Podcasts about asheron

  • 19PODCASTS
  • 21EPISODES
  • 1h 21mAVG DURATION
  • 1MONTHLY NEW EPISODE
  • Feb 27, 2024LATEST

POPULARITY

20172018201920202021202220232024


Best podcasts about asheron

Latest podcast episodes about asheron

Weird Games and Weirder People
45 David Blandy

Weird Games and Weirder People

Play Episode Listen Later Feb 27, 2024 111:34


David Blandy is an artist who makes rules light, flavour heavy games. David formed the Copy/Paste Co-Op with friend and illustrator Daniel Locke last year to make weird games for weird people in a weird (profit sharing) way. Some of his work includes Eco Mofos, Lost Eons, Babel and much more! I'v been talking to David over Twitter for a while now and I am always impressed by the depth and width in his work. In this chat I had the opportunity to talk to him a little bit more about it, and about how he, as an artist, explores not only the medium of TTRPG, but music and other mediums to express himself and experiment. This is one of those episodes you can hear we are just having a great time chatting exploring the weird. We talked influences, we talked favorite creators, he studied Kung Fu in a real freaking temples, folks! This is wonderfully weird! We had a great time chatting, we go deep, we get weird! So get weird with us! :) Check out David's links! https://eco-mofos.backerkit.com/hosted_preordershttps://davidblandy.itch.io/ Thank you for listening to Weird Games & Weirder People! Please subscribe to the show to keep up with new episodes!  If you would like to support the show, leave a review and/or head to our ko-fi page and pay us a coffee! It will help keep the podcast going! It would really help!  ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://ko-fi.com/wgnwp⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ You can also support me buy buying one of my games! Kosmosaurs just got released in print, and it is my new RPG inspired by Saturday morning cartoons about Space Dinosaur Rangers defending the galaxy from evildoers!   Get your copy right here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠bit.ly/kosmosaurs⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠  Get other games of mine on Exalted Funeral: ⁠⁠⁠⁠⁠⁠https://www.exaltedfuneral.com/search?q=Diogo+nogueira⁠⁠⁠⁠⁠⁠ Or buy anything at DriveThruRPG using this link: ⁠https://www.drivethrurpg.com/?affiliate_id=338514⁠ SUBSCRIBE TO OUR NEWSLETTER! This is super new and I am trying a new thing! I share offers, news, behind the scenes, articles, curiosities, and rants about being me! Fun, right? RIGHT!? Check out our latest post: https://open.substack.com/pub/diogonogueira/p/ive-been-dreaming-of-ttrpgs-fire Join our Discord Server: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://discord.gg/kR3rzcqN⁠ (this link is only valid for 7 days from the day the episode is released - always look for a new link in the newest episode). Stuff mentioned in the Episode: Erol Otus: https://en.wikipedia.org/wiki/Erol_Otus New School Revolution (NSR): https://newschoolrevolution.com/2020/01/19/what-is-the-nsr-part-1 Wu-Tang Clan: https://en.wikipedia.org/wiki/Wu-Tang_Clan Asheron's Call: https://en.wikipedia.org/wiki/Asheron%27s_Call Carlydraws: https://linktr.ee/carlydraws Elite Dangerous: https://store.steampowered.com/app/359320/Elite_Dangerous/ Magic Realism: https://en.wikipedia.org/wiki/Magic_realism Luke Gearing: https://lukegearing.blot.im/ Akira: https://www.imdb.com/title/tt0094625/ Alien: https://en.wikipedia.org/wiki/Alien_(franchise) Terminator: https://en.wikipedia.org/wiki/Terminator_(franchise) 2000 AD: https://en.wikipedia.org/wiki/2000_AD_(comics) Outer Rim: Uprising: https://outer-rim-uprising.backerkit.com/hosted_preorders/ Star Trek: https://en.wikipedia.org/wiki/Star_Trek KRS-One: https://en.wikipedia.org/wiki/KRS-One Hideo Kojima: https://en.wikipedia.org/wiki/Hideo_Kojima Hayao Miyazaki: https://en.wikipedia.org/wiki/Hayao_Miyazaki Vaults of Varn: https://vaultsofvaarn.com/ Wet Grampa: https://preview.drivethrurpg.com/de/product/286302/Wet-Grandpa?affiliate_id=338514%E2%81%A0 Evey Lockhart: https://violentmedia.itch.io/

