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Rondvilan på sociala medier: Rondvilan YouTube Rondvilan Instagram Rondvilan TikTok I helgen smäller det när FCR intar Västerås igen och Superior Challenge gör comeback. Vi ger dig alla anledningar som vi kommer på för att du ska kolla på respektive gala. (00:00)Intro (01:28) Momsens Mighty Mouse gör succé (03:46) Superior Challenge har inte gjort sitt! (05:05) Sebbe får skit pga Ali (06:30) Ali skryter om att han är ett troll (07:50) SC skuggas av Superior Academy (09:52) Jacobsson vs Håkansson (14:20) Misk vs Fakhoury (17:10) Fungula vs Vacoev (19:20) Mbuta vs Jönsson (21:02) Aliesmail vs Sundman (22:41) Mohsen Akbari alltid underhållande (22:57) (C) Karlsson vs Mangs (25:31) Fåglar viskar i Alis öron (26:24) Barre gör Sverige-comeback (27:58) SC och FCR bokar gala samtidigt IGEN (29:11) Superior Challenge-nostalgi (30:28) Sebbe är en OG (31:07) Sebbe har intervjuat legender i UFC (33:07) FCR, Sveriges främsta främsta gala? (33:50) Nguyen vs Magomedov (33:17) Tråkiga avhopp på FCR (37:19) Lövgren vs Gardasevic (41:13) Tomic vs Bokofo (44:10) Safdari vs Lerena (46:45) Sozashvili vs Murtazaliev (50:28) Berisha vs Fraga (52:56) Oldenqvist vs Lavraniuc (56:22) Mickelsson vs Dolvik (59:47) Makaev vs Al Capone (1:02:18) Yousofi vs Romanski (1:06:30) Galor på samma dag (1:08:36) SISTA BUDSKAP
Iyad Aldalooj started Penny Software after serving as an executive for Careem, the mobility startup which exited for $3 billion to Uber Technologies. Penny is now one of the Kingdom's fastest-growing startups with SAR 1 billion in transactions in 2023 and customers worldwide. In an exclusive interview and conversation with hosts Hanaa Almoaibed and Lucien Zeigler, Iyad shares his journey, which begins in the Eastern Province in Saudi Arabia. After studying at the University of Nebraska in the United States, he fell in love with entrepreneurship. When he moved back to the Kingdom, he joined Careem, where he was an executive when the company exited. He then became one of the inaugural members of the Saudi Leadership Society and the Misk 2030 Leaders Program. Now, with the venture-backed Penny Software, he tells Lucien and Hanaa that despite his early success with Penny, he's committed building a solution for the long run while contributing to the prosperity of Saudi Arabia's Vision 2030 and its drive to create a technology ecosystem from the ground-up. The transformation happening in the Kingdom has changed the mindset of Saudi Arabia's tech-enabled youth, creating a vibrant landscape for disruptive technologies to thrive. Iyad shares his journey and experiences to-date, his stories of success and challenges with venture capital fundraising in Saudi Arabia, and much more with The TWENTY30 in this exclusive interview and conversation. After the conversation with Iyad, Hanaa and Lucien catch up on some of the latest news from Saudi Arabia. Subscribe for free wherever you get your podcasts: Spotify: https://open.spotify.com/show/0uuKNWrgbQPMBIx3XY6YGU Apple Podcasts: https://podcasts.apple.com/us/podcast/the-twenty30/id1742574206 YouTube: https://www.youtube.com/@thetwenty30 Get episodes and exclusive content delivered to your email inbox free: https://thetwenty30.com You can also email the show's hosts with their first names (Lucien @TheTWENTY30.com) or (Hanaa @thetwenty30.com) or email Hosts @ TheTwenty30.com. The TWENTY30 Podcast is a production of The TWENTY30 Media Group, LLC. ©The TWENTY30. All rights reserved.
Join us for an enlightening episode with Khawla Alhaidari, a seasoned Leadership Coach, facilitator, mentor, and speaker for Essence Mastery. In this episode, we dive deep into the myth of work-life balance and explore how self-leadership plays a pivotal role in managing the demands of our fast-paced world. Tune in to discover practical insights on achieving a realistic work-life balance and harnessing the power of self-leadership to thrive in all areas of life. Khawla's expertise spans across leadership, culture, and holistic systems. Working with leaders and teams globally, she helps them tap into their inner wisdom and full potential. Her mission is to awaken and empower leaders to lead with faith, courage, and responsibility, fostering genuine connections and embracing their creative power. Khawla brings over a decade of experience, having started her journey at Saudi Aramco and transitioned to leadership development, serving clients in MEA, Europe, Asia, and the USA. She has worked with notable companies such as EY, Misk, Saudi Fund for Development, KAUST, AcwaPower, Healthcare Leadership Academy, and Saudi's Princess Nourah Bint Abdulrahman University. Connect with Khawla to explore more about leadership and holistic growth. LinkedIn Website Instagram:
This week's episode is so fun it might be a crime!! Busy lives and busy schedules make this episode a read along from a super cool book, The Story Behind, by Emily Prokop. Get ready to huffle and puffle with laughter as we learn about crosswords, mustaches, and the theremin! Shoutout: Erin Hattamer - Pass the Hat TT: @erinhattamer IG: @erinhatta Alex Pearlman TT & IG: @PearlMania500 The Story Behind Podcast and Book IG: @emilypeckprokop YT: @thestorybehindpodcast2327 Get That Shit:
Al and Jonnie talk about their first impressions on the 1.6 update for Stardew Valley. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:19: What Have We Been Up To 00:10:59: News 00:39:12: Stardew 1.6 01:43:26: Output Links Fae Farm “Spring” Update Ikonei Island “Blooming Beginnings” Update Steamworld Build “Mechanicsl Meadows” Update Palia 0.178 Update Travelers Rest “Fishing” Update Tales of the Shire Teaser Sakuna: Of Rice and Ruin Anime Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al, and we’re here today to talk about cottagecore games. (0:00:36) Jonnie: and my name is Johnny! (0:00:42) Al: Today, well first of all transcripts are available on the show notes and on the website, as usual. (0:00:50) Al: Today we’re going back to our roots. (0:00:53) Al: Today we are going to talk about Stardew Valley 1.6, it’s finally here, and we have lots of thoughts. (0:01:00) Al: And I have 30 hours of stard you played this week. (0:01:10) Al: So we were going to talk about that. (0:01:13) Al: We’ll leave all that for the main section. (0:01:17) Al: Before that, we’ve got a bunch of news to talk about. (0:01:19) Al: First of all, Johnny, have you been playing anything other than stard you? (0:01:23) Al: » Okay. » Ooh. (0:01:24) Jonnie: Uh, I kind of have been so alongside alongside statue I’ve been slowly getting back into old-school landscape (0:01:32) Jonnie: Uh, I have a few friends who are playing (0:01:35) Jonnie: and (0:01:37) Jonnie: I don’t know what to tell you for a game. It’s terrible. It’s pretty fun terrible game and (0:01:44) Jonnie: I’ve been having a bit of fun playing that with with some with some friends and (0:01:48) Jonnie: Joking about it like it has farming in it, but it’s never a game that we would cover on the show (0:01:52) Jonnie: Uh, I I think the summary is (0:01:54) Jonnie: farming in that game pretty bad but you know pretty much everything in that game is pretty bad so yeah but I did do a quest last night that was all about frogs kind of taking over to humanity and you murder a frog unintentionally it’s it’s pretty great (0:02:16) Al: I accept our new frog overlords. They probably will do a better job than humans. (0:02:24) Jonnie: I don’t know, these frogs seemed pretty terrible. (0:02:28) Jonnie: I would be much more in favour of the penguins rolling over us. (0:02:32) Jonnie: Which is an entirely different story. (0:02:36) Al: Uh, dear. Cool. Uh, well, I mean, I don’t, yeah, I’ve, I don’t think I’ve (0:02:40) Jonnie: But that’s it, that’s it. What if you’ve been up to well? (0:02:46) Al: had any time for anything other than Stardew with my 30 hours this week. Uh, that’s almost a full-time job. Um, I am tired, but I did want to talk about my Animal Crossing Lego again. Um, do you have anything to say, Johnny? Which ones did you get? (0:03:02) Jonnie: yeah I have I have two of the animal crossing lego things um I i got the um tom nook and (0:03:12) Jonnie: blue cat I don’t know what the name of the cat is um (0:03:15) Al: Do you not have the box in front of you to look at? (0:03:18) Jonnie: uh I do not have the box in front of me the box in the other room (0:03:22) Jonnie: I got that one and I got the island camping um set and they are pretty great (0:03:31) Al: the island camping, what is that? The Bunnies Outdoor Adventures one. (0:03:36) Al: What I really like about, so I’ve done that one, I’ve built that one. I’ve not built the Tom Nook one. I’ve built the Bunnies Outdoor Adventure, the birthday party one, and (0:03:49) Al: the farming one. I’ve built those three. I haven’t built the Tom Nook one or Captain’s (0:04:01) Al: Boat one, but what I will say is, so Bunnies Outdoor Adventure, I love how, so they’ve got the little river bit, and Bunnie has a stick that goes into a bit that can then (0:04:15) Al: act like your, you know how early game you use the stick to get across the rivers? (0:04:20) Al: It’s like, it’s built into it. So yeah, so it’s built into it. So there’s a bit behind the river where you put the stick in and then they can literally vault over the river. It’s really (0:04:20) Jonnie: Yeah, it’s like the pole vault. (0:04:31) Al: really nicely done. I think it’s very close. (0:04:34) Jonnie: Yeah, I think that set is really well put together and as far as LEGO sets go it’s like pretty, uh, pretty affordable. (0:04:46) Al: Okay. Okay, I mean, I guess that’s one way of putting it, right? They are cheaper than other sets, but they’re also smaller than other sets. So I guess they’ve erred on the side of making them more affordable rather than making them bigger, and that’s fair. (0:04:49) Jonnie: Like, like a lot of LEGO sets are like into the hundreds of dollars and this one is not in the hundreds of dollars. (0:05:02) Jonnie: Yeah, I think when I say affordable, I think that it’s not very complicated to put together, (0:05:15) Jonnie: but it’s a cool set to have, and there’s a lot of modularity within the set. I think for (0:05:23) Jonnie: what you pay for a set of this size, I was relatively impressed. (0:05:32) Al: Yeah, I’ve also built the Isabelle one as well, I’ve been joining them all together as I build them, because they all have the same connections to put together, because they’re built on those, if you’ve had any of the Mario sets, you’ll know the same sort of things, it’s like the same small base plates that it’s all made up of, so you can, as you say, they’re modular, you can put them together how you want. So yeah, as I finish one I just connect it together. So I’ve just got this (0:06:02) Al: mess of an island growing beside my desk. It’s quite fun. I also I meant to mention this on the last podcast, but I completely forgot. I also went to the the Animal Crossing Lego Make and Take event at the Lego store because they were doing them and they did them and well, they did it in Edinburgh, but I was I didn’t go to the Edinburgh one. I actually went to the Glasgow one in Scotland and it was good fun. (0:06:08) Jonnie: Great. I love that. (0:06:32) Al: A little, it’s like a really maybe like a five to one scale version of the building that you get in the Isabelle one. So it’s because it looks it looks almost identical just tiny and it’s fun to have the two versions together like it’s a it’s a really small one like the base plate is eight eight by eight whereas the the fill size one is like. (0:07:02) Al: It’s probably about the same size as Nook’s Cranny that you’ve got in that set. It’s kind of like decent sized, but it’s fun to have the two of them together. But it was fun because it was my first Make and Take event that I’d been to at a Lego store and it was quite fun because you go up and obviously because it’s Animal Crossing it was really popular so really busy. A lot of