Podcasts about Phantom Thread

2017 film by Paul Thomas Anderson

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Best podcasts about Phantom Thread

Latest podcast episodes about Phantom Thread

Somebody's Watching
Episode 17: Madeleine Sims-Fewer & Dusty Mancinelli (VIOLATION, HONEY BUNCH)

Somebody's Watching

Play Episode Listen Later May 16, 2025 57:38


Madeleine Sims-Fewer & Dusty Mancinelli are a Toronto-based filmmaking duo who premiered their second feature HONEY BUNCH, an unconventional thriller set in a 70s medical clinic, at the Berlinale earlier this year. They're an exciting, genre-defying voice in contemporary cinema and it was great to get them on the podcast. We spoke about what it's like working as a duo, making the anti-revenge film VIOLATION, accessibility in film, and much more. Show Notes:Madeleine & Dusty's website Slap Happy (2017)Woman in Stall (2018)Chubby (2019)Violation (2020)Honey Bunch (2025)Her Friend Adam (2016)Great dm interview with Alexandra Heller-Nicholas Describe VideoHeavenly Creatures (1994)Don't Look Now (1973)Eternal Sunshine of a Spotless Mind (2004)Possession (1981)Phantom Thread (2017)Babygirl (2024)Brussels International Film FestivalFollow Somebody's Watching here:⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter: @somebodyspod⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram: @somebodyswatchingpod⁠⁠⁠⁠⁠⁠⁠⁠⁠Email: somebodywatchingpod@gmail.com

The Worn & Wound Podcast
Time On Screen - Phantom Thread

The Worn & Wound Podcast

Play Episode Listen Later Mar 24, 2025 65:09


In this new episode of Time on Screen, Zach Kazan welcomes Worn & Wound contributor Brett Braley to talk about Paul Thomas Anderson's Phantom Thread. Why Phantom Thread? Well, for a number of reasons. First, PTA has a new film out later this year and it has Zach and other members of the Worn & Wound team thinking about his filmography. Second, there's a clear link in our minds between the craft depicted in this film and the world of watchmaking. Third, Brett and Zach previously discussed Tár, a movie with more than a few links to Phantom Thread. Lastly, it's just a great film, with great performances, and some of the best scenes of a couple eating breakfast that you'll ever find in a movie. To stay on top of all new episodes, you can subscribe to The Worn & Wound Podcast on all major platforms including Apple Podcasts, Stitcher, Spotify, and more. You can also find our RSS feed here.And if you like what you hear, then don't forget to leave us a review.If there's a question you want us to answer you can hit us up at info@wornandwound.com, and we'll put your question in the queue.

Filmspotting: Reviews & Top 5s
#1006: Black Bag with Roxana Hadadi, Madness ‘25 - Round 1

Filmspotting: Reviews & Top 5s

Play Episode Listen Later Mar 21, 2025 86:39


Josh and Vulture critic Roxana Hadadi review BLACK BAG, with Josh calling it Steven Soderbergh's best in over a decade. Roxana sticks around for Round 1 of Filmspotting Madness - Best of the 21st Century (So Far), only to be confronted with choices like PHANTOM THREAD or WALL-E. This episode is presented by Regal Unlimited, the all-you-can-watch movie subscription pass that pays for itself in just two visits. (Timecodes will not be precise with ads; chapters may start early.) Intro (00:00:00-00:03:42) Review: “Black Bag” (00:03:43-00:36:51) Filmspotting Family (00:36:52-00:42:29) Next Week / Notes (00:42:30-00:49:54) Filmspotting Madness: Round 1 (00:49:55-01:15:33) Credits / New Releases (01:15:34-01:21:24) Notes/Links: -Filmspotting Madness https://www.filmspotting.net/madness -2025 Ebert Interruptus https://www.colorado.edu/cwa/ Feedback: -Email us at feedback@filmspotting.net. -Ask Us Anything and we might answer your question in bonus content. Support: -Join the Filmspotting Family for bonus episodes and complete archive access. http://filmspottingfamily.com -T-shirts (and more) on sale at the Filmspotting Shop. https://filmspotting.net/shop Follow: https://www.instagram.com/filmspotting https://letterboxd.com/filmspotting https://twitter.com/filmspotting https://facebook.com/filmspotting https://letterboxd.com/larsenonfilm https://twitter.com/larsenonfilm https://facebook.com/larsenonfilm Learn more about your ad choices. Visit megaphone.fm/adchoices

CineNation
347 - Phantom Thread (2017)

CineNation

Play Episode Listen Later Feb 20, 2025 100:16


"Reynolds has made my dreams come true." For Episode 347, Thomas and Brandon continue the show's Romantic Drama series. Listen as they discuss what personal experience inspired the film, how Daniel Day-Lewis became involved, and how Paul Thomas Anderson and his crew created the visual style for the film.  Also, don't forget to join our Patreon for more exclusive content: Opening Banter - Happiness and Philip Seymour Hoffman (00:00:10) Recap of the Romance Drama Genre (00:04:03) Intro to Phantom Thread (00:09:14) How Phantom Thread Made It To Production (00:16:55) Favorite Scenes (00:30:28) On Set Life (01:13:00) Aftermath: Release and Legacy (01:17:35) What Worked and What Didn't (01:23:34) Film Facts (01:26:45) Awards (01:29:02) Final Questions on the Movie (01:34:08) Wrapping Up the Episode (01:38:23) Contact Us: Facebook: @cinenation Instagram: @cinenationpodcast Twitter/X: @CineNationPod TikTok: @cinenation Letterboxd: CineNation Podcast

Spoiler Alert Radio
Mark Bridges - Costume Designer - Boogie Nights, The Artist, Phantom Thread, Joker, The Fabelmans, Maestro, and the upcoming The Lost Bus

Spoiler Alert Radio

Play Episode Listen Later Jan 24, 2025 29:01


Mark's work for director Paul Thomas Anderson includes: Boogie Nights, Magnolia, Punch Drunk Love, There Will Be Blood, The Master, and Phantom Thread, for which he won an Academy Award. Mark had also won an Oscar for his work on the The Artist.  Mark's more recent work includes: Joker, The Fabelmans, Maestro, and the upcoming The Lost Bus for Paul Greengrass.

Team Deakins
MARK BRIDGES - Costume Designer

Team Deakins

Play Episode Listen Later Dec 4, 2024 62:53


SEASON 2 - EPISODE 118 - Mark Bridges - Costume Designer In his podcast debut, costume designer Mark Bridges (THE FABELMANS, JOKER, PHANTOM THREAD) speaks with us on this episode of the Team Deakins Podcast. Mark was once a costume assistant on BARTON FINK and HUDSUCKER PROXY alongside Mary Zophres (Season 1, Episode 80), and he shares how he made the jump to being a costume designer in his own right after meeting director Paul Thomas Anderson to work on his debut feature, HARD EIGHT. Throughout the episode, we discuss Mark's approach to his work, and he shares how he builds out a character's closet through diligent research and frequent testing. We also discuss how Mark communicates with the hair and makeup department, and he describes the types of conversations he has with the actors embodying a film's characters. Later, Mark discusses how he designs costumes in black-and-white, and he reflects on the extra legwork done to get ahead of any potential problems while shooting on location. And, while sharing advice at the end of the episode, Mark cautions young designers against making it about the money. - This episode is sponsored by Aputure

The Cinematography Podcast
Special Episode: A tribute to Adam Somner, Assistant Director, Producer for Ridley Scott, Steven Spielberg, Martin Scorsese, Paul Thomas Anderson, Alejandro González Iñárritu

The Cinematography Podcast

Play Episode Listen Later Dec 2, 2024 44:26


We were incredibly saddened by the loss of 1st Assistant Director and producer, Adam Somner. You can hear his fantastic energy, enthusiasm and entertaining storytelling as a guest on The Cinematography Podcast. Here we have re-posted his 2021 episode in memorial and tribute to his blockbuster career. He will be greatly missed. The job of the assistant director is to work in concert with the director and the DP to get everything done on a movie set. As a 1st AD, Adam Somner is trusted by the industry's top directors to anticipate their needs, motivate the crew, figure out the schedule, and drive the entire production forward to finish each day on time. He finds the best way to keep everything moving smoothly on set is though humor, high energy and uniting everyone as a group, persuading people to do things on the schedule and timeline needed to complete the job. Adam's father, Basil Somner, worked for MGM Studios in England, and through him, Adam got a job as a runner/production assistant at age 17. He began working on movies in the late '80's, like Indiana Jones and the Last Crusade, Superman IV, and Who Framed Roger Rabbit? He worked under many assistant directors, observed how they took charge on set, and decided he was really interested in becoming an AD. Adam has worked on eight Ridley Scott films to date, as well as several of the late Tony Scott's films. He was first hired on a Ridley Scott film as a third assistant director on 1492: Conquest of Paradise and White Squall, then moved up to second assistant director on Gladiator, (with DP John Mathieson) where he learned how to manage a huge crew of extras and background action from the 1st AD, Terry Needham. On Black Hawk Down, Adam was promoted to first assistant director for the second unit. Black Hawk Down was shooting in Morocco, and the second unit was responsible for most of the helicopter sequences, with lots of moving parts and extras, involving real Black Hawk helicopters and real U.S. military soldiers. After Black Hawk Down, Adam got the call to begin working with Steven Spielberg on War of the Worlds, where he quickly learned to read Spielberg's mind and keep an eye on the details. He's worked with Spielberg on ten films now, including Munich, Lincoln, and Ready Player One. A 1st AD is responsible for coordinating most of the background action. Adam's ability to work on big sets with lots of action, extras and special effects led director Paul Thomas Anderson to hire him for There Will Be Blood, and Anderson has since become a personal friend. Adam finds Anderson's on-set approach to be very thoughtful and measured. Unlike the action-heavy films Adam has worked on, he knew it was important to keep the crew and background actors quiet and subdued on Anderson's films with heavy dialog, such as The Master and Phantom Thread. For The Wolf of Wall Street, Adam was thrilled to work with director Martin Scorsese. Scorsese and cinematographer Rodrigo Prieto had Adam sit in during their preproduction shotlisting process, so they were all thoroughly prepared. Scorsese loves shooting scenes with complex background action, and Adam delivered. He carefully rehearsed all the extras in different stages of panic as the brokers watched the stock market crash. For the famous in-flight orgy scene, Adam wasn't totally sure how he wanted to deal with not just one sex scene, which is hard enough, but several at once. So he decided to hire a choreographer to help rehearse and plan all the action, making sure each background player knew exactly what they were doing and taking care that everyone was comfortable with their role in front of the camera. Adam was excited to work with Alejandro González Iñárritu on some of Birdman, and as the 1st AD on one of the may units shooting The Revenant, where Iñárritu and the DP Emmanuel Lubezki “Chivo” wanted everything shot and rehearsed during magic hour. Rehearsals were incredibly important on both Birdman and The Revenant...

Altmania
Phantom Thread (2017) w/ @brieplay

Altmania

Play Episode Listen Later Nov 8, 2024 124:16


We must never begin a day with conflict, and today we began with a beautiful discussion. This time it's 2017's PHANTOM THREAD, joined by our wonderful friend Brie! We get into luxury estates in the Cotswolds, PTA goes to London, smoking the camera, Dr. Steve Brule, Daniel Day Lewis' final film (for now), the amazing Vicky Krieps, modern PTA, Reynolds Woodcock's relatability, and a ton more. It's a great episode, we had a lot of fun. Rate and review us too, it helps us out! PHANTOM THREAD | Camera Tests https://www.youtube.com/watch?v=GHRl0urd5qE Follow Brie: https://bsky.app/profile/brieplay.com Follow Altmania, support the show: linktr.ee/altmania patreon.com/altmania

What Are You Watching?
141: Phantom Thread (2017)

What Are You Watching?

Play Episode Listen Later Oct 18, 2024 129:03 Transcription Available


The great Mikki Hernandez joins Alex and Nick to break down Paul Thomas Anderson's “Phantom Thread.” They discuss their favorite PTA films, Daniel Day-Lewis co-writing the movie, Lesley Manville, Vicky Krieps, Oscar-winning costumes, breakfast, relationships, marriage, fragile male egos, DDL's retirement (?), and much more.Watch Mikki and Nick in Alex's film, “I Am Alive.”Purchase Mikki's book, “Cake Mix: Learning to Love All Your Ingredients” on Amazon, or Barnes & Noble.

