Podcasts about loz ocarina

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Best podcasts about loz ocarina

Latest podcast episodes about loz ocarina

Dev Game Club
DGC Ep 420: Outcast (part three)

Dev Game Club

Play Episode Listen Later Feb 19, 2025 61:34


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. We talk about world structure, world building, concrete vs abstract implementations of mechanics, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through Talanzaar Issues covered: sad news, a digression on Edgar Rice Burroughs and Project Gutenberg, finally "getting" the game, depth of story and environment at the time, the "second" world, moderating your own difficulty, supporting narrative goals, a dynamic "find this person" system, concrete interactions to increase believability of the world, the big impact of the world state change, organic architecture, cheesing the terrain collision, world-building in conversations, Mogi and his history, the crane puzzle, auto-targeting the swinging cube, the brothers competing for the business, the flautist and singer, the adventurous music, world state music, reputation as a concept, enemy states. Games, people, and influences mentioned or discussed: Belmont/Jesse Lane Nelson, Defeating Games for Charity, Jedi Starfighter, BioStats, LostLake, Edgar Rice Burroughs, John Carter/A Princess of Mars, Project Gutenberg, Computer Gaming World, Tomb Raider, Anachronox, LoZ: Ocarina of Time, Total Recall, Grim Fandango, Moscow Symphony Orchestra, Star Wars, Castlevania X: Rondo of Blood, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish (?) Outcast Links: Belmont hosts Tim & Brett on JSF Twitch: timlongojr Discord DevGameClub@gmail.com

Nerd Noise Radio
[RERUN!!] "Noise from the Hearts of Nerds" - “C1E41: 'Mishmash Monday, vol. 7'” (orig. released 02/04/19)

Nerd Noise Radio

Play Episode Listen Later Jan 23, 2025 92:09


2025 re-run bonus notes:   Our first re-run of our return to the practice is also the first-released [second produced] of a trilogy of music blocks. Long-time listeners of the show may already know what I'm talking about, but newer listeners and/or those who do not remember may be perplexed by what I'm talking about. Well, it will all be explained in the intro to the final of the trilogy (releasing in March). DISCLAIMER: the production value was much worse back in 2019. So if this is your first time hearing Nerd Noise Radio, please keep in mind that our production values have much improved in the time since.   ----------------------------- Original (2019) Show Notes -----------------------------   Today's broadcast is C1E41 for Mishmash Monday, February 4th, 2019. Today's Episode is Mishmash Monday, vol. 7 - the inaugural episode of 2019's "Season 3".    01 - Intro - 00:00:00  02 - Fantavision (US) - PS2 - intro - Soichi Terada - 00:02:08  03 - Sonic Mania - multi - Studiopolis Zone Act 2 - Tee Lopes - 00:02:40  04 - Ernest Evans - Genesis - Stage 2 - Motoi Sakuraba - 00: 05:09  05 - Sim City Classic - PC (SC-88) - Theme - Steve Hales / Will Wright - 00:07:50  06 - Traffic Rush - iOS/Android - In Game 1 - Donut Games - 00:09:56  07 - Super Thunderblade - Genesis - High Scores - Sochio Ogawa - 00:11:02  08 - Phase 10 - iOS/Android - In-Game Music - Kenneth R. Johnson - 00:12:33  09 - Waterworld - SNES - Map - Dean Evans - 00:14:04  10 - N++ - multi - Coco Myalore -Station - 00:15:56  11 - Fez - multi - Glitch - disasterpeace - 00:19:34  12 - Viewpoint - Neo Geo - Not All There - Shizura Okamura - 00:22:58  13 - McDonald's Treasure Land Adventure - Genesis - Magical Moon - Katsuhiko Suzuki and/or Satoshi Murata - 00:25:23  14 - Rocket Knight Adventures - Genesis - Traps - Konami Kukeiha Club - 00:27:56  15 - Bio-Hazard Battle - Genesis - Stages 2 & 6 - Shigehasu Isoda - 00:31:09  16 - The Legend of Heroes: Sora No Kiseki the 3rd - PC / PSP - Overdosing Heavenly Bliss - Hayato Sonoda, Takahiro Unisuga and/or Yukihiro Jindo - 00:33:33  17 - Mario Paint - SNES - Data Robot - Hirokazu (Hip Tanaka), Ryoji Yoshitomi and/or Kazumi Totaka - 00:35:41  18 - Electrocop - Atari Lynx - In-Game - Bob Vieira and/or Alex Rudis - 00:36:52  19 - The Adventures of Rad Gravity - NES - Title - David Warhol - 00:38:29  20 - Jurassic Park - Sega CD - Track 3 - David Javelosa, Barry Blum, Brian Coburn, Tom Miley, and/or Spencer Nilsen - 00:39:30  21 - Magic Sword - SNES - Impending Danger - Manami Matsumae - 00:41:47  22 - Out of This World - 3DO - Cold Cave - Andrew Dimitroff - 00:43:27  23 - Myth - Amiga - Title Theme - Don Howard - 00:44:58  24 - GT Sport - PS4 - Process Control -Yasuhisa Inoue - 00:48:20  25 - Super Mario Odyssey - SWITCH - Tostarena: Night - Mahito Yokota,  Koji Kondo, Shiho Fuji, and/or Naoto Kubo - 00:51:47  26 - LoZ: Ocarina of Time - N64/3DS - Ice Cave - Koji Kondo - 00:55:09  27 - N++ - multi - Withdrawal - Skv18 - 00:56:25  28 - Link: The Faces of Evil - CD-I - World Map Theme - Tony Trippi - 01:04:18  29 - Lovely Planet - multi - Lovely Forest - Calum Bowen - 01:07:20  30 - We Love Katamari - PS2 - Heaven's Rain - Yuu Miyake, Hiroshi Okubo, Hideki Tobeta, Akitaka Tohyama, Yuri Misumi, Katsuro Tajima, Yoshihito Yano, and/or Masashi Sugiyama - 01:09:53  31 - Intellivision Lives - multi - My Intellivision - Michael Schwartz and/or Tom Kahelin - 01:16:58  32 - Outro - 01:21:29    Music Block Runtime: 01:19:24, Total Episode Runtime: 01:32:10    Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Composer and track info vetted by Quinn Partridge - aka "Pidge".     The "Nerd Noise Radio - RERUNS!" channel can be found here:     https://www.buzzsprout.com/77944/    or here    https://itunes.apple.com/us/podcast/nerd-noise-radios-podcast/id1191400767    You can also find all of our audio episodes on Archive.org    Our YouTube Channel can be found here:     https://www.youtube.com/user/NerdNoiseRadio    Our episodes (and occasionally, other content) can be found on our blog here:    nerdnoiseradio.blogspot.com.    Nerd Noise Radio is also available on The Retro Junkies Network at www.theretrojunkies.com, and is a member of the VGM Podcast Fans community at     https://www.facebook.com/groups/VGMPodcastFans/    Or, if you wish to connect with us directly, we have two groups of our own:     Nerd Noise Radio - Easy Mode: https://www.facebook.com/groups/276843385859797/ for sharing tracks, video game news, or just general videogame fandom.    Nerd Noise Radio - Expert Mode: https://www.facebook.com/groups/381475162016534/ for going deep into video game sound hardware, composer info, and/or music theory.    Lastly, you can also follow us on Twitter at @NerdNoiseRadio.    Thanks for listening! Join us again in March for C1E42 (Channel 1, Episode 42): The Shinobi 3 Soundtrack - Delicious VGM on "Noise from the Hearts of Nerds"! And wherever you are - Fly the N!    Cheers! 

