Podcasts about otm

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Latest podcast episodes about otm

On The Mark Wrestling Podcast
WWE Night of Champions and AEW Forbidden Door Predictions

On The Mark Wrestling Podcast

Play Episode Listen Later Jun 26, 2026 65:08


On episode 296 of the On The Mark Wrestling Podcast, the OTM trio is reunited once again to preview a huge weekend in professional wrestling. We have four shows this weekend, but we are discussing just half of those shows with our WWE Night of Champions and AEW Forbidden Door predictions. Give us a follow on all socials for more @PodOnTheMark and don't forget to check out the fatal four way main event mixer series this weekend over at @MainEvent_Net previewing all four shows. 

The Wolf Of All Streets
Bitcoin Just Flashed A Major Bottom Signal Last Seen In 2022

The Wolf Of All Streets

Play Episode Listen Later Jun 25, 2026 29:25


Bitcoin just set an all-time pain record - 10.83 MILLION BTC are now held at a loss per Glassnode, matching the exact setup that marked cycle bottoms in 2019, 2020, and 2022. But the bull signal lands into Friday's $10 BILLION options expiry where most positions are deeply OTM bullish bets, setting up a brutal squeeze. We break down whether 10.83M coins underwater marks the historic cycle bottom OR a bear trap before $50K, what Friday's $10B expiry actually means, and whether long-term holder conviction is the bull signal nobody's pricing in. Learn more about your ad choices. Visit megaphone.fm/adchoices

Radiolab
On the Media: American Emergency

Radiolab

Play Episode Listen Later Jun 12, 2026 55:34


A little while back, our friends over at On the Media released a gripping and immersive reporting series about FEMA, the agency that is supposed to be there for all of us in the wake of disaster. In American Emergency (https://zpr.io/MtrUmJU3yEMW), OTM investigates how the agency tasked with saving America became distrusted, despised… and defunded. Today we talk to On the Media co-host Micah Loewinger about how this project came out, what reporting went into making it happen, and play a couple of fun and truly surprising bits of the story that the OTM team uncovered. And it's a story that highlights the ideal and promise of good government, right alongside the frustration with bureaucracy and mismanagement, and of course the undercurrent of profound mistrust in governmental power.  As natural disasters are getting more extreme and less predictable, this series makes sense of that tangle, and provides a prescient peek into FEMA's future. Special thanks to On the Media (https://zpr.io/MtrUmJU3yEMW).  To hear Micah in person, talking more about the complex history of FEMA, join him on June 24th at WNYC's The Greene Space (https://wnyc.org/events/otm-fema). Signup for our newsletter!! It includes short essays, recommendations, and details about other ways to interact with the show. Sign up (https://radiolab.org/newsletter)! Radiolab is supported by listeners like you. Support Radiolab by becoming a member of The Lab (https://members.radiolab.org/) today. Follow our show on Instagram, Twitter and Facebook @radiolab, and share your thoughts with us by emailing radiolab@wnyc.org.Leadership support for Radiolab's science programming is provided by the Simons Foundation and the John Templeton Foundation. Foundational support for Radiolab was provided by the Alfred P. Sloan Foundation. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

Snug Wrestling Podcast
WWE NXT Review: Great American Bash Heats Up | Tony D'Angelo Retains NXT Title

Snug Wrestling Podcast

Play Episode Listen Later Jun 4, 2026 42:30


Edgar and Tommy are back on Snug Wrestling with a full WWE NXT review and results breakdown from the WWE Performance Center as NXT continues building toward the next premium live event, The Great American Bash. This week's episode of WWE NXT turned up the heat with major matches, title implications, rising stars, faction battles, and momentum shifts heading into one of NXT's biggest events of the summer. The Snug crew breaks down the winners, the storylines, the surprises, and what each result could mean for NXT Great American Bash. If you follow WWE NXT, NXT results, NXT spoilers, NXT highlights, WWE wrestling podcasts, or want a clear breakdown of where the brand is headed, this episode is for you. Topics Covered In This WWE NXT Review • Tony D'Angelo retains the WWE NXT Title against Kam Hendrix • Lexis King defeats Romeo Moreno to retain the WWE Speed Championship • DarkState defeats NXT North American Champion Myles Borne & Tavion Heights • Zaria defeats Lizzy Rain and continues building momentum • OTM defeats The Culling in tag team action • Jackson Drake defeats Tate Wilder • How WWE NXT is building toward The Great American Bash • Which NXT stars gained momentum this week • What storylines could carry into the next NXT premium live event • Edgar and Tommy's reactions, analysis, and predictions WWE NXT Match Results Discussed Zaria defeated Lizzy Rain OTM defeated The Culling Jackson Drake defeated Tate Wilder WWE Speed Title Match: Lexis King defeated Romeo Moreno to retain the championship DarkState defeated NXT North American Champion Myles Borne & Tavion Heights WWE NXT Title Match: Tony D'Angelo defeated Kam Hendrix to retain the NXT Championship What You'll Get In This Episode Edgar and Tommy give a direct, fan-focused breakdown of this week's WWE NXT from the Performance Center. They discuss the match results, character direction, championship picture, Great American Bash build, and whether NXT is successfully creating excitement for the next major event. This is not just a list of results. The Snug Wrestling crew talks about what worked, what needs improvement, which wrestlers stood out, and what WWE may be setting up next. Why This WWE NXT Episode Matters With NXT Great American Bash approaching, every match and segment matters. Tony D'Angelo's title reign, Lexis King's WWE Speed Championship run, DarkState's momentum, Zaria's rise, and the ongoing movement in the NXT North American Championship scene all help shape the road to the next big NXT show. This review helps fans understand the direction of the brand and what to watch for next week on WWE NXT. Join the Conversation What did you think of this week's WWE NXT? Did Tony D'Angelo have the best match of the night? Is DarkState becoming one of the most dangerous groups in NXT? Are you excited for NXT Great American Bash? Drop your thoughts in the comments and let us know your predictions. Support Snug Wrestling Like the video, subscribe to the channel, and turn on notifications so you never miss a new wrestling review, WWE NXT recap, AEW discussion, WWE podcast episode, or live wrestling reaction from Edgar and Tommy.   Follow Snug Wrestling: X/Twitter: https://x.com/SnugWrestling Instagram: https://www.instagram.com/snugwrestling/ TikTok: https://www.tiktok.com/@snugwrestlin Facebook: https://www.facebook.com/snugwrestlingg Merch/Website: https://tee.pub/lic/5RBm2m1Bhdo Business inquiries: snugwrestlingpod@gmail.com Disclaimer Snug Wrestling is a fan-created wrestling podcast and commentary show. All opinions are our own. We are not affiliated with WWE, NXT, AEW, TNA, or any professional wrestling company. Copyright Notice All WWE, NXT, wrestler names, event names, trademarks, footage, images, and logos belong to their respective owners. This video is intended for commentary, criticism, discussion, and review under fair use. #WWENXT #NXTReview #WWE #NXTResults #GreatAmericanBash #TonyDAngelo #LexisKing #DarkState #Zaria #SnugWrestling #WrestlingPodcast #WWEReview    

Pro Wrestling Zone
WWE NXT 6/2/26 Review: Zaria Finally Feels Right, OTM Wins, Tony D Retains!

Pro Wrestling Zone

Play Episode Listen Later Jun 3, 2026 6:25


NXT gave us a pretty fun, easy-to-watch show this week. Nothing dragged too badly, there was solid match variety, and the show moved at a good pace. Zaria opened things with a strong win over Lizzy Rain and, finally, this felt like the Zaria people have been waiting to see. OTM and The Culling had a fun tag match, Jackson Drake kept the momentum going, Lola Vice set up her next challenger situation, Dark State got a needed win, and Tony D'Angelo retained the NXT Championship in a solid main event.Not everything was great. Lexis King vs. Romeo Moreno for the NXT Speed Championship was pretty dull and definitely not the best showcase for that division. But overall, this was a good show with a few meaningful developments, especially heading into next week with the North American Title and the NXT Title contender situation.In this review, I break down the whole show in under 10 minutes — the good, the bad, and what actually mattered most on WWE NXT 6/2/26.Visit our website ➡️➡️➡️ https://www.majesticproduction.com/Watch our full podcast here ➡️➡️➡️ anchor.fm/majestic-production

On the Media
Episode 4 of American Emergency; The Movement to Kill FEMA

On the Media

Play Episode Listen Later May 22, 2026 51:31


The president has proposed a new leader for the Federal Emergency Management Agency. On this week's On the Media, a reckoning with the future of FEMA, and an interview with Trump's nominee to lead the agency. Plus, a FEMA worker starts an anonymous newsletter to share how cuts are hurting the agency. [01:56]  Micah Loewinger brings us the final installment of OTM's miniseries American Emergency: The Movement to Kill FEMA. Micah interviews Cameron Hamilton, an unqualified MAGA warrior brought in to take the agency down last year. When he refused to kill FEMA point blank, he was fired. Hamilton shares what it was like to work at FEMA under Kristi Noem. Earlier this month, Hamilton was nominated by the president to lead the agency – despite his lack of experience.  [21:08] Micah interviews an anonymous FEMA worker who started a newsletter amid the chaos of Kristi Noem's leadership at DHS. The goal of the online publication, called Alt-FEMA, was to get the truth out about the agency's capacity — at a time when it was bleeding staff and experience. Its stated mission is to record “what is being dismantled: institutional knowledge, coordination capacity, and the ability to serve communities in crisis.” [31:21] Micah explores the future of FEMA, and the administration's plans to reduce the role of the agency in responding to disasters. We hear from a veteran FEMA staffer, MaryAnn Tierney, and a climate beat reporter at Grist, Jake Bittle, who wrestled with the proposed reforms. Micah also speaks to the Director of Emergency Management in Vermont, Eric Forand, and an emergency manager of a tribal nation on the West Coast about how diminished federal disaster funding could hurt their communities. On the Media is supported by listeners like you. Support OTM by donating today (https://pledge.wnyc.org/support/otm). Follow our show on Instagram, Bluesky, TikTok and Facebook @onthemedia, and share your thoughts with us by emailing onthemedia@wnyc.org. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

On The Mark Wrestling Podcast
Warrior Wrestling Hallowed Ground Watch-Along - The latest in AEW

On The Mark Wrestling Podcast

Play Episode Listen Later May 22, 2026 68:35


On episode 292 of OTM we get together to watch Sam Beale, Amazanga & Ryan Matthias take on Trevor Outlaw & the Leo Brothers at Warrior Wrestling Hallowed Ground. Head to YouTube to watch along. After that, Mr. OTM & Ian dive into the latest in AEW on the road to Double or Nothing. Give us a follow on all socials for more @PodOnTheMark. 

On the Media
Trump's Refugee Program Is Reserved for Whites Only

On the Media

Play Episode Listen Later May 20, 2026 16:13


This week, the President announced a proposed expansion of the America's refugee program - from 7,500 admissions to 17,500. But there's a caveat: those extra 10,000 spots are reserved for white South Africans. Last May, when the first round of Afrikaners arrived in the States, OTM host Micah Loewinger spoke to Carolyn Holmes, professor of political science at the University of Tennessee, Knoxville, about why Afrikaner white rights groups objected to the refugee policy, and the long-standing exchange of ideas between white nationalist elites in the US and South Africa. On the Media is supported by listeners like you. Support OTM by donating today (https://pledge.wnyc.org/support/otm). Follow our show on Instagram, Bluesky, TikTok and Facebook @onthemedia, and share your thoughts with us by emailing onthemedia@wnyc.org. Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

The Brian Lehrer Show
On the Media on the 'Movement to Kill FEMA'

The Brian Lehrer Show

Play Episode Listen Later May 15, 2026 14:57


On The Media's Micah Loewinger talks about his reporting in the series "The Movement to Kill FEMA," and co-host Brooke Gladstone previews her conversation for OTM about the Supreme Court's Voting Rights Act decision from last week. Image: Courtesy of On the Media Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

The Firm & Fast Golf Podcast
Episode 79: ODG Series #8 - Discovering Donald Ross with Bradley S. Klein

The Firm & Fast Golf Podcast

Play Episode Listen Later May 6, 2026 94:41


Bradley Klein joins us today to take a look at the life and times of one of Dornoch's favourite sons.... none other than Donald Ross. Over the course of our conversation we explore young Donald's early days in the Scottish Highlands and in the East Neuk of Fife under the guidance of OTM. His appointment as keeper of the green and professional at Dornoch GC and the chance visit of a well connected Harvard Professor to Dornoch in late 1898 which led to life altering opportunities in Boston and later throughout the USA. We take a look at some early projects, the Ross influence in North Carolina, a Colt collaboration at Old Elm, Seminole & the host of this years PGA Championship Aronimink in Philadelphia. We assess the importance of key associates, explore his design tendancies and how the formation of the Donald Ross Society has facilitated and assisted with restoring many Ross courses to their former glories. Many thanks for tuning in, we hope you enjoy the chat! Episode music - Nectar by Dye O Supplied under license from Epidemic SoundSpecial Guest: Bradley Klein.

