Podcasts about pc games

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Best podcasts about pc games

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Latest podcast episodes about pc games

Jay And Bay Neighbor Gamers
Mewgenics Review and Xbox Changes at the top Phil Spencer leaves

Jay And Bay Neighbor Gamers

Play Episode Listen Later Feb 25, 2026 46:00


Help us by sharing our podcast to your friends and also please review us on Apple Podcast.   You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

The Metacast
Naavik Digest: How Niche Subgenres are Reshaping the Mobile Puzzle Market

The Metacast

Play Episode Listen Later Feb 22, 2026 14:56


This is the audio version of the Naavik Digest newsletter published on February 22nd, 2026. We explore how niche subgenres – Block, Sort, and Screw – are reshaping the mobile puzzle market.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/how-niche-subgenres-are-reshaping-the-mobile-puzzle-marketMeet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #202: Neues Jahr, neuer Host, neue Themen

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Feb 21, 2026 78:46


Wir sind wieder zurück! Die Pause des PC Games Podcas t war länger als gedacht, doch im Gegenzug kommen wir mit neuen, spannenden Ideen um die Ecke. In Folge 202 möchten wir euch auf den aktuellen Stand der Dinge bringen und äußern uns zu Updates rund um das Moderationsteam und eine neue Herangehensweise in Sachen Themenauswahl.Wir freuen uns auf euer Feedback im Kommentarbereich des Forums, bei Spotify, auf YouTube und anderen Plattformen. Teilt uns mit, was ihr von den Ideen des "neuen" PC Games Podcast haltet und welche Bedenken ihr eventuell habt. Wir nehmen uns die Zeit und gehen auf eure Kommentare ein.Doch damit nicht genug: Direkt in der ersten Folge nach dem Wiederbeginn möchten wir ein Thema in den Mittelpunkt stellen, dass derzeit viele Grusel-Fans bewegt. Innerhalb von wenigen Wochen kamen Little Nightmares 3 und Reanimal auf den Markt. Brisant dabei: Reanimal wurde von den Tarsier Studios, den Machern der Little-Nightmares-Reihe, entwickelt, während der dritte Teil der kleinen Albträume aus der Feder von Supermassive Games kommt.Schauen wir auf die Wertungen der beiden Spiele stellt sich heraus, dass Reanimal insgesamt deutlich besser abschneidet. Doch woran liegt das? Hat Supermassive Games das Prinzip von Little Nightmares nicht verstanden? Wir rücken einmal die Historie des britischen Entwicklerteams in den Mittelpunkt, das sich seit Jahren größtenteils dem Horror-Genre widmet.Es ist dabei fix zu erkennen, dass sich vor allem in den letzten Spielen ein Trend abzeichnet. Sowohl die Titel der Dark Pictures Anthology als auch The Casting of Frank Stone kämpfen immer wieder mit den selben Problemen. Über die möchten wir im Podcast mit euch sprechen und wir wagen dabei auch einen Blick in die Zukunft, schließlich steht mit Directive 8020 noch dieses Jahr die Fortsetzung der Dark-Pictures-Reihe an. Wir wünschen euch viel Spaß beim Anhören der aktuellen Folge und nicht vergessen: Lasst fleißig Kommentare da!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Annika Menzel, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Jay And Bay Neighbor Gamers
Review Yakuza Kawami 3 and God of War Sons of Sparta also State Of Play

Jay And Bay Neighbor Gamers

Play Episode Listen Later Feb 18, 2026 51:19


Help us by sharing our podcast to your friends and also please review us on Apple Podcast. You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

The Metacast
Why Healthcare Is Gaming's Next Trillion-Dollar Market

The Metacast

Play Episode Listen Later Feb 17, 2026 61:04


Medical training is still stuck in the arcade era: expensive, basement-bound simulators and outdated software that rarely capture the real stakes of clinical decision-making. In this episode, host Alexandra Takei, Studio Director at Ruckus Games, sits down with Sam Glassenberg, founder of Level Ex (now part of Relevate Health), to unpack how game developers can modernize healthcare learning by truly embracing the craft of video game design, not “gamification” lipstick. The opportunity and the market here are much bigger than you might assume. Healthcare is a trillion-dollar industry in the US alone, and if you can create products that save the medical system money while also growing the $200B video game industry, that's a win-win. The conversation explores why even mediocre games outperform traditional training (the bar is shockingly low), and how live-ops principles let teams update clinical guidance fast. The pair also discusses who plays these games, and it turns out that it's not only doctors but “normal people” who have found these games on the app store. They go deep on design: mapping real clinical challenges to proven genres (diagnosis as reductive-reasoning puzzles, ventilators as rhythm games), and why domain experts often describe what's hard for residents, not what triggers adrenaline for experts, which is the source of “fun” in games. Finally, Sam breaks down the business: sponsored content by clients like Pfizer and Merck, free-to-play for doctors gameplay, and playable ads. We'd also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Why Turkish Game Development Matters in 2026

The Metacast

Play Episode Listen Later Feb 16, 2026 18:18


This is the audio version of the Naavik Digest newsletter published on February 15th, 2026. We explore Turkish game development in 2026, discussing what other countries can learn from its ascent and considerations for its next era.You can read the newsletter (with even more sections and visual detail) here: https://naavik.co/digest/why-turkish-game-development-matters-in-2026/ Meet us at GDC 2026 by filling out this short form: https://naavik.typeform.com/to/gVDtj4UO Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
AAA Publisher Struggles, Roblox's Growth and Transmedia Success

The Metacast

Play Episode Listen Later Feb 10, 2026 69:30


After a volatile few months across games, tech, and public markets, it's time for a grounded check-in on where the industry actually stands. Host Devin Becker is joined by Aaron Bush (Managing Partner & Co-Founder, Naavik) to unpack the latest signals – from AAA publisher performance and what recent EA earnings suggest for big franchises like Battlefield, to Ubisoft's ongoing restructuring, studio closures, and the push to reframe its future through initiatives like Vantage Studios.Next, they dig into Roblox's continued growth and what its recent results imply, even as age-related scrutiny and safety conversations remain part of the narrative.From there, the discussion widens to the state of the console market: the early momentum around Switch 2 sales, the trajectory of Xbox hardware, and why Sony appears to be holding its ground.Devin and Aaron also look at how transmedia is shaping perception and demand, including Nintendo's recent moves and what releases like an upcoming Mario Galaxy movie – and the surprise success of Iron Lung this month – reveal about IP leverage, audience crossover, and timing.They close with addressing the market whiplash around the reveal of Google DeepMind's Genie 3, and a “buy, sell, or hold” round covering Microsoft, Krafton, AAA vs. AA, and PC gaming to highlight where near-term opportunities and risks may be emerging.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Project Genie and the Stock Market's Category Error

The Metacast

Play Episode Listen Later Feb 8, 2026 11:27


This is the audio version of the Naavik Digest newsletter published on February 8th, 2026. We look into Project Genie — Google's experimental AI that generates short, navigable 3D scenes — and explore the possible implications of world models for game engines and developers.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/square-enix-refutes-and-reframes Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Family-First Gaming: Breaking Into Consumer Hardware with Nex

