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In this episode, The Future of Education, Amy Edelstein explores a visionary approach to teacher training. If we are to truly inspire teachers and students to engage with their own learning in an innovative and even prophetic way, the training grounds that prepare teachers to teach must exemplify that new world and its higher values. Far too many people are concerned about how AI and Augmented Virtual Reality might subvert learning and far too few are imagining the frontiers that can be created in a virtual reality training ground, where the context is of engaged learning that rests on and fosters our higher human development. From Socratic dialogue, to libraries of Alexandria, to the Buddha's monastic university at Nalanda, we have rare examples of education that went broad and deep, and fostered amazing breakthroughs in philosophy, ethics, mathematics, science, literature, theater, art, and more. Support the show
05th June: Crypto & Coffee at 8
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Interviewing Simon Thompson, Founder of Trickshot Trickshot is a London-based sports technology company that uses 3D data from live sports to create engaging augmented & virtual reality experiences for fans In this conversation, Simon gives us an insight on how Trickshot's technology can help sports organizations attract younger audiences who are passionate about esports and seek the dynamic and immersive viewing experiences that regular sports broadcasts does not offer, resulting in a drop in viewership numbers from younger audiences.The discussion explores different approaches to utilizing their technology, which empowers fans to recreate their favorite moments and generate their own content using footage from the game. Simon also highlights their successful partnership with AFC Wimbledon, and sheds light on a few ongoing discussions with sports leagues and brands to expand and optimize the diverse applications of the technology To learn more, visit http://www.trickshot.dev Hosted by Rohn Malhotra from SportsTechX - Data & Insights about SportsTech startups and the surrounding ecosystem.
Eine Verkaufspräsentation, die dem Kunden seine Lösung zeigt. Digitalisierung verändert auch die Art wie wir vor dem Kunden präsentieren. Was kommt nach Powerpoint? “Immer eine Folie mehr!” Das ist die Devise vieler Verkäufer - immer eine Folie mehr als der Kunde Fragen haben könnte. Ich habe Pitchdecks erlebt und durchlitten mit über 200 Slides. Und alle vollgepackt mit Charts, Tabellen und Informationen. Genug, um jeden Kunden ins “Sales-Koma” zu schicken. Früher wurde dann der Raum abgedunkelt, das Mäusekino gestartet und eine Stunde durch-präsentiert. Immer eine gute Gelegenheit für ein Nickerchen. Heute kann man bei Online Präsentationen sehen, wie der Kunde nach ein paar Minuten parallel anfängt, etwas auf seinem Rechner zu machen - die Aufmerksamkeit ist weg. Und damit auch die Chance auf Umsatz. Der Kunde muss einbezogen werden, muss die in die Zukunft mit einer passenden Lösung geführt werden und diese am besten erleben können. Das geht mit Worten aber noch besser mit Bildern. Die Verkaufspräsentation 2.0 - es gibt sie. Sie wird auch schon erfolgreich eingesetzt und verkauft richtig gut. Wie so etwas funktioniert und du es in deinem Vertrieb nutzen kannst, das bespreche ich heute mit Gerhard Schröder. Einer der führenden Köpfe im Bereich B2B Video, 3D, Augmented- & Virtual Reality in Deutschland. Außerdem hat er bereits viele preisgekrönte “automatische” Sales Präsentationen für Unternehmen umgesetzt.
