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Al and Kev talk about Balatro Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:04: What Have We Been Up To 00:14:32: Game News 00:50:58: New Games 01:00:19: Balatro 01:49:09: Outro Links Len’s Island 1.0 Delay Amber Isle Switch Delay Sun Haven Switch Asia Release Sun Haven Switch Europe Release Coral Island 1.1b Update Lightyear Frontier “Trailblazer” Update Sakuna Chronicles: Kokorowa and the Gears of Creation Farmagia Anime Trailer Hobnobbers Desktop Cat Cafe Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, and (0:00:36) Kev: My name is Kevin. (0:00:38) Al: we’re here today to talk about cottagecore games, and also one that’s very much not a (0:00:42) Kev: Woo. (0:00:44) Al: cottagecore game. Well, two, two games that are very much not a cottagecore games. (0:00:49) Kev: Well, I don’t know. (0:00:53) Kev: Actually, I don’t know which one you’re referring to. (0:00:55) Kev: But you’re referring to our main one. (0:00:57) Kev: How could you say it’s not? (0:00:58) Kev: It has both David Diver and Stardew Valley. (0:01:00) Al: I mean, I feel like there’s debates as to whether Dave the Diver is Cottagecore, but (0:01:07) Al: anyway, let’s not get into that right now. (0:01:08) Kev: » [LAUGH] (0:01:10) Kev: » There’s farming, how could it not be? (0:01:12) Al: Well, we are here to talk about bilateral. (0:01:17) Al: Now, why are you talking about bilateral? (0:01:19) Al: You might say it’s not a Cottagecore game. (0:01:21) Al: Well, they added a Stardew pack to it. (0:01:22) Kev: Yeah (0:01:24) Al: That’s why we’re talking about it. (0:01:26) Kev: That is the sole reason I mean, let’s let’s be real (0:01:29) Al: because me and Kevin both were (0:01:30) Al: playing it and it felt like an easy episode to do. So that’s what we’re doing. (0:01:32) Kev: Yeah (0:01:34) Kev: Also (0:01:36) Kev: And let’s not forget real the real reason right are not rogue likes robo glights etc runner up on this (0:01:43) Al: Oh, yes, we’re here today to talk about roguelites. (0:01:46) Kev: It was inevitable (0:01:50) Kev: Every time you put (0:01:52) Kev: this episode, it’s a different opening. (0:01:57) Al: All right, cool. Well, yes, so we’re going to we’re going to talk about bilateral. (0:02:00) Al: Before that, obviously, we have a good chunk of news. (0:02:04) Al: First of all, Kevin, what have you been up to? (0:02:08) Kev: uh I have been up to um oh not terribly a lot this week has been particularly busy and uh (0:02:18) Kev: uh tumultuous let’s say um uh yeah yeah it is um no um I won’t get into it here you can (0:02:21) Al: That’s a good word. Not a good situation, but a good word. (0:02:29) Kev: just ask elsewhere if you want it’s not not a fun but anyways um uh what what little game time i (0:02:36) Kev: have. I’m (0:02:38) Kev: enjoying the cards that have come out more or less. They’re decent, they’re not game breakers. (0:02:49) Kev: I like the wolf. It’s another Loki, Asgard, Norse mythology theme month and we get stuff like Freya, (0:02:58) Kev: the Fenris Wolf, Malekith. I’m having fun with it. Thanos got a buff recently and I’ve been playing (0:03:05) Kev: the Thanos deck with a… (0:03:08) Kev: and I’ve been having a lot of fun with him. (0:03:11) Kev: I like Thanos and his whole gimmick with something in the stones and the stretch. (0:03:16) Kev: You can do it with that. (0:03:17) Al: Yep. (0:03:17) Kev: Yeah, you’ve been playing. (0:03:18) Al: It’s definitely a fun deck. (0:03:20) Kev: It is, yeah. (0:03:22) Kev: It’s maybe not the highest risk, high reward, but it can be easily stomped on. (0:03:29) Kev: You know, you got your Shang-Chis, you’ve got a lot of counters for it running around (0:03:34) Kev: because Surtr has been pretty popular since the season passed. (0:03:39) Al: Yeah, I have. A bit more on and off this season, but yeah, still enjoying it. I’m still running (0:03:48) Al: my Black Panther symbiote deck. (0:03:52) Kev: That that’s it. It’s a it is such a solid one like the symbiote supposed to be that spider-man really added a (0:04:01) Kev: Insure consistency I think to that in fact that was really needed (0:04:02) Al: Yeah, it has. I mean, its main issue is Shrunki, which is obviously more common now, as you (0:04:10) Al: say, with the Serter deck, which is causing me a bit of a problem. And the other issue (0:04:13) Kev: yep (0:04:17) Al: is just everything needs to go right. Like, if you don’t, I mean, there are ways around (0:04:20) Kev: Yeah (0:04:23) Al: it, right? Like, there are. Yeah. And a lot of (0:04:24) Kev: There’s a couple of backup strategies, but the bread and butter has to be done in a very certain order definitely (0:04:32) Al: the backups require Wong, and the problem is that everybody seems to have a rogue, so (0:04:38) Al: they just steal your Wong, which is not great. But yeah, it’s getting me there. I’m still (0:04:46) Al: stuck in my 70s, because that’s where I always seem to get stuck. (0:04:48) Kev: Ah, you know what, it’s not just you. (0:04:51) Kev: I am also stuck in the 70s. (0:04:54) Kev: I don’t know what it is, if it’s like… (0:04:59) Kev: It’s probably something to do with like, (0:05:01) Kev: you know, the bell curve and whatnot, right? (0:05:04) Kev: Like 70s feels like this is where (0:05:06) Kev: a lot of the dedicated players are, right? (0:05:09) Kev: and probably the largest pop (0:05:12) Kev: it feels like. It is a lot. I don’t blame you at all because I’m there too. (0:05:20) Al: I hope to get up to 80 pretty soon then I can have some actual time to focus on the 90 to 100 (0:05:26) Al: because I suspect I’ll get to 90 very quickly because once you hit 80 it’s like you zoom up to 90 (0:05:28) Kev: Yeah, oh yeah, yep, though, that’s like, yeah, yeah, yeah, I get that. (0:05:33) Al: but then the 90 to 100 takes a lot of work as well so I’d really like to be able to get there (0:05:38) Al: this time. Yeah, the usual with that. (0:05:40) Kev: Um, yeah, so yeah, snap’s good. (0:05:46) Kev: Um, aside from that, a lot of my usual dialog into Zen with zero frequently, (0:05:53) Kev: and I’m still playing that daily with Calvin, because I don’t know. (0:05:58) Kev: Um, a lot of the time this week, though, uh, was dedicated to the wrapping (0:06:03) Kev: up of Bowser’s inside story, the third Mario and Luigi game. (0:06:08) Kev: Uh, you can check out our thy full review on Rainbow Road radio, the (0:06:13) Kev: Mario theme podcast study with our mutual friend, Alex. (0:06:16) Kev: Um, but that game is so, so good. (0:06:23) Kev: Um, it’s, it’s the, the Bowser part of the game. (0:06:28) Kev: Over the top, right? (0:06:28) Kev: Cause it has the Mario and Luigi, you know, foundations and that’s pretty solid. (0:06:32) Kev: Right. (0:06:33) Kev: You know, you can obviously not everyone’s plan of it, like, you know, the (0:06:36) Kev: dynamic blocking and timing and all that. (0:06:39) Kev: Um, and, and I think actually this, this one is a little, uh, a little more intense (0:06:44) Kev: than other, some of the other entries, but, uh, the Bowser stuff is so well done. (0:06:48) Kev: Obviously everyone knows I’m a huge Bowser for Nanak, but they just translated him so (0:06:53) Kev: well, you feel like you’re playing as Bowser, the big boss who does the big (0:06:58) Kev: and he’s ridiculous and charismatic and overconfident it’s, it’s so much fun. (0:07:04) Kev: Um, yeah, hardy thumbs up for that one for sure. (0:07:08) Kev: Um, but yeah, that’s, uh, that I think is roughly what I’ve been up to. (0:07:15) Kev: Oh, oh yes. (0:07:16) Kev: I’ve been, that’s what I’ve been up to. (0:07:18) Kev: But, uh, I mean, I don’t know when folks might hear an update on this, but. (0:07:23) Kev: I’ll, I’ve been getting niche. (0:07:25) Kev: I think I want to do a shiny hunt. (0:07:26) Kev: I’m scared. (0:07:28) Kev: I don’t know. I’m still– I’ve been looking, timing and hauling. There’s a couple of hunts (0:07:35) Kev: I never got to, like one in Sword and Shield for Larry and Meowth, the shiny gold kitty. (0:07:42) Kev: Yeah, I might go for that. But Micah was streaming just this week. He’s been streaming (0:07:49) Kev: again late in the past week and right beyond. Shout out to Micah. He’s got a little podcast he (0:07:56) Kev: does now with (0:07:58) Kev: shiny hunting actually on site. (0:08:01) Kev: Look up the name. (0:08:02) Kev: I forget the name of that. (0:08:03) Kev: I feel bad. (0:08:04) Kev: I’ll find it and then shout it out. (0:08:06) Kev: But but yeah, that’s really what’s been getting to me. (0:08:10) Kev: But but like I said that is yet to happen. (0:08:11) Al: It is called, it’s called the soft reset. (0:08:14) Kev: Soft reset. (0:08:15) Kev: Thank you very much. (0:08:16) Kev: There you go. (0:08:16) Kev: So go check that out. (0:08:18) Kev: There’s only like two episodes. (0:08:20) Kev: There’s not any regular schedule, but you know, Mike has always (0:08:24) Kev: a joy to listen to. (0:08:24) Kev: So I was happy to tune in too. (0:08:28) Kev: - Uh, what about you, L? (0:08:29) Kev: What’s been going on with you? (0:08:31) Al: I obviously talked about Snap, so I’ve been playing that, I’ve been playing Pocket, although (0:08:37) Al: the last week that’s mostly just been open some packs, and that’s about it because the (0:08:45) Al: events that we’re running are mostly finished now. There’s another Wonder Pick event, but (0:08:51) Al: that doesn’t take a lot of extra time, it’s not one of the battle events. (0:08:56) Al: But yeah, I’m very much at the end point. (0:09:00) Al: of the current set, so it’s pretty much like I’ve got maybe like five normal cards to get (0:09:09) Al: and then just a bunch of the secret rares which takes a long time to get them because they’re (0:09:15) Al: very rare. I think most of them are like 1% chance each deck. (0:09:20) Kev: Oh, goody. Of course, but uh, you know, I say to someone who just talked about shiny hunting gotta gotta pull that slot machine, right? (0:09:25) Al: you (0:09:25) Al: you (0:09:31) Al: Yeah, there was a person on Reddit who posted saying that they’d completed (0:09:35) Al: the set and it took them $1,500 to do it. (0:09:39) Kev: Oh, oh that hurts that hurts like (0:09:43) Al: And you’re like, “Oh my word, that is insane. I cannot imagine (0:09:48) Al: spending $1,500 on digital trading cards.” (0:09:52) Kev: See I could, okay, I mean, no, no, well sure, sure, sure, sure, yeah, but not even that, (0:09:56) Al: Okay, fine. It depends on how much money you have if you’re a billionaire (0:10:01) Al: Sure, sure. In that situation, I could justify it, right? (0:10:06) Kev: right? (0:10:06) Kev: Like of course the layman, it’s ridiculous, right? (0:10:08) Kev: But what I was going to say is like, I don’t, specifically on pocket is what blows my mind (0:10:15) Kev: because, you know, the, well, I don’t know, maybe I say this like the functionality, obviously, (0:10:22) Kev: um, uh, live these, you know, the standard card game, I think leans a little bit more (0:10:27) Kev: heavier into the, the actual playing of the game, right? (0:10:29) Kev: And since that goes hand in hand with the physical card game, I think that would be (0:10:34) Kev: a little more sense or I understand it a little more because, you know, people are invested (0:10:40) Kev: there because it’s the competitive nature on it and whatnot. (0:10:44) Kev: And I mean, pocket does have that, but it doesn’t, I think, emphasize it as much. (0:10:46) Al: I don’t I don’t get the difference between that like yet sure technically live is more battle (0:10:54) Al: focused however like they’re both you know a little world digital world garden right and they (0:11:00) Kev: Yeah (0:11:01) Al: both have battles they both have collections like one is a one is and one is a better app it is more (0:11:03) Kev: Yeah, yeah (0:11:08) Al: enjoyable to play pocket than it is to play live live is just a bad app (0:11:11) Kev: True true and you know what actually I take it back because (0:11:17) Kev: Pokemon like the card game is (0:11:19) Kev: deep relatively compared to other card games because (0:11:24) Kev: You know the rarity the high money cards are just alternate arts (0:11:28) Kev: generally speaking, right, like they’re, (0:11:30) Kev: the pretty arts or whatever, right? Other card games, that’s not necessarily the case. Rare cards (0:11:36) Kev: are very good and strong, but only printed at high rarities. So people will spend big money on that. (0:11:44) Kev: So, you know what? I take it back. No, I don’t get how you spend 50. Oh, my gosh. (0:11:47) Al: Yeah, it’s a lot, it’s a lot of money. (0:11:52) Kev: Probably going to write it as a tax write off and business expense. (0:11:55) Al: Yeah, I suspect they’re just a person who works in tech and they’re single, they have (0:12:03) Al: no kids. (0:12:04) Al: So because they work in tech, they have a lot of money and they have nothing else to (0:12:04) Kev: Oh. (0:12:07) Al: spend on except themselves. (0:12:08) Kev: Oh. (0:12:09) Kev: Oh, I have the, you know. (0:12:12) Kev: If any listeners out there happen to be in such a situation, hit me up. (0:12:16) Kev: I could certainly give you a few recommendations on how to use that money. (0:12:20) Al: I mean you know that well this is yeah yeah well I mean this is the thing right like you (0:12:21) Kev: I know a guy who needs a new car. (0:12:29) Al: know there are a lot of you know young single people in the US with very high salaries and (0:12:38) Al: very little else to do with them especially with remote working (0:12:39) Kev: Yep, I mean that does explain the large amount of Teslas I see in the area. (0:12:43) Al: hahaha (0:12:50) Al: um yeah well that’s a that’s a whole other thing I judge people differently depending (0:12:55) Al: on which Tesla they have because if they have one of the original Tesla’s sure fine you (0:13:00) Al: had a decent amount of money and you wanted to wanted to buy a decent electric car there (0:13:00) Kev: Oh, right. Yeah. Okay. You know what? Yeah, I was about to say. Yeah, no, no, no. I was (0:13:03) Al: wasn’t anything else if you have a cyber truck if you have a cyber truck you are a (0:13:07) Al: terrible human being yeah yeah (0:13:11) Kev: about to say that. Yeah, a correction. I meant the large amount of Cybertrucks I see in the (0:13:15) Kev: area. You’re right. Yes. No, like there is a market for the, you know, the previous earlier (0:13:19) Kev: Teslas or whatever, especially early on, right? Yeah, absolutely. But like, yeah, yeah. Mmm. (0:13:28) Al: I really feel sorry for the people who bought the first Tezlas, and now they look like Elon lovers. (0:13:34) Kev: Oh boy. (0:13:37) Al: Goodbye. Anyway, so yeah, Snap Pocket, and I’ve also been playing quite a bit of Fields of (0:13:43) Al: Mistria, so may or may not have a reason for that, and may or may not talk about that in a future (0:13:49) Al: episode. We’ll see, but yeah, no, been playing through that. It’s interesting, because… (0:13:50) Kev: Oh, okay, wait, which, hold on, I have to look it up. (0:13:59) Kev: There’s many, oh, okay. (0:14:01) Kev: Here it is. (0:14:01) Kev: Yeah. (0:14:01) Kev: The nineties anime looking one. (0:14:03) Kev: Yeah, yeah. (0:14:04) Kev: Okay. (0:14:04) Kev: I got it. (0:14:05) Kev: All right. (0:14:05) Kev: Okay. (0:14:06) Kev: That’s, that’s interesting. (0:14:07) Kev: I’m keen to hear thoughts on that from some people, maybe in the future, (0:14:11) Kev: who knows, you know, you never know. (0:14:13) Al: Maybe, no promises, never promises. (0:14:16) Kev: Oh, I promise I’ll, I’ll promise you all the time. (0:14:20) Kev: Are some pretty anime people in fields of mystery. (0:14:25) Al: Yes, yep, oh, yep, all right, so we’re going to talk about some news now. (0:14:25) Kev: Do you like sailor moon and nineties anime? (0:14:28) Kev: Cause there you go. (0:14:28) Kev: There’s all your show Jovis. (0:14:30) Kev: You can basically see the sparkles. (0:14:38) Al: First up, we have Lens Island 1.0 has been delayed until mid-2025, they have said this (0:14:44) Kev: Okay. (0:14:47) Al: is because the game is not quite complete. (0:14:50) Al: Now, interestingly, they didn’t talk about it in our like, oh, it’s just like too buggy (0:14:54) Al: or whatever, which quite often– (0:14:56) Al: but no, they specifically talked about how they don’t feel like the story fully ties together (0:15:03) Al: properly, and it feels like it’s missing something. And that’s really interesting. And I really– (0:15:04) Kev: Mm-hmm okay it is (0:15:10) Al: I mean, obviously, just in general, I think that we obviously respect delays. Delays are fine. (0:15:15) Al: Get your game working well. But this is a particularly interesting one, because they (0:15:20) Al: could have done what Color Island did, which is just like, we’re just going to do it. We’re just (0:15:24) Al: just going to release and we’ll. (0:15:25) Al: Add more stuff later and it will feel incomplete, but so what? (0:15:26) Kev: story later yep yeah yeah yeah and like it’s a very tricky thin white line to (0:15:30) Al: But they’ve not done that. (0:15:31) Al: They’ve decided, no, no, we want it to be, we want it to feel complete. (0:15:36) Al: And I think that is absolutely the right way to do these things. (0:15:44) Kev: walk because right because yes I fully agree right there looking for a island (0:15:49) Kev: yes they should have waited to release a more fully realized 1.0 there a lot of (0:15:55) Kev: games up do then that’s that’s not (0:15:56) Kev: great. Right. And then there’s the other end of the spectrum, (0:16:00) Al: Yeah. Well, to be fair, to be fair, we don’t know the reason that Silksong is delayed. (0:16:01) Kev: right? That feature creep and just perfectionism. Looking at (0:16:06) Kev: you silk song, right? Like they Oh, okay. Sure, you’re you’re (0:16:12) Al: Like it could be that, it could be something else. We don’t actually know what the issue (0:16:16) Al: is with Silksong. But there are, there is, Re-Legend is a good example of that in this (0:16:19) Kev: right. But it’s plausible. Yeah. (0:16:26) Al: this area, right? Like they just kept adding things and kept adding things. (0:16:30) Al: And, uh, yeah. (0:16:33) Kev: Yeah, absolutely, but the way they framed it (0:16:35) Al: Also, Shikiji Island, which is a particularly bad one, (0:16:37) Al: because they’re adding extra features into the first version of Early Access. (0:16:41) Al: They’re not even releasing their 1.0, they’re releasing their Early Access (0:16:45) Al: and they’re like, “Oh, we want to wait until we’ve added romance.” (0:16:48) Al: And you’re like, “It’s just me, it’s an Early Access.” (0:16:49) Kev: Oh, no, oh (0:16:53) Kev: That’s rough. Oh gosh. Yeah, that’s well regardless (0:16:57) Al: So yeah, you’re right, there absolutely is a fine line there. (0:17:00) Kev: Yeah (0:17:00) Al: On the right side of the line, um, I think this is good. (0:17:03) Kev: The way they framed it and it’s a good degree of self-awareness like I you know, I absolutely (0:17:11) Kev: Props to them for uh, making that call. Um, assuming they’re you know, they’re on the money with for your sake (0:17:17) Kev: Um, so yeah, and obviously no shortage of other stuff to play so no rush (0:17:22) Al: Yes, my end of year was looking quite stressful, so thank you. (0:17:29) Kev: Thank you. (0:17:32) Al: Personally, I would like to say thank you for delaying. I do not speak for everybody. (0:17:37) Kev: You know what? You know what? I’d like to say thank you to someone else for delaying now. (0:17:44) Kev: I’d like to thank Amberisle for delaying. There’s so much reliefs. (0:17:46) Al: I thought you were disappointed by the switch release being delayed initially. (0:17:52) Kev: I was, but living where I am now, you know what? That’s fine. I could use in the new year. (0:17:57) Al: So, okay, so context here is they, was it the beginning of February? Sorry, the beginning (0:17:59) Kev: I have enough to keep me on my toes. That’s fine. (0:18:03) Kev: - You’re fine. (0:18:09) Al: of November that the Steam version came out, I think. And they said that the, yeah, and (0:18:12) Kev: Yeah, it is already out is (0:18:16) Al: they said the Switch release was delayed until later in November. And I feel like I remember (0:18:22) Al: us discussing this, Kevin, and saying that doesn’t feel, two weeks doesn’t feel like (0:18:26) Al: a lot of extra time. (0:18:28) Al: And I was theorizing that perhaps, I mean, we’ll have to go back and check the transcripts, (0:18:28) Kev: Oh gosh, yeah. (0:18:35) Al: but I was theorizing that perhaps it might get delayed again, and it has been delayed again. (0:18:40) Al: It is now delayed till February of 2025, which is obviously quite a bit more. (0:18:46) Kev: And yeah, yeah, just yeah, yeah, absolutely. (0:18:47) Al: Obviously, complicated by Christmas, right? (0:18:49) Al: Obviously, it’s not actually delayed by another three months. (0:18:53) Al: It’s probably more like two months, because December is a complicated time. (0:18:57) Al: But it’s not a big deal. (0:18:59) Kev: It is, you know, I will say, like, reading, you know, when you put the link, you can see (0:18:59) Al: It’s a big deal. (0:19:04) Kev: the link of their full explanation and whatnot. (0:19:08) Kev: They will say they’re aiming to have the Switch release to be a parody with the Steam release, (0:19:14) Kev: like all the updates and– (0:19:17) Kev: to see if it matches up to that point, so that’s a little (0:19:21) Kev: understandable. I get that. Sorry, I’m just reading it here. (0:19:28) Kev: Oh, it’s going to be on discount on Steam. That’s nice. But (0:19:33) Kev: yeah, I mean, the game is out, right? It’s not on Steam. I want (0:19:36) Kev: it on Switch, of course, but you know, that’s understandable. (0:19:41) Kev: Obviously, the Switch has a long history of not always being the (0:19:48) Al: Yeah, cool. Sunhaven have announced their release dates for their other regions. (0:19:55) Al: So they’d announced the US release was on the 29th of the sorry, the the Americas (0:20:00) Al: release was the 29th of November. (0:20:04) Al: They’ve now also announced that the Japan, (0:20:06) Al: South Korea and Hong Kong releases are also the 29th of November. (0:20:15) Al: Which I love my conspiracies. (0:20:18) Al: This proves my point that they didn’t understand there were multiple eShop (0:20:21) Al: regions, because why two separate announcements for the same day? (0:20:22) Kev: yeah yeah you know what you’re probably right (0:20:30) Al: Just saying. (0:20:30) Kev: here’s I one thousand percent you’re absolutely right (0:20:35) Kev: oh that’s that’s good oh that’s (0:20:39) Kev: oh I mean I feel bad for things because that’s rough but it’s also really funny (0:20:42) Al: Oh, for sure. Yeah, for sure. (0:20:44) Al: It’s not amazing, but yeah, for sure. (0:20:48) Al: Yeah. And. (0:20:50) Kev: But for us, that’s content. (0:20:52) Al: Well, true, they’ve also announced their (0:20:55) Al: Europe release date, which is the 16th of December. (0:20:59) Al: Interestingly, they listed the countries that were it was releasing in and it (0:21:04) Al: doesn’t include so I compared this list because I noticed it didn’t have the UK. (0:21:09) Al: So I was like, this is weird. (0:21:10) Al: Why doesn’t it have the UK? (0:21:12) Al: And I compared this list to the list of (0:21:14) Al: countries that the eShop is available in Europe. (0:21:18) Al: And the only countries missing from it are Russia, which I feel like maybe the (0:21:23) Al: list of eShop regions probably isn’t up to date, and I wouldn’t be surprised if (0:21:26) Al: Russia isn’t an eShop region anymore. So that’s one. And the other two are (0:21:28) Kev: Uh huh. I wonder why. Huh. (0:21:34) Al: Switzerland and the United Kingdom, which people who understand European (0:21:38) Al: politics might go, oh, but they’re both not in the EU. True. But Norway also (0:21:43) Al: isn’t in the EU but is in the list. Now, what is interesting about those two (0:21:46) Al: names is (0:21:48) Al: Switzerland and the United Kingdom. Do you see what’s interesting about those two names? (0:21:52) Kev: Ah… no. I’m not saying it, tell me. (0:21:56) Al: They are alphabetically after every other country in this list. (0:22:00) Kev: Wait. Haha, oh. (0:22:02) Al: I think they’ve copied and pasted the list and missed out the last two. (0:22:06) Kev: Sick. Sick. Oh, that’s awesome. Good times. Oh, I love copy-paste errors. Good times. (0:22:16) Kev: You’re pretty good at this, Detective Al. (0:22:16) Al: I don’t know that for sure, obviously. We will see on the 16th of December what happens, (0:22:22) Al: especially if they don’t announce another “oh no, it’s UK and Switzerland” and it does come out, (0:22:29) Al: then I will be proved right again. We’ll see, but that is my theory. If in doubt, (0:22:36) Al: always go for the stupidest option. (0:22:39) Kev: Yeah, Occam’s razor, right? (0:22:43) Al: Is that not Hamlin’s razor? (0:22:45) Kev: Wait, Hamlin? (0:22:46) Kev: Is there a different razor? (0:22:46) Al: Occam’s razor is the simplest explanation. Hamlin’s razor is never a tribute to malice, what can be adequately explained by stupidity. So it’s not quite the same thing, but they are very much tied together because quite often the most obvious explanation is the stupidest one, but I don’t think it was the most obvious explanation in this case. (0:22:51) Kev: Yeah. (0:22:57) Kev: Oh, attributed to, okay. (0:23:02) Kev: Okay. (0:23:02) Kev: I see. (0:23:03) Kev: Um, sure. (0:23:07) Kev: I, I, yep. (0:23:09) Kev: Yeah, absolutely. (0:23:14) Kev: Yes. (0:23:14) Kev: Okay. (0:23:17) Al: The most obvious explanation is they’re not releasing in the UK and Switzerland, but I don’t think that’s the case because I have never released a game on the eShop. But from what I understand, you cannot release within an eShop region to only specific countries within that region. I think you either release to the whole region or not at all. (0:23:35) Kev: Yeah, that that’d be really weird (0:23:38) Kev: Yeah, that would be very weird if you did that so yeah, I you’re probably right (0:23:44) Al: So we will, we will see. (0:23:47) Al: I do love, I do love my conspiracy theories. (0:23:51) Kev: Yeah, that’s good stuff. I’m excited. Can’t wait to see if you’re proven right or wrong (0:23:56) Al: Next we have Coral Island. They have released their Quality of Life 1.1B update. (0:24:06) Kev: how does that name make you feel Al not the 1.2 update but the 1.1 B I can’t wait (0:24:11) Al: I don’t know if I want to talk about it. (0:24:17) Kev: for 1.1 B 0.2 (0:24:21) Al: So here’s the thing, right? So would you assume that 1.1 and 1.1 (0:24:26) Al: a are the same thing then? Because there was no 1.1 a, right? (0:24:29) Kev: I mean like obviously I would assume that’s the case it’s obvious again (0:24:36) Kev: grazering it here like they didn’t expect to need a 1.1 B or whatever like (0:24:40) Al: Yeah, but yeah, also, also, just a thing. You could just call it 1.1.1 like most software (0:24:48) Al: development does. You don’t have to be weird and annoying with it with your numbers. (0:24:52) Kev: what (0:24:52) Al: I don’t understand why, how many times do I have to moan about this before (0:24:56) Al: people actually start just numbering things sensibly? It… Oh. (0:24:59) Kev: Yeah, look I don’t know if I talked behind the show obviously like yes, I’m in agreement that it’s not great and it’s a (0:25:09) Kev: It’s not the easiest problem to solve because you know (0:25:13) Kev: Whatever people have different ways of thinking and categories. Go there whatever in my opinion like when I know I you know, I (0:25:21) Kev: Naming files and and keeping records is important stuff. I’ve done and I always do well. I just go up a date (0:25:28) Kev: I’m Eric Leach. (0:25:29) Kev: Go with year, month, day, and then, like, 0.0. (0:25:29) Al: That is fine. That is absolutely an acceptable way to release software as well, but that’s also not (0:25:37) Al: what they’ve done. But I think the thing that drives me insane about this, I’ve never seen (0:25:43) Al: a letter in any of their version numbers before. I have never seen it. It’s not like this is just (0:25:49) Al: a long continuation of it. They had 1.0a, b, and 1.0c, and 1.0. No, they didn’t. They’ve never done (0:25:52) Kev: Yeah? (0:25:56) Al: it before. (0:25:57) Al: So why are we suddenly doing this? (0:25:57) Kev: What if? (0:25:59) Al: It’s just, like, they then release, they then, they then release the hot, did that… (0:26:01) Kev: OK. (0:26:02) Kev: Now, all right. (0:26:03) Kev: What do you want moving forward? (0:26:04) Kev: Do you want more letters, or do you just (0:26:07) Kev: want this to be the sole ugly stepchild with the letter (0:26:10) Kev: and all of all your updates? (0:26:11) Al: Nothing, I want them to retroactive, I want them to retroactively change it. (0:26:15) Al: And the thing that annoys me most about it is now they’re releasing a couple of small (0:26:19) Al: hot fixes, which are called 1.1b-1229, which is obviously, 1229 is obviously a build number, (0:26:24) Kev: Oh, snitch! (0:26:27) Al: that’s clear from that because then the next one is (0:26:29) Kev: Yep. (0:26:29) Al: one two three zero whatever sure like I just like it’s either it’s either give (0:26:31) Kev: Yep. (0:26:32) Kev: the (0:26:35) Kev: the (0:26:38) Al: it the 1.2 but you obviously don’t want it to be that to appear that big sure (0:26:43) Al: fine although I would argue I don’t think that that’s a problem but if you (0:26:48) Al: want if you don’t want it to be 1.2 that’s fine just give it another number (0:26:52) Al: right you don’t it’s just where is the letter coming from it’s just appeared (0:26:56) Kev: Um, actually, Al, it’s a hexadecimal. (0:26:56) Al: and he’s never been there before, and ugh. (0:26:59) Al: OK, we’re moving on. We’re moving on. (0:27:03) Al: Moving on. (0:27:06) Al: This adds as the name rather than the number, which includes a letter, (0:27:10) Al: would suggest about quality of life improvements. (0:27:16) Al: So there’s our daily goddess blessing. (0:27:18) Al: So every day you can get a blessing from the goddess. (0:27:21) Al: There’s a new type of rock called a mystery rock, which break, (0:27:27) Al: yields random things. (0:27:29) Al: They may yield oars, seeds, fish, insects, or occasionally monsters. (0:27:36) Kev: there’s ahh that’s fun I kind of like that I dig it it’s your pokemon rock smash (0:27:37) Al: They’ve also added fishing nets, which are a thing you can leave in the water and come (0:27:51) Al: back to fish. (0:27:52) Al: So I guess kind of like the crab pots, but I think it’s for fish rather than crusty. (0:27:59) Al: They’ve also lowered the requirements for turn rank A and B, so I suspect I will have (0:28:08) Al: jumped up a rank the next time I open the game, because I was so close to a rank and (0:28:12) Al: having it even slightly down will probably mean I’ve hit the next rank. (0:28:16) Kev: Well that’s interesting for sure, balance patches for pottagecore games, good stuff, good stuff. (0:28:23) Al: Maybe just enough people like me were moaning that it takes so long to go up the town ranks. (0:28:31) Al: I may or may not talk about how Fields of Mystery has a great town rank system and really (0:28:37) Al: rewards you in a much better way, but I obviously would not be talking about that before the (0:28:38) Kev: Oh, oh, oh. (0:28:44) Al: episode that we may or may not be talking about in. (0:28:48) Al: And finally, a great Quality of Life update removed the stamina cost for tools you need. (0:28:53) Al: It was the default in Fields of Mistria, which is fantastic, but yeah, why is this (0:28:54) Kev: Okay, how is that not the default in everything? (0:29:02) Kev: Heh heh heh! (0:29:03) Al: just not a thing? (0:29:04) Al: Because I think Stardew added it in one of its point updates. (0:29:07) Al: But it’s like, why do they all add on later? (0:29:08) Kev: Yeah. (0:29:10) Al: It’s just a really, I guess it’s kind of because they’re trying to lean more to the realism (0:29:16) Al: thing, right? (0:29:17) Al: