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Commodore buys Amiga Jack Tramiel declares war on competition Nintendo announces US NES launch plans These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in August 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/121143199 7 Minutes in Heaven: Sabrewulf Video Version: https://www.patreon.com/posts/121098237 https://www.mobygames.com/game/14732/sabre-wulf/ Corrections: July 1984 Ep - https://www.patreon.com/posts/july-1994-116535754 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Doctor_Pong https://gamehistory.org/atari-2600-tarzan/ https://www.giantbomb.com/photon-the-ultimate-game-on-planet-earth/3030-39589/ https://en.wikipedia.org/wiki/Acorn_Electron https://archive.org/details/book_video_games/page/n77/mode/2up 1974: Atari sells Japanese manufacturing to Namco https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Basketball a hit Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 Clean Sweep 1 player https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 50 Track 10 adds oil slick https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-17.pdf pg. 46 https://flyers.arcade-museum.com/videogames/show/2351 Gene Lipken joins Atari https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-24.pdf pg. 49 Medal Games are spreading Game Machine August 10, 1974 pg. 7 Cali SC rules in favor of pinball Cashbox Aug 10 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-10.pdf pg. 48 Coinop on the Price is Right Cashbox august 3 1974 https://www.worldradiohistory.com/Archive-All-Music/Cash-Box/70s/1974/CB-1974-08-04.pdf pg. 43 https://en.wikipedia.org/wiki/The_Price_Is_Right 13 year olds simulate life on computer Two Youths Turn Computers on to 'Life', Hardford Courant, 11 Aug 1974, Page 3 http://www.rearden.com/people.php 1984: Silicon Valley proves resilient Gloom in the Valley . . . But a Silver Lining, Too, U.S. News & World Report, August 20, 1984, Section: Pg. 38, Byline: By JOANNE DAVIDSON Warner second quarter losses are massive Warner Communications reports huge loss, United Press International, August 2, 1984, Thursday, BC cycle Jack slashes prices Atari's Tramiel Gets Tough With Price Cuts, ADWEEK, August 13, 1984, Eastern Edition,Byline: By Gail Belsky Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Commodore to buy Amiga Commodore Deal With Amiga Set,The New York Times, August 17, 1984, Friday, Late City Final Edition, Section: Section D; Page 3, Column 6; Financial Desk Atari sues Amiga ATARI HEAD SUES ALLY THAT DEFECTED TO RIVAL, The New York Times, August 21, 1984, Tuesday, Late City Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By DAVID E. SANGER https://www.tech-insider.org/personal-computers/research/1984/0822.html Atari to introduce 16 and 32 bit systems Atari To Sell More-Powerful Computers, The Associated Press, August 27, 1984, Monday, AM cycle, Section: Business News, Byline: By STEVE WILSTEIN, Jack declares war on competition Computer Entertainer Vol. 3 Number 5 pg. 1 https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater Jack can't collect Tramiel Reported Seeking $50 Million in Lieu of Atari Debts, The Associated Press, August 31, 1984, Friday, PM cycle, Section: Business News Imagine Megagames up for auction https://archive.org/details/Computer_Video_Games_Issue_034_1984-08_EMAP_Publishing_GB/page/n23/mode/2up Coleco unveils new marketing ploy Coleco will offer scholarships to some computer purchasers, United Press International, August 22, 1984, Wednesday, BC cycle, Section: Financial Advertising;At Coleco, The Adam Is Reborn, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 8, Column 3; Financial Desk, Byline: By Pamela G. Hollie https://youtu.be/tklBAzg_cgw?si=rDW-RNgtAqd_7QHl VCRs and Action Figures muscle video games out of retail The Video Revolution, Newsweek, August 6, 1984 UNITED STATES EDITION, Section: BUSINESS; Pg. 50 Media Room, The Associated Press, August 12, 1984, Sunday, BC cycle Video killed the Video Game Star FROM PAC-MAN TO GI JOE, Forbes, August 13, 1984, Section: MONEY AND INVESTMENTS; The Columnists; Psychology & Investing; Pg. 138, Byline: By Srully Blotnick; Toys sales boom, United Press International, August 21, 1984, Tuesday, BC cycle, Section: Financial Playthings, August 1984. Video Game tie-ins come of age Allan Carr keeps bubbling to the top in a heady world, The San Diego Union-Tribune,August 12, 1984 Sunday, Section: ENTERTAINMENT; Pg. E-2, Byline: David Elliott, Movie Critic https://en.wikipedia.org/wiki/Cloak_%26_Dagger_%28video_game%29 https://www.imdb.com/title/tt0087065/?ref_=fn_al_tt_2 https://www.imdb.com/title/tt0088395/?ref_=nm_flmg_knf_t_4 ACTIVISION; To develop and market software based on Ghostbusters motion picture, Business Wire, August 28, 1984, Tuesday Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 https://archive.org/details/popular-computing-weekly-1984-08-09/mode/1up?view=theater https://www.mobygames.com/company/6665/dktronics/ https://archive.org/details/OnlineTodayV03N08/page/n9/mode/2up https://www.mobygames.com/game/40828/paul-mccartneys-give-my-regards-to-broad-street/ Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Nintendo sees coinop sales plummet Nintendo anticipates greater sales, profit, The Japan Economic Journal, August 28, 1984, Section: SECURITIES; Pg. 16 Atari sells distributorship Replay, August 1984, pg. 3 Coin-op computers a bust Campus coin-op computers crash; Good product ahead of its time, United Press International, August 29, 1984, Wednesday, BC cycle, Section: Financial, Byline: By J.B. BLOSSER 3rd parties scrap releases Computer Entertainer Vol. 3 Number 5 pg. 11 IBM tries to save the PCJr I.B.M. RAISES DIVIDEND, OFFERS A FREE KEYBOARD, The New York Times, August 1, 1984, Wednesday, Late City , Final Edition, Section: Section D; Page 1, Column 1; Financial Desk, Byline: By STUART DIAMOND https://www.ebay.com/itm/335702730148 https://archive.org/details/pcjr-magazine-1984-volume-1/PCjr%20Magazine%20-%20198410%20-%20Volume%201%20Number%209/page/58/mode/2up?view=theater&q=512 https://archive.org/details/computer-entertainer-3-5/page/n14/mode/1up?view=theater https://www.atarimagazines.com/compute/issue59/review_lotus_123.php MICROPRO; Greets enhanced PCjr with WordStar, Business Wire, August 13, 1984, Monday IBM announces AT I.B.M.'S. NEW POWERHOUSE A T ;TWICE AS FAST AS OLD PC'S, The New York Times, August 15, 1984, Wednesday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n9/mode/2up https://en.wikipedia.org/wiki/Olivetti_M24 SHORTAGE OF SEMICONDUCTORS EASES, The New York Times, August 27, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://archive.org/details/byte-magazine-1984-08/page/n11/mode/2up IBM and EC reach agreement WEEK IN BUSINESS;BEST WEEK EVER ON WALL STREET, The New York Times, August 5, 1984, Sunday, Late City , Final Edition, Section: Section 3; Page 14, Column 3; Financial Desk, Byline: By Nathaniel C. Nash IBM announces new business strategy for Europe I.B.M.'S NEW ROLE IN EUROPE, The New York Times, August 13, 1984, Monday, Late City Final Edition, Section: Section D; Page 1, Column 4; Financial Desk, Byline: By DAVID E. SANGER MSX to miss XMAS https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-02/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-09/page/n3/mode/1up?view=theater Amstrad pricing very competitive https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/cvg-magazine-034/page/n119/mode/1up?view=theater Sinclair launches Speccy bundle https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-074/ https://archive.org/details/popular-computing-weekly-1984-08-02/mode/1up?view=theater https://spectrumcomputing.co.uk/entry/20540/ZX-Spectrum/Spectrum_Six_Pack_ZX-Spectrum_48K_version Sinclair plans stock flotation https://archive.org/details/popular-computing-weekly-1984-08-09/page/n4/mode/1up?view=theater Sinclair wants to get into chip manufacturing https://archive.org/details/popular-computing-weekly-1984-08-16/page/n3/mode/2up https://archive.org/details/popular-computing-weekly-1984-08-23/page/n2/mode/1up?view=theater Sinclair earnings miss expectations https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater Dragon goes to Espana! Spanish take over failed Dragon computer maker, Financial Times (London,England), August 15, 1984, Wednesday, Section: SECTION I; Pg. 12, Byline: BY CHARLES BATCHELOR IN LONDON https://en.wikipedia.org/wiki/Dragon_32/64#Product_history https://www.amazon.es/Cinco-Duros-HISTORIA-VIDEOJUEGO-ESPA%C3%91A/dp/8410031469 https://www.npr.org/sections/money/2017/02/17/515850029/episode-755-the-phone-at-the-end-of-the-world Macintosh software still scarce https://archive.org/details/byte-magazine-1984-08/page/n243/mode/2up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 MIDI comes to micros https://archive.org/details/cvg-magazine-034/page/n125/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-16/mode/2up Pioneer launchees interactive laser disc https://archive.org/details/computer-entertainer-3-5/page/n13/mode/2up?view=theater https://archive.org/details/Creative_Computing_1984-08/page/n11/mode/2up Byte profiles 6502 successor https://archive.org/details/byte-magazine-1984-08/page/n129/mode/2up Great space race budget breaks records https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-077/ https://www.mobygames.com/game/190868/the-great-space-race/ Lord British given credit for Questron https://archive.org/details/Computer_Gaming_World_Issue_4.4/page/n30/mode/1up?view=theater Joel Billings - SSI - https://www.patreon.com/posts/36827469 US games flood UK https://archive.org/details/popular-computing-weekly-1984-08-23/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/U.S._Gold Virgin goes for quality https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater Domark launches with big contest https://archive.org/details/popular-computing-weekly-1984-08-30/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-08-30/page/n26/mode/1up?view=theater Sexy Games get activists in a tissy https://archive.org/details/home-computer-weekly-magazine-new/HomeComputerWeekly-076/mode/2up Computer adoption in schools still slow Stumbling into the computer age, Forbes, August 13, 1984, Section: INDUSTRIES; Pg. 35, Byline: By Kathleen R. Wiegner Computers find their purpose Road Warrior' rides again, Computerworld, August 13, 1984, Section: EDITORIAL; LECHT ON SCIENCE; Pg. 47, Byline: By Charles P. Lecht NABU gets software subsidiary "Sets Up Software Subsidiary; WHEELER SAYS HE MISSES 'BULLY PULPIT' BUT ENJOYS PRIVATE INDUSTRY, Communications Daily, August 20, 1984, Monday, Section: Vol. 4, No. 162; Pg. 5" Tech support goes online Telephone hot lines for software problems, Financial Times (London,England), August 29, 1984, Wednesday, Section: SECTION I; Technology; Professional Personal Computing; Pg. 5, Byline: PHILIP MANCHESTER WH Smith profits surge on computer sales RESULTS DUE NEXT WEEK, Financial Times (London,England), August 18, 1984, Saturday, Section: SECTION I; UK Companies; Pg. 17 Radio Shack loses ground TANDY'S SHIFTING SALES STRATEGY, The New York Times, August 19, 1984, Sunday, Late City Final Edition, Section: Section 3; Page 1, Column 3; Financial Desk, Length: 2350 words, Byline: By PETER W. BARNES Drug Store Chain sues Mattel Drug Chain Sues Mattel For Alleged Discrimination Against Retailer, The Associated Press, August 3, 1984, Friday, BC cycle, No Headline In Original, United Press International, August 3, 1984, Friday, BC cycle, Section: Financial, Length: 188 words, Dateline: SYRACUSE, N.Y. Data Age sues Mr. T HE PITIES THE FOOL, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By FRANK SANELLO, United Press International Pirates go pro https://archive.org/details/popular-computing-weekly-1984-08-30/mode/1up?view=theater https://www.olx.pt/d/anuncio/jogos-spectrum-verso-portuguesa-de-coleccionador-da-microbaite-etc-IDICESX.html TVs adapt to the new media landscape HOME VIDEO; TV SETS: NEW FUNCTIONS, NEW FORMS, The New York Times, August 12, 1984, Sunday, Late City Final Edition, Section: Section 2; Page 24, Column 1; Arts and Leisure Desk, Byline: By HANS FANTEL Executives get high-tech The all-electronic Executive, Financial Times (London,England), August 4, 1984, Saturday, Section: SECTION I; The Information Revolution; Pg. 12, Byline: By Alan Cane Touch screen system used for tourists Touch computer for tourists boon to advertisers, promoters, United Press International, August 19, 1984, Sunday, BC cycle, Section: Financial, Byline: By JOHN J. SANKO Army introduces joystick controlled rocket Technology Today: Fiber-optic guided missiles -- ultimate video game, United Press International, August 20, 1984, Monday, BC cycle, Section: Domestic News, Byline: By WILLIAM HARWOOD, Gaming Jesus shall bare the mark No Headline In Original, United Press International, August 9, 1984, Thursday, AM cycle, Section: Domestic News Compu-Cruise to set sail https://archive.org/details/HomeComputerMagazine_Vol4_03_1984_Aug/page/n25/mode/2up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Are you interested in studying computing but feel a bit daunted by entering a field that can seem overwhelming? As professional computer science educators, we are often asked questions by prospective students about what's actually involved in studying computing, the types of roles one can expect after graduating, the skills a student needs, and more. For this episode, we tried to distil some of those common questions into a podcast. If you're someone who thinks computing is only for math wizards and “hardcore” programmers, this is the podcast for you! (Spoiler alert: The answer is NO!) We discuss tech innovation and how ethical IT professionals can have a positive impact on the world. We also explore the hidden perks of IT careers, beyond the good salaries. Join Amanda Freeman-Gater, TJ McDonald, and Rob O'Connor - all from the Department of Computing and Mathematics at SETU - for an easy-to-follow conversation on why you should study computing. Useful Links: Articles Careers Portal – Information Technology https://careersportal.ie/sectors/sectors.php?sector_id=8 Brightwater Salary Survey 2024 https://online.flippingbook.com/view/692494949/ Technological university graduates more likely to be employed after leaving college (Irish Times) https://www.irishtimes.com/ireland/education/2024/12/19/technological-university-graduates-more-likely-to-be-employed-after-leaving-college/ The highest paying sectors for new graduates (BusinessPlus) https://businessplus.ie/business-insights/highest-paid-graduates/ Courses BSc (Hons) in Computer Science (SE600) https://www.setu.ie/courses/bsc-hons-in-computer-science-common-entry BSc (Hons) in Software Systems Development https://www.setu.ie/courses/bsc-hons-in-software-systems-development BSc (Hons) in Computer Forensics and Security (SE602) https://www.setu.ie/courses/bsc-hons-in-computer-forensics-and-security BSc (Hons) in Creative Computing https://www.setu.ie/courses/bsc-hons-in-creative-computing BSc in Information Technology https://www.setu.ie/courses/bsc-in-information-technology BSc in Creative Computing https://www.setu.ie/courses/bsc-in-creative-computing BSc in Software Systems Development https://www.setu.ie/courses/bsc-in-software-systems-development Personal profiles Amanda Freeman-Gater https://www.setu.ie/staff/amanda-freeman-gater TJ McDonald https://www.setu.ie/staff/tj-mcdonald Robert O'Connor https://www.setu.ie/staff/robert-oconnor
Procrastination By Sorting, Memories of Magazines, Computer Awareness, Obscurity and General Interest, Compute!, Creative Computing, Reader Service, The Gained Bricks of Foundation, The Waterfall of Text, A Prayer of Appreciation. Whenever I sow seeds of doubt something good has happened with the work I do, I just look at the magazine rack at the Internet Archive and love walking its stacks and collections. Here's some thoughts on that.
Sinclair ships QLs, Atari looks hopeful & Jack is BACK! These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in May 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book or get it in the Humble Bundle here: https://www.humblebundle.com/books/game-programming-taylor-francis-books Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/108363601 7 Minutes in Heaven: Rescue on Fractalus Video Version: https://www.patreon.com/posts/108357926 https://www.mobygames.com/game/11726/rescue-on-fractalus/ Corrections: April 1984 Ep - https://www.patreon.com/posts/april-1984-106448718 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://archive.org/details/cashbox35unse_42/page/50/mode/1up?view=theater https://www.quora.com/What-was-Alan-Kays-experience-like-working-at-Apple https://en.wikipedia.org/wiki/IBM_TopView https://en.wikipedia.org/wiki/Smalltalk 1974: New York Court rules pinball is a game of skill https://archive.org/details/cashbox35unse_45/page/51/mode/1up?view=theater Atari opens another Game Center https://archive.org/details/cashbox35unse_45/page/50/mode/1up?view=theater https://web.archive.org/web/20191123025509/https://www.ataricompendium.com/archives/documents/press_kits/atari_leisure_time_game_center.pdf Bally buys Alladin's Castle https://archive.org/details/cashbox36unse/page/43/mode/1up 1984: Morgan predicts profitability by July 1 Atari expects to return to surplus this year. Financial Times (London,England), May 22, 1984, Tuesday, Section: SECTION II; International Companies; Pg. 21, Byline: BY LOUISE KEHOE IN SAN FRANCISCO National News in Brief, United Press International, May 22, 1984, Tuesday, PM cycle, Section: Domestic News, Dateline: SANTA CLARA, Calif. Ross predicts Warner profitability No Headline In Original, The Associated Press, May 24, 1984, Thursday, BC cycle, Section: Business News Atari confirms negotiations with Philips Discussions with Philips; ATARITEL TO DELAY ENTRY INTO HIGH-TECH PHONE MARKET, Communications Daily, May 29, 1984, Tuesday, Section: Vol. 4, No. 104; Pg. 2 Atari announces more layoffs and plant closing "Computer Giant Furloughs Middle Managers, The Associated Press, May 31, 1984, Thursday, AM cycle, Section: Domestic News, Dateline: SUNNYVALE, Calif. Atari to end Hong Kong venture, Financial Times (London,England), ,May 31, 1984, Thursday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO" Alan Kay goes to Apple https://www.nytimes.com/1984/05/03/business/key-atari-scientist-switches-to-apple.html?searchResultPosition=1 Jack is back https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Tramel Technology founded https://mcurrent.name/atarihistory/tramel_technology.html Commodore exec exodus continues https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Gulf and Western sells Sega "COMPUTER SERVICES OBTAINS 70 PCT STAKE IN SEGA ENTERPRISES, Jiji Press Ticker Service, MAY 21, 1984, MONDAY, Dateline: TOKYO, MAY 21 No Headline In Original, PR Newswire, May 21, 1984, Monday" Bally profits plummet https://archive.org/details/cashbox46unse_15/page/29/mode/1up?view=theater Mattel secures new financing Mattel Agrees To Give Up 45 Percent of Its Voting Stock, The Associated Press, May 4, 1984, Friday, AM cycle, Section: Business News https://www.nytimes.com/1984/05/04/business/mattel-sets-restructuring.html?searchResultPosition=1 Coleco issues new debt Troubled Game Manufacturer Rasing $50 Million With Debentures, The Associated Press,May 9, 1984, Wednesday, AM cycle, Section: Business News Coleco backlog is enormous Toy and Hobby World, May 1984, pg. 8 Coleco gets new ad agency Ketchum Scores Coleco; Demands Cash Up Front From Shaky ClientADWEEKMay 21, 1984, Eastern Edition, Byline: By Debbie Seaman Hasbro buys Milton Bradley https://www.nytimes.com/1984/05/05/business/rival-gets-milton-bradley.html?searchResultPosition=1 Toys R Us sales grow, but not thanks to games No Headline In Original, PR Newswire, May 2, 1984, Wednesday, Dateline: ROCHELLE PARK, N.J., May 2 Japanese Coinop makers go after North American Pirates https://archive.org/details/cashbox46unse_16/page/30/mode/1up?view=theater https://archive.org/details/cashbox46unse_17/page/n29/mode/1up Century's CVS gets new lease on life Play Meter May 1, 1984, pg. 21 https://www.arcade-museum.com/company/crown-vending Bankers learn not to finance games Selling Repossessed Items Is a Banker's Nightmare; Want to Buy a Trawler, Bordello, or Video Game?, The American Banker, May 30, 1984, Wednesday, Section: BACK PAGE; Pg. 24, Byline: Special to the American Banker, Dateline: ST. PETERSBURG, Fla. Activision sales collapse No Headline In Original, United Press International, May 3, 1984, Thursday, BC cycle, Section: Financial, Dateline: MOUNTAIN VIEW, Calif. Video Games aren't DEAD! https://archive.org/details/computer-entertainer-3-2/page/30/mode/1up Atari announces 7800 Atari Unveils Video Game Expandable into Computer, The Associated Press,May 21, 1984, Monday, BC cycle,Section: Business News ATARI; Unveils advanced video game that is expandable to introductory computer, Business Wire, May 21, 1984, Monday Adam owner frustration grows https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater MSX adopts 3.5 inch disks https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater Activision signs deal with Pony ACTIVISION; Signs licensing agreement with Pony Inc. for Japanese markets, Business Wire, May 30, 1984, Wednesday, Dateline: MOUNTAIN VIEW, Calif. MSX coming to UK https://archive.org/details/popular-computing-weekly-1984-05-24/mode/1up?view=theater Dragon to announce MSX machine https://archive.org/details/popular-computing-weekly-1984-05-31/mode/1up?view=theater https://tromax.webnode.es/ https://en.wikipedia.org/wiki/Dragon_MSX Philips and Thompson want to set new standard https://archive.org/details/popular-computing-weekly-1984-05-03/mode/1up?view=theater Amstrad development fracas revealed https://archive.org/details/popular-computing-weekly-1984-05-03/page/n11/mode/1up?view=theater Acorn announces ABM https://en.wikipedia.org/wiki/Acorn_Business_Computer https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater First QL's go out to customers https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater Popular Computing Weekly gets their QL! https://archive.org/details/popular-computing-weekly-1984-05-10/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-17/page/n15/mode/1up https://archive.org/details/popular-computing-weekly-1984-05-31/page/n22/mode/1up?view=theater Sir Clive passes on Delorean plant https://archive.org/details/popular-computing-weekly-1984-05-24/page/n4/mode/1up?view=theater Computer games take CES by storm https://archive.org/details/Creative_Computing_1984-05/page/n135/mode/1up?view=theater Mac software arrives https://archive.org/details/Creative_Computing_1984-05/page/n207/mode/2up?view=theater First Origin games get tested https://archive.org/details/computer-entertainer-3-2/page/n4/mode/1up?view=theater Lucasfilm Games Premieres https://archive.org/details/computer-entertainer-3-2 Lucasfilm ''force'' enters video game market, United Press International, May 9, 1984, Wednesday, AM cycle, Section: Domestic News, Byline: By JOHN M. LEIGHTY British devs embrace C64 https://archive.org/details/popular-computing-weekly-1984-05-31/page/n4/mode/1up?view=theater USGold launches with Aztec Challenge and Forbidden Forest https://archive.org/details/computer-and-videogames-031/page/n15/mode/2up https://archive.org/details/computer-and-videogames-031/page/n32/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n41/mode/1up?view=theater https://archive.org/details/computer-and-videogames-031/page/n59/mode/1up?view=theater https://archive.org/details/CommodoreHorizonsIssue051984May300dpi/page/n23/mode/2up?view=theater Evil Dead coming to the C64 https://archive.org/details/popular-computing-weekly-1984-05-17/mode/1up?view=theater Leisure Games wants you to go to Jail, do not pass go, do not collect $200 https://archive.org/details/popular-computing-weekly-1984-05-03/page/n4/mode/1up?view=theater https://www.mobygames.com/company/2715/leisure-genius/ Games Network warns that Bankruptcy is looming Computer Taken by Creditor; GAMES NETWORK INSOLVENT, SAYS BANKRUPTCY IS NEAR, Communications Daily, May 17, 1984, Thursday,Section: Vol. 4, No. 97; Pg. 2 Adam Magazine to arrive https://archive.org/details/computer-entertainer-3-2/page/25/mode/1up Australia recognizes Copyright ASIA-PACIFIC ECONOMIC NEWS IN BRIEF, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MAY 30, 1984, WEDNESDAY Sanders income booms while royalty revenue dips SANDERS-ASSOCIATES; Financial resultsBusiness WireMay 21, 1984, Monday, Dateline: NASHUA, N.H. Battlefield Earth gets a soundtrack https://archive.org/details/cashbox46unse_15/page/n31/mode/1up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Pizza Time goes bust, Amiga announces a computer & Nintendo launches the VS These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in March 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/march-1984-104469980 7 Minutes in Heaven: Dolphin's Rune/Dolphin's Pearl Video Version: https://www.patreon.com/posts/104389483 https://www.mobygames.com/game/21190/the-dolphins-pearl/ Game Manual: https://archive.org/details/c64man_dolphins-rune Ecco the Dolphin 7 Minutes in Heaven: https://www.patreon.com/posts/7-minutes-in-80192007 Corrections: February 1984 Ep - https://www.patreon.com/posts/february-1984-102404099 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.newspapers.com/article/the-san-francisco-examiner-la-pinball-or/145438040/ https://www.newspapers.com/article/the-san-francisco-examiner-san-francisco/145438150/ https://en.wikipedia.org/wiki/Capacitance_Electronic_Disc https://www.mobygames.com/game/38079/cosmic-chasm/ https://www.mobygames.com/game/82890/cube-quest/ https://en.wikipedia.org/wiki/Tomy_Tutor https://retrocomputing.stackexchange.com/a/15340 https://en.wikipedia.org/wiki/Intel_80186#In_personal_computers 1974: Atari introduces Gran Track 10 https://archive.org/details/cashbox35unse_37/page/58/mode/1up?view=theater https://archive.org/details/cashbox35unse_38/page/54/mode/1up?view=theater https://archive.org/details/cashbox35unse_36/page/52/mode/2up https://www.youtube.com/watch?v=KYcNvAAeu6k https://www.facebook.com/100057102354061/videos/1111919918819701/ Wurlitzer ends manufacturing https://archive.org/details/cashbox35unse_37/page/59/mode/1up?view=theater https://archive.org/details/cashbox35unse_35/page/44/mode/1up?view=theater https://en.wikipedia.org/wiki/Wurlitzer 1984: Laserdisc games galore! https://archive.org/details/198403VideoGamesExpress/mode/1up Play Meter 15th, 1984, pg. 56 Replay March 1984, pg. 10 https://www.dragons-lair-project.com/games/ Centuri turns it around No Headline In Original, PR Newswire, March 14, 1984, Wednesday, Dateline: HIALEAH, Fla., March 14 The battle begins with Sente vs. VS! Replay March 1984, pg. 10 https://sergiostuff.com/category/nintendo-vs-dualsystem/ https://www.arcade-museum.com/Videogame/punch-out Exidy goes interchangeable Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Exidy#First_Star_Software_games https://www.classicarcademuseum.org/exidy-max-a-flex-system https://www.arcade-museum.com/Videogame/boulder-dash--data Bills pile up at Pizza Time Company Deferring Some Debts, The Associated Press, March 9, 1984, Friday, PM cycle, Section: Business News, Byline: By LORETTA NOFFSINGER, Associated Press Writer Bankruptcy Threat Issued, The Associated Press, March 16, 1984, Friday, AM cycle Pizza Time Theater enters Chapter 11 Curtains for the Pizza Time Theatre, Financial Times (London,England), March 30, 1984, Friday, Section: SECTION I; Pg. 18, Byline: By Louise Kehoe in San Francisco Joneva Barry - Chuck E. Cheese, Kadabrascope - https://www.patreon.com/posts/joneva-barry-e-101938460 Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 Owen Rowley - Chuck E Cheese, Autodesk - https://www.patreon.com/posts/owen-rowley-88533133 Bally buys Sente BALLY-MANUFACTURING; Acquires Sente Technologies Division of Pizza Time Theatre Inc., Business Wire, March 29, 1984, Thursday Chip shortage looms Play Meter March 1st, 1984, pg. 16 Jay Balakrishnan - HESWare, Radical, Dynamics, Solid State Software - https://www.patreon.com/posts/jay-balakrishnan-103071267 Goldman Sachs quantifies the Crash https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Battle for Warner is over... Warner buys back Murdoch's stake with aid from Chris-Craft, Financial Times (London,England), March 19, 1984, Monday, Section: SECTION I; Pg. 16, Byline: BY WILLIAM HALL IN NEW YORK https://archive.org/details/masterofgamestev00bruc Atari cuts another 200 Atari cuts jobs in restructuring, Financial Times (London,England), March 21, 1984, Wednesday, Section: SECTION II; International Companies; Pg. 19, Byline: BY LOUISE KEHOE IN SAN FRANCISCO A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle Coleco losses dwarf expectations COLECO LOSES $35 MILLION IN QUARTER, The New York Times, March 8, 1984, Thursday, Late City Final Edition, C, Section: Section D; Page 1, Column 3; Financial Desk, Byline: By DAVID E. SANGER https://www.nytimes.com/1984/03/08/business/coleco-loses-35-million-in-quarter.html Coleco announces massive layoffs No Headline In Original, The Associated Press, March 28, 1984, Wednesday, AM cycle, Section: Business News, Byline: By S.W. BELL, AP Business Writer, Dateline: AMSTERDAM, N.Y. Massive losses can't bring Mattel's spirits down Mattel, Despite $171 Million Loss, Optimistic About Future, The Associated Press, March 15, 1984, Thursday, AM cycle, Byline: By ROGER GILLOTT, AP Business Writer Mattel reaches new financing agreement with creditor banks, Financial Times (London,England), March 15, 1984, Thursday, Section: SECTION II; International Companies; Pg. 27, Byline: BY PAUL TAYLOR IN NEW YORK Intellivision reborn! https://archive.org/details/computer-entertainer-2-12/page/179/mode/1up?view=theater https://en.wikipedia.org/wiki/Revco https://en.wikipedia.org/wiki/Intellivision#INTV_Corporation_(1984%E2%80%931990) 2600 goes to Turkey ATARI; Signs agreement with Turkish firm to manufacture and distribute video game products in Turkey, Business Wire, March 20, 1984, Tuesday https://www.reddit.com/r/TheCinemassacre/comments/1afkuz2/the_first_atari_2600_commercial_in_turkey_80s/ http://www.atariboxed.com/index.php?go=output&sort=T1.Modul_Complete_Title,%20T1.Modul_Complete_Model,%20T1.Modul_Complete_TV,%20T1.Modul_Complete_Label&dir=DESC&rows_per_page=50&select_system=1&select_company=49 Odyssey RIP Pioneer Home Video Game Is Dropped, The Associated Press, March 20, 1984, Tuesday, AM cycle, Byline: By TOM EBLEN, Associated Press Writer First Home Video-Game Maker Calling It Quits, The Associated Press, March 21, 1984, Wednesday, PM cycle, Byline: By TOM EBLEN, Associated Press Writer Nintendo may show off console at summer CES https://archive.org/details/computer-entertainer-2-12/page/182/mode/1up?view=theater Goodbye Video Game Update including Computer Entertainer... https://archive.org/details/computer-entertainer-2-12/mode/1up?view=theater https://archive.org/details/electronic-fun-with-computers-and-games-volume-2-number-5-march-1984/page/4/mode/1up?view=theater https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n5/mode/2up Julian 'Jaz' Rignall - Computer and Video Games, ZZAP!64, Mean Machines, Future Publishing, Virgin, IGN - https://www.patreon.com/posts/julian-jaz-and-97565043 Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 Amiga announces 68000 based home computer Infoworld March 26, 1984, pg. 13 Infoworld March 19, 1984 pg. 20 https://www.landley.net/history/mirror/atari/museum/mickey.html https://theretrohour.com/amstrad-cpc-40th-anniversary-with-roland-perry-pt-1-the-retro-hour-ep425/ Mac distribution widens Infoworld March 26, 1984, pg. 11 Infoworld March 26, 1984, pg. 16 Apple IIx rumors begin https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIGS https://archive.org/details/Creative_Computing_1984-03/page/n43/mode/2up Intel licenses chip designs to Sanyo BOTH 8- AND 16-BIT MODELS; Tokyo Sanyo will make Intel-compatible MPUs, The Japan Economic Journal, March 13, 1984, Section: ELECTRICALS & ELECTRONICS; Pg. 9 Commodore and IBM become Intel licensees https://www.nytimes.com/1984/03/10/business/ibm-is-licensed-to-makeintel-chip.html?searchResultPosition=1 https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Don Greenbaum - Commodore - https://www.patreon.com/posts/don-greenbaum-67077078 Commodore goes brit https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater https://www.youtube.com/watch?v=sHJ6vVxJLlQ IBM slashes PC prices in Europe Infoworld March 26, 1984, pg. 11 Creative Computing reviews the TS 2068 https://archive.org/details/Creative_Computing_1984-03/page/n93/mode/2up Timex calls it quits https://archive.org/details/popular-computing-weekly-1984-03-01/mode/1up?view=theater InfoWorld March 19, 1984 pg. 16 Sinclair admits QL is a mess https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-15/page/n4/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-29/page/n31/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater QL peripheral makers multiply https://archive.org/details/popular-computing-weekly-1984-03-29/page/n4/mode/1up?view=theater Developers abandon QL for CPC https://archive.org/details/popular-computing-weekly-1984-03-15/mode/1up?view=theater Sir Clive's portable TV impresses https://archive.org/details/popular-computing-weekly-1984-03-29/page/n15/mode/1up?view=theater https://en.wikipedia.org/wiki/TV80 Sinclair EV to be made by Hoover https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Imagine begins Bandersnatch and Psyclapse ad blitz https://archive.org/details/computer-and-videogames-029/page/n153/mode/2up Imagine bungles deal https://archive.org/details/popular-computing-weekly-1984-03-08/mode/1up?view=theater http://redparsley.blogspot.com/2016/08/input-magazine-retrospective.html https://archive.org/details/Input_Vol_1_No_01_1997_Marshall_Cavendish_GB Imagine announces price cut https://archive.org/details/popular-computing-weekly-1984-03-08/page/n2/mode/1up?view=theater https://archive.org/details/Big_K_Issue_03_1984_Jun/page/n15/mode/2up Bug Byte won't give up on Miner Willie https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://www.gamesthatwerent.com/gtw64/mattie-goes-mining/ Novotrade details First All-Hungarian Stock Corporation Ventures Into Video Gaming, The Associated Press, March 3, 1984, Saturday, BC cycle, Byline: By ROLAND PRINZ, Associated Press Writer https://www.stayforever.de/2024/04/ddr-computer-sft-14/ https://www.ddr-museum.de/de/blog/2020/genex-geschenkdienst https://de.wikipedia.org/wiki/Genex https://archive.org/details/genexhauptkatalog1986 Hudsonsoft goes Speccy https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater https://www.mobygames.com/game/company:1360/platform:zx-spectrum/sort:-date/page:1/ https://www.mobygames.com/game/19608/cannon-ball/ Geoff Crammond takes to the skies https://archive.org/details/popular-computing-weekly-1984-03-29/page/n6/mode/1up?view=theater https://www.youtube.com/watch?v=MVNAippFbAs https://www.mobygames.com/person/6244/geoffrey-j-crammond/ Mythos puts Karsten Köper on the map https://archive.org/details/atari-club-magazin-1984-3/page/6/mode/2up https://archive.org/details/atari-club-magazin-1984-3/page/10/mode/2up http://thethalionsource.w4f.eu/Artikel/Mythos.htm XOR brings Football Manager to the gridiron Infoworld March 12, 1984, pg. 22 https://www.mobygames.com/company/1848/xor-corporation/ Palace software to leverage movie licenses https://archive.org/details/home-computing-weekly-052 Enter the 'bookware' https://archive.org/details/Acorn_User_Number_020_1984-03_Adn-Wesley_GB/page/n7/mode/2up https://worldofspectrum.net/publisher/11213/ https://archive.org/details/popular-computing-weekly-1984-03-08/page/n4/mode/1up?view=theater Addison-Wesley launches line of games for girls Infoworld March 26, 1984, pg. 20 https://www.youtube.com/watch?v=fsgYqUjtPj8 https://www.mobygames.com/company/23943/rhiannon-software/ https://www.wearelivinginthefuture.com/p/space-girls-gaming-obsolescence https://archive.org/details/wozaday_Lauren_of_the_25th_Century Angelsoft founded https://archive.org/details/computer-entertainer-2-12/page/190/mode/1up?view=theater https://www.mobygames.com/company/1107/angelsoft-inc/ Synergistic abandons publishing https://archive.org/details/Electronic_Games_Volume_02_Number_12_1984-03_Reese_Communications_US/page/n13/mode/2up Lotus goes for integration https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Lotus_Symphony_(MS-DOS) http://oldvcr.blogspot.com/2021/08/the-commodore-plus4-3-plus-1-and.html https://archive.org/details/Ahoy_Issue_03_1984-03_Ion_International_US/page/n9/mode/2up Egghead Softwear is slashing prices https://archive.org/details/Creative_Computing_1984-03/page/n205/mode/2up Comptiq brings US games to Japan Comptique will market U.S.