The Metacast

Play Episode Listen Later Feb 3, 2026 52:32


In this episode, host Kalie Moore talks with David Lee, Co-founder & CEO of Nex, to unpack one of the rarest success stories in modern gaming: launching a new consumer console and winning. In a category dominated for decades by the same three players, Nex broke through by rethinking who gaming hardware is for. Often compared to Wii or Kinect, Nex's real innovation isn't motion-based play alone, but a family-first platform built around physical activity, kid safety, and parental trust. In a down year for console sales, Nex sold over 650,000 units, expanded into thousands of retail stores, and captured meaningful market share by designing specifically for families.The conversation traces Nex's nearly decade-long journey from mobile-first products to a high-stakes pivot into living-room hardware - and the leadership decisions required to make that leap under uncertainty. Kalie and David dig into why most motion-gaming platforms struggled to last, what Nex designed differently for long-term engagement, and how retail, subscriptions, and trusted IP shaped its growth. The episode closes with a look ahead to Nex's 2026 roadmap, from international expansion to connected play designed with strict family controls, and David's long-term vision for what Nex could mean to families ten or twenty years from now.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - David Lee: https://www.linkedin.com/in/davidlkf/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Do "Fair" Gacha Games Work?

The Metacast

Play Episode Listen Later Feb 1, 2026 12:16


This is the audio version of the Naavik Digest newsletter published on February 1st, 2026. We dive deep into the “fair” gacha Asian action RPGs to explore the performance of their unique monetization strategy and to see if prioritizing player fairness can lead to significant gains.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/evaluating-the-fair-gacha-games-experimentLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: Square Enix Refutes and Reframes

The Metacast

Play Episode Listen Later Jan 25, 2026 15:43


This is the audio version of the Naavik Digest newsletter published on January 25th, 2026. We examine Square Enix's recent performance, explore what's changed since the last time we checked in on the company, and take a look at its future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/square-enix-refutes-and-reframes Let us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

This Gun in My Hand
This Wrench in My Gears - Episode 145

This Gun in My Hand

Play Episode Listen Later Jan 25, 2026


What could you do to frustrate or delay the jackbooted thugs in your community if you lived under an authoritarian regime? Where can you find more practical methods of sabotage? What's the hair and salt for? Listen to find out!This Wrench in My Gears, episode 145 of This Gun in My Hand, was maliciously wrecked by Rob Northrup. This episode and all others are available on Youtube with automatically-generated closed captions of dialog. Visit http://ThisGuninMyHand.blogspot.com for credits, show notes, archives, and to buy my books, such as Sisyphus, Eat Your Heart Out, available in paperback and ebook from Amazon. What do I use on slot machines to avoid developing a gambling problem? This Gun in My Hand!Show Notes:1. This episode was inspired by Mother Bone's posts about the Simple Sabotage Field Manual, released internally in 1944 by the OSS (predecessor of the CIA) and declassified in 2018. The concepts could be used today by anyone resisting an occupying force or authoritarian regime. Direct quotes from the manual appear throughout this episode.https://archive.org/details/simplesabotagefi26184gut/page/n5/mode/2up2. I have pocket knives with pictures of Tarzan and Lash LaRue on the handles. Here's a picture of a colorful Hopalong Cassidy pocket knife:https://www.etsy.com/listing/1068482143/vintage-hopalong-cassidy-pocket-knife?dd_referrer=https%3A%2F%2Fwww.google.com%2F3. I thought I was being ridiculous imagining slot machines branded with 1930s comic strip characters, but apparently there was really a Blondie machine at some point, and just last year they released a video slot machine featuring The Phantom.https://www.aristocratgaming.com/us/slots/games/the-phantom4. Anachronism! Lash LaRue's first film appearance was in 1944, and he only began to star in Westerns around 1947.4. Anachronism! The comic strip Sad Sack was first published in Yank, The Army Weekly in June 1942. The generic expression “sad sack” may not have been common until after the comic strip became popular.Credits:Music in this episode came from three public domain films:The Sun Sets at Dawn (1950), The Scar (aka Hollow Triumph, 1948), and Killer Bait (1949). Most of the music and sound effects used in the episode are modified or incomplete versions of the originals.Sound Effect Title: Heels on Pavement.wavLicense: Public Domainhttps://freesound.org/people/B.Harkins/sounds/683658/Sound Effect Title: School door with metal latch inside.aif by timonunderwater License: Public Domainhttps://freesound.org/s/532788/Fair use brief audio clip of William Shatner taken from outtake of a recording session for the 1993 PC Game Star Trek: Judgment Rites.The image accompanying this episode is a modified detail of a photograph by Horst Grund from 1943 titled “Sizilien, Reifenpanne mit VW-Kübelwagen.” Italy, Sicily, 1943. A flat tire on a VW-Kübelwagen, soldier with jack going to replace the tire. By Bundesarchiv, Creative Commons License Attribution-ShareAlike Germany 3.0. (Note that the CC Attribution-Share Alike license applies only to this image, not to the text or audio from this episode.)Image Alt text: Color photo of a soldier in short sleeves and khaki shorts cranking a jack along the driver's side of a VW Kubelwagen with a flat tire. The hood over the engine compartment in the rear of the car is open. The car is beige, dirty and worn. The background appears to be a large body of water or sea with hills or mountains rising over it. The photo was taken in Sicily, Italy, in 1943. I'm not familiar enough with military uniforms to tell if this is a German or Italian soldier.

Indie Game Business
PC Game Distribution Beyond Steam | Vadim Andreev, Rokky

Indie Game Business

Play Episode Listen Later Jan 23, 2026 59:59


In this episode of IndieGameBusiness, we're joined by Vadim Andreev, CEO and Co-Founder of Rokky, a PC game distribution platform focused on expanding how and where games reach players. Vadim breaks down the current state of PC gaming distribution and what it means for indie developers today. We'll discuss whether Steam is truly a monopoly, the risks of relying on a single platform, and what alternative marketplaces and e-stores developers should be considering. Vadim also explains how non-traditional markets like MENA, LATAM, and China fit into the global PC distribution landscape, plus what the grey market is and whether it poses a real threat to developers. Finally, we explore the advantages of diversifying your distribution mix and how doing so can help protect your game, reach new audiences, and increase long-term revenue. Follow Vadim Andreev: LinkedIn: https://www.linkedin.com/in/vadim-andreev/ #IndieGameBusiness #PCGaming #GameDistribution #Rokky #IndieDev

The Metacast
Inside the PC Game Gray Market Economy

The Metacast

Play Episode Listen Later Jan 20, 2026 53:44


The PC games “gray market” isn't just a couple of shady websites. It's an economic behavior that exploits regional pricing and promotion timing to siphon revenue away from publishers. In this episode, Our host, Alexandra Takei, Director at Ruckus Games, sits down with Vadim Andreev, CEO of Rokky (and former founder of PlayKey), to unpack how retail-era code resale evolved into today's global key-arbitrage machine.Vadim breaks down two core leak points: regional price arbitrage (buying keys in cheaper markets and reselling in premium ones) and promo stockpiling (buying deep-discount keys during sales, then reselling after discounts end). He argues the damage is material: publishers can lose roughly 20 to 40% of margin to resellers, often without realizing how much of their “regional” volume is being cannibalized elsewhere.The conversation gets practical fast: why region locking is table stakes, how publishers frequently mis-bucket territories (China and New Zealand), and why Steam's price recommendations can lag real exchange rates and taxes. Rokky's pitch is a mix of distribution and defense: API-level checks (IP, identity, purchase limits), a key management dashboard, and pricing/promo optimization to close the gaps attackers exploit. The conversation ends with a discussion about Valve and their role in games distribution and the gray market and what they could do to help mitigate the problem. We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
Naavik Digest: What Leading Match-3 & Merge Games Do Differently

