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This week we talk about Sony, Nintendo, and the Playstation.We also discuss Grand Theft Auto, the 3DO, and digital dark ages.Recommended Book: 3 Days, 9 Months, 27 Years by John ScalziTranscriptThe earliest video game consoles that were made to be used in the home, as opposed to being set up in an arcade, were hardwired like their arcade kin. That means rather than being able to play a bunch of different games, they were basically just single-game boxes: you would buy a machine that allowed you to play Pong, for instance, and if you wanted to play another game, even by the same maker, Atari, you would have to buy another whole console with its own screen, controls, etc, to do so.That was the state of the art in the early to mid 1970s. By the late-70s, the concept of swappable games became reality with the introduction of what are called ROM cartridges. ROM stands for read-only memory and is a type of storage common in computers and other devices, which allows whatever you store on it to persist, which is a contrast to RAM, which is the type of memory that determines how much you can do on a device at any given moment, and which disappears when the device is turned off.So these ROM cartridges were kind of like the portion of the hard drive that's used to boot up your computer, storing the bare-basics of the system so it can be initialized and understand how to run all the other software that builds upon that baseline. And that memory was stored in durable, plastic cases that made them usable by ordinary, non-techy people. You could buy a game and handle the cartridge, popping it into your game console hardware and removing it, to make way for another game, over and over and over again, and that use would be unlikely to damage the ROM chip.This same general format was flexible enough that it lasted through the mid-90s, the capacity of the ROM chip continuing to grow as the associated tech improved, and the capabilities of the central console hardware that used these cartridges became more sophisticated. Upgrades were slowly added to the innards of the plastic case, as well, including things like battery backups that enabled saved games, and the Super Nintendo's Super FX chip, which enabled 3D graphics that would have otherwise been impossible with the contemporary state of the art.The next generation of gaming consoles relied on another medium, though, and one that had several benefits over the long-lived game cartridge.CD-ROM discs, which were flat, circular, and contained information that was encoded and read with lasers, had been around in some form since the late-1980s, and were even used in a few early gaming consoles, like the PC Engine CD-ROM, which barely anyone bought, and the Sega-CD add-on for the Sega Genesis, and 3DO consoles, which a few more, but still relatively few people purchased.The release of the first Sony Playstation, now known as the PS1, in 1994 changed that, though, and this shift was partially the result of Sony's impressive game lineup, but was also due to the strength of the CD medium. Each CD-ROM could hold 650-700 MB of information, which was more than 100-times the capacity of the competing Nintendo 64's cartridges.There were downsides to this new standard; CD-ROMs were less durable than plastic-encased cartridges, and they were very slow to load, as well, because information stored in ROM chips could be more or less instantly booted, while the info stored on discs had to be spun up and read first, resulting in sluggish load screens throughout the gaming experience, and especially on the initial boot-up of the system.That said, the far superior storage, and the dramatically reduced cost of these laser-etched discs—cartridges could cost $15-20 apiece to manufacture, while CD-ROMs often cost pennies apiece—that triggered a rapid transition in the gaming world to this new medium. Handheld consoles stuck with cartridges for a lot longer, due to the nature of the use-case and difficulties associated with trying to use spinning discs in portable hardware, but everyone else moved to discs pretty rapidly, after Sony proved the utility of the model, and many aspects of video gaming were upgraded as a result of all that additional storage capacity.That capacity continued to grow as CD-ROM were replaced with DVDs, which could hold 4.7-8.5 GB per disc, again, up from 650-700 MB; the industry made that change in the years 2000 and 2001, with the PS2 and Xbox consoles. And then in 2006, the PS3 moved to Blu-ray discs, which could hold a whopping 25-50 GB per disc, once again resetting gaming expectations—though Xbox stuck with DVDs, and Nintendo's Wii, Wii U, and Gamecube consoles used proprietary disc formats that had a lot lower capacity compared to their competition.Leading into the 2010s, even those Blu-rays were straining under the weight of some big-name, AAA games, some of which required multiple discs and mandatory hard drive installs from those discs, because the scope of these gaming worlds and their high-end graphics required just a stunning amount of space.Video game companies had already started making the shift to digital products in the early 2000s, though, Xbox Live Arcade and the Playstation Store emerging in 2005 and 2006 respectively, and Steam, which popped up in 2003, was making digital downloads for games common on PCs several years earlier.Digital became even more popular in the 20-teens, and in 2020, digital sales of console games surpassed physical sales for the first time. The PS5 and Xbox Series S shipped console versions without disc drives for the first time, and many physical games became basically methods of checking a game's license, to ensure it's not pirated, because the discs installed the game on the console's hard drive, just like a download, anyway.What I'd like to talk about today is the perhaps natural next step in this transition: a recent announcement by Sony that they'll no longer be making disc-based Playstation games beginning in 2028, and why some critics are calling this a worrying and anti-consumer move.—On July 1, 2026, Sony announced that's it's going all-in on digitally delivered games. It will halt production of game discs beginning in January of 2028, and after that, customers will only be able to purchase new games digitally, via their Playstation Store and retailers.This follows another recent announcement by game company Rockstar Games that their massively anticipated Grand Theft Auto VI game, which is set to hit digital shelves on November 19 of this year, will not be available on disc at all; it will be downloadable, and the physical copies customers can buy in stores won't be physical copies at all: it will be a box with a download code inside, which amounts to the same thing—you use the code to download the game, exactly the same as if you had bought it online, but with packaging for that code.That's a big deal because the Grand Theft Auto series is one of the biggest and most popular series in gaming history; other game makers have been scrambling to adjust their own release dates so as not to overlap with this new, highly anticipated game's release; it's expected to be an absolutely massive moment in the gaming world when this new entry in the series finally lands.That said, the writing has been on the wall for the transition to digital games for a while, now. Game company Capcom recently announced that 93% of its game sales were digital in its last fiscal year, and other companies have reported similar numbers; it's currently around 85% for Sony. As a result, many consoles are now shipping models without disc drives, and some, like the recently announced Steam Machine, don't even have a disc-drive version.Digital games are also cheaper to make because the company behind them only has to provide download keys, rather than having to pay some amount for each and every physical item produced, packaged, and shipped, and these companies, and the retailers that sell their games, will never run out of a popular game, which might otherwise be an issue for big released like the aforementioned Grand Theft Auto.There are quite a few downsides to the digitization of games, though, including that in many cases, you don't actually own the games you buy, you just own a license to download and play them. That means if licensing changes, or the storefront through which you bought a game closes, you will likely lose access to that game you bought, without getting any kind of refund.If your account is banned or you lose access to your account for some reason, all your games will suddenly be inaccessible, too. If you don't have access to the internet, allowing your console to phone home and check to make sure you're not pirating things on a regular basis, that might also mean no gaming for you.Almost always, you can't sell or trade digital games, while physical games allow for a thriving secondary market, often allowing gamers to buy old discs and cartridges decades after a game was released, and often for far lower prices. Many of these games can even be played by later consoles that have back-compatibility.Doing away with discs and other physical media is great for companies like Sony, then, because they no longer have to pay to create the individual discs, no longer have to pay for the drives that play the discs, so the price of making consoles drops a bit, and it also means that secondary market for games goes away: if you want to play old games, you have to buy them from Sony, and all those used games already on the secondary market, or a game disc borrowed from a friend, are no longer competition for them, serving as alternatives to the digital version they'd prefer to sell you.Another bigger-picture concern here, though, is that this will make game preservation efforts a lot more difficult, and for many of the same reasons it will make maintaining a library and back-catalog of games difficult for consumers.Often, when a video game store shuts down, either for economic reasons or because it sells content for devices that are no longer maintained, those games and other content also go away. Sometimes they can remain