Podcasts about soldier x

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soldier x

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Best podcasts about soldier x

Latest podcast episodes about soldier x

Hype is my Superpower
Episode 153: Swimming in post-Soviet weirdness

Hype is my Superpower

Play Episode Listen Later Sep 25, 2024 117:16


The comics version of Yelena Belova, aka the White Widow, goes full MCU, while Steve digs into something truly bizarre and uniquely Russian in Soldier X. And we continue our ongoing reading of Exiles! Will comics: Spider-Man 2099: Miguel O'Hara, Avengers by Jed MacKay vol 2: Twilight Dreaming, Thunderbolts: Worldstrike, White Widow: Welcome to Idylhaven, and Exiles vol 1 #14-19. Steve comics: Exiles vol 1 #14-19, Soldier X vol 1 #1-6, Agent X vol 1 #1-6.

Capes and Japes
#305 – Nathan Summers

Capes and Japes

Play Episode Listen Later Nov 14, 2023 65:10


Today we talk about Nathan Summers, who is the time-traveled son of Scott Summers who, while being a mutant with mutant powers, is mostly known for Gun. Because he's an edgy 90's guy. Today's mentioned & relevant media: -Uncanny X-Men (1963) #201, 223, 234, 239, 241-243 -X-Factor (1986) #1, 13, 35-56, 59-62, 66-68 -New Mutants (1983) #86 -X-Force (1991) -Cable: Blood & Metal (1992) -X-Cutioner's Song (1992) -Cable (1993) -Adventures of Cyclops & Phoenix (1994) -X-Men: Books of Askani (1995) #1 -Askani'son (1996) -Deadpool (1997) #22 -Astonishing X-Men (1999) -Uncanny X-Men (1963) #375-388 -Soldier X (2002) -Weapon X (2002) #6-13 -Cable & Deadpool (2004) -X-Force (2004) -X-Men (2004) #190-207 -X-Men: Messiah Complex (2007) -Cable (2008) -King-Size Cable Spectacular (2008) -X-Men: Messiah War (2009) -X-Men: Second Coming (2010) -Avengers: X-Sanction (2011) -Cable and X-Force (2012) -X-Force (2014) -Deadpool & Cable: Split Second Infinite Comic (2015) -Uncanny Avengers (2015) #2-19, 23 -Cable (2017) -Despicable Deadpool (2017) #287-291 -Extermination (2018) -X-Force (2018) -Major X (2019) -X-Men (2019) #1-2, 7, 10, 16 -Fallen Angels (2019) -Cable (2020) -X of Swords (2020) -S.W.O.R.D. (2020) -The Last Annihilation (2021) -X-Men Red (2022) #1-10 -A.X.E.: Judgment Day (2022) -Deadpool: Badder Blood (2023) -Children of the Vault (2023) -Batman/Superman: World's Finest (2022) vol 2 -Uncanny Spider-Man (2023) #3 Thanks to Victoria Watkins for our icon! Support Capes and Japes by: Checking out our Patreon or donating to the Tip jar Find out more on the Capes and Japes website.

The Culture Books podcast
Use of Weapons, 9, The Good Soldier, X

The Culture Books podcast

Play Episode Listen Later Oct 1, 2023 21:17


We find out what happened to Zakalwe on Fohls. It was not nice.

Moon Silk Audios
F4M - Soldier x Soldier Listener - A Soldier's Love: A Fellow Soldier's Confession & The Promise You Made

Moon Silk Audios

Play Episode Listen Later Jun 28, 2023 11:07


Support the show

Stories of our times
'Soldier X': What we know so far about the killing of Agnes Wanjiru

Stories of our times

Play Episode Listen Later Nov 8, 2021 30:41


For the past six weeks, The Sunday Times has been reporting on the unsolved murder of Agnes Wanjiru, a young mother living near a British Army base in Kenya. She was last seen alive with a British soldier: 'Soldier X'.Today: the latest on the investigation, as members of Soldier X's regiment name the accused killer, and as one former soldier speaks to the police.This podcast was brought to you thanks to the support of readers of The Times and The Sunday Times. Subscribe today and get one month free at: thetimes.co.uk/storiesofourtimes. Guests: - David Collins, Northern editor, The Sunday Times.- Hannah Al-Othman, news reporter, The Sunday Times.Host: Manveen Rana.Clips: KTN News, NTV Kenya, Parliament TV, BBC. See acast.com/privacy for privacy and opt-out information.

Sabayan with Victor
#86 - Institution (not personality!) Building - with Philippine Soldier X

Sabayan with Victor

Play Episode Listen Later May 23, 2021 117:59


Solid intellectwalan about military and civil government!KUMU LINK: podlink.co/kumu-sabayanwithvictorDISCLAIMER: The views and opinions expressed by the podcast creators, hosts, and guests do not necessarily reflect the official policy and position of Podcast Network Asia. Any content provided by the people on the podcast are of their own opinion, and are not intended to malign any religion, ethnic group, club, organization, company, individual, or anyone or anything. See acast.com/privacy for privacy and opt-out information.

East Greenwich High School Media Production Lab
Book Review: Soldier X written by Don Wulffson. Reviewed by William Kirinsky

East Greenwich High School Media Production Lab

Play Episode Listen Later Mar 23, 2021 3:02


Soldier X book review, written and presented by William Kirinsky This is a book review project completed as a requirement of the Explorations in Reading class. March 2021.

Books In the Middle Podcast
Soldier X by Don Wulffson (Historical Fiction)

Books In the Middle Podcast

Play Episode Listen Later Mar 15, 2020 5:10


Soldier X by Don Wulffson He never imagined he would be forced to fight at the age of 16. After all, he barely knows how to hold his gun, let alone shoot it. Yet Erik finds himself on the frontlines fighting for his country of Germany at a time when Germany isn’t doing well. He finds out quickly, in order to survive you will do just about anything.Recommended for grades 7 and up.

Capes & Lunatics: Sidekicks
Soldier X #11 & #12: Wade's World--The Deadpool Podcast Episode #71

Capes & Lunatics: Sidekicks

Play Episode Listen Later Oct 30, 2018 19:54


Soldier X #11 & #12: Wade's World--The Deadpool Podcast Episode #71 In this week's episode, our (anti)heroes conclude their review of the Soldier X series with issues #11 and #12, Dead Ends part 1 and 2.  Random nonsense includes: The (not so) great YouTube outage of October 16 Wait 20 minutes after eating to TK Cash cows Deadpool vs Venom Are we getting a young man Cable vs Nate Grey battle soon? Lilith's pitch for writing a Cable series Show notes: Soldier X #11 & #12: Wade's World--The Deadpool Podcast Episode #71 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #15 & Soldier X #10: Wade's World--The Deadpool Podcast Episode #70

Capes & Lunatics: Sidekicks

Play Episode Listen Later Oct 23, 2018 21:15


Agent X #15 & Soldier X #10: Wade's World--The Deadpool Podcast Episode #70 In this week's episode, our (anti)heroes review Agent X #15 featuring Deadpool's return to greatness and a farewell to Agency X.  Soldier X #10 features a cautionary tale for all mutants that can see the future.  Plus a spirited debate of Tuesday battles of The Flash vs The Gifted. Show notes: Agent X #15 & Soldier X #10: Wade's World--The Deadpool Podcast Episode #70 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #14 & Soldier X #9: Wade's World--The Deadpool Podcast Episode #68

Capes & Lunatics: Sidekicks

Play Episode Listen Later Oct 9, 2018 19:53


Agent X #14 & Soldier X #9: Wade's World--The Deadpool Podcast Episode #68 In this week's episode, our (anti)heroes review Agent X #14 the Black Swan's revenge, finding the winky, and the return of Wade Wilson.  Soldier X #9 features the first issue by a new creative team, Cable vs racism, and remember to support the long boxes. Show notes: Agent X #14 & Soldier X #9: Wade's World--The Deadpool Podcast Episode #68 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #13 & Soldier X #8: Wade's World--The Deadpool Podcast Episode #66

Capes & Lunatics: Sidekicks

Play Episode Listen Later Sep 25, 2018 18:20


Agent X #13 & Soldier X #8: Wade's World--The Deadpool Podcast Episode #66 In this week's episode, our (anti)heroes review Agent X #13 featuring the returns of Deadpool and Gail Simone, Hello Kitty assassins, and the love life of mercenaries.  Soldier X #8 features the last issue for a creative team showcasing an imperfect future and humanity's return to nature. Show notes: Agent X #13 & Soldier X #8: Wade's World--The Deadpool Podcast Episode #66 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #7 & Soldier X #7: Wade's World--The Deadpool Podcast Episode #64

Capes & Lunatics: Sidekicks

Play Episode Listen Later Sep 11, 2018 21:28


Agent X #7 & Soldier X #7: Wade's World--The Deadpool Podcast Episode #64 In this week's episode, our (anti)heroes discuss Agent X #7 including omni-fetishists, explosive underwear, fruit by the foot and classical composers.  Soldier X #7 features a Blaquesmith imposter, Cable as “super ghandi” and is a prime example of the marvel comics of the time. Show notes: Agent X #7 & Soldier X #7: Wade's World--The Deadpool Podcast Episode #64 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #6 & Soldier X #6: Wade's World--The Deadpool Podcast Episode #63

Capes & Lunatics: Sidekicks

Play Episode Listen Later Sep 4, 2018 18:35


Agent X #6 & Soldier X #6: Wade's World--The Deadpool Podcast Episode #63 In this week's episode, our (anti)heroes review the big shootout finale in Agent X #6 “A Little Crazy” and mistaken arms and bad decisions in Soldier X #6 “The Askani Way”. Random nonsense includes how to treat your Funko and planning for a big Wade's World anniversary. Show notes: Agent X #6 & Soldier X #6: Wade's World--The Deadpool Podcast Episode #63 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #5 & Soldier X #5: Wade's World--The Deadpool Podcast Episode #60

Capes & Lunatics: Sidekicks

Play Episode Listen Later Aug 14, 2018 25:34


Agent X #5 & Soldier X #5: Wade's World--The Deadpool Podcast Episode #60 In this week's episode, our (anti)heroes review Agent X #5 featuring Hello Kitty vs cleavage and Soldier X #5 featuring Cable's bad decision making. Show notes: Agent X Issue #5 & Soldier X #5: Wade's World--The Deadpool Podcast Episode #60 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #4 & Soldier X #4: Wade's World--The Deadpool Podcast Episode #59

Capes & Lunatics: Sidekicks

Play Episode Listen Later Aug 7, 2018 20:27


Agent X #4 & Soldier X #4: Wade's World--The Deadpool Podcast Episode #59 In this week's episode, our (anti)heroes review Agent X #4 featuring Alex's eating tips and Soldier X #4 aka Cable's European Vacation the Movie! Show notes: Agent X Issue #4 & Soldier X #4: Wade's World--The Deadpool Podcast Episode #59 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #3 & Soldier X #3: Wade's World--The Deadpool Podcast Episode #58

Capes & Lunatics: Sidekicks

Play Episode Listen Later Jul 31, 2018 20:01


Agent X #3 & Soldier X #3: Wade's World--The Deadpool Podcast Episode #58 In this week's episode, our (anti)heroes discuss guarding the family jewels in Agent X #3 and Cable's depressing trip through Europe in Soldier X #3. Show notes: Agent X Issue #3 & Soldier X #3: Wade's World--The Deadpool Podcast Episode #58 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #2 & Soldier X #2: Wade's World--The Deadpool Podcast Episode #57