The Metacast

Play Episode Listen Later Jan 18, 2026 16:22


This is the audio version of the Naavik Digest newsletter published on January 18th, 2026. We look back at the mobile Match-3 and Merge genres in 2025, exploring what succeeded, what top performers do differently, and what might be important in the future.You can read the newsletter (with even more sections and visual detail) here: https://www.naavik.co/digest/what-leading-match-3-and-merge-games-do-differentlyLet us know what you think by sending us a note at podcast@naavik.co.Watch our episodes: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

The Metacast
Why UGC Creators Need Webshops Too

The Metacast

Play Episode Listen Later Jan 14, 2026 65:23


The direct-to-consumer (D2C) model is expanding beyond traditional webshops and into the world of user-generated content (UGC), especially on PC and console. In this episode, host Devin Becker is joined by Liam Wiltshire, General Manager at Tebex, to explore how the evolution of private servers, mods, and community-run experiences is shaping new monetization strategies. Liam shares the origin story of Tebex and its integration within the broader Overwolf ecosystem, highlighting how D2C strategies for games like Minecraft, Rust, and Ark differ fundamentally from those in mobile gaming.The conversation covers the nuances of player relationships in D2C models, including the absence of platform payment rails and notification systems, and how that impacts engagement and monetization design. Devin and Liam also dig into emerging e-commerce strategies such as loyalty systems and upsells, and how Tebex is bringing these tools to individual creators and modders. The episode concludes with a look at industry shifts from regulatory changes to evolving platform policies, and how studios can future-proof their monetization strategies as D2C continues to grow across platforms.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

The Metacast
How User-Generated Games Are Becoming Hollywood Franchises

The Metacast

Play Episode Listen Later Jan 6, 2026 53:05


In this episode, host Kalie Moore talks with Dmitri M. Johnson and Mike Goldberg, Co-founders of Story Kitchen, the studio behind major game-to-screen adaptations spanning Sonic the Hedgehog, Tomb Raider, Streets of Rage, and more. We explore how transmedia is evolving in a UGC-first world, where players don't just consume IP, they shape it, and why Roblox worlds are starting to look less like “games” and more like living franchises.The conversation dives into what actually makes a game adaptable (and when it shouldn't be touched), how Story Kitchen stays aligned with developers and communities, and why they don't chase heat even when a title is exploding. Dmitri and Mike also unpack Story Kitchen's producer-first business model, the realities of timing and greenlight power in Hollywood, and what UGC creators should focus on if they ever want their worlds to travel beyond the platform.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:GuestsDmitri M. Johnson: https://www.linkedin.com/in/dmj619/Michael Lawrence Goldberg: https://www.linkedin.com/in/mikelgoldberg/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #201: Der große Gaming-Ausblick - 2026 wird fantastisch!

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Jan 3, 2026 113:55


Das Jahr 2025 ist zu Ende, doch das macht gar nichts, denn 2026 erwartet uns bereits das nächste aufregende Gaming-Jahr. Es geht auch nach Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2 und Silksong mit tollen Spielen weiter. Allein in den ersten drei Monaten des Jahres kommen mit Resident Evil: Requiem, Crimson Desert und 007: First Light dicke Brocken auf uns zu.In Folge 201 des PC Games Podcast spricht Moderator Michi Grünwald mit Annika Menzel und Carlo Siebenhüner über deren Hoffnungen und Erwartungen für das kommende Jahr. Jeder aus dem Trio darf außerdem drei Titel vorstellen, auf die er/sie sich besonders freut - wir küren also eine persönliche Wunschliste.Die drei von der Tankstelle aus der Redaktion stellen dazu noch einige Hot Takes auf, von denen sie überzeugt sind, dass sie im nächsten Jahr passieren. Und da sind einige spannende Dinge dabei! Spielt in den Kommentaren gerne mit und verratet uns eure heiß ersehnten Titel des nächsten Jahres und platziert eure eigenen Hot Takes. Noch ein kurzer Hinweis in eigener Sache: Nach Folge 201 verschwinden wir für kurze Zeit in der verdienten Podcast-Winterpause, um stärker wiederzukommen. Jetzt wünschen wir euch aber viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden. Eine Auflistung mit direktem Link zur verfügbaren Plattform findet ihr hier am Ende des Artikels. Gute Zeit euch.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #200: Unsere große Jubiläumsfolge mit vielen Gästen

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Dec 27, 2025 142:15


200 Folgen PC Games Podcast - das bedeutet, wir lassen die Party so richtig steigen. Und was braucht man für eine ordentliche Feier? Richtig, viele Leute! In unserer XXL-Jubiläumsausgabe laden die Moderatoren Vivi Ziermann und Michi Grünwald deswegen einige Gäste ein, die ihre Glückwünsche persönlich überbringen möchten.Doch nicht nur das: Wir plaudern über die Historie des Podcasts, erzählen einige witzige Anekdoten und schwelgen in der Vergangenheit. Außerdem lassen wir unsere Gäste nicht aus der virtuellen Tonkabine, ehe sie uns nicht ihr Spiel des Jahres verraten haben. Auch einen kurzen Ausblick ins nächste Jahr wagen wir mit allen, da ist schließlich schon wieder einiges geboten.Verratet uns in den Kommentaren einmal, wie lange ihr schon dabei seid. Habt ihr erst zum Relaunch des PC Games Podcast zu uns gefunden, oder verfolgt ihr das Ganze schon länger? Wir freuen uns auf jeden Fall auf die nächsten 200 Ausgaben mit euch und wünschen euch nun viel Spaß beim Anhören der aktuellen Folge!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Save Your Game
Episode 76 - The Seance of Blake Manor

Save Your Game

Play Episode Listen Later Dec 24, 2025 100:22


Merry Christmas everyone! And, as it's Christmas, we're here giving you the traditional holiday experience of a ghost-related detective mystery in a haunted mansion on Samhain! Ok... So... maybe we're a little late with this. BUT, as Roses and Matt are catching up on 2025 games, we both played the EXCELLENT Seance of Blake Manor and we want to talk to you about it!Plus, a lil' bit of Christmas, too!Games Mentioned: Strange Jigsaws Bye, Sweet Carole Foolish Mortals Who Pressed Mute on Uncle Marcus? Seance of Blake Manor The Excavation of Hob's Barrow The Colonel's Bequest The Dagger of Amon Ra The Roottrees Are DeadEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #199: Großer Jahresrückblick auf ein einzigartiges und grandioses Jahr 2025

