Podcasts about warcraft orcs

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Best podcasts about warcraft orcs

Latest podcast episodes about warcraft orcs

GAMETHING
Warcrafts (1994, 2004-2024, 2016)

GAMETHING

Play Episode Listen Later Jan 14, 2025 49:00


In which we play and watch Warcrafts (1994, 2004-2024, 2016), and try to follow the plot through the fog of wars.

cd SPILL
Spillåret 1994 (#106)

cd SPILL

Play Episode Listen Later Dec 9, 2024 128:13


Årets siste episode er her dessverre, men frykt ikke. Det blir over to timer med mimring av alle de gode spillene som kom i 1994. I tillegg har vi krydret sendingen med innkommende bidrag. Og 1994 var jo faktisk et ganske godt spillår!   Les mer om episoden hos Spillhistorie.no Støtt oss gjerne på Patreon. Følg oss gjerne på Bluesky, Twitter, Facebook, og Podchaser. (00:00) Velkommen til cd SPILL (02:42) Spillåret 1994 (05:54) Dr. Bobbledrage (06:16) One Must Fall: 2097 (08:07) Alone in the Dark III (10:19) Beneath a Steel Sky (12:12) Alexander Espeseth (15:39) Boppin (17:44) Doom II (20:12) Cannon Fodder II (21:22) Hans Arne Jacobsen (23:38) Sid Meier's Colonization (26:57) Jazz Jackrabbit (28:22) Cool Spot (29:40) Cyberdogs (31:03) The Incredible Machine II (32:24) Terje Høiback (34:22) Wing Commander III: Heart of the Tiger (36:00) Little Big Adventure (38:29) Disney's Aladdin (41:03) Torbjørn Preus Schou (44:02) Holliday Lemmings (45:23) Theme Park (47:37) Hocus Pocus (48:43) Mattis Folkestad (50:42) King's Quest: Collector's Edition (52:35) Micro Machines (55:11) Jon Håvard/Suno (57:50) Transport Tycoon (59:28) Rise of the Triad (01:01:57) Lode Runner: The Legend Returns (01:04:01) System Shock (01:05:59) Martin Gjesdal (01:07:49) Night Trap (01:09:59) Syndicate+ (01:12:02) Pagan: Ultima VIII (01:14:20) Erland Fiddan (01:16:47) Pizza Tycoon (01:19:22) Warcraft: Orcs & Humans (01:20:19) Sid Meier's Pirates! (01:21:06) Rise of the Robots (01:23:01) Andreas Hedemann (01:24:18) Earthworm Jim (01:25:09) Under a Killing Moon (01:27:44) UFO: Enemy Unknown (01:30:33) The Settlers (01:33:10) The Elder Scrolls: Arena (01:35:00) The Legend of Kyrandia: Malcolm's Revenge (01:37:15) Magic Carpet (01:38:33) Jostein Hakestad (01:40:58) Disney's: Lion King (01:42:02) Mortal Kombat II (01:42:57) Wacky Wheels (01:44:01) SimCity 2000 (01:46:41) Myst (01:48:31) 1942: The Pacific Air War (01:48:52) Leisure Suit Larry 6: Shape Up or Slip Out! (01:49:16) Crystal Caliburn (01:49:48) Kommentarer fra sosiale medier (01:57:35) Sigve kårer 1994s beste spill (01:59:47) Mamen kårer 1994s beste spill (02:01:31) Vi kårer beste episode av cd SPILL (02:05:32) Sigve kårer beste spill vi pratet om i  2024 (02:06:08) Mamen kårer beste spill vi pratet om i  2024 (02:07:07) Takk for i år!

Old Gamer‘s Almanac
Warcraft: Orcs and Humans (1994) (Feat. Cole Wehrle)

Old Gamer‘s Almanac

Play Episode Listen Later Nov 5, 2024 67:04


It's a U.S. Election Day spectacular as Hunter and game designer Cole Wehrle (Root, Oath, Arcs) sit down to talk about one of the foundational games of the RTS genre. Does it hold up? Did it see the future? How good is it? All will be answered this week!   Stay tuned after the discussion for the announced date of the Age of Empires 2 SMASHATHON and how we'll be changing the show for 2025.   To see the most up to version of The OGA 100, visit https://docs.google.com/spreadsheets/d/194Zs7HY9o2y4dgOQLsQXT0Q0cBW_Q1WZzkwqG-ALqi0/edit?usp=sharing. THIS CONTAINS SPOILERS IF YOU ARE LISTENING TO OLDER EPISODES. Music by nightcorey. https://soundcloud.com/nightcorey Consider contributing to our show on Patreon. (https://www.patreon.com/oldgamersalmanac) Email us your thoughts on the ongoing list at oldgamersalmanac(at)gmail(dot)com. Or come talk to us on our Discord. (https://discord.gg/ASG2YpyfPx)

The Corner of Story and Game
The Writing on the Wall: Environmental Storytelling in Survival Games with Bill Roper

The Corner of Story and Game

Play Episode Listen Later May 21, 2024 87:00


Welcome back, wanderer. Join us on an exhilarating journey through the wild and immersive world of survival gaming as we delve into the depths of environmental storytelling with industry veteran Bill Roper. With a legendary career spanning decades, Bill has made his mark on gaming history with iconic titles such as Warcraft, Diablo, and Starcraft. Now, as the CEO of Lunacy Games, he leads the charge into uncharted territory with an upcoming survival game. In this captivating conversation, we explore the intricacies of environmental storytelling while also uncovering fascinating anecdotes from Bill's illustrious career. From his time at Disney to his contributions to Hellgate: London, and the unexpected journey from musician to writing and producing for Warcraft: Orcs & Humans, no stone is left unturned. Tune in as we unravel the secrets behind crafting immersive gaming experiences and discover the untold tales behind some of the industry's most beloved games. Bill: -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn -> Lunacy Games -> Severed Studios Twitch⁠⁠⁠⁠ The Corner of Story and Game: -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Discord⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Facebook⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠TikTok⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Threads⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bluesky⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠LinkedIn⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ -> Email: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠gerald@storyandgame.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Please let me know if you have any questions or comments on this or any other episode. Be sure to subscribe to the podcast to hear more conversations with professionals in the video game, tabletop, and fiction industries. #BillRoper #VideoGameProducer #VideoGameDesigner #DigitalGameWriter #Warcraft #Starcraft #Diablo #HellgateLondon #LunacyGames #SurvivalGames #WritingAdvice #DesignAdvice #EnvironmentalStorytelling #TheCornerOfStoryAndGame #PodcastsToListenTo #Narratology #Ludology

A Video Game Time Capsule: The Complete History of Video Games, presented by MRIXRT @reallycool

