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FEATURING: (00:04:36) Retroactive - Sonic Mania.
Number 1040Get ready for this episode, as it gets a little spicy! Have you see the rash of absolutely garbage headlines on gaming websites? Well it's time to let those outlets have it! We also dive into the backlash with the upcoming Golden Axe cartoon, we talk about the latest Switch 2 sales numbers, and one person is just getting started on their Big Walk journey while two others have seen all there is to see.
We all knew this day had to come sooner or later, but it's true... Balex is back. Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Jerruh Sent Last Weeks Timestamps... Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
I can already tell, this place is lots of fun. If podcasts can be places, we're consulting the large map, meeting a GameCube doctor without borders, mixing pirate fiction with anime, picking up a game-spanning collection initiative, browsing the list of criminals, leaning like an asshole, rolling on the floor laughing, discovering oddities for money, talking about various things, including background tavern commotion, feasting like there's no tomorrow, feeling welcome in a new community, and realizing the old man hates us. How in the Six Moons am I supposed to catch them? 00:00:00 Nintendo Game 00:02:58 Intro 00:05:19 Doc & Maria 00:20:00 Sailors' Island (outdoors) 00:30:32 Sailors' Guild 00:37:10 Polly's Place 00:45:28 Real Net 00:51:13 Outro Patreon: patreon.com/retroam Bluesky: @retrogradeamnesia.bsky.social YouTube: www.youtube.com/@RetrogradeAmnesia E-Mail: podcast@retrogradeamnesia.com Website: www.retrogradeamnesia.com
FEATURING: (00:00:52) New Business - Pokopia expansion pass.(00:26:58) Days Gone.(00:37:42) Yoshi and the Mysterious Book.(00:50:07) Virtual Boy headset novelty.(00:55:16) Splatoon Raiders.(00:59:01) Listener Mail - Dynasty Warriors (verb) a franchise.(01:25:01) Western devs are back! Do we care?
Read transcriptLet's talk about the year 2007, when Ubisoft looked at Konami's TMNT license, going up for grabs after three straight beat-em-ups, and said “yeah, we'll take it,” the video game equivalent of adopting somebody else's very large, very established pet. They tied the whole thing to Imagi's brand new fully CGI turtle movie and then, in an act of scheduling chaos I can only respect, shipped the game three entire days before the film hit theaters. Bold! Confusing! Possibly the result of someone losing a calendar! And then, because apparently one platform was never going to cut it, Ubisoft just kept going. PlayStation 2! GameCube! Xbox 360! Wii! PC! A PlayStation 3 version that got paraded around at trade shows like a prize pony and then quietly put out to pasture, never to be seen again! And just when you think the roster's full, Nintendo DS and PSP roll in with an entirely separate game wearing the same name tag, because why make one turtle game when you could make several turtle games and let the consumer sort it out. Also, bonus points to whoever in marketing decided the title needed zero subtitles, zero colons, zero numbers, just “TMNT,” like it's the only one that's ever existed. Confidence! Climbing out of the sewer to help me survey this multi-console fever dream is Jeremy Powers, host and creator of the Zenspath Entertainment Network, a man who apparently collects retro hardware, works as an engineer, and still finds time to run a podcast, which is either elite time management or a full refusal to acknowledge the concept of a day off. So track down whichever version of this thing actually ended up in your house back in 2007, because statistically there's a good chance it wasn't the same one as your neighbor's, and let's find out if TMNT earned its spot in the turtle hall of fame, or if it should've stayed a trade show prototype. Learn such things as: Do we ever stop to think that maybe the people making these games knew what they were doing all along? Will we ever get that chance to see Splinter and Iroh together? How much retreading is acceptable when you're the new guy making things? And so much more! You can find Jeremy on YouTube @Zenspathcom and of course at the Zenspath Entertainment Network. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. Play Comics is also part of Art Comedy Pop-Culture Network, which is a long-standing creative organization spawning from a love of Adult Swim. Be sure to check them out for all sorts of entertainment news, commentary, and just plain fun stuff. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Behold! and The Last Comic Shop for the promos today. Intro/Outro Music by Backing Track, who dips pizza in honey mustard. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
Number 1039Did you hear about Saber Interactive and their whole AI debacle? If not, we'll get you up to speed. We also dive into the Zelda and Pokémon rumors of the week, and both seem incredibly plausible. Along with that we tear open an insanely awesome press kit from Bethesda, we fill George in on some huge soda news, and we also drop a major tease for a GoNintendo EXCLUSIVE coming August 17th!
