American outlaw
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The aftermath of the Northfield raid as Jesse James and the James-Younger gang are shot to pieces and attempt to flee Minnesota. Also discussed are the many injuries of Cole Younger, Jesse James, his alleged jump across Devil's Gulch, and the mysterious fate of outlaws Clell Miller, Charlie Pitts, & Bill Chadwell. This episode is sponsored by ExpressVPN - https://www.expressvpn.com/wildwest Check out the website for more true tales from the Old West https://www.wildwestextra.com/ Email me! https://www.wildwestextra.com/contact/ Free Newsletter! https://wildwestjosh.substack.com/ Join Patreon for ad-free and bonus content! https://www.patreon.com/wildwestextra Shot All To Hell by Mark Lee Gardner – https://a.co/d/2WdVlSF Jesse James Last Rebel by TJ Stiles – https://a.co/d/c8hmQcl Frank and Jesse James by Ted Yeatman – https://a.co/d/6ddj5ye Join Into History for ad-free and bonus content! https://intohistory.supercast.com/ Learn more about your ad choices. Visit megaphone.fm/adchoices
On September 7th,1876, three heavily armed men entered the First National Bank of Northfield, Minnesota. They immediately pulled their guns and hopped over the counter, demanding that the clerk open the safe. When he refused, he was viciously beaten. And when one of the other employees made a break for freedom, the bandits shot him in the back. Meanwhile, their companions outside were likewise facing resistance. And within just a matter of a few short minutes, the gang was riddled with bullets. The good folks of Northfield weren't quite as docile as the outlaws had assumed. And they definitely weren't in the mood to have their bank robbed. This raid was supposed to be Jesse James' most daring robbery to date, but instead, it proved to be an abject failure, one that spelled the end for the infamous James Younger gang. But what really occurred there in Northfield? Why'd Jesse James choose Minnesota as a target to begin with? What went wrong during the robbery, and, more importantly, who exactly were those brave citizens who stood up and declared NOT TODAY? Northfield Timestamp – (23:00) Check out the website for more true tales from the Old West https://www.wildwestextra.com/ Email me! https://www.wildwestextra.com/contact/ Buy me a coffee! https://www.buymeacoffee.com/wildwest Free Newsletter! https://wildwestjosh.substack.com/ Shot All To Hell by Mark Lee Gardner – https://a.co/d/2WdVlSF Jesse James Last Rebel by TJ Stiles – https://a.co/d/c8hmQcl Frank and Jesse James by Ted Yeatman – https://a.co/d/6ddj5ye Join Into History for ad-free and bonus content! https://intohistory.supercast.com/ Join Patreon for ad-free and bonus content! https://www.patreon.com/wildwestextra Learn more about your ad choices. Visit megaphone.fm/adchoices
January 31, 1874. Jesse James and the James-Younger gang commit one of the most infamous crimes in the American Old West. This episode originally aired in 2022.Support the show! Join Into History for ad-free listening and more.History Daily is a co-production of Airship and Noiser.Go to HistoryDaily.com for more history, daily.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Did you know David did a stint in the pokey? He sure did and today's guest Dr. James Younger joins he and Pam to talk about what dentistry is like in the prison setting. Is it for you? Don't make us shiv you, download and listen to this episode now!
Transcript It is still designer commentary season on Dice Exploder, and today I'm talking with Jason Morningstar (Fiasco, Night Witches, a million other games) about Northfield: a game we co-designed about when Jesse James tried to rob the bank in my home town, we shot the hell out of him and his gang, and then we started an annual small town fair to celebrate our victory. You play as both a member of the James-Younger gang and as a person in the present day portraying your gang member in a reenactment. It's a weird little game, much like its subject matter, and surprisingly personal to me (Jason was not surprised). On this episode, we break down the process of our collaboration and how we feel about the results (very positively). More than any other designer commentary I've done, I hope you check out this game. I'm really proud of it. You can get it on the Bully Pulpit Patreon now for $5. Further Reading Northfield, the game, on the Bully Pulpit Patreon Video of the Defeat of Jesse James Days reenactment Official Defeat of Jesse James Days website Photo of (allegedly) Charlie Pitts' ear Wikipedia articles on Northfield and the James-Younger gang Socials Sam on Bluesky and itch. Jason on Bluesky and dice.camp. Bully Pulpit Games The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show!
SUBSCRIBE TO IMPOSSIBLE WAY OF LIFE ON PATREON TO ACCESS FULL EPISODEhttps://www.patreon.com/animpossiblewayoflifeJohnny is back from Italy and James is poolside in Mexico. We swap some IWOL travel horror stories and talk about Mexican cover bands.
Sebastian talks to Jeff Younger, father of James Younger, about the judicial system's attempts to forcibly "transition" his young son at his ex-wife's behest, and what Americans can do to fight the transgender lobby.Support the show: https://www.sebgorka.com/See omnystudio.com/listener for privacy information.
Monday, May 13, 2024 In the second hour, Kerby speaks with dad, Jeff Younger about the very important issue of saving James! Connect with us on Facebook at facebook.com/pointofviewradio and on Twitter @PointofViewRTS with your opinions or comments. Looking for just the Highlights? Follow us on Spotify at Point of View Highlights and get weekly […]
Hello hello! Today I've got for you another between-season bonus episode. This time we're breaking format to talk about i know the end, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can't occasionally publish something self-indulgent in your podcast feed, what's even the point of having one?My cohost for this is my friend Nico MacDougall, the current organizer of The Awards, who edited i know the end and had almost as much to say about it as I did.For maximum understanding of this episode, you can pick up a free copy of the module here and follow along (or skim it in advance).Further reading:The original i know the end cover artThe “oops all PBTA moves” version of i know the endThree of my short filmsMy previous written designer commentaries on Space Train Space Heist and CouriersJohn Harper talking with Andrew Gillis about the origins of Blades in the DarkThe official designer commentary podcasts for Spire and HeartAaron Lim's An Altogether Different River, which comes with a designer commentary versionCamera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectlyWhat Is Risograph Printing, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a risograph printed texture)Before Sunrise by Richard LinklaterQuestionable Content by Jeph JacquesSocials:Nico's carrd page, which includes links to their socials, editing rates, and The Awards.Sam on Bluesky, Twitter, dice.camp, and itch.The Dice Exploder logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Transcript:Sam: Hello and welcome to Dice Exploder. Normally each week we take a tabletop RPG mechanic, bait our lines with it, and cast them out to see, to see what we can catch. But you hear that different intro music? That means this episode I'm doing something much more self indulgent, a designer commentary on a module I released earlier this year called I Know the End.And just a heads up here at the top, to get the most out of this, you probably want to have at least read through the module in question before, or as, you're listening. I threw a bunch of free copies up on itch for exactly this purpose, so feel free to go run and grab one. I'll wait.Anyway, I love designer commentaries. You can find a few of my old written ones, as well as links to a few of my favorites from other people, in the show notes. But I wanted to try releasing one as a podcast, because one, that sounds fun, and two, what's the point of having a podcast feed if you can't be ridiculously self indulgent in it on occasion?And I picked I Know The End to talk about because it is... weird. I don't know. It's weird. I describe it on itch as a short scenario about returning home and all the horrors that entails. But you'll hear us take issue with, I don't know, maybe every word in that sentence over the course of this commentary. It was a strange experience to make this thing, and I figured that might be interesting to hear about.It was also the first time I ever worked with an editor Nico MacDougall my friend and the organizer behind The Awards since 2023. Nico was excellent to work with and you can find their rates and such in the show notes and they are with me today to talk through this thing in excruciating detail as you probably noticed from the runtime we had a lot to say. Definitely contracted two guys on a podcast disease. Anyway, I hope you enjoy this. But regardless, I'd love to hear what you think of it. Should I do more? Never again? Want to organize the Dice Exploder Game Jam we mused about doing at the end of this? Hit me up! I'd love to hear from you. And now, here is myself, I guess, and Nico MacDougall, with a full designer's commentary on I Know The End.Nico: Well, Sam, thanks for being here on your podcast to discuss your... adventure.Sam: You're welcome.Nico: Yes.Sam: for having me.Nico: Very first question is adventure: is that really, like, the right term for this?Sam: Are we really starting here? Like, I, I don't know. I, I feel like I got, I really went into this thing with true intentions to write a proper module, you know? Like I was thinking about OSR style play for like the first time in my life, and like, we were both coming out of the awards 2022 judging, and a lot of the submissions for 2022 the Awards were modules. I thought that was great but it really was sort of like opening the floodgates of this style of play that I knew basically nothing about. And, at the same time that we were reading through all 200 submissions for the awards, I was also reading Marcia B's list of 100 OSR blog posts of some influence.And so I was really drinking from the fire hose of this style of play, and also, I wasn't playing any of it. Like, I was experimenting with Trophy Gold a little bit, which is this story game that is designed to try to play OSR modules and dungeons as, like, a story game kind of experience. And I was kind of figuring out how it works and like how I wanted to run it and how to make it go And Joe DeSimone, who was running the awards at the time was just encouraging everyone to make weirder shit and like, that was his ethos and those were the people that he got to submit to the awards. Like, it was just the weirdest stuff that I had ever read in the RPG space and... That's probably a lie. There's some weird stuff out there.It was just like so much weird stuff. It was like stuff on the bleeding edge of a whole side of the hobby that I didn't participate in in the first place. My intro to this part of the hobby was the bleeding edge of it. And I was like, alright, I, I just wanna make something there, I wanna try playing around there and see what happens.And Joe tweeted out the tweet was like, Now we're all making modules based on songs that make us cry. And I was listening to the Phoebe Bridgers album Punisher on loop at the time to inspire a screenplay I was working on. And the last track is called I Know the End, and just ends with this, primal scream.And it was, it was a hard fall for me, at the time. And the primal scream felt really cathartic. And I was spending a lot of time in the, small town where I grew up. And, this horror monster idea of a town that is, itself, an entity and like is a whole monster, and like, what does that mean exactly? I don't know, but intuitively, I like, understand it, and we're just gonna kind of drive... towards my intuitive understanding of what this thing is supposed to be. I just decided to do that and see what happened. And did that give us an adventure in the end? I don't know. Did that give us a 32 page long bestiary entry in the form of a module? Like, that sounds closer to right to me, but also, taxonomies are a lie and foolish anyways.I don't know, I made a weird thing, here it is. Nico: Yeah. So I was scrolling back in our, in our conversation to where you first shared this with me, and I... I would like to share with the audience the text that accompanied it. It was the Google Doc, and then it said, This might be completely unplayable, it might actually be a short story, or, like, a movie, but I'm gonna publish it anyway, and, you know... If that isn't exactly it, like...Sam: Yeah I like that stuff. I don't know, another thing I've been thinking about a lot this fall is writing by stream of consciousness. Like, I realized that I don't have a lot of confidence in any of my work that I feel like I created quickly. Like, the RPG thing I'm most well known for, I think, is Doskvol Breathes, which I just pumped out in an afternoon. It was just a thought that I had on a whim about how you might play blades in the dark maybe. And I finished it and then I released it and people were