now, because I’ve picked up another game, (0:13:55) Jonnie: It just makes sense. (0:13:59) Al: a game that Johnny is jealous I have access to now, and that is Mika and the Witches Mountain. (0:14:05) Al: I mean, you could have kick-started it. I kick-started it. Kickstarters got the code a week (0:14:12) Al: before release, so I have been playing that. I’m not going to give away too much just now, (0:14:18) Al: but I will say that I am having fun. That is what I’m going to say just now. (0:14:22) Jonnie: It’s a very ominous way of saying you’re having fun. (0:14:26) Al: Ah, it’s… (0:14:27) Al: OK, let me… I’ll say one other thing. The controls were not what I expected with flying, (0:14:33) Al: but I understood… In a initially bad way, but then I understood why they are doing what they’re (0:14:33) Jonnie: In a good way or a bad way? (0:14:35) Jonnie: Oh. (0:14:40) Al: doing, and it leads to more things to progress in the game. (0:14:47) Jonnie: I feel like my interpretation of what you just said is that flying has a limited (0:14:54) Jonnie: Time and you can add to that capacity over time, which would make sense (0:14:56) Al: Yeah, pretty much. Not quite, but kind of, yeah. It’s one of these things where I was (0:15:04) Al: expecting, and I don’t know why I was expecting this, but I was expecting that the flying (0:15:08) Al: is just like, you get on your broom and you can fly wherever, you can go up and down, (0:15:13) Al: but it’s not that. And so, because my brain was in that mode, I was expecting the controls (0:15:19) Al: to be specific things, but it’s not that, and therefore my brain had to get used to (0:15:23) Al: the fact that the controls are different. (0:15:25) Jonnie: Ah, interesting. I don’t think I had that expectation going in from a lot of the videos. (0:15:26) Al: And that’s fair. Yeah, no, that’s, and that’s fair. That’s probably just a me thing. But (0:15:33) Al: anyway, well, I’ll talk more about it in a future episode, maybe. We’ll see. (0:15:36) Jonnie: And by the time this episode’s out, I believe the game is out. (0:15:42) Al: Yes. Yeah, it comes out on Wednesday, the 24th. So Johnny will be playing it while this (0:15:46) Jonnie: So I hope your friend is enjoying playing Mika. (0:15:50) Al: episode’s out. I mean, I think you’ll enjoy it, Johnny. I really hope you enjoy it. I (0:15:58) Al: don’t think it’s not a bad game. It’s a good game. It just took my brain a bit to get used (0:16:04) Al: to it, but I think now I’m used to it, I’m very much enjoying it. And I will say more (0:16:09) Al: in the future! (0:16:12) Al: That’s what we’ve been up to. (0:16:14) Al: OK, so as I have done in some previous episodes, where we have just an insane amount of news, (0:16:21) Al: I have chunked it into different sections. (0:16:24) Al: So this is going to be the game releases section. (0:16:26) Al: So that’s games that either have released just about to release, or haven’t released (0:16:32) Al: yet, but is news about their release. (0:16:34) Al: It’ll make sense when we get to the next section. (0:16:36) Al: So first of all, we have 1, 2, 3, 4, 4 games. (0:16:42) Al: They’re out now, or given us the release– no, five? (0:16:46) Al: Right, three games. (0:16:47) Al: Why am I doing this? (0:16:48) Al: Right, let’s just go these one by one. (0:16:50) Al: I was trying to make it go quicker. (0:16:52) Al: It’s going to be confusing. (0:16:53) Jonnie: I really like the, like, there’s something about Krita Crops that when I first like watch a video or see something of it, I’m like, does this look good? (0:16:53) Al: Critter crops, right now. (0:16:55) Al: Anything to say on that. (0:17:07) Jonnie: And then the more I watch it, the more I’m like, I actually think I am very into this art style, it just takes a bit to get into and I don’t know, I like the idea of growing critters, what can I say? (0:17:17) Jonnie: This game looks kind of cute and silly and I… (0:17:18) Al: You are a sucker for creature collectors, let’s be honest. (0:17:24) Jonnie: Yeah, I am. 100%. Um, and the only other thing to say is that it’s 10% off. Oh no, that was till the end of July. Don’t worry, I can’t read. Why is it still on your Steam page? (0:17:33) Jonnie: Uh, we’re in August. Oh my god, I was… Okay, anyway. Uh, Krita