We're back at it again, more talking some more Splatoon Raiders. Plus a bunch of randomness! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Intro/Movies (0:24:00) Splatoon Raiders (0:42:00) Random Pickely-Doos (0:47:00) Outro Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
This week's episode is kind of a nothing episode, with a little bit of Forza Horizon 6 and thoughts on what to play next.
Join Jason and Matt as they celebrate one of Jason's last episodes on the show. They discuss many topics before ending the show with a look back at the NINTENDO GAMECUBE.
Lords: Kevin Nicholas Topics: Mina the Hollower, game learning/difficulty curves adjusting challenge through options/modifiers Not having a day job any more, the blank page creative block is real. How do i come up with ideas if I don't hate my day job Arcade 1 Up "Hail, Poetry," from The Pirates of Penzance, by W.S. Gilbert https://karenspoetryspot.blogspot.com/2007/11/hail-poetry-by-ws-gilbert.html Wanting to make better food at home BUT within the unique constraints of cooking at home, budget, time, specialised equipment. https://www.youtube.com/watch?v=UkXy12xVnRs https://www.youtube.com/watch?v=b38nrUFFpaw Microtopics: The only show on the Internet where topics are discussed. You Are Light. Working with Planetaria. The Game Club. A way to curate and discuss games. Steam reviews that don't count. Completely giving up on tuning your game's difficulty curve and just dropping the tuning parameters in the player's lap. Normie focus testing. Putting the half damage option in the gameplay settings and then putting the no damage option in the accessibility settings. Whether it's still crunch if you're doing it to yourself. Invalidating achievements when the player uses the accessibility options because you still think of them as cheats and want the player to think of them as cheats even as you call them accessibility options. Throwing poop over the wall until the boss dies. Needing a big brother to hand your controller to to play the hard parts. Making all your best prototypes when you're unhappy at your job. Have you heard the good word about PiCoSteveMo? Coming up with a commercially viable prototype ASAP. Making the first thing that comes to mind as quickly as possible and then throwing it away immediately. Becoming a postie so you finally have a day job to hate. Quote-unquote living the dream Why you only get one life in Canabalt. Kids looking at Las Vegas and thinking it looks like bullshit for old people but they still like the feeling of gambling so the play a lot of Binding of Isaac instead. Opening up Pokemon cards packs on Twitch. Opening the pack of Magic cards because you want to feel that rush but you feel nothing because you don't play Magic and don't know what cards are good. Looking for the Magic cards with the coolest quotes on them. Installing a Pac-Man cabinet to liven up your living room's aesthetics. An arcade cabinet that has no controls, it just cycles through the attract modes of various arcade games. Why you want the arcade cabinet to be taller than you are. Putting a tablecloth over the cocktail arcade cabinet when you have your fancy guests over but it keeps making the weird noises so they're like "what's going on down there??" Topic Lords off-season attract mode game jam. Creepypasta attract modes. The four player Avengers arcade game where the attract mode was just the entire running time of Avengers: Age of Ultron. The Minecraft Dungeons arcade machine. Arcade games extruding collectible hero cards. The F-Zero arcade game that you can put your GameCube memory card into to unlock exclusive levels. Zoomers no longer having access to video games because legally they're considered "experiences." Gilbert and Sullivan. Divine Emollient: it's life's moisturizer. Stopping what you're doing to go listen to Pirates of Penzance. Kevin Kline as the Pirate King. Constant emollients on hand. Poetry getting down on one knee and proposing to you. The state of musical theater in the late 1800s. Contexts in which you hear about flowing founts. Poetry's ability to make you want to moisturize. Being into cooking but everyone else suddenly getting way more into cooking. The Mr. Beastification of food Youtube. Using broth from concentrate and it's fine because you don't know any better. Finding new vegetables and trying to figure out how to cook them. Whole spices vs. pre-ground spices. Team Less Time. Why you keep hearing exhortations not to deep fry a turkey. Deep frying gnocchi. Slapped silly by the Fondue Vortex. Which family gets the onion bloomer this week and is eating nothing but blooming onions all week. Relative onion size on different continents. WoW Classic but for fast food.