Like, if you use… (0:29:18) Kev: Don’t disrupt my immersion, Al. When I swing the ax, I use the n- (0:29:21) Al: That’s the thing. (0:29:22) Al: - Okay. (0:29:23) Kev: Thanks. (0:29:23) Al: - Exactly. (0:29:24) Al: And I understand that argument, (0:29:26) Al: but I also think it’s important to remember (0:29:27) Al: that we play games because they’re fun. (0:29:30) Al: And I would always lean to the fun over the realism. (0:29:32) Kev: That is very not true. We say is Pokemon (0:29:37) Al: I still have fun with Pokemon games. (0:29:39) Al: I’m sorry you don’t, (0:29:40) Al: but that’s why I still play them and you don’t. (0:29:46) Kev: But (0:29:47) Kev: And you know what? All right, you know what? I’ll even play their game (0:29:50) Kev: I will say actually hitting something with a shovel or an axe is probably more exhausting than just swinging in the air. So (0:29:58) Al: Interesting, interesting point. Interesting point. (0:29:58) Kev: either way (0:30:00) Kev: It doesn’t (0:30:02) Kev: Doesn’t go through it. No, it falls apart. I’m trying to say (0:30:06) Kev: Yeah (0:30:07) Al: We don’t want to think about it too much. (0:30:09) Kev: What are you talking about that’s the entire point of this podcast (0:30:12) Al: I know, I know, I realized, I realized what was happening there as soon as I said what I said. (0:30:20) Al: And the last game update is Lightyear Frontier have announced their trailer. (0:30:28) Al: It’s coming out on the 27th of November, which is the day this podcast comes out. (0:30:34) Al: So if you’re listening to this, it’s out. (0:30:37) Al: And it just seems to have one big thing, Kevin, which is your mech can now turn into a car. (0:30:44) Al: Or it looks more like a tractor, but it’s super fast. (0:30:44) Kev: Yeah, which is, yeah, it’s that’s interesting because, like, I’m a little torn on this because, obviously the you know, a vehicle or whatever is very sensible in this sort of game, right? Absolutely. And, you know, it takes a lot of work. So I get it why it’s always at a release. (0:31:05) Kev: Um, I’m just part of me is also the mind that like, because the, the mech, like it’s just a car. (0:31:14) Kev: The mech, they just, they just stick it on a car, basically the top half of the mech. Um, I don’t know. I wish part of me wishes that they could have you. I’d hope so. Right. Or, you know, you never know. Maybe it just blows and transforms, you know, I don’t know. (0:31:20) Al: I’m assuming it does a Transformer type thing, surely. (0:31:32) Kev: But, okay, you know, if they have the total animation of it transforming or whatever, fine. I guess I can take that. But, like, wouldn’t you just also make the regular mech go faster? (0:31:44) Kev: Or, you know, something rocket boosters? I don’t know. (0:31:46) Al: So I suspect the idea behind this is that it’s, uh, so, oh, yeah, no, I, I’m, I was going to say like this can be added as an upgrade over time so you don’t get it at the beginning, but then I guess Rocket Bisterd would also work like that. (0:31:58) Kev: Yeah. Yeah. But I mean, like, that’s maybe just the personal (0:32:02) Al: Um, yeah, no, that’s a fair point. (0:32:11) Kev: take. It’s not no end of the world. Overall, it’s a good (0:32:14) Kev: thing. And again, in this kind of open world, exploration, (0:32:19) Kev: parts, or vehicles, or whatever is always great. And it is still (0:32:23) Kev: connected to the mech, you know, maybe not exactly how I’d want (0:32:26) Kev: But it is there you have you’re still in (0:32:29) Kev: the cockpit of the mech which is a little weird but yeah (0:32:33) Al: All right. We have another couple of updates that are not specifically regarding the games. (0:32:39) Al: And so the first one is Sakuna. We have three pieces of news about Sakuna. The first one (0:32:40) Kev: Aww, I’m here wriggin’ my hands. (0:32:44) Kev: Yeah-heh-heh-heh-heh. (0:32:50) Al: is that they’re doing a new mobile phone game, but we don’t know. And it’s probably unlikely (0:32:59) Al: will get an English language release of this. It looks like it’s a (0:33:03) Al: Japanese-specific game. However, we don’t know anything about the game. (0:33:06) Kev: okay wait is sorry I’m sure this is all in the YouTube video because from the (0:33:15) Al: The YouTube video is a different game. (0:33:15) Kev: the blurb you put okay okay does that blurb like it’s not clear that it’s (0:33:22) Kev: specifically a sakuna game I mean that’s very likely right but it’s just from the (0:33:26) Kev: developers right (0:33:28) Al: They’ve specifically said it is a Sakuna game. (0:33:30) Kev: okay okay they did okay well mmm darn it mmm (0:33:36) Kev: yeah we’re not gonna see this in the US we didn’t get there’s a lot of good (0:33:41) Al: We’ll see. Well, you never know, you never know. But more exciting, (0:33:46) Kev: ones we don’t get they’re pleased to announce a new episode of the harvest (0:33:47) Al: more exciting for Kevin is that the anime is getting a season two. (0:33:53) Kev: season yeah I’m so excited because I well I mean guess well oh you know what (0:34:02) Kev: Let’s talk about the new the next because I think that’s (0:34:05) Al: okay yeah sure fine that’s fine that’s fine there is a there’s also another new game coming (0:34:06) Kev: what the season two is. (0:34:10) Al: called sakuna chronicles coca coca roba coca roba and the gears of creation um I presume (0:34:14) Kev: Pokurawa. (0:34:22) Al: you’ve watched the video for this (0:34:24) Kev: i’m watching I am watching it right now hold on one second um is this the book is my first (0:34:30) Kev: question because I know there was a book centered on cocoroa I don’t know if uh this is an adaptation (0:34:38) Kev: of that game um let me see here um oh my gosh i’m so excited we’re actually getting a new coca (0:34:45) Kev: sakana game um okay sorry hold on give me like one minute 27 um wow a robot (0:34:55) Kev: uh wow is this I don’t know if these are cuts wow the visuals larry look way updated which is pretty (0:35:01) Al: Well, and obviously the big thing about this one is that there is an English language trailer, (0:35:02) Kev: nice um uh (0:35:09) Al: so I’d be very surprised if this game isn’t being local. (0:35:10) Kev: Yeah right I mean it has to right because they’re dubbing it and clearly we um clearly we did our (0:35:20) Kev: job as influencers and brought Sakana to the forefront again which is why all this was announced (0:35:22) Al: of course of course my guess is that this will be a more crafting focus game (0:35:28) Kev: um I’m very (0:35:32) Al: rather than farming focused (0:35:34) Kev: yeah clearly because wow like is oh oh wait is that hurt (0:35:40) Kev: is this no no who is that what wait okay so (0:35:44) Al: Are you referring to the green haired one that gets off the boat? (0:35:47) Kev: yes okay I would is that lady sucking uh whatever it’s the big lady I think maybe (0:35:48) Al: Yeah, I don’t know who that is. (0:35:55) Kev: I forget the name no no yeah but it is it a small form of her because it really looks like her (0:35:56) Al: No cuz we see her we see her earlier than the trailer in her usual form. (0:36:04) Kev: like I’m thinking it is she even has the pink butt a thing I don’t know if it’s her daughter (0:36:09) Kev: or chibi for– (0:36:11) Kev: or something, it’s clearly related to her. (0:36:13) Kev: It’s clearly related to her. (0:36:15) Kev: The big thing I will say about this trailer– (0:36:19) Kev: Sakuna is not in it. (0:36:21) Al: Yes. (0:36:21) Kev: It is all Kokoro-wa and a whole bunch of new faces, which– (0:36:26) Al: Well, to be fair, to be fair, you don’t know that she’s not in it. (0:36:29) Al: She’s not in the trailer. (0:36:30) Kev: Yeah, I’m just saying she’s not in the trailer. (0:36:33) Kev: That’s all I’m saying, right? (0:36:33) Al: Yes. (0:36:34) Kev: Yeah, because I was about to say that exactly right. (0:36:36) Kev: She very well could be in the game, but they did not highlight that. (0:36:40) Al: I’d be surprised if she wasn’t, it’s literally called Sakuna Chronicles. (0:36:40) Kev: Yeah. (0:36:43) Al: Now, I know that the whole point is it’s tying it to the first game, (0:36:44) Kev: Oh. (0:36:48) Al: like, surely they can’t know how far in at all, right? (0:36:49) Kev: Kokoro. (0:36:52) Kev: Kokoro and the Gears of Creation, a knife’s out in the street. (0:36:55) Al: » Zach. [LAUGH] Yeah. [LAUGH] (0:37:01) Kev: Oh, those movies are great, but that’s just the funniest thing. (0:37:06) Kev: Regardless, um, okay, like I do suspect (0:37:10) Kev: she’ll be in there right like it would be I’d be very surprised if she wasn’t in there (0:37:15) Kev: like it just from the in-game story perspective it’s her best friend it makes sense she’d be in (0:37:21) Kev: there and from the outside like branding perspective you know she’s the face of the franchise or (0:37:27) Kev: whatever um but uh you know who cares whatever we get in here I’m gonna get um and even if it’s (0:37:34) Kev: not rice farming if we’re inventing robots that seems to be the premise of the game um (0:37:40) Kev: sending them out to do your fighting and stuff like that which is interesting I love controlling (0:37:44) Kev: minions and sending things out um I’m very curious to see how this will play and be um it’s in (0:37:52) Kev: development so we won’t see this for a long while because that’s all they said it’s in development (0:37:57) Kev: um and going back to the other one um I’m guessing season two is probably going to publish (0:38:04) Al: Oh, interesting. Maybe. Well, so here’s my question. From what you’ve said, (0:38:10) Al: I’m assuming you think this is a sequel, rather than a… (0:38:14) Kev: Ooh, good point. (0:38:17) Kev: I mean, regardless, that’s, you know, (0:38:20) Kev: the enemy could still cover it, (0:38:21) Kev: even if it was a, very cool. (0:38:24) Al: I yeah I guess I just I would be expecting season two of Sakuna to be a sequel. (0:38:30) Al: It’s different when there’s a game like they’re not saying that there’s going to be a different (0:38:36) Al: anime like if they’d called it a different thing but they’ve explicitly called it out (0:38:39) Al: as a season two of the anime like I feel like it’s going to follow Sakuna. (0:38:46) Kev: Oh, OK, you know, all right, well, I’ll run with this. (0:38:49) Kev: Let’s let me run with this, in which case that’s (0:38:52) Kev: triple exciting because that means we’re getting basically (0:38:55) Kev: two new entries in Sakuna, right? (0:38:57) Kev: Like a new Kokoro game and a whole new Sakuna adventure, (0:39:03) Kev: which I have no idea (0:39:07) Kev: well, that may be because the anime covered the entirety of the game. (0:39:10) Kev: So, you know, it will be totally open where that could go. (0:39:16) Kev: Um, that’s uh, that’s a (0:39:18) Al: The game that we’re probably not going, you did notice who’s making it, right? (0:39:20) Kev: exciting. (0:39:22) Kev: Oh, yeah, I saw that and that. (0:39:26) Al: Godzilla people. (0:39:28) Kev: Yeah, yeah. (0:39:32) Kev: Exceed games, which is (0:39:36) Al: Well, no, no, Exceed aren’t making that one. So Exceed are publishing… (0:39:40) Kev: wait, wait, oh, oh, sorry, the mobile game. (0:39:42) Al: No, right. Yeah, so we’ve got mixed up. We’ve gotten mixed up. We’ve gotten mixed up. Exceed (0:39:43) Kev: Oh, yeah. Oh, yeah. (0:39:44) Kev: - Oh, yes. (0:39:46) Kev: Sorry, yes, okay. (0:39:47) Al: aren’t making any of these games. Exceed are publishing the second sequel slash prequel. (0:39:51) Kev: Oh. (0:39:53) Al: The mobile game that we probably won’t get is being made by Toho, as in the Godzilla (0:39:54) Kev: Okay. (0:39:59) Kev: Yeah, which is pretty wild, okay. (0:40:03) Kev: Like, I don’t know what that game could compromise at all, (0:40:07) Kev: but this means a Sakuna Godzilla crossover DLC (0:40:08) Al: No idea. [laughs] (0:40:12) Kev: is in the realm of possibility now. (0:40:16) Kev: That’s all I have to say. (0:40:22) Kev: Sakuna of rice and rodents. (0:40:28) Kev: This is all so exciting, right? (0:40:30) Kev: Because holy mackerel, we just went from Sakuna being a great game series, whatever, (0:40:36) Kev: but kind of that’s it too. (0:40:38) Kev: Oh my goodness, we have a whole bunch of stuff coming up. (0:40:42) Kev: Oh, I am eating well right now! (0:40:46) Kev: It is wild that Toho is doing the mobile games. (0:40:52) Kev: Yeah, I don’t know, I’m excited for that anime, who knows? (0:40:56) Kev: I wonder, okay, you know what? (0:40:58) Kev: We might get an English dub of Season 1 now, if they’re pushing it this much. (0:41:02) Kev: We might just get an English dub. (0:41:06) Al: I would be surprised if they never did it because they have a voice actor set, right? (0:41:14) Al: And especially if they do end up using those voice actors for the game, they could do that (0:41:14) Kev: Yeah, I agree. (0:41:19) Al: at the same time. Voice acting in a game, if they have a story, could come quite early (0:41:25) Al: in the game’s development. So they could tie those two things in together and reduce their (0:41:28) Kev: true yeah um oh man I can’t I just can’t wait like we don’t have any dates for anything (0:41:40) Kev: so I don’t expect this until at least 2026 maybe something (0:41:40) Al: Well, yeah, this is the thing. These things, when our game is really announced as in development, (0:41:50) Al: it’s somewhere between two years and ten. And we’ll find out eventually. (0:41:55) Kev: Yeah exactly, eventually yeah the Sakuna book is not the same title as the the new game so (0:42:12) Kev: um the the yeah Pokoro book or whatever it’s so I expect it to be a different story entirely. (0:42:17) Al: We also have, speaking of Japanese games with animes, (0:42:23) Al: Farmagia, who they had already announced their anime. (0:42:28) Al: But we now have a trailer for it and a date. (0:42:31) Al: It’s airing in Japan on the 10th of January. (0:42:35) Al: And the English website says “coming soon”. (0:42:39) Al: So whether that’s just sub, whether that’s dub, I don’t know. (0:42:44) Al: we’ll see, but I mean, the English saying (0:42:47) Al: coming soon means something’s coming. I wouldn’t be surprised if they did the same (0:42:50) Kev: Uh-huh (0:42:52) Al: thing as Sakuna and we kind of get it like a month later on Frenchie Rolla, but we’ll see. (0:42:56) Kev: Sure (0:42:58) Kev: Yeah, that’s very likely. Oh my gosh. Are you excited for Sony to own crunchyroll? (0:42:58) Al: Yeah, yeah. (0:43:04) Kev: But just reminded because you you heard about that right the big merger or whatever. They’re looking to buy that group (0:43:10) Kev: Crunchyroll is part of that. So mmm good times (0:43:14) Kev: But but I digress going back to the anime (0:43:20) Kev: It looks good, so the I don’t know the exact studio or whatever but they’re they’ve got (0:43:29) Kev: Mihima who is again the (0:43:32) Kev: Mangaka that they hired to work on for Majia’s art style and and whatnot (0:43:39) Kev: There and his works have been translated to several pretty successful and large anime (0:43:47) Kev: So, you know, the art style is (0:43:50) Kev: still retained. I don’t know if it’s the same sort of studios that worked on his stuff that (0:43:56) Kev: is making this, but my expectations are high for this. I imagine this will be pretty beefy (0:44:05) Kev: and substantial. Yeah, I don’t know. I’m looking forward to it. Okay. Okay. Okay. (0:44:08) Al: The studio is Bridge, and they have done a lot of Yu-Gi-Oh stuff and some Cardfight Vanguard stuff. (0:44:18) Kev: - Okay, mm, okay. (0:44:19) Al: They don’t seem to be one of the, like, super big ones, but yeah, they’ve done, they’ve done, they’ve been, they’ve been around since 2007. (0:44:20) Kev: Okay, so they’ve done enough to please marketers, (0:44:26) Al: And they’ve done, they’ve got quite a lot under their, under their belt. (0:44:35) Kev: and they’ve worked with franchises, right? (0:44:37) Kev: So, okay, I can stay confident this will be, (0:44:42) Kev: this will do the game justice, let’s say that, right? (0:44:46) Al: Yeah, I feel like the Yu-Gi-Oh! stuff is probably the biggest thing they’ve done. (0:44:46) Kev: I’ve yet to play the game. (0:44:49) Kev: - Yeah, right. (0:44:50) Al: Although a lot of, looking at it, actually re-watching it, a lot of the stuff is, (0:44:54) Al: oh no, that’s sources. I was looking at going, a lot of these things say manga, but no, that was, (0:44:58) Al: they said source. They have done a few adaptations from video games as well, so it’s not like they’ve (0:45:04) Al: never done that. In fact, their third one they ever did in 2013 was a video game adaptation. (0:45:10) Kev: No, that’s cool (0:45:11) Al: Devil Survivor 2 is based on a (0:45:13) Kev: Huh? Okay, that’s interesting (0:45:16) Al: Nintendo DS game. (0:45:17) Kev: Yeah, yeah (0:45:21) Kev: Part of the SMT like a spin-off series or something like that I could be totally wrong (0:45:26) Kev: But you know that I think a double summoner good darn it (0:45:27) Al: What? (0:45:30) Al: A Shin Megatensei, or however you pronounce it. (0:45:32) Kev: Yeah, oh my gosh (0:45:33) Al: How many spin-offs does that series have? (0:45:36) Kev: Look you know who cares because persona already has passed (0:45:40) Kev: it in numbers like they hit persona five before SMT yes well it’s okay so (0:45:43) Al: Yeah, but did they not just do another spin-off? (0:45:48) Al: The new what’s the new spin-off they did? (0:45:52) Al: Metaphor, Rifantazzi, or whatever it’s called. (0:45:52) Kev: metaphor very fantastic yeah okay so yeah what they yeah you know that’s (0:45:55) Al: Stupid name, hate that name. (0:45:57) Al: Really bad name. (0:46:02) Kev: fine I don’t blame you okay I will say metaphor is not a spin-off because it’s (0:46:09) Kev: It’s just a new franchise, right? (0:46:10) Kev: The original Persona had the, you know, it was the thing with the subtitle, right? (0:46:14) Kev: It was Shin Megami Tensei colon Persona or whatever, right? (0:46:18) Kev: It was very explicitly a branching off the SMT series. (0:46:22) Al: you’re right. You’re right. It is an Atlas game. Devil Survivor 2. You’re right. Look (0:46:25) Kev: So yeah, that, so yeah, Metaphor is a new franchise. (0:46:32) Kev: Yep. There you go. There you go. See? That was totally… (0:46:35) Al: at you with this deep knowledge of random games. My word. (0:46:42) Kev: » Ow, I don’t know if you know this, but I’m a huge weeb. (0:46:44) Kev: » [LAUGH] (0:46:46) Kev: » Point blank, my God. (0:46:49) Kev: Speaking of weeb, I’m looking at the the Farmasia. (0:46:54) Kev: So it looks like a mid-cast or there’s like four primary cast members. (0:46:59) Kev: Man, so if you go back and look at Mishima’s other works, (0:47:02) Kev: he has these exact same four characters in all of his other works. (0:47:06) Kev: He just changes the hair, but the faces, the… the builds are all… (0:47:10) Kev: The same… (0:47:12) Kev: Oh, glorious Nippon. What would I do with that? (0:47:14) Al: The first ever Survivor game was actually called Shin Megami Tensei Devil Survivor, (0:47:22) Kev: I was right yeah all the
Donald Trump vyhrál americké volby s heslem „Spravíme to“. Všechno, co demokraté rozbili. V předminulých volbách si zase bral zemi zpátky, což po něm opakoval celý svět, včetně českých politiků, dnes především těch opozičních. Vracení vůbec se stalo v současnosti oblíbenou politickou hrou. Trump slíbil, že USA za jeho vedení opět odstoupí od Pařížské smlouvy, ke které jeho předchůdce Biden zase přistoupil, když od ní před ním Trump odstoupil.Všechny díly podcastu Názory a argumenty můžete pohodlně poslouchat v mobilní aplikaci mujRozhlas pro Android a iOS nebo na webu mujRozhlas.cz.
Donald Trump vyhrál americké volby s heslem „Spravíme to“. Všechno, co demokraté rozbili. V předminulých volbách si zase bral zemi zpátky, což po něm opakoval celý svět, včetně českých politiků, dnes především těch opozičních. Vracení vůbec se stalo v současnosti oblíbenou politickou hrou. Trump slíbil, že USA za jeho vedení opět odstoupí od Pařížské smlouvy, ke které jeho předchůdce Biden zase přistoupil, když od ní před ním Trump odstoupil.
Adopcja zwierzaka to ważne wydarzenie, które może wywoływać stres nie tylko u nowego członka rodziny, ale także u jego opiekunów. Jak się do niej przygotować i jak zaplanować pierwsze dni psa czy kota w nowym domu? O tym w kolejnym odcinku Zwierzopodcastu Karolina Wiśniewska rozmawia z Magdą Migdał i Timem Symesem z Fundacji Przyjaciele Palucha, wieloletnimi wolontariuszami działającymi na rzecz zwierząt. Goście odcinka zapewniają, że zmiana miejsca zamieszkania to dla zwierzęcia zawsze duży stres. Dlatego tak ważnym jest, by jego opiekun zachował spokój i odpowiednio zorganizował pierwsze dni w nowym domu. Z podcastu dowiemy się, jak zaplanować pierwsze spacery, od kiedy można zostawiać psa samego w domu i dlaczego nie powinno się zabierać zwierzaka w tym czasie na wakacje. Na podcast zaprasza Vetoquinol
Al and Codey talk about all the news from Summer Game Fest and the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:39: What Have We Been Up To 00:07:41: Game Release Info 00:23:01: Game Updates 00:33:48: New Games 00:57:06: Outro Links Harvest Moon: Home Sweet Home The Garden Path Kamaeru Sunnyside Moonstone Island The Palace on the Hill Ova Magica Above Snakes Turnip Boy “Pride” Update Terra Nil “Vita Nova” Update Fae Farm “Skies of Azoria” Update Usagi Shima “Bunny Paradise” Update Travelers Rest “Story and City” Update Go Go Town Gameplay Video Letter Bunny Humblets Harvest Hills Wanderstop Lou’s Lagoon Discounty Space Sprouts Dragon Shelter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Codey: My name is Cody. (0:00:34) Al: What’s happening? My name’s Al. (0:00:38) Codey: And we’re here today to talk about Cottagecore games. (0:00:42) Al: No, I don’t like this. (0:00:45) Codey: OK, you can do it. (0:00:46) Al: That was very uncomfortable. (0:00:50) Al: We’re going to talk about lots of stuff, lots of news. (0:00:51) Codey: Why? (0:00:54) Al: That’s the main topic. The main topic is news. (0:00:56) Al: There’s news. We are recording this a few hours after the Wholesome Games… (0:01:02) Al: Wholesome Direct, not the Wholesome Games Direct. (0:01:04) Al: The Wholesome Direct, Smack Bang in the middle of Summer Game Fest. (0:01:11) Al: So the main summer game fest, whatever they call it, show was yesterday. (0:01:17) Al: Wholesome Direct was today. (0:01:19) Al: It was, I’m sure there’ll be stuff announced tomorrow. (0:01:22) Al: We’ve got the Xbox showcase tomorrow. (0:01:25) Al: Devolver is sometime, there’s a bunch of stuff. (0:01:28) Al: So we’ll probably be out of date by the time this episode comes out. (0:01:31) Al: But I don’t think I want any more news in (0:01:34) Al: it is Smack Bang Full of News. (0:01:38) Al: So we’re going to go through that in sections. (0:01:40) Al: But first of all, Cody, what have you been up to? (0:01:42) Codey: I have three jobs, bow, bow, bow, bow, and a fate, a fake job. (0:01:46) Al: And a fake job. (0:01:50) Al: Yeah, the game that’s on your list there. (0:01:52) Codey: Oh yeah. (0:01:52) Codey: Power watch emulator. (0:01:54) Codey: That’s what gets me going. (0:01:55) Codey: That’s what gets me through the world. (0:01:57) Codey: Um, is being able to just come home and just listen to an audio book. (0:02:03) Codey: I’m currently listening to the eye of the world by Robert Jordan. (0:02:06) Codey: Um, hate the writing, uh, asked me about that in the (0:02:12) Codey: Slack, uh, but yeah. (0:02:15) Codey: So when I’m, I’m doing that and playing power wash simulator, absolutely (0:02:19) Codey: love power wash simulator. (0:02:20) Codey: I think it’d be super fun to do, um, a greenhouse about that. (0:02:25) Codey: So listeners, if you are interested, head on over to the (0:02:27) Codey: patreon, um, ths pod, uh, patreon and talk, do the monies and then talk (0:02:34) Codey: to me on Slack and tell me about how cool power wash emulators and how (0:02:37) Codey: you’d like to listen to an episode about it. (0:02:40) Codey: Yeah, other than that, I’ve been slilling in coffee (0:02:42) Codey: and dogs while doing a PhD. (0:02:44) Codey: Super fun. (0:02:47) Codey: Uh, going a million miles an hour. (0:02:49) Codey: After this, I’m taking a bath and probably going to sleep. (0:02:52) Codey: Yes, it’s five o’clock. (0:02:53) Codey: Uh, I am tired. (0:02:55) Codey: How are you? (0:02:57) Al: Mm. I’m also tired, but it is like five hours later for me. (0:03:03) Al: So, you know, different, different reason for being tired. (0:03:06) Al: Well, no, I mean. (0:03:08) Codey: You also slinging coffee, watching dogs, and doing a PhD? (0:03:11) Al: No, none of those things. (0:03:16) Al: Yeah, weirdly, today is like the only actual day off I’ve had. (0:03:23) Codey: period, ever. (0:03:25) Al: Yeah, because I wasn’t working and I wasn’t really doing. (0:03:28) Al: And I didn’t have my kids, but still I am shattered. (0:03:32) Codey: Sometimes those days, like sometimes the day where you don’t have anything and you can genuinely like unmask and just relax are the most hiring days, but we need those to rest and relax. (0:03:44) Codey: It doesn’t feel restful, it doesn’t feel relaxing, but we need it. (0:03:48) Al: Yeah. Well, I have been playing Starstruck’s Vagabond. I’ve been continuing that. We’ll (0:03:57) Al: see where that goes. And I have also been continuing to play farm RPG even after the (0:04:03) Al: episode. So there we are. Let’s see. I think I’ve just done 65. (0:04:05) Codey: How many bottles are you on? (0:04:12) Codey: Okay. This is, uh, for people who have not listened to that episode, (0:04:15) Codey: there’s a quest line called 99 bottles. Uh, and it’s 99 bottles, one, (0:04:20) Codey: 99 bottles too. And it’s basically doing the old nursery rhyme. (0:04:24) Codey: I don’t know what that’s called song thingy. Um, (0:04:28) Al: 99 bottles. It’s not nursery rhyme because it’s 99 bottles of beer on the wall and I don’t think a (0:04:30) Codey: what? (0:04:33) Al: nursery rhyme has beer in it. Yeah but that’s not what it is. (0:04:35) Codey: You can do juice 99 bottles of juice on the wall. (0:04:39) Al: Like okay, I will accept that that is a version you could do, right? But what I would say is that (0:04:46) Al: that I don’t think was the original. I’m pretty sure the original was beer, therefore not a nursery. (0:04:52) Codey: Bear, I think I made it to like 15 before I uninstalled the game. (0:04:55) Codey: Again, not because farm RPG is a bad game, but because I am incapable of losing that (0:05:01) Codey: much of my life to a video game right now. (0:05:03) Codey: Uh, and yeah, you’re at 65. (0:05:06) Codey: I’m really excited to see what happens after 99. (0:05:08) Codey: I want them to have that like joke 100, but if it goes past that, it’s just ridiculous. (0:05:10) Al: Well, so the way that it’s working is that you only get each level after your farming (0:05:20) Al: and crafting levels hit that, right? So I’m at crafting level 69, but only farming level (0:05:25) Al: 65, so I can only have 99 bottles 65 because that’s the lower of the two. And I think it (0:05:25) Codey: Nice. (0:05:26) Codey: Yeah. (0:05:33) Al: maxes out at 99, there’s no level 100. So once you get to 99, you’ll get 99. (0:05:37) Codey: But it also makes you use what like 65 hops and 65 bottles (0:05:42) Codey: I just like what you get to 99. I want it to be 100 and 100 because it can do that (0:05:43) Al: But then it would miss and then it would skip a number. (0:05:52) Al: Yeah, I guess. (0:05:55) Codey: We’ll see. Keep us posted. I’m very, very curious about that. (0:05:57) Al: Yes, I just spent 100 million on getting an upgrade to mean that every day I get another (0:06:07) Al: two. (0:06:08) Al: So I’m up to 10 inventory space added every day. (0:06:11) Al: So I’m on and I did. (0:06:13) Al: it today because today was the point where I go back to a thing me of what’s it called (0:06:20) Al: a thing me of 10. Yeah, that’s not the word I mean, there’s a mathematical word. (0:06:26) Codey: if this is gonna bother me, I’ll figure it out. (0:06:30) Codey: I think he’s googling it y’all he’s doing factor I was that was my next guess I was so (0:06:32) Al: Factor. Factor of 10. (0:06:38) Al: So I couldn’t upgrade it to 10 when I wasn’t on a factor of 10, (0:06:41) Al: because then I would never get back to being a factor of 10. (0:06:44) Al: So that’s where we are now. (0:06:48) Al: So I’m making maybe like 15 million a day, something like that now. (0:06:52) Codey: Ridiculous. (0:06:53) Codey: Awesome though. (0:06:54) Al: Yeah, so. (0:06:56) Codey: That game just expanded. (0:06:58) Al: Yeah, I feel like I’ve plateaued. (0:07:01) Al: I don’t know how I’m… (0:07:02) Al: meant to make more and more and more money but we’ll see we’ll see or I’ll (0:07:07) Al: get bored who knows what we’ll find out only time and ADHD will tell so we (0:07:14) Al: we’re gonna get into some game news I will add the wholesome direct and the (0:07:20) Al: summer game fest main shows the links to them in the show notes in case you (0:07:26) Al: want to go watch them all but I suspect if you’ve not already watched them you (0:07:30) Al: You probably don’t want to watch them all and you want us to tell you what (0:07:32) Al: you should care about. Well, we’re going to spend the same amount of time going through… (0:07:34) Codey: Mm-hmm going through a smaller amount of content (0:07:42) Al: Okay, first of all, we’re going to go into information about games that are coming out. (0:07:47) Al: So just a small thing on… So have you listened to this week’s episode, Cody? (0:07:53) Al: We talked about this game a little bit. This is the Harvest Moon Home Sweet Home, which is the new (0:07:57) Al: Harvest Moon mobile game that we know almost nothing about, other than it comes out in (0:08:02) Al: August. But Cher from Fogoo, which is a big story of seasons and Harvest Moon website, (0:08:15) Al: she says, recognising that some fans may be wary of a game published on Android or iOS (0:08:21) Al: because of potential monetisation. Now, Sumi confirmed with me that the game does not contain (0:08:26) Al: microtransactions. Harvest Moon Home Sweet Home will be a one-time purchase without added (0:08:32) Al: or downloaded content. So, that is good. (0:08:34) Codey: All I can, all I can contribute to that is Harvest Moon Home Sweet Home’s, uh, acronym is, hmm, hush, and I love that. (0:08:42) Al: It’s certainly something, and as to me I’ve also put a second tweet about the game that (0:08:43) Codey: And I think that’s, and I think that’s, yeah, after saucepoot, I think that’s beautiful. (0:08:54) Al: give us no real information, but I’m going to read it to you anyway! (0:08:57) Al: We’re excited to bring a fresh New Harvest Moon experience back to mobile gamers with (0:09:02) Al: Harvest Moon Home Sweet Home, featuring the traditional Harvest Moon style that fans know (0:09:05) Al: and love. (0:09:06) Al: I don’t know what they mean by that. (0:09:08) Al: Along with some familiar faces, we hope this will be a cosy farming adventure for you. (0:09:12) Al: We look forward to welcoming you home this summer. (0:09:18) Codey: Okay, I await further information. (0:09:22) Al: Yes. Okay, next we have the Garden Path. I’ve announced they’re releasing on the 30th of July. (0:09:32) Al: Um. (0:09:34) Codey: Cute, cute little game, very interesting art style, very interesting graphics that I had (0:09:41) Codey: not ever really noticed before. (0:09:43) Codey: I don’t think I’ve seen this before, or if I have, my brain was bleached. (0:09:48) Codey: It also runs in parallel with the real world. (0:09:50) Codey: You can leave it alone and your garden will grow at the same time. (0:09:53) Codey: Yeah, I look forward to, it’ll be on Linux, PC and Nintendo switch. (0:10:02) Codey: Um, Mack, I’m crying. (0:10:04) Codey: Yeah, I’m crying and Mack right now. (0:10:06) Codey: Um, and yeah. (0:10:06) Al: It does say Mac on their Steam page though, I don’t know why they didn’t list it in the (0:10:08) Codey: Yeah, so thank you. (0:10:10) Codey: Um, I don’t blame it. (0:10:12) Codey: Oh, it does say Mack. (0:10:14) Al: post. (0:10:14) Codey: Oh my gosh, they said PC, but they meant both of the things. (0:10:19) Codey: So yeah, we’ll see, um, what I end up doing. (0:10:24) Codey: Um, I also see that they are, we’ll see what, how I end up feeling about this or if I’m going to be getting it. (0:10:31) Codey: I love that they have merchants that range from a grumpy toad. (0:10:34) Codey: To Baal. To Larto, a seasoned musk ox fisherman with a love for songfish. (0:10:40) Codey: I don’t know what song fish is, but he loves them. (0:10:42) Al: I think they’re exactly what they sound like, fish that song. (0:10:45) Codey: Fish. (0:10:46) Codey: Fish that song. (0:10:49) Codey: Yeah. (0:10:50) Codey: So excited to look at that more and determine if I have the fun/desire to play it. (0:10:58) Codey: Really interesting art style. (0:11:00) Codey: It’s on my list. (0:11:01) Codey: It’s on- it’s- it’s- I’m watching it. (0:11:05) Codey: Also watching Kama Eru. (0:11:05) Al: Camaro, Camaro, Camaro, is that what it is, have announced that they are out now. (0:11:14) Codey: On Switch, Steam, and Xbox. (0:11:16) Al: Yes, when I initially wrote this in the thing, (0:11:19) Al: I was like, oh, it’s coming out in the 8th of June. (0:11:20) Al: And then I realized today that today is the 8th of June. (0:11:23) Al: And then during the Wholesome Direct, they were like, oh, it’s out now. (0:11:26) Al: OK, cool. Just done. Go get your frogs. (0:11:28) Codey: surprise. Yup. Go get your frogs. It’s very, uh, Usag. It’s giving Usag. Usag. Oh my gosh. (0:11:36) Codey: Usagishima. Um, so you restore the wetlands and you collect frogs, you breed them together, (0:11:41) Codey: which is not Usagishima, but that’s cool. Uh, decorate. There’s mini games and crafting. (0:11:45) Codey: Um, I think it’s really cute. Yeah. Yep. Yep. Yep. Yeah. I’m going to see if this is (0:11:46) Al: Yeah I think it’s a bit more than Asagashima because you can also like crossbreed your frogs I think. (0:11:52) Al: Um so yeah. (0:11:55) Codey: on Xbox Game Pass. (0:11:58) Codey: It is a PowerMosh simulator might have. (0:12:02) Al: I saw that Aislinn was streaming a bit of Camaeru today. (0:12:08) Codey: I don’t know, it seems up her alley for sure. (0:12:11) Codey: There’s other games that look up her alley as well. (0:12:14) Codey: Check out the greenhouse episode for that, next. (0:12:20) Al: Sunnyside have announced that their console release has been delayed until the 16th of (0:12:26) Al: August. Their Steam release is still releasing on the 14th of June, two days after this episode (0:12:27) Codey: Take your time. (0:12:31) Codey: Cool, that’s sweet. (0:12:35) Codey: And then the console is PlayStation 5 and Xbox (0:12:39) Codey: X/S, I believe? Yep. (0:12:43) Codey: So yeah, take your time. Figure it out. It takes longer. Microsoft (0:12:48) Al: Delays are funny. I don’t think we’re talking about Little Lands later on because they didn’t (0:12:55) Al: actually announce anything new other than that they’ve got a demo coming out. But literally (0:13:00) Al: as soon as they announced that they had the demo coming out, they tweeted saying actually (0:13:05) Al: it’s not coming out. We had to delay the demo. But by the time they decided to delay it, (0:13:06) Codey: laughs Oh noooooo. (0:13:10) Al: it was obviously too late to change the video. Very unfortunate. (0:13:13) Codey: Ugh. Well, they got people’s attention, so… (0:13:18) Al: Speaking of timing, Moonstone Island, surprise, surprise, is coming to Switch. I wasn’t expecting (0:13:28) Al: this. I was actually expecting a shadow drop today just because the way they were announcing (0:13:31) Al: it, they were being so obvious that some news was coming with the Wholesome Direct and I (0:13:36) Al: thought it was going to be a shadow drop. But no, they’ve decided that they’re releasing (0:13:39) Al: it on the 19th of June on Switch, which is the last day that they could still technically (0:13:45) Al: say that they’re releasing in spring based on their definition of spring. (0:13:48) Al: 19th of June is not spring and I don’t care what anybody says, it is not spring. (0:13:51) Codey: Getting you on technicalities, Al. (0:13:55) Codey: It’s not. (0:13:58) Codey: It’s not. (0:13:58) Al: Your definition of spring is stupid if it includes the 19th of June. (0:14:03) Codey: I was working the farmer’s market today, (0:14:06) Codey: and there was a big breeze coming through. (0:14:07) Codey: And someone was like, oh, I love that fall breeze. (0:14:09) Al: I find people with the weather is very funny, right? Because it’s like, we do this thing (0:14:09) Codey: And I was like, my guy, you skipped the whole season. (0:14:14) Codey: It did feel like a fall breeze, though. (0:14:17) Codey: Climate change is crazy. (0:14:22) Codey: Uh-huh. (0:14:26) Al: every year when it’s like we get spring and then it gets cold again and people go, oh, (0:14:30) Al: so much for spring. And you’re like, no, no, that’s called spring. Spring is kind of like (0:14:34) Al: a mix of summer and winter weather. That’s just what spring is. You can go (0:14:39) Al: Oh, it was warm. No, it’s not. I guess it’s not spring now. No, no, that is spring. You know what (0:14:45) Al: spring is, you do it every single year, you shouldn’t now be surprised by it. And then we (0:14:50) Al: get to summer, and you have lovely hot days. And then you have rainy days. And people go, Oh, (0:14:56) Al: so much for summer. And you’re like, it still rains in summer. We don’t live in the in one (0:15:02) Al: of these places that has dry and wet seasons. What summer is called summer, it’s not called (0:15:09) Al: season. Like you don’t live in the desert. You live in Scotland. (0:15:14) Codey: Yeah, here if we get, so in Pennsylvania, if we get rain during the summer, when it (0:15:21) Codey: is considered summer, there’s like a 95% chance that that rain will be accompanied by a thunderstorm. (0:15:29) Codey: And that’s when I do the differentiation. (0:15:29) Al: Uh-huh (0:15:31) Codey: Like if it just rains and it’s just rain, it’s spring or fall. (0:15:35) Codey: But if it rains and there’s like a thunderstorm associated with it, we’re in summer, y’all. (0:15:41) Codey: We’ve been in it for a few weeks. (0:15:44) Codey: I, in my opinion, I almost said IMO, but people might not know what that is in my opinion. (0:15:49) Al: Yeah, we don’t really get Thunderstorms. (0:15:50) Codey: So that is very sad. (0:15:53) Codey: I love thunderstorms. (0:15:55) Al: Yeah, we might get one a year ago. (0:15:58) Codey: You know what else I love? (0:16:00) Codey: Chai. (0:16:01) Codey: And you can help run a local chai shop in the pallets on the hill, which is out now. (0:16:07) Codey: Um, this is a rural India slice of life game. (0:16:10) Codey: um you’re a teenage kid and it’s the first day of (0:16:14) Codey: summer holidays and you help out on the farm you take off (0:16:16) Codey: some summer jobs you clean you cook um in the local chai shop (0:16:20) Codey: you can explore old ruins and make paintings look really cool (0:16:23) Codey: um i’m interested it’s definitely on steam I don’t know if it’s on anything (0:16:28) Al: I don’t think it is. I think it’s just team. The funny thing about this one was they, I (0:16:33) Al: think they were meant to come out in like 2022, the end of 2022, and they announced (0:16:39) Al: that they were coming out. And then like a week before they were meant to be coming out, (0:16:43) Al: they’re like, “Oh, no, we’re not coming out.” And it’s like, “Okay, that’s fine.” And (0:16:47) Al: now it’s like a year and a half later. (0:16:49) Codey: I do remember seeing this before, and this is one that’s on Mac. (0:16:52) Codey: So what’s your price? (0:16:54) Codey: What’s your price 20 bucks? (0:16:56) Codey: Maybe I’ll think about it. (0:16:56) Al: It’s a solid maybe. (0:17:01) Codey: Your girl has credit card debt. (0:17:04) Codey: Um, yeah, so we’ll figure that out. (0:17:06) Codey: Uh, I’ll see if I’m interested. (0:17:07) Codey: If we’re going to play that, if I will play that, um, no, I’ve, I (0:17:10) Al: What’s a little bit more credit card debt, you know, like, uh, fair enough. (0:17:13) Codey: have literally cut that card. (0:17:15) Codey: So, and. (0:17:20) Codey: And no more money is going on to it. (0:17:21) Al: Obviously on, on the, on the harvest season podcast, we do not condone getting yourself (0:17:28) Codey: Correct. Also, even if your grad school is going to give you pay for you and pay your tuition and everything, you might still get set. (0:17:40) Codey: Don’t have knee surgeries, don’t have cars break down, don’t have dogs have to go to the hospital, woo! (0:17:48) Codey: Don’t eat food. Don’t use electricity. Don’t you do it. (0:17:52) Codey: I do have food stamps, so that’s pretty cool. OVA MAGICA! (0:17:55) Al: I put- Early Access is coming from the 23rd of July, so many times. (0:17:58) Codey: We’ve talked about this game. We’ve talked about this game a lot. Little circle, spherical egg dudes. I know there’s a really cute bee one. (0:18:10) Al: Blobs, blobs. (0:18:12) Codey: Blobs. Blobs. What I wrote. (0:18:15) Al: It’s a farming creature collector with blobs that you can cross-bead and yeah, it’s cute. (0:18:18) Codey: Woo! (0:18:20) Codey: Make crazy things. (0:18:21) Al: I’m going to play this game at some point, probably not in Early Access. (0:18:22) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:18:26) Al: Yeah, I mean, it’s one of these things where this game has been in development so long, (0:18:31) Al: which is not a problem, but it does mean that a lot of the ideas that it (0:18:36) Al: came up with, or maybe not was the original original, but certainly was not, (0:18:40) Al: it wasn’t everywhere. A lot of them are now just standard things in a lot of farming games, (0:18:45) Al: which is a bit sad. You can use your blobs to help farm and stuff like that. There are (0:18:50) Al: lots of games that do that now. That’s, I guess, the problem with law. (0:18:55) Al: game development times, which when you’ve got one person working on a complicated game (0:18:59) Al: like that, it can take a while. But yeah, yeah, I guess it’s more like I really hope (0:19:02) Codey: Yeah, we understand. (0:19:08) Al: that people still play the game. You know, and I feel like, was this one a Kickstarter? (0:19:11) Codey: Yeah. (0:19:15) Al: Sure, did I kickstart this one? Have I already bought it? Check. (0:19:16) Codey: It’s a great question. (0:19:20) Codey: It wasn’t my job to watch your… (0:19:25) Al: Yes, I have kickstarted this already. Quite a while ago. Yeah, so I won’t be buying it (0:19:35) Al: because I’ve already bought it. Yay. I’m guessing. So the other thing about this is, (0:19:38) Codey: - Yay. (0:19:44) Al: originally, it wasn’t going to be coming to Early Access. It was just going to go, yeah, (0:19:50) Codey: You’re just going to go straight to 1.0? (0:19:51) Al: But that I mean, that’s that’s fine. That is what it is. (0:19:54) Codey: Yep, yep. (0:19:55) Al: I think it probably I suspect that anybody who kick started to get the early access because there (0:20:00) Al: wasn’t an early access tier. But obviously, don’t take my word for that. We’ll see what happens I (0:20:07) Al: guess. Yeah, well, it’s not unusual for people to go like, oh, pay this to get the 1.0 and pay this (0:20:08) Codey: Would be weird to make you pay for it. (0:20:16) Al: to get early access. But it’s less common. But it is a thing that some people do. (0:20:17) Codey: Oh, interesting, okay. (0:20:23) Al: Thank you. (0:20:24) Al: Thank you very much. (0:20:24) Codey: know what else people do nowadays, VR. (0:20:25) Al: Oh yes, okay, Garden of the Sea. Garden of the Sea. (0:20:31) Al: So this is a VR farming game, which is already out on Quest and presumably something else. (0:20:40) Al: I don’t really care about other ones. I only care about the one I have. (0:20:46) Codey: Which one do you have? (0:20:46) Al: The Quest 3. So it’s now coming to Steam and Switch, which is interesting. (0:20:48) Codey: Oh, OK. (0:20:55) Al: I wonder how it’s going to work, because it’s very much based around, (0:21:00) Al: you use your hands in the game to do things. And if you watch the trailer in the Wholesome Direct, (0:21:09) Al: you definitely saw the hands that you normally see when you’re playing the game. It has these (0:21:14) Al: kind of fake hands when it finds your hands. And so my question is, how’s that going to work? (0:21:21) Al: Because what’s the interaction there if you’re not doing it in VR? (0:21:24) Codey: That’s a great question. (0:21:26) Codey: I have no idea. (0:21:27) Codey: All I could think of with like the switch is maybe physical movements, but like holding (0:21:33) Codey: your switch up or whatever, or like your joy con, having your joy cons just like separated, (0:21:40) Codey: but that is not crazy accessible. (0:21:43) Codey: So I’m not sure about that. (0:21:44) Al: Yeah. Yeah. So if you want to play this game not in VR, that will be possible soon. (0:21:55) Codey: in a way that we don’t know. (0:21:58) Codey: Yeah. (0:21:58) Al: We’ll see. I mean, I mean, Elaine have announced that they’re coming to Switch this year. (0:22:04) Al: So if you wanted to play that game, but you wanted it on Switch soon. (0:22:08) Codey: I like how many cats they threw into that trailer. (0:22:11) Codey: It was really cute. (0:22:12) Codey: There were many cats. (0:22:13) Codey: And then they were like, you can have cats. (0:22:14) Codey: And I was like, I had no idea. (0:22:16) Al: Cats! (0:22:18) Codey: This was a mystery to me. (0:22:22) Codey: It was a very cute trailer though. (0:22:23) Al: Speaking of games that are coming to consoles, above snakes have announced they are coming to Switch, Xbox and PlayStation. (0:22:34) Al: Obviously it was that good. I don’t think so. (0:22:34) Codey: I mean, we’ve definitely like, we’ve, okay. (0:22:39) Al: I think I have it sitting on the planning board with some people’s names on it, but it hasn’t happened yet. (0:22:46) Codey: Okay, that was mostly that I was I know the game, but I just didn’t know if we had covered it yet (0:22:46) Al: No, we haven’t covered it properly. (0:22:48) Al: No, we haven’t, we haven’t covered it properly. (0:22:53) Codey: Very excited for when that happens and now there’s (0:23:00) Al: Yeah. (0:23:00) Al: OK, so that’s all the news about release games, releases for games, game releases. (0:23:08) Codey: I feel like all of our episodes just dissolve into madness, but I also think that people (0:23:10) Al: What is this, I deserve? (0:23:11) Al: I’m so tired. (0:23:14) Al: Because you decided to go and get a job, so now we have to do them later in the day. (0:23:16) Codey: are here for it, so. (0:23:19) Codey: Surprise, I’ve had multiple jobs this whole time. (0:23:23) Al: Come on. (0:23:25) Al: OK, get a job that has specific hours. (0:23:27) Codey: Just Saturdays, man. (0:23:30) Al: On a Saturday, when we used to record. (0:23:31) Codey: Next time we, next time we could do Sundays, but I don’t know if you like Sundays. (0:23:37) Al: Well, I couldn’t do Sunday this week, but that’s not the point, right? (0:23:39) Al: Don’t try and, like, let me just be annoyed. (0:23:39) Codey: » Don’t put this on me. (0:23:47) Codey: Yep, I mean, if you wanna pay me, let’s see, 12, okay. (0:23:47) Al: I’m not actually annoyed, listeners. (0:23:50) Al: Nope. (0:23:52) Codey: [LAUGH] Game updates though. (0:23:56) Al: The podcast barely pays for itself. (0:23:56) Codey: Speaking of pay, speaking of paying and needing money. (0:24:03) Codey: Have you ever thought about robbing a bank like Turna Boy did, but (0:24:06) Codey: you wanna do it with pride? (0:24:08) Codey: Bank with pride, and by pride I mean, [LAUGH] (0:24:10) Al: I rolled my eyes when I saw this comment. (0:24:15) Codey: Turna Boy has a new update to celebrate Pride Month, (0:24:19) Codey: where there are new flower crowns and pride flag hats, and it’s awesome. (0:24:26) Codey: Yep, love it, happy pride, woo. (0:24:28) Al: Woo. Speaking of updates, Terranil have announced that they’ve got a new update coming out, (0:24:34) Al: Vita Nova. It’s coming on the 24th of June. (0:24:38) Codey: It’s a free update major free update. Uh… (0:24:40) Al: Oh yes, free update. Yes, not DLC. Free update. (0:24:44) Al: Woo! (0:24:45) Codey: Correct. I also want to click on this because I want to see… Oh, it’s currently on sale (0:24:50) Codey: for $25. This is a game I want. Is it available? Oh, it’s Matt. What? Okay. (0:24:54) Al: Stop. Don’t. I. Don’t. No money. (0:25:00) Codey: Uh, but yeah, maybe one day when this comes out, uh, maybe I’ll have enough money and I can do a (0:25:09) Al: So they’ve said that they’re bringing a new world map. (0:25:13) Al: Is that a new world or a new map on the world? (0:25:17) Al: Like, are we going to a different planet? (0:25:19) Codey: I don’t think that the way that I read it is that there’s like you’re on the same world, but you’re in a different area (0:25:25) Codey: Like maybe like it because it says new biomes (0:25:28) Al: Yes, and both of those things, though. (0:25:30) Codey: But I guess yeah, I guess perhappeth (0:25:35) Al: Who knows? (0:25:37) Al: Who knows? (0:25:40) Codey: it looks like if you look at the map in the this thing that this is a blog post yeah the post on (0:25:49) Al: post. Yes, but yeah, but like, that shows that it already has (0:25:51) Codey: steam um it looks like there’s different continents um so maybe you’re going to like a new continent (0:26:00) Al: those and like, there’s, like, there’s probably no point in us (0:26:03) Al: trying to figure this out. We’ll find out soon. (0:26:06) Codey: It does say we’ll release more details about these new features over the next few weeks so (0:26:09) Codey: listeners listen to the episodes and we will tell you later our confusion and your confusion will (0:26:14) Al: Hope you’re listening (0:26:17) Codey: be cleared up in the next few weeks. We have a new world map, new levels, an animal system overhaul, (0:26:22) Codey: very interesting, new biomes, new buildings, new climate conditions, and a new animal species. (0:26:27) Codey: What could it be? I think it’s gonna be a beaver. I also don’t know what the (0:26:36) Al: a beaver. (0:26:37) Codey: A beaver. (0:26:41) Codey: Fun fact, the reason I chose beaver (0:26:43) Codey: is because you said antelope. (0:26:44) Codey: And the family that the pronghorn antelope (0:26:47) Codey: is in, untillocaprity. (0:26:49) Codey: And the family that the– (0:26:53) Codey: gosh, what kind of beaver? (0:26:53) Codey: It’s like a specific beaver. (0:26:56) Codey: And the two families that are endemic to North America– (0:26:59) Codey: the only two families that are only in North America. (0:27:02) Al: Oh, he’s a honey badger. (0:27:02) Codey: Yep, I can’t– (0:27:04) Al: Daddy. (0:27:04) Codey: No, it’s a beaver. (0:27:07) Codey: Beaver Family Endemic to North America. (0:27:10) Codey: Uh, Cas- oh, it’s just the Castor- Casoridae? (0:27:16) Al: Skies of Azoria. This is Fae Farm’s next DLC coming on the 20th of June. (0:27:23) Al: Did you know that High in the Clouds over Azoria was a land that you can visit? (0:27:29) Al: Wait, was a land that you can visit? Grammar is a bit complicated there. (0:27:34) Al: An amazing place with new paths to explore, full of adorable characters in need of your help. (0:27:39) Al: Yes, because that’s what Fae Farm needs, more one-dimensional characters. (0:27:44) Codey: I was going to say, no news on if– (0:27:47) Codey: we do not know if this new content update contains (0:27:51) Codey: new story or better characters that are not (0:27:54) Al: or any story, any characters, with actual… (0:27:55) Codey: one dimensional or any story. (0:27:57) Codey: You can just fly and explore new areas above Azoria. (0:28:01) Al: There seem to be portals. (0:28:04) Codey: Yeah. (0:28:05) Al: I don’t know if you go into this guy to get to the portals, or if the portals are taking you to this guy. (0:28:05) Codey: We’ll have our– no idea. (0:28:10) Codey: We’ll have our Fae Farm correspondence return to us (0:28:14) Codey: in these details about if the story exists. (0:28:16) Al: Or maybe they won’t. (0:28:18) Al: That’s coming out the 20th of June. (0:28:22) Al: It’s included with the deluxe version on PC and with the standard version on Switch. (0:28:27) Al: So just like the last one. (0:28:31) Al: Speaking of updates, it’s Sagishima. (0:28:34) Codey: - Yay. (0:28:36) Al: This is the Bunny Paradise update is out now, I didn’t write down, is it out now? (0:28:42) Codey: uh I assume it is because I just opened the game because I was like oh no did I uninstall this game (0:28:51) Codey: and I had but luckily um yeah I just and so I just opened it and I now have three new bunnies on (0:28:52) Al: Yes, it is up. It is out. (0:28:58) Codey: like literally just opened the game and there’s three new bunnies in my island three out of the (0:29:00) Al: Three out of the five. (0:29:02) Codey: five I believe so let me check my bunny book button book yep three out of five I only have two left (0:29:03) Al: Because you had everything before this update, didn’t you? (0:29:11) Al: Bun book. (0:29:11) Codey: Um… bye. (0:29:12) Codey: Oh, yeah. (0:29:14) Al: So five new bunnies, new buildings, hats and toys and an endless bunny runner (0:29:19) Al: mini game. Also, Usagi Shima have launched merch. (0:29:22) Al: So if you need to spend some money, (0:29:27) Al: that’s how you can do it. (0:29:28) Codey: you know me now I always need to spend money I can’t even say it without crying on the inside (0:29:30) Al: You know, it’s like, did you ever, it’s like when you have a large meal, right? And (0:29:40) Al: then you’re stuffed, you’re full, you can’t eat anything else. And then someone brings (0:29:45) Al: out dessert and you’re like, “Oh, okay, I can eat a little bit more.” And it’s like, (0:29:48) Codey: You got the– yeah, the dessert stomach. (0:29:48) Al: we always joked about having a second stomach just for pudding, right? It’s like that, right? (0:29:54) Al: Like you have the special fake money just for games, right? (0:29:59) Codey: I mean, I do– (0:30:00) Codey: I am using some of my tips that I get for cash as like– (0:30:04) Codey: because it doesn’t exist, right? (0:30:05) Codey: It’s cash. (0:30:08) Codey: But yeah, that doesn’t somehow magically go into my steam (0:30:12) Codey: or anything. (0:30:12) Codey: I’m trying to get one of these little buddies (0:30:14) Codey: to want to do the running game thing. (0:30:16) Codey: Uhhh… (0:30:18) Al: Speaking of. (0:30:18) Codey: Yep, so I did uninstall it, but if you connected your like iPhone name thing to it, (0:30:26) Codey: um, then it will… (0:30:29) Codey: Oh, it’s called Bun Run. Oh my gosh. (0:30:32) Codey: Um, if you’ve connected your like Apple game store, (0:30:38) Codey: yeah, then even if you uninstall it, all of your stuff is still saved. (0:30:42) Codey: So 10/10 recommend that. (0:30:43) Codey: Oh, Bun Run! It begins. (0:30:45) Codey: Help your bunny jump over obstacles tapping where to jump. (0:30:48) Codey: The longer you hold your tap, the higher the jump. (0:30:50) Al: I’ll put it down just now, because you don’t care about Traveler’s Rest. (0:30:51) Codey: Okay, cool. (0:30:52) Codey: Let’s talk about the next one. (0:30:53) Codey: Nope, you can talk about this next one. (0:30:54) Codey: I don’t really care. (0:30:55) Codey: Nope, I’m going to play bone run. (0:30:57) Al: Traveler’s Rest, I’ve announced that they’re a new update, the Story and City update, (0:31:00) Al: which by the way, is just very funny saying like, “Hey, we’ve added story.” (0:31:08) Codey: That is a thing that happened. (0:31:10) Al: I’m constantly fascinated by this game, and I really want to go back to the first version (0:31:14) Al: they brought out and see what existed in the game. It’s coming July, that’s all. (0:31:20) Codey: Yep, an update, I hit the first obstacle and button run, so that’s gone. (0:31:20) Al: That’s the story, because I didn’t have the story. (0:31:27) Al: That’s sad. Maybe you should talk about Go Go Town instead. (0:31:31) Codey: There’s a new gameplay video. I did not watch all of it. It was nine minutes long. (0:31:35) Al: It was 9 minutes long, I was very long. Thankfully, it came out yesterday, (0:31:38) Al: so I could watch it yesterday. Everything, every time I see something about this game, (0:31:41) Codey: But I did tap through it and yep, still interested. It doesn’t… (0:31:50) Codey: And it’ll be fun to play together. Maybe will we be able to play this? (0:31:53) Codey: This will be our first game that we’ll be able to play together. (0:31:56) Al: That’s a good question, because I think it does have multiplayer, (0:32:00) Al: but I don’t know whether it has online multiplayer or not. (0:32:04) Al: Well, yeah. (0:32:05) Al: Because that’s much more complicated than local multiplayer. (0:32:08) Codey: It basically looks like kind of like Fortnite. (0:32:09) Al: What? (0:32:11) Codey: It’s got like the vibe steam cloud remote play together. (0:32:16) Al: Look, we don’t even know when this game is coming out yet, right? Let’s talk about playing (0:32:18) Codey: It gives. (0:32:21) Al: it together when it’s actually out. One thing that I don’t think we knew before this was (0:32:22) Codey: Hey, Hey, 2024 2024 is London. (0:32:30) Al: that you can use your villagers and you can like tell them to do things. So like there’s (0:32:37) Al: stations for different things like for farming and for wood gathering and mining and stuff (0:32:42) Al: like that. And you can do something and then you can go, hey, tell this villager to do (0:32:46) Al: this thing. And then they’ll just go and do that thing. So I really like that idea (0:32:51) Al: of automation, which is, hey, villager, do this thing that I just did. Yeah, that’s pretty (0:32:58) Codey: broadcasting right now and it looks like (0:33:03) Al: Um, the one thing that I’m not sure how I feel about the game is the inventory (0:33:09) Al: seems pretty limited. (0:33:11) Al: I think that’s a design decision and I’m not sure how I’m going to feel about it, (0:33:14) Al: but we will see. (0:33:16) Al: I’m willing to be open-minded about it, but yeah, also like you water the crops (0:33:22) Al: with a little literal water hose, like a fireman’s hose. (0:33:26) Codey: Yeah, yeah, they have (0:33:29) Al: Yeah, I know they have multiplayer. (0:33:31) Al: The question is whether or not it worked online or not. (0:33:34) Al: Look, it’s fine. (0:33:36) Codey: They’ve been broadcasting this for 42 hours. (0:33:39) Codey: That’s a choice. (0:33:39) Al: I suspect they have not actually been doing that. (0:33:44) Codey: It says 42 hours, 22 minutes, (0:33:46) Codey: and it was adding up the seconds. (0:33:47) Codey: It was wild. (0:33:50) Codey: Yeah, but we also have some brand new games (0:33:53) Codey: that we’ve never talked about before coming up here (0:33:55) Codey: that we can talk about. (0:33:56) Al: And this is only this isn’t everything. This is just this is just what I decided was close enough, because all my word Cody, I think there are too many games now. (0:33:58) Codey: No, no, it is not. (0:34:08) Codey: My, I just had a list of a word document (0:34:12) Codey: as I was watching the Wholesome Direct up (0:34:14) Codey: and I was like typing stuff in (0:34:15) Codey: and then starting a new line (0:34:16) Codey: every time there was a new game. (0:34:18) Codey: She was four pages long. (0:34:20) Al: There was a bit with 10 minutes to go where they were like, oh, we’re nearly finished. (0:34:25) Al: But now we’re going to show you even more, oh my word, and it was literally nine minutes (0:34:26) Codey: And it was rapid fire. (0:34:32) Codey: Yeah. (0:34:33) Al: of like 10 seconds of each game. (0:34:34) Codey: Yep. (0:34:34) Codey: Yep. (0:34:35) Al: There were so many games. (0:34:36) Codey: Some of them look really cool though, so it’s on my list whether we talk about it here or (0:34:37) Al: I lost. (0:34:38) Al: I missed so many in my first watch through. (0:34:48) Codey: whether surprise, surprise we talk about it in a greenhouse episode that will be coming (0:34:53) Codey: out soon. (0:34:56) Al: Yeah, right, let’s go through these. We’ve got Letter Bunny. (0:35:03) Al: Take on a cosy adventure as Anne, a small and determined bunny with a heart of gold. (0:35:08) Al: Explore the peaceful island, deliver many, many packages, and discover that behind every letter is a unique story. (0:35:14) Al: Make new friends, help people out, and most importantly, have fun. Those are some long years, Cody. (0:35:22) Codey: they are very long that is quite the bunny um also if the ears are that long it’s not a bunny (0:35:29) Codey: anymore it’s a hair um mammal facts up in this yeah uh they are very lorg um so if it’s a bunny (0:35:30) Al: Whoa here here here are very (0:35:38) Codey: it should be a lot they should be like more than half as short um also I just want like i’m just (0:35:46) Codey: as you read this I was like what if inverse so what if like take on a chaotic adventure (0:35:52) Codey: and a large and lazy bunny with a heart of evil explore the uh violent island like (0:36:02) Al: Now, I love the idea of like, it’s a delivery game, but you’re trying to like open up packages (0:36:10) Codey: but you’re violet (0:36:11) Al: and steal things without getting caught, or you’re trying to like… (0:36:14) Codey: untitled goose game but you’re a delivery bunny pretty much also I loved the (0:36:18) Al: That’s a whole different vibe. (0:36:20) Codey: discover that behind every letter (0:36:22) Codey: is a unique story? Correct. Yes. (0:36:25) Al: I don’t know. I do get multiple of the same letter from companies sometimes. (0:36:32) Codey: But I do I do that too. But like if it’s from a human I, I (0:36:37) Al: Do people still send letters? (0:36:37) Codey: doubt though this would yes, I doubt that it is that like (0:36:38) Al: Oh. (0:36:44) Codey: you’re sending you’re like talking to corporate bunco and (0:36:49) Codey: and Bunko is like, send these. (0:36:49) Al: you’re just delivering bills (0:36:52) Codey: generated letters to all of these things like it’s probably gonna be (0:36:58) Codey: I’m just a person and if they can’t pay then you gotta peacefully beat them up (0:37:03) Al: no you’re you’re the postal officer you’re not a bailiff (0:37:09) Codey: postal officer and judge and executioner (0:37:15) Codey: letter bunny no this is very cute (0:37:17) Al: You’re trying so hard to make this. (0:37:19) Al: It’s something it’s not. (0:37:20) Codey: I want- (0:37:21) Al: There are plenty of games that we’re going to talk about (0:37:22) Codey: I crave violence. (0:37:23) Al: that have a creepy side to it. (0:37:24) Codey: I- (0:37:24) Al: You don’t have to add it in to other games. (0:37:26) Codey: I cra- (0:37:28) Codey: I crave violence. (0:37:30) Codey: Um… (0:37:30) Al: Speaking of violence, we’ve got Humblitz. (0:37:32) Codey: Really? (0:37:34) Codey: Does this one feel violent? (0:37:35) Al: Well, this one says (0:37:37) Al: “A cozy survival game (0:37:39) Al: set in a fantasy world (0:37:41) Al: filled with cute pet companions (0:37:43) Al: and adventures across many biomes.” (0:37:46) Al: Now, my problem with this (0:37:49) Al: is that I don’t think (0:37:51) Al: cozy and survival (0:37:53) Al: fit together, right? (0:37:55) Al: Like, if I’m cozy, (0:37:57) Al: I’m not fighting for survival. (0:37:59) Al: Those two things are opposite. (0:38:02) Codey: So people just farm if they’re, as a pastime, as like a side gig. (0:38:08) Al: Are you trying to say that farming games are survival games? (0:38:12) Codey: I mean, you’re farming. (0:38:14) Al: Yeah, OK, and in Stardew, if you don’t eat, what happens? (0:38:19) Al: You go to sleep and you wake up fine in the morning. (0:38:23) Al: That’s not a survival game. (0:38:25) Codey: Not realistic. I try and do that. And then I wake up. I wake up with a