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On today's (Tuesday 2 of 2) Episode of the Steak for Breakfast Podcast, we are covering: Donald Trump delivered remarks to supports over the weekend in Bozeman, Montana and we've got all the highlights and post-event analysis As the President Race is set at Donald Trump vs. Kamala Harris, the MSM, National Pollsters, Print and Digital Press, we bring you the latest from the campaign trial Guests: In Order of Appearance All profile handles are for X (formerly Twitter) John Schnatter: (papajohnschnatter.com) Founder, Former President and CEO of Papa John's Pizza Website: https://papajohnschnatter.com Col. Douglass Macgregor: (@DougAMacgregor) Ret. U.S. Army Colonel; Combat Veteran; Former Advisor to Sec. Def.; Author; Political Commentator Website: https://www.douglasmacgregor.com/ OCOC: https://ourcountryourchoice.com/ Steak for Breakfast: SUBSCRIBE on Apple Podcasts: https://podcasts.apple.com/us/podcast/steak-for-breakfast-podcast/id1498791684 SUBSCRIBE on Spotify: https://open.spotify.com/show/3MXIB2s8IWLoT4tnBMAH9n?si=izN0KShBSAytW5JBBsKEwQ email the show: steakforbreakfastpodcast@protonmail.com Steak for Substack: https://steakforbreakfastpodcast.substack.com linktree: https://linktr.ee/steakforbreakfastpodcast MyPillow: Promo Code: STEAK at checkout Website: https://mystore.com/steak Website: https://www.mypillow.com/steak Via the Phone: 800-658-8045 My Patriot Cigar Co. Enter Promo Code: STEAK and save 25% http://mypatriotcigars.com/usa/steak Man Rubs Enter Promo Code: STEAK15 and save 15% https://manrubs.com Beard Vet Coffee Enter Promo Code: STEAK and save 10% https://www.beardvet.com/ BattleBorn Coffee Roasters enter promo code: STEAK and save 20% off your first order https://www.battleborn.coffee New Hope Wellness use this link or enter promo code: STEAK during intake for free consultation and $100 off your first order https://www.newhopewellness.com/steak Call: 1-800-527-2150
Nicolas Cole is an author and the #1 personal development writer on the internet with more than 75,000,000 views on his work.Cole rose to internet stardom in 2015 when he became the #1 most-read writer on Quora, accumulating tens of millions of views on his viral articles, and his work being republished in Time, Forbes, Fortune, Business Insider, CNBC, The Chicago Tribune, and more. In 2016, Cole became one of Inc Magazine's Top 10 contributing writers, accumulating millions of views on his business & creativity column, and in 2017 he founded a ghostwriting and thought leadership agency called Digital Press, for Fortune 500 executives, Silicon Valley founders, venture capitalists, Grammy-winning musicians, Olympians, NYT best-selling authors, international public speakers, and more.Cole has written two books, Confessions of a Teenage Gamer, a memoir about his high school years as one of the highest-ranked World of Warcraft players in North America (while simultaneously undiagnosed with Celiac Disease), and Slow Down, Wake Up: 150 Short Meditations For A More Present Life.He is also someone who forever changed my business, with an offhand remark he made to me when we had coffee a year or so ago. I know of no one better at merging writing passion with entrepreneurial success and in this episode, we get into why caring about book sales is silly, what journalism professors get wrong and why having no launch strategy is the best strategy of all.FOR MORE INFO ABOUT THE PODCAST AND OTHER STUFF, GO TO WWW.ONGOODAUTHORITYPOD.COM!
Listen to this interview of Sarah Huffman (Assistant Director of the Center for Communication Excellence) and Elena Cotos (Associate Professor of Applied Linguistics in the English Department and Director of the Center for Communication Excellence) and Kimberly Becker, (Lecturer in English) — all three at Iowa State University. We talk about how to ruin your or anyone's reading experience of research articles by showing you just how much is going on in the text besides research! Kimberley Becker : "Less experienced writers of research tend to think that academic writing is this objective and faceless entity, when in fact it's very much negotiating lots of different social relationships. Academic writing is really pulling together this whole rhetorical situation of the author and the audience and the purpose. I think students, for example, get so bogged down in the complexity of the content — I mean this is very high-level content they have — that they forget that the reader has needs." Read Preparing to Publish (Iowa State University Digital Press, 2022) here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Listen to this interview of Sarah Huffman (Assistant Director of the Center for Communication Excellence) and Elena Cotos (Associate Professor of Applied Linguistics in the English Department and Director of the Center for Communication Excellence) and Kimberly Becker, (Lecturer in English) — all three at Iowa State University. We talk about how to ruin your or anyone's reading experience of research articles by showing you just how much is going on in the text besides research! Kimberley Becker : "Less experienced writers of research tend to think that academic writing is this objective and faceless entity, when in fact it's very much negotiating lots of different social relationships. Academic writing is really pulling together this whole rhetorical situation of the author and the audience and the purpose. I think students, for example, get so bogged down in the complexity of the content — I mean this is very high-level content they have — that they forget that the reader has needs." Read Preparing to Publish (Iowa State University Digital Press, 2022) here. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
Listen to this interview of Sarah Huffman (Assistant Director of the Center for Communication Excellence) and Elena Cotos (Associate Professor of Applied Linguistics in the English Department and Director of the Center for Communication Excellence) and Kimberly Becker, (Lecturer in English) — all three at Iowa State University. We talk about how to ruin your or anyone's reading experience of research articles by showing you just how much is going on in the text besides research! Kimberley Becker : "Less experienced writers of research tend to think that academic writing is this objective and faceless entity, when in fact it's very much negotiating lots of different social relationships. Academic writing is really pulling together this whole rhetorical situation of the author and the audience and the purpose. I think students, for example, get so bogged down in the complexity of the content — I mean this is very high-level content they have — that they forget that the reader has needs." Read Preparing to Publish (Iowa State University Digital Press, 2022) here. Learn more about your ad choices. Visit megaphone.fm/adchoices
I got to wrap up day 2 with Eli Mahal discussing their latest digital press innovation, the V12!Learn more on their site here Get full access to Packaging Is Awesome with Adam Peek at www.packagingisawesome.com/subscribe
Начинай день правильно, вместе с ежедневным дайджестом CRYPTUS. Каждый день мы освещаем последние новости в аудиоформате. CRYPTUS media YouTube - https://www.youtube.com/channel/UCGzOtu1tlrOeq_-jXzV-Fng Chat - https://t.me/CRYPTUS_CHAT Channel - https://t.me/CRYPTUS_MEDIA Twitter - https://twitter.com/CryptusMedia Instagram - https://www.instagram.com/cryptus_media/
Nicolas Cole is 4x Top Writer on Quora, founder of Digital Press and has over 50M+ views on Substack. We are delighted to be joined by this pioneer in social writing. Watch this episode on Spotify and on YouTube Follow us on Twitter https://www.twitter.com/edufuturists Check out all past episodes at https://www.edufuturists.com Subscribe on iTunes https://podcasts.apple.com/gb/podcast/edufuturists/id1347592880 --- Send in a voice message: https://anchor.fm/edufuturistspodcast/message
This week while Randy and Les are dealing with stuffing, Nick and Kyle are filling... in that is. We will be discussing which media marketing techniques we are thankful for, and which we are not! Check it out! TV Diaries 2:21 - 40:58 Digital Press discussion 40:58 - 1:41:27
In this episode, we talk with data driven digital writer Nicolas Cole (who goes by Cole). Cole is creator of Write the Ship and co-creator of the Ship 30 for 30 writing community. He's the co-founder of Digital Press, an executive ghostwriting agency, and author of "The Art and Business of Online Writing." His work has been consumed 100 million times online. We talked about writing well on the internet, creating your own category, ghostwriting, and more. Links: Cole's Twitter: https://twitter.com/Nicolascole77Cole's website: http://www.nicolascole.comCole's bookstore: http://www.nicolascole.com/bookstoreThe Ship 30 for 30 Writing Community: http://www.nicolascole.com/bookstore
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Joining me is someone who built a business off of writing and then realized, you know, the bigger this business gets, the less happy I am. Nicholas Cole is the co-founder of Digital Press, a thought leadership agency for CEOs, executives, and serial entrepreneurs. In this interview, I’ll ask him why he got rid of his entire team and tripled his profitability. Nicolas Cole is the co-founder of Digital Press, which turns ideas into scalable thought leadership content. Sponsored byHostGator – Ready to take your website to the next level? Whether you're a first-time blogger or an experienced web pro, HostGator has all the tools you need to create a great-looking website or online store. A wide range of options includes cloud-based web hosting, reseller hosting, VPS hosting and dedicated servers. Founded in 2002, HostGator is the perfect web partner for business owners and individuals seeking hands-on support. Visit www.hostgator.com/mixergy to see what HostGator can do for your website. Memberful – Memberful is membership software for independent creators, publishers, educators, podcasters, and more. You can create any kind of subscription plan, optimized your checkout and easily manage members. Memberful works with your existing technology so you retain full control and can stay focused on building your business, rather than re-building your technology from scratch. More interviews -> https://mixergy.com/moreint Rate this interview -> https://mixergy.com/rateint
Matty in the Morning's future was in doubt after host Matt Siegel stormed off yesterday but he was back hosting the show today and did not apologize. The issue? Kiss 108 management asked him not to discuss Demi Lovato coming out as non-binary. Ben Crump asks if Mikayla Miller was 'lynched' during a virtual press conference with Monica Cannon-Grant. A Joe Biden joke didn't hit. Today's Episode Is Sponsored By: **Shea Concrete: For the highest-quality precast concrete products go to sheaconcrete.com Listen & Subscribe on Apple Podcasts: apple.co/2RIXKQn Follow Us on Facebook: https://www.facebook.com/gerrycallahanpodcast/ Follow Us on Twitter: https://twitter.com/CallahanPodcast
Nicolas Cole is no stranger to using his writing as an influential driving force. Today, Nicolas's voice is behind some of the top talent worldwide: his ghostwriting agency – Digital Press is just one of the forms it takes. He's helped hundreds of founders, executives, best-selling authors, Grammy-winning musicians, Olympians, and public speakers – find the right words to forward their missions.At just 17, Nicolas launched one of the first e-gaming blogs, drawing in over 10,000 daily readers.The ability to leverage a data-driven approach to writing online has helped Nicolas rank as a Top Writer on Quora and frequently land his work on the front page of Reddit – with some of his most viral hits accumulating over a million views. His work has appeared in nearly all of the world's top publications like TIME, Forbes, Fortune, The Huffington Post, Business Insider, Entrepreneur, Observer, Slate, Apple News, and more.On our call, Nicolas gave advice on finding your own unique voice online to establish a personal brand, plus offer insights on how to gain – and keep up with – a loyal following. He also shed light on how he leverages data and analytics as a writer, and how to craft high-performing, viral digital content. On the second half of the call, we invited attendees to unmute and participate in a Q&A.
