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Intrattenimento e informazione, musica, cultura e i fatti del giorno con i vostri messaggi in diretta: tutto questo è Radio Vaticana con Voi! Anche oggi 3 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Ospiti: Gianmarco Sperelli, ricercatore di storia delle istituzioni politiche all'Università LUMSA di Roma Gemma Vecchio, fondatrice Casa Africa Onulus Giacomo Pontillo, insegante volontario presso Casa Africa Onlus di Roma Conducono Andrea De Angelis e Silvia Giovanrosa. In esterna Marina Tomarro A cura di Andrea De Angelis, Silvia Giovanrosa e Marina Tomarro Hanno collaborato Marco Guerra, Giulia Galeotti, Filomeno Lopes, Roberta Barbi e Don Andrea Vena In regia: Daniele Giorgi e Luca Rossi
Intrattenimento e informazione, musica, cultura e i fatti del giorno con i vostri messaggi in diretta: tutto questo è Radio Vaticana con Voi! Anche oggi 3 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Ospiti: Massimiliano Menichetti, vicedirettore editoriale dei Media Vaticani, responsabile della testata Radio Vaticana - Vatican News Jean-Pierre Darnis, professore ordinario di Storia contemporanea e relazioni franco italiane Luiss di Roma e Università Costa Azzurra di Nizza Padre Gian Matteo Roggio, Mariologo, Missionario della Congregazione di Nostra Signora de La Salette Monsignor Francesco Neri, Arcivescovo di Otranto (Dialogo dal Festival internazionale dei giornalisti del Mediterraneo) Padre Daniele Aucone, domenicano e docente alla Lumsa e all'Angelicum Conducono Francesco De Remigis e Stefania Ferretti. In esterna Marina Tomarro A cura di Francesco De Remigis, Stefania Ferretti e Marina Tomarro Hanno collaborato i colleghi Gabriele Nicolò che ha presentato il podcast Spigolature, Andrea De Angelis, Mario Galgano, Marco Bellizzi, In regia: Daniele Giorgi e Luca Rossi
Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they've driven full speed towards the glint of an assassin's scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke's palace into a people's plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18] TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!) Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe? As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points? TheDiamondRanger Wait does this game have cooking in it? Alukard83 . . . . . . . . . Are you even playing the game? Nicky IS A CHEF. TheDiamondRanger I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I'm not playing, because I don't have enough trade in points. I'm hoping i get it for my birthday though. TheDiamondRanger [Deleted by mods. DO NOT DOUBLE POST.] Alukard83 Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS. TheDiamondRanger I asked my dad and he says it means a really expensive meal. Alukard83 You thought Nicky was an EXPENSIVE MEAL? CarlsSr Wait, how DO you make a hamburger in Perpetua? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Conduce Francesco De Remigis A cura di Francesco De Remigis Hanno collaborato i colleghi Roberta Barbi e don Andrea Vena Tecnico del suono Gabriele Di Domenico
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Stefano Conte, organizzatore della regata Zanzibar Cup Elisabetta Moro, antropologa e docente universitaria Conduce Marina Tomarro A cura di Marina Tomarro Ha collaborato la collega Paola Simonetti Tecnica del suono Luca Rossi
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Matteo Fadda, Presidente dell'Associazione Comunità Papa Giovanni XXIII Fra Francesco Zecca, responsabile del progetto sulla mostra fotografica dedicata al “Cantico delle Creature” di San Francesco ad Assisi Conduce Marina Tomarro A cura di Marina Tomarro All'interno della diretta collegamento con Piazza San Pietro per l' udienza generale di Papa Leone XIV e post udienza condotto da Orazio Coclite Tecnico del suono Alberto Giovannetti
Come cambierà la giustizia quando leggeremo questi commenti a documenti legali Il mondo della giustizia e' impreparato e si sta disinformando con metodo, stile e contenuti errati. Facciamo un caso concreto. Una AI commenta cosi' un documento legale: “Citazioni Legali (Mancanti): Il documento manca di citazioni a giurisprudenza o regolamenti pertinenti. Aggiungerne alcune rafforzerebbe la base legale della decisione." Voi come reagireste ? Buon ascolto …
Päijät-Hämeen hyvinvointialueen nuorisovaltuusto järjestää Lahden torilla huomenna torstaina 28. elokuuta klo 14–17 MoodFest-tapahtuman, jonka tavoitteena on edistää nuorten mielen hyvinvointia.Nuorisovaltuuston tuore puheenjohtaja Alisa Dahlström ja Päijät-Hämeen hyvinvointialueen viestintäasiantuntija Stiina Ikonen kävivät keskiviikkona Radio Voimalla Minni Salmisen haastattelussa kertomassa Lahdessa toista kertaa järjestettävästä tapahtumasta.Dahlström toivoi tapahtuman tavoittavan nuoria, jotka kokevat olevansa vähän hukassa.- Että saisi mielen hyvinvoinnin ammattilaiselta löydettyä apukeinon.Ikonen muistutti nuoria siitä, että sosiaalisessa mediassa on hyviä puolia.- Voit löytää sieltä kaikenlaista apua ja vinkkejä.Toisaalta sosiaalinen media luo myös paineita.- Voi tuntua siltä, että kaikilla muilla menee tosi lujaa.Sosiaalisen median painetta käsitellään MoodFest-tapahtumassa lisää heti tapahtuman alkuun sijoittuvan Päijät-Hämeen koulurauhan julistamisen jälkeen Päijät-Hämeen hyvinvointialueen asiantuntija Laura Laineen, artisti Nikin ja Jaakko Parkkalin toimesta.Kuuntele koko haastattelu Radio Voiman podcastilta.
Clara e Stefano leggono un'altra storia "di coppia" da Reddit e si chiedono... Cosa sta succedendo? Si tratta di abusi o di semplici incomprensioni? Voi cosa ne pensate? ----- Per supportare il progetto "Brutte Storie": https://ko-fi.com/claracampi Seguimi su tiktok: https://www.tiktok.com/@claracampicomedy E su Instagram: https://www.instagram.com/claracampicomedy Learn more about your ad choices. Visit megaphone.fm/adchoices
In quel tempo, Gesù passava insegnando per città e villaggi, mentre era in cammino verso Gerusalemme. Un tale gli chiese: «Signore, sono pochi quelli che si salvano?». Disse loro: «Sforzatevi di entrare per la porta stretta, perché molti, io vi dico, cercheranno di entrare, ma non ci riusciranno. Quando il padrone di casa si alzerà e chiuderà la porta, voi, rimasti fuori, comincerete a bussare alla porta, dicendo: “Signore, aprici!”. Ma egli vi risponderà: “Non so di dove siete”. Allora comincerete a dire: “Abbiamo mangiato e bevuto in tua presenza e tu hai insegnato nelle nostre piazze”. Ma egli vi dichiarerà: “Voi, non so di dove siete. Allontanatevi da me, voi tutti operatori di ingiustizia!”. Là ci sarà pianto e stridore di denti, quando vedrete Abramo, Isacco e Giacobbe e tutti i profeti nel regno di Dio, voi invece cacciati fuori. Verranno da oriente e da occidente, da settentrione e da mezzogiorno e siederanno a mensa nel regno di Dio. Ed ecco, vi sono ultimi che saranno primi, e vi sono primi che saranno ultimi».
