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探索大腦的會談地圖Podcast:網路成癮研究十年回顧 2013年,美國精神醫學會於《精神疾病診斷與統計手冊》第五版中首次將「網路遊戲成癮」(Internet Gaming Disorder, IGD)列為待研究的疾病。此後,2018年世界衛生組織亦將「遊戲成癮」納入國際疾病分類之中。 我們的團隊是全球網路成癮與手機遊戲成癮研究的先驅,從博士班期間,林煜軒醫師即投入這個領域展開耕耘,並已於多個國際頂尖期刊發表多篇具權威性的研究。 網路成癮研究的里程碑之一是我們的團隊於2020年發表的綜合分析研究,該篇論文已被引用超過100次。我們的研究涵蓋了網路成癮與智慧型手機遊戲成癮,並開發了智慧型手機成癮量表(SPAI),該量表已被引用超過500次,翻譯成多國語言供相關醫學研究領域使用。 此外,我們也開發出第一款能夠「量化」手機使用行為的應用程式——Know Addiction APP。在這個手機與人類生活融為一體的這個時代,「上網時間多久?」這個過去難以回答的問題,便得以透過 Know Addiction APP自動監測、以量化方式呈現出來。透過此程式,我們能記錄使用者的行為數據,並以此評估成癮情況,為精神科醫師診斷手機成癮診斷提供客觀的依據。 在臨床上,儘管因手機遊戲成癮求助的個案其實遠少於網路成癮,手機遊戲成癮的現象仍有助於深入探索人與機器之間的互動及心理狀態,因為由手機所呈現出的行為模式同樣能夠解釋人類行為,具有「生物轉譯」的意義。就像果蠅對基因研究的重要性,以及圍棋之於人工智慧研究一般,共同的特性就是Feature很複雜但Label很簡單。 此外,我們的研究還深入探討了網路行為與自我傷害的關聯,例如網路霸凌、性私密影像散佈等,這些行為與青少年的自我傷害風險密切相關。我們也觀察了手機成癮對睡眠的影響,特別是大學生的網路成癮與其作息模式,以及性別和家庭教養風格的調節作用。 對於也想投入這個領域的年輕後進的建議是:手機成癮是人機互動研究的理想起點,值得投入。特別是隨著性私密影像散步散佈與網路霸凌等不健康的網路行為日益增加,這些行為背後的成因、相關的研究便更具有重要意義與影響力。 #手機成癮 #網路遊戲成癮 #手機使用行為 #量化 #BiomarkersLab Powered by Firstory Hosting
O episódio anterior introduziu a discussão sobre jogos e saúde mental ao utilizar uma publicação da Forbes e contribuições importantes de convidadas. Agora a viagem mergulha ainda mais fundo para atingirmos um objetivo mais denso: a discussão sobre o Internet Gaming Disorder, uma condição que pode afetar uma parcela significativa dos gamers. Para isso, o produtor de conteúdo que vos fala contará dois casos que marcaram a caótica jornada de um gamer compulsivo (um envolvendo o jogo Bleach: Immortal Soul e outro envolvendo Mobile Legends: Bang Bang). Personagens simbólicas como Halibel e Esmeralda vão nos acompanhar nessa aventura. Não perca mais tempo, prepare-se com os melhores itens do seu inventário e venha lutar conosco neste campo de batalha! Convidada: clara_luciane, Instagram. Colabore com o Wondernautas: Pix (CPF) 115484246-09Apoie no OreloConheça a página do podcast no Instagram
Hello and welcome back to The ADHD Skills Lab podcast!This is Producer Sarah, delivering another slightly controversial Research Recap!Curious about what's inside?Defining sleep disturbanceWhat exactly is Internet Gaming Disorder?Can a paper choose to "deviate from the requirements" and still get published? Yeah, turns out you can.BONUS: Does anyone know of an interdisciplinary fusion of sociological and psychological theory that focuses on social conditions manifest as psychological symptoms? Please dm me or @ me somewhere, thanks.Thanks for being here. Until next time,~SarahADHD Skills Discussed:How to video gamify my work systemsFinding an outlet for learning, curiosity, and/or creativityAdjusting your routines - listen for more!References:01:07 - Management of sleep disorders in autism spectrum disorder with co-occurring attention-deficit hyperactivity disorder: update for clinicians.11:56 - A Brief Comprehensive Review of the Interactions Between Attention-Deficit/Hyperactivity Disorder and Internet Gaming Disorder.Looking for more content? Want to get in touch?We would love to hear from you! Feel free to @ us and drop a line or two!IG: Skye @unconventionalorganisationIG: Sarah @theadhdskillslabpodcastYT: Unconventional Organisation ADHDSkye here! We've helped 500+ professionals with ADHD reach their goals. If you'd like to learn how to achieve your goals with ADHD, here are 2 ways we can help you...1. Get started now with my free playbook on how to set goals you can achieve. - Click Here2. Book a free 15-minute focus session with me to break down your goal, identify your biggest barriers, and take the next step. - Click Here Together, let's set your goals into motion! Skye (MA, PG Cert)Former Academic and Founder of Unconventional Organisationhttps://www.unconventionalorganisation.com/
Ever heard of Internet Gaming Disorder? Real or not real? One Arkansas Woman says "YES" and is suing. Let's listen in with Heather and Poolboy...See omnystudio.com/listener for privacy information.