on those older devices, and sometimes the digital rights management software, the DRM in that content and on those devices auto-deletes games from the hardware.Right now, for instance, Sony is saying that after it halts digital sales of PS3 and Vita games, that halting taking place over the next year, players will still be able to download their previously purchased content for the foreseeable future. That ‘foreseeable future' phrasing is doing a lot of work, there, though, and historically this kind of shut down has eventually become a full shut down, a lot of games, those that haven't been carried over to new stores to be played as vintage options on newer consoles, have simply disappeared; maybe still existing on some old hardware somewhere, if it wasn't deleted by DRM, but maybe not. In either case, preserving that software for historic research and archiving purposes becomes very difficult and expensive, at least compared to archiving the same game on a disc or cartridge.That closure of the PS3 and Vita stores, for example, is expected to result in the loss of about 2,200 digital-only games that will no longer be available for purchase, and of those, about 138 are not available on any other platform, and will thus essentially disappear.This game industry concern echoes larger concerns about what's called a digital dark age: a moment in time, maybe just a few years, maybe a few decades long during which a whole lot of the content that was created and available, disappears, possibly because of outdated file formats, maybe because the storage mediums that were used didn't hold up over time, or possibly because the data from the era was somehow corrupted, encrypted, or decayed.There's concern that a whole lot of information from the early personal computing era will disappear from historical records, for instance, because the floppy disks on which a lot of that information was stored are obsolete and thus increasingly difficult to access; few people have hardware that allows them to use floppy disks, these days.CD-ROMs, DVDs, and other optical discs are also a concern because of so-called disc rot, which refers to the chemical degradation of this storage medium. Many such discs are prone to failure because of light damage, the oxidation of their reflective layer, and the de-bonding of the adhesive that was used to hold the disc's multiple layers together.A lot of seemingly archival media might then degrade, even after being stored in a seemingly long-term fashion, which could also contribute to a dark age moment, a whole period's worth of data and entertainment and art lost because the CDs and DVDs on which they were stored simply fell apart before they could be converted to a longer-form medium. This could serve as an argument in favor of digitization, then, because many of the mediums on which these games are currently stored might degrade, anyway, and moving them to hard drives, rather than discs, could serve as a superior long-term home.That said, the concern with digitizing everything is similar, in that media made available for online purchase is simply stored in a hard drive somewhere else on the planet. If something happens to the data centers in which these games are stored, or those data centers are needed for another, more profitable purpose, or a bunch of them are destroyed in a conflict, that could result in the same outcome as disc rot and the storage of data in formats that are no longer accessible.It also makes these games susceptible to economics, though, because if the company behind them decides it's time to move on, there won't be physical copies archivists can scoop up and save; they could try to download these games, but often the nature of the software, of the DRM that keeps them from being pirated, hinders or prevents such efforts.The digitization of gaming and the shift away from physical copies of games seems to be inevitable at this point, and there are a lot of good economic, technological, and convenience reasons for it.There are quite a few downsides to this evolution as well, though, including those that negatively impact game consumers, alongside many of the same issues that threaten other types of media and data. And we don't, technologically or civilizationally, have solutions for those problems yet. And that gap could someday result in massive gulfs in our knowledge and documentation of this moment in video gaming history.Show Noteshttps://blog.archive.org/2026/04/23/gone-but-not-forgotten-recovering-the-dead-web/https://www.engadget.com/2207297/playstation-just-struck-a-hammer-blow-to-game-preservation/https://www.engadget.com/forza-horizon-4-will-be-pulled-from-digital-stores-and-game-pass-in-december-134510642.htmlhttps://arstechnica.com/gaming/2023/03/why-game-archivists-are-dreading-this-months-3ds-wii-u-eshop-shutdown/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.engadget.com/2207546/sony-repurposing-austrian-playstation-disc-factory/https://www.engadget.com/2206315/xbox-is-reportedly-testing-a-way-to-digitize-your-disc-based-games/https://www.engadget.com/2205792/sony-will-stop-making-disc-based-playstation-games-starting-2028/https://www.theverge.com/report/960173/microsoft-xbox-disc-to-digital-feature-physical-game-collectionhttps://www.theverge.com/games/956389/grand-theft-auto-6-gta-digital-code-in-box-physical-gameshttps://en.wikipedia.org/wiki/Digital_dark_agehttps://longnow.org/ideas/shining-a-light-on-the-digital-dark-age/https://www.americanscientist.org/article/avoiding-a-digital-dark-agehttps://en.wikipedia.org/wiki/History_of_video_game_consoleshttps://www.videogameconsolelibrary.com/history-of-game-media/https://en.wikipedia.org/wiki/Disc_rot This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit letsknowthings.substack.com/subscribe
Samuca e Leon chamam Caio do Supersoda pra decolar pelo espaço a bordo das ARWINGs em Star Fox! Do nascimento da Argonaut e do chip SuperFX às inspirações de Star Wars, vem com a gente pra conhecer a história de Fox McCloud e equipe desde o seu início até o seu iminente retorno.APOIE O GALINHA VIAJANTEAcesse catarse.me/galinhaviajanteLINKS DA GALINHACatarse | Youtube | Instagram | BlueskyContato: cast@galinhaviajante.com.brAcesse nosso SITE: galinhaviajante.com.brTRILHA SONORACorneria (Star Fox)All Clear, Corneria, Destinations Map, Katina, Opening, Starwolf (Star Fox 64)Corneria Metal Cover (MetalLegend64)Battle on the Jazzy Bridge (Quasar)CITADOS NO EPISÓDIOVideogames: Videogame: Star Fox (SNES), Star Fox 64, Star Fox Adventures, Star Fox Assault, Star Fox Command, Star Fox Zero, Star Fox 2, Starglider, Stargliders 2, Michael Jackon's Moonwalker, Pilotwings, Vortex, Stunt Race FX, Donkey Kong Bananza, Gradius, R-Type, Banjo-Kazooie, Perfect Dark, Dinocrisis, Sly Cooper, Ristar, Zone of the Enders, Deus EX, Jak and Daxter, Splinter Cell, Parasite Eve, Breath of Fire, Dead Rising, DarkstalkersOutras Mídias: Star Wars, Michael Jackon's Moonwalker, WWEm Thunderbirds, Babe: O Porquinho Atrapalhado 00:00:00 - Abertura do Episódio00:04:16 - Jez Sam e os Argonautas00:30:02 - O Nascimento de Star Fox00:45:59 - Mais do Que um Shooter On Rails01:09:27 - O Charme dos Personagens01:28:26 - Todos os Jogos da Série01:53:16 - Top Dúzia Franquias Que Merecem Voltar02:04:20 - Encerramento do EpisódioO Galinha vai ao ar toda semana graças aos Escudeiros da Galinha Viajante! Apoie você também o nosso projeto no Catarse e junte-se à Escudaria!Apresentado e produzido por Leon Cleveland e Samuel R. Auras.Contato: cast@galinhaviajante.com.brSupport the show
Welcome to RetroLogic! I'm Dan Caporello here with Sam Wagers and John Cummins, Special Guest Ryan (Games With Coffee) Intros But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Housekeeping Sam: Streaming On Topic Retro: Zelda Skyward Sword Retro Rewind Super Castlevania IV Gradius The Price Is Retro - 13:55 If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Dan's List Sam's list John's List Ryan's List Show Topic - 1:07:40 1:10:20 Starfox Star Fox - SNES NA: March 1, 1993 developed by Nintendo EAD and programmed by Argonaut Games, who created the Super FX chip to enable the 3D graphics seen in the game. Star Fox 64 - N64 NA: July 1, 1997 Developed by Nintendo EAD. Star Fox 64 was the first game to feature support for the Rumble Pak peripheral. Star Fox Adventures - GCN NA: September 22, 2002 The last game developed by second-party Nintendo developer Rare before its acquisition by Microsoft. Star Fox: Assault - GCN NA: February 14, 2005 Developed by Namco Originally slated to be developed by the Ace Combat team, but that version was allegedly scrapped and the Klonoa team took over instead. In an unusual twist, the game as we know it began development in the multiplayer mode. Star Fox Command - DS NA: August 28, 2006 Developed by Q-Games. Directed by Dylan Cuthbert, who previously served as a lead programmer of the original Star Fox and 64 at Argonaut. According to Cuthbert, Miyamoto approached him and his company because he wanted to see more of the ideas from the then-unreleased Star Fox 2 (who Cuthbert was heavily involved with during its development) Star Fox 64 3D - 3DS NA: September 11, 2011 Developed by Nintendo EAD "At the annual E3 event during the Nintendo Q&A session held in June 2011, Miyamoto jokingly stated that he warned the developers that if Star Fox 64 3D was not the best game in the series, or did not make a lot of money, the franchise would have to be discontinued." Star Fox Zero - Wii U NA/EU: April 22, 2016 Developed by PlatinumGames A "reimagining" of Starfox 64 The game's development began with experimentation on leftover assets from a never-released Star Fox game for the Wii that had been worked on by a small group since about 2008. Star Fox 2 - SNES NA/EU: September 29, 2017 Release years by system: Cancelled – Super Nintendo Entertainment System 2017 – Super NES Classic Edition 2019 – Nintendo Switch Online Developed by Argonaut Games. Was originally canceled due to its proposed release date's proximity with the release of the Nintendo 64 and internal development problems. Star Fox - Switch 2 JP/NA/EU: June 25, 2026 Community Couch Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games