Dal Vangelo secondo LucaIn quel tempo, Gesù passava insegnando per città e villaggi, mentre era in cammino verso Gerusalemme.Un tale gli chiese: «Signore, sono pochi quelli che si salvano?».Disse loro: «Sforzatevi di entrare per la porta stretta, perché molti, io vi dico, cercheranno di entrare, ma non ci riusciranno.Quando il padrone di casa si alzerà e chiuderà la porta, voi, rimasti fuori, comincerete a bussare alla porta, dicendo: “Signore, aprici!”. Ma egli vi risponderà: “Non so di dove siete”. Allora comincerete a dire: “Abbiamo mangiato e bevuto in tua presenza e tu hai insegnato nelle nostre piazze”. Ma egli vi dichiarerà: “Voi, non so di dove siete. Allontanatevi da me, voi tutti operatori di ingiustizia!”.Là ci sarà pianto e stridore di denti, quando vedrete Abramo, Isacco e Giacobbe e tutti i profeti nel regno di Dio, voi invece cacciati fuori.Verranno da oriente e da occidente, da settentrione e da mezzogiorno e siederanno a mensa nel regno di Dio. Ed ecco, vi sono ultimi che saranno primi, e vi sono primi che saranno ultimi».Parola del Signore
Il verbo PIACERE è uno dei verbi più particolari e complessi della lingua italiana, spesso fonte di confusione per gli studenti stranieri. A differenza dei verbi tradizionali, PIACERE ha una struttura grammaticale invertita che richiede una comprensione speciale del suo funzionamento. Questa guida completa ti aiuterà a padroneggiare completamente questo verbo fondamentale e gli altri verbi che si comportano come lui. Il Verbo PIACERE e simili: Guida per Usarli Correttamente La Struttura Particolare del Verbo PIACERE Il verbo PIACERE funziona in modo completamente diverso rispetto ai verbi normali italiani. Mentre i verbi tradizionali seguono la struttura Soggetto + Verbo + Oggetto Diretto, il verbo PIACERE utilizza la struttura Soggetto + Verbo + Oggetto Indiretto. Confronto tra strutture: • Verbo normale: "Io (soggetto) mangio (verbo) la pizza (oggetto diretto)"• Verbo PIACERE: "La pizza (soggetto) piace (verbo) a me (oggetto indiretto)" Questa particolarità rende PIACERE un verbo di percezione e sensazione che descrive un'emozione che qualcosa o qualcuno provoca in una persona. La persona non compie un'azione diretta, ma è il destinatario di un sentimento di piacere provocato da qualcos'altro. I Pronomi di Oggetto Indiretto con PIACERE Il verbo PIACERE richiede sempre l'uso di pronomi di oggetto indiretto o della preposizione "A" per indicare chi "riceve" il piacere. I pronomi "mi, ti, gli..." sostituiscono le forme complete "a me, a te, a lui" e rendono la comunicazione più fluida e naturale. Tabella completa dei pronomi: • MI piace = piace A ME (prima persona singolare)• TI piace = piace A TE (seconda persona singolare)• GLI piace = piace A LUI (terza persona singolare maschile)• LE piace = piace A LEI (terza persona singolare femminile)• CI piace = piace A NOI (prima persona plurale)• VI piace = piace A VOI (seconda persona plurale)• GLI piace = piace A LORO (terza persona plurale) Esempi pratici: • "Mi piace il caffè" = "Il caffè piace a me" • "Ti piacciono i libri" = "I libri piacciono a te" • "Gli piace la musica" = "La musica piace a lui" L'Uso con Nomi Propri e la Preposizione A Quando il destinatario del piacere è espresso con un nome proprio o un sostantivo, è invece obbligatorio utilizzare la preposizione "A". Questa regola è fondamentale per la correttezza grammaticale. Esempi con nomi propri: • "La pizza piace a Maria" ✓ • "Maria piace la pizza" ✗ • "A Paolo piacciono i dolci" ✓ • "Paolo piacciono i dolci" ✗ Esempi con sostantivi: • "Il calcio piace ai ragazzi" • "La musica classica piace agli anziani" • "I videogiochi piacciono ai bambini" Esistono solo PIACE e PIACCIONO? Il verbo PIACERE si accorda sempre con il soggetto grammaticale (quello che provoca il piacere), non con la persona che riceve l'emozione (oggetto indiretto). Però attenzione: il verbo PIACERE può essere coniugato in tutte le persone! Dipende solo a chi (o cosa) causa il piacere. PIACE (terza persona singolare): • Si usa quando il soggetto è singolare • "Mi piace il gelato" (un gelato) • "Ti piace questa canzone" (una canzone) • "Gli piace cucinare" (un'attività - infinito) PIACCIONO (terza persona plurale): • Si usa quando il soggetto è plurale • "Mi piacciono i gelati" (più gelati) • "Ti piacciono queste canzoni" (più canzoni) • "Gli piacciono i film" (più film) Ma anche... Mi piaci tu. Davvero ti piaccio io? Voi, miei cari LearnAmici, mi piacete tantissimo. Il Verbo PIACERE nei Tempi Composti Nei tempi composti, il verbo PIACERE utilizza sempre l'ausiliare ESSERE e il participio passato si accorda con il soggetto grammaticale (quello che provoca il piacere). Questa regola è essenziale per formare correttamente passato prossimo, trapassato prossimo e altri tempi composti. Passato Prossimo: • "Mi è piaciuto il film" (un film - maschile singolare) • "Mi è piaciuta la pizza" (una pizza - femminile singolare)
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Si ringrzia per la collaborazione il collega Marco Guerra Conduce Silvia Giovanrosa A Cura di Silvia Giovanrosa Tecnici del suono Alberto Giovannetti
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Bernhard Sholz, Presidente della fondazione Meeting di Rimini Conduce Silvia Giovanrosa A Cura di Silvia Giovanrosa Tecnici del suono Alberto Giovannetti
Nella mattina targata Maxi B e Boris Piffaretti, scopriamo una novità che arriva da Berna.Anche la Svizzera, avrà il suo ristorante al cimitero.Avete capito bene. Potrete mangiare succulenti piatti direttamente al cimitero Bremgartenfriedhof di Berna.Si chiamerà LA VIE (La vita).Voi ci andreste?
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Maria Milvia Morciano, Archeologa di Radio Vaticana - Vatican News Conduce Silvia Giovanrosa A cura di Silvia Giovanrosa Tecnici del suono Alberto Giovannetti
Relax, commentatori !Spotify mette a nudo i potenti della terra !Le chat di GPT indicizzate da Google !E' la rassegna della disinformazione fatta ... in termini legali. Come se condividere una cosa che si vuole pubblica sia una violazione della privacy, per definizione. E giu' a valutare ipotesi legali omettendo una verifica banale del fatto.Voi come chiamereste chi crea un link pubblico ad una chat con un GPT ? Nulla. Normale. Vuole condividere la chat.Per alcuni diventa violazione delle norme piu' incredibili.Relax, tipi. E benvenuti nel nuovo mondo delle fake news: non me l'aspettavo, non lo sapevo, quindi e' illegale ...
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Padre Antonio De Rosa di Caritas Italiana Conduce Silvia Giovanrosa A cura di Silvia Giovanrosa Tecnico del suono Daniele Giorgi
Aboard the Argent Wind, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys settle in for a peaceful journey east. But to live the life of the traveler is to dare fate, as all journeys are invitations to encounter the forgotten and the unexpected both. And for this group of adventurers, they find themselves faced with one and then the other: First, the sudden appearance of a childhood friend. Next, a rumbling of what might be amiss in the City of Iron Chains… This week on Perpetua: On Track to Iron Chains Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Cenn, City of Iron Chains [CNMP] The Ironclad Parade The creepy statues surrounding all of Cenn. Nothing happens if you walk through here when you first arrive, besides the occasional tremor. I thought there'd be ghosts to fight or something, but just these statues for now. Pilgrim's Quarter The western border of Cenn, home to hotels, campgrounds, and a general store where you can get IP and other basic items. This is where you arrive if you end up taking the train route to the city. Digsite West This used to be one of the two big dig sites in Cenn, where they were trying to pull up the weird object buried underground, plus all the strange relics and equipment they could find. That latter part is why it turned into a huge shopping zone, and once it was a shopping zone, it was also a food zone. Definitely stop in here before pushing too far in Cenn. Here's what you can buy there: Weapons Siegebreaker - 750 asta DEX + INS -【HR + 12】physical damage - Two-handed / Ranged Damage dealt by this weapon ignores Resistances. Spell Sever - 850 asta DEX + INS+1 -【HR + 4】dark - One-handed / Melee When you hit a creature with this weapon, if the attack had a single target, you may choose a single spell with a duration of Scene affecting the target and end its effects on that creature. Armor Archeologist's Boots - 900 Asta When your group makes a discovery while traveling, you may immediately gain 1 Fabula Point. Securibot Armor - martial 1250 11 Def / INS +1 Mdef / -3 initiative You have Immunity to earth and poison damage, but Vulnerability to bolt damage. Accessories Digsite Helmet - 700 Asta Grants Resistance to Physical damage. Broken after the third time physical damage is resisted. Other Strange Device - 2500 Asta Recovered from the digsite. Has a keyboard like a typewriter, attached to a darkened mirror. (I have NO idea what this is, but I bought it IMMEDIATELY) Castine's Moon The huge moon that was lifted out from the earth's crust. Only the top part of it is above ground, but that's still huge. I love when you can see it in the background! Before Caoimhe gets her mission, you can just walk on its surface and get some lore from some little shrines and the big temple in the middle. One thing I like is that Castine really does walk around it with various NPCs! It seems like it just randomly pulls in one of the other Cenn NPC models for him to hang out with. Digsite East The dig actually continues here. It's all locked down with security, probably because they're still actively digging.Travelers (and the party) have to go around. Believe it or not, you can actually do some low level grinding here! Groundbreak This is where the digging first started, and because of that it's become important to the city culturally. Both the Hexcloak office AND the City Hall are here. And PLEASE remember, you have to go to the latter to actually start the main quest here. YOUR GAME IS NOT BROKEN JUST BECAUSE THE HEXCLOAK OFFICE IS EMPTY. Seawalk Da beach. The most important thing is that you can play Beachminton here, which is a pretty stupid minigame but the prizes are great. Breeze Boulevard An elevated area filled with fancy houses. This is where the hoity-toity types of Cenn live. At first I thought this was weird, because it seems like this town shouldn't even have them, since Castine's priests seem to be the most important people. But if you talk to some of the NPCs in town, you can learn that before Castine showed up, the people who made the most money off the archeological dig (and the inventions that came out of it) got rich and wanted to live further away from (and higher up than) the dig sites. Sutcliffe Street The industrial district, where various engineers and blacksmiths and factory-runners try to reverse engineer the stuff that gets found in the digsite. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Rosario Tronnolone, storico cinematografico Radio Vaticana - Vatican News Conduce Silvia Giovanrosa e Stefania Ferretti A cura di Silvia Giovanrosa e Stefania Ferretti Tecnico del suono Daniele Giorgi
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Barbara Funari, assessora alle Politiche Sociali e alla salute del Comune di Roma Suor Maria Chiara Riva , Clarissa del monastero S. Chiara di Milano, autrice del libro “Santa Chiara, una vita dipinta” Padre Giuseppe Midili, carmelitano, liturgista, parroco presso la basilica di Santa Maria in Traspontina Gabriele Pecchioli, presidente dell'Opera per la gioventù “Giorgio La Pira” Edoardo Marani, Opera per la gioventù “Giorgio La Pira” Yousef Ibrahim e Erion Gjurashaj, due giovani partecipanti al Campo internazionale promosso dall'Opera per la gioventù Giorgio La Pira Conducono Marina Tomarro e Stefania Ferretti A cura di Marina Tomarro e Stefania Ferretti Hanno collaborato con noi i colleghi Paolo Ondarza e Silvia Giovanrosa All'interno della diretta collegamento con Piazza San Pietro per l' udienza generale di Papa Leone XIV Tecnico del suono Bruno Orti
Voi-grundaren Douglas Stark är en av Sveriges mest spännande entreprenörer, och vi är förstås nyfika på hans viktigaste framgångstips. Lyssna direkt så får du Douglas svar på: – Vad har alla framgångsrika människor du känner gemensamt? – Vilken är den bästa investering du gjort? – Vad skulle du önska att det stod på din gravsten? – Vilket citat försöker du leva efter? – Om du fick ge ett budskap till alla människor i världen. Vad hade det varit? – Vilket är ditt bästa boktips till entreprenörer? – Vilka är dina viktigaste vanor för att bli en bättre entreprenör och människa? – Hur ser din morgonrutin ut? – Om du fick 50 miljoner av mig och fick starta ett det företag som du trodde skulle ha störst chans att bli framgångsrikt i framtiden – vad hade du startat? – Vilka är de 3-5 viktigaste råd du skulle ge till någon som vill bygga ett lika framgångsrikt entreprenörskap som du? Du hajar – detta vill man höra direkt! I Ordinary People who do Badass Things berättar Sveriges främsta entreprenörer hur de gått från vanliga liv till att skapa landets häftigaste företag och varumärken. Programledare är entreprenören och författaren Gustaf Oscarson. Alla avsnitt och intervjuer hittar du på www.driva-eget.se. Ordinary People who do Badass Things ges ut av We are Business Nordic AB. Vi samlar och skapar världens bästa kunskap, verktyg, inspiration och nätverk inom företagande. Häng med!
