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Jerica, Kayla, and Josh dive into Dispatch Episodes 3 & 4 to unpack how this narrative thriller hit 1 million players in 10 days—plus our thoughts on gameplay, choices, and what's next.Timecodes:0:00 – Start6:45 – Introduction12:48 – First Impressions18:57 – Gameplay and Interactivity35:45 – Spoiler Discussion1:22:03 – Themes & Closing ThoughtsSupport the showWant to show us some love? Click Me! Follow and play with us! @JKGamesPodcast Discord Twitch Youtube Insta Bsky
Editors Note: This is a highly visual show, especially the final hour, BUT we do try to narrate everything as much as possible. 00:00:00 Show open, hot-tub stream gag, DJz + Griffin settle in 00:02:00 Griffin unmutes; tech/setup jokes and greetings 00:05:30 Weekend/Halloween warm-ups; chat check-ins 00:06:20 Halloween recap: Oliver's costume (as his own cat “Velcro”) 00:08:00 Neighborhood candy haul & “dad tax” bit 00:10:30 Trick-or-treat trends (K-Pop demon hunters, wigs & scars) 00:13:00 Weekend logistics, football night, heading home 00:16:30 Pivot: tonight's plan—video watch-along and arc preview setup 00:18:30 “Highly visual show” heads-up for podcast listeners 00:20:00 Introducing “Hammy's Blink Counter” bit before the video 00:22:00 Load up Hammy's Solo Outposts/November arc video 00:24:00 Video narration: Solo Outposts feature explained (Ops 51+) 00:26:00 Pause/play banter; “still blinkless” running joke 00:28:30 Griffin compares cadence to invasion-style live features 00:30:00 DS9: Retribution confirmed as November theme (from video) 00:33:00 Systems placement outside G5; where Outposts spawn 00:36:45 “Blink-O-Vision” + begin deeper breakdown of Outposts 00:44:00 Transition from video back to live analysis 01:22:00 Gameplay pivot: economy/state of play, preparing for November 01:30:00 Outpost loop implications for different level bands 01:38:00 Community Q&A: rewards, time windows, travel/logistics 01:46:00 Back-and-forth on tuning and what would make Outposts land well 02:03:00 Light interlude; humor + stream housekeeping 02:12:00 Return to gameplay: what success looks like for the feature 02:54:00 Closing thanks, site plugs, and sign-off
Crowdfunding Nerds: Kickstarter Marketing For Board Games & Beyond!
How do you craft a video game that hooks players and keeps them coming back for more? Dive into Episode 256 of Crowdfunding Nerds, where Andrew along with special guest Chris Cantero, unravel the magic behind addictive gameplay loops and reward systems. Chris, who has worked on iconic titles like Doom Eternal, shares insights from his latest roguelite creation, High Fructose. Imagine a thrilling mix of Fruit Ninja, Brotato, and Ghost Runner, where battling fruit-themed foes is just the beginning! We explore how meaningful choices and innovative mechanics, like High Fructose's card-based system, keep players engaged. Plus, discover the secrets of indie game marketing with stories of viral successes like Mega Bonk. Whether you're a budding developer or a gaming enthusiast, this episode is packed with tips on creating captivating games and standing out in a crowded market. Tune in for a masterclass in game design and marketing! Links to Check Out: AsmonGold talks Megabonk: https://www.youtube.com/watch?v=vaet9XyFMOU Connect with Chris: X: https://x.com/canterochris/ Blue Sky: https://bsky.app/profile/canterochris.bsky.social Instagram: https://www.instagram.com/playchazakgames/ Tik Tok: https://www.tiktok.com/@chriscantero889 YouTube: https://www.youtube.com/@ChazakGames/videos LinkedIn: https://www.linkedin.com/in/chriscantero Thank you to our sponsors! HeroTime1.com - Get a 3% discount off your Hero Time Manufacturing order using code: CrowdfundingNerds101 BridgeDist.com - We recommend Bridge Distribution & Fulfillment for US fulfillment and Amazon fulfillment. We use them for our own projects, too! Hive Interactive Pledge Manager - http://crowdfundingnerds.com/hive We recommend Mailerlite for building your community [Affiliate] - https://www.mailerlite.com/a/6K95GNejWHMV CrowdfundingNerds.com/Academy - If you are looking to DIY your crowdfunding, we have highly impactful courses that teach you how to build, excite, and prepare a crowd to fund you on Launch Day! Check out our website at crowdfundingnerds.com and join our bustling community on Facebook. Stay Nerdy!
