Podcasts about Foldit

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Best podcasts about Foldit

Latest podcast episodes about Foldit

Sustain
Episode 256: Thomas Karagianes & Jonathan Romano on crowd-sourcing RNA research with Eterna

Sustain

Play Episode Listen Later Nov 15, 2024 38:36


Guest Thomas Karagianes | Jonathan Romano Panelist Richard Littauer Show Notes In this episode, host Richard Littauer discusses the journey and impact of Eterna with developers Jonathan Romano and Thomas Karagianes. The conversation revolves around Eterna's role in RNA research through user-contributed puzzle solutions, emphasizing community engagement and educational outreach. Topics include the integration of hybrid intelligence, where human intuition complements AI in scientific discovery, and the significance of explainable AI in motivating player participation. The episode also touches on the ethical considerations in collaborating with for-profit entities, the development of accessible COVID vaccines, and low-cost tuberculosis diagnostics. Hit download now to hear more! [00:01:24] Jonathan describes Eterna, a platform where players solve puzzles to contribute to RNA research. [00:02:12] Thomas explains that Eterna focuses on RNA complexity and its importance in modern science, like mRNA vaccines and how Eterna engages players in folding RNA sequences and testing them in labs. [00:04:36] Richard asks if the project is open source and Jonathan says its partially open source and explains the technical limitations that prevent full openness. [00:05:26] We learn about Eterna's community with around 100,000 total players, and a core group of about 30-40 who regularly engage in scientific challenges. [00:07:31] Thomas discusses ongoing efforts to make the game more accessible and increase community engagement through educational outreach and simplifying the tutorial system, and Eterna is used in classrooms as a teaching tool. [00:09:47] Jonathan explains how some Eterna players become code contributors, staff members, and even lead authors on academic papers. [00:13:32] We hear about the funding of the community. [00:15:56] Thomas discusses how Eterna integrates AI to assist players but stresses the importance of human intuition in tackling unique challenges and Jonathan explains how Eterna uses hybrid intelligence, combining AI and human input for better research outcomes. He highlights how Eterna's community has contributed to important research, including COVID-19 vaccine development and tuberculosis diagnostics. [00:22:29] Thomas shares that Eterna attracts players who enjoy breaking the model or exploring boundaries, making the game engaging and motivating for them. [00:27:48] Jonathan and Thomas discuss the ethical considerations of partnerships, especially with for-profit companies, and the need to engage the community in decision-making processes. [00:31:41] Jonathan shares how you can contribute to Eterna and how to join the developer community on GitHub. Quotes [00:10:10] “Minimally, whenever there is a scientific publication that comes out of Eterna from players contributions, there is a consortium author on the paper. That will include everyone who has submitted a solution.” [00:14:21] “There's definitely this pattern - and you can even see it in the code- where open source code passes from grad student to grad student.” [00:19:14] “Hybrid intelligence is an underused buzzword.” Spotlight [00:33:16] Richard's spotlight is The Internet Archive. [00:34:23] Jonathan's spotlight is txircd, a modular IRC daemon written in Python. [00:35:32] Thomas's spotlight is Bioconda. Links SustainOSS (https://sustainoss.org/) podcast@sustainoss.org (mailto:podcast@sustainoss.org) richard@sustainoss.org (mailto:richard@sustainoss.org) SustainOSS Discourse (https://discourse.sustainoss.org/) SustainOSS Mastodon (https://mastodon.social/tags/sustainoss) SustainOSS LinkedIn (https://www.linkedin.com/company/sustainoss/?trk=public_profile_volunteering-position_profile-section-card_full-click&originalSubdomain=in) Open Collective-SustainOSS (Contribute) (https://opencollective.com/sustainoss) Richard Littauer Socials (https://www.burntfen.com/2023-05-30/socials) Thomas Karagianes LinkedIn (https://www.linkedin.com/in/thomaskaragianes/) Jonathan Romano Website (https://luxaritas.com/) Jonathan Romano LinkedIn (https://www.linkedin.com/in/luxaritas/) Eterna (https://eternagame.org/) Eterna Project Information (https://eternagame.org/about) Eterna OpenVaccine (https://eternagame.org/challenges/10845741) Eterna OpenTB (https://eternagame.org/challenges/10845742) Eterna OpenKnot (https://eternagame.org/challenges/11843006) Eternagame-GitHub (https://github.com/eternagame) Foldit (https://fold.it/) RNA (https://en.wikipedia.org/wiki/RNA) Hybrid Intelligence (Springer Link article) (https://link.springer.com/article/10.1007/s12599-019-00595-2) Mapping Citizen Science through the Lens of Human-Centered AI (Human Computation article) (https://hcjournal.org/index.php/jhc/article/view/133) Practical recommendations from a multi-perspective needs and challenges assessment of citizen science games (PLOS ONE article) (https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0285367) Mountains Beyond Mountains by Tracy Kidder (https://en.wikipedia.org/wiki/Mountains_Beyond_Mountains) Internet Archive (https://archive.org/) txircd (https://github.com/elementalalchemist/txircd) Bioconda (https://bioconda.github.io/) Reamde by Neal Stephenson (https://en.wikipedia.org/wiki/Reamde) Credits Produced by Richard Littauer (https://www.burntfen.com/) Edited by Paul M. Bahr at Peachtree Sound (https://www.peachtreesound.com/) Show notes by DeAnn Bahr Peachtree Sound (https://www.peachtreesound.com/) Special Guests: Jonathan Romano and Thomas Karagianes.

Battle4Freedom
Battle4Freedom - 20230126 - Left Behind the Truth - The Abandonment of Reason