like, this is amazing. And I still get complimented on it all the time. I'm still really proud of it, but it, I don't have any confidence in it because it came so quickly.And, like, I know that this is something I need to, like, talk about in therapy, you know, about, like, It's not real art unless I worked on it for six months straight, like, really worked my ass off. But this process, I sort of looked back over my career as a screenwriter, as a short filmmaker, as a game designer, and started realizing just how many of my favorite things that I've made came from exactly that process of the whole idea kind of coming together all at once in like one sitting. And even if it then took like a bunch of months of like refining like it's wild to me How much of my favorite work was created by following my intuition, and then just leaving it be afterwards.Nico: Yeah, I actually did want to ask about the similarity between your, like, process for TTRPG design versus screenwriting, cause... While I have read, you know, edited this, but also, like, read your your game design work and know relatively well your thoughts on, like, you know, just game design sort of theory and stuff in general, I have never read any, like, screenwriting stuff that you've done. Although, lord knows I hope to see it someday. Sam: Well, listen, if anyone listening to this wants to read my screenplays, I'm on Discord. You can find me and I'll happily share them all. My old short films are largely available on the internet, too. You know, maybe I'll link a couple in the show notes.Nico: oh yeah,Sam: But I I think of my process for screenwriting as really, really structural.Like, I, I'm a person who really came out of needing a plot and needing to know what happens in a story, and to really especially need to know the ending of a story so I know kind of what I'm going towards as I'm writing the thing. I outline like really extensively before I write feature or a pilot, like there's so much planning you have to do, I think it is really, really hard to write any kind of screenplay and not have to revise it over and over and over again, or at least like plan really carefully ahead of time and like really think about all the details, revise a lot, run it by a lot of people for feedback over and over. But especially for me that, that having an ending, like a target in mind when I'm writing is so important. I just don't know how to do it without that.Except occasionally when I get some sort of idea like this one where I have a feeling of vibe and I just start writing that thing and then eventually it's done. And I, I've never had that happen for a feature film screenplay or like a TV pilot kind of screenplay.But I have had a couple of short films come together that way where I don't know what the thing is, I just know what I am writing right now, and then it's done, and then I go make it. And I I don't know why that happens sometimes. Nico: Yeah, I mean I would imagine length plays a factor in it, right? Like a short film, or, I mean, gosh, how many pages did I know the end, end, end up being? Sam: 36. Nico: But I find that really fascinating that, too, that you say that when you're screenwriting, you have to have it really structural, really outlined, an end specifically in mind, when, to me, that almost feels like, well, not the outlining part, but having an end in mind feels almost antithetical to even the idea of, like, game design, or, I guess, TTRPG design, right?Even the most sort of relatively pre structured, Eat the Reich, Yazeeba's Bed and Breakfast, like, Lady Blackbird games, where the characters are pretty well defined before any human player starts interacting with them, you can never know how it's going to end. And it's kind of almost against the idea of the game or the, the sort of art form as a whole to really know that.Even games that are play to lose, like, there are many games now where it's like, you will die at the end. And it's like, okay, but like, that's not really the actual end. Like, sure, it's technically the end, but it's like, we have no idea what's gonna be the moment right before that, or the moment before that. As opposed to screenwriting Sam: yeah, it's a, it's a really different medium. I still think my need to have a target in mind is something that is really true about my game design process too.Like the other game that I'm well known for, well known for being relative here, but is Space Train Space Heist, where I was like, I have a very clear goal, I want to run a Blades in the Dark as a one shot at Games on Demand in a two hour slot. And Blades in the Dark is not a game that is built to do that well, so I want to make a game that is built to do that well, but like, captures everything about the one shot Blades in the Dark experience that I think is good and fun .And that may not be a sort of thematic statement kind of ending, like that's what I'm kind of looking for when I'm writing a screenplay, but that is a clear goal for a design of a game.Nico: Yeah. even In the context of I know the end, and to start talking a little bit about my role in this as well, as, as the editor, I think the point of view, the vibe, the, like, desired sort of aesthetic end point Was very clear from the start, from the jump. And I think that in many ways sort of substitutes for knowing the end of the story in your screenwriting process.So that really helped when I was editing it by focusing on like, okay, here's the pitch. How can I help sort of whittle it down or enhance it or change stuff in order to help realize that goal.And sometimes it kind of surprises me even, like, how much my games shift and change as they reach that goal. Like, sometimes you can, like, look back at old versions of it, and you're like, wow, so little of this is still present. But, like, you can see the throughline, very sort of Ship of Theseus, right? Like, you're like, wow, everything has been replaced, and yet, it's, like, still the thing that I wanted to end up at.Sam: Yeah, another thing that is, I think, more true of my screenwriting process than my game design process is how very common that in the middle of the process I will have to step back and take stock of what was I trying to do again? Like, what was my original goal? I've gotten all these notes from a lot of different people and, like, I've done a lot of work and I've found stuff that I like.And what was I trying to do? Like, I have, all this material on the table now, I have, like, clay on the wheel, and, like, I just gotta step back and take a break and refocus on, like, what are we trying to do. I Think it's really important to be able to do that in any creative process.To Tie together a couple of threads that we've talked about here, talked at the beginning of this about how much this felt like a stream of consciousness project for me, that I really just like, dumped this out and then like, let it rip.But also, I mean, this was my first time working with an editor, and I think you did a lot of work on this to make it way better, like really polish it up and make those edges the kind of pointy that they wanted to be, that this game really called for. And that makes this, in some ways, both a really unstructured process for me, and then a really structured process, and... I don't know what to make of that. I think there's something cool about having both of those components involved in a process. Nico: Yeah, it is. I I very much agree that like, yeah, most of my sort of design stuff have, has proceeded very much the same way of just kind of like sporadically working on it, changing stuff, like revamping it, whatever. And it's like, it's sort of, yeah, in a constant state of fluxx up until the moment where I'm like, okay, I guess it's done now.What I was gonna say, I was gonna jump back just a point or two which is you mentioned Clayton Notestein's Explorer's Design Jam. And I was curious, like, what was your experience, like, using that design template? Sam: Yeah I really enjoyed it, I really had a good time with it. I had already gotten really comfortable with InDesign just teaching myself during lockdown. Like, that's what I did for 2020, was I, like, laid out a bunch of games myself and they all looked like shit, but they all taught me how to use InDesign as a program.And I think templates are really, really valuable. Like it's so much easier to reconfigure the guts of another template than it is to create something from scratch.And I like Clayton's template. I think it's nice and clean. I think you can see in all the publications that have come out using Clayton's template, how recognizable it is. How little most people stray from the bones of it, and on the one hand, I think it's amazing that you can just use the template and go really quickly and like, get something out.And also I just want to push on it a little bit more. I want something, like the template is designed to be a template. It is not a suit tailored to whatever your particular project is. But also, I think if I had tried to lay this out without a template, it would look substantially worse, and there are a few notable breaks here and there that I, you know, I enjoyed experimenting with. I like the use of the comments column for little artwork. I think that was a nice little innovation that I added.And, you know, I didn't write this originally to have that sort of commentary column as a part of it. Like, all of the text was just in the main body of it. And I like the way it turned out to have that sort of, like, director's commentary thing hanging out in the wings. lot of people have talked about how much they like that in Clayton's template. so I, I don't know, like I, think that on the one hand a template really opens up a lot of possibilities for a lot of people and really opened up a lot of possibilities for me, and on the other hand I do still look at it and I see the template And I'm like, I hope this doesn't look too much like every other person whoNico: Right, right. I mean, that is definitely the difficulty of providing those kinds of tools, because like, it makes it very easy to make things especially if you're sort of just getting started, or if you don't have a lot of confidence or familiarity with it inDesign or anything like that. But ultimately, I feel like Clayton himself would say that the Explorer's Design Template is not intended to be, like, the final template, right? It's intended to be, like, a tool that you can use to varying effects, right?Yeah, I was thinking about it when I was going through this earlier, and I was like, Oh, yeah, like, you only use the comments, column a few times, and then I literally only realized maybe five minutes before you said it, I was like, oh, wait, all the little artwork is also in that little column thing, like you just said, and I was like, oh, that's like, that's actually a really cool way to use the template, because that space is already provided if you include that column, but just because you have the column that's, you know, quote unquote, intended for commentary, doesn't mean you have to use it for commentary, doesn't mean you have to put text in there.Sam: Yeah, you definitely like learn a lot of stuff about the guts of the thing as you start playing with it.Nico: Yeah. is probably getting on the level of, like, pretty pointless, sort of what ifs, but I'm curious... If Clayton hadn't done the Explorer's Design Template Jam, or if you had, for whatever reason, like, not been inspired to use that as the impetus to, like, make this and get it edited and laid out and published or whatever, like, Do you think you still would have tried to use that template, or would you have just tried to lay it out yourself, like you've done in the past?Sam: Honestly, I think without the jam this wouldn't exist. I have like a long to do list of things at any given time, like creative projects I wanna on, youNico: Oh, yeah,Sam: know? And the thing that brought this to the top of that to do list was just wanting to have something to submit into that jam. You know, I wanted to work with you as an editor. I Always want to clear something off the to do list. I always want to have some kind of creative project. And, I wanted to submit something to that jam, but I think if you took any one of those away, I might not have put the thing out at all. Nico: Yeah, that's really interesting. But I guess that's also, again, kind of what a good template or layout or just tool in general can help is actually get these things made. Sam: That's what a good jam can do, too, right? I mean, there's a reason the Golden Cobra contest is something that I love. It's like 40 new LARPs every year and they only exist because the Golden Cobra is throwing down the gauntlet.Nico: That's very true. Well, maybe it's time to move along to more practical concerns Sam: Maybe it's time to do the actual commentary part of this episodeWe've done the waxing philosophical part, butNico: we, yeah, checked off that Dice Exploder box. Now it's time to do the actual game talk.Sam: your bingo cards Nico: Yeah, Sam: Yeah, so let's start with the cover.Nico: Yes, the cover, which I only realized it was a teeth, that it was a mouth with teeth open when you said in the outline, ah