SUPPORTAMI SU PATREON! https://www.patreon.com/kristalcrosspatreon OFFERTA DEL GIORNO | Lost in Random: The Eternal Die ▶ -42% ▶ 14.48€ https://www.instant-gaming.com/it/17456-comprare-lost-in-random-the-eternal-die-pc-steam/?igr=kristalcrossgaming La maglietta LFDM sul LFDM STORE! - https://kristal-cross-shop.fourthwall.com/en-eur/ AFFILIATI: INSTANT GAMING: https://tinyurl.com/3ywv525u EMP: https://tidd.ly/3MTjbcC PAMPLING: codice KRISTALCROSS THOMANN: https://thmn.to/thocf/4ucalotott SPONSOR - ABBONAMENTO AL CANALE: https://www.youtube.com/channel/UC-isEtNtS2_30c5ANuEEyKQ/join DONAZIONI: https://paypal.me/kristalcross CAPITOLI: 00:00 Benvenuti su Kristal News! 00:30 A quanto pare volete che QUESTO rimanga. 02:13 STIAMO SOTTOVALUTANDO QUESTO GIOCO mi sa. 08:28 Detective Cross 10:08 NEWS A RUOTA 13:58 OFFERTA del GIORNO! 14:55 Grazie della visione! Le #KristalNews sono anche in PODCAST! https://www.spreaker.com/show/kristalnews-il-podcast Disponibile anche su SPOTIFY, APPLE PODCAST, ecc ecc SECONDO CANALE: https://www.youtube.com/channel/UCO13aJlGKgOVYq7-yMe_lPA SEGUIMI IN LIVE SU TWITCH: https://www.twitch.tv/kristalcrossgaming SOCIAL & COMMUNITY: FACEBOOK: https://www.facebook.com/kristalcrossgaming/ INSTAGRAM: https://www.instagram.com/kristalcrossgaming/ GRUPPO TELEGRAM: https://t.me/joinchat/APAtYQ5DPmVA3AHTl8mBcA VUOI SPEDIRMI QUALCOSA? Mandalo a: BAR 2EMME VIA TORINO 243 SAN BENEDETTO DEL TRONTO 63074 (AP) --------------------- IMPORTANTE SCRIVI NELL'INTESTAZIONE "PER KRISTAL CROSS" ---------------------------------------- VUOI SENTIRE I MIEI LAVORI? IL SITO DEL MIO STUDIO http://www.kristalcrossmusicproduction.com/page0/page0.html LE MIE BAND: THE LOTUS: https://www.youtube.com/user/TheLotusChannel LOST RESONANCE FOUND: https://www.youtube.com/user/lostresonancefound Grazie per la visita da Kristal Cross!Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/kristalnews-il-podcast--4936119/support.
SUPPORTAMI SU PATREON! https://www.patreon.com/kristalcrosspatreon La maglietta LFDM sul LFDM STORE! - https://kristal-cross-shop.fourthwall.com/en-eur/ AFFILIATI: INSTANT GAMING: https://tinyurl.com/3ywv525u EMP: https://tidd.ly/3MTjbcC PAMPLING: codice KRISTALCROSS THOMANN: https://thmn.to/thocf/4ucalotott SPONSOR - ABBONAMENTO AL CANALE: https://www.youtube.com/channel/UC-isEtNtS2_30c5ANuEEyKQ/join DONAZIONI: https://paypal.me/kristalcross CAPITOLI: 00:00 Benvenuti su Kristal News! 00:27 HALO 2 e 3 REMAKE già CONFERMATI? 07:30 Detective Cross 09:48 ANNUNCIO: le NEWS CAMBIANO. 13:33 Detective Cross 14:07 NEWS A RUOTA 23:47 Grazie della visione! Le #KristalNews sono anche in PODCAST! https://www.spreaker.com/show/kristalnews-il-podcast Disponibile anche su SPOTIFY, APPLE PODCAST, ecc ecc SECONDO CANALE: https://www.youtube.com/channel/UCO13aJlGKgOVYq7-yMe_lPA SEGUIMI IN LIVE SU TWITCH: https://www.twitch.tv/kristalcrossgaming SOCIAL & COMMUNITY: FACEBOOK: https://www.facebook.com/kristalcrossgaming/ INSTAGRAM: https://www.instagram.com/kristalcrossgaming/ GRUPPO TELEGRAM: https://t.me/joinchat/APAtYQ5DPmVA3AHTl8mBcA VUOI SPEDIRMI QUALCOSA? Mandalo a: BAR 2EMME VIA TORINO 243 SAN BENEDETTO DEL TRONTO 63074 (AP) --------------------- IMPORTANTE SCRIVI NELL'INTESTAZIONE "PER KRISTAL CROSS" ---------------------------------------- VUOI SENTIRE I MIEI LAVORI? IL SITO DEL MIO STUDIO http://www.kristalcrossmusicproduction.com/page0/page0.html LE MIE BAND: THE LOTUS: https://www.youtube.com/user/TheLotusChannel LOST RESONANCE FOUND: https://www.youtube.com/user/lostresonancefound Grazie per la visita da Kristal Cross!Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/kristalnews-il-podcast--4936119/support.
