Podcasts about stargrave

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Best podcasts about stargrave

Latest podcast episodes about stargrave

TablePottCast
FOLGE 117 - KAMPAGNEN UND LIGEN

TablePottCast

Play Episode Listen Later Mar 20, 2025 120:01


Wie gestalte ich das am Besten, habe ich Catch-Up-Mechanismen für Abgehängte, Späteinsteiger? Wie halte ich die Motivation aufrecht? Wie führe ich Buch und sammle ich die notwendigen Informationen?Dies und vieles mehr erfahrt ihr in dieser FolgeHeute mit : Fabian und MartinKEYWORDSHoly, Holysquad, Freebooter Miniatures, Freebooters Fate, Games Workshop, Warhammer 40k, Star Wars Legion, Age of Sigmar, Warhammer Fantasy Battles, Bergisch Brandschatzen, Kampagnen, Ligen, BlitzBowl, Rumble Slam, Herausforderungen,Organisationsaufwand, Motivation, Narrativ, Rahmenbedingungen, Frostgrave, Stargrave, Rangers of Shadow Deep, Mortheim, Trench Crusade, Necromunda, Battletech, Freebooter's Fate: Auf zu neuen Ufern, Freebooter's Fate Kampagne, Moonstone, Historisches Wargaming, Bolt Action, Sturm des Chaos, Durgama Takeover, X-Wing Heroes of the Aturi Cluster, SAGA - Zeit der Wölfe, Walking Dead, Infinity Paradiso-Kampagne, MiddleearthWir sind der Podcast aus dem (Ruhr)Pott mit interessanten Themen und Gästen rund um das Thema TableTop, Brettspiele, Gesellschaftsspiele, Miniaturen, Geländebau, TableTop News.Weitere Informationen auf ⁠⁠https://www.tablepott.de⁠⁠  oder in unserem Linktree : ⁠⁠https://linktr.ee/TablePott⁠⁠------- Links -------Webseite ⁠⁠http://www.tablepott.de ⁠⁠Spenden ⁠⁠http://www.paypal.me/TablePott ⁠⁠Mörtsch ⁠⁠https://www.getshirts.de/tablepott ⁠⁠ Linktree : ⁠⁠https://linktr.ee/TablePott⁠⁠------- Shownotes -------Partner: HOLY ⁠⁠https://de.weareholy.com/⁠⁠ Ab sofort habt ihr 5€ Rabatt mit dem Rabattcode TABLEPOTT5 oder 10% Rabatt auf eure Bestellung mit den Code TABLEPOTT.Freunde:Feldherr: ⁠⁠https://www.feldherr.com/ ⁠⁠------- Folgen-Shownotes -------keine------- Disclaimer -------The following music was used for this media project:⁠⁠https://linktr.ee/TablePott⁠

The Medusa's Cascade
Collateral Damage - C1E157 Yahnkoshi

The Medusa's Cascade

Play Episode Listen Later Jan 11, 2025 137:44


After a night of revelry, drinking games, fights, and celebration, the team wakes up in various locations, some unsure of how they got there. They plan over breakfast as they gather and prepare for their next destination. Afterward, Galahad seeks out Pakia for answers to his questions about his ancestors, “Those Who Wandered,” and the side of the story he would have not heard unless he was there. She goes on to say that during a time of warfare, there was an Illithid incursion starting in the northern reaches of the Range and making its way towards Stargrave. After several defeats, tensions rose within the leadership and those close to it. Those who stayed saw these defeats as strategic and tactical errors on their part, not accounting for extenuating circumstances. While the group that left was under the impression that they were not using the proper amount of force, it was not a question of tactics but of drive and will to defeat these enemies. Eventually, they saw a branch of that chief's family split off and leave. They went out into the Gathering Storm and never returned. Based on what Galahad said, they must have gotten to Granzia via a “soft spot,” which Sloane is known for. However, they often see you transported to another region of the plane, but instead, they were sent to another plane entirely. There was more that led up to that point, but that was the breaking point. However, their departure was seen as an action of stubbornness rather than malice, and Pakia mentions that she can't fault them as they did what was right for their kin, which is what those who stayed were also trying to do. The group then packs up their things, says their goodbyes, and makes the half-day trek back down the mountain to the Swift Hummingbird. Cordell confirms their next destination as Nymora, and the group is off just like that. As they travel, Zechs addresses the group about what the Stone Face told him and tells the group that while he knows that he and his alternates have had aspects of Malar put inside of him, he suspects that he's not the ONLY child who that happened to. He also asks for Greyleaf's help as he might know more through their familiar “friend” Alma. Eventually, Zechs informs Greyleaf that he met her at Salix's hermitage in league with the Constable. He asks Greyleaf plainly if he would like to assist in transitioning her to the afterlife because she needs to pay for what she did, and he wants to ensure nothing like what happened to them happens again. Zechs admits seeing Alma sent his heart pounding in his ears, and he had to do everything he could to satiate the bloodlust from seeping through him. Also, having Malar in his head encouraging and taunting him did not help that ordeal. The party notices how Zechs speaks about Alma; it's almost like what he felt with Arbane back in Invenas, and try to help prevent himself from feeding into Malar's wishes. Zechs accepts what they say and hopes they acknowledge that this isn't a simple black-and-white choice for him to make. We conclude with Shanks asking Glad to help him with his hair when he approaches the topic of her patron, The Protector. He asks where she stands with him, and she tells him that she understands that as a cleric of him, her power is linked to her faith, and while she does not like or respect the Protector currently, she still believes in him. Shanks does his best to make an analogy and paint a picture that the Protector isn't without flaws or faults. She lets Shanks know she is aware of her predicament and moves cautiously and intent as they travel together. She also tells him she appreciates him reaching out to her, and they laugh. There's so much happening, and that's where we pick up… Find out what happens next in this episode of the Medusa's Cascade: Collateral Damage! Theme Music is written and performed by The Floating Lighthouse Mixed by Thomas Lapierre III Check out the show at themedusascascade.com

Rolling BAd Podcast - An Age of Sigmar Podcast

Episode 1   We re-introduce ourselves, cover some new things happening in the mini gaming world and then move onto our show.  We talk about getting started with Infinity N5 for complete newbies.  It's a great time to jump in, with the new edition here and a level playing field.   Warsenal - Warsen.al Corvus Belli online store - https://store.corvusbelli.com/en/ Infinity Universe - https://infinityuniverse.com/en Infinity N5 Rules - https://infinityuniverse.com/resources       Contact us!   Our Discord - https://discord.gg/TCuEBrXNmd   Patreon Page for the Podcast - www.patreon.com/rollingbadpodcast Facebook - https://www.facebook.com/RollingBadPodcast/ Rolling Bad podcast Feed site - http://rollingbad.libsyn.com/ Twitter - @rolling_bad Our E-Mail - rollingbadpodcast@gmail.com Our Instagram Page:  therollingbadpodcast   The Hosts and their Social Media Links;   Bill Twitter: @billcastello IG: PhantomPhixer42 Facebook: Bill Castello   Josh IG: @hereticmodel Twitter: @anoyoe Facebook: Joshua Alt Discord: Guts#4698   Links that we like!   Guerilla Miniature Gaming - https://www.youtube.com/@GuerrillaMiniatureGames We are the NEON - wearetheneon.com Tabletop Campaign Repository - tcrepo.com AoS Coach -   https://www.youtube.com/channel/UCQMNLM_JuDNLbvGG0ZUA8ow 2+ Tough - https://www.youtube.com/@2Tough Cubic Shenanigans - https://cubicshenanigans.net/ Sonic Sledgehammer on YouTube - https://www.youtube.com/channel/UCG0ZCl2VfG9PcCJyucWJR3w Bill's YouTube Channel - https://www.youtube.com/channel/UCAK8mhid8bUUq2x_lc2l3xg      

In Conversation with Jordan Sorcery
Peachy | Warhammer Hobby Hero

In Conversation with Jordan Sorcery

Play Episode Listen Later Sep 21, 2024 122:47


Chris Peach, AKA Peachy, is one of the most recognisable faces in Warhammer - a seasoned army painter, Warhammer TV presenter, and all round lovely bloke!We talk about Peachy's career at Games Workshop - getting started in retail and building a community; how the business culture changed over time; becoming the first army painter at the studio and transitioning to the Warhammer TV team; and all of that before breaking out on his own and becoming a YouTube sensation!_____________________________ [ PEACHY TIPS YOUTUBE ]https://youtube.com/@peachytips_____________________________ [ ELEMENT GAMES AFFILIATE LINK ]https://elementgames.co.uk/?d=11216[ PATREON ]https://www.patreon.com/jordansorcery[ KO-FI ]https://ko-fi.com/jordansorcery[ YOUTUBE CHANNELS ]History & Editorial: https://youtube.com/ @jordansorceryLongform Conversation: https://youtube.com/ @JordanSorceryPods  [ WEBSITE ]https://jordansorcery.com/#Warhammer #40k #Warhammer40000 #GamesWorkshop #tabletop #boardgames #SilverBayonet #wargames_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcery

Tabletopped
System Review: Stargrave

Tabletopped

Play Episode Listen Later Aug 26, 2024 57:49


Today we talk with friend of the pod Mac about the miniatures skirmish game, Stargrave! Check us out on ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time! ⁠⁠ ⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠ Theme music by ⁠⁠⁠⁠⁠⁠⁠Michelle Poulin⁠⁠⁠⁠⁠⁠⁠