The Cinematography Podcast
House of Spoils haunting beauty: DP Eric Lin

The Cinematography Podcast

Play Episode Listen Later Oct 16, 2024 72:00


The spooky thriller House of Spoils on Amazon Prime is about an ambitious chef, Ana (Ariana DeBose) who follows her dream to open a restaurant on a remote estate in the woods. She quickly realizes it's haunted by the vengeful spirit of the previous owner. As Ana battles stress, self-doubt, a skeptical investor, and kitchen chaos, the ghost's sinister presence threatens to sabotage her every step. When cinematographer Eric Lin met with directors Bridget Savage Cole and Danielle Krudy (Blow The Man Down), they presented him with several inspirational references by surrealist painter Leonor Fini and Dutch painter Adriaen van Utrecht. Both artists captured the unsettling feeling of eerie decay while being surrounded by the natural world. Nature, rot and its influence on bodies became the movie's core aesthetic. Films like Black Swan (psychological horror), The Shining (single, oppressive location) and Phantom Thread (artistic obsession) also served as inspiration. Eric embraced the use of zoom lenses in the film. “Zooms are super psychological and we tried to find ways that we would sneak them in, because it has this very unsettling feel,” he says. Because Ana is a chef, food also played a major role in the film. “I was interested in trying to find a way to represent the colors that had a feeling of decay- almost a mushroom, moldy look,” Eric explains. “Because what comes from that decay is life, right? It's like creativity is born through all this death and decay. And so I wanted the colors of the film to represent that feeling.” He created a LUT where the vibrant colors stood out while the browns and greens stayed dull and earthy. The kitchen was really being used to cook the dishes, and a food stylist helped to plate all the ingredients. Second unit would then shoot the dishes as they were presented to the table. House of Spoils was shot on location at an estate in Budapest. The crew built a fully functional kitchen set, allowing for meticulously planned lighting. The garden outside the kitchen was also created by the production design team and the greens department. The natural fog blanketing the estate's garden provided the perfect eerie atmosphere, eliminating the need for fog machines. Eric's passion for cinematography wasn't always his career path. After studying at UC Berkeley, he switched gears to study film in grad school at NYU. He managed to land a job as an assistant editor, but cinematography was his true passion. Eric shot music videos and independent films as much as he could on the side. While shooting music videos and independent films, his dedication paid off. The short film Missing went to the Cannes Film Festival. Eric's cinematography is also in several Sundance Film Festival projects, such as The Sound of Silence, Hearts Beat Loud, and I'll Be Your Mirror (originally titled Blood). House of Spoils is currently streaming on Amazon Prime Video. Find Eric Lin: www.eric-lin.com Instagram: @holdtheframe Sponsored by Hot Rod Cameras: https://hotrodcameras.com/ The Cinematography Podcast website: www.camnoir.com Facebook: @cinepod Instagram: @thecinepod Twitter: @ShortEndz

FilmWeek
Feature: Daniel Day-Lewis returns to the big screen, we discuss his contributions to acting

FilmWeek

Play Episode Listen Later Oct 4, 2024 19:08


 Daniel Day-Lewis is coming out of retirement, seven years after his last movie, for a film directed by his son Ronan Day-Lewis. The project was announced Tuesday by Focus Features and Plan B, who are partnering on “Anemone.” The film, Ronan Day-Lewis' directorial debut, will star his father along with Sean Bean and Samantha Morton. The two Day-Lewises co-wrote the film. Earlier Tuesday, Daniel Day-Lewis and Bean were spotted driving a motorbike through Manchester, England, stoking intrigue about his impending return to acting. After making Paul Thomas Anderson's 2017 film “Phantom Thread,” the 67-year-old said he was quitting acting. Given Day-Lewis's decades-long filmography, and 3 Academy Awards to his name, we thought it'd be good to look back at his legacy to help contextualize how significant his contributions have been.    With files from the Associated Press  

ADHD-DVD
About Time

ADHD-DVD

Play Episode Listen Later Sep 27, 2024 71:26


This week, SepTIMEber concludes with another charming British time travel rom-com that segues into fam-dram territory before it reaches the finish line. It's 2013's About Time, written and directed by Richard Curtis, and starring Domhnall Gleason, Rachel McAdams, Bill Nighy, Tom Hollander, Margot Robbie, Lydia Wilson, Vanessa Kirby and an uncredited Richard E. Grant. It's once again the final Friday of the month, as even this theme month can not stop the inexorable march of time, and Hayley's got the keys to the vault this time around, as she's chosen to nominate a cozy comfort film that's come to mean a great deal to her over the last decade. It's a cute movie with a sharp premise that plays a bit like if Edge of Tomorrow was a romantic comedy -- at least as far as it's interested in being a romantic comedy, anyway. We debate, as always. If you'd like to watch the movie before listening along to our conversation, About Time is not currently available to stream in Canada at the time of publication, but is rentable on YouTube, Cineplex and Amazon. And you can nab it for $5 on DVD at your local Sunrise Records. Other works discussed on this episode include Star Trek IV: The Voyage Home, Star Trek V: The Final Frontier, Star Trek VI: The Undiscovered Country, Star Trek: Insurrection, Star Trek: Lower Decks, Star Trek: Strange New Worlds, Star Trek: Discovery, Star Trek (2009), Spider-Man: Far From Home, San Andreas, Lost, Super 8, Star Wars: The Rise of Skywalker, Star Wars: The Force Awakens, Arrested Development, Pirates of the Caribbean: Dead Man's Chest, Early Edition, Phantom Thread, Saltburn and Love, Actually..., among others. We'll be back next week to kick off a new theme month as we put SepTIMEber in the past and move on to four weeks of frights, as Spooktober begins with a meeting of the minds from George A. Romero and Stephen King: 1982's Creepshow, which is currently streaming north of the border on Hollywood Suite. The rest of the Spooktober schedule includes 1408, The Birds, and our October canon consideration The Thing! It's gonna be a great month, so come on back, and until then, we'll see you at the movies!!

Radio Cinemaxunga
Phantom Thread (2017)

Radio Cinemaxunga

Play Episode Listen Later Sep 2, 2024 14:40


Paul Thomas Anderson sai fora do esquema hollywoodiano do fast cinema para nos servir mais uma delicada refeição do mais gourmet que o cinema americano tem para oferecer.

ADHD-DVD
Inherent Vice (with Travis Woloshyn)

ADHD-DVD

Play Episode Listen Later Aug 24, 2024 109:57


This week we are once again fumbling our way to the end of a mystery as we're joined by our noir-comedy correspondent, as the great "Wild Eyes" Travis Woloshyn (Boom Pro Wrestling, Percy Jackson & The Olympians) returns to the program to talk a movie that is thematically linked to the last movie he was here to discuss. It's 2014's Inherent Vice, written and directed by Paul Thomas Anderson from the novel by Thomas Pynchon, and starring Joaquin Phoenix, Josh Brolin, Owen Wilson, Katherine Waterston, Reese Witherspoon, Benicio Del Toro, Jena Malone, Hong Chau, Martin Short and Joanna Newsom. If it's not Anderson's funniest film it's certainly right up there, with two heavyweight comedy performances from Phoenix and Brolin, who are just as adept at character comedy as they are at broad slapstick. If you'd like to watch the movie before listening to our conversation, you may be out of luck! Inherent Vice is not currently streaming in Canada at the time of publication. You may however be able to find it in stock at your local library. Other works discussed on this episode include The Long Goodbye, Trap, The Sixth Sense, Unbreakable, Signs, Wrath of Man, The Usual Suspects, Fight Club, Don't Breathe, Gremlins, Batman ('89), Jurassic Park, Melvin and Howard, Aquaman & The Lost Kingdom, Twister, Twisters, Riverdale, The Big Lebowski, Mandy, Her, C'mon C'mon, You Were Never Really Here, Joker, Fear and Loathing in Las Vegas, Sleeping With Other People, Alien: Covenant, Tenet, The Candidate, A Talking Cat?!, and other entries in the PTA ouevre like Phantom Thread, Punch-Drunk Love, Licorice Pizza, Magnolia, and Hard Eight. We'll be back next week to close out P.T.August with our monthly canon selection, as 1998's Boogie Nights is up for consideration this time. You can find that movie streaming in Canada on Crave, Starz and Hollywood Suite, so good luck to ya. Until then, we'll see you at the movies!!

Two Bad Neighbors - A Simpsons Podcast
The List Off 25: Mission: Impossible - Fallout w Braden Griffiths

Two Bad Neighbors - A Simpsons Podcast

Play Episode Listen Later Aug 17, 2024 119:47


This week: Phantom Thread (2018) dir. Christopher McQuarrie Alan's Game: Cruise Runs For Critics Guest: Braden Griffiths Movie chat begins at 5 minutes. In our new series we count down the 50 best films of the 2010s as voted on by a group of film fanatics. The person who ranked the film the highest on their list will appear as our guest to talk about why their film deserves to be on the LIST! E-mail us at thehammockdistricton3rd@gmail.com, follow us on Instagram @BadNeighborsPod. If you like what you hear please consider leaving us a review on iTunes, and becoming a patreon member here: www.patreon.com/boathausstudios Patreon members will gain exclusive access to our bonus episodes!

ADHD-DVD
Phantom Thread

ADHD-DVD

Play Episode Listen Later Aug 9, 2024 70:13


P.T.August rolls on with the only PTA movie neither host had seen before embarking on this month-long odyssey, a 1950s period piece set in the London fashion world that seems on the outside like a stuffy Oscar drama but packs some hidden humour in its dramatic depths. It's 2017's Phantom Thread, written and directed by Paul Thomas Anderson and starring Daniel Day-Lewis, Vicky Krieps and Lesley Manville. While most folks would might work their way through a filmography in chronological order, we've fallen into an accidental cosmic alignment as this feels more in line with The Master than almost any other movie Anderson has made, boasting another terrific Jonny Greenwood score. Plus: Hayley's fired up to welcome her little niece into the world, while J Mo's got a theatrical field report on Deadpool & Wolverine. If you'd like to watch the movie before listening to our discussion, Phantom Thread is currently streaming on Amazon Prime at the time of publication. Other works discussed in this episode include The Hangover, The O.C., Deadpool 2, X-Men Origins: Wolverine, X-Men, X-2: X-Men United, X-Men: First Class, Ghostbusters: Frozen Empire, Alias, Maestro, The Crown and Old. We'll be back next week with returning favourite Matt Pollock as P.T.August continues with a much more youthful and funny film: 2021's Licorice Pizza, starring Alana Haim and Cooper Hoffman, which can currently be found streaming on Crave and the Criterion Channel. Until then, we'll see you at the movies!!

A Piece of Pie: The Queer Film Podcast
The Hateful Eight & Phantom Thread

A Piece of Pie: The Queer Film Podcast

Play Episode Listen Later Aug 8, 2024 74:08


Our newest contributor Paul rejoins the podcast as Max and Brian revisit their series pairing off the films of Quentin Tarantino and Paul Thomas Anderson. We've skipped ahead a bit to land on their 70mm roadshow pictures, each auteur using their clout to shoot on film, on location. In doing so they crafted two of their most personal movies, with wildly varied results. Give us a listen as we continue to pit these two geniuses against each other!Say Hi!

Small Beans
749. Ander's Sons: The Phantom Thread

Small Beans

Play Episode Listen Later Aug 3, 2024 83:28


Our deep dive of Wes Anderson and P.T. Anderson continues: this time we discuss the 2017 film The Phantom Thread which tells the story of a toxic relationship fostered by a tyrannical dressmaker. Michael and Abe discuss Paul Thomas Anderson's distinctive style, themes, and characters. Features: Michael Swaim: https://twitter.com/SWAIM_CORP Abe Epperson: https://twitter.com/AbeTheMighty Support Small Beans and access Additional Content: https://www.patreon.com/SmallBeans Check our store to buy Small Beans merch! https://www.teepublic.com/stores/the-small-beans-store?ref_id=22691

ADHD-DVD
The Master

ADHD-DVD

Play Episode Listen Later Aug 2, 2024 74:08


This week, it's the first week of P.T.August as we're set to spend the next five Fridays indulging in the works of Paul Thomas Anderson, beginning with a Blu-ray J Mo's been carting around for 11 years now without having ever actually watched before now. It's 2012's The Master, written and directed by P.T. Anderson, and starring Joaquin Phoenix, Philip Seymour Hoffman, Amy Adams, Rami Malek, Laura Dern, Jesse Plemons, Ambyr Childers and Kevin J. O'Connor. Watching it now, it feels like PTA was a good four years ahead of the culture in exploring the dynamics of cults, how they operate and why people get sucked in to them -- a subject on which there are now countless documentary series, but must have felt cutting edge in 2012. Loaded with visual flair and anchored by a trio of tremendous lead performances, it's Anderson's own personal favourite of his films. Will our hosts agree? Plus: Hayley's still boiling over the cut kiss from the end of Twisters. If you'd like to watch the film along with us this week, The Master can be found streaming in Canada on Amazon Prime, Hoopla and the Criterion Channel at the time of publication, the latter of which is also celebrating P.T.August with an August collection of Anderson's work. Other works discussed in this episode include The Fabelmans, Deadpool, Deadpool 2, Species, Species II, Under The Skin, Evil, Plane, There Will Be Blood, Arrival, Night Bitch, Nocturnal Animals, Ren Faire, Fight Club and many more. P.T.August continues next week as we get back at it with an unseen film-on-disc from Hayley's collection, as we watch Daniel Day-Lewis and Vicky Krieps in 2017's Phantom Thread, also available to stream at the moment on Amazon Prime. Until then, we'll see you at the movies!!

Two Bad Neighbors - A Simpsons Podcast
THE LIST OFF 28: Phantom Thread w Carly Maga

Two Bad Neighbors - A Simpsons Podcast

Play Episode Listen Later Jul 27, 2024 103:54


This week: Phantom Thread (2017) dir. Paul Thomas Anderson Alan's Game: Method or Madness Guest: Carly Maga Movie chat begins at 11 minutes. In our new series we count down the 50 best films of the 2010s as voted on by a group of film fanatics. The person who ranked the film the highest on their list will appear as our guest to talk about why their film deserves to be on the LIST! E-mail us at thehammockdistricton3rd@gmail.com, follow us on Instagram @BadNeighborsPod. If you like what you hear please consider leaving us a review on iTunes, and becoming a patreon member here: www.patreon.com/boathausstudios Patreon members will gain exclusive access to our bonus episodes!