“You have to surround yourself with the people that are a version of who you ultimately want to become.” – Nicolas Cole To date, Nicolas Cole’s (@Nicolascole77) writing has racked up more than 100 million views. His work has appeared in Harvard Business Review, TIME, Forbes, Fortune, Business Insider, The Chicago Tribune, Apple News, Slate Magazine, Inc Magazine, and on CNBC. While he’s focused more on writing books, he started his career on Quora, of all places—where he’s been named a Top Writer four different times. Nicolas is also the Founder and CEO of Digital Press, where he’s helped over 300 leaders create great content and, in many cases, publish their first book. Digital Press’s clients include NYT best-selling authors, Olympic athletes, award-winning musicians, Silicon Valley venture capitalists, and founders of some of the fastest-growing companies in the world. His latest book, The Art and Business of Online Writing: How to Beat the Game of Capturing and Keeping Attention, is an incredible primer to writing online. It includes a slew of counterintuitive tips, tricks, and ideas for finding your voice and building an audience in record time. Full show notes with selected links, quotes, and the big ideas in this episode: https://www.danielscrivner.com/notes/nicolas-cole-outliers-show-notes The full transcript can also be found here: https://www.danielscrivner.com/notes/nicolas-cole-outliers-transcript Nick's guest blog post "Why Volume is the New Secret to Success": https://www.danielscrivner.com/notes/why-volume-is-the-new-secret-to-success Explore more guests and episodes at danielscrivner.com/podcast. If you enjoyed this podcast, please leave a short review in Apple Podcasts. This episode is brought to you by Feals. Feals is Premium CBD delivered directly to your doorstep. It naturally helps reduce stress, anxiety, pain, and sleeplessness. Just place a few drops of Feals under your tongue and feel the difference within minutes. There’s no high, hangover or addiction. Join the Feals community to get Feals delivered to your door every month. You’ll save money on every order and you can pause or cancel any time. Click this link to become a member and automatically save 50% off your first order (with free shipping). This episode is brought to you by Mailman. If your inbox is a never-ending nightmare of new emails and constant stress you need Mailman. It's an email assistant that shields you from unimportant emails and minimizes interruptions — making your days calmer and more productive. With Mailman, you can get emails delivered every few hours, not every few seconds. You can set VIPs as exceptions and screen new senders to block distractions. So, stop stressing over email and start using Mailman. Try it FREE for 3 weeks and use the code OUTLIERS to save 20% off your first year. This episode is brought to you by Flow. Every single day, thousands of teams in more than 140 countries use Flow to save time, hit deadlines, and work brilliantly. Flow combines powerful features with world-class design to create a productivity app that you'll actually love using. And for the last 18 months they've been working on something huge — an entirely new version of Flow that they call Flow X. It's the embodiment of everything they've learned helping teams complete millions of tasks and achieve more together. Try Flow absolutely free for 30 days and see how it can take your team's work to the next level. Learn more about your ad choices. Visit megaphone.fm/adchoices
Thursday, September 17 - The Digital Press at UND has published a new title: “Sixty Years of Boom and Bust: The Impact of Oil in North Dakota, 1958-2018.” Joining us is the editor, Kyle Conway, a scholar of the Bakken oil boom. He’s a UND graduate, a former member of the faculty, and now an assistant professor at the University of Ottawa. ~~~ Sue Balcom is here with another episode of Main Street Eats.
Thanks so much for tuning into the show, this is a very special episode featuring Frostbite by the great Steve Cartwright. It also marks the release of a heretofore unknown work in progress prototype of Frostbite called Iceman, which you can find in the links below. Please listen to the episode for the whole 22 year journey of Iceman! Steve Cartwright was gracious enough to do a phone interview with me as well, that will be coming up in the feed very soon. Next up is Moonsweeper by Imagic, which was done by another great programmer, Bob Smith. Please send your feedback on Moonsweeper to 2600gamebygame@gmail.com by May 17th to be included in the show. Thank you again for listening, and huge thanks to Curt, Rob, Dennis and GlitchCat7 for helping me get Iceman to you. Iceman prototype ROM Steve Cartwright's web site Steve Cartwright interview by Pretty Old Pixel Steve Cartwright interview by Baixa Definicao Steve Cartwright on Retrogaming with Racketboy Podcast Steve Cartwright with Garry Kitchen and David Crane at CGE 2010 Steve Cartwright's YouTube page Activisions newsletter Fall 1983 Activision patch on Digital Press ...and the accompanying letter My original Usenet post about the Iceman prototype Dennis Debro's Frostbite Disassmbly Atarius Maximus' Frostbite Hacks GlithCat7's amazing Frostbite playthrough GlitchCat7 on Twitch Waveback Podcast - Waveback Awards Waveback Overplay Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Facebook page Twitter page Join the Discord server! My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Check out Don's awesome t-shirt designs! Please check out my other shows: Intarivisions Podcast Please Stand By!
Nicolas Cole is an author, Top Writer on Quora, and the founder and Editor-In-Chief of Digital Press. His work has acquired over 30 million views online, and has been published in Time, Forbes, Fortune, Business Insider, CNBC, and more. He is best known for writing about creativity, entrepreneurship, and personal growth. He recently co-authored the book Slow Down, Wake Up: 150 Short Meditations for a More Present Life with Dr. Matthew Jones. If you want to learn more about Nicolas, visit his website www.NicolasCole.com and if you have more questions for us about this podcast visit www.holistic-finance.com
Nicolas Cole is an author, Top Writer on Quora, and the founder and Editor-In-Chief of Digital Press. His work has acquired over 30 million views online, and has been published in Time, Forbes, Fortune, Business Insider, CNBC, and more. He is best known for writing about creativity, entrepreneurship, and personal growth. He recently co-authored the book Slow Down, Wake Up: 150 Short Meditations for a More Present Life with Dr. Matthew Jones. If you want to learn more about Nicolas, visit his website www.NicolasCole.com and if you have more questions for us about this podcast visit www.BeerandMoney.net
Nicolas Cole is an author and the #1 personal development writer on the internet with more than 75,000,000 views on his work. Cole rose to internet stardom in 2015 when he became the #1 most-read writer on Quora, accumulating tens of millions of views on his viral articles, and his work being republished in Time, Forbes, Fortune, Business Insider, CNBC, The Chicago Tribune, and more. In 2016, Cole became one of Inc Magazine's Top 10 contributing writers, accumulating millions of views on his business & creativity column, and in 2017 he founded a ghostwriting and thought leadership agency called Digital Press, for Fortune 500 executives, Silicon Valley founders, venture capitalists, Grammy-winning musicians, Olympians, NYT best-selling authors, international public speakers, and more. Cole has written two books, Confessions of a Teenage Gamer, a memoir about his high school years as one of the highest-ranked World of Warcraft players in North America (while simultaneously undiagnosed with Celiac Disease), and Slow Down, Wake Up: 150 Short Meditations For A More Present Life. He is also someone who forever changed my business, with an offhand remark he made to me when we had coffee a year or so ago. I know of no one better at merging writing passion with entrepreneurial success and in this episode, we get into why caring about book sales is silly, what journalism professors get wrong and why having no launch strategy is the best strategy of all. WANT TO WRITE YOUR OWN MEMOIR? DOWNLOAD MY FREE GUIDE HERE>>>WWW.MEMOIRDOWNLOAD.COM
Today's guest is content creator all-star Nicholas Cole. Nicolas (aka Cole) is cofounder of Digital Press — a business that helps companies position their founders and CEOs as thought leaders through written content. Cole's background is a bit unusual. As a teenager, he was a top-ranked “World of Warcraft” player. As he got older, he moved into body building before finally landing in his career as a writer. Through his growth as a writer, he launched Digital Press. Today, Digital Press has an entire staff of copywriters and editors working to present CEOs and Founders as thought leaders in their given niches. In this episode, Cole gives us some tips on content creation, finding your voice, and building loyalty for your content. “I treat content the same way that I would approach investing: it's not the day trade method, it's the Warren Buffett method. Invest in something that's going to be sustainable over the long term.” In this episode Nicolas talks about: How to make content that engages with your audience and keeps them invested in you. How to find your voice as a writer. How getting feedback is critical in figuring out how and what you content you create. Main Takeaways The more you can connect with an audience on a personal level, the more interested they will be in the content you're creating. You cannot find your voice unless you are actively speaking. You have to quantify how you will be better than those around you. Pay attention to what others in our sphere of influence are doing and then pivot to find a way to stand out. Look at the content you are creating as an investment in a library and as a way to build loyalty, instead of chasing viral content. Links Digital Press Sapiens (book) Nicolas Cole Website Nicolas on Quora Nicolas on Minutes Stay in touch Get The Client Magnet Roadmap Follow Avani on Twitter Follow Avani on Instagram Follow Avani on LinkedIn Stay in touch Reach Out For A Special Opportunity! Get The Client Magnet Roadmap Follow Avani on Twitter Follow Avani on Instagram Follow Avani on LinkedIn
Do you dream of becoming a successful writer and perhaps struggle with where to start? This week Ash talks with Nicolas Cole, the founder of Digital Press and the most read writer on the famous platform Quora, about how to become a better writer. Whether you write professionally, as a hobby, or send emails every day, there is something in this episode specifically for you. Nicolas walks through 3 main steps for how to become a better writer, and they are not what you might think. Nicolas shares the compelling and alternative path that led him to become the masterful writer and successful entrepreneur that he is today. Listen in to hear the 1 main thing you must do in order to become successful in writing and in life. We are all born creative, and it can be difficult to navigate personal creativity and creating content that sells. Nicolas and Ash talk through the difference between writing as a science and writing as an art form and how to blend the two together to find passion in all areas of writing. When it comes to breaking through the big bad viral world, Nicolas has honed in on how to do this over and over. His insights will show you not only how to become a better writer but how to get your writing shared with the world on a mass scale, and stay true to your voice in the process. Don’t forget to stick around for the post-episode notes with Ash as she breaks down in-depth one of the steps to success. In This Episode, You Will Learn: Three steps to writing success. How to keep your passion alive while building a business and craft. The value behind taking an alternative path. One key way to determine where your area of expertise lies. Where To Find Nicolas Cole: www.digitalpress.com www.nicolascole.com Nicolas Cole on Quora and Medium Promotion: Looking to start a new business? Visit youturnpodcast.com/biz
Back in the day, press releases were typed up then mailed or faxed out to news organizations. Today, thankfully, we can toss the snail mail and fax machines and email them out. But because of the changes in technology, communications professionals need to change their methods if they want their news releases to get picked up by the media and published. How do you get the attention of the media outlets? That’s exactly what I cover on today’s episode of the Confident Communications Podcast. I’m giving you tips and tricks to get noticed while also maintaining the professionalism of your organization. As a bonus, you can also download my digital press release guide to keep handy. Grab it below. About Molly Molly McPherson, M.S., APR, combines her knowledge of current communication practices with years of news and PR experience to help people become modern-age communicators in their industry and help to build crisis-proof businesses. From her work in the Federal Emergency Management Agency (FEMA) and the cruise line industry in Washington, D.C., Molly develops the right plans and messaging for clients to protect and build their reputations. Molly founded Confident Communications executive learning program and frequently speaks on crisis communications, public relations and social media. © Molly McPherson 2019
Nicolas Cole is an author, Top Writer on Quora, and the founder and Editor-In-Chief of Digital Press. His work has acquired over 30 million views online and has been published in Time, Forbes, Fortune, Business Insider, CNBC, and more. He is best known for writing about creativity, entrepreneurship, and personal growth. Learn how to share your ideas and expertise online in a meaningful way that can help you attract your most desirable customers.
