Podcasts about mechassault

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Best podcasts about mechassault

Latest podcast episodes about mechassault

Dev Game Club
DGC Ep 360: Eye of the Beholder (part five)

Dev Game Club

Play Episode Listen Later Sep 6, 2023 112:40


Welcome to Dev Game Club, where this week we complete our series on Eye of the Beholder. We talk more about D&D adaptation, spend some time with a sequel, and get to our takeaways before emptying the mailbag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: which levels count in the sequel, killing lots of beholders, whether you could have killed Xanathar in the original, striation of hit point values, scaling for sense of power, paying off on the quests, finding all the beholders, beholder physiology, having more fun with beholders as designers, bulettes and basilisks, "just keep going," being trained for level navigation, designing towards the player understanding, wanting coordinates, using simple concepts well, modular repeatable and combinable concepts, leaning into the limitations, an onion layer level, "mapping matters," loving drawing maps, sanding off of friction (various ways of telling the player how to get there), being more embodied in the dungeon, the more you take out the less the experience becomes, allowing for abstraction and having to draw you in other ways, translating D&D, why simulate the math, a bad game to simulate, "what is a saving throw?," using video games to inform the evolution of your tabletop game, emphasizing the human, a more elegant system, dice variance, a useless party experience, usability issues, bad games that were influential on us, remembering movie moments but not the gameplay, even bad actors are better than what we could do at the time, digging into all the RPGs, not knowing what to do in SimCity, DOS vs Mac music and early audio, a craftman's respect for audio, warm analog music, hearing multiple versions of the same soundtrack, not playing a lot of real-world games, physics in games and pitting against fun, wanting to get to specific rides vs how you build a park, Tim gets turned off on the CRPG book, building on foundations and the legacies they carry, business concerns, shipping code passing cert, climbing uphill to make changes, maintaining the feel. Games, people, and influences mentioned or discussed: Eye of the Beholder II, Winnie the Pooh, The Dungeon Run, Metal Gear Solid (obliquely), Wolfenstein 3D, DOOM (1993), Gary Gygax, PS5, Xbox Series X, Dark Souls, Temple of Elemental Evil, Indiana Jones (series), Far Cry 2, Starfighter, Jurassic Park, Ultima Underworld, God of War, Baldur's Gate (series), World of Warcraft, William Shatner, Vampire: the Masquerade, Call of Cthulhu, Mechwarrior, Mechassault, Warhammer, Morrowind, Fallout, Diablo, Westwood, Ashton Herrmann, Kyrandia (series), Lands of Lore, Trespasser, Clint Hocking, Assassin's Creed (series), Darkstone, Neverwinter Nights, Kingdom Hearts, Twisted Metal Black, Warcraft II, Quake, MYST, Grim Fandango, The 7th Guest, NextGen, Sam Thomas, The CRPG Book, Skyrim, The Bard's Tale, Disco Elysium, Rogue, Betrayal at Krondor, Cobra Mission: Panic in Cobra City, Andrew, SimCity 2000, GameBoy, MegaMan, NES/SNES/N64, Grant Kirkhope, GoldenEye 007, Metroid (series), Half-Life (series), Rollercoaster Tycoon, The Matrix, Disneyworld, Great Adventure, Canobie Lake Park, Dungeon Master, Chris, Populous (series), Dungeon Master, Fallout 3, mysterydip, Commander Keen, Dwarf Fortress, Metroid Prime, Bethesda Game Studios, Halo (series), Bungie Studios, Tomb Raider, Galleon, Toby Gard, Redguard, Reed Knight, Todd Howard, Starfighter, Grand Theft Auto (series), Starfield, Unreal (series), Gears of War, Republic Commando, Jack Mathews, Mark Haigh-Hutchinson, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Our next game? Links: The CRPG Book Dungeon Master Encyclopedia and video Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

The Best Games Ever Podcast
Episode 26: The best game that crashed at the worst possible time

