Podcasts about Suited

2017 song by Shekhinah

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Best podcasts about Suited

Latest podcast episodes about Suited

The KFC Big Show
OUTRO: Suited & Booted

The KFC Big Show

Play Episode Listen Later Jun 4, 2026 10:45 Transcription Available


On today's poddy, we're joined by a special guest Follow The Big Show on Instagram Subscribe to the podcast now on iHeartRadio, YouTube, or wherever you get your podcasts!Featuring Jason Hoyte, Mike Minogue, and Keyzie, "The Big Show" drive you home weekdays from 4pm on Radio Hauraki.Providing a hilarious escape from reality for those ‘backbone’ New Zealanders with plenty of laughs and out-the-gate yarns.Download the full podcast here:iHeartRadio Apple Spotify Follow The Big Show on InstagramSee omnystudio.com/listener for privacy information.

The Official Red Chip Poker Podcast
Poker Tips From LLMs: How Bad Are They? · S8E11

The Official Red Chip Poker Podcast

Play Episode Listen Later May 26, 2026 26:16


An increasing number of people rely on ChatGPT summaries to explain complex topics. Is this a good idea if you're looking for tactical and strategic information about #poker? This fun episode of the podcast explores the question.   As you may have found in other disciplines, one of the problems with relying on any LLM is that the accuracy of the information they return can be extremely unpredictable. ChatGPT provides decent summaries of some areas of poker, and laughably bad ones in others.   TIMESTAMPS 0:00 Introduction: Poker Turing Test with AI 0:22 Can AI Understand Poker Conceptually? 1:30 Testing ChatGPT's Range Construction 2:36 The Symmetrical Grid Problem 4:55 Suited vs Offsuit Hand Values 7:18 Concept Explanation Test: Polarization 8:50 Equity Denial & Reverse Implied Odds 9:30 The Triple Range Merge Trap 12:13 ChatGPT's Conceptual Understanding Limits 12:58 EV Calculation Challenge Begins 14:34 Breaking Down Semi-Bluff Math 17:30 Training ChatGPT to Calculate Correctly 19:00 Can ChatGPT Remember EV Formulas? 21:30 Writing Poker Scripts with AI 24:33 Final Verdict: Did ChatGPT Pass?   RELATED LINKS The Low-Stakes Poker Playbook: https://redchippoker.com/low-stakes-poker-playbook/ Poker Study Guide: https://www.splitsuit.com/ultimate-weekly-poker-study-guide Crushing Poker Bots: https://youtu.be/nhuWF-8CK1E?si=GVt6NKcpflLTqktr The Poker Robot: https://youtu.be/vnL52ChgLqM?si=jNJIDz1YoTmrssas **JOIN US ON DISCORD** Join our free poker Discord today: https://redchippoker.com/discord

Mitch Unfiltered
Episode 383 - A Schedule Suited for Champs

Mitch Unfiltered

Play Episode Listen Later May 18, 2026 95:55


RUNDOWN   Mitch and Hotshot Scott open Episode 383 by marveling at the bizarre obsession surrounding the NFL schedule release, questioning why fans and media treat dates and kickoff times like breaking world events. And then, they break down the Seahawks' newly released schedule, from the bizarre Rams clustering and overloaded prime time slate to the brutal late-season stretch loaded with short weeks and playoff-caliber opponents. The conversation turns into a bigger NFC West discussion, with Mitch quietly predicting San Francisco wins the division while Seattle lands at 11–6 and grabs a wild card spot. Mitch, Brady, and Joe dissect a Mariners club that suddenly looks lifeless after another ugly series loss to San Diego, with injuries piling up and the offense disappearing again. The conversation centers on whether Colt Emerson's promotion can inject energy into a flat clubhouse, why Seattle's veteran-heavy roster may lack emotional spark, and whether the AL West being mediocre is the only thing keeping the season afloat right now. Mitch and Puck bounce from petty website slights and Tiger Woods speculation into a spirited debate over Cal Raleigh playing hurt and the Mariners' late-game strategy. The real fireworks come when Mitch unveils his theory that the NFL intentionally put Mike Vrabel and the Patriots in a primetime opener against Seattle.   GUESTS   Brady Farkas | Host, Refuse to Lose podcast Joe Doyle | MLB analyst, Over-Slot Jason Puckett | KJ-Aren'ts / Puck Drop   TABLE OF CONTENTS   0:00 | Why NFL Schedule Release Day Feels Like a National Holiday, Mariners Frustration, and the Show's Weekly Birthday and Music Trivia Segment 14:09 | NFL Drops Seahawks Schedule — Brutal Stretches, Prime Time Chaos & Niners Fear 31:57 | Mariners No-Table: Brady Farkas and Joe Doyle — Mariners analysts breaking down Seattle's mounting injuries, clubhouse energy issues, and the debut of top prospect Colt Emerson. 56:05 | KJ-Aren't's Jason Puckett: Mitch Thinks the NFL Just Punished Mike Vrabel on National TV 1:13:55 | Other Stuff Segment: Ronda Rousey vs. Gina Carano disappointment, Tyson Fury's teenage daughter getting married, PGA Championship winner Aaron Rai and his iron covers story, Shohei Ohtani's historic two-way dominance, Kyle Schwarber's absurd home run pace, Tiger Woods returning from Swiss rehab, Mitch's Palm Beach airport stories, Carl Pavano divorce allegations, Desmond Mason arrest and memorabilia dispute, fake Caitlin Clark engagement rumors, Perry Como vs. Sinatra debate, Dr. Hook memories HEADLINES 14-year-old steals a bus for the third time in six months, hantavirus allegedly linked to penis shrinkage, Maine students accidentally fed dirt at school, suckerfish swimming inside manta rays causing "issues" RIPs Brandon Clark, Jason Collins, Charlie Young, Craig Morton, Lou Graham, Jim Colbert, Rex Reed, Donald Gibb, Dennis Locorriere

The Payback
The Payback ft. Y.Zer, DJ SS, Carl Craig, Lady Alma & Ego Ella May

The Payback

Play Episode Listen Later May 17, 2026 119:50


House, funk, soul, disco, reggae, hip hop, afrobeats, UKG, drum & bass and all manner of beats for open-minded listeners. Fresh releases and classic gems, presented by DJ D'Francisco direct from London. New episode every Sunday night. Catch the pod live every Friday afternoon on www.musicboxradio.co.uk 3-5 UK time, as a podcast or at www.mixcloud.com/francisco Contact: fdisco@hotmail.com / @frankiedisco54 Tracklist Ego Ella May - Footwork Rhi - Night Driving (Ivy Lab Remix) Portishead - It Could Be Sweet Egypt - In the Morning (Chimpo Refix) Ukokos & Jabco - Keep On Rising (Sunday Service Mix) Willie Beaver Hale - Groove On Auntie Flo - Havanna City ft. Andrew Ashong Lady Alma/ Mark de Clive Lowe - Keep It Moving (Recloose Remix) Rockers Revenge - Walking On Sunshine Harry Shotta Y.Zer, will.b - Suited & Booted Amy True - Saved URself ft. Nubya Garcia Rodney P, Frama G, Mystro & Braintax - You Know Who You Are Commodo - Deep Harbour ft. Alfa Mist (ANZ Defensive Mix) Zed Bias - Badness ft. Skream Chase & Status - Eastern Jam Vital Elements & Garrett Jr - Hold On Sam Binga & Rider Shafique - Pot A Bubble  DJ SS - Black Ntsako's Soul - Bayethe Bosq - Tumbala (Auntie Flo Remix) Tony Allen - Kilode (Carl Craig Remix) Mirko & Meex - Let Me Tell You Greenskeepers - Disco Swing Lennie Williams - Choosing You

Building The Brand
Batch LDN: No Fashion Experience But They've Built The UK's Coolest Menswear Brand That Celebrities Love

Building The Brand

Play Episode Listen Later May 13, 2026 63:43


How do you convince people to spend £400 on a suit… and then wait up to eight weeks for it?That is exactly what Sam and Julian, the founders of Batch LDN, have managed to do.In this episode of Building The Brand, they share how two founders with no fashion background built one of the most interesting menswear brands in the UK by doing almost everything differently.Batch LDN is not a traditional fashion brand. They do not hold huge amounts of stock. They do not rely on fast fashion cycles. They do not lead with endless paid ads. Instead, they batch customer orders together, make every item to order in London using premium Italian fabrics, and have built a brand around quality, community, retail experience and smart casual menswear that actually fits modern life.But this conversation is not just about suits.Sam and Julian talk openly about why industry naivety became an advantage, why sustainability alone was not enough to drive sales, how a real-life robbery became one of their most successful marketing moments, why having the right co-founder changes everything, and why they chose to build through physical retail first when most fashion brands start online.They also break down how Batch LDN has attracted celebrities, sports teams and investors, why Romesh Ranganathan became involved in the brand, how they became the official menswear supplier to Burnley Football Club, and what comes next as they look to expand the product range, grow online and take Batch international.SHOP @ Batch LDN CONNECT WITH OUR BUILDING THE BRAND COMMUNITY▪️ How Batch LDN created a made-to-order casual suit brand▪️ How batching orders helps reduce waste, stock risk and cost ▪️ Why premium Italian fabrics and London manufacturing became core to the brand ▪️ Why Sam and Julian's lack of fashion experience became a superpower ▪️ How sustainability shaped the business internally but failed as the lead marketing message▪️ How a robbery at their store became a viral marketing campaign ▪️ Why the “See It. Say It. Suited.” campaign put Batch on the map ▪️ The importance of having the right co-founder in a startup ▪️ Why physical retail became Batch LDN's strongest sales channel ▪️ Why the founders hired a creator and doubled down on storytelling instead of paid ads ▪️ How celebrities including Romesh Ranganathan, Ashley Walters, Simon Pegg, Ant and Dec, Josh Denzel and others have worn the brand  Key Moments:0:00 — Intro03:33 — How Batch LDN's made-to-order fashion model works06:42 — How Sam and Julian started Batch LDN with no fashionexperience08:03 — The fashion waste problem behind the made-to-order model 12:00 — Why sustainability alone does not sell fashion15:32 — How startup experience helped Batch challenge the fashion industry17:41 — PAUSE POINT: Industry naivety can be a competitive advantage19:34 — The Batch LDN robbery story23:18 — Why the co-founder relationship matters in startup life26:36 — Why Sam chose Julian as his Batch LDN co-founder30:34 — PAUSE POINT: The right co-founder helps carry the weight32:58 — Building the Batch Members Club and fashion community35:20 — How the Covent Garden flagship store became a retail and events space36:54 — Why 80% of Batch LDN revenue comes through physical retail39:20 — Replicating the in-store fitting experience online40:58 — PAUSE POINT: Do not blindly follow the direct-to-consumer startup playbook43:35 — Why Batch LDN hired an in-house content creator46:59 — Doubling revenue without paid social advertising48:55 — Celebrities, social proof and Batch LDN suits in the wild52:17 — Why Romesh Ranganathan invested in Batch LDN53:59 — Taking Batch LDN to America and testing international growth54:30 — Becoming Burnley Football Club's official menswear supplier56:00 — Why sports teams and smart casual menswear are a major opportunity58:29 — New Batch LDN products: corduroy suits, cropped jackets and wider-leg trousers1:00:20 — The five-year vision for Batch LDN

Podcast UFO
AudioBlog: Silver-Suited Humanoid Reports

Podcast UFO

Play Episode Listen Later May 4, 2026 10:31 Transcription Available


Blog by UFO History Buff & Author, Charles Lear Amidst the many assorted descriptions of UFO-related entities, silver-suited humanoids, sometimes with antennas, show up in many reports. They are described repeatedly in the 1976 Center for UFO Studies publication by David Webb, 1973 – Year of the Humanoids, and there were several reports during the 1977 flap in what has been called “The Welsh Triangle” that we wrote about recently. In this week's blog, we'll look at a couple of cases from the Southern United States, the second of which became quite well-known.In the January 4, 1981, issue of The Robesonian out of Lumberton, North Carolina, there is an article (page 7 of the pdf) by Tim Lewis headlined “Shining Silver Man Stalks Forest Acres Area.”  According to Lewis, the previous Tuesday at around 10 p.m., a couple had just exited Barker Ten Mile Road when they saw a round flashing light near the turnoff at Bee Gee and McLeod. As they got closer, they were able to determine that the light was located in a vacant wooded lot. Read more →CONTACT AND SUPPORT

Travel Squad Podcast
Which Hawaiian Island is Right for You? The Pros and Cons of Each, and Which Ones Are Better Suited to Your Travel Style and Wants