yes, it's a mouth with teeth. And I looked at it and I was like... Oh my god, it is. Like,Sam: I did my job so well. I wanted it to be subtle, but I always like looked at it and was like it's so obviously teeth, I'm never gonna get this subtle enough. But I'm I'm glad to hear that I succeeded.Nico: I truly don't know what I thought it was before, but it definitely wasn't teeth.Sam: Yeah. Well, it started as I'll share this in the show notes. It started as this image. It was like a 6x9 layout, and, the teeth were still there, and it was like, all black, and the teeth were this much wider, gaping maw, like, inhuman, unhinged jaw kind of situation. And then, in the middle of it, was a, like, live laugh love kind of Airbnb sign with I Know The End on it. It was like the mouth, like, eating the sign.And I liked that. I felt like, the problem with that was that... As much as creepy, live, laugh, love sign is kind of the like, vibe of this, I didn't really want to bring in the like, kitsch of that at all, like, I felt like that kitschiness would hang over the whole thing if I made it the cover, and I mean, this whole thing is just about my own personal emotional repression, right? And my feelings about my small town that I'm from, andabout like, my ambition, and, exactly, yeah.But I, I write a lot, and I make a lot of art about emotional repression , and I think the particular vibe of this game's repression doesn't have space for irony, or satire, or like, Do you wanna live, laugh, love? Like, I don't know how else to put it. Like, it just felt really wrong.It was like, if you put that into the space at all, it's gonna curdle the whole feeling. Nico: it's about the framing of it. I, know that Spencer Campbell of Gila RPGs has written something about this on his blog. I don't remember specifically what the context is, but he's a psychologist by training and is talking about how, like, the way that you frame something matters a lot to how people respond to it, right?So you like, if you're framing it as like, oh, you have, twelve things and I take away six from you, versus like, oh, you have nothing and then you are given six things. It's like, both scenarios, you like, end up with six but Sam: One feels like a letdown and one feels great. Yeah,Nico: yeah, and so I think in his article he was talking about in the, yeah, you know, tying that into the game design context, obviously.And I think it matches here where like, sort of runs the risk of like, priming people to expect kitsch, and I don't think that that's really present in the rest of the game. And that kind of mismatched expectations could really, like, lead to some problems when people are trying to, like, play the game.Sam: Yeah, absolutely. Yeah, I mean this cover is just kind of like, oh. Like, it doesn't it doesn't really tell you much other than just like there's something back there that's maybe vaguely menacing, and that's kind of it. That's kind of Nico: Yeah.Sam: Alright, speaking of which can we, can we talk about my favorite interaction between the two of us as we were working on this?Nico: Oh, yeah, I was not sure how to bring that up. yes, please do. Now that we're moving on to... For everyone following along at home, we are proceeding to the credits page.Sam: The comment I got from you while you were editing this was, IDK if it would look different in print, but having the text so close to the edge of the page is activating my fight or flight response. And I just replied, working as intended.Nico: It yeah, I had the feeling, I think, even when I sent that, I was like, this, this is not like an accident. Like, like, like no one makes this like no one does this by accident. But, yes, truly, I hope that you are following along at home because I believe that Sam generously gave a whole bunch of community copies of this game, or made them available. Sam: I believe it was 42, 069 I'm usually doing some number like that. This game, I might have done a different number, but that's, the other games that I've done.Nico: So, but the text on this, for credits page specifically, it's truly, like, at the edge of the page. Like, it looks like it could be cut off. It's like, in print, it would be like, cut off by the process of actually like, making it. In fact, feels like if you try to send it to a printer, they could almost send it back and be like, you've gotta give us some space there. Like, you simply can't do that. There needs to be a gutter, or bleed, or whatever the term is. Like, Sam: I love it. maybe one day I will print this. Honestly, like if I become a super famous game designer or something, like, this is one of the ones that I Nico: screen, slash screenwriter.Sam: yeah, yeah. This is one of the ones I'd like to go back and hold in my hand, but I also I don't know, I just love it. I, I love designing for digital as, like, a primary thing, because I just feel like most people who play the thing are gonna play it out of digital.And I don't know if that's, like, the primary audience for a lot of modules. Like, I think there are a ton of people out there who just, like, buy the zine and hold the zine in their hand and probably never get around to playing it. But I, I love the digital. I've always loved the digital. I don't know, I just like making for it.Nico: Well I mean I was even thinking about it in the context of like, you know, how you talked about how you changed the aspect ratio, I was like thinking about that and I was like, I mean, it's not like that would be impossible to print, but like, most standard commercial printers operate in like, one of the more standard like, page sizes. Even the risograph you said is what it's called, right?Sam: The, the RISO. Yeah, I don't know if it's Rizzo or RISO, but I'm gonna sayNico: The RISO background also makes the, again, just from like a fully practical point of view, it's like you're adding color to the whole thing,Like there are many potential barriers to this as like a physical product that would, that are simply not there when you're designing for digital, so like, it is nice to have that sort of freedom, like, when you're thinking about how to lay this out or, or put stuff on here, it's like, you're freed from a lot of those practical considerations.Sam: There's a few other details I want to talk about on this page just kind of like references I'm making that are not obvious.So the first is that the header font and title font of I Know The End is a font that I ripped from Lilancholy, which is this amazing book by Snow, which is ostensibly a game, but but also a reflection on childhood and personal relationship to emotions and trauma.And I love the look of the font, but I also intentionally wanted to reference that game while I was making something that felt really personal in a similar vein. And another another reference here is that the color of the whole game, like this red, is pulled from the cover art for the Phoebe Bridgers album Punisher that I know the end is off of. I, I just found the, like, most saturated red pixel that I could on the album and was like, that's the color! I love hiding little references in every little detail that I can. Nico: Yeah, it's so interesting because I did not know any of that, you know, prior to this conversation or seeing that stuff on the outline. What did you sort of hope to achieve with those references, right? Because I can't imagine that you're plan was like, for someone to look at it and be like, oh my god, that's the Lilancholy font, and that's the Phoebe Bridgers album Sam: that's one pixel from that album cover.Yeah.What am I trying to achieve? I don't know, like there's, so the Paul Thomas Anderson movie Phantom Thread Is an amazing movie, and it's about Daniel Day Lewis being incredibly serious, scary Daniel Day Lewis, making dresses, being a tailor, and an element of the movie is that he hides his initials inside the dresses, like, when he's making them, he, like, sews his initials in.And that's a real thing that, that people did, and maybe it's just for him. It's also kind of an arrogant thing to do, you know, that all these, like, women are gonna be walking around wearing these dresses with, like, his initials kind of, like, carved, it's like this power thing. But my favorite part of it is that Phantom Thread is PT, also known as Paul Thomas Anderson.Nico: Ha Sam: And, like, like, I, I just feel like when you're doing that kind of thing, it's just, what an act, it's just so beautiful and arrogant and satisfying. Like I think doing that kind of little reference and joke for myself brings me into the mindset of what I am trying to convey with the game.Like, if I'm thinking in the detail of the font selection, what do I want to reference? What do I want to bring to this game? Then, I'm gonna be I'm gonna be thinking about that in every other choice I'm making for the game, too. And even if half of those choices end up being just for me, I will have been in the headspace to make the other half that are for everyone else, too.Nico: Mm hmm. Yeah. Yeah. like, You could almost even call these, like, Easter eggs, right?But it also made me think about, I had to look this up actually as you were talking, because I was like, about that, the CalArts classroom number that like all of the animators that studied there fit into like Pixar movies and stuff, like, A113, A113. And I think that's also sort of a good example of it in some ways, because it's like now, with the advent of the internet, and you know, and a certain way of engaging with media, like, everyone knows what that, what that means now, or they could if they just looked it up, or they just see some BuzzFeed, you know, article that's like, you know, 50 easter eggs that you missed in the latest Pixar movie.But yeah, it's like, it's very interesting because it kind of asks who is the movie for? What's the intended or imagined audience for all of these things? And it sort of shows that, like, you can have multiple audiences or multiple levels of engagement with the same audience, like, at the same time. Maybe, I would say, it's very unlikely that any random person would just like, look at the cover of I Know The End and be like, oh, that's the Lilancholy font, but,Sam: I have had someone say that to me, though. Yeah.Nico: but, so, what I was just gonna say is like, but I don't think it's hard to imagine that like, the type of person who would, who would buy, who would be interested in I Know The End or Lilancholy, I think there's a pretty decent chance that they would be interested in the other if they're interested in one of them, right?And so it is interesting as well, where it's like, I am often surprised by like the ability of people to sort of interpret or decipher things that far outweighs my sort of expectations of their ability to do so.If only just because I have the arrogance to be like, well no one could ever have a mind like mine. Like, no one could ever think in the specific bizarre way that I do. Then it's like actually a surprising number of people think in a very similar way. Sam: Another thing I think about with making these really, really tiny references, easter eggs, it's the, not making a decision is making a decision, right? CentrismNico: Oh,Sam: Like, if you have literally anything that you have not made a choice about with intention, that is a missed opportunity, I think.And... I have so much respect for people who will just pump something out, like, write a page of a game and, like, upload as a DocX to itch. Like, Aaron King is a genius, and I know a lot of games that are put out that way, and I love that stuff. But for me, like, the kind of art creation process that I enjoy and like doing is so based on finding meaning in every crevice, finding a way to express yourself in every detail. just love doing it.Nico: you are the English teacher that the, the curtains are blue meme is referencing, in fact.Sam: Yes.Nico: The curtains are blue in I Know The End because,Sam: Well, and I know the end they are red, but Nico: yes.Imagine that being the new version of the meme: the curtains in this are red because there's a Phoebe Bridgers album that has a single pixel that is that color.Sam: Yeah, I don't know. It's true, though.Nico: Exactly. it is in fact true. But so would, in some ways, any other interpretation of...Sam: Yeah.Nico: of the red color, right? It's like you picked it because of the association with the album cover. Someone else could be like, Oh, it means this otherthing. And like that interpretation is correct. Sam: Yeah, I mean, I also picked it because of its association with blood, you know, like I, I wanted to kind of evoke that feeling too, so.Shall we do the table of contents? HehNico: Yeah, absolutely. I mean, I think the most interesting thing to talk about, and I want to know when this entered the sort of the design process, is the blacked out Table of Contents entry which corresponds to an almost entirely blacked out, or in this case, redded out,Sam: Yeah, Nico: messily redacted,part of, the book,Sam: Yeah, I think this was always there, I think I started writing a list of locations very early on, and on that list of locations was, like, I work in Google Docs to begin with for most of my stuff, and it was a