Cero en Cordura Podcast
Polifrikis T05P16 13/02/2024

Cero en Cordura Podcast

Play Episode Listen Later Feb 13, 2024 58:01


Programa semanal de actualidad, entrevistas y novedades sobre juegos de mesa, rol, cómics, ciencia ficción, fantasía y ocio alternativo del equipo de Cero en Cordura. En el programa de esta semana hablamos de: Cómics - Amor y alimañas de Will McPhail - Berlín será nuestra tumba de Michel Koeniguer y Vicenzo Giordano Juegos de mesa y rol - Stargrave y Cuarentena 37 de Joseph A. McCullough Series y cine - Moving - The Marvels Polifrikis es un podcast solidario con Ayudar Jugando: https://ayudarjugando.org/ Si te apetece seguir comentando con nosotros los temas de cada semana, únete a nuestro grupo de Telegram: https://t.me/Polifrikeo Grabamos cada lunes nuestro programa en directo en https://www.twitch.tv/0encordura a eso de las 20:30h (UTC+1) Nuestras redes sociales: https://twitter.com/0enCordura https://www.instagram.com/0encordura/ https://www.facebook.com/0enCordura/ https://bsky.app/profile/0encordura.bsky.social

Tabletop Miniature Hobby Podcast
Joe McCullough: Go Deeper With Your Hobby

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Feb 4, 2024 67:33


With the obvious exception of Games Workshop stuff from the mid-90s, Joe McCullough's games probably get more coverage on the Tabletop Miniature Hobby Podcast than any other. Fortunately, Joe's a lovely guy as well as a brilliant games designer, and has been gracious enough to guest on the show not once, not twice, but three times!Joe McCullough on creativity, inspiration, and gnolls (March 2022)Frostgrave, Stargrave, Silver Bayonet, and the Worlds of Joe McCullough (Sept 2021)In our January 2024 round, we've some new releases to catch up on, including Frostgrave: Fireheart, Old Bones, and Rangers of Shadow Deep: Tenebrous Citadel. On top of that, there are some listener questions and a few of the recurring ones I've been asking other rules writers.On that last note, I've also started to compile answers to the “favourite game mechanics” question into one blog post, too. You'll also find answers there from Gav Thorpe, Andy Chambers, Tuomas Pirinen, Jervis Johnson, and Alessio Cavatore.

The Medusa's Cascade
Divergent Paths - Eldertwine

The Medusa's Cascade

Play Episode Listen Later Jan 6, 2024 13:04


Hey everyone, welcome to the seventh Divergent Paths cut scene. This month we've come back to the group of travelers from Nymora. Last we saw Alaera, Torbera, Marleigh, and Peak they were meeting with Minister Fallyn in Balazaar's Sky District. We rejoin them as they travel north toward Stargrave at the behest of the Minister. The party doesn't know this information, but now you do. Written and read by Thomas Lapierre III Check out the show at themedusascascade.com

Friends at the Table
PALISADE 26: Resentment and Frustration Pt 1

Friends at the Table

Play Episode Listen Later Sep 22, 2023 83:32


This episode carries content warnings for discussions of assassinations and death. The star at the center of the Palisade system seemed to release a breath, and all at once across the Bilateral Intercession, the line between “outcome,” “consequence,” and “blowback” became stunningly clear. Malicious action alone would have led to a great loss. But in negligent inaction, something worse has emerged: chaos. Now, something must be done. Blame must be assigned. Accountability must be achieved. Change must come to Palisade. This week on PALISADE: Resentment and Frustration Pt 1  Shadows of planes / Flying overhead Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the Bilateral Intelligence Service on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is. Made themself a hero among Palisade Bilats during Frontier Syndicate operation against Rose River.  Crysanth Kesh (she/her): Mother of Clementine, a.k.a. The Witch in Glass. Once, third in line to the throne of Kesh and de facto leader of the Curtain of Divinity, the predecessor to the Bilateral Intelligence Service.  Lucia Whitestar (she/her): The young “Lady Whitestar” emerged as a strategic genius during the early conflict between Kesh and Apostolos on PARTIZAN five years ago. Seventh in line to the throne of Princept.  Factions Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The “Bilats” are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence.  The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.  Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Home to the Chimeric Cadent (they/them, it/its), an amalgam of the ancient Excerpt ⸢Signet⸣, the mysterious Waking Cadent, and the Divine Belgard. As one being, they protect the corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Objects The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  Divines Discernment (it/its): Able to see the whole of the galaxy for one moment a year, this massive Divine was stolen by Millennium Break in the years after Operation Shackled Sun.  The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 25: An Impossible Ideal Pt. 4

Friends at the Table

Play Episode Listen Later Sep 5, 2023 168:53


This episode carries content warnings for body horror, mass death/genocide, mind control, and extreme heat.  For months, even before the sun bulged red, the only way to think about events on Palisade was with large numbers. Troop maneuvers. Logistical networks. Centuries of oppression. A continent of power. But now all of that has collapsed. Now it is minutes, not hours. Meters, not miles. Guards, not battalions. A set of hallways. A set of doors. A set of people trying to breach them. And beyond them, a question: Tomorrow, will there be any events on Palisade at all? I step all around the pieces on the floor / Wires and cords, and records, and tapes Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Factions STEREOMA: Pact truebeliver Cor'rina Corrine (cor/cors, they/them) and cor rival Misericorde (he/they) have begun building a surgical, anti-Bilat hit squad on Paliade.  The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence.  Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Home to the Chimeric Cadent (they/them, it/its), an amalgam of the ancient Excerpt ⸢Signet⸣, the mysterious Waking Cadent, and the Divine Belgard. As one being, they protect the corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline “holy expressions” emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.  The Divine Souciance: When the burgeoning Divine Principality left Palisade behind, the Divine Souciance carried doubts about the project. So bloody was the Embarkation, so strenuous the objection of those who opposed the Glass Duchy's rule, that Souciance—ever committed to careful consideration and compassionate concern—never found their place in the Empire, however grand the vision Nideo had presented before his death was. But, devoted to steady study, Souciance played their part for generations. It was not until the Divine Clash that they came to their decision: They could not be part of an empire so vast, so terrible, so cruel. And so they sought out a place where they could do what Divines no longer could. They sought out a grave. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Axioms: Once, these beings were made by a so-called "Post-Divine" as embodiments of particular ideals, supposedly detached from mortal perspective or subjectivity. Now, they are the emanation of one woman's ideals, given perfect, violent form. In this way, The Ingrate is the first of its kind. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 24: An Impossible Ideal Pt. 3

Friends at the Table

Play Episode Listen Later Sep 1, 2023 145:41


This episode carries content warnings for vomiting, mass death/genocide, mind control, manipulation, body horror, forced body modification, and extreme heat.  They arrive in the long rings of the Stellar Combustor to no greeting, and this they are thankful for. The path to their objective is known, but what lies on it (and what they'll find at its end) are not. As they travel the length of the arc, spanning half the circumference of the sun, they wonder: How are their friends, now traveling through lunar shadow, far across the solar system? How are their comrades? Might they find freedom in the dark as we search for it in the searing light? Futures tricked by the past / Spectre, how he laughs Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Home to the Chimeric Cadent (they/them, it/its), along with the warded corpses of a number of Divines, including Sagacity, Dissent, Felicity, Barricade, and Bounty—its newest resident. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline “holy expressions” emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.  The Divine Souciance: When the burgeoning Divine Principality left Palisade behind, the Divine Souciance carried doubts about the project. So bloody was the Embarkation, so strenuous the objection of those who opposed the Glass Duchy's rule, that Souciance—ever committed to careful consideration and compassionate concern—never found their place in the Empire, however grand the vision Nideo had presented before his death was. But, devoted to steady study, Souciance played their part for generations. It was not until the Divine Clash that they came to their decision: They could not be part of an empire so vast, so terrible, so cruel. And so they sought out a place where they could do what Divines no longer could. They sought out a grave. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. After their messenger, the Usher of Truth, was delivered to The Witch in Glass, they have found themselves serving a new master. Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.  