ADHD-DVD
TWISTER (1996) / TWISTERS (2024), with Ashley Olson

ADHD-DVD

Play Episode Listen Later Jul 26, 2024 93:05


This week, it wouldn't be the final episode of July if we weren't talking about a huge new theatrical release, but we're doing it a bit differently this time around as for the very first time (officially anyway) we review two movies at the same time! July's canon consideration is 1996's Twister, directed by Jan de Bont and starring Helen Hunt, Bill Paxton, Jami Gertz, Cary Elwes, Lois Smith, Philip Seymour Hoffman, Alan Ruck, Todd Field, Joey Slotnick, Jeremy Davies and Zach Grenier, but we spend just as much if not more time discussing 2024's Twisters, directed Lee Isaac Chung and starring Daisy Edgar-Jones, Glen Powell, Anthony Ramos, Brandon Perea, Maura Tierney, Sasha Lane, Katy O'Brian, Kiernan Shipka, David Corenswet and Paul Scheer. And we're joined to discuss both by returning favourite / girlfriend of the show Ashley Olson, a self-confessed "weather girlie" for whom the original film has been a lifelong fave. It's a delightful chat as two prairie girls roast an ignorant city boy for knowing nothing about storm tracking. If you'd like to watch the films before listening along to our conversation, Twister is currently streaming on Crave and Starz in Canada at the time of publication, while Twisters can be found in theaters everywhere. Oh, you thought we would be discussing other works this week as well? Well, we're not. Two movies is more than enough, you sickos. We'll be back next week to kick off P.T.August, a month-long celebration of the works of Paul Thomas Anderson, beginning with 2012's The Master, a movie J Mo's been hauling around on Blu-ray for 11 years without ever having watched it. That all changes next Friday! So come on back now, as the rest of our PTA slate includes Phantom Thread, Inherent Vice, Licorice Pizza and concludes with our August canon entry Boogie Nights. Until then, we'll see you at the movies!!

Four Play
PHANTOM THREAD: Understanding PTA's most difficult film

Four Play

Play Episode Listen Later Jul 20, 2024 120:33


Daniel Day Lewis' seminal final performance came in Paul Thomas Anderson's Phantom Thread from 2017. The film subverts expectations in the best possible way, appearing to be a 1950s period drama about a fashion designer and morphing into a bizarre love story that explores the darker sides of both masculinity and femineity. Phantom Thread is incredibly dense, nuances, and brimming with beautiful costumes and incredible performances. The movie demands multiple viewings and delves into themes of class distinction, the frivolity of high fashion, psychological needs, and more.

Amusing Ourselves to Death
S1E111 - Phantom Thread

Amusing Ourselves to Death

Play Episode Listen Later Jul 8, 2024 147:45


Do you hate starting your day with a confrontation? Then you should listen to our new episode instead! That's right, we're back and covering Paul Thomas Anderson's 2017 offering PHANTOM THREAD. Starring Daniel Day Lewis, Vicky Krieps and Lesley Manville. We talk all things fashion, breakfast and routine. And if you listen closely, perhaps you'll catch the plenty of tangents we stitched lovingly into the fabric of this episode. We strongly recommend listening alone or with headphones as not to disturb your loved ones at breakfast. Support Amusing Ourselves to Death by contributing to their tip jar: https://tips.pinecast.com/jar/amusing-ourselves-to-death Find out more at https://amusing-ourselves-to-death.pinecast.co

The Swampflix Podcast
Lagniappe: Metropolis (1927)

The Swampflix Podcast

Play Episode Listen Later Jun 17, 2024 106:29


Boomer, Brandon, and Alli discuss Fritz Lang's German expressionist sci-fi landmark Metropolis (1927) https://swampflix.com/ 00:00 Welcome 01:07 Idiocracy (2006) 07:40 Days of Heaven (1978) 13:42 The Parallax View (1974) 20:01 Blue Sunshine (1977) 25:54 Phantom Thread (2017) 29:02 M (1931) 33:30 Gasoline Rainbow (2024) 38:42 Furiosa (2024) 43:26 Hundreds of Beavers (2024) 47:56 Blue Velvet (1986) 51:55 It's Such a Beautiful Day (2012) 57:30 Le Samouraï (1967) 59:02 Evil Does Not Exist (2024) 1:02:22 Metropolis (1927)

Clear Tinted Classics
Phantom Thread w/ Kurt Roembke

Clear Tinted Classics

Play Episode Listen Later Jun 12, 2024 178:47


Resident Paul Thomas Anderson expert, at least around these parts, Kurt is back on the show to talk about, surprise, a PTA movie! This is one Jake missed out on back when he was finally getting into film for real, and it is time to rectify that. How does it hold up/compare to PTA's other films? Is Alma the ultimate girlboss and are her and Woodcock #couplegoals? What is wrong with me when I write these summaries? It's a great episode with a great guest, so check it out! --- Support this podcast: https://podcasters.spotify.com/pod/show/cleartintedclassics/support

Broken VCR
#123 Phantom Thread (2017)

Broken VCR

Play Episode Listen Later May 21, 2024 102:12


Paul Thomas Anderson's 2017 beautifully twisted London romance, PHANTOM THREAD, is our feature presentation this week! We'll talk the film's surprising twist, if it's a great dark comedy or not, what inspired the film, how Reynolds Woodcock likes his asparagus, and much more! We also pick our TOP 7 PAUL THOMAS ANDERSON MOVIES in this week's SILVER SCREEN 7. Check out the show, subscribe and become a regular here at THE BROKEN VCR! To watch the LIVE VIDEO RECORDING of BVCR, sign up to the PATREON ($2.99/month) at theturnbuckletavern.com. You'll get the episodes in video form days/weeks early.

Soldiers of Cinema - Exploring the Works and Philosophies of filmmaker Werner Herzog

Phantom ThreadHosts: Clark Coffey & Cullen McFaterClark and Cullen are back to discuss Paul Thomas Anderson's Phantom Thread! Daniel Day Lewis' final on-screen performance is an incredible show of talent as he portrays the eccentric, intensely passionate 1950's Fitzrovia dressmaker Reynolds Woodcock. A visually stunning, small-scale film, the discussion covers everything from our own personal experiences with the film to the technical details of how it was made.Phantom Thread TrailerDirector: Paul Thomas AndersonStarring: Daniel Day Lewis, Vicky Krieps, Leslie ManvilleSocials:FacebookTwitterInstagram

Moviewallas
Episode 533 – Love Lies Bleeding / Transition / Wicked Little Letters

Moviewallas

Play Episode Listen Later Apr 10, 2024 36:53


Join us for an extended discussion of movies, snacks and streaming picks! We also review: Our streaming picks this week are: To Leslie The Impossible The Phantom Thread   00:00 – Intro 05:15 – Streaming Picks 05:43 – To Leslie 07:23 – The Impossible 09:36 – The Phantom Thread 12:40 – Love Lies Bleeding 20:03 […]

A Very Good Year
2017 with Alison Herman

A Very Good Year

Play Episode Listen Later Mar 31, 2024 71:25


“Variety” TV critic Alison Herman had just moved to Los Angeles in the year of our lord 2017, and she joins us to recall, with fondness, the cockeyed comedy of “Phantom Thread,” the deft commentary of “Get Out,” and the totally not-divisive pleasures of “Star Wars: The Last Jedi.” Become a member for Bonus Episodes, personal stories of working in the industry, and yes - EVEN MORE MOVIES. https://plus.acast.com/s/a-very-good-year. Hosted on Acast. See acast.com/privacy for more information.

Good Chemistry Podcast
Episode 35: Phantom Thread (2017)

Good Chemistry Podcast

Play Episode Listen Later Mar 18, 2024 52:26


In this episode, we watch the fashion-focused movie, Phantom Thread - which won the Academy Award for Costume Design. We talk about superstitions,  mushrooms,  dude muses ("duses"), and the struggle with control between the main characters. Intro and Outro music: "Hate Yourself" by TV GirlFollow us on Instagram @GoodChemPod for episode updates, email us at goodchempod@gmail.com and don't forget to like, rate, and subscribe!

Scully Nation: An X Files Rewatch Podcast
S7 E17: "just Scully things"

Scully Nation: An X Files Rewatch Podcast

Play Episode Listen Later Mar 12, 2024 112:22


This week we are reuniting with old flames while we discuss “all things”! We're talking how this episode clearly came about because Gillian Anderson wanted to direct a Moby music video, how scared we were by Daniel's massive man hands, how this is Gillian's first directing gig because she's not tall enough to reach the cameras, we make fun of Scully's disgusting lunch, and track the continuing story of Scully's old man predilection. We yell at Scully to go hang out at Stonehenge with her boyfriend, track Scully's multiple Phantom Thread situationships, point out Mulder's blonde woman energy, and celebrate because the Boo Crew is at least heavily implied to have had relations, which more importantly means Amanda was right. We wonder whether Scully has slept with all her teachers, we get sad because Gillian has been inducted into the boring voiceover cult, and we're just asking where we can get that “Stonehenge Rocks” hat, because it is amazing.Send us an email at scullynationpod@gmail.com or follow us on Twitter and Instagram!

JV Club
Mark Bridges - Maestro

JV Club

Play Episode Listen Later Feb 20, 2024 26:22


On this episode, I spoke to costume designer Mark Bridges about his work on Maestro. Bridges' accolades include:  4x Oscar nominee; 2x winner for Phantom Thread and The Artist 2x BAFTA Award winner for Phantom Thread and The Artist 3x Critics Choice Award nominee; 2x winner for Phantom Thread and The Artist César Award nominee for The Artist 8x Costume Designers Guild Award nominee Maestro stars Bradley Cooper, Carey Mulligan, Matt Bomer, Maya Hawke, and Sarah Silverman. 

Web Crawlers
MAILBAG: Exhausted by Wonka

Web Crawlers

Play Episode Listen Later Feb 1, 2024 38:20


EMAILS: Red Lobster gift cardVOICEMAILS: Another Argylle theory. Exhausted by Wonka. Becky's follow-up to her birthing experience. Shook that Ali's never had summer sausage. Burger King Whopper sacrifice campaign. Ghost touching back of neck. Dog stealing a pink dinosaur toy. Phantom Thread coincidence. Lots of support messages for Becky. -Webcrawlerspod@gmail.com626-634-2069Twitter / Instagram / Patreon / Merch Support this show http://supporter.acast.com/webcrawlers. Hosted on Acast. See acast.com/privacy for more information.

The Pestle: In-depth Movie Talk, No Fluff | Film Review | Spoilers

Two hungry boys devour Paul Thomas Anderson’s “Phantom Thread” and discuss: Cinematography without a cinematographer; Directing, sound design; Story & Writing; and other such stuff and things and stuff. “There is no time for cut-and-dried monotony. There is time for work. And time for love. That leaves no other time!“ – Coco Chanel Notes & […] The post Ep 263: “Phantom Thread” appeared first on The Pestle.

Spoiler Alert Radio
Mark Bridges - Costume Designer - Boogie Nights, The Artist, Phantom Thread, Joker, The Fabelmans, Maestro

Spoiler Alert Radio

Play Episode Listen Later Jan 12, 2024 29:01


Mark's work for director Paul Thomas Anderson includes: Boogie Nights, Magnolia, Punch Drunk Love, There Will Be Blood, The Master, and Phantom Thread, for which he won an Academy Award. Mark had also won an Oscar for his work on the The Artist. Mark's more recent work includes: Joker, The Fabelmans, and Maestro. 

Mostly Film
Take 83: The Golden Globes, Spirited Away, Old Boy, & The Phantom Thread

Mostly Film

Play Episode Listen Later Jan 9, 2024 80:08


Take 83: The Golden Globes, Spirited Away, Old Boy, & The Phantom Thread

The Extra Credits
Paul Thomas Anderson's 'Phantom Thread' | Patreon #11

The Extra Credits

Play Episode Listen Later Jan 2, 2024 30:27


Kelsi and Trey recorded a 3 hour exploration of Paul Thomas Anderson's masterpiece 'Phantom Thread' starring Daniel Day-Lewis and Vicky Krieps. They discuss how the film is revered as a meditation on the cost of romance, a deconstruction of the tortured great man myth, and how Anderson subverts our genre expectations with suggestions of a post-war through line with subtle themes of anti-semitism, homophobia, and class constraints. Become a member of The Extra Credits+ on Patreon ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠here⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Patreon link: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://patreon.com/TheExtraCredits?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Send requests, questions, and thoughts to our email: extracreditspod@gmail.com ⁠⁠Letterboxd: ⁠The Extra Credits⁠⁠ Instagram: ⁠@theextracredits⁠⁠⁠ Twitter: ⁠@theextracredits⁠⁠⁠ Tik Tok: ⁠The Extra Credits

Double Feature Movie Club
DFMC #55: 20th Century Women & Phantom Thread

Double Feature Movie Club

Play Episode Listen Later Jan 1, 2024 116:20


In the Season 4 finale — Cade and Diane discuss two films about vampires: 20th Century Women (2016) and Phantom Thread (2017). Watch the video version at: ⁠YouTube.com/@CadeThomas/streams⁠ Double Feature Movie Club is a weekly movie review show with a retro vibe. Two movies. Three people. One rambling conversation. Each film is our first time watching them. We often go off-topic. 20th Century Women is a 2016 American coming-of-age comedy drama film written and directed by Mike Mills and starring Annette Bening, Elle Fanning, Greta Gerwig, Lucas Jade Zumann, and Billy Crudup. It is set in 1979 in Southern California and partly inspired by Mills's childhood. Phantom Thread is a 2017 American historical drama film written and directed by Paul Thomas Anderson, and starring Daniel Day-Lewis, Vicky Krieps and Lesley Manville. Set in 1950s London, it stars Day-Lewis as couture dressmaker who takes a young waitress, played by Krieps, as his muse. It marked Day-Lewis's final film role to date.