adventures original hearts mcdonald phase nerds released soundtracks composer glitch rerun fez sonic mania shinobi sega dreamcast koji kondo orig pidge motoi sakuraba soichi terada kazumi totaka tee lopes akitaka tohyama jet grind radio spencer nilsen link the faces ryoji yoshitomi retro junkies network funky radio loz ocarina nerd noise radio
Dev Game Club
DGC Ep 386: Beyond Good & Evil (part three)

Dev Game Club

Play Episode Listen Later Apr 17, 2024 77:00


Welcome to Dev Game Club, where this week we continue our series on 2003's Beyond Good & Evil. We talk a lot more about the camera, how it compares with Zelda some more, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Slaughterhouse Issues covered: pigs and pokes, hubs and spokes, feeling like a bigger place, manufacturing the sense of evolutionary trees, getting turned around in dungeons, having a rare moment with a whale, relatable science fiction, SAC and showing character information, a baby step towards tracking, re-purchasable resources, inconsistency of pearl gathering, what you use pearls for, a weird hybrid of various games, not getting the shark names (carcharadon), finding the most difficult looters cave first, going on tilt, competing for Francis's pearl, finding the Alpha Section areas in the pedestrian district, a cool vehicle, camera issues, fun boat physics, having a hard time tiptoe-ing through narrow areas, "a partnership between camera and level design," the many demands on the camera from different departments, you can brute force at cost, going a different direction with cameras, a dungeon sewn together from three different mini-dungeons, the map and solving design problems (or not), getting off and on the hovercraft, the bee in Skyrim, the diagetic save game and cutting the camera, Tim's poor port, how is the title tied in, the state of the industry, standing by your beliefs, businesses taking advantage of cheap money and making bad bets. Games, people, and influences mentioned or discussed: LoZ: Ocarina of Time, Star Wars, Star Trek, Breath of the Wild, Okami, Nintendo, Mario, Mission: Impossible, Jackie Chan, Half-Life, Diddy Kong Racing, Prince of Persia (series), Remi Lacoste, Ghost Recon, Assassin's Creed, Tomb Raider, Skyrim, Nathan Purkeypile, Jean Simonet, Sasha/ScaryTiger, Friedrich Nietzsche, Larian Studios, Sony, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

All N: a Nintendo podcast
#181: "Thanksgiving-ing Correctly (Friendsgiving Pt. 2)"

All N: a Nintendo podcast

Play Episode Listen Later Nov 25, 2023 176:06


This week on All N: a Nintendo podcast! ♠️

Dev Game Club
DGC Ep 349: Metroid Prime (part one)

Dev Game Club

Play Episode Listen Later May 24, 2023 76:07


Welcome to Dev Game Club, where this week we start a new series on Metroid Prime, which we are playing via the Nintendo Switch remaster. We set the game in its time, talk a little bit about Retro, and then wall jump into the action of the tutorial area. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Until you arrive on Tallon IV Issues covered: Tim's purging, Western developers making FPSes for Japanese publishers, basing things on the lock-on, a game set apart by art direction, a ban on 2002, Brett's bookend years, the Capcom 5, the games for GameCube, being in the helmet, attach rate, top sales, reminiscing about a former colleague, the transition to 3D and Mark HH to support, seeing the potential for the game beneath the engine, ripping away ownership of the FPS, returning to the 2D formula, doling out their lesser selling properties a bit at a time, starting with all the gadgets, taking notes when you play a Metroid game, adding accessibility via the lock-on, locking on without a target, scanning as the second thing, good world building and boss teasing, teaching you how to fight with a simple boss, the amazing music and audio design, getting to look through the helmet, augmenting the sense of embodiment, finding community in an MMO, design for addictiveness, having an engaging game and then making something punishing, taking a game too far, the golden mean, ethical free-to-play, game metrics, key performance indicators, costs of people who play a game too much, designing to encourage people to step away from time to time, the humble origins of the James Bond theme,  Games, people, and influences mentioned or discussed: GoldenEye 007, Splatoon, Capcom, Lost Planet, Retro Studios, Halo, Hitman 2: Silent Assassin, Eternal Darkness, Ratchet & Clank, Morrowind, Animal Crossing, Kingdom Hearts, Timesplitters 2, Medal of Honor: Allied Assault, 2015 Games, Infinity Ward, Jedi Knight 2, NOLF 2, BF1942, GameCube, Wind Waker, Resident Evil, Super Mario Sunshine, James Bond 007: Nightfire, Metroid Fusion, Dark Cloud 2, Sly Cooper & Thievious Raccoonus, Splinter Cell, Warcraft III, Neverwinter Nights, Jedi Starfighter, LucasArts, Resident Evil 4, Republic Commando, Metroid Dread, Nintendo Switch, LoZ: Tears of the Kingdom, Geist, Shadows of the Empire, Mark Haigh-Hutchinson, Jon Knowles, Shigeru Miyamoto, MegaForce, Super Mario 64, LoZ: Ocarina of Time, Wired magazine, DOOM (1993), Metroid: Samus Returns, Bandai/Namco, Metroid: Other M, Mario Kart 8, Breath of the Wild, Horizon: Zero Dawn, Arkham Asylum, Unreal, Colin "The Shots," World of Warcraft, Everquest, Marvel Snap, 343 Industries, June, Aristotle, Super Mario Galaxy, Sony, Star Wars: Galaxies, Raph Koster, Ultima Online, Calamity Nolan, James Bond, Guy Morgan, Monty Norman, Bad Sign/Good Sign, V. S. Naipaul, A House for Mr. Biswas, John Barry, Grant Kirkhope, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Check the Discord! Links: The James Bond origin track Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com

Dev Game Club
DGC Ep 345: GoldenEye 007 (part two)

Dev Game Club

Play Episode Listen Later Apr 19, 2023 66:22


Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 for the Nintendo 64. We talk about story accommodations, enemy AI, NPCs, and level design concerns and questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to mission 10 Issues covered: talking to the people who set up the mission, Moneypenny and representation, changing up the briefing, objective structure, "the Dark Nintendo," how Rare got bought, the challenges of adapting a film where Bond isn't in every scene, objectives in a first-person shooter, interpreting the objectives, confusing visual language, arcade action with waves of enemies, feeling simulation-y, pressure on the player, the impact on the game, technical achievement in the level design, non-linear levels and the problems with landmarking, spy fantasy locations, wanting a boat chase, bad telegraphing, blowing people's minds, enemy animation and location-based hits, blood effects, shooting off hats, smoke and mirrors, asking the team what to do, what the player brings to the game, the AI missing you, putting your money in the enemies, projectile speed, being the fantasy guy vs being the guy, pegging the easy difficulty right, superheroes vs realism, finding objectives that aren't objectives, escort missions, using your one verb and puzzling, making mountains out of molehills, what games opened things up for you, the impact of specific MMOs, walking simulators, haikus of stories.  Games, people, and influences mentioned or discussed: Eternal Darkness, Resident Evil 4, GameCube, Microsoft, Quake, Half-Life, Duke Nuke'em 3D, Hitman 2, War Games, Monolith, No One Lives Forever (series), GOG, National Lampoon's European Vacation, LoZ: Ocarina of Time, Super Mario 64, Shadows of the Empire, Quiller (series), Sean Connery, Starfighter, DOOM (1993), Rainbox Six, Soldier of Fortune, Shigeru Miyamoto, Last of Us (series), Mark of Kri (really Rise of the Kasai), Collin "The Shots" Tsougas, John Romero, Super Mario World, Devil May Cry, Chrono Trigger, Destiny, Elden Ring, Diablo, Metal Gear Solid, EverQuest, World of Warcraft, Gone Home, Dear Esther, Proteus, Firewatch, Ico, Shadow of the Colossus, Hidetaka Miyazaki, Dark Souls, Kingdom Hearts, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish single player Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Tales of Symphonica
Water Levels