On this episode of Money Making Conversations Master Class Hans & Harold Vancol explain their plan to expose underserved children to coding, gaming, and virtual / augmented reality.Topics covered with Harold & Hans Vancol:How coding has impacted their life.Importance of gaming technology to the black community.The purpose of The Limitless Initiative, a STEM-based initiative.Their plan to reach the educationally disadvantageImpact of COVID-19 on the education of underfunded communities.More on Hans & Harold Vancol:Harold and Hans Vancol are founders of their consulting company, HV Unlimited, where they work to help companies to get into the gaming space. They are also leaders at Grab Games, a gaming company that creates entertainment in the VR/AR-enabled platforms (games in the virtual reality/augmented reality space) - Harold is VP, Creative at Grab Games and Hans is COO at Grab Games.More on HV Unlimited:HV Unlimited is a consulting and development company founded by Hans and Harold Vancol. The goal of HV Unlimited is to expose career paths in gaming and tech to inner city youth, particularly people of color. HVU creates or aids in the creation of products that leverage tech and interactivity in new verticals around gaming, streaming, advertising, music and education. HVU's clients include but aren't limited to Live Nation, Insomniac, Oculus, and USC. Harold and Hans Vancol will also talk about The Limitless Initiative and the KIPR robot simulator project, in helping students in underserved communities.Support the show: https://www.steveharveyfm.com/See omnystudio.com/listener for privacy information.
On this episode of Money Making Conversations Master Class Hans & Harold Vancol explain their plan to expose underserved children to coding, gaming, and virtual / augmented reality.Topics covered with Harold & Hans Vancol:How coding has impacted their life.Importance of gaming technology to the black community.The purpose of The Limitless Initiative, a STEM-based initiative.Their plan to reach the educationally disadvantageImpact of COVID-19 on the education of underfunded communities.More on Hans & Harold Vancol:Harold and Hans Vancol are founders of their consulting company, HV Unlimited, where they work to help companies to get into the gaming space. They are also leaders at Grab Games, a gaming company that creates entertainment in the VR/AR-enabled platforms (games in the virtual reality/augmented reality space) - Harold is VP, Creative at Grab Games and Hans is COO at Grab Games.More on HV Unlimited:HV Unlimited is a consulting and development company founded by Hans and Harold Vancol. The goal of HV Unlimited is to expose career paths in gaming and tech to inner city youth, particularly people of color. HVU creates or aids in the creation of products that leverage tech and interactivity in new verticals around gaming, streaming, advertising, music and education. HVU's clients include but aren't limited to Live Nation, Insomniac, Oculus, and USC. Harold and Hans Vancol will also talk about The Limitless Initiative and the KIPR robot simulator project, in helping students in underserved communities.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
April Speight leads the Spatial Computing Cloud Advocacy team at Microsoft. This team focuses on helping developers understand technology & raise awareness, mostly with the Mixed Reality team, most famous for the HoloLens.We talk about April's work at Microsoft, but also about her journey from the the fashion industry, to entering the field of Tech in general. We touch on fashion and branding, and what the Tech world can take away from them. Finally, this is also a conversation about Augmented & Virtual Reality, on the privacy aspects of these technology and how they go hand in hand with technical literacy & education. ---Find previous episodes and other show notes at mindsbehindmaps.comIf you'd like to help support the podcast, please consider leaving a review directly on the website, or on Apple Podcast. This helps showcase the value of the podcast when reaching out to new potential guests. --- About April:WebsiteTwitterLinkedIn Time stamps:02:37 - Conversation begins, April presents herself6:25 - Aprils' journey from Fashion to Tech18:22 - Entering the Tech industry with no Tech experience27:25 - Dealing with impostor syndrome30:48 - April's current role: Spatial Computing Cloud Advocacy Lead at Microsoft33:27 - Defining Mixed Reality35:02 - The impact of covid on the public's perception of Augmented & Virtual Reality39:02 - Building virtual worlds44:53 - Should we implement limitations on virtual environments?47:02 - Privacy implications in virtual spaces54:47 - How should users & developers think about privacy?1:01:23 - Digital Literacy1:04:52 - What Tech can learn from the fashion industry1:10:12 - The Importance of Branding1:13:35 - Creating content for developers1:18:04 - Media & Book recommendation Shownotes:Microsoft HoloLensMedia Recommendations:Business of FashionUnpacking Fashion's Latest Waves of NFT SalesThe Little PrinceLingoPie Please feel free to reach out!My TwitterFor news about the podcastWebsite