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Dec 20, 2025 180:38


Das Jahr 2025 neigt sich dem Ende, die Feiertage stehen vor der Tür. Die beste Gelegenheit für uns, einen Blick zurück auf das vergangene Jahr zu werfen. In Folge 199 des PC Games Podcast sprechen wir über die größten Ereignisse, die die Gaming-Branche in diesem Jahr bewegt haben, über unsere Spiele-Highlights des Jahres und verteilen ein paar persönliche Spiele-Awards.Gemeinsam mit den Redakteuren Matthias Dammes und Viktor Eippert lassen wir die Höhen und Tiefen von 2025 noch einmal Revue passieren und sprechen darüber, warum das letzte Jahr in vielen Bereichen ein absolutes Ausnahmejahr gewesen ist. Neben der Vorstellung der persönlichen Top 3 der einzelnen Redakteure verleihen wir auch in diesem Jahr wieder unsere eigenen virtuellen Preise. Welches Spiel ist 2025 wohl das hässlichste gewesen? Oder das mit dem höchsten Cringe-Faktor? Seid gespannt!Lasst uns in den Kommentaren wissen, welche Spiele euch 2025 am besten gefallen haben und unbedingt auf eine Top-Liste gehören. Was haltet ihr von den neuen Entwicklungen in der Gaming-Szene? Freut euch außerdem auf unsere nächste Podcast-Folge. Denn dann steht die große Jubiläumsfolge an, mit vielen tollen Gästen. Aber jetzt erstmal viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

The Metacast
How AI Continues to Reshape Game QA

The Metacast

Play Episode Listen Later Dec 16, 2025 54:53


Generative AI has made major leaps since we last explored its use in game QA, and this episode dives into how that progress is reshaping the field. Host Devin Becker is joined again by Christoffer Holmgård and Julian Togelius, co-founders of modl.ai, to unpack how recent advances in computer vision and agent behavior are enabling fully no-code QA testing workflows. We discuss the shift from traditional code-integrated systems to screen-seeing, input-driving AI agents, and the technical breakthroughs that finally made this approach viable. The conversation also explores the types of bugs and edge cases this new method catches, and the surprising ways it differs from prior tools.The conversion also goes deeper into what this shift means for studios. Julian and Christoffer highlight how QA roles are evolving when testers can direct powerful AI agents without needing engineering resources. They also examine the line between automation and augmentation, arguing for the enduring value of human testers while outlining where AI can dramatically improve speed, coverage, and reporting. From auto-generating reproduction steps to fitting into broader ecosystems of AI coworkers, this episode offers a grounded, forward-looking take on how AI is transforming QA from the inside out.Previous episode with Modl.ai: https://naavik.co/podcast/ai-powered-quality-assurance/We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #198: Tomb Raider, Star Wars und das Spiel des Jahres

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Dec 13, 2025 57:45


Alle Jahre wieder lädt Moderator Geoff Keighley im Dezember zu den Game Awards ein. Neben der Preisverleihung, bei der unter anderem das Spiel des Jahres gekürt wird, gibt es auch viele neue Trailer und Ankündigungen zu sehen. Wir haben uns die Nacht um die Ohren geschlagen und verraten euch in Folge 198 des PC Games Podcast, was ihr verpasst habt und auf welche Titel ihr euch im kommenden Jahr besonders freuen könnt.Von Tomb Raider: Catalyst über Star Wars: Fate of the Old Republic bis hin zu Control Resonant waren für jeden Fan der unterschiedlichen Genres spannende Spiele-Ankündigungen dabei. Doch auch die Preisverleihung hatte einiges zu bieten. Unter anderem mit Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2, Hollow Knight: Silksong, Split Fiction, Hades 2 und Ghost of Yotei gab es schließlich mehrere Anwärter, die ordentlich abräumen konnten.Lasst uns in den Kommentaren wissen, welche Ankündigung für euch am vielversprechendsten ist und, ob ihr mit dem Spiel des Jahres zufrieden seid? Falls nicht, verratet uns doch, in welchen Titel ihr dieses Jahr am meisten Zeit investiert habt. Freut euch außerdem auf die nächsten drei Podcast-Folgen, denn die werden ganz besonders. Aber zunächst einmal wünschen wir euch viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Save Your Game
Episode 74 - We're Back from Adventure X!

Save Your Game

Play Episode Listen Later Dec 12, 2025 99:17


We're back from London! And we haven't changed a bit. Nope, not us. We sound and act exactly the same as before we spent some time on the British Isles. So come join us for a spot of tea as we talk about ADVENTURE X, THE GREATEST GAMING CONVENTION ON EARTH. Matt and Roses discuss their trip, the con, the demos they played, and then take YOUR LISTENER QUESTIONS until they're sick to their frickin' stomachs! Games Mentioned: Winter Burrow Strange Jigsaws Baba is You There Is No Game Foolish Mortals Pippistrello and the Cursed Yo-Yo Lone Fungus: Melody of Spores The Dark Room with John Robertson Blue Prince Contradiction The Roottrees are Dead Her Story Immortality Mouthwashing Sanitorium The Chzos Mythos (Trilby Games) 7 Days a Flumpy Broken AgeAdventure X Demos: Asocial Giraffe* Ashwood Conspiracy Behind the Hydra's Eyes Broken Sword: The Smoking Mirror REFORGED Chance's Lucky Escape* City of Voices* Contact Protocol DEAD HAND: RED STAR Dark Tides Dolos: Your Best Future Duskpunk* Esoteric Ebb* Expelled Freida is Changing* Ghost Haunting In Their Shoes* Legends of Castille * MAW Minddiver Mithra Mops & Mobs Panthalassa* Spirits of the Afterland Sleepytime Village The Beekeeper's Picnic* The Dark Queen of Mortholme* The Midnight Barber The RATLINE The Seance of Blake Manor* The Tragedy at Deer Creek* Trance Theft Horso Truer Than You Vice Undercover* We Stay Behind Your Crown is Mine* - games we highlight in the episodeEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcastShow less

The Metacast
Inside General Intuition's Push to Build Embodied AI Agents

The Metacast

Play Episode Listen Later Dec 9, 2025 68:34


World models are rapidly becoming AI's next frontier, and in this episode we break down why. Host, Alexandra Takei, Director at Ruckus Games, sits down with Pim de Witte, founder of General Intuition and Medal, to explore how billions of gameplay videos can power a new class of embodied agents. Pim explains the fundamental gap between language models, which describe the world, and world models, which simulate the world, capturing how objects and agents move, react, and evolve in space and time. The conversation digs into why video games are an ideal training ground, including but not limited to consistent first-person perspectives, action labels (if you design your data set that way), and optical fidelity that platforms like YouTube can't provide.Pim walks through General Intuition's technical approach, why cross-game training unlocks more human-like behavior, and the specific limitations still unsolved, such as multiplayer consistency, long-horizon coherence, and the cost of large-scale inference. They explore what studios can expect from embodied agents: bots trained on human behavior that they hope to be tunable by designers and ideal for developers who want to embrace and build around this tech to either develop new game genres or make it a bedrock of their production process. If you are interested in learning about a company with a unique approach to world models and embodied agents, this is a must-listen to close out 2025. We'd like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe 

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #197: Metroid Prime 4 ist endlich da! Hat sich das lange Warten gelohnt?

