Podcasts about qtes

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Best podcasts about qtes

Latest podcast episodes about qtes

NOCLIP
Episode 190 - Goth Mommies - The Wolf Among Us

NOCLIP

Play Episode Listen Later May 17, 2025 79:53


No, I'm Pod. He's Cast. Welcome back to the podcast! Today, for the second episode of Mystery May, we're going to be talking about The Wolf Among Us, a narrative adventure game from Telltale. Telltale's style of design really exploded with the Walking Dead, and has since led to a number of choice-based adventure games that would cite it as inspiration, but The Wolf Among Us sits in a unique position in their catalogue as the last indie property they would make a game out of following the studio's previous success. Because Fables, the series that the game is based on, is relatively niche, many of the players for this game were fans of Telltale's games specifically. This has led to the game having a particularly outspoken following, and a very positive reputation. And one it's earned, we think. The game centers around a murder mystery, placing you in the shoes and paws of Sheriff Bigby Wolf trying to identify the killer. And this mystery is very well written, with pacing that makes the game's five episode structure flow surprisingly well even when playing through the game all at once and characters that are deep enough to make sense of their motivations and, importantly, predict their reactions to your choices. Some of the mechanics show their age, with Telltale's usual reliance on QTEs and truncated dialogue choices introducing a little bit of friction, but if these are things you can deal with, this may be the best example of what Telltale can do out there. We're going to talk about the audience expectation that comes with writing a story using preexisting characters from two different mediums, managing tone with a mature premise but a silly pretense, and we revel in our success as podcasting magnates. Thank you for joining us again this week! As we've mentioned on the last two episodes, it's kind of crazy we hadn't talked about a Telltale game up to this point. We have different histories with the studio, but we both like the games inspired by them and have played multiple games from them in the past, so it was honestly a matter of time. Do you think The Wolf Among Us is The Wolf Among the best games Telltale has released? Do you jive with the general structure and mechanics of this now twelve year old game still? Let us know in the comments or over on our Discord! Next time, the fates have deigned we talk about Half-Life, so be sure to join us for that!

F**kface
Do Woman Really Have One Less Rib // Coziest Body Part [47]

F**kface

Play Episode Listen Later Apr 2, 2025 71:52


Geoff, Gavin and Andrew talk about episode numbers, dipping your foot in the heel pool, ribs placement, measure at the skin, cozy, human defenses, battery life, stadium ashes, go panthers, death fog horn, time theories with Andrew, real life QTEs, CPAP, ordering ribs, turkey eggs, falcon retrieval, horse eggs, adult lunchables, ABCDEFBitch, recording bincoulars, philly cheese stakeout continued, Mario Party March ending, and trying to talk on the phone. Sponsored by ShadyRays. Thanks, Shady Rays. Get 35% off polarized glasses at shadyrays.com - code REGULATION. Support us directly at https://www.patreon.com/TheRegulationPod Stay up to date, get exclusive supplemental content, and connect with other Regulation Listeners. Learn more about your ad choices. Visit megaphone.fm/adchoices

Co-op Chronicles
Episode 42 - Press X to Survive: How QTEs Shape Horror Games Like Until Dawn & The Dark Pictures Anthology

Co-op Chronicles

Play Episode Listen Later Mar 8, 2025 58:59


SPOILER ALERT for Until Dawn, The Quarry, and other QTE games in case you haven't played them!Press X to Survive! Horror games thrive on Quick Time Events (QTEs), making life-or-death moments hit harder. But do they make games scarier or just frustrating?This episode, we discuss:The best & worst QTEs in horror games Until Dawn, The Dark Pictures Anthology, The Quarry, and how they use QTEs Do QTEs enhance horror, or are they just button-mashing nonsense? The future of QTE-driven horror—will they evolve or disappear?

TheGamer Round Table
Your Favorite Game... With QTEs!

TheGamer Round Table

Play Episode Listen Later Jan 31, 2025 55:21


featured Wiki of the Day
The Dark Pictures Anthology: House of Ashes

featured Wiki of the Day

Play Episode Listen Later Nov 5, 2024 3:20


fWotD Episode 2727: The Dark Pictures Anthology: House of Ashes Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Tuesday, 22 October 2024 is The Dark Pictures Anthology: House of Ashes.The Dark Pictures Anthology: House of Ashes is a 2021 interactive drama and survival horror video game developed by Supermassive Games and published by Bandai Namco Entertainment. It is the third game of the first season of The Dark Pictures Anthology. The game features a multilinear plot in which decisions can significantly alter the trajectory of the story and change the relationships between the five playable protagonists; some lead to their permanent deaths. House of Ashes is set during the 2003 invasion of Iraq and follows five characters—four Americans working for the US Armed Forces and one Iraqi Republican Guard—who must escape from an underground Akkadian temple and survive the vampiric creatures that infest the area. Ashley Tisdale, who plays CIA operative Rachel King, was marketed as the game's leading actress. Jason Graves, a long-time collaborator with Supermassive for the series, composed the soundtrack during COVID-19 lockdowns in the United Kingdom.Reappearing in House of Ashes are staple mechanics of The Dark Pictures Anthology, such as quick time events (QTEs), two single-player and two multiplayer modes, and collectibles that allow players to see visions of possible future events. New features include a more interactive camera system, a handheld light source for easier navigation, and three difficulty levels to manage QTEs. The films Aliens, Predator, and The Descent, as well as the H. P. Lovecraft novella At the Mountains of Madness and the myth of the Curse of Akkad were the main influences for the game. The creatures were made using motion capture and hand animation, and the temple's design was inspired by ancient Mesopotamian architecture. Military specialists and Arabic speakers were consulted to ensure a faithful depiction of the war.House of Ashes was released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on 22 October 2021, to mixed reviews. Several critics deemed it an improvement from the previous two instalments in the anthology, and points of praise included the replay value, QTE intensity, cinematography, multiplayer modes, and likeability of the Iraqi character. Critiques were directed towards the game's pacing, scare factor, facial animations, texture and animation glitches, and handling of the Iraq War. The fourth game in the series and the season one finale, The Devil in Me, was revealed in a teaser trailer at the end of House of Ashes and released on 18 November 2022.This recording reflects the Wikipedia text as of 13:46 UTC on Tuesday, 5 November 2024.For the full current version of the article, see The Dark Pictures Anthology: House of Ashes on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Nicole.