Join us in the final episode of season 1 of Let's Talk Tech as we discuss the various forms of Virtual Reality, Augmented Reality, exciting real-life applications and of course, the recently announced Metaverse. We share our personal opinions on Metaverse and would be interested in hearing your thoughts as well - Let us know what you think! Resources: Years and Years https://www.bbc.co.uk/iplayer/episodes/m000539g/years-and-years
I've been learning a lot about the Metaverse (augmented/virtual reality) lately since Facebook announced its rebranding to Meta. Is this the future of how people can come together to experience, connect, and for businesses to monetize in the virtual world? --- Send in a voice message: https://anchor.fm/thingsyoushouldknow/message Support this podcast: https://anchor.fm/thingsyoushouldknow/support
Daniel Trujillo is our guest. He's a former pro skater and is currently an Augmented/Virtual Reality Developer and working on NFTs. Daniel grew up on the east of Las Vegas, learning how to be a developer by watching youtube videos. We also talked about how he got involved working in the adult industry as an extra, production assistant, set design, sound, and drone operator. You can follow Daniel at https://www.instagram.com/danieljtrujillo/
Jesslyn Tannady is a Developer Advocate at Facebook. She creates educational content about Facebook's technologies so that anyone outside of Facebook can use them. In a past life, she worked on video games and augmented reality navigation tools for astronauts for NASA. When she's not thinking about virtual reality technology, she's probably illustrating or voice acting. You can find her on Twitter at @jtannady. In our conversation, we talk about Jesslyn's past life in Augmented and Virtual Reality, tech communities and democratisation, and reflecting on attending women's educational institutions.. Show notes and connect with us at (steampoweredshow.com)
Episode #87: Sandeep Dutt in conversation with Ravi Santlani, the Founder and the Chief Executive Officer of ScooNews, a Media platform for the education sector, including print, online, online TV and events. With 15 years of entrepreneurship experience in varied fields, he is essentially a hands-on professional who knows that God lies in the details. His current innings powered by his passion for education and its vast potential to change lives. Ravi believes that it is time to ‘Unlearn' legacy education and make way for disruption using local and global influences in technology, innovation and creativity resulting in skill development and deep learning. Over the years, his business ventures helped him essay the roles of marketer, financial expert, investment guru, word-of-mouth publicity generator, an extremely efficient project manager, an out and out people's person and lastly helped him master the art of the fabled Indian ‘Jugaad'. In his current role, he helms ScooNews, a very young and dynamic organisation driven by the zeal to improve the education ecosystem. He sees himself as a facilitator who brings together the right people who are equally crazy for using technology to bring about a positive change in the lives of all stakeholders in any educational institute. His areas of interest are team building activities for improving productivity, product innovation and employee motivation and retention. Ravi has a thing for Augmented & Virtual Reality, and he believes that this technology can change the way students learn today. He dreams of building and sharing a framework on "The Schools of The Future", where children learn 21st-century skills creatively. In the podcast, he shares his experience over the last five years, visiting over 1000 schools, connecting with over 5,000 educators and individuals who are part of the education sector in India. Ravi believes in professional learning communities and talks about peer learning, how from one teacher to another we can build a skilled task force to take learning forward in India and the world. His firm belief in a paradigm shift in teaching and learning promises a world full of future leaders. The next question, what will happen to the knowledge each of us accumulates in our lives? Do we need a solution to some form of knowledge management? Ravi talks about a repository where we can all 'donate' our learning as we do with our organs for social good. He shares the words of Shukla Bose to emphasise the demands for deeper and quality learning post the COVID19 world; we will need to look at teachers as the ones who will lead the rediscovery, be the healers and counsellors...and even more, build a humane society. --- Send in a voice message: https://anchor.fm/learningforward/message Support this podcast: https://anchor.fm/learningforward/support
Rafael Pagés is Co-founder and CEO of Volograms, a startup simplifying volumetric video capture, the best way to capture real humans for Augmented & Virtual Reality, and other immersive technologies. Rafael has more than 10 years of experience in the field of 3D reconstruction, both as an entrepreneur and also as a researcher, and he holds a PhD in Computer Vision.