On the Media
American Emergency: The Movement to Kill FEMA

On the Media

Play Episode Listen Later May 1, 2026 52:11


Just after Donald Trump's first term began, he announced that he was considering eliminating the Federal Emergency Management Agency — the agency that helps Americans amid unthinkable disasters. And just a month ago, Trump repeated his disdain for FEMA, declaring that he's poised to make some big changes.  On this week's On the Media, we present the first installment in a four-part series called American Emergency: The Movement to Kill FEMA. In this episode, OTM co-host Micah Loewinger tells the origin story of FEMA — which initially focused less on disaster relief and more on plans to save the government from nuclear attack. The agency's secrecy inspired wild conspiracy theories and paranoia among far-right groups, including the fear that FEMA is building camps to detain citizens and stifle political dissent. The episode culminates with a never-before-told story of a plot to stalk FEMA's top brass in the nineties. Further reading: Sound of Impact, by Adam Shaw Raven Rock: The Story of the U.S. Government's Secret Plan to Save Itself--While the Rest of Us Die, by Garrett M. Graff "FEMA and Disaster – a Look at What Worked and What Didn't From a FEMA Insider," by Leo Bosner On the Media is supported by listeners like you. Support OTM by donating today (https://pledge.wnyc.org/support/otm). Follow our show on Instagram, Bluesky, TikTok and Facebook @onthemedia, and share your thoughts with us by emailing onthemedia@wnyc.org.

On The Mark Wrestling Podcast
KJ Orso vs Jason Hotch at Warrior Wrestling Thunderstruck Watch-Along

On The Mark Wrestling Podcast

Play Episode Listen Later May 1, 2026 65:07


On episode 289 of OTM, Kyle & Brett watch a match between KJ Orso (fka Fuego Del Sol) taking on Jason Hotch at Warrior Wrestling Thunderstruck. Shoutout to Warrior Wrestling for letting us show this match on YouTube. Give us a follow on all socials for more @PodOnTheMark and check out the watch-along on YouTube for a more enjoyable viewing/listening experience! 

On The Mark Wrestling Podcast
Wrestlemania 42 Weekend Recap

On The Mark Wrestling Podcast

Play Episode Listen Later Apr 24, 2026 75:34


Mr. OTM is officially back from Las Vegas and we have a lot to discuss. Wrestlemania 42 is in the books and we have our Main Event Network friend, JGold joining us once again to recap this weekends shows. Make sure you're following us on X & IG to keep up with us @PodOnTheMark. 

On The Mark Wrestling Podcast
Wrestlemania 42 Preview & Predictions

On The Mark Wrestling Podcast

Play Episode Listen Later Apr 16, 2026 94:03


Happy Wrestlemania week from the OTM trio! On episode 287 we're running down the Wrestlemania 42 card and share our predictions. Plenty of great Wrestlemania content happening this week over at the Main Event Wrestling Network so make sure you're following us @MainEvent_Net & @PodOnTheMark for more main event moves. 

The Funkaholiks Podcast
Jerking the Curtain Ep. 128 - Is Stephanie McMahon returning to WWE???

The Funkaholiks Podcast

Play Episode Listen Later Apr 5, 2026 109:03


Always Ready Arianna is live in the TFP studio!!! We have a full house for the special event and the heat is on!!! Great discussions, laughs and hot topics!!! CHEERS!!!JERKING THE CURTAINROUND TABLE OF TOPICSNEWSKevin Nash says LA Knight should be on the card for Wrestlemania The Cody debate….to heel or not to heel, that's the questionNo love for Jelly Roll is hilarious Stephanie Vaquer puts a toxic fan on blast  Boogs and Wardlow signed to American Gladiators 10K to tour Cody's bus“You Just Made the List” Top 5 WWE matches for Wrestlemania 2026SMACKDOWN Randy gets some radio silence from Matt CardonaWhat is Aldis drinking??? Trick added to Wrestlemania Is there a tag team that can compete with the irresistible forces???Truth and Judgement Day is gold Jade with Michin and B Fab hits different…..better or worse???The curse is real and Miz is feeling it…will Kit feel the curse too???DanHausen helping Jelly Roll is not good for business Does MFT still believe in Solo? Sami and Carmelo put on a banger but the ending…..not so much Randy tortures Cardona and Aldis needs better security RAWCody kicks off RAW and a McMahon wants to talk about it Whats Stephanie's angle??? That look is back and gave me chills Usos get new entrance music and we are back to hot potato with the titles 2 things…..this Steph and Liv heat feels real and #2 Steph giving those Black Widow vibes is grrrreat for business Bayley and Lyra were cooking……air sucked out of the arena with that ending Oba is too fucking cool for school…..the next big thing, the needle mover, tower of power….the list goes on Ladder match for IC title is grrrreat for business Thank you Boston PD, my dude is free and cleared!!! Gunther you POS Raquel beating Iyo is good for business Seth vs Gunther is good for business but give me a story John Cena is hosting Wrestlemania…..meh CM Punk showing Roman he still has it…..someone grab AP a drink for crying out loud NXT/TNAThe TNA champ joins OTM vs Dark State…..grrrreat for business Kendal vs Lola is good for business I am officially team Zaria……Sol can go find some waves 10 count with Always Ready Arianna Check out the Smackdown Siblings on TikTok @ariannaandthomasEpisodes dropping weekly!!!Follow us on TikTok @the.funkaholiks.pod THEE POD THAT TALKS WHAT THEY LOVE 

On The Mark Wrestling Podcast
More Wrestlemania 42 matches announced

On The Mark Wrestling Podcast

Play Episode Listen Later Apr 3, 2026 59:32


The road to WrestleMania is officially heating up! On this episode of OTM, we dive deep into all the new matches officially announced for WrestleMania 42 and break down this week's critical build across Raw, SmackDown, and beyond. From surprise additions to the card, major storylines gaining steam, potential surprises, and everything in between — we give you our full analysis, predictions, and unfiltered thoughts on how the biggest PLE of the year is shaping up. Is the card already stacked? Who's getting the biggest moments? And what's still left to be announced?If you're locked in for WrestleMania season, this is the episode you don't want to miss. Follow us on all socials for more @PodOnTheMark.    New episodes drop weekly! Subscribe and turn on notifications so you never miss the conversation #WrestleMania #WrestlingPodcast #PodOnTheMark #WWERaw #WWESmackDown

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0
Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

