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Best podcasts about CeBIT

Latest podcast episodes about CeBIT

DGPtalk: Obiektywnie o biznesie
Strefa Biznesu: Jak skorzystać z nowych ułatwień? Podatki, ZUS, Leasing

DGPtalk: Obiektywnie o biznesie

Play Episode Listen Later Feb 25, 2025 29:41


W 2013 roku podczas targów CeBIT w Hanowerze niemiecki minister gospodarki zwrócił się do polskiego wicepremiera ze słowami: "Nie chwalcie się tym, że w Polsce można założyć firmę w jednym okienku, bo u nas trwa to dwa tygodnie". Wtedy Polska wyprzedziła zachodnie kraje w procesach dotyczących zakładania jednoosobowych działalności gospodarczych. Jak jednak wygląda sytuacja dzisiaj, po 11 latach? Hosted on Acast. See acast.com/privacy for more information.

AI in Action Podcast
E539 Daniel Saks, CEO and Co-Founder at Landbase

AI in Action Podcast

Play Episode Listen Later Oct 28, 2024 25:53


Today's guest is Daniel Saks, CEO and Co-Founder at Landbase. Founded in 2023, Landbase combines leading Agentic AI with human expertise to intelligently automate your Go-to-market, powered by GTM-1 Omni. With decades of experience in sales, product and Machine Learning, their team is uniquely equipped to leverage the latest in AI advancements and provide innovative solutions that help intelligently automate go-to-market workflows and grow your business. Prior to Landbase, Daniel was the co-founder and co-CEO of unicorn company AppDirect, the leading subscription commerce platform for selling technology services. Daniel was named to Forbes 30 Under 30 list, has been recognized by Goldman Sachs as one of the most exceptional entrepreneurs and is a frequent speaker at prominent industry conferences including Web Summit, CogX, CeBIT and MWC. He also advises Fortune 500 executives on software distribution and cloud strategies. In this episode, Daniel talks about: How his family business roots inspired SaaS and AI ventures, Applying Agentic AI to automate lead generation & optimize business outcomes, Recently securing funding and launching predictive marketing models, How Machine learning enhances sales efficiency and revenue growth, Building a strong and diverse AI team, How LandBase aims to empower people by reclaiming their time

Sixteen:Nine
Ariel Haroush, Outform & Future Stores

Sixteen:Nine

Play Episode Listen Later Oct 9, 2024 40:17


The 16:9 PODCAST IS SPONSORED BY SCREENFEED – DIGITAL SIGNAGE CONTENT One of the particularly interesting things about Outform is how a company that's been doing digital in retail for 20-plus years is not all that well known in digital signage circles. Not that it's hurt the Miami-based company, which has offices and manufacturing facilities all over the world, and has delivered countless tech-centered shopper engagement solutions for some of the world's biggest brands. I'd been operating mostly with the impression that Outform designed nice-looking digital fixtures for retail, but there is a lot more to the company than that. They do the whole nine yards of retail from idea through execution. I had a great chat that could have gone on for a few hours with Outform founder Ariel Haroush. We started with the company's roots and how Haroush kind of fell into scalable digital solutions for retail. We get into how the company works and the state of things like retail media. Then we spend quite a bit of time talking about Haroush's ambitious new venture, called Future Stores. It takes the notion of pop-up stores, and gives it the scale and digital experience demanded by big global brands. The first location opens in central London on October 30th. Subscribe from wherever you pick up new podcasts. TRANSCRIPT Ariel, thanks for joining me. For those who don't know, can you give a rundown of what Outform does and their background?  Ariel Haroush: Outform is a retail marketing company in essence. We've been referred to as an innovation agency because we are very much on the cutting edge of retail, experiential, and innovation in retail. The company does everything from design all the way to execution, which is quite unique because we have the ability to ideate and strategize like a typical agency that you would expect. But we are transitioning seamlessly into the execution room. So everything we ideate, we engineer, we prototype and we manufacture. So while the business has a very, I would say appeal of an agency, we are, in essence, a manufacturer at scale, and we have manufacturing facilities all over the world in three main regions in Europe, in Asia, and in the States alone, we have two manufacturing facilities, both in Chicago and in San Francisco. Did you start as a manufacturer and evolve into an agency or vice versa, or none of the above?  Ariel Haroush: My journey as the founder of Outform was quite unique. My passion for the industry actually started when I watched the movie Back to the Future. I'm sure you remember Marty flying all the way to the future with the DeLorean and then you see this billboard transform into a shark, and I was just mesmerized by it, and there's something in it that made me say, “oh my God, this is what I want to do.”  So when I started my career, I was always very much leaning to the visual aspect of things. I had an office in Times Square and I was looking at all the signage there and I went, geez, why no one is doing it on a commercial level, and that was the seed of founding Outform. So I started really with no manufacturing background, but with a lot of passion towards how spectacular signage should be, and I was able to convince one customer to give me an opportunity. Back in the days it was Siemens and I had done this huge mobile phone replicas in, one of the biggest trade shows called CeBIT and that was an experience, and one thing led to another, the second customer was Samsung, and I was moving from one customer to another, creating those experiences.  As things evolved, one of the biggest opportunities that I've got was a customer, in the United States, in Chicago that said, “Hey, are you doing all this massive, spectacular signage. Would you mind doing something smaller in scale?” I said what do you mean by that? He said, we don't need giant signage. We need something that we can fit into a retail store, and I said, okay, what do you have in mind? He said, I need 20 mobile phone replicas in a size of, not bigger than a meter or three feet. And I said, gee, that sounds like a lot of units, and back in the days I used to do those things in the Philippines, and he called me about two weeks later and he said oh, by the way, it's not 10 units, it's 500, and I was like, what? So the factory owner in the Philippines said, “Hey Ariel, we cannot do 500.” I said, so what do I need to do? He said, you need to fly to China and look for someone to do injection tools for molds.  So I took my backpack and I went into China and the guy called me again and said, it's not 500. It's actually 2000, and I'm like, what's going on? I discovered retail in essence and the scale that you have within retail. That time was actually the launch of the Razor phone. I don't know if you remember that Motorola phone. It was a massive success. I've done, in a period of about, I think it was 12 months, I did 70,000 units that went to every single store globally, because there was just a smart way of how we design it, in a way like it's cutting the ceiling or the wall or the floor. So you just apply it, and it seems like the phone is so sharp that it's cutting whatever surface you place it on. So everyone wanted to have it, and then, I realized retail is where the scale is, and the manufacturing aspect of it is what gives the business model way more substance. So with that in mind, I started to invest in factories, and one thing led to another, and I started to get into a place that, we're now buying factories, and we started to scale the business from there, and here I am today with more than a thousand people at Outform in various regions, doing what I enjoy the most, which is shaping the future of retail. Wow. Maybe there's not a when moment, but, I'm curious how you evolved into doing the agency ideation through the execution side of it as you did these things, you realized, the best people to actually manage this and deploy it and so on are my own people as opposed to trying to sub this out? Ariel Haroush: Part of the journey of working with customers, I worked with a very big tech company in Cupertino and you can guess who, and they were so secretive about everything, and we could not outsource anything in terms of the thinking side of things, and I just needed to bring people in house and I always had a tendency to creative, and I was very involved in that side and one person and then another person, and then you find yourself with a creative team and you start to conceptualize and bring in ideas, and because a lot of the stuff that we do had a highly fused tech integration, we started to create our own kind of R&D team to deal with those things. Many times I face situations where clients come to me and say, " Oh, my agency created this and they could not deliver on that, and we are super disappointed how we can ensure that it's not going to happen with you guys”, and that's always been a differentiator because everything we design we actually do. So we just start building up on those experiences, and one of the things as I built the company that I never really liked when customers or people refer to us as the vendor because the vendor is something very, in essence, commoditized type of a description, right? But I really enjoyed it when I was a partner or an agency, and I invested heavily in that because I felt this is where we create value, and every time I had a conversation with clients, which was on the C-level. It was more about how we can win in retail. It wasn't about how we're going to make it exactly, and what's the engineering and how many screws and the thickness of the material and all that good stuff, it was more about how we can influence the shopper? That's always been the passion. So investing heavily into that, and that was a differentiator for Outfrom, because, in essence, if you think about the industry in a nutshell, and you ask yourself why advertising agencies became so big as they grew, like the Ogilvy, the Y&R, the Saatchi & Saatchi, they had a really unique business model. They competed heavily on the pitch, right? And they put everything in front of it. Design, planners, strategy, and once they win the pitch, in essence, the reward was the media buying. So if you compete on a Coke pitch, you know that they're going to spend 300 million on advertising, which you buy media on and you're getting a commission on that. So that was the scalable business model.  For Outform, it's been the manufacturing side of it. That's the scalable part, but you have to put all the upfront investments to have a seat at the table, and to me, that was a model to replicate. When I look at our industry, it was very fragmented to mostly moms and pops type of operation, and they always looked at it in terms of, “I'm a manufacturer. Tell me what you need to do, and I'll make it for you.”  But that's not really the conversation customers want to have. They want to know how they can best win in retail, and they come into those experts to help them craft the proposition, and when you think about our industry, as it's getting more and more technology fused, you have to rely on people that understand the different disciplines in terms of manufacturing. So it's not just cutting wood or bending metal or using plastic. It's a combination of all of the above, including tech, including data, including how you can learn and optimize your offering as you move forward. So there's just so much built into that, and Outform was very eager to play in that area. Yeah, I've certainly through the years seen no end of companies who manufacture things. They've invented something and they're very proud of their features and specs surrounding that thing, but they go in selling that thing as opposed to, as you were describing, talking about the objective and selling a solution and providing a solution and you can see how the industry has evolved that way and how more and more, particularly large clients who are saying, I don't want to cherry pick all the components that I need for this thing. I want a partner who's going to help me hold my hand through this whole thing and execute it and, be cohesive as opposed to, ending up with a lot of finger pointing when there's a problem.  Ariel Haroush: Exactly, and if you think about it, every customer has different types of challenges. When you look at the likes of Google, and they need to educate the customers about what Google Home is all about. That's one type of challenge, and when you look at Estee Lauder trying to maximize the shelf efficiencies, that's a different type of challenge. You also many times find yourself depending on where you actually have been deployed, the mindset of the shopper from a Home Depot to a Best Buy is completely different. When you're in Home Depot, you want to know how easy it is and how much time it'll take to install. When you're in Best Buy, you want to know the technical specs and the mindset really shifts between the retailers that you're in. So the emphasis on how you maximize the conversion is different. There's just so many opportunities. Of engaging and I'm not even going and discussing the Gen Z behavior and shift in behavior that's really challenging a lot of retailers and a lot of brands, because if you think about it, the type of consumers that we have, the call it the shoppers of tomorrow, they're so different in mindset. I always like to give the examples that I have five kids by the way, my oldest one is 16 and we're driving in Miami and he said, “Hey, dad, can you change the song?” And I'm looking at him and say, it's the radio. You can change it, and he's giving me this weird look. He said, what do you mean by changing the song? I said, you can't do this on radio. He said I don't get it. So what if you don't like the song? I said, you wait, and he said, if you don't like the next one, I said, you wait. I said, dad, it makes no sense, and he's right because he's using Spotify. It makes no sense.  You got to get him a rotary dial telephone. Ariel Haroush: Amen. Amen. So we are talking about a different type of shoppers and those shoppers, if you look at the attention span generally of Gen Z compared to millennials, compared to baby boomers. I just see my kids, I would say that their attention span is on the length of a TikTok story. They're instantly getting bored, and man, it's a science. How do you get them not to flip this TikTok story or the Instagram story? And you're trying to make sense of it and to understand what actually captured their attention, and if you're in a retail environment, that's not different than your TikTok story moments, right? You have so many offerings, and you need to make sure that the shopper is actually giving attention so you can tell your story so you can potentially convert. This is what we're dealing with, and we have to be super efficient in the way we are crafting the proposition to our clients. So who are your typical customers or Outform's typical customers? I'm guessing it's much more brands than retailers themselves.  Ariel Haroush: It's a combination of both actually. We're working with many brands. We've been super active for the past 20 years dealing with the brands because in essence, they need to deploy whatever they do and not only one retailer, but multiple retailers, and we need to do it on a global basis. So the challenge around it, it's quite enormous, and we've been excelling in that landscape, but we also have a lot of retailers coming to us.  We realize that we as well need to change, and if we're not going to change, we're going to end up like the Sears and the other retailers that went under, so what do we need to do? And you can start seeing a shift in the way retailers are operating. They used to be super passive, by the way. They'd say, “We shouldn't worry. The brand will figure that out.” But the brand also realized that they can get sales online. So the retailers now need to start asking, “Am I just a showroom type of a facility? No, I need to add more value.”  So how do you do that and what's the proposition for the shoppers? So everyone is challenged around what's the future of retail.  Yeah, that's interesting because I've heard endlessly for years and had some experience myself that retailers are interested in the digital stuff and experiential and everything else, but they want the brands to put it in and they want the brands to pay for it. As Chris Riegel for Stratacash says, “They're like T Rex's, very large, but very short arms.”  Ariel Haroush: You're right, but there is a shift here because if you look at Best Buy as an example, they're realizing that a big component of the revenue is coming right now from what you refer to as retail media, which is an online terminology. If you want to get good placement on the Best Buy website, you're paying for it, and there is a big revenue contribution to their bottom line coming from that. So everyone understands that retail media is on a meteoric rise.  Now, the retailers are looking at it, so if I can generate this amount of income from my website, wait a minute, I have all this fleet of stores that can generate revenue for me and that's an opportunity that I don't necessarily want to give away to the brands. So we started to see a tremendous amount of conversations happening around how we can utilize our stores as a component of the retail media. So you're going to see a shift in terms of how retail is starting to look into it and say, there is an opportunity and untapped opportunity that we want to materialize on. Are a lot of retailers over excited about retail media because they see the big numbers, but that they maybe don't understand that 99% of that dollar figure is going to mobile and online and not a hell of a lot of it goes into in store display.  