This episodes begins to introduce the concept of Augmented/Virtual Reality and focuses on: - Defining augmented/virtual reality and how they work - Their similarities and differences - The pros and cons of using augmented/virtual reality --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/jelani-maynard/message
Virtual/Augmented Reality ist längst kein Trend mehr, es ist DIE Technik der Zukunft. Den Kunden Zugang zu fremden Welten erlauben, Emotionen in ganz besonderer Art und Weise wecken und Produkte in speziellen virtuellen Umgebungen präsentieren – die neuartige Technologie birgt enormes Potenzial für das moderne Marketing. Dennis Willkommen, Dozent in unserem Fernlernkurs „Augmented/Virtual Reality Marketing Manager/-in„,…
The Oculus Quest 2 is out and so is Sarah and Megha's take on it- listen in as these two techpreneurs reflect on the many groundbreaking announcements made during Facebook Connect 2020 and how they could change the world of Augmented + Virtual Reality.
Our good friend Alvin Wang Graylin is a leading expert and sought after speaker on virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) and an accomplished technology marketer and investor. In this interactive talk we discussed the future and investment opportunities in the VR/AR/AI space as well as Alvin’s view of the general tech and China/Asia/global market environment.Amongst his many roles, Alvin is China President of HTC, a leader in the VR space with its Vive products. Alvin is also Vice Chairman of the Industry of VR Alliance and Prez of the VR Venture Capital Alliance. On investing, he founded and oversees the ViveX XR Accelerator for three of its six global locations; he is a Founding Director of the Mobile Only Accelerator (MOX).Alvin is a graduate of MIT with a Masters in Science of Mgmt and a MS in Comp Science/Electrical Engineering.
In this episode we welcome Jaime Donally, mother, author, educator and ARVRinEDU leader on how to leverage the power of Augmented and Virtual Reality to engage learners. We discuss some of the barriers that ARVR can have to fully immerse itself in a school curriculum and how we can get it into the hands of our students. Jaime also shares some ARVR options on how teachers with limited budgets can use to incorporate the use of ARVR into their teaching. We also talked about the wonderful #ARVRinEDU Twitter community and their willingness to help anybody that would like to learn more about ARVR. You can subscribe to Jaime's website www.arvrinedu.com to find some amazing resources to get you started on your journey. --- Support this podcast: https://anchor.fm/myedtechlife/support
The time has come again for Cody and Sebastien to battle in the third annual iPhone Event Fantasy Draft Pick. As the defending champion, Sebastien wants to keep his crown, but will Cody make the right picks to finally win the title? Play along and find out how you did next week after the event. Thinkful: Visit Thinkful.com/iostoday to learn about our courses, and start building the future you want. Thank you to @_conathfor making the theme song for the draft event. Possible draft picks iPhone: Notable improvements made to Portrait photos Notable improvements made to low-light photography Notable improvements to video capture Improved waterproofing of iPhones Apple will unveil 3 new iPhone models at the event All flagship iPhones launch in September The new iPhone will come in new colors Some new iPhones will feature reverse wireless charging for AirPods 3D Touch is gone and replaced by Haptic Touch New iPhones retain the same overall design as last year’s models Apple Watch: Apple Watch comes in new materials New watch faces showed on stage The Apple Watch will gain new sleep-tracking feature New Apple Watch is thinner TV: Apple will officially announce the hard launch date of its Apple TV+ service Apple will clearly explain what is included in Apple TV+ The Apple TV+ service will cost $9.99/month Apple TV+ will be part of a bundle Accessories: Apple will announce new AirPods at the September event Apple will announce its Tile-like device at the event Apple Arcade: Demo of some games