The Best Games Ever Podcast

Play Episode Listen Later Nov 18, 2022 36:58


I've given up writing brilliant intros to these, now. If you want them to return, simply leave a bag containing £100k in unmarked bank notes on the hill at the top of the road near the church, behind the bin. Thanks. Alternatively, write a comment saying how much you miss the wonderful intros. Or leave a review for this podcast. You have exactly one week. Welcome to VG247's Best Games Ever Podcast: Episode 26 - The best game that crashed at the worst possible time. Cast: Tom Orry, Alex Donaldson, James Billcliffe, and Jim Trinca. Can you guess who picked which games? MechAssault 2, Runescape, and Dead Rising. Please do let us know what you think of the show – and if this is your first time listening, do go back to listen to the previous episodes. If you've got suggestions for topics, send them our way. I came up with this weeks, but hated it so much I picked the first game that came to mind despite knowing it wouldn't win. “What is VG247's Best Games Ever Podcast?” you ask? Well, it is essentially a 30-minute panel show where people (Jim Trinca and associates) decide on the best game in a specific category. That's it. It's good. Listen to it. Learn more about your ad choices. Visit megaphone.fm/adchoices

Mechanista in G – Scanline Media
Mechanista in G – PFF-X7 Core Gundam

Mechanista in G – Scanline Media

Play Episode Listen Later Sep 7, 2022 124:21


This is kind of like the Battle Armor from MechAssault 2, if you think about it. Y’know, the way it…

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The First Hour
Episode 78 - Mechassault

The First Hour

Play Episode Listen Later Jun 6, 2022 61:25


Lots of lore to explore in the Battle Tech universe, but we do our best to let our lore lord reveal all he knows. Check us out:https://linktr.ee/thefirsthourSupport the show

battletech mechassault
Dev Game Club
DGC Ep 293: The Elder Scrolls III: Morrowind (part one)

Dev Game Club

Play Episode Listen Later Jan 19, 2022 82:28


Welcome to Dev Game Club, where this week we begin a new series on The Elder Scrolls III: Morrowind, Bethesda Game Studios RPG classic from 2002. We situate it in time and then dive right in, having been released from imprisonment and sent on a specific mission. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours of play Issues covered: 2002 in games, Todd Howard's first mainline game as director, a little about Bethesda, Tim's history with the series, early games feeling open world, finding the titles generic, Brett confesses, not playing just the main quest, directing the player via POIs, self-motivated quests, interview homework, the prophecies, something is going on in Vvardenfell, name/job, situating you in the world with character creation, the census bureau, the clever setups, tutorial and usability, the death of Ultima as a franchise, Brett the battlemage, being able to pick up anything, we try to find the names of the elven races, all the skills and accidentally thieving, sleeping in the wrong bed, having laws enforced, not being able to barter because of contraband, thoughtful world-building, imagining a bigger world from small interactions, playing the good assassin, being opposed to the outlanders, coming up with concepts from the real world, coding the Khajiit as shifty Arabs, homebrew and archetypal sources, steering away from making particular races evil, slavery in RPGs, walking to Balmora, doing some quests, different architecture, Tim's sidequest to woo a Dunmer, directions to get to a quest, what is the arc of the game?, feeling like you have chapters even when a game doesn't have progression or leveling up, the small decisions you make all the time in game design, the crosshairs in Halo. Games, people, and influences mentioned or discussed: Jonah Lobe, Jean Simonet, Andrew Kirmse, Republic Commando, Oblivion, Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Ratchet & Clank, Xbox, Metroid Prime, Splinter Cell, Medal of Honor: Allied Assault, Sly Cooper, Legend of Zelda: Wind Waker, Jedi Starfighter, Battlefield 1942, Age of Mythology, Jedi Knight II, Warcraft III: Reign of Chaos, Neverwinter Nights, Bioware, Jade Empire, Knights of the Old Republic, Todd Howard, Redguard, Tomb Raider, Indiana Jones, NHL series, Terminator, Fallout (series), Starfield, The Witcher III, Reed Knight, Ultima Underworld, Arena, Daggerfall, Patrick Stewart, Firaxis, MechAssault, DoubleNegative (youtuber), Liam Neeson, Fallout: New Vegas, Underworld Ascendant, Paul Neurath, Baldur's Gate, Tyranny, Planescape: Torment, Pillars of Eternity, Dungeons & Dragons, Star Wars, WoW Classic, Infinity Engine, Sea of Thieves, Ifthatisyo U'rerealname, Halo, RE VII, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More hours? Links: You're Finally Awake Errata: The game we referred to as the spiritual successor to Ultima Underworld was Underworld Ascendant and not Ascension (which was the subtitle to Ultima IX). We regret the error. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 288: Halo: Combat Evolved (part one)