Friends at the Table
PALISADE 23: An Impossible Ideal Pt. 2

Friends at the Table

Play Episode Listen Later Aug 27, 2023 131:57


This episode carries content warnings for body horror, discussion of mass destruction/death, small/tight spaces, indentured servants and slavery, torture, forced body modification, and extreme heat. The ball is in the air; water pours from the pitcher; the rope draws taut. The Blue Channel hides in the shadow of the Chimera's Lantern, and everyone on board holds their breath. Inside the strange moon, the search for a new source of power—and thus, stability and freedom—for the Figure continues. It is a mission taken in the highest faith, possible only because its members believe utterly in Brnine, Phrygian, and Routine's ability to infiltrate and dismantle the Stellar Combustor, one way or the other. Of course, they aren't the only ones moving… And in between the gaps of the stars / We lay in the dark Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  BAC Secateurs: Designed and built on Chimera's Lantern by the Blessed Armory of Consecration, an Altar who holds itself in the form of a tortured saint, with sharp, crystaline “holy expressions” emerging from its body, like wounds in reverse. As it pulls these from its body, its form glows like heated glass, then reverberates back into place.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. The Divine Consecration: Though humanoid in shape, like most Nideo Divines, its chest is a vacuous cavity that serves a living forge. This open wound burns brightly, and Consecration can reach inside of it to produce a range of objects, or a sort of Divine molten metal which rapidly hardens as it is shaped by the Divine. But this is only half of its fearsome nature. Guided by the hand of its elect, a Sovereign Immunity devoutly committed to his role as armorer, Consecration also operates as Nideo's chief weaponsmith, Altar designer, and forge.  Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 22: An Impossible Ideal Pt. 1

Friends at the Table

Play Episode Listen Later Aug 18, 2023 141:46


This episode carries content warnings for body horror, description of teeth, discussion of mass destruction/death, small/tight spaces, indentured servants and slavery, and extreme heat. Behind a twirling ornament of metal, the sun grows—the sun grows. Inside a concrete body, the feeling of a hand, pulling downward. Across a planet under red light, fear.   They would not wait. They could not.  This week on PALISADE: An Impossible Ideal Pt. 1 The "war" will appear on the surface to be a peace Dossier People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Objects Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements. Paramerion: Cori's new Altar, as designed by her brother Formido. Constantly twitching and rippling underneath the regal embellishments of its filigreed armor. Massive metallic wings stay folded on its back, a smaller pair cover its eyes like a visor and the sickles jut out from its forearms when stowed. A halo shaped like a crown rotates above its skull-like head. The Stellar Combustor: A weapon of immense destruction, capable of destroying countless star systems if deployed without a firebreak. Has been used in some form or another since the time of the earliest Divines. In current form they take the form of a twirling, 3-ringed space station that rotates around a system's sun.  Divines The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. The Divine Plight (she/her): Plight is a 40 meter tall, humanoid Divine cast in black metal armor, and wearing the of a judge or inquisitor. She conscripts the guilty into her army as Gambeson pilots, compelling their loyalty with terrible, Divine feelings of guilt. Hemlock, whose interest is fundamentally in punishment and not justice, was born heir to a mid-tier Kesh House, but jumped at the chance to become an Elect. Mysteries Perennial (she/her):  The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Additional Notes The 23 Star Systems Nearest Palisade (with developmental focus): Tartarus 5: Gas Mining Lonn: Resorts Helaine Delta: Duplicate of Helaine Gamma Thulsa: Standard Spread Xenacip: Lost Contact. Lost Portcullis Repair Team Bhopal Kha: Pact Occupied Maine: Lumber, Spice Bishamonten: Arms Manufacturing Carjel: Standard Spread Isfahan: Standard Spread Yoca: Standard Spread KX 93-39: Black Hole Research Lab Dul-Kaw: Established via Nidean Art grant Darre: Tomb Sector Ecou: Refugee Camps Edino: Quarantined Sector Skarnoc: Debris Fields Hilde: Gas Mining Por: Standard Spread Nova Melides: Abandoned Divine Clash Worlds  Palamedes 8: Regional Refueling Depot Castax 8: Stratus Research Facility Ashlen: Standard Spread Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 21: In Their Fear Pt. 2

Friends at the Table

Play Episode Listen Later Aug 11, 2023 142:01


This episode carries content warnings for discussion of mass destruction/death, discussion of medical treatment, mind reading and medical coercion, discussion of ethnic cleansing. Across Palisade, fingers rest on triggers, and some triggers are bigger than others. In clammy rooms, sweat slides down skin and throats are cleared without direction. Aimless eyes track the dust drifting in the red rays coming through the window. Outside the sun swells and bulges, driven sick with the possibility that it might eradicate possibility itself. A decision must be made. This week on PALISADE 21: In Their Fear Pt. 2 Why can't we dance in the same groove every day? Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. STEREOMA: Pact truebeliver Cor'rina Corrine and cor rival Misericorde have begun building a surgical, anti-Bilat hit squad on Paliade.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). People Griesel Sunset (he/him): Coriolos' father. A zealous Devotee. Recently deceased. Formido Sunset (he/him): Coriolos' brother, a member of the Devotee's research and development division. Phobos Sunset (he/him): Coriolos' second brother. Bing-32: A floating, cat sized drone able to use a variety of tools. Now mass produced for use across Millennium Break. Originally designed by Kalvin Brnine, though under another name. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Misericorde 'Miseri' (he/they): Former Nidean scion who helped secure Palisade for the Bilateral Intercession. Officially MIA, but secretly working with Pact loyalist Cor'rina Corrine (cor/cors), famed Apostolosian peacemaker (and Miseri's rival), as agents of chaos on the planet. Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Recently confounded by BIS spy Zedd Z. Izzard. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Thisbe and the Figure found evidence that it could be tied to driving the bulk of ancient Divine Principality forces off of Palisade. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 20: In Their Fear Pt. 1

Friends at the Table

Play Episode Listen Later Aug 4, 2023 134:47


This episode carries content warnings for mention of blood, discussion of mass destruction/death, discussion of medical treatment, mind reading and medical coercion. The wheel turns, for the crew of the  Blue Channel, there hasn't been time for reckoning. Instead: a funeral; a  room with questions in it; the front steps of a church; another room, different questions; a message, contrite and frightening; somehow, a few small moments of real connection.  And above it all: Something is wrong with the sun. March on soldiers, I'm your Queen / The ambassadress of beauty I'm told Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Griesel Sunset (he/him): Coriolos' father. A zealous Devotee. Recently deceased. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Places Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as her operations center and home when she is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Recently confounded by BIS spy Zedd Z. Izzard. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself.

Friends at the Table
PALISADE 19: How It Always Looks Pt. 2

Friends at the Table

Play Episode Listen Later Jul 21, 2023 101:17


This episode carries content warnings for civilian harm and death. The Bilateral Intercession's net continues to spread across Palisade in response to (and retribution for) the events on the Isle of the Broken Key. In the east, the Frontier Syndicate draws ever nearer to extracting the remaining Fundament Nodes inside Palisade's surface, a task opposed by a Divine who's pledged undying fealty to the people of this planet and its neighboring worlds. Meanwhile, in an undisclosed location, Crusade's Elect, Gentian, has called a most monumental meeting of the minds. Their goal? To discover who, exactly, opposes them on Palisade. But hers is not the only snare closing… This week on PALISADE: PALISADE 18: How It Always Looks Pt. 2 Won't you come and join the party / Dress to kill, dress to kill Dossier Organizations Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. The Lone Marble Group: Built around a single artifact recovered from an ancient Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement. Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine's new executive unit. Difficult to guess her age. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance.  Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. Occam Olio (they/them): Columnar member of the Frontier Syndicate and low level officer of Lock & Cross Security Services. Sharp the way a knife is. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Objects LMG Altar: Colloquially, the most prominent mechs of the current era of the Principality are all called "Altars," but this is  a name derived from one specific design: The Lone Marble Group Altar, a mech designed by Exanceaster March's top weapons team, capable of harnessing any of the new sources of power. Though it's offerings are straight forward, even simple, It has become the go-to frame for combatants across the galaxy. LMG Bench: A long, four-legged Hollow that services as a mobile support unit. Can be fitted for communications, repair, medical, and industrial needs. LMG Throne: A specialized re-model of the Altar with greater focus on detachable "bits," free-floating drones that can augment the pilot's attacking vectors.  Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.  

Friends at the Table
PALISADE 18: How It Always Looks Pt. 1

Friends at the Table

Play Episode Listen Later Jul 14, 2023 128:49


This episode carries content warnings for distorted and layered vocals, discussion of civilian death and mass destruction, description of being bound, tight spaces, compulsive thoughts and mind control After the calamitous encounter at the Isle of the Broken Key, the Bilateral Intercession finds itself on the back foot. Key intelligence assets compromised. A flagship, along with its crew and commander, lost to the sea. Insurgents capturing resources from the Diadem's train lines. A snare closing around on Stargrave Elcessor. Something must be done. Something must be done. This week on PALISADE: How It Always Looks Pt. 1 in case i'm not around   Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The “Bilats” are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's (he/him) Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence. People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.   Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract.   Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy.   Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body. Partial Palisade (he/him): A man who was once a Divine, now living in the shell of a being quite unlike what he once was. Mustard Red (she/her): A cyborg who once served as a member of Brink Proxy, with a speciality in surveillance. Joined the Cause during the Devotees expansion onto Palisade. Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Places Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening.   Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. Perennial (she/her): The Principality's so-called 'adversary,' who lives at the center of the galaxy and whose chaotic whims spread through her "Perennial Wave," an ever-present nanoparticle that has recently bonded with Kalmeria. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Five Afflictions: A group of “monstrous” beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden   Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 17: Upon Our Grace Pt. 4

Friends at the Table

Play Episode Listen Later Jun 30, 2023 123:36


This episode carries content warnings for blood, civilian harm and death, parental death, conscription, torture and kidnapping.  Under the wings of the Kestrel White, war washes ashore the Isle of the Broken Key. Soon after the crew of the Blue Channel released Kenneth Marian Colver, Bilateral Viceroy to Palisade and convert of the Usher of Truth, he ordered his flagship to return and lay waste to the home of the Dim Liturgy and Devotees. Now, the Cause fights not only for ideals but for survival. A rifle takes aim. A hammer lifts into the air. A cannonade echoes for miles. The monastery burns. and the blaze casts a shadow too long for a single night's contemplation. This week on PALISADE: Upon Our Grace Pt. 4 I'm out / There's nothing here to care about / What's that sound? / What's that song about? / It's nothin' worth me sayin' aloud Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy. Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy. Kay (they/them): Cashier of the monastery treasury. BIS Spy.  Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Kensley Marlowe Colver (she/her): Sister of Kenneth Marian Colver, pilot of a Gorget, award winning hunter of megafauna, and craven champion of cruelty.  Elle Evensong (she/they) - Elle arrived to Palisade along with the first wave of Devotees, making a name for herself as a cunning combatant and clever commander. She became a poster child for Twilight Mirage's support of Palisade (and, for members of the Dim Liturgy, a prophesied bridge between the past and the future). But as the war began to heat up, she seemed to vanish into the background. Pilot of the Cataphract. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Objects The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements.  Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it's posture is buoyed by a fashionable walking cane. But at a whim, the Altar's pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle. Cataphract: When the engineers loyal to Devotion studied the data from the Chariot Mk. 1 units, they saw they had a problem: maximum results required a lethal amount of blood from the pilots. One solution to this problem would become the Charoit Mk. 2, which offered more efficient energy exchange per ounce of ichor taken. The Cataphract, which draws on the blood of others to perform unimaginable feats, is the other. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 16: Upon Our Grace Pt. 3

