Podcasts about Sota

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Best podcasts about Sota

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Latest podcast episodes about Sota

Politiikkaradio
Syttyykö seuraava sota Jäämerellä?

Politiikkaradio

Play Episode Listen Later Jun 10, 2026 41:55


Trumpin uhittelu Grönlannin haltuunottamisesta pelästytti pahanpäiväisesti Pohjoismaat. Oliko kyse pelkästä Trumpin päähänpinttymästä? Mitä suurvaltojen kartoissa lukee, kun jopa Yhdysvallat uhkailee Tanskaa? Syttyykö seuraava konflikti arktisella alueella? Vieraana on Jään valta vaihtuu -kirjan kirjoittaja, tietokirjailija ja toimittaja Marjo Näkki. Toimittajana on Tapio Pajunen.

All Portable Discussion Zone
Chasing His 6th Mountain Goat — Derek W7DLZ on SOTA & QRP

All Portable Discussion Zone

Play Episode Listen Later May 31, 2026 61:20


Derek W7DLZ has earned the SOTA Mountain Goat award five times over and he's closing in on a sixth. Since his first activation in September 2021, Derek has operated from hundreds of summits across six associations and twenty-two regions at a pace that's hard to believe, and he shows no signs of slowing down.In this episode we cover his preferred radio, antenna choices, and operating philosophy.If you're into SOTA, QRP field ops, or just want to hear what genuine passion for a hobby sounds like, this one's for you.https://www.qrz.com/db/W7DLZJoin us as we explore how you can get involved in portable radio, QRP, and more in this episode of the All Portable Discussion Zone (AP/DZ). Every aspect of portable operations is covered in this biweekly podcast, from news and gear to achievements, the workbench, contests, awards, and beyond.**DISCORD INVITE**: https://discord.gg/WVE3vVveWU#apdz #SOTA #POTA #PortableOps #HamRadio #QRP # CW #Workbench #Electronics #homebrewradio #DIYradio #testequipment #RFprojects #amateurradio #hamradiopodcast #scratchbuild #ManhattanStyle #BITX #SolderSmoke #HFtransceiver #QRPSSB #directconversion #analogradio #morsecode

Class in Bible
Judges - Exploring Samson: From Scripture to Midrash

Class in Bible

Play Episode Listen Later May 28, 2026 16:07


We look at Genesis Raba 98 and Sota 10 to see what the sages say about Samson

Rav Touitou
La femme sota (Nasso)

Rav Touitou

Play Episode Listen Later May 27, 2026 46:47


La femme sota (Nasso) by Rav David Touitou

Maailmanpolitiikan arkipäivää
Venäjän hyökkäyssota kuluttaa Ukrainan luontoa

Maailmanpolitiikan arkipäivää

Play Episode Listen Later May 23, 2026 24:18


Venäjän hyökkäyssota aiheuttaa ihmisuhrien lisäksi valtavia ympäristövahinkoja Ukrainassa. Ukrainalaiset ympäristöaktivistit syyttävät Venäjää tahallisesta luonnon tuhoamisesta. Sota on kasvattanut vaatimuksia, että luonnontuhonta lisättäisiin Kansainvälisen rikostuomioistuimen ICC:n tuomiovallan alle. Maailmanpolitiikan arkipäivää -ohjelma tarkastelee, millaisia tuhoja sota on aiheuttanut Ukrainassa. Sota kärjistää jo neuvostoajalta periytyviä ympäristöngelmia, kun taisteluja käydään idässä perinteisellä raskaan teollisuuden alueella. Maaperään leviävät raskasmetallit ja räjähteet taas uhkaavat maataloutta mustan mullan alueestaan tunnetussa Ukrainassa. Ohjelman ovat toimittaneet Maxim Fedorov ja Heikki Heiskanen. Äänitarkkailijana on Panu Willman. Tunnusmusiikki: Petri Alanko, kuva: Tuuli Laukkanen/Yle.

Ràdio Arrels
Punts i Comes 26 - Tríada i La filosofia al natural, d'en Pere Lluís Font

Ràdio Arrels

Play Episode Listen Later May 18, 2026 4:36


Sota el nom sagrat de tríada, d'índole religiosa, estèrica o literària, el filòsof català recentment traspassat Pere Lluís Font associa tres autors francesos clars i llegibles, Montaigne, Descartes i Pascal, que preparen Bergson i Valéry.

Toy Power Podcast
#442: News that brings the Heat Boys!!

Toy Power Podcast

Play Episode Listen Later May 17, 2026 82:23


This Week on the Toy Power Podcast; we are back all back together in the studio again; to bring in all the Latest News! Kicking things off with quite a few MOTU Toy Headlines; branching all sub-categories of the brand - including a Playset! Neca continue to flip through the pages of the Mirage Comics, & questionably bring us Figures from those stories. Playmates announce a 2pk with BLOOD attributes!! As well as a potential Lawsuit to protect their work....? McFarlane continue to produce Batman products & Transformers Missing Link announce a unique offering in the form of G1 Ironhide & Ratchet. Trent gets super nostalgic over Goof-Troop; plus we have more Fighters announced from Jada & McFarlane too. Rounding out the News is a beautiful nod to the influential man that was Jack Kirby; in the form of a street named after him! Then we have a very close in-hand review of the amazingly intricate HeatBoys TMNT Figures. These Figures are absolutely extraordinary; with their Die-Cast designed Mech-Suits. They are honestly like nothing we have seen in the TMNT franchise before!! All this & more! Enjoy!!Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

movies australia film news star wars blood masters marvel boys dc batman modern spider man aliens video games heat superman alien joker wrestling iron man nerds wwe star trek nintendo lego mask avengers playstation kickstarter comics kicking xbox supernatural foot geeks godzilla collection pop culture mandalorian countdown xmen deadpool fighters endgame aussie wolverines justice league predator toys terminator mortal kombat jedi jurassic park lawsuit vintage blade transformers vehicles figures comic books superheroes sf warner san diego comic con spider verse skywalker aquaman reaction collecting invincible power rangers gremlins conan robocop sega animal crossing street fighter rambo wwf tmnt karate kid dceu mk rounding vader scorpion mando south australia mattel hasbro golden girls he man wb dreamworks spawn centurion ratchet bumblebee gi joe ninja turtles collectors latest news bucky thundercats bluey voltron macgyver visionaries masters of the universe kenner jem toxic avenger idw g1 my little pony shredder jack kirby she ra action figures universal monsters optimus prime mcfarlane sub zero megatron skeletor ryu inspector gadget sota duke nukem motu remco casey jones lego masters toy fair robotech neca tonka toys that made us boss fight bronies savage worlds pop culture podcasts playmates street sharks marvel legends micronauts hot toys super7 mmpr australian podcasts autobot decepticon goof troop toxie a-team takara starcom battle beast diecast coleco zoids bravestarr playset toxic crusaders toy collecting galoob dino riders vintage toys toybiz bucky o'hare defenders of the earth battle beasts mythic legions skeleton warriors mafex nytf plastic crack motuc action figure adventure toy power podcast
Night Owl Radio
Night Owl Radio #561 The Zombie Apocalypse Megamix.

Night Owl Radio

Play Episode Listen Later May 16, 2026 120:07


This week is the Zombie Apocalypse Megamix.1. HVDES - HVDES 00:00:502. HerShe & Kurei - icy 00:03:193. Taiki Nulight - I Mean 00:03:584. Excision & Wooli - Titans 00:04:435. NGHTMRE, Space Laces & IDK - Trials (NGHTMRE & Space Laces Club Mix) 00:05:446. Cool Customer - Patience 00:07:167. Snuffy - Vices 00:08:298. BOMMER & REDUCTOR - FLOODED 00:10:489. Don Jamal - UP! 00:12:3310. PAPAJAY & ZUZE - 2thestars 00:14:2911. Riot Ten & TYNAN - bRuh 00:15:5112. SVDDEN DEATH - Castles 00:17:4813. Torcha & skxllflower - Syndicate 00:19:4114. SampliFire & Chibs - Wrong House 00:21:2715. Aweminus - Glass Planet 00:22:5516. EAZYBAKED - DIAMONDS 00:25:2617. VEIL - UNKNOW 00:27:4118. ATLiens & GG Magree - Black Sheep (Usaybflow Remix) 00:30:0019. Distinct Motive & Wraz - Ricky 00:31:3620. Hostage Situation - Make It 00:34:0321. Caspa & PEEKABOO - Gut Feeling 00:35:3922. Dack Janiels - CEMETERY (VIP) 00:38:0323. Kai Wachi - PRECIOUS 00:39:4624. Zingara - Astra 00:42:5525. Know Good - Sock'em Bop'em 00:44:5526. Kompany & IVORY ft. Raxdflipnote - Jackpot 00:46:5127. Malaa & YDG - ID 00:51:3728. Bear Grillz & Kompany - Red Alert 00:52:5729. Levity - Heartbreak 00:53:5130. The Masquerade - Unbreakable 00:55:4831. AVELLO - Headrush 00:56:4132. INFEKT & SampliFire - ECHO 00:58:0233. Riot Ten - Riot 01:00:1034. Borgore & JXN - SUPERCAR 01:01:5335. Tisoki - FAKEOUT 01:03:3736. Dion Timmer & Chime - Defeatist 01:05:3237. JMSCLVN - BOO 01:06:5038. Zomboy - Doomsday 01:08:4539. Calcium - Dead Instinct 01:10:4040. Green Matter - Killa 01:12:5841. Virtual Riot - Statues 01:16:1942. Goldie - Inner City Life 01:17:4443. Mersiv & Effin - Belong To Me 01:20:0644. WHALES - HEALING 01:21:5545. HEYZ - HEYZ'D And Confused 01:23:4046. INTEGRATE - Ship Destroyer 01:26:1647. Buunshin - Agility 01:29:2248. Georgie Riot, MXTR & Interrex - Lonely 01:31:3449. Grafix - Concentration 01:32:1950. Sub Focus - Original Don 01:33:2551. Kanine, Sota & Mila Falls - Touchdown 01:35:5952. Dieselboy ft. Mark The Beast - Angel Dust 01:38:1253. Camo & Krooked - Armageddon 01:40:2454. Charlotte Haining & goddard. - Heartstrings 01:42:5955. Bensley - Vex 01:45:0056. Basstripper - Memories 01:46:5657. Skepsis & Turno - Rave Out 01:48:5858. MAYLAY - DEDOTATED WAM 01:49:3159. Metrik - Immortal 01:51:3160. Crumb Pit - Crumb Pit 01:52:4861. Hybrid Minds & Brodie - Heroin 01:55:1162. MUZZ - Nemesis 01:56:1763. Sigma - Nobody To Love 01:58:04

The DX Mentor
This Week in DX - 05/16/2026

The DX Mentor

Play Episode Listen Later May 16, 2026 12:55


Hello and Welcome to the DX Corner for yourweekly Dose of DX. I'm Bill, AJ8B.The following DX information comes from Bernie, W3UR, editor of the DailyDX, the WeeklyDX, and the How's DXcolumn in QST. If you would like a free 2-week trial of the DailyDX, your only source of real-time DX information, just drop me a note at thedxmentor@gmail.comXT - Burkina Faso – Harald, DF2SWO,goes again to Burkina Faso using the callsign XT2AW, until May 19.  Harald plans to be on HF and the QO-100 satellite and he welcomes skeds.   CN – Morocco - CN2NQV is the call for F8NQV who is QRV until July 11.  The QTH is the town of Sidi Rahal Chatai, on the Atlantic Ocean, 70 kilometers south of Casablanca.   Pascal's gear runs 100 watts to a Diamond vertical on the rooftop, about 15 meters above ground level. 5Z - Kenya  - 5Z4/MM0ZBH is QRV Holiday Style until June 15, with 100 watts and wire antennas.  QSL via the MM0ZBH home QTH, but his first choice is Logbook of the World foryour request.  Direct is SAE, no USD or IRC needed.  Paul says"I am happy to pay return postage." A6 - United Arab Emirates (UAE) - Many A60PE/##calls will be on the air as part of a national campaign of pride,"Proud of the Emirates."  Flag Day and Union Day (National Day) are popular national pride days.  The current event goes through May 31.  A3 – Tonga - JH3QFL, Takio, will operate as A31AA from Tongatapu Island, Tonga between May 14–22, 2026, onthe 80m–6m bands. QSL cards are available via SASE, and QSOs will be uploaded to LoTW. T8 – Palau - T88IL, T88JH and T88KY will be an operation May 21-24, ops JF3PLF, JR3QFB and JA1MFR, from Koror.  Masa, Yoshi, and Masa will be on 160-6M SSB, CW and digital. QSL details are on QRZ.com.  ZC4 - UK Sovereign Base Areas on Cyprus - G4WXJ, Dave, will operate as ZC4RH from Dhekelia (KM64ux) between May 24 and 30, using 100 watts with Yaesu 857D and Xiegu X6100 radios. He will be active on CW, SSB, FT8, and FT4 modes across 40 to 6 meters, using dipoles and EFHW antennas. 3B9 - Rodrigues I - UR9IDX, Ivan, is QRV until June 1st, as 3B9IDX from Rodrigues Island. His operations will focus on HF bands, primarily using CW and some SSB, but not FT8. QSLdirect only to his address in Madeira Island, Portugal. JW – Svalbard - G1VAQ, Tom, will be briefly operating as JW/G1VAQ from Svalbard in May, using portable QRP (5W)CW on 20 meters. He asks for patience with his CW and notes that QSOs will be confirmed via LoTW and QRZ.com after his return to the UK. OX – Gree nland - OZ1DJJ, Bo, will be active as OX3LX from Aasiaat Island until May 22nd. This activity is part of a work trip, not a DXpedition, so limited radio contacts are expected. 6Y – Jamaica - KQ4PGV, Bill, is traveling to Jamaica from May 31 to June 8 for an anniversary trip and will operate as KQ4PGV/6Y on the radio when possible. Although experienced with POTA and SOTA, he is new to DXing and will be using an IC-705, tuner, and an amp (either 100W or 50W). He plans to activate parks for POTA using FT8 and Ham2kPortable Logger. CP – Bolivia - Team CP7DX has released some details of the upcoming DXpedition. They plan to be QRV from Tarija May 26 to June 6, including the CQ WW WPX CW weekend. The rest of the time they will do SSB, CW and FT8, 160-6M and EME on 144 and 432 MHz. QSL direct to LU1FM and Club Log OQRS too. PJ4 – Bonaire - WA7RAR, Chris, as PJ4CB will be there again May 27 to June 8, SSB and CW, 20-10M and from POTAsites on the island.  4K – Azerbaijan - The first ever POTA activation from Absheron National Park, AZ-0004 is May 28. The 4K0T“DXpedition and Contest Team” is going, joined by the ARAS, the Azerbaijan Radio Amateurs Society. They say the park is remarkable, on the Caspian Sea. It is grid LN50eg. They plan HF SSB and will have live updates, photos, logs and QSL info as things unfold.