Here is our TWIG coverage/impressions of the E3 2019 press conferences from Bethesda (cue the ridiculous fan reaction from the clearly planted audience) and Devolver Digital (Amazing as always). More coverage to come! Your Geekmasters: Mike "The Birdman" Dodd - @BirdmanDodd Alex "The Producer" - @DeThPhaseTWIG Feedback for the show?: Email: Feedback@thisweekingeek.net Subscribe to TWIG: Subscribe to us using iTunes June 9, 2019
Today's guest on the Art of Adventure podcast is a great writer, influencer, mentor, and founder of Digital Press, Nicolas Cole. Cole started as one of the top-ranked teenage gamers in the World of Warcraft and had since then found his way through the workings of the internet. He started a blog about gaming and became one of the most read blogs for gamers. Since then, there was no stopping him in sharing his ideas, experience, and expertise through his brilliant writing. Cole is one of those rare individuals who are good at several things. He once focused on body building and became a fitness influencer. He wrote for Quora and became a top and viral writer. He is a columnist and eventually founded his own thought leadership and branding agency. Take a look inside the thoughts of Cole as he teaches us building thought leadership through writing and writing in such a way that it is easy for the reader to engage. He shares how it is to build a unique voice in writing and being heard by your audience. Enjoy this episode as we get to listen and learn more about this world class writer, Nicolas Cole. What you'll learn in this episode: Building thought leadership through writing Writing in such a way that it is easy for readers to engage Building unique voice through writing How though leadership influences business How Cole got high quality mentors How mentorship is an investment and how you can get the best return How to sell in so many different fields Quotes: "Immerse yourself in a community in the thing you want to be the best at" - Nicolas Cole "I'm led by curiosity - I will immerse myself if I am interested"- Nicolas Cole "You can become financially successful at anything you want"- Nicolas Cole "Mentorship is a gift - reciprocate by integrating it"- Nicolas Cole "The most compelling writing is the intersection between answering a questions and telling a personal story"- Nicolas Cole Continue the Adventure: Nicolas Cole Digital Press Instagram Quora Minutes Magazine Medium
*Episode Sponsor – Brand Focus Coaching Program* In this week’s episode of the Brand Focus Podcast we speak with Nicolas Cole, co-founder of Digital Press, on how business executives can position themselves as respected industry thought leaders through article creation. Resources Mentioned: (Sponsor) Brand Focus Coaching Program: Sign-up today Fast-track your personal brand development and position yourself as […]
Today's guest is content creator all-star Nicholas Cole. Nicolas (aka Cole) is cofounder of Digital Press — a business that helps companies position their founders and CEOs as thought leaders through written content. Cole's background is a bit unusual. As a teenager, he was a top-ranked “World of Warcraft” player. As he got older, he moved into body building before finally landing in his career as a writer. Through his growth as a writer, he launched Digital Press. Today, Digital Press has an entire staff of copywriters and editors working to present CEOs and Founders as thought leaders in their given niches. In this episode, Cole gives us some tips on content creation, finding your voice, and building loyalty for your content. “I treat content the same way that I would approach investing: it's not the day trade method, it's the Warren Buffett method. Invest in something that's going to be sustainable over the long term.” In this episode Nicolas talks about: How to make content that engages with your audience and keeps them invested in you. How to find your voice as a writer. How getting feedback is critical in figuring out how and what you content you create. Main Takeaways The more you can connect with an audience on a personal level, the more interested they will be in the content you're creating. You cannot find your voice unless you are actively speaking. You have to quantify how you will be better than those around you. Pay attention to what others in our sphere of influence are doing and then pivot to find a way to stand out. Look at the content you are creating as an investment in a library and as a way to build loyalty, instead of chasing viral content. Links Digital Press Sapiens (book) Nicolas Cole Website Nicolas on Quora Nicolas on Minutes Stay in touch Get The Client Magnet Roadmap Follow Avani on Twitter Follow Avani on Instagram Follow Avani on LinkedIn
Today's episode is about Crackpots, the Activision game that was the first 2600 game by Dan Kitchen, who went on to make many more (and is still making them!). I hope that you enjoy the episode. Next on the podcast is Malagai, by Answer Software. If you have this game, I would love to see a photo of it on Facebook or Twitter, see the links below for those. If you have any thoughts on the game, please send them to me at 2600gamebygame@gmail.com by end of day 17 February. Just tell me what you think of it, I will take care of the nuts and bolts of the game. As always, I thank you for listening. Crackpots on Random Terrain Crackpots on Atari Protos Dan Kitchen's web site Dan Kitchen's Games site Dan Kitchen interview by Classic Gamer 74 Atari Age thread on Keystone Kapers 2 discovery Crackpots patch on Digital Press ...and accompanying letter Crackpots commercial Jim's Ferg Quest sprite hack Ryan's Atari Age High Score Showdown post for Crackpots Wilson Oyama's Crackpots playthrough video No Swear Gamer 521 - Crackpots Sean's Autobiography of a Schnook Podcast Chapter 5 Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Check out Don's awesome t-shirt designs! Please check out my other shows: Intarivisions Podcast Please Stand By! The League of Extraordinary Podcasters
My guest today is Nicolas Cole. Nicolas (or Cole as his friends call him) is a writer, an entrepreneur and a former pro gamer. Cole is the co founder of Digital Press, which is a new age marketing agency that helps people build viral, written content around their stories to help them develop an "online persona" or personal brand. Cole is one of the most impressive young entrepreneurs I've had on the show. His insight on writing, his commitment to long term success and his perspective on creating content taught me some really valuable lessons that I will implement going forward. I loved this interview. I know you will too!
There are lessons we learn in school and there are those lessons, skills and habits we acquire out of school. For those who learn in a different manner, those that can be distracted and others that just love to use their time to leverage the right side of their brain, this is the episode for you. Not every valuable lesson for the business world is taught in the classroom. In fact, it much the opposite. Real skills are acquired and built away from the classroom, where we can focus our attention on what makes us happy, what drives us and what ultimately gives us work that is satisfying. In this episode we interview Nicolas Cole. Cole as he goes by with his friends is a regular writer for Inc Magazine, a top writer on the platform Quora, and runs Digital Press, https://www.digitalpress.com/ , a content marketing agency that helps founders, CEO’s and other top executives with personal branding. Cole wrote the article 9 Valuable Lessons I learned in the Real World featured on Inc Magazine and that’s why he’s on this episode of Overcoming Distractions the Podcast. This article and of course this podcast episode is a huge wakeup call to those who want reassurance that what they have learned by being and working in the real word is just as, if not more important than what they learned in school.
Nicolas Cole | Founder of Digital PressNicolas is the founder of Digital Press, a content marketing agency that turns founders, executives, and entrepreneurs into world-renowned thought leaders.
When Nicolas Cole graduated college in 2013, he had a decision to make: work at a large ad agency with cushy benefits and a higher salary or take a pay cut to work at a smaller firm in order to learn about building a start-up from the Founder. He chose the latter, delaying gratification in search of a larger long-term goal. He spent the next four years on the grind: working at the agency during the day and writing every night. He vowed to write every single day for a year. Yes, this means weekends. Yes, this means Christmas. Yes, this especially means days when he “wasn't feeling it.”. In fact, one of his most viral blogs came on a day that he almost decided to break his pledge to himself. Four years later, he was getting enough inbound requests for help that it made sense to make the leap. He took his learnings and savings from that small ad agency to create Digital Press, a content marketing agency that helps businesses and brands become thought leaders in their industry. Looking back, this isn't a surprising move for Cole. He's been training for moments like these his entire life. As a teenager, he entered the gaming world. Within four years, he was one of the top World of Warcraft players in North America. Years later, he went through another transformation as he entered the bodybuilding world. Four years of relentless work and strict dieting, he transformed his body and life. His method to success lies within consistent, disciplined work. Whether it's writing, lifting weights or playing WoW, he has taken action every single day to master his craft. As he would say: “You can't steer a stationary ship”. Cole is new to the entrepreneurial world but certainly has the framework in place to be successful. Nothing in life is guaranteed - but don't be surprised if you see his name in headlines four years from. In this episode, Cole and I talk about how to build a personal brand, his writing process and when a millennial should “take the leap” into entrepreneurship. Listen Here: iTunes Google Play Stitcher Connect with Nicolas: Personal Site Digital Press Medium Instagram Twitter LinkedIn Sign up for the weekly Millennial Momentum Newsletter. No BS, All hustle
When Nicolas Cole graduated college in 2013, he had a decision to make: work at a large ad agency with cushy benefits and a higher salary or take a pay cut to work at a smaller firm in order to learn about building a start-up from the Founder. He chose the latter, delaying gratification in search of a larger long-term goal. He spent the next four years on the grind: working at the agency during the day and writing every night. He vowed to write every single day for a year. Yes, this means weekends. Yes, this means Christmas. Yes, this especially means days when he “wasn’t feeling it.”. In fact, one of his most viral blogs came on a day that he almost decided to break his pledge to himself. Four years later, he was getting enough inbound requests for help that it made sense to make the leap. He took his learnings and savings from that small ad agency to create Digital Press, a content marketing agency that helps businesses and brands become thought leaders in their industry. Looking back, this isn’t a surprising move for Cole. He’s been training for moments like these his entire life. As a teenager, he entered the gaming world. Within four years, he was one of the top World of Warcraft players in North America. Years later, he went through another transformation as he entered the bodybuilding world. Four years of relentless work and strict dieting, he transformed his body and life. His method to success lies within consistent, disciplined work. Whether it’s writing, lifting weights or playing WoW, he has taken action every single day to master his craft. As he would say: “You can’t steer a stationary ship”. Cole is new to the entrepreneurial world but certainly has the framework in place to be successful. Nothing in life is guaranteed - but don’t be surprised if you see his name in headlines four years from. In this episode, Cole and I talk about how to build a personal brand, his writing process and when a millennial should “take the leap” into entrepreneurship. Listen Here: iTunes Google Play Stitcher Connect with Nicolas: Personal Site Digital Press Medium Instagram Twitter LinkedIn Sign up for the weekly Millennial Momentum Newsletter. No BS, All hustle
The next entry in the Summer Of Tanks is Robot Tank, by Activision. Lots of great feedback for this game, thank you all! Coming up next will be Front Line by Coleco, which will be the last Summer Of Tanks game. The release will be slightly delayed due to my parents' visit, so please get your feedback in to me by 23 August. You can send it to me at 2600gamebygame@gmail.com. Tank you for listening! Robot Links Keystone Kapers 2 on Youtube Robot Tank on Random Terrain Alan Miller interview by Al Backiel on Digital Press Medal of Merit patch on Digital Press and the accompanying letter Cross of Excellence patch on DP and the accompanying letter Star of Honor patch on DP USAF Legion of Merit medal Robot Tank TC rom by Thomas Jentzsch Don's Teepublic shop Committee to Stop Killer Robots Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Please check out my other shows: Intarivisions Podcast Please Stand By! The League of Extraordinary Podcasters
Nicolas Cole is a 4 time Top Writer on Quora with published work on Forbes, Fortune, Entrepreneur, TIME, Business Insider, CNBC and more than 400 articles on Inc Magazine. He writes about self development, productivity, and positive habits. He is also the founder of Digital Press, a content marketing agency that builds CEO's, Executives, and serial entrepreneurs into industry Thought Leaders. Let's hear more from him in this episode of Productivity Masterminds.