Wie lange darf gedaddelt werden, ohne dass es schon Abhängigkeit ist? Es hängt ganz vom Alter und qualitativen Kriterien ab, ob die „Dosis“ steigt und das Leben davon beeinträchtigt wird. Dr. Frank W. Paulus, leitender Psychologe der Klinik für Kinder- und Jugendpsychiatrie, Psychosomatik und Psychotherapie in Homburg / Saar gibt im Gespräch mit Dr. Axel Enninger zu bedenken, dass Sätze wie: „Lass das doch, das ist doch Quatsch!“ kaum weiterhelfen. Eher unterstützt das Umfeld durch Mediennutzungsregeln, Vorbildfunktion und die „Minimal-Intervention" Interesse zu zeigen. Im Hinterkopf behalten sollten Pädiater, dass eine weitere psychische Störung hinter exzessivem Gaming und Messaging stecken kann. Hilfreiche Informationen: Informationen für Fachpersonal und Eltern: Elternratgeber Internet der Bundespsychotherapeutenkammer: https://www.bptk.de/wp-content/uploads/2020/10/bptk-elternratgeber-internet.pdf EU-Initiative klicksafe https://www.klicksafe.de/ ADUPS – Ambulanz Digitalisierung Und Psychische Störungen der Kinder- und Jugendpsychiatrie am Universitätsklinikum des Saarlandes: https://www.uniklinikum-saarland.de/de/einrichtungen/kliniken_institute/kinder_und_jugendmedizin/kinder_und_jugendpsychiatrie/ambulanz_und_spezialsprechstunden/ambulanz_digitalisierung_und_psychische_stoerungen_adups Literatur Gaming: Paulus, F.W. (2022). Computerspielabhängigkeit bei Kindern und Jugendlichen. Consilium Themenheft. InfectoPharm Arzneimittel und Consilium GmbH, Heppenheim. www.infectopharm.com. ISSN 2365-7618. Paulus F.W. & Hessel, S. (2019). Digitale Spielzeuge, Bildschirme und Kindergesundheit in der zweiten Moderne. Kinderärztliche Praxis, 90(4), 248–255. Paulus, F.W., Lion, T. & Möhler, E. (2020). Computerspielabhängigkeit als Herausforderung: Der Psychotherapeut oder Arzt als Avatar des Patienten? pädiatrische praxis, 95, 1–15. Paulus, F.W. (2018). Kinderwelten im Wandel: von der analogen zur digitalen Welt. Kinderärztliche Praxis, 89(2), 121–128. Mall, V. & Paulus, F.W. (2018). Elektronische Medien und frühe Kindheit. Pädiatrie up2date, 13(02), 119-134, doi: 10.1055/s-0043-115286. Paulus, F. W. et al. (2018). Internet Gaming Disorder in children and adolescents: a systematic review. Developmental Medicine & Child Neurology. 60 (7), 645–659. doi: 10.1111/dmcn.13754. Weiterführende Literatur Cybergrooming und Cybermobbing: Paulus, F.W., Bédier, A., & Möhler, E. (2022). Tatort Internet: Cybergrooming als sexuelle Gewalt gegen Kinder und Jugendliche. pädiatrische praxis 98(1), 165–183. Paulus, F.W., Möhler, E., Ohmann, S. & Popow, C. (2020). Digitale Missachtung der Bedürfnisse und Rechte von Kindern und Jugendlichen: Cybermobbing. Kinder- und Jugendmedizin, 20, 238-246. Link zum Transkript: https://www.infectopharm.com/consilium/podcast/podcast-paediatrie/ Kontakte: Feedback zum Podcast? podcast@infectopharm.com Homepage zum Podcast: www.infectopharm.com/consilium/podcast/ Für Fachkreise: www.wissenwirkt.com und App „Wissen wirkt.“ für Android und iOS Homepage InfectoPharm: www.infectopharm.com Disclaimer: Der consilium – Pädiatrie-Podcast dient der neutralen medizinischen Information und Fortbildung für Ärzte. Für die Inhalte sind der Moderator und die Gäste verantwortlich, sie unterliegen dem wissenschaftlichen Wandel des Faches. Änderungen sind vorbehalten. Impressum: consilium ist eine Marke von InfectoPharm Arzneimittel und Consilium GmbH Von-Humboldt-Str. 1 64646 Heppenheim Tel.: 06252 957000 Fax: 06252 958844 E-Mail: kontakt@infectopharm.com Geschäftsführer: Philipp Zöller (Vors.), Michael Gilster, Dr. Markus Rudolph, Dr. Aldo Ammendola Registergericht: Darmstadt – HRB 24623 USt.-IdNr.: DE 172949642 Verantwortlich für den Inhalt: Dr. Markus Rudolph
Screens are like ice cream! We can't expect our boys to exhibit perfect self-control around technology, just like we don't always have perfect self-control around sweets. Therefore as parents, we have a responsibility to set healthy boundaries for them to guide their technology use. In this conversation, Dr Justin Coulson and Brad Marshall tackle the big topic of ‘gaming' and screen usage for boys.Timestamps 00:18 Dr Justin introduces Brad Marshall 02:46 Defining internet addiction and gaming disorder 08:27 When should a parent be worried about screen use? 11:06 The main reason boys are drawn into games 19:25 The parent struggle 21:45 What can parents do? 26:05 Using a collaborative approach 32:02 How much screen time? 38:03 Good content vs bad content 42:12 Scenarios from other parents 44:14 Scenario 1 | Gaming and online gambling 47:09 Scenario 2 | Rules not changing their habits 50:54 Scenario 3 | “They need technology for homework” 57:07 Scenario 4 | Can we expect our boys to self-regulate? 59:48 Key principles Brad MarshallThe Unplugged Psychologist ~ Psychologist and Director of the Internet Addiction Clinic @ KidspaceI'm Brad Marshall, The Unplugged Psychologist. I'm the Director of the Internet Addiction Clinic @ Kidspace where I have helped hundreds of families struggling with internet, screen and gaming addiction. I provide parents with practical and concrete strategies to manage and maintain their children's technology diet.Born and raised in Australia, I have been working with children, adolescents and families since 2006. After completing my undergraduate studies at Macquarie University, I accepted a position in the U.S.A. treating children and adolescents experiencing extreme behavioural difficulties. I then returned to Australia to complete my Masters qualification at the University of Sydney, and more recently a Masters of Research and as a PhD Candidate at Macquarie University studying treatment pathways for children suffering from Internet Gaming Disorder. I specialise in treatment of young people experiencing excessive internet use or ‘Internet Addiction'; and related disorders. In my clinic, I routinely help families find a balance between healthy screen time and problematic overuse. My parenting book, ‘The Tech Diet for your Child & Teen; The 7 step plan to regain your kid's childhood (and your Family's Sanity)' has now been published worldwide, by HarperCollins. ‘The Tech Diet for your Child & Teen' provides real-life strategies that any parent can implement to create a healthy balance and put your kids' development first. Based on solid psychological research explaining why screen addiction is so powerful, my jargon-free advice gives a clear plan for parents who have had enough and are serious about changing the way their kids use and interact with technology.I am an accomplished and well respected presenter and invited guest speaker, providing professional development to teachers and health professionals, and running seminars for parents, school students and teachers. I also run seminars and workshops in the corporate space, presenting and speaking to staff about the benefits of healthy internet use at home and in the family, and to be productive and balanced when at work. For more information on this or to book a presentation, please get in touch, I have been interviewed for my opinion on a scope of mental health issues across the media; including providing consultation for Channel 7's Sunday Night Program, Channel 9's The Today Show, and Channel 9's A Current Affair. I have also been quoted in and interviewed for a multitude of news and newspaper articles. I am an active member of Network for Internet Investigation and Research Australian.Resources The Unplugged Psychologist Parenting Video Series The Tech Diet for Your Child & Teen | Brad Marshall See omnystudio.com/listener for privacy information.