in Apple Arcade Apple will share official hard launch date of Apple Arcade Apple Arcade will cost $4.99/month Misc. picks: Eddy Cue on stage Musical act at the end Bold picks*: Guess the names of the 3 new iPhone model The new iPhone will feature USB-C The new iPhone will feature support for Apple Pencil Apple will announce new over-the-ear headphones Apple will announce a new HomePod speaker Apple TV+ will cost more than $9.99/month Apple TV+ will cost less than $9.99/month Apple announces super bundle Apple+ bundle (Music + News + Arcade + TV) is $24.99 or less Apple+ bundle (Music + News + Arcade + TV) is more than $24.99 Apple will unveil a new iPhone SE replacement A video narrated by Jony Ive will be showed Apple will unveil new iPad models at the September event Apple will unveil new Mac models at the September event Apple unveils new Apple TV Apple will unveil its Augmented/Virtual Reality headset Cody’s draft picks The Apple Watch will gain new sleep-tracking feature Apple will announce its Tile-like device at the event Apple will unveil its Augmented/Virtual Reality headset* Apple Watch comes in new materials Demo of some games in Apple Arcade Free pick: event will be more than 2 hours Sebastien’s draft picks All flagship iPhones launch in September Names of the 3 new iPhone models: iPhone 11, and iPhone 11 Pro* Apple TV+ will cost less than $9.99/month* New iPhones retain the same overall design as last year’s models Some new iPhones will feature reverse wireless charging for AirPods Free pick: event will be less than 2 hours Make sure to follow your hosts on Twitter: @SebastienPage, and @melvco, Send a tweet to @LTiOS_fm if you'd like your question to be answered at the end of next week's podcast. Be sure to share your thoughts, comments, and suggestions below. Talk to you next week!
This week on Scilence, my guest, an artist turned expert on Augmented and Virtual Reality through software engineering, feels that her career path unfolded, thanks to not caring what people think. A self-confessed weirdo from an early age, my incredible woman in STEM, has grown in confidence in speaking up for herself to get what she wants and what she needs; in order to maximise her contribution to the world of science. After listening to her, being different and unlike anyone else, will feel like a good thing.
In Folge #88 des VRODO-Podcasts erwehren wir uns den Angriffen einer Künstlichen Intelligenz, sprechen über KI und über Vive Pros AR-Funktion. Außerdem haben wir uns einen ... außergewöhnlichen … 360-Grad-Film angesehen. Augmented Virtual Reality mit Vive Pro HTC stellt die Doppellinsen der Vive Pro scharf: Entwickler haben ab sofort Zugriff auf eine Programmierschnittstelle, die über die Kameras Objekterkennung, geometrische Erfassung von Räumen und Handgestensteuerung ermöglicht. Außerdem ist der Blick durch die Brille jetzt im stereoskopischen 3D angelegt, das sieht deutlich realistischer aus als der Einzelkamerablick bei HTC Vive. So kann man seine Wasserflasche viel zielgerichteter greifen. Jetzt die große Preisfrage: Was macht man damit? Und wer? Wir sprechen drüber. Ausprobiert: Vive Pro Dualkameras im Einsatz: https://vrodo.de/ausprobiert-vive-pros-dualkameras-im-einsatz/ VR-Erfolg: Hängen Arcades die Heimanwender ab? Dass der Hype zum potenziellen Markterfolg der VR-Brillen völlig überzogen war, dürfte mittlerweile selbst dem größten VR-Enthusiasten klar geworden sein. Die VR-Brille ist – und bleibt es auf absehbare Zeit wohl auch – eine Nischentechnologie. In diesem Kontext meldeten sich in den letzten Tagen Entwickler zu Wort, die sagen, dass die VR-Programmierung nur lohnt, wenn man gleichzeitig für Heimanwender und Arcades programmiert. Eine interessante These, über die wir gemeinsam nachdenken. VR-Startup: Spieleentwicklung lohnt nur mit Dualstrategie: https://vrodo.de/vr-gaming-startup-spieleentwicklung-lohnt-nur-mit-dualstrategie/ "Mit VR-Apps für Zuhause Geld verdienen zu wollen, ist naiv" https://vrodo.de/vr-entwickler-mit-vr-apps-fuer-zuhause-geld-verdienen-wollen-ist-naiv/ Entwickler: "VR hat nur einen Bruchteil des erhofften