We got a bonus episode of Mission Start Podcast! Actually I just forgot to post this, but we also "covered" the Devolver Digital "press conference" because why not. As always you can listen to our podcasts on Itunes, Stitcher, and Radio Public as well as other podcast services.
Nicolas Cole is a writer, author, columnist for Inc Magazine, and a 3x Top Writer on Quora. He is the Founder of Digital Press, a content marketing agency that builds CEOs, Executives, and serial entrepreneurs into industry Thought Leaders. Cole has had work published in TIME, Forbes, Fortune, The Huffington Post, Entrepreneur, Business Insider, and more.
In episode three of The Ascent podcast, I caught up with co-founder of Digital Press, Nicolas Cole. We talked about personal branding, gaming, writing, networking, going viral, and building a team.
In The Ostrich Paradox: Why We Underprepare for Disasters (Wharton Digital Press, 2017), Robert Meyer and Howard Kunreuther summarize six major cognitive biases that explain why humans fail to adequately prepare for potential disasters. Leveraging examples of high-impact events, The Ostrich Paradox summarizes how preparedness efforts are affected by issues with human memory, risk probability comprehension, and information overload. Finally, the authors provide a tool for assessing and mitigating these biases through a behavioral risk audit. The book is a slim volume that may lend itself for use in professional settings as a training tool. Learn more about your ad choices. Visit megaphone.fm/adchoices
In The Ostrich Paradox: Why We Underprepare for Disasters (Wharton Digital Press, 2017), Robert Meyer and Howard Kunreuther summarize six major cognitive biases that explain why humans fail to adequately prepare for potential disasters. Leveraging examples of high-impact events, The Ostrich Paradox summarizes how preparedness efforts are affected by issues with human memory, risk probability comprehension, and information overload. Finally, the authors provide a tool for assessing and mitigating these biases through a behavioral risk audit. The book is a slim volume that may lend itself for use in professional settings as a training tool. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/psychology
In The Ostrich Paradox: Why We Underprepare for Disasters (Wharton Digital Press, 2017), Robert Meyer and Howard Kunreuther summarize six major cognitive biases that explain why humans fail to adequately prepare for potential disasters. Leveraging examples of high-impact events, The Ostrich Paradox summarizes how preparedness efforts are affected by issues with human memory, risk probability comprehension, and information overload. Finally, the authors provide a tool for assessing and mitigating these biases through a behavioral risk audit. The book is a slim volume that may lend itself for use in professional settings as a training tool. Learn more about your ad choices. Visit megaphone.fm/adchoices
In The Ostrich Paradox: Why We Underprepare for Disasters (Wharton Digital Press, 2017), Robert Meyer and Howard Kunreuther summarize six major cognitive biases that explain why humans fail to adequately prepare for potential disasters. Leveraging examples of high-impact events, The Ostrich Paradox summarizes how preparedness efforts are affected by issues with human memory, risk probability comprehension, and information overload. Finally, the authors provide a tool for assessing and mitigating these biases through a behavioral risk audit. The book is a slim volume that may lend itself for use in professional settings as a training tool. Learn more about your ad choices. Visit megaphone.fm/adchoices
In The Ostrich Paradox: Why We Underprepare for Disasters (Wharton Digital Press, 2017), Robert Meyer and Howard Kunreuther summarize six major cognitive biases that explain why humans fail to adequately prepare for potential disasters. Leveraging examples of high-impact events, The Ostrich Paradox summarizes how preparedness efforts are affected by issues with human memory, risk probability comprehension, and information overload. Finally, the authors provide a tool for assessing and mitigating these biases through a behavioral risk audit. The book is a slim volume that may lend itself for use in professional settings as a training tool. Learn more about your ad choices. Visit megaphone.fm/adchoices
Robert Jaeger, Montezuma's Revenge Robert Jaeger is best known in the Atari community as the programmer of the popular game Montezuma's Revenge, which was published by Parker Brothers in 1984. He also programmed Chomper, published by MMG Micro Software; and Pinhead, published by Robert's own company, Utopia Software. This interview took place on December 2, 2017. Digital Press interview with Robert Montezuma's Revenge group on Facebook AtariMania's list of Robert's games Gary Walton interview Wikipedia on Montezuma's Revenge Google DeepMind AI learns to play Montezuma's Revenge
One of the topics I've always been fascinated by is how we cultivate excellence in our life. My next guest, Nicolas Cole, has cracked the code on how we can become good at almost anything. As a teenager, he became one of the highest ranked World of Warcraft players in the world and cultivated a massive, devoted following online. Nicolas' subsequent pursuits of excellence included bodybuilding, writing, and entrepreneurship. He became a 3x Top Writer on Quora, a columnist for Inc magazine and recently launched his own agency, Digital Press. Through each of these experiences, he's learned and refined the habits and insights of becoming successful. If you want to learn his secrets of success, the habits and practices to maximize your personal development, then don't miss this conversation with Nicolas. I promise you won't regret it and you'll discover several key habits and practices you can adopt today to help you become successful and boost your personal development.
Nicolas Cole is a 3x Top Writer on Quora and a Top 30 Columnist for Inc Magazine with over 50 million views of his work. He had his work featured in TIME, Forbes, Fortune, Business Insider, The Chicago Tribune, Apple News, Slate Magazine, and more. He's also the founder of Digital Press which works with CEOs, serial entrepreneurs, keynote speakers, and C-suite executives to extract their best insight and unique story, and help craft written content in a way that resonates with hundreds of thousands, even millions of readers online. In this episode you'll learn: [01:10] What was Cole's approach to Quora? [03:24] Why Cole focused on quality instead of volume on Quora? [04:20] What kind of format are big publications looking for? [05:23] How do you know if what you're writing is good? [06:48] How long did it take for Cole to get picked up by a publication? [08:40] The entire process Cole uses to get published in a publication of his choosing [10:10] How being a top-writer on Quora helped Cole's business? [11:40] Why it's not all about being featured in a publication? [12:45] How to convey the importance of storytelling to your clients? [15:36] How does Cole think about pricing his services? [17:00] How did the pricing structure of Digital Press evolve since the agency was founded? [18:52] What is the lowest Cole has been paid for his writing? [19:34] How did Cole know it was the time to start charging for his work and how did that first conversation with his client look like? [21:15] Why is Cole comfortable putting the learning process before getting paid? [23:00] What did Cole learn when he was on set of Shark Tank and chatted with Mark Cuban? [25:32] What are Cole's main goals in business right now? Links mentioned: Nicolas Cole Website Nicolas Cole on Quora Nicolas Cole on Medium Nicolas Cole's column on Inc Nicolas Cole on Linkedin Nicolas Cole on social: @nicolascole77 Digital Press Brought to you by Experiment 27. Find us on Youtube here. If you've enjoyed the episode, please subscribe to the Digital Agency Marketing Podcast on iTunes and leave us a review for the show. Get access to our FREE Sales Courses.
In today's podcast episode, we're going to be talking all about Content Marketing with none other than Nicolas Cole a writer, author, and columnist for Inc Magazine, and a Top Writer on Quora. Nicolas' work has been published in TIME, Forbes, Fortune, The Huffington Post, Entrepreneur, Business Insider, and many more publications. Topics he writes about range from self-development, creativity and innovation, productivity and positive habits, and others. Nicolas is also the Founder of Digital Press, a Ghostwriting and Influence agency for serial entrepreneurs, CEOs, and business owners. Topics discussed during this podcast episode include; How Cole became one of the top writers on Quora How businesses and individuals can benefit from content marketing Content marketing 'do's' and 'don't do's' And much more! You can play this podcast episode here: Your browser does not support the audio element. Websites referenced during the podcast: NicolasCole.com Nicolas Cole's Quora profile Here's a timeline of the topics discussed during the podcast: 0:00 - Short bio and intro 1:30 - Cole's upbringing, background and key influences growing up 4:25 - First success with content marketing 5:50 - Top writer on Quora and starting Digital Press 6:50 - How did your parents react to you being a competitive video gamer? 10:00 - Why Cole chose Creative Writing at college 11:45 - Why is the benefit for business owners or corporations to release content online? 15:50 - What is the best type of content to create? 20:30 - Outsourcing your content marketing - is it a good or bad idea? 24:00 - Getting what you pay for with your content marketing 27:15 - What are the best content marketing platforms 29:00 - What 'call to action' should you add to your content? 31:45 - Cole's final thoughts Like this podcast? If you're enjoying the podcast, it's safe to assume there are others out there like you who would also enjoy the podcast. Help them find it! I've created a short video below that will show you how to quickly and easily rate and review the podcast in iTunes and/or Stitcher. Those people will appreciate it, and you'll feel great about yourself...