Travel Squad Podcast

Play Episode Listen Later May 1, 2026 16:31


This week's Just the Tip episode will help you choose which Hawaiian island to visit (or in which order!) to best match your travel style and what you want to see and do in Hawaii.Download our ⁠Big Island itinerary⁠ and check out these ⁠recommended activities ⁠to optimize your time there! Where to stay in Big Island (Kona Hotels): ⁠PACIFIC 19 Kona⁠, ⁠Royal Kona Resort⁠, ⁠Courtyard by Marriott⁠Download our ⁠8-day Kauai itinerary⁠ and check out these ⁠recommended activities⁠ for all the best things in Kauai.Where to stay in Kauai: ⁠Club Wyndham Bali Hai Villas⁠, ⁠Nihilani 22C: Spacious Condo⁠, ⁠Ko'a Kea Resort on Po'ipu Beach⁠, ⁠Sheraton Kauai Resort⁠ Download our ⁠Oahu itinerary⁠ and check out these ⁠recommended activities⁠ before you go!Where to stay in Oahu: ⁠⁠Park Shore Waikiki⁠⁠, ⁠⁠Aston Waikiki Beach Tower⁠⁠, or ⁠⁠Courtyard by Marriott Oahu North Shore⁠⁠⁠.⁠Check out these ⁠recommended activities⁠ in Maui. Where to stay in Maui: ⁠AC Hotel by Marriott Maui Wailea⁠, ⁠Andaz Maui at Wailea Resort⁠ or ⁠The Sheraton Maui Resort & Spa Find a great flight deals to Hawaii, or anywhere else, with ⁠Thrifty Traveler Premium⁠, sign up to get flight deals sent straight to your inbox. Use our promo code TSP to get $20 off your first year subscription!—---------------------------------------Shop:⁠ Trip Itineraries ⁠⁠&⁠ ⁠Amazon Storefront ⁠⁠Connect:⁠ ⁠YouTube⁠⁠,⁠ ⁠TikTok⁠⁠, and⁠ ⁠Instagram⁠⁠⁠⁠ ⁠⁠and contact us at travelsquadpodcast@gmail.com to submit a question of the week or inquire about guest interviews and advertising. Submit a question of the week or inquire about guest interviews and advertising.Contains affiliate links, thanks for supporting Travel Squad Podcast!

Too T3rpd
I'm Suited For This ft. SASCOM3DY

Too T3rpd

Play Episode Listen Later Apr 23, 2026 53:06


Text The Too T3rpd Hotline We back to the entertainment side of things this week! Donovan sits down with L'zs aka SASCOM3DY. The talk about L'zs media company, Short Attention Span Com3dy, his entertainment origins, some funny smoking stories and much! Shoutout to this weeks flower sponsor We Supply Medical for the Sherb Creme Pie  Flower for this weeks review. Sherb Creme Pie is sourced from 44eight Boyz of Michigan. The cut is Bonez- Bean Fiens. You can find L'zs and We Supply Medical:@we_supply_medial_caregivers on Instagram @sascom3dy on instagram Follow Too T3rpd on Instagram and all socials  Check out our videos on our Too T3rpd YouTube channel  Leave voicemails to our Too T3rpd hotline (314) 282-7358www.toofunnyproductions.com Follow Donovan @Donovan2408 on all socialsSupport the show

The Morning Show w/ John and Hugh
HR3 - Next step for Falcons is identifying which schemes they're best suited for

The Morning Show w/ John and Hugh

Play Episode Listen Later Apr 9, 2026 34:38


HR3 - Next step for Falcons is identifying which schemes they're best suited for In hour three Mike Johnson, Ali Mac, and Beau Morgan quickly touch on some of the biggest headlines around the local and national sports scene, continue to react to the news that Atlanta Falcons starting right tackle Kaleb McGary is retiring from the NFL, continue to react to the news that the Falcons have reportedly agreed to terms with offensive tackle Jawaan Taylor on a one-year deal worth up to $6 million-dollars to replace McGary, let you hear Falcons Head Coach Kevin Stefanski talk about where Michael Penix Jr. is at this point in his rehab process, react to what Coach Stefanski had to say, explain why they think Stefanski hasn't been around Penix Jr. as much as you may think this offseason, let you hear Falcons running back Bijan Robinson talk about being a veteran now and feeling the best he's felt since being in Atlanta, react to what Bijan had to say as well, continue to recap and react to the Atlanta Hawks 122-116 loss to the Cleveland Cavaliers last night, explain why they think the Hawks went from the attacker to the attacked between the first half and second half of the game last night, and continue to react to the Atlanta Braves 8-2 win over the Los Angeles Angels yesterday. Mike, Ali, and Beau close out hour three by spending some time with Atlanta Falcons Head Coach Kevin Stefanski! Mike, Beau, Ali, and Coach Stefanski discuss Coach Stefanski being able to go to The Masters this year with his two sons, which player Coach Stefanski was looking forward to getting to work with most and get into the building for the first time this offseason, the advantages of getting to start the voluntary offseason program earlier than other NFL teams, if a quarterback or any player being injured during this time makes it harder for them to absorb a new offense, when Kaleb McGary started having conversations with Coach Stefanski and the team about possibly retiring, trying to establish the team's identity and not being able to fully establish the team's identity until after the draft, if Coach Stefanski leads these voluntary offseason programs when it comes to what gets done in the weight room, if he lets his strength and conditioning coaches handle that, being the leader of the team in every aspect, what Coach Stefanski tells General Manager Ian Cunningham he wants in a player when it comes to the NFL Draft and free agency and when those discussions happen, why everybody comes to the same conclusion that Bijan Robinson is a special player, and what Coach Stefanski's plan is for Kyle Pitts, Charlie Woerner, and Austin Hooper.

Dice Breakers DnD
C4 Horizons Ep.44 - Suited and Booted

Dice Breakers DnD

Play Episode Listen Later Apr 9, 2026 125:27


The party makes it to Bherak, but will they find kindness or altercation?   Music from Dark Fantasy Studio and author/composer Nicolas Jeudy Music from Ovani Sound Intro/Outro Music - "The Rising Suns" by Alex Atlas (Our GM)    

music horizons booted suited dark fantasy studio
Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0
Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