-made game packages, The Japan Economic Journal, March 13, 1984, Section: SPECIAL U.S. SECTION; Pg. 13 https://www.mobygames.com/company/6942/comptiq/ https://en.wikipedia.org/wiki/Comptiq MSX looks to be a dud https://archive.org/details/home-computing-weekly-052/page/n31/mode/2up Sega to export 70,000 SC300's Personal computers, The Japan Economic Journal, March 6, 1984, Section: NEWS PACKAGE; Pg. 18 MAX RIP Commodore withdraws from toy business, The Japan Economic Journal, March 13, 1984, Section: SERVICE/LEISURE/FOOD; Pg. 18 Robotron ships with dual controller holder https://archive.org/details/computer-entertainer-2-12/page/184/mode/1up?view=theater https://forums.atariage.com/topic/166814-robotron-dual-controller-holder/ Violence in Gaming debate comes to the C64 https://archive.org/details/Video_Games_Volume_2_Number_06_1984-03_Pumpkin_Press_US/page/n77/mode/2up https://www.youtube.com/watch?v=tqPymlvBrSA Alladin's Castle finally beats Mesquite Play Meter 15th, 1984, pg. 13 Computer hacking laws proposed https://archive.org/details/home-computing-weekly-053/page/n15/mode/2up Piracy has Apple in a tizzy No Headline In Original, United Press International, March 10, 1984, Saturday, PM cycle Japanese Industry backs MITI KEIDANREN SUPPORTS MITI'S SOFTWARE PROTECTION BILL, Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service, MARCH 13, 1984, TUESDAY https://www.keidanren.or.jp/en/profile/pro001.html Video Nasties Bill gets games amendment https://archive.org/details/popular-computing-weekly-1984-03-22/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Video_Recordings_Act_1984 UK Libraries clash with software publishers https://archive.org/details/popular-computing-weekly-1984-03-29/mode/1up?view=theater Are computer graphics art? https://www.nytimes.com/1984/03/27/science/colorful-graphics-aren-t-for-everybody.html https://blisscast.wordpress.com/2023/10/17/mindset-computer-vyper-game/ https://en.wikipedia.org/wiki/Mindset_(computer) Smart devices invade homes A Year After Layoffs, Atari Foresees Better Times in '84, The Associated Press, March 11, 1984, Sunday, BC cycle https://www.nytimes.com/1984/03/08/garden/the-digital-revolution-breeds-smart-new-appliances.html Seiko introduces the smartwatch https://archive.org/details/byte-magazine-1984-03/page/n10/mode/1up?view=theater https://www.namokimods.com/en-eu/blogs/namokitimes/seiko-originals-the-uc-2000-a-smartwatch-from-1984 RIP Mike Kogan Replay March 1984, pg. 10 https://en.wikipedia.org/wiki/Michael_Kogan Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras chuck e cheese atari commodore commodore 64 ecco dolphin's pearl dolphin's rune nintendo nes famicom vs amiga appleii palace retro video games alladins castle robotron commodore max addison-wesley rhiannon software bookware thalion geoff crammond novotrade hudsonsoft spectrum ql amstrad imagine sinclair timex intel pc clones odyssey magnavox coleco intellivision exidy laserdisc dragon's lair
Toys push games off of shelves, GUIs vie for supremacy & Coinops' laserdisc dreams dashed These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in December 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: (If you can't see all the links for this episode, please, check out this episode on our patreon page for the complete set.) 7 Minutes in Heaven: Porky's Video Version: https://www.patreon.com/posts/7-minutes-in-98182124 https://www.mobygames.com/game/22975/porkys/ Corrections: November 1983 Ep - https://www.patreon.com/posts/november-1983-96193251 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ 1973 Coinop braces for oil-crisis fallout https://archive.org/details/cashbox35unse_23/page/43/mode/1up https://archive.org/details/cashbox35unse_24/page/42/mode/1up http://podcast.theycreateworlds.com/e/space-invaders-and-nishikado/ Ball and paddle goes color https://archive.org/details/cashbox35unse_23/page/43/mode/1up http://allincolorforaquarter.blogspot.com/2016/06/the-ultimate-so-far-history-of-nutting_21.html https://archive.org/details/cashbox35unse_23/page/n47/mode/1up Kee Games teams up with Atari https://archive.org/details/cashbox35unse_24/page/42/mode/1up https://en.wikipedia.org/wiki/Kee_Games https://archive.org/details/cashbox05unse_9/mode/2up?view=theater 1983 Marschfield kicks games out https://www.nytimes.com/1983/12/08/us/massachusetts-town-exiles-pac-man-and-all-that.html https://eu.wickedlocal.com/story/marshfield-mariner/2021/09/23/marshfield-ma-coin-machine-industries-association-supreme-court-ban-pacman-donkeykong-look-back/8241109002/ AMOA a dud Play Meter Dec. 31, 1983 Laserdisc is DOA in the UK https://archive.org/details/play-meter-december-15-1983/page/60/mode/2up Kevin Hayes - Atari - Namco https://www.patreon.com/posts/50612798 Laserdisc games coming home... just not any time soon. Play Meter Dec. 1, 1983 Sente debuts the Sente Computer System NewsBytes 12/20/83 - Entering the Snakepit - A Winner: https://arcadeblogger.com/2019/11/10/bally-sente-saviour-of-the-arcades/ Games People Dec. 18, 1983, pg. 1 https://flyers.arcade-museum.com/videogames/search/gallery?manuf_id=63 https://youtu.be/dSwR9ra57uk?si=nY7UQORTBVaK-mLa Battle of the Cons is over RePlay, Dec. 1983 pg. 13 Play Meter Dec. 1, 1983 Rosen steps down Playthings, Dec. 1983, p. 11 RePlay, Dec. 1983, pg. 18 Nintendo profits drop (DECEMBER 21, 1983, WEDNESDAY). NINTENDO'S CONSOLIDATED NET DOWN 2.3 PCT. Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P360-001B-N1P6-00000-00&context=1516831. Nintendo buys Pizza Time franchise (December 6, 1983). Family restaurant will be opened in Vancouver. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-1MS0-000H-H0FJ-00000-00&context=1516831. https://archive.org/stream/0966961706/0966961706_djvu.txt pg. 114 Atari opens first Atari Adventure location https://archive.org/details/Atari_Coin_Connection_Volume_7_Number_11_December_1983 https://atari-computermuseum.de/aac.htm https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fpaot66m84vm41.jpg Dragon's Lair merch on the way Playthings, Dec. 1983 http://www.dragons-lair-project.com/games/related/merchandise/trading_cards_stickers.asp Video game prices drop as toys take Xmas center stage Playthings, Dec. 1983 Intellivision System Changer launched https://archive.org/details/computer-entertainer-2-9/page/130/mode/1up?view=theater https://archive.org/details/computer-entertainer-2-9/page/143/mode/1up?view=theater https://retroconsoles.fandom.com/wiki/System_Changer Wagner out at Mattel Playthings, Dec. 1983 https://www.latimes.com/archives/la-xpm-1985-02-19-me-412-story.html Warner sells movie and TV rights https://www.nytimes.com/1983/12/22/business/warner-will-sell-existing-contracts.html (December 23, 1983, Friday). Warner sells film contracts for $350m. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-29G0-000F-5467-00000-00&context=1516831. Atari teams with Activision to bring games home (December 16, 1983, Friday, AM cycle). Atari, Activision To Broadcast Video Games to Homes. The Associated Press. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-K6B0-0011-5089-00000-00&context=1516831. NewsBytes 12/20/83 - Software Through the Airwaves Romox test units hit the streets https://archive.org/details/computer-entertainer-2-9/page/141/mode/1up?view=theater Vidco brings piracy to the 2600 https://www.retrothing.com/2006/06/vintage_video_g.html Electronic Games Hotline Dec. 4, 1983 pg. 4 Move over 5200 joystick, 5200 controller buttons shoddy too! https://archive.org/details/computer-entertainer-2-9/page/135/mode/1up?view=theater Comdex fails to impress https://www.nytimes.com/1983/12/06/science/personal-computers-windows-and-gateways-loom-in-near-future.html VisiOn launch fails to impress https://archive.org/details/PersonalComputerNews/PersonalComputerNews039-07Dec1983/page/n5/mode/2up Really, windows? Who needs it? https://archive.org/details/PersonalComputerNews/PersonalComputerNews041-21Dec1983/page/n5/mode/2up https://www.youtube.com/watch?v=1VNS8TE4XhU&t=250s Apple introduces Lisa development tools https://archive.org/details/eu_BYTE-1983-12_OCR/page/n9/mode/1up Sierra's Homeword makes word processing easy https://archive.org/details/computer-entertainer-2-9/page/142/mode/1up?view=theater http://nerdlypleasures.blogspot.com/2014/08/homeword-sierra-onlines-easy-to-use.html https://archive.org/details/Creative_Computing_1983-12/page/n195/mode/2up?view=theater EA gets into productivity https://archive.org/details/Creative_Computing_1983-12/page/n69/mode/2up?view=theater https://archive.org/details/Creative_Computing_1983-12/page/n161/mode/2up?view=theater Tandy goes PC compatible https://www.nytimes.com/1983/12/01/business/tandy-s-personal-computer.html https://en.wikipedia.org/wiki/Tandy_2000 PCJr gets tested https://www.nytimes.com/1983/12/27/science/personal-computers-the-little-ibm-finally-arrives-for-a-test.html Computers are the hottest item this Xmas... https://www.nytimes.com/1983/12/10/business/under-1983-christmas-tree-expect-the-home-computer.html https://archive.org/details/computer-entertainer-2-9/mode/1up?view=theater https://vgpavilion.com/mags/1983/12/18egh/text/ pg. 1 https://www.nytimes.com/1983/12/25/nyregion/the-guilt-of-computerless-parents.html JCPenney drops computers NewsBytes 12/20/83 Next Casualty Coleco tries to calm markets https://www.nytimes.com/1983/12/02/business/market-placevartanig-g-vartan-split-view-on-coleco-continues.html https://www.nytimes.com/1983/12/01/business/coleco-says-its-adam-is-in-very-short-supply.html https://www.nytimes.com/1983/12/09/business/coleco-can-t-savor-a-success.html https://archive.org/details/computer-entertainer-2-9/page/136/mode/1up?view=theater Commodore plagued by defective machines Electronic Games Hotline Dec. 4, 1983, pg. 2 Atari announces Translator for the XL https://archive.org/details/computer-entertainer-2-9/mode/1up?view=theater http://www.atarimania.com/utility-atari-400-800-xl-xe-translator-_29943.html Apple gets sprites https://vgpavilion.com/mags/1983/12/18egh/text/ pg. 4 https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_02_No_02_1983-12_Fun_Games_Publishing_US/page/n19/mode/2up Apple to enter home computer market https://archive.org/details/computer-entertainer-2-9/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIc Computer game sales expected to rise dramatically in 1983 Playthings, Dec. 1983 TI99 software draught is over electronic Games Hotline Dec. 4, 1983 pg. 2 MSX unites Japanese appliance makers (DECEMBER 22, 1983, THURSDAY). TOKYO REPORT; SALES DRIVE FOR 'MSX' LAUNCHED. Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P320-001B-N1F3-00000-00&context=1516831. CHARLES SMITH. (December 12, 1983, Monday). Adoption of MSX brings a new era. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2C80-000F-51NS-00000-00&context=1516831. Speccy hits 1 million https://archive.org/details/popular-computing-weekly-1983-12-22/page/n3/mode/2up British hunger for computers outstrips supply By Jason Crisp. (December 12, 1983, Monday). 'They're walking off the shelves'; BRITAIN'S HOME COMPUTER BOOM. Financial Times (London,England). https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2C70-000F-51JX-00000-00&context=1516831. https://archive.org/details/PersonalComputerNews/PersonalComputerNews041-21Dec1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews041-21Dec1983/page/n5/mode/2up The Welsh give it another go https://archive.org/details/PersonalComputerNews/PersonalComputerNews039-07Dec1983/page/n23/mode/2up Manic Miner moves publishers https://archive.org/details/popular-computing-weekly-1983-12-08 Hungarian software makes a splash in the UK https://archive.org/details/popular-computing-weekly-1983-12-01 Marvel gets Adventure-ous https://archive.org/details/popular-computing-weekly-1983-12-22 https://www.mobygames.com/group/256/scott-adams-questprobe-series/ Richard Scarry signs deal with Coleco https://vgpavilion.com/mags/1983/12/18egh/text/ pg. 4 https://www.mobygames.com/game/174878/richard-scarrys-best-electronic-word-book-ever/ Might & Magic: Adventure Number 1: The Lava Pits of Aznar goes on sale https://archive.org/details/Creative_Computing_1983-12/page/n339/mode/2up?view=theater https://www.mobygames.com/game/132448/might-magic-the-lava-pits-of-aznar/ Quicksoft goes shareware https://archive.org/details/eu_BYTE-1983-12_OCR/page/n9/mode/1up https://en.wikipedia.org/wiki/PC-Write Penguin Publishing enters software market https://archive.org/details/MicroAdventurer02-Dec83/page/n5/mode/2up https://www.mobygames.com/game/26582/the-warlock-of-firetop-mountain/screenshots/ https://www.mobygames.com/company/8195/puffin-books-ltd/ Microsoft gets into book publishing electronic Games Hotline Dec. 4, 1983 pg. 3 6502 goes 16 bit https://archive.org/details/eu_BYTE-1983-12_OCR/page/n8/mode/1up https://en.wikipedia.org/wiki/WDC_65C816 https://www.westerndesigncenter.com/wdc/index.php Hey baby, I got a gig on 12 inches... https://archive.org/details/eu_BYTE-1983-12_OCR/page/n9/mode/1up Online banking gaining steam By PHILIP T. SUDO. (December 2, 1983, Friday). Pronto Tailored for More Systems; Home Banking Program Supported by Apple, IBM Computers. The American Banker. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-5Y90-000F-R551-00000-00&context=1516831. Shopping goes online https://archive.org/details/family-computing-04/page/n55/mode/2up https://www.referenceforbusiness.com/history2/69/CUC-International-Inc.html Compuserve introduces online ads https://archive.org/details/eu_BYTE-1983-12_OCR/page/n9/mode/1up Political scandal inspires Japanese computer game Play Meter Dec. 15, 1983 pg. 92 PBS brings computer education to US TV By DAVID O. TYSON. (December 2, 1983, Friday). Chase Promoting Public TV Series; Bank Is Taking Out Full-Page Ads in Newspapers To Boost 'Academy on Computers,' a 12-Week Course. The American Banker. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-5Y80-000F-R54S-00000-00&context=1516831. Automan premieres https://www.nytimes.com/1983/12/03/arts/tv-notes-cbs-tops-fall-sweeps-fifth-time.html https://youtu.be/kA1NT4I0s34?si=sAQgPQyUimj-hqIi Quotes of the Month: https://archive.org/details/family-computing-04/page/n69/mode/2up Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://archive.org/details/popular-computing-weekly-1983-12-15/page/n3/mode/2up?view=theater Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
The Boom is over, Texas Instruments is out & Nintendo becomes stock market darling These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: Complete links can be found at: https://www.patreon.com/posts/94392565 7 Minutes in Heaven: Kool-Aid Man Video Version: https://www.patreon.com/posts/7-minutes-in-aid-94380376 https://www.mobygames.com/game/16706/kool-aid-man/ https://www.mobygames.com/game/40671/kool-aid-man/ https://youtu.be/mpbaznILT3s?si=oGZ8BCrVkhGu_aeG Corrections: September 1983 Ep - https://www.patreon.com/posts/september-1983-92463308 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://www.youtube.com/watch?v=Nio3hYAx_Tc https://youtu.be/zONxBXLw4YY 1973-10 Sega joins pong craze https://archive.org/details/cashbox35unse_16/page/n108/mode/1up Midway announces Space Race clone https://archive.org/details/cashbox35unse_14/page/52/mode/1up?view=theater. Kee Games plant opens https://archive.org/details/cashbox35unse_14/page/52/mode/1up?view=theater Video game sales exceed 45,000 https://archive.org/details/cashbox35unse_17/page/59/mode/1up?view=theater 1983-10 Supreme Court refuses to hear speed up kit case "Economy At A Glance, United Press International, October 3, 1983, Monday, AM cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-F6H0-001X-R0FX-00000-00&context=1516831. By ELIZABETH OLSON, United Press International, October 3, 1983, Monday, BC cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-F6M0-001X-R0W3-00000-00&context=1516831." https://www.nytimes.com/1983/10/23/business/the-gavel-comes-down-on-computer-copycats.html Lasermania grips coinop Replay Oct. 1983, pg. 8 Replay, Oct. 1983, pg. 97, 41, 136 Coleco catches Singe https://archive.org/details/computer-entertainer-2-7 SENTE is a go... Replay Oct. 1983 pg. 22, 8 Nintendo dividend tops charts NINTENDO INCREASES ANNUAL DIVIDEND BY 6.5 YEN, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, OCTOBER 11, 1983, TUESDAY, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P7J0-001B-N4KX-00000-00&context=1516831. Copyright 1983 Jiji Press Ltd., Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service, OCTOBER 11, 1983, TUESDAY, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P7G0-001B-N4GD-00000-00&context=1516831. Matsushita Electric tops 807 firms in consolidated earnings figures, The Japan Economic Journal, October 11, 1983, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-1PT0-000H-H1RH-00000-00&context=1516831. https://www.jstor.org/stable/43294923 Konami opens US operations Replay Oct. 1983 pg 136 Atari opens Chicago dealership Replay Oct 1983 pg. 10 Harry Williams, RIP Replay Oct. 1983 pg. 28 Bars need not fear arcades PR Newswire, October 5, 1983, Wednesday, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-2S40-000D-81GN-00000-00&context=1516831. The boom is over https://www.nytimes.com/1983/10/17/business/video-games-industry-comes-down-to-earth.html Warner loses $122.4 million in third quarter New York Times, October 15, 1983, pg. 37 Warner cuts 250 jobs at New York HQ https://www.nytimes.com/1983/10/14/business/warner-cuts-corporate-staff-by-250.html 2600 being sold off for $60 Playthings, Oct. 1983, pg. 24 Activision supports 5200 https://archive.org/details/computer-entertainer-2-7/page/105/mode/1up Mattel revenues collapse By James E. Braham, Profit's a question on home screens, Industry Week, October 3, 1983, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SPF-0RB0-0010-M0WW-00000-00&context=1516831. Mattel Computer Adaptor tested https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n19/mode/1up?view=theater Coleco revenue plummets https://www.nytimes.com/1983/10/25/business/declines-sharp-for-apple-and-coleco.html https://www.nytimes.com/1983/10/05/business/market-placedaniel-f-cuff-coleco-s-adam-betting-heavy.html https://archive.org/details/PersonalComputerNews/PersonalComputerNews031-12Oct1983/page/n5/mode/1up?view=theater https://archive.org/details/computer-entertainer-2-7/page/108/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n5/mode/1up CBS posts gains https://www.nytimes.com/1983/10/13/business/cbs-inc-profits-surge-3-groups-help-results.html Toys R Us sees drop in video games and computers https://www.nytimes.com/1983/10/13/business/toys-r-us.html Apple earnings plummet https://www.nytimes.com/1983/10/25/business/declines-sharp-for-apple-and-coleco.html https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n3/mode/1up Commodore numbers surge https://www.nytimes.com/1983/10/27/business/results-are-mixed-for-xerox.html MacNeil Lehrer Newshour interviews Jack Tramiel https://youtu.be/U5skpKlVOqc?si=6vDkO5DnwZJZIbrd https://americanarchive.org/catalog/cpb-aacip_507-mp4vh5d74j#at_2421.316381_s TI drops out https://www.nytimes.com/1983/10/29/business/retreat-set-by-texas-instruments.html https://www.nytimes.com/1983/10/31/business/ibm-may-benefit.html https://archive.org/details/eu_BYTE-1983-10_OCR/page/n8/mode/1up?view=theater David Ahl presents Price Wars, the Graphic Novel https://archive.org/details/Creative_Computing_1983-10/page/n187/mode/1up?view=theater IBM profits up https://www.nytimes.com/1983/10/15/business/ibm-net-up-24.8-in-quarter.html IBM welcomes Taiwanese imitators https://archive.org/details/PersonalComputerNews/PersonalComputerNews033-26Oct1983/page/n3/mode/1up?view=theater Apple cuts price of Lisa by 15% https://archive.org/details/PersonalComputerNews/PersonalComputerNews030-05Oct1983/page/n4/mode/1up?view=theater Formats, formats everywhere https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n4/mode/1up Japanese show off at SICOB https://archive.org/details/PersonalComputerNews/PersonalComputerNews031-12Oct1983/page/n6/mode/1up?view=theater http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Cartridges.htm https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n62/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews033-26Oct1983/page/n19/mode/1up?view=theater Tandy introduces Coco2 "https://oldcomputermuseum.com/tandy_coco2.html NEW PRODUCTS ON THE MARKET, United Press International, October 5, 1983, Wednesday, BC cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJB-F670-001X-R50S-00000-00&context=1516831." Tandy introduces the MC10 https://archive.org/details/Creative_Computing_1983-10/page/n42/mode/1up?view=theater https://en.wikipedia.org/wiki/TRS-80_MC-10 Osborne effect postulated as cause of death https://archive.org/details/PersonalComputerNews/PersonalComputerNews030-05Oct1983/page/n4/mode/1up?view=theater Computer industry shakeup not affecting jobs https://www.nytimes.com/1983/10/16/jobs/computer-industry-more-jobs-despite-layoffs.html https://en.wikipedia.org/wiki/HP-150 UK computer makers want to make Acorn a standard https://archive.org/details/PersonalComputerNews/PersonalComputerNews030-05Oct1983/page/n6/mode/1up?view=theater British homes in love with micros Computer buying bonanza awaited; Jason Crisp reveals problems behind the Christmas surge, Financial Times (London,England), October 8, 1983, Saturday, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2PT0-000F-54WF-00000-00&context=1516831. By BARNABY J. FEDER. (October 10, 1983, Monday, Late City Final Edition). COMPUTER MARKET STRONG IN BRITAIN. The New York Times. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8G-J7J0-0008-Y1B4-00000-00&context=1516831. Teenage programming superstars blossom in the UK Joan Gray, A world of asteroids and whizz-kid programmers, Financial Times (London,England), October 10, 1983, Monday, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-2PS0-000F-54VH-00000-00&context=1516831. Spectrum goes cartridge https://archive.org/details/PersonalComputerNews/PersonalComputerNews031-12Oct1983/page/n6/mode/1up?view=theater http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Cartridges.htm https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n62/mode/1up?view=theater http://www.fruitcake.plus.com/Sinclair/Interface2/Cartridges/Interface2_RC_Unreleased.htm Microdrive weakness becomes more apparent https://archive.org/details/nzbitsandbytes-2-03/page/n5/mode/1up?view=theater sinclair recommends photocopying printouts https://archive.org/details/nzbitsandbytes-2-03/page/n3/mode/1up?view=theater Game software prices begin to drop in England https://archive.org/details/Computer_Video_Games_Issue_024_1983-10_EMAP_Publishing_GB/page/n90/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n4/mode/1up Martin Wheeler - Virgin, BITS, Recluse https://www.patreon.com/posts/72185638 Jerry Wolosenko - Synapse - https://www.patreon.com/posts/42014024 Guild of Software Houses forms https://archive.org/details/CommodoreUserIssue011983Oct/page/n5/mode/2up CGW hates on the c64 https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n26/mode/1up http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODM= CPU 10-1983 pg. 30, 25, 1 https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n39/mode/1up Cmmodore User magazine debuts https://archive.org/details/CommodoreUserIssue011983Oct/page/n5/mode/2up Atarisoft launches https://www.nytimes.com/1983/10/27/business/atari-s-new-games-fit-other-machines.html https://archive.org/details/computer-entertainer-2-7 https://archive.org/details/computer-entertainer-2-7/page/105/mode/1up Trip is bringing the hotness https://archive.org/details/eu_BYTE-1983-10_OCR/page/n101/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_3.5/page/n11/mode/1up Epyx launches the "Preview Disk" https://archive.org/details/computer-entertainer-2-7/page/108/mode/1up https://archive.org/details/a8b_Epyx_Preview_Disk_1983_Epyx_US Computer games go 3D https://www.youtube.com/watch?v=4RoNTTPcPwI https://archive.org/details/Computer_Video_Games_Issue_024_1983-10_EMAP_Publishing_GB/page/n18/mode/1up?view=theater Turn your micro into an animation studio https://archive.org/details/eu_BYTE-1983-10_OCR/page/n357/mode/1up?view=theater Tom Carter Productions goes interactive Replay Oct. 1983 pg. 137 https://cartoonresearch.com/index.php/hucks-landing/ Animated features are dead... except for Disney TODAY'S TOPIC: Little Life Left In Full-Length Animated Feature Production, The Associated Press, October 3, 1983, Monday, PM cycle, available at https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJ4-M6D0-0011-523X-00000-00&context=1516831. Activists go after commercial length TV shows aimed at kids https://www.nytimes.com/1983/10/12/arts/eight-children-s-tv-shows-assailed.html Wherehouse goes public (October 6, 1983, Thursday). WHEREHOUSE; Public offering. Business Wire. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-MK90-001B-R0VJ-00000-00&context=1516831 https://en.wikipedia.org/wiki/Wherehouse_Entertainment First commercial cellphone service introduced https://www.nytimes.com/1983/10/14/business/cellular-mobile-phone-debute.html Best Quote of the month: https://archive.org/details/PersonalComputerNews/PersonalComputerNews032-19Oct1983/page/n5/mode/1up Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Dragon's Lair takes arcades by storm, Commodore rules the computer roost & Video game makers pivot to micros These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Decathlon Video Version: https://www.patreon.com/posts/7-minutes-in-89553431 https://www.mobygames.com/game/11537/the-activision-decathlon/ https://www.youtube.com/watch?v=rcHeXlhxeX4 Corrections: July 1983 Ep - https://www.patreon.com/posts/july-1983-87998862 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://youtu.be/A-6AKe2pvsQ?si=Y86cYPldukmG2V-H The Video Game Crash 40th Anniversary - Part 1: Atari https://www.patreon.com/posts/video-game-crash-75643983 1973 Atari moves into new facilities https://archive.org/details/cashbox35unse_5/page/n49/mode/1up?view=theater https://archive.org/details/cashbox35unse_7/page/47/mode/1up Atari announces new cabinet for Space Race https://en.wikipedia.org/wiki/Space_Race_(video_game) https://www.old-computers.com/museum/software_detail.asp?id=464 Are pongs slowing down? https://archive.org/details/cashbox35unse_7/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up https://archive.org/details/cashbox35unse_8/page/48/mode/1up https://archive.org/details/cashbox35unse_8/page/47/mode/1up 1983 Dragon's Lair gives arcades hope https://www.newspapers.com/article/santa-cruz-sentinel-laserdisc-games-prof/85528743/ https://www.newspapers.com/article/the-charlotte-observer-dragons-lair-in/86477004/ https://www.nytimes.com/1983/08/02/arts/hollywood-playing-harder-at-the-video-game.html Replay August 1983 pg. 10 Replay August 1983, pg. 54 Sega sells manufacturing to Bally https://www.nytimes.com/1983/08/28/business/barry-diller-s-latest-starring-role.html https://www.nytimes.com/1983/08/30/business/advertisingn-r-kleinfield-computers-take-aim-at-schools.html Bally To Buy Sega's U.S. Coin-Op Game Assets The Associated Press, August 25, 1983, Thursday, AM cycle PR Newswire, August 25, 1983, Thursday PR Newswire, August 11, 1983, Thursday Gregory Fischbach Part 2 - Acclaim https://www.patreon.com/posts/47720122 Coinop returns to its roots Games People August 6, 1983 pg. 1 Off duty cops patrolling arcades Replay August 1983, pg. 81 Mattel lays off 400 in Electronics https://www.nytimes.com/1983/08/05/business/mattel-to-lay-off-400-in-electronics-division.html Don Daglow Part 1 - PDP - Mattel - Intellivision - EA https://www.patreon.com/posts/38445119 Amiga buys US Games titles https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up http://www.atariprotos.com/2600/software/powerarcade/powerarcade.htm Telesys anounces budget games https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/4847/telesys/ Mythicon introduces budget 2600 line https://archive.org/details/computer-entertainer-2-5/page/72/mode/1up?view=theater https://www.mobygames.com/company/4823/mythicon-inc/ Gammation to support Supercharger https://archive.org/details/logical_gamer_aug83/page/5/mode/1up https://www.mobygames.com/company/11203/gammation/ Game cancellations mount https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Milton Bradley sues Atari over voice unit cancellation Electronic Games Hotline August 28, 1983 pg. 1 Suncom brings physical fitness to the VCS Toy and Hobby World July/August 1983 S31 https://picclick.fr/RARE-AEROBICS-JOYSTICK-exercise-bike-385448488962.html http://www.atarihq.com/museum/2678/hardware/aerobics.html Atari moves to TSX With Multiuser Operating System; Atari Resolves PRogrammer/System Dilemma, Computerworld, August 15, 1983 Bring on the celeb endorsements Toy and Hobby World July/August 1983 S11 C64 hits $199 Playthings August 1983 Commodore reigns supreme in the home computer wars... for now https://www.nytimes.com/1983/08/01/business/two-standouts-in-electronics.html TI changes the color of the 994A Toy and Hobby World July/August 1983 S7 https://en.wikipedia.org/wiki/TI-99/4A 99/2 is dead... https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up https://www.old-computers.com/museum/computer.asp?c=267 https://www.old-computers.com/MUSEUM/computer.asp?c=268&st=1 Adam price announcements deceptive https://archive.org/details/computer-entertainer-2-5/page/68/mode/1up Toy and Hobby World July/August 1983 S12 Electronic Games Hotline August 14, 1983 pg. 1 Adam prototypes are no shows https://www.nytimes.com/1983/08/01/business/coleco-strong-in-marketing.html https://en.wikipedia.org/wiki/Coleco_Adam Romox to bring software teledelivery to MSX Software Teledelivery is planned, The Japan Economic Journal, August 2, 1983 MSX licensing fees come under fire https://en.wikipedia.org/wiki/MSX#Manufacturers https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n5/mode/1up JVC brings laser disc games to MSX https://www.msx.org/wiki/Victor_HC-7 JVC To Produce Personal Computer, Copyright 1983 Jiji Press Ltd.Jiji Press Ticker Service AUGUST 31, 1983, WEDNESDAY https://youtu.be/ShDiFJFoXSg?si=UY6QM_kM_i5JABlX Japan moves to protect against software rentals Consent of copyright holders should be won for renting, The Japan Economic Journal, August 2, 1983 Timex reveals TS2000 details https://archive.org/details/PersonalComputerNews/PersonalComputerNews021-03Aug1983/page/n3/mode/2up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews023-17Aug1983/page/n36/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n43/mode/1up Osborne cuts jobs, closes factory https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf IBM announces plans to sell Concurrent CPM https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Japanese version of CP/M-86 is introduced, The Japan Economic Journal, August 2, 1983 Creative Computing begins publishing price list Commodore sues former employees and Atari over VCS add-on https://www.ataricompendium.com/faq/bagnall_vcs_keyboard.pdf Toy and Hobby World July/August 1983 S7 Commodore announces 70 new software packages https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Infocom unleashes Z Machine Electronic Games Hotline August 14, 1983 pg. 2 Activision lands on home computers Electronic Games Hotline August 14, 1983 pg. 7 Epyx announces outside studio Toy and Hobby World July/August 1983 S12 Spectrum Games renamed Ocean https://archive.org/details/PersonalComputerNews/PersonalComputerNews022-10Aug1983/page/n12/mode/1up Sony teams up with Data East Sony ties up with Data East in MSX software development, The Japan Economic Journal, August 2, 1983 Stellar 7 debuts https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 7 Park Brothers goes big on ads https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 8 Jon Shirley becomes Microsoft prez https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Games Network hits the stock market https://www.nytimes.com/1983/08/24/business/briefs-119250.html?searchResultPosition=1 https://archive.org/details/logical_gamer_aug83/page/6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews025-31Aug1983/page/n8/mode/1up Softyme tests online distribution https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up BBS's bring out the Pirates Gilded youth, jaded youth , Forbes, August 15, 1983 The "On-Line" Society, Computerworld, August 17, 1983 Microcom licenses MNP https://archive.org/details/eu_BYTE-1983-08_OCR/page/n9/mode/1up Softwareland wants standardized UPCs https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 4 https://books.google.de/books?id=baj-kGvs1L0C&pg=RA1-PA76&lpg=RA1-PA76&dq=%22softwareland%22+retail+store+taylor+coleman&source=bl&ots=QngUR-drNu&sig=ACfU3U1Iz9L7kenfh8SwIYdbRq9IGafJgw&hl=en&sa=X&ved=2ahUKEwiwurn2iaWBAxUd_rsIHXI1CaQQ6AF6BAgLEAM#v=onepage&q=%22softwareland%22%20retail%20store%20taylor%20coleman&f=false UK leads in computer adoption Commodore News Vol1 Num3 1983 Gamer begins to enter the vernacular https://vgpavilion.com/mags/1983/08/28egh/pages/19830828egh.pdf pg. 2 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
40 years ago: TI reports huge losses, Sega gets out of the arcade business in the US & Nintendo prepares to launch the Family Computer These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in June 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: G.I.Joe Cobra Strike Video Version: https://www.patreon.com/posts/7-minutes-in-85891299 https://www.mobygames.com/game/9959/gi-joe-cobra-strike/ Corrections: May 1983 Ep - https://www.patreon.com/posts/may-1983-84598928 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://archive.org/details/19750103Answers/page/n25/ https://ethw.org/Oral-History:Richard_J._Thome 1953 Doriot predicts the automated office https://www.nytimes.com/1953/06/22/archives/the-business-bookshelf.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Georges_Doriot https://hollisarchives.lib.harvard.edu/repositories/11/archival_objects/3024708 https://en.wikipedia.org/wiki/American_Research_and_Development_Corporation https://www.jstor.org/stable/40289287?searchText=%28%22the+automatic+office%22%29+AND+%28doriot%29&searchUri=%2Faction%2FdoBasicSearch%3FQuery%3Ddoriot%26prq%3D%2522the%252Bautomatic%252Boffice%2522%26swp%3Don&ab_segments=0%2Fbasic_phrase_search%2Fcontrol&refreqid=fastly-default%3A200ab83f02f42821164b4f56e9bb8d38&seq=1 https://www.chapmanfuneral.com/obituaries/William-L-Alden?obId=20622559 1963 Corporate espionage at IBM https://en.wikipedia.org/wiki/History_of_IBM_magnetic_disk_drives https://www.nytimes.com/1973/06/30/archives/7-arrests-made-in-an-ibm-case-industrial-espionage-against-computer.html?searchResultPosition=7 1983 Nintendo hunts down pirates Arcade Express June 8, 1983 p. 3 FTC goes after Liesure Time Play Meter June 15, 1983 pg. 10 Sega gets out of arcade biz Play Meter June 1, 1983, pg. 20 Bally profits plunge Replay June 1983, pg. 21 Williams offsets coinop losses Replay June 1983, pg. 24 Konami opens US office Play Meter June 1, 1983, pg. 20 Atari gets Sente rights Pizza Times June 1983, pg. 2 https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg.. 36 Atari debuts Star Wars Replay June 1983, pg 28 Dave and Busters profiled Replay June 1983, pg. 64 https://en.wikipedia.org/wiki/Dave_%26_Buster%27s Pacman land coming to Six Flags Replay June 1983, pg 138 https://sixflags.fandom.com/wiki/Pac-Man_Land Kiddie rides' Video Car image reveals what its all about Play Meter June 15, 1983, pg. 14 Study sees convergence of video games and simulators Play Meter June 15, 1983, pg. 132 Casio, Bandai, and Nintendo all prepare console launches The Japan Economic Journal June 21, 1983, pg. 18 Casio Computer will enter home video game market Atari to fix 5200 joysticks https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 40 https://www.atari-computermuseum.de/5200peri.htm#52pj Vectrex to show off 3D Imager at CES https://vectrex.fandom.com/wiki/3D_Imager https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 41 Vectrex drops below $100 https://archive.org/details/arcade_express_v1n23 Colecovision sells big post-Xmas Arcade Express June 8, 1983 p. 8 Atari to consolidate console and home computer divisions https://archive.org/details/arcade_express_v1n23/page/n1/mode/2up https://web.archive.org/web/20070202054917/http://www.atarimuseum.com/computers/8BITS/XL/XL-Pages/xl-range-main.htm Brazil to get 2600 https://grupogradiente.com.br/noticias/gradiente-nao-saiu-do-coracao-dos-usuarios/ 3rd party controller market booms Toy and Hobby World June 1983 North American Philips goes multiplatform https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 42 https://www.mobygames.com/company/9446/north-american-philips-consumer-electronics-corp/ https://en.wikipedia.org/wiki/Power_Lords Atari gets Mario Jiji Press Ticker Service, June 16, 1983, Atari Signs License Contract with Nintendo https://youtu.be/BjRuV52Jk78 Starpath prepares to SWEAT https://www.ataricompendium. com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 35 http://www.atariprotos.com/2600/software/sweat/sweat.htm Activision announces Decathalon https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 39 Disney license to Atari Toy and Hobby World June 1983 AT&T may be mulling over online gaming https://archive.org/details/arcade_express_v1n23 TI's losses are massive https://www.nytimes.com/1983/06/19/business/the-coming-crisis-in-home-computers.html Commodore pushes price in C64 ads https://archive.org/details/CreativeComputing198306/page/n54/mode/1up Atari offers 800 rebate Toy and Hobby World June 1983 https://archive.org/details/PersonalComputerNews/PersonalComputerNews012-02Jun1983/page/n6/mode/1up https://archive.org/details/PersonalComputerNews/PersonalComputerNews014-15Jun1983/page/n7/mode/1up Atari 1200 has a problem with slots https://archive.org/details/arcade_express_v1n23/page/n1/mode/2uphttps://archive.org/details/arcade_express_v1n23/page/n1/mode/2up https://de.wikipedia.org/wiki/Atari_1200XL MSX standard announced https://www.newspapers.com/article/the-san-francisco-examiner-msx-standard/62352975/ https://archive.org/details/PersonalComputerNews/PersonalComputerNews016-29Jun1983/page/n3/mode/1up https://www.newspapers.com/article/the-san-francisco-examiner-msx-standard/62353041/ https://en.wikipedia.org/wiki/MSX Adam debuts at CES https://archive.org/details/PersonalComputerNews/PersonalComputerNews015-22Jun1983/page/n3/mode/1up https://en.wikipedia.org/wiki/Coleco_Adam Unitronics' Sonic is everything to everyone https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 44 https://books.google.de/books?id=4S8EAAAAMBAJ&pg=PA6&lpg=PA6&dq=unitronics+sonic+computer+1983&source=bl&ots=y7jMIoc6lm&sig=ACfU3U2sW9AZXaimorOQRQRkeAC3sxZO6Q&hl=en&sa=X&ved=2ahUKEwiM9cC18eb_AhWsRvEDHck-CgkQ6AF6BAghEAM#v=onepage&q=unitronics%20sonic%20computer%201983&f=false Move over mice, the Koala is here https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 47 https://en.wikipedia.org/wiki/KoalaPad Romox bets on rewritability Arcade Express June 8, 1983 p. 1 Bye bye carts, hello cassettes! https://archive.org/details/PersonalComputerNews/PersonalComputerNews014-15Jun1983/page/n3/mode/1up IBM tries to break free from MSDOS https://archive.org/details/eu_BYTE-1983-06_OCR/page/n8/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews014-15Jun1983/page/n22/mode/1up Microsoft expands Multi-Tool with Word https://archive.org/details/eu_BYTE-1983-06_OCR/page/n8/mode/1up?view=theater https://en.wikipedia.org/wiki/Microsoft_Mouse https://classictech.wordpress.com/2021/09/30/microsoft-multi-tool-word/ https://archive.org/details/eu_BYTE-1983-06_OCR/page/n9/mode/1up?view=theater https://archive.org/details/eu_BYTE-1983-06_OCR/page/n257/mode/1up?view=theater https://archive.org/details/PersonalComputerNews/PersonalComputerNews016-29Jun1983/page/n13/mode/1up?view=theater Commodore forms software division Toy and Hobby World June 1983 Epyx launches Thinker logo Playthings June 1983, pg. 39 Michael Katz Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 The learning company unveils Discovery Tool line Toy and Hobby World June 1983 https://www.mobygames.com/game/42318/rockys-boots/ Imagic shifts to computers Arcade Express June 8, 1983 https://www.mobygames.com/company/56/imagic/ Ultimate Play the Game ads debut https://archive.org/details/Personal_Computer_Games_Issue01/page/n89/mode/1up https://www.mobygames.com/company/41150/ashby-computers-and-graphics-limited/ EA wonders, can a computer make you cry https://archive.org/details/CreativeComputing198306/page/n167/mode/1up Midway beats Artic Replay June 1983, pg. 18, 12, 15 https://en.wikipedia.org/wiki/Midway_Manufacturing_Co._v._Artic_International,_Inc. Cross media licensing is the new name of the game Toy and Hobby World June 1983 video game cereal is coming Arcade Express June 8, 1983 p. 3 https://movieweb.com/video-game-cereals-1980s-1990s-2000s/ Commodore User debuts https://archive.org/details/CommodoreUserIssue001983Jun Newsroom artist gets comics published in Creative Computing https://archive.org/details/CreativeComputing198306/page/n19/mode/1up Wargames premieres https://en.wikipedia.org/wiki/WarGames Blade Runner premieres https://en.wikipedia.org/wiki/Blade_Runner Clive becomes Sir Clive https://archive.org/details/PersonalComputerNews/PersonalComputerNews015-22Jun1983/page/n3/mode/1up Zimag RIP https://www.ataricompendium.com/archives/newsletters/video_game_update/video_game_update_jun83.pdf pg. 35 Toy and Hobby World June 1983 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Fabricio Goes, a Lecturer in Creative Computing at the University of Leicester, joins us today. Fabricio discussed what creativity entails and how to evaluate jokes with LLMs. He specifically shared the process of evaluating jokes with GPT-3 and GPT-4. He concluded with his thoughts on the future of LLMs for creative tasks.
Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1983. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jon from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: River Raid Video Version: https://www.patreon.com/posts/78434628 https://www.mobygames.com/game/river-raid https://en.wikipedia.org/wiki/River_Raid https://en.wikipedia.org/wiki/Carol_Shaw https://en.wikipedia.org/wiki/Columbia_Pictures#1980s:_Coca-Cola,_Tri-Star,_and_other_acquisitions_and_ventures https://en.wikipedia.org/wiki/Ray_Kassar https://www.amoa.com https://www.mobygames.com/game/astron-belt https://www.youtube.com/watch?v=hEEwZkbSmEU Corrections: December 1982 Ep - https://www.patreon.com/posts/december-1982-77433012 Ethans new series: https://www.youtube.com/@play_history https://en.wikipedia.org/wiki/Velcro https://en.wikipedia.org/wiki/LaserDisc https://www.youtube.com/watch?v=hEEwZkbSmEU 1973 Pong doing well https://archive.org/details/cashbox34unse_28/page/37/mode/1up https://en.wikipedia.org/wiki/Pong 1983 Retailers rethink games https://www.nytimes.com/1983/01/24/business/stores-reassess-video-games.html?searchResultPosition=20 Nassau County wants big money from operators https://www.nytimes.com/1983/01/02/nyregion/battle-for-the-dollar-looms-in-albany.html?searchResultPosition=3 SNK sells direct to operators Replay Jan. 1983 pg. 88 https://www.youtube.com/watch?v=RxEzVjfkELo Japan recognizes game copyrights Replay Jan. 1983 pg. 18 Games People Jan. 8, 1983 pg. 1 Bally Midway wins pillow fight Games People Jan. 22, 1983 pg. 1 Pacmania continues Games People Jan. 8, 1983 pg. 1 https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up https://archive.org/details/arcade_express_v1n13/page/n6/mode/1up?view=theater https://www.imdb.com/title/tt0083461/?ref_=fn_al_tt_1 https://www.imdb.com/title/tt0085008/?ref_=fn_al_tt_1 https://en.wikipedia.org/wiki/Saturday_Supercade Winter CES sees the rise of the software providers https://www.nytimes.com/1983/01/08/business/the-new-software-suppliers.html?searchResultPosition=4 https://www.nytimes.com/1983/01/08/arts/electronics-fair-views-consumer-s-tomorrow.html?searchResultPosition=5 https://archive.org/details/arcade_express_v1n13/page/n2/mode/1up https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Repackaged Consoles to debut at CES https://retrocdn.net/File:ComputerEntertainer_US_Vol.1_10.pdf https://www.youtube.com/watch?v=sJDy0XC6vDg http://ultimateconsoledatabase.com/classics/odyssey_3.htm https://history.blueskyrangers.com/parkerbro/unreleasedparker.html Big names are being attracted to games https://www.nytimes.com/1983/01/13/arts/makers-vie-for-millions-in-home-video-games.html?searchResultPosition=7 https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Buy 2 get 1 free is the post Xmas slogan https://www.newspapers.com/clip/92300722/video-game-market-profile-part-1/ https://www.newspapers.com/clip/92300741/video-game-market-profile-part-2/ MB buys Sanders license https://www.nytimes.com/1983/01/06/business/milton-bradley-license.html?searchResultPosition=6 Imagic settles with Atari https://www.nytimes.com/1983/01/05/business/atari-suit-settled.html?searchResultPosition=2 Imagic delays stock offering https://archive.org/details/arcade_express_v1n12a https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up Custer's Revenge resolution goes to court https://www.nytimes.com/1983/01/23/nyregion/video-games-pose-thorny-legal-issue.html?searchResultPosition=18 Games People Jan. 1 1983, pg. 4 https://www.mobygames.com/game/atari-2600/swedish-erotica-custers-revenge Custer's Revenge discontinued https://www.newspapers.com/clip/92040119/custers-revenge-pulled-from-shelves/ Atari warns users against 3rd party carts in Germany https://archive.org/details/atari-club-magazin-1983-1/page/4/mode/1up Modify your games with Answer's PGP1 https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater http://www.atarimania.com/game-atari-2600-vcs-personal-game-programmer-pgp-1_20131.html Turn your VCS into a computer https://archive.org/details/arcade_express_v1n13/page/n5/mode/1up?view=theater http://atarihq.com/museum/2678/piggybak.html https://books.google.de/books?id=7y8EAAAAMBAJ&pg=PA9&lpg=PA9&dq=entex+2000+piggyback&source=bl&ots=OX0w8DE4xG&sig=ACfU3U3WG9VdcJUcR9NCX3q7LdlLJxWc8Q&hl=en&sa=X&ved=2ahUKEwjJ9830hfn8AhVUgf0HHVo_AZQQ6AF6BAgdEAM#v=onepage&q=entex%202000%20piggyback&f=false Palmtex takes gaming on the go https://archive.org/details/arcade_express_v1n13/page/n3/mode/1up https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System https://www.youtube.com/watch?v=eP7wtw4rk4g Byte gets hands on with Compaq https://archive.org/details/eu_BYTE-1983-01_OCR/page/n31/mode/1up?view=theater Apple unveils the Lisa https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://www.old-computers.com/museum/computer.asp?c=265&st=1 Intel introduces the 80286 https://archive.org/details/eu_BYTE-1983-01_OCR/page/n473/mode/1up?view=theater 3.5" floppy standard agreed on https://www.nytimes.com/1983/01/11/business/sony-agreement.html?searchResultPosition=6 https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater CPM compatibility grows more difficult https://archive.org/details/eu_BYTE-1983-01_OCR/page/n472/mode/1up?view=theater Commodore announces portable 64 https://archive.org/details/popular-computing-weekly-1983-01-20/page/n4/mode/1up?view=theater Tramiel declares war on Sinclair https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Texas Instruments targets ZX81 with TI99/2 https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://www.old-computers.com/museum/computer.asp?st=1&c=267 Timex to distribute Speccy in USA https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Timex_Sinclair_2068 Clive sells 10% stake in Sinclair Research https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up Competition Pro Joystick debuts https://archive.org/details/popular-computing-weekly-1983-01-27/page/n4/mode/1up https://de.wikipedia.org/wiki/Competition_Pro Roklan moves into cartridges https://archive.org/details/arcade_express_v1n12a/page/n3/mode/1up https://www.mobygames.com/company/roklan-corporation Cosmi brings budget software to home micros https://archive.org/details/arcade_express_v1n13/page/n1/mode/1up https://www.mobygames.com/company/cosmi-corporation Survival Software pioneers the demo disk https://archive.org/details/arcade_express_v1n11/page/n1/mode/1up Gamestar advertises Starbowl https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater https://www.mobygames.com/developer/sheet/view/developerId,7082/ Epyx gets cash infusion https://archive.org/details/arcade_express_v1n12a/page/n1/mode/1up Michael Katz Part Part 1 - Coleco - Epyx - Mattel https://www.patreon.com/posts/35169258 Bug Byte defectors dare to Imagine https://archive.org/details/computer-and-videogames-015/page/n114/mode/1up https://www.mobygames.com/game/zx-spectrum/arcadia/credits https://www.youtube.com/watch?v=oB3QtuL29Cs https://www.youtube.com/watch?v=jnzE4Oawtww https://archive.org/details/popular-computing-weekly-1983-01-06/page/n4/mode/1up?view=theater https://www.mobygames.com/company/imagine Bug Byte ditches mail order https://archive.org/details/popular-computing-weekly-1983-01-06/mode/1up?view=theater Creative Computing drops out of the software game https://archive.org/details/Creative_Computing_1983-01/page/n7/mode/1up?view=theater Independent computer stores are closing https://archive.org/details/eu_BYTE-1983-01_OCR/page/n475/mode/1up?view=theater Returns loom as threat to software industry https://archive.org/details/software-merchandising-january-1983/page/70/mode/1up Console tech comes to phones https://www.nytimes.com/1983/01/07/business/baby-bell-offers-its-first-2-phones.html?searchResultPosition=7 Graphics are holding online shopping back https://www.nytimes.com/1983/01/13/business/technology-retailing-by-computer.html?searchResultPosition=14 The Internet is born https://www.usg.edu/galileo/skills/unit07/internet07_02.phtml Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM 40 years ago: Compaq gives birth to the PC clone, Commodore and TI declare war on Sinclair & A day of reckoning awaits the software business These stories and many more on the latest episode of the VGNRTM crash,atari,sega,mattel,coleco,intellivision,vcs,commodore,texasinstruments,apple,lisa, compaq
Coinop income plummets Wall Street short sellers smell blood Vic20 sales hit a million These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry inNovember 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Jeff from the Retro Games Squad is our cohost. You can find his other fine retrogaming work here: https://retrogamesquad.libsyn.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Mr. Do! Video Version: https://www.patreon.com/posts/75945252 https://en.wikipedia.org/wiki/Mr._Do! https://www.mobygames.com/game-group/mr-do-series https://www.mobygames.com/game/arcade/neo-mr-do/screenshots/gameShotId,101836/ https://en.wikipedia.org/wiki/Universal_Entertainment Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1982-74293357 1962 ENIAC co-designer predicts smartphones https://www.nytimes.com/1962/11/03/archives/pocket-computer-may-replace-shopping-list-inventor-says-device.html?searchResultPosition=9 https://en.wikipedia.org/wiki/John_Mauchly Honewell shows off remote real time computer interface https://timesmachine.nytimes.com/timesmachine/1962/11/28/82771993.html?pageNumber=57 http://archive.boston.com/news/globe/obituaries/articles/2003/12/14/joseph_j_eachus_1st_in_us_to_help_break_german_codes/ https://cryptologicfoundation.org/community/commemorate/in-memoriam-registry-honoree-pages/dr-joseph-j-and-barbara-eachus.html 1972 Supreme Court rules software can't be patented https://www.nytimes.com/1972/11/21/archives/high-court-denies-computer-patent-for-programing-60-ruling-is-a.html?searchResultPosition=5 https://www.dwt.com/blogs/startup-law-blog/2020/11/how-to-patent-software IBM uses games to teach politicians and business men to be bastards https://www.nytimes.com/1972/11/20/archives/computer-games-giving-insights-into-city-affairs.html?searchResultPosition=7 Nutting gives award to top distrib https://archive.org/details/cashbox34unse_18/page/n54/mode/1up https://www.youtube.com/watch?v=22JsjlG_urM 1982 Arcade industry financials split https://archive.org/details/cashbox44unse_21/page/35/mode/1up https://archive.org/details/cashbox44unse_22/page/35/mode/1up?view=theater Coinop income per game plummets https://archive.org/details/cashbox44unse_23/page/49/mode/1up https://archive.org/details/cashbox44unse_23/page/50/mode/1up?view=theater https://archive.org/details/cashbox44unse_23/page/53/mode/1up?view=theater Jim Trucano - AMOA https://www.patreon.com/posts/48912975 Bally holds Pacman licensees conference Replay November 1982 pg. 28 https://en.wikipedia.org/wiki/Pac-Man https://www.mobygames.com/game-group/pac-man-games-licensed Bally advertises Pacman enhancement kit https://archive.org/details/cashbox44unse_23/page/n66/mode/1up?view=theater https://en.wikipedia.org/wiki/Pac-Man_Plus Bowling alleys second guess video Replay November 1982, pg. 60 Atari Video Adventure opens RePlay November 1982, pg. 21 https://mcurrent.name/atarihistory/video-adventure-photo.jpg https://2warpstoneptune.com/2013/11/12/atari-video-adventure-1982-1990/ https://web.archive.org/web/20200812035512/http://www.atarimuseum.com/otherprojects/atariadventure/atariadventure.html Sega/Gremlin becomes Sega Electronics Inc https://archive.org/details/cashbox44unse_23/page/66/mode/1up?view=theater https://en.wikipedia.org/wiki/Gremlin_Industries http://podcast.theycreateworlds.com/e/the-untold-history-of-sega/ KId Stuff record company parent to get into games Toy and Hobby World November 1982 pg. 51 https://www.mobygames.com/company/ije-inc https://en.wikipedia.org/wiki/GameTek Tandy launches the Tandyvision One https://archive.org/details/arcade_express_v1n7/page/n1/mode/1up https://artsandculture.google.com/asset/video-game-console-tandyvision-one-console-tandy-corp/pgFyg8mEfn1Iqg?hl=en https://en.wikipedia.org/wiki/Intellivision Ultravision Video Arcade System does it all! https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-11%20The%20Video%20Game%20Update.pdf https://www.videogameconsolelibrary.com/pg80-ultravision.htm#page=reviews https://en.wikipedia.org/wiki/Ultravision_Video_Arcade_System https://www.mobygames.com/company/ultravision-inc Colecovision gets modulated https://archive.org/details/joystik_magazine-1982-11/page/n5/mode/1up?view=theater http://www.colecovisionzone.com/page/accessory/accessory.html https://archive.org/details/arcade_express_v1n8/page/n1/mode/1up https://en.wikipedia.org/wiki/Coleco_Telstar_Arcade https://www.mobygames.com/game/turbo https://en.wikipedia.org/wiki/Coleco_Adam Atari announces revamped sports game lineup https://archive.org/details/joystik_magazine-1982-11/page/n6/mode/1up?view=theater https://www.mobygames.com/game/atari-2600/realsports-baseball https://www.mobygames.com/game/realsports-volleyball https://www.mobygames.com/game/atari-2600/realsports-baseball/screenshots/gameShotId,41355/ https://www.mobygames.com/game/c64/double-dragon/screenshots/gameShotId,41188/ Rebates on games abound! Playthings November 1982 pg. 17, 22, https://archive.org/details/arcade_express_v1n8/page/n1/mode/1up Activision wants to fill your Gaping Holes Playthings November 1982 https://forums.atariage.com/topic/215481-activision-no-gaping-hole-ad/ Toy vendors worried about software lifecycle Toy and Hobby World November 1982 pg. 51 GameLine sends VCS games over the phone https://archive.org/details/arcade_express_v1n8/mode/1up https://en.wikipedia.org/wiki/William_von_Meister https://en.wikipedia.org/wiki/AOL Shortsellers go after Warner https://www.nytimes.com/1982/11/23/business/short-interest-on-big-board-off-1.7-million-shares.html?searchResultPosition=16 Imagic eyes IPO https://www.nytimes.com/1982/11/22/business/imagic-scores-in-video-games.html?searchResultPosition=3 Atari sues Imagic https://www.nytimes.com/1982/11/30/business/atari-sues-imagic-on-copyright-issue.html?searchResultPosition=4 Atari stops Commodore joysticks https://www.nytimes.com/1982/11/09/business/atari-gains-in-patent-case.html?searchResultPosition=11 https://www.reddit.com/r/vic20/comments/axb20b https://8bitrechner.wordpress.com/2018/10/14/vic-20-joy-stick/ Video Wizards enchants the Vic Toy and Hobby World November 1982 Vic20 hits a million https://archive.org/details/popular-computing-weekly-1982-11-11/page/n4/mode/1up?view=theater Toy and Hobby World pg. 58 https://archive.org/details/popular-computing-weekly-1982-11-25/page/n4/mode/1up TI rebate to reduce inventory https://archive.org/details/byte-magazine-1982-11/page/n567/mode/1up Atari gives away memory expansion Panasonic announces home computer https://archive.org/details/arcade_express_v1n7/page/n2/mode/1up https://web.archive.org/web/20101121111936/http://www.old-computers.com/museum/computer.asp?c=324 Sharp enters low cost micro market https://archive.org/details/popular-computing-weekly-1982-11-18/page/n4/mode/1up?view=theater https://en.wikipedia.org/wiki/Sharp_MZ DEC enters microcomputer market https://archive.org/details/CreativeComputing1982-11/page/n11/mode/1up?view=theater https://en.wikipedia.org/wiki/Rainbow_100 Apple readies Lisa and macintosh https://archive.org/details/arcade_express_v1n7/page/n1/mode/1up https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Mac_(computer) FTC drops Apple investigation https://archive.org/details/byte-magazine-1982-11/page/n566/mode/1up https://archive.org/details/arcade_express_v1n8/page/n3/mode/1up Oric One on its way https://archive.org/details/sinclair-user-magazine-008/page/n10/mode/1up?view=theater https://en.wikipedia.org/wiki/Oric ZX81 sales soar after price cut https://archive.org/details/sinclair-user-magazine-008/page/n10/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-04/page/n2/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-25/page/n4/mode/1up Z80s are hot https://archive.org/details/byte-magazine-1982-11/page/n566/mode/1up https://en.wikipedia.org/wiki/Zilog_Z80 https://en.wikipedia.org/wiki/Zilog Speccy shunned by educators https://archive.org/details/popular-computing-weekly-1982-11-04/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1982-11-04/page/n4/mode/1up?view=theater Micromen - https://youtu.be/XXBxV6-zamM Sinclair to launch Spectrum joystick https://archive.org/details/popular-computing-weekly-1982-11-18/page/n4/mode/1up?view=theater Melbourne House cuts deal with Tolkien https://archive.org/details/popular-computing-weekly-1982-11-11/page/n4/mode/1up?view=theater https://www.mobygames.com/game/hobbit Mike Singleton wants to make you a Starlord https://archive.org/details/popular-computing-weekly-1982-11-25/page/n10/mode/1up https://www.mobygames.com/game/starlord https://archive.org/details/Computer_Video_Games_Issue_013_1982-11_EMAP_Publishing_GB/page/n97/mode/1up https://www.mobygames.com/developer/sheet/view/developerId,17924/ Shadowfax video - https://youtu.be/uIQsoAPUfSA Software Peguin wants you to fight piracy https://archive.org/details/softalkv3n03nov1982/page/10/mode/1up?view=theater https://www.youtube.com/watch?v=uIQsoAPUfSA Snoopy targets Creative Computing https://www.nytimes.com/1982/11/08/business/video-snoopy-draws-lawsuit.html?searchResultPosition=1 https://archive.org/details/CreativeComputingbetterScan197906/page/n59/mode/1up?q=snoopy http://gb64.com/game.php?id=6979&d=18&h=0 Pinball Construction Set previewed https://archive.org/details/Softline_1982_11/page/n9/mode/1up?view=theater Export ban placed on chess computer https://archive.org/details/byte-magazine-1982-11/page/n572/mode/1up RECHENWERK computer museum - https://www.youtube.com/watch?v=dHWvhaiq2D8 Time highlights the PacMen https://content.time.com/time/covers/0,16641,19821025,00.html Replay November 1982 pg. 176 Action figures make a comeback Playthings November 1982 Hitchhiker's Guide to the Galaxy premieres on US TV https://www.nytimes.com/1982/11/04/arts/tv-british-comedy-a-galactic-hitchhike.html?searchResultPosition=20 https://www.imdb.com/title/tt0081874/?ref_=ext_shr_lnk Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