Nicholas Cole - Founder of Digital Press How to make a name for Yourself Online
Nicolas Cole has written for Time, Forbes, Fortune, The Huffington Post, Business Insider, Entrepreneur, Observer, Slate, Apple News and many other publications. He writes a daily column for Inc. Magazine. His book, Confessions of a Teenage Gammer, was self-published and debuted on Amazon reaching #2 in two separate categories. He has recently launched a new company called Digital Press service his customers with writing services. His story and unique thinking will encourage you to rethink the possible and chase your dream. We live in a time now where anything you think is stable could be disrupted by tomorrow's innovation. - Nicolas ColeTopics covered in this episode: writing for major publications, the gammer community, overcoming criticism, being a Quora super writer, weaving your story into your writing, how to answer the question: 'What do I write today?', creating your voice, overcoming Celiacs Disease, the millennial voice, the impact of technology on culture, being a disruptor, finding community, input feeds creativity, goal setting, and so much more.Website: http://www.nicolascole.com/Quora: https://www.quora.com/profile/Nicolas-Cole-1Twitter: https://twitter.com/Nicolascole77Instagram: https://www.instagram.com/nicolascole77/ YouTube: https://www.youtube.com/channel/UCnJpJtpEgeoVMn-yyo7CJYw SoundCloud: https://soundcloud.com/nicolascole77
Episode 6 of the Bally Alley Astrocast covers The Incredible Wizard, the port of the arcade game Wizard of Wor. Paul and I are joined by our new co-host Michael Di Salvo. Paul and I cover the Arcadian newsletter issues 7 and 8 (June and July 1979). Paul and I discuss six letters to the Arcadian, dating from the Spring and Summer of 1979. The next Astrocast podcast (episode 7) will feature holiday feedback in the December episode. If you have any holiday stories to share, then please send this feedback that you'd like to see included in episode 7 by December 16'th. I can't wait to hear your tales! Recurring Links BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News Three Voice Music Program - This "AstroBASIC" program, by Brett Bilbrey and George Moses, allows the user to create three voice music on the Bally Arcade/Astrocade. This program was printed in the "AstroBASIC" manual on page 70. This program can be used on real Astrocade hardware to create new music. I encourage people to make music on the Astrocade using this software and then to send it in for inclusion on the Astrocast. I'd love to see music submissions start to pour into the show! Lesson 9: Three Voice Music with Bally BASIC - This is a tutorial by George Moses from the "AstroBASIC" manual. It explains how to use the Three Voice Music Program (above). Michael's History with the Astrocade Astrocade Kiosk - This was the dealer's display cabinet, intended for small shops and large department stores. Made by the Santa Cruz Wire and Mfg. Co., this kiosk stood over five feet tall and resembled a coin-op cabinet. It came wired for 110 volts for use with the Astrocade and a TV (not included with the unit). There was a cartridge selector inside for up to ten game cartridges to be demonstrated (with a time limit); a "10 key" switch selected which cartridge was played. Crazy Eddie's TV Commercial - This TV commercial features the Astrocade, Odyssey 2, Atari, Colecovision, Arcadian 2001, Intellivision and Vectrex. "Astrocade Owners!" Ad - This half-page ad appeared in the January 1983 issue of Electronic Games. It lists "the professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum! Contact any of them for details." Each of the companies listed has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. Castle of Horror (Gameplay Video) - A gameplay YouTube video uploaded by "ArcadeUSA" on September 21, 2013. WaveMakers' Castle of Horror is the one tape game that Michael Di Salvo bought in the 1980s. He thinks he heard of it from the ad that was run in Electronic Games. Swap 'N Shop Text Channel - Michael used the Cablevision Swap 'N Shop channel from his cable provider to sell his Atari 2600 in the early 1980s so that he could buy a Colecovison. This is an example of that channel for those (like me) who have never heard of this before. This is a five minute segment of a community access channel called 'Swap 'N Shop' from back in 1984. It is provided by Cablevision TV service in Downers Grove, IL. The Incredible Wizard The Incredible Wizard in Shrinkwrapped Box- If you bought this game in 1982, this is what you would have brought home. The Incredible Wizard Cartridge - This is a high-quality picture of The Incredible Wizard cartridge. "Astro Arcade" TV Commercial - This thirty-second TV commercial from 1982 features several prominent game for the Astrocade, including The Incredible Wizard, and several games that were never released. The Incredible Wizard Ad - This advertisement is from the 34-page Astrocade, Inc. 1982 game catalog. This is a color catalog of the cartridges available for the Bally Arcade/Astrocade. Check out the ads for the unreleased cartridges: Bowling, Creative Crayon, Conan the Barbarian, Music Maker, and Soccer! The Incredible Wizard, "Let's Play" Video - A "Let's Play" YouTube video uploaded by "ArcadeUSA" on September 29, 2013. HSC01 Round 4: The Incredible Wizard - Round 4 of the Astrocade High Score Club (March/April 2016) featured The Incredible Wizard as the main game. The Incredible Wizard - The instruction manual in pdf format. The Incredible Wizard Screenshots - I used the Astrocade emulation in MAME to take screenshots of the twenty unique dungeons that I've come across in "The Incredible Wizard." The dungeons that the player reaches on each stage seem to be randomly selected. Therefore, there are probably more dungeons that I'm not aware of yet. I reached these later levels using save states in MAME while searching for more dungeons. Check out all the level variety that I've seen so far in, as the Wizard calls his collection of dungeons in the arcade game, the "Caverns of Wor." Wizard of Wor (Video) - This is a gameplay video of Wizard of Wor in action. This appears to be the MAME version of the game. Use this video to compare the Astrocade home port of the game against the original arcade version. The Incredible Wizard Review 1 - This is a review by Joe Santulli of The Incredible Wizard for the Bally Arcade/Astrocade. This review first appeared in the January/February 1996 issue of the Digital Press #28 newsletter. The Incredible Wizard Review 2 - Here is a second review of the "Wizard." This review is called Astrocade's 'The Incredible Wizard' for Astrocade by Danny Goodman and was published in Radio Electronics, April 1983: 14, 20. This review is in pdf format. You can read the review in text format here. "Wizard" Strategy Guide - Here is an in-depth strategy guide for the The Incredible Wizard. This is from an article called Conquering: The Incredible Wizard from Videogaming Illustrated, Dec. 1982: 24-26. You can read the article in text format here The Incredible Wizard Video Review - This video review was uploaded to YouTube by Nice and Game on August 19, 2010. The Incredible Wizard (Partial Z80 Disassembly) - This is a disassembly of the Wizard of Wor clone for the Astrocade called The Incredible Wizard. This disassembly was begun in November 2011 and has been worked on in fits and starts over the last few years. There is plenty of work that needs to be done, but this is a healthy beginning. The Incredible Wizard Press Release - June 1982 press release announcing The Incredible Wizard. Picture of The Incredible Wizard Ad at Baseball Game - According to an Astrocade press release from June 1982, this was the world's first video game to be projected on a giant screen (25' x 35') at a baseball game. Other than knowing that this is a White Sox game played in Chicago in the Summer of 1982, I don't know who took this picture. This picture is from the Digital Press CD released in 1997. Thanks to Digital Press for allowing this picture to appear on Bally Alley. The Incredible Wizard CES Contest - This is a press release from June 6, 1982. Astrocade, Inc. held a special three-day Incredible Wizard video game contest at the June 1982 Summer CES. Arcadian Newsletters Arcadian 1, no. 7 (June 15, 1979): 47-54. - The seventh issue of the Arcadian newsletter. Arcadian 1, no. 8 (July 20, 1979): 55-68. - The eighth issue of the Arcadian newsletter. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade - Carly Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. HSC01 Round 12: The Adventures of Robby Roto! / Q-B2B - The main Astrocade High Score Club game is not a cartridge-based game this round. Instead, it is an arcade game that uses the "Astrocade chipset." The Adventures of Robby Roto! is the main game for Round 12 of the Astrocade High Score Club. The BASIC bonus game is a Q*Bert clone called Q-B2B by WaveMakers. Jameco JE 610 ASCII Keyboard Datasheet - These keyboards, from 1979, were often hacked with the 300-BAUD interface to create a keyboard that could be used with Bally BASIC. From the datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into most any computer system. The keyboard assembly requires 5V @150mA and -12V @ 10mA for operation. Interface wiring can be made with either a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector." Bangman (AstroBASIC) - This is the "AstroBASIC" (2000-baud) version of Bangman by Ernie Sams that appeared in Arcadian 1, no. 7 (Jun 15, 1979): 47-49. Bangman is a take-off on the classic Hangman word spelling game. It has two novel features - letters being entered are hidden from view of the opposing player - and the penalty for losing is not a hanging... One person keys in a word to ten letters; another tries to guess it with no more than nine wrong guesses using the knob and trigger. Bangman (Video) - This is a gameplay video of Bangman by Ernie Sams for Bally Arcade/Astrocade. This BASIC program appeared in the June 1979 issue of the Arcadian. ABC Hobbycraft Website - ABC Hobbycraft used to sell Astrocades in the late 1970s and early 1980s. They were a hub of Bally Arcade/Astrocade activity. The company still exists today in Evansville, IN, although now these specialize in trains, plastic models, scale models and accessories. aMAZEd in SPACE (AstroBASIC) - This program is by Aquila and Richard Houser appear in Arcadian 1, no. 8 (Jul. 20, 1979): 58,60-61. aMAZEd in SPACE is a rocketship-thru-the-maze challenge with a number of levels of difficulty. Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small. aMAZEd in SPACE (Video) - aMAZEd in SPACE is a BASIC game by Aquila and Richard Houser for Bally Arcade/Astrocade (Arcadian, July 1979). Astrocade Programming Sheets - Nine Programming and Graph sheets specifically for use with the Bally Arcade/Astrocade. Many of these were created by Spectre Systems in 1982. The different sheets are BASIC Programmer's Sheet, Z-80 Programmer's Sheet, Screen Map (Type 1, Character Number CX, CY Value), Screen Map (Type 2, FC/BC Color Map), Screen Map (Type 3, Right/Left Color Map), Screen Map (Type 4, Totally Blank, Screen Map (Type 5, Blank, No Map Key), Screen Map (Type 6, Blank Character Graph Paper), and Screen Map (Type 7, Character Graph Paper, With Color Key). Slot Machine (Bally BASIC, 300-Baud) - Slot Machine was written for Bally BASIC by Ernie Sams. This program was originally published in Arcadian 1, no. 8 (Jul. 20, 1979): 59. A correction was published in Arcadian 1, no. 9 (Aug. 18, 1979): 69. Slot Machine (Video) - A gameplay video of Slot Machine by Ernie Sams. This video shows a full game being played. The Music Synthesizer (Article, Text Format) - The Music Synthesizer by Chuck Thomka. "The synthesizer circuit, which is contained wholly within the 40 pin custom I/O chip, is a very versatile circuit which contains counters and amplifiers to give the programmer tremendous control of the three voice output along with a tremolo, vibrato, and even a noise generator. The output frequency range is very accurately adjustable from less than 14 hertz to ultrasonic frequencies. The upper limit may be set by the capacity of your TV sound system." This tutorial original was made up of two parts: The Music Synthesizer [Part 1], Arcadian, 1, no. 8 (July 1979): 62-66. and The Music Synthesizer, Part 2, Arcadian, 1, no. 9 (August 1979): 71-73. This text version of the tutorial is missing four parts as they appeared in the Arcadian newsletter. The missing parts are: 1) Sound Graph - A Bally BASIC program that allows access to the sound ports and makes a simple graph of the results. Arcadian, 1, no. 8 (July 1979): 65. 2) Touch Tone Simulate - A Bally BASIC program that can be used to dial phone numbers. Arcadian, 1, no. 8 (July 1979): 65. 