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Worum geht's? 2002 erscheint mit Sly Raccoon (in Nordamerika: Sly Cooper and the Thievius Raccoonus) ein 3D-Plattformer exklusiv für die PlayStation 2, der zusammen mit Jak & Daxter und Ratchet & Clank eine goldene Trias der PS2-Jump'n'Runs bildet. In dem Spiel schlüpft man in die Rolle des Waschbären Sly Cooper, der als Meisterdieb durch nächtliche Städte und finstere Dschungel schleicht, klettert und kämpft, um ein gestohlenes Familienbuch aus den Händen der Teuflischen Fünf zurückzuholen. Fabian und Gunnar beleuchten, warum die Mischung aus Schleichen, Klettern und kontextsensitiven Diebsaktionen auch heute noch funktioniert, außerdem erklären die beiden, was den unverwechselbaren Cell-Shading-Look des Spiels ausmacht und wie die selbst entwickelte Speckle Engine dazu beitrug. Daneben erzählen Fabian und Gunnar die Geschichte von Sucker Punch Productions: vom Deal mit Sony über die etwa dreijährige Entwicklungszeit bis hin zum Aufstieg von Game Director Nate Fox, der beim Vorgängerspiel noch als Junior-Designer tätig war und beim zweiten Spiel des Studios bereits die inhaltliche Verantwortung übernahm. Infos zum Spiel: Thema: Sly Raccoon (US: Sly Cooper and the Thievus Raccoonus) Erscheinungstermin: 23. November 2002 (Nordamerika), 29. November 2002 (Europa) Plattform: PlayStation 2 Entwickler: Sucker Punch Productions Publisher: Sony Computer Entertainment Genre: Platormer Designer: Nate Fox, Brian Fleming, Bruce Oberg, Steve Chen, Jason Connell u.a. Musik: Ashif Hakik Produktions-Credits: Sprecher, Redaktion: Fabian Käufer, Gunnar Lott Audioproduktion: Sascha Blach, Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Trash80 (Musik)
This week on The Free Cheese, Sly, raccoon on feet. We return to the second PlayStation to explore one of its core third-person platforming franchises, Sly Cooper. After exploring the world created by Sucker Punch Productions, we share our thoughts on what this first entry does right from the start, how much we loved the look and sound of the game, and why meaningful collectibles make the difference.
Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his thoughts on audio design including on his latest work in Ghost of Yōtei; the complex marriage of audio and music in large projects; and how they balanced the score of Ghost of Yōtei between Japanese Folk and Spaghetti Westerns influences. **Editor's Note: (01:01:48) Amon Tobin is the composer of the first inFAMOUS title. This episode is sponsored by Xsolla Episode Host: Austin Wintory Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation
Today on Mega Dads Live Antonio finally draws his blade with Sucker Punch Productions' Ghost of Tsushima for the PC
《羊蹄山之魂》(Ghost of Yōtei),是Sucker Punch Productions开发、索尼互动娱乐有限公司发行的一款动作冒险游戏,于2025年10月2日在PlayStation 5平台发售 。作为《对马岛之魂》的续作,游戏时间设定于对马岛事件的三百年后,讲述了女武者“笃”为报家仇,深入苍茫北境,踏遍虾夷山川,追索仇寇六人的故事 。如果您喜欢我们的节目,欢迎在各个平台上订阅“超级游文化”,第一时间看到我们的更新!本期主播:Mikasa(火象三傻妙妙屋)、金花、恶霸波、蛋挞公众号:超级游文化进群方式:xijunfo2021
If I had a mon for every first-party PlayStation game about revenge...yada yada. This time we talk about the latest samurai-ish game out of Sucker Punch Productions. Join us as we discuss a predictable narrative, various influences, and yet another rant from Mark about AAA video games in the modern era.Note: The music track at the start of the episode is “Ghost of Yōtei," composed by Toma Otowa for the Ghost of Yōtei Original Soundtrack. We in no way have or claim ownership of this music.Email us at: dcellmedia@gmail.com
In episode 19 of (Pop) Cultural Marxism, Isi and Ajay are joined by fellow BISR faculty Joseph Earl Thomas to discuss Ghost of Yotei, Sucker Punch Productions' much-anticipated sequel to Ghost of Tsushima. To kick off the episode, Isi and Ajay chat about recent cultural news and highlights, from the Japanese government calling on OpenAI to refrain from using anime and manga as training data, to the #SwiftiesAgainstAI campaign, to Paul Thomas Anderson's One Battle After Another (2025). Turning to Ghost of Yotei, Isi, Ajay, and Joseph consider where the game succeeds (its strong start, visual beauty, sharp soundtrack, and the satisfying chunkiness and texture of its combat scenes) and where it doesn't (its loadout system, simplistic puzzles, dearth of opportunities for stealth mode, and social and political quandaries its narrative and design raise). They explore the films and television shows that influenced Yotei—from Lady Snowblood and Samurai Champloo to the films of Takashi Miike, Akira Kurosawa, and Sergio Leone) and ask whether and where the game successfully incorporates cinematic techniques and conventions into its storyline. Along the way, they discuss the game's dicey depiction of the Ainu and the colonization of Hokkaido, consider whether the pleasure of open-world gaming has diminished or transformed in the years between Yotei and Tsushima, and interrogate the shape of the game's revenge plot. (Pop) Cultural Marxism is produced by Ryan Lentini. Learn more about upcoming courses on our website. Follow Brooklyn Institute for Social Research on Twitter / Facebook / Instagram / Bluesky. Show notes On Japan and OpenAI: https://www.ign.com/articles/japanese-government-calls-on-sora-2-maker-openai-to-refrain-from-copyright-infringement-says-characters-from-manga-and-anime-are-irreplaceable-treasures-that-japan-boasts-to-the-world One Battle After Another, directed by Paul Thomas Anderson (2025) Other Paul Thomas Anderson films mentioned: Phantom Thread (2017), Inherent Vice (2014), The Master (2012), There Will Be Blood (2007) Ghost of Yotei (Sucker Punch Productions, 2025) Ghost of Tsushima (Sucker Punch Productions, 2020) Way of the Samurai (Acquire, 2002) Tenchu (Acquire/K2/FromSoftware, 1998-2009) Samurai Champloo (2004) Forspoken (Luminous Productions, 2023) South of Midnight (Compulsion Games, 2025) Infamous (Sucker Punch Productions, 2009-2014) Blue Eye Samurai (2023) The Legend of Zelda: Ocarina of Time (Nintendo, 1998) Metal Gear Solid 3: Snake Eater (2004) Parul Sehgal, "The Case Against the Trauma Plot" (2021): https://www.newyorker.com/magazine/2022/01/03/the-case-against-the-trauma-plot Kuroneko, directed by Kaneto Shindo (1968) Lady Snowblood, directed by Toshiya Fujita (1973) Lady Snowblood: Love Song of Vengeance, directed by Toshiya Fujita (1974) The Samurai Trilogy, directed by Hiroshi Inagaki (1954-1956)
Fünf Jahre nach „Ghost of Tsushima“ serviert uns Sucker Punch Productions mit „Ghost of Yotei“ im Grunde genommen das gleiche Spiel, nur hier und da verfeinert. Reicht das aus? Macht das Spaß? Und welche fantastischen Wortwitze hat sich André für diese Sendung ausgedacht? Spitzt die Ohren, drückt den Play-Button und findet es heraus. Viel Spaß bei dieser Sendung! Timecodes: 00:00:00 - Alles beim Alten? 00:22:00 - Spielwelt und Design und Quests 00:47:15 - Ausrüstung, Kämpfe, Progression und Schwierigkeitsgrad 01:09:02 - Technik und Spielmodi 01:24:47 - Story, Sprecher und ein tolles Minispiel 01:40:25 - Fazit Jetzt Abonnent werden: https://www.gamespodcast.de In dieser Folge zu hören: Andre Peschke & Sebastian Stange
Kan Yōtei overgå sin forgænger?Ghost of Yōtei er et tredjepersons open-world action-adventure-spil udviklet af Sucker Punch Productions og udgivet af Sony Interactive Entertainment. Derudover er det også efterfølgeren til Ghost of Tsushima fra 2020 - et spil, der udkom samme år som The Last of Us Part II og formåede at sælge mange flere eksemplarer end Naughty Dogs flagskib.Ghost of Yōtei er dog ikke en direkte efterfølger til Tsushima. Faktisk foregår dette spil i år 1603 - mere end 300 år efter begivenhederne i Tsushima. Du spiller som Atsu, der ønsker at hævne sig på de såkaldte “Yōtei Six”, som dræbte hele hendes familie, da hun var en lille pige.Ghost of Yōtei har været et af de mest ventede PlayStation 5-spil i år. Men kan det leve op til de skyhøje forventninger? Alt det, og meget mere, skal vi finde ud af nu.I denne episode deltager Jacob Ege Hinchely, Anders Isaksen og Morten Urup.Tusind tak, fordi du lytter med.