Capes & Lunatics: Sidekicks

Play Episode Listen Later Jul 24, 2018 27:28


Agent X #2 & Soldier X #2: Wade's World--The Deadpool Podcast Episode #57 In this week's episode, our (anti)heroes review The big Punisher hunt in Agent X #2 and Cable's world tour begins in Soldier X #2. Show notes: Agent X Issue #2 & Soldier X #2: Wade's World--The Deadpool Podcast Episode #57 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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Capes & Lunatics: Sidekicks
Agent X #1 & Soldier X #1: Wade's World--The Deadpool Podcast Episode #56

Capes & Lunatics: Sidekicks

Play Episode Listen Later Jul 17, 2018 29:43


Agent X #1 & Soldier X #1: Wade's World--The Deadpool Podcast Episode #56 In this week's episode, our (anti)heroes review the “other Deadpool” in his first appearance in Agent X #1 and Cable's name change in Soldier X #1. Random nonsense includes: Namor the un-subtle Is it a crime boss or Arrow villain? Irene the desperate Cable's grossest superpower Show notes: Agent X Issue #1 & Soldier X #1: Wade's World--The Deadpool Podcast Episode #56 Get your OFFICIAL Capes and Lunatics merchandise here: http://shrsl.com/?idim Follow us on Youtube: https://www.youtube.com/channel/UCKezHc4vA7JKhIuBNmBmvrQ Follow us on Twitter:  https://twitter.com/WadesWorldPod Like us on Facebook: https://www.facebook.com/WadesWorldPodcast/ Follow Phil Perich on Twitter: https://twitter.com/NIghtwing  Follow Lilith Hellfire on Twitter: https://twitter.com/LilithHellfire Produced by: http://www.southgatemediagroup.com Production Team: Phil Perich

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BSD Now
234: Code and Community