Friends at the Table

Play Episode Listen Later Jun 23, 2023 159:06


This episode carries content warnings for civilian harm and death, torture, conscription, and kidnapping. With the list of Bilateral Intelligence Service spies secure and the immediate threat from Fabreal Knight Tenn Alpenglow resolved, the crew of the Blue Channel discusses what to do next. Should they prioritize capturing the BIS agents they've identified, and if so, how would they go about that? Should they turn the list over to the Cause's leadership, deferring the decision to others and winning some points in the process? For each potential option, there seems to be a flaw. And as they debate, the clock keeps ticking… This week on PALISADE: Upon Our Grace Pt. 3 Another turning point / Another point in time Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. As a composer, his opus is the Adagio, a plan to get everyone on Palisade operating in ways not only predictable, but scripted. As a conductor, his orchestra now turns towards the second movement.  Saint Decario Dicario (he/him): Devoted Devotee warmonger and one-time lover of the Twilight Mirage rockstar Teleos Triton Tanager.  Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Additionally, the most highly placed member of the Paint Shop (and thus, most important shield for the BIS spies) inside of Dim Liturgy. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tea Time (she/her): Assistant to the assistant of Dicario St. Dicario. BIS Spy. Queue 1224 (he/him): A non-Columnar synthetic monk who helps with preparing parts of the Thing Itself for movement to Convex or Concave. BIS Spy. Zedd Z. Izzard (he/him): Lovable dirtbag chef. Works in main hall's mess hall. Knows everyone's favorite drink and most people's favorite meal. Satisfactory pilot. BIS Spy. Bea Earlyday (she/her): Young Chariot pilot assigned to the defense of the Isle of the Broken Key. Under Griesel Sunset's command. BIS Spy. Kay (they/them): Cashier of the monastery treasury. BIS Spy.  Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Midnite Matinee (she/her): Leporine scout and member of the Blue Channel. She and her trusty Pack-model light AutoHollow Popcorn (she/her) used to run a repo company, but now are tentatively committed to the Cause and Millennium Break. Routine Rennari (he/him): Half-Apostolsian, scion of a minor Kesh noble house, and the Blue Channel's heavy.  Hunting "Hunt" Tomorrow (he/him): Concretist specialist in communications and technology, assigned to the Blue Channel during its integration into the Cause. Saffron Septet (she/her):  A doctor from the Twilight Mirage who lives as a digital consciousness, spread across a number of bodily forms including a heavy Torch Unit, a small motorcycle, and a unique and specially-crafted surgeon body.  Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Objects The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements.  Gorget: When visible, the Gorget is a bright and fashionable machine, its long features clad in golden armor, yet hidden playfully covered by a chic red hunting cape. When walking, it's posture is buoyed by a fashionable walking cane. But at a whim, the Altar's pilot may extend the length of the cape, surrounding the entire body with a layer of magical camouflage, cloaking it from both sensors and plain sight. And at that moment, its cane twists and folds, revealing itself to be a perfectly honed rifle. Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 15: Upon Our Grace Pt. 2

Friends at the Table

Play Episode Listen Later Jun 16, 2023 156:26


This episode carries content warnings for civilian harm and death, torture, conscription, hallucination, uncanny visions, body horror, bodily transformation, kidnapping, and medical experimentation. Having disregarded their official mission in an effort to both help the Figure in Bismuth and spurn Gucci Garantine, the crew of the Blue Channel begin to explore the Dim Liturgy's primary monastery on the Isle of the Broken Key. Brnine and Phrygian corner one spy and develop suspicions about a possible second agent. Thisbe and the Figure in Bismuth search for a new source of power, and discover encounter someone they thought they'd seen the last of already. Cori meets an ancient architect and in the process is either drawn closer to or further from her god, depending on one's perspective… This week on PALISADE: Upon Our Grace Pt. 2 I hurt myself to see if I could feel / (magnificent) / Then I began to pray to see if god was real Dossier Organizations Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings. People Sea Crepuscule (he/him): Master of the Concave Wing of the Dim Liturgy's primary monastery, where he leads the search for specific details and predictions from the Glass Archive's remnants. Marlon Styx a.k.a. Em (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Grand Magnificent (he/him): A complex figure in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist. Places Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Objects The Kestral White: Flagship of Palisade's Viceroy, Kenneth Marrian Colver. Hovers like a hawk on a thermal updraft, searching for its prey. Gambeson: The Gambeson is only about 10 meters tall (less than half an Altar), but it is nevertheless a terrifying scourge of the battlefield. Modeled after an iron maiden, except with it's tortorous doors attached to its back serving as wings. Its head features a metalworked face, twisted into extreme and offputting smile.  Its skeletal frame serves not only as body, but cage: pilots are criminal conscripts forced to pay off their “debt” to Kesh by the Divine Plight, earning their freedom through combat achievements.  Divines Asepsis (it/its): The final living remnants of a Divine who pursues its particular vision of purity at the cost of everything else. Kept, studied, and utilized by Captain Kalvin Brnine. The Reflecting Pool, f.k.a the Divine Past, f.k.a. Crystal Palace (it/its): In the era before the founding of the Divine Principality, Crystal Palace served as the supreme oracle engine of the Rapid Evening and the Principality of Kesh. At the end of that era, it lost its ability to predict the future, but continued as a vast archive of the past, and became canonized as the Divine Past (which now serves as the Reflecting Pool, center of the Witch in Glass' kingdom). The final record of its predictions into the future are stored on Palisade, under protection (and study) of the Dim Liturgy and Violet Cove. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.  

Friends at the Table
PALISADE 10: The Wheels Turning Pt. 1

Friends at the Table

Play Episode Listen Later May 12, 2023 118:56


This episode carries content warnings for death and gun violence. While the Cause was executing its daring (and risky) capture of the northern Bontive Valley, Palisade continued to spin. In the south east, a witch considers what she might do with ideal power. In the center of the world, a false prophet delivers empty sermons. And in the depths of the Shale Belt, agents of the Frontier syndicate seek out something long hidden… This week on PALISADE: Reflect the world that falls apart Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The “Bilats” are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence. Blue Channel: Both the name of Kalvin Brnine's corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem. People Stargrave Elcessor (she/her): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade's star system if she determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Silverbrick (they/them): A “visionary” architect, technologist, and urban planner of the Frontier Syndicate. Blank Shore (he/him): Ex-Concretist Hacker, happy that “the future is finally here.” Claims to be “perfectly apolitical.”   Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. The Lost Duchess, Constantina Malady (she/her): It was said, she would arrive on a black horse with white fetlocks. She did. But they did not say what would come after. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they). The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Mysteries The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself. The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 09: The Canvas of Dreams Pt. 4

Friends at the Table

Play Episode Listen Later May 4, 2023 124:20


This episode carries content warnings for blood, uncanny body horror, and unconsciousness.  The Blue Channel's mission was delivered in simple terms: Prevent their target, codenamed Gem, from reaching her destination in the Fabreal Duchy's capital city. But as the mission has progressed, and as the group's commander receives increasingly troubling messages from Gucci Garantine, it's increasingly clear that the crew is being is missing information. What is the purpose of this attack? Who is their target, really? And from what concrete prison has she seemingly escaped from? This week on PALISADE: The Canvas of Dreams Pt. 4 [solari] Dossier Organizations Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People “Gem” (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Clearly more than she lets on... Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's new masters. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Ramondre (she/her) and Ignadiah (he/him): Swordbearers of Gentian, Elect of Crusade. Rivalrous and devout. Kalar Anakalar, the Giantkiller (he/him): This legendary member of Millennium Break is much more than his nom de guerre. Loyal comrade, proud father, and ever faithful believer. Former member of the Society for Banners and Bright Returns, one of the founding organizations of Millennium Break. Quintessence “Tessence” Rey (he/him): Joined Millennium Break when the group aided an Equiaxed commune in Vigil City, Partizan. Pilots a customized (but out of date) Kosmos unit for Jade Kill. Protege of Kalar Anakalar. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break and cruelly indifferent master of the Figure in Bismuth. Haunted by an old foe. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, partially responsible for the operation of Millennium Break forces there. Codename Watershed. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. “Em” (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Chimera's Lantern: The second moon of Palisade, shaped oddly like a wasp's nest or paper lantern. New arrivals to the world find its occasional glow unnatural and frightening. Things BAC Billhook: Constantly in motion, the Billhook (designed by the Blessed Armory of the Divine Consecration)  might be confused for a conceptual sculpture to the uninitiated. It is a humanoid design with five arms, two on the left and three on the right, though the right-central one always crosses its body to cover its “heart,” behind which the cockpit rests. Most of the Billhook is all made with a special material that can change at an atomic level, switching between an elusive, clothlike silk and dangerously sharp stained glass form. As such, the Billhook can be a loose flag on the wind or a terrifying whirlwind of violence.  EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular “eye” on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.  