bullet pointed numbered list, and the last list item was struck through, and it was your mom's house.And I just thought that was a funny little joke. It's like really dark? Another, just like a little detail, I have such a great relationship with my parents. Like really just a better relationship with my parents than anyone I know. And, so much of my art ends up with these like, really bad, fucked up relationships with parents, and I don't know what that's about.But, there's, there's something about, there's a piece of your hometown that is like so traumatic that you can't bring yourself to look at it. There's a piece of yourself, or your childhood, or like, where you came up, there's something from your origin story that you can't bear to face is a lot of what this is about. And even as the climax of this thing is I think in a lot of ways turning to face everything that you left behind.I mean the whole module is about that but I think fact that even when you are doing that, there's one piece of it that you can't bear to look at is really tragic and a mood to me. You know, it really felt right. Nico: it's sort of like, yeah, I'm finally gonna stand my ground and face my fear, or whatever, except for that thing. That thing, that part over there, for whatever reason, because I'm actually just very afraid of it. It really, as always, is sort of like the exceptions to the rule make the rule, or emphasize the rule. You're kind of carving out the negative space around it. And it makes it clearer in so. so Well, Yeah, so like, then the first thing of the game text itself, so to speak, is like the front and back of a postcard. And where's the picture from? It looks kind of old timey in a sort of non specific way.Sam: It's from Wikimedia Commons, I believe. I was looking for pictures of old postcards, and I wanted a small town, and, this is what I found.The postcard image is actually like a hell of a photo bash too. The stamp on it is from a real postcard I received from my cousin. The handwriting was me on just like a piece of paper that I scanned, and then the postcard is another like open source postcard image.Nico: Yeah. I am, once again, sort of showing, showing a lot of my bias here. I am often kind of against a lot of little, like, accessories, or sort of, like, physical things that are often part of crowdfunding, like, stretch goals, you know, like, it's, I don't know. I don't think it's, like, ontologically evil or anything like that, it's just, I understand, it's part of the reality of crowdfunding, and, like, attracting attention, and yada yada yada, I just personally don't love that reality. Which, of course, is easy to criticize when you're not part of a project is trying to do that, but that aside, I think it would actually genuinely be very cool to have, like, this postcard as, like, a physical object like, if the game were to be printed.Sam: You gonna make me like, handwrite every one of the postcards too? Cause that isNico: I did not say that. Oh, is that really? Well, but then, then you have it already, you can just print it off, like, or you make that the, like, I don't know, the hundred dollar stretch goal, you know, they back it at that level and then the postcard just appears inside their mailbox. Like,Sam: That wa that is creepy. I will tell you that,Nico: You say that as though it's happened to you before. You're like, well, let meSam: well, I'm not, I, I revealing nothing. How autobiographical is this? Nico: Yeah. so I guess, yeah, so getting, So this is the introduction page, the background, the introduction, giving the context to what this module, extended bestiary, what have you, what it is. My question here from a sort of meta perspective is like, how much are you trying to sort of give away at the start of this? How do you pitch this to , like to someone you know?Sam: that's a great question. I'm pretty proud of the execution here. I think I do a good job of, like, leaving some juicy hints here as to what might be going on without giving anything away. Like, the fact that I advertise this as maybe closer to a bestiary entry than a module, like, uh, what? Like, like you, you have an idea of what that means, but also like, where's the monster, what is the thing that I'm looking like, that is kind of planted in your mind in a way that I think is intriguing and sets expectations without giving the whole thing away.And, also, this is just me, like, trying to figure out how to describe this thing in real time as I'm writing. It really came from intuition. Nico: yeah. I know that, you know you're on, very much on record talking about how, you know, like, taxonomy is fake and, you know, et cetera, et cetera. Sam: As much as I love it.Nico: right, right, exactly, I mean, I feel the same way, but I, I am curious as to like if you were trying to sell someone on the idea of even just playing this game, like, how effective do you think it is of like communicating whatever this is, you know, like, is it effective to say it's kind of this, or it's not this, or maybe it's this, like, Sam: I think this is going to be really good at reaching the kind of person who will love this, and really bad at selling this to like a mass audience, you know? But luckily, I'm not trying to sell this to a mass audience. I'm like trying to make Joe Dissimone proud, you know? Like I'm trying to make like something as weird as fucking possible.and I think there's a kind of person who really appreciates that and this struggle to define what this is using existing terminology, I think is going to really appeal to the people who like this.Nico: yeah, I agree, I think it signposts well hey, you, there, like, look at this thing. Isn't that interesting. And if they're like, If they're like, no, that's confusing and I don't know what to do with it, and they go somewhere else, in some ways, it could be argued that that is like, working as intended, right, likeSam: I kind of find it interesting in the sidebar here to watch me sort of like struggle with how you're supposed to play this game, like what rule system are you supposed to use?I do think with some distance from this, the best way to experience this is as a solo game. Like to just read the thing but pause and journal about your character's experience as you sort of walk through it. I have started playing more solo games since I wrote this in preparation for a Season 3 episode of the show, and I think this would serve that experience really well.I considered even, like, rewriting this to be more of explicitly a solo experience, but I, ultimately was really happy leaving it in its sort of nebulous, provocative, what if, is this, what is this sort of state. Nico: Yeah. I would genuinely be interested to have like, the two of us play the game, like this game, like one running it, one as the player, because I don't necessarily disagree with what you said, might be better suited as a solo game, but I really do think that there is something that can be gained about, like being in a room with, like, one other person, or, you know, being on a call with one other person, or whatever and going through this,Sam: Yeah, yeah, I can feel the intensity of that as you describe it. And it sounds harrowing and... Amazing. I do, I do have this dream of like running a Mork Borg dungeon, like over the course of like three sessions, and then like taking one of the players who survives and being like, I've got another module that I think we should play with the same character. Nico: yeah. Anyways, you go home and you think you're safe, but actually, like, Sam: I do think that this as a response to OSR play is really an interesting way to try to play the game, like to Nico: just sort of experienceSam: Yeah, to try to take the kind of character that you would have coming out of that and the experience you would have coming out of that and then like get tossed into this, like that disorientation I think would serve this really well and would do something that I found I really like to do with the OSR kind of play of like finding ways to bring in more character stuff, to just have people to reflect on their person, rather than on the logistical problem solving.Nico: Mm hmm. Which, of course, in some ways also is like, I don't want to say direct contradiction, but like, moving perpendicular to a lot of the sort of OSR principles, rightSam: But yeah, I mean, fuck em. Nico: exactly, I mean, I'm not, saying that to discourage you from doing it, I'm just saying, like, I just think it's an interesting for those to come into sort of, conflict or, or whatever in, in that specific way.Sam: I mean, that's what the bleeding edge of something is all about, right? It's like, what are our principles? What if we throw them out? What does thatNico: Right, right. What if we smash things together that, like, should sort of repel each other like magnets? Like,Sam: Yeah.Nico: Let's move on to the town?Sam: Yeah. So this is the, like, GM spoiler page.Nico: Right.Sam: I don't know that I have a lot to say about this particular page. It's, it's the town. There are, like, two suggestions in the first chunk of this book that came from you that I think are really valuable to this. Like, the first is that the town is always capitalized throughout. Which I like sort of was doing, but you really emphasized, and I think was a great decision.And, the second is that there aren't any contractions in this book except for possessives. And, that was another suggestion that came from you, to have this sort of stilted, formal, slightly off kind of language of not having contractions, that I think serves it really well and is just really cool.Nico: Yeah, I have to give credit for that, to the Questionable Content webcomic, which is a webcomic that has been running forSam: God, is it still going?Nico: oh, it very much is still going, I, it updates Monday to Friday, and I, am reading, I am seated and reading,Sam: stopped reading that like a decade ago.Nico: It is officially 20 years old. It started in 2003.but so one of the characters in that she initially never uses contractions. It is always, it is, it is never, it's. Do not, not, don't, you know, is not, not, isn't and over time, as the character sort of gets more comfortable and starts to open up about her kind of mysterious past, and they'll deal with a lot of the sort of like, serious emotional turmoil that is present in the character, she like, starts to use contractions.And so, it's a specific device that is very weirdly ingrained in my head at this point, because I remember, like, realizing that when it was called out the first time, and then I will fess up and say I have re read the webcomic from the beginning several times. I have a lot of time on my hands sometimes. And it is always kind of a delight to go back to the beginning and see this character and to really notice that device because you know where she ends up and how much more comfortable she is and so to see that difference in the beginning makes it very effective on a reread in a way that is sort of present in the maybe subconscious the first time on the way through.Thank you. And I feel like it's similar here, not quite the same because I don't know if you would ever necessarily actively realize, like, oh, there are no sort of contractions here.Sam: and the town is never gonna stop being a entity of repression.Nico: Yeah, exactly. And so it's giving this like underlying anxiety kind of like,like, you're just like, Ooh, this is Sam: Yeah. It's like, what is going on? What's wrong with the language here?Nico: Yeah. And you might not even really be able to, articulate it because it's sort of hard to articulate the absence of somethingSam: And like, that's the feeling of the whole module. yeah, It's, it's just, it's a great decision. Nico: Yeah. And then of course, capitalizing town, you know, are you even really a game designer if you're not capitalizing some random words in Sam: yeah. gotta have one at least, come on.Sam: I will say I really enjoy the fact that I give no origin story for the town. I think that's also really powerful, of leaving a hole that people can fill in if they want.The mom repression stuff is kinda like that too, the like, the blacking out sharpie. Of like, that's a hole you could fill in in play if you wanted to, but I, I'm not going to. I'm gonna intentionally leave that hole there.Nico: It also is the kind of thing, right, of like, oh gosh, Nova was saying this in the Dice Exploder Discord recently, where like, part of the reason the OSR can be so sort of rules light and stripped down is because like, it is relying a lot on the sort of cultural script of like, what is a fantasy role playing game, or even just like a fantasy story in general, you know? What your knowledge of an OSR game is.And this, in a similar way, is sort of like, you know what a hometown is. Like, you know, I don't need to tell you what the backstory of this is, because you know what it's like to be from somewhere. Cause it's also worth saying, like, this game does not give any character creation instructions, right? I mean, actually, I guess that's not entirely true, because underneath the postcard, you know, it just says, A decade or more gone since you fled the small backwater