Battle4Freedom

Play Episode Listen Later Jan 26, 2023 56:01


Battle4Freedom (2023) Left Behind the Truth - The Abandonment of ReasonWebsite: http://www.battle4freedom.comNetwork: https://www.mojo50.comStreaming: https://www.rumble.com/c/Battle4FreedomStreaming Live on RUMBLE @ https://rumble.com/v276n98-battle4freedom-2023-left-behind-the-truth-the-abandonment-of-reason.htmlhttps://www.dailymail.co.uk/health/article-11676679/Covid-lab-leak-fears-Federal-report-says-NIH-failed-tabs-Wuhan-lab.htmlWas Covid caused by a lab leak after all? Bombshell Government report says NIH failed to keep tabs on Wuhan research site where US taxpayer-funded grants were used for coronavirus experiments years before pandemicReport by the US Office of Inspector General documents catalog of NIH errorsLooked at three taxpayer-funded grants given to notorious EcoHealth Alliance EcoHealth-funded coronavirus research in Wuhan feared to have caused Covid https://www.dailymail.co.uk/news/article-11676115/Teacher-shot-6-year-old-student-texted-loved-one-HOUR-wounded.htmlVirginia teacher shot in chest by six-year-old texted loved one to say she KNEW the boy was armed and that the school had been told three times but failed to actAbbey Zwerner, 25, had finished reading a story when the child pulled out the handgun and shot her in the chest at at Richneck Elementary School on Jan 6 Zwerner texted a loved one an hour before the shooting saying she was 'frustrated because she was trying to get help with this child,' a source revealedZwerner's lawyer announced a lawsuit Wednesday, alleging that school chiefs were warned three times by staff that the boy had a gun on him that dayhttps://www.dailymail.co.uk/news/article-11677437/Woman-29-charged-posing-high-school-student-attending-classes.htmlHow do you do, fellow kids! Woman, 29, is charged with posing as a high school student and attending classes for FOUR DAYS before getting bustedHyejeong Shin, 29, was arrested last week in New Brunswick, New JerseyOfficials say she impersonated a minor and enrolled in high schoolShin attended classes for four days before her alleged ruse was uncovered https://www.dailymail.co.uk/news/article-11676945/Terrorist-stabs-church-official-death-wounds-southern-Spain.htmlMachete-wielding 'terrorist' bursts into two churches in southern Spain, stabs sexton to death and wounds several others in atrocity before police arrest attackerOne church official was killed outside the church and another injured inside itSeveral other people were wounded before the cops could arrest the attacker https://www.dailymail.co.uk/news/article-11675865/Knife-rampage-German-train-leaves-seven-people-injured.htmlGerman officials say knifeman who stabbed two people to death and wounded seven others in brutal train rampage is a stateless PalestinianThe attacker sparked chaos as he lunged at horrified passengers on board trainOnslaught came to an end when the suspect was tackled by cops and arrestedhttps://www.dailymail.co.uk/news/article-11675431/New-York-real-estate-agent-SLAPS-hand-plane-passenger-kept-trying-open-window-shade.htmlNew York real estate agent takes matters into his own hands and swats plane passenger's hand as they try to open HIS window shade. What would YOU do?Eric Goldie had grown weary of a person in the row behind toggling with his plane window, which led to his decision to swat his fellow traveler's handHe recorded his vigilantism, which occurred twice, and posted it to TikTok The video has garnered upward of six million views and continued the online debate around plane passenger etiquette https://www.dailymail.co.uk/news/article-11670157/Californias-lawmakers-consider-wealth-tax-1-5-global-worth-1billion.htmlCalifornia's lawmakers consider wealth tax of 1.5% on anyone with a global worth above $1billion and 1% for those whose wealth is above $50million – even if they have left the stateLegislation would apply to former residents who have been out of state for yearsAssemblyman Alex Lee introduced bill that would impose added annual 1.5% taxIt would come into effect January 2024 and threshold would decrease in 2026 https://www.dailymail.co.uk/news/article-11676467/Schiff-Swalwell-say-Intel-panel-removal-McCarthys-revenge-Trump.htmlDemocrats kicked off Intelligence Committee claim Kevin McCarthy was doing the bidding of 'his master in Mar-a-Lago' as 'revenge' for impeaching TrumpDemocrats kicked off the House Intelligence Committee say House Speaker Kevin McCarthy is getting revenge for former President Donald Trump On Tuesday, McCarthy decided that Reps. Adam Schiff and Eric Swalwell were no longer welcome on the House Intel Committee He's also threatened a House vote to remove Rep. Ilhan Omar from the House Foreign Affairs Committee 'The cardinal sin appears to be that I led the impeachment of his master in Mar-a-Lago,' Schiff said, while Swalwell called it 'purely political vengeance' McCarthy Responsehttps://www.dailymail.co.uk/sport/nfl/article-11676435/Aaron-Rodgers-claims-stance-Covid-VILLAIN.htmlUnvaccinated Green Bay Packers QB Aaron Rodgers claims 'woke culture' made him a 'VILLAIN' over his COVID stanceAaron Rodgers returned to the Pat McAfee show to talk about his 'villain' tagIn August Rodgers said he deliberately tricked the media over vaccine statushttps://www.dailymail.co.uk/health/article-11677059/CDC-study-finds-bivalent-Covid-vaccines-provide-strong-protection-against-XBB-1-5-variant.htmlMAJORITY of Americans vaccinated with bivalent Covid shot are NOT protected against falling ill, CDC report into new XBB.1.5 variant suggests — despite US paying $5bn for updated vaccinesThe updated booster helped prevent illness in around half of people testedCompared to vaccinated people, it reduced risk of Covid death two-foldIt reduced the risk of Covid death nearly 13-fold compared to the unvaccinatedhttps://www.youtube.com/watch?v=ywlpArNWKxMProject Veritas Pfizer mutationshttps://www.dailymail.co.uk/sciencetech/article-11677653/Artificial-intelligence-kill-human-race-make-mankind-extinct-MPs-warned.htmlArtificial intelligence could kill off the human race and make mankind extinct, MPs are warnedExperts from Oxford University said AI will become more intelligent than us Reaching this stage – superhuman AI – could be achieved by the end of centuryRead: Artificial Intelligence expert warns there may already be a conscious AI https://www.dailymail.co.uk/sciencetech/article-11672079/Shocking-footage-shows-cruel-experiments-carried-rodents-taxpayer-funded-lab-Oregon.htmlEXCLUSIVE: Shocking footage shows 'cruel' experiments carried out on rodents at taxpayer-funded lab in Oregon where they were plied with alcohol to test if drunk men will cheat on their partnersDailyMail.com obtained videos of 'cruel' studies at Oregon state-funded labRodents had free access to alcohol, drinking up to 15 bottles of wine a dayThey were also chained inside cages for a 'Partner Preference test'Scientists are working on new ways to stop the need to test on animals AOG - LEFT BEHIND 2023

Behind The Tech with Kevin Scott
Dr. David Baker: Director of the Institute for Protein Design, University of Washington

Behind The Tech with Kevin Scott

Play Episode Listen Later May 24, 2021 46:48


Technology is influencing protein design research in ways that would have been science fiction a decade ago. Find out how engineering and biology are working together today to improve our health and how researchers are designing new biological compounds to fight chronic disease - and prepare us for the next pandemic. Click here for transcript of this episode.  Kevin Scott Rosetta@home Foldit

Let's Know Things
Protein Folding Problem

Let's Know Things

Play Episode Listen Later Dec 15, 2020 26:21


This week we talk about SETI@home, macromolecules, and AlphaFold2.We also discuss proteins, Foldit, and CASP. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe

seti casp protein folding alphafold2 foldit
Let's Know Things
Protein Folding Problem

Let's Know Things

Play Episode Listen Later Dec 15, 2020 28:30


This week we talk about SETI@home, macromolecules, and AlphaFold2. We also discuss proteins, Foldit, and CASP. Become a patron: patreon.com/letsknowthings (patrons get access to an ad-free version of the show, and a bonus episode each month) Support the show: letsknowthings.com/support (monetarily or non-monetarily) Show notes/transcript: letsknowthings.com Daily summary of the previous day's news that I curate: yesterdaysnewsletter.com You might also enjoy my other podcast: brainlenses.com

Gradient Dissent - A Machine Learning Podcast by W&B
Streamlit's CEO Adrien Treuille on building blazingly fast and interactive tools people love

Gradient Dissent - A Machine Learning Podcast by W&B

Play Episode Listen Later Dec 4, 2020 45:37


Adrien shares his journey from making games that advance science (Eterna, Foldit) to creating a Streamlit, an open-source app framework enabling ML/Data practitioners to easily build powerful and interactive apps in a few hours. Adrien is co-founder and CEO of Streamlit, an open-source app framework that helps create beautiful data apps in hours in pure Python. Dr. Treuille has been a Zoox VP, Google X project lead, and Computer Science faculty at Carnegie Mellon. He has won numerous scientific awards, including the MIT TR35. Adrien has been featured in the documentaries What Will the Future Be Like by PBS/NOVA, and Lo and Behold by Werner Herzog. https://twitter.com/myelbows https://www.linkedin.com/in/adrien-treuille-52215718/ https://www.streamlit.io/ https://eternagame.org/ https://fold.it/ Topics covered: 0:00 sneak peek/Streamlit 0:47 intro 1:21 from aspiring guitar player to machine learning 4:16 Foldit - games that train humans 10:08 Eterna - another game and its relation to ML 16:15 Research areas as a professor at Carnegie Mellon 18:07 the origin of Streamlit 23:53 evolution of Streamlit: data science-ing a pivot 30:20 on programming languages 32:20 what’s next for Streamlit 37:34 On meditation and work/life 41:40 Underrated aspect of Machine Learning 443:07 Biggest challenge in deploying ML in the real world Visit our podcasts homepage for transcripts and more episodes! www.wandb.com/podcast Get our podcast on YouTube, Apple, Spotify, and Google! YouTube: http://wandb.me/youtube Apple Podcasts: http://wandb.me/apple-podcasts Spotify: http://wandb.me/spotify Google: http://wandb.me/google-podcasts Join our bi-weekly virtual salon and listen to industry leaders and researchers in machine learning share their work: http://wandb.me/salon Join our community of ML practitioners where we host AMA's, share interesting projects and meet other people working in Deep Learning: http://wandb.me/slack Our gallery features curated machine learning reports by researchers exploring deep learning techniques, Kagglers showcasing winning models, and industry leaders sharing best practices.