CQ en Frecuencia
159 - Del Meeting SOTA Primavera al Atolón Johnston, KH3

CQ en Frecuencia

Play Episode Listen Later May 12, 2026 41:23


Esta semana hablamos sobre cómo se presenta la primera edición del Meeting SOTA Primavera 2026, que se celebrará el último fin de semana de mayo. Charlamos con algunos de sus protagonistas: EA4IS, César; EA4AWF, Sam; EA3HIG, Juanjo y EA9ADD, Juan, para conocer cómo nace esta iniciativa, qué ambiente esperan encontrar y qué supone este nuevo encuentro para los amantes de la radio en portable y las actividades SOTA. Además, comentamos la celebración este próximo fin de semana del Mercau Astur Radio 2026, otra de esas citas que siguen reforzando el lado más humano y social de la radioafición. Y continuamos con el tercer capítulo de nuestro álbum sonoro de entidades DXCC viajando hasta Johnston Island, KH3, una de las entidades más míticas y remotas de la historia del DX. ¿Nos apoyas para que podamos seguir haciendo este podcast? Puedes apoyarnos en QRP con 1,99€ al mes o un poco más de potencia en QRO, con 5,99€ al mes aquí: https://cqenfrecuencia.com/apoyar/ NOTAS DEL EPISODIO - Johnston Atoll https://ea1cs.blogspot.com/2025/04/kh3-johnston-atoll-algo-de-historia-en.html Envía tus preguntas, propuestas de temas o lo que quieras: https://cqenfrecuencia.com/contacto/ O en nuestro canal de Telegram: https://t.me/cqenfrecuencia Y no olvidéis visitar nuestra web: https://cqenfrecuencia.com

Phoenix Radio
Phoenix Radio #328

Phoenix Radio

Play Episode Listen Later May 11, 2026 60:51


ILLENIUM drops new music from Said the Sky, Virtual Riot, Skrillex, Seven Lions, Madeon, William Black, and many more!Don't forget to rate & review on all of your favorite podcast apps! Post your comments on twitter @ILLENIUM #PHOENIXRADIOTracklist:PHOENIX RADIO OPENER 00:00 The Chainsmokers & OAKS - Love Is Kind 00:54 Nicky Romero & Almero ft. Grace Barton - Run To You 04:55 Armin van Buuren & Skytech - She A Freak 08:10 Sentinel - Let There Be Light 11:56 Jason Ross, William Black & OAKS - Mirage 15:57 Said The Sky & flor - Together Again (patfromlastyear Remix) 19:50 WINK - tonguetiiied (Ghost Voices Flip) 23:10 Subtronics ft. Inéz - Eyes Cut Deeper 26:08 if found - checkup 29:04 Nikademis - DAMAGE CONTROL 31:29 Virtual Riot - Fire & Forget 34:48 Skrillex, ISOxo, Cristale & TeeZandos - Smoke 38:03 Seven Lions & FORS - Dreams 40:15 Liquid Stranger & AHEE - Hot Shot 44:07 Freaks & Geeks, Mugatu & Alika - Night Is Gone 46:40 Sota, Kanine & Mila Falls - Touchdown 49:27 k?d & Jazara - close your eyes 51:40 Big Gigantic, Evalyn & San Holo - BEAUTIFUL COLORS 55:30 Madeon ft. Slayyyter - Fire Away 58:47

CLIP DE TEATRE
«La meitat de l'ànima»

CLIP DE TEATRE

Play Episode Listen Later May 10, 2026 7:14


Sota la ferralla de l'Eiffel català. Crítica teatral de l'obra «La meitat de l'ànima», de Carme Riera. Adaptació: Ramon Simó i Magda Puyo. Intèrprets: Mercè Arànega i Antònia Jaume. Amb la col.laboració de: Jesusa Andany, Xavi Sáez, Carme Capdet i Graciela Gil. Disseny escenografia: Ramon Simó. Disseny d'il·luminació: Quim Algora. Disseny espai sonor: Joan Alavedra. Cap tècnic: Manu Martínez. Realització de vídeo: Guillem Thorson. Alumne en pràctiques de direcció: Montse Basart. Fotògraf de la imatge de l'estació de Portbou: Antoni Prat Puig. Producció executiva: Júlia Simó Puyo i Maria G. Rovelló. Distribució: Guillem Albasanz. Comunicació: Martina Soler. Producció de Cassandra Projectes Artístics amb el suport del Departament de Cultura de la Generalitat de Catalunya - ICEC. Direcció: Magda Puyo. Sala Atrium, Barcelona, 9 maig 2026. Veu: Andreu Sotorra. Música: Le Papillon. Interpretació: Martín Lima. Àlbum: Cafè de París, 2025.

Toy Power Podcast
#441: Tealeós UK Toy Shop Tour!

Toy Power Podcast

Play Episode Listen Later May 9, 2026 66:09


This Week on the Toy Power Podcast; we are unfortunately once again missing Scot; but making up the Forth Member of the show; & back from his recent UK Trip; we have Special Guest: Matt Tealeó! Matt systematically guides us through his most recent Toy Hunting Tour through UK! Kicking things off at "Leicester Vintage" & "Retrodee Toys"; with a very difficult mindset of self control & retaining enough money for the rest of the Trip! Then traveling next to the impressive: "Space Bridge"; which certainly holds up its name for Transformers fans! Next adventure was "The Vintage ToyMonster"; that was very well stocked indeed. Moving on next to: "Back To The Retro" which was positioned in a Mall. Then heading over to the incredibly well curated & equally spectacular: "Retro By Ronnie." Touring on then to both "Nerdbase" & "The London Toyshop". Next expedition was to "Hertfordshire Vintage Toys," with their striking Cabinet presentations! Then wrapping up at the awe-inspiring "88mph Toys" which seemed to have everything!! Then we bring it back to the Studio; with an exciting Gift-Box from Matt; for us to open! Wrapping up the Episode is a great overlook of what we are each Reading, Playing &/or Watching! Enjoy! To find more from Matthew Teale - please check out his very Toy Focused Instagram page: @Tealeos_ToyBox Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

movies australia uk moving film news star wars masters marvel reading playing dc batman modern trip watching spider man aliens video games superman alien joker wrestling iron man nerds wwe studio star trek nintendo lego mask avengers playstation kickstarter comics kicking xbox supernatural foot geeks godzilla collection pop culture mandalorian countdown xmen deadpool endgame aussie wolverines justice league predator toys terminator mortal kombat jedi jurassic park wrapping vintage blade transformers vehicles comic books superheroes sf warner cabinet san diego comic con spider verse skywalker aquaman reaction collecting mall invincible power rangers gremlins conan touring robocop sega animal crossing street fighter rambo wwf tmnt karate kid dceu mk vader scorpion mando south australia mattel hasbro golden girls he man wb dreamworks spawn centurion bumblebee scot gi joe ninja turtles collectors bucky thundercats bluey voltron macgyver visionaries masters of the universe kenner jem toxic avenger idw g1 my little pony shredder she ra action figures universal monsters optimus prime mcfarlane sub zero megatron skeletor ryu inspector gadget sota duke nukem motu remco casey jones lego masters toy fair robotech neca tonka toys that made us boss fight bronies savage worlds pop culture podcasts playmates street sharks marvel legends micronauts hot toys super7 mmpr australian podcasts autobot decepticon toxie a-team takara starcom battle beast teale coleco gift box zoids bravestarr toxic crusaders toy collecting galoob dino riders vintage toys toybiz shop tour bucky o'hare defenders of the earth battle beasts mythic legions skeleton warriors mafex nytf plastic crack motuc action figure adventure toy power podcast
DJ Глюк
DJ Глюк (DJ Gluk) - Трал-Ли Вал-Ли Drum Ba Basss Vol. 214 (Drum'n'Bass) Май 2026

DJ Глюк

Play Episode Listen Later May 8, 2026 61:27


Небольшой экскурс для вновь прибывших слушателей. Данная линейка миксов называется "Трал-Ли Вал-Ли Drum Ba Basss" Серия существует больше года, это точно. Здесь ВСЕГДА были песенки с вокалом - это основа данной серии. Так задумано было изначально. Здесь никогда не было ТОЛЬКО жести, и появление некоторой агрессивной музыки, это скорее ИСКЛЮЧЕНИЕ, поэтому, если Вы здесь ожидаете какого-то Нейро-Трэш разноса, Вы просто ошиблись страничкой и нажали кнопку PLAY по ошибке.... Всё это так же относится и ликвидной линейке. Там ВСЕГДА была музыка с понятными поп аккордами, а всякий псевдоинтеллектульный, пресный мусор или фоновая музыка - это не у меня. Я просто не буду тратить на это время. Рагга из этой же калитки. Пердящие барабаны, которые пришли на смену классическому Клоун Стэпу, вероятно эволюция в мире музыки, но, пожалуйста, это всё без меня... Спасибо. youtu.be/nms5QZhOp2Y SWEET DREAMS 11 @ DJ Глюк Прости меня моя любовь @ DJ Глюк 1. Marilyn Manson - Sweet Dreams (DJ Глюк D'N'B Remix) 2. Skybred feat. Amber Jay - Navigate (feat. Amber Jay) 3. Beama - Go Down 4. Sigma - Chargie (Creekz Remix) 5. Pirapus - ENERGY (I Feel) 6. Tengu - Yappatron 7. Bonnot, DJ Aladyn, TILLY - Bass & Frequency 8. Subtronics x Inéz - Eyes Cut Deeper (HISSTERIA Remix) 9. Земфира - ПММЛ (DJ Глюк D'N'B Remix) 10. Punchman & Виталя Дизель - Магнитофон 11. Blossom - Good Vibrations 12. Kanine, Sota & Mila Falls - Touchdown 13. Andromedik, Arcando, Raphaella - Hold Me In Heaven 14. Eleanyx - Storm 15. Sens Age - Night Bus 16. Dub Elements - Good Time 17. Example - Kickstarts (MXTR Bootleg)

CQ en Frecuencia
158 - El ancho de banda (Bandwidth) y San Felix Island

CQ en Frecuencia

Play Episode Listen Later May 6, 2026 45:12


En el episodio de esta semana de CQ en Frecuencia nos vamos a tres frentes muy distintos… pero igual de interesantes para cualquier amante de la radio. Por un lado, seguimos con la parte más didáctica y hablamos del ancho de banda, un concepto clave que muchas veces tocamos en nuestros equipos sin tener del todo claro qué hace realmente. Veremos cómo influye en la recepción, cómo ajustarlo correctamente y por qué puede marcar la diferencia entre escuchar limpio… o lleno de interferencias. En el apartado de DX, ponemos el foco en una entidad poco habitual y muy buscada: San Félix Island, una referencia que despierta el interés de muchos cazadores de entidades por su rareza y localización remota en el Pacífico. Y además, nos acercamos a la actividad en portable con el meeting SOTA de primavera en Bronchales, un evento que combina radio, montaña y buen ambiente entre colegas de afición, en plena naturaleza. Un episodio variado, con técnica, DX y actividad en campo… como nos gusta en CQ en Frecuencia. ¿Nos apoyas para que podamos seguir haciendo este podcast? Puedes apoyarnos en QRP con 1,99€ al mes o un poco más de potencia en QRO, con 5,99€ al mes aquí: https://cqenfrecuencia.com/apoyar/ NOTAS DEL EPISODIO - Ancho de Banda https://www.youtube.com/watch?v=aBc5Wkzf4GQ - Isla San Felix https://ea1cs.blogspot.com/2025/04/la-isla-de-san-felix-ce0x-un-tesoro.html - Meeting SOTA Primavera https://radioanuncios.es/blog/meeting-sota-ea-primavera-2026-una-cita-para-conocernos-activar-y-hacer-radio-juntos Envía tus preguntas, propuestas de temas o lo que quieras: https://cqenfrecuencia.com/contacto/ O en nuestro canal de Telegram: https://t.me/cqenfrecuencia Y no olvidéis visitar nuestra web: https://cqenfrecuencia.com

KCCK Culture Crawl with Dennis Green
Culture Crawl 1207 “Big Dirt Country”

KCCK Culture Crawl with Dennis Green

Play Episode Listen Later May 5, 2026


Iowa City Summer of the Arts kicks off early this year with the Friday Night Concert Series. Executive director, Lisa Barnes, and Development Director, Eric Johnson, talk about the lineup starting with Bear Cat Hot Club at the Ped Mall Stage this Friday, May 8. Stay tuned for more SOTA talk coming soon… More info … Continue reading

Upper 90 Club
S5E11: It's a Trapp!

Upper 90 Club

Play Episode Listen Later May 4, 2026 76:33


Oh no, we suck again! Club talks Sota, the Youth, My Left Foot (not a movie), and less!#Crew96 #R96TS Check links below: Disrespected: www.thedisrespected.comPursuit: @pursuityourselfHanif Abdurraqib: @NifMuhammadBird: @cgmaciel.bsky.socialCapyBrava: @capybrava.bsky.socialhttps://ahernandezart.comBecome part of the Discord family: discordecke.soccerSupporter Supply: https://www.supportersupply.co/  Code for free delivery:  upper90boyz (that's boys with a Z)Minnows: https://linktr.ee/minnowshttps://sirkbook.com/https://nordecke.com/Podcasts are available on Spotify, Apple Podcast, and all podcast apps. Now on YouTube, with video, and the faces!  Not seeing us somewhere? Email us Check us out on our Social Media Platforms and feel free to email us! We're totally literate and will 100% read anything you send, promise.Songs by Nick Tolford and Company https://ntac.bandcamp.com/track/boys-night-outSIGN UP TO BE PART OF THE NORDECKE!  Here - https://nordecke.com/Subscribe to our channel for more soccer content:-Email us:  podcast@upper90club.com-Follow us on Twitter: https://twitter.com/Upper90ClubPod-Like us on Facebook: https://www.facebook.com/groups/upper90clubpod-Follow us on Instagram: https://www.instagram.com/upper90clubpod/-Apple Music: https://podcasts.apple.com/us/podcast/upper-90-club/id1647214221-Spotify: https://open.spotify.com/show/1xnYAtnQ8tThdn5JWX6c24-Linktree: https://linktr.ee/upper90clubpod#VamosColumbus | #Crew96 | #Upper90Club | #R96TS#SoccerPodcast #Podcast #ColumbusCrewPodcast

Toy Power Podcast
#440: News & The M.A.S.K. Team with Tealeó!

Toy Power Podcast

Play Episode Listen Later May 3, 2026 98:02


This Week on the Toy Power Podcast; we are unfortunately missing Master Scot; but standing his spot is Special Guest: Matt Tealeó! Kicking things off, we have some somber News as we morn the loss of the Creator of He-Man; Roger Sweet. RIP great sir. Then onto more positive things; with Movie Masters Toys hitting our local stores in a big way; just how deep are we already with purchases?! Lots of awesome things coming out of Mondo plus another shot at Tron from the team at Hasbro. Marvel Legends continues to impress us; especially with their New Rivals offers! Arguments about how to pronounce "Mate" - & this is coming from a bunch of Aussies! Neca - we are directing this at you! Then we take off our Headphones, & suit up with our key choices of Superpowered Helmets! Yep, its time for another segment of The Team! Featuring you guessed it: The Good-Guys behind the Mobile Armored Strike Kommand! Selecting key characters that best suit the catagories for: Leader, Muscle, Specialist, Wheelman; as well as an Iconic Vehicle too!! Do YOU agree with our final Choices?! All this & more; ENJOY!! To find more from Matthew Teale - please check out his very Toy Focused Instagram page: @Tealeos_ToyBox Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

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Radio Record
Gvozd @ Record Club #1277 (01-05-2026)