not children there I will say probably not surprisingly and you stood in a queue for about half an hour. (0:07:32) Al: And then you got in and they had like all the different pots with all the different pieces and then you followed the instructions to put them together. (0:07:39) Al: They did say that if you wanted to, you could just grab a bag and put all the pieces in it and take it all home rather than building it there. (0:07:44) Al: But I was like, well, I’m here with my kid. (0:07:47) Al: Let’s do it while we’re here. (0:07:48) Al: Why not? (0:07:49) Al: And it was good fun to do that. (0:07:52) Jonnie: Nice, and do your kids get involved in helping you build the LEGO sets, or do they not even know they exist and you do them in secret? (0:07:57) Al: No, so Craig does… I mean Nathan doesn’t really care about Lego, right? He doesn’t have. It is just a care. Craig really likes Lego, but me and him do not build Lego together because I am not good at sharing that. And so much as like I just get really frustrated with how he does things. So thankfully Rona is a lot better than that at me, so she builds with him and then. (0:08:27) Al: I have my sets that I build on my own, so it’s fun to see him build it Lego and he’s like really creative with it as well, with not obviously not the sets like you build the sets like you build the sets and he’s quite good at following the instructions and I think with this one because it was such a small set it was it worked well kind of going right here’s the piece Craig where does this piece go and he would look at the instructions put it on (0:08:53) Al: but when it’s like a bigger set it just drives me insane trying to do it I would be the same with (0:08:57) Al: right it’s it’s not about him it’s just about the fact that I’m a control freak right so I need to do it myself but yeah so Rona quite often buy like will buy sets that are like the Lego city and stuff like that that they build together which is basically his sets and when he’s a little bit older he’d probably just build them by himself but he enjoys building (0:09:14) Jonnie: Nice. Yeah, I did the… (0:09:20) Jonnie: Awesome, I did the Animal Crossing sets with my niece, who’s five, and (0:09:25) Jonnie: we had a lot of fun, but it was very much the like “I’m trying to follow the instructions” and she’s like “Let’s put this piece here because it looks cool” and it’s just… so it was a lot of chaos and then when she went home, I immediately took apart everything she’d done because it’s not how it’s supposed to be. (0:09:30) Al: I suspect I’ll let him play with these once I’m finished because I think he’ll have fun putting them together and making a story out of it. He has that creative aspect of things. (0:09:50) Al: But yeah, not while I’m building them. He enjoys playing like I did a bunch of Mario builds like the Bowser’s Airship was particularly fun. (0:10:00) Al: And he loves to play with that. (0:10:01) Al: So I’m totally fine with him playing with these things. (0:10:03) Al: It’s just like when I’m building it, I like to build it. (0:10:06) Al: And it’s like involving anybody in that process takes all the fun out of it for me, you know? (0:10:15) Jonnie: Yeah (0:10:17) Al: But the small make and take event was fun enough to do it. (0:10:21) Al: Because I went into it knowing, this is a me and Craig event. (0:10:24) Al: This is what we’re going to do. (0:10:27) Al: It’s small enough. (0:10:28) Al: It was like 25 pieces or something. (0:10:30) Al: Like that. So it’s small enough that you’re not kind of getting overly stressed about anything. (0:10:36) Al: The biggest stress was trying to find the pieces because you had 10 people crowded around a table with 25 different boxes of different pieces. It was, it was. I can understand why some people would just take the pieces and leave because it’s, yeah. But I was like, no, I want to get it done here. I think it’s fun and we’re here. Why not? So, yeah, it was good fun. (0:10:44) Jonnie: Yeah, in many ways that sounds like a nightmare. (0:11:00) Al: Should we talk about some news? We have, this is going to be the episode of updates because there are so many updates. I don’t know why this week has suddenly been the (0:11:11) Al: let’s post an update. But the first of the updates is Fae Farm. They have their spring update, (0:11:16) Al: which is out now. It looks like they have kind of three main things, which is stuff on stuff, (0:11:22) Al: where you can put like things on, you can put items on tables and other things, presumably. (0:11:31) Al: Yeah, it looks like you put things on tables, barrels, crates, desks, display stands, carts, (0:11:42) Al: and a stack of books. Or does that mean you can put a stack of books on a stack of books? (0:11:47) Al: Need to see how tall a stack of books you can make. (0:11:52) Al: They also have a bunch of new cosmetics. Yes. (0:11:52) Jonnie: A question for you, Al. (0:11:55) Jonnie: Are you like this is a sort of update that’s like some people get really excited about but I’m like (0:12:02) Jonnie: If I don’t get into that phase of the designing phase of a game it within my first playthrough It’s highly unlikely that I’m ever gonna get there and I don’t know that this is the sort of thing It’s gonna bring in where are you at in terms of like designing farms cuz I don’t know if it’s anything that we’ve really discussed that much (0:12:17) Al: Yeah, I think I’m not very good at designing things. I will, like if we think about the stardew run I’ve been doing just now, I have been laying out my farm in a very specific way, (0:12:32) Al: but it’s very much like as many straight lines as possible. So it’s like I want to be able to go (0:12:40) Al: from the entrance to my greenhouse in a straight line sort of thing. So I will build paths. (0:12:48) Al: And fences in a way that makes it easy for that to do. I’m not really the sort of person that’ll be like, “Oh yeah, here’s our five by five bit and then I’ll put some bushes between this five by five crop section and the next five by five.” I’m like, “No, I don’t really care about that.” (0:13:10) Al: I’m very much a do the things, not necessarily make it look nice. (0:13:18) Al: So yeah, I mean, the fact that you can now put things on a table is definitely not going to encourage me to come back to this game, nor the extra cosmetics and stuff like that. (0:13:28) Al: I mean, they do have a bunch of extra things in the character creator, which is obviously good. (0:13:32) Al: But I tell you, there’s one thing that could possibly bring me back, (0:13:37) Al: which is the double day length setting that they’ve added into the game. (0:13:42) Al: So the standard setting for Faith Arm is an 18 minute day. The double day gives you… (0:13:48) Al: 36 minutes. (0:13:50) Al: However, having said that, I always feel like days are too long at the beginning (0:13:55) Al: of a game and too short at the end of a game. Do I really want a 36 minute day (0:14:03) Al: when I have almost no stamina? (0:14:06) Jonnie: - Yeah, I don’t know, like, to be honest, in general, (0:14:09) Jonnie: I’m kind of like, I know this is becoming a standard feature. (0:14:14) Jonnie: I think this is a feature that actually does a disservice to a lot of these games. (0:14:20) Jonnie: Like I understand why people think they want a longer day, (0:14:26) Jonnie: but one of the big limitations I think in these sorts of games is that people don’t often get all the way through, you know, a year. (0:14:36) Jonnie: Yeah, I think you and Bev talked about in the last episode, like people don’t necessarily always get to year two, right? (0:14:42) Jonnie: It’s lucky, you know, people are like excited that they hit winter in these sorts of games. (0:14:48) Jonnie: And doubling the day length, I think, means that there’s a large portion of the games that people will miss out on. (0:14:53) Jonnie: Coral Island has this feature and it’s not something that I think is a great choice to put in. (0:15:06) Jonnie: Once you get into the flow of one of these games, about a, you know, that 15 to 20 minute day length is about the right length. (0:15:12) Jonnie: I just, yeah, I don’t, we played FIFA and never felt like I wanted a longer day but I (0:15:22) Al: yeah I mean I didn’t want a longer day in fey farm but that’s probably because I didn’t really want to be playing it like I think as we discussed at the time I think the biggest thing that i enjoyed about fey farm was the traversal which I still stand on I still think that more games need to do that better but that was I mean nothing else about that game made me go this is amazing I need to keep playing this in general so yeah I didn’t want the day to be longer for that - Yeah. (0:15:52) Al: And I’m the same person that, you know, (0:15:54) Al: in the last episode I talked about how I speed run the game at the beginning anyway, because there’s not enough energy (0:16:03) Al: to do what you want to do. (0:16:04) Al: So just get through it and you get to the next day and that’s fine, you can do it then. (0:16:12) Al: Oh, it’s Friday, I need to go to the traveling cart. (0:16:14) Al: Sorry, I’m not playing the game. (0:16:19) Al: Yeah, I think it’s interesting. (0:16:23) Al: Also, I think I am more leaning towards trying out new things like Sugar Jew, (0:16:31) Al: what is that game called? (0:16:32) Al: Sugar Jew Island? (0:16:35) Al: Goodness me, get a better name. (0:16:38) Al: And it’s lack of a specific amount of day anyway, (0:16:45) Al: like it’s just you play the day and then you finish the day when you want to finish the day sort of thing. (0:16:52) Al: So being something like that would probably be more interesting to me than just, oh, it’s a longer day. (0:16:58) Jonnie: Yeah, I think that makes sense. (0:17:00) Jonnie: I think I’m with you, and it’s something Cody and I talked about on the “Palea” episode there. (0:17:07) Jonnie: I think I’m kind of just a bit over the regular day/night cycle. (0:17:13) Jonnie: And I’m more interested in games that are trying something different or just more tied to real time and getting rid of stamina mechanics. (0:17:21) Jonnie: My favorite thing about “Palea” is still the fact that they– (0:17:24) Jonnie: instead of stamina being this limiting thing, (0:17:26) Jonnie: They have a similar mechanic. (0:17:28) Jonnie: But it gets you more rewards for having high stamina and you just eat food to replenish it. (0:17:34) Jonnie: To me, that’s one of the best stamina variations that exist. (0:17:40) Al: Yeah, definitely try new things, let’s see what you can do. (0:17:45) Al: It does look like this setting is something you can change as you’re playing, so it’s the sort of thing I could definitely see myself going, oh, just having the normal day length, (0:17:53) Al: but then if I’m getting close to a point in the minds that I want to, just making the day longer at that point, I could see myself doing something like that. (0:18:02) Jonnie: Yeah, but even then the mines like the they’re not (0:18:08) Jonnie: The time is not a real limiting factor for them right because it’s because you can teleport to every floor (0:18:10) Al: I think it depends. I think, sure, okay, but wait, okay. More thinking, Skull Cavern. Like if you’re trying to go get Iridium, which is the thing that becomes a real limiting thing in these games at some point, is you need to go to Skull Cavern. And if you are, (0:18:35) Al: you know, 70 levels down, you’re getting really close to the area where there’s lots of stuff (0:18:40) Al: you’ve probably brought a bunch of food to keep your stamina up. There’s no way for you to extend the time that you can be down there for. And there’s a whole bunch of other stuff as well, (0:18:53) Al: but there’s stuff around characters and relationships. I’m sure they’ve not (0:18:58) Jonnie: I agree, look, I think where I’m at at Fae farmers, like we played it for the show, I thought there was a lot of potential there, but ultimately the game fell flat and