Play Episode Listen Later Apr 2, 2026 66:47


We've been on a bit of a mini World Models series over the last quarter: from introducing the topic with Yi Tay, to exploring Marble with World Labs' Fei-Fei Li and Justin Johnson, to previewing World Models learned from massive gaming datasets with General Intuition's Pim de Witte (who has now written down their approach to World Models with Not Boring), to discussing the Cosmos World Model with with Andrew White of Edison Scientific on our new Science pod, to writing up our own theses on Adversarial World Models. Meanwhile Nvidia, Waymo and Tesla have published their own approaches, Google has released Genie 3, and Yann LeCun has raised $1B for AMI and published LeWorldModel.Today's guests have a radically different approach to World Modeling to every player we just mentioned — while Genie 3 is impressive, its many flaws demonstrate the issues with their approach - terrain clipping, noninteractivity (single player, no physics/no objects other than the player move), and maximum of 60 second immersion. Moonlake AI (inspired by the Dreamworks logo) is the diametric opposite - immediately multiplayer, incredibly interactive, indefinite lifetime, capable of MANY different kinds of world models by simulating environments, predicting outcomes, and planning over long horizons. This is enabled by bootstrapping from game engines and training custom agents: In Towards Efficient World Models, Chris Manning and Ian Goodfellow join Fan-Yun in explaining why their approach to efficiency with structure and casuality instead of just blind scaling is sorely needed:SOTA models still show physical or spatial understanding glitches, such as solid objects floating in mid-air or moving “inside” other solid objects.If the goal is to plan for the next action, how often is a high-resolution pixel view necessary for modeling the world? Our bet is that there is a disproportionately large share of economically valuable tasks where such detail is not required. After all, humans with a wide variety of sensory limitations have little difficulty doing almost everything in the world. Furthermore, for a large number of purposes, describing a scene or a situation in a few words of language (“the car's tires squealed as it cornered sharply”) is sufficient for understanding and planning.Experiments also show that humans only partially process visual input in a top-down, task-directed way, often making use of abstracted object-level modeling. In almost all cases, partial representations combined with semantic understanding are sufficient.…If the goal is to facilitate the understanding of causality in multimodal environments, then the world model—whether it is used in the virtual world or the physical world—must prioritize properties such as spatial and physical state consistency maintained over long time periods, and an ability to evolve the world that accurately reflects the consequences of actions. That's what Moonlake is building.Game engines are the right starting point abstraction to efficiently extract causal relationships, and building the interfaces and community (including their new $30,000 Creator Cup) to kickstart the flywheel of actions-to-observations.We were fortunate enough to attend their sessions at GDC 2026 (the Mecca of Game Devs), and were impressed by the huge variety and flexibility of the worlds people were building with Moonlake's tools already! Live videos on the pod.Full Video Pod on YouTube!Timestamps00:00 Benchmarking Gets Hard00:47 Meet Moonlake Founders01:26 Why Build World Models03:12 Structure Not Just Scale05:37 Defining Action Conditioned Worlds07:32 Abstraction Versus Bitter Lesson14:39 Language Versus JEPA Debate20:27 Reasoning Traces And Rendering Layer37:00 Gameplay Over Graphics38:02 Fiction Rules And World Tweaks39:15 Code Engines Beat Learned Priors41:10 Diffusion Scaling Limits43:23 Symbolic Versus Diffusion Boundary46:14 Platform Vision Beyond Games50:24 Spatial Audio And Multimodal Latents54:23 NLP Roots Hiring And Moon Lake NameTranscript[00:00:00] Cold Open[00:00:00] Chris Manning: Think this whole space is extremely difficult as things are emerging now. And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks.[00:00:20] But these days so much of what people are wanting to do is nothing like that, right? You're wanting to get some recommendations about which backpack would be best for you for your trip in Europe next month. It's not so easy to come up with a benchmark, and it's the same problem with these world models.[00:00:41] Meet the Founders[00:00:41] swyx: Okay. We're back in the studio with Moon Lake's, two leads. I, I guess there's other founders as well, but, sun and Chris Manning. Welcome to the studio.[00:00:54] Fan-yun Sun: Thanks. Thanks, Chris. Thanks for having us.[00:00:56] swyx: You've got, you guys have, come burst onto the scene with a really refreshing [00:01:00] new take of mold models.[00:01:01] I would just want to, I guess ask how you, the two of you came together. Chris, you're a legend in NLP and just AI in, in, in general. You're, you're his grad student, I guess[00:01:10] Fan-yun Sun: Actually my co-founder.[00:01:11] swyx: Oh, yeah.[00:01:12] Fan-yun Sun: I should give a lot of credit to my co-founder, Sharon. Yeah. She was, she was actually working with Professor Fe Androgyn and then she ended up working with, Ron and Chris Manning here.[00:01:22] And then, so I got connected through to Chris initially, actually through my co-founder,[00:01:26] What is Moon Lake?[00:01:26] swyx: what is Moon Lake? What, what is, actually, I'm also very curious about the name, but like why going into world models?[00:01:33] Fan-yun Sun: So I was working a lot. With actually Nvidia research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embody EA agents.[00:01:44] And then there's two observations. One in academia and one in industry. An industry like folks at Nvidia are actually paying a lot of dollars to purchase these types of interactive worlds, whether it's for the sake of evaluation or training the robots, or policies or models. And [00:02:00] then, in academia, same thing is happening.[00:02:02] And more specifically, when I was actually working with Nvidia on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually, these synthetic data are actually as useful as real world data when it comes to multimodal pre-training.[00:02:16] But then, like I said, there's a lot of dollars being paid out to like external vendors or, or like. Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let's call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially.[00:02:38] But everybody's sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the true actually opportunity is actually building reasoning models that can do these things, like how humans do these things today. So that's a little bit on the genesis of Moon Lake, and I think the reason I got into world models was partly.[00:02:59] A philosophical [00:03:00] take of the on the world where I like, believe the simulation theory and stuff like that. But on the other, on the other hand, it's really just like, oh, like there's an opportunity there that I feel like nobody's doing it the way I think should be done.[00:03:10] Structure, Not Scale: The Vision[00:03:10] Chris Manning: I can say a little bit about that.[00:03:12] Yeah. So of the overall goal is the pursuit of artificial intelligence and most of my career has been doing that in the language space and that's been just extremely productive. As we all know, the story of the last few years, I don't have to tell about how much we've achieved with large language models, but, uh.[00:03:31] Although they have been extremely effective for ramping language and general intelligence, it's clearly not the whole world. There's this multimodal world of vision, sound, taste that you'd like to be dealing with more than just, language. And then the question is how to do it. And despite, a huge investment in the computer vision space, right, as the research field computer [00:04:00] vision has been for decades, far, far larger than the language space, actually.[00:04:05] I think it's fair. Say that, vision, understanding sort of stalled out, right? You got to object recognition and then progress just wasn't being made right? If you look at any of these, vision language models, it's the language that's doing 90% of the work and the vision barely works. And so there's really an interesting research question as to why that is and at heart, the ideas behind Moon Lake are an attempt to answer that, believing that there can be a really rich connection between a more symbolic layer of abstracted understanding of visual domains, which aren't in the mainstream vision models, which are still trying to operate on the surface level of pixels.[00:04:50] swyx: I think one of your blog posts, you put it as structure, not scale. Is that, a general thesis?[00:04:57] Chris Manning: Yeah. Well, scale is good too.[00:04:58] swyx: Yeah. Scale is good. Too[00:04:59] lot,[00:04:59] Chris Manning: [00:05:00] lots of data is good as well and scale, but nevertheless, you want the structure Yeah. To be able to much more efficiently learn.[00:05:07] swyx: Yeah. The other thing I really liked also is you put out an example of what your kind of reasoning traces look like.[00:05:12] Right. Which you would distill is the word that comes to mind. I don't even think that's a good, good description, but it would involve, for example, geometry, physics, affordances, symbolic logic, perceptual mappings, and what, what have you. But like that, that is the kind of example that involves, let's call it spatial reasoning, role model reasoning as as compared to normal LM reasoning.[00:05:35] Yeah.[00:05:36] Defining World Models vs Video Generation[00:05:36] Vibhu: But also like taking it a step back. So how do you guys define world models? A lot of people see okay, you can do diffusion, you can do video generation. But, you guys put out quite a few blog posts. You put out a essay recently, we can even pull it up about efficient world models. You have a pretty like structural definition here, but for the general audience that don't super follow the space, right.[00:05:55] What's, what's the difference in what we see from like a video generation model to [00:06:00] a world gen A simulator? How do you kind of paint that last[00:06:02] Chris Manning: year? Yeah, so I think this is actually a little bit subtle because, people look at these amazing generative AI video models, SAWA VO three, one of these things, and they think Genie, they think, oh, this is amazing.[00:06:17] This is we've solved understanding the world because you can produce these generative AI videos, but. The reality is that although the visuals do look fantastic, those visuals actually are accompanied by an understanding of the 3D world, understanding how objects can move, what the consequences of different actions are, and that's what's really needed for spatial intelligence.[00:06:49] So I mean, a term we sometimes use is that you need action condition, world models. That you only actually have a world model if you can predict, [00:07:00] given some action is taken, what is going to change in the world because of it. And in particular, that becomes hard over longer time scales. So if you're simply, trying to.[00:07:12] Predict the next video frame. That's not so difficult. But what you actually want to do is understand the consequences, likely consequences of actions minutes into the future. And to do that, you actually much more of an abstracted semantic model of the world.[00:07:32] The Bitter Lesson & Data Abstraction[00:07:32] swyx: Yeah, the question comes where you want to have more structure than is available in just predicting the next token.[00:07:41] And typically, well, let's, let's call it the experience of the last five years has been that is just washed away by scale, right? So what is the right middle ground here that, you don't ignore the bitter lesson, but also you. Can be more efficient than what we're doing today.[00:07:57] Chris Manning: One possibility [00:08:00] is, look, if we just collect masses and masses and masses and masses of video data, this problem will be solved.[00:08:11] Under certain assumptions that could be true, but there are sort of multiple avenues in which it could not be true. The first is what's really essential is understanding the, the consequences of actions producing an action conditioned world model. And if you are simply, collecting observational video data, which is the easy stuff to collect, when you're sort of mining online videos, you don't actually.[00:08:41] Know the actions that are being taken to see how the video is changing. And so if you are never collecting directly actions and you are having to try and infer them from what happened in the observed video, that's not impossible. But it's very [00:09:00] hard and it's not really established that you can get that to work at any scale yet.[00:09:05] And so there's a lot of premium on collecting action condition video data, which is part of why there's been a lot of interest in using simulation so that you can be collecting data where you do know the actions, which isn't quite limited supply, but there's also in the limit of as much data as you could possibly have.[00:09:28] Maybe the problem is eventually solvable, but. Even though we collect huge amounts of text data is always at a great level of abstraction, right? Language is a human designed, abstracted representation where there's meaning in each token and it's representing and abstraction of the world, right?[00:09:51] As soon as you are describing someone as a professor, and as soon as you are saying that they're condescending, right? These are very [00:10:00] abstracted descriptions of the world. It's not at what you're observing as pixel level, and to get to that kind of degree of abstraction, starting from pixels is orders and magnitude of extra data and processing.[00:10:14] And so, although, we absolutely want to exploit, get as much data as possible, use the bitter lesson. Nevertheless, if there are ways in which you can work with five orders of magnitude less data than people working purely from pixels, you're gonna be able to make a lot more progress, a lot more quickly.[00:10:34] And that's the bet here. And so you could just say that's only wanting to be able to, do it more efficiently, do it more quickly, do it more cheaply. But I think it's actually more than that, I think. One should be making the analogy to how human beings work at one level. You know? Yes, we have these high [00:11:00] resolution eyes and we can look and see a scene like a video, but all of the evidence from neuroscience and psychology is that most of what comes into people's eyes is never processed.[00:11:13] Right. That you are doing fairly fine ated processing of exactly what you're focusing on. But as soon as it's away from that of yeah, there's another guy over there that you've sort of only processing top down this very abstracted semantic description of the world around you. And so, that's what human beings are doing.[00:11:33] They're working with semantic abstractions and so. I think it is just the right representation. ‘cause we also have other goals we want to be able to do, real time worlds. So that means there's a limit to how much processing you can do and we want to do long-term planning and consistency. And again, that favors abstraction.[00:11:55] I mean, I guess there was actually a recent. Blog posts that [00:12:00] came out from our Friends of physical intelligence and, they were sort of heading in the same direction they were saying Oh, to the pay[00:12:06] swyx: pay model.[00:12:07] Chris Manning: Yeah. Yeah. To maintain a long term memory of what's happening in the world. So we can, do longer term we actually storing text of what is, been happening in the world.[00:12:19] Right. It is not such a successful strategy of trying to keep it all at a pixel level.[00:12:24] Vibhu: And yeah, I mean, you can see it in video models like that Temporal consistency. We're at a scale of train on, all the video data we have. We have it for maybe 30 seconds, a few minutes. That's not the same as a game state played for half an hour.[00:12:37] Right. I thought you guys break it down pretty well. You have a, you have a blog post about. Building multimodal worlds with an agent. I dunno if you guys wanna talk about this. This is one of the things I read, I[00:12:48] swyx: thought, yeah, it's the thing I talked about with the reasoning chain. Yeah.[00:12:51] Vibhu: So there's like different phases to this.[00:12:53] It seems like it's more of an agent, a scaffold, very different approach than just, type in a prompt and you, you don't have the same consistency. [00:13:00] It also, like, for people that are listening, I, I would highly recommend reading it. It breaks down the problem in a different light, right?[00:13:06] So like, what do you need to consider when you're talking about video, like world game models, right? How would, what do you need to consider? What are the factors? What are the elements? What's the state? So I don't know if you guys have stuff to talk about for this one.[00:13:19] Fan-yun Sun: Yeah. Actually, I wanted to add on a little bit Yeah.[00:13:22] On our previous point, which is just like, change topics so quickly. I, I do feel like sometimes people confuse like, oh, like we're taking an an, an method with abstraction. That means they don't believe in bitter lesson. Like that's just false, right? Like we are believed is a bitter lesson. But then I feel like the question that we always discuss is like, what is the right abstraction level today?[00:13:42] The analogy I like to make is like, let's just say we can encode and decode. Represent all of images, videos, audio and bytes. Then the most bitter lesson approached is to train a next byte prediction model as opposed to the next token prediction model where it's just like, okay, it's natively multimodal, can just, but it's like, yeah, like [00:14:00] to, to Chris's point, it's like the scale and computing you need to achieve that.[00:14:03] So that's why we always come back to like, okay, what is the most efficient way to do it? And reasoning models to the point of this blog post is a showcase of like, Hey, we're actually just like reasoning about the world and reasoning about. The aspects of the world that CAGR that matter for me to learn what I want to learn from this role model.[00:14:21] swyx: Yeah, it's like you're improving the en encoder of whatever you're, trying to model. And like a better representation would just represent the important things in less space. Yeah. Which would just be more efficient.[00:14:33] Fan-yun Sun: Yeah.[00:14:34] swyx: So yeah, I, I, I fully agree that it is not, antagonistic to, bitter lesson.[00:14:38] I do wanna wanna mention one more thing. Is there any philosophical differences with the JPA stuff that, Yun is working on? I gotta go there. You, you, you, you're, you're imagining like some latent abstraction. I'm like, okay, fine. Let's, let's talk about it, right? Like it's an elephant in the room.[00:14:52] Chris Manning: Yeah.[00:14:53] JEPA & Philosophical Differences with LeCun[00:14:53] Chris Manning: There are philosophical differences. Jan Lacoon is a dear friend of mine, but. [00:15:00] He has never appreciated the power of language in particular, or symbolic representations in general. Yarn is a very visual thinker. He always wants to claim that he thinks visually and there are no words, symbols, or math in his head.[00:15:21] Maybe that's true of yarn. It's certainly not the way I think. Um. But at any rate, the world according to yarn is the basic stuff of the, the world and of intelligence is visual and language is just. This low bit rate communication mechanism between humans and it doesn't have much other utility and it's far inferior to the high bit rate video, that comes into your eyes.[00:15:53] And I think he's fundamentally missing a number of important things [00:16:00] there. Think of this evolutionary argument looking at animals, right? That the closest analogies, the things with chimps, right? So chimpanzees, have fairly similar brains to human beings. They have great vision systems, they have great memory systems.[00:16:18] They've got, better memory than we do of short term memories. They can plan, they can build primitive tools that, humans. Massively ahead in what we understand about the world, what we can plan, what we can build. And essentially what took off for us was that humans managed to develop language and that gave a symbolic knowledge, representation, and reasoning level, which just, okay if this sort of vaulting of what could be done with the intelligence in brains.[00:16:59] So the [00:17:00] philosopher Dan de refers to language as a cognitive tool and argues that, humans unique among the creatures in the world have managed to build their own cognitive tools and language is the famous first example. But other things like, mathematics and programming languages are also cognitive tools.[00:17:21] They give you an ability to. Think in abstractions, in extended causal reasoning chains. And that allows you to do much more. And we use that for spatial representation and intelligence and planning and gameplay as well. So we believe, and this is, underlying the specific technologies that Moon Lake is making, that symbolic representations are powerful.