From 1993 to 1996, the gaming industry underwent a metamorphosis, driven by technological advancements and shifts in player demographics. As the maturing audience craved more intricate narratives, developers answered the call, transitioning from cartoonish titles to thought-provoking themes. The period witnessed the rise of CD-based games, igniting fiercer competition among industry giants like Nintendo, SEGA, and Sony. The advent of the Entertainment Software Rating Board (ESRB) marked a significant self-regulatory step, while the first E3 solidified its role as an annual gaming spectacle. The epochal shift from 2D to 3D, propelled by powerful Graphics Processors, redefined gaming immersion and mechanics. Amidst these transformative years, the PlayStation emerged as a dominant force, reshaping market dynamics and setting new standards for console gaming. In 1993, the industry leaned towards mature content, with congressional hearings aiming to balance creative freedom and responsibility, growing anticipation around Nintendo's "Project Reality," and a behind-the-scenes look with David Sheff's "Game Over." 1994 marked an era of maturation and innovation, highlighted by the establishment of the ESRB, the unveiling of the Nintendo Ultra 64, and the onset of digital journalism through Game Zero magazine. 1995 saw heightened competition and community engagement, propelled by the rise of CD-based gaming via Sony's PlayStation, the inaugural E3, and the undying rivalry between SEGA and Nintendo. By 1996, the dawn of the 3D era was unmistakable, with Graphics Processors transforming game design, the PlayStation emerging dominant amidst the decline of several home consoles, and the industry bidding adieu to 2D, embracing the immersive realms of 3D gaming.Featured Games:Doom, Myst, Secret of Mana, Star Fox, Dune 2, Super Metroid, Final Fantasy VI, Donkey Kong Country, Warcraft: Orcs and Humans, Virtua Fighter, Ridge Racer, Chrono Trigger, Command & Conquer, Super Mario World 2, Earthworm Jim 2, Rayman, Descent, Phantasmagoria, Tekken, Super Mario 64, Tomb Raider, Quake, Return Fire, Resident Evil, The Neverhood, Minesweeper, and Crash Bandicoot. ★ Support this podcast on Patreon ★ ★ Support this podcast on Patreon ★ (00:00) - Episode 4 (00:06) - 1993 (14:27) - 1994 (32:08) - 1995 (52:41) - 1996 Thanks to our monthly supporters FS Tabreez Siddique Mynx Mopman43 Ritsu William Kage Studio Devil Dallay_g Razu John H The Golden Bolt MykonosFan ErbBetaPatched Vornak Killer Space Serra Mr. Lindsay Autocharth History With Kayleigh Benjamin Steele Nick Makris minimme

The FrogPants Studios Ultra Feed!
PLAY RETRO 78: Warcraft Before WoW

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Jul 20, 2023 89:53


"Warcraft: Orcs & Humans" (1994) kickstarts the saga with humans battling orc invaders in real-time strategy. "Warcraft II: Tides of Darkness" (1995) expands the lore and introduces naval and air units, with an epic face-off in Azeroth and beyond. The sequel, "Warcraft III: Reign of Chaos" (2002), shakes up the game by adding two new races (Undead and Night Elves), a hero system, and a rich story involving a demonic invasion and the fall of a prince. Learn more about your ad choices. Visit megaphone.fm/adchoices

chaos darkness humans retro warcraft undead azeroth warcraft orcs night elves warcraft iii reign
Play Retro Show
PLAY RETRO 78: Warcraft Before WoW

Play Retro Show

Play Episode Listen Later Jul 20, 2023 88:39


"Warcraft: Orcs & Humans" (1994) kickstarts the saga with humans battling orc invaders in real-time strategy. "Warcraft II: Tides of Darkness" (1995) expands the lore and introduces naval and air units, with an epic face-off in Azeroth and beyond. The sequel, "Warcraft III: Reign of Chaos" (2002), shakes up the game by adding two new races (Undead and Night Elves), a hero system, and a rich story involving a demonic invasion and the fall of a prince. Learn more about your ad choices. Visit megaphone.fm/adchoices Hosted on Acast. See acast.com/privacy for more information.

chaos darkness humans acast retro warcraft undead azeroth warcraft orcs night elves warcraft iii reign
Lore Watch
World of Warcraft Orcs vs Warhammer 40k Orks

Lore Watch

Play Episode Listen Later Mar 22, 2023 60:32


This week, we go waaaay down the rabbit hole on the similarities and differences between orcs in World of Warcraft and orks in Warhammer 40k. Join us. We have cookies.

Recruit a Friend: A World of Warcraft Podcast

This week we sit down with Itamae, Wowhead Vengeance Demon Hunter guide writer and Fel Hammer moderator. We talk about how he started all the way back in Warcraft Orcs and Humans and what it's like being a guide writer and theory crafter. If you've ever wondered where the builds come from that we all use, then you won't want to miss this episode.GuestFel Hammer Discord: ItamaeHostTwitter: RAF_PodcastTwitch: Recruit a FriendBGMWhen Rolling Tides End - StreamBeats Original

PCMR Podcast
Episode 56 : Game vs Movie: Doom & Warcraft - Orcs, Demons, Magic, Shotguns galore! + Official Patreon Announcement!

PCMR Podcast

Play Episode Listen Later Feb 1, 2021 139:40


Intro - 00:00:20 Community Events - 00:02:15 Games we've played - 00:6:30 Main Topic - 00:17:55 This is our first official Game Vs Movies topic! We hope you all enjoy this type of content because we plan on having plenty more of it in the future! We watched the movies and played the games... How do they stand up to each other ? We go over the nitty gritty of each game/movie and laugh way to much about it. Also we officially launched our Patreon and if you would like to support the show please see our info below! Contact us here: Website Patreon Twitter Email Discord Music used: Intro: Almost Evil (Cyberpunk) https://www.youtube.com/watch?v=UeAK6P7Gl7w https://inaudio.org/track/almost-evil/ Outro: FORCE GHOSTED ヲちご Star Wars "Force Theme" Remix https://www.youtube.com/watch?v=qanlzXvpHDc https://soundcloud.com/f-u-s-i-o-n-4-2

Expanding Beyond
Episode 2: Of Course I Have An Opinion On That

Expanding Beyond

Play Episode Listen Later Jun 7, 2020 35:15


In this episode Monica and Urban discuss Genetic Programming and keeping notes and if it's useful to keep them or not. The Settlers II (https://en.wikipedia.org/wiki/The_Settlers_II) Warcraft (https://en.wikipedia.org/wiki/Warcraft:_Orcs_%26_Humans) Anno 1602 (https://en.wikipedia.org/wiki/Anno_1602) A Field Guide To Genetic Programming (http://www.gp-field-guide.org.uk/) Robocode (https://robocode.sourceforge.io/) Bullet Journal method (https://bulletjournal.com/) Field Notes (https://fieldnotesbrand.com/) Indxd (https://www.indxd.ink/) Bear (https://bear.app/) Top Ten Notebooks (https://www.wellappointeddesk.com/2020/06/top-ten-notebooks/) You can reach us via email at hosts@expandingbeyond.it (mailto:hosts@expandingbeyond.it). Where to find Monica on the internet: Twitter: @KFMolli (https://twitter.com/KFMolli) Github: @nirnaeth (https://github.com/nirnaeth) Blog: dev.to/nirnaeth (https://dev.to/nirnaeth) Where to find Urban on the internet: Twitter: @ujh (https://twitter.com/ujh) Github: @ujh (https://github.com/ujh/) Blog: urbanhafner.com (https://urbanhafner.com/) The intro and outro music is Our Big Adventure (https://freemusicarchive.org/music/Scott_Holmes/Happy_Music/Our_Big_Adventure) by Scott Holmes (https://freemusicarchive.org/music/Scott_Holmes). It's licensed under Attribution-NonCommercial 4.0 International (CC BY-NC 4.0) (https://creativecommons.org/licenses/by-nc/4.0/).