Sacred Symbols: A PlayStation Podcast
#327 | Electric Eyes Are Everywhere

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Oct 7, 2024 243:41


Last week, many tried -- and most failed -- to get their hands on the extremely limited PlayStation 5 Pro 30th Anniversary Edition, of which only 12,000-ish units were made. But the crush on PlayStation Direct for regular Pro units and other 30th anniversary accoutrements all at the same time led to a lot of disappointment. What did each of us come out of the scuffle with, and how do we think Sony can better manage special events like this, where loyalty and engagement should matter a whole lot more than random queue placement. Plus: PSN goes down for a surprising amount of time, HBO's second season of The Last of Us gets a trailer, something seems up between Sony and Square Enix, Dragon Quest's creator isn't too happy about censorship, and more. Then: Listener inquiries. With some distance now established, what are our overarching thoughts on the PlayStation Portable? Where is Capcom's Pragmata hiding, and will it ever come out? Are in-game Photo Modes actually popular? Can we contain our laughter at watching someone playing Heavy Rain without doing any of the QTEs? This episode is sponsored by BetterHelp. Give online therapy a try at https://www.betterhelp.com/symbols and get on your way to being your best self Get a free gift with your Journey Pack at https://www.tryfum.com with code SACRED Learn more about your ad choices. Visit podcastchoices.com/adchoices

Stealth Boom Boom | A Stealth Video Games Podcast
Murdered: Soul Suspect Review | Join The Dots Detective Work, Boring Demon-hunting; A Walking Fedora

Stealth Boom Boom | A Stealth Video Games Podcast

Play Episode Listen Later Sep 17, 2024 102:44


Independent developer Airtight Games partnered with Square Enix around a decade ago to prove that the hardest murder to solve is in fact your own. In many ways, that is a factual statement. In relation to this game, however... not so sure. We're going back to 2014 to look at a third-person adventure game about a ghost detective. We're talking Murdered: Soul Suspect.On this episode of Stealth Boom Boom, we take a look at Airtight's difficult beginning, middle and end, with some higlights including Dark Void and the Ouya. We also chat about how a considerable amount of this game's pre-launch marketing really positioned Murdered as a horror game, and Die Hard.In our review, you'll hear some chat on why this game even has stealth sections where you're bothering crows, hiding in spectral residue pockets, and sending demons back down to Hell via QTEs; escort missions where you must turn on specific printers and TVs; L.A. Noire; pixel-hunting at a crime scene and then selecting solutions until the game allows you to move on; Ghost Trick: Phantom Detective; the sheer possibilities of being a ghost vs a shoddy teleport or controlling a cat for a bit; ghost walls; reading the minds of Salem's residents; the newspaper that explains how the beach woman died so she can go to Heaven; a central mystery that does just about enough to keep the interest; a very normal Salem; a fancy hat, tattoos, and cigarette does not turn Ronan O'Connor into a protagonist for the ages; and Julia's Thoughts.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Murdered: Soul Suspect is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting CounterSpy on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS

The Computer Game Show
414: Rawdogging the Toilet

The Computer Game Show

Play Episode Listen Later Aug 14, 2024 136:02


This week: Hi-Fi Rush studio Tango Gameworks has been acquired and saved, Marathon might be in trouble, Meta shuts down Ready at Dawn, GTA 6 won't be on Game Pass (DESPITE WHAT SEAN BELL SAYS), and the Borderlands movie is total shit. Also: Gaming flexes, Driv3r debacles, everyday QTEs, Final Fantasy jobs, Britishness in games, and more! Games discussed: Lost Judgment, Dark Souls III, SteamWorld Heist 2, Final Fantasy VII: Rebirth Contact tcgs.co Contact form Discord Twitter Instagram Facebook Follow @davidturners @CaptainToss @matmurray @jcafarley Watch Twitch YouTube Listen Spotify Apple Podcasts Google Podcasts Pocket Casts Overcast acast Stitcher Credits Music by Nick Parton Art by Dave Chong

Talk Games Chew Bubblegum
Episode 61 Dynamite Cop

Talk Games Chew Bubblegum

Play Episode Listen Later Apr 8, 2024 27:09


The boys go back to the old arcade days with Dynamite Cop! Developed by AM1 and developed by SEGA, this beat 'em up brought some fresh fun ideas to the 3D action table. Adam, Lucas, and Alan boot up the Dreamcast, and embark on a mission to save the president's daughter from a group of terrorists on a cruise ship. With a surprisingly deep combat system and some seriously cool QTEs, this game takes them on an adventure reminiscent of a classic action movie. Can the TGCB team save the day? Tune in to find out! New episodes every Monday! Check us out at: https://www.facebook.com/talkgamesandchewbubblegum

The Two Vague Podcast
Episode 99 - Ben's Critique of Thirsty Suitors

The Two Vague Podcast

Play Episode Listen Later Jan 7, 2024 51:57


Ben and Norah are on deck for the first show of 2024!  Ben does something a little different to start out this year… a game review!  The game is… … Outerloop Games' sophomore release “Thirsty Suitors,” and in an effort to quench, Ben has a big bucket of opinions he's going to dump on us.  He starts by explaining his assessment method (which will be discussed in more detail on a forthcoming show) and then gets in the weeds with sharing his critique of TS's aesthetics, game mechanics, and story.  Ben also provides 3 examples of what the game does well and 3 examples of what needs improvement.  Norah unintentionally closes the show with a SICK BURN! 00:00:21 - Norah compliments Andrew, buys new things, and reviews "The Maestro" in brief 00:02:37 - Thirsty, UK slang, based on context, Annapurna, and Outerloop's mission statement  00:05:07 - Falcon Age summary, Thirsty Suitors described, and Norah's impressions of trailer 00:07:51 - Jala's introduction / summary / prologue, and Ben explains his review structure   FORMULA Aesthetics (A) + Game Mechanics (GM) + Story and Narrative (SN) = a video game experience Ben's importance percentages = 20% A + 35% GM + 45% SN Aesthetics (A)  00:10:32 - Ben's audio / video / aesthetics score is 10/10, and Norah's assessment from trailer Game Mechanics (GM)  00:12:21 - First, Thirsty Suitor's skateboarding game mechanics  00:13:16 - Second, a description of QTEs and how cooking works in Thirsty Suitors 00:17:29 - Third, a detailed breakdown of how turn based battles work in Thirsty Suitors  Story and Narrative (SN) 00:23:32 - Finally, the story and narrative in Ben's words followed by Norah's questions  Three Positives 00:27:24 - For the first 6 hours of gameplay the synthesis of the game mechanics, the striking visuals, and the compelling story combine to make a near perfect gaming experience. 00:27:59 - The game has well written dialogue, powerful emotional moments, and contains authentic portrayals of LGBTQ+ and S. Asian experiences.   00:28:22 - The amazing aesthetics and style are a tribute to the love and effort the developers poured into this game. Three Negatives 00:28:35 - Feels unfinished in a number of ways. There are only 5 super moves and only 2 of the 5 are exes. The level meter maxes out at 31 but it continues to appear like it is filling after each subsequent battle has concluded.  There is a beautiful, but unnecessary map screen which gives one the impression that there would be much more to explore.  00:30:23 - The story has an “identity crisis” at the midpoint of the game and doesn't commit to develop any of the storylines as significantly as the first 6 hours did.  Additionally some story details don't make sense logically or are counter to what you would expect that characters would have learned.  00:34:25 - South Asian cultural and historical exploration is not comprehensive as expected from Outerloop based on the statement at their website.  Side note: please include the recipes next time. Wrap-up Discussion 00:35:59 - When A's turn (based on a true story), design creep, skateboarding, and Aggretsuko 00:40:03 - In retrospect not a great look, conflict resolution, Jala's arc, and Rob in High Fidelity 00:43:13 - Meaningful stories, sales techniques, T.S. Eliot quote, and agreeing to a point  00:48:30 - Ben nitpicks the title and tagline, succinct, and Norah's unintentional “sick burn” 00:51:04 - An apology, on a tear, global warming, mayonnaise, and an official close.    Ben's FINAL VERDICT on Thirsty Suitors aka the MATH! (10 * .20) + (6 * .35) + (6 * .45) = 6.8 out of 10… things. DO BUY… if you want to support marginalized voices in game design (and companies like Outerloop and Annapurna). DO PLAY… if you are new to JRPG style games and want an introduction to how those types of game mechanics work. DO PLAY… if you would be satisfied with 5-6 hours (out the 12 hours it took Ben to thoroughly explore and complete the game) of super solid, amazingly crafted gameplay.  Follow Two Vague on… Our website: http://www.twovaguepodcast.com  On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: http://www.youtube.com/@twovaguepodcast On Twitter: https://twitter.com/TwoVaguePodcast For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com References and Hashtags: https://annapurnainteractive.com/en - #annapurnainteractive  https://outerloopgames.com/ - #outerloopgames https://www.thirstysuitors.com/ - #thirstysuitors https://store.steampowered.com/app/1617220/Thirsty_Suitors/ https://www.falconage.com/ - #falconage https://www.polygon.com/23940890/thirsty-suitors-release-date-interview-annapurna - #gamedevinterview #polygon #diversity 

