POPULARITY
This year's National Teacher of the Year is wrapping up classes with her students and getting ready to embark on a yearlong tour to inspire fellow teachers around the country. Ashlie Crosson, an English teacher from Pennsylvania, joins us. Then, if you are feeling stressed about speaking in front of others, you can transform that pressure by playing with your voice. Performance coaches Michael Allison and Mathilde Shisko explain how vocal play exercises help build confidence. And, thousands of U.S. schools had their students race the clock to stack cups in gym class. Why? A former circus clown from Colorado holds the key. We hear from sport stacking royalty, Kit Fox.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
Al and Kevin talk about the updates to Mika and the Witch's Mountain Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:49: What Have We Been Up To 00:14:16: Game News 00:32:36: New Games 00:42:00: Mika Updates 01:01:52: Outro Links Loose Leaf Development Stopped Tiny Garden Roadmap Tiny Garden Supporters DLC Outbound Alpha Out Now Dinkum 1.0 Release Date Monsterpatch Switch Stretch Goal Arclands Character Creator Dave The Diver “Ichiban’s Holiday” DLC Peggy’s Farm on Steam Peggy’s Farm on Kickstarter Neverway on Steam Cottonville on Steam Cottonville on Kickstarter Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:35) Al: My name is Al, and we are here today to talk about Cottagecore games, and maybe the switch (0:00:36) Kev: and my name is Kevin. (0:00:42) Al: to… (0:00:44) Kev: Whoo! (0:00:47) Kev: All Cottagecore games will be switched to exclusives (0:00:50) Al: Uh, we are going to talk this episode about Mika and the Witch’s Mountain, the updates, (0:00:50) Kev: now forever. (0:00:51) Kev: That’s what the direct told me. (0:01:04) Kev: Again! (0:01:04) Al: because there have been three updates since we talked about it last, although two of those (0:01:10) Al: updates we’re probably not going to talk about because there’s not much in them. (0:01:13) Al: There’s like one mini game, too many games, and some quality of life improvements. (0:01:14) Kev: Well, I did the churro races. I will talk about it. (0:01:20) Al: You can talk about the churro races. (0:01:22) Al: I did not do the churro races. (0:01:24) Al: I did the dungeons in the third update. (0:01:26) Kev: There you go. (0:01:28) Al: So that’s what we’ve got. (0:01:29) Al: So we’re going to talk about that. (0:01:30) Kev: Okay. (0:01:31) Al: Before that, we have a lot of news because a lot has happened recently. (0:01:34) Kev: Did you hear that? (0:01:35) Al: And that’s even after all the news that you covered in the last episode, Kevin, (0:01:38) Kev: Yeah. (0:01:39) Al: about the Switch 2 games. (0:01:42) Al: Just all the news. (0:01:43) Al: It’s busy, busy time, and we’re not even in June yet. (0:01:44) Kev: It is a beefy one. Yeah. (0:01:48) Kev: All right. Let’s, well, let’s not get into it. Yeah, let’s get into that. (0:01:48) Al: So, yeah. (0:01:50) Al: But first of all, Kevin, what have you been up to? (0:01:54) Kev: Okay. Obviously Mika, we’ll get to that. Marvel Snap, I play. It’s the what if season. (0:02:00) Kev: What if, what if there weren’t a lot of players and there’s a lot of bots because there’s a lot of bots right now. (0:02:06) Kev: Marvel Snaps is still a good place. I like it. Or I like it. Maybe not a good place. (0:02:14) Kev: I like it. (0:02:16) Kev: They’re, they’re trying to make some changes because it is no, it is still a treadmill that you can’t get off, but they’re trying to make some changes to make it a little easier. (0:02:26) Kev: They’re going to start. (0:02:26) Al: Or you can get off. The problem is if you get off, you’re unlikely to get back on again. (0:02:30) Kev: Yeah, then, then there’s that. (0:02:32) Kev: But, you know, we get the, I say the what if season, like the actual show, what if they’re trying to focus on that. We get the strange Supreme, the bad one, they get the infinity Ultron. (0:02:44) Kev: Captain Carter is the season pass card because of course she is. So yeah, fun stuff. But, but yeah, that’s, it’s, it’s Marvel Snap. It is what it is. (0:02:54) Kev: Other than that, the other Marvel game I play, Marvel Rivals, we welcome to the Hellfire Gala. (0:03:02) Kev: The new season just started just yesterday as a recording. We got Emma Frost as the never ending arms race to make Hodges. (0:03:14) Kev: She’s fun to play, though. She is a tank, actually, and she comes with two modes. There is her standard psychic attacking mode where she attacks people with her brain and then she can create a little shield and whatnot, or as Emma Frost does, she can switch into her diamond mode where she goes completely melee and will actually pick up people slam them on the ground. (0:03:40) Kev: slam them on the ground she will kick them into the wall (0:03:44) Kev: that she gets reduced damage and so on um it’s a lot of fun marble rivals very fun we got we got (0:03:50) Kev: venom twerk and we’re in a good place I saw that I thought it was a mod and then the game was like (0:03:51) Al: Yeah, I I don’t know what to say (0:03:58) Kev: oh that’s not a mod oh good times what about you al what’s been up with you (0:04:05) Al: mostly Mika. I was obviously playing the dungeons, and we’ll talk about whether I enjoyed that or not. Spoiler alert, I did. (0:04:13) Al: But I also have tried cassette beasts again. (0:04:18) Kev: Ah, ah, that’s a good one. (0:04:21) Kev: I need to get, I’m intending to fire it up again this week (0:04:26) Kev: ‘cause we just got an update. (0:04:27) Kev: So there’s more things for me to do and that’s exciting. (0:04:27) Al: Yeah. I am struggling, Kevin. (0:04:33) Kev: Ah, no, but where’s the struggle? (0:04:35) Kev: Where’s the pain points? (0:04:36) Al: I, OK, so I’ve just finished the tutorial, so I’m hoping that I now get there, right? (0:04:43) Al: Because the tutorial is reasonable, it took me like an hour and a half to get through the tutorial. (0:04:46) Kev: Trying to remember what is the tutorial, like, or what do you consider the tutorial? (0:04:48) Al: So you like go off, you go off to like look at a path that’s been destroyed. And when you get there, (0:04:53) Kev: Uh-huh. (0:04:54) Al: there’s like a building and then when you get into the building there’s an archangel. (0:04:57) Al: And you have to fight the archangel. (0:04:58) Kev: Ah, okay. (0:04:59) Al: So you like, you go along a path and you have some battles and you get blah blah blah blah. (0:04:59) Kev: Okay. (0:05:02) Kev: Sure. (0:05:03) Kev: Sure, sure. (0:05:04) Al: And then you get back to the town and you discuss what just happened and then it’s like, (0:05:07) Al: oh, tutorial’s done. (0:05:09) Al: You’re like, okay, wow, goodness, that was a long tutorial. (0:05:12) Al: But like many tutorials, I feel like it kind of interrupts gameplay a lot to tell you things (0:05:18) Al: and to do certain things and I don’t find that particularly fun. (0:05:24) Al: So I’m hoping that things go a bit smoother from here. (0:05:27) Kev: Okay, um, it’s been a while since I’ve played the tutorial so I can’t speak to that but I (0:05:34) Kev: Hope I hope you you sink into it because after the tutorial it’s it’s kind they just really let you loose (0:05:43) Kev: Right, like it’s a I mean, obviously you’ve heard us talk about it. It’s it’s one big it’s it’s all one map really (0:05:50) Kev: so you can get out there and kind of explore there’ll be hindrances and and you know stuff you have to (0:05:57) Kev: progress but (0:05:59) Kev: But it will ramp up quickly the amount of stuff you can do (0:06:02) Al: Yeah, there’s I mean, there’s there’s a few things I think I don’t know whether it’s just (0:06:08) Al: because of how like different they are to Pokemon battles, but I’m also feeling a little (0:06:13) Al: bit weird about the battles. (0:06:15) Al: Like I feel weirdly restricted in them. (0:06:19) Al: Like I feel my level is too low and it’s like after I’ve done one wild battle, like not (0:06:26) Al: even another trainer battle, I feel like at that point I need to be able to rest. (0:06:28) Kev: » Yeah. (0:06:33) Al: It costs materials to rest when you’re not like in the town and that feels a little bit (0:06:39) Al: weird. (0:06:40) Al: Like it feels like it’s trying to be a survival game, but I don’t think I want it to be a (0:06:43) Al: survival game, right? (0:06:46) Al: Like I don’t, I don’t know, there’s just lots of little things that are a bit frustrating (0:06:52) Al: to me. (0:06:53) Al: And I don’t know whether that’s because they’re just different and I’m not used to how this (0:06:56) Al: is thinking about this type of game or whether it’s just that I don’t enjoy that. (0:07:02) Al: We’ll see. (0:07:04) Al: I’m not giving up on it yet, but we’ll see. (0:07:05) Kev: okay I I will offer this piece of advice the game is it it’s enough say (0:07:13) Kev: honestly more defensive or you have to play a lot more defensively than you do (0:07:15) Al: Mm-hmm, mhmm, it’s huge. (0:07:18) Kev: in in Pokemon the the damage is a lot bigger yeah though though the walls that (0:07:25) Kev: you know a lot of the monsters can generate walls or whatever you’re gonna (0:07:30) Kev: want to use those because they can take two to three hits for like a (0:07:35) Kev: quarter of your health and in this game that is a good bargain yeah yeah (0:07:36) Al: And I think part of the problem is that we all know that I’m not the biggest battling (0:07:44) Al: fan in Pokémon, like I like collecting, and I worry that maybe this is just too battle (0:07:49) Al: focused for me. (0:07:50) Kev: it might be because it is it’s not as brain did I would say as Pokemon like (0:07:57) Kev: you know after 20 years in a week we know the deal in Pokemon it requires a (0:08:03) Kev: a little more attention. (0:08:06) Kev: So, I can understand what you’re saying there. (0:08:14) Al: I also, I’m going to, I’m going to, Johnny’s going to be so sad when he hears this, I also (0:08:19) Al: think that there’s a lot, you know, there’s a lot of kind of puzzles and stuff to progress (0:08:26) Al: on the map, right? Like you have to find like a switch that will do a thing that lets you (0:08:28) Kev: Right. (0:08:30) Al: progress to another bit. And I don’t know, I’m not, I think, I think the thing is that (0:08:35) Al: what I’m looking for in a Creature Collector is collecting creatures, and this game feels (0:08:42) Al: like an X-ray. (0:08:44) Al: An exploration game with survival and battles that also you happen to collect creatures in, you know. (0:08:54) Kev: Think the emphasis is a little stronger than that on creature collecting (0:09:00) Kev: But I do agree that there is a lot of emphasis on the exploration and the puzzle solving and all that (0:09:08) Kev: Right, so if you know, that’s not your bag then yeah that that’s gonna be