Thanks to PlayStation Australia, while at PAX Aus Max was able to sit down with Rob Davis to chat Ghost of Yōtei.As the Campaign Director at Sucker Punch Productions, Rob was able to share about his trip to Japan to scout the environment, building the Yotei Six, intergrating new weapons, Have a question PlayStation or […]
Thanks to PlayStation Australia, while at PAX Aus Max was able to sit down with Rob Davis to chat Ghost of Yōtei.As the Campaign Director at Sucker Punch Productions, Rob was able to share about his trip to Japan to scout the environment, building the Yotei Six, intergrating new weapons, Have a question PlayStation or […]
Episode 113: Games discussed: Ghost of Tsushima published by Sony Interactive Entertainment in 2020 and developed by Sucker Punch Productions and Nixxes Software. A huge thank you to my dear friend Larry Cruz for joining me for this episode. Larry's PlayStation gamer tag is lcruz_94 Join the Discord: https://discord.gg/vG2PgRpY55 Sticky Buttons Blog: https://stickybuttonsblog.pika.page/ Youtube: https://www.youtube.com/channel/UCSJvGgcb44cEp6nQrMxCz1g TikTok: https://www.tiktok.com/@thestickybuttonspod?_t=ZT-8yMoXlJRAsQ&_r=1 Blake can be found on Instagram, Bluesky and Twitch @ handheldblake Please consider subscribing to the Patreon, any support goes a long way to helping the show grow! https://www.patreon.com/thestickybuttonspod This show was founded in 2019 by Blake McKean and Brandon Prenz
On this episode of The Movie Podcast, Daniel and Shahbaz are joined by Creative Director Jason Connell of Sucker Punch Productions for an in-depth discussion on the making GHOST OF YŌTEI and the cinematic influences behind it. Set in 1603 in Ezo, Japan, the story follows Atsu, an onryō seeking vengeance against the “Yōtei Six” for slaughtering her family sixteen years earlier. Ghost of Yōtei is out now exclusively on the PlayStation 5 family of systems. Jason Connell is a Creative Director on Ghost of Yōtei and was Creative Director and Art Director on Ghost of Tsushima, leading lighting, cinematography, and concept direction. He has more than 20 years of game development experience, over half of which have been with Sucker Punch. Alaska bred, he loves adventuring with his wife and two children. Jason lives in a beanie 99% of the time and abuses the word awesome. Watch and listen to The Movie Podcast now on all podcast platforms, YouTube, and TheMoviePodcast.ca Contact: hello@themoviepodcast.ca FOLLOW US Daniel on X, Instagram, Letterboxd Shahbaz on X, Instagram, and Letterboxd Anthony on X, Instagram, and Letterboxd The Movie Podcast on X, Instagram, TikTok, Discord, and Rotten Tomatoes Learn more about your ad choices. Visit megaphone.fm/adchoices
Ghost of Yotei Art Director Joanna Wang joins Steve and Bobby on Creature Cast this week to discuss the game's ambition, innovations in developing for the PlayStation 5, and how art direction helps when considering scope during development. If you're curious how Tsushima differentiates from mainland Japan, how much work goes into the Director Modes, how the seamless open-world transition between biomes works, and the subtle changes made in Ghost of Tsushima, check out the complete interview!Like and follow us on Social Media:Bluesky: @consolecreatures.comYouTube: @ConsoleCreaturesTwitter: @ConsoleCreatureFacebook: @RealConsoleCreatureInstagram: @ConsoleCreaturesThreads: @Consolecreatures Intro music provided by Mad Seedling. Check his work on Spotify!#ghostofyōtei #ghostoftsushima #suckerpunchproductions #playstation
This episode has embraced the forbidden tactic of FUN! Today writer Edgar Momplaisir returns to the podcast to antagonize his buddy Conner and discuss his time with Sucker Punch Productions' epic action-adventure Ghost of Tsushima (2020). Show Notes Edgar Momplaisir - Instagram Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt – Video Games: a Comedy Show Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord- Bluesky – Instagram – Twitch Episode Citations Ghost of Tsushima: the Road to Launch - PlayStation blog by Brian Fleming
解雇されたシニア開発者は自身の行動を正当化する姿勢を見せつつ、Sucker Punch Productionsを応援し続けることを表明しています。
We're back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we've looked at many times before, Sucker Punch Productions. After chatting about two-thirds of their raccoon trilogy on this very podcast, we're taking a look at something that is much more recent, much more grown-up, much more samurai. We're going back to 2020 to take a look at an open-world, action-adventure game set during the first Mongol invasion of Japan. We're talking Ghost of Tsushima.On this episode of Stealth Boom Boom, we chat a little bit about tourism, whether Akira Kurosawa mode is just a black and white filter and nothing more, and there's what some people are calling “a surprising amount of Infamous chat”, too. We also look at how they tried to balance authenticity with audience expectation, finishing a game during a global pandemic, and there's a heated discussion about wind.Here are some of the things you're gonna hear us chat about in our review: outrageously quick load times; stealth that encourages speed over patience; some very enjoyable, very familiar outpost-clearing; the power of Focused Hearing; loads of tall grass; the feeling of a sequel to Assassin's Creed 2; being hated by samurai as you fling kunai, wind chimes, and sticky bombs about; undercover Batman; sword-fighting that feels like accessible Sekiro: Shadows Die Twice, whilst also engaging the player with a number of different things to consider; no lock on; announcing your arrival at the beginning of a fight; taking on one other opponent in a duel; running after foxes, slicing bamboo, and one or two other things that are absolutely everywhere on this very large map; an uninspired grappling hook; an island that is too big for some and the right size for others; Samuel Taylor Coleridge; Ishikawa's student; a plot that would've worked better in a more linear game; using Ghost tactics and feeling completely fine; and our clothing choices.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Ghost of Tsushima is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Amnesia: The Dark Descent on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
In this episode of The Fun Waste of Time, the fellas give a non-spoiler and spoiler review of the first movie in James Gunn's new DC universe, “Superman”. Listen in as the fellas share their thoughts and impressions on whether they feel this iteration of Superman competes or exceeds other versions of the character put on the big screen. The fellas also discuss the latest PlayStation State of Play featuring a deep dive of Sucker Punch Productions' next big triple-A title in their Ghost franchise, “Ghost of Yotei”. There's all this and more in episode 79 of The Fun Waste of Time! FWT Website: thefunwasteoftime.com FWT Email: podcast@thefunwasteoftime.com Be sure to subscribe and follow us on YouTube, Apple Podcast, Spotify, iHeart Radio, and all other major podcast platforms!
