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Hoy hablamos de la sidra y de las conferencias relacionadas con la Cultura Sidrera Asturiana, a través de la historia, la ciencia y el patrimonio, que se van a desarrollar en el Salón de Actos de la Biblioteca de la Facultad de Filosofía y Letras. Participan en el programa: Pablo León, director general de Cultura y Patrimonio; Manuel Rendueles de la Vega, catedrático de Ingeniería Química Uniovi; Víctor Ramos, presidente la DOP Sidra de Asturias y Luis Benito García Álvarez, director de la Cátedra de la Sidra. En la entrevista del programa conversamos con Pilar García Cuetos, Vicerrectora de Extensión Universitaria y Proyección Cultural. Cerramos el programa charlando con el presidente del Gremio de Editores de Asturias, Daniel Álvarez.
el día de hoy comentamos y hablamos de la serie Vinagre de Sidra de Manzana, escucha de todo lo que se comento. y déjanos tus comentarios de que película te gustaría que habláramos.si tienes dudas déjalas en los comentarios o síguenos en Instagram@arandaonco@drjuliocesargaribay
In this heartfelt episode of the Spiritual Journey Podcast, host Nimesh Radia honors the memory of his mentor, guide, and friend, Sidra Jafri, who continues to support him from the spirit realm.Sidra's wisdom, teachings, and presence shaped Nimesh's spiritual path, and even after her passing, her guidance remains deeply woven into his journey. Through personal stories, reflections on mentorship, healing, and the Akashic Records, and insights on how loved ones transition into spiritual guides, this episode offers a powerful reminder that energy never dies—it transforms.What You'll Discover in This Episode:
Pues todo apuntaba a que este podcast iba a dejar de publicarse, pero no lo he podido dejar pasar... ahora reina el caos y la incertidumbre.En este capítulo, os comparto la crónica del Trail Villa de la Sidra - Les praeres
Benito Peziña y Gomi son cocreadores de Sagardo Kanabikoa 4:20, la primera sidra cannábica disponible en el mercado que nació en Navarra
Magazine semanal dedicado a mostrar en clave de actualidad los placeres de la buena vida: cultura, gastronomía y vino. Conoce las rutas gastronómicas, los mejores restaurantes donde poder disfrutar y los productos de temporada. Una visión diferente de la gastronomía que no dejará indiferente. Tendremos entre otros a Haritz Rodriguez, primer sumiller de la sidra en España, Daniel Gómez, gerente de BQS, organizadores de la I Feria Enogastronómica Mareiro, Mariluz Almería, coordinadora de la XXII Feria de la Trufa de Soria en Abejar (15 y 16 febrero) y Diego Soprano.
In this episode, we welcome Dr. Sidra Lawrence, an Associate Professor of Ethnomusicology at BGSU and a 2024 ICS Faculty Fellow. Tune in as we explore themes of trauma and justice and examine how people can use art practices as a way to heal trauma, particularly in cases of gender-based and sexual violence. The conversation focuses on how to empower survivors through artistic practices and embodied expression. A Transcript for this episode can be found here:https://www.rev.com/transcript-editor/shared/mEOxNAPoLPthc6Wz2UlTnLn8iUj7AFOnoE-Qr9x-HuwQZW1HFRpMUWlBR27chWXMIc7RmV-3A8FYqhJwI2rRHGfYYQQ?loadFrom=SharedLink
Conversamos con Txarli Gesteira en el primer día de la temporada de sidrerías en 2025. Desde Zidernaut nos abre un universo de opciones para elegir bebidas alcohólicas y sin alcohol...
Trosoba! Caralhinhos! Atrasa Bosta! Piro Caaa! Benga! Lightsaber! Beringela! Saiu! Fogos e Sidra estourando! Perna do Toscochanchada batendo um papo sobre a Pornochanchada de encerramento do Podtrash de 2024 que foi a “O Bem Dotado, o Homem de de Itu” com o Nuno Leal Maia! Duração: 102 minutosMédia TD1P: 2,5 ELENCOAlmightyBruno GunterDemetrius SantosDouglas Fricke, o […]
Este sábado las capitales de Bizkaia y Gipuzkoa celebran una de las ferias más importantes del año, Santo Tomás. Sidra, talos, chorizo y sobre todo mucha gente con ganas de pasarlo bien...
Nel direuto de güei falamos de la reconocencia de la cultura asturiana de la sidra pola Unesco. Pa ello, tenemos cuatro convidaos colos que charramos d'esta anuncia perimportante p'Asturies. ************************************* -El mundu dende Asturies- 🗣️🎙️💻 Facemos conteníos audiovisuales n'asturianu. Entrevistes ya información. Direutor: Samuel Gradín - Voz n'off: Laura Iglesia - Asesoramientu informáticu: Enol Puente -Twitter: https://twitter.com/Alderiques -Instagram: https://www.instagram.com/alderiques/ -Twitch: https://www.twitch.tv/alderiques -Telegram: https://t.me/alderiques -Facebook: https://www.facebook.com/alderiques -Contautu: alderiquesdasturies@gmail.com
En el episodio de hoy os hablo de la sidra y toda la cultura que tenemos en Asturias alrededor de esta maravillosa bebida tradicional. CURSO DE ESCRITURA 'ESPAÑOL PARA TIQUISMIQUIS' https://fluentspanishexpress.com/curso/escritura/ CURSO DE ESPAÑOL AVANZADO 'ESPAÑOL DE TRANQUIS' https://fluentspanishexpress.com/curso/detranquis/
Tremendo juernes el que nos depara hoy. Tanto contenido puede ser agotador, pero ya estamos nosotros para echarle sazón. Aldama sigue sacando grandes exclusivas, óscar López ha vuelto sin que nadie se lo pida y Milei ha bailado para desgracia de todos. Vale, ya me he deprimido. Ah, y Héctor ha vuelto a meterse en un follón.
Tremendo juernes el que nos depara hoy. Tanto contenido puede ser agotador, pero ya estamos nosotros para echarle sazón. Aldama sigue sacando grandes exclusivas, óscar López ha vuelto sin que nadie se lo pida y Milei ha bailado para desgracia de todos. Vale, ya me he deprimido. Ah, y Héctor ha vuelto a meterse en un follón.
Abrimos el programa hablando con Luis Benito García, director de la Cátedra de la Sidra de la Universidad de Oviedo antes de charlar, en el tiempo del Ineuropa, con la investigadora Eva Martínez Pinilla de los microplásticos en el cerebro. A continuación, mirarmos a las estrellas en la compañía de Isaías Gonzalo, socio de Omega, para después abordar una nueva entrega del Consejo de Actualidad, que en esta ocasión contará con las voces de Leopoldo Tolivar, Ramón Durán y Azucena Álvarez. Por último, el espacio de los druidas, hoy con Luis Laria, director de El Parque de la Vida, y la habitual conversación semanal con José Luis Remis, pondrá el punto y final al programa de hoy.
Abrimos el programa hablando con Luis Benito García, director de la Cátedra de la Sidra de la Universidad de Oviedo antes de charlar, en el tiempo del Ineuropa, con la investigadora Eva Martínez Pinilla de los microplásticos en el cerebro. A continuación, mirarmos a las estrellas en la compañía de Isaías Gonzalo, socio de Omega, para después abordar una nueva entrega del Consejo de Actualidad, que en esta ocasión contará con las voces de Leopoldo Tolivar, Ramón Durán y Azucena Álvarez. Por último, el espacio de los druidas, hoy con Luis Laria, director de El Parque de la Vida, y la habitual conversación semanal con José Luis Remis, pondrá el punto y final al programa de hoy.
A horas de saber si la UNESCO declara la cultura sidrera Patrimonio Cultural Inmaterial de la Humanidad, felicitamos al impulsor de la candidatura, Director de la Cátedra de la Sidra en la Universidad de Oviedo, Luis Benito García. También pre celebramos con oyentes y opinantes y nuestra “abu”, Josefina Martínez. Felicitamos a Fernando Ferrao, campeón de Asturias de surf en su categoría, que acaba de alcanzar el tercer puesto en el Campeonato de Europa. Xulio Concepción nos recuerda las leyendas de antaño, nos metemos en consulta con el doctor Julio Casares, cardiólogo, con el que abordamos la brecha de género del infarto. Tono Permuy llega acompañado de Marta García Aller, la periodista que publica su quinta novela, “Años de Perro”. Y cerramos con una emocionante charla vital, desde París, con el ovetense Jaime Almaraz, que a sus 22 años ha conseguido su sueño: entrar a formar parte del ballet de la Ópera de París.
A horas de saber si la UNESCO declara la cultura sidrera Patrimonio Cultural Inmaterial de la Humanidad, felicitamos al impulsor de la candidatura, Director de la Cátedra de la Sidra en la Universidad de Oviedo, Luis Benito García. También pre celebramos con oyentes y opinantes y nuestra “abu”, Josefina Martínez. Felicitamos a Fernando Ferrao, campeón de Asturias de surf en su categoría, que acaba de alcanzar el tercer puesto en el Campeonato de Europa. Xulio Concepción nos recuerda las leyendas de antaño, nos metemos en consulta con el doctor Julio Casares, cardiólogo, con el que abordamos la brecha de género del infarto. Tono Permuy llega acompañado de Marta García Aller, la periodista que publica su quinta novela, “Años de Perro”. Y cerramos con una emocionante charla vital, desde París, con el ovetense Jaime Almaraz, que a sus 22 años ha conseguido su sueño: entrar a formar parte del ballet de la Ópera de París.
*Key news articles for today*The government is planning to issue its first EGP-denominated sovereign sukuk in the domestic market in the next fiscal year.The government is planning to localize 50% of all vaccine production by 2030. There will then be efforts to increase this to 75% by 2035 and full self-sufficiency by 2040.The government has allocated a total of EGP10 billion to settle a significant portion of debts owed to pharma and medical supplies companies, to be paid over the next three weeks.Egypt is looking to raise the industrial sector's contribution to the country's total GDP to 20-30% from its current 14%. Also the government is planning to up the local component ratio in the industrial sector to 70-80%, up from no more than 40-50% at the moment.The CBE sold EGP443 million worth of 3-year, fixed-rate, EGP-denominated treasury bonds in Monday's auction at a weighted average yield of 24.1%.The Supreme Committee for Partnership Affairs decided to put forward 12 projects in water treatment, sewage, and electricity networks, to be implemented in partnership with the private sector.The Ministry of Petroleum continues to secure Egypt's needs for natural gas during the summer months by continuing to import LNG via gasification ships to secure the equivalent of 1 bcf per day throughout the summer period.We raised our FV of ORAS to EGP425.00/share (USD8.50/share), up from the previous EGP344.18/share (USD7.38/share), implying an upside potential of 43% while maintaining our Overweight recommendation. Our updated valuation model factors in the preliminary estimate of impact of the development of the mega project, Ras El-Hekma, rolling over the model and updating our macro assumptions, and assuming a 50% of the estimated maximum claim of USD311 million that could be imposed on ORAS in Sidra's arbitration case. ORAS is currently trading at FY25e PE of 5.1x. ESRS stated that the transformer of meltshop No. 2 of Ezz Flat Steel Company (EFS), Suez, a subsidiary, suffered a major malfunction. The repair period is expected to extend for approximately 9 months. This should have a negative impact on ESRS where its production levels will return back to pre-2023 levels to around 5.4 million tons of finished products, down from the current 7.0 million tons. Negotiations should be taking place with the insurance company regarding the amount of compensation. We expect FY25 revenue and bottom line to drop by 10-12% below our estimates for the year as a result of the meltshop suspension.SVCE reported 9M24 losses amounting to EGP237.5 million, compared to 9M23 net loss of EGP63.1 million, despite an 86% YoY spike in revenue to EGP1.1 billion.United Bank retail placement is set to begin later today and run until 3 December. EFIH and Africa-focused digital solutions company Cassava Technologies signed an agreement that will see the two firms identify areas for collaboration and joint expansion in Egypt and Africa.MFPC targets finalizing two green hydrogen projects and expanding the company's capacity of urea in 2027 with total investments worth USD400 million. Flydubai will start offering daily direct flights between Dubai International Airport and Alamein International Airport starting next summer. The route will operate between 21 June and 7 September.Hotels in Luxor raised prices by 33-50% y/y in November 2024. Occupancy rate in Luxor in November 2024 increased to 80% from 65% in November 2023.Al Mansour Automotive is partnering with China's state-owned SAIC and another unnamed partner to establish a factory for assembling both traditional and electric cars for SAIC-owned brand MG in Egypt. The factory is expected to begin production within the next two years.