Ariel Haroush: The online numbers are staggering, right? I think by 2027, it's going to be as big as social media. So it's just huge. Now people ask: will the retail media in real life will be the next big thing? Now it's really a matter of eyeballs and a matter of conversion. Because all you're really getting when you are putting it online, you're getting X amount of eyeballs that are able to be converted and the percentage of conversion is actually a lead to sales and that's why it's such a hype right now.  But if you get X amount of millions of people passing through your store and brands are competing in your stores on conversion, they are willing to be the one spending money on getting those eyeballs. You basically just got yourself a new revenue stream. Now one should ask whether the traditional retailer just being transactional is the future, because in essence, we are living in a place. It used to be called Omnichannel, right? Omnichannel, for the listeners here, I'll use the analogyof a highway. Think about the highway with different lanes and every lane represents the different side of the Omnichannel. But we all drive today and we are crossing lanes all the time. So in essence, Omnichannel is no longer the right way of phrasing it, I call it more of a unified commerce because you can walk in the store, but you are with your phone, so you are constantly connected and you can compare prices on your phone in the store, and you can make a decision to click the button on your phone And it's gonna wait for you on your doorstep.  So what is an Omnichannel anymore? It's more unified commerce and in a world of unified commerce It doesn't matter where the purchase actually happens. So yes, you have your stores because you need to have a presence. It's almost like a business card of your brand. But in essence, the metrics of how much I'm selling in the store should not be the most applicable way of doing your KPIs if you get a halo effect that happening outside of the store, it doesn't matter. It's a unified conference.  So where are you at with the company now with Outform? Because you started this new entity that I want to talk about called Future Stores.  When we chatted, oh God, back in the spring or something like that, you had mentioned that this thing was coming and that you were continuing to be the CEO of Outform, but maybe perhaps winding that down. Ariel Haroush: No, Outform is my true love. It's a company I founded. I enjoy every moment of it because every day is a new day. But when I see what's the future of retail and when I'm asking myself, and this is something I've always been extremely passionate about, one of the things that I've seen time and time again, that many times we work with the brands and we're doing something, it doesn't really get the big bang that we all hope for, and I ask myself why. If you want to do, for example, a pop up, and let's say you want to do a pop up because you want to tell the story, and you have a product to launch. By the time you're designing the pop up, you need to design it, you need to engineer it, you need to prototype it, you need to spend three to four months and then you need to find a location that you can actually host, but the landlords are not waiting for you. So securing a location six months in advance is super difficult. So many times we do all this effort and we end up compromising and we find ourselves in a shopping mall, and there's so much work, sweat and tears built into that, that when you're actually launching it, you don't get the big bang that you expect. And to me, that was always a missed opportunity, and every investment was one off, and if you do something which is very analog driven and things change, context change, the market change, competitive landscape change, you're not unable to react. So to me, I felt there must be a better solution, and when I look at the high street, it doesn't matter where you go, whether you're in 5th Avenue, Oxford streets, Champs-Élysées, Ginza in Tokyo, in essence, you're seeing the same old brands time and time again, and you've seen Zara in one location, you've seen them probably in every location, so nothing really drives you to step inside, which is a real shame. I ask, given everything we spoke about that TikTok story mentality, I said, what if the high street can be as dynamic as our social feed and I had this vision of creating a space that can be almost like the sphere in Vegas for retail, that is fully immersive and brands can come in without the worrying of engineering and prototyping and manufacturing and finding the spot, they actually know the size and they get the best location ever because it's one of those high street flagship locations and everything is digitized and everything is immersive and they get the big bang for their investment. I said, wow, that's actually something if you're going back to the Marty moment, flying to the future, that's the moment for me where the billboard becomes a shark, where you notice something and you can not miss it. That's really the thesis behind Future Stores. Those futures stores are set on prime locations. We're talking about the best of the best. Oxford Street, 5th Avenue, where brands can do global activations in multi-cities at the same time without all the hustle and bustle of creating specific, tailor-made, manufacturing, analog driven for a specific site and when content can change from the weekend to the workdays, from the morning to the evening, when it's fully immersive, and we are launching it on October 30th. so this is about 30 days from today. Our first client will be a massive CE brand, and oh my God, people will see it in the media for sure, I'm telling you it's mind boggling. Just the storytelling, the possibilities. someone that's seen it said I feel like it's the iPhone for retail because there's just so many options,  So if I'm a massive CE brand, and I book future stores, what am I getting and what are the parameters? Do I have to book for a month? Can I book it for a day? Is it staffed for me or do I have to bring in staff? How does all that work?  Ariel Haroush: You can book it in slots of a week to two weeks to four weeks. We don't want the brand to come in and take it for six months because that's going against kind of the thesis of a high street is constantly being dynamic and we don't think the shoppers would care if it's not changing all the time.  You get everything basically. It's a full retail operation that you don't have to invest in the time in, because all the walls and the ceiling and everything, all the tech components are already built up. All you need to do is explain your content and we can help you with that as well, and you have the back of the house. So what do you basically need is basically your decision. If you need security at the door because people are going to queue outside, we can provide your security guard at the fee. But the rest is everything is okay. It's ready for usage.  So the huge project plan with the endless Gantt charts and everything else you would have to do, if you were leasing the space on your own and staffing it and designing it in the whole nine yards, that's covered off.  A CE brand can just say, I want this for two weeks. Is it available in this time window? There's obviously  some planning they still have to do, but 90% of it is gone.  Ariel Haroush: Exactly. You're really getting a turnkey solution and the beauty about it is that you can say, “Hey, I know I'm going to launch a product in late March and I need to be in an extra X amount of cities. Can I book it now?” Knowing that it's going to wait for you and knowing that you have the possibility to use your own content for it is just, I think it's the future. Now, this is my thesis, of course, but time will tell.  I wrote about this the other day and I said it's about two blocks away from Outernet London and very reminiscent of that, but there's some very big differences as well that's mostly about public art and so on, but it's the same kind of experience, right?  Where you walk in, you've got LED on the walls, you've got LED on the ceiling, and everywhere else.  Ariel Haroush: Yeah, and Outernet, good friends of mine, they did phenomenally well. Frankly speaking, it's becoming the number one destination in London and well deserved by the way, because it's people just coming in and getting inspired and I love that. I love the people getting inspired just by walking in the street, and they do amazing content, but yes, it's a different proposition because they are more of a public arts media component. We are all about future retail, while they provide a sense of awareness, we are providing the awareness piece, but also the consideration and the conversion. So there is an ROI component to it that is very clearly measured. We spoke about retail media, in essence, it is retail media in the real world because we're enabling you as a brand to get all the eyeballs, but you convert the eyeballs to people getting into the store experiencing the product with also the option to buy  What is technically in there? Is it fine pitch LED on the walls and ceiling?  Ariel Haroush: That's correct I mean we have the highest resolution of LEDs anywhere installed in London. So if you compare it to Outernet, the density of our pixel rate is much, much more advanced. That's a given because we started way later than they did, so they had to commit to a technology that is probably three years old. We have amazing brightness. You're not going to be able to see the pixels, it's just as much of a high resolution, millions of pixels around the stores, which is super impressive to see.  I think on October 30th, when we launch, people will really grasp the magnitude of it.  Who is behind this? Ariel Haroush: Myself and two other partners that I have, but I'm the driving force behind the concept.  So you have an extremely vested interest in making this work.  Ariel Haroush: Yeah, absolutely, and it's weird to say it because I am a businessman and obviously the financial world is a metric, but my reasoning for doing that was not for financial gain. I'm really passionate about where I can take this industry forward, and there's just so many possibilities. I'm 50 years old this year, so I took three weeks in India and I was trying to look for my Zen and one of the random meetings that I had in India, I met this very nice lady from the Richmond group and she was doing a one year tour. She wanted to retire and she said, you know what, I'm just going to go on my own, we had dinner and she asked me, “Ariel, tell me about your business” and I decided to speak about Future Stores versus Outform, which is a much more mature business, and she said, “okay, I get it, it sounds exciting, but what's your gain? Do you really want to just make money?” And it really poked me in an interesting way, and I said, why do you ask that in the sense that the way you asked it. She said, no, I'm just trying to understand. I said there is a motive that I'm trying to do that I'm not describing to many people, but, given how you frame it, I want to describe it to you and she said,well,  go ahead. I said, one of the things that I'm really passionate about is, I'm not going to use a big statement, but democratizing the high streets, if you think about it, it's something that I'm really passionate about and you ask why. Because frankly speaking, if you think about the high street is kept to the typical candidates that you can already list down without me even need to say it. It's those big brands that you see everywhere and they occupy all the time the high street and it's not like we're not going to engage with them, on the contrary we will, but I want to be in a position that I hold at least 25% of the time of future stores into new brands, innovative brands, brands that are not necessarily going to get the time of the day to be on the high street, but they are the up and coming brands. So we are talking right now with a couple of brands that I'm super excited about that people are going to learn about.  There are celebrity launches. There are other people that really have amazing stories to tell in the high street, and they just don't get the visibility to be on the high street. So that's another motivation that I have outside of just the financial aspiration that this concept has, and this concept, should it be successful? It will scale to a variety of different locations across the globe. London, obviously it's an advanced build or probably ready to go, but other cities you mentioned like Champs-Élysées, Tokyo, are these ones in the pipeline or are these ideas of what could happen?  Ariel Haroush: Tokyo is what could happen. But obviously, if you think about where would be the most relevant cities to start with, it's not a secret that New York, London and Paris are going to be the top three at least from my lens. Asia is a bit far away at this stage. We still need to prove the business model. But yes, we have active engagement in the other cities that I mentioned, and we are just vetting the final sites as we speak.  This is the sort of thing that is very clever and everything else without question, but it's also something that a commercial property developer could look at and go, “Yeah, I'm going to build that too and I'll give it a different name and I'll tweak it just enough to make it mine.”  How do you deal with that?  Ariel Haroush: I'll say good luck with that. The level of complexity in storytelling and working in collaboration, I would never even dream to do that if it wasn't for my experience in Outform.  I have so much experience in Outform, doing it for 20 years. I understand what it takes and how to tell stories in retail. Landlords want to be landlords, and many of them are already approaching. I said, why don't we partner? And that makes sense in order to scale it faster. But yeah, you need a certain level of expertise to know what you're doing. This is not just a typical media play. It's much more than that.  This is not just slapping up, some fine pitch LED and renting a high profile space.  Ariel Haroush: No, there is so much more built into that, because you need to think about it in a retail operation mindset, you need to think about it in a media mindset, you need to think about it from a storytelling perspective, and you really need to maximize what we call the funnel. Because if you think about the marketing funnel, it's built in such a way that you spend money on awareness and that's usually going out of home media or TV or whatever, then you spend money on consideration, which is experiential, pop ups, you name it, and then you have the conversion piece, which mostly kept to retail stores. And last but not least, the royalty component. That's the marketing funnel. We are, in essence, trying to flatten the funnel so you get your awareness, consideration and conversion all in one location, but there is also a huge component that I don't think people understand the value of it, but they will, which is the amplification. If you look at Outernet as an example, for every campaign that they're running, they have tens of millions of views of people who have never even been to Outernet, and if you look at every single thing that the Sphere did in Vegas, they have hundreds of millions of shares of something. People have never even been to Vegas, but they know about the Sphere. This has an additional impact Future Stores will be able to deliver.  If you ask me, Ariel, people tried before. Why would that be any difference? Scale and also inmindset, because when I moved to the States, someone said to me, go big or go home. And I asked, what do you mean by that? And he said, if you're not putting everything in, then it's just not good. That's what we're trying to do. You cannot compromise the location. You cannot say, let me bring this huge brand for a store that looks like a mobile store. They just are not going to do it. So if you want to get people to take you seriously, you have to go all in and that's what we've done here. So we're talking about a huge investment that we're putting into the high street. Probably if you think about London outside of the Outernet, it's probably the biggest investment ever done in a retail store, and that's what we're going after, we're going after something that is quite impactful and if it's going to deliver the amount of eyeballs that we think it would, then people will notice it, and if people will notice it, then brands will start to see the value in it.  I'm looking forward to seeing it at some point. I'm kicking myself now. I traveled through London to get to ISE in Barcelona, but I just did an overnight booking. Ariel Haroush: Oh my God. I'll be very happy to host you there. I'm going there every now and then. It's still in a kind of a installation mode, but all the screens are up, we're now doing the testing. It's a site. The ceilings are super high, so you get the full immersion and without telling who is the first client, all I can say is that, once you see the first execution, it's mind boggling. It's really above and beyond what I ever imagined it to be. So I'm super pumped and excited about where this is going to go.  October 30th, right?  Ariel Haroush: Yep.  All right. Thank you, Ariel. I think you're onto something.  Ariel Haroush: I hope so. Thank you for taking the time.