Future Artefacts FM
The End of the World; FA X The Couch

Future Artefacts FM

Play Episode Listen Later Feb 12, 2024 60:05


What would you do at the end of the world? For the third part of our collaboration with *The Couch, we are thrilled to share David Blandy's work, The End of The World, a 13 minute audio piece, originating from a larger video installation made in 2017. Revisiting this work, we explore the ends of multiple worlds; family illness, the foundations of a political system shattering and the end of a 17 year old magical gaming world, Asheron's Call. When reflected in the present moment, we hear from Blandy about collective grief, and where places of solidarity, like that in Asheron's call, can help us come to terms with the endings of multiple worlds. From online MMORPG's to table-top role-play, together we discuss the rules that allow these games to exist by defining a space for worldbuilding or escape, parameters to enter and leave worlds, and to destroy them. The similarities of this logic to embodied magical practices further connects the community of spell making in Asheron's Call, to the broader realities witchcraft or ritual suggest. These rules could also be a set of fictions, enabling us to review which worlds around us are ending, and what the end of one world might impose on another. *The Couch, is a digital editorial and arts platform to continue these debates through texts, screenings and online discourse. Image credit; Images by Damian Griffiths, courtesy the artist and Seventeen Gallery Artist Bio;David Blandy (1976, Lives & works in Brighton) makes work that slips between performance and video, digital and analogue, investigating the stories and cultural forces that inform and influence our lives. Collaboration is central to his practice, examining communal and personal heritage and interdependence. With research spanning multiple forms of archive, from historic texts to academic archives, archaeology and ecological theory, twitch streams and film archives, Blandy weaves poetic works that explore the complexities of the contemporary subject.Blandy's projects involve complex installations, performance, writing, gaming and sound.Artist: David BlandyHosts: Nina Davies and Niamh SchmidtkeMusic: Joe MossProducer: Mat JennerBroadcast through Radio Thamesmead, and released with The Couch (Het HEM)

Dev Game Club
DGC Ep 374: Homeworld (part one)

Dev Game Club

Play Episode Listen Later Jan 10, 2024 74:23


Welcome to Dev Game Club, where this week we start a new series on 1999's Homeworld, from Relic Entertainment. We set the game in its time and then turn a little bit to the opening moments and the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First couple of levels + tutorial Issues covered: a layered intro, our history with RTSes, the music hitting, transitioning to a console player, console RTSes, a new timeline, setting the game in its time, going against the norm, Relic and its RTS series, the big genre of the time but one that never grew, grognard capture, the appeal of online games, early e-sports, popularity in Korea, the feel of a space sim, checking all the boxes, how 3D it really is, switching views to elevate a target point, mouse and keyboard, doing their own thing with hotkeys, evolution working on games, presentational advantages, a graphics benchmark game, economical game development, elegant ship design, great silhouettes, maybe tessellating, editors that look like RTSes, spending budget on contrails, using specific things on PCs vs the graphics cards, camera and control, mining everything you can and building as you go, replacing inferior ships with new ones, finite people and resources reflecting themes, elegance in design, framing the camera well, the great use of the fleet commander and the magic of moving the camera, WWII space physics vs more accurate space physics, interestingly bad video games, finding those bad games, moon shots, imagining a deeper ecology, speedrunning Trespasser, a diversion into speedrunning. Games, people, and influences mentioned or discussed: Starfighter, Starcraft (series), Total War (series), Warcraft (series), Quake, Halo, Battlestar: Galactica, DOOM, Diablo, PlayStation, Age of Empires (series), Pikmin, Brutal Legend, Tim Schafer, Johnny "Pockets", System Shock 2, Legacy of Kain: Soul Reaver, Planescape: Torment, Shenmue, Owen Wilson, Command and Conquer (series), Westwood, Tim Curry, Sid Meier's Alpha Centauri, Final Fantasy VIII, Chrono Cross, Silent Hill, Rayman 2: The Great Escape, Quake III Arena, Omikron: The Nomad Soul, David Cage, Asheron's Call (series), D&D Online, LotR Online, Turbine Entertainment, Derek Flippo, Sega, Creative Assembly, Blizzard, Ensemble Studios, Total Annihilation, Impossible Creatures, Dawn of War, Company of Heroes, Warhammer: 40K, Myth, Bungie, Call of Duty (series), LucasArts, Galactic Battlegrounds (series), Force Commander, Andrew Kirmse, TIE Fighter (series), Descent: Freespace, Wing Commander, Colony Wars, Elite, Star Citizen, Star Wars: Squadrons, Star Trek: Wrath of Khan, GoldenEye: 007, Metroid Prime, Resident Evil (series), Eric Johnston, X-COM, Julian Gollop, Baldur's Gate, Troy Mashburn, Trespasser, Biostats, Belmont, Reed Knight, Dragon's Dogma, Bethesda Game Studios, D&D, Black and White, ARK: Survival Evolved, Valheim, Half-Life 2, GameThing, Dave Wolinsky, Pippin Barr, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: A few more levels! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Tokenomics DAO Podcast
#20 - In-Game Currencies: What can we learn for the Real World?