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Dec 8, 2025 52:38


Nach einer gefühlten Ewigkeit des Wartens ist es nun endlich so weit und Fans können sich in den neusten Ableger der Metroid-Prime-Reihe stürzen. Obwohl die Entwicklung von Metroid Prime 4 so einige Stolpersteine zu verkraften hatte, liegen die Erwartungen der Fans ausgesprochen hoch, immerhin waren hier erneut die erfahrenen Entwickler der Retro Studios am Werk. Am 04. Dezember war es schließlich so weit und Spieler konnten sich auf Switch 1 und 2 erneut mit Samus Aran ins Kampfgetümmel stürzen. Allerdings fielen die ersten Reaktionen und Reviews sehr gemischt aus.In Folge 197 des PC Games Podcast nehmen wir Metroid Prime 4: Beyond daher ganz genau unter die Lupe. Wir reden über die vielen Neuerungen, die der neue Nintendo-Titel mit sich bringt, und alte Stärken der Reihe. Unser Tester Felix Schütz erklärt dabei ganz genau, was Fans der Reihe, aber auch Neueinsteiger von dem Titel erwarten können und warum die Meinungen und Kritiken so stark auseinandergehen.Außerdem werfen wir einen kurzen Blick auf die vergangenen Teile und verraten, welcher für Neueinsteiger am besten geeignet wäre. Lasst uns doch in den Kommentaren wissen, ob ihr den neusten Metroid-Teil bereits gespielt habt und wie eure Eindrücke sind. Seid ihr schon lange Fans der Serie oder erst ganz frisch dabei? Wir freuen uns auf eure Kommentare. Jetzt wünschen wir euch viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

The Metacast
The Future of Fortnite Creative

The Metacast

Play Episode Listen Later Dec 3, 2025 63:08


On this episode, host David Taylor dives into one of the most eventful stretches the Fortnite Creative / UEFN ecosystem has seen in months. Epic has rolled out a wave of major updates — from monetization changes to discovery shifts — and today we unpack what they mean for creators, studios, and the future of the platform.David is joined by two fantastic guests. Chad Mustard, COO of JOGO Studios, returns to the show after another breakout year as one of the top 10 developers on Fortnite by total plays. Chad brings a studio-level perspective on building hit experiences, navigating updates, and scaling inside a fast-evolving ecosystem. He's joined by Jon Jungemann, better known as SleightedSloth, a leading creator in the Tycoon genre and one of the most thoughtful voices on systems design, monetization, and the economics of UEFN.Together, the group breaks down the rise of Steal the Brainrot and what that breakout moment signals for developers — from production trends to player behavior to what “success” looks like in today's marketplace. They also explore the wave of M&A activity beginning to emerge inside Fortnite Creative and what kinds of deals are actually happening behind the scenes.From there, the conversation shifts to the biggest structural changes Epic has introduced: in-island item sales (and why they might be the single biggest unlock for creators to date), the rollout of UA Rewards and Paid Campaigns, and the latest adjustments to Discovery. We dig into how these tools reshape studio strategy, how developers are adapting their designs, and what all of this means for long-term sustainability on the platform.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank modl.ai for making this episode possible! Using a combination of computer vision, reasoning models, and feedback loops, modl:QA+ autonomously explores builds, detects bugs, and generates actionable reports that sync directly with your existing workflows. To learn more, simply visit https://www.modl.ai/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #196: Das Drama rund um Project Motor Racing

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Nov 29, 2025 82:23


Project Motor Racing steht derzeit im Zentrum der Kritik. Vor allem auf Steam ziehen die Leute ein äußerst negatives Fazit über die Racing Sim von Entwickler Straight4 und Publisher Giants Software. Lediglich 21 Prozent der Rezensionen fallen derzeit positiv aus. Doch ist die Welle an Empörung komplett gerechtfertigt oder übertrieben?In Folge 196 des PC Games Podcast plaudert Moderator Michi Grünwald mit Content Creator und Sim-Racer Champion Joe über den verkorksten Release von PMR. Das Duo verrät euch, wo die Hauptprobleme liegen, und warum es für die Zukunft trotz Schwierigkeiten noch Hoffnung gibt. Das Handling der meisten Fahrzeuge ist schließlich nicht so schlecht, wie es im Moment häufig dargestellt wird.Wir sprechen aber auch über Alternativen im Genre der Rennsimulationen. Wir erklären beispielsweise, was RaceRoom, Assetto Corsa EVO, iRacing und Automobilista 2 besser machen als Project Motor Racing. Lasst uns gerne in den Kommentaren wissen, ob ihr schon Runden gedreht habt, oder euch der Launch kaltlässt. Wir wünschen euch viel Spaß beim Anhören der aktuellen Ausgabe!Wer nicht genug vom Sim Racing bekommt, darf natürlich auch in unsere neue Rubrik schauen: In der PCG Garage stellen wir monatlich bestimmte Themen und Hardware ins Rampenlicht. Während sich in Folge eins alles um die Faszination von Rennsimulationen dreht, machen wir in Folge zwei einen Abstecher in die Vergangenheit der DTM in Spielen.Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #195: Der langsame Untergang von Call of Duty

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Nov 22, 2025 75:05


Alle Jahre wieder kommt das Christuskind, aber auch ein neuer Teil der Call-of-Duty-Reihe. Black Ops 7 ist derzeit in aller Munde, die Schlagzeilen zum Spiel von Publisher Activision fallen allerdings eher negativ aus. In unseren Tests zu Multiplayer und Kampagne wurden wir doch sehr überrascht, was uns der Shooter in diesem Jahr so bietet. Eine äußerst abgedrehte Story trifft auf einen Mehrspieler-Modus, der in der Identitätskrise zu stecken scheint.In Folge 195 des PC Games Podcast greifen wir das Thema auf und stellen die Frage: Quo vadis, Call of Duty? Moderator Michi Grünwald sitzt dieses Mal mit Redakteur Stefan Wilhelm in der virtuellen Tonkabine und gemeinsam besprechen sie die Erlebnisse aus Black Ops 7 sowie die komplette Entwicklung der Marke CoD."Was bedeutet der Rückgang der Spielerzahlen für die Zukunft? Was passiert im nächsten Jahr? Welche positiven Erkenntnisse lassen sich aus dem schwierigen Release ziehen?" Es gibt genug Themen für ein spannendes Gespräch unseres Duos. Was haltet ihr vom neuen Call of Duty? Lasst es uns gerne in den Kommentaren wissen. Wir wünschen euch viel Spaß beim Anhören der aktuellen Folge!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Jay And Bay Neighbor Gamers
The Game Awards Nominations, Game Reviews: Dispatch, Lumines, and Absolum

Jay And Bay Neighbor Gamers

Play Episode Listen Later Nov 19, 2025 52:13


Help us by sharing our podcast to your friends and also please review us on Apple Podcast. You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