difficult (0:09:09) Al: Yeah, we’ll see. I mean, well, it’s not that I don’t like puzzles, right? (0:09:13) Al: Like, I love puzzles in some games. (0:09:15) Al: I just don’t know if I want it in this game. (0:09:17) Kev: Uh-huh, yeah (0:09:17) Al: That’s the thing. (0:09:18) Al: Like, I don’t know if that’s what I’m looking for here, but we’ll see. (0:09:22) Al: I’m going to I’m going to push forward for a little bit longer. (0:09:24) Al: I think now that I’m out of the tutorial, I need to give it more time after that. (0:09:28) Kev: All right, well. (0:09:28) Al: But I will just we’ll see the last thing that I don’t like about it. (0:09:34) Al: And this is definitely something I don’t like. (0:09:35) Al: I don’t like the menus. The menus are terrible. (0:09:38) Al: them (0:09:38) Kev: I have to look at the menus, it’s been a while. (0:09:39) Al: I just I feel like I feel like it’s really hard to explain why I don’t like these menus (0:09:46) Al: but there’s just something about them that feels they feel incomplete they feel it’s not that (0:09:52) Al: they’re buggy but I just feel like i’m confused at what i’m looking at if that makes sense like (0:09:58) Al: everything kind of blends together and there’s a bunch of words and a bunch of stuff and i’m never (0:10:04) Al: quite sure what’s a button and i’m never quite sure where i’m meant to be doing things and i (0:10:10) Al: have no connection to any of the creatures yet and so that doesn’t help me so I look and i’ve got (0:10:15) Al: like here’s a list of creatures I don’t care about them you know like it’s (0:10:19) Kev: Yeah, you know that one’s (0:10:24) Kev: That’s gonna be tough because I I do think they do not (0:10:31) Kev: They don’t emphasize that connection with the creatures like like they do it they feel very much more (0:10:38) Kev: either I mean there’s some designs I like or whatever right, but (0:10:42) Kev: There’s no feeling of the partner Pokemon right of the the other starter. Yeah (0:10:45) Al: Yeah. Yeah. And I think that’s in a design of how it is, right? Because you’re not actually (0:10:50) Al: collecting creatures. You’re collecting designs of creatures, essentially, right? Like, because (0:10:56) Al: of the way that you’re catching, you’re like recording them, you’re essentially creating (0:11:00) Al: an echo of what this creature is, and then you transform into that. Like, you physically (0:11:02) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. That’s very true. (0:11:06) Al: can’t create a connection with this creature because it doesn’t exist. And it’s definitely (0:11:15) Al: the designs of the creatures are fun. I like a lot of them, you know, they’re cute, they’re (0:11:18) Kev: - Sure, sure. (0:11:20) Al: fun ideas and they have, you know, like they’re, I think what I like about it is that they tie (0:11:26) Al: their moves into the theme a lot as well. Like the dude who is a traffic cone has a (0:11:35) Al: move that uses traffic cones, right? Like that sort of idea. I think that’s fun. And (0:11:36) Kev: Yeah, yeah, yeah. (0:11:40) Al: I think it’s really good. And a lot of effort has gone into those designs, into the thought (0:11:44) Al: of what these should be. (0:11:45) Al: Be feel like as well as look like, I just really don’t like the UI. (0:11:48) Kev: Yeah. I honestly cannot speak to that because it’s been so long. I don’t remember, but you know, (0:11:50) Al: I really don’t like the UI. (0:11:59) Kev: you know, that might be fair. (0:12:02) Al: and I just yeah and that and combined with like why when I sit down why when I sit down at a fire (0:12:08) Al: to rest the fire exists is there I don’t get to rest and heal my part heal heal up until I also (0:12:18) Al: use some more wood like the fire’s already there why do I need to use up more wood and it’s so much (0:12:19) Kev: Ha ha ha ha! (0:12:24) Al: wood you have to use up and I suspect it’s one of these things where you get more and more and (0:12:28) Al: you know 10 hours into the game you probably have far too (0:12:32) Al: much and it doesn’t matter. But like I’m really early in the game and I’m weak and I’m not super (0:12:36) Kev: Yeah, yeah no (0:12:37) Al: strong and I’m not experienced at how this game works and I have to pay 10 wood to rest to heal (0:12:42) Kev: Yeah, yeah, no I I don’t um (0:12:43) Al: up. That’s just bizarre. Why do I have to pay to heal? What is this America? (0:12:51) Kev: I do recall that that early on the game is pretty brutal (0:12:55) Kev: Um, there is a lot of going back and healing there’s uh, there’s a building or two not just in town (0:13:01) Kev: There’s a separate building. I’ll have to look it up (0:13:04) Kev: where you can go to rest. (0:13:06) Kev: That’s close to the early area, but that is a valid complaint. (0:13:12) Kev: It is pretty challenging early on compared to, say, Pokémon. (0:13:16) Kev: You’re not dealing with level 2 Pidgeys and Rattatas or whatever. (0:13:18) Al: Yeah, yeah, so we’ll see we’ll see how it continues. (0:13:20) Kev: They’re throwing you into full-on fights. (0:13:23) Kev: Yeah. (0:13:25) Kev: Alright. (0:13:26) Al: I’m definitely going to give it some more time, but I’m not enamored by it yet. (0:13:27) Kev: Well, I’ll be. (0:13:33) Al: Sorry, Kevin. (0:13:34) Al: Sorry, Johnny. (0:13:36) Kev: You just have to hear the good tracks, just you wait. (0:13:37) Al: Oh, do I have to turn on the sound goodness, of course. (0:13:43) Kev: You don’t… (0:13:44) Kev: Yes! (0:13:45) Kev: You have to turn on the sound. (0:13:46) Al: Kevin, I don’t play games with the sound on. (0:13:48) Al: I know, I know I get that, but like, that’s not going to make it or break it for me. (0:13:49) Kev: This one you do. (0:13:50) Kev: It’s literally called cassette beat. (0:13:57) Al: I’m not going to go, oh, I don’t like how the game plays. (0:14:00) Al: I don’t like how the menus look. (0:14:01) Al: I don’t like the battles, but the music is great, so I’m going to put in 50 hours into (0:14:06) Al: this game. (0:14:07) Al: That’s not going to happen. (0:14:07) Kev: Oh, maybe, maybe. (laughs) (0:14:09) Al: Come on. (0:14:10) Al: The gameplay has to stand by itself. (0:14:13) Al: Anyway, that’s what I’ve been up to. (0:14:16) Al: Shall we talk about some news? (0:14:19) Kev: I guess. (0:14:19) Al: So we’ll start off with the sad news. (0:14:24) Al: Loose Leaf. (0:14:25) Kev: This is wild. (0:14:26) Al: This is interesting. I have many thoughts about this, but let’s just talk about this initially. So Loose Leaf, a T-Witch simulator. This is a Kitfox game. They have said that it’s now indefinitely on hold. (0:14:39) Al: They have said, “After years of trying, we haven’t solved the important problems with its design. We don’t see a great way to continue right now that would make a good game anytime soon.” (0:14:48) Al: So we will not be moving forward. (0:14:51) Al: And I have thoughts because that is good that they’ve decided, “Oh, this isn’t a good game. Therefore, we’re not going to finish this game and release it and sell a bad game.” That’s good. (0:15:04) Al: But what I will say is, why are you deciding this after you’ve announced that this game exists? (0:15:12) Al: That feels like a… Like, if you weren’t sure, when you announced this game, if you weren’t sure that you… (0:15:18) Al: …had a game that might be good, why did you announce it in the first place and go, “Hey, here’s a game that we’re making. Oh, never mind. It’s not a good game.” (0:15:32) Al: That’s a weird… Like, it feels like the initial development of, like, “Can we make a good game or not?” Like, you start with that. You start with, “Is this going to be a fun, core game?” (0:15:43) Al: And you go, “Yes, it is. Okay, great. Let’s announce it.” Not, “Let’s announce this game and then…” (0:15:48) Al: …decide if it is a game or not. Like, that’s such a weird way to make that decision. (0:15:54) Kev: Yeah, like, yeah, and, and, uh, like, I don’t, uh, what are the, uh, what are the problems (0:16:09) Kev: that they couldn’t solve, right? (0:16:11) Kev: Like, I want to know. (0:16:12) Al: Yeah, I’m very interested in that. I don’t know because it’s hard, like, it’s probably (0:16:18) Al: very like specific stuff. So it’s hard to know without being detailed in the game. But (0:16:26) Kev: Yeah (0:16:28) Al: yeah, weird, weird decision. Like the gate when they announced the game in the first (0:16:31) Kev: When do they announce this do we know (0:16:37) Kev: Yeah, let’s see I’m kind of scrolling down (0:16:43) Kev: Introducing December 7th of 23 (0:16:46) Al: Yeah, so a bit over a year ago. (0:16:50) Kev: Yeah, um, huh, I just I don’t know (0:16:56) Kev: It’s and you don’t see this happen very often. That’s what makes this interesting right like (0:17:02) Kev: This was it was this wasn’t crowdfunded was I hope not (0:17:07) Kev: But and they’re saying indefinitely on hold which is again a weird way (0:17:14) Kev: It just feels odd, you know what okay because big triple-a companies do they do this all the time right projects get put on hold (0:17:21) Al: Absolutely, yeah, they just do it privately. (0:17:21) Kev: canceled, right (0:17:23) Kev: Yeah, they just do it privately right but (0:17:26) Kev: It’s a small team. I mean, that’s what seven people (0:17:30) Kev: Like that, you know that that’s a bit. That’s kind of everything if you’re not doing a game (0:17:34) Al: Yeah, but no, I think Indies do this as well, we just like, because you don’t know whether (0:17:41) Al: a game is going to work until you have a base of it. And the thing is that you build out (0:17:47) Al: your proof of concept game, and you go, is this fun enough? And then you go, yes, it (0:17:53) Al: is. OK, we’re going to continue and we’re going to build the game. We’re going to make (0:17:56) Al: it look good. We’re going to make it run well. We’re going to add in all this story and all (0:18:00) Al: the characters and blah blah blah blah but (0:18:04) Al: in this case they did that after that I just yeah I don’t understand what happened here (0:18:11) Kev: - Yeah, and I mean, we won’t, yeah. (0:18:11) Al: this because you don’t see this with indies either like you don’t see people announcing (0:18:15) Al: games that they then decide aren’t fun right like and the thing is that there are so many (0:18:22) Al: games I think that people make that aren’t fun why is this the one that doesn’t get made (0:18:26) Kev: Yeah. Yeah, that’s the challenge, right? Like we’re not going to know the whole story. It would be nice to know if they broke it down, right? Like if they went into a video and said, here’s this thing that we can’t get to work, or we just didn’t like it, couldn’t agree. But it’s kind of a question mark. But I mean, overall, though, as weird as it feels, I commend them instead of dragging this along for whatever, you know, not 15 years in development. (0:18:50) Al: Yeah, yeah, that’s fair. (0:18:57) Al: Yeah, that’s totally fair. (0:18:58) Kev: So, but there you go. (0:19:01) Al: On a more positive note, we have Tiny Garden, which came out (0:19:05) Al: last week, have announced their roadmap. First of all, they (0:19:10) Al: already have supporters DLC pack, which gives you some skins (0:19:18) Al: and stick. (0:19:20) Al: It’s just a little bit extra if you want to give them a little bit extra and get some (0:19:30) Kev: That’s, that’s just affordable. (0:19:40) Kev: Yeah, very, uh, it’s a cute game, I’ll say that, like, you know, little Polly Pocket (0:19:46) Al: more skins. (0:19:47) Al: you go. That’s what you can do. (0:19:54) Kev: garden house decorating, oh, that’s very cute. (0:19:59) Al: Yes, I’m excited to play it, but they’ve also announced there’s another update coming (0:20:03) Al: soon in the summer, I think they’re saying, because it’s called the summer breeze content (0:20:07) Kev: - Yeah. (0:20:10) Kev: Yeah, which I’m good for that. (0:20:13) Kev: I’m already working on the next thing. (0:20:15) Al: Yeah. Yeah, yeah, yeah. Outbound, as expected, Kevin, (0:20:21) Al: their announcement for Outbound was the date for their alpha release. (0:20:24) Kev: Docker. (laughs) (0:20:26) Al: The most the least exciting thing in the world, (0:20:29) Al: because I’m not playing an alpha of your game. Sorry. (0:20:33) Kev: Yeah, we all know how I feel. I mean early access alpha’s all it’s all like I’m not I’m not I’m no offense (0:20:39) Kev: Like it’s important good for you. I hope people do play but I can’t bring myself. I got I got stuff to do (0:20:48) Al: Anyway, that’s out on the 14th, which is in the past as you’re listening to this (0:20:51) Al: episode, so. (0:20:52) Kev: But, that is a concrete step towards a game, and that’s always good, and outbounds a fun little concept, so I appreciate that. (0:20:54) Al: It is, absolutely. (0:21:01) Kev: Have your whole camp on your vehicle. (0:21:03) Al: I just love, yeah, they’ve got one of the images of a ridiculous build, and I just love (0:21:11) Al: the idea of just making this stupid house on top of this camper van. This is so stupid, (0:21:14) Kev: Yeah, yeah, it’s great I love it (0:21:18) Al: I love it so much. Without that, I would not be interested in this game, but when they (0:21:23) Kev: Yeah (0:21:23) Al: add that in, I’m like, yes, I am so in for this. (0:21:26) Kev: Oh man, so, you know, we’re cheering you on outbound just not playing your alpha. Sorry (0:21:34) Al: I’m not playing your alpha, name of the episode. (0:21:42) Al: Speaking of early access, Dinkum have announced that their 1.0 is coming out, (0:21:48) Al: so they were in early access for two years, I think. (0:21:51) Kev: Yeah. (0:21:52) Al: Oh, nearly two years and eight months. (0:21:55) Kev: Oh, that’s, that’s a beefy one, but they’re here! They’re making it, that’s great. (0:21:57) Al: It is, yeah, 23rd of April, their 1.0 will release, and this is the (0:22:05) Al: Australian Outback farming game. (0:22:08) Kev: Yeah, it’s mine minecraft, but you’re australia basically I say minecraft (0:22:13) Al: Yeah. Yeah. (0:22:14) Kev: You know it’s it’s a lot of different survival (0:22:17) Kev: Type gates a lot of things um I (0:22:20) Kev: Like the australia concept because we see kangaroos we see (0:22:25) Kev: Emus we see a shark (0:22:28) Kev: That you’re fighting with (0:22:31) Kev: axes and pickaxes and a glowing mushroom gator (0:22:35) Kev: So the australia idea is cool. I don’t know how (0:22:38) Kev: I feel the character designs they’re little I don’t know if it’s not my cup of tea but overall like I think it’s a cool idea I am tempted. (0:22:48) Al: Yeah, it’s on my maybe list, like if I didn’t have anything else that I was wanting to play, (0:22:53) Al: I would be totally up for playing this, but I’m not sure what I’m going to not play in (0:22:57) Al: order to play this instead, that’s my problem. (0:22:59) Kev: Yeah, that’s fair. (0:23:02) Al: Next we have Monster Patch, they’ve hit their switch, stretch goal, so it’s coming to switch. (0:23:08) Kev: Yeah, on the opposite end of the spectrum, this guy’s succeeding too hard. (0:23:08) Al: Oh my, yes. (0:23:18) Al: He’s also hit the next one as well, which is for fossils. (0:23:22) Al: So there’s going to be a fossil system. (0:23:24) Kev: Yeah. Oh my gosh, where are we out 20 fossils? (0:23:27) Al: We’re nearly at 250,000, and what’s the next one then, because there’s a 250,000 one is (0:23:33) Al: the treasure system. (0:23:34) Kev: Okay, I (0:23:36) Al: And then the one after that is the game corner. (0:23:38) Kev: The gay. Oh, yeah now we’re talking (0:23:43) Kev: But I will say I hope this you know the one other (0:23:48) Kev: Asterisk is I hope and all this doesn’t bloat development where it takes like five years (0:23:53) Al: There is that there is that that is always a worry there was something else I was looking at (0:23:59) Al: What was it? Oh, it was the new chibi game where they were talking about (0:24:03) Al: The extra stuff that they’ve unlocked and like this means that this that they will take extra time and I’m like just I don’t (0:24:10) Al: Add your extra stuff like either just do it or (0:24:15) Al: Add it in as future updates right like let me play the game like cuz I don’t care about fossils in your game in (0:24:19) Kev: - Yeah. (0:24:23) Kev: I don’t either. (0:24:23) Al: Mustard patch. I would rather get the game earlier than not have fossils personally (0:24:27) Kev: Yeah, yeah. (0:24:29) Kev: You know what, they should, (0:24:32) Kev: Kickstarter games should do this, right? (0:24:34) Kev: You know, all of them have their, you know, (0:24:36) Kev: little ladder of stretch goals or whatever, right? (0:24:41) Kev: Next to them, put the plus X number of months (0:24:44) Al: But the thing is, right, they want people to buy because they get more money that way, (0:24:44) Kev: years of development time. (0:24:50) Al: right? (0:24:50) Kev: Yeah. (0:24:51) Al: Like that’s more more guaranteed people buying the game because in the upfront, right? (0:24:52) Kev: Yeah. (0:24:53) Kev: Yeah. (0:24:54) Kev: Yeah. (0:24:55) Al: Like that is what they want. (0:24:56) Al: So they’re never going to do that. (0:24:57) Kev: Yeah, no. (0:24:58) Kev: Or, or, okay, more realistically. (0:25:02) Kev: Make a, like… (0:25:04) Kev: Right now, Sean Young should look this, let’s say, okay. (0:25:08) Kev: Battle Tower is gonna be the base game, Fossil System will be an update later, and label that. (0:25:14) Kev: I think that would be nice, to say, okay, this is what I want for the base game. (0:25:14) Al: » Yeah, that would be, yeah. (0:25:18) Kev: This will come (0:25:19) Kev: after, because I want this game to come out. (0:25:21) Kev: That would be nice. (0:25:24) Al: So yeah, who knows when Monster Badge is actually going to come out, but I’m looking forward to it when it does. (0:25:34) Al: Next we have ArtClans, which is an upcoming game. They’ve announced that they’ve released their character creator app. (0:25:42) Al: So you can go and create a character for the game beforehand. I think this is a fun little thing. (0:25:49) Kev: It is, um, one, uh, yeah, that, that, that is a fun little, not, not even demo, but just a way to (0:25:55) Kev: interact and get the name out there. That’s a fun little thing. Um, what, what is the game? (0:26:02) Kev: That’s what you remember. Let’s see. Hold on. You’re wizards. You’re, you’re a wizard. Um, (0:26:07) Kev: but, uh, that is fun. You know, little, little website games you can play to hype up for the game. (0:26:13) Al: Oh, they have bald as an option. (0:26:15) Al: I love it when they have bald as an option. (0:26:15) Kev: Oh, now we’re talking. (0:26:18) Al: Give me give me your bald. (0:26:19) Kev: Let’s see. Um, that’s good stuff. Oh, man. (0:26:24) Al: Sorry, I’m making my character now. (0:26:28) Al: Let’s get rid of the get rid of the facial hair. (0:26:30) Al: I don’t want earrings. (0:26:31) Al: Thank you. I’ll take some glasses. (0:26:33) Al: There we go. I’ve got me my character. (0:26:34) Kev: There you go, we have Allen Arkland, yay, Allen. (0:26:36) Al: Love it. (0:26:41) Al: Nice. Our owl lands. (0:26:43) Al: Continue. Oh, there’s more stuff to do. You can do backgrounds. Different backgrounds. (0:26:48) Kev: Oh yeah, I make the- do the whole thing. (0:26:50) Al: Export. There we go. I’ll send this to you, Kevin, and then I’ll put it in the show now. (0:26:54) Kev: Oh, I can’t- oh, well now I gotta make my own too. (0:26:58) Kev: Oh, this will be- we can post these on the Slack. (0:27:00) Kev: This is your bonus content for you Patreon people. (0:27:02) Al: Excellent! We love it. (0:27:05) Kev: There we go, okay, I’ve downloaded. (0:27:09) Kev: There we go, we’re now in Arkland. (0:27:11) Kev: See? Look how good this marketing is. (0:27:13) Kev: We’re doing it live on the show. laughs (0:27:15) Al: I like the designs of this as well. It’s a fun little thing and I feel like I could get something (0:27:18) Kev: Yeah, it’s fun. (0:27:21) Al: pretty close to what I actually- (0:27:24) Kev: Yeah, oh, that’s- yeah, yours is good, I like yours. (0:27:27) Kev: Alright, here we go, I’m doing the thread spoilers for this week. laughs (0:27:30) Kev: Live. Um… (0:27:32) Al: all right do I need to post it in the thread as well okay yeah cool that makes makes sense (0:27:34) Kev: That’s what I’m doing. (0:27:38) Kev: Look at you, I see that Arklords has me infinitely more interested in this little game because I created my character. laughs (0:27:45) Al: absolutely and it’s much better than telling you to go and play an alpha (0:27:49) Kev: Yeah, it really is. laughs (0:27:53) Al: there we go I posted mine in the spoilers thread as well (0:27:54) Kev: Yeah, I’m doing it right now too. (0:27:58) Al: this is what you get if you’re in the slack oh nice I like (0:28:00) Kev: Yeah, there we go, look at us. Yeah, I like- I like yours, I like the red eyebrows, that’s good. (0:28:05) Kev: Yeah, these are good, these are really good. I like that. (0:28:08) Kev: You can’t tell though the little full finger sprite apart, but the character portraits pretty good. (0:28:14) Al: Yes, that is going to be a problem with this game, because I think, yeah, there wasn’t (0:28:18) Kev: Gotta get the hat to see how it’s bald, it’s the only way you can do it. (0:28:23) Al: an option to not wear a hat. (0:28:24) Kev: I’m sure in the full game there will be, ‘cause… (0:28:28) Kev: Otherwise, well, I don’t know, maybe not, whatever, but that’s fun. Look at that, live on the episode, making our characters for Arklands. (0:28:36) Al: Fun times. Right, moving on. What we got next? Dave the Diver. Ichiban’s holiday DLC is out now. (0:28:38) Kev: Good for you, Arklands. What do we have in these? Oh, no. (0:28:46) Al: The reason we’re talking about this again is