It's Halloween on The Game Informer Show, and that means costumes, candy, and frights! Marcus, Kyle, and Eric take some time to discuss the latest spooky sleuthing game The Seance at Blake Manor, then dive into a full discussion on our favorite scary games.Everything from the classics to modern darlings gets a shout, and we even surface some old cult-classics. If you're looking for something a little spine-tingling to play, tune in - and video viewers get an extra-special visual gag.The Game Informer Show is a weekly podcast covering the video game industry. Join us every Friday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.
In this episode we find out what Reza has been up to, and the cast is finally all on one job together!Cast- Reza- LenaThe Magnificent Figaro- Danny DelucaGamemaster- Jared WitkofskyAl Key- Chris FrenchPerberton- Andrew Collins-AndersonKevin- Morgan JustTony 'The Toe' Tito- Chris ThielFeaturing music by Pressure Highway, Jordan Fickel, Danny Deluca and Motoshi Kosako This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
The biggest stage in Altered history has arrived! In this episode, we break down everything you need to know about the Altered World Championship — from the top competitors and deck strategies to standout plays, surprises, and what this means for the future of the game. Whether you're following the action from home or dreaming of competing next year, join us as we dive into the stories, moments, and meta that defined the world's greatest Altered event!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
Episode 108 - El Paso, Elsewhere.Timestamps:(1:31) Basic Info(4:55) Gameplay(20:11) Vibe(29:42) Wrap Up.Featured Tracks:a forty-six story motelgoblinBREAK SH*Tmotel duskyesterday's sobriquet is tomorrow's sorrow.Music by RJ Lake.Found Bytes Intro Song by Brian McGinlyFollow Brian's gaming! https://psnprofiles.com/XenoLinkGot feedback? Email us at FoundBytesGRS@gmail.com or Tweet @foundbytesgrs and check out the content on YouTube!
Worum geht's? Ende der 1980er-Jahre erscheint ein Spiel, das kaum in eine Schublade oder ein Genre passt und doch einen immensen Erfolg hat: Sid Meier's Pirates! (1987). Eine wilde Mischung aus Strategie, Action, Rollenspiel und Geschichtensimulation, und bis heute eines der prägendsten Beispiele für „emergentes Gameplay“. Als Freibeuter segelt man durch die Karibik, kapert Schiffe, handelt mit Waren, sucht nach Schätzen, umwirbt Gouverneurstöchter – und schreibt seine eigene Piratengeschichte. Gunnar und Christian sprechen in dieser Folge über den Reiz dieses Freibeuterlebens, über das clevere Design, das Freiheit mit klarer Struktur verbindet, über die historische Faszination des 17. Jahrhunderts und die Entstehungsgeschichte des Spiels. Infos zum Spiel: Thema: Sid Meier's Pirates! Erscheinungstermin: Juli 1987 Plattform: Commodore 64, Apple II, Atari ST, Amiga, MS-DOS, NES, Macintosh, später diverse Neuauflagen Entwickler: MicroProse Publisher: MicroProse Genre: Action-Adventure / Strategie / Simulation Designer: Sid Meier, Arnold Hendrick Musik: Ken Lagace (C64), Jeff Briggs (Amiga, spätere Versionen) Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Als Piraten-Expertin kommt zu Wort: die Historikerin Dr. Tanja Zakrzewski Audioproduktion: Fabian Langer, Johannes DuBois, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik) Die Soundunterlegungen zu Beginn dieser Episode stammen aus dem Remake "Sid Meier's Pirates" von 2004.