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Maria Milvia Morciano, storica dell'arte di Radio Vaticana - Vatican News Conduce Silvia Giovanrosa A cura di Silvia Giovanrosa Tecnico del suono Daniele Giorgi
Intrattenimento e informazione, musica e cultura: tutto questo è Radio Vaticana con Voi! Anche oggi 2 ore insieme per iniziare la giornata con numerosi ospiti! Protagonisti gli ascoltatori, come ogni giorno! Intervieni in diretta tramite WhatsApp al numero 335 1243 722 Gli ospiti di oggi in ordine di presenza: Aldo Cazzullo, giornalista e scrittore Conduce Silvia Giovanrosa e Stefania Ferretti A cura di Silvia Giovanrosa e Stefania Ferretti Ha partecipato Fabio Colagrande, Gabriele Nicolò Tecnico del suono Daniele Giorgi
From the roof of the restricted Hexcloak train station, Caoimhe Wake, Antistrophe Landrace, and Brontë Adelvys can hear the approach of a train. It is a train that will take them east, towards the coastline, towards Cenn, City of Iron Chains, and towards a brush with deity and destiny both. But if they are to board this train, they must first overcome a foe equal parts cryptic and cunning: The Fleggus! This week on Perpetua: On Track to Iron Chains Pt. 02 Perpetua Guide [In Progress v.03] NPCs & Monsters [PNMS] Fleggus [NMFG] Typical Traits: Territorial, Cackling, Experimental Stats: DEX 6, INS 10, MIG 6, WLP 8 Attacks: Fleggus Staff, Feathershell, Chain Lightning Special Abilities: Final Act: Stoneshell In-Game Description: A green, speckled megga flegg with a black, feathery cloak, wielding a staff topped by what looks like a smaller version of its own green, speckled egg form. It's a Wizard Flegg!!! Honestly, as far as I can tell, it seems like this guy is more bark than bite. (Do Fleggs bark? Wait, do Fleggs bite?) He's a miniboss, but he doesn't have a ton of HP, and while Chain Lightning can be annoying if it hits, once you get the dazed debuff, it's not like he has a way of taking advantage of you with that. Maybe if he had more than just a pair of regular old Fleggs ot back him up. (Also: It's not clear to me if a “megga flegg” is a special class of Flegg or not, but it definitely makes me think that we'll be seeing more of these guys.) Starter Tip: Unlike regular Fleggs, he's weak to ICE instead of FIRE. What's up with that? Flegg [see NMFL] Conductor Chend (he/him) [NMCC] Traits: Pacifistic, Protective, Warweary Stats: ??? Attacks: Get Off My Train Spells: ??? In-Game Descriptions: Conductor of The Argent Wind, this birdkind engineer has put his past of fighting behind him. In one of the preview screenshots, this guy is CLEARLY a Dove, but in game I think he's meant to be one of the Seagulls from the western continent? Not sure why they'd change that. Starter Tip: DO NOT try to start a fight on the train. He will interrupt the fight and basically wipe your whole party! Attendant Sono (he/him) [NMSN] Traits: Enthusiastic, Modest, Acquiescent Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Attendant of the Argent Wind. This Lobble is something of a pushover. Not much to say about this dude. I do like how he's basically a rubber band ball though. It's probably pretty cool to be a living rubber band ball. Starter Tip: I can't confirm this, but I've heard that if you manage to pickpocket Sono, you get a free drink ticket for the dining car, and that you can do this repeatedly. If you fail, though, it starts a fight and Chend will show up and lay the smacketh down on you, so be careful! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Easy Italian: Learn Italian with real conversations | Imparare l'italiano con conversazioni reali
Partiamo dal caffe', c'e' chi non lo beve, o almeno cerca di non berne tanto, come Raffaele, e che cambia totalmente tipo di caffe' cambiando nazione. Che mistura alchemica sta bevendo Matteo!? E poi, italiani che fanno gli italiani, e si ritrovano con un bel divieto in un paesino di mare. Trascrizione interattiva e Vocab Helper Support Easy Italian and get interactive transcripts, live vocabulary and bonus content: easyitalian.fm/membership Note dell'episodio Italians' Favorite Room?
Drawn together by mystery, circumstance, and burgeoning camaraderie, the trio of Caoimhe Wake, Antristrophe Landrace, and Brontë Adelvys (plus the young prince's loyal servants) have already made their mark on Perpetua. The fires of Burzin have been quenched, and the town glows again under sacred light. Now they are called east, towards new mystery, old friends, and a city of Iron. To get there, they must decide: Travel the long, but safe path by foot out of the desert and into the savannah, where the high grass teems with charming life? Or rush north, across dangerous terrain, towards a restricted, Hexcloak-only train station, in hopes of catching a ride by rail to their destination: Cenn, the City of Iron Chains, whose inhabitants have spent millennia digging for clues about Perpetua's past. But they aren't the only ones traveling to Cenn: Every day, devotees of Castine, Living Metal, make their way towards the Ironclad Parade, hearts beating with emotion. Curiosity. Faith. Compassion. Awe. Anger. Fear. Pride. Love. One day, our heroes may think back on this journey to Cenn, and realize it was their last normal week, the final days before their lives changed forever, one more simple quest before they'd need to face new truths, before fated confrontations with hated rivals, eternal beings, and the only member of the Ennead who chooses to walk amongst his people. So gather round, and listen, as they step out beyond the little town where you first met them and, if they can catch their train on time, take their first strides… towards destiny. This week on Perpetua: Perpetua Guide [In Progress v.03] - Some Feedback [Page 08 of 11] TheUnforgivenIII GO BACK AND REREAD MY POST, UNLESS THAT'S TOO HARD FOR YOU. BECAUSE THAT ISN'T WHAT I SAID AT ALL. HERE, I'LL QUOTE THE SIXTH PARAGRAPH, SO THAT YOUR LAZY ASS DOENS'T NEED TO HIT THE FCKNGI BACK BUTTON! > And like I said before, that's because you took too long to get there. If you actually take it seriously and get there quickly, you don't get into any fights and you just get all the loot for free. Definitely the best way to do it. GET IT NOW? Alukard83 No I don't “get it' because there's nothing to be “gotten.” Maybe YOU should go back and re-read the Walkthrough, because FoN lays it all out in the loot table. Don't worry, I'll wait, I'm patient. CarlsSr l o l appeal to authority much? Alukard83 That's not an appeal to authority! I'm telling you where you can go get the answer for yourself! If you had read the guide, you would know what the guide said! CarlSr begging the question XD WolfOConner Is this forum always like this or did I just come on a bad day? Anyway, I'm saved right before leaving Burzin, so what exactly should I do? XxZelgadyskXx Wolf, don't leave! We need more good posters! (Love your StarFox guide by the way!) Anyway, I'm not up to date on the guide, but my little brother lost my save file so i had to personally replay the whole game through this point over the weekend, and I think I can give some insight. Unforgiven is right that if you get to Springsong fast enough, there's no fight at all, and all the environmental loot is just there waiting for you to find it. But that's only the ENVIRONMENTAL LOOT, the chests, the fishing point, and the little interactable points. What you lose out on getting is anything from the enemies that would be here if you took too long. You can steal from them, and the boss has something that is (so far) totally unique in the game. So yes, you CAN get loot without any risk by going fast, but you miss out on the rewards from the fight (plus anything you can steal from the boss, if you took the Soul Steal ability from Rogue.) FriendofNei Haha whoops, didn't mean to cause all this chaos guys! Zel is totally right, and I thought I was making that clear with the loot tables attached to the fights. I'll be sure to make a note in the area description if this happens again! Btw, does anyone understand why the fight only happens if you take a longer time to get there? Shouldn't getting there first mean that it's still an unpurified echo or whatever? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town. This week on Perpetua: Journey to the Bay Pt. 03 Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP] While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different “district” zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do: Northcrook A.K.A. “Crookville,” this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and “Cheetahs.” (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.). The Free Quarter This is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here! Westgate Markets This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available: Weapons Inventor's Screwdriver - 600 asta DEX+DEX+1 - [HR+4] physical - 1 handed / melee Damage dealt by this weapon ignores Resistances. Inventor's Hammer - 800 Asta MIG+MIG - [HR+10] bolt damage - 2 handed / melee Do an extra 5 damage to Constructs. Gatling Crossbow - 1350 asta, martial DEX+INS - [HR+12] physical damage - 2 handed Attacks with this weapon always have multi (2) Encyclopedia - 600 asta INS+INS - [HR+6] physical - two handed / melee You are immune to dazed. Armor Inventor's Garb - 800 asta DEX die +1 Def / INS die +1 Mdef/ -1 Init You gain +1 IP maximum. Bandit Jacket - 900 asta DEX die +1 Def / INS die +1 Mdef /-1 Initiative You gain +1 bonus to Accuracy Checks with Daggers. Cheetah Jacket - 650 asta, martial 10 Def / INS die +1 MDef/ +2 Initiative Automaton Suit - 1250 asta, martial 11 Def / INS die +1 MDef / -3 Init You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage. Inventor's Shield - 1600 asta +2 Def You have immunity to bolt damage. Accessories Springloaded Boots - 1200 asta Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check. Inventor's Gloves - 500 asta You are immune to shaken Sharpshooter's Lenses - 1000 asta You gain a +1 bonus to your Accuracy Checks. Cornergate This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It's sort of just a weird corner of the city with nothing going on besides the gate. I don't know why it got its own zone. Maybe I'm missing something. Highrail This is where the train to the north comes. You'll walk past this place a BUNCH and go “why can't I just get on a train and get out of here.” BE PATIENT! It's also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options. Night Docks I haven't been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can. Atelier Road This is what I'd call the “fancy shop” part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns. Roseshore Despite all the signage warning about a sea monster, this is the fancy beach of the town. It's also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Fino agli anni '80 Lygon Street, a Melbourne, rappresentava per molti il “paese che gli italiani avevano lasciato” emigrando in Australia. Oggi abbiamo chiesto ai nostri ascoltatori: "Voi la cercate la vostra "piccola Italia" lontana da casa? E se sì, dove si trova?"