because, oh boy, so all the previous DLCs, (0:28:48) Kev: The feel-bad story of the year. (0:28:54) Al: I think, have been limited time. So this one is also limited time, but it is a paid DLC as well. (0:29:01) Al: So you can’t just go, oh fine, I’ll just add it to my inventory and play it later, (0:29:06) Al: with the previous DLCs. It costs money, which I’m not against. It’s costing money, right? Like, (0:29:10) Kev: - Okay. (0:29:12) Kev: - Yeah. (0:29:12) Al: it’s a bit annoying that there have been so many DLCs that are free and now it’s a paid one, but (0:29:18) Al: you know what? Fine. It’s stuff. I’m happy to pay for stuff. But why do I have to buy it in the next (0:29:24) Kev: Am I still gonna get this it’s very likely but I’m not happy (0:29:29) Al: Yeah, not happy about it. Of course, I’m gonna buy it (0:29:31) Kev: Yeah, it’s (0:29:34) Kev: I’m I’m I feel more upset about this price than the switch (0:29:40) Kev: Because the limited time scarcity Mario (0:29:44) Kev: Nintendo’s gonna come destroy your copy of Mario 3d all-stars feeling. It’s not great. It’s not a great feeling (0:29:50) Al: - Yeah, yeah. (0:29:51) Kev: But here we are what can be done (0:29:53) Al: Have you looked at trying to buy (0:29:54) Al: a physical copy of that now on eBay? (0:29:55) Kev: You (0:29:57) Al: They’re so expensive. (0:29:57) Kev: I’m not I bet they are shocker. Good. That’s what happens when you create this dumb artificial scarcity BS (0:30:07) Kev: But and it kills me because the GLC looks fantastic (0:30:14) Kev: like they you know, they’re putting all the minigames and all the effort the (0:30:21) Kev: Strolling the you know, like oh man (0:30:25) Kev: It kills me kills me (0:30:27) Kev: But here we are. I don’t like I wonder if that’s a (0:30:32) Kev: No, because they said they’ve done limited time before which I don’t get to begin with but here we are (0:30:37) Kev: How much is the deals? I didn’t even see the price (0:30:40) Al: It is six pounds, so probably $10. (0:30:45) Kev: still not happy. It’s probably worth that price. It is a lot of content. It looks more (0:30:50) Al: Yeah, I’m not saying it’s not worth the price. (0:30:51) Kev: substantial than the other ones. Yeah. Probably. Yeah. Yeah, that was not a lot. (0:30:54) Al: I think it probably is worth the price for what you get, and I think they probably should (0:30:59) Al: have charged for the other DLCs as well. (0:31:03) Al: I would say the Godzilla one, make it two quid, right? (0:31:07) Al: It’s not worth 10 quid, but I think it’s important, blah, blah, blah, blah, for people to say (0:31:13) Al: that these things are worth something. (0:31:15) Al: It’s the same Nintendo argument, right? (0:31:17) Al: The limited time is the problem. (0:31:20) Al: If you can’t play this game, then you’ve got to pay for it now. (0:31:23) Kev: now (0:31:26) Al: And that is not good. (0:31:27) Kev: now now now (0:31:28) Al: That’s bad. (0:31:29) Kev: now though (0:31:31) Al: Bizarre. (0:31:32) Kev: money (0:31:32) Al: Bizarre decision. (0:31:33) Kev: ceo wants money now (0:31:35) Al: And I don’t even think it’s like, obviously, I think the Mario 3D All-Stars (0:31:40) Al: was stupid as well, but it’s not even the same as that because I can still go and (0:31:41) Kev: yes (0:31:44) Al: buy a physical copy of the game if I want. (0:31:46) Al: And even if I can’t… (0:31:50) Al: Those are just ports. They’re just games that you could play on something else if (0:31:54) Al: you wanted to, right? Like, I’m not saying that’s good. I still think it’s bad, but it (0:31:58) Al: doesn’t even… This seems worse than that, because this is content that you couldn’t (0:32:04) Al: get in any other way. You can’t buy it secondhand, and you couldn’t be at it for another previous (0:32:09) Al: thing. This is… If you don’t buy it in the next six months, you can never get this. Ever. (0:32:16) Kev: I’m gonna make a fortune when I sell all my switches loaded with Dave the Diver with the Ichiban DLC. (0:32:21) Al: Oh dear. Anyway, so that’s that. That’s out now. I’m gonna play at some point, but yeah I’m gonna (0:32:25) Kev: Just you watch. To the moon, baby! (0:32:34) Al: grump about it. Right, we also have some new games. First up we have Peggy’s Farm, which describes (0:32:42) Al: itself as “combine the crowsy crafting of a farming sim with the satisfying physics of a pachinko (0:32:49) Al: game. (0:32:50) Kev: Pachinko game. Yeah. Oh (0:32:51) Al: I don’t know what a pachinko game is. (0:32:54) Kev: Okay, so it’s a pachinko game is (0:32:58) Kev: How should I put this? (0:33:00) Kev: Okay, it’s like pinball but without the flippers (0:33:02) Kev: So you just shoot your initial like one ball and it kind of bounces around and hits things (0:33:04) Al: Oh, it’s that thing with all the nails in, and the balls go down, and where they land (0:33:09) Kev: Yes (0:33:11) Kev: Yes that exactly (0:33:12) Al: is where they land. I understand. What a weird combination of things. Why are you doing this? (0:33:13) Kev: That’s the correct. That’s pachinko (0:33:16) Kev: Right popular in Japan for gambling (0:33:20) Kev: You (0:33:21) Al: Why is this a thing? (0:33:22) Al: This is a weird game. (0:33:25) Kev: Are you not enthralled by the concept of combining a cozy stardew like with pachinko (0:33:33) Al: No (0:33:34) Kev: It’s what we’ve needed (0:33:38) Al: Look maybe someone’s excited about this, but I (0:33:40) Kev: I know Konami’s thrilled. They said they love pachinko (0:33:44) Al: Am I I don’t understand why (0:33:49) Al: Is a bizarre game it feels like it feels like those like marriage games (0:33:50) Kev: It is very very weird (0:33:54) Al: it’s like (0:33:56) Al: the the the cunt the (0:33:58) Al: The it’s just different images depending on which version of this marriage game you do right you (0:34:03) Al: So many different ways and it’s like it’s not really it’s not a (0:34:08) Al: Farming game right? It’s a pachinko game that happens to have images that are based on farming (0:34:14) Kev: Yeah, well, I mean no thought is the thing because when you hit the the the pull the crops when you launch the ball (0:34:22) Kev: It actually causes them to grow or whatever. It’s very weird (0:34:26) Al: Yeah, I don’t… I’m all right, thanks. I’m gonna pass. It sounds like something that (0:34:29) Kev: I don’t know either. Yeah, not for us, but (0:34:38) Al: would be an interesting idea, but I don’t know why I would ever actually want to play it as a game. (0:34:43) Al: You know, it’s like you’re sitting in a brainstorming session and you’re like, “Oh, (0:34:46) Al: right, what else can we do farming games with?” “Oh, how about pajinco?” And you go, (0:34:51) Al: “That sounds fun!” And then you start making the game and you go, “Actually, that’s not fun.” (0:34:57) Al: It was just a fun idea. (0:35:03) Al: Like Loose Leaf, a T-Witch simulator. (0:35:03) Kev: This… I was about to say, this is what loops leave. They couldn’t nail down the pajinko macales. [Laughter] (0:35:12) Kev: Ah, yeah. Ah, yeah. Oh, good time. (0:35:20) Al: “Clear out space and collect materials with your pinball cannon. (0:35:23) Al: Watering your plants. (0:35:24) Al: Use your cannon for that. Taking care of animals. (0:35:27) Al: Your cannon does that too. (0:35:29) Al: Your fluffy friends love to bounce around that cannonball.” (0:35:32) Kev: Oh, they love it. (0:35:34) Al: No, anyway, the Kickstarter is coming soon. (0:35:40) Kev: Best of luck. I would be- I will be intrigued to see if this, you know, makes it. That- that’ll be- (0:35:41) Al: Good luck, yeah. (0:35:47) Kev: It’s- it’s interesting. I will say that. (0:35:50) Al: And, well, it’s interesting for about two minutes and then it’s no longer interesting. (0:35:57) Al: On the other hand, we have Neverway. (0:36:00) Kev: Oh yeah, oh now this this one. Yeah, okay. Oh, yeah (0:36:03) Al: This one, yeah, here we go, here we go. (0:36:06) Al: “After quitting her dead end job, Fiona starts over on a farm and becomes (0:36:10) Al: the immortal herald of a dead God. Make friends fight through horrors and pay (0:36:18) Al: your debt in this night bearish life soon. (0:36:20) Al: I’m guessing you’re like going to try and bring the God back to (0:36:21) Kev: Okay, well, okay before anything well, I have one question just a fundamental conceptual question (0:36:27) Kev: Why do if the God is dead? Why does he need a herald? (0:36:32) Kev: Even the dead ones (0:36:36) Kev: Okay, is that it sure okay. Yeah, that makes sense. All right. Okay that that was okay now go ahead (0:36:42) Al: So, pixel art is made by the pixel artist from Celeste. (0:36:48) Kev: you okay oh oh oh shoot have we should oh okay I actually just need two messages to kelly then (0:36:54) Al: I think this is super fun. I love the idea of it. It looks great. I’ve always liked the (0:37:04) Al: idea of a kind of horror style farming game, but none of them have ever really, I guess (0:37:08) Kev: Yep. Hit that balance. (0:37:11) Al: other than Cult of the Lamb, I guess, none of them have really grabbed me in any way. (0:37:15) Kev: Yeah, but yeah, sure. (0:37:18) Al: But yeah, even Cult of the Lamb, it was still cutesy horror, right? Like it wasn’t really (0:37:21) Kev: Yeah. And it was. (0:37:22) Al: horror. And this few. (0:37:24) Al: More horror and I’m excited to see what happens because the other one that was that rogue light one, and I can’t remember what it was pumpkin panic. That’s what it was. And that was just terrifying and I never want to play that thing again. (0:37:32) Kev: Yeah (0:37:38) Al: This feels like something I could actually play properly and it’s an RPG as well. That sounds fun addition to it. Like, I think this looks great. And I think people overall look really excited for it. (0:37:45) Kev: yeah (0:37:51) Kev: I don’t blame them because this feels (0:37:54) Kev: it I would call this a stardew like but (0:37:56) Al: Mm-hmm. (0:37:57) Kev: you know the the horror is it’s a very thick layer of horror and and very (0:38:03) Kev: well-implemented it’s not just staple on like uh… (0:38:06) Kev: this is top the bottom scary stardew uh… and it looks it looks great looks (0:38:12) Kev: fantastic uh… (0:38:15) Kev: you have your crops your farming your you’re even decorating your place (0:38:20) Kev: and you’re talking to people in relationships and all that good stuff (0:38:23) Kev: but there’s there’s a lot of or there’s scary things in this trailer (0:38:28) Kev: uh… (0:38:29) Kev: yeah this looks fantastic we don’t have any t (0:38:32) Kev: each is on anything house (0:38:34) Kev: uh… (0:38:36) Kev: but uh… (0:38:37) Kev: uh… you can lie to people yeah (0:38:40) Kev: uh… (0:38:42) Kev: uh… (0:38:43) Kev: Yeah, or date, yep, so it is dating relationship. (0:38:45) Kev: Um, yeah, I cannot, uh, I can’t wait for this one. It just looks great. (0:38:51) Kev: Um, yeah, oh gosh, yeah, oh, this is