Play Episode Listen Later Apr 2, 2026 66:47


We've been on a bit of a mini World Models series over the last quarter: from introducing the topic with Yi Tay, to exploring Marble with World Labs' Fei-Fei Li and Justin Johnson, to previewing World Models learned from massive gaming datasets with General Intuition's Pim de Witte (who has now written down their approach to World Models with Not Boring), to discussing the Cosmos World Model with with Andrew White of Edison Scientific on our new Science pod, to writing up our own theses on Adversarial World Models. Meanwhile Nvidia, Waymo and Tesla have published their own approaches, Google has released Genie 3, and Yann LeCun has raised $1B for AMI and published LeWorldModel.Today's guests have a radically different approach to World Modeling to every player we just mentioned — while Genie 3 is impressive, its many flaws demonstrate the issues with their approach - terrain clipping, noninteractivity (single player, no physics/no objects other than the player move), and maximum of 60 second immersion. Moonlake AI (inspired by the Dreamworks logo) is the diametric opposite - immediately multiplayer, incredibly interactive, indefinite lifetime, capable of MANY different kinds of world models by simulating environments, predicting outcomes, and planning over long horizons. This is enabled by bootstrapping from game engines and training custom agents: In Towards Efficient World Models, Chris Manning and Ian Goodfellow join Fan-Yun in explaining why their approach to efficiency with structure and casuality instead of just blind scaling is sorely needed:SOTA models still show physical or spatial understanding glitches, such as solid objects floating in mid-air or moving “inside” other solid objects.If the goal is to plan for the next action, how often is a high-resolution pixel view necessary for modeling the world? Our bet is that there is a disproportionately large share of economically valuable tasks where such detail is not required. After all, humans with a wide variety of sensory limitations have little difficulty doing almost everything in the world. Furthermore, for a large number of purposes, describing a scene or a situation in a few words of language (“the car's tires squealed as it cornered sharply”) is sufficient for understanding and planning.Experiments also show that humans only partially process visual input in a top-down, task-directed way, often making use of abstracted object-level modeling. In almost all cases, partial representations combined with semantic understanding are sufficient.…If the goal is to facilitate the understanding of causality in multimodal environments, then the world model—whether it is used in the virtual world or the physical world—must prioritize properties such as spatial and physical state consistency maintained over long time periods, and an ability to evolve the world that accurately reflects the consequences of actions. That's what Moonlake is building.Game engines are the right starting point abstraction to efficiently extract causal relationships, and building the interfaces and community (including their new $30,000 Creator Cup) to kickstart the flywheel of actions-to-observations.We were fortunate enough to attend their sessions at GDC 2026 (the Mecca of Game Devs), and were impressed by the huge variety and flexibility of the worlds people were building with Moonlake's tools already! Live videos on the pod.Full Video Pod on YouTube!Timestamps00:00 Benchmarking Gets Hard00:47 Meet Moonlake Founders01:26 Why Build World Models03:12 Structure Not Just Scale05:37 Defining Action Conditioned Worlds07:32 Abstraction Versus Bitter Lesson14:39 Language Versus JEPA Debate20:27 Reasoning Traces And Rendering Layer37:00 Gameplay Over Graphics38:02 Fiction Rules And World Tweaks39:15 Code Engines Beat Learned Priors41:10 Diffusion Scaling Limits43:23 Symbolic Versus Diffusion Boundary46:14 Platform Vision Beyond Games50:24 Spatial Audio And Multimodal Latents54:23 NLP Roots Hiring And Moon Lake NameTranscript[00:00:00] Cold Open[00:00:00] Chris Manning: Think this whole space is extremely difficult as things are emerging now. And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks.[00:00:20] But these days so much of what people are wanting to do is nothing like that, right? You're wanting to get some recommendations about which backpack would be best for you for your trip in Europe next month. It's not so easy to come up with a benchmark, and it's the same problem with these world models.[00:00:41] Meet the Founders[00:00:41] swyx: Okay. We're back in the studio with Moon Lake's, two leads. I, I guess there's other founders as well, but, sun and Chris Manning. Welcome to the studio.[00:00:54] Fan-yun Sun: Thanks. Thanks, Chris. Thanks for having us.[00:00:56] swyx: You've got, you guys have, come burst onto the scene with a really refreshing [00:01:00] new take of mold models.[00:01:01] I would just want to, I guess ask how you, the two of you came together. Chris, you're a legend in NLP and just AI in, in, in general. You're, you're his grad student, I guess[00:01:10] Fan-yun Sun: Actually my co-founder.[00:01:11] swyx: Oh, yeah.[00:01:12] Fan-yun Sun: I should give a lot of credit to my co-founder, Sharon. Yeah. She was, she was actually working with Professor Fe Androgyn and then she ended up working with, Ron and Chris Manning here.[00:01:22] And then, so I got connected through to Chris initially, actually through my co-founder,[00:01:26] What is Moon Lake?[00:01:26] swyx: what is Moon Lake? What, what is, actually, I'm also very curious about the name, but like why going into world models?[00:01:33] Fan-yun Sun: So I was working a lot. With actually Nvidia research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embody EA agents.[00:01:44] And then there's two observations. One in academia and one in industry. An industry like folks at Nvidia are actually paying a lot of dollars to purchase these types of interactive worlds, whether it's for the sake of evaluation or training the robots, or policies or models. And [00:02:00] then, in academia, same thing is happening.[00:02:02] And more specifically, when I was actually working with Nvidia on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually, these synthetic data are actually as useful as real world data when it comes to multimodal pre-training.[00:02:16] But then, like I said, there's a lot of dollars being paid out to like external vendors or, or like. Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let's call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially.[00:02:38] But everybody's sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the true actually opportunity is actually building reasoning models that can do these things, like how humans do these things today. So that's a little bit on the genesis of Moon Lake, and I think the reason I got into world models was partly.[00:02:59] A philosophical [00:03:00] take of the on the world where I like, believe the simulation theory and stuff like that. But on the other, on the other hand, it's really just like, oh, like there's an opportunity there that I feel like nobody's doing it the way I think should be done.[00:03:10] Structure, Not Scale: The Vision[00:03:10] Chris Manning: I can say a little bit about that.[00:03:12] Yeah. So of the overall goal is the pursuit of artificial intelligence and most of my career has been doing that in the language space and that's been just extremely productive. As we all know, the story of the last few years, I don't have to tell about how much we've achieved with large language models, but, uh.[00:03:31] Although they have been extremely effective for ramping language and general intelligence, it's clearly not the whole world. There's this multimodal world of vision, sound, taste that you'd like to be dealing with more than just, language. And then the question is how to do it. And despite, a huge investment in the computer vision space, right, as the research field computer [00:04:00] vision has been for decades, far, far larger than the language space, actually.[00:04:05] I think it's fair. Say that, vision, understanding sort of stalled out, right? You got to object recognition and then progress just wasn't being made right? If you look at any of these, vision language models, it's the language that's doing 90% of the work and the vision barely works. And so there's really an interesting research question as to why that is and at heart, the ideas behind Moon Lake are an attempt to answer that, believing that there can be a really rich connection between a more symbolic layer of abstracted understanding of visual domains, which aren't in the mainstream vision models, which are still trying to operate on the surface level of pixels.[00:04:50] swyx: I think one of your blog posts, you put it as structure, not scale. Is that, a general thesis?[00:04:57] Chris Manning: Yeah. Well, scale is good too.[00:04:58] swyx: Yeah. Scale is good. Too[00:04:59] lot,[00:04:59] Chris Manning: [00:05:00] lots of data is good as well and scale, but nevertheless, you want the structure Yeah. To be able to much more efficiently learn.[00:05:07] swyx: Yeah. The other thing I really liked also is you put out an example of what your kind of reasoning traces look like.[00:05:12] Right. Which you would distill is the word that comes to mind. I don't even think that's a good, good description, but it would involve, for example, geometry, physics, affordances, symbolic logic, perceptual mappings, and what, what have you. But like that, that is the kind of example that involves, let's call it spatial reasoning, role model reasoning as as compared to normal LM reasoning.[00:05:35] Yeah.[00:05:36] Defining World Models vs Video Generation[00:05:36] Vibhu: But also like taking it a step back. So how do you guys define world models? A lot of people see okay, you can do diffusion, you can do video generation. But, you guys put out quite a few blog posts. You put out a essay recently, we can even pull it up about efficient world models. You have a pretty like structural definition here, but for the general audience that don't super follow the space, right.[00:05:55] What's, what's the difference in what we see from like a video generation model to [00:06:00] a world gen A simulator? How do you kind of paint that last[00:06:02] Chris Manning: year? Yeah, so I think this is actually a little bit subtle because, people look at these amazing generative AI video models, SAWA VO three, one of these things, and they think Genie, they think, oh, this is amazing.[00:06:17] This is we've solved understanding the world because you can produce these generative AI videos, but. The reality is that although the visuals do look fantastic, those visuals actually are accompanied by an understanding of the 3D world, understanding how objects can move, what the consequences of different actions are, and that's what's really needed for spatial intelligence.[00:06:49] So I mean, a term we sometimes use is that you need action condition, world models. That you only actually have a world model if you can predict, [00:07:00] given some action is taken, what is going to change in the world because of it. And in particular, that becomes hard over longer time scales. So if you're simply, trying to.[00:07:12] Predict the next video frame. That's not so difficult. But what you actually want to do is understand the consequences, likely consequences of actions minutes into the future. And to do that, you actually much more of an abstracted semantic model of the world.[00:07:32] The Bitter Lesson & Data Abstraction[00:07:32] swyx: Yeah, the question comes where you want to have more structure than is available in just predicting the next token.[00:07:41] And typically, well, let's, let's call it the experience of the last five years has been that is just washed away by scale, right? So what is the right middle ground here that, you don't ignore the bitter lesson, but also you. Can be more efficient than what we're doing today.[00:07:57] Chris Manning: One possibility [00:08:00] is, look, if we just collect masses and masses and masses and masses of video data, this problem will be solved.[00:08:11] Under certain assumptions that could be true, but there are sort of multiple avenues in which it could not be true. The first is what's really essential is understanding the, the consequences of actions producing an action conditioned world model. And if you are simply, collecting observational video data, which is the easy stuff to collect, when you're sort of mining online videos, you don't actually.[00:08:41] Know the actions that are being taken to see how the video is changing. And so if you are never collecting directly actions and you are having to try and infer them from what happened in the observed video, that's not impossible. But it's very [00:09:00] hard and it's not really established that you can get that to work at any scale yet.[00:09:05] And so there's a lot of premium on collecting action condition video data, which is part of why there's been a lot of interest in using simulation so that you can be collecting data where you do know the actions, which isn't quite limited supply, but there's also in the limit of as much data as you could possibly have.[00:09:28] Maybe the problem is eventually solvable, but. Even though we collect huge amounts of text data is always at a great level of abstraction, right? Language is a human designed, abstracted representation where there's meaning in each token and it's representing and abstraction of the world, right?[00:09:51] As soon as you are describing someone as a professor, and as soon as you are saying that they're condescending, right? These are very [00:10:00] abstracted descriptions of the world. It's not at what you're observing as pixel level, and to get to that kind of degree of abstraction, starting from pixels is orders and magnitude of extra data and processing.[00:10:14] And so, although, we absolutely want to exploit, get as much data as possible, use the bitter lesson. Nevertheless, if there are ways in which you can work with five orders of magnitude less data than people working purely from pixels, you're gonna be able to make a lot more progress, a lot more quickly.[00:10:34] And that's the bet here. And so you could just say that's only wanting to be able to, do it more efficiently, do it more quickly, do it more cheaply. But I think it's actually more than that, I think. One should be making the analogy to how human beings work at one level. You know? Yes, we have these high [00:11:00] resolution eyes and we can look and see a scene like a video, but all of the evidence from neuroscience and psychology is that most of what comes into people's eyes is never processed.[00:11:13] Right. That you are doing fairly fine ated processing of exactly what you're focusing on. But as soon as it's away from that of yeah, there's another guy over there that you've sort of only processing top down this very abstracted semantic description of the world around you. And so, that's what human beings are doing.[00:11:33] They're working with semantic abstractions and so. I think it is just the right representation. ‘cause we also have other goals we want to be able to do, real time worlds. So that means there's a limit to how much processing you can do and we want to do long-term planning and consistency. And again, that favors abstraction.[00:11:55] I mean, I guess there was actually a recent. Blog posts that [00:12:00] came out from our Friends of physical intelligence and, they were sort of heading in the same direction they were saying Oh, to the pay[00:12:06] swyx: pay model.[00:12:07] Chris Manning: Yeah. Yeah. To maintain a long term memory of what's happening in the world. So we can, do longer term we actually storing text of what is, been happening in the world.[00:12:19] Right. It is not such a successful strategy of trying to keep it all at a pixel level.[00:12:24] Vibhu: And yeah, I mean, you can see it in video models like that Temporal consistency. We're at a scale of train on, all the video data we have. We have it for maybe 30 seconds, a few minutes. That's not the same as a game state played for half an hour.[00:12:37] Right. I thought you guys break it down pretty well. You have a, you have a blog post about. Building multimodal worlds with an agent. I dunno if you guys wanna talk about this. This is one of the things I read, I[00:12:48] swyx: thought, yeah, it's the thing I talked about with the reasoning chain. Yeah.[00:12:51] Vibhu: So there's like different phases to this.[00:12:53] It seems like it's more of an agent, a scaffold, very different approach than just, type in a prompt and you, you don't have the same consistency. [00:13:00] It also, like, for people that are listening, I, I would highly recommend reading it. It breaks down the problem in a different light, right?[00:13:06] So like, what do you need to consider when you're talking about video, like world game models, right? How would, what do you need to consider? What are the factors? What are the elements? What's the state? So I don't know if you guys have stuff to talk about for this one.[00:13:19] Fan-yun Sun: Yeah. Actually, I wanted to add on a little bit Yeah.[00:13:22] On our previous point, which is just like, change topics so quickly. I, I do feel like sometimes people confuse like, oh, like we're taking an an, an method with abstraction. That means they don't believe in bitter lesson. Like that's just false, right? Like we are believed is a bitter lesson. But then I feel like the question that we always discuss is like, what is the right abstraction level today?[00:13:42] The analogy I like to make is like, let's just say we can encode and decode. Represent all of images, videos, audio and bytes. Then the most bitter lesson approached is to train a next byte prediction model as opposed to the next token prediction model where it's just like, okay, it's natively multimodal, can just, but it's like, yeah, like [00:14:00] to, to Chris's point, it's like the scale and computing you need to achieve that.[00:14:03] So that's why we always come back to like, okay, what is the most efficient way to do it? And reasoning models to the point of this blog post is a showcase of like, Hey, we're actually just like reasoning about the world and reasoning about. The aspects of the world that CAGR that matter for me to learn what I want to learn from this role model.[00:14:21] swyx: Yeah, it's like you're improving the en encoder of whatever you're, trying to model. And like a better representation would just represent the important things in less space. Yeah. Which would just be more efficient.[00:14:33] Fan-yun Sun: Yeah.[00:14:34] swyx: So yeah, I, I, I fully agree that it is not, antagonistic to, bitter lesson.[00:14:38] I do wanna wanna mention one more thing. Is there any philosophical differences with the JPA stuff that, Yun is working on? I gotta go there. You, you, you, you're, you're imagining like some latent abstraction. I'm like, okay, fine. Let's, let's talk about it, right? Like it's an elephant in the room.[00:14:52] Chris Manning: Yeah.[00:14:53] JEPA & Philosophical Differences with LeCun[00:14:53] Chris Manning: There are philosophical differences. Jan Lacoon is a dear friend of mine, but. [00:15:00] He has never appreciated the power of language in particular, or symbolic representations in general. Yarn is a very visual thinker. He always wants to claim that he thinks visually and there are no words, symbols, or math in his head.[00:15:21] Maybe that's true of yarn. It's certainly not the way I think. Um. But at any rate, the world according to yarn is the basic stuff of the, the world and of intelligence is visual and language is just. This low bit rate communication mechanism between humans and it doesn't have much other utility and it's far inferior to the high bit rate video, that comes into your eyes.[00:15:53] And I think he's fundamentally missing a number of important things [00:16:00] there. Think of this evolutionary argument looking at animals, right? That the closest analogies, the things with chimps, right? So chimpanzees, have fairly similar brains to human beings. They have great vision systems, they have great memory systems.[00:16:18] They've got, better memory than we do of short term memories. They can plan, they can build primitive tools that, humans. Massively ahead in what we understand about the world, what we can plan, what we can build. And essentially what took off for us was that humans managed to develop language and that gave a symbolic knowledge, representation, and reasoning level, which just, okay if this sort of vaulting of what could be done with the intelligence in brains.[00:16:59] So the [00:17:00] philosopher Dan de refers to language as a cognitive tool and argues that, humans unique among the creatures in the world have managed to build their own cognitive tools and language is the famous first example. But other things like, mathematics and programming languages are also cognitive tools.[00:17:21] They give you an ability to. Think in abstractions, in extended causal reasoning chains. And that allows you to do much more. And we use that for spatial representation and intelligence and planning and gameplay as well. So we believe, and this is, underlying the specific technologies that Moon Lake is making, that symbolic representations are powerful.