Perspectives: Sidra Ghanawi - Reclaiming Culture by 2mfm
In this empowering episode of 'Autism for Badass Moms,' host Rashidah Cartwright delves deep into the inspiring journey of Sidra, United Kingdom resident, and a full-time parent of three sons with Autism Spectrum Disorder. From initial diagnoses to navigating adolescence and maintaining mental health, Sidra shares candidly about her experiences, the challenges she faced, and the triumphs that have shaped her family's life. This episode is a testament to the resilience, determination, and fierce love that define 'badass' moms everywhere. Connect with Sidra: Instagram: https://www.instagram.com/siddy0424/ Make sure to follow and subscribe to the Autism for Badass Moms podcast so you never miss an episode! Connect with US: Website: https://www.autismforbadassmoms.com Instagram: https://www.instagram.com/theabmpodcast/ Facebook: https://www.facebook.com/theabmpodcast/
Sidra Morris, a dedicated mother of five and an enthusiastic homeschooling advocate joins us to share her remarkable journey from traditional public schooling to innovative educational experiences. Frustrated by her children's emotional struggles and the uninspiring atmosphere of conventional education, Sidra found a refuge in hybrid homeschooling. Inspired by her own experiences, she embarked on a mission to create a micro-school that blends structured learning with a nurturing home environment, offering a vibrant alternative to mainstream schooling. Micro schools are the focal point of our conversation today, showcasing their flexibility and community-driven spirit. Sidra provides insight into how these schools adapt to the needs of families, from operating just a couple of days a week to accommodating full-time schedules for working parents. By integrating project-based, student-led learning, micro-schools cultivate a genuine love for learning. We delve into examples from Sidra's micro-school, like creating Viking shields, which integrate subjects like math, science, and literature seamlessly, fostering a rich, thematic educational experience. In sharing her family's experiences, Sidra highlights the immense benefits of personalized education, which has equipped her children to excel independently in various fields. From teaching abroad to pursuing diverse career paths, her children are testaments to the power of tailored learning experiences. As we explore the challenges and triumphs of starting a micro-school, Sidra underscores the importance of community support. With the rising interest among educators and parents in alternatives to traditional schooling, micro-schools emerge as a promising option, offering a rewarding and flexible educational environment. Join us as we explore the transformative potential of micro-schools and the role of creativity and community in education. Making a Magical Christmas Workshop: Free Online Workshop, November 1: 2pm Eastern, 1pm Central, 12pm Mountain, 11am Pacific! This is one you don't want to miss! Click here to Register! A Snarky Homeschooler: Homeschool Swag FREE Microschool Founder Guide Microschool Makers Facebook Group: Connect with Sidra Morris on Instagram @sidra.knox *Please note that some of the links included in this article are Amazon affiliate links. CONNECT with US Join the Private Facebook Group Connect and follow along with Janae's Journey on Instagram @janae.daniels Learn more about School to Homeschool
Send us a textI am Aylin Webb; Psychologist, Anxiety Mastery Coach, Author, Accredited CBT Therapist, EMDR Therapist, Perfectionism Specialist & Public Speaker. My book "Perfectly Imperfect: Cultivating Your Self-worth In A Demanding World" is out now on Amazon. Order your copy here: https://amzn.to/46sLwysIn this episode, we dive into a conversation every parent needs to hear. My guest, Sidra Naeem, a dedicated teacher specialising in Special Educational Needs and Disabilities (SENCO), chaplain, and lecturer in teacher training, brings her wealth of experience to address a pressing issue: the impact of technology and social media on children's mental health. Sidra, who also serves as the King's representative in England, shares invaluable insights from her extensive work with children and families.We explore how social media creates an environment of competition and peer pressure, shaping children's expectations around appearance, academic achievement, and success. Sidra explains how parents—especially those from BAME (Black, Asian, Minority Ethnic) communities—often push their children toward high-paying careers, like medicine, in response to cultural pressures, but this can lead to intense stress, anxiety, and burnout.For parents, this conversation is crucial. You'll gain a deeper understanding of the unseen pressures your children face, the role social media plays in their mental health, and how cultural expectations can add to the burden. Sidra also offers practical advice on how to create a more supportive environment at home to help your child thrive in today's hyper-competitive world. Don't miss this eye-opening discussion that could change the way you approach your child's well-being and future.Find out more about Sidra Naeem and her work here:https://www.essexmindandspirit.co.uk/womentogether.htmlhttps://m.youtube.com/@SIDRAQADEERYou can watch this episode on Youtube: https://youtu.be/YwQlE-Z84LQDon't forget to "Like and Subscribe" to our podcast, so we can reach more people to help.My 5 star rated book "Transformation Through the Power of Quotes: Daily Mindset Quotes, 5 Minute Planning and Gratitude Journals to Transform Challenges into Triumphs" is available on Amazon Paperback or hardcover. Visit www.mindandmood.co.uk, email info@mindandmood.co.uk or call us on (+44) 207 183 6364 to find out more.#podcast #anxiety #perfectionism #acceptance #confidence #mindandmood #aylinwebb #emdr #cbt #resilience #happiness #success #self-esteem #sidranaeem #compassion #selfcare #socialmedia #pressureonchildrenSupport the show
How do you watch your favorite television series? And what genre do you like most? Guy explains all things TV series in Hebrew, and what verbs go along with them. Hear the All-Hebrew Episode on Patreon New Words and Expressions: Sidra – Series – סדרה Sidrat televizya – A TV series – סדרת טלוויזיה Sidrat ha-televizya – The TV series – סדרת הטלוויזיה Sidra shel eru'im – Series of events – סדרת אירועים Sidrat mikrei pesha – Series of crimes – סדרת מקרי פשע Sidrat sadna'ot – Series of workshops – סדרת סדנאות Sidrat hartsa'ot – Lecture series – סדרת הרצאות Sidrat reshet – Web series – סדרת רשת Sidrat yeladim – Kids series – סדרת ילדים Sidrat noar – Teen series – סדרת נוער Sidrat pesha – Crime series – סדרת פשע Sidra ti'oodit – Documentary series – סדרה תיעודית Sidra be-anglit im ktoviyot be-ivrit – Series in English with subtitles in Hebrew – סדרה באנגלית עם כתוביות בעברית Sidra brazilait im ktoviyot be-ivrit – Brazilian series with Hebrew subtitles – סדרה ברזילאית עם כתוביות בעברית Sdarot – Series (pl.) – סְדרות Sidrot televizya – TV series (pl.) – סִדרות טלוויזיה Rotse'ach sidrati – Serial killer – רוצח סדרתי Start-upistit sidratit – Female serial start-up entrepreneur – סטרטאפיסטית סדרתית Avaryan sidrati – Serial offender – עבריין סדרתי Shakran sidrati – Serial liar – שקרן סדרתי Ganav sidrati – Serial thief – גנב סדרתי Mikrei retsach sidratiyim – Serial murder cases – מקרי רצח סדרתיים Be-ofen sidrati – Continuously – באופן סדרתי Hu paal neged ze be-ofen sidrati – He acted against it continuously – הוא פעל נגד זה באופן סדרתי Ra'item et ha-sidraal X? – Have you seen the series about X? – ראיתם את הסדרה על Tsafitem ba-sidra – Did you watch the series – צפיתם בסדרה Lehorid sidra – To download a tv series – להוריד סדרה Ani mechapeset sidra al… – I am looking for a series about… – אני מחפשת סדרה על Playlist and Clips: Sidrat hartsaot, lecture series Páginas da Vida – Yoman Hayim Mikrei retsach sidratiyim, serial murder cases Matti Caspi – Afilu Daka (lyrics) Ep. no. 24 about beseder; HEB Ep. no. 246 about to pull, limshoch; HEB Ep. no. 248 about to lie, leshaker; HEB Ep. no. 273 about to lignov, to steal; HEB
Per approfondire gli argomenti della puntata:La serie sulla Libia : https://www.youtube.com/watch?v=NkLeE44YR_I&list=PLpMrMjMIcOklxsuGrAysKddh4eoZho_HF&ab_channel=LaBibliotecadiAlessandria
The section of the Torah (Hebrew Bible) called 'Chukas' or 'Statute' (Bamidbar/ Book of Numbers19-22:1) opens with the law of he red heifer, the paradigmatic 'Chok' or incomprehensible law about the purification process of one who has come into contact with a corpse. the sprinkling of water mixed with ashes of the red heifer contains a paradoxical law: in addition to purifying the contaminated, it also contaminates the pure! Why is this law given here in this part of Torah? Next we have some of the most tragic and at times incomprehensible narratives, including Moshe (Moses) striking the rock instead of speaking to it, for which he is barred from entering the land, and the story of the fiery serpents whose attack against the Israelites is thwarted by the seemingly bizarre erection of a pole with a copper serpent atop. This Shiur (Torah lecture) draws upon the works of Rabbi Chaim of Volzhin, Rabbi Yitzchak Isaan Chaver and others to show how we can make sense of these individually baffling episodes and laws, and uncovers the deep thematic connection between them and other parts of the Torah that we read about in this Sidra (weekly Torah reading). Subscribe for more videos about Judaism, Jewish Mysticism and Kabbalah. Rabbi Daniel Rowe is a popular Rabbi, philosopher and educator in the UK, who uses deep knowledge of Judaism, science and philosophy to captivate and educate audiences on a daily basis. Follow Rabbi Rowe on Social media for regular new uploads and updates: YouTube: / @rabbidanielrowe . Spotify: https://open.spotify.com/show/1qPQn7T... Instagram: / rabbidanielrowe. . Facebook: / lhrizdb5el2vdnaa Amazon Music: https://music.amazon.com/podcasts/cd5... LinkedIn: / rabbi-dan. . TikTok: / rabbi.daniel.. . #torah #bible #biblestudy #judaism #jewishwisdom #bookofnumbers
We have our buddy Jeff Miller on to tell his story, Coors Extra Gold support rider, one time Kawasaki and Honda support rider, ISDE Medalist, NHHA multi champion, SIDRA, BITD, Baja Racer. …and so much more.
In this episode of the Spiritual Journey podcast, host Nimesh Radia and special guest Renu Mehta Cheng delve into the transformative power of the Akashic Records and their profound impact on their lives. The Akashic Records, a record of everything your soul has been through, including past, parallel, current, and future lives, offer invaluable insights and guidance for spiritual growth and healing.Nimesh and Renu share personal stories of how the records have guided them and brought about significant changes in their lives. They emphasize that while the records provide profound knowledge, individuals must do the inner work to achieve healing and transformation. Both Nimesh and Renu were guided to the records in unique ways and perceive and interpret the information differently.The conversation highlights the importance of self-love and acceptance in the spiritual awakening process. Nimesh and Renu discuss how facing challenges can lead to significant personal growth and rebirth. They share their experiences with clients, expressing joy in witnessing their growth and transformation.Key Takeaways:The Akashic Records can bring about profound healing on physical, emotional, mental, and spiritual levels.Accessing the records provides insights into past lives, current life experiences, and soul contracts.The records are everywhere, and everyone has the ability to connect with them.When you have your record read, it's your guides channeling a message for you through the reader.The records offer guidance, but individuals must take responsibility for their healing.Self-love and acceptance are crucial for spiritual awakening.Challenges are opportunities for growth and transformation.Journaling can deepen one's spiritual journey.Asking for guidance can provide valuable answers and lessons.The soul's journey is divine, and everything happens for a reason.Impact of Akashic Records:Renu Mehta Cheng: Renu shares how the Akashic Records have made her a completely different person. Through the records, she has learned, healed, and cleared so much, including physical pain she had since the age of 14. By getting to the source of her pain and releasing energy blocks, she has experienced profound healing.Nimesh Radia: Nimesh was guided to the records when Sidra his mentor left this realm and it changed his life. This podcast was started based on receiving a message from the records that Nimesh's voice is one of his gifts and his life changing Spiritual Mentorship Program was also channeled through the records. I also share in this episode how the Akashic Records helped him change the energy he was bringing into this life. By revisiting and altering the outcome of a past life that was affecting his current lifetime, he experienced a significant shift in his spiritual journey. Journal Prompt to help you go deeper:Take a deep breath and still your mindConsider a situation in your life that you are not really happy about or you want to shift Take your pen to the paper and say 'angels, spirit guides, god, the universe what is it I can do or please give me some answers or lessons – what is it I need to address at this time.'Allow your pen to flow and you will get messages through that Join Nimesh and Renu as they explore these enlightening topics and share their passion for guiding others on their spiritual paths. If you enjoyed this episode, please like, comment, and share it with friends. Your feedback is greatly appreciated!Link to Renu's Spiritual Awakening Toolkit - https://spiritualawakeningkit.com/To contact Renu on Facebook - https://www.facebook.com/SpiritualAwakeningtoHeal. On her YouTube Channel - https://www.youtube.com/@SpiritualAwakeningtoHealTo contact...