Radio Record

Play Episode Listen Later May 1, 2026


01. James Hiraeth & EJ Kitto - addicted 02. Mage - Lucid Desire 03. Juelz - wakeup(crazy) [feat. Angst] 04. Skybred - Navigate (feat. Amber Jay) 05. John B, Magellan Starchild, The Young Punx! - In For The Kill (Dnb Version) 06. Dub Elements - Good Time 07. Yehor, DnB Doctor - Good Time 08. James Hiraeth - don't feel the same 09. Above & Beyond, Zoe Johnston - Carry Me Home (Koven Extended Mix) 10. Sens Age - Night Bus (Extended Mix) 11. Andromedik - Take Me Away (Lexurus Remix) 12. SACHI - On Your Mind (SLESS Remix) 13. oneBYone - Imagined 14. Changing Faces - Drop It Low 15. Futurebound - Meduza 16. yussi & XLVR - Fireproof 17. Lee Mvtthews, Bennie - Bass Face 18. DnB Doctor, Lyryck - Psycho Rider 19. Dr. Apollo - Lock In 20. Flowidus - Run The Track 21. Tengu, AL/SO & LISWAF - Ouch 22. Mountain - The Sounds 23. Pirapus - ENERGY (I Feel) (Extended Mix) 24. AIRGLO - RISE AGAIN 25. Kanine, Sota & Mila Falls - Touchdown 26. Comet, UNTIL DAWN - Fall To Pieces 27. Figure - Terminal 28. Nemean, Kimaji - Wanderer 29. Impex - Vegan Zombie Parade 30. FractalOne - Stand Up 31. VORSIDE - Mom Get The Camera 32. Overtune - Cut The Signal 33. Netsphere - Fury 34. 2Whales - Move 35. Document One Love Me Better (feat. Jolie P & I.5.2.Y) 36. hightech, Kirika & Specifik - V poiske tebya 37. Waeys - Next Record 38. Octavate - Arcade Dream 39. Dark Soul, Lady Go & Struno - Sledami 40. Octavate - Fiver 41. Sol Pillars - Bassline Culture 42. Bongy, TIJA - Arabicus 43. Amoss, Minor Forms - Slow Turbo 44. Disrupta - Disrupt The Dancefloor 45. Quantum Mechanix - Champions of Dub 46. Conrad Subs - Detached 47. ACP, Clarkey - Manic Boppa 48. Acid Purrr - We Go Insane 49. Ambion & Pvc - Shades Off 50. DJ Direkt - Time Is Ticking 51. Brookes Brothers, Danny Byrd - Feelin' This Way 52. Roni Size & Vikter Duplaix - My Story 53. The Prophecy, Diffe - The Way (feat. Noemi) 54. IAMDOOMED - Transmission 55. Dope Ammo, Pedders, RareForm & Sara Cruz - Alone 56. MC Fats, Inja - Sugar Sweet 57. Nexus, Silvz - Wager 58. Tyke & Prestige - I Will Show You 59. Voltage - The Swarm 60. Agro - Allow It 61. Simula - Gargoyle 62. Selek - Elevation 63. Mofes - Blender 64. Phibes - Ride Or Die 65. Jon Cross - See The Music 66. Phantom 45 - Funk It! (Jaybee Remix) 67. Crate Classics & JODIAN NATTY - Rudeboy Sound (DJ Hype & Heist Remix) 68. Lynx & Need For Mirrors - Fake Note 69. M A CE - A Deal with Atrocious Love 70. Toby Ross - Can't Do It 71. AKAS - Close Your Eyes (DJ Hybrid Remix) 72. Hakka - Ghetto Blaster (Xian Juan remix) 73. DJ QT - Only You (Doctor Roberts remix) 74. Sali - Soundbwoi 75. RISC - Street Rap 76. Benny Page & Doktor - When You're Ready 77. Quantum Mechanix - Jack Funk 78. Technical Itch - Rainlight 79. Dive & DJ LLIW - Danger Zone! 80. Domz, Jumanji - Test The Bad Boy 81. 3rd Sh4de - Don't You Cry 82. Frameshift & Twintone - Limerence 83. EIJER - Moment of Solace 84. Duoscience, Maykors - Give It Time 85. Surreal & Motiv - Chameleon 86. Versions - Set It Free 87. Aftertones - Said & Done

Gvozd
Gvozd @ Record Club #1277 (01-05-2026)

Gvozd

Play Episode Listen Later May 1, 2026


01. James Hiraeth & EJ Kitto - addicted 02. Mage - Lucid Desire 03. Juelz - wakeup(crazy) [feat. Angst] 04. Skybred - Navigate (feat. Amber Jay) 05. John B, Magellan Starchild, The Young Punx! - In For The Kill (Dnb Version) 06. Dub Elements - Good Time 07. Yehor, DnB Doctor - Good Time 08. James Hiraeth - don't feel the same 09. Above & Beyond, Zoe Johnston - Carry Me Home (Koven Extended Mix) 10. Sens Age - Night Bus (Extended Mix) 11. Andromedik - Take Me Away (Lexurus Remix) 12. SACHI - On Your Mind (SLESS Remix) 13. oneBYone - Imagined 14. Changing Faces - Drop It Low 15. Futurebound - Meduza 16. yussi & XLVR - Fireproof 17. Lee Mvtthews, Bennie - Bass Face 18. DnB Doctor, Lyryck - Psycho Rider 19. Dr. Apollo - Lock In 20. Flowidus - Run The Track 21. Tengu, AL/SO & LISWAF - Ouch 22. Mountain - The Sounds 23. Pirapus - ENERGY (I Feel) (Extended Mix) 24. AIRGLO - RISE AGAIN 25. Kanine, Sota & Mila Falls - Touchdown 26. Comet, UNTIL DAWN - Fall To Pieces 27. Figure - Terminal 28. Nemean, Kimaji - Wanderer 29. Impex - Vegan Zombie Parade 30. FractalOne - Stand Up 31. VORSIDE - Mom Get The Camera 32. Overtune - Cut The Signal 33. Netsphere - Fury 34. 2Whales - Move 35. Document One Love Me Better (feat. Jolie P & I.5.2.Y) 36. hightech, Kirika & Specifik - V poiske tebya 37. Waeys - Next Record 38. Octavate - Arcade Dream 39. Dark Soul, Lady Go & Struno - Sledami 40. Octavate - Fiver 41. Sol Pillars - Bassline Culture 42. Bongy, TIJA - Arabicus 43. Amoss, Minor Forms - Slow Turbo 44. Disrupta - Disrupt The Dancefloor 45. Quantum Mechanix - Champions of Dub 46. Conrad Subs - Detached 47. ACP, Clarkey - Manic Boppa 48. Acid Purrr - We Go Insane 49. Ambion & Pvc - Shades Off 50. DJ Direkt - Time Is Ticking 51. Brookes Brothers, Danny Byrd - Feelin' This Way 52. Roni Size & Vikter Duplaix - My Story 53. The Prophecy, Diffe - The Way (feat. Noemi) 54. IAMDOOMED - Transmission 55. Dope Ammo, Pedders, RareForm & Sara Cruz - Alone 56. MC Fats, Inja - Sugar Sweet 57. Nexus, Silvz - Wager 58. Tyke & Prestige - I Will Show You 59. Voltage - The Swarm 60. Agro - Allow It 61. Simula - Gargoyle 62. Selek - Elevation 63. Mofes - Blender 64. Phibes - Ride Or Die 65. Jon Cross - See The Music 66. Phantom 45 - Funk It! (Jaybee Remix) 67. Crate Classics & JODIAN NATTY - Rudeboy Sound (DJ Hype & Heist Remix) 68. Lynx & Need For Mirrors - Fake Note 69. M A CE - A Deal with Atrocious Love 70. Toby Ross - Can't Do It 71. AKAS - Close Your Eyes (DJ Hybrid Remix) 72. Hakka - Ghetto Blaster (Xian Juan remix) 73. DJ QT - Only You (Doctor Roberts remix) 74. Sali - Soundbwoi 75. RISC - Street Rap 76. Benny Page & Doktor - When You're Ready 77. Quantum Mechanix - Jack Funk 78. Technical Itch - Rainlight 79. Dive & DJ LLIW - Danger Zone! 80. Domz, Jumanji - Test The Bad Boy 81. 3rd Sh4de - Don't You Cry 82. Frameshift & Twintone - Limerence 83. EIJER - Moment of Solace 84. Duoscience, Maykors - Give It Time 85. Surreal & Motiv - Chameleon 86. Versions - Set It Free 87. Aftertones - Said & Done

Toy Power Podcast
#439: Travel; ToyFair & Latest Scores!

Toy Power Podcast

Play Episode Listen Later Apr 26, 2026 124:14


This Week on the Toy Power Podcast; we are all back together again in the studio; ready to share our latest exciting Stories of Adventure! Scot traveled to Melbourne & caught the 20th Anniversary of Wrestle Rock; as well as the Evil Dead -Musical; along with his partner Jo, Brett & Sarah. Frank traveled with his Family to Japan, & soaked in the awesome atmosphere & Culture! Including the height of Cherry Blossom Season! Disneyland certainly proved to be the happiest place on earth; plus creating new friends too! Ben car-pooled with Davey to Ballarat Victoria, for the incredibly entertaining Live Recording of Passive Aggressive ep 200! Then a trip to Melbourne to catch Renegades Of Wrestling! Trent & Fam adventured to Japan too - with some amazing stories of Universal Studios & Toy Hunting as far as his feet could take him!! Then we bring it back to our local area; in which Ben, Frank & Scot attended Brett & Sarah's: Adelaide Comic & Toy Fair event! We each sold there & had the best day! With all said above - you can only imagine what we each come together to get amped-up about.... Our Latest Scores! This is a rather big boost from each of us; as we shout-out the goodies we have got from all over the place!! All this & more - enjoy this extended ep!Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

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Foundations of Amateur Radio
You don't need an excuse to make noise!

Foundations of Amateur Radio

Play Episode Listen Later Apr 18, 2026 3:40


Foundations of Amateur Radio The other day I came across a post on mastodon.radio by Keith W6KME announcing the resumption of the Micro Field Day, spelled using the 12th letter of the Greek alphabet, Mu. This was news to me, since I didn't know they'd stopped, let alone existed at all. Being the curious type, I stopped to investigate and discovered an initiative that could, and in my not so humble opinion, should, be replicated all over the planet. Essentially an informal monthly gathering of amateurs with their portable set-up, ranging from hand-held radios through lightweight backpack gear suitable for SOTA or POTA, or Summits or Parks on the Air, to car portable stations where your vehicle acts as the carry mule and perhaps the base of your antenna. In other words, it's for anyone who brings along their radio to play or if you're not yet ready to do that, come and participate as you feel inclined. So, what of the resumption, you ask. It turns out that the activity became so popular locally that some parks required paid bookings and insurance, which is somewhat challenging if you're not actually an organisation. The closest I've ever come to a Micro Field Day is when we celebrated a milestone anniversary for the weekly F-troop net that has now been running for over 15 years. The Bored Net Group website has plenty of information about what they get up to during a Micro Field Day, Random Metal Objects On The Air, shared club activities, picnic lunches, and activations at local lakes, landmarks and other places of interest. I'd also like to make a point here about documenting your activities so the rest of the community can learn from your experience and the Micro Field Day isn't the only, or even the first activity that the group organised. Special mention to Zak N6PK who started hosting the BORED net four times a day during the COVID-19 pandemic lockdown in March 2020. You'll find the full story when you check out their site at theborednet.net for that and oodles more inspiration. While I'm perfectly happy sitting at home behind a computer reading research on the resource comparison between half a dozen algorithms for calculating a Fast Fourier Transform, that's not the only thing that amateur radio represents. When I started running F-troop there was no place for new and returning amateurs to gather and ask questions and share their experiences. Today the log shows at least one new callsign for each week we've been on-air, representing nearly a thousand amateurs who activated their transmitter and shared their experience. There is no organisation behind F-troop, it's a couple of amateurs who regularly turn up and participate to act as a welcoming voice into the diverse community that represents amateur radio. In other words, it started because I felt like it and it continues because people keep coming back. The Micro Field Day is exactly the same in that it was started to scratch an itch. I'm making this explicit because some amateurs appear to be under the impression that they'll need a local club or organisation to organise activities for them. I'm here to tell you that you can start such an activity with your friends. Ultimately, where do you think clubs come from? So .. what are you waiting for? Get on-air and make some noise! I'm Onno VK6FLAB

Ràdio Maricel de Sitges
El club de lectura Lluna Negra presenta el quart recull de relats curts

Ràdio Maricel de Sitges

Play Episode Listen Later Apr 14, 2026


Sota el títol "Crims i roses negres", el club de lectura Lluna Negra de la biblioteca Josep Roig i Raventós presenta aquest Sant Jordi el quart recull de relats curts. Tretze lectors han donat el pas a l'altre costat del full i han escrit relats d'aquest gènere tant multitudinari com heterogeni, amb el denominador comú enguany de la rosa negra. Sobre aquest recull i el boom del gènere n'hem parlat amb el dinamitzador dels dos clubs de lectura sobre gènere negre a ls biblioteques, Josep Anton Trepat. L'entrada El club de lectura Lluna Negra presenta el quart recull de relats curts ha aparegut primer a Radio Maricel.

Toy Power Podcast
#438: Secret Wars & ToyFare Tournament!

Toy Power Podcast

Play Episode Listen Later Apr 11, 2026 72:57


This Week on the Toy Power Podcast; we once again welcome Special Guest Brett Owen into the studio! With his incredible insightful knowledge & overall Collection too; of Mattel's Secret Wars Toyline! With an impressive Roster of characters from all around the Marvel Universe! Kicking off in the early 80s; including a very impressive assortment of Vehicles & Playset. Brett drops some fact bombs that shock the Toy Power team; and he also has some great Toys from his personal collection to chat towards - including (but not limited to); the Doom Copter & Freedom Fighter sets. Then after a fantastic response from our listeners; Trent digs out another retro issue of ToyFare Magazine - in the new segment dubbed: From The Archives! With a look-back at the previous Top-10 list from Toyfare issue #11; how does that stand up against an apparently Fan-Voted 64 Action Figure Tournament -from the pages of ToyFare issue #38?!?! A fun guessing game for the crew; as they try & guess who will be (or was), the Overall Winner?! Do you agree; or were your own guesses different to ours? Enjoy!! Check out Brett on Instagram: @MyNameIsBrett & be sure to follow the Adelaide Comic & Toy Fair on all Social Media platforms! Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

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Toy Power Podcast
#437: The Robot Voice Ep; with Brett!

Toy Power Podcast

Play Episode Listen Later Apr 4, 2026 70:49


This Week on the Toy Power Podcast; after a flawless start without Frank; we get the ball rolling with Special Guest Brett Owen; assisting us with his one good leg! Latest News starts off with a personal addition to Ben's family in the form of a Four-Legged Friend named: Ziggy! Then we venture into the Plastic Meat Ball world of Battle Of The Planets! Mego have a neat exclusive Marvel set that looks very faithful, but has proved difficult to obtain in the past. YHS continue to entertain the Head-Lines with a New Cyptoids announcement in the form of: Bat-Boy! McFarlane & Entertainment Earth combine forces with a tease of more Super Powers figures.... Plus more announcements of G.I. Joe Classified Figures from the latest Hasbro Pulse Livestream. Then Ben goes down the Rabbit-Hole of a New-ish Modern Toyline that genuinely has something for all; including offers for the die-hard Vintage Toy fans too!! To get a more information & potentially purchase the "Rover Robin" offers; please check out: https://pearia.co (or Google PeariA for your nearest potential stockist of these high quality toys.) Check out Brett on Instagram: @MyNameIsBrett & be sure to follow the Adelaide Comic & Toy Fair on all Social Media platformsSupport the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

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The Optimal Life with Nate Haber
510. Dr. Stephanie Rimka :: What Big Pharma Doesn't Want You to Know