Tokenomics DAO Podcast

Play Episode Listen Later Jul 21, 2022 91:35


In this episode, Jason and Flo enter the exciting world of gaming. All of us (nearly) were once mesmerised by in game worlds we lived in. Some still are. It was pretty common in multiplayer role playing games to come into contact with an in game currency of some sort that one used to barter/level up. I read this article and was impressed by how many parallels there are with the real world, and thought we could see what we could glean from the myriad of currencies that have come and gone, in the gaming world that is.Show notes:Keys to Economic Systems: https://gdkeys.com/keys-to-economic-systems/ benefits of an economic system were to ration power, support specialization (impossibility to buy everything), encourage interaction between players, provide players goals, and support role-playIn its simplest form, a currency could be defined as an agreed-upon tangible medium of exchange for goods or servicesResources have proper value, a value often given by their transposition in currencies, A resource is useful in itself, a currency isn't.The number of sources and sinks a game will need for each currency will then be dictated by its systems and expected player experience. Is the game trying to promote freedom of choices and self-expression? Then having a multitude of ways to earn a currency will ensure that players can focus on the part of the game they prefer or are the best at (assuming the sources are balanced equally). Is the game instead wanting players to engage with a particular system or rewarding particular actions? In this case, having a currency dedicated to these will instantly create a strong incentive for players (or a tight bottleneck if the currency is part of the main flow). (JN: FREE MARKET vs CENTRALLY PLANNED!)define the number of sources and sinks of a currency by how much agency you want your players to have in playing, or progressing through your game systems.When sources are not generous enough, players drop due to lack of motivation (economic depression). When sources are too generous, it kills motivation too! (JN: high minimum wage/Dole = low productivity)JN: Trial phase = parents pay for your first home, university etc? Govts offer student loans?Having only one currency is dangerous. If players have too much gold at some point, they will remove every gating the game throw at them. Every system of the game tied to this currency will instantly lose any interest. Why go on an extremely long quest if the reward is again gold? Why sell items and engage with the trading systems when you are indecently rich? (JN: In real life, super rich use gold or currency to trade for other currencies such as reputation or status. Maybe even power)if we take the opposite then: hundreds of currencies, one for each and every micro-systems in the game, without any exchange of currency. On one side, this is extremely safe: every system is completely isolated, left with its own balance.the first one is the brutal reduction of the player agency: players must engage with every single system in the game in order to earn the currencies necessary to their progress.The other danger is that it makes a game feels… well, gamey. A real economy strives from its interactions, systems communicate to each other, currency trades for one another…(JN: In real life, this would be leaning towards centrally planned economies. Capital controls. Cuba: Exchange cigars or rum for sugar at a fixed rate, with 80% of crop belonging to the state)Be wary of currencies exchange: I've seen many systems failing because of situations like this: Gems can be exchanged for gears, that can be exchanged for gold, that can purchase tokens, that can… In the end, all these currencies communicate together and only form a single one, with all the dangers it brings. Be wary of these exchanges, or tax them accordingly. The Wretched Broker of Hades creates pathways to exchange currencies but at a very prohibitive cost.the value your currency has in the eye of your player, and how it evolves over time. Gold (USD IRL) vs Raid Tokens (Reputation/Status/Power IRL)Rebalance an economy by using extentions or patches. This allows new players to come in on a level playing field. (Currency reset, hello EURO vs Lira or Dmark. Hello Zimbabwean dollar/land reform when farms become commodity currencies ala stone of jordan. Hello berlin wall)Failsafes and Currency ProtectionRemove the multiplayer sharing component (or tax it) (Inheritance taxes. Licenses to trade. Licenses to practice. Sales and service taxes. No Barter)Multiply and specialize currencies: this is another extremely easy win. The more currencies a game contains, the smaller their impact will be: this will lead to better control and the certainty that a currency crashing won't ripple through all your systems. Warning: this only works if these currencies aren't connected in any way! If a currency can be exchanged for another one, they are virtually the same thing and will rise and drop together. (While every thing is backed by the dollar, not everyone uses the dollar in local economy. Also maybe why US citizen banking is so controlled, and is taxed on global income)Upkeep systems. Pay to use what he/she has. (Wealth tax. Property Tax. COE in Singapore for cars. Negative interest rates)Wallet limits (FDIC insurance is capped. Negative interest rates make you want to hold less currency. Wealth tax. Progressive income tax)Why not have a finite amount of money?players hoarding money combined with a lack of obligation to spend this money completely froze the economy and virtually removed it from the game world (Something to discuss. Is this true in real life? Are there ways around it?)Suggested schematic (What might real world analogs be over a person's lifetime?)Iron (IRL: Food? Clothes)Gold (IRL: Fiat currency)Diamonds (IRL: Skills?)Hard Currency (IRL: Gold, BTC, Leicas, Rolexes, Beachfront Property, Trophy wife Hahah)Renown Tokens (IRL: Reputation. Status. Power. Network.)Some statements from the videoWhat if there were no currency sinks in the real world? What if everyone was printing money all the time? Currency would become worthless (LOL)Gaia online , currency became worthless, company donated $250USD to charity everytime a player threw away 15 trillion Gold (sink)Diablo 2 and Asheron's Call, money gets replaced by other items that become currency (Stones of Jordan, Shards respectively)Without players getting ahead, they get discouraged if all they are doing is paying fees (Ahem real life) When sinks are too strongNew strategy from game designers (reserve currencies)Anchor for the local in game currencyAllow in game currency to buy real world items (similar to air miles) examples: Flex and Eve online (real world items serve as reserve)Allow in game currencies to be traded for real money.Silver pieces earned by killing monsters. These can be traded for diamonds (that cannot be used for trade). Diamonds can either be sold for USD or used to purchase items from the game store (Sink). Prevent Diamonds from becoming the currency. Diamonds bid for something that is not available locally.Game designers set max limit on how much a diamond can cost vs silver pieces since silver keeps getting printed.What are some of the real world reserve currencies? (Jason Theory)US Dollar by decree (smaller extent the SDR basket of JPY, GBP, EUR etc)BTC, Gold, Crypto currenciesReal Estate (foreign/local?)Watch this episode on YouTube:DisclaimerNot financial or tax advice. This channel is strictly educational and is not investment advice or a solicitation to buy or sell any assets or to make any financial decisions. This video is not tax advice. Talk to your accountant. Do your own research.None of this is legal advice. This podcast is strictly educational. Talk to your lawyer.Sound Logo Attribution - It Starts Here - https://www.fiftysounds.com Get full access to Tokenomics Newsletter at tokenomicsdao.substack.com/subscribe