[00:17:50] And you want to use that in your understanding of the visual world when you want a causal understanding, when you want to maintain long-term [00:18:00] consistency and prediction. And as I understand it, that's just not in ya Koon's worldview. So I think that's the fundamental philosophical difference. Then there's the specific model.[00:18:11] He's been advancing jpa, that's a reasonable. Research bed is a direction as to, to head for building out a model of the visual world. To my mind, it's sort of one reasonable research bed. It's not really established. It's the best one that everyone should be following,[00:18:32] swyx: at least developed at scale, at Meta.[00:18:34] But it's not just vision, right? Like, I mean, JPA is a, just joint admitting prediction can be applied to anything really. And people have done it. The argument is that there is a latent representation or that is probably more. Suited to the task, then why not let machines do it for us instead of predefining it at all?[00:18:50] And isn't something like a JPA shaped thing the right answer? And if not, why not?[00:18:55] Chris Manning: So I think there's a part of jpa that's right, which is [00:19:00] you do want to have a joint. Embedding that gives you a consistent model of the world. And Jan's argument is you can never get that from auto aggressive language models ‘cause they're sort of left to right churning out one token at a time.[00:19:22] I guess this is where we're the research arguments of the field, I'm not actually convinced that's right. ‘cause although the token production is this auto aggressive, process that's heading, left to right, I guess don't have to be left to right. But anyway, in sequence of tokens we could have right to left Arabic.[00:19:40] But although that's true, all of the weights of the model that are internal to the transformer, they are a joint model of the model's understanding of the world. And so I think you can think of the weights of the model as a form of. Joint representation, [00:20:00] and therefore it is plausible to think that could be the basis of a world model, which avoids, ya's objections.[00:20:10] swyx: I think I follow, and obviously that would touch on what Moon Lake eventually ends up doing as well. Right. Like, which it's hard to tell because you put out the end results, but we don't know the inputs that go into it. So it's, it's, that's something that we have to figure out over time.[00:20:25] Vibhu: Yeah. I mean, I guess this kind of breaks down some of the outputs. Do you wanna walk us through it?[00:20:31] Reasoning Traces & Interactive Worlds[00:20:31] Fan-yun Sun: Yeah. So this, this really just walks us through the reasoning traces of like, okay. So that just say, if we wanna build a world in this context, it's really just a game demo that, that shows the, the variety of interactions that this world model can build.[00:20:45] And yeah, it's really just a reasoning traces of like, okay it prompted to create a bowling game. Like how did it achieve what you saw? That level of causality, interaction and consistency, right? So yeah, this is almost just like a, an example of [00:21:00] like a reasoning traces. Very[00:21:01] swyx: detailed.[00:21:01] Fan-yun Sun: Yeah.[00:21:01] Vibhu: Very, very detailed.[00:21:02] You gotta you don't even realize it, right? Like when a video is generated, what happens when a ball strikes a pin, right? So first, like you, there's audio in that, like audio triggers happens, score increments, the world changes. Like pins have to start dropping. There's a timer that goes on. It's just like very similar to how now we're used to reasoning for language models.[00:21:20] There's a whole state of what happens. So geometry, physics, all this stuff. And then yeah, there's kind of that single prompt. So asset, ation all this stuff. It's like a, it's a nice view to see what's going on.[00:21:32] swyx: I think Sun is also too polite to point out that, both like Google's genie, demos as well as world Labs is marble, do not have interactive worlds.[00:21:41] Fan-yun Sun: That's the benefit of having a reasoning model, right? Like, because you can, you can say, oh, like maybe in this particular context, I want to learn how to bowl. And then you can say, okay, then what is it important when it comes to learning how to bowl? Okay, maybe it's like I need to understand the, the basic of like, physics and I want to throw it over [00:22:00] them.[00:22:00] I wanna know that when I, when it resets it's a new game. So I know that yeah, basically, you know to pick up the ball, you know that ball's gonna cause the pins to fall down. You know that what's important to this particular bowling game is to score and you know that the score corresponds to the number of pins that fell down.[00:22:19] So it's just like, if it's a model that sort of knows what it. Looks like, knows what a bowling game looks like, but doesn't actually allows you to practice over and over again and to understand that, oh, like what it takes to actually get a high score. Then it sort of doesn't actually allow you to learn what you set out to learn within the world model.[00:22:38] And I think this is really just one example of showing like the advantages of the approach that we're taking over most the, let's call it the zeitgeist, is today, when people talk about clinical role models,[00:22:51] Chris Manning: right? So it sort of seems like the question to ask when there's a world model is.[00:22:58] Can I not [00:23:00] only just wander around the world and look at the beautiful graphics, can I interact with the objects in the world and see the right consequences of actions?[00:23:11] Vibhu: And you also understand what the consequences would be if you do something right. So it's not just like, okay, there's one thing if I pick it up, something will happen.[00:23:19] But, there's 50 options and I know I can expect, I can infer what would happen if I do any of them. Right. So very different when you can actually see it play around with it.[00:23:28] swyx: There,[00:23:28] Beyond Unity: Cognitive Tools for World Building[00:23:31] swyx: there's two cheeky elements of that. I mean, the, the, the I guess, less ambitious one is, let's really establish for listeners, why is this fundamentally different than writing Unity code, right?[00:23:40] Like just creating a model to translate a prompt into Unity code[00:23:44] Fan-yun Sun: so there is an underlying physics engine. Yeah. In that sense, there's some overlapping things to Unity, but the way we think about it is like physics engine. Tools or code are cognitive tools like borrowing Chris's term, right? Like tools [00:24:00] that the model can employ as means to an end.[00:24:04] So today maybe you say, okay, in this particular context we care about physics, we care about the long-term causality consequences. Then yes, we deploy it, employ physics engine, and then maybe tomorrow we say, okay, we're we're training that. Just say drones where we only care about really fluid dynamics and the visual aspect of the world.[00:24:25] Then, then yeah, maybe we don't actually, the model actually doesn't have to use a physics engine. Or maybe it employs other types of representation or physics engine to achieve the task. So yes, writing code for Unity is sort of similar to a tool that our A model can employ, but our goal is for a model to take a representation conditioned reasoning.[00:24:46] Approach or process.[00:24:47] swyx: Yeah,[00:24:47] Fan-yun Sun: internally.[00:24:48] swyx: Yeah. Using these things as just like general two calls. Right. Which I think is very interesting. The other more ambitious one is, some kind of recursive element where it becomes multiplayer, right? Like here, there's a single player element, you're not [00:25:00] modeling any other people involved.[00:25:01] And that is a whole other thing.[00:25:04] Fan-yun Sun: But in fact, we can really do multiplayers. Oh yeah, okay. I haven't seen any double situations. So just actually just like prompt our, our model to say, Hey, like configure to multiplayer. Then it'll do like this. You'll be able to configure multiplayer[00:25:16] swyx: great[00:25:17] Fan-yun Sun: persistency database for you.[00:25:18] Easy. Yeah.[00:25:19] Vibhu: So what, what are like some of the current limitations in where we're at? So there's one approach of like, okay, scale up video predictors. Obviously there's data issues. With approaches like this, is it data constraints? What are like the next steps? Is it real time? Like, so there's one side of, write an agent to write Unity code, but okay, I want to be streaming a game real time.[00:25:38] I want to have characters being also like agent, but where, where do we kinda see this scaling up? Right?[00:25:44] Fan-yun Sun: Yeah, there's definitely a data constraint. Like the more data, the, the better. This reasoning model can almost basically act as humans to like operate a variety of tools and softwares to build whatever's necessary.[00:25:57] And then there's a sort [00:26:00] of fidelity constraint, which we're actually solving with another model, which we can talk about later. But it's like, it's not as easy to get to photorealism with the approach that we're taking. But we think there are better solutions to that, which is we can dive into later.[00:26:14] Later.[00:26:15] Vibhu: The one one thing you note here is it's a diffusion model, right? So there's, there's a few approaches, diffusion caution, splatting, yeah, so Ry diffusion model, you guys wanna[00:26:25] Fan-yun Sun: Yeah.[00:26:25] Vibhu: Introduce,[00:26:26] Fan-yun Sun: yeah, totally.[00:26:26] Rie: Neural Rendering & Skins for Worlds[00:26:26] Fan-yun Sun: So within our world modeling framework, we think there are two models that we train, right?[00:26:31] Like, there's the multimodal reasoning model that we just talked about that essentially handles. Mainly the, the causality, the persistency and logic determinism of the world. And then RY is our bet on saying, okay, like while all those model, can take care of all these things that we just talked about, it's limitations compared to existing, say, video models, is that it doesn't have as high of a pixel [00:27:00] ality right off the gate, right?[00:27:02] And EE is to say, Hey, we can actually take whatever persistent representation that we generate with our multimodal reasoning model and learn to restyle it into photo photorealistic styles or arbitrary styles you want. So this model is almost to say, Hey, I'm going to respect the persistency and interactivity of the world that you created, but my only job is to make sure that its pixel distribution is close to what we want.[00:27:29] Vibhu: Yeah.[00:27:30] swyx: Great example right there. You kept the KL divergence.[00:27:33] Fan-yun Sun: Oh. Where,[00:27:34] swyx: no, no. I mean this, this is a, a classic like, how you don't stray too far from the source material as you, you kept the kl, which is Oh yeah. Kind of cool. Yeah.[00:27:43] Fan-yun Sun: Yeah.[00:27:44] swyx: I mean, and the[00:27:44] Chris Manning: difference is, and I mean sun was pointing at this, where sort of saying it's in one way a more difficult path, but a better path that, typically the diffusion models are producing the whole scene and it looks lovely, [00:28:00] but there isn't spatial understanding behind it, which is allowing for the real time graphics gameplay, the spatial intelligence, understanding the consequences of worlds where this is, taking a path where it is assuming an abstracted semantic model of the world's state.[00:28:20] And then the diffusion model is then being used on top of that to produce the high quality graphics.[00:28:27] swyx: Is there an intended practical, or business use for this, or is it like a, like a demonstration of capabilities?[00:28:34] Fan-yun Sun: We actually believe that this is gonna be the next paradigm of rendering. So it's gonna replace how ra raizer, it's gonna replace DLSS today because it not only has these pixel prior that's learned from the world such that you can literally play any game in photo realistic styles, which is a lot of people's desire when they do GTA, right?[00:28:51] Like,[00:28:51] Vibhu: all the mods, all the people adding perfect lighting and all this.[00:28:54] swyx: So[00:28:54] Fan-yun Sun: skins[00:28:55] swyx: for worlds, let's call it[00:28:56] Fan-yun Sun: skins, let's call it skin for worlds. I,[00:28:58] Vibhu: it's also like, you can call it skin, you can call it [00:29:00] customization. You can play it how you want, right?[00:29:01] Fan-yun Sun: Yeah, exactly. And I think another thing that we really pointed out specific specifically in this blog is the programmability of it, right?[00:29:09] So what this means is that this render historically render is always a derivative of the game state, right? You're saying, oh, here's the game state, I'm rendering out a frame. But here I'm saying actually this render can be part of the gameplay loop. I can say something along the lines of, if upon getting 10.[00:29:26] Apples, I'm gonna, my weapon of choice, my bullet's gonna turn into apples. And that's, that's possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too. One thing is to just say, okay, it's, it's, it's the appearance.[00:29:47] But the second thing is also to say there's these novel interactions that are possible because this render now has actually priors of the world.[00:29:57] swyx: It is up to the artist to figure out what to do with it.[00:29:59] Fan-yun Sun: It [00:30:00] is up to the creators. Yes.[00:30:01] swyx: Yeah.[00:30:01] Fan-yun Sun: And I also think that's actually another big argument that we're making and the reason that we're picking, taking the bet we're baking is that a lot of the times, whether it's for embody AI gaming, like you want a layer where human can inject their intentions.[00:30:15] So, for example, let's just say in the context of gaming, it's obviously like my creative intent, but maybe in the context of embodied ai, it's like, oh, like I take this foundational policy and I want to actually fine tune it to deploy in my house. So you want to almost say, inject, have a layer where human can say, oh, here's the distribution of things I want to create to achieve my goal.[00:30:35] And I think 3D graphics as it as it is today, is basic, the layer for people to say, Hey, what do I care about in this world? And it allows, basically human intent to be expressed in these worlds much more explicitly and distributionally as opposed to just saying, Hey, I'm gonna generate like, arbitrary.[00:30:54] And it's like just prompts,[00:30:55] swyx: it's one of those things where like, I think you, you're going to build up a series of models, right? [00:31:00] This is just one of, this is probably like the highest utility or heaviest, frequency one, I don't dunno what to call this. Where like you Yeah. You can immediately drop this in on any game and you don't need anything else that.[00:31:10] That you guys do. But, I, I could see, I could see that I think the, the human intent is something that people are not even used to because we're so used to static worlds or, worlds that just don't react, or, I don't know. It's, it, you're kind of blowing my mind right now with like, I'm, I wonder if you've talked to people at GDC Hmm.[00:31:27] And what are they gonna do with it?[00:31:30] Fan-yun Sun: Yeah. Now the stance that we take on this front is like, we're not gonna be more creative than our users to ship[00:31:35] swyx: it out.[00:31:35] Fan-yun Sun: Yeah. But we wanna make sure that we're building things in a way that really allows them to express their intent.[00:31:41] swyx: The thing that you said about, here's the distribution that I want.[00:31:45] I think text may be too low of a bandwidth to. To really demonstrate, because I, I, there, I'm, I'm probably just gonna want to drop in a bunch of, reference assets and then you can figure it out from[00:31:58] Vibhu: there. But you probably wanna do a, a mixture of [00:32:00] both, right? Like you throw in a few images. I wanted this style.[00:32:02] Yeah. I want it to look like this. So it, it's, it's a mixture, right?[00:32:05] Chris Manning: I, I think it's a mixture. I mean, yeah, I mean there's clearly a visual component of this, and it's not that, everything can be text. ‘cause of course you want to give a visual look, but there's also a massive amount of giving the overall picture of the look of the world and the behavior of things that you can express in a few words of text.[00:32:32] And it be very time consuming and difficult to do via visual means. So I think, yeah, you want a combination of both.[00:32:40] Evaluating World Models[00:32:40] Vibhu: So one question I kind of have is, how do we go about evaluating world models? So like, there's many axes, right? One is like, okay. I have preferences. How well do we adhere to prompts? One is the simulation.[00:32:50] One is like do things, is there core logic that's broken? So coming from we know how to evaluate diffusion, there's fidelity, there's [00:33:00] stuff like that. But what are some of the challenges that most people probably aren't thinking about?[00:33:04] Fan-yun Sun: Yeah, I think this is like a great question and probably one of the hardest questions in role models because like, I think it always comes back to what are you building this role model for?[00:33:13] And depending on your end goal and purpose, the evaluation should defer. So in the context of games, then the most direct way of measuring is how much behind are people actually spending in this world that you create? And if your goal is to say, for example, in the context that we just talked about, like, hey, deploying, deploying action in body, a agent, then your, your end.[00:33:33] Metric is then, okay, after training in these worlds that you generate how robust it is to when you actually deploy to the target environment. But then, it's, it's hard to measure these end metrics. So today people have like these proxy metrics that I call that basically try to measure what we really care about, which is the end metrics, but then frankly it's different for every use case.[00:33:57] Yeah,[00:33:57] Vibhu: which seems like quite a challenge, right? Like in [00:34:00] in language models or video models. Image models, your benchmarks are proxies, right? People aren't actually asking instruction, following tool use questions. They're proxies of how well it will do downstream. But for this, so like, should teams, should companies have their own individual benchmarks outside of games?[00:34:16] If you think of stuff like, okay, video production, movies, stuff like that, that also want to use world models. Should, should they sort of internalize like. Their own proxy. Is this something you guys do? Where, where does that connect[00:34:28] Chris Manning: go? Yeah, I think this whole space is extremely difficult as things are emerging now.[00:34:35] And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks and could you answer the question based on these documents and the various other kinds of, do pieces of logical reasoning or math.[00:34:58] But again, these are sort of. [00:35:00] And there were sort of visual equivalents of things like object recognition, right? For these small component tasks. These days so much of what people are wanting to do also with language models is nothing like that, right? You're wanting to, have an interaction with the language model and get some recommendations about which backpack would be best for you for your trip in Europe next month.[00:35:25] And it's not the same kind of thing, right? And it's not so easy to come up with a benchmark as to does this large language model give you an effective interaction for guiding you in a good way for shopping, right? So, and it's the same problem with these world models. So if we take the game design case, well success is that a game designer can.[00:35:57] Produce what they are [00:36:00] imagining in a reasonable amount of time. And that's really the kind of macro task. That's a very hard thing to turn into a benchmark and I think a lot of this is actually going to turn into people walking, walking with their feet. Right? I mean, I guess that's what's happening, at the large language model level, right?[00:36:23] When people are choosing to use, GPT five or Gemini or clawed, individuals are trying out these different models and deciding, oh, I like the kind of answers that GT five gives me, or no, I feel like I get more accurate detail from Claude, right?[00:36:43] Vibhu: It's a lot of[00:36:43] Chris Manning: vitech, a lot of people just using it.[00:36:45] It's vibe checking. I realize that, but it's actually whether. People feel it's giving them utility in what they want. Right.[00:36:52] Vibhu: And the the interesting thing there is like a lot of people prefer the visual, right? This looks pretty, which is not the objective of what this is [00:37:00] for, right? It's if a, if a game designer is working on something, they care about the game engine, right?[00:37:04] The state, it's, it can look whatever. You can fix that up later. Or you can have a really good game state and you can quickly edit it to 20. 20 different versions, like Keep State,[00:37:14] Chris Manning: right?