Friends at the Table
PALISADE 08: The Canvas of Dreams Pt. 3

Friends at the Table

Play Episode Listen Later Apr 28, 2023 97:16


This episode carries content warnings for violence in a public place, uncanny body horror, blood, tight spaces, and discussion of claustrophobia. As Brnine and Phrygian attend to the mysteries (mundane and uncanny) on the Isle of the Broken Key, the pilots of the Blue Channel crew find themselves in an outright brawl against foes stronger than anticipated. Cori is reminded of her vows, the Figure in Bismuth pushes themself to the very brink, and Thisbe corners—and unmasks—the group's target.  This week on PALISADE: The Canvas of Dreams Pt. 3 On the silent way, when do you get a calling? Dossier Organizations Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. People “Gem” (she/her): Codename given to the target of Operation Midnight Lapidary. Reported to be a major dealer in precious metals and stones from Stel Orion, here to attend the coronation of the returned Duchess Constantina Malady. Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Bread concerns have been replaced with violence concerns. Tenn Alpenglow (he/him): Bodyguard of Kenneth Marian Colver and Knight of the Fabreal Duchy. Resents his assignation to guard the cowardly Viceroy, but takes seriously his sworn oath to serve under the Duchy's     The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. August Righteousness (he/they): Once, August served as the court chef of Joyous Guard. Now, he is the commander of Reunion, a Delegate resistance movement that is part of the Cause's Jade Kill unit. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. General Tomorrow Mourning (she/her): Leader of the Qui'Err Coalition's forces en route to the Twilight Mirage. Marlon Styx a.k.a. “Em” (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Jesset City (he/him): After helping to kick off Millennium Break on Partizan, Jesset served as one of its major leaders during its expansion across the Principality. Now, he uses his talents in Hollow and Altar engineering, piloting, and cipher breaking on behalf of the Grey Pond unit of the cause. Still considers himself to be a member of the Party of the Wolf, though those designations have largely fallen from use. Places Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Isle of the Broken Key: Home of the Dim Liturgy since its obscure creation thousands of years ago. Now serves as base for the entire Violet Cove unit of the Cause, including the Devotees and (most recently) additional support teams from the Twilight Mirage. Mysteries Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus:  An abandoned theater attended to by a spectral audience, which appears as if from nowhere, appended to the edge of a community. Upon the stage, a flickering projection of a person no one knows. Today, that person is the traveler named Lattice (they/them). Things EF Vambrace: Created by House Evenfall Altarworks, the Vambrace is the unlikely workhorse of the Kesh Altar fleet. With four arms worth of melee weapons and a mounted missile launcher, the Vambrace is able to reach the enemy under self-provided cover fire, defend themselves in melee until an opportunity presents itself, and then deliver the final blow. AdArm Bouquet: Designed by Stel Orion's Adamant Arms and Artifice as an Altar-era update to the classic Troop design. It's still boxy (if a little trimmer) and it retains it's wide, rectangular “eye” on its head. Gone are the heavy grip claws, replaced with traditional, five-fingered hands, allowing it more complex manipulations, including the operations of its distinctive Roundless Rifle, which seems convert raw Perennial Wave into ammunition. Additionally, the shoulder mount has ditched the heavy cannon in exchange for a close range, pneumatic lance that can devastate even the strongest armor. Roundless rifle looks like an H&K G11, and fires condensed Perennial Wave gathered from the atmosphere itself. AdArm Motion Engine: Core to all of Adamant Arms and Artifice's new designs, the Motion Engine was derived from salvaged parts of the lost Divine of the same name, offering a reliable, long lasting, and flexible source of power. Hosted by Austin Walker (@austin_walker) Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Friends at the Table
PALISADE 03: Today Is a Monday

Friends at the Table

Play Episode Listen Later Mar 24, 2023 228:31


This episode carries content warnings for death. The sun rises on Palisade and the work week begins. Delegates move quick and quiet through the back halls of Kesh palaces while their lords plot and scheme. Nidean settlers pray to their Divines and then take up their shovels to do the work of civil expansion. The most determined Frontier Syndicate technologists woke up hours ago, beating the sun's rise just like Exenceaster March says to do in his popular entrepreneurial handbook. And in a castle on the southern continent, the occupation's leader thumbs the trigger of his horrible device, as if the sun itself could see the gesture and would leash itself appropriately. This week on PALISADE: Today Is a Monday I trust I can rely on your vote. Dossier Organizations Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The “Bilats” are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.  Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness. Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability. The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession's greater workings—as to better keep one eye on them. The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade. Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade's continents. The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence.  The Lone Marble Group: Built around a single artifact recovered from an Advent facility, this Frontier Syndicate subsidiary develops the future of Bilat war machinery. The Advent Group: A group of colonial entrepreneurs, invaders, and professional exploiters. Eradicated 5000 years ago, during an attempt to occupy the Twilight Mirage. Blue Channel: Both the name of Kalvin Brnine's corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features.  Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him). Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well. Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option). Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators. Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (they/them), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers. Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Operated by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate People Stargrave Elcessor (he/him): Leader of the Bilateral Interecession's occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, he has been granted the means and “right” to detonate the star at the center of Palisade's star system if he determines that those here are an existential threat to the Principality. Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra. Fool Factotum (she/her): Dedicated member of the BIS, assigned to Connadine's new executive unit. Difficult to guess her age. Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy's holy text. Aram Nideo (he/him): Often called the “The Father of Asterism,” Aram Nideo penned the “Many Stars Argument,” which became the backbone not only for the Divine Principality's faith but also its governmental structure. Posthumously awarded Divine status. Was part of the nascent Divine Principality's occupation on the world. Grand Magnificent (he/him): A complex in the history of the Twilight Mirage. Member of the Notion, Excerpt of the Divine Arbit, and (above all else) an artist. Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes. The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe. Gentian (she/her): Elect of the Divine Crusade. Impossibly old, yet a source of power and vibrance. Attended to by her two sword bearers (Ramondre (she/her) and Ignadiah (he/him), Knight of Books (Clawed (he/him)), and Knight of Cups (Perevel (they/them)).  Kenneth Marian Colver (he/him): Former member of the Curtain, now Kesh's Viceroy on the world. Reports up to the Stargrave. Has bread concerns. The Lost Duchess, Constantina Malady (she/her): Just as it is said, she arrived on a black horse with white fetlocks. Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there. Codename Watershed. Candles Penumbra (she/her): Member of Rose River. Reading in a library in the Diadem when she receives a call from Gucci Garantine. Places The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world.  Diadem Gravtrain: While the vast trench-city on Palisade's equator lays abandoned, Kesh has reactivated its railway via an operations center in Carmathen. Tintagel: A city and fortress that marked the Fabreal Duchy's farthest reach on Palisade's southern continent. Stargrave Elcessor uses its palace as his operations center and home when he is on planet. Brecheliant Forest: A vast, mysterious forest on Palisade's southern continent said to confuse even the most experience of travelers. The Paint Shop: Sitting atop the central peak of Steeple Catterick, most people assume the Paint Shop to be no more than an artist commune where visiting artists collaborate on eccentric and avant-garde work. In truth, it is both a manufactory and front for the Bilateral Intelligence Service. Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain. Temple of the Treshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they). The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing. Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.  Composure's Coliseum: Operated by a revivified Divine who instrumentalizes the data of both the death-sport combatants and bloodthirsty fans. Divines The Divine Crusade (they/them): Leads Stel Nideo's occupation on Palisade along with their Elect, Gentian. Crusade is an enormous, bipedal machine covered (or perhaps made with) beautiful stained glass. The Divine Resonance (it/its): The watchful guardian, doting caregiver, and ardent supporter of Nideo's colonial efforts on Palisade. The Divine, Arbitrage (it/its): The amoral machine turned de facto treasurer keeps the Frontier Syndicate a step ahead in all matters of commerce. Sole minter of “glint,” a newly popular currency on Palisade. Mysteries The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament. The Five Afflictions: A group of “monstrous” beings that haunt the dark corners of Palisade. They have been named as follows: Dust a.k.a Pride's Mirror a.k.a. The Looking Glass Refrain a.k.a. Yesterday's Reprise  a.k.a. The Ghastly Chorus Ravel a.k.a. Labyrinth's Thread a.k.a. The Hedge Maze  Cleave a.k.a. Whetstone's Opposite a.k.a. The Sanguine Hatchet  Oversight a.k.a. Hell's Facade a.k.a. The Empty Garden  Things BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of “old” or “neglected” locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that “soldier” and “settler” are two sides of the same coin. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora  Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by by aurahack (aurahack.jp) With thanks to Arthur B., chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos Olive Perry, Patrick Murray, Robert Lasica, Shawn Hall, TeganEden, Thomas Whitney, viviridian, and Voi for their support We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG.  This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

Tabletop Miniature Hobby Podcast
Building Terrain for Mordheim & Skirmish Games

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Dec 23, 2022 36:02


Ryan from the Adventure Build Gaming YouTube channel joins us to talk about his hobby life. A big part of that is building terrain, in particular, for skirmish games like Mordheim, Frostgrave, Rangers of Shadow Deep, and Stargrave. Ryan's YouTube channel has some absolute masterclass videos on scratch-building terrain and is well worth checking out.