The Truth Shall Make Ye Fret
83: Only You Can Save Mankind (It's A Bit Early To Radicalise You)

The Truth Shall Make Ye Fret

Play Episode Listen Later May 8, 2022 82:16


The Truth Shall Make Ye Fret is a podcast in which your hosts, Joanna Hagan and Francine Carrel, usually read and recap every book from Sir Terry Pratchett's Discworld series in chronological order. This week, Part 1 of the Johnny Maxwell Trilogy - “Only You Can Save Mankind” Beige Keyboards! Beige Monitors! Beige Tech all the way!Find us on the internet:Twitter: @MakeYeFretPodInstagram: @TheTruthShallMakeYeFret Facebook: @TheTruthShallMakeYeFretEmail: thetruthshallmakeyefretpod@gmail.comPatreon: www.patreon.com/thetruthshallmakeyefretWant to follow your hosts and their internet doings? Follow Joanna on twitter @joannahagan and follow Francine @francibambi Roe vs Wade Aid Access - based in Austria, provides access to medical abortion by mail (to US and worldwide)National Abortion Federation (NAF) (hotline: 1-800-772-9100)Donate to local abortion fund (compiled list by The Cut)Guttmacher Institute - research and policy analysisStates with trigger laws (and details)State legislation trackerThings we blathered on about: Vampire world record attempt - WhitbyThe Internet Speculative Fiction Database Terry Pratchett's "Only You Can Save Mankind": The Musical [full album] - YouTube Y2K bug - Britannica4.4- Jerusalem's Rise and Fall - IBM via Web ArchiveWitness the last moments of Asheron's Call, a 17-year-old MMO - PC GamerVideo Games - ephemeral podcastJourney To Alpha Centauri in Real Time - An Interactive Waste of Time - Spectrum ComputingCopy protection - Wikipedia The Legend of Shambhala (Shangri La) - Tibetan Buddhist Encyclopedia Pratchett answers OYCSM questions - alt.books.pratchettMusic: Chris Collins, indiemusicbox.com

Dev Game Club
DGC Ep 288: Halo: Combat Evolved (part one)

Dev Game Club

Play Episode Listen Later Dec 15, 2021 76:52


Welcome to Dev Game Club, where this week we begin a new series about Halo: Combat Evolved, Bungie's seminal 2001 FPS on the Xbox. We set it in time, discuss its development history, and delve into tutorialization. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to rescuing Keyes on the Truth & Reconciliation Issues covered: 2001 in games, lull in PC shooters that year, Bungie history, the astonishing development, seeing the migration in the game from the units on the battlefield, betting big, other shooters on consoles, the unexpected internal hit at Microsoft, Oni's complex combat system, the seminal paper on first-person controls, aim acceleration, the big impact of being purchased, the audacity of a PC-focused developer muscling into the market, the library advantage of Sony, lack of distinguishing system sellers, the sole mascot, the enterprise/application/services mentality, the alienation of PC games, DirectX as a unifying force, friends lists and achievements, Xbox Live, politics derailing JSF being the Xbox Live launch title, orthogonal approaches like GamePass, unthawing the Chief, the usability lab, just asking you to look to establish preferences, Technical Requirements Checklist/Technical Checklist of Requirements, being rebellious, a lot of mysteries right at the beginning, sequences for health/shields, giving context, having a motion tracker, Covenant mirroring you vs grunts that don't, low morale pests, clear and different silhouettes, target prioritization, dropping the weapons they carry and enabling different decisions, being able to swap to the old graphics, hating our wokeness, dynamic ability and missability of treasure stuff in RE4, being a bit obscure, survival horror working against scouring an area, possibility of inviting a critic, indie games, the age difference between Leon and Ashley (vs the apparent difference), aging the protagonist towards your own age. Games, people, and influences mentioned or discussed: GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Baldur's Gate: Dark Alliance, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Baldur's Gate II, Painkiller, DOOM 3, World of Warcraft, Everquest II, Asheron's Call, Bungie, Marathon (series), Myth (series), Mumbo Jumbo, Take Two Interactive, Apple, MacWorld, Microsoft, Ed Fries, Oni, Republic Commando, Starfighter (series), GoldenEye, Perfect Dark, Rare, Jason Jones, id Software, Epic Megagames, PlayStation, Forza, Brute Force, MechAssault, George Lucas, Bill Gates, Nintendo, Sega, Dreamcast, Star Wars, Geoff Jones, Medal of Honor, Saber Interactive, 343 Industries, Troy Mashburn, Karl Popper, Resident Evil 4, Zachary Crownover, Nick Miller, Limited Run Games, Indie Game: The Movie, Suikoden 2, Jason Schreier, MinnMax, Rebel FM, Undertale, Braid, Call of Duty (series), This War of Mine, 11bit Studios, Ben Zaugg, Resident Evil VII, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

