Podcasts about Wavemakers

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Best podcasts about Wavemakers

Latest podcast episodes about Wavemakers

Ecosystemic Futures
46: Ecosystem Design Impact: Accelerating Industry through Collaboration

Ecosystemic Futures

Play Episode Listen Later Apr 30, 2024 42:33


In this episode, we explore the pivotal role of ecosystemic models across industries, underscoring the importance of inclusive design for resilient futures. Our guest, Krista Pawley, a luminary in impact-driven initiatives, articulates the importance of transparency, community engagement, and contextual awareness in shaping decisions. Through her insights, we navigate the power of collaboration and diverse perspectives in forging impactful solutions. Pawley talks about the importance of trust in the digital realm and in human interactions - and articulates a clear pathway of the practical steps organizations, leaders, and youth can take in order to achieve a culture of trust. In this episode we also unpack the importance of inclusivity, pushing quickly past the vanity metrics to the meaningful value drivers of an inclusive approach to systems design. Guest: Krista Pawley, Founder of Imperative Impact, co-founder of Wavemakers, co-chair of EXCITE & one of the co-founders of SingularityU Canada Co-Hosts: Vikram Shyam, PhD, Futurist, Convergent Aeronautics Solutions Project, NASA Dyan Finkhousen, Founder & CEO, Shoshin Works Series Hosts: Vikram Shyam, Lead Futurist, NASA Glenn Research Center Dyan Finkhousen, Founder & CEO, Shoshin Works

Thinking Out Loud with Sheldon MacLeod
From Wavemakers to JUNOFest: celebrating the best in Canadian talent in Halifax

Thinking Out Loud with Sheldon MacLeod

Play Episode Listen Later Mar 13, 2024 15:18


Some people may not remember the 2006 JUNO Awards in Halifax. But the event is gearing up to bring hundreds of performers and hours of music to dozens of venues across the city later this month. Allegra Swanson is  the Chair of the 2024 Halifax JUNO Host Committee and is also the Executive Director of Music Nova Scotia. She takes us through the nomination process, the selection of winners, and the special moments that honour the artists we've lost. There's more in this conversation about Wavemakers and JUNOFest as well as the big award gala hosted by Nelly Furtado and Maestro Fresh Wes. 

Nature Now
Water, Wonder and Wellness

Nature Now

Play Episode Listen Later Feb 21, 2024 28:54


Many of us who live near an ocean know in our hearts, bones and minds about the wonders of living near the water. Join Nan Evans as she talks with Paola Espitia of Ola-Pi Creative about marine biology and the science behind these benefits. (Airdate: February 21, 2024) Learn more about the Blue Mind effect. Watch Paola's Conversations with Wavemakers in blue spaces around the world. Nature Now is created by a dedicated team of volunteers. If you enjoy this episode and want to support the work that goes into making Nature Now, we invite you to go to kptz.org/donate to make a contribution. Thank you for your support!

The St. John's Morning Show from CBC Radio Nfld. and Labrador (Highlights)
Quote the Raven are this year's Juno Wavemakers ambassador

The St. John's Morning Show from CBC Radio Nfld. and Labrador (Highlights)

Play Episode Listen Later Dec 1, 2023 8:11


Local duo Quote the Raven just booked their ticket to next year's Juno awards. We spoke with Jordan Coaker and Kirsten Rodden-Clarke about their big win at last night's Juno Wavemakers show.

The St. John's Morning Show from CBC Radio Nfld. and Labrador (Highlights)
The Juno Wavemakers show is Thursday at the Majestic Theatre

The St. John's Morning Show from CBC Radio Nfld. and Labrador (Highlights)

Play Episode Listen Later Nov 29, 2023 7:55


The Juno Wavemakers show is taking place this Thursday night at the Majestic Theatre in St. John's, and local musicians are looking to make waves for a chance to perform at Juno week next year. We spoke with Allegra Swanson, chair of the Halifax Juno committee.

XXY梗你看電影
【梗你評影集】《人選之人-造浪者》Wave Makers | 告訴你那些在政治裡,有說或沒說的事 || XXY feat. 林柏勛

XXY梗你看電影

Play Episode Listen Later Sep 19, 2023 77:51


小額贊助支持本節目: https://open.firstory.me/user/ck2ymcbpa2cpi0869qq23bkji 留言告訴我你對這一集的想法: https://open.firstory.me/user/ck2ymcbpa2cpi0869qq23bkji/comments 【梗你評影集】《人選之人-造浪者》Wave Makers 告訴你那些在政治裡,有說或沒說的事 XXY feat. 林柏勛 . ▶ 收看YouTube影像:https://youtu.be/TtdYyRLsjUY ▶ 收聽PODCAST聲音:https://open.firstory.me/story/clmpqbti301f401yg4709egfb/platforms . 《人選之人-造浪者》Wave Makers

Asian Bitches Down Under
Translation | A Little Life | You've Hurt My Feelings | Wavemakers |Gaga | Food for Culture Day

Asian Bitches Down Under

Play Episode Listen Later Jun 23, 2023 44:02


This week, we have several cultural consumptions to share, and a bit of news of the translation world to discuss. Helen rants about the unpaid labour of mothers from immigrant families for schools' culture day. (00:20) Translation and Anton Hur (12:10) Book: A Little Life (15:48) Movie:You hurt my feelings (19:55) Podcast: Wiser than me (22:31) TV: Wave Makers (25:20) MOVIE: Gaga (33:38) Culture Day at school and food preparation   Facebook | Asian Bitches Down Under Instagram | Asian Bitches Down Under  Buy Me A Coffee | Asian Bitches Down Under Email: asianbdownunder@gmail.com    

The Voice
Episode 142 - Meet us in the Metaverse? What communicators should know about virtual reality

The Voice

Play Episode Listen Later Jan 25, 2023 28:50


In this year's first episode we sat down with long-time IABC member, Gold Quill judge, and Wavemakers Co-founder Krista Pawley to talk about the Metaverse and how to leverage it. Krista is a communications professional with more than 20 years of experience and a background that has taken her across sectors, industries, and timezones. Grab your headphones, keys, or workout gear and strap in for a discussion about the Wavemakers program, the Metaverse, or as Krista describes it - The next evolution of the internet.

Bally Alley Astrocast
Bally Alley Astrocast: Episode 18 - BASIC Games - Cross Country Racer and Star Wars

Bally Alley Astrocast

Play Episode Listen Later Nov 4, 2022 28:10


In episode #18 of the Bally Alley Astrocast podcast, the hosts, Chris and Adam, cover two games written in Bally BASIC called "Cross Country Racer" and "Star Wars" by Doug Shaeffer, an amateur Astrocade programmer. These games were archived, along with other programs, by Paul Thacker in February 2022 from an Astrocade collection bought on Ebay by Nate Reeder in January 2022. Paul says, "These seem to me to have been made for personal use rather than with a goal of publication, but there's still some cool stuff in here [...]." Also covered is one piece of feedback and some recent updates to the Bally Alley website." Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Bally Alley Blog Orphaned Computers & Game Systems Website Bally Alley Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Show Notes We have limited show notes again for this episode. If there's something in the podcast that you want to hear more about and a search on the Internet won't turn it up for you, then contact the Astrocade discussion group on Groups.io. "Cross Country Racer" by Doug Shaeffer - This is the first of two Bally BASIC games from the early 1980s that is covered in Astrocast #18. "Star Wars" by Doug Shaeffer - This is the second of two Bally BASIC games from the early 1980s that is covered in Astrocast #18. Doug Shaeffer Tapes - The complete tape archive of Doug Shaeffer's Astrocade Tape Collection. Bally Alley Update (October 22, 2022) - "Max Performs Magic" - This an ad called "Max Performs Magic" about the Datamax UV-1R ZGRASS Graphics System. It is from page 16 of "Back Stage," December 3, 1982. Bally Alley Update (October 24, 2022) - The Bally Shrine - This is a three-page printout of "The Bally Shrine" Website from 1999. The Bally Shrine was a website run by Charles Taylor in the mid-to-late 1990s. Bally Alley Update (October 26, 2022) - Montgomery Ward - 1983 - Astrocade for $29.99 - This is a Montgomery Ward advertisement for a blow-out sale on many game systems, among them is the Astrocade for $29.99. This ad, from the bottom-right of page 6-A, is from the December 4, 1983 edition of "The Baytown Sun," a newspaper from Texas. "CHRDIS" Articles by Mike Skala - The three-part "CHRDIS" articles describe how to use the Bally Arcade's built-in Character Display routine from within Bally BASIC to create fast graphic displays. First published in the November and December 1982 and February 1983 Arcadian newsletter. Mike Skala says, "I've seen quite a bit of software lately utilizing the Graphic Character Maker, a machine code routine that Arcadian has published in the past year. This allowed us to use a display routine from the on-board ROM and put complex graphics on the screen instantly, rather than a slow series of BOX and LINE commands. The major drawback here was when moving the graphics, erasing and redrawing: it left us with considerable flashing or blinking. If you have been with us for a while, you know that we are continually evolving and improving; the following tutorial is our new generation of screen animation for the Astrocade!" "CHRDIS" Software by Mike Skala - This is the AstroBASIC software in archived format. Feedback There is some feedback covered in this episode, and we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io. Next Episode's Coverage Perhaps "AstroBASIC" will get some coverage in Episode #19. It makes sense, since Astrocast #18 covered two BASIC games. Astrocast #17 was supposed to cover the material in the "AstroBASIC" manual and it was recorded, but it didn't turned out the way I had hoped that it would sound, so the "AstroBASIC" manual overview has been put off until I can cover it with a co-host like Chris, a BASIC programming ninja, or Paul, who has also programmed in BASIC. We will also cover "Outpost 19," an AstroBASIC game by WaveMakers that will fit naturally into an episode that shares its numbering with the game. We also may try to cover a game that was released on cartridge, but that coverage may be bounced to a future episode because "Outpost 19" may be the most involved game written in BASIC on the Astrocade.  