BSD Now

Play Episode Listen Later Feb 21, 2018 103:41


GSoC 2018 Projects announced, tutorial FreeBSD jails with iocage, new Code of Conduct for FreeBSD, libhijack, and fancy monitoring for OpenSMTPD This episode was brought to you by Headlines Google Summer of Code 2018 (https://summerofcode.withgoogle.com/organizations/?sp-page=5) FreeBSD (https://www.freebsd.org/projects/summerofcode.html) FreeBSD Google Summer oF Code Ideas (https://wiki.freebsd.org/SummerOfCodeIdeas) You can join #freebsd-soc on the efnet IRC network to chat with FreeBSD developers interested in mentoring student proposals and projects, past FreeBSD/GSoC students, and other students applying to FreeBSD/GSoC this year. NetBSD (https://mail-index.netbsd.org/netbsd-advocacy/2018/02/12/msg000765.html) You can get a stipend (paid for by Google) and spend a few months getting to know and improving the insides of NetBSD or pkgsrc. ``` The schedule is: 12-27 March Applying 23 April Find out if you were accepted 14 May - 22 August Do the project! We have some suggestions for suitable projects: - ARM EFI bootloader - Using libFuzzer on base tools - Refactoring ALTQ (QoS implementation) and integrating with NPF - Testsuite for libcurses - Improve pkgin Other suggestions and details are at: https://wiki.netbsd.org/projects/gsoc/ ``` These projects are suggestions; you can come up with your own. Suggestions for other suitable projects are welcome. Feel free to contact, or chat around on IRC: irc.freenode.org #netbsd #netbsd-code #pkgsrc Haiku (https://summerofcode.withgoogle.com/organizations/4821756754264064/) Students: How to Apply for a Haiku Idea (https://www.haiku-os.org/community/gsoc/2018/students) Project Ideas (https://www.haiku-os.org/community/gsoc/2018/ideas) > If you have questions you can contact the devs on IRC: irc.freenode.org #haiku FreeBSD Jails with iocage (http://norrist.devio.us/iocage_freebsd.html) Introduction FreeBSD jails allow users to run multiple, isolated instances of FreeBSD on a single server. Iocage simplifies the management of FreeBSD Jails. Following this tutorial, the jails will be configured to bind to an IP address on the jail host's internal network, and the host OS will pass traffic from the external network to the jail. The jails will be managed with Iocage. Iocage uses ZFS properties to store configuration data for each jail, so a ZFS file system is required. Network setup These steps will: Set up the internal network. Enable the pf packet filter Configure pf pass internet traffic to and from the jail. PF is full featured firewall, and can do more than just pass traffic to an internal network. Refer to the PF documentation for additional configuration options. Run the following to configure the internal network and enable pf. sysrc cloned_interfaces+="lo1" sysrc ifconfig_lo1="inet 192.0.2.1/24" sysrc pf_enable="YES" Put the following in /etc/pf.conf ``` Variables ext_if should be set to the hosts external NIC extif = "vtnet0" jailif = "lo1" jailnet = $jailif:network NAT allows the jails to access the external network nat on $extif from $jailnet to any -> ($ext_if) Redirect traffic on port 80 to the web server jail Add similar rules for additional jails rdr pass on $ext_if inet proto tcp to port 80 -> 192.0.2.10 ``` Reboot to activate the network changes ZFS The best way to use ZFS on a VPS is to attach block storage as a new disk. If block storage is not available, you can optionally use a file as the ZFS device. Enable and start ZFS. sysrc zfs_enable="YES" service zfs start ZFS using Block storage List the available disks. If you are using a VPS, the block store will probably be the second disk. geom disk list Create a ZFS pool named jailstore. zpool create jailstore /dev/vtbd1 ZFS using a file Create the ZFS file. dd if=/dev/zero of=/zfsfile bs=1M count=4096 Create a ZFS pool named jailstore. zpool create jailstore /zfsfile Install iocage the easy way pkg install py36-iocage Skip to "Using iocage" Install iocage the hard way Swap file Smaller servers may not have enough RAM to build iocage. If needed, create a swap file and reboot. dd if=/dev/zero of=/swapfile bs=1M count=1024 echo 'swapfile="/swapfile"' >> /etc/rc.conf reboot Install some build dependencies pkg install subversion python36 git-lite libgit2 py36-pip Building iocage requires the FreeBSD source. svn checkout https://svn.freebsd.org/base/releng/11.1 /usr/src Get the latest FreeBSD ports tree. ``` portsnap fetch portsnap extract ``` + build iocage. cd /usr/ports/sysutils/iocage/ make install Using iocage ``` iocage activate jailstore iocage fetch iocage create -n www ip4_addr="lo1|192.0.2.10/24" -r 11.1-RELEASE iocage start www iocage console www ``` Once you have a shell inside the jail, install and start Apache. pkg install apache24 sysrc apache24_enable="yes" service apache24 start Port 80 on the jail will now be accessible on the hosts IP address. Multiple jails. Additional jails can be installed using the example above. Install the new jail with the iocage create command , but use a different IP address Expose the new jail to the network by adding additional rules to pf.conf. iXsystems SNIA Persistent Memory Summit 2018 Report (https://www.ixsystems.com/blog/snia-report-2018/) New FreeBSD Code of Conduct (https://www.freebsd.org/internal/code-of-conduct.html) The FreeBSD Project is inclusive. We want the FreeBSD Project to be a venue where people of all backgrounds can work together to make the best operating system, built by a strong community. These values extend beyond just development to all aspects of the Project. All those given recognition as members of the Project in whatever form are seen as ambassadors of the Project. Diversity is a huge strength and is critical to the long term success of the Project. To that end we have a few ground rules that we ask people to adhere to. This code applies equally to everyone representing the FreeBSD Project in any way, from new members, to committers, to the core team itself. These rules are intended to ensure a safe, harassment-free environment for all and to ensure that everyone feels welcome both working within, and interacting with, the Project. This document is not an exhaustive list of things that you should not do. Rather, consider it a guide to make it easier to enrich all of us and the technical communities in which we participate. This code of conduct applies to all spaces used by the FreeBSD Project, including our mailing lists, IRC channels, and social media, both online and off. Anyone who is found to violate this code of conduct may be sanctioned or expelled from FreeBSD Project controlled spaces at the discretion of the FreeBSD Code of Conduct Committee. Some FreeBSD Project spaces may have additional rules in place, which will be made clearly available to participants. Participants are responsible for knowing and abiding by these rules. Harassment includes but is not limited to: + Comments that reinforce systemic oppression related to gender, gender identity and expression, sexual orientation, disability, mental illness, neurodiversity, physical appearance, body size, age, race, or religion. + Unwelcome comments regarding a person's lifestyle choices and practices, including those related to food, health, parenting, drugs, and employment. + Deliberate misgendering. + Deliberate use of "dead" or rejected names. + Gratuitous or off-topic sexual images or behaviour in spaces where they're not appropriate. + Physical contact and simulated physical contact (e.g., textual descriptions like "hug" or "backrub") without consent or after a request to stop. + Threats of violence. + Incitement of violence towards any individual, including encouraging a person to commit suicide or to engage in self-harm. + Deliberate intimidation. + Stalking or following. + Harassing photography or recording, including logging online activity for harassment purposes. + Sustained disruption of discussion. + Unwelcome sexual attention. + Pattern of inappropriate social contact, such as requesting/assuming inappropriate levels of intimacy with others. + Continued one-on-one communication after requests to cease. + Deliberate "outing" of any private aspect of a person's identity without their consent except as necessary to protect vulnerable people from intentional abuse. + Publication of non-harassing private communication without consent. + Publication of non-harassing private communication with consent but in a way that intentionally misrepresents the communication (e.g., removes context that changes the meaning). + Knowingly making harmful false claims about a person. Interview - Benno Rice - benno@freebsd.org (mailto:benno@freebsd.org) / @jeamland (https://twitter.com/jeamland) News Roundup libhijack in PoC||GTFO 0x17! (https://www.soldierx.com/news/libhijack-PoCGTFO-0x17) Hijacking Your Free Beasties In the land of red devils known as Beasties exists a system devoid of meaningful exploit mitigations. As we explore this vast land of opportunity, we will meet our ELFish friends, [p]tracing their very moves in order to hijack them. Since unprivileged process debugging is enabled by default on FreeBSD, we can abuse PTrace to create anonymous memory mappings, inject code into them, and overwrite PLT/GOT entries. We will revive a tool called libhijack to make our nefarious activities of hijacking ELFs via PTrace relatively easy. Nothing presented here is technically new. However, this type of work has not been documented in this much detail, tying it all into one cohesive work. In Phrack 56, Silvio Cesare taught us ELF research enthusiasts how to hook the PLT/GOT. The Phrack 59 article on Runtime Process Infection briefly introduces the concept of injecting shared objects by injecting shellcode via PTrace that calls dlopen(). No other piece of research, however, has discovered the joys of forcing the application to create anonymous memory mappings in which to inject Code. This is only part one of a series of planned articles that will follow libhijack's development. The end goal is to be able to anonymously inject shared objects. The libhijack project is maintained by the SoldierX community. Previous Research All prior work injects code into the stack, the heap, or existing executable code. All three methods create issues on today's systems. On amd64 and arm64, the two architectures libhijack cares about, the stack is non-executable by default. jemalloc, the heap implementation on FreeBSD, creates non-executable mappings. Obviously overwriting existing executable code destroys a part of the executable image. The Role of ELF > FreeBSD provides a nifty API for inspecting the entire virtual memory space of an application. The results returned from the API tells us the protection flags (readable, writable, executable) of each mapping. If FreeBSD provides such a rich API, why would we need to parse the ELF headers? PLT/GOT hijacking requires parsing ELF headers. One would not be able to find the PLT/GOT without iterating through the Process Headers to find the Dynamic Headers, eventually ending up with the DT_PLTGOT entry. With FreeBSD's libprocstat API, we don't have a need for parsing ELF headers until we get to the PLT/GOT stage, but doing so early makes it easier for the attacker using libhijack The Future of libhijack Writing devious code in assembly is cumbersome. Assembly doesn't scale well to multiple architectures. Instead, we would like to write our devious code in C, compiling to a shared object that gets injected anonymously. This requires writing a remote RTLD within libhijack and is in progress. Writing a remote RTLD will take a while as doing so is not an easy task. Additionally, creation of a general-purpose helper library that gets injected would be helpful. It could aid in PLT/GOT redirection attacks, possibly storing the addresses of functions we've previously hijacked. This work is dependent on the remote RTLD. libhijack currently lacks documentation. Once the ABI and API stabilize, formal documentation will be written. Conclusion Using libhijack, we can easily create anonymous memory mappings, inject into them arbitrary code, and hijack the PLT/GOT on FreeBSD. On HardenedBSD, a hardened derivative of FreeBSD, libhijack is fully mitigated through PaX NOEXEC. We've demonstrated that wrapper-style Capsicum is ineffective on FreeBSD. Through the use of libhijack, we emulate a control flow hijack in which the application is forced to call sandbox_open and fdlopen on the resulting file descriptor. Further work to support anonymous injection of full shared objects, along with their dependencies, will be supported in the future. Imagine injecting libpcap into Apache to sniff traffic whenever "GET /pcap" is sent. In order to prevent abuse of PTrace, FreeBSD should set the security.bsd.unprivilegedprocdebug to 0 by default. In order to prevent process manipulation, FreeBSD should implement PaX NOEXEC. libhijack can be found at https://github.com/SoldierX/libhijack Introduction to POSIX shell (https://sircmpwn.github.io/2018/02/05/Introduction-to-POSIX-shell.html) What the heck is the POSIX shell anyway? Well, the POSIX (the Portable Operating System Interface) shell is the standard Unix shell - standard meaning it was formally defined and shipped in a published standard. This makes shell scripts written for it portable, something no other shell can lay claim to. The POSIX shell is basically a formalized version of the venerable Bourne shell, and on your system it lives at /bin/sh, unless you're one of the unlucky masses for whom this is a symlink to bash. Why use POSIX shell? The “Bourne Again shell”, aka bash, is not standardized. Its grammar, features, and behavior aren't formally written up anywhere, and only one implementation of bash exists. Without a standard, bash is defined by its implementation. POSIX shell, on the other hand, has many competing implementations on many different operating systems - all of which are compatible with each other because they conform to the standard. Any shell that utilizes features specific to Bash are not portable, which means you cannot take them with you to any other system. Many Linux-based systems do not use Bash or GNU coreutils. Outside of Linux, pretty much everyone but Hurd does not ship GNU tools, including bash1. On any of these systems, scripts using “bashisms” will not work. This is bad if your users wish to utilize your software anywhere other than GNU/Linux. If your build tooling utilizes bashisms, your software will not build on anything but GNU/Linux. If you ship runtime scripts that use bashisms, your software will not run on anything but GNU/Linux. The case for sticking to POSIX shell in shipping software is compelling, but I argue that you should stick to POSIX shell for your personal scripts, too. You might not care now, but when you feel like flirting with other Unicies you'll thank me when all of your scripts work. One place where POSIX shell does not shine is for interactive use - a place where I think bash sucks, too. Any shell you want to use for your day-to-day command line work is okay in my book. I use fish. Use whatever you like interactively, but stick to POSIX sh for your scripts. How do I use POSIX shell? At the top of your scripts, put #!/bin/sh. You don't have to worry about using env here like you might have been trained to do with bash: /bin/sh is the standardized location for the POSIX shell, and any standards-conforming system will either put it there or make your script work anyway. The next step is to avoid bashisms. There are many, but here are a few that might trip you up: [[ condition ]] does not work; use [ condition ] Arrays do not work; use IFS Local variables do not work; use a subshell The easiest way to learn about POSIX shell is to read the standard - it's not too dry and shorter than you think. Using standard coreutils The last step to writing portable scripts is to use portable tools. Your system may have GNU coreutils installed, which provides tools like grep and cut. Unfortunately, GNU has extended these tools with its own non-portable flags and tools. It's important that you avoid these. One dead giveaway of a non-portable flag is long flags, e.g. grep --file=FILE as opposed to grep -f. The POSIX standard only defines the getopt function - not the proprietary GNU getopt_long function that's used to interpret long options. As a result, no long flags are standardized. You might worry that this will make your scripts difficult to understand, but I think that on the whole it will not. Shell scripts are already pretty alien and require some knowledge to understand. Is knowledge of what the magic word grep means much different from knowledge of what grep -E means? I also like that short flags allow you to make more concise command lines. Which is better: ps --all --format=user --without-tty, or ps -aux? If you are inclined to think the former, do you also prefer function(a, b, c) { return a + b + c; } over (a, b, c) => a + b + c? Conciseness matters, and POSIX shell supports comments if necessary! Some tips for using short flags: They can be collapsed: cmd -a -b -c is equivalent to cmd -abc If they take additional arguments, either a space or no separation is acceptable: cmd -f"hello world" or cmd -f "hello world" A good reference for learning about standardized commands is, once again, the standard. From this page, search for the command you want, or navigate through “Shell & Utilities” -> “Utilities” for a list. If you have man-pages installed, you will also find POSIX man pages installed on your system with the p postfix, such as man 1p grep. Note: at the time of writing, the POSIX man pages do not use dashes if your locale is UTF-8, which makes searching for flags with / difficult. Use env LC_ALL=POSIX man 1p grep if you need to search for flags, and I'll speak to the maintainer of man-pages about this. FreeBSD Broadcom Wi-Fi Improvements (http://landonf.org/code/freebsd/Broadcom_WiFi_Improvements.20180122.html) Introduction Since 2015, I've been working on improving FreeBSD support for Broadcom Wi-Fi devices and SoCs, including authoring the bhnd(4) driver family, which provides a unified bus and driver programming interface for these devices. First committed in early 2016, bhnd(4) allowed us to quickly bring up FreeBSD/MIPS on Broadcom SoCs, but it has taken much longer to implement the full set of features required to support modern Broadcom SoftMAC Wi-Fi hardware. Thanks to the generosity of the FreeBSD Foundation, I've recently finished implementing the necessary improvements to the bhnd(4) driver family. With these changes in place, I was finally able to port the existing bwn(4) Broadcom SoftMAC Wi-Fi driver to the bhnd(4) bus, and implement initial support for the BCM43224 and BCM43225 chipsets, with additional hardware support to be forthcoming. Now that my efforts on FreeBSD/Broadcom Wi-Fi support have progressed far enough to be generally useful, I wanted to take some time to provide a brief overview of Broadcom's Wi-Fi hardware, and explain how my work provides a foundation for further FreeBSD Broadcom Wi-Fi/SoC improvements. A Brief Background on Broadcom Wi-Fi Hardware Broadcom's Wi-Fi devices are members of the Broadcom Home Networking Division (BHND) device family; other BHND devices include MIPS/ARM SoCs (including Wi-Fi SoCs commonly found in consumer access points), as well as a large variety of related networking hardware. BHND devices utilize a common set of Broadcom IP cores (or "functional blocks") connected via one of two on-chip bus architectures: Hardware designed prior to 2009 used Broadcom's “SSB” backplane architecture, based on Sonics Silicon's interconnect IP. Subsequent hardware adopted Broadcom's “BCMA” backplane, based on ARM's AMBA IP. The IP cores used in earlier SSB-based devices were adapted for compatibility with the new backplane. When BHND hardware is used in a PCI Wi-Fi card, or a SDIO Wi-Fi module, the device's dual-mode peripheral controller is configured to operate as an endpoint device on the host's peripheral bus, bridging access to the SoC hardware: Host access to SoC address space is provided via a set of register windows (e.g., a set of configurable windows into SoC address space mapped via PCI BARs) DMA is supported by the bridge core's sparse mapping of host address space into the backplane address space. These address regions may be used as a target for the on-chip DMA engines. Any backplane interrupt vectors routed to the bridge core may be mapped by the bridge to host interrupts (e.g., PCI INTx/MSI/MSI-X). The host is generally expected to provide drivers for the IP cores found on the SoC backplane; since these cores are found in both BHND SoCs and BHND Wi-Fi devices, it is advantageous to share driver and platform code between the two targets. Modernizing FreeBSD's Broadcom SoftMAC Wi-Fi Support FreeBSD support for Broadcom SoftMAC Wi-Fi adapters is provided by two partially overlapping PCI/CardBus drivers: Legacy Wi-Fi adapters are supported by bwi(4). This driver remains in-tree to support devices incompatible with v4 or later firmware (e.g. BCM4301, BCM4302, BCM4306 rev 1-2), all of which were released prior to December 2002. Modern Wi-Fi adapters are supported by bwn(4), with access to on-chip cores mediated by bhnd(4). Prior to my work porting bwn(4) to bhnd(4), access to on-chip cores was mediated by sibabwn, a PCI/WiFi-specific derivative of the legacy siba(4) SSB bus driver. There were two major limitations to sibabwn that have long blocked adding support for newer SoftMAC Wi-Fi chipsets: the newer BCMA interconnect found in post-2009 hardware was not supported by siba(4), and siba_bwn assumed a PCI/PCIe bridge, preventing its use on FreeBSD/MIPS Broadcom SoCs with interconnect-attached D11 cores. The new bhnd(4) driver family, written as a replacement for siba(4) and siba_bwn, provides: A unified bus driver interface for both SSB and BCMA on-chip interconnects A generic BHND bridge driver framework for host-connected BHND devices (e.g. Wi-Fi adapters, etc) A PCI/PCIe bridge core driver, for PCI-attached BHND devices. An abstract BHND NVRAM API, with support for the varied NVRAM formats found in BHND Wi-Fi adapters and SoCs. Drivers for common BHND platform peripherals (UARTs, SPROM/flash, PMUs, etc) By porting bwn(4) to bhnd(4), we are now able to support existing BCMA devices with MAC/PHY/Radio combinations readily supported by bwn(4), as was the case with the BCM43224 and BCM43225 chipsets. This also opens the door to porting additional PHY support from Broadcom's ISC-licensed Linux drivers, and will allow us to bring up bwn(4) on Broadcom WiSoCs supported by FreeBSD/MIPS. Monitor OpenSMTPD using Logstash and Grafana (https://www.tumfatig.net/20180129/monitor-opensmtpd-using-logstash-grafana/) Logs are usefull. Graphs are sexy. Here's a way to get a view on what happens to your OpenSMTPD traffic, using Web v2.0 tools ; namely Logstash & Grafana. For those who would not be aware of those tools, logstash is some kind of log-parser that can eat syslog formatted logs and write them into elasticsearch ; in “document” format. Grafana is a Web frontend that can dig into various databases and render graphics from requests. I won't go into the whole “how to install” process here. Installation is quite straight forward and online documentation is quite clear. What you need OpenSMTPD deals with emails and logs its activity via Syslog. Syslog is configured to send the logs to Logstash. Logstash has a set of rules configured to transform the text-oriented information into searchable document-oriented data. The transformed data is stored into Elasticsearch. Elasticsearch provides Web API to search and find stuff. Grafana connects to ELS to get data and draw the graphs. Beastie Bits CharmBUG Presentation - Writing FreeBSD Malware (https://www.meetup.com/CharmBUG/events/247995596/) March London *BSD meeting 13/03/18 (http://mailman.uk.freebsd.org/pipermail/ukfreebsd/2018-February/014180.html) FreBSD Ports Workshop (https://wiki.freebsd.org/MateuszPiotrowski/Ports/Workshop) The history of NetBSD/atari and support for ATARI compatible Milan / OSC2018Osaka (https://speakerdeck.com/tsutsui/osc2018osaka) SSH Mastery, 2nd Edition (https://www.tiltedwindmillpress.com/?product=ssh-mastery-2nd-edition) *** Feedback/Questions Stephen - Viewer Interview Question (http://dpaste.com/06WTRB9#wrap) pb - trust expanding your 280TB pool (http://dpaste.com/0TZV6CM#wrap) Tim - ZFS questions for the ZFS Man (http://dpaste.com/0759X1E#wrap) Daniel - ZFS full backup question (http://dpaste.com/1SJXSBQ#wrap) ***

Post Game Report
Post Game Report: Switch Box X.