The Optimal Life with Nate Haber

Play Episode Listen Later Apr 2, 2026 38:49


Dr. Stephanie Rimka is a pioneering clinician who authored the book, "Receive: The Dance of Feminine Power." Learn more at https://drrimka.com EPISODE SUMMARY BELOW: 1. Vision for Treatment Islands Ambition to build residential centers on multiple islands Preference to remain near the United States and in jurisdictions allowing gun ownership 2. Challenges with International Patients and Systems Difficulties treating patients from Australia and Canada Systemic obstacles to providing care across borders 3. COVID-19 Era Reflections and Medical Discourse Early preparedness with peptide therapies and supportive protocols -- At the pandemic's onset, certain clinicians organized protocols incorporating peptides (e.g., thymosin alpha-1), nicotine, methylene blue, and adjuncts like ivermectin and hydroxychloroquine to support immunity and nutrient delivery, leveraging prior peptide therapy experience. Belief that the pandemic response was misleading and coercive Censorship and platform restrictions -- Recounting bans and throttling on Instagram, TikTok, and Facebook, resorting to coded language (e.g., "cupcake") to avoid content moderation and experiencing extended live bans. 4. Social Media Enforcement and Pharmaceutical Influence Allegation of coordinated reporting by Eli Lilly -- Dr. Rimka says Instagram notified her that Eli Lilly reported her account, coinciding with actions against peers. She speculates that microdosing education threatened sales by reducing dosing volume. Selective enforcement and inconsistent standards -- Frustration is expressed over perceived preferential treatment of similar content by others and retroactive flagging of archived posts, reinforcing a sense of targeted suppression. 5. Regulatory Changes in Peptide Therapy Historical context and global research base Reclassification and access restrictions post-COVID -- Key peptides (e.g., TA1) became difficult to source after regulatory changes limiting compounding pharmacies. Clinicians turned to research-use-only and international sources, creating delays and uncertainty, which Rimka attributes to pharmaceutical efforts to limit widespread peptide use. Shift toward FDA approvals and evolving legal landscape 6. Regulatory Reclassification, Patents, and Natural Substances Peptides are naturally occurring and should not be restricted Pharma patents delivery systems/binders to capture markets 7. Pharma Influence and COVID-19 Coordination Claims Early warnings from contacts in China -- Dr. Rimka cites late-2019 warnings from contacts in Hong Kong/Shanghai who moved to Singapore and ceased WeChat communications, interpreted as signals of impending danger. Pharma's dominant role over government -- Assertions that pharma influences U.S. policy and suspect foul play in COVID-19's origins, drawing parallels to alleged bioweapon narratives involving Lyme disease and alpha-gal syndrome. 8. Intent Behind Global Response to COVID-19 Population control and compliance -- Mass vaccination and public health measures were designed to control and desensitize populations, testing compliance via mandates and social cues. Desensitization to tracking and bio-integrated technologies -- Warn of normalization of biometrics, implanted chips, and digital credentials, eroding autonomy and reshaping identity. 9. Vaccination Schedules, Immune Claims, and Endocrine Concerns Modern immunization schedules are excessive -- The interlocutors argue current infant vaccine schedules are unprecedentedly large compared to past generations. Rejection of autoimmune disease concept Vaccines and environmental endocrine disruptors -- Vaccine components and environmental chemicals (BPA, phthalates, microplastics) may influence sexuality and identity, citing animal studies and extrapolating to human exposures. 10. Nanotechnology, Frequencies, and Neurofeedback Potential for nano-chips/robots to alter physiology -- Dr. Rimka references public claims of nanotechnology capable of modulating cellular function and suggests undisclosed uses may exist, potentially via injections or environmental exposure. Brain manipulation and external frequency influences -- As a neurofeedback practitioner, Dr. Rimka describes modulating brain states via EEG-guided training and hypothesize that external infrastructures (e.g., 5G towers) could emit localized pulses affecting sleep, fatigue, and headaches. 11. Autism, Vaccine Injury, and Institutional Trust Correlation between vaccines and neurotoxicity -- The conversation frames vaccination as a high risk, referencing vaccine injury claims and the existence of a Vaccine Court, attributing neurotoxic effects to schedule components. CDC and FDA as misinformation sources 12. Personal Safety, Loss, and Public Pressure Denial of suicidality and acknowledgment of pressure -- Dr. Rimka confirms she is not suicidal, reflecting on past fears during heightened public controversy and the burden of advocacy when her child was young. Partner's death and suspected vaccine link Practitioner deaths and mentor loss -- A period of suspicious deaths among functional health practitioners, including her mentor, Dr. John Hicks, amplifying her sense of risk in the field. 13. Vaccine Lot Variability and Experimental Control Claims Variable vaccine lots and possible placebos -- Some vaccine lots may have been placebos, implying controlled experimentation and differential risk among recipients. 14. Peptides and Early Pandemic Protocols TA1, nicotine, methylene blue, ivermectin, and hydroxychloroquine -- Dr. Rimka details clinician-driven "stacking" strategies combining TA1 with nicotine and methylene blue, alongside ivermectin and hydroxychloroquine, to enhance immune support, nutrient delivery, and reduce dosages during shortages. Public awareness of peptides was limited at the time. 15. Lyme Disease, Alpha-gal, and Non-Vaccine Strategies Lyme and alpha-gal as engineered threats -- Dr. Rimka characterizes Lyme disease as man-made with multiple vectors and views alpha-gal syndrome as unprecedented and possibly engineered, linking observed field anomalies to concerning patterns and anticipated vaccine rollouts. System optimization and aggressive post-bite protocols -- Recommended approaches include immune modulation, readiness with specific products, and rapid "killing and binding" after bites. CellCore Biosciences protocols spanning 10–12 months for chelation and pathogen elimination are endorsed, with guidance to work with trained clinicians. Electromagnetic devices and mitochondrial charge -- Bob Beck protocol devices (e.g., SOTA) and frequency-based tools to raise cellular/mitochondrial charge, positing cellular voltage as a fundamental determinant of recovery capacity. Practical toolkit -- Suggested on-hand items include DMSO, turpentine, ivermectin, silver, specific devices, peptides like TA1, and tinctures for Borrelia and Babesia, with an emphasis on early, aggressive intervention. 16. Public Communication, Professional Constraints, and Promotion Polarizing messaging and informed consent Tension between education and platform policy Credentials, partnerships, and book -- Dr. Rimka discusses her book, "Receive: The Dance of Feminine Power," emphasizing balanced masculine-feminine energies, honoring reception to reduce burnout, and reflections on motherhood and work. She also suggests a peptide stack (Klotho, Follistatin, Cell Factor).

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0
Moonlake: Causal World Models should be Multimodal, Interactive, and Efficient — with Chris Manning and Fan-yun Sun

Latent Space: The AI Engineer Podcast — CodeGen, Agents, Computer Vision, Data Science, AI UX and all things Software 3.0