[00:37:14] Vibhu: So[00:37:14] Chris Manning: that's a really important distinction, for and for speaking to Moon Lake strength, right? So, yeah, great visuals are lovely to look at for a few seconds, but gains are really all about the concept, the game play.[00:37:33] And a lot of the time that doesn't actually even require great visuals. I mean, there are just lots of very successful games which have relatively primitive visuals, and there are other games where people have spent millions producing photo realistic, visuals, and the game sucks, right? So, keeping those two axes apart is really important in thinking about what's important in a [00:38:00] world model for different uses.[00:38:02] swyx: This conversation is reminding me of some game review and fiction discussions I've, had in my sort of non-AI related life. Some, for some people might know Brandon Sanderson, who's a very famous, fiction author, had, is is a big game reviewer. And he, he's a big fan of video games where you change one thing about a normal what you might assume about, about the world.[00:38:22] For example, Baba is you, I don't know if you might have come across that, where like the rules change as you play the game. And also like where, you can do things like reverse time selectively or like change gravity selectively. And I think this is also reminds, reminds me of other kinds of world models that are created by authors.[00:38:38] Where Ted Chang is, is my typical example where he'll take the world that, you know today, but change one thing about it and, but then create a consistent world based on that. Which is long-winded answer of me to, of. For me to say is it's it easy to create alternative roles that don't exist, but you change one thing and then let's, let's run a whole bunch of people through it to see if it works.[00:38:58] Chris Manning: My first dance will [00:39:00] be, that seems a lot easier and more conceivable to do using Techn technology like Moon Lakes than with some of the other world models out there, where the sun can actually make it happen. I'll let him give a second answer.[00:39:15] swyx: If I guess for you, you're constrained by the game engine tool, right?[00:39:18] Like at the end of the day, that's the, that's the thought, partner that you have. If I ask for something where like, if it never is allowed to reverse time or if gravity only ever works one way, then well that's it. But sometimes gravity might change,[00:39:33] Fan-yun Sun: but it's a lot easier to change with code as opposed to a model that is learned primarily on data of.[00:39:42] Real world and virtual worlds that are, I guess, like for example, junior, like there's actually trained on a lot of real world data and a lot of virtual gaming data, and it's hard to say maybe it's easier to say, okay, I wanna change the visuals in like the time period of, of the world. Like, you can't change gravity, for [00:40:00] example.[00:40:00] Vibhu: I feel like you can to light bounds, right? Everything comes down to like, code is a better way to execute it, but the models aren't that diverse and creative, right? You can say, okay, make gravity slower. It can do that, but it's limited to your representation of how you text it out, right? Like they're, they're only gonna do a few iterations, whereas programmatically, if there's a game engine under the hood, you can kind of go wild, right?[00:40:22] So one of the, I dunno, one of the limitations of most models is that they're very overtrained to one style. Right. And extracting diversity is pretty difficult. At least that's something we've seen.[00:40:35] Fan-yun Sun: I mean, are there examples you have in mind where you Existing models? Yeah. Like it would be easier to do that's not using code.[00:40:43] Certain types of creative intent or like transition state transitions,[00:40:47] swyx: Clipping, other models, other wo models are very good at clipping through things. Clipping my, my, my legs clipping through a rock because it's, it's just, it's just bad. [00:41:00] Like, you would have to struggle very hard with your stuff to actually make that happen.[00:41:04] Which I think is maybe a topic that you actually prepared on, Gian Splatting versus, the other stuff.[00:41:09] Vibhu: Yeah. Yeah. It's just for those not super familiar, right? There's a, there's gian splatting, there is diffusion. Like what works, what scales up. I feel like in February when Soro one came out the blog post was literally titled like,[00:41:21] swyx: you bring it up.[00:41:22] You never know.[00:41:23] Vibhu: World, world, video generation models are world simulators. It's super bitter lesson pilled. Yeah, emer, a lot of it is emergence, right? So, not to go through their blog post, basically their whole thing was as you scale up all this consistency, all this stuff just kind of solves, it's a very simple premise, right?[00:41:41] They just scaled up, diffusion, and from there, this is, this is Feb 2024, how much can we, it's already been two years, which is basically five years. How much more in AI time do we need to just scale up or, or do we hit a data cap? But I think we already talked about this a lot, right? Like this is back to the beginning discussion of what's [00:42:00] appropriate for the time.[00:42:01] And that seems like your approach, right?[00:42:03] Fan-yun Sun: Yeah. The point I'm trying to make is that they're very many, many different types of world simulators and like having a world simulator that can produce pixel coherency is very, very useful for games and, marketing and all these things, but it's not as useful as people think when it comes to causal reasoning.[00:42:25] When it comes to embodied ai. Yeah, like it this title is true. We're not saying that it's, it's like, not a great world simulator, but actually in the blog that we, we, we, we wrote, the bet is more so that there are gonna be disproportionately large share of value of real world tasks or, and virtual tasks where high resolution pixel fidelity is not needed.[00:42:47] Yes. Video models have their values.[00:42:50] swyx: Yeah. This is at the absolute limit of my physics understanding, but one example that comes to mind is basically having to solve like ba the equivalent of a three [00:43:00] body problem in a deterministic Well, where the video models, which is approximated good enough. Yeah.[00:43:08] Right. Like there's, there's some point at which your approach kind of runs into like the you now have to simulate the world. Please, thank you very much. And like you're trying to do that, but only to the extent that the game engine lets you and like game engines cannot do some things.[00:43:23] Fan-yun Sun: Yeah, no, I mean, I think the interesting or more technical question here actually is where do you draw the boundary between.[00:43:32] What's handled with, let's say, diffusion prior and what, when? What's handled with symbolic priors?[00:43:38] swyx: Yes.[00:43:38] Fan-yun Sun: Okay.[00:43:38] swyx: Okay.[00:43:39] Fan-yun Sun: Right. Let's go there. Because this, this boundary can actually be fluid. Like I think like maybe what you're trying to get at is like, okay, people are saying pixel prior, everything. But what we're saying is, okay, there's a boundary that we draw where this is where we think provides the most economical value for the domains and things that we care about today.[00:43:59] [00:44:00] And I actually do think, and it's something that we do internally all the time, which is like, okay, given new equations that we learn or new elements of the world and that we, we learn, or maybe some other knowledge that we acquire in the process of developing the models. Should we still be maintaining this line exactly as it is today?[00:44:22] Or should we move it a little bit left or a little bit right? Right. Like sometimes that we realize that, oh, like maybe customers or, or folks like want certain things that are better handled with preop pryor as opposed to, symbolic prior than,[00:44:34] swyx: yeah. Your, your skin thing is a, is a example moving it, right.[00:44:37] Yeah.[00:44:37] Or left. Yeah,[00:44:37] Fan-yun Sun: exactly.[00:44:38] swyx: I dunno what the, the left right is.[00:44:39] Fan-yun Sun: Yeah, yeah, yeah. No the, the model.[00:44:42] swyx: Yes.[00:44:42] Fan-yun Sun: Actually we have a few iterations of them. They're actually at slightly different[00:44:45] swyx: I know boundaries. You should, you should do that. That's a cool dimension to show.[00:44:49] Fan-yun Sun: Yeah.[00:44:50] swyx: Is quantum mechanics the diffusion prior of our world?[00:44:55] Right. It's like that's the boundary of classical mechanics versus quantum. Right? Like, that's it. At one [00:45:00] point God plays dice and the other point doesn't.[00:45:02] Fan-yun Sun: I dunno if Chris, you wanna say it, but I think, I think generally I feel like physics is better with symbol P priors.[00:45:08] Chris Manning: Even quantum physics.[00:45:09] Fan-yun Sun: Even quantum physics.[00:45:11] swyx: Yeah. This is starts against to, MLST territory is, is what I call it, where, he, he likes to get philosophical. We, we we're quite friendly.[00:45:18] Vibhu: I mean, we need to get, we need to get singularity. I heard some of that.[00:45:23] swyx: No, no, I think that is actually really helpful and man, I just want you to productize this like, as a product guy, I'm just like, oh, also[00:45:32] Vibhu: a gamer, I[00:45:33] swyx: wanna, it's like a researcher, like, it's cool.[00:45:35] Like this is a, the theoretical, like you have a very good, I don't know, like the way of thinking about these things, but I just wanna see you like, express it. I do think like your fundamentally things when, when you leave open new tools, like, okay, use, use human intent to incorporate it into how you render.[00:45:52] Artists are gonna have to take like two to three years to figure out what to do with this. And you just don't know.[00:45:57] Chris Manning: Right. But I think, this is, [00:46:00] gives a much more approachable and controllable world for the society, which is the beauty, the beauty of, NLP, that that will enable it to be adopted and used.[00:46:10] And we are very hopeful about that. Yeah,[00:46:13] Fan-yun Sun: yeah. Yeah. I mean, we are, we are very focused actually on commercialization in the sense that like we do, we do really believe in the data flywheel app approach. Yeah. Where, we put this in the hands of the creators and the users and then they will teach us when, what capability our model should improve.[00:46:27] And that's why we are, we are actually, like products and beta[00:46:31] swyx: Yeah. Focusing on gaming. What, what's like the adjacent thing to gaming[00:46:34] Fan-yun Sun: embody adjacent, basically. So maybe we can, we can I'll maybe start with where we see the platform in three years. Yeah. Which is like, okay. The users would tell us what they want to achieve.[00:46:45] The end goal could be, Hey, I just, I wanna make something to teach my kids the value of humility. Or it could be, Hey, I wanna fine tune my, drones to be really good at rescue situations. I could be vacuum robots. I want to like train [00:47:00] my manipulation or like vacuum robot to be very robust to my office, right?[00:47:04] But it's like, whatever it is, scenario robust to[00:47:06] swyx: my office[00:47:07] Fan-yun Sun: or like navigate very robustly in my office. But then it's like, whatever end goal that you want, our role model will say, okay, given what you want to achieve, let me generate a distribution of environments such that I can train and evaluate whatever it is you want.[00:47:24] Yeah. Right. Maybe for the purpose of games, it's just the end simulation and that's the end product for certain policies. It's like I can train it within these environments and then help you see where your policy is failing or not. Yeah. And then, so I think,[00:47:37] swyx: so in that case, much more of a training tool.[00:47:40] Than in other training[00:47:41] Vibhu: evaluation? Both. Right?[00:47:43] swyx: Sure. Same. Same thing.[00:47:43] Fan-yun Sun: Yeah, same thing. I think it's just this role model that allows people to train any policy that can act in any multimodal environments.[00:47:51] swyx: Would it be harder to reward hack? Is there an angle here where it is harder to reward hack? Like it's just, I'll just put it generally because I think that's a, that's obviously a key [00:48:00] problem that a lot of people face when in training agents in these environments, and I don't know, can you solve it?[00:48:07] Chris Manning: I think not necessarily. To the extent that there's a mis specified reward that. It seems like it could be hacked in a more symbolic world or in a more pixel based world. I dunno if Sun's got any thoughts, but I don't think that's really being solved.[00:48:26] swyx: The other thing that comes to mind is just you could just build a better sawa as a video generator model, right?[00:48:31] Because then you, you would move the diffusion, side a bit more further to the right. I think if I got the directionality correct. And that's it.[00:48:40] Vibhu: It's better on domains, right? Like on consistency over now, or for sure it exists versus something doesn't, right.[00:48:46] Chris Manning: So[00:48:46] swyx: yeah. Yeah. Is[00:48:49] Vibhu: is a question more like, like[00:48:51] swyx: I'm just riffing on like, how do you, what can you build, you know?[00:48:54] Oh, with the stuff that you have. I do think that the minor, the academic does go immediately to training [00:49:00] and in eval evaluation, but like art tends to take unusual directions. Like you might end up,[00:49:06] Chris Manning: okay. Yeah. But the question is, can you use this piece of software to develop compelling gameplay and. I don't think you can take SOAR and produce compelling gameplay, right?[00:49:19] If you want to have a world that you can wander around in a bit, you are good. But what are your abilities to have gameplay mechanics implemented the way you'd like them to be and to have things stay, with the long-term history of your gameplay that influences future actions. I think there's just nothing there for that.[00:49:39] swyx: Yeah, I do tend to agree. I, I'm just trying to sort of test the boundaries. I would also make the observation that as AAA games industry has developed the line between what is a movie and what is a game has blurred. And you, you, you do end up basically producing a two hour movie as part of your game.[00:49:57] Fan-yun Sun: No, honestly, there, there's so many actually [00:50:00] applications in adjacent markets that our world model can go into. Yeah. But yeah, it, it's sort of fun to riff, riff on. Although on the execution side, we we, we need to stay focused with like, okay, what are the capabilities we want to unlock over time?[00:50:11] And there's a roadmap for that. But yeah, if we're just riffing on sort of like the possibilities, I feel like, whether it's endless Yeah, it's like classic[00:50:18] swyx: and the embedding for a possibility and endless in my mind, it's very close. Yeah. I do wanna, focus on one, like weird choice. I, I don't know if it's weird.[00:50:28] Maybe I'm, I got something here. Audio, right? You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that's much computationally much simpler. Audio just seems way harder. I don't know if you wanna just comment on just the special 3D audio.[00:50:46] Problem. Did you really have to do it? I guess you do to be immersive, but like a lot of people do treat it as like, well, you just stick a, a tt S model on top of[00:50:57] Vibhu: Well, there's a lot more to game audio than [00:51:00] just speech. Right. It's not just[00:51:01] swyx: tts. Yeah. Tts. S Fxt, GM Spatial in my mind Echoes[00:51:06] Chris Manning: Yeah.[00:51:06] swyx: And reflections.[00:51:07] And I, I don't even know what's, what else? I don't know what, what other problems in this space.[00:51:13] Fan-yun Sun: Yeah, I think this point like the, it's sort of a more, more pointing to the benefits of using an game engine as a tool that's available to the model, right? Because like part of the spatial audio is from the code that is underlying the simulation.[00:51:32] And while we do give our model access to other types of audio models as. Tools.[00:51:39] swyx: None of them would be spatial, I think.[00:51:41] Fan-yun Sun: But that's exactly sort of more 0.2. We're giving our model an abstraction or a suite of tools such that it's able to achieve that. And you can argue that sort of spatial is like a, like a emergence out of the, the tools that we and abstraction that we provide to the agents.[00:51:59] And I think that's the beauty of [00:52:00] this, this, this approach is like there's a lot of things kind of like how human's built technology and they're like Lego blocks that build on top of each other. And it's the same thing here. There's gonna be things that sort of just sort of emerges from being able to put these things together in like combinatorially interesting ways,[00:52:14] Chris Manning: right?[00:52:15] So this integrated audio model exploits the understanding and semantics of the Moon Lake world, right? And whereas in general for the Gen AI video models. There's no actual integration across to audio at all, right? That someone might stick some music or stick a soundscape or whatever else on top of their video.[00:52:44] So it's not a silent video, but they're in no way connected into a consistent world model. And there's nothing that's okay. An action is happening in the video. Therefore there should be a sound that's [00:53:00] coming from this part of the visual field.[00:53:03] swyx: Yeah.[00:53:03] Vibhu: Is that different than Sora too? Does it not have audio?[00:53:06] Not to say it's not like[00:53:08] swyx: amazing[00:53:08] Vibhu: isn't a spatial[00:53:09] swyx: audio.[00:53:09] Vibhu: It doesn't,[00:53:10] swyx: no. I've played around it with it enough. It just sounds like someone put an 11 laps voice on top of it and just tried to do the lip sync.[00:53:18] Vibhu: Oh, yeah. I've seen, okay. Generate a dog at the beach and reactions to big wave and move[00:53:23] swyx: around.[00:53:23] It's definitely like, so have the dog, have the dog move away from camera and see if the, the song goes down. It doesn't. ‘Cause they don't have facial audio.[00:53:32] Fan-yun Sun: We do want to basically like we, our moral model, like the one we're training is basically towards the goal of having a combined latent representation across all these different modalities.[00:53:42] Right? Such that it can like reason across these different modalities. So for example, if I close my eyes and like you play a video, you play a sound of like a car skidding away from me. I almost can like, visually extrapolate that trajectory in my mind. And I think that type of capability, we want our model to be able to reason, right?[00:53:59] And that's the reason that [00:54:00] we're sort of taking this multimodal reasoning approach. It's like we want this combine late in space that can[00:54:05] swyx: Yeah. Oh, you said late in space. We like that. Here we have to play the, the bell Every time that someone says late in space, no, you gotta train daredevil one. Where you, you, you, it's only audio, but you have to work out.[00:54:15] Where everything is.[00:54:19] Cool. I I think that that was, that was about it for our Moon Lake coverage. I do think that we have like a couple of, Chris Madden questions on, on IR and, just any, any other sort of attention topics or n NLP topics.[00:54:31] Vibhu: Okay.[00:54:31] swyx: Go ahead.[00:54:32] Chris Manning's Journey: From NLP to World Models[00:54:32] Vibhu: Well, no, I mean, yeah, it's just fun. We talked a bit about how you guys met, but you basically, you, you were like the godfather of NLP per se, right?[00:54:39] You spent the whole career from early embeddings, early early attention. You did 2015 attention for machine translation, everything. You, you had information retrieval, so RAG before rag, we just wanna shout that out and admire a lot of that. Right? So what prompted the switch over to world models?[00:54:56] How, how'd all that come about?[00:54:58] Chris Manning: To some answer it [00:55:00] is, the enthusiasms and creativity of students, but there's a bit of a history there, right? So, yeah. So clearly most of my career has been doing stuff with language and how I got into research was thinking, ah, this is just so amazing how humans can produce speech and understand each other in real time.[00:55:21] And somehow they managed to learn languages from their kids. How could this possibly happen? And so, yeah, starting off I was very focused on language, but as it sort of got into the 2000 and tens, I started, going, I'd been working on question answering, and then I started to get, interest in visual question answering.[00:55:42] And that was an area where it was very noticeable. That the visual understanding was bad. Right. These were the days when like, it sort of seemed like there's almost no visual [00:56:00] understanding. You were just getting answers that came from priors. So, if you asked how many people are sitting at the table, it'd always answer two regardless of how many, how many people you could see in the picture.[00:56:11] And so it seemed like, oh, these models actually aren't able to get semantic information outta