Dev Game Club

Play Episode Listen Later Dec 15, 2021 76:52


Welcome to Dev Game Club, where this week we begin a new series about Halo: Combat Evolved, Bungie's seminal 2001 FPS on the Xbox. We set it in time, discuss its development history, and delve into tutorialization. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to rescuing Keyes on the Truth & Reconciliation Issues covered: 2001 in games, lull in PC shooters that year, Bungie history, the astonishing development, seeing the migration in the game from the units on the battlefield, betting big, other shooters on consoles, the unexpected internal hit at Microsoft, Oni's complex combat system, the seminal paper on first-person controls, aim acceleration, the big impact of being purchased, the audacity of a PC-focused developer muscling into the market, the library advantage of Sony, lack of distinguishing system sellers, the sole mascot, the enterprise/application/services mentality, the alienation of PC games, DirectX as a unifying force, friends lists and achievements, Xbox Live, politics derailing JSF being the Xbox Live launch title, orthogonal approaches like GamePass, unthawing the Chief, the usability lab, just asking you to look to establish preferences, Technical Requirements Checklist/Technical Checklist of Requirements, being rebellious, a lot of mysteries right at the beginning, sequences for health/shields, giving context, having a motion tracker, Covenant mirroring you vs grunts that don't, low morale pests, clear and different silhouettes, target prioritization, dropping the weapons they carry and enabling different decisions, being able to swap to the old graphics, hating our wokeness, dynamic ability and missability of treasure stuff in RE4, being a bit obscure, survival horror working against scouring an area, possibility of inviting a critic, indie games, the age difference between Leon and Ashley (vs the apparent difference), aging the protagonist towards your own age. Games, people, and influences mentioned or discussed: GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Baldur's Gate: Dark Alliance, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Baldur's Gate II, Painkiller, DOOM 3, World of Warcraft, Everquest II, Asheron's Call, Bungie, Marathon (series), Myth (series), Mumbo Jumbo, Take Two Interactive, Apple, MacWorld, Microsoft, Ed Fries, Oni, Republic Commando, Starfighter (series), GoldenEye, Perfect Dark, Rare, Jason Jones, id Software, Epic Megagames, PlayStation, Forza, Brute Force, MechAssault, George Lucas, Bill Gates, Nintendo, Sega, Dreamcast, Star Wars, Geoff Jones, Medal of Honor, Saber Interactive, 343 Industries, Troy Mashburn, Karl Popper, Resident Evil 4, Zachary Crownover, Nick Miller, Limited Run Games, Indie Game: The Movie, Suikoden 2, Jason Schreier, MinnMax, Rebel FM, Undertale, Braid, Call of Duty (series), This War of Mine, 11bit Studios, Ben Zaugg, Resident Evil VII, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 269: Ratchet & Clank (part 269)