In this episode of JK! Games!, Jerica, Kayla, and Josh dive into the tension-filled world of Dispatch for our latest Video Game Book Club series. We're breaking down Episodes 1 and 2—covering our first impressions, gameplay reactions, and the choices that might have consequences? We start with our initial thoughts on Dispatch's presentation and tone before diving into how its interactive mechanics impact the experience. Then, we move into full spoiler territory to unpack the story beats, key decisions, and theories for where the next episodes could go.Timecodes:00:00 – Intro00:07:57 – First Impressions00:23:12 – Gameplay and Interactivity00:29:47 – Quick Time Events00:37:17 – Spoiler Section: Story and Outcomes00:42:57 – Superhero Games Tangent01:15:07 – Themes, Theories, and Predictions01:26:00 – OutroJK! Games! is the gaming podcast where we bring you the news and reviews we care about, hosted by Jerica, Kayla, and Josh.VGBC (Video Game Book Club) is our rotating deep-dive series focused on one game at a time—played together, discussed together, broken down one level at a time.Follow and play with us! @JKGamesPodcast Discord Twitch Youtube Insta Bsky
Live and Drink! In this extra-special two-part episode, we first examine the deep story, lore, and soundrack to Caves of Qud. Winner of the 2025 Hugo Award for Best Game or Interactive Work, as well as the 2025 Independent Games Festival for Excellence in Narrative, it only made sense for us to break this absolutely massive game out into two parts. We are also joined by special guest and Qud streamer BigSimple! Listen in as we set the stage via the incredible soundtrack brought to us by Craig Hamilton. While there will be heavy spoilers up to a certain point (don't worry, the ending is safe), simply hearing the story can't prepare you for experiencing it first hand. Part 2 will be the usual GROGPOD format, focusing more on the gameplay and systems in Caves of Qud, and also back to our closer to 90 minute length. Until then, strap into that ejector seat and get ready to inject some Eater's nectar! Find the soundtrack on Steam here You can find the in depth tutorial series we did with BigSimple to learn this massive game here! Custom RSS Apple Podcasts Spotify YouTube Music Transcript 00:00 - Pilgrim's Path (guest intro, title screen) 11:11 - Mehmet's Morning (Joppa, Resheph, the gyre plagues, the signal) 26:30 - Overworld (Meeting the Barathrumites) 37:30 - Golgotha (First dungeon) 47:30 - Stoic Porridge (Acceptance into the order, the Baetyl) 56:40 - Lazarus (Bethesda Susa, the trolls, Saad Amus the Sky-Bear, Temple of The Rock) 1:12:30 - Onward (Ezra, Mayor Haddas, Sixshrew, Yla Haj, Zothom the Penitent, Rebekah's grave, the Earl of Omonporch) 1:26:11 - Imminent II (Ereskigal the sentient computer, the Putus Templar) 1:33:10 - Attack on Grit Gate (Qud tower defense, NPC permadeath) 1:40:40 - Barathrum's Study (Leader of the order, the mystery of the signal, the Spindle) 1:44:00 - Substrate (Rainbow Wood, scroll bound by a strand of kelp, Pax Klanq, Barathrum's gamble) 1:59:34 - Among the Tomb of the Eaters (Qud crypts) 2:09:10 - Deeper Eaters (Sultan crypts, Resheph's sarcophogus, Herododicus, entombment) 2:16:12 - Attenuated Signals, Fractals (Brightsheol, Rainwater Shomer, the Seraph's dream, the golem) 2:23:20 - Moonstair (Eyn Roj, Ayog-No-Longer) 2:36:10 - Arrival of the Official Party (Final battle with Putus Templar, Girsh Nephilim, ascension) 2:49:10 - Similar stories 2:54:23 - Arrival (Part 1 wind down, preview for part 2) Next episode: Caves of Qud Part 2: Gameplay and Mechanics Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Caves of Qud OST - Pilgrim's Path Outro music: Caves of Qud OST - Arrival