Tales of Symphonica

Play Episode Listen Later Dec 25, 2022 71:34


Lindsey and Alex discuss the world of underwater levels in video games. The good, the bad, and the ugly. And, of course, the incredible music that accompanies these levels. Join us as we walk through video game history's best and worst water levels and listen to the soundtracks that bring them to life.Tweet us @OfSymphonica or email us at talesofsymphonica@gmail.com with questions, additions, and corrections - we might just feature you in the new Free DLC segment. Songs played in order of Appearance:- Tales of Symphonica Theme by Alex Pagano- Free DLC by Alex Pagano- Gears for Fears on BitTrip Runner 3 by Anamanaguchi- Scrybe of Magicks on Inscryption by Jonah Senzel- Leshy's Theme on Inscryption by Jonah Senzel- Wooded Path on Eastward by Joel Corelitz- Cooking on Eastward by Joel Corelitz- Strange Quest on Eastward by Joel Corelitz- Diving on Waterworld by Dean Edwards- Overworld on SMB1 by Koji Kondo- Underwater on SMB1 by Koji Kondo- The Dam on TMNT (NES) by Jun Funahashi- Hydrocity on Sonic 3 by Doug Grigsby- Drowning on Sonic 1 by Masato Nakamura- Labyrinth Zone on Sonic 1 by Masato Nakamura- Zora's Domain on LoZ: Ocarina of Time by Koji Kondo- Water Temple on LoZ: Ocarina of Time by Koji Kondo- Yell Dead Cell on MGS2 by Norihiko Hibino- Underwater Emma on MGS2 by Norihiko Hibino- Title Screen on Kingdom Hearts by Yoko Shimomura- Opening Sanctuary on Kingdom Hearts 2 by Yoko Shimomura- Wrecked Ship Frigate on Metroid Prime by Kenji Yamamoto- A Thousand Leagues Below on Shovel Knight by Jake Kaufman- Dire Dire Docks on Mario 64 by Koji Kondo- Bubble Man on Mega Man 2 by Takashi Tateishi- Hydrus on Shadow of the Colossus by Kow Otani- Aquatic Ambiance on Donkey Kong Country 2 by Davis Wise- Song of Storms on LoZ: Ocarina of Time by Koji KondoSources: Too many to list. Contact us directly for details.

Nerd Noise Radio
NNR RERUNS: C1E41: ”Mishmash Monday - vol.7 (orig. released 02/04/2019)

Nerd Noise Radio

Play Episode Listen Later Nov 16, 2022 92:09


Today's broadcast is C1E41 for Mishmash Monday, February 4th, 2019. Today's Episode is Mishmash Monday, vol. 7 - the inaugural episode of 2019's "Season 3".    01 - Intro - 00:00:00  02 - Fantavision (US) - PS2 - intro - Soichi Terada - 00:02:08  03 - Sonic Mania - multi - Studiopolis Zone Act 2 - Tee Lopes - 00:02:40  04 - Ernest Evans - Genesis - Stage 2 - Motoi Sakuraba - 00: 05:09  05 - Sim City Classic - PC (SC-88) - Theme - Steve Hales / Will Wright - 00:07:50  06 - Traffic Rush - iOS/Android - In Game 1 - Donut Games - 00:09:56  07 - Super Thunderblade - Genesis - High Scores - Sochio Ogawa - 00:11:02  08 - Phase 10 - iOS/Android - In-Game Music - Kenneth R. Johnson - 00:12:33  09 - Waterworld - SNES - Map - Dean Evans - 00:14:04  10 - N++ - multi - Coco Myalore -Station - 00:15:56  11 - Fez - multi - Glitch - disasterpeace - 00:19:34  12 - Viewpoint - Neo Geo - Not All There - Shizura Okamura - 00:22:58  13 - McDonald's Treasure Land Adventure - Genesis - Magical Moon - Katsuhiko Suzuki and/or Satoshi Murata - 00:25:23  14 - Rocket Knight Adventures - Genesis - Traps - Konami Kukeiha Club - 00:27:56  15 - Bio-Hazard Battle - Genesis - Stages 2 & 6 - Shigehasu Isoda - 00:31:09  16 - The Legend of Heroes: Sora No Kiseki the 3rd - PC / PSP - Overdosing Heavenly Bliss - Hayato Sonoda, Takahiro Unisuga and/or Yukihiro Jindo - 00:33:33  17 - Mario Paint - SNES - Data Robot - Hirokazu (Hip Tanaka), Ryoji Yoshitomi and/or Kazumi Totaka - 00:35:41  18 - Electrocop - Atari Lynx - In-Game - Bob Vieira and/or Alex Rudis - 00:36:52  19 - The Adventures of Rad Gravity - NES - Title - David Warhol - 00:38:29  20 - Jurassic Park - Sega CD - Track 3 - David Javelosa, Barry Blum, Brian Coburn, Tom Miley, and/or Spencer Nilsen - 00:39:30  21 - Magic Sword - SNES - Impending Danger - Manami Matsumae - 00:41:47  22 - Out of This World - 3DO - Cold Cave - Andrew Dimitroff - 00:43:27  23 - Myth - Amiga - Title Theme - Don Howard - 00:44:58  24 - GT Sport - PS4 - Process Control -Yasuhisa Inoue - 00:48:20  25 - Super Mario Odyssey - SWITCH - Tostarena: Night - Mahito Yokota,  Koji Kondo, Shiho Fuji, and/or Naoto Kubo - 00:51:47  26 - LoZ: Ocarina of Time - N64/3DS - Ice Cave - Koji Kondo - 00:55:09  27 - N++ - multi - Withdrawal - Skv18 - 00:56:25  28 - Link: The Faces of Evil - CD-I - World Map Theme - Tony Trippi - 01:04:18  29 - Lovely Planet - multi - Lovely Forest - Calum Bowen - 01:07:20  30 - We Love Katamari - PS2 - Heaven's Rain - Yuu Miyake, Hiroshi Okubo, Hideki Tobeta, Akitaka Tohyama, Yuri Misumi, Katsuro Tajima, Yoshihito Yano, and/or Masashi Sugiyama - 01:09:53  31 - Intellivision Lives - multi - My Intellivision - Michael Schwartz and/or Tom Kahelin - 01:16:58  32 - Outro - 01:21:29    Music Block Runtime: 01:19:24, Total Episode Runtime: 01:32:10    Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Composer and track info vetted by Quinn Partridge - aka "Pidge".     The "Nerd Noise Radio - RERUNS!" channel can be found here:     https://www.buzzsprout.com/77944/    or here    https://itunes.apple.com/us/podcast/nerd-noise-radios-podcast/id1191400767    You can also find all of our audio episodes on Archive.org    Our YouTube Channel can be found here:     https://www.youtube.com/user/NerdNoiseRadio    Our episodes (and occasionally, other content) can be found on our blog here:    nerdnoiseradio.blogspot.com.    Nerd Noise Radio is also available on The Retro Junkies Network at www.theretrojunkies.com, and is a member of the VGM Podcast Fans community at     https://www.facebook.com/groups/VGMPodcastFans/    Or, if you wish to connect with us directly, we have two groups of our own:     Nerd Noise Radio - Easy Mode: https://www.facebook.com/groups/276843385859797/ for sharing tracks, video game news, or just general videogame fandom.    Nerd Noise Radio - Expert Mode: https://www.facebook.com/groups/381475162016534/ for going deep into video game sound hardware, composer info, and/or music theory.    Lastly, you can also follow us on Twitter at @NerdNoiseRadio.    Thanks for listening! Join us again in March for C1E42 (Channel 1, Episode 42): The Shinobi 3 Soundtrack - Delicious VGM on "Noise from the Hearts of Nerds"! And wherever you are - Fly the N!    Cheers! 

