Podcasts about Hasbro Interactive

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Best podcasts about Hasbro Interactive

Latest podcast episodes about Hasbro Interactive

Gamekings
Gamekings Daily over PlayStation houdt van GTA 6 & Baldur's Gate 4 'komt eraan'

Gamekings

Play Episode Listen Later Mar 20, 2025 19:00


Welkom bij Gamekings Daily, de podcast over de ontwikkelingen binnen de wereld van videogames. Elke werkdag staat hij voor je klaar. Behalve dan gisteren (woensdag) toen JJ in Duitsland zat. Voor wat, dat vertelt hij in deze video. Vandaag kun je in ongeveer 20 minuten tijd kijken en luisteren naar twee Gamekings-presentatoren die het laatste nieuws met je doornemen. Vandaag schuift Skate aan. De twee heren gaan het hebben over de gewilde marketingrechten van GTA 6 die nu toch echt naar PlayStation lijken te gaan en de komst van Baldur's Gate 4. De eigenaar van de IP, Hasbro Interactive, is daar namelijk vrij duidelijk over. Ga dus even lekker chillen met de GK Daily van donderdag 20 maart 2025.GK Daily is er maandag, dinsdag, woensdag en donderdag. Op de vrijdag hebben we EvdWL, onze lange podcast over al het nieuws. In GK Daily praten we je in 20 minuten bij over wat er zich allemaal afspeelt in de wereld van videogames. Dat doen we in de bekende luchtige Gamekings stijl. In deze aflevering behandelen we naast het nieuws over PlayStation en GTA6 ook de uitspraken van de baas van Hasbro die aangaf dat ze zeker wat gaan doen met hun rechten op de Baldur's Gate-franchise. Hoe moeten we die uitspraken inschatten? En als we er vanuit kunnen gaan dat er een deel 4 aan komt, wie gaat het dan doen nu Larian Studio's dat niet meer wil?Dat GTA 6 dit jaar (of wordt het toch volgend jaar) een succes gaat worden, dat is wel duidelijk. Logisch dat PlayStation graag meer dan lafjes tegen deze franchise wil aanschuren. Naar verluid willen ze de marketingrechten bemachtigen. Maar waarom willen ze dat, wat betekent het voor hen en waarom zouden ze dat willen doen? Je krijgt het antwoord in deze video.

Dev Game Club
DGC Ep 418: Outcast (part one)

Dev Game Club

Play Episode Listen Later Jan 30, 2025 72:29


Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Hidden Role: The Brains Behind Your Favorite Games
Tom Dusenberry... Bought Atari, Wizards of the Coast, and Avalon Hill!

Hidden Role: The Brains Behind Your Favorite Games

Play Episode Listen Later Sep 5, 2023 54:15


When Tom Dusenberry was the CEO of Hasbro Interactive, he negotiated the purchases of some of the today's biggest toy and game brands, from companies like Atari, Wizards of the Coast and Avalon HIll, to video games like Rollercoaster Tycoon. In today's episode, Tom gives us his insight from decades in the industry, including the secret of what makes a successful toy or game.... --- Dusenberry Entertainment: http://www.dusenberryentertainment.com/ --- Visit our website and sign up for our newsletter to get a sneak peak at our upcoming guests: https://www.hiddenrolepodcast.com/ Have an idea for someone who should appear on the show? Leave a comment below OR make a suggestion at: https://www.hiddenrolepodcast.com/suggestions

I'll Show You Mine
I'll Show You… Pong: The Next Level (PS, 1999)

I'll Show You Mine

Play Episode Listen Later Jul 15, 2023 53:59


Welcome to a new episode of I'll Show You Mine! This time, James is showing Elyse ‘Pong: The Next Level' from 1999. The classic Atari game gets upgraded for a new generation with 3D graphics, new styles of gameplay, and multilevel challenges. But is it… good?Join us as we dive deep into our psyches and exorcise the demons of competitiveness through this game that drove Hasbro Interactive out of business.Our next episode will be July 24th, when Elyse shows James ‘Nausicäa of the Valley of the Wind' from 1984.Our theme song is by us! James Sparkman and Elyse Wietstock.Follow us on Twitter, Instagram, and Twitch at @isympodcastIf you like the show please share it with a friend or leave a review on Apple Podcasts, and if you want access to post-show content, downloadable art, and more, visit illshowyoumine.show and click “Patreon!”