Dev Game Club
DGC Ep 187: World of Warcraft (part one)

Dev Game Club

Play Episode Listen Later Nov 20, 2019 82:17


Welcome to Dev Game Club, where we this week we start a new series with a bit of a different goal: a game we'll play for an initial couple of episodes and then return to from time to time. We discuss 2004's seminal and crowning MMORPG World of Warcraft, discussing the year in which it came out, a history (personal and not) of MMOs, and then dig a bit into the initial hours of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up until level 8 Issues covered: revisiting our chat with John Romero, looking at 2004 in games, a live game model in EverQuest, self-cannibalization, early history of MUDs, a sad discovery, reflecting on Brad McQuaid's career, sharing games as source, MUDs and theming, talking through the history of a number of MMOs, talking about the market and approachability of other MMOs, peak users, the influence of other Blizzard games on WoW, Brett's confession, introducing characters through the RTS, modding and Warcraft III, launch and WoW, pulling the games from the shelves, server queues, revenue gross, Brett does some on-the-fly math, Activision-Blizzard merger, the starting area for gnomes and dwarves, inviting you into the world like a DM, learning the design language of the game, usability of the quest system, shifting the focus to quests (vs combat grinding), doing multiple things with the quests and rewards, changing your character's look, each race having its own animation set, differentiating races strongly, pre-rendered introduction, RTS influence again, seeing your first human (on a horse), simplifying WoW in the modern version, having to read the text to understand where to go, adding user interface mods, increasing intrinsic reward through difficulty, managing your own grouping, growing the scale of what you see, scale of towns and villages, growing up with the world through exploration, experience ramp. Games, people, and influences mentioned or discussed: John Romero, LucasArts, Republic Commando, God of War, Shadow of the Colossus, Half-Life 2, DOOM 3, Metal Gear Solid 3, Fable, Halo 2, Far Cry, Chronicles of Riddick, Katamari Damacy, Vampire: The Masquerade: Bloodlines, Source Engine, Troika Entertainment, Tim Cain, Leonard Boyarsky, The Outer Worlds, EverQuest & EverQuest II, 989 Studios, Sony Online Entertainment, Rob Pardo, MUD, Roy Trubshaw, Richard Bartle, DikuMUD, Brad McQuaid, Zork, Adventure, MOO, Pantheon, Saga of Heroes, Habitat, LucasFilm Games, Randy Farmer, Chip Morningstar, Meridian 59, Ultima Online, Dark Age of Camelot, Asheron's Call, Raph Koster, Star Wars Galaxies, Ultima Underworld, Turbine Entertainment, Lord of the Rings Online, Mythic, EA, Star Wars: The Old Republic, Blizzard, Warcraft: Orcs and Humans, Bill Roper, Diablo, David Brevik, Warcraft III, Chris Metzen, DotA, Icefrog, Riot Games, Dark Souls. Next time: To level 20 https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

A Play On Nerds
Episode 133 - The Legacy of Warcraft

A Play On Nerds

Play Episode Listen Later Nov 8, 2019 73:23


Today we take one of our rare deep dives into a nerdy topic. This time: Warcraft! We talk about the long running video game series, from its humble beginnings as Warcraft: Orcs and Humans, to the mammoth World of Warcraft, books, movies and Hearthstone.We'll also cover the recent announcements from Blizzcon 2019 about Diablo 4, Overwatch 2 and the new World of Warcraft expansion. Plus a major announcement from Disney about the future of Star Wars!We'll also have a ridiculous round of Would You Rather, some Radical Recommends, and Trailer Reviews of Charlie's Angels, 3022, The Grudge, and The Invisible Man.Intro music provided with permission by the awesome Jimmy Hinson of Big Giant Circles. Find him Bandcamp or iTunes!

ARGcast - Another Retro Gaming Podcast
ARGcast #182: Wandering in World of Warcraft w/ AbsoluteKaty

ARGcast - Another Retro Gaming Podcast

Play Episode Listen Later Nov 1, 2019 77:43


Do you fight for the Alliance or the Horde, ARGonauts? Twitch streamer AbsoluteKaty chats with us about her favorite moments and memories from the hugely popular World of Warcraft 15 years since its launch. We also talk about the much-maligned movie and read responses from listeners like YOU! The news this week starts with the leaks from BlizzCon 2019 before the event's start including Overwatch 2 and the next WoW expansion. That's followed by the Fatal Frame producer wanting to bring his series to Nintendo Switch, and also a mini arcade cabinet of Dragon's Lair hitting Kickstarter. The Stage of History appropriately enough dives into World of Warcraft before Robert goes back to its roots with Warcraft: Orcs & Humans during Obscura. Don't forget to also grab our game code giveaways for One Finger Death Punch and Ash of Gods. Art For Overwatch 2 and New World of Warcraft Expansion Leaked Fatal Frame Producer Wants To Make A New Game For The Switch RepliCade: Mini Dragons Lair Arcade Machine Replica (Kickstarter) Got a question, comment, or suggestion for the show? Email us or send a tweet! Check out our Patreon to help support the show and get cool perks along the way. Also, join our Discord room to chat all things retro gaming. See you there! Follow David | Follow Robert | Follow Candice

Last Time on Video Games!
Episode 259: Warcraft Orcs and Humans

Last Time on Video Games!

Play Episode Listen Later May 23, 2019


1:45 Zach has been playing Mordheim, Overwatch and Mech Warrior Online.17:45 Tyler has been playing Slay the Spire, Enter the Gungeon, Breath of the Wild and FTL.26:00 Geremy Has been playing Kingdom Hearts 358/2 Days.30:30 The Assignment: Warcraft: Orcs & Humans44:30 Ranking: Games & List

Last Time on Video Games!
Episode 259: Warcraft Orcs and Humans

Last Time on Video Games!

Play Episode Listen Later May 23, 2019


1:45 Zach has been playing Mordheim, Overwatch and Mech Warrior Online.17:45 Tyler has been playing Slay the Spire, Enter the Gungeon, Breath of the Wild and FTL.26:00 Geremy Has been playing Kingdom Hearts 358/2 Days.30:30 The Assignment: Warcraft: Orcs & Humans44:30 Ranking: Games & List

Classic Gaming Podcast
Episode 126: Warcraft: Orcs and Humans, Final Fantasy VII

Classic Gaming Podcast

Play Episode Listen Later Apr 17, 2019 95:50


An episode shorter than an hour and forty minutes? We must be slipping. Also: Top 5 games that should be on the Sega Genesis Mini

SHOCK2 PODCAST
SHOCK2 Retroformat: Oil Imperium & Warcraft: Orcs & Humans

SHOCK2 PODCAST

Play Episode Listen Later Apr 16, 2019 20:04


In der neuen Episode unseres Retrogames-Podcasts plaudert Michael wieder mit Gregor Pridun. Die beiden steigen ein weiteres mal in die SHOCK2-Zeitmaschine und beleuchten die Klassiker Oil Imperium und Warcraft: Orcs & Humans. Der neue Podcast ist wieder exklusiv für unserer SHOCK2 VIPs auf ihren persönlichen RSS-Feed verfügbar und kann auch direkt bei Patreon heruntergeladen und gestreamt werden.