Dev Game Club

Play Episode Listen Later Jul 28, 2021 83:00


Welcome to Dev Game Club, where this week we begin a new series on the delightful action platformer shooter thing called Ratchet & Clank. We set it in its time a little bit, and talk a bit about developer Insomniac, and then turn to talk about introductory impressions and continue to catch up on feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Novalis Issues covered: destroying your enemies with flame, tone and charm and humor, 2002: a Good Year with a Thick Coat of Peanut Butter, the mascots, playing PlayStation games at the start of the PS2 lifecycle, the Cerny Method, Tim's first time, the war on consoles surrounding mascots and third person action, what Microsoft was up to, Brett projects that Tim will be amazed about with the guns, a little sideline into Resistance, the titles, future streamlining, getting animation to film quality, stretch and squish as a frontier, making a character feel very alive, Brett dives into the hardware, wishing you could take your technical expertise back, seeing lots of characters and structure very early, consistency of tone, enjoyable juvenalia, a series of gags, the surprise of having a map and quests, a variety of enemy types, the tendency of consoles towards PCs, a huge pile of FF6 secrets, a game coming to you at a time where it helped you get through, what we'd want from JRPG combat, taking a week off, thinking you've finished the game, Games, people, and influences mentioned or discussed: Insomniac, PlayStation 2, Disruptor, Spyro (series), Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Animal Crossing, GameCube, Super Mario Sunshine, Metroid Prime, Wind Waker, Republic Commando, Xbox, Sly Cooper, MechAssault, Splinter Cell, BG: Dark Alliance, Tony Hawk Pro Skater 4, Phantasy Star Online I & II, Andrew Kirmse, Warcraft III, Jedi Outcast, Freedom Force, Irrational Games, Jonathan Chey, Dungeon Siege, Elder Scrolls III: Morrowind, No One Lives Forever 2, Neverwinter Nights, Battlefield 1942, Jedi Starfighter, Rez, Tetsuya Mizuguchi, Metroid Fusion, Metroid Dread, Sonic (series), GTA III: Vice City, LucasArts, Final Fantasy IX, Final Fantasy Tactics, Sunset Boulevard, Sunset Overdrive, Fuse, Mark Cerny, Game Developer Magazine, Jak & Daxter, Super Mario 64, Nintendo 64, Crash Bandicoot, Rare, Banjo Kazooie, Conker's Bad Fur Day, Sega, UbiSoft, Rayman, Gex, Crystal Dynamics, Croc, Bonk, Blinx: The Time Sweeper, Frogger, Halo, Max Payne, Brute Force, Psychonauts, Viva Pinata, Perfect Dark Zero, GoldenEye, Sea of Thieves, Resistance, Call of Duty, Medal of Honor, Agent Carter, Skylanders, Toys for Bob, Star Wars, Space Quest, Anachronox, Warner Bros, Animaniacs, Bugs Bunny, Ryan/Biostats, Top Gun, Ninja Turtles, Ducktales, Chrono Trigger, Mark Garcia, Undertale, Skyrim, Death Stranding, Calamity Nolan, Kirk Hamilton, Aaron Evers. Next time: Play more! How much more? Peep the Twitters. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

The Xbox Drive
The Crossroads 19 - MechAssault

The Xbox Drive

Play Episode Listen Later Apr 19, 2021


Welcome to The Crossroads, our weekly original Xbox show where we're counting down the days to the 20 year anniversary of the Xbox by discussing Ryan's favourite games from the console! On this week's episode, Ryan gets in the robot and fights other robots in MechAssault!PlugsiTunes: https://goo.gl/CMv4fr Google Play: https://goo.gl/3Z3egeSpotify: https://goo.gl/Vh4DH4Sean:http://twitter.com/seancaprihttp://twitch.tv/seancaprihttp://patreon.com/youmecapriRyan: http://twitter.com/ryanturfordDiscord [You, Me & Capri]:https://discord.gg/zN4cZb

TXR Podcast
Phil Spencer On Tribalism I Xbox Responds To Criticisms I MechWarrior 5 Xbox Console Exclusive

TXR Podcast

Play Episode Listen Later Nov 30, 2020 114:09


TXR Podcast #161: Thanks for joining us! For this episode we'll be discussing recent comments made by Xbox head Phil Spencer regarding brand tribalism. We will also be talking about Xbox responding to criticisms about games not being as optimized as their PlayStation 5 counterparts. The panel will also dive into news of MechWarrior 5: Mercenaries coming to Xbox One and Xbox Series X/S. is this the return of MechWarrior and Mechassault for Xbox? The crew will also be touching on comments made by PlayStation head Jim Ryan on Game Pass services. Guest: MrBoomStickXL