A Piccoli Sorsi - Commento alla Parola del giorno delle Apostole della Vita Interiore
- Premere il tasto PLAY per ascoltare la catechesi del giorno -+ Dal Vangelo secondo Matteo +In quel tempo, si avvicinò a Gesù la madre dei figli di Zebedèo con i suoi figli e si prostrò per chiedergli qualcosa. Egli le disse: «Che cosa vuoi?». Gli rispose: «Di' che questi miei due figli siedano uno alla tua destra e uno alla tua sinistra nel tuo regno». Rispose Gesù: «Voi non sapete quello che chiedete. Potete bere il calice che io sto per bere?». Gli dicono: «Lo possiamo». Ed egli disse loro: «Il mio calice, lo berrete; però sedere alla mia destra e alla mia sinistra non sta a me concederlo: è per coloro per i quali il Padre mio lo ha preparato».Gli altri dieci, avendo sentito, si sdegnarono con i due fratelli. Ma Gesù li chiamò a sé e disse: «Voi sapete che i governanti delle nazioni dóminano su di esse e i capi le opprimono. Tra voi non sarà così; ma chi vuole diventare grande tra voi, sarà vostro servitore e chi vuole essere il primo tra voi, sarà vostro schiavo. Come il Figlio dell'uomo, che non è venuto per farsi servire, ma per servire e dare la propria vita in riscatto per molti».Parola del Signore.
Databox is an easy-to-use Analytics Platform for growing businesses. We make it easy to centralize and view your entire company's marketing, sales, revenue, and product data in one place, so you always know how you're performing. Learn More About DataboxSubscribe to our newsletter for episode summaries, benchmark data, and moreIn this episode of Move the Needle, we sit down with Amanda Natividad, VP of Marketing at SparkToro and the mind behind the now-mainstream concept of “zero-click content.” Amanda dives into why marketers must stop obsessing over clicks and start optimizing for impressions, reach, and value on investment (VOI). From redefining marketing metrics to helping stakeholders buy into new ways of measuring success, Amanda shares a practical, experience-backed approach to content that builds sustainable impact over time.What you'll learn:Why zero-click content actually drives long-term business growthHow to shift from ROI to VOI and what that looks like in practiceCreative ways to repurpose content to fuel multiple teams and channelsHow to build stakeholder alignment by supporting your colleagues' objectives
A Piccoli Sorsi - Commento alla Parola del giorno delle Apostole della Vita Interiore
- Premere il tasto PLAY per ascoltare la catechesi del giorno -+ Dal Vangelo secondo Giovanni +In quel tempo, Gesù disse ai suoi discepoli:«Io sono la vite vera e il Padre mio è l'agricoltore. Ogni tralcio che in me non porta frutto, lo taglia, e ogni tralcio che porta frutto, lo pota perché porti più frutto. Voi siete già puri, a causa della parola che vi ho annunciato.Rimanete in me e io in voi. Come il tralcio non può portare frutto da se stesso se non rimane nella vite, così neanche voi se non rimanete in me. Io sono la vite, voi i tralci. Chi rimane in me, e io in lui, porta molto frutto, perché senza di me non potete far nulla. Chi non rimane in me viene gettato via come il tralcio e secca; poi lo raccolgono, lo gettano nel fuoco e lo bruciano.Se rimanete in me e le mie parole rimangono in voi, chiedete quello che volete e vi sarà fatto. In questo è glorificato il Padre mio: che portiate molto frutto e diventiate miei discepoli».Parola del Signore.
Led by the cries of someone in danger, the crew of the Little Snail have charged into the Celestial Echo of Redolencia, an otherworldly swampland where magic works differently and shadowy creatures flit between trees. The source of those screams was a Manakin scholar who'd wandered too far into the Echo and who now found himself face-to-face with a maneating orchid. Can these humble adventurers, still recovering from their own recent stumbles into danger, save this wandering researcher before he becomes plantfood?, This week on Perpetua: Perpetua 09: Journey to the Bay Pt. 01 Perpetua Guide [In Progress v.03] Ongoing Mysteries - Ancient Passikan Megadungeons [OMMD] I haven't actually been to any of these yet, but if you're able to get a perfect result on the big Redolencia puzzle, these all get marked on your map. What's really weird is that if you have a separate East campaign save going at the same time, they get marked on that save's map too! In any case, I don't know specifics about them as dungeons yet (or even if you actually go to each of these in this game), but here's some bullet points on what I DO know some details about them based on the Prelude, item descriptions, and other world exploration I've done. So I've collected those details here. The Hanging Gardens of Rillspur This is obviously where Elena is from. Towards the center of the western continent (aka Tidaline). Three rivers run out of it, west, east, and south. In the Prelude, Harlow went here and met some people in the “pleasure gardens” and maybe saved a kid's life, it wasn't really clear during the vignette. She's referenced it having a ton of floors in dialog, and the top floors are easy and her family runs a restaurant there. It's a water dungeon (or an ice dungeon?), really not clear, especially after Redolencia's revelations about the Ennead. The Passikan people/creatures there water (or ice?) magic while inside. There are some sort of magical mosaics. Milsource, Fallen Capital Was the capital of a huge empire on the eastern continent before the rise of the Elevana League and the Hundred Burroughs. Apparently a really important river used to run out of here but it all dried up, or somehow “left” the capital? And that was the beginning of a huge downturn in the empire. If this is the place that Glesi and Yukai's culture was originally from (or near) in the Prelude, Maybe the place where Sourcerot, the curse that the Eastern party is investigating, is from. Definitely what it's named for. Duriel, The Splintered Colosseum In the Holy Protectorate of Placidia, which is the area north of the mountains on Tidaline. But it ISN'T the capital of that place, which is a city called Verus. Also came up during the Prelude. Harlow went here and saw a bunch of people acting out conflicts between various gods and spirits and ancient heroes? There wasn't really any clear structure that looked like a dungeon there, though. Very close to the the Addled Shore, which was like some sort of major fog monster? Not Clear!!! The Gleaming Fortress, Lumai One of the major city-states of the Elevana League. West of the big mountain range there. Presumably tied to the Light-blessed Elves and/or Lucena. Right on the big river that runs down the whole continent in like a boomerang shape. Mysterious Southern Continent The icon for the dungeon is dead in the middle of the southern continent. We don't know jack diddly squat about this place. Not the name, not who lives there, not what sort of weapons they have, nothing. All we know from the demo is that they grow some sort of special flower or something near the “Capnae Mountains,” but they're all the way in the northwest and far from the dungeon icon. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Predicazione espositiva del Pastore Emerito Fred Whitman di Efesini, capitolo 5 versetto 22 a capitolo 6 versetto 9. Registrata presso il Centro Evangelico Battista di Perugia il 29 Giugno 2025.Titolo del messaggio: "La nostra testimonianza al mondo tramite il rapporto tra marito e moglie, genitori e figli, lavoratori e padroni ".EFESINI 5V22 - 6V922 Mogli, siate sottomesse ai vostri mariti, come al Signore; 23 il marito infatti è capo della moglie, come anche Cristo è capo della chiesa, lui, che è il Salvatore del corpo. 24 Ora come la chiesa è sottomessa a Cristo, così anche le mogli devono essere sottomesse ai loro mariti in ogni cosa. 25 Mariti, amate le vostre mogli, come anche Cristo ha amato la chiesa e ha dato se stesso per lei, 26 per santificarla dopo averla purificata lavandola con l'acqua della parola, 27 per farla comparire davanti a sé, gloriosa, senza macchia, senza ruga o altri simili difetti, ma santa e irreprensibile. 28 Allo stesso modo anche i mariti devono amare le loro mogli, come la loro propria persona. Chi ama sua moglie ama se stesso. 29 Infatti nessuno ha mai odiato la propria persona, anzi la nutre e la cura teneramente, come anche Cristo fa per la chiesa, 30 poiché siamo membra del suo corpo. 31 Perciò l'uomo lascerà suo padre e sua madre e si unirà a sua moglie e i due diverranno una carne sola. 32 Questo mistero è grande; dico questo riguardo a Cristo e alla chiesa. 33 Ma d'altronde, anche fra di voi, ciascuno individualmente ami sua moglie, come ama se stesso; e altresì la moglie rispetti il marito.1 Figli, ubbidite nel Signore ai vostri genitori, perché ciò è giusto. 2 Onora tuo padre e tua madre (questo è il primo comandamento con promessa) 3 affinché tu sia felice e abbia lunga vita sulla terra. 4 E voi, padri, non irritate i vostri figli, ma allevateli nella disciplina e nell'istruzione del Signore. 5 Servi, ubbidite ai vostri padroni secondo la carne con timore e tremore, nella semplicità del vostro cuore, come a Cristo, 6 non servendo per essere visti, come per piacere agli uomini, ma come servi di Cristo, facendo la volontà di Dio di buon animo, 7 servendo con benevolenza, come se serviste il Signore e non gli uomini; 8 sapendo che ognuno, quando abbia fatto qualche bene, ne riceverà la ricompensa dal Signore, servo o libero che sia. 9 Voi, padroni, agite allo stesso modo verso di loro astenendovi dalle minacce, sapendo che il Signore vostro e loro è nel cielo e che presso di lui non c'è favoritismo.