FEATURING: (00:07:24) New Business - LEGO Voyagers.(00:17:26) Denshattack!(00:28:14) Pokopia expansion pass.(00:45:52) Days Gone.(00:59:04) Merge Mansion (what's the opposite of an intervention?).(01:18:21) Splatoon Raiders.(01:23:50) Housekeeping.
Send us Fan MailIntro; Episode 7 - "Strange Land, Savage Heart" Terrible Plot Summary; Review - Favorite Part - Most memorable scene - Criticism - Praise; 5 Star Mutant Rankings.Episode 8 - "Dead Man's Hand" Terrible Plot Summary; Review - Favorite Part - Most memorable scene - Criticism - Praise; 5 Star Mutant Rankings.
Number 1038It's time! We can finally talk about Big Walk! We've been playing it for weeks and you may have read my review, but now you can hear thoughts from the whole group! We also dive into Nintendo's latest round of (fantastic) financial information, we share some interesting tidbits about prior Nintendo software, and I lay into IGN for some absolutely trashy articles and headlines. Get ready, gamers!
We're talking Splatoon Raiders! Plus another edition of the Rips Cast! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Hellos (0:13:30) Splatoon Raiders (0:37:00) Rips Cast with Blake (1:17:00) Outros Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
The trial comes to an end.Last week, the prosecution brought the first wave of evidence against Super Mario Sunshine, arguing that one of Nintendo's most beloved GameCube games is guilty of crimes against the player experience. This week, court is back in session as the prosecution presents new exhibits, surprise witness testimony, and one final argument before the jury reaches a verdict.Can the defense convince the court that Sunshine deserves its place among Nintendo's classics, or will it be found guilty once and for all?Along the way, we also talk about what we've been playing, including The Legend of Korra, The Quarry, Keyboard Warrior, Swan Song, and more.Timecodes:00:00 - Start12:20 - Housekeeping15:08 - Recap: The Trial So Far17:17 - Housekeeping19:26 - Easy Mode: What We've Been Playing20:00 - Jerica Plays The Legend of Korra24:15 - Josh's Indie Game Roundup28:01 - Kayla Reviews The Quarry34:27 - Why Swan Song Is So Underrated36:56 - Court Is Back In Session38:55 - The Charges Against Super Mario Sunshine40:05 - The Defense's Opening Statement42:45 - New Evidence Presented47:30 - Andy Cortez Testifies Against Sunshine52:30 - Witness Testimonies55:05 - Crimes Against Mario's Fists1:01:30 - The GameCube Controller Debate1:04:00 - Closing Statements and Final Verdicts Catch us live every Monday at 9 PM ET on Twitch!Support the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes. Currently Dave the Diver!You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky
If you want to remake a game, Kirby: Nightmare in Dream Land is a perfect example of how to do it. It keeps almost everything players loved about the original Kirby's Adventure while adding new elements, quality of life adjustments, multiplayer, and even the opportunity to play as Meta-Knight. Rather than replacing the original, it offers a separate but familiar experience, wrapped in a new visual style and ready to be taken on the go with the Game Boy Advance. Joining Sean, Gigi, and Bridge today is writer, DJ, and podcaster Matt "Stormageddon" (@djstormageddon.com), here to share why Nightmare in Dream Land might be his favorite Kirby game of all time. And in addition to the main discussion, the group also closes the episode by looking more broadly back at the Game Boy Advance to share their other GBA recommendations. Questions or comments about the show? We always love hearing from listeners, and you can reach us at mail@kirbyconversations.com or submit your question to us on social media.For more from Matt, you can listen to their other shows the "Fun" & Games Podcast and Reignite.Sean also has a new podcast covering the GameCube, Dreamcast, and other games of the 2000s called Millennium Edition, and we hope you will subscribe to that one as well! Find it on Apple, Spotify, or wherever you listen to podcasts. It's the first Sound Stone Network original podcast, and we would love to have your help in building an audience for this new show.The Sound Stone Network is a collective of independent podcasters covering video game history. In addition to Kirby Conversations and Millennium Edition, our shows also include Darren Hupke's interview show Pixels and Polygons, Gooey and McKenna's Nintendo 64 history podcast Flashback 64, and Nic McConnell's game manual stream Instruction Derby.Our opening music is by diamondthorns and arranged by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/).Join us online:Kirby ConversationsBluesky: @kirbyconversations.bsky.socialYouTube: www.youtube.com/@KirbyConversationsIG: @kirbyconversationsSound Stone NetworkBluesky: @soundstone.networkBridgeBluesky: @kabulaqueen.bsky.socialSean DouglassBluesky: @seandouglass.bsky.socialGigiCarrd link Hosted on Acast. See acast.com/privacy for more information.