Today, Collett is joined by two guests! We have Brad Marshall and Associate Professor Wayne Warburton to discuss the topic of Internet Gaming Disorder. Check out Brad Marshall's Website Check out Associate Professor Wayne Warburton's Work Click here to contact the Raising Teens team or ask us a Question. Collett is a psychologist, qualified teacher, speaker, and internationally published author, with 25 years' experience working in private and public schools, as well as in private practice. Visit Raising Teenagers for more resources or here for Collett's books.Support the show: https://hope1032.com.au/donateSee omnystudio.com/listener for privacy information.
New emojis for 2022: Shaking head and mean goose and 29 others. A wearable vest to fix your bad posture. Do you have Internet Gaming Disorder? Amazon targets fake review sites. Installing a home battery to generate some additional income. Electric passenger planes are being further developed. Drone superhighway being created in the UK. Will you use a ‘sand-battery' to heat your home? ACT is the first jurisdiction in Australia to ban the sale of ICE vehicles.
Too much video gaming can lead to serious behavioral issues, missing school and aggression, according to a new Australian study. Researchers from Sydney's Macquarie University found up to three percent of teenagers could be affected by Internet Gaming Disorder. - ভিডিও গেম নিয়ে অতিরিক্ত মজে গেলে গুরুতর আচরণগত সমস্য দেখা দিতে পারে। শিশুরা স্কুল যাওয়া কমিয়ে দিতে পারে এবং আগ্রাসী আচরণ করতে পারে। অস্ট্রেলিয়ান নতুন একটি গবেষণায় এসব তথ্য উঠে এসেছে। সিডনির ম্যাকোয়েরি ইউনিভার্সিটির গবেষকরা দেখতে পান যে, টিনেজারদের তিন শতাংশ ক্ষতিগ্রস্ত হতে পারে ইন্টারনেট গেমিং ডিজঅর্ডারের কারণে।
Too much video gaming can lead to serious behavioral issues, missing school and aggression, according to a new Australian study. Researchers found that teenagers could be affected by Internet Gaming Disorder. - Terlalu banyak bermain video game dapat menyebabkan masalah perilaku yang serius, bolos sekolah dan agresi, menurut sebuah studi baru di Australia. Para peneliti menemukan bahwa remaja dapat menderita Internet Gaming Disorder.
Too much video gaming can lead to serious behavioral issues, missing school and aggression, according to a new Australian study. - Ang sobrang paglalaro ng video game ay maaaring mahantong sa mga seryosong isyu sa pag-uugali, hindi pagpasok sa eskwelahan at pagiging agresibo, ayon sa isang bagong pag-aaral sa Australia.
Researchers found 15 male students and 9 females - out of 900 students at one NSW school - met the criteria for a gaming addiction.
We discuss the evidence linking Internet Gaming Disorder and ADHD as well as the differences between the two diagnoses.
In dieser Folge ist Dr. Daniel Illy, Facharzt für Psychiatrie und Psychotherapie und Facharzt für Kinder- und Jugendpsychiatrie und -psychotherapie, zu Gast bei Jung und Freudlos. Er spricht über sein Spezialthema: Internet Gaming Disorder oder zu Deutsch (Internet-)Videospielabhängigkeit. Wann wird Zocken zur Erkrankung? Wer ist davon betroffen? Wie kann man das behandeln? Und, sind eigentlich alle Videospiele schlecht? Ein cooles und spannendes Interview zu einem Thema, das viele betrifft. Hört rein!