Crops is out, it looks great. (0:17:33) Al: This is how long it’s been, Johnny! (0:17:40) Al: This game came out, I think, like two days after our last episode or something. (0:17:42) Jonnie: Uh… (0:17:44) Jonnie: Um… (0:17:45) Al: 22nd of July. (0:17:46) Al: Yeah, nearly a month ago this came out. (0:17:48) Jonnie: Yeah, that looks cute, very excited. (0:17:49) Al: Oh, it’s even better. (0:17:53) Al: I think it came out one day after the last episode was recorded. (0:17:57) Jonnie: » [LAUGH] (0:17:57) Al: Not released. (0:17:58) Al: Amazing. (0:17:59) Al: Fine. (0:18:00) Al: Whatever. (0:18:01) Al: Yeah, I agree with the art style. (0:18:03) Al: If you ever see it, you’re like “ugh” and then you go “no, no, this is a very deliberate (0:18:07) Al: and interesting art style” like because initially you just think “oh, it doesn’t look very (0:18:11) Al: good” but then you realize it’s different and I like it. (0:18:14) Jonnie: Yeah, that’s I think that’s exactly it, right? It’s not, um, I think you would like an initial glance, you could look at it and think, yeah, like you said, it’s not a good art style. I actually think it is an intentional art style and they’re just trying something that a lot of games are afraid to try. (0:18:30) Al: I agree. And it’s not pixel art, so. Not that I’m saying the pixel art’s bad, but I like (0:18:35) Al: when not everything is the same. Speaking of pixel art, Gurdlitz announced a release (0:18:42) Al: date and it’s now in the past. So Gurdlitz is now out. “You wrote IDO mode!” exclamation (0:18:50) Al: mark, exclamation mark, exclamation mark. (0:18:54) Jonnie: Yeah, gauntlets has idle mode (0:18:57) Jonnie: So like rusty’s retirement (0:18:58) Jonnie: You can have your gauntlets little island be just like a little banner on the bottom of your screen while you’re doing other stuff (0:19:04) Jonnie: Which is amazing (0:19:08) Jonnie: Gauntlets for those who don’t remember is like the (0:19:11) Jonnie: Chill city builder where you’re building a city for (0:19:15) Jonnie: vegetables (0:19:17) Jonnie: to come and live and (0:19:19) Jonnie: It looks super cute. There’s no real goals (0:19:24) Jonnie: but (0:19:26) Jonnie: What they do say in their release trailer is that (0:19:30) Jonnie: When gauntlets come to your island, they kind of come with a leaf and by interacting in the world (0:19:37) Jonnie: That kind of makes them happy and the more gauntlets you make happy unlocks more stuff for you to build (0:19:43) Jonnie: So there is a there is a little bit of a gameplay loop that they have built into it, which seems amazing (0:19:49) Jonnie: The idea of it having the little idle mode option is (0:19:54) Jonnie: kind of cool. I’m very excited to try this out as a little idle game. (0:19:59) Al: And it is five dollars. (0:20:01) Al: Go buy it like I’m not like with this. (0:20:05) Al: I’m not even I mean, it is on sale just (0:20:07) Al: now for is it minus 20 percent off, which is just wild. (0:20:11) Al: But yeah, I’m not waiting for like, oh, I’m going to wait until it’s 90 percent. (0:20:14) Al: No, go buy it now. (0:20:16) Al: Right. Unless you have real financial issues. (0:20:19) Al: It’s a fiver. Go buy it. (0:20:21) Al: There we go. (0:20:21) Jonnie: Pretty much, that’s what I’ll be doing. (0:20:25) Al: I’m doing it right now. (0:20:28) Al: Right. What is next? (0:20:29) Al: I have Song of the Prairie. (0:20:31) Al: There are one point all (0:20:34) Al: will be out by the time this episode comes out. (0:20:36) Al: But I think it’s oh, no, it’s out now. (0:20:38) Al: It is out now. (0:20:39) Al: This was August 1st. (0:20:41) Al: It’s out now. (0:20:42) Al: Woo! (0:20:44) Jonnie: I don’t know much to say about Song of the Prairie other than it looks like someone thought (0:20:49) Jonnie: what if Harvest Moon was kind of good and then they made the skin. (0:20:53) Al: I think many people have tried, have thought, had that thought process. (0:20:57) Jonnie: Yeah this looks very like Harvest Moony though. (0:21:01) Jonnie: I don’t know why there was something more about this one that kind of linked me to a (0:21:06) Jonnie: Harvest Moon than other games. (0:21:10) Al: Fair. Yeah, I like the look of this game, there’s nothing about it that makes me go (0:21:14) Al: a must play this though I think is the thing. Like if this came out maybe four years ago, (0:21:19) Al: I would probably be right on it, but I’m like okay, that’s fine. (0:21:24) Jonnie: I agree, it seems like it’s reviewing pretty well on Steam though, so that’s that’s good (0:21:30) Al: Oh yeah, that’s good. All reviews is very positive, nearly 80% SteamDB rating. (0:21:38) Al: Garden which life have announced that they? (0:21:40) Al: They’re releasing on the 12th of September, and I think that I believe that’s not early access. That’s just straight into. (0:21:48) Jonnie: Yeah, this, this is like the word salad game of like we, we took the words gardening and (0:21:55) Jonnie: witch and we put them together. (0:21:57) Jonnie: And I’ve said many times on the show that we don’t need any more witchy gardening games. (0:22:04) Jonnie: And unfortunately, that is how I feel about this game. (0:22:07) Jonnie: There is just nothing about this one stands out to me. (0:22:11) Al: Yeah, I hate the name. It’s a terrible name. Get a better name. I think I’m probably similar. (0:22:17) Al: I like the look of it. I feel like a broken record right now, but I like the look of it. (0:22:24) Al: But yeah, nothing is telling me I must have it right now. (0:22:29) Al: Real fishing days of summer have announced that their release date is the 28th of October, (0:22:35) Al: and that will be on Switch and PS5. I mean, I’m not going to buy a real fishing game now. (0:22:38) Jonnie: yep (0:22:41) Al: I’m sorry. (0:22:42) Jonnie: me either bluetooth fishing (0:22:45) Al: I’m not against fishing in general. I mean, we have this conversation time and time again. (0:22:50) Al: We’ve got another game to talk about later that’s adding fishing when it really doesn’t (0:22:53) Al: feel like it needs to. But what I definitely don’t want is realistic fishing. That just (0:23:01) Al: feels like the worst. So yeah, no, please, no. Thank you. Please, I’m thinking. (0:23:01) Jonnie: me either. Yeah. (0:23:08) Al: Harvest Moon, Home Sweet Home, speaking of Natsume. (0:23:11) Al: And no please no. Announced that their game is coming out on Friday, two days after this (0:23:18) Al: episode comes out, the 23rd of August, the day before my birthday. They say that they’ve released (0:23:26) Al: a gameplay trailer, but it’s kind of hard to see what the gameplay is because all they do in this (0:23:32) Al: is have people talking to people and running around. Like they’re not really showing a huge (0:23:37) Al: amount of things. There’s some cut scenes and stuff like that. (0:23:41) Al: I feel like we have different definitions of gameplay trailer but it looks pretty standard (0:23:47) Al: Harvest Moon game and I don’t really want that on a mobile device. We’ll see what happens. (0:23:55) Jonnie: Yep, I found it exactly the same way. I watched the trailer and I thought that sure looks like (0:24:00) Jonnie: some Harvest Moon gameplay but it did not tell me what the gameplay loop of this was at all. (0:24:06) Jonnie: So it feels like they’re basically saying if you like the idea of Harvest Moon and you want that (0:24:12) Jonnie: on your phone then this is the game for you and if you don’t know what any of those words mean then (0:24:17) Jonnie: you can probably give this one a miss. (0:24:20) Al: Yeah, probably. I don’t like to promise things very often, but we’re going to cover this (0:24:25) Al: game because I think this is the sort of game that it’s possible this could be good. I don’t (0:24:32) Al: think it’s going to be good, but it’s possible it could be good. But don’t buy this game (0:24:37) Al: yet. Wait. We’ll play it. We’ll tell you what it’s like. (0:24:39) Jonnie: Well, and it makes sense. It makes sense for us to cover because the Cottagecore game on (0:24:46) Jonnie: mobile, I think we would all love a really good version of that, and I don’t know that (0:24:53) Jonnie: there’s been one yet. So the hunt continues for something that sort of fills that niche in a way (0:24:59) Jonnie: that is very satisfying. (0:25:01) Al: Yeah, the problem is that what most of them are is just the same game but on mobile and (0:25:07) Al: that doesn’t… I mean, Stardew did it fine, but the problem is it’s still the same game, (0:25:14) Al: just