NoGutsNoGalaxy
Podcast 213 - Mitch Gitelman, Lord Commander

NoGutsNoGalaxy

Play Episode Listen Later Oct 30, 2020 110:57


Such a great time sitting down with Mitch Gitelman to talk about BattleTech, Mechwarrior, Mechassault & much more! We dove into how it all started for him, all the way to the current! https://twitter.com/mitchgit https://twitter.com/WeBeHarebrained Twitch: https://twitch.tv/NGNGtv Discord: https://discord.gg/zrJmzyg Twitter: https://twitter.com/NoGutsNoGalaxy Facebook: https://www.facebook.com/NoGutsNoGalaxyPodcast/ Patreon: https://www.patreon.com/NoGutsNoGalaxy Merchandise: https://merch.streamelements.com/ngngtv Amazon Affiliate Link: https://amzn.to/2UQeeWG Wishlist: https://tinyurl.com/y2xdfob4

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Project-Nerd Gaming
GamePitch Podcast (E08): Defragmentation

Project-Nerd Gaming

Play Episode Listen Later Apr 9, 2020 62:11


In this week’s episode, JD and Eli break down a number of game rumors, including the PlayStation 5’s price, the remake of Resident Evil 4, and Phil Spencer teasing MechAssault for Xbox Series X (anything to help us get over Chromehounds). There are deep dives on rumored Mario games for Switch, Last of Us Part 2 being delayed, and Randy Pitchford as the ultimate villain of Gearbox (save us, Claptrap). Finally, JD pitches a game that’ll teleport you to a magical world...er, actually, it’s inside a hard drive or something?

TOTALLY FRAGGED
Sleeper hits of e3, mechassault, beta tests and alpha testers.

TOTALLY FRAGGED

Play Episode Listen Later Jun 18, 2019 20:43


What game was the sleeper hit for e3, what games have beta and alpha testing open to the public, what does Sony think about PS5???

Grunt Free Press Podcast
Grunt Free Press Podcast Episode 199

Grunt Free Press Podcast

Play Episode Listen Later May 7, 2019 89:20


Episode 200! Oh, wait... Nevermind. More Xbox games. My bad. Topics - Sonic is a movie and a Hedgehog, MechAssault and everything I know I learned from MechWarrior, no checkpoints, Jaws: Unleashed, be the shark, hunger, mines, Stubbs the Zombie, be the zombie, "puzzles", eating brains, tanks. Music - Rammstein - Radio, The Clash - Tommy Gun, Oranger - Mr. Sandman

Waypoint Radio
Bonus Pod: A Conversation with BattleTech Composer Jon Everist

Waypoint Radio

Play Episode Listen Later Apr 25, 2018 49:10


You may have noticed that we've been digging BattleTech around here. Between Rob Zacny's review earlier today and last Friday's livestream, giant robots have very clearly been very much on our minds. You'll be able to hear more of my thoughts on the game on Friday's episode of Waypoint Radio, which features Rob Zacny and I doing a huge deep dive into the game. Suffice to say, I love it.Which is why I jumped at the chance to chat with the game's composer, Jon Everist, and to exclusively feature the above behind-the-scenes look at his process for composing and recording the game's incredible score. In the past, the games of the BattleTech universe (titles like MechAssault and MechWarrior 2) relied on wailing metal guitars to sell a the fantasy of the mech piloting. But in ​BattleTech​, Everist offers a breadth of musical language to communicate a sense of triumph, hardship, and adventure. The game sounds sparse in some moments, with analog synths and distorted strings providing nearly-ambient backing to your life as a mercenary. And in other moments, when the galactic politicking comes to a hard point, the orchestra swells to support the weight of the moment. When you're done listening, go read Rob's review right here, check out our exclusive behind-the-scenes video here, and check out the soundtrack over at Jon Everist's Bandcamp or on Spotify. See acast.com/privacy for privacy and opt-out information.

spotify composer suffice battletech mechwarrior waypoint radio mechassault rob zacny jon everist
Gamertag Radio
Episode #729 - Nintendo Labo and Call of Duty World League New Orleans 2018