PaperPlayer biorxiv biochemistry
Design to Data for mutants of β-Glucosidase B from Paenibacillus polymyxa: I45K, A357S, I20A, I20V, and I20E

PaperPlayer biorxiv biochemistry

Play Episode Listen Later Oct 7, 2020


Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2020.10.07.330233v1?rss=1 Authors: Luong, J. A., Vater, A., Siegel, J. B. Abstract: The relatively small size and scope of most current datasets of biophysical mutation effects in enzymes limit the ability to develop data-driven algorithms enabling accurate generative modeling tools for designing novel enzyme function. Here, the Michaelis-Menten constants (kcat, KM, and kcat/KM) and thermal stability (TM) of five new mutations of {beta}-glucosidase B from Paenibacillus polymyxa (BglB) are characterized. Foldit software was used to create molecular models of the mutants, for which synthetic genes were constructed and the corresponding proteins produced and purified from E. coli. It was found that mutations that disrupted pre-existing hydrogen bonds near the active site had reduced expression in contrast to mutations at the same site that did not affect native hydrogen bonding. This is consistent with previous results showing the relationship between hydrogen bonding and enzyme functionality. These mutants contribute to a growing data set of >100 mutants that have been characterized for expression, kinetic, and thermal properties. Copy rights belong to original authors. Visit the link for more info

BOINC Radio
Evil Science

BOINC Radio

Play Episode Listen Later Oct 3, 2020 40:27


We discuss evil science and BOINC security. 3:50 | BOINC Workshop News 5:10 | Foldit news  7:00 | Rakesearch News 8:15 | Shoutout to Ian 8:45 | WCG News 9:55 | SRBase News 11:00 | Evil Science BOINCNetwork Discord (https://discord.gg/wPRafUq) BOINC Projects page (https://boinc.berkeley.edu/projects.php) Twitter: @thejringo (https://twitter.com/thejringo) Twitter: @delta_1512 (https://twitter.com/delta_1512) Twitter: @BOINCNetwork (https://twitter.com/BOINCNetwork)

Brennerpass
Trotz vs Truth

Brennerpass

Play Episode Listen Later May 4, 2020 79:14


Pandemische Stimmungslage, Bakhdi & Co, CastorfPalmerMusk, Bußgeldkatalog, LA Originals, High Fidelity, The Great Escape, After Life, Foldit, Trolls: World Tour, Never Have I Ever, Borg vs. McEnroe, ZeroZeroZero, Crazy Rich Asians, Nico KIZ, Run The Jewels, Lars Ulrich/Metallica, Fiona Apple, The Killers, Sopranos S3E6

Scratching the Itch
Episode 13: Citizen Science... Games??

Scratching the Itch

Play Episode Listen Later Apr 18, 2020 56:33


Stephen and Jake do SCIENCE with these amazing crowdsourcing ... games? They're still not sure.   Eyewire: https://eyewire.org/ Eterna: https://eternagame.org/web/ Foldit: https://fold.it/ Zooniverse: https://www.zooniverse.org/projects   Created by: Stephen Brikiatis and Jake Simard Theme Music: Andrew Poirier Logo: PJ Garron   Email: scratchingtheitch.io@gmail.com Facebook: facebook.com/scratchingtheitch.io Twitter: @indiescratch

SWR2 Impuls - Wissen aktuell
So hilft das Game „Foldit“ der Corona-Forschung

SWR2 Impuls - Wissen aktuell

Play Episode Listen Later Apr 8, 2020 4:51


Computerspiele sind ein gutes Unterhaltungsmittel in Zeiten der Kontaktsperre. Aber Sie können durchaus auch die Forschung unterstützen. Das Game „Foldit“ ist da ein gutes Beispiel. Darin können Gamer bei der Suche nach einem Arzneimittel helfen.

Scalar Learning Podcast
EP:201 How a Game Can Beat Coronavirus with Foldit

Scalar Learning Podcast

Play Episode Listen Later Apr 6, 2020 14:32


Here’s something awesome and oh-so-important considering our current global environment: Education technology that can help lead to preventative care. That’s […]

The A&P Professor
Slides Serve the Story of Anatomy & Physiology | Episode 66

The A&P Professor

Play Episode Listen Later Apr 6, 2020 34:06


Host Kevin Patton talks about ways to improve our teaching slides, the challenge of trying new things, how to make sure our web meetings secure from Zoom bombing, and the Foldit protein folding game. Check out AAA's virtual meeting week, OMES virtual conference, HAPS's virtual town hall meetings. 00:58 | Fumbling First Try 02:33 | Sponsored by AAA 06:19 | Zoombombing 11:09 | Sponsored by HAPI 12:22 | Foldit Protein Folding Game 16:48 | Sponsored by HAPS 17:32 | FreeMedEd: OMES Virtual Conference 19:33 | Slides Serve Our Story 31:27 | Sponsored by ADInstruments 32:52 | Staying Connected If you cannot see or activate the audio player click here. Please take the anonymous survey: theAPprofessor.org/survey Questions & Feedback: 1-833-LION-DEN (1-833-546-6336) Follow The A&P Professor on Twitter, Facebook, Blogger, Nuzzel, Tumblr, or Instagram!   When we have no relevant experience or expertise, the vulnerability, uncertainty, and fear of these firsts can be overwhelming. Yet, showing up and pushing ourselves past the awkward, learner stage is how we get braver. (Brené Brown)   Fumbling First Try 5.5 minutes Professor and author Brené Brown talks about "effing first tries" but which I call "fumbling first tries." These are the firsts cited in the quote above—those that involve that awkward learner stage. And yes, getting through our FFTs makes us braver! Collective Vulnerability, the FFTs of Online Learning, and the Sacredness of Bored Kids (Brené Brown's blog post) my-ap.us/3by5tay Brené on FFTs (Unlocking Us podcast episode) my-ap.us/2yoRpBY Making Mistakes Teaching Anatomy & Physiology | Episode 63   Sponsored by AAA 1.5 minutes A searchable transcript for this episode, as well as the captioned audiogram of this episode, are sponsored by the American Association for Anatomy (AAA) at anatomy.org. Searchable transcript Captioned audiogram  April 6-10, 2020→ Special Virtual Annual Meeting Week at theAPprofessor.org/VAMW20 Don't forget—HAPS members get a deep discount on AAA membership!   Zoombombing 3.5 minutes Zoombombing involves unwanted intrusion into our web meetings. There are ways to avoid this however! ‘Zoombombing' Attacks Disrupt Classes (article discussing the importance of familiarizing yourself with the settings in your web meeting platform to avoid intrusive and offensive interruption) my-ap.us/2WGYCHH How to Keep the Party Crashers from Crashing Your Zoom Event (post from Zoom on how to manage settings for safety) my-ap.us/3bwesZY Are Zoom Chats Private? Here's Why You Should Think Before Opening The App (Forbes article) my-ap.us/2wfqyaM ‘Zoom is malware': why experts worry about the video conferencing platform (article from The Guardian) my-ap.us/2wgde62 Web Meeting & Webinar Skills (student handout you can use or adapt for your course) Found only in the TAPP app Getting the TAPP app Search "The A&P Professor" in your device's app store iOS devices: my-ap.us/TAPPiOS Android devices: my-ap.us/TAPPandroid Kindle Fire: amzn.to/2rR7HNG The TAPP app is an easy way to share this podcast Even folks who don't know how to access a podcast can download an app 5-minutes to a Great Virtual Meeting Experience (Steve Stewart's video summarizing what he's learned about doing web meetings. You can share this with your students, too.) theAPprofessor.org/SteveVideo   Sponsored by HAPI Online Graduate Program 1 minute The Master of Science in Human Anatomy & Physiology Instruction—the MS-HAPI—is a graduate program for A&P teachers. A combination of science courses (enough to qualify you to teach at the college level) and courses in contemporary instructional practice, this program helps you be your best in both on-campus and remote teaching. Kevin Patton is a faculty member in this program. Check it out! nycc.edu/hapi   Foldit Protein Folding Game 4.5 minutes The online protein folding game called Foldit lets you and/or your students help scientists work out protein folding that promotes scientific advancement. And interesting way to learn science, help science, and contribution to potential therapies for COVID-19 and other diseases. Teaching resources are available. Foldit: Solve Puzzles for Science (start page for the site where you solve protein folding puzzles) fold.it Foldit: Instructions for Educators (help in using Foldit in your course) my-ap.us/39y2Ioe The creativity of citizen scientists could help researchers design proteins that may be able to fight the SARS-CoV-2 virus. (Interview with scientists who use Foldit results.) my-ap.us/2Jvhwti Want to fold some proteins? (my 2012 post in The A&P Professor blog on Foldit, with links) my-ap.us/33YbH0K Protein folding game (my 2012 post for students in The A&P Student blog) my-ap.us/33XbbAf Why bother with protein folding? (post in The A&P Professor blog about why I think our students need to know something about protein folding) my-ap.us/2w35y73   Sponsored by HAPS 0.5 minutes The Human Anatomy & Physiology Society (HAPS) is a sponsor of this podcast.  You can help appreciate their support by clicking the link below and checking out the many resources and benefits found there. Watch for virtual town hall meetings and upcoming regional meetings! Anatomy & Physiology Society theAPprofessor.org/haps   Online Medical Education Summit 2 minutes Past guest on this podcast Chase DiMarco introduces a new event from FreeMedEd—the Online Medical Education Summit (OMES) at FreeMedEd.org/OMES Memory Palaces with Chase DiMarco | Episode 64 Social media: Facebook FreeMedEd Medical Mnemonist Mastermind FB Group Twitter @freemeded YouTube FreeMedEd Instagram @FreeMedEd LinkedIn FreeMedEd Faculty can book a one-on-one chat with Chase DiMarco at bookme.name/chasedimarco/ Students or faculty can get personalized tutoring at https://freemeded.org/tutoring/ Read This Before Medical School: How to Study Smarter and Live Better While Excelling in Class and on your USMLE or COMLEX Board Exams Chase DiMarco's book amzn.to/2ThbBwv Reviewed by Kevin Patton at Book Club for Anatomy & Physiology Professors Episode 64 Preview (book club segment) theAPprofessor.org/64#pre   Slides Serve Our Story 12 minutes When we give presentations, it's best if our slides serve our story—rather than letting our story serve our slides. How to do that? Sparse, well-organized text and lots of pictures. Are Your Students Dodging Bullets? (blog post) my-ap.us/2JEMKxX Presentation Zen (blog post) my-ap.us/39IwI0J Handling bullets safely (blog post) my-ap.us/3aCJgIe   Offer from ADInstruments 1 minute Episode sponsor ADInstruments is offering their  Lt online learning platform with content for laboratory solutions in physiology, anatomy, and biology free at this time to help professors get ready-to-go, quality online lab experiences quickly.