Fabulous Folklore with Icy
The London Plane: A Tree Suited to City Life

Fabulous Folklore with Icy

Play Episode Listen Later Mar 7, 2026 18:18


Periodically, I choose a plant, tree or fungus to explore, only to find there is very little folklore about them. Invariably, there are two reasons for this. First, the plant, tree or fungus has little use to humans, so no one bothered much with it in the past. This sometimes applies to toxic specimens, too. You don't need to preserve knowledge about something you know to avoid, so there's no lore to pass on. Second, the plant, tree or fungus only arrived in the UK (or Europe) within the last couple of centuries. Again, this often results in sparse lore about them, much as we see with the horse chestnut or sycamore. I ran into this exact problem with the London Plane tree. I'd seen one featured in a 3-part documentary about trees, narrated by Michael Palin, on Cheapside in London. Having gone to meet it myself on a trip to the capital, I announced I'd be starting this month's Tree theme with the London Plane. And then I discovered how little folklore there actually is about them. Still, how they came about proves to be an interesting story on its own. The tale of the Cheapside Plane is worth exploring too. So while we've got less folklore than usual, there are still stories to tell.  Let's go to meet the London Plane in this week's episode of Fabulous Folklore! Find the blog post with all the images and references here: https://www.icysedgwick.com/london-plane/ Get your free guide to home protection the folklore way here: https://www.icysedgwick.com/fab-folklore/ Become a member of the Fabulous Folklore Family for bonus episodes and articles at https://patreon.com/bePatron?u=2380595 Get weekly articles and bonus content at Substack: https://fabulousfolklore.substack.com/ Buy Icy a coffee or sign up for bonus episodes at: https://ko-fi.com/icysedgwick Fabulous Folklore Bookshop: https://uk.bookshop.org/shop/fabulous_folklore Pre-recorded illustrated talks: https://ko-fi.com/icysedgwick/shop Request an episode: https://forms.gle/gqG7xQNLfbMg1mDv7 Get extra snippets of folklore on Instagram at https://instagram.com/icysedgwick Find Icy on BlueSky: https://bsky.app/profile/icysedgwick.bsky.social 'Like' Fabulous Folklore on Facebook: https://www.facebook.com/fabulousfolklore/

The Three Broomsticks
Shipping Harry: The Little Black Dress of Shipping

The Three Broomsticks

Play Episode Listen Later Feb 28, 2026 173:14


Cuddle up at Madam Puddifoot's for a change today, grab a tea and watch the rose petals fall! Join as Ev, Irvin, Karoline, and our very special guest Grace Candido-Beecher look for the best romantic match for Harry. Join the discussion on our website In this episode: You want big sails and a sturdy frame in a ship! What is the monster in Harry's chest? Michael Corner's got the rizz Cho and Harry's couples therapist needs a raise Draco is self-actualizing Harry, if you know what I mean Draco's wand works for Harry Krum is the shark that sinks all the ships Harry time travels to seduce his foes A wholesome pairing in the prefects bathroom For more from our guest Grace: gracevictoriaarts on Instagram Voldemort: The Definitive Study of Tom Riddle-the Man Who Would Become "He Who Must Not Be Named" by Grace Candido-Beecher (available April 28th in all* bookstores) voldemortbook on Instagram voldemortbook on Tumblr Resources: H/Hr: Who Does Hermione Love? by Turambar Anti-H/Hr: D'you Really Think They're Suited? Why Hermione is Not the Right Girl for Harry by Angua  H/R: Heated Wizardry by SNL H/G: Why Harry Picked Ginny, Rather Than Hermione, As A Romantic Partner by Gowdie H/L: Why I Became a Harry/Luna Shipper by Jenna The Twilight video from Contrapoints Pub's Jukebox: The Human Hose Pipe by Harry and the Potters Prelude by Ministry of Magic Honorable mention: Ginny's Song by Team StarKid   Contact: Website: https://threebroomstickspod.com/ Facebook: https://www.facebook.com/threebroomstickspod/ Instagram: https://www.instagram.com/threebroomstickspodcast/ Twitter: https://twitter.com/threebroompod Email: 3broomstickspod@gmail.com Patreon: https://www.patreon.com/3broomsticks 