town that spawned you.And it's like, yeah, that's basically all the sort of character creation information you need, like,Sam: yeah, yeah, like wait, gonna play yourself and you're gonna be sad about this, like uh, Nico: Right, or, like, or if you're not playing yourself, you are playing a person who's sad about it, like, you know, it's like, it's kind of all you really need, Sam: you have internalized the tone of this thing, like, your character is in ways the negative space of the voice of the text. Nico: Like, a weird relationship with your small hometown, we just don't need to spend very much, time covering that broad background. It's much better spent covering the specific, like, locations and people in this town that also sort of help to convey that, feeling, that information.Sam: Temptations and terrors?Nico: Yes, probably The closest thing to a system that is in here, inasmuch as it's taken roughly verbatim from Trophy Dark Sam: yeah, I do think it is notable that when I wrote this I had not played Trophy Dark, and Trophy Dark is the one where you definitely die,Nico: Right. Right. Sam: My intention was not that you would definitely die in this. I really want escape to be a big possibility at the end and so it's interesting that I went with Trophy Dark as, like, the obvious system.Yeah, I like these lists. This is just a lot of tone setting, basically, right? I don't have a lot to say about the details here. The first terror, a children's toy, damp in a gutter, is a reference to another song that makes me cry. The Rebecca Sugar song for Adventure Time, Everything Stays.But most of the rest of this is just, vibes. Here's some vibes. I don't know, I re read these lists and I was like, yeah, they're fine, great, next page. But I don't know, is there anything that stands out to you here?Nico: I mean, I think the most important thing about these lists, these kinds of things, you could maybe even sort of broaden this to like pick lists in general, is that, they kinda need to do two things, like they need to both give you a good solid list of things to pick from, if you're like, at a loss, or if you just are like, looking through it, and you're like, this is good, I want to use this.Or, the other purpose of using it is to have it sort of identify the space that you're playing in to the point where you can come up with your own thing that like, could just be the next entry on that list, right? For me at least, the whole point of like, buying a game is like, I want something that I like, can't essentially come up with by myself, you know? Because I like to be surprised, I like to be sort of challenged, I like to be inspired, and so I think a really good game is one that you sort of like, read it, and you're like, okay, like, there's great things to use in here that I'm excited to use. I also, after having read this, am coming up with my own ideas. Like, equally long, if not longer, list of things that like, fit into this perfectlySam: Bring the vibes of your small town. Nico: Yeah, exactly, that I could also use. It's like, and so it's like, it's kind of funny that like, for me at least, the mark of a good game is like oh yeah, you both want to use everything that's contained in it, and also you immediately get way more of your own ideas than you could ever use when you're running the game.Sam: Yeah. Next?Nico: Yes. Act 1. Sam: I love this little guy, I love Wes he's just kind of a pathetic little dude, and I feel sad for him.Nico: It's so funny, too, because this particular little guy, like, doesn't look very pathetic to me. Like, he looks like he's kind of doing okay. Sam: I definitely like drew, like all the art in the book I drew, and I did it by just drawing a lot of little heads, and then assigning them to people. Like, there were a couple where they were defining details about how the people looked, that I knew I needed to draw specifically. But in general, I just drew a bunch of heads and then doled them out, and like, this is the one that ended up on Wes. And, I think that the contrast between, like, in my mind, Wes is this skinny, lanky, little kid, you know, he's like early 20s, finally making it on his own, and he has no idea what the hell's going on with the world, and he always looked up to you, and he's finally getting out of town. And then he's, he's like overcompensating with the beard for the fact that he's like balding really early, and like, you know, he's, I don't know, like, I think the contrast is just fun.Nico: I love this whole life that you have for this, this little, this little guy, like, which is, I can't stress this enough, mostly not contained in the text,Sam: Yeah. yeah. I think a good NPC is like that. I think it's really hard to transcribe the characters we get in our heads.Nico: yeah, Sam: I really like the, the pun in the Town Crier, I mean like the Town Crier feels like a horror movie trope, like the old man who's gonna be like, You got don't go up to the cabin! But it's also, like I wrote that down first and then just started describing this Wes guy and then I was like I'm gonna just like make a pun out of this.This is something I did all the time while writing this, was I had, like, a little oracle going, actually, at a certain point, like, in the same way that you would in a solo game with an oracle. Like, if I was stuck for an idea, I would just roll on the oracle table and then, like, fill in a detail that was somehow related to the oracle. Nico: Mhm. Sam: That, that didn't happen here, but the idea of, Oh, I want a little bit more description for this guy, like, what should I do? I, like, pulled the word crier, and then was like, Oh, that's really interesting, like, when would this guy have cried? Like, oh, that's a great question, let's just, like, put that to the player. I'm always, like, a thing in screenwriting that is really hard to do, and that I'm always looking for is, like, really good, pithy character descriptions.Like, a friend of mine loves the one like, this is a woman who always orders fajitas at a Mexican restaurant because she loves the attention that she gets when the fajitas come out.She hates fajitas. And that description just says Nico: That's Sam: much. It's so good, right? And that one's even a little bit long for like a screenplay, but it'd be great for like an RPG thing, right?And something about like Here's a little bit about this guy. You remember when he was crying once, like a baby? What was the deal with that? Like, it's such a, like, defines everything else about him. Like, I, I, I'm really proud that.Nico: Yeah. No, that's, that's how I felt a little bit with I ran Vampire Cruise at Big Bad Con this year. And that game has some of, like, the best random NPC generating tables that I've, like, ever seen and played with.I remember one specifically, it was, like, I was like, rolling to generate a passenger, and I think it was like, the secrets part of the table, or something like that, and what I rolled was like, regrets that she never got to see the dinosaurs, and it's like, what does that mean?Like, like, Sam: She had a traumatic experience at a science museum as a kid, or maybe she's like 10 million years old, like, I don't...Nico: or, yeah, or she's just like a weirdo who like really loves dinosaurs? It's like, it's, Like, it really gives you sort of what you need to just sort of like, spin a world out of that specific detail. Sam: It's weird because I like completely agree with you, and you know, I was tooting my own horn about like this question about Wes sobbing and also like, in every single spread of this thing, I'm taking like two full pages to talk about like one or two NPCs, which is a terrible way to do the thing that we are talking about doing. Like,Nico: That is true, that is, it must be said,Sam: it makes it feel so much more like a short story, or maybe like a solo game, right? It's like, eh, spend two pages, like, getting to know this guy. Nico: who won't come up again, spoiler alert, Sam: Yeah, it feels like the right call for this thing where like, I mean it's like the text is forcing you to sit with the memory of this guy, it's like forcing you to come in and like spend more time than you would like to like back at home with these people.And there's some like location context built into all these descriptions too, and we like learn about the bakery thing here and like old stories and stuff. And like, already it's like, do we need that shit to run this game? Like, absolutely not, like, get, get out of the way, like, but also, I don't know, it feels right?And it's one of the things that makes all this weird and, you know, unrunnable.Nico: Which is of course the goal, we don't want people to run this. Yeah, no, that's something that I've thought about in my own games as well, is, is, and just sort of like, my life, I guess, is sort of like, what makes a place that place, you know, like, what makes a town a town, what makes a city a city, like, is it the people who live there? Is it the places? Like, again, kind of back to the sort of Ship of Theseus metaphor, it's like, if everyone you know leaves, and a lot of the stores turnover, like, is that still your hometown? Like... Does your relationship to it change?And so I, in defense of, of what we're doing here, it makes a lot of sense to spend so much time thinking about the people and the places that are here because that also basically is the game, right?Like, like, this is not a dungeon crawl, right? Like, this is not a hack and slash thing, It's not a dungeon crawl, like, Sam: it's a person crawl. Nico: Yeah, exactly, you're yeah, the point of you coming home is you're trying to find Sidra, the person who sent you this postcard, asking you to come home, and yeah, you're basically doing a point crawl, trying to find this person.And then there are various conditions that need to be in place for you to actually find them = And yeah, so it's like, using more words than a sort of your standard OSR like dungeon crawl or point crawl or whatever, or hex crawl, but like, it's kind of the same way where it's like, yeah, but like, that's the game, that's the adventure, like, Sam: yeah, yeah. Another detail here I'm really proud of is the like, offhand remark about how Wes and Sidra aren't talking for what are probably romantic reasons. Because the implication, there's like a strong implication that you, player, have some sort of romantic history with Sidra, like, whether it was ever consummated or not. And I love the just sort of, like, offhand, Wes and Sidra had a thing that didn't work out, because it both... leaves open your potential romantic relationship with Sidra, but also like complicates it and like darkens it from whatever sort of nostalgic quote unquote pure like memory of it you had.And I love that it just sort of brings a little complexity into what happens when you leave for 15 years. And then like what it feels like when you like, hear, oh yeah, your ex has been like, dating someone for a couple years. What were we talking about? Like just that, like sometimes like a bolt of like, information about like, someone from your past that like, you care a lot about will just hit you and you'll be like, oh, wait, what? And we're just I'm supposed to just like, take that and move on? Like, yeah, yeah, Nico: It's also a very small town, right, where it's a sort of like, oh yeah, passing reference to this because everyone knows this already, right? Like, this is old news as well as, like, in a small town, it's like, there's a small pool of people your age that you're interested in, so, not like you're gonna get with all of them inevitably, but it's like, yeah, there's a pretty high chance that you might.Last thing I did wanna say on this, do you wanna share what Wes's name was in the first draft of this that I received?Sam: What was it? I don't rememberNico: It was Glup Shitto. It was, it was one of the first comments I left! It was one of the first comments I left! I was like, Sam, you've gotta know this can't be the final thing, right?Sam: knew it couldn't be the final name. But there was something really funny to me about like the one person who like doesn't fit into town, like this little fucking Star Wars fanboy like schmuck kid is just Glup Shitto. And he's leaving town cuz like when you got that name, it doesn't fit anymore. You gotta get the fuck out of there.No wonder the town couldn't absorb him. His name was Glup Shitto.Nico: I want to say, like, I might have, like, made my first round of comments because I was, like, yeah, feeling the same way of, like, okay, obviously this is not the finalSam: yeah, yeah, I just didn't change it and you were likebruh Nico: and then, yeah, and then you, like, made changes based on the comments that I left, and I went back to it, and I'm like, it's still Glup Shitto. Like, it simply can't be this! It's not allowed! It's, it's not legal! Like, Sam: there ought to be a law.Nico: yeah.Sam: Alright, let's do Act 2 gosh.Yeah, so I made this little map. I like the little map. This is just my hometown, incidentally. Like, there's so much in this that is just, like, pulling details directly from my hometown. That oracle that I mentioned earlier, like, Northfield, Minnesota was, like, one