SAP Basis & Security
Saisonstart | Perspektive SAP IT – Januar 2024

SAP Basis & Security

Play Episode Listen Later Jan 31, 2024 4:17


Nach dem Winterschlaf gehen die Veranstaltungen wieder los. Während ich nostalgisch über den Teich auf CeBIT-artige Szenen in Las Vegas schaue, brachte der Jahreswechsel kurz vor den anstehenden DSAG-Technologietagen für die SAP IT eher unangenehme Neuigkeiten. Jedenfalls wenn man eigene SAP BTP Apps einsetzt.

Video Game Newsroom Time Machine

IBM introduces the PCJr Coleco ships the Adam Infocom disses graphics   These stories and many more on this episode of the VGNRTM   This episode we will look back at the biggest stories in and around the video game industry in November 1993. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book   Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links:   7 Minutes in Heaven: Beach Head Video Version: https://www.patreon.com/posts/96037276 https://www.mobygames.com/game/19932/beach-head/     Corrections: October 1983 Ep - https://www.patreon.com/posts/october-1983-94392565 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Chronicles Revisited Podcast 14 — Touch the Screen! Touch the Screen! https://www.smoliva.blog/post/chronicles-revisited-podcast-014/ The Computer Chronicles 40th Anniversary with S.M. Oliva https://www.patreon.com/posts/computer-40th-s-95453094 https://www.cashbox-magazine.com/about https://www.mobygames.com/game/11121/chiller/     1973 Video Games take center stage at MOA show https://archive.org/details/cashbox35unse_18/page/51/mode/1up https://archive.org/details/cashbox35unse_21/page/47/mode/1up https://archive.org/details/cashbox35unse_19/page/55/mode/1up   Atari asks ops to steer clear of copycats https://archive.org/details/cashbox35unse_19/page/61/mode/1up   German arcade owners seeth https://archive.org/details/cashbox35unse_21/page/48/mode/1up   Heathkit offers budget priced calculator kit https://www.worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-11.pdf pg. 89   Electronic watches on the rise https://www.worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-11.pdf pg. 5   Video Phone shown at CeBit https://www.worldradiohistory.com/Archive-Poptronics/70s/1973/Poptronics-1973-11.pdf pg. 19 https://www.youtube.com/watch?v=WzdCKBZP4Jo     1983-11 Williams loses $6 million in fourth quarter Games People, Nov. 19, 1983, pg. 11 https://www.youtube.com/watch?v=ecVcA3l6v3E   Atari is the (coinop) come-back kid RePlay Nov. 1983, pg. 123   Battle of the Cons Replay, Nov. 1983, pg. 15   Tokyo Amusement Machine Show side steps laser craze Replay Nov. 1983, pg. 23 Games People Nov. 28, 1983, pg. 9 Replay Nov. 1983, pg. 86   Monitor maker TSK cuts credit Games People, Nov. 19, 1983, pg. 1   Activision to lay off a quarter of its workforce https://www.nytimes.com/1983/11/12/business/activision-sets-layoffs-for-90.html   Odyssey2 is no more https://archive.org/details/computer-entertainer-2-8/page/120/mode/1up?view=theater   Starpath bows out https://archive.org/details/computer-entertainer-2-8/page/117/mode/1up?view=theater   Fox drops out of games https://www.nytimes.com/1983/11/10/business/fox-quitting-video-games.html   Milton Bradley expects losses https://www.nytimes.com/1983/11/15/business/milton-bradley-expects-deficit.html   Vectrex debuts 3D Imager https://archive.org/details/logical_gamer_novdec83/page/5/mode/2up   Spectravideo's Compumate gets reviewed Personal Computer News, Nov. 23, 1983 pg. 38   Amiga to release computer/game combo machine https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_01_1983-11_Fun_Games_Publishing_US/page/n105/mode/2up   Berlin Consumer Trade Show sees micros and video games galore http://www.atarimuseum.de/gamesum.htm https://en.wikipedia.org/wiki/Sharp_MZ https://www.videospielgeschichten.de/die-fans-fragen-klaus-ollmann-antwortet/ https://en.wikipedia.org/wiki/Philips_Videopac%2B_G7400 https://de.wikipedia.org/wiki/IFA_(Messe)#1970%E2%80%931990 http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODM= https://youtube.com/playlist?list=PLp7z5j6N5lhyqNEEtxz1bnkhjCTbJ_rqS&si=GVvJ9SIMYkaOO7av   TI stock shoots up https://www.nytimes.com/1983/11/01/business/a-seesaw-day-for-computers.html   IBM Introduces the PC Jr https://www.nytimes.com/1983/11/02/business/the-debut-of-ibm-s-junior.html https://www.nytimes.com/1983/11/02/business/ibm-s-speedy-redirection.html https://www.nytimes.com/1983/11/06/business/week-in-business-japan-s-car-makers-are-sent-a-message.html https://en.wikipedia.org/wiki/IBM_PCjr   Small Idaho company to supply PCJr keyboard https://www.nytimes.com/1983/11/26/business/advanced-input-s-ibm-coup.html   Atari and Coleco hike prices https://www.nytimes.com/1983/11/10/business/atari-coleco-raise-computer-prices.html Personal Computer News Nov. 9, 1983, pg. 6 https://www.nytimes.com/1983/11/12/business/commodore-corp-reports-earnings-for-qtr-to-sept-30.html?searchResultPosition=1   Atari backs away from home computers https://archive.org/details/computer-entertainer-2-8/page/119/mode/1up?view=theater   Coleco lowers Adam shipment targets Toy & Hobby World November 1984, pg. S1 https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_01_1983-11_Fun_Games_Publishing_US/page/n11/mode/2up https://archive.org/details/logical_gamer_novdec83/page/5/mode/2up   JCPenney and KMart pass on Adam https://www.nytimes.com/1983/11/15/business/penney-s-holiday-line-omits-adam-computer.html   Adam shipments lower than expected https://www.nytimes.com/1983/11/24/business/dow-declines-0.20-in-heavy-trading.html   Adam review https://www.nytimes.com/1983/11/29/science/personal-computers-the-new-adam-arrives-for-a-test.html   Cabbage Patch Doll Mania ensues https://www.nytimes.com/1983/11/29/us/adoptable-dolls-aren-t-having-any-trouble-finding-homes.html https://en.wikipedia.org/wiki/Cabbage_Patch_Kids https://youtu.be/qR0aVHlXpvM?si=PoN1JgbZkmkA39Hi   Aquarius discounted https://timesmachine.nytimes.com/timesmachine/1983/11/27/issue.html   Commodore teases TED https://archive.org/details/popular-computing-weekly-1983-11-24/mode/1up?view=theater https://en.wikipedia.org/wiki/Commodore_Plus/4   Comdex to be swamped by PC clones https://www.worldradiohistory.com/Archive-Byte/80s/Byte-1983-11.pdf pg. 7   Tandy to enter PC compatible market https://www.nytimes.com/1983/11/30/business/tandy-computer-s-hard-test.html https://en.wikipedia.org/wiki/Tandy_1000   HP moves to reduce OS options Personal Computer News, Nov. 2, 1983 pg. 3   Reflex launches Hercules Personal Computer News, Nov. 2, 1983 pg. 3   Apple outlook flat https://www.nytimes.com/1983/11/08/business/apple-sees-flat-profit-outlook.html   Apple funds IBM clone adapter Personal Computer News, Nov. 23, 1983 pg. 2, 5 Personal Computer News, Nov. 30, 1983, pg. 4   Microsoft Debuts Windows https://www.nytimes.com/1983/11/13/business/wekk-in-business-more-good-news-about-inflation.html https://www.nytimes.com/1983/11/11/business/microsoft-displays-window-program.html?searchResultPosition=1 Personal Computer News, Nov. 30, 1983, pg. 4, 6   Lightpens, the interface choice of the future https://archive.org/details/1983-11-computegazette/page/n33/mode/2up https://archive.org/details/commodore-user-magazine-02/page/n5/mode/2up https://archive.org/details/1983-11-compute-magazine/page/n170/mode/1up?view=theater https://archive.org/details/Info-64_Issue_2_Winter_83-84_1983_Cybertech_US/page/n13/mode/2up   Newbrain to return from the dead Personal Computer News, Nov. 2, 1983 pg. 3   Electron deliveries fall short Personal Computer News, Nov. 2, 1983 pg. 2 Personal Computer News, Nov. 30, 1983, pg. 2   Acorn second processor sticker shock Personal Computer News, Nov. 30, 1983, pg. 2   Dynasty Computer corp wants to sell you a computer in your home https://www.retromags.com/files/file/5858-electronic-games-hotline-volume-2-no-7-november-6-1983/ pg. 2 http://www.atariprotos.com/othersystems/sorcerer/hardware/smartalec.htm   Broderbund announces partnership with TI https://archive.org/details/computer-entertainer-2-8/page/119/mode/1up?view=theater Toy and Hobby World Nov. 1984, pg. S12 https://www.retromags.com/files/file/5858-electronic-games-hotline-volume-2-no-7-november-6-1983/ pg. 8 https://archive.org/details/1983-11-computegazette/page/n49/mode/2up   Infocom disses graphics https://archive.org/details/1983-11-computegazette/page/n23/mode/2up https://archive.org/details/1983-11-computegazette/page/n29/mode/2up https://archive.org/details/family-computing-03/page/n15/mode/2up   EA brings album cover aesthetics to game software packaging https://archive.org/details/family-computing-03/page/n15/mode/2up   Quicksilva arrives in the US https://archive.org/details/1983-11-computegazette/page/n133/mode/2up   Mirror Group jumps into software https://archive.org/details/popular-computing-weekly-1983-11-17/mode/1up?view=theater   Computer magazines boom https://www.nytimes.com/1983/11/09/business/boom-in-computer-magazines.html   Hobby Computer magazine debuts http://www.kultmags.com/mags.php?folder=SGFwcHkgQ29tcHV0ZXIvMTk4Mw==   Info64 debuts https://archive.org/details/Info-64_Issue_2_Winter_83-84_1983_Cybertech_US   GameLine adds stock info and email https://www.retromags.com/files/file/5858-electronic-games-hotline-volume-2-no-7-november-6-1983/ pg. 2   Time exits Teletext https://www.nytimes.com/1983/11/22/business/time-inc-drops-teletext-experiment.html   Online education may be the future https://www.nytimes.com/1983/11/20/us/from-1500-miles-professor-teaches-his-class-by-computer.html   Bond plays games https://www.youtube.com/watch?v=vUc4GkMN1qs RePlay Nov. 1983, pg. 178 https://archive.org/details/computer-entertainer-2-8/page/117/mode/1up?view=theater   Atari 5200 ad mentioned in Videogaming and computergaming illustrated https://www.youtube.com/watch?v=vS-pingC-xY https://archive.org/details/Videogaming_and_Computer_Gaming_Illustrated_1983-11_Ion_International_US/page/n3/mode/1up https://www.nytimes.com/1983/11/09/business/advertising-changes-by-atari-and-ibm.html   Japan agrees to loosen restrictions on the Yen https://www.nytimes.com/1983/11/13/business/wekk-in-business-more-good-news-about-inflation.html   New study finds games designed to be addictive Games People, Nov. 19, 1983, pg. 1 https://archive.org/details/mindatplaypsycho0000loft/page/n9/mode/2up   Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/     Sound Effects by Ethan Johnson of History of How We Play.     Copyright Karl Kuras      

Tech Café
Rétro : juillet 2003

Tech Café

Play Episode Listen Later Aug 8, 2023 100:41


Infomaniak partage les valeurs de Tech Café : éthique, écologie et respect de la vie privée. Découvrez les services de notre partenaire sur Infomaniak.comOn revient en 2003 ! La chute de Saddam Hussein, Cebit 2003, vidéos & DVD, les téléphones évoluent, ordinateurs individuels, jeux vidéo... ❤️ Patreon

Video Game Newsroom Time Machine

Street Fighter movie is a go Traditional computer game makers falter Sega's Battle with Nintendo heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in June 1993.  As always,  we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Kirby's Adventure     Video Version:  https://www.patreon.com/posts/86863884     https://en.wikipedia.org/wiki/Kirby%27s_Adventure Corrections:     May 1993 Ep - https://www.patreon.com/posts/may-1993-85165933     Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://www.mobygames.com/group/11345/star-trek-licensees/sort:date/     https://www.mobygames.com/game/7384/the-death-and-return-of-superman/     https://en.wikipedia.org/wiki/A_Death_in_the_Family_(comics) 1993: Capcom set to cofinance Street Fighter movie.... oh, and Street Fighter 3 to come in the Fall    Replay June 1993, pg. 3     https://www.imdb.com/title/tt0111301/?ref_=nv_sr_srsg_0_tt_8_nm_0_q_street%2520fighter     https://en.wikipedia.org/wiki/Edward_R._Pressman Capcom announces Street Fighter 2 Turbo for Super Famicom     https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20047%20%28June%201993%29/page/n3/mode/2up        https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20047%20%28June%201993%29/page/n73/mode/2up        https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20047%20%28June%201993%29/page/n127/mode/1up     https://en.wikipedia.org/wiki/HuCard     https://www.mobygames.com/game/8053/street-fighter-ii-champion-edition/     https://www.mobygames.com/game/6239/street-fighter-ii-the-world-warrior/     https://www.mobygames.com/game/7083/street-fighter-ii-turbo/ Castlevania coming to the Genesis          https://tfwiki.net/wiki/The_many_deaths_of_Optimus_Prime     https://www.mobygames.com/game/company:4353/platform:genesis/sort:title/page:1/ Sega reduces cartridge production costs         https://archive.org/details/video-games-computer-entertainment-june-1993/page/n7/mode/2up     Wild Bill Stealey - Microprose https://www.patreon.com/posts/36710924 Nintendo announces Super Famicom online play    https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20047%20%28June%201993%29/page/n75/mode/1up     https://en.wikipedia.org/wiki/Satellaview     https://en.wikipedia.org/wiki/St.GIGA Japanese cart prices drop fast!     https://archive.org/details/GamePro_Issue_047_June_1993/page/n121/mode/1up     Jerry Wolosenko - Synapse https://www.patreon.com/posts/42014024     https://en.wikipedia.org/wiki/Nintendo_Space_World Tomy brings Barcode Battler to the West     https://archive.org/details/theone-magazine-57/page/n13/mode/2up     https://en.wikipedia.org/wiki/Barcode_Battler Konami's Arcadeboy will turn your gameboy into an arcade cabinet     Video Games 06-1993 pg. 31     http://www.kultmags.com/mags.php?folder=VmlkZW8gR2FtZXMvMTk5Mw==     https://www.nintendolife.com/news/2019/04/feature_the_konami_hyperboy_is_a_dumb_but_loveable_throwback_to_a_bygone_era      Court gives AMD go ahead to make 486s     https://archive.org/details/pc-review-20/page/14/mode/2up     https://en.wikipedia.org/wiki/Advanced_Micro_Devices,_Inc._v._Intel_Corp. Creative Labs shows off Soundblaster 16 at Cebit     PC Games 06-1993 pg 18     http://www.kultmags.com/mags.php?folder=UEMtR2FtZXMvMTk5Mw== EPA hopes Energystar will help save the planet         https://archive.org/details/BYTE-1993-06/page/n35/mode/1up?view=theater&q=energystar     https://rmi.org/cryptocurrencys-energy-consumption-problem/ Windows is coming to everything!     https://archive.org/details/BYTE-1993-06/page/n92/mode/1up?view=theater     https://en.wikipedia.org/wiki/List_of_Microsoft_Windows_versions Maxis wants to unify game data     https://archive.org/details/Computer_Gaming_World_Issue_107/page/n95/mode/1up?view=theater     http://podcast.theycreateworlds.com/e/the-simulations-of-will-wright/     https://www.mobygames.com/group/1066/simcity-series/ Andy Hollis leaves Microprose     https://archive.org/details/computer-game-review-and-cd-rom-entertainment-june-1993/page/58/mode/2up     https://www.mobygames.com/group/8561/janes-combat-simulations/     https://www.mobygames.com/game/1365/strike-commander/ Viacom buys ICOM     https://archive.org/details/computer-game-review-and-cd-rom-entertainment-june-1993/page/58/mode/2up     https://www.mobygames.com/company/330/rabid-entertainment-inc/     https://www.mobygames.com/company/447/viacom-new-media/ Trimark gets interactive     https://archive.org/details/Video_Games_Computer_Entertainment_Issue_53_June_1993/page/n21/mode/2up     https://www.mobygames.com/company/753/trimark-interactive/ Spectrum Holobyte gets cash infusion     https://archive.org/details/Video_Games_Computer_Entertainment_Issue_53_June_1993/page/n21/mode/2up         https://archive.org/details/CommodoreUserIssue1171993Jun/page/n41/mode/1up Sheff's Game Over gets reviewed     Replay June 1993, pg. 37   Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras 30 years ago: #StreetFighter movie is a go, Traditional computer game makers falter & #Sega's battle with #Nintendo heats up These stories and many more on this episode of the VGNRTM with @tcwpodcast's Alex! street fighter,nintendo, sega,microprose,ssi,sierra,spectrum holobyte,icom,barcode battler,konami,snes,genesis,satellaview,castlevania,amd,intel

B2B Marketing Rules - der Podcast von digit.ly
#21 - Die Zukunft von Messen und Events für B2B-Unternehmen

B2B Marketing Rules - der Podcast von digit.ly

Play Episode Listen Later May 26, 2023 32:52


Seit einer gefühlten Ewigkeit prognostizieren (selbsternannte) Expert:innen das Ende der Messe. Ob es Kongresse, Events oder auch Messen mit Festival-Charakter sind: Dieses Format habe doch wirklich langsam ausgedient. So die häufig vernommene Meinung.Das Herz von Hartwig von Saß, der seinerzeit die CeBIT in Hannover mitentwickelte und auch zu Grabe tragen musste, glüht nach wie für Veranstaltungen, die den integralen Bestandteil von Geschäftsentwicklung par excellence möglich machen: Netzwerken!Mit der Real Estate Arena in Hannover haben der ehemalige Pressesprecher der Deutschen Messe und sein Team es geschafft, quasi aus dem Nichts eine Immobilienmesse (zum zweiten Mal in diesem Jahr) auf die Beine zu stellen, die auch Branchenfremde beeindruckt. Dabei sind sie sehr stratgegisch und gewissenhaft vorgangenen und mit einem glasklaren Plan. Darüber und noch viele andere Entwicklungen und Besonderheiten der Messe im B2B an sich sprach er mit uns. In dieser Folge erfahrt Ihr,was Hartwig fühlt, wenn er die OMR von Philipp Westermeyer betrachtet und warum er ihm großen Respekt zollt,wie eine Messe hybrid entwickelt werden sollte, um am Ende die Resultate zu erzielen, die sich alle Beteiligten erhoffen,wie Hartwig und sein Team bei der Entwicklung der Real Estate Arena vorgegangen sind und wie sie es geschafft haben, große Unternehmen für das Konzept zu begeistern,welches Vermarketungskonzept ihnen dabei half und welche Rolle die sozialen Netzwerke dabei spielen undwie die Zukunft von Messen und Konferenzen im B2B-Sektor aussieht und welche Rezepte dabei besonders erfolgversprechend sind.Über Hartwig von Saß und Philip BolognesiHartwig von Saß, Projektleiter Real Estate ArenaPhilip Bolognesi, Head of Content bei digit.ly GmbH