Play Episode Listen Later Apr 2, 2026 66:47


We've been on a bit of a mini World Models series over the last quarter: from introducing the topic with Yi Tay, to exploring Marble with World Labs' Fei-Fei Li and Justin Johnson, to previewing World Models learned from massive gaming datasets with General Intuition's Pim de Witte (who has now written down their approach to World Models with Not Boring), to discussing the Cosmos World Model with with Andrew White of Edison Scientific on our new Science pod, to writing up our own theses on Adversarial World Models. Meanwhile Nvidia, Waymo and Tesla have published their own approaches, Google has released Genie 3, and Yann LeCun has raised $1B for AMI and published LeWorldModel.Today's guests have a radically different approach to World Modeling to every player we just mentioned — while Genie 3 is impressive, its many flaws demonstrate the issues with their approach - terrain clipping, noninteractivity (single player, no physics/no objects other than the player move), and maximum of 60 second immersion. Moonlake AI (inspired by the Dreamworks logo) is the diametric opposite - immediately multiplayer, incredibly interactive, indefinite lifetime, capable of MANY different kinds of world models by simulating environments, predicting outcomes, and planning over long horizons. This is enabled by bootstrapping from game engines and training custom agents: In Towards Efficient World Models, Chris Manning and Ian Goodfellow join Fan-Yun in explaining why their approach to efficiency with structure and casuality instead of just blind scaling is sorely needed:SOTA models still show physical or spatial understanding glitches, such as solid objects floating in mid-air or moving “inside” other solid objects.If the goal is to plan for the next action, how often is a high-resolution pixel view necessary for modeling the world? Our bet is that there is a disproportionately large share of economically valuable tasks where such detail is not required. After all, humans with a wide variety of sensory limitations have little difficulty doing almost everything in the world. Furthermore, for a large number of purposes, describing a scene or a situation in a few words of language (“the car's tires squealed as it cornered sharply”) is sufficient for understanding and planning.Experiments also show that humans only partially process visual input in a top-down, task-directed way, often making use of abstracted object-level modeling. In almost all cases, partial representations combined with semantic understanding are sufficient.…If the goal is to facilitate the understanding of causality in multimodal environments, then the world model—whether it is used in the virtual world or the physical world—must prioritize properties such as spatial and physical state consistency maintained over long time periods, and an ability to evolve the world that accurately reflects the consequences of actions. That's what Moonlake is building.Game engines are the right starting point abstraction to efficiently extract causal relationships, and building the interfaces and community (including their new $30,000 Creator Cup) to kickstart the flywheel of actions-to-observations.We were fortunate enough to attend their sessions at GDC 2026 (the Mecca of Game Devs), and were impressed by the huge variety and flexibility of the worlds people were building with Moonlake's tools already! Live videos on the pod.Full Video Pod on YouTube!Timestamps00:00 Benchmarking Gets Hard00:47 Meet Moonlake Founders01:26 Why Build World Models03:12 Structure Not Just Scale05:37 Defining Action Conditioned Worlds07:32 Abstraction Versus Bitter Lesson14:39 Language Versus JEPA Debate20:27 Reasoning Traces And Rendering Layer37:00 Gameplay Over Graphics38:02 Fiction Rules And World Tweaks39:15 Code Engines Beat Learned Priors41:10 Diffusion Scaling Limits43:23 Symbolic Versus Diffusion Boundary46:14 Platform Vision Beyond Games50:24 Spatial Audio And Multimodal Latents54:23 NLP Roots Hiring And Moon Lake NameTranscript[00:00:00] Cold Open[00:00:00] Chris Manning: Think this whole space is extremely difficult as things are emerging now. And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks.[00:00:20] But these days so much of what people are wanting to do is nothing like that, right? You're wanting to get some recommendations about which backpack would be best for you for your trip in Europe next month. It's not so easy to come up with a benchmark, and it's the same problem with these world models.[00:00:41] Meet the Founders[00:00:41] swyx: Okay. We're back in the studio with Moon Lake's, two leads. I, I guess there's other founders as well, but, sun and Chris Manning. Welcome to the studio.[00:00:54] Fan-yun Sun: Thanks. Thanks, Chris. Thanks for having us.[00:00:56] swyx: You've got, you guys have, come burst onto the scene with a really refreshing [00:01:00] new take of mold models.[00:01:01] I would just want to, I guess ask how you, the two of you came together. Chris, you're a legend in NLP and just AI in, in, in general. You're, you're his grad student, I guess[00:01:10] Fan-yun Sun: Actually my co-founder.[00:01:11] swyx: Oh, yeah.[00:01:12] Fan-yun Sun: I should give a lot of credit to my co-founder, Sharon. Yeah. She was, she was actually working with Professor Fe Androgyn and then she ended up working with, Ron and Chris Manning here.[00:01:22] And then, so I got connected through to Chris initially, actually through my co-founder,[00:01:26] What is Moon Lake?[00:01:26] swyx: what is Moon Lake? What, what is, actually, I'm also very curious about the name, but like why going into world models?[00:01:33] Fan-yun Sun: So I was working a lot. With actually Nvidia research during my PhD years on essentially generating interactive worlds to train reinforcement learning agents or embody EA agents.[00:01:44] And then there's two observations. One in academia and one in industry. An industry like folks at Nvidia are actually paying a lot of dollars to purchase these types of interactive worlds, whether it's for the sake of evaluation or training the robots, or policies or models. And [00:02:00] then, in academia, same thing is happening.[00:02:02] And more specifically, when I was actually working with Nvidia on the synthetic data foundation model training project, we were actually generating a lot of these synthetic data and showing that, hey, you can actually, these synthetic data are actually as useful as real world data when it comes to multimodal pre-training.[00:02:16] But then, like I said, there's a lot of dollars being paid out to like external vendors or, or like. Other folks to manually curate these types of data. It was very clear to us that, okay, on our way to, let's call it embody general intelligence models need to learn the consequences behind their actions, which means that they need interactive data and the demand for those types of data are growing exponentially.[00:02:38] But everybody's sort of thinking about it from a pure, say, video generation perspective or something else. But we feel like the true actually opportunity is actually building reasoning models that can do these things, like how humans do these things today. So that's a little bit on the genesis of Moon Lake, and I think the reason I got into world models was partly.[00:02:59] A philosophical [00:03:00] take of the on the world where I like, believe the simulation theory and stuff like that. But on the other, on the other hand, it's really just like, oh, like there's an opportunity there that I feel like nobody's doing it the way I think should be done.[00:03:10] Structure, Not Scale: The Vision[00:03:10] Chris Manning: I can say a little bit about that.[00:03:12] Yeah. So of the overall goal is the pursuit of artificial intelligence and most of my career has been doing that in the language space and that's been just extremely productive. As we all know, the story of the last few years, I don't have to tell about how much we've achieved with large language models, but, uh.[00:03:31] Although they have been extremely effective for ramping language and general intelligence, it's clearly not the whole world. There's this multimodal world of vision, sound, taste that you'd like to be dealing with more than just, language. And then the question is how to do it. And despite, a huge investment in the computer vision space, right, as the research field computer [00:04:00] vision has been for decades, far, far larger than the language space, actually.[00:04:05] I think it's fair. Say that, vision, understanding sort of stalled out, right? You got to object recognition and then progress just wasn't being made right? If you look at any of these, vision language models, it's the language that's doing 90% of the work and the vision barely works. And so there's really an interesting research question as to why that is and at heart, the ideas behind Moon Lake are an attempt to answer that, believing that there can be a really rich connection between a more symbolic layer of abstracted understanding of visual domains, which aren't in the mainstream vision models, which are still trying to operate on the surface level of pixels.[00:04:50] swyx: I think one of your blog posts, you put it as structure, not scale. Is that, a general thesis?[00:04:57] Chris Manning: Yeah. Well, scale is good too.[00:04:58] swyx: Yeah. Scale is good. Too[00:04:59] lot,[00:04:59] Chris Manning: [00:05:00] lots of data is good as well and scale, but nevertheless, you want the structure Yeah. To be able to much more efficiently learn.[00:05:07] swyx: Yeah. The other thing I really liked also is you put out an example of what your kind of reasoning traces look like.[00:05:12] Right. Which you would distill is the word that comes to mind. I don't even think that's a good, good description, but it would involve, for example, geometry, physics, affordances, symbolic logic, perceptual mappings, and what, what have you. But like that, that is the kind of example that involves, let's call it spatial reasoning, role model reasoning as as compared to normal LM reasoning.[00:05:35] Yeah.[00:05:36] Defining World Models vs Video Generation[00:05:36] Vibhu: But also like taking it a step back. So how do you guys define world models? A lot of people see okay, you can do diffusion, you can do video generation. But, you guys put out quite a few blog posts. You put out a essay recently, we can even pull it up about efficient world models. You have a pretty like structural definition here, but for the general audience that don't super follow the space, right.[00:05:55] What's, what's the difference in what we see from like a video generation model to [00:06:00] a world gen A simulator? How do you kind of paint that last[00:06:02] Chris Manning: year? Yeah, so I think this is actually a little bit subtle because, people look at these amazing generative AI video models, SAWA VO three, one of these things, and they think Genie, they think, oh, this is amazing.[00:06:17] This is we've solved understanding the world because you can produce these generative AI videos, but. The reality is that although the visuals do look fantastic, those visuals actually are accompanied by an understanding of the 3D world, understanding how objects can move, what the consequences of different actions are, and that's what's really needed for spatial intelligence.[00:06:49] So I mean, a term we sometimes use is that you need action condition, world models. That you only actually have a world model if you can predict, [00:07:00] given some action is taken, what is going to change in the world because of it. And in particular, that becomes hard over longer time scales. So if you're simply, trying to.[00:07:12] Predict the next video frame. That's not so difficult. But what you actually want to do is understand the consequences, likely consequences of actions minutes into the future. And to do that, you actually much more of an abstracted semantic model of the world.[00:07:32] The Bitter Lesson & Data Abstraction[00:07:32] swyx: Yeah, the question comes where you want to have more structure than is available in just predicting the next token.[00:07:41] And typically, well, let's, let's call it the experience of the last five years has been that is just washed away by scale, right? So what is the right middle ground here that, you don't ignore the bitter lesson, but also you. Can be more efficient than what we're doing today.[00:07:57] Chris Manning: One possibility [00:08:00] is, look, if we just collect masses and masses and masses and masses of video data, this problem will be solved.[00:08:11] Under certain assumptions that could be true, but there are sort of multiple avenues in which it could not be true. The first is what's really essential is understanding the, the consequences of actions producing an action conditioned world model. And if you are simply, collecting observational video data, which is the easy stuff to collect, when you're sort of mining online videos, you don't actually.[00:08:41] Know the actions that are being taken to see how the video is changing. And so if you are never collecting directly actions and you are having to try and infer them from what happened in the observed video, that's not impossible. But it's very [00:09:00] hard and it's not really established that you can get that to work at any scale yet.[00:09:05] And so there's a lot of premium on collecting action condition video data, which is part of why there's been a lot of interest in using simulation so that you can be collecting data where you do know the actions, which isn't quite limited supply, but there's also in the limit of as much data as you could possibly have.[00:09:28] Maybe the problem is eventually solvable, but. Even though we collect huge amounts of text data is always at a great level of abstraction, right? Language is a human designed, abstracted representation where there's meaning in each token and it's representing and abstraction of the world, right?[00:09:51] As soon as you are describing someone as a professor, and as soon as you are saying that they're condescending, right? These are very [00:10:00] abstracted descriptions of the world. It's not at what you're observing as pixel level, and to get to that kind of degree of abstraction, starting from pixels is orders and magnitude of extra data and processing.[00:10:14] And so, although, we absolutely want to exploit, get as much data as possible, use the bitter lesson. Nevertheless, if there are ways in which you can work with five orders of magnitude less data than people working purely from pixels, you're gonna be able to make a lot more progress, a lot more quickly.[00:10:34] And that's the bet here. And so you could just say that's only wanting to be able to, do it more efficiently, do it more quickly, do it more cheaply. But I think it's actually more than that, I think. One should be making the analogy to how human beings work at one level. You know? Yes, we have these high [00:11:00] resolution eyes and we can look and see a scene like a video, but all of the evidence from neuroscience and psychology is that most of what comes into people's eyes is never processed.[00:11:13] Right. That you are doing fairly fine ated processing of exactly what you're focusing on. But as soon as it's away from that of yeah, there's another guy over there that you've sort of only processing top down this very abstracted semantic description of the world around you. And so, that's what human beings are doing.[00:11:33] They're working with semantic abstractions and so. I think it is just the right representation. ‘cause we also have other goals we want to be able to do, real time worlds. So that means there's a limit to how much processing you can do and we want to do long-term planning and consistency. And again, that favors abstraction.[00:11:55] I mean, I guess there was actually a recent. Blog posts that [00:12:00] came out from our Friends of physical intelligence and, they were sort of heading in the same direction they were saying Oh, to the pay[00:12:06] swyx: pay model.[00:12:07] Chris Manning: Yeah. Yeah. To maintain a long term memory of what's happening in the world. So we can, do longer term we actually storing text of what is, been happening in the world.[00:12:19] Right. It is not such a successful strategy of trying to keep it all at a pixel level.[00:12:24] Vibhu: And yeah, I mean, you can see it in video models like that Temporal consistency. We're at a scale of train on, all the video data we have. We have it for maybe 30 seconds, a few minutes. That's not the same as a game state played for half an hour.[00:12:37] Right. I thought you guys break it down pretty well. You have a, you have a blog post about. Building multimodal worlds with an agent. I dunno if you guys wanna talk about this. This is one of the things I read, I[00:12:48] swyx: thought, yeah, it's the thing I talked about with the reasoning chain. Yeah.[00:12:51] Vibhu: So there's like different phases to this.[00:12:53] It seems like it's more of an agent, a scaffold, very different approach than just, type in a prompt and you, you don't have the same consistency. [00:13:00] It also, like, for people that are listening, I, I would highly recommend reading it. It breaks down the problem in a different light, right?[00:13:06] So like, what do you need to consider when you're talking about video, like world game models, right? How would, what do you need to consider? What are the factors? What are the elements? What's the state? So I don't know if you guys have stuff to talk about for this one.[00:13:19] Fan-yun Sun: Yeah. Actually, I wanted to add on a little bit Yeah.[00:13:22] On our previous point, which is just like, change topics so quickly. I, I do feel like sometimes people confuse like, oh, like we're taking an an, an method with abstraction. That means they don't believe in bitter lesson. Like that's just false, right? Like we are believed is a bitter lesson. But then I feel like the question that we always discuss is like, what is the right abstraction level today?[00:13:42] The analogy I like to make is like, let's just say we can encode and decode. Represent all of images, videos, audio and bytes. Then the most bitter lesson approached is to train a next byte prediction model as opposed to the next token prediction model where it's just like, okay, it's natively multimodal, can just, but it's like, yeah, like [00:14:00] to, to Chris's point, it's like the scale and computing you need to achieve that.[00:14:03] So that's why we always come back to like, okay, what is the most efficient way to do it? And reasoning models to the point of this blog post is a showcase of like, Hey, we're actually just like reasoning about the world and reasoning about. The aspects of the world that CAGR that matter for me to learn what I want to learn from this role model.[00:14:21] swyx: Yeah, it's like you're improving the en encoder of whatever you're, trying to model. And like a better representation would just represent the important things in less space. Yeah. Which would just be more efficient.[00:14:33] Fan-yun Sun: Yeah.[00:14:34] swyx: So yeah, I, I, I fully agree that it is not, antagonistic to, bitter lesson.[00:14:38] I do wanna wanna mention one more thing. Is there any philosophical differences with the JPA stuff that, Yun is working on? I gotta go there. You, you, you, you're, you're imagining like some latent abstraction. I'm like, okay, fine. Let's, let's talk about it, right? Like it's an elephant in the room.[00:14:52] Chris Manning: Yeah.[00:14:53] JEPA & Philosophical Differences with LeCun[00:14:53] Chris Manning: There are philosophical differences. Jan Lacoon is a dear friend of mine, but. [00:15:00] He has never appreciated the power of language in particular, or symbolic representations in general. Yarn is a very visual thinker. He always wants to claim that he thinks visually and there are no words, symbols, or math in his head.[00:15:21] Maybe that's true of yarn. It's certainly not the way I think. Um. But at any rate, the world according to yarn is the basic stuff of the, the world and of intelligence is visual and language is just. This low bit rate communication mechanism between humans and it doesn't have much other utility and it's far inferior to the high bit rate video, that comes into your eyes.[00:15:53] And I think he's fundamentally missing a number of important things [00:16:00] there. Think of this evolutionary argument looking at animals, right? That the closest analogies, the things with chimps, right? So chimpanzees, have fairly similar brains to human beings. They have great vision systems, they have great memory systems.[00:16:18] They've got, better memory than we do of short term memories. They can plan, they can build primitive tools that, humans. Massively ahead in what we understand about the world, what we can plan, what we can build. And essentially what took off for us was that humans managed to develop language and that gave a symbolic knowledge, representation, and reasoning level, which just, okay if this sort of vaulting of what could be done with the intelligence in brains.[00:16:59] So the [00:17:00] philosopher Dan de refers to language as a cognitive tool and argues that, humans unique among the creatures in the world have managed to build their own cognitive tools and language is the famous first example. But other things like, mathematics and programming languages are also cognitive tools.[00:17:21] They give you an ability to. Think in abstractions, in extended causal reasoning chains. And that allows you to do much more. And we use that for spatial representation and intelligence and planning and gameplay as well. So we believe, and this is, underlying the specific technologies that Moon Lake is making, that symbolic representations are powerful.[00:17:50] And you want to use that in your understanding of the visual world when you want a causal understanding, when you want to maintain long-term [00:18:00] consistency and prediction. And as I understand it, that's just not in ya Koon's worldview. So I think that's the fundamental philosophical difference. Then there's the specific model.[00:18:11] He's been advancing jpa, that's a reasonable. Research bed is a direction as to, to head for building out a model of the visual world. To my mind, it's sort of one reasonable research bed. It's not really established. It's the best one that everyone should be following,[00:18:32] swyx: at least developed at scale, at Meta.[00:18:34] But it's not just vision, right? Like, I mean, JPA is a, just joint admitting prediction can be applied to anything really. And people have done it. The argument is that there is a latent representation or that is probably more. Suited to the task, then why not let machines do it for us instead of predefining it at all?[00:18:50] And isn't something like a JPA shaped thing the right answer? And if not, why not?[00:18:55] Chris Manning: So I think there's a part of jpa that's right, which is [00:19:00] you do want to have a joint. Embedding that gives you a consistent model of the world. And Jan's argument is you can never get that from auto aggressive language models ‘cause they're sort of left to right churning out one token at a time.[00:19:22] I guess this is where we're the research arguments of the field, I'm not actually convinced that's right. ‘cause although the token production is this auto aggressive, process that's heading, left to right, I guess don't have to be left to right. But anyway, in sequence of tokens we could have right to left Arabic.[00:19:40] But although that's true, all of the weights of the model that are internal to the transformer, they are a joint model of the model's understanding of the world. And so I think you can think of the weights of the model as a form of. Joint representation, [00:20:00] and therefore it is plausible to think that could be the basis of a world model, which avoids, ya's objections.[00:20:10] swyx: I think I follow, and obviously that would touch on what Moon Lake eventually ends up doing as well. Right. Like, which it's hard to tell because you put out the end results, but we don't know the inputs that go into it. So it's, it's, that's something that we have to figure out over time.[00:20:25] Vibhu: Yeah. I mean, I guess this kind of breaks down some of the outputs. Do you wanna walk us through it?[00:20:31] Reasoning Traces & Interactive Worlds[00:20:31] Fan-yun Sun: Yeah. So this, this really just walks us through the reasoning traces of like, okay. So that just say, if we wanna build a world in this context, it's really just a game demo that, that shows the, the variety of interactions that this world model can build.[00:20:45] And yeah, it's really just a reasoning traces of like, okay it prompted to create a bowling game. Like how did it achieve what you saw? That level of causality, interaction and consistency, right? So yeah, this is almost just like a, an example of [00:21:00] like a reasoning traces. Very[00:21:01] swyx: detailed.[00:21:01] Fan-yun Sun: Yeah.[00:21:01] Vibhu: Very, very detailed.[00:21:02] You gotta you don't even realize it, right? Like when a video is generated, what happens when a ball strikes a pin, right? So first, like you, there's audio in that, like audio triggers happens, score increments, the world changes. Like pins have to start dropping. There's a timer that goes on. It's just like very similar to how now we're used to reasoning for language models.[00:21:20] There's a whole state of what happens. So geometry, physics, all this stuff. And then yeah, there's kind of that single prompt. So asset, ation all this stuff. It's like a, it's a nice view to see what's going on.[00:21:32] swyx: I think Sun is also too polite to point out that, both like Google's genie, demos as well as world Labs is marble, do not have interactive worlds.[00:21:41] Fan-yun Sun: That's the benefit of having a reasoning model, right? Like, because you can, you can say, oh, like maybe in this particular context, I want to learn how to bowl. And then you can say, okay, then what is it important when it comes to learning how to bowl? Okay, maybe it's like I need to understand the, the basic of like, physics and I want to throw it over [00:22:00] them.[00:22:00] I wanna know that when I, when it resets it's a new game. So I know that yeah, basically, you know to pick up the ball, you know that ball's gonna cause the pins to fall down. You know that what's important to this particular bowling game is to score and you know that the score corresponds to the number of pins that fell down.[00:22:19] So it's just like, if it's a model that sort of knows what it. Looks like, knows what a bowling game looks like, but doesn't actually allows you to practice over and over again and to understand that, oh, like what it takes to actually get a high score. Then it sort of doesn't actually allow you to learn what you set out to learn within the world model.[00:22:38] And I think this is really just one example of showing like the advantages of the approach that we're taking over most the, let's call it the zeitgeist, is today, when people talk about clinical role models,[00:22:51] Chris Manning: right? So it sort of seems like the question to ask when there's a world model is.[00:22:58] Can I not [00:23:00] only just wander around the world and look at the beautiful graphics, can I interact with the objects in the world and see the right consequences of actions?[00:23:11] Vibhu: And you also understand what the consequences would be if you do something right. So it's not just like, okay, there's one thing if I pick it up, something will happen.[00:23:19] But, there's 50 options and I know I can expect, I can infer what would happen if I do any of them. Right. So very different when you can actually see it play around with it.[00:23:28] swyx: There,[00:23:28] Beyond Unity: Cognitive Tools for World Building[00:23:31] swyx: there's two cheeky elements of that. I mean, the, the, the I guess, less ambitious one is, let's really establish for listeners, why is this fundamentally different than writing Unity code, right?[00:23:40] Like just creating a model to translate a prompt into Unity code[00:23:44] Fan-yun Sun: so there is an underlying physics engine. Yeah. In that sense, there's some overlapping things to Unity, but the way we think about it is like physics engine. Tools or code are cognitive tools like borrowing Chris's term, right? Like tools [00:24:00] that the model can employ as means to an end.[00:24:04] So today maybe you say, okay, in this particular context we care about physics, we care about the long-term causality consequences. Then yes, we deploy it, employ physics engine, and then maybe tomorrow we say, okay, we're we're training that. Just say drones where we only care about really fluid dynamics and the visual aspect of the world.[00:24:25] Then, then yeah, maybe we don't actually, the model actually doesn't have to use a physics engine. Or maybe it employs other types of representation or physics engine to achieve the task. So yes, writing code for Unity is sort of similar to a tool that our A model can employ, but our goal is for a model to take a representation conditioned reasoning.[00:24:46] Approach or process.[00:24:47] swyx: Yeah,[00:24:47] Fan-yun Sun: internally.[00:24:48] swyx: Yeah. Using these things as just like general two calls. Right. Which I think is very interesting. The other more ambitious one is, some kind of recursive element where it becomes multiplayer, right? Like here, there's a single player element, you're not [00:25:00] modeling any other people involved.[00:25:01] And that is a whole other thing.[00:25:04] Fan-yun Sun: But in fact, we can really do multiplayers. Oh yeah, okay. I haven't seen any double situations. So just actually just like prompt our, our model to say, Hey, like configure to multiplayer. Then it'll do like this. You'll be able to configure multiplayer[00:25:16] swyx: great[00:25:17] Fan-yun Sun: persistency database for you.[00:25:18] Easy. Yeah.[00:25:19] Vibhu: So what, what are like some of the current limitations in where we're at? So there's one approach of like, okay, scale up video predictors. Obviously there's data issues. With approaches like this, is it data constraints? What are like the next steps? Is it real time? Like, so there's one side of, write an agent to write Unity code, but okay, I want to be streaming a game real time.[00:25:38] I want to have characters being also like agent, but where, where do we kinda see this scaling up? Right?[00:25:44] Fan-yun Sun: Yeah, there's definitely a data constraint. Like the more data, the, the better. This reasoning model can almost basically act as humans to like operate a variety of tools and softwares to build whatever's necessary.[00:25:57] And then there's a sort [00:26:00] of fidelity constraint, which we're actually solving with another model, which we can talk about later. But it's like, it's not as easy to get to photorealism with the approach that we're taking. But we think there are better solutions to that, which is we can dive into later.[00:26:14] Later.[00:26:15] Vibhu: The one one thing you note here is it's a diffusion model, right? So there's, there's a few approaches, diffusion caution, splatting, yeah, so Ry diffusion model, you guys wanna[00:26:25] Fan-yun Sun: Yeah.[00:26:25] Vibhu: Introduce,[00:26:26] Fan-yun Sun: yeah, totally.[00:26:26] Rie: Neural Rendering & Skins for Worlds[00:26:26] Fan-yun Sun: So within our world modeling framework, we think there are two models that we train, right?[00:26:31] Like, there's the multimodal reasoning model that we just talked about that essentially handles. Mainly the, the causality, the persistency and logic determinism of the world. And then RY is our bet on saying, okay, like while all those model, can take care of all these things that we just talked about, it's limitations compared to existing, say, video models, is that it doesn't have as high of a pixel [00:27:00] ality right off the gate, right?[00:27:02] And EE is to say, Hey, we can actually take whatever persistent representation that we generate with our multimodal reasoning model and learn to restyle it into photo photorealistic styles or arbitrary styles you want. So this model is almost to say, Hey, I'm going to respect the persistency and interactivity of the world that you created, but my only job is to make sure that its pixel distribution is close to what we want.