Gametalk
Bossfight Breakdown

Gametalk

Play Episode Listen Later Oct 19, 2023 66:33


Episode 135 In today's episode, we talk about our favorite bossfights (among several other tangents), and excitedly anticipate Spider-Man 2 and Super Mario Wonder. As always, we conclude with the games we are playing (Cocoon, Forza Motorsport, The Elder Scrolls V: Skyrim). This episode was recorded in October 2023. Royalty free music from BenSound. Questions or comments? Tweet @PodcastGametalk Or chat us up in Discord - discord.gg/JZCj5Qn Timestamps: 0:00 - Upcoming Games, BandCamp, and Microsoft/Activision 4:36 - Spider-Man 2 Reviews and Reflecting on the Batman Arkham Games 6:56 - Opinions On Bossfights, Challenging Bossfights vs Spectacle Bossfights 16:16 - Metal Gear, Zelda, God of War, Armored Core, QTEs, Ace Combat, Star Fox, Pikmin 27:34 - FromSoft Bosses, Bethesda Bosses, Megaman, Hollow Knight 30:09 - Optional Bosses, Dragon Quest, Final Fantasy, Destiny, Deep Rock Galactic, Monster Hunter 37:32 - Surprise Bossfights, Spider-Man 2 Preview, Devil May Cry, Shadow of the Colossus, Roguelikes, Final Shoutouts 49:53 - Cocoon 54:05 - Forza Motorsport 56:29 - The Elder Scrolls V: Skyrim 58:37 - Anticipating Spider-Man 2 1:01:08 - Resolution Discussion 1:04:35 - Anticipating Super Mario Wonder

Gaming In The Wild
176: Fort Solis & Starfield

Gaming In The Wild

Play Episode Listen Later Sep 2, 2023 57:03


Fort Solis is an atmospheric sci-fi mystery set on the dark side of Mars. It ramps up the suspense masterfully in the opening stages, and has an interesting story to tell, but is held back by some narrative ambiguity, egregious QTEs, and somewhat basic gameplay. Also: Starfield impressions, three hours in, and a first look at Sea of Stars. And many thanks to the show's latest patron, Cousin Jack! If you'd like to join them in supporting the show on Patreon, you can do so from $1 per month at http://patreon.com/gaminginthewild. Patrons get access to a catalogue of bonus episodes, and an invite to the show's lovely Discord community. You can also send a one-off tip via Ko-Fi at http://ko-fi.com/gaminginthewild.  You can also come say hi on Twitter, Instagram, YouTube and Twitch - find all the links at http://gaminginthewild.com. And check out this Steam curator page made by podcast supporter DovetailTrue: https://store.steampowered.com/curator/43457463-Gaming-in-the-Wild-%2528unofficial%2529/   Thanks for listening!

Stealth Boom Boom | A Stealth Video Games Podcast
Tomb Raider (2013) Review | "Relatable" Lara Croft, Brutality, A Bow

Stealth Boom Boom | A Stealth Video Games Podcast

Play Episode Listen Later Aug 8, 2023 164:14


What do you do after you've already rebooted a series and have effectively gotten everything you can out of it? Well, you reboot it again and give it another go. We're going back to 2013 to take a look at the first entry in Lara Croft's third (?) series under the same name. We're talking Tomb Raider (2013)... to be specific... but obviously it's just called Tomb Raider. Yeah!On this episode of Stealth Boom Boom, we talk about how Batman and James Bond inspired developer Crystal Dynamics to have another go at creating a new Tomb Raider series. We discuss the marketing hype behind this game, which was partly fronted by Shazam actor Zachary Levi... sadly. We also chat about the press coverage, which includes some discussion on the protagonist apparently being relatable now because she wears trousers, an "attempted rape" scene that dominated the narrative around this game, and the sexualisation of a female video game character.In our review, you'll hear some chat on scripted stealth (and something about a quiet rollercoaster), context-sensitive animations (that some enjoyed and some hated), the bow and how it's the best weapon in the game, pretty needless hunting, how the action is really frantic, an assault rifle from Splatoon, being able to literally curve Lara around objects like a bullet in that film Wanted, climbing that involves you, dated concepts like QTEs and set-pieces, rubbish tombs (that some didn't mind), awful secondary characters, a shoddy plot, a failed attempt to humanise the lead character, the fetishistic punishment that Lara goes through, and DELICIOUS LUDONARRATIVE DISSONANCE.Colm doesn't test the gaming knowledge of Adam and Josh in another edition of Who Am I? this week. We're gonna take a little break with Who Am I? for a bit. We may get back to it down the line. So, at the end of the episode, the lads give their final verdict on whether Tomb Raider is a Pass, a Play, or an Espionage Explosion.For those that would like to play along at home, we'll be reviewing Metal Gear Solid on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS

Swimfans
Episode 223 - Gone in 60 Seconds (with Joel Hocking)

Swimfans

Play Episode Listen Later Aug 4, 2023 79:22


This week, we're joined by podcast big brother Joel Hocking to discuss anti-younger brother propaganda, failing breakfast QTEs and stealing cars named after women in 2000's GONE IN 60 SECONDS!