Shares for Beginners
Chris Noone - CEO of Carly ASX:CL8

Shares for Beginners

Play Episode Listen Later Jun 16, 2023 14:45


I've partnered with Mark Tobin from Coffee Microcaps to produce an occasional series of interviews with CEOs from the small to mid-cap end of the ASX. It's a way for listeners to hear about companies that are often overlooked. The podcast is called Talking Companies. This is a short excerpt from an interview with Chris Noone, CEO of Carly (ASX:CL8). You can listen to the full interview here: https://shows.acast.com/talking-companies/episodes/chris-noone-ceo-of-carly-asxcl8This is Coffee Microcaps Youtube Channel: https://www.youtube.com/c/coffeemicrocapsChris Noone is the CEO and Director of Carly Holdings Limited an Australia-based online technology company. Chris has led the evolution of Collaborate since 2014 and forged transformative automotive partnerships with Uber, RACV and Hyundai, SG Fleet and Turners Automotive. He has been responsible for development and launch of many innovative companies that have defined the digital market in Europe, Asia and Australia incl. Hasbro Interactive, Vodafone and ninemsn. Carly (ASX:CL8) is focused on providing mobility solutions for consumers and the automotive industry. The Company operates through the vehicle subscription business segment. It operates www.Carly.co, the flexible car subscription service. Carly car subscription offers the use of a car without the long-term burden of debt or ownership, providing individuals and businesses with a more flexible and low risk alternative to finance or outright purchase of a vehicle. Through its online platform, its automotive partners can connect with qualified subscribers who are looking for flexible access to a range of vehicles. It offers a range of partnership opportunities which can be customized to suit business or technical requirements, including co-branded subscription, white label subscription, referral partnerships and digital integration.Carly IR: https://investors.carly.co/Do you struggle to find the time to keep up with the research and analysis that goes into evaluating potential stocks? Stockopedia are pleased to offer a special deal to listeners of this podcast – a fourteen-day free trial and $125 discount on the first year of membership. That's a saving of over 25%. Go to https://stockopedia.com.au/sfb for your free trial and special discount offer. This offer strictly ends on July 31, 2023.Shares for Beginners is a production of Finpods Pty Ltd. The advice shared on Shares for Beginners is general in nature and does not consider your individual circumstances. Shares for Beginners exists purely for educational and entertainment purposes and should not be relied upon to make an investment or financial decision. If you do choose to buy a financial product, read the PDS, TMD and obtain appropriate financial advice tailored towards your needs. Philip Muscatello and Finpods Pty Ltd are authorised representatives of Money Sherpa PTY LTD ABN - 321649 27708, AFSL - 451289. Hosted on Acast. See acast.com/privacy for more information.

Dark Rhino Security Podcast
SC S10 E10 How Do You Build A Successful Video Game

Dark Rhino Security Podcast

Play Episode Listen Later Apr 28, 2023 31:11


Tom Dusenberry has spent 30 years of his career as an interactive entertainment executive and was the CEO of Hasbro Interactive, Games.com, and Atari. He is currently the CEO of Dusenberry Entertainment. Tom is closely associated with great game brands like Monopoly, Trivial Pursuit, Frogger, Star Wars, and Roller Coaster Tycoon. 00:00 Introduction 00:22 Our Guest 01:26 Are you a gamer? 01:55 Tom's Favorite Games in different eras 04:54 Elements for a good game 07:02 Streaming Games 09:55 The Blue Ocean Strategy 12:03 Controlling the Gaming Market 14:20 Dusenberry Entertainment 16:35 The Process needed to create a game 19:54 Is creating a gaming community part of the process? 22:20 Gaming Franchises 23:27 Ai and it's Role in the gaming world 25:03 Does violence in games cause violence in real life? 27:30 Advice for being successful in gaming 29:33 Got a game idea? Contact Tom! (Tom@tomdusenberry.com) ---------------------------------------------------------------------- To learn more about Tom visit Dusenberryentertainment.com To learn more about Dark Rhino Security visit https://www.darkrhinosecurity.com ---------------------------------------------------------------------- SOCIAL MEDIA: Stay connected with us on our social media pages where we'll give you snippets, alerts for new podcasts, and even behind the scenes of our studio! Instagram: @securityconfidential and @OfficialDarkRhinoSecurity Facebook: @Dark-Rhino-Security-Inc Twitter: @darkrhinosec LinkedIn: @dark-rhino-security Youtube: @Dark Rhino Security ​---------------------------------------------------------------------- Frogger:https://www.amazon.com/Frogger-Classic-Arcade-Poster-Vintage/dp/B098TPZRNL Sonic the Hedgehog: https://www.bbc.com/news/newsbeat-57566746 https://play.google.com/store/apps/details?id=com.sega.sonic1px&hl=en_US&pli=1 First Nintendo System: https://www.amazon.com/Nintendo-Entertainment-System-NES-Classic/dp/B01IFJBQ1E Nintendo 64 Console: GoldenEye 007 https://retrovgames.com/n64-console-goldeneye-007/ RollerCoaster Tycoon: https://store.steampowered.com/app/683900/RollerCoaster_Tycoon_Classic/ Forza: https://store.steampowered.com/app/1551360/Forza_Horizon_5/