adventures hearts mcdonald cheers phase nerds released archive composer glitch fez sonic mania shinobi sega dreamcast mish mash reruns koji kondo orig pidge motoi sakuraba soichi terada kazumi totaka tee lopes akitaka tohyama jet grind radio spencer nilsen link the faces ryoji yoshitomi retro junkies network funky radio loz ocarina nerd noise radio
Dev Game Club
DGC Ep 303: Dark Souls (part one)

Dev Game Club

Play Episode Listen Later Apr 6, 2022 97:05


Welcome to Dev Game Club, where this week we begin a new series on Dark Souls, the 2011 breakout from From Software. We briefly set it in its time before going on to make our characters and discuss the outset of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours (Brett: 3, Tim: 6) Podcast breakdown: 0:49 Dark Souls 56:52 Break 57:25 Reviews & Feedback Issues covered: an exception, the thing we mention all the time, the look of Western fantasy tropes by Japanese developers, exaggerated architecture and the third person perspective, working on the same style of game for so long, picking female characters, pushing against normal choices, picking classes and not understanding what all the stats mean, cheesing the final boss in Demons's Souls, picking a rogue character, figuring out what the builds are, not being a transparent game, accentuating the moment to moment, punishing gratification, allowing players to customize the experience, the in-game messages that other players can leave, tutorialization messages, beautiful grotesquerie, series that don't maintain consistency, whether you can plunge on the Taurus Demon, a Singing Review, the mudcrab merchant and all the books in Skyrim, lore reasons, a listener makes his own game, lack of accessibility vs usability, vibrancy in a medium, stagnation, "I guess this is my life now, I'm Dracula," rebuilding a temple in Morrowind, being pointed in the direction of everything vs not, being grabbed by the weird friction. Games, people, and influences mentioned or discussed: Elden Ring, Portal 2, Batman: Arkham City, Uncharted 3, Deus Ex: Human Revolution, L.A. Noire, Rockstar, Team Bondi, LoZ: Skyward Sword, Assassin's Creed: Revelations, Bastion, Limbo, Rayman: Origins, Skyrim, Morrowind, Microsoft, Bioshock, Amy Hennig, Nintendo 3DS, Switch, Metroid Dread, From Software, Hidetaka Miyazaki, Bandai Namco, King's Field, Dragon's Dogma, Monster Hunter World, Shadow of the Colossus, Ico, Dungeons & Dragons, Giovanni Battista Piranesi, Susanna Clarke, God of War, Hideo Kojima, Resident Evil Village, Tunic, Baldur's Gate, Tomb Raider (series), Death Stranding, Sekiro, Bloodborne, mysterydip, Jeffool, Brian David Gilbert, LoZ: Ocarina of Time, Halo, Republic Commando, Frank O'Connor, LucasArts, Starfighter, Rogue Squadron, Warcraft, Zimmy Fingers, A Short Hike, Darren from Cleveland, Todd Howard, Calamity Nolan, Disney, Spike & Mike's, Pixar, Ubisoft, Electronic Arts, Nickelodeon, Adult Swim, The Book of Kells, Hayao Miyazaki, Logan, Lord of the Rings, The Witcher 3, Kingdom Hearts, Final Fantasy (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Links: Quote from Design Works book about the dragon design Skyrim's Top 5 Books Zimmy Fingers new game Next time: More Dark Souls! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 297: The Elder Scrolls III: Morrowind (part four)

Dev Game Club

Play Episode Listen Later Feb 23, 2022 80:47


Welcome to Dev Game Club, where this week we continue our series on Morrowind. We spend some time catching each other up on our successes and failures, talk about it as a preparation game, and the interconnectedness of the lore. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours of Morrowind Issues covered: Brett finds Tim's yurt, "Dare I continue," being out at the boundaries of the systems, a preparation game and not a find the things you need on the way, finding things to be too difficult, the mercenary who couldn't follow me, asking the game to cheat, Tim having Divine Interventions from early in the game, paying to teleport, Morag Tong sharing quests around, needles in haystacks, carrying armor back to sell, Dark Elven Barbarian Ashlanders, reuniting the clans, defeating the Dwemer, the feeling of richness of the world, creating mysteries and webbing them together, quests as direction rather than reward, white folks writing Africa/colonialism, hearing repeated references to slavery, Tim revisits Elder Scrolls lore, navigating the web of connections, diving into Daedric lore, playing Skyrim looking for how it will fit in memory, diving into memory and virtual memory, Z-keying a head all the way to Tenpenny Towers, the memory systems of consoles, Tim learns about crime and the uses of the writs, sleeping in the wrong bed, avoiding theft, accommodating the assassin's playstyle, being taught how to play the game, finding a bug in Halo and being unable to finish the fight, weird mission select structures, the opacity in the structure of Morrowind, individual playthroughs and how it makes you think about the game, having the low friction and higher friction layers of play, a frictionless model with weirder content, checking out the whole Halo series. Games, people, and influences mentioned or discussed: Dragon Magazine, Ray Winninger, Fallout 3, Double Negative, Bioware, PlayStation, Sony, XBox, Half-Life, Guy Carver, Dreamcast, Dungeons & Dragons, mysterydip, The2ndQuest, Halo (series), GoldenEye, Agent Under Fire, Final Fantasy VI, Animal Crossing, Dragon Quest Builders, Ashton Herrmann, Breath of the Wild, Ubisoft, The Witcher 3, LoZ: Ocarina of Time, Skyward Sword, Psychonauts 2, Watch Dogs (series), Far Cry (series), Assassin's Creed (series), Shoe, Bungie, 343 Industries, DOOM (2016), Resident Evil Village, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Still More-owind Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Nerd Noise Radio - RERUNS!
NNR Reruns - C1E41: "Mishmash Monday - vol. 7" (Orig released 02/04/2019)

Nerd Noise Radio - RERUNS!