This week's episode is (kind of) all about Redfall, the last game from Arkane Austin.
GameCube classic Super Mario Sunshine will join the Nintendo Switch Online catalog in August; Paramount+ has officially greenlit the Clueless sequel series Learn more about your ad choices. Visit podcastchoices.com/adchoices
¡Hola, cafeteros! En el programa de hoy comentamos los siguientes temas: 1️⃣ El magnífico recibimiento de Splatoon Raiders a nivel global 2️⃣ La llegada de Super Mario Sunshine al catálogo de Game Cube en Switch 2 3️⃣ Los últimos movimientos del remake de Zelda: Ocarina of Time ... ¡y mucho más! APÓYANOS por lo que cuesta un café en https://uncafeconnintendo.wordpress.com/ Para estar informado del programa síguenos en nuestra cuenta de X (@cafeconnintendo) Únete también a nuestra comunidad de Telegram solicitando un enlace de invitación en los comentarios del programa
FEATURING: (00:02:18) New Business - Splatoon Raiders.(00:21:00) Milano's Odd Job Collection.(00:32:47) Modern pinball games show Larry what happens.(00:47:22) Indiana Jones and the Great Circle. The Order of Giants DLC.(00:54:26) Halo: Campaign Evolved.(01:02:49) Listener Mail - Make it even 2D-er.(01:29:51) Living voice chameleon Willem Dafoe is all you need.(01:43:56) More languages: an underrated perk.
Number 1037Mom Brain returns for the latest episode of the GoNintendo Podcast, so that means we're back to music! We also have all sorts of talk about the cancelled sequel to Wind Waker, Wawa and Wegman's food, Spider-Man thoughts (spoiler-free), Pokémon's latest success and so much more!
We're all over the board this week. Little bit of Pokemon, some Monster Hunter and finally more Listener Mail! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Hellos (0:03:17) Pokemon Legends Arecus (0:15:05) Monster Hunter World Randomness Ensues (0:37:35) Listner Mail (0:59:36) Outros Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
We're Back with some "Normal" Games!Game 1 - Like Share Block Story 1 - Japanese Invent Morbid Human Refrigerators to Deal With Heat Crisis - https://hypebeast.com/2026/7/trusco-do-hiemon-box-human-refrigerator-targets-heat Story 2 - Greek Drivers Still Use Destroyed Bridge to Save Twenty Minutes on Commute - https://www.larissanet.gr/2026/07/14/katestrammeni-gefyra-palaiopyrgou-larisas-alloi-pairnoun-to-risko-kai-pernoun-apo-pano-kai-alloi-kanoun-ton-gyro-fot-vinteo/ Story 3 - Perfectly Sane Scientists Develop Miniature Scuba Suits for Their Remote-Controlled Zombie Cockroaches - https://www.nature.com/articles/s41467-026-74235-1Game 2 - Dumpster Fire Categories: Lunch Live Sports (actually being in the arena/stadium to watch) Techno (or EDM) music The Nintendo Gamecube Wildcard Game 3 - Just Correlate Our favorite game of finding hidden connections is back! Our players will choose keyboard keys, CTRL, ALT, DEL, INSERT, HOME, and END - behind each one is a set of four clues, each has something in common. If they figure it out after one clue, 5 points, after two clues, 3 points, after three, 2 points, and if they need all four, 1 point. If the team/player doesn't figure it out, the other team/player gets a chance to steal with all four clues for one point. The player or team with the most points after all six keys have been chosen wins the game and gets three episode points.Promos Super Media BrosProudly Sponsored by Peace, Love, & Budhttps://www.plbud.com/WeedStockShoutouts to our Patrons; Mexi, Justin B, Kristin F ,Jeramey F ,Flaose, Todd, Jim, Flaos, Bridget F., David M., Dave A, Erin S, Donna/Colin Maggs,The GateLeapers, Kacey S., William M., Crunchie, DJ Xanthus, Crystal D., Jeff S, Gina W., 8Bit, Matt.Founding Members of @OddPodsMedia https://www.patreon.com/BFYTWShow Music by @KeroseneLetter and @Mexigun Our Merch Available by contacting us.
This week's episode is all about Trepang2, a great game with a bad name that has one glaring issue keeping it from potential all-timer status.