3) The Sound Synthesizer as Perceived by Chuck Thomka - A visual overview of the sound ports. Brett Bilbrey has said that this has some errors, but he can't remember what they are. ARCADIAN, 1, no. 8 (July 1979): 66. and 4) Frequency Table - A table of all the sound generating keys, their &(17) values, the resultant frequencies, and any special notes about them. ARCADIAN, 1, no. 9 (August 1979): 73. The two tutorials have been extracted from the two different issues of the Arcadian newsletter and combined into one text document. Sound Graph ("AstroBASIC," 2000-baud) - Sound Graph b Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. This utility is part of the "The Music Synthesizer" tutorial by Chuck Thomka. In order to understand what "Sound Graph" is doing, the user must read the tutorial or at least have previous knowledge of the sound ports. With this knowledge, then you may be able to make some noises, but you won't be able to understand why they work or really what is happening. "Sound Graph" is an early BASIC program that allows direct access to the sound ports. The user can try making different sounds by changing the ports with an interface that uses hand controller #1.. Touch Tone Simulate - Touch Tone Simulate by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. and modification from Arcadian, 2, no. 10 (Sept 1980): 90. This utility allows the user to type in a phone number, and then dial it by placing a phone near the TV speaker and then pressing PRINT. The Bally Arcade will automatically dial the phone number. Make sure that when you use the program that your TV's volume is set to a high enough level so that your telephone can "hear" the TV. Fabris/Thomka (Phone Conversation) - A very technical phone discussion between Bob Fabris and Chuck Thomka about circuit frequencies. This was probably recorded on January 2, 1982. This recording (in FLAC format) is 15:29 long. Memory Display (Bally BASIC, 300-baud) - Memory Display by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 67. This is a machine language utility for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format. This is a nice memory dump program that displays the decimal and hexadecimal location numbers (address) and data. It will do whole blocks of dumps by giving a starting and ending address. It will increment the address by the entered amount if you only want to check every 1000'th location, for example. Use negative numbers to check the upper memory: -32767D = $8001 to -1D = $FFFF. Square Root (Bally BASIC, 300-Baud) - Square Root by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian does not have any comments or instructions for this program. Although the name implies that the program calculates a square root in BASIC, it would be impossible to know that while running the program as it gives no indication of what the program is asking for at the INPUT prompt. Only a look through the code would give a hint of that information. Distance Between Two Points (Bally BASIC, 300-Baud) - Distance Between Two Points by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian has no comments about this program, though from the title it can be surmised that this eighteen-line calculates the distance between two points. Bally Chess Board (Bally BASIC, 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. Bally Chess Board ("AstroBASIC," 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. BATNUM (Battle of Numbers) - BATNUM for the Bally Arcade by Ron Schwenk was originally printed in Creative Computing. It has not been archived from tape and is only available as a type-in BASIC listing. Mastermind - Mastermind for the Bally Arcade by Ron Schwenk has not been archived from tape and is only available as a type-in BASIC listing. Scott Waldinger (Type-in Programs) - Scott Walldinger advertised ten programs for sale in Arcadian 1, no. 8 (Jul. 20, 1979): 68. The ten programs are Connect Four, Craps 2, Horse Race, Robot War, Sea Battle, Slot Machine, Star Wars, Star Ship, Star Trek, and Tic-Tac-Toe. None of these programs have been archived from tape; they are only available as a type-in BASIC listings. A Guided Tour of Computer Programming in BASIC - A link on Amazon.com to A Guided Tour of Computer Programming in BASIC by Thomas A. Dwyer and M.S. Kaufmann. A book recommended by Arcadian subscribers. 57 Practical Programs and Games in BASIC - A link on Amazon.com to 57 Practical Programs and Games in BASIC by Ken Tracton. A book recommended by Arcadian subscribers. 24 Tested Ready-To-Run Game Programs in BASIC - A link on Archive.org to 24 Tested Ready-To-Run Game Programs in BASIC by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. BASIC Computer Games: Microcomputer Edition - A link on Amazon.com to BASIC Computer Games: Microcomputer Edition, edited by David H. Ahl. Programmers who submitted program to the Arcadian used this book for inspiration. The BASIC Cookbook - A link on Archive.org to The BASIC Cookbook by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. Classic Letters Ron Schwenk Letter to Bob Fabris (February 2, 1979) Ron gives early comments on a few cartridges: "Football is very good. They even have music with Vibrato! It sure sounds good. I quickly ran out of them, but should have more in a week. Maze/Tic-Tac-Toe is ok, but mainly for kids. I think that Star Battle is their poorest videocade and don't care for it at all." The add-under never made it out the door. It had issues from the start. Ron already has a criticism, "In the expansion unit it looks like they are increasing the amount of ROM but decreasing the RAM. And increasing the price!" Not only does the increase cost of the unit upset Ron, but he is confused by what's on offer. He hopes that Bob can clarify the statement, "To get 80 characters per line, does 'optional TV printer' mean a video monitor?" Ron has written a Mastermind game. This is mentioned in passing by Bob in the March 1979 Arcadian on page 31. There is an ad for Ron's Mastermind in the July 1979 Arcadian on page 68. The program was never printed in the Arcadian, but there is printed BASIC listing of the program available in the Bob Fabris Collection. Copies of two other games are also available: BatNum and One Check. Ron includes a one-page listing of the Bally items that he carries through his company Schwenk Enterprises. Among these items are the Bally Arcade systems. At the time the list price was $329.95 for a system with four controllers. Ron sells them for a cash price of $289.53 (or 296.95 for credit card purchasers). After looking over Ron's 11-cartridge listing, I noticed that the list price for 2K cartridges is $19.95 and the 4K cartridges sell for $24.95. Ron sells the carts for slightly cheaper than retail: his cash price is about $18 for 2K carts and $23 for 4K cartridges. RM Martin Letter to Bob Fabris (May 28, 1979) Mr. Martin has some programming questions for Bob Fabris. Along with this letter, I found handwritten notes that Mr. Fabris prepared to answer the questions that he was asked. Mr. Martin says that his Checkers game, by John Collins, cheats. This game was printed in the May 1979 issue of Arcadian. As usually occurred, there were errors in the original listing. The June 1979 issue of Arcadian printed some corrections. Hopefully these got Mr. Martin fixed-up. Over the years, John Collins revisited his Checkers program, eventually making two major updates to it (calling them, quite originally, Checkers II and Checkers III). Mr. Martin asks how he can convert Star Trek and Wumpus written for other computers that have READ and DATA statements. The Bally doesn't support these commands, and he wonders how he can work around this limitation of Bally BASIC. All of the information in this letter is pretty typical for much of the correspondence that is written to the Arcadian. It's this letter's last paragraph that made me choose to include it in this podcast. Mr. Martin says, "You are doing one hellofa job. I have learned more about computers than I thought I ever would. Thanks." I'm not sure if this is an accurate summary of Mr. Martin, but I picture him as somebody who purchased his Bally Arcade to play games in much the same way that someone may have bought an Atari VCS in 1979. Then he stumbled into the Arcadian newsletter, bought Bally BASIC and was delving into his game system after realizing it could do much more than he originally thought possible. Guy McLimore Letter to Bob Fabris (May 29, 1979) Guy recently received Scott Waldinger's version of the Star Trek program that he ordered. Scott must have ordered this from the classified ad in the May 1979 Arcadian on page 46. The instructions and the BASIC listing are available here: Star Trek by Scott Waldinger (Bally BASIC Listing) Guy hasn't had time to type in the listing yet, but it looked to him like Scott Waldinger found a unique way around the Bally's lack of substantial memory and multi-dimensional arrays. That's one of the neat details about the Bally system. People who owned it had to find interesting, and perhaps unique, methods to work around the system's minuscule 1.8K or RAM and limitations imposed by the Bally BASIC cartridge. It seems that Bob must have given Guy the corrections for Checkers, for its now working for him. He's glad there is a BASIC version of this program, "Bally has held up the videocade version." Actually, this cartridge never did ship, although a usable 2K prototype does exist-- though I've not played it. Guy says that the "the programmer [of Checkers] deserves applause for his work, as I would have bet it couldn't be done in 1800 characters." Guy is working on a light pen. The work is currently stalled, but if he gets it working, then he plans to sell it through the Arcadian. However, I don't think that this ever occurred. Some people in the Bally community did end up creating their own light pens, among them are Craig Anderson and Leroy Flamm. The Light Pen was supposed to be used with the Creative Crayon cartridge, but that cartridge never shipped and I don't think a prototype has ever surfaced. Bally's National Service manager told Guy that they planned to revise the Hacker's Manual and make it into an advanced operations manual. This never occurred. It seems that Guy already had doubts about it being released, for he mentions to Bob that if Bally falls through with this project then he thinks that someone, maybe even himself, should make such a manual for the Bally Arcade. Laurence Leske Letter to Bob Fabris (June 6, 1979) This is a letter that Bob Fabris wrote to Larry Leske, an employee at Bally. Bob is hoping to get some more information on the internal workings of the Bally system. Bob says: "I publish a newsletter for owners of the ARCADE, and provide them with material which enables them to better understand the machine, and which informs them of operations that are possible. The inputs for my paper come primarily from the more technically oriented subscribers. I now have over 600 persons subscribing from across the country and Canada, plus a handful foreign, and we are all concerned about the status of the Add-On, or Programmable Keyboard. We have the Bally story of 'waiting for the FCC to act on the TI proposal', but we have also been waiting since last year when the Add-On was originally expected. Many of the subscribers responded to the JS&A advertising of Oct/77, and are quite frustrated with the situation. "We would be greatly interested in a surrogate keyboard, with additional memory capacity and capabilities approaching those which were advertised in the literature - a more powerful BASIC and a full-size ASCII keyboard, at least. In addition the units should have some equivalent to GRAFIX, ZGRASS, TERSE, etc., languages if at all possible." Before I continue with Bob's letter, I want to say how fascinating I find Bob's statements. He's basically writing a letter to Bally saying, "Hey buddy, we can't wait anymore for your delayed keyboard add-on, so we're gonna make our own." Imagine this happening today. You'd probably get a cease-and-desist letter from the manufacturer. Times surely have changed! Bob continues: "I am writing this letter on Jay Hess' recommendation to let you know that we as a group exist, and are interested in upgrading the system to higher capabilities. Of my group, I would suspect 70% to 80% would be in a position to purchase a unit in the $400-600 range. "I would be pleased to receive your comments and thoughts about our 'problem', and to answer any questions you may have." While searching the BallyAlley website for some additional information on Larry Leske, I found a quote from an article called In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. This was printed in the June/July 1982 issue of "Business Screen." Here's what Tom DeFanti says about Larry Leske: "About this time [1976 or 1977], another friend, Larry Leske, decided he could no longer afford to remain a student at the University [of Chicago] and went to work for Bally Manufacturing Co., the games producer. There he discovered the Bally Professional Arcade system, a fully assembled home computer game unit Bally planned to market to the public. Leske started programming on the Arcade, and believe me, he nearly knocked