there’s just so much else coming out, I can’t say that. (0:19:11) Al: Yeah, I still have, I bought the game physically and I still have it in my pile here and every time I go to sell some games, I’m like, I don’t think I’m going to play it, but I feel like I want to keep it just in case, but then I keep not playing it. So I think I need to set a deadline on myself. If I’ve not played it by me, then I get rid of it. I couldn’t, (0:19:38) Al: I, oh, no, I. (0:19:41) Al: I need to double check what there was a video and they said the name of the game and it was different. Ikone. It said, yes, so the it’s Ikone. That is what the video said Ikone. (0:19:48) Jonnie: I would guess, which is always a safe thing to do with pronunciation, econy? (0:19:58) Al: Ikone Island. So there you go. Finally learned I’ve been saying this name wrong the whole time. (0:20:06) Al: Ikone Island have released their Blooming Beginnings update. (0:20:11) Al: This marks the time where they are also out on PlayStation and Xbox. (0:20:16) Al: It looks like there’s lots of small things. The only kind of big thing that I can see is they have completely redone their UI. So if you have played this game, (0:20:27) Al: get ready to be annoyed by it changing. That’s my experience with with the The UI is changing and games is just being frustrated with it, even if it’s better. (0:20:40) Jonnie: Correct because you get used to whatever terrible things have been done and then it changes and your brain has to reset (0:20:47) Jonnie: It’s why it’s why UI is one of the most difficult things to get right in games (0:20:50) Al: Yeah. Yeah. Yeah. I think that’s kind of all I really want to talk about there. The patch notes are in the show notes. If you have played it and you want to go look at it. (0:21:03) Jonnie: I think it’s cool that it’s out on PlayStation Xbox, this is kind of one that was like on the back burner of my mind (0:21:09) Jonnie: Just because I think I prefer playing these games on on a console and so now that it’s on a console It’s something I’m like thinking about a little bit more (0:21:18) Al: Yes, and hopefully them releasing it at the same time as an update means that they’re going to then continue with updates coming to both at the same time. That’s always, I mean, that’s the advantage of bigger teams. (0:21:31) Jonnie: - Yeah, that would be… (0:21:35) Al: Steam World Build also have an update. Mechanical Meadows, they have a lovely little (0:21:44) Al: six bullet points of the things that they’ve added. They’ve added 11 player placeable decors, (0:21:50) Al: five environment decors, 10 mine decors, three agent decors, one tumbleweed, (0:21:58) Al: and one custom light and post. There you go, lots of things to decorate. (0:22:06) Al: Oh, that should be decor then, isn’t it? (0:22:08) Al: That’s why, that’s what that word is. (0:22:11) Al: That’s just the start of decorate, isn’t it? (0:22:13) Al: Decor, decorate. (0:22:14) Jonnie: I said your pronunciation, it was funny because your pronunciation was like just marginally off not but not enough that I was like not enough to mention it until we’ve now mentioned it (0:22:22) Al: I think I… I think I said “decor”, didn’t I? But it’s… If it’s short for “decoration”, (0:22:28) Jonnie: uh yeah yeah I was like ah whatever it’s (0:22:32) Al: I don’t say “decoration”, so it would be “decoration decor”. Anyway, if you want to decorate your town, I guess it’s a town? In Steam World Build? That’s out now. Speaking of updates, (0:22:42) Jonnie: I don’t know. Yeah, it must be town. (0:22:48) Al: Cali also have an update. They’re 0.17 (0:22:52) Al: update is out now. I mean at this point just call it update 178. I don’t know why it’s 0 point, right? People are so obsessed with 1.0 I don’t think it means anything. Just give us the number. It’s just update 178. (0:23:07) Al: Do you think you’re suddenly at 1 point going to go to 1.0? You’re not gonna do that when you’re at 0.178. (0:23:16) Jonnie: They will but they’re just gonna go at that after like, you know update 197 or something (0:23:20) Al: The theme of this patch is all about spring. They have added the temple of the roots, which is a new temple. Is temples a big thing in Palia? I still haven’t played it. (0:23:35) Jonnie: Yeah, so so temples are temples are kind of the big thing and it was missing one (0:23:42) Jonnie: They could always add more but the the setup was (0:23:43) Al: Well, well, yes, it says it says it won’t be the last temple, but they’re not going to say anything else about that now. (0:23:45) Jonnie: was for (0:23:49) Jonnie: Yeah (0:23:51) Al: That’s what it says in the in the thing. (0:23:52) Al: So. (0:23:53) Jonnie: No, that’s that’s not a surprise they’re kind of like the so they’re that they’re effectively like the big dungeons that a lot of the story (0:24:01) Jonnie: hangs off of in in Palia (0:24:05) Jonnie: They are interesting because it’s interesting to see the implementation of dungeons in a game with no combat (0:24:11) Jonnie: And some of them I think are really good (0:24:12) Al: Oh, there’s no combat in this. (0:24:17) Jonnie: Yeah, oh, I guess there technically is if you want to think of hunting (0:24:22) Jonnie: Animals and you know one-sided murder as combat, but there is nothing that attacks you back I guess (0:24:25) Al: One-sided murder. (0:24:32) Jonnie: Yeah (0:24:33) Al: I think that’s just called murder. (0:24:35) Jonnie: I Mean I guess but but you could always like you could try to move to someone and they can fight back right like this (0:24:37) Al: Yes, that’s not two-sided murder. (0:24:44) Al: That’s just not murder. (0:24:46) Al: That’s called attacking someone. (0:24:48) Al: It’s not murder. (0:24:50) Al: Oh dear. (0:24:50) Jonnie: Yeah okay, that’s fair. Look, it’s very early, and I’m saying things that barely make sense, so… (0:24:55) Al: [LAUGH] Fair enough. (0:25:03) Jonnie: But yeah, there is nothing that can attack you in the game, is probably the point. So I’m interested to see another dungeon of roots kind of make sense in the theming that all of the dungeons have been and what we got so far. I think there’s like a wind one. (0:25:20) Jonnie: There’s a lava one. There’s the first one that is kind of quite short and basic, and I don’t really remember if it had a theme or if the theme was “Hey, it’s a dungeon”. Yeah, a little bit, (0:25:30) Al: Was… yeah, was the theme tutorial. (0:25:36) Jonnie: if I remember rightly. So I haven’t really jumped back into Pahlia since we did the episode, (0:25:45) Jonnie: because it kind of felt like there was features missing, and I was waiting. (0:25:51) Jonnie: And this is getting me pretty close to thinking like “Okay, there’s probably enough stuff that’s been added that it might be a good time to jump back in and see what’s different in Pahlia.” (0:26:00) Al: That’s always the problem with these lots of little updates, right? Like with Stardew, (0:26:05) Al: it’s been like two and a half years since the last update. And so, you know, if you want to jump in, (0:26:11) Al: now’s the time to jump in with all these like little updates every month or two. You’re like, (0:26:18) Al: “Well, what point do I do this?” And I understand why they do it, right? Because if you’re, (0:26:23) Al: well, first of all, it’s obviously a game that they want to encourage people to be constantly playing, right? Like, that’s just how they’re doing things. (0:26:31) Al: But equally, they just want people to have stuff if they want to continue playing the game all the time, right? (0:26:37) Al: Like, there’s always new stuff for people. (0:26:41) Jonnie: Yeah, I think that’s a good point. I do consider there to be a bit of a difference though, like Stardew can afford to do that because it has such great brand recognition that a big update will cut through a lot of things and people are likely to jump back in. (0:26:59) Jonnie: I don’t know that that’s as true for a game like Palia. Like I don’t know if there’s as much benefit for them to have a big update versus a bunch of little updates and hope that people pick up like, (0:27:11) Jonnie: but I see Palia pop up from time to time. It seems like they’re doing a lot in that game, so maybe it’s worth checking out. (0:27:18) Jonnie: I wonder if there’s sort of two different approaches that can both work based on the size and cut through. (0:27:23) Al: That’s fair, but it doesn’t need to be, you know, either you do it every two and a half years or you do it every two months, right? You can have a… you can do it every six months and have bigger updates that way, right? Like, and I don’t think that would… I don’t think suddenly people are going to forget that your game exists if you take six months (0:27:44) Jonnie: Yeah, I think with weird games like Palia or Ato, I would rather have, particularly if I’m playing that game, I would rather just have consistent updates, because there’s still, you know, there’s still enough phase where there’s lots of little quality of life things and I wouldn’t like them to sit on that for six months to wait for a new temple to be done, right? (0:28:01) Jonnie: I would rather just have some of those stuffs built. (0:28:04) Al: Yeah, that’s fair. I mean, I guess you know being an online game. It’s it’s always gonna be slightly different anyway (0:28:11) Jonnie: - Yeah, and I guess to your point though, (0:28:13) Jonnie: I have been kind of ignoring a lot of their small updates because it’s just quality of life, (0:28:18) Jonnie: waiting to see something like this. (0:28:20) Jonnie: And I’m like, oh, okay, now they’ve got a new temple out. (0:28:23) Jonnie: This is the time that I personally want to jump back in (0:28:28) Al: Yeah. Yeah, I don’t think there’s an easy answer to these things. I just think it’s interesting. (0:28:36) Al: They also have climbing updates. I don’t know what that means. It doesn’t really describe (0:28:42) Jonnie: Yeah, I’m… (0:28:44) Al: just an improvement to climbing and traversal in the game. (0:28:49) Jonnie: Climbing was pretty… (0:28:54) Jonnie: I wonder if it’s just making it a little bit easier to understand, ‘cause you can climb up a lot of surfaces, (0:28:59) Jonnie: if I remember rightly. (0:29:01) Jonnie: It felt a little bit janky, but I don’t remember it feeling bad, maybe a bit slow, but it also wasn’t something… (0:29:05) Al: Yeah, I literally no idea what they’re talking about here because they just say we’ll be adding in the first of several changes behind the scenes that ultimately will result in an improvement to climbing. It doesn’t describe what is this. (0:29:20) Jonnie: Yeah, so I would guess that’s probably just more about the way like climbing was a little bit janky when you’re trying to get in and out of this, like just a little bit of like running into walls and stuff like that. (0:29:30) Jonnie: So hopefully it just feels a little bit more seamless. (0:29:32) Jonnie: But to be honest, climbing was one of those things that existed in the game, but you don’t really need it that much from a traversal perspective. (0:29:39) Jonnie: So it’s not like it’s huge, and maybe some of that’s because it felt janky, but I think I think this would just be one of those things that’s like, (0:29:48) Jonnie: if they didn’t say it, you would just be like, (0:29:50) Jonnie: this feels slightly better, but you wouldn’t actually notice when, right? (0:29:54) Al: yeah. And they have also - I just lost my tab - added in some placeable flowers and trees and more decor and outfits. (0:29:55) Jonnie: So, that’s cool. (0:30:12) Jonnie: Cool. (0:30:14) Al: So again, probably something you don’t care about based on our previous conversation. (0:30:14) Jonnie: Um, Hank? (0:30:18) Al: You’re not going to jump in and do a bunch of stuff with that, but good for the people who do care about, making their own. (0:30:26) Jonnie: Yeah, I am curious with the new outfits. So a lot of the outfits early in the game were (0:30:39) Jonnie: microtransactions, right? So you paid a premium