Erfolgs" https://vrodo.de/entwickler-vr-hat-nur-einen-bruchteil-des-erhofften-erfolgs/ KI-News-Roundup In dieser Woche gab’s eine Reihe spannender Künstliche-Intelligenz-Experimente. Speziell der Einzelkamera-Körper-Scanner, der einen Mensch in Sekundenschnelle in einen 3D-Avatar verwandeln kann, zeigt, wie eng die Entwicklung von KI mit der von VR und AR verknüpft ist. Wir fassen die wichtigsten Themen kurz zusammen. Künstliche Intelligenz generiert in Sekundenschnelle 3D-Avatare https://vrodo.de/kuenstliche-intelligenz-generiert-in-sekundenschnelle-3d-avatare/ Auf den Hund gekommen: KI soll vom Tier lernen https://vrodo.de/auf-den-hund-gekommen-kuenstliche-intelligenz-soll-vom-tier-lernen/ 360-Grad-Erotik-Orgie Viens Der 360-Grad-Erotik-Kunstfilm „Viens!“ ist eine ästhetische Herausforderung. Er ist aber auch ein spannendes Video-Experiment, das in dieser Form nur mit der VR-Brille umsetzbar ist. Christian und Matthias waren mutig und für zwölf Minuten mittendrin in der Fleischorgie. Im Cast sprechen wir über unsere Gefühle danach. Der Erotik-Kunstfilm Viens ist eine überwältigende Erfahrung: https://vrodo.de/der-erotische-360-grad-kunstfilm-viens-ist-eine-ueberwaeltigende-erfahrung/
- Augmented/Virtual Reality, Artificial Intelligence, IoT, and Chatbots take center stage - They’ll combine to radically change the ways in which we interact with the world - Business leaders must prepare for a very different reality in 3-4 years 2018 will see the continued advancement of some key technology realms: most notably in the areas of Virtual and Augmented Reality, Artificial Intelligence (AI), the Internet of Things (IoT), and voice-enabled chat and Chatbot interactions. Each of these technology themes is at different levels of maturity on Gartner’s hallowed Hypercycle, with some poised to fall into the trough of disillusionment this year, while others already start their steady ascent upwards on the slope of enlightenment. Trying to analyze each technology theme on its own, however, is the wrong approach. These are evolutionary, not revolutionary changes – they coalesce into one another, feeding off each other’s developments, creating something entirely new. At those --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
- Augmented/Virtual Reality, Artificial Intelligence, IoT, and Chatbots take center stage - They’ll combine to radically change the ways in which we interact with the world - Business leaders must prepare for a very different reality in 3-4 years 2018 will see the continued advancement of some key technology realms: most notably in the areas of Virtual and Augmented Reality, Artificial Intelligence (AI), the Internet of Things (IoT), and voice-enabled chat and Chatbot interactions. Each of these technology themes is at different levels of maturity on Gartner’s hallowed Hypercycle, with some poised to fall into the trough of disillusionment this year, while others already start their steady ascent upwards on the slope of enlightenment. Trying to analyze each technology theme on its own, however, is the wrong approach. These are evolutionary, not revolutionary changes – they coalesce into one another, feeding off each other’s developments, creating something entirely new. At those points where they converge, the magic happens. They will fuse together to reshape the ways in which we interact with the world around us, with each other, and completely alter the nature of the business. MPUMI NHLAPO is a recognized thought leader, writer and public speaker on Digital Transformation. He spent over 10 years building Intervate Solutions, a start-up business in the Technology sector, with his partners, which they grew to become the leading Microsoft Solutions Provider in Africa. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/africanperspective/support