The Thoughtful Entrepreneur
1545 – Freelancers Safety Space with Solar Staff's Pavel Shynkarenko

The Thoughtful Entrepreneur

Play Episode Listen Later May 14, 2023 19:24


In this episode of the Thoughtful Entrepreneur, your host Josh Elledge speaks with the Founder & CEO at Solar Staff, Pavel Shynkarenko.Connecting with Pavel Shynkarenko, the Founder & CEO of Solar Staff, offers several benefits. As an experienced entrepreneur with over 20 years in financial and legal technologies, Pavel has a wealth of knowledge to share. He has successfully co-founded three companies, demonstrating his business development and innovation expertise. By connecting with Pavel, you can gain insights into his strategies for creating a barrier-free landscape for businesses and independent contractors. And as a speaker at major conferences, he is well-connected within the fintech industry, which could open up networking opportunities and potential collaborations for you.About Pavel Shynkarenko: Pavel is a highly experienced entrepreneur and the Founder & CEO of Solar Staff, an international fintech company dedicated to optimizing service deals between businesses and contractors. With over 20 years in financial and legal technologies, he has co-founded three successful companies to create a barrier-free landscape for businesses and independent contractors worldwide. Pavel has shared his expertise as a speaker at prestigious conferences like Web Summit, Digital Marketing Conference in Cologne, and Cebit in Hannover, showcasing his commitment to innovation and streamlined client-contractor relationships.About Solar Staff: Solar Staff is an all-in-one platform streamlining service deals between companies and contractors worldwide. With a proven track record of assisting over 1300 companies across 47 countries, Solar Staff simplifies talent onboarding, task management, payouts, and documentation. They conduct global background checks and handle tax statuses for freelancers. Tasks can be created manually or automated via API, and payments are securely held until task completion.The platform also automatically accepts deeds and invoices while maintaining confidentiality for multi-client projects. Solar Staff guarantees data security, offers API integration, and operates globally, making it an essential tool for optimizing business interactions and ensuring seamless contractor management.Tweetable Moments: 7:08 - “We're allowing agency owners to scale without having to do any of the back end work.”8:52 - “The only stress in my life comes from client relationships. So I try to structure those relationships in a way where all expectations are set beforehand. They know exactly what's going to happen, how it's going to happen, and then I don't have to worry on the back end, and they're happy with what they're getting.”Apply to be a Guest on The Thoughtful Entrepreneur: https://go.upmyinfluence.com/podcast-guestLinks Mentioned in this Episode:Want to learn more? Check out Solar Staff website at https://solar-staff.com/Check out Solar Staff on LinkedIn at https://www.linkedin.com/company/solarstaff/Check out Solar Staff on Twitter at https://twitter.com/SolarStaff_enCheck out Solar Staff on Facebook at

Lüttje Lage
Wir, im Jahr 1992

Lüttje Lage

Play Episode Listen Later Dec 30, 2022 107:20


Die Lüttje Lage-Zeitreiseagentur bietet zum Ende des Jahres noch günstige 1. Klasse-Tickets ins Jahr 1992 an. Eure Reisebegleiter Olaf & Dennis präsentieren euch das neueste Telefonzellendesign und mit Windows 3.1 das ultimative Betriebssystem. Anschließend holt ihr Bill aus dem Weißen Haus ab und besucht mit ihm und Herbert Schmalstieg das Guns n' Roses Konzert im Niedersachsenstadion. Danach geht es ins Kino, Bill hat sich Basic Instinct gewünscht. Auf dem Weg laufen Dr. Alban und Nirvana im Radio. Wir wünschen euch einen guten und gesunden Start ins neue Jahr.

You, Me, and Your Top Three
Picking Up the Pace (wsg Jay Rogers)

You, Me, and Your Top Three

Play Episode Listen Later Nov 9, 2022 48:15


PICKING UP THE PACE|Jay Rogers, founder and CEO of haddy- a 3D -printed furniture company,  joins host Gregg Garrett to discuss the lessons he learned by 3D printing autonomous vehicles and how the team is now looking to disrupt the complete supply chain of a less regulated industry with a similar product set. Of course, Jay speaks about his Top 3: God, who is part of his life everyday, his boys who help him to learn and reverse mentor him, and 3-star General Mike Dana who specializes in servant leadership. And you have to hear what he has to say about reading by candlelight. ABOUT JAY ROGERS John “Jay” Rogers is CEO and Co-Founder of haddy inc. – a pioneering digital manufacturing company serving the furniture industry and built on revolutionary technology and IP. Haddy is changing the way furniture is designed, built, delivered, and recycled. It is the world's first micro-manufacturer of furniture produced through a proprietary method of direct digital manufacturing (“DDM”). Through DDM, haddy enables more rapid technology and material adoption and a superior resilient supply chain.   Jay grew up a lover of woodworking, machines, and a student of industry; his grandfather owned the legendary Indian Motorcycle Company, founded concrete and steel giant Texas Industries, and was the first Cummins Engine Distributor in the United States. Jay's grandfather is also credited with saving the Public Broadcasting System during the Nixon Administration and founding the Children's Television Workshop, which is best known for Sesame Street. In combining his family legacy of manufacturing, his military leadership, entrepreneurship, and education, Jay has hand selected a team of co-founders and set forth on a most ambitious plan: Creating, heroic, beautiful, durable furniture for retailers, to their design, built locally in the most resilient and sustainable manner.   He graduated from Princeton University and went to a startup in China and then to Ewing & Partners where he became a Chartered Financial Analyst (CFA). After that, he went on to the US Marine Corps where he served for 9 years in the infantry in the western Pacific and Iraq, to Harvard Business School and to become a consultant for McKinsey & Co. Most recently, he founded and led Local Motors, a next generation vehicle OEM. It was there that Jay discovered the basic technology of DDM, and in 2021 he handed over the reins of Local Motors to a new investor group and left to start haddy full-time. The story of how communities of customers and suppliers can effectively participate in the innovation and creation of leading technology products is a journey Jay shares widely. He has spoken at BIF, PopTech, TedX, Picnic in Amsterdam, Do Conference in Wales, St Gallen Symposium, the White House conference on making, CES, CeBIT, IMTS, Singularity University, and many more conclaves. Additionally, the story of American innovation, co-creation and digital manufacturing has been shared on Discovery, PBS, Fox, CNBC, and Speed Channel. You can find Jay's impact first in long form narrative as part of many books, starting with MacroWikinomics written by Don Tapscott and Anthony D. Williams and more recently in America's Moment: Creating Opportunity in the Connected Age by Rework America and Zoe Baird. His work has also been featured in Popular Mechanics, Popular Science, Wired, Top Gear, AutoWeek, Inc., Details, Forbes, and others. In 2020, he was awarded the honor of leading Local Motors to one of the top 10 global innovative transportation companies by Popular Science. Jay is a director of the RBR Foundation, which gives annually to the cause of childhood education and development. He is the father of 4 boys who are growing up in a connected age and whom, he hopes, will take advantage of the incredible opportunity that the internet has given the world.   Visit Jay, haddy and the future of American Manufacturing Innovation in Tampa, FL where the first haddy microfactory is being built, and where he calls headquarters and home. SHOW HIGHLIGHTS During this episode:  Introduction [0:00] What a Time to Be in the Workforce [1:09] Introduction to Jay [3:53] The “Top Three” God who is part of his life everyday  [6:26] General Mike Dana who taught him servant leadership [8:57] His boys who help him learn and reverse teach him [17:00] Other Talking Points: What is haddy? [19:25] Revolutionizing Manufacturing through Micro-Manufacturing [24:00] Dismantling Supply Chain [30:18] Where do you find these people?  [33:30]] Bravery and Courage [38:40] What does Jay fear? [43:00] You have to hear this… Reading by Candlelight [44:30] ADDITIONAL INFORMATION Contact Jay Rogers: Jay's LinkedIn Jay's email: jay@haddy.life Haddy.life (website to go live soon!)   Contact Gregg Garrett: Gregg's LinkedIn Gregg's Twitter Gregg's Bio   Contact CGS Advisors: Website LinkedIn Twitter

Cienciaes.com
Nanogigabytes. - Quilo de Ciencia

Cienciaes.com

Play Episode Listen Later Oct 2, 2022


En octubre de 2002 hablaba de una nueva tecnología desarrollada por la empresa IBM para almacenar datos sobre una superficie de manera muy ingeniosa y eficiente. La tecnología permitía al mismo tiempo gran rapidez de acceso a los datos y una gran densidad de escritura de estos, es decir, el empleo de muy poca cantidad de materia para almacenar información ¿Qué ha sido de ella? La respuesta es que no ha llegado a ser comercializada y jamás vio la luz ni funcionó en ningún ordenador. A pesar de que IBM demostró la funcionalidad de la memoria en la exposición internacional de ordenadores CeBIT en 2005, y esperaba comercializar la tecnología en 2007, sus intenciones nunca se plasmaron en realidad. ¿Por qué no se llegó entonces a materializar en el mercado de la informática? Jorge Laborda lo cuenta en este capítulo de Quilo de Ciencia.

Quilo de Ciencia - Cienciaes.com

En octubre de 2002 hablaba de una nueva tecnología desarrollada por la empresa IBM para almacenar datos sobre una superficie de manera muy ingeniosa y eficiente. La tecnología permitía al mismo tiempo gran rapidez de acceso a los datos y una gran densidad de escritura de estos, es decir, el empleo de muy poca cantidad de materia para almacenar información ¿Qué ha sido de ella? La respuesta es que no ha llegado a ser comercializada y jamás vio la luz ni funcionó en ningún ordenador. A pesar de que IBM demostró la funcionalidad de la memoria en la exposición internacional de ordenadores CeBIT en 2005, y esperaba comercializar la tecnología en 2007, sus intenciones nunca se plasmaron en realidad. ¿Por qué no se llegó entonces a materializar en el mercado de la informática? Jorge Laborda lo cuenta en este capítulo de Quilo de Ciencia.

Der Podcast für junge Anleger jeden Alters
Börsepeople im Podcast S2/07: Peter Heinrich

Der Podcast für junge Anleger jeden Alters

Play Episode Listen Later Sep 16, 2022 38:17


Fri, 16 Sep 2022 03:45:00 +0000 https://jungeanleger.podigee.io/363-borsepeople-im-podcast-s207 7bc2597cddbaf1045e619126dd453116 Peter Heinrich ist Gründer und Vorstand der Börsenradio Network AG, des größten Audio-Content-Produzenten und -Lieferant für Finanzthemen im deutschsprachigen Raum. Neben Interviews mit Experten, Analysten, Vermögensverwaltern, Portfoliomanagern, Unternehmensführern, IR-Managern, Politikern und Sprechern spricht sein Team auch Marktberichte und Berichterstattungen von überregionalen Messen oder macht Schaltungen ans Parkett. Ich betreibe mit Peter eine umfassende Österreich-Partnerschaft, zB wird die Website boersenradio.at von uns betreut, gemeinsam mit der Wiener Börse unterstützen wir die Vorstandsinterviews in Österreich. Im Podcast sprechen wir über Peters Werdegang mit den Stichworten, Cebit, IT-Journal, ESG bzw. 600.000 Stunden, 2500 Tage oder 7 Jahre orginären Audio-Content. Und seinen Lacher werde ich sampeln, „Greif nicht auf mein Mischpult“ ist auch ein Stichwort. https://www.brn-ag.de Wiener Börse Podcast durch brn-ag: https://open.spotify.com/show/0Dep0waG8A4JjHTeg8JOC3 Kooperationspodcast „Der Österreichische Nachhaltigkeitspodcast“: https://open.spotify.com/show/0o3zTp8jcDau4xunqzMFlJ About: Die Serie Börsepeople findet im Rahmen von http://www.christian-drastil.com/podcast sta tt. Es handelt sich dabei um typische Personality- und Werdegang-Gespräche. Die Season 2 umfasst unter dem Motto „22 Börsepeople“ erneut 22 Podcast-Talks, divers zusammengesetzt. Presenter der Season 2 ist die Baader Bank ( https://www.baaderbank.de ). Bewertungen bei Apple (oder auch Sp otify) machen mir Freude: https://podcasts.apple.com/at/podcast/christian-drastil-wiener-börse-sport-musik-und-mehr-my-life/id1484919130 . 363 full no Christian Drastil Comm.

To The Point - Cybersecurity
Ransomware. What, me worry? with John Shier

To The Point - Cybersecurity

Play Episode Listen Later Aug 9, 2022 40:37


John Shier, Senior Security Advisor at Sophos, joins the podcast this week for a deep dive into today's ransomware threat landscape and insights uncovered in the recent Sophos research reports, including the “2022 State of Ransomware Report” and “Active Adversary Playbook”. We explore future state themes of ransomware such as the geopolitics of ransomware, simultaneous attack and dwell time trends, will we ever get to a ransomware ‘flat fee', increasing the resilience requirement for companies seeking cyber insurance, and industries such as healthcare that are seeing sizable upticks in attacks (and how these can be mitigated ahead). John Shier, Senior Security Advisor at Sophos John Shier is a senior security advisor at Sophos with more than two decades of cybersecurity experience. He's passionate about protecting consumers and organizations from advanced threats, and has researched everything from costly ransomware to illicit dark web activity, uncovering insights needed to strengthen proactive cybersecurity defenses. John is often consulted by press, and has been quoted in publications like Reuters, WIRED, Fortune, CNN, The Hill, Fast Co, Yahoo, and more. He's also a frequent speaker at industry events like RSA Conference, Infosec, Cebit, Gitex, and more. For links and resources discussed in this episode, please visit our show notes at https://www.forcepoint.com/govpodcast/e193