Camila and Ana discover the infamous story of the 1983 failed Coleco Adam home computer and uncover the 1985 home computer crash, Ana learns the difference between Cabbage Patch Kids and Sour Patch Kids, and we all lose a $500 college scholarship voucher.Follow us on Twitter @OurFriendCompAnd Instagram @ourfriendthecomputerMain research for the episode was done by Camila. Ana audio edited.Music by Nelson Guay (SoundCloud: fluxlinkages)OFtC is a sister project of the Media Archaeology Lab at the University of Colorado at Boulder. References: - “Adam Coleco Vision Family Computer System (Boxed)” Nightfall Crew June 22 2015. https://www.nightfallcrew.com/22/06/2015/adam-coleco-vision-family-computer-system-boxed/- Anderson, John J. “Coleco.” Creative Computing vol 10 no 3, March 1984 https://www.atarimagazines.com/creative/v10n3/65_Coleco.php- Atwood, Jeff. “The Cult of Coleco Adam.” Coding Horror Blog, March 6 2006. https://blog.codinghorror.com/the-cult-of-coleco-adam/- Bishop, Liz. “Cabbage Patch Dolls, ColecoVision: The rise & fall of a toy company with local ties” CBS 6 Rewind, September 28 2022. https://cbs6albany.com/news/local/cabbage-patch-dolls-colecovision-the-rise-fall-of-a-toy-company-with-local-connections-cbs6-rewind-jobs-unemployment-electronics-video-games-amsterdam- “Coleco ADAM Adventures.” Youtube, uploaded by Vintage Geek, November 12 2022. https://www.youtube.com/watch?v=msI9HrQ1izY- “Coleco ADAM, the Computer That Could Have Been - First Look.” Youtube, uploaded by Newsmakers Tech December 3 2019. https://www.youtube.com/watch?v=cQHUSjsRvMs- King, Andrew. “Joystick: The Untold Story of Ottawa's Coke-Fueled 1980's Video Game Industry” Ottawa Rewind, December 2018. https://ottawarewind.com/2018/12/02/joystick-the-untold-story-of-ottawas-coke-fueled-1980s-video-game-industry- Noble, David. “The home computer is dead, we said in 1985. Oops.” Australian Financial Review Classic, March 21 1985, reposted January 18 2022. https://www.afr.com/technology/how-the-afr-called-the-death-of-the-home-computer-in-1985-we-were-wrong-20220117-p59oyn- Potts, Mark. “Coleco Pulls Plug On Adam.” The Washinton Post, January 3 1985. https://www.washingtonpost.com/archive/business/1985/01/03/coleco-pulls-plug-on-adam/e6ecdba7-a479-4b5d-a67e-e92e12341ece/- Sanger, David E. “Coleco Gives up on the Adam.” The New York Times, January 3 1985. https://www.nytimes.com/1985/01/03/business/coleco-gives-up-on-the-adam.html- Schrage, Michael. “Computer Industry Slump is Broad, Deep.” The Washington Post, June 30 1985. https://www.washingtonpost.co
Distributors give conversion boards the cold shoulder Atari looks down on the competition The computer price war heats up These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in October 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Smurf: Rescue in Gargamel's Castle Video Version: https://www.patreon.com/posts/7-minutes-in-74255622 https://www.mobygames.com/game/smurf-rescue-in-gargamels-castle https://en.wikipedia.org/wiki/The_Smurfs#Television_series Corrections: September 1982 Ep - https://www.patreon.com/posts/september-1982-72623643 https://en.wikipedia.org/wiki/G.I._Joe:_A_Real_American_Hero 1972 Star Trek comes to the arcades Cashbox October 14, 1972 pg. 57 https://www.mobygames.com/game/star-trek__ 1982 Arcade industry faces massive slow down https://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-taking-the-zing-out-of-the-arcade-boom.html Burger Time rights split Replay Oct. 1982 pg. 51 https://www.mobygames.com/game/arcade/burgertime Tarzan stops Taito's Jungle King Games People Oct. 16 pg. 1 https://www.youtube.com/watch?v=ahfHlIqOLRY https://www.mobygames.com/game/arcade/jungle-hunt https://en.wikipedia.org/wiki/Tarzan Conversion kits get distributor cold shoulder Replay Oct. 1982, pg. 13, pg. 35 Replay Oct. 1982, pg. 38, 94 https://www.gamesdatabase.org/all_publisher_games-status_games Sega shows off video disk tech https://www.nytimes.com/1982/10/24/business/what-s-new-in-video-games-and-trying-to-put-it-back.html?searchResultPosition=5 https://segaretro.org/Astron_Belt https://segaretro.org/Sega_LaserDisc_hardware Politicians gunning for games https://www.newspapers.com/clip/92045039/legislator-criticizes-custers-revenge/ https://www.mobygames.com/game/apple2/firebug/adblurbs https://www.nytimes.com/1982/10/15/nyregion/new-york-day-by-day-221763.html?searchResultPosition=7 https://www.mobygames.com/game/atari-2600/swedish-erotica-custers-revenge Ed Zaron - Muse - https://www.patreon.com/posts/30697517 https://en.wikipedia.org/wiki/George_Armstrong_Custer Game violence discussion begins Games People Oct. 2, 1982, pg. 5 https://www.mobygames.com/game/arcade/berzerk Mattel loses to Phillips Arcade Express v.1 n5 pg. 1 https://en.wikipedia.org/wiki/Magnavox_Odyssey#Lawsuits FCC goes after Colecovision https://www.newspapers.com/clip/77695436/colecovision-does-not-have-to-recall/ https://www.newspapers.com/clip/77695449/colecovision-does-not-have-to-recall/ https://www.newspapers.com/clip/77787676/colecovision-partial-recall-due-to-fcc/ https://www.newspapers.com/clip/77787618/coleco-fcc-fine/ https://en.wikipedia.org/wiki/ColecoVision Warner profits surge https://www.nytimes.com/1982/10/19/business/rca-posts-a-profit-warner-tandy-up.html?searchResultPosition=15 https://www.nytimes.com/1982/10/22/business/big-board-short-interest-climbs-to-record-level.html?searchResultPosition=3 Atari R&D hits $100 million Games People Oct. 9, 1982 pg. 2 https://en.wikipedia.org/wiki/Evans_%26_Sutherland Atari dismisses competitors https://www.nytimes.com/1982/10/04/arts/home-video-games-nearing-profitability-of-the-film-business.html?searchResultPosition=1 https://en.wikipedia.org/wiki/Ray_Kassar Atari pumps up movie licenses https://archive.org/details/software-merchandising-october-1982/page/7/mode/1up?view=theater https://archive.org/details/software-merchandising-october-1982/page/29/mode/1up?view=theater https://www.mobygames.com/game/atari-2600/raiders-of-the-lost-ark https://www.mobygames.com/game/atari-2600/et-the-extra-terrestrial_ Nitron agrees to buy Astrocade https://www.nytimes.com/1982/10/20/business/briefs-232796.html?searchResultPosition=19 https://en.wikipedia.org/wiki/Bally_Astrocade Channel F returns! https://archive.org/details/videogaming-illustrated-october-1982/page/10/mode/1up?view=theater https://en.wikipedia.org/wiki/Fairchild_Channel_F Intellivision keyboard component goes back to the drawing board https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-10%20The%20Video%20Game%20Update.pdf https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component Conan is coming to the Astrocade https://archive.org/details/videogaming-illustrated-october-1982/page/49/mode/1up?view=theater https://www.youtube.com/watch?v=g3MU8YywoHk Ultravision joins 2600 fray Arcade Express v.1 n5 pg. 2 https://www.mobygames.com/company/ultravision-inc Frobco is selling the Frob https://archive.org/details/software-merchandising-october-1982/page/n73/mode/1up?view=theater http://www.atarimania.com/game-atari-2600-vcs-frob-26_29983.html https://en.wikipedia.org/wiki/VIC-20 Apple slashes prices https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater https://en.wikipedia.org/wiki/Apple_IIe https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater https://archive.org/details/sim_compute_1982-10_4_29/page/n7/mode/1up?view=theater Apple severs ties with Xerox https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater Atari replaces Badetscher with Cavalier https://archive.org/details/sim_compute_1982-10_4_29/page/n7/mode/1up?view=theater Spectravision announces Vic20 cartridge games https://ia902506.us.archive.org/29/items/computer-entertainer-video-game-update_202205/1982-10%20The%20Video%20Game%20Update.pdf https://en.wikipedia.org/wiki/Spectravideo http://www.atarimania.com/documents/spectravideo_spring_summer_1983_press_kit.pdf https://www.mobygames.com/browse/games/spectravideo-international-ltd/list-games/ https://en.wikipedia.org/wiki/VIC-20 Spectrum launch a debacle https://archive.org/details/Sinclair_User_007/page/5/mode/1up https://archive.org/details/popular-computing-weekly-1982-10-21/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-10-14/page/n4/mode/1up https://archive.org/details/Sinclair_User_007/page/14/mode/1up https://en.wikipedia.org/wiki/ZX_Spectrum ZX81 software prices drop https://archive.org/details/Sinclair_User_007/page/11/mode/1up https://en.wikipedia.org/wiki/ZX81 Hewson launches ZX81 flight sim https://archive.org/details/Sinclair_User_007/page/17/mode/1up https://www.mobygames.com/game/pilot https://www.mobygames.com/company/21st-century-entertainment-ltd Computers adapt to reduce stress https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n457/mode/1up?view=theater https://en.wikipedia.org/wiki/Amstrad_CPC Softside editorial discusses the future of computing as a field of study https://archive.org/details/softside-magazine-49/page/n5/mode/1up Creative Computing explores the origins of the video game https://archive.org/details/creativecomputing-1982-10/page/n191/mode/1up?view=theater https://en.wikipedia.org/wiki/Tennis_for_Two Cyborg 64 Gazzette debuts https://archive.org/details/Cyborg-64_Gazette_Issue_1_Vol_1_1982-10-11_Synertech_Design_US https://en.wikipedia.org/wiki/.info_(magazine) Software Merchandising magazine premieres https://archive.org/details/software-merchandising-october-1982/page/6/mode/1up?view=theater Computerland goes Software only https://archive.org/details/software-merchandising-october-1982/page/8/mode/1up?view=theater https://en.wikipedia.org/wiki/ComputerLand Book retailers eyeing software https://archive.org/details/BYTE_Vol_07-10_1982-10_Computers_in_Business/page/n456/mode/1up?view=theater https://web.archive.org/web/20150630082300/https://pqasb.pqarchiver.com/latimes/doc/898798718.html https://en.wikipedia.org/wiki/B._Dalton#Software_Etc. https://en.wikipedia.org/wiki/Waldenbooks Atari Force takes to comics https://archive.org/details/videogaming-illustrated-october-1982/page/9/mode/1up?view=theater https://archive.org/details/Atari_Force_Volume_1_Number_1_1982_DC_Comics/page/n3/mode/1up https://en.wikipedia.org/wiki/Atari_Force TV viewers to go to the Starcade Replay Oct. 1982 pg. 42 https://en.wikipedia.org/wiki/Starcade Star Fighter to make video game dreams a silverscreen reality https://archive.org/details/videogaming-illustrated-october-1982/page/10/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Last_Starfighter Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM atari, colecovision, 5200, 2600, arcade, sega, custer's revenge, commodore, apple, last starfighter, starcade, channel f, astrocade, burger time, smurfs 40 years ago: Distributors give conversion boards the cold shoulder, #Atari looks down on the competition & The computer price war heats up These stories and many more on this episode of the VGNRTM
In this episode, we speak to Shawna Young and Mitchel Resnick of the Scratch Foundation, which runs the largest creative computing community in the world around the Scratch programming language. Recommended Resources:Mitch Resnick and Ken Robinson, Lifelong Kindergarten2021 Scratch Foundation Annual ReportShawna Young is the Executive Director of the Scratch Foundation. Before coming to Scratch, Young led the Duke University Talent Identification Program (Duke TIP), one of the largest academic talent searches, with over 450,000 K-12 students and over 3 million alumni. She also spearheaded the expansion of the Office of Engineering Outreach Programs (OEOP) at MIT, serving as the Executive Director for eight years. The OEOP provides rigorous educational opportunities in science, technology, engineering, and mathematics (STEM) to K-12 students from primarily underrepresented and underserved backgrounds. Young started her career as a public high school science teacher in North Carolina, then working as a curriculum developer at the Educational Development Center.Mitchel Resnick is the LEGO Papert Professor of Learning Research and Director of the Lifelong Kindergarten group at the Massachusetts Institute of Technology (MIT) Media Lab, which developed the Scratch programming software and online community, the world's leading coding platform for kids. His group has also collaborated for many years with the LEGO Company and the LEGO Foundation on the development of new educational ideas and products, including LEGO Mindstorms and LEGO WeDo robotics kits. Resnick co-founded the Computer Clubhouse project, an international network of 100 after-school learning centers, where youth from low-income communities learn to express themselves creatively with new technologies.
Activision and Atari bury the hatchet CES is flooded with 3rd party VCS carts Video games give Wall Street the jitters These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in June 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Naughty Boy Video Version - https://www.patreon.com/posts/7-minutes-in-boy-69425784 https://www.mobygames.com/game/naughty-boy Corrections: May 1982 Ep - https://www.patreon.com/posts/68285778 https://www.mobygames.com/game/arcade/super-cobra https://en.wikipedia.org/wiki/Magnavox_Odyssey Tron - https://www.imdb.com/title/tt0084827/?ref_=fn_al_tt_1 https://www.mobygames.com/game/atari-2600/pac-man Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924 1822 Charles Babbage announces Difference Engine https://en.wikipedia.org/wiki/Difference_engine https://www.computerhistory.org/babbage/engines/ https://en.wikipedia.org/wiki/GameStop#Babbage's_(1984%E2%80%931994) 1972 The Carnegie Institute sees computers as future of education https://www.nytimes.com/1972/06/02/archives/electronics-seen-as-education-key-carnegie-study-urges-us-aid-for.html?searchResultPosition=16 Nolan Bushnell contracts with Bally https://archive.org/details/1974-06-25-john-britz-depositon-and-exhibits/1974-06-25%20John%20Britz%20Exhibit%202/page/n0/mode/2up https://en.wikipedia.org/wiki/Nutting_Associates Atari incorporated https://twitter.com/GameResearch_E/status/1541419743646720001 1982: Bankers bearish on coin-op Games People Pay Early-June 1982 pg. 1 Federal spending cuts hit coinop Play Meter June 15th, 1982 pg. 22 https://www.nytimes.com/1982/06/03/garden/issue-and-debate-should-video-games-be-restricted-by-law.html?searchResultPosition=3 Chuck E Cheese reports earnings The Pizza Times June 1982 pg. 5 Atari, Gottlieb split Krull license Play Meter June 1st, 1982 pg. 32 https://archive.org/details/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US/page/n7/mode/1up?view=theater https://www.mobygames.com/game/krull Japanese imports drying up Play Meter June 1st, 1982 pg. 32 Experts suggest arcade games may become collectible Games People Pay Early-June 1982 pg. 6 Thief ads list Bernie Stolar as director Play Meter June 1st, 1982 pg. 43 https://www.mobygames.com/game/arcade/thief__ https://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1735&image=1 Count Up to the Crash! Video Games add pep to dreary CES https://www.nytimes.com/1982/06/09/business/the-video-game-sales-war.html?searchResultPosition=2 GCE introduces Vectrex Toy & Hobby World June 1982 pg. S9 Lange Nacht der Computerspiele - https://computerspielenacht.htwk-leipzig.de/computerspielenacht-start/ https://en.wikipedia.org/wiki/Vectrex Entex introduces Adventure Vision Toy & Hobby World June 1982 pg. S34 https://de.wikipedia.org/wiki/Adventure_Vision http://www.adventurevision.com/SystemPictures-loose.html https://en.wikipedia.org/wiki/Entex_Industries https://en.wikipedia.org/wiki/Black_Knight_(pinball) Stand-alone electronic games bet on licenses Toy & Hobby World June 1982 pg. S1 https://en.wikipedia.org/wiki/Little_Professor https://www.achtziger-forum.de/viewtopic.php?p=16206 Mattel has finally launched the Intellivision keyboard component... sorta https://archive.org/details/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US/page/n9/mode/1up?view=theater Don Daglow Part 1 - PDP - Mattel - Intellivision - EA - https://www.patreon.com/posts/38445119 https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component ColecoVision to have VCS add-on https://archive.org/details/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US/page/n8/mode/1up?view=theater https://en.wikipedia.org/wiki/ColecoVision#Atari_2600_expansion Tiger Electronics enters the VCS market Toy & Hobby World June 1982 pg. S20 https://www.mobygames.com/company/tigervision https://en.wikipedia.org/wiki/Tiger_Electronics https://www.mobygames.com/game/miner-2049er https://www.mobygames.com/game/manic-miner Gauntlet Handheld - https://archive.org/details/hh_tgaunt Fox enters cartridge market https://www.nytimes.com/1982/06/07/business/fox-to-offer-video-games.html?searchResultPosition=3 https://www.mobygames.com/company/fox-video-games-inc Jerry Jewell - Sirius Software - https://www.patreon.com/posts/57602735 Activision and Atari bury the hatchet https://archive.org/details/Electronic_Games_Volume_01_Number_04_1982-06_Reese_Communications_US/page/n8/mode/1up?view=theater https://en.wikipedia.org/wiki/Activision#Early_years_(1980%E2%80%931982) Activision announces new games Toy & Hobby World June 1982 pg. S21 https://www.mobygames.com/browse/games/activision-publishing-inc/offset,1450/so,1d/list-games/ Activision earnings jump ten-fold Toys Hobbies and Crafts June 1982, pg. 13 https://www.nytimes.com/1982/06/11/business/mattel-profit-17.1-million.html?searchResultPosition=7 Gregory Fischbach Part 1 - Activision - Acclaim - https://www.patreon.com/posts/46578120 Fears of crash hit Warner stock https://www.nytimes.com/1982/06/04/business/market-place-pac-man-and-beyond.html?searchResultPosition=4 https://en.wikipedia.org/wiki/Warner_Bros.#New_owners Toy retailers prepare for the cartridge onslaught Toy & Hobby World June 1982, pg. S1 https://en.wikipedia.org/wiki/TSR,_Inc. Toy retailers urged to attend CES Toy & Hobby World June 1982 pg. S4 Osborne 1 gets reviewed https://archive.org/details/sim_byte_1982-06_7_6/page/n351/mode/1up?view=theater Corvus shows off their Concept https://archive.org/details/sim_byte_1982-06_7_6/page/5/mode/1up?view=theater https://archive.org/details/kilobaudmagazine-1982-06/page/n25/mode/1up Commodore takes on IBM https://www.nytimes.com/1982/06/22/science/personal-computers-how-much-memory-to-buy.html?searchResultPosition=2 IBM has no time for the UK https://archive.org/details/popular-computing-weekly-1982-06-03/page/n4/mode/1up Speccy and Beeb get off to rocky starts https://archive.org/details/popular-computing-weekly?query=1982-06 Timex launches the Sinclair 1000 Toy & Hobby World June 1982 pg. S4 7 Minutes in Heaven - 3D Monster Maze - April 1982 - https://www.patreon.com/posts/7-minutes-in-3d-66504463 Sinclair to go public https://archive.org/details/Sinclair_User_003/page/13/mode/1up https://en.wikipedia.org/wiki/Sinclair_Research Llamasoft advertises Vic20 games http://minotaurproject.co.uk/lshistory8.php https://archive.org/details/popular-computing-weekly-1982-06-03/page/n5/mode/1up Creative Computing isn't giving up on video discs https://archive.org/details/creativecomputing-1982-06/page/n9/mode/1up?view=theater 7 Minutes in Heaven - Adventures in Video Land - https://www.patreon.com/posts/7-minutes-in-in-61568657 Byte goes video disk crazy https://archive.org/details/sim_byte_1982-06_7_6/page/3/mode/1up?view=theater Professor equates video games to masturbation Replay June 1982, pg. 83 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Jerry Jewell was the cofounder of Sirius Software, one of the great early developers of games for the Apple II. Together with luminaries like Nasir Gebelli, Sirius made Steve Wozniak's brain child the go-to computer for entertainment in the early 80s. Find out how the business worked back then, the comradery between competitors in the industry, and how the video game crash took them down. Links: https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/ComputerLand https://en.wikipedia.org/wiki/Nasir_Gebelli https://en.wikipedia.org/wiki/Sirius_Software https://www.mobygames.com/company/sirius-software-inc https://www.mobygames.com/game/space-eggs https://www.mobygames.com/company/northwest-synergistic-software https://closinglogosgroup.miraheze.org/wiki/Fox_Video_Games https://en.wikipedia.org/wiki/Kmart https://en.wikipedia.org/wiki/Softalk https://en.wikipedia.org/wiki/Creative_Computing_(magazine) https://www.mobygames.com/company/fox-video-games-inc http://www.skulltronix.com/
contribute to the show via Patreon - https://www.patreon.com/FloppyDays The IBM PC 5150 Part 3 With Jim Leonard Welcome to Floppy Days episode 110 for January, 2022. I am Randy Kindig, your host. As a reminder, we are currently finishing up talking about computers released in 1981. This is the third of four shows covering the release of the IBM PC 5150, the grand-daddy of most modern personal computers. As announced last show, I'm extremely happy to have a co-host for these remaining episodes on the 5150. And that co-host is Jim Leonard, one of the people responsible for putting together VCF Midwest each year and a huge early PC enthusiast. Jim has an amazing amount of detailed knowledge about these machines and really enhances the podcast! In this episode we will cover peripherals, using the machine, software, magazines, and books. Next month, in the final episode covering this venerable machine we will focus on ads, emulation, modern upgrades, Community, and Web sites. Before we get into the main part of the show, I will be talking a bit about new acquisitions in the vintage computer hobby and what I've been up to. Finally, while I usually decline talking about monetary support for this podcast, I do want to mention that I have a way for you help if you have the inclination. I have a page set up at https://www.patreon.com/FloppyDays where you can donate. Any funds will be used to defray the cost of managing the podcast as well as acquiring new hardware to talk about. Thank you so much everyone who has contributed and continues to contribute! Links Mentioned in the Show: New Acquisitions Apple IIc VGA - http://www.a2heaven.com/webshop/index.php?rt=product/product&product_id=135 Apple IIc monitor - https://madeapple.com/apple-monitor-iic/ Apple IIGS RGB-to-SCART cable - https://cocoman.onlineweb.shop/Apple_IIgs_SCART_Cable/p7004829_21371801.aspx VTech Precomputer 1000 - https://en.wikipedia.org/wiki/VTech_PreComputer_1000 HP-85 EBTKS - Philip Freidin - http://www.fliptronics.com/EBTKS/index.html Upcoming Shows in 2022 VCF East - Apr 22-24, Infoage Science and History Museums, Wall, NJ - https://vcfed.org/wp/festivals/vintage-computer-festival-east/ CocoFest - May 14-15, Elk Grove Village, Illinois - https://www.glensideccc.com/cocofest-2022/ VCF Southeast - July 15-17 Southern Fried Gaming Expo - https://gameatl.com/ KansasFest 2022 - July 19–24, Kansas City, MO - https://www.kansasfest.org/ VCF West - Aug 6, 7, The Computer History Museum, Mountain View, CA - https://vcfed.org/wp/festivals/vintage-computer-festival-west/ Magazines/Newsletters Magazine LIst - https://en.wikipedia.org/wiki/List_of_computer_magazines Byte - https://en.wikipedia.org/wiki/Byte_(magazine) Creative Computing - https://en.wikipedia.org/wiki/Creative_Computing_(magazine) Compute's PC Magazine - https://archive.org/details/compute-magazine Personal Computer World magazine - http://www.computinghistory.org.uk/sec/573/Personal-Computer-World/ Books Compute!'s Mapping the IBM PC and PCJR Paperback by Russ Davies - https://www.amazon.com/Compute-Mapping-IBM-PC-PCJR/dp/0942386922/ References IBM Archives - https://www.ibm.com/ibm/history/exhibits/pc25/pc25_fact.html Wikipedia - https://en.wikipedia.org/wiki/IBM_Personal_Computer Old-Computers.com - https://www.old-computers.com/museum/computer.asp?c=274&st=1 Vintage Computer Federation forums - https://forum.vcfed.org/index.php IBM 51xx PC Family Computers - http://www.minuszerodegrees.net
Video games and computers are Christmas biz standouts Atari and Activision settle out of court Anti-games hysteria begins to rise These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in January 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/61568657 https://www.umlautllama.com/projects/Rollercoaster/ https://twitter.com/KaySavetz https://www.youtube.com/watch?v=NG3diS7yxow https://archive.org/details/CreativeComputingbetterScan198201/page/n57/mode/1up https://archive.org/details/CreativeComputingbetterScan198201/page/n61 https://archive.org/details/CreativeComputingbetterScan198201/page/n81/mode/1up/mode/1up https://archive.org/details/CreativeComputingbetterScan198201/page/n7/mode/1up https://archive.org/details/CreativeComputingbetterScan198201/page/n7/mode/1up https://www.imdb.com/title/tt0076636/?ref_=fn_al_tt_1 Corrections: December 1981 Ep - https://www.patreon.com/posts/60231153 https://en.wikipedia.org/wiki/Interton_Video_Computer_4000 https://en.wikipedia.org/wiki/Coleco_Telstar_Arcade https://en.wikipedia.org/wiki/Battlezone_(1980_video_game) https://en.wikipedia.org/wiki/Defender_(1981_video_game) AMOA 1980 Special - https://www.patreon.com/posts/42756585 https://en.wikipedia.org/wiki/F-1_(arcade_game) https://www.youtube.com/watch?v=i1WSYdn1b8I https://en.wikipedia.org/wiki/BBC_Micro 1942: New Jersey town raises pinball licensing fees by 1,900% https://www.nytimes.com/1942/01/08/archives/pinball-fee-raised-1900.html?searchResultPosition=1 https://www.nytimes.com/1942/01/29/archives/pinball-player-fined-in-jersey-winner-who-demanded-prize-pays-25.html?searchResultPosition=7 New York cracks down on pinball https://www.nytimes.com/1942/01/28/archives/police-press-drive-on-pinball-games-3031-machines-seized-and-1562.html?searchResultPosition=4 https://www.nytimes.com/1942/01/26/archives/pinball-blitz-pressed-police-to-rush-seizure-of-machines-before.html?searchResultPosition=6/26/85213738.html?pageNumber=17 https://www.nytimes.com/1942/01/29/archives/pinball-as-racket-fought-by-mayor-in-affidavit-oposing-suit-for.html?searchResultPosition=10 https://www.nytimes.com/1942/01/25/archives/mayor-asks-speed-in-pinball-raids-fearing-injunction-moves-by.html?searchResultPosition=11 https://www.nytimes.com/1942/01/22/archives/police-open-raids-on-pin-ball-games-seizures-in-5-boroughs-made.html?searchResultPosition=12 National pinball and slot machine tax rakes in the bucks https://www.nytimes.com/1942/01/19/archives/game-machine-tax-produces-4708696-wisconsin-leads-in-payments-on.html?searchResultPosition=3 1952: Ordvac makes the grade https://www.nytimes.com/1952/01/18/archives/-ordvac-the-brain-to-be-gi-genius-it-finds-mathematics-easy-as-pi.html?searchResultPosition=1 https://en.wikipedia.org/wiki/ORDVAC Electronic Fighter Jet simulator delivered to Navy https://www.nytimes.com/1952/01/13/archives/simulator-to-train-jet-pilots-of-navy.html?searchResultPosition=3 https://curtisswright.com/company/default.aspx 1962: US Congress holds hearings on pinball https://www.nytimes.com/1962/01/20/archives/pinball-company-denies-crime-links.html?searchResultPosition=2 https://www.nytimes.com/1962/01/17/archives/attorney-general-asks-pinball-law.html?searchResultPosition=1 https://www.thisweekinpinball.com/pinball-u/beginners-guide-bingo-pinball-nick-baldridge/ https://www.govinfo.gov/content/pkg/CHRG-87hhrg79618/pdf/CHRG-87hhrg79618.pdf http://podcast.theycreateworlds.com/e/gottlieb-part-1/ http://podcast.theycreateworlds.com/e/gottlieb-part-2/ 1982: Christmas season is a bust for retail... https://www.nytimes.com/1982/01/05/business/christmas-sales-plunge.html?searchResultPosition=1 Playthings 1982-01 https://www.nytimes.com/1982/01/20/business/business-failures-rise.html?searchResultPosition=20 https://www.nytimes.com/1982/01/12/business/december-retail-sales-rose-7.8-in-new-york.html?searchResultPosition=26 https://en.wikipedia.org/wiki/Early_1980s_recession Commodore and Apple earnings skyrocket https://www.nytimes.com/1982/01/26/business/commodore-international-ltd-reports-earnings-for-qtr-to-dec-31.html?searchResultPosition=1 https://www.nytimes.com/1982/01/22/business/apple-computer-inc-reports-earnings-for-qtr-to-dec-25.html?searchResultPosition=1 https://www.nytimes.com/1982/01/22/business/computer-markers-list-earnings.html?searchResultPosition=2 https://en.wikipedia.org/wiki/Apple_III Winchesters are on the rise https://www.nytimes.com/1982/01/10/business/new-from-silicon-valley-the-winchester-drive.html?searchResultPosition=8 https://archive.org/details/1982-01-compute-magazine/page/n201/mode/1up https://en.wikipedia.org/wiki/History_of_hard_disk_drives Sears to offer NEC, IBM and Vector Graphic computers https://archive.org/details/CreativeComputingbetterScan198201/page/n7/mode/1up https://en.wikipedia.org/wiki/Sears https://www.old-computers.com/museum/computer.asp?c=797 Atari opens its Regional Software Acquisition Center in Sunnyvale, California https://archive.org/details/CreativeComputingbetterScan198201/page/n121/mode/1up https://en.wikipedia.org/wiki/Atari_Program_Exchange Softside magazine introduces Sofside DV the magazine of the future. https://archive.org/details/softside-magazine-40/SoftSide_40_Vol_5-04_1982-01_Gambler?q=softside+1982 https://en.wikipedia.org/wiki/SoftSide Book publishers jump on gaming bandwagon https://www.nytimes.com/1982/01/31/books/paperback-talk.html?searchResultPosition=1 Replay 1982-01 pg. 13 https://en.wikipedia.org/wiki/Ken_Uston https://en.wikipedia.org/wiki/How_to_Master_the_Video_Games https://archive.org/details/Computer_Gaming_World_Issue_2.1/Computer_Gaming_World_Issue_2.1/page/n27/mode/2up Replay 1982-01 pg. 93 https://books.google.de/books/about/Amusement_Machines.html?id=YKoMAAAACAAJ&source=kp_book_description&redir_esc=y Blue Sky dealers invade coin op market Play Meter 1982-01-15 pg. 39 https://historian159.rssing.com/chan-12531872/all_p5.html The video game scare hits the opinion pages https://www.nytimes.com/1982/01/10/nyregion/invaded-by-video-war-games.html?searchResultPosition=1 https://www.nytimes.com/1982/01/24/opinion/wasting-time.html?searchResultPosition=6 Ronnie Lamm takes on video games https://www.nytimes.com/1982/01/05/nyregion/the-battle-for-america-s-youth.html?searchResultPosition=5 https://www.nytimes.com/1982/01/20/opinion/l-video-games-offer-a-lot-more-than-fun-179177.html?searchResultPosition=10 https://www.nytimes.com/1982/01/05/nyregion/the-battle-for-america-s-youth.html?searchResultPosition=5 Play Meter 1982-01-01 pg. 58 Games People Pay Early-January 1982 pg. 6 Play Meter 1982-01-01 pg. 46 http://popularculturegaming.com/?p=697 https://www.youtube.com/watch?v=l4jjyGIdAvE (Starting at 2:15) Government antitrust actions end https://www.nytimes.com/1982/01/09/business/dow-advances-4.75-phone-accord-cited.html?searchResultPosition=5 https://www.nytimes.com/1982/01/09/business/dominance-ended-ibm-fights-back.html?searchResultPosition=5 https://en.wikipedia.org/wiki/Reaganomics Atari and Activision reach settlement Toy and Hobby World Jan 1982 https://en.wikipedia.org/wiki/Activision#Early_years_(1980%E2%80%931982) Mattel settles suit with Conic Toy and Hobby World Jan 1982 https://www.handheldmuseum.com/Mattel/FB.htm https://www.handheldmuseum.com/Conic/Football.htm Creative Computing invents laser disc gaming https://www.youtube.com/watch?v=NG3diS7yxow https://archive.org/details/CreativeComputingbetterScan198201/page/n57/mode/1up https://archive.org/details/CreativeComputingbetterScan198201/page/n61 https://archive.org/details/CreativeComputingbetterScan198201/page/n81/mode/1up/mode/1up https://archive.org/details/CreativeComputingbetterScan198201/page/n7/mode/1up https://www.umlautllama.com/projects/Rollercoaster/ https://archive.org/details/CreativeComputingbetterScan198201/page/n7/mode/1up The UK declares 1982 to be the Information Technology Year https://archive.org/details/YourComputer_198201/page/n2/mode/1up https://www.economicshelp.org/macroeconomics/economic-growth/uk-recession-1981/ https://www.eteknix.com/raspberry-pi-becomes-third-best-selling-computer-ever/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play.