currency for them, which to be clear is not a criticism. It was an effective way of monetizing the game, right? You can spend money if you’re really into this and have your character model look a bit different, but it doesn’t actually impact anything else in the game. (0:30:56) Jonnie: So when they say new outfits, I’m curious if they mean a wider range of outfits that you don’t have to pay for, or we’ve put in new things for you to buy. (0:31:05) Al: Yeah, good question. They don’t specify. So I guess we’ll need to see. (0:31:10) Jonnie: Yeah, but I will say I’m very excited for this update, and I might be jumping back into some more palettes soon. (0:31:18) Al: Speaking of updates. This is our last update, I promise. So many updates. Oh my word, everybody’s updating. (0:31:22) Jonnie: Just every transition, just speaking of updates. (0:31:27) Jonnie: Look, we could even use this transition in the main topic. (0:31:31) Al: Travellers Rest have their fishing update out now as well. I do need to clarify something I said wrong in the last episode. I said that… I’m pretty sure I said that fishing is an update to the fishing not the not that the fishing is new turns out that’s wrong fishing is new so there wasn’t fishing before this update now there is fishing before this update so yet another question of what was even in this game and so there we go fishing now in travel (0:32:08) Jonnie: Yeah, look, the “What is this game?” question is mostly just… (0:32:14) Jonnie: Every time I see an update, I’m very confused as to what this game had in it when it launched. (0:32:18) Jonnie: Because from what I can gather, it was nothing. You had a character model, and that was it. (0:32:24) Al: Yeah, because it didn’t have fishing, it didn’t have farming, it didn’t have your bar, which is the whole point of it. It’s an inn, you’re running an inn, and the inn didn’t serve drinks. (0:32:36) Al: So yeah, I really don’t know what the game had, but. Oh, I don’t even. (0:32:38) Jonnie: Maybe just maybe just hit romance [cries] (0:32:46) Al: Sugardew Island, please don’t add romance, I beg of you. I’m going to say this every episode now, please don’t do it. (0:32:54) Al: I know. Yeah, and there’s a trailer for the fishing update. So (0:33:01) Al: go have a look at that. That will be in the show notes. (0:33:05) Al: And the last piece of game news before the last piece of news is very much not news, (0:33:15) Al: but we’re talking about it anyway, because I mean, let’s be honest, especially on an episode with me and you Johnny, we’re going to take any opportunity to talk about this game is that we (0:33:24) Al: have a new, would you call this a trailer? A new, very small, well even it’s a video with sound and it shows, I don’t know, it’s not even, it doesn’t even feel like it’s long enough to count as a teaser. Yeah, it’s an animated picture, that’s what it is, but with a little bit of sound in the background. This is Tales of the Shire. (0:33:28) Jonnie: No. (0:33:42) Jonnie: It’s basically one step removed from just being a picture. (0:33:54) Al: I realised I hadn’t said the name of the game, so Tales of the Shire, which I feel like - so now underneath says “A Lord of the Rings game”. I feel like it didn’t say that in the previous stuff, but I might just not be remembering that. (0:34:06) Jonnie: I do not recall, but hopefully, you know, that’s obvious, but… (0:34:09) Al: It did. It did, because I was just talking nonsense. So yeah. There’s nothing new. They’ve just decided to remind us that the game is coming. And the replies are full of people (0:34:24) Al: give us a game please. So it’s meant to be coming this year. Still literally no information about the game, no screenshots, no nothing. Just it’s coming. (0:34:34) Jonnie: Yep, look, I’m very rapidly getting to the point of like, I will believe this game is coming when we actually, you know, get a release date, like, and, you know, some, some information I just, I just don’t want to become like those Silksong fans right who are like, it’s coming. (0:34:52) Jonnie: It’s coming. Trust me, it’s coming. We’re so excited. It’s coming and like, that game doesn’t exist. (0:34:58) Al: To be fair, I think we have more about this game than we do about Silksong, to be fair. (0:34:58) Jonnie: And that’s, that’s, that is entirely… (0:35:04) Jonnie: I just don’t want to get too excited until until we actually see some details, right, we have something to dig in. So, I mean, it’s good news that they’re posting and, you know, posting a thing because it does mean that the game still exists. (0:35:18) Jonnie: So, yeah, but, but there’s nothing to talk about. (0:35:18) Al: It’s been six months. It’s been six months since they announced the game and this is their first thing since that right six months ago They said hey, this is a game and we went collectively ah (0:35:30) Al: This is a game and now six months later. We’re getting the same information (0:35:36) Al: This is a game with I guess a slightly more detailed image, but it’s still not a screenshot or anything (0:35:44) Jonnie: No. (0:35:46) Jonnie: Definitely not. (0:35:46) Jonnie: Do you want to spend half an hour, like, analyzing every aspect of the image, or show you? (0:35:52) Al: Well, I see people in the comments speculating on characters in the game, (0:36:00) Al: but that would require us knowing the time in which this game is happening. (0:36:06) Jonnie: Yeah, I feel like, you know, pretty much any of this requires like a knowledge of, you know, anything related to this game, and we have none of that, so… (0:36:14) Al: So I do think this game will have fishing, cause I see someone fishing, so sorry about that. (0:36:20) Jonnie: I feel like that is so I am anti-fishing because I just don’t think it’s necessary in a lot of games I (0:36:28) Jonnie: think for a lot of the rings game it would be kind of silly to not have fishing given that like (0:36:35) Jonnie: It’s part of some of their (0:36:38) Jonnie: their law to an extent right like when (0:36:44) Jonnie: Smeagol found the ring they were in a boat, and I’m pretty sure they were fishing Um… (0:36:50) Jonnie: You know, so it’s it’s established that hobbits fish so I think I think (0:36:56) Al: I also see a chicken and a sheep, so presumably you will have ranching in the game. (0:37:03) Al: I also see what is either presumably a duck with a helmet on. (0:37:10) Al: And I’m very interested as to what that is about. (0:37:10) Jonnie: Maybe it just wants to feel… (0:37:13) Al: Why does a duck need armour? (0:37:19) Al: I mean, in the Shire, the safest place ever. (0:37:23) Al: I’m intrigued by that. (0:37:26) Al: There’s a bunch of different foods, cooked foods. (0:37:29) Al: So presumably they will be cooking in this game as well. (0:37:31) Jonnie: Oh my god, sorry, I just looked up there, that duck is super cute. (0:37:36) Jonnie: I’m a big fan of him wearing a helmet, like I don’t know. (0:37:38) Jonnie: I don’t understand what your problem is now. (0:37:39) Jonnie: Why, why are you so anti this? (0:37:42) Al: I’m not, not against the duck. (0:37:45) Al: I see a horse in the background. (0:37:48) Al: Yeah, OK, I’m done. (0:37:51) Al: There’s only so much we can talk about this game. (0:37:54) Al: Let’s overanalyze about something. (0:37:57) Al: Just before we talk about Stardew, we’re going to get there very soon, I promise. (0:38:02) Al: I know that’s why you’re all here this episode. (0:38:05) Al: But before that, we need to talk about the fact that Sakuna of Rice and Run is getting an anime. (0:38:14) Al: And I don’t know what to think about this. (0:38:14) Jonnie: I… I don’t know what any of this means. (0:38:19) Al: So Sakuna of Rice and Run, the game which was the (0:38:23) Al: ridiculously unnecessarily realistic. (0:38:26) Al: Rice growing game where you are, I mean Sakuna is basically like a god, I think, (0:38:35) Al: who was stripped of her powers and sent down to earth. I know, I know, it’s classic. (0:38:40) Al: And then you have to farm rice. I’m not sure why I really, really didn’t play that game very much. I apparently they’re making anime for it, so maybe I will watch that and finally understand the story, rather than having to play the game again. You’ve literally nothing to say. All right, let’s get into trouble talking about something else, which is Stardew Valley 1.6. It’s finally here, it is now out on PC, Mac, Linux, Steam. (0:39:00) Jonnie: Cool I have like I have literally I I know nothing about any of this I have nothing to say and I if I say anything I’m just gonna get myself into trouble (0:39:26) Al: GOG, all of the non-console places you can get it, which I mean is basically just Steam. Okay, yeah, not on console or mobile. Yeah, tablet, etc. I have been playing it on my Steam deck. What have you been playing it on, Johnny? (0:39:35) Jonnie: Also not on. (0:39:54) Jonnie: Ah, just on my laptop. (0:39:56) Al: Fair enough. We will have a link to the patch notes in the show notes if you want to go and have a look at them. There will obviously be spoilers in that. And if you want to play this game without having any information about the game, maybe stop listening to this episode now and come back when you’ve played it. Because we’re going to talk about a lot of things that we found, some things that are very obvious and some things that are maybe not as obvious. (0:40:23) Al: There’s not many, like, story-related things. (0:40:26) Al: But I know a lot of people are finding it fun to kind of go and find all the new stuff without knowing that it’s there. (0:40:36) Al: So if you’re that kind of person, you’re probably already turned off. (0:40:40) Al: So I think we need to start off, Johnny, by talking about the new farm layout. (0:40:46) Al: I obviously chose that. (0:40:46) Jonnie: I did. (0:40:47) Al: I think you chose the new farm layout as well, didn’t you? (0:40:51) Al: So you start out by getting your new farm late. (0:40:56) Al: It’s got a lot of water. (0:41:00) Al: It’s got like a big river that goes through it and a couple of small ponds. (0:41:04) Al: And there’s a lot of grass on it to start with and a lot of trees. (0:41:08) Al: But you also start up with a coop and two chickens. (0:41:11) Al: And (0:41:13) Al: this shouldn’t be surprising, but I was a little bit surprised when you wake up and you open up the package in your house and there aren’t parsnip seeds. (0:41:19) Al: There’s hay there instead. (0:41:21) Al: And it makes sense based on the farm, but I wasn’t expecting that. (0:41:24) Al: It was quite a fun. (0:41:26) Al: difference to be like, oh, this is not the same as what I’ve played before. (0:41:30) Jonnie: Yeah, I really liked it like it was just a nice indication of oh, this is actually different right and it was just one of those really clever little things of like (0:41:41) Jonnie: You know just just change that little brain itch to be like, hey, this is this is subtly (0:41:46) Jonnie: Not quite what you what you’re used to (0:41:50) Al: And your first quest, instead of growing parsnips, is get an egg from your chicken, which, yeah, (0:41:56) Al: is good fun. (0:41:59) Al: I also noticed there’s a lot of hardwood in this farm, and there’s the two different kinds of stumps. (0:42:05) Al: You have both of the two stumps. (0:42:07) Al: So you can get hardwood really quickly because you’ve got the big logs that you can only get with, I think, the golden axe, which, you know, there’s one (0:42:20) Al: of them to get into the other wood, the other forest that you can get the other stumps from. (0:42:27) Al: But the smaller, the stumps, rather than the log, you can get with an iron axe. (0:42:37) Al: But in normal games, you can’t actually access those ones because you have to have the gold one to get into the area that has those stumps. (0:42:45) Al: So it was quite fun. (0:42:46) Al: farm, you’ve got both of those so you can get hardwood as soon (0:42:50) Al: as you’ve got your second level of axe. (0:42:54) Jonnie: Yeah, it’s a