The Metacast
Pushing Frontier Tech in Gaming

The Metacast

Play Episode Listen Later Nov 18, 2025 55:36


Pushing the boundaries of what's possible in gaming often means embracing unproven technologies and building in the fog of innovation. In this episode, host Devin Becker is joined by Marco van den Heuvel, co-founder of Beam, to explore what it means to operate at the bleeding edge of gaming infrastructure. Marco shares the origins of Beam and its evolution into a gaming-focused ecosystem built around frontier tech that includes blockchain, AI, and beyond. The episode covers how Beam is navigating past the noise to uncover the practical, long-term opportunities these technologies can offer game developers and players alike.The discussion also unpacks how AI fits into Beam's broader vision, the future of esports from a tech-powered perspective, and what it will take for blockchain to hit the hype cycle “plateau of productivity.” Devin and Marco dig into the real hurdles in tech adoption, from developer onboarding to ecosystem incentives, while also speculating on what might lie ahead from AR to brain-computer interfaces. If you're interested in where the games industry might be headed next and how to prepare for it, this episode offers a grounded look at the intersection of emerging tech and gaming.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #194: Experten-Talk über Anno 117 mit Twitch-Streamer Radlerauge

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Nov 15, 2025 71:55


"Brot und Spiele" in Folge 194 des PC Games Podcast. Moderator Michi Grünwald hat sich Redakteur Viktor Eippert und den Strategiespiel-Experten Radlerauge geschnappt und spricht mit den beiden über Anno 117: Pax Romana. Das Aufbauspiel von Ubisoft gibt's seit dem 13. November und überzeugt Tester und Fans. Sogar vom besten Anno aller Zeiten ist teilweise die Rede.Unser Trio plaudert darüber, was Pax Romana im Vergleich zu Vorgängern und der Genre-Konkurrenz richtig macht, und ob sich das Spiel auch für Neueinsteiger eignet. Außerdem geht es in unserer Runde darum, welche Neuerungen sehr gut funktionieren und in welchen Bereichen es noch Verbesserungspotenzial gibt.Habt ihr bereits Anno 117 gespielt und wie gefällt euch der neue Teil der Reihe? Lasst uns eure Meinung gerne in den Kommentaren wissen. Unseren ausführlichen XXL-Test zum Aufbauspiel findet ihr auf unserer Website. Wenn ihr möchtet, dürft ihr natürlich auch Radlerauge in seinen Streams auf Twitch besuchen. Und zu guter Letzt wünschen wir euch viel Spaß beim Anhören der aktuellen Ausgabe!

Save Your Game
Episode 73 - Another Ranking Even More Every Adventure Game Ever Again

Save Your Game

Play Episode Listen Later Nov 12, 2025 94:51


It's early in the morning and PushingUpRoses and Matt Aukamp have woken up specifically to do the duty that no one else is brave enough to do -- They rank every adventure game ever. BUT FIRST, believe it or not, they've BOTH played a ton of games! Matt's got some spooky new mystery games to tell you about and Roses has plunged face first into some cozy sims!! Then, of course, we do what we must.Games Mentioned: Winter Burrow The Séance of Blake Manor Fields of Mistria My Time at Portia Foolish Mortals War of the Western Deep Strange Jigsaws Baba is You Astrologaster Fatty Bear's Birthday Surprise Sender Unknown: The Woods SIMULACRUM Emily is Away The Preposterous Awesomeness of Everything Biohazard: Escape Room Machinika: Museum Scholar Adventure: Mystery of Silence.Email us! mattandroses@gmail.comOFFICIAL RANKING SPREADSHEET: https://docs.google.com/spreadsheets/d/11bDfPsY0tpw6m3b3EZZiY3xWuCYz4CMlMaOHST44yTA/edit?usp=sharingRoses' video on Scholar Adventure: Mystery of Silence with YakWaxLips: https://www.youtube.com/watch?v=qK3zV8RY9NIJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

Jay And Bay Neighbor Gamers
Predator Badlands Review, ARC Raiders Update, and PS News

Jay And Bay Neighbor Gamers

Play Episode Listen Later Nov 12, 2025 38:05


Help us by sharing our podcast to your friends and also please review us on Apple Podcast. You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

The Metacast
Hilmar Petursson on Building Games That Last Forever

The Metacast

Play Episode Listen Later Nov 11, 2025 73:28


EVE Online is one of the longest-standing MMOs of all time, celebrating its 22nd anniversary since its launch in 2003. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with CCP Games' CEO Hilmar Petursson to unpack how the Icelandic studio still maintains one of gaming's most complex live worlds, a single universe that has generated over $1B in lifetime revenue and 25 million players. Hilmar walks through CCP's four eras: the pre-Steam founding years, the Steam transition, Pearl Abyss's acquisition, and the studio today, revealing how an original team of thirty developers pioneered player-driven economies, massive social coordination, and a forever game. The conversation then turns to EVE Frontier, CCP's new blockchain-powered spin-off built on the Sui network. Hilmar explains why he believes blockchain is the next natural step in EVE's evolution, not as a trend, but as a means to true player ownership and another step in the direction of a forever game: persistence that is independent of the company, its servers, and its original creators.The episode closes on the state of the industry today from Hilmar's perspective – why attention and discovery are gaming's hardest problems and how developers can learn from EVE's social design to build long-lasting worlds.We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Video Games 2 the MAX
The PlayStation Portal is Awesome, The 10 Games that Define Us # 469

Video Games 2 the MAX

Play Episode Listen Later Nov 11, 2025 109:24 Transcription Available


In just one week, both officially and unofficially, Sony may have signaled that they, too, are looking towards the future with the PlayStation 6, and they've done so by fully unlocking Cloud Streaming on the PlayStation Portal as well. Is the PlayStation Portal now the best value in all of gaming? Plus, could Sony truly be exploring Cross-Buy with their PC Games? Or even introducing a PlayStation PC Storefront? Sean and Marc discuss what this could mean for PS6. We are also doing a special segment this week discussing the 10 Games That Define Us. How many RPGs are going to show up on Sean's list? Will Marc have a Sonic game on his? And which Resident Evil is Randy going to choose? Definitely worth checking out for sure.Plus, Rockstar has delayed Grand Theft Auto VI until November 19, 2025, a report from Bloomberg also alleges Rockstar may have fired over 30 employees for union busting. Nintendo Switch 2 and Switch 1 keep hitting milestones, more game delays, more layoffs, Overcooked getting a reality show, and a whole lot more!You can also watch this episode in video form on the W2M Network Youtube Channel, please give us a like, comment on the episode, and give the channel a subscribe and follow as well: https://youtube.com/live/nktlDOGc5_QListen as a podcast and give us a review on these platforms... Apple: https://podcasts.apple.com/ag/podcast/video-games-2-the-max/id886092740Spotify: https://open.spotify.com/show/2wjd0u3xO7TdAm4gKRM44LAmazon: https://www.audible.com/pd/Video-Games-2-the-MAX-Podcast/B08JJPTZTWPodchaser: https://www.podchaser.com/podcasts/video-games-2-the-max-181386Podcast Addict: https://podcastaddict.com/?podId=2465904IHeart Radio: https://www.iheart.com/podcast/53-video-games-2-the-m-28438312/ Check out other W2M Network Shows Latest Otalku Cafe Episode (Anime): https://youtube.com/live/yCAUV4Ox-rMRadulich in Broadcasting's Predator: Badlands Review: https://youtube.com/live/2roAR9ocYKYRadulich in Broadcasting's Gen V Season 2 Review: https://youtube.com/live/552VrxkBB04Follow on X (Twitter), Blue Sky, Instagram & TikTokSean on Twitter (X): https://twitter.com/W2MSeanSean on Bluesky: https://bsky.app/profile/w2msean.bsky.socialSean on Tiktok: https://www.tiktok.com/@sgarmer05Sean on Instagram: https://www.instagram.com/sgarmer05/Marc on Twitter (X): https://twitter.com/HumanityPlagueFollow Us on all W2M Network Social Media Follow us on Twitter: https://twitter.com/w2mnetworkFollow us on Twitch: https://www.twitch.tv/w2mnetworkFollow us on Instagram: https://www.instagram.com/w2mnetwork/Follow Us on Facebook: https://www.facebook.com/W2MNetwork