- Augmented/Virtual Reality, Artificial Intelligence, IoT, and Chatbots take center stage - They'll combine to radically change the ways in which we interact with the world - Business leaders must prepare for a very different reality in 3-4 years 2018 will see the continued advancement of some key technology realms: most notably in the areas of Virtual and Augmented Reality, Artificial Intelligence (AI), the Internet of Things (IoT), and voice-enabled chat and Chatbot interactions. Each of these technology themes is at different levels of maturity on Gartner's hallowed Hypercycle, with some poised to fall into the trough of disillusionment this year, while others already start their steady ascent upwards on the slope of enlightenment. Trying to analyze each technology theme on its own, however, is the wrong approach. These are evolutionary, not revolutionary changes – they coalesce into one another, feeding off each other's developments, creating something entirely new. At those points where they converge, the magic happens. They will fuse together to reshape the ways in which we interact with the world around us, with each other, and completely alter the nature of the business. MPUMI NHLAPO is a recognized thought leader, writer and public speaker on Digital Transformation. He spent over 10 years building Intervate Solutions, a start-up business in the Technology sector, with his partners, which they grew to become the leading Microsoft Solutions Provider in Africa. --- Send in a voice message: https://anchor.fm/africabusinessnews/message Support this podcast: https://anchor.fm/africabusinessnews/support
Augmented/Virtual Reality revenue forecast is expected to hit $108 billion by 2021. Mobile AR could become the primary driver of a $108 billion VR/AR market by 2021 with AR taking the lion’s share of $83 billion and VR $25 billion (source: Digi-Capital). Are you ready? With all this action, marketers need to learn how to navigate this new discipline against realistic business objectives, and realize that there are new game rules for developing and distributing immersive experiences. In this session, we'll go over the basic terminology of the entire immersive spectrum; from 360 video, AR, MR to VR. We'll review the business objectives immersive visual storytelling experiences serve, typical mistakes and how you can launch your own immersive visual storytelling strategy. About our guest Our guest, is Cathy Hackl, is an Emmy-nominated communicator turned VR & AR, producer, speaker and futuristic content creator. She served as chief communications & content officer for Future Lighthouse, one of the world's top VR studios focused on branded VR narrative, where she collaborated on projects with brands like Sony Pictures Entertainment, Oculus, Beefeater, and William Morris Endeavor. Hackl was also selected as a 2017 Oculus Launch Pad Fellow, a program designed to support promising diverse VR content creators and help them bring their unique ideas to market. She currently helps innovative tech brands with highly-specialized communications services, while teaching communicators about the latest tools and tech. She's also the founder of Latinos in VR/AR and one of the women leading the virtual revolution. Cathy was named by Onalytica as a leading augmented reality influencer and also by NBC News as one of the top Latina women working in virtual reality. She has spoken about VR and social media in more than 10 countries and has been featured in media outlets like Mic, CNN, Entrepreneur, VentureBeat, Mic, and Mashable. Hackl is also the co-chair of the VR AR Association's Marketing Committee and a leading voice in the VR AR marketing space. What you will learn: What are the definitions for the different kinds of immersive experiences? And why as a modern marketer you should care What are the core business objectives immersive visual storytelling are optimal for? And how do you measure success? What are the new game rules that govern development and distribution of immersive experiences? What are industry examples from key verticals that demonstrate the power of immersive visual storytelling? What are simple tips marketers could use to start their own immersive program? Read our guest's blog post about this topic on VSI Blog. This podcast is brought to you by the Visual Storytelling Institute (VSI) from Miami, FL. Looking for a custom Visual Storytelling workshop around your product/service? Learn more and schedule a FREE conversation.