nice little upgrade to to the farm and to the progression within a within a new server (0:43:04) Al: So, I think this is quite an animal-focused farm, obviously. There’s still a decent amount of area you can use for farming crops, but I think the idea of this one is you’re generally meant to be using animals, which I quite like because I’ve always been kind of like get animals as quickly as possible because they’re a steady thing. Without having to put much money into them, you can get regular money, right? You can very quickly get like several Programmed a day without… (0:43:34) Al: Putting any money into it (0:43:37) Al: After the initial cast obviously [clears throat] (0:43:40) Jonnie: Yeah, I I really like this as a set up I think a lot of these games I’m like I would I always go in with the intent of like I would like to do a (0:43:51) Jonnie: An animal based farm But by the time you get all of the set up to get the money to get the animals (0:43:57) Jonnie: You have a pretty decent regular farming setup And at that point transitioning to animals feels like it’s gonna waste a lot of well not not waste money (0:44:06) Jonnie: but you’re kind of like (0:44:10) Jonnie: Back in terms of progress a lot so you kind of just keep going with the farming and animals always kind of feel like this thing off to the side And putting them front and center is (0:44:20) Al: Yeah, agreed. I think it’s also, it’s made me more money focused. And this is where I admit on the podcast that I have gone the Joja route this time. So let me explain. Let me explain. Let me explain. Don’t worry. Right. Okay. Well, okay. How about before I explain myself, let me, let me tell you that I feel really bad about what I’ve done, especially (0:44:30) Jonnie: What? (0:44:33) Jonnie: Ow. Ow. (0:44:35) Jonnie: No, no, I’m just gonna sit here and judge you and talk over the start of your sentences. (0:44:50) Al: what, so I’ve, I’ve completed the Joja warehouse version of the community center. Right. I’ve got all of those upgrades. And let me tell you the cut scene where you’ve, when you’ve done that and you walk into the area and you go up to the Joja warehouse and all of the staff are out applauding you and you get told what a wonderful person you are for doing all this, it felt so bad. I was like, Oh no. (0:45:20) Al: What have I done? This is terrible. Um, was not a fan of that. Uh, but the reason why I did this is because I wanted to focus on money as any good capitalist does. And I wanted not to have to think about the bundles for once. And I thought it would be fun. I feel like as a professional. (0:45:50) Al: I’m a farming game podcaster. I need to understand all aspects of this game, and that includes doing the Jojo route. (0:46:00) Al: So that is my defense of myself. (0:46:01) Jonnie: So look this is where I’m gonna say I did not follow the Jojo route and that is so far is my biggest criticism of the 1.6 update is the bundles do not really work for the new farm (0:46:18) Jonnie: because you have the second set of bundles, the crop bundles, and all of a sudden you’re kind of reminded of, oh, I still have to actually engage. (0:46:31) Jonnie: With the farming piece, and look, I think, you know, getting a pass nip, a cauliflower, whatever is fine, but having five of the gold ones for that bundle, it was a huge disappointment that that hadn’t been changed to, uh, like five high quality animal products, right? (0:46:50) Jonnie: Like five gold lard jigs or something like that, um, because I got to like day, you know, 10 or 11 or whatever it was when I started to like, think about the community center. (0:47:01) Jonnie: And I get some of those things unlocked and I was like, oh, well, I’m probably not gonna hit the, the five gold pass nips, you know, this, this month. (0:47:12) Jonnie: And I don’t really want to try the five gold balance and it was a bit disappointing and I kind of wish that. (0:47:18) Al: Yeah, yeah, it’s interesting. I wonder, have you ever looked at the remixed bundles (0:47:28) Al: for the community centre? Because I know there is an option to do the remixed ones, but I don’t know. (0:47:34) Al: Ah, no, you’re still required. The quality crops bundle still exists. But it looks like there’s multiple different possible ones you can have, but you still have to have some gold crops. (0:47:47) Al: So, yeah. (0:47:48) Al: Yeah, I think it could be could have been fun to have done stuff like that. (0:47:53) Al: But this is where you have the option just to go the Georgia route. (0:47:56) Al: You can do it. (0:47:57) Al: It’s a thing you can do, you know. (0:48:00) Jonnie: Yeah, look, I think it’s the right thing to do. (0:48:01) Al: And you’re. (0:48:08) Al: Yes, I agree. (0:48:11) Al: It’s a good thing to do. (0:48:12) Al: Go the Georgia route. (0:48:14) Al: You definitely won’t feel bad and you definitely won’t have your friends saying, (0:48:17) Al: What have you done when the achievement comes? (0:48:19) Al: Which happened to me today? (0:48:24) Al: Kelly noticed that I got the achievement yesterday, and they were very disappointed in me. (0:48:32) Al: show. (0:48:34) Jonnie: I mean, look, they were right to be disappointed, but what’s the point in friends if you don’t have money? (0:48:40) Al: Exactly, exactly. So I think it’s been quite fun doing that, it makes you think about the game differently. (0:48:50) Al: And I do think that if you’re playing your first stardew through, the bundles is a really good way to be like, (0:48:58) Al: here are all the different things you can do in the game, do them all please. I think that’s really fun. (0:49:04) Al: But also as someone who’s played this game, hundreds and hundreds of hours, just going. (0:49:10) Al: I’m going to do as much as I can to make as much money as possible, as quickly as possible, and unlock as much of it as possible. (0:49:18) Al: I’m currently in winter of year one, I’ve not even finished the first year yet, and I have completed all of that. (0:49:26) Al: All five of the things to unlock with the community centre of Georgia, which is fun. (0:49:36) Al: like being at that point. It’s really hard to do that in… (0:49:40) Al: In fact, it’s impossible in year one unless you have the setting to make it possible in year one. (0:49:45) Al: So you have to wait till the second year. (0:49:48) Al: And even if you do have that setting on, it’s still really hard because you have to go really hard on the crops. (0:49:54) Al: Gold crops aren’t very easy to get. (0:49:59) Al: So yeah, that’s fun. It’ll be interesting to see. I know that the… (0:50:03) Al: I know that Ginger Island has some Georgia stuff in it as well if you go that route. (0:50:07) Al: it will be interesting to see that, although I’ve still never been to Georgia Island. (0:50:10) Al: I’m currently grinding to get the bars to unlock the boat to get to Georgia, to get to Ginger Island. (0:50:24) Al: As usual, I’ve hit my wall is I’m at Skull Cavern and trying to get as much of the ore as possible to actually get what I want. (0:50:34) Al: That’s always my frustration with this game, is I love everything about this game. (0:50:37) Al: I hate skull cavern. (0:50:38) Al: I hate trying to get. (0:50:41) Al: Why have I forgotten the name of this? (0:50:43) Al: What’s it called again? (0:50:44) Al: The purple stuff. (0:50:45) Al: Iridium. (0:50:45) Al: Yeah. (0:50:46) Al: I, I hate getting Iridium. (0:50:48) Al: It is the thing I, I just cannot stand with this game. (0:50:52) Al: So maybe I’ll just try and focus on doing year two as quickly as possible while getting enough to, to pass granddad’s test and then get the, the (0:51:14) Jonnie: Yeah, that sounds like a good plan, and I’m right there with you. I’m not a fan of Skull Kid, and I think the combat’s just not good enough in a game like this to really support what they’re trying to do. (0:51:27) Al: Yeah I think at this point you just you have to just save up as much stone as you can to get (0:51:35) Al: stairs to go down as quickly as you can find as much ore. Yeah it’s not the best and especially having played Coral Island like Coral Island I feel like has the balance better in terms of the minds and getting to know them. (0:51:57) Al: I’m getting the max of the, I can’t remember what they call their, they have another name for their above gold one, something like that. (0:52:08) Jonnie: Uhm, Oricallium. (0:52:12) Jonnie: Uhm, yeah, because I just recently completed the, uh, the mines in, uhm, in Coral Island and I think that was just significantly better, the accessibility of the, the fourth tier, uhm, or was, it was just way more plentiful, right? (0:52:28) Jonnie: And it was just like, cool, this is nice, like it’s just the next version of it, it’s the next level of progression and it doesn’t feel horrendous, like, yeah. (0:52:36) Al: Yeah and it doesn’t need to be easy, I think it just needs to be not horrifically difficult and (0:52:43) Al: certainly nothing in this update has made it any easier and I think it’s the thing that frustrates me most about this game that I would really like slightly changed. Obviously there is the thing you can get from your grandad when you’ve got a certain amount of stuff after year two but (0:52:59) Al: that only gives you a few per day which is obviously better than nothing but yeah it’s It’s just, it’s so slow to get. (0:53:06) Al: And to get to Ginger Island, you need 5 bars, which is 25 iridium ore. (0:53:12) Al: And obviously that then implies you haven’t used it for anything else. (0:53:16) Al: And you need, yeah, ugh, iridium. (0:53:20) Al: Need iridium. (0:53:22) Al: So, we’ll see. (0:53:26) Al: Um, okay, farm, anything else to say about the new farm? (0:53:30) Al: I think, oh yes, I had one small thing. (0:53:32) Al: very niche, but the layout of it is much easier. (0:53:36) Al: To line things up for paths and crops. (0:53:38) Al: One thing that really frustrates me about the, about Stardew is how (0:53:44) Al: things don’t overlap in the way that they should, right? (0:53:47) Al: So for example, in the greenhouse, it’s not a perfect number of (0:53:52) Al: the biggest sprinkler, right? (0:53:56) Al: It’s like 2.5 sprinklers wide and tall. (0:54:01) Al: And that, and the farm, if you have a path (0:54:06) Al: going from the entrance to the farm left, you’ll not line up nicely with things. (0:54:12) Al: And if you want to come down from the top to the bottom, (0:54:16) Al: you can’t just have one path that goes all the way down from the entrance. (0:54:20) Al: Like these things are really niche and probably don’t annoy many people, (0:54:24) Al: but they annoys me and I find the layout of this one is much easier to make it (0:54:30) Jonnie: I agree. I really like the layo
Manželství, rodina, práce, služba... Jak hledat zdravou rovnováhu, aby netrpěla ani jedna oblast? Své balancování bilancuje host Radky Mazurové Dagmar Güttnerová, maminka čtyř dětí, psychoterapeutka a spolu s manželem celorepubliková koordinátorka Manželských večerů.
Yo Fam‼️ Manchmal vergessen wir woher die „Dinge“ kommen..No Drama
Gros plan sur les podcasts au Maroc et en particulier ceux qui traitent des questions féministes. Il est encore difficile, voire impossible, d'aborder certains sujets sur les médias classiques, notamment lorsqu'il s'agit de sujets liés aux droits des femmes. Le podcast s'est alors imposé comme un format alternatif permettant de libérer la parole et de dépasser les tabous. La journaliste, autrice et militante féministe Fadwa Misk a fait le choix d'adopter sa pièce de théâtre « Nos mères » en podcast. Elle raconte l'histoire de cinq femmes marocaines, de leur rapport à leur mère et de la manière dont elles choisissent de s'affranchir des nombreux carcans imposés par une société conservatrice.
Misk's presence has been a dark grey cloud over Mornings at the Cabin for several months now...which has served to cancel out Wheeler's cloudy demeanour, thus resulting in a vibrant ray of sunshine! But today was her last show. So.