Due to Ben's aging issues, there was a “pain delay” on the week's episode, but to make up for that, it's a jumbo sized one that goes many interesting places. Cheyenne joins Ben this week to do some critical thinking and to talk about the word context. Before digging in to this very dense subject, we address a pressing question from Norah about current gaming platforms. Then after discussing social media applications, they talk about a very interesting college course Cheyenne is taking. Ben and Cheyenne's conversation then turns to the news… quite literally, when they critique a newspaper article on Internet Gaming Disorder. Finally, they close the show with the topics of Dungeons and Dragons, tabletop games, LARP-ing, collectibles, and context aware gaming. 00:00:20 - Cheyenne bought a vacuum 00:03:34 - A lengthy discussion about a game system recommendation as a “starter” for Norah 00:15:20 - Cheyenne's thoughts on Xbox Game Pass and developer 00:17:55 - With or without the comma, “I hope that helped Norah” and on to context 00:20:10 - Cheyenne talks about the “big picture” and zooming out 00:23:00 - A side conversation about social media applications past and present 00:27:25 - The internet “mob mentality” and ethical concerns of misinformation 00:31:20 - The breeding ground of trolls 00:33:45 - “… comedy, discomfort or misunderstandings” 00:38:55 - Blue's Clues' cousin and Cheyenne's Engineering course 00:42:45 - Context and software development 00:45:50 - Bad journalism and decision quality information 00:48:40 - The impact of Mr. Thiel's Journalism class on Ben's critical thinking skills 00:52:03 - 1 in 20 College Students has Internet Gaming Disorder, Research Reveals 00:55:39 - What is Internet Gaming Disorder? 00:58:46 - False correlations, singling out gaming and not citing your sources 01:01:37 - 3000 students were interviewed for 75 minutes, now that is depressing 01:10:17 - How do you prefer to play video games? 01:11:45 - Ben's D&D pickup line 01:13:47 - Cheyenne also likes playing tabletop games 01:16:55 - Cheyenne explains PvP and PvE to Norah 01:17:57 - LARP-ing and Evermore Park 01:21:40 - Amibos, Skylanders Figures and the Square Enix Lord of Vermillion arcade game 01:24:25 - Context aware, virtual reality and augmented reality games 01:28:10 - Signing off
Join Dr. Hilarie Cash, one of the nation's leading experts in the field of Internet Gaming Disorder. Dr. Cash is co-founder and Chief Clinical Officer of reSTART Life, the first residential treatment program for adolescents and adults suffering from addiction to the internet and video games. Dr. Cash describes the risk factors, consequences and mental health problems commonly associated with addiction to the internet and video games. She describes the withdrawal syndrome associated with online gaming and comments on the connection between online gaming and substance use. How do I approach my teen or loved one if I think he has a problem? What if he won't agree to get help? Dr. Cash addresses these questions and describes the treatment approach at reSTART Life, where the motto is Connect with life, not your device. Dr. Cash explains how exposing children to excessive screens at younger and younger ages interferes with normal growth and development, often leading to problems with healthy attachment and intimacy. She offers advice to parents on how to prevent an internet addiction in their children.
Students from all over the country will gather soon at Kent State University for their annual "Skyhack" event. They'll compete November 5-7, to win cash prizes for new and innovative ways to improve aviation. We'll also hear about a new study on Internet Gaming addiction, and talk to a couple of experts from the University of Akron about what can be done to prevent it, detect it, and help those who suffer from it. Featured guests include Dr. J.R. Campbell from Kent State University, who is the Executive Director of the their Design Innovation Initiative, CBS News Correspondent, Michael George, University of Akron Associate Psychology Professor, Dr. Toni Bisconti, and University of Akron ESports Director, Nate Meeker.
Students from all over the country will gather soon at Kent State University for their annual "Skyhack" event. They'll compete November 5-7, to win cash prizes for new and innovative ways to improve aviation. We'll also hear about a new study on Internet Gaming addiction, and talk to a couple of experts from the University of Akron about what can be done to prevent it, detect it, and help those who suffer from it. Featured guests include Dr. J.R. Campbell from Kent State University, who is the Executive Director of the their Design Innovation Initiative, CBS News Correspondent, Michael George, University of Akron Associate Psychology Professor, Dr. Toni Bisconti, and University of Akron ESports Director, Nate Meeker.
According to the American Psychiatric Association, "Roughly 160 million American adults play internet-based games, one recent study estimates. The games can be very entertaining, and it may be easy to get absorbed in the competition, but can they be addictive? That is a question still being debated among researchers and health professionals." (American Psychiatric Association, n.d.)To create this episode, I used information provided by the American Psychiatric Association which can be found here: https://www.psychiatry.org/patients-families/internet-gamingNote: All episodes in this series are designed to be a general overview of the condition focused on in the episode. There may be a variety of different "levels" or "subcategories" to these conditions. The things I talk about are simply what is most common in people with this condition. Everything I say is based off of information from reliable, accredited sources. Due to the ever-evolving state of psychiatry and the treatment of mental conditions, I will not be looking into specific current or possible treatments.No statement, phrase, or episode of this series -- or any episode in this podcast -- are intended to treat, diagnose, cure, prevent, or otherwise change your mind or body in any form or manner. This podcast -- and this series especially -- is meant purely for education purposes for the common person. Please do not rely on any of the information I share in this podcast in any way for your medical or psychological treatment. If you feel that you may have a condition mentioned or not mentioned in this podcast, do not come to me. Instead, immediately go to a trusted psychiatrist, psychologist, therapist, counselor, or other reliable source of information and help for further guidance. Never disregard professional, psychological, or medical advice -- nor delay in the seeking of this advice -- because of something that you have heard or read from this podcast, this podcast's episode descriptions, this podcast's promotional materials, or any other information explicitly or implicitly generated from this podcast.-----If you love this podcast, show your support by rating, subscribing, and downloading! To get the latest and greatest updates about "The Mystery of Your Mind", follow this podcast's Instagram account: @themysteryofyourmind !: https://www.instagram.com/invites/contact/?i=8u1196a7y367&utm_content=iyuwl16 To learn more about myself and this podcast, check out my website!: https://themysteryofyourmi.wixsite.com/mysite You can also give me some feedback using this form!: https://docs.google.com/forms/d/e/1FAIpQLSdJsdDlwPorGA5fkpCLAj4Xmufe2N7Qc44RR_WxC5GxyFcU8Q/viewformAnother way you can support me is by donating via Patreon!:https://www.patreon.com/TheMysteryOfYouMind
"Was du zockst!? Nee, also das ist ja eher nichts für mich. Ich geh' lieber raus und treffe mich mit Freunden. Soziale Kontakte muss man ja auch pflegen." So oder so ähnliche Sätze hat bestimmt schon jede(r) Gamer:in mal gehört. Häufig wird man in eine Ecke gestellt, nämlich in die des unsozialen Sonderlings. Dieses überholte Bild stimmt aber schon lange nicht mehr mit der Realität überein. Plot-Twist: Hat es noch nie! Gamer:innen und Menschen, die andere digitalen Hobbies nachgehen sind genauso sozial, lieb, naturverbunden, sportlich und und und....trotzdem gibt es natürlich einen Grad des Spielens der zu viel ist. Nicht umsonst hat die WHO die "Internet Gaming Disorder" in den Katalog offizieller Erkrankungen aufgenommen. Wir haben uns die Kriterien angeschaut und sprechen allgemein über die "Schublade Gamer:in". Hier findet ihr die Seiten aus dem Podcast: https://www.aerzteblatt.de/archiv/193541/Internet-Gaming-Disorder https://www.computersuchthilfe.info/
In this Safeguarding Podcast with neuroscientist Michiel Smit we explore Internet Gaming Disorder (IGD). We discuss what it is, the impact it has on different brain structures such as the Reward Network especially within the developing adolescent brain, how addiction in general works, purposefully addictive game design and compare IGD with cocaine usage.