The VGBees Podcast
Matt Booty's 10,000 Testers

The VGBees Podcast

Play Episode Listen Later Nov 9, 2025 173:11


This week, Niki returns after a taxing move to talking to Lotus and John about a game they played called Life's Eternal Puzzle. Not out on any consoles I can find but still interesting!Also!Grand Theft Auto VI is delayedRockstar's fired employees were allegedly leaking information (uh huh)Protests erupt outside RockstarTexas sues Roblox (get ready to get acquainted with Ken Paxton, one of the worst dudes in the world)Borderlands 4 sales laggingAvowed 2 might be coming (according to disgraced Obsidian founder)Surprise! Executives believe Steam has a monopoly on PC Games market!Marvel 1943: Rise of Hydra has been delayedConcord is fodder for UK House of Commons debateSquare Enix lays off over 100Square Enix wishes to move 70% of QA and debugging to generative AIUnbeatable delayed at the finish lineThis week, the crew played:The Outer Worlds 2KinophobiaSettlemoonPokémon Legends Z-AMarvel SnapAlso, we answer your burning HIVE QUESTIONS from our lovely Discord.

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #193: Das ist die Shooter-Überraschung des Jahres!

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Nov 8, 2025 62:49


Einen Shooter im Zeitraum zwischen Battlefield 6 und Call of Duty: Black Ops 7 zu veröffentlichen, darf auf jeden Fall als mutig bezeichnet werden. Dem Entwicklerstudio Embark scheint das jedoch egal zu sein, denn mit ARC Raiders gibt es seit dem 30. Oktober einen neuen Extraction-Shooter auf dem Markt. Die Spielerzahlen sprechen trotz der großen Konkurrenz für sich. Über 300.000 Leute tummeln sich derzeit regelmäßig allein auf Steam auf den Servern und dazu kommen noch Konsolenspieler obendrauf.Das reicht für uns, um ARC Raiders ins Rampenlicht der Folge 193 des PC Games Podcast zu stellen. Host Michi Grünwald plaudert mit den Redakteuren Carlo Siebenhüner und Yannik Cunha über das Extraction-Shooter-Genre, Erfolge und Misserfolge sowie ihre spannenden Geschichten aus ARC Raiders, denn die schreiben sich größtenteils von selbst.Warum uns der Titel so fasziniert und wie unterschiedlich unsere Spielstile ausfallen, verraten wir euch in der aktuellen Folge. Lasst uns in den Kommentaren wissen, ob ihr bereits einige Runden gezockt habt und erzählt uns eure Geschichten aus den Zonen. Wir freuen uns auf viele Antworten und wünschen euch zunächst viel Spaß beim Anhören der aktuellen Ausgabe!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Jay And Bay Neighbor Gamers
The Outer Worlds 2 Review and It Happens On PS5

Jay And Bay Neighbor Gamers

Play Episode Listen Later Nov 5, 2025 47:23


Help us by sharing our podcast to your friends and also please review us on Apple Podcast. You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

Gamereactor TV - English
GRTV News - Free-to-play competition and Steam dominance are biggest talking points in PC games today

Gamereactor TV - English

Play Episode Listen Later Nov 5, 2025 4:23


The Metacast
The Creator-Led Studio Playbook

The Metacast

Play Episode Listen Later Nov 4, 2025 35:34


In this episode, host Kalie Moore talks with Zach Letter, Co-founder & CEO of Wonder Works Studio, the makers of hit Roblox experiences, including three SpongeBob titles this year. We dig into how creator roots shape game design and distribution, how influencer-native teams launch differently, and Wonder Works' long-term bet on licensed IP.The conversation dives into launching without paid UA, weekly live-ops that drive creator content, and when brands should integrate into hit experiences versus build standalone worlds. Zach also shares what makes an IP “Roblox-ready,” how transmedia loops amplify impact across YouTube, Discord, and merch, and why he believes UGC's rise is unstoppable.We'd like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.We'd also like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you're interested in learning more, go to https://gaming.lsvp.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who's On:Guest - Zach Letter: https://www.linkedin.com/in/zachary-letter-0769b893/Host - Kalie Moore: https://www.linkedin.com/in/kaliemoore/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Games Aktuell Podcast - Spiel, Spass und Schokolade
PC Games Podcast #192: Wir verraten euch, welche Horrorspiele perfekt rund um Halloween geeignet sind!

Games Aktuell Podcast - Spiel, Spass und Schokolade

Play Episode Listen Later Nov 1, 2025 63:20


Winterzeit heißt Gruselzeit: Das diesjährige Halloween ist zwar bereits Geschichte, doch das hält uns nicht davon ab, über Horrorspiele zu plaudern. In Folge 192 des PC Games Podcast geht es daher düster zu, denn wir verraten euch, welche Titel uns jedes Jahr faszinieren, sobald es draußen früher dunkel wird.Unser Moderations-Duo Vivi Ziermann und Michi Grünwald hat sich für die Spuk-Ausgabe Verstärkung durch PCGH-Redakteurin Santi geholt. In 60 Minuten stellt das Trio neun Horrorspiele vor, die für sie rund um Halloween zur Pflicht gehören. Das Portfolio ist bunt gemischt: Von atmosphärischen Indies über Geheimtipps bis hin zu absoluten Blockbustern decken die drei sämtliche Genrevertreter ab.Lasst uns gerne in den Kommentaren wissen, was ihr spielt, sobald die Tage kürzer werden. Habt ihr außerdem coole oder witzige Bräuche an Halloween, oder ist es für euch ein Abend wie jeder andere? Wir freuen uns auf viele Antworten und wünschen euch aber zunächst viel Spaß beim Anhören der aktuellen Folge!Der PC Games Podcast - der offizielle Videospielpodcast der PC Games - erscheint seit über einem Jahrzehnt regelmäßig und liefert dabei wöchentlich gleich mehrere Talks zum riesigen Thema Videospiele.Unser Moderationsteam, Michi Grünwald und Vivi Ziermann, deckt dabei etliche Bereiche ab: Review-Gespräche und Previews zu brandaktuellen Games, nostalgische Rückblicke, Reports, Interviews und vieles mehr. Dabei gibt es natürlich auch immer mal wieder spannende Insights in die Spielebranche und in die Redaktion des ältesten, noch aktiven Videospielmagazins Deutschlands - seit 1992 am Start!Unser Spiele-Podcast ist vollkommen kostenlos zugänglich und neben unseren Webseiten auch auf allen großen Podcast-Plattformen - von Apple Music bis hin zu Spotify - zu finden.