mature, mature. Wow. (0:38:56) Kev: Okay, yeah, we did get, not good for work or violence and mature content. (0:39:04) Kev: I can’t wait, this is great. Um, this is one of the most exciting games in a while. (0:39:10) Al: All right, next we have Cottonville, which feels like the complete opposite of Neverway. (0:39:17) Al: Create farm and style in Cottonville, a cosy dress-it-up game with farming and sim mechanics. (0:39:25) Al: This is so sweet, it’s giving me cavities. (0:39:30) Kev: It’s, it’s, it’s very Facebook game, dress up, internet, cutesy. (0:39:38) Kev: It’s a lot of things. (0:39:40) Kev: Um, like, I’m sure this is great for some people. (0:39:45) Kev: There’s a market I’m sure, but okay. (0:39:48) Kev: I have one huge complaint. (0:39:50) Kev: The characters are always standing facing you. (0:39:53) Kev: It’s unnerving. (0:39:54) Kev: I don’t like it. (0:39:54) Al: their eyes move in the direction you’re moving very slightly. (0:39:55) Kev: I don’t like it. (0:39:58) Kev: Yeah. (0:40:02) Al: Yeah, it’s cute. (0:40:05) Al: I don’t know if it’s for me, but I don’t know for certain that it’s not for me. (0:40:10) Kev: Mm-hmm (0:40:10) Al: I could see myself trying it. (0:40:12) Kev: It’s I don’t think it’s for me like I know I don’t the dress-up thing doesn’t have my appeal (0:40:19) Kev: But I’m sure it’s for someone (0:40:23) Kev: But but yeah, that’s cotton milk, it’s okay. It’s going on the Kickstarter. I think (0:40:28) Al: Yes. The Kickstarter, I think, is live already, if that’s what I said. (0:40:32) Kev: All right, there you go (0:40:34) Al: Yeah, Kickstarter is live now. (0:40:35) Kev: Best of luck (0:40:36) Al: It is not doing well, but we’ll see how things go. (0:40:42) Kev: Well, that’s because the harvest season had yet to report on it. We’re gonna change the game for them (0:40:42) Al: It’s. (0:40:48) Al: It’s a thousand euros of its ten thousand euro goal, so. (0:40:53) Kev: Influencers (0:40:54) Al: It’s gonna, it might get there, it’s going to take a while. (0:40:58) Al: got a bunch of stretch goals, that’s optimistic. (0:41:01) Kev: Oh yeah it is, oh yeah that’s off, ooh, best, oh. (0:41:07) Al: Never put up your stretch goals until you’ve hit your target, because it’s embarrassing. (0:41:12) Al: It’s really embarrassing if you have stretch goals and you never hit your target, right? (0:41:14) Kev: Oh, yeah. (0:41:15) Al: Come on, come on. (0:41:16) Kev: Yeah, unless you’re Sean Young, I guess. (0:41:19) Al: I don’t think you put up the stretch goals until they hit the target, (0:41:22) Kev: Did he? Oh. (0:41:22) Al: but it’s just that it only took five minutes, you know? (0:41:29) Al: I do think, however, I feel like it will probably get made even with the Kickstarter (0:41:35) Al: doesn’t, because the Kickstarter is so low that it feels like something, (0:41:38) Kev: Mm-hmm a test thing. Yeah, maybe (0:41:39) Al: like they don’t actually need the money, and it’s more like a marketing thing. (0:41:45) Al: Who knows? We’ll see, we’ll see. (0:41:49) Al: And that’s all the news. (0:41:52) Kev: Whoo, we did it! We defeated the news, finally. No new games ever again. (0:41:58) Al: All right, we’re going to talk about Mika and the Witches Mountain and the updates. (0:41:59) Kev: Free. Free at last. (0:42:05) Al: So just a quick summary of what this game is, if you haven’t listened to our previous (0:42:08) Al: episode, it will be linked in the show notes. Go listen to that, because we’re going to, (0:42:13) Al: we’re not going to, I mean, okay, we’re still going to talk about how much we love this (0:42:15) Al: game, right? Because I don’t know about you, Kevin, but like I’ve, I’ve still, I still (0:42:16) Kev: Yeah, I love the game. I finished the game, finally! (0:42:20) Al: love it. I still love this game. But a quick summary of it, just in case you refuse to (0:42:27) Al: listen to that episode. (0:42:28) Al: It is a witch broom riding package delivery game with Wind Waker graphics. (0:42:34) Kev: very niche, but very good, we promise you. (0:42:40) Al: It is very fun. (0:42:41) Al: We talk loads about how much we love the core game in the first episode on it, but (0:42:47) Al: we don’t want to do that here because it will just, we’ll just, we’ll just spend (0:42:51) Al: hours talking about how good it is. (0:42:53) Al: We’re not going to do that. (0:42:54) Kev: Yeah, assume it is good. It’s it’s good. It’s still Wind Waker and Kiki delivery service and good things (0:43:02) Al: So I’m going to talk quickly about the three updates and what they include in them. (0:43:08) Al: And then we can talk about what we’ve actually done and what we think about that. (0:43:12) Al: And if it’s changed our view on the game at all. (0:43:14) Al: So the first update is the churros and cats update. (0:43:18) Al: So this adds the churro express minigame, (0:43:20) Al: which Kevin, I believe you’ve played. Do you want to talk about that just now? (0:43:20) Kev: Yeah, I did (0:43:23) Kev: Yeah, okay. So it’s it’s so right. The game is heavy about the the broom riding, right? Well now (0:43:31) Kev: Logical step. Okay now do it fast. Here’s your racetracks go they give you like seven courses, I believe (0:43:37) Kev: And you can complete them all but they give you a time goal, you know (0:43:40) Kev: I try if you hit the time goals, then you can get different rewards. You could get a special outfit a (0:43:46) Kev: separate charm I (0:43:50) Kev: Took me maybe an hour to clear them all (0:43:54) Kev: the first (0:43:55) Kev: Four or five are not terribly hard. They’re easy. I won pretty much one shot them (0:44:01) Kev: Some of the later ones get a little more challenging took me a few do overs to get them (0:44:06) Kev: overall, I enjoyed it (0:44:09) Kev: the (0:44:10) Kev: Because so it’s like an air a lot of them are air based tracks, right because you’re on a broom, of course (0:44:15) Kev: They have these like churro rings giant churro rings that you fly through to (0:44:20) Kev: Get speed boosts and and and reset the timer or whatever the the churro aesthetic is cute. I like it’s funny (0:44:27) Kev: I like churros a lot (0:44:28) Al: Yeah, it’s cute. (0:44:29) Kev: but (0:44:30) Kev: But yeah overall like no complaints. I enjoyed it. It was a very natural like yeah, of course (0:44:37) Kev: They’re gonna do that and it worked (0:44:40) Kev: Yeah, the outfit you get for it is completing. It’s cute too. So there you go that there’s my thoughts (0:44:44) Al: So I have one complaint and it’s not specifically about the turo race, but it’s about the updates (0:44:47) Kev: Okay (0:44:50) Kev: You (0:44:51) Al: in general. This just feels like the time to talk about it. There’s no indication as to how to do (0:44:58) Al: this in game. If you open the game and you had completed the game before any of the updates, (0:44:59) Kev: Oh, okay (0:45:07) Al: as I had I done, you open it up and it’s like, “Oh, hey!” and you’re like, “Hey, what am I?” (0:45:14) Al: “What am I doing here?” “What have I got to do?” “You tell me this stuff?” “What is it?” (0:45:20) Kev: Mm-hmm. (0:45:22) Al: And it goes, “What do you mean?” “What do you mean? What do I mean? Where&rsquo
Rachael Webster recounts the surreal experience of having her airplane stolen from Palo Alto Airport. Initially mistaking the tampered aircraft for a kind gesture, she later received a call from the club informing her that her Citabria had been stolen and flown toward San Carlos with its transponder off. The aircraft was eventually discovered, nose-down but largely intact, on a beach south of Half Moon Bay. The thief, a man calling himself “Sun Rock,” had allegedly sought to expose airport security flaws. After landing, he went for tacos and was promptly arrested. The recovery process was complex, requiring approvals from multiple agencies, delaying removal and worsening damage due to saltwater exposure. Although insurance nearly totaled the plane, it was instead repaired after months of delays due to maintenance backlogs. Despite the ordeal, Rachael remains positive, humorously considering marketing her aircraft as the only tailwheel trainer with "real beach landing experience." She has since launched a specialized tailwheel flight school, Next Level Tailwheel, incorporating Citabrias and Kitfox aircraft. Reflecting on the experience, she emphasizes patience in aircraft repairs, valuing skilled trades, and accepting that determined thieves will find a way—bike locks and all. If you're getting value from this show, please support the show via PayPal, Venmo, Zelle or Patreon. Support the Show by buying a Lightspeed ANR Headsets Max has been using only Lightspeed headsets for nearly 25 years! I love their tradeup program that let's you trade in an older Lightspeed headset for a newer model. Start with one of the links below, and Lightspeed will pay a referral fee to support Aviation News Talk. Lightspeed Delta Zulu Headset $1199 Lightspeed Zulu 3 Headset $899Lightspeed Sierra Headset $699 My Review on the Lightspeed Delta Zulu Send us your feedback or comments via email If you have a question you'd like answered on the show, let listeners hear you ask the question, by recording your listener question using your phone. News Stories Regional airliner destroyed following crash landing in Toronto Fatal midair collision at Marana, AZ Learjet owned by Mötley Crüe member crashes at Scottsdale Airport FAA fires fewer than 400 workers, transportation chief says Eviation Pauses Alice Development 10 Killed in Caravan Crash in Alaska Fatal Cessna Caravan Crash in Florida Stolen trailer carrying small plane found burned Airplane stolen in Mississippi found Skyryse One completes fully automated landing Mentioned on the Show Buy Max Trescott's G1000 Book Call 800-247-6553 Buy Max Trescott's G3000 Book Call 800-247-6553Video of Week: Infrared Camera View Searching for Downed 208 Washington Post 3D Visibility Study of Reagan National Midair Best Portable ADS-B ReceiversNext Level Tailwheel Flight School #346 Tailwheel Flying with Jim Hopp Free Index to the first 282 episodes of Aviation New Talk So You Want To Learn to Fly or Buy a Cirrus seminars Online Version of the Seminar Coming Soon – Register for Notification Check out our recommended ADS-B receivers, and order one for yourself. Yes, we'll make a couple of dollars if you do. Get the Free Aviation News Talk app for iOS or Android. Check out Max's Online Courses: G1000 VFR, G1000 IFR, and Flying WAAS & GPS Approaches. Find them all at: https://www.pilotlearning.com/ Social Media Like Aviation News Talk podcast on Facebook Follow Max on Instagram Follow Max on Twitter Listen to all Aviation News Talk podcasts on YouTube or YouTube Premium "Go Around" song used by permission of Ken Dravis; you can buy his music at kendravis.com If you purchase a product through a link on our site, we may receive compensation.