A little late but it's here! I'm joined by Bill from the Gaming and Collecting podcast, 3DO Experience and Geek Addicts to talk about the Sucker Punch Productions game InFamous! This was supposed to come out last month as it was a patron voted topic but due to Punch of Nazi month I pushed it back a bit. Anyway, InFamous rules and it was joy to replay though sadly it is very hard to find a way to play it in 2025 as it is currently stuck on the PS3 and has not been remade as of the time this episode comes out. Bill and I break down why we both love this game so much, how it was developed, it's gameplay, it's story and much more! If you haven't played InFamous before I highly recommend you go out and buy a used PS3 and play it, that shouldn't be hard right!? Check out the podcast network Bill is a part of, the SuperPod Network at the link below! https://superpodnetwork.com/ Shout-out Song: Hallway to Hell Composer: Joshua Morse Album: VLAD II https://gamechops.com/vlad2/ End Song: Necrosis Composer: Joshua Morse Album: VLAD https://gamechops.com/vlad/ Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod Want to buy some Still Loading merch? https://www.teepublic.com/user/still-loading-podcast
In this episode, John and Ryan are joined by veteran artist and art director Dev Madan for an exclusive look behind the scenes of the video game industry. With 35 years of experience spanning video games, animation, and comics, Dev has worn many creative hats—serving as Art Director at Toys For Bob, Founder of Loose Cannon Studios, and Art Director at Sucker Punch Productions for the beloved Sly Cooper series. Together, they explore the artistic process, the evolution of game art, and the untold stories behind Dev's work on major projects. From concept sketches to final visuals, Dev reveals insights that fans and aspiring artists won't want to miss. He also shares his experiences collaborating with industry giants like Sony, Funko, Squaresoft, Marvel, and DC Comics. Whether you're an artist, gamer, or just curious about the creative magic behind your favorite games, this episode promises a fascinating deep dive into the world of art direction. Learn more about Dev at www.devmadan.com Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
I dette afsnit snakker vi om samuraispillet; Ghost of Tsushima. Ghost of Tsushima er et action-eventyrspil fra 2020, udviklet af Sucker Punch Productions og udgivet af Sony Interactive Entertainment. Spilleren tager kontrol over Jin Sakai, en samurai der kæmper for at beskytte Tsushima-øen under den første mongolske invasion af Japan. Jin står over for valget mellem at følge krigerens æreskodeks og kæmpe ærefuldt eller anvende praktiske, men uærlige metoder til at drive mongolerne væk med minimalt tab. Spillet har en stor åben verden, som kan udforskes til fods eller til hest. Når spilleren møder fjender, kan de vælge at engagere sig i direkte kamp med Jins katana eller bruge snigende taktik til at eliminere modstandere. I 2024 udkom Ghost of Tsushima Director's Cut udgaven så til PC og det har vi spillet. Medvirkende er Alexander, Emil og Johannes Hosted on Acast. See acast.com/privacy for more information.
There were a lot of big games out 20 years – many of those games we've reviewed on this podcast, this year. But this game involving a raccoon, a turtle and a hippo is a special game for us, as it is the first time we are going back to a series for a look at a second game. We're going back to 2004 to look at a 3D platformer that has big Ocean's 11 energy. We're talking Sly 2: Band of Thieves.On this episode of Stealth Boom Boom, we take a look at what developer Sucker Punch Productions were thinking going into this sequel, including how they really wanted to put a big emphasis on the game's heists. We also discuss the improved AI the team was striving for, a Ratchet & Clank demo, the inspiration of Tenchu: Stealth Assassins, and a woman named La La Anthony.Here are some of the things you're gonna hear us chat about in our review: patrolling guards and their flashlights that are basically vision cones; a health bar; enemies that can hear you run; tables you can now hide under; improved stealth fundamentals; fluidly moving around the rooftops of these large hub worlds; the brilliance and inconsistency of the Stealth SLAM (and also Silent Obliteration); spending coins in the new upgrades shop, and the fiddliness of equipping those upgrades; pickpocketing and too much of a good thing; Bentley's strong but heft-less tranq crossbow; the fists of The Murray; boss battles; the mission structure and how everything you do is in service to a big heist; a duration that is way too long and impacts everything; a mini-game mixed bag; going back to the base to switch characters; one of the world's biggest drug operations; and a narrative that is both dark and contains a lot of nice lads being nice.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Sly 2: Band of Thieves is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Untitled Goose Game on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGS
The latest Ghost of Tsushima 2 news comes in the way of a leak about the Ghost of Tsushima PC release date. We are now hearing that a Ghost of Tsushima 2 trailer will show up this summer and the game will release next year. So what do I want to see in the Ghost of Tsushima PS5 sequel? Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Reforge Gaming is a live talk show hosted by Lono covering the hottest and newest topics in a variety of gaming news with unmatched interaction, live event coverage, and question and answer segments. It is a live gaming podcast, weekdays @9:00 AM EST Don't have a video? Watch This Episode on YouTube We have a passionate community that loves gaming! JOIN OUR DISCORD Coffee drinker? If you've never tried a balanced acidity coffee, try - REFORGE ROAST We love having our audio listeners in the audience for the live show! - REFORGE GAMING --- Send in a voice message: https://podcasters.spotify.com/pod/show/reforgegaming/message
Ghost of Tsushima, developed by Sucker Punch Productions, emerged as a standout title in the gaming world with its breathtaking visuals and immersive gameplay. Set in feudal Japan, players step into the shoes of Jin Sakai, a samurai warrior on a quest for vengeance against the Mongol invasion. --- Support this podcast: https://podcasters.spotify.com/pod/show/ongamecast/support
We roll into a 3D platformer from 1999, the first game ever made by Sucker Punch Productions! Dave, Jiggylookback, and Bill from Gaming and Collecting and The 3DO Experience chat about what sets this game apart from other platformers at the time and how it almost didn't get released after being passed up by multiple publishers in the late 90's. We've launched a Patreon page where you can get VIDEO reviews and all episodes early! PLUS, some free content is dropping on the page as well! patreon.com/remember64show Find more of Remember 64 on TikTok, Threads, Instagram, & Twitter @Remember64Show --- Send in a voice message: https://podcasters.spotify.com/pod/show/remember-64/message