People Strategy Forum
Diverse, Authentic Leadership: Breaking Through The Biases And Creating Your Own Path With Katja Kolmetz

People Strategy Forum

Play Episode Listen Later Oct 17, 2022 45:36


There is so much bias in the workplace that it is hard for up-and-coming leaders to show up authentically. Whether you come from another country, have a different accent, or are a woman, being in a leadership position can be difficult. That is why these leaders need to have the courage to create their own path and break through the biases. These biases aren't personal. It's only human to have them. Once you know that, you can show up as who you truly are. Join Sam Reeve, Char Miller, and Sumit Singla as they talk to Katja Kolmetz, the founder and CEO of WaveMakers. Katja is also the co-founder of the experience design studio, Human Deluxe. Learn how Katja is helping the next generation of leaders with WaveMakers. Discover how you can break these biases in the workplace. And find out how you can build courage over time. Start being an authentic leader today!Love the show? Subscribe, rate, review, and share!

American Shoreline Podcast Network
Women Wavemakers at America's Elite Oceanographic Institutions | American Blue Economy Podcast

American Shoreline Podcast Network

Play Episode Listen Later Sep 30, 2022 67:36


In this month's episode of The American Blue Economy Podcast, our host Rear Admiral (ret) Tim Gallaudet conducts the fourth and final show in a subseries featuring leading women wavemakers in the American Blue Economy where his guests include blue economy leaders at universities in 3 geographic areas. First up is Dr. Leila Hamdan, Interim Associate Vice President of Research and Professor at The University of Southern Mississippi. Next in line is Amy Kukulya, Principal Investigator, underwater roboticist, and expedition leader at WHOI. Rounding out the group is Vanessa Scott, Director of Corporate Affiliates, Business Development, Industry Outreach & Innovation, and Director of StartBlue Accelerator at Scripps Institution of Oceanography|. Be ready to be inspired by these 3 remarkable role models!

American Shoreline Podcast Network
Meet Si Katara: Taking a People First approach to Modernizing Infrastructure | Wave Makers

American Shoreline Podcast Network

Play Episode Listen Later Aug 24, 2022 41:08


Given the recent Inflation Reduction Act of 2022 and the popular topic of infrastructure, Wavemakers host Tamara Kahn found her introduction to Si Katara serendipitous. Enjoy this month's episode, a conversation about the nexus of Ocean and Infrastructure and how Si's company, Headlight, is enabling smarter infrastructure. Hear about the fascinating coastal projects Headlight has been involved in and the innovative human-based approach they take to enabling data creation and, in turn, decision making. The company's work to streamline these decisions and unify teams has the potential to improve coastal resiliency and even help tackle workforce development challenges. Also, check out the Headlight blog for stories of how the their technology is applied to a variety of different infrastructure construction and inspection use cases.

American Shoreline Podcast Network
Getting Below the Surface: Women Blue Economy Wave Makers Who Go Deep | American Blue Economy Podcast

American Shoreline Podcast Network

Play Episode Listen Later Aug 17, 2022 75:11


In this month's episode of The American Blue Economy Podcast, our host Rear Admiral Tim Gallaudet leads part 3 in a 3-part subseries on leading women wavemakers in the American Blue Economy. Borrowing from the name of the Wavemakers podcast on ASPN hosted by Tamara Kahn, he highlights 3 women who are making waves under the water to advance our ocean, coastal, and Great Lakes economies. First up is Mehgan Heaney-Grier, a champion freediver, ocean explorer, educator, and conservationist. Next, he is joined by Kirstin Meyer-Kaiser, Assistant Scientist in the Biology Department at Woods Hole Oceanographic Institution, and technical and scientific diver extraordinaire. Also joining is Stephanie Gandulla, Resource Protection Coordinator & Maritime Archaeologist at NOAA's Thunder BayNational Marine Sanctuary. professional dive instructor, and small business owner. Be prepared to dive in and go deep!

What Should I Do With My Life? with Steph Horwitz

Hey All! It's been a minute. Last night I gave a talk to the amazing WaveMakers community on how to show up authentically. Whether you are looking to grow in your career, make a career pivot, or trying to figure out your stuff (like we all are!) it is important that we show up an embrace our own authentic selves. Hope you enjoy these 3 tips on showing up authentically!

American Shoreline Podcast Network
Women Wavemakers in the Blue Economy Part II: Pioneering the Blue Economy from a Women's Point of View | American Blue Economy Podcast

American Shoreline Podcast Network

Play Episode Listen Later Jul 20, 2022 51:24


In this month's episode of The American Blue Economy Podcast, our host Rear Admiral Tim Gallaudet, PhD, US Navy (ret) introduces us to 3 women wavemakers in the American Blue Economy. Borrowing from the name of the Wavemakers podcast on Coastal News Today & American Shoreline Podcast Network hosted by Tamara Kahn, we learn how women are making many notable contributions in #bluetech and the #blueeconomy. Our guests include Marine Slingue, Vice President for North America at the navigation technology company iXblue, Kelly Peters, Senior Content Marketing Manager at the commercial space and weather company Tomorrow.io, and Laura Trilles, Senior Program Director at the environmental services company Lynker. Be sure to dive in and make some waves with us!

Galway Bay Fm - Galway Talks - with Keith Finnegan
Galway Talks With Keith Finnegan Friday 17th June 2022

Galway Bay Fm - Galway Talks - with Keith Finnegan

Play Episode Listen Later Jun 17, 2022 116:40


On the show today: Galway Talks Listener Says Galway City Council Needs A Wake Up Call When It Comes to the State of the City. Sinéad O'Connor cancels upcoming live performance at Galway International Arts Festival. Parking At The Long Walk- Why Drivers Are Confused  And Is it time to bring back the Wavemakers to Galway? 

Drive With Andy
The Flip Side #72 (VIDEO): Wavemakers Global CFO Lakun Agrawal - How To Increase Your Accounting Profits & Increase Your Cashflow

Drive With Andy

Play Episode Listen Later Mar 8, 2022 75:16


Lakun Agrawal is the CFO of Wavemakers ANZ. He is an energetic, driven leader with extensive senior management experience in both Australian and multinational businesses across the Asia Pacific. In this episode, Lakun explains to us how to increase our accounting profits and our cashflows! Follow Lakun: https://www.linkedin.com/in/lakunagrawal/ Episode Chapters: 00:00 Intro 00:30 Meet Lakun Agrawal 01:30 How To Be A CFO 03:10 What Is Chartered Accounting 04:50 Certified Practicing Accountants 06:50 Chartered Accountants vs CPA 08:20 In-house Accounting 09:40 Accountant Responsibilities 10:30 The Importance of Financial Forecasting 12:00 How To Manage Your Business Better 13:30 What Is Cashflow 14:45 The Fall of Xinja 17:30 Cashflow vs Profit 18:30 An Uber Case Study 20:35 Accounting Profits vs Cash Profits 22:30 Cashflow & Accounting Losses 26:00 The Advice From Bill Gates 27:51 How Much Capital Do You Have 29:35 Knowing Your Parameters 32:10 How To Become Cashflow Neutral 34:40 What A Really Good Accountant Would Do 37:00 Understanding Your Negative Delta 39:00 Side Hustle Funding 42:00 Passive Income 43:00 Setting Core Values 45:00 Schedule Your Life First 47:15 Good vs Bad Distractions 48:40 Making Conscious Decisions 50:00 Knowing When To Stop 52:30 Knowing Why You're Doing It 54:00 How To Find A Good Accountant 57:30 Using Your Social Networks & Contacts 59:25 Business Advisors 01:02:50 The Power Of Networks 01:04:10 The Suburban Accountants 01:04:55 Most Overlooked Things In Business 01:07:35 Business Structuring 01:09:30 Reporting & Compliance 01:11:00 Tax Advisors 01:13:50 Outro

Wavemakers
Miami Wavemakers: Jonathan M. Vega

Wavemakers

Play Episode Listen Later Jan 30, 2022 10:44


Jonathan M. Vega, a realtor with One Sotheby's International Realty, is making waves by taking his own brand of energy and professionalism to the Internet through social media. On this episode of Miami Wavemakers, Jonathan talks about how he became such a young realtor, real estate sales during the Coronavirus Crisis, and how he deals with "haters" who post negative comments in response to some of his posts. Join us! --- Send in a voice message: https://anchor.fm/thewavemakers/message

Wavemakers
Wavemakers Season One Teaser

Wavemakers

Play Episode Listen Later Jan 30, 2022 1:31


Teaser for Season One of Wavemakers --- Send in a voice message: https://anchor.fm/thewavemakers/message

teaser wavemakers
The Undercurrent Podcast
#11 How to Become a Conscious Leader w/ Nadzirah Hashim

The Undercurrent Podcast

Play Episode Play 56 sec Highlight Listen Later Jun 16, 2021 58:11


Capitalism and work culture is shifting. It's evolving in a direction that embraces the human experience. Instead of profit and performance being top priority, organizations are putting more focus into caring for their people and leading with purpose.People like Nadzirah Hashim are leading the way. In our conversation, she shares how she built a conscious business culture with her marketing agency, Wavemakers and how they celebrate every team member's uniqueness - in and out of the office.We also talk about her entrepreneurial journey - from burnout and suicidal thoughts, to becoming a conscious leader who prioritizes self care and the well being of her team.Connect with Naz on Instagram or her company's website.More ways you can connect:Wavemakers InstagramKarma Marketing InstagramKarma Marketing Website

Vision View Sports Radio On Air Interviews

I chat to Raphael Edwards the Head of marketing and player development for the new WaveMakers.

head edwards wavemakers
Just Hold On
White Claw on the Pod! Dat Boy Microinfluence origin story, quarantine social mavenry and Wavemakers with @chillman_

Just Hold On

Play Episode Listen Later May 11, 2020 40:25


Christmas in the summer brahs and bradettes-- @whiteclaw is on the pod! Chad and Oren sit down with Claire @chillman_ and discuss the very controversial origin story of Chad's microinfluencing, how to manage social in the quarantine and through a "rising tide" of the zeitgeist, and navigating these perilous internet waters. Crack a White Claw and tune in!