Distory with Kate & Kirk
179. The Overlooked Details of 1971 WDW Peter Pan's Flight: Topless Mermaids, Mistakes, & Rare Photos - Peter Pan Part 4

Distory with Kate & Kirk

Play Episode Listen Later Feb 21, 2026 94:54


Why did the mermaids change in Walt Disney World's Peter Pan's Flight, and how is their scandalous past connected to a classic Disneyland attraction?On this episode of Distory with Kate & Kirk, we fly back in time to the Walt Disney World 1971 version of Disney's Peter Pan's Flight. Through rare Imagineering documents and interior attraction photos, we deep-dive into the details of what made this beautiful Disney ride, including a virtual “fly-thru” of the attraction.Along the way, we identify art and meet a demonic doll in the Darling nursery, go for a ride in some classic Ford Model Ts on the streets of London, and discover the real height of Big Ben. Through behind-the-scenes vintage photos, we discover some cavalier painting, an incorrectly placed hook, and a noose that has disappeared over time. Kirk reveals some truths about the Tick Tock Croc, Kate names some pirates, and we end this detailed exploration of the 1971 version of Peter Pan's flight with a lost pirate song and scene from the original 1953 animated film. Join us LIVE on YouTube every week! Be notified by subscribing to Kate's Youtube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠@disneycicerone⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠You can also find us on Instagram, Facebook, and at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠disneycicerone.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ & ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠walruscarp.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠View full video versions of each episode at Disney Cicerone's YouTube channel ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠HERE ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠OR on the Spotify version of our podcast.Many thanks to Disney historian Joshua at  E82 | The Epcot Legacy for contributing resources for this episode!Listen to the Living Seas edition of the Future World Soundtrack Series featuring "Suited for the Sea"Kate's Books⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠WalrusCarp T-shirts & Merch⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠MOWD app⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Distory T-shirts and Stickers⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Kate's Substack

RNZ: Morning Report
Marlborough ideally suited to grow medicinal cannabis

RNZ: Morning Report

Play Episode Listen Later Feb 12, 2026 3:50


The conditions that make Marlborough famous for Sauvignon Blanc are being hailed as the perfect place to grow medicinal cannabis. Samantha Gee reports.

Dukes & Bell
Is Falcons personnel already suited for Kevin Stefanski's schemes?

Dukes & Bell

Play Episode Listen Later Jan 28, 2026 8:58


Carl and Mike come back and briefly discuss the latest news in the gold world as Patrick Reed announced he too would be returning to the PGA Tour and leaving LIV Golf. They then get into Falcons talk and share more thoughts on what they heard from Kevin Stefanski yesterday and reports Zach Klein saying he believes he will be good to go by April. As they discuss, the agree in the report on Penix being good to hear however the QB truly is listening to his doctors and does not try to rush his return.

Dukes & Bell
Hr2 - Is Falcons personnel already suited for Kevin Stefanski's schemes?

Dukes & Bell

Play Episode Listen Later Jan 28, 2026 33:38


3 O'clock Hour :00 – Carl and Mike get into more NFL headlines and share more thoughts on Bill Belichick being snubbed on the HOF ballot, the Browns hiring Todd Monken as their new head coach, which has led to DC Jim Swartz to reportedly tell people close to him he plans to leave, and Mike McCarthy saying he would not have a problem with Aaron Rogers returning to Steelers next season. :20 – Carl and Mike come back and briefly discuss the latest news in the gold world as Patrick Reed announced he too would be returning to the PGA Tour and leaving LIV Golf. They then get into Falcons talk and share more thoughts on what they heard from Kevin Stefanski yesterday and reports Zach Klein saying he believes he will be good to go by April. As they discuss, the agree in the report on Penix being good to hear however the QB truly is listening to his doctors and does not try to rush his return. :40 – Carl and Mike briefly get back to Falcons talk as they react to Zach Klein recanting his reporting on Michael Penix Jr. and that the Falcons signal caller actually said he believes he will be ready by Week 1.

Highlights from Lunchtime Live
How to find a therapist suited to you.

Highlights from Lunchtime Live

Play Episode Listen Later Jan 27, 2026 10:34


Therapy, I'm sure, could be good for all of us.But when you're seeking help, where do you begin? It's an incredibly daunting thing to face into, especially if you're feeling vulnerable.Tara Duggan in for Andrea was joined by Michelle Flynn – psychotherapist from An Croí Beag to discuss how to choose the right therapist

In The Loop
HR 3 - What Team Left In The AFC Is Best Suited To Go To The Super Bowl + Lunchtime Confessions + Buy or Sell

In The Loop

Play Episode Listen Later Jan 15, 2026 40:38


Reggie & John look at the rest of the AFC field. They then hit their Lunchtime Confessions before doing an NFL Owners Edition of Buy or Sell!

The Fan Morning Show
Which coach would be best suited for the Baltimore Ravens' job?

The Fan Morning Show

Play Episode Listen Later Jan 15, 2026 4:22


Adam Crowley and Pat Bostick discuss which of the available coaches would be a good fit for the Baltimore Ravens' head-coach vacancy.

Real Estate Investor Dad Podcast ( Investing / Investment in Canada )
Heating & Thermostats in Suited Houses | What Canadian Investors Need to Know | Real Estate Investing Canada

Real Estate Investor Dad Podcast ( Investing / Investment in Canada )

Play Episode Listen Later Jan 12, 2026 63:34


Heating & Thermostats in Suited Houses | What Canadian Investors Need to Know Real Estate Investing Morning Show – Hosted by Wayne & Gabby Hillier Heating seems like a small operational detail, but in suited houses it can quickly become one of the biggest drivers of tenant conflict, turnover, and hidden long-term costs. In today's episode, Wayne and Gabby break down a real investor question involving a legal secondary suite with one furnace and one thermostat, and use it to explain why shared systems create real-world problems that rarely show up in spreadsheets. This conversation goes beyond thermostats and into tenant psychology, turnover math, and why suited houses often underperform over time, especially in Edmonton's older housing stock.

Murphy, Sam & Jodi
WEDNESDAY 12/3: What is the most unique ornament on your tree?? / How to make a gift card special / Why mall Santas say they keep getting suited up every year

Murphy, Sam & Jodi

Play Episode Listen Later Dec 3, 2025 31:35


What is the most unique ornament on your tree?? Tell us about it. The Gift A Day Idea: How to make a gift card special.In the Morning Pick Me Up: Why mall Santas say they keep getting suited up every year.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Rebel News +
EZRA LEVANT | Is Mark Carney temperamentally suited to public life?

Rebel News +

Play Episode Listen Later Nov 25, 2025 49:05


The Rebel News podcasts features free audio-only versions of select RebelNews+ content and other Rebel News long-form videos, livestreams, and interviews. Monday to Friday enjoy the audio version of Ezra Levant's daily TV-style show, The Ezra Levant Show, where Ezra gives you his contrarian and conservative take on free speech, politics, and foreign policy through in-depth commentary and interviews. Wednesday evenings you can listen to the audio version of The Gunn Show with Sheila Gunn Reid the Chief Reporter of Rebel News. Sheila brings a western sensibility to Canadian news. With one foot in the oil patch and one foot in agriculture, Sheila challenges mainstream media narratives and stands up for Albertans. If you want to watch the video versions of these podcasts, make sure to begin your free RebelNewsPlus trial by subscribing at http://www.RebelNewsPlus.com

The 4:12 Podcast
Suited to Serve: A service honoring the Statons 25th Anniversary at FBCM

The 4:12 Podcast

Play Episode Listen Later Nov 18, 2025 40:09


Send us a textTune in for a special bonus episode as Jeremy and Jeff share a behind the scenes look at the service honoring the Statons 25th anniversary at FBCM. This episode features the adult choir special, and the documentary showed during the events of the special evening.

LIMITLESS with Chris William
Episode #601: How I find a deficit size suited to me

LIMITLESS with Chris William

Play Episode Listen Later Nov 17, 2025 8:00


In this episode, Chris explains how to figure out the calorie deficit that works for your body and your lifestyle. You'll learn how to set the right size deficit—not too aggressive that you burn out, and not so small that nothing changes. Chris walks through the signs to look for, how to adjust as you go, and the simplest way to find the sweet spot where fat loss is consistent and sustainable.

FourPlay
Eugene Chang Game 1

FourPlay

Play Episode Listen Later Nov 14, 2025 16:58


This week we've got Eugene Chang in the hot seat to see if he can make our connections. Listen in and play along! Here are today's clues:  1. Jack, a sure bet for Snipes?, noire, beans.  2. flower, child, a place to return?, Adventures.  3. leather, sausage, a language for romance?, a purveyor of matrimonial soups and cookies?.  4. a friendly automaton, Fox, Park, a Suited princess?. 

Low Limit Cash Games
S06E16 - 5 Signs You're The Fish - Low Stakes Poker

Low Limit Cash Games

Play Episode Listen Later Nov 2, 2025 17:41 Transcription Available


Are you doing these 5 things at the poker table? If you want to crush low stakes holdem I have the most affordable training targeted to low stakes players only. I also have some one-on-one coaching. Plus free content. Get it here: https://lowlimitcashgames.com More info and links at the bottom of this. 5 Signs You're The Fish Think AK is a drawing hand -If you get called by one person with an unpaired hand they miss the flop 2/3 of the time. Ace high is the best hand. KK are ace magnets -One ace will come on the flop about 21% of the time. -Of that 21% your opponent won't even have an Ace in their hand. Think of all of the hands people call raises with. Worse pairs. Suited connectors. Etc Bet huge on AML flop with two suit with your AK cause you don't wanna get sucked out on. -Target worse hands that can call. /On draw heavy boards bet big. But not because someone can suck out. Bet big because so many hands can continue for large sizing. Get paid. You wait until you see a “safe turn card” before you start betting you top pair hand. -You have no idea what a safe turn is. The 2 offsuit that you think is safe could give them a set. This is nonsensical thinking. You “have to see it” or “if you got it you got it.” If you can't fold when beat then you are the fish. Yes. They hit the flush. They aren't suddenly bluffing the river when the flush comes in. Fold. — Brand New! Free content monthly just for signing up as. Free follower. Articles, videos and more. It's 100% free to sign up and follow me here:https://lowlimitcashgames.com Fans of the Pod get ad free, fluff free episode every single Sunday: https://lowlimitcashgames.com Save 10% when you choose the annual option Targeted Low Stakes poker training with hundreds of hours of audio and video teaching exclusively how to crush 1/2 and 1/3 no limit: https://lowlimitcashgames.com Save 10% when you choose the annual option. Hate AK? How to Play AK Master Class For only $49 get this 88 minute training video of me showing you exactly how to play AK, particularly when out of position. https://www.patreon.com/lowlim... The best way to ramp your game up and know how to play any hand in any spot by drilling it over and over again. This is the only product I endorses. Make sure to use my code for a 25% discount at checkout: https://advancedpokertraining.... Use code: lowlimit Free episode on variable, run bad, and tilt. Free for anyone who is a free member and high on my Patreon. https://www.patreon.com/posts/... Want more details on everything that is offered with the training package on Patreon? I go into great detail about it all here: https://podcasts.apple.com/us/...

The Science Show -  Separate stories podcast
Robots well suited to dangerous drudge work in the chemistry lab

The Science Show - Separate stories podcast

Play Episode Listen Later Oct 24, 2025 7:34


Robots are ideal in chemistry labs undertaking repetitive and dangerous tasks. 

KFI Featured Segments
Clip Wreck & Power Plays: Katie Porter's Regrets, Prop 50's Redraw Gambit, and California's Tech Crackdown - Chris Merrill - @ChrisOntheAir

KFI Featured Segments

Play Episode Listen Later Oct 16, 2025 33:18 Transcription Available


Katie Porter says she's sorry (sort of), Prop 50 could blow up California's redistricting rules, the state cracks down on Big Tech with kid-focused laws, and the NRA fires back over a Glock ban.