I am joined by my good friend, Sara of Kitfox Design Group. She is a talented small business owner that works in more than just the firearm industry & has been a forerunner in media, patches, stickers, & more. We discuss small business, content, marketing, projects, & operations. I've known Sara for quite some time & is a source of inspiration/motivation. You can keep up with what she offers & follower her: Website Instagram Facebook
Thanks for listening to the January 8, 2024, edition of the Pilot Briefing podcast. Here's what we talked about this week: New entry procedures in effect in Mexico ForeFlight's new Recap feature Man charged with stealing Kitfox in Nevada Australia teen flies solo around continent Questions or comments about this podcast? Email jill.tallman@aopa.org.
Discover the perfect blend of nature, adventure, and relaxation in Santa Fe, New Mexico with sustainable glamping with KitFox, mountain biking through the Santa Fe National Forest, and a Japanese-style spa in the woods at Ten Thousand Waves. Glamping is of the top trends in travel right now and just south of Santa Fe, you'll find a glamping oasis at KitFox with posh tents and a dining in the wild experience that's truly gourmet. Oh, and there's cornhole! Entrepreneur Jennifer Kolker introduces travel expert Darley Newman to luxurious camping in New Mexico. Modeled after traditional Japanese onsen, natural hot springs bathing houses, Darley shows you where to relax at Ten Thousand Waves, which offers Japanese Shiatsu massages, hot tubs for soaking and an onsite restaurant with healthy Japanese cuisine and one of the largest artisanal sake menus in the United States. Finally, you don't need mountain biking skills to take on the trails in the Santa Fe National Forest with Four Seasons Biking Guide Mikey Fong, who takes Darley cycling down the Winsor Trail.
It's the holiday season (backup singers: the holiday season) and the GROGPOD is coming ‘round for a special winter break episode! We've been asked by listeners for a while to do a developer interview so who better to bring on the program than amazing solo dev Huw Milward of previous episode Warsim: The Realm of Aslona! We kick off the first hour of the program with Huw, Will, and I chatting by the fireplace with our ‘nog (grog?) in hand about topics like inspiration, marketing strategy, and of course ChatGPT. Join us after the interview for some listener letters too! Find Warsim on Steam here Custom RSS Apple Podcasts Google Podcasts Spotify 2:20 - Interview with Huw Millward, solo dev of Warsim: The Realm of Aslona 6:25 - Warsim dev history and future 10:45 - How to stay inspired and creative? 13:00 - How to build an indie game community? 16:39 - Windows CMD design and spaghetti code 18:18 - Kitfox remasters of Dwarf Fortress and Caves of Qud 21:00 - Ascii art aesthetics, SanctuaryRPG, WORD GAME 26:39 - Randomness vs proc gen 34:24 - Gamedev feature strategy 37:48 - Steam reviews and marketing strategy 49:13 - ChatGPT 55:40 - Gamedev persistence and community engagement 58:30 - Favorite games and gamedev pen pals 1:05:43 - Emails: How long to evaluate a roguelike game? 1:18:31 - Emails: Mystery Dungeon games Next episode: Season 2 starts with Rogue Tower! Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Huw Warren - Porto Alegre Outro music: Warsim 8bit main theme
Join Rob and Tim as they interview John Kluenker who is a Corporate Pilot on the Cessna Citation X. The Citation X was once the world's fastest civilian jet in the sky. John is also a YouTube creator showing off his bush flying adventures in his experimental KitFox. Learn the differences, advantages, and drawbacks of being a contract pilot vs working for a corporation. This aviation podcast also features aircraft buying tips from Ryan at McGill Aviation. Check out John's YouTube channel with videos in the Citation X he flies, bush flying adventures, and even a video here and there made for Citation X users on X-Plane. https://www.youtube.com/@johnkluenker Questions/Comments? You can reach us in the following ways: thecorporatepilotguyspodcast@gmail.com Discord - https://discord.gg/HdYmHBKRjq --- Support this podcast: https://podcasters.spotify.com/pod/show/the-corporate-pilot-guys-podcast/support
It's Kit Fox! Recorded during the pandemic year of 2020, Dan Brown revived one of the top interview formats ever to come to podcasting. Caution: guests may not actually be in wardrobes.
We invited Tanya Short back to the podcast to unpack how the Dwarf Fortress release actually fared. If you didn't catch episode 6 please give that a listen first to get insights into Kitfox's strategy heading into one of indie gaming's biggest releases.
“I don't want to have anything to do with people who make one carry water on the shoulders and haul manure. You are fools to make yourselves slaves to a piece of fat bacon, some hardtack, and a little sugar and coffee. The whites may get me at last, but I will have good times till then.” — Sitting Bull “Let me live deep while I live.” — Robert E. Howard“Were I to run away from the enemy, no one will consider me a man.” — Kit Fox warrior society song “A warrior I have been. Now it is all over. A hard time I have.” — Sitting Bull song In historical terms, it was just a blink of an eye ago. In the mid-1800s, the Great Plains in the United States were still firmly in the hands of nomadic, buffalo hunting tribes. The looming threat of American expansion was still barely noticeable. But things changed quickly, and soon the tribes were locked in an existential struggle with the U.S. for control of the heartland of North America. One man rose among these tribes to lead his people to resisting the inevitable for over two decades. By the time he was 10 years old, the boy who would become the Lakota leader Sitting Bull, had killed his first bison by running him down and putting an arrow through its heart. In the opinion of his fellow tribesmen, his ability as a hunter and as a warrior was only second to his generosity in taking care of widows and orphans. In this second episode of this series, we'll see Sitting Bull emerging as the main leader for the free Lakota, fighting in a brutal intertribal battle, challenging the expansion of the Northern Pacific Railroad, saving the Cheyenne from starvation, Sun Dancing and having premonitory visions of the Little Big Horn battle, leading his people to Canada, befriending a major for the Royal Canadian Mounted Police, helping Nez Perce' refugees across the border, fighting in a duel at 49 years of age, returning to the U.S. as a POW, and much, much more.If you feel generous and enjoy History on Fire, please consider joining my Patreon at https://www.patreon.com/historyonfire to access plenty of bonus content. For the rest of the year, History on Fire will be sponsored by BlueChew. BlueChew is a unique online service that delivers the same active ingredients as Viagra, Cialis,and Levitra -- but in CHEWABLE tablets and at a fraction of the cost!Try BlueChew FREE when you use our promo code HISTORY at checkout--just pay $5 shipping. Go to https://bluechew.com
Shams and Daniel are joined in the studio by Tanya X Short, founder and creative director at Kitfox Games. This recording took place just a few short weeks before the release of legendary cult classic Dwarf Fortress on Steam, published by Kitfox. Ever wondered what life is like for a publishing captain in the days leading up to the release of a lifetime? Well, here's your answer.
Sethatos returns to talk about Dwarf Fortress, now on Steam, thanks to KitFox games. Still the best home for all of your war-rhinocerous needs.
Join us for a fun, short, HOLIDAY SPIRITED episode of THE SIDEQUEST! From Xbox and PlayStation, to Dwarf Fortress, to Vampire Survivors, it's a delicious episode. Games! Games? Subscribe and rate us via iTunes Subscribe on: Amazon Podcasts, Google Play, Spotify, Stitcher Radio, iHeartRadio DISCORD LINK Watch us on TWITCH! RSS feed: http://sidequesting.podbean.com/feed Hosts: Dali, J.J., Zach, Taylor, Sam With Special Guest: No one NEWS: Xbox wants to put Call of Duty on PlayStation Plus Apple MAY allow for other companies to add their app stores to iOS Final Fantasy Pixel Remasters on the way to Switch & PS4? Super Nintendo Land is opening soon! WHAT WE'RE ENJOYING: Vampire Survivors Marvel Snap Dwarf Fortress Symphony of the Night SnackQuesting: Lil Boosie's Louisiana Heat Wavy Chips Music Intro: Professor Kliq – Bust This Bust That Music Outro: N.I.M. – Choice Comments? Questions? Email us at: podcast @ sidequesting.com Images courtesy: Bit12, Kitfox
Ever wondered what it takes to fly in STOL and STOL Drag competitions? Hal Stockman shares the secrets to the techniques and airplane modifications he makes for each event to his Kitfox. Plus, the latest headlines from the world of general aviation.
Random Post Chat After Episode #111https://club.pilotground.com/c/podcast/bonus-clip-guest-ryan-eckel-manufacturers-please-stop-making-new-airplanes-fly-like-garbageActual Content Starts 8-10 Minutes In.Follow Ryan Eckel: https://club.pilotground.com/u/6cd9bdcaHow Would Tom Cruise File In His P-51?Kit Fox'sDownsides Of An Aviation CareerHelp Keep The Show Going By Joining The Ground Crew:https://club.pilotground.com/checkout/ground-crew
This week we chat with Alexandra Orlando, Community Manager at Kitfox Games developers of Boyfriend Dungeon and the upcoming titles Dwarf Fortress and Mossfield Origins.Twitter: KitfoxGamesTiktok: @kitfoxgamesWhat We're Playing:Rogue Legacy 2Stardew ValleyYeardleCOD: Cold WarHood: Outlaws and LegendsKirby and the Forgotten LandRainbow Six: ExtractionFramedWinkeltje*Cat Cafe Manager**Code was received for streaming and review purposes. What We're Reading:Oathbringer by Brandon SandersonCrooked KingdomFirekeepers Daughter by Angeline BoulleyWhat We're Drinking:Pinot GrigioSneaky SneakyPurple Haze Raspberry LagerBlackberry Lemon Aha
Relive the horrors of Mr Blobby in a confined space? Yes please! That's something Kit Fox is about to do in Dan Brown's wardrobe. Originally published 1st May 2017.
Will Dyche joins me on the show today to discuss flying and his time in Afghanistan working with Columbia Helicopters. We covered a bunch of fun topics including: Will's background and how he ended up in Afghanistan flying for Columbia Helicopters His inspiration for working at Columbia How he got into ag flying We discuss long line and some tips and tricks for flying the line The kit fox they will be building soon Leadership in aviation and some advice he would have given his younger self It was great to catch up with Will today and hear all the things he has going on! I hope you enjoy him and his episode!If you have any feedback or thoughts please let me know! You can DM me on instagram or send me an email at dandoepker@gmail.com.If you are enjoying the show please leave a review and give us some stars, it helps grow the show and get it out to more people. If you are really enjoying it and want to support the show please consider heading over to our patreon. Thank you for listening, I appreciate it more than you know!★ Support this podcast on Patreon ★
://PLATFORM(rss_feej); :: FILE TRANSMISSION SUCCESSFUL. :: PODCUBE MODEL: Kit Fox War Machine Cockpit Recorder Version 12. :: FILE INTEGRITY: 38%. :: ORIGIN: μ Squadron Commander, Third Moon of Jauboiris IV, December 7th, 3091.