[00:27:29] Vibhu: Yeah.[00:27:30] swyx: Great example right there. You kept the KL divergence.[00:27:33] Fan-yun Sun: Oh. Where,[00:27:34] swyx: no, no. I mean this, this is a, a classic like, how you don't stray too far from the source material as you, you kept the kl, which is Oh yeah. Kind of cool. Yeah.[00:27:43] Fan-yun Sun: Yeah.[00:27:44] swyx: I mean, and the[00:27:44] Chris Manning: difference is, and I mean sun was pointing at this, where sort of saying it's in one way a more difficult path, but a better path that, typically the diffusion models are producing the whole scene and it looks lovely, [00:28:00] but there isn't spatial understanding behind it, which is allowing for the real time graphics gameplay, the spatial intelligence, understanding the consequences of worlds where this is, taking a path where it is assuming an abstracted semantic model of the world's state.[00:28:20] And then the diffusion model is then being used on top of that to produce the high quality graphics.[00:28:27] swyx: Is there an intended practical, or business use for this, or is it like a, like a demonstration of capabilities?[00:28:34] Fan-yun Sun: We actually believe that this is gonna be the next paradigm of rendering. So it's gonna replace how ra raizer, it's gonna replace DLSS today because it not only has these pixel prior that's learned from the world such that you can literally play any game in photo realistic styles, which is a lot of people's desire when they do GTA, right?[00:28:51] Like,[00:28:51] Vibhu: all the mods, all the people adding perfect lighting and all this.[00:28:54] swyx: So[00:28:54] Fan-yun Sun: skins[00:28:55] swyx: for worlds, let's call it[00:28:56] Fan-yun Sun: skins, let's call it skin for worlds. I,[00:28:58] Vibhu: it's also like, you can call it skin, you can call it [00:29:00] customization. You can play it how you want, right?[00:29:01] Fan-yun Sun: Yeah, exactly. And I think another thing that we really pointed out specific specifically in this blog is the programmability of it, right?[00:29:09] So what this means is that this render historically render is always a derivative of the game state, right? You're saying, oh, here's the game state, I'm rendering out a frame. But here I'm saying actually this render can be part of the gameplay loop. I can say something along the lines of, if upon getting 10.[00:29:26] Apples, I'm gonna, my weapon of choice, my bullet's gonna turn into apples. And that's, that's possible because we can say, we can basically dynamically have certain game state trigger the, the preconditions to the render such that the rendering is now part of the game loop too. One thing is to just say, okay, it's, it's, it's the appearance.[00:29:47] But the second thing is also to say there's these novel interactions that are possible because this render now has actually priors of the world.[00:29:57] swyx: It is up to the artist to figure out what to do with it.[00:29:59] Fan-yun Sun: It [00:30:00] is up to the creators. Yes.[00:30:01] swyx: Yeah.[00:30:01] Fan-yun Sun: And I also think that's actually another big argument that we're making and the reason that we're picking, taking the bet we're baking is that a lot of the times, whether it's for embody AI gaming, like you want a layer where human can inject their intentions.[00:30:15] So, for example, let's just say in the context of gaming, it's obviously like my creative intent, but maybe in the context of embodied ai, it's like, oh, like I take this foundational policy and I want to actually fine tune it to deploy in my house. So you want to almost say, inject, have a layer where human can say, oh, here's the distribution of things I want to create to achieve my goal.[00:30:35] And I think 3D graphics as it as it is today, is basic, the layer for people to say, Hey, what do I care about in this world? And it allows, basically human intent to be expressed in these worlds much more explicitly and distributionally as opposed to just saying, Hey, I'm gonna generate like, arbitrary.[00:30:54] And it's like just prompts,[00:30:55] swyx: it's one of those things where like, I think you, you're going to build up a series of models, right? [00:31:00] This is just one of, this is probably like the highest utility or heaviest, frequency one, I don't dunno what to call this. Where like you Yeah. You can immediately drop this in on any game and you don't need anything else that.[00:31:10] That you guys do. But, I, I could see, I could see that I think the, the human intent is something that people are not even used to because we're so used to static worlds or, worlds that just don't react, or, I don't know. It's, it, you're kind of blowing my mind right now with like, I'm, I wonder if you've talked to people at GDC Hmm.[00:31:27] And what are they gonna do with it?[00:31:30] Fan-yun Sun: Yeah. Now the stance that we take on this front is like, we're not gonna be more creative than our users to ship[00:31:35] swyx: it out.[00:31:35] Fan-yun Sun: Yeah. But we wanna make sure that we're building things in a way that really allows them to express their intent.[00:31:41] swyx: The thing that you said about, here's the distribution that I want.[00:31:45] I think text may be too low of a bandwidth to. To really demonstrate, because I, I, there, I'm, I'm probably just gonna want to drop in a bunch of, reference assets and then you can figure it out from[00:31:58] Vibhu: there. But you probably wanna do a, a mixture of [00:32:00] both, right? Like you throw in a few images. I wanted this style.[00:32:02] Yeah. I want it to look like this. So it, it's, it's a mixture, right?[00:32:05] Chris Manning: I, I think it's a mixture. I mean, yeah, I mean there's clearly a visual component of this, and it's not that, everything can be text. ‘cause of course you want to give a visual look, but there's also a massive amount of giving the overall picture of the look of the world and the behavior of things that you can express in a few words of text.[00:32:32] And it be very time consuming and difficult to do via visual means. So I think, yeah, you want a combination of both.[00:32:40] Evaluating World Models[00:32:40] Vibhu: So one question I kind of have is, how do we go about evaluating world models? So like, there's many axes, right? One is like, okay. I have preferences. How well do we adhere to prompts? One is the simulation.[00:32:50] One is like do things, is there core logic that's broken? So coming from we know how to evaluate diffusion, there's fidelity, there's [00:33:00] stuff like that. But what are some of the challenges that most people probably aren't thinking about?[00:33:04] Fan-yun Sun: Yeah, I think this is like a great question and probably one of the hardest questions in role models because like, I think it always comes back to what are you building this role model for?[00:33:13] And depending on your end goal and purpose, the evaluation should defer. So in the context of games, then the most direct way of measuring is how much behind are people actually spending in this world that you create? And if your goal is to say, for example, in the context that we just talked about, like, hey, deploying, deploying action in body, a agent, then your, your end.[00:33:33] Metric is then, okay, after training in these worlds that you generate how robust it is to when you actually deploy to the target environment. But then, it's, it's hard to measure these end metrics. So today people have like these proxy metrics that I call that basically try to measure what we really care about, which is the end metrics, but then frankly it's different for every use case.[00:33:57] Yeah,[00:33:57] Vibhu: which seems like quite a challenge, right? Like in [00:34:00] in language models or video models. Image models, your benchmarks are proxies, right? People aren't actually asking instruction, following tool use questions. They're proxies of how well it will do downstream. But for this, so like, should teams, should companies have their own individual benchmarks outside of games?[00:34:16] If you think of stuff like, okay, video production, movies, stuff like that, that also want to use world models. Should, should they sort of internalize like. Their own proxy. Is this something you guys do? Where, where does that connect[00:34:28] Chris Manning: go? Yeah, I think this whole space is extremely difficult as things are emerging now.[00:34:35] And I mean, it's not only for world models, I think it's for everything including text-based models, right? ‘cause in the early days it seemed very easy to have good benchmarks ‘cause we could do things like question answering benchmarks and could you answer the question based on these documents and the various other kinds of, do pieces of logical reasoning or math.[00:34:58] But again, these are sort of. [00:35:00] And there were sort of visual equivalents of things like object recognition, right? For these small component tasks. These days so much of what people are wanting to do also with language models is nothing like that, right? You're wanting to, have an interaction with the language model and get some recommendations about which backpack would be best for you for your trip in Europe next month.[00:35:25] And it's not the same kind of thing, right? And it's not so easy to come up with a benchmark as to does this large language model give you an effective interaction for guiding you in a good way for shopping, right? So, and it's the same problem with these world models. So if we take the game design case, well success is that a game designer can.[00:35:57] Produce what they are [00:36:00] imagining in a reasonable amount of time. And that's really the kind of macro task. That's a very hard thing to turn into a benchmark and I think a lot of this is actually going to turn into people walking, walking with their feet. Right? I mean, I guess that's what's happening, at the large language model level, right?[00:36:23] When people are choosing to use, GPT five or Gemini or clawed, individuals are trying out these different models and deciding, oh, I like the kind of answers that GT five gives me, or no, I feel like I get more accurate detail from Claude, right?[00:36:43] Vibhu: It's a lot of[00:36:43] Chris Manning: vitech, a lot of people just using it.[00:36:45] It's vibe checking. I realize that, but it's actually whether. People feel it's giving them utility in what they want. Right.[00:36:52] Vibhu: And the the interesting thing there is like a lot of people prefer the visual, right? This looks pretty, which is not the objective of what this is [00:37:00] for, right? It's if a, if a game designer is working on something, they care about the game engine, right?[00:37:04] The state, it's, it can look whatever. You can fix that up later. Or you can have a really good game state and you can quickly edit it to 20. 20 different versions, like Keep State,[00:37:14] Chris Manning: right?[00:37:14] Vibhu: So[00:37:14] Chris Manning: that's a really important distinction, for and for speaking to Moon Lake strength, right? So, yeah, great visuals are lovely to look at for a few seconds, but gains are really all about the concept, the game play.[00:37:33] And a lot of the time that doesn't actually even require great visuals. I mean, there are just lots of very successful games which have relatively primitive visuals, and there are other games where people have spent millions producing photo realistic, visuals, and the game sucks, right? So, keeping those two axes apart is really important in thinking about what's important in a [00:38:00] world model for different uses.[00:38:02] swyx: This conversation is reminding me of some game review and fiction discussions I've, had in my sort of non-AI related life. Some, for some people might know Brandon Sanderson, who's a very famous, fiction author, had, is is a big game reviewer. And he, he's a big fan of video games where you change one thing about a normal what you might assume about, about the world.[00:38:22] For example, Baba is you, I don't know if you might have come across that, where like the rules change as you play the game. And also like where, you can do things like reverse time selectively or like change gravity selectively. And I think this is also reminds, reminds me of other kinds of world models that are created by authors.[00:38:38] Where Ted Chang is, is my typical example where he'll take the world that, you know today, but change one thing about it and, but then create a consistent world based on that. Which is long-winded answer of me to, of. For me to say is it's it easy to create alternative roles that don't exist, but you change one thing and then let's, let's run a whole bunch of people through it to see if it works.[00:38:58] Chris Manning: My first dance will [00:39:00] be, that seems a lot easier and more conceivable to do using Techn technology like Moon Lakes than with some of the other world models out there, where the sun can actually make it happen. I'll let him give a second answer.[00:39:15] swyx: If I guess for you, you're constrained by the game engine tool, right?[00:39:18] Like at the end of the day, that's the, that's the thought, partner that you have. If I ask for something where like, if it never is allowed to reverse time or if gravity only ever works one way, then well that's it. But sometimes gravity might change,[00:39:33] Fan-yun Sun: but it's a lot easier to change with code as opposed to a model that is learned primarily on data of.[00:39:42] Real world and virtual worlds that are, I guess, like for example, junior, like there's actually trained on a lot of real world data and a lot of virtual gaming data, and it's hard to say maybe it's easier to say, okay, I wanna change the visuals in like the time period of, of the world. Like, you can't change gravity, for [00:40:00] example.[00:40:00] Vibhu: I feel like you can to light bounds, right? Everything comes down to like, code is a better way to execute it, but the models aren't that diverse and creative, right? You can say, okay, make gravity slower. It can do that, but it's limited to your representation of how you text it out, right? Like they're, they're only gonna do a few iterations, whereas programmatically, if there's a game engine under the hood, you can kind of go wild, right?[00:40:22] So one of the, I dunno, one of the limitations of most models is that they're very overtrained to one style. Right. And extracting diversity is pretty difficult. At least that's something we've seen.[00:40:35] Fan-yun Sun: I mean, are there examples you have in mind where you Existing models? Yeah. Like it would be easier to do that's not using code.[00:40:43] Certain types of creative intent or like transition state transitions,[00:40:47] swyx: Clipping, other models, other wo models are very good at clipping through things. Clipping my, my, my legs clipping through a rock because it's, it's just, it's just bad. [00:41:00] Like, you would have to struggle very hard with your stuff to actually make that happen.[00:41:04] Which I think is maybe a topic that you actually prepared on, Gian Splatting versus, the other stuff.[00:41:09] Vibhu: Yeah. Yeah. It's just for those not super familiar, right? There's a, there's gian splatting, there is diffusion. Like what works, what scales up. I feel like in February when Soro one came out the blog post was literally titled like,[00:41:21] swyx: you bring it up.[00:41:22] You never know.[00:41:23] Vibhu: World, world, video generation models are world simulators. It's super bitter lesson pilled. Yeah, emer, a lot of it is emergence, right? So, not to go through their blog post, basically their whole thing was as you scale up all this consistency, all this stuff just kind of solves, it's a very simple premise, right?[00:41:41] They just scaled up, diffusion, and from there, this is, this is Feb 2024, how much can we, it's already been two years, which is basically five years. How much more in AI time do we need to just scale up or, or do we hit a data cap? But I think we already talked about this a lot, right? Like this is back to the beginning discussion of what's [00:42:00] appropriate for the time.[00:42:01] And that seems like your approach, right?[00:42:03] Fan-yun Sun: Yeah. The point I'm trying to make is that they're very many, many different types of world simulators and like having a world simulator that can produce pixel coherency is very, very useful for games and, marketing and all these things, but it's not as useful as people think when it comes to causal reasoning.[00:42:25] When it comes to embodied ai. Yeah, like it this title is true. We're not saying that it's, it's like, not a great world simulator, but actually in the blog that we, we, we, we wrote, the bet is more so that there are gonna be disproportionately large share of value of real world tasks or, and virtual tasks where high resolution pixel fidelity is not needed.[00:42:47] Yes. Video models have their values.[00:42:50] swyx: Yeah. This is at the absolute limit of my physics understanding, but one example that comes to mind is basically having to solve like ba the equivalent of a three [00:43:00] body problem in a deterministic Well, where the video models, which is approximated good enough. Yeah.[00:43:08] Right. Like there's, there's some point at which your approach kind of runs into like the you now have to simulate the world. Please, thank you very much. And like you're trying to do that, but only to the extent that the game engine lets you and like game engines cannot do some things.[00:43:23] Fan-yun Sun: Yeah, no, I mean, I think the interesting or more technical question here actually is where do you draw the boundary between.[00:43:32] What's handled with, let's say, diffusion prior and what, when? What's handled with symbolic priors?[00:43:38] swyx: Yes.[00:43:38] Fan-yun Sun: Okay.[00:43:38] swyx: Okay.[00:43:39] Fan-yun Sun: Right. Let's go there. Because this, this boundary can actually be fluid. Like I think like maybe what you're trying to get at is like, okay, people are saying pixel prior, everything. But what we're saying is, okay, there's a boundary that we draw where this is where we think provides the most economical value for the domains and things that we care about today.[00:43:59] [00:44:00] And I actually do think, and it's something that we do internally all the time, which is like, okay, given new equations that we learn or new elements of the world and that we, we learn, or maybe some other knowledge that we acquire in the process of developing the models. Should we still be maintaining this line exactly as it is today?[00:44:22] Or should we move it a little bit left or a little bit right? Right. Like sometimes that we realize that, oh, like maybe customers or, or folks like want certain things that are better handled with preop pryor as opposed to, symbolic prior than,[00:44:34] swyx: yeah. Your, your skin thing is a, is a example moving it, right.[00:44:37] Yeah.[00:44:37] Or left. Yeah,[00:44:37] Fan-yun Sun: exactly.[00:44:38] swyx: I dunno what the, the left right is.[00:44:39] Fan-yun Sun: Yeah, yeah, yeah. No the, the model.[00:44:42] swyx: Yes.[00:44:42] Fan-yun Sun: Actually we have a few iterations of them. They're actually at slightly different[00:44:45] swyx: I know boundaries. You should, you should do that. That's a cool dimension to show.[00:44:49] Fan-yun Sun: Yeah.[00:44:50] swyx: Is quantum mechanics the diffusion prior of our world?[00:44:55] Right. It's like that's the boundary of classical mechanics versus quantum. Right? Like, that's it. At one [00:45:00] point God plays dice and the other point doesn't.[00:45:02] Fan-yun Sun: I dunno if Chris, you wanna say it, but I think, I think generally I feel like physics is better with symbol P priors.[00:45:08] Chris Manning: Even quantum physics.[00:45:09] Fan-yun Sun: Even quantum physics.[00:45:11] swyx: Yeah. This is starts against to, MLST territory is, is what I call it, where, he, he likes to get philosophical. We, we we're quite friendly.[00:45:18] Vibhu: I mean, we need to get, we need to get singularity. I heard some of that.[00:45:23] swyx: No, no, I think that is actually really helpful and man, I just want you to productize this like, as a product guy, I'm just like, oh, also[00:45:32] Vibhu: a gamer, I[00:45:33] swyx: wanna, it's like a researcher, like, it's cool.[00:45:35] Like this is a, the theoretical, like you have a very good, I don't know, like the way of thinking about these things, but I just wanna see you like, express it. I do think like your fundamentally things when, when you leave open new tools, like, okay, use, use human intent to incorporate it into how you render.[00:45:52] Artists are gonna have to take like two to three years to figure out what to do with this. And you just don't know.[00:45:57] Chris Manning: Right. But I think, this is, [00:46:00] gives a much more approachable and controllable world for the society, which is the beauty, the beauty of, NLP, that that will enable it to be adopted and used.[00:46:10] And we are very hopeful about that. Yeah,[00:46:13] Fan-yun Sun: yeah. Yeah. I mean, we are, we are very focused actually on commercialization in the sense that like we do, we do really believe in the data flywheel app approach. Yeah. Where, we put this in the hands of the creators and the users and then they will teach us when, what capability our model should improve.[00:46:27] And that's why we are, we are actually, like products and beta[00:46:31] swyx: Yeah. Focusing on gaming. What, what's like the adjacent thing to gaming[00:46:34] Fan-yun Sun: embody adjacent, basically. So maybe we can, we can I'll maybe start with where we see the platform in three years. Yeah. Which is like, okay. The users would tell us what they want to achieve.[00:46:45] The end goal could be, Hey, I just, I wanna make something to teach my kids the value of humility. Or it could be, Hey, I wanna fine tune my, drones to be really good at rescue situations. I could be vacuum robots. I want to like train [00:47:00] my manipulation or like vacuum robot to be very robust to my office, right?[00:47:04] But it's like, whatever it is, scenario robust to[00:47:06] swyx: my office[00:47:07] Fan-yun Sun: or like navigate very robustly in my office. But then it's like, whatever end goal that you want, our role model will say, okay, given what you want to achieve, let me generate a distribution of environments such that I can train and evaluate whatever it is you want.[00:47:24] Yeah. Right. Maybe for the purpose of games, it's just the end simulation and that's the end product for certain policies. It's like I can train it within these environments and then help you see where your policy is failing or not. Yeah. And then, so I think,[00:47:37] swyx: so in that case, much more of a training tool.[00:47:40] Than in other training[00:47:41] Vibhu: evaluation? Both. Right?[00:47:43] swyx: Sure. Same. Same thing.[00:47:43] Fan-yun Sun: Yeah, same thing. I think it's just this role model that allows people to train any policy that can act in any multimodal environments.[00:47:51] swyx: Would it be harder to reward hack? Is there an angle here where it is harder to reward hack? Like it's just, I'll just put it generally because I think that's a, that's obviously a key [00:48:00] problem that a lot of people face when in training agents in these environments, and I don't know, can you solve it?[00:48:07] Chris Manning: I think not necessarily. To the extent that there's a mis specified reward that. It seems like it could be hacked in a more symbolic world or in a more pixel based world. I dunno if Sun's got any thoughts, but I don't think that's really being solved.[00:48:26] swyx: The other thing that comes to mind is just you could just build a better sawa as a video generator model, right?[00:48:31] Because then you, you would move the diffusion, side a bit more further to the right. I think if I got the directionality correct. And that's it.[00:48:40] Vibhu: It's better on domains, right? Like on consistency over now, or for sure it exists versus something doesn't, right.[00:48:46] Chris Manning: So[00:48:46] swyx: yeah. Yeah. Is[00:48:49] Vibhu: is a question more like, like[00:48:51] swyx: I'm just riffing on like, how do you, what can you build, you know?[00:48:54] Oh, with the stuff that you have. I do think that the minor, the academic does go immediately to training [00:49:00] and in eval evaluation, but like art tends to take unusual directions. Like you might end up,[00:49:06] Chris Manning: okay. Yeah. But the question is, can you use this piece of software to develop compelling gameplay and. I don't think you can take SOAR and produce compelling gameplay, right?[00:49:19] If you want to have a world that you can wander around in a bit, you are good. But what are your abilities to have gameplay mechanics implemented the way you'd like them to be and to have things stay, with the long-term history of your gameplay that influences future actions. I think there's just nothing there for that.[00:49:39] swyx: Yeah, I do tend to agree. I, I'm just trying to sort of test the boundaries. I would also make the observation that as AAA games industry has developed the line between what is a movie and what is a game has blurred. And you, you, you do end up basically producing a two hour movie as part of your game.[00:49:57] Fan-yun Sun: No, honestly, there, there's so many actually [00:50:00] applications in adjacent markets that our world model can go into. Yeah. But yeah, it, it's sort of fun to riff, riff on. Although on the execution side, we we, we need to stay focused with like, okay, what are the capabilities we want to unlock over time?[00:50:11] And there's a roadmap for that. But yeah, if we're just riffing on sort of like the possibilities, I feel like, whether it's endless Yeah, it's like classic[00:50:18] swyx: and the embedding for a possibility and endless in my mind, it's very close. Yeah. I do wanna, focus on one, like weird choice. I, I don't know if it's weird.[00:50:28] Maybe I'm, I got something here. Audio, right? You could have just said no audio And audio in my mind has a lot of recursion, whereas in video you can just do recasting and that's much computationally much simpler. Audio just seems way harder. I don't know if you wanna just comment on just the special 3D audio.[00:50:46] Problem. Did you really have to do it? I guess you do to be immersive, but like a lot of people do treat it as like, well, you just stick a, a tt S model on top of[00:50:57] Vibhu: Well, there's a lot more to game audio than [00:51:00] just speech. Right. It's not just[00:51:01] swyx: tts. Yeah. Tts. S Fxt, GM Spatial in my mind Echoes[00:51:06] Chris Manning: Yeah.[00:51:06] swyx: And reflections.[00:51:07] And I, I don't even know what's, what else? I don't know what, what other problems in this space.[00:51:13] Fan-yun Sun: Yeah, I think this point like the, it's sort of a more, more pointing to the benefits of using an game engine as a tool that's available to the model, right? Because like part of the spatial audio is from the code that is underlying the simulation.[00:51:32] And while we do give our model access to other types of audio models as. Tools.[00:51:39] swyx: None of them would be spatial, I think.[00:51:41] Fan-yun Sun: But that's exactly sort of more 0.2. We're giving our model an abstraction or a suite of tools such that it's able to achieve that. And you can argue that sort of spatial is like a, like a emergence out of the, the tools that we and abstraction that we provide to the agents.[00:51:59] And I think that's the beauty of [00:52:00] this, this, this approach is like there's a lot of things kind of like how human's built technology and they're like Lego blocks that build on top of each other. And it's the same thing here. There's gonna be things that sort of just sort of emerges from being able to put these things together in like combinatorially interesting ways,[00:52:14] Chris Manning: right?[00:52:15] So this integrated audio model exploits the understanding and semantics of the Moon Lake world, right? And whereas in general for the Gen AI video models. There's no actual integration across to audio at all, right? That someone might stick some music or stick a soundscape or whatever else on top of their video.[00:52:44] So it's not a silent video, but they're in no way connected into a consistent world model. And there's nothing that's okay. An action is happening in the video. Therefore there should be a sound that's [00:53:00] coming from this part of the visual field.[00:53:03] swyx: Yeah.[00:53:03] Vibhu: Is that different than Sora too? Does it not have audio?[00:53:06] Not to say it's not like[00:53:08] swyx: amazing[00:53:08] Vibhu: isn't a spatial[00:53:09] swyx: audio.[00:53:09] Vibhu: It doesn't,[00:53:10] swyx: no. I've played around it with it enough. It just sounds like someone put an 11 laps voice on top of it and just tried to do the lip sync.[00:53:18] Vibhu: Oh, yeah. I've seen, okay. Generate a dog at the beach and reactions to big wave and move[00:53:23] swyx: around.[00:53:23] It's definitely like, so have the dog, have the dog move away from camera and see if the, the song goes down. It doesn't. ‘Cause they don't have facial audio.[00:53:32] Fan-yun Sun: We do want to basically like we, our moral model, like the one we're training is basically towards the goal of having a combined latent representation across all these different modalities.[00:53:42] Right? Such that it can like reason across these different modalities. So for example, if I close my eyes and like you play a video, you play a sound of like a car skidding away from me. I almost can like, visually extrapolate that trajectory in my mind. And I think that type of capability, we want our model to be able to reason, right?[00:53:59] And that's the reason that [00:54:00] we're sort of taking this multimodal reasoning approach. It's like we want this combine late in space that can[00:54:05] swyx: Yeah. Oh, you said late in space. We like that. Here we have to play the, the bell Every time that someone says late in space, no, you gotta train daredevil one. Where you, you, you, it's only audio, but you have to work out.[00:54:15] Where everything is.[00:54:19] Cool. I I think that that was, that was about it for our Moon Lake coverage. I do think that we have like a couple of, Chris Madden questions on, on IR and, just any, any other sort of attention topics or n NLP topics.[00:54:31] Vibhu: Okay.[00:54:31] swyx: Go ahead.[00:54:32] Chris Manning's Journey: From NLP to World Models[00:54:32] Vibhu: Well, no, I mean, yeah, it's just fun. We talked a bit about how you guys met, but you basically, you, you were like the godfather of NLP per se, right?[00:54:39] You spent the whole career from early embeddings, early early attention. You did 2015 attention for machine translation, everything. You, you had information retrieval, so RAG before rag, we just wanna shout that out and admire a lot of that. Right? So what prompted the switch over to world models?[00:54:56] How, how'd all that come about?[00:54:58] Chris Manning: To some answer it [00:55:00] is, the enthusiasms and creativity of students, but there's a bit of a history there, right? So, yeah. So clearly most of my career has been doing stuff with language and how I got into research was thinking, ah, this is just so amazing how humans can produce speech and understand each other in real time.[00:55:21] And somehow they managed to learn languages from their kids. How could this possibly happen? And so, yeah, starting off I was very focused on language, but as it sort of got into the 2000 and tens, I started, going, I'd been working on question answering, and then I started to get, interest in visual question answering.[00:55:42] And that was an area where it was very noticeable. That the visual understanding was bad. Right. These were the days when like, it sort of seemed like there's almost no visual [00:56:00] understanding. You were just getting answers that came from priors. So, if you asked how many people are sitting at the table, it'd always answer two regardless of how many, how many people you could see in the picture.[00:56:11] And so it seemed like, oh, these models actually aren't able to get semantic information outta