Mostly Murder (But Sometimes Not)
Detective Barbie in The Mystery of the Carnival Caper! (1998 PC Game)

Mostly Murder (But Sometimes Not)

Play Episode Listen Later Oct 30, 2025 81:30


New episode out now! We went deep into our childhood memories and played the 1998 PC game Detective Barbie In the Mystery of the Carnival Caper! We talk about the straightforward nature of following clues in a linear fashion, get frustrated by Barbie walking slowly and getting stuck, discuss our shared (or not so shared) past with the game, and compare the point and click nature to Disco Elysium with surprising results. We also cover the character design archetypes, discover the ending is different every time, follow a mysterious shadowy figure, and ultimately realize this was a game for children. Katy was a cool rebellious preteen, Carrie has Madame Webb on the brain, Maddy has no patience, and Mack tries to share more Batman lore. We also get into video game design and development over the years, demonstrate the soundscapes we encountered, learn the nature of true love is fervent competition, and delve into why we love mysteries. Listen to hear more about tourist name souvenirs, jetskis, Paul Blart, dinosaurs, and rotational physics. (You will also hear a lot of Barbie imitations). Enjoy!TW: Sexism, discussion of neurodivergent tendencies

Save Your Game
Episode 72 - No I'm Not A Human & Clock Tower

Save Your Game

Play Episode Listen Later Oct 29, 2025 101:35


Velcome everyone. Earth is Purgatory!For our FINAL EPISODE OF SPOOKY MONTH, we start off with a spooky folk story, and then a TON of Next Fest demos! Then we talk about a disturbing horror game about answering your door in the apocalypse, and a game about a naughty boy who runs with scissors.Games Mentioned: No I'm Not a Human The Berlin Apartment Nighthawks Servant of the Lake Earth Must Die! Séance of Blake Manor Perfect Tides: Station to Station Snoopy & The Great Mystery Club Cult Vacui The Dark Rites of Arkham The Last Case of John Morley Father Winter Burrow Scholar Adventure: Mystery of Silence The Tragedy at Deer Creek Papers Please Myst Clock TowerEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

Jay And Bay Neighbor Gamers
November Games Take it or Leave it and Escape from Duckov Review

Jay And Bay Neighbor Gamers

Play Episode Listen Later Oct 29, 2025 49:27


Help us by sharing our podcast to your friends and also please review us on Apple Podcast. You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

The Metacast
The Future of Game Publishing Is Player Ownership

The Metacast

Play Episode Listen Later Oct 28, 2025 62:53


In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Robert van Hoesel, co-founder and CEO of First Look, now part of Pragma, to explore how studios can own and scale their player relationships. Robert's journey from founding a SaaS company to building First Look began with one simple insight: game studios are some of the most passionate users a software builder could serve, and the games industry desperately needs the dream stack for connected distribution, player communications, and analytics. First Look acts as a CRM for games, helping studios streamline playtesting, gather player feedback, and grow grassroots communities. The pair discusses why these capabilities have become essential as publishers pull back, competition increases, and self-publishing becomes the norm. Robert shares how First Look enables small teams to punch above their weight by automating data capture across platforms like Steam and Discord, transforming scattered playtest feedback into actionable insights, and shares the full suite of offerings First Look provides for studios today.They also unpack First Look's acquisition by Pragma and what it means to unify the backend and frontend of game development. The episode closes with practical advice for studios: start community-building early, close the feedback loop with players, and reward engagement to create sustainable, loyal audiences.We'd also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe

Save Your Game
Episode 71 - CARIMARA and Mouthwashing

Save Your Game

Play Episode Listen Later Oct 22, 2025 122:30


SPOOKY MONTH CONTINUES! With Roses really wanting a coffee and Matt wanting to figure out how to make baths less hot. After a quick discussion about spookycute game CARIMARA: Beneath the forlorn limbs, they dive headfirst into the horrifying waters of Mouthwashing!Games Mentioned: Carimara: Beneath the forlorn limbs Inscryption No, I'm Not Human MouthwashingEmail us! mattandroses@gmail.comJoin our Discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast

Jay And Bay Neighbor Gamers
ARC Raiders Server Slam and Ball x Pit Review

Jay And Bay Neighbor Gamers

Play Episode Listen Later Oct 22, 2025 36:45


Help us by sharing our podcast to your friends and also please review us on Apple Podcast.You can find our social media pages on Facebook at https://www.facebook.com/JayNbaypodcast/

The Metacast
The Present & Future of Digital Tabletop RPGs

The Metacast

Play Episode Listen Later Oct 21, 2025 51:35


As digital platforms evolve, so too does the business of tabletop RPGs (TTRPGs). In this episode, host Devin Becker sits down with David Scott, CEO of Evil Genius Games, to explore the intersection of analog and digital in the TTRPG space. David shares his perspective on where the market currently stands, the evolving role of virtual tabletops, and how Evil Genius is adapting its publishing model to bridge physical and digital experiences. From post-COVID shifts in player behavior to the rise of Virtual Tabletops (VTTs) like Roll20 and Foundry, the conversation examines how platforms are reshaping distribution, play, and monetization strategies.The discussion also covers how TTRPG companies can integrate digital offerings without cannibalizing physical sales of books, miniatures, and accessories. David offers a candid look at what's working (and what isn't) when it comes to building sustainable business models in this hybrid space. Finally, we explore the opportunities for smaller TTRPG IPs to make the leap into digital gaming, the potential of platforms like Roblox to support roleplaying, and how ongoing challenges like tariffs may influence the industry's trajectory in the next few years.We'd like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We'd also like to thank Lysto for making this episode possible! Lysto is revolutionizing how game development teams collect and act on real player feedback with its AI-powered playtesting insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.

Save Your Game
Episode 70 - Bye Sweet Carole & Nine Witches: Family Disruption

Save Your Game

Play Episode Listen Later Oct 15, 2025 107:47


We journey deeper into SPOOKY MONTH, past the thorny brambles, through the crumbling graveyard, over the alien's house, into the haunted church where we find our two heroes, Matt Aukamp and PushingUpRoses, cowering in the corner, hiding from the goblins and playing video games.This week, Roses played a harrowing psychological horror game (MORE ON THIS NEXT WEEK), Matt played a cute retro platformer, and then we dive into two spooky games!First, NINE WITCHES: FAMILY DISRUPTION, a spooky/wacky point-and-click about witches and aliens and curses and Nazis.Then, BYE SWEET CAROLE, a masterfully animated mesh of adventure genres, that's like a playable dark fantasy Disney movie.Games Mentioned: Mouthwashing Crow Country Lust from Beyond Pippistrello and the Cursed Yoyo Nine Witches: Family Disruption Bye Sweet Carole Clock TowerEmail us! mattandroses@gmail.comJoin our discord: https://discord.gg/fPv7hRgTeVFollow us on Instagram: instagram.com/saveyourgamepodcast