Gamescom 2021 is almost here, so let's make some fun predictions! Also, apparently co-op campaign isn't going to be part of Halo Infinite - who would've thought it would destroy the internet in the way it has? This week on the podcast we cover all of the biggest video game news, and we also have been playing 12 Minutes from Luis Antonio and Annapurna Interactive, Kitfox's Boyfriend Dungeon, the gorgeous Art of Rally from Funselektor, and so much more. Join Kat and Elliot LIVE and interact with us in the chat. Ask us questions and let's have a great time, every Tuesday 6.30am EST / 11.30am BST / 8.30pm AEST on the channel, or catch the audio version at https://anchor.fm/controllersandcoffee. Follow us on Twitter: https://twitter.com/controllerspod https://twitter.com/direcktgaming https://twitter.com/kapkatty Subscribe to Direckt Gaming: https://youtube.com/direcktgaming Follow Kat on Twitch: https://twitch.tv/kapkat And if you enjoy the show, please leave us a 5 star review or rating on your favourite podcast platform of choice. Tell your friends, and help us make the show bigger and better for you all.
We sit down with Kit Fox creator of SEPTEMBER SPARKS! https://www.etsy.com/shop/voodoopastry Also check out the bonus episode with artist David McMillian https://www.etsy.com/shop/extrapulpcomics Please give us a like, comment or share if you like the show! Follow us on Instagram @geekculturecongress or like our facebook page and subscribe to us on youtube! Also tell your smart speaker to "play geek culture congress podcast" anytime! Dont miss our live show every monday 6pm EST on Checkpoint XP's Twitch Channel.
Guy talks to CDFW Biologists Craig Fiehler and Evan King. Discussions include endemic game and non game animals, birds and plants as well as non native animals and plants . Animals discussed include, Tule Elk, Rocky Mountain Elk, Mule Deer, Mountain Lion, Black Bear, Kit Fox, Giant Kangaroo Rats, Pronghorn Antelope, Porcupine, Burrowing Owls, Blunt Nose Leopard Lizard, Swainson Hawk, Coyotes, Bald Eagles, Golden Eagles, San Joaquin Antelope Squirrel and Nutria. --- Support this podcast: https://anchor.fm/guy-jeans/support
Guy talks to CDFW Biologists Craig Fiehler and Evan King. Discussions include endemic game and non game animals, birds and plants as well as non native animals and plants . Animals discussed include, Tule Elk, Rocky Mountain Elk, Mule Deer, Mountain Lion, Black Bear, Kit Fox, Giant Kangaroo Rats, Pronghorn Antelope, Porcupine, Burrowing Owls, Blunt Nose Leopard Lizard, Swainson Hawk, Coyotes, Bald Eagles, Golden Eagles, San Joaquin Antelope Squirrel and Nutria. --- Support this podcast: https://anchor.fm/guy-jeans/support
Our guest for week 16 is Tanya X Short from Kitfox games. Tanya talks to us about how she keeps her work innovative, how she suggests Indies approach game dev, and how Montreal-based NFP Pixelles has approached retention of gender minorities in games. Kitfox's newest game, Lucifer Within Us just came out on Steam https://store.steampowered.com/app/717560/Lucifer_Within_Us/ and we are already devoting significant hours to developing our skills as a digital exorcist.
Victoria Tran, Communications Director of Kitfox Games, joins Matt & Geoff to discuss the company's wide genre spread, having fun while keeping people excited about upcoming titles and Matt's burning need for Boyfriend Dungeon. You can find this episode's guest on twitter here
I am joined by my good friends from Kitfox Design Group.
Long overdue episode. Kit Fox chats about Creativity, Lockdown inspiration and Quarantunes. #HGWPod
Today's story is “https://www.furaffinity.net/view/8013847/ (The Rat's Gift)” by Carrizo Kitfox, a former game developer and current law student out of Omaha, Nebraska, best known for founding the http://wiki.furrybasketball.net/ (Furry Basketball Association), a decade-long-running fantasy sports project for the furry community — and a podcast in its own right where your faithful fireside companion once played a foul-mouthed English stoat with a chip on his shoulder. Read for you by https://twitter.com/khakidoggy (Khaki), your faithful fireside companion.
The Tip of the Spear team visit lovely Ramona California to learn about Marine Corps Veteran Colin MacDonald. Another Marine and close friend to the team Justin Allan also payed a visit. Lastly we got to meet the infamous Scott "Hotmess" Campbell, who shared some fun stories off air about Colin in his hay day. If you ask nicely we may share these stories with you privately ;)
“I don't want to have anything to do with people who make one carry water on the shoulders and haul manure. You are fools to make yourselves slaves to a piece of fat bacon, some hardtack, and a little sugar and coffee. The whites may get me at last, but I will have good times till then.” — Sitting Bull “Let me live deep while I live.” — Robert E. Howard“Were I to run away from the enemy, no one will consider me a man.” — Kit Fox warrior society song “A warrior I have been. Now it is all over. A hard time I have.” — Sitting Bull song In historical terms, it was just a blink of an eye ago. In the mid-1800s, the Great Plains in the United States were still firmly in the hands of nomadic, buffalo hunting tribes. The looming threat of American expansion was still barely noticeable. But things changed quickly, and soon the tribes were locked in an existential struggle with the U.S. for control of the heartland of North America. One man rose among these tribes to lead his people to resisting the inevitable for over two decades. By the time he was 10 years old, the boy who would become the Lakota leader Sitting Bull, had killed his first bison by running him down and putting an arrow through its heart. In the opinion of his fellow tribesmen, his ability as a hunter and as a warrior was only second to his generosity in taking care of widows and orphans. In this second episode of this series, we'll see Sitting Bull emerging as the main leader for the free Lakota, fighting in a brutal intertribal battle, challenging the expansion of the Northern Pacific Railroad, saving the Cheyenne from starvation, Sun Dancing and having premonitory visions of the Little Big Horn battle, leading his people to Canada, befriending a major for the Royal Canadian Mounted Police, helping Nez Perce' refugees across the border, fighting in a duel at 49 years of age, returning to the U.S. as a POW, and much, much more.If you feel generous and enjoy History on Fire, please consider joining my Patreon at https://www.patreon.com/historyonfire to access plenty of bonus content. For the rest of the year, History on Fire will be sponsored by BlueChew. BlueChew is a unique online service that delivers the same active ingredients as Viagra, Cialis,and Levitra -- but in CHEWABLE tablets and at a fraction of the cost!Try BlueChew FREE when you use our promo code HISTORY at checkout--just pay $5 shipping. Go to https://bluechew.com
In this week's podcast, Ho Lin is joined by fellow movie aficionado Kit Fox to discuss one of the most idiosyncratic James Bond films -- and quite possibly the best. For more podcast episodes and movie reviews, visit camera-roll.com.
This week, we have a surprise return guest. Unless this is the first episode you've heard, in which case, we have a surprise guest. Al braves the indie frontier in Shattered Isle; Joe does some (soul-) searching and finds his basement and foundation failing in the Sims 4. And Mir is here to spread the good word of Dante in DMC: 5.
We interview Calvin, who has decided to purchase a Kitfox 5 for primary training, despite never having flown in a small aircraft before.
For E3 2019, we’re joining forces with Spawn on Me for the E3 Collab Couch! If you want to check out all of our coverage from the show, be sure to follow Wardcast as well as our friends at Spawn on Me. On this episode of the Collab Couch, we’re joined by Indie Megabooth’s Kelly Wallick, Funomena’s Robin Hunicke, and Kitfox’s Victoria Tran to talk about indie games, their presence at E3, and more! Got a question for the show? Join us on Discord or email us at contact@ward-games.com!
This week, Laceya sits down with Victoria Tran, community manager of Kitfox Games, to discuss their upcoming title Boyfriend Dungeon. But as always we take a deep dive into the past week's news like the walkout protests at Riot Games, a U.S. bill proposal against loot boxes, the throwdown between former Claptrap voice actor David Eddings and Gearbox CEO Randy Pitchford, and much more! Join the Kitfox Discord: https://discordapp.com/invite/kitfoxgames Follow Kitfox on Twitter: @KitfoxGames Like and follow Kitfox on Facebook: https://www.facebook.com/kitfoxgames/ Featured music from the Boyfriend Dungeon composed by Marskye and performed by Madeleine McQueen. Twitter: @SuperMegaCrash Instagram: https://www.instagram.com/supermegacrashbrosturbo Email: SuperMegaCrash@gmail.com Patreon: https://www.patreon.com/pencilandpaperproductions Podbean Patron: https://pencilandpaperproductions.podbean.com Transition music composed by Yasuaki Fujita and Harumi Fujita / performed by Krzysztof Slowikowski Support Krzysztof Slowikowski on Bandcamp: https://krzysztofslowikowski.bandcamp.com/ Theme music composed by Setsuo Yamamoto/ arranged and performed by FamilyJules7x Subscribe to Family Jules: https://www.youtube.com/c/FamilyJules7x
On this episode we talk with Kit Fox of Runner's World. Kit wrote the first major article regarding Marathon Investigation. When I was looking for runners that cheated to get into The 2015 Boston Marathon, Kit reached out and I shared my findings with him and he became very much a part of the process. He talks about one that we initially got wrong and his discussion with the runner. Kit wrote other articles regarding cheating, and we discuss the process they followed, the ethics of calling out cheats, and we reference a few specific article that Kit worked on such as Rob Young (Rode in his RV when he should have been running his transcon). To support the podcast, and for the opportunity to listen to bonus content, become a patron on Patreon. Patreon: http://patreon.com/marathoninvestigation Website: www.marathoninvestigation.com Twitter: https://twitter.com/marathninvestgr Facebook: https://www.facebook.com/marathoninvestigation Listen to Scott's podcast - Ten Junk Miles: http://www.tenjunkmiles.com
Chris is joined by Kit Fox of Men's Journal (previously at Runner's World) to preview the 2017 TCS New York City Marathon before a live audience at the NYRR RUNCENTER feat. the New Balance Run Hub. We discuss the major players in the men's and women's race before also chatting a little bit about the celebrities running and then a little trivia for our guests. Thanks a lot to NYRR for giving us the time and space. Shout-out to the Citwits who came and then tagged along for a little shakeout run. Be sure to subscribe on iTunes and leave a 5-star review.
For Human Race's final episode, we share several of your stories. This episode of Human Race is brought to you by Brooks. Sign up for the Brooks Big Endorsement and become a sponsored athlete at www.BrooksAthlete.com/rw. Credits: Host: Rachel Swaby Producers: Rachel Swaby, Brian Dalek, Christine Fennessy Theme music: Danny Cocke Human Race is a proud part of Panoply Special thanks to: David Willey, Christine Fennessy, Brian Dalek, Sylvia Ryerson, Audrey Quinn, Mervyn Deganos, David Weinberg, Danielle Thomsen, Kit Fox, Casey Martin, Willow Belden, Tennessee Watson, Scott Carrier, Karen Given, and Cindy Kuzma.