different controls for it, and yeah, exactly. And so the problem is you need to (0:25:16) Jonnie: and generally worse controls, right? (0:25:21) Al: rethink what a game should be for mobile, and Stardew wasn’t trying to do that. Stardew (0:25:25) Al: was just “Oh, people want my game on mobile, that’s fine, let’s do that and see how people (0:25:29) Al: we’d interact with it and that’s that’s fine. (0:25:31) Al: That’s, you know, he wasn’t trying to reinvent the wheel for that, but if someone wants to make a good game, a good farming game for mobile, they need to think about the entire thing from scratch and this just looks like it is Harvestment in the Winds of Anthos with a different story and on a smaller screen. (0:25:50) Jonnie: I agree, yeah. We’ve talked a lot more about this game than I thought we would. (0:25:56) Al: Yeah, we’ll see what happens. Natsumon 20th Century Summer Kid, which, fun fact, they (0:26:04) Al: changed the name on the Steam page. So they’ve added the English translation to this game (0:26:09) Al: on Steam and on Switch, so that’s the news. But the funny thing I found is I’m pretty (0:26:14) Al: sure on Steam it used to be called Natsumon 20th Century Summer Vacation, because that’s (0:26:19) Al: the literal translation from Japanese. But then apparently when they’ve localized it, (0:26:24) Al: changed the name. Which is fine. (0:26:27) Al: It’s just weird that they added the name initially as a different translated version, (0:26:32) Al: and then decided that that wasn’t what they were going with for the name. (0:26:35) Jonnie: I mean the name still makes sense I guess so that’s (0:26:38) Al: Yeah, no, I’m not saying that’s a bad thing. It’s just, (0:26:42) Al: it’s weird that they had a name in English and changed what that was. (0:26:49) Jonnie: Yeah, I don’t know. I can’t get over the fact that this game is like a million dollars. (0:26:53) Jonnie: It’s so expensive. (0:26:56) Al: Um, yeah, it’s not cheap. (0:26:59) Jonnie: And it looks so bad for like… (0:27:02) Jonnie: And I get that that’s kind of like the style, but like… (0:27:06) Jonnie: Paying what? This game must be like 50 American dollars or something like that and it’s just like… (0:27:14) Jonnie: You could buy pretty much every other game that we’ve talked about (0:27:17) Jonnie: and still not have paid as much (0:27:19) Jonnie: as you could pay for this game (0:27:21) Jonnie: I just don’t (0:27:23) Jonnie: Who’s buying this? (0:27:23) Al: Me, apparently. (0:27:27) Al: Well, yes, we know that. (0:27:28) Jonnie: Well, Al, you have a problem (0:27:33) Al: We know that. (0:27:34) Al: Thankfully, my money is finite, so I can’t buy literally everything. (0:27:39) Al: Speaking of buying literally everything, Usagi Shima is coming to steam. (0:27:45) Al: Now, interestingly, so this was free on mobile, and I had ads and you could pay to get rid (0:27:53) Al: of the ads, but it was like five quid or something, so of course I did that. (0:27:56) Al: Oh, no, did it have ads? (0:27:58) Al: I don’t think it did have ads. (0:27:59) Al: It was just like an in-game purchase to get a bunch of… (0:28:01) Jonnie: think you could just pay to buy the like it was yeah it was just a hey do you (0:28:06) Jonnie: want to support me then you can do this (0:28:08) Al: Yeah, which was a no-brainer for this game. So it’ll be interesting to see whether that (0:28:11) Jonnie: yes (0:28:13) Al: will be the same for Steam or not. I don’t see any information about how much it will (0:28:16) Al: be yet, but the Steam page is up. It looks like it’s going to be on Windows and Mac. (0:28:23) Al: So yeah, it’s a fun game. I mean, if you’ve listened to us talk about Asagashima before, (0:28:29) Al: it’s exactly what you’re expecting, and it’s the exact same game. It’s just got (0:28:34) Jonnie: which is awesome I think that makes total sense and like I would say if it’s ten dollars or less (0:28:41) Jonnie: it’s kind of just an instant buy um if it if it does have a purchase price which I think would (0:28:46) Al: Yep. (0:28:47) Al: It’s different, right? Steam is different from mobile, and I think you can get away (0:28:47) Jonnie: not be a bad thing right to just say like hey give us five bucks for this game (0:28:57) Al: with charging money on