Star Fox on the Super Nintendo wasn't just another release; it was a technical leap. Powered by the Super FX chip, this was Nintendo's first real step into 3D gaming on a home console. This week on NPC Game of the Week, we break down how Star Fox came together, what made it so unique at the time, and why it still matters today. From its development with Argonaut Software to its lasting impact on Nintendo's future, this is one of the most important games on the SNES. Discord: http://n64josh.com/discord Twitch: https://twitch.com/n64josh Tiktok: https://tiktok.com/n64josh Twitter: https://twitter.com/n64josh Instagram: https://instagram.com/n64josh Facebook: https://facebook.com/n64josh Website https://n64josh.com Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Welcome to RetroLogic! I'm Sam Wagers here with John Cummis and Shannon Eno and Dan Caporello But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Tell me one thing that happened this week! Housekeeping Sam: Streaming Armored Core (Mon) and Path of Radiance (Sat) On Topic Retro: Zelda Phantom Hourglass RetroGroove:Albums of the year: 1975, 1985, 1995, 2005, 2015, 2025 FilmLogic: Woodchipper Massacre 13:38 The Price Is Retro If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shan's list Sam's list 11 Dan's list John's List 1 Sam's Spot the Fake Shannon's SNES Trivia game 50:00 Show Topic SN Operator by epilogue Preorders are (currently sold out :() Super Scope and Mouse support! (using computer mouse) Retro Achievements! Save backups Authentication ROM loading from cartridge Supports multiple controllers for 2player Enhancement chips (Super FX, SA-1, DSP, CX4, etc.) Virtual Boy Coming to NSO Coming Feb 17 Galactic Pinball Teleroboxer RED ALARM Virtual Boy Wario Land 3-D Tetris Golf The Mansion of Innsmouth Coming later: Mario Clash Mario's Tennis Jack Bros. Space Invaders Virtual Collection Virtual Bowling Vertical Force V-Tetris Zero Racers (previously unreleased) D-Hopper (previously unreleased) Rewind, Screen color choices Community Couch DoubleD I know I have my absolute favorite game franchises, but I'll also go through phases where I fixate on a series and collect/play those games for a period of time. What are your favorites of all time and what are your current obsessions? Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games
Ils ont défié Nintendo... et ont changé le jeu vidéo à jamais. Bienvenue dans JV LEGENDS !Avant de collaborer avec Nintendo, les créateurs de Star Fox n'étaient qu'une bande de jeunes lycéens britanniques passionnés d'informatique. À travers leur studio Argonaut, ils vont repousser les limites techniques de l'époque, révolutionner la 3D sur Gameboy, puis travailler main dans la main avec les équipes de Kyoto pour concevoir le Super FX et le mythique Star Fox sur Super Nintendo. Ce JV Legends retrace leur aventure folle, de la banlieue de Londres aux bureaux de Nintendo, entre défis technologiques, coups de génie et reconnaissance mondiale.Retrouvez tous les JV LEGENDS sur Youtube ou sur JV ! Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.
Season 7 Episode 12 Episode 201 News Ryan Reynolds' Dragon's Lair Movie May Finally Have A Director It Looks Like 50 Cent Will Play Balrog in the Street Fighter Movie PicoGUS – The $50 / €65 / £58 Sound Card That Only Does Everything YouTube is hiding an excellent, official high-speed Pac-Man mod in plain sight After 27 years, engineer discovers how to display secret photo in Power Mac ROM 30 Years On, DOOM's "Super FX 3" Upgrade Gives SNES Players A More Polished Way To Rip And Tear Topic: Ranking the Metroid series [Note: Zach somehow left his Zero Mission ranking out of the discussion. It should have been #4, below Super and above Samus Returns.] Game Club Metroid Fusion Mega Man 5 New Game Club Games Hi-Octane Bionic Commando (NES) Links Zach's podcast Hugues' catalog scans Sears catalogs & wishbooks Game Club Link Tree Retro Game Club Discord server Bumpers: Raftronaut , Inverse Phase Threads, Facebook, Bluesky, and Instagram managed by: Zach ==================================== #Metroid #SamusAran #MegaMan #Capcom #DragonsLair #StreetFighter #PacMan #PowerMac #DOOM #SNES #retro #retrogames #retrogaming #videogames #classiccomputing
This week on The Retro Hour, we're joined by gaming legend Jez San OBE, the mastermind behind classics like StarGlider, the groundbreaking SuperFX chip, and the much-loved Croc: Legend of the Gobbos. From his early days coding on a TRS-80 to working with Nintendo on Star Fox, Jez shares his journey through the golden age of gaming. Hear how he reverse-engineered the Game Boy, created stunning 3D experiences, and built Argonaut into a pioneering powerhouse. Plus, exciting insights into the upcoming Croc remaster and the rebirth of Argonaut! Contents: 00:00 - The Week's Retro News Stories 44:27 - Allister Brimble Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes The Spectrum outsells the Xbox: https://tinyurl.com/tu6bu6c3 Snes version of Batman Returns now on Mega Drive: https://tinyurl.com/nupwkx8x Secret hidden in Majora's Mask found: https://youtu.be/W1x6XnTaN28 New FPGA PS1: https://x.com/TakiUdon_/status/1877179623026397528 Soviet bots: https://youtu.be/GdLLPRsgsV8
GameAgentET and The Six Button Samurai are feeling those dog days of late summer, with a very slow news cycle in gaming, but there's been some interesting things to celebrate, like a new SuperFX chip 3 being utilized in a new physical cartridge offering of DOOM on SNES, and some very positive news about Tango Gameworks being acquired by a Korean publisher. We also talk about games that were TOO MUCH GAME, as in late offerings for consoles that really make those machines burst at the seams on a technical level like Perfect Dark for N64 and Burning Rangers on the Sega Saturn. Warning: there is yet another active discussion on the merits of BLUE STINGER in this episode. Sorry, not sorry. Enjoy this latest episode of OH GOD IT Hz!https://www.teepublic.com/user/ruminationsradionetworkhttps://linktr.ee/ohgodithzwww.RuminationsRadioNetwork.comwww.instagram.com/RuminationsRadioNetworkTwitter: RuminationsRadioNetwork@RuminationsNMusic and Production by Mitch Proctor for Area 42 Studios and SoundAudio Engineered by Dean Delp for Area 42 Studios and Sound https://twitter.com/DeanDelpVOhttps://www.patreon.com/RuminationsRadio ★ Support this podcast on Patreon ★
Giles Goddard is one of the few westerners who've worked inside Nintendo HQ in Japan. He went there as a young adult in the early 1990s, to help make Star Fox and the SuperFX chip that powered it, and he stayed ever since. Goddard worked at Nintendo for more than decade, and was instrumental not only in SNES games like Star Fox and Stunt Race FX, but also the creation of the N64. He made the Zelda 64 demo that wowed crowds at a Japanese game show in 1995, and he made the Mario face you pull around at the beginning of Mario 64. Goddard also made 1080 Snowboarding, which is a game idea he's come back to a couple of times over the years. Today, Goddard works at Chuhai Labs, a company he founded -as Vitei - many years ago. It's best known for Cursed to Golf, but is currently working on a new, multi-year game fans of Star Fox will apparently love... Learn more about your ad choices. Visit megaphone.fm/adchoices
A brand-new Nintendo Direct was shadow-dropped this week, and it just may be the best showcase of the summer. The show lasted a bit over 40 minutes and was filled with tons of exciting announcements, including a remake of SNES' Super Mario RPG, a remaster of 3DS' Luigi's Mansion: Dark Moon, a brand-new game starring Princess Peach, and the coup de grâce... Super Mario Bros. Wonder, a brand-new 2D Mario title. We're joined by Bill Tucker of A Gamer Looks At 40 podcast to discuss our favorite announcements from the Direct.We'll also be talking about how Twitch's new Partner Program will finally give streamers a 70/30 cut of the revenue pie (but... there's a catch), how Ubisoft boss Yves Guillemot wishes he'd waited for the Nintendo Switch 2 to release Mario + Rabbids: Sparks of Hope, and the news that the missing Titanic tour vessel was controlled by a Logitech game controller over a decade old.Finally, class is in session with substitute Professor Tucker in our Gaming History 101 segment. In this episode, we're looking at the history of the Super FX chip.Want to hear more from Bill Tucker?- linktr.ee/agamerlooksat40We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @donniegretro, @wrytersview, @agamerlooksat40Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show
Argonaut, responsables del chip Super FX y Star Fox, propusieron a Nintendo un juego de Yoshi en tres dimensiones. ¿Qué pasó con ese proyecto y qué tiene que ver con Croc: Legend of the Gobbos? Repasamos la relación de Nintendo con Argonaut y por qué sus caminos acabaron separándose. Presentado por Nacho Bartolomé. Sintonía y sonidos del podcast por Rubén García. Puedes contactar a través de Twitter (@nintendatos) o correo electrónico (contacto@nintendatos.com). ¡Gracias por escuchar!Fuentes y enlaces de interés:https://www.timeextension.com/features/the-making-of-croc-3d-platformings-unsung-herohttps://www.timeextension.com/features/jez-san-on-argonaut-star-fox-and-working-with-nintendohttps://www.timeextension.com/features/the-making-of-star-fox-nintendos-first-3d-smash-hit