Super Mario Sunshine is officially on trial.In Part 1, Jerica steps in as the prosecution, Kayla defends one of her favorite childhood games, and Josh serves as judge as we begin the case against one of Nintendo's most divisive Mario games.The prosecution brings multiple charges against Super Mario Sunshine, including frustrating controls, questionable design decisions, and Nintendo's rushed development timeline. The defense argues that nostalgia isn't the only reason this game deserves its place as one of the best Mario games.Will Sunshine be found guilty?We'll deliver the final verdict in Part 2.Timecodes00:00 - Start01:06 - Housekeeping04:52 - Court Is Now in Session10:56 - The Charges Against Super Mario Sunshine13:24 - Crime #1: Crimes Against the Player Experience18:20 - Exhibit A: Mario Doesn't Feel Like Mario22:00 - Camera Controls & Confusing Objectives32:02 - Nintendo Rushed Super Mario Sunshine?38:39 - Court Recess: Technical Difficulties39:29 - The Defense Takes the Stand42:42 - Community Witness Testimony44:58 - Defense Argument #1: The Vibes50:04 - Defense Argument #2: Innovation55:10 - Defense Argument #3: Mario's Community Service58:57 - Defense Argument #4: The Hideo Kojima DefenseSupport the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes. Currently Dave the Diver!You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky
On this episode of Random Encounter, we poke Nintendo's lawyers with a stick. They don't notice.First up, we are exploring the latest entry in a long-running series of RPG-esque board games, Culdcept Begins! This soft reboot of the series features a new graphical style and streamlined gameplay. But does its Monopoly-meets-Magic: The Gathering-style gameplay hit the board game nostalgic spot for Ben?Then, Aleks is here to chat about Dusklight, a native PC port of The Legend of Zelda: Twilight Princess. Obviously, this was not published by Nintendo, but as usual, fans do what Nintendon't. How are they getting away with it? It is just a launcher. You need your own original game discs in order to play the game! If you loved Twilight Princess on the GameCube or Wii and it's been years since you've gotten a chance to play it, give this incredible fan achievement a shot! Featuring: Jono Logan, Aleks Franiczek, and Ben Love; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Culdcept BeginsDusklight (The Legend of Zelda: Twilight Princess) ReviewThe Legend of Zelda: Twilight Princess Review
FEATURING: (00:02:15) New Business - Splatoon Raiders.(00:18:19) Goemon Collection.(00:21:29) Mario Tennis Fever.(00:29:56) Absolum.(00:38:00) Indiana Jones and the Great Circle. Halo: Campaign Evolved.(00:58:30) Listener Mail - The next giant leap in gaming?(01:26:40) Square-Enix's confounding upgrade path strategy.(01:48:50) The Switch 2 upgrades we crave.
Number 1036We're back in action after a week hiatus, and dare I say with a banger? We've got two non-regulars with us this week alongside the usual crew and we've got plenty to talk about. Nintendo news, rambling topics, uncomfortable jokes, you name it. Oh, and we take a deep dive into Nintendo love hotels! What more could you want?
It's Mystery Reversery time! Plus we talk about some games for good measure. Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) What If Jerry Left / Bluey (0:14:45) Granblue Fantasy Relink (0:25:52) Yoshi and the Mysterious Book (0:40:15) Monster Hunter World (0:48:30) Mystery Reversery (1:21:00) Outro Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Here's the Supporter-only Q&A from July 22nd 2026. All comments and questions are fielded through the supporter service Q&A page.Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlT-Shirts: https://retrorgb.link/tshirtsAmazon Recommended List: http://retrorgb.link/amazon TIMESTAMPS (please assume all links are affiliate / paid links that pay RetroRGB a commission on each sale. Even if links are currently not affiliate, I may update them with one, should a partner list that item for sale in the future):00:00 Welcome!00:25 Evercade ARC issues solved by splitter01:21 USB Power Hubs for 3a, USB-PD Backward Compatibility03:55 PlayStation & GameCube cables: 08:15 Component Video Safety Issues?10:11 Genesis MiSTer Core Direct Video Issues?12:21 Staxrip / VDub - Fork VDub!?!?!?14:57 Scale 1080p lossless to 4K?18:31 Thank You!: https://www.retrorgb.com/support.html
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!And you can find Mark McCue on TikTok @barkmccueAnd Bradley McCue on Instagram @thegamingodysseyIt's been almost 3 years since we talked some Legend of Zelda, so I blew the dust off my Nintendo Wii and fired up Twilight Princess for this week's episode. I played it a little back when the Wii launched but never got through that AWFUL opening segment. This time I made it all the way to the end, and once you get past said AWFUL opening segment, it's actually a pretty solid game. Midna is an awesome sidekick, the graphics are pretty good, it has great dungeons, and you can turn into a wolf for Navi sake!For a game this big, I called in TWO guests to help me break it down. Both brothers McCue join me on this episode to talk about the GameCube, Wii, AND Wii U versions of The Legend of Zelda: Twilight Princess.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
This week's episode is the beginning of my Metal Gear replay and is all about the very first Metal Gear, originally released for the MSX2 before eventually making its way to the NES, Commodore 64, and PC.