Coverage of Antic, Compute!, Creative Computing, Dec 1982. Chris Crawford on Legionnaire, first rumors of the IBM PCjr, and two articles predicting the future: Compute! does OK while Creative Computing gets a bunch of whammies. Also: Bullwinkle's restaurant, sexism and mansplaining about whether educational software should ask kids their gender, and Bahrain doctors, video games & epilepsy. Magazines Atari 8-bit magazines Antic Antic Vol 1, #5 Stratos by Neil Larimer ANTIC Podcast interview with Linda Schreiber Legionnaire by Chris Crawford Compute! Compute #31 IBM PCjr HP 85 Computer Xanadu, the Home of the Future Monrobot desk computer Creative Computing Creative Computing Vol 8, #12 CIA World Factbook on Bahrain Production Notes Music: Stef Animal's Bandcamp page Episode page: Episode 31 Twitter: @atari8bitgames
IBM launches the PC The morality police have video games in their sights Venture Capital wants a piece of the software market These stories and many more on this episode of the Video Game Newsroom Time Machine This episode we will look back at the biggest stories in and around the video game industry in August of 1981. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Peter is on vacation so we have the pleasure of Mads from the Retro Asylum to join us. http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Time Codes: 7 Minutes in Heaven: 5:00 Corrections: 11:10 Time Jump: 28:20 Links: 7 Minutes in Heaven: Video version - https://www.patreon.com/posts/55259489 https://www.mobygames.com/game/robot-war Ed Zaron Interview - https://www.patreon.com/posts/30697517 Corrections: July 1981 Ep - https://www.patreon.com/posts/54043323 They Create Worlds Nuttings Ep - https://www.patreon.com/posts/dave-nutting-50562473?l=de https://en.wikipedia.org/wiki/Space_Fury https://warnerbros.fandom.com/wiki/Warner_Communications https://en.wikipedia.org/wiki/IBM_System/23_Datamaster https://en.wikipedia.org/wiki/Pauline_(Nintendo) https://en.wikipedia.org/wiki/Donkey_Kong_(video_game) 1951: Brigadeer General Leighton Davis builds Dynamic Air War Game Omaha Evening World Herald August 24, 1951, pg. 29 http://content.time.com/time/subscriber/article/0,33009,815346,00.html https://en.wikipedia.org/wiki/Leighton_I._Davis https://www.af.mil/About-Us/Biographies/Display/Article/107302/lieutenant-general-leighton-i-davis/ https://patents.justia.com/patent/4239227 1961: Plato is telling on truants Electronic 'Teacher' Tattles on Students Who Skip Tasks The Times-Picatune, New Oreleans, LA, August 24, 1961 https://en.wikipedia.org/wiki/PLATO_(computer_system) 1971: ENIAC turns 25 https://www.nytimes.com/1971/08/01/archives/the-electronic-computers-inventors-mauchly-and-eckert-to-mark.html?searchResultPosition=5 https://www.nytimes.com/1971/08/09/archives/the-computer-at-age-25.html?searchResultPosition=4 https://www.nytimes.com/1971/08/04/archives/critics-mark-25th-year-of-the-computer-industry-focuses-on-problems.html?searchResultPosition=8 https://en.wikipedia.org/wiki/ENIAC September 1970 jump (First computer with semiconductor RAM) - https://www.patreon.com/posts/42700691 1981: Summer CES breaks records Playthings, August 1981, pg. 36 https://en.wikipedia.org/wiki/Consumer_Electronics_Show#1981 Video game bans sweep the USA RePlay August 1981, pg. 25 UK anti-video game law defeated Play Meter August 15 1981, pg. 34 Atari gets injunction against General Computer Corporation RePlay August 1981, pg. 99 Vending Times, August 1981, pg. 46 https://en.wikipedia.org/wiki/Ms._Pac-Man https://en.wikipedia.org/wiki/General_Computer_Corporation Bally gets into the pizza biz https://www.nytimes.com/1981/08/25/business/bally-acquires-pizza-chain.html https://www.nytimes.com/1981/09/05/business/show-time-at-pizza-chain.html http://www.greatadventurehistory.com/Forums/index.php?/topic/4528-ballys-tom-foolery/ https://en.wikipedia.org/wiki/Chuck_E._Cheese https://en.wikipedia.org/wiki/ShowBiz_Pizza_Place https://en.wikipedia.org/wiki/Bally_Manufacturing Drop in electronics sales begins to affect corporate bottom lines Playthings August 1981 pg. 13 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Greg Fischbach Interview Part 1 - https://www.patreon.com/posts/46578120 Greg Fischbach Interview Part 2 - https://www.patreon.com/posts/47720122 IBM launches the PC https://www.nytimes.com/1981/08/13/business/big-ibm-s-little-computer.html?searchResultPosition=4 https://www.nytimes.com/1981/08/16/business/the-week-in-business-producer-prices-continued-easing-of-inflation.html?searchResultPosition=1 https://www.nytimes.com/1981/08/23/business/next-a-computer-on-every-desk.html?searchResultPosition=4 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Commodore_VIC-20 Xerox launches the 820 https://archive.org/details/creativecomputing-1981-08/page/n8/mode/1up https://archive.org/details/PersonalComputing198108/page/n11/mode/1up https://en.wikipedia.org/wiki/Xerox_820 TI dumps the TI99/4 for the 99/4A https://archive.org/details/creativecomputing-1981-08/page/n8/mode/1up https://en.wikipedia.org/wiki/Texas_Instruments_TI-99/4A#99/4A https://www.youtube.com/watch?v=eV0t4QIINLI https://www.youtube.com/watch?v=UK9VU1aJvTI Acorn advertises the BBC Micro https://archive.org/details/YourComputer_198108 pg. 4 https://en.wikipedia.org/wiki/BBC_Micro Commodore prepping UK launch of the Vic https://archive.org/details/YourComputer_198108 pg. 8 https://en.wikipedia.org/wiki/PAL WH Smith to sell microcomputers https://archive.org/details/YourComputer_198108 pg. 9 https://en.wikipedia.org/wiki/WHSmith Venture Capital is investing in microcomputer software https://www.nytimes.com/1981/08/31/business/venture-capitalists-new-role.html?searchResultPosition=9 July 1981 Ep - https://www.patreon.com/posts/54043323 Ed Zaron Interview - https://www.patreon.com/posts/30697517 Ken Williams Interview - https://www.patreon.com/posts/42700706 Michael Katz Interview Part 1 - https://www.patreon.com/posts/35169258 Creative Computing celebrates the 20th anniversary of SpaceWar! https://archive.org/details/creativecomputing-1981-08/page/n59/mode/1up https://en.wikipedia.org/wiki/Spacewar! Frank Herbert gives computer advice https://archive.org/details/creativecomputing-1981-08/page/n222/mode/1up https://books.google.de/books/about/Without_Me_You_re_Nothing.html?id=izcLAQAAMAAJ&source=kp_book_description&redir_esc=y https://en.wikipedia.org/wiki/Frank_Herbert http://podcast.theycreateworlds.com/e/the-meeting-of-spacewar/ Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Sound Effects by Ethan Johnson of History of How We Play and Enzo Maida.
Format experiment: splitting magazine coverage across two episodes and separating game reviews to their own episodes. Magazines Atari 8-bit magazines ANALOG ANALOG Computing #8 Inverse ATASCII S4E07: Money Manager Compute! Compute #30 Atari 1000 project info from Atari Museum Jeepers Creepers at Atarimania VisiCalc @ Inverse ATASCII Effectus, modern cross compiler for Action! Creative Computing Creative Computing Vol 8, #11 Video Invaders book by Steve Bloom at the Internet Archive Feedback SortViz sorting algorithm visualization on the Atari Bill Kendrick tested plotting in GR.0 and it uses ATASCII values, not ANTIC Production Notes Music: Stef Animal's Bandcamp page Episode page: Episode 28 Twitter: @atari8bitgames
Tune into this episode of Tech While You Trek to hear the National Co-Lead for Access Your Potential’s Creative Computing program Brittany Ryan discuss how PwC is teaching the skills of the future to fourth and fifth graders in underserved and diverse communities, and also starting a new coding program called NextGen for young girls.
1977 is coming to a close, and with this episode we're wrapping up the Channel F, PC-50x, People's Computers, and Creative Computing's games! Even though there weren't any big names on the list, we were pleasantly surprised with the quality of all the games!...well almost all the games...Website - https://historyvgpodcast.wixsite.com/historyofvideogamingTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music?
This episode of CoCoTALK! features: Ken from Canadian Retro Things https://www.youtube.com/channel/UCRkegwvhByytikbnnLMVMpA Footage from the Adalaide Retro Meetup in Australia https://www.youtube.com/watch?v=aPvyyXXwgeM&ab_channel=DavesTimeMachine See a new pickup, the Motorla XOR develpment system Hear about Chet Simpson's new Digger III game for the CoCo 3 release https://www.facebook.com/groups/2359462640/permalink/10158595404992641 Possible visits from Rick Adams and an update on his latest release OmniStar https://www.facebook.com/groups/2359462640/permalink/10158587884482641/ https://rickadams.itch.io/omnistar General segments with time stamps you can quick link to: 00:02:46 Panel Introductions 00:08:17 Ken with Canadian Retro Things 00:36:31 GameON! challenge results 00:38:41 GameON! Discussion - Rally-SG 01:11:44 Next week's game announcment - Digger III 01:17:31 Rick Adams release of OmniStar 01:36:34 Ken Waters - Basic game he is creating 01:47:08 GameON! news 02:16:47 News from around the world 03:02:32 Project updates and acquisitions 03:30:21 CoCo Caboose - after show & wrap-up discussion News stories for Episode #177, September 12, 2020 show: ====================================================== 1) Pere Serrat has released a demo set of 10 WAV files https://tinyurl.com/y4orzmnz Refresher on the MSX2+: https://tinyurl.com/y6zok2oa 2) Robert Sieg has both a video demonstrating his new MC-10 Solo Full screen emulator Video: https://tinyurl.com/yyqfe6se Online emulator: http://mc-10.com 3) Noel's Retro Lab on YouTube put up a video about his latest batch of hardware & software https://tinyurl.com/y5cx4zdk 4) AC's 8-Bit Zone, as part of SepTandy 2020, shows off his giant Coco collection https://tinyurl.com/y2v58jta A cable to hook his Coco 3 up to his Magnavox 85CM15 monitor: https://tinyurl.com/yyt9uqct 5) Murilo Queiroz posted a link to Usborne books https://tinyurl.com/y2zx43ve 6) Fred Rique posted a video showing some experiments he has been doing with mixed text and graphics scanline characters using Semi-graphics https://tinyurl.com/y4k9y3el 7) John Linville posted a link to the "Virtual VCF Midwest 15" schedule https://tinyurl.com/y5ugm2sy 8) Xeox Gomazoa put up a small BASIC program that he wanted some contributions from other people to speed it up by repogramming it in ML https://tinyurl.com/yyayl9ak 9) Raymond Jett posted how he patched his Sound/Speech pack to have a switch https://tinyurl.com/y67nhwxj 10) Tony Jewell shared an ad from back in the day in the Dragon Facebook group - a "Turbo Datacorder" https://tinyurl.com/y2es7mjc 11) LGR Blerbs put up a video this morning of him unboxing his "new stock" Tano Dragon: https://tinyurl.com/yxz7x3rh Game On news: ============= 1) The Amigos have released their ARG Presents Coco episode https://tinyurl.com/yynu3b6u John Shawler's (BoatofCar) 1.5 hour Coco livestream https://tinyurl.com/y473pw4t 2) Jim Gerrie release an MC-10 conversion of LEM from Creative Computing https://tinyurl.com/y3vg2jt4 3) Simon Jonassen has put up a quick video of what looks to be a new game/game engine https://tinyurl.com/yymzte7d 4) Rick Adams has released his game Omnistar, https://tinyurl.com/yyu53s5w You can order it here: https://rickadams.itch.io/omnistar 5) Ken over at Canadian Retro Things put up a gameplay video https://tinyurl.com/yy27q6hd 6) Ken also put up a video of a video game in BASIC that is he is picking up again after 35 years https://tinyurl.com/y32678ug 7) GigerPunk (Rob's Retro Rambles) has a video up of Cuthbert and the Golden Chalice on the Dragon 32: https://tinyurl.com/yxgmgaau Custom artwork designed by Instagram artist Joel M. Adams: https://www.instagram.com/artistjoelmadams/ Custom CoCoTALK! and retro merchandise is available at: http://8bit256.com Consider becoming a patron of the show: https://patreon.com/ogsteviestrow Live interactive video streams: https://www.youtube.com/steviestrow https://www.facebook.com/cocotalklive https://www.periscope.tv/CoCoTALKlive/ https://twitter.com/CoCoTALKlive Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord: http://discord.cocotalk.live To find out more about the Color Computer visit http://imacoconut.com
This episode of CoCoTALK! features: Ken from Canadian Retro Things https://www.youtube.com/channel/UCRkegwvhByytikbnnLMVMpA Footage from the Adalaide Retro Meetup in Australia https://www.youtube.com/watch?v=aPvyyXXwgeM&ab_channel=DavesTimeMachine See a new pickup, the Motorla XOR develpment system Hear about Chet Simpson's new Digger III game for the CoCo 3 release https://www.facebook.com/groups/2359462640/permalink/10158595404992641 Possible visits from Rick Adams and an update on his latest release OmniStar https://www.facebook.com/groups/2359462640/permalink/10158587884482641/ https://rickadams.itch.io/omnistar General segments with time stamps you can quick link to: 00:02:46 Panel Introductions 00:08:17 Ken with Canadian Retro Things 00:36:31 GameON! challenge results 00:38:41 GameON! Discussion - Rally-SG 01:11:44 Next week's game announcment - Digger III 01:17:31 Rick Adams release of OmniStar 01:36:34 Ken Waters - Basic game he is creating 01:47:08 GameON! news 02:16:47 News from around the world 03:02:32 Project updates and acquisitions 03:30:21 CoCo Caboose - after show & wrap-up discussion News stories for Episode #177, September 12, 2020 show: ====================================================== 1) Pere Serrat has released a demo set of 10 WAV files https://tinyurl.com/y4orzmnz Refresher on the MSX2+: https://tinyurl.com/y6zok2oa 2) Robert Sieg has both a video demonstrating his new MC-10 Solo Full screen emulator Video: https://tinyurl.com/yyqfe6se Online emulator: http://mc-10.com 3) Noel's Retro Lab on YouTube put up a video about his latest batch of hardware & software https://tinyurl.com/y5cx4zdk 4) AC's 8-Bit Zone, as part of SepTandy 2020, shows off his giant Coco collection https://tinyurl.com/y2v58jta A cable to hook his Coco 3 up to his Magnavox 85CM15 monitor: https://tinyurl.com/yyt9uqct 5) Murilo Queiroz posted a link to Usborne books https://tinyurl.com/y2zx43ve 6) Fred Rique posted a video showing some experiments he has been doing with mixed text and graphics scanline characters using Semi-graphics https://tinyurl.com/y4k9y3el 7) John Linville posted a link to the "Virtual VCF Midwest 15" schedule https://tinyurl.com/y5ugm2sy 8) Xeox Gomazoa put up a small BASIC program that he wanted some contributions from other people to speed it up by repogramming it in ML https://tinyurl.com/yyayl9ak 9) Raymond Jett posted how he patched his Sound/Speech pack to have a switch https://tinyurl.com/y67nhwxj 10) Tony Jewell shared an ad from back in the day in the Dragon Facebook group - a "Turbo Datacorder" https://tinyurl.com/y2es7mjc 11) LGR Blerbs put up a video this morning of him unboxing his "new stock" Tano Dragon: https://tinyurl.com/yxz7x3rh Game On news: ============= 1) The Amigos have released their ARG Presents Coco episode https://tinyurl.com/yynu3b6u John Shawler's (BoatofCar) 1.5 hour Coco livestream https://tinyurl.com/y473pw4t 2) Jim Gerrie release an MC-10 conversion of LEM from Creative Computing https://tinyurl.com/y3vg2jt4 3) Simon Jonassen has put up a quick video of what looks to be a new game/game engine https://tinyurl.com/yymzte7d 4) Rick Adams has released his game Omnistar, https://tinyurl.com/yyu53s5w You can order it here: https://rickadams.itch.io/omnistar 5) Ken over at Canadian Retro Things put up a gameplay video https://tinyurl.com/yy27q6hd 6) Ken also put up a video of a video game in BASIC that is he is picking up again after 35 years https://tinyurl.com/y32678ug 7) GigerPunk (Rob's Retro Rambles) has a video up of Cuthbert and the Golden Chalice on the Dragon 32: https://tinyurl.com/yxgmgaau Custom artwork designed by Instagram artist Joel M. Adams: https://www.instagram.com/artistjoelmadams/ Custom CoCoTALK! and retro merchandise is available at: http://8bit256.com Consider becoming a patron of the show: https://patreon.com/ogsteviestrow Live interactive video streams: https://www.youtube.com/steviestrow https://www.facebook.com/cocotalklive https://www.periscope.tv/CoCoTALKlive/ https://twitter.com/CoCoTALKlive Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord: http://discord.cocotalk.live To find out more about the Color Computer visit http://imacoconut.com
Karoline Winzer is a coffee-loving, multidisciplinary, human-centered designer who studies Graphic and Media Design in London, UK. Originally from Austria, she grew up in New Jersey, USA, and decided to study overseas for the adventure of a lifetime. Her practice focuses on multimedia interactive design to better the human experience and ranges from 3D builds to 2D digital graphics. She is particularly passionate about human connection, education, and healthcare, and simply loves to make people smile. Previous projects include a robot-based game to show players what immigrants experience when they adapt to a new place and a system of icons to help identify safe water sources ( https://www.karolinewinzer.com/ ). Currently taking a year out from her studies to pursue an in-depth diploma in Creative Computing, Karoline aspires to use technology to create more inclusive and human-centered environments and products. Outside of her personal practice, Karoline is an avid traveller and works as a peer mentor and course representative, which has influenced her love of teaching, speaking, and linguistics. She is also a freelance designer and her passion for photography has led her to start setting up her own business selling photographic prints. In her free time, Karoline loves conducting at-home science experiments, getting a kick out of comedy sketches, writing, and kayaking or hiking. As an avid DIYer, she firmly believes that every girl should have a toolbox, and that exploration and experimentation just for the fun of it is key to any artistic practice and life in general. Her motto is to take every leap you can, be authentic in your work, and challenge the impossible. It may be rough at times, but keep going. Nothing can stop you!
Crikey! Nick Marentes is at it again! Earlier this year he released Gun Stah, and followed that up with Rally-SG, you'd think he'd be busy counting all his money and watching his Swiss bank accounts, but no, he's at it again with yet another new game for the Coco and we'll see the world premier of his current project in progress! That along with all the other usual boring stuff, Games, News, old guys, blah, blah, blah. General segments with time stamps you can quick link to: 00:02:49 Panel Introductions 00:09:19 Simon Jonassen - Demo 00:36:01 Nightmare Highway song 00:40:34 Rick Adams - Bomb Threat talk 01:03:35 CoCo Thoughts 01:05:23 GameON! challenge results 01:34:04 Next week's game announcment - Sea Dragon 01:41:23 Nick Marentes - New game annoucement 01:02:15 GameON! news 02:43:38 News from around the world 03:32:05 Project updates and acquisitions 03:54:52 CoCo Caboose - after show & wrap-up discussion News stories for Episode #173, August 15, 2020 show: 1) Boisy has released The Coco Collector Part 4 https://youtu.be/cU4vOGXS3eE 2) Keith (ChibiAkumas) on YouTube has another Dragon/Coco assembly language tutorial episode https://youtu.be/QlnXqshkTyw 3) Jim Gerrie has a video up for the Lissajous program from Creative Computing in 1979 https://youtu.be/IGFFXY_si7U 4) Glen Dahlgren has put up an image of the dust jacket for the hardcover version of his novel coming out on August 16th: https://tinyurl.com/y6nf5tr7 5) Ralph Klein has released the CocoPI update - MAME 0.223 on both the Pi3 and the Pi4: (I will only show one link on the show) https://tinyurl.com/y6ppt3l3 https://tinyurl.com/y28lph34 6) Boysontech has posted a picture of a new version of the design of a little satellite board that will allow a Sound/Speech pack to run at .895, 1.78 and 2.86 MHz. https://tinyurl.com/y22qozdr 7) Guillaume Major has released an update to the "complete Coco SDC image", which now has 600+ new disk images of applications, games, demos, educational, etc. compared to the previous version. https://tinyurl.com/y6ntwlyw 8) Curtis F. Kaylor showed some output from his TP-10 simulator program (TP-10 was the small thermal printed that Tandy sold): https://tinyurl.com/y5jc8xjh 9) James Tamer has uploaded Virtual MC-10 version 0.73i, which includes some bug fixes. https://tinyurl.com/yxcp4fea 10) Another very young fella did a Coco 2 restoration on YouTube (channel: Jackson's_antiqueAdventures) retrobrighting it: https://youtu.be/5S3A3RLfnaY 11) TJBChris has a new video on tricks you can do with the LOADM command: https://youtu.be/MzO7t87baTo 12) A YouTube channel called hirudov2d did multiple videos of different Coco's (and a Dragon-64) https://www.youtube.com/c/hirudov2d/videos 13) Glenside has their latest newsletter out https://tinyurl.com/y4ja8qdx Game On news: 1) Marlin Lee has a video up showing New Burt, a Q-Bert clone from Mike Ro Productions: https://youtu.be/UlB4IwL-16c 2) Jim Gerrie has a video showing an update to Pitman https://youtu.be/IGFFXY_si7U He also has a port to the MC-10 from an old Dragon 32 game from the book "More Programs for your Dragon 32" from 1984, called Joust https://youtu.be/LVv4x_7pz5g Also a game called Civil War, from Creative Computing: https://youtu.be/KbUntsdxPeE Time Bomb https://youtu.be/XnN0TNNLNuI 3) Paul Shoemaker shows some possible palettes that he is considering for a Wizardry clone that he is calling Sorcery, https://tinyurl.com/y2ubh875 4) Jerry Stratton has a text version of Hunt the Wumpus https://tinyurl.com/yyzxfpot 5) Erico Monteiro has two new blogs up about his semi-graphics fighting game: Part 2: https://tinyurl.com/y693oque Part 3: https://tinyurl.com/y29ttaxy 6) Erico playing Cashman on screens 40+ https://youtu.be/UAUHVGMlSMI?t=236 7) Stevie did a live stream demo of Rally-SG and the Digger III https://youtu.be/BIfepYk8wYE 8) Simonwgb did a 3 hour stream on Twitch playing about half a dozen Dragon 32 games: https://youtu.be/eWaJi82Dmgo?t=114 9) Adam Haase has released a complete map and tips breakdowns of the huge Coco 3 RPG game, The Seventh Link. https://tinyurl.com/y52jjxbo Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord: http://discord.cocotalk.live To find out more about the Color Computer visit http://imacoconut.com Custom artwork designed by Instagram artist Joel M. Adams: https://www.instagram.com/artistjoelmadams/ Custom CoCoTALK! and retro merchandise is available at: http://8bit256.com Consider becoming a patron of the show: https://patreon.com/ogsteviestrow Live interactive video streams: https://www.youtube.com/c/Ogsteviestrow/live https://www.facebook.com/cocotalklive https://www.periscope.tv/CoCoTALKlive/ https://twitter.com/CoCoTALKlive
Crikey! Nick Marentes is at it again! Earlier this year he released Gun Stah, and followed that up with Rally-SG, you'd think he'd be busy counting all his money and watching his Swiss bank accounts, but no, he's at it again with yet another new game for the Coco and we'll see the world premier of his current project in progress! That along with all the other usual boring stuff, Games, News, old guys, blah, blah, blah. General segments with time stamps you can quick link to: 00:02:39 Panel Introductions 00:09:09 Simon Jonassen - Demo 00:35:50 Nightmare Highway song 00:40:24 Rick Adams - Bomb Threat talk 01:03:25 CoCo Thoughts 01:05:13 GameON! challenge results 01:33:50 Next week's game announcment - Sea Dragon 01:41:13 Nick Marentes - New game annoucement 01:02:05 GameON! news 02:43:28 News from around the world 03:31:55 Project updates and acquisitions 03:54:42 CoCo Caboose - after show & wrap-up discussion News stories for Episode #173, August 15, 2020 show: 1) Boisy has released The Coco Collector Part 4 https://youtu.be/cU4vOGXS3eE 2) Keith (ChibiAkumas) on YouTube has another Dragon/Coco assembly language tutorial episode https://youtu.be/QlnXqshkTyw 3) Jim Gerrie has a video up for the Lissajous program from Creative Computing in 1979 https://youtu.be/IGFFXY_si7U 4) Glen Dahlgren has put up an image of the dust jacket for the hardcover version of his novel coming out on August 16th: https://tinyurl.com/y6nf5tr7 5) Ralph Klein has released the CocoPI update - MAME 0.223 on both the Pi3 and the Pi4: (I will only show one link on the show) https://tinyurl.com/y6ppt3l3 https://tinyurl.com/y28lph34 6) Boysontech has posted a picture of a new version of the design of a little satellite board that will allow a Sound/Speech pack to run at .895, 1.78 and 2.86 MHz. https://tinyurl.com/y22qozdr 7) Guillaume Major has released an update to the "complete Coco SDC image", which now has 600+ new disk images of applications, games, demos, educational, etc. compared to the previous version. https://tinyurl.com/y6ntwlyw 8) Curtis F. Kaylor showed some output from his TP-10 simulator program (TP-10 was the small thermal printed that Tandy sold): https://tinyurl.com/y5jc8xjh 9) James Tamer has uploaded Virtual MC-10 version 0.73i, which includes some bug fixes. https://tinyurl.com/yxcp4fea 10) Another very young fella did a Coco 2 restoration on YouTube (channel: Jackson's_antiqueAdventures) retrobrighting it: https://youtu.be/5S3A3RLfnaY 11) TJBChris has a new video on tricks you can do with the LOADM command: https://youtu.be/MzO7t87baTo 12) A YouTube channel called hirudov2d did multiple videos of different Coco's (and a Dragon-64) https://www.youtube.com/c/hirudov2d/videos 13) Glenside has their latest newsletter out https://tinyurl.com/y4ja8qdx Game On news: 1) Marlin Lee has a video up showing New Burt, a Q-Bert clone from Mike Ro Productions: https://youtu.be/UlB4IwL-16c 2) Jim Gerrie has a video showing an update to Pitman https://youtu.be/IGFFXY_si7U He also has a port to the MC-10 from an old Dragon 32 game from the book "More Programs for your Dragon 32" from 1984, called Joust https://youtu.be/LVv4x_7pz5g Also a game called Civil War, from Creative Computing: https://youtu.be/KbUntsdxPeE Time Bomb https://youtu.be/XnN0TNNLNuI 3) Paul Shoemaker shows some possible palettes that he is considering for a Wizardry clone that he is calling Sorcery, https://tinyurl.com/y2ubh875 4) Jerry Stratton has a text version of Hunt the Wumpus https://tinyurl.com/yyzxfpot 5) Erico Monteiro has two new blogs up about his semi-graphics fighting game: Part 2: https://tinyurl.com/y693oque Part 3: https://tinyurl.com/y29ttaxy 6) Erico playing Cashman on screens 40+ https://youtu.be/UAUHVGMlSMI?t=236 7) Stevie did a live stream demo of Rally-SG and the Digger III https://youtu.be/BIfepYk8wYE 8) Simonwgb did a 3 hour stream on Twitch playing about half a dozen Dragon 32 games: https://youtu.be/eWaJi82Dmgo?t=114 9) Adam Haase has released a complete map and tips breakdowns of the huge Coco 3 RPG game, The Seventh Link. https://tinyurl.com/y52jjxbo Email any suggestions you have for the show to cocotalk@cocotalk.live Visit us on the web at http://cocotalk.live Join us for daily conversations on Discord: http://discord.cocotalk.live To find out more about the Color Computer visit http://imacoconut.com Custom artwork designed by Instagram artist Joel M. Adams: https://www.instagram.com/artistjoelmadams/ Custom CoCoTALK! and retro merchandise is available at: http://8bit256.com Consider becoming a patron of the show: https://patreon.com/ogsteviestrow Live interactive video streams: https://www.youtube.com/c/Ogsteviestrow/live https://www.facebook.com/cocotalklive https://www.periscope.tv/CoCoTALKlive/ https://twitter.com/CoCoTALKlive
The Oregon Trail is a 2100 plus mile wagon route that stretched from the Missouri River to settleable lands in Oregon. Along the way it cuts through Kansas, Nebraska, Wyoming, and Idaho as well. After parts were charted by Lewis and Clark from 1804 to 1806, it was begun by fur traders in 1811 but fin the 1830s Americans began to journey across the trail to settle the wild lands of the Pacific Northwest. And today, Interstates 80 and 84 follow parts of it. But the game is about the grueling journey that people made from 1824 and on, which saw streams of wagons flow over the route in the 1840s. And over the next hundred years it became a thing talked about in textbooks but difficult to relate to in a land of increasing abundance. So flash forward to 1971. America is a very different place than those wagonloads of humans would have encountered in Fort Boise or on the Boeman Trail, both of which now have large cities named after them. Instead, in 1971, NPR produced their first broadcast. Amtrak was created in the US. Greenpeace was founded. Fred Smith created Federal Express. A Clockwork Orange was released. And Don Rawitch wrote The Oregon Trail while he was a senior at Carleton College to help teach an 8th grade history class in Northfield, Minnesota. It's hard to imagine these days, but this game was cutting edge at the time. Another event in 1971: the Intel 4004 microprocessor comes along, which will change everything in computing in just 10 short years. In 1971, when Apollo 14 landed on the moon, the computer was made of hand-crafted coils and chips and a 10 key pad was used to punch in code. When Ray Tomlinson invented email that year, computers weren't interactive. When IBM invented the floppy disk that year, no one would have guessed they would some day be used to give school children dissentary all across the world. When he first wrote OREGON, as the game was originally known, Don was using a time shared HP 2100 minicomputer at Pillsbury (yes, the Pillsbury of doughboy fame who makes those lovely, flaky biscuits). THE HP WAS running Time-Share BASIC and Don roped in his roommates, Paul Dillenberger and Bill Heinemann to help out. Back then, the computer wrote output to teletype and took data in using tape terminals. But the kids loved it. They would take a wagon from Independence, Missouri to Willamette Valley, Oregon - making a grueling journey in a covered wagon in 1848. And they might die of dissentary, starvation, mountain fever or any other ailment Rawitch could think of. Gaming on paper tape was awkward, but the kids were inspired. They learned about computers and the history of how the West was settled at the same time. When the class was over, Don printed the code for the game, probably not thinking much would happen with it after that. But then he got hired by the Minnesota Educational Computing Consortium, or MECC, in 1974. Back in the 60s and 70s, Minnesota was a huge hub of computing. Snow White and the Seven Dwarves had offices in the state, and early pioneers of mainframes like Honeywell, Unisys, ERA (and so Control Data Corporation and Cray from there), and IBM, all did a lot of work in the state. The state had funded MECC to build educational software for classrooms following the successes at TIES, or the Total Information for Educational Systems which had brought a time-sharing service on a HP 2000 along with training, and software (which they still do) to Minnesota schools. From there, the state created MECC to create software for schools. Don dug that code from 1971 back up and typed it back into the time sharing computers at MECC. He tweaked it a little and made it available on the CDC Cyber 70 at MECC and before you knew it, thousands of people were playing his game. By 1978 he'd publish the source code in Creative Computing magazine as the Oregon Trail. And then JP O'Malley would modify the basic programming to run on an Apple II and the Apple Pugetsound Program Library Exchange would post the game on their user group. The Oregon Trail 2 would come along that year as well and by 1980, MECC would release it along with better graphics as a part of an Elementary Series of educational titles - but the graphics got better with a full release as a standalone game in 1985. Along the way it had gotten ported for the Atari in 1983 and the Commodore 64 in 1984. But the 1985 version is the one we played in my school. We loved getting to play on the computers in school. The teachers seemed to mostly love getting a break as we were all silent while playing, until we lost one of our party - and then we'd laugh and squeal at the same time! We'd buy oxen, an extra yoke for our wagon, food, bullets, and then we'd set off on our journey to places many of us had never heard of. We'd get diseases, break limbs, get robbed, and watch early versions of cut scenes in 8-bit graphics. And along the way, we learned. We learned about a city called Independence, Missouri. And that life was very different in 1848. We learned about history. We learned about game mechanics. We started with $800. We learned about bartering and how carpenters were better at fixing wagon wheels than bankers were. We tried to keep our party alive and we learned that it's a good idea to save a little money to ferry across rivers. We learned the rudimentariness of shooting in games, as we tried to kill a bear here and there. We learned that rabbits didn't give us much meat. We learned to type BANG and WHAM fast so we could shoot animals and later we learned to aim with arrow keys and fire with a space bar. The bison moved slow and gave more meat than the 100 pounds you could carry back to your wagon. So we shot them. We learned carpenters could fix wheels and to conserve enough money to ferry your wagon so you didn't sink or have one of your party drown. We learned that you got double the points for playing the carpenter and triple for playing the farmer. We wanted to keep our family alive not only because we got to name them (often making fun of our friends in class) but also because they gave us more points. As did the possessions we were able to keep. By 1990 with a changing tide, the game came to DOS and by 1991 it was ported to the Mac. Mouse support was added in 1992 and it came to Windows 3 in 1993. Softkey released The Oregon Trail: Classic Edition. And by 1995 The Oregon Trail made up a third of the MECC budget, raking in $30 million per year, and helped fund other titles. Oregon Trail II came in 95, 3 in 97, 4 in 99, and 5 made it into the new millennia in 2001. All being released for Windows and Mac. And 10 years later it would come to the modern era of console gaming, making it to the Wii and 3DS. And you can learn all of what we learned by playing the game on Archive.org ( https://archive.org/details/msdos_Oregon_Trail_The_1990 ). The Internet Archive page shows the 1990 version that was ported and made available for the Apple II, Macintosh, Windows, and DOS. The Internet Archive page alone has had nearly 7.2 million views. But the game has sold over 65 million copies as well. The Oregon Trail is beloved by many. I see shirts with You Have Died of DIssentary and card versions of the game in stores. I've played in Facebook games and mobile versions. It's even been turned into plays and parodied in TV shows. That wagon is one of the better known symbols of all time in gaming lore. And we still use many of the game mechanics introduced then, in games from Dragon Warrior to the trading and inventory system inspiring the World of Warcraft. We can thank The Oregon Trail for giving our teachers a beak from teaching us in school and giving us a break from learning. Although I suspect we learned plenty. And we can thank MECC for continuing the fine tradition of computer science in Minnesota. And we can thank Don for inspiring millions, many of which went on to create their own games. And thank you, listener, for tuning in to this episode of The History of Computing Podcast. We are so so so lucky to have you. Have a great day! And keep in mind, a steady pace will get you to the end of the trail before the snows come in, with plenty of time to take ferries across the rivers. Rest when you need it. And no, you probably aren't likely to beat my high score.