The Poker Grid
The Grid 094 ft. Julie Anna Cornelius – Queen Ten Suited

The Poker Grid

Play Episode Listen Later Oct 14, 2025 40:52


Jennifer brings the radiant Julie Anna Cornelius, known as “LuckyJadeJules”, to the GRID for a long-anticipated appearance. A force of nature on and off the felt, Jules brings a hand from the RunGood Stop in Council Bluffs, Iowa, where she found herself heads-up for a Main Event title. After battling back from a deficit heads-up, Jules found... The post The Grid 094 ft. Julie Anna Cornelius – Queen Ten Suited appeared first on The Poker Grid.

Campaign podcast
Why are diverse minds more suited to advertising?

Campaign podcast

Play Episode Listen Later Oct 7, 2025 27:25


Neurodiversity exists in between 15 and 20% of UK adults, but recent All In data counts over half of adland's UK workforce as neurodiverse, at 55%.This week is dyslexia awareness week, and to mark the occasion this episode looks into neurodiversity in adland, and how the industry supports people with different ways of thinking, both internally and in the ads it produces. Hosted by Campaign's tech and multimedia editor, this episode welcomes guest Wayne Deakin, former global executive creative director at Wolff Olins, as well as media editor Beau Jackson and deputy media editor Shauna Lewis from the Campaign.They discuss why advertising attracts people with different ways of thinking, how it impacts the work and the barriers and taboos that still exist making agency life challenging for those with neurodiversity.Further reading:‘More than just clothes': Vanish builds on autism awareness workHow leaders can build a neurodiversity-friendly workplaceHow I got diagnosed with ADHD at age 38Great minds don't think alike: How to tap the neurodivergent talent pool Hosted on Acast. See acast.com/privacy for more information.

The Poker Grid
The Grid 093 ft. Cindy Spier – Queen Seven Suited

The Poker Grid

Play Episode Listen Later Sep 25, 2025 31:57


Urgent care physician and poker player Cindy Spier enters the GRID to discuss one of her impressive tournament victories. At the Senior's Event at a WSOP circuit event in Pompano, Florida, Dr. Spier held Queen Seven Offsuit, once known as the “computer hand.” Three-handed for the ring, she was in the big blind facing a raise from... The post The Grid 093 ft. Cindy Spier – Queen Seven Suited appeared first on The Poker Grid.

True Stories with Seth Andrews
True Stories #404 - Well Suited

True Stories with Seth Andrews

Play Episode Listen Later Sep 1, 2025 6:37 Transcription Available


Bolaji Badejo went to a London pub for a drink and became one of the luckiest men in the world.Become a supporter of this podcast: https://www.spreaker.com/podcast/true-stories-with-seth-andrews--5621867/support.

The GetUp Crew
GetUp Crew: Suited & Booted

The GetUp Crew

Play Episode Listen Later Aug 25, 2025 5:00


Apparently there's a movement amongst young adults to be "suited and booted" for no apparent reason.

News Headlines in Morse Code at 15 WPM

Morse code transcription: vvv vvv Trump Zelensky Key takeaways from Ukraine talks in Washington BBC postpones Ozzy Osbourne documentary Coming Home Afghanistan Women trapped in the mental health system Man guilty over role in shooting of nine year old girl in Dalston Newspaper headlines Suited not booted and property tax shake up Spain and Portugal fires Two more dead as Spanish troops battle blazes Love Island Ofcom rejects 14,000 complaints about ITV reality show Will Hurricane Erin hit the UK Polari Prize organisers cancel book prize over trans controversy Matthew Perry death Ketamine Queen to plead guilty to selling drugs

GAA on Off The Ball
Oisin O'Donghue | "Going under the radar suited us" | At the Tipp hotel

GAA on Off The Ball

Play Episode Listen Later Jul 21, 2025 11:09


Tipperary's Oisin O'Donoghue spoke to OTB's GAA correspondent Tommy Rooney on Monday morning at the team hotel in Malahide.He said their underdog status worked in their favour.Tommy also spoke to Rhys Shelly and Conor Stakelum.

Somewhere in the Skies
Just Another Tin Foil Hat | The Silver-Suited Soil Sampler

Somewhere in the Skies

Play Episode Listen Later Jul 4, 2025 12:00


In August of 1976, three children encountered a bizarre entity near some wasteland in North Reddish.Subscribe to Just Another Tin Foil Hat on Youtube: https://www.youtube.com/@JustAnotherTinFoilHatPlease take a moment to rate and review us on Spotify and Apple.Book Ryan on CAMEO at: https://bit.ly/3kwz3DOPatreon: http://www.patreon.com/somewhereskiesByMeACoffee: http://www.buymeacoffee.com/UFxzyzHOaQPayPal: Sprague51@hotmail.comDiscord: https://discord.gg/NTkmuwyB4FBluesky: https://bsky.app/profile/ryansprague.bsky.socialTwitter: https://twitter.com/SomewhereSkiesInstagram: https://www.instagram.com/somewhereskiespod/Tik Tok: https://www.tiktok.com/@ryansprague51Order Ryan's new book: https://a.co/d/4KNQnM4Order Ryan's older book: https://amzn.to/3PmydYCStore: http://tee.pub/lic/ULZAy7IY12URead Ryan's articles at: https://medium.com/@ryan-sprague51Opening Theme Song by SeptembryoCopyright © 2025 Ryan Sprague. All rights reservedSupport this show http://supporter.acast.com/somewhere-in-the-skies. Hosted on Acast. See acast.com/privacy for more information.

The Poker Grid
The Grid 085 ft. Jason Su– Queen Eight Suited

The Poker Grid

Play Episode Listen Later May 21, 2025 28:47


Jennifer welcomes high performance coach and poker champion Jason Su to the GRID. He is the author of the acclaimed book, Poker with Presence and most recently, The Joy of Poker: Win More, Be Happy. Jason talks about a hand in the early orbits of a $2.5k off strip side event. He defended the big blind with queen... The post The Grid 085 ft. Jason Su– Queen Eight Suited appeared first on The Poker Grid.

The Church at Sterchi Hills
A New Way to Fight // Suited Up In Righteousness

The Church at Sterchi Hills

Play Episode Listen Later May 13, 2025 59:13


A New Way to Fight // Suited Up In Righteousness by Sterchi Hills

The Poker Grid
The Grid 084 ft. Eddy Goldman– Seven-Deuce Suited

The Poker Grid

Play Episode Listen Later May 8, 2025 25:52


Eddy Goldman, founder of Chess Ninja London, poker pro and musician enters the GRID with seven-deuce suited. Eddy has had a very storied life, from a jail cell in Singapore, to streamed games at the Hippodrome. Eddy talks to us about a hand he played in April 2025 at the Irish Open cash games.  With... The post The Grid 084 ft. Eddy Goldman– Seven-Deuce Suited appeared first on The Poker Grid.

The Poker Grid
The Grid 082 ft. Xuan Liu – King-Seven Suited

The Poker Grid

Play Episode Listen Later Apr 26, 2025 34:21


Today we welcome to the GRID poker pro and a Global Poker Award winner Xuan Liu. Xuan is a powerhouse on the felt, earning over 2.4 Million dollars in live tournament earnings, including final tables at EPT San Remo and the PCA. Now she is a regular in high stakes cash games and streams all over the globe,... The post The Grid 082 ft. Xuan Liu – King-Seven Suited appeared first on The Poker Grid.

The Poker Grid
The Grid 081 ft. Matt Matros – Ace-Four Suited

The Poker Grid

Play Episode Listen Later Apr 18, 2025


Five-time author and three-time WSOP bracelet winner Matt Matros returns to the GRID to discuss a hand from his latest book,Twenty four NLHE Tournament Hands from 2024: A Year of Nitty Folds and Daring Bluffs. The hand was played in Philadelphia, where both Jennifer and Matt head to next week for the PokerStars Philadelphia Open.   Matt... The post The Grid 081 ft. Matt Matros – Ace-Four Suited appeared first on The Poker Grid.

The Poker Grid
The Grid 080 ft. Alex “Schwibbs” Schwint – Ace-Six Suited

The Poker Grid

Play Episode Listen Later Apr 11, 2025 30:02


Alex “Schwibbs” Schwint is a PokerStars USA crusher. He's won titles in nearly every PA series there is to win from PASCOOP to PACOOP to Winter Series. With a WSOP bracelet and two circuit rings, the wins keep coming–he event won a seat to the 2025 Irish Open on PokerStars PA. We welcome him to the GRID... The post The Grid 080 ft. Alex “Schwibbs” Schwint – Ace-Six Suited appeared first on The Poker Grid.

Low Limit Cash Games
S06E06 - Suited Connectors vs Baby Pairs - Low Stakes Poker

Low Limit Cash Games

Play Episode Listen Later Apr 6, 2025 17:26


Today's poker strategy talk is about the differences between small pocket pairs and suited connectors in no limit holdem Fans of the Pod get ad free, fluff free episode every single Sunday: https://lowlimitcashgames.com Save 10% when you choose the annual option Targeted Low Stakes poker training with hundreds of hours of audio and video teaching exclusively how to crush 1/2 and 1/3 no limit: https://lowlimitcashgames.com Save 10% when you choose the annual option. Hate AK? How to Play AK Master Class For only $49 get this 88 minute training video of me showing you exactly how to play AK, particularly when out of position. https://www.patreon.com/lowlim... The best way to ramp your game up and know how to play any hand in any spot by drilling it over and over again. This is the only product I endorses. Make sure to use my code for a 25% discount at checkout: https://advancedpokertraining.... Use code: lowlimit Want more details on everything that is offered with the training package on Patreon? I go into great detail about it all here: https://podcasts.apple.com/us/...

The Poker Grid
The Grid 076 ft. Abby Merk – Ace Queen Suited

The Poker Grid

Play Episode Listen Later Mar 18, 2025 35:52


Abby “Abbypoker” Merk enters the GRID to talk about a hand that has been haunting her for two years. Nearing the bubble at the 2023 WSOP Main Event, she faced off high stakes tournament pro Stephen Chidwick in a ballooning pot that would put all her chips at risk. As Abby retells the stress of... The post The Grid 076 ft. Abby Merk – Ace Queen Suited appeared first on The Poker Grid.

The Poker Grid
The Grid 075 ft. Barny Boatman – Jack-Nine Suited

The Poker Grid

Play Episode Listen Later Mar 14, 2025 29:25


Welcome back to the GRID podcast! Our re-launch kicks off with Hendon mob founder and PokerStars Pro Barny Boatman. Barny relates a pivotal hand in his historic victory at the 2024 European Poker Tour stop in Paris. Barny Boatman by Danny Maxwell, who won the 2024 Global Poker Award for this photo With 19 players... The post The Grid 075 ft. Barny Boatman – Jack-Nine Suited appeared first on The Poker Grid.

grid suited boatman hendon barny european poker tour
Let's Not Meet: A True Horror Podcast
13x22: Gore Orphanage

Let's Not Meet: A True Horror Podcast

Play Episode Listen Later Nov 25, 2024 57:01


Stories in this episode: Winter 2014 Unknown Attacker | According-Rhubarb715 (0:41) My Creepy Paper Route Customers | buildabearwifeswap (6:46) He Threatened to Kill Me | PowderFresh (12:45) Creepy Happenings from 1969-70 | whorton59 (15:43) Narrowly Avoided Being Murdered | Luke (18:56) Unwelcome Guest with a Sickle | Anonymous (25:11) I Do DoorDash as a Side Gig… and Months Ago, Someone Was in My Back Seat | Yumi (30:55) The Suited man | bobabastard (35:26) My Experience With Gore Orphanage | Specific_Occasion307 (39:58) Extended Patreon Content: Harassed and Stalked by My Classmate | Anonymous Ice Cream Run Gone Wrong | Lynne The Man in the Red Sedan | Trash Due to periodic changes in ad placement, time stamps are estimates and are not always accurate. Follow: - Twitch - https://twitch.tv/crypticcounty - Website - https://letsnotmeetpodcast.com/ - Patreon - https://patreon.com/letsnotmeetpodcast - Instagram - https://www.instagram.com/letsnotmeetcast/ - TikTok - https://www.tiktok.com/@crypticcounty Check out the other Cryptic County podcasts like Odd Trails, Cryptic Encounters, and the Old Time Radiocast at CrypticCountyPodcasts.com or wherever you get your podcasts!    Get access to extended, ad-free episodes of Let's Not Meet: A True Horror Podcast with bonus stories every week at a higher bitrate along with a bunch of other great exclusive material and merch at patreon.com/letsnotmeetpodcast. This podcast would not be possible to continue at this rate without the help of the support of the legendary LNM Patrons. Come join the family! All of the stories you've heard this week were narrated and produced with the permission of their respective authors. Let's Not Meet: A True Horror Podcast is not associated with Reddit or any other message boards online. To submit your story to the show, send it to letsnotmeetstories@gmail.com.