Little Stories for Tiny People: Anytime and bedtime stories for kids
Pearl loves her family, enjoys wearing her stylish hat, and looks forward to traveling to the mountains. She's also a minivan. You can write a story about anything, you know. Listen to find out what happens in this sweet story about family life. ENJOY! Know a family heading out on a road trip? Do them a favor and send them this episode. Thank you to SOFI for the super important reminder message at the beginning! Thank you to the premium subscribers who supplied sound effects used in this story. Thank you to CALVIN, ARTHUR, SIDRA, JAMES, LEO, VIVIAN, HOLLY, GEMMA, ERIN, and SELU! Get more of the stories you love, ad-free listening, and access Little Stories for Sleep--a bedtime podcast featuring brand new sleep stories--with Little Stories Premium! Join or GIFT a subscription at http://www.littlestoriespremium.com
We are excited and honored to share a guided meditation by Sidra Jafri. Sidra was not only a cherished friend and my mentor but also a guiding light who continues to inspire and guide me from the other realm since her passing in March 2020. Her influence has been a driving force behind this podcast.In this special episode, we present a meditation that Sidra recorded during her time here. This meditation, carefully selected by me and Zara (Sidra's sister), is designed to help you access your soul plan and connect with your higher self.You can explore more of Sidra's meditations on the KeyLight Center website: KeyLight Center Audio Library.We would love to hear your feedback on this meditation. If you feel connected to it, please like, comment, and share.Thank you for joining us on this journey.To contact Zara on insta - https://www.instagram.com/thejafriway/ & https://www.instagram.com/keylightcenter/. On her website - https://wwe.keylightcenter.com/To contact Nimesh on insta - https://www.instagram.com/nimesh_radia/, on his website - https://spiritualjourney.life/ or via email on nims@spiritualjourney.lifeThis podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrpChartable - https://chartable.com/privacy
In this heartfelt episode of the Spiritual Journey podcast, host Nimesh Radia pays tribute to his mentor, Sidra Jafri, who profoundly influenced his path as a healer. Sidra, who tragically passed away in a fire in 2020, continues to inspire Nimesh from the other realm. Joining Nimesh is Sidra's sister, Zara Jafri, who carries forward Sidra's mission through the Key Light Center.Together, Nimesh and Zara explore how to honor loved ones who have passed away, celebrate their lives, and find personal and meaningful ways to carry on their legacy. They delve into the uniqueness of the grieving process, emphasizing that there is no right or wrong way to grieve. Each person's journey with grief is deeply personal, and it's essential to do what feels right for oneself.Throughout the episode, Nimesh and Zara share personal stories and insights about the impact Sidra had on their lives. They discuss how to stay connected with loved ones who have crossed over, noting that the energy and vibrations from the other side might differ but can still provide comfort and guidance. They also highlight the importance of expressing gratitude, learning from the lessons imparted by those who have passed, and finding unique ways to honor their memory.The conversation covers various ways to honor loved ones, such as doing activities they enjoyed or that reflect their values, helping others in their honor, and being open to different forms of connection with them. By celebrating the lives of their loved ones, rather than merely mourning their loss, Nimesh and Zara illustrate how to integrate their legacy into daily life.Takeaways:Grief is a personal journey, and there is no right or wrong way to honor a loved one who has passed away.Connect with your loved ones on the other side and be open to their energy being different.Celebrate the lives of your loved ones by doing things they enjoyed or that reflect their values.Trust that you are where you are meant to be, and that the timing of events is divinely guided. Express gratitude for your loved ones while they are still here.Find unique ways to honor the legacy of your loved ones.Learn from the lessons of those who have passed away.Be open to different forms of connection with loved ones.Celebrate the lives of your loved ones instead of mourning their death.Nimesh shares how Sidra, now one of his guides, pushed him to learn about the Akashic Records and inspired the name of his podcast, Spiritual Journey (SJ), which shares the same initials as Sidra. In this way, he honors her by continuing her journey of helping others awaken.Zara talks about her enduring gratitude for Sidra, who taught her to live through her emotions and helped her navigate grief. Zara honors Sidra by continuing her passionate work at the Key Light Center, dedicated to awakening and personal growth.Thank you for listening to this powerful episode. If you enjoyed it, please like, follow, and leave a review. Your support helps us bring you more insightful and transformative content.Click on this link to join the webinar - The Awakening: Tools to live an awakened life on Sidra's Birthday - 17th June at 3pm UK, 7am PST, 10am EST - Wwe.keylightcenter.com/juneTo contact Zara on insta - https://www.instagram.com/thejafriway/ & https://www.instagram.com/keylightcenter/. On her website - https://wwe.keylightcenter.com/To contact Nimesh on insta - https://www.instagram.com/nimesh_radia/, on his website - https://spiritualjourney.life/ or via email on nims@spiritualjourney.lifeNims and Stacey's next free Healing Session on Zoom is scheduled for June 20th at 5pm EST, 2pm PST, 10pm UK time. Click the link below to register – it's free, and you won't regret it!...
I can die happy. Rafa and Kevin said this episode made sense and that the whole *concept* is good. Damn I needed that. Please tell a friend, just something as simple as "I listen to a really parasocial wine podcast and I think you'd like it." Stuff like this is , to me, greater than all the wine in the world. If you tell a friend let us know and we'll send you psychic kiss. Go to Red Hook Tavern to see Rafa and drink from his v good wine list. ////LIST////Trabanco, Sidra d'Asturias, 'Alicia,' NVSarava / Galactic Wines, Vinho Verde Branco, 'Loureiro,' 2022// Nanclares y Prieto, Galicia Blanco, 'O Bocoi Vello,' 2022// Hugo Mendes, Lisboa, 'Skin Fermented Arinto,' 2022 //Fedellos do Couto, Galicia Tinto, 'Bastarda,' 2018 ////Support the Show.
On this episode, I'm joined by Joe Krewko, vocalist for EDICT to chat about his coffee taste, growing up on Dunkin', the Bury Your Dead anniversary shows, overcoming throat cancer, and In Defense of Labor from EDICT. During the episode I was drinking Sidra from Balance Torrefacteur. Episode Links: https://www.balancecoffeeroaster.com/ https://www.edict666.com/ https://www.beansandbreakdowns.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/beansandbreakdowns/message
Maça do Jardim do Éden, Maça de Newton, Maça tecnológica, Maça bebível. Com a parceria da Prússia Bier, da Cerveja da Casa, da Hops Company e da Levteck, vamos entender um pouco mais sobre outra bebiba fermentada, a Sidra! Viu que temos um Apoia.se? Se você em algum momento pensou em ajudar o programa, essa é a … Continue lendo "#231 – Sidra"
Das Fürstentum Asturien ist klein, hat aber einiges zu bieten! Im Norden die manchmal raue Atlantikküste, im Süden – nur rund 20 Kilometer entfernt – die Picos de Europa. Eine beindruckend, schroffe Gebirgsformation, bis zu 2600 Meter hoch. Mit rund 10.000 Quadratkilometern ist die autonome Region im Nordwesten Spaniens zwar nur etwa halb so groß wie Hessen, dafür aber bestens zu erkunden. Ob auf den gut präparierten Wanderrouten, den ausgebauten Radwegen, oder auf den malerischen Gebirgsseen mit dem Kanu- oder Paddelboot. Und wer es doch gerne etwas ruhiger mag, die Strände an der „Costa Verde“ sind oft kaum besucht, denn noch ist Asturien als Reiseziel ein echter Geheimtipp. Rund 80% der Gäste kamen im vergangenen Jahr aus Spanien, deutsche Urlauber sind noch eher die Ausnahme. Rund ein Drittel der Gesamtfläche Asturiens steht unter Naturschutz, sieben Gebiete wurden zu Biosphärenreservaten erklärt. Dort leben unter anderem rund 300 Kantabrische Braunbären, Iberische Wölfe, aber auch Geier und Steinadler. Asturien ist ein Naturparadies! Und auch kulinarisch hat die autonome Region einiges im Angebot. Neben Meeresfrüchten aus dem Atlantik sollten unbedingt die landestypischen Eintöpfe probiert werden. Besonders beliebt die Fabada, ein weißer Bohneneintopf mit Schweinefleisch, Chorizo, Zwiebeln und Knoblauch. Ein asturisches Nationalgericht. Und dazu gibt es fast immer den einheimischen, spanischen Apfelwein, den Sidra, meist aus luftiger Höhe plätschernd ins Glas geschenkt.
Imagine embarking on the rigorous path of a PhD journey while cradling the joys and challenges of motherhood. Dr. Sidra Iftikhar did just that - stretching her academic wings in Spain, nurturing her family, and diving into the world of e-learning research. Her compelling story unfolds in our latest episode, where she reveals the motivations for her overseas academic pursuit and the strength found in the camaraderie with fellow researchers. We delve into the nuances of creating a robust support system and the influence of Spain's sunlit environment on her scholarly endeavors, all while weaving the fibers of family life into her tapestry of learning.Navigating the academic currents amidst a global health storm, Dr. Iftikhar shares the intimate details of balancing childcare with doctoral studies during the pandemic-induced lockdown. We uncover the emotional landscape of motherly guilt, the linguistic blossoms in her daughter's multilingual growth, and the smart strategies that kept the wheels of education turning in Barcelona's schools. This conversation serves as a testament to the unyielding human spirit, highlighting how support systems become lifelines and how adversity can fuel adaptation and time mastery.We round out this inspiring episode by celebrating the small yet significant milestones of research life and the personal evolution it sparks. Dr. Iftikhar and I reflect on the beauty of cultivating friendships across cultural borders, the courage it takes to tackle bureaucratic mazes, and the enriching impact of raising children in a multicultural ecosystem. Her narrative sends a powerful ripple of encouragement to all scholarly parents navigating their own voyages, showing that with determination, mental well-being, and a community of support, the dual callings of academia and parenthood can indeed flourish together.Related Blog Post: COMING SOON!Looking for 1:1 coaching? Book your free OPTIMUM discovery call today and let's explore how we can work together to get you closer to your Scholarly Mama goals!To learn more about Scholarly Mamas®, please follow the link and sign up for FREE community.You can also take the Purposeful Scholarly Mama trait quiz and I'll send you some personalised tips for becoming a more purposeful Scholarly Mama!Want more?1. Check out the Mrs Mummy PhD blog.2. Download our Free Resources.3. Follow me on Instagram, Facebook, Twitter, Pinterest, Tik Tok or Threads4. Join us inside Scholarly Mamas!5. Check out my Doodle Dozen children's book series!These are our journeys of becoming!Please note that this podcast is not a substitute for medical advice/mental health support, please seek professional help if you are struggling with a mental illness or disorder.Discover your Purposeful Scholarly Mama® Trait today with our 3-minute quiz!Support the show
Join us in this illuminating episode as we explore the profound impact of spiritual guides and mentors on our spiritual journey. Throughout history, individuals have sought guidance and wisdom from spiritual luminaries, mentors, and guides to navigate life's complexities with clarity and purpose. In this heartfelt discussion, we delve into the transformative power of mentorship, sharing personal stories, timeless wisdom, and insights into the dynamics of the mentor-mentee relationship. From moments of profound insight to life-altering revelations, we uncover how spiritual guides and mentors serve as beacons of light, offering invaluable support, guidance, and wisdom along our path. Tune in to discover how these guiding lights illuminate our journey, empower us to overcome challenges, and shape our path to spiritual fulfilment and self-realization. This episode is dedicated to Sidra Jafri, who left this realm four years ago, and who was Nims's mentor, guide, and friend. She had a major impact on this podcast.Spiritual Guides are entities from the other realm chosen by our soul to guide us in this lifetime. Some may have walked the human realm, while others could be angelic or high-level beings. We all have guides, and they gently push and nudge us forward. Take time to connect with your guides and trust the messages they impart.A Mentor acts as a guide to help you discover your own answers. They assist you in your growth, hold space for you when needed, help you uncover your programming, aid in your healing, and inspire you. Each of us, in some way, mentors others, setting an example and giving them permission to shine their light.Be open to the right guides and mentors showing up when needed. Embrace this journey, and reach out to your guides and mentors for assistance along the way.Nims shares his experiences with his mentor and spiritual guide, Sidra Jafri, discussing how she guided him in starting this podcast and why it is named Spiritual Journey. He reflects on the profound impact she had on his life, leading him to explore the Akashic records and inspiring him to step up after her passing.Stacey shares her experiences with mentors who have guided her through transitions, helping her see things from different perspectives. Sidra brought another layer of healing into her life, deepening her awareness of her purpose and identity.Both hosts discuss how they worked together due to Sidra's guidance and how mentors and guides showed up to uplift, inspire, and guide them when needed. They share how they have been divinely guided in their journey.The best way to honour the mentors in our lives is to integrate their lessons, impart their wisdom, apply it in our lives, and then pay it forward to help others.Questions/Journal Prompts:Take a few moments to think about who has had a impact on your life and how?If you have experienced the loss of someone in this life, do you see signs around you that this soul is guiding you?Your feedback means the world to us, so please take a moment to rate and review the podcast. And if this episode resonates with you, don't hesitate to reach out to us via DM/email. Don't miss out on the opportunity to join our next free Healing Session on Zoom, scheduled for April 18th at 5pm EST, 2pm PST, 10pm UK time. Click the link below to register – it's free, and you won't regret it!https://us02web.zoom.us/meeting/register/tZUvcuutpjwpH9Vm0BeEnXlQXQaKZWQ5SdxETo contact Nimesh on insta - https://www.instagram.com/nimesh_radia/, on his website - https://spiritualjourney.life/ or via email on nims@spiritualjourney.lifeTo contact Stacey on insta - https://www.instagram.com/staceybrown_555/ or on her website - https://stacey-brown.com/We're excited to announce a special promotion available throughout March! You can now book a 30-minute reading or coaching session with...
La cámara aprueba proyecto que prohíbe TikTok si no vende.Liberan periodista por medio de una operativo de la guardia NAC.Nuevo videos de extorsiones a transportistas.Violenta detención de un migrante en un refugio.Avión de Alaska Airlines tenía previsto en mantenimiento.Autoridades detienen presunto integrante del tren de Aragua.TikToker denuncia intento de feminicidio contra su madre.Ponte al día con lo mejor de ‘La Edición Digital del Noticiero Univision' con Carolina Sarassa y Borja Voces.