SHOCK2 PODCAST
SHOCK2 Retroformat: Oil Imperium & Warcraft: Orcs & Humans

SHOCK2 PODCAST

Play Episode Listen Later Apr 16, 2019 20:04


In der neuen Episode unseres Retrogames-Podcasts plaudert Michael wieder mit Gregor Pridun. Die beiden steigen ein weiteres mal in die SHOCK2-Zeitmaschine und beleuchten die Klassiker Oil Imperium und Warcraft: Orcs & Humans. Der neue Podcast ist wieder exklusiv für unserer SHOCK2 VIPs auf ihren persönlichen RSS-Feed verfügbar und kann auch direkt bei Patreon heruntergeladen und gestreamt werden.

humans imperium warcraft orcs shock2
SHOCK2 PODCAST
SHOCK2 Retroformat: Oil Imperium & Warcraft: Orcs & Humans

SHOCK2 PODCAST

Play Episode Listen Later Apr 16, 2019


In der neuen Episode unseres Retrogames-Podcasts plaudert Michael wieder mit Gregor Pridun. Die beiden steigen ein weiteres mal in die SHOCK2-Zeitmaschine und beleuchten die Klassiker Oil Imperium und Warcraft: Orcs & Humans. Der neue Podcast ist wieder exklusiv für unserer SHOCK2 VIPs auf ihren persönlichen RSS-Feed verfügbar und kann auch direkt bei Patreon heruntergeladen und gestreamt werden.

Gamecheck Guru
Gamecheck Warcraft 1 und 2 (GOG Remaster)

Gamecheck Guru

Play Episode Listen Later Apr 4, 2019 5:25


Nachdem die Plattform GOG - die Abkürzung für „Good Old Games“ - im letzten Monat bereits Blizzards Diablo- Erstausgabe erstmals exklusiv digital verfügbar gemacht hatte, folgt nun nicht nur „Warcraft 1“ aka „Warcraft: Orcs & Humans“, sondern auch dessen Nachfolger „Warcraft 2“. Zwar für kleines Geld, aber lohnt sich die Ausgabe überhaupt? Machen die beiden Ur-Warcrafts denn auch heute noch Spaß? Oder sind die ein Fall fürs Museum? Folge direkt herunterladen

Keepin Up With The GeekBros
Keepin' Up With The GEEK BROS Podcast – The 60th

Keepin Up With The GeekBros

Play Episode Listen Later Apr 4, 2019 131:22


Episode 60: Discussion Topics: GEEK BROS approved Video Games, Comic Books & movie releases. World of WarCraft The Battle for Azeroth, Warcraft: Orcs & Humans and Warcraft II battlenet edition available on GOG, Nintendo sticking with Legend of Zelda ‘Breath of the Wild' partner, Niantic releases details on Harry Potter: Wizards Unite, Love, Death + […]

Arcade Castle: A Gaming Podcast
Arcade Castle - Episode 19 - Warcraft!

Arcade Castle: A Gaming Podcast

Play Episode Listen Later Mar 17, 2019 60:25


In Episode 19, Arcade Castle finds itself in the Warcraft Universe and, as luck would have it, they find a copy of the Warcraft Board Game, released in 2003 by Fantasy Flight and Blizzard Entertainment, based off of the landmark Real-Time Strategy (RTS) computer game Warcraft: Orcs and Humans from 1994. In this episode, Arcade Castle looks at the historic Warcraft franchise that spans across the decades and spawned the global phenomenon that itself has last going on twenty years: World of Warcraft. They talk about the key components of the original Warcraft title and see how well it was adapted to the tabletop. Can a game that is 'real-time' with simultaneous actions and everyone playing at once be crafted into a board game where players take turns? Additionally, this is not the first RTS board game adaptation Arcade Castle has encountered on the podcast, as they first played the Age of Mythology in 2016. (Click this link to check out Episode 03 that covered the Age of Mythology) Arcade Castle hopes that by comparing these two games side by side it will highlight what developers feel represents the genre, and what game mechanics, rules, and player interaction designers believe capture the digital code of the video games in the board game format.   **********************************   Webpage: www.arcadecastle.com   Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube!    You can contact us at: contactarcadecastle@gmail.com Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/   *********************************** Episode Outline:   00:00-20:00 - Arcade Castle touches upon the RTS genre, instead wanting to focus their attention on the Warcraft RTS franchise, and the Warcraft universe at large. They discuss the history and impact of not only Warcraft on the RTS genre, but the societal impact of the brand. 20:00-40:00 - Arcade Castle takes an in-depth look at the Warcraft Boardgame, how it plays, the rules, mechanics, and player interaction and try to determine how well it succeeds in adapting this classic RTS title 40:00-60:00 - Arcade Castle compare the strategies you bring to the RTS videogame genre and the strategies you bring to the Warcraft Boardgame and see if there are any commonalities between the two. Additionally, they compare the Warcraft Board Game and the Age of Mythology Board and see which game was a better adaptation of the Real-Time Stragey genre. 

Dev Game Club
DGC Ep 153: Diablo (part two)

Dev Game Club

Play Episode Listen Later Mar 6, 2019 72:20


Welcome to Dev Game Club, where this week we continue discussing Blizzard Entertainment's 1996 classic Diablo. We look at tone, discuss art direction, dive a bit into procedural loot and how it has reverberated through games since, with other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the Catacombs Issues covered: dark and brooding tone, gothic melodrama, using the palette to your advantage, having to address troubles with art direction to make the game play readable, choosing an unusual palette for the time, diving into the lore in the manual, character design through-lines in Blizzard properties, stuffing the retail box with stuff (including lore), having fewer quests and sticking to the essential quest of killing Diablo, the issue with lack of urgency in open world main quests, "pixel hunt," procedural loot and generation of items, the winner gets the credit ("Diablo loot"), procedural loot invading anything with even light RPG elements, the store, obvious future refinements to the loot drops, chasing the loot, entwining loot and difficulty, buying from the store to refresh it, the audio cues of drops, classification of loot value with colors, adopting colors for relative difficulty as well, the Butcher's Cleaver, having the experience of a gold drop, re-speccing your character around the drop you get, sorcerer changing spell types for the enemies you find, spatial management as the warrior, sub-speccing yourself, associating items with attributes rather than classes, the town music, game musicians learning the town theme, knowing you're safe from the music, Tim's golem spell and who's having the fun, the better implementation winning, clearing an area in Diablo and not being able to in 3, clearing to white in Republic Commando, having the initial experience in SWRC to move data to the hard drive, determining how long the initial scenes in SWRC are, remapping controls and how you do it and why you might not. Games, people, and influences mentioned or discussed: Warcraft: Orcs and Humans, Diablo III, DOOM, Duke Nukem 3D, Aaron Evers, World of Warcraft, Heroes of the Storm, Disney, Starcraft, Overwatch, Starfighter, LucasArts, Bill and Ted's Excellent Adventure, Tomb Raider, Destiny, Borderlands, Freebird, Stairway to Heaven, Halo, Star Wars, Indiana Jones (a series of only three films I will *fight you* on this), Resident Evil, Red Sox, Lee Davey, Ultima 8/Ultima (series), Gears of War, Kill.Switch, Gauntlet, Raymond, Ben Zaugg, Republic Commando, Matt Alan Estock, Adam Piper, Jeremie Talbot. Next time: Through the Caves Link: Dave Brevik on moving from turn-based to real-time https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Beside Games
BG ep.03 : Blizzard ? Vous avez dit Blizzard ? partie 1