WEEK IN GEEK: Andrew (starts at 1:38) hesitantly re-approaches (though actually, basically for the first time) Star Trek: Enterprise, while D. Bethel (16:13) has fun sacrificing folks in Kitfox Games' The Shrouded Isle. LUDIC CROSS-POLLINATION: (27:34) Gen Con, the long-running tabletop-focused convention, rolls out this weekend and leading up to it were a few announcements about new board games in an attempt to ride that wave of publicity. One of them is a brand new adventure board game based on the Fallout video game franchise. Lots of things like tv shows and movies are licensed for use within board games, but the kind of translation that can occur when adapting a game from one medium into a game in another proved a fascinating topic of conversation this week. RELATED LINKS: Episode 26 - "The Effect of Randomosity" - Where Andrew and D. discuss Amodée's acquisition/merger with Fantasy Flight Games. Episode 94 - "The Garbleflangers" - Where D. and Andrew talk about this cross-medium translation, but in the other direction. WORKS REFERENCED: Allbright, Dann. "9 Awesome Board Games Based on Video Games." MakeUseOf.com, 22 Jan. 2016. Roberts, David. "The Best Video Game-Themed Board Games You Can Buy." Games Radar. Future plc, 03 Mar. 2017. LINKS: Visit our website at forallintents.net and leave your thoughts as comments on the page for this episode. Join our Facebook page E-mail: Andrew - andrew@forallintents.net, D. Bethel - dbethel@forallintents.net Subscribe to our YouTube channel. Subscribe to and review the show on the iTunes store. For all intents and purposes, that was an episode recap. FEATURED MUSIC: -"Stayin' in Black" by Wax Audio -"Get Aboard" by Daryl Neil Alexander Griffith (from the soundtrack to Valiant Hearts)
We talk about flying the traffic pattern, and talk in detail about flying a Cessna 172 in the traffic pattern. For example, many people don’t know the exact meaning of “Make Right Traffic.” It means, fly to a position where you can enter the traffic pattern on the 45, then turn to downwind and fly the traffic pattern. It doesn’t mean to enter on the downwind. And of course you should be at pattern altitude when you’re on the 45. We also talk about doing a forward slip in a Cessna 172 and use of flaps during crosswind landings. Air Canada flight 759 had a near miss last week, when it inadvertently lined up to land on a taxiway instead of on the runway. We talk about how confirmation bias may have contributed to the lack of awareness that the Air Canada pilots had about their situation. We also talk about a recent fatal Cirrus SR22 crash in Sonoma, California, and the importance of never pulling the parachute below 400 feet, as it will most likely make things worse! I give details about a recent flight I took from El Paso, Texas to Concord, CA with the new owner of a Cessna 206. We postponed the trip because of a heat wave 3 weeks ago. Plus listener questions about using flaps during crosswind landings and whether you can fly if you’re legally using medical marijuana. Click here for the survey. Tell us which plane you fly most often. Please visit my new Patreon page and help me with my goal of funding the creation of two apps for my show, one for Apple and one for Google Play, so that non-techie pilots can find the show in the app store. You can Dictate a listener question from your phone and I’ll try to answer it on a future show, or send an email. News Stories CBO: ATC Privatization would add $20.7 Billion to Deficit over 10 Year Airlines Get Exemption from ADS-B 2020 Mandate Animation of Air Canada Near Miss at SFO Shows It was Extremely Close Cirrus SR22T - Low Level Chute Pull Killed Pilot ForeFlight Releases Jeppesen Chart Option ForeFlight Introduces New Dual-Band ADS-B Receiver Garmin Announces New Retrofit Autopilots Garmin debuts all-in-one portable ADS-B and SiriusXM Aviation receiver Kitfox introduces Speedster Former Anheuser-Busch CEO Arrested In Helicopter Incident
Noah Droddy discusses his breakthrough year of running in an interview—at a bar—with Runner's World editor Kit Fox. They chat about everything from mustaches to the motivational mantra that pushed him to a half marathon PR earlier this year. (1:50) A hands-on lesson for grilling the perfect burger this summer, and why it's okay to indulge every now and then. (24:55) This episode of The Runner's World Show is brought to you by Brooks. Sign up for the Brooks Big Endorsement and become a sponsored athlete at www.BrooksAthlete.com/rw. Episode Credits: Host: Christine Fennessy Producers: Sylvia Ryerson, Christine Fennessy, Brian Dalek, and Alex Ward. The Runner's World Show is a proud part of Panoply. Check out our show page here. Follow us on Twitter (@rwaudio) and Facebook (Runner's World Audio). Learn more about your ad choices. Visit podcastchoices.com/adchoices
Noah Droddy discusses his breakthrough year of running in an interview—at a bar—with Runner’s World editor Kit Fox. They chat about everything from mustaches to the motivational mantra that pushed him to a half marathon PR earlier this year. (1:50) A hands-on lesson for grilling the perfect burger this summer, and why it’s okay to indulge every now and then. (24:55) This episode of The Runner's World Show is brought to you by Brooks. Sign up for the Brooks Big Endorsement and become a sponsored athlete at www.BrooksAthlete.com/rw. Episode Credits: Host: Christine Fennessy Producers: Sylvia Ryerson, Christine Fennessy, Brian Dalek, and Alex Ward. The Runner's World Show is a proud part of Panoply. Check out our show page here. Follow us on Twitter (@rwaudio) and Facebook (Runner's World Audio).
It's the Easter weekend. The weather's perfect, skies are clear and my mate Kevin and I are in the cockpit of my beloved Kitfox 3 ‘rag and tube' light plane. We're at 5000 ft and heading east for Kalgoorlie, 590 km away. Read this close call at https://www.flightsafetyaustralia.com/2017/05/easter-road-trip/.
Fronted by young talent Emilee Holgate, Kitfox is an upcoming band in the indie folk genre.
Alexi Pappas talks with reporter Kit Fox talks about her Olympic buildup has been anything but ordinary. Alexi also talks about why, as a Greek American, it's so important to her to represent Greece in the Summer Games. (3:15) Show host and Editor-in-Chief David Willey talks with journalist David Epstein about doping—how it's affected the Olympics, how we got to this point, and what keeps him watching, still, despite the controversies. (28:50) In the Kick, we discuss what Rule 40 is and why Olympians think it doesn't work; how a Saudi Arabian runner is making sports more visible for females in the country; and yet another (very impressive) beer mile world record. Check out our show page here. Follow us on Twitter (@rwaudio) and Facebook (Runner's World Audio). Learn more about your ad choices. Visit podcastchoices.com/adchoices
Alexi Pappas talks with reporter Kit Fox talks about her Olympic buildup has been anything but ordinary. Alexi also talks about why, as a Greek American, it’s so important to her to represent Greece in the Summer Games. (3:15) Show host and Editor-in-Chief David Willey talks with journalist David Epstein about doping—how it’s affected the Olympics, how we got to this point, and what keeps him watching, still, despite the controversies. (28:50) In the Kick, we discuss what Rule 40 is and why Olympians think it doesn’t work; how a Saudi Arabian runner is making sports more visible for females in the country; and yet another (very impressive) beer mile world record. Check out our show page here. Follow us on Twitter (@rwaudio) and Facebook (Runner's World Audio).
How NASCAR drivers and their crew members have started to use running to give them a physical and mental boost on the track. (1:30) In the Kick, editor Sarah Lorge Butler and reporter Kit Fox discuss the big storylines, races to watch, and runners to keep an eye on heading into the Olympic Track Trials in Eugene, Oregon. (25:59) Check out our show page here. For more NASCAR photos and video, check out runnersworld.com/nascar Follow us on Twitter (@rwaudio) and Facebook (Runner's World Audio). Learn more about your ad choices. Visit podcastchoices.com/adchoices
How NASCAR drivers and their crew members have started to use running to give them a physical and mental boost on the track. (1:30) In the Kick, editor Sarah Lorge Butler and reporter Kit Fox discuss the big storylines, races to watch, and runners to keep an eye on heading into the Olympic Track Trials in Eugene, Oregon. (25:59) Check out our show page here. For more NASCAR photos and video, check out runnersworld.com/nascar Follow us on Twitter (@rwaudio) and Facebook (Runner's World Audio).
We head to the Pentagon to take the Air Force Physical Fitness Test. The unusual opportunity provides them some surprising insight into their individual fitness regimes. (1:15)In the Kick, editor Sarah Lorge Butler and reporter Kit Fox talk about a super fast dog, a record treadmill run, a canceled race in Vermont, and a reunion of the Friday Night Lights crew. (25:10) Learn more about your ad choices. Visit podcastchoices.com/adchoices
We head to the Pentagon to take the Air Force Physical Fitness Test. The unusual opportunity provides them some surprising insight into their individual fitness regimes. (1:15)In the Kick, editor Sarah Lorge Butler and reporter Kit Fox talk about a super fast dog, a record treadmill run, a canceled race in Vermont, and a reunion of the Friday Night Lights crew. (25:10)
Edie speaks with Mike Horowitz of Kitfox Games about the company's title Moon Hunters , the ups and downs of being a 200%-funded Kickstarter, and advice he'd give his younger self about working with a crowdfunded project.
Edie speaks with Mike Horowitz of Kitfox Games about the company's title Moon Hunters , the ups and downs of being a 200%-funded Kickstarter, and advice he'd give his younger self about working with a crowdfunded project.
We're all about ARGs and procedural generation on this week's discussion with Tanya (designer on Age of Conan, Dungeons of Fayte, The Secret World, Shattered Planet and Moon Hunters) and Rob (writer on ALFA-ARKIV, Gears of War: Judgment, The Vanishing of Ethan Carter, Playmation, and Battlefield Hardline). Our sprawling conversation includes chatbots, transmedia narratives, creating mythologies, binary morality systems, pacing in a procedurally generated game, why haven't we moved past cutscenes in games, how procedural and systemic gameplay affects development and writing, and games based on information retrieval. Our Guests on the Internet Tanya's Website and Twitter Rob's Twitter Stuff We Talked About Moon Hunters on Steam ALFA-ARKIV app itch.io Chatscript Versu The Fake 'Terrorist' Conspiracy Game That Fooled People For Years by Patricia Hernandez GDC Talk: AI-driven Dynamic Dialog through Fuzzy Pattern Matching by Elan Ruskin Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
Stuck Mic AvCast – An Aviation Podcast About Learning to Fly, Living to Fly, & Loving to Fly
Today we bring a fun interview with a really cool pilot, aircraft and aviation business owner, who’s fortunate to fly from his own backyard runway, leaping into the Oregon wilderness for all the off-airport flying adventures one can handle! Brendan O’Mara of CRAZEDpilot.com shares his experiences flying Kitfox aircraft, the reliability of Rotax engines, what […] The post SMAC054 – Backyard Flying, Kitfox Aircraft, Rotax Engines, CRAZEDpilot appeared first on Stuck Mic AvCast - An Aviation Podcast About Learning to Fly, Living to Fly, & Loving to Fly.
Neil Brooks, tells us about his time in the Airforce serving with Strategic Air Command, and his time with United flying DC-6, DC-8's and 727. We also talk about his experience building his KitFox.