咖啡赛事早就和普通爱好者的日常密不可分了!爱好者们越来越倾向于通过咖啡赛事来认识优秀的咖啡师、烘焙品牌,了解当下最出色的产区、庄园和新豆种。每年的世界赛,也是国外豆爱好者开荒其他国家优秀烘焙品牌的秀场,冠军豆、冠军品牌成了近年精品咖啡市场的一块金字招牌。同时,咖啡行业和从业者们也不断地从比赛中吸收着新科技、设备的变革:2013年澳大利亚选手Matt Perger首次在世界赛上使用EK43做意式咖啡,引领了接下来风靡全球近十年的“磨王”盛况;2017年加拿大Monogram的Ben Put优先在世界赛上使用了冷冻蒸馏牛奶,至今无数选手仍然选择用各种技术预处理牛奶,也有越来越多的门店开始用冰博客、旋蒸奶制作咖啡;2022年世界冠军Anthony Douglas首次使用的Auto Comb布粉器,近几个月越来越多地出现在国内的咖啡店;还有太多了...如今大家习以为常的器具、制作技术大多源自于赛场,并且越来越多年轻的咖啡师开始选择走上了赛场。所以我一直在想除了邀请冠军做专访,也许我们还可以换个角度来聊一聊咖啡比赛!很幸运,这次请来了活跃在世界赛事圈十余年的专家,前叙那些所有的变革,他不止是见证者、还是亲历者,在幕后辅佐过很多优秀世界选手的Matt Crowley默默地看着大家功成名就,是当之无愧的无冕之冠。2023年12月初,在南京见到了远道而来的Matt和Fey。Matt拥有15年精品咖啡从业经验,其中12年间以烘焙师、教练、澳洲国内赛事主审的身份投身于咖啡赛事,他是2022年WBC世界咖啡师大赛总冠军Anthony Douglas、以及2023年WBC世界咖啡师大赛季军Jack Simpson的教练。而Matt、Anthony、Jack共同来自墨尔本的精品咖啡烘焙品牌Axil Coffee Roasters!而初次见Fey,是在2023年雅典WBC世界咖啡师大赛直播中的亚裔主持人,让人印象深刻。因为主动询问朱金贵的全名,一直活跃在欧洲的Fey因此接触到了国内咖啡人。当Jeremy(张寅喆)在寻找擅长烘世界级比赛用豆的人的时候,Fey应邀带着Matt来到中国...『本期嘉宾』FeyFey荷兰咖啡师决赛、冲煮决赛感官评审雅典WBC世界赛、台北世界烘豆赛主持人尼加拉瓜/瓜地马拉/哥伦比亚卓越杯CoE国际评审德国SCA教育统筹委员Matt CrowleyAxil Coffee Roasters首席烘焙师和生豆采购Axil所有咖啡师选手的烘焙师(10次参赛不同的咖啡)2022年世界咖啡师大赛冠军Anthony Douglas的烘焙师兼教练2023年世界咖啡师大赛季军Jack Simpson的烘焙师兼教练2018年世界咖啡师大赛季军Cole Torode的顾问2022/2023年阿拉伯咖啡师冠军Ahmed Abdelaziz的顾问、烘焙师和教练评审经验:澳大利亚咖啡师大赛主审WBC认证感官评委澳大利亚烘焙师大赛评委播客中提及的:Dave Makin|澳洲哦Axil创始人/两度澳洲咖啡师大赛冠军/2008年哥本哈根世界咖啡师大赛亚军Boram UM|2023年世界咖啡师大赛冠军(Cole Tarode是他的教练)Cole Torode|加拿大Rosso Coffee Roasters创始人/2018年世界咖啡师大赛季军『本期内容』Table of Contents 认识FeyFey00:02:11 和WBC雅典世界赛主持人Feyfey网友奔现00:03:22 从精油转行咖啡赛圈,对香气无法抗拒00:06:39 因为瑰夏和蕾利达庄园,独身勇闯巴拿马00:12:01 在翡翠庄园的杯测桌上初识Matt和AnthonyMatt和墨尔本精品咖啡品牌Axil00:17:40 Matt Crowley和Axil Coffee Roasters00:22:38 千禧年后,墨尔本成为世界精品咖啡之都00:26:06 墨尔本独特的Fine dining Cafe scene00:32:26 墨尔本、布里斯班、悉尼咖啡的细微差异成为世界冠军背后的男人00:36:21 Matt:我选择了用另一种方式成为比赛的一部分00:40:46 为什么咖啡师们挤破头想要参加比赛?00:44:20 世界冠军背后的梦之队是这样协作的...00:48:01 关于那只比赛豆Sidra的一切00:54:34 什么样的咖啡豆适合用于比赛?01:02:23 使用Auto Comb第一人,源于Anthony对布粉的执着01:05:12 是谁在世界赛上花式卷牛奶?01:11:11 怎么给选手烘焙赛豆?01:16:39 WBC是烘焙师或者咖啡豆的比赛吗?01:19:10 冠军团队量产冠军,对独立咖啡师公平吗?01:22:15 亚裔选手在国际赛事舞台上的优势和劣势01:27:06 量产冠军的秘诀!『延伸资料』左一是Matt、左二是Fey从左到右依次是Matt、Anthony、Jack『本期主播』Yujia如果你喜欢我们的节目内容,请记得订阅频道。推荐您在小宇宙App,苹果Podcasts, Spotify,豆瓣播客等泛用性客户端收听我们的节目,你还可以通过喜马拉雅,网易云音乐,QQ音乐,Google podcast等平台收听我们的节目。如果您喜欢我们的内容,请别忘了在小宇宙App给我们留言、点赞,在苹果Podcast给我们五星好评,也请多分享播客给朋友们!如果希望支持我们,可以通过“爱发电”平台打赏:https://afdian.net/a/coffeeplusYYY片头音乐: Modern Attempt片尾音乐: O Come All Ye Faithful-DJ Williams『留言互动』 小红书:@Coffeeplus播客 @Yujia_66微信公众号:Coffeeplus播客也可以搜索添加微信Fishplus_wx, 记得备注“播客”哦,邀请您进入微信社群~
Blue Beach by Sidra by 826 Valencia
In this episode, we shine a "Fan Spotlight" on Zubia and her two daughters (Sidra and Sabrina), whom Eric met at the 2023 LA show. We use this time to answer one of parenting's most important topics: What is the best way to raise our children so that they also become Counting Crows fans? We also review their favorite show. September 20, 2015 (Concord, CA), which gets the group nostalgic about the Somewhere Under Wonderland songs..https://www.countingcrows.com/show/concord-pavillionInterested in your own podcast? Use our link for a discount:https://zen.ai/6hgudwmFrpDfUu2EamBocw
Nesta slays the dance floor in the Court of Nightmares but will she also stab Cassian in the heart this Solstice? And will another tiny book end up at the bottom of the Sidra!? Please read up until Part 4: Ataraxia! DGWE featuring John Brennan and Yuki Nakamura of Joe Bob's Last Drive-In Show.Yuki and John's Patreon Buffet: https://www.patreon.com/yukiandjohnspatreonbuffetYuki and John's Podcast Buffet: https://yukiandjohnspodcastbuffet.simplecast.comThese Deep Dives are based on novels by Sarah J Maas. Intro music by Ryan Connor. Cover art by Jeff Nitzberg.
We are joined by special guest Zara Jafri. Her sister Sidra is someone we have talked about on the podcast before. Today we are talking about daily spiritual practices. Do you have any currently? Zara introduces us to the ABC technique and the POWER model. Both of these practices help us create more awareness. Stacey and Nims share some of the practices they use and teach clients such as mirror work, journaling and meditation. We discuss the power of figuring out what works for you instead of following what others impart. Pick things that resonate with you is important and commit to doing to for 21 to 40 days as consistent action creates traction. Consider what has worked for you in the past, a time when you were thriving and think about what were you doing on a regular basis that helped you to thrive. We discussed various practices you could adopt:Stacey – finding time to go within, journaling, exercise Nims - Always recommends 3 things (10 minutes silence, mirror work & Journaling)Zara – Talked about ABC (Access Body Consciousness & the POWER model ABC - access body consciousness where you access that part of the body that holds that emotion it allows you to truly connect to what is blocking you inside & heal it.POWER Model – recommended for 40 days P – Positivity, take some time in your day for gratitude start by being grateful for the things in front of you.O – Offer, offer something to the world, charity, phone call to a friend, volunteer, pay for stranger's coffeeW – Writing, journal everyday if you struggle with this write an affirmation 7 times.E – Exercise, everyday move your body either could be anything walking, dancing, yoga.R – Recharge, things that make you happy that is not dependent on anyone else. Reading, listening to podcast - do at least one a day.Questions/Journal Prompts:Great place to start is to ask yourself what makes you feel connected? Write about it, - do you feel connected when you are out in nature, do you feel connected in bed right before you go to sleep.If you have never felt connected, what are you willing to do to try and establish connection? Are you willing to meditate, start journaling, mirror work? What are you willing to do to meet the universe half way in you experiencing more of a connection. Intention, why are you connecting? Why am I seeking what I am seeking, start journaling what comes through.Another impactful episode! Your ratings and reviews are cherished. Grateful to have Zara on as a special guest, she is a very good friend and her sister Sidra has had a big impact on this podcast was started in her honour. Thank you Zara for joining us. Nims will be doing a retreat with Zara in Feb (23 to 25) in Vancouver, Canada. DM/Email for more information. To contact Zara on insta - https://www.instagram.com/thejafriway/ & https://www.instagram.com/keylightcenter/. On her website - https://wwe.keylightcenter.com/To contact Nimesh on insta - https://www.instagram.com/nimesh_radia/, on his website - https://spiritualjourney.life/ or via email on nims@spiritualjourney.lifeTo contact Stacey on insta - https://www.instagram.com/staceybrown_555/ or on her website - https://stacey-brown.com/This podcast uses the following third-party services for analysis: Podtrac - https://analytics.podtrac.com/privacy-policy-gdrpChartable - https://chartable.com/privacy
Paco Nadal nos lleva de ruta por los mejores lugares para saborear sidra tanto en España, como en Europa o incluso en África
Una conversación random con una operadora que trataba de recolectar la máxima cantidad de información posible. Cuando el horno no está para bollos ECDQEMSD podcast El Cyber Talk Show - episodio 5687 Hola Operadora Conducen: El Pirata y El Sr. Lagartija https://canaltrans.com Noticias Del Mundo: Así se siente el dos de enero - Beban agua - Tragos coquetos - Recetas para un Brooklyn, un Aviation y un Long Island Iced Tea - La jarra loca - Sidra y doce uvas - El calzón rosa - La vuelta con maletas - La carrera de los dos años. Historias Desintegradas: Yendo para la fiesta - Un hombre entre las plantas - Comunicación la instante - La verdad es que no sé - Maicena para la piel - Ciclismo al desnudo - Hablando con los doctores - Momento Incómodo - Vengo a resolver - Un podcast en inglés - Le quedó en la cola - Series y Películas - Denunciado al soporte técnico - El doble chino - Tortuga del año pasado - Nieve de Mamey - Por las calles de Edimburgo - Carnaval de Colombia y más... https://www.canaltrans.com/ecdqemsd_podcast_2024/5687_hola_operadora.html En Caso De Que El Mundo Se Desintegre - Podcast no tiene publicidad, sponsors ni organizaciones que aporten para mantenerlo al aire. Solo el sistema cooperativo de los que aportan a través de las suscripciones hacen posible que todo esto siga siendo una realidad. Gracias Dragones Dorados: https://www.canaltrans.com/radio/suscripciones.html
Join us as we explore the magic of Akashic Records.The Akashic Records are a vibrational history of everything your soul has been through. Today we are joined by our special guest Melissa Amos. She is an Akashic Record reader, healer and author. We discuss our individual journeys of being introduced to the records. Nims talks about his mentor Sidra leading him to this modality. Melissa talks about her first encounter with the records and the powerful response she had. Every person's experience with the records is unique and that's what makes it such a special encounter. If you're wanting more information on this process reach out to us. We are honoured to help you on your journey. Reminder - episode 9 of this podcast includes a guided meditation that takes you to the land of the Akasha and guides you to access 3 past lives.Questions/Journal PromptsWhat do I need to know, what would really help me if I knew today? If I was in the records now, what would I learn? Write like you are telling a story and read it back and feel how that feels in your bodyIn this moment journal about what would you like more clarity on, in who you are and why you are where you are. What is it about yourself that you could use more understanding.If this podcast is sparking a little fire in you, what is holding you back in having a reading and what would be your goal in having a reading?Come join us for another powerful episode, please take the time to rate and review this episode. Wishing you a joyful holiday season! In celebration, we've decided to offer personalized 30-minute sessions – either intuitive coaching or a reading (excluding Akashic Record Reading) – until December 31. What makes this special is that you get to name your price! Yes.. you read that right, you name your price. DM or email Nims or Stacey with your price and we will send you a payment link and scheduling details. Limited to one session per person and based on availability. Sending you lots of love and light, wishing you an expansive festive period. We have free zoom healing session Dec 20th at 5pm EST, 2pm PST and 10pm UK, use this link to register:https://us02web.zoom.us/meeting/register/tZErcu-grD4sHNNxvcsaFpIqKg-_cUentZS0To contact Nimesh on insta - https://www.instagram.com/nimesh_radia/?hl=en, on his website - https://spiritualjourney.life/ or via email on nims@spiritualjourney.lifeTo contact Stacey on insta - https://www.instagram.com/staceybrown_555/, on her website - https://stacey-brown.com/To contact Melissa on insta -https://www.instagram.com/themelissaamos/, on her website - https://melissa-amos.com/
Hello hello! Today I've got for you another between-season bonus episode. This time we're breaking format to talk about i know the end, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can't occasionally publish something self-indulgent in your podcast feed, what's even the point of having one?My cohost for this is my friend Nico MacDougall, the current organizer of The Awards, who edited i know the end and had almost as much to say about it as I did.For maximum understanding of this episode, you can pick up a free copy of the module here and follow along (or skim it in advance).Further reading:The original i know the end cover artThe “oops all PBTA moves” version of i know the endThree of my short filmsMy previous written designer commentaries on Space Train Space Heist and CouriersJohn Harper talking with Andrew Gillis about the origins of Blades in the DarkThe official designer commentary podcasts for Spire and HeartAaron Lim's An Altogether Different River, which comes with a designer commentary versionCamera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectlyWhat Is Risograph Printing, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a risograph printed texture)Before Sunrise by Richard LinklaterQuestionable Content by Jeph JacquesSocials:Nico's carrd page, which includes links to their socials, editing rates, and The Awards.Sam on Bluesky, Twitter, dice.camp, and itch.The Dice Exploder logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Transcript:Sam: Hello and welcome to Dice Exploder. Normally each week we take a tabletop RPG mechanic, bait our lines with it, and cast them out to see, to see what we can catch. But you hear that different intro music? That means this episode I'm doing something much more self indulgent, a designer commentary on a module I released earlier this year called I Know the End.And just a heads up here at the top, to get the most out of this, you probably want to have at least read through the module in question before, or as, you're listening. I threw a bunch of free copies up on itch for exactly this purpose, so feel free to go run and grab one. I'll wait.Anyway, I love designer commentaries. You can find a few of my old written ones, as well as links to a few of my favorites from other people, in the show notes. But I wanted to try releasing one as a podcast, because one, that sounds fun, and two, what's the point of having a podcast feed if you can't be ridiculously self indulgent in it on occasion?And I picked I Know The End to talk about because it is... weird. I don't know. It's weird. I describe it on itch as a short scenario about returning home and all the horrors that entails. But you'll hear us take issue with, I don't know, maybe every word in that sentence over the course of this commentary. It was a strange experience to make this thing, and I figured that might be interesting to hear about.It was also the first time I ever worked with an editor Nico MacDougall my friend and the organizer behind The Awards since 2023. Nico was excellent to work with and you can find their rates and such in the show notes and they are with me today to talk through this thing in excruciating detail as you probably noticed from the runtime we had a lot to say. Definitely contracted two guys on a podcast disease. Anyway, I hope you enjoy this. But regardless, I'd love to hear what you think of it. Should I do more? Never again? Want to organize the Dice Exploder Game Jam we mused about doing at the end of this? Hit me up! I'd love to hear from you. And now, here is myself, I guess, and Nico MacDougall, with a full designer's commentary on I Know The End.Nico: Well, Sam, thanks for being here on your podcast to discuss your... adventure.Sam: You're welcome.Nico: Yes.Sam: for having me.Nico: Very first question is adventure: is that really, like, the right term for this?Sam: Are we really starting here? Like, I, I don't know. I, I feel like I got, I really went into this thing with true intentions to write a proper module, you know? Like I was thinking about OSR style play for like the first time in my life, and like, we were both coming out of the awards 2022 judging, and a lot of the submissions for 2022 the Awards were modules. I thought that was great but it really was sort of like opening the floodgates of this style of play that I knew basically nothing about. And, at the same time that we were reading through all 200 submissions for the awards, I was also reading Marcia B's list of 100 OSR blog posts of some influence.And so I was really drinking from the fire hose of this style of play, and also, I wasn't playing any of it. Like, I was experimenting with Trophy Gold a little bit, which is this story game that is designed to try to play OSR modules and dungeons as, like, a story game kind