Freebooters Network
Nerdherders – Episode 34 (134): Mini Games Galore

Freebooters Network

Play Episode Listen Later Sep 18, 2022 89:20


The boys have been playing a ton of miniature games. Rumbleslam,  Stargrave, Frostgrave, Armada, Vanguard! Listen in a they tell you all about them.

Nerdherders | The Freebooter's Network
Nerdherders – Episode 34 (134): Mini Games Galore

Nerdherders | The Freebooter's Network

Play Episode Listen Later Sep 18, 2022 89:20


The boys have been playing a ton of miniature games. Rumbleslam,  Stargrave, Frostgrave, Armada, Vanguard! Listen in a they tell you all about them.

The D6 Generation - Dice Are Our Vice
D6G Pip 121: Interview with designer Joe McCullough

The D6 Generation - Dice Are Our Vice

Play Episode Listen Later Jun 6, 2022 74:45


Craig interviews Joe McCullough, the designer of Frostgrave, Stargrave, Oathmark, Ghost Archipelago, Silver Bayonet, and Rangers of Shadowdeep.   It's a wide-ranging discussion on how he ended up in game design, how a boy from North Carolina ended up living in London, England, and how he went from a production assistant to an independent designer. 

Compare & Campaign
Compare & Campaign - Episode 108: Tastes Like Sheet

Compare & Campaign

Play Episode Listen Later Jun 3, 2022 80:53


Coyote's Aegis suffers another near-death experience as they are saved from a TPK by Zeth Hexnat! And Hexaquila bites a ghost! In the Verse, the crew once again finds themselves with a new ride called the Turducken, and the seeds are planted for a future betrayal. Then in the tavern we learn about The Last Prospector, a module for Stargrave, and Tom outlines a campaign based on an album by Nekrogoblikon. Find us on Facebook! All music composed by Vince Nitro.

Idle Red Hands
The Weekly LIVE 139 – The Last Prospector for Stargrave, D&D Beyond Handover, Role Players Doc and Reproductive Rights Bundle

Idle Red Hands

Play Episode Listen Later May 17, 2022 41:06


The Last Prospector is a new campaign supplement for the sci-fi tabletop miniatures game Stargrave by creator Joseph McCullough. In this clever approach to a two-player campaign, the ten scenarios are not played in a narrative sequence, but are chosen by the winner of the previous scenario. There is also a Faction Standing mechanic where […]

Tabletop Miniature Hobby Podcast
Joe McCullough on Creativity, Inspiration, & Gnolls

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Mar 24, 2022 56:18


We talk about Joe McCullough's games a lot on this podcast. Sometimes, we even talk to him. This episode is one of those times. Join us as we explore the inspiration and creative process behind games like Frostgrave, Stargrave, and Rangers of Shadow Deep.I also asked Joe the question "why all those gnolls?"Also mentioned on this episode:Star of AlladoreBlood MoonDeathship One (Blaster: Volume 4)The Worst Patreon Ever

Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design
Frostgrave, Stargrave, Silver Bayonet, & the Worlds of Joe McCullough

Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design

Play Episode Listen Later Feb 18, 2022 58:56


Frostgrave is one of the most recognisable games in the tabletop miniature wargame hobby. It's also one of the most popular outwith the Games Workshop Empire. On this episode, we're joined by the architect of the frozen city himself - Joe McCullough. We're going to talk about the lay of the land when this miniature agnostic fantasy skirmish game was released back in 2015, and speculate on the key factors behind its success. Joe's no one-trick pony though, and his scope extends well beyond Frostgrave. Stargrave may sound similar in name (and certainly shares a few core mechanics), but this sci-fi skirmish game is much more than just "Frostgrave in space". Then there's Rangers of Shadow Deep - a solo and cooperative game that became a firm favourite during the year of global lockdowns that was 2020. More often than not, Joe has appeared to release games in the right place and at the right time. One notable exception, however, is Oathmark. This mass fantasy battle rank and flank game was undoubtedly subdued by its Spring 2020 release date - a point in time where very few people could actually play it. Joe offers his thoughts on that as well as how the game might recover from this setback going forward. One of the reoccurring themes of this conversation was that of miniature wargame terrain. Frostgrave and Stargrave in particular benefit from their tables being extremely busy. But does this create a barrier for players with no existing terrain collection or no budget? Joe tells us about many players using simple wooden blocks or polystyrene packaging to build their frozen cities and intergalactic outposts, and why it doesn't need to look “real” to capture the imagination. You can keep up with Joe on his blog The Renaissance Troll where he posts updates on his games, his hobby, his painting, and his thoughts in general. You'll find the official range of Frostgrave miniatures over at North Star Military Figures, if you want to go down that route, as well as a raft of other games and supplements on DriveThruRPG. We're also looking for future guests or co-hosts for this podcast and if you're interested in coming on, we'd love to hear from you. Head on over to the podcast section of the website, fill out the short form, and we can get the ball rolling from there!

Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design
Top Warhammer Alternatives for Tabletop Fantasy Battles

Dicing With Design: Role Playing, Wargaming, Card games & Board Game Design

Play Episode Listen Later Jan 13, 2022 42:59


Big units of troops marching across a scenery packed 6 by 4 table – there's no aesthetic quite like it. For most of us growing up, there was only one option when it came to fighting out mass fantasy battles and that was Warhammer. And whilst the Old World is returning at some point in the future, there really is no need to hang around waiting on that day, whenever it might be. There are plenty of good Warhammer alternatives you can pick up and start playing today. For starters, there's absolutely nothing to stop you from playing whatever edition of the game you own or liked the best. There are also projects like The 9th Age and Warhammer Orchard Edition which remain lovingly supported by their own respected communities. Then there's Kings of War by Mantic games. This is perhaps the most famous and popular of the Warhammer alternatives out there on the market today. You can use your old and existing miniatures to play this game, or buy from Mantic's ever-increasing range of original units and figures. On a previous episode of the Tabletop Miniaure Hobby Podcast we heard from Joe McCullough who's most famous for games like Frostgrave, Stargrave, and Rangers of Shadowdeep. Joe has also created one of the big Warhammer alternatives out there though, in the form of Oathmark. Have a listen to our episode with Joe to find out more, or, check out our roundup of miniature agnostic games. A lesser-known (but still definitely worth checking out) game is Mayhem by award-winning game designer Brent Spivey. Brent is known for a popular sci-fi skirmish game called Rogue Planet. Mayhem is his mass fantasy battles contribution and lends itself particularly well to dropping down to 10mm or even 6mm scale wargaming. Warpack – A Diceless Mass Fantasy Battle Game On this episode, we're adding another option to the ever-growing list of Warhammer alternatives. It's called Warpack, and we're going to hear all about it from the game's creator, Joe Prince of Prince of Darkness Games. Here, we'll learn about the game's mechanics and structure. This includes its use of a deck of playing cards rather than dice to work our way through the tactics and turns. We'll also find out a bit about the motivations and inspirations that lead Joe to create Warpack, and, naturally, we'll chat a bit about Games Workshop. You can get a copy of Warpack by supporting Joe on his Patreon, and you can also follow him on Twitter at @JoeJPrince.

Tabletop Miniature Hobby Podcast
Solo & Co-Op Miniature Gaming in Rangers of Shadow Deep

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Dec 24, 2021 59:01


Rangers of Shadow Deep is a solo and co-operative tabletop miniatures game from the creator of Frostrgrave and Stargrave, Joe McCullough. Joe was a recent guest on the podcast and you can listen to the episode with him right here. One game we didn't spend much time talking about on that episode was Rangers of Shadow Deep. Fear not though, because we give it our full and undivided attention this time around. I'm joined once again by Robert who helped me talk through the Song of Blades & Heroes rulebook on a previous episode. Firstly, we delve into the lore and fluff of Rangers of Shadow Deep. Like any of Joe McCullough's games, there is a loose setting, but no attempt to micro-manage the storyworld. A lot is left up to your own imagination, creativity, and miniature collection.Then we take a look at the turn sequence, before moving on to the ins and outs of creating your Ranger. This is the character that represents you on the tabletop, and there are many ways to customise them via their stats, skills, heroic abilities, weapons and equipment, and range of spells.Your Ranger doesn't need to venture into the Shadow Deep alone either. You'll find a list of potential companions who can join you on your quests and missions. These range from naive recruits and enthusiastic hounds, to ferocious barbarians, knights, and templars.Next, we have a peek at the opening scenario in Rangers of Shadow Deep. "Deserted Village" sees us investigating the disappearance of one of our comrades. Do we find him alive, or are we confronted with a gang of zombies, rats, and giant spiders instead? You'll need to pick up the game and find out for yourself!Finally, we look over a handful of minis that'll act as potential Rangers in our first campaign. The Knight, Druid, Assassin, and Half-Orc Assassin were purchased from Otherworld Miniatures.Thanks very much for listening, and please take a moment to subscribe to this show on your listening app of choice – that way you'll never miss a future episode!