Brand Identity Design
SE03/EP17 The Business of Games w/ Tom Dusenberry

Brand Identity Design

Play Episode Listen Later Jan 4, 2023 80:45


During this episode, Tom will give us an overview of The Gaming Industry & help us understand how Games and Game Mechanics help businesses develop deeper customer relationships, builds loyalty, and bring people together. Join us & listen to the “The Dark Side of Entrepreneurship" series by the Brand Identity Design Podcast. Guest Bio- Tom Dusenberry is the Founder and CEO of Dusenberry Entertainment. Tom has over thirty years of games experience with Parker Brothers Games and Hasbro Interactive. He served as the CEO of Hasbro Interactive, Atari, and Games.com for many years. Tom has also gained extensive digital game entrepreneurial experience while managing his own company, Dusenberry Entertainment. Tom is most closely associated with popular games including Monopoly, Scrabble, NERF, Tonka, Star Wars, Frogger, Wheel of Fortune, NASCAR, and Roller Coaster Tycoon. Tom was on the founding team of the popular game McDonald's/Monopoly promotion and he founded the licensed scratch-off lottery tickets with Monopoly and the Massachusetts State Lottery. Dusenberry Entertainment has active clients in the musical content area, kid's social websites, Unity game development for mobile and Facebook games, and Gamification programs for the Health and Wellness industry. Tom's Website- http://www.dusenberryentertainment.com/ Tom's LinkedIn- https://www.linkedin.com/in/tomdusenberry/ ***A podcast interview dedicated to all entrepreneurs who want to learn about the game economy. RSVP Today & Hit that

RTFM
RollerCoaster Tycoon (1999, Hasbro Interactive)

RTFM

Play Episode Listen Later Feb 25, 2022 74:18


Wow, mit Achterbahnen kann man echt Schaden anrichten. Was genau und wie wir "RollerCoaster Tycoon" fanden erfahrt ihr in dieser Ausgabe von RTFM.

Geaux Play Esports
(S2E13) - Special Guest Wim Stocks Head of Partnerships & Commercial at Belong Gaming & Vindex

Geaux Play Esports

Play Episode Listen Later Jun 7, 2021 38:27


Wim Stocks has been a progressive leader in the online gaming and esports businesses since 1990. From 2001 to 2006, Wim was Executive Vice President of the “new” Atari Inc. (a roll-up and amalgam of Hasbro Interactive, Infogrames, and GT Interactive), leading and managing one of the broadest-reaching interactive entertainment publishing networks in the world. In 2006, Wim started an entrepreneurial online gaming publishing business named Elephant Entertainment, assuming the role of President and COO. In March 2008, the leading games publisher THQ purchased Elephant and Wim assumed the role of EVP and leader of the Online Gaming division and related digital gaming initiatives. In 2010, Wim was recruited to join the executive management team of Virgin Gaming (now WorldGaming) as Executive Vice President. In this role, Wim helped launch the company and platform in 2010, as well as developed strategic investor, technology, game publisher, retailer, and other brand partnerships. In April 2016, Wim was named CEO of WorldGaming & Collegiate StarLeague, which was acquired by Cineplex in the Fall of 2015, a leading movie theater operator with diversification into gaming, location based entertainment, and other aligned entertainment and digital media businesses. As of July 2020, Wim led the acquisition of Collegiate StarLeague & WorldGaming Network by Playfly Sports, a combined traditional sports, esports, and broadcast management/rights management company, and was responsible as Chairman for leading the esports business, strategy, sponsorship/partnership sales, and cultivation, and other investor and partner relations for the Company. Recently, Wim joined the executive management team of Belong Gaming & Vindex (founded in 2019 by esports industry pioneers and leaders Sundance DiGiovanni, Mike Sepso, and Martyn Gibbs), leading the commercial, partnerships, sponsorships, and business development initiatives. Wim currently serves as an Advisor to the Special Olympics International; an Advisor to Maple Leaf Sports & Entertainment (MLSE) and Ryerson University's ‘Future of Sports Lab'; Advisor and part of the ownership group of Andbox, (parent company of the New York Excelsior, the professional NYC-based franchise in the Overwatch League, and the NY Subliners, professional NYC-based franchise in the Call of Duty League); Strategic Advisor to GG Group and Team Chaos; is a Board Member of National Public Radio's ‘Marketplace' programming; and is also a Trustee and on the Board of Directors of the Walker Art Center in Minneapolis. Wim has also served on the boards of Allina/Abbott Northwestern Hospital, the Sister Kenny Rehabilitation Institute in Minneapolis.