What does the DSM V have to say about internet gaming? What types of games are part of this proposed disorder? Is internet gaming addiction a real issue? Video games are often seen as sucking away people’s time and the popularity of games is at an all time high with no sign of stopping. It’s hard to tell what it would look like if someone had a “problem” with video games. The DSM has a proposed disorder and in some parts of the world this diagnosis would potentially be given more often. In the States, the prevalence is estimated to be small. In this Podcast: Internet gaming disorder (IGD) is not officially part of the DSM V. It is included as a subject that “needs further research.” The term “internet gaming” is referring to video games. The name internet gaming is misleading as many games that can take a tremendous amount of time aren’t on the internet at all. There are several types of games (and subtypes). This list is meant to be a general overview. The main types of games are single player (both off and online), MMO (massive multiplayer online), RPG (role playing games), FPS (first person shooters), mobile games (played on phones and tablets), Battle Royale . There are multiple types of single-player games. Additionally many games have both single and multiplayer versions. The type of game that a person plays is very specific to each gamer and they will likely be immersed in the culture of gaming around that type of game. The proposed symptoms for Internet Gaming Disorder are nearly identical to the symptoms of substance use disorder, but the wording is for gaming instead of substances. People who struggle with gaming too much share other characteristics. Some examples are not going to work/school in order to engage in gaming or recover from a game night (needing to sleep because the person was up all night), spending all of their time focused on the game in a way that they are neglecting other things, spending more money than they can comfortably afford to spend, to name a few. The key in evaluating gaming in your clients is to find out if there is distress or decompensation in functioning as a result. We should be cautious not to confuse enthusiastic engagement with pathology. IGD is likely real. The prevalence is said to be about .3-1% of all people who engage in these types of games. There is a higher prevalence in some Asian countries and treatment centers exist to treat IGD.
With gaming reaching an all-time high, we wonder if there are any effects of video games on the users’ brains or mental health. In this episode, Therese Markow and Dr. Ofir Turel discuss that question and the answer to it which is,” it depends”. Internet Gaming Disorder, while listed in the DSM-5, is still on the list of mental disorders to potentially consider. While there are symptoms that accompany gaming disorder, the definition of clinically significant impairment still exists. They discuss the types of games, gaming consoles, and other variations that are played by people around the world, as well as the physical and neurological effects of gaming on those players. With the increased pressures to engage in ethical and responsible game design and pressures on governments to control more of what children, in particular, are playing, the effects of these games on consumers require additional investigations. Key Takeaways: Internet Gaming Disorder, IGD, is in the DSM-5, but is still on the list of mental disorders to potentially consider. This means that we do not have enough evidence, even though several years have passed since the publication of DSM-5. Negative side effects typically emerge after gaming becomes excessive. Not necessarily if you play one hour a day, or even four or five hours a day, but past this point, we see more downside effects. During the pandemic, people have played more games than ever before. At the same time, it doesn't mean we need to reduce it. It could be a very good way to deal with the pandemic rather than being around other people, which is not the ideal situation during a pandemic. "The flexibility of the brain in general declines as we mature. And, not surprisingly, perhaps, children can be more vulnerable to risky excessive behaviors, because their brain systems mature on different schedules...which means that children are more vulnerable to engage in excessive behaviors that are very potent as they respond very quickly to potent cues." — Dr. Ofir Turel Connect with Dr. Ofir Turel: Dr. Turel’s Bio: oturel1.wixsite.com/ofirturel References: Playstation Nation: Protect Your Child from Video Game Addiction by Olivia & Kurt Bruner - amazon.com/Playstation-Nation-Protect-Child-Addiction/dp/1931722749 Alone Together: Why We Expect More from Technology and Less from Each Other by Sherry Turkle - amazon.com/Alone-Together-Expect-Technology-Other/dp/0465031463 Connect with Therese: Website: www.criticallyspeaking.net Twitter: @CritiSpeak Email: theresemarkow@criticallyspeaking.net Audio production by Turnkey Podcast Productions. You're the expert. Your podcast will prove it.
Link to bioRxiv paper: http://biorxiv.org/cgi/content/short/2020.08.16.253385v1?rss=1 Authors: Dong, G.-H. Abstract: Background: Animal models suggest transitions from non-addictive to addictive behavioral engagement are associated with ventral-to-dorsal striatal shifts. However, few studies have examined such features in humans, especially in internet gaming disorder (IGD), a behavioral addiction. Methods: Four-hundred-and-eighteen subjects (174 with IGD; 244 with recreational game use (RGU)) were recruited. Resting-state fMRI data were collected and functional connectivity (FC) analyses were performed based on ventral and dorsal striatal seeds. Correlations and follow-up spectrum dynamic causal model (spDCM) analyses were performed to examine relationships between ventral/dorsal striatum to medial frontal gyrus (MFG) and IGD severity. Longitudinal data from 40 subjects (22 IGD; 18 RGU) were also analysed to investigate further. Results: Interactions were observed between group (IGD, RGU) and striatal regions (ventral, dorsal). IGD relative to RGU subjects showed lower ventral-striatum-to-MFG (mostly involving supplementary motor area (SMA)) and higher dorsal-striatum-to-MFG functional connectivity. spDCM revealed that left dorsal-striatum-to-MFG connectivity was correlated with IGD severity. Longitudinal data further support for ventral-to-dorsal striatal MFG relationships in IGD. Conclusions: Consistent with animal models of substance addictions, ventral-to-dorsal striatal transitions in involvement coritico-striatal circuitry may underlie IGD and its severity. These findings suggest possible neurobiological mechanisms that may be targeted in treatments for IGD. Copy rights belong to original authors. Visit the link for more info
The importance of getting a flu vaccine -- new universal flu vaccine is in development; More reasons for not taking proton pump inhibitors; A complex set of symptoms centered around a case of SIBO; New study supports limiting screen time in infants -- it hinders brain development; Measles virus causes significant suppression of antibodies to other diseases; A new medical specialty: Internet gaming disorder; The role chirality of biomolecules and using that to improve anti-cancer drugs in gold nanotubes; The sex of the research subject and investigator influence the results of science studies; Neanderthal fossiles show evidence of surfer ear!