OODAcast
Episode 109: Bob Zukis and the Digital Directors Network: Helping corporate boards mitigate systemic risk

OODAcast

Play Episode Listen Later Mar 30, 2023 42:01


ob Zukis is a man on a mission to improve the ability of corporate America to succeed in a complex digital world, even when under constant cyber attack. Bob is the CEO and founder of the Digital Directors Network, the global pioneer in helping corporate directors advance their understanding of systemic risk. We consider Bob to be the world's leading advocate for improving cybersecurity governance. His many articles published in major business journals and impactful books on the topic make this case well. Bob has worked with, studied, and been on corporate boards for years and now teaches corporate governance as an Adjunct Professor of Management at the USC Marshall School of Business. He is co-author of the book The Great Reboot. We examine the book and Bob's approach to helping corporate directors mitigate cyber risk in this OODAcast. Topics covered include: How the 1200 strong members of the Digital Directors Network collaborate together to seek to reduce systemic risk. The creation of the Qualified Technical Expert (QTE) program and how the need for QTEs on boards is analogous to the need to have a Qualified Financial Expert (QFE) on boards when Sarbanes-Oxley drove that requirement. The new SEC regulations on cybersecurity that will require corporate boards to designate cybersecurity experts. How the new US Cybersecurity Strategy is helping create positive momentum in corporate America (Bob says "the White House has declared war on systemic risk with this strategy"). Actions directors can take to ensure corporate management is appropriately engaging to mitigate not just cyber attacks against the company, but broader systemic risks. Bob explains that "It's not just enough for board members to ask questions on cyber risk, as the questions are meaningless if corporate directors don't understand the answers." Very well put! Board members should continuously seek to improve their ability to understand. And then on top of that should ask the right questions. What is Bob's view of a powerful question boards should be asking? " What's the value of what we are trying to protect, and how safe is it for what we're spending?" Bob provides information on an event that brings together the Digital Directors Network called Domino (16-17 May 2023 in Chicago). This is a gathering of 200 of DDN's corporate director, CIO and CISO members for a unique executive learning experience. This year's event will feature keynotes from experts like SEC Commissioner Jaime Lizarraga explaining the new cyber rules being rolled out by the SEC. For more see: The Great Reboot The Digital Directors Network Bob Zukis on LinkedIn DDN Domino 16-17 May 2023

The Joy of Gaming Podcast
Episode Seventeen - Dead Space Remake, Crisis Core: Final Fantasy VII Reunion, and The Last of Us: Part 1

The Joy of Gaming Podcast

Play Episode Listen Later Feb 17, 2023 133:02


The (New) Joy of Gaming Podcast - Episode Seventeen Dead Space Remake, Crisis Core: Final Fantasy VII Reunion, and The Last of Us: Part 1 On this episode of The (New) Joy of Gaming Podcast, we're back after the winter break and our GOTY episode, and a lot has happened in the game industry since our last regular episode. There's been some interesting news about this year's E3 Expo - as well as the Resident Evil 4 Remake and its lack of QTEs - but probably the biggest story of the past few weeks was the Xbox and Bethesda Showcase, where Microsoft shared news on Starfield and Redfall, among other titles. We also discuss the latest releases from Limited Run Games, the newest additions to Xbox Game Pass and PS Plus, and some of the notable games we've been playing lately, including the Dead Space remake, Crisis Core: Final Fantasy VII Reunion, TLOU: Part 1 and more.  Run of Show: 00:10 - Introduction  04:06 - Recent Gaming News Release Date Roundup Rumor: Amazon pays 2x for Tomb Raider Ubisoft Cancels 3 Games, Skull & Bones Delayed AGAIN! Marvel's Avengers to be Delisted Resident Evil 4 Remake Drops QTEs Game Industry Layoffs 343 Will Keep Developing Halo Xbox and Bethesda Direct Announcements E3 Won't Include the Big 3 01:01:23 - Brandon's Physical Games Corner (Limited Run Games, Special Reserve Games, PlayAsia, More) 01:25:38 - Rich's Digital Picks (Xbox Game Pass and PS Plus Releases) 01:44:02 - What We've Been Playing Dead Space Remake The Last of Us: Part 1 Crisis Core: Final Fantasy VI Reunion 02:08:40 - What We're Playing Next / Outro

Stealth Boom Boom | A Stealth Video Games Podcast
Remothered: Tormented Fathers Review | The Silence of the Lambs, Vague Puzzles, Audio Issues

Stealth Boom Boom | A Stealth Video Games Podcast

Play Episode Listen Later Jan 24, 2023 133:07


The Boom Boom Boys are looking at their first indie horror game today, as they turn their attention towards 2018's Remothered: Tormented Fathers. This is a game inspired by movies such as The Silence of the Lambs and Psycho, and very much the vision of one man. That man's name is Chris Darril and his name comes up quite a bit, so best for you to remember it.We chat about Darril's in-depth biography on the publisher's now-defunct website, and the many references to Hollywood that the Italian developer makes in interviews. In our review, we chat about how Tormented Fathers is keen for you to explore the Felton mansion (while constantly living in fear), we discuss the ludicrously vague puzzles, and we talk QTEs that require lightning-fast reflexes. We also discuss the sections of the game that stood out to us (for good and bad reasons), the odd audio mixing, and some really nasty transphobia in the story.Our quiz has a name now! And some legally-distinct music that's not at all like another quiz where they use the phrase "is that your final answer?" loads. So, please enjoy Trivia Espionage Action.... we like tea, okay? And then we finish this episode of the podcast by deciding whether Remothered: Tormented Fathers is a Pass, a Play, or an Espionage Explosion.For those who'd like to play along at home, we'll be reviewing Tenchu: Stealth Assassins on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS

Red Leaf Retrocast (Gaming, Anime, Wrestling)
Retrocast: Ep 125 - Quick Time Events

Red Leaf Retrocast (Gaming, Anime, Wrestling)

Play Episode Listen Later Nov 14, 2022 65:23


Is this even a game? Intro: games we've been playing (0-18) Theme: games with different QTEs (18-end) Fahrenheit/Indigo Prophecy (PS2, Xbox) Legend of Dragoon (PS) Join the patreon Website: https://redleafretrocast.blogspot.com https://linktr.ee/RedLeafRetrocast Twitter: @BowlingJD @ConsoleKev via twitch and twitter

The Gamers' Inn
TGI 526 – Dishes Break as QTEs Fail

The Gamers' Inn

Play Episode Listen Later Jul 29, 2022 81:02


As Jocelyn is on vacation, Ryan welcomes Dustin TriplePhase3 back on to the show to discuss the latest in Xbox Game Pass greats: As Dusk Falls. Dustin has also been relaxing with rhythm based game Aaero on Xbox, after needed a break from the latest Dead by Daylight update. Ryan however, re-enters the world of VR to check in after getting his hands on Moss Book II (more on that specific game next week). In the news, the Meta Quest 2 will be seeing a $100 increase in August, the Star Wars Knights of the Old Republic remake may be indefinite hold, and Discord voice chat is arriving on Xbox very soon.