Video Game Newsroom Time Machine

Sega abandons the Dreamcast Nintendo's 64DD is a bust and Hasbro Interactive is no more These stories and many more on this episode of the Video Game Newsroom Time Machine Welcome back to the Video Game Newsroom Time Machine, the show where we travel back in time to see what was making headlines in the computer and video game business 40, 30 and 20 year ago. On this episode we will look back at the biggest stories from publications dated January of 2001. As always, a disclaimer, we are using magazine cover dates so the events reported always happened a tad bit earlier. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Corrections: https://sega.fandom.com/wiki/SegaNet https://dl.acm.org/doi/10.5555/559522 2001: Sega exits the console hardware market https://archive.org/details/Computer_Gaming_World_Issue_198/page/n45/mode/1up https://en.wikipedia.org/wiki/Dreamcast https://en.wikipedia.org/wiki/Wii_U http://podcast.theycreateworlds.com/e/dreams-of-sega/ The US launch of the PS2 marred by shortages https://archive.org/details/NextGen73Jan2001/page/n13/mode/2up https://www.gamesradar.com/how-do-the-ps5-launch-titles-compare-to-ps4-ps3-ps2-and-playstation/ https://en.wikipedia.org/wiki/PlayStation_2 Sony launches PS2 in Europe with Yabasic https://archive.org/details/NextGen73Jan2001/page/n15/mode/1up https://en.wikipedia.org/wiki/Yabasic#PlayStation_2 64DD pulled from sale https://www.retromags.com/files/file/4076-electronic-gaming-monthly-issue-138-january-2001/ pg. 58 https://en.wikipedia.org/wiki/64DD Germany to get its own gaming convention https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n17/mode/1up https://en.wikipedia.org/wiki/Games_Convention https://en.wikipedia.org/wiki/Gamescom https://en.wikipedia.org/wiki/Dragon_Con Youth violence in Japan puts pressure on games industry https://archive.org/details/NextGen73Jan2001/page/n16/mode/1up https://en.wikipedia.org/wiki/Computer_Entertainment_Rating_Organization https://www.chick.com/products/tract?stk=0046 https://videogamenewsroomtimemachine.libsyn.com/august-2020 Everquest reaches 300,000 subscribers https://archive.org/details/Computer_Gaming_World_Issue_198/page/n40/mode/1up https://en.wikipedia.org/wiki/EverQuest#Sales_and_subscriptions https://videogamenewsroomtimemachine.libsyn.com/don-daglow-interview-part-2 Lucasarts announces Star Wars Galaxies MMO https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n13/mode/1up https://en.wikipedia.org/wiki/Star_Wars_Galaxies https://en.wikipedia.org/wiki/Star_Wars:_Knights_of_the_Old_Republic https://en.wikipedia.org/wiki/Star_Wars:_Obi-Wan https://videogamenewsroomtimemachine.libsyn.com/ken-williams-interview https://videogamenewsroomtimemachine.libsyn.com/noah-falstein-interview Ultima Online goes 3D https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n19/mode/1up https://ultima.fandom.com/wiki/Ultima_Online:_Third_Dawn Take 2 buys Duke Nukem publishing rights https://archive.org/details/MicromanaTerceraEpocaSpanishIssue72/page/n11/mode/1up https://en.wikipedia.org/wiki/Take-Two_Interactive#1993%E2%80%932000:_Formation_and_initial_growth https://en.wikipedia.org/wiki/Duke_Nukem_Forever#Development Microsoft buys Digital Anvil https://archive.org/details/MicromanaTerceraEpocaSpanishIssue72/page/n11/mode/1up https://en.wikipedia.org/wiki/Digital_Anvil https://archive.org/details/PC-Player-German-Magazine-2001-01/PC-Player-2001-01/page/n13/mode/1up https://www.mobygames.com/game/conquest-frontier-wars Infogrames buys Hasbro Interactive https://archive.org/details/MicromanaTerceraEpocaSpanishIssue72/page/n11/mode/1up https://en.wikipedia.org/wiki/Hasbro_Interactive https://en.wikipedia.org/wiki/Atari_SA https://videogamenewsroomtimemachine.libsyn.com/tom-dusenberry-interview Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.