With the help of Iggy Rapaso(That Scoundrel), the team attempt a jailbreak!... Gameplay @ 6:38 Using Daggerheart by Darrington Press and Critical Role! #daggerheart #darringtonpress #criticalrole Visit our Patreon ~ patreon.com/TheatreoftheMindFlayer Due to the improv nature of RPG content, some themes and situations that occur in-game may be difficult for some. If certain episodes or scenes become uncomfortable or traumatic, we strongly suggest taking a break or skipping the episode. Always look to a professional if concerned about your mental health. Follow us on Instagram: @theatreofthemindflayer And Bluesky: @mindflayerpod.bsky.social Contact us at: theatreofthemindflayer@gmail.com Jacob Machin is our DM: @jacob.ryan.machin Peg Leg Pete is played by Danielle Butlin: @danielle.butlin Anna Lou is played by Hercules Mayes: @theballadofherculesmayes Lucky is played by Brandon McEwan: @ brandonmcewaan
VOD: https://youtube.com/live/61v7RORqwWU "For Remake the keyword was "reunion" ... that underpinned everything about how that game was developed.For Rebirth the main keyword we used was "bonds"... that's the relationship between the characters ... and that affected gameplay... For the third installment we have a new keyword... influencing how the gameplay and the game is shaped... We've got builds running where you can actually experience what that theme is through the gameplay!"Let's predict what that keyword is and how it could influence the story as well as the gameplay!FF7R HYPECAST: 1 hour of full-throttle excitement fuel for FF7R Part 3!BECOME A PARTY MEMBER!:Patreon:https://www.Patreon.com/FinalFanTVKo-Fi:https://www.Ko-fi.com/FinalFanTVYouTube Membership:https://www.youtube.com/channel/UC5bPEMz2SYTkWr-JZv1ZXZw/join
In this Ghoulcade finale, I am joined by Matt Storm and Chris Dominguez to dissect Nintendo's 1994 masterpiece, Super Metroid. From development hurdles and poor sales to speedrunning innovations and the infamous Meridia, my crew debates whether Super Metroid truly deserves its legendary status. Along the way, we share personal histories, hot takes, and community recollections that cover everything from Chozo jump scares to why Samus might secretly be gaming's most terrifying protagonist... WARP ZONES Intros (3:22) Previous History (14:33) Development (26:28) Retro Recollections (51:15) Story (57:15) Gameplay (1:15:00) Ridley's Believe It Or Not! (2:00:15) Presentation (2:09:15) Final Thoughts (2:19:13) THE SHOW NOTES Find & support my guests: Matt Storm - Fun and Games | Reignite Chris Dominguez - A Novel Console | Consoles N Stuff The Main Quest is brought to you by the supporters on Patreon SeekYeWisdom - Chris Coplien - Eric Gess - XeroSam - LowFiveAlex - Vanfernal - Leathco - RyanPlayerOne - Poppy The Masked Keaton - Lars Uncle - B-Ross - Aiden Bisco - Raging Demon - Rob Worthen To easily submit your own Retro Recollections or hang out with other like-minded gamers, come join the Discord Subscribe: RSS | YouTube | Apple | Spotify | and More
What's up, everybody! Daemon here and in today's gaming news: Not everyone is loving the changes introduced in Halo: Campaign Evolved, the next Xbox will reportedly play PlayStation games, and a Spider-Man 4 with Toby Macguire is still on the table. #Halo #gaming #IGN
Bye Sweet Carole ist ein reines Kunstwerk! Optisch erinnert es direkt an alte Disney-Klassiker im Horror Design und auch die Geschichte und die Sprecher erinnern daran. Die Parallelen zu Alice im Wunderland sind auch zu erkennen, denn wir können uns in ein Kaninchen verwandeln. Die Story ist unfassbar toll erzählt, wir sind Lana, ein Waisenmädchen, welches im Waisenhaus Bunny Hall ihre Freundin Carole sucht. Sie verschwand in einer stürmischen Nacht ganz plötzlich. Auf der Suche wechseln wir ständig zwischen Realität und dem Traumland Corolla hin und her. Das Gameplay ist da etwas zurückhaltender, es ist mehr ein Adventure mit einigen nicht allzu schweren Rätseln, gepaart mit ein paar Fluchtsequenzen und auch seltenen Kämpfen. Dabei müssen wir stets zwischen unserer Form als Mensch und Kaninchen hin und her wechseln, um die Rätsel zu lösen. Die Rätsel sind insgesamt sehr seicht und erfordern oft viel Backtracking, dabei wünscht man sich manchmal, dass die Charaktere schneller laufen oder klettern würden. Was das Gameplay angeht ist das Spiel kein Meisterwerk aber in dem schicken Disney-Horror-Design hat das dem Spielspaß auch nicht geschadet.