Exiting through the 2010s
Phantom Thread with Alison Herman

Exiting through the 2010s

Play Episode Listen Later Dec 30, 2023 147:41


Alison Herman (Variety) joins us for Paul Thomas Anderson's beloved dissection into codependency and gender dynamics in 2017's phenonomal PHANTOM THREAD. Together, we remember how remarkable Vicky Krieps was, showing the film to your partner, Jonny Greenwood's score which is one of the best of the decade and how this toxic relationship compares best to Gary and Alana of LICORICE PIZZA  --- Send in a voice message: https://podcasters.spotify.com/pod/show/exitingthroughthe2010s/message Support this podcast: https://podcasters.spotify.com/pod/show/exitingthroughthe2010s/support

The Twin Geekscast
The Twin Geeks 188: Phantom Thread

The Twin Geekscast

Play Episode Listen Later Dec 29, 2023 61:55


Paul Thomas Anderson's exquisite Phantom Thread (2017) is our New Year's movie of choice, as our friend Renee (follow on LB: Pixie_Bomber) sits in for a discussion that weaves discussions of terrific costume design with subjects who are driven to become experts in their field. Phantom Thread is one of the reasons this site came to exist and we'll always have time for PTA's tightly-wound precision. Meanwhile, George Clooney has directed The Boys in the Boat, the story of the UW rowing team who beat Hitler's team, and Renee has brought her expertise as a former coxswain to weigh in on the new locally-focused movie. All this and more as we enter another year of delightful cinema ahead.

Silver Screen Video
Episode 209: An Affair to Remember/Phantom Thread

Silver Screen Video

Play Episode Listen Later Dec 29, 2023 75:19


In this episode we discuss two holiday movies, An Affair to Remember and Phantom Thread. Link is below for all our social media. https://linktr.ee/silverscreenvideo Thanks for stopping by. Feel free to email at silverscreenvideopodcast@gmail.com with any comments or thoughts. Also be sure to follow us on Instagram @silverscreenvideopodcast or Twitter @SilverVideo --- Send in a voice message: https://podcasters.spotify.com/pod/show/silverscreenvideo/message Support this podcast: https://podcasters.spotify.com/pod/show/silverscreenvideo/support

AwardsWatch Oscar and Emmy Podcasts
Director Watch Podcast Ep. 25 - 'Phantom Thread' (Paul Thomas Anderson, 2017)

AwardsWatch Oscar and Emmy Podcasts

Play Episode Listen Later Dec 28, 2023 153:19


Welcome to Director Watch! On this AwardsWatch podcast, co-hosts Ryan McQuade and Jay Ledbetter attempt to breakdown, analyze, and ultimately, get inside the mind of some of cinema's greatest auteurs. In doing so, they will look at their filmographies, explore what drives them artistically and what makes their decision making process so fascinating. Add in a few silly tangents and a fun game at the end of the episode and you've got yourself a podcast we truly hope you love. On episode 25 of the Director Watch Podcast, the boys are joined by AwardsWatch Associate Editor Sophia Ciminello to discuss the next film in their Paul Thomas Anderson series, Phantom Thread (2017). The idea for PTA's eighth film came to him when he was ill. As he laid helpless on his back in bed, he saw the look of his wife taking care of him, and knew there was something there to latch onto. In creating Phantom Thread, Anderson recruited his There Will Be Blood lead actor Daniel Day-Lewis, to craft a story about an eccentric, meticulously mannered dressmaker who meets his match with a strong-willed woman that becomes his muse. Within this period piece lies honest, captivating power dynamics that showcase not only what it is like to fall in love and live with an artist, but the realistic, day to day interactions one has with someone whom they've been in a long term relationship with. These interactions can be sad, sexy, hilarious, deliciously evil, or a combination of all of them at once, much like the film. Led by three fantastic performances, Ryan, Jay, Sophia breakdown why this is Sophia's favorite film of all time, if the dress in the film are actually good dresses, the iconic breakfast order, if this is really Daniel Day-Lewis's final role, their favorite lines from the film, their thoughts on Taylor Swift using the film as inspiration for one of her songs, and which of one our Director Watch co-hosts has the film as their favorite PTA film. You can listen to the Director Watch Podcast wherever you stream podcasts, from iTunes, iHeartRadio, Soundcloud, Stitcher, Spotify, Audible, Amazon Music and more. This podcast runs 2h33m. The guys will be back next week to conclude their series covering the films of Paul Thomas Anderson with a review of his next film, Licorice Pizza. The film is streaming on Amazon Prime. You can rent it via iTunes and Amazon Prime rental in preparation for the next episode of Director Watch. Till then, let's get into it. Music: MUSICALIFE, from Pond5 (intro) and “B-3” from BoxCat Games Nameless: The Hackers RPG Soundtrack (outro).

AwardsWatch Oscar and Emmy Podcasts
Director Watch Podcast Ep. 24 - 'Inherent Vice' (Paul Thomas Anderson, 2014)

AwardsWatch Oscar and Emmy Podcasts

Play Episode Listen Later Dec 21, 2023 100:52


Welcome to Director Watch! On this AwardsWatch podcast, co-hosts Ryan McQuade and Jay Ledbetter attempt to breakdown, analyze, and ultimately, get inside the mind of some of cinema's greatest auteurs. In doing so, they will look at their filmographies, explore what drives them artistically and what makes their decision making process so fascinating. Add in a few silly tangents and a fun game at the end of the episode and you've got yourself a podcast we truly hope you love. On episode 24 of the Director Watch Podcast, the boys discuss the next film in their Paul Thomas Anderson series, Inherent Vice (2014). In what is his most controversial film of his career amongst cinephiles, PTA set out to do what many in the literary and film world deemed impossible; adapt a novel by author Thomas Pynchon. In doing this exercise, he was able to take this stoner neo-noir comedy and mold it into another brilliant examination of how power structures of the world is built on a system of corrupt that will eat you alive the more you go down the rabbit hole looking for answers. With an all-star cast led by a gonzo performance by Joaquin Phoenix, Inherent Vice rewards viewers more and more over time, making it a rewarding, layered puzzle box film within Anderson's filmography. Over the course of this episode, Ryan and Jay discuss their initial viewing experiences with the film, PTA's love of making movies in LA, the wild adaption process PTA took to bring the book to the screen, how great Josh Brolin and Reese Witherspoon are, how much paranoia was at play in the 1970s, the use of perfect needle drops throughout the film, and showcase their Jay Leno impressions. You can listen to the Director Watch Podcast wherever you stream podcasts, from iTunes, iHeartRadio, Soundcloud, Stitcher, Spotify, Audible, Amazon Music and more. This podcast runs 1h40m. The guys will be back next week to continue their series covering the films of Paul Thomas Anderson with a review of his next film, Phantom Thread. The film is streaming on Netflix. You can rent it via iTunes and Amazon Prime rental in preparation for the next episode of Director Watch. Till then, let's get into it. Music: MUSICALIFE, from Pond5 (intro) and “B-3” from BoxCat Games Nameless: The Hackers RPG Soundtrack (outro).

The B-Side: A Film Stage Podcast
Ep. 130 – Daniel Day-Lewis (feat. Fiona Underhill)

The B-Side: A Film Stage Podcast

Play Episode Listen Later Dec 18, 2023 98:37


Welcome to The B-Side, from The Film Stage. Here we talk about movie stars! Not the movies that made them famous or kept them famous, but the ones they made in between. We discuss everyone's favorite method man: Daniel Day-Lewis. Our B-Sides are 1988's Stars and Bars, Eversmile, New Jersey (1989), Jim Sheridan's The Boxer, and Rebecca Miller's The Ballad of Jack and Rose. Returning guest Fiona Underhill joins us to discuss the myth-making around the actor, his process, as well as a few hot takes on whether some of his most lauded credits are properly rated. Naturally, we also discuss his peak ‘90s hotness (it's a tie between, Mohicans and The Crucible, by the way), and his influence, for better or worse, on a younger generation of actors. The scope of our B-Sides unlock a few lesser-seen tools in Day-Lewis' belt, from the farcical to the oddball. These are modes he doesn't necessarily seem comfortable in as a younger star, but that serve as practice for when he deconstructs his own serious image with his career peak in Phantom Thread. We can all be glad he gave us Reynolds Woodcock before retiring. Be sure to give us a follow on Twitter and Facebook at @TFSBSide. Also enter our giveaways, get access to our private Slack channel, and support new episodes by becoming a Patreon contributor.

Late to the Party
Chloë Sevigny, Renaissance, and Taylor Swift

Late to the Party

Play Episode Listen Later Dec 14, 2023 81:50


What makes Chloë Sevigny the coolest girl in the world? Is Taylor Swift's Mastermind really inspired by Phantom Thread? This week we dive into the fascinating career of the "It Girl to End All It Girls", Chloe Sevigny. We also discuss Taylor Swift's Time Magazine Person of the Year profile and have a spiritual experience at Beyonce's Renaissance Movie.   Listen to us on Apple: https://podcasts.apple.com/us/podcast/late-to-the-party-with-nikki-bri/id1593848890 Listen to us on Spotify: https://open.spotify.com/show/6Uk6XEk4IZIV34CiqvGQUa Listen to us on Google: https://podcasts.google.com/feed/aHR0cHM6Ly9hbmNob3IuZm0vcy83MjBjMzM1OC9wb2RjYXN0L3Jzcw   Find us on Tik Tok https://www.tiktok.com/@thelatetothepartypod Find us on Twitter https://twitter.com/lttppod?s=11&t=N2TE0731pImO1eOG4T_wCQ Find us on Instagram https://instagram.com/thelatetothepartypod?igshid=NTc4MTIwNjQ2YQ==   (0:00) – Beyonce's Renaissance film was a spiritual experience! (13:56) – Taylor Swift's Time issue (23:33) – Chloë Sevigny (32:58) – Our histories with Chloë Sevigny (46:01) – How Chloë Sevigny was discovered (1:01:06) – “You can make anything sexy” (1:09:50) – The No Eyebrow look This is another Hurrdat Media Production. Hurrdat Media is a podcast network and digital media production company based in Omaha, NE. Find more podcasts on the Hurrdat Media Network by going to HurrdatMedia.com or Hurrdat Media YouTube channel! Learn more about your ad choices. Visit megaphone.fm/adchoices

Every Outfit
On Saltburn, May December, Balenciaga x Erewhon

Every Outfit

Play Episode Listen Later Dec 8, 2023 72:23 Very Popular


*Please note we get into heavy spoilers for Saltburn and May December in this episode. Spoiler Talk begins at 24:00 and ends at 43:46*On today's episode, Lauren is under the weather and Chelsea plots her revenge against cyclists on Mulholland Drive. We also discuss Cynthia Nixon's divisive appearance on The View, George Santos' Cameo debut, Taylor Swift's Time profile and Phantom Thread-inspired bop, Madeline Brockway's viral wedding, the delicious bathwater in Saltburn, Julianne Moore's beauty routine in May December, Netflix's latest cult docuseries Escaping Twin Flames, Suki Waterhouse's Christine McVie realness in Daisy Jones and the Six, Balenciaga's LA show and Erewhon collaboration, Kim Kardashian's hard pivot to acting, and more essential pop culture news.Today's episode is sponsored by Dipsea.  Dipsea is offering an extended 30 day free trial when you got to Dipsea Stories.com/OUTFIT. As well as, Green Chef. Get 60% plus free shipping on your Green Chef order, when you go to GreenChef.com/60Outfit.Want to hear our thoughts about Julia Fox's memoir Down the Drain? Or Gen-X classic Reality Bites? Or Sofia Coppola's new book? Become a Patron! Patreon.com/EveryOutfitWant your call to be featured on a future hotline episode?  Call 323-486-6773

Every Outfit
On Saltburn, May December, Balenciaga x Erewhon

Every Outfit

Play Episode Listen Later Dec 8, 2023 72:23


*Please note we get into heavy spoilers for Saltburn and May December in this episode. Spoiler Talk begins at 24:00 and ends at 43:46* On today's episode, Lauren is under the weather and Chelsea plots her revenge against cyclists on Mulholland Drive. We also discuss Cynthia Nixon's divisive appearance on The View, George Santos' Cameo debut, Taylor Swift's Time profile and Phantom Thread-inspired bop, Madeline Brockway's viral wedding, the delicious bathwater in Saltburn, Julianne Moore's beauty routine in May December, Netflix's latest cult docuseries Escaping Twin Flames, Suki Waterhouse's Christine McVie realness in Daisy Jones and the Six, Balenciaga's LA show and Erewhon collaboration, Kim Kardashian's hard pivot to acting, and more essential pop culture news. Today's episode is sponsored by Dipsea. Dipsea is offering an extended 30 day free trial when you got to Dipsea Stories.com/OUTFIT.  As well as, Green Chef. Get 60% plus free shipping on your Green Chef order, when you go to GreenChef.com/60Outfit. Want to hear our thoughts about Julia Fox's memoir Down the Drain? Or Gen-X classic Reality Bites? Or Sofia Coppola's new book? Become a Patron! Patreon.com/EveryOutfit Want your call to be featured on a future hotline episode? Call 323-486-6773