Video Game Newsroom Time Machine
Tom Dusenberry - Interview

Video Game Newsroom Time Machine

Play Episode Listen Later Dec 20, 2020 69:57


From stacking inventory on the Parker Brothers loading docks, to being knee deep in the trenches of the video game crash, to founding Hasbro Interactive and helping acquire Magic and D&D, Tom Dusenberry has seen the industry like few others and he's here to share his story, his passion for innovation, and some great inside insight on the business of gaming. Links: https://en.wikipedia.org/wiki/Parker_Brothers https://en.wikipedia.org/wiki/General_Mills https://en.wikipedia.org/wiki/Hasbro https://en.wikipedia.org/wiki/Instant_Insanity https://en.wikipedia.org/wiki/Merlin_(console) https://en.wikipedia.org/wiki/Texas_Instruments https://en.wikipedia.org/wiki/Toys_%22R%22_Us https://en.wikipedia.org/wiki/Sears https://en.wikipedia.org/wiki/Atari https://en.wikipedia.org/wiki/Nerf https://www.handheldmuseum.com/ParkerBros/index.html http://www.atarimania.com/list_games_atari-2600-vcs-parker-brothers-usa_publisher_25_2_G.html https://en.wikipedia.org/wiki/Kenner_Products https://en.wikipedia.org/wiki/Tonka https://www.mobygames.com/company/parker-brothers https://www.mobygames.com/game/nes/heavy-shreddin https://en.wikipedia.org/wiki/Hasbro https://en.wikipedia.org/wiki/Hasbro_Interactive https://en.wikipedia.org/wiki/Windows_95 https://en.wikipedia.org/wiki/Westwood_Studios https://www.mobygames.com/game/monopoly https://www.mobygames.com/company/hasbro-interactive-ltd https://en.wikipedia.org/wiki/Spectrum_HoloByte https://en.wikipedia.org/wiki/MicroProse https://en.wikipedia.org/wiki/Atari_SA https://en.wikipedia.org/wiki/Tiger_Electronics http://www.dusenberryentertainment.com/ https://en.wikipedia.org/wiki/Java_Platform,_Micro_Edition https://en.wikipedia.org/wiki/Binary_Runtime_Environment_for_Wireless https://en.wikipedia.org/wiki/Glu_Mobile https://en.wikipedia.org/wiki/Glover_(video_game) https://en.wikipedia.org/wiki/Gen_Con https://en.wikipedia.org/wiki/Magic:_The_Gathering https://en.wikipedia.org/wiki/Alan_G._Hassenfeld https://en.wikipedia.org/wiki/Richard_Garfield https://en.wikipedia.org/wiki/Pok%C3%A9mon https://en.wikipedia.org/wiki/NASCAR_Heat_(series)  

Marketer of the Day with Robert Plank: Get Daily Insights from the Top Internet Marketers & Entrepreneurs Around the World
724: SavvyCard: Use a Business Card Mobile App to Grow Through Referrals with David Etheredge

Marketer of the Day with Robert Plank: Get Daily Insights from the Top Internet Marketers & Entrepreneurs Around the World

Play Episode Listen Later Jun 15, 2020 27:41


David Etheredge brings more than 18 years of product marketing and business development experience from Disney Interactive, Hasbro Interactive and MicroProse Software to his role as Chief Executive Officer of SavvyCard. David is SavvyCard's primary evangelist and is heavily involved in building strategic relationships with key third party technology and service providers. He's appeared on a number of PodCasts and Radio programs focused on referral marketing and online advertising technology, and is a TEDx speaker on the Trust Economy. Visit his website Savvy Card

Ramblings of a Designer podcast
Ramblings of a Designer Podcast ep. 95 - Josh Bakken Interview

Ramblings of a Designer podcast

Play Episode Listen Later Apr 17, 2020 80:17


Ramblings of a Designer podcast is a weekly design news and discussion podcast hosted by Adan Zepeda (twit: @adanzepeda, insta: @adanz.designs) and Terri Rodriguez-Hong (@flaxenink, insta: flaxenink.design). Facebook:https://www.facebook.com/Ramblings-of-a-Designer-Podcast-2347296798835079/ Send us feedback! ramblingsofadesignerpod@gmail.com, Support us on Patreon! patreon.com/ramblingsofadesigner   Josh Bakken is a game designer in the SF Bay Area. He has worked for many toy/game companies over the years including EA, Hasbro Interactive, Leapfrog, and others. He was the Producer on Stone Age 2, Dream of Mirror Online and the Executive Producer of the Dungeon Construction Co. mobile game. He started ZU Studios in 2019 in order to launch ZU Tiles: Hime which is a tile placement strategy game for your table top.