Gamertag Radio

Play Episode Listen Later Jan 18, 2018 81:42


Minecraft boss Matt Booty to oversee all games from Microsoft Studios, Nintendo Labo combines the magic of Nintendo Switch with the fun of DIY creations, Microsoft plots Fable return, Xbox One games rumors: Perfect Dark, MechAssault and Conker. Amy Hennig talks about Single Player vs Multiplayer games. Call of Duty World League New Orleans 2018 interviews with COD Esports Director, Kevin Flynn, esports editor and fantasy football expert at Roto Wire, ESPN contributor, Joe Bartel and Team Kaliber's Chino. For the first time in 13 years, we are going to record Gamertag Radio live in front of an audience next month at Podfest Multimedia Expo on Feb 9th. FREE to attend! Details: Feb 9, 2018 at 6pm. Location: Wyndham Orlando Resort International Drive, 8001 International Dr, Orlando, FL 32819. For more details go to http://podfest.us. Join GTR’s Discord and chat with other listeners – https://discord.gg/gtr

Dev Game Club
DGC Ep 072: Super Mario World (part one)

Dev Game Club

Play Episode Listen Later Jul 26, 2017 92:08


Welcome to Dev Game Club, where we are kicking off a new series on 1991's Super Mario World, a SNES pack-in title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Yoshi's Island Podcast breakdown: 0:40    SMW Discussion 48:36  Break 49:18  Feedback Issues covered: Tanooki suits, the ubiquity of Mario, the console versions of the game, Tim's history with 2D platforming, recognizable characters, overworld presentation, confusion, choosing right rather than left, being able to trust the level progression or not, starting over with each level, making a poor choice, having all the skills from the very beginning, ability set, replaying things to gain skill, game over, time limits, Brett's strategy, ways to get extra lives, mastery, the many rules and abilities you learn in just this first world, tutorial blocks, enemy hints, power ups, being unforgiving, game over screen, game value and arcades, tolerating different aesthetics of play, Tim's preferences in play, speculation about a Half-Life 3, small universe problem, AI challenges, Ico and Yorda, Super Games Done Quick, motion sickness, games that didn't get their due, HL2 crowbar moment. Games, people, and influences mentioned or discussed: Tomb Raider, Square, Donkey Kong, Nintendo, Doki Doki Panic, Legend of Zelda: A Link to the Past, Super Metroid, Civilization, Monkey Island 2, Wing Commander 2, Another World, Mega Man 4, Final Fantasy IV, Super Castlevania, ToeJam and Earl, Super Ghosts and Ghouls, Alex Neuse, Mickey Mouse, Tetris, Mortal Kombat, Candy Crush, Halo, Daniel Craig, James Bond, Dungeons and Dragons, System Shock 2, Half Life, Counterstrike, Nintendo Power, DLC, Crash Bandicoot, GTA V, Dark Souls, Shigeru Miyamoto, Koji Kondo, nambulous, Portal, Chewbacca, Yoda, Star Wars: Episode III, Empire Strikes Back, Marc Laidlaw, Mark of Kri, Rise of the Kasai, Ico, Valve Software, Jonathan DeLuca, Ross Hadden, LucasArts, Jedi Outcast, Ratchet & Clank, Earthbound, Undertale, Super Meat Boy, Christian Spicer, Jeff Cannata, RebelFM, Raven Software, Quake III, The Witness, Aaron Evers, Shogo: Mobile Division, LithTech, No One Lives Forever, Loom, The Dig, Rise of the Dragon, Giants: Citizen Kabuto, Realms of the Haunting, Anachronox, MDK, Hexen, Heretic, Reed Knight, Daikatana, Deus Ex, David Perry, Shiny, Earthworm Jim, Sacrifice, Planet Moon Studios, Sly Cooper, Commandos, Eidos, Tribes, Majestic, EA, Neil Young, John Riccitello, LMNO, ngmoco, Jedi Starfighter, Republic Commando, Vagrant Story, Sean Donovan, Mr. Merlin, TakLocke, BattleTech, MechWarrior, TIE Fighter, Zone of the Enders, Kojima, MechAssault. BrettYK: 35 TimYK: 54 Links: Swordless Link to the Past run Jedi Outcast speedrun Next time: Donut Plains Vanilla Dome @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 70: Half-Life Interview with Dario Casali