The Star Fox series is an iconic franchise in the world of gaming, featuring a cast of memorable anthropomorphic characters and fast-paced, action-packed gameplay. In this series, players take on the role of Fox McCloud, leader of the Star Fox team, as they engage in epic battles across the galaxy against the evil forces of Andross. With its groundbreaking use of the Super FX chip, the original Star Fox game for the Super Nintendo Entertainment System was a technical marvel and a pioneer in the realm of 3D graphics. The series has since expanded to include sequels and spin-offs on various consoles, including the Nintendo 64, GameCube, Wii, and Nintendo Switch. Each game in the series offers a unique blend of space combat, on-rails shooting, and exploration, with a colorful cast of characters providing plenty of humor and personality along the way. From dogfighting through asteroid fields to battling giant robots on distant planets, the Star Fox series is full of thrilling set-pieces and unforgettable moments. Whether you're a longtime fan of the series or a newcomer looking to experience the magic for the first time, the Star Fox games are sure to leave you entertained and satisfied. So tune in to our podcast and join us as we explore the universe of Star Fox, discussing the games, characters, and all the latest news and rumors surrounding this beloved franchise. Loud Thumbs DISCORD chance at free games! https://discord.gg/93wV5XKFz2 TikTok: https://www.tiktok.com/@loudthumbs?_t=8Xw6Mh968pq&_r=1 Twitter: https://twitter.com/loudthumbs Facebook: https://www.facebook.com/gaming/loudthumbs Patreon!! https://www.patreon.com/Loudthumbs Loudthumbs@gmail.com Bi-weekly Twitch Stream Wednesday's at 7:30pm Twitch Live this Coming Wednesday 4-12-23 7pm ET. https://www.twitch.tv/loudthumbs Outro Music Extreme Sport Trap Music | PISTA by Alex-Productions | https://www.youtube.com/channel/UCx0_M61F81Nfb-BRXE-SeVA Music promoted by https://www.chosic.com/free-music/all/ Creative Commons CC BY 3.0 https://creativecommons.org/licenses/by/3.0/
As the leader of an elite squad of anthropomorphic animal pilots, fly throughout the Lylat star system in the prototype Arwing spacecraft to prevent the galactic conquest of a mad scientist in this 3D shooter for the SNES (with real-time polygonal graphics powered by the new Super FX chip). Learn more about your ad choices. Visit megaphone.fm/adchoices
As the leader of an elite squad of anthropomorphic animal pilots, fly throughout the Lylat star system in the prototype Arwing spacecraft to prevent the galactic conquest of a mad scientist in this 3D shooter for the SNES (with real-time polygonal graphics powered by the new Super FX chip). Learn more about your ad choices. Visit megaphone.fm/adchoices Hosted on Acast. See acast.com/privacy for more information.
Link to Georges's Instagram (https://www.instagram.com/foodgeorgessaba/), Letterboxd (https://letterboxd.com/georgessaba/), and TikTok (https://www.tiktok.com/@georgessaba0) Link to the magazine here! (https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20044%20January%201993/mode/2up) Things discussed Trains, The Magical Quest Starring Mickey Mouse, Mario's age, mahjong, smoking, Sonic Blast Man, Equinox, sports newspaper, Mario Vs Wario comic, crash dummies, The Humans, Mega Man III, Mega Man Design Contest, Mega Man V, R.C. Pro-Am II, Nester's Adventures, Mario Paint education, Top 10 of 1992, Super FX chip feature, Super Mario Land 2: 6 golden coins, hockey slap shots, music.
Today, we're joined by returning guest, Ryan Shepherd, as we share with you the story of Star Fox, originally released for the Super Nintendo in February of 1993. As part of its story, we'll learn about the history of its development studio, Argonaut Games. We'll also learn about the technology that went into the Super FX chip that made the game so special. We'll talk about the inspiration behind all your favorite Star Fox characters, as well. Finally, we'll discuss Star Fox 2, Star Fox 64, and our own experiences with the series. Join us and do a barrel roll on today's trip down Memory Card Lane.
On Today's Quiz there will be a Trivia Round Time for 20 new questions on this trivia podcast! Enjoy our trivia questions: Who was the first pilot to fly faster than the speed of sound? Vonetta Flowers was the first black athlete to win a gold medal in the winter olympics. In what event did she win? Which component of the vascular system comes from a Latin word meaning "of or resembling hair”? Which was the first planet classified as such with the aid of a telescope? Which Super Nintendo game was the first to use polygonal graphics and came packaged with the Super FX graphics chip? The witch of Slavic Folklore, Baba Yaga, lives in a house that has the feet of what animal? In the animated series South Park, which of the 4 main boys gets abducted by aliens in the first episode? What ancient calculating tool is also known as a counting frame? Which game has the slogan "The classic game that ties you up in knots?" The events of “ET” seem to take place around what holiday? Who wrote 20,000 Leagues Under the Sea? If you liked this episode, check out our last trivia episode! Music Hot Swing, Fast Talkin, Bass Walker, Dances and Dames by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Don't forget to follow us on social media for more trivia: Patreon - patreon.com/quizbang - Please consider supporting us on Patreon. Check out our fun extras for patrons and help us keep this podcast going. We appreciate any level of support! Website - quizbangpod.com Check out our website, it will have all the links for social media that you need and while you're there, why not go to the contact us page and submit a question! Facebook - @quizbangpodcast - we post episode links and silly lego pictures to go with our trivia questions. Enjoy the silly picture and give your best guess, we will respond to your answer the next day to give everyone a chance to guess. Instagram - Quiz Quiz Bang Bang (quizquizbangbang), we post silly lego pictures to go with our trivia questions. Enjoy the silly picture and give your best guess, we will respond to your answer the next day to give everyone a chance to guess. Twitter - @quizbangpod We want to start a fun community for our fellow trivia lovers. If you hear/think of a fun or challenging trivia question, post it to our twitter feed and we will repost it so everyone can take a stab it. Come for the trivia - stay for the trivia. Ko-Fi - ko-fi.com/quizbangpod - Keep that sweet caffeine running through our body with a Ko-Fi, power us through a late night of fact checking and editing!
Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Dale's research and insights can be found on twitter: https://twitter.com/QuarterPast83 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Pinball Fantasies Video Version: https://www.patreon.com/posts/7-minutes-in-76971403 https://en.wikipedia.org/wiki/Pinball_Fantasies Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159 https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio https://en.wikipedia.org/wiki/ICOM_Simulations 1992 NeoGeo breaks the 100 Meg barrier https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Art_of_Fighting Star Trek to go VR http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap Replay November 1992, pg. 20 https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures WMS buys Aladdin's Castle RePlay November 1992, pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle Music downloads come to coinop Replay November 1992, pg. 163 https://en.wikipedia.org/wiki/Brothers_in_Arms_(album) Nintendo announces SuperFX https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122 https://archive.org/details/vgce_92-11/page/n5/mode/1up https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992 https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/ https://www.mobygames.com/game/playstation/mortal-kombat-3 Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Sierra coming to SegaCD https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://www.mobygames.com/game/sega-cd/rise-of-the-dragon https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/sega-cd/secret-of-monkey-island Tandy gets into CD Rom set top game https://en.wikipedia.org/wiki/Tandy_Video_Information_System https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater Digital World conference highlights rough road for digital video https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up Laser Disc gaming comes to the Amiga https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater Amiga Joker previews Amiga 1200 https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater https://en.wikipedia.org/wiki/World_of_Commodore#1992 http://amr.abime.net/issue_19_pages pg. 10 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture Acorn bets big on RISC https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/ARM_architecture_family Sun Microsystems outsources multicore programming to the ruskies https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/ http://www.schreibfabrik.de/img/rechenwerk/ Sensible Soccer gets updated http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/ https://en.wikipedia.org/wiki/Sensible_Soccer Hundred Years War proves costly https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater http://hundredyearswar.com/ Maxis establishes specialized subsidiaries https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202 https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up SSI gets TSR extension https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://en.wikipedia.org/wiki/Dark_Sun Joel Billings - SSI https://www.patreon.com/posts/36827469 https://www.mobygames.com/game/dark-sun-shattered-lands Superman to die https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Death_of_Superman Cinemaware's Jacobs jumps on comics bandwagon https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://www.mobygames.com/company/malibu-interactive Dark Horse gets into games https://archive.org/details/vgce_92-11/page/n23/mode/1up EGM wants you to rat on pirates https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater ZZap64 comes to an end http://amr.abime.net/issue_1339_pages https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Commodore_Force Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM
En este programa estaremos conversando sobre el primer videojuego de la saga Star Fox, el legendario titulo que revoluciono al mundo de los videojuegos gracias a su impresionante apartado grafico, el cual fue gracias al mítico chip "Super FX" mismo que también estaría incorporado en juegos como "Doom" y "Yoshi´s Island" . A lo largo de este capitulo estaremos repasando aspecto como la creación del chip "Super FX" que aspectos gatillaron el desarrollo de un juego como Star Fox, sus influencias e inspiraciones y claro por supuesto su impresionante banda sonora.