[00:17:50] And you want to use that in your understanding of the visual world when you want a causal understanding, when you want to maintain long-term [00:18:00] consistency and prediction. And as I understand it, that's just not in ya Koon's worldview. So I think that's the fundamental philosophical difference. Then there's the specific model.[00:18:11] He's been advancing jpa, that's a reasonable. Research bed is a direction as to, to head for building out a model of the visual world. To my mind, it's sort of one reasonable research bed. It's not really established. It's the best one that everyone should be following,[00:18:32] swyx: at least developed at scale, at Meta.[00:18:34] But it's not just vision, right? Like, I mean, JPA is a, just joint admitting prediction can be applied to anything really. And people have done it. The argument is that there is a latent representation or that is probably more. Suited to the task, then why not let machines do it for us instead of predefining it at all?[00:18:50] And isn't something like a JPA shaped thing the right answer? And if not, why not?[00:18:55] Chris Manning: So I think there's a part of jpa that's right, which is [00:19:00] you do want to have a joint. Embedding that gives you a consistent model of the world. And Jan's argument is you can never get that from auto aggressive language models ‘cause they're sort of left to right churning out one token at a time.[00:19:22] I guess this is where we're the research arguments of the field, I'm not actually convinced that's right. ‘cause although the token production is this auto aggressive, process that's heading, left to right, I guess don't have to be left to right. But anyway, in sequence of tokens we could have right to left Arabic.[00:19:40] But although that's true, all of the weights of the model that are internal to the transformer, they are a joint model of the model's understanding of the world. And so I think you can think of the weights of the model as a form of. Joint representation, [00:20:00] and therefore it is plausible to think that could be the basis of a world model, which avoids, ya's objections.[00:20:10] swyx: I think I follow, and obviously that would touch on what Moon Lake eventually ends up doing as well. Right. Like, which it's hard to tell because you put out the end results, but we don't know the inputs that go into it. So it's, it's, that's something that we have to figure out over time.[00:20:25] Vibhu: Yeah. I mean, I guess this kind of breaks down some of the outputs. Do you wanna walk us through it?[00:20:31] Reasoning Traces & Interactive Worlds[00:20:31] Fan-yun Sun: Yeah. So this, this really just walks us through the reasoning traces of like, okay. So that just say, if we wanna build a world in this context, it's really just a game demo that, that shows the, the variety of interactions that this world model can build.[00:20:45] And yeah, it's really just a reasoning traces of like, okay it prompted to create a bowling game. Like how did it achieve what you saw? That level of causality, interaction and consistency, right? So yeah, this is almost just like a, an example of [00:21:00] like a reasoning traces. Very[00:21:01] swyx: detailed.[00:21:01] Fan-yun Sun: Yeah.[00:21:01] Vibhu: Very, very detailed.[00:21:02] You gotta you don't even realize it, right? Like when a video is generated, what happens when a ball strikes a pin, right? So first, like you, there's audio in that, like audio triggers happens, score increments, the world changes. Like pins have to start dropping. There's a timer that goes on. It's just like very similar to how now we're used to reasoning for language models.[00:21:20] There's a whole state of what happens. So geometry, physics, all this stuff. And then yeah, there's kind of that single prompt. So asset, ation all this stuff. It's like a, it's a nice view to see what's going on.[00:21:32] swyx: I think Sun is also too polite to point out that, both like Google's genie, demos as well as world Labs is marble, do not have interactive worlds.[00:21:41] Fan-yun Sun: That's the benefit of having a reasoning model, right? Like, because you can, you can say, oh, like maybe in this particular context, I want to learn how to bowl. And then you can say, okay, then what is it important when it comes to learning how to bowl? Okay, maybe it's like I need to understand the, the basic of like, physics and I want to throw it over [00:22:00] them.[00:22:00] I wanna know that when I, when it resets it's a new game. So I know that yeah, basically, you know to pick up the ball, you know that ball's gonna cause the pins to fall down. You know that what's important to this particular bowling game is to score and you know that the score corresponds to the number of pins that fell down.[00:22:19] So it's just like, if it's a model that sort of knows what it. Looks like, knows what a bowling game looks like, but doesn't actually allows you to practice over and over again and to understand that, oh, like what it takes to actually get a high score. Then it sort of doesn't actually allow you to learn what you set out to learn within the world model.[00:22:38] And I think this is really just one example of showing like the advantages of the approach that we're taking over most the, let's call it the zeitgeist, is today, when people talk about clinical role models,[00:22:51] Chris Manning: right? So it sort of seems like the question to ask when there's a world model is.[00:22:58] Can I not [00:23:00] only just wander around the world and look at the beautiful graphics, can I interact with the objects in the world and see the right consequences of actions?[00:23:11] Vibhu: And you also understand what the consequences would be if you do something right. So it's not just like, okay, there's one thing if I pick it up, something will happen.[00:23:19] But, there's 50 options and I know I can expect, I can infer what would happen if I do any of them. Right. So very different when you can actually see it play around with it.[00:23:28] swyx: There,[00:23:28] Beyond Unity: Cognitive Tools for World Building[00:23:31] swyx: there's two cheeky elements of that. I mean, the, the, the I guess, less ambitious one is, let's really establish for listeners, why is this fundamentally different than writing Unity code, right?[00:23:40] Like just creating a model to translate a prompt into Unity code[00:23:44] Fan-yun Sun: so there is an underlying physics engine. Yeah. In that sense, there's some overlapping things to Unity, but the way we think about it is like physics engine. Tools or code are cognitive tools like borrowing Chris's term, right? Like tools [00:24:00] that the model can employ as means to an end.[00:24:04] So today maybe you say, okay, in this particular context we care about physics, we care about the long-term causality consequences. Then yes, we deploy it, employ physics engine, and then maybe tomorrow we say, okay, we're we're training that. Just say drones where we only care about really fluid dynamics and the visual aspect of the world.[00:24:25] Then, then yeah, maybe we don't actually, the model actually doesn't have to use a physics engine. Or maybe it employs other types of representation or physics engine to achieve the task. So yes, writing code for Unity is sort of similar to a tool that our A model can employ, but our goal is for a model to take a representation conditioned reasoning.[00:24:46] Approach or process.[00:24:47] swyx: Yeah,[00:24:47] Fan-yun Sun: internally.[00:24:48] swyx: Yeah. Using these things as just like general two calls. Right. Which I think is very interesting. The other more ambitious one is, some kind of recursive element where it becomes multiplayer, right? Like here, there's a single player element, you're not [00:25:00] modeling any other people involved.[00:25:01] And that is a whole other thing.[00:25:04] Fan-yun Sun: But in fact, we can really do multiplayers. Oh yeah, okay. I haven't seen any double situations. So just actually just like prompt our, our model to say, Hey, like configure to multiplayer. Then it'll do like this. You'll be able to configure multiplayer[00:25:16] swyx: great[00:25:17] Fan-yun Sun: persistency database for you.[00:25:18] Easy. Yeah.[00:25:19] Vibhu: So what, what are like some of the current limitations in where we're at? So there's one approach of like, okay, scale up video predictors. Obviously there's data issues. With approaches like this, is it data constraints? What are like the next steps? Is it real time? Like, so there's one side of, write an agent to write Unity code, but okay, I want to be streaming a game real time.[00:25:38] I want to have characters being also like agent, but where, where do we kinda see this scaling up? Right?[00:25:44] Fan-yun Sun: Yeah, there's definitely a data constraint. Like the more data, the, the better. This reasoning model can almost basically act as humans to like operate a variety of tools and softwares to build whatever's necessary.[00:25:57] And then there's a sort [00:26:00] of fidelity constraint, which we're actually solving with another model, which we can talk about later. But it's like, it's not as easy to get to photorealism with the approach that we're taking. But we think there are better solutions to that, which is we can dive into later.[00:26:14] Later.[00:26:15] Vibhu: The one one thing you note here is it's a diffusion model, right? So there's, there's a few approaches, diffusion caution, splatting, yeah, so Ry diffusion model, you guys wanna[00:26:25] Fan-yun Sun: Yeah.[00:26:25] Vibhu: Introduce,[00:26:26] Fan-yun Sun: yeah, totally.[00:26:26] Rie: Neural Rendering & Skins for Worlds[00:26:26] Fan-yun Sun: So within our world modeling framework, we think there are two models that we train, right?[00:26:31] Like, there's the multimodal reasoning model that we just talked about that essentially handles. Mainly the, the causality, the persistency and logic determinism of the world. And then RY is our bet on saying, okay, like while all those model, can take care of all these things that we just talked about, it's limitations compared to existing, say, video models, is that it doesn't have as high of a pixel [00:27:00] ality right off the gate, right?[00:27:02] And EE is to say, Hey, we can actually take whatever persistent representation that we generate with our multimodal reasoning model and learn to restyle it into photo photorealistic styles or arbitrary styles you want. So this model is almost to say, Hey, I'm going to respect the persistency and interactivity of the world that you created, but my only job is to make sure that its pixel distribution is close to what we want.[00:27:29] Vibhu: Yeah.[00:27:30] swyx: Great example right there. You kept the KL divergence.[00:27:33] Fan-yun Sun: Oh. Where,[00:27:34] swyx: no, no. I mean this, this is a, a classic like, how you don't stray too far from the source material as you, you kept the kl, which is Oh yeah. Kind of cool. Yeah.[00:27:43] Fan-yun Sun: Yeah.[00:27:44] swyx: I mean, and the[00:27:44] Chris Manning: difference is, and I mean sun was pointing at this, where sort of saying it's in one way a more difficult path, but a better path that, typically the diffusion models are producing the whole scene and it looks lovely, [00:28:00] but there isn't spatial understanding behind it, which is allowing for the real time graphics gameplay, the spatial intelligence, understanding the consequences of worlds where this is, taking a path where it is assuming an abstracted semantic model of the world's state.[00:28:20] And then the diffusion model is then being used on top of that to produce the high quality graphics.[00:28:27] swyx: Is there an intended practical, or business use for this, or is it like a, like a demonstration of capabilities?[00:28:34] Fan-yun Sun: We actually believe that this is gonna be the next paradigm of rendering. So it's gonna replace how ra raizer, it's gonna replace DLSS today because it not only has these pixel prior that's learned from the world such that you can literally play any game in photo realistic styles, which is a lot of people's desire when they do GTA, right?[00:28:51] Like,[00:28:51] Vibhu: all the mods, all the people adding perfect lighting and all this.[00:28:54] swyx: So[00:28:54] Fan-yun Sun: skins[00:28:55] swyx: for worlds, let's call it[00:28:56] Fan-yun Sun: skins, let's call it skin for worlds. I,[00:28:58] Vibhu: it's also like, you can call it skin, you can call it [00:29:00] customization. You can play it how you want, right?[00:29:01] Fan-yun Sun: Yeah, exactly. And I think another thing that we really pointed out specific specifically in this blog is the programmability of it, right?[00:29:09] So what this means is that this render historically render is always a derivative of the game state, right? You're saying, oh, here's the game state, I'm rendering out a frame. But here I'm saying actually this render can be part of the gameplay loop. I can say something along the lines of, if upon getting 10.[00:29:26] Apples, I'm gonna, my weapon of choice, my bullet's gonna turn into apples. And that's, that's possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too. One thing is to just say, okay, it's, it's, it's the appearance.[00:29:47] But the second thing is also to say there's these novel interactions that are possible because this render now has actually priors of the world.[00:29:57] swyx: It is up to the artist to figure out what to do with it.[00:29:59] Fan-yun Sun: It [00:30:00] is up to the creators. Yes.[00:30:01] swyx: Yeah.[00:30:01] Fan-yun Sun: And I also think that's actually another big argument that we're making and the reason that we're picking, taking the bet we're baking is that a lot of the times, whether it's for embody AI gaming, like you want a layer where human can inject their intentions.[00:30:15] So, for example, let's just say in the context of gaming, it's obviously like my creative intent, but maybe in the context of embodied ai, it's like, oh, like I take this foundational policy and I want to actually fine tune it to deploy in my house. So you want to almost say, inject, have a layer where human can say, oh, here's the distribution of things I want to create to achieve my goal.[00:30:35] And I think 3D graphics as it as it is today, is basic, the layer for people to say, Hey, what do I care about in this world? And it allows, basically human intent to be expressed in these worlds much more explicitly and distributionally as opposed to just saying, Hey, I'm gonna generate like, arbitrary.[00:30:54] And it's like just prompts,[00:30:55] swyx: it's one of those things where like, I think you, you're going to build up a series of models, right? [00:31:00] This is just one of, this is probably like the highest utility or heaviest, frequency one, I don't dunno what to call this. Where like you Yeah. You can immediately drop this in on any game and you don't need anything else that.[00:31:10] That you guys do. But, I, I could see, I could see that I think the, the human intent is something that people are not even used to because we're so used to static worlds or, worlds that just don't react, or, I don't know. It's, it, you're kind of blowing my mind right now with like, I'm, I wonder if you've talked to people at GDC Hmm.[00:31:27] And what are they gonna do with it?[00:31:30] Fan-yun Sun: Yeah. Now the stance that we take on this front is like, we're not gonna be more creative than our users to ship[00:31:35] swyx: it out.[00:31:35] Fan-yun Sun: Yeah. But we wanna make sure that we're building things in a way that really allows them to express their intent.[00:31:41] swyx: The thing that you said about, here's the distribution that I want.[00:31:45] I think text may be too low of a bandwidth to. To really demonstrate, because I, I, there, I'm, I'm probably just gonna want to drop in a bunch of, reference assets and then you can figure it out from[00:31:58] Vibhu: there. But you probably wanna do a, a mixture of [00:32:00] both, right? Like you throw in a few images. I wanted this style.[00:32:02] Yeah. I want it to look like this. So it, it's, it's a mixture, right?[00:32:05] Chris Manning: I, I think it's a mixture. I mean, yeah, I mean there's clearly a visual component of this, and it's not that, everything can be text. ‘cause of course you want to give a visual look, but there's also a massive amount of giving the overall picture of the look of the world and the behavior of things that you can express in a few words of text.[00:32:32] And it be very time consuming and difficult to do via visual means. So I think, yeah, you want a combination of both.[00:32:40] Evaluating World Models[00:32:40] Vibhu: So one question I kind of have is, how do we go about evaluating world models? So like, there's many axes, right? One is like, okay. I have preferences. How well do we adhere to prompts? One is the simulation.[00:32:50] One is like do things, is there core logic that's broken? So coming from we know how to evaluate diffusion, there's fidelity, there's [00:33:00] stuff like that. But what are some of the challenges that most people probably aren't thinking about?[00:33:04] Fan-yun Sun: Yeah, I think this is like a great question and probably one of the hardest questions in role models because like, I think it always comes back to what are you building this role model for?[00:33:13] And depending on your end goal and purpose, the evaluation should defer. So in the context of games, then the most direct way of measuring is how much behind are people actually spending in this world that you create? And if your goal is to say, for example, in the context that we just talked about, like, hey, deploying, deploying action in body, a agent, then your, your end.[00:33:33] Metric is then, okay, after training in these worlds that you generate how robust it is to when you actually deploy to the target environment. But then, it's, it's hard to measure these end metrics. So today people have like these proxy metrics that I call that basically try to measure what we really care about, which is the end metrics, but then frankly it's different for every use case.[00:33:57] Yeah,[00:33:57] Vibhu: which seems like quite a challenge, right? Like in [00:34:00] in language models or video models. Image models, your benchmarks are proxies, right? People aren't actually asking instruction, following tool use questions. They're proxies of how well it will do downstream. But for this, so like, should teams, should companies have their own individual benchmarks outside of games?[00:34:16] If you think of stuff like, okay, video production, movies, stuff like that, that also want to use world models. Should, should they sort of internalize like. Their own proxy. Is this something you guys do? Where, where does that connect[00:34:28] Chris Manning: go? Yeah, I think this whole space is extremely difficult as things are emerging now.[00:34:35] And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks and could you answer the question based on these documents and the various other kinds of, do pieces of logical reasoning or math.[00:34:58] But again, these are sort of. [00:35:00] And there were sort of visual equivalents of things like object recognition, right? For these small component tasks. These days so much of what people are wanting to do also with language models is nothing like that, right? You're wanting to, have an interaction with the language model and get some recommendations about which backpack would be best for you for your trip in Europe next month.[00:35:25] And it's not the same kind of thing, right? And it's not so easy to come up with a benchmark as to does this large language model give you an effective interaction for guiding you in a good way for shopping, right? So, and it's the same problem with these world models. So if we take the game design case, well success is that a game designer can.[00:35:57] Produce what they are [00:36:00] imagining in a reasonable amount of time. And that's really the kind of macro task. That's a very hard thing to turn into a benchmark and I think a lot of this is actually going to turn into people walking, walking with their feet. Right? I mean, I guess that's what's happening, at the large language model level, right?[00:36:23] When people are choosing to use, GPT five or Gemini or clawed, individuals are trying out these different models and deciding, oh, I like the kind of answers that GT five gives me, or no, I feel like I get more accurate detail from Claude, right?[00:36:43] Vibhu: It's a lot of[00:36:43] Chris Manning: vitech, a lot of people just using it.[00:36:45] It's vibe checking. I realize that, but it's actually whether. People feel it's giving them utility in what they want. Right.[00:36:52] Vibhu: And the the interesting thing there is like a lot of people prefer the visual, right? This looks pretty, which is not the objective of what this is [00:37:00] for, right? It's if a, if a game designer is working on something, they care about the game engine, right?[00:37:04] The state, it's, it can look whatever. You can fix that up later. Or you can have a really good game state and you can quickly edit it to 20. 20 different versions, like Keep State,[00:37:14] Chris Manning: right?