Video Game Newsroom Time Machine

RPGs go VR PC gaming embraces the 386 Hudson Soft wants you to play responsibly These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in May 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Ultima Underworld: The Stygian Abyss Video Version: https://www.mobygames.com/game/dos/ultima-underworld-the-stygian-abyss https://gallery.ultimacodex.com/ultima-underworld-advertisments/#jp-carousel-1349 https://www.mobygames.com/game/dos/ultima-vii-the-black-gate Paul Neurath Interview - https://www.patreon.com/posts/54857109 Corrections: April 1992 Ep - https://www.patreon.com/posts/66723324 https://en.wikipedia.org/wiki/CD-i https://en.wikipedia.org/wiki/WMS_Industries https://www.mobygames.com/game/cd-i/zeldas-adventure https://www.mariowiki.com/Mario_Bros._Special 1992: Mario is coming to pinball Play Meter May 1992 pg. 35 Replay May 1992, pg. 3 Virtuality goes dungeoning https://archive.org/details/sinclair-user-magazine-123/page/n47/mode/1up?view=theater https://www.youtube.com/watch?v=Nz_BeaBS_cg https://en.wikipedia.org/wiki/Virtuality_(product) First US Virtuality center opens Play Meter May, 1992, pg. 30 Hudson wants responsible gaming https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n5/mode/1up https://www.latimes.com/archives/la-xpm-1992-01-08-fi-1609-story.html https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/Buster-Bros.-Game-Manual.pdf https://archive.org/details/GamePro_Issue_034_May_1992/page/n99/mode/1up?view=theater Multicarts are storming the NES https://archive.org/details/GamePro_Issue_034_May_1992/page/n15/mode/1up?view=theater https://www.mobygames.com/game/nes/action-52 https://www.mobygames.com/game-group/quattro-compilations https://bootleggames.fandom.com/wiki/Maxivision_15-in-1 Bring back the NES in SNES https://archive.org/details/GamePro_Issue_034_May_1992/page/n99/mode/1up?view=theater https://en.wikipedia.org/wiki/Super_8_(video_game_accessory) http://www.valugamer.com/?p=369 The MPC gets an upgrade https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up December 1991 Ep - https://www.patreon.com/posts/60607281 386 required gaming is here https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/game/dos/ultima-vii-the-black-gate https://www.mobygames.com/game/ultima-underworld-the-stygian-abyss https://archive.org/details/theone-magazine-44/page/n19/mode/2up Paul Neurath Interview - https://www.patreon.com/posts/54857109 Commodore to launch A600 https://archive.org/details/computer-and-videogames-126/page/n10/mode/1up?view=theater https://archive.org/details/AmigaJoker199205/page/n89/mode/1up http://amr.abime.net/amr_popup_picture.php?src=amiga_power/magscans/ap13_1992_05/048.jpg&c=15978&n=1&filesize=386937 https://en.wikipedia.org/wiki/Amiga_video_connector https://en.wikipedia.org/wiki/Amiga_A570 Atari leaks info about the Falcon https://archive.org/details/powerplaymagazine-1992-05/page/n28/mode/1up https://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTky https://en.wikipedia.org/wiki/CeBIT https://en.wikipedia.org/wiki/Atari_Falcon Windows 3.1 cements Microsoft's lead https://archive.org/details/1992-05-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Windows_3.1x https://en.wikipedia.org/wiki/Multiplan https://en.wikipedia.org/wiki/Microsoft_Excel#Early_history February 1982 Ep - https://www.patreon.com/posts/63177692 Note: The term was "second source" Disney goes for the adult gamer https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up https://www.mobygames.com/game/who-framed-roger-rabbit https://winworldpc.com/product/disney-animation-studio/ibm-1992 King's Quest 5 goes CD https://archive.org/details/powerplaymagazine-1992-05/page/n52/mode/1up https://www.kultmags.com/mags.php?folder=UG93ZXIgUGxheS8xOTky https://www.mobygames.com/game/kings-quest-v-absence-makes-the-heart-go-yonder Bard's Tale 4 is coming https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/developer/sheet/view/developerId,2687/ https://en.wikipedia.org/wiki/Fountain_of_Dreams https://www.mobygames.com/game/dragon-wars RPGs go online https://archive.org/details/questbusters-v9n05/page/n1/mode/1up?view=theater https://www.mobygames.com/game/dos/neverwinter-nights_ Don Daglow Part 2 - Broderbund - Beyond Software - Stormfront - SSI https://www.patreon.com/posts/39095819 https://www.mobygames.com/game/mechwarrior/screenshots Robert Kniskern - Gamemaster https://www.patreon.com/posts/robert-kniskern-64771353 Wesson to make professional Simulator https://archive.org/details/video-games-and-computer-entertainment-issue-40-may-1992/Video%20Games%20and%20Computer%20Entertainment%20-%20Issue%2040%20-%20May%201992%20(Compressed)/page/n23/mode/1up https://www.mobygames.com/game-group/traconrapcon-series https://www.youtube.com/watch?v=M2q0nl3i08o Microsoft takes a swing at golf games https://archive.org/details/Computer_Gaming_World_Issue_94/page/n17/mode/1up?view=theater https://www.mobygames.com/game-group/microsoft-golf-versions Lawnmower man promises to bring VR to the big screen https://archive.org/details/1992-05-compute-magazine/page/n34/mode/1up https://www.imdb.com/title/tt0104692/?ref_=fn_tt_tt_7 Sinclair introduces the Zike https://archive.org/details/sinclair-user-magazine-123/page/n9/mode/1up?view=theater https://en.wikipedia.org/wiki/Sinclair_Zike https://www.facebook.com/watch/?v=536020163437685 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM https://www.patreon.com/posts/may-1992-68552769  

Sven Gabor Janszky | Zukunftsmacher Podcast
#108 Digitaler Realismus – Im Talk mit Christoph Holz

Sven Gabor Janszky | Zukunftsmacher Podcast

Play Episode Listen Later May 5, 2022 47:24


Hallo liebe Zukunftsmacher!Heute ist Christoph Holz bei mir im Podcast zu Gast!Warum? Der Keynote Speaker, Informatiker und Raumfahrttechniker erklärt die komplexe digitale Welt auf unvergleichliche und humorvolle Weise. Er ist Start-up-Gründer, Silicon-Valley-Entrepreneur und ein echter Cyborg. Wie kaum ein anderer übersetzt er digitales Wissen in logische Zukunftsszenarien und überraschende Konsequenzen.  Seine Tätigkeiten als Redner, Podcaster und Hochschullektor führten Holz von der CeBit und TEDx bis zu Google nach Kalifornien. Auch in dieser Episode sprechen wir wieder über Zukunft - Aber heute ganz speziell über den digitalen Realismus und seine Technik der "Gedankenspiele". Klar: Digitale Technik hat Auswirkungen. Aber welche eigentlich? Prognosen scheitern an der Komplexität der Wirklichkeit. Gedankenspiele sind anders. Sie spielen mit dem Möglichen.Was wäre wenn? Wenn es keine Städte mehr gäbe - oder Firmen - oder Mitarbeiter? Christoph Holz betrachtet die großen Herausforderungen der Menschheit - aus der Perspektive der Zukunft. Hört jetzt gerne in die Episode rein! Hier könnt ihr euch noch weiter über Christoph Holz informieren:https://www.christophholz.com/ Podcast Host "Digital Sensemaker"Sein LinkedIn-Profil

Speakers Excellence Podcast
Christoph Holz | Gedankenspiele als Trainingslager für eine gelungene, digitale Zukunft

Speakers Excellence Podcast

Play Episode Listen Later Jan 7, 2022 30:58


Christoph Holz erklärt die komplexe digitale Welt auf unvergleichliche und humorvolle Weise. Seine spannenden Gedankenexperimente zeigen den größeren Kontext und die ganz persönlichen Auswirkungen auf jeden Einzelnen. Der Informatiker und Raumfahrttechniker weiß, wovon er spricht. Er ist Start-up-Gründer, Silicon-Valley-Entrepreneur, Angel-Investor und ein echter Cyborg. Wie kaum ein anderer übersetzt er digitales Wissen in logische Zukunftsszenarien und überraschende Konsequenzen. Seine Tätigkeiten als Redner, Podcaster und Hochschullektor führten Holz von der CeBit und TEDx bis zu Google nach Kalifornien. Christoph Holz weiß mit Sprachwitz, eindrucksvollen Bildern und außergewöhnlichen Beispielen zu begeistern. Er verbindet Technologie, Gesellschaft und Wirtschaft zu einem sinnstiftenden Ganzen. Seine Zukunftsperspektiven nehmen den Menschen die Angst vor der Veränderung und beinhalten zahlreiche übertragbare Anregungen. Zum Redner - Profil von Christoph Holz: https://www.expert-marketplace.de/redner/christoph-holz-raumfahrt-technik/ Bestellen Sie jetzt kostenfrei unsere Top 100 Kataloge und finden Sie den perfekten Referenten für jeden Anlass: https://www.speakers-excellence.de/service/katalogbestellung.html -------------------------------------------------------------------------------------------------- Mehr Informationen zu Speakers Excellence unter: www.speakers-excellence.de Abonnieren Sie unseren Kanal für weitere spannende Impulse: https://www.youtube.com/speakersexcellencetv Folgen Sie uns auch auf ... Facebook: https://www.facebook.com/speakers.excellence/ Instagram: https://www.instagram.com/speakersexcellence/ dem Speakers Excellence Blog: https://www.speakers-excellence.de/se/blog/

zwanzichfuffzehn
E066 - Billion Dollar Outlaw Tigers

zwanzichfuffzehn

Play Episode Listen Later Dec 5, 2021 89:43


Kurz vor Weihnachten haben wir nochmal einen bunten Strauß Serien für Euch - aus jedem Genre etwas. Kathi setzt ihre Reise durch Dänemark fort und hat nach Rita aus der lezten Folge diesmal "Der Kastanienmann" (Trailer) mitgebracht, eine Krimiserie, die wir spoilerfrei empfehlen können. Nicht so recht angetan waren wir von der zweiten Staffel Tiger King (Trailer) - ohne Joe Exotic ist das alles nix. Claire hat mit The Billion Dollar Code (Trailer) eine Doku-Serie über die Entwicklung von Terravision (Präsentation auf der Cebit). Robert hat The Outlaws (Trailer) geschaut, eine BBC Comedy über eine Gruppe Straftäter in Bristol. Hier wie immer die Sprungmarken zu den einzelnen Abschnitten: 00:00:00 - Intro & Begrüßung 00:07:20 - Tiger King 00:19:45 - Kommentar zu Doctor Who 00:25:46 - Der Kastanienmann 00:48:17 - The Billion Dollar Code 01:03:04 - The Outlaws 01:09:52 - Epilog Viel Spaß. Wir sind auch auf Spotify zu hören: zwanzichfuffzehn auf Spotify. P.S.: Unsere vorbildlich gepflegte Facebookseite findet Ihr übrigens hier https://www.facebook.com/zwanzichfuffzehn.

科技酷宅 Swipe Up
S2E110|液態鏡頭全球首發!看遠看近一顆搞定,液態鏡頭會成為未來手機鏡頭主流嗎?

科技酷宅 Swipe Up

Play Episode Listen Later Sep 17, 2021 38:30


小米在今年三月時發表首款的折疊螢幕手機 Mix Fold,外觀採內摺式設計,8.01 吋、QHD+ 解析度 AMOLED 螢幕(2480 × 1860),且是無挖孔、無瀏海設計,更特別的是,Mix Fold 背面的攝影系統分別是 1.08 億畫素主鏡頭,1300 萬畫素的超廣角鏡頭,還有支援 3倍光學、30 倍數位長焦、3 公分微距功能的「液態鏡頭」。 你可能會好奇,究竟什麼是液態鏡頭呢?其實液態鏡頭是彷造人類眼睛「水晶體」的原理,一顆鏡頭近可顯微,遠可長焦。這項技術早在 2002 年由 Bruno Berge 發明,並創立了 Varioptic 公司來專門設計與製作液態鏡頭,2017 年的由康寧併購。 而液態鏡頭在手機上的運用,三星最早在 2004 年曾經在 CeBIT 展上提出概念,但直到現在,三星連概念機都還沒有出現,反而是由小米實現了液態鏡頭的應用,可見這技術要實現在智慧型手機上的難度相當高。想更了解液態鏡頭是如何運作,對手機設計的發展有什麼影響,請聽阿酷阿宅的精闢分析~

Masters Decoded
Ep21: Theo Priestly: The future of metaverse

Masters Decoded

Play Episode Listen Later Aug 23, 2021 35:14


In today's episode, I have the pleasure of inviting Theo Priestly. Theo is a leading tech futurist and globally recognized business leader, author, and public speaker specializing in artificial intelligence (AI), digital twins, augmented reality (AR), virtual reality (VR), the Internet of Things (IoT), and the convergence of many emerging trends towards the metaverse. He is one of LinkedIn's more outspoken evangelists who aren't afraid to challenge the conventional view or champion the unconventional. He is the founder of Metapunk™, an agency consulting on the business, technology, and cultural impacts that will arise from the metaverse and helping brands, organizations, and investors navigate this revolution. Priestley has worked with some of the biggest names in tech and business, including SAP, Siemens, Bosch, Software AG, AON, Hewlett Packard Enterprise, consulting and implementing innovation strategies, strategic foresight, and emerging technologies, and providing content marketing services. He has mentored many startup accelerators, including HTC Vive X and Alchemist. Priestley has published more than 200 articles on topics including Internet of Things, Artificial Intelligence, Fintech, Smart Cities, Education, Healthcare, Marketing, Digital Transformation, and Virtual Reality, for Forbes, the European, WIRED, Huffington Post, and Business2Community. He has also contributed to VentureBeat, GigaOM, The Times Raconteur and interviewed for BBC Radio and UK national television news on technology trends. He recently authored the book; The Future Starts Now, published internationally through Bloomsbury, and is working on his second title: Metapunk - The Business, Technology, and Culture of the Metaverse. An energetic, informative, and polished speaker, he has engaged groups ranging from 20-2000 on Emerging Technology Trends, Artificial Intelligence, the Future of Work, Experiential Technologies, the Internet of Things (IoT), Digital Strategy, and more. Featured talks have occurred at CeBIT, TEDx, Marketing Society UK, Big Data Expo China, Gartner Symposium, IDC, meetups, webinars, innovation summits, and corporate events. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Video Game Newsroom Time Machine