The Battlefield Show - The Premiere Battlefield 2042 Podcast
Sage and Sammy discuss how the full release compares to the beta, what's working in multiplayer, the debate around open vs. closed weapons, and why Battlefield finally feels back. Highlights: • Launch impressions and first-week gameplay • Map rotation and server browser frustrations • Leveling and progression grind issues • Assault class and spawn beacon controversy • Open vs. closed weapons — freedom or chaos? • Campaign reactions and future content roadmap Chapters: 00:00 Welcome to TriggerTalk & personal updates 01:00 First week of Battlefield 6 — early impressions 02:00 “We are so back” — how BF6 feels compared to 2042 04:00 Launch quality, reviews, and campaign reception 07:00 Multiplayer discussion — maps, variety, and balance 08:30 Map rotation and persistent server issues 10:30 Leveling system and slow progression 13:00 Reward balance and player motivation 15:00 Weapon challenges and grind frustrations 17:30 Progression pacing and casual player impact 20:00 DICE responsiveness and early patches 22:00 Player control vs developer control debate 24:00 Map rotation, Portal reliance, and player experience 27:00 Open vs closed weapons discussion 30:00 Class balance and Assault rework issues 36:00 The spawn beacon controversy 39:00 Gameplay readability and two-weapon balance 42:00 Redefining class identity and team play 44:00 Campaign impressions and runtime 47:00 What's next for Battlefield 6 — content roadmap 49:00 Launch success and optimism for the future 51:00 Final thoughts — could this be the best Battlefield yet?
In this episode the 7th tower gang goes after the fortune of Sargent Velk and the Fighting Men's earnings...Cast- Reza- LenaThe Magnificent Figaro- Danny DelucaGamemaster- Jared WitkofskyAl Key- Chris FrenchPerberton- Andrew Collins-AndersonKevin- Morgan JustTony 'The Toe' Tito- Chris ThielFeaturing music by Pressure Highway, Jordan Fickel, Danny Deluca and Motoshi Kosako This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).
Most game studios think they have a talent problem. They don't. They have a structure problem.Chris Casanova spent 15+ years as a producer across Microsoft Xbox, Mojang (Minecraft), Relic Entertainment, Offworld Industries, and Hypixel Studios. He's watched talented teams fail repeatedly—not from lack of skill, but from organizational friction.Traditional studios organize around craft silos: design departments, engineering departments, art departments. Every feature requires handoffs. Every handoff loses fidelity. The result? Friction, misalignment, wasted iteration, and missed deadlines.Chris reveals the alternative: cross-functional outcome teams of 5-9 people who own their results from concept to ship.━━━━━━━━━━━━━━━━━━━━TIMESTAMPS━━━━━━━━━━━━━━━━━━━━00:00 - Chris's background: Xbox, Mojang, Relic02:59 - Why he wrote "Structure Teams to Win"06:54 - The problem with craft-based teams08:17 - Outcome teams: The procedural worlds example18:32 - Why 5-9 people is optimal team size24:10 - Three organizational layers explained31:48 - When leaders resist change42:20 - The political reality of reorganization47:15 - Case study: 70-person AA co-op shooter58:07 - Advice for small teams (10 people)01:01:06 - How to connect with Chris━━━━━━━━━━━━━━━━━━━━KEY INSIGHTS━━━━━━━━━━━━━━━━━━━━THE PROBLEMS:- Design creates specs without context → over-engineered solutions- Art produces assets without validation → endless iteration- QA receives unclear requirements → irrelevant bug reports- Every handoff loses the original intentTHE SOLUTION:Cross-functional teams of 5-9 people with:→ Mixed disciplines (designers, engineers, artists, QA embedded)→ Clear mission and measurable KPIs→ Everything needed to own their outcome→ Minimal handoffs, maximum collaborationREAL EXAMPLE:Procedural worlds team mission: "Every world seed feels fresh, readable, performant"KPI: Biome novelty per minuteTeam: Generation engineers, world designers, environment artists, technical artists, QA━━━━━━━━━━━━━━━━━━━━70-PERSON STUDIO STRUCTURE━━━━━━━━━━━━━━━━━━━━Chris provides detailed org structure for AA co-op shooter:- Combat & Gameplay (15 people, 2 teams)- Progression & Economy (10 people, 2 teams)- Social & Co-Op (12 people, 2 teams)- Content & Live Ops (15 people, 2 teams)- World & Narrative (10 people, 1 team)- Technical Foundation (8 people, 1 team)Each team has 5-9 people with mixed disciplines focused on specific outcomes.