Les plus grandes marques s'y sont pris les pieds, H&M, Dove, Dolce&Gabbana… Ces dernières années, elles ont sorti des campagnes qui ont été pointées du doigt publiquement pour sexisme ou pour racisme. À la clé ? Un bad buzz dont elles ont dû, tant bien que mal, se relever. À l'inverse, on voit aussi d'autres marques émerger, comme Fenty Beauty ou Ester Manas, qui arrivent à atteindre des publics puissants, fidèles, et à révéler des marchés, notamment en s'adressant à des personnes qui n'ont, jusque-là, jamais été représentées. Comment ont fait ces marques pour réussir leur démarche d'inclusivité ? Quel est leur secret ? Qu'ont-elles fait de mieux que les autres ? Avant de donner la parole à des marques, dans ce podcast, nous tenions à poser le contexte. À faire en sorte qu'on comprenne ce qu'attend cette génération qui renverse les codes, qui est capable de lancer un mouvement, ou un bad buzz, d'ampleur mondiale, en direct depuis son canapé, et qui a provoqué un changement de cap global dans la société. Et pour nous expliquer cela, qui de mieux qu'Elsa Miské ? Depuis 13 ans, Elsa Miské accompagne des marques, ONG et organismes dans leur stratégie de contenus. Elle enseigne à Sup de Pub et à l'ECV, où elle donne des cours de culture et de stratégie digitale. Elle a été mentor à Red Bull, et pendant sa vie d'agence, elle a aussi bien travaillé pour des marques comme Pierre & Vacances, La Redoute, Universal Music Mobile, L'oréal Paris, Kérastase…. À l'heure où on parle, elle vient de rentrer de Mauritanie, où elle a géré, pendant 6 mois, la communication externe du World Food Program, programme alimentaire de l'ONU. Sur TikTok et sur Instagram, Elsa Miské s'appelle @Zazem. Sur ces réseaux, qui cumulent près de 100 000 abonné·es, Elsa crée des contenus engagés pour les droits des femmes, des minorités de genre et des personnes racisées (un terme utilisé pour désigner les personnes qui subissent du racisme au quotidien). Avec le podcast Yesss, qu'elle a co-fondé et qui parle de sexisme ordinaire, elle cumule 40 000 écoutes par mois. En bref, ces personnes qui renversent les codes, et qui exigent plus d'inclusivité, elle leur parle chaque jour. Dans ce deuxième épisode de Normalize, Elsa s'appuie sur les exemples des plus grandes marques, de Fenty Beauty à Pepsi, pour expliquer les dangers d'une communication excluante - et la puissance d'une communication réellement inclusive. Pour la suivre, sur Linkedin : Esla Miské sur TikTok et Instagram : @zazem N'hésitez pas à suivre Normalize sur Instagram @normalize.podcast et sur Linkedin “Normalize Podcast” ! Normalize est un podcast produit par CosaVostra. Host et réalisation : Malix Détrie Production : Caroline Garner, Laura Pironnet Références citées Effet de simple exposition, du psychologue Robert Zajonc Bad Buzz de H&M pour leur pull "The coolest monkey in the jungle” Pepsi retire sa pub controversée avec Kendall Jenner Le ministère de l'Éducation Nationale retire un hommage à Martin Luther King après des critiques sur l'absence de diversité La marque Fenty Beauty révolutionne l'industrie de la beauté La taille commerciale la plus observée chez les femmes est le 40 (20,6%), suivi du 42 (16,66%). Une femme sur trois trouve difficilement des vêtements - Étude menée par l'IFTH (2019) The Psychology of Inclusion and the Effects in Advertising: Gen Z - Microsoft Kiffe Ta Race, Binge Audio Les couilles sur la table #27 - Des hommes et des bagnoles, Binge Audio Abercrombie & Fitch : une marque sur le fil, Netflix Visible - Out on television, Apple TV Exemple de petite marque très inclusive : Ester Manas Exemples de personnes expertes qui accompagnent des marques dans des démarches d'inclusivité : Good Sisters, agence créative féministe intersectionnelle Fatou Ndiaye, représentation des personnes noires Représentrans, annuaire de consultant·es trans et non binaires Ouissem Belgacem, écrivain et conférencier sur la thématique de l'homosexualité dans le sport
You know it's a hot ticket event for tonight's Just For Laughs showcase at Top Knight, when not only our very own Emily Blake is performing...but Misk is actually attending!
The long weekend has Wheeler feeling discombobulated. Everything from baseball, to potlucks, to winning the lottery...can you keep up as well as Moorsey, or are you as confused as Misk?
Pas på! Kometen kommer! Hver 75. år (sådan cirka) kigger solsystemets største partypooper forbi Jorden. Siden oldtiden har Halleys Komet fået skyld for alt fra oversvømmelser og store rigers fald til at nogen stødte lilletåen mod benet på sofabordet. Der er faktisk ikke det lort, som kometen ikke på en eller anden måde har haft en aktie i, hvilket er et lidt urimeligt ansvar at ligge på en snebold i rummet. Men i 1910 blev anklagerne måske liiiige voldsomme nok, da en italiensk "videnskabsmand" med et lidt for sejt navn vurderede at kometens kommende rundtur ville udslette alt liv på jorden... Spoiler alert: Livet på jorden blev ikke udslettet. Til gengæld gjorde folk virkelig mange dumme ting af frygt for at dø. --------------------- REKLAME: Dagens afsnit er sponsoreret af og indeholder reklame for streamingtjenesten Britbox! Find serier som Barnaby og The Office UK og mange andre på www.britbox.com. Regler og vilkår gælder. --------------------- Dagens Øl: To Øl, Gose To Hollywood (3,8 %) SKIP TIL CA 07:00 FOR HISTORIEN. Find billetter til vores kommende tour på: vanvittigverdenshistorie.dk/tour2024 Se Vanvidsbarometeret på: barometerbjarke.dk
Wwheeler and Misk discuss birds dropping from the sky and the upcoming territorial election. Also, meet our new reporter Simona in an epic game of musical improv, followed by PCPTP with Blakey.
Wheeler, Misk and Ollie debate Yellowknife's evacuation and the things we'll learn in the promised review of how big decisions were made.
--- Social Media & Kontaktdaten --- Instagram - https://www.instagram.com/dieduftrebellen Facebook - https://www.facebook.de/duftrebellen Twitter - https://twitter.com/duftrebellen Podcast.de - https://www.podcast.de/podcast/751741/ Spotify - https://open.spotify.com/show/3OeXNCi1Y4tOWowTMizATo E-Mail - duftrebellenpodcast@web.de oder dieduftrebellen@web.de Hört auch mal bei unserem Nebenprojekt "Goethe & Dosenbier" rein! Hier werden Themen besprochen, die uns im Alltag interessieren, wie z.B. Hexenverfolgung, Leichenräuber oder auch Foltermethoden - das alles wird fundiert recherchiert, aufbereitet & tonal von 2 Witzbolden direkt in euer Ohr gebabbelt.
Köyhyysriski on kasvanut myös työssäkäyvillä inflaation myötä. Rahat eivät riitä ja joka kuu saa laskea rahoja seuraavaan tiliin. Lapsille saa aika monesti tuumata, ettei nyt ole varaa. Se aiheuttaa todella paljon stressiä, kertoo 31-vuotias nimimerkki Persaukinen. Hän työskentelee pienipalkkaisella alalla. Havaintoja ihmisestä -sarjan jaksossa eri puolella Suomea asuvat ihmiset kertoivat kokemuksistaan. Palkansaajien tilipussin ostovoima on heikentynyt eniten yli 60 vuoteen. Juho Saari on Tampereen yliopiston yhteiskuntatieteiden dekaani ja professori. Saari tutkii pärjäämis- ja duunariköyhyyttä kolmen käsitteen avulla. Ne ovat niukkuus, autonomia ja statusarvostus. Jos rahat eivät riitä, sitä huonommin ihminen voi. Jos ihmisellä ei ole yhtään autonomiaa eli puskuria elämässään, sillä on valtava elämänlaatua alentava vaikutus, kertoo Saari toimittaja Satu Kivelän haastattelussa. Äänisuunnittelija: Juha Jäntti. Lukijat: Susanna Vainiola, Miika Lauriala, Laura Korhonen, Laura Koso ja Pauliina Motturi. Tuottaja: Pertti Ylikojola Lähteet: De Fresnes, Tulikukka, Hyytinen Tuomas (2023) Yle Uutiset: Hallitusohjelma kääntää uuden lehden suomalaisessa sosiaalipolitiikassa, arvioi professori Juho Saari Elovaino, Mirka, Kivipelto, Minna (2023) Toimeentulotuen tarvetta voidaan vähentää takaamalla ihmisille riittävä perusturva ja varhaista tukea Hyytinen, Tuomas (2023) Yle Uutiset: Toimeentulotuen saajien määrä aiotaan puolittaa – hallitus selvittää myös, voidaanko tuki evätä kokonaan Kajander-Ruuth, Sanna (2021) Laman lapset: Mitä meille tapahtui? Tilastokeskus (2022) Perheiden määrä väheni edelleen vuonna 2022 Yle Uutiset (2011) Laman lapsista piirtyy rekisterien avulla hätköhdyttävä kuva
Lekter and Misk deliver some tragic news today in Canadian music history. Join us in remebering the legendary Robbie Robertson this morning at the cabin.
Lekter and Misk keep you informed with the help of a couple in office guests this morning at the cabin.
Lekter and Misk are back at is this tuesday with a healthy dose of Morsie! Join the crew in celebrating our newsletter and recaping August long weekend this morning at the cabin.
Lekter, Misk, and a very special guest discuss divorce, T-Swizle, and whatever else comes to mind this morning at the cabin.
Lekter and Misk dive into the dangerous world of facebook comment sections, and the future of online Canadian news coverage. What can we do to bring you the news? Let us know by filling out our survey! https://cabinradio.ca/137201/news/if-cabin-radio-had-a-newsletter-what-would-make-you-subscribe/
We got a flat this morning at the cabin. So enjoy Lekter, Misk, and Morsie talking music, birthdays, and anything else that comes to mind!
Extreme Duck Racing is here, 100 dogs recovered from the Betchoko fire, and Blakie is here for some PCPTP! Misk catches up on some sleep between breaks this Morning at the Cabin.
Wheeler, Misk, and Lekter guide you on appropriate donations for entering events, and the best options for helping evacuees.
Wheeler, Leckter, Misk, and Morsie taking you through the Behchokǫ̀ evacuation and what that means for those affected. Special guest Michelle Tuma joins the conversation, letting you know how to keep your pets safe. Misk can't stand your bare feet; you know who you are.
Mornings at the Cabin: Wheeler, Lekter, and Misk keeping you in the know on the fires in the north, movies and TV show you must see, and everything you can do at YK pride!
Wheeler, Lekter, and Misk air their gripes about our hazardous breathing conditions, they deliberate on the revival of the movie going experience, and stick their hands into the cabin mailbag this morning at the Cabin.
Wheeler, Lekter, and Misk are talking Folk on the Rocks, injuries, fireworks, and whatever else comes to mind!
It's Lekter and Misk taking over the studio this morning. Misk giving all Gen z's a bad name hating on 90's music (shame). Sam is invited to make his PCPTP debut, where he faces off against Misk in a social media gauntlet!