Dice Exploder
BONUS: Designer Commentary on i know the end

Dice Exploder

Play Episode Listen Later Dec 4, 2023 111:26


Hello hello! Today I've got for you another between-season bonus episode. This time we're breaking format to talk about i know the end, a module I published earlier this year about going back home after a long time away and all the horrors that entails. Because if you can't occasionally publish something self-indulgent in your podcast feed, what's even the point of having one?My cohost for this is my friend Nico MacDougall, the current organizer of The Awards, who edited i know the end and had almost as much to say about it as I did.For maximum understanding of this episode, you can pick up a free copy of the module here and follow along (or skim it in advance).Further reading:The original i know the end cover artThe “oops all PBTA moves” version of i know the endThree of my short filmsMy previous written designer commentaries on Space Train Space Heist and CouriersJohn Harper talking with Andrew Gillis about the origins of Blades in the DarkThe official designer commentary podcasts for Spire and HeartAaron Lim's An Altogether Different River, which comes with a designer commentary versionCamera Lucida by Roland Barthes, a photography theory book that we talked about during recording but which I later cut because I remembered most of the details about it incorrectlyWhat Is Risograph Printing, another topic cut from the final recording because I got basically everything about it wrong while recording (the background texture of the module is a risograph printed texture)Before Sunrise by Richard LinklaterQuestionable Content by Jeph JacquesSocials:Nico's carrd page, which includes links to their socials, editing rates, and The Awards.Sam on Bluesky, Twitter, dice.camp, and itch.The Dice Exploder logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!Transcript:Sam: Hello and welcome to Dice Exploder. Normally each week we take a tabletop RPG mechanic, bait our lines with it, and cast them out to see, to see what we can catch. But you hear that different intro music? That means this episode I'm doing something much more self indulgent, a designer commentary on a module I released earlier this year called I Know the End.And just a heads up here at the top, to get the most out of this, you probably want to have at least read through the module in question before, or as, you're listening. I threw a bunch of free copies up on itch for exactly this purpose, so feel free to go run and grab one. I'll wait.Anyway, I love designer commentaries. You can find a few of my old written ones, as well as links to a few of my favorites from other people, in the show notes. But I wanted to try releasing one as a podcast, because one, that sounds fun, and two, what's the point of having a podcast feed if you can't be ridiculously self indulgent in it on occasion?And I picked I Know The End to talk about because it is... weird. I don't know. It's weird. I describe it on itch as a short scenario about returning home and all the horrors that entails. But you'll hear us take issue with, I don't know, maybe every word in that sentence over the course of this commentary. It was a strange experience to make this thing, and I figured that might be interesting to hear about.It was also the first time I ever worked with an editor Nico MacDougall my friend and the organizer behind The Awards since 2023. Nico was excellent to work with and you can find their rates and such in the show notes and they are with me today to talk through this thing in excruciating detail as you probably noticed from the runtime we had a lot to say. Definitely contracted two guys on a podcast disease. Anyway, I hope you enjoy this. But regardless, I'd love to hear what you think of it. Should I do more? Never again? Want to organize the Dice Exploder Game Jam we mused about doing at the end of this? Hit me up! I'd love to hear from you. And now, here is myself, I guess, and Nico MacDougall, with a full designer's commentary on I Know The End.Nico: Well, Sam, thanks for being here on your podcast to discuss your... adventure.Sam: You're welcome.Nico: Yes.Sam: for having me.Nico: Very first question is adventure: is that really, like, the right term for this?Sam: Are we really starting here? Like, I, I don't know. I, I feel like I got, I really went into this thing with true intentions to write a proper module, you know? Like I was thinking about OSR style play for like the first time in my life, and like, we were both coming out of the awards 2022 judging, and a lot of the submissions for 2022 the Awards were modules. I thought that was great but it really was sort of like opening the floodgates of this style of play that I knew basically nothing about. And, at the same time that we were reading through all 200 submissions for the awards, I was also reading Marcia B's list of 100 OSR blog posts of some influence.And so I was really drinking from the fire hose of this style of play, and also, I wasn't playing any of it. Like, I was experimenting with Trophy Gold a little bit, which is this story game that is designed to try to play OSR modules and dungeons as, like, a story game kind of experience. And I was kind of figuring out how it works and like how I wanted to run it and how to make it go And Joe DeSimone, who was running the awards at the time was just encouraging everyone to make weirder shit and like, that was his ethos and those were the people that he got to submit to the awards. Like, it was just the weirdest stuff that I had ever read in the RPG space and... That's probably a lie. There's some weird stuff out there.It was just like so much weird stuff. It was like stuff on the bleeding edge of a whole side of the hobby that I didn't participate in in the first place. My intro to this part of the hobby was the bleeding edge of it. And I was like, alright, I, I just wanna make something there, I wanna try playing around there and see what happens.And Joe tweeted out the tweet was like, Now we're all making modules based on songs that make us cry. And I was listening to the Phoebe Bridgers album Punisher on loop at the time to inspire a screenplay I was working on. And the last track is called I Know the End, and just ends with this, primal scream.And it was, it was a hard fall for me, at the time. And the primal scream felt really cathartic. And I was spending a lot of time in the, small town where I grew up. And, this horror monster idea of a town that is, itself, an entity and like is a whole monster, and like, what does that mean exactly? I don't know, but intuitively, I like, understand it, and we're just gonna kind of drive... towards my intuitive understanding of what this thing is supposed to be. I just decided to do that and see what happened. And did that give us an adventure in the end? I don't know. Did that give us a 32 page long bestiary entry in the form of a module? Like, that sounds closer to right to me, but also, taxonomies are a lie and foolish anyways.I don't know, I made a weird thing, here it is. Nico: Yeah. So I was scrolling back in our, in our conversation to where you first shared this with me, and I... I would like to share with the audience the text that accompanied it. It was the Google Doc, and then it said, This might be completely unplayable, it might actually be a short story, or, like, a movie, but I'm gonna publish it anyway, and, you know... If that isn't exactly it, like...Sam: Yeah I like that stuff. I don't know, another thing I've been thinking about a lot this fall is writing by stream of consciousness. Like, I realized that I don't have a lot of confidence in any of my work that I feel like I created quickly. Like, the RPG thing I'm most well known for, I think, is Doskvol Breathes, which I just pumped out in an afternoon. It was just a thought that I had on a whim about how you might play blades in the dark maybe. And I finished it and then I released it and people were like, this is amazing. And I still get complimented on it all the time. I'm still really proud of it, but it, I don't have any confidence in it because it came so quickly.And, like, I know that this is something I need to, like, talk about in therapy, you know, about, like, It's not real art unless I worked on it for six months straight, like, really worked my ass off. But this process, I sort of looked back over my career as a screenwriter, as a short filmmaker, as a game designer, and started realizing just how many of my favorite things that I've made came from exactly that process of the whole idea kind of coming together all at once in like one sitting. And even if it then took like a bunch of months of like refining like it's wild to me How much of my favorite work was created by following my intuition, and then just leaving it be afterwards.Nico: Yeah, I actually did want to ask about the similarity between your, like, process for TTRPG design versus screenwriting, cause... While I have read, you know, edited this, but also, like, read your your game design work and know relatively well your thoughts on, like, you know, just game design sort of theory and stuff in general, I have never read any, like, screenwriting stuff that you've done. Although, lord knows I hope to see it someday. Sam: Well, listen, if anyone listening to this wants to read my screenplays, I'm on Discord. You can find me and I'll happily share them all. My old short films are largely available on the internet, too. You know, maybe I'll link a couple in the show notes.Nico: oh yeah,Sam: But I I think of my process for screenwriting as really, really structural.Like, I, I'm a person who really came out of needing a plot and needing to know what happens in a story, and to really especially need to know the ending of a story so I know kind of what I'm going towards as I'm writing the thing. I outline like really extensively before I write feature or a pilot, like there's so much planning you have to do, I think it is really, really hard to write any kind of screenplay and not have to revise it over and over and over again, or at least like plan really carefully ahead of time and like really think about all the details, revise a lot, run it by a lot of people for feedback over and over. But especially for me that, that having an ending, like a target in mind when I'm writing is so important. I just don't know how to do it without that.Except occasionally when I get some sort of idea like this one where I have a feeling of vibe and I just start writing that thing and then eventually it's done. And I, I've never had that happen for a feature film screenplay or like a TV pilot kind of screenplay.But I have had a couple of short films come together that way where I don't know what the thing is, I just know what I am writing right now, and then it's done, and then I go make it. And I I don't know why that happens sometimes. Nico: Yeah, I mean I would imagine length plays a factor in it, right? Like a short film, or, I mean, gosh, how many pages did I know the end, end, end up being? Sam: 36. Nico: But I find that really fascinating that, too, that you say that when you're screenwriting, you have to have it really structural, really outlined, an end specifically in mind, when, to me, that almost feels like, well, not the outlining part, but having an end in mind feels almost antithetical to even the idea of, like, game design, or, I guess, TTRPG design, right?Even the most sort of relatively pre structured, Eat the Reich, Yazeeba's Bed and Breakfast, like, Lady Blackbird games, where the characters are pretty well defined before any human player starts interacting with them, you can never know how it's going to end. And it's kind of almost against the idea of the game or the, the sort of art form as a whole to really know that.Even games that are play to lose, like, there are many games now where it's like, you will die at the end. And it's like, okay, but like, that's not really the actual end. Like, sure, it's technically the end, but it's like, we have no idea what's gonna be the moment right before that, or the moment before that. As opposed to screenwriting Sam: yeah, it's a, it's a really different medium. I still think my need to have a target in mind is something that is really true about my game design process too.Like the other game that I'm well known for, well known for being relative here, but is Space Train Space Heist, where I was like, I have a very clear goal, I want to run a Blades in the Dark as a one shot at Games on Demand in a two hour slot. And Blades in the Dark is not a game that is built to do that well, so I want to make a game that is built to do that well, but like, captures everything about the one shot Blades in the Dark experience that I think is good and fun .And that may not be a sort of thematic statement kind of ending, like that's what I'm kind of looking for when I'm writing a screenplay, but that is a clear goal for a design of a game.Nico: Yeah. even In the context of I know the end, and to start talking a little bit about my role in this as well, as, as the editor, I think the point of view, the vibe, the, like, desired sort of aesthetic end point Was very clear from the start, from the jump. And I think that in many ways sort of substitutes for knowing the end of the story in your screenwriting process.So that really helped when I was editing it by focusing on like, okay, here's the pitch. How can I help sort of whittle it down or enhance it or change stuff in order to help realize that goal.And sometimes it kind of surprises me even, like, how much my games shift and change as they reach that goal. Like, sometimes you can, like, look back at old versions of it, and you're like, wow, so little of this is still present. But, like, you can see the throughline, very sort of Ship of Theseus, right? Like, you're like, wow, everything has been replaced, and yet, it's, like, still the thing that I wanted to end up at.Sam: Yeah, another thing that is, I think, more true of my screenwriting process than my game design process is how very common that in the middle of the process I will have to step back and take stock of what was I trying to do again? Like, what was my original goal? I've gotten all these notes from a lot of different people and, like, I've done a lot of work and I've found stuff that I like.And what was I trying to do? Like, I have, all this material on the table now, I have, like, clay on the wheel, and, like, I just gotta step back and take a break and refocus on, like, what are we trying to do. I Think it's really important to be able to do that in any creative process.To Tie together a couple of threads that we've talked about here, talked at the beginning of this about how much this felt like a stream of consciousness project for me, that I really just like, dumped this out and then like, let it rip.But also, I mean, this was my first time working with an editor, and I think you did a lot of work on this to make it way better, like really polish it up and make those edges the kind of pointy that they wanted to be, that this game really called for. And that makes this, in some ways, both a really unstructured process for me, and then a really structured process, and... I don't know what to make of that. I think there's something cool about having both of those components involved in a process. Nico: Yeah, it is. I I very much agree that like, yeah, most of my sort of design stuff have, has proceeded very much the same way of just kind of like sporadically working on it, changing stuff, like revamping it, whatever. And it's like, it's sort of, yeah, in a constant state of fluxx up until the moment where I'm like, okay, I guess it's done now.What I was gonna say, I was gonna jump back just a point or two which is you mentioned Clayton Notestein's Explorer's Design Jam. And I was curious, like, what was your experience, like, using that design template? Sam: Yeah I really enjoyed it, I really had a good time with it. I had already gotten really comfortable with InDesign just teaching myself during lockdown. Like, that's what I did for 2020, was I, like, laid out a bunch of games myself and they all looked like shit, but they all taught me how to use InDesign as a program.And I think templates are really, really valuable. Like it's so much easier to reconfigure the guts of another template than it is to create something from scratch.And I like Clayton's template. I think it's nice and clean. I think you can see in all the publications that have come out using Clayton's template, how recognizable it is. How little most people stray from the bones of it, and on the one hand, I think it's amazing that you can just use the template and go really quickly and like, get something out.And also I just want to push on it a little bit more. I want something, like the template is designed to be a template. It is not a suit tailored to whatever your particular project is. But also, I think if I had tried to lay this out without a template, it would look substantially worse, and there are a few notable breaks here and there that I, you know, I enjoyed experimenting with. I like the use of the comments column for little artwork. I think that was a nice little innovation that I added.And, you know, I didn't write this originally to have that sort of commentary column as a part of it. Like, all of the text was just in the main body of it. And I like the way it turned out to have that sort of, like, director's commentary thing hanging out in the wings. lot of people have talked about how much they like that in Clayton's template. so I, I don't know, like I, think that on the one hand a template really opens up a lot of possibilities for a lot of people and really opened up a lot of possibilities for me, and on the other hand I do still look at it and I see the template And I'm like, I hope this doesn't look too much like every other person whoNico: Right, right. I mean, that is definitely the difficulty of providing those kinds of tools, because like, it makes it very easy to make things especially if you're sort of just getting started, or if you don't have a lot of confidence or familiarity with it inDesign or anything like that. But ultimately, I feel like Clayton himself would say that the Explorer's Design Template is not intended to be, like, the final template, right? It's intended to be, like, a tool that you can use to varying effects, right?Yeah, I was thinking about it when I was going through this earlier, and I was like, Oh, yeah, like, you only use the comments, column a few times, and then I literally only realized maybe five minutes before you said it, I was like, oh, wait, all the little artwork is also in that little column thing, like you just said, and I was like, oh, that's like, that's actually a really cool way to use the template, because that space is already provided if you include that column, but just because you have the column that's, you know, quote unquote, intended for commentary, doesn't mean you have to use it for commentary, doesn't mean you have to put text in there.Sam: Yeah, you definitely like learn a lot of stuff about the guts of the thing as you start playing with it.Nico: Yeah. is probably getting on the level of, like, pretty pointless, sort of what ifs, but I'm curious... If Clayton hadn't done the Explorer's Design Template Jam, or if you had, for whatever reason, like, not been inspired to use that as the impetus to, like, make this and get it edited and laid out and published or whatever, like, Do you think you still would have tried to use that template, or would you have just tried to lay it out yourself, like you've done in the past?Sam: Honestly, I think without the jam this wouldn't exist. I have like a long to do list of things at any given time, like creative projects I wanna on, youNico: Oh, yeah,Sam: know? And the thing that brought this to the top of that to do list was just wanting to have something to submit into that jam. You know, I wanted to work with you as an editor. I Always want to clear something off the to do list. I always want to have some kind of creative project. And, I wanted to submit something to that jam, but I think if you took any one of those away, I might not have put the thing out at all. Nico: Yeah, that's really interesting. But I guess that's also, again, kind of what a good template or layout or just tool in general can help is actually get these things made. Sam: That's what a good jam can do, too, right? I mean, there's a reason the Golden Cobra contest is something that I love. It's like 40 new LARPs every year and they only exist because the Golden Cobra is throwing down the gauntlet.Nico: That's very true. Well, maybe it's time to move along to more practical concerns Sam: Maybe it's time to do the actual commentary part of this episodeWe've done the waxing philosophical part, butNico: we, yeah, checked off that Dice Exploder box. Now it's time to do the actual game talk.Sam: your bingo cards Nico: Yeah, Sam: Yeah, so let's start with the cover.Nico: Yes, the cover, which I only realized it was a teeth, that it was a mouth with teeth open when you said in the outline, ah yes, it's a mouth with teeth. And I looked at it and I was like... Oh my god, it is. Like,Sam: I did my job so well. I wanted it to be subtle, but I always like looked at it and was like it's so obviously teeth, I'm never gonna get this subtle enough. But I'm I'm glad to hear that I succeeded.Nico: I truly don't know what I thought it was before, but it definitely wasn't teeth.Sam: Yeah. Well, it started as I'll share this in the show notes. It started as this image. It was like a 6x9 layout, and, the