Read transcriptBy 2005, Konami had made three TMNT beat-em-ups based on the 2003 animated series, which is the kind of commitment usually reserved for tax filings or long-term relationships. Teenage Mutant Ninja Turtles 3: Mutant Nightmare landed that November on GameCube, PS2, Xbox, and Nintendo DS as the trilogy's closer, and Konami sent it off in style by giving it the series' first E10+ rating, as if four years of shell-based violence had finally crossed some invisible threshold of Too Much. The game loosely adapts the show's third season across four “Episodes,” which means the Triceratons invade Earth, Agent Bishop kidnaps Splinter for reasons that presumably made sense to somebody in a government facility somewhere, and Shredder shows back up to remind everyone that retirement isn't really a thing that happens to ninja warlords. Along the way you can pour experience points into skill scrolls, transform into a Dino Turtle or an Ultimate Turtle depending on the mood, and, if you clear the first Episode, unlock a modified version of the 1991 arcade classic Turtles in Time, which is Konami's way of saying “here's the good one, in case this one doesn't land.” Joining me to sort the Triceratons from the Foot Ninjas is Pierce Lydon of Spawnography, the podcast where he and George Marston work through Todd McFarlane's entire Spawn mythology one hellish arc at a time. Pierce has already survived one trip through the Play Comics gauntlet with me on Spawn in the Demon's Hand, so they know exactly what they signed up for this time: showing up, being extremely knowledgeable, and getting talked into yet another licensed beat-em-up nobody asked for. So grab a ninja scroll, pick a turtle, any turtle, and let's find out whether Mutant Nightmare sent Konami's turtle trilogy out on a high note, or whether the Triceratons should've just stayed home. Learn such things as: When is it appropriate to make a game without the most iconic villains? How much can you cram into a game when you know it's your last one? What magical things can you find at your public library? And so much more! You can find Spawnography on BlueSky, and Instagram, and of course those Apple Podcast, YouTube, and Spotify places. Or you can find Pierce as a wonderful human on Instragram @lapsed.punk. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Glitterjaw Presents and Byrds Eye View Comics for the promos today. Intro/Outro Music by Backing Track, who knows the difference between ooze, slime, and muck. But doesn't want to tell us what the difference is. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
FEATURING: (00:02:59) Listener Mail - How to approach Sonic Mania.(00:12:37) Signal over ceremony.