The third episode of the special season of Khosh Bosh with Anita focuses on the subtheme Social Arrangements and Structures from the Evaporating Suns exhibition. I am joined by Mashael Alsaie and my co-host for this episode, Dania Al Tamimi. Tune in to hear more about Mashael's practice in general and her commissioned work for Evaporating Suns, titled Barren Spring, in specific. In this episode, Dania and I explore how social structures and dynamics are affected by the myths we hear and how the myths we tell shape those social dynamics in turn, as well as how people are introduced to myths in her work, creating an experience of maintaining various perspectives and narratives around the same event or place, at the same time. Mashael Alsaie holds a BA in Urban Studies from UC Berkeley and is currently pursuing an MA in Photography, Video, and Media Arts from the Gallatin School of Individualized Study at New York University. She is a Bahraini photographer and video artist whose work forms fractured narratives that reflect critical thinking about femininity, ritual, and representation. Her work has been featured in group exhibitions at Misk, Riyadh (2020), PS122, New York (2019), and the Bahrain Annual Fine Arts Festival (2020). She completed a residency at Residency Unlimited in Brooklyn, New York, and is a fellow at Salama Bint Hamdan Al Nahyan Foundation (2021). Her work has featured in such publications as Vogue Arabia and Vogue Italia, Al Ja- zeera Plus, Emirates Woman, MinaaZine, Harper's Bazaar Arabia, Mille, Nasi, and GirlGaze Dania Al Tamimi is an artist, curator, and researcher. Al Tamimi co-founded Rummān Collective, an online platform for emerging artists, and is currently the Curatorial Planning Coordinator at Dirwaza Curatorial Lab. Al Tamimi curated her first independent show with 421 Biography of a Passage, 2023 at Art Dubai. Al Tamimi views her practice as an exploratory journey focusing on questioning definitions and binaries. This special season of Khosh Bosh consists of four hour-long episodes that discuss the works from the exhibition, Evaporating Suns, in-depth with the artists and curators, as well as a myth library that showcases the different myths that the the KBH.G and Dirwaza teams grew up hearing. The thirteen artists showcased in this exhibition are Maitha Abdalla, Mays Albaik, Fatema Al Fardan, Moza Al Matrooshi, Abdullah Alothman, Farah Al Qasimi, Mashael Alsaie, Zuhoor Al Sayegh, Asma Belhamar, Alaa Edris, Saif Mhaisen, Fatima Uzdenova, and Bu Yousuf. The exhibition is presented by KBH.G in Basel, Switzerland and is curated by Dirwaza Curatorial Lab with the support of Verena Formanek. Presented by Kulturstiftung Basel H. Geiger I KBH.G. Season sponsored by the Foundry in Downtown Dubai. Music by Ronald Ekore.
We launch the Muslim Youth Podcast Series with Amaan from Baytul Misk and we talk about his business in the UK that specializes in alcohol-free oils that last for hours and smell beautiful.We launched this series to also discuss the struggles of the Muslim Youth of today and what we must do to help them navigate through life, whether this is in a home setting or in the mosque. Stay tuned for more on this series In'sha'Allah. Check out the website: https://baytulmisk.com/Order your oils and candles today and make yourself and your homes smell out of this world. Support the showSupport our show by pledging a monthly donation!We truly appreciate every penny we receive and it will help towards our ongoing expenses and doing what we love - providing you with beneficial content.
Zapraszają Radosław Gruca i Mariusz Gierszewski.
Pełnej wersji podcastu posłuchasz w aplikacji Onet Audio. „Rosja zawsze odgrywała i chce nadal odgrywać decydującą rolę na Białorusi. Uważamy, że Rosja dzisiaj jest okupantem Białorusi” – mówi Witoldowi Juraszowi Paweł Łatuszka, białoruski opozycjonista i były ambasador Białorusi w Polsce. W pałacowy przewrót nie wierzy, dlatego podkreśla, że rozmowy ws. zakończenia wojny w Ukrainie muszą uwzględniać także kwestie Białorusi. - Łukaszenka pomaga dziś zniszczyć naród białoruski. (…) Zwycięstwo Ukrainy otwiera drogę do zwycięstwa Białorusi – dodaje. Dlaczego więc, mimo nacisków z Warszawy, władze w Kijowie nie zdecydowały się na rozmowy ze Swiatłaną Cichanouską? Dlaczego nie spotkała się z nią również Ołena Zełenska? Czy Ukraińcy inaczej oceniają realia polityczne na Białorusi? Czy wciąż próbują prowadzić dialog z Łukaszenką, by w ten sposób zapobiec włączeniu się Mińska w wojnę? O tym w „Raporcie międzynarodowym”. W tym odcinku także o motywacjach Łukaszenki, skuteczności propagandy na Białorusi, potencjale białoruskich sił, które w wojnie walczą po stronie Ukrainy oraz o sygnałach jakie do Mińska i do Brukseli wysyła polski rząd zamykając przejście graniczne w Bobrownikach.
Losy rodziny Misków, która zginęła w 1946 roku, do dziś poruszają mieszkańców Szprotawy do tego stopnia, że postanowili stworzyć własną amatorską grupę śledczą, by rozwiązać tę sprawę. A oto, co odkryli! Źródła: https://www.zbrodnie-prowincjonalne.com/post/rodzina-miskow-1946 Specjalne podziękowania dla Patronów: Patron Anonimowy Lucyna Ferens Marcin Trzeciak Rafał Borowski Waldek Czapiewski Inka Wu Agnieszka Krasoń Jeśli chcesz zostać Patronem Zbrodni Prowincjonalnych, odwiedź: https://patronite.pl/zbrodnie-prowincjonalne Muzyka: Purple Planet Music - Lazy Days
// Sobre empreender e “correr atrás” porque a persistência compensa sempre. Madalena Rugeroni é uma empreendedora de gema que começou o seu percurso em Relações Internacionais e Comunicação nos Estados Unidos e trabalhou em diversas empresas como a Google, Young & Rubicam, Havas Media Worldwide, Too Good To Go e Bitpanda. Também teve a sua própria tech startup, o Misk, e hoje lidera o marketing global da startup Amplemarket. Nunca desistiu de correr atrás dos seus sonhos como trabalhar na Google ou ter a sua própria startup. Geriu mais de 160 pessoas enquanto country manager na Too Good to Go e foi considerada uma das 100 mulheres mais influentes em Espanha.
Tracklist: 1.Murtaza Rizvi - Bluetox (Extended Mix) [Exclusive Premier] 2.Mekao - Dirdal (Original Mix) [Exclusive Premier] 3.Solar Sound - Close To You (Original Mix) [Exclusive Premier] 4.Murtaza Rizvi - Nightshade (Extended Mix) [Exclusive Premier] 5.Murtaza Rizvi - Closer (Extended Mix) [Exclusive Premier] 6.Caira - Loneliness (Original Mix) [Exclusive Premier] 7.DALLATURKA - Piece Of Heaven [Exclusive Premier] 8.Vince Blakk - The Shaman (Original Mix) [Exclusive Premier] 9.Sunflare - Heart Lock - Part 2 (Club Mix) [Exclusive Premier] 10.Physical Phase - Therapy (Extended Mix) [Exclusive Premier] 11.Dmitry Kostyuchenko - Heavy Water (Original Mix) [Exclusive Premier] 12.Mark Moncrieff - Can't Forget (Dub Mix) [Exclusive Premier] 13.Swedish House Mafia - One (Marteneez Remix) [Exclusive Premier] 14.Roman Olefirenko - Natalia (Intro Mix) [Exclusive Premier] 15.Roman Sand - Leaving Home (Original Mix) [Exclusive Premier] 16.Alex Djohn - Just a Bad Dream (Extended Mix) [Exclusive Premier] The Mexican Power 17.Nick Flow - We Are Together (Original Mix) [Exclusive Premier] 18.Roska - Dont Look Back (Original Mix) [Exclusive Premier] 19.DJ Dani - Rain On The Moon (Original Mix) [Exclusive Premier] 20.Altek - Enclosed (Original Mix) [Exclusive Premier] 21.Juan Almiñana Obando - Liberty (Michele Cecchi Remix) [Exclusive Premier] 22.Victor Special - Helium (Original Mix) [Exclusive Premier] 23.Yozzi Javini - My Kassandra (Original Mix) [Exclusive Premier] 24.Dimassive - Breeze (Extended Mix) [Exclusive Premier] 25.Grande Piano - Iron Angels (Alternate High Remix) [Exclusive Premier] 26.Misk.Ita - Ursa Minor (Zhiroc Remix) [Exclusive Premier] 27.L1mixe & Freelife - Eternal Violets (Orchestral Mix) [Exclusive Premier]
Français. - La journaliste et écrivaine Fedwa Misk a eu la gentillesse de venir nous parler de sa dernière pièces "Nos mères". Cette pièce, c'est l'histoire de 5 femmes, qui chacune raconte le lien complexe qui la lie à sa propre mère. À écouter absolument. - Cet épisode fait partie d'une série de Lives Instagram (@loveni_podcast) où j'invite des personnes intéressantes à partager leurs expertises, leurs histoires ou tout simplement pour passer un bon moment. Je m'excuse pour la qualité du son dans certains de ces Lives, étant donné que l'enregistrement se fait sur téléphone (contrairement aux épisodes). - @loveni_podcast est un podcast marocain qui parle d'amour, de sexualité, de libertés et de plein d'autres choses. - لوفني هو بودكاست مغربي كا نهضرو فيه على الحب، العلاقات، الجنس، الحريات الفردية و بزاف ديال لحوايج اخرين. كيعطي الكلمة للجميع --- Send in a voice message: https://anchor.fm/loveni/message
RTU profesore Andra Blumberga pasniedz un regulāri pielieto sistēmiskās domāšanas, sistēmdinamikas pieeju. Ar tās palīdzību varam veiksmīgāk risināt problēmas darbā, biznesā, valsts, pasaules un savas privātās dzīves līmenī, jo bieži vien to patiesie cēloņi un risinājumi atrodas pavisam kur citur, nekā tos meklējam. Iepriekšējai sarunai ar profesori par sistēmdinamikas pamatiem šobrīd ir vairāk nekā 32 tūkstoši skatījumu un klausījumu. Tēma ir fascinējoša un noderīga.Šajā reizē profesorei lūdzu skaidrot bieži sastopamas problēmas un šķēršļus mērķu sasniegšanā no ikdienas dzīves darbā un ārpus tā, izmantojot sistēmisko domāšanu, ar kā palīdzību izdodas nonākt pie iedarbīgākiem risinājumiem.Profesore sarunā pievērsās arī informācijas izmantošanas prasmēm, kas vajadzīgas, ja uzņēmums grib ilgtermiņā būt konkurētspējīgs un pelnošs.Profesore strādā RTU Enerģētikas un elektrotehnikas fakultātes Vides aizsardzības un siltuma sistēmu institūtā. Ļoti iesaku noklausīties arī iepriekšējo epizodi ar profesori.Informācijas avotus par sistēmdinamiku vari atrast sarunas lapā šeit.SARUNAS PIETURPUNKTI:4:38 Sistēmiskā pieeja kā sirdslieta7:12 Iemesli, kāpēc profesora Andra Blumberga ir pesimistiska jautājumā par klimata pārmaiņām13:38 Cik svarīgi ir ievākt informāciju par katru sistēmu18:39 Piemēri, cik neticami dažreiz darbojas “spēka pielikšanas punkta” pazīme23:21 Ar ko atšķiras arhetipi no pazīmēm sistēmiskajā domāšanā31:44 Kādas reālas sekas var piemeklēt dabu, ja globālā sasilšana turpināsies35:15 Ko darīt uzņēmumam, kurš ir sasniedzis griestus pelnīšanas ziņā43:37 Cik neizdevīga ir “ārējā ienaidnieka meklēšana”47:12 Kādus vēl arhetipus un pazīmes izšķir sistēmiskā pieeja, un kā tos pielietot dzīvē49:54 Kas ir “veiksmīgo veiksmes” cilpa1:05:19 Kāpēc diētas nedarbojas1:22:20 Jautājums, kuru ir vērtīgi sev uzdot katrā problēmsituācijā1:29:05 Kā nonāk līdz līmenim, ka spējam savu problēmu, tās elementus un iemeslus redzēt plašāk1:33:44 Kāds ir risinājums uzņēmumiem, kas nevar saprasties ar jaunās paaudzes darbiniekiem1:45:59 Profesores Andras Blumbergas aicinājums katram cilvēkam
Začínala jako píšící novinářka, pracovala v Českém rozhlase i na Frekvenci 1 a působila jako redaktorka na Primě. Největší část svého novinářského života ale strávila v České televizi. Dnes vysílá na zpravodajské ČT24, moderuje Studia ČT24 a pořad Interview. V médiích je třicet let.