Fonseca talks with Daisuke (pronounced Dice-Kay) is a Series Regular on Apple TV's new thriller INVASION, from creators Simon Kinberg and David Weil, inspired by HG Wells' WAR OF THE WORLDS. He recurred on IFC's comedy BROCKMIRE, Amazon's period drama THE MAN IN THE HIGH CASTLE, and he voices a character in Netflix's animated series LOVE, DEATH & ROBOTS. In the world of Video Games, he is the lead character of the hit game GHOST OF TSUSHIMA from Sucker Punch Productions. Daisuke comes from the world of theatre. He was a company member of the Oregon Shakespeare Festival for 6 seasons, has performed in theatres around the country, and also trained and performed with Cirque du Soleil.The Salt Lake City Tribune thinks a new Marvel movie may be shooting in secret this Summer in Utah. The Utah Film Commission says the movie is titled "Oops All Berry". Its executive producer, Brian Chapick, has worked on several Thor movies and the Black Widow film. Many believe "Oops All Berry" is the secret code name for the new Thunderbolts movie, which stars all villains and no superheroes. Supermarket Spider Could Cause Men To Be Aroused: The Daily Mail says an Austrian supermarket was evacuated and closed down yesterday because a manager spotted a Brazilian Wandering Spider in a bunch of bananas. Men are being warned to stay away from the store because a bite by the Brazilian Wandering Spider can lead to painful, long-term arousal. Exterminators spent yesterday fumigating the store People magazine says Mattel is launching their own theme park in Glendale, Arizona in 2024. They will have rides and attractions inspired by Barbie, Hot Wheels, Thomas & Friends and Masters of the Universe. Fans will also be able to dine at the Barbie Beach House and ride a Hot Wheels roller coaster KGTV says William Shatner is being inducted into the San Diego Air and Space Museum's International Hall of Fame. His induction is the result of him being the oldest person to go into space. William and several others hovered above Earth on October 13, 2021 aboard Jeff Bezos' Blue Origin rocket The Daily Mail says a rare Batmobile toy was recently auctioned off for $149,000.The red tin convertible was made in 1966. It has a Batman action figure in the driver's seat. The toy was only supposed to sell for $14,000.The New York Post recently revealed that the Ken doll's real name is Kenneth Sean Carson. Time for 'What's The Doll's Real Name?' G.I. Joe is based on a man named: A. General Joseph ColtonB. Gerald Ignatius JoeC. Gordon Indigo Joseph Barbie's actual name is: A. Barbra Ann PerfectionB. Barbara Millicent RobertsC. Barbra Jo Salem Polly Pocket's actual name is: A. Popular PockingtonB. Polly Alice Kingston PocketC. Polly Guile Anderson Barbie's sister Skipper's full name is: A. Skipping MorganB. Madeline SkipperC. Skipper Roberts Stretch Armstrong's actual name is: A. Stretcher McArthurB. Casey ArmstrongC. Jake Armstrong
Join us in this enlightening conversation with Chris Zimmerman, the co-founder of Sucker Punch Productions, the powerhouse behind globally successful games like Infamous and Ghost of Tsushima. Chris started his journey as a software developer and evolved into a trailblazer in the gaming industry, showing the same resilience and innovation in his career as the characters in his games do.Chris placed the start of his journey in the mid-70s, programming games for an Apple II computer. During childhood, he was passionate about games and programming and enrolled in a CS Degree at Princeton. After his degree, he worked at Microsoft for ten years before leaving with other Microsoft alumni to create the Sucker Punch game studio. We then discussed what he took from this career into the next. An excellent discussion ensued about what makes Sucker Punch a unique place, Chris' vision and leadership, his philosophy, and the book he wrote to help 22 years old passionate developers grow.In this episode, Chris shares his journey from his early years coding games on Apple II to pioneering Sucker Punch Productions. He talks about the fascinating process of game development, how it intertwines with storytelling, and the importance of adaptability in this ever-evolving industry. Chris also offers candid advice to aspiring game developers, emphasizing the importance of being self-starters and taking initiative to create and complete projects.If you are interested to learn more about the unique blend of storytelling and programming in game development and get inspiration from Chris's incredible journey, then tune in to this episode!Three reasons why you should listen to the full episode:Gain insights from Chris Zimmerman's vast experience, from starting with an Apple II to co-founding a successful game studio, Sucker Punch Productions. His story is a testament to the importance of passion, persistence, and creativity in the world of software development.Discover the behind-the-scenes process of developing popular games like Infamous and Ghost of Tsushima. Chris shares interesting details about the collaboration between developers and story writers, emphasizing the significance of creativity in game development.Get practical advice on how to break into the gaming industry. Chris offers invaluable tips, like being a self-starter and taking responsibility for your code, which can be beneficial for aspiring game developers.Support the show
Indy recommends our first ever video game with the Playstation samurai epic Ghost of Tsushima, Samantha continues her Colleen Hoover reads with November 9, and we get ready for our first foray into the works of Akira Kurosawa with the historical masterpiece Seven Samurai! Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021. November 9 by Colleen Hoover - Fallon meets Ben, an aspiring novelist, the day before her scheduled cross-country move. Their untimely attraction leads them to spend Fallon's last day in L.A. together, and her eventful life becomes the creative inspiration Ben has always sought for his novel. Over time and amidst the various relationships and tribulations of their own separate lives, they continue to meet on the same date every year. Until one day Fallon becomes unsure if Ben has been telling her the truth or fabricating a perfect reality for the sake of the ultimate plot twist. Seven Samurai (Japanese: 七人の侍, Hepburn: Shichinin no Samurai), released in the United States initially as The Magnificent Seven, is a 1954 Japanese epic samurai drama film co-written, edited, and directed by Akira Kurosawa. Seven Samurai Trailer: https://www.youtube.com/watch?v=wJ1TOratCTo&ab_channel=RottenTomatoesClassicTrailers
Dan and Luis deep dive into Sucker Punch Productions' Action-Adventure open world game from 2020, Ghost of Tsushima. 00:00 - Intro / "The Way of the Ghost" 00:55 - Trophy Talk 04:45 - Game Facts 10:00 - Non-Spoilers Review 42:10 - "Sacrifice of Tradition" / Spoilercast Starts! 2:11:30 - Outro / "The Way of the Ghost (Farewell Version)" Once a month, Dan Lima (@PowerUpDan) and Luis Menchaca (@Chacalaca88) deep dive on a game from their backlog. If you want to play along with our hosts, next month's game will “allegedly” be Stray (2022). Please subscribe to the feed so you can get every new show directly to your device as soon as it posts, and if you like it, please leave us a nice review. If you like our intro and would like to support the artist, go check out Waz on Spotify and Bandcamp. Thank you!