We're out here ramblin' while Perruh's off doing god knows what! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) Jerruh dropping the ball once again... what do I pay this guy for?! Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Nintendo doesn't seem to want to make a GameCube Mini, so we're gonna do it. Which 10 games (give or take) NEED to be on this hypothetical console? Let's hash it out. Surely everyone will be happy by the end.★ LINKS ★► Get Exclusive Perks on our Patreon: https://patreon.com/carpoolgaming► Join our amazing Discord community: https://discord.gg/eBKUyABg8U► Get your Carpool Gaming merch: https://carpoolgaming.com/► Check us out on Twitch: https://twitch.tv/carpoolgaminglive► Subscribe on YouTube: https://youtube.com/carpoolgaming► Follow on Bluesky: https://bsky.app/profile/carpoolgaming.comThanks so much to everyone who supports us on https://patreon.com/carpoolgaming★ ULTIMATE PRODUCERS ★Brendan Myers AKA The_WinterGamerJohnathan Brown: https://linktr.ee/pme.jibTony BakerTrucker Sloth★ PLATINUM PRODUCERS ★Brian Reese★ GOLD MEMBERS ★Adam KAwesomeDave1337BennyBrad MooreCecily CarrozzaDan & LumaDannohhEmily O'KelleyJon32LauraLigerWoods330Mr GigglesPatrice MallettePeje EPSmokeless JoeSteven KellerTechMikeTim Paullin
Welcome to Retro Runback! A look back at games from believe it or not… 25 years ago. A new special series with Console Creatures' retro game coverage.In 2001, the world was introduced to incredible PC games, and while we got our hands on the GameCube and Game Boy Advance for the first time, it was also another year of the PS2, the now-beloved Dreamcast, and the first-ever Xbox.We're beginning this new series with a game that launched a massive franchise on the PlayStation 2, from one of the most renowned and recognized developers and publishers in gaming: Capcom.Let's explore 2001's Devil May Cry.Theme music:aluminumCompuSiege (Mizar's Palace)You can also WATCH this series and episode on the Console Creatures Youtube page: https://youtu.be/h5vlzZ7_p9oWebsite: https://www.consolecreatures.com/
Millennium Edition is an original podcast from the Sound Stone Podcast Network, covering the GameCube, Dreamcast, and other games from the late 90s and 2000s. Join writer, teacher, and podcaster Sean Douglass, along with co-producers Gooey Fame and Darren Hupke, as they explore topics in video games from this turn-of-the-millennium period. The new millennium was a unique time for video games. Graphical leaps led to new levels of resolution and fidelity, with games that showed off advanced water and lighting effects and detailed character models. Innovations like wireless WaveBird controllers and console internet connectivity changed the way people played, and with gaming in the third dimension no longer in its infancy, developers found ways to offer more polished and refined 3D experiences. Despite their age, the games of this era have aged particularly well and remain in high demand. The timelessness of these games, and this hopeful, playful technological landscape of the late 90s and early 2000s, is what this show is all about. If you're a Nintendo or SEGA fan still enjoying the GameCube or Dreamcast today, or if you're someone just discovering games of this period for the first time, we hope Millennium Edition will be a fun and nuanced look back at a time that today feels both comfortingly nostalgic and surprisingly modern all at once. - As temperatures rise, we're heading to the beach with the 2001 GameCube launch title Wave Race: Blue Storm. The third entry in the Wave Race series, there are perhaps few games that show off this console generation's famous water effects quite like Blue Storm, a Jet Ski racing game that is still a fun (and challenging!) ride today. For this episode, we have some familiar Sound Stone faces as Sean talks with Gooey and McKenna of Flashback 64, the chronological Nintendo 64 podcast. Together they discuss the history of Blue Storm, their experiences with the game, and how well it carried the torch for Wave Race into a new era of video games. Questions or comments about this show? Feel free to reach out at soundstonenetwork@gmail.com. Our 2000s-inspired theme music is by Duncan "PixelTea" Smith (https://duncansmith.carrd.co/), and our show art is by Andrew Elmore (https://bsky.app/profile/elmore.zone). If you enjoyed this show, please consider following us in your podcast player and leaving a positive review. For any five-star reviews left with names, we will personally thank you on the show. Millennium Edition is a Sound Stone Network original podcast. If you liked this show, we invite you to check out the rest of our lineup: Kirby Conversations: Air riding through over 30 years of Kirby and HAL Laboratory with Sean, Bridget, and WiKirby Editor-in-Chief Gigi Flashback 64: the chronological Nintendo 64 podcast with Gooey and McKenna Pixels and Polygons: a conversational video game podcast of short interviews from Darren Hupke ...and a weekly livestream on video game manuals from Nic McConnell, Instruction Derby Our YouTube channel is https://www.youtube.com/@SoundStone-Network.
More developments and releases surrounding mostly the PS4 and PS5 in this episode! This starts out with mentioning tico, an emulator frontend for the Switch which brings native GameCube and Wii emulation to the Switch in a recent update. The PS4 and PS5 license change which was quietly released recently gets broken down and explained here as well, just before the news of the PS5 Linux Loader dropping! We also see a new jailbreak for PS5 working up to firmware 12.70 which requires some patience if you can spare a couple hours per run. There's also some pretty neat releases here for the PS2, PSP, Xbox 360, Wii, and even Xbox One! Tune in and enjoy.