In Folge #59 des VRODOCAST, dem Podcast über die Zukunft der Computer, geht's um Anstecktracking, weitere ARKit-Eindrücke, die Augmented-World-Expo und eine potenzielle Konkurrenz zu The Void. Zed-Ansteckkamera für Inside-Out-Tracking und Augmented Virtual Reality Die Zed-Trackingkamera soll stationäre VR-Brillen nachträglich um Inside-Out-Tracking erweitern. Mehr sogar: Sie soll auch eine erste Form der Augmented Virtual Reality ermöglichen, bei der in der VR-Brille ein Bild der Außenwelt per Videostream angezeigt und digital erweitert wird. Das ist genau die Spielart von AR und VR, von der Oculus-Technikchef Michael Abrash glaubt, dass sie die Zukunft der Technologie ist: „Augmented VR wird anders sein als die Mixed Reality, die wir durch die AR-Brillen sehen. Wir werden mit Augmented VR über jeden Pixel Kontrolle haben. Die Realität wird vollständig modifizierbar.“ Dass die Zed-Kamera diesem Anspruch schon gerecht werden kann, darf kritisch hinterfragt werden. Immerhin gibt sie einen ersten Vorgeschmack auf das, was die zweite Generation Virtual-Reality-Brille bieten könnte. Mehr dazu: https://vrodo.de/die-zed-mini-macht-aus-oculus-rift-und-htc-vive-mixed-reality-brillen/ The-Void-Konkurrent Dreamscape Immersive: Super-VR im Kinosaal? Mit starken Hollywood-Lizenzen und rund 40 Millionen US-Dollar Risikokapital will das Mixed-Reality-Startup Dreamscape Immersive der VR-Spielhalle The Void Konkurrenz machen. Das Konzept ist bei beiden Angeboten identisch: Die reale Umgebung und eine virtuelle Welt werden passgenau aufeinandergelegt und miteinander vermischt. So wird die ansonsten subtanzlose VR-Welt haptisch und greifbar, was die Immersion deutlich steigert. Die Technologie von Dreamscape Immersive kommt aus der Schweiz und ist seit geraumer Zeit in Entwicklung. Tobias konnte einen frühen Prototyp austesten und schildert ein paar Eindrücke. Mehr dazu: https://vrodo.de/the-void-konkurrent-dreamscape-immersive-landet-hollywood-deal/ Außerdem: Weitere ARKit-Eindrücke, die Smartphone-AR Killer-App aufgedeckt und flegelhaftes Benehmen von Christian, der sich trotz striktem Redeverbot in eine intellektuell anspruchsvolle Konversation zweier Techprofis einmischt.
Research VR Podcast - The Science & Design of Virtual Reality
On this week's episode, Dr. Alexander Kutter and Phillip Steinfatt from VR Nerds sit down together Kris and Petr to discuss their new exciting arcade VR experience, Tower Tag.
Exponentielle Technologien verändern unsere Gesellschaft und unser Business immer dramatischer: mobile soziale Netzwerke, die grösser sind als alle traditionellen Medien zusammen; „kognitive Computer“, die denken können; künstliche Intelligenz, die unsere Werbung schalten kann; Face Recognition, die unsere Marktforschung macht; das explodierende Internet der Dinge; Augmented / Virtual Reality sowie die totale Digitalisierung und das „Unbundling“ aller Medien. Die nächsten 10 Jahre bringen mehr Veränderungen als die letzten 150 – und wer jetzt die Zukunft hören, sehen oder spüren kann, dem wird sie gehören!
How local AR/VR producers can use the global market VR Plus Have you heard? By 2020, revenue from Augmented/Virtual Reality is forecast to reach $160 billion. Obviously there has never been a better time to get involved. But what does this mean for AR/VR documentary producers based in Australia? With so much investment funding and resources overseas, what is the best way to tap into them? What are the best new global platforms? And what does producing – not to mention distribution – even look like? For many Australians, the answers to these questions continue to lie in collaborating and co-producing internationally, working with funding bodies and initiatives beyond our borders. In this session, successful Australian AR/VR producers Katy Morrison (VRTOV) and Melanie Horkan (Fathom Film Group) will discuss moving into the international arena in order to create content. Drawing on their own professional experiences and insights, they will provide expert perspectives on how the Australian industry can maximise creativity and opportunity here at home.
Rituximab for Chronic Fatigue Syndrome by Ian Woolf, Patrick Catanzariti talks about Shared Mixed Augmented Virtual Reality. Production checked by Charles Willock, Produced and presented by Ian Woolf Support Diffusion by making a contribution
Ben Bajarin from Creative Strategies and Techpinions joined us for the special 100th episode to discuss the dawn of the augmented (AR) and virtual reality (VR) technology. Starting from an account of his recent trip to Game Developer & VR developer Summit, Ben shared why this is the year for AR and VR to break out The post Episode 100: The Dawn of Augmented & Virtual Reality with Ben Bajarin appeared first on Analyse Asia.