The importance of getting a flu vaccine -- new universal flu vaccine is in development; More reasons for not taking proton pump inhibitors; A complex set of symptoms centered around a case of SIBO; New study supports limiting screen time in infants -- it hinders brain development; Measles virus causes significant suppression of antibodies to other diseases; A new medical specialty: Internet gaming disorder; The role chirality of biomolecules and using that to improve anti-cancer drugs in gold nanotubes; The sex of the research subject and investigator influence the results of science studies; Neanderthal fossiles show evidence of surfer ear!
In this episode we delve into the more serious topic of mental health and its relationship to gaming. We talk about our personal experiences as well as bringing up some of the research that has been done in areas such as Internet Gaming Disorder, Depression, Anxiety, and even aging. We try and talk about both the good and the bad sides of the discussion. We hope you enjoy this podcast and if you have any feedback or would like to talk about your personal experiences, leave us a comment. Our socials and other places that you can find our content are linked below along with some of the research we were able to look at. If you feel like you need to talk to someone or you feel like you need a little bit of help the following links below will help you. They have trained professionals that are equipped and ready to listen. Please know you are not alone and seeking help or professional advise is a good thing.Australia - Sites and contact numbershttps://www.beyondblue.org.au/https://kidshelpline.com.au/ Ph: 1800 55 1800https://www.lifeline.org.au/ Ph: 13 11 14USA - Sites and Contact Numbershttps://www.mhanational.org/Suicide Prevention :1-800-273-8255UK - Siteshttps://www.nhs.uk/http://www.sane.org.ukFollow us on our socials linked below or listen to us on Spotify or Apple Podcasts.iTunes: https://podcasts.apple.com/au/podcast/gamified/id1479962820?fbclid=IwAR0Nlz2_mDIfeOvXqZ9ho_HSb8hUxlni8vXYff7CKBEhd3uYqhnKIR3KBGMSpotify: https://open.spotify.com/show/5sSLuJCbOKZysSyD24WThW?si=ej3Y7gk8Qd2n155CXUSLHgFacebook: https://www.facebook.com/gamifiedpodcast/Gamified Insta: https://www.instagram.com/gamifiedpodcast/Harleyquinnn12 Insta:https://www.instagram.com/harlequinnn12/Zuff Insta: https://www.instagram.com/zuffle_truffel/Music and Sound: https://www.epidemicsound.com/Research Articleshttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC558687/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4227415/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5924965/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6743417/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6747224/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5703649/https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5346125/https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0058546https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0091506https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0208192https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0154764https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5520128/https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0147732https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0084342https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0147763https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0187480https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0186621https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0087943https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6128594/https://journals.plos.org/plosone/articl
The gang talks Spider-Man, Internet Gaming Disorder, Apex Legends, Gaems Guardian Pro XP, Mortal Kombat 11 DLC, Google Stadia, and so much more!
We review Mount Frosty on iOS, The Gardens Between on Switch and the inclusion of an Internet Gaming Disorder in the International Classification of Diseases.
Learn about pathological gambling with Dr. Daniel Kaufmann Learn more about your ad choices. Visit megaphone.fm/adchoices
Learn about pathological gambling with Dr. Daniel Kaufmann
James Sherer, MD and Rafael Coira, MD, JD discuss the diagnosis and treatment of video game addiction. James recaps his panel at PACS East and we share our experiences with games growing up.Sources:1. Zajac K, Ginley M, Chang R, Petry N. Treatments for Internet Gaming Disorder and Internet Addiction: A Systematic Review. Psychology of Addictive Behaviors. 2017, Vol. 31, No. 8, 979–9942. King D, Delfabbro P. Internet Gaming Disorder Treatment: A Review of Definitions of Diagnosis and Treatment Outcome. Journal of Clinical Psychology. 2014, 40: 942-9553. Gonzalez-Bueso V, Santamaria J, Fernandez D, Merino L, Montero E, Ribas J. Association between Internet Gaming Disorder or Pathological VideoGame Use and Comorbid Psychopathology: A Comprehensive Review. Int J Environ Res Public Health. 2018, Apr; 15(4):6684. Greenfield D. Treatment Considerations in Internet and Video Game Addiction. Child and Adolescent Psychiatric Clinics of North America. 2018, Vol. 27, No. 2, 327-3445. Han D.H., Hwang J.W., and Renshaw P.F.: Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction. Exp Clin Psychopharmacol 2010; 18: pp. 297-3046. Han D.H., and Renshaw P.F.: Bupropion in the treatment of problematic online game play in patients with major depressive disorder. J Psychopharmacol 2012; 26: pp. 689-6967.Bullock SA, Potenza MN. Pathological gambling: neuropsychopharmacology and treatment. Curr Psychopharmacol. 2012;1:67–85. 8.Kim SW, Grant JE, Adson DE, Shin YC. Double-blind naltrexone and placebo comparison study in the treatment of pathological gambling. Biol Psychiatry. 2001;49:914–21. 9.Grant JE, Odlaug BL, Potenza MN, Hollander E, Kim SW. Nalmefene in the treatment of pathological gambling: multicentre, double-blind, placebo-controlled study. Br J Psychiatry. 2010;197:330–1.