of experience. And I was kind of figuring out how it works and like how I wanted to run it and how to make it go And Joe DeSimone, who was running the awards at the time was just encouraging everyone to make weirder shit and like, that was his ethos and those were the people that he got to submit to the awards. Like, it was just the weirdest stuff that I had ever read in the RPG space and... That's probably a lie. There's some weird stuff out there.It was just like so much weird stuff. It was like stuff on the bleeding edge of a whole side of the hobby that I didn't participate in in the first place. My intro to this part of the hobby was the bleeding edge of it. And I was like, alright, I, I just wanna make something there, I wanna try playing around there and see what happens.And Joe tweeted out the tweet was like, Now we're all making modules based on songs that make us cry. And I was listening to the Phoebe Bridgers album Punisher on loop at the time to inspire a screenplay I was working on. And the last track is called I Know the End, and just ends with this, primal scream.And it was, it was a hard fall for me, at the time. And the primal scream felt really cathartic. And I was spending a lot of time in the, small town where I grew up. And, this horror monster idea of a town that is, itself, an entity and like is a whole monster, and like, what does that mean exactly? I don't know, but intuitively, I like, understand it, and we're just gonna kind of drive... towards my intuitive understanding of what this thing is supposed to be. I just decided to do that and see what happened. And did that give us an adventure in the end? I don't know. Did that give us a 32 page long bestiary entry in the form of a module? Like, that sounds closer to right to me, but also, taxonomies are a lie and foolish anyways.I don't know, I made a weird thing, here it is. Nico: Yeah. So I was scrolling back in our, in our conversation to where you first shared this with me, and I... I would like to share with the audience the text that accompanied it. It was the Google Doc, and then it said, This might be completely unplayable, it might actually be a short story, or, like, a movie, but I'm gonna publish it anyway, and, you know... If that isn't exactly it, like...Sam: Yeah I like that stuff. I don't know, another thing I've been thinking about a lot this fall is writing by stream of consciousness. Like, I realized that I don't have a lot of confidence in any of my work that I feel like I created quickly. Like, the RPG thing I'm most well known for, I think, is Doskvol Breathes, which I just pumped out in an afternoon. It was just a thought that I had on a whim about how you might play blades in the dark maybe. And I finished it and then I released it and people were like, this is amazing. And I still get complimented on it all the time. I'm still really proud of it, but it, I don't have any confidence in it because it came so quickly.And, like, I know that this is something I need to, like, talk about in therapy, you know, about, like, It's not real art unless I worked on it for six months straight, like, really worked my ass off. But this process, I sort of looked back over my career as a screenwriter, as a short filmmaker, as a game designer, and started realizing just how many of my favorite things that I've made came from exactly that process of the whole idea kind of coming together all at once in like one sitting. And even if it then took like a bunch of months of like refining like it's wild to me How much of my favorite work was created by following my intuition, and then just leaving it be afterwards.Nico: Yeah, I actually did want to ask about the similarity between your, like, process for TTRPG design versus screenwriting, cause... While I have read, you know, edited this, but also, like, read your your game design work and know relatively well your thoughts on, like, you know, just game design sort of theory and stuff in general, I have never read any, like, screenwriting stuff that you've done. Although, lord knows I hope to see it someday. Sam: Well, listen, if anyone listening to this wants to read my screenplays, I'm on Discord. You can find me and I'll happily share them all. My old short films are largely available on the internet, too. You know, maybe I'll link a couple in the show notes.Nico: oh yeah,Sam: But I I think of my process for screenwriting as really, really structural.Like, I, I'm a person who really came out of needing a plot and needing to know what happens in a story, and to really especially need to know the ending of a story so I know kind of what I'm going towards as I'm writing the thing. I outline like really extensively before I write feature or a pilot, like there's so much planning you have to do, I think it is really, really hard to write any kind of screenplay and not have to revise it over and over and over again, or at least like plan really carefully ahead of time and like really think about all the details, revise a lot, run it by a lot of people for feedback over and over. But especially for me that, that having an ending, like a target in mind when I'm writing is so important. I just don't know how to do it without that.Except occasionally when I get some sort of idea like this one where I have a feeling of vibe and I just start writing that thing and then eventually it's done. And I, I've never had that happen for a feature film screenplay or like a TV pilot kind of screenplay.But I have had a couple of short films come together that way where I don't know what the thing is, I just know what I am writing right now, and then it's done, and then I go make it. And I I don't know why that happens sometimes. Nico: Yeah, I mean I would imagine length plays a factor in it, right? Like a short film, or, I mean, gosh, how many pages did I know the end, end, end up being? Sam: 36. Nico: But I find that really fascinating that, too, that you say that when you're screenwriting, you have to have it really structural, really outlined, an end specifically in mind, when, to me, that almost feels like, well, not the outlining part, but having an end in mind feels almost antithetical to even the idea of, like, game design, or, I guess, TTRPG design, right?Even the most sort of relatively pre structured, Eat the Reich, Yazeeba's Bed and Breakfast, like, Lady Blackbird games, where the characters are pretty well defined before any human player starts interacting with them, you can never know how it's going to end. And it's kind of almost against the idea of the game or the, the sort of art form as a whole to really know that.Even games that are play to lose, like, there are many games now where it's like, you will die at the end. And it's like, okay, but like, that's not really the actual end. Like, sure, it's technically the end, but it's like, we have no idea what's gonna be the moment right before that, or the moment before that. As opposed to screenwriting Sam: yeah, it's a, it's a really different medium. I still think my need to have a target in mind is something that is really true about my game design process too.Like the other game that I'm well known for, well known for being relative here, but is Space Train Space Heist, where I was like, I have a very clear goal, I want to run a Blades in the Dark as a one shot at Games on Demand in a two hour slot. And Blades in the Dark is not a game that is built to do that well, so I want to make a game that is built to do that well, but like, captures everything about the one shot Blades in the Dark experience that I think is good and fun .And that may not be a sort of thematic statement kind of ending, like that's what I'm kind of looking for when I'm writing a screenplay, but that is a clear goal for a design of a game.Nico: Yeah. even In the context of I know the end, and to start talking a little bit about my role in this as well, as, as the editor, I think the point of view, the vibe, the, like, desired sort of aesthetic end point Was very clear from the start, from the jump. And I think that in many ways sort of substitutes for knowing the end of the story in your screenwriting process.So that really helped when I was editing it by focusing on like, okay, here's the pitch. How can I help sort of whittle it down or enhance it or change stuff in order to help realize that goal.And sometimes it kind of surprises me even, like, how much my games shift and change as they reach that goal. Like, sometimes you can, like, look back at old versions of it, and you're like, wow, so little of this is still present. But, like, you can see the throughline, very sort of Ship of Theseus, right? Like, you're like, wow, everything has been replaced, and yet, it's, like, still the thing that I wanted to end up at.Sam: Yeah, another thing that is, I think, more true of my screenwriting process than my game design process is how very common that in the middle of the process I will have to step back and take stock of what was I trying to do again? Like, what was my original goal? I've gotten all these notes from a lot of different people and, like, I've done a lot of work and I've found stuff that I like.And what was I trying to do? Like, I have, all this material on the table now, I have, like, clay on the wheel, and, like, I just gotta step back and take a break and refocus on, like, what are we trying to do. I Think it's really important to be able to do that in any creative process.To Tie together a couple of threads that we've talked about here, talked at the beginning of this about how much this felt like a stream of consciousness project for me, that I really just like, dumped this out and then like, let it rip.But also, I mean, this was my first time working with an editor, and I think you did a lot of work on this to make it way better, like really polish it up and make those edges the kind of pointy that they wanted to be, that this game really called for. And that makes this, in some ways, both a really unstructured process for me, and then a really structured process, and... I don't know what to make of that. I think there's something cool about having both of those components involved in a process. Nico: Yeah, it is. I I very much agree that like, yeah, most of my sort of design stuff have, has proceeded very much the same way of just kind of like sporadically working on it, changing stuff, like revamping it, whatever. And it's like, it's sort of, yeah, in a constant state of fluxx up until the moment where I'm like, okay, I guess it's done now.What I was gonna say, I was gonna jump back just a point or two which is you mentioned Clayton Notestein's Explorer's Design Jam. And I was curious, like, what was your experience, like, using that design template? Sam: Yeah I really enjoyed it, I really had a good time with it. I had already gotten really comfortable with InDesign just teaching myself during lockdown. Like, that's what I did for 2020, was I, like, laid out a bunch of games myself and they all looked like shit, but they all taught me how to use InDesign as a program.And I think templates are really, really valuable. Like it's so much easier to reconfigure the guts of another template than it is to create something from scratch.And I like Clayton's template. I think it's nice and clean. I think you can see in all the publications that have come out using Clayton's template, how recognizable it is. How little most people stray from the bones of it, and on the one hand, I think it's amazing that you can just use the template and go really quickly and like, get something out.And also I just want to push on it a little bit more. I want something, like the template is designed to be a template. It is not a suit tailored to whatever your particular project is. But also, I think if I had tried to lay this out without a template, it would look substantially worse, and there are a few notable breaks here and there that I, you know, I enjoyed experimenting with. I like the use of the comments column for little artwork. I think that was a nice little innovation that I added.And, you know, I didn't write this originally to have that sort of commentary column as a part of it. Like, all of the text was just in the main body of it. And I like the way it turned out to have that sort of, like, director's commentary thing hanging out in the wings. lot of people have talked about how much they like that in Clayton's template. so I, I don't know, like I, think that on the one hand a template really opens up a lot of possibilities for a lot of people and really opened up a lot of possibilities for me, and on the other hand I do still look at it and I see the template And I'm like, I hope this doesn't look too much like every other person whoNico: Right, right. I mean, that is definitely the difficulty of providing those kinds of tools, because like, it makes it very easy to make things especially if you're sort of just getting started, or if you don't have a lot of confidence or familiarity with it inDesign or anything like that. But ultimately, I feel like Clayton himself would say that the Explorer's Design Template is not intended to be, like, the final template, right? It's intended to be, like, a tool that you can use to varying effects, right?Yeah, I was thinking about it when I was going through this earlier, and I was like, Oh, yeah, like, you only use the comments, column a few times, and then I literally only realized maybe five minutes before you said it, I was like, oh, wait, all the little artwork is also in that little column thing, like you just said, and I was like, oh, that's like, that's actually a really cool way to use the template, because that space is already provided if you include that column, but just because you have the column that's, you know, quote unquote, intended for commentary, doesn't mean you have to use it for commentary, doesn't mean you have to put text in there.Sam: Yeah, you definitely like learn a lot of stuff about the guts of the thing as you start playing with it.Nico: Yeah. is probably getting on the level of, like, pretty pointless, sort of what ifs, but I'm curious... If Clayton hadn't done the Explorer's Design Template Jam, or if you had, for whatever reason, like, not been inspired to use that as the impetus to, like, make this and get it edited and laid out and published or whatever, like, Do you think you still would have tried to use that template, or would you have just tried to lay it out yourself, like you've done in the past?Sam: Honestly, I think without the jam this wouldn't exist. I have like a long to do list of things at any given time, like creative projects I wanna on, youNico: Oh, yeah,Sam: know? And the thing that brought this to the top of that to do list was just wanting to have something to submit into that jam. You know, I wanted to work with you as an editor. I Always want to clear something off the to do list. I always want to have some kind of creative project. And, I wanted to submit something to that jam, but I think if you took any one of those away, I might not have put the thing out at all. Nico: Yeah, that's really interesting. But I guess that's also, again, kind of what a good template or layout or just tool in general can help is actually get these things made. Sam: That's what a good jam can do, too, right? I mean, there's a reason the Golden Cobra contest is something that I love. It's like 40 new LARPs every year and they only exist because the Golden Cobra is throwing down the gauntlet.Nico: That's very true. Well, maybe it's time to move along to more practical concerns Sam: Maybe it's time to do the actual commentary part of this episodeWe've done the waxing philosophical part, butNico: we, yeah, checked off that Dice Exploder box. Now it's time to do the actual game talk.Sam: your bingo cards Nico: Yeah, Sam: Yeah, so let's start with the cover.Nico: Yes, the cover, which I only realized it was a teeth, that it was a mouth with teeth open when you said in the outline, ah yes, it's a mouth with teeth. And I looked at it and I was like... Oh my god, it is. Like,Sam: I did my job so well. I wanted it to be subtle, but I always like looked at it and was like it's so obviously teeth, I'm never gonna get this subtle enough. But I'm I'm glad to hear that I succeeded.Nico: I truly don't know what I thought it was before, but it definitely wasn't teeth.Sam: Yeah. Well, it started as I'll share this in the show notes. It started as this image. It was like a 6x9 layout, and, the teeth were still there, and it was like, all black, and the teeth were this much wider, gaping maw, like, inhuman, unhinged jaw kind of situation. And then, in the middle of it, was a, like, live laugh love kind of Airbnb sign with I Know The End on it. It was like the mouth, like, eating the sign.And I liked that. I felt like, the problem with that was that... As much as creepy, live, laugh, love sign is kind of the like, vibe of this, I didn't really want to bring in the like, kitsch of that at all, like, I felt like that kitschiness would hang over the whole thing if I made it the cover, and I mean, this whole thing is just about my own personal emotional repression, right? And my feelings about my small town that I'm from, andabout like, my ambition, and, exactly, yeah.But I, I write a lot, and I make a lot of art about emotional repression , and I think the particular vibe of this game's repression doesn't have space for irony, or satire, or like, Do you wanna live, laugh, love? Like, I don't know how else to put it. Like, it just felt really wrong.It was like, if you put that into the space at all, it's gonna curdle the whole feeling. Nico: it's about the framing of it. I, know that Spencer Campbell of Gila RPGs has written something about this on his blog. I don't remember specifically what the context is, but he's a psychologist by training and is talking about how, like, the way that you frame something matters a lot to how people respond to it, right?So you like, if you're framing it as like, oh, you have, twelve things and I take away six from you, versus like, oh, you have nothing and then you are given six things. It's like, both scenarios, you like, end up with six but Sam: One feels like a letdown and one feels great. Yeah,Nico: yeah, and so I think in his article he was talking about in the, yeah, you know, tying that into the game design context, obviously.And I think it matches here where like, sort of runs the risk of like, priming people to expect kitsch, and I don't think that that's really present in the rest of the game. And that kind of mismatched expectations could really, like, lead to some problems when people are trying to, like, play the game.Sam: Yeah, absolutely. Yeah, I mean this cover is just kind of like, oh. Like, it doesn't it doesn't really tell you much other than just like there's something back there that's maybe vaguely menacing, and that's kind of it. That's kind of Nico: Yeah.Sam: Alright, speaking of which can we, can we talk about my favorite interaction between the two of us as we were working on this?Nico: Oh, yeah, I was not sure how to bring that up. yes, please do. Now that we're moving on to... For everyone following along at home, we are proceeding to the credits page.Sam: The comment I got from you while you were editing this was, IDK if it would look different in print, but having the text so close to the edge of the page is activating my fight or flight response. And I just replied, working as intended.Nico: It yeah, I had the feeling, I think, even when I sent that, I was like, this, this is not like an accident. Like, like, like no one makes this like no one does this by accident. But, yes, truly, I hope that you are following along at home because I believe that Sam generously gave a whole bunch of community copies of this game, or made them available. Sam: I believe it was 42, 069 I'm usually doing some number like that. This game, I might have done a different number, but that's, the other games that I've done.Nico: So, but the text on this, for credits page specifically, it's truly, like, at the edge of the page. Like, it looks like it could be cut off. It's like, in print, it would be like, cut off by the process of actually like, making it. In fact, feels like if you try to send it to a printer, they could almost send it back and be like, you've gotta give us some space there. Like, you simply can't do that. There needs to be a gutter, or bleed, or whatever the term is. Like, Sam: I love it. maybe one day I will print this. Honestly, like if I become a super famous game designer or something, like, this is one of the ones that I Nico: screen, slash screenwriter.Sam: yeah, yeah. This is one of the ones I'd like to go back and hold in my hand, but I also I don't know, I just love it. I, I love designing for digital as, like, a primary thing, because I just feel like most people who play the thing are gonna play it out of digital.And I don't know if that's, like, the primary audience for a lot of modules. Like, I think there are a ton of people out there who just, like, buy the zine and hold the zine in their hand and probably never get around to playing it. But I, I love the digital. I've always loved the digital. I don't know, I just like making for it.Nico: Well I mean I was even thinking about it in the context of like, you know, how you talked about how you changed the aspect ratio, I was like thinking about that and I was like, I mean, it's not like that would be impossible to print, but like, most standard commercial printers operate in like, one of the more standard like, page sizes. Even the risograph you said is what it's called, right?Sam: The, the RISO. Yeah, I don't know if it's Rizzo or RISO, but I'm gonna sayNico: The RISO background also makes the, again, just from like a fully practical point of view, it's like you're adding color to the whole thing,Like there are many potential barriers to this as like a physical product that would, that are simply not there when you're designing for digital, so like, it is nice to have that sort of freedom, like, when you're thinking about how to lay this out or, or put stuff on here, it's like, you're freed from a lot of those practical considerations.Sam: There's a few other details I want to talk about on this page just kind of like references I'm making that are not obvious.So the first is that the header font and title font of I Know The End is a font that I ripped from Lilancholy, which is this amazing book by Snow, which is ostensibly a game, but but also a reflection on childhood and personal relationship to emotions and trauma.And I love the look of the font, but I also intentionally wanted to reference that game while I was making something that felt really personal in a similar vein. And another another reference here is that the color of the whole game, like this red, is pulled from the cover art for the Phoebe Bridgers album Punisher that I know the end is off of. I, I just found the, like, most saturated red pixel that I could on the album and was like, that's the color! I love hiding little references in every little detail that I can. Nico: Yeah, it's so interesting because I did not know any of that, you know, prior to this conversation or seeing that stuff on the outline. What did you sort of hope to achieve with those references, right? Because I can't imagine that you're plan was like, for someone to look at it and be like, oh my god, that's the Lilancholy font, and that's the Phoebe Bridgers album Sam: that's one pixel from that album cover.Yeah.What am I trying to achieve? I don't know, like there's, so the Paul Thomas Anderson movie Phantom Thread Is an amazing movie, and it's about Daniel Day Lewis being incredibly serious, scary Daniel Day Lewis, making dresses, being a tailor, and an element of the movie is that he hides his initials inside the dresses, like, when he's making them, he, like, sews his initials in.And that's a real thing that, that people did, and maybe it's just for him. It's also kind of an arrogant thing to do, you know, that all these, like, women are gonna be walking around wearing these dresses with, like, his initials kind of, like, carved, it's like this power thing. But my favorite part of it is that Phantom Thread is PT, also known as Paul Thomas Anderson.Nico: Ha Sam: And, like, like, I, I just feel like when you're doing that kind of thing, it's just, what an act, it's just so beautiful and arrogant and satisfying. Like I think doing that kind of little reference and joke for myself brings me into the mindset of what I am trying to convey with the game.Like, if I'm thinking in the detail of the font selection, what do I want to reference? What do I want to bring to this game? Then, I'm gonna be I'm gonna be thinking about that in every other choice I'm making for the game, too. And even if half of those choices end up being just for me, I will have been in the headspace to make the other half that are for everyone else, too.Nico: Mm hmm. Yeah. Yeah. like, You could almost even call these, like, Easter eggs, right?But it also made me think about, I had to look this up actually as you were talking, because I was like, about that, the CalArts classroom number that like all of the animators that studied there fit into like Pixar movies and stuff, like, A113, A113. And I think that's also sort of a good example of it in some ways, because it's like now, with the advent of the internet, and you know, and a certain way of engaging with media, like, everyone knows what that, what that means now, or they could if they just looked it up, or they just see some BuzzFeed, you know, article that's like, you know, 50 easter eggs that you missed in the latest Pixar movie.But yeah, it's like, it's very interesting because it kind of asks who is the movie for? What's the intended or imagined audience for all of these things? And it sort of shows that, like, you can have multiple audiences or multiple levels of engagement with the same audience, like, at the same time. Maybe, I would say, it's very unlikely that any random person would just like, look at the cover of I Know The End and be like, oh, that's the Lilancholy font, but,Sam: I have had someone say that to me, though. Yeah.Nico: but, so, what I was just gonna say is like, but I don't think it's hard to imagine that like, the type of person who would, who would buy, who would be interested in I Know The End or Lilancholy, I think there's a pretty decent chance that they would be interested in the other if they're interested in one of them, right?And so it is interesting as well, where it's like, I am often surprised by like the ability of people to sort of interpret or decipher things that far outweighs my sort of expectations of their ability to do so.If only just because I have the arrogance to be like, well no one could ever have a mind like mine. Like, no one could ever think in the specific bizarre way that I do. Then it's like actually a surprising number of people think in a very similar way. Sam: Another thing I think about with making these really, really tiny references, easter eggs, it's the, not making a decision is making a decision, right? CentrismNico: Oh,Sam: Like, if you have literally anything that you have not made a choice about with intention, that is a missed opportunity, I think.And... I have so much respect for people who will just pump something out, like, write a page of a game and, like, upload as a DocX to itch. Like, Aaron King is a genius, and I know a lot of games that are put out that way, and I love that stuff. But for me, like, the kind of art creation process that I enjoy and like doing is so based on finding meaning in every crevice, finding a way to express yourself in every detail. just love doing it.Nico: you are the English teacher that the, the curtains are blue meme is referencing, in fact.Sam: Yes.Nico: The curtains are blue in I Know The End because,Sam: Well, and I know the end they are red, but Nico: yes.Imagine that being the new version of the meme: the curtains in this are red because there's a Phoebe Bridgers album that has a single pixel that is that color.Sam: Yeah, I don't know. It's true, though.Nico: Exactly. it is in fact true. But so would, in some ways, any other interpretation of...Sam: Yeah.Nico: of the red color, right? It's like you picked it because of the association with the album cover. Someone else could be like, Oh, it means this otherthing. And like that interpretation is correct. Sam: Yeah, I mean, I also picked it because of its association with blood, you know, like I, I wanted to kind of evoke that feeling too, so.Shall we do the table of contents? HehNico: Yeah, absolutely. I mean, I think the most interesting thing to talk about, and I want to know when this entered the sort of the design process, is the blacked out Table of Contents entry which corresponds to an almost entirely blacked out, or in this case, redded out,Sam: Yeah, Nico: messily redacted,part of, the book,Sam: Yeah, I think this was always there, I think I started writing a list of locations very early on, and on that list of locations was, like, I work in Google Docs to begin with for most of my stuff, and it was a bullet pointed numbered list, and the last list item was struck through, and it was your mom's house.And I just thought that was a funny little joke. It's like really dark? Another, just like a little detail, I have such a great relationship with my parents. Like really just a better relationship with my parents than anyone I know. And, so much of my art ends up with these like, really bad, fucked up relationships with parents, and I don't know what that's about.But, there's, there's something about, there's a piece of your hometown that is like so traumatic that you can't bring yourself to look at it. There's a piece of yourself, or your childhood, or like, where you came up, there's something from your origin story that you can't bear to face is a lot of what this is about. And even as the climax of this thing is I think in a lot of ways turning to face everything that you left behind.I mean the whole module is about that but I think fact that even when you are doing that, there's one piece of it that you can't bear to look at is really tragic and a mood to me. You know, it really felt right. Nico: it's sort of like, yeah, I'm finally gonna stand my ground and face my fear, or whatever, except for that thing. That thing, that part over there, for whatever reason, because I'm actually just very afraid of it. It really, as always, is sort of like the exceptions to the rule make the rule, or emphasize the rule. You're kind of carving out the negative space around it. And it makes it clearer in so. so Well, Yeah, so like, then the first thing of the game text itself, so to speak, is like the front and back of a postcard. And where's the picture from? It looks kind of old timey in a sort of non specific way.Sam: It's from Wikimedia Commons, I believe. I was looking for pictures of old postcards, and I wanted a small town, and, this is what I found.The postcard image is actually like a hell of a photo bash too. The stamp on it is from a real postcard I received from my cousin. The handwriting was me on just like a piece of paper that I scanned, and then the postcard is another like open source postcard image.Nico: Yeah. I am, once again, sort of showing, showing a lot of my bias here. I am often kind of against a lot of little, like, accessories, or sort of, like, physical things that are often part of crowdfunding, like, stretch goals, you know, like, it's, I don't know. I don't think it's, like, ontologically evil or