KidsLab - a podcast for parents and educators passionate about STEAM education
In this episode, I am talking to Lorraine Underwood about her book Save the World with Code. It’s a book filled with great projects for the Raspberry PI, Adafruit Circuit Playground and the BBC micro:bit. Lorraine is originally from Ireland and now lives in the UK with her husband and two young boys. She is a trained secondary school teacher in Information Communication Technology and currently works at Lancaster University as a Senior Teaching Associate, teaching Applied and Creative Computing to undergraduate students.Her book - Save the World with Code - that just recently got published in May 2020, includes 20 fun projects for the Raspberry Pi, the Adafruit Circuit Playground Express and the BBC micro:bit. She’s really chosen the top educational boards out there with the biggest communities - that’s a guarantee for a lot of fun and if needed excellent support, too. And the really cool thing is that very often you can choose which tool to use for the particular project - so for most of the 20 projects, you get to choose which computing board you want to use!
Saber Khan is a progressive CS educator, Education Community Director at the Processing Foundation and co-host of the #ethicalCS twitter chat. Kim first met Saber at #MozFest 2016 where he and a colleague, Jennie Crowley, shared ideas for building an open source ethical CS program. In our interview, we explore what’s been happening around the ideas of ethical CS and learn about the power of creative computing with P5JS. Find resources here.
Andy Lomas has always been fascinated with math and filmmaking. On graduating from Cambridge he founded a video production company, then worked on VFX for movies including The Matrix Reloaded and The Matrix Revolutions. At the same time, he explored his passion for CG art, making use of render farms in their downtime. In this podcast, Andy goes into detail on his artwork and how he uses technology, including deep learning and NVIDIA’s OptiX API, to create unruly but controllable plantlike and cellular forms. He talks about how he brings together influences from nature, physics and biology, as well as his work on Katana at The Foundry and his current lecturing post at Goldsmiths, University of London.
In episode #14 of the Bally Alley Astrocast, Adam and Paul cover the October 1979 issue of the Arcadian newsletter (vol. 1, #11) along with sixteen letters, postcards, notes and even one telegram that were sent to Bob Fabris, editor of the Arcadian newsletter, in the late 1970s/early 1980s. The two programs in this issue are "Microtrek" by Bill Andrus and "Resequencing" by Ron Schweitzer. This episode also covers many letters to the Arcadian that were sent in the fall of 1979. Recurring Links BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Bally Alley Blog Orphaned Computers & Game Systems Website Bally Alley Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Arcadian, October 1979 ARCADIAN 1, no. 11 (Oct. 31, 1979): 85-92. - This is issue #11 of the Arcadian. It is ten pages long. It is covered in detail in Astrocast #14. Bally Astrocade Document Collection, Astrocast #14 - These are the sixteen letters, postcards, notes and even one telegram that were sent to Bob Fabris, editor of the Arcadian newsletter, in the late 1970s/early 1980s. These documents are in pdf format and all of them are covered in Astrocast #14. Those that were typed have been OCRed but several of these documents are handwritten, so character recognition was not possible. There is a wealth of information inside of these documents which have been scanned from the Bob Fabris Collection. The names of the documents, along with extremely terse overviews about what is in some the documents, are at archive.org. The only way to really know what is inside of these documents is to dig into them and read them from start to finish. "Microtrek" by Bill Andrus (AstroBASIC Program) - "Microtrek" is a very small but interesting version of the Star-Trek game. This version was originally shared by the North Carolina TRS-80 User Group. In playing, watch your energy level and remaining time. "Resequencing" by Ron Schweitzer. (Bally BASIC, 300-Baud) - This program renumbers a BASIC program by using a tape as output, meaning the program in memory isn't actually changed, only the program on the tape is changed. "Space Chase" by WaveMakers (Bally BASIC, 300-Baud) - Uses few graphics, but has good sound effects. You try to guide your ship through 200 light years to your destination. You may be attacked by enemy ships, run out of fuel, collide with meteors, etc. You're at the controls: warp 1, warp 2, wait for help, fire phaser or evasive actions. It's a long way to go, but a good captain can make it with a little help from friendly alien. Tape 3 (1980) "Space Chase" by WaveMakers (AstroBASIC, 2000-Baud) - WaveMakers' take on a Star Trek-type game. This one uses few graphics, but has good sound effects. You try to guide your ship through 200 light years to your destination. You may be attacked by enemy ships, run out of fuel, collide with meteors, etc. You're at the controls: warp 1, warp 2, wait for help, fire phaser or evasive actions. It's a long way to go, but a good captain can make it with a little help from friendly alien. MAGFest 2020. Presentation: "The Arcadians: Exploring the History of Homebrew for the Bally Astrocade" - The Bally Professional Arcade (or Astrocade) was little more than a minor player in the early programmable console space, suffering from hardware shortages, endless software delays, and vaporware expansions. Yet since its 1978 debut, the system’s passionate fanbase has taken matters into their own hands, developing and selling a quirky library of homegrown games unlike that of any other console library. Join Rachel Simone Weil and Kevin Bunch as they dig into this fascinating corner of game history, including a hands-on session in the museum afterward. "Have a Ball with Bally" by Richard Nitto - Article from KILOBAUD MICROCOMPUTING (November 1979): 142-144. A review of the Bally Arcade console. This review, unlike many reviews for this system, concentrates strongly on Bally BASIC, so much so that it nearly avoids the topic of the cartridge games altogether. There are numerous short examples of Bally BASIC syntax. This article also includes a type-in game called "Battlestar Galactica." This is also one of the few mainstream publications of this system aimed at a general audience. "Bally Professional Arcade by Karl Zinn - Article from "Creative Computing," 4, no. 5 (Sept-Oct 1978): 56-59. This article covers the Bally Arcade, not as a game playing console, but as an entry-level computer for use with BASIC. The only way that games are covered at all is using Bally BASIC to create games. There is a sample type-in BASIC program included called "Guess the Number." Palo Alto Tiny BASIC, Version 3 by Li-Chen Wang - Article and source code excerpted from PCC's Reference Book of Personal And Home Computing, Edited by Dwight McCabe. 1977. Pages 58-88. Bally BASIC (and "AstroBASIC") are a superset of the original Palo Alto Tiny BASIC. This version of Li-Chen Wang's Palo Alto Tiny BASIC will run on either the 8080 or Z-80, and only uses 2K of core memory. It contains a number of nice features including command abbreviations and error messages. At the end of the listing is a cross reference table for symbols used in the program and also the object code for the program. For further information on Tiny BASIC languages, see Dr. Dobb's Journal, Volume 1. Video Brain. Another System Bites the Dust! - "Recently, our Los Angeles Bally Users Group found out that Video Brain went bankrupt, and we were able to get a fantastic price on the basic units and cartridges by buying out the complete stock of a Texas dealer." Fred Cornett, the editor of Cursor, is selling three new, overstock Videobrain computers for $125 each. CURSOR 1, no. 3 (March 1980): 21. Feedback There is no feedback covered in this episode,but we would love to hear your thoughts and comments about this (or any) Astrocast episode or about your history with the Bally Arcade/Astrocade. The best way to contact us is via email at BallyAlley or through via the Bally Alley Discussion Group at Groups.io. Next Episode's Coverage Astrocast #15 will be a user interview with David Kindred. David was a user of the Astrocade in the early 1980s and the system helped to shape his career in programming.
The Epson HX-20, Part 2, With Earl Evans Hello everyone, and welcome to episode 95 of the Floppy Days Podcast for November, 2019, where once again this month (in Part 2) we will continue talking about one of the world’s first portable computers: The Epson HX-20. I’m extremely happy to again have my good friend, and vintage computer podcast legend, Mr. Earl Evans, as my co-host for this episode. It turned out we had so much material to cover that I ended up breaking this topic into 2 parts. Last month was part 1, where Earl and I covered HX-20 history, tech specs, and peripherals. This month will be part 2, in which Earl and I will continue coverage by discussing how to use the machine, emulators, software, ads and appearances, modern upgrades, Web sites and more. In addition, I will include an interview with a gentleman who has done recent work around the HX-20 in the area of emulation, Mr. Pontus Rodling. First, however, I will spend a few minutes talking about my recent acquisitions in the vintage computing space and what I’ve been up to, then I’ll cover upcoming shows. Links Mentioned in the Show: Commercial https://www.youtube.com/watch?v=pnX7d0Ty9A4 New Acquisitions book "The BBC Micro an expert guide" by Mike James - https://www.amazon.com/B-C-Micro-Expert-Guide/dp/0003831175 SDrive Max from Vintage Computer Center (810) for Atari 8-bit - https://www.vintagecomputercenter.com/product/atari-810-sdrive-max Incognito for Atari 800 - https://lotharek.pl/productdetail.php?id=275 CPC 464 RGB-to-SCART cable - https://www.ebay.co.uk/itm/Amstrad-CPC-464-6128-High-Quality-POWERED-RGB-Scart-Cable-TV-Video-Lead/261898189777 - Retro Computer Shack CPC M4 upgrade - http://www.cpcwiki.eu/index.php/M4_Board Upcoming Shows Dec 7, 2019, World of Commodore 2019, hosted by the Toronto PET Users Group (TPUG) at the Admiral Inn Mississauga - https://www.tpug.ca/…/09/announcement-world-of-commodore-2…/ March 21-22, 2020, Vintage Computer Festival Pacific Northwest, Living Computers:Museum+Labs in Seattle,Washington - http://vcfed.org/…/vintage-computer-festival-pacific-north…/ April 18-19, 2020, CoCoFest, Elk Grove Village, IL - http://www.glensideccc.com/cocofest/ April 24-26, 2020, Vintage Computer Festival East, InfoAge Science Center, Wall, NJ - http://vcfed.org/…/festivals/vintage-computer-festival-east/ October 30 - November 1, 2020, Tandy Assembly, Springfield, OH - http://www.tandyassembly.com Ads and Appearances http://starringthecomputer.com/computer.html?c=171 Epson announced the HX-20 to the world in this famous double page ad spread from 1982. Its compact size is obviously the big selling point here - http://www.ganjatron.net/retrocomputing/epson-hx20/creativecomp0183-2a.jpg another four page ad from Epson UK. Epson apparently wanted to make it clear that only they had the foresight to devise such a compact computing platform. As depicted in the ad, the HX-20 is equally at home in the office, on the plane, in a power station and at home. - http://www.ganjatron.net/retrocomputing/epson-hx20/practicalcomputing128202a.jpg Modern Upgrades MH-20 by Martin Hepperle - https://www.mh-aerotools.de/hp/hx-20/MH-20-Display-Controller.zip Flashx20 by Norbert Kehrer - http://members.aon.at/nkehrer/flashx20.html Emulators "eHC-20"-EPSON HC-20 / HX-20 emulator for Win32 (Toshiya Takeda) - http://takeda-toshiya.my.coocan.jp/ M.A.M.E. - Multiple Arcade Machine Emulator / MAME 0.184 ROMs - https://edgeemu.net/details-25542.htm HXEmu by Pontus Rodling - https://frigolit.net/projects/hxemu/ Community Facebook https://www.facebook.com/groups/405903130000150/ Forums AtariAge - https://atariage.com/forums/search/?q=epson%20hx-20 https://stardot.org.uk/forums/index.php Web Sites An HX-20 Enthusiast Site - Julian Ward - https://web.archive.org/web/20161023223930/http://classway.com/hx20/index.html - contains FAQ, memory map, description of utilities (on WayBackMachine) Epson HX-20 Programs - Courtney McFarren - http://www.geocities.ws/abcmcfarren/hx20/hx20.htm - software downloads (BASIC listings), memory map, memory dump, information on interfacing with the HX-20 Review in Byte Magazine Volume 8, Number 9 - https://archive.org/stream/byte-magazine-1983-09/1983_09_BYTE_08-09_Portable_Computers_in_Depth#page/n201/mode/2up - compares HX-20 and TI CC-40 GanjaTron’s site - http://www.ganjatron.net/retrocomputing/epson-hx20/index.html - nice description of the HX-20 Epson HX-20 Review in Creative Computing by David Ahl - https://www.atarimagazines.com/creative/v9n3/101_Epson_HX20_computer.php Epson HX-20 Tips and Tricks by Martin Hepperle - https://www.mh-aerotools.de/hp/hx-20/Epson%20HX-20%20-%20Tips-Tricks.pdf TV ad for the HX-20 (1982) - https://www.youtube.com/watch?v=pnX7d0Ty9A4 Wickensonline - information from sites now only on the Wayback Machine (archive.org) - https://web.archive.org/web/20160323052226/http://www.wickensonline.co.uk/hx-20/index.html Epson HX-20 Operations Manual (from the Epson support site) - https://files.support.epson.com/pdf/hx20__/hx20__u1.pdf HX-20 page at Epson - https://global.epson.com/company/corporate_history/milestone_products/13_hx20.html PDF documentation for the Epson HX-20 (Tech Ref, BASIC Ref, etc.) - http://electrickery.xs4all.nl/comp/hx20/doc/index.html HXTAPE software at SourceForge - http://hxtape.sourceforge.net/ - HXTape is a suite of small programs designed to read and write Epson HX-20 tapes using a sound card under Linux. Additionally, it can be used as a simple means of direct data transfer between a PC and an HX-20, by connecting the two using an ordinary audio cable. The Epson HX-20: As seen in Tezza's classic computer collection - https://www.youtube.com/watch?v=q-Esopw_KK8&app=desktop The World's First Laptop - Epson HX-20 / HC-20 by RetroManCave - https://www.youtube.com/watch?v=o-F_hL1bZsw “Japanese portable has real staying power” From: PRACTICAL COMPUTING October 1982 page 40 - http://electrickery.xs4all.nl/comp/hx20/pc198210.html Yet another computer museum - The Epson HX-20 - http://electrickery.xs4all.nl/comp/hx20/ References Wikipedia - https://en.wikipedia.org/wiki/Epson_HX-20
The KGB wants our KBs! EA's Madden hits the shelves! and The Dreamcast lands in America! These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in September of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: East German spies are after our tech https://www.nytimes.com/1979/09/19/archives/bonn-fights-industrial-spying-bonn-is-combating-industrial.html?searchResultPosition=20 http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/index.html Par-t-Golf is harnessing 16 bit power for the ultimate golf sim https://archive.org/details/PersonalComputing197909/page/n11 http://www.partgolf.net Compute magazine debuts https://archive.org/details/1979-Fall-compute-magazine Temple of Apshai advertised in Compute and Creative Computing https://archive.org/details/1979-Fall-compute-magazine/page/n81 And a few pages later... a review! https://archive.org/details/1979-Fall-compute-magazine/page/n87 https://www.youtube.com/watch?v=HiMtY5BxdM0 Football game ad cc p 127 https://archive.org/details/CreativeComputingbetterScan197909/page/n128 Graphic golf ad cc p 162 https://archive.org/details/CreativeComputingbetterScan197909/page/n164 Apple wastes no time pumping their link to Minnesota education system https://archive.org/details/CreativeComputingbetterScan197909/page/n1 Apple founds Apple Education Foundation https://archive.org/details/CreativeComputingbetterScan197909/page/n17 Apple helps fund science shuttle in San Fran https://archive.org/details/CreativeComputingbetterScan197909/page/n53 Visicalc ads in pc and cc https://archive.org/details/CreativeComputingbetterScan197909/page/n194 Toy trends are laying the foundation for a different tomorrow U.S. News & World Report, 03/09/1979 p. 83 https://drive.google.com/open?id=1zqb0Sd7bLmnURzyZ1-cif9FRz6Upzo1g 1989: CD-I specs and marketing plan revealed! https://archive.org/details/ACEIssue24Sep89/page/n25 Hypergames are the newest buzzword https://archive.org/details/ACEIssue24Sep89/page/n37 https://en.wikipedia.org/wiki/HyperCard https://archive.org/details/1989-09-compute-magazine/page/n89 https://www.mobygames.com/developer/sheet/view/developerId,11551/ https://www.mobygames.com/developer/sheet/view/developerId,988515/ Atari introduces the TT https://archive.org/details/Happy.Computer.N71.1989.09-Cartman/page/n11 https://en.wikipedia.org/wiki/Atari_TT030 Atari announces that their handheld will be called the Lynx. https://archive.org/details/ACEIssue24Sep89/page/n105 Michael Katz leaves Atari https://www.wired.com/2001/05/history-5/ https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 The head of Commodore gets sacked https://archive.org/details/1989-09-compute-magazine/page/n79 https://archive.org/details/Happy.Computer.N71.1989.09-Cartman/page/n9 https://www.henwin.de/winfried-hoffmann-portrait Mediagenic shuts down Infocom operations https://archive.org/details/Computer_Gaming_World_Issue_63/page/n9 https://www.mobygames.com/developer/sheet/view/developerId,1745/ Leisure Suit Larry is spreading viruses https://archive.org/details/Sierra_Newsletter_The_Volume_2_Number_1_Spring_1989_1989_Sierra_On-Line_US/page/n12 https://archive.org/details/Computer_Gaming_World_Issue_63/page/n9 John Madden Football finally gets released for the Apple II https://archive.org/details/1989-09-compute-magazine/page/n89 https://www.youtube.com/watch?v=8EbPghLpK6c https://www.mobygames.com/developer/sheet/view/developerId,7082/ NEC warns against grey imports https://archive.org/details/thegamesmachine-22/page/n22 View-Master Interactive Vision is launched https://www.youtube.com/watch?v=r7ZciCfgjmg https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 Captain Lou Albano to play Mario https://en.wikipedia.org/wiki/List_of_television_programs_based_on_video_games https://archive.org/details/Video_Games_Computer_Entertainment_Issue_08_September1989 page 16 https://www.youtube.com/watch?v=Q20ovbTOroE&list=PLPbVSXTDxS-cpcgVr2SQKcpkl_UJhe9Pv https://en.wikipedia.org/wiki/Lou_Albano 1999: The N64 will go online thanks to the 64DD... if it ever ships https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://en.wikipedia.org/wiki/64DD Nintendo announces downloadable games for the Gameboy https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter http://videogamekraken.com/wonder-swan-mobile-wonder-gate Sega to develop for the Gameboy https://archive.org/details/GamePro_Issue_122_September_1999/page/n31 https://www.mobygames.com/game/gameboy-color/sakura-taisen-gb https://nintendo.fandom.com/wiki/Sega Sega's Dreamcast price cut boosts sales! https://archive.org/details/NextGen57Sep1999/page/n17 Sega is collapsing https://archive.org/details/NextGen57Sep1999/page/n17 https://www.nytimes.com/1999/06/29/business/world-business-briefing-asia-sega-stock-plunges.html?searchResultPosition=3 Dreamcast launches! https://archive.org/details/NextGen57Sep1999/page/n61 https://gamicus.gamepedia.com/List_of_video_game_console_launch_games#Sega_Dreamcastl https://en.wikipedia.org/wiki/List_of_Dreamcast_games GT interactive is up for sale https://archive.org/details/NextGen57Sep1999/page/n17 https://en.wikipedia.org/wiki/Atari,_Inc._(Atari,_SA_subsidiary) Billy Mitchell gets a perfect score on Pac-Man https://archive.org/details/NextGen57Sep1999/page/n13 https://en.wikipedia.org/wiki/Billy_Mitchell_(video_game_player) Midway reigns in Atari https://archive.org/details/NextGen57Sep1999/page/n20 Web.it launches the Commodore 64 https://archive.org/details/PC-Player-German-Magazine-1999-09/page/n106 https://www.youtube.com/watch?v=koCj8W16Wu0 Corruption hits Brittania https://www.nytimes.com/1999/07/08/technology/news-watch-video-game-worker-dismissed-for-selling-fantasy-real-estate.html https://archive.org/details/PC_Zone_Issue_080_1999-09_Dennis_Publishing_GB/page/n33 https://www.kansascity.com/news/local/crime/article79373497.html https://www.courtlistener.com/docket/6251362/united-states-v-roseler/ Adventure game engines are popping up online https://archive.org/details/MicromanaTerceraEpocaSpanishIssue56/page/n109 https://www.adventurecorner.de/special/25/adventure-engines https://en.wikipedia.org/wiki/ScummVM Microsoft signs deal to port Konami games to Windows https://archive.org/details/PC_Zone_Issue_080_1999-09_Dennis_Publishing_GB/page/n34
Financial scandals rock the computer world! Sega is set to take on NEC in North America! And the Dreamcast is thinking... These stories and many more on this month's episode of the Video Game Newsroom Time Machine This month we will look back at the biggest stories in and around the video game industry in July of 1979, 1989, 1999. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.. Send comments on twitter @videogamenewsr2 Or videogamenewsroomtimemachine@gmail.com And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/user?u=7594060 Show Notes: 1979: Lloyd's of London miscalculates risk of computer leasing business https://www.nytimes.com/1979/07/30/archives/lloyds-insurers-stumble-over-computer-leasing-suit-asks-550-million.html?searchResultPosition=1 http://www.fundinguniverse.com/company-histories/itel-corporation-history/ https://www.nytimes.com/1979/07/29/archives/itel-corporation-is-at-the-brink-again.html?searchResultPosition=4 Norman Henry Hunt's second bogus computer company blows up https://archive.org/details/CreativeComputingbetterScan197907/page/n99 https://archive.org/details/PersonalComputing197907/page/n8 Scout Computer Badge article in Creative Computing https://archive.org/details/CreativeComputingbetterScan197907/page/n47 https://meritbadge.org/wiki/index.php/Computers Santa Paravia and Fiumaccio ad https://archive.org/details/Kilobaud197907/page/n14 https://www.mobygames.com/game/santa-paravia-and-fiumaccio Minnesota signs deal with Apple https://archive.org/details/PersonalComputing197907/page/n12 FCC to develop RF shielding regulations for home computers https://archive.org/details/BYTE_Vol_04-07_1979-07_Automating_Eclipses/page/n100 The 16 bit processor war is on! https://archive.org/details/BYTE_Vol_04-07_1979-07_Automating_Eclipses/page/n100 Yahtzee by Al Lowe Softside https://archive.org/details/softside-magazine-10/page/n24 MB is hiring engineers and programmers https://archive.org/details/BYTE_Vol_04-07_1979-07_Automating_Eclipses/page/n52 Intellivision stats and release date set... oh and there will be a keyboard (apparently) https://archive.org/details/bub_gb_FT4EAAAAMBAJ/page/n14 https://en.wikipedia.org/wiki/Intellivision#Keyboard_Component Micro-TV offers teletext service over cable in the USA https://archive.org/details/bub_gb_FT4EAAAAMBAJ 1989: Acorn launches "budget" Archimedes https://archive.org/details/ACE_Issue_22_1989-07_Future_Publishing_GB/page/n9 Origin becomes its own publisher https://archive.org/details/Computer_Gaming_World_Issue_61/page/n19 Interplay abandons Bard's Tale Franchise https://archive.org/details/ACE_Issue_22_1989-07_Future_Publishing_GB/page/n96 https://en.wikipedia.org/wiki/The_Bard's_Tale Gremlin breaks ties with U.S. Gold and returns to Sheffield https://archive.org/details/thegamesmachine-20/page/n6 https://www.youtube.com/watch?v=A6taoEQ-UCU The TurboGrafx16 is coming to America https://archive.org/details/Video_Games_Computer_Entertainment_Issue_06_July_1989 http://www.nintendolife.com/news/2012/11/interview_the_trouble_with_the_turbografx-16 Mega Drive renamed Genesis https://archive.org/details/GamePro_Issue_002_July-August_1989/page/n11 Genesis TeleGenesisModem announced, big promises https://archive.org/details/1989-09-compute-magazine/page/n11 http://www.sega-16.com/2006/11/disconnected-the-telegenesis-modem/ Virgin gets Sega distribution deal https://archive.org/details/thegamesmachine-20/page/n7 1999: Families file lawsuit against media in Paducah shooting https://archive.org/details/GamePro_Issue_120_July_1999/page/n31 https://www.csmonitor.com/2000/0410/p2s2.html E3 in the shadow of violence https://archive.org/details/NextGeneration55Jul1999/page/n11 Dreamcast launch date and price announced https://archive.org/details/GamePro_Issue_120_July_1999/page/n29 https://www.youtube.com/watch?v=fXDRSEdqpzg "It’s thinking" ads start showing up https://archive.org/details/GamePro_Issue_120_July_1999/page/n12 Castlevania resurrection shown for Dreaamcast https://archive.org/details/NextGeneration55Jul1999/page/n16 https://www.youtube.com/watch?v=HcRkZ66RN2w Dolphin business model https://archive.org/details/NextGeneration55Jul1999/page/n17 https://steemit.com/gaming/@ultrawing/the-gamecube-that-can-play-dvds-panasonic-q Howard Lincoln announces his retirement https://archive.org/details/NextGeneration55Jul1999/page/n17 3dfx merges with STB https://archive.org/details/MicromanaTerceraEpocaSpanishIssue54/page/n5 GT Interactive layoffs https://archive.org/details/PC-Player-German-Magazine-1999-07/page/n53 Codemasters buys Sensible Software https://archive.org/details/MicromanaTerceraEpocaSpanishIssue54/page/n4 https://www.eurogamer.net/articles/sex-n-drugs-n-rock-n-roll-article Lara Croft appears nude in Playboy https://archive.org/details/MicromanaTerceraEpocaSpanishIssue54/page/n5 https://www.thrillist.com/entertainment/nation/lara-croft-nell-mcandrew-tomb-raider-model
In this episode of ANTIC The Atari 8-bit Computer Podcast: Bill Lange guest-hosts with us and tells us all about the recent Atari Party East. We talk about all the traveling and Atari things we did over the summer. Kevin throws in a mini-interview he did. And, Jeff Fulton reviews Tempest Elite Plus. Plus, all the Atari 8-bit news we could find... READY! Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge ANTIC Facebook Page AHCS Eaten By a Grue Donate to Ted Nelson project at: https://paypal.me/Savetz TEH: Tech Enthusiast Hour - https://tehpodcast.com What We’ve Been Up To Atari Party East 2018 video - https://www.youtube.com/watch?v=JjvP6AA6xg8 Glen’s Retro Show - Atari Party East 2018 Stream - https://www.youtube.com/watch?v=JjvP6AA6xg8 Ted Nelson Junk Mail project https://archive.org/details/tednelsonjunkmail KansasFest - https://www.kansasfest.org Have you heard the good news? - https://twitter.com/KevinSavetz/status/1020780246327492608 VCF West - https://vcfed.org/wp/festivals/vintage-computer-festival-west/ Krakow Pinball Museum http://www.krakowpinballmuseum.com/aboutus.html Wroclaw Museum Games & Computers Of The Past Era https://gikme.pl/en/ Dorsett Software - https://archive.org/details/DorsettAtariFractions Ground Kontrol - https://groundkontrol.com/ Powell’s Books - https://www.powells.com/ Best of Creative Computing, Vol. 2 - https://archive.org/details/bestofcreativeco00ahld VCF Midwest - http://vcfmw.org/ Claus Buchholz - 1978 Pre-production Atari 800 - http://atariage.com/forums/topic/122471-atari-800-engineering-serial-26/?&hl=%20engineering Tricky Tutorials - https://archive.org/details/ataribooks-tricky-tutorials-1-6 AtariMax Atari Peripheral Emulator (A.P.E.) - https://www.atarimax.com/ Atari Party East 2018 T-shirt art - https://www.deviantart.com/doncroswhite/art/Atari-Party-East-2018-761606869 New joystick BX-80 from Benj Edwards - https://twitter.com/benjedwards/status/1025119835179634689 Atari News XL/XE Podcast - https://twitter.com/xlxepodcast SDrive Max: Atariwiki - https://atariwiki.org/wiki/Wiki.jsp?page=SDrive-MAX Step-by-Step (German) - http://www.abbuc.de/~atarixle/readthread.php?f=15&t=9451&start=0 1 half SIO cable - https://lotharek.pl/productdetail.php?id=128 case - https://www.thingiverse.com/thing:2718842 Bill Lange with his 'brand new" Atari demo package - https://atariteca.blogspot.com/2018/09/con-exito-desarrollaron-atari-party.html Altirra on a Mac - http://atariage.com/forums/topic/278822-altirra-30-mac-wine-port/ The Artists: The Untold History of Video Games - https://www.topic.com/the-artists/ Sergio Marchant video series on Atari 8-bit assembly language for beginners (Spanish) - https://atariteca.blogspot.com/2018/07/curso-en-video-de-programacion.html#more UnoCart NEW Cartridge Shell Design by Corei64 - http://atariage.com/forums/topic/280028-unocart-new-cartridge-shell-design/ Corei64 Atari 8-bit Carts - https://corei64.com/shop/index.php?route=product/category&path=62_87 Atarifreakz - https://www.ebay.com/str/atarifreakz# - source for many of the IC’s used in the 8-bit line of computers AtariNews.org domain name for sale - http://www.atarinews.org/ Old School Gamer Magazine - https://oldschoolgamermagazine.com/wp-content/uploads/2018/07/osg5.pdf 8-Bit Apocalypse: The Untold Story of Atari's Missile Command by Alex Rubens Oct 16th. - https://amzn.to/2QhbkXe Upcoming Shows where you might see Atari computers (or Atari people): Portland Retro Gaming Expo - http://www.retrogamingexpo.com/ - Oregon Convention Center on October 19-21, 2018 http://wp.freeplayflorida.com/ Nov 9-11 orlando http://www.tandyassembly.com November 10th & 11th 2018 Springfield, OH YouTube videos since last show Ben Heck’s Portable Atari 800 - parts 1 & 2 - https://www.youtube.com/watch?v=Uiw8LISBVj4&t=25s , https://www.youtube.com/watch?v=eV1lacUcZk8 Over 100 Atari XE Games System Cartridges In Under 1 Hour -Kieren Hawkin - https://www.youtube.com/watch?v=1rqUKzufD6k PAUL DANIELS AND ATARI 800 £1000 SYSTEM - https://www.youtube.com/watch?v=WhuVqq0w5Zc Commercial SCRAM on the Bits and Bytes TV Show from TV Ontario https://www.youtube.com/watch?v=VWcuh8QLlBc&list=PL77441A2ED0D0B6A8&t=670s Mini-interviews John and Maddie Meyer, son and granddaughter of Ed Meyer - http://ataripodcast.libsyn.com/antic-interview-360-ed-meyer-physical-chemistry-experiments-with-atari-computers New at Archive.org https://archive.org/details/AtariComputerEnthusiastsNewslettersVolume1 https://archive.org/details/@savetz?and%5B%5D=IO+Connector https://archive.org/details/@savetz?and%5B%5D=JACG https://archive.org/details/atari_8-bit_alive_sepoct94/page/n0 Bill Lange https://archive.org/details/ATR8000CPMSupplement/page/n1 Allan https://archive.org/details/APXMapmakerType5/page/n0 https://archive.org/details/InStoreDemonstrationProgramDiskVersionAtari https://archive.org/details/InStoreDemonstrationProgramDiskVersionAtari/page/n0 https://archive.org/details/CarCostCreativeSoftware/page/n0 https://archive.org/details/RandomAlleyAdventure/page/n0 https://archive.org/details/TheCodeBreakers/page/n0 Jeff Fulton Tempest Elite Plus game review - http://members.tcq.net/video61/tempestelite.html Possible side effects of listening to the Antic podcast include stuffy nose, sneezing, sore throat; drowsiness, dizziness, feeling nervous; mild nausea, upset stomach, constipation; increased appetite, weight changes; insomnia, decreased sex drive, impotence, or difficulty having an orgasm; dry mouth, intense hate of Commodore, and Amiga lust. Certain conditions apply. Offer good for those with approved credit. Member FDIC. An equal housing lender.