SECTOR 01
Sector01_Temporada 02X13: Blues Brothers, Ninjas de Koga, Stargrave, Life is Strange, Joe el Barbaro

SECTOR 01

Play Episode Listen Later Dec 17, 2021 157:37


En este programa Rekens nos acercará la historia y anecdotas del rodaje de la famosa pelicula de John Belushy y Dan Arkroid "The Blues Brothers", Seburo nos trasladará al Japón medieval con la novela "Los ninjas de Koga" de Yamada Futaro, el Señor Marrón nos llevará de la mano por un paseo espacial con el juego de miniaturas "Stargrave", Akasha nos hará retroceder en el tiempo con el videojuego "Life is Strange" y el Camarada Mó nos hara volver a sentirnos como niños comentando el cómic "Joe el Barbaro" ¡Todo esto y mucho más, aquí en Sector 01!

Podcast Turno Cu4tro
TX EP05 - Stargrave, Marvel Zombies y jornadas...

Podcast Turno Cu4tro

Play Episode Listen Later Dec 2, 2021 179:15


En este episodio centrado en las novedades del mundillo Raquel Ortega de #HTPublishers nos cuenta un montón de cosas acerca del kickstarter para financiar la edición en español de #Stargrave que empieza este próximo miércoles y del que os dejamos a continuación el enlace: https://www.kickstarter.com/projects/htpublishers/stargrave-en-castellano?ref=profile_saved_projects_live Otras de las novedades destacadas de las que os hablamos es que CMON ha anunciado el lanzamiento en KS de Marvel Zombies: A Zombicide Game, en el que jugaremos como zombies y puede que haya algún modo que nos deje encarnar a los héroes... de momento pocos detalles más pero seguro que van a romper Kickstarter... Finalmente comentamos el retorno al formato físico de #HispaniaWargames en su décima edición y de la posibilidad de que vuelvan las #FreakWars si logran financiarse... Como siempre, nuestros episodios no son aptos para oídos sensibles, así que luego no nos vengáis con moralinas, ni a reñirnos, que avisados estábais... XD Esperamos que os guste, dadle a like, comentad y compartid. Recordad la opción de suscribiros a Patreon para CONTENIDO EXCLUSIVO y acceso a nuestros SORTEOS MENSUALES: https://www.patreon.com/TurnoCu4tro También podéis seguirnos en nuestras redes sociales y plataformas: -YouTube: https://www.youtube.com/user/TurnoCu4tro -Ivoox: https://www.ivoox.com/podcast-podcast-turno-cu4tro_sq_f157353_1.html -Facebook: https://www.facebook.com/TurnoCu4tro -Twitter: https://twitter.com/TurnoCu4tro ¡ Nos vemos en la próxima!

Podcast Turno Cu4tro
TX EP04 - Stargrave, Marvel Zombies y jornadas...

Podcast Turno Cu4tro

Play Episode Listen Later Dec 2, 2021 179:15


En este episodio centrado en las novedades del mundillo Raquel Ortega de #HTPublishers nos cuenta un montón de cosas acerca del kickstarter para financiar la edición en español de #Stargrave que empieza este próximo miércoles y del que os dejamos a continuación el enlace: https://www.kickstarter.com/projects/htpublishers/stargrave-en-castellano?ref=profile_saved_projects_live Otras de las novedades destacadas de las que os hablamos es que CMON ha anunciado el lanzamiento en KS de Marvel Zombies: A Zombicide Game, en el que jugaremos como zombies y puede que haya algún modo que nos deje encarnar a los héroes... de momento pocos detalles más pero seguro que van a romper Kickstarter... Finalmente comentamos el retorno al formato físico de #HispaniaWargames en su décima edición y de la posibilidad de que vuelvan las #FreakWars si logran financiarse... Como siempre, nuestros episodios no son aptos para oídos sensibles, así que luego no nos vengáis con moralinas, ni a reñirnos, que avisados estábais... XD Esperamos que os guste, dadle a like, comentad y compartid. Recordad la opción de suscribiros a Patreon para CONTENIDO EXCLUSIVO y acceso a nuestros SORTEOS MENSUALES: https://www.patreon.com/TurnoCu4tro También podéis seguirnos en nuestras redes sociales y plataformas: -YouTube: https://www.youtube.com/user/TurnoCu4tro -Ivoox: https://www.ivoox.com/podcast-podcast-turno-cu4tro_sq_f157353_1.html -Facebook: https://www.facebook.com/TurnoCu4tro -Twitter: https://twitter.com/TurnoCu4tro ¡ Nos vemos en la próxima!

Cast Dice Podcast
The Cast Dice Podcast, Episode 138 - The Silver Bayonet And Solo Stargrave

Cast Dice Podcast

Play Episode Listen Later Oct 31, 2021 77:01


In this episode, our old friend Pete West joins us to help Cast Dice celebrate its birthday. Given that it is also the Halloween episode, I thought that it was only appropriate that we talk through the new zombie missions for Stargrave from the new Quarantine 37 expansion book. We also explore Joseph A. McCullough's newest game of Napoleonic horror, The Silver Bayonet.

Tabletop Miniature Hobby Podcast
Warhammer Alternatives for Mass Fantasy Battles

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Oct 27, 2021 41:45


Big units of troops marching across a scenery packed 6 by 4 table – there's no aesthetic quite like it. For most of us growing up, there was only one option when it came to fighting out mass fantasy battles and that was Warhammer. And whilst the Old World is returning at some point in the future, there really is no need to hang around waiting on that day, whenever it might be. There are plenty of good Warhammer alternatives you can pick up and start playing today.For starters, there's absolutely nothing to stop you from playing whatever edition of the game you own or liked the best. There are also projects like The 9th Age and Warhammer Orchard Edition which remain lovingly supported by their own respected communities.Then there's Kings of War by Mantic games. This is perhaps the most famous and popular of the Warhammer alternatives out there on the market today. You can use your old and existing miniatures to play this game, or buy from Mantic's ever-increasing range of original units and figures.On a previous episode of the Tabletop Miniaure Hobby Podcast we heard from Joe McCullough who's most famous for games like Frostgrave, Stargrave, and Rangers of Shadowdeep. Joe has also created one of the big Warhammer alternatives out there though, in the form of Oathmark. Have a listen to our episode with Joe to find out more, or, check out our roundup of miniature agnostic games.A lesser-known (but still definitely worth checking out) game is Mayhem by award-winning game designer Brent Spivey. Brent is known for a popular sci-fi skirmish game called Rogue Planet. Mayhem is his mass fantasy battles contribution and lends itself particularly well to dropping down to 10mm or even 6mm scale wargaming.Warpack – A Diceless Mass Fantasy Battle GameOn this episode, we're adding another option to the ever-growing list of Warhammer alternatives. It's called Warpack, and we're going to hear all about it from the game's creator, Joe Prince of Prince of Darkness Games.Here, we'll learn about the game's mechanics and structure. This includes its use of a deck of playing cards rather than dice to work our way through the tactics and turns. We'll also find out a bit about the motivations and inspirations that lead Joe to create Warpack, and, naturally, we'll chat a bit about Games Workshop.You can get a copy of Warpack by supporting Joe on his Patreon, and you can also follow him on Twitter at @JoeJPrince.As always, please subscribe to the show on your listening app of choice, and we're always keen to hear your feedback and opinions!

Hobby Support Group
Hobby Support Group Episode 25 – Stargrave review, painting boardgame minis and an interview with Ronnie Renton - CEO and founder at Mantic Games

Hobby Support Group

Play Episode Listen Later Oct 2, 2021 116:29


In this episode we chat hobby progress, hobby news, give our review on Stargrave, discuss if boardgame minis should be painted and have a chat with Ronnie Renton founder and CEO of Mantic Games.

Tabletop Miniature Hobby Podcast
Frostgrave, Stargrave, Silver Bayonet, & the Worlds of Joe McCullough

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Sep 28, 2021 58:56


Frostgrave is one of the most recognisable games in the tabletop miniature wargame hobby. It's also one of the most popular outwith the Games Workshop Empire. On this episode, we're joined by the architect of the frozen city himself - Joe McCullough. We're going to talk about the lay of the land when this miniature agnostic fantasy skirmish game was released back in 2015, and speculate on the key factors behind its success. Joe's no one-trick pony though, and his scope extends well beyond Frostgrave. Stargrave may sound similar in name (and certainly shares a few core mechanics), but this sci-fi skirmish game is much more than just "Frostgrave in space". Then there's Rangers of Shadow Deep - a solo and cooperative game that became a firm favourite during the year of global lockdowns that was 2020.More often than not, Joe has appeared to release games in the right place and at the right time. One notable exception, however, is Oathmark. This mass fantasy battle rank and flank game was undoubtedly subdued by its Spring 2020 release date - a point in time where very few people could actually play it. Joe offers his thoughts on that as well as how the game might recover from this setback going forward. One of the reoccurring themes of this conversation was that of miniature wargame terrain. Frostgrave and Stargrave in particular benefit from their tables being extremely busy. But does this create a barrier for players with no existing terrain collection or no budget? Joe tells us about many players using simple wooden blocks or polystyrene packaging to build their frozen cities and intergalactic outposts, and why it doesn't need to look “real” to capture the imagination. You can keep up with Joe on his blog The Renaissance Troll where he posts updates on his games, his hobby, his painting, and his thoughts in general. You'll find the official range of Frostgrave miniatures over at North Star Military Figures, if you want to go down that route, as well as a raft of other games and supplements on DriveThruRPG. We're also looking for future guests or co-hosts for this podcast and if you're interested in coming on, we'd love to hear from you. Head on over to the podcast section of the website, fill out the short form, and we can get the ball rolling from there! 