anything like that, it's just, I understand, it's part of the reality of crowdfunding, and, like, attracting attention, and yada yada yada, I just personally don't love that reality. Which, of course, is easy to criticize when you're not part of a project is trying to do that, but that aside, I think it would actually genuinely be very cool to have, like, this postcard as, like, a physical object like, if the game were to be printed.Sam: You gonna make me like, handwrite every one of the postcards too? Cause that isNico: I did not say that. Oh, is that really? Well, but then, then you have it already, you can just print it off, like, or you make that the, like, I don't know, the hundred dollar stretch goal, you know, they back it at that level and then the postcard just appears inside their mailbox. Like,Sam: That wa that is creepy. I will tell you that,Nico: You say that as though it's happened to you before. You're like, well, let meSam: well, I'm not, I, I revealing nothing. How autobiographical is this? Nico: Yeah. so I guess, yeah, so getting, So this is the introduction page, the background, the introduction, giving the context to what this module, extended bestiary, what have you, what it is. My question here from a sort of meta perspective is like, how much are you trying to sort of give away at the start of this? How do you pitch this to , like to someone you know?Sam: that's a great question. I'm pretty proud of the execution here. I think I do a good job of, like, leaving some juicy hints here as to what might be going on without giving anything away. Like, the fact that I advertise this as maybe closer to a bestiary entry than a module, like, uh, what? Like, like you, you have an idea of what that means, but also like, where's the monster, what is the thing that I'm looking like, that is kind of planted in your mind in a way that I think is intriguing and sets expectations without giving the whole thing away.And, also, this is just me, like, trying to figure out how to describe this thing in real time as I'm writing. It really came from intuition. Nico: yeah. I know that, you know you're on, very much on record talking about how, you know, like, taxonomy is fake and, you know, et cetera, et cetera. Sam: As much as I love it.Nico: right, right, exactly, I mean, I feel the same way, but I, I am curious as to like if you were trying to sell someone on the idea of even just playing this game, like, how effective do you think it is of like communicating whatever this is, you know, like, is it effective to say it's kind of this, or it's not this, or maybe it's this, like, Sam: I think this is going to be really good at reaching the kind of person who will love this, and really bad at selling this to like a mass audience, you know? But luckily, I'm not trying to sell this to a mass audience. I'm like trying to make Joe Dissimone proud, you know? Like I'm trying to make like something as weird as fucking possible.and I think there's a kind of person who really appreciates that and this struggle to define what this is using existing terminology, I think is going to really appeal to the people who like this.Nico: yeah, I agree, I think it signposts well hey, you, there, like, look at this thing. Isn't that interesting. And if they're like, If they're like, no, that's confusing and I don't know what to do with it, and they go somewhere else, in some ways, it could be argued that that is like, working as intended, right, likeSam: I kind of find it interesting in the sidebar here to watch me sort of like struggle with how you're supposed to play this game, like what rule system are you supposed to use?I do think with some distance from this, the best way to experience this is as a solo game. Like to just read the thing but pause and journal about your character's experience as you sort of walk through it. I have started playing more solo games since I wrote this in preparation for a Season 3 episode of the show, and I think this would serve that experience really well.I considered even, like, rewriting this to be more of explicitly a solo experience, but I, ultimately was really happy leaving it in its sort of nebulous, provocative, what if, is this, what is this sort of state. Nico: Yeah. I would genuinely be interested to have like, the two of us play the game, like this game, like one running it, one as the player, because I don't necessarily disagree with what you said, might be better suited as a solo game, but I really do think that there is something that can be gained about, like being in a room with, like, one other person, or, you know, being on a call with one other person, or whatever and going through this,Sam: Yeah, yeah, I can feel the intensity of that as you describe it. And it sounds harrowing and... Amazing. I do, I do have this dream of like running a Mork Borg dungeon, like over the course of like three sessions, and then like taking one of the players who survives and being like, I've got another module that I think we should play with the same character. Nico: yeah. Anyways, you go home and you think you're safe, but actually, like, Sam: I do think that this as a response to OSR play is really an interesting way to try to play the game, like to Nico: just sort of experienceSam: Yeah, to try to take the kind of character that you would have coming out of that and the experience you would have coming out of that and then like get tossed into this, like that disorientation I think would serve this really well and would do something that I found I really like to do with the OSR kind of play of like finding ways to bring in more character stuff, to just have people to reflect on their person, rather than on the logistical problem solving.Nico: Mm hmm. Which, of course, in some ways also is like, I don't want to say direct contradiction, but like, moving perpendicular to a lot of the sort of OSR principles, rightSam: But yeah, I mean, fuck em. Nico: exactly, I mean, I'm not, saying that to discourage you from doing it, I'm just saying, like, I just think it's an interesting for those to come into sort of, conflict or, or whatever in, in that specific way.Sam: I mean, that's what the bleeding edge of something is all about, right? It's like, what are our principles? What if we throw them out? What does thatNico: Right, right. What if we smash things together that, like, should sort of repel each other like magnets? Like,Sam: Yeah.Nico: Let's move on to the town?Sam: Yeah. So this is the, like, GM spoiler page.Nico: Right.Sam: I don't know that I have a lot to say about this particular page. It's, it's the town. There are, like, two suggestions in the first chunk of this book that came from you that I think are really valuable to this. Like, the first is that the town is always capitalized throughout. Which I like sort of was doing, but you really emphasized, and I think was a great decision.And, the second is that there aren't any contractions in this book except for possessives. And, that was another suggestion that came from you, to have this sort of stilted, formal, slightly off kind of language of not having contractions, that I think serves it really well and is just really cool.Nico: Yeah, I have to give credit for that, to the Questionable Content webcomic, which is a webcomic that has been running forSam: God, is it still going?Nico: oh, it very much is still going, I, it updates Monday to Friday, and I, am reading, I am seated and reading,Sam: stopped reading that like a decade ago.Nico: It is officially 20 years old. It started in 2003.but so one of the characters in that she initially never uses contractions. It is always, it is, it is never, it's. Do not, not, don't, you know, is not, not, isn't and over time, as the character sort of gets more comfortable and starts to open up about her kind of mysterious past, and they'll deal with a lot of the sort of like, serious emotional turmoil that is present in the character, she like, starts to use contractions.And so, it's a specific device that is very weirdly ingrained in my head at this point, because I remember, like, realizing that when it was called out the first time, and then I will fess up and say I have re read the webcomic from the beginning several times. I have a lot of time on my hands sometimes. And it is always kind of a delight to go back to the beginning and see this character and to really notice that device because you know where she ends up and how much more comfortable she is and so to see that difference in the beginning makes it very effective on a reread in a way that is sort of present in the maybe subconscious the first time on the way through.Thank you. And I feel like it's similar here, not quite the same because I don't know if you would ever necessarily actively realize, like, oh, there are no sort of contractions here.Sam: and the town is never gonna stop being a entity of repression.Nico: Yeah, exactly. And so it's giving this like underlying anxiety kind of like,like, you're just like, Ooh, this is Sam: Yeah. It's like, what is going on? What's wrong with the language here?Nico: Yeah. And you might not even really be able to, articulate it because it's sort of hard to articulate the absence of somethingSam: And like, that's the feeling of the whole module. yeah, It's, it's just, it's a great decision. Nico: Yeah. And then of course, capitalizing town, you know, are you even really a game designer if you're not capitalizing some random words in Sam: yeah. gotta have one at least, come on.Sam: I will say I really enjoy the fact that I give no origin story for the town. I think that's also really powerful, of leaving a hole that people can fill in if they want.The mom repression stuff is kinda like that too, the like, the blacking out sharpie. Of like, that's a hole you could fill in in play if you wanted to, but I, I'm not going to. I'm gonna intentionally leave that hole there.Nico: It also is the kind of thing, right, of like, oh gosh, Nova was saying this in the Dice Exploder Discord recently, where like, part of the reason the OSR can be so sort of rules light and stripped down is because like, it is relying a lot on the sort of cultural script of like, what is a fantasy role playing game, or even just like a fantasy story in general, you know? What your knowledge of an OSR game is.And this, in a similar way, is sort of like, you know what a hometown is. Like, you know, I don't need to tell you what the backstory of this is, because you know what it's like to be from somewhere. Cause it's also worth saying, like, this game does not give any character creation instructions, right? I mean, actually, I guess that's not entirely true, because underneath the postcard, you know, it just says, A decade or more gone since you fled the small backwater town that spawned you.And it's like, yeah, that's basically all the sort of character creation information you need, like,Sam: yeah, yeah, like wait, gonna play yourself and you're gonna be sad about this, like uh, Nico: Right, or, like, or if you're not playing yourself, you are playing a person who's sad about it, like, you know, it's like, it's kind of all you really need, Sam: you have internalized the tone of this thing, like, your character is in ways the negative space of the voice of the text. Nico: Like, a weird relationship with your small hometown, we just don't need to spend very much, time covering that broad background. It's much better spent covering the specific, like, locations and people in this town that also sort of help to convey that, feeling, that information.Sam: Temptations and terrors?Nico: Yes, probably The closest thing to a system that is in here, inasmuch as it's taken roughly verbatim from Trophy Dark Sam: yeah, I do think it is notable that when I wrote this I had not played Trophy Dark, and Trophy Dark is the one where you definitely die,Nico: Right. Right. Sam: My intention was not that you would definitely die in this. I really want escape to be a big possibility at the end and so it's interesting that I went with Trophy Dark as, like, the obvious system.Yeah, I like these lists. This is just a lot of tone setting, basically, right? I don't have a lot to say about the details here. The first terror, a children's toy, damp in a gutter, is a reference to another song that makes me cry. The Rebecca Sugar song for Adventure Time, Everything Stays.But most of the rest of this is just, vibes. Here's some vibes. I don't know, I re read these lists and I was like, yeah, they're fine, great, next page. But I don't know, is there anything that stands out to you here?Nico: I mean, I think the most important thing about these lists, these kinds of things, you could maybe even sort of broaden this to like pick lists in general, is that, they kinda need to do two things, like they need to both give you a good solid list of things to pick from, if you're like, at a loss, or if you just are like, looking through it, and you're like, this is good, I want to use this.Or, the other purpose of using it is to have it sort of identify the space that you're playing in to the point where you can come up with your own thing that like, could just be the next entry on that list, right? For me at least, the whole point of like, buying a game is like, I want something that I like, can't essentially come up with by myself, you know? Because I like to be surprised, I like to be sort of challenged, I like to be inspired, and so I think a really good game is one that you sort of like, read it, and you're like, okay, like, there's great things to use in here that I'm excited to use. I also, after having read this, am coming up with my own ideas. Like, equally long, if not longer, list of things that like, fit into this perfectlySam: Bring the vibes of your small town. Nico: Yeah, exactly, that I could also use. It's like, and so it's like, it's kind of funny that like, for me at least, the mark of a good game is like oh yeah, you both want to use everything that's contained in it, and also you immediately get way more of your own ideas than you could ever use when you're running the game.Sam: Yeah. Next?Nico: Yes. Act 1. Sam: I love this little guy, I love Wes he's just kind of a pathetic little dude, and I feel sad for him.Nico: It's so funny, too, because this particular little guy, like, doesn't look very pathetic to me. Like, he looks like he's kind of doing okay. Sam: I definitely like drew, like all the art in the book I drew, and I did it by just drawing a lot of little heads, and then assigning them to people. Like, there were a couple where they were defining details about how the people looked, that I knew I needed to draw specifically. But in general, I just drew a bunch of heads and then doled them out, and like, this is the one that ended up on Wes. And, I think that the contrast between, like, in my mind, Wes is this skinny, lanky, little kid, you know, he's like early 20s, finally making it on his own, and he has no idea what the hell's going on with the world, and he always looked up to you, and he's finally getting out of town. And then he's, he's like overcompensating with the beard for the fact that he's like balding really early, and like, you know, he's, I don't know, like, I think the contrast is just fun.Nico: I love this whole life that you have for this, this little, this little guy, like, which is, I can't stress this enough, mostly not contained in the text,Sam: Yeah. yeah. I think a good NPC is like that. I think it's really hard to transcribe the characters we get in our heads.Nico: yeah, Sam: I really like the, the pun in the Town Crier, I mean like the Town Crier feels like a horror movie trope, like the old man who's gonna be like, You got don't go up to the cabin! But it's also, like I wrote that down first and then just started describing this Wes guy