[00:37:14] Vibhu: So[00:37:14] Chris Manning: that's a really important distinction, for and for speaking to Moon Lake strength, right? So, yeah, great visuals are lovely to look at for a few seconds, but gains are really all about the concept, the game play.[00:37:33] And a lot of the time that doesn't actually even require great visuals. I mean, there are just lots of very successful games which have relatively primitive visuals, and there are other games where people have spent millions producing photo realistic, visuals, and the game sucks, right? So, keeping those two axes apart is really important in thinking about what's important in a [00:38:00] world model for different uses.[00:38:02] swyx: This conversation is reminding me of some game review and fiction discussions I've, had in my sort of non-AI related life. Some, for some people might know Brandon Sanderson, who's a very famous, fiction author, had, is is a big game reviewer. And he, he's a big fan of video games where you change one thing about a normal what you might assume about, about the world.[00:38:22] For example, Baba is you, I don't know if you might have come across that, where like the rules change as you play the game. And also like where, you can do things like reverse time selectively or like change gravity selectively. And I think this is also reminds, reminds me of other kinds of world models that are created by authors.[00:38:38] Where Ted Chang is, is my typical example where he'll take the world that, you know today, but change one thing about it and, but then create a consistent world based on that. Which is long-winded answer of me to, of. For me to say is it's it easy to create alternative roles that don't exist, but you change one thing and then let's, let's run a whole bunch of people through it to see if it works.[00:38:58] Chris Manning: My first dance will [00:39:00] be, that seems a lot easier and more conceivable to do using Techn technology like Moon Lakes than with some of the other world models out there, where the sun can actually make it happen. I'll let him give a second answer.[00:39:15] swyx: If I guess for you, you're constrained by the game engine tool, right?[00:39:18] Like at the end of the day, that's the, that's the thought, partner that you have. If I ask for something where like, if it never is allowed to reverse time or if gravity only ever works one way, then well that's it. But sometimes gravity might change,[00:39:33] Fan-yun Sun: but it's a lot easier to change with code as opposed to a model that is learned primarily on data of.[00:39:42] Real world and virtual worlds that are, I guess, like for example, junior, like there's actually trained on a lot of real world data and a lot of virtual gaming data, and it's hard to say maybe it's easier to say, okay, I wanna change the visuals in like the time period of, of the world. Like, you can't change gravity, for [00:40:00] example.[00:40:00] Vibhu: I feel like you can to light bounds, right? Everything comes down to like, code is a better way to execute it, but the models aren't that diverse and creative, right? You can say, okay, make gravity slower. It can do that, but it's limited to your representation of how you text it out, right? Like they're, they're only gonna do a few iterations, whereas programmatically, if there's a game engine under the hood, you can kind of go wild, right?[00:40:22] So one of the, I dunno, one of the limitations of most models is that they're very overtrained to one style. Right. And extracting diversity is pretty difficult. At least that's something we've seen.[00:40:35] Fan-yun Sun: I mean, are there examples you have in mind where you Existing models? Yeah. Like it would be easier to do that's not using code.[00:40:43] Certain types of creative intent or like transition state transitions,[00:40:47] swyx: Clipping, other models, other wo models are very good at clipping through things. Clipping my, my, my legs clipping through a rock because it's, it's just, it's just bad. [00:41:00] Like, you would have to struggle very hard with your stuff to actually make that happen.[00:41:04] Which I think is maybe a topic that you actually prepared on, Gian Splatting versus, the other stuff.[00:41:09] Vibhu: Yeah. Yeah. It's just for those not super familiar, right? There's a, there's gian splatting, there is diffusion. Like what works, what scales up. I feel like in February when Soro one came out the blog post was literally titled like,[00:41:21] swyx: you bring it up.[00:41:22] You never know.[00:41:23] Vibhu: World, world, video generation models are world simulators. It's super bitter lesson pilled. Yeah, emer, a lot of it is emergence, right? So, not to go through their blog post, basically their whole thing was as you scale up all this consistency, all this stuff just kind of solves, it's a very simple premise, right?[00:41:41] They just scaled up, diffusion, and from there, this is, this is Feb 2024, how much can we, it's already been two years, which is basically five years. How much more in AI time do we need to just scale up or, or do we hit a data cap? But I think we already talked about this a lot, right? Like this is back to the beginning discussion of what's [00:42:00] appropriate for the time.[00:42:01] And that seems like your approach, right?[00:42:03] Fan-yun Sun: Yeah. The point I'm trying to make is that they're very many, many different types of world simulators and like having a world simulator that can produce pixel coherency is very, very useful for games and, marketing and all these things, but it's not as useful as people think when it comes to causal reasoning.[00:42:25] When it comes to embodied ai. Yeah, like it this title is true. We're not saying that it's, it's like, not a great world simulator, but actually in the blog that we, we, we, we wrote, the bet is more so that there are gonna be disproportionately large share of value of real world tasks or, and virtual tasks where high resolution pixel fidelity is not needed.[00:42:47] Yes. Video models have their values.[00:42:50] swyx: Yeah. This is at the absolute limit of my physics understanding, but one example that comes to mind is basically having to solve like ba the equivalent of a three [00:43:00] body problem in a deterministic Well, where the video models, which is approximated good enough. Yeah.[00:43:08] Right. Like there's, there's some point at which your approach kind of runs into like the you now have to simulate the world. Please, thank you very much. And like you're trying to do that, but only to the extent that the game engine lets you and like game engines cannot do some things.[00:43:23] Fan-yun Sun: Yeah, no, I mean, I think the interesting or more technical question here actually is where do you draw the boundary between.[00:43:32] What's handled with, let's say, diffusion prior and what, when? What's handled with symbolic priors?[00:43:38] swyx: Yes.[00:43:38] Fan-yun Sun: Okay.[00:43:38] swyx: Okay.[00:43:39] Fan-yun Sun: Right. Let's go there. Because this, this boundary can actually be fluid. Like I think like maybe what you're trying to get at is like, okay, people are saying pixel prior, everything. But what we're saying is, okay, there's a boundary that we draw where this is where we think provides the most economical value for the domains and things that we care about today.[00:43:59] [00:44:00] And I actually do think, and it's something that we do internally all the time, which is like, okay, given new equations that we learn or new elements of the world and that we, we learn, or maybe some other knowledge that we acquire in the process of developing the models. Should we still be maintaining this line exactly as it is today?[00:44:22] Or should we move it a little bit left or a little bit right? Right. Like sometimes that we realize that, oh, like maybe customers or, or folks like want certain things that are better handled with preop pryor as opposed to, symbolic prior than,[00:44:34] swyx: yeah. Your, your skin thing is a, is a example moving it, right.[00:44:37] Yeah.[00:44:37] Or left. Yeah,[00:44:37] Fan-yun Sun: exactly.[00:44:38] swyx: I dunno what the, the left right is.[00:44:39] Fan-yun Sun: Yeah, yeah, yeah. No the, the model.[00:44:42] swyx: Yes.[00:44:42] Fan-yun Sun: Actually we have a few iterations of them. They're actually at slightly different[00:44:45] swyx: I know boundaries. You should, you should do that. That's a cool dimension to show.[00:44:49] Fan-yun Sun: Yeah.[00:44:50] swyx: Is quantum mechanics the diffusion prior of our world?[00:44:55] Right. It's like that's the boundary of classical mechanics versus quantum. Right? Like, that's it. At one [00:45:00] point God plays dice and the other point doesn't.[00:45:02] Fan-yun Sun: I dunno if Chris, you wanna say it, but I think, I think generally I feel like physics is better with symbol P priors.[00:45:08] Chris Manning: Even quantum physics.[00:45:09] Fan-yun Sun: Even quantum physics.[00:45:11] swyx: Yeah. This is starts against to, MLST territory is, is what I call it, where, he, he likes to get philosophical. We, we we're quite friendly.[00:45:18] Vibhu: I mean, we need to get, we need to get singularity. I heard some of that.[00:45:23] swyx: No, no, I think that is actually really helpful and man, I just want you to productize this like, as a product guy, I'm just like, oh, also[00:45:32] Vibhu: a gamer, I[00:45:33] swyx: wanna, it's like a researcher, like, it's cool.[00:45:35] Like this is a, the theoretical, like you have a very good, I don't know, like the way of thinking about these things, but I just wanna see you like, express it. I do think like your fundamentally things when, when you leave open new tools, like, okay, use, use human intent to incorporate it into how you render.[00:45:52] Artists are gonna have to take like two to three years to figure out what to do with this. And you just don't know.[00:45:57] Chris Manning: Right. But I think, this is, [00:46:00] gives a much more approachable and controllable world for the society, which is the beauty, the beauty of, NLP, that that will enable it to be adopted and used.[00:46:10] And we are very hopeful about that. Yeah,[00:46:13] Fan-yun Sun: yeah. Yeah. I mean, we are, we are very focused actually on commercialization in the sense that like we do, we do really believe in the data flywheel app approach. Yeah. Where, we put this in the hands of the creators and the users and then they will teach us when, what capability our model should improve.[00:46:27] And that's why we are, we are actually, like products and beta[00:46:31] swyx: Yeah. Focusing on gaming. What, what's like the adjacent thing to gaming[00:46:34] Fan-yun Sun: embody adjacent, basically. So maybe we can, we can I'll maybe start with where we see the platform in three years. Yeah. Which is like, okay. The users would tell us what they want to achieve.[00:46:45] The end goal could be, Hey, I just, I wanna make something to teach my kids the value of humility. Or it could be, Hey, I wanna fine tune my, drones to be really good at rescue situations. I could be vacuum robots. I want to like train [00:47:00] my manipulation or like vacuum robot to be very robust to my office, right?[00:47:04] But it's like, whatever it is, scenario robust to[00:47:06] swyx: my office[00:47:07] Fan-yun Sun: or like navigate very robustly in my office. But then it's like, whatever end goal that you want, our role model will say, okay, given what you want to achieve, let me generate a distribution of environments such that I can train and evaluate whatever it is you want.[00:47:24] Yeah. Right. Maybe for the purpose of games, it's just the end simulation and that's the end product for certain policies. It's like I can train it within these environments and then help you see where your policy is failing or not. Yeah. And then, so I think,[00:47:37] swyx: so in that case, much more of a training tool.[00:47:40] Than in other training[00:47:41] Vibhu: evaluation? Both. Right?[00:47:43] swyx: Sure. Same. Same thing.[00:47:43] Fan-yun Sun: Yeah, same thing. I think it's just this role model that allows people to train any policy that can act in any multimodal environments.[00:47:51] swyx: Would it be harder to reward hack? Is there an angle here where it is harder to reward hack? Like it's just, I'll just put it generally because I think that's a, that's obviously a key [00:48:00] problem that a lot of people face when in training agents in these environments, and I don't know, can you solve it?[00:48:07] Chris Manning: I think not necessarily. To the extent that there's a mis specified reward that. It seems like it could be hacked in a more symbolic world or in a more pixel based world. I dunno if Sun's got any thoughts, but I don't think that's really being solved.[00:48:26] swyx: The other thing that comes to mind is just you could just build a better sawa as a video generator model, right?[00:48:31] Because then you, you would move the diffusion, side a bit more further to the right. I think if I got the directionality correct. And that's it.[00:48:40] Vibhu: It's better on domains, right? Like on consistency over now, or for sure it exists versus something doesn't, right.[00:48:46] Chris Manning: So[00:48:46] swyx: yeah. Yeah. Is[00:48:49] Vibhu: is a question more like, like[00:48:51] swyx: I'm just riffing on like, how do you, what can you build, you know?[00:48:54] Oh, with the stuff that you have. I do think that the minor, the academic does go immediately to training [00:49:00] and in eval evaluation, but like art tends to take unusual directions. Like you might end up,[00:49:06] Chris Manning: okay. Yeah. But the question is, can you use this piece of software to develop compelling gameplay and. I don't think you can take SOAR and produce compelling gameplay, right?[00:49:19] If you want to have a world that you can wander around in a bit, you are good. But what are your abilities to have gameplay mechanics implemented the way you'd like them to be and to have things stay, with the long-term history of your gameplay that influences future actions. I think there's just nothing there for that.[00:49:39] swyx: Yeah, I do tend to agree. I, I'm just trying to sort of test the boundaries. I would also make the observation that as AAA games industry has developed the line between what is a movie and what is a game has blurred. And you, you, you do end up basically producing a two hour movie as part of your game.[00:49:57] Fan-yun Sun: No, honestly, there, there's so many actually [00:50:00] applications in adjacent markets that our world model can go into. Yeah. But yeah, it, it's sort of fun to riff, riff on. Although on the execution side, we we, we need to stay focused with like, okay, what are the capabilities we want to unlock over time?[00:50:11] And there's a roadmap for that. But yeah, if we're just riffing on sort of like the possibilities, I feel like, whether it's endless Yeah, it's like classic[00:50:18] swyx: and the embedding for a possibility and endless in my mind, it's very close. Yeah. I do wanna, focus on one, like weird choice. I, I don't know if it's weird.[00:50:28] Maybe I'm, I got something here. Audio, right? You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that's much computationally much simpler. Audio just seems way harder. I don't know if you wanna just comment on just the special 3D audio.[00:50:46] Problem. Did you really have to do it? I guess you do to be immersive, but like a lot of people do treat it as like, well, you just stick a, a tt S model on top of[00:50:57] Vibhu: Well, there's a lot more to game audio than [00:51:00] just speech. Right. It's not just[00:51:01] swyx: tts. Yeah. Tts. S Fxt, GM Spatial in my mind Echoes[00:51:06] Chris Manning: Yeah.[00:51:06] swyx: And reflections.[00:51:07] And I, I don't even know what's, what else? I don't know what, what other problems in this space.[00:51:13] Fan-yun Sun: Yeah, I think this point like the, it's sort of a more, more pointing to the benefits of using an game engine as a tool that's available to the model, right? Because like part of the spatial audio is from the code that is underlying the simulation.[00:51:32] And while we do give our model access to other types of audio models as. Tools.[00:51:39] swyx: None of them would be spatial, I think.[00:51:41] Fan-yun Sun: But that's exactly sort of more 0.2. We're giving our model an abstraction or a suite of tools such that it's able to achieve that. And you can argue that sort of spatial is like a, like a emergence out of the, the tools that we and abstraction that we provide to the agents.[00:51:59] And I think that's the beauty of [00:52:00] this, this, this approach is like there's a lot of things kind of like how human's built technology and they're like Lego blocks that build on top of each other. And it's the same thing here. There's gonna be things that sort of just sort of emerges from being able to put these things together in like combinatorially interesting ways,[00:52:14] Chris Manning: right?[00:52:15] So this integrated audio model exploits the understanding and semantics of the Moon Lake world, right? And whereas in general for the Gen AI video models. There's no actual integration across to audio at all, right? That someone might stick some music or stick a soundscape or whatever else on top of their video.[00:52:44] So it's not a silent video, but they're in no way connected into a consistent world model. And there's nothing that's okay. An action is happening in the video. Therefore there should be a sound that's [00:53:00] coming from this part of the visual field.[00:53:03] swyx: Yeah.[00:53:03] Vibhu: Is that different than Sora too? Does it not have audio?[00:53:06] Not to say it's not like[00:53:08] swyx: amazing[00:53:08] Vibhu: isn't a spatial[00:53:09] swyx: audio.[00:53:09] Vibhu: It doesn't,[00:53:10] swyx: no. I've played around it with it enough. It just sounds like someone put an 11 laps voice on top of it and just tried to do the lip sync.[00:53:18] Vibhu: Oh, yeah. I've seen, okay. Generate a dog at the beach and reactions to big wave and move[00:53:23] swyx: around.[00:53:23] It's definitely like, so have the dog, have the dog move away from camera and see if the, the song goes down. It doesn't. ‘Cause they don't have facial audio.[00:53:32] Fan-yun Sun: We do want to basically like we, our moral model, like the one we're training is basically towards the goal of having a combined latent representation across all these different modalities.[00:53:42] Right? Such that it can like reason across these different modalities. So for example, if I close my eyes and like you play a video, you play a sound of like a car skidding away from me. I almost can like, visually extrapolate that trajectory in my mind. And I think that type of capability, we want our model to be able to reason, right?[00:53:59] And that's the reason that [00:54:00] we're sort of taking this multimodal reasoning approach. It's like we want this combine late in space that can[00:54:05] swyx: Yeah. Oh, you said late in space. We like that. Here we have to play the, the bell Every time that someone says late in space, no, you gotta train daredevil one. Where you, you, you, it's only audio, but you have to work out.[00:54:15] Where everything is.[00:54:19] Cool. I I think that that was, that was about it for our Moon Lake coverage. I do think that we have like a couple of, Chris Madden questions on, on IR and, just any, any other sort of attention topics or n NLP topics.[00:54:31] Vibhu: Okay.[00:54:31] swyx: Go ahead.[00:54:32] Chris Manning's Journey: From NLP to World Models[00:54:32] Vibhu: Well, no, I mean, yeah, it's just fun. We talked a bit about how you guys met, but you basically, you, you were like the godfather of NLP per se, right?[00:54:39] You spent the whole career from early embeddings, early early attention. You did 2015 attention for machine translation, everything. You, you had information retrieval, so RAG before rag, we just wanna shout that out and admire a lot of that. Right? So what prompted the switch over to world models?[00:54:56] How, how'd all that come about?[00:54:58] Chris Manning: To some answer it [00:55:00] is, the enthusiasms and creativity of students, but there's a bit of a history there, right? So, yeah. So clearly most of my career has been doing stuff with language and how I got into research was thinking, ah, this is just so amazing how humans can produce speech and understand each other in real time.[00:55:21] And somehow they managed to learn languages from their kids. How could this possibly happen? And so, yeah, starting off I was very focused on language, but as it sort of got into the 2000 and tens, I started, going, I'd been working on question answering, and then I started to get, interest in visual question answering.[00:55:42] And that was an area where it was very noticeable. That the visual understanding was bad. Right. These were the days when like, it sort of seemed like there's almost no visual [00:56:00] understanding. You were just getting answers that came from priors. So, if you asked how many people are sitting at the table, it'd always answer two regardless of how many, how many people you could see in the picture.[00:56:11] And so it seemed like, oh, these models actually aren't able to get semantic information outta