UTVECKLA
26. Hårdvarunära utveckling | Jakob Möllås, Asheron

UTVECKLA

Play Episode Listen Later Jun 21, 2021 89:19


Avsnitt 26 av UTVECKLA är här! Vi har haft förmånen att bli gästade av programmeringsveteranen Jakob Möllås som jobbar som fristående mjukvarukonsult på Asheron AB. Jakob jobbar med programmering i olika former. Han har mer än 20 års professionell programmeringserfarenhet i en mängd olika projekt inom många olika problemdomäner, allt från små till stora, från nätverksskikt på låg nivå till GUI-utveckling på hög nivå. Jakob erhåller hög kompetens inom bland annat .NET, C #, programvara / databasarkitektur, IoT, prestand aoptimering, automatisk programmering, ren kod, pragmatisk programmering. Dagens ämne är Hårdvarunära utveckling. Vad innebär egentligen detta begrepp? Och vad är fördelarna kontra nackdelarna med det? Frågor som dessa besvaras i dagens samtal med Jakob. Trevlig lyssning!

The RPG Cave
The RPG Cave Episode 01: How Did We Get Into RPGs?

The RPG Cave

Play Episode Listen Later May 19, 2021 67:39


The RPG Cave is POWERED by Patrons at Patreon.com/YouMeCapri.  The RPG Cave is a weekly video game RPG podcast! Each week, Garret Bland and Ryan Turford discuss an RPG topic or break down a specific series or game! Whether you're into retro RPGs, modern RPGs, JRPGs or MMOs, The RPG Cave is your home for video game RPGs! This RPG Podcast is available on Apple Podcasts, YouTube, Spotify and Google Podcasts. If you enjoy the show and want to support what we do, PLUS, get some incredible perks and exclusive content - please consider supporting us at Patreon.com/YouMeCapri CaPremium Producers: Dallas Ford, Drew Agnew (The House of Mario Podcast), Jase Baldridge Twitch.tv/bakaridge, Lee Navarro (Fearless Leader of the Phoenix Overdrive Extra Life Team, and Johnathan Brown - YouTube.com/GamingPurpleMonkey Platinum Producer: Bryan Scott, Dannohh, Robby Bobby Miller, and TruckerSloth Gold Members: ARGO, Brendan Myers, Dallas Robbins, Emily O'Kelley, Heather Boney, James Johnson, Joel Brooks, Jose Jimenez, Kmack Time, Marcus O'Neill, RJ Kern, Skinny Matt and Xavier Reyes This week on the very first level of The RPG Cave, Garret and Ryan take questions from the audience as well as talk about how they first got into RPGs! Clearing the Dungeon If you like what we do, support the Show.  Subscribe to https://www.youtube.com/channel/UCae4NWCrRDp0jEKj99CRpIA You can get early access to this show and exclusive content at http://Patreon.com/YouMeCapri. Party Up! YaͣrͬdͩeͤN - First of all, just want to say congrats to both of you and the entire You, Me, & Capri Family! There's only one Episode #1, so let's start this journey off right: First RPG you ever played? First RPG that got you hooked on RPG's? Halfthumbedgamer - What are your thoughts on FF7 remake? What do you think they are doing in the second part? When do you think it is coming? WTNAndrew - What is one RPG from the portable devices not counting Pokémon, Final Fantasy, or Dragon Quest that you'd like to see converted for a full home console release? Fulya - What RPG games would you recommend to players who haven't really delved into that genre of gaming? Antix - What's the best way to get players who aren't interested in RPGs to give the genre a try? Marcusoneill79 - Which RPG from the PS1 generation (or earlier) would you like to see a full remake of in a similar way as FF7R? FamousSeumas - What is the most annoying mechanic/plot points that happens in a lot of RPGs? Sean Capri - What is your desert island console for rpgs? The_WinterGamer - In RPGs that you can name characters how do you go about choosing the names KingKO007 - At what point does an RPG become too bloated with mechanics to enjoy? Watchergirl9 - Favorite and worst RPG of PS 4/Xbox One generation (not including Switch since that's technically next gen in my book)? Favorite and worst RPG of PS 3/Xbox 360 generation? Brent - What's a character class that you never play, but should try? MrNastyBoots - Define a true rpg and mention why games that have rpg elements and basically are rpg are not rpgs Rod 'AntiMacro' Oracheski - What MMORPG have you played and why is Asheron's Call still the best one ever? Plugs Garret:http://twitter.com/BlandExplosion http://twitch.tv/BlandExplosion Ryan:  http://twitter.com/ryanturford http://youtube.com/ryanturford http://twitch.tv/ryanturford http://patreon.com/youmecapri Discord [You, Me & Capri]:https://discord.gg/zN4cZbA

Battle Bards
Battle Bards Episode 191: Digging up the past

Battle Bards

Play Episode Listen Later Apr 21, 2021 50:49


Today's episode of the Battle Bards was phoned in -- phoned in with 2800-baud modems from the 1990s, that is! Steff, Syl, and Syp return to the early era of graphical MMOs to see what video game music existed in that time. From the bleeps to the bombastic, this show digs deep into the past to see what is waiting to be uncovered... Episode 191 show notes Intro (feat. "Toxxulia Forest" from EverQuest, "Main Theme" from Asheron's Call, and "Idiotic Ghost" from Lineage) "The Streets of Furcadia" from Furcadia "Corloth" from Meridian 59 "Main Theme" from AOL's Neverwinter Nights "The Dark Theme" from The 4th Coming "Whispers" from Dark Eden "Age of Heroes" from Dark Sun Online "Ocllo" from Ultima Online Which one did we like best? Listener notes from Dorian Jukebox picks: "Main Theme" from Ecco the Dolphin, "Forest of Secrets" from Ikenfell, and "Main Theme" from Treasure Planet Outro (feat. "Tavern 1" from The Realm Online) Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM, Google Play, iHeartRadio, and Pocket Casts! This podcast is produced using copyrighted material according to Fair Use practices as stated under Section 107 of the 1976 Copyright Act.