Bally Alley Astrocast
Bally Alley Astrocast: Episode 14 - Arcadian (Oct 1979) and 1979 Newsletter Correspondence

Bally Alley Astrocast

Play Episode Listen Later Apr 27, 2020 56:29


  In episode #14 of the Bally Alley Astrocast, Adam and Paul cover the October 1979 issue of the Arcadian newsletter (vol. 1, #11) along with sixteen letters, postcards, notes and even one telegram that were sent to Bob Fabris, editor of the Arcadian newsletter, in the late 1970s/early 1980s. The two programs in this issue are "Microtrek" by Bill Andrus and "Resequencing" by Ron Schweitzer. This episode also covers many letters to the Arcadian that were sent in the fall of 1979. Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Bally Alley Blog Orphaned Computers & Game Systems Website Bally Alley Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Arcadian, October 1979 ARCADIAN 1, no. 11 (Oct. 31, 1979): 85-92. - This is issue #11 of the Arcadian. It is ten pages long. It is covered in detail in Astrocast #14. Bally Astrocade Document Collection, Astrocast #14 - These are the sixteen letters, postcards, notes and even one telegram that were sent to Bob Fabris, editor of the Arcadian newsletter, in the late 1970s/early 1980s. These documents are in pdf format and all of them are covered in Astrocast #14. Those that were typed have been OCRed but several of these documents are handwritten, so character recognition was not possible. There is a wealth of information inside of these documents which have been scanned from the Bob Fabris Collection. The names of the documents, along with extremely terse overviews about what is in some the documents, are at archive.org. The only way to really know what is inside of these documents is to dig into them and read them from start to finish. "Microtrek" by Bill Andrus (AstroBASIC Program) - "Microtrek" is a very small but interesting version of the Star-Trek game. This version was originally shared by the North Carolina TRS-80 User Group. In playing, watch your energy level and remaining time. "Resequencing" by Ron Schweitzer. (Bally BASIC, 300-Baud) - This program renumbers a BASIC program by using a tape as output, meaning the program in memory isn't actually changed, only the program on the tape is changed. "Space Chase" by WaveMakers (Bally BASIC, 300-Baud) - Uses few graphics, but has good sound effects. You try to guide your ship through 200 light years to your destination. You may be attacked by enemy ships, run out of fuel, collide with meteors, etc. You're at the controls: warp 1, warp 2, wait for help, fire phaser or evasive actions. It's a long way to go, but a good captain can make it with a little help from friendly alien. Tape 3 (1980) "Space Chase" by WaveMakers (AstroBASIC, 2000-Baud) - WaveMakers' take on a Star Trek-type game. This one uses few graphics, but has good sound effects. You try to guide your ship through 200 light years to your destination. You may be attacked by enemy ships, run out of fuel, collide with meteors, etc. You're at the controls: warp 1, warp 2, wait for help, fire phaser or evasive actions. It's a long way to go, but a good captain can make it with a little help from friendly alien. MAGFest 2020. Presentation: "The Arcadians: Exploring the History of Homebrew for the Bally Astrocade" - The Bally Professional Arcade (or Astrocade) was little more than a minor player in the early programmable console space, suffering from hardware shortages, endless software delays, and vaporware expansions. Yet since its 1978 debut, the system’s passionate fanbase has taken matters into their own hands, developing and selling a quirky library of homegrown games unlike that of any other console library. Join Rachel Simone Weil and Kevin Bunch as they dig into this fascinating corner of game history, including a hands-on session in the museum afterward. "Have a Ball with Bally" by Richard Nitto - Article from KILOBAUD MICROCOMPUTING (November 1979): 142-144. A review of the Bally Arcade console. This review, unlike many reviews for this system, concentrates strongly on Bally BASIC, so much so that it nearly avoids the topic of the cartridge games altogether. There are numerous short examples of Bally BASIC syntax. This article also includes a type-in game called "Battlestar Galactica." This is also one of the few mainstream publications of this system aimed at a general audience. "Bally Professional Arcade by Karl Zinn - Article from "Creative Computing," 4, no. 5 (Sept-Oct 1978): 56-59. This article covers the Bally Arcade, not as a game playing console, but as an entry-level computer for use with BASIC. The only way that games are covered at all is using Bally BASIC to create games. There is a sample type-in BASIC program included called "Guess the Number." Palo Alto Tiny BASIC, Version 3 by Li-Chen Wang - Article and source code excerpted from PCC's Reference Book of Personal And Home Computing, Edited by Dwight McCabe. 1977. Pages 58-88. Bally BASIC (and "AstroBASIC") are a superset of the original Palo Alto Tiny BASIC. This version of Li-Chen Wang's Palo Alto Tiny BASIC will run on either the 8080 or Z-80, and only uses 2K of core memory. It contains a number of nice features including command abbreviations and error messages. At the end of the listing is a cross reference table for symbols used in the program and also the object code for the program. For further information on Tiny BASIC languages, see Dr. Dobb's Journal, Volume 1. Video Brain. Another System Bites the Dust! - "Recently, our Los Angeles Bally Users Group found out that Video Brain went bankrupt, and we were able to get a fantastic price on the basic units and cartridges by buying out the complete stock of a Texas dealer." Fred Cornett, the editor of Cursor, is selling three new, overstock Videobrain computers for $125 each. CURSOR 1, no. 3 (March 1980): 21. Feedback There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io. Next Episode's Coverage Astrocast #15 will be a user interview with David Kindred. David was a user of the Astrocade in the early 1980s and the system helped to shape his career in programming.  

DURCHSTARTER-PODCAST mit Damian Richter
Die fünf Prinzipien des WAVEMAKERS für astronomischen Erfolg

DURCHSTARTER-PODCAST mit Damian Richter

Play Episode Listen Later Apr 18, 2020 13:36


Wer den Durchstarter Podcast hört, der will Erfolg, Ergebnisse und vor allem eines: ab aufs nächste Level. Genau dabei helfen Dir die fünf Prinzipien eines "Wavemakers". Du fragst Dich, was ein "Wavemaker" sein soll? Eine exzellente Frage! Damian wird sie Dir im Podcast beantworten. Doch eines können wir Dir schon jetzt verraten: Wahre "Wavemaker" verändern die Welt, sie schaffen das, von dem die meisten Menschen nur träumen können und produzieren astronomische Erfolge, die einfach jeden in Begeisterung versetzen, der einmal von ihnen gehört hat. Wie konkret auch Du Dein Handeln dem der "Wavemaker" anpassen kannst, sodass sich in Deinem Leben ähnliche Ergebnisse abzeichnen, das erfährst Du in der neuen Episode vom DURCHSTARTER PODCAST! Wir wünschen Dir viel Spaß beim Anhören und weiterhin eine wunderbare Zeit, Dein Team von Damian Richter

#WEAREWAVEMAKERS PODCAST
The Future of Content Marketing | Podcast S02E07

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Mar 5, 2020 31:09


In the blink of an eye, we now find ourselves in the year 2020. In this episode, we discuss content marketing trends and begin to look ahead in time to imagine - what’s in store for the future of content marketing? More businesses are allocating bigger budgets for this aspect of their marketing aspects to achieve their business goals because it’s a proven strategy that brought value in brand development and community building. With an oversupply of content to consume, we begin to wonder - can the human brain keep up with so much information within so little time? Brands that are a little behind in the game have to work their way through the online clutter but also keep up the ever-changing nature of the digital world, especially when content becomes immersive. It’s now more important than ever for brands to think long term on how to build a content ecosystem that will thrive sustainably. The post The Future of Content Marketing | Podcast S02E07 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
Creating with The Creative: How to Find “The One” | Podcast S02E06

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Feb 4, 2020 36:26


So you have an idea for your content, but you need help from a creative person to realize your idea. Sounds easy enough to manage, right? Not exactly! You see, to achieve the best possible outcome from a piece of creativity, your messaging has to be clear, and your goals have to be defined. It starts with inserting essential information into a creative brief and comes with a process of knowing what the creative can contribute to your vision, mission, and values. So in this episode, we'll be speaking to a creative and social media expert, Nathalie Koutia from OFFF Festival Barcelona one of the world's largest design festivals. Nathalie creates fantastic content but also knows how to streamline the process to get the maximum results. The post Creating with The Creative: How to Find “The One” | Podcast S02E06 appeared first on Wavemakers.

creative wavemakers
Orrin Omali Castillo
Episode 3 - Wavemakers to the Rescue

Orrin Omali Castillo

Play Episode Listen Later Jan 27, 2020 10:46


In this episode students from SCA's Wavemakers club are interviewed about a recent beach clean-up that was conducted to save the breeding habitats of some turtles on the island of San Pedro. Wavemakers is an environmental club that strives to promote good practices that will ensure the survival of all animal and plant species on planet Earth. The club was founded by Zazie Mckenzie, a former student of SCA, when she was a 2nd form student (sophomore). The club has grown and is thriving to the point where the beach clean-ups and other undertakings of the sort are an annual activity.