The A&P Professor
Episode 66 Intro | TAPP Radio Preview

The A&P Professor

Play Episode Listen Later Apr 3, 2020 15:59


A brief preview of the upcoming full episode, featuring upcoming topics—plus word dissections (virus, coronavirus, SARS-CoV-2, pandemic, epidemic), a book club recommendation (Presentation Zen), and more! 00:19 | ADInstruments Free Offer 01:16 | Topics 02:56 | Sponsored by HAPI Online Graduate Program 03:29 | Word Dissection 10:59 | Sponsored by HAPS 11:30 | Book Club 14:15 | Sponsored by AAA 15:21 | Staying Connected   If you cannot see or activate the audio player click here. Please take the anonymous survey: theAPprofessor.org/survey Questions & Feedback: 1-833-LION-DEN (1-833-546-6336) Follow The A&P Professor on Twitter, Facebook, Blogger, Nuzzel, Tumblr, or Instagram!   Offer from ADInstruments 1 minute Episode sponsor ADInstruments is offering their  Lt online learning platform with content for laboratory solutions in physiology, anatomy, and biology free at this time to help professors get ready-to-go, quality online lab experiences quickly. 

WDR 5 Quarks - Topthemen aus der Wissenschaft
Was bringt eine Mundschutzpflicht?

WDR 5 Quarks - Topthemen aus der Wissenschaft

Play Episode Listen Later Mar 31, 2020 18:05


Heute bei DailyQuarks: Was bringt eine Mundschutzpflicht? +++ Spielend Corona entschlüsseln? +++ Wildtierbeobachtung immer möglich! Webcams & Co

DailyQuarks – Dein täglicher Wissenspodcast
Was bringt eine Mundschutzpflicht?

DailyQuarks – Dein täglicher Wissenspodcast

Play Episode Listen Later Mar 31, 2020 18:05


Heute bei DailyQuarks: Was bringt eine Mundschutzpflicht? +++ Spielend Corona entschlüsseln? +++ Wildtierbeobachtung immer möglich! Webcams & Co

WDR 5 Quarks - Wissenschaft und mehr
Was bringt eine Mundschutzpflicht?

WDR 5 Quarks - Wissenschaft und mehr

Play Episode Listen Later Mar 31, 2020 18:05


Heute bei DailyQuarks: Was bringt eine Mundschutzpflicht? +++ Spielend Corona entschlüsseln? +++ Wildtierbeobachtung immer möglich! Webcams & Co

Nerdtorium
Folge 11 - Die Auswirkungen von Corona auf Filme, Serien und das Nerdtum

Nerdtorium

Play Episode Listen Later Mar 16, 2020 44:06


Der Situation geschuldet spricht Robin über die aktuelle Lage von Filmen und Serien in Zeiten des Coronavirus. Wieso Apple aufgrund der jetzigen Situation Disney kaufen könnte, wie Gamer und jeder einzelne von uns gegen Covid-19 mithelfen kann, weshalb das "Nerdtum" eingeschränkt ist, wie Japan Kinder aufheitern möchte, sowie noch vieles mehr erfahrt ihr in dieser speziellen Folge von Nerdtorium. Bleibt uns gesund! Timecode: 00:00 - Verschiebung & pausierung von (fast allen) Filmen und Serien 15:16 - Verleibt sich Apple aufgrund der Krise Disney ein? 17:47 - Foldit und Folding@home 21:11 - Absagen von Veranstaltungen 23:55 - Japan News rund um Corona 29:35 - Paar Infos über restliche Medien 34:52 - Robin philosophiert "Puzzle" Proteine gegen Corona - Fold.it Rechenleistung der Wissenschaft zur Verfügung stellen - Folding@home Folgt uns doch bei Instagram, Twitter oder Facebook Oder besucht uns auf: nerdtorium.podcaster.de #Nerdtorium #NerdtoriumUPgenerdet G M T Y Sprache erkennenAfrikaansAlbanischAmharischArabischArmenischAserbaidschanischBaskischBengalischBirmanischBosnischBulgarischCebuanoChichewaChinesisch tradChinesisch verDänischDeutschEnglischEsperantoEstnischFilipinoFinnischFranzösischFriesischGalizischGeorgischGriechischGujaratiHaitianischHausaHawaiischHebräischHindiHmongIgboIndonesischIrischIsländischItalienischJapanischJavanesischJiddischKannadaKasachischKatalanischKhmerKirgisischKoreanischKorsischKroatischKurdischLaoLateinishLettischLitauischLuxemburgischMalagasyMalayalamMalaysischMaltesischMaoriMarathiMazedonischMongolischNepalesischNiederländischNorwegischPaschtuPersischPolnischPortugiesischPunjabiRumänischRussischSamoanischSchottisch-GälischSchwedischSerbischSesothoShonaSindhiSinghalesischSlowakischSlowenischSomaliSpanischSuaheliSundanesischTadschikischTamilTeluguThailändischTschechischTürkischUkrainischUngarischUrduUzbekischVietnamesischWalisischWeißrussischXhosaYorubaZulu AfrikaansAlbanischAmharischArabischArmenischAserbaidschanischBaskischBengalischBirmanischBosnischBulgarischCebuanoChichewaChinesisch tradChinesisch verDänischDeutschEnglischEsperantoEstnischFilipinoFinnischFranzösischFriesischGalizischGeorgischGriechischGujaratiHaitianischHausaHawaiischHebräischHindiHmongIgboIndonesischIrischIsländischItalienischJapanischJavanesischJiddischKannadaKasachischKatalanischKhmerKirgisischKoreanischKorsischKroatischKurdischLaoLateinishLettischLitauischLuxemburgischMalagasyMalayalamMalaysischMaltesischMaoriMarathiMazedonischMongolischNepalesischNiederländischNorwegischPaschtuPersischPolnischPortugiesischPunjabiRumänischRussischSamoanischSchottisch-GälischSchwedischSerbischSesothoShonaSindhiSinghalesischSlowakischSlowenischSomaliSpanischSuaheliSundanesischTadschikischTamilTeluguThailändischTschechischTürkischUkrainischUngarischUrduUzbekischVietnamesischWalisischWeißrussischXhosaYorubaZulu Die Sound-Funktion ist auf 200 Zeichen begrenzt Optionen : Geschichte : Feedback : DonateSchließen Folge direkt herunterladen