Ännu ett härligt avsnitt inspelat i sommarvärmen! Lite senare än vanligt men så skall det vara i semestertider :) I veckans avsnitt betar Daniel och Calle av Nintendo direct mini, lite SteamDeck nytt och "klassikern" XIII remake får en remake! Sucker Punch Productions förnekar att ett nytt Sly Cooper är på gång, Halo Infinte co-op går i Beta testning och Nintendo testar servicetjänst för switchen (Men enbart i Japan, sadness) Summer games done quick blev en rejäl succe! och Spelet Stray kommer till steam. Det bjuds på ytterst få/om några Intressanta spelsläpp samt lite tips. Cölle har spelat Cuphead DLC medan Daniel har friskat upp minnet av hur man spelar Cuphead överhuvudtaget! De har bägge lirat God of war den gångna veckan. Cölle har spelat på SteamDeck och Daniel på PS5. Tusen tack för att ni lyssnar! Ni är bäst! ➤ Stötta oss på Patreon! https://www.patreon.com/spelberoende ➤ YouTube https://www.youtube.com/channel/UCyZ1fqVi6OyLD9lY73QSmwQ ➤ Gå med i vår Discord! https://discord.gg/8kUna5C
00:35 Sonic Frontiers News, 09:32 Recent Activities (TMNT game, FE Warriors: Three Hopes, Komi, Guardians game, & more), 46:09 Obi-Wan Kenobi Finale (Spoilers), 57:08 Ms. Marvel Episode 3 + 4 (Spoilers), 01:08:25 Gaming News (Overwatch 2, FFXII Rebirth, Sly Cooper), 01:19:27 Nintendo Direct Mini, 01:37:11 Stranger Things 4 Vol. 2 Spoiler Discussion In this episode, we're going to talk about the new Sonic Frontiers news. Then, we'll go into our recent activities such as Ninja Turtles Shredder's Revenge and Fire Emblem Warriors: Three Hopes. Next, we're diving into our thoughts on the Obi-Wan Kenobi finale and Ms. Marvel episodes 3 and 4. Afterwards, our quick dive into the news with Sucker Punch Productions and the Nintendo Direct. Lastly, the Stranger Things 4 finale. Welcome to the Travis & Damian Podcast! Just another 2 dudes on the internet talking about video games. Your co-hosts, Travis & Damian, share a love for video games and they use this podcast as a chance to talk about events within the industry. From Playstation to Nintendo, anything related to video games will be discussed on this podcast. They'll also talk about other pop culture topics like super heroes movies & anime but the main focus of this podcast is video games. New episode out every other week. Graphics by @tevinvuong (https://tevinvuong.com/) --- Send in a voice message: https://anchor.fm/travisdamianpodcast/message Support this podcast: https://anchor.fm/travisdamianpodcast/support
Ghost of Tsushima 2 We might have our first Ghost of Tsushima update in a long time. According to a job posting, it looks like Sucker Punch Productions is starting on Ghost of Tsushima 2 already. Many were hoping, myself included, to see a Ghost of Tsushima sequel announcement during the summer, but it didn't happen. My experience with Ghost of Tsushima gameplay has been overwhelmingly positive. I even enjoyed a good bit of Ghost of Tsushima Legends gameplay as well. The PlayStation exclusive games list continues to grow and the PS5 will likely be the target platform for the sequel. Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. Featuring an open world, the player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Reforge Gaming is a live talk show hosted by Lono covering the hottest and newest topics in variety gaming news with unmatched interaction, live event coverage and question and answer segments. It is a live gaming podcast, weekdays @9:00 AM EST We have a passionate community that loves gaming! JOIN OUR DISCORD Coffee drinker? If you've never tried a balanced acidity coffee, try - RAGELESS ROAST We love having our audio listeners in the audience for the live show! - REFORGE GAMING --- Send in a voice message: https://anchor.fm/reforgegaming/message
Omar Awediah is the Character Art Lead at Sucker Punch Productions and a mentor at Vertex school. Before that he was a character art lead at Amazon game studios and Obsidian entertainment and Cloud imperium games. Omar gives us a glimpse into many aspects of his life as an artist creating characters for a major studio. You get to hear all about Omar's journey in art from being an intern all the way to a character art lead. He talks about how to be a better artist with critiques, and how to overcome a lot of the vulnerability that comes with the territory. Have a listen to our chat taped live at the Yellow Jacket Social Club in Austin, TX and his home in Seattle. Learn more about Vertex School: https://www.vertexschool.com/ Learn more about Omar: https://www.artstation.com/thatguyomar Want to learn skills for creative tech jobs in games, film, XR and the Metaverse? Apply for your spot in our upcoming Game Arts Program here: https://www.vertexschool.com/game-arts-program
Dave is joined by Aaron Angle and Ryan Delaney to discuss Sucker Punch Productions' 2020 hit, Ghost of Tsushima. This is a stunningly beautiful open world game that does not quite transcend genre tropes, but does a great job to hide them and build immersion. Throw in a few fun new mechanics and some great story moments, and you've got a recipe for a damn good game. TIMESTAMPS: Intro 0:00, Ghost of Tsushima 15:05, Spoiler Section 1:27:20) Join the Discord! (https://discord.gg/V3ZHz3vYQR) Social Media: Instagram (https://www.instagram.com/talesfromthebacklog/) Twitter (https://twitter.com/tftblpod) Facebook (https://www.facebook.com/TalesfromtheBacklog/) Cover art by Jack Allen- find him at https://www.instagram.com/jackallencaricatures/ and his other pages (https://linktr.ee/JackAllenCaricatures)
Side Quests is back and this episode's host is podcaster, writer, editor, musician and legendary thief, Kyle Foley! The game he is talking about today is Sly Cooper and the Thievius Raccoonus by Sucker Punch Productions. You can find this episode's host on twitter or check out his work here!
Ghost Of Tsushima Directors Cut, le test par Yohann LemoreÀ savoir :► Sortie: 21/08/2021 ► Développeur: Sucker Punch Productions ► Éditeur : Sony Computer Entertainment ► Genre : Action / Aventure ► Plateforme : Playstation 4, Playstation 5 ► Age : +18Crédits audio :The Tale of Clan Sakai by Chad Cannon & Bill Hemstapat.Cannon & Bill Hemstapat. ► https://www.youtube.com/watch?v=cuD-5nG5ENs
Just two friends talking about Sucker Punch Productions Intro “Insert Memory Disk” by Exemia, Thermal NoiseOutro “Crash Landing” by DOS-88
Infamous is a series of action-adventure platform games developed by Sucker Punch Productions, and published by Sony Computer Entertainment for PlayStation 3, and PlayStation 4.