Snug Wrestling Podcast
WWE NXT Review Live + Stand & Deliver Predictions | Full Card Breakdown

Snug Wrestling Podcast

Play Episode Listen Later Apr 2, 2026 40:02


Join Edgar and Tommy on Snug Wrestling LIVE as they break down this week's WWE NXT card and give their full NXT Stand & Deliver predictions. We're covering the biggest matches, top storylines, key segments, and what could shape the road to one of the biggest NXT shows of the year. This week on WWE NXT: NXT Women's Championship #1 Contender's Match: Lola Vice vs. Kendal Grey NXT Tag Team Championship #1 Contender's Match: Los Americanos vs. Birthright Mike Santana & OTM vs. DarkState Jasper Troy vs. Keanu CarverSpecial Guest Referee: Josh Briggs Jaida Parker vs. Kelani Jordan Tatum Paxley and Blake Monroe face-to-face Contract signing for the NXT Championship Match at Stand & Deliver We're also giving our NXT Stand & Deliver predictions for: NXT Championship Match: Joe Hendry vs. Ethan Page vs. Ricky Saints vs. Tony D'Angelo NXT Women's Championship Match: Jacy Jayne vs. Lola Vice vs. Kendal Grey NXT North American Championship Match: Myles Borne vs. Johnny Gargano NXT Tag Team Championship Match: The Vanity Project vs. Los Americanos NXT Women's North American Championship Match: Tatum Paxley vs. Blake Monroe Sol Ruca vs. Zaria Tune in with the Snug Crew for live reactions, match-by-match analysis, predictions, and everything you need to know from this week's WWE NXT and the road to Stand & Deliver. #WWENXT #NXT #WWE #StandAndDeliver #SnugWrestling

POST Wrestling w/ John Pollock & Wai Ting
Stand & Deliver Preview & NXT 3/31/26 Review | upNXT

POST Wrestling w/ John Pollock & Wai Ting

Play Episode Listen Later Apr 1, 2026 124:33


Braden Herrington is joined by Jack Wannan to preview NXT Stand & Deliver and review the March 31, 2026 episode of WWE NXT from MSG Theatre in NYC! The show includes:Lola Vice vs Kendal Grey (No. 1 contenders match)Joe Hendry/Ricky Saints/Ethan Page/Tony D'Angelo contract signing Mike Santana & OTM vs DarkStateBlake Monroe and Tatum Paxley face to faceLos Americanos vs The Birthright (No. 1 contenders match)Jasper Troy vs Keanu Carver (special guest ref Josh Briggs)Johnny Gargano says “Johnny TakeOver” returns this SaturdayThe boys also talk about the road to WrestleMania, WWE RAW, AEW Dynamite & more! Join our live NXT POST Shows every Tuesday night at YouTube.com/POSTWrestlingFollow more of Davie and Braden's work at Poisonrana.ca, with a weekly show covering everything in the world of wrestling and more!Apple Podcasts: https://podcasts.apple.com/ca/podcast/poisonrana/id1361208631Spotify: https://open.spotify.com/show/1jTsPUNnwHzQHNGj7GIS04Only $5 for “Friend” tier to access all these shows and everything in the back catalogue! Movie reviews, PPV reviews and so much more!!! Patreon.com/PoisonranaThis week on the POISONRANA Patreon and Free Feed:Reviews from the 6ix: WWF WrestleMania X-7 (2001) Last week on the POISONRANA Patreon and Free Feed:wasNXT: WWE NXT July 10, 2014 Review Reviews From The 6ix: Leprechaun Back 2 Tha Hood (2003) (Poisonrana Patreon)DETOX w/ Braden Herrington, Jordan Goodman & Neal Flannagan (Poisonrana Free Feed)POISONRANA LIVE: AEW Revolution Review (Monday on the Poisonrana YouTube & Free Feed)Photo Courtesy: WWEupNXT Theme by: Warren-D, PXCH and Shaheen AbdiSubscribe: https://www.postwrestling.com/subscribeFacebook: https://www.facebook.com/groups/702343790308154Patreon: http://www.patreon.com/PoisonranaYouTube: https://www.youtube.com/@PoisonranaPodDiscuss: https://forum.postwrestling.com#wwe #wwenxt #standanddeliver #nxtroadblock #wwenyc #nyc #aew #wrestlemania #wweraw #smackdown See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

PWTorch Dailycast
PWT Talks NXT - Lindberg & Plichta discuss Lola Vice vs. Kendall Grey, OTM & Mike Santana vs. DarkState, Los Americanos vs. Birthright, more

PWTorch Dailycast

Play Episode Listen Later Apr 1, 2026 100:05 Transcription Available


Nate Lindberg and Sean Plichta discuss Lola Vice vs. Kendall Grey, OTM & Mike Santana vs. DarkState, Los Americanos vs. Birthright, Jaida Parker vs. Kelani Jordan, Keanu Carver vs. Jasper Troy, the Men's NXT Championship Contract Signing, and more.Become a supporter of this podcast: https://www.spreaker.com/podcast/pwtorch-dailycast--3276210/support.