Geek Wolfpack Podcast
Episode 99: Destiny 2 Twitch Stream Part 2

Geek Wolfpack Podcast

Play Episode Listen Later Oct 19, 2020 41:21


Welcome! We continue our Destiny 2 live stream. Momma Wolf explains why she got into gaming in the first place. Asheron’s Call, Baldur’s Gate and more! Check out Gnarly Nerd Clothing for some sweet nerd-themed gear. Use the code WOLFPACK at checkout to save 10%

Geek Wolfpack Podcast
Episode 99: Destiny 2 Twitch Stream Part 2

Geek Wolfpack Podcast

Play Episode Listen Later Oct 19, 2020 41:21


Welcome! We continue our Destiny 2 live stream. Momma Wolf explains why she got into gaming in the first place. Asheron’s Call, Baldur’s Gate and more! Check out Gnarly Nerd Clothing for some sweet nerd-themed gear. Use the code WOLFPACK at checkout to save 10%

Applelianos
Especial: “El futuro de los videojuegos en Streaming”

Applelianos

Play Episode Listen Later Nov 15, 2019 179:49


El primer videojuego comercial que salió fue el famoso Pong, que apareció en la década de los 80 en un salón recreativo de California. Desde el Pong, los videojuegos han sufrido una continua evolución hasta llegar a las sofisticadas máquinas cercanas a la realidad virtual que ahora mismo podemos ver en muchos salones recreativos. La posibilidad de utilizar un ordenador para jugar en redes telemáticas comenzó en torno a 1979, cuando un grupo de estudiantes de la Universidad de Essex crearon una versión informática multiusuario de un juego de rol llamado Dragones y Mazmorras, basado en el uso de textos alfanuméricos. Así surgió un nuevo tipo de juegos conocidos como MUD (Multi-User Dungeons o Domains) que se desarrollaría rápidamente por la aún poco conocida Internet, surgiendo así las primeras comunidades virtuales.   El primer juego multiusuario que incorporó imágenes fue Hábitat en 1986, creado por Lucas Films Games y destinado para el Commodore 64. De él surgieron posteriormente juegos como el EverQuest, Asheron’s o Ultima Online. Pero la verdadera revolución de los juegos en red surgió en 1993 con la creación de la World Wide Web. Los usuarios tenían la posibilidad de acceder gratuitamente a versiones reducidas de videojuegos para ordenador con fines básicamente promocionales, como es el caso de la primera entrega del Doom. Además la rápida difusión de Internet como medio de entretenimiento facilitó la mejora de las tecnologías para la conexión en red de usuarios y su acercamiento a la sociedad.     Pues Google ya tiene preparado un sistema de streaming llamado Stadia, con el que prescindirá de discos o tarjetas de memoria. Los juegos estarán en la nube, y podremos usarlos bajo suscripción. Lo que sí será obligatorio tener es una smart TV y un Chromecast Ultra (dispositivo que conecta las teles a internet con mucha más velocidad de lo habitual). Lo bueno de esta forma de jugar es que rompe la barrera del hardware, e innova en el sentido de que si cambiamos de tele o dispositivo podremos continuar la partida desde el mismo punto en el que lo dejamos, dando igual donde estemos jugando.   Esta es, sin duda, una tarea difícil y pocas compañías han logrado ofrecer una experiencia perfecta. Sin embargo, si alguna empresa puede ofrecer algo así, esa es Google. Con los centros de datos en todo el mundo, quiere ofrecer Entretenimiento para todos y en casi cualquier dispositivo. Google Stadia podría ser el servicio de streaming de juegos en la nube que si finalmente lo hace bien, cambie el futuro de la industria de los videojuegos.       // Enlaces   Episodio Todas mis movidas "Streaming Wars. Youtube, Twitch, Mixer y Facebook" Canal de Twitch Krixtal10 @KrixtalGaming     // Notas de contacto Nueva Cuenta de ApplelianosPod en Twiiter Cuenta «Dormida» de Applelianos Grupo publico del podcast Applianos en Telegram. Grupo Telegram HomePod & Homekit  

Applelianos
Especial: “El futuro de los videojuegos en Streaming”