Sonic booms onto Genesis Tengen is shot down in court Sony gets serious about games These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in June of 1991. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: https://www.patreon.com/posts/53264910 https://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(1991_video_game) Corrections: May 1991 https://www.patreon.com/posts/51886479 https://en.wikipedia.org/wiki/Turbo_Teen Turbo Teen Intro https://www.youtube.com/watch?v=j18e_ID-DpA https://www.haribo.com/de-de/produkte/haribo/super-mario-fruchtgummi https://en.wikipedia.org/wiki/Lawnmower_Man_2:_Beyond_Cyberspace https://en.wikipedia.org/wiki/Jaws_3-D 1991: AMOA and AAMA both lobby congress to move to dollar coins Replay, June 1991, pg. 3, 30 Jim Trucano Interview https://www.patreon.com/posts/48912975 https://en.wikipedia.org/wiki/Dollar_coin_(United_States) https://en.wikipedia.org/wiki/Tipper_Gore https://en.wikipedia.org/wiki/Joe_Lieberman Nintendo announces earnings Playthings, June 1991 Nintendo confirms name of 16 bit system in North America Toy & Hobby World, June 1991, pg. 15 https://en.wikipedia.org/wiki/Super_Nintendo_Entertainment_System https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Game Genie taunts Nintendo https://archive.org/details/video-games-and-computer-entertainment-issue-29-june-1991/page/n2/mode/1up https://en.wikipedia.org/wiki/Game_Genie#Legal_issues Tengen slapped with preliminary injunction https://archive.org/details/GamePro_Issue_023_June_1991 pg. 72 https://en.wikipedia.org/wiki/Tengen_(company) Kevin Hayes Interview - https://www.patreon.com/posts/50612798 https://en.wikipedia.org/wiki/Atari_Games_Corp._v._Nintendo_of_America_Inc. Video games may cause epileptic seizures https://archive.org/details/ACEIssue45Jun91/ACE_Issue_45_Jun_91/page/n10/mode/1up https://videogameseizures.wordpress.com/2013/04/06/lawsuits-filed-after-games-caused-seizures/ Camerica confirms plans to release portable NES https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20023%20%28June%201991%29/page/n29/mode/1up https://en.wikipedia.org/wiki/Quattro_compilations#Quattro_Adventure https://en.wikipedia.org/wiki/Aladdin_Deck_Enhancer Mario is going CDi Toy & Hobby World, June 1991 https://en.wikipedia.org/wiki/Category:Nintendo_CD-i_games CDi ad - https://drive.google.com/file/d/1tlrvbyK0F3juMY15W0fRYYLGT8zSLd9C/view?usp=sharing Sony gets serious about games https://www.facebook.com/olafsson.author https://archive.org/details/ACEIssue45Jun91/ACE_Issue_45_Jun_91/page/n21/mode/1up https://en.wikipedia.org/wiki/PlayStation_(console) TurboGrafx 16 drops to $99 Playthings June 1991 https://www.youtube.com/watch?v=MTzyz2TgGls http://podcast.theycreateworlds.com/e/the-console-market-of-the-70s-and-80s-part-2/ https://www.mobygames.com/game-group/bonk-series US Gold gets Sonic license for home computers https://archive.org/details/ACEIssue45Jun91/ACE_Issue_45_Jun_91/page/n7/mode/1up https://archive.org/details/ACEIssue45Jun91/ACE_Issue_45_Jun_91/page/n8/mode/1up https://www.gamesthatwerent.com/gtw64/sonic/ https://www.mobygames.com/game/amiga-cd32/battletoads/credits Atari shows off STylus at CeBIT https://archive.org/details/atari_interface_jun91/page/n5/mode/1up http://www.atarimuseum.com/computers/16bits/stpad.html https://en.wikipedia.org/wiki/CeBIT Sierra Network to brng popular franchises to the web https://archive.org/details/Computer_Gaming_World_Issue_83/page/n21/mode/1up https://www.filfre.net/2018/02/the-sierra-network/ https://allowe.com/games/larry/inside-stories/larryland.html Al Lowe Interview - https://www.patreon.com/posts/29977733 https://en.wikipedia.org/wiki/Habitat_(video_game) Indiana Jones to get a fourth outing in the form of a game... and a comic https://archive.org/details/theoneforamigagames33199106/page/n13/mode/1up https://indianajones.fandom.com/wiki/Indiana_Jones_and_the_Fate_of_Atlantis_(comic) https://en.wikipedia.org/wiki/Indiana_Jones_and_the_Fate_of_Atlantis Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.  

airhacks.fm podcast with adam bien
From ZX Spectrum over Clouds To Winning the Java Duke's Choice Award

airhacks.fm podcast with adam bien

Play Episode Listen Later Apr 18, 2021 65:27


An airhacks.fm conversation with Prof. dr. Matjaz Juric (@matjazbj) about: ZX Spectrum 48k, loading apps from cassettes, playing games, enjoying Space Invaders, switching from Basic to assembly, switching to C-64, implementing application for exams at elementary school, starting to structure programs, getting serious with Schneider PC, creating bookkeeping applications with Borland Turbo Basic, dBASE and clipper were productive, visiting the CEBIT in 1990-ties, daily linear algebra in a bus, C, C++, Pascal, assembly, Vax then Java, studying at the University of Maribor, writing software to assess the value of companies, Ph.D. with ORBIX, Visigenic and RMI in Java, reading JavaReport magazines, writing performance about Java performance, RMI and CORBA, working with IBM Hursley on RMI-IIOP implementation, starting at University of Ljubljana, Java migration projects, Java EE - the enterprise edition was fascinating, Wrox publishing books, contributing performance chapter for Professional EJB book, writing Professional J2EE EAI book for wrox, Service-oriented architecture was a hot topic, orchestration is challenging for non-developers, decomposing application to services is useful, Azure Logic Apps, using JBPM for modelling long-running transactions, BPMN improved BPEL, writing WS-BPEL 2.0 Beginner's Guide about Colaxa, then oracle BPEL suite, the advent of KumuluzEE, attending JavaOne, proposing "the end of application servers" session, applying for Duke Choice Award, KumuluzEE is Java Duke's Choice Award Winner, attending the Java Duke Choice Award ceremony, making KumuluzEE kubernetes-aware, early KumuluzEE started with cloud-native EE extensions before availability of MicroProfile, Prof. dr. Matjaz Juric on twitter: @matjazbj, Prof. dr. Matjaz Juric at University of Ljubljana

#dieVertriebsmanager - VTalk Der gute Sales Ton - mehr als nur heiße
Michael Larche, Echobot - Status Quo der digitalen Leadgenerierung

#dieVertriebsmanager - VTalk Der gute Sales Ton - mehr als nur heiße

Play Episode Listen Later Apr 11, 2021 29:15


Herzlich Willkommen zu einer neuen Folge VTalk, dem Podcast des Bundesverbandes der Vertriebsmanager Heute sprechen Heinz- Georg Geissler und Ich Ann-Kathrin de Moy mit Michael Larche,Head of Sales bei Echobot. Diese Folge ist die erste die wir live auf Clubhouse übertragen haben. Für uns eine super spannende Erfahrung, da wir direkt im Anschluss die Möglichkeit hatten auf Eure Fragen einzugehen und direktes Feedback zu erhalten. Ich durfte Michael schon vor einigen Jahren auf der Cebit kennen lernen, damals stand Echobot noch ziemlich am Anfang , deshalb war es für mich so spannend zu erfahren, wie sich Echobot seit dem Entwickelt hat und wie sich auch die Vertriebswelt von Michael verändert hat. Wir sprechen mit Michael über alle Kanäle der Kaltakquise, seine Vision für die Zusammenarbeit von Marketing und Vertrieb , welche Potenziale veraltete Daten im CRM System haben und wo seine Begeisterung für den Vertrieb herkommt. Viel Spaß bei dieser Folge Anni & Schorsch

Speakers Excellence Podcast
Die digitale Weltordnung nach Corona | Christoph Holz

Speakers Excellence Podcast

Play Episode Listen Later Apr 7, 2021 27:51


Christoph Holz erklärt die komplexe digitale Welt auf unvergleichliche und feinsinnige Art und seine spannenden Perspektiven zeigen den größeren Kontext, aber auch die ganz persönlichen Auswirkungen auf den Einzelnen. Der Informatiker und Raumfahrttechniker weiß, wovon er spricht. Er studierte an der TU München, ist Start-up-Gründer, Silicon-Valley-Enterpreneur, Business-Angel, ein echter Cyborg und überzeugter Querbinder. Wie kaum ein anderer „übersetzt“ er digitales Wissen in logische Zukunftsszenarien und überraschende Konsequenzen. Seine Tätigkeit als Redner, Moderator und Hochschullektor führte Holz von der CeBit und TEDx bis zu Google in Kalifornien. Christoph Holz weiß mit Sprachwitz, eindrucksvollen Bildern und außergewöhnlichen Beispielen zu begeistern und über die klassischen Tech-News hinaus die Brücke zwischen Technologie, Gesellschaft und Wirtschaft zu schlagen. Seine klugen und humorvollen Ausführungen nehmen den Menschen die Angst vor der Veränderung und beinhalten viele smarte Anregungen, die sich unmittelbar in die Praxis umsetzen lassen. Zum Redner - Profil von Christoph Holz: https://www.expert-marketplace.de/redner/christoph-holz-raumfahrt-technik/ Bestellen Sie jetzt kostenfrei unsere Top 100 Kataloge und finden Sie den perfekten Referenten für jeden Anlass: https://www.speakers-excellence.de/service/katalogbestellung.html -------------------------------------------------------------------------------------------------- Mehr Informationen zu Speakers Excellence unter: www.speakers-excellence.de Abonnieren Sie unseren Kanal für weitere spannende Impulse: https://www.youtube.com/speakersexcellencetv Folgen Sie uns auch auf ... Facebook: https://www.facebook.com/speakers.excellence/ Instagram: https://www.instagram.com/speakersexcellence/ dem Speakers Excellence Blog: https://www.speakers-excellence.de/se/blog/

Agora Digital Art
21.03.21 Curator's Radar #3: Zach Lieberman

Agora Digital Art

Play Episode Listen Later Mar 27, 2021 32:41


In our third episode of Curator's Radar, we are in conversation with Digital Artist, educator and coding mastermind Zach Lieberman. Nothing is off the table here, we asked him about his work process on his highly appraised “Everyday Sketches” that he has been working on since 2016 and posting consistently since then, join us for a fun conversation on the experience of an artist turned coder turned digital artist. This Curator's Radar episode is hosted and curated by @AdrianStClair, Digital Curator @AgoraDigitalArt About the artist Zach Lieberman (B. 1977) is an artist and educator based in New York City. He creates artwork with code, and focus on building experimental drawing and animation tools. He makes interactive environments that invite participants to become performers. The main focus of his work right now is on how computation can be used as a medium for poetry. As for his background, he has used technology in a playful way to break down the fragile boundary between the visible and the invisible. His artwork focuses on computer graphics, human-computer interaction, and computer vision. Lieberman's work has appeared in numerous exhibitions around the world, including Ars Electronica, Futuresonic, CeBIT, and the Off Festival. He collaborated with artist Golan Levin on the interactive audiovisual project "Messa Di Voce". With Theo Watson and Arturo Castro, he created openFrameworks, an open-source C++ library for creative coding and graphics. Lieberman has held residencies at Ars Electronica Futurelab, Eyebeam, Dance Theater Workshop, and the Hangar Center for the Arts in Barcelona. In 2013, he co-founded the School for Poetic Computation, a hybrid of a school, residency and research group in New York City. He teaches graphics programming classes at Parsons School of Design. About @AgoraDigitalArt Agora Digital Art is a certified social enterprise. We are one of the most dynamic creative hubs in London. We champion artists who have something to say. We bring diverse communities and artists together. With your generous support, we will build the best digital network. ►► Donate via Paypal #codingart #computerart #ZachLieberman #AdrianStClair #AgoraDigitalArt

Die tägliche Nachlese
Curadata & Zimmermann auf der Cebit, sechs Tonnen Quecksilber in der Elbe, TUS Wustrow enttäuscht zuhause

Die tägliche Nachlese

Play Episode Listen Later Mar 18, 2021 2:44


In Hannover geht es auf der CeBIT hoch her und Unternehmen aus dem Landkreis sind auf Ausstellerseite mit dabei. Während der DDR-Zeit war die Elbe bei Schnackenburg eine bessere Kloake. Auch nach der Wende war die Wasserqualität ziemlich … mies. In der Elbe schwimmt noch allerlei Gift Richtung Nordsee und dazu gehören auch sechs Tonnen Quecksilber; im Jahr!

Kalenderblatt | Deutsche Welle
17.3.1986: Unternehmer Heinz Nixdorf gestorben

Kalenderblatt | Deutsche Welle

Play Episode Listen Later Mar 17, 2021 4:19


Die Arbeit begann in einer Garage und sollte zum Aufbau des damals viertgrößten Computerkonzerns Europas führen: Ausgerechnet auf der CeBit, der weltgrößten Messe für Informationstechnologie, starb der Computer-Pionier und Konzerngründer Heinz Nixdorf.

Die tägliche Nachlese
Die Welt kommt nach Hannover, Biomüll kommt auf den Kompost, Räuber kommt ins Gefängnis

Die tägliche Nachlese

Play Episode Listen Later Mar 12, 2021 2:45


4.000 Aussteller, 40 Nationen, 18 Hallen - die CeBIT feiert noch Superlativen und Wachstumsraten auch in diesem Jahr. Hier vor Ort sollen Haushalt- und Gartenabfälle künftig kompostiert und der Sperrmüll auf Abruf geholt werden. Wegen schwerer räuberischer Erpressung verurteilt das Landgericht Lüneburg einen Bankräuber, der im Januar in Gartow zugeschlagen hatte.

Björeman // Melin
Avsnitt 247: Det var vitt, det var Mac, och det var med numpad

Björeman // Melin

Play Episode Listen Later Feb 25, 2021 90:52


Uppföljning Klack, klack, klack. Christian har köpt ett mekaniskt tangentbord. Ingen förstår varför man har en massa belysning i allting, speciellt om det inte lyser upp tangenterna Twitter-klienten Tweetbot (iOS) byter till prenumerationsmodell i och med version 6. Både hyllningar och sågningar på Twitter Clubhouse läcker som ett såll Ämnen Christian på Twitter: “Har börjat glömma bort hur det var innan corona.”. Jocke håller med. Kommer det spontana hälsandet att minska? Jocke avvecklade VMware och gammal FC-lagring mot Proxmox och Truenas. Tre år utan smartphone och sociala medier Vilken icke-smartphone skulle vi välja? M1-rapporten: blåtand har nog blivit bättre på Fredriks maskin LinageOS äntligen installerat på OnePlus Nord. Jocke tipsar om Aurora och andra alternativa sätt att få in appar utan Google Play Store. iMore puffar för Podcast Chapters. Jocke föreslär gränssnittsförbättringar, tomma gränssnitt diskuteras Länkar Christians tangentbord Teknik med Ewenson Ewenson testar Varmilo Ducky-tangentbord Cherry MX brown Tweetbot Clubhouse läcker som ett såll Nej, Clubhouse finns inte för Android än, men det finns ett projekthanteringsverktyg med samma namn som har en app Agora Demolition man Hejdå VMware, Hej Proxmox! Tre år utan smartphone och sociala medier CEBIT K750 Nokia N95 Christians val av gammal telefon: Ericsson T39m Fredriks val av gammal telefon: Sony Ericsson T68i Jockes val av gammal telefon: Motorola V50 Salling clicker Isync Lineageos Oneplus nord F-droid Aurora iMore om Podcast Chapters Olivers artikel om vilken info en utvecklare borde skicka med om sin app Newsstand Fredrik Björeman, Joacim Melin och Christian Åhs. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-247-det-var-vitt-det-var-mac-och-det-var-med-numpad.html.