Dev Game Club
DGC Ep 201: Bonus Interview with Soren Johnson

Dev Game Club

Play Episode Listen Later Mar 4, 2020 128:33


Welcome to Dev Game Club, where this week we continue our Civilization III discussion with an interview with Soren Johnson, Civilization III designer and programmer and head of Mohawk Games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:49 Interview 1:39:20 Break 1:39:54 Feedback Issues covered: surprises on the 200th episode, getting into games, mispronouncing a California city, computer science as a term, figuring out where to work, being into history, getting away from games in college, the troubled history of Civ III, preferring not to do sequels, bad choices at MicroProse, not thinking about walking away from IP, a rights battle, getting Sid Meier to make a Civ game, Brian Reynolds turning away from Civ games, brain drain, a golden opportunity, "the adults had disappeared," evolving into designer-programmer, the beginning of a franchise, switching away from adding proper nouns to the game, incorporating culture as a fountain to establish borders, design ideas that feel like they should have always been there, adding strategic and luxury resources, pushing trade and tension through resources, the advantages of particular historic civilizations and that not being a good fit for Civ, game play coming from map generation, lacking a single AI technique, starting the AI by starting at the beginning of the game, keeping hard-coded values out of the AI, making things data-driven, mod-ability, adapting the AI to changes and iteration in development, whether an AI is "cheating," being careful with how the AI interacts with the player, the intricacy of a naval invasion, how to choose a good city for your invasion and how players subvert that, making small decisions plausible, having no firewall between AI and game data, scaling for difficulty by bonuses and penalties, beating the opponent vs providing behaviors as a challenge, the inherent difficulty of diplomacy, AI as NPC, the negotiating table, AI career beginning when Civ III released, optimizing the fun out of the game, you don't give up anything to trade technologies, limiting what the AI is allowed to do, Civ is a game about math, giving up floating point math, balancing the numbers through Early Access now but patches in the past, being on the frontier of live games, holding the game together via time with the audience, discovering the perfect strategy for asymmetrical games via iteration, re-examining the 4X with his next game, automating as a poor solution, removing unnecessary vestigial stuff, taking away decision-free micromanagement, being afraid of changing mainstays, revisiting your prior design ideas, working like film and being out-of-order vs starting at the beginning, GDC postponement, Irene of Athens, Tim's love for Civ stories, manga and comics, the variety in the Japanese games market, the prevalence of handheld and mobile in the Japanese market, greater variety of games in smaller budgets, the value of common language, Tim's charity pledging. Games, people, and influences mentioned or discussed: Mark Sean Garcia, EA, Knockout Kings, Firaxis, Maxis, Spore, Dragon Age Legends, Mohawk Games, Offworld Trading Company, Adam Saltsman, Designer Notes, Idle Thumbs, Commodore 64, Amiga, Black Isle Entertainment, Avalon Hill, Sid Meier, MicroProse, Brian Reynolds, Spectrum Holobyte, Sid Meier's Gettysburg, Sid Meier's Alpha Centauri, Activision, Infogrammes, Hasbro Interactive, Sid Meier's Dinosaurs, Starcraft, Age of Empires: Age of Kings, Tim Train, Jason Coleman, David Inscore, Railroad Tycoon, Pirates, X-COM, Julian Gollop, Jake Solomon, Jeff Briggs, Bohnanza, Settlers of Catan, Guns Germs and Steel, Warcraft, Paradox Interactive, Crusader Kings, Europa Universalis, A Few Acres of Snow, Dominion, Ten Crowns, Empire, Beyond Earth, John Romero, SIGIL, DOOM (1993). Warren Linam-Church, Oedipus, Shakespeare, Johnny Grattan, Maus, PlayStation 2, Mr. Mosquito, Xbox (original), Prey (2017), Batman: Arkham Knight. Next time: Another interview?! Links: Playing to Lose, GDC 2008 Irene of Athens Twitch: brettdouville, instagram:timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Beyond The Hustle
Ep 086 - How to Build Strong Business Relationships And Close More Sales With David Etheredge

Beyond The Hustle

Play Episode Listen Later Feb 17, 2020 46:33


"No good sales person ever thought it was a good idea to give up control over a conversation with a prospect. And that's what we do with business cards every day. We give control to them. We hand out business cards and then sit by the phone. People are so busy, that even if they like your product, they will forget. There's a better way" David brings more than 18 years of product and business development experience from Disney Interactive, Hasbro Interactive and MicroProse Software to his role as Chief Executive Officer at Savvycard.   David is SavvyCard's primary evangelist and is heavily involved in building strategic relationships with key third party technology and service providers.   In today's episode you will discover... Why you must never give up control of a conversation with a prospect and the steps to take in order to start a conversation with a new business contact What to do instead of giving out business cards. How to generate more leads through word of mouth, referrals and crowd marketing How to convert more leads into sales, without being salesy or using high pressure And so much more!  Learn more about savvy card at http://savvycard.com  Enjoyed the episode? Leave a 5-star review on iTunes!  Tony Robbins and Dean Graziosi join forces to host a life-changing online masterclass! Go to CarolinasLink.Com  