Memus Fractalus
Episode 3 - Wavemakers to the Rescue

Memus Fractalus

Play Episode Listen Later Jan 27, 2020 10:46


In this episode students from SCA's Wavemakers club are interviewed about a recent beach clean-up that was conducted to save the breeding habitats of some turtles on the island of San Pedro. Wavemakers is an environmental club that strives to promote good practices that will ensure the survival of all animal and plant species on planet Earth. The club was founded by Zazie Mckenzie, a former student of SCA, when she was a 2nd form student (sophomore). The club has grown and is thriving to the point where the beach clean-ups and other undertakings of the sort are an annual activity. --- Send in a voice message: https://anchor.fm/memus-fractalus/message

#WEAREWAVEMAKERS PODCAST
How to Use Data to Drive Content Strategy? | Podcast S02E05

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Jan 21, 2020 29:04


Data is gold. And when it comes to creating a content strategy, you're better off building a foundation that allows you to compile data and assess what content works and what doesn't. While this may seem like common practice by a marketer, most businesses we meet are still struggling to understand what tools and data they should be looking at to take their content marketing strategy to the next level. In this episode, we will be speaking to content marketing guru, Andy Crestodina, from Orbit Media, who will be sharing the importance of data and how businesses can use it to shape robust strategies before creating their content. The post How to Use Data to Drive Content Strategy? | Podcast S02E05 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
Push or Pull? Content Marketing – Awareness and Action? | Podcast S02E04

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Jan 14, 2020 35:44


The biggest question when it comes to marketing strategy is - push or pull? On this episode, we look into the meaning and relevance of this approach. It has gotten more complex these days with the evolution of digital channels, affecting the way we consume content. Do you create content to drive awareness or action? The truth is - the customer has the power and right to make their own decisions. So it is important to look at what drives the message and its impact on audiences, which is essentially copywriting. The power of words is extremely effective in determining how the receiver is meant to react. On this episode, we will speak to Alex Napier Holland, a conversion copywriter expert & founder of GorillaFlow. He will take us to understand how content can lead to awareness & action. The post Push or Pull? Content Marketing – Awareness and Action? | Podcast S02E04 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
Social Listening, Missing the Point? | Podcast S02E03

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Jan 9, 2020 33:19


The best kinds of relationships are ones where you listen to each other. On this episode, we look into how social listening is able to quantify data and analyze the different topics that matter for your brand development. This is an approach that enables you to dissect trends and have a better perspective of real-time audience sentiments. If you're not listening at all times, then you're probably disconnected and missing the point. The cost of not responding accordingly is something brands need to consider. Without this tool, we tend to lose track and misinterpret the reality of what your audience truly wants or needs. In this episode, we talk to the founder and CEO of Crackerjack Marketing, Stephanie Schwab. She shares with us the significance of social listening tools for brands and what type of data you can look for to help understand customers more. The post Social Listening, Missing the Point? | Podcast S02E03 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
Using Cognitive Dissonance to Compete with Bigger Brands | Podcast S02E02

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Dec 16, 2019 32:13


Ever felt guilty for purchasing an expensive pair of shoes only to be able to justify it later that at least you're buying something that's "good quality" that will last longer? Or perhaps you've once convinced yourself that it's okay to have that last brownie because you're headed to the gym tomorrow? We've all done it and probably don't regret thinking that way either because that's our brain using Cognitive Dissonance to drive our decisions towards an action or belief. And believe it or not, big brands have been using this theory to keep buyers hooked into purchasing products and services. In this podcast, we will be speaking to Jasmine Bina from The Concept Bureau - a brand strategy expert who can demonstrate how you, as a business can leverage from this idea and create content that engages with your customers better. The post Using Cognitive Dissonance to Compete with Bigger Brands | Podcast S02E02 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
Customer Journey: Rethinking the funnel | Podcast S02E01

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Dec 9, 2019 38:12


It's almost 2020, and your sales funnel needs to evolve. As marketing channels upgrade their features and algorithms and customers become more intelligent with their buying journey, the question remains - does the hard marketing funnel we know of still work? In this episode, we chat with serial entrepreneur and conversion expert Nils Kattau on how brands can learn to walk on the same path as their customers and figure out a way to craft a better and optimized funnel. The post Customer Journey: Rethinking the funnel | Podcast S02E01 appeared first on Wavemakers.

Freedom Church Preach Video

Wavemakers access the power of the Name of Jesus through living a life aligned to His will, and seeking God in humility; by living as worthy temples bearing His Name.

#WEAREWAVEMAKERS PODCAST
The Future of Influencer Marketing | Podcast S01E07

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Sep 18, 2019 29:10


40% of marketers in 2018 were actively increasing their marketing budget for influencers. So what can we expect in the future of influencer marketing, like any marketing strategy, is subject to changes in trends, audiences, and technologies? In this episode join #WeAreWavemakers host Nadzirah and Rachel, on their episode wrap up for Season 1 as they reflect on key takeaways that they've gathered and tips on how to adapt to the changes in the influencer game for 2019. The post The Future of Influencer Marketing | Podcast S01E07 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
Picking the right influencer, Instagrammer vs Youtuber | Podcast S01E06

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Aug 26, 2019 40:59


Whose a better influencer for your business? Instagrammer or Youtuber? On this episode, #WeAreWavemakers hosts Nadzirah and Rachel will invite "agency expert" from Pandan Social, Daniel Woodroof and Brandon Lee who will tell us the difference between the two and to use each one to your advantage for your business. So, are you unsure which influencer is best for your business? Listen in to this episode to get the gist of which is best for your influencer campaign. The post Picking the right influencer, Instagrammer vs Youtuber | Podcast S01E06 appeared first on Wavemakers.

#WEAREWAVEMAKERS PODCAST
How to cultivate long term collaboration with influencers? | Podcast S01E05

#WEAREWAVEMAKERS PODCAST

Play Episode Listen Later Aug 14, 2019 37:58


Managing an influencer can be tricky business, but it requires relationship building and that can be a challenge for most business starting out. Join wavemakers co-founders Nadzirah and Rachel interview influencer management agencies, Sarah Lian - Suppagood on how to cultivate a good and long term relationship with influencers today. Learn how to set expectations for yourself and the influencer you are working with, build trust from the start, make your offer stand out from all the other brands and maintain strong communication with them. The post How to cultivate long term collaboration with influencers? | Podcast S01E05 appeared first on Wavemakers.

The Unlock Wellness Podcast
Episode 173- Laurie Denomme- Wave Makers

The Unlock Wellness Podcast

Play Episode Listen Later Oct 31, 2018 32:09


Laurie Denomme is an international fitness educator with 25 years experience in aquatics. She is founder of WeCoach, a unique water and land exercise program. She is also working on a new project called Wavemakers, that will be launching soon and will greatly assist the aquatics movement.  In this episode, we talk about Laurie's fitness journey, how aquatic therapy and exercise is beneficial for everyone, at every age and every fitness level, as well as the exciting projects that she's been working on! Excited to share our conversation! Keep up with Laurie on social media! Facebook: We Are Wavemakers Instagram: @wearewavemakers YouTube: Laurie Denomme Website: www.waterexercisecoach.com  Enjoy!   Credits: Music: www.bensound.com 

Das Pod
Avsnitt 10^0*2,1 - Det berömda Trachtenbergsystemet

Das Pod

Play Episode Listen Later Apr 6, 2018 12:46


Våra vänner Jocke Örnelid & Tobias Eidem intervjuar WaveMakers vd Martin Hugosson om den lyxiga tjänsten han ska tillsätta. Vad är det egentligen han söker för någon typ av person? Och framför allt - vad är det berömda Trachtenbergsystemet?

jocke wavemakers
Bally Alley Astrocast
Bally Alley Astrocast: Episode 6 - ARCADIAN Newsletter (June and July 1979)