Fears of violence in games make coinop jittery Multimedia takes on 3D for the future of gaming Capcom partners up with Sega These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://www.slipseer.com/index.php?resources/quake-brutalist-jam.126/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: It Came From the Desert (TGCD) Video Version: https://www.patreon.com/posts/7-minutes-in-it-72903123 https://en.wikipedia.org/wiki/It_Came_from_the_Desert#TurboGrafx-CD https://www.mobygames.com/company/cinemaware-corporation Corrections: August 1992 Ep - https://www.patreon.com/posts/august-1992-71735879 https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Pok%C3%A9mon https://en.wikipedia.org/wiki/E3 https://en.wikipedia.org/wiki/Nintendo_data_leak https://www.ncsl.org/research/transportation/daylight-savings-time-state-legislation.aspx https://www.mobygames.com/game/it-came-from-the-desert https://www.mobygames.com/game/windows/press-x-to-not-die https://twitter.com/zaphodgjd 1992 Japanese toy giants enter coinop biz Play Meter Sept. 1992 pg. 28 https://archive.org/details/video-games-computer-entertainment-september-1992. pg 34 Addams Family pinball sets record Replay September 1992 pg. 3 https://www.ipdb.org/machine.cgi?id=20 https://ipdb.org/machine.cgi?id=738 Coin-op industry investigates the future Replay September 1992 pg. 14 Operators worried about violence in games Replay September 1992 pg. 10 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n41/mode/1up Street Fighter mania comes home https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n7/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n11/mode/1up https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior https://www.mobygames.com/game/street-fighter-ii-champion-edition Capcom goes Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up Joe Morici - Capcom - https://www.patreon.com/posts/37289815 https://www.mobygames.com/browse/games/capcom-co-ltd/genesis/ https://www.mobygames.com/browse/games/capcom-co-ltd/sega-cd/ https://www.mobygames.com/browse/games/tecmo-inc/genesis/ https://twitter.com/johnandersen21/status/771868802682331136 Nintendo announces the SuperFX chip https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n49/mode/1up https://www.mobygames.com/game/star-fox_/release-info https://en.wikipedia.org/wiki/Super_FX Sega keeps improving lock out tech https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://www.mobygames.com/game/ayrton-sennas-super-monaco-gp-ii Riedel Software Productions gets Donkey Kong license Play Meter Sept. 1992 pg. 28 https://www.mobygames.com/company/rsp-inc https://www.mobygames.com/developer/sheet/view/developerId,802/ https://www.mobygames.com/game-group/spy-vs-spy-licensees https://en.wikipedia.org/wiki/Spy_vs._Spy Hudson announces RISC based console https://archive.org/details/asm_magazine-1992-09/page/n8/mode/1up https://en.wikipedia.org/wiki/PC-FX https://www.pcengine-fx.com/forums/index.php?topic=1420.0 https://www.mobygames.com/browse/games/pc-fx/ Learn to play the piano on your console https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n7/mode/1up https://en.wikipedia.org/wiki/Miracle_Piano_Teaching_System https://en.wikipedia.org/wiki/Rocksmith EA wants a piece of the CRPG pie https://archive.org/details/powerplaymagazine-1992-09/page/n21/mode/2up https://www.filfre.net/tag/electronic-arts/ https://en.wikipedia.org/wiki/The_Bard%27s_Tale#Novels https://en.wikipedia.org/wiki/Spelljammer https://www.mobygames.com/game/dos/spelljammer-pirates-of-realmspace Wolfenstein gets reviewed https://archive.org/details/vgce_92-09/page/n111/mode/2up https://www.mobygames.com/game/wolfenstein-3d Germany gets Wolfenstein 3D barred from CompuServe https://archive.org/details/video-games-computer-entertainment-september-1992/page/n21/mode/1up https://archive.org/details/video-games-computer-entertainment-september-1992/page/n112/mode/1up https://www.pcgamer.com/people-in-germany-can-at-last-buy-wolfenstein-3d/ https://www.destructoid.com/censorship-in-germany-how-they-changed-your-fav-games/ BBS gets shut down https://www.newscientist.com/article/mg14519701-300-software-pirate-sunk-by-new-law/ https://archive.org/details/video-games-computer-entertainment-september-1992/page/n19/mode/1up Zap Pax makes game characters collectable https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://retrendo.de/page-en/zap-pax-1992-11697 Amiga makes Babylon 5 fly https://archive.org/details/amiga-world-1992-09/page/n9/mode/1up https://en.wikipedia.org/wiki/Babylon_5 https://en.wikipedia.org/wiki/Video_Toaster https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine Battletoads to take ot the airwaves https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://youtu.be/mtQ_RSF1jYU https://en.wikipedia.org/wiki/DIC_Entertainment Virgin buys Westwood https://archive.org/details/questbusters-v9n09/page/n1/mode/1up https://en.wikipedia.org/wiki/Westwood_Studios#Later_success_and_acquisition_by_Virgin_Games https://en.wikipedia.org/wiki/Westwood_Studios Microprose misses targets https://archive.org/details/Computer_Gaming_World_Issue_98/page/n35/mode/1up Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924 Hal labs files for bankruptcy https://archive.org/details/GamePro_Issue_038_September_1992/page/n139/mode/1up https://en.wikipedia.org/wiki/Metal_Slader_Glory https://en.wikipedia.org/wiki/Satoru_Iwata Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM 30 years ago Fears of violence in games make coinop jittery, Multimedia takes on 3D for the future of gaming & #Capcom partners up with #Sega These stories and many more on this episode of the VGNRTM https://patreon.com/posts/septembe
Here's the Supporter Q&A from September 22nd, 2022. All comments and questions are fielded through the support service Q&A page. Please consider supporting this channel via monthly services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.html View this as a video: https://www.youtube.com/retrorgb Amazon Links to products I use: https://www.amazon.com/shop/retrorgb T-Shirts & Stuff: https://www.retrorgb.com/store.html TIMESTAMPS (please assume all links are affiliate links): 00:00 Welcome! 01:19 Losing parts for projects / Running cvbs through the gcompsw 05:43 Which version of Castlevania? Anyone have a SNES Game Genie with the “SuperFX tabs”? 09:24 Use mClassic / mCable to help with GCVideo compatibility: https://youtu.be/UPL9Q1KjMQM https://youtu.be/9Bv-siMaqjQ 11:58 Support us here: https://www.retrorgb.com/support.html 12:55 Anyone test the new replacement LCD arcade monitor?: https://www.arcooda.com/accessories/arcade-monitors/20-1-inch-lcd-arcade-monitor/ 18:06 PVM 14N5e & GBS-C 21:26 PC-style AC cable in an Extron Crosspoint 24:27 Another deleted post? It's not me!!! :) 25:22 Wire management / 2-channel audio Schiit Modi Black: https://amzn.to/3DUcLGO Schiit Modi Silver: https://amzn.to/3qZWDfn Shielded Speakers: https://youtu.be/0yHzDiJRY0w 34:56 Soldering iron voltage leakage? https://www.retrorgb.com/tools.html --- Support this podcast: https://anchor.fm/retrorgb/support
Tous le monde a un jeu auquel il a joué quand il était petit et qui le fait retomber en enfance quand il y rejoue, un peu comme la madeleine de Proust! Dans ce 22ème épisode j'ai eu le plaisir d'accueillir Babar des podcasts Beside Games et Beside Zik pour parler de StarFox, ou StarWing par chez nous! Mais on a un peu divagué et parlé de toute la licence, et de sa fameuse puce Super FX! Merci à Fredoune pour le logo du Podcast et à Woody pour le générique!