Dev Game Club
DGC Ep 196: Civilization III (part one)

Dev Game Club

Play Episode Listen Later Jan 29, 2020 89:40


Welcome to Dev Game Club, where this week we begin our discussion of the game series beginning in 1991, Civilization, through its 2001 incarnation Civilization III. We talk about it in time, the type of sim it is, some bits about "civilization" and lots of other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to the Medieval Age Issues covered: choosing your names, looking at the series as a whole, one more turn, the 4X (eXplore, eXpand, eXploit, eXterminate) genre, situating the game in two times, additions to the Civilization franchise, needing the manual, the PC as the home of the deeper simulation game (wargames and flight simulations), "a game is a series of interesting decisions," Sid Meier's studio history, game perspective and the God Game, Brett and insomnia and a number of turns, learning through failure and why people bounce off, high highs and low lows, having a hard time making the early decisions, getting a better understanding of the early game by having a good roll, not knowing how far apart to place things, not cracking the manual, not knowing what to do, the difference between Civ and some other styles of Sim game, transparency of numbers and systems, the distinction of toys vs games, limited automation in Civ, digging into the Civilopedia, genre-defining creation of its own choice space, what you read in the Civilopedia, playing against harder AI levels, reading as a min-maxer, applying concepts as relatable, being pushed away from the "realism/historicity," colonialism and Western civilization as the framework, limiting historical tribes as "barbarians," scope and production realities, warping reality, using peoples as pure resources, colonialism and barbarians and their inherent game limitations, layering systems, leveling units against barbarians, limiting what you ask of an old game, being curious about a ruler, finding an essentialism in a representative leader, arguing that different civs might have an opportunity to rule, seeing another Civ pass through a first time, early game tranquility and the end of innocence, creating a story around a single resource, shifting to a new form of government, establishing Pax Romana, the simple power of names, layers of ironic naming, "the past is never dead, it isn't even past," film and games, not being part of the cultural conversation, the mystery of games to people, Oscars and Pulitzers and prizes, marketing and games, proud self-support, staying away from a side-hustle, a couple of well-wishes, Tim's charity walking. Games, people, and influences mentioned or discussed: Metal Gear (series, obliquely), Nintendo, Sonic the Hedgehog, Avalon Hill, Computer Gaming World, Sid Meier, Link to the Past, Super Mario World, Street Fighter II, Monkey Island 2, Metroid (series), Super Castlevania IV, id Software, Bungie, Blizzard/Silicon & Synapse, 3D0 Corporation, SNES, World of Warcraft, Neverwinter Nights, Stormfront Studios, SSI, Gold Box Series, Ico, Final Fantasy IX, Doom (series), Soul Reaver (series), Star Wars: Starfighter, Devil May Cry, Silent Hill 2, Halo: Combat Evolved, Jak & Daxter, Max Payne, Red Faction, Serious Sam, TIE Fighter, MicroProse, Spectrum HoloByte, Hasbro Interactive, Infrogrammes, Firaxis, 2K Games, Take-Two Interactive, SimCity, Populous, Will Wright, Maxis, Peter Molyneux, Bullfrog Productions, Sid Meier's Pirates, Istanbul (not Constantinople), They Might Be Giants, Flood, Soren Johnson, Puerto Rico (board game), UFO: Enemy Unknown, StarCraft, Requiem for a Nun, William Faulkner, Ben "from Iowa" Zaugg, Candy Crush, Fortnite, Lady Gaga, Geoff Keighley, The Economy of Prestige, James English, Alexander, Luke Theriault, The Revenant, Persona 5. Next time: Civ III to the Industrial Age Twitch: brettdouville, instagram: timlongojr, @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Growth Now Movement with Justin Schenck
New Ways to Grow Your Business with David Etheridge

Growth Now Movement with Justin Schenck

Play Episode Listen Later Dec 24, 2019 40:12


David brings more than 18 years of product and business development experience from Disney Interactive, Hasbro Interactive and MicroProse Software to his role as Chief Executive Officer.   David is SavvyCard's primary evangelist and is heavily involved in building strategic relationships with key third party technology and service providers.   Active in the Tampa Bay/St. Petersburg entrepreneurial community as an instructor, mentor and advocate, David is a member of the Board of Directors for Tampa Bay WaVE, a Tampa-based tech incubator, and is Co-Chair of their Investor Relations Committee.   Have your picked up your ticket to Growth Now Movement LIVE yet?! This event is going to be a can't miss! With keynote speakers like Natalie Jill and Anthony Trucks plus many more. This event is guaranteed to help you grow! www.gnmlive.com 

Listing Bits
Listing Bits Episode 49: A Better Way to Follow Up with Prospects – with David Etheredge of SavvyCard