Play Episode Listen Later Nov 16, 2021 92:09


Well, dear listeners, we are very near the end here for the dedicated Reruns feed on Buzzsprout. This shall be our second-to-final broadcast, and our final rerun. As promised, our finale next month, as a going away present, and a token of our gratitude for the past 5yrs, will not only not be a rerun, but besides just being an all-new episode, it will be a TIMED EXCLUSIVE just for you. So, be sure not to miss it!Now, I had originally promised C2E1 as this month's rerun. But this episode ties directly into next month's farewell. So, I am rebroadcasting it instead. At the bottom of the show notes, I will include the link to C2E1, though, so I can still share it, albeit indirectly! :-)01 - Intro - 00:00:0002 - Fantavision (US) - PS2 - intro - Soichi Terada - 00:02:0803 - Sonic Mania - multi - Studiopolis Zone Act 2 - Tee Lopes - 00:02:4004 - Ernest Evans - Genesis - Stage 2 - Motoi Sakuraba - 00: 05:0905 - Sim City Classic - PC (SC-88) - Theme - Steve Hales / Will Wright - 00:07:5006 - Traffic Rush - iOS/Android - In Game 1 - Donut Games - 00:09:5607 - Super Thunderblade - Genesis - High Scores - Sochio Ogawa - 00:11:0208 - Phase 10 - iOS/Android - In-Game Music - Kenneth R. Johnson - 00:12:3309 - Waterworld - SNES - Map - Dean Evans - 00:14:0410 - N++ - multi - Coco Myalore -Station - 00:15:5611 - Fez - multi - Glitch - disasterpeace - 00:19:3412 - Viewpoint - Neo Geo - Not All There - Shizura Okamura - 00:22:5813 - McDonald's Treasure Land Adventure - Genesis - Magical Moon - Katsuhiko Suzuki and/or Satoshi Murata - 00:25:2314 - Rocket Knight Adventures - Genesis - Traps - Konami Kukeiha Club - 00:27:5615 - Bio-Hazard Battle - Genesis - Stages 2 & 6 - Shigehasu Isoda - 00:31:0916 - The Legend of Heroes: Sora No Kiseki the 3rd - PC / PSP - Overdosing Heavenly Bliss - Hayato Sonoda, Takahiro Unisuga and/or Yukihiro Jindo - 00:33:3317 - Mario Paint - SNES - Data Robot - Hirokazu (Hip Tanaka), Ryoji Yoshitomi and/or Kazumi Totaka - 00:35:4118 - Electrocop - Atari Lynx - In-Game - Bob Vieira and/or Alex Rudis - 00:36:5219 - The Adventures of Rad Gravity - NES - Title - David Warhol - 00:38:2920 - Jurassic Park - Sega CD - Track 3 - David Javelosa, Barry Blum, Brian Coburn, Tom Miley, and/or Spencer Nilsen - 00:39:3021 - Magic Sword - SNES - Impending Danger - Manami Matsumae - 00:41:4722 - Out of This World - 3DO - Cold Cave - Andrew Dimitroff - 00:43:2723 - Myth - Amiga - Title Theme - Don Howard - 00:44:5824 - GT Sport - PS4 - Process Control -Yasuhisa Inoue - 00:48:2025 - Super Mario Odyssey - SWITCH - Tostarena: Night - Mahito Yokota,  Koji Kondo, Shiho Fuji, and/or Naoto Kubo - 00:51:4726 - LoZ: Ocarina of Time - N64/3DS - Ice Cave - Koji Kondo - 00:55:0927 - N++ - multi - Withdrawal - Skv18 - 00:56:2528 - Link: The Faces of Evil - CD-I - World Map Theme - Tony Trippi - 01:04:1829 - Lovely Planet - multi - Lovely Forest - Calum Bowen - 01:07:2030 - We Love Katamari - PS2 - Heaven's Rain - Yuu Miyake, Hiroshi Okubo, Hideki Tobeta, Akitaka Tohyama, Yuri Misumi, Katsuro Tajima, Yoshihito Yano, and/or Masashi Sugiyama - 01:09:5331 - Intellivision Lives - multi - My Intellivision - Michael Schwartz and/or Tom Kahelin - 01:16:5832 - Outro - 01:21:29 Music Block Runtime: 01:19:24, Total Episode Runtime: 01:32:10 Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Composer and track info vetted by Quinn Partridge - aka "Pidge".Link to C2E1: https://podcasts.apple.com/us/podcast/nerd-noise-radio-channel-2-episode-1-c2e1-songs-of/id1191401173?i=1000491590205

GameDive
LoZ: Ocarina of Time | Facing the Test of Time

GameDive

Play Episode Listen Later Aug 10, 2021 107:45


Over 20 years after its release, we decided to sit down and discuss the most already-discussed game of all time: the first 3D Legend of Zelda game, Ocarina of Time. Join Perry, Cam & Evan as we look at the things that made the game so memorable and so much larger than life, the leaps required to go from 2D world and game design to 3D and the ripples this game sent throughout the rest of the Legend of Zelda series for years after.

Dev Game Club
DGC Ep 264: Final Fantasy VI (part six)

Dev Game Club

Play Episode Listen Later Jun 16, 2021 84:03


Welcome to Dev Game Club, where this week we continue our series on Final Fantasy VI. Tim catches up and fails to save the world, so we talk about making it work, in the ashes, as we got the band back together, before turning to listener feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours past Floating Continent Issues covered: the messed up inner turmoil of Terra, being stuck in a maze with random encounters, five hours on the floating continent, wiping after racing to the ship, waiting because of the walkthrough (or not), Timmy saves the day and holds back Kefka, cutscenes that age well or poorly, saving Cid or not, the cost of resetting the party, fears of apocalypse, meaningful sequences of finding each character again, finding a dragon and failing, Terra not rejoining you, wandering around Zozo, Sabin holding up a house and another timed sequence, regaining Edgar, going through Darill's/Daryl's Tomb, restoring the Falcon and watching it rise from the water, grinding around Narshe, being able to do more because production costs are lower, talking about FFXV's troubled production and feeling it in the game, revisiting games a second time around, first bosses in several ATB games, renting from the store, long load times and emulation, having trouble when you name your character the same as an in-game character, being frustrated when characters are taken away, wanting it to be Cyan's story, the reactive world. Games, people, and influences mentioned or discussed: LoZ: Ocarina of Time, Lani Lum, Tron, 20000 Leagues Under the Sea, Symphony of the Night, Gabe Durham, Boss Fight Books, Sebastian Deken, Nobuo Uematsu, Silent Hill 2, Nick Faulhaber, Derek from Spokane, Link's Awakening, MrRhythm, Zack from Melbourne, Maas Neotek Proto, Death Stranding, Dragon Quest Builders, Minecraft, Dark Cloud, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of the World of Ruin Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 247: Baldur's Gate (part one)