Beside Games

Play Episode Listen Later Dec 19, 2017 108:51


Bonjour tout le monde ! Après un épisode consacré aux RPG, l’équipe de Beside Games, composée de Yéti, Sushi et Babar, a décidé de vous parler de l’éditeur/développeur de jeux vidéo Blizzard ! Connu pour ses nombreuses franchises (Warcraft, Diablo, Overwatch…), le studio Blizzard est considéré comme l’un des studios de développement les plus influents du monde du jeu vidéo. De ses débuts avec des portages de jeux sur ordinateurs, jusqu’à aujourd’hui où chaque nouvelle sortie constitue un événement d’ampleur mondiale, il nous a semblé intéressant de revenir sur l’histoire de ce studio et de parler de nos souvenirs passés sur ses jeux. On commencera par vous faire un rapide historique de l’entreprise avant de parler de ses différents jeux par ordre chronologique. L’équipe sera accompagnée de deux invités spécialement venus pour l’occasion : Etienne et Fabien. Comme Blizzard est un sujet assez massif, nous avons décidé de couper notre podcasts en deux parties. Cette première partie ira des débuts de Blizzard, de sa création, jusqu’à Warcraft 3. Nous nous retrouverons donc très vite pour les jeux disponibles actuellement sur Batle.net Blizzard Blizzard Battle.net. Bonne écoute ! Retrouvez Beside Games sur podCloud Et si vous voulez nous soutenir, pas de Patreon, pas de Kickstarter, abonnez-vous juste sur itunes, mettez un petit commentaire 5 étoiles merci d’avance ! Crédits musicaux : 1. Warcraft : Orcs & Humans Composed by: Glenn Stafford, Gregory Alper, Rick Jackson, Chris Palmer. 2. Warcraft 2 – Main Theme Musique de Glenn Stafford 3. Human Intro screen theme From Warcraft 2 Tides of Darkness/Beyond The Dark Portal Music by Blizzard Entertainment (Pause musicale numéro 1) Warcraft II – Orc Theme #2 | METAL REMIX by Vincent Moretto Original soundtrack composed by Glenn Stafford 4. Diablo – Main Theme Composed by Matt Uelmen 5. Diablo 1 (Hellfire) Soundtrack – Crypt Theme Composed by Matt Uelmen 6. Starcraft Soundtrack – Main Menu Composed by Matt Uelmen

They Create Worlds
Blizzard: Vikings and WarCraft

They Create Worlds

Play Episode Listen Later Nov 14, 2017 76:05


TCW Podcast Episode 054 - Blizzard: Vikings and WarCraft Part one of our dive into one of the most influential computer game companies in existence.  We cover the founding of Blizzard, which started as Silicon and Synapse, with their start by being independent contractors for PC and console.  With the company wanting to transition into being full developers, they accepted an offer to be acquired by Davidson and Associates.  Blizzard's first big hit was WarCraft: Orcs and Humans.  The first game saw the start of the Blizzard cinematics department, and the voice studio.  With Warcraft II: Tides of Darkness we saw the true founding of the legendary Blizzard Lore that accompanies all their games that followed.  We wrap up with Blizzard meeting another company at CES, Condor, that was working on a little game called Diablo… Battle Chess II: https://www.youtube.com/watch?v=iz4_5Wv6yiY R.P.M. Racing: https://www.youtube.com/watch?v=3JFofJsuEFM Swords and Serpents: https://www.youtube.com/watch?v=JXlt0XY1tOY Adventures of Rad Gravity: https://www.youtube.com/watch?v=-b3-LSC4Vko Rock N' Roll Racing: https://www.youtube.com/watch?v=N8OgEzbJY7s The Lost Vikings: https://www.youtube.com/watch?v=ZItppVpUwwc Blackthorne: https://www.youtube.com/watch?v=wPsJEtO86VI WarCraft Orcs and Humans: https://www.youtube.com/watch?v=PqczlhTpT2I WarCraft II Cinematic: https://www.youtube.com/watch?v=ZU-n8UZM5Cc WarCraft III All Cinematics: https://www.youtube.com/watch?v=dfkiJXnSRM8 SNES Justice League Task Force: https://www.youtube.com/watch?v=VJgY9BCYP8o Genesis Justice League Task Force: https://www.youtube.com/watch?v=Q42W0cD7OKk Diablo Gameplay: https://www.youtube.com/watch?v=EGaYW-6zOKk&list=PLC6688FBC7423D09A   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Alex's Video Game History Blog: http://videogamehistorian.wordpress.com   Intro Music: Josh Woodward - Airplane Mode -  Music - "Airplane Mode" by Josh Woodward. Free download:http://joshwoodward.com/song/AirplaneMode  Outro Music: RolemMusic - Bacterial Love - http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love  Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

The Gaming Marathon
#152 - The Elusive NES Classic

The Gaming Marathon

Play Episode Listen Later Nov 14, 2016 82:57


This week the Gaming Marathon crew take a moment to discuss the recent unexpected presidential election results, followed by tales of the elusive NES Classic Edition as well as Adam's thoughts on his brand new Xbox One S and PlayStation 4 Pro. Next it's this week's Rapid Fire News including loyalty missions returning to Mass Effect Andromeda, a hot 3DS Black Friday deal, Xbox's new preview program, Blizzard thinks Warcraft: Orcs and Humans is boring, use your old NES controllers with the NES Classic Edition, Xbox One remains the top selling console for the fourth month in a row, Dishonored 2 is a bit of a mess on PC, Nintendo revives the Nintendo Power Line for one weekend and video game releases for November 12th through November 18th, 2016. Finally Adam wraps up the show with a review of Titanfall 2, currently available on PS4, Xbox One and PC.