In the first portion of this podcast I discuss the scientific community's current understanding of Internet Gaming Disorder (IGD). Once foundational information of IGD is covered, we talk to my younger 15 year-old brother about IGD and his excessive Fortnite consumption (Discussion with my brother begins at 13:50). Is my brother actually addicted to Fortnite? If so, how many more American teenagers are? How does this affect society? Note: Although I use the term "Internet Gaming Use Disorder" at various points throughout the recording in error, the widely used and accepted term is in fact Internet Gaming Disorder. Acknowledgements: I would like to thank my parents for providing consent to record the discussion with my younger brother. I would also like to thank my brother for his insight into this interesting issue. Music: All music used is Creative Commons Licensed, and was accessed through FreeMusicArchive.org Intro - Hallon by Christian Bjoerklund Intermission - Something Elated by Broke For Free Outro - Surfing by Komiku For References, Resources, and Correspondence: tfielder405@gmail.com
inSocialWork - The Podcast Series of the University at Buffalo School of Social Work
In this episode, our guest Stephanie Diez discusses the relationship between Internet gaming disorder and other addictive behaviors, and how Internet gaming is categorized within the DSM-5. National and international social policy initiatives designed to address this public health issue are described, and resources and suggestions on how social workers can more effectively identify and address this disorder are provided.
- Cam Adair, founder of Game Quitters on video game addiction - His personal struggle, turning to games for help, and realizing how he could improve his life without them - The American Psychiatric Association (APA) criteria for Internet Gaming Disorder in the "Conditions for Further Study" Diagnostic Statistical Manual 5th Edition (DSM5): LINK - ^ basically, how a group of psychiatrists wants to define what we are always calling "gaming addiction" - What your first step should be if you think you might be addicted to games - Why it is so important to understand why you play the games that you do and the way you do - The level of stimulation that games provide - How games fulfill basic human needs - The WHO classification of "gaming disorder" - How pictures of kids playing video games could have huge consequences Links - +7 Intelligence Discord Server - Join an awesome community all about the power of games to influence our lives and the world around us. Come chat and play games with me and your fellow listeners - Mack Weldon - Use promo code at checkout for 20% off your first order - Laser Time Podcast - Game Quitters - Game Quitters podcast - Game Quitters Youtube - Cam Adair on Twitter - Reddit community: r/stopgaming +++++++ About +7 Intelligence +7 Intelligence is the podcast about how games impact people. Each episode explores a different perspective on how games profoundly influence the real world. Interviews with game designers, psychologists, professionals, and everyday players discuss the unique way that games influence their life and work. +++++++ Listen to the show: Apple Podcasts | Android | Spotify | Stitcher | Google Play | Radiopublic RSS feed Find the show online: +7 Intelligence Website On Twitter: @7_Intelligence On Facebook: @plus7intelligence +7 Intelligence is a member of the Podglomerate network. +++++++ Music by Creo Epilogue by Creo is licensed under a Attribution-NonCommercial License. Learn more about your ad choices. Visit megaphone.fm/adchoices
Welcome to the reboot of the ICT Podcast! In this inaugural relaunch episode, Tim talks about the World Health Organization's "Gaming Disorder" as well as the DSM-5's "Internet Gaming Disorder" and why we shouldn't treat it as nothing. Tim also digs into Finding the Fun in games and how to keep things interesting in a game when you're not good at it (thanks JankHambrams for the topic idea!). Check out Tim: http://twitter.com/InsertCoinTim http://discord.gg/ict http://mixer.com/insertcointheater Intro song is the ICT Podcast Theme by Abstraction Outro song is Sanctuary by Abstraction http://abstractionmusic.com --- Support this podcast: https://podcasters.spotify.com/pod/show/ict/support
Devon took the weekend off from playing Zelda in an effort to cleanse both mind and body. This results in an episode where we discuss the crumbling of the American socioeconomic structures and the fact that Internet Gaming Disorder has been added to the DSM-5. Then after that to buoy both your and our spirits we begin the celebration of Brendan Fraser History Month by talking at length about the unfortunate cinematic failure of the film adaptation of the Dark Town… “Monkey Bone”
WE'RE BACK!! After several weeks of havoc and conventions, the crew is back talking about Infinity War expectations, MlkeyT trying to stream on Xbox, and having Internet Gaming Disorder!
The overwhelming pursuit of perfection is driving young people into increased levels of depression and anxiety per a Yahoo article that referenced a study of over 41,000 college students between 1989-2016 in America, Canada and Great Britain. (Parker, 2018). In this episode of The Safety Doc Podcast, Dr. Perrodin centers his analysis and discussion on personal psychological safety as he affirms and challenges claims of the article, and identifies linkages to the school setting. WHAT IS PERFECTIONISM? The authors broadly define perfectionism “as a combination of excessively high personal standards and overly critical self-evaluations.” Findings suggest that kids these days are more obsessed with perfection than many previous generations were, and this obsession is associated with increased depression and anxiety. THE STUDY. Dr. Perrodin cautions that a single study has limitations and becomes stronger when analyzed in conjunction with similar studies. Nonetheless, this study has stand-alone merit as it was conducted with 164 samples for a total of 41,641 students in 3 countries over a duration of 25 years. The article states that the perfection dilemma is “worst” in the US. Dr. Perrodin tempers that claim as only 3 “First World” countries participated in the study and the countries have democratic governments and similar societal structures. THREE REASONS FOR INCREASED PERCEIVED PRESSURE TO BE PERFECT. The research presents three reasons for this shift: the rise of neoliberalism, increasingly anxious and controlling parents, and the increasing power of meritocracy. OK, word salad alert! The Safety Doc is going to describe these reasons per practical observations of everyday life. Neoliberalism is the free market. It means that the “forever” jobs of the 1970s are behind us. This is the age of Fiverr, where people from across the globe advertise their services and competition limits one can charge, but positive reviews and niche, high-quality work can also bring great demand for your skills. The latter part is meritocracy, or meaning that individual's skills determine the demand for their compensation. This can be frightening, as the thought of a stable job with a single employer is morphing into free agent contractors. Yet, it is liberating as you can cultivate multiple income streams and play to your strengths as long as those strengths have a market demand. I know a 20-year-old man that narrates books and does other professional voice over work. He has a backlog of requests and has accordingly increased his fees. His services have received very positive reviews, he is diligent with his clients, and works from home. Finally, parents are anxious and controlling as was pointed