our socks off. Two others—Jay Fenton, a top programmer and developer of Bally BASIC; and Nola Donato, a language programmer-- and I, quickly wrote all the code for this new form Leske based on Grass. In 1979 Bally brought out the Arcade and its new software written in Z-Grass." Tom's remarks are not entirely accurate, for the BPA came out in 1978, and Bally never actually did release Z-GRASS. The full article can be read online: In the Mind of Tom Defanti... Inventor of ZGrass (Article) - In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. Business Screen (June/July 1982). Also, of note, there are several recorded phone conversations between Bob Fabris and Larry Leske. Larry Leske and Bob (Phone Conversation, Part 1) - Bob Fabris talks on the phone for about eight minutes with Larry Leske, who's been working on a programmable keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems likely that Fidelity Electronics will take over the system, and they plan on possibly reviving the ZGRASS add-under in about six months. Larry has great respect for the engineering at Fidelity, and thinks it's likely they'll get out a quality product fairly quickly. Given this, Larry doesn't really want to compete with them, so the project is put on hold. [Arcadian, volume 2, issue 3, page 19] Bob Freeman and Bob (Phone Conversation, Part 2) - Bob Fabris talks on the phone for about fifteen minutes to Bob Freeman, who's been working on an S-100 adapter for the system [Arcadian volume 2, issue 2, page 11]. With Larry Leske losing interest on programmable keyboard work, Fabris is now particularly interested in this. Freeman is also thinking about things like a modem. But he's not moving at a fast pace unless there's enough interest to make it profitable. Fabris is planning on surveying the Arcadian readers on what they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also programmed a system monitor ROM (it COULD be the "ADS System Monitor," but this is only conjecture), to be used for debugging assembler programs. Freeman wonders if Fidelity Electronics would consider speeding up the system's Z80, but Fabris says they're trying to cut costs on the board instead. They might consider a retrofit kit, though. They probably originate from around this era. It's intriguing to know that Bob reached out to Bally for help and maybe even guidance. Light Pen Plans and Schematics - These plans by Leroy Flamm show how to build a light pen for the Bally Arcade/ Astrocade. The documentation refers to a tape with a program for the hardware. It can't be certain, but that program is probably Light-Pen Graphics Program, which was printed in Arcadian, 7.4 (Aug. 15, 1986): 68-69. Guy McLimore Letter to Bob Fabris (June 14, 1979) Guy thanks Bob for his additions to Skyrocket (known also, on BallyAlley.com as Logo). According to the letter, it was Bob that added the rocket's vapor trail. Guy thanks Bob for his corrections to Checkers, but he's still having issues with the game. Guy is meeting with Bally's national sales manager [probably Jack Nieman] in Evensville on June 20, 1979. He plans to "get on his case pretty heavy about the keyboard expansion." Guys feels that "The potential is there for Bally to wrap up a large hunk of the personal computer market, but they are blowing it by holding up the keyboard, by failing to provide adequate documentation for Bally BASIC, and by falling to properly promote the system, service current customers, and provide software. I have just seen information on ATARI's new system, and Bally is going to lose customers to this new system if it doesn't provide the keyboard FAST." Guy is "encouraging all local Bally owners to write Bally encouraging a firmer commitment to expansion of the unit and demanding definite answers on the keyboard." He goes on to say "If all 600-plus ARCADIANS would write, maybe it would make a difference. Unfortunately, Bally is in the unique position of being able to well afford to ignore public demand, since their income from consumer products is only a tiny, tiny fraction of their total income. They just don't seem to give a damn one way or the other." Guy has "given Bob Fabris' address to two or three Bally owners in [his] area that [he] contacted through the Evansville Computer Club. One man [Guy] talked to [...] was frankly flabbergasted at all the information that was left out of the manual. [Guy] showed him &(9) [to control the left/right color boundary], the music oscillator and vibrato controls, ABS(X), the PEEK and POKE functions, ROM subroutines, etc. and [the man] nearly lost his teeth. He echoed the sentiments of so many others-- "Why doesn't Bally let people know what they have here?" Guy's light pen, which he talked about in his previous letter dated May 29'th, still won't work. Guys says, "This is unofficial and-- as yet-- not for publication, but I am negotiating with a major war gaming wholesaler in the East to supply him with game support software for the Bally system. He intends to become a Bally wholesaler, and will deal with Bally dealers by mail order if this goes through. I will be acting as his consultant on this project. Nothing is settled yet, but if it works out, we may be able to provide Bally dealers nationwide with a source of reliable software. If you wish, you may run in the ARCADIAN that I am interested in hearing from programmers who wish to license or sell their software. I can make NO PROMISES yet, though. It might help if I could give him some idea on these programs-- availability, reliability and such. Guy added a handwritten note here: "Again, P.S.: Hold off on this. Negotiating still proceeding, but slowly!" Guy makes a point that I've noticed over the years when reading the instructions for software published on tape. Guy says, ""So far, most of the Bally software I've seen is pretty amateurish in terms of presentation and documentation, while being surprisingly sophisticated in terms of actual program writing. What is needed is a tutorial on documentation, and my submission for such an article is enclosed. An improperly documented program is almost as bad an no program at all." [Unfortunately, I was unable to find in the Fabris Collection this documentation that Guy wrote.] John Sweeney Letter to Bob Fabris (July 14, 2016) This is a double-spaced, nine-page type-written letter. John laments about the "new delay in the keyboard [add-under]." John gave up waiting for the add-under already and he has purchased a TRS-80 with the money he had set aside for the keyboard expansion. However, he still plans to use his Bally Arcade. In fact, he plans to get the two systems talking to one another. John has enclosed the schematic (for the main logic components) for a memory expansion that he created for his Bally Arcade. John assembled it with, he says: "wire-wrap on a 4 1/4" x 4 1/2" Vector board, mounted in a Radio Shack instrument cabinet. Actually, the mechanical problems of getting the signals out of the Bally, and of arranging the power supplies and cabinet were more formidable than any of the electronic or logic problems, save one. [which he doesn't mention] "As drawn, the schematic provides for up to 8 kilobytes of additional memory. At this moment, I have 3K installed, and the last 32 addresses at the top of the space are decoded to provide I/O & other special purposes." John goes into great detail about how his RAM expansion unit works. He provides a parts list too. Any listeners who are hardware hackers will probably be interested to read (or at least skim) this letter. This information was never published in the Arcadian newsletter, but I suspect that it was probably shared with some Arcadian subscribers. The hardware and software projects that were created by the Bally Arcade users in the late 1970s and early 1980s seem to fit very close with what homebrewers on 8-bit and 16-bit classic gaming systems and computers are creating today. The Bally system is hardly unique in this respect, even for its time of release. The Apple II, TRS-80, Commodore and S-100 users all were hacking away nimbly at their systems. The difference, to me, is that we don't look at the Bally Arcade system today as a computer, but rather as a game system in the same vein as the Atari VCS or, perhaps, the Intellivision. In 1978, one didn't bring home an Atari VCS and start adding RAM to it. Atari owners played Combat. They had great fun doing it (and so did I!), but maybe the Bally users had a type of fun that Atari game system owners couldn't touch: the fun of learning a system and creating with it.
Hey everyone, thanks for your patience this week. This episode is about two of Activision's early 1983 titles, Oink and Dolphin. Next on the podcast I will be looking at Lost Luggage and Shark Attack (Lochjaw) by Apollo. If you have any feedback on these or any of the games I've covered, please send it to 2600gamebygame@gmail.com. You can check the calendar on the blogpage for the upcoming shows, I have updated it. A bit. I have some vacation time coming up, and while I don't have an episode listed for those weeks, I am going to try to get something out then. I also have an upcoming project, we are putting in a new floor in my gameroom/podcasting room, but I'm hoping that won't disturb the schedule. Much. Thanks for listening everyone! Pertinent Oinks Matthew Hubbard interview by Scott Stilphen Scott Stilphen's Dolphin Easter Egg page Oink on Atari Protos Dolphin on Atari Protos Oink Patch on Digital Press ...and the accompanying letter Friends of Dolphins patch on DP ...and the accompanying letter Secret Society of Dolphins patch on DP Activisions newsletter announcing Dolphin and Oink Matthew Hubbard's Blogger profile (he has a few blogs there) The No Swear Gamer 252 - Oink! The No Swear Gamer 253 - Dolphin Warren Robinett's Adventure web site Inventing the Adventure Game by Warren Robinett (unpublished manuscript) Classic Game Room - Oink! Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Please check out my other shows: Intarivisions Podcast Please Stand By! The League of Extraordinary Podcasters
On episode 248, Jason (@theTVaholic) is joined by Emma Loggins (@emmaloggins) of FanBolt.com (@fanbolt) and Kyle Nolan (@kyool) from NoReruns.net (@NoReruns) to talk some cancellation and renewal news, the Syfy Digital Press Tour 2014, the second season premiere of The 100, the series premiere of Constantine, and the first few episodes of The Walking Dead… Continue reading TVx3 E248: Syfy Digital Press Tour 2014
On episode 248, Jason (@theTVaholic) is joined by Emma Loggins (@emmaloggins) of FanBolt.com (@fanbolt) and Kyle Nolan (@kyool) from NoReruns.net (@NoReruns) to talk some cancellation and renewal news, the Syfy Digital Press Tour 2014, the second season premiere of The 100, the series premiere of Constantine, and the first few episodes of The Walking Dead […]
We’ve had two “Lost Episodesâ€Â…now, just one..BEHOLD!! EPISODE 7 IS HERE!!! (episode 9 is likely far off if it ever comes, haha) This episode, Chris sits down with new(er) Nerd-Base contributor, old friend, and regular member of the Digital Press Podcast and Video Game History Museum volunteer, Frankie Viturello!
Special guests Joe Santulli (co-founder of Digital Press, Classic Gaming Expo, and the Video Game History Museum) and Frankie V. (co-host of the Digital Press video game podcast)! In this episode: celebrity deaths (Sally Ride, Leroy Neiman, Rodney King, Ernest Borgnine, Nora Ephron, Sherman Hemsley, and Sage Stallone), Steve Martin and Steven Seagal doing bad Italian accents, the lights turned out on Bruce Springsteen's concert with Paul McCartney in London, the High Score (2006) documentary, Missile Command, was The King of Kong (starring Billy Mitchell and Steve Wiebe) a fraud?, a YouTube video featuring accusations by video game record holder Dwayne Richard, former and current Donkey Kong champs Tim Sczerby and Hank Chien, the Twin Galaxies video game record board, would a dog raise a human baby?, What Ever Happened To? (Teri Hatcher, Lauren Graham, and Carlos Mencia), Gallagher does a GEICO commercial, Sugar Daddy and other bad hard candy, annoying door-to-door cable television salespeople, knowledgeable forum dslreports.com, Dolph Lundgren is actually a chemical engineer, Fred Willard may or may not have pulled a Pee-wee Herman, Rob invented dine-in movie theaters, poor presentation of a film at an AMC theater, our interview with founder of Digital Press Videogames Joe Santulli, his decision to go from game collector to retailer, what does his wife think of his collecting?, Atari Airborne Avenger pinball wall art, what you'll find in the Digital Press store in Clifton, NJ, rare and unique items "in the wild" traded into the store, video game grading services, monthly NAVA (North Atlantic Videogame Aficionados) gatherings, the concept behind the Video Game History Museum, is the future of gaming fully downloadable content?, promoting the community aspect of gaming, our interview with Frankie V. of the Digital Press Video Game Podcast, gory horror arcade game Chiller by Exidy, the Atari Lynx, great Lynx games like Electrocop, is Sony's PlayStation Vita this generation's Lynx?, the open platform game system Ouya, a return to hobby-developed gaming like in the 1980s, Android and iOS gaming vs. traditional portable consoles, and "crowdsourcing" via Kickstarter. 96.5 minutes - http://www.paunchstevenson.com