Plotty Time
Prison Break: The Conspiracy

Plotty Time

Play Episode Listen Later Jun 2, 2022 73:54


This week Dr. Syintist, Chump Slap, and Poppascotch talk about a videogame that tells the story of a major network television show that evolves it's nuanced story over 20 different 42 minute episodes and turns it into a prison fetch quest sim with clunky fighting, a ridiculous premise, and more QTEs than RE4. Yes, really.... It's Prison Break: The Conspiracy! 

Dev Game Club
DGC Ep 286: Resident Evil 4 (part six)

Dev Game Club

Play Episode Listen Later Dec 1, 2021 89:48


Welcome to Dev Game Club, where this week we complete our series on Resident Evil 4. We talk about various set pieces at the end, a bit about ammo types and balance, and of course, our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: having more cutscenes and quotable lines, set piece stuff that reminds you of other series, tying back to the series, parallels with Metal Gear Solid, being campy vs leaning into camp, new enemy types, whether an enemy was skippable, feeling resource poor, weapon choices, conserving resources as much as you can, losing resources to being unable to line up enemies, making ammo more powerful via upgrades, killing parasites with flash grenades, whether resource constraints are balanced for all players dynamically, leaning more heavily on QTEs, replacing mechanics with QTEs, forcing exposition, camera authoring, uninteresting skill challenges, Ashley driving and the rail-shooting, being more action-y than survival horror, wish fulfillment/power fantasy, where you can kill enemies, Krauser and backstory, leaning on prior character knowledge, feeling like the Saddler battle doesn't pay off, not having the right location, the eye in the mouth, the series going darker, replaying the jetski scene again and again, controller problems, planned obsolescence, the rainbow proposition, sturdier controllers, credits story time, ending with a bit of a whimper, Mike we hardly knew ya, Brett's Book Recommendations, the commitment to design tension, the pacing of combat, linear macro design with arena sections, agency in level flow, the AI states and how they work everywhere, the great balancing across the whole game, balancing a game you can't change, pushing your game further but not too far, adding the right things and leaving the right things behind. Games, people, and influences mentioned or discussed: Metal Gear Solid, Konami, Capcom, Die Hard (obliquely), Killer 7, Grasshopper Interactive, Suda51, Fatal Frame, Hideo Kojima, Dark Souls, 28 Days Later, Gamecube, PS4, Nintendo, Deus Ex, Sylvia Moreno-Garcia, Mexican Gothic, Julian Gollop, X-COM, Soren Johnson, Civilization III, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Good question! Thought you might ask! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 285: Resident Evil 4 (part five)

Dev Game Club

Play Episode Listen Later Nov 24, 2021 80:35


Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4. We take a little sidestep into the things that aren't mentioned in the manual, and then work through Chapter 4. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the end of Ch 4! Issues covered: things we didn't notice about the game, target practice, going to apparent side tracks first, extending play to try to slow trade-in, collectibles, gacha mechanics, needing to enjoy the core thing, a precursor to lootboxes, expanding to other types of players, ways to expand the mechanics, upgrading treasures, having the nagging idea that you might need to go back, hidden mechanic that extends play, adding discovery, Eastern vs Western design philosophies, misreading the thing they wanted from the El Gigantes, the dragon room, having to come back to a side room, leaving Ashley behind, the layers of history of Europe vs Japan, looking for locations and ideas that can support a lot of varied fictional, differences between systems and level design and parallels with programming, the creature that seems unkillable, being unable to read the boss' states, the Salazar bot and Salazar as an enemy (versus others), the mine car section and its tensions, failing the QTE at the end, wanting an indication that a QTE is coming, feeling unfair, Brett makes a plan, the problem with setpieces, matching expectations, insta-killed by being grabbed by a lava gigante, dropping barrels on your enemies, fighting in close quarters, being absorbed into a giant plant, jumping down to avoid QTEs, turning and running and fighting the design, Your Princess is in another castle, giving a little bit of thanks. Games, people, and influences mentioned or discussed: Shenmue, Arkham Asylum, Metal Gear (series), Dark Souls, Demon's Souls, Assassin's Creed, Legend of Zelda (series), Arkane, Dishonored (series), Prey, Mass Effect, Fallout 3, Ico, Dragon's Lair, Republic Commando, God of War, Uncharted: Drake's Fortune, Donkey Kong, The Thing, Control, Kirk Hamilton, Aaron Evers, Mark Garcia, Temple of Doom. Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 282: Resident Evil 4 (part two)

Dev Game Club

Play Episode Listen Later Nov 3, 2021 81:15


Welcome to Dev Game Club, where this week we continue our series on Resident Evil 4. We talk a bit about the modern mechanics it introduces to the series and consider how it maintains its balance despite it. And, of course, we take a peaceful boat ride across a lake. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up past the lake Issues covered: quoting the merchant, how the chain saw Ganado appears in the opening section, approaching the town in a particular way, bottlenecking, the dynamism of the enemies, knifing enemies, integrating the merchant into play, art object collection and the economy, trends in 2005, player agency not working against survival horror, the risk of breaking your economy, wondering if they tune for money drops, wanting to find all the things, tuning dynamic difficulty, navigation puzzles, paths to be able to run away, the canyon area, the ups and downs of the series, excellent and non-excellent helicopter rides, QTEs and non-repeatability, maybe being generous in the remaster, attracting you to the collectible, the peasants just farming, keeping performance up with lots of characters, not using tons of tricky spawning, film grain look plus feeling color graded, the lake creature being a cryptid and not just a big alligator, having more characters, introduction of Ada Wong, the scale of the first big monster feeling so overwhelming, getting tossed from the boat in the lake, upgrading weapons and carrying a lot of grenades, are guns worth more after being upgraded?, obsolete upgrades, ideology and abstraction, how the DLC recontextualizes BioShock Infinite, maybe giving BioShock too much credit for its themes, are there horror games that fill us with dread, being scared at a young age, psychological horror getting to you, the importance of audio, power dynamics and increasing tension. Games, people, and influences mentioned or discussed: Zachary, Ben "from Iowa" Zaugg, Rage, id Software, Designers Notebook, Left 4 Dead, God of War, Lord of the Rings, Devil May Cry, Tobe Hooper, Texas Chainsaw Massacre, Tim, BioShock, Marshall McLuhan, The Medium is the Message, Baron/Daniel, Tanner, Fatal Frame/Project Zero, WiiU, PT, Alien: Isolation, The Exorcist, Mortimer and the Riddles of the Medallion, Minecraft, Valheim, Dragon Quest Builders, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Find out on Twitter, maybe, if I remember :) Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

PixelPlay
Things Are Heating Up

PixelPlay

Play Episode Listen Later Aug 11, 2021 62:54


This week, Kaylan and Adam talk about the potential of the PSVR2, given what we may know so far, as well as what remasters Take-Two could be making and what makes a good remake. Then Adam reviews the standalone DLC for the FF7 Remake, Intermission and lastly the duo talk about QTEs, how some are very annoying, and how they can be used better.