Post Game Report

Play Episode Listen Later Nov 14, 2017 80:51


JVB and Golfrat finally bought themselves a Nintendo Switch. Find out what they have to say about it.  Soldier X bought an Xbox One X and absolutely loves it, but why does he plan to return it?  Is PGR coming to an end? 

BSD Now
208: Faces of Open Source

BSD Now

Play Episode Listen Later Aug 23, 2017 84:30


DragonflyBSD 4.8.1 has been released, we explore how the X11 clipboard works, and look at OpenBSD gaming resources. This episode was brought to you by Headlines LLVM, Clang and compiler-rt support enhancements (https://blog.netbsd.org/tnf/entry/llvm_clang_and_compiler_rt) In the last month I started with upstream of the code for sanitizers: the common layer and ubsan. I worked also on the elimination of unexpected failures in LLVM and Clang. I've managed to achieve, with a pile of local patches, the number of 0 unexpected bugs within LLVM (check-llvm) and 3 unexpected bugs within Clang (check-clang) (however these ones were caused by hardcoded environment -lstdc++ vs -lc++). The number of failures in sanitizers (check-sanitizer) is also low, it's close to zero. LLVM In order to achieve the goals of testability concerning the LLVM projects, I had to prepare a new pkgsrc-wip package called llvm-all-in-one that contains 12 active LLVM projects within one tree. The set of these projects is composed of: llvm, clang, compiler-rt, libcxx, libcxxabi, libunwind, test-suite, openmp, llgo, lld, lldb, clang-tools-extra. These were required to build and execute test-suites in the LLVM's projects. Ideally the tests should work in standalone packages - built out-of-LLVM-sources - and with GCC/Clang, however the real life is less bright and this forced me to use Clang as the system compiler an all-in-one package in order to develop the work environment with the ability to build and execute unit tests. There were four threads within LLVM: Broken std::callonce with libstdc++. This is an old and well-known bug, which was usually worked around with a homegrown implementation llvm::callonce. I've discovered that the llvm::callonce workaround isn't sufficient for the whole LLVM functionality, as std::callonce can be called internally inside the libstdc++ libraries - like within the C++11 futures interface. This bug has been solved by Joerg Sonnenberger in the ELF dynamic linker. Unportable shell construct hardcoded in tests ">&". This has been fixed upstream. LLVM JIT. The LLVM Memory generic allocator (or page mapper) was designed to freely map pages with any combination of the protection bits: R,W,X. This approach breaks on NetBSD with PaX MPROTECT and requires redesign of the interfaces. This is the continuation of the past month AllocateRWX and ReleaseRWX compatibility with NetBSD improvements. I've prepared few variations of local patches addressing these issues and it's still open for discussion with upstream. My personal preference is to remove the current API entirely and introduce a newer one with narrowed down functionality to swap between readable (R--), writable (RW-) and executable (R-X) memory pages. This would effectively enforce W^X. Sanitizers support. Right now, I keep the patches locally in order to upstream the common sanitizer code in compiler-rt. The LLVM JIT API is the last cause of unexpected failures in check-llvm. This breaks MCJIT, ORCJIT and ExecutionEngine libraries and causes around 200 unexpected failures within tests. Clang I've upstreamed a patch that enables ubsan and asan on Clang's frontend for NetBSD/amd64. This support isn't complete, and requires sanitizers' support code upstreamed to compiler-rt. compiler-rt The current compiler-rt tasks can be divided into: upstream sanitizer common code shared with POSIX platforms upstream sanitizer common code shared with Linux and FreeBSD upstream sanitizer common code shared with FreeBSD upstream sanitizer common code specific to NetBSD build, execute and pass tests for sanitizer common code in check-santizer This means that ubsan, asan and the rest of the specific sanitizers wait in queue. All the mentioned tasks are being worked on simultaneously, with a soft goal to finish them one after another from the first to the last one. The last point with check-sanitizer unveiled so far two generic bugs on NetBSD: Return errno EFAULT instead of EACCES on memory fault with read(2)/write(2)-like syscalls. Honor PTHREADDESTRUCTORITERATIONS in libpthread. These bugs are not strictly real bugs, but they were introducing needless differences with other modern POSIX systems. The fixes were introduced by Christos Zoulas and backported to NetBSD-8. Plan for the next milestone I have decided not to open new issues in with the coming month and focus on upstreaming the remaining LLVM code. The roadmap for the next month is to continue working on the goals of the previous months. std::call_once is an example that every delayed bug keeps biting again and again in future. LLVM 5.0.0 is planned to be released this month (August) and there is a joint motivation with the upstream maintainer to push compatibility fixes for LLVM JIT. There is an option to submit a workaround now and introduce refactoring for the trunk and next version (6.0.0). This work was sponsored by The NetBSD Foundation. The NetBSD Foundation is a non-profit organization and welcomes any donations to help us continue funding projects and services to the open-source community. Please consider visiting the following URL, and chip in what you can: http://netbsd.org/donations/#how-to-donate *** DragonFly BSD 4.8.1 released (http://lists.dragonflybsd.org/pipermail/commits/2017-August/626150.html) +Updates by dev: + Antonio Huete Jimenez (1): + libc/gmon: Replace sbrk() with mmap() + Francois Tigeot (3): + drm: bring in Linux compability changes from master + drm/linux: make flushwork() more robust + drm/i915: Update to Linux 4.7.10 + Imre Vadász (4): + drm - Fix hrtimer, don't reset timer->function to NULL in timeout handler. + sound - Delete devfs clone handler for /dev/dsp and /dev/mixer on unload. + ifvtnet - Allocate struct vtnettxheader entries from a queue. + Make sure that cam(4)'s dashutdown handler runs before DEVICESHUTDOWN(). + Matthew Dillon (24): + kernel - MFC b48dd28447fc (sigtramp workaround) + kernel - Fix deadlock in sound system + kernel - Fix broken wakeup in crypto code + kernel - Add KERNPROCSIGTRAMP + gcc - Adjust the unwind code to use the new sigtramp probe sysctl + kernel - Implement NX + kernel - Implement NX (2) + kernel - Implement machdep.pmapnxenable TUNABLE + kernel - Implement NX (3) - cleanup + kernel - Temporarily set the default machdep.pmapnxenable to 0 + param - Change _DragonFlyversion to 400801 + kernel - Fix i915 deadlock + pthreads - Change PTHREADSTACKMIN + libc - Fix bug in rcmdsh() + ppp - Fix minor overflow in protocol search + libtelnet - Fix improper statement construction (not a bug in the binary) + libdevstat - Limit sscanf field, fix redundant condition + openssh - Fix a broken assignment + window - Fix Graphics capability enable test + kernel - Fix event preset + mfiutil - Fix static buffer overflow + mixer - Fix sscanf() overflow + gcore - fix overflow in sscanf + kernel - Fix improper parens + Sascha Wildner (17): + libkvm: Fix char pointer dereference. + Fix some cases where an index was used before its limits check. + Really ensure that our world/kernel are built under POSIX locale ("C"). + zoneinfo: Create a /usr/share/zoneinfo/UTC link. + kernel/cam: Add CAMSCSIITNEXUSLOST (in preparation for virtioscsi(4)). + kernel: Add FreeBSD's virtioscsi(4) driver. + ccdconfig(8): Add missing free(). + libpuffs: Fix two asserts. + kernel/acpi: Untangle the wakecode generation during buildkernel. + kernel/acpica: Better check AcpiOsPredefinedOverride()'s InitVal argument + kernel/acpica: ACPITHREADID is unsigned. + kernel/acpica: Return curthread as thread id from AcpiOsGetThreadId(). + kernel/acpica: Remove no longer needed #include. + kernel/acpi: Call AcpiInitializeSubsystem() before AcpiInitializeTables(). + kernel/urtwn: Add missing braces. + kernel/ieee80211: Add missing braces. + libthreadxu: Fix checking of pthreadbarrierinit()'s count argument. + Sepherosa Ziehau (7): + sound/hda: Sync device ID table with FreeBSD + inet6: Restore mbuf hash after defragmentation. + pf: Normalized, i.e. defragged, packets requiring rehash. + em: Enable MSI by default on devices has PCI advanced features capability. + sched: Change CPU_SETSIZE to signed int, same as FreeBSD/Linux. + usched: Allow process to change self cpu affinity + ix: Fixup TX/RX ring settings for X550, which supports 64/64 TX/RX rings. + zrj (1): + Revert "Always use unix line endings" Porting Unix to the 386: A Practical Approach (http://www.informatica.co.cr/unix-source-code/research/1991/0101.html) The University of California's Berkeley Software Distribution (BSD) has been the catalyst for much of the innovative work done with the UNIX operating system in both the research and commercial sectors. Encompassing over 150 Mbytes (and growing) of cutting-edge operating systems, networking, and applications software, BSD is a fully functional and nonproprietary complete operating systems software distribution (see Figure 1). In fact, every version of UNIX available from every vendor contains at least some Berkeley UNIX code, particularly in the areas of filesystems and networking technologies. However, unless one could pay the high cost of site licenses and equipment, access to this software was simply not within the means of most individual programmers and smaller research groups. The 386BSD project was established in the summer of 1989 for the specific purpose of porting BSD to the Intel 80386 microprocessor platform so that the tools this software offers can be made available to any programmer or research group with a 386 PC. In coordination with the Computer Systems Research Group (CSRG) at the University of California at Berkeley, we successively ported a basic research system to a common AT class machine (see, Figure 2), with the result that approximately 65 percent of all 32-bit systems could immediately make use of this new definition of UNIX. We have been refining and improving this base port ever since. By providing the base 386BSD port to CSRG, our hope is to foster new interest in Berkeley UNIX technology and to speed its acceptance and use worldwide. We hope to see those interested in this technology build on it in both commercial and noncommercial ventures. In this and following articles, we will examine the key aspects of software, strategy, and experience that encompassed a project of this magnitude. We intend to explore the process of the 386BSD port, while learning to effectively exploit features of the 386 architecture for use with an advanced operating system. We also intend to outline some of the tradeoffs in implementation goals which must be periodically reexamined. Finally, we will highlight extensions which remain for future work, perhaps to be done by some of you reading this article today. Note that we are assuming familiarity with UNIX, its concepts and structures, and the basic functions of the 386, so we will not present exhaustive coverage of these areas. In this installment, we discuss the beginning of our project and the initial framework that guided our efforts, in particular, the development of the 386BSD specification. Future articles will address specific topics of interest and actual nonproprietary code fragments used in 386BSD. Among the future areas to be covered are: 386BSD process context switching Executing the first 386BSD process on the PC 386BSD kernel interrupt and exception handling 386BSD INTERNET networking ISA device drivers and system support 386BSD bootstrap process *** X11: How does “the” clipboard work (https://www.uninformativ.de/blog/postings/2017-04-02/0/POSTING-en.html) > If you have used another operating system before you switched to something that runs X11, you will have noticed that there is more than one clipboard: > Sometimes, you can use the mouse to select some text, switch to another window, and then hit the middle mouse button to paste text. > Sometimes, you can select text, then hit some hotkey, e.g. Ctrl+C, switch to another window, hit another hotkey, e.g. Ctrl+V, and paste said text. > Sometimes, you can do both. > Selections as a form of IPC First things first, in X11 land, “clipboards” are called “selections”. Yes, there is more than one selection and they all work independently. In fact, you can use as many selections as you wish. In theory, that is. When using selections, you make different clients communicate with each other. This means that those clients have to agree on which selections to use. You can't just invent your own selection and then expect Firefox to be compatible with it. How are selections identified? There are three “standard” selection names: PRIMARY: The “middle mouse clipboard” SECONDARY: Virtually unused these days CLIPBOARD: The “Ctrl+C clipboard” Program 