of the things on the oracle. And you can see that here in like, the riverwalk and this little bridge over it was very Northfield. the Rube, which we're getting to next, these two bars, the kind of cowboy themed bar thing was a thing.Nico: Again, it's a very small town of just like, no sort of reasonable business person would have these specific Sam: yeah, but they, they exist here for some reason Nico: it almost feels like the kind of thing where it's like, like they can exist in a really small town, because it's sort of like, well they're the only things here, and they can exist in like New York City Sam: yeah. Nico: everything's in New York city, and like every kind of place is there, but like anywhere in between, people would just be like, I don't understand, and then it goes out of business,Sam: Exactly. Yeah. Yeah, doctors always also a big portion of my childhood and my past always coming up in my stuff just because I spent so much time in hospitals as a kid. So the, inclusion of a doctor here is also very much something coming out of my hometown.I like the little mechanic here of, like, rolling and you, like, add one every, every time. I think that's a nice sort of way to handle trying to find Sidra. Nico: as like a classic Nico mechanic 'cause I simply haven't made and published that many things. But in my mind, my narcissistic fantasy, it is a classic me mechanic.Sam: I believe that came from you.Nico: I fucking love a table that like evolves over time.And it's not like I invented it, but like, I think my more standard thing is sort of like you have a table of like 12 things, and then you change which die you roll on it, you know, it's like, oh you can do like a d4 through d12 or whatever and that's like, I really like the ability to sort of go back to a table and, like, use it multiple times as opposed to, like, Okay, we have one table for this, we have a different table for that, you know.Sam: Additional persons. I really like this format for sort of generic NPCs, like, I'm not gonna tell you anything about this person, but I am gonna tell you what you think about them and your relationship to them.I think it's a really cool way of doing... Oh, do you just need to, like, bring someone in? You, like, met someone on the street or whatever? In a lot of other settings, you would just have, like, a random person, and it would be, like, the Vampire Cruise thing. If you give them an interesting detail in here, it'd be a cool thing.But I think, especially in, like, a small town format, the, like, here's your relationship to this person, because everyone knows everyone, and, every character that comes in, like, is gonna have to inspire some kind of feeling and past in you. I think this works really cool, reallyNico: It also feels very sort of true to life in terms of, at least, how I often GM things. Someone will be like, hey, can I, like, ask just, like, the next person I see on the street what they know about this thing? And I'm like, I mean, I fuckin I guess, like, it'll shock you to learn I don't have a name for that person, but, you know, I just have to, like, come up with, like, here's a weird voice, and like, a random thing they know, and like here's a name, Sam: This is a great way to turn that experience back on the player.Nico: exactly, yeah, there's this random person, you're like, alright, this is someone who owes you an apology, why is that?Like, Sam: yeah, Nico: I also wanna say that I feel like this was actually a relatively late addition to theSam: Yeah, it was. I always intended to write these, but it was like the last thing that I wrote.Nico: Yeah.Sam: Yeah.Nico: There was definitely some time when I sort of came back and looked at it, and all of a sudden there was this relatively large additional persons section in here, and I was like, huh, interesting.Sam: Yeah. I'm happy with how it came out. I think these are my best little guys. Nico: Oh yeah, Sam: I really like the unfinishedness of these little guys that you can project a little bit of yourself onto them while there's still some, like, major details there. This someone you seek vengeance upon looks a lot like a penis, and I don't know how I feel about that one, butNico: I was gonna say, I find that one fascinating as the ide
This week we are bringing you more Listener Stories! We have a fairy story, a trip through an old reformatory, and a crazy incident in a cemetery involving this show! We also have a special guest joining to tell some spooky tales. That's right our very own friend, Patron, and composer of our theme song, Melissa Oliveri joined us. Content Warning:We didn't find anything we thought deserved a content warning, we are back to swearing though.The Activity Continues is a podcast where soul sisters, Amy and Megan usually chat about the TV show, The Dead Files. Our other soul sister Amy (AP) keeps us in check with facts, figures, and other fun things. We talk about pets, true crime, ghost stories, haunts, dreams, and other creepy paranormal shit and sometimes we interview really cool people. Whether it be a paranormal professional, a Dead Files client, or a friend with cool stories.So, grab your beverage of choice, hop in the car, don't worry, Steve's driving, and join us when… The Activity Continues.This episode was recorded on August 13, 2023 and released on August 24, 2023.Episode links:Film “Shawshank Redemption”: https://www.imdb.com/title/tt0111161/Mansfield/Ohio Reformatory: https://en.wikipedia.org/wiki/Ohio_State_ReformatoryFilm “Suzie Q”: https://www.imdb.com/title/tt0117794/Northfield and James Younger gang: https://libguides.mnhs.org/northfieldraidWikipedia James Younger gang: https://en.wikipedia.org/wiki/James%E2%80%93Younger_GangJack's Room on the Skylark Bell: https://open.spotify.com/episode/5P5fTgjdG0OYESlpL0pVXcThe Bootleggers on the Skylark Bell: https://open.spotify.com/episode/5hSssgFIfe5wKAe6I62MiOVolsteadland (Amy's other show): https://www.podpage.com/volsteadland/episodes/Cozyland (Melissa and Amy's show): https://www.podpage.com/cozyland/Film “Press Play”: https://www.imdb.com/title/tt11116642/Anoka County Historical Tours: https://anokacountyhistory.org/ghost-toursMERCH!We have T-shirts on both of our merch sites now:Zazzle: https://www.zazzle.com/store/tac_storeRed Bubble: https://www.redbubble.com/people/theactivitycont/explore?asc=uCredits:Hosted by: Amy Lotsberg and Megan AustinFact-Checker: Amy PiersakProduction, Artwork, and Editing: Amy Lotsberg at Collected Sounds Media, LLC.Theme song. “Ghost Story” and segment music by Cannelle https://melissaoliveri.com Socials and other goodies:Facebook Page: https://www.facebook.com/theactivitycontinues Instagram: https://www.instagram.com/theactivitycontinues/ Twitter: https://twitter.com/TheActivityCont Blog for extras: https://www.theactivitycontinues.com/blog/Patreon: https://www.patreon.com/theactivitycontinuesYouTube: https://bit.ly/TAC_videos Newsletter sign-up: http://eepurl.com/hWnBLL SEND US YOUR PARANORMAL STORIES!Email: theactivitycontinues@gmail.comPhone: 612-424-1684 (leave a message and maybe it will be read on the show!)Or visit our website, https://www.theactivitycontinues.com/ and click on the microphone icon to leave a message.Be our Guest!Are you a The Dead Files client? Or a paranormal professional? Let us know by filling out our guest form:https://www.theactivitycontinues.com/guests/intake/Send us cool stuff at:Collected Sounds Media, LLC8014 Olson Memorial Hwy 55 Box 240Golden Valley, MN 55427-4712 Thank you for listening, take care of yourselves. We'll see you next week!A Paranormal PodcastSupport this podcast at — https://redcircle.com/collected-sounds2/donations
In this episode we welcome back Dr. James Younger to talk about the state of temping. If you are a new grad or new to temping, we also talk about how to prepare, what kinds of technology you might encounter in the offices and how many hygienists are moving into temping full-time! This was recorded on the exhibit hall floor at RDH Under One Roof! www.tempstars.com
In this episode we welcome back Dr. James Younger to talk about the state of temping. If you are a new grad or new to temping, we also talk about how to prepare, what kinds of technology you might encounter in the offices and how many hygienists are moving into temping full-time! This was recorded on the exhibit hall floor at RDH Under One Roof! www.tempstars.com
This podcast is on hiatus now. I'll quickly review the reason why with you, and thank you alongside everyone who made it possible since May 2021.Thank you to 12TH ST Sound for sponsoring this episode. Learn more about Anthony Cenerini's recording studio in New Westminster at 12thst.ca/rcp.Other people's Vancouver music podcasts! Non-exhaustive, there are more:Pacific Sound Radio with James OlsonVicarious (newly launched) with Alex Scott & Karen WhiteThe FM Podcast with Jen FritzHow High the Moon with Allison LeeAn Impossible Way of Life with James Younger & Johnny PayneTake Note with Muzewest Concerts
Matt kicks off 2023 and the start to ADHA's 100-year celebration with some history and some background of the new ADHA brand identity and logo. Then Matt chats with TempStars founder and CEO, Dr. James Younger, DDS about his career journey and how he thought “outside the box” to reimagine and solve the dental staffing issues he was experiencing. James also shares tips for hygienists about how to ensure you find a career home where you are valued and respected. Listen to this week's episode and let's kick off the ADHA's Centennial Celebration with the Official ADHA Podcast. TempStars: www.TempStars.com ADHA: www.adha.org ADHA Conference: www.adha2023.org
James Younger is a nine year old boy in Texas. At nine years old, what were you doing? Most likely you were being a little boy. Buy James's non-biological step-mother has won a court battle to transition James to a girl with a chemical that will castrate him; this is a horrific act and a sad place where we are in America. --- Support this podcast: https://anchor.fm/preachers-with-a-punch/support
On this episode of A Tale of Two Hygienists, Andrew is joined by return guest Dr. James Younger to talk about his work with homeless centers, mental health facilities, and correctional centers. Thanks to Tempstars' support many of our episodes have FREE CE! Be sure to view your state guidelines to ensure this CE is applicable in your State. Visit our CE episodes HERE. Get your CE for this episode HERE. Homeless Centers Mental Health Facilities Correctional Centers Permission-Based Care Links Temping Done Right with Dr. Younger Tempstars
On this episode of A Tale of Two Hygienists, Andrew is joined by return guest Dr. James Younger to talk about his work with homeless centers, mental health facilities, and correctional centers. Thanks to Tempstars' support many of our episodes have FREE CE! Be sure to view your state guidelines to ensure this CE is applicable in your State. Visit our CE episodes HERE. Get your CE for this episode HERE. Homeless Centers Mental Health Facilities Correctional Centers Permission-Based Care Links Temping Done Right with Dr. Younger Tempstars
We already discussed the Jesse James portion of the James-Younger gang, but now its Cole Younger's turn. See how things turned out for him and the Younger brothers in their robberies and rebellion against the Union. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