Dev Game Club

Play Episode Listen Later Jul 12, 2017 110:23


Welcome to Dev Game Club, where we are discussing Valve Software's 1998 classic Half-Life. This week we welcome Dario Casali, a level designer who worked on Half-Life and is still with the company all these years later. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:39       Interview with Dario Casali 1:04:41  Break 1:05:03  Feedback segment Issues covered: current status of Tacoma, games in 1993, connecting with a serial cable, newsgroups and Usenet, bundling up levels to sell, connecting over the early Internet, getting into Valve, the magic of Seattle weather, describing how your levels work as part of the interview, an interview between peers, having only the pieces and pulling them together, technology coming online and throwing away a lot of levels beforehand, creating structure by drawing with charcoal on big pieces of paper, having a central focus for a level because designers came up with their own ideas, unifying the design, setting core hours starting from 11am, integrating a new mechanic, competing with one another's levels and with other companies, not wanting long stretches without something new, paranoia and passion and terror, Quake Engine Licensee Cold War, level transition technology, hokey conventions, maintaining complete control of the character, having doors to begin and end the level, having to implement your own stuff even up to save and load, mixing and matching mechanics, not confusing the player: show them a puzzle clearly and then layer complexity for them to figure out, not stopping the player, playtesting was number one, creative autonomy, single-player vs multi-player design effort per second of play, level design and programming interactions, corrupting the Borg-like purity of programmers' work, how level design has changed in two decades, the products should change but the people shouldn't have to, maintaining the culture, doing a thing every day, getting less terrible day by day, finding the thing that undergirds a new Half-Life, having access to the source, analysis paralysis, constraints in engines, Hackathon weeks, bending engines, you can't shut him up. Games, people, and influences mentioned or discussed: Tacoma, Starcraft (obliquely), Milo Casali, Quake, Doom, LucasArts, Chris Klie, Magic: The Gathering, Richard Garfield, id Software, Shawn Green, American McGee, Ted Backman, Marc Laidlaw, code name Quiver, Kelly Bailey, John Guthrie, Fallout, Sin, Daikatana, Jay Stelly, Unreal, Portal, Left 4 Dead, Team Fortress, 343 Industries, Microsoft, Gabe Newell, Bethesda Game Studios, Brian Robb, John Webb, DotA 2, IceFrog, Narbacular Drop, DigiPen, Counterstrike, Forge, Halo, June, Jonathan DeLuca, SuperGiant Games, Greg Kasavin, Bastion, Transistor, Amir Rao, Zelda, Metroid, Shovel Knight, Brian Taylor, Indiana Jones and the Infernal Machine, Skyrim, Starfighter, Rich Davis, Jedi Starfighter, Andrew Kirmse, lucasrizoli, TakLocke, BattleTech, MechWarrior, MechAssault, TIE Fighter, Steel Battalion, Trent Polack, Steel Hunters, Joy Machine Games, FASA, Shadowrun, Jordan Weisman, Haden Blackman, Crossbones, Bachs, Fernandez, Chad Barth, Shibby Train, Fallout 3, The Last Guardian. Next time: We will play and discuss a bit of Half-Life 2 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Big Red Barrel Podcasts
BRB UK 194: Mechassault Football

Big Red Barrel Podcasts

Play Episode Listen Later May 29, 2016 84:23


hOI dear listeners, you're listening to another episode of the BigRedBarrel UK Podcast. As we draw closer to E3, the world of gaming is full of rumors until the big show. Well Coleman & Tim are here with the Barrelcast's Kev to bring some sense to the news being flung from once source to the other. This week your BRB UK hosts shall be talking: Rumors of a new Nintendo handheld More rumors on the new Xbox One model Destiny's next DLC gets leaked A new Pro-Evolution Soccer announced Has No Man's Sky been delayed? We all play Doom and Finish Uncharted 4 Kev tries out TMNT: Mutants in Manhattan

Console Nerds - A Video Podcast
#25 Console Nerds - "MechAssault 1 and 2" (XBOX)

Console Nerds - A Video Podcast

Play Episode Listen Later Sep 27, 2010 22:36


In episode 25 we look at MechAssault 1 and 2 for the XBOX. We run through and discuss the game.

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