Dev Game Club

Play Episode Listen Later Feb 3, 2021 88:05


Welcome to Dev Game Club, where this week we begin a new series about Baldur's Gate, the 1998 CRPG from BioWare that revitalized the genre. We situate the game in time, talk about BioWare as a company, and then turn to a lot of Dungeons & Dragons nerdery. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Chapter 1 Issues covered: explaining Brett's intro, flashbacks, 1998: a great year in games, the setting, 2nd edition AD&D, founding BioWare and "the doctors," different flavors of CRPGs, how the backgrounds hold up, feeling like your way through an explorable world, talking a little bit about methodical combat, hiding some of the complexity of combat scheduling, the varieties of turn-based combat, how they might have gotten to the combat, how we're using combat, scripted AI characters, the (new?) tutorial, THAC0 explained, table-driven combat and war-games, discussing the difficulty levels in this and the other games, having to reload, statistical difficulty vs statistical gentleness, player expectations in early D&D modules, leaning more towards role-playing, BioWare and dialogue/ethics systems, mixing in other genre elements, evolving towards loyalty quests, feeling like the tabletop, having all the text, party members not meshing, changing perspective, being banned from Candlekeep, classic characters, death of a dad figure, reinforcing the main quest, building up a party, multi-classing vs two classes, potential party members, kicking party members out for roleplaying reasons, letting characters die, characters not interacting well, including VO, VO and character, needing to gather a party before venturing forth, playing evil characters, the affect of game-making on mood, animating the deaths of children, abstraction and craft, having to deliver, project rhythms, sense of flow, playing "right" vs efficiently, incentivizing the player, intrinsic vs extrinsic rewards, achievements as a psychological motivator. Games, people, and influences mentioned or discussed: Planescape: Torment, Dungeons & Dragons, LoZ: Ocarina of Time, BioWare, Shattered Steel, Half-Life, Metal Gear Solid, Grim Fandango, Resident Evil 2, Starcraft, Unreal, Thief: The Dark Project, Tom Clancy's Rainbow Six, Xenogears, Tales from the Sword Coast, Icewind Dale (series), Forgotten Realms, Wizards of the Coast, TSR, Magic: the Gathering, Hasbro, Ray Muzyka, Greg Zeschuk, EA, Mass Effect (series), Dragon Age (series), Diablo, Blizzard, Fallout (series), Black Isle, Obsidian Entertainment, inXile Entertainment, David Brevik, Temple of Elemental Evil, GDC, GURPS, Shadowrun, Storyteller, Call of Cthulhu, Dark Souls, Cyberpunk 2077, "etcetera,etcetera," Sam, Lani Lum, Nintendo, Tomb Raider, Bethesda Game Studios, Pete Hines, Starfighter (series), Republic Commando, Soren Johnson, Michael, Halo, The Witness, Assassin's Creed: Origins, Chris Hecker, Christian Bale, Hitman, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Through Chapter 3 Errata: Apparently, Shattered Steel was *not* a Windows 95 title. We regret the error. Twitch: brettdouville/timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

BOBcast
#234: Ludofilene - Spillmusikk

BOBcast

Play Episode Listen Later Jun 29, 2020 46:35


Har du spillelisten fylt med jazzete Mario-musikk og fargesprakende Hotline Miami-synthwave? Eller slår du heller musikken av når du spiller? Denne gangen, med STAPLE SPECIAL GUEST Lene, kaster Ludofilene Pia, Grim og Lasse seg inn i spillmusikkens verden, med snus innen et vidt spekter av både spillopplevelser og musikalske sjangere. Det trekkes både på spill som tar i bruk ordinær musikk, som Guitar Hero, Tony Hawk Pro Skater og SingStar, og spill med originalt produsert musikk, fra Koji Kondo's The Legend of Zelda: Ocarina of Time til Nobou Uematsu's Final Fantasy VI (III). Musikkreferanser: 4:52: Street Fighter 2 - Guile Theme (Lasse) 8:38: Guitar Hero 3 - DragonForce: Through The Fire And Flames (Grim) 14:51: Guitar Hero 3 - Muse: Knights of Cydonia (Grim) 16:46: LoZ Ocarina of Time - Hyrule Symphony (Pia) 18:17: Claude Debussy - Claire de Lune (Pia) 18:17: LoZ Ocarina of Time - Great Fairy Fountain (Pia) 26:26 Final Fantasy III - Opera Scene (Lasse) 29:06 Final Fantasy VI: The Dream Oath Opera - Maria and Draco (Lasse) 31:55: Banjo-Kazooie - Gruntilda's Lair (Lene) 34:32: Donkey Kong 64 - DK Rap (Pia) 38:39: Tony Hawk Pro Skater 2 - Papa Roach: Blood Brothers (Grim) 39:09: F-Zero X - The Long Distance of Murder (Grim) 42:11: Dark Souls - Ornstein & Smough (Lene) 43:07: Silent Hill 2 - Ashes and Ghosts (Grim) 44:19: Pokemon Sword & Shield - Wild Pokemon Music (Pia) 44:29: Pokemon Sword & Shield - Pokemon Center Healing Theme (Pia) 45:11: StarCraft - Terran Theme 1 (Lasse) Spilleliste for lytting: https://www.youtube.com/watch?v=FEdbR0jnfvQ&list=PLoLcGNQIgjbEN2NaDJdIT4DWyVAW_hmVn

Find Solace In The Rain
Ocarina of Time For The First Time (LOZ: Ocarina of Time)

Find Solace In The Rain

Play Episode Listen Later Dec 2, 2019 15:19


Ocarina of Time is a game that has been close to my heart for so long in my life, long before I had actually played it. Now, after having played it, here are my thoughts on this enchanting story of coming of age, and courage. Support the show (https://www.patreon.com/sagesrain)

Dev Game Club
DGC Ep 154: Diablo (part three)

Dev Game Club

Play Episode Listen Later Mar 13, 2019 82:49


Welcome to Dev Game Club, where this week we continue discussing Blizzard Entertainment's 1996 classic Diablo. We talk a bit about macro pacing issues and how other systems tie into that, changes in enemies as you go deeper, and some tight spot anecdotes. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Caves Issues covered: going after the Lord of Terror with the Horadrim, cutscenes tying together two games (end of one to beginning of next), Brett gives a Kingdom Hearts update, the side games of KH, getting Mickey and Donald and Goofy as you play, limited inventory slots, emotional peaks and valleys in the dungeons, tranquility of the town and resetting your emotional baseline, the loop of magical drops and identify, reducing anxiety, music reinforcing the emotional state of the area, limited resources and resource sinks, how inventory stacks and filling it with gold or potions or what-have-you, encumbrance systems and negative reinforcement, balancing the loot loop with resource sinks, monster reskinning and reuse, converting sculpture into 3D models, using 3D models to make 2D images, having a different walk cycle in town, your weapon palette changing when your armor does, transmogrification and aesthetics in WoW, mixing and matching enemy stats, enemy types and managing mana use, recharging staves, immunity and bosses, how to generate a monster, getting cornered and having to manage your potions closely, continuing to play when UI tabs are up, multiplayer requirement, the best implementation winning history, moving to controller use on the PC, playing widely, inspiring designers from games off the beaten path, drawing inspirations from unexpected places, playing our failures, Diablo on Good Old Games, pacing vs action in town visits, approachability and the need for breaks, Diablo II's ongoing community, being a dad with Pokémon, separating character from save, profile character vs save character, next time. Games, people, and influences mentioned or discussed: Kingdom Hearts: Re: Chain of Memories (et al), Dominion, Magic: the Gathering, Metal Gear Solid (series), Game Boy Advance, Resident Evil, Jill Murray, Kirk Hamilton/Strong Songs, Dungeons & Dragons, Skyrim, Fallout, DOOM, Dark Forces, World of Warcraft, Dark Souls, Dan Smith, an opinion haver, TurboGrafx/PC-Engine, Dungeon Explorer, N64, Operation Winback, Ultima 8, LoZ: Ocarina of Time, Gauntlet, Gears of War, Trespasser, Clint Hocking, Far Cry 2, Richard Lemarchand, Uncharted 2, Dear Esther, LucasArts, Henry David Thoreau, Hearthstone, Andrew Henninger, Jamie Zucek, Pokémon, Warren Linam-Church, Plato. Next time: Finish the game! https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Nerd Noise Radio
"Noise from the Hearts of Nerds" - “C1E41: 'Mishmash Monday, vol. 7'”