teeth were still there, and it was like, all black, and the teeth were this much wider, gaping maw, like, inhuman, unhinged jaw kind of situation. And then, in the middle of it, was a, like, live laugh love kind of Airbnb sign with I Know The End on it. It was like the mouth, like, eating the sign.And I liked that. I felt like, the problem with that was that... As much as creepy, live, laugh, love sign is kind of the like, vibe of this, I didn't really want to bring in the like, kitsch of that at all, like, I felt like that kitschiness would hang over the whole thing if I made it the cover, and I mean, this whole thing is just about my own personal emotional repression, right? And my feelings about my small town that I'm from, andabout like, my ambition, and, exactly, yeah.But I, I write a lot, and I make a lot of art about emotional repression , and I think the particular vibe of this game's repression doesn't have space for irony, or satire, or like, Do you wanna live, laugh, love? Like, I don't know how else to put it. Like, it just felt really wrong.It was like, if you put that into the space at all, it's gonna curdle the whole feeling. Nico: it's about the framing of it. I, know that Spencer Campbell of Gila RPGs has written something about this on his blog. I don't remember specifically what the context is, but he's a psychologist by training and is talking about how, like, the way that you frame something matters a lot to how people respond to it, right?So you like, if you're framing it as like, oh, you have, twelve things and I take away six from you, versus like, oh, you have nothing and then you are given six things. It's like, both scenarios, you like, end up with six but Sam: One feels like a letdown and one feels great. Yeah,Nico: yeah, and so I think in his article he was talking about in the, yeah, you know, tying that into the game design context, obviously.And I think it matches here where like, sort of runs the risk of like, priming people to expect kitsch, and I don't think that that's really present in the rest of the game. And that kind of mismatched expectations could really, like, lead to some problems when people are trying to, like, play the game.Sam: Yeah, absolutely. Yeah, I mean this cover is just kind of like, oh. Like, it doesn't it doesn't really tell you much other than just like there's something back there that's maybe vaguely menacing, and that's kind of it. That's kind of Nico: Yeah.Sam: Alright, speaking of which can we, can we talk about my favorite interaction between the two of us as we were working on this?Nico: Oh, yeah, I was not sure how to bring that up. yes, please do. Now that we're moving on to... For everyone following along at home, we are proceeding to the credits page.Sam: The comment I got from you while you were editing this was, IDK if it would look different in print, but having the text so close to the edge of the page is activating my fight or flight response. And I just replied, working as intended.Nico: It yeah, I had the feeling, I think, even when I sent that, I was like, this, this is not like an accident. Like, like, like no one makes this like no one does this by accident. But, yes, truly, I hope that you are following along at home because I believe that Sam generously gave a whole bunch of community copies of this game, or made them available. Sam: I believe it was 42, 069 I'm usually doing some number like that. This game, I might have done a different number, but that's, the other games that I've done.Nico: So, but the text on this, for credits page specifically, it's truly, like, at the edge of the page. Like, it looks like it could be cut off. It's like, in print, it would be like, cut off by the process of actually like, making it. In fact, feels like if you try to send it to a printer, they could almost send it back and be like, you've gotta give us some space there. Like, you simply can't do that. There needs to be a gutter, or bleed, or whatever the term is. Like, Sam: I love it. maybe one day I will print this. Honestly, like if I become a super famous game designer or something, like, this is one of the ones that I Nico: screen, slash screenwriter.Sam: yeah, yeah. This is one of the ones I'd like to go back and hold in my hand, but I also I don't know, I just love it. I, I love designing for digital as, like, a primary thing, because I just feel like most people who play the thing are gonna play it out of digital.And I don't know if that's, like, the primary audience for a lot of modules. Like, I think there are a ton of people out there who just, like, buy the zine and hold the zine in their hand and probably never get around to playing it. But I, I love the digital. I've always loved the digital. I don't know, I just like making for it.Nico: Well I mean I was even thinking about it in the context of like, you know, how you talked about how you changed the aspect ratio, I was like thinking about that and I was like, I mean, it's not like that would be impossible to print, but like, most standard commercial printers operate in like, one of the more standard like, page sizes. Even the risograph you said is what it's called, right?Sam: The, the RISO. Yeah, I don't know if it's Rizzo or RISO, but I'm gonna sayNico: The RISO background also makes the, again, just from like a fully practical point of view, it's like you're adding color to the whole thing,Like there are many potential barriers to this as like a physical product that would, that are simply not there when you're designing for digital, so like, it is nice to have that sort of freedom, like, when you're thinking about how to lay this out or, or put stuff on here, it's like, you're freed from a lot of those practical considerations.Sam: There's a few other details I want to talk about on this page just kind of like references I'm making that are not obvious.So the first is that the header font and title font of I Know The End is a font that I ripped from Lilancholy, which is this amazing book by Snow, which is ostensibly a game, but but also a reflection on childhood and personal relationship to emotions and trauma.And I love the look of the font, but I also intentionally wanted to reference that game while I was making something that felt really personal in a similar vein. And another another reference here is that the color of the whole game, like this red, is pulled from the cover art for the Phoebe Bridgers album Punisher that I know the end is off of. I, I just found the, like, most saturated red pixel that I could on the album and was like, that's the color! I love hiding little references in every little detail that I can. Nico: Yeah, it's so interesting because I did not know any of that, you know, prior to this conversation or seeing that stuff on the outline. What did you sort of hope to achieve with those references, right? Because I can't imagine that you're plan was like, for someone to look at it and be like, oh my god, that's the Lilancholy font, and that's the Phoebe Bridgers album Sam: that's one pixel from that album cover.Yeah.What am I trying to achieve? I don't know, like there's, so the Paul Thomas Anderson movie Phantom Thread Is an amazing movie, and it's about Daniel Day Lewis being incredibly serious, scary Daniel Day Lewis, making dresses, being a tailor, and an element of the movie is that he hides his initials inside the dresses, like, when he's making them, he, like, sews his initials in.And that's a real thing that, that people did, and maybe it's just for him. It's also kind of an arrogant thing to do, you know, that all these, like, women are gonna be walking around wearing these dresses with, like, his initials kind of, like, carved, it's like this power thing. But my favorite part of it is that Phantom Thread is PT, also known as Paul Thomas Anderson.Nico: Ha Sam: And, like, like, I, I just feel like when you're doing that kind of thing, it's just, what an act, it's just so beautiful and arrogant and satisfying. Like I think doing that kind of little reference and joke for myself brings me into the mindset of what I am trying to convey with the game.Like, if I'm thinking in the detail of the font selection, what do I want to reference? What do I want to bring to this game? Then, I'm gonna be I'm gonna be thinking about that in every other choice I'm making for the game, too. And even if half of those choices end up being just for me, I will have been in the headspace to make the other half that are for everyone else, too.Nico: Mm hmm. Yeah. Yeah. like, You could almost even call these, like, Easter eggs, right?But it also made me think about, I had to look this up actually as you were talking, because I was like, about that, the CalArts classroom number that like all of the animators that studied there fit into like Pixar movies and stuff, like, A113, A113. And I think that's also sort of a good example of it in some ways, because it's like now, with the advent of the internet, and you know, and a certain way of engaging with media, like, everyone knows what that, what that means now, or they could if they just looked it up, or they just see some BuzzFeed, you know, article that's like, you know, 50 easter eggs that you missed in the latest Pixar movie.But yeah, it's like, it's very interesting because it kind of asks who is the movie for? What's the intended or imagined audience for all of these things? And it sort of shows that, like, you can have multiple audiences or multiple levels of engagement with the same audience, like, at the same time. Maybe, I would say, it's very unlikely that any random person would just like, look at the cover of I Know The End and be like, oh, that's the Lilancholy font, but,Sam: I have had someone say that to me, though. Yeah.Nico: but, so, what I was just gonna say is like, but I don't think it's hard to imagine that like, the type of person who would, who would buy, who would be interested in I Know The End or Lilancholy, I think there's a pretty decent chance that they would be interested in the other if they're interested in one of them, right?And so it is interesting as well, where it's like, I am often surprised by like the ability of people to sort of interpret or decipher things that far outweighs my sort of expectations of their ability to do so.If only just because I have the arrogance to be like, well no one could ever have a mind like mine. Like, no one could ever think in the specific bizarre way that I do. Then it's like actually a surprising number of people think in a very similar way. Sam: Another thing I think about with making these really, really tiny references, easter eggs, it's the, not making a decision is making a decision, right? CentrismNico: Oh,Sam: Like, if you have literally anything that you have not made a choice about with intention, that is a missed opportunity, I think.And... I have so much respect for people who will just pump something out, like, write a page of a game and, like, upload as a DocX to itch. Like, Aaron King is a genius, and I know a lot of games that are put out that way, and I love that stuff. But for me, like, the kind of art creation process that I enjoy and like doing is so based on finding meaning in every crevice, finding a way to express yourself in every detail. just love doing it.Nico: you are the English teacher that the, the curtains are blue meme is referencing, in fact.Sam: Yes.Nico: The curtains are blue in I Know The End because,Sam: Well, and I know the end they are red, but Nico: yes.Imagine that being the new version of the meme: the curtains in this are red because there's a Phoebe Bridgers album that has a single pixel that is that color.Sam: Yeah, I don't know. It's true, though.Nico: Exactly. it is in fact true. But so would, in some ways, any other interpretation of...Sam: Yeah.Nico: of the red color, right? It's like you picked it because of the association with the album cover. Someone else could be like, Oh, it means this otherthing. And like that interpretation is correct. Sam: Yeah, I mean, I also picked it because of its association with blood, you know, like I, I wanted to kind of evoke that feeling too, so.Shall we do the table of contents? HehNico: Yeah, absolutely. I mean, I think the most interesting thing to talk about, and I want to know when this entered the sort of the design process, is the blacked out Table of Contents entry which corresponds to an almost entirely blacked out, or in this case, redded out,Sam: Yeah, Nico: messily redacted,part of, the book,Sam: Yeah, I think this was always there, I think I started writing a list of locations very early on, and on that list of locations was, like, I work in Google Docs to begin with for most of my stuff, and it was a bullet pointed numbered list, and the last list item was struck through, and it was your mom's house.And I just thought that was a funny little joke. It's like really dark? Another, just like a little detail, I have such a great relationship with my parents. Like really just a better relationship with my parents than anyone I know. And, so much of my art ends up with these like, really bad, fucked up relationships with parents, and I don't know what that's about.But, there's, there's something about, there's a piece of your hometown that is like so traumatic that you can't bring yourself to look at it. There's a piece of yourself, or your childhood, or like, where you came up, there's something from your origin story that you can't bear to face is a lot of what this is about. And even as the climax of this thing is I think in a lot of ways turning to face everything that you left behind.I mean the whole module is about that but I think fact that even when you are doing that, there's one piece of it that you can't bear to look at is really tragic and a mood to me. You know, it really felt right. Nico: it's sort of like, yeah, I'm finally gonna stand my ground and face my fear, or whatever, except for that thing. That thing, that part over there, for whatever reason, because I'm actually just very afraid of it. It really, as always, is sort of like the exceptions to the rule make the rule, or emphasize the rule. You're kind of carving out the negative space around it. And it makes it clearer in so. so Well, Yeah, so like, then the first thing of the game text itself, so to speak, is like the front and back of a postcard. And where's the picture from? It looks kind of old timey in a sort of non specific way.Sam: It's from Wikimedia Commons, I believe. I was looking for pictures of old postcards, and I wanted a small town, and, this is what I found.The postcard image is actually like a hell of a photo bash too. The stamp on it is from a real postcard I received from my cousin. The handwriting was me on just like a piece of paper that I scanned, and then the postcard is another like open source postcard image.Nico: Yeah. I am, once again, sort of showing, showing a lot of my bias here. I am often kind of against a lot of little, like, accessories, or sort of, like, physical things that are often part of crowdfunding, like, stretch goals, you know, like, it's, I don't know. I don't think it's, like, ontologically evil or anything like that, it's just, I understand, it's part of the reality of crowdfunding, and, like, attracting attention, and yada yada yada, I just personally don't love that reality. Which, of course, is easy to criticize when you're not part of a project is trying to do that, but that aside, I think it would actually genuinely be very cool to have, like, this postcard as, like, a physical object like, if the game were to be printed.Sam: You gonna make me like, handwrite every one of the postcards too? Cause that isNico: I did not say that. Oh, is that really? Well, but then, then you have it already, you can just print it off, like, or you make that the, like, I don't know, the hundred dollar stretch goal, you know, they back it at that level and then the postcard just appears inside their mailbox. Like,Sam: That wa that is creepy. I will tell you that,Nico: You say that as though it's happened to you before. You're like, well, let meSam: well, I'm not, I, I revealing nothing. How autobiographical is this? Nico: Yeah. so I guess, yeah, so getting, So this is the introduction page, the background, the introduction, giving the context to what this module, extended bestiary, what have you, what it is. My question here from a sort of meta perspective is like, how much are you trying to sort of give away at the start of this? How do you pitch this to , like to someone you know?Sam: that's a great question. I'm pretty proud of the execution here. I think I do a good job of, like, leaving some juicy hints here as to what might be going on without giving anything away. Like, the fact that I advertise this as maybe closer to a bestiary entry than a module, like, uh, what? Like, like you, you have an idea of what that means, but also like, where's the monster, what is the thing that I'm looking like, that is kind of planted in your mind in a way that I think is intriguing and sets expectations without giving the whole thing away.And, also, this is just me, like, trying to figure out how to describe this thing in real time as I'm writing. It really came from intuition. Nico: yeah. I know that, you know you're on, very much on record talking about how, you know, like, taxonomy is fake and, you know, et cetera, et cetera. Sam: As much as I love it.Nico: right, right, exactly, I mean, I feel the same way, but I, I am curious as to like if you were trying to sell someone on the idea of even just playing this game, like, how effective do you think it is of like communicating whatever this is, you know, like, is it effective to say it's kind of this, or it's not this, or maybe it's this, like, Sam: I think this is going to be really good at reaching the kind of person who will love this, and really bad at selling this to like a mass audience, you know? But luckily, I'm not trying to sell this to a mass audience. I'm like trying to make Joe Dissimone proud, you know? Like I'm trying to make like something as weird as fucking possible.and I think there's a kind of person who really appreciates that and this struggle to define what this is using existing terminology, I think is going to really appeal to the people who like this.Nico: yeah, I agree, I think it signposts well hey, you, there, like, look at this thing. Isn't that interesting. And if they're like, If they're like, no, that's confusing and I don't know what to do with it, and they go somewhere else, in some ways, it could be argued that that is like, working as intended, right, likeSam: I kind of find it interesting in the sidebar here to watch me sort of like struggle with how you're supposed to play this game, like what rule system are you supposed to use?I do think with some distance from this, the best way to experience this is as a solo game. Like to just read the thing but pause and journal about your character's experience as you sort of walk through it. I have started playing more solo games since I wrote this in preparation for a Season 3 episode of the show, and I think this would serve that experience really well.I considered even, like, rewriting this to be more of explicitly a solo experience, but I, ultimately was really happy leaving it in its sort of nebulous, provocative, what if, is this, what is this sort of state. Nico: Yeah. I would genuinely be interested to have like, the two of us play the game, like this game, like one running it, one as the player, because I don't necessarily disagree with what you said, might be better suited as a solo game, but I really do think that there is something that can be gained about, like being in a room with, like, one other person, or, you know, being on a call with one other person, or whatever and going through this,Sam: Yeah, yeah, I can feel the intensity of that as you describe it. And it sounds harrowing and... Amazing. I do, I do have this dream of like running a Mork Borg dungeon, like over the course of like three sessions, and then like taking one of the players who survives and being like, I've got another module that I think we should play with the same character. Nico: yeah. Anyways, you go home and you think you're safe, but actually, like, Sam: I do think that this as a response to OSR play is really an interesting way to try to play the game, like to Nico: just sort of experienceSam: Yeah, to try to take the kind of character that you would have coming out of that and the experience you would have coming out of that and then like get tossed into this, like that disorientation I think would serve this really well and would do something that I found I really like to do with the OSR kind of play of like finding ways to bring in more character stuff, to just have people to reflect on their person, rather than on the logistical problem solving.Nico: Mm hmm. Which, of course, in some ways also is like, I don't want to say direct contradiction, but like, moving perpendicular to a lot of the sort of OSR principles, rightSam: But yeah, I mean, fuck em. Nico: exactly, I mean, I'm not, saying that to discourage you from doing it, I'm just saying, like, I just think it's an interesting for those to come into sort of, conflict or, or whatever in, in that specific way.Sam: I mean, that's what the bleeding edge of something is all about, right? It's like, what are our principles? What if we throw them out? What does thatNico: Right, right. What if we smash things together that, like, should sort of repel each other like magnets? Like,Sam: Yeah.Nico: Let's move on to the town?Sam: Yeah. So this is the, like, GM spoiler page.Nico: Right.Sam: I don't know that I have a