Listing Bits

Play Episode Listen Later Jun 24, 2019 34:20


Ever wonder what happened to all the business cards you’ve handed out over the years? Wish there was a better way to engage with prospects beyond simply giving them your contact information and hoping for the best? The SavvyCard platform affords real estate professionals the opportunity to provide immediate value to new leads, sharing information relevant to their initial conversation with the prospect. And most importantly, SavvyCard gives the agent control of the follow-up!   David Etheredge is the cofounder and CEO of SavvyCard, a lead development platform designed to facilitate proactive, tech-enabled follow-up with prospects. David and his team are committed to helping real estate agents, brokers, associations and affiliates build a direct relationship with buyers and sellers through technology and networking tools that put the customer experience first. Prior to SavvyCard, David managed software development teams for Disney Interactive, Microprose and Hasbro Interactive and cofounded a boutique digital marketing agency.   Today, David shares the origin story behind SavvyCard, explaining the platform’s intent to facilitate proactive follow-up by way of a digital business card. He discusses the SellerShare feature, describing how it can be used to engage sellers in promoting their own listing on social media. David also walks us through best practices for following up with prospects, addressing the data around how quickly agents should follow up and offering ideas for how to provide value. Listen in for David’s insight around the role of advertising in growing a business and learn why real estate professionals should take advantage of social platforms to promote new property listings!   What’s Discussed:    David’s background managing software development teams How SavvyCard originated as a better way to engage prospects How progressive web apps will change the way content is distributed How SavvyCard facilitates tech-enabled, proactive follow-up Engaging sellers in promoting their listing on social via SellerShare The data around following up within 10 minutes of meeting a lead Following up with a relevant article or service recommendation Why it’s valuable to post new property listings on Facebook David’s insight around the role of advertising in growing a business SavvyCard’s intent to become a part of the real estate toolkit   Resources: SellerShare   Connect with David: SavvyCard David on LinkedIn

Power Kid Podcast
Interview with Tom Dusenberry of Dusenberry Entertainment

Power Kid Podcast

Play Episode Listen Later Sep 11, 2018 33:06


Tom Dusenberry has been at the forefront of some of the most exciting ventures in the history of the toy industry. As CEO of Hasbro Interactive he brought Hasbro into the digital games market and grew the games publishing business to 200MM in six years. Tom introduced the first Monopoly/ McDonalds promotional partnership and took the Nerf brand outdoors for the first time. He continues to have a tremendous career in toys now operating Dusenberry Entertainment, staying on the technological cutting edge for his toy, game and digital content clients. http://www.dusenberryentertainment.com/ Today we discuss his storied career and he gives the inside scoop on inventor relations, marketing new concepts, pivoting huge brands, and the power of gamification! It is my pleasure to bring you this conversation. Subscribe now to never miss an episode!

More Than A Pair
Episode One: How We Got Into Gaming

More Than A Pair

Play Episode Listen Later Apr 28, 2018 33:41


Join writers and interactive storytelling nerds Katalina Watt and Emily Inkpen as they delve into their own humble beginnings with video games. Take a nostalgic trip back through the late 1990s to the present as they discuss the myriad of games - both good and bad - which made them the writers and players they are today. Games: Havas Interactive. Sabrina the Teenage Witch: Brat Attack. PC Version. Knowledge Adventure, Simon & Schuster Interactive, 1999. Rauser Advertainment. Kellogg’s Mission Nutrition. PC version. Kellogg Company, 1999. Chris Sawyer, Microprose, Frontier Developments. Rollercoaster Tycoon series. PC version. Hasbro Interactive, Infogrames, Atari, 1999-2004. EA Maxis. The Sims series. PC version. Electronic Arts, 2000-2009. KnowWonder. Harry Potter and the Philosopher’s Stone. PC version. EA Games, 2001. Blizzard Entertainment. World of Warcraft. Web, 2007. Bathesda Game Studios. The Elder Scrolls V: Skyrim. Bathesda Softworks, 2011. Nintendo EPD. Zelda: Breath of the Wild. Nintendo Switch. Nintendo, 2017.   Referenced: This Is The Show. Perf. Dara O'Briain. Universal Pictures, 2010. Web.

Game Hugs
Raelene Knowles (IGEA)

Game Hugs

Play Episode Listen Later Jul 10, 2016 53:08


Raelene Knowles is the Communications and Member Services Manager at IGEA (Interactive Games & Entertainment Association). After working in a marketing role at Hasbro Toys in 2000, she moved across to the Hasbro Interactive division to work specifically on their video game products.  The company was acquired by Infogrames, which went on to become Atari, then Namco Bandai, where Raelene was the Marketing Manager.