In dieser Episode sprechen wir über das erfolgreiche Videospiel "Ghost of Tsushima", welches von Sucker Punch Productions, einem US-amerikanisches Gamestudio, entwickelt wurde Die Geschichte spielt im feudalen Japan und wird aus Sicht des Samurais Jin erzählt. Werden dabei japanische Stereotypen und Vorurteile verbreitet? Handelt es sich dabei um Cultural appropriation oder appreciation? Über das Spiel: https://www.playstation.com/de-de/games/ghost-of-tsushima/ Quellen: https://www.metacritic.com/game/playstation-4/ghost-of-tsushima https://www.imdb.com/title/tt7651352/fullcredits?ref_=tt_ov_st_sm https://ghostoftsushima.fandom.com/wiki/Ghost_of_Tsushima_(soundtrack)
Listen to this awesome interview with Andrew Tan, an animator at Sucker Punch Productions! Learn more about Vertex School: https://www.vertexschool.com/ Learn more about Andrew: https://www.linkedin.com/in/andrewtananimation Want to be an Animator in the Video Game Industry? Apply for your spot in our upcoming 3D Animation Program here: https://www.vertexschool.com/animation-bootcamp
In unserer 28. Folge sprechen wir über die legendären Krieger aus dem fernen Osten. Samurai sind bis heute in verschiedensten Medien präsent und begeistern mit Kampfeskunst, Spiritualität und unverrückbarem Ehrensinn. Aber was fasziniert uns so an den Geschichten um die japanischen Ritter? Und wie werden sie in verschiedenen Medien und Formaten dargestellt? Diskutierte Medien: Ghost of Tsushima - Videospiel von Sucker Punch Productions (2020): https://www.playstation.com/de-ch/games/ghost-of-tsushima/ (13:59) Looking for the Lost: Journeys Through a Vanishing Japan - Roman von Alan Booth (1996): https://www.penguinrandomhouse.com/books/563632/looking-for-the-lost-by-alan-booth/ (46:15) Seven Samurai - Film von Akira Kurosawa (1954): https://www.imdb.com/title/tt0047478/ (1:13:54) Schlussdiskussion (1:48:45) Musik: Soloists Of The Ensemble Nipponia – Japan Ghost of Tsushima OST - Ilan Eshkeri Seven Samurai OST - Fumio Hayasaki
On this episode of the Pause Podcast, Erik & The Byrne Brothers talk about one of Sony's best ever stand alone exclusive titles in Ghost Of Tsushima. With this coming so out to late to the world of video game reviews, this episode wont really be much of a review but more of a "Love Letter" to the game and the developers over at Sucker Punch Productions. We hereat Pause say Ghost Of Tsushima was clearly the best game to come out in the year 2020. Also have a chat about the Legends multiplayer DLC add on, which was amazing and free! We highly recommend playing this game before listening because it is a SPOILER HEAVY DISCUSSION, about some of the stuff that happens during the story. Much love, and Thanks for listening! Enjoy! email topics to the show, and we'll give you a shout out if you can give us your game of the year for 2020, and explain why..? PausePod11@gmail.com Follow us on Twitter @PausePod11 --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
3-28-2021(Host Scene)Zazz - Welcome to Table of Content. A show by streamers for streamers and the wonderful people who support them. I am Zazzaboo your host and the Editor in Chief of TableOC.com. We have two great streamers here tonight ready to drop their opinions on us about the latest but first~Welcome RogueHate: No one hates us woooooThis first segment is brought to you by Kaylas Cupcake Design. Custom wall art handmade by our good friend @jazz0ejo! Check out our instagram to see the Letters she made for my daughter!Streaming NewsTwitch viewers glued to stream of stop sign where 98.73% of cars don't stopNever ending streams, irl muggings on stream, fish tanks and video games.What do all these have in common? None of them are as weird as this next live stream.From Dexerto‘Stopsigncam' is a channel dedicated to filming a single stop sign on a random street in Salem, Massachusetts, with the account claiming that 98.73% of vehicles don't actually stop for it.While it doesn't sound like the most gripping content at first glance, Twitch viewers have become weirdly fascinated with the stream. Due to the fact that most cars don't actually stop for the sign, when someone actually obeys the instruction, the chat goes crazy.On top of that, as more and more people are catching on to the stream, some have started to actually go to the sign in person knowing that they will end up on camera.One person stopped at the sign, only to get out of his car and do a backflip.Another pair decided to re-enact a lightsaber fight, adding an unexpected bit of entertainment to the ongoing stream.The channel currently only has 7.6 thousand followers, but some of its most popular clips have over 20,000 views.While it's not the most conventional form of entertainment, stopsigncam has proven to be weirdly fascinating to plenty of viewers, and as it gets more popular, the higher the chance that people will look for the sign so they can appear on stream. Tighe - Now that people have figured out where this is of course neighbors and the streamer have started to be harassed by pizza deliveries and the fun things the internet loves to do. Do you think Twitch will eventually crack down on stuff like this because they could become liable for the harassment? The end of Ludwig's absurd 2-week Twitch stream may finally be in sight We're now 12 days into variety streamer Ludwig Ahgren's 'never-ending' subathon Twitch stream and, by golly, it actually looks like it could end this weekend. As I write this, Ludwig's chat of 36,000 viewers is fighting to keep the timer above 18 hours by tacking on another 10 seconds with every subscription. The streamer's efforts have already made him the most subscribed-to channel on Twitch right now with the second-highest total sub count ever of 120,000 (second only to Ninja's record peak of 269,000). Ludwig has a trip planned for tomorrow, March 27, that he isn't bailing on, which means he'll be forced to step away from the stream for the first time in almost 300 hours. How much his sub count grows over the next 12 hours will likely determine how this thing finally concludes. Streamer Slime (Ludwig's roommate) will take over the subathon in his absence and even sleep on stream in Ludwig's race car bed. "I understand that this is Ludwig's stream, but we're in a weird spot," Slime said. "The [Ludwig] viewer does necessarily wish to see Slime," he said. "What I do not look forward to is 1,000 people asking, 'Who the hell is this bald douchebag?' That's just really annoying." Ludwig chimes in, "You're my horcrux, and I don't want to die." In the event that the timer is about to strike zero while Ludwig is away, his team has been instructed to halt the timer when it reaches one hour. "And then when [Ludwig] comes back, subathon is back on like Donkey Kong and the one hour starts again," Slime said in an update this morning. Off-screen, Ludwig adds, "It's like the last lap in Mario Kart." Beardcules - We see a lot of trends come and go on Twitch do you think this could become a trend or will this be a one off?GTA Online Streamer xQc Nearly Passes Out During Bank HeistReported on by Dexerto, xQc was participating in an intense bank heist on a GTA RP server. He took hostages, battled player-controlled police, but still failed to unlock the vault. During the heist, xQc saw his heart rate skyrocket to 170 BPM, and he nearly passed out from the stress. In a clip from the stream, xQc claimed his peripherals were blacking out and he was on the verge of passing out right on stream.Reported on by Dexerto, xQc was participating in an intense bank heist on a GTA RP server. He took hostages, battled player-controlled police, but still failed to unlock the vault. During the heist, xQc saw his heart rate skyrocket to 170 BPM, and he nearly passed out from the stress. In a clip from the stream, xQc claimed his peripherals were blacking out and he was on the verge of passing out right on stream.Thankfully, xQc managed to get out alive but left empty-handed, unable to solve the puzzle to open the vault. With police yelling from outside and the risk of having his character shot and killed for one of his most outrageous Grand Theft Auto stunts, the streamer's heartrate shot up to dangerous heights and the pressure almost caused him to pass out. When roleplaying in Grand Theft Auto, players often invest a lot of time and attention, and when they find themselves in close-call situations, it can be extremely stressful. Having hostages to worry about and the need to impress his audience by succeeding in the bank heist, the pressure mounted too heavily on his shoulders and he almost fainted.Rogue - This is one of those things you have to wonder if Twitch will crack down on because of harm to the streamer. I think we should get you a heart rate monitor for when you play phasmophobia alone.Tech/Gaming News - Brought to you by our merch store! RIP, Xbox Live (2002-2021) XBOX LIVE IS DEAD LONG LIVE XBOX LIVEFrom Kotaku,many Xbox users noticed a small change on the the Xbox dashboard. While uploading a screenshot to Xbox Live, some players noticed a reference to “Xbox network” where “Xbox Live” used to be.