Dev Game Club
DGC Ep 24: Interview with Bill Roper

Dev Game Club

Play Episode Listen Later Aug 18, 2016 81:38


Welcome to our final episode in our series examining Warcraft: Orcs and Humans, where we welcome guest Bill Roper! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Quick show note: We had some technical difficulties with Bill's mic, so he's a little quiet. Apologies. It is worth boosting your headphones to hear him. Podcast breakdown: 0:38      Bill Roper Interview 1:12:41 Break 1 1:13:06 Outro, next game Issues covered: Blizzard pre-Warcraft, how Bill got in, voice over, joining up to do anything, having empathy for orcs, manual symmetry, making investments in quality, notepads add heft, guerrilla marketing, "Growing up Blizzard," inclusivity and the "Mom test," getting into the RTS market, raising the bar back and forth with Westwood, SVGA resolution, LAN multiplayer, desynchronization bugs, pushing the capabilities of the engine, stringing missions together into a story, constant iteration of game writing, ebb and flow of mission types, longer development time for 1993, everything going right for Warcraft 2, emergence of the multiple click voice lines, letting the team find a new feature, AAA production focus vs indie innovation ability, planning for innovation and leadership buy-in, great ideas come from everywhere, Blizzard culture and design credited to the team, flip-side: killing your babies, everybody playing the game, the quote board, the world's most expensive QA team, meritocracy, Blizzard's influence on the industry and its inclusivity, simple to learn/difficult to master, supporting approachability with humor and aesthetics, grognard capture, free multiplayer clients with the single-player game, genesis of Battle.Net, pay-to-play multiplayer services, the influences that led to the orcs, the origins of Medivh's name, exiling the wolf riders, characterizing units through voice and portraiture, embedding character into the gameplay, telling side stories because you don't know what the player looks like, audio cues as feedback system, economical design, micro-management, building on roads, mini-map choices: essentially just an alert, no playing the game off the mini-map, trolling pro players, avoiding mini-map distraction, design discipline. Games, people, and influences mentioned or discussed: Warcraft series, Starcraft series, Diablo series, Champions, Star Trek Online, Blizzard, Silicon & Synapse, Justice League Task Force, Lost Vikings, Rock n' Roll Racing, Dune 2, Herzog Zwei, Blackthorne, Mars: Bringer of War (Hölst), Glenn Stafford, Allen Adham, Mike Morhaime, Magic: The Gathering, Jeopardy, MAD magazine, Davidson & Associates, Bethesda Game Studios, Oblivion, Command & Conquer, Westwood Studios, Ron Millar, id Software, Epic Megagames, Starfighter games, Bob Fitch, Republic Commando, Daron Stinnett, Dave Brevik, Erich and Max Schaefer, Farmville, Mafia Wars, Mario Kart, Hearthstone, Chris Metzen, Wing Commander, Skyrim, Myth series, Stu Venable, GURPS, Happy Jacks, Poxy Boggards. Links: You should follow @BillRoper on Twitter! Check out his podcast, Happy Jacks RPG Podcast! Or their website! Bliss out to the RennFaire strains of the Poxy Boggards! Next time: Super Metroid! Play until you get the charge beam (save around that) @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 23: Warcraft Orcs & Humans (part 4)

Dev Game Club

Play Episode Listen Later Aug 10, 2016 66:23


Welcome to our fourth episode in our series examining Warcraft: Orcs and Humans. We finish off our discussion of the game, discussing the last few missions and turning to our takeways and pillars. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 10-12 and Orcs 10-12 Podcast breakdown: 0:36     Segment 1: Last four missions 32:35   Break 1 33:12   Segment 2: Takeaways, pillars, and next time Issues covered: big army missions, Brett's final strategy: wizards and warlocks FTW!, demons and elementals as hero units, level design as scheduling, cheating AI, Brett the programmer nerd: using a unit as a counter variable, constraints inspire creativity, finding the fun, player-centric design, mission customization in later RTSes, unique locations at the end of the game (Stormwind Castle and Blackrock Spire), limiting need for upgrades at end of game, "more" instead of "different," turning drama into tedium, Warcraft nerd-out time, Warcraft radio drama, embracing micromanagement, focusing a challenge due to street-to-street fighting, stationed units, variety in mission types, light narrative elements as motivating force, DOS technical limitations, ending cinematics, whole team as design credit, scoring ranks, rhythm and timing and time as a currency, tension in real-time vs turn-based, RNG vs determinism. Games, people, and influences mentioned or discussed: Cary Grant, The Bachelor and the Bobby-soxer, Labyrinth, Chess, Dawn of War II, Company of Heroes, Starcraft II, Dark Forces, Sid Meier, Civilization, Doom, ARMA, Starfighter, Star Wars, Daron Stinnett, Rogue Squadron, Rogue Leader, Warcraft III, Starcraft: Brood War, DotA, Relic Entertainment, Reed Knight, World of Warcraft: Legion, Cataclysm, Star Trek: The Next Generation, Deep Space Nine, The Trouble with Tribbles, Chris Metzen, Samwise Didier, Dune 2, Diablo, Bungie, Myth series, Command & Conquer, Tetris, Drop 7, Conan, Warcraft II, XCOM, Gold Box series, Bill Roper, Disney, Hellgate: London, Flagship Studios. Next time: Special guest BILL ROPER! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 22: Warcraft Orcs & Humans (part 3)

Dev Game Club

Play Episode Listen Later Aug 3, 2016 67:30


Welcome to our third episode in our series examining Warcraft: Orcs and Humans. We specifically discuss micro management, real-time strategy as a genre, and a bit of the Warcraft lore, though not to excess. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Humans 7-9 and Orcs 7-9, interleaved Podcast breakdown: 0:37 One long take this time! Issues covered: dealing with spellcasters, MOBAs, target-focused management of time and resources vs spatial, conjurers as generators of free units, balancing against Rain of Fire, spellcasters turning into hero units, automating unit production in later games, reducing clicks to manage greater complexity (but further abstract the game), defeating micromanagement, micromanagement pros and cons, street by street combat, catapults, "My Garona," mission variety and RPG influences, tactical turn-based combat, fewer decisions which mean more vs lots of decisions which mean less, evolving back towards wargames, real-time unshackling the player, management of capital investment, managing composition of your army, battles turning on a dime, the quickly evolving space around games, procedurality, pushing individual features to find new gaming territory, Tim's cheating heart, different approaches to killing Medivh, Garona's impact on the stories, dealing with lore, Boba/Jango Fett and dealing with fan reaction, deleting your expanded universe, Elder Scrolls and the Dragon Break, trying to fit all the pieces together, zooming in and focusing on one area of lore, overthinking your lore, Suparna Galaxy, how much lore do you need, building lore second, the role of story in games in the early 90s, deep dive on Medivh, the absurdity of Fett family history. Games, people, and influences mentioned or discussed: World of Warcraft, Starcraft series, Diablo, Command & Conquer, Baldur's Gate, Fallout, Ultima series, Gold Box series of RPGs, chess, Eye of the Beholder series, Dominion, Nethack, Rogue, No Man's Sky, Republic Commando, Starfighter, Elder Scrolls series, Star Wars, Indiana Jones and the Kingdom of the Crystal Skull, Haden Blackman, Ryan Kaufman, Insider's Guide, Tomb Raider (2013), John Carmack, Hearthstone. Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 21: Warcraft Orcs & Humans (part 2)