In this episode of ANTIC The Atari 8-bit Computer Podcast: In this first episode of 2018, we talk about the fact that ANTIC has been downloaded over ½ million times, we get a surprise visit from Thomas Cherryhomes, who talks about PLATO for the Atari, we offer Atari 8-bit gift options for Valentine’s Day, Nir Dary tells us about some things he’s been exploring, plus all the Atari 8-bit news that we could find. Happy New Year! READY! Recurring Links Floppy Days Podcast AtariArchives.org AtariMagazines.com Kevin’s Book “Terrible Nerd” New Atari books scans at archive.org ANTIC feedback at AtariAge Atari interview discussion thread on AtariAge ANTIC Facebook Page AHCS Eaten By a Grue Donate to Ted Nelson project at: https://paypal.me/Savetz TEH: Tech Enthusiast Hour - https://tehpodcast.com What We’ve Been Up To Laserdisc project - https://archive.org/stream/creativecomputing-1982-01/Creative_Computing_v08_n01_1982_January#page/n92/mode/1up/search/aurora Trans Lux - Trans Lux, Atari 800 art by Hal Glicksman & Trans Lux, an Atari 800 demo by Hal Glicksman Theses - https://archive.org/details/@savetz?and%5B%5D=thesis Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time by Bill Loguidice and Matt Barton - https://www.amazon.com/Vintage-Game-Consoles-Commodore-Platforms/dp/0415856000 Indy Vintage Computer Club - https://www.facebook.com/groups/1082702455167563/ Interview Discussion Interview index: here News Prototype PLATO cart from Lance at Video61 - https://www.youtube.com/watch?v=fsFthVymI4Q Thom & company got the PLATO cart working - http://atariage.com/forums/topic/196354-ataris-plato-cartridge-question/?p=3952844 1984 article about Atari PLATO cart - https://www.atarimagazines.com/v3n3/platorising.html Cyber1 - https://www.cyber1.org Friendly Orange Glow book - http://amzn.to/2E0ZWsN Demo video by Thomas Cherryhomes - https://www.youtube.com/watch?v=_4B4DjFT8U8 8-bit High Score Club Season 15 - http://atariage.com/forums/forum/60-8-bit-high-score-club/ Altirra 3.00 out - http://www.virtualdub.org/altirra.html BASIC Ten-Liners are back for 2018 - http://gkanold.wixsite.com/homeputerium/basic-10liners-2018 13th Issue of Pro(c) Magazine - https://proc-atari.de/de/proc-atari-magazin Cult game Pong bounces back as quiz show - https://www.thetimes.co.uk/edition/news/cult-game-pong-bounces-back-as-quiz-show-f7ht0dc2w Upcoming Shows where you might see Atari computers (or Atari people): Vintage Computer Festival Pacific Northwest - http://vcfed.org/wp/festivals/vintage-computer-festival-pacific-northwest/ , When: Saturday February 10th and Sunday February 11th, 2018, Where: Living Computers: Museum+Labs, 2245 First Avenue South, Seattle, WA VCF Southeast, April 21 & 22, 2018, this year at the Computer Museum of America Roswell, GA Vintage Computer Festival East - http://vcfed.org/wp/festivals/vintage-computer-festival-east/ , When: May 18-20, 2018, Where: InfoAge Science Center, 2201 Marconi Rd., Wall, NJ KansasFest - https://www.kansasfest.org/ , July 17-22, 2018, Kansas City, Missouri Portland Retro Gaming Expo - http://www.retrogamingexpo.com/ - Oregon Convention Center on October 19-21, 2018 other shows that will definitely occur but not yet announced: VCF Midwest - Elk Grove Village, IL - September Atari Party - keep eye open International Atari Shows (Nir Dary) - https://calendar.google.com/calendar/embed?src=io8bv441r87ffratdj1ir2lggs@group.calendar.google.com&pli=1 YouTube videos this month YouTube videos this month - using the search term “Atari 800” Mister FPGA Board Emulating ATARI 800 XL Computer (Nir Dary) - https://www.youtube.com/watch?v=GRitIyId5Ws - Mister is an open source FPGA Retro machine emulation system, in this Video i demonstrate the Mister board emulating the ATARI 800 XL computer Trans Lux, an Atari 800 demo by Hal Glicksman uploaded by Kevin Savetz - https://www.youtube.com/watch?v=2aa_DkAcmdc&t=228s Atari 800/400 "E.R.I.C. P.O.P. #1" Kiosk Video Rip - Ben Henmueller - https://www.youtube.com/watch?v=0-Ajm0RweL0 - This video was ripped from a laserdisc that was used in kiosks set-up by Atari to promote the Atari 800 and Atari 400 computer systems. My 1983 Diary Episode 3: More Atari Games and Pelham Puppets - JohnnyCeed - https://www.youtube.com/watch?v=pJ_Ybu8nDlM Valentine’s Day Gift Ideas Atari T-shirts at Target - https://www.target.com/s?searchTerm=atari CB101280E2 Atari Enhanced 2nd Generation Custom made Composite Video Cable - Best Electronics - http://www.best-electronics-ca.com/Atari%20CV%20E2%20cable.htm Controllers at Best Electronics - http://www.best-electronics-ca.com/quickguide.htm Replace your Atari ingot power supply https://twitter.com/blakespot/status/946527186344988672 Identify the ingot - http://atariage.com/forums/topic/95416-power-supplies/?p=1157349 Replacement power supply $20 - $27 at Best Electronics - http://www.best-electronics-ca.com/power%20guide.htm Atari 1088XEL by MacRorie http://ataribits.weebly.com/1088xel.html http://atariage.com/forums/topic/271135-1088xel-atari-itx-motherboard-pre-order-interest-thread/ Atari 1050 Drive SD Card Reader $80 - https://www.etsy.com/listing/217822136/atari-1050-drive-sd-card-reader?ref=shop_home_active_19 Atari 800XL Brushed Aluminum Badge $4.29 - https://www.etsy.com/listing/448890934/atari-800-xl-label-logo-sticker-badge?ref=shop_home_active_25 Atari 800 Embroidered Custom Dust cover $19.50 - https://www.etsy.com/listing/548440655/atari-800-computer-custom-made-dustcover?ref=shop_home_active_20 Breakout Book $17.99 - https://www.amazon.com/Breakout-Atari-Computers-Defined-Generation/dp/0692851275/ Nir’s Segment - SilliVenture 2017 http://8bit-slicks.com/ https://github.com/MiSTer-devel/Main_MiSTer/wiki http://atariage.com/forums/topic/260646-new-hardware-atari-400800-super-color-cpu-card/ Possible side effects of listening to the Antic podcast include stuffy nose, sneezing, sore throat; drowsiness, dizziness, feeling nervous; mild nausea, upset stomach, constipation; increased appetite, weight changes; insomnia, decreased sex drive, impotence, or difficulty having an orgasm; dry mouth, intense hate of Commodore, and Amiga lust. Certain conditions apply. Offer good for those with approved credit. Member FDIC. An equal housing lender.
This long-gestating episode is about the Milton Bradley game Survival Run, as well as its accompanying controller, the Cosmic Commander! I talk a lot about Milton Bradley as a company in this episode, I hope you like old commercials. I will also announce the winner of the Survival Run cartridge in the Strudders' Score segment at the end of the show, thanks to both Strudders and Mini Strudders for doing that! Next time will be Space Raid, the homebrew game by Oscar Toledo Gutierrez, aka nanochess on Atari Age. If you have any thoughts on this game or any that I've covered in the past, please send it to me at 2600gamebygame@gmail.com and you'll hear it on the show. Thanks so much for listening, enjoy your summer! Pertinent Links Buck Rogers thread on AA Review in Computer Games magazine April 1984 Review in Electronic Fun with Computers and Games magazine February 1984 Video Games article on Milton Bradley's 2600 controllers April 1984 Article in Videogaming and Computer Gaming Illustrated Dec 1983 (cont. p. 48) Creative Computing blurb on MB controllers Sept 1983 Cosmic Commander video by Sharkie MBX Expansion System HD2000 joystick ad Space Age joystick 1983 Atari Catalog with Space Age joystick and drawing of Voice Commander Voice Controller on Atari Compendium Unreleased MB games on Atari Compendium 2600 High Score Showdown on Facebook (Dragonfire) Check out Jose's awesome spreadsheet for the list of games I've already done, with links to the episodes! Thank you Jose! Proud member of the Throwback Network! Proud member of the Retro Junkies Network! Facebook page Twitter page Google + page My YouTube channel, for whatever reason Blog page WHAT A FORUM TOO Listen to the show on Stitcher! Subscribe to the show on iTunes, and leave a review! Reviews are nice! Listen to the show on Tune In! Please check out my other shows: Intarivisions Podcast Please Stand By! The League of Extraordinary Podcasters
Pip Willcox and David De Roure give a presentation on Ada Lovelace, one of the early pioneers in computing. In the 200 years since Ada Lovelace’s birth, she has been celebrated, neglected, and taken up as a symbol for any number of causes and ideas. A symposium to mark the 200th anniversary of her birth narrated many of these, including accounts of her generative relationship with Charles Babbage and his Difference and Analytical Engines. This talk traces some of the paths the idea of Lovelace has taken, what basis they have in her life, and what her reception tells us about our own scholarship and society. It goes on to describe our experimental work responding to Lovelace and Babbage, and to the operatic ‘Ada sketches’ of composer Emily Howard. We created a Web application to produce music from maths through programming a digital simulation of the Analytical Engine, after Lovelace’s idea that "the engine might compose elaborate and scientific pieces of music of any degree of complexity or extent.
David Ahl and Betsy Ahl, Creative Computing Magazine Dave Ahl was the founder and editor-in-chief of Creating Computing Magazine, which was the first personal computer magazine. Four editors served in the first six years: Dave Ahl, Steve Gray, John Craig, and Ted Nelson. Betsy Staples (now Betsy Ahl) then took over for the rest of its run. Creative Computing was published starting in November 1974, was acquired by Ziff Davis in 1983, and ceased publication in December 1985. In addition to Creative Computing, Dave and Betsy published a variety of other magazines including Sync (dedicated to the Timex Sinclair computers), Microsystems, Small Business Computers, and Creative Computing Video & Arcade Games Magazine. They also released a record album -- First Philadelphia Computer Music Festival (1979), a board game called Computer Rage, and software for a variety of platforms under the Creative Computing Software label. Dave was author of BASIC Computer Games, the first million-selling computer book; plus its sequel, more BASIC Computer Games, and many other early computer books. After Creative Computing, Dave was publisher and Betsy was editor of Atari Explorer magazine for five years and he started Atarian magazine in 1989. Later, he published Military Vehicles magazine. This interview took place on April 3 and 4, 2013, when I was doing research for a book about the first personal computer magazines. Although I've decided not to write the book, I am publishing the interviews that I did for them. The other major interview was with Wayne Green: there's a link to that interview in the show notes. The first part of the interview took place in the bar at the Heathman Hotel in Portland, Oregon. (There's some ambient background noise and music — remember, this recording was meant to be my notes for a book, so a little background noise wasn't an issue.) The second part of the interview was recorded in my dining room, a much quieter atmosphere. The day before this was recorded, Dave and Betsy attended a grand opening get-together of tech luminaries at the Living Computer Museum in Seattle, Washington. This event is mentioned several times during the interview. A full transcript of this interview is available at ComputingPioneers.com. Also, there are many links to related articles, interviews, and magazine scans in the show notes at AtariPodcast.com. Teaser quote: "When I started Creative Computing, I mean there weren't even personal computers at that point. I was convinced, I guess, that they would come about. I had no idea that it would be three months later that the Altair came about." Outro music: Scott Joplin's Maple Leaf Rag, played on an RCA COSMAC by Joe Welsbecker on the First Philadelphia Computer Music Festival record (1979.) Transcript of this interview Scans of Creative Computing at Internet Archive Full text of 35 issues of Creative Computing at AtariMagazines.com Best of Creative Computing volume 1, 2, 3 Creative Computing Magazine pages per issue Scans of Atari Explorer at AtariMania First Philadelphia Computer Music Festival record Computer Rage board game Dave Ahl: Blunders in Personal Computing, talk at VCF East 6.0 My Arthur Leyenberger interview My Arlan Levitan Interview My Wayne Green interview My 2003 written interview with Dave Dave Tells Ahl: The History of Creative Computing" by John Anderson
Education On Fire - Sharing creative and inspiring learning in our schools
Purple Mash to 2Blog Katie from 2Simple Software tells us all about Creative Computing. Atmos Technology strive to transform educational outcomes by providing exciting, new and different opportunities for learning through ICT. IE Solutions focuses on the impact of digital technologies on learning, teaching and raising achievement https://www.2simple.com (https://www.2simple.com) http://www.atmostechnology.co.uk (http://www.atmostechnology.co.uk) (https://www.ies.london) Support this podcast
Mark Pelczarski, Penguin Software Mark Pelczarski was the founder of Penguin Software — later renamed to Polarware. Penguin published many graphics programs and games for Apple II, Atari 8-bit, and other platforms. The company's programs included Magic Paintbrush, Graphics Magician, Pie Man, Spy's Demise, The Spy Strikes Back, and Transylvania. Mark was editor of Softside Magazine for a time, and an editor of the book The Creative Apple, published by Creative Computing. This interview took place on January 10, 2017. Teaser quote: "It was not a competitive industry, really ... There wasn't too much as far as trade secrets. It was like, 'Hey, I figured out how to do this.' There was a lot of exchange of ideas and collaboration between the companies." The Digital Antiquarian on Penguin Software: http://www.filfre.net/2012/09/the-magnificent-penguin/ Wikipedia on Penguin Software: https://en.wikipedia.org/wiki/Penguin_Software Mark's web site: http://graphicsmagician.com/polarware/ Graphics Magician at AtariMania Penguin Software games at AtariMania Wikipedia on Mark: https://en.wikipedia.org/wiki/Mark_Pelczarski ANTIC interview with Doug Carlston
Sheldon Leemon: Instedit, Circuit Lab, Mapping the Commodore 64 Sheldon Leemon was the creator of Instedit, a character set editor; and Circuit Lab, an electronics learning program that he co-created with with Mark Davids. Both programs were published by Atari Program Exchange. He wrote for several computer magazines, including Softside — where he wrote many reviews, and a game called Outer Space Attack; Compute!, and Creative Computing. He also wrote several computer books, including Mapping the Commodore 64, Compute's AmigaDOS Reference Guide, and Inside Amiga Graphics. This interview took place on January 9, 2017. In it, we discuss Arlan Levitan, Jerry White, and several other people that I've previously interviewed. There are links to those interviews, and Sheldon's programs and articles, in the show notes at AtariPodcast.com. Teaser quotes: "They're having so much fun that they don't want to take time to stop. Having a meal? It could take half an hour or an hour! You could be doing really cool stuff with that half an hour or an hour." "We looked at people like Bill Gates and Steve Jobs as the really bad guys. ... He wants to charge money for something that everybody else is giving away for free." Video version of this interview: https://youtu.be/PnaFEyaJm_E Instedit in the winter 1982-1983 APX catalog Circuit Lab in the summer 1983 APX catalog Outer Space Attack in SoftSide magazine Some of Sheldon's articles in Compute! magazine: http://www.atarimagazines.com/compute/index/index.php?author=Sheldon+Leemon Some of Sheldon's articles in Creative Computing magazine: http://www.atarimagazines.com/creative/index/index.php?author=Sheldon+Leemon Arlan Levitan interview Jerry White interview
Episode 6 of the Bally Alley Astrocast covers The Incredible Wizard, the port of the arcade game Wizard of Wor. Paul and I are joined by our new co-host Michael Di Salvo. Paul and I cover the Arcadian newsletter issues 7 and 8 (June and July 1979). Paul and I discuss six letters to the Arcadian, dating from the Spring and Summer of 1979. The next Astrocast podcast (episode 7) will feature holiday feedback in the December episode. If you have any holiday stories to share, then please send this feedback that you'd like to see included in episode 7 by December 16'th. I can't wait to hear your tales! Recurring Links BallyAlley.com - Bally Arcade / Astrocade Website What's New at BallyAlley.com Orphaned Computers & Game Systems Website Bally Alley Yahoo Discussion Group Bally Arcade / Astrocade Atari Age Sub-forum Bally Arcade/Astrocade High Score Club Bally Alley Astrocast Facebook Page The Classic Gaming Bookcast - By Chris Federico Introduction/News Three Voice Music Program - This "AstroBASIC" program, by Brett Bilbrey and George Moses, allows the user to create three voice music on the Bally Arcade/Astrocade. This program was printed in the "AstroBASIC" manual on page 70. This program can be used on real Astrocade hardware to create new music. I encourage people to make music on the Astrocade using this software and then to send it in for inclusion on the Astrocast. I'd love to see music submissions start to pour into the show! Lesson 9: Three Voice Music with Bally BASIC - This is a tutorial by George Moses from the "AstroBASIC" manual. It explains how to use the Three Voice Music Program (above). Michael's History with the Astrocade Astrocade Kiosk - This was the dealer's display cabinet, intended for small shops and large department stores. Made by the Santa Cruz Wire and Mfg. Co., this kiosk stood over five feet tall and resembled a coin-op cabinet. It came wired for 110 volts for use with the Astrocade and a TV (not included with the unit). There was a cartridge selector inside for up to ten game cartridges to be demonstrated (with a time limit); a "10 key" switch selected which cartridge was played. Crazy Eddie's TV Commercial - This TV commercial features the Astrocade, Odyssey 2, Atari, Colecovision, Arcadian 2001, Intellivision and Vectrex. "Astrocade Owners!" Ad - This half-page ad appeared in the January 1983 issue of Electronic Games. It lists "the professionals who support your computer with programs, hardware and information to help you enjoy your Astrocade to the maximum! Contact any of them for details." Each of the companies listed has contact information, along with a brief summary of what they do. Running this ad was very expensive. Richard Houser, from Astrocade Sourcebook (one of the companies in the ad), has said that everyone in this ad grouped together funds to run it for several issues in Electronic Games magazine. When asked if the ad worked at all, Richard said that it did have noticeable results. Castle of Horror (Gameplay Video) - A gameplay YouTube video uploaded by "ArcadeUSA" on September 21, 2013. WaveMakers' Castle of Horror is the one tape game that Michael Di Salvo bought in the 1980s. He thinks he heard of it from the ad that was run in Electronic Games. Swap 'N Shop Text Channel - Michael used the Cablevision Swap 'N Shop channel from his cable provider to sell his Atari 2600 in the early 1980s so that he could buy a Colecovison. This is an example of that channel for those (like me) who have never heard of this before. This is a five minute segment of a community access channel called 'Swap 'N Shop' from back in 1984. It is provided by Cablevision TV service in Downers Grove, IL. The Incredible Wizard The Incredible Wizard in Shrinkwrapped Box- If you bought this game in 1982, this is what you would have brought home. The Incredible Wizard Cartridge - This is a high-quality picture of The Incredible Wizard cartridge. "Astro Arcade" TV Commercial - This thirty-second TV commercial from 1982 features several prominent game for the Astrocade, including The Incredible Wizard, and several games that were never released. The Incredible Wizard Ad - This advertisement is from the 34-page Astrocade, Inc. 1982 game catalog. This is a color catalog of the cartridges available for the Bally Arcade/Astrocade. Check out the ads for the unreleased cartridges: Bowling, Creative Crayon, Conan the Barbarian, Music Maker, and Soccer! The Incredible Wizard, "Let's Play" Video - A "Let's Play" YouTube video uploaded by "ArcadeUSA" on September 29, 2013. HSC01 Round 4: The Incredible Wizard - Round 4 of the Astrocade High Score Club (March/April 2016) featured The Incredible Wizard as the main game. The Incredible Wizard - The instruction manual in pdf format. The Incredible Wizard Screenshots - I used the Astrocade emulation in MAME to take screenshots of the twenty unique dungeons that I've come across in "The Incredible Wizard." The dungeons that the player reaches on each stage seem to be randomly selected. Therefore, there are probably more dungeons that I'm not aware of yet. I reached these later levels using save states in MAME while searching for more dungeons. Check out all the level variety that I've seen so far in, as the Wizard calls his collection of dungeons in the arcade game, the "Caverns of Wor." Wizard of Wor (Video) - This is a gameplay video of Wizard of Wor in action. This appears to be the MAME version of the game. Use this video to compare the Astrocade home port of the game against the original arcade version. The Incredible Wizard Review 1 - This is a review by Joe Santulli of The Incredible Wizard for the Bally Arcade/Astrocade. This review first appeared in the January/February 1996 issue of the Digital Press #28 newsletter. The Incredible Wizard Review 2 - Here is a second review of the "Wizard." This review is called Astrocade's 'The Incredible Wizard' for Astrocade by Danny Goodman and was published in Radio Electronics, April 1983: 14, 20. This review is in pdf format. You can read the review in text format here. "Wizard" Strategy Guide - Here is an in-depth strategy guide for the The Incredible Wizard. This is from an article called Conquering: The Incredible Wizard from Videogaming Illustrated, Dec. 1982: 24-26. You can read the article in text format here The Incredible Wizard Video Review - This video review was uploaded to YouTube by Nice and Game on August 19, 2010. The Incredible Wizard (Partial Z80 Disassembly) - This is a disassembly of the Wizard of Wor clone for the Astrocade called The Incredible Wizard. This disassembly was begun in November 2011 and has been worked on in fits and starts over the last few years. There is plenty of work that needs to be done, but this is a healthy beginning. The Incredible Wizard Press Release - June 1982 press release announcing The Incredible Wizard. Picture of The Incredible Wizard Ad at Baseball Game - According to an Astrocade press release from June 1982, this was the world's first video game to be projected on a giant screen (25' x 35') at a baseball game. Other than knowing that this is a White Sox game played in Chicago in the Summer of 1982, I don't know who took this picture. This picture is from the Digital Press CD released in 1997. Thanks to Digital Press for allowing this picture to appear on Bally Alley. The Incredible Wizard CES Contest - This is a press release from June 6, 1982. Astrocade, Inc. held a special three-day Incredible Wizard video game contest at the June 1982 Summer CES. Arcadian Newsletters Arcadian 1, no. 7 (June 15, 1979): 47-54. - The seventh issue of the Arcadian newsletter. Arcadian 1, no. 8 (July 20, 1979): 55-68. - The eighth issue of the Arcadian newsletter. Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade - Carly Kocurek examines the factors and incidents that contributed to the widespread view of video gaming as an enclave for young men and boys. Coin-Operated Americans holds valuable lessons for contemporary culture as we struggle to address pervasive sexism in the domain of video games—and in the digital working world beyond. HSC01 Round 12: The Adventures of Robby Roto! / Q-B2B - The main Astrocade High Score Club game is not a cartridge-based game this round. Instead, it is an arcade game that uses the "Astrocade chipset." The Adventures of Robby Roto! is the main game for Round 12 of the Astrocade High Score Club. The BASIC bonus game is a Q*Bert clone called Q-B2B by WaveMakers. Jameco JE 610 ASCII Keyboard Datasheet - These keyboards, from 1979, were often hacked with the 300-BAUD interface to create a keyboard that could be used with Bally BASIC. From the datasheet: "The JE610 ASCII Encoded keyboard kit can be interfaced into most any computer system. The keyboard assembly requires 5V @150mA and -12V @ 10mA for operation. Interface wiring can be made with either a 16-pin DIP jumper plug or an 18-pin (.156 spacing) edge connector." Bangman (AstroBASIC) - This is the "AstroBASIC" (2000-baud) version of Bangman by Ernie Sams that appeared in Arcadian 1, no. 7 (Jun 15, 1979): 47-49. Bangman is a take-off on the classic Hangman word spelling game. It has two novel features - letters being entered are hidden from view of the opposing player - and the penalty for losing is not a hanging... One person keys in a word to ten letters; another tries to guess it with no more than nine wrong guesses using the knob and trigger. Bangman (Video) - This is a gameplay video of Bangman by Ernie Sams for Bally Arcade/Astrocade. This BASIC program appeared in the June 1979 issue of the Arcadian. ABC Hobbycraft Website - ABC Hobbycraft used to sell Astrocades in the late 1970s and early 1980s. They were a hub of Bally Arcade/Astrocade activity. The company still exists today in Evansville, IN, although now these specialize in trains, plastic models, scale models and accessories. aMAZEd in SPACE (AstroBASIC) - This program is by Aquila and Richard Houser appear in Arcadian 1, no. 8 (Jul. 20, 1979): 58,60-61. aMAZEd in SPACE is a rocketship-thru-the-maze challenge with a number of levels of difficulty. Maneuver spaceship thru maze without crashing into walls. Direction is controlled by joystick 1. Path size, maze height, maze width and degree of difficulty, are selected by keyboard input. Score is based on these inputs and time taken to complete maze. It takes quite awhile to complete maze interior, so start small. aMAZEd in SPACE (Video) - aMAZEd in SPACE is a BASIC game by Aquila and Richard Houser for Bally Arcade/Astrocade (Arcadian, July 1979). Astrocade Programming Sheets - Nine Programming and Graph sheets specifically for use with the Bally Arcade/Astrocade. Many of these were created by Spectre Systems in 1982. The different sheets are BASIC Programmer's Sheet, Z-80 Programmer's Sheet, Screen Map (Type 1, Character Number CX, CY Value), Screen Map (Type 2, FC/BC Color Map), Screen Map (Type 3, Right/Left Color Map), Screen Map (Type 4, Totally Blank, Screen Map (Type 5, Blank, No Map Key), Screen Map (Type 6, Blank Character Graph Paper), and Screen Map (Type 7, Character Graph Paper, With Color Key). Slot Machine (Bally BASIC, 300-Baud) - Slot Machine was written for Bally BASIC by Ernie Sams. This program was originally published in Arcadian 1, no. 8 (Jul. 20, 1979): 59. A correction was published in Arcadian 1, no. 9 (Aug. 18, 1979): 69. Slot Machine (Video) - A gameplay video of Slot Machine by Ernie Sams. This video shows a full game being played. The Music Synthesizer (Article, Text Format) - The Music Synthesizer by Chuck Thomka. "The synthesizer circuit, which is contained wholly within the 40 pin custom I/O chip, is a very versatile circuit which contains counters and amplifiers to give the programmer tremendous control of the three voice output along with a tremolo, vibrato, and even a noise generator. The output frequency range is very accurately adjustable from less than 14 hertz to ultrasonic frequencies. The upper limit may be set by the capacity of your TV sound system." This tutorial original was made up of two parts: The Music Synthesizer [Part 1], Arcadian, 1, no. 8 (July 1979): 62-66. and The Music Synthesizer, Part 2, Arcadian, 1, no. 9 (August 1979): 71-73. This text version of the tutorial is missing four parts as they appeared in the Arcadian newsletter. The missing parts are: 1) Sound Graph - A Bally BASIC program that allows access to the sound ports and makes a simple graph of the results. Arcadian, 1, no. 8 (July 1979): 65. 2) Touch Tone Simulate - A Bally BASIC program that can be used to dial phone numbers. Arcadian, 1, no. 8 (July 1979): 65. 3) The Sound Synthesizer as Perceived by Chuck Thomka - A visual overview of the sound ports. Brett Bilbrey has said that this has some errors, but he can't remember what they are. ARCADIAN, 1, no. 8 (July 1979): 66. and 4) Frequency Table - A table of all the sound generating keys, their &(17) values, the resultant frequencies, and any special notes about them. ARCADIAN, 1, no. 9 (August 1979): 73. The two tutorials have been extracted from the two different issues of the Arcadian newsletter and combined into one text document. Sound Graph ("AstroBASIC," 2000-baud) - Sound Graph b Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. This utility is part of the "The Music Synthesizer" tutorial by Chuck Thomka. In order to understand what "Sound Graph" is doing, the user must read the tutorial or at least have previous knowledge of the sound ports. With this knowledge, then you may be able to make some noises, but you won't be able to understand why they work or really what is happening. "Sound Graph" is an early BASIC program that allows direct access to the sound ports. The user can try making different sounds by changing the ports with an interface that uses hand controller #1.. Touch Tone Simulate - Touch Tone Simulate by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 65. and modification from Arcadian, 2, no. 10 (Sept 1980): 90. This utility allows the user to type in a phone number, and then dial it by placing a phone near the TV speaker and then pressing PRINT. The Bally Arcade will automatically dial the phone number. Make sure that when you use the program that your TV's volume is set to a high enough level so that your telephone can "hear" the TV. Fabris/Thomka (Phone Conversation) - A very technical phone discussion between Bob Fabris and Chuck Thomka about circuit frequencies. This was probably recorded on January 2, 1982. This recording (in FLAC format) is 15:29 long. Memory Display (Bally BASIC, 300-baud) - Memory Display by Chuck Thomka from Arcadian, 1, no. 8 (July 1979): 67. This is a machine language utility for BASIC. This program displays input memory locations in both Hexadecimal format (with hex pairs in reverse order) and Bally BASIC decimal format. This is a nice memory dump program that displays the decimal and hexadecimal location numbers (address) and data. It will do whole blocks of dumps by giving a starting and ending address. It will increment the address by the entered amount if you only want to check every 1000'th location, for example. Use negative numbers to check the upper memory: -32767D = $8001 to -1D = $FFFF. Square Root (Bally BASIC, 300-Baud) - Square Root by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian does not have any comments or instructions for this program. Although the name implies that the program calculates a square root in BASIC, it would be impossible to know that while running the program as it gives no indication of what the program is asking for at the INPUT prompt. Only a look through the code would give a hint of that information. Distance Between Two Points (Bally BASIC, 300-Baud) - Distance Between Two Points by David Stocker from Arcadian 1, no. 8 (Jul. 20, 1979): 67. The Arcadian has no comments about this program, though from the title it can be surmised that this eighteen-line calculates the distance between two points. Bally Chess Board (Bally BASIC, 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. Bally Chess Board ("AstroBASIC," 300-Baud) - Bally Chess Board by John Collins was originally offered for sale for $6.00 in 1979 (as Chess), then later printed in the Arcadian newsletter in the October 1984 issue on page 120. BATNUM (Battle of Numbers) - BATNUM for the Bally Arcade by Ron Schwenk was originally printed in Creative Computing. It has not been archived from tape and is only available as a type-in BASIC listing. Mastermind - Mastermind for the Bally Arcade by Ron Schwenk has not been archived from tape and is only available as a type-in BASIC listing. Scott Waldinger (Type-in Programs) - Scott Walldinger advertised ten programs for sale in Arcadian 1, no. 8 (Jul. 20, 1979): 68. The ten programs are Connect Four, Craps 2, Horse Race, Robot War, Sea Battle, Slot Machine, Star Wars, Star Ship, Star Trek, and Tic-Tac-Toe. None of these programs have been archived from tape; they are only available as a type-in BASIC listings. A Guided Tour of Computer Programming in BASIC - A link on Amazon.com to A Guided Tour of Computer Programming in BASIC by Thomas A. Dwyer and M.S. Kaufmann. A book recommended by Arcadian subscribers. 57 Practical Programs and Games in BASIC - A link on Amazon.com to 57 Practical Programs and Games in BASIC by Ken Tracton. A book recommended by Arcadian subscribers. 