Bally Alley Astrocast

Play Episode Listen Later Nov 22, 2016 193:09


Episode 6 of the Bally Alley Astrocast covers The Incredible Wizard, the port of the arcade game Wizard of Wor. Paul and I are joined by our new co-host Michael Di Salvo. Paul and I cover the Arcadian newsletter issues 7 and 8 (June and July 1979). Paul and I discuss six letters to the Arcadian, dating from the Spring and Summer of 1979. The next Astrocast podcast (episode 7) will feature holiday feedback in the December episode. If you have any holiday stories to share, then please send this feedback that you'd like to see included in episode 7 by December 16'th. I can't wait to hear your tales! Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News Three Voice Music Program - This "AstroBASIC" program, by Brett Bilbrey and George Moses, allows the user to create three voice music on the Bally Arcade/Astrocade. This program was printed in the "AstroBASIC" manual on page 70. This program can be used on real Astrocade hardware to create new music. I encourage people to make music on the Astrocade using this software and then to send it in for inclusion on the Astrocast. I'd love to see music submissions start to pour into the show! Lesson 9: Three Voice Music with Bally BASIC - This is a tutorial by George Moses from the "AstroBASIC" manual. It explains how to use the Three Voice Music Program (above). Michael's History with the Astrocade Astrocade Kiosk - This was the dealer's display cabinet, intended for small shops and large department stores. Made by the Santa Cruz Wire and Mfg. Co., this kiosk stood over five feet tall and resembled a coin-op cabinet. It came wired for 110 volts for use with the Astrocade and a TV (not included with the unit). There was a cartridge selector inside for up to ten game cartridges to be demonstrated (with a time limit); a "10 key" switch selected which cartridge was played. Crazy Eddie's TV Commercial - This TV commercial features the Astrocade, Odyssey 2, Atari, Colecovision, Arcadian 2001, Intellivision and Vectrex. "Astrocade Owners!" Ad - This half-page ad appeared in the January 1983 issue of Electronic Games. It lists "the professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum! Contact any of them for details." Each of the companies listed has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. Castle of Horror (Gameplay Video) - A gameplay YouTube video uploaded by "ArcadeUSA" on September 21, 2013. WaveMakers' Castle of Horror is the one tape game that Michael Di Salvo bought in the 1980s. He thinks he heard of it from the ad that was run in Electronic Games. Swap 'N Shop Text Channel - Michael used the Cablevision Swap 'N Shop channel from his cable provider to sell his Atari 2600 in the early 1980s so that he could buy a Colecovison. This is an example of that channel for those (like me) who have never heard of this before. This is a five minute segment of a community access channel called 'Swap 'N Shop' from back in 1984. It is provided by Cablevision TV service in Downers Grove, IL. The Incredible Wizard The Incredible Wizard in Shrinkwrapped Box- If you bought this game in 1982, this is what you would have brought home. The Incredible Wizard Cartridge - This is a high-quality picture of The Incredible Wizard cartridge. "Astro Arcade" TV Commercial - This thirty-second TV commercial from 1982 features several prominent game for the Astrocade, including The Incredible Wizard, and several games that were never released. The Incredible Wizard Ad - This advertisement is from the 34-page Astrocade, Inc. 1982 game catalog. This is a color catalog of the cartridges available for the Bally Arcade/Astrocade. Check out the ads for the unreleased cartridges: Bowling, Creative Crayon, Conan the Barbarian, Music Maker, and Soccer! The Incredible Wizard, "Let's Play" Video - A "Let's Play" YouTube video uploaded by "ArcadeUSA" on September 29, 2013. HSC01 Round 4: The Incredible Wizard - Round 4 of the Astrocade High Score Club (March/April 2016) featured The Incredible Wizard as the main game. The Incredible Wizard - The instruction manual in pdf format. The Incredible Wizard Screenshots - I used the Astrocade emulation in MAME to take screenshots of the twenty unique dungeons that I've come across in "The Incredible Wizard." The dungeons that the player reaches on each stage seem to be randomly selected. Therefore, there are probably more dungeons that I'm not aware of yet. I reached these later levels using save states in MAME while searching for more dungeons. Check out all the level variety that I've seen so far in, as the Wizard calls his collection of dungeons in the arcade game, the "Caverns of Wor." Wizard of Wor (Video) - This is a gameplay video of Wizard of Wor in action. This appears to be the MAME version of the game. Use this video to compare the Astrocade home port of the game against the original arcade version. The Incredible Wizard Review 1 - This is a review by Joe Santulli of The Incredible Wizard for the Bally Arcade/Astrocade. This review first appeared in the January/February 1996 issue of the Digital Press #28 newsletter. The Incredible Wizard Review 2 - Here is a second review of the "Wizard." This review is called Astrocade's 'The Incredible Wizard' for Astrocade by Danny Goodman and was published in Radio Electronics, April 1983: 14, 20. This review is in pdf format. You can read the review in text format here. "Wizard" Strategy Guide - Here is an in-depth strategy guide for the The Incredible Wizard. This is from an article called Conquering: The Incredible Wizard from Videogaming Illustrated, Dec. 1982: 24-26. You can read the article in text format here The Incredible Wizard Video Review - This video review was uploaded to YouTube by Nice and Game on August 19, 2010. The Incredible Wizard (Partial Z80 Disassembly) - This is a disassembly of the Wizard of Wor clone for the Astrocade called The Incredible Wizard. This disassembly was begun in November 2011 and has been worked on in fits and starts over the last few years. There is plenty of work that needs to be done, but this is a healthy beginning. The Incredible Wizard Press Release - June 1982 press release announcing The Incredible Wizard. Picture of The Incredible Wizard Ad at Baseball Game - According to an Astrocade press release from June 1982, this was the world's first video game to be projected on a giant screen (25' x 35') at a baseball game. Other than knowing that this is a White Sox game played in Chicago in the Summer of 1982, I don't know who took this picture. This picture is from the Digital Press CD released in 1997. Thanks to Digital Press for allowing this picture to appear on Bally Alley. The Incredible Wizard CES Contest - This is a press release from June 6, 1982. Astrocade, Inc. held a special three-day Incredible Wizard video game contest at the June 1982 Summer CES. Arcadian Newsletters Arcadian 1, no. 7 (June 15, 1979): 47-54. - The seventh issue of the Arcadian newsletter. Arcadian 1, no. 8 (July 20, 1979): 55-68. - The eighth issue of the Arcadian newsletter. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade - Carly Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. HSC01 Round 12: The Adventures of Robby Roto! / Q-B2B - The main Astrocade High Score Club game is not a cartridge-based game this round. Instead, it is an arcade game that uses the "Astrocade chipset." The Adventures of Robby Roto! is the main game for Round 12 of the Astrocade High Score Club. The BASIC bonus game is a Q*Bert clone called Q-B2B by WaveMakers. Jameco JE 610 ASCII Keyboard Datasheet - These keyboards, from 1979, were often hacked with the 300-BAUD interface to create a keyboard that could be used with Bally BASIC. From the datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into most any computer system. The keyboard assembly requires 5V @150mA and -12V @ 10mA for operation. Interface wiring can be made with either a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector." Bangman (AstroBASIC) - This is the "AstroBASIC" (2000-baud) version of Bangman by Ernie Sams that appeared in Arcadian 1, no. 7 (Jun 15, 1979): 47-49. Bangman is a take-off on the classic Hangman word spelling game. It has two novel features - letters being entered are hidden from view of the opposing player - and the penalty for losing is not a hanging... One person keys in a word to ten letters; another tries to guess it with no more than nine wrong guesses using the knob and trigger. Bangman (Video) - This is a gameplay video of Bangman by Ernie Sams for Bally Arcade/Astrocade. This BASIC program appeared in the June 1979 issue of the Arcadian. ABC Hobbycraft Website - ABC Hobbycraft used to sell Astrocades in the late 1970s and early 1980s. They were a hub of Bally Arcade/Astrocade activity. The company still exists today in Evansville, IN, although now these specialize in trains, plastic models, scale models and accessories. aMAZEd in SPACE (AstroBASIC) - This program is by Aquila and Richard Houser appear in Arcadian 1, no. 8 (Jul. 20, 1979): 58,60-61. aMAZEd in SPACE is a rocketship-thru-the-maze challenge with a number of levels of difficulty. Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small. aMAZEd in SPACE (Video) - aMAZEd in SPACE is a BASIC game by Aquila and Richard Houser for Bally Arcade/Astrocade (Arcadian, July 1979). Astrocade Programming Sheets - Nine Programming and Graph sheets specifically for use with the Bally Arcade/Astrocade. Many of these were created by Spectre Systems in 1982. The different sheets are BASIC Programmer's Sheet, Z-80 Programmer's Sheet, Screen Map (Type 1, Character Number CX, CY Value), Screen Map (Type 2, FC/BC Color Map), Screen Map (Type 3, Right/Left Color Map), Screen Map (Type 4, Totally Blank, Screen Map (Type 5, Blank, No Map Key), Screen Map (Type 6, Blank Character Graph Paper), and Screen Map (Type 7, Character Graph Paper, With Color Key). Slot Machine (Bally BASIC, 300-Baud) - Slot Machine was written for Bally BASIC by Ernie Sams. This program was originally published in Arcadian 1, no. 8 (Jul. 20, 1979): 59. A correction was published in Arcadian 1, no. 9 (Aug. 18, 1979): 69. Slot Machine (Video) - A gameplay video of Slot Machine by Ernie Sams. This video shows a full game being played. The Music Synthesizer (Article, Text Format) - The Music Synthesizer by Chuck Thomka. "The synthesizer circuit, which is contained wholly within the 40 pin custom I/O chip, is a very versatile circuit which contains counters and amplifiers to give the programmer tremendous control of the three voice output along with a tremolo, vibrato, and even a noise generator. The output frequency range is very accurately adjustable from less than 14 hertz to ultrasonic frequencies. The upper limit may be set by the capacity of your TV sound system." This tutorial original was made up of two parts: The Music Synthesizer [Part 1], Arcadian, 1, no. 8 (July 1979): 62-66. and The Music Synthesizer, Part 2, Arcadian, 1, no. 9 (August 1979): 71-73. This text version of the tutorial is missing four parts as they appeared in the Arcadian newsletter. The missing parts are: 1) Sound Graph - A Bally BASIC program that allows access to the sound ports and makes a simple graph of the results. Arcadian, 1, no. 8 (July 1979): 65. 