headache. It’s not fun. (0:38:27) Al: Yeah, of course, it’s not realistic. (0:38:32) Al: Of course, it’s not realistic. (0:38:35) Codey: Yeah. Yeah. (0:38:36) Al: This is I just I don’t I don’t understand how you can have a (0:38:39) Al: that is about fighting for survival and call it cosy. (0:38:42) Codey: Yeah. Yeah. Yeah, I’m not sure. Um, we know almost nothing about this except for that one line. (0:38:49) Codey: That’s it. It’s a new Kickstarter. Currently 671 followers. Kickstarter’s not even live. (0:38:56) Codey: Um, the picture’s really cute though. It looks like a little teacup house. That’s it. (0:39:00) Al: Yeah, yeah, yeah, the image is definitely giving cozy rather than giving survival. (0:39:06) Al: We will. We will see. Could be. (0:39:07) Codey: Could be violence could be violence cozy violence (0:39:12) Al: Harvest Hills. Harvest Hills is a charming and relaxing farm simulator that allows you to run your own rancho, (0:39:22) Al: cultivate various crops, take care of animals and produce homemade products, (0:39:26) Al: Sell the goods to the local market to earn money. (0:39:30) Al: And use it to upgrade or automate the farm. (0:39:32) Al: Rancho, really? (0:39:32) Codey: I think well isn’t that is that not what it’s called in the South America (0:39:34) Al: Is that? (0:39:40) Al: Oh, is it? (0:39:41) Al: Oh, is that? (0:39:42) Al: is just a… Oh. (0:39:44) Codey: yeah Rancho is just a ranch plural is ranchos a hut or a collection of hut for (0:39:50) Codey: herders laborers or travelers because yeah the I think developers but well the (0:39:52) Al: - Well, there you go, my bad. (0:39:59) Codey: developers called red beans and I guess I can’t see more than that. (0:40:02) Codey: There’s a demo out now I do too oh my gosh one of my friends made a dessert (0:40:09) Codey: bean pie the other day don’t recommend this looks really cute though I like the (0:40:15) Codey: idea of that so like as you’re doing things in the game you put down flags (0:40:21) Codey: kind of like think of like when you play Sims and you tell your person like do (0:40:26) Codey: this and then do this and then do this and then you have like a task list (0:40:29) Codey: basically, it looks like you do that for your character in this game. (0:40:32) Codey: to which I like, I like to, like, look at it be like, Okay, cool, do all of these things. And then I can do something else with my brain, because I don’t like paying attention. You like, delegate, yeah, you like delegate a bunch of tasks. Yeah, looks, looks cool. I will be watching (0:40:41) Al: Ah yeah, yeah I hadn’t noticed that I’m watching the video that’s a good point it does seem to be (0:40:46) Al: like yeah do you tap on things. I quite yeah okay okay I’m I’m feeling it I’m feeling it. (0:40:57) Al: I like the build mode as well I do like a good build mode in one of these games because I find (0:41:02) Al: them much easier. (0:41:06) Codey: Windows only, wah, wah, uh, cool. (0:41:10) Al: Wow, wow. It’s on Kickstarter. It has a very modest goal and hasn’t hit it yet. (0:41:18) Al: Yeah, yeah. I mean, most Kickstarters get nothing in the in the middle 27 days. (0:41:25) Al: It’s like the first day and the last day. (0:41:28) Codey: The game is controller friendly, won’t be on Steam Deck, Steam for Windows. (0:41:32) Codey: Uh, they’re hoping for Q4 2024. (0:41:36) Codey: Um, even if it does get released, it’ll be no later than May 2025. (0:41:42) Codey: Um, will Steam Deck, Steam Deck be supported? (0:41:42) Al: What do you mean “won’t” to be on the Steam Deck? (0:41:47) Codey: No. (0:41:47) Al: Where does it sit at? (0:41:51) Al: And also, what does that mean? (0:41:53) Al: Because you can play almost any game on the Steam Deck, (0:41:56) Al: and if it has controller support, it will work on the Steam Deck. (0:42:01) Al: Is that in the FAQ? (0:42:03) Al: Yeah, I don’t know what that’s meant to mean. (0:42:06) Al: I suspect– I mean, if what they mean is, (0:42:08) Al: we’re not going to put in the effort to make sure (0:42:10) Al: that it works perfectly on Steam Deck, (0:42:13) Al: and then fine, but, like, you… (0:42:15) Codey: It won’t be developed for the Steam Deck is how I read that. (0:42:17) Al: Yeah, but… (0:42:20) Al: Yeah, no, that’s not how I read it at all. (0:42:22) Al: What I read is, like, we’re not going to bother (0:42:25) Al: putting any effort into it, which is fine. (0:42:27) Al: But also, like, if you’ve got the controller support, (0:42:30) Al: you’re 90% there anyway. (0:42:33) Al: Like, I would just put in the tiny– anyway, it doesn’t matter. (0:42:37) Al: Wonder Stop. Wonder Stop. Wonder Stop. (0:42:40) Codey: Wander, stop, wander, stop, wander. (0:42:42) Al: Wonder. (0:42:44) Al: Wonder. (0:42:46) Al: Yeah, I guess I would say Wonder. (0:42:50) Al: Wonder. (0:42:50) Codey: The way that you’re saying it sounds like wonder, (0:42:52) Al: I know. I know. I say those… (0:42:52) Codey: like, oh, the wonderful world. (0:42:55) Al: I say those words the same way. (0:42:57) Codey: Oh, that’s so weird. (0:42:58) Codey: You did it. (0:42:59) Codey: You had another one that you said the same way (0:43:00) Codey: that I don’t remember what it was. (0:43:01) Codey: This is like wander as if like wandering, (0:43:04) Codey: like you are wandering through the world. (0:43:06) Codey: And this game is from the creator of the Stanley Parable (0:43:09) Codey: the beginner’s guide. (0:43:10) Codey: It is a narrative-centric cozy game about change and tea. (0:43:15) Codey: Okay. (0:43:15) Al: Yeah, I don’t know what to think about this game. I was not massively impressed by what (0:43:22) Al: I saw in the Wholesome Direct. And then I saw Stanley Parable and went, Hmm, okay. Because (0:43:30) Al: I very much like the Stanley Parable. I think it is one of the best games full stop. So (0:43:38) Al: like, yeah, I don’t know. But this is not giving me anything. (0:43:41) Codey: ever played that. (0:43:43) Codey: Yeah, I don’t know. (0:43:45) Al: The Musics by C148, 418, sorry, which is the guy who did the Minecraft. (0:43:53) Codey: Well, that’s intriguing. I don’t usually listen to music but when I do it’s usually Minecraft (0:44:00) Codey: So like most games I turn that off because ADHD (0:44:05) Codey: Yeah, I don’t know. It has very witchy vibes like it had like a almost like a potion looking creation (0:44:12) Codey: screen (0:44:14) Codey: And I don’t know why I’m just a big old hipster when it comes to witchy things. I don’t know (0:44:18) Codey: I just see witchy things and I’m like, but I mean the art looks really nice (0:44:23) Co
What Do The Gays Think of Taylor Swift's new album and Joja Siwa's new song? Join Jackie, Matt, and Pat for another episode of gay chaos as we discuss recent social, cultural, and political topics such as Chappell Roan at Coachella, Trump's Trial, Billie Eilish, and whether or not we would *get down* with Professor Layton. And YES Pat purposely left the whole debacle with Jackie vanishing in on purpose so everyone could listen to us talk about how sexy Professor Layton is0:00 Intros8:09 Let's Get Personal (& Jackie Vanishes)10:48 The Prof Layton Debacle That Pat Didn't Edit Out16:55 Jackie Hates Children & Stop Petting People's Dogs20:30 Tortured Poets Department (Taylor Swift's New Album)34:35 Yuri on Ice Cancelled??37:13 The Watcher TV Debacle38:33 The Civil War Film by Alex Garland & AI Art42:11 Spice and Wolf Reboot!43:35 Dropout TV44:40 (TW) Max Azzarello's Self-Immolation Outside Trump Trial51:30 Trump's on Trial & OJ Simpson's Dead53:00 Chappell Roan at Coachella54:00 Jojo Siwa's Karma59:29 Billie Eilish's New Album SOON1:01:20 Wouldya Couldya ShouldyaGo to our website to subscribe to our content, receive notifications, read our blog, and join our survey panel. https://www.whatdothegaysthink.com/This linktree has links to all our content and socials, including Threads, Instagram, and TikTok! https://linktr.ee/pridempireIntro and Outro Music:"Funky Chunk" Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 Licensehttp://creativecommons.org/licenses/by/4.0/
In this episode of Eighty Twenty, Shanina and Georgia are joined by supermodel, founder of activewear brand JOJA, and new mother Jasmine Tookes. Jasmine shares her journey in the modeling industry, from her early days in New York, facing rejections and navigating the competitive world of castings, to her rise as a Victoria's Secret Angel. She reflects on the challenges and triumphs of her career, and how her unwavering self-confidence and determination have been key to her success. Jasmine also delves into the impact of social media on the modeling industry and offers valuable insights for aspiring influencers looking to build their brand. She emphasizes the importance of finding your authentic voice, creating a cohesive aesthetic, and being selective in brand partnerships. Jasmine shares her own experiences in growing her Instagram presence and how it has opened up new opportunities in her career. The conversation takes a personal turn as Jasmine opens up about her role as a new mother and the challenges of balancing her thriving career with family life. She shares how she manages her busy schedule, the importance of having a strong support system, and the joy of watching her daughter grow. Jasmine also reflects on her relationship with her husband Juan, and how his love and encouragement have been a driving force in her life. Throughout the episode, Jasmine's warm personality and infectious laughter shine through, making for an engaging and entertaining listen. She shares funny anecdotes from her modeling days, including a memorable encounter with Tom Ford, and playful moments with Shanina on set. Jasmine's story is one of resilience, hard work, and staying true to oneself in the face of challenges. Her journey is an inspiration to anyone pursuing their dreams and striving to make their mark in their industry. Make sure to subscribe below and check out all of our socials for more exciting content from Eighty Twenty!
Al and Kelly talk about what they think could still be added to Stardew Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:27: What Have We Been Up To 00:07:40: News 00:22:53: Stardew 1.6 00:56:47: What Is Still Missing In Stardew 01:21:22: Outro Links Echoes of the Plum Grove Release Date Bunny Haven Mika and the Witch’s Mountain Dev Update Potion Permit Update Len’s Island Roadmap Chill Roadmap Stardew 1.6.3 Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we are here today to talk about Cottagecore Games. (0:00:36) Kelly: and I’m Kelly. (0:00:41) Al: Ah welcome back Kelly, it’s been a while. (0:00:46) Al: What was your last episode? (0:00:47) Kelly: Um, was it the pumpkin heart? (0:00:47) Al: It was. (0:00:49) Al: Oh no pumpkin panic! (0:00:52) Kelly: Yeah. (0:00:53) Al: No! (0:00:54) Al: Oh I talked to, was it Bev I talked about that? (0:00:56) Kelly: Ahhh. (laughs) (0:01:00) Al: There was a couple of weeks ago and they had not listened to that episode and eventually went and watched like one of the speedruns and I was like just be warned and they were like yeah it’s terrifying. (0:01:08) Kelly: Mm-hmm. (0:01:13) Kelly: Yeah, that is absolutely the least cottagecore game that I think we’ve discussed. (0:01:15) Al: Yeah. (0:01:18) Al: Oh yeah don’t yeah. (0:01:21) Kelly: And listen, I have some anxiety attacks playing Stardew in the mines, but that’s nothing. (0:01:30) Al: We’ll talk about it later but I’m in the volcano just now on Ginger Island so I’m having fun there. (0:01:31) Kelly: Yes. (0:01:39) Al: Cottagecore and not Cottagecore there is an overlap there anyway. (0:01:43) Al: So yeah welcome back it’s been six months good to have you back. (0:01:48) Kelly: It’s good to be back, I’m always happy to come back. (0:01:50) Al: We are going to talk more about Stardew 1.6 because we are going to eke out all the content we can from this update I guess that’s the fun of me and Johnny covering. (0:02:01) Al: It’s going to be less than a week after it comes out is there’s always going to be stuff that we miss and so fun to come back and chat especially with with with you Kelly who obviously you weren’t on the last episode so you’ve got probably different thoughts probably some similar thoughts but anyway before we get into that transcripts are available in the show notes and on the website the there’s a bunch of news to talk about but first of All Kelly, what have you been? (0:02:30) Kelly: Besides playing Stardew, you know, I had five days off last week, and I spent three of them playing Stardew until four in the morning. (0:02:42) Kelly: So that was really rough to go back to work the next week. So now I’ve been trying to roll it in at about one o’clock in the morning. (0:02:48) Kelly: But, you know, that never works, because it’s always just one more day. (0:02:52) Kelly: So it’s like 1.30 I’ve been going to bed playing Stardew. So, you know, it’s been going. (0:03:00) Al: I mean is the original solitaire not a roguelike? (0:03:02) Kelly: But besides that, I’ve been playing Solitaire Battle. It’s like a roguelike RPG solitaire game where you battle other things. (0:03:18) Kelly: We had this discussion in Slack. I said it as a joke, but it 100% is. (0:03:23) Al: It is! (0:03:24) Al: There’s nothing like it’s just it’s a single run and then once it’s done nothing matters and you can start again. (0:03:28) Kelly: Yep, you got what you got in that run and then you don’t get that same thing ever again (0:03:34) Kelly: and you know what, it made me realize, maybe that’s just the games that I like (0:03:40) Al: Yeah. Each to their own. So what makes this different? Is it an RPG? Did you say an RPG? (0:03:40) Kelly: to my core (0:03:54) Kelly: Sort of so like you get you you you go against a different like character each round and you (0:04:03) Kelly: Obviously want to try to get more matches and more cards in them, but you also (0:04:07) Kelly: Have power-up cards, so you have like a tack move (0:04:10) Kelly: You have like some Stat boosters and stuff like that you can get like extra draws (0:04:16) Kelly: so you’re kind of just like looking to kill their health bar before your health bar goes down and (0:04:21) Al: Oh, interesting. (0:04:24) Kelly: Three three levels with three levels in each it’s it’s a unique little take on (0:04:29) Kelly: Solidary Dallin and introduce me to it (0:04:32) Al: is there a story? No. Okay. Well, let’s not get into the discussion of what an RPG is. (0:04:34) Kelly: No (0:04:36) Kelly: So maybe not RPG maybe I’m just saying letters and words (0:04:41) Kelly: No (0:04:44) Al: People complain about me talking about that all the time. Okay. Do you gain cards for winning and stuff like that? Is that how you get the power up? Okay. And then you buy the power-ups with the money. (0:04:46) Kelly: My hands are up I am done (0:04:55) Kelly: Uh, no, you actually gain money. (0:04:58) Kelly: So, like, yeah, yeah, you buy the cards. (0:05:00) Kelly: So it’s like, oh, you linked seven different cards at once, you get more money. (0:05:06) Al: sounds like a rogue light to me rather than a rogue like every time every time I talk about this I think I know the difference and then I say something and someone’s like oh maybe not (0:05:09) Kelly: I don’t know the difference. (0:05:18) Kelly: Yeah, I’ve given up. I’ve decided it’s funnier this way. (0:05:23) Al: see I’m I’m my current understanding is that a rogue like is where everything resets between runs and the only thing that improves is your skill and a rogue (0:05:36) Al: light is where you gain things between runs to improve the runs in other ways (0:05:42) Kelly: So I think it would be more of the first but you do gain characters (0:05:48) Kelly: to play as (0:05:49) Al: Yeah, but you’re also gaining money, right? Which gives you paradox and stuff like that so that (0:05:52) Kelly: Oh, yeah But so it’s like that’s one run and then I’d go back and like, you know do a different run So I guess it would be the second one because you’re keeping the cards through the nine levels that you’re playing I don’t know man. I don’t know (0:06:04) Al: Who cares? Whatever. I wouldn’t like it either way. There’s still only one that I’ve actually enjoyed as a whole game, so. Oh, what have I been up to? I mean, Stardew, like, is there is that enough? I mean, basically, I’m now at 60 hours played of Stardew 1.6. (0:06:07) Kelly: Who cares whatever (0:06:10) Kelly: Yeah, no you wouldn’t like it. I just think it’s fun (0:06:12) Kelly: I need to make fun of this conversation every time it gets brought up. (0:06:28) Kelly: Oh, nice. (0:06:35) Al: And we are currently recording on Thursday, so it’s quite an early episode for nearly a week before it’ll come out, but yeah, so it’s a week and two days since it came out, (0:06:49) Al: almost exactly. So, 60 hours. (0:06:54) Kelly: Too bad, I’ve put 30 hours in, (0:06:55) Kelly: but I did not start playing until Saturday night. (0:06:58) Al: Ah, yeah. Yeah, I was ready for it. The whole of Tuesday I was like, “Right, it’s going to be late. It’s going to be late today because I know that Concerned Ape is in Pacific time, (0:07:09) Al: but I’m going to keep paying attention anyway.” And then it came out at like 9pm my time and I was like, “Ugh, great.” Yeah, well, exactly. Exactly. So I am tired. I don’t think I’ve be doing anything else, sadly not games wise. (0:07:18) Kelly: Dangerous time to start. (0:07:29) Al: I keep trying to start Princess Peach show time, but I’ve got stuff to do in Stardew. (0:07:35) Kelly: It’s hard starting with such a commitment. (0:07:38) Al: Yeah, but we’ll talk more about that soon. (0:07:40) Al: Let’s talk about some news. (0:07:42) Al: First off, we have Echoes of the Plum Grove have announced that they are releasing on the 29th of April this year. (0:07:48) Al: Kelly, I suspect you haven’t heard of that yet. (0:07:52) Kelly: I have not, um, I like the title. (0:07:56) Al: So, I mean, the summary of this is it is a life sim where you can kill people. (0:08:04) Kelly: Oh. (0:08:08) Kelly: It’s such a cute artwork, I did not suspect that. (0:08:12) Al: Yes, yes. It’s very Paper Mario-esque. I’m trying to find the wording because it’s quite a… I can’t find the wording, but I’m pretty sure this is the one where you can kill people. (0:08:14) Kelly: Yeah. (0:08:23) Kelly: I like that. I think that’s a nice way to stand out. (0:08:25) Al: Yes, I’m all for different things. You also have to survive winter. I think you can die because of the season. I don’t know if I like that or not, but I’m certainly willing to try it. I mean, I’ve backed it on Kickstarter. (0:08:33) Kelly: Oh, I like that too (0:08:44) Kelly: Yeah, I mean, also I’m saying I like that, but I’m sure also if I played it and put like 40 hours into the game and then I died, I’d be pissed. (0:08:50) Al: So I believe that if I, okay, so you you have children and then you grow old and I believe… (0:09:00) Kelly: Oh, I think I have heard of this. (0:09:04) Al: I’m not sure I need to double check but I’m not sure if it says for certain but I think you can then continue as your child when you die. We’ll find out because it comes out soon, (0:09:13) Al: comes out in one month. Was this on Switch or was it just on Steam? Not that it matters anyway because even if it comes out on Steam, it will… (0:09:21) Al: Even if it comes out on Switch, it will come out on Steam first, (0:09:23) Al: so I’ll probably just play it on my Steam deck. (0:09:26) Al: I’m not seeing Switch. (0:09:27) Al: Anyway, so yeah. (0:09:28) Al: Next we have Bunny Haven. (0:09:30) Al: Bunny Haven is out now. (0:09:33) Al: I don’t think there’s much to say about this game. (0:09:35) Al: There’s bunnies. (0:09:36) Al: Adopt rescue bunnies, (0:09:38) Al: care for them, and transform your garden into the haven in this cozy cafe sim. (0:09:42) Kelly: Okay, cute (0:09:43) Al: Yeah, out now. (0:09:45) Al: Will you play this? (0:09:47) Kelly: Maybe I’m I’m like is that a phone game or is it like a yeah, I’m like weird about phone games I’ll like the idea of something but in the long run. I just go back to playing dungeon cards (0:09:58) Al: Oh, what is dungeon cards? (0:09:59) Kelly: so (0:10:02) Kelly: It’s a roguelite card game (0:10:06) Kelly: So yeah, it’s just like a silly little card game (0:10:14) Al: Mika and the witch’s mountain. (0:10:18) Al: This is your witch delivering packages. (0:10:24) Kelly: okay what is this like the poly art style is that what that is (0:10:29) Al: Oh, yeah, there’s a I know what you’re trying to I know what you’re trying to say, but it’s not that, and I can’t remember. (0:10:39) Al: Shaded, is it shaded? (0:10:42) Kelly: Oh, Cell… (0:10:43) Al: Cell shaded, yes, that’s it. (0:10:44) Kelly: Yeah, yeah, yeah. I think a lot of games can be really fun in the start style. (0:10:49) Al: I agree, I think this works really well. (0:10:52) Al: They have not announced their release date, but they have released that they’re planning to release they have announced. (0:10:59) Al: They’re planning to release before summer. (0:11:02) Kelly: Okay (0:11:03) Al: I don’t know if this is a translation thing because the team is Italian. (0:11:05) Al: So they’re, you know, there’s a, there’s an aspect of that, that they’re not kind of native English speakers, but that feels like before summer. (0:11:15) Al: I mean, I always have issues of using seasons, right? (0:11:17) Al: Because as we have discussed many, many times, there is no one universal definition of the seasons. (0:11:25) Al: Not everywhere has four seasons, some places have two, some places have three, some places have five, and even the places that do have four, they don’t all have them the same. (0:11:35) Al: So it always annoys me when the people do this, but like what is I don’t know whether they actually mean before summer or whether they mean before the end of summer, so it could either be like any time between now and what June, or it could be any time between now and September. There we go. (0:11:52) Kelly: Yeah, it could be anything. (0:11:56) Kelly: I think they intentionally did that just to be vague for their own benefit. (0:11:59) Al: Yeah, yeah, we are putting all the team’s efforts to have Mika and the Witches Mountain out before summer this year. Yes, we will see. I want to play that game, although not right now, (0:12:08) Kelly: I mean, it’s better than nothing. (0:12:14) Al: I’m playing Stardew, so you know maybe they can wait. (0:12:15) Kelly: The tarot cards look cool. (0:12:17) Kelly: I like the art for them. (0:12:19) Al: I haven’t actually seen that. Is that in this update? (0:12:20) Kelly: They’re collectibles. (0:12:24) Kelly: Uh, I’m on the page you sent me, but I don’t think it’s from this update. (0:12:28) Al: Oh yes, no, it is the update, yeah, yeah, well I know I do, that’s my thing. (0:12:30) Kelly: Oh, okay. (0:12:31) Kelly: Who doesn’t love collecting things? (0:12:38) Al: Potion Pyramid, did you play Potion Pyramid? (0:12:40) Kelly: Yeah, I did a podcast with Bev and Maddie. (0:12:43) Al: You did one on it, yeah. (0:12:45) Al: So there’s an update out now with new romanceable characters, I wasn’t even aware they had romance in that, I don’t remember you discussing that on the podcast, were you aware they had romance in this game? (0:12:49) Kelly: Mm. (0:12:57) Kelly: We were, um, I think it was kind of (0:12:58) Al: Hehe. Surprise, surprise. (0:13:00) Kelly: lackluster compared to some other (0:13:03) Kelly: romance-able games, so that’s probably why you don’t remember us talking about it. (0:13:08) Al: Yeah, probably, probably. They’ve also added some extra languages and a cinematic opening (0:13:17) Al: animation to the game. Is this in? Is it still in early access? Was it in early access? I can’t. (0:13:24) Al: It is not in early access. (0:13:26) Kelly: I was gonna say, I think he was out. (0:13:27) Kelly: They definitely seem to have been fixing a lot of bugs, (0:13:31) Kelly: ‘cause there definitely were a lot of bugs, (0:13:33) Kelly: I know, when we talked about it. (0:13:35) Al: Yeah, I feel like adding an opening animation, it doesn’t feel like an after 1.0 thing to do. (0:13:44) Kelly: No, also kind of feels weird when there’s like other things that I probably would have (0:13:50) Kelly: Spent the time on fixing (0:13:51) Al: Yeah, I will say that it won’t be the same people doing those two things, (0:13:55) Kelly: Mmm, yeah (0:13:55) Al: right? Like the developers would have gone, oh great, here’s the animation, right? That’s it in, (0:13:59) Al: right? There’s not much work for them to do after this is made. (0:14:02) Kelly: Yeah, but that’s still budget money, right, you know? (0:14:06) Al: » Sure, that doesn’t mean that if they hadn’t done it, (0:14:09) Al: they would have spent money on fixing. (0:14:10) Kelly: That’s true, that’s that’s very true. (0:14:12) Al: You can’t just throw more developers at a team and get quicker, faster bug fixes. (0:14:19) Al: It’s not how it works. (0:14:20) Kelly: Listen, I played Software Inc., it is how it works. (0:14:25) Al: Please never run a development team. (0:14:29) Kelly: My company was so successful. (0:14:32) Al: There’s a fun– I can’t remember the name of it, (0:14:34) Al: but there’s a fun. (0:14:35) Al: Principle in companies that says that people get promoted until they are no longer doing the job well and then instead of getting demoted back down to where they were doing a good job they continue to be in the job that they weren’t doing well and that’s why it always feels like management are terrible what they’re doing because they are. (0:14:55) Kelly: Mm-hmm. Yes, I’ve heard the same exact thing about managers and (0:14:56) Al: So. (0:15:01) Kelly: It definitely applied to my past manager. Now I have a good manager. So (0:15:06) Al: Ah, well, I’m sure you won’t have them for long because they’ll get promoted into something that they’re not good at. (0:15:14) Kelly: That’s the fingers crossed (0:15:17) Kelly: On a side note, I don’t know if you you’re interested in playing a work game after work, but software ink was fun (0:15:24) Al: Ah, maybe, maybe when I’ve had like a long holiday or something, (0:15:25) Kelly: Mm-hm, yeah, there you go. (0:15:29) Al: we’ll see. Certainly not right now. Maybe when I’m in a new job, maybe when I’ve got a new job. (0:15:34) Kelly: When you’re filled with hope and, you know, a new will to survive. (0:15:39) Al: Lens Island have updated their roadmap again. They now have six updates coming, (0:15:48) Al: no four updates coming over the next three months, which I’m sure will go great. (0:15:54) Al: They have the end of March, which is now. They have the community update. At the end of April, (0:16:01) Al: they have two different updates coming. They both say end of April. That’s very weird. (0:16:08) Al: One of which is the camp. Yeah. Yeah. So realistically, that’s one update, isn’t it? (0:16:08) Kelly: But they’re tied together. (0:16:15) Kelly: Mm-hmm. They wanted to showcase both. (0:16:15) Al: I don’t know why they’re calling it two different updates. That’s fair, but like don’t say it’s four different updates. That’s not how it works. (0:16:24) Al: Oh, that is totally something that someone would do. That’s the camera orbiting update, (0:16:24) Kelly: They’re going to be on two separate dates. (0:16:39) Al: which is such an overly complicated name for. I mean, it’s a very good and impressive feature to implement, right? Like you have a freeform camera in a game that never had a freeform camera before. That’s good. But my word, I do hate. (0:16:54) Al: that name. Freeform camera, yeah. Camera. Like what is the camera orbiting? And camera orbiting implies that it’s like always moving, right? Because like an orbiting thing isn’t moving at will, it is moving at a general constant orbital speed. So I. And as always happens in these games when you’ve got moveable cameras. (0:16:54) Kelly: Is that what you would say though instead free-form camera? Yeah, I think that sounds better than camera orbiting update (0:17:08) Kelly: Yeah (0:17:13) Kelly: You’re just trying to play the game and like hope that you can see the right way while you’re doing (0:17:24) Al: The controls change when you’re moving the camera, so you’re just running around in circle. (0:17:24) Kelly: mhm, mhm (0:17:32) Al: Oh, that sounds terrible. (0:17:34) Kelly: That’d be a fun, like, challenge form. (0:17:38) Al: Yeah, yeah. (0:17:41) Al: Anyway, and the other update at the end of April is the completionist update. (0:17:49) Al: New starter guide, collections page, and quest objectives will be added. (0:17:54) Al: Then at the end of May, they have the frozen lands update, (0:17:58) Al: which is a new Arctic world, new weapons, enemies, and animals, new major boss. (0:18:03) Al: Major boss. (0:18:04) Al: Is that not just a boss? (0:18:06) Kelly: They really want to spice things up, Al. Let them be. (0:18:11) Al: a new vehicle and more. And then it looks like the full release has been pushed a little bit because it was originally scheduled for July, but it’s now coming out in Q3. Technically July is in Q3, but in fact they’re now saying Q3 rather than July. I suspect that means September. But thank you for saying Q3 and not saying summer. I appreciate that. Although you do get into the question of like, well, what are we talking? (0:18:30) Kelly: Yeah, I would also think that. (0:18:41) Al: Or are we talking financial calendar? In which case, which financial year? (0:18:47) Al: There is here. Yeah, it’s April to March. Technically, it’s the, I think the fifth of April to the fourth of April the next year. Don’t ask me why, it just is. Yeah, so if you talk about the financial year here that’s what (0:18:49) Kelly: Is there even a standardized fiscal year? (0:19:11) Al: people need. And that will include multiplayer and the I don’t know what they mean by the act 5 major update that sounds like it’s the final bit of the story possibly but I’m not sure. And a new hardcore mode. (0:19:26) Kelly: Are the stories called acts because like also technically this would be the fifth update (0:19:31) Al: It would be the fifth update this year but there have already been lots of updates to this game. (0:19:41) Al: It came out in 2020-2021, so yeah, I don’t know why I started saying 2000, right? (0:19:44) Kelly: I thought you were going to say 2012 for a second. (0:19:49) Al: I’ve not, I’ve not said 2000 and something for years, 2021, I don’t, I think even back in 2012, I was still calling it 20, I think it was back in 2009. (0:20:04) Kelly: That’s fair. I think I switched back and forth until like- (0:20:06) Al: Yeah, I find it funny because, like, I would never say… (0:20:10) Al: You would always say, like, 1901, 1905, 1922, you wouldn’t say 1905, yeah. (0:20:16) Kelly: Because that sounds ridiculous. (0:20:20) Al: But we knew that saying 2000 dand would sound ridiculous at some point as well, so why did we ever start saying, uh, it doesn’t matter, don’t matter, doesn’t matter. (0:20:29) Al: We don’t have time to get distracted by this pointless stuff. (0:20:32) Al: It is quarter to 11. (0:20:34) Al: Milltown have released their roadmap as well. (0:20:36) Al: They just came into Early Access last week, I wanna say. (0:20:42) Al: The day before or the day after Stardew 1.6, so I haven’t played it yet. (0:20:50) Al: So their first update will come out apparently this month, which presumably means like tomorrow. (0:20:58) Al: Because I don’t think they’re gonna be doing it all at the weekend. (0:21:02) Al: So it should be out by the time you’re listening to this episode. (0:21:04) Al: And that will have some bug fixes. (0:21:06) Al: Performance fixes etc etc and full controller support. (0:21:11) Al: Look, if you’re gonna release controller support like less than two weeks after your early access, (0:21:16) Al: just wait the two weeks. (0:21:23) Al: Boy oh boy. (0:21:24) Al: And then they’ve listed the other updates that are coming out, (0:21:27) Al: or some of the other updates that are coming out with no dates on them, (0:21:30) Al: which is probably a sensible thing