24 Tested Ready-To-Run Game Programs in BASIC - A link on Archive.org to 24 Tested Ready-To-Run Game Programs in BASIC by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. BASIC Computer Games: Microcomputer Edition - A link on Amazon.com to BASIC Computer Games: Microcomputer Edition, edited by David H. Ahl. Programmers who submitted program to the Arcadian used this book for inspiration. The BASIC Cookbook - A link on Archive.org to The BASIC Cookbook by Ken Tracton. Programmers who submitted program to the Arcadian used this book for inspiration. Classic Letters Ron Schwenk Letter to Bob Fabris (February 2, 1979) Ron gives early comments on a few cartridges: "Football is very good. They even have music with Vibrato! It sure sounds good. I quickly ran out of them, but should have more in a week. Maze/Tic-Tac-Toe is ok, but mainly for kids. I think that Star Battle is their poorest videocade and don't care for it at all." The add-under never made it out the door. It had issues from the start. Ron already has a criticism, "In the expansion unit it looks like they are increasing the amount of ROM but decreasing the RAM. And increasing the price!" Not only does the increase cost of the unit upset Ron, but he is confused by what's on offer. He hopes that Bob can clarify the statement, "To get 80 characters per line, does 'optional TV printer' mean a video monitor?" Ron has written a Mastermind game. This is mentioned in passing by Bob in the March 1979 Arcadian on page 31. There is an ad for Ron's Mastermind in the July 1979 Arcadian on page 68. The program was never printed in the Arcadian, but there is printed BASIC listing of the program available in the Bob Fabris Collection. Copies of two other games are also available: BatNum and One Check. Ron includes a one-page listing of the Bally items that he carries through his company Schwenk Enterprises. Among these items are the Bally Arcade systems. At the time the list price was $329.95 for a system with four controllers. Ron sells them for a cash price of $289.53 (or 296.95 for credit card purchasers). After looking over Ron's 11-cartridge listing, I noticed that the list price for 2K cartridges is $19.95 and the 4K cartridges sell for $24.95. Ron sells the carts for slightly cheaper than retail: his cash price is about $18 for 2K carts and $23 for 4K cartridges. RM Martin Letter to Bob Fabris (May 28, 1979) Mr. Martin has some programming questions for Bob Fabris. Along with this letter, I found handwritten notes that Mr. Fabris prepared to answer the questions that he was asked. Mr. Martin says that his Checkers game, by John Collins, cheats. This game was printed in the May 1979 issue of Arcadian. As usually occurred, there were errors in the original listing. The June 1979 issue of Arcadian printed some corrections. Hopefully these got Mr. Martin fixed-up. Over the years, John Collins revisited his Checkers program, eventually making two major updates to it (calling them, quite originally, Checkers II and Checkers III). Mr. Martin asks how he can convert Star Trek and Wumpus written for other computers that have READ and DATA statements. The Bally doesn't support these commands, and he wonders how he can work around this limitation of Bally BASIC. All of the information in this letter is pretty typical for much of the correspondence that is written to the Arcadian. It's this letter's last paragraph that made me choose to include it in this podcast. Mr. Martin says, "You are doing one hellofa job. I have learned more about computers than I thought I ever would. Thanks." I'm not sure if this is an accurate summary of Mr. Martin, but I picture him as somebody who purchased his Bally Arcade to play games in much the same way that someone may have bought an Atari VCS in 1979. Then he stumbled into the Arcadian newsletter, bought Bally BASIC and was delving into his game system after realizing it could do much more than he originally thought possible. Guy McLimore Letter to Bob Fabris (May 29, 1979) Guy recently received Scott Waldinger's version of the Star Trek program that he ordered. Scott must have ordered this from the classified ad in the May 1979 Arcadian on page 46. The instructions and the BASIC listing are available here: Star Trek by Scott Waldinger (Bally BASIC Listing) Guy hasn't had time to type in the listing yet, but it looked to him like Scott Waldinger found a unique way around the Bally's lack of substantial memory and multi-dimensional arrays. That's one of the neat details about the Bally system. People who owned it had to find interesting, and perhaps unique, methods to work around the system's minuscule 1.8K or RAM and limitations imposed by the Bally BASIC cartridge. It seems that Bob must have given Guy the corrections for Checkers, for its now working for him. He's glad there is a BASIC version of this program, "Bally has held up the videocade version." Actually, this cartridge never did ship, although a usable 2K prototype does exist-- though I've not played it. Guy says that the "the programmer [of Checkers] deserves applause for his work, as I would have bet it couldn't be done in 1800 characters." Guy is working on a light pen. The work is currently stalled, but if he gets it working, then he plans to sell it through the Arcadian. However, I don't think that this ever occurred. Some people in the Bally community did end up creating their own light pens, among them are Craig Anderson and Leroy Flamm. The Light Pen was supposed to be used with the Creative Crayon cartridge, but that cartridge never shipped and I don't think a prototype has ever surfaced. Bally's National Service manager told Guy that they planned to revise the Hacker's Manual and make it into an advanced operations manual. This never occurred. It seems that Guy already had doubts about it being released, for he mentions to Bob that if Bally falls through with this project then he thinks that someone, maybe even himself, should make such a manual for the Bally Arcade. Laurence Leske Letter to Bob Fabris (June 6, 1979) This is a letter that Bob Fabris wrote to Larry Leske, an employee at Bally. Bob is hoping to get some more information on the internal workings of the Bally system. Bob says: "I publish a newsletter for owners of the ARCADE, and provide them with material which enables them to better understand the machine, and which informs them of operations that are possible. The inputs for my paper come primarily from the more technically oriented subscribers. I now have over 600 persons subscribing from across the country and Canada, plus a handful foreign, and we are all concerned about the status of the Add-On, or Programmable Keyboard. We have the Bally story of 'waiting for the FCC to act on the TI proposal', but we have also been waiting since last year when the Add-On was originally expected. Many of the subscribers responded to the JS&A advertising of Oct/77, and are quite frustrated with the situation. "We would be greatly interested in a surrogate keyboard, with additional memory capacity and capabilities approaching those which were advertised in the literature - a more powerful BASIC and a full-size ASCII keyboard, at least. In addition the units should have some equivalent to GRAFIX, ZGRASS, TERSE, etc., languages if at all possible." Before I continue with Bob's letter, I want to say how fascinating I find Bob's statements. He's basically writing a letter to Bally saying, "Hey buddy, we can't wait anymore for your delayed keyboard add-on, so we're gonna make our own." Imagine this happening today. You'd probably get a cease-and-desist letter from the manufacturer. Times surely have changed! Bob continues: "I am writing this letter on Jay Hess' recommendation to let you know that we as a group exist, and are interested in upgrading the system to higher capabilities. Of my group, I would suspect 70% to 80% would be in a position to purchase a unit in the $400-600 range. "I would be pleased to receive your comments and thoughts about our 'problem', and to answer any questions you may have." While searching the BallyAlley website for some additional information on Larry Leske, I found a quote from an article called In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. This was printed in the June/July 1982 issue of "Business Screen." Here's what Tom DeFanti says about Larry Leske: "About this time [1976 or 1977], another friend, Larry Leske, decided he could no longer afford to remain a student at the University [of Chicago] and went to work for Bally Manufacturing Co., the games producer. There he discovered the Bally Professional Arcade system, a fully assembled home computer game unit Bally planned to market to the public. Leske started programming on the Arcade, and believe me, he nearly knocked our socks off. Two others—Jay Fenton, a top programmer and developer of Bally BASIC; and Nola Donato, a language programmer-- and I, quickly wrote all the code for this new form Leske based on Grass. In 1979 Bally brought out the Arcade and its new software written in Z-Grass." Tom's remarks are not entirely accurate, for the BPA came out in 1978, and Bally never actually did release Z-GRASS. The full article can be read online: In the Mind of Tom Defanti... Inventor of ZGrass (Article) - In the Mind of Tom Defanti... Inventor of ZGrass by Suzan D. Prince. Business Screen (June/July 1982). Also, of note, there are several recorded phone conversations between Bob Fabris and Larry Leske. Larry Leske and Bob (Phone Conversation, Part 1) - Bob Fabris talks on the phone for about eight minutes with Larry Leske, who's been working on a programmable keyboard kit. [Arcadian volume 1, issue 8, page 55] It seems likely that Fidelity Electronics will take over the system, and they plan on possibly reviving the ZGRASS add-under in about six months. Larry has great respect for the engineering at Fidelity, and thinks it's likely they'll get out a quality product fairly quickly. Given this, Larry doesn't really want to compete with them, so the project is put on hold. [Arcadian, volume 2, issue 3, page 19] Bob Freeman and Bob (Phone Conversation, Part 2) - Bob Fabris talks on the phone for about fifteen minutes to Bob Freeman, who's been working on an S-100 adapter for the system [Arcadian volume 2, issue 2, page 11]. With Larry Leske losing interest on programmable keyboard work, Fabris is now particularly interested in this. Freeman is also thinking about things like a modem. But he's not moving at a fast pace unless there's enough interest to make it profitable. Fabris is planning on surveying the Arcadian readers on what they want. [Arcadian volume 2, issue 3, page 19]. Freeman has also programmed a system monitor ROM (it COULD be the "ADS System Monitor," but this is only conjecture), to be used for debugging assembler programs. Freeman wonders if Fidelity Electronics would consider speeding up the system's Z80, but Fabris says they're trying to cut costs on the board instead. They might consider a retrofit kit, though. They probably originate from around this era. It's intriguing to know that Bob reached out to Bally for help and maybe even guidance. Light Pen Plans and Schematics - These plans by Leroy Flamm show how to build a light pen for the Bally Arcade/ Astrocade. The documentation refers to a tape with a program for the hardware. It can't be certain, but that program is probably Light-Pen Graphics Program, which was printed in Arcadian, 7.4 (Aug. 15, 1986): 68-69. Guy McLimore Letter to Bob Fabris (June 14, 1979) Guy thanks Bob for his additions to Skyrocket (known also, on BallyAlley.com as Logo). According to the letter, it was Bob that added the rocket's vapor trail. Guy thanks Bob for his corrections to Checkers, but he's still having issues with the game. Guy is meeting with Bally's national sales manager [probably Jack Nieman] in Evensville on June 20, 1979. He plans to "get on his case pretty heavy about the keyboard expansion." Guys feels that "The potential is there for Bally to wrap up a large hunk of the personal computer market, but they are blowing it by holding up the keyboard, by failing to provide adequate documentation for Bally BASIC, and by falling to properly promote the system, service current customers, and provide software. I have just seen information on ATARI's new system, and Bally is going to lose customers to this new system if it doesn't provide the keyboard FAST." Guy is "encouraging all local Bally owners to write Bally encouraging a firmer commitment to expansion of the unit and demanding definite answers on the keyboard." He goes on to say "If all 600-plus ARCADIANS would write, maybe it would make a difference. Unfortunately, Bally is in the unique position of being able to well afford to ignore public demand, since their income from consumer products is only a tiny, tiny fraction of their total income. They just don't seem to give a damn one way or the other." Guy has "given Bob Fabris' address to two or three Bally owners in [his] area that [he] contacted through the Evansville Computer Club. One man [Guy] talked to [...] was frankly flabbergasted at all the information that was left out of the manual. [Guy] showed him &(9) [to control the left/right color boundary], the music oscillator and vibrato controls, ABS(X), the PEEK and POKE functions, ROM subroutines, etc. and [the man] nearly lost his teeth. He echoed the sentiments of so many others-- "Why doesn't Bally let people know what they have here?" Guy's light pen, which he talked about in his previous letter dated May 29'th, still won't work. Guys says, "This is unofficial and-- as yet-- not for publication, but I am negotiating with a major war gaming wholesaler in the East to supply him with game support software for the Bally system. He intends to become a Bally wholesaler, and will deal with Bally dealers by mail order if this goes through. I will be acting as his consultant on this project. Nothing is settled yet, but if it works out, we may be able to provide Bally dealers nationwide with a source of reliable software. If you wish, you may run in the ARCADIAN that I am interested in hearing from programmers who wish to license or sell their software. I can make NO PROMISES yet, though. It might help if I could give him some idea on these programs-- availability, reliability and such. Guy added a handwritten note here: "Again, P.S.: Hold off on this. Negotiating still proceeding, but slowly!" Guy makes a point that I've noticed over the years when reading the instructions for software published on tape. Guy says, ""So far, most of the Bally software I've seen is pretty amateurish in terms of presentation and documentation, while being surprisingly sophisticated in terms of actual program writing. What is needed is a tutorial on documentation, and my submission for such an article is enclosed. An improperly documented program is almost as bad an no program at all." [Unfortunately, I was unable to find in the Fabris Collection this documentation that Guy wrote.] John Sweeney Letter to Bob Fabris (July 14, 2016) This is a double-spaced, nine-page type-written letter. John laments about the "new delay in the keyboard [add-under]." John gave up waiting for the add-under already and he has purchased a TRS-80 with the money he had set aside for the keyboard expansion. However, he still plans to use his Bally Arcade. In fact, he plans to get the two systems talking to one another. John has enclosed the schematic (for the main logic components) for a memory expansion that he created for his Bally Arcade. John assembled it with, he says: "wire-wrap on a 4 1/4" x 4 1/2" Vector board, mounted in a Radio Shack instrument cabinet. Actually, the mechanical problems of getting the signals out of the Bally, and of arranging the power supplies and cabinet were more formidable than any of the electronic or logic problems, save one. [which he doesn't mention] "As drawn, the schematic provides for up to 8 kilobytes of additional memory. At this moment, I have 3K installed, and the last 32 addresses at the top of the space are decoded to provide I/O & other special purposes." John goes into great detail about how his RAM expansion unit works. He provides a parts list too. Any listeners who are hardware hackers will probably be interested to read (or at least skim) this letter. This information was never published in the Arcadian newsletter, but I suspect that it was probably shared with some Arcadian subscribers. The hardware and software projects that were created by the Bally Arcade users in the late 1970s and early 1980s seem to fit very close with what homebrewers on 8-bit and 16-bit classic gaming systems and computers are creating today. The Bally system is hardly unique in this respect, even for its time of release. The Apple II, TRS-80, Commodore and S-100 users all were hacking away nimbly at their systems. The difference, to me, is that we don't look at the Bally Arcade system today as a computer, but rather as a game system in the same vein as the Atari VCS or, perhaps, the Intellivision. In 1978, one didn't bring home an Atari VCS and start adding RAM to it. Atari owners played Combat. They had great fun doing it (and so did I!), but maybe the Bally users had a type of fun that Atari game system owners couldn't touch: the fun of learning a system and creating with it.
Harry McCracken, Technology Journalist Harry McCracken is a technology journalist — he's technology editor at Fast Company magazine. He cut his teeth on the TRS-80 and Atari 400 computers, including writing for Creative Computing magazine, and creating a game that he wanted to publish with Atari Program Exchange, but didn't finish. This interview took place on September 27, 2016. Harry on Twitter: https://twitter.com/harrymccracken "...fact about the Atari 400 was that it had maybe the worst keyboard in the history of computing. ... Oddly enough I don't remember having trouble with the keyboard, maybe because when you're programming, it is, generally speaking, not about the speed at which you type."
Bob Frankston, co-developer of Visicalc Bob Frankston was co-developer of Visicalc, with Dan Bricklin, and co-founder of Software Arts, the company that first published Visicalc. Bob was also involved with the Atari 800 port of the program. If you're like to see our talking heads, a video version of this interview is available at the Internet Archive and YouTube, at the links below. This interview took place on August 22, 2016. "So we were really lucky there. But the important thing is to appreciate the luck factor ... A lot of people, especially in the .com boom days and everything, thought they were geniuses because the first thing they did worked. Well, no. They were lucky." Video of this interview at YouTube: https://youtu.be/X2ksQXoump4 Bob and Dan wrote about the history of Visicalc for Creative Computing magazine: http://www.atarimagazines.com/creative/v10n11/122_Visicalc79.php Bob's web site: http://bob.ma/public/?name=ImplementingVisiCalc InfoWorld magazine article Inverse ATASCII podcast on VisiCalc: https://inverseatascii.info/2015/01/13/s1e8-visicalc/ Wikipedia on VisiCalc: https://en.wikipedia.org/wiki/VisiCalc Wikipedia on Bob Frankston: https://en.wikipedia.org/wiki/Bob_Frankston
Arthur Leyenberger, Atari columnist Arthur Leyenberger wrote the "Outpost: Atari" column in Creative Computing magazine, the End User column in A.N.A.L.O.G. Computing, and the ST User column in ST-Log magazine. He was also editor of the Jersey Atari Computer Group newsletter. This interview took place on November 10, 2015. Teaser quote: "If I think about one thing that really captures that era, is that it was exciting. It was exciting, it was fun, it was something new, it was something you could share - you could join a user group, there were all these magazines. ... A lot of information out there, a lot of stuff to learn, a lot of stuff to have fun with and share." Outpost: Atari in Creative Computing beginning Nov 1983 http://www.atarimagazines.com/creative/index/index.php?author=Arthur+Leyenberger The End User column in A.N.A.L.O.G. Computing http://www.atarimagazines.com/analog/index/index.php?author=Arthur+Leyenberger The ST User column in ST-LOG http://www.atarimagazines.com/st-log/index/index.php?author=Arthur+Leyenberger
Dave Pratt, founder of Digital Vision (ComputerEyes) Dave Pratt was founder of Digital Vision, the company that made ComputerEyes for the Apple //, Commodore 64, and Atari 8-bit computers. ComputerEyes was a slow-scan video digitizer that plugged into the joystick port (on the Atari version). You'd connect a video camera or VCR into the ComputerEyes box, and software on your computer would create a black-and-white or greyscale version of the image on the computer screen. This interview took place October 12, 2015. After we did this interview, Dave set up a nice web site with a history of Digital Vision and photographs of the early products, at www.Digital-Vision-Inc.com. Teaser quotes: "Even just running tight machine language loops, it barely could keep up with that kind of rate pulling samples from the scan lines." "That same signature from the very first scan -- literally the very first scan that was done by the prototype initial product -- literally, that same image was used to sign the company's checks for half a dozen years." Digital Vision History site: http://www.Digital-Vision-Inc.com Dave’s personal web site: http://www.dvpratt.com Antic magazine review of ComputerEyes: http://www.atarimagazines.com/v4n8/VideoStar.html ComputerEyes in Creative Computing magazine: http://www.atarimagazines.com/creative/v11n7/70_Choosing_an_image_process.php
Arlan Levitan, writer Arlan Levitan wrote for many computer magazines including Creative Computing and Compute!, where he wrote the Telecomputing Today and Levitations columns. He helped design the menu system and feature set of the AMIS bulletin board system, and hosted the first AMIS BBS at his house. He was heavily involved with MACE, the Michigan Atari Computer Enthusiast user group, and wrote the book The User's Guide to Atari 400, 800, 1200XL Computers, Software & Peripherals. This interview took place on December 10, 2015. Teaser quotes: "They [Atari] were either, depending on how you want to look at it, very generous or very foolish with their money." "It's not so much about the hardware, I think, as the people." Link: Arlan's articles in Compute!: http://www.atarimagazines.com/compute/index/index.php?author=Arlan+R.+Levitan
Tony Nicholson and John Babinchak II, Hi-Res Magazine In this episode, two interviews for the price of one: two people who helped create Hi-Res Magazine — the computer magazine that only published four issues. First, we’ll hear from Tony Nicholson, the publisher of Hi-Res magazine; then John Babinchak, the editor of the magazine. Hi-Res was a short-lived magazine dedicated to Atari 8-bit and Commodore 64 computers. It was published from late 1983 to early 1984. Although they didn’t publish months on the cover, I believe the first issue would have have a cover date of November 1983. Subsequent issues would have been January 1984, March 1984, and the final issue was May 1984. Hi-Res came to the Atari magazine party late in the game, fighting against magazines with established advertiser and subscriber bases. A.N.A.L.O.G. magazine started in January 1981, and ANTIC magazine’s first issue was April 1982. Creative Computing was starting its tenth year around that time. You can read all four issues of Hi-Res at www.atarimagazines.com/hi-res/. The interview with Tony took place September 24, 2015, the interview with John on September 29. LINKS Hi-Res at AtariMagazines.com: www.atarimagazines.com/hi-res/. Hi-Res at archive.org: https://archive.org/details/@savetz?and[]=hi-res%20magazine
Welcome to a special interview-only episode of the Floppy Days Podcast. For this show, we have an interview conducted by Kevin Savetz, interviewer-extraordinaire from the Antic Podcast. Kevin conducted this interview 2 years ago. Since the interviewee and topic are not Atari-related, but are very much vintage computer related, Kevin and I thought perhaps Floppy Days would be a good medium for publishing this interview. Wayne Green, Computer Magazine Publisher Wayne Green was founder of 73 magazine; Byte magazine; Kilobyte, which became Kilobaud, then Kilobaud Microcomputing; 80 Micro magazine for the TRS-80; Hot Coco for the TRS-80 Color Computer; Run for the Commodore 64, inCider magazine for the Apple II; and several other computer magazines. This interview took place over Skype on January 29, 2013, when I was doing research for a book about the very first personal computer magazines — Byte, Kilobyte, and Creative Computing. Although I've decided not to write the book, I am publishing the interviews that I did for them. Wayne Green died on September 13, 2013, eight months after we did this interview. Teaser quotes: "Sharing is the big deal for me. When I find something fun, interesting, I have to share it." "Steve Jobs ... I heard about the Apple computer so my wife and I stopped by to visit him. ... He took me out to the garage and showed it to me. He says, 'What do you think?' I said 'I think you've got a winner. There's a first computer conference is going to be in Atlantic City in two weeks. Be there.' He says 'Oh, I can't afford to fly.' I said, 'Take a bus. Be there.'" "Amelia Earhart kept her plane at my dad's airport. ... I used to play in that when I was a kid. ... I'm one of the few people who knows exactly what happened to her." Links: Obituary: http://www.arrl.org/news/ham-radio-publications-pioneer-visionary-iconoclast-wayne-green-w2nsd-sk An article remembering Wayne: http://www.computerworld.com/article/2474900/windows-pcs/goodbye-wayne-green--and-thanks-for-the-memories.html Wayne Green FBI file: https://archive.org/details/Wanye_Green_FBI_FOIA_Request_Response Kilobaud Microcomputing issues: https://archive.org/details/kilobaudmagazine
Put on your reading glasses folks and come back in time with David and Jeff as they discuss the popular passive resource for early home computing enthusiasts, the “computer magazine.” In this episode, they remark and reminisce about four specific publications; Creative Computing, Byte, Kilobaud and Interface Age. Learn a bit about the creation, content, […]
Kevin’s interview with Dave Small. Dave was half of the prolific writing and software team Dave and Sandy Small. He wrote the Outpost: Atari column in Creative Computing magazine, and the book Creative Atari. He also wrote for ANALOG, Antic, and Current Notes magazines. He was co-founder of LE Systems, a company that made disk duplicating hardware and the Integrator hard drive interface; and Gadgets By Small. He created Magic Sac and Spectre GCR, emulators that let you run Mac software on the Atari ST. He and Sandy developed a pair of Atari computer games for Boeing to be shown at trade shows, which they described in the Nightmare Mission series in Antic magazine. LINKS Dave’s articles in Antic Dave's articles in Creative Computing Nightmare mission articles: part 1 part 2 part 3 part 4 The 1450XLD Is Not Dead article from Creative Computing The Creative Atari Book @ AtariArchives The Creative Atari Book @ Archive.org
Kevin interviews Mark Rustad, Mark worked at Minnesota Educational Computing Consortium (MECC) where he developed "Classroom Star", classroom networking hardware for the Atari 8-bits -- a product that was not released by Atari. Then he worked at Atari 1983-1984 as Systems Project Leader, where he troubleshooted the DTMF dialing on the Atari 1030 modem. We also talk about Mark’s work with the PLATO educational computer system. LINKS Software provided by Mark Classroom Star mentioned in Creative Computing magazine
Finishing off 1980, Episode 3 includes coverage of the remaining 6 months of Creative Computing and Compute magazines, and a review of the game Space Invaders published by Atari. Introduction Martin Gardiner Corrections Digital Press Interview with Larry Kaplan 2600 Game by Game Podcast #3: Ferg's review of Air-Sea Battle Source code for all operating system revisions 2600 Game by Game Podcast #41: Ferg's review of Kaboom Feedback Manual for 400/800 version of the Super Breakout Intellivisionaries Podcast XKCD What if? FiveThirtyEight interview with Randall Munroe about "What if?" New 8-bit podcast! Inverse ATASCII, the Atari 8-bit Productivity Podcast Creative Computing v6, #6 Jun 1980 Inside Space Invaders Compute #5, July/Aug 1980 ... For 41 more links, see the show notes
Welcome to 1980! Episode 2 includes coverage of the Creative Computing and Compute! magazines through the first half of 1980 and a review of the game Super Breakout by Atari. Introduction Racing the Beam Drawing kernels for the Atari 8-bits Check out Ferg's 2600 Game-by-Game podcast for the contest I'm sponsoring! Feedback Rick Keene's artwork Superplot by Michael Portuesi blubalu's Star Raiders unboxing! Compute #2, Jan/Feb 1980 Atari Arrives Dr. Chip The Ouch in Atari BASIC Atari BASIC, part II Creative Computing v6, #1 Jan 1980 Donald Knuth Speaks Out Creative Computing v6, #2 Feb 1980 ... For 32 more links, see the show notes
Welcome to 1979! Episode 1 includes a brief summary of the technical specifications of the Atari 400 & 800 that were first released at the end of the year, discussion of Creative Computing issues starting from April and the very first Compute! magazine, and a review of a game original to the Atari 8- bits and destined to become an all-time classic game: Star Raiders. Introduction http://www.archive.org Douglas Adams Collected Works Feedback ANTIC, The Atari 8-bit Podcast with Randy Kindig, Kevin Savetz and Brad Arnold, all about Atari 8-bit computers No Quarter with Carrington Vanston and Mike Maginnes, the classic arcade podcast Drop /// Inches with Mike Maginnis and Paul Hagstrom, a fairly technical podcast about the Apple /// The Atari 2600 Game-by-Game Podcast with Ferg, the review of all 2600 carts in parts-number order Atari timeline Atari Party Arcade inspired artwork Rick Keene's cover for STLog Issue 18 Technical details Atari 8-bit FAQ Other computers http://atariage.com/forums/topic/183619-total-number-of-a8-units-sold-worldwide/ Creative Computing Overview ... For 71 more links, see the show notes
Recorded live from VCFSE 2.0 in Roswell, GA! Main topic: The Exidy Sorcerer. Special guest host David Greelish! Links Mentioned in the Show: Books 32 BASIC Programs for the Exidy Sorcerer by Tom Rugg - http://www.amazon.com/32-BASIC-programs-Exidy-Sorcerer/dp/0918398355 Emulation JSorcerer - Java based - http://www.liaquay.co.uk/sorcerer/ Multi-Emulator Super System (MESS) - http://www.mess.org/ Current Web Sites The Exidy Sorcerer as seen in Tezza’s Classic Computer Collection - https://www.youtube.com/watch?v=bEnsYJOjh2k Exidy Sorcerer Hardware Review from Creative Computing - http://www.trailingedge.com/~dlw/comp/exidyrv.html Exidy Sorcerer at oldcomputers.net - http://oldcomputers.net/sorcerer.html The Trailing Edge - Exidy Sorcerer information (documentation, catalogs, price lists, ROMs) - http://www.trailingedge.com/exidy/ The Exidy Sorcerer at DigiBarn - http://www.digibarn.com/collections/systems/exidy-sorcerer/ The Center for Computing History - history, books, magazine articles - http://www.computinghistory.org.uk/det/5396/exidy-sorcerer-ii/ Facebook page - https://www.facebook.com/pages/Exidy-Sorcerer-Computer/153210461406202 The Old Computer ROM and Emulation Site - downloads of many Sorcerer programs and ROMs - http://www.theoldcomputer.com/roms/index.php?folder=Exidy/Sorcerer Archive.org - https://archive.org/search.php?query=exidy%20sorcerer Sorcerer ROMs at NitroROMS - http://nitroroms.com/list/Exidy%20Sorcerer/by-name/page-1 References Golden Age Arcade Historian Blog - http://allincolorforaquarter.blogspot.com/2013/06/the-ultimate-so-far-history-of-exidy_20.html Wikipedia - http://en.wikipedia.org/wiki/Exidy_Sorcerer Closing Throwback Network (http://www.throwback.net) Classic Computing Website (David Greelish) - http://www.classiccomputing.com
This episode was recorded 16 May 2013 live and in person at Omni's lovely offices overlooking Lake Union in Seattle. You can download the m4a file or subscribe in iTunes. (Or subscribe to the podcast feed.) Paul Goracke is a senior staff engineer at Black Pixel, where he works on things he can't talk about but that you've used. He's also a former instructor at the University of Washington's Cocoa development program, and has at times been the lead organizer of the Seattle Xcoders. This episode is sponsored by Squarespace. Get 10% off by going to http://squarespace.com/therecord. Better still: go work for Squarespace! They're hiring 30 engineers and designers by March 15, and, “When you interview at Squarespace, we'll invite you and your spouse or partner to be New Yorkers for a weekend—on us.” The great designers at Squarespace have designed an entire weekend for you, from dining at Alder to going to the Smalls Jazz Club and visiting The New Museum. Seriously cool deal at beapartofit.squarespace.com. This episode is also sponsored by Microsoft Azure Mobile Services. Mobile Services is a great way to provide backend services — syncing and other things — for your iPhone, iPad, and Mac apps. Write code — Javascript code — in your favorite text editor on your Mac. (Mobile Services runs Node.js.) Deploy via git. Write unit tests using mocha (or your tool of choice). Supports authenticating via Twitter, Facebook, and Google — and you can roll your own system. It's cool. Things we mention, in order of appearance (more or less): CodeWarrior SIOUX-WASTE TextEdit 32K limit WASTE Usenet Metrowerks Ron John Daub Compact Discs Adobe MacTech on SIOUX WorldScript Unicode UTF-8 PowerPC Apprentice CDs DNA sequencers California Stanford Sun workstation PC Minnesota Egghead Software NFR copies Think C Think C Reference Learn C on the Macintosh Inside Mac Scott Knaster book Ultimate Mac Programming Guide Apple events Inside OLE 4th Dimension Guy Kawasaki Apple II Atari Commodore VisiCalc BASIC Nibble magazine Elephant Disks Beagle Bros. Byte TRS-80 Creative Computing 6502 C pointers fseek Apple IIe Apple IIgs Lemonade Stand Token rings 1994 The Computer Store Powerbook 180 Filemaker SQL HyperCard Myst Broderbund Sierra On-Line King's Quest PowerPlant Flash JavaScript Java Applet Remote Method Invocation Java Native Interface Windows NT Classpaths Bioinformatics Perl use strict Berkeley DB MySQL RedHat Linux Emacs Quartz Composer Grok Forth Seattle Xcoders 2004 2005 NSCoder Night CocoaHeads Pirate flag Advanced Mac OS X Programming book Gus Mueller Rogue Sheep MacBU OmniGroup dBug Lucas Newman Mike Lee Wil Shipley Golden Braeburn Joe Heck Hal Mueller WWDC Luau SFMacIndie Party Jillian's Jacqui Cheng Clint Ecker Guy English C4 NeXT BeOS UW Salvage Subversion Versions John Flansburgh Northside
CP/M in a laptop? And they said it couldn't be done...Welcome to Show 049! This week's Topic: The Epson PX-8 Laptop Computer! Topics and links discussed in the podcast... Programmable calculators are fun! I loved mine way back when. Here's a website for TI calculator enthusiasts - programs, connectivity, and more!Intellivision Lives! Indeed it does. I can't wait to play Sea Battle again...Want a review on the latest retro computer game? Oldschool Gaming may have what you need...Here's the old-computers.com site for the PX-8 - don't forget to have a look at the pictures!Creative Computing had a review of the PX-8. They liked it, mostly. Have a look...Need tech manuals for the PX-8? Or a utility that makes a PC emulate a disk drive (cool)? Then wander on over to the Yet Another Computer Museum pages on the PX-8.Broken PX-8? Need more technical docs? The Epson CP/M Computer Technical Manuals page may have the answer... Be sure to send any comments, questions or feedback to retrobits@gmail.com. For online discussions on Retrobits Podcast topics, check out the Retrobits Podcast forum on the PETSCII Forums page! Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl
It's not 8 bits, but it's retro. And it talks... Welcome to Show 035! This week's Topic: The Texas Instruments 99/4A Microcomputer! Topics and links discussed in the podcast... Use your old DOS PC as a Commodore hard drive. How? With 64HDD... A 21st century recreation of a 1960s educational computer toy? Now, that's retro! Check out the DigiComp I v 2.0 from Minds-On Toys. If you're like me, and you think an Altair looked cooler than your modern-day LAN party case, have a look at the AltairPC project at Briel Computers. Commodore 64 native code, cooked on a SuperCPU C64 or PC. Interested? Check out Slang, recently updated! Wikipedia article on the TI 99/4A - great info, as always. Another of my favorite sites, Old Computers Dot Com, with their coverage of the 99/4A. Check out the forums. An early 80s review of the 99/4A, from Creative Computing, on the Atari Magazines site. Cool! Want to see some photos of the 99/4A, and it's various stuff? Here's a Flickr site that will get you hooked up. The TI 99/4A Tech Pages - bits, bytes, schematics, pinouts - it's all here! There are several emulators for the 99/4A, including the Win994a simulator. The excitement continues with an annual fair in Chicago - couldn't find a main site, but there are videos of the event for your viewing enjoyment. Be sure to send any comments, questions or feedback to retrobits@gmail.com. For online discussions on Retrobits Podcast topics, check out the Retrobits Podcast forum on the PETSCII Forums page! Our Theme Song is "Sweet" from the "Re-Think" album by Galigan. Thanks for listening! - Earl