Steam where you wouldn’t be able to on mobile, because I think the (0:29:01) Al: thing is that if you go free on mobile with an option to give money, you’re much more (0:29:05) Al: likely to get more people doing it, and therefore, people will go, “Oh, I like this game. Fine, (0:29:10) Al: I’ll put the money in.” Whereas if you don’t try it first, you might not be willing to (0:29:16) Al: pay for it upfront. Whereas on Steam, especially with the game now being popular, and people (0:29:21) Al: know it, and people like it, they’ll be like, “Oh, finally, it’s coming to Steam. I’m excited (0:29:25) Al: about that. Yes, I will buy that.” The smallest piece of news is the Echoes of the Plum Grove (0:29:26) Jonnie: Absolutely (0:29:30) Al: is now on Mac. Done. I still haven’t played this game. I really need to play this game (0:29:32) Jonnie: Cody you go play it (0:29:38) Al: because I love everything that it’s doing in terms of death. (0:29:44) Jonnie: Yeah. I can’t remember. Someone in the Slack, it might have been Cat, was playing it, and (0:29:54) Jonnie: they were saying they were having a really fun time with it, and this game weds me out (0:29:58) Jonnie: every time I kind of remember that it exists, because everything they’re doing around death (0:30:02) Jonnie: seems super cool and super interesting, and not what you expect when you first see the (0:30:06) Jonnie: now available on Mac. Picture is very cute, and you can imagine someone being like, “Ooh, (0:30:10) Jonnie: what’s this?” and looking into it and being like, “Oh my god!” (0:30:10) Al: Yeah, that’s the thing that’s most fun about it, is the art style is so cutesy, but you (0:30:17) Al: die in this game, and it’s hard not to die. It’s proper survival. You die and then you (0:30:24) Al: play as someone else, you know? Yeah, I guess the question is, I don’t know what happens (0:30:26) Jonnie: As your children, I’m pretty sure it’s like a generation. (0:30:33) Al: if you don’t have kids. Is that game over, or do you play as someone else in the village? (0:30:35) Jonnie: Game over. (0:30:36) Jonnie: I don’t actually know. (0:30:37) Al: don’t know. Anyway, yeah. (0:30:41) Al: That was meant to be the shortest piece of news. (0:30:45) Al: Outbound, cozy camper van exploration crafting game. (0:30:50) Al: That’s apparently what they’re listed as on Kickstarter. (0:30:53) Al: Don’t know why. (0:30:54) Al: They’re Kickstarters live now and they have well and truly hit (0:30:59) Jonnie: ah look this is a yeah I know you said I could have backed the me be here in the (0:31:05) Jonnie: witches mountain kickstarter but like how long ago did you have to back this that one because (0:31:09) Jonnie: like their their date for you know beta access is end of 2025 which makes total (0:31:14) Jonnie: sense like i’m not saying like that’s too long or anything like that making games takes a long time (0:31:19) Jonnie: but like and they’ve met the they’ve met the the kickstarter thing like don’t bother just wait for (0:31:26) Al: So I’ll tell you why. I’ll tell you why I kickstart games. I kickstart games because (0:31:34) Al: it’s like a little present to future me. I buy a game and then two, three years later (0:31:42) Al: I get a free game. It’s great. But it is, it is free. I haven’t paid for it at that (0:31:44) Jonnie: One, it’s not free, Al, and I know that you know this, and now you’re just saying… (0:31:52) Al: point in time. (0:31:54) Jonnie: You have paid for it, though, that is in fact how that has worked, (0:31:58) Jonnie: and you might not even get the game. (0:32:01) Jonnie: I would be pretty confident that this one is in fact going to come out, (0:32:05) Jonnie: because everything that I’ve shown looks very good. (0:32:09) Jonnie: Which, you know, there’s some tricky vertical slice stuff that people can do in trailers and stuff, (0:32:15) Jonnie: I would be shocked if this is a game that doesn’t see the light of day, (0:32:21) Jonnie: because it looks pretty good. (0:32:23) Al: Well, and it’s, it’s also, it’s the same developer that did Above Snakes. So they’ve proven that (0:32:28) Al: they can do a Kickstarter for a game and then release a game. Yeah, very different vibe, (0:32:30) Jonnie: Interesting, I don’t think I knew that it was the same