to do. (0:21:32) Al: do. (0:21:32) Kelly: Yeah, I feel like that doesn’t set the expectations badly seems like some pretty good updates along the lot like down (0:21:37) Al: Yeah, I do need to play this game, it is on my list. (0:21:44) Al: I do own it, cuz of course I backed on Kickstarter. (0:21:51) Kelly: Some people are hoarders, some people, you know, (0:21:53) Kelly: back everything on Kickstarter. (0:21:55) Al: I feel like we’re about to come into a really busy period for games coming out, I just have that feeling. It was three days, it was three days after Stardew 1.6 came out that it came out. (0:22:00) Kelly: Yeah, I trust- (0:22:05) Al: In fact, in that case, it was last Friday that this game first came out, less than a week. (0:22:13) Al: And the final piece of information, which will be a lovely segue into our main topic, (0:22:18) Al: is that Stardew 1.6.3 is now out, which includes the most important update, Kelly. (0:22:24) Al: you can access clinche (0:22:25) Al: shop while your tool is being upgraded. (0:22:28) Al: That was three updates ago, come on get with it! (0:22:28) Kelly: I thought you were gonna say, “You could drink mayonnaise.” (0:22:37) Kelly: No, uh, when I saw the Clint update, I was so ecstatic. (0:22:41) Al: the Clint update. (0:22:43) Kelly: I hate him. I never want to see him. (0:22:46) Kelly: But this is the best update that could have been applied to him besides he turns into nothingness and you can become your own, uh, blacksmith. (0:22:54) Al: Well, let me tell you so I have so listeners will have heard this is when I segwaying into this is the this is The main main point of the episode now. We’re just gonna talk some more about stardew (0:23:05) Al: Kelly’s gonna talk about some of their feelings on the 1.6 update and (0:23:11) Al: I will probably talk about some of the 1.5 stuff that I’ve now accessed in the last few days because I haven’t stopped playing and (0:23:19) Al: then we might talk about some things that we think are still missing from the game. (0:23:24) Al: With the massive caveat that we obviously don’t expect anything else, (0:23:28) Al: and if this game never gets another update that will be completely acceptable, (0:23:34) Al: we’ve had six massive updates for this game. (0:23:35) Kelly: We love you, Concerned Dave. We don’t expect anything from you. Please just be nice. (0:23:42) Kelly: You’re so nice. (0:23:42) Al: Um, but yeah, Clint, I have an update. So people will know that I was, uh, I’m romancing Emily in this game. Um, and yeah, well, exactly. So, um, Johnny said that I’m running the full evil run in this version. Cause obviously I’m doing Junimo Kelly. You were the first person to find that out. Literally two hours before we recorded the last podcast, I got A message from Kelly going. (0:23:50) Kelly: Oh no, so arch rival Clint. (0:24:04) Kelly: It was the first person to shame you on it too. (0:24:13) Al: What have you done? (0:24:15) Al: As I had just finished completing the Georgia Community Center equivalent. (0:24:23) Al: I don’t even know what it’s called. (0:24:26) Kelly: I don’t either, but I open Steam and what do I see? (0:24:30) Kelly: But Al has completed the Jojo, Jojo Mart, whatever thing. (0:24:36) Kelly: I don’t think I know anybody who’s done that. (0:24:38) Al: Well, now you do. (0:24:41) Al: Let me see what it was actually called. (0:24:42) Kelly: This is the genocide run of Stardew. (0:24:46) Al: genocide. Wow. (0:24:50) Kelly: It’s an Undertale reference. (0:24:52) Al: All right, I did not. (0:24:54) Al: I played Undertale. (0:24:58) Al: I didn’t enjoy it. (0:25:01) Al: We don’t need to talk about that. (0:25:04) Al: So the actual the actual achievement is Georgia Co-member of the year. (0:25:08) Al: Look, it’s my rarest achievement, 4.3% of players of this achievement. (0:25:14) Kelly: There you go. Well, I saw that on Steam, and how could I not publicly shame Al for this? I mean… (0:25:26) Kelly: Oh, I will say, so I– to the listeners, I’ve only played Stardew on the Switch before this, (0:25:33) Kelly: and it is so nice to have the achievements. (0:25:36) Al: Yeah. You do get them in the Switch version, but they’re only in-game. It’s really nice to be able to go and see them. I don’t know why Nintendo insists on not doing achievements. (0:25:40) Kelly: Yeah, it’s not the same. (0:25:48) Kelly: It makes me so mad! (0:25:49) Al: It feels like something they could do with… It’s not like it’s no work, but the majority of the work is on the developers’ sides. They need to build an API that allows people to put in some information, and then they need a UI that shows you it. That’s really all you need to do. (0:26:07) Al: I’m not saying it’s very, very easy, (0:26:09) Al: but I am saying it’s not the hardest thing they’ve ever done. (0:26:09) Kelly: It’s such a small thing that’s like completely unnecessary, but it just feels so nice. (0:26:12) Al: And I think it would make playing the switch much more fun. (0:26:22) Al: Yeah I’m wrong actually it’s not it’s not my rarest achievement anymore. I got the unforgettable soup today. Yeah only 0.7% what did you put in to get that? Oh wow yeah love me an easy soup I put in I put in a gold truffle yeah I oh nice wow impressive that’s pretty good (0:26:22) Kelly: I will say. (0:26:28) Kelly: I got that a few days ago. (0:26:40) Kelly: Oh, fancy. I’m early in the game still. This was my first spring, or summer, or whatever. (0:26:52) Al: no I put it I put in the gold truffle purely because I accidentally walked into the beach and went oh no it’s soup time do I have anything in my bag I had one food item and it was a gold truffle look because I had the gold truffle it was fine right I was I was like this is a perfect thing for a soup this will be great (0:27:04) Kelly: Oh, you are so lucky. (0:27:06) Kelly: You are, I would have savescombed. (0:27:08) Kelly: I would have absolutely just shut the game down and restarted the day. (0:27:14) Kelly: Yeah, no, yeah. (0:27:16) Kelly: Yeah, you got luck, you lucked out. (0:27:18) Kelly: That’s awesome. (0:27:19) Kelly: No, I would have absolutely just shut the game down and like close my eyes for a second and then restarted everything. (0:27:26) Al: Oh dear, it was funny because I was going over, I was actually planning to go to Ginger Island. (0:27:31) Kelly: Oh, man. (0:27:32) Al: So I was going to the beach to go to the boat, and then I was like, (0:27:36) Al: “Oh, guess I’m not going to Ginger Island today.” (0:27:36) Kelly: Good thing you didn’t just, like, use a totem or whatever. (0:27:43) Kelly: Can you use a totem for Ginger Island? (0:27:44) Al: You can, but I had never, this was my first time going to Ginger Island, so I didn’t, (0:27:44) Kelly: I can’t… (0:27:45) Kelly: You can, right? (0:27:46) Kelly: Oh! (0:27:47) Kelly: Also, “Plans Interrupted” by the Lueo. (0:27:50) Al: I didn’t, I didn’t have any to- (0:27:52) Al: Oh, sorry, I interrupted you. (0:27:57) Kelly: That’s pretty lucky. (0:27:59) Kelly: I don’t know what I was saying. (0:28:01) Al: “Achievements”. (0:28:02) Kelly: Oh, I was going to say that was my best achievement. (0:28:06) Al: Oh, so I interrupted, I interrupted you, telling me about an unforgettable soup, (0:28:07) Kelly: That’s what I was about to say. (0:28:10) Kelly: I was going to brag about the fact that, yeah, I was going to say I have you beat. (0:28:13) Al: by telling you about my unforgettable soup. (0:28:19) Al: Apparently, so I’ve also, the Ginger Island one, which… (0:28:22) Al: just get to Ginger Island, only has 1.2% of players. (0:28:24) Kelly: Well that’s even with the soup one, I’m not doing great in the summer, I’m doing well, (0:28:26) Al: Yeah, that is really, that’s so much smaller than I was expecting. (0:28:29) Al: The soup one as well. You just need a gold and anything. (0:28:38) Kelly: you know, like I’m having a good run through, but I’m not doing anything crazy and yeah I started with the new meadow thing so I have chickens and eggs, that’s like a step up. (0:28:48) Al: - Yeah, yeah, yeah. (0:28:50) Kelly: Which is great, I love them. (0:28:51) Al: Yeah, so you did the new farm then. (0:28:52) Kelly: Yes. (0:28:54) Al: So tell me what you think about that then just in general. (0:28:55) Kelly: I think it’s really cute. I think it is kind of you kind of give yourself a little boost by getting the chickens for sure, because it doesn’t take long for you to get like a mayo maker and then that’s like, even without the mayo maker, you’re still like dedicated getting a few hundred dollars a day at the beginning, which is like such a big thing. Yes, it is. (0:28:57) Al: ‘Cause me and Johnny had to chat about that as well, (0:28:59) Al: ‘cause we both went for that, absolutely. (0:29:04) Kelly: It’s kind of you kind of give yourself a little boost by getting the chickens for sure, because it doesn’t take long for you to get like a mayo maker and then that’s like, even without the mayo maker, you’re still like dedicated getting a few hundred dollars a day at the beginning, which is like such a big thing. Yes. (0:29:20) Al: Yeah, which is huge to start with. (0:29:26) Kelly: I’m not selling my foraged goods and then trying to save some so I have something to eat. (0:29:30) Al: Yeah, selling wood and stone. (0:29:32) Kelly: Yeah, exactly. (0:29:36) Kelly: Like, yes, of course, I am a fisherman through and through when it comes to stardew, so that is always my go-to for money. (0:29:43) Al: interesting. Let me tell you, I am not a fishing person so much so that I am at level ten for everything in in this save except fishing of which I am far. (0:29:58) Kelly: Oh wow, no, I got like Iridium Fish by day 10 of spring. (0:30:05) Kelly: And I was like, oh, is this gonna be harder on like computer? (0:30:08) Kelly: Because like, you know, I’m using the mouse instead. (0:30:11) Kelly: But no, I think it might even be easier. (0:30:14) Kelly: I love fishing, I think it’s so much fun. (0:30:16) Kelly: But you make so much money. (0:30:16) Al: I dislike it less once I’ve gone up the levels, right, (0:30:23) Al: because it becomes easier as you go up. (0:30:24) Kelly: Yeah, yeah, it definitely does. (0:30:26) Al: And you do get a lot of money early game, (0:30:29) Al: but then by the time I actually have bothered to try it, (0:30:32) Al: I’m already making lots. (0:30:34) Al: Like I’m now trying to push up the levels because I’m like, I wanna get to level 10 on fishing by the end of year two. (0:30:34) Kelly: Yeah (0:30:40) Kelly: Yeah, yeah cuz otherwise you can’t get the legendaries right (0:30:40) Al: I’m currently midway through summer year two. (0:30:46) Al: You get them the next year. (0:30:48) Al: But no, I want to get it for the granddad’s evaluation. (0:30:53) Al: Although I think I just hit my last thing that I needed to do for my granddad’s evaluation. (0:30:54) Kelly: Well, yeah, that’s part of it too. (0:31:01) Al: But that last point that I needed to get was having your pet at full happiness. (0:31:09) Al: And the problem with that one is I don’t need to keep him at full happiness, (0:31:13) Al: which isn’t hard normally, (0:31:15) Al: but I’m trying to do a lot of stuff in general. (0:31:16) Al: look, Emily’s at home, I’ve already married Emily, she can be looking… yeah. I don’t (0:31:20) Kelly: Yeah, and then not come home. (0:31:36) Kelly: Because you committed animal neglect? (0:31:42) Kelly: You’re married already?! (0:31:46) Al: know how much I’ve played this game in the last week, Kelly. (0:31:49) Kelly: No, I just I truly don’t care about marrying people and so I think that’s always the last thing that I focus on (0:31:55) Al: I oh yes so that’s what I was going to talk about so my yes I was going to talk about Clint because I was talking about Clint. So last episode I had mentioned that I was romancing Emily and I had previously romanced Hailey. Hailey was my my first instard you and let me but we’re not in the same save file. So come on I’m not that and not that terrible although that would be interesting. (0:32:00) Kelly: Yeah, so we got so sidetracked, oh my god (0:32:14) Kelly: The sisters? (0:32:18) Kelly: Oh, okay. (0:32:25) Al: No, I I I romanced Hailey in my first Stardew game and the reason why I did that is I suspect the same reason everybody does Hailey is she’s mean to you when you first talk to her and you’re like “oh well I’m gonna have to I’m gonna have to change that”. Feels like a challenge. (0:32:38) Kelly: Umm, yeah, that’s what I did with Alex, cause he’s just mean to you. (0:32:49) Al: Yeah, yeah same thing. (0:32:50) Kelly: Yeah, I mean it makes sense cause there are each other’s, you know, counterparts or whatever. (0:32:55) Al: Yeah, yeah exactly, exactly. So that was my first one and then my second one I did (0:32:59) Kelly: Okay. Mm-hmm. (0:33:00) Al: Leah just as something a bit different. I thought she was quite a different character so I thought I’d go for her and then this one I don’t know why I decided with Emily. I just I just did and then the whole Clint stuff and I was like well this sounds fun and then so when I recorded the last episode, I was just kind of in the middle of romancing Emily. (0:33:23) Al: and… (0:33:25) Al: Johnny had mentioned how that was obviously because I was doing that and the Georgia stuff I was doing the full evil run (0:33:31) Al: Um, and I was like, ah, you know clint’s a wimp. Um, he doesn’t even try (0:33:34) Kelly: No, wait, wait, wait, what do you mean, what do you mean the evil run, you are, this is negating the horrors of your Jojo Mart because you are saving Emily from Clint. (0:33:44) Al: Well, because it’s… I don’t think she needs saved from Clint, I’ll be honest with you. (0:33:52) Kelly: No, but I mean, I hate him, so… (0:33:55) Al: Yeah, well, exactly. This was my point, is that I didn’t think it was that bad, because I think that Clint is just pathetic, and he doesn’t even bother trying, he just kind of mopes around. And then, so, I am now married to her, so I have officially broken his heart, (0:34:04) Kelly: Mmhmm. (0:34:08) Kelly: Yeah. (0:34:15) Al: but the best bit was it was amazing. There’s one of the heart, I think it’s… I’m assuming it’s a heart event for Emily. You turn up at Mayor Lewis’s house, and Emily is doing some clothes related, try out some new clothes thing with a bunch of people. And so, you do this and like a bunch of different people. (0:34:38) Kelly: Oh, I think I know what you’re talking about, yeah. (0:34:44) Al: It’s just you and Emily left and you have a moment with Emily and it’s all lovely. (0:34:57) Al: And then Clint walks back in and he sees you both and he’s like, “Oh, I guess I interrupted something.” (0:35:04) Al: And just before he leaves, he says, “Well, you win,” and walks away. (0:35:08) Kelly: Oh god, but see that’s why he’s such a sad sack little loser no he’s just like he’s the mopey kid in the corner (0:35:10) Al: And you’re just like, “Wow! (0:35:14) Al: Way to do it.” (0:35:16) Al: Like, “Oh, my word! (0:35:17) Al: So pathetic!” (0:35:18) Al: I’m just like, “You didn’t even try! (0:35:26) Al: What are you doing?” (0:35:28) Al: And he’s like, “Oh, can you give this thing to Emily?” (0:35:32) Al: It’s like, “Give it to yourself! (0:35:33) Al: You want me to give Emily a rock? (0:35:36) Al: You’re the rock guy! (0:35:37) Al: That’s your thing!” (0:35:38) Al: This is the thing, he is literally - all of Emily’s favourite things, except Cloth and and will are rocks. (0:35:44) Al: Basically, right? She likes all the things you get that he gives you. (0:35:45) Kelly: Mhmm. (0:35:49) Kelly: Mhmm. (0:35:50) Al: You just- he- he could eat- (0:35:53) Kelly: No, I fully support this because he is… (0:35:57) Kelly: He’s the little loser kid in the corner who thinks that for some reason, he is getting ignored. (0:36:05) Kelly: But he’s not doing anything. All he has to do is take a step forward. (0:36:06) Al: Yeah, yeah, yeah, give her a rock. (0:36:09) Kelly: Just be normal. Go talk to her like a person. (0:36:14) Kelly: Like, it’s so simple. (0:36:15) Al: Weird isn’t necessarily bad though, that’s the thing, you just need to actually try. (0:36:15) Kelly: Just… just talk to her like you talked to me, Clint, but maybe not ‘cause you’re still weird. (0:36:23) Kelly: No, I don’t mean weird in that way. I mean, he’s… I don’t like his mentality. (0:36:27) Al: I agree. (0:36:30) Al: He feels like he is the victim despite never even trying in it. (0:36:32) Kelly: He’s the victim. (0:36:36) Kelly: Yeah. (0:36:36) Al: Agreed. (0:36:37) Kelly: He’s the victim who put himself in a hole. (0:36:40) Kelly: Yeah, well… (0:36:42) Al: So, yeah, I have defeated him and broken his heart and now I’m married to Emily and all is good with the work. (0:36:49) Kelly: Yeah, that’s good. (0:36:51) Kelly: I’m happy for you. (0:36:52) Al: Anyway, sorry, I interrupted you. So, yeah, the new farm, you have enjoyed having chickens and getting mayo. (0:37:00) Al: I love also, I don’t know what you think about this, but I love how you can drink mayo now, not because I’ve ever done it, (0:37:06) Al: just because like in terms of the game, it’s a really good energy source really early on for this farm. (0:37:12) Kelly: Oh, I actually did not try it. (0:37:15) Kelly: Um, but I do know that it upsets the people around you if you do drink it around people. (0:37:20) Al: Yes. I mean, most of the time you’re not eating in front of people, right? Like, most of the time you’re downing something as you’re halfway down the mine. Let’s not pretend like, you know, (0:37:26) Kelly: Yeah, yeah. (0:37:29) Al: the people who are finding out that people don’t like seeing you drink mayo, they’re doing it just to see what happens. You’re not– Yeah, sure, but you– Sure, but you don’t go into Mayor Lewis’s house to drink some mayo, right? Like, that’s just not a thing you do. (0:37:35) Kelly: I mean, listen, sometimes I get caught opening trash cans when people are around. (0:37:39) Kelly: Sometimes I don’t think about stuff. (0:37:43) Kelly: No. (0:37:44) Kelly: No. (0:37:47) Kelly: Um, but no, I thought that was a funny little update. (0:37:50) Kelly: Just like a silly little thing. (0:37:52) Kelly: Who doesn’t love silly little things? (0:37:54) Al: how is your farm so far then you’ve you’re at your at the end of summer is that (0:37:58) Kelly: Um, I am, I think, day 18 of summer? (0:38:04) Al: the 18th of summer year one (0:38:06) Kelly: Yeah, so, good so far, I do need to get more into the mines because I need a sprinkler, (0:38:14) Kelly: so I need, I miss them. (0:38:16) Kelly: It’s just like, I want to grow everything, but then I don’t want to have to water everything, (0:38:19) Kelly: and yeah, it’s really nice to have your watering can updated, but it’s still not enough. (0:38:23) Kelly: And it takes so much time and so much energy, but it’s going good so far, I moved everything, (0:38:29) Kelly: I like the setup of the farm so far, I think I have a good idea of where I want to put my barn and stuff. (0:38:35) Kelly: Um, but I did move all of my crops down to the, is everybody’s farm different, and it’s just like similar concepts, or are they, the same, right? (0:38:41) Al: No, it’s the same layout, yeah. (0:38:44) Kelly: So I moved it down to, by that lake at the bottom left. (0:38:48) Al: OK, I’m still using the top, the stuff just underneath your farm because I have the greenhouse. (0:38:52) Kelly: That’s what I was using at first, I got fed up with the, the watering can. (0:38:57) Al: Yeah, fair. (0:38:59) Al: Yeah, that is one big disadvantage is that you are quite far away from water up there, but everything’s sprinkled for me now. (0:39:04) Kelly: Yeah. (0:39:07) Kelly: Yeah, see, once I get to that stage, (0:39:08) Kelly: it’s like, okay, I can pick and choose how I wanna do it. (0:39:11) Kelly: Although last time I used that area for fish, (0:39:17) Kelly: whatchamacallit, (0:39:20) Al: Oh, fish buns. (0:39:20) Kelly: yes, the roe, the roe pons. (0:39:21) Al: Right, I was like, you just have fish lying on the ground? (0:39:27) Kelly: So I used that area in my last different farm for that. (0:39:33) Kelly: But I like missing room with the layout. (0:39:34) Kelly: I like literally draw them out in notebooks and like figure everything out. (0:39:37) Al: Yeah, I don’t. (0:39:38) Kelly: Yeah, no, I mean I write out (0:39:41) Kelly: the information on like how much each fruit costs, how long it takes to grow, (0:39:46) Al: I see I’m definitely, I’m just at the point now where I’m just like well I’m just growing. (0:39:47) Kelly: how much it costs to pickle. (0:39:53) Kelly: Yeah, now you’re having fun. Yeah. (0:39:54) Al: Ancient fruit, ancient fruit in my greenhouse and whatever one specific crop is the best one to do outside, which is summer just now so it’s star fruit. (0:39:57) Kelly: Yeah, exactly. (0:40:01) Kelly: Yeah. (0:40:04) Kelly: Yeah, but no, I like the aspect of making my little lists. (0:40:10) Kelly: I like making lists. (0:40:14) Kelly: I got green rain the other day. (0:40:16) Al: The green rain is great. I got that for the second time today. (0:40:18) Kelly: I’ve never had it, my God, it was so cool. (0:40:22) Kelly: Cuz it’s only in summer, right? (0:40:24) Al: It is. I’m pretty sure it’s the seventh of summer it happens on, because I’m sure that was the same both years for me, but it might. (0:40:30) Kelly: Oh, see, I heard it could be different. I heard it’s rare and it doesn’t- (0:40:34) Al: Well, I’ve had it both summers, so I don’t think it’s that rare. (0:40:39) Kelly: okay but oh my god what a cool little event it made the insides of the houses so dark and eerie (0:40:43) Al: Yeah. (0:40:46) Al: I really like it. I especially the second time around, I noticed that it also makes all your trees suddenly grow to full height, which is cool. (0:40:49) Kelly: I got so much moss (0:40:55) Kelly: yes because I got a lot of my trees back in my yard um (0:40:59) Al: Yeah. Which was especially good for me because I was growing the hardwood trees at that point, (0:41:04) Al: and so I suddenly had 10 hardwood trees, and I was like, “Yes! All the hardwood! Fantastic!” (0:41:05) Kelly: oh that’s nice. That is so nice. (0:41:10) Kelly: I really liked that they had those fiddlehead fern trees in the forest area, down below your house, because I don’t have access to secret woods yet. (0:41:16) Al: - Yeah. (0:41:21) Al: - Yes. (0:41:27) Al: - Yeah, I think that’s also what I mentioned in the last episode. (0:41:30) Al: That’s another really good thing about this farm is it has both hardwood logs on it. (0:41:34) Kelly: Mm-hmm (0:41:36) Al: And the big hardwood log, you have to have a gold ax for, (0:41:40) Kelly: Mm-hmm, which I’m not up to yet (0:41:40) Al: but the, no, but the smaller one, (0:41:43) Al: you just have to have an iron axe for. (0:41:45) Kelly: Yes, which I am very close to (0:41:46) Al: And so you can get hard with much quicker. (0:41:49) Kelly: Yeah, which is so nice cuz there’s so many things that for crafting you need to you need the hardwood (0:41:55) Al: Yeah. Yeah. I think, do you not even need that for, I think, is it cheese maker you need that for? (0:42:00) Kelly: Yeah, because I was gonna go make one and I was like ah hardwood, and I have some hardwood, but I don’t have enough hardwood (0:42:03) Al: Yeah. Frustrating. (0:42:08) Kelly: What else I really like that now when your menu it like (0:42:13) Kelly: Blips the community bundle button (0:42:18) Al: I will say it has done that since 1.4, it’s just it seems to be something that people just keep (0:42:20) Kelly: Has it okay, well (0:42:23) Kelly: You know what? (0:42:27) Al: realizing every time they play it again. It’s like oh this is cool that it’s something a bunch of new people learn because I’ve seen because I’ve seen concerned a tweet about it three different times over the last five years and everyone’s like oh wow that’s a great new feature and is like no no I’m just reminding people because I yeah because I (0:42:32) Kelly: You know what? (0:42:32) Kelly: Maybe it’s just the best feature. (0:42:40) Kelly: Well, I just learned about it. (0:42:48) Al: because I’ll tell you how I know that it was definitely 1.4 is because I didn’t do community center this time. I didn’t play 1.5 but I used that feature quite a lot so there you go. (0:42:59) Kelly: Uh, okay. (0:43:02) Kelly: The sea jellies and the river jellies are very interesting. I don’t know what they’re for yet, but they’re cool-looking. (0:43:06) Al: You can eat them, but also there’s a specific one crafting that I know of that uses it. (0:43:10) Kelly: Yeah. (0:43:15) Kelly: Yeah, I figured there would, I figured there would be something. I’m very much in the… (0:43:19) Al: It’s something you’re going to like, personally. (0:43:21) Kelly: Okay, okay, but I’m, no, I’ll wait. I’m very much in the… (0:43:23) Al: Do you want to know what it is or not? (0:43:25) Al: No. (0:43:26) Al: OK. (0:43:27) Al: I need you to tell me what you think of it when you get it, because I think you’ll like this new item. (0:43:29) Kelly: » Okay, I’m excited. (0:43:34) Kelly: But I’m very much in the mentality of hoard things first and then later I don’t have to deal with it as much. (0:43:38) Al: Oh, for sure. Absolutely. Yeah, like it took me three months to figure out what the Moss was for. Yeah. (0:43:46) Kelly: Yeah, I’m still waiting on that one, I don’t know yet. (0:43:49) Kelly: I got so much moss though from that rain. (0:43:51) Kelly: I was like, my God, we’re going ham. (0:43:53) Kelly: And then I love how after a whole bunch of trees are still covered in moss. (0:43:58) Al: Yes Not just on your farm as well (0:44:00) Kelly: It’s like, this is the residue. (0:44:03) Kelly: Mm-hm, but also great for just fiber in general, (0:44:06) Kelly: because fiber can kind of be hard to come by sometimes. (0:44:10) Al: Yeah, especially if you want to grow tea saplings, (0:44:13) Kelly: Mm-hm, so that was really cool. (0:44:15) Al: which is a good source of early game money. (0:44:16) Kelly: I think overall, I just really liked that event. (0:44:18) Kelly: and I looked at the camera and I thought, “Oh, I’m gonna do it.” (0:44:20) Al: I agree. My first time on it, I didn’t do very much on it because I didn’t have a lot of energy and obviously it runs out early, but I literally got my second one today and I cut down every single tree that I found and I cut up all of the moss on the ground. I think I had like like 200 moss or something by the end of it. (0:44:40) Kelly: Yeah, I think that’s- I think that’s about what I got. I was like, I’m just gonna take food with me and empty my pockets and go. (0:44:46) Al: It’s definitely worth it. Did you talk to anyone during the event? (0:44:49) Kelly: Yeah, I went to the salon, which I was actually kind of pissed about because I wanted… (0:44:51) Al: Oh yeah, saloon, not salon, different things. (0:44:54) Kelly: Whatever. Yeah, I know. (0:44:56) Kelly: Listen, I know what the word is and what I’m gonna call it in my head are two entirely different things. (0:45:01) Al: It’s all right, I call it a pub anyway because saloon is a very American word. (0:45:06) Kelly: Yeah, yeah. (0:45:07) Kelly: Um… (0:45:10) Kelly: But I went there because I was like, “Oh, I’ll buy some more salads so that I have a ton of energy today, and then tomorrow if I want to go in the mines or something, I have a salad or something with me.” (0:45:22) Kelly: And then I went in there and you couldn’t even buy anything because everybody was just in panic mode. (0:45:27) Al: Yeah, yeah, did you find Demetrius? (0:45:30) Kelly: No, I did not because I was like, “You know what? I don’t care. I’m gonna go cut the trees down.” (0:45:34) Al: He’s so funny, he’s up by his house, (0:45:37) Al: dressed up in a hazmat suit. (0:45:40) Kelly: No, I did see a tweet about that, actually. Damn. (0:45:42) Al: He’s so funny. (0:45:42) Kelly: I wish I wanted to see that. I forgot that those were the connected events. (0:45:47) Al: Everybody else goes to the pub. (0:45:49) Al: He’s out in a hazmat suit. (0:45:52) Kelly: He’s an interesting little man, you know? (0:45:54) Al: Yes, yes he is. (0:45:56) Kelly: But no, I was like, “You know what? I gotta find these fiddlehead ferns, so I need to get out of here.” (0:46:02) Kelly: I was like, “Back to cutting down trees. This is too much interaction.” (0:46:08) Kelly: What else there was (0:46:10) Kelly: There was other things and now I can’t think of them (0:46:12) Al: So, this game is a lot about kind of the small quality of life updates, how have you found, (0:46:20) Al: obviously we talked about the new farm, are there other kind of day-to-day things you’ve been doing that you found different in the game? (0:46:31) Kelly: And that’s what I’m trying to think. I feel like there was, and now I cannot think, um… (0:46:36) Al: Feel free to get the patch notes up for on the stardew website. (0:46:40) Kelly: That’s what I’m literally… (0:46:42) Al: I presume you haven’t been to the desert festival? (0:46:44) Kelly: No, no, no, no, not yet, um… (0:46:46) Al: It’s very hard to get that in the in the first year but I’ve just been to it and I I very much enjoyed that. It’s good fun. It ties together a bunch of different things in the desert (0:46:48) Kelly: Yeah. (0:46:56) Kelly: Oh, I’m excited for the the fishing derbies tomorrow. Today. Today! (0:46:57) Al: which is good fun. (0:47:03) Al: Yes. (0:47:05) Al: T-t-today. (0:47:06) Kelly: Um, I like that that um, I haven’t really experienced it yet but I saw something about the mastery system which I think is very interesting and I am excited to see how that plays out. (0:47:15) Al: I’m so close I just need to get my fishing up to 10 and then I can do it. (0:47:17) Kelly: Ah. Um, what else? Oh, the prize machine! (0:47:23) Al: Yes have you done that? (0:47:24) Kelly: Yes, I got two tickets so far. (0:47:26) Kelly: And I got an apricot tree. (0:
- Starpianist Joja Wend bei uns im MINI-Konzert - Joe Cocker und Joja Wendt in der gleichen Kneipe - und dann?? - Jojas dunkelste Stunde: Schwerer Unfall, zertrümmerte Hand