Da Sharpshooters
GOD VS THE DEVIL SET FOR DYNASTY

Da Sharpshooters

Play Episode Listen Later Mar 27, 2026 65:52


Join Lord Manny Hayes aka Thirst Trapper Jones

On The Mark Wrestling Podcast
Trevor Outlaw Interview - Warrior Wrestling Madness

On The Mark Wrestling Podcast

Play Episode Listen Later Mar 13, 2026 57:53


Episode 283 of OTM is here, and it's heating up ahead of Warrior Wrestling MADNESS! We sat down with Trevor Outlaw the self proclaimed rudest man in wrrestling for an exclusive interview ahead of his match against former special guest Sam Beale. Don't miss this must-listen convo, things got a bit wild. Give us a follow on all socials for more @PodOnTheMark. 

On The Mark Wrestling Podcast
Penta wins IC Title - Elimination Chamber Recap

On The Mark Wrestling Podcast

Play Episode Listen Later Mar 6, 2026 66:38


On episode 282 of OTM, both Tucky & Ian were unable to record once again so producer Bert returns for the week to fill in. We recap everything that happened this past weekend at Elimination Chamber and discuss a bit from Raw this week, including Penta's IC title win, Danhausen cursing Dom and Punk with a verbal low blow to close the night. Follow us on all socials for more @PodOnTheMark. 

On The Mark Wrestling Podcast
WWE Elimination Chamber Predictions

On The Mark Wrestling Podcast

Play Episode Listen Later Feb 25, 2026 67:17


On episode 281 of OTM we're without the majority of the OTM crew, so Kyle brought in backup once again to talk about the Elimination Chamber PLE going down this Saturday in Chicago. NXT Night Shift & IWGuide co-host JGold fills in as co-host as we're joined by two time MVM of the year Kyne. Follow the show on all socials for more @PodOnTheMark. 

Fightful | MMA & Pro Wrestling Podcast
Can Ethan Page Break An NXT Record? Tony D In Action | WWE NXT 2/17/26 Full Show Review & Highlights

Fightful | MMA & Pro Wrestling Podcast

Play Episode Listen Later Feb 18, 2026 117:56


Alex (@AlexSourGraps) and SP3 (@TruHeelSP3) review tonight's episode of WWE NXT, February 17, 2026:-Number One Contender Fatal Four Way Tag Team Match: Hank and Tank vs. Vanity Project vs. OTM vs. The Culling-Speed Tournament Finals: Elio LeFleur vs. Eli Knight-Singles Match: Lola Vice vs. Kelani Jordan-NXT North American Championship: Ethan Page (c) vs. Shiloh Hill-Tony D'Angelo vs. Cutler JamesIf you want to bet on Wrestling, or any other sport, check out our new partner where we get ALL of our odds! https://mybookie.website/joinwithFIGHTFUL and use the promo code FIGHTFUL. Deposit $100, get $50. Go in with $200, and they'll make it $100! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.

On The Mark Wrestling Podcast
AEW Grand Slam Predictions - AEW Dynamite Recap

On The Mark Wrestling Podcast

Play Episode Listen Later Feb 13, 2026 63:05


The OTM boys reunite for episode 280 as it's an AEW centric episode this week. This week's Dynamite was a good one, we discuss what went down and share our thoughts. Grand Slam is this weekend, so we share our predictions for that card as well. Give us a follow on all socials for more @PodOnTheMark. 

On The Mark Wrestling Podcast
Royal Rumble Fallout - Tommaso Ciampa wins TNT title

On The Mark Wrestling Podcast

Play Episode Listen Later Feb 6, 2026 65:34


On episode 279 of OTM we're discussing what went down this past weekend at the Royal Rumble. Producer Bert is filling in for Tucky who is on Dad duty. After we discuss the Royal Rumble fallout Kyle & Ian touch in the latest and greatest in AEW. Give us a follow on all socials for more @PodOnTheMark. 

On The Mark Wrestling Podcast
Royal Rumble 2026 Predictions

On The Mark Wrestling Podcast

Play Episode Listen Later Jan 30, 2026 63:53


On episode 278 of OTM we're joined once again by our main event brother JGold to go through this years Royal Rumble card. We share our predictions and chop it up with the live chat. Let's get ready to rumble. Follow us on all socials for more @PodOnTheMark. 

Da Sharpshooters
TRIPLE H IS A EGO MANIAC

Da Sharpshooters

Play Episode Listen Later Jan 29, 2026 86:00


Join Lord Manny Hayes aka Thirst Trapper Jones

PWTorch Dailycast
PWT Talks NXT - Lindberg & Cattani discuss DarkState vs. OTM, Dion Lennox vs. Myles Borne, Lexis King vs. Tavion Heights, more

PWTorch Dailycast

Play Episode Listen Later Jan 28, 2026 110:57 Transcription Available


Nate Lindberg and Kevin Cattani discuss DarkState vs. OTM, Dion Lennox vs. Myles Borne, Lexis King vs. Tavion Heights, Zaria vs. Thea Hail, Keanu Carver vs. Andre Chase, Jaida Parker vs. Nikkita Lyons, predictions for the NXT Championship ladder match, NXT entrant predictions for the Royal Rumble, and more.Become a supporter of this podcast: https://www.spreaker.com/podcast/pwtorch-dailycast--3276210/support.

On The Mark Wrestling Podcast
Sam Beale Interview - Warrior Wrestling Ice Cold

On The Mark Wrestling Podcast

Play Episode Listen Later Jan 16, 2026 84:53


It's a Warrior themed episode here at OTM this week as Sam Beale joins the show before his match against Joey Avalon at Ice Cold. Henry from the Warrior digital media team also joins the podcast to run down the card and share our predictions. Give us a follow on all socials @PodOnTheMark. 

The Options Insider Radio Network
The Hot Options Report: 01-15-2026

The Options Insider Radio Network

Play Episode Listen Later Jan 16, 2026 10:50


It's a massive Thursday on the Hot Options Report (THOR) as host Mark Longo breaks down one of the most active trading sessions of 2026 so far. With nearly 800,000 contracts required just to break into the Top 10, the tape was on fire. We dive into the "on-again, off-again" dance between Nvidia and China, Intel's wild 25% year-to-date run, and a strange wave of deep-in-the-money and out-of-the-money puts dominating the tape in Apple, Microsoft, and Netflix ahead of Friday's expiration. The Top 10 Breakdown #1: NVIDIA (NVDA): Still the undisputed king with 2.76M contracts. Rallying 2% on China export optimism, traders are eyeing the $190 strike for tomorrow's close. #2: Tesla (TSLA): A tug-of-war at $438. Over 100k contracts traded at the $450 strike. Can the bulls reclaim that level by the bell? #3: Netflix (NFLX): "The Widowmaker" puts up 1.3M contracts. Significant interest in the $105 OTM puts expiring tomorrow. #4: AMD: Substantial volume in the $235 calls despite a close below $228. Are traders "rolling the bones" or getting trapped? #5: Apple (AAPL): 1.08M contracts. Unusual activity in the $270 ITM puts as the "Fruit Company" sells off. #6: Meta (META): Bucking the "tech wreck" to rally back to $620. Funky paper hitting the $650 OTM puts. #7: Microsoft (MSFT): A rough start to the year continues. We analyze 75,000 contracts of the deep-in-the-money $495 puts. #8: MicroStrategy (MSTR): "The Monster" gives back some gains. 875,000 contracts on the tape with heavy action in the $175 calls. #9: Intel (INTC): Up 25% YTD but cooling off today. Is the "closing paper" at the Jan $50 strike a sign of a local top? #10: AbbVie (ABBV): Breaking into the Top 10 on X-Div action with 171k contracts in the Jan $210 calls. Key Takeaways & Market Intel Semiconductor Sentiment: Between Nvidia's China news and Intel's massive YTD surge, chips continue to drive the lion's share of options volume. Expiration Fever: A recurring theme of massive put volume across Big Tech (Apple, Microsoft, Netflix) suggests high-stakes positioning ahead of the Friday options expiration. Market Heat: Why 800k contracts is the "new normal" for the Top 10 in 2026. Resources & Links Get the Data: TheHotOptionsReport.com Go Pro: TheOptionsInsider.com/Pro (Join us for Vol Death Match 2.0!) Follow on Twitter: @Options

On The Mend
How Tubes turned to Golf Life after alcohol addiction

On The Mend

Play Episode Listen Later Jan 5, 2026 55:58


This week's guest is Peter “Tubes” Dale, someone who knows how quickly things can unravel when drinking, shame, and identity start feeding off each other. Known publicly as the funny one, the lad who could always carry it, Tubes was privately stuck in a cycle of blackouts, panic, and self-loathing, watching the distance grow between who he was and the person he became when alcohol took over.In this episode, he pulls the curtain back. Tubes talks candidly about hating the version of himself that drank to excess, the fear of not knowing what he'd done or said, and the moment he realised he was heading towards losing his family if he didn't stop. He opens up about relapse without excuses, the weight of shame he carried for years, and why choosing to speak honestly was the first step toward change.This is a grounded, human conversation about addiction, mental health, and recovery, not as a straight line, but as something messy and ongoing.Simba mattresses

On The Mark Wrestling Podcast
AEW Worlds End Recap

On The Mark Wrestling Podcast

Play Episode Listen Later Dec 30, 2025 60:01


It's the final episode of 2025 and we're ending the year with our AEW Worlds End recap. It was a great year for us here at OTM and we wanted to thank every single one of our audio listeners out there. Make sure you're following us on all socials @PodOnTheMark. 

On The Mend
The Truth About Ruby Wax's Mental Health Crash

On The Mend

Play Episode Listen Later Dec 29, 2025 21:55


Ruby Wax has spent decades making people laugh, but this conversation is about what happens when the jokes stop working.In this episode, Ruby speaks with rare honesty about living with depression, relapse, and the exhausting work of trying to hold yourself together when your mind won't cooperate. She talks about coming off antidepressants to explore psilocybin therapy and ending up in a mental health ward, the shame that can creep in when you “should” be better by now, and why mental illness doesn't care whether you're on holiday, winning awards, or doing everything “right.”Ruby also opens up about letting go of old identities, including the version of herself built for attention, validation, and success, and how terrifying it was to walk away from a huge TV career to start again. She describes fame as addictive, relapse as confusing, and recovery as anything but linear. This isn't a polished guru's guide or a neat redemption arc. It's a conversation with someone still doing the work, falling over, starting again, laughing at herself, and telling the truth about how messy it all can be. Simba mattresses

WhatCulture Wrestling
WWE NXT Review - Leon Slater Is The #1 Contender! Ricky Saints DESTROYS Je'Von Evans! Hank & Tank Vs. OTM! Thea Hail Accidentally Wins A Title?!

WhatCulture Wrestling

Play Episode Listen Later Dec 17, 2025 82:57


The Dadley Boyz review last night's episode of NXT and discuss...Leon Slater is the #1 contender!Ricky Saints DESTROYS Je'Von Evans!Hank & Tank vs. OTM!Stacks wants more gold!Thea Hail accidentally wins a title?!ENJOY!Follow us on Twitter:@AdamWilbourn@MichaelHamflett@MSidgwick@WhatCultureWWEFor more awesome content, check out: whatculture.com/wwe Hosted on Acast. See acast.com/privacy for more information.

On Da Mark Wrestling
Cena's Last Time is Now

On Da Mark Wrestling

Play Episode Listen Later Dec 12, 2025 57:47


Welcome back to Episode 114 of the On Da Mark Wrestling Podcast! The Producer (Kayode) and The Hater (Joel) break down a massive week in pro wrestling — including the final match of John Cena, WWE's questionable booking, NXT vs WWE talent showcases, and the biggest dream matches between AEW & WWE.This episode is PACKED. Topics include:

The Funkaholiks Podcast
Jerking the Curtain Ep. 111 - We Celebrate the Life of Larry the Dog!!!