Dev Game Club

Play Episode Listen Later Jul 27, 2016 73:28


Welcome to our second episode in our series examining Warcraft: Orcs and Humans. We specifically discuss unit introduction and the evolution of the genre and how it does and doesn't parallel tabletop wargaming. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Four more of each campaign -- Human 3-6, Orc 3-6 Podcast breakdown: 0:31       Intro and segment 1 37:11     Break 1 37:31     Segment 2 1:05:08  Break 2 1:05:34  Next time Issues covered: destroying bases, unit introduction as enemies and as friendlies, unit costs as a bar to trying out new types, usability issues, Tim's difficulties with having to restart, preconceived notions, seeding towns with units for difficulty, ranged strategy and pull radii, abusing pathfinding, similarity to tower defense, playing orcs differently from the humans, Tim's changing style of play, micromanaging formations, tuning difficulty for different speeds of play, archers vs catapults, Brett thinking about how to actually build games like these, scripted pathing in Starfighter, interface challenges vs the AI player, inner workings of the Starfighter AI, dungeon levels, influence of dungeon levels here on later Blizzard games, parallels between RTSes and wargaming and early tabletop role-playing, story in Blizzard games, National Conventions and Lothar 2016, purification of genres, friction between mechanics and dungeon levels, multiplayer and game masters and playing like a machine, WarCraft 2 arriving so soon after, Blizzard development model, Blizzard maintaining corporate identity under Activision, alternating levels, playing campaigns one after the other. Games, people, and influences mentioned or discussed: Pokémon Go, Geocaching, Command and Conquer, StarCraft, Final Fantasy IX, System Shock, WarCraft 2, Bungie, Myth, Hitman 2, Hitman (2016), Starfighter, World of WarCraft, WarCraft III, WarCraft (2016 film), Samwise Didier, Chris Metzer, Michael Morhaime, Bill Roper, Disney, EverQuest, Overwatch, Dark Souls, Demon's Souls, Descent: Journeys in the Dark, Falling, Activision, EA, Origin, Bullfrog, Lionhead, Treyarch, Bobby Kotick. Next time: Play three more of each campaign (if you'd like): Human 7-9, Orc 7-9 @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Dev Game Club
DGC Ep 20: Warcraft: Orcs & Humans

Dev Game Club

Play Episode Listen Later Jul 20, 2016 77:59


In this first episode of our series discussing Warcraft: Orcs and Humans, we examine the relevance of the original game to the series as a whole and its genre in particular and begin delving into the mechanics on display in the first few levels of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First two levels of each campaign: H1, O1, H2, O2 Podcast breakdown: 0:32        Intro and segment 1 (relevance, personal and industry wise) 33:55      Break 1 34:23      Dev and mechanics talk 1:07:05   Break 2 1:07:32   Quick additional topic and next time Issues covered: committing to the division of Orcs and Humans, reading the freaking manual, what went into manuals and not, training the player and avoiding the manual, credits in the PS2 era, what did you need a manual for, the Indie Box, tooltips and in-game instruction, story development inside of Blizzard games vis a vis Westwood, CD-ROM and FMV, mission type variety, mods as aid to development, unit grouping count, small squads vs large armies, moving towards hero focus, MOBAs born from heroes, prioritizing even derivative lore and the potential benefits, reading 8 to 10 Warcraft novels, beneficial aesthetics, humor, self-seriousness and camp, playing with your toys, discovering games on shared computers, multiplayer culture in RTSes and FPSes, using multiplayer for develop, pathfinding and the Dining Philosophers problem, lack of formation, micromanagement for tactical gain, counting frames and managing combat closely, unsignaled progress, energy and efficiency, levels of fog of war and the Eye of Kilrogg, the weight of individual units, build speeds, deliberate pacing (lack of click-to-move), contextualization and automation debates in the mid-90s, "the game playing itself," automating those things which are not the focus, stylization and exaggeration in visual design, minimum spec. Games, people, and influences mentioned or discussed: Dave Grossman, Tim Schafer, Uncharted 4, Day of the Tentacle, LucasArts, Starfighter, Dark Souls, Gone Home, Dune 2, XCOM, Westwood, Command & Conquer, Starcraft, Wing Commander, The 7th Guest, Rebel Assault, Starcraft 2, Warcraft 3, Sid Meier, Dawn of War II, Company of Heroes, Relic Entertainment, Defense of the Ancients, J. R. R. Tolkien, Gary Gygax, Bill Roper, Chris Metzen, Samwise Didier, Michael Morhaime, World of Warcraft, Hearthstone, Games Workshop, Dungeons and Dragons, Patrick Stewart, Dark Forces, DOOM (original and 2016), Castle Wolfenstein, Prince of Persia, Myth: The Forgotten Lords, Bungie, Starcraft 2: Legacy of the Void, Starship Troopers, Little King's Story, Legend of Zelda: Ocarina of Time, Wayne Cline, Ultima IX, Tomb Raider, Super Mario 64, Indiana Jones and the Infernal Machine, Hal Barwood, Overwatch, Diablo III, Disney, Nintendo, Pokemon Go. Next time: Play four more from each campaign, still alternating Humans and Orcs! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Churros  y Palomitas

Dentro del reino de las adaptaciones, el terreno del videojuego ha sido el menos favorecido. ¿Cambiará esto al tener como director a uno de los jóvenes más propositivos en el terreno de la ciencia ficción como lo es Duncan Jones?  Para descargar el podcast sobre Warcraft (El primer encuentro de dos mundos) da click derecho con el ratón  selecciona la opción "guardar como" aquí. Para escucharlo, ahí tienes el reproductor de la columna del lado derecho así como el de la parte de abajo. Para suscribirte al podcast via iTunes, da click en este enlace. Para escucharlo o descargarlo directamente en su celular pueden hacerlo a través de Player.fm , Spreaker o incluso enSoundcloud. En caso de que quieran saber como escuchar el podcast en mi pésimo inglés, dejen su comentario después del click aquí o en Facebook. ¡Ah! Y también pueden escucharnos en Stitcher, Tune In, Acast y Poddirectory o incluso iVoox.  El fin del mundo está cerca. Mientras que los últimos sobrevivientes se preparan para iniciar un éxodo masivo a un planeta habitable, conocemos la historia de Durotan (Toby Kebbell), uno de los jefes que estará en el primer grupo enviado para empezar la colonización del nuevo entorno. Su esposa espera un hijo y es más que suficiente motivación para que Durotan busque dejarle literalmente un mundo mejor. ¿El problema? El mundo al que van a llegar es Azeroth, poblado por unos seres pequeños y frágiles conocidos como humanos, los cuales servirán como combustible para poder permitir que más Orcos (como Durotan) puedan cruzar el portal que separa sus mundos y salvarse de la destrucción.  Warcraft, basado en la popular serie de juegos de Blizzard, centra su historia en lo que es el primer encuentro entre estos mundos. Es una historia ubicada en un entorno fantástico por lo cual no faltan las comparaciones con obras del tipo del Señor de los Anillos, sin embargo su manejo es distinto. Mientras que la serie ha dado varias novelas, comics y distintos juegos, se basa en la historia del primero de la serie, Warcraft: Orcs and Humans, pero con un giro interesante. En lugar de enfocarse en la típica historia del bien contra el mal (siendo el mal usualmente cualquier personaje que no es ni parece humano), nos da distintos matices y personajes. Los invasores del reino de Azeroth es una horda violenta, pero tiene que ver con su manejo social que nos recuerda las invasiones bárbaras y vikingas sobre europa, y los participantes no necesariamente buscan la conquista y manipulación sino la supervivencia. La historia final es una mezcla entre un par de novelas, siendo Rise of the Horde y The Last Guardian las bases principales del guión.  Mientras que en los videojuegos una trama simplista puede funcionar y darnos horas y horas de diversión, es difícil adaptar este tipo de narrativas a la gran pantalla.  Fuera de las cintas de Resident Evil, son contadas las adaptaciones que hayan tenido éxito comercial y usualmente recordamos cintas como Street Fighter, Mario Bros o Mortal Kombat en donde la línea argumental simplista no logra evolucionar al cambiar de medio. El proyecto de Warcraft es más ambicioso y esto viene de la fuente, especialmente si consideramos que Blizzard en el reino de los videojuegos siempre se ha caracterizado por tener las mejores cinemáticas en sus sagas, aunque eso no signifique que fuera de lo visual sean tan atractivas.  El desarrollo de este proyecto dirigido por Duncan Jones (quien previamente nos entregó dos cintas geniales con Moon y Source Code) pasó por varias etapas antes de llegar al hijo del fallecido David Bowie. Originalmente Uwe Boll contactó a Blizzard para poder dirigir la cinta pero fue rechazado debido a que la compañía no confiaba en su capacidad de director. Tiempo después se confirmó que Sam Raimi sería el director, pero abandonó el proyecto para dirigir su versión de Oz el Poderoso. Finalmente llega a Jones qu