1: Query selection owners Content type and conversion Program 2: Get clipboard as UTF-8 Program 3: Owning a selection Program 4: Content type TARGETS Handling binary data using xclip Large amounts of data Clipboard managers Summary News Roundup TrueOS Documentation: A great way to give back! (https://www.trueos.org/blog/trueos-documentation-great-way-give-back/) The TrueOS project is always looking for community contribution. Documentation changes are a great way for users to not only make a solid contribution to the project, but learn more about it too! Over the last few months, many users have asked for both simple and detailed instructions on making documentation changes. These are now added to the TrueOS handbook in the Contributing to TrueOS section. If interested in making a small alteration to the TrueOS handbook, here are some instructions for submitting a patch through the GitHub website. These instructions are also applicable to the Lumina and SysAdm handbooks. Lumina documentation is in the the lumina-docs repository, and SysAdm guides are in sysadm-docs. Make a Doc change! A GitHub account is required to submit patches to the TrueOS docs. Open a web browser and sign in to GitHub or make a new account. When making a new account, be sure to use an often checked email address, as all communication regarding patches and pull requests are sent to this address. Navigate to the trueos-docs GitHub repository. Click on the trueos-handbook directory to view all the documentation files. Open the .rst file corresponding to the chapter needing an update. The chapter names are reflected in the title of the .rst files. For example, open install.rst to fix an error spotted in handbook chapter 3: “Install”. This first image shows the trueos-docs repository and the contents of the trueos-handbook directory Open the desired chapter file by clicking its entry in the list. The trueos.rst file is an index file and should be ignored. Begin editing the file by clicking the Pencil icon in the upper right corner above the file's text. The file moves to edit mode, where it is now possible to make changes, as the next image shows. Editing install.rst with GitHub When making a simple change, it is recommended to avoid adjusting the specific formatting elements and instead work within or around them. Once satisfied, scroll to the bottom of the page and write a detailed commit summary of the new changes. Click Propose file change (green button), then Create pull request to submit the changes to the project. GitHub then does an automated merge check. Click Create pull request again to submit the change to the repository. In the final step, a developer or project committer reviews the changes, merging them into the project or asking for more changes as necessary. Learn more about TrueOS documentation To learn more about the underlying structure of TrueOS documentation like the Sphinx Documentation Generator and reStructuredText markup, browse the Advanced Documentation Changes section of the TrueOS handbook. This section also contains instructions for forking the repository and configuring a local clone, build testing, updating the translation files, and other useful information. The Sphinx website is also a valuable resource. libHijack Revival (https://www.soldierx.com/news/Hijack-Revival) Over a decade ago, while standing naked and vulnerable in the comfort of my steaming hot shower, I gathered my thoughts as humans typically attempt to do in the wee hours of the morning. Thoughts of a post-exploitation exercise raced in my mind, the same thoughts that made sleeping the night before difficult. If only I could inject into Apache some code that would allow me to hook into its parsing engine without requiring persistance. Putting a file-backed entry into /proc/pid/maps would tip off the security team to a compromise. The end-goal was to be able to send Apache a special string and have Apache perform a unique action based on the special string. FelineMenace's Binary Protection Schemes whitepaper provided inspiration. Silvio Cesare paved the way into PLT/GOT redirection attacks. Various Phrack articles selflessly contributed to the direction I was to head. Alas, in the aforementioned shower, an epiphany struck me. I jumped as an awkward stereotypical geek does: like an elaborate Elaine Benes dance rehearsal in the air. If I used PTrace, ELF, and the PLT/GOT to my advantage, I could cause the victim application to allocate anonymous memory mappings arbitrarily. In the newly-created memory mapping, I could inject arbitrary code. Since a typical operating system treats debuggers as God-like applications, the memory mapping could be mapped without write access, but as read and execute only. Thus enabling the stealth that I sought. The project took a few years to develop in my spare time. I ended up creating several iterations, taking a rough draft/Proof-of-Concept style code and rewriting it to be more efficient and effective. I had toyed with FreeBSD off-and-on for over a decade by this point, but by-and-large I was still mostly using Linux. FreeBSD gained DTrace and ZFS support, winning me over from the Linux camp. I ported libhijack to FreeBSD, giving it support for both Linux and FreeBSD simultaneously. In 2013, I started work on helping Oliver Pinter with his ASLR implementation, which was originally destined to be upstreamed to FreeBSD. It took a lot of work, and my interest in libhijack faded. As a natural consequence, I handed libhijack over to SoldierX, asking the community to take it and enhance it. Over four years went by without a single commit. The project was essentially abandoned. My little baby was dead. This past week, I wondered if libhijack could even compile on FreeBSD anymore. Given that four years have passed by and major changes have happened in those four years, I thought libhijack would need a major overhaul just to compile, let alone function. Imagine my surprise when libhijack needed only a few fixups to account for changes in FreeBSD's RTLD. Today, I'm announcing the revival of libhijack. No longer is it dead, but very much alive. In order to develop the project faster, I've decided to remove support for Linux, focusing instead on FreeBSD. I've removed hundreds of lines of code over the past few days. Supporting both FreeBSD and Linux meant some code had to be ugly. Now the beautification process has begun. I'm announcing the availability of libhijack 0.7.0 today. The ABI and API should be considered unstable as they may change without notice. Note that HardenedBSD fully mitigates libhijack from working with two security features: setting security.bsd.unprivilegedprocdebug to 0 by default and the implementation of PaX NOEXEC. The security.bsd.unprivilegedprocdebug sysctl node prevents PTrace access for applications the debugger itself did not fork+execve for unprivileged (non-root) users. Privileged users (the root account) can use PTrace to its fullest extent. HardenedBSD's implementation of PaX NOEXEC prevents the creation of memory mappings that are both writable and executable. It also prevents using mprotect to toggle between writable and executable. In libhijack's case, FreeBSD grants libhijack the ability to write to memory mappings that are not marked writable. Debuggers do this to set breakpoints. HardenedBSD behaves differently due to PaX NOEXEC. Each memory mapping has a notion of a maximum protection level. When a memory mapping is created, if the write bit is set, then HardenedBSD drops the execute bit from the maximum protection level. When the execute bit is set at memory mapping creation time, then the write bit is dropped from the maximum protection level. If both the write and execute bits are set, then the execute bit is silently dropped from both the mapping creation request and the maximum protection level. The maximum protection level is always obeyed, even for debuggers. Thus we see that PaX NOEXEC is 100% effective in preventing libhijack from injecting code into a process. Here is a screenshot showing PaX NOEXEC preventing libhijack from injecting shellcode into a newly-created memory mapping. What's next for libhijack? Here's what we have planned, in no particular order: Python bindings Port to arm64 This requires logic for handling machine-dependent code. High priority. Finish anonymous shared object injection. This requires implementing a custom RTLD from within libhijack. More cleanups. Adhere to style(9). libhijack can be found on GitHub @ https://github.com/SoldierX/libhijack *** Contributing to FreeBSD (https://blather.michaelwlucas.com/archives/2988) I've talked to a whole bunch of folks who say things like “I'm a junior programmer. I'm looking for a way to help. I have no specific expertise, but I'm willing to learn.” Today, I present such junior programmers with an opportunity. An opportunity for you to learn skills that will be incredibly valuable to your career, and will simultaneously expand your career opportunities. For decades, FreeBSD has relied on its users for testing. They expect users to install pre-release versions of the OS and exercise them to identify regressions. That's necessary, but it's nowhere near enough. The FreeBSD Testing Project is building an automated test suite for the entire operating system. They have a whole mess of work to do. There's only four people on the team, so each additional person that contributes can have a serious impact. They have tutorials on how to write tests, and sample tests. There's a whole bunch of tests left to be written. You have an almost open field. They need tests for everything from ls(1) to bhyve. (Yes, ls(1) broke at one point in the last few years.) Everything needs testing. Learning to write, submit, and commit small tests is valuable experience for developing the big tests. What's more, learning to write tests for a system means learning the system. Developing tests will transform you into a FreeBSD expert. Once you've demonstrated your competence, worth, and ability to work within the project, other FreeBSD teams will solicit your help and advice. The Project will suck you in. Testing is perhaps the most valuable contribution anyone can make to an open source project. And this door into the FreeBSD Project is standing wide, wide open. OpenBSD Gaming Resource (https://mrsatterly.com/openbsd_games.html) > What isn't there to love about playing video games on your favorite operating system? OpenBSD and video games feels like a natural combination to me. My resource has software lists, links to free games not in ports, lists of nonfree games, and recommendations. The Table of Contents has these high-level items for you: > General Resources > OpenBSD Exclusive > Ports > Network Clients > Browser Games > Game Engines > Multiple Game Engines > Multiple System Emulation > Computer Emulation > Game Console Emulation > Live Media Emulation > Operating System Emulation > Games in Other Software Have fun with these games! *** Beastie Bits Dragonfly introduces kcollect(8) (https://www.dragonflydigest.com/2017/08/07/20061.html) The Faces of Open Source (http://facesofopensource.com/unix/) Edgemesh CEO, Jake Loveless and Joyent CTO, Bryan Cantrill join together for a fireside chat to discuss distributed caching at scale, Docker, Node.js, Mystery Science Theater 3000, and more! (https://www.joyent.com/blog/joyent-edgemesh-cache-me-if-you-can) UFS: Place the information needed to find alternate superblocks to the end of the area reserved for the boot block (https://svnweb.freebsd.org/base?view=revision&revision=322297) Let ‘localhost' be localhost (https://tools.ietf.org/html/draft-west-let-localhost-be-localhost-04) Hurry up and register for vBSDCon September 7-9 (http://www.verisign.com/en_US/internet-technology-news/verisign-events/vbsdcon/index.xhtml?dmn=vBSDcon.com) and EuroBSDCon September 21-24 (https://2017.eurobsdcon.org/) *** Feedback/Questions Morgan - btrfs deprecated (http://dpaste.com/0JEYE1K) Ben - UEFI, GELI, BEADM, and more (http://dpaste.com/2TP90HD) Brad - Hostname Clarification (http://dpaste.com/1MQH1BD) M Rod - BSD Laptop (http://dpaste.com/39C6PGN) Jeremy - Contributing to BSDs (http://dpaste.com/3SVP5SF) ***

Gamer Nation Radio
GNR Episode 25: E3 2015 - Gamers of the Roundtable

Gamer Nation Radio

Play Episode Listen Later Jun 16, 2015 155:54


E3 is finally here! The Gamer Nation Radio crew is joined by SoldierX of Post Game Report, Chase Bunker of ThatNewShow, and Tim KATrotter of Rising Tide podcasts. The group discuss the E3 2015 press conferences in detail and you can believe they bump heads a little. This is one you dont want to miss! Follow us on Twitter @_GNRadioListener's email us at Gamer.Nation.U@gmail.comJoin our facebook page Facebook.com/GamerNationRadio

Post Game Report
Post Game Report 317: E3

Post Game Report

Play Episode Listen Later May 19, 2015 94:31


Soldier X, and Nef make a return to the Post Game Report to talk about E3 2015.  What will the big three do in this years E3? We have an idea. 