out in the recent Safety Doc Podcast about Ohio parents canceling an 8th grade field trip to DC over fears of terrorism. That act sent a precise message to those youth, “You are safe(r) at home. Do not engage in reconnaissance. We'll teach you all you need to know about what lies beyond the city limits.” SOCIAL MEDIA. Dr. Barbara Greenberg, a clinical psychologist specializing in family and relationship issues, singles out another important factor: social media. “These people grew up being constantly evaluated on social media,” she points out. So what's so bad about striving to be perfect? It can lead to increased depression and anxiety. “Research among college students and young people, for example, has found self-oriented perfectionism to be positively associated with clinical depression, anorexia nervosa, and early death,” the study authors point out. “It is also associated with greater physiological reactivity (e.g., elevated blood pressure) and ill-being (e.g., negative affect) in response to life stress and failure.” Researchers even identified a link with suicidal ideation. THE SOCIAL MEDIA SCAPEGOAT? Dr. Perrodin is not on Facebook and even laughs when his friends say, “I couldn't find you on social media - what's up with that?” Well, that's the point. One is not obligated to participate in social media. It is optional. Each of us has a choice. That point is lost in the article, argues Dr. Perrodin, that every person has a choice to be captive to social media. We are framing social media as an addiction and preparing to label it as a medical condition as the groundwork was recently laid when the American Psychiatric Association gave sanctified Internet Gaming Disorder. Really? Does the teen that reads 3 novels a week have a Literacy Consumption Disorder? Remove the game from the gamer or book from the reader and my hunch is the withdrawals manifestations would be strikingly similar… IT'S A MYTH. Perfection is a myth as nothing, by scientific definition or empirical measure, is perfect. Engineers have objective tolerances for bridge constructions. And then there's subjective perfection which is 100% vanity and a “consensus” reality. But, in reality, most people are intentionally programmed what to think, injected with bursts of dopamine celebratory moments for accomplishing nothing as self-introspection is buried alongside the art of debate. By the way, it means nothing to me if this post is liked or shared on social media. The following are samples from the public comment forum for this article. Strong themes that presented in the forum included: Nothing is perfect so don't worry about it. The older generation is more competent than the younger generation. Social media is horrible. Agency and purpose is experienced by creating things of value - be it tending a garden or helping others. Failure equates to a flawed person. "Most important, life is not perfect. It is messy and imperfect. It is ok for things to be imperfect." "Ah the good old days of watching a small screen Black & White TV, have to get up and change the channel be lucky if you can get at least a good 4 or 6 channels, depending where you lived and bang on the side of the TV to receive good reception. AM Transistor Radios, later AM/FM. Rotary Landline Phones and Public Phone Booths. The youth of today could not survive that. I did and I could survive that if we went back to it." "That's because the social media culture is all about 'look at me look at me' and when no one is looking at you, they get depressed. Social media as an outlet has morphed into a horrible thing. Humans abuse and twist everything into something awful." "The problem with a lot of these kids is simply that they don't know how to lose. They were never provided with the tools to cope with failure. Unfortunately the ability to overcome and learn from failure is mandatory for success. Their inability to deal with adversity is a huge roadblock." "What is driving people into depression is the fact that they don't do anything. They sit and watch videos, videogames , text and never really have to do anything. Now they don't know how to do anything. Ask any of them to change a tire? Plant a garden, do anything real. When you can't really do anything you should be depressed." "Having been a hiring manager for 25 years I have first hand knowledge that the young adults of today are not striving for "perfection", they are petrified of social failure. They don't want to become the best person they're capable of for the good of those that depend on them, so they can make a difference. It's all about "how would it look...". Give them a comfort puppy and some real responsibility. Oh yea...and take away smartphones until they graduate high school." "I am on the older spectrum of millenial age group and I agree that social media plays a part in how we are. I will add though that when I was in school there was huge pressure to go to college. We were told that if you didn't you would never be anybody. You would be worthless to society. We were fed huge dreams that if we majored in anything that we would be successful adults and make money. A lot of educators and parents are responsible for how this generation turned out. My peers didn't have jobs in high school. Their parents bought them new cars in exchange for just taking out the garbage or good grades. So many grew up book smart but we're not instilled with street smarts. How to function properly as an adult is not taught at all. Fresh out of college with high hopes we hadn't a clue how to balance a checkbook, apply for a job, work on our cars, etc. because society, educators, parents failed to give us a chance to learn. We are a product of previous generation that failed to educate us in basic life skills and now it's up to snowflakes to figure it out or give up. When the lazy label is pointed at our back constantly we have become terrified of failure thus we never learn." FOLLOW DR. PERRODIN: Twitter @SafetyPhD and subscribe to The Safety Doc YouTube channel & Apple Podcasts RSS feed. SAFETY DOC WEBSITE & BLOG: www.safetyphd.com David will respond to comments & emails. The Safety Doc Podcast is hosted & produced by David Perrodin, PhD. ENDORSEMENTS. Opinions are those of the host & guests and do not reflect positions of The 405 Media or supporters of “The Safety Doc Podcast”. The show adheres to nondiscrimination principles while seeking to bring forward productive discourse & debate on topics relevant to personal or institutional safety. Email David: thesafetydoc@gmail.com LOOKING FOR DR. TIMOTHY LUDWIG, PHD? Dr. Perrodin's “Safety Doc Podcast” negotiates school and community safety. To be informed about industrial safety, please contact Appalachian State University Professor Dr. Timothy Ludwig, PhD, at www.safety-doc.com
I talk to someone who does research on gaming addiction about the concept in general, how hard it is to research it, and the APA's recent decision to (possibly, at some point in the future) include Internet Gaming Disorder as a real mental disorder in the handbook psychiatrists use to diagnose someone.Audio Credits:"Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.0 "Sneaky Snitch," "Over Under," and "Netherworld" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Hey folks! This week, with some inspiration from MPR, we decided to talk about Internet Gaming Disorder. After talking a bit about the disorder, we cover one of the most accurate and compassionate depictions of mental illness in popular culture; The Guild with Felicia Day! Thanks for listening! You can check out the other great … Continue reading Jedi Counsel Podcast 34 – Internet Gaming Disorder and The Guild