Season 4 Episode 2 Episode 113 News: Hardware Loading games via barcode scanner using MiSTER+Pi Homebrew, rom hacks & emulation You Can Play the Original Prince of Persia on Your Apple Watch, No App Required Turns Out the Nintendo Game Boy Is the Worst Possible Way to Watch Movies How I built my own Sega Mega Drive hardware dev kit from scratch RetroArch aims to let you play real Nintendo 64 cartridges on PC emulators this year Doom running on things Here's Doom played via rotary telephone Takedown letter pending Fanmade Star Fox demo on Sega Genesis brings dogfighting action without the Super FX chip Other odd or interesting thing Remute releases new album for the Nintendo N64, turning the ‘90s console into a synth/sampler hybrid 'Wingman SNES' Allows You To Use 125 Different Wired And Wireless Controllers On Your NES And SNES Topic: The Ultimate Dreamcast Aftermarket shells Colorful DC shells DreamCase Recap motherboard and PSU New modern caps will extend the life of the console. PicoPSU ReDream PSU Replaceable battery mod Noctua Fan Quiet fan upgrade Dreamcast HDMI (DCDigital) Kit SDCard/SSD upgrades GDEMU TerraOnion MODE Controllers StrikerDC controller DreamConn+ Pre-built is only a few bucks more. https://stoneagegamer.com/dreamcast-builder.html https://www.powrupgaming.com/collections/consoles Game Club Discussion: Soul Calibur "any Madden game" New Game Club Games: Bonk's Adventure Doom 64 (remastered version) Game Club Link Tree Bumpers: Inverse Phase, Raftronaut Facebook, twitter, instagram and more: Zach
In the fourteenth episode of [story-mode], Reggie shares the story behind one of the most technologically advanced games of its times, and most popular Nintendo characters of all time — STAR FOX • 0:00 Introduction 0:30 The Argonaut team 1:15 Dylan Cuthbert and 3D Technology 2:00 The creation of the Super FX chip 2:30 Star Fox is born out of an old game 4:00 Cancellation of Star Fox 2 and Star Fox64 4:30 Outro • || a people like games production || • Don't forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more! | https://www.instagram.com/peoplelikegames| https://www.twitter.com/peoplelikegames
Today's episode of SNEScapades puts a big ol' spotlight on Star Fox. If you're not familiar, it's a game about animals in space. I'm sure that explains everything. So how is this one? Does it hold up? Can long-time Star Fox fan Emmy Zero convince newcomer Steampunk Link of the game's greatness? Does the debut Super FX chip-enabled SNES game still impress today. Or does it come off as a glorified tech demo for decades-old tech? Come for the lengthy discussion of this (at the time) new Nintendo franchise and stay for the lovely Star Fox tunes. Good Luck!
Star Fox team! We are creating the first game for the Super Nintendo Entertainment System in 3D and need good music. Good luck! Hajime Hirasawa composes an epic space odyssey soundtrack only fitting for the Star Fox games, but does every track hold a candle to the unique, first of its kind gameplay that Star Fox brings? Find out as you join Cody and I through one of our favorite childhood games of our past, discussing many of the elements that made this title a hit for us as kids. From insane, spider legged bosses, to the Super FX chip, to... tiddlywinks...? What? This episode covers the gamut, and then some! Enjoy our flight through deep space as we discuss our adventures through Star Fox! Question of the Episode: Who was your favorite arwing pilot? Drop by Twitter and answer there @DeepBassPodcast, or swing on over to our Discord server where we talk with you about all of our episodes, what we're playing, take suggestions and questions! https://discord.deepbasspodcast.com/ As always, thank you for listening and all of your support! --- Support this podcast: https://anchor.fm/deepbasspodcast/support
Scramble your Arwings because the guys are back with another retro game spotlight and this time it's all about the 1993 SNES classic, Starfox! This action packed starship shooter was the very first game to bring 3D graphics to console and introduced the world to the Super FX microchip. Listen in as Chris and Kyle share some of the history on how this game was made, what it took for Nintendo to conquer 3D graphics, and how real life experiences inspired the creator to design the most iconic aspects of the game. From there they team up with Fox, Peppy, Falco, and Slippy to breakdown and rate Starfox on the five categories of story, graphics/sound, gameplay, technical performance, and sauciness!Support the Show: GeeK KetchUP PatreonFollow GeeK KetchUP and the guys:Twitter: @geekketchuppod@KyleEccard @HeckorinoInstagram:@geekketchuppod @keccard2 @ltdwarrior926Facebook: GeeK KetchUP PodcastGeeK KetchUP YouTube ChannelWebsite: www.geekketchuppodcast.com Music Credits: Driving Rock - AShamaluevMusicMusic Link: https://www.patreon.com/ashamaluevmusicRock You - Rock SoundsSupport the show (https://www.patreon.com/geekketchuppod)
Hosts Mat Bradley-Tschirgi and Thrasher discuss the Star Fox series of video games for Nintendo consoles and handhelds. Nintendo decided to dip its digital toes into a new genre with space flight sim with Star Fox for the SNES in 1993. Developed by Argonaut Software using a special Super FX chip on each cartridge to power its polygonal graphics, Star Fox became a hit spawning many sequels and remakes over the years for the SNES, GameCube, and beyond. Its cute animal crew talking in gibberish reminds charming to this day. Sequelcast 2 and Friends is part of the Greenlit Podcast Network Follow the show on Twitter @Sequelcast2 Like our Sequelcast 2 Facebook Page Listen to Marc with a C's music podcast Discography. Buy One Starry Night, a Cthulhu Live scenario Thrasher contributed to, from DriveThruRPG! Buy Mat's new book The Films of Uwe Boll Vol. 1: The Video Game Movies! Watch Alex Miller's YouTube series The Trailer Project!
Join Alex, Dan, Danny, Saule and special guest David Egan on the 20th Super FX chip special edition of the LowOrigin Podcast!
In this Episode, Nierroh and Dennys discuss how the development of Star Fox lead to the creation of the Super FX chip and inspired 3D graphics for the next generation. Also, MORE RPGs!!! These 2 games took the classic JRPG formula and added a much needed twist. Mario's foray into the RPG world was a huge hit and Secret of Mana started the Action RPG craze! Tune in and get old school!
¿Qué tal estáis? ¿Cómo lleváis el confinamiento? Con la intención de haceros estos días más llevaderos, llega una nueva edición de A Link To The Podcast. Aquí tienes el séptimo programa. En la entrevista charlaremos con Miguel Murat, Game Designer de Mad Gear Games, que nos hablará, entre otros asuntos, de su último juego Kemono Heroes. En nuestra tertulia, analizaremos el recién lanzado Animal Crossing: New Horizons. También tendremos nuestras secciones de Indiespensables y Enlace al Pasado. Además, no faltará el espacio de noticias, los comentarios de los oyentes y las mejores bandas sonoras de vidoejuegos. Recuerda que tienes a tu disposición las diferentes vías de contacto para decirnos tu opinión sobre el programa y las cosas que añadirías o mejorarías (Twitter, Facebook, Ivoox, Instagram, grupo de Telegram o Hilo en el foro de Pacot.es) Agradecer, como siempre, todo el apoyo que estamos recibiendo. Esperamos que todo el contenido que hemos preparado para esta ocasión sea de tu agrado. SUMARIO: 0:00 – Presentación. 3:50 – Noticias breves. 7:54 – Entrevista a Miguel Murat, Game Designer en Mad Gear Games 47:10 – Apuntes para participar en el programa. 53:48 – Indiespensable: Los 5 mejores juegos de la Indies World. 1:14:59 – Información sobre el botón de apoyo en Ivoox. 1:21:55 – Debate: Animal Crossing New Horizons. 2:22:59 – Datos breves sobre el programa. 2:28:22 – Enlace al Pasado: El chip Super FX. 2:53:32 – Presentación sección mensajes de los oyentes. 2:56:18 – Mensajes de los oyentes by Perita. 3:10:49 – Despedida.
Topic starts at: 24:42. This week we're discussing the famous Super FX chip that brought us such games as Star Fox and Yoshi's Island. Don't forget to support the show at https://www.patreon.com/retrowarriors and come chat with us in Discord at https://discord.gg/sVtSgcp
Zwei Technologien des Super Nintendo ermöglichten es Spielen, besondere grafische Darstellungen zu realisieren: Der Mode 7 und der Super-FX-Chip. Diese haben technisch gesehen nichts miteinander zu tun, ermöglichten den Entwicklern aber grafische Besonderheiten, welche die Standard-Hardware des SNES nicht hergab. Wir sprechen in dieser Episode über beide Themen.
We kick off women's history month with some women in gaming segments! Carlo cracks down on the THOT police and Thirsty boyz. Crystal helps us learn about some of the more influential women in gaming. John Robert gushes over the old SUPER FX chip that powered our beloved Starfox. News and more! It's a great time!