Die ​Wochennotiz
#FoldIt (#210)

Die ​Wochennotiz

Play Episode Listen Later Aug 2, 2018 33:51


Heute: Warentrenner, Eselzebras und Toilettenpapierorigami.

foldit
Usabilidoido: Podcast
Gamificação e brincadeira no ambiente de trabalho

Usabilidoido: Podcast

Play Episode Listen Later Dec 17, 2017


Gamificação consiste na aplicação de elementos de jogos, tais como avatares, pontuação e fases em atividades de trabalho, com o objetivo de tornar essas atividades mais motivadoras. Além da gamificação, existem diversas abordagens que incentivam que os colaboradores de uma organização divirtam-se enquanto trabalham: sala de jogos, gamestorming, jogos sérios e decoração personalizada. De um modo geral, a brincadeira no ambiente de trabalho contribui para que as pessoas se sintam mais à vontade para se expressar, permitindo que ideias inovadoras aflorem tanto em conversas formais quanto em informais. Por outro lado, permite também que venham à tona conflitos e tensões que precisam ser superados. Esta palestra mostra como usar a brincadeira em seus diversos formatos para tornar o ambiente de trabalho mais divertido, inovador e, ao mesmo tempo, sincero. Slides Palestra apresentada na Celepar por ocasião da criação de uma diretoria de gamificação. Áudio Gamificação e brincadeira no ambiente de trabalho [MP3] 40 minutos Transcrição Gamificação é uma aplicação de elementos de jogos em atividades que não visam necessariamente o entretenimento. Você pode até se divertir ao participar dessa atividade, mas não é esse o foco. A diversão e o prazer servem como meio para motivar as pessoas a fazer produzir alguma coisa, criar alguma coisa ou fazer alguma coisa. Um bom exemplo é o Duolingo, um aplicativo para aprender línguas que aproveita seu conhecimento da língua materna. O aplicativo propõe uma série de desafios práticos de uso da língua que se parecem com jogos. O desafio é resolvido sem a ajuda de outras pessoas para avaliar. O sistema avalia o usuário através da média das respostas dos demais usuários. Na medida em que o usuário vence o desafio, ele acumula pontos e ganha medalhas que demonstram o seu nível de conhecimento daquela língua. A gamificação do Duolingo serve para resolver um problema clássico do aprendizado: refletir sobre o próprio aprendizado e distinguir o que já se sabe do que falta saber. Apesar de ser um excelente exemplo, a gamificação do Duolingo não pode ser aplicada em todos os domínios do conhecimento. No caso das línguas estrangeiras, o conhecimento já se encontra bem mapeado. Em contraste, existem inúmeras áreas do conhecimento que não dispõem de sistematização e mapeamento suficiente para definir uma escala de progressão e critérios precisos de avaliação. Outro exemplo interessante é o FoldIt, que também aproveita um domínio do conhecimento onde existem estruturas bem conhecidas: a síntese de proteínas artificiais. Os engenheiros genéticos já sabem muitas coisas sobre o enrolamento de proteínas, porém, eles não conhecem todas as combinações possíveis e seus efeitos. Novos enrolamentos podem ser úteis para criar drogas para o tratamento de doenças atualmente incuráveis. Visando explorar as combinações, pesquisadores de diversas Universidades estadunidenses criaram um jogo online internautas colaborarem com a pesquisa de drogas, criando modelos de proteínas e testando sua performance num ambiente simulado. As explorações dos internautas já contribuíram para a cura de diversas doenças, como por exemplo, no mapeamento de proteínas do vírus HIV. O terceiro exemplo é um tanto diferente: trata-se da gamificação de processos de trabalho. O planejamento participativo da Agência PUC realizado em 2017 pode ser considerado um planejamento gamificado. Na PUCPR, a Agência é responsável pelo processo que parte de uma ideia de um pesquisador, passa por uma patente e chega num negócio ou em uma startup. Decidimos usar jogos no planejamento participativo para incluir dezenas de pessoas no planejamento do futuro da Agência de uma maneira divertida e organizada. Por incrível que pareça, a gamificação não tem sua origem nos países capitalistas. Os primeiros sistemas que implementaram a gamificação (com outros nomes) surgiram em países socialistas, no intuito de promover uma espécie de competição artificial entre empresas governamentais e trabalhadores. Cada entrega dos trabalhadores era mensurada e acumulava pontos. Quando atingia certo nível, o trabalhador ganhava uma medalha ou um prêmio, tal como um pacote turístico de férias. Porque a gamificação surgiu nesse contexto? Numa sociedade socialista existe uma grande ênfase na colaboração; cada um trabalha e faz a sua parte para construir uma grande sociedade. Não há a necessidade nem o incentivo para criar mais valor do que seus colegas. Uma pessoa que inova não pode acumular capital a partir do valor gerado, sendo assim, não há incentivos para inovar. A história é conhecida e a União Soviética acabou, em partes, indo ao colapso no final dos anos 1980 devido a esses problemas. Eu acredito que o principal problema, na verdade, foi a burocracia excessiva causada pela falta de inovação. O servidor público segue uma série de regras sem se perguntar por que faz isso, ou seja, sem perceber o benefício do serviço público ao cidadão. Isso acontece porque o sistema de recompensa não focaliza no objetivo final, que é atender o cidadão, mas sim na competição interna socialista que não garante benefício direto ao cidadão. A gamificação não resolve problemas se for aplicada de maneira simplória. Ela precisa ser muito bem pensada a partir das motivações que as pessoas têm. O trabalho na sociedade capitalista também possui problemas graves, porém, muito diferentes da sociedade socialista. A ênfase é na competição. Desde cedo, somos incentivados por nossas famílias a competir, por exemplo, nos esportes e a colaboração acaba sendo um valor secundário. A competição é mensurada por resultados quantitativos de nossas atividades, tal como a quantidade de gols numa partida de futebol. Medidas quantitativas, embora ofereçam feedback rápido do trabalho, não geram sentido satisfatório. Diversos experimentos gerenciais apontam que aumentos salariais não motivam os trabalhos a aumentarem a qualidade do trabalho. Por esses e outros motivos, a qualidade na sociedade capitalista acaba ficando em segundo plano em relação à quantidade. A qualidade do trabalho está ligada ao afeto, emoção e sentimentos. É preciso sentir para perceber a qualidade, porém, em ambas as sociedades, isso não é incentivado. Existe um preconceito tanto na sociedade capitalista quanto na socialista de que trabalho não deve dar prazer. O trabalhador deve sofrer durante o horário de trabalho e se quiser sentir prazer deve fazer isso somente fora do horário de trabalho. O problema desse preconceito é que as pessoas não se realizam fazendo o trabalho pois não obtém prazer do mesmo. No caso de trabalhadores de programação, é comum que eles só sintam prazer em projetos pessoais feitos como hobbie nas suas casas. A linguagem Processing é muito utilizada por programadores que gostam de criar arte a partir de códigos, um prazer que é rechaçado em fábricas de software. Na PUCPR nós temos um ateliê de software que incentiva, ao contrário, que os estudantes tenham prazer programando aplicativos para dispositivos móveis e, desse modo, gerem inovação. Uma empresa que tem demonstrado publicamente essa ligação entre prazer e inovação é a Google. Apesar de existir há duas décadas, o ambiente de trabalho ainda é leve e descontraído. Quando um visitante adentra uma sede da Google, não tem a sensação de entrar em um escritório tradicional, mas sim numa Universidade ou em um parque de diversão. As pessoas amam trabalhar no Google e isso não impede a empresa de ser lucrativa. Existem diversas maneiras como as pessoas obtém prazer no trabalho. As pessoas podem gostar de interagir com colegas, resolver problemas complexos que ninguém consegue, criar coisas inovadoras e realizar propósitos motivadore (fazer algo que se gosta ou se acha importante). Por outro lado, a dor é inerente ao trabalho, seja ela de natureza fisiológica ou psicológica. Por exemplo, a pressão dos colegas pedindo para você fazer coisas que você não sabe ou não tem tempo suficiente para fazer bem feito. O resultado disso costuma ser as inevitáveis falhas e frustrações. Quando as pessoas tentam prevenir falhas, elas costumam entrar em conflito devido à dificuldade de prever o que vai acontecer. A pior de todas as dores talvez seja a falta de significado do trabalho ou a consciência pesada de fazer algo que não se concorda ou se acredita. O prazer e a dor são inerentes ao trabalho, porém, nem sempre as empresas canalizam estas emoções para algo produtivo. Jogos, brincadeiras, gamificação e outras abordagens lúdicas servem para canalizar o prazer e a dor para obter resultados de trabalho. Essa canalização, entretanto, não é simples de ser estabelecida. Tomemos como exemplo novamente o planejamento participativo da Agência PUC. Começamos o processo reconhecendo e discutindo de maneira transparente os problemas que a gestão enfrenta. Para organizar essa discussão, utilizamos um jogo chamado Lancha descrito no livro Gamestorming. Gamestorming é a utilização de jogos para apoiar processos parecidos com brainstorming. O jogo da Lancha propõe que os jogadores listem problemas através da metáfora da "âncora que impede a organização de deslanchar". Além de organizar o feedback sobre problemas, o jogo cria uma situação em que as pessoas podem falar mais abertamente o que pensam. Se por acaso alguém não gostar do que ela escreveu ou disse, ela sempre pode dizer que estava brincando. Essa é a grande vantagem do pretexto de brincar: é possível ser ousado e crítico sem correr o risco de ofender alguém. Por mais exagerada que seja a expressão no jogo, ela coloca em evidência as relações afetivas que estão em jogo. Isso é útil por que, em situações de incerteza, as emoções acabam delineando a tomada de decisão. O jogo, na verdade, evoca tanto o pensamento racional quanto o emocional. No Hospital de Clínicas do Paraná, eu tive a oportunidade de testar o jogo O Hospital Expansivo que desenvolvi como parte da minha tese de doutorado. Durante a sessão de jogo, os profissionais de diferentes áreas do hospital encenaram conflitos reais que acontecem no dia-a-dia, porém, a partir de um papel diferente do que eles desempenham no dia-a-dia. Isso deu a eles a oportunidade de sentir o que o outro sente, ou seja, exercitar a empatia. Uma situação específica me chamou a atenção: quando administradores do hospital se uniram no jogo para montar um cartel de empreiteiras e minar a licitação de construção do hospital simulado no jogo. Os demais jogadores protestaram rindo, apesar de reconheceram depois que a situação acontece na realidade. O pretexto de brincar ajudou-os a examinar o problema pela perspectiva do empreiteiro. Diversos outros conflitos reais apareceram no jogo. A grande vantagem para os profissionais que participaram foi perceber que a origem dos conflitos não está nas relações pessoais desenvolvidas no ambiente de trabalho, mas sim nas estruturas e processos que organizam