Post Game Report
Post Game Report 299: 2015 is the year of the Consumer.

Post Game Report

Play Episode Listen Later Jan 6, 2015 88:39


Welcome to a new year with a brand new episode of the Post Game Report. This week, Soldier X, TG1 Eddie, Golfrat and JVB discuss Video Games, and more.  JVB is tired of dealing with broken launch titles, and shares how he plans to deal with this issue if it were to continue in 2015. He also preaches the importance of being a smart consumer. Lizard Squad meessed up the holidays for lots of new console owners. What does the PGR crew think about that?  You can follow the Post Game Report on Twitter by adding @PostGameReport. 

DEF CON 22 [Materials] Speeches from the Hacker Convention.
Blake Self and Shawn "cisc0ninja" Burrell - Don't DDoS Me Bro: Practical DDoS Defense

DEF CON 22 [Materials] Speeches from the Hacker Convention.

Play Episode Listen Later Dec 13, 2014


Slides here: https://defcon.org/images/defcon-22/dc-22-presentations/Self/DEFCON-22-Blake-Self-cisc0ninja-Dont-DDOS-me-bro-UPDATED.pdf Don't DDoS Me Bro: Practical DDoS Defense Blake Self SENIOR SECURITY ARCHITECT Shawn "cisc0ninja" Burrell SOLDIERX CREW Layer 7 DDoS attacks have been on the rise since at least 2010, especially attacks that take down websites via resource exhaustion. Using various tools and techniques - it is possible to defend against these attacks on even a shoestring budget. This talk will analyze and discuss the tools, techniques, and technology behind protecting your website from these types of attacks. We will be covering attacks used against soldierx.com as well as attacks seen in Operation Ababil. Source code will be released for SOLDIERX's own DDoS monitoring system, RoboAmp. Blake Self is most widely known for co-authoring the first commercial encrypted instant messenger with Dr. Cyrus Peikari while at VirusMD. He has also worked as a SIPRNET Administrator, Department of Defense Red Team Analyst, and R&D at various corporations. He has been attending Defcon since high school and has given several talks. He currently works in the financial sector and was directly involved in defending against the DDoS attacks of Operation Ababil. Blake holds a M.S. in Computer Science from Purdue University. Shawn "cisc0ninja" Burrell is a long time crew member of SOLDIERX. He was a critical component of projects such as the "Hacker Database" - the largest open source database of individuals involved in the security/hacking scene. He has also worked as a SIPRNET Administrator for the Department of Defense. He currently works in threat intelligence, where he discovers current campaigns and how to defend against them. He once claimed he was the only person at Defcon who could actually dance, although that was before the conference was at its current popularity. Web: https://www.soldierx.com Facebook: https://www.facebook.com/soldierxDOTcom

Post Game Report
Post Game Report 273: The apology.

Post Game Report

Play Episode Listen Later Apr 15, 2014 111:55


JVB has an apology to make to his friends, and the listeners of the Post Game Report podcast.  The PGR staff is really excited to see what Microsoft will do for Xbox owners at this years E3. Soldier X talks about his PAX East experience, which might surprise some of you. 

Post Game Report
Post Game Report 262 - Not everyone is excited about the PS4 and Xbox One.

Post Game Report

Play Episode Listen Later Jan 25, 2014 112:36


Lady J, and Derrict Gott join the PGR crew to talk about Video Games, and the it's culture.  Julie reviews the Xbox One and PS4 for the first time, and you might be surprised at what she has to say about both consoles.  What does Golfrat think about Killzone Mercenary, and the PS Vita?  Derrick Gott brings up an interesting news piece that creates an interesting conversation about women in the Video Game industry.  JVB gives his impressions on Ryse: Son of Rome. Wolf Among Us gets a review from Soldier X.  Music mix provided by DJ Dekade. 

11 O'Clock Comics Podcast
11 O'Clock Comics Episode 278

11 O'Clock Comics Podcast

Play Episode Listen Later Aug 15, 2013 135:00


After spending a LOT of time on Avengers #14-17, New Avengers #8, and Infinity #1, we segue into Joe Kelly's Deadpool Omnibus, Soldier X and Igor Kordey, SAGA, Tom Scioli's Satan's Soldier #2, Brian Wood's Conan from Dark Horse, Rick Remender's Uncanny Avengers and Captain America, Regular Show, TMNT, LEGO, Sean Murphy, Creepy #12 (Richard Corben, Calamity of Challenge's Matthew Allison, Steve Ditko, Archie Goodwin, and more), Matt Wagner and Simon Bisley's Tower Chronicles, Archaia's Secret History (with even more of the great Igor Kordey), and a whole mess more!

This Week in Marvel
This Week in Marvel #79 - Superior Spider-Man, Winter Soldier, X-Men Legacy

This Week in Marvel

Play Episode Listen Later May 2, 2013 74:56


The crew chats about Superior Spider-Man, Winter Soldier and X-Men Legacy as they take your questions, give you the latest Marvel news and much more!

Post Game Report
Post Game Report Episode 231

Post Game Report

Play Episode Listen Later Apr 14, 2013 98:30


We finally speak about Bioshock Infinite spoilers. JVB doesn't feel the hype, and SoldierX explains why he should.  The crew also pays respect to the TV series known as Spartacus (spoilers)

Post Game Report
PGR 225: The Walking Throne and Games of Dead

Post Game Report

Play Episode Listen Later Mar 3, 2013 78:05


Join SoldierX, TG1_Eddie, and Heroic Superman as they get Ralphy's opinion on the PS4, Xbox Talk and some TV show news.

Guide Button
Halo Anthology Retrospective 5 – Halo 3: ODST

Guide Button

Play Episode Listen Later Nov 3, 2012 61:45


Halo Anthology Retrospective 5- Halo 3: ODST Release date: September 22, 2009. We are back with another show, this time Tiny from the GameEnthus podcast, Technology WiZ of the Downloadable Brothers podcast, Soldier X from Talking About Games.com and Henry Knoxx sit down and discuss Halo 3: ODST. Topics include but not limited to; Microsofts

Post Game Report
The Post Game Report - 210

Post Game Report

Play Episode Listen Later Oct 23, 2012 61:36


Soldier X reviews episode four of the Walking Dead video game. We talk about Halo 4! 

Post Game Report
The Post Game Report - Episode 196

Post Game Report

Play Episode Listen Later Jun 27, 2012 72:01


The Post Game Report podcast really likes Lego Batman 2 -- and they will tell you why. Bioware released the new extended cut material for Mass Effect 3 -- what does JVB think about it? Soldier X wants everyone to know that he is multi-talented. So he put together his version of Someone like you - by Adele. 

GamerHusbands Radio
Episode 218 - Soldier Xuxa

GamerHusbands Radio

Play Episode Listen Later May 17, 2012 100:04


GamerHusbands Radio is glad to welcome Soldier X, host of PGR, as a special guest this week on GHR. And we have a great show lined up this week. So get fired up and hit play. This is GHR!

soldiers xuxa pgr ghr soldier x gamerhusbands radio
Post Game Report
Post Game Report - Godfree Interview

Post Game Report

Play Episode Listen Later Apr 21, 2012 26:16


This weeks episode features Miss Jess, and an interview with Danny Pena.  JVB, and Soldier X get into a debate about the Apple iPhone, and Samsung Galaxy Note.  The crew discuss PAX East 2012.

KNOXbroadcast
Verbal Anthropology- Fanboyism-01

KNOXbroadcast

Play Episode Listen Later Apr 5, 2012 82:57


Coke vs Pepsi, Ford vs Chevy, PC vs Mac are just a few of the many rivalries discussed on this new KNOXbroadcast special series called Verbal Anthropology. On this show Henry is gathered by a plethora of awesome podcasters. In no particular order; Robbiejo, BLUEMANRule, Ind1fference, SoldierX, & Anthony Alex sit down with KN0XXX to discuss the infamous issue of Fanboyism the good the bad and the irrational. We thank you so very much for listening. Any questions, comments, feedback, or prayer request can be sent to KNOXbroadcast@gmail.com. If you would please leave us an honest review on iTunes. Visit Knoxbroadcast.com for more insightful articles and all the various podcasters contact information, links, and listings. Twitter @KNOXbroadcast Facebook listener page: KNOXbroadcast OpenForumRadio.com TalkingAboutGames.com AngryMailman.com GameEnthus.com GamersTransform.com

Post Game Report
The Post Game Report - 185

Post Game Report

Play Episode Listen Later Mar 12, 2012 89:30


Joining JVB for episode 185 is Soldier X, GUI J, Heroic Superman, and The DCD. The crew breaks down the new iPad 3, and Halo 4. You will also be treated to a nice discussion about the future of the Xbox 360's exclusive line up, and give Diabolical Pitch way too much air time. And for the final stretch, everyone speaks of their impressions of Mass Effect 3. 

This Week in Marvel
This Week in Marvel #14 - Marvel's The Avengers, AvX, Winter Soldier, X-Club

This Week in Marvel

Play Episode Listen Later Feb 3, 2012 82:37


For episode 14, TWiM covers Marvel's The Avengers, Blade anime, new issues of Winter Soldier & X-Club, your questions and more!

This Week in Marvel
This Week in Marvel #14 - Marvel's The Avengers, AvX, Winter Soldier, X-Club

This Week in Marvel

Play Episode Listen Later Feb 3, 2012 82:37


For episode 14, TWiM covers Marvel's The Avengers, Blade anime, new issues of Winter Soldier & X-Club, your questions and more!

Post Game Report
PGR 177 - The Call Out

Post Game Report

Play Episode Listen Later Jan 8, 2012 50:00


This week you are stuck with SoldierX and the DCD.

dcd soldier x
Post Game Report
The Post Game Report - 167

Post Game Report

Play Episode Listen Later Oct 6, 2011 89:28


The Post Game Report is joined by VulgarDaClown from the PWNED.com website. We remember Steve Jobs. The DCD, and Soldier X talk about RAGE. JVB reviews Orcs Must Die

Post Game Report
PGR 158 - A Soldier Rises

Post Game Report

Play Episode Listen Later Jul 15, 2011 48:00


Welcome my friends to the Post Game Report, if you are reading this then for sure you must now know that PGR has been taken over by SOldierX, that's right ladies and germs no more JVB. As my first order of business, DCD your fired, OK now that I've handled the petty stuff let's talk about something important. On episode 158 we have Knoxx from the GeekFTW podcast, he will talk to us about all of his projects and then we will stream right into some Netflix talk...see what I did there? We also take a quick look at whats poppin over at EA, a quick tip it ain't popcorn.