Unter Strom
Ananas auf Pizza zwischen den Jahren

Unter Strom

Play Episode Listen Later Dec 29, 2020 42:13


Abonniere unseren Podcast und finde alle 14 Tage eine neue, unterhaltsame Folge direkt aus den Secure Power Home Studios.https://www.se.com/de/de/work/campaign/local/unter-strom.jsp?nowlivehttps://unter-strom.simplecast.com/Folge uns auf Apple Podcast, Spotify, Google Podcast, PlayerFM und Deezer...------------------------------------------------------------------------------------Nächste Folge (#008) am 12.01.2021Für weitere Anregungen und Fragen melde Dich gerne unter: unterstrom@se.comRedaktion: Ivano Diconto 

Small Biz Matters
Highlights from the upcoming CEBIT SMB Digital Conference With special guests Danielle Owen-Whitford, Founder of Pioneera & Braden Voigt Founder of Lynkz

Small Biz Matters

Play Episode Listen Later Oct 15, 2020 26:06


Small Biz Matters – #182 Providing the small business community with educational content and advocacy since 2014with Alexi Boyd, broadcaster, advocate and small business owner.Date: 13 October 2020 The annual CEBIT conference is a must on the small business education calendar. Always covering a wide range of interesting, thought provoking subjects, this year’s online version - the SMB Digital two day Conference held on 20th and 21st October is no exception. And it’s all free! Topics will include Data management, Digital transformation, Finance and HR software & technology, Marketing platforms & automation & Security. There are some CRACKING panels up for grabs and today’s guest joins us for a sneak peak at the quality of experts you’ll experience at the conference. Danielle Owen Whitford is the founder of Pioneera) and today we’re chatting about ~ Using HR & talent management software to help navigate the new work from home environment and Braden Voigt, Founder of Lynkz,  is with us to chat about the latest developments in software which small business needs to know about. Topics we’ll be covering:            Tell us about changing the way we work & manage others It’s not just about shifting the exact way you were working previously and shifting it online Example – back to back meetings, longer hours, workshops to engage different audiences. Bare in mind not everyone is comfortable to answer online – online meetings are different. Easily distracted too. Tactics to minimise distractions and being more clear about your expectations This is obviously a very dynamic time with many businesses being thrown unexpected curveballs. What do you think are some of the ways that SMBs can meet the current challenges while continuing to find ways to build their business? With respect to the myriad of technologies and tech solutions out there, what are a few areas that you would suggest SMBs focus on in order to get the best results. Why its so important that in the era of COVID that small business owners need to keep updated with the latest trends, tech and software to make their business more successful So make sure you register HERE ~ bit.ly/3nC5Ojl SMB Digital, powered by CEBIT AUSTRALIA, will take place virtually on 20-21 October, 2020. This two-day event is for small-and medium-sized companies and will appeal to IT decision-makers and professionals, CEOs and Managing Directors and CXOs. The event will be a forum for business owners to better understand how they can utilise new technology to fortify their organisation for the future. Watch and interact during live presentations, panel forums and Q&A sessions. Register for free at www.smb-digital.com.au About our Guests - Danielle Owen Whitford Former Corporate Executive that moved into Start-ups in 2018. A boundary pusher throughout her career, she’s constantly challenged the notion of “we can’t do it differently, so we live with what we have”. Using technology and curiosity to create a new normal, Danielle founded start up Pioneera to tackle the crippling issue of workplace stress, using the simplest of approaches – our words and behaviour. Pioneera’s AI platform combines technology with psychology to predict and prevent workplace stress and is gaining strong traction across both corporate Australia and small businesses. Danielle speaks regularly on stress, AI, women in technology and leadership and stress and wellbeing. “Indie” by Pioneera Covid-19 has changed the way we work, interact and live. Suddenly everything we knew to be true about our people and workplaces is uncertain. Employees working from home have different stresses and over time, decreased resilience. The frequency of mistakes increases, as does missed deadlines. Language can become more negative and emotional. Action is required and Indie by Pioneera improves mental wellbeing and encourages productivity and greater quality of work. How do you construct an environment where your people are engaged, and you know where and when you need to help them be at their best? We rely on our senses to connect When your people are with you, you feel like you know what is happening because of what you see and hear. We rely on our senses to understand and connect with our people. Now, with remote working, or a blend of remote and onsite working, we lose even these simple indicators. So, we struggle to do our best. Indie does the sensing for you Pioneera’s bot “Indie” integrates into your communication systems (eg. Email, chat channels) and uses language to help you sense and manage behavioural indicators in real-time. Indie recently helped one of Pioneera’s clients identify that their regular Covid-19 briefings were causing team stress. As they were able to identify this trend in real-time and take instant action, stress immediately reduced and productivity improved. Indie does the sensing when you can’t. About our Guests - Braden Voigt Braden has been in the IT industry for nearly 20 years and is the CEO of Lynkz – a wholly Australian-owned software development company – founded in 2017. Lynkz specialises in the delivery of data using machine learning, artificial intelligence and cognitive services. Prior to starting Lynkz in 2017, Braden was the Co-Founder of SixPivot – a software development and solutions company. While at SixPivot, he built the ‘Cloud Control’ product which provides a multi-cloud billing management platform. Due to the outstanding nature of his work, Braden and his companies have been presented with the following awards: Young Entrepreneur of the Year – Technology (Business News Australia) 2017, 2018 and 2019; Start Up of the Year – Merit Award – 2017; Top 20 Most Innovative Companies in Australia – May, 2017 (Anthill) and Coolest Company – Start Up –2017 (Anthill). He holds a vast array of certifications including multiple Microsoft technologies and is a member of the Azure Advisors program and a member of the Australian Institute of Management.

Fulda Kultur - Der Podcast
Episode 25 - mit Walter Rammler, Fotograf

Fulda Kultur - Der Podcast

Play Episode Listen Later Sep 25, 2020 53:56


Walter Rammler gilt als einer der Vorreiter der digitalen Fotografie. In seiner Laufbahn hat er schon einiges erlebt. Neben der Leidenschaft, des Fotografierens hat Walter noch viel weitere. Er engagiert sich politisch und menschlich für eine bessere Welt. Darüber und noch soviel mehr spricht er in der Jubiläumsepisode unseres Podcasts mit Moderator Shaggy Schwarz.

Digitalgalaxie-Podcast
#33 Ex-Cebit & IFA-Chef Prof. Dr. Sven Prüser über die Digitalisierung der Messebranche und was andere Branchen davon lernen können

Digitalgalaxie-Podcast

Play Episode Listen Later Sep 4, 2020 31:43


Im Gespräch mit Niklas gibt Prof. Dr. Sven Prüser - Professor für Wirtschaftswissenschaften an der Hochschule für Technik und Wirtschaft in Berlin, Autor und Ex-Chef der Cebit und IFA - Einblicke zur Digitalisierung der Messebranche und beantwortet die Frage, was andere Branchen davon lernen können. Im Fokus des Interviews steht darüber hinaus die Auswirkung von Corona auf das Messehandwerk und wie Prof. Prüser die aktuellen Entwicklungen sieht. Darüber hinaus sprechen die beiden über die Potenziales von modernem digitalen Marketing für Unternehmen, die akademische Perspektive auf Digitalisierung in Deutschland und seine persönlichen Learnings aus den Jahren als Messechef. Prof. Dr. Sven Prüser auf Linkedin: https://bit.ly/2F835MU -- bytabo® - Digital Crew im Web Website → bytabo.de/ Facebook → www.facebook.com/bytabodigitalcrew Instagram → www.instagram.com/bytabo/ -- Die Digitalgalaxie-Community im Web Newsletter → eepurl.com/cPdDvT -- Lied im Intro und Outro Live The Life (Original Mix) by Edwin Ajtún → @edwin_ajtun Creative Commons — Attribution 3.0 Unported— CC BY 3.0 → creativecommons.org/licenses/b... Music promoted by Audio Library → youtu.be/ulG2gaoRAzM

FAZ Digitec
Der Umbruch hat erst begonnen

FAZ Digitec

Play Episode Listen Later May 22, 2020 35:36


Während sich die wirtschaftlichen Folgen der Corona-Krise vielerorts verheerend auswirken, kristallisiert sich zugleich heraus: Der digitalen Transformation der Gesellschaft verleiht sie einen gewaltigen Schub. Dabei geht es nicht alleine darum, ob wir künftig mehr von Zuhause aus arbeiten oder häufiger Videokonferenzen abhalten und weniger Dienstreisen unternehmen. Es geht darum, dass sich die Art und Weise, wie wir Lernen, Leben und Wirtschaften, noch schneller durch Schlüsseltechnologien wie die Künstliche Intelligenz verändern. In dieser Episode geben wir einen Ausblick auf das, was kommt - und blicken zurück auf die ersten 100 Ausgaben unseres Digitec-Podcasts.

Podcast – #digdeep
Folge 65: Kim Fischer - wie sich Messen neu erfinden

Podcast – #digdeep

Play Episode Listen Later Apr 26, 2020 26:23


Brauchen wir überhaupt noch Messen? Schon vor Corona hat sich die Messe-Landschaft tektonisch verschoben - die CeBIT wurde abgesagt, die IAA nach München verlegt und die klassischen Produktmessen entwickeln sich in Richtung Festivals. Die Zwangspause aufgrund des Corona-Virus zwingt Messen stärker in Digitalisierung, doch können digitale Formate tatsächlich das physische Treffen ersetzen? Wir diskutieren mit unserem Studiogast Kim N. Fischer. Sie hilft Messen wie der IFA Berlin, neue Formate zu entwickeln und Online mit Offline erfolgreich zu verzahnen. Messen werden zu Plattformen, die Themen kontinuierlich bespielen und mit ihren Besuchern weltweit und ganzjährig in Kontakt bleiben. Doch trotz aller digitalen Kommunikation - den phyischen Ort hält Kim auch in Zeiten von "Social Distancing" weiterin für unverzichtbar.

Sevencast
#1 - Von Corona, Home Office und Neuland

Sevencast

Play Episode Listen Later Mar 21, 2020 29:30


Der Sevencast ist zurück. Vor knapp zwei Jahren veröffentlichten wir die letzte Folge des Cybärcast von der CeBIT. Jetzt melden wir uns zurück mit dem Sevencast. Wir gehen jeden Samstag morgen online. Getreu dem alten Motto "aus dem Ruhrpott, von Herzen und frei Schnauze!" informieren wir über aktuelle Themen und Kurioses rund um das Thema IT-Sicherheit. Details zur Folge findet ihr im AWARE7 Blog. --- Send in a voice message: https://anchor.fm/aware7/message

Angeklickt
Angeklickt: Trends von der "Consumer Electronics Show" in Las Vegas

Angeklickt

Play Episode Listen Later Jan 10, 2020 4:02


In der ersten Januarwoche findet in Las Vegas die „Consumer Electronics Show“ (CES) statt. Es ist die größte Messe für Unterhaltungselektronik der Welt – und nach Wegfall der Cebit noch wichtiger als früher schon. Hier ist zu sehen, wohin die Reise in den nächsten Monaten gehen wird. Digitalexperte Jörg Schieb zeigt die Trends.

#heiseshow (Audio)
Mehr als Alexa im Duschkopf – Was bietet die CES 2020? | #heiseshiow

#heiseshow (Audio)

Play Episode Listen Later Jan 9, 2020


Wie jedes Jahr beginnt auch 2020 für die Technikwelt mit der CES in Las Vegas: Gezeigt wird dort nicht nur die nächste Generation der Fernseher, Konzepte für neue Smartphones oder Notebooks, verschiedenste Haushaltselektronik und jede Menge Spielzeug, sondern etwa auch Elektroautos. Neben spezialisierten Veranstaltungen wie dem Mobile World Congress hat sich die Messe damit zu dem Anlaufpunkt für all jene entwickelt, die wissen wollen, welche Techniktrends die nächsten zwölf Monate bestimmen werden. Und während die CeBIT inzwischen Geschichte ist, scheint die CES vor Leben nur so zu strotzen. Während die CES zur Hälfte vorbei ist, wollen wir deshalb nicht nur besprechen, was in diesem Jahr für Aufmerksamkeit sorgt. Welche Produkte werden in Las Vegas gezeigt, was sind nicht mehr als Konzepte? Kommt jetzt 8K bei Fernsehern? Was ist eigentlich aus VR und AR geworden? Und wann endet der Hype darum, welches Haushaltsgerät nun noch smart gemacht werden kann? Aber auch, warum ist die CES so erfolgreich, während die CeBIT scheiterte? Was machen die Amerikaner richtig, was in Hannover nicht klappte? Darüber und über viele weitere Fragen auch der Zuschauer sprechen Jürgen Kuri (@jkuri) und Martin Holland (@fingolas) von heise online live mit Volker Briegleb (@briegleb) von heise online in einer neuen Folge der #heiseshow. === Anzeige / Sponsorenhinweis === Auch diese Ausgabe der #heiseshow hat einen Sponsor: Blinkist ist eine App, mit der Nutzer mehr als 3000 Sachbücher kurz zusammengefasst lesen oder anhören können. Für Hörer der #heiseshow gibt es derzeit 25% Rabatt auf das Jahresabo Blinkist Premium: Natürlich lässt sich das Ganze auch erstmal kostenlos testen.

#heiseshow (HD-Video)
Mehr als Alexa im Duschkopf – Was bietet die CES 2020? | #heiseshiow

#heiseshow (HD-Video)

Play Episode Listen Later Jan 9, 2020


Wie jedes Jahr beginnt auch 2020 für die Technikwelt mit der CES in Las Vegas: Gezeigt wird dort nicht nur die nächste Generation der Fernseher, Konzepte für neue Smartphones oder Notebooks, verschiedenste Haushaltselektronik und jede Menge Spielzeug, sondern etwa auch Elektroautos. Neben spezialisierten Veranstaltungen wie dem Mobile World Congress hat sich die Messe damit zu dem Anlaufpunkt für all jene entwickelt, die wissen wollen, welche Techniktrends die nächsten zwölf Monate bestimmen werden. Und während die CeBIT inzwischen Geschichte ist, scheint die CES vor Leben nur so zu strotzen. Während die CES zur Hälfte vorbei ist, wollen wir deshalb nicht nur besprechen, was in diesem Jahr für Aufmerksamkeit sorgt. Welche Produkte werden in Las Vegas gezeigt, was sind nicht mehr als Konzepte? Kommt jetzt 8K bei Fernsehern? Was ist eigentlich aus VR und AR geworden? Und wann endet der Hype darum, welches Haushaltsgerät nun noch smart gemacht werden kann? Aber auch, warum ist die CES so erfolgreich, während die CeBIT scheiterte? Was machen die Amerikaner richtig, was in Hannover nicht klappte? Darüber und über viele weitere Fragen auch der Zuschauer sprechen Jürgen Kuri (@jkuri) und Martin Holland (@fingolas) von heise online live mit Volker Briegleb (@briegleb) von heise online in einer neuen Folge der #heiseshow. === Anzeige / Sponsorenhinweis === Auch diese Ausgabe der #heiseshow hat einen Sponsor: Blinkist ist eine App, mit der Nutzer mehr als 3000 Sachbücher kurz zusammengefasst lesen oder anhören können. Für Hörer der #heiseshow gibt es derzeit 25% Rabatt auf das Jahresabo Blinkist Premium: Natürlich lässt sich das Ganze auch erstmal kostenlos testen.