developer, but uh, so yeah 100% (0:32:37) Al: which is always good when you’ve got like, get your developer who can do both, right? (0:32:42) Al: Very, very different. And I like that, but this is what I really love about indie game (0:32:48) Al: development, right? Is when they go, I’ve got a weird idea that I want to do for a game (0:32:53) Al: to do it. And then they’re like, and I’ve got this completely different idea for a completely (0:32:57) Al: different style of game. And then they do it. And if you’re successful, the first one, (0:33:02) Al: you will probably be successful at the second one because people like your first game, like (0:33:06) Al: this game funded in two hours. (0:33:08) Jonnie: Yeah, I mean that’s not a surprise like I think everything this game is doing is just really tapping into (0:33:14) Jonnie: Something that people are feeling (0:33:17) Jonnie: right now (0:33:18) Al: Yes this is the game that is for some reason adding fishing I don’t know why (0:33:22) Jonnie: Boo (0:33:23) Al: they’re adding it as a stretch goal away with your fishing don’t make me fish of (0:33:25) Jonnie: Boo (0:33:27) Jonnie: That’s a good reason to not back the Kickstarter (0:33:28) Al: course I’m gonna fish yeah yeah I’m like please stop we’ve no well the problem is (0:33:34) Al: right they’ve got fishing as the next one and then beekeeping after that and (0:33:39) Al: I’m like can we do the beekeeping and without the fishing but (0:33:42) Jonnie: 100%. Yeah. I think what I’m most curious with this game is like, what is the actual game? (0:33:50) Al: I deriving around and building your insane house on top (0:33:57) Jonnie: Right but like I said so in a lot of you know the games that we cover the gameplay loop is (0:34:02) Jonnie: very driven around you’ve got your plot of land and you are using that to produce (0:34:07) Jonnie: money or resources or other stuff that then enables all of those upgrades. (0:34:12) Al: Yeah, I see where you’re pointing. I think the point is exploration, and so you are going (0:34:17) Al: from point A to point B, via a million other points, and everything you do is with the (0:34:23) Al: goal of getting there, I think. It’s not particularly clear, which is fine because maybe they’re (0:34:30) Al: not 100% sure how it’s going to pan out, and they’ve very much been working on the core (0:34:37) Al: concept of the game. We’ll see. I’ve backed it, of course. (0:34:42) Jonnie: Yeah, look, I thought about it, and then I saw, I’m like, if I’m backing it, it would be to play the alpha. (0:34:47) Jonnie: And then I’m like, I don’t, why would I want to play an alpha? I’ll just wait for it to come out. (0:34:51) Al: Fair enough. (0:34:52) Al: Look, we know I have a problem with Kickstarters. (0:34:55) Al: Speaking of having a problem with Kickstarters, we’re now going on to the Game Updates section, (0:35:00) Al: which is about updates to games that are already out. (0:35:05) Al: The first one is Coral Island, the 1.1 is out now. (0:35:09) Al: I think this came out like just after the last episode came out, yet the 23rd of July. (0:35:16) Al: I think that is the day before the last episode where we had news. (0:35:21) Al: But we’d recorded like two days before that or something. (0:35:22) Jonnie: Yeah. (0:35:25) Al: So thanks, Coral Island. (0:35:27) Jonnie: And for those who don’t remember, this is 1.1 in brackets. Actually, it’s 1.0, and we’re now actually finished. (0:35:27) Al: Well, yeah, yes, they’re literally calling it Finale Land and Sea Update. (0:35:40) Al: They’re literally calling it the Finale, right? (0:35:45) Al: This is what the game was meant to be. (0:35:47) Al: They’re adding in stuff that didn’t exist in the first game that should have, like your (0:35:50) Al: town rank system. (0:35:51) Al: Finally added the top rank of it. (0:35:54) Al: They’ve added people in the sea that you can actually talk to. (0:35:58) Jonnie: When one of the headings in the 1.1 update (0:36:00) Jonnie: is storyline completion, we released a game (0:36:04) Jonnie: and the storyline was incomplete. (0:36:06) Al: Uhhh… (0:36:08) Al: Yes. (0:36:09) Al: Well, I- I- (0:36:10) Jonnie: But look, we’ll stop poking fun, (0:36:12) Jonnie: ‘cause I feel like this game has had some challenges (0:36:15) Jonnie: in the background, but there is a lot, I think, (0:36:17) Jonnie: to be excited about for 1.1 update. (0:36:24) Jonnie: Yes, it is finishing the game, (0:36:26) Jonnie: that there is, you know, like, I feel like they’ve– (0:36:28) Jonnie: I’ve also listened to a lot of feedback. (0:36:30) Jonnie: I’m just scrolling through all of the patch notes (0:36:32) Jonnie: because one of my favorite sort of spouse interactions. (0:36:36) Jonnie: For those that don’t recall, I think (0:36:38) Jonnie: when you get married in Coral Island, (0:36:40) Jonnie: your partner becomes a soulless husk (0:36:43) Jonnie: that stands in the house and does nothing. (0:36:46) Jonnie: And they have a bullet point that says you can now (0:36:48) Jonnie: hug and kiss your spouse once daily (0:36:50) Jonnie: to get some point in the relationship with it. (0:36:50) Al: Once, once daily. (laughs) (0:36:58) Jonnie: Uh, and I think it’s meant to reach, to get some points in the relationship, so you can, like, I think the implication is meant to be to feel like that you can continue to build the relationship, but to get some point in the relationship makes it feel like, “So the marriage is not entirely pointless, so…” (0:37:09) Al: Yeah, this is definitely a translation issue because they’re, I think they’re from the (0:37:17) Al: Philippines, the developers. So yeah, let’s not be too harsh on the English, but yes, (0:37:18) Jonnie: Uh, I believe that’s correct. (0:37:25) Al: it does feel a little bit perfect, accidental. (0:37:29) Jonnie: that one was just it was yeah that one was accidentally perfect um and when I was ready (0:37:33) Jonnie: through because it was about halfway through all of all of the updates it would give me a good (0:37:38) Al: like having some point in a relationship. But now we get to talk about the problems and that is that (0:37:46) Al: Coral Island was being published by Humble Games. And if you’ve not heard this already, Humble Games (0:37:52) Al: no longer humbles or games. It basically no longer exists as a thing. Humble Bundle still exists (0:38:02) Al: because Humble Games was separate. It’s like there’s the Humble company and then there’s (0:38:07) Al: this humble bundle and how– (0:38:08) Al: which is a problem for some things, including the fact that humble games were– the other (0:38:35) Al: thing they do as well as publishing is they did porting, so they were (0:38:39) Al: they were working on the switch port for coral island, no more. (0:38:47) Al: Shall I just use their own words? (0:38:51) Al: First of all, oh my word. (0:38:55) Al: I need to say that they were, they didn’t, the first apparently they found out about this was (0:39:00) Al: the same way everybody else found out about it. Nobody contacted them to say that this was happening. (0:39:06) Al: We’d like to say something to you today. (0:39:08) Al: We’ve been given that Humble Games’ recent “restructuring” - the most amazing word you can use for firing everybody - leaves consoles in a place of uncertainty. (0:39:16) Al: However, we see this as an opportunity to share what we can. (0:39:20) Al: To start, we share in your frustrations regarding the lack of an Incentive Switch port of Coral Island. (0:39:24) Al: Over the years, there’s a lot we’ve wanted to say in the spirit of transparency about many different things, but continue to be unable to do so because of the publishing agreement and NDA we have in place. (0:39:34) Al: The impact of Humble Games’ restructuring on Coral Island remains uncertain for all (0:39:38) Al: things related to consoles, whether porting or pushing hotfixes. I believe that they (0:39:44) Al: already have a port on Xbox and PlayStation, it was just Switch that was missing. So that’s (0:39:49) Al: why they’re talking about updates. (0:39:51) Al: As they are responsible for these platforms, we’ve been in communication with our lawyer (0:39:54) Al: since we found out about the restructuring on social media to figure out how to navigate (0:39:59) Al: this new situation. For example, we have an upcoming hotfix for the 1.1 update nearing (0:40:04) Al: release for Steam. We have no idea how to get this update out to other platform players (0:40:08) Al: and have a backend permission on console platforms