Uncle and Aaron thank Jimmy James for the gaming chairs, and they answer some of Robin's questions about Landers. Topics include: Jimmy James gift of gaming chairs, Robin, audio book of Top Gun 2, color bars, Uncle background art, Landers CA, Giant Rock, ninjas in the desert, George Van Tassel, Johnson Valley, King of the Hammers, Salvation Mountain, Canada deserts, hoodoos, 29 Palms, Moscow Mist, Elon Musk, Star Link, wind, CA drought, cacti, euphorbias, shooting stars, UFOs
Arī tiem, kuri izglīto citus, jāturpina pilnveidot savas zināšanas. Kā tas notiek un kādas ir akadēmiskā personāla iespējas sekot līdzi pasaules līmeņa pašpilnveidošanās procesam un tajā iesaistīties, interesējamies raidījumā Kā labāk dzīvot. Par mācībāmaugstskolu pasniedzējiem stāsta Rīgas Biznesa skolas direktora vietnieks, Masačūsetsas tehnoloģiju institūta izglītības līderu izglītības programmas direktors Klaudio Rivera, Rīgas Stradiņa universitātes Medicīnas izglītības tehnoloģiju centra direktore Ieva Šlēziņa un Izglītības un zinātnes ministrijas Valsts sekretāra vietnieks, Augstākās izglītības, zinātnes un inovāciju departamenta direktors Dmitrijs Stepanovs.
On this Interconnections podcast we have Paulo Misk, CEO and President of Largo Inc.Largo is a vertically integrated supplier of vanadium redox flow batteries (VRFBs) focused on long-duration energy storage applications.Misk joined Largo in 2014, where he led the commissioning of the Maracás Menchen Mine and has since been instrumental in a multitude of achievements at the company. He was promoted in 2018 and became President and CEO in 2019.He holds over 35 years of experience in operational management for various large multi-national companies such as AMG Brasil, Anglo American and Largo Resources, across a wide range of specialty commodities including vanadium oxide, tin, lithium, and other industrial minerals.New Project Media (NPM) is an actionable data & proprietary intelligence platform dedicated to coverage of the North American renewable energy market. NPM helps leading developers, capital providers, investors, advisors, utilities and corporate subscribers enhance their deal flow, peer tracking, market research, and origination efforts by leveraging its content to inform business decisions.www.newprojectmedia.com
Şöyle Garip Bencileyin'in bu bölümünde İsmail Kılıçarslan, Yunus Emre Hazretlerinin "Geldi Geçti Ömrüm Benim" Nutk-u Şerif'ini şerh ediyor. Yunus Emre Enstitüsü'nün katkılarıyla hazırlanan 'Şöyle Garip Bencileyin' Pazartesi günleri saat 19:33'te MyMecra'da. İsmail Kılıçarslan'ın bu bölümde şerh ettiği Yunus Emre şiiri; 1 Geldi geçdi ‘ömrüm benüm şol yil esüp geçmiş gibi Hele bana şöyle gele şol göz açup yummış gibi 2 İşbu söze Hak tanukdur bu cân gevdeye konukdur Bir gün ola çıka gide kafesden kuş uçmış gibi 3 Miskîn Âdem oglanını benzetmişler ekinciye Kimi biter kimi yiter yire tohum saçmış gibi 4 Bu dünyede bir nesneye yanar içüm göyner özüm Yigid iken ölenlere gök ekini biçmiş gibi 5 Bir hastaya vardunısa bir içim su virdünise Yarın anda karşu gele Hak şarâbın içmiş gibi 6 Bir miskîni gördünise bir eskice virdünise Yarın anda sana gele Hak şarâbın içmiş gibi 7 Yûnus Emre bu dünyâda iki kişi kalur dirler Meger Hızır-İlyâs ola Âb-ı Hayât içmiş gibi Devamı videoda... Gelin, Beraber Yürüyelim...
Şöyle Garip Bencileyin'in bu bölümünde Bedri Gencer, Yunus Emre Hazretlerinin "Bu Vücudum Şehrine Bir Dem Giresim Gelir" Nutk-u Şerif'ini şerh ediyor. Yunus Emre Enstitüsü'nün katkılarıyla hazırlanan 'Şöyle Garip Bencileyin' Pazartesi günleri saat 19:33'te MyMecra'da. Bedri Gencer'in bu bölümde şerh ettiği Yunus Emre şiiri; 1 Bu vücûdum şehrine bir dem giresüm gelür İçindeki sultânun yüzin göresüm gelür 2 İşidürem sözini göremezem yüzini Yüzini görmeklige cânum viresüm gelür 3 Ma'şûka halvetinün yidi kapusı vardur Ol kapudan içerü seyrân kılasum gelür 4 Her kapuda bir kişi yüz bin çerisi vardur ‘Işk kılıcın kuşanup cümle kırasum gelür 5 Erenlerün sohbeti arturur ma'rifeti Bî-derdleri sohbetden her dem süresüm gelür 6 Leylî-i Mecnûn benem şeydâ-yı Rahmân benem Leylî yüzin görmege Mecnûn olasum gelür 7 Dost oldı bize mihmân bunca yıl bunca zamân Gerçek İsmâîl gibi kurbân olasum gelür 8 Erenlerün nazarı topragı gevher eyler Erenler kademinde toprak olasum gelür 9 Yârimden elçi gelür cânumdan ulak diler Merkebden inübeni yayan varasum gelür 10 Miskîn Yûnus'un nefsi dört tabî'at içinde 'Işkıla cân sırrına pinhân varasum gelür Devamı videoda... Gelin, Beraber Yürüyelim...
Şöyle Garip Bencileyin'in bu bölümünde Hür Mahmut Yücer, Yunus Emre Hazretlerinin "Arifler Ortasında Sofilik Satmayalar" Nutk-u Şerif'ini şerh ediyor. Yunus Emre Enstitüsü'nün katkılarıyla hazırlanan 'Şöyle Garip Bencileyin' Pazartesi günleri saat 19:33'te MyMecra'da. Hür Mahmut Yücer'in bu bölümde şerh ettiği Yunus Emre şiiri; 1 Ârifler ortasında sofîlik satmayalar İhlâsıla bu ‘ışka riyâyı katmayalar 2 Ya bildügüni eyit ya bir bilürden işit Teslîmlik ucını tut sözi uzatmayalar 3 Kur'ân kelâmum didi gönüle evüm didi Gönül ev ıssın bilmez âdemden tutmayalar 4 Gönül sındı buludı hem Hakk'a yakınıdı Yine dikerem diyü bütüni yırtmayalar 5 Mumlu baldur şerî'at tortusuz yag tarîkat Dost içün balı yaga pes niçün katmayalar 6 Ârif cân virür tuymaz yalancı mâla kıymaz Yalanıla gerçegi berâber tutmayalar 7 Kıymetin tuyarısan neye deger iş bu dem Erenlerün ma'nîsin almaza satmayalar 8 Miskîn Âdem yanıldı Uçmak'da bugday yidi İşi Hak'dan bilenler şeytândan tutmayalar 9 Şîrîn hulklar eylegil tatlu sözler söylegil Sohbetlerde Yûnus'ı hergiz unutmayalar Devamı videoda... Gelin, Beraber Yürüyelim...
Şöyle Garip Bencileyin'in bu bölümünde Bilal Kemikli, Yunus Emre Hazretlerinin "Sufiyim Halk İçinde" Nutk-u Şerif'ini şerh ediyor. Yunus Emre Enstitüsü'nün katkılarıyla hazırlanan 'Şöyle Garip Bencileyin' Pazartesi günleri saat 19:33'te MyMecra'da. Bilal Kemikli'nin bu bölümde şerh ettiği Yunus Emre şiiri; 1 Sûfîyem halk içinde tesbîh elümden gitmez Dilüm ma'rifet söyler gönlüm hîç kabûl itmez 2 Boynumda ‘icâzetüm riyâyıla tâ'atüm Endîşem ayruk yirde gözüm yolı gözetmez 3 Söylerem ma‘rifeti sâlûslanuram katı Miskînlige dönmege gönlümden kibir gitmez 4 Hoş dervîşem sabrum yok dilümde inkârum çok Kulagumdan gireni hergiz içüm işitmez 5 Âlem çırâkdur sadır gönlüm bunı gözedür N'ideyüm Hak korkusı hergiz içümden gitmez 6 Görenler elüm öper tâc u hırkama bakar Şöyle sanurlar beni zerrece günâh itmez 7 Taşumda ‘ibâdetüm sohbetüm hoş tâ‘atüm İç bâzâra gelicek bin yıllık ‘ayyâr itmez 8 Görenler velî sanur selâm virür utanur Anca iş koyarıdum el irüben güç yitmez 9 Taşum dervîş içüm boş dilüm tatlu sözüm hoş İllâ ben itdügümi dînin degşüren itmez 10 Yûnus eksükligüni Allah'una ‘arz eyle Anun keremi çokdur sen itdügün ol itmez Devamı videoda... Gelin, Beraber Yürüyelim...
In this episode of Faith in Entheogens, we are joined by Gareth Morgan AKA Misk'i Takiy in an exclusive interview discussing his musical and spiritual influences, finding his voice, and working alongside Alonso del Rio in translating, editing and publishing The Four Altars. We hope you enjoy this intimate conversation, and look forward to any questions or comments you may have after listening. Left with more questions than answers? Send your inquiries in a voice message via Anchor.fm and we'll answer them directly, possibly featuring your question in our upcoming casts. We appreciate your support and feedback! All proceeds directly support our communities. https://anchor.fm/faithinentheogens/message Misk'i Takiy on Spotify: https://open.spotify.com/artist/15EsJdAs1bULtHiav7djQj?si=yR0oGaOqRzKjSrWdc1BIuw https://miskitakiymusica.com/ With Agape, Raquel & Sergio This podcast is ad-free. We are a non-profit 501c3 organization and all proceeds directly support our communities. If you wish to support our mission, we ask that you consider donating to our current vision: https://gofund.me/a62171f3 --- Send in a voice message: https://podcasters.spotify.com/pod/show/faithinentheogens/message Support this podcast: https://podcasters.spotify.com/pod/show/faithinentheogens/support
In this episode, Troutman Pepper Partner Bill Derasmo interviews Largo Resources CEO Paulo Misk, where they explore Largo's long duration energy storage solution, which uses a vanadium redox flow battery (VRFB). This episode represents a bit of a departure from previous episodes, which have focused largely on shorter duration lithium ion-based storage. The podcast also includes a discussion on Largo's unique “vertically-integrated” business model.
« Greetings from home ! » : Radio Nova invite les radios du monde à partager les bonnes ondes.