NOCLIP
Episode 111 - The Pizza Choice - Heavy Rain

NOCLIP

Play Episode Listen Later May 16, 2021 89:39


If you’re looking for rain, dead bodies and podcasts, you came to the right place. Welcome to Mystery May! This time we’re starting with an arguably pretty contentious (or at the very least pretentious) title in Heavy Rain, a game developed by Quantic Dream. Heavy Rain is essentially an adventure game that is loaded to the brim with quick time events and branching narrative paths. Say what you will about the core engagement present here, but a lot of the story elements are pretty intelligently designed with paths branching and reconvening convincingly around a mystery that actually pulls off its twist elegantly. Other elements of the game don’t age quite as well, with stiff animations and a voice cast that fluctuates wildly between solid performances and laughably inconsistent ones. For these reasons mostly, this is a game we recommend enjoying (responsibly) with a few beers by your side or at least a couple of friends. We’re going to be talking about what the game gains by treating one of its characters mostly as a mechanical punching bag, how QTEs play out as the primary mechanical interaction and when it feels appropriate, and we debate the appropriate time to describe something as “in shambles.” I realize this is the second episode we released this month, but just bear with me. Or pretend that Dragon Age is more mysterious than it probably actually is. Either way, thank you for joining us for our most unlikely of continuing traditions. Did the mystery land with you in this game? Were you able to look past the gameplay itself to find something enjoyable underneath like we did, or does David Cage’s name equate itself to poison in your mind? Let us know in the comments or over on Discord! And if you thought QTEs were a dated mechanic, we invite you to brace yourself, because next time we’re going to be talk about the most classic of point and click adventure games: Grim Fandango! We hope you’ll dust out your A drives and plug in the PS/2 connector of your IBM Model M keyboards for it.

Literate Gamer
Castlevania: Lords of Shadow

Literate Gamer

Play Episode Listen Later Mar 13, 2021 9:37


Jonathan recounts Castlevania: Lords of shadow, a linear experience with a few too many QTEs, but a wonderful dive into the mythos. They bring a new dark story brimming with classic Castlevania atmosphere.

The Infinite Ammo Syndicate
The Episodic Discussion Podcast: Resident Evil 4

The Infinite Ammo Syndicate

Play Episode Listen Later Jan 20, 2021 196:07


"Save Ashley from the Depths of Insanity." Welcome to our full discussion on Resident Evil 4 (or at least the final build that everyone knows, and loves.) We did a three-hour long discussion on every facet from one of the most popular games in this franchise. We talk about the divisive decision to shift gears to action & leave survival horror behind. We also talk about combat, the QTEs, weapons, enemies, levels, story, etc. You name it, we cover it. We hope you strap in for this long ride for Resident Evil reinvented. We hope you enjoy the video! I also recommend that you check out our former discussion where breakdown the RE4 beta concepts in more extensive detail: The Cutting Room Floor - Resident Evil 4: https://www.youtube.com/watch?v=vYe08ckgtZI The Cast: @RenOperative_ @ImmortalBrandel @DevHunterJames @BioDevil_Dom @queenchicken7 @AvalancheJared @Miss_Katatonik @BlackShadow993

Abnormal Mapping
Abnormal Mapping 110: Asura's Wrath

Abnormal Mapping

Play Episode Listen Later Oct 30, 2020


We’re joined this week by a guest out of history as Six Dettmar makes ver’s second appearance on Abnormal Mapping to talk about infinite anime power and how you use it. We cover the strange realities of DLC from the olden days, ambitions of character action games to be cinematic, the downfalls of QTEs, and much more in this surprisingly dense episode for a relatively slight game! Much like Asura himself, when down to the wire, we sprout more arms and just keep punching. Yeah, that’s the metaphor we’re going with.Send us questions about our game clubs, other games, or gaming in general! podcast@abnormalmapping.comIf you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts, writing, and even opportunities to be on an episode as a guest!Things Discussed: Disgaea 4 Complete +, Asura's Wrath, Street Fighter, QTEs, Ninja Gaiden 3: Razor's EdgeThis Month's Game Club:Asura’s WrathNext Month's Game Club: Shinobi PS2Music This EpisodeBlown Away by Kevin MacLeodAsura’s Wrath Main Theme by Chikayo FukudaIn Your Belief -Prologue- by Chikayo FukudaSymphony No 9 by Antonín Dvořák

1 Dimensional Review
QTEs in Tomb Raider

1 Dimensional Review

Play Episode Listen Later Sep 21, 2020 8:09


In this episode we talk about QTEs in the 2013 reboot of Tomb Raider.Let me and the community hear your thoughts about today's episode:Instagram: 1dimensionalreviewTwitter: @1dimreviewWebsite: https://1dimensionalreview.buzzsprout.com

Nerd Out Word Out
Nerd Out Word Out - Episode 80 - But I don't want to be sneaky...

Nerd Out Word Out

Play Episode Listen Later Aug 6, 2020 57:21


Please note due to Covid 19 this podcast has been recorded remotely and may sound a little different to our usual show!Ramblings/Musings on Video Games, Movies, TV Shows and related Nerd Culture from Chris P and Mark M. This week we jump right into our subject about missions and sections of games that detracted from the game as a whole. We talk about racing in non racing games, cheap QTEs, forced stealth sections, Insta death and frustrating escort missions. Let us know your opinions @Nerdout_Wordout

Jump Up Supercast
Game Club - Asura's Wrath

Jump Up Supercast

Play Episode Listen Later Apr 30, 2020 48:50


Do you like anime? Are you angry? Do you like QTEs? If so, the Game Club has a game for you!! Asura's Wrath!! Is this game worth a second season or does it make you feel as angry as Asura himself? Follow along with THE LIST, right here: https://pastebin.com/vHpJKegz Jump Up Supercast is a weekly podcast about all things beautiful (aka video games). News, gameplay discussions and ranking games between 6 "friends." Find us on your favorite podcast service! Patreon: www.patreon.com/jumpupsupercast YouTube: www.youtube.com/channel/UCmhjjIHf3Xk4fSbuDFSc6nQ Soundcloud: @jumpupsupercast Facebook: www.facebook.com/Jump-Up-Supercas…70895/?ref=br_rs Twitter: www.twitter.com/JumpUpSupercast Instagram: www.instagram.com/jumpupsupercast/