It's Monday, September 26th, A.D. 2022. This is The Worldview in 5 Minutes heard at www.TheWorldview.com. I'm Adam McManus. (Adam@TheWorldview.com) By Adam McManus Muslims kill nun in Mozambique, Africa On September 16, a group of ISIS-affiliated Muslim militants stormed a Catholic mission compound in the city of Chipene in Mozambique, Africa, reports International Christian Concern. The gunmen set fire to the church, the hospital, and the schools there. While most of the nuns and other inhabitants were able to flee, one woman, an Italian nun named Maria De Coppi, was fatally shot in the head as she ran towards a dormitory where it is believed that students were hiding. She was 83 years old and spent 59 years serving the people of Mozambique, a country in Southeast Africa. Mozambique is the 41st most dangerous country in the world for Christians, according to Open Doors. Texas judge clears way for 8-year-old boy to be castrated Last Thursday, a Texas mother, Anne Georgulas, who intends to “transition” her 8-year-old son, James, into a girl named “Luna,” won in court, reports the “Save James” Facebook page. The Facebook page reported that, “The judge has ruled against Jeff Younger, [the father], as expected. James and Jude, [his twin brother], are lost. “A small hearing over Zoom was all Judge Mary Brown of the 301st District Court [in Dallas] needed to remove a father from his children's lives, a hearing that the public was not given access to which goes against Texas law. “Jeff [Younger, the father,] has almost no access to any information about the boys. It's almost as if he is not their father at all.” In a September 13th post, “Save James” reported that “Anne [Georgulas, the mother] stated she wants to take Jeff [Younger]'s boys to California where child sterilization is legal.” In August 2021, Judge Brown granted full custody of eight-year-old James Younger to his mother. Not surprisingly, Georgulas' announced retirement date, September 30th, coincides with the likely date of California Democratic Governor Gavin Newsome's signature of “the transgender state of refuge” bill into law, allowing her to chemically castrate her 8-year-old son James. John 3:20 says, “For everyone who does evil hates the Light, and does not come to the Light lest his deeds be exposed.” CA legislature greenlights radical “transgender state of refuge” bill On August 29th, the California legislature passed the radical so-called “trans state of refuge bill,” or Senate Bill 107, which has alarmed parents nationwide. It's now sitting on the desk of California Democratic Governor Gavin Newsom who is likely to sign it by September 30th. Introduced by Democratic State Sen. Scott Wiener, a self-professed homosexual, this bill aims to make the state of California a “refuge” for transgender surgeries for children from across America, reports The Washington Stand. According to Wiener's press release, “If these parents and their kids come to California, the legislation will help protect them from having their kids taken away from them or from being criminally prosecuted for supporting their trans kids' access to healthcare.” The bill would allow minors to obtain procedures such as puberty blockers, hormones, and gender transition surgeries, which several states are restricting or banning altogether. Parenthetically, Senator Wiener wants to make drag queen shows mandatory for schoolkids and previously introduced a bill to let judges exempt some homosexual pedophiles from the sex offender registry. In a September 20th letter, signed by 50 conservative groups including Alliance Defending Freedom and Family Research Council, they urged Governor Newsom to veto Senate Bill 107. They wrote, “We are writing to respectfully request that you veto SB 107, a dangerous piece of legislation which ignores the established authority of the other 49 states, and also violates the fundamental rights of parents while increasing the risk of irreversible harm to America's children.” Check out a special link in our transcript today at www.TheWorldview.com to watch an interview with Jonathan Keller, President of California Family Policy, who describes Senate Bill 107 in greater depth. CA Governor's pro-abortion billboards that invoke the Bible Last Thursday, Democratic California Gov. Gavin Newsom announced his state's launch of seven pro-abortion billboards that invoke the Bible, reports The Daily Caller. The billboards advertise the recently launched website abortion.ca.gov, which provides information to help mothers in pro-life states kill their babies in California. The billboards are going up in Texas, Indiana, Ohio, Mississippi, South Dakota, South Carolina and Oklahoma. Shockingly, the billboards in Mississippi and Oklahoma invoke passages from the Bible to promote their abortion site. The billboards quoted Mark 12:31 — “Love your neighbor as yourself. There is no greater commandment than these.” By the way, the other commandment to which “these” refers is “Love the Lord your God with all your heart and with all your soul and with all your mind and with all your strength.” And, The Worldview would add, if you love the Lord your God, you will hate what He hates. In Proverbs 6:16-19, Solomon writes that the Lord hates seven things “that are detestable to Him: haughty eyes, a lying tongue, hands that shed innocent blood, a heart that devises wicked schemes, feet that are quick to rush into evil, a false witness who pours out lies, and a person who stirs up conflict in the community." Governor Newsome is guilty as sin of all seven! Chick-fil-A employee rescued woman and baby from carjacker And finally, how about some good news? A Florida Chick-fil-A employee came to the rescue when a woman with a baby had her car keys stolen in the restaurant parking lot. He took down the thief, helping foil the attempted carjacking, and has since been recognized for his bravery with a community service citizens' award, reports The Epoch Times. On September 14, Mykel Gordon was working his afternoon shift in Fort Walton Beach, Florida when he heard screaming in the parking lot. Running to investigate, he found a woman with a baby in her arms. The woman was lifting her baby out of her car when she was approached by a man holding a stick, who demanded her keys. The man, 43-year-old William Branch, snatched the keys from the woman's waistband and got inside the vehicle. When Gordon arrived at the scene, he pulled Branch from the vehicle and wrestled him to the ground, sustaining a punch to the face. After a witness captured the takedown on video, it went viral on Twitter where it has been viewed 8.5 million times. Thankfully, he was able to keep Branch subdued until police arrived on the scene. In the award ceremony, these were the words of the Sheriff. SHERIFF: “Due to Mykel's courageous actions and unhesitating response, no innocent patrons were injured during this incident. For his heroic actions, Thomas Mykel Gordon is being presented with the Okaloosa County Sheriff's Office Community Service Award. Congratulations!” GORDON: “Thank you very much.” Close And that's The Worldview in 5 Minutes on this Monday, September 26th, in the year of our Lord 2022. Subscribe by iTunes or email to our unique Christian newscast at www.TheWorldview.com. Or get the Generations app through Google Play or The App Store. I'm Adam McManus (Adam@TheWorldview.com). Seize the day for Jesus Christ.
Thank you so much for listening to the Bob Harden Show, celebrating our 11th year broadcasting on the internet. On Monday's show, we visit with Marc Schulman, the Founder and Publisher of HistoryCentral.com, about current global news including the Queen's funeral, and developments in Ukraine, Russia, and Sweden. We visit with the President Emeritus of the Foundation for Economic Education, Larry Reed, about the defeat of the notorious James-Younger gang in 1876 and the importance of a well-armed citizenry. We visit with former Barron's Washington Bureau Chief and author Jim McTague, about financial markets, the economy, and the mid-term elections. Please join us for Tuesday's show. We have terrific guests including our State Senator Kathleen Passidomo, Dennis Golden from Hodges University, and President of Less Government Seton Motley.
In this week's episode, Patrick and Tommie make monkey faces at the affenpinscher, congratulate RuPaul, get iced over Rudy Galindo, discover what the James-Younger gang ate for breakfast before an ill-fated bank robbery, cheer the judge who barred an insurrectionist from office, get an education in school board elections, preview an old documentary about a forgotten gay icon, take a look at the Billy Eichner-Joel Kim Booster non-spat, and, in honor of Hispanic Heritage Month, name their five favorite Hispanic artists and performers.
In this episode of the Just DeW It podcast, Anne Duffy is joined by DeW-de (dude) James Younger, DDS. Dr. Younger is the founder and CEO of TempStars, a dental temping and hiring agency. Dr. Younger explains how entrepreneurial women in particular inspired him to start TempStars. He describes teaching himself everything he needed to know to develop an app and using that knowledge to properly communicate what he wanted to accomplish with more experienced app developers. Dr. Younger and Anne talk about their shared drive to make the dental community a better place, and the similarities between DeW Life and TempStars. Dr. Younger explains his mission to de-stigmatize the term “temp” and shares his thoughts on the benefits of temping such as having a more flexible schedule and experiencing a dental office's work environment before accepting a position there. Just DeW It Podcast is the official podcast of Dental Entrepreneur Women (DeW), founded by Anne Duffy, RDH. The mission of DeW is to inspire, highlight, empower, and connect all women in dentistry. To join the movement or to learn more, please visit dew.life. Together, we can DeW amazing things! References:Tempstars.comhelp@tempstars.com (customer support)
Découvrez l'incroyable histoire de Jesse James, hors-la-loi le plus mythique du Far West. Dans ce podcast, nous retraçons sa vie de bandit : de sa jeunesse en pleine guerre de Sécession, aux multiples braquages qu'il réalisera avec sa bande, le gang James-Younger. Tout au long de sa vie, Jesse James la passera à se venger contre ses ennemis de toujours, les unionistes. Pour ce faire, il pillera l'argent du Nord en dévalisant pléthores de banques, locomotives et diligences. Asseyez-vous donc confortablement et plongez dès à présent dans l'ambiance western. Bonne écoute.
Knowing is half the battle, said the wise man G.I. Joe at the end of each episode. This rings doubly true for James Younger of TempStars, a marketplace for temporary dental hygienists and assistants. Not only is James working on a problem that he knows really well, but he also made a point of getting to know as much as he could about design, web development, and digital marketing after the first version of Tempstars turned out disastrous. We speak about that, and about how Tempstars got started, how they built a special algorithm to maintain quality, and how they plan to scale the whole of North America.
This episode chronicles the Western outlaw career of Jesse James and the James-Younger gang, from bank heists and train robberies to the Northfield Raid and Robert Ford's betrayal.
This week on A Tale of Two Hygienists TIPisode we are joined by James Younger, DDS practicing dentist and Founder/CEO of TempStars. Dr. Younger talks to us about “should” vs. “is” and how to improve upon the reality that “should” is. Episode Highlights: Should vs. Is The Reality, and what to do about it Moving past thinking about should/shouldn't Quotes: “All of us think about ways things should, and shouldn't be, but try to resist getting stuck there.” “When we come to terms with what the situation is, we can look at what power we have.” “If it hasn't happened, take initiative and start the conversation.” Links: www.tempstars.com
This week on A Tale of Two Hygienists TIPisode we are joined by James Younger, DDS practicing dentist and Founder/CEO of TempStars. Dr. Younger talks to us about “should” vs. “is” and how to improve upon the reality that “should” is. Episode Highlights: Should vs. Is The Reality, and what to do about it Moving past thinking about should/shouldn't Quotes: “All of us think about ways things should, and shouldn't be, but try to resist getting stuck there.” “When we come to terms with what the situation is, we can look at what power we have.” “If it hasn't happened, take initiative and start the conversation.” Links: www.tempstars.com
Joining as today's guest is Dr. James Younger, Founder & CEO at TempStars.To learn more about TempStars please use the links below:- LinkedInAlso, be sure to follow us on our social channels:- Website - LinkedIn - YouTube - Newsletter
This week on A Tale of Two Hygienists TIPisode we are joined by James Younger, DDS practicing dentist and Founder/CEO of TempStars. Dr. Younger talks to us about his work in a mental health center and permission based care. Episode Highlights: Permission Based Care Quotes: “I don't have an agenda at all when the patient walks in.” “I'm not telling the patient what I am going to do, I am explaining what I want to do and asking for permission.” “Our only agenda is to connect with them and care for them.” Links: www.tempstars.com
This week on A Tale of Two Hygienists TIPisode we are joined by James Younger, DDS practicing dentist and Founder/CEO of TempStars. Dr. Younger talks to us about his work in a mental health center and permission based care. Episode Highlights: Permission Based Care Quotes: “I don't have an agenda at all when the patient walks in.” “I'm not telling the patient what I am going to do, I am explaining what I want to do and asking for permission.” “Our only agenda is to connect with them and care for them.” Links: www.tempstars.com
This week on A Tale of Two Hygienists TIPisode we are joined by James Younger, DDS practicing dentist and Founder/CEO of TempStars. Dr. Younger talks to us about a conversation he had with the BC Dental Association about how to request a raise! Episode Highlights: Discussing Higher Hourly Rate When you don't love your office When you do love your office Look at “Value” Set up a plan Quotes: “You need to consider the whole picture of your work life.” “I would caution anyone against chasing that next dollar.” “Think of it as a process, not a this or that.” “Let them know you don't need an answer right away.” “Typically we exchange money for value, but all of us value things differently.” “Ask if you can set a plan that as you start hitting production levels and things balance in the office again, you are compensated appropriately.” “Be prepared for the conversation, but be prepared for the process.” Links: www.tempstars.com
If you are NOT familiar with the story of James Younger you must listen to this program! A child being "transitioned" by his mother, a pediatrician, against the fathers wishes. Chemical castration is the next step! Save James!