and then I was like I'm gonna just like make a pun out of this.This is something I did all the time while writing this, was I had, like, a little oracle going, actually, at a certain point, like, in the same way that you would in a solo game with an oracle. Like, if I was stuck for an idea, I would just roll on the oracle table and then, like, fill in a detail that was somehow related to the oracle. Nico: Mhm. Sam: That, that didn't happen here, but the idea of, Oh, I want a little bit more description for this guy, like, what should I do? I, like, pulled the word crier, and then was like, Oh, that's really interesting, like, when would this guy have cried? Like, oh, that's a great question, let's just, like, put that to the player. I'm always, like, a thing in screenwriting that is really hard to do, and that I'm always looking for is, like, really good, pithy character descriptions.Like, a friend of mine loves the one like, this is a woman who always orders fajitas at a Mexican restaurant because she loves the attention that she gets when the fajitas come out.She hates fajitas. And that description just says Nico: That's Sam: much. It's so good, right? And that one's even a little bit long for like a screenplay, but it'd be great for like an RPG thing, right?And something about like Here's a little bit about this guy. You remember when he was crying once, like a baby? What was the deal with that? Like, it's such a, like, defines everything else about him. Like, I, I, I'm really proud that.Nico: Yeah. No, that's, that's how I felt a little bit with I ran Vampire Cruise at Big Bad Con this year. And that game has some of, like, the best random NPC generating tables that I've, like, ever seen and played with.I remember one specifically, it was, like, I was like, rolling to generate a passenger, and I think it was like, the secrets part of the table, or something like that, and what I rolled was like, regrets that she never got to see the dinosaurs, and it's like, what does that mean?Like, like, Sam: She had a traumatic experience at a science museum as a kid, or maybe she's like 10 million years old, like, I don't...Nico: or, yeah, or she's just like a weirdo who like really loves dinosaurs? It's like, it's, Like, it really gives you sort of what you need to just sort of like, spin a world out of that specific detail. Sam: It's weird because I like completely agree with you, and you know, I was tooting my own horn about like this question about Wes sobbing and also like, in every single spread of this thing, I'm taking like two full pages to talk about like one or two NPCs, which is a terrible way to do the thing that we are talking about doing. Like,Nico: That is true, that is, it must be said,Sam: it makes it feel so much more like a short story, or maybe like a solo game, right? It's like, eh, spend two pages, like, getting to know this guy. Nico: who won't come up again, spoiler alert, Sam: Yeah, it feels like the right call for this thing where like, I mean it's like the text is forcing you to sit with the memory of this guy, it's like forcing you to come in and like spend more time than you would like to like back at home with these people.And there's some like location context built into all these descriptions too, and we like learn about the bakery thing here and like old stories and stuff. And like, already it's like, do we need that shit to run this game? Like, absolutely not, like, get, get out of the way, like, but also, I don't know, it feels right?And it's one of the things that makes all this weird and, you know, unrunnable.Nico: Which is of course the goal, we don't want people to run this. Yeah, no, that's something that I've thought about in my own games as well, is, is, and just sort of like, my life, I guess, is sort of like, what makes a place that place, you know, like, what makes a town a town, what makes a city a city, like, is it the people who live there? Is it the places? Like, again, kind of back to the sort of Ship of Theseus metaphor, it's like, if everyone you know leaves, and a lot of the stores turnover, like, is that still your hometown? Like... Does your relationship to it change?And so I, in defense of, of what we're doing here, it makes a lot of sense to spend so much time thinking about the people and the places that are here because that also basically is the game, right?Like, like, this is not a dungeon crawl, right? Like, this is not a hack and slash thing, It's not a dungeon crawl, like, Sam: it's a person crawl. Nico: Yeah, exactly, you're yeah, the point of you coming home is you're trying to find Sidra, the person who sent you this postcard, asking you to come home, and yeah, you're basically doing a point crawl, trying to find this person.And then there are various conditions that need to be in place for you to actually find them = And yeah, so it's like, using more words than a sort of your standard OSR like dungeon crawl or point crawl or whatever, or hex crawl, but like, it's kind of the same way where it's like, yeah, but like, that's the game, that's the adventure, like, Sam: yeah, yeah. Another detail here I'm really proud of is the like, offhand remark about how Wes and Sidra aren't talking for what are probably romantic reasons. Because the implication, there's like a strong implication that you, player, have some sort of romantic history with Sidra, like, whether it was ever consummated or not. And I love the just sort of, like, offhand, Wes and Sidra had a thing that didn't work out, because it both... leaves open your potential romantic relationship with Sidra, but also like complicates it and like darkens it from whatever sort of nostalgic quote unquote pure like memory of it you had.And I love that it just sort of brings a little complexity into what happens when you leave for 15 years. And then like what it feels like when you like, hear, oh yeah, your ex has been like, dating someone for a couple years. What were we talking about? Like just that, like sometimes like a bolt of like, information about like, someone from your past that like, you care a lot about will just hit you and you'll be like, oh, wait, what? And we're just I'm supposed to just like, take that and move on? Like, yeah, yeah, Nico: It's also a very small town, right, where it's a sort of like, oh yeah, passing reference to this because everyone knows this already, right? Like, this is old news as well as, like, in a small town, it's like, there's a small pool of people your age that you're interested in, so, not like you're gonna get with all of them inevitably, but it's like, yeah, there's a pretty high chance that you might.Last thing I did wanna say on this, do you wanna share what Wes's name was in the first draft of this that I received?Sam: What was it? I don't rememberNico: It was Glup Shitto. It was, it was one of the first comments I left! It was one of the first comments I left! I was like, Sam, you've gotta know this can't be the final thing, right?Sam: knew it couldn't be the final name. But there was something really funny to me about like the one person who like doesn't fit into town, like this little fucking Star Wars fanboy like schmuck kid is just Glup Shitto. And he's leaving town cuz like when you got that name, it doesn't fit anymore. You gotta get the fuck out of there.No wonder the town couldn't absorb him. His name was Glup Shitto.Nico: I want to say, like, I might have, like, made my first round of comments because I was, like, yeah, feeling the same way of, like, okay, obviously this is not the finalSam: yeah, yeah, I just didn't change it and you were likebruh Nico: and then, yeah, and then you, like, made changes based on the comments that I left, and I went back to it, and I'm like, it's still Glup Shitto. Like, it simply can't be this! It's not allowed! It's, it's not legal! Like, Sam: there ought to be a law.Nico: yeah.Sam: Alright, let's do Act 2 gosh.Yeah, so I made this little map. I like the little map. This is just my hometown, incidentally. Like, there's so much in this that is just, like, pulling details directly from my hometown. That oracle that I mentioned earlier, like, Northfield, Minnesota was, like, one of the things on the oracle. And you can see that here in like, the riverwalk and this little bridge over it was very Northfield. the Rube, which we're getting to next, these two bars, the kind of cowboy themed bar thing was a thing.Nico: Again, it's a very small town of just like, no sort of reasonable business person would have these specific Sam: yeah, but they, they exist here for some reason Nico: it almost feels like the kind of thing where it's like, like they can exist in a really small town, because it's sort of like, well they're the only things here, and they can exist in like New York City Sam: yeah. Nico: everything's in New York city, and like every kind of place is there, but like anywhere in between, people would just be like, I don't understand, and then it goes out of business,Sam: Exactly. Yeah. Yeah, doctors always also a big portion of my childhood and my past always coming up in my stuff just because I spent so much time in hospitals as a kid. So the, inclusion of a doctor here is also very much something coming out of my hometown.I like the little mechanic here of, like, rolling and you, like, add one every, every time. I think that's a nice sort of way to handle trying to find Sidra. Nico: as like a classic Nico mechanic 'cause I simply haven't made and published that many things. But in my mind, my narcissistic fantasy, it is a classic me mechanic.Sam: I believe that came from you.Nico: I fucking love a table that like evolves over time.And it's not like I invented it, but like, I think my more standard thing is sort of like you have a table of like 12 things, and then you change which die you roll on it, you know, it's like, oh you can do like a d4 through d12 or whatever and that's like, I really like the ability to sort of go back to a table and, like, use it multiple times as opposed to, like, Okay, we have one table for this, we have a different table for that, you know.Sam: Additional persons. I really like this format for sort of generic NPCs, like, I'm not gonna tell you anything about this person, but I am gonna tell you what you think about them and your relationship to them.I think it's a really cool way of doing... Oh, do you just need to, like, bring someone in? You, like, met someone on the street or whatever? In a lot of other settings, you would just have, like, a random person, and it would be, like, the Vampire Cruise thing. If you give them an interesting detail in here, it'd be a cool thing.But I think, especially in, like, a small town format, the, like, here's your relationship to this person, because everyone knows everyone, and, every character that comes in, like, is gonna have to inspire some kind of feeling and past in you. I think this works really cool, reallyNico: It also feels very sort of true to life in terms of, at least, how I often GM things. Someone will be like, hey, can I, like, ask just, like, the next person I see on the street what they know about this thing? And I'm like, I mean, I fuckin I guess, like, it'll shock you to learn I don't have a name for that person, but, you know, I just have to, like, come up with, like, here's a weird voice, and like, a random thing they know, and like here's a name, Sam: This is a great way to turn that experience back on the player.Nico: exactly, yeah, there's this random person, you're like, alright, this is someone who owes you an apology, why is that?Like, Sam: yeah, Nico: I also wanna say that I feel like this was actually a relatively late addition to theSam: Yeah, it was. I always intended to write these, but it was like the last thing that I wrote.Nico: Yeah.Sam: Yeah.Nico: There was definitely some time when I sort of came back and looked at it, and all of a sudden there was this relatively large additional persons section in here, and I was like, huh, interesting.Sam: Yeah. I'm happy with how it came out. I think these are my best little guys. Nico: Oh yeah, Sam: I really like the unfinishedness of these little guys that you can project a little bit of yourself onto them while there's still some, like, major details there. This someone you seek vengeance upon looks a lot like a penis, and I don't know how I feel about that one, butNico: I was gonna say, I find that one fascinating as the ide
Marking our 100th episode is a profound blessing, and we extend heartfelt gratitude to our dedicated listeners. The overflowing gratitude from our audience, the impact on individuals, and the touching messages we've received have filled our hearts with joy. Our purpose with this podcast is to share from the heart and guide you along your spiritual journey.To celebrate, we've gathered stories from individuals directly impacted by our podcast. A special thank you to all our guests for their contributions. Stacey and Nims share how this platform transformed their lives, providing a space for sharing, healing, and growth.This podcast was inspired by Nim's mentor, friend and guide Sidra Jafri. Know she continues to guide and watch over us, guiding in our topic selection and messages we share in the podcasts. Thank you Sidra.Our messages to all our listeners - To those feeling a calling, now is the time to trust your journey—listen to your guides and take that leap of faith! DM us and share your experiences.Thanks again to all our listeners, your soul-touching moments mean the world to us. Thank you to all inspiring guests in this and previous episodes. This episode is a must-listen; DM us your feedback. Your likes and reviews are cherished.Stay tuned for a special promotion in this episode—tune in to discover more.To contact Nimesh on insta - https://www.instagram.com/nimesh_radia/, on his website - https://spiritualjourney.life/ or via email on nims@spiritualjourney.lifeTo contact Stacey on insta - https://www.instagram.com/staceybrown_555/ or on her website - https://stacey-brown.com/Instagram details for all our special guests. Pls follow and/or DM them for ways to work/collaborate with them:Alexandra Willis: https://www.instagram.com/al3xa_willis/Ania Hughes: https://www.instagram.com/thrivewithania/Barney Smith: https://www.instagram.com/barneytsmith/Peter Dihm: https://www.instagram.com/dimmy60/Sabi Hilmi: https://www.instagram.com/sabi_purelyangels/Suzy Steele: https://www.instagram.com/steelsum/Tiare Lum: https://www.instagram.com/moelehua/
Little Stories for Tiny People: Anytime and bedtime stories for kids
Thank you to KIWICO for supporting LSFTP! Get 50% off your first month plus FREE shipping on ANY crate line at [https://kiwico.com/STORIES](https://kiwico.com/STORIES). Lambden has been carrying around a coupon for the Sleep Railroad for weeks, but he isn't sure whether he wants to give up a night on his beloved Sleep Train in order to redeem it. Everything changes when a skunk sent by the sleep crew bursts through his window. See what happens when Lambden boards the Sleep Railroad, run by the sleep crew's competitors. ENJOY! If you love this story, please share it with YOUR FRIENDS. It makes a big difference! Thank you to JASMIN for the super important reminder message at the beginning! Thank you to the many premium subscribers who supplied sound effects used in this story. Thank you to ELOISE, HANNA, JEREMIAH, MAE, MAXWELL, ROXY, CAMMY, LILA, CORRIN, HARPER, KARA, FREJYA, LIBBY, AUGUST, SIDRA, EVA, SELAH, BEL, CLARE, MOLLY, ALI, IMOGEN, LUCIANA, ABBY, and LON! Get more of the stories you love, ad-free listening, and access Little Stories for Sleep with Little Stories Premium! Join at http://www.littlestoriespremium.com Find my two picture books, Little Hedgehog Goes to School and Little Fox Can't Wait to Dream at https://www.littlestoriestinypeople.com/books