Kompendium des Unbehagens
#82: Das Nelly-Pflaster sinnt nach Rache

Kompendium des Unbehagens

Play Episode Listen Later Apr 26, 2020 88:26


Videospielspeziel Eigentlich dachten wir ja alle, diese Episode sei letzten Dezember, gemeinsam mit Michaels Computer, gestorben. Doch geschehen manchmal Wunder und Tote erwachen von den Lebenden, oder so. Und so könnt ihr nun tatsächlich der ersten richtige Folge mit Max lauschen. Die wunderbare Lisa war auch dabei und gemeinsam mit dem alten Michael sprachen sie über einen Klassiker der Videospielgeschichte: Shenmue. Die Mischung aus der Suche nach Seemnännern und Gabelstaplerfahren genießt einen gewissen Ruf (besonder für die Popularisierung der QTEs) und so stellt sich auch heute vielen Menschen die Fragen: Kann man das überhaupt noch Spielen? Ist das noch von Interesse? Ist das Relevant? Michael spielte es, wie bei seinem enormen Alter nicht anders zu erwarten war, in der Originalversion für Segas dreamcast (und seit dem auch nicht mehr), während Lisa und Max es zum ersten Mal genossen. Wer also unschlüssig ist, ob der Gamer von heute auch noch aus den Latschen kippt oder eher einschläft: wir klären auf. Seid also FREE und lasst eure Augen voll reagieren, um das maximale Entertainment zu erfahren und habt Spaß. Podcast herunterladen

Dev Game Club
DGC Ep 191: Shenmue (part two)

Dev Game Club

Play Episode Listen Later Dec 18, 2019 76:58


Welcome to Dev Game Club, where this week we continue our series on 1999's Sega cult classic Shenmue. We talk about waiting for time to pass, delve into similarities with other auteurist life simulation games, and get caught by guards ten times apiece. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until we're getting a job Issues covered: getting on the bus, missing the bus, watching the wheels on the bus go round and round, having that awkward moment trying to figure out how to get on the bus, imagining the design meeting, making concessions to the player with fast travel, a removed economic mechanic in Skyrim, always having to follow the schedules, looking at things on shelves in markets, the many mechanics around the focus, finding and having to put down the elixir of life, selling the father's back story, making things make sense in the fiction, picking up and buying stuff in the store, feeding the kitten, the cat disappears and can be found, Brett's issue with Nozomi, running up against the boundaries of the sim and caring, having a sense of things, it becoming Christmastime and the town, meeting Santa, why can't I thank Nozomi, mysticism maybe slipping in, bringing in wire movement from kung fu cinema, having a cool moment in the dojo, pocketing a family heirloom, an infinite inventory, using the flashlight again, how to get the scene with the father's memory over breakfast, missing things, systems vs spaghetti scripts, what David Cage owes to Yu Suzuki, building scenes vs world building, in theater: why is this the day or period of this character's life, choosing the most important day in Hamlet's life, padding a game and not fully motivating it, providing contrast, the map of the old warehouse district updating, filling in the homeless man's map, adding in the guard patrol paths, the forklift meme, trying to get into a warehouse and thinking you need a forklift, Quick Time(r) Events, a brief digression on laserdisc games, having a soccer ball kicked at you, lots of mini-moments, mapping QTEs to natural motions, using direction vs button presses, having the right player logic. Games, people, and influences mentioned or discussed: Seaman, Phantasy Star Online, Sega Pro Bass Fishing, World of Warcraft, Yu Suzuki, Skyrim, Big Trouble in Little China, Rockstar, David Cage, Heavy Rain, Omikron: The Nomad Soul, Anachronox, Fahrenheit/The Indigo Prophecy, William Shakespeare, Hamlet, LA Noire, Chekhov, Dragon's Lair, Space Ace, Cliffhanger, Badlands, Don Bluth, Game Boy Advance, God of War (2005), Tomb Raider (2013), Metal Gear Solid 4, God of War (2018), Persona 5. Next time: End of year bonus! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Grunt Free Press Podcast
Grunt Free Press Podcast Episode 217

Grunt Free Press Podcast

Play Episode Listen Later Sep 7, 2019 73:04


It's a sleepy one. Topics - Blair Witch, no fiddly puzzles, bite the Bullet, more tree people, 90's phones, naggy cunt wife, references, The Dark Pictures Anthology: Man of Medan, QTEs, pirates!, Cold Fear, RE4.5, Deadly Premonition 2, Gremlins in the Gears 5 launch. Music - Eat My Fuk - Slit Lickin' Scumbag, Anaal Nathrakh - "Forward!", Pink Floyd - The Gunner's Dream

Seasonal Anime Checkup OVA - Seasonal Anime Checkup
Seasonal Anime Checkup OVA Episode #118 - resident evil 4

Seasonal Anime Checkup OVA - Seasonal Anime Checkup

Play Episode Listen Later Mar 16, 2019 80:58


Jared and Anne Ladyem (anneladyem.com) podcast for the first time in person and continue the Resident Evil train as Jared played through RE4 for the very first time. We discuss the game, how it feels playing it today compared to in 2005, the claims of it being one of the best games ever made, QTEs, the wonders of escorting Ashley, and what happens when kitties fight.

ADLR Podcast
Marvel's Spider-Man impressions - ADLR Podcast #014

ADLR Podcast

Play Episode Listen Later Sep 14, 2018 115:54


This week, we give our first impression on Marvel's Spider-Man, my gripe with QTEs, and we check out some trailers released during Tokyo Game Show 2018.

The Art Of Struggle.
Spider-Man offers toggleable puzzles and QTEs (in the name of accessibility)

The Art Of Struggle.

Play Episode Listen Later Sep 11, 2018 7:17


Including additional accessibility options like this has become more and more common in recent games, points out a tweet from Game Makers Toolkit creator Mark Brown. Just this year, games like Shadow of the Tomb Raider, God of War, and Celeste have introduced similar settings that individually tweak different aspects of a game's difficulty or offer customizable subtitles. Welcome to AOS. You can hear me rant about Art, video-games, movies, pop culture, CGI, the industry and much more. follow me on Twitter| Facebook| Instagram @artofstruggle --- Support this podcast: https://anchor.fm/pixel-sultan/support

Pixel8Bit
Pixel8Bit Episode 4

Pixel8Bit

Play Episode Listen Later Feb 21, 2017 126:20


Welcome back to Episode 4, for the latest and the greast news. Linch and Halacy are back for this episode, we have discussions about Pediepie, The Circle of Life is no Simba, and new content from Final Fantasy XIV. Listen as Lucifer Belmont loses his mind about turn base and QTEs. We got a crazy show this time. Did someone say Batman music, yeah we got Batman music, you like Batman. You should listen to this podcast because we have Batman music.