Post Game Report
GamersTransform LA Noire Promo

Post Game Report

Play Episode Listen Later May 29, 2011 1:07


SoldierX along with DJ Rainz take on LA Noire, join special guest Heroic Superman and very, very special guest MissJess from SFX-360 as they try to solve one of LA Noire biggest questions, Should you buy or rent this game? www.gamerstransform.com show available now on itunes. Next show we will cover is Infamous2 please leave a review for GamersTransform on iTunes for your chance to win a copy of the game.

promo sfx la noire soldier x heroic superman
Post Game Report
Post Game Report Episode 150

Post Game Report

Play Episode Listen Later May 19, 2011 124:32


SFX Shinobi JVB is joinedby DCD, SoldierX and Heroic Superman with special guest Rashanii from the Single Simulcast.

Post Game Report
Post Game Report Episode 138 The Pre Pax

Post Game Report

Play Episode Listen Later Feb 17, 2011 64:13


Join JVB, SoldierX, Phoenix410 and the one and only Oooopy as they visit the ghost of Pax past and are visited by the ghost of Pax future.   We have no idea where 137 is either.   The crew get's into a little KillZone 3 and Fallout NV action.   No DCD orHeroic Superman this week.

Post Game Report
The Post Game Report Episode 126

Post Game Report

Play Episode Listen Later Nov 18, 2010 77:59


The Post Game Report crew is joined by Tamara, from ThatGirlsSite.com and Phoenix410, to talk about the world of video games. - Soldier X finally gets his hands on a Microsoft Kinect. - Heroic Superman has finally had the chance to play Call of duty: Black Ops. What did he have to say about it? - Tamara and crew talk of their love for the hit series: The Walking Dead. Music provided by Nine Inch Nails - Burn and Nonfinite - Pieces of our old apartment. You can find The Post Game Report at www.talkingaboutgames.com and subscribe to our show on iTunes. Twitter: @PostGameReport        

Post Game Report
The Post Game Report 123: Good Bye Edition

Post Game Report

Play Episode Listen Later Nov 2, 2010 99:35


This is a very emotional episode for the PGR crew. Chris aka SugarFree is leaving the Post Game Report podcast to concentrate on his career and podcast - Just Talking. * JVB explains his love for the Killzone 3 beta. * Chris reviews Kirby's Epic Yawn. * Heroic Superman and Soldier X discuss their progress in Fallout: New Vegas. You can follow The Post Game Report crew at their official Twitter account @PostGameReport          

Post Game Report
The Hole in the Halo Reach Disc

Post Game Report

Play Episode Listen Later Oct 11, 2010 101:45


SoldierX did not steal any of the following sound clips it was JVB

Post Game Report
PGR114 - Sling Blade

Post Game Report

Play Episode Listen Later Aug 19, 2010 77:55


Reunited and it feels so good, Episode 114 of the Post Game Report has the entire crew you have come to know and love ready to entertain you. SugarFree hosts a virtual podcastacopia of SoldierX, JVB, HeroicSuperman and Phoenix410 as we delve into the latest and greatest offerings from the video game industry. At long last you will hear JVB's impressions of Madden '11. SoldierX is not attending the Mafia 2 launch parties hosted by Gamertag Radio but has some positive thoughts on the Mafia 2 demo. HeroicSuperman gives his full impressions on Singularity, as well as what it's like to share his home with his family (at last). Finally we spend some time talking about some recent trailers released for public consumption. Resistance 3, InFamous 2 and Call of Duty: Black Ops are on our menu - we hope you're hungry.

Post Game Report
PGR110 - Roger That

Post Game Report

Play Episode Listen Later Jul 22, 2010 98:28


Grab your gear and prepare yourself for another episode of the Post Game Report. Join JVB, SugarFree, SoldierX and special guest ShanghaiSix from Front Towards Gamer for all kinds of awesome. On the docket for this week's show: JVB recaps his adventures at last week's Need For Speed event. Shanghai breaks down DeathSpank and Operation Flashpoint for your listening pleasure. Soldier begs for more people to play Godfinger with him. Limbo gets a lot of love. And we spend some quality time talking about the World of Warcraft: Catalclysm Beta. (No, that was not a typo).All this, and of course Soldier has a new report on the only man who can leap tall buildings in a single bound. In the sky! It's a bird, it's a plane, it's Episode 110 of the Post Game Report!While you're downloading this week's show, please subscribe to our RSS feed. And remember, our email address is pgr@talkingaboutgames.com if you feel so inclined. Or, follow us on Twitter @PostGameReport.

Post Game Report
PGR109 - Gilligan's Island

Post Game Report

Play Episode Listen Later Jul 15, 2010 80:51


Just sit right back and you'll hear a tale, A tale of a fateful podcast. That started from this tropic port, Aboard this tiny...er, not much rhymes with podcast. This week we have a full house, and them some ready to offer you some of the freshest opinions on the Internet. Phoenix410 is the captain this week along with first mate SoldierX, crew members SugarFree and HeroicSuperman and special guests Robbiejo and Faitios from the Talking About Gamers Podcast. Since Phoenix was gone last week, we revisit Crackdown 2, hopefully for the last time. We do not hold back with our feelings on this one. Also, SugarFree is still loving his time with Puzzle Quest 2. On the dicussion front, we ponder the necessity of story in video games and wonder if Sony has what it takes to be the big boat in the docks this holiday season. So join us here this week my freinds, You're sure to get a smile, From seven (actually six) stranded castways, Here on the Post Game Report.

Post Game Report
PGR106 - Nice Work Agent

Post Game Report

Play Episode Listen Later Jun 24, 2010 69:12


Feels like it was just last week when we last heard from the Post Game Report. Fresh off his E3 adventures, SoldierX returns to join SugarFree, Phoenix410 and HeroicSuperman for an hour of audio bliss. As mentioned, Soldier safely returned from E3 and issues some remarks, clarifications, and drops a half-dozen names in the process. Mass Effect 2 DLC is out, but some of us are not pleased with BioWare. Puzzle Quest 2 is out, and SugarFree is in love. And we spend some quality time with the Crackdown 2 demo. Do the orbs still do it for us? You’ll have to listen to find out. If you’d like to get in contact with us, we have a wide variety of options at your disposal. Email: pgr@talkingaboutgames.com. Twitter: @PostGameReport. Forums. Or if desired, this comment thread.

Post Game Report
E3 2010 - The Recap

Post Game Report

Play Episode Listen Later Jun 20, 2010 125:24


It's time for the Post Game Report to issue its closing statement on E3. JVB leads a serious discussion of everything the video game industry has to offer featuring Parris, Phoenix410, SugarFree, HeroicSuperman and special guest TG1_EddieThe first part of this episode is purely the Mind of Parris. Listen in for his thoughts about the press conferences from the "Big Three" - Microsoft, Sony, and Nintendo - and detailed impressions of Kinect and Move. Naturally there are plenty of tangents and quick asides from all over Los Angeles. Due to some technical difficulties we couldn't get him to comment on Nintendo's 3DS, but rumor is, he is a believer.After the break the full crew takes over for their impressions including: SugarFree going to the balcony, JVB wanting more from PSN+, Phoenix still loving Gears of War, HeroicSuperman's high hopes for Kinect, and Eddie's obsession with trying to "catch 'em all". We will return with PGR Proper next week including SoldierX's full impressions of E3.As always, leave us feedback at our email address - pgr@talkingaboutgames.com, find us on twitter @PostGameReport or chime in on the forums.

Post Game Report
PGR105 - Easy as 1, 2, E3

Post Game Report

Play Episode Listen Later Jun 9, 2010 101:54


With E3 right around the corner, the Post Game Report has some predictions for you. Some bold, some beautiful, some good, some bad, some outright ugly. SugarFree hosts JVB, SoldierX, Phoenix410 and HeroicSuperman for another week of banter, jokes and the occasional comment on something video game related. Before the E3 talk we have some thoughts on the iPhone 4 and whatever the heck Mortal Kombat: Rebirth is. As an appetizer for E3 2010, we each highlight a disappointment from E3 2009. For the main course: predictions for Microsoft, Nintendo and Sony with a few miscellaneous predictions sprinkled on top. You might not want to listen to this podcast while you are driving. One prediction in particular will cause traffic accidents. And did I mention that the Godfather, Parris is back again this week? Oh, well he is. You're welcome. As always, leave us feedback at our email address - pgr@talkingaboutgames.com and please rate us on iTunes and the Zune Marketplace.

Post Game Report
PGR104 - I'm Awesome

Post Game Report

Play Episode Listen Later Jun 5, 2010 102:40


Remember us? The Post Game Report is back and better than ever as SugarFree hosts JVB, Phoenix410, SoldierX and HeroicSuperman for another audio adventure. This week we spend some time discussing the latest racing games to hit the market, namely Blur, Split/Second, and ModNation Racers. Mario Galaxy 2 gets a lot of love from a certain Godfather and JVB breaks down the many highs and lows of Backbreaker. There's also formspring questions, independent Insomniac Games analysis, and a lot of talk about the potential price point of Project Natal - or is that Wave?

Post Game Report
PGR 101 - I Love Bees

Post Game Report

Play Episode Listen Later May 3, 2010 95:11


After circling the friendly skies, Episode 101 of the Post Game Report has safely landed in your ears. This week SugarFree, SoldierX, Phoenix410 and HeroicSuperman are joined by Talking About Games Overlord Parris to discuss a whole lot of Halo. But there was plenty to get to before we got to the news of the Bungie/Activision deal and of course the Halo: Reach Beta. The crew discusses the teaser and potential of Call of Duty: Black Ops, Dead to Rights: Retribution, Tecmo Bowl: Throwback, Super Street Fighter 4, and Alan Wake. Yes, Alan Wake is real; Parris has played it; and even under embargo, he has a lot to say about the game.There's also a lengthy tangent into the world of motion pictures - Nightmare on Elm Street, Iron Man 2, and the Avengers movie get a proper once-over.

Post Game Report
PGR 99 - Untitled

Post Game Report

Play Episode Listen Later Apr 27, 2010 94:28


The other title nominee for Episode 99 was the Super Lightning Round, however it lost the coin toss this week. Anyway...SugarFree, JVB, SoldierX and Phoenix410 have gathered to discuss a multitude of news topics for the week. Halo: Reach has 3, count 'em, 3 SKUs planned for its release - find out who will be buying the Legendary Edition. Phoenix has some kind words for the 3D movement, especially if it involves The Dark Knight. Soldier breaks out his crystal ball for the first round of E3 2010 predictions. JVB has a man-crush on Kevin Butler. And SugarFree loves the idea of watching baseball games on his PS3. To be honest with you, that doesn't even come close to the range of topics we cover on Episode 99 of the Post Game Report. You're better off just listening to the fun that ensued.