to push updates out. We only have (0:40:13) Al: access to the Steam backend. Because of this, the only thing we can do for Switch Makers (0:40:18) Al: effective immediately is offer a key exchange to the Steam platform. We will offer key changes (0:40:23) Al: for as long as we are able to. Please email for a key change. Blah. Oh, and then they (0:40:28) Al: go, we will, I missed this last paragraph. We’ll keep you posted on developments once (0:40:33) Al: we have more information. We know it effing sucks, but we hope you understand. And they (0:40:39) Al: say effing, but this is still a family friendly podcast. There’s a lot of subtext and a lot (0:40:47) Al: of text in that update. (0:40:50) Jonnie: There certainly is. It’s just a tough situation for them to be in, right, like it seems like there is very little they can actually do about it. (0:41:06) Al: Yeah, it also sounds like they’re struggling to keep up with the the key exchanges (0:41:11) Al: There’s lots of people complaining in the comments that they haven’t had their key exchange. I (0:41:17) Al: Am very glad that I exchanged my key (0:41:22) Al: Two years ago when I when I got my steam deck and I was like I’m just gonna get this on Steam if I can (0:41:27) Al: And they let me do it. So I’m glad I did all the way back then (0:41:30) Al: I find it very interesting that they are very clearly saying that they (0:41:37) Al: I have not been allowed to say stuff because of NDAs (0:41:39) Al: But they’re saying they’re not allowed to say stuff because of NDAs possibly because they’re like well who’s gonna soon as nobody exists in the company (0:41:47) Jonnie: I feel like the NDA’s thing is normal, and it feels like we’re just seeing a frustration (0:41:54) Jonnie: over the last few years, sort of leaking out a little bit in this statement, which seems (0:41:59) Jonnie: totally understandable, because publishing games is hard, and publishing to multiple (0:42:04) Jonnie: platforms is hard, and sometimes you get in situations where the developers are not the (0:42:10) Jonnie: ones with the power in these relationships, and I think this is unfortunately what has (0:42:16) Al: Yep, and this is the thing you need to remember about Kickstarters. You are paying money (0:42:24) Al: for a promise of something that is not a legally binding contract. You are funding this and (0:42:30) Al: there is a chance that you get nothing out of it. So bear that in mind. Don’t be like (0:42:35) Al: me. Don’t Kickstart everything. I think I’ve only had two things that I just haven’t got (0:42:43) Al: from kickstarters. But it’s not fun when (0:42:46) Al: it happens. And there are a lot of disappointed people in the comments, (0:42:50) Al: because it’s all very well saying we’ll give you a key exchange. (0:42:52) Al: But if the switch is your only. (0:42:56) Jonnie: Anyway, it’s even harder, I don’t know, they said they’ve got a hotfix coming for 1.1 for Steam, obviously. (0:43:04) Jonnie: But if you’re a PlayStation or Xbox player, what does this hotfix fix? (0:43:10) Jonnie: You know, and the fact that there are potentially some significant bugs or glitches in those consolvations (0:43:20) Jonnie: that there’s no real idea of when or if they will even get this hotfix. (0:43:26) Al: Well, yeah, I guess we’ll just have to see what happens. (0:43:31) Al: Next we have the 1.2 update for Roots of Patria is out now. (0:43:36) Al: This is the one, I think we talked about this a few months ago. (0:43:40) Al: This is the one that adds child labour, I mean, isn’t that why we have children? (0:43:42) Jonnie: Hell yeah. (0:43:46) Jonnie: Finally, children will be useful for something. (0:43:51) Al: Not for child labour, but for adult labour in 18 years time, right? (0:43:55) Jonnie: Mmm, I don’t know. I feel like I feel like that’s inefficient get them started young (0:43:57) Al: We also have the sunnable, I mean, you played Roots of Patria? I can’t remember. (0:44:07) Jonnie: I I have played a little bit of roots of patcher. I (0:44:12) Jonnie: liked what it was trying to do but equally I was playing roots of patcher at the same time I was getting into coral island and (0:44:18) Jonnie: Coral island one out in that battle (
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