Nerd Noise Radio

Play Episode Listen Later Feb 4, 2019 92:09


Today’s broadcast is C1E41 for Mishmash Monday, February 4th, 2019. Today’s Episode is Mishmash Monday, vol. 7 - the inaugural episode of 2019's "Season 3".   01 - Intro - 00:00:00 02 - Fantavision (US) - PS2 - intro - Soichi Terada - 00:02:08 03 - Sonic Mania - multi - Studiopolis Zone Act 2 - Tee Lopes - 00:02:40 04 - Ernest Evans - Genesis - Stage 2 - Motoi Sakuraba - 00: 05:09 05 - Sim City Classic - PC (SC-88) - Theme - Steve Hales / Will Wright - 00:07:50 06 - Traffic Rush - iOS/Android - In Game 1 - Donut Games - 00:09:56 07 - Super Thunderblade - Genesis - High Scores - Sochio Ogawa - 00:11:02 08 - Phase 10 - iOS/Android - In-Game Music - Kenneth R. Johnson - 00:12:33 09 - Waterworld - SNES - Map - Dean Evans - 00:14:04 10 - N++ - multi - Coco Myalore -Station - 00:15:56 11 - Fez - multi - Glitch - disasterpeace - 00:19:34 12 - Viewpoint - Neo Geo - Not All There - Shizura Okamura - 00:22:58 13 - McDonald's Treasure Land Adventure - Genesis - Magical Moon - Katsuhiko Suzuki and/or Satoshi Murata - 00:25:23 14 - Rocket Knight Adventures - Genesis - Traps - Konami Kukeiha Club - 00:27:56 15 - Bio-Hazard Battle - Genesis - Stages 2 & 6 - Shigehasu Isoda - 00:31:09 16 - The Legend of Heroes: Sora No Kiseki the 3rd - PC / PSP - Overdosing Heavenly Bliss - Hayato Sonoda, Takahiro Unisuga and/or Yukihiro Jindo - 00:33:33 17 - Mario Paint - SNES - Data Robot - Hirokazu (Hip Tanaka), Ryoji Yoshitomi and/or Kazumi Totaka - 00:35:41 18 - Electrocop - Atari Lynx - In-Game - Bob Vieira and/or Alex Rudis - 00:36:52 19 - The Adventures of Rad Gravity - NES - Title - David Warhol - 00:38:29 20 - Jurassic Park - Sega CD - Track 3 - David Javelosa, Barry Blum, Brian Coburn, Tom Miley, and/or Spencer Nilsen - 00:39:30 21 - Magic Sword - SNES - Impending Danger - Manami Matsumae - 00:41:47 22 - Out of This World - 3DO - Cold Cave - Andrew Dimitroff - 00:43:27 23 - Myth - Amiga - Title Theme - Don Howard - 00:44:58 24 - GT Sport - PS4 - Process Control -Yasuhisa Inoue - 00:48:20 25 - Super Mario Odyssey - SWITCH - Tostarena: Night - Mahito Yokota,  Koji Kondo, Shiho Fuji, and/or Naoto Kubo - 00:51:47 26 - LoZ: Ocarina of Time - N64/3DS - Ice Cave - Koji Kondo - 00:55:09 27 - N++ - multi - Withdrawal - Skv18 - 00:56:25 28 - Link: The Faces of Evil - CD-I - World Map Theme - Tony Trippi - 01:04:18 29 - Lovely Planet - multi - Lovely Forest - Calum Bowen - 01:07:20 30 - We Love Katamari - PS2 - Heaven's Rain - Yuu Miyake, Hiroshi Okubo, Hideki Tobeta, Akitaka Tohyama, Yuri Misumi, Katsuro Tajima, Yoshihito Yano, and/or Masashi Sugiyama - 01:09:53 31 - Intellivision Lives - multi - My Intellivision - Michael Schwartz and/or Tom Kahelin - 01:16:58 32 - Outro - 01:21:29   Music Block Runtime: 01:19:24, Total Episode Runtime: 01:32:10   Our Intro and Outro Music is Funky Radio, from Jet Grind Radio on the Sega Dreamcast, composed by BB Rights. Composer and track info vetted by Quinn Partridge - aka "Pidge".   The "Nerd Noise Radio - RERUNS!" channel can be found here:   https://www.buzzsprout.com/77944/   or here   https://itunes.apple.com/us/podcast/nerd-noise-radios-podcast/id1191400767   You can also find all of our audio episodes on Archive.org   Our YouTube Channel can be found here:   https://www.youtube.com/user/NerdNoiseRadio   Our episodes (and occasionally, other content) can be found on our blog here:   nerdnoiseradio.blogspot.com.   Nerd Noise Radio is also available on The Retro Junkies Network at www.theretrojunkies.com, and is a member of the VGM Podcast Fans community at   https://www.facebook.com/groups/VGMPodcastFans/   Or, if you wish to connect with us directly, we have two groups of our own:   Nerd Noise Radio - Easy Mode: https://www.facebook.com/groups/276843385859797/ for sharing tracks, video game news, or just general videogame fandom.   Nerd Noise Radio - Expert Mode: https://www.facebook.com/groups/381475162016534/ for going deep into video game sound hardware, composer info, and/or music theory.   Lastly, you can also follow us on Twitter at @NerdNoiseRadio.   Thanks for listening! Join us again in March for C1E42 (Channel 1, Episode 42): The Shinobi 3 Soundtrack - Delicious VGM on "Noise from the Hearts of Nerds"! And wherever you are - Fly the N!   Cheers!

adventures hearts phase nerds archive composer glitch fez sonic mania shinobi sega dreamcast koji kondo pidge soichi terada kazumi totaka tee lopes akitaka tohyama jet grind radio spencer nilsen link the faces ryoji yoshitomi retro junkies network funky radio loz ocarina
Rated E For Estrogen
Ep. 30 - Koji Kondo's Musical Legacy

Rated E For Estrogen

Play Episode Listen Later Aug 15, 2018 70:29


Emily and Lily invite you to join them on a pre-recorded adventure through trans culture, fashion, games, and more! Join us again for the long overdue second installment of our series on VGM composers! This time we talk about grandfather Koji and his immortal legacy with Super Mario Bros. and The Legend of Zelda. Track List: SMB 1 - "Overworld Theme", "Underwater Theme" SMB 3 - "Overworld Theme" LoZ - "Overworld Theme" Yoshi's Island - "Touch Fuzzy, Get Dizzy" Super Mario 64 - "Bob-omb Battlefield", "Slide Theme" LoZ: Ocarina of Time - "Saria's Song", "Epona's Song", "Song of Time", "Song of Storms" Super Mario Sunshine - "Delfino Plaza" LoZ: Wind Waker - "Dragon Roost Island", "Molgera's Theme", "Outset Island" Super Mario Galaxy - "Buoy Base Galaxy", "Sky Station Galaxy", "Final Battle With Bowser" Super Mario Odyssey - "Steam Gardens", "Jump Up Super Star!" All tracks other than our intro and outro belong to Nintendo. All rights reserved.

time song musical nintendo storms battlefield super mario bros legend of zelda super mario smb super mario odyssey koji super mario galaxy loz super mario sunshine vgm yoshi's island overworld theme outset island jump up super star dragon roost island loz ocarina delfino plaza steam gardens underwater theme
Joyous Eclectic
4 - Video Games Can Achieve So Much Musically With So Little