Applelianos

Play Episode Listen Later Nov 14, 2019 179:49


El primer videojuego comercial que salió fue el famoso Pong, que apareció en la década de los 80 en un salón recreativo de California. Desde el Pong, los videojuegos han sufrido una continua evolución hasta llegar a las sofisticadas máquinas cercanas a la realidad virtual que ahora mismo podemos ver en muchos salones recreativos. La posibilidad de utilizar un ordenador para jugar en redes telemáticas comenzó en torno a 1979, cuando un grupo de estudiantes de la Universidad de Essex crearon una versión informática multiusuario de un juego de rol llamado Dragones y Mazmorras, basado en el uso de textos alfanuméricos. Así surgió un nuevo tipo de juegos conocidos como MUD (Multi-User Dungeons o Domains) que se desarrollaría rápidamente por la aún poco conocida Internet, surgiendo así las primeras comunidades virtuales.   El primer juego multiusuario que incorporó imágenes fue Hábitat en 1986, creado por Lucas Films Games y destinado para el Commodore 64. De él surgieron posteriormente juegos como el EverQuest, Asheron’s o Ultima Online. Pero la verdadera revolución de los juegos en red surgió en 1993 con la creación de la World Wide Web. Los usuarios tenían la posibilidad de acceder gratuitamente a versiones reducidas de videojuegos para ordenador con fines básicamente promocionales, como es el caso de la primera entrega del Doom. Además la rápida difusión de Internet como medio de entretenimiento facilitó la mejora de las tecnologías para la conexión en red de usuarios y su acercamiento a la sociedad.     Pues Google ya tiene preparado un sistema de streaming llamado Stadia, con el que prescindirá de discos o tarjetas de memoria. Los juegos estarán en la nube, y podremos usarlos bajo suscripción. Lo que sí será obligatorio tener es una smart TV y un Chromecast Ultra (dispositivo que conecta las teles a internet con mucha más velocidad de lo habitual). Lo bueno de esta forma de jugar es que rompe la barrera del hardware, e innova en el sentido de que si cambiamos de tele o dispositivo podremos continuar la partida desde el mismo punto en el que lo dejamos, dando igual donde estemos jugando.   Esta es, sin duda, una tarea difícil y pocas compañías han logrado ofrecer una experiencia perfecta. Sin embargo, si alguna empresa puede ofrecer algo así, esa es Google. Con los centros de datos en todo el mundo, quiere ofrecer Entretenimiento para todos y en casi cualquier dispositivo. Google Stadia podría ser el servicio de streaming de juegos en la nube que si finalmente lo hace bien, cambie el futuro de la industria de los videojuegos.       // Enlaces   Episodio Todas mis movidas "Streaming Wars. Youtube, Twitch, Mixer y Facebook" Canal de Twitch Krixtal10 @KrixtalGaming     // Notas de contacto Nueva Cuenta de ApplelianosPod en Twiiter Cuenta «Dormida» de Applelianos Grupo publico del podcast Applianos en Telegram. Grupo Telegram HomePod & Homekit  

Pretty Cool Haircut
Pretty Cool Haircut: Just a Trim 1

Pretty Cool Haircut

Play Episode Listen Later Aug 20, 2019 61:04


What's up doggies? JJ had his baby and we are dipping into our prerecorded episode pool for the first of our Just a Trim Episodes (there is only one episode in this pool). On this episode we talk exclusively about MMORPGs. Games that are mentioned: Ultima Online, Black Desert Online, Asheron's Call, Everquest, Everquest 2, World of Warcraft, Final Fantasy 11 and 14, some other dookie ass games I've never heard of. We also brainstorm what our perfect MMO would contain. Give it a listen.

Hey You Video Game
#27 - Asheron's Call

Hey You Video Game

Play Episode Listen Later Jan 24, 2018 52:24


The HYVG brings on two guests to talk about THE BEST MMORPG EVER. It's all about Asheron's Call. Stories, emulator drama, and why this game sets the bar for the MMORPG genre.

What I'm Playing Now The Podcast

WIPN Update: 1)Asheron’s Call What I’m Playing Now: 1)Pathfinder Adventure Card Game 2)Puzzle Strike 3)The Princes of Florence 4)Resident Evil 7 5)Diablo 3 6)7 Days to Die What I WANT to play Now!: 1)Tramways: Paris / New York 2)Renegade Companion App

Montreal Sauce
A Link to the Past & Novelty Bands

Montreal Sauce

Play Episode Listen Later Nov 27, 2016 57:48


The second half of our conversation with the developer Mad Max, Aaron Clifford is here! On this episode we talk virtual noses, old school game consoles, developing for VR and positional audio. The dreaded quiz is back and we’ve got Pac-man Fever. Aaron got the idea for DAWT at an event for the Extra Life. The Extra Life event was for Edmonton’s Stollery Children’s Hospital and it started with a 4 player Tower Fall Ascension challenge. He decided to enter Codename Goa with DAWT as well. Aaron is featured on a video on that site. Aaron’s game design is Voxel based like Crossy Road. Redneck Rampage. Kingdom of Loathing. Some of Aaron’s favs to play are Fallout, Keep Talking and Nobody Explodes, DLC Quest, Binding of Isaac and “so many other indie games.” Chris talks about his Atari Stunt Cycle console from his youth. Paul thought Zelda II: The Adventure of Link had the most amazing graphics, ever! Until, The Legend of Zelda: A Link to the Past came out. Aaron did a Nerd Nite presentation on death in video games. During the presentation he played a game, rather than use slides. You can check it out here. He used art from Glitch. He created the presentation in Construct 2. Aaron tells us about writing books in an MMOG, Asheron’s Call. You can watch Aaron game and develop on Twitch. We learn how to dodge throwing stars. Chris introduces Paul and Aaron to Buckner & Garcia in the quiz! Pac-man fever on American Bandstand What’s the better E.T. song? Neil Diamond or Buckner & Garcia? Now we all have to watch Wreck-It Ralph! Yikes! Remembering Pogs. Some 80s fun, WKRP in Cincinnati, BJ and The Bear, The Misadventures of Sheriff Lobo, and Bosom Buddies. Watch Aaron on TV showing off DAWT. If you’re in Edmonton, check out GDX Edmonton each year to discover new games. Thanks to Aaron Clifford for taking the time to join us on the Sauce! Be sure to check out his Youtube channel or follow Aaron around the web. Also, head over to our Patreon page to get updates on guests, shows and more info. We’re using it like a blog, so join the conversation there or on Facebook. Support Montreal Sauce on Patreon