In this episode: another Paunch road trip on the Garden State Parkway, Bruce Springsteen talking like George W. Bush, What Ever Happened To? (Brett Butler), celebrity deaths (Donna Summer and Robin Gibb), who to blame for the pitiful Sgt. Pepper's Lonely Hearts Club Band (1978) film?, Arsenio Hall winning Celebrity Apprentice 5, Adam Carolla, Lisa Lampinelli, Aubrey O'Day, our ideas for the next Celebrity Apprentice cast, the upcoming movie G.I. Joe Retaliation being delayed until 2013, G.I. Joe: A Real American Hero renamed Action Force in Europe, James Bond producers sell out to Heineken and dump the vodka martini, the upcoming 007: Legends game, yet again featuring Daniel Craig in old Bond movie recreations, American Ninja Warrior fail, Adam Sessler and Kevin Pereira's departure from G4, Bait Car on TruTV, Michael McKean hit by a runaway car in New York City, Dana Carvey's SNL audition, singing "Chopping Broccoli", people asking "did you get a haircut?", our review of the two Star Wars spinoff Ewok Adventure (1984/1985) movies, shout out to new listener markusman64ds on the Digital Press forum, anyone remember old British cartoon show Dr. Snuggles?, millionaire executive Thomas Langenbach caught stealing LEGO toys from Target, What Ever Happened To? (Henry Rollins), the upcoming celebrity dating show The Choice, and our road trip's thrilling conclusion in Episode 197 coming soon! 55 minutes - http://www.paunchstevenson.com
In this episode: our trip to the Brooklyn Museum to see Pee-wee's Big Adventure (1985) starring Paul Reubens and Mark Holton, The Pee-wee Herman Show live stage show in 1980, Phil Hartman, Peter Cullen narrating the new Coors Light commercial, Frank Welker as the voice of Soundwave and Ravage in the upcoming movie Transformers: Revenge of the Fallen (2009), listener email from Esteban in South Dakota (http://pleasesavemerobots.blogspot.com), the Snickers Nougabot Bar featuring Bumblebee, the upcoming movie Dance Flick (2009) starring Damon Wayans Jr., our movie review of The Lion in Winter (1968) starring Peter O'Toole and Katharine Hepburn, our movie review of Journey to the Center of the Earth (1959) starring Pat Boone, Regis Philbin dressed up as Shrek on Late Show with David Letterman (http://www.youtube.com/watch?v=bs4gsn9pDx4), Rob winning a car phone in the sixth grade fundraiser, the Digital Press video game store used in Capital One's new credit card commercial (http://www.youtube.com/watch?v=5Vtk5zMcSk4), Greg switching from Comcast to Verizon FiOS, and DVD bitrates. 37 minutes - http://www.paunchstevenson.com
In this episode: the March NAVA meeting at the Digital Press video game store in Clifton, NJ (http://www.digitpress.com), The Celebrity Apprentice starring Tom Green and Andrew "Dice" Clay, the horrible Heroes season three, finally watching the 3D episode of Chuck, Willie Aames's garage sale, Corey Haim selling his teeth on eBay, Jack in NJ's 40th birthday, Greg's trip to Dave and Buster's, the value of paunchstevenson.com on http://www.websiteoutlook.com, Google Earth vs. Microsoft Live Search Maps, Microsoft's WorldWide Telescope (http://www.worldwidetelescope.org), Vegas Vampires (2003) starring Daniel Baldwin, Greg's favorite vampire movies: Underworld (2003), From Dusk Till Dawn (1996), John Carpenter's Vampires (1998), Blade (1998), My Best Friend Is a Vampire (1988), etc., Late Night with Jimmy Fallon, the upcoming movie The Three Stooges (2010) starring Sean Penn, gun stores and shooting ranges, an old recording of George Lucas using racial slurs, pointless extracurricular activities in high school, and celebrity deaths (Natasha Richardson and Paul Harvey). 50 minutes - http://www.paunchstevenson.com
In this episode: WILDsound FALL Feature Screenplay Contest winner Scott C. Clements (scarletavenger.blogspot.com), listener Jack in NJ and album art, problems with Greg's Toshiba laptop, Dennis in CA coming back on the show in November, Jennifer Hudson, Bill Cosby's son getting shot, photos from the October NAVA meeting at the Digital Press video game store in Clifton, NJ, trick or treating memories, our most and least favorite Halloween candy, parents sorting through their children's candy, Fruit Roll-Ups, the Italian snack taralli, fruit snacks (hard vs. gummy), chocolate Easter bunnies (hollow vs. solid), the 70th anniversary of The War of the Worlds radio performance in West Windsor Township, NJ, jelly bean flavors, and the three-year anniversary of The Paunch Stevenson Show. 31 minutes - paunchstevenson.com
In this episode: Ron Howard's Call To Action video on Funny or Die featuring Andy Griffith and Henry Winkler (www.funnyordie.com), Stephen Baldwin challenging Barack Obama to a boxing match, the pointlessness of student government, wearing costumes to the October NAVA meeting at the Digital Press video game store in Clifton, NJ (www.digitpress.com), Greg trying to buy a Crosley Keepsake USB record player from Craig's List, Greg trying to buy an Indiana Jones costume, crowded Halloween stores, 16 rpm records, pole vaulting in dreams, receiving Sega video games from Juan in Missouri, Sega's obsession with Michael Jackson, our review of the ColecoVision, the Atari 5200, and the Atari 7800, the upcoming Pac-Man Collection for the ColecoVision (www.opcodegames.com), a customer looking for an Osama bin Laden costume, Michael Bay, Mike Tyson, and Jerry Seinfeld looking stupid, our movie review of Nick and Norah's Infinite Playlist (2008) starring Michael Cera, and our movie review of Religulous (2008) starring Bill Maher. 57 minutes - paunchstevenson.com
Ever date a gamer? Z's ex-boyfriends all have one thing in common - they all play way too many games! As she recaps previous relationships, Z ventures to her favorite independent videogame store*. *- guest-starring Mike and Mariah from Digital Press!
Nothing can withstand the fury of a Captain S headbutt.
In this episode: another trip to the Digital Press video game store in Clifton, NJ (www.digitpress.com), meeting James Rolfe (the Angry Video Game Nerd) and trying to get him on the show, the Nostalgia Critic, celebrity deaths (Mel Ferrer, Bo Diddley, Harvey Korman, Jim McKay, Tim Russert, and George Carlin, thanks to www.deadoraliveinfo.com), What Ever Happened To? (Jim J. Bullock), a psycho in Union Square Park claiming NASA is going to blow up Jupiter on 7/7/08, Project Lucifer, a Hulk Hogan's Celebrity Championship Wrestling update, Sean Connery's memoirs, Kung Fu Panda (2008) starring Jack Black, You Don't Mess with the Zohan (2008) starring Adam Sandler, Kevin Nealon's horrible acting, Dana Carvey's new HBO comedy special Squatting Monkeys Tell No Lies, Mike Myers, the upcoming movie Disaster Movie (2008), Frank Darabont's Indiana Jones and the City of Gods script, the new Apple iPhone 3G and disposable gadgets, The Kid from Brooklyn on Last Comic Standing (www.thekidfrombrooklyn.com), Rob's trip to California, Los Angeles vs. New York City, celebrity sightings (Lisa Bonet, Neil Patrick Harris, and Ryan Reynolds), and our listener Joe from Belleville, NJ. 86 minutes - paunchstevenson.com
Our trip to Houlihan's in NJ with special guest Dennis in CA! In this episode: dealing with ridiculous customers at former jobs, PSEG's upcoming Global Green Expo 2008 featuring Ted Danson and Ed Begley Jr. (www.nj.com/globalgreen), a truck accident in California releasing eight million bees onto the highway, The Swarm (1978), meeting Dennis at the Digital Press video game store in Clifton, NJ (www.digitpress.com), Thai-style calamari at Houlihan's in NJ, the North Carolina Tar Heels, Esteban in South Dakota (pleasesavemerobots.blogspot.com), a guy in Texas who accidentally received Rob's UPS package instead of the robot he ordered, Bicentennial Man (1999) starring Robin Williams, Will Ferrell, Be Kind Rewind (2008) starring Jack Black, Definitely, Maybe (2008) starring Ryan Reynolds, Explorers (1985) starring Ethan Hawke and River Phoenix, celebrity deaths (Arthur C. Clarke), Patrick Swayze's pancreatic cancer, After Hours (1985) starring Griffin Dunne, GameStop's midnight release of Super Smash Bros. Brawl for the Nintendo Wii, Guitar Hero: Aerosmith, moronic families on Family Feud, Tom Selleck as Indiana Jones, Epic Movie (2007), and Arnold Schwarzenegger prank phone calls. 60 minutes - paunchstevenson.com
The Paunch Stevenson Show trip to the video game store! In this episode: singing hobos in Newark, NJ, graffiti, memories of our horrible practice recordings in mid 2005, auto racing and kart racing, the Digital Press video game store in Clifton, NJ (www.digitpress.com), terrible Super Nintendo Entertainment System games (Street Combat, Batman Forever, Pit-Fighter, etc.), good Super Nintendo Entertainment System games (Super Punch-Out!!, Super Mario Kart, Joe and Mac, etc.), Data East, Bad Dudes inside a Rush 'n Attack cartridge, the trade-in value of Baseball for the Nintendo Entertainment System, the Kiss video game Kiss: Psycho Circus: The Nightmare Child, outlandish Transformers (2007) movie prop auctions on eBay, new reality TV shows (Hey Paula, Scott Baio Is 45...and Single, etc.), and Willie Aames. 30 minutes - paunchstevenson.com
Greg and Rob discuss: The Digital Press video game store in Clifton, NJ (www.digitpress.com), overpriced old Nintendo games on eBay.com, Dr. Phil, the 100 unsexiest men in the world, a Kevin Federline update, Quackwatch (www.quackwatch.org), Peter Cullen being added to the cast of the upcoming Transformers movie, free AOL, The A-Team, a get-rich-quick scheme (a for-profit fire department), "Weird Al" Yankovic's upcoming album Straight Outta Lynwood (www.weirdal.com), and "You're Pitiful." 24 minutes - www.paunchstevenson.com
Black Hat Briefings, Las Vegas 2005 [Audio] Presentations from the security conference
Paul Vixie has been contributing to Internet protocols and UNIX systems as a protocol designer and software architect since 1980. Early in his career, he developed and introduced sends, proxynet, rtty, cron and other lesser-known tools. Today, Paul is considered the primary modern author and technical architect of BINDv8 the Berkeley Internet Name Domain Version 8, the open source reference implementation of the Domain Name System (DNS). He formed the Internet Software Consortium (ISC) in 1994, and now acts as Chairman of its Board of Directors. The ISC reflects Paul's commitment to developing and maintaining production quality open source reference implementations of core Internet protocols. More recently, Paul cofounded MAPS LLC (Mail Abuse Prevention System), a California nonprofit company established in 1998 with the goal of hosting the RBL (Realtime Blackhole List) and stopping the Internet's email system from being abused by spammers. Vixie is currently the Chief Technology Officer of Metromedia Fiber Network Inc (MFNX.O). Along with Frederick Avolio, Paul co-wrote "Sendmail: Theory and Practice" (Digital Press, 1995). He has authored or co-authored several RFCs, including a Best Current Practice document on "Classless IN-ADDR.ARPA Delegation" (BCP 20). He is also responsible for overseeing the operation of F.root-servers.net, one of the thirteen Internet root domain name servers.
Black Hat Briefings, Las Vegas 2005 [Video] Presentations from the security conference
Paul Vixie has been contributing to Internet protocols and UNIX systems as a protocol designer and software architect since 1980. Early in his career, he developed and introduced sends, proxynet, rtty, cron and other lesser-known tools. Today, Paul is considered the primary modern author and technical architect of BINDv8 the Berkeley Internet Name Domain Version 8, the open source reference implementation of the Domain Name System (DNS). He formed the Internet Software Consortium (ISC) in 1994, and now acts as Chairman of its Board of Directors. The ISC reflects Paul's commitment to developing and maintaining production quality open source reference implementations of core Internet protocols. More recently, Paul cofounded MAPS LLC (Mail Abuse Prevention System), a California nonprofit company established in 1998 with the goal of hosting the RBL (Realtime Blackhole List) and stopping the Internet's email system from being abused by spammers. Vixie is currently the Chief Technology Officer of Metromedia Fiber Network Inc (MFNX.O). Along with Frederick Avolio, Paul co-wrote "Sendmail: Theory and Practice" (Digital Press, 1995). He has authored or co-authored several RFCs, including a Best Current Practice document on "Classless IN-ADDR.ARPA Delegation" (BCP 20). He is also responsible for overseeing the operation of F.root-servers.net, one of the thirteen Internet root domain name servers.