Väder- och hälsorapporten Jocke installerar XP, var och varför? Och minns någon mer Rambus? Var är vår Discordkanal? Nu enklare att hitta! Jocke uppnår ett zenlikt tillstånd av insikt och grepp om Jekyll. Egen Git-server för synkning av bloggar mellan datorer är fina grejer. Iphone X mår inget vidare. Jocke överväger ominstallation Jocke är arg på Klarna. Igen. Fredrik åkte utför, drack sjukt gott kranvatten Är Jocke klar med Game engine black book: Doom? Vad var bäst? Det gick … helt okej … för Fria ligan att kickstarta Hindenburg. Vi funderar vidare kring varför varje låda till Mutant verkar bli ett komplett rollspel och Jocke försöker sätta fingret på varför han inte gillade Ur varselklotet-rollspelet Datormagazin Retro #3: den är på gång! Länkar Pentium 4 Hyper-threading RDRAM Rambus Geforce 2 AGP Windows XP Far cry Wing commander-spelen Wing commander: the kilrathi saga Frontdoor Chrome för XP Openarena Köp Quake III på Steam IOQuake3 Quake på IOS Discords backend är skrivet i Elixir, med mera Elixir Go Hugo Jekyll Wywallet Branäs Game engine black book: Doom 3DO IPX Novell netware Jez San Super FX-chipet Hindenburg-kickstartern Svavelvinter Ur varselklotet - rollspelet Datormagazin retro #3 Två nördar - en podcast. Fredrik Björeman och Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-155-jag-maste-prata-med-nagon-vuxen.html.
An insightful conversation with musician, composer, and manager of Wireless Etc., Dario Montanino Avid guitar player, he shares his musical journey from singing to playing guitar and the creation of his band, SuperFX. We dive deep into healthy lifestyles (weight loss, fad diets, GMOs) and discuss what it means to be successful in the gym, in business, and in life. What makes you successful? Find us on social media: Facebook: https://facebook.com/bethechangeyps Instagram: https://instagram.com/bethechangeyps You can find Dario, his new album at: http://dariomontanino.com/ https://instagram.com/dariomontaninomusic/ https://youtube.com/DarioMontanino You can find SuperFX at: http://superfxmusic.com/ https://instagram.com/superfxmusic/ https://youtube.com/SuperFXmusic
Fly with one of Nintendo's most iconic characters in Starfox for the SNES. The first game powered by the SuperFX chip was impressive in it's day but is the wow factor still there?TV news brings 2 news shows from HBO, here and Now and Divorce, and Happy! on the SYFY Network.
Tobias, Kristoffer och Fredrik snackar om Tobias kanske stressigaste veckor någonsin, allt tack vare (?) Androids NDK och Googles väldigt … grundliga hantering av appar med säkerhetshål. Det är svårt att utveckla saker för flera plattformar och man får helt andra problem när man inte kan välja att helt förlita sig på en enda plattform. Men, inte ens Google och Apple själva kan begränsa sig till att bara släppa appar på sina egna plattformar, så borde inte till och med de tjäna på lösa problemen ännu bättre? Sist lite tips om vilka av LLVMs sanerare man bör använda och när. Ett stort tack till Cloudnet som sponsrar vår VPS! Har du kommentarer, frågor eller tips? Vi är @kodsnack, @tobiashieta, @iskrig och @bjoreman på Twitter, har en sida på Facebook och epostas på info@kodsnack.se om du vill skriva längre. Vi läser allt som skickas. Gillar du Kodsnack får du hemskt gärna recensera oss i iTunes! Länkar Lagrad julmust Conan - pakethanterare för C++. Vi snackade med en av utvecklarna i avsnitt 198 Cmake Android NDK - låter dig skriva delar av din Android-app i språk kompilerade för plattformen, som C++ libpng ABI - application binary interface Boost libunwind Rob Pike om kodgenereringen i Go-kompilatorn LLVM-IR - IR är intermediärreprersentation, ett steg mellan språket man skrivit och binärkod för en specifik plattform ARC-processorn Super FX-chippet LLVM developer meeting 2017 LLVM har typesanerare på gång Addressaneraren i LLVM Trådsaneraren Whitesource Xray, inbyggt i Artifactory Titlar Vi hade någonting planerat Precis lika organiserat som vanligt Båda Tobias är här Välvilligt inställd till julmust En skön dold dependency Bad malloc Nu måste vi skeppa appen om tre dagar Backtracen är helt bisarr NDK:t är så fucked up Otroligt stressiga två veckor Ett sådant lapptäcke Vi kan sluta använda Googles ***** NDK Annars blir man knäpp på ett annat sätt En tvåplattformsvärld En varningsklocka när de forkar GCC Allt om min klustertruck Jag har tappat kontakten med statisk analys Många lager av ögon Då kan ju hela korthuset falla
WHAT YEAR IS IT?? We take a deep dive into Star Fox and the recently unearthed Star Fox 2 and see if SuperFX games can hold their own in 2017. Also, more golf and more stories, and Paul finds himself back on the farm. Episode Timeline 00:00 - Intro 01:10 - Nintendo World Championships 2017/Switch chat 20:30 - Star Foxes 45:15 - Golf Story 53:32 - Stardew Valley 65:54 - Outro
Wir begeben uns in die frühen 90er-Jahre und damit mitten hinein in den Consolewar. Nintendo stieg 1990 mit dem Super Famicom in die 16 Bit-Ära ein, und warf mit Begriffen wie Mode 7 und Super FX um sich, um dem Blast Processing der Konkurrenz aus dem Hause SEGA zu begegnen. Was war das für eine spannende Ära! In diesem Super Nintendo-Konsolenspecial erinnern wir uns an großartige Spiele aus dieser Zeit, die die Konsole geprägt haben - sei es Super Mario World, A Link to the Past oder Secret of Mana. Und natürlich gehen wir intensiv auf das kommende Nintendo Classic Mini in der Super Nintendo-Variante ein und schätzen dessen Lineup ein. Thema: Retro-Konsolenspecial: Super Nintendo Entertainment System Erwähnte Spiele: Super Mario World, F-Zero, Pilotwings, Sim City, Gradius III, Final Fight, Super Soccer, Super Tennis, Super R-Type, Super Mario All-Stars, Donkey Kong Country-Reihe, Super Mario Kart, Street Fighter II: The World Warrior, Contra III, Starfox I & II, Super Mario World 2: Yoshis Island, Super Mario RPG: Legend of the seven Stars, Mega Man X-Serie, Breath of Fire I & II, Final Fantasy Mystic Quest, Illusion of Time, Lufia-Reihe, Mystic Quest Legends, Secret of Mana (Seiken Densetsu II + III), Secret of Evermore, Terranigma, Chrono Trigger, Final Fantasy IV - VI, Mother Earthbound II, Ogre Battle, Shadowrun, The 7th Saga, Ultima 6, Dragon Quest V, VI, III Remake, Fire Emblem, Star Ocean, Tales of Phantasia, Mario Paint, Bomberman, Actraiser, Flashback, The Legend of Zelda: A Link to the Past, Kirby Super Star, Kirby's Dream Course, Street Fighter 2 Turbo: Hyper Fighting, Super Castlevania IV, Super Ghouls 'n' Ghosts, Super Metroid, Super Punch Out!! Intro: Castlemania 2010 (Benjamin Briggs) auf overclocked remix
Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network
This week, the clan displays their SNES prowess, or lack thereof, as we review the life, legacy, and history of the Super Nintendo. Enjoy! The SNES is a 16 bit home video game console developed by Nintendo. It was released in Japan on November 21, 1990, and came to the states on August 23, 1991. The console is known as The Super Famicom in Japan, and the Super Cowboy in South Korea. In North Korea, it is simply known as “No”. The console was a global success, despite it being late to the party. It ended up selling around 49.10 million units worldwide. The NES came with a $200 pricetag, which is around $412 today. Nintendo’s initial shipment of 300,000 units sold out within hours of launch, and the social disturbance its launch created, caused the Japanese government to request that consoles be released on weekends. Apparently, the Yakuza also became aware of the console, which resulted in Nintendo shipping the console overnight to avoid robberies. Much of this new consoles success can be attributed to the retention of third party developers: Capcom, Konami, Tecmo, Square, Koei, and Enix. The console featured few games upon release; In Japan, only two games were available in the beginning: Super Mario World and F-Zero. North America saw a Super Mario World bundle with the console, and F-zero, Pilotwings, SimCity, and Gradius III. Another reason for the Super Nintendo’s success was the early port of the classic Capcom Arcade game Street Fighter II. Nintendo has a history of control, and family friendly practices. Each third party developer was initially only allowed to release up to five games a year, some would get around this by setting up other brands, and those five games couldn’t be released on another console within a two year period. Nintendo was also the exclusive manufacturer and supplier of NES cartridges. Competition from Sega brought this practice to an end, and in 1991 the studio Acclaim began releasing things on both platforms. The most notable holdouts were Capcom and Square. Nintendo would also meticulously review submitted titles, giving them a score out of 40. Each region did separate evaluations, and Nintendo North America decided to limit the violence in games on its systems. The game Mortal Kombat would challenge the policy. The Genesis version of the game retained the gore, and