The humble crew of the LIttle Snail could not have known what they were getting into. A simple, kindness had led them towards danger and mystery unknwon. A fallen tower. Undead dragon cultists descending on them in the dark. An ancient prophecy written by the light. And a sanctimonious solivagant stolen into shadow Yet faced with this chaos, they continued. Making their way north, first to the bridge they'd rebuilt only days ago and then turning towards the seaside city of Calstega Bay in search fo answers. All around them, Perpetua awed with its beauty. The sea breeze sweeping across Tidaline's plains. Life all around them, blossoming and chirping. And the daytime sky giving way to the stars. And so they were on the cusp of unexpected discovery: Because though they did not know yet, what we do about the Stars, they would soon find out just how they echo…. Redolencia. Alteros. Ichoria. Springsong. Armidirge. Imago. Genesika. KosmoKairosis. It would be the first of these—Redolencia, announcing itself with buzzes and yelps—that they would encounter on that journey to Calstega Bay. On its face, it may have seemed like a distraction from their primary task—but in truth, it was their first glimpse into a world beyond—or a world before—the Perpetua they knew. A lesson here, for those who study their journey: It is only a fool that sticks to the charted course. One never knows when a hill is worth the climb, a dance is worth a stumble, or a rose is worth its thorns. This week on Perpetua: Journey to the Bay Pt. 1 Perpetua Guide [In Progress v.03] Celestial Echoes [CECH] So far, Celestial Echoes seems like they're a series of side quests, but I have a feeling they're actually really important—like either late in the campaign you'll have to go around to do all of them or else maybe the true ending is locked behind doing them? In any case, they come in two versions: Unstable and Stable. Both are a part of the map affected by “Celestial Laws,” which change some basic gameplay rules in BIG ways. What separates them, then? Well, Unstable Echoes are normally mini-dungeons or miniboss fights, while Stable Echoes (which you can make by completing the “Ritual of Stellar Restoration” in an Unstable Echo), tend to just be lore-focused map locations. Both offer a lot of unique loot, plus unique music and character interactions! Oh, also, supposedly if you don't do the ritual, Unstable Echoes can “spread” across more of the map, but I haven't tried to let that happen during this first playthrough (obviously). While I'm including the basic stat blocks for all the Celestial Echo enemies, NPCs, and bosses in the NPC & Monsters section (search for PNMS but with brackets around it!), I'm keeping their longer entries here because I think most people will turn here to learn about the Echoes! Redolencia [CERD] Redolencia is probably the first celestial echo you'll find (though you could go around it and reach Capstone from the Prelude if you were willing to grind a little). As such, it's got a mix of combat (a pretty cool boss fight) and dungeon/puzzle gameplay. And its Celestial Laws are pretty basic. It's sort of like playing a game with wayyy less focus on spells. The level and enemy design here is so weird It's like someone swapped the game palette with a sicker one. All the colors are like *too* colorful, but also too dim? I don't know anything about art, I just know it feels weird. And the music is SO intense given that it's just a bunch of flowers and bugs. Anyway, here's what you've got in store: Celestial Law: Alchemical Tilt: Spells heal half damage. Skills and Items heal twice as much. Celestial Law: Unstable Magic: When casting a spell, you fumble when 1s or 2s are rolled as a pair (i.e. rolls of 2 or 4, but not 1+2 or 2+1) Scalewings [NMSCW] Typical Traits: fluttering, territorial, lover of beauty, scientific Stats: DEX 10, INS 8, MIG 8, WLP 6 Attacks: Beetlehorn Spear Special Abilities: Scale Shower, Flying In-Game Description: An echo of a butterfly-like person, attendant to the Vampire Orchid. Flutters like a stuttering shadow. They're more like colorful moths than butterflies, in this FAQ-writer's opinion. They have big gross wings, and can spread poison with their Scale Shower ability. I'd love to know what the rest of their world was like, given that they use a huge beetle horn as a spear! Do you think the whole world was smaller or that everything small on it was bigger? Did humans even exist there? Starter Tip: Simple! Use fire! Vampire Orchid [NMVOR] Typical Traits: Rapacious, Hungry, Gorgeous, Fragrant Stats: DEX 8, INS 6, MIG 10, WLP 8 Attacks: Vine Drain, Pollen Dusting Special Abilities: Plant: The Vampire Orchid is immune to dazed, enraged, and shaken. In-Game Description: Tendrils of green, petals of black and yellow, and a column of deep red. Though one might wonder where the latter color comes from. A giant hungry plant—where have I seen that one before! On one hand, its weakness to both ice and fire means that your party should be able to do great damage to it! On the other hand, the Celestial Echo that increases the chance of spellcasting fumbles means that it's easier to have things go totally off the rails all at once. Starter Tip: Remember: Elemental Shards don't require any sort of spell casting roll! A cheap way to get a TON of damage during this fight. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Se negli USA in TV e radio si usano filtri, ma in teatro la libertà comica è sacra, in Italia succede spesso il contrario. Con Francesco de Carlo al BSMT abbiamo parlato della differenza di approccio al politicamente corretto tra Italia e Stati Uniti. Voi, cosa ne pensate? Vuoi l'episodio completo?
Why has Burzin been burning? All the clues point back to one place: Lady Teribald's House of Chance. If they're going to solve this mystery—and find out if it's connected to the greater afflictions of the continent—the investigation team must find their way past the gambling hall's many distractions and to Teribald's office in search of answers. And then there will simply be the matter of a final confrontation… This week on Perpetua: The Flames of Burzin Pt. 4 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Kalsi's Lantern [NMKLN] Typical Traits: Glowing, Inconspicuous, Magical Stats: DEX 8, INS 8, MIG 6, WLP 10 Attacks: Flicker Shot Special Abilities: Burn Out In-Game Description: Paper lamps filled with the lively fire of a forgotten god. Also known as “Mysterious Lanterns” before you get deep into the main quest in Burzin, these are super easy to grind against . Sure, Burn Out means that your whole party takes 10 damage every time you kill one, but that's still way less damage than you'd potentially get in a longer fight against some other low level monsters. Starter Tip: They're one of the only enemies that are straight up WEAK to regular physical damage! Kind of obvious, but this IS labeled “starter tip” after all. Mr. Crumb [NMCRM] Traits: Loyal, Gullible Stats: DEX 10, INS 8, MIG 6, WLP 8 Attacks: Jab, Revolver Blast, Quickshot (Reaction), Special Abilities: Elemental Bullet, Deadeye In-Game Description: Lady Teribald's loyal henchman. A crackshot with his elemental revolver. Mr. Crumb and Mr. Crust (below) are obviously designed to complement one another. Crust is the close up combatant, which makes Crumb the long ranged sniper. (Can you be a sniper if you just have a revolver?) That said, if you do get into his face, his counterattacks will make you pay for it… unless you've got a high defense score! My advice: Send Antistrophe in there and count on his ability to avoid incoming damage! Starter Tip: Don't worry too much about his Elemental Bullet attack. It's so unlikely that the magical damage he happens to hit is going to be important to you. But it might be worth grabbing his gun after the fight before you leave the scene and it despawns! Mr. Crust [NMCRU] Traits: Cocky, Brutal, Great Smile Stats: DEX 8, INS 6, MIG 12, WLP 6 Attacks: Wide Swing, Croupier's Rake Special Abilities: Bodyguard (Reaction), Improved Defenses, Improved HP In-Game Description: Lady Teribald's personal bodyguard. He's died for her before. Crust is the designed to look like the heavy hitter in the fight, but mostly he's the “hard to hit”-er. He's got better physical defense than an Embear and the same magical defense as a Flarie, so if you get a stroke of bad luck, you might end up missing him a bunch. But, because of his bodyguard ability, you're gonna just have to power through, because it's not like you can ignore him! Starter Tip: If you give him the Slow status effect, it drops his defense score by 2, which makes this fight so much easier! Kalsi, Lantern's Flame [NMKLF] Traits: Furious, Bright, Lonely Stats: DEX 6, INS 6, MIG 10, WLP 10 Attacks: Flaming Smash, Flameburst Special Abilities: Lantern's Light, Lantern's Heat, Flying In-Game Description: Forgotten God who once called Burzin his home. Led astray. Okay, the way I beat this fight means I only briefly had to contend with Kalsi directly. But if you try to fight him straight up, it's gonna be tough! He's a Champion class enemy, so he's got a TON of HP, and not only is he immune to Fire and Poison, but by default he has no elemental weaknesses, and he's flying, so you can't melee attack him. Yowch! Talk about a GOD. Starter Tip: The best way to beat Kalsi is to not have to fight him directly in the first place! The “Objective” move is SO powerful in this game, I wish more Roleplaying Games had something like it! Lady Teribald [NMLTB] Traits: ??? Stats: DEX ??, INS ??, MIG ??, WLP ?? Attacks: ??? Special Abilities: Mysterious Necklace In-Game Description: Drawn into a tragic fate by an alluring, otherworldly power. Teribald sucks so bad! I hate her so much, and what's worse is I can't figure out how to ACTUALLY FIGHT HER. Every time I run the fight, I have to either take too long to beat Crust and Crumb (so Kalsi emerges, and the fight is with him instead) OR I win via Objective and the fight with her never happens! If I could take Crust and Crumb out quicker, maybe I could get to go against her? Does anyone know if she has any unique loot? Starter Tip: No idea! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
I veckans gästas vi av Kristina Hunter-Nilsson som kommunikationschef på Riverty, en del av den tyska familjeägda mediejätten Bertelsmann. Hon har haft ledande roller på varumärken som Heineken, TomTom och Voi men arbetar nu mitt i finansvärldens transformation. Vi pratar om framtidens finansiella tjänster, hyperpersonalisering, vad som händer efter apparnas död och varför empati och förståelse kan bli den viktigaste konkurrensfördelen i en automatiserad värld. Missa inte detta avsnitt! “Om fem år har du inte längre appar – du har en AI-agent som förstår vad du behöver innan du själv gör det.” Glöm inte prenumerera på avnsittet och följ oss på instagram