━━━━━━━━━━━━━━━━━━━━THE HARD TRUTHS━━━━━━━━━━━━━━━━━━━━Some leaders won't make the transition from managing 30 people to being on a team of 8. They'll resist or self-select out. And that's okay—holding onto territorial structures to preserve egos is how studios fail."If you have a C-suite that's divided, you're not going to be able to make this change. You need unified leadership."━━━━━━━━━━━━━━━━━━━━RESOURCES MENTIONED━━━━━━━━━━━━━━━━━━━━- "Team of Teams" by Gen. Stanley McChrystal- "Extreme Ownership" by Jocko Willink- "Structure Teams to Win" (Chris's Medium article)━━━━━━━━━━━━━━━━━━━━CONNECT WITH CHRIS━━━━━━━━━━━━━━━━━━━━Chris is seeking his next production leadership role.LinkedIn: https://www.linkedin.com/in/chris-casanova/Email: ChrisCasanova@outlook.comArticle: https://medium.com/@chris.casanova/structure-teams-to-win-15d98e65c5d7━━━━━━━━━━━━━━━━━━━━READ THE FULL BREAKDOWN━━━━━━━━━━━━━━━━━━━━Detailed newsletter post with implementation templates and additional examples:https://www.gamemakers.com/p/why-your-game-studios-organizational━━━━━━━━━━━━━━━━━━━━Gamemakers podcast: Gaming business insights for developers, executives, and investors. Hosted by Joseph Kim. New episodes weekly.#gamedev #productmanagement #teamstructure #leadership
In this episode of Altered Corner, we dive into the latest Gamefound update and unpack everything we know about the tiers, rewards, and campaign details revealed so far. From exclusive backer bonuses to what each pledge level offers, we break down the key info and share our thoughts on what it means for players, collectors, and the future of Altered. Whether you're backing the project or just following along, this episode will get you up to speed on all the latest Gamefound news!Help support the showsArchons Corner (Keyforge)►AC Merchandise►Patreon►Twitter/X►Facebook►BlueSky►Instagram►TikTok►Join Our DiscordAltered Corner (Altered)
For our 200th episode we celebrated with a game - the Unsolved Case Files case of Tara Noble in their “Lost Brown Wallet” game. This is our spoiler-FULL episode as we puzzle through the game to solve the mystery!Email us: KillerFunPodcast@gmail.comFollow us on Facebook: fb.me/KillerFunPodcastAll the Tweets, er, POSTS: https://x.com/KillerFunPodInstagram: killerfunpodcast
Obsidian Entertainment has undergone a significant transformation in recent years. Of course, being acquired by Microsoft has been helpful. The studio has launched some of my favourite games in the past few years, including Pentiment and Avowed. In 2018, though, we saw The Outer Worlds land, and it reminded me of Obsidian's Fallout: New Vegas. To say I was enamoured would undersell the grip the original had on me.How does the sequel, The Outer Worlds 2, hold up? Is it a bigger and better sequel, or does it stumble to the finish line? (0:00) Intro(1:30) Top-level impressions(12:45) Customizing characters(29:45) Breath and length of gameplay(39:40) Combat, Gameplay, modding(48:00) Performance(1:01:00) Final thoughts(1:11:43) Outrohttp://bit.ly/3WgqccmLike and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: @ConsoleCreaturesTwitter: @ConsoleCreatureFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @Consolecreatures