2) Touch Tone Simulate - A Bally BASIC program that can be used to dial phone numbers. Arcadian, 1, no. 8 (July 1979): 65. 3) The Sound Synthesizer as Perceived by Chuck Thomka - A visual overview of the sound ports. Brett Bilbrey has said that this has some errors, but he can't remember what they are. ARCADIAN, 1, no. 8 (July 1979): 66. and 4) Frequency Table - A table of all the sound generating keys, their &(17) values, the resultant frequencies, and any special notes about them. ARCADIAN, 1, no. 9 (August 1979): 73. The two tutorials have been extracted from the two different issues of the Arcadian newsletter and combined into one text document. Sound Graph ("AstroBASIC," 2000-baud) - Sound Graph b Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. This utility is part of the "The Music Synthesizer" tutorial by Chuck Thomka. In order to understand what "Sound Graph" is doing, the user must read the tutorial or at least have previous knowledge of the sound ports. With this knowledge, then you may be able to make some noises, but you won't be able to understand why they work or really what is happening. "Sound Graph" is an early BASIC program that allows direct access to the sound ports. The user can try making different sounds by changing the ports with an interface that uses hand controller #1.. Touch Tone Simulate - Touch Tone Simulate by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. and modification from Arcadian, 2, no. 10 (Sept 1980): 90. This utility allows the user to type in a phone number, and then dial it by placing a phone near the TV speaker and then pressing PRINT. The Bally Arcade will automatically dial the phone number. Make sure that when you use the program that your TV's volume is set to a high enough level so that your telephone can "hear" the TV. Fabris/Thomka (Phone Conversation) - A very technical phone discussion between Bob Fabris and Chuck Thomka about circuit frequencies. This was probably recorded on January 2, 1982. This recording (in FLAC format) is 15:29 long. Memory Display (Bally BASIC, 300-baud) - Memory Display by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 67. This is a machine language utility for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format. This is a nice memory dump program that displays the decimal and hexadecimal location numbers (address) and data. It will do whole blocks of dumps by giving a starting and ending address. It will increment the address by the entered amount if you only want to check every 1000'th location, for example. Use negative numbers to check the upper memory: -32767D = $8001 to -1D = $FFFF. Square Root (Bally BASIC, 300-Baud) - Square Root by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian does not have any comments or instructions for this program. Although the name implies that the program calculates a square root in BASIC, it would be impossible to know that while running the program as it gives no indication of what the program is asking for at the INPUT prompt. Only a look through the code would give a hint of that information. Distance Between Two Points (Bally BASIC, 300-Baud) - Distance Between Two Points by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian has no comments about this program, though from the title it can be surmised that this eighteen-line calculates the distance between two points. Bally Chess Board (Bally BASIC, 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. Bally Chess Board ("AstroBASIC," 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. BATNUM (Battle of Numbers) - BATNUM for the Bally Arcade by Ron Schwenk was originally printed in Creative Computing. It has not been archived from tape and is only available as a type-in BASIC listing. Mastermind - Mastermind for the Bally Arcade by Ron Schwenk has not been archived from tape and is only available as a type-in BASIC listing. Scott Waldinger (Type-in Programs) - Scott Walldinger advertised ten programs for sale in Arcadian 1, no. 8 (Jul. 20, 1979): 68. The ten programs are Connect Four, Craps 2, Horse Race, Robot War, Sea Battle, Slot Machine, Star Wars, Star Ship, Star Trek, and Tic-Tac-Toe. None of these programs have been archived from tape; they are only available as a type-in BASIC listings. A Guided Tour of Computer Programming in BASIC - A link on Amazon.com to A Guided Tour of Computer Programming in BASIC by Thomas A. Dwyer and M.S. Kaufmann. A book recommended by Arcadian subscribers. 57 Practical Programs and Games in BASIC - A link on Amazon.com to 57 Practical Programs and Games in BASIC by Ken Tracton. A book recommended by Arcadian subscribers. 24 Tested Ready-To-Run Game Programs in BASIC - A link on Archive.org to 24 Tested Ready-To-Run Game Programs in BASIC by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. BASIC Computer Games: Microcomputer Edition - A link on Amazon.com to BASIC Computer Games: Microcomputer Edition, edited by David H. Ahl. Programmers who submitted program to the Arcadian used this book for inspiration. The BASIC Cookbook - A link on Archive.org to The BASIC Cookbook by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. Classic Letters Ron Schwenk Letter to Bob Fabris (February 2, 1979) Ron gives early comments on a few cartridges: "Football is very good. They even have music with Vibrato! It sure sounds good. I quickly ran out of them, but should have more in a week. Maze/Tic-Tac-Toe is ok, but mainly for kids. I think that Star Battle is their poorest videocade and don't care for it at all." The add-under never made it out the door. It had issues from the start. Ron already has a criticism, "In the expansion unit it looks like they are increasing the amount of ROM but decreasing the RAM. And increasing the price!" Not only does the increase cost of the unit upset Ron, but he is confused by what's on offer. He hopes that Bob can clarify the statement, "To get 80 characters per line, does 'optional TV printer' mean a video monitor?" Ron has written a Mastermind game. This is mentioned in passing by Bob in the March 1979 Arcadian on page 31. There is an ad for Ron's Mastermind in the July 1979 Arcadian on page 68. The program was never printed in the Arcadian, but there is printed BASIC listing of the program available in the Bob Fabris Collection. Copies of two other games are also available: BatNum and One Check. Ron includes a one-page listing of the Bally items that he carries through his company Schwenk Enterprises. Among these items are the Bally Arcade systems. At the time the list price was $329.95 for a system with four controllers. Ron sells them for a cash price of $289.53 (or 296.95 for credit card purchasers). After looking over Ron's 11-cartridge listing, I noticed that the list price for 2K cartridges is $19.95 and the 4K cartridges sell for $24.95. Ron sells the carts for slightly cheaper than retail: his cash price is about $18 for 2K carts and $23 for 4K cartridges. RM Martin Letter to Bob Fabris (May 28, 1979) Mr. Martin has some programming questions for Bob Fabris. Along with this letter, I found handwritten notes that Mr. Fabris prepared to answer the questions that he was asked. Mr. Martin says that his Checkers game, by John Collins, cheats. This game was printed in the May 1979 issue of Arcadian. As usually occurred, there were errors in the original listing. The June 1979 issue of Arcadian printed some corrections. Hopefully these got Mr. Martin fixed-up. Over the years, John Collins revisited his Checkers program, eventually making two major updates to it (calling them, quite originally, Checkers II and Checkers III). Mr. Martin asks how he can convert Star Trek and Wumpus written for other computers that have READ and DATA statements. The Bally doesn't support these commands, and he wonders how he can work around this limitation of Bally BASIC. All of the information in this letter is pretty typical for much of the correspondence that is written to the Arcadian. It's this letter's last paragraph that made me choose to include it in this podcast. Mr. Martin says, "You are doing one hellofa job. I have learned more about computers than I thought I ever would. Thanks." I'm not sure if this is an accurate summary of Mr. Martin, but I picture him as somebody who purchased his Bally Arcade to play games in much the same way that someone may have bought an Atari VCS in 1979. Then he stumbled into the Arcadian newsletter, bought Bally BASIC and was delving into his game system after realizing it could do much more than he originally thought possible. Guy McLimore Letter to Bob Fabris (May 29, 1979) Guy recently received Scott Waldinger's version of the Star Trek program that he ordered. Scott must have ordered this from the classified ad in the May 1979 Arcadian on page 46. The instructions and the BASIC listing are available here: Star Trek by Scott Waldinger (Bally BASIC Listing) Guy hasn't had time to type in the listing yet, but it looked to him like Scott Waldinger found a unique way around the Bally's lack of substantial memory and multi-dimensional arrays. That's one of the neat details about the Bally system. People who owned it had to find interesting, and perhaps unique, methods to work around the system's minuscule 1.8K or RAM and limitations imposed by the Bally BASIC cartridge. It seems that Bob must have given Guy the corrections for Checkers, for its now working for him. He's glad there is a BASIC version of this program, "Bally has held up the videocade version." Actually, this cartridge never did ship, although a usable 2K prototype does exist-- though I've not played it. Guy says that the "the programmer [of Checkers] deserves applause for his work, as I would have bet it couldn't be done in 1800 characters." Guy is working on a light pen. The work is currently stalled, but if he gets it working, then he plans to sell it through the Arcadian. However, I don't think that this ever occurred. Some people in the Bally community did end up creating their own light pens, among them are Craig Anderson and Leroy Flamm. The Light Pen was supposed to be used with the Creative Crayon cartridge, but that cartridge never shipped and I don't think a prototype has ever surfaced. Bally's National Service manager told Guy that they planned to revise the Hacker's Manual and make it into an advanced operations manual. This never occurred. It seems that Guy already had doubts about it being released, for he mentions to Bob that if Bally falls through with this project then he thinks that someone, maybe even himself, should make such a manual for the Bally Arcade. Laurence Leske Letter to Bob Fabris (June 6, 1979) This is a letter that Bob Fabris wrote to Larry Leske, an employee at Bally. Bob is hoping to get some more information on the internal workings of the Bally system. Bob says: "I publish a newsletter for owners of the