Caoimhe, Antistrophe, Brontë arrived to Burzin with a clear goal: Find out whether the catastrophe in Burzin is tied to the mysterious malediction known only as Sourcerot. But seeing the town in ashes makes another objective clear: Stopping the fires from continuing, no matter what is causing them. Now, they seek answers that will lead them to investigate not only into the town's history, but into the lives of some of its oldest residents… This week on Perpetua: The Flames of Burzin Pt. 03 Perpetua Guide [In Progress v.02] Town Maps [TNMP] Burzin Main Scenario Teribald's House of Chance This is where the main story route I took kicked off, but it's also where I lost a TON of asta. Wurdzin doesn't make any sense to me, but if you can get a lucky streak with your guesses, I guess you could really break the game economy here! House M'Shalia LOTS of lore here. There are way more things in the upstairs rooms and attics that you interact with than you might think. Make sure to turn on the option that makes interactables shiny! House of Benediction Obviously this is where the big showdown is, but did you know that if you go here during the day time you can get healed, get your debuffs cleansed, and get a buff! Town Hall & Jail & House Burzin I think you can advance through the main plot here instead of through the House of Chance/M'Shalia route, but I haven't had a chance to load my old save and try it yet. Let me know on the forum and I'l update this! Burned Down Buildings You can check for clues at each of these locations, but the most important one is in the southwest. That's where the Saloon burned down. Shops Mining Supplies This is basically a “tool store” from other towns, so if you need any consumables from those, you can get them here. Clean Water Lodge & Crebbs Potions & Poultices I listed these together because they share the same interior on screen, just with a door between the two front desks. You get to stay here for free as long as the main story is ongoing (assuming you rescued Frenk), so make sure to use it before you leave town. The next time you come back, he'll charge you!. Wilfer's Wits and Weaponry If you happen to have the asta, there are some pretty great weapons here! The Solium Bow (Dex+Dex, HR+8 Fire Damage, gives you Resistance to Fire) is especially great! Also, if you interact with the third bookcase three times, you can find “An Accounting of Spiritual Matters,” which gives you a huge bonus when fighting the boss here, plus can be used afterwards as a mage weapon. Serah's Surcoats I think the flame resistant armor is overpriced, but the Sungleam Shield is GREAT for Antistrophe. It's a big upgrade for both of his defenses, plus you can basically give people a solar flare from DBZ XD Side Quests / Other Residential District Mostly just NPCs to talk to about things here. I love the two brothers who hate each other. First Bank of Burzin Always remember to deposit any extra asta you have into the bank. Not only will it prevent you from losing some if you die in combat, it also actually slowly gains in value! I guess they have interest in Perpetua! Post Office This probably deserves its whole own entry, but did you know that if you have both East and West saves, you can actually transfer items between them? You just choose the “Send a Gift to a Random Person” option and pay the fee. The “random person” is actually a character in your other save game! It does take a little while to get there though. Abandoned Buildings Just a good place to grind against lanterns! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Stai imparando l'italiano e vuoi che il tuo modo di parlare sembri davvero naturale? Allora devi assolutamente evitare quegli errori comuni che tradiscono immediatamente uno straniero. In questo articolo scoprirai i 10 errori più frequenti (+1 bonus) che impediscono a molti stranieri di parlare come dei veri italiani. Una volta che avrai imparato a riconoscerli ed evitarli, il tuo italiano apparirà molto più fluente e autentico! 10 Errori da Evitare per Suonare come i Madrelingua A proposito di errori, in questo articolo ne troverai 10 da evitare per non far arrabbiare una mamma italiana. 1. L'Uso Scorretto di "Bello" e "Quello" Prima dei Sostantivi Uno degli errori più comuni riguarda l'uso di "bello" e "quello" davanti ai sostantivi. Molti studenti dicono erroneamente: ❌ SBAGLIATO: Belli amici Quelli libri ✅ CORRETTO: Begli amici Quei libri La regola fondamentale: "bello" e "quello" usati prima di un sostantivo o un aggettivo funzionano esattamente come gli articoli determinativi. Quindi diremo: Bell'amico (come "l'amico") Begli amici (come "gli amici") Quel libro (come "il libro") Quei libri (come "i libri") Quell'albero (come "l'albero") Quegli alberi (come "gli alberi") Ricorda: "belli" e "quelli" non vanno MAI usati prima di un sostantivo! Sono forme che si usano solo quando l'aggettivo è separato dal nome. 2. Milioni e Miliardi: Una Sola "L" e la Preposizione "Di" Un errore molto comune riguarda la scrittura di "milioni" e "miliardi". Attenzione: in italiano hanno una sola "L"! ✅ CORRETTO: Un milione di euro Un miliardo di persone Regola importante: Dopo "milione" o "miliardo" non dimenticare mai la preposizione "DI"! Eccezioni da ricordare: Se dopo "milione" (o "miliardo") c'è un'altra quantità, non si usa più la preposizione: "Un milione e 520mila persone" La preposizione "DI" ritorna con "e mezzo": "Un milione e mezzo di persone", "Un milione e mezzo di euro" 3. Verbi che Richiedono l'Ausiliare "Essere" Molti studenti pensano che solo i verbi di movimento o i verbi di cambiamento di stato richiedano l'ausiliare "essere" nei tempi composti. Ma attenzione! Ci sono altri verbi importanti che utilizzano "essere": Piacere: "Quel libro non mi è piaciuto per niente" Costare: "Questa casa è costata molto" / "Questo viaggio è costato molto" Durare: "Il film è durato troppo" Mancare: "Voi mi siete mancati" Questi verbi sono spesso dimenticati dagli studenti stranieri, ma sono fondamentali per parlare correttamente l'italiano! 4. Ripetizione: Imperfetto vs Passato Prossimo Molti studenti si confondono quando devono esprimere una ripetizione nel passato. La domanda è: quando usare l'imperfetto e quando il passato prossimo? La regola è semplice ma cruciale: IMPERFETTO = ripetizione non determinata nel numero PASSATO PROSSIMO = ripetizione con un numero determinato Esempi pratici: "Da bambina mangiavo spesso i biscotti" (non sappiamo quante volte) "Da bambina ho mangiato 10 volte i biscotti" (numero preciso) "Ve l'ho ripetuto mille volte!" (numero determinato, anche se esagerato) 5. Andare vs Venire: La Differenza che Fa la Differenza Uno degli errori più difficili da correggere riguarda l'uso di "andare" e "venire". La differenza è fondamentale per suonare naturali: ANDARE = indica allontanamento rispetto a chi parla (o chi ascolta) VENIRE = indica avvicinamento verso chi parla (o chi ascolta) Esempi chiarificatori: "Tu vai a Parigi" (io non sono a Parigi) "Tu vieni a Parigi" (io sono a Parigi) "Io vado a Parigi" (chi ascolta non è a Parigi) "Io vengo a Parigi" (chi ascolta è a Parigi) Caso speciale importante: VENIRE si usa anche quando chi parla e chi ascolta si muovono INSIEME verso la stessa destinazione, anche se nessuno dei due è lì. Esempio: "Stasera vado al cinema." "Vengo anche io!" (con te,
Hexcloak justiciar Caoimhe Wake and her two ad hoc assistant investigators, Antistrophe Landrace and Brontë Adelvys, have their work cut out for them. First and foremost, there's the matter of these strange, flaming creatures attacking a traveling Lobble and his stagecoach full of supplies. And then there's there's the matter of Burzin, the small desert township on the horizon. After generations of simplicity and stability, the town has faced a sudden wave of inexplicable destruction as a phenomenon that can only be described as “invisible fire” has razed much of the town to ash. Will Caoimhe, Antistrophe, and Brontë find who—or what—is behind the blaze? Or will what remains of Burzin soon be burned away? This week on Perpetua: The Flames of Burzin Pt. 2 Perpetua Guide [In Progress v.02] NPCs & Monsters [PNMS] Flarie [NMFLR] Typical Traits: Curious, Fickle, Scornful, Superior Stats: DEX 8, INS 10, MIG 6, WLP 8 Attacks: Flame Dart Special Abilities: Flying, Crisis: Wildfire In-Game Description: A devious flying flame, vaguely int he shape of a fairy. Flaries are cute, but they're also dangerous, especially early on! They're ranged attackers who hover just out of melee reach, so you'll need to either hit crit them or get them down to half health with ranged or magic attacks, or hit their elemental weakness. And remember, Perpetua doesn't have water magic for some reason, and Fire often Melts Ice! Any guesses on what that leaves as a natural vulnerability? That's right: EARTH. Toss some dirt on these little jerks and you'll bring ‘em down to ground level. Starter Tip: Get ready to heal once you knock them into crisis! Their Wildfire move is devastating! Embear [NMEMB] Typical Traits: Pround, Hungry, Scorching, Territorial Stats: DEX 8, INS 8, MIG 10, WLP 6 Attacks: Flame Claw Special Abilities: Burn Back (Reaction) In-Game Description: A large, ursine figure of fire looking for something to eat. These guys are the brawn to the Flaries'... well, not quite brains, but fla(i)r, I guess? At the start of the game, they really pack a wallop, so try to keep your weaker characters away from their Flame Claw strikes. I wonder what type of bear they're supposed to be? Do any bears really live in the dessert??? Starter Tip: At first blush, their Burn Back reaction attack seems totally broken. But remember, it only hits melee attackers! Aisling Revanj (she/her) [NMAR] Traits: Ambitious, Mean Spirited, Envious, Loyal Stats: ??? Attacks: ??? Spells: ??? In-Game Descriptions: Fiery Hexcloak who oversees Burzin and the surrounding region. When I first saw concept art of her during previous, I thought she'd be one of my favorite characters, but it turns out that she's an ABSOLUTE B**! She's so superior and “holier-than-thou,” if that's the right phrase. And it's not like she solves ANYTHING, she's just always getting int he way. I cannot WAIT to fight her later on in the game. Starter Tip: You can basically button through all of her dialog, she doesn't say anything important IMO! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
A Piccoli Sorsi - Commento alla Parola del giorno delle Apostole della Vita Interiore
- Premere il tasto PLAY per ascoltare la catechesi del giorno -+ Dal Vangelo secondo Matteo +In quel tempo, Gesù disse ai suoi discepoli:«Avete inteso che fu detto: "Amerai il tuo prossimo" e odierai il tuo nemico. Ma io vi dico: amate i vostri nemici e pregate per quelli che vi perseguitano, affinché siate figli del Padre vostro che è nei cieli; egli fa sorgere il suo sole sui cattivi e sui buoni, e fa piovere sui giusti e sugli ingiusti.Infatti, se amate quelli che vi amano, quale ricompensa ne avete? Non fanno così anche i pubblicani? E se date il saluto soltanto ai vostri fratelli, che cosa fate di straordinario? Non fanno così anche i pagani?Voi, dunque, siate perfetti come è perfetto il Padre vostro celeste».Parola del Signore.