Compare & Campaign
Compare & Campaign - Episode 73: How to Kill a Medusa

Compare & Campaign

Play Episode Listen Later Aug 27, 2021 108:50


In the Destiny of Istus campaign, following their encounter in Eldredd, the players head back to Greyhawk for an exposition dump and are granted a parsonage to use as their base of operations! Meanwhile, Al's Aces escape Sitra Arha and the Gigalich via the Glumurphonel, navigate a security checkpoint and explore the Demilich Ring Observatory! Then over in the tavern, Osprey Publishing gets a moment in the spotlight as Tom and Magill generate a crew for a game of Stargrave and Magill outlines the rules for a game he used to play as a kid using green plastic army men. Additional materials can be found at compareandcampaign.wordpress.com Find us on Facebook! All music composed by Vince Nitro.

Tabletop Miniature Hobby Podcast
Seasonal Hobbying, Consumerism, & the Value of Passion

Tabletop Miniature Hobby Podcast

Play Episode Listen Later Aug 21, 2021 86:56


Do you need to paint every day? Do you need to play every week? Is a “seasonal hobbying” approach the answer to navigating busy or unexpected life events?In this episode we bring you a conversation with Dan Adam. Dan is the founder of the essential and long-running Paint All The Minis Podcast, where he chats with “a wide-ranging set of individuals from both inside and on the outside of the Tabletop/RPG/Boardgame industry about their experience, insight, & motivations.”We cover a lot of ground in this chat. The starting point is a discussion around new and early parenthood. Babies and young kids demand a lot of your time and attention. Can we really justify painting and playing with toy soldiers during such a period? And if we can, how do we even begin to carve out the time for such things? Is a seasonal hobbying approach the answer here? Or do you just need to get the finger out and find a spare ten minutes each day?There's also a deeper aspect of, not just this hobby, but any type of hobby or passion. We listen to a clip from The Surprising Science of Stress with Dr. Rangan Chatterjee, which is episode 376 of The Model Health Show.We muse over whether the time you have available should dictate the types of games you're into. If you're strapped for time, is there any point in getting into a mass-battle game like Kings of War? Would you be better off playing smaller warband-based skirmish games like Stargrave? Or even trying out solo wargaming?Finally, we talk about the content tightrope. Listening to podcasts, watching YouTube vids, and following social media groups and pages can be great for inspiration and motivation. On the flip side though, you can easily get bombarded with all the latest “must-have” miniatures and games. How can we navigate this so we can be more mindful about the new things we buy into, whilst still getting all of the benefits of hobby content consumption?Be sure to subscribe to this podcast on your listening app of choice so you never miss a future episode. Also, if you'd like to be a guest on the podcast in the future, here's how you can get involved.

Cast Dice Podcast
The Cast Dice Podcast, Episode 121 - Stargrave With Joseph McCullough

Cast Dice Podcast

Play Episode Listen Later Jun 24, 2021 76:32


Please join us as we chat with Joseph McCullough, the author of one of this year's most anticipated releases, STARGRAVE!

Dice Over Everything
d6min - e36 - Psychics in Sci Fi, Stargrave Minis, and more

Dice Over Everything

Play Episode Listen Later Jun 10, 2021 16:00


In this episode of d6 minutes, we talk about whether psychics in science fiction games, what minis we want in Stargrave, and our most disliked Infinity unit.

Dice Over Everything
e64 - Stargrave First Impressions

Dice Over Everything

Play Episode Listen Later Jun 3, 2021 90:52


As Stargrave has come out recently, we go into Stargrave first impressions.  Find out what we think about the game after going over the book and trying out some single player bounty games.

Miniature Wargaming Labs
Fear of Missing Out

Miniature Wargaming Labs

Play Episode Listen Later May 7, 2021 60:20


In this episode we talk about the fear of missing out. And in the miniature wargaming world this comes in the form of missing opportunities for price deals and missing opportunities for access to specific miniatures. While the miniature wargaming world is not as bad as the Collectible Card Game world this fear of missing out is most often an artificial creation of a vendor to extract money from consumers. Hobby: Brian takes on his Ork horde army for Warhammer 40K while I tackle the terrain from Pariah Nexus. This is one where you have to get used to painting the same thing over and over. Horizon Scan: We both are looking forward to Stargrave, while I am interested in seeing if I can kit bash the Stargrave alien set with Great Escape Games upcoming plastic Cowboy minis.

TableTop Gaming Weekender Podcast
OnTableTop Weekender Ep 359: Bolt Action's BIGGEST Tank Now In Plastic + Stargrave Crews Made Easy #OTTWeekender

TableTop Gaming Weekender Podcast

Play Episode Listen Later Apr 23, 2021 89:02


It's OTTWeekender Time and a Happy St George's Day, this week Warlord Games Have announced that German players are getting Bolt Action's BIGGEST tank in plastic and our Indie of the week makes Stargrave Crews Easy but first we kick things off with Warcradle's big announcement of the imminent arrival of the Crown  Join Us On Discord Subscribe & Share! Massive 100K Subscriber Giveaway Check Out The Podcast As always, make sure to dive into the comments and tell us all of your thoughts about the show this week and what we chat about! Indie Of The Week - Alternative Armies We dive into a wealth of worlds from Alternative armies as we check out the World of Valon, the Ion Age and some Aliens and crews perfect for Stargrave by Ganesha Games Check Out More From Alternative Armies Here We hardly scratched the surface of what they have to offer miniatures wise for fantasy and science fiction and never even got near their historical ranges, so go for a trawl through their site and check out what they have to offer. The Games section is worth a look as well for some excellent sets of rules. Tabletop Gaming News Here is some of the wargaming, tabletop and miniatures news this week which caught our eye and made us go "ooooh!" MERCS 2.5 - Stunning Miniatures and a living version of the rules now live! Bolt Action Jagdtiger - the biggest of all hunting cats is incoming from Warlord Games Whirling Witchcraft- Cook up a storm with AEG's furiously fantastical game Armada XL Ships - Mantic Games bring the big guns and bigger ships to Pannithor! Lot5R - Two new books from FFG to add warfare to the world of Rokugan and a narrative campaign 4Ground Previews - from the end of Anglo-Saxon Britain to the skies of Victorian Mars two stunning updates for gamers Eldfall Chronicles - Final Renders and a call for playtesting as Freecompany release the KS date Let us know if something from this week made you "oooh!" and if we missed anything! 3D Printing Is The S**t We get an update on what one of Gerry's favourite companies has been working on for the month of April 2021. One Gold Piece Westfalia Miniatures My Mini Factory Check out more from this Patreon and let us know if you'll be going bagging the STLs or grabbing the REAL miniatures. Tabletop Gaming Kickstarters See what you make of these fundraisers we've picked out from this week on the funding platform... The Holy Roman Empire - Print your own 28mm HRE army or add in a dash of fantasy for Ninth Age and Oldhammer Auroboros: Coils of the Serpent - A whole new for 5E from one of the people who shaped the World of Warcraft Let us know if you'll be checking out these projects in the comments down below. Make sure to check out all of this tabletop goodness and have a great weekend of gaming fun. Stay Safe!

Grumpy Pony Podcast
Talking Narratives with Joe McCullough

Grumpy Pony Podcast

Play Episode Listen Later Apr 2, 2021 39:07


In this weeks episode I sit down with Joe McCullough as we discuss narrative gaming, writing rules and how Joe got into game design in the first place. I have also taken this opportunity to talk about the hotly awaited release of the upcoming Stargrave! Loads of fun this this week, thanks to Joe and enjoy!

Garage Talks with Bloodbeard's Garage
Garage Talks - Joseph A. McCullough

Garage Talks with Bloodbeard's Garage

Play Episode Listen Later Sep 27, 2020 130:14


We're talking to game designer and author Joseph A. McCullough. He's visiting the Garage and we're chatting about all his current systems. Frostgrave: 2nd edition, launch in covid times and the upcoming expansion The Red King Oathmark: Not the launch it deserved, new kits, new expansions. Bane of Kings and Oathbreakers. Rangers of Shadow Deep: World building, future, RPG elements. Stargrave: We get to hear a lot about the upcoming game Stargrave! Scifi in a ravaged galaxy! Producer: Trolle ----- To support this podcast please consider dropping a follow and interacting with the social media below: How do I blog: http://bloodbeard.blogspot.com/2020/09/how-do-i-blog-how-am-i-using.html Facebook.com/BloodbeardsGarage/ Instagram: Bloodbeads_Garage Twitter: @Blodskaeg Twitch: twitch.tv/bloodbeards_garage Youtube: https://www.youtube.com/c/bloodbeardsgarage Podcast: https://anchor.fm/bloodbeardsgarage Join the Discord. It's an excellent community with lots of hobby stuff (not just mine): https://discord.gg/xwcRSs7 Hobby donations (for Discord fees, streaming gear etc): paypal.me/blodskaeg

The LanternCast: A Green Lantern Podcast
LanternCast - Episode #342 - Larfleeze!

The LanternCast: A Green Lantern Podcast

Play Episode Listen Later Nov 1, 2018 104:07


A double whammy of All Hallow's Eve goodness as Chad and Mark cover the Larfleeze back up stories from "Threshold," followed by a post-credit review segment by Mark focusing on the recently released 2018 'Halloween' movie! Please visit our site at http://www.LanternCast.com