de maneira inadequada o trabalho. Mesmo que as pessoas mudem de papéis, o conflito entre os papéis continua existindo. Outra vantagem do pretexto de brincar é imaginar e examinar situações completamente diferentes da realidade. Esse exercício pode trazer insights indiretos sobre como transformar algo. A situação imaginada não seria possível, porém, alguns de seus elementos podem ser adaptados para torná-la possível. Dinâmicas de teatro são excelentes para trabalhar relações de trabalho, pois as pessoas se soltam e fazem ironias, comentários sarcásticos e propostas desafiadoras que, apesar de aparecem como brincadeira, sempre tem um fundo de verdade. Quando os participantes levam a sério a brincadeira e percebem que ali há algo mais do que real, elas conseguem aproveitar o máximo do potencial inovador do brincar. Uma vez assumida a dor e o prazer como parte do ambiente de trabalho, algumas coisas que eram consideradas impossíveis se tornam possíveis. Isso porque o possível e o impossível são delineados pelas nossas emoções, mais do que pela razão. As pessoas evitam fazer o impossível pois temem a dor e preferem o possível porque acreditam que o prazer está garantido. Porém, no processo criativo, é possível transformar uma dor num prazer e, com isso, tornar o impossível no possível. Por exemplo, num treinamento que realizei na empresa M4U em 2009, estimulei a equipe de design a criar um controle remoto para a televisão digital, apesar da empresa nunca ter investido em hardware. A dor de não ter um produto próprio (na época apenas produtos white label) foi encarada com coragem pela equipe. O prazer de projetar aquele controle remoto consolidou uma maneira mais criativa de trabalhar, posteriormente aplicada aos serviços existentes da empresa. A longo prazo, sentir dor e prazer juntos faz as pessoas sentirem-se parte de uma comunidade. Na Apple Developer Academy, um programa de desenvolvimento de aplicativos que temos na PUCPR, os estudantes têm prazos muito curtos para desenvolver aplicativos móveis. A pressão obviamente provoca dores diversas, porém, gera também aprendizados similares aos que acontecem no mercado de trabalho. Para compensar a dor, organizamos diversos eventos recreativos no horário de trabalho, como, por exemplo, o Cosplay Day de Halloween. Esses momentos de descontração são fundamentais para os estudantes sentirem-se parte de algo maior. Temos também na PUCPR a Hotmilk, uma aceleradora de startups. O espaço da Hotmilk é colorido e despojado, estimulando as pessoas a ficar mais à vontade para trabalhar e brincar. Espaços como esse estão se tornando comuns em grandes empresas, porém, eles não garantem que as pessoas sejam criativas. É preciso que se assuma o prazer e a dor como parte do processo criativo. Se as pessoas assumem isso, elas se tornam então predispostas aos estímulos do ambiente criativo. Quando as pessoas estão predispostas, basta ter os estímulos na hora certa. O brinquedo ajuda a criar um pretexto para que as pessoas explorem ideias de maneira espontânea. Por exemplo, na Apple Developer Academy temos caixas de Lego à disposição dos estudantes. Numa situação específica, eu e mais uma monitora e um estudante experimentamos o uso de Lego para facilitar a comunicação sobre a arquitetura de um software. Chamamos isso de Lego UML. Essa criação espontânea não teria acontecido se não houvesse a disponibilidade de um material para experimentar rapidamente a ideia, no caso, o Lego. Apresentei, até aqui, diferentes abordagens para o ambiente de trabalho: gamificação, jogos, brincadeiras e brinquedos. Agora falarei sobre suas diferenças em relação a uma questão fundamental: o motivo por trás da atividade. Jogos tem motivos extrínsecos; as pessoas jogam para fazer algo. Já brincadeiras tem motivos intrínsecos; as pessoas brincam porque gostam de brincar. O brinquedo, por sua vez, é a materialização de um motivo em estado latente. O motivo latente da caixa de Lego na Apple Developer Academy é a externalização de ideias, porém, ela pode servir a outros motivos. A gamificação é parecida com o brinquedo, porém, materializa motivos de maneira menos explícita em regras de negócio ou de interação que fazer parte do trabalho. Vale ressaltar que a gamificação não funciona quando existe um motivo negativo que anula o motivo latente. A gamificação pode ajudar as pessoas a fazerem algo que elas já querem fazer e não estão conseguindo fazer, porém, ela não pode motivar as pessoas a fazerem algo que elas não querem fazer. Somente um outro motivo pode motivar ou desmotivar uma pessoa. A pergunta inicial da gamificação não é como motivar, mas sim o que motivar. Identificar os motivos que estão desmotivando as pessoas e criar motivos capazes de superar a desmotivação é uma tarefa complexa. Mas o que seria um motivo? Na Psicologia Histórico-Cultural, um motivo é um objeto que pode satisfazer uma necessidade ou um desejo. Este objeto não precisa ser físico. Se a necessidade for fome, o objeto pode ser uma banana, porém, se o desejo for a curiosidade, o objeto pode ser uma informação. O objeto será o ponto central da atividade enquanto existir a necessidade e o desejo. Baseada na Psicologia Histórico-Cultural, elaborei um método de mudança organizacional baseada em jogos. Na primeira etapa, uma equipe que tenha dificuldades em trabalhar junto joga um jogo que faça emergir os conflitos associados às dificuldades. Na segunda etapa, a equipe reflete se os conflitos jogados existem também fora do jogo. Dos conflitos surgem ideias para superar as dificuldades, a terceira etapa. Por fim, seleciona-se uma dificuldade mais profunda que não foi tratada e cria-se um jogo customizado para a situação. O ciclo se repete até que os conflitos sejam vistos como consequências das barreiras entre departamentos e da falta de motivação individual e coletiva para trabalhar em conjunto. O método foi testado pela primeira vez no Hospital de Clínicas do Paraná em 2015. O primeiro jogo jogado foi O Hospital Expansivo, já mencionado. Na reflexão de debriefing, os profissionais do hospital identificaram conflitos de motivos relacionados ao planejamento das ações do hospital. Além disso, foi levantado um conflito relativo ao incentivo coletivo para colaboração e a cobrança individualizada. Na próxima sessão, propus alguns jogos adaptados do livro Gamestorming para lidar com os conflitos identificados. O segundo jogo foi, portanto, o Mapeamento de Stakeholders, que serviu para identificar quem estava envolvido com os conflitos. Na primeira parte do jogo foram listados os papéis e, em seguida, foi feita uma votação ponderada com adesivos sobre os papéis cujas motivações não eram bem compreendidas pelos participantes. Os papéis mais votados foram trabalhados no jogo Mapa da Empatia. No centro do desenho está o rosto do papel. Ao seu redor são separadas regiões da folha para acrescentar post-its sobre o que o papel está pensando, vendo, fazendo, sentindo e escutando. Qualquer pessoa pode acrescentar post-its e depois é feita uma reflexão para avaliar se o grupo desenvolveu empatia pelo papel. Na próxima sessão chamamos pessoas que desempenham alguns dos papéis e pedimos que elas avaliassem as suposições do grupo. Muitas delas eram preconceitos que impediam o desenvolvimento da empatia pelo papel. Após os esclarecimentos e devidos ajustes no mapa, a pessoal que desempenha o papel discutia com o grupo como superar o preconceito. Na foto vemos uma médica residente amassando e jogando fora post-its com preconceitos e acrescentando novos com suas próprias perspectivas, em cor diferente. A quantidade de cor original é um indicador da empatia dos jogadores antes da interação com a convidada. O preconceito desconstruído é a visão dos gestores de que o médico residente está motivado apenas com sua formação e não com o bem-estar do paciente. A médica residente mostrou que seu papel faz muitas ações pelos pacientes, porém, nem sempre visíveis à administração do hospital. Jogamos também o jogo Lula. Partindo de um tema central, no caso Planejamento, são derivadas perguntas (post-it amarelo) e respostas (post-it laranjas). Qualquer pessoa pode perguntar e responder através de um diálogo silencioso e visual. O resultado é uma exploração rápida e produtiva de uma série de questões que costumam ficar no ar. Ao final, foram elaboradas ações concretas para transformar o planejamento. Os próximos jogos foram elaborados com base nestas ações. O Radar de Prioridades é uma maneira de avaliar colaborativamente diferentes atividades a partir de critérios em comum. No caso, foram avaliadas as especialidades cirúrgicas (ortopedia, urologia, neurologia, etc.) em relação a critérios como repasse do SUS, interesse de pesquisa, recursos necessários e outros. A vantagem fazer esse gráfico em um jogo ao invés de colocar os dados numa planilha e gerar um gráfico de teia é a possibilidade de trabalhar com estimativas coletivas. A participação de várias pessoas aumenta a força da estimativa, porém, ficou claro para os participantes que era necessário reunir os indicadores sobre cada um dos critérios, algo que ainda não tinha sido feito. O último jogo que jogamos foi o Planejamento de Cenários. Criamos um gráfico de quadrantes baseado no cruzamento de dois indicadores: taxa de cancelamento de cirurgias e fila de pacientes. Cada quadrante representa um cenário. No canto superior direito é o cenário chamado pelos participantes de ?tragédia atual?, em que a taxa de cancelamento de cirurgias aumenta junto com a fila de pacientes. No canto inferior direito está a ?melhoria contínua? com o aumento da fila de pacientes e diminuição da taxa de cancelamentos. No canto inferior esquerdo está a ?utopia? da diminuição dos dois indicadores e no canto superior esquerdo há um cenário logicamente impossível (se não há pacientes, não há como cancelar as cirurgias). Os resultados alcançados por esta intervenção foram muito satisfatórios. Os conflitos pessoais foram superados e as pessoas voltaram a se falar e resolver problemas de maneira amistosa. Colocar-se no lugar do outro foi essencial para essa mudança. Isso gerou também uma maior motivação para melhorar os processos de trabalho. Considerando os exemplos aqui apresentados, pode-se afirmar que jogos, brincadeiras e gamificação contribuem para superar conflitos de motivos em organizações. Existem outros benefícios destes recursos, porém, este foi o que me apresentou evidências mais fortes. O propalado aumento de motivação é, na verdade, uma falácia. Jogos e brincadeiras não motivam a trabalhar por si só, senão que ajudam as pessoas a criar motivos mais fortes do que aqueles que estão paralisando sua atividade. Esses novos motivos são capazes de resolver o problema da falta de motivação que, a meu ver, não é um problema de ausência de motivos, mas da existência de motivos que se. O motivo capaz de superar o conflito não vem dos jogos, mas dos próprios jogadores. O jogo, o brinquedo e a gamificação são estruturas que ajudam os jogadores a materializar motivos mais fortes. Estas intervenções são complexas mas tem poder para disparar mudanças drásticas em qualquer organização. Feito com Keynote Extractor.Comente este post