lot to say about this particular page. It's, it's the town. There are, like, two suggestions in the first chunk of this book that came from you that I think are really valuable to this. Like, the first is that the town is always capitalized throughout. Which I like sort of was doing, but you really emphasized, and I think was a great decision.And, the second is that there aren't any contractions in this book except for possessives. And, that was another suggestion that came from you, to have this sort of stilted, formal, slightly off kind of language of not having contractions, that I think serves it really well and is just really cool.Nico: Yeah, I have to give credit for that, to the Questionable Content webcomic, which is a webcomic that has been running forSam: God, is it still going?Nico: oh, it very much is still going, I, it updates Monday to Friday, and I, am reading, I am seated and reading,Sam: stopped reading that like a decade ago.Nico: It is officially 20 years old. It started in 2003.but so one of the characters in that she initially never uses contractions. It is always, it is, it is never, it's. Do not, not, don't, you know, is not, not, isn't and over time, as the character sort of gets more comfortable and starts to open up about her kind of mysterious past, and they'll deal with a lot of the sort of like, serious emotional turmoil that is present in the character, she like, starts to use contractions.And so, it's a specific device that is very weirdly ingrained in my head at this point, because I remember, like, realizing that when it was called out the first time, and then I will fess up and say I have re read the webcomic from the beginning several times. I have a lot of time on my hands sometimes. And it is always kind of a delight to go back to the beginning and see this character and to really notice that device because you know where she ends up and how much more comfortable she is and so to see that difference in the beginning makes it very effective on a reread in a way that is sort of present in the maybe subconscious the first time on the way through.Thank you. And I feel like it's similar here, not quite the same because I don't know if you would ever necessarily actively realize, like, oh, there are no sort of contractions here.Sam: and the town is never gonna stop being a entity of repression.Nico: Yeah, exactly. And so it's giving this like underlying anxiety kind of like,like, you're just like, Ooh, this is Sam: Yeah. It's like, what is going on? What's wrong with the language here?Nico: Yeah. And you might not even really be able to, articulate it because it's sort of hard to articulate the absence of somethingSam: And like, that's the feeling of the whole module. yeah, It's, it's just, it's a great decision. Nico: Yeah. And then of course, capitalizing town, you know, are you even really a game designer if you're not capitalizing some random words in Sam: yeah. gotta have one at least, come on.Sam: I will say I really enjoy the fact that I give no origin story for the town. I think that's also really powerful, of leaving a hole that people can fill in if they want.The mom repression stuff is kinda like that too, the like, the blacking out sharpie. Of like, that's a hole you could fill in in play if you wanted to, but I, I'm not going to. I'm gonna intentionally leave that hole there.Nico: It also is the kind of thing, right, of like, oh gosh, Nova was saying this in the Dice Exploder Discord recently, where like, part of the reason the OSR can be so sort of rules light and stripped down is because like, it is relying a lot on the sort of cultural script of like, what is a fantasy role playing game, or even just like a fantasy story in general, you know? What your knowledge of an OSR game is.And this, in a similar way, is sort of like, you know what a hometown is. Like, you know, I don't need to tell you what the backstory of this is, because you know what it's like to be from somewhere. Cause it's also worth saying, like, this game does not give any character creation instructions, right? I mean, actually, I guess that's not entirely true, because underneath the postcard, you know, it just says, A decade or more gone since you fled the small backwater town that spawned you.And it's like, yeah, that's basically all the sort of character creation information you need, like,Sam: yeah, yeah, like wait, gonna play yourself and you're gonna be sad about this, like uh, Nico: Right, or, like, or if you're not playing yourself, you are playing a person who's sad about it, like, you know, it's like, it's kind of all you really need, Sam: you have internalized the tone of this thing, like, your character is in ways the negative space of the voice of the text. Nico: Like, a weird relationship with your small hometown, we just don't need to spend very much, time covering that broad background. It's much better spent covering the specific, like, locations and people in this town that also sort of help to convey that, feeling, that information.Sam: Temptations and terrors?Nico: Yes, probably The closest thing to a system that is in here, inasmuch as it's taken roughly verbatim from Trophy Dark Sam: yeah, I do think it is notable that when I wrote this I had not played Trophy Dark, and Trophy Dark is the one where you definitely die,Nico: Right. Right. Sam: My intention was not that you would definitely die in this. I really want escape to be a big possibility at the end and so it's interesting that I went with Trophy Dark as, like, the obvious system.Yeah, I like these lists. This is just a lot of tone setting, basically, right? I don't have a lot to say about the details here. The first terror, a children's toy, damp in a gutter, is a reference to another song that makes me cry. The Rebecca Sugar song for Adventure Time, Everything Stays.But most of the rest of this is just, vibes. Here's some vibes. I don't know, I re read these lists and I was like, yeah, they're fine, great, next page. But I don't know, is there anything that stands out to you here?Nico: I mean, I think the most important thing about these lists, these kinds of things, you could maybe even sort of broaden this to like pick lists in general, is that, they kinda need to do two things, like they need to both give you a good solid list of things to pick from, if you're like, at a loss, or if you just are like, looking through it, and you're like, this is good, I want to use this.Or, the other purpose of using it is to have it sort of identify the space that you're playing in to the point where you can come up with your own thing that like, could just be the next entry on that list, right? For me at least, the whole point of like, buying a game is like, I want something that I like, can't essentially come up with by myself, you know? Because I like to be surprised, I like to be sort of challenged, I like to be inspired, and so I think a really good game is one that you sort of like, read it, and you're like, okay, like, there's great things to use in here that I'm excited to use. I also, after having read this, am coming up with my own ideas. Like, equally long, if not longer, list of things that like, fit into this perfectlySam: Bring the vibes of your small town. Nico: Yeah, exactly, that I could also use. It's like, and so it's like, it's kind of funny that like, for me at least, the mark of a good game is like oh yeah, you both want to use everything that's contained in it, and also you immediately get way more of your own ideas than you could ever use when you're running the game.Sam: Yeah. Next?Nico: Yes. Act 1. Sam: I love this little guy, I love Wes he's just kind of a pathetic little dude, and I feel sad for him.Nico: It's so funny, too, because this particular little guy, like, doesn't look very pathetic to me. Like, he looks like he's kind of doing okay. Sam: I definitely like drew, like all the art in the book I drew, and I did it by just drawing a lot of little heads, and then assigning them to people. Like, there were a couple where they were defining details about how the people looked, that I knew I needed to draw specifically. But in general, I just drew a bunch of heads and then doled them out, and like, this is the one that ended up on Wes. And, I think that the contrast between, like, in my mind, Wes is this skinny, lanky, little kid, you know, he's like early 20s, finally making it on his own, and he has no idea what the hell's going on with the world, and he always looked up to you, and he's finally getting out of town. And then he's, he's like overcompensating with the beard for the fact that he's like balding really early, and like, you know, he's, I don't know, like, I think the contrast is just fun.Nico: I love this whole life that you have for this, this little, this little guy, like, which is, I can't stress this enough, mostly not contained in the text,Sam: Yeah. yeah. I think a good NPC is like that. I think it's really hard to transcribe the characters we get in our heads.Nico: yeah, Sam: I really like the, the pun in the Town Crier, I mean like the Town Crier feels like a horror movie trope, like the old man who's gonna be like, You got don't go up to the cabin! But it's also, like I wrote that down first and then just started describing this Wes guy and then I was like I'm gonna just like make a pun out of this.This is something I did all the time while writing this, was I had, like, a little oracle going, actually, at a certain point, like, in the same way that you would in a solo game with an oracle. Like, if I was stuck for an idea, I would just roll on the oracle table and then, like, fill in a detail that was somehow related to the oracle. Nico: Mhm. Sam: That, that didn't happen here, but the idea of, Oh, I want a little bit more description for this guy, like, what should I do? I, like, pulled the word crier, and then was like, Oh, that's really interesting, like, when would this guy have cried? Like, oh, that's a great question, let's just, like, put that to the player. I'm always, like, a thing in screenwriting that is really hard to do, and that I'm always looking for is, like, really good, pithy character descriptions.Like, a friend of mine loves the one like, this is a woman who always orders fajitas at a Mexican restaurant because she loves the attention that she gets when the fajitas come out.She hates fajitas. And that description just says Nico: That's Sam: much. It's so good, right? And that one's even a little bit long for like a screenplay, but it'd be great for like an RPG thing, right?And something about like Here's a little bit about this guy. You remember when he was crying once, like a baby? What was the deal with that? Like, it's such a, like, defines everything else about him. Like, I, I, I'm really proud that.Nico: Yeah. No, that's, that's how I felt a little bit with I ran Vampire Cruise at Big Bad Con this year. And that game has some of, like, the best random NPC generating tables that I've, like, ever seen and played with.I remember one specifically, it was, like, I was like, rolling to generate a passenger, and I think it was like, the secrets part of the table, or something like that, and what I rolled was like, regrets that she never got to see the dinosaurs, and it's like, what does that mean?Like, like, Sam: She had a traumatic experience at a science museum as a kid, or maybe she's like 10 million years old, like, I don't...Nico: or, yeah, or she's just like a weirdo who like really loves dinosaurs? It's like, it's, Like, it really gives you sort of what you need to just sort of like, spin a world out of that specific detail. Sam: It's weird because I like completely agree with you, and you know, I was tooting my own horn about like this question about Wes sobbing and also like, in every single spread of this thing, I'm taking like two full pages to talk about like one or two NPCs, which is a terrible way to do the thing that we are talking about doing. Like,Nico: That is true, that is, it must be said,Sam: it makes it feel so much more like a short story, or maybe like a solo game, right? It's like, eh, spend two pages, like, getting to know this guy. Nico: who won't come up again, spoiler alert, Sam: Yeah, it feels like the right call for this thing where like, I mean it's like the text is forcing you to sit with the memory of this guy, it's like forcing you to come in and like spend more time than you would like to like back at home with these people.And there's some like location context built into all these descriptions too, and we like learn about the bakery thing here and like old stories and stuff. And like, already it's like, do we need that shit to run this game? Like, absolutely not, like, get, get out of the way, like, but also, I don't know, it feels right?And it's one of the things that makes all this weird and, you know, unrunnable.Nico: Which is of course the goal, we don't want people to run this. Yeah, no, that's something that I've thought about in my own games as well, is, is, and just sort of like, my life, I guess, is sort of like, what makes a place that place, you know, like, what makes a town a town, what makes a city a city, like, is it the people who live there? Is it the places? Like, again, kind of back to the sort of Ship of Theseus metaphor, it's like, if everyone you know leaves, and a lot of the stores turnover, like, is that still your hometown? Like... Does your relationship to it change?And so I, in defense of, of what we're doing here, it makes a lot of sense to spend so much time thinking about the people and the places that are here because that also basically is the game, right?Like, like, this is not a dungeon crawl, right? Like, this is not a hack and slash thing, It's not a dungeon crawl, like, Sam: it's a person crawl. Nico: Yeah, exactly, you're yeah, the point of you coming home is you're trying to find Sidra, the person who sent you this postcard, asking you to come home, and yeah, you're basically doing a point crawl, trying to find this person.And then there are various conditions that need to be in place for you to actually find them = And yeah, so it's like, using more words than a sort of your standard OSR like dungeon crawl or point crawl or whatever, or hex crawl, but like, it's kind of the same way where it's like, yeah, but like, that's the game, that's the adventure, like, Sam: yeah, yeah. Another detail here I'm really proud of is the like, offhand remark about how Wes and Sidra aren't talking for what are probably romantic reasons. Because the implication, there's like a strong implication that you, player, have some sort of romantic history with Sidra, like, whether it was ever consummated or not. And I love the just sort of, like, offhand, Wes and Sidra had a thing that didn't work out, because it both... leaves open your potential romantic relationship with Sidra, but also like complicates it and like darkens it from whatever sort of nostalgic quote unquote pure like memory of it you had.And I love that it just sort of brings a little complexity into what happens when you leave for 15 years. And then like what it feels like when you like, hear, oh yeah, your ex has been like, dating someone for a couple years. What were we talking about? Like just that, like sometimes like a bolt of like, information about like, someone from your past that like, you care a lot about will just hit you and you'll be like, oh, wait, what? And we're just I'm supposed to just like, take that and move on? Like, yeah, yeah, Nico: It's also a very small town, right, where it's a sort of like, oh yeah, passing reference to this because everyone knows this already, right? Like, this is old news as well as, like, in a small town, it's like, there's a small pool of people your age that you're interested in, so, not like you're gonna get with all of them inevitably, but it's like, yeah, there's a pretty high chance that you might.Last thing I did wanna say on this, do you wanna share what Wes's name was in the first draft of this that I received?Sam: What was it? I don't rememberNico: It was Glup Shitto. It was, it was one of the first comments I left! It was one of the first comments I left! I was like, Sam, you've gotta know this can't be the final thing, right?Sam: knew it couldn't be the final name. But there was something really funny to me about like the one person who like doesn't fit into town, like this little fucking Star Wars fanboy like schmuck kid is just Glup Shitto. And he's leaving town cuz like when you got that name, it doesn't fit anymore. You gotta get the fuck out of there.No wonder the town couldn't absorb him. His name was Glup Shitto.Nico: I want to say, like, I might have, like, made my first round of comments because I was, like, yeah, feeling the same way of, like, okay, obviously this is not the finalSam: yeah, yeah, I just didn't change it and you were likebruh Nico: and then, yeah, and then you, like, made changes based on the comments that I left, and I went back to it, and I'm like, it's still Glup Shitto. Like, it simply can't be this! It's not allowed! It's, it's not legal! Like, Sam: there ought to be a law.Nico: yeah.Sam: Alright, let's do Act 2 gosh.Yeah, so I made this little map. I like the little map. This is just my hometown, incidentally. Like, there's so much in this that is just, like, pulling details directly from my hometown. That oracle that I mentioned earlier, like, Northfield, Minnesota was, like, one of the things on the oracle. And you can see that here in like, the riverwalk and this little bridge over it was very Northfield. the Rube, which we're getting to next, these two bars, the kind of cowboy themed bar thing was a thing.Nico: Again, it's a very small town of just like, no sort of reasonable business person would have these specific Sam: yeah, but they, they exist here for some reason Nico: it almost feels like the kind of thing where it's like, like they can exist in a really small town, because it's sort of like, well they're the only things here, and they can exist in like New York City Sam: yeah. Nico: everything's in New York city, and like every kind of place is there, but like anywhere in between, people would just be like, I don't understand, and then it goes out of business,Sam: Exactly. Yeah. Yeah, doctors always also a big portion of my childhood and my past always coming up in my stuff just because I spent so much time in hospitals as a kid. So the, inclusion of a doctor here is also very much something coming out of my hometown.I like the little mechanic here of, like, rolling and you, like, add one every, every time. I think that's a nice sort of way to handle trying to find Sidra. Nico: as like a classic Nico mechanic 'cause I simply haven't made and published that many things. But in my mind, my narcissistic fantasy, it is a classic me mechanic.Sam: I believe that came from you.Nico: I fucking love a table that like evolves over time.And it's not like I invented it, but like, I think my more standard thing is sort of like you have a table of like 12 things, and then you change which die you roll on it, you know, it's like, oh you can do like a d4 through d12 or whatever and that's like, I really like the ability to sort of go back to a table and, like, use it multiple times as opposed to, like, Okay, we have one table for this, we have a different table for that, you know.Sam: Additional persons. I really like this format for sort of generic NPCs, like, I'm not gonna tell you anything about this person, but I am gonna tell you what you think about them and your relationship to them.I think it's a really cool way of doing... Oh, do you just need to, like, bring someone in? You, like, met someone on the street or whatever? In a lot of other settings, you would just have, like, a random person, and it would be, like, the Vampire Cruise thing. If you give them an interesting detail in here, it'd be a cool thing.But I think, especially in, like, a small town format, the, like, here's your relationship to this person, because everyone knows everyone, and, every character that comes in, like, is gonna have to inspire some kind of feeling and past in you. I think this works really cool, reallyNico: It also feels very sort of true to life in terms of, at least, how I often GM things. Someone will be like, hey, can I, like, ask just, like, the next person I see on the street what they know about this thing? And I'm like, I mean, I fuckin I guess, like, it'll shock you to learn I don't have a name for that person, but, you know, I just have to, like, come up with, like, here's a weird voice, and like, a random thing they know, and like here's a name, Sam: This is a great way to turn that experience back on the player.Nico: exactly, yeah, there's this random person, you're like, alright, this is someone who owes you an apology, why is that?Like, Sam: yeah, Nico: I also wanna say that I feel like this was actually a relatively late addition to theSam: Yeah, it was. I always intended to write these, but it was like the last thing that I wrote.Nico: Yeah.Sam: Yeah.Nico: There was definitely some time when I sort of came back and looked at it, and all of a sudden there was this relatively large additional persons section in here, and I was like, huh, interesting.Sam: Yeah. I'm happy with how it came out. I think these are my best little guys. Nico: Oh yeah, Sam: I really like the unfinishedness of these little guys that you can project a little bit of yourself onto them while there's still some, like, major details there. This someone you seek vengeance upon looks a lot like a penis, and I don't know how I feel about that one, butNico: I was gonna say, I find that one fascinating as the ide