Joyous Eclectic

Play Episode Listen Later Apr 25, 2018 120:24


In Episode 4 we talk all about Video Games and how their soundtracks achieve so much musically with so little. Sometimes the 'little' is limitations of hardware, other times it's achieving a lot with silence, ambience and sparcity. We give just a few examples from some of our favourite games, but would talk about this topic nigh-endlessly if we could! Did you have any thoughts? Comments? Please send them to us at joyouseclectic@gmail.com  Check out the "Two Bros Driving" podcast here: https://itunes.apple.com/us/podcast/two-bros-driving/id1349804668?mt=2 or follow their social media @twobrosdriving Social Media: https://www.instagram.com/joyouseclectic/ | https://www.facebook.com/joyouseclectic/ | https://twitter.com/joyouseclectic  Songs Used Chad's Songs: "Day One" by Hanz Zimmer, "Gruntilda's Lair" from Banjo Kazooie (& Desert & Ice Iterations), "Main Theme" from Legend of Zelda", "Sailing Theme" from LoZ Windwaker, "Stable Theme" from LoZ Breath of the Wild (& Death Mountain Stable Iteration) Matt's Songs: "The Death of Ase" by Edvard Grieg, "Subwoofer Lullaby" from Minecraft, "Nascense" from Journey Parker's Songs: "Bloodlust" by Underoath; "Indoline Praetorium (day)", "Shadow of the Lowlands (night)" and "You Will Recall Our Names" from Xenoblade Chronicles 2 Soundtrack; "Temple of Time Theme" and "House Theme" from LoZ Ocarina of Time; "Temple of Time Theme", "House Theme" and "Main Theme" from LoZ Breath of the Wild Listener Submissions: "Pelican Town" from Stardew Valley (submitted by Alyssa King), "Live and Learn" from Sonic Adventures 2 Game Songs: "Title Theme" from Donkey Kong Country, "Green Hills Zone" from Sonic 1, "Underground Theme" from Super Mario World (Yoshi/100s Iteration), "Main Theme" from Halo Combat Evolved, "Steam Gardens" from Super Mario Odyssey All intros/bumpers/outros written and recorded by hosts.

Dev Game Club
DGC Ep 099: Metal Gear Solid (part three)

Dev Game Club

Play Episode Listen Later Feb 7, 2018 92:37


Welcome to Dev Game Club, where we are in our third episode of our series on 1998's Japanese stealth classic Metal Gear Solid. We talk about a big choice in the game and the things you're not taught, particularly considering how fourth wall breaking it can be, as well as topics like UI choices. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Vulcan Raven (II) Podcast breakdown: 0:41    Metal Gear Solid 58:54  Break 59:26  Feedback Issues covered: Brett's carpal tunnel, Decoy Octopus and the DARPA Chief, animals chosen for code names, keeping Octopus in the game, submitting to the torture, big story splits and Dragon Breaks, tone variety in Eastern action cinema, weird untaught mechanics, negative vs positive reinforcement in teaching, blood tuition (learning through death) vs soft failure, gameplay telegraphing vs realistic environments, the staircase section, contextualizing rather than breaking systemic knowledge, rappelling down from the roof, having to do things too many times in boss battles, player skill vs stretching time, using vector art in various weapon UIs etc, grounding and science fiction, Otakon and the guys in the elevator with you, CQC'ing the guys around the elevator, multiple ways of dealing with Sniper Wolf, love blooming on the battlefield, respecting the soldiers, professionalism, catching a cold, Naomi's grandfather and adding layers of random research, using the codec for storytelling, a sequel for the West, Metal Yorke Solid, stealing time on the PC, lessons from Metal Gear Solid to teens, when some of the audience wants one thing and a larger audience wants something else, evolving with the industry and your player base, bands selling out vs finding a wider audience, having games find their own voice in a changing environment, changing characters with actors, Kojima's prequels, expanding the histories of characters. Games, people, and influences mentioned or discussed: other Metal Gear games (Solid and otherwise), Elder Scrolls (obliquely), Jackie Chan, Park Chan-Wook, John Woo, Nintendo, Super Mario 64, Tomb Raider, Uncharted, Call of Cthulhu: Dark Corners of the Earth, James Bond, Die Hard, Hideo Kojima, John Carpenter, Tom Clancy, Linda Nagata (the Red series), The Incredibles, Bastion, Ashton Herrmann, Splinter Cell (series), MSX2, Konami, Philip Yorke, ISS Pro '98, LoZ: Ocarina of Time, Ploppy54, Metal Gear Rising: Revengeance, The Rock, Tomb Raider (2013), Halo (series), Fallout (series), Star Wars: Starfighter, TIE Fighter, X-Wing, Republic Commando, Rogue Squadron, Sean Connery, Roger Moore, Daniel Craig, Star Wars prequels, Gothic Chocobo, Bleem, Connectix's Virtual Game Station, Aaron Giles. Next time: Actually finish the game Links: Bleem and VGS @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 097: Metal Gear Solid (part one)

Dev Game Club

Play Episode Listen Later Jan 24, 2018 78:41


Welcome to Dev Game Club, where we are beginning our new series on 1998's Japanese stealth classic Metal Gear Solid. We first situate the game in its time, including some personal reminiscences of how we first came to the title, before turning to the stealth gameplay, the cutscenes, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Revolver Ocelot Podcast breakdown: 0:48       Segment 1: MGS in time, Beginning of game 1:03:54  Break 1:04:27  Email/Feedback Issues covered: crawling around in ducts, constantly reaching for your phone, previous games in the series, Brett's first year in the industry, good years in games, influences in American film and TV, melodrama and pulp, wholesale commitment to stealth, demo disc for the gaming, preferring systemic games, pre-rendered cutscenes vs in-engine, Carpenter influences (percussion, minimalistic, and synthy), constant camera movement in the cutscenes, choosing CGI vs in-engine (pros and cons), design considerations for streaming video, pixel density/differences in cutscene vs gameplay, being able to tweak a cutscene until right before you ship, setting mood and art direction, camera choice and having a sense of your surroundings, fitting the map to the camera, comparisons with Thief, tactical espionage and choosing the camera to fit, committing to stealth as a primary mechanic, creative risk in the commitment, high lethality and bouncing off, softening failure, unfortunate sexism, Asian influence as far as character choices, introducing the Cold War/extended peace issues, melodrama and big story choices, divisiveness of exposition, tapping walls as a mechanic, good level design choices, out-sized boss characters, solid introductions, allowing the industry to ask whether we can put ourselves forward in this way, breaking the fourth wall puzzle for the CD case, level design writing checks that your camera can't cash, nostalgia as a factor in appreciating a game, hunting through history for Brett's crazy memory, the cut worlds from Anachronox. Games, people, and influences mentioned or discussed: Die Hard, Hideo Kojima, NES, Alex Neuse, PlayStation, Half-Life, Starcraft, Fallout 2, LoZ: Ocarina of Time, Banjo-Kazooie, Rogue Squadron, Thief: The Dark Project, Rainbow Six, Spyro the Dragon, Final Fantasy Tactics, Kotaku Splitscreen, Kirk Hamilton, Kurt Russell, Michael Biehn, Terminator, Randy Smith, Ken Levine, Daron Stinnett, Atari, Sega, Nintendo 64, Final Fantasy VII, Tomb Raider (1996), Anachronox, LucasArts, John Carpenter, The Thing, Jackie Chan, Alan Stevens, Super Mario 64, Super Mario Odyssey, Super Mario Sunshine, Game Informer, Aaron Evers, Tom Hall, Planet Anachronox, GameSpy, Jake Hughes, Ronald Railgun, Phil Rosehill, Awesome Games Done Quick, MGS: Twin Snakes, GameCube. Links: Promo video for Anachronox Speedrun description of Anachronox Speedrun of PC MGS Errata The PS1 did indeed have some hardware support. Next time: Through the first Sniper Wolf encounter @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com