#heiseshow (SD-Video)
Mehr als Alexa im Duschkopf – Was bietet die CES 2020? | #heiseshiow

#heiseshow (SD-Video)

Play Episode Listen Later Jan 9, 2020


Wie jedes Jahr beginnt auch 2020 für die Technikwelt mit der CES in Las Vegas: Gezeigt wird dort nicht nur die nächste Generation der Fernseher, Konzepte für neue Smartphones oder Notebooks, verschiedenste Haushaltselektronik und jede Menge Spielzeug, sondern etwa auch Elektroautos. Neben spezialisierten Veranstaltungen wie dem Mobile World Congress hat sich die Messe damit zu dem Anlaufpunkt für all jene entwickelt, die wissen wollen, welche Techniktrends die nächsten zwölf Monate bestimmen werden. Und während die CeBIT inzwischen Geschichte ist, scheint die CES vor Leben nur so zu strotzen. Während die CES zur Hälfte vorbei ist, wollen wir deshalb nicht nur besprechen, was in diesem Jahr für Aufmerksamkeit sorgt. Welche Produkte werden in Las Vegas gezeigt, was sind nicht mehr als Konzepte? Kommt jetzt 8K bei Fernsehern? Was ist eigentlich aus VR und AR geworden? Und wann endet der Hype darum, welches Haushaltsgerät nun noch smart gemacht werden kann? Aber auch, warum ist die CES so erfolgreich, während die CeBIT scheiterte? Was machen die Amerikaner richtig, was in Hannover nicht klappte? Darüber und über viele weitere Fragen auch der Zuschauer sprechen Jürgen Kuri (@jkuri) und Martin Holland (@fingolas) von heise online live mit Volker Briegleb (@briegleb) von heise online in einer neuen Folge der #heiseshow. === Anzeige / Sponsorenhinweis === Auch diese Ausgabe der #heiseshow hat einen Sponsor: Blinkist ist eine App, mit der Nutzer mehr als 3000 Sachbücher kurz zusammengefasst lesen oder anhören können. Für Hörer der #heiseshow gibt es derzeit 25% Rabatt auf das Jahresabo Blinkist Premium: Natürlich lässt sich das Ganze auch erstmal kostenlos testen.

Was wichtig wird
Was Wichtig Wird | CES

Was wichtig wird

Play Episode Listen Later Jan 7, 2020 8:55


Die weltweit größte Messe für Unterhaltungselektronik, die CES, startet in Las Vegas. Neben Fernseher mit 8K-Auflösung und Diagonalen von 80 Zoll aufwärts gibt es kuriose Dinge, die vor allem die Japaner erfinden, wie den Plüschroboter und den 3D Mitbewohner. Jürgen Kuri von heise online spricht über die Bedeutung der CES, warum es sie im Unterschied zur CeBIT immer noch gibt und welche wichtigen Entwicklungen sich auf der CES abzeichnen. Moderation: Yvi Strüwing detektor.fm/was-wichtig-wird Podcast: detektor.fm/feeds/was-wichtig-wird Apple Podcasts: itun.es/de/9cztbb.c Google Podcasts: goo.gl/cmJioL Spotify: open.spotify.com/show/0UnRK019ItaDoWBQdCaLOt

Hack-the-Planet Podcast
Episode 014: Virtueller Bürgermeister

Hack-the-Planet Podcast

Play Episode Listen Later Dec 6, 2019 132:12


Digitalisierung und Umschwung durch junge Politiker in der Lokalpolitik? Das und mehr diskutieren wir heute mit Marc Bosch, Spielwaren Großhändler, TV Moderator und Bürgermeisterkandidaten von Neufahrn bei Freising. Marc Bosch auf Twitter: https://twitter.com/marcbosch2 ・ Neufahrn bei Freising: https://www.neufahrn.de/ ・ CeBIT: https://de.wikipedia.org/wiki/Cebit ・ Altersgrenze Bürgermeister: https://de.wikipedia.org/wiki/B%C3%BCrgermeister ・ Tiemo Wölken als Beispiel für medienaffine Politiker: https://www.tiemo-woelken.de/ ・ Japanese Manhole Covers - Gullideckel: https://www.japanvisitor.com/japanese-culture/manhole-covers ・ Kabel 1 Beitrag mit Marc - Gesundheitsgadgets: https://www.kabeleins.de/tv/abenteuer-leben/videos/201840-gesundheitsgadgets-clip ・ Silver Snipers: https://lenovo-silversnipers.com/ ・ Service Portal Baden Württemberg - https://www.service-bw.de/ ・ Bürgerservice Burgebrach: https://www.buergerserviceportal.de/bayern/vgburgebrach ・ Mechanical Turk: https://en.wikipedia.org/wiki/The_Turk ・ Politiker in den “neuen” Medien Timo Woelken: https://twitter.com/woelken ・ Tamagotchi: https://en.wikipedia.org/wiki/Tamagotchi ・ The Taste auf Sat 1: https://www.sat1.de/tv/the-taste ・ Pile of Shame: https://de.wikipedia.org/wiki/Pile_of_Shame ・ Briefwahl in Bamberg: https://www.freistaat.bayern/dokumente/onlineservice/1222097270 ・ Papierverbrauch: https://www.tagesschau.de/inland/bundesregierung-papier-101.html ・ Anleitung zum Prüfen für TPM Chips: https://www.windowscentral.com/how-use-bitlocker-encryption-windows-10 ・ Mario Jeckle: https://de.wikipedia.org/wiki/Mario_Jeckle ・ www.mario-jeckle.de: http://www.mario-jeckle.de/ ・ Prism is a Dancer: https://www.zdf.de/show/lass-dich-ueberwachen ・ Let me google that for you: https://de.lmgtfy.com/ ・ Facebook “Revenge Porn” Pilot Project https://www.theguardian.com/technology/2017/nov/07/facebook-revenge-porn-nude-photos ・ Cafe with Robots controlled by disabled people: https://www.japantimes.co.jp/news/2018/11/26/national/cafe-opens-robot-waiters-remotely-controlled-people-disabilities/

Diffusion Science radio
Hacking sex and citizen space

Diffusion Science radio

Play Episode Listen Later Nov 25, 2019


From Singularity Australia Summit 2019: Kim Hulett talks about hacking sex and playing God, From CEBIT Sydney 2019: Steven Brinks talks about the Citizen's Space Agency. Produced and hosted by Ian Woolf Support Diffusion by making a contribution bitcoin: 1AEnJC8r9apyXb2N31P1ScYJZUhqkYWdU2 ether: 0x45d2cd591ff7865af248a09dc908aec261168395

Cyber Security Weekly Podcast
Episode 178 - #CeBITAus - Future of Social Media & Your AI Personal Assistant - Interview with CeBIT Chairman Stephen Scheeler, former ANZ CEO of Facebook

Cyber Security Weekly Podcast

Play Episode Listen Later Nov 8, 2019


Stephen is a true visionary on any topic to do with social media, the future of technology, and current technological advances. This discussion delves in the challenges, opportunities and potential dangers of social media, future of work and rapid advances of technology – be it your own personal assistant that also protects you online, through to how your work day is set to change. Enjoy the discussion. Recorded 29 October 2019 at Cebit Australia 2019, ICC Sydney. MySecurity Media were media partners to the event.  

The Breaking Digital Podcast With Doyle Buehler
Justin Davies Grows Companies With Technology, Marketing, and a Solid Digital Strategies

The Breaking Digital Podcast With Doyle Buehler

Play Episode Listen Later Aug 9, 2016 47:21


Technology and digital don't always go together. Yes, they are "made" for each other, but they also need a lot of support to make them really work together. You need strategy and a plan.  Digital Influencer Justin Davies Justin is a digital strategist with a focus on growing companies, Managing Director of strategy, marketing and digital consultancy Emergination, and co-founder of Prezentt.com Working with established businesses as well as IT startups, Justin is passionate about how smart marketing combined with technology can transform business for competitive advantage.   Justin has a unique blend of marketing, business and online experience. He has a successful track record in delivering solid profitable business growth. He has won business in excess of $20 million and managed individual programmes of software development and strategic work in excess of $10 million. Prior to these roles, he was an Account Director in the advertising industry working with major brands such as RACWA, ANZ and BankWest.   He is an experienced public speaker on a wide range of topics in the digital space, as well as being published in Business News and industry journals.    He regularly chairs conferences at CeBIT, the southern hemisphere's largest technology conference. Justin has an excellent understanding of the contemporary application of IT within business and new online business models. Through a background in marketing and advertising, he has a deep understanding of all aspects of marketing from strategic planning, market identification, research, concept development, communications strategy and implementation. He is particularly strong at grasping concepts quickly and in turn communicating those concepts effectively . He has a keen interest in new and growing business ventures.   Justin has successfully served as a director on 4 companies, 3 of which have been in non-executive roles and is a graduate of the AICD Company Directors Course. He is a non-executive Director of the Lakelands Country Club and GolfWA. Digital influencer, Justin Davies goes into some extreme detail as to how you can improve your digital strategy and implementation,  to attract and retain your audience. It's not easy, but with some of the key content principles that Justin outlines, you can get to the bottom of creating a remarkable business online, every time. Digital Leadership Podcast interviews by Doyle Buehler - The Digital Entrepreneur http://www.twitter.com/doylebuehler https://au.linkedin.com/in/doylebuehler For speaking engagements and interview requests for digital strategy, social media and online marketing, please email: doyle@thedigitaldelusion.com             More details on each digital strategy podcast episode available here: http://www.thedigitaldelusion.com/podcast Join the discussion of digital strategy, leadership and marketing online on our Facebook Exclusive Group: https://www.facebook.com/groups/onlineinnercircle/ Get a copy of the international best seller - The Digital Delusion -www.thedigitaldelusion.com/3 or on Amazon: http://amzn.to/1V819mQ Take the Digital Leadership Quiz: http://www.leadership.digital www.thedigitaldelusion.com (C) 2016 Doyle Buehler

NEWSPlus Radio
【专题】慢速英语(美音版)2015-03-24

NEWSPlus Radio

Play Episode Listen Later Mar 27, 2015 25:00


更多内容,请关注我们今日的微信,搜索:英语环球 NEWSPlusThis is NEWS Plus Special English. I&`&m Liu Yan in Beijing. Here is the news.American scholar Roy Morrison was confident and predicted as early as ten years ago that China would lead the way toward sustainability.Morrison&`&s fiction-like book entitled "Eco Civilization 2140: A Twenty-Second-Century History and Survivor&`&s Journal", was published in 2005. He wrote in the book "&`&The East is Green&`&, and China leads the way toward sustainability".Two years into his prediction, China declared its drive to build ecological civilization in 2007, and in the following years, China enhanced the effort to transform the economy and society to be more sustainable.In a recent interview with the Chinese media, Morrison insisted "China can make big decisions, and do big things".And earlier this month, the Chinese government reiterated its emphasis on ecological civilization construction during the top legislative session in Beijing. It has vowed to further reduce carbon emission, fight against pollution, improve the eco-system, and preserve natural resources.This is NEWS Plus Special English.Alibaba founder Jack Ma says "only through the way &`&clicks&`& and &`&mortor&`& work together can the internet companies survive and live happily for the next 30 years."Ma made the remarks when delivering a keynote speech at the opening ceremony of CeBit, the world&`&s top trade fair for information and communication technology.Ma noted while the internet industry was successful, very few internet companies could survive peacefully and healthily more than 3 years after its coming into being in the past 20 years.He said people have to find the solution as to how their companies can live long and healthy like Citibank and Siemens.Ma also said it was not the technology, but the dreams behind the technology that changed the world. Ma himself used to be an English teacher from Hangzhou in eastern China and knew little about computer and technology.Ma pointed out in the future world, business will not focus on size, standardization or power, but feasibility, nimbleness, customization and user-friendliness.In his speech, Ma highlighted the importance of female leaders, saying in the future, people will not only focus on the muscles and powers, but also on wisdom and responsibility.This is NEWS Plus Special English.It seems speaking Mandarin is becoming more important for foreign reporters working in China, especially those attending a recent news conference with Premier Li Keqiang.Seven foreign journalists got the opportunity to question Li. Five of them, including reporters from the Financial Times, Bloomberg and Korean Broadcasting System, asked in Chinese.After hearing a question from the Financial Times about Chinese people buying houses in key cities around the world, Premier Li praised the reporter&`&s fluent Mandarin, and asked whether he had bought houses in China.Foreign reporters who cannot speak Chinese well, or at least understand the basics, could lose opportunities.For example, when the co-host of the news conference designated a reporter from Spain for a question, it seemed the journalist did not get it. After a long pause, an Austrian reporter grabbed the microphone and asked a question before the Spanish journalist stood up.Speaking Chinese is not easy for some foreign journalists. It was tough, even awkward, for a South Korean reporter who raised a question about the Chinese economy. He had to stop several times to consult his notebook while asking a question in Mandarin.You&`&re listening to NEWS Plus Special English. I&`&m Liu Yan in Beijing. You can access the program by logging onto NEWSPlusRadio.cn. You can also find us on our Apple Podcast. If you have any comments or suggestions, please let us know by e-mailing us at mansuyingyu@cri.com.cn. That&`&s mansuyingyu@cri.com.cn. Now the news continues...

Forschungsquartett
Forschungsquartett | Besuch auf der CeBIT 2015 - CeBIT: Eindrücke aus der Zukunft

Forschungsquartett

Play Episode Listen Later Mar 19, 2015 8:12


Internet of Things, d!conomy, Smart Cities, Big Data. Jedes Jahr zeigt die CeBIT aktuelle und künftige Trends der digitalen Welt. Wir haben sie besucht. >> Artikel zum Nachlesen: https://detektor.fm/wissen/forschungsquartett-besuch-auf-der-cebit-2015

NEWSPlus Radio
【报道】中德将签署多项经贸协议(有文稿)

NEWSPlus Radio

Play Episode Listen Later Jul 8, 2014 2:24


Chinese Premier Li Keqiang and visiting German Chancellor Angela Merkel have overseen the signing of a number of business deals as part of her time here in Beijing. CRI's Luo Wen has the details. Following talks between Li Keqiang and Angela Merkel, the two have announced that China will allow Germans to invest up to 80 billion yuan, or some 13 billion US dollars, in China's stock exchanges through the Renminbi Qualified Foreign Institutional Investor scheme. The move is meant to help bolster the struggling stock markets and further internationalize the Renminbi. Premier Li Keqiang says the two sides have also agreed to enter into senior-level financial talks. "We have agreed to launch a top level financial dialogue mechanism as soon as possible. China has already appointed the Bank of China as the RMB clearance bank in Frankfurt. We will allot 80 billion yuan in RMB Qualified Foreign Institutional Investors quota to Germany. It will help to boost the set up of off-shore RMB market in Frankfurt. " For her part, Angela Merkel says she wants to expand cooperation on a larger scale. "The two governments have already established a profound cooperation framework. Now we can bring our cooperation to a wider field. Previously, our focuses were on trade and technology, and now we have included agriculture, food safety, environmental protection etc. China will be a partner country to join next year's CeBIT expo, it will kick off our cooperation in information and telecommunication. Apart from that, we will have a wider cooperation in other new areas including health care and urbanization." As part of their meeting, the two have also overseen the signing of a number of business deals. Among them, three Chinese aviation firms have signed deals with Airbus to purchase 123 helicopters. German auto giant Volkswagen has also announced it is going to build two new plants in the coastal cities of Qingdao and Tianjin, in a deal worth some 2-billion euros. The two sides have also agreed to work together on building an "ecopark" in Qingdao that will showcase energy-efficient buildings. Qingdao used to be a German concession port in the early 20th century. For CRI, I'm Luo Wen.

Forschungsquartett
Forschungsquartett | Cebit: Digitale Welten erforschen

Forschungsquartett

Play Episode Listen Later Mar 20, 2014 6:54


Wie kann sich der Einzelne vor Datenmissbrauch schützen? Wie kann die Gesellschaft von der Digitalisierung profitieren? Diese Fragen stehen im Fokus des Wissenschaftsjahrs 2014 und waren auch Thema auf der CeBIT. >> Artikel zum Nachlesen: https://detektor.fm/kultur/forschungsquartett-cebit-digitale-welten-erforschen