دقيقة للعِلم
Gamers Wanted to Attack Food Toxin

دقيقة للعِلم

Play Episode Listen Later Oct 16, 2017 4:04


By playing the online game Foldit, players might help design an enzyme that can stop aflatoxins from making millions sick.

60-Second Science
Gamers Wanted to Attack Food Toxin

60-Second Science

Play Episode Listen Later Oct 16, 2017 2:49


By playing the online game Foldit, players might help design an enzyme that can stop aflatoxins from making millions sick.

Leading Lines
Episode 023 - Eric Schmalz

Leading Lines

Play Episode Listen Later Aug 22, 2017 32:55


In this episode, we interview Eric Schmalz, Citizen History Community Manager at the U.S. Holocaust Museum. Eric works with the museum’s History Unfolded project. That project aims to investigate what Americans knew about the Holocaust as it was happening during World War II, and how Americans reacted to news of the Holocaust. The museum calls History Unfolded a “citizen history” project, in the style of crowd-sourced citizen science projects like Galaxy Zoo or FoldIt. Regular people are invited to find newspaper articles from the 30s and 40s, either online or at our local libraries, ones that reference the Holocaust, and contribute them to an online database. So far, the project has collected over 8,000 articles! Eric Schmalz was on Vanderbilt’s campus for the Cultural Heritage at Scale symposium, organized by Vanderbilt and the Council on Library and Information Sciences. He was interviewed by Gayathri Narasimham, associate director of the Vanderbilt Institute for Digital Learning. There’s a really interesting education angle here, since History Unfolded works with high school teachers and college professors to involve students in the project. Gayathri talks explores that educational angle with Eric in the interview. Links • History Unfolded, https://newspapers.ushmm.org/ • Above the Fold, the History Unfolded blog, https://newspapers.ushmm.org/blog/ • @Eric_USHMM on Twitter, http://twitter.com/eric_ushmm • Cultural Heritage at Scale symposium, http://heritage-at-scale.info/ • Derek Bruff’s 2013 blog post on citizen history and MOOCs, http://derekbruff.org/?p=2579