“‘Xbox network' refers to the underlying Xbox online service, which was updated in the Microsoft Services Agreement,” a Microsoft spokesperson told The Verge. “The update from ‘Xbox Live' to ‘Xbox network' is intended to distinguish the underlying service from Xbox Live Gold memberships.”In January, Microsoft announced an intention to increase the price of Xbox Live Gold, making it so the minimum (official) annual cost would leap from $60 to $120. Following widespread backlash, Microsoft reversed course and further announced that Xbox Live Gold would no longer be necessary to play free-to-play games. That change will happen at some point in the coming months, with no firm date yet.Tighe - What do you think of this rebrand for Microsoft? Call Of Duty Hacker Gets Banned From Two Games In One Twitch StreamThere is no one dumber on earth than someone dumb enough to hack or cheat while streaming a video game. Thankfully they get what they deserve.From screen rantActivision isn't pulling any punches when it comes to hackers and cheaters in Call of Duty, as one unfortunate streamer realized when he was banned from not one, but two different COD games in a single streaming session. A Twitch streamer banned during a livestream of Call of Duty: Warzone switched over to Call of Duty Black Ops: Cold War only to discover that Activision's banhammer extended to him there as well.Call of Duty titles have had an especially disastrous epidemic of hackers as of late; an influx of cheaters that required Activision to take more drastic steps in order to curb the problem. With the Call of Duty franchise seeing a massive increase of active players in the wake of the COVID-19 pandemic, the need to take preventative measures to curb or eliminate hackers and cheat bots rose with it. The cheating problem got bad enough that a Modern Warfare tournament was effectively ruined by hackers, which ultimately put a damper on the game's reputation. Activision, not one to take any threats to its profitable franchises lightly, was forced to take more drastic action to oust hackers. February alone saw Activision banning over 60,000 Warzone players for using popular cheating software, and the crusade to eliminate cheaters and hackers from Call of Duty is still pressing forward. This might be why Twitch streamer KD1PP found himself on the business end of the banhammer not once, but twice in the same stream. Serves you right.Beard - Do you think twitch should also crack down on cheating streams?This year's Call of Duty returns to WW2This year's Call of Duty returns to World War 2, according to fresh reports in part verified by Eurogamer.Modern Warzone reported this year's new Call of Duty is in development at Sledgehammer Games, maker of 2017's well-received Call of Duty: WW2, and is due out late 2021. Eurogamer sources have indicated this is indeed true.Modern Warzone also reports this game is codenamed Call of Duty WW2: Vanguard, and reports the name will be changed in the future. While this may indeed be the case, Eurogamer understands Activision's current plan is to stick with the Vanguard subtitle for the final version.Modern Warzone also reports "the entire game takes place in an alternate timeline where 1945 wasn't the end of World War 2", and is set in the 1950s. Eurogamer understands this detail isn't quite right, and Vanguard has a traditional WW2 setting.An open question is whether Vanguard is set for integration with Warzone. Black Ops Cold War was announced within Warzone, and its integration into the battle royale, while suffering from significant problems, clearly boosted sales of Treyarch's shooter.With Warzone set for a cataclysmic zombie-fuelled nuke event in the near future, one that reportedly will usher in a significant '80s-themed map change for Verdansk, the question is this: is Warzone set for a WW2-themed change in the future, too?Rogue - What do you think of the WW2 alternate timeline?Entertainment News - This next segment brought to you by Us! Please go support the podcast on our Patreon page and get exclusive content.Sorry, Suicide Squad Fans, The Ayer Cut Just Got Some Bad News Coming off the success of the snyder cut fans are starting to look for more content. Things however don't look great on that front.From cinema blendDuring an interview with Variety, WarnerMedia Studios CEO Ann Sarnoff was asked if following the arrival of Zack Snyder's Justice League, will more DCEU director's cuts be released, with David Ayer's cut of Suicide Squad specifically being mentioned. Sarnoff responded: We won't be developing David Ayer's cut.Well, that's a devastating blow to the #ReleaseTheAyerCut movement, which started gaining in traction back in May 2020 after Zack Snyder's Justice League was announced. Like the Snyder Cut, there are plenty of differences between what unfolded in David Ayer's original version of Suicide Squad and what was presented in the theatrical cut, ranging from more scenes featuring Jared Leto's Joker to a badass fight sequence between Katana and the rest of Task Force X. While the theatrical cut was commercially successful and later won the Academy Award for Best Makeup and Hairstyling, its critical reception left a lot to be desired.David Ayer has been supportive of the efforts to getting the Ayer Cut released to the public, saying last November that his version of Suicide Squad was “ripped to pieces” as a result of Batman v Superman: Dawn of Justice being “chewed up by the critics” and the success of Deadpool. This resulted in Suicide Squad being changed from a “soulful drama” to a more comedic story. Ayer confirmed on numerous occasions that the director's cut of Suicide Squad exists, and urged fans to ask AT&T and HBO Max (which you can sign up for with this link) to “let it see the sunlight.” it's possible that WarnerMedia's unwillingness to release the Ayer Cut boils down to two reasons. One, although the #ReleaseTheAyerCut movement is obviously filled with passionate fans, its ranks haven't grown as big as the Snyder Cut fanbase. Two, while there are no more Justice League movies planned for the immediate future (although the #RestoreTheSnyderVerseMovement is well underway), Task Force X is sticking around the cinematic realm, with James Gunn having written and directed The Suicide Squad. So perhaps WB isn't keen on releasing the Ayer Cut to the masses because it doesn't want to draw attention away from the property ushering in a new era.Beard - It seems the move from dvd/bluray to streaming has hurt the Directors cut/ commentary scene. Why do you think studios wouldnt want more of their content out there?Ghost of Tsushima Movie From John Wick Director in Development Last years Breakout Game is getting a Big screen adaptation from the Director of the John Wick films.From IGNSony Pictures and PlayStation Productions are developing a film adaptation of Ghost of Tsushima, with John Wick director Chad Stahelski attached to helm.According to a new report from Deadline, Stahelski will work alongside producers Alex Young and Jason Spitz with their company 87Eleven Entertainment. Peter Kang of game developer Sucker Punch Productions will oversee the project on behalf of the studio, which will serve as executive producers.The film is set to adapt Ghost of Tsushima's story, which follows the journey of samurai warrior Jin Sakai as he fights for the freedom of the isle of Tsushima.“We're excited to be partnering with Chad and 87Eleven Entertainment, to bring their vision of Jin's story to the big screen," said Asad Qizilbash, Head of PlayStation Productions. "We love working with creative partners like Chad, who have a passion for our games, ensuring we can create rich adaptations that will excite our fans and new audiences.”Stahelski has been the long-term helmer of the John Wick series of highly-popular action movies, and is set to return for the upcoming John Wick 4, currently aiming for a 2022 release. It's currently unclear how far into development the Ghost of Tsushima movie is, and so there's no date yet confirmed for shooting or release.Tighe - Do you think this will be a hyper violent move in that it's being directed by A John Wick alum?https://kotaku.com/australian-government-officials-anime-figures-joker-st-1846541409/amp?__twitter_impression=true Bad news for Weebs considering a run for office in Australia. from KotakuAn Australian government official's display of pop culture, comics and anime figurines in their office has been declared a ‘psychological hazard', according to a statement from the Comcare government agency.The bizarre intersection of public servant and waifu figurines entered the national consciousness last year. Around 20 figurines were reportedly displayed in the office of Gerard Boyce, who remains the deputy president of the Fair Work Commission, and the figures had become the subject of debate at a Senate Estimates hearing.Some members of the Fair Work Commission questioned whether the figurines would “undermine trust in the professionalism” of the Commission at the time, and the deputy president was forced to remove at least one of the figurines. It's not clear exactly what was removed, but the Sydney Morning Herald reported that some of the figures included Scarlett Johansson's representation of the Major Ghost in the Shell, a figurine of Jared Leto's Joker, along with Harley Quinn in fishnets, and Captain America. Imagine caring what someone else displays in their own office.Rogue - Do you think this sort of attitude will change as my generation and yours start to get to the politics age? BOLD PREDICTIONS Plug your stuff.Zazzaboo plug the site, Pod etc Don't forget to check out the patreon.Thanks and we will see you next week!★ Support this podcast on Patreon ★
Welcome to GDC Showcase week! This is your first podcast check-in from the event. Hear about the sessions so far, including great chats with the legendary Warren Spector and Sucker Punch Productions co-founder Brian Fleming, then get tips for the event and what to keep an eye on for the rest of the week! If you enjoy GameDev Breakdown Sign up for our free game dev newsletter! Subscribe to the podcast on the platform of your choice Follow us on Twitter: @GameDevPod, @CodeWritePlay, @Mechatodzilla, Check show notes and articles at CodeWritePlay.com Join us on Discord! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/gamedevbreakdown/message Support this podcast: https://anchor.fm/gamedevbreakdown/support
Welcome to GDC Showcase week! This is your first check-in from the event. Hear about the sessions so far, including great presentations from Warren Spector and Sucker Punch Productions co-founder Brian Fleming, and find out what to keep an eye on for the rest of the week!