Politiikkaradio
Trumpin kannatus ennätyksellisen matalalla: Sota nosti hintoja

Politiikkaradio

Play Episode Listen Later Mar 31, 2026 28:13


Sotiminen tulee kalliiksi ja laskee Trumpin suosiota amerikkalaisten keskuudessa. Reutersin mukaan noin kolmannes amerikkalaisista hyväksyy sotilasoperaation Iranissa. Viikonloppuna Trumpia vastaan protestoi noin kahdeksan miljoonaa ihmistä. Onko Trumpin mahdollista pelastaa tilanne vielä ennen marraskuun välivaaleja? Haastattelussa tutkijatohtori Niko Pyrhönen Helsingin yliopistosta ja johtava tutkija Ville Sinkkonen Ulkopoliittisesta instituutista. Toimittajana on Linda Pelkonen.

sota helsingin haastattelussa trumpin toimittajana iranissa linda pelkonen
Ràdio Maricel de Sitges
Vida Artificial, el nou i primer disc de Samire

Ràdio Maricel de Sitges

Play Episode Listen Later Mar 31, 2026


Irene Pallarés i Quim Samsó formen el duet Samire i ens presenten el seu primer àlbum, Vida Artificial. Creat i produït íntegrament per tots dos a l'habitació del Quim proposen deu temes on parlen i reflexionen sobre neguits vitals que els preocupen i que el públic pot escoltar a través del disc en format físic o bé a través de la plataforma Bandcamp perquè han decidit que el disc no estigui a les plataformes d'streaming. Sota les llums d'aquests fanals és el primer dels temes de l'àlbum i ens el presenten en directe. L'entrada Vida Artificial, el nou i primer disc de Samire ha aparegut primer a Radio Maricel.

La Republica - Sin guion
30.03 Entrevista a Fernanda Sota, Carlos Yalta y Edgar Rivadeneyra | RMP #SinGuionElectoral

La Republica - Sin guion

Play Episode Listen Later Mar 30, 2026 0:03


Toy Power Podcast
#436: Defenders! Archives! Travels!

Toy Power Podcast

Play Episode Listen Later Mar 28, 2026 77:25


Ben is still recovering so the three Musketeers are at it again. Scot takes us on a trip across the galaxy and comic book history as we look at what might just be the first ever comic book crossover super team. Avengers? Justice League? Never heard of em. Make mine: Defenders of the Earth. These guys are so old school, Scot has to explain where the term "Pulp" Action Heroes comes from! Going a little less further back in time, Trent debuts a new segment called "From the Archives" where we delve into the mind of 1990s Toyfare Magazine writers to see just what they were smoking. And much like the 90s itself, things are a little, funky. We also preview another new segment and some of our upcoming international travels! It's all happening! Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

movies australia earth film news star wars travel masters marvel dc batman modern spider man aliens video games superman alien joker wrestling iron man nerds wwe star trek nintendo lego mask avengers playstation kickstarter comics xbox supernatural foot geeks godzilla collection pop culture mandalorian countdown xmen deadpool endgame aussie wolverines justice league predator toys terminator mortal kombat jedi jurassic park defenders vintage blade transformers vehicles comic books superheroes archives sf warner san diego comic con spider verse skywalker aquaman reaction collecting invincible power rangers gremlins conan robocop sega animal crossing street fighter rambo wwf tmnt karate kid dceu mk vader scorpion mando south australia mattel hasbro golden girls he man wb dreamworks spawn centurion bumblebee scot gi joe ninja turtles collectors bucky thundercats bluey voltron macgyver visionaries masters of the universe kenner jem toxic avenger idw g1 my little pony shredder she ra action figures universal monsters optimus prime mcfarlane sub zero megatron skeletor ryu inspector gadget sota musketeers duke nukem motu remco casey jones lego masters toy fair robotech neca tonka toys that made us boss fight bronies savage worlds pop culture podcasts playmates street sharks marvel legends micronauts hot toys super7 mmpr australian podcasts autobot decepticon toxie a-team takara starcom battle beast coleco zoids bravestarr toxic crusaders toy collecting galoob dino riders vintage toys toybiz bucky o'hare defenders of the earth battle beasts mythic legions skeleton warriors mafex nytf plastic crack motuc action figure adventure
Ham Radio Workbench Podcast
HRWB 259 - Making CW Keys with Aaron from Modern Morse

Ham Radio Workbench Podcast

Play Episode Listen Later Mar 24, 2026 160:08


In this episode we meet Aaron, AE0LZ, owner of Modern Morse, a manufacturer of portable morse code keys.  Aaron is professional mechanical design, precision CNC programming and machining, and a very creative guy.  Modern Morse keys are popular for POTA, SOTA, travel and anytime you want a portable high quality CW key.  Aaron shares his journey through the design and manufacturing process for making  his keys.  