Interiezioni - Spendieren Sie einen Cafè (1€)? Donate a coffee (1€)? https://ko-fi.com/italiano Livello A1#MadeInItaly #cucina #ricetta #vhs #kochenPrepariamo insieme un piatto tipico della tradizione culinaria italiana, un piatto che si mangia più al nord che al sud ed è un piatto molto facile da preparare se si rispettano alcune regole ed si può preparare in tante versioni diverse.In questo episodio vi svelerò alcuni segreti o tecniche per ottenere un risotto coi fiocchi, cioè un risotto buonissimo.A me piace molto questo piatto e quindi vi darò la mia ricetta personale. Prima di cominciare a cucinare vorrei però darvi qualche notizia sulla storia del risotto. Non si hanno molte informazioni su questo piatto e probabilmente nasce intorno al 1500 come piatto povero, per le persone che non avevano molti mezzi.In Italia la zona della coltivazione del riso è un triangolo tra le città di Pavia, Novara e Vercelli, dove si possono vedere molte risaie, cioè campi coltivati a riso. Voi sapete però che il riso è un cereale che viene dall'Asia, ma già gli Assiri e i Babilonesi coltivavano il riso che però non mangiavano, ma usavano come mangime per gli animali: il mangime è il cibo degli animali appunto....- The full transcript of this Episode is available via "Luisa's learn Italian Premium", Premium is no subscription and does not incur any recurring fees. You can just shop for the materials you need or want and shop per piece. Prices start at 0.20 Cent (i. e. Eurocent). - das komplette Transcript / die Show-Notes zu allen Episoden sind über Luisa's Podcast Premium verfügbar. Den Shop mit allen Materialien zum Podcast finden Sie unterhttps://premium.il-tedesco.itLuisa's Podcast Premium ist kein Abo - sie erhalten das jeweilige Transscript/die Shownotes sowie zu den Grammatik Episoden Übungen die Sie "pro Stück" bezahlen (ab 20ct). https://premium.il-tedesco.itMehr info unter www.il-tedesco.it bzw. https://www.il-tedesco.it/premiumMore information on www.il-tedesco.it or via my shop https://www.il-tedesco.it/premium
For millennia, the eastern continent of Perpetua was ruled by a sprawling empire centered on the capital city of Milsource, where a living river sprung from nothing, and flowed to all the edges of the land. The empire's reach followed the running water, stretching north across the territory of the clannish Elevana and south, where the empire put leash to the fractious burroughs. It was a time of Tyranny.. But one day, a thousand years ago, the river was mysteriously pulled away into the sea, leaving the empire as dry and cracked as the riverbeds it left behind. Soon, it passed into dust, and the future opened wide with possibility. In the south, the once-squabbling burroughs found themselves re-aligned towards freedom—a state they guaranteed bywith their impressive magic. And in the north, the once quarrelsome elven clans forged themselves into a powerful coalition of independent city states… By now, you have heard of Salix, the Balming Willow, home to adventurer Arley Bates… but do you know the rest of the Elevana League? Cenn, City of Iron Chains. Lumai, the Gleaming Fortress. Glaishora, Frosted Port Town. Billough, the Floating Isle. Fulmin, Storm-brushed Bay. Marl, Bustling Mountain Pass. Parisolia, Sun Scorched Mine. Shadow-Spired Umbexia. It is here, in the Elevana League, that our second group of heroes takes the stage. A wizard of the boroughs, drained of his magic. A rakish princeling far from home. And an arcane investigator who cares more for justice than peace. Hiking down the hills days south of Parisolia, towards a little town in the brush, where they've heard rumor that an entropic curse called Sourcerot has taken hold. Whether it's empty talk, a mundane threat to people's lives, or a grand premonition of Perpetua's end, they may be the only ones able or willing to confront it. This week on Perpetua: Perpetua Guide [In Progress v.02] Playable Characters - Eastern Scenario [PPCE] Antistrophe Landrace (he/him) [ALPC] Identity: Troubled, eccentric career pathfinder Theme: Doubt Origin: One of The Hundred Burroughs Classes: Guardian, Loremaster, Tinkerer Stats: DEX 6, INS 8, MIG 10, WLP 8 At the start of the game, Antistrophe is exactly what he looks like: A Huge Walking Fortress. With two shields and a ton of HP, he's going to be the guy you want taking hits for your team. He's ultra resilient and believe it or not, his high Might means that he can really do damage with those shields too! He also has a ton of utility in investigation scenes! Starter Tip: Antistrophe's Potion Rain ability is really random BUT it can give you effects that you cannot get from regular consumables from shops. If there's nothing to do (and no one needs to be defended that round) give it a shot! Brontë Adelvys (he/him) [BAPC] Identity: Dissipated Sixth Scion of the First Line Theme: Scintillation Origin: Terroir, Grande Sonnerie Classes: Sharpshooter, Rogue, Dancer Stats: DEX 10, INS 8, MIG 6, WLP 8 Brontë is a huge horndog, but he's also super powerful in combat. It's not just the ranged damage he does, and it's not even the bonus attacks he can get off, it's also all the negative status effects he can apply! In Perpetua, status effects are really powerful because of how they lower stats directly. Once you get over his quips and flirtations, you'll fall for his combat power. Plus he starts with a TON of extra asta. Starter Tip: Brontë isn't anywhere as tough as Antistrophe, BUT he does have a pair of cute bodyguards who can take hits for him. So he can be your defender in a pinch! Caoimhe Wake (she/her) [CWPC] Identity: Caoimhe Wake Theme: Doubt Origin: Billough, the Floating Isle Classes: Elementalist, Weaponmaster Stats: DEX 10, INS 8, MIG 6, WLP 8 Caoimhe (pronounced KEE-VAH, apparently) definitely feels like THE main character of the Eastern campaign. Not just because she's a badass Justiciar, but also because she's the classic Spellsword archetype that everyone loves. (I'm guilty too!) She's the party's main source of elemental damage, so definitely consider expanding her magical repertoire as you get her leveled up! Starter Tip: Ventus is an incredible spell, not least of all because it can hit flying targets and on a critical hit, ground them (allowing Caoimhe to follow up with melee attacks before they can get flying again!) Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
In the ruins of a fallen tower, the crew of the Little Snail found themselves (and their egos) battered and bruised. Worse, Elena, Veile, and Nicky found themselves missing one ingredient to the special stew that was their group: Jonathan! Where had he been taken? And could it, perhaps, lead them towards the eternal flame which they were sent to retrieve? This week on Perpetua: The Shadow of the Dragon Tower Pt. 4 Perpetua Guide [In Progress v.01] - Some Feedback [Page 01 of 03] Alukard83 Hey, this FAQ rules! Normally I buy the official guide but they want FIFTY dollars for this one, and I just don't have that sorta cash right now, so this is a lifesaver. HOWEVER, your map on the final puzzle area in the Dragon Tower isn't right at ALL. Not sure what you were on when you made it, but it's totally wrong. Otherwise, keep up the good work XD TheUnforgivenIII Yeah I was coming here to post the same thing. This guide sucks bigtime. In my opinion, it's PROOF you should not be releasing this guide without finishing the full game first, because you're going to be in such a hurry that you're going to make stupid mistakes like this (or maybe even make things up entirely, which is my guess.) Take the FAQ down because it doesn't have any REAL answers in it. CarlsSr That's not what OP said, Unforgiveniii. Your bias is showing. FriendOfNei Thanks for the kudos Alukard, but listen, I loaded the save FIVE TIMES and checked it again and again and it's right. I don't know what YOU'RE on but maybe you're the one who is mistaken. As for you, Unforgiven, you're not even worth my keystrokes. XxZelgadyskXx I'm not OP or the FAQ writer but we did some testing over in the IRC channel it turns out that the bomb placement is RANDOMIZED for every player. So the FAQ isn't *wrong* it's just not right for anyone except for Nei. n.n;;;; Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
“Oh, how did we get here!?” That's what the staff of the Little Snail Food Truck might be wondering. After all, just a week ago, they were living the good life: traveling from town to town, seeing the sights, and serving delicious, memory-making meals. Now where are they? The depths (or heights?) of a ruined Dragon Tower? Separated in the dark? Confounded by its hallways and stairwells? Was this what people meant when they said ‘adventure'? This week on Perpetua: The Shadow of the Dragon Tower Pt. 3 Perpetua Guide [In Progress v.01] Dragon Tower Map (IN PROGRESS) [PMDT] I'm going to try to save most of the maps until I get the text done, but I wanted to put at least this starter one in so I could start getting feedback. (Dotted lines are secret hallways/doors.) There are 10 rooms in the Dragon Tower dungeon, eight main ones and two secret side rooms. Entry Hall [DTEH] You obviously can't skip the first room of the dungeon, but it's pretty straight forward. There's an optional boss fight here (see [NMCH]), and you can get some lore about what happened here. I think it's connected to the events from the Prelude (this is the same tower, if you didn't notice) but I'm not 100% sure yet. Downward Stairwell [DTDS] Technically this is an upward stairwell that goes downward, but whatever, that's what it says it's called on the save game file. This is again pretty straight forward, so I won't bother spelling out which platforms and stairs to jump between Squire Training Hall [DTTH] There's a chance to encounter a Dragon Squire here, but depending on how you enter, it's normally just filled with little bits of loot and some clues for solving puzzles (both in the dungeon and later in the game, from what I can tell). Scryer Library [DTSL] There are a bunch of books you can interact with here to get some lore about the world, though a few of them are written in weird runes. You can also aggro a Scryer here. She's not as tough as Chelik, but can still give early parties some trouble, so be careful!. Magic characters can find some early gear upgrades here. Plus, check the eastern wall for a secret passageway to… Magic Pantry [DTMP] This is sort of a “rest stop” or “check point” in the dungeon. Everyone gets +1 IP and chefs can find rare ingredients. It's a bit of a schlep to get here if you chose the western route through the dungeon, but definitely worth it! Observation Deck [DTOD] Some more jumping puzzles, one of which has a kind of brutal timer. But there's potentially a really interesting cutscene with BIG implications here. I'll leave you to see if you can figure it out. Flaming Tunnel Tunnel [DTFT] Trying to pass through this place without having at LEAST fire resistance on your whole party is extremely risky. I haven't figured out how to get through here without taking any damage, so I much prefer going through the Observation Deck to get to the final part of the dungeon. BUT you can get access to the Squire Armory through here. Squire Armory [DTSA] There is a real tough physical enemy type in here (I'll post the stats on them later), and it shouldn't be too hard—at least if you're not facing it alone. But make sure to heal up before you come in, and be extra careful about dragging in mobs from elsewhere in the dungeon. Make sure to poke around this place for some gear upgrades for your melee damage dealers! Shimmering Ruins [DTSR] You'll find out first hand what the “shimmering” in this room is via a cutscene when you first enter it. My advice is that if you don't have someone with very high Insight or some Tinker abilities, do not try to interact with the objects. Eternal Flame [DTEF] This is technically the end of the dungeon (though you can obviously still explore if you want to). I won't get too deep into spoilers, but there's a cutscene that will play when you get here, AND (thanks to DragonFang86 on the forum) we know that if you rush to the end quickly, you can actually get an early encounter with one of the villains that's all over all the ads for the game! I bet you could even fight her, if you move fast enough, but no one's done it yet. Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The crew of the Little Snail, traveling food truck and makeshift HQ for this band of equally makeshift adventurers, has agreed to escort a young priestess named Veile to a mysterious destination. Within days, they met their first obstacle: a group of mischievous Fleggs who've vandalized the Little Snail and sabotaged the way forward… This week on Perpetua: The Shadow of the Dragon Tower Pt. 02 Perpetua Guide [In Progress v.01] NPCs & Monsters [PNMS] Flegg [NMFL] Typical Traits: Mischievous, Anxious, Clever, Family Oriented Stats: DEX 8, INS 8, MIG 8, WLP 8 Attacks: Flegg Strike, Infuriate, Flegg Blast Special Abilities: Final Act: Stoneshell In-Game Description: A living egg. It comes up to your shins. It has a beak!? These guys must be a little different than they were in the demo, because they definitely didn't have the ability to turn into a stone when you killed them in Prelude. I wonder if something happened to them between the game or if the designers just rebalanced them? Anyway, they're a basic enemy type, pretty good for grinding, but don't underestimate how they can overwhelm you in a group. Starter Tip: Even though they're “monsters” you can actually try to use Persuasion on them! Vinnor Jekk (he/him) [NMVJ] Traits: Devoted, Optimistic, Pedantic, Arrogant Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Solivigant of the Way of Fearless Truth who seeks to enact a world-saving prophecy. I can't tell what I think about this guy. Either he's going to betray the party and become a mid-game boss or he's just one of those guys you hate to talk to even though he's technically right about everything. No clue about stats/attacks/spells (because let's be real, this guy DEFINITELY has spells). Starter Tip: Depending on your dialog choices you can get a chance to snoop through his stuff to get more lore. Chelik, Awakened Dragon Watcher (she/her) [NMCH] Traits: Wise, Focused, Out-of-Her-Time, Melancholy Stats: DEX 6, INS 10, MIG 6, WLP 10 Attacks: Elemental Charge Spells: Ice Beam, Flame Breath In-Game Description: Recently revived scryer of the Dragon Watchers. I can't stress this enough: Chelik is an optional boss. Unless you have done a bunch of grinding, she's probably out of your range when you first meet her. Yes, you can get some really decent gear if you manage to knock her out, but I think it's probably worth trying to avoid the fight all together (or else use the Persuade command to try to escape it). Starter Tip: If she's using Elemental Charge, that means she's low on MP and you can probably push the advantage a little! Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
Bastion Blaque, battle-hardened ranger and erstwhile captain of the Sonnerian royal guard. Canary Shye, Placid Guardian and master of the Cyclic Hand School of Combat. Quarter Tomm, high arcanist of the hundred burroughs and virtuoso conductor of the elements.Powerful alone, together they were the famed adventurers known as the IRON TRIGON. Which is why, Vinnor Jekk, heterodox cleric of the Way of Fearless Truth hired them when he needed protection for his would-be-protege, the girl of prophecy. Setting out from Verus, capital of the Holy Protectorate, they eschewed train and carriage, traveling surreptitiously across the savannah, hidden in mountains' shadow, towards the seaside village of Salann where their wide-eyed charge awaited And as they learned, with ward in tow, she was not alone in awaiting them. Just halfway to their destination, in moonbright night, AMBUSH. Exhaustion. Blinding light. Confusion. Blades unsheathing. The sound of shouting. Magic unfettered. A poisonous air. The cry of death. Was it simple luck or evidence of the prophecy that the young novice they were sheltering escaped that night? That she stumbled forward, alive, into the warm dark. That her protectors had not failed her, in the end, and that she moved now towards new bodyguards, unlikely bodyguards. Not quite heroes, but fellow travelers, if from worlds so unlike her own. And with death behind her, and rendezvous with a fated future ahead, she wondered if that wasn't better, maybe? To spend some time not with champions of virtue or mythic figures, but with regular Perpetuans just like her. This week on Perpetua: The Shadow of the Dragon Tower Pt. 1 Perpetua Guide [In Progress v.01] Hey everyone, we made it to release! Welcome to this new FAQ for Perpetua. Because the site's system is Biased towards walkthroughs that are A) oldest B) most updated, I'm releasing this guide on day 1 even though it's pretty slim right now! And unlike some other FAQ writers, I'm not just copying whatever they say in the “official guide.” So that means you can actually TRUST what's here. Anyway, on to the good stuff! Playable Characters - Western Scenario [PPCW] Elena Millefiori (she/her) [EMPC] Identity: Megadungeon Hostess Theme: Tourism Origin: Passika Megadungeon Rillspur Classes: Chanter, Spiritualist, Elementalist Stats: DEX 6, INS 10, MIG 6, WLP 10 The Prelude did NOT make me think that the Passikan dungeons had "hostesses" but whatever! Elena is the western party's de facto combat mage. Don't be fooled by her looks, she's one of the hardest hitting members in the party for SURE. Yes, she has those bard-like chants, and those are cool, but let me tell you, her elementalism spells pack a punch. Starter Tip: Her BARRIER spell is essential in the early game before you start to get better armor. Always keep it up! Jonathan (he/him) [JNPC] Identity: An elderly Terrapine gear-head Theme: Curiosity Origin: Clay Ridge Classes: Tinkerer, Loremaster Stats: DEX 8, INS 10, MIG 6, WLP 8 Remember this guy from Prelude!? Everyone was debating whether any of the demo characters were gonna show up in the full game, and basically NO ONE thought about the weird turtle man. But here he is! He's a "gear head," which means he can make magical gadgets and devices. Yes that means to use him right, you really have to learn how to craft and how to manage your IP. BUT if you do, it really pays off. Starter Tip: Jonathan is MORE THAN JUST HIS MAGICANNON. Yes it's powerful. But his Magispheres are great too. Remember to use Acceleration! "Uncle Nicky" Nikolas "Niko Da Shark" Dashiell (he/him) [UNPC] Identity: Redeemed Scoundrel Chef Theme: Anger Origin: Sonnerean Classes: Dark Blade, Gourmet Stats: Dex 10, INS 8, MIG 8, WLP 6 I have to say I did NOT expect this guy's backstory (mobster turned traveling chef? Cool!)! I also really didn't expect how much his unique cooking mechanics change every layer of the game. Unlike in the East scenario, traveling with this group always has a benefit because you're constantly finding new ingredients. He's also definitely the best physical damage dealer this party has. Plus, the way he gets furious in combat is hilarious. Starter tip: Give him the best armor you can, because even though he isn't a tank, a lot of his abilities are based on getting hit. Veile Lynndel (she/her) [VLPC] Identity: Chosen Priestess Theme: Duty Origin: Pastoral Chapel of Salann Classes: Orator, Entropist Stats: DEX 6, INS 10, MIG 6, WLP 10 I guess I can't say for sure, but this “girl of prophecy” is definitely one of those high potential characters who will get way, way better as you level her up. That doesn't mean her starting skill set is weak, it's just that she's very support focused in the early game. Interestingly: She has the same starting stats as Elena—and I think it's funny that they keep having scenes together where they're sort of compared/contrasted. Starter tip: The ability Lucky 7 is BROKEN. Don't forget that if you have a low number “saved” in your Lucky slot, you can use it on a great roll just to cycle it out and put something better in! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (bleatingheart.bsky.social) Sylvi Bullet (sylvibullet.bsky.social), Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), Keith J Carberry (keithjcarberry.contentburger.biz) and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
The gale of history rattles across vast Perpetua today. Skyfairing armadas glide towards battle on warm winds. Lines of succession are cynically drawn in breezy, courtly halls, while an ill, stagnant air settles onto once vibrant arcanic academies. It is the year 401 BE, just over four centuries BEFORE the END. But the skies remain blue above Perpetua, and today's wind also carries new heroes into history's current. Heroes drawn up from across the wide world, bringing their unique knowledge, skill, experience, curiosity, passion, strength, and spirit with them. Heroes who carry the best qualities of their people—and in some cases, their most desperate hopes! After all, regardless of what the wind carries, it flows in one direction, as it always has, as—it is said—it always will.. Despair. Authority. Hunger. Grief. Violence. Inevitability. Malevolence. Doom It is in the face of these that our heroes yet rise on the air. In fact, it is towards them which they fly, riding Perpetua's cyclonic winds! Lifting up from Grand Sonnerie, from the Hundred Burroughs, from ancient Rilspur and blustery Bilough, from the simple seaside town of Salaan… and even from the dark underbelly of Calstega Bay. Drawn together by something not yet clear—freedom or fate or intervention into either—but held together by their own bonds, growing ever deeper, even as the clock ticks towards a final confrontation. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.
With the information they need secured, the adventurers sent by the Hundred Burroughs begin to gather together and make their final survey of Perpetua's western continent before returning east. But some of the most dangerous creatures (and people) are yet to be discovered. This week on Friends at the Table: Perpetua Prelude 06 PERPETUA PRELUDE - GUIDE Random Encounters - [PPRE] If you've reached the world map, you know that during travel there's always a chance of hitting a “Journey Event” (aka a random encounter if you're using regular words). Most of these are just fights against the enemies tied to that area (go to ‘Enemy Locations [PPEL]' for more on that), but there's a low percentage chance that you'll get either an NPC dialog encounter, a mini-location/dungeon, or a special fight that's different than the normal enemy ones. We haven't figured out all of these yet, so make sure to add any you find on the pinned post on the forum! Dog Chase [REDL]: I don't know why it's called this given that it isn't really a dog at all, BUT it is really a chase. If you're trying to trigger this event, try to stay near the plains or hills, and MAKE SURE your party is led by someone with high Dex so that you have a good shot of succeeding. Hexcloak Interrogation [REHC]: This can happen even before you make it to their secret base. There are a TON of random questions they can ask you, and I'm still working on building a guide for all the answers. The short version is that you should always choose the options that admit that you're a little bit guilty of something. If you try to plead innocence, it'll turn into a fight EVEN IF YOU ARE INNOCENT! But if you tell them you're a little guilty, you can get out of the encounter with just a bribe or even scott free. BTW: Arley cannot trigger this event, maybe because he's an elf! The Clock Tolls [REGC]: At the end of every week when traveling near Grand Sonnerie, the bell attached to that big clock they have rings, and there's a random buff or debuff applied to your WHOLE PARTY. You can get various elemental resistances or weaknesses, debuffs like enraged or confused, or even major boons like being fully healed. Be careful though because there's a really small chance that one of your party members will just die. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.