ARCADE, and provide them with material which enables them to better understand the machine, and which informs them of operations that are possible. The inputs for my paper come primarily from the more technically oriented subscribers. I now have over 600 persons subscribing from across the country and Canada, plus a handful foreign, and we are all concerned about the status of the Add-On, or Programmable Keyboard. We have the Bally story of 'waiting for the FCC to act on the TI proposal', but we have also been waiting since last year when the Add-On was originally expected. Many of the subscribers responded to the JS&A advertising of Oct/77, and are quite frustrated with the situation. "We would be greatly interested in a surrogate keyboard, with additional memory capacity and capabilities approaching those which were advertised in the literature - a more powerful BASIC and a full-size ASCII keyboard, at least. In addition the units should have some equivalent to GRAFIX, ZGRASS, TERSE, etc., languages if at all possible." Before I continue with Bob's letter, I want to say how fascinating I find Bob's statements. He's basically writing a letter to Bally saying, "Hey buddy, we can't wait anymore for your delayed keyboard add-on, so we're gonna make our own." Imagine this happening today. You'd probably get a cease-and-desist letter from the manufacturer. Times surely have changed! Bob continues: "I am writing this letter on Jay Hess' recommendation to let you know that we as a group exist, and are interested in upgrading the system to higher capabilities. Of my group, I would suspect 70% to 80% would be in a position to purchase a unit in the $400-600 range. "I would be pleased to receive your comments and thoughts about our 'problem', and to answer any questions you may have." While searching the BallyAlley website for some additional information on Larry Leske, I found a quote from an article called In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. This was printed in the June/July 1982 issue of "Business Screen." Here's what Tom DeFanti says about Larry Leske: "About this time [1976 or 1977], another friend, Larry Leske, decided he could no longer afford to remain a student at the University [of Chicago] and went to work for Bally Manufacturing Co., the games producer. There he discovered the Bally Professional Arcade system, a fully assembled home computer game unit Bally planned to market to the public. Leske started programming on the Arcade, and believe me, he nearly knocked our socks off. Two others—Jay Fenton, a top programmer and developer of Bally BASIC; and Nola Donato, a language programmer-- and I, quickly wrote all the code for this new form Leske based on Grass. In 1979 Bally brought out the Arcade and its new software written in Z-Grass." Tom's remarks are not entirely accurate, for the BPA came out in 1978, and Bally never actually did release Z-GRASS. The full article can be read online: In the Mind of Tom Defanti... Inventor of ZGrass (Article) - In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. Business Screen (June/July 1982). Also, of note, there are several recorded phone conversations between Bob Fabris and Larry Leske. Larry Leske and Bob (Phone Conversation, Part 1) - Bob Fabris talks on the phone for about eight minutes with Larry Leske, who's been working on a programmable keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems likely that Fidelity Electronics will take over the system, and they plan on possibly reviving the ZGRASS add-under in about six months. Larry has great respect for the engineering at Fidelity, and thinks it's likely they'll get out a quality product fairly quickly. Given this, Larry doesn't really want to compete with them, so the project is put on hold. [Arcadian, volume 2, issue 3, page 19] Bob Freeman and Bob (Phone Conversation, Part 2) - Bob Fabris talks on the phone for about fifteen minutes to Bob Freeman, who's been working on an S-100 adapter for the system [Arcadian volume 2, issue 2, page 11]. With Larry Leske losing interest on programmable keyboard work, Fabris is now particularly interested in this. Freeman is also thinking about things like a modem. But he's not moving at a fast pace unless there's enough interest to make it profitable. Fabris is planning on surveying the Arcadian readers on what they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also programmed a system monitor ROM (it COULD be the "ADS System Monitor," but this is only conjecture), to be used for debugging assembler programs. Freeman wonders if Fidelity Electronics would consider speeding up the system's Z80, but Fabris says they're trying to cut costs on the board instead. They might consider a retrofit kit, though. They probably originate from around this era. It's intriguing to know that Bob reached out to Bally for help and maybe even guidance. Light Pen Plans and Schematics - These plans by Leroy Flamm show how to build a light pen for the Bally Arcade/ Astrocade. The documentation refers to a tape with a program for the hardware. It can't be certain, but that program is probably Light-Pen Graphics Program, which was printed in Arcadian, 7.4 (Aug. 15, 1986): 68-69. Guy McLimore Letter to Bob Fabris (June 14, 1979) Guy thanks Bob for his additions to Skyrocket (known also, on BallyAlley.com as Logo). According to the letter, it was Bob that added the rocket's vapor trail. Guy thanks Bob for his corrections to Checkers, but he's still having issues with the game. Guy is meeting with Bally's national sales manager [probably Jack Nieman] in Evensville on June 20, 1979. He plans to "get on his case pretty heavy about the keyboard expansion." Guys feels that "The potential is there for Bally to wrap up a large hunk of the personal computer market, but they are blowing it by holding up the keyboard, by failing to provide adequate documentation for Bally BASIC, and by falling to properly promote the system, service current customers, and provide software. I have just seen information on ATARI's new system, and Bally is going to lose customers to this new system if it doesn't provide the keyboard FAST." Guy is "encouraging all local Bally owners to write Bally encouraging a firmer commitment to expansion of the unit and demanding definite answers on the keyboard." He goes on to say "If all 600-plus ARCADIANS would write, maybe it would make a difference. Unfortunately, Bally is in the unique position of being able to well afford to ignore public demand, since their income from consumer products is only a tiny, tiny fraction of their total income. They just don't seem to give a damn one way or the other." Guy has "given Bob Fabris' address to two or three Bally owners in [his] area that [he] contacted through the Evansville Computer Club. One man [Guy] talked to [...] was frankly flabbergasted at all the information that was left out of the manual. [Guy] showed him &(9) [to control the left/right color boundary], the music oscillator and vibrato controls, ABS(X), the PEEK and POKE functions, ROM subroutines, etc. and [the man] nearly lost his teeth. He echoed the sentiments of so many others-- "Why doesn't Bally let people know what they have here?" Guy's light pen, which he talked about in his previous letter dated May 29'th, still won't work. Guys says, "This is unofficial and-- as yet-- not for publication, but I am negotiating with a major war gaming wholesaler in the East to supply him with game support software for the Bally system. He intends to become a Bally wholesaler, and will deal with Bally dealers by mail order if this goes through. I will be acting as his consultant on this project. Nothing is settled yet, but if it works out, we may be able to provide Bally dealers nationwide with a source of reliable software. If you wish, you may run in the ARCADIAN that I am interested in hearing from programmers who wish to license or sell their software. I can make NO PROMISES yet, though. It might help if I could give him some idea on these programs-- availability, reliability and such. Guy added a handwritten note here: "Again, P.S.: Hold off on this. Negotiating still proceeding, but slowly!" Guy makes a point that I've noticed over the years when reading the instructions for software published on tape. Guy says, ""So far, most of the Bally software I've seen is pretty amateurish in terms of presentation and documentation, while being surprisingly sophisticated in terms of actual program writing. What is needed is a tutorial on documentation, and my submission for such an article is enclosed. An improperly documented program is almost as bad an no program at all." [Unfortunately, I was unable to find in the Fabris Collection this documentation that Guy wrote.] John Sweeney Letter to Bob Fabris (July 14, 2016) This is a double-spaced, nine-page type-written letter. John laments about the "new delay in the keyboard [add-under]." John gave up waiting for the add-under already and he has purchased a TRS-80 with the money he had set aside for the keyboard expansion. However, he still plans to use his Bally Arcade. In fact, he plans to get the two systems talking to one another. John has enclosed the schematic (for the main logic components) for a memory expansion that he created for his Bally Arcade. John assembled it with, he says: "wire-wrap on a 4 1/4" x 4 1/2" Vector board, mounted in a Radio Shack instrument cabinet. Actually, the mechanical problems of getting the signals out of the Bally, and of arranging the power supplies and cabinet were more formidable than any of the electronic or logic problems, save one. [which he doesn't mention] "As drawn, the schematic provides for up to 8 kilobytes of additional memory. At this moment, I have 3K installed, and the last 32 addresses at the top of the space are decoded to provide I/O & other special purposes." John goes into great detail about how his RAM expansion unit works. He provides a parts list too. Any listeners who are hardware hackers will probably be interested to read (or at least skim) this letter. This information was never published in the Arcadian newsletter, but I suspect that it was probably shared with some Arcadian subscribers. The hardware and software projects that were created by the Bally Arcade users in the late 1970s and early 1980s seem to fit very close with what homebrewers on 8-bit and 16-bit classic gaming systems and computers are creating today. The Bally system is hardly unique in this respect, even for its time of release. The Apple II, TRS-80, Commodore and S-100 users all were hacking away nimbly at their systems. The difference, to me, is that we don't look at the Bally Arcade system today as a computer, but rather as a game system in the same vein as the Atari VCS or, perhaps, the Intellivision. In 1978, one didn't bring home an Atari VCS and start adding RAM to it. Atari owners played Combat. They had great fun doing it (and so did I!), but maybe the Bally users had a type of fun that Atari game system owners couldn't touch: the fun of learning a system and creating with it.  