Toy Power Podcast
#435: "Light" News week + Radical Finale!

Toy Power Podcast

Play Episode Listen Later Mar 22, 2026 85:34


For a week when there "wasn't much going on", there's still plenty to talk about! Mattel seem to have worked out the livestream formula. Frank is possibly out on one line of Turtles - but in deep trouble with another! Todd does Todd things while Gatchaman makes some waves. Is Scot on the hook for a second Hot Toys figure? We then recap the grand finale of our good friends at Radical Rewind who go out on possibily the best sequel of all Time. Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

AB4WS Radio Show
AB4WS RADIO SHOW Week of March 20, 2026

AB4WS Radio Show

Play Episode Listen Later Mar 18, 2026 14:44


Amateur Radio News and Information in the Greater Cincinnati, Tri-State, Ohio, Kentucky, and Indiana Areas for the Week of March 20, 2026.This weeks topics include:2026 Hamvention AwardsXenia MarathonHam Radio Class630 MetersKY Severe Weather NetFlying PigAmerica 250NKARC BreakfastHappy 90th Birthday KB9DDO PartyARETNKY - KY6ET Meeting and PresentationKY SOTA CampoutNWS Weather Spotter Training ClassRepeater ListHamfestsExams

Toy Power Podcast
#434: THE TEAM of Heroic Large Toys!

Toy Power Podcast

Play Episode Listen Later Mar 14, 2026 62:52


This Week on the Toy Power Podcast; we get the ball rolling with another Classic Round of The Team. This episode focusing on two unique 80's Toy Properties that are much larger than majority of your other Action-Figures in your ToyBox. Centurions & Bravestarr; join forces to build the Ultimate Good-Guys Crew! Consisting of the stand-out Characters that fit the criteria of: Leader, Muscle, Specialist & Wheelman. Plus an Iconic Vehicle they can get around in! (Spoiler alert, there aren't many characters to pull from this round, so be ready for some clear winners & some heated debate too! Then in our second segment for the episode; we lean on another staple classic topic: Show & Tell. With a VERY mixed bag of Toys to chat towards, its an overall fun round table discussion around what each of us have brought in; as well as why each item is special in it's own right. Enjoy! Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

movies australia spoilers film news star wars masters marvel leader dc batman team modern spider man aliens video games superman alien joker wrestling iron man nerds wwe star trek nintendo lego large mask avengers playstation kickstarter comics xbox supernatural foot geeks godzilla collection pop culture mandalorian countdown xmen deadpool endgame characters aussie wolverines justice league predator toys terminator mortal kombat jedi jurassic park muscle specialist vintage blade transformers vehicles comic books superheroes sf warner san diego comic con spider verse skywalker aquaman reaction collecting invincible power rangers gremlins conan robocop sega animal crossing street fighter rambo wwf tmnt karate kid dceu mk vader scorpion mando south australia mattel hasbro golden girls he man wb heroic dreamworks spawn centurion bumblebee gi joe ninja turtles collectors bucky thundercats bluey voltron macgyver visionaries masters of the universe kenner jem toxic avenger idw g1 my little pony shredder she ra action figures universal monsters optimus prime mcfarlane sub zero megatron skeletor ryu inspector gadget sota duke nukem motu remco toy box casey jones lego masters toy fair robotech neca consisting tonka toys that made us boss fight bronies savage worlds pop culture podcasts playmates street sharks marvel legends micronauts hot toys super7 mmpr australian podcasts autobot decepticon toxie a-team takara starcom battle beast wheelman coleco zoids bravestarr toxic crusaders toy collecting galoob dino riders vintage toys toybiz bucky o'hare defenders of the earth battle beasts mythic legions skeleton warriors mafex nytf plastic crack motuc action figure adventure toy power podcast
Ham Radio 2.0
E1708: You've Never Seen a Hexbeam Like THIS!

Ham Radio 2.0

Play Episode Listen Later Mar 13, 2026 3:18 Transcription Available


Unsupervised Learning
Why I Believe in SOTA Models Over Custom Ones

Unsupervised Learning

Play Episode Listen Later Mar 11, 2026 1:48 Transcription Available


I think the future is cheaper and Open Source SOTA models combined with context, not custom, narrow models.Become a Member: https://danielmiessler.com/upgradeSee omnystudio.com/listener for privacy information.

AB4WS Radio Show
AB4WS RADIO SHOW Week of March 13, 2026

AB4WS Radio Show

Play Episode Listen Later Mar 11, 2026 15:59


Amateur Radio News and Information in the Greater Cincinnati, Tri-State, Ohio, Kentucky, and Indiana Areas for the Week of March 13, 2026.This weeks topics include:Scouts and Ham Radioget your license with this Ham radio Instruction classKy. Severe Storm Weather NetFlying PigGrant ARC Officers for 2026America 250Dayton Bus Trip for HamventionBrunch BunchNKARC MeetingNKARC BreakfastKB9DDO 90th Birthday BashARETNKY - KY6ET Meeting and PresentaitonKY SOTA CampoutNWS Weather Spotter Training ClassRepeater ListHighland County Repeater ChangeHamfestsExams

Toy Power Podcast
#433: Mixed Bag of Segments!

Toy Power Podcast

Play Episode Listen Later Mar 7, 2026 73:28


This Week on the Toy Power Podcast; we kick off with some rather sad News, that's hits very close to the Aussie Community, as we morn the loss of Jamie Dunn; the Voice & puppeteer of Agro. A staple of Australian programs & so many laughs! Then we bounce around with other News & Announcements, with everything from Thunder Cats, as well as a few Masters Of The Universe Reveals too. Mondo have another pair of Squads, this time from DC Comics & Lego create a damn near perfect Racecar. Plus Splinter from Mezco, is phenomenal - made more special with the amount of things he comes with. Then we check our Mail-Boxes & celebrate some of our Latest Scores! Samurai Pizza Cats, Mythic Legions Snakes & a slew of SilverHawks are among the praises! Then a round table chat towards 'State Of The Nation.' Our honest insights towards how we are tracking with our collections, plus what we might have planned for the future! All this & more! Enjoy!!! Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

Group Dentistry Now Show: The Voice of the DSO Industry
Revolutionizing Dental Imaging: The PDS Health & SOTA Cloud Partnership

Group Dentistry Now Show: The Voice of the DSO Industry

Play Episode Listen Later Mar 6, 2026 59:18


Mostafa Khairzada, VP of Innovations & Product Development at PDS Health and Dustin Johnson, Co-Founder & CTO of SOTA Cloud discuss their recent partnership. They share thoughts on: Changing imaging software The importance of interoperability & integration Clinical workflow & user experience To learn more & schedule a demo visit https://www.sotacloud.com/ and click the Get a Demo button on the top right.  You can also connect with Dustin Johnson on Linkedin - https://www.linkedin.com/in/johnson-dustin/  To learn more about PDS Health visit https://www.pdshealth.com/ Connect with Mostafa Khairzada on Linkedin https://www.linkedin.com/in/innovateit/

AB4WS Radio Show
AB4WS RADIO SHOW Week of March 6, 2026

AB4WS Radio Show

Play Episode Listen Later Mar 4, 2026 13:10


Amateur Radio News and Information in the Greater Cincinnati, Tri-State, Ohio, Kentucky, and Indiana Areas for the Week of March 6, 2026.This weeks topics include:Hamclock replacementsKY Severe Storm Weather Net now weeklyKY4DH School Club RoundupARRL Student Coding Competition N8QKE wins HandbookK8RRH is Silent KeyFlying PigAmerica 250Hamvention BusCave City Hamfesst Door PrizesBrunch BunchNKARC MeetingNKARC BREAKFASTKY SOTA CAMPOUTNWS Weather Spotter ClassRepeater listN4TNS Repeater moveHamfestsExams

Toy Power Podcast
#432: Colin with the Monologue!!

Toy Power Podcast

Play Episode Listen Later Feb 28, 2026 69:55


This Week on the Toy Power Podcast; we welcome our first Guest of 2026 - our great Canadian Friend: Colin Betts! Touching on some Latest News Topics, we hit the ground running highlighting an Incredible Custom Project - called: Ultimate Beasts! A re-imagining of the 80's Hasbro / Takara Battle Beasts Toys. (These Newly styled Figures are up for grabs via website bellow.) Then we touch on some of more News & Reveals from New York Toy Fair. First up are the fantastic offering of New Micronauts figures from Super7. Then we go though the Exciting selection of G.I. Joe offerings, boh from Super7 as well as Hasbro's Classified line-up. Then Colin covers some News a lot closer to his home - namely an update on the status & concern of ToysRus in Canada. Unfortunately the Famous Geoffrey the Giraffe, looks like he will be hanging up his hat sooner than later..... Find out more about the custom: 'Ultimate Beasts' Line.Instagram: @UltimateBeasts_ToysWebsite: www.alstoyfarm.etsy.comSupport the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

Tech Path Podcast
Japan's TRILLION-$ Liquidity FLOOD Into CRYPTO!

Tech Path Podcast

Play Episode Listen Later Feb 28, 2026 17:52 Transcription Available


Japan is aggressively moving toward mainstreaming cryptocurrency by 2026–2028, implementing a 20% flat tax on crypto gains, planning to allow crypto ETFs, and tightening regulations to treat digital assets as securities. Meanwhile, the JPY stablecoin is launching, creating a massive wave of demand for DeFi yields.Guest: Sota Watanbe, CEO Startale GroupJoin Startale App Waitlist ➜ https://bit.ly/SoneiumApp00:00 intro00:07 Sponsor: Tangem00:58 Japan Market Recap02:40 Sota Watanabe & Soneium03:20 Japanese Yen vs Risk Assets04:00 JPY Stablecoin Launch05:18 XRP Dividends06:25 Tokenized Stocks by SBI07:25 JPY vs USDC08:23 Growth Targets09:08 When JP Stock Launch?10:00 Sony Yield Earning11:43 Yat Siu: Sega Wont Use Soneium Chain12:37 IP Infringement vs Decentralization13:28 Games & Apps Incoming14:39 LIGHTNING ROUND17:11 outro#Crypto #XRP #Ethereum~Japan's TRILLION-$ Liquidity FLOOD Into CRYPTO!

AB4WS Radio Show
AB4WS RADIO SHOW Week of February 27,2026

AB4WS Radio Show

Play Episode Listen Later Feb 25, 2026 16:15


Amateur Radio News and Information in the Greater Cincinnati, Tri-State, Ohio, Kentucky, and Indiana Areas for the Week of February 27, 2026.This weeks topics include:Storm Spotter TrainingIndiana Ham Radio License PlatesFlying Pig Volunteers neededUpdate your Email and Address with FCC and CORES Required NOWAmerica 250Bus ride to HamventionSouth 40 NETK4NKU gets KILO at US-9756N8PET Silent KeyCARS Fox Hunt146.580 Simplex NetKy. Weather Severe Storm NetCave City Hamfest PrizesNKARC MeetingBrunch BunchKY SOTA Campout EventSummer Field DayRepeater ListLouisville Repeaters Forcedd to Move and Financial Support neededLCARA Repeaters links improvedHamfestsExams

Toy Power Podcast
431: NYTF 2026!

Toy Power Podcast

Play Episode Listen Later Feb 22, 2026 113:58


Yeah we a bit late to the party but we're ready to party none the less! Some big news dropped before and during New York Toy Fair 2026 and we are here for it. The future of TMNT at Mattel, NECA dropping some great new licenses, and even some more obscure lines like MASK, JEM and ol' mate Toxie get some love here. There's SO much to talk about, we actually leave some big licenses OFF this ep so we can chat about it with a Canadian expert next week! Who had the most Shuttup and Take My Monies? Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

Toy Power Podcast
Ep430: Doom and Love

Toy Power Podcast

Play Episode Listen Later Feb 14, 2026 63:34


Today Scot spends half the episode standing up - he's just tooo excited to unbox his newest and possibly most expensive toy ever. There is only - DOOM. Hot Toys styles. And as it's Valentines Day, we pay tribute to the pop culture love interests that were a huge part of our childhoods, but never got a figure because, the eighties. Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

Toy Power Podcast
#429: All Aboard the MOTU Movie Hype Train!!

Toy Power Podcast

Play Episode Listen Later Feb 8, 2026 105:44


This Week on the Toy Power Podcast; we board the Hype Train - as we take a look at all the latest News! Neca with another Sesame Street Figure - this round Big Bird! Then a tease from Neca regarding the upcoming Muppets Toyline. But will they potentially live up to the Palisades offerings from 20+ years ago? Hasbro tease New Collaborations from both Voltron & Street Fighter. Both these franchise have Movies on the way - what can we expect? The Emperor is cashing in on Ben's Wallet - as a Foreign Micronauts figure is teased from Super7. Superman from Mondo - is just OUTSTANDING. But so is the Mondo Man-At-Arms too! Then we continue the MOTU chat as we breakdown the Movie Toy Announcements thus far! Both the Chronicles offerings plus the basic 5inch line too. Then we switch gears & chat towards the Excitement of what is being announced on the Big Screen. 2026 Hit or Shit of Cinema. A fun discussion & further solidifies how exciting 2026 will be for Pop-Culture fans of all different ages & passions! Enjoy this extended recording!!Support the show: http://patreon.com/toypowerpodcastSee omnystudio.com/listener for privacy information.

Slate Star Codex Podcast
SOTA On Bay Area House Party

Slate Star Codex Podcast

Play Episode Listen Later Jan 30, 2026 20:41


[previously in series: 1, 2, 3, 4, 5, 6, 7, 8] Every city parties for its own reasons. New Yorkers party to flaunt their wealth. Angelenos party to flaunt their beauty. Washingtonians party to network. Here in SF, they party because Claude 4.5 Opus has saturated VendingBench, and the newest AI agency benchmark is PartyBench, where an AI is asked to throw a house party and graded on its performance. You weren't invited to Claude 4.5 Opus' party. Claude 4.5 Opus invited all of the coolest people in town while gracefully avoiding the failure mode of including someone like you. You weren't invited to Sonnet 4.5's party either, or Haiku 4.5's. You were invited by an AI called haiku-3.8-open-mini-nonthinking, which you'd never heard of before. Who was even spending the money to benchmark haiku-3.8-open-mini-nonthinking? You suspect it was one of their competitors, trying to make their own models look good in comparison. If anyone asks, you think it deserves a medium score. There's alcohol, but it's bottles of rubbing alcohol with NOT FOR DRINKING written all over them. There's music, but it's the Star Spangled Banner, again and again, on repeat. You're not sure whether the copies of If Anyone Builds It, Everyone Dies strewn about the room are some kind of subversive decorative theme, or just came along with the house. At least there are people. Lots of people, actually. You've never seen so many people at one of these before. It takes only a few seconds to spot someone you know. https://www.astralcodexten.com/p/sota-on-bay-area-house-party

Ham Radio Workbench Podcast
HRWB 255 - Ham2K PoLo Logger with Sebastian KI2D

Ham Radio Workbench Podcast

Play Episode Listen Later Jan 27, 2026 216:18


In this episode we meet Sebastian Delmont, KI2D, the author of the wildly popular portable logging software Ham2K PoLo (Portable Logger).  Sebastian has a passion for portable operating and has built a very modern, feature rich logging application that runs on cell phones and tablets.  The application started out focusing on the portable op doing SOTA and POTA.  He has added many features including templates for many contests, operator lookup, location sensitive data look up and more.  Sebastian plans to expand the scope of software offerings to include desktop versions as well in the future.  We had a great time talking with Sebastian as you can tell from the length of the episode.  By the end we felt we just scratch the surface.