DailyBlah 得意不啦
美文朗读 I 奇点大学创始人谈未来教育

DailyBlah 得意不啦

Play Episode Listen Later Jun 28, 2016 6:54


奇点大学(Singularity University)是由谷歌、美国国家航天航空局(NASA)以及若干科技界专家联合建立的一所新型大学,是致力开办一所培养未来科学家的学校。喜欢我的节目 欢迎关注DailyBlah 微信公众号 搜索daily blah 订阅,了解更丰富的口语文化知识。新浪微博搜索关注SeanFreeman 免费观看最新daily blah视频和更多推送! 音频原文:The way we learn today is just wrong.Learning needs to be less like memorization, and more like… Angry Birds.Half of school dropouts name boredom as the No. 1 reason they left.How do we get our kids to want to learn?From A’s to Angry BirdsIn the traditional education system, you start at an “A.” And every time you get something wrong, your score gets lower and lower.In the gaming world, it’s just the opposite.You start with zero, and every time you come up with something right, your score gets higher and higher.It completely flips the way we currently learn, and it’s addictively fun.How addicting?Over 155 million Americans play video games, and spend upwards of 3 billion hours per week engrossed in a game.Think about what you do when you play a video game.You observe a problemYou form a hypothesisYou test the hypothesisYou ultimately learn from the immediate feedback and you try it again.It’s the Scientific Method.We need to make kids as addicted to learning as they are to gaming.One strategy is to literally “gamify” learning itself.FoldIt: A Brilliant Example of GamificationOne compelling example of combining gamification and learning is an application called FoldIt.Proteins are the basic building blocks of your cells. For the longest time, predicting how a protein folds has been a very difficult problem. A group of graduate students asked the question: “Is the ability of the human brain able to predict protein folding better than a computer?”In 2008, they created a game called FoldIt, in which a user gets a digital representation of protein and then begins to manipulate and fold the protein on the screen.The lower the stress and strain on that protein molecule, the better their score.Over 240,000 registered users signed up to play.Brilliantly, it turned out that humans were much better at folding proteins than algorithms — and it turned out that the best protein-folder was a woman who, during the day, was an executive secretary at a rehab clinic and, at night, became the best protein folder on the planet.Gaming outperforms textbooks in every area. Pilots and surgeons trained on video games and simulations outperform those who are not. Customized gaming teaches creativity and innovation. Hours spent playing video games is associated with increased executive function in children. And so on.So where is this all going?The Future of Education — Personalized, Perfect & Free (Thanks to AI and VR)Right now, online platforms like Khan Academy and Coursera have made a plethora of educational resources available 1) for free and 2) on demand, such that you can pick and choose what you learn and at what speed you learn it.Khan Academy has delivered over 300 million lessons since it started in 2006, features 5,000 free instructional videos in 65 languages, and allows users to complete 4 million exercises every day — simply amazing.In 2011, Stanford professor Andrew Ng decided to put his machine learning course online for free, thinking that maybe a few additional people would tune in with his students. Within days, 100,000 people had signed up to take the course.We are already seeing technology democratize access to education — but soon the education itself will become even more powerful with the help of AI and virtual and augmented reality.In the near future, artificial intelligence will be able to personalize learning platforms to each individual student.The AI will have unlimited access to information and will deliver it at the optimal speed to each student in an engaging, fun way.This AI will be freely available to everyone (just like Google), and the quality of the education will be higher than that which only the wealthiest people on the planet can afford today.Then, add this to high-resolution, photorealistic virtual reality experiences and your kids will be voraciously consuming knowledge.For example, rather than read about Julius Caesar in a history textbook, kids will put on their VR headset, and an AI-driven avatar of Julius Caesar himself will tell them stories as they walk around a virtual rendering of the Roman Coliseum.Rather than try to learn about relativity in a physics textbook, students will be able to “ride” in a virtual spaceship alongside Albert Einstein explaining his thought experiments directly to them.We are headed toward a future in which education is much better, more robust, and widely available than we can possibly even imagine.A future in which the poorest child on Earth and the wealthiest child are both getting access to identical opportunities, orders of magnitude beyond what we have today.

Lab Out Loud
Episode 77 - Gaming for Science

Lab Out Loud

Play Episode Listen Later Mar 19, 2012 38:03


Our guest this week is Zoran Popović, professor at the University of Washington and Director of the Center for Game Science. He recently lead the team that produced Foldit, a biochemistry games whose outcomes are now published in Nature. Show notes at: http://laboutloud.com/?p=2086

Futures in Biotech (MP3)
FiB 92: Foldit - Crowd Sourcing God's Work

Futures in Biotech (MP3)

Play Episode Listen Later Mar 9, 2012 55:39


Dr. David Baker explains how the game Foldit uses crowdsourcing to intelligently design artificial proteins never seen before in nature. Guest: Dr. David Baker Co-Host: Markus Veolter Host: Marc Pelletier We invite you to read, add to, and amend our show notes. Comments and suggestions on Futures in Biotech. Also thanks to Phil Pelletier and Will Hall for the great themes. Thanks to Cachefly for providing the bandwidth for this netcast.

Futures in Biotech (Video HI)
FiB 92: Foldit - Crowd Sourcing God's Work

Futures in Biotech (Video HI)

Play Episode Listen Later Mar 9, 2012 55:39


Dr. David Baker explains how the game Foldit uses crowdsourcing to intelligently design artificial proteins never seen before in nature. Guest: Dr. David Baker Co-Host: Markus Veolter Host: Marc Pelletier We invite you to read, add to, and amend our show notes. Comments and suggestions on Futures in Biotech. Also thanks to Phil Pelletier and Will Hall for the great themes. Thanks to Cachefly for providing the bandwidth for this netcast.

Big Science: What's the Big Idea? From Resonance FM
Big Science FM: Drug discovery crowdsourced

Big Science: What's the Big Idea? From Resonance FM

Play Episode Listen Later Feb 22, 2012 52:22


There are several ways that the public can contribute to the world of scientific exploration. We talk to David Baker and Chris Eibens how the networked computer game 'Foldit' is contributing to the development of new medical drugs.

Engineering Innovation

This week, researchers reported a key step toward a possible treatment for AIDS…and it was discovered by players of a computer game.

aids foldit
Engineering Innovation

This week, researchers reported a key step toward a possible treatment for AIDS…and it was discovered by players of a computer game.

aids foldit
Naked Scientists NewsFLASH
Solving Scientific Problems with Computer Games - Naked Scientists NewsFLASH - 19.09.11

Naked Scientists NewsFLASH

Play Episode Listen Later Sep 18, 2011 19:57


In this NewsFlash, we hear how computer gamers can help to solve scientific puzzles, why you not be as good as you think you are, and how the brain takes control of the immune system. Plus, how a new CT scanning facillity offers super-fast 3D x-ray vision!

The Naked Scientists Podcast
Chilling Out - The Science of Cryogenics

The Naked Scientists Podcast

Play Episode Listen Later Sep 17, 2011 63:12


This week, we're chilling out in the world of cryogenics, the science of the super-cold. We'll find out what happens to living tissue when it freezes, and how we can use low temperatures to keep organs, and maybe even one day whole bodies, in suspended animation. We also talk to the company behind an attractive new design of super-efficient fridge that runs on magnetism. In the news we hear how computer gamers have contributed to a breakthrough in HIV, why humans are programmed for overconfidence, and how the nervous system controls the immune system. Plus, we ask, is modern medicine altering... Like this podcast? Please help us by supporting the Naked Scientists

The Naked Scientists Podcast
Chilling Out - The Science of Cryogenics

The Naked Scientists Podcast

Play Episode Listen Later Sep 17, 2011 63:12


This week, we're chilling out in the world of cryogenics, the science of the super-cold. We'll find out what happens to living tissue when it freezes, and how we can use low temperatures to keep organs, and maybe even one day whole bodies, in suspended animation. We also talk to the company behind an attractive new design of super-efficient fridge that runs on magnetism. In the news we hear how computer gamers have contributed to a breakthrough in HIV, why humans are programmed for overconfidence, and how the nervous system controls the immune system. Plus, we ask, is modern medicine altering... Like this podcast? Please help us by supporting the Naked Scientists

Meet the Microbiologist
MTS58 - David Baker - Crowdsourcing Biology

Meet the Microbiologist

Play Episode Listen Later Sep 23, 2010 24:26


In this podcast I spoke to David Baker, a professor of biochemistry at the University of Washington. Baker and his colleagues study how proteins fold, taking on the complex shapes that make our lives possible. It turns out that protein folding is a fiendishly hard problem to solve, and even the  most sophisticated computers do a poor job of solving it. So Baker and his colleagues have enlisted tens of thousands of people to play a protein-folding game called Foldit. I talked to David Baker about the discoveries they've made through crowdsourcing, and the challenges of getting 57,000 co-authors listed on a paper. Additional Resources: Rosetta@Home Foldit