Title: Ghost of Tsushima [Wikipedia] [IMDb] Developer: Sucker Punch Productions Publisher: Sony Interactive Entertainment Designer(s): Nate Fox (director), Jason Connell (director), Brian Fleming (producer) Platform: PlayStation 4 Release date: July 17, 2020 PROMO: Trial by Error Variety Show (@tbevarietyshow) SHOWNOTES: Ash and Zach continue our analysis of Ghost of Tsushima from Sucker Punch Productions! This time, we dive further into both the plot and open-world design, talk about the beautiful presentation and new-flawless execution of this game, and discuss where a possible sequel could take Jin Sakai in the Mongol invasions of Kamakura period Japan. And if you can't get enough Collateral Gaming, then stay tuned for our first numbered episode on the Metroid franchise: Metroid Fusion! Collateral Gaming is on Apple Podcasts, Spotify, Google Podcasts, Chill Lover Radio, iHeartRadio, Podbean, and wherever else you get your podcasts. Also, find us on Twitter, Instagram, Facebook, Podchaser, and find us on Patreon! (Collateral Gaming is a Collateral Media Podcast. Intro song is a license-free beat by Quality_Online_Media from Pixabay. All music and game clips are owned by their respective creators and are used for educational purposes only. Please don’t sue us; we’re poor!)
(TSAP S04E02) In this episode, Sam is joined by Sucker Punch Productions Audio Director, Rev. Doctor Bradley Meyer to chat about the audio for Ghost of Tsushima. They discuss the soundscapes of the environments, the detail in the Foley, voiceover, dynamic systems, creating authentic sounds for the world of 13th Century Japan and so much more in this deep dive conversation! "The Rev. Dr. Bradley D Meyer is audio director at Sucker Punch Productions where he most recently helped bring Ghost of Tsushima to life. Brad has worked on most pieces of hardware from cellphones to consoles to PCs on franchises such as inFAMOUS, Spider-Man, Tony Hawk, Frogger, Dance Dance Revolution, Shrek, TMNT, and You Don't Know Jack. Over the years, Brad has lectured extensively about game audio at conferences and universities, and was a contributing editor at designingsound.org. He is an ordained minister and a doctor of metaphysics and immortality, so he can talk about the constructs of our physical realm, or marry you to the adult human of your choosing." Big thanks to Callum Tennick for editing and mastering this episode. This episode and so much more at: www.thesoundarchitect.co.uk Twitter: @SoundDesignUK Facebook: facebook.com/thesoundarchitect.co.uk Instagram: thesoundarchitectofficial Stay up to date via our Monthly Newsletter as well: www.thesoundarchitect.co.uk/newsletter --- Send in a voice message: https://anchor.fm/thesoundarchitect/message
Welcome back! This week Courtney and Marshall share their thoughts on two video games Marshall finished playing recently: Naughty Dog's The Last of Us Part II and Ghost of Tsushima, from Sucker Punch Productions! These Sony First Party Studios have given us TWO great games to finish off this generation. Come hang out while our hosts discuss their likes, dislikes and overall thoughts about these titles! **SPOILER WARNING FOR GHOST OF TSUSHIMA AND THE LAST OF US PART II** Have you played either (or both) of these games yet? what did you think? let us know! Listen, enjoy and don't forget to Join the Conversation! Twitter: @BLWMWPod Instagram: @BlerdLifewithmyWife Check out Anchor.fm/BlerdLifewithmyWife to leave us a voice message! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/blerdlifewithmywife/message Support this podcast: https://anchor.fm/blerdlifewithmywife/support
With Brazilian President Jair Bolsonaro now Covid-19 positive, we look at how his policies and mismanagement of the Amazon Rainforest during the pandemic could soon see the last of the Indigenous populations in the region. He has allowed illegal logging and mining to increase exponentially resulting in severe deforestation that could see the rainforest all but disappear in the next 50-100 years. With major trade deals on the table with the EU, we explore what people and other governments can do to prevent the destruction of Earth's greatest, and most vital, rainforest. This weeks guest are; Karla Mendes: An award-winning Brazilian journalist working as a Rio de Janeiro-based Contributor Editor for Mongabay. She has been working as a correspondent for international outlets since 2015 and in the last two years she specialised in covering environmental, land and property rights issues. Rebecca Loudon: An environmental social activist based in the UK. Links to Indigenous Groups and Associations in need of support: http://apib.info https://www.facebook.com/apiboficial/ https://www.facebook.com/VozDosPovos Links to research articles for this episode: Brazil's indigenous hit especially hard by COVID-19: why so vulnerable? Overlap of fire, COVID-19 peaks: A ‘catastrophe' for Brazil's Amazon Brazil minister advises using COVID-19 to distract from Amazon deregulation Indigenous COVID-19 cases top 500, danger mapped in Brazil agricultural hub In Brazil, COVID-19 outbreak paves way for invasion of indigenous lands Fight against Amazon destruction at stake after enforcement chief fired As COVID-19 rages, evangelical pastor may contact remote Amazon tribes Brazilian government taken to court for assault on environment, climate ‘Every time an elder dies, a library is burnt': Amazon COVID-19 toll grows Bringing Christ and coronavirus: Evangelicals to contact Amazon indigenous NGOs charge Brazil's Bolsonaro with risk of indigenous ‘genocide' at UN Music by The Collier Produced by Sucker Punch Productions and S2S Media. --- Send in a voice message: https://anchor.fm/ahnow/message Support this podcast: https://anchor.fm/ahnow/support
RECORDED 8/20/14 -- This week's episode features an interview with Jason Stansell, the Lead Animator at Sucker Punch Productions. The guys discuss GDC, Project Morpheus, Titanfall, and more!