The Funkaholiks Podcast

Play Episode Listen Later Dec 4, 2025 116:05


It's an emotional episode for the TFP crew, Nando T struggles to find the words and keep his emotions together when it comes to the loss of Larry the Dog!!! He does his very best to speak about this amazing dog that blessed CM Punk and AJ Lee, our hearts go out to them and we let them know they are not alone in this loss. You Just Made the List is dedicated to Larry, we get into round table of topics, cover Smackdown, Survivor Series and RAW!!! CHEERS to Larry!!! He will be missed but NEVER FORGOTTEN!!!JERKING THE CURTAINROUND TABLE OF TOPICSNEWSThe WWE family lost a great one…..RIP Larry…..hearts go out to Punk and AJ Lash and Trick get engaged Ric Flair says Hogan took street drugs No touchy Jey Uso WWE Universe TNA is moving to AMC next year “You Just Made the List” Top 5 Pets in WWE history SMACKDOWN LA Knight is not wrong Jey defeats Rusev Nick Aldis has too many balls on his handsWho do we need to call to get some protection for Chelsea……Jade trying to impeach Chelsea is bad business LA Knight moves on, is the picture getting more clear???Charlotte wins for Team AJ Fans checked out on the 5 on 5, MFT gets the win but Uncle Howdy has the last laugh RAWLiv shows Foxy Roxy no love Team Rhyo calls their shot but team CharBliss has a different idea…..crowd loves it Ivy Nile returns and wants Maxine Has the Jey train lost steam???Judgement Day is ADHD on steroids and they have problems Maxine's training montage does nothing for me……anyone else drinking the kool aid Adam Pierce is on the case The double stomp styles clash was pretty damn cool Liv and Steph move the needle??? Ladies and Gentlemen…..Bron Breaker

PWTorch Dailycast
PWT Talks NXT - Lindberg & Cattani discuss Ricky Saints and Oba Femi contract signing, Hendry & Borne & Evans & Slater vs. DarkState, more

PWTorch Dailycast

Play Episode Listen Later Dec 3, 2025 102:34 Transcription Available


Nate Lindberg and Kevin Cattani discuss Ricky Saints and Oba Femi's contract signing, Joe Hendry & Myles Borne & Je'Von Evans & Leon Slater vs. DarkState, Chase U vs. OTM, Sol Ruca & Lola Vice & Kendal Grey vs. Fatal Influence, Tavion Heights vs. Josh Briggs, The Hail vs. Arianna Grace, and more.Become a supporter of this podcast: https://www.spreaker.com/podcast/pwtorch-dailycast--3276210/support.

On The Mark Wrestling Podcast
Raw at MSG Recap - AEW Full Gear Predictions

On The Mark Wrestling Podcast

Play Episode Listen Later Nov 20, 2025 68:02


On episode 269 of the On The Mark Wrestling Podcast, the OTM trio is officially reunited once again. We discuss an explosive Monday Night Raw at Madison Square Garden, which just so happened to be Cena's final Raw. We also share our quick picks for AEW Full Gear happening this Saturday. Give us a follow on all socials @PodOnTheMark. 

On The Mark Wrestling Podcast
John Cena becomes Grand Slam Champion - AEW Blood & Guts Recap

On The Mark Wrestling Podcast

Play Episode Listen Later Nov 14, 2025 56:10


After taking last week off, Mr. OTM returns and joins Tucky to discuss this week's Monday Night Raw and AEW Dynamite, Blood and Guts. John Cena won the intercontinental championship, we have new women's tag champs, and Blood & Guts was insane. Give us a follow on all socials @PodOnTheMark. 

On The Mark Wrestling Podcast
CM Punk wins WHC - Last Time is Now Tournament Announced

On The Mark Wrestling Podcast

Play Episode Listen Later Nov 7, 2025 64:24


Mr. OTM is off for the week, so our producer behind the scenes Brett joins Ian and Tucky for episode 267 of OTM. The boys discuss what happened this past weekend at Saturday Night's Main Event. After that they share their opinion on the current state of wrestling. Give us a follow on all socials @PodOnTheMark. 

The Funkaholiks Podcast
Jerking the Curtain Ep. 107 - the Funkaholiks invade Monday Night RAW!!!

The Funkaholiks Podcast

Play Episode Listen Later Nov 6, 2025 116:41


In today's episode the team gets into some heated discussion, some threats are made that they will quit WWE if a certain superstar gets the belt wrapped around him. We also discuss the future of wrestling after the older wrestlers retire. Nando T talks about his view changing of live events and the price......is it worth it??? Is WWE true entertainment and putting on a "show"??? Round table of topics is back and You just made the list!!! All this and so much more.......CHEERS!!!JERKING THE CURTAINROUND TABLE OF TOPICSNEWSSeth is officially out for at least 6 months Vince McMahon expected to drop a tell all bookCody's next contract will be his last???Hater Mike hit social media and said he's coming back????“You Just Made the List” Top 5 baby faces (females)SMACKDOWN Happy Halloween Tiffy ain't scaring anyone, Jade looking better as a heel Dragunov's open challenges are great for business Solo comedy hour Nia should know better, can't wrestle 2 against 1 Chelsea as Snow White is grrrrrreat for business and Nikki Cross hiding is the icing on the cake MCMG screwed again……damn you MFT Drew is next level when getting under Cody's skin SNMECody and Drew put on a banger…..is Cody a cheater???Tiffy Time has run out……the Storm is here Dom does it again….the dirty tricks are unlimited The Punk era has startedRAWThe Funkaholiks are Jerking the Curtain on Monday Night RAW!!!Punk kicks off RAW and gets a challenger NOBODY wants!!! Anyone sound good from his wishlist???Punk and the Vision is good for businessDevils Kiss even better live but Judgement Day gets the dub…….Raquel vs Stephanie is grrreat for businessHow are we feeling about this lottery tournament for Cena's last match???Just let Asuka and Kairi keep cooking!!!Dom and Rey's exchange was EPIC!!! I hate to say it but Dom is over with the NM crowd…..bunch of dumbasses Becky nails NM to the wall, however this Maxine Dupri storyline needs to end like yesterday Kabuki Warriors vs CharBliss will be an EPIC match!!!Dom's all alone in a full clubhouse………or is he??? Do we still have any idea what Roxeanne is up to???Will AJ and Dragon Lee keep the titles long enough to get a name??? Figured we would have one by now Paul Heyman poking around the locker rooms is grrrreat for businessNXTCommentary pushing Tatum…..good or bad???El Grande Americano speaking Spanish is good for business I'm sorry…..Kelani cuts through me like Maxine….felt like I was watching a BTS promo I'm ready to see what OTM has Zaria gets the win…..give me some storylines Santino Marella is comedy gold Can we please close the door on Trick and Saints……does NXT not have anything better for Ricky???All Ego and Chelsea could become the greatest mixed gender tag team…..just saying…..God Bless Canada Do we believe in Thea???NXT Gold Rush 11/18 and 11/25Survivor Series 11/29Episodes dropping weekly!!!Follow on the gram @the.funkaholiks.pod THEE POD THAT TALKS WHAT THEY LOVE 

On The Mark Wrestling Podcast
Saturday Night's Main Event Predictions - Early 2026 wrestling predictions

On The Mark Wrestling Podcast

Play Episode Listen Later Oct 31, 2025 75:15


It's the Halloween edition of OTM, so GIMME A HELL YEAH! We run down the SNME card and sharing our predictions. Who will win the vacant world heavyweight title? CM Punk or Jey Uso? After that we go trick or treating and read off our listeners early 2026 wrestling predictions. Give us a follow on all socials @PodOnTheMark. 

On The Mark Wrestling Podcast
Ilja Dragunov returns - AEW Wrestledream - Jey Uso vs CM Punk at SNME

On The Mark Wrestling Podcast

Play Episode Listen Later Oct 24, 2025 75:31


Ian unfortunately couldn't make it for episode 265, but no need to fear, Tucky is near. After a few months away from OTM our co-host Jim Tucker returns. We catch up and discuss all of the craziness happening in the professional wrestling world this week. From Dragunov's return on Smackdown, to Rollins being stripped of his WHC to AEW Wrestledream, we had a lot to discuss. Give us a follow on all socials for more @PodOnTheMark. 

WhatCulture Wrestling
WWE NXT Preview - Halloween Havoc Go-Home Show! WWE Speed Men's Tournament BEGINS! OTM Vs. Hank & Tank! Can Stacks Win The TNA X-Division Title?!

WhatCulture Wrestling

Play Episode Listen Later Oct 21, 2025 47:22


The Dadley Boyz preview tonight's NXT and discuss...Halloween Havoc go-home show!WWE Speed Men's Tournament BEGINS!OTM vs. Hank and Tank!Will Tatum Paxley get spooky?Can Stacks win the TNA X-Division Title?!ENJOY!Follow us on Twitter:@AdamWilbourn@MichaelHamflett@MSidgwick@WhatCultureWWEFor more awesome content, check out: whatculture.com/wwe Hosted on Acast. See acast.com/privacy for more information.

Da Sharpshooters
WHAT ARE THEY DOING?!? || RAW AND NXT

Da Sharpshooters

Play Episode Listen Later Oct 16, 2025 92:35


Lord Manny Hayes aka Thirst Trapper Jones

On the Media
Silicon Valley's Rightwing Roots. Plus, the CEO of Bluesky Reimagines Social Media

On the Media

Play Episode Listen Later Aug 15, 2025 50:28


When Donald Trump returned to office, tech companies donated millions of dollars to his inaugural committee. On this week's On the Media, the rightwing roots of Silicon Valley. Plus, the CEO of the burgeoning social media platform, Bluesky, on how to billionaire-proof the internet.[01:00]  Micah Loewinger speaks with Becca Lewis, a postdoctoral researcher at Stanford University, about how Silicon Valley has always had rightwing roots — an influential group of conservative thinkers in the tech world have long seen new technologies as tools for restoring older social orders.[14:47] Host Micah Loewinger speaks with Jay Graber, the CEO of Bluesky, a competitor to Twitter/X that's seen massive growth recently, about how Bluesky is structured in a fundamentally different way than other social media platforms, and why that might make it “billionaire-proof.” [32:27] OTM producer and new parent Molly Rosen speaks with Amanda Hess, author of the new book Second Life: Having a Child in the Digital Age, on how new technologies have transformed the experience of parenthood and what this signals about the future.Further reading:“‘Headed for technofascism': the rightwing roots of Silicon Valley,” by Becca LewisSecond Life: Having a Child in the Digital Age, by Amanda Hess“My Son Has a Rare Syndrome. So I Turned to the Internet,” by Amanda Hess On the Media is supported by listeners like you. Support OTM by donating today (https://pledge.wnyc.org/support/otm). Follow our show on Instagram, Twitter and Facebook @onthemedia, and share your thoughts with us by emailing onthemedia@wnyc.org.

On the Media
Having a Child in the Digital Age

On the Media

Play Episode Listen Later Jul 9, 2025 31:22


 In Amanda Hess' new book, Second Life: Having a Child in the Digital Age, she explores the many apps, megamaternity brands, high-tech baby gear, and social media subcultures that have infiltrated in the process of having a baby in modern-day America. OTM producer and new parent Molly Rosen speaks with Hess about how new technologies have transformed the experience of parenthood and what this signals about the future. Further reading:Second Life: Having a Child in the Digital Age, by Amanda HessMy Son Has a Rare Syndrome. So I Turned to the Internet., by Amanda Hess On the Media is supported by listeners like you. Support OTM by donating today (https://pledge.wnyc.org/support/otm). Follow our show on Instagram, Twitter and Facebook @onthemedia, and share your thoughts with us by emailing onthemedia@wnyc.org.

On the Media
Ensh*ttification, Live! Micah and Cory Doctorow in Conversation

On the Media

Play Episode Listen Later Jun 4, 2025 38:16


This past weekend, OTM co-host Micah Loewinger went to Seattle to sit down with an all-time favourite guest of the show: tech activist and writer Cory Doctorow. We recorded the following conversation in front of a live audience at the Cascade PBS Ideas festival. The topic was “Enshittification” – Cory's theory of how everything on the internet got worse. We first discussed this idea on the show a couple years ago – and this was an opportunity to talk about what enshittification looks like right now: the latest attempts by tech companies to take advantage of users and workers, and the surge of lawsuits attempting to hold these companies to account. On the Media is supported by listeners like you. Support OTM by donating today (https://pledge.wnyc.org/support/otm). Follow our show on Instagram, Twitter and Facebook @onthemedia, and share your thoughts with us by emailing onthemedia@wnyc.org.