Al and Jonnie talk about their first impressions on the 1.6 update for Stardew Valley. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:19: What Have We Been Up To 00:10:59: News 00:39:12: Stardew 1.6 01:43:26: Output Links Fae Farm “Spring” Update Ikonei Island “Blooming Beginnings” Update Steamworld Build “Mechanicsl Meadows” Update Palia 0.178 Update Travelers Rest “Fishing” Update Tales of the Shire Teaser Sakuna: Of Rice and Ruin Anime Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al, and we’re here today to talk about cottagecore games. (0:00:36) Jonnie: and my name is Johnny! (0:00:42) Al: Today, well first of all transcripts are available on the show notes and on the website, as usual. (0:00:50) Al: Today we’re going back to our roots. (0:00:53) Al: Today we are going to talk about Stardew Valley 1.6, it’s finally here, and we have lots of thoughts. (0:01:00) Al: And I have 30 hours of stard you played this week. (0:01:10) Al: So we were going to talk about that. (0:01:13) Al: We’ll leave all that for the main section. (0:01:17) Al: Before that, we’ve got a bunch of news to talk about. (0:01:19) Al: First of all, Johnny, have you been playing anything other than stard you? (0:01:23) Al: » Okay. » Ooh. (0:01:24) Jonnie: Uh, I kind of have been so alongside alongside statue I’ve been slowly getting back into old-school landscape (0:01:32) Jonnie: Uh, I have a few friends who are playing (0:01:35) Jonnie: and (0:01:37) Jonnie: I don’t know what to tell you for a game. It’s terrible. It’s pretty fun terrible game and (0:01:44) Jonnie: I’ve been having a bit of fun playing that with with some with some friends and (0:01:48) Jonnie: Joking about it like it has farming in it, but it’s never a game that we would cover on the show (0:01:52) Jonnie: Uh, I I think the summary is (0:01:54) Jonnie: farming in that game pretty bad but you know pretty much everything in that game is pretty bad so yeah but I did do a quest last night that was all about frogs kind of taking over to humanity and you murder a frog unintentionally it’s it’s pretty great (0:02:16) Al: I accept our new frog overlords. They probably will do a better job than humans. (0:02:24) Jonnie: I don’t know, these frogs seemed pretty terrible. (0:02:28) Jonnie: I would be much more in favour of the penguins rolling over us. (0:02:32) Jonnie: Which is an entirely different story. (0:02:36) Al: Uh, dear. Cool. Uh, well, I mean, I don’t, yeah, I’ve, I don’t think I’ve (0:02:40) Jonnie: But that’s it, that’s it. What if you’ve been up to well? (0:02:46) Al: had any time for anything other than Stardew with my 30 hours this week. Uh, that’s almost a full-time job. Um, I am tired, but I did want to talk about my Animal Crossing Lego again. Um, do you have anything to say, Johnny? Which ones did you get? (0:03:02) Jonnie: yeah I have I have two of the animal crossing lego things um I i got the um tom nook and (0:03:12) Jonnie: blue cat I don’t know what the name of the cat is um (0:03:15) Al: Do you not have the box in front of you to look at? (0:03:18) Jonnie: uh I do not have the box in front of me the box in the other room (0:03:22) Jonnie: I got that one and I got the island camping um set and they are pretty great (0:03:31) Al: the island camping, what is that? The Bunnies Outdoor Adventures one. (0:03:36) Al: What I really like about, so I’ve done that one, I’ve built that one. I’ve not built the Tom Nook one. I’ve built the Bunnies Outdoor Adventure, the birthday party one, and (0:03:49) Al: the farming one. I’ve built those three. I haven’t built the Tom Nook one or Captain’s (0:04:01) Al: Boat one, but what I will say is, so Bunnies Outdoor Adventure, I love how, so they’ve got the little river bit, and Bunnie has a stick that goes into a bit that can then (0:04:15) Al: act like your, you know how early game you use the stick to get across the rivers? (0:04:20) Al: It’s like, it’s built into it. So yeah, so it’s built into it. So there’s a bit behind the river where you put the stick in and then they can literally vault over the river. It’s really (0:04:20) Jonnie: Yeah, it’s like the pole vault. (0:04:31) Al: really nicely done. I think it’s very close. (0:04:34) Jonnie: Yeah, I think that set is really well put together and as far as LEGO sets go it’s like pretty, uh, pretty affordable. (0:04:46) Al: Okay. Okay, I mean, I guess that’s one way of putting it, right? They are cheaper than other sets, but they’re also smaller than other sets. So I guess they’ve erred on the side of making them more affordable rather than making them bigger, and that’s fair. (0:04:49) Jonnie: Like, like a lot of LEGO sets are like into the hundreds of dollars and this one is not in the hundreds of dollars. (0:05:02) Jonnie: Yeah, I think when I say affordable, I think that it’s not very complicated to put together, (0:05:15) Jonnie: but it’s a cool set to have, and there’s a lot of modularity within the set. I think for (0:05:23) Jonnie: what you pay for a set of this size, I was relatively impressed. (0:05:32) Al: Yeah, I’ve also built the Isabelle one as well, I’ve been joining them all together as I build them, because they all have the same connections to put together, because they’re built on those, if you’ve had any of the Mario sets, you’ll know the same sort of things, it’s like the same small base plates that it’s all made up of, so you can, as you say, they’re modular, you can put them together how you want. So yeah, as I finish one I just connect it together. So I’ve just got this (0:06:02) Al: mess of an island growing beside my desk. It’s quite fun. I also I meant to mention this on the last podcast, but I completely forgot. I also went to the the Animal Crossing Lego Make and Take event at the Lego store because they were doing them and they did them and well, they did it in Edinburgh, but I was I didn’t go to the Edinburgh one. I actually went to the Glasgow one in Scotland and it was good fun. (0:06:08) Jonnie: Great. I love that. (0:06:32) Al: A little, it’s like a really maybe like a five to one scale version of the building that you get in the Isabelle one. So it’s because it looks it looks almost identical just tiny and it’s fun to have the two versions together like it’s a it’s a really small one like the base plate is eight eight by eight whereas the the fill size one is like. (0:07:02) Al: It’s probably about the same size as Nook’s Cranny that you’ve got in that set. It’s kind of like decent sized, but it’s fun to have the two of them together. But it was fun because it was my first Make and Take event that I’d been to at a Lego store and it was quite fun because you go up and obviously because it’s Animal Crossing it was really popular so really busy. A lot of not children there I will say probably not surprisingly and you stood in a queue for about half an hour. (0:07:32) Al: And then you got in and they had like all the different pots with all the different pieces and then you followed the instructions to put them together. (0:07:39) Al: They did say that if you wanted to, you could just grab a bag and put all the pieces in it and take it all home rather than building it there. (0:07:44) Al: But I was like, well, I’m here with my kid. (0:07:47) Al: Let’s do it while we’re here. (0:07:48) Al: Why not? (0:07:49) Al: And it was good fun to do that. (0:07:52) Jonnie: Nice, and do your kids get involved in helping you build the LEGO sets, or do they not even know they exist and you do them in secret? (0:07:57) Al: No, so Craig does… I mean Nathan doesn’t really care about Lego, right? He doesn’t have. It is just a care. Craig really likes Lego, but me and him do not build Lego together because I am not good at sharing that. And so much as like I just get really frustrated with how he does things. So thankfully Rona is a lot better than that at me, so she builds with him and then. (0:08:27) Al: I have my sets that I build on my own, so it’s fun to see him build it Lego and he’s like really creative with it as well, with not obviously not the sets like you build the sets like you build the sets and he’s quite good at following the instructions and I think with this one because it was such a small set it was it worked well kind of going right here’s the piece Craig where does this piece go and he would look at the instructions put it on (0:08:53) Al: but when it’s like a bigger set it just drives me insane trying to do it I would be the same with (0:08:57) Al: right it’s it’s not about him it’s just about the fact that I’m a control freak right so I need to do it myself but yeah so Rona quite often buy like will buy sets that are like the Lego city and stuff like that that they build together which is basically his sets and when he’s a little bit older he’d probably just build them by himself but he enjoys building (0:09:14) Jonnie: Nice. Yeah, I did the… (0:09:20) Jonnie: Awesome, I did the Animal Crossing sets with my niece, who’s five, and (0:09:25) Jonnie: we had a lot of fun, but it was very much the like “I’m trying to follow the instructions” and she’s like “Let’s put this piece here because it looks cool” and it’s just… so it was a lot of chaos and then when she went home, I immediately took apart everything she’d done because it’s not how it’s supposed to be. (0:09:30) Al: I suspect I’ll let him play with these once I’m finished because I think he’ll have fun putting them together and making a story out of it. He has that creative aspect of things. (0:09:50) Al: But yeah, not while I’m building them. He enjoys playing like I did a bunch of Mario builds like the Bowser’s Airship was particularly fun. (0:10:00) Al: And he loves to play with that. (0:10:01) Al: So I’m totally fine with him playing with these things. (0:10:03) Al: It’s just like when I’m building it, I like to build it. (0:10:06) Al: And it’s like involving anybody in that process takes all the fun out of it for me, you know? (0:10:15) Jonnie: Yeah (0:10:17) Al: But the small make and take event was fun enough to do it. (0:10:21) Al: Because I went into it knowing, this is a me and Craig event. (0:10:24) Al: This is what we’re going to do. (0:10:27) Al: It’s small enough. (0:10:28) Al: It was like 25 pieces or something. (0:10:30) Al: Like that. So it’s small enough that you’re not kind of getting overly stressed about anything. (0:10:36) Al: The biggest stress was trying to find the pieces because you had 10 people crowded around a table with 25 different boxes of different pieces. It was, it was. I can understand why some people would just take the pieces and leave because it’s, yeah. But I was like, no, I want to get it done here. I think it’s fun and we’re here. Why not? So, yeah, it was good fun. (0:10:44) Jonnie: Yeah, in many ways that sounds like a nightmare. (0:11:00) Al: Should we talk about some news? We have, this is going to be the episode of updates because there are so many updates. I don’t know why this week has suddenly been the (0:11:11) Al: let’s post an update. But the first of the updates is Fae Farm. They have their spring update, (0:11:16) Al: which is out now. It looks like they have kind of three main things, which is stuff on stuff, (0:11:22) Al: where you can put like things on, you can put items on tables and other things, presumably. (0:11:31) Al: Yeah, it looks like you put things on tables, barrels, crates, desks, display stands, carts, (0:11:42) Al: and a stack of books. Or does that mean you can put a stack of books on a stack of books? (0:11:47) Al: Need to see how tall a stack of books you can make. (0:11:52) Al: They also have a bunch of new cosmetics. Yes. (0:11:52) Jonnie: A question for you, Al. (0:11:55) Jonnie: Are you like this is a sort of update that’s like some people get really excited about but I’m like (0:12:02) Jonnie: If I don’t get into that phase of the designing phase of a game it within my first playthrough It’s highly unlikely that I’m ever gonna get there and I don’t know that this is the sort of thing It’s gonna bring in where are you at in terms of like designing farms cuz I don’t know if it’s anything that we’ve really discussed that much (0:12:17) Al: Yeah, I think I’m not very good at designing things. I will, like if we think about the stardew run I’ve been doing just now, I have been laying out my farm in a very specific way, (0:12:32) Al: but it’s very much like as many straight lines as possible. So it’s like I want to be able to go (0:12:40) Al: from the entrance to my greenhouse in a straight line sort of thing. So I will build paths. (0:12:48) Al: And fences in a way that makes it easy for that to do. I’m not really the sort of person that’ll be like, “Oh yeah, here’s our five by five bit and then I’ll put some bushes between this five by five crop section and the next five by five.” I’m like, “No, I don’t really care about that.” (0:13:10) Al: I’m very much a do the things, not necessarily make it look nice. (0:13:18) Al: So yeah, I mean, the fact that you can now put things on a table is definitely not going to encourage me to come back to this game, nor the extra cosmetics and stuff like that. (0:13:28) Al: I mean, they do have a bunch of extra things in the character creator, which is obviously good. (0:13:32) Al: But I tell you, there’s one thing that could possibly bring me back, (0:13:37) Al: which is the double day length setting that they’ve added into the game. (0:13:42) Al: So the standard setting for Faith Arm is an 18 minute day. The double day gives you… (0:13:48) Al: 36 minutes. (0:13:50) Al: However, having said that, I always feel like days are too long at the beginning (0:13:55) Al: of a game and too short at the end of a game. Do I really want a 36 minute day (0:14:03) Al: when I have almost no stamina? (0:14:06) Jonnie: - Yeah, I don’t know, like, to be honest, in general, (0:14:09) Jonnie: I’m kind of like, I know this is becoming a standard feature. (0:14:14) Jonnie: I think this is a feature that actually does a disservice to a lot of these games. (0:14:20) Jonnie: Like I understand why people think they want a longer day, (0:14:26) Jonnie: but one of the big limitations I think in these sorts of games is that people don’t often get all the way through, you know, a year. (0:14:36) Jonnie: Yeah, I think you and Bev talked about in the last episode, like people don’t necessarily always get to year two, right? (0:14:42) Jonnie: It’s lucky, you know, people are like excited that they hit winter in these sorts of games. (0:14:48) Jonnie: And doubling the day length, I think, means that there’s a large portion of the games that people will miss out on. (0:14:53) Jonnie: Coral Island has this feature and it’s not something that I think is a great choice to put in. (0:15:06) Jonnie: Once you get into the flow of one of these games, about a, you know, that 15 to 20 minute day length is about the right length. (0:15:12) Jonnie: I just, yeah, I don’t, we played FIFA and never felt like I wanted a longer day but I (0:15:22) Al: yeah I mean I didn’t want a longer day in fey farm but that’s probably because I didn’t really want to be playing it like I think as we discussed at the time I think the biggest thing that i enjoyed about fey farm was the traversal which I still stand on I still think that more games need to do that better but that was I mean nothing else about that game made me go this is amazing I need to keep playing this in general so yeah I didn’t want the day to be longer for that - Yeah. (0:15:52) Al: And I’m the same person that, you know, (0:15:54) Al: in the last episode I talked about how I speed run the game at the beginning anyway, because there’s not enough energy (0:16:03) Al: to do what you want to do. (0:16:04) Al: So just get through it and you get to the next day and that’s fine, you can do it then. (0:16:12) Al: Oh, it’s Friday, I need to go to the traveling cart. (0:16:14) Al: Sorry, I’m not playing the game. (0:16:19) Al: Yeah, I think it’s interesting. (0:16:23) Al: Also, I think I am more leaning towards trying out new things like Sugar Jew, (0:16:31) Al: what is that game called? (0:16:32) Al: Sugar Jew Island? (0:16:35) Al: Goodness me, get a better name. (0:16:38) Al: And it’s lack of a specific amount of day anyway, (0:16:45) Al: like it’s just you play the day and then you finish the day when you want to finish the day sort of thing. (0:16:52) Al: So being something like that would probably be more interesting to me than just, oh, it’s a longer day. (0:16:58) Jonnie: Yeah, I think that makes sense. (0:17:00) Jonnie: I think I’m with you, and it’s something Cody and I talked about on the “Palea” episode there. (0:17:07) Jonnie: I think I’m kind of just a bit over the regular day/night cycle. (0:17:13) Jonnie: And I’m more interested in games that are trying something different or just more tied to real time and getting rid of stamina mechanics. (0:17:21) Jonnie: My favorite thing about “Palea” is still the fact that they– (0:17:24) Jonnie: instead of stamina being this limiting thing, (0:17:26) Jonnie: They have a similar mechanic. (0:17:28) Jonnie: But it gets you more rewards for having high stamina and you just eat food to replenish it. (0:17:34) Jonnie: To me, that’s one of the best stamina variations that exist. (0:17:40) Al: Yeah, definitely try new things, let’s see what you can do. (0:17:45) Al: It does look like this setting is something you can change as you’re playing, so it’s the sort of thing I could definitely see myself going, oh, just having the normal day length, (0:17:53) Al: but then if I’m getting close to a point in the minds that I want to, just making the day longer at that point, I could see myself doing something like that. (0:18:02) Jonnie: Yeah, but even then the mines like the they’re not (0:18:08) Jonnie: The time is not a real limiting factor for them right because it’s because you can teleport to every floor (0:18:10) Al: I think it depends. I think, sure, okay, but wait, okay. More thinking, Skull Cavern. Like if you’re trying to go get Iridium, which is the thing that becomes a real limiting thing in these games at some point, is you need to go to Skull Cavern. And if you are, (0:18:35) Al: you know, 70 levels down, you’re getting really close to the area where there’s lots of stuff (0:18:40) Al: you’ve probably brought a bunch of food to keep your stamina up. There’s no way for you to extend the time that you can be down there for. And there’s a whole bunch of other stuff as well, (0:18:53) Al: but there’s stuff around characters and relationships. I’m sure they’ve not (0:18:58) Jonnie: I agree, look, I think where I’m at at Fae farmers, like we played it for the show, I thought there was a lot of potential there, but ultimately the game fell flat and there’s just so much else coming out, I can’t say that. (0:19:11) Al: Yeah, I still have, I bought the game physically and I still have it in my pile here and every time I go to sell some games, I’m like, I don’t think I’m going to play it, but I feel like I want to keep it just in case, but then I keep not playing it. So I think I need to set a deadline on myself. If I’ve not played it by me, then I get rid of it. I couldn’t, (0:19:38) Al: I, oh, no, I. (0:19:41) Al: I need to double check what there was a video and they said the name of the game and it was different. Ikone. It said, yes, so the it’s Ikone. That is what the video said Ikone. (0:19:48) Jonnie: I would guess, which is always a safe thing to do with pronunciation, econy? (0:19:58) Al: Ikone Island. So there you go. Finally learned I’ve been saying this name wrong the whole time. (0:20:06) Al: Ikone Island have released their Blooming Beginnings update. (0:20:11) Al: This marks the time where they are also out on PlayStation and Xbox. (0:20:16) Al: It looks like there’s lots of small things. The only kind of big thing that I can see is they have completely redone their UI. So if you have played this game, (0:20:27) Al: get ready to be annoyed by it changing. That’s my experience with with the The UI is changing and games is just being frustrated with it, even if it’s better. (0:20:40) Jonnie: Correct because you get used to whatever terrible things have been done and then it changes and your brain has to reset (0:20:47) Jonnie: It’s why it’s why UI is one of the most difficult things to get right in games (0:20:50) Al: Yeah. Yeah. Yeah. I think that’s kind of all I really want to talk about there. The patch notes are in the show notes. If you have played it and you want to go look at it. (0:21:03) Jonnie: I think it’s cool that it’s out on PlayStation Xbox, this is kind of one that was like on the back burner of my mind (0:21:09) Jonnie: Just because I think I prefer playing these games on on a console and so now that it’s on a console It’s something I’m like thinking about a little bit more (0:21:18) Al: Yes, and hopefully them releasing it at the same time as an update means that they’re going to then continue with updates coming to both at the same time. That’s always, I mean, that’s the advantage of bigger teams. (0:21:31) Jonnie: - Yeah, that would be… (0:21:35) Al: Steam World Build also have an update. Mechanical Meadows, they have a lovely little (0:21:44) Al: six bullet points of the things that they’ve added. They’ve added 11 player placeable decors, (0:21:50) Al: five environment decors, 10 mine decors, three agent decors, one tumbleweed, (0:21:58) Al: and one custom light and post. There you go, lots of things to decorate. (0:22:06) Al: Oh, that should be decor then, isn’t it? (0:22:08) Al: That’s why, that’s what that word is. (0:22:11) Al: That’s just the start of decorate, isn’t it? (0:22:13) Al: Decor, decorate. (0:22:14) Jonnie: I said your pronunciation, it was funny because your pronunciation was like just marginally off not but not enough that I was like not enough to mention it until we’ve now mentioned it (0:22:22) Al: I think I… I think I said “decor”, didn’t I? But it’s… If it’s short for “decoration”, (0:22:28) Jonnie: uh yeah yeah I was like ah whatever it’s (0:22:32) Al: I don’t say “decoration”, so it would be “decoration decor”. Anyway, if you want to decorate your town, I guess it’s a town? In Steam World Build? That’s out now. Speaking of updates, (0:22:42) Jonnie: I don’t know. Yeah, it must be town. (0:22:48) Al: Cali also have an update. They’re 0.17 (0:22:52) Al: update is out now. I mean at this point just call it update 178. I don’t know why it’s 0 point, right? People are so obsessed with 1.0 I don’t think it means anything. Just give us the number. It’s just update 178. (0:23:07) Al: Do you think you’re suddenly at 1 point going to go to 1.0? You’re not gonna do that when you’re at 0.178. (0:23:16) Jonnie: They will but they’re just gonna go at that after like, you know update 197 or something (0:23:20) Al: The theme of this patch is all about spring. They have added the temple of the roots, which is a new temple. Is temples a big thing in Palia? I still haven’t played it. (0:23:35) Jonnie: Yeah, so so temples are temples are kind of the big thing and it was missing one (0:23:42) Jonnie: They could always add more but the the setup was (0:23:43) Al: Well, well, yes, it says it says it won’t be the last temple, but they’re not going to say anything else about that now. (0:23:45) Jonnie: was for (0:23:49) Jonnie: Yeah (0:23:51) Al: That’s what it says in the in the thing. (0:23:52) Al: So. (0:23:53) Jonnie: No, that’s that’s not a surprise they’re kind of like the so they’re that they’re effectively like the big dungeons that a lot of the story (0:24:01) Jonnie: hangs off of in in Palia (0:24:05) Jonnie: They are interesting because it’s interesting to see the implementation of dungeons in a game with no combat (0:24:11) Jonnie: And some of them I think are really good (0:24:12) Al: Oh, there’s no combat in this. (0:24:17) Jonnie: Yeah, oh, I guess there technically is if you want to think of hunting (0:24:22) Jonnie: Animals and you know one-sided murder as combat, but there is nothing that attacks you back I guess (0:24:25) Al: One-sided murder. (0:24:32) Jonnie: Yeah (0:24:33) Al: I think that’s just called murder. (0:24:35) Jonnie: I Mean I guess but but you could always like you could try to move to someone and they can fight back right like this (0:24:37) Al: Yes, that’s not two-sided murder. (0:24:44) Al: That’s just not murder. (0:24:46) Al: That’s called attacking someone. (0:24:48) Al: It’s not murder. (0:24:50) Al: Oh dear. (0:24:50) Jonnie: Yeah okay, that’s fair. Look, it’s very early, and I’m saying things that barely make sense, so… (0:24:55) Al: [LAUGH] Fair enough. (0:25:03) Jonnie: But yeah, there is nothing that can attack you in the game, is probably the point. So I’m interested to see another dungeon of roots kind of make sense in the theming that all of the dungeons have been and what we got so far. I think there’s like a wind one. (0:25:20) Jonnie: There’s a lava one. There’s the first one that is kind of quite short and basic, and I don’t really remember if it had a theme or if the theme was “Hey, it’s a dungeon”. Yeah, a little bit, (0:25:30) Al: Was… yeah, was the theme tutorial. (0:25:36) Jonnie: if I remember rightly. So I haven’t really jumped back into Pahlia since we did the episode, (0:25:45) Jonnie: because it kind of felt like there was features missing, and I was waiting. (0:25:51) Jonnie: And this is getting me pretty close to thinking like “Okay, there’s probably enough stuff that’s been added that it might be a good time to jump back in and see what’s different in Pahlia.” (0:26:00) Al: That’s always the problem with these lots of little updates, right? Like with Stardew, (0:26:05) Al: it’s been like two and a half years since the last update. And so, you know, if you want to jump in, (0:26:11) Al: now’s the time to jump in with all these like little updates every month or two. You’re like, (0:26:18) Al: “Well, what point do I do this?” And I understand why they do it, right? Because if you’re, (0:26:23) Al: well, first of all, it’s obviously a game that they want to encourage people to be constantly playing, right? Like, that’s just how they’re doing things. (0:26:31) Al: But equally, they just want people to have stuff if they want to continue playing the game all the time, right? (0:26:37) Al: Like, there’s always new stuff for people. (0:26:41) Jonnie: Yeah, I think that’s a good point. I do consider there to be a bit of a difference though, like Stardew can afford to do that because it has such great brand recognition that a big update will cut through a lot of things and people are likely to jump back in. (0:26:59) Jonnie: I don’t know that that’s as true for a game like Palia. Like I don’t know if there’s as much benefit for them to have a big update versus a bunch of little updates and hope that people pick up like, (0:27:11) Jonnie: but I see Palia pop up from time to time. It seems like they’re doing a lot in that game, so maybe it’s worth checking out. (0:27:18) Jonnie: I wonder if there’s sort of two different approaches that can both work based on the size and cut through. (0:27:23) Al: That’s fair, but it doesn’t need to be, you know, either you do it every two and a half years or you do it every two months, right? You can have a… you can do it every six months and have bigger updates that way, right? Like, and I don’t think that would… I don’t think suddenly people are going to forget that your game exists if you take six months (0:27:44) Jonnie: Yeah, I think with weird games like Palia or Ato, I would rather have, particularly if I’m playing that game, I would rather just have consistent updates, because there’s still, you know, there’s still enough phase where there’s lots of little quality of life things and I wouldn’t like them to sit on that for six months to wait for a new temple to be done, right? (0:28:01) Jonnie: I would rather just have some of those stuffs built. (0:28:04) Al: Yeah, that’s fair. I mean, I guess you know being an online game. It’s it’s always gonna be slightly different anyway (0:28:11) Jonnie: - Yeah, and I guess to your point though, (0:28:13) Jonnie: I have been kind of ignoring a lot of their small updates because it’s just quality of life, (0:28:18) Jonnie: waiting to see something like this. (0:28:20) Jonnie: And I’m like, oh, okay, now they’ve got a new temple out. (0:28:23) Jonnie: This is the time that I personally want to jump back in (0:28:28) Al: Yeah. Yeah, I don’t think there’s an easy answer to these things. I just think it’s interesting. (0:28:36) Al: They also have climbing updates. I don’t know what that means. It doesn’t really describe (0:28:42) Jonnie: Yeah, I’m… (0:28:44) Al: just an improvement to climbing and traversal in the game. (0:28:49) Jonnie: Climbing was pretty… (0:28:54) Jonnie: I wonder if it’s just making it a little bit easier to understand, ‘cause you can climb up a lot of surfaces, (0:28:59) Jonnie: if I remember rightly. (0:29:01) Jonnie: It felt a little bit janky, but I don’t remember it feeling bad, maybe a bit slow, but it also wasn’t something… (0:29:05) Al: Yeah, I literally no idea what they’re talking about here because they just say we’ll be adding in the first of several changes behind the scenes that ultimately will result in an improvement to climbing. It doesn’t describe what is this. (0:29:20) Jonnie: Yeah, so I would guess that’s probably just more about the way like climbing was a little bit janky when you’re trying to get in and out of this, like just a little bit of like running into walls and stuff like that. (0:29:30) Jonnie: So hopefully it just feels a little bit more seamless. (0:29:32) Jonnie: But to be honest, climbing was one of those things that existed in the game, but you don’t really need it that much from a traversal perspective. (0:29:39) Jonnie: So it’s not like it’s huge, and maybe some of that’s because it felt janky, but I think I think this would just be one of those things that’s like, (0:29:48) Jonnie: if they didn’t say it, you would just be like, (0:29:50) Jonnie: this feels slightly better, but you wouldn’t actually notice when, right? (0:29:54) Al: yeah. And they have also - I just lost my tab - added in some placeable flowers and trees and more decor and outfits. (0:29:55) Jonnie: So, that’s cool. (0:30:12) Jonnie: Cool. (0:30:14) Al: So again, probably something you don’t care about based on our previous conversation. (0:30:14) Jonnie: Um, Hank? (0:30:18) Al: You’re not going to jump in and do a bunch of stuff with that, but good for the people who do care about, making their own. (0:30:26) Jonnie: Yeah, I am curious with the new outfits. So a lot of the outfits early in the game were (0:30:39) Jonnie: microtransactions, right? So you paid a premium currency for them, which to be clear is not a criticism. It was an effective way of monetizing the game, right? You can spend money if you’re really into this and have your character model look a bit different, but it doesn’t actually impact anything else in the game. (0:30:56) Jonnie: So when they say new outfits, I’m curious if they mean a wider range of outfits that you don’t have to pay for, or we’ve put in new things for you to buy. (0:31:05) Al: Yeah, good question. They don’t specify. So I guess we’ll need to see. (0:31:10) Jonnie: Yeah, but I will say I’m very excited for this update, and I might be jumping back into some more palettes soon. (0:31:18) Al: Speaking of updates. This is our last update, I promise. So many updates. Oh my word, everybody’s updating. (0:31:22) Jonnie: Just every transition, just speaking of updates. (0:31:27) Jonnie: Look, we could even use this transition in the main topic. (0:31:31) Al: Travellers Rest have their fishing update out now as well. I do need to clarify something I said wrong in the last episode. I said that… I’m pretty sure I said that fishing is an update to the fishing not the not that the fishing is new turns out that’s wrong fishing is new so there wasn’t fishing before this update now there is fishing before this update so yet another question of what was even in this game and so there we go fishing now in travel (0:32:08) Jonnie: Yeah, look, the “What is this game?” question is mostly just… (0:32:14) Jonnie: Every time I see an update, I’m very confused as to what this game had in it when it launched. (0:32:18) Jonnie: Because from what I can gather, it was nothing. You had a character model, and that was it. (0:32:24) Al: Yeah, because it didn’t have fishing, it didn’t have farming, it didn’t have your bar, which is the whole point of it. It’s an inn, you’re running an inn, and the inn didn’t serve drinks. (0:32:36) Al: So yeah, I really don’t know what the game had, but. Oh, I don’t even. (0:32:38) Jonnie: Maybe just maybe just hit romance [cries] (0:32:46) Al: Sugardew Island, please don’t add romance, I beg of you. I’m going to say this every episode now, please don’t do it. (0:32:54) Al: I know. Yeah, and there’s a trailer for the fishing update. So (0:33:01) Al: go have a look at that. That will be in the show notes. (0:33:05) Al: And the last piece of game news before the last piece of news is very much not news, (0:33:15) Al: but we’re talking about it anyway, because I mean, let’s be honest, especially on an episode with me and you Johnny, we’re going to take any opportunity to talk about this game is that we (0:33:24) Al: have a new, would you call this a trailer? A new, very small, well even it’s a video with sound and it shows, I don’t know, it’s not even, it doesn’t even feel like it’s long enough to count as a teaser. Yeah, it’s an animated picture, that’s what it is, but with a little bit of sound in the background. This is Tales of the Shire. (0:33:28) Jonnie: No. (0:33:42) Jonnie: It’s basically one step removed from just being a picture. (0:33:54) Al: I realised I hadn’t said the name of the game, so Tales of the Shire, which I feel like - so now underneath says “A Lord of the Rings game”. I feel like it didn’t say that in the previous stuff, but I might just not be remembering that. (0:34:06) Jonnie: I do not recall, but hopefully, you know, that’s obvious, but… (0:34:09) Al: It did. It did, because