Welcome, September! Our guest today is on fire for children's rights. Her name is Katy Faust and she is a WARRIOR. Katy founded the nonprofit Them Before Us with the aim to give children a voice in the debate over family structure. In this episode, Katy and I focus on divorce, but the conversation leads us to discussions about same-sex parenting, IVF, cohabitation, polygamy, surrogacy, the James Younger case, Pete Buttigieg and more! It is a FANTASTIC interview. One of my favorite so far. You can hear the passion in Katy's voice, she brings logic and reason to her arguments (in addition to the data!) and she speaks in such a way that empowers you to want to be a warrior, too. Children's Rights Before Adult DesiresKaty and co-author, Stacy Manning, published years of research and stories this past February in a book by the same name, Them Before Us. "It pairs gold-standard research with hundreds of stories from children, themselves." We had Stacy on in the spring for an excellent overview of many of the issues tackled in their book. If you have not listened to that episode, definitely check it out after this one! Them Before Us (from Chapter 1)"Laws around parenthood are rapidly changing. Mothers and fathers are now considered legally optional and biology is being replaced by "intent" to parent. Functionally, that makes children commodities to be cut and pasted into any/every adult relationship. Unlike adoption, which seeks to protect children by requiring vetting and screening prior to placement, new parenthood laws award children to whichever adult(s) has the money and means to acquire them. And that, my friends, is an injustice that puts both individual children, as well as all of society, at risk. "Katy's 3 recent What Would You Say Videos -- tremendous resources!!Do Children's Rights Override Parental Rights? - YouTubeHappily Divorced vs. Unhappily Married - Which is Better for Kids? - YouTubeModern Family: Are the Kids Really Fine? - YouTubeIf you want to help families find freedom in Christ, in all areas of life, you can support this show for as little as $2/month at Freedom Families (locals.com)
# 036 - In today's episode I talk about James Younger, a young boy being raised as a girl named Luna. His father, Jeff Younger, insists his son wants to be a boy. But his pediatrician mother, Anne Georgulas, continues raising him as a female. And Anne just won full custody of her son.You can learn more about the story of James Younger on Facebook at:facebook.com/helpsavejamesHere's the sad video of James Younger that started this whole case:VIDEO: 3 Year Old James Younger Says To Dad 'Mommy Tells Me I'm A Girl'Here's The Federalist reporting on Anne Georgulas winning full custody:Judge Awards Custody Of Nine-Year-Old James Younger To Trans-Activist Mother Who Wants To Transition HimAnd here is Jeff Younger's interview with Chad Prather of The Blaze:Judicial Tyranny: Court-Ordered Child Abuse? | Guest: Jeff Younger | Ep 489Please subscribe to the podcast and review the show!Leave a review here!I'm on Twitter!Follow me on Twitter.I'm on Parler too! Yes, it still exists!Follow @FairlyImportant on Parler!I'm also on Gettr!Follow me there!Checkout the website: fairlyimportant.com Support the show
Today on the Matt Walsh Show, for her next act, Simone Biles has come out as stridently pro-abortion. The Left is celebrating the news, but the argument she makes in favor of baby murder is quite demented, especially considering her own background. Also, CNN helps to raise 200 grand for a single mother who was facing eviction. But it turns out the story was a scam. President Biden is now inviting Tik Tok influencers to the White House to perform weird pro-vaccine skits. And we have an unfortunate but important update on the James Younger story. Finally in our Daily Cancellation, we'll deal with an NPR story about an alleged 1000 year old non-binary medieval warrior who was recently unearthed by archeologists. The story only gets weirder and dumber from there.Subscribe to Morning Wire, Daily Wire's new morning news podcast, and get the facts first on the news you need to know: https://utm.io/udyIF Learn more about your ad choices. Visit podcastchoices.com/adchoices
Today, we give you an update on the James Younger case and Abbott asking CPS to decide whether child abuse […]
Today, we give you an update on the James Younger case and Abbott asking CPS to decide whether child abuse is child abuse. I take some time to step back and look at just how far we have let our state drift and why the issue of sexually transitioning our children is the most important issue facing… The post Update on the Child Sex-Change Debate – Episode 128 appeared first on Luke Macias.
Why the courts, the school, the counselors, the government, and even his Mother want 9 year old James Younger to live as a girl & why his Father is fighting back.
This episode Brian and Nez head over to Missouri to ride with the James-Younger gang in Walter Hill's 1980 classic THE LONG RIDERS. Join The Action Returns Facebook group. https://www.facebook.com/groups/841619946357776 Follow The Action Returns on IG and Twitter: Instagram: @theactionreturns Twitter: @action_returns
We talk with Dr. James Younger, a practicing dentist, and the Founder and CEO of TempStars, Canada's largest and #1 rated dental temping and hiring service. Dr. Younger is an expert in the 2-sided market and talks about making the transition from the owner of 2 successful dental practices to becoming a technology company CEO. He shares his tips on time management and how mistakes he's made along his journey have helped strengthen him as a leader today. Dr. Younger listens to his end-users and constantly solicits feedback to help improve the TempStars innovative technology platform.
August 14, 2020 In this epic episode, Keri and Carter discuss Biden's VP pick, "anti-racist" training for white men at Sandia, California's injunction against Uber and Lyft, the court ruling against James Younger's father, and much more. Thanks for watching! Please don't forget to like, subscribe, and share. Follow us on the following social media channels...at least until we get banned: Twitter: @unsafespace Facebook: https://www.facebook.com/unsafepage Instagram: @_unsafespace Gab: @unsafe Minds: @unsafe Parler: @unsafespace Telegram Chat: https://t.me/joinchat/H4OUclXTz4xwF9EapZekPg Pick up some Unsafe Space merch at unsafespace.com! YouTube link to video version of this episode: https://youtu.be/BbvtK8HUENE
A lot is happening this week. Today we are bringing you an update on the reactions of business owners and […]
A lot is happening this week. Today we are bringing you an update on the reactions of business owners and local officials since Greg Abbott announced his restrictive phase 1 opening that begins on Friday. We are bringing you an update on the court case involving James Younger. Spoiler alert: we have good news to… The post Mid Week Update on Abbott and James Younger appeared first on Luke Macias.
Today we bring you a quick 15 minute update on what exactly happened with the James Younger case. The quick […]
Today we bring you a quick 15 minute update on what exactly happened with the James Younger case. The quick version is that the judge ruled in favor of the father Jeff, and gave him veto authority over his son's transitionary therapy and hormone treatments. The courage that this Democrat judge displayed should be commended.… The post James Younger Report and Bonnen Leadership Crisis – Episode 41 appeared first on Luke Macias.
Last week the nation watched the Jeff and James Younger case, a story we brought to you back in January. […]
Last week the nation watched the Jeff and James Younger case, a story we brought to you back in January. We were honored that people like Matt Walsh and Ben Shapiro shared portions of our podcast and urged their listeners to take action. James Younger is the 7-year-old boy whose mother has been trying to… The post CPS is Pushing Transgender Ideology (Interview with Krista McIntire) – Episode 40 appeared first on Luke Macias.
THE DAILY ARTICLE FOR OCTOBER 25, 2019 Jeffrey Younger brought a lawsuit against his ex-wife, Anne Georgulas, because the latter believes her son, James Younger, is gender dysphoric and is taking steps toward affirming him as a girl named Luna. While the couple has now been given "joint managing conservatorship" (overturning an earlier jury decision), the issue at hand is a reminder that, no matter how hopeless the current trajectory of our culture may seem, all is not lost. ABOUT THE DENISON FORUM The Daily Article is a daily biblical commentary on the news of the day by Dr. Jim Denison. To learn more about the Denison Forum, visit DenisonForum.org or email us at comments@denisonforum.org.
James Younger's mother, Anne Georgulas, is in a court battle to determine whether she will legally be allowed to transition her son into a girl against his father's wishes. And she's winning. James is a 7-year-old Texas boy who does not express any gender dysphoria when under the care of his father. This may be what finally wakes conservatives up to the seriousness of the war for our culture. Then, Matt Gaetz and the Republicans stormed a closed-door impeachment hearing. If you're going to try to overthrow Donald Trump, you're not going to do it in secret. Today's Sponsor: NetSuite, by Oracle is the business management software that handles every aspect of your business in an easy to use cloud platform. NetSuite is offering you valuable insights with a FREE guide – “Seven Key Strategies to Grow your Profits” at https://NetSuite.com/WHB Connect with Miller on Social Media: https://twitter.com/MillerStream https://instagram.com/officialjonmiller https://www.facebook.com/whitehousebrief https://www.facebook.com/MillerStream/ > Sign up for my free daily email to find out what's really going on in the White House: https://blazetv.com/WHB About the White House Brief on BlazeTV: Find out what the mainstream media ISN'T telling you about the Trump administration. BlazeTV White House correspondent Jon Miller braves The Washington Hit Squad to cut through the fake news. About Jon Miller: Jon Miller is the host of "The White House Brief” on BlazeTV. He previously worked for Fox News, TheBlaze, and Mercury Radio Arts. In his time in media, Jon has actively fought against leftist bias and attacks against black conservatives like himself. Raised in a non-political household that valued a strong work ethic and individual responsibility, Miller was first introduced to conservatism by reading Whittaker Chambers, Friedrich Hayek, Russell Kirk, William F. Buckley Jr., Barry Goldwater, and Edmund Burke. While attending Columbia University, he joined the College Republicans, but found them to be “too liberal” and then worked as an assistant for Glenn Beck at Fox News. Learn more about your ad choices. Visit megaphone.fm/adchoices