Desert Island Discs
Lesley Manville, actor

Desert Island Discs

Play Episode Listen Later Mar 5, 2023 36:35


Lesley Manville made her debut on the West End stage as a teenager in 1972, and since then has taken on a wide range of roles on stage and screen, including an Oscar-nominated performance in the film Phantom Thread. She was born in Brighton and first enjoyed performing as a singer, winning competitions with her sister. When she was 15, she commuted daily to the Italia Conti stage school in London. Her first professional role was in a West End musical, and in 1974 she joined the cast of the ITV soap opera Emmerdale Farm. After two years she decided to leave, even though the work was well paid, and return to the stage. At the Royal Court in London she appeared in some of the most critically acclaimed new plays of the 1980s including Caryl Churchill's Top Girls, and Andrea Dunbar's Rita, Sue and Bob Too. She has also enjoyed a long collaboration with the film director Mike Leigh, memorably playing the alcoholic Mary in Another Year. Her recent TV roles include starring as Cathy in the popular BBC Two sitcom Mum, for which she won a Royal Television Society Award in 2019. She has also played Princess Margaret in The Crown, including a scene in which Margaret shares her favourite records on a BBC radio progamme. She was appointed a CBE in 2021. DISC ONE: Over The Rainbow - Eva Cassidy DISC TWO: My Brother Jake - Free DISC THREE: O Soave Fanciulla, composed by Giacomo Puccini, performed by Jose Carreras, Richard Stilwell and Teresa Stratas and Metropolitan Opera Chorus, conducted by James Levine DISC FOUR: Sugar on the Floor - Etta James DISC FIVE: You Don't Have To Say You Love Me - Dusty Springfield DISC SIX: Not While I'm Around - Barbra Streisand DISC SEVEN: Make You Feel My Love - Adele DISC EIGHT: Phantom Thread III - Jonny Greenwood BOOK CHOICE: A Botanical Encyclopedia LUXURY ITEM: A bed with linen, duvet and pillows CASTAWAY'S FAVOURITE: Over The Rainbow - Eva Cassidy Presenter Lauren Laverne Producer Sarah Taylor

The Jeselnik & Rosenthal Vanity Project
Yippee Ki-Yay Phantom Thread

The Jeselnik & Rosenthal Vanity Project

Play Episode Listen Later Nov 30, 2022 96:38


The holiday season is here and the boys are feeling festive. Anthony and Gregg talk Thanksgiving, the best way for professors to get laughs and play America's favorite game: Phantom Thread or Die Hard? Athletic Greens AthleticGreens.com/JRVP Freshly  Freshly.com/JRVP Ziprecruiter  Ziprecruiter.com/JRVP Black Buffalo  BlackBuffalo.com Code JRVP Dave Download the Dave app or go to Dave.com

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