I was just talking nonsense. So yeah. There’s nothing new. They’ve just decided to remind us that the game is coming. And the replies are full of people (0:34:24) Al: give us a game please. So it’s meant to be coming this year. Still literally no information about the game, no screenshots, no nothing. Just it’s coming. (0:34:34) Jonnie: Yep, look, I’m very rapidly getting to the point of like, I will believe this game is coming when we actually, you know, get a release date, like, and, you know, some, some information I just, I just don’t want to become like those Silksong fans right who are like, it’s coming. (0:34:52) Jonnie: It’s coming. Trust me, it’s coming. We’re so excited. It’s coming and like, that game doesn’t exist. (0:34:58) Al: To be fair, I think we have more about this game than we do about Silksong, to be fair. (0:34:58) Jonnie: And that’s, that’s, that is entirely… (0:35:04) Jonnie: I just don’t want to get too excited until until we actually see some details, right, we have something to dig in. So, I mean, it’s good news that they’re posting and, you know, posting a thing because it does mean that the game still exists. (0:35:18) Jonnie: So, yeah, but, but there’s nothing to talk about. (0:35:18) Al: It’s been six months. It’s been six months since they announced the game and this is their first thing since that right six months ago They said hey, this is a game and we went collectively ah (0:35:30) Al: This is a game and now six months later. We’re getting the same information (0:35:36) Al: This is a game with I guess a slightly more detailed image, but it’s still not a screenshot or anything (0:35:44) Jonnie: No. (0:35:46) Jonnie: Definitely not. (0:35:46) Jonnie: Do you want to spend half an hour, like, analyzing every aspect of the image, or show you? (0:35:52) Al: Well, I see people in the comments speculating on characters in the game, (0:36:00) Al: but that would require us knowing the time in which this game is happening. (0:36:06) Jonnie: Yeah, I feel like, you know, pretty much any of this requires like a knowledge of, you know, anything related to this game, and we have none of that, so… (0:36:14) Al: So I do think this game will have fishing, cause I see someone fishing, so sorry about that. (0:36:20) Jonnie: I feel like that is so I am anti-fishing because I just don’t think it’s necessary in a lot of games I (0:36:28) Jonnie: think for a lot of the rings game it would be kind of silly to not have fishing given that like (0:36:35) Jonnie: It’s part of some of their (0:36:38) Jonnie: their law to an extent right like when (0:36:44) Jonnie: Smeagol found the ring they were in a boat, and I’m pretty sure they were fishing Um… (0:36:50) Jonnie: You know, so it’s it’s established that hobbits fish so I think I think (0:36:56) Al: I also see a chicken and a sheep, so presumably you will have ranching in the game. (0:37:03) Al: I also see what is either presumably a duck with a helmet on. (0:37:10) Al: And I’m very interested as to what that is about. (0:37:10) Jonnie: Maybe it just wants to feel… (0:37:13) Al: Why does a duck need armour? (0:37:19) Al: I mean, in the Shire, the safest place ever. (0:37:23) Al: I’m intrigued by that. (0:37:26) Al: There’s a bunch of different foods, cooked foods. (0:37:29) Al: So presumably they will be cooking in this game as well. (0:37:31) Jonnie: Oh my god, sorry, I just looked up there, that duck is super cute. (0:37:36) Jonnie: I’m a big fan of him wearing a helmet, like I don’t know. (0:37:38) Jonnie: I don’t understand what your problem is now. (0:37:39) Jonnie: Why, why are you so anti this? (0:37:42) Al: I’m not, not against the duck. (0:37:45) Al: I see a horse in the background. (0:37:48) Al: Yeah, OK, I’m done. (0:37:51) Al: There’s only so much we can talk about this game. (0:37:54) Al: Let’s overanalyze about something. (0:37:57) Al: Just before we talk about Stardew, we’re going to get there very soon, I promise. (0:38:02) Al: I know that’s why you’re all here this episode. (0:38:05) Al: But before that, we need to talk about the fact that Sakuna of Rice and Run is getting an anime. (0:38:14) Al: And I don’t know what to think about this. (0:38:14) Jonnie: I… I don’t know what any of this means. (0:38:19) Al: So Sakuna of Rice and Run, the game which was the (0:38:23) Al: ridiculously unnecessarily realistic. (0:38:26) Al: Rice growing game where you are, I mean Sakuna is basically like a god, I think, (0:38:35) Al: who was stripped of her powers and sent down to earth. I know, I know, it’s classic. (0:38:40) Al: And then you have to farm rice. I’m not sure why I really, really didn’t play that game very much. I apparently they’re making anime for it, so maybe I will watch that and finally understand the story, rather than having to play the game again. You’ve literally nothing to say. All right, let’s get into trouble talking about something else, which is Stardew Valley 1.6. It’s finally here, it is now out on PC, Mac, Linux, Steam. (0:39:00) Jonnie: Cool I have like I have literally I I know nothing about any of this I have nothing to say and I if I say anything I’m just gonna get myself into trouble (0:39:26) Al: GOG, all of the non-console places you can get it, which I mean is basically just Steam. Okay, yeah, not on console or mobile. Yeah, tablet, etc. I have been playing it on my Steam deck. What have you been playing it on, Johnny? (0:39:35) Jonnie: Also not on. (0:39:54) Jonnie: Ah, just on my laptop. (0:39:56) Al: Fair enough. We will have a link to the patch notes in the show notes if you want to go and have a look at them. There will obviously be spoilers in that. And if you want to play this game without having any information about the game, maybe stop listening to this episode now and come back when you’ve played it. Because we’re going to talk about a lot of things that we found, some things that are very obvious and some things that are maybe not as obvious. (0:40:23) Al: There’s not many, like, story-related things. (0:40:26) Al: But I know a lot of people are finding it fun to kind of go and find all the new stuff without knowing that it’s there. (0:40:36) Al: So if you’re that kind of person, you’re probably already turned off. (0:40:40) Al: So I think we need to start off, Johnny, by talking about the new farm layout. (0:40:46) Al: I obviously chose that. (0:40:46) Jonnie: I did. (0:40:47) Al: I think you chose the new farm layout as well, didn’t you? (0:40:51) Al: So you start out by getting your new farm late. (0:40:56) Al: It’s got a lot of water. (0:41:00) Al: It’s got like a big river that goes through it and a couple of small ponds. (0:41:04) Al: And there’s a lot of grass on it to start with and a lot of trees. (0:41:08) Al: But you also start up with a coop and two chickens. (0:41:11) Al: And (0:41:13) Al: this shouldn’t be surprising, but I was a little bit surprised when you wake up and you open up the package in your house and there aren’t parsnip seeds. (0:41:19) Al: There’s hay there instead. (0:41:21) Al: And it makes sense based on the farm, but I wasn’t expecting that. (0:41:24) Al: It was quite a fun. (0:41:26) Al: difference to be like, oh, this is not the same as what I’ve played before. (0:41:30) Jonnie: Yeah, I really liked it like it was just a nice indication of oh, this is actually different right and it was just one of those really clever little things of like (0:41:41) Jonnie: You know just just change that little brain itch to be like, hey, this is this is subtly (0:41:46) Jonnie: Not quite what you what you’re used to (0:41:50) Al: And your first quest, instead of growing parsnips, is get an egg from your chicken, which, yeah, (0:41:56) Al: is good fun. (0:41:59) Al: I also noticed there’s a lot of hardwood in this farm, and there’s the two different kinds of stumps. (0:42:05) Al: You have both of the two stumps. (0:42:07) Al: So you can get hardwood really quickly because you’ve got the big logs that you can only get with, I think, the golden axe, which, you know, there’s one (0:42:20) Al: of them to get into the other wood, the other forest that you can get the other stumps from. (0:42:27) Al: But the smaller, the stumps, rather than the log, you can get with an iron axe. (0:42:37) Al: But in normal games, you can’t actually access those ones because you have to have the gold one to get into the area that has those stumps. (0:42:45) Al: So it was quite fun. (0:42:46) Al: farm, you’ve got both of those so you can get hardwood as soon (0:42:50) Al: as you’ve got your second level of axe. (0:42:54) Jonnie: Yeah, it’s a nice little upgrade to to the farm and to the progression within a within a new server (0:43:04) Al: So, I think this is quite an animal-focused farm, obviously. There’s still a decent amount of area you can use for farming crops, but I think the idea of this one is you’re generally meant to be using animals, which I quite like because I’ve always been kind of like get animals as quickly as possible because they’re a steady thing. Without having to put much money into them, you can get regular money, right? You can very quickly get like several Programmed a day without… (0:43:34) Al: Putting any money into it (0:43:37) Al: After the initial cast obviously [clears throat] (0:43:40) Jonnie: Yeah, I I really like this as a set up I think a lot of these games I’m like I would I always go in with the intent of like I would like to do a (0:43:51) Jonnie: An animal based farm But by the time you get all of the set up to get the money to get the animals (0:43:57) Jonnie: You have a pretty decent regular farming setup And at that point transitioning to animals feels like it’s gonna waste a lot of well not not waste money (0:44:06) Jonnie: but you’re kind of like (0:44:10) Jonnie: Back in terms of progress a lot so you kind of just keep going with the farming and animals always kind of feel like this thing off to the side And putting them front and center is (0:44:20) Al: Yeah, agreed. I think it’s also, it’s made me more money focused. And this is where I admit on the podcast that I have gone the Joja route this time. So let me explain. Let me explain. Let me explain. Don’t worry. Right. Okay. Well, okay. How about before I explain myself, let me, let me tell you that I feel really bad about what I’ve done, especially (0:44:30) Jonnie: What? (0:44:33) Jonnie: Ow. Ow. (0:44:35) Jonnie: No, no, I’m just gonna sit here and judge you and talk over the start of your sentences. (0:44:50) Al: what, so I’ve, I’ve completed the Joja warehouse version of the community center. Right. I’ve got all of those upgrades. And let me tell you the cut scene where you’ve, when you’ve done that and you walk into the area and you go up to the Joja warehouse and all of the staff are out applauding you and you get told what a wonderful person you are for doing all this, it felt so bad. I was like, Oh no. (0:45:20) Al: What have I done? This is terrible. Um, was not a fan of that. Uh, but the reason why I did this is because I wanted to focus on money as any good capitalist does. And I wanted not to have to think about the bundles for once. And I thought it would be fun. I feel like as a professional. (0:45:50) Al: I’m a farming game podcaster. I need to understand all aspects of this game, and that includes doing the Jojo route. (0:46:00) Al: So that is my defense of myself. (0:46:01) Jonnie: So look this is where I’m gonna say I did not follow the Jojo route and that is so far is my biggest criticism of the 1.6 update is the bundles do not really work for the new farm (0:46:18) Jonnie: because you have the second set of bundles, the crop bundles, and all of a sudden you’re kind of reminded of, oh, I still have to actually engage. (0:46:31) Jonnie: With the farming piece, and look, I think, you know, getting a pass nip, a cauliflower, whatever is fine, but having five of the gold ones for that bundle, it was a huge disappointment that that hadn’t been changed to, uh, like five high quality animal products, right? (0:46:50) Jonnie: Like five gold lard jigs or something like that, um, because I got to like day, you know, 10 or 11 or whatever it was when I started to like, think about the community center. (0:47:01) Jonnie: And I get some of those things unlocked and I was like, oh, well, I’m probably not gonna hit the, the five gold pass nips, you know, this, this month. (0:47:12) Jonnie: And I don’t really want to try the five gold balance and it was a bit disappointing and I kind of wish that. (0:47:18) Al: Yeah, yeah, it’s interesting. I wonder, have you ever looked at the remixed bundles (0:47:28) Al: for the community centre? Because I know there is an option to do the remixed ones, but I don’t know. (0:47:34) Al: Ah, no, you’re still required. The quality crops bundle still exists. But it looks like there’s multiple different possible ones you can have, but you still have to have some gold crops. (0:47:47) Al: So, yeah. (0:47:48) Al: Yeah, I think it could be could have been fun to have done stuff like that. (0:47:53) Al: But this is where you have the option just to go the Georgia route. (0:47:56) Al: You can do it. (0:47:57) Al: It’s a thing you can do, you know. (0:48:00) Jonnie: Yeah, look, I think it’s the right thing to do. (0:48:01) Al: And you’re. (0:48:08) Al: Yes, I agree. (0:48:11) Al: It’s a good thing to do. (0:48:12) Al: Go the Georgia route. (0:48:14) Al: You definitely won’t feel bad and you definitely won’t have your friends saying, (0:48:17) Al: What have you done when the achievement comes? (0:48:19) Al: Which happened to me today? (0:48:24) Al: Kelly noticed that I got the achievement yesterday, and they were very disappointed in me. (0:48:32) Al: show. (0:48:34) Jonnie: I mean, look, they were right to be disappointed, but what’s the point in friends if you don’t have money? (0:48:40) Al: Exactly, exactly. So I think it’s been quite fun doing that, it makes you think about the game differently. (0:48:50) Al: And I do think that if you’re playing your first stardew through, the bundles is a really good way to be like, (0:48:58) Al: here are all the different things you can do in the game, do them all please. I think that’s really fun. (0:49:04) Al: But also as someone who’s played this game, hundreds and hundreds of hours, just going. (0:49:10) Al: I’m going to do as much as I can to make as much money as possible, as quickly as possible, and unlock as much of it as possible. (0:49:18) Al: I’m currently in winter of year one, I’ve not even finished the first year yet, and I have completed all of that. (0:49:26) Al: All five of the things to unlock with the community centre of Georgia, which is fun. (0:49:36) Al: like being at that point. It’s really hard to do that in… (0:49:40) Al: In fact, it’s impossible in year one unless you have the setting to make it possible in year one. (0:49:45) Al: So you have to wait till the second year. (0:49:48) Al: And even if you do have that setting on, it’s still really hard because you have to go really hard on the crops. (0:49:54) Al: Gold crops aren’t very easy to get. (0:49:59) Al: So yeah, that’s fun. It’ll be interesting to see. I know that the… (0:50:03) Al: I know that Ginger Island has some Georgia stuff in it as well if you go that route. (0:50:07) Al: it will be interesting to see that, although I’ve still never been to Georgia Island. (0:50:10) Al: I’m currently grinding to get the bars to unlock the boat to get to Georgia, to get to Ginger Island. (0:50:24) Al: As usual, I’ve hit my wall is I’m at Skull Cavern and trying to get as much of the ore as possible to actually get what I want. (0:50:34) Al: That’s always my frustration with this game, is I love everything about this game. (0:50:37) Al: I hate skull cavern. (0:50:38) Al: I hate trying to get. (0:50:41) Al: Why have I forgotten the name of this? (0:50:43) Al: What’s it called again? (0:50:44) Al: The purple stuff. (0:50:45) Al: Iridium. (0:50:45) Al: Yeah. (0:50:46) Al: I, I hate getting Iridium. (0:50:48) Al: It is the thing I, I just cannot stand with this game. (0:50:52) Al: So maybe I’ll just try and focus on doing year two as quickly as possible while getting enough to, to pass granddad’s test and then get the, the (0:51:14) Jonnie: Yeah, that sounds like a good plan, and I’m right there with you. I’m not a fan of Skull Kid, and I think the combat’s just not good enough in a game like this to really support what they’re trying to do. (0:51:27) Al: Yeah I think at this point you just you have to just save up as much stone as you can to get (0:51:35) Al: stairs to go down as quickly as you can find as much ore. Yeah it’s not the best and especially having played Coral Island like Coral Island I feel like has the balance better in terms of the minds and getting to know them. (0:51:57) Al: I’m getting the max of the, I can’t remember what they call their, they have another name for their above gold one, something like that. (0:52:08) Jonnie: Uhm, Oricallium. (0:52:12) Jonnie: Uhm, yeah, because I just recently completed the, uh, the mines in, uhm, in Coral Island and I think that was just significantly better, the accessibility of the, the fourth tier, uhm, or was, it was just way more plentiful, right? (0:52:28) Jonnie: And it was just like, cool, this is nice, like it’s just the next version of it, it’s the next level of progression and it doesn’t feel horrendous, like, yeah. (0:52:36) Al: Yeah and it doesn’t need to be easy, I think it just needs to be not horrifically difficult and (0:52:43) Al: certainly nothing in this update has made it any easier and I think it’s the thing that frustrates me most about this game that I would really like slightly changed. Obviously there is the thing you can get from your grandad when you’ve got a certain amount of stuff after year two but (0:52:59) Al: that only gives you a few per day which is obviously better than nothing but yeah it’s It’s just, it’s so slow to get. (0:53:06) Al: And to get to Ginger Island, you need 5 bars, which is 25 iridium ore. (0:53:12) Al: And obviously that then implies you haven’t used it for anything else. (0:53:16) Al: And you need, yeah, ugh, iridium. (0:53:20) Al: Need iridium. (0:53:22) Al: So, we’ll see. (0:53:26) Al: Um, okay, farm, anything else to say about the new farm? (0:53:30) Al: I think, oh yes, I had one small thing. (0:53:32) Al: very niche, but the layout of it is much easier. (0:53:36) Al: To line things up for paths and crops. (0:53:38) Al: One thing that really frustrates me about the, about Stardew is how (0:53:44) Al: things don’t overlap in the way that they should, right? (0:53:47) Al: So for example, in the greenhouse, it’s not a perfect number of (0:53:52) Al: the biggest sprinkler, right? (0:53:56) Al: It’s like 2.5 sprinklers wide and tall. (0:54:01) Al: And that, and the farm, if you have a path (0:54:06) Al: going from the entrance to the farm left, you’ll not line up nicely with things. (0:54:12) Al: And if you want to come down from the top to the bottom, (0:54:16) Al: you can’t just have one path that goes all the way down from the entrance. (0:54:20) Al: Like these things are really niche and probably don’t annoy many people, (0:54:24) Al: but they annoys me and I find the layout of this one is much easier to make it (0:54:30) Jonnie: I agree. I really like the layo
Joja Wendt ist Pianist und lebt mit seiner Familie in Hamburg. Mit vier Jahren begann er, Klavier zu spielen. Gespielt hat er mit Jerry Lee Lewis, Chuck Berry oder Joe Cocker, sowie auf internationalen Jazz-Festivals. Im Podcast mit TA-Chefredakteur Jan Hollitzer spricht er über seine neue Hüfte, eine Jam-Session mit AC/DC und das Geheimnis seiner Karriere.
This episode of Not Alone is brought to you by Home Chef. For a limited time, Home Chef is offering my listeners 18 Free Meals, plus Free Shipping on your first box, and Free Dessert for Life, at HomeChef.com/VALERIA *Must be an active subscriber to receive free dessert. Today, Valeria sits down with Jasmine Tookes. Best known for her work as a Victoria's Secret Angel, Jasmine is now a co-founder of the activewear brand Joja, an ambassador for numerous luxury brands, and a new mother. We all know Jasmine Tookes - but we don't REALLY know her. In this episode, Valeria and Jasmine open up about being the products of resilient young single moms, the harsh realities of their early modeling careers, and why building a clothing brand is not for the faint of heart. Jasmine, also vulnerable, opens up about how she maintains balance between her career and motherhood, her views on the creator economy, and her aspirations for her brand and personal life. You can find Jasmine on: https://joja.com/ https://www.tiktok.com/@jastookes https://www.youtube.com/channel/UC613sjXVOaDPBoH5xFeqDYQ https://twitter.com/jastookes Valeria is on: https://www.instagram.com/valerialipovetsky/ https://www.youtube.com/channel/UCWkDFq1pO7YNzifE3A4UsMA https://www.tiktok.com/@valeria.lipovetsky Not Alone Podcast What We Talked About: 00:00 Intro 00:40 Who is Jasmine Tookes 01:19 The ultimate goal was to become a model 03:09 Raised to be tough by a single mom 06:04 You gotta do all on your own 07:06 What kept you going? 09:08 You can succeed in whatever you want to do 10:04 JoJa - combining fitness and fashion 12:30 “I've worn so many hats building the business.” 14:54 Business aspirations for the brand 16:08 Lessons learned as a new mother 18:07 “I try to not be hard on myself.” 20:11 How do you see yourself as a parent? 21:36 Growing up with two mother figures 22:42 Do you have daddy issues? 26:05 When your stylist is your own mother 27:48 How do you present yourself on social media? 30:06 “I will always be a model.” 31:48 People love to learn what you wear 33:49 How much are you willing to share online? 35:44 How do you recuperate from traveling too much? 37:10 What keeps you busy these days? 39:37 “Work hard, play harder.” Learn more about your ad choices. Visit megaphone.fm/adchoices
Joja Wendt ist einer der besten Pianisten Deutschlands und begeistert sein Publikum weltweit mit Virtuosität und Entertainment.
Mein heutiger Gast ist Joja Wendt: Der gilt als einer der besten Pianisten Deutschlands und begeistert seit Jahrzehnten weltweit sein Publikum mit Virtuosität und Entertainment. An den Tasten wechselt er mühelos zwischen Klassikern wie Schubert und Vivaldi, eigenen Jazzstücken oder Swing-Improvisation. Nach dem erfolgreichen Start seines neuen Tourprogramms „Spiel doch mal leiser“, ist Joja auch 2024 mit seiner autobiografisch angehauchten Show auf deutschen Bühnen unterwegs. Und bei der diesjährigen großen Silvesterparty „Celebrate at the Gate“ am Brandenburger Tor ist er einer der musikalischen Stargäste. Wir sprechen über das Leben in einer Patchworkfamilie mit acht Geschwistern, Vor- und Nachteile von Routinen, die Planbarkeit von Glück, Power-Naps am Nachmittag und seine tiefe Freundschaft zu Otto Waalkes. Joja Wendt verrät, warum er eigentlich immer und manchmal für sein Umfeld fast schon nervig gute Laune hat, was er seinem Entdecker Joe Cocker am meisten zu verdanken hat, wieso seine Karriere durch einen schlimmen Unfall fast für immer beendet gewesen wäre und in welchen Momenten auch ein bedingungsloser Optimist wie er mit depressiven Verstimmungen zu kämpfen hat. Hast du meinen Podcast bereits abonniert? Dann freue ich mich riesig! Falls nicht, dann hole das doch bitte jetzt nach, damit du in Zukunft garantiert keine neue Folge mehr verpasst. Und jetzt wünsche ich dir gute und inspirierende Unterhaltung mit Joja Wendt.
We are back with another fresh episode of the Burnsesh Podcast! This mix is a collection of liquid and energetic tunes, featuring GLXY, Joja, Refracta, Alibi, Visages, and more. Let this mix take you on a journey through some of the best known and underground drum and bass tunes. Enjoy the sounds of Burncam.
Supermodel and Victoria's Secret Angel Josephine Skriver returns to share all the details about the quick and exciting birth of her first child. Connect with the guest! Check out JoJa, Josephine's premium activewear line: https://www.instagram.com/joja/ Connect with Josephine: https://www.instagram.com/josephineskriver/ Check out "Early Detection and Management of Pediatric Obstructive Sleep Apnea" on the Informed Pregnancy Blog: https://informedpregnancy.com/single-post/a-breath-of-fresh-air-early-detection-and-management-of-pediatric-obstructive-sleep-apnea/ Keep up with Dr. Berlin and the Informed Pregnancy Project online! www.informedpregnancy.com www.instagram.com/doctorberlin/ www.facebook.com/InformedPregnancy www.twitter.com/doctorberlin Learn more about your ad choices. Visit megaphone.fm/adchoices
Victoria's Secret Angel, international fashion model, and entrepreneur Josephine Skriver is just three days away from the due date of her first child. At 39 weeks along, she reminisces about her early career, meeting her husband, pregnancy thus far, and her upcoming birth plan. Connect with the guest! Check out JoJa, Josephine's premium activewear line: https://www.instagram.com/joja/ Connect with Josephine: https://www.instagram.com/josephineskriver/ Check out "Early Detection and Management of Pediatric Obstructive Sleep Apnea" on the Informed Pregnancy Blog: https://informedpregnancy.com/single-post/a-breath-of-fresh-air-early-detection-and-management-of-pediatric-obstructive-sleep-apnea/ Keep up with Dr. Berlin and the Informed Pregnancy Project online! www.informedpregnancy.com www.instagram.com/doctorberlin/ www.facebook.com/InformedPregnancy www.twitter.com/doctorberlin Learn more about your ad choices. Visit megaphone.fm/adchoices
Hello and welcome to episode 306 of the Stress Factor Podcast. For this episode we have DJ Tribo back with a brand new drum and bass studio mix for August of 2023. This is Neil's first show since the historic 5 part best of episode 300. This mix is 63 minutes long and contains 17 tracks. Loads of freah DNB tracks on this mixed for you by the one and only DJ Tribo. This episode contains tracks by the following artists, remixers and labels Mythic Image, Kosenprod, Motiv, Luke Truth, Liquid V, Drumsound and Bassline Smith, Technique Recordings, Revan, Bluejay, Sofa Sound, Joja, Spearhead Records, DSP, Computer Integrated Audio, Doktor, Serum, Agent Sasco (Assassin), Hospital Records, A-Audio, Syren Rivers, V Recordings, Ubei, LSB, Carbon Music, 10xx, Manifest, Zero T, Onj, MELONYX, The North Quarter, Deadline, Javeon, Shogun Audio, Arkala Dre, Housty, Transparent Audio, Manikin, Ekou Recordings, ANiMA, Axon Records, Mollie Collins, Ruth Royall, Vibe Chemistry, UKF, Nu Logic, Flava D. Please Like, comment, share on social media and subscribe on your favorite podcast platform. We hope you enjoy the show and thank you for your support. More shows to come soon! Tracklist 01. Mythic Image - In The Maze [Kosenprod] 02. Motiv, Luke Truth - Done For Me [Liquid V] 03. Drumsound and Bassline Smith - Underground Warriors [Technique Recordings] 04. Revan, Bluejay - Night Beats [Sofa Sound] 05. Joja - Let It Rest [Spearhead Records] 06. DSP - True Words [Computer Integrated Audio] 07. Doktor, Serum, Agent Sasco (Assassin) - Why You Waiting [Hospital Records] 08. A-Audio, Syren Rivers - Touch the Sky [V Recordings] 09. Ubei, LSB - The Source [Carbon Music] 10. 10xx - Malfunction [Manifest] 11. Zero T, Onj, MELONYX - Blow [The North Quarter] 12. Deadline, Javeon - All Night [Shogun Audio] 13. Arkala Dre, Housty - Outta Time [Transparent Audio] 14. Manikin - Iron Mind [Ekou Recordings] 15. ANiMA - Osirion [Axon Records] 16. Mollie Collins, Ruth Royall, Vibe Chemistry - Remedies (Vibe Chemistry Remix) [UKF] 17. Nu Logic, Flava D - What I've Always Waited For (Flava D Remix) [Hospital Records] Listen, like, follow, comment, subscribe and share!
Sein Publikum liebt ihn für seine Mischung aus Virtuosität und Showtalent: der Pianist Joja Wendt. Wie er von Joe Cocker entdeckt wurde und warum jeder Klavierspielen lernen kann, darüber spricht er auf der Blauen Couch.
Iesaistīties lēmumu pieņemšanas procesā valsts pārvaldē var ikviens Latvijas iedzīvotājs. Tomēr ne visi zina, kā to darīt. Janvārī Valsts kanceleja aicina iedzīvotājus piedalīties praktiskās tiešsaistes nodarbībās, lai iepazītos ar līdzdalības iespēju klāstu. Par šīm iespējām un iedzīvotāju motivāciju iesaistīties saruna raidījumā Kā labāk dzīvot. Stāsta Valsts kancelejas konsultante sabiedrības līdzdalības jautājumos Zane Legzdiņa-Joja, "Pareizo kursu" pasniedzēja, lektore un komunikācijas speciāliste Jana Bunkus un vecāku organizācijas "mammamuntetiem.lv" vadītāja Inga Akmentiņa-Smildziņa. Valsts pārvalde aicina iedzīvotājus iesaistīties lēmumu pieņemšanas procesā no idejas līdz gatavam projektam. Bet vai iedzīvotāji ir gatavi piedalīties un izteikt savu viedokli par, piemēram, Ministru kabineta noteikumu grozījumiem vai dažādiem attīstības plānošanas dokumentiem, jautājam Rīgas ielās sastaptiem cilvēkiem. "Latvija ir viena no valstīm, kur uzticēšanās valsts pārvaldei, politiķiem ir ļoti zema, salīdzinot ar citām valstīm. Tāpēc valsts pārvalde domā par mehānismiem, kā iedzīvotājus iedrošināt iesaistīties un ilgtermiņā šo uzticēšanās krīzi pārvarētu," skaidro Zane Legzdiņa-Joja. Lekcijas ir viens no soļiem, kā to veicināt. Nākamām lekcijām, kas būs 19. janvārī, vēl var pieteikties. Vienas nodarbības ilgums - tikai 50 minūtes. Nodarbības ir domātas, lai izglītotu par iespējām ikvienam, iesaistoties formālos, neformālos formātos kļūt aktīvākiem, sākot no ikdienas jautājumiem līdz nacionāliem jautājumiem. Arī ikdienas iesaiste dod pienesumu sabiedrībai. "Cilvēki, kas ir aktīvi, viņi spēj palīdzēt citiem ar savu brīvprātīgo vai reizēm apmaksāto ieguldījumu kopienas attīstība. Aktīvo cilvēku ieguldījums ir vērtīgs," atzīst Zane Legzdiņa-Joja. Svarīgi arī, iesaistoties prast pamatot savu viedokli. Tad tam ir cits svars.
„Ich habe dieses Talent zwischen den Ohren, das es mir ermöglicht, überall auf der Welt leben und arbeiten zu können.“ Das sagt Joja Wendt, Pianist, Entertainer – und Tischtennisspieler. Über das Hamburg der 80er Jahre, magische Momente und Erfolgsstrategien und den Wettbewerb als Katalysator.Am liebsten aber lebt Joja Wendt in Hamburg. Hier ist er auch geboren –1964 war das – aber dann flugs mit der Familie nach Istanbul umgezogen. Dort hatte sein Vater eine Stelle als Chefarzt im Krankenhaus erhalten. Mit rund 18 Jahren kehrt Joja Wendt nach vielen Umzügen schließlich in seine Heimatstadt zurück. Seitdem ist Hamburg sein Ankerplatz. Den braucht er, er kommt viel herum in der Welt und füllt mit seiner Piano-Show ganze Säle. Wie macht er das? Wie zeitlos ist das, was er tut? Ein quietschfideles Gespräch (um es mit Joja Wendts Worten zu sagen) über die Lust auf und am Wettbewerb. Über Subventionen, die, wie er findet, Musiker satt machen und der Kreativität schaden. Über das Hamburg der 80er Jahre, magische Momente und Erfolgsstrategien. Am Klavier und an der Tischtennisplatte. Lieblingsorte: "Kleine Rast" mit David PohleDavid Pohle ist Chefredakteur und Herausgeber vom Magazin „Der Hamburger“ – und seit dem 1. Januar 2023 auch noch Imbisswirt. Warum? Und was hat er hier vor? Links: Joja Wendt Joja Wendt Studiokonzerte Elbphilharmonie Konzerte mit Joja Wendt Kleine Rast auf Facebook Kleine Rast auf Instagram Der Hamburger Apple Podcasts | Spotify Host & Redaktion: Regine Marxen | Postproduktion: Stefan Endrigkeit | Artwork: Laura Matamoros | Foto: Uta Gleiser Folge direkt herunterladen
Als Joe Cocker den jungen Hamburger Jazz-Pianisten Joja Wendt in einer Kneipe am Großneumarkt entdeckte und ihn auf seine Deutschland-Tournee mitnahm, waren die Weichen für eine internationale Karriere gestellt. Ob in der Elbphilharmonie, seinem Studienort New York oder den großen Musiktempeln Chinas: Joja Wendt kriegt sie alle. Mit Jazz, Klassik, Boogie-Woogie oder auch Pop. Wenn er einmal keinen Auftritt hat, engagiert er sich für die musikalische Früherziehung von Kindern.
Mit dieser Folge starten Henning und Gerd in die Winterpause. Aber erst einmal bringen die Campermen Licht ins Dunkel und sprechen mit dem Pianisten Joja Wendt über seine Bulli-Touren und seine Camping-Konzerte.