Churros  y Palomitas
Warcraft (English Version)

Churros y Palomitas

Play Episode Listen Later Jun 30, 2016 9:09


Within the realm of “adaptationland”, a small suburb within hollywood, video games have been the underdog when we are talking about becoming a movie. Will this change as Duncan Jones, a young director with one of the most interesting carers around has his take on the field? To download the podcast about Warcraft, click here. For listenint, you can do it on the player below. You can suscribe to our podcast via iTunes clicking on this link. You can also listen or download it directly on your mobile phoneusing  Player.fm , Spreaker or even Soundcloud. In case that you'd rather listen to it on my beautiful Spanish, leave your message on the comments section or at Facebook. Ah! and you can also find us at Stitcher, Tune In, Acast , Poddirectory or even iVoox.  The end of the world is nigh. While the last survivors are preparing to start a mass exodus to a habitable planet, we get to know the story of Durotan (Toby Kebbell), one of the leaders who will be in the first group sent to begin the colonization of a new planet. His wife is expecting a child and this is more than enough motivation for Durotan to try and literally leave a better world for his son. The problem? The world into which they arrive is Azeroth, populated by small and fragile beings known as humans, which will serve as fuel to allow more Orcs (as Durotan) to cross the portal that separates their worlds and can save them from destruction. Warcraft (the movie) is based on the popular Blizzard game series, and it focuses on the first meeting between these worlds. It is a story set in a fantastic world, so there is no shortage of comparisons with movies like Lord of the Rings, but the way the story is handled is way different. While the game has inspired several novels, comics and various other games, it is based on the story of the first game: Warcraft: Orcs and Humans, but with an interesting twist. Instead of focusing on the typical story of good versus evil (evil usually being any character that doesn't look like a human), it gives different shades and characterizations. The invaders that arrive to the kingdom of Azeroth are a violent horde, but that has to do with its social structure that reminds us of the barbarian invasions of Europe and the Viking themselves, and the participants do not necessarily seek conquest nor manipulation but rather survival. The final story is a mix between the basics of the game and a pair of novels, being Rise of the Horde and The Last Guardian what forms the main plot. While in video games you can make simplistic plot work and have hours and hours of entertainment, it is difficult to adapt this type of narrative to the big screen. Outside the Resident Evil films, there are a handful of adaptations that have been commercially successful and we tend to remember films like Street Fighter, Mortal Kombat or Mario Bros  where the simplistic story line does not evolve when it changes the medium. Warcraft as a project is more ambitious and this comes from the source, especially considering that Blizzard in the realm of videogames has always been known for having the best cinematics in their sagas, but that does not necessarily mean that besides the visual style they can be fulfilling. The development of this project directed by Duncan Jones (who previously gave us two brilliant films with Moon and Source Code) went through several stages before reaching the son of the late David Bowie. Uwe Boll originally contacted Blizzard to direct a film based on the game but was rejected because the company did not trust his directorial capabilities. Some time later it was confirmed that Sam Raimi would be the director, but left the project to create his version of Oz: the great and powerful. Finally Jones comes to the project, who after reviewing the script by Charles Leavitt makes changes to the story so it it's less "we're the good guys and them, who hardly speak, are the bad o

Podcast de Games – Bichos Geeks
Podcast #7 – Warcraft: Orcs & Humans e lore

Podcast de Games – Bichos Geeks

Play Episode Listen Later Jun 23, 2016


Falamos do desenvolvimento de Warcraft: Orcs & Humans, suas origens em Duna, Warhammer e até Populous, e desmistificamos MUITAS curiosidade sobre a história do universo Warcraft! The post Podcast #7 – Warcraft: Orcs & Humans e lore appeared first on Bichos Geeks.

The Upper Memory Block
UMBCast 010 - Descent

The Upper Memory Block

Play Episode Listen Later Aug 3, 2012 69:30


Welcome to episode 10! This time around we go deep into the mines with Parallax Software's amazing 1995 FPS, Descent. As usual, before we get into that, a bit of news: First of all, I joined the GoG.com affiliate program. So, if you were planning to pick up any of the games I talk about on the show, I'd really appreciate it if you went to GoG via the show site as it gives me a small kickback that I can use to cover some of the show's expenses. You can get there by clicking the GoG banners in the right hand column! Aside from that, last week's Red Baron show led me to check out some current games in the flight sim genre and I came across Microsoft Flight. It's free to play so I'll definitely be giving it a whirl in the near future. Finally, I blogged about a really cool article earlier in the week. In it, one of the original developers of Warcraft: Orcs vs. Humans talks about the very beginnings of that seminal game. It's a great read! I read an email from BJ, where he provides a bit of additional info on emulation, which I talked about back in episode 6. Then, on to the main topic, 1995's Descent. I cover the usual suspects and talk about some cool and different ways to play it today ending off with some listener voicemails. Buy Descent from GoG.com Descent source port downloads: DXX-Rebirth and D2X-XL. Next time, I'll be talking about the unique LucasArts adventure game from 1990, Loom. Hope to see you then!

Grand Old Podcast
Grand Old Podcast - Episode 6: The Last Guardian

Grand Old Podcast

Play Episode Listen Later Jul 8, 2011


This week I talk about The Last Guardian I had a lot of fun hunting down audio from Warcraft: Orcs and Humans, Warcraft III and World of Warcraft and putting them into the show. If anyone has any issues let me know Score: 5 out of 5 Stars