Bally Alley Astrocast
Bally Alley Astrocast 004 - Sea Devil and The Pits

Bally Alley Astrocast

Play Episode Listen Later Aug 14, 2016 107:19


Episode 4 of the Bally Alley Astrocast covers the Bally Arcade/Astrocade cartridge game Sea Devil and the BASIC type-in game (published in the Arcadian newsletter) The Pits. Chris and I discuss, as always, what we've been up to lately. Paul and I cover the Arcadian newsletter issues 3 and 4 (January and February 1979).  We cover a bit of feedback too (we could always use more though-- so keep it coming to us). Paul and I discuss seven letters to the Arcadian, dating from late 1978 and early 1979. The show ends with a short tune called Golden Slippers played from a type-in program called Player Piano from the Bally BASIC manual Recurring Links  BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page Introduction Sea Devil/The Pits - Astrocade High Score Club, Round 10: Sea Devil / The Pits (July/August 2016). Includes a screenshot of The Pits. Cartridge Review - Sea Devil Sea Devil Manual - (1983) Game "manual" (instructions) for Sea Devil by L&M Software. Sea Devil Ad - (1983) Advertisement for Sea Devil. This document contains much more of the game's backstory than is in the manual. Sea Devil Cartridge - Picture of the Sea Devil cartridge. Sea Devil Video Review - YouTube video of Sea Devil gameplay by "Highretrogamelord" BASIC Game Review - The Pits The Pits (2000-Baud "AstroBASIC" Tape Image) - This WAV version of Rex Goulding's The Pits can be played using the "AstroBASIC" cartridge. This game appeared in Arcadian 3, no. 10 (Aug. 12, 1981): 108. The Pits for "AstroBASIC" - A fantastic Game! - March 25, 2011 post on Bally Alley Yahoo group (message #10456). ArcadianNewsletters Arcadian 1, no. 3 (Jan. 13, 1979): 17-22. - The third issue of the Arcadian newsletter. Arcadian 1, no. 4 (Feb. 19, 1979): 23-30. - The fourth issue of the Arcadian newsletter. Bally BASIC and "AstroBASIC" Manual Differences - By Richard Degler (October 2010) Success Forces Book - Purchase Joe Sugarman's 1980 book from Amazon.com. The Seven Forces of Success - Joe Sugarman's 2014 eBook on Amazon.com. Division with Decimals - By Paul Law. "Division with Decimals is just in from Paul Law who says he modified a BYTE 2/79 program. N indicates the length of the decimal portion." This 300-Baud Bally BASIC program can be loaded into BASIC using the 300-Baud tape interface. Game Over (Program) - By Tom Wood. "This routine will print "GAME OVER" depending on which version of the Bally Arcade that the user has." This 300-Baud Bally BASIC program can be loaded into BASIC using the 300-Baud tape interface code. Game Over (Article) - By Tom Wood. This pdf document was excerpted from the Arcadian. This is the program's explanation, the BASIC loader, the Z80 machine language source BASIC Zgrass--A Sophisticated Graphics Language for the Bally home Library Computer - By Tom DeFanti, Jay Fenton, and Nola Donato. This article was printed in Computer Graphics, 12, no. 3, (August 1978): 33-37. Abstract: "Home computer users are just now discovering computer graphics. Modest extensions to BASIC allow plotting but not much more. The Bally Home Library Computer, however, has hardware to aid implementation of video games. Custom integrated circuits working on a 160X102 pixel (2 bits per pixel) color television screen allow certain forms of animation in real time. To give this power to the user, BASIC Zgrass has been designed and implemented. It is an extension of BASIC that allows parallel processes, picture objects that move, scale and group together as well as several drawing modes. There are also software controls of a three-voice music synthesizer, interactive input devices, a film camera and an IEEE bus interface. We will concentrate mainly on the language design for making it all easy to learn and use." Bally BASIC Hacker's Guide - By Jay Fenton. This was the 1979 supplement written by Jay Fenton that went along with the Bally BASIC manual. It's full of all sorts of goodies, most of which found their way into the "AstroBASIC" manual... but not everything. Bally Arcade - More than Fun - By Graham M Wideman and Mark J Czerwinski. Electronics Today, November 1978. Paul and I refer to this article as "Bally Arcade: Game or Computer," but that's only the title on the cover of the magazine. This article covers the Bally Arcade. Although the page numbers are not consecutive in this scan, the article is complete (full page advertisements were removed). The article is notable because it assumes a basic level of technical knowledge and includes photographs of the internals. Chain Store Age 'Catalog' - This 'catalog,' from June 1978, was put together by Bally to promote the Bally Professional Arcade to salespeople. This is a full-color 'catalog' that is a large download (9MB). It is 8 1/2" x 11" and is sixteen pages long. I love the 1970's style art! Bally Programming Keyboard - Color picture of the unreleased "programming keyboard." The Bally Arcade system sits on top of this "add-under." Classic Letters Letter to Bob Fabris, From Brett Bilbrey (December 11, 1978) - Brett was a mainstay of the early issues of Arcadian and Cursor. He went on to write two Astrocade cartridges (ICBM Attack and Treasure Cove), contribute to the "AstroBASIC" manual and work for Action Graphics (as well as contribute to the Bally community in many other ways). Later, Brett worked for Apple. This eight-page letter shows a hardcore user's enthusiasm for the Bally Arcade. Star Trek - By Brett Bilbrey (and/or friends). Brett did not 'write' the Star Trek game. He either typed it in from the book 101 BASIC Games or one of his friends that Brett started Spectre Systems with did it. This 300-Baud Bally BASIC program can be loaded into BASIC using the 300-Baud tape interface code. Star Trek (Docs) - Instructions for the above program. Byte Magazine (December 1978) - Many articles dedicated to Life. While none of these articles/programs are specific to the Bally Arcade/Astrocade, the manual for Life by Jay Fenton does directly lift quite a bit of material from that issue of the magazine. Interact Model One Computer - The Newman Computer store suggests potential Bally Arcade purchasers buy the Interact Model One instead. (oldcomputers.net) Letter to Bally Arcade Customers, From Joseph Sugarman (May 1979) - Joe Sugarman, the president of JS&A, claims that the company "had spent hundreds of thousands of dollars in advertising to obtain our sales." That's a lot of money, which makes it hard to believe this claim. However, in the early 70s, when JS&A began, full-page ads in the Wall Street Journal cost about ten-grand (says Joe in his 1980 book, Success Forces), so perhaps this high-dollar advertising figure is possible. Letter to Bob Fabris, from Glenn Pogue (Jan 22, 1979) - Glenn says that if a user complains about the unit's name change, then Bally will send a "tag" to those users who request one that says "The Bally Computer System." This letter has a list of release dates (month and day) for Bally games, including some that were never released at all (including Checkers, Desert Fox, Astrology and Drag Race/Desert Fox Bally Dust Covers Pictures - Each time the Bally system's name was changed, the dust cover reflected the new name. Unit Label Variations - Lance Squire does an excellent job explaining the different labels on the dust covers of the Bally units. He also gives an approximate rarity level for each label. Letter to Bob Fabris, from Guy McLimore (January 29, 1979) - Guy is a Bally Arcade dealer for ABC Hobbycraft. Guy has popped up on the Bally Alley Yahoo group from time to time. In this letter, Guy says that he gets more information from the Arcadian newsletter than he can get from Bally-- and he's a dealer! He mentions several programs he's working on. He suggests that Bally should make a second, more detailed (I presume) version of the Bally BASIC manual for "the really rabid Arcade freak." In a way, Jay Fenton's Hacker's Manual was this second "book," but it was only about twenty pages long and probably wasn't widely available. Fantasy Game Package - By Guy McLimore. 1979. There is an advertisement for this program in Arcadian 1, no. 7 (Jun 15, 1979): 54. A fantasy game package for advanced players is available for those who enjoy the Dragon/Dungeon type of operation. The package includes: Dungeon Grafix I and II, Fantasy People and Multidie. Arcadian Logo - By Guy McLimore. From Arcadian 2, no. 1 (Nov. 29, 1979): 3., "Logo shown at the head of page one is based on an idea by Guy McLimore, and embellished by myself. If you'd like to see it in action (literally) and in living color, the program is included." Letter to Bob Fabris, from Jim Unroe (December 27, 1978) - Jim canceled his order with JS&A after waiting for long time and then he got an Arcade unit right away from another dealer (yes, even at the end of 1978, JS&A wasn't getting enough units from Bally to fill orders). He's having issues with his unit (it sounds like overheating). He notes that you can have commands executed directly from tape rather than being loaded as a program line. This is one advantage of Bally BASIC over "AstroBASIC." Jim talks about wanting to create an elaborate alarm system using his Bally Arcade. Letter to Bob Fabris, from Joe White (November 26, 1978) - Joe talks about his general experiences using the Bally to program in BASIC. Joe's son, Greg, wrote Bally Trek, which is based on Erik Mueller's Star Trek for MINOL - Tiny BASIC. Bally Trek - By Greg White. 1979. Unpublished Arcadian submission. Bally Trek is based on Erik Mueller's Star Trek for MINOL - Tiny BASIC. Bally Trek follows a popular style of game program from the 1970s era. Other examples on the Bally Arcade/Astrocade include Space Chase by WaveMakers and Star Trek/Starship Command by Esoterica. This 300-Baud Bally BASIC program can be loaded into BASIC using the 300-Baud tape interface code. Letter to Bob Fabris, from John Sweeney (January 22, 1979) - John requests Executive Software by Tom Wood because he is trying to write an assembler for the Bally Arcade. This is very early in the Bally Arcade's history to be working on something like this. There is no evidence that this assembler was created, but General Video Assembler (which required a RAM expansion) was eventually written and released on tape in 1982 by Dave Ibach and Steve Walters (General Video). Dave used this assembler to write his centipede-inspired, cartridge game, Sneaky Snake. John talks about safe places for assembly code in Bally BASIC (he uses the editor/buffer). He recommends some articles/books for Tiny BASIC information. General Video Assembler with Examples (Programs) - By General Video. The General Video Assembler is made-up of four programs which include: General Video Assembler Collector, General Video Assembler Pass I, General Video Assembler Pass II, and General Video Assembler Text Editor. Also included are sample programs (both as assembler code and in their final assembled form), Flying Witch Sample, Logo Sample. This 2000-Baud "tape" runs from "AstroBASIC and it requires extra RAM. General Video Assembler (Docs) - By General Video. Written by Dave Ibach. Documentation for a Z80 assembler that runs on the RAM-expanded Bally Arcade. End-Show Music Golden Slippers (MP3) - Tune for Player Piano form the Bally BASIC owner's manual.  

Creative Disturbance
04: Caroline Martel

Creative Disturbance

Play Episode Listen Later May 28, 2015 20:02


Filmmaker Caroline Martel is the producer and director of Wavemakers, a documentary about the Ondes Martenot, an electronic musical instrument invented in France in the 1920’s. Her documentary traces the unusual history of the instrument and its enthusiasts from its creation through to the present. (photo: N. Corre)