Supermodels and co-founders of Joja, Jasmine Tookes and Josephine Skriver, share how they built their friendship, social community, and brand surrounding their love for fitness. We discuss the journey to starting Joja and how they stay motivated. They get into their favorite workouts, traveling tips & daily wellness habits. Josephine describes the drink that changed her morning routine, and Jasmine explains how she drinks 64 ounces first thing in the morning. Follow Marianna: @marianna_hewitt Follow Joja: @joja Follow Josephine: @josephineskriver Follow Jasmine: @jastookes This week's episode is sponsored by: Ouai: theouai.com/MARIANNA for 15% off Jolie: Follow @jolieskinco or visit www.jolieskinco.com Macy's: macys.com/parade Produced by Dear Media
Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2022.10.03.510623v1?rss=1 Authors: Homolak, J., De Busscher, J., Zambrano Lucio, M., Joja, M., Virag, D., Babic Perhoc, A., Knezovic, A., Osmanovic Barilar, J., Salkovic-Petrisic, M. Abstract: Accumulating evidence supports the involvement of the gastrointestinal (GI) system in Alzheimer's disease (AD), however, it is currently unknown whether GI alterations arise as a consequence of central nervous system (CNS) pathology or play a causal role in the pathogenesis of the disease. The GI mucus system is a possible mediator of GI dyshomeostasis in neurological disorders as CNS controls mucus production and secretion via the efferent arm of the brain-gut axis. The aim was to use a brain-first model of sporadic AD induced by intracerebroventricular streptozotocin (STZ-icv) to dissect the efferent (i.e. brain-to-gut) effects of isolated central neuropathology on the GI mucus system. Quantification and morphometric analysis of goblet cell mucigen granules revealed altered GI mucus secretion in the AD model possibly mediated by the insensitivity of AD goblet cells to neurally-evoked mucosal secretion confirmed by ex vivo cholinergic stimulation of isolated duodenal rings. The dysfunctional efferent control of the GI mucus secretion results in altered biochemical composition of the mucus associated with reduced glycoprotein aggregation and binding capacity in vitro. Finally, functional consequences of the reduced barrier-forming capacity of the AD mucus are demonstrated using the in vitro two-compartment caffeine diffusion interference model. Isolated central AD-like neuropathology results in the loss of efferent control of GI homeostasis via the brain-gut axis characterized by the insensitivity to neurally-evoked mucosal secretion, altered mucus constitution, and reduced barrier-forming capacity potentially increasing the susceptibility of STZ-icv rat model of AD to GI and systemic inflammation induced by intraluminal toxins, microorganisms, and drugs. Copy rights belong to original authors. Visit the link for more info Podcast created by PaperPlayer
Hola hola, esta semana no habrá muchas noticias, pero tenemos una bien importante y es que nuestra colección acaba de incrementar porque ya está a la venta la expansión de investigadores de las llaves escarlata!!! Pero si eso fuese todo... Porque hoy nos juntamos en la pensión de Ma con alguien que bien te puede hacer un Filet Mignon o puede destruir lo que sea que se interponga en su camino, y es que esta semana ha venido a divertirse a los archivos de Arkham Zoey Samaras!!! Espero que os guste y lo disfruteis muchísimo. Abrasacos. Arkham Advertiser: 00:45:19 Universidad Miskatonic: 01:01:42 Mazo de Andy - https://es.arkhamdb.com/decklist/view/35159/21-thump-street-deck-guide-1.0 Mazo de Valentin - https://es.arkhamdb.com/decklist/view/36478/bruiz-oey-monster-cook-revised-tdl-eote-beginner-deck-guide-1.0 Mazo de Alfred - https://es.arkhamdb.com/deck/view/2291894 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com @archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
Buenas madrugadas con todo el sueño del mundo. Después de un intenso día en las LES hemos decidido que no habíamos tenido suficiente y queríamos sentarnos a charlar a ver si salía algo medio decente. Un poco de relax de noticias antes de la vorágine de contenido que va a suponer la salida de la nueva campaña, empezando esta semana con la caja de investigador. También os ponemos al día de todo lo que hemos hecho en el canal, que hay cosa buena. Pero hoy tenemos un episodio para lelos, en concreto para los investigadores paralelos. Aunque alguna vez hemos comentado un poco por encima, hoy hablamos de los 5 que han salido, maneras de afrontarlos, puntos fuertes y débiles y recomendaciones varias. A ver si os sirve de algo. Abrasacos. Arkham Advertiser: 00:27:12 Universidad Miskatonic: 00:51:57 El vídeo de los 3 paralelos: https://youtu.be/-E94BTV03e0 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com @archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
Supermodels Josephine Skriver and Jasmine Tookes stop by the "Hollywood Raw Podcast with Dax Holt and Adam Glyn" to talk about how they got discovered, what it's like walking the Victoria's Secret runway, and what type of pressure gets forced on them at a young age. The women behind the brand JOJA reveal why they started their own clothing line and why it's different from other activewear products on the market. Don't miss a thing! Follow Hollywood Raw on Insta, Facebook, and Twitter.Dax Holt - Insta / TwitterAdam Glyn - Insta / TwitterA Hurrdat Media Production. Hurrdat Media is a digital media and commercial video production company based in Omaha, NE. Find more podcasts on the Hurrdat Media Network and learn more about our other services today on HurrdatMedia.com.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Buenos días investigadores!!! Completamos nuestro especial sobre Lola Hayes con otro programa lleno de información y noticias. Eventos, nuevos verkamis donde dejarnos los dineros, conjuntas, libros... Un infierno. Además termina la temporada de spoilers de la comunidad a 2 semanas de la salida de la caja de investigadores de Las Llaves Escarlata con 6 spoilers muy golosos. Pero si la semana pasada trajimos a un referente de la comunidad angloparlante, esta semana traemos a uno de la comunidad hispanoparlante, al gran Jabeato. Jabeato es un gran amante de Lola y vamos a hablar con el de como afronta la creación de sus mazos y cuáles son su cartas favoritas para llevar con Lola. A disfrutar! Arkham Advertiser: 00:38:09 Pensión de Ma: 01:40:06 Inscripciones ZaraBlobZa: https://zarablobza.netlify.app Mazo Lola malditos: https://arkhamdb.com/deck/view/2392029 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com @archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
Buenas madrugadas investigadores. Vuelta a la rutina y vuelta a los episodios canónicos en Los Archivos de Arkham. Una semana con paladas de noticias, spoilers más que interesantes y mucho, mucho onanismo. Y en nuestra sección principal el desenlace de nuestro III Certamen de Relatos. Mucha calidad entre la que tres relatos se alzan sobre los demás, pese a haber calidad a raudales. Esperamos que os guste. Abrasacos. Arkham Advertiser: 00:32:37 Biblioteca Orne: 01:30:07 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com @archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
“Il y a 10 ans, l'ennemi du marketeur, c'était le manque de consistance. Il fallait que tout respecte la plateforme de marque. Aujourd'hui, l'ennemi, c'est la monotonie. Pour ne pas être boring, il faut que ce soit coloré, pétillant et que ça ne dure pas longtemps.” On reprend le chemin du travail en sortant des sentiers battus avec ce nouvel épisode du Panier. Laurent Kretz reçoit François Grouiller, le fondateur de JOJA NYC, studio de conseil à la confluence entre coaching, le consulting et le think tank qui a posé ses valises en France depuis 2021. Pour remettre de la clarté dans un secteur de l'e-commerce de plus en plus complexe, François aborde avec nous des sujets aussi variés que passionnants. Ayant un pied des deux côtés de l'Atlantique, il décrypte l'adoption laborieuse du Live Shopping en France et nous explique le bon combo (l'alliance de TikTok et d'Amazon) pour exploser. Ensemble ils s'essayeront à prédire l'avenir de la publicité, notamment avec l'arrivée de nouveaux acteurs comme TikTok et Apple. La dernière escale de cet épisode se fera dans le retail, avec des clés pour redonner du sens à l'expérience en boutique, qu'elle soit physique ou dans le metaverse. Dans ce nouvel épisode du Panier, vous trouverez des clés pour : Créer les conditions du succès et une dynamique saine entre sa stratégie et sa culture d'entreprise [15”15] ; Miser sur le binge snacking et créer un contenu shoppable à la demande pour exploser dans le live shopping [21”18] ; Adopter les codes de la drop culture et booster sa resale value en créant l'évènement en ligne et en boutique [27”55] ; Sortir de la domination de Méta en passant au Spray and Pay sur TikTok pour booster uniquement le contenu organique performant [39”25] ; Gagner la bataille de l'algo malgré la diminution des points de data en diversifiant ses canaux d'acquisition (Amazon, Apple, Hulu, etc.) [52”40] ; Repenser la fonction du point de vente en améliorant son UX en boutique et en misant sur l'événementiel commercial [1”08”30]. Anticiper l'avenir des plateformes de marque en s'inscrivant dans une triple omnicanalité et en soignant l'ambiance de chaque univers [1”16”20]. Pour en savoir plus sur les références abordées dans l'épisode : #168 - Upway, Devenir le réflexe des vélos électriques reconditionnés, avec Toussaint Wattinne #142 - Sunday : Ré-inventer l'expérience paiement au restaurant, l'ultra-scale dans le plus vieux secteur du monde, avec Kevin Meert #175 - Fnac / Darty, 2 milliards de CA en ligne en humanisant son expérience d'achat digitale, avec Julien Le Bescond #167 - Nuoo, Atteindre les 80 % de repeat en créant le lien parfait entre retail et e-commerce, avec Maxime Richard L'épisode de Génération DIY avec le fondateur de Big Mamma NTWRK pour le social shopping Shop Shops, le live shopping Made in China Le compte TikTok de Liquid Death Bounty, l'app qui démocratise l'influence marketing Tube Science Price Moov, la boite française qui révolutionne le dynamic pricing Inscrivez- vous à la newsletter sur lepanier.io pour ne rater aucun conseil des invités du Panier et cartonner en e-comm ! Pour découvrir tout ça, c'est par ici. Si vous préférez Apple Podcasts, par là si vous préférez Podcast Addict ou encore ici si vous préférez Spotify. Et n'oubliez pas de laisser 5 étoiles et un commentaire sympa sur Apple Podcasts si l'épisode vous a plu. Le Panier est un podcast du label Orso Media, produit par CosaVostra.
Buenos días investigatrolles! Pues hoy los sacos novatos hemos tomado el control del podcast y nos hemos puesto a hablar de Spoilers y más Spoilers Luego hemos montado un mazo de MalaSombra en directo y Korta a comentado uno suyo, os dejamos los dos por aquí https://es.arkhamdb.com/deck/view/2312170 https://es.arkhamdb.com/deck/view/2312103 A disfrutar. Abrasacos. Arkham Advertiser: 00:34 Universidad Miskatonic: 01:56 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com @archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
It's gardening time and that's gotten Psitanium thinking about Stardew Valley, among his favorite games. So, on this episode, we discuss the farming game made by one person that turned the indie game market on it's head and spawned countless imitators, many of which were also really good. So, quit Joja and start fixing up the community center, Pelican Town awaits.
Buenas investigatrolles! Pues hoy venimos tres sacos que no pasábamos hace algún tiempo por el podcast, y además con un dirigidor atípico Otra vez comentamos los spoilers que han salido esta semana y alguna mierdicia. Pero tocaba investigar a Min Thi Phan. Y para eso tenemos una Master-Class de Ulises y su investigadora favorita donde le apoyamos con sugerencias (algunas las desprecia y otras también) A disfrutar. Abrasacos. Arkham Advertiser: 00:23 Pensión de Ma: 01:11 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com https://twitter.com/archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
Buenas madrugadas investigadores! Tras un impase en el programa volvemos con algo que teníamos agendado hace casi un mes, pero que por circunstancias de la actualidad hemos tenido que ir retrasando. Otra vez nos salen las noticias por las orejas. Entre malas noticias, rol, videojuegos y sobre todo los constantes spoilers que se van conociendo de Las Llaves Escarlata no damos casi a basto. Pero tocaba retomar un tema que nos pedís bastante y no es otro que el juego en solitario. Hoy 3 de nuestros sacos se han preparado dos mazos de un único investigador cada, orientados a True Solo y os van a enseñar cómo los manejan. A disfrutar. Abrasacos. Arkham Advertiser: 00:41:13 Universidad Miskatonic: 02:03:49 Mazos Norman Withers: 0xp https://es.arkhamdb.com/deck/view/2283305 19xp https://es.arkhamdb.com/deck/view/2283343 Mazos Trish Scarborough: 0xp https://es.arkhamdb.com/decklist/view/38274/trish-solo-0px-1.0 28xp https://es.arkhamdb.com/decklist/view/38275/trish-solo-1.0 Mazos Leo Anderson: 0xp https://es.arkhamdb.com/deck/view/2284322 29xp https://es.arkhamdb.com/deck/view/2284284 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com https://twitter.com/archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
Volvemos con toda la carne en el asador, o mejor dicho "Con las cartas" porque vienen calientes calientes y es que como ya dejamos la noticia de "Las llaves Escarlata" a medias, nos toca revisitar ese anuncio y hablar de el resto. Además estamos en temporada de Spoilers, por lo que analizaremos brevemente tres cartas (Una de ellas in extremis) y parte de otra de la que nos han revelado un cachito pequeño. Muchas gracias por escucharnos Abrasacos!!! Arkham Advertiser: 01:32:40 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com https://twitter.com/archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
Professor of European Security at Georgetown University and has previously served on the NATO Allied Command Transformation. Iulia is an expert in Black Sea security.
Esta semana no hay sacos de harina en el canal, los señores mayores han tomado el control!!! Y de la mejor manera, ya que además de los comentarios habituales hemos tenido (POR FIN!!!) anuncio oficial de la caja de investigadores de Las llaves escarlata, por lo que vamos a desmenuzar hasta la extenuación una y cada otra de las letras de cada carta. Esperamos que os guste. Abrasacos Arkham Advertiser: 00:57:23 Muchas gracias a nuestros patronos Supremos y Mayores: Cervezitas – Ch3sh1r3 – cymbaline – Daniel Pino Gallardo – Darkcloud – Kike Vera – Kirbygladiador – Marcos Ginel Calderón – Marta Pirla – Negoinc – Nicolás (pdafoto) – Rafa Cerrato – Raul Amarilla – Vidania –Víctor Vinuesa Adrián Sandoval – Agentechus – alba galindo – Alfonso Ginel – AMeizoso – Arbitroki – Arturo – Carlose23 – Clinisbud Conejito Sospechoso – Dani Oromí – Davaro79 – David Torres – Davinxi86 – De Zer0 – Earendir – El Mito Del Caos – Enrique – Enrique (bretto_acre82) – Francisco Franco Eslava – Francisco Jesus Carrillo Contreras – gadio – Galcur – Gemerlos – Glenkos – greyhector – Gwemegil – jack burace – Jaime B. (JotaBe) – Javier Villacampa González – Javihara – Joan Algarate – Joel Gómez Cendon – Joja – Jon Sengar – Jordi Campano – Jordi Meep – José Luis Pareja – José Ramón Rodrigo Roldán – Juan Veloso – Juanjo Sogues – Julio R – Lotsel – Luis Felipe – Luiseten – Magnus Scav – Manuel Jesús – Maulcat87 – Mike de Rivia – Mikel De La Mata – Minikisto – Moonyel – MrPlayforlive – Muadiv – Nacho Vigalondo – nagirrom – Neko.trejo – Orkatz Fernandez – Ovaldevil – Paspawn – Pedro Rivera – Perichip – Piett – Rafa Barranco – Ramon Reig – Rascolnicov Anteb – Raúl Sánchez – Riigalaxy – Satyr – Seregrog – Sergi Perucho Cazorla – Silaen – SirYago – Stryper_rol – Takun – thorkien – Tirunes – Tony Cabeza – Van Basten – Victor Masa Gómez – Vinçon – Victor Romero – vseva – Yandras – Óscar Tabernero Recuerda que puedes sugerirnos, preguntarnos, quejarte o insultarnos en: https://archivosarkham.com https://twitter.com/archivosarkham https://www.facebook.com/archivosarkham http://www.twitch.com/archivosarkham También puedes ayudarnos a seguir con esto y crear cada dia más y mejor contenido, a través de: https://www.patreon.com/archivosarkham
220517PCAha! Das Ratespiel. Mensch Mahler am 17.05.2022„Es ist ein Ratespielzeit“, sagt der Joja zum Großvater und zeigt ihm stolz seinen neuesten Schatz vom Sperrmüll. Es ist ein altes, blau emailliertes Sieb mit einem Stiel, der ganz oben ein Loch hat. An vielen Stellen kommt schon der Rost durch den Emaille-Überzug, aber da, wo er noch heil ist, glänzt er blaugesprenkelt. Der Großvater kratzt sich nachdenklich an der Stirn. „Das ist diesmal ein ganz besonders schweres Rätsel“, sagt er, „aber ich will es versuchen, so wie ich es immer versuche. Also, ist es ein alter, löchriger Ritterhelm?“ „Falsch“, kräht der Joja, „ganz falsch“. „Hmmh – ist es ein neumodisches Gerät, um damit Wasser aus der Regentonne zu schöpfen?“ Der Joja strahlt vor Vergnügen. „nein, nein“, sagt er „rate weiter!“ „Na gut, dann ist es bestimmt ein Nest für kleine Spatzen.“ „Wieder falsch“, freut sich Joja. „Du hast noch eine Chance. Da überlegt der Großvater so lange, dass der Joja schon ganz kribbelig wird. Schließlich sagt er mit fester Stimme: „Ich hab's! Das ist die Krone für einen Maulwurfshügel, richtig?“ Der Joja biegt sich vor Lachen. „Ach Großvater“, sagt er, „leider bist Du heute nicht der Ratekönig.“ „Ja was ist es denn dann?“ ruft der Großvater ratlos. „Ich gebe auf. Bitte verrate mir die Lösung!“ „Komm!“ Der Joja zieht den Großvater in den alten Schuppen. Dort steigt er auf eine Kiste und hängt seinen Fund an einen Nagel, mitten vor das kleine Fensterchen. „Jetzt müssen wir warten“, sagt er, und sie setzen sich gemeinsam auf den Hackklotz. Sie warten und warten. Dann geschieht es: die Abendsonne scheint durch das Fenster, Plötzlich tanzen kleine Lichtbündel und Stäubchen durch den Raum. Das sieht so schön aus, dass der Großvater den Arm um Joja legt, und dieser kuschelt sich fest an ihn. „Siehst Du jetzt endlich, was es ist“, sagt er nach einer Weile und flüstert: „Es ist ein Sonnensieb“. „Aha“, antwortet der Großvater „jetzt, wo du es sagst, sehe ich es natürlich auch!“ Und lächelnd wischt er sich ein Stäubchen aus dem Augenwinkel.Eine Alltags-Wunder-Geschichte von Angelika Wolff. See acast.com/privacy for privacy and opt-out information.
Joja Wendt ist Pianist und war mit Weltstars auf der Bühne. Entdeckt wurde er von keinem geringen als Joe Cocker. Wo das geschah und wie es danach mit ihm Weiterging, erzählt Joja in dieser Folge Prime Time Show Moderator Thorsten Jost.
Both Josephine Skriver and Jasmine Tookes have been modeling for more than a decade for brands from Victoria's Secret to Tom Ford. Now, they're focused on building a brand of their own. Named Joja – derived using the first two letters of their first names – Skriver and Tookes's activewear brand launched in February. It bears the same name as the Instagram account the pair launched in 2016, which unexpectedly gained a large following. “It really just developed over our passion and love for fitness and staying healthy, and holding each other accountable in the gym,” said Tookes. “We started posting our workouts on Instagram, and it was really just for us to share our journey in the gym with each other. And out of nowhere, girls from all over the world started sharing their workouts with each other and holding each other accountable.” Today, the Instagram account has more than 700,000 followers. And that community's demand for Joja “merch” is what drove the launch of the brand – which the founders plan to expand far beyond activewear. “Hopefully, we can build an entire Joja universe,” Tookes said. “We have so many ideas we want to do. Joja is really a fun opportunity for us to build an entire umbrella around health and wellness, whether that includes protein drinks or beauty waters or workout equipment. The opportunities are endless.”
If there's anyone we trust for a good workout routine, it's a Victoria's Secret angel. And today we're joined by two! Victoria's Secret alums Josephine Skriver and Jasmine Tookes have been inseparable for years. As best friends, they've dominated catwalks together, celebrated life milestones together, and and now taking on their biggest venture yet with their new brand JOJA. In 2016 after discovering their shared love for fitness, they launched an Instagram page @JOJA that shared their healthy lifestyles and fitness tricks, inspiring their fans to find their own accountability partners and get moving. Six years later, the duo have launched their namesake brand to millions of fans worldwide with an assortment of workout clothes fit for on and off the runway. In this episode, Josephine and Jasmine share their thoughts on the modeling industry and the recent rebrand of Victoria's Secret. We also talk about the tools they used to launch their own brand, what friendship means to them, and their plan to connect with their global community around feeling your best. Shop JOJA here www.Joja.com Love the show? Follow us and leave a review! And for more behind-the-scenes, follow Liv on Instagram, @LivvPerez. Sponsors Catalina Crunch: catalinacrunch.com/friend for 15% off your first order—plus FREE shipping. Thesis: Visit takethesis.com/FRIEND for 10% off your starter kit Produced by Dear Media
Has “the man” got you down? Us too! In this episode, Alex and Derek have enough of Joja's corporate culture and travel out to grandpa's getaway in Pelican Town! --- Support this podcast: https://anchor.fm/finish-the-fight/support
Unter dem Motto "Stars on 88" ist Joja Wendt auf Konzerttournee. Bei DAS! präsentiert er seinen musikalischen Jahresrückblick.
Das ist davon, wenn Kinder nicht auf ihre Eltern hören. Das war früher so und das wird auch in Zukunft so sein . Nur zur Beruhigung, das alles am Ende nochmal gut ausgeht, versteht sich von selbst. Das war auch früher so und wird auch in Zukunft so sein...
War der Pianist wirklich einer der ersten in Deutschland, der das Virus hatte, ohne es zu wissen? Vieles spricht dafür…
Mit Rolf Claussen und Stefan Gwildis bildet Joja Wendt die Söhne Hamburgs – weil er in diesem Trio endlich machen darf, was er will.
Wieviel Stunden muss ein Pianist am Tag üben? Und wird es nicht irgendwann mal langweilig? Das sind die Fragen, um die es in dieser Folge geht.
In China ist Joja Wendt in einer TV-Sendung vor Hunderten von Millionen Zuschauern aufgetreten. Mit seinem Klavier, dass er zur Tischtennisplatte umfunktioniert hatte.
Was macht man, wenn einer der reichsten Ägypter anruft und um die Komposition eines Klavierstücks bittet? Und was hat das mit Tom Hanks zu tun? Joja Wendt erzählt es in dieser Folge.
Sein Vater hatte ihm immer von einem Cheval Blanc aus dem Jahrgang 1947 vorgeschwärmt. Bei einem Konzert in der Ukraine hatte Joja Wendt die Chance, ihn zu probieren – und wie…
Was macht einen guten Flügel aus? Und warum nimmt Joja Wendt ihn überall mit hin?
Was macht einen guten Flügel aus? Und warum nimmt Joja Wendt ihn überall mit hin?
Man sagt, dass wahr wird, was man in der ersten Nacht nach einem Umzug träumt. Bei Joja Wendt stimmt das…
Am 26. Februar 1996 spielte Joja Wendt sein erstes Solokonzert in der Hamburger Laiszhalle – viele der Besucher hatte er mit einem Visitenkarten-Trick angelockt.
Hat der Auftritt mit Joja Wendt Hamburgs Bürgermeister bei der Wahl 2020 wirklich geholfen? Der Pianist erzählt die ganze Geschichte eines spektakulären Duetts.
Der Hamburger Pianist hat mit einigen Weltstars zusammengespielt – wie er mit Joe Cocker zusammenkam, ist die irrste Geschichte.
Welche Frage wird einem Musiker am allerhäufigsten gestellt? Ganz einfach: Können Sie eigentlich davon leben?? Joja Wendt gibt Antworten.
Muss man als Pianist ernst und in sich gekehrt sein, um vom Feuilleton gefeiert zu werden? Oder kann man auch Klavier spielen und lustig sein, so wie Joja Wendt?
Warum wollen so viele Menschen Klavier spielen können, ist das wirklich leichter als gedacht – und was bedeutet das alles für die Liebe? Drei Fragen, drei Antworten von Joja Wendt.
Wovon träumen berühmte Pianisten? Zum Beispiel davon, dass sie zu Beginn eines wichtigen Konzerts einen Blackout haben. Einem Kollegen von Joja Wendt ist das gerade passiert…
Erst spielt er sich eine Stunde warm, dann isst er etwas – und dann schläft Joja Wendt vor jedem Konzert gut 30 Minuten. Warum? Hören!
Ist der 27. Geburtstag ein besonderer Punkt im Leben eines Menschen, gerade, wenn er Künstler ist? Joja Wendt glaubt fest daran – warum, erklärt er in dieser Folge.
Mit 27 Jahren hatte Joja Wendt einen schweren, unverschuldeten Autounfall, nach dem es zunächst so aussah, als könne er nie wieder professionell Klavier spielen…
Er ist ein großartiger Pianist, ein wunderbarer Entertainer – und einer, der die Kunst des Optimismus wie wenige andere beherrschen. Joja Wendt ist zu Gast in der neunten Staffel des Abendblatt-Gute-Nacht-Podcasts.
Jojas Weingeschichten sind unschlagbar: Als Pianist hat er die Welt bereist und ihre besten Weinen gekostet - nicht selten unter zwielichtigen Umständen. Gemeinsam mit Joja Wendt trinken wir: Cune Viña Real Reserva 2015, Gramona Corpinnat La Cuvee Brut 2016, Roland Lavantureux Chablis Vauprin 2018 und Pratello Lugana Selezione S 2020. Die Weine sind erhältlich unter: https://www.silkes-weinkeller.de/vierflaschen/
Sein Tod hat fassungslos gemacht. Mit nur 45 Jahren starb Roger Cicero an den Folgen eines Hirninfarkts. Der begnadete Jazz- und Swingmusiker war zu diesem Zeitpunkt, im März 2016, auf dem Höhepunkt seiner Karriere, er hatte gerade ein neues Album veröffentlicht, war zweimal für den Echo nominiert, wollte auf Tour gehen. Für seinen Musikerkollegen, den Pianisten Joja Wendt, klafft seitdem eine Lücke in der deutschen Musikwelt – die auch nie wieder geschlossen werden wird. „Seine Farbe, sein Wesen, sein Esprit wird für immer fehlen. So etwas gibt es nicht noch mal“, erzählt Joja Wendt in dieser Folge von „Geliebt & Unvergessen“. „Wir haben ganz tolle Sänger in Deutschland, aber Roger war ein Virtuose, so einen haben wir noch nie gehabt und kriegen wir auch nie wieder. So ein Genie fällt nicht dauernd vom Himmel.“ In diesem Jahr wäre Roger Cicero 50 Jahre alt geworden. Joja Wendt kannte den Sänger bereits als jungen Mann. Anfang der 90er-Jahre studierten die beiden Musiker in den Niederlanden an der „Amsterdamse Hogeschool voor de Kunsten“ in Hilversum. Im Gespräch mit Abendblatt-Redakteurin Jule Bleyer erzählt Joja Wendt vor allem von der Zeit, bevor Roger Cicero berühmt wurde: Wie er als Student war, danach ziemlich mittellos durch die Hamburger Musikszene tingelte, im Angie's Nightclub auftrat und eher durch glückliche Umstände seinen großen Durchbruch erlebte.
Auch diese Woche erzählen Hinnerk und Frauke, wie es bei Ihnen mit dem Golf, dem Business und dem Leben im allgemeinen in der Zeit von Corona aussieht. Wir fragen: Wie können wir die Menschen, die mit Golf Ihren Lebensunterhalt betreiten in der aktuellen Zeit unterstützen und fragen den großartigen Joja Wendt, wir er das Leben mit der Musik und dem Golf zur Zeit meistert.
Our 3rd Broadcast of RadioMuse is revolving around two Austrian independent Labels with a focus on beats – Beatzarilla and Duzz Down San. Orange 94.0 from Vienna has invited Nina Braith and Anna Schauberger to talk about their work and present an artful music selection. The link between Beatzarilla and our second guest Anna Schauberger is the awareness for imbalance in the music scene and the commitment to stir up the boys club. Radio Campus France, Radio ORANGE à Vienne, Radio Študent à Ljubljana et Radio Student à Zagreb se lancent dans un vaste projet radio: échanger, partager et faire découvrir leurs musiques à travers toute l'Europe ! Objectif: coopérer entre radios indés, favoriser la circulation des artistes étrangers et leurs œuvres enregistrée. Vive RadioMuse ! Avec le soutien du programme Europe Creative - Music Moves Europe ----------------------------------------------- FEATURED ARTISTS/PRODUCERS ----------------------------------------------- ARTISTS Helahoop http://www.helahoop.com/ iNANA https://www.inana.at/ Joja https://joja.bandcamp.com/ Marie http://www.mariemusic.at/ Misses U https://missesu.bandcamp.com/ Nødstop https://nodstop.bandcamp.com Spinelly https://soundcloud.com/spinelly-1 Testa https://soundcloud.com/chrisfader-testa The Unused Word https://soundcloud.com/the-unused-word Von Seiten der Gemeinde https://vonseitendergemeinde.bandcamp.com LABELS Beatzarilla https://www.facebook.com/beatzarilla/ https://soundcloud.com/beatzarilla Duzz Down San https://duzzdownsan.bandcamp.com/ http://www.duzzdownsan.net/ https://www.facebook.com/duzzdownsan/ ----------------------------------------------- PLAYLIST ----------------------------------------------- Songs in running order: ARTIST – SONG (Album Title/Release Title, Label, Year) 1) iNANA – Hello (How Is the Air - EP, Beatzarilla, 2018) https://soundcloud.com/inanasound/hello 2) MC May, RawCat, iNANA – Beatzarilla Jingle Live Accapella (unreleased, live at female:pressure radio, March 2019) 3) helahoop – Turninglights (U!turn EP, Shash Records 2018) https://www.youtube.com/watch?v=i_W6xQccCMs 4) Marie - 20 Missed Calls (I Rise – EP, Beatzarilla, 2019) https://mariemusicaustria.bandcamp.com/track/20-missed-calls 5) Misses U – Show A Little Respect feat. Ruffian Rugged & Kinetical (I Am Me, Beatzarilla, 2018) https://missesu.bandcamp.com/track/show-a-little-respect-feat-ruffian-rugged-kinetical 6) Nødstop – Test Me (Ø – EP, Duzz Down San, 2019) https://nodstop.bandcamp.com/track/test-me 7) TSI – illvibe (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/illvibe 8) Testa – You & Me (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/you-me 9) 6) Nødstop – Summer (Ø – EP, Duzz Down San, 2019) https://nodstop.bandcamp.com/track/summer 10) Spinelly – Night Walk (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/night-walk 11) Nødstop – #skyporn (Ø – EP, Duzz Down San, 2019) https://nodstop.bandcamp.com/track/skyporn 12) The Unused Word – Falling through the barrier (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/falling-through-the-barrier 13) Joja – holy (STILL, Duzz Down San, 2019) https://joja.bandcamp.com/track/holy 14) Joja – OK (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/ok 15) Von Seiten der Gemeinde – Årbada (State of Gemeind, Duzz Down San, 2017) https://vonseitendergemeinde.bandcamp.com/track/rbada ---------------------------------------------------------------------------------------------- RADIO (HYPERLINK) & COUNTRY: Orange 94.0 (https://o94.at/), Vienna, Austria ---------------------------------------------------------------------------------------------- Prepared, announced, engineered and mixed by Rosa Danner
Our 3rd Broadcast of RadioMuse is revolving around two Austrian independent Labels with a focus on beats – Beatzarilla and Duzz Down San. Orange 94.0 from Vienna has invited Nina Braith and Anna Schauberger to talk about their work and present an artful music selection. The link between Beatzarilla and our second guest Anna Schauberger is the awareness for imbalance in the music scene and the commitment to stir up the boys club. Radio Campus France, Radio ORANGE à Vienne, Radio Študent à Ljubljana et Radio Student à Zagreb se lancent dans un vaste projet radio: échanger, partager et faire découvrir leurs musiques à travers toute l'Europe ! Objectif: coopérer entre radios indés, favoriser la circulation des artistes étrangers et leurs œuvres enregistrée. Vive RadioMuse ! Avec le soutien du programme Europe Creative - Music Moves Europe ----------------------------------------------- FEATURED ARTISTS/PRODUCERS ----------------------------------------------- ARTISTS Helahoop http://www.helahoop.com/ iNANA https://www.inana.at/ Joja https://joja.bandcamp.com/ Marie http://www.mariemusic.at/ Misses U https://missesu.bandcamp.com/ Nødstop https://nodstop.bandcamp.com Spinelly https://soundcloud.com/spinelly-1 Testa https://soundcloud.com/chrisfader-testa The Unused Word https://soundcloud.com/the-unused-word Von Seiten der Gemeinde https://vonseitendergemeinde.bandcamp.com LABELS Beatzarilla https://www.facebook.com/beatzarilla/ https://soundcloud.com/beatzarilla Duzz Down San https://duzzdownsan.bandcamp.com/ http://www.duzzdownsan.net/ https://www.facebook.com/duzzdownsan/ ----------------------------------------------- PLAYLIST ----------------------------------------------- Songs in running order: ARTIST – SONG (Album Title/Release Title, Label, Year) 1) iNANA – Hello (How Is the Air - EP, Beatzarilla, 2018) https://soundcloud.com/inanasound/hello 2) MC May, RawCat, iNANA – Beatzarilla Jingle Live Accapella (unreleased, live at female:pressure radio, March 2019) 3) helahoop – Turninglights (U!turn EP, Shash Records 2018) https://www.youtube.com/watch?v=i_W6xQccCMs 4) Marie - 20 Missed Calls (I Rise – EP, Beatzarilla, 2019) https://mariemusicaustria.bandcamp.com/track/20-missed-calls 5) Misses U – Show A Little Respect feat. Ruffian Rugged & Kinetical (I Am Me, Beatzarilla, 2018) https://missesu.bandcamp.com/track/show-a-little-respect-feat-ruffian-rugged-kinetical 6) Nødstop – Test Me (Ø – EP, Duzz Down San, 2019) https://nodstop.bandcamp.com/track/test-me 7) TSI – illvibe (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/illvibe 8) Testa – You & Me (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/you-me 9) 6) Nødstop – Summer (Ø – EP, Duzz Down San, 2019) https://nodstop.bandcamp.com/track/summer 10) Spinelly – Night Walk (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/night-walk 11) Nødstop – #skyporn (Ø – EP, Duzz Down San, 2019) https://nodstop.bandcamp.com/track/skyporn 12) The Unused Word – Falling through the barrier (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/falling-through-the-barrier 13) Joja – holy (STILL, Duzz Down San, 2019) https://joja.bandcamp.com/track/holy 14) Joja – OK (X – Compilation, Duzz Down San, 2018) https://duzzdownsan.bandcamp.com/track/ok 15) Von Seiten der Gemeinde – Årbada (State of Gemeind, Duzz Down San, 2017) https://vonseitendergemeinde.bandcamp.com/track/rbada ---------------------------------------------------------------------------------------------- RADIO (HYPERLINK) & COUNTRY: Orange 94.0 (https://o94.at/), Vienna, Austria --...
La banda del barrio Fraternidad llega a la Sala Camacuá para presentar su primer trabajo discográfico. En Conexión conversamos con Joja y Líber, cantante y baterista de la banda. Ver más