Post Game Report
PGR 98 - Brothers to the End

Post Game Report

Play Episode Listen Later Apr 19, 2010 99:22


Where has the time gone? All of a sudden Episode 100 is just a few weeks away. Before we get to triple-digits, Episode 98 of the Post Game Report is yours for the taking. SugarFree is joined by SoldierX, Phoenix410, HeroicSuperman and our guest, Joe Haygood (@mclazyj) from Aeropause.com. We try something a little different this week - fewer topics with deeper discussion. Let us know what you think as we break down the Gears of War 3 trailer and what the Spring launch date means for the game, Microsoft, and...Project Natal? Also the guys Mark and Execute Splinter Cell: Conviction. Soldier has finished the game, multiple times, and has his final thoughts ready for you. HeroicSuperman and SugarFree also join the Sam Fisher Fan Club for a spoiler free discussion about the highs and lows from Ubisoft's notable diversion from the status quo. Finally there's an extended Community Questions segment that features questions and answers as diverse as the Talking About Games Community. Enjoy.Be sure to follow our twitter account @PostGameReport, subscribe to our RSS Feed and let us know  what you think of our show by sending an email to pgr@talkingaboutgames.com

Post Game Report
PGR 97 - I am Sam

Post Game Report

Play Episode Listen Later Apr 12, 2010 93:09


It looks like the Spring Rush of gaming is coming to an end, but that doesn't mean the Post Game Report is slowing down. Strap in for another round of games, laughter and of course, more laughter as SugarFree hosts Episode 97 with HeroicSuperman, SoldierX, Phoenix410 and Robbiejo from the Talking About Gamers podcast. Phoenix offers up his final thoughts on PAX East including some exclusive, never before heard stories that you don't want to miss. Soldier finally completed Mass Effect 2 on Insanity, find out if the game still delivers. SugarFree actually played, and beat God of War 3 - is it the savior of the PS3?And, as the title suggests, Soldier has impressions on the first half of Splinter Cell: Conviction. If you are anticipating this game then this is a conversation you do not want to miss. Be sure to follow our twitter account @PostGameReport, subscribe to our RSS Feed and let us know  what you think of our show by sending an email to pgr@talkingaboutgames.com

Post Game Report
PGR 96 - The Richter Scale

Post Game Report

Play Episode Listen Later Apr 5, 2010 60:35


Neither rain, nor Easter Bunnies, nor earthquakes could prevent Episode 96 of the Post Game Report. With the Easter holiday, our crew is a little short handed but SugarFree, SoldierX and HeroicSuperman still deliver the goods. Among our topics of discussion: Soldier's progress in Mass Effect 2 on Insanity, the Stimulus Package Map Pack in Modern Warfare 2, the Lost Planet 2 demo and Just Cause 2. We also steal a page from Remember When and briefly discuss the current season of Lost, with proper spoiler warnings of course. There's also a special announcement that long-time members of the Talking About Games community will be very excited to hear. Be sure to follow our twitter account @PostGameReport, subscribe to our RSS Feed and let us know what you think of our show by sending an email to our new email account pgr@talkingaboutgames.com

Post Game Report
PAX East - Day 3

Post Game Report

Play Episode Listen Later Mar 29, 2010 28:30


We made it to the end of PAX East. Kind of. As most of the crew began to find their way home, SugarFree, SoldierX and RobbieJo had to give Boston a proper send off with one last podcast. The guys recap the SFX-360 party, discuss one of the featured panels and offer final thoughts on their shenanigan-filled weekend. And yes, SugarFree is well aware that he identified this podcast as "Day 2"....twice. Give him a break, it was a long weekend. Be sure to follow our twitter account @PostGameReport, subscribe to our RSS Feed and let us know what you think of our show by sending an email to our new email account pgr@talkingaboutgames.com

sfx pax east sugar free soldier x pax east day
Post Game Report
PGR 95 - The End Begins

Post Game Report

Play Episode Listen Later Mar 23, 2010 127:18


Post Game Report - Episode 95: The End Begins We are oh so very close to Boston. The anticipation is killing us. Join us for this, the last podcast before we dine on Clam Chowder for the weekend. The full crew of JVB, SugarFree, Phoenix410, SoldierX and HeroicSuperman welcome Talking About Gamers own Golf Rat and The Godfather, Parris for a lively discussion of the week that was. Games discussed include the Splinter Cell Conviction Demo, Perfect Dark HD, an update on Soldier's Dog Tags in Battlefield Bad Company 2 and of course, God of War 3. The discussion also touches on what, if any game, will be a system seller for Sony and why the rumored USB support for the Xbox 360 might not be a great idea.

Post Game Report
PGR 91 - So I Heard

Post Game Report

Play Episode Listen Later Feb 23, 2010 97:51


Episode 91 - So I Heard  Are you ready for another episode of the Post Game Report? Episode 91 - featuring the soothing sounds of SugarFree, SoldierX, Phoenix410 and Heroic Superman - is jam packed with a smorgasbord of video game discussion. This week the crew offers opinions on BioShock 2, Dante's Inferno, and Heavy Rain (specifically the demo). There is also a trip to the balcony, Phoenix has some additional thoughts to go with Parris' racism discussion from Uncle Gamer Radio.

Post Game Report
PGR 81 - When One Is Not Enough

Post Game Report

Play Episode Listen Later Dec 7, 2009 103:24


Post Game Report Episode 81 - When One Is Not Enough Ladies and germs welcome to the greatest podcast on earth, SoldierX is proud to present Phoenix and(with help from JVB) the Post Game Report. Join Phoenix, Heroic SuperEddie, JVB and SoldierX as they find a way to talk for a long time. Joined by Gamer's Husbands own Maverick aka Alfred aka GHR Maverick it's sure to be one for the books. This is by far our best episode, infact PGR has been offered a spot on XM radio. We turned them down to be with you. We hope you enjoy our show. SugarFree will be back for Epsiode 82. (no puppies were harmed during the taping of this show)

Post Game Report
Post Game Report: Episode 75 - M.A.S.H. Unit

Post Game Report

Play Episode Listen Later Oct 11, 2009 117:20


Post Game Report - Episode 75: The M.A.S.H Unit Neither Swine Flu, Mallet Tours nor Launch Parties can hold back the Post Game Report. Episode 75 is coming at you with an impressive collective of voices to fill the void left by some unfortunate absences. SugarFree and JVB welcome VicJo from Talking About Gamers, TG1_Eddie from the TAG Community and our special guest, The Scarfinger. This week the new voices have plenty of opportunity to shine as we discuss the latest campaign trailer from a game we're not allowed to talk about, the latest announcements about Left 4 Dead 2, future DLC for Forza 3 and have a lively discussion about all things Uncharted 2. "Man Tips", tangents, and a couple special segments from some familiar voices await you this week. Enjoy.

Post Game Report
Post Game Report: Episode 70 "Form Like Voltron" Edition

Post Game Report

Play Episode Listen Later Sep 7, 2009 109:19


Post Game Report - Episode 70: "Form Like Voltron" Edition Members of the Talking About Games Podcast Community are combining powers to blast your RSS Feeds. SoldierX and SugarFree representing PGR, RobbieJo of TalkingAboutGamers and Parris of Uncle Gamer and the Remember When Podcasts unite under one flag for the greater good. The beginning of the fall season of big-time releases is almost upon us. Parris gives us the goods on The Beatles Rock Band and Guitar Hero 5. The majority spend some time gushing over the latest Modern Warfare 2 Multiplayer footage and only one of us isn't exactly exited over it. SugarFree discusses his joy over God of War HD Trophied Remix Edition. And the crew takes a look at the major bullet points from the Penny Arcade Expo. Oh, and we tanget. A lot. Remember to leave feedback for us on Itunes, we will pick a random review and reward him or her with an almost new 120GB HDD for an xbox360.

Post Game Report
Post Game Report: Episode 67 From A to Zeta

Post Game Report

Play Episode Listen Later Aug 17, 2009 112:50


JVB is late, SoldierX is an entrepreneur, and SugarFree loves Cortana. Out of context that makes no sense, but after listening to Episode 67 of the Post Game Report, you will find enlightenment. This week we are joined by RobbieJo of TalkingAboutGamers fame. Join us for an in-depth discussion of all things Fallout 3 including impressions of Mothership Zeta. If you haven't been paying attention, Soldier loves him some Fallout 3. We discuss the potential of the Activision Boycott that has caught the eyes and ears of gamers around the world. JVB brings a whiteboard up to the balcony this week to break down the X's and O's of Madden '10. Also, SugarFree attempts to justify spending $20 on a single item during our discussion about the Xbox Avatar Marketplace.

The Married Gamers
TMG-119 She Thinks Major Nelson Is Hot?

The Married Gamers

Play Episode Listen Later Aug 11, 2009 64:05


The Married Gamers are joined by Phoenix, SugarFree, and Soldier X from the Post Game Report (PGR) podcast and Talking About Games. Topics include A Short History of PGR, and a short round table of video game communities. Also, 2 out of 5 podcasters seem to think Xbox Live's Major Nelson is hot...but which two? Post Game Report can be found at Talking About Games

Post Game Report
Post Game Report: Episode 64 Original PGR

Post Game Report

Play Episode Listen Later Jul 30, 2009 65:18


Post Game Report Episode 64. On this very special show we got RobbiJo as a guest cohost to sit next to Phoenix and SoldierX as they met with a familiar face, or voice. That's right joining us this week is RBURT! Yeah he's a little rusty but he can still come after Phoenix with the best of them. SugarFree and JVB will be back soon so for now enjoy the Post Game Report Episode 64. PS. Vic Joh from the Talkingaboutgamers Podcast does a very special interview with Soldier at the end needless to say it's very patriotic

Post Game Report
Post Game Report Ep 52 - The Watcher

Post Game Report

Play Episode Listen Later Apr 13, 2009 53:40


Great news wastelanders, with the help of the man from vault 101 we're able to bring you a great show this week. Join Phoenix, Rburt, SoldierX and special guest-host Mankatoman22 (Who also happens to be a normal host) as they discuss what makes a good RPG.   Also Phoenix gets into all-nighter mode, RBurt Eats Lead and Soldier is ready to Fallout and go to sleep....and our not so special guest Mankatoman22 leads us from being snowblind straight into The Pitt.   It's all coming at you (That's what she said) this week on the Post Game Report. Thanks for listening children!

Post Game Report
PGR Podcast Episode 48- The Phantom Junkie

Post Game Report

Play Episode Listen Later Mar 11, 2009 103:28


This week's show is so good it has already been recognized for it's greatness by the Smithsonian and a copy of this week's episode is on display at the museum so....   Join the ranks of the PGR crew this week to find out the new way RBurt is watching the Birdcage. Meanwhile Phoenix talks about how he cheats at Madden and how he thinks MS will turn his 360 into a router. Soldier X smacks inverted player's with a salmon and gives his MS E3 predictions and Mankato agrees.   Our special guest this week is Nelson and he tells us everything from the release of the new Xbox to MS E3 lineup...(unfortunately due to technical problems those portions of the audio were lost) Nelson also touches on Achievement Junkie, working at Microsoft and his love for PGR.   Make sure to leave us feedback on Itunes we appreciate your time and have a great gaming week.

Post Game Report
The Post Game Report: Episode 45

Post Game Report

Play Episode Listen Later Feb 12, 2009 41:00


The Post Game Report is back with Episode 45 and it's the best show yet! Join Rburt, Pheonix and Soldier X as they tackle the easy issues and ignore the tough one's.Our very special community guest host is: Godfree from gamertagradio.comYou can let the gang know how you feel by leaving a review on iTunes and remember Pheonix was born that way.