The Sandbox Podcast
The Sandbox: Episode 48, WildStar Woes

The Sandbox Podcast

Play Episode Listen Later Jun 5, 2014 79:50


  Show Notes & Links Huge changes coming to AA Beta (Gilda stars only awarded to intercontinental routes): http://forums.archeagegame.com/showthread.php?9132-Update-1.0-to-1.2-When-What-will-be-applied Asherons Call 1&2 go f2p/b2p in August: https://www.asheronscall.com/en/forums/showthread.php?63316-Update-on-Final-Billing-For-Asheron%92s-Call-and-Asheron-s-Call-2 Eve Kronos out this week! patch notes: http://community.eveonline.com/news/patch-notes/patch-notes-for-kronos Perpetuum doing well so far with its steam early access program: http://blog.perpetuum-online.com/posts/2014-05-29-status-report-may-2014/ Black Gold preorder http://bg.snailgame.com/static/presale/ Massively beta impressions http://massively.joystiq.com/2014/05/31/massivelys-first-impressions-of-black-gold-onlines-beta/ […]

The Level
Episode 52: My Fair Share of Anxiety Attacks

The Level

Play Episode Listen Later Feb 28, 2014 129:57


Kole, Ben, Dennis, and David talk about the closure of Irrational, Calculords, and we ask you about your most-desired genre mashups. The Brief Irrational closed. Asheron's Call shutting down. Twitch Plays Pokemon. Steam Tags. The Last of Us Documentary. The Grind Ben: The Last of Us: Left Behind. Brothers: A Tale of Two Sons. Payday 2. Metro: Last Light. Kole: Guitar Hero controller. New PC. Threes. Calculords. Dennis: The Last of Us: Left Behind. Brothers: A Tale of Two Sons. David: Fallen London. The Secret World. Call of Duty: Black Ops II. Multiplayer: Genre benders.

VirginWorlds MMORPG Podcast
VirginWorlds Podcast #34

VirginWorlds MMORPG Podcast

Play Episode Listen Later Oct 12, 2006 51:21


Top Ten List - Part 1: In this special mid-week edition, Brent and Brenden sum up the top 10 MMOs of the past ten years.  Brace yourself, sit down, bite down hard on a piece of wood, do whatever it takes to steady yourself, because here it comes.VirginWorlds is a weekly news podcast covering Massively Multiplayer Online Role Playing Games (MMORPGS) such as World of Warcraft, EverQuest, Guild Wars, City of Heroes, Eve Online, Vanguard, and many many more. The main site can be found at http://www.VirginWorlds.com

Gaming Steve
Gaming Steve Episode 20 – 08.31.2005

Gaming Steve

Play Episode Listen Later Aug 31, 2005 100:27


This week is the “extra large news week” edition plus two “reviews” and two “RetroReviews”! Oh yeah, and if you buy the new “super insane crazy Xbox 360 bundle” I’ll have you on my show! Enjoy the gaming bounty: 00:02:30 Game News: Game Boy Micro coming September 19th … how many more can they make?! Zelda: Twilight Princess delayed, of course. Xbox $399. All hail! Caesar returns to the PC! Madden 2006 tackles sale charts. Star Wars Galaxies causes a great disturbance in the Force. Halo goes Hollywood. China gets serious with online gaming addicts. Come on, buy the Xbox 360 Omega bundle for $2000 … I dare you! Auto Assault applies the brakes. Asheron’s Call 2 goes dark. Nintendo buys itself. We Love Katamari, oh yes we do! Another week, another million people join WOW. Xbox Live 2.0 priced. 00:40:20 GameTalk: What on earth was Microsoft thinking when they priced the Xbox 360? 00:57:30 SporeTalk: No news is good news? 00:59:09 QuickTake: Advance Wars Dual Strike for the Nintendo DS. 01:13:55 QuickTake: Nintendogs for the Nintendo DS. 01:20:33 RetroReview: Military Madness for the TurboGrafx-16. 01:26:49 RetroReview: The Little Computer People Discovery Kit for the PC. 01:32:00 “Name That Game!” contest winner from last week, a new clip, and a new prize! 01:34:32 Show mail! 01:39:10 Plus some very quick random thoughts. Get the podcast from this page (100 minutes): Gaming Steve Episode 20.You can also subscribe to the weekly podcast.