This month on One More Game, we're revisiting Super Mario Sunshine to find out if one of our favorite Mario games still holds up over 20 years later.Before diving back into Isle Delfino, we're looking back at our personal history with the GameCube classic, discussing its rushed 18-month development, the creation of FLUDD, and why Nintendo almost gave Mario a water gun. We also talk about the 2020 Super Mario 3D All-Stars release and whether nostalgia has clouded our memories of one of Nintendo's most divisive mainline Mario games.Is Super Mario Sunshine still a masterpiece, or are we blinded by nostalgia? Join us as we kick off our July One More Game series.00:00 - Intro03:42 - Housekeeping11:42 - Our History with Super Mario Sunshine30:00 - The History of Super Mario Sunshine40:18 - How FLUDD Was Created45:00 - Reception & Miyamoto's Thoughts57:47 - Will Super Mario Sunshine Still Hold Up?Listen to JK! Games!* JKGamesPodcast.com* DropInDropOutPod.comJoin our Discord and let us know: Are you replaying Super Mario Sunshine with us this month?Support the showJK! Games! is a weekly gaming podcast where we bring you the news and reviews we actually care about.Our recurring play-along series — One More Game — is our version of a video game book club. We choose one title, set checkpoints, and break it down over multiple episodes. Currently Dave the Diver!You can:• Play at your own pace• Stay spoiler-light• Or dive deep with usWhether you're Easy Mode or Expert, you belong in the conversation.Join our Discord to play along and share your theories each week.Want to show us some love? Click Me!DiscordTwitch YoutubeInstaBsky
Aaron teams up with guest Jacob McCourt to share and rank their favorite GameCube exclusive games!
FEATURING: (00:07:39) New Public Service Announcements - New Mario Kart World Knockout Tours. Mario Kart Tour sunsets on mobile. Send your Switch in for repairs while you can.(00:17:31) Star Fox (2026).(00:33:41) New Business - Rhythm Heaven Groove.(00:55:11) Heavy Machinery vs Shumai.(01:03:52) Listener Mail - What N64 games should have been on PlayStation?(01:33:06) We have to talk about your credit card.
Number 1035Did we leave you with a good episode before we go on our vacation? That's for you to decide! The gang talks more about Sony's move to discontinue physical games, and there's plenty more to say. We also bring back Master Baiters for a special round, we share guilty pleasures, learn the details of a very strange dinosaur videogame and plenty more. Oh, and we even learn a little more about George this week!
We're talking Rhythm Heaven Groove and Final Fantasy 1 Pixel Remaster! Hosted by Perry Burkum (@PBurkum), Casey Gibson (@case_jets), Alex Culafi (@culafia) (0:00:09) Hello (0:04:30) Rhythm Heaven Groove (0:38:11) FF1 Pixel Remaster (0:53:15) Goodbye Thank you for listening! We can tell that you are a good-looking person. Peep the discord: https://discord.gg/XPByvgvByQ Please write in to the show at TNPmailbag@gmail.com Tweet us @TalkNintendoPod and Instagram us at talknintendopodcast Please consider supporting us on Patreon! For just $1 you can get access to tons of exclusive content! Check us out at www.patreon.com/nwr
Nintendo president Shuntaro Furukawa recently talked about how Nintendo views preserving its history and connecting players with classic games through Nintendo Switch Online. With the Nintendo Museum now giving fans a physical way to experience Nintendo's past, and Switch Online continuing to expand with NES, Super NES, Game Boy, Game Boy Advance, Nintendo 64, and now GameCube games on Switch 2, Nintendo seems focused on subscriptions as the main path forward for its classic library. Furukawa also said Nintendo wants to keep exploring a “variety of possibilities” when it comes to giving players access to games from the past. Tonight we're talking about what that actually means, whether Switch Online is enough, why fans still miss Virtual Console, and what Nintendo needs to do next to make its classic game strategy feel complete. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
FEATURING: (00:05:51) New Business - Indiana Jones and the Great Circle.(00:26:23) Gui's new headset, please forgive the sound quality. Absolum.(00:33:45) Rhythm Heaven Groove.(00:52:41) Star Fox (2026).(01:32:28) Listener Mail - An attention-starved hack still wants to beat you up.(01:39:34) The Legend of Zelda: Ocarina of Time remake concerns.
Sin & Punishment skipped the GameCube generation, but came bouncing back after almost a decade on Wii. Leon, Chris O'Regan and Sean grapple with Isa and Kachi across eight intense stages of on-rails, danmaku-style shmup madness from the crazy geniuses at Treasure. With input from the listenership, we talk technical and artistic achievements, as well as taking aim at the game's demanding yet satisfying mechanics.