Zascandileando
Zascandileando 057

Zascandileando

Play Episode Listen Later Feb 15, 2015 50:45


CINE: - Jupiter Ascending/El Destino de Júpiter. Aunque la apuesta por la space opera es fuerte, el aspecto visual impecable y tiene sus momentos, lo cierto es que echamos en falta más corazón y una mejor construcción de personajes. Se ha quedado corta. - La Isla Mínima. Hace casi todo bien, pero falla en algo fundamental en un thriller: la trama y el desarrollo de la investigación. Una excelente ambientación, unos buenos actores y un pulso firme en la dirección sirven para declararla aceptable, pero el misterio en sí y cómo se resuelve... El envoltorio es bonito, pero lo de dentro no es nada especial. VIDEOJUEGOS: - Life is Strange. Aventura a lo Telltale en torno a una chica de instituto con el poder de rebobinar el tiempo para poder cambiar el desarrollo de los sucesos. Mecánicamente es el hijo bastardo de Gone Home y The Walking Dead sin QTEs, con su marcada personalidad visual y narrativa. Nos ha gustado mucho.

Zascandileando
Zascandileando 057

Zascandileando

Play Episode Listen Later Feb 15, 2015 50:45


CINE: - Jupiter Ascending/El Destino de Júpiter. Aunque la apuesta por la space opera es fuerte, el aspecto visual impecable y tiene sus momentos, lo cierto es que echamos en falta más corazón y una mejor construcción de personajes. Se ha quedado corta. - La Isla Mínima. Hace casi todo bien, pero falla en algo fundamental en un thriller: la trama y el desarrollo de la investigación. Una excelente ambientación, unos buenos actores y un pulso firme en la dirección sirven para declararla aceptable, pero el misterio en sí y cómo se resuelve... El envoltorio es bonito, pero lo de dentro no es nada especial. VIDEOJUEGOS: - Life is Strange. Aventura a lo Telltale en torno a una chica de instituto con el poder de rebobinar el tiempo para poder cambiar el desarrollo de los sucesos. Mecánicamente es el hijo bastardo de Gone Home y The Walking Dead sin QTEs, con su marcada personalidad visual y narrativa. Nos ha gustado mucho.

Back in my Play: A Podcast for Nostalgic Gamers

This week we revisit Shenmue, the high budget, dense open world game that pushed the Dreamcast to it's limits. Joins us as we revisit the game that gave us QTEs, forklift races, and a never ending search for sailors.

Random Respawn - Video game news, discussions, reviews, rants, and shenanigans

Layoffs and QTEs. Can anything be more exciting?

Video Game Hangover
VGH #49: Slinging the Purple Fire

Video Game Hangover

Play Episode Listen Later Apr 12, 2012 70:36


Grappling hooks for everyone! On this week's show, we're talking about our favorite (and regrettably underutilized) gameplay mechanics. We've also got talk of poop, divorce, bad-assery, QTEs, and fighting games! Episode TimelineIntro: 0:00Viewer Mail: 2:15Hangover: 4:03Underutilized Mechanics: 27:18Last Call: 63:00Outro: 68:35

1UP.com - Games, Dammit!
1UP.com - Games, Dammit! - 07/15/2011

1UP.com - Games, Dammit!

Play Episode Listen Later Jul 15, 2011 108:09


On this week's Dammit, we start off tackling such topics as Netflix on 3DS, Call of Duty Elite and XP, EA purchasing Popcap, strategy games in regards to XCOM, television depictions of video games, and the heady issue of proper crediting (focused on LA Noire). Games-wise, we chat a bit about older Zelda titles, Deus Ex Human Revolution, LA Noire, and what Matt Leone would change about Bayonetta. We then answer reader queries about our feelings on QTEs, the supposed resurgence of 2D games, "what's the deal with Japan," and the Xbox Live Summer of Arcade lineup. Also, Bob Mackey repeatedly pushes his Marxist agenda onto both the podcast crew and the games industry as a whole (when he's not discussing "the week of hedgehogs").

1UP.com - 1UP Radio
1UP.com - Games, Dammit! - 07/15/2011

1UP.com - 1UP Radio

Play Episode Listen Later Jul 15, 2011 108:09


On this week's Dammit, we start off tackling such topics as Netflix on 3DS, Call of Duty Elite and XP, EA purchasing Popcap, strategy games in regards to XCOM, television depictions of video games, and the heady issue of proper crediting (focused on LA Noire). Games-wise, we chat a bit about older Zelda titles, Deus Ex Human Revolution, LA Noire, and what Matt Leone would change about Bayonetta. We then answer reader queries about our feelings on QTEs, the supposed resurgence of 2D games, "what's the deal with Japan," and the Xbox Live Summer of Arcade lineup. Also, Bob Mackey repeatedly pushes his Marxist agenda onto both the podcast crew and the games industry as a whole (when he's not discussing "the week of hedgehogs").

1UP.com - Games, Dammit!
1UP.com - Games, Dammit! - 06/17/2011

1UP.com - Games, Dammit!

Play Episode Listen Later Jun 17, 2011 95:29


Before jumping into more Wii U and E3 discussion, Scooter, Matt, Jose, and Jeremy talk about that whole Duke Nukem Forever release-plus-negative-review deal this week. Then we properly continue the E3-centric podcast discussion that we kinda-sorta started last week. More ruminations about the Wii U, a random tangent about Ghost Recon Future Soldier, some Star Trek, the preponderance of QTEs in modern games, and even more Ninja Gaiden 3. Plus, we rank the "take something from the big screen and put it on the small screen" methods of Transfarring, Wii U, and PS3-to-Vita. We'll resume with text and voicemail questions next week -- enjoy!

1UP.com - 1UP Radio
1UP.com - Games, Dammit! - 06/17/2011

1UP.com - 1UP Radio

Play Episode Listen Later Jun 17, 2011 95:29


Before jumping into more Wii U and E3 discussion, Scooter, Matt, Jose, and Jeremy talk about that whole Duke Nukem Forever release-plus-negative-review deal this week. Then we properly continue the E3-centric podcast discussion that we kinda-sorta started last week. More ruminations about the Wii U, a random tangent about Ghost Recon Future Soldier, some Star Trek, the preponderance of QTEs in modern games, and even more Ninja Gaiden 3. Plus, we rank the "take something from the big screen and put it on the small screen" methods of Transfarring, Wii U, and PS3-to-Vita. We'll resume with text and voicemail questions next week -- enjoy!