In dieser Folge von Pixelburg Savegame sprechen René und Kon über aktuelle Spiele wie Pokémon Z-A, Dying Light: The Beast und das Indie-Game BALL x PIT. Dabei geht's um Kontroversen rund um Pokémon Z-A, die Entwicklung und Atmosphäre von Dying Light: The Beast sowie die Spielmechaniken von BALL x PIT.Besonders bei Dying Light tauchen die beiden tief in Themen wie Zombies, Nacht, Open World, RPG-Elemente, Story, Crafting und Soundtrack ein. Neben technischen Problemen und Gameplay-Eindrücken gibt's auch wieder humorvolle Abschweifungen.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, YouTube und TikTokDominik Ollmann auf InstagramRené Deutschmann auf Instagram (00:00) - In dieser Folge... (00:26) - Dome in Japan (01:21) - Zement (06:08) - Pokémon Z-A (27:58) - BALL x PIT (40:39) - Dying Light: The Beast (57:49) - Skate. (01:10:45) - Albernheiten
In Episode 271 we give our hot take review on Cosmic Frog covering the mechanisms, the production, and our overall feelings of the game.We also talk about some games that have been on our tables including Creature Comforts, That Time You Killed Me, and March of the Ants.Timestamps:00:00 Introduction00:29 Cosmic Frog Description02:41 Gameplay and Mechanisms26:24 Production and Theme30:55 Final Thoughts36:06 Creature Comforts49:05 That Time You Killed Me54:41 March of the Ants1:06:22 Listener ShoutoutIf you enjoy the show, please consider supporting us at https://www.patreon.com/boardgamehottakesFollow us on BlueSky: https://bsky.app/profile/boardgamehottakes.bsky.socialJoin our Board Game Arena Community: https://boardgamearena.com/group?id=11417205Join our Discord server at:https://discord.gg/vMtAYQWURd
In this episode the 7th Tower crew levels up the gang, makes a plan, and are very surprised that they did that.Cast- Reza- LenaThe Magnificent Figaro- Danny DelucaGamemaster- Jared WitkofskyAl Key- Chris FrenchPerberton- Andrew Collins-AndersonKevin- Morgan JustTony 'The Toe' Tito- Chris ThielFeaturing music by Pressure Highway, Jordan Fickel, Danny Deluca and Motoshi Kosako
In this episode of FUT IN REVIEW, the hosts discuss gameplay strategies focusing on Claudia Pina, effective corner techniques, and how to defend against the spin meta. Expert insights are shared on maximizing player potential, corner tactics, and defensive strategies to enhance overall gameplay experience.Ft, Chris, James and John.Sound Bites"How to defend the spin meta""She's affordable and easy to link""Don't take long corners on attack"Chapters00:00 Introduction to Gameplay Insights01:01 Maximizing Claudia Pina's Potential14:08 Understanding Corner Strategies19:02 Defensive Challenges and Solutions21:50 Defensive Strategies and Goalkeeper Positioning24:28 Attacking from Corners: Risks and Rewards26:44 Defending Against Dribblers: Techniques and Tips31:04 Understanding Player Roles and Formations37:06 Shooting Techniques: Precision vs. Assisted ShootingCheck out our socials:X: https://twitter.com/futinreviewBlueSky: https://bsky.app/profile/futinreview.bsky.socialInstagram: https://instragram.com/futinreviewTolando's socials:https://x.com/Tolando77https://www.instagram.com/tolando77/?hl=enhttps://www.tiktok.com/@tolando77https://www.youtube.com/@Tolando77https://www.twitch.tv/tolando77Questions: futinreview@gmail.comhttps://youtube.com/futinreviewhttps://www.futinreview.com https://patreon.com/futinreview
Ah, autumn. The leaves are changing, the sun is setting earlier, and we're all getting cozy with a smorgasbord of new games to play. This week on The GI Show Alex, Eric, Charles, and Wesley sit down to chat about Little Nightmares 3, the new Little Nightmares from a new studio. Then, we get into some early impressions of Digimon Story Time Stranger and Absolum, and close it out with our favorite games of the fall. Whether looking for a fright or a calm night by the fire, stay tuned for all of our recommendations!The Game Informer Show is a weekly podcast covering the video game industry. Join us every Thursday for chats about your favorite titles – past and present – alongside Game Informer staff and special guests from around the industry.Follow our hosts on social media:Alex Van Aken (@itsVanAken)Charles Harte (@chuckduck365)Eric Van Allen (@seamoosi)Wesley LeBlanc (@wesleyleblanc)