ultimately outsold the SNES version by either 3 or 4 to one. Liberal Scum, and godfathers of the ESRB and ESA, Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children. The creation of the ESRB satisfied nintendo, and they decided that their censorship policies were no longer needed. Like I said before, the SNES was a little behind the game. While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still king. In November 1994, Rare released Donkey Kong Country, a platformer featuring 3D models and textures pre-rendered on SGI workstations. This game rivaled the aesthetic quality of the games being released on the 32-bit CD consoles. In the last 45 days of 1994, Donkey Kong Country sold 6.1 million units, making it the fastest selling videogame in history to that date. The current record holder is the famous Grand Theft Auto V, which sold 12 million units in the first day of release. Nintendo loves their regional lockout, and took it to the next level by employing physical and hardware incompatibilities. For starters, the cartridges are shaped differently for different regions. NA cartridges are rectaangular on the bottom with inset grooves matching protruding tabs in the console, while other regions are narrower, with a smooth curve on the front and no grooves. This can, of course be modified. They also placed a lockout chip within the console aand in each cartridge. The PAL versions of a game can’t be played on a NA or Japanese console and vice versa. NA and Japan do have the same chip. There have been ways to get around it, one of them being the disconnection of one particular pin of the console’s lockout chip can prevent it. The casing for the console is slightly different in each region, and the yellowing of the console was due to the ABS plastic used for the casing. Apparently, the discoloration was due to an exposure to air, likely due to an incorrect mixture of the stabilizing, or flame retarding additives. So that’s why everyone’s SNES looks yellow. The SNES released a slew of peripheraals throughout its lifetime. The light gun that was released for the SNES is known as the Super Scope, and the Super Advantage is the name of an arcade style joystick that was released with turbo settings. They released the SNES Mouse in conjunction to the game Mario Paint, and of course the mutitap simply known as the SuperMultitap was released with the popular Bomberman games. The most impressive release was the one that allowed the SNES to play GameBoy Games. This device was known as The Super Game Boy. The SNES would also create the first online console gaming network with the XBAND in the US. This feature allowed players to compete with each other across the country, but was shut down a mere two or three years after its inception. During the lifespan of the SNES, Nintendo contracted with Sony and Philips to create a CD-Rom based console to compete with Sega’s Sega CD. Ultimately these deals fell through, and Sony went on to create the legendary PlayStation. The SNES was given the ability to interface special coprocessor chips into the console itself, thus making its CPU not obsolete a few years after release. The Super FX was designed to perform functions that the main CPU couldn’t do. It helped create 3D game worlds with polygons, texture mapping, and light source shading. It could also be used to enhance the consoles 2D library. They later released the SA-1 chip that clocked in at a whopping 10MHz. Japan also had little Nintendo Power Kiosks that could be used to Download games at a lower price onto special cartridges using flash memory. The SNES didn’t repeat the success of the NES, it was still the best selling console of its era. In 2007, GameTrailers named the SNES the second greatest console of all time due to graphics, sound, and the high quality library of games. It was also listed as Nintendos best console by GameTrailers in 2015. Top Ten Selling SNES Games Super Mario Worlds Super Mario All-Stars Donkey Kong Country Super Mario Kart Street Fighter II: The World Warrior Donkey Kong Country 2: Diddy’s Kong Quest The Legend of Zelda: A Link to the Past Super Mario World 2: Yoshi’s Island Street Fighter II Turbo: Hyper Fighting Donkey Kong Country 3: Dixie Kong’s Double Trouble!
This week Jurek and Earl continue their tradition of playing a Mario game every ten episodes by playing Super Mario World 2: Yoshi's Island for the Super Nintendo! The guys are quite aware of how awesome this game is, however, something is wrong with Earl's cartridge. The Super FX 2 Chip is messed up so the game doesn't play quite like it's supposed to, which was quite a surprise for the guys! They do their best with what they're given! Come have a drink with us! Cheers!
The Super Nintendo is often cited as many retro gamer's favourite console. Just looking at game prices on Ebay etc for Nintendo's 16bit marvel shows that demand isn't fading either. With many amazing games such as Super Mario World, Street Fighter 2, Pilotwings, Starfox and more, fans of any genre were spoilt by choice for the SNES. The machine's capabilities were also shown with the Super FX chip, Mode 7 and later with the amazing art style of Donkey Kong Country. In this episode Paul is joined by fellow Super Nintendo fans Julian from the team and Alex Crowley AKA Nintendo Arcade. The guys discuss a few of their favourite games as well as chat about their early Super Nintendo memories. Also don't be surprised if a certain magazine gets a mention..... As well as this Paul speaks to Sam Dyer from Bitmap Books about his upcoming Super Nintendo Visual Compendium Kickstarter which starts on Monday 10th April 2017.
En 1993, una inesperada alianza entre Nintendo y la compañía británica Argonaut Games dio lugar a uno de los juegos más emblemáticos, memorables y, sobretodo, punteros a nivel tecnológico que se pudo ver en Super Nintendo. Lo que sería el título debut del efímero e infrautilizado chip Super FX, trascendió a la plataforma y dejó un legado de títulos que [...]
Retron, PSTV, Sonic, and Super FX games
Tues 1 July 2014 Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. En este Score hablan sobre: Beat 'em Ups, juegos Retro y pseudo-retro, desarrollo de homebrews para Génesis y SuperNES, el trabajo de Argonaut Software y su chip Super FX, y la Sharp x68000. Cuentan algunas anécdotas sobre escaparse a jugar arcades en tiempos de escuela, cambiar tareas por juegos y rentar cartuchos en los recesos entre clases. 00:07:25 Dreamer - Streets of Rage 2. Compositor: Yuzo Koshiro. Director: Noriyoshi Ohba. Sega Ancient/Sega, Diciembre 20, 1992 (Sega Mega Drive/Genesis). 00:27:14 Two Years Gone - Iridion II. Compositor: Manfred Linzner. Shin'en/Majesco Games, Mayo 12, 2003 (Game Boy Advance). 00:42:31 The Starlit Wilds (Campfire Scene) - Shovel Knight. Compositor: Jake Kaufman. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 00:44:07 Flowers of Antimony (The Explodatorium) - Shovel Knight. Compositora: Manami Matsumae. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 01:12:33 Ending (Staff Credits) - Metroid Fusion. Compositor: Minako Hamano y Akira Fujiwara. Director: Yoshio Sakamoto. Nintendo R&D1/Nintendo, Noviembre 17, 2002 (Game Boy Advance). 01:27:15 Closed In Upon Me (Stage 2) - Altered Beast. Compositor: Tohru Nakabayashi. Dirección: Makoto Uchida. Sega, 1988 (Arcade-Sega System 16). 01:53:09 Trantor - Vortex. Compositor: Justin Scharvona. Argonaut Software/Electro Brain, Septiembre 1994 (Super NES). 02:11:52 Torvus Bog Subterranean Theme - Metroid Prime 2: Echoes. Compositor: Kenji Yamamoto. Director: Mark Pacini. Retro Studios/Nintendo, Noviembre 15, 2004 (GameCube). 02:33:08 Tower of Gears - Castlevania Chronicles. Compositor: Konami Kukeiha Club . Director: Hideo Ueda. Konami, Julio 23, 1993 (Sharp X68000).
Peter Brown of Gamespot joins us to remember and revisit the game that introduced us to the Super FX chip, Star Fox. We also discuss the Retron 5, Universal Game Cases, TheCoverProject.net, awesome old promotional videos, and more!
Fecha de grabación: 1 de julio de 2014. Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. En este Score hablan sobre: Beat 'em Ups, juegos Retro y pseudo-retro, desarrollo de homebrews para Génesis y SuperNES, el trabajo de Argonaut Software y su chip Super FX, y la Sharp x68000. Cuentan algunas anécdotas sobre escaparse a jugar arcades en tiempos de escuela, cambiar tareas por juegos y rentar cartuchos en los recesos entre clases. 00:07:25 Dreamer - Streets of Rage 2. Compositor: Yuzo Koshiro. Director: Noriyoshi Ohba. Sega Ancient/Sega, Diciembre 20, 1992 (Sega Mega Drive/Genesis). 00:27:14 Two Years Gone - Iridion II. Compositor: Manfred Linzner. Shin'en/Majesco Games, Mayo 12, 2003 (Game Boy Advance). 00:42:31 The Starlit Wilds (Campfire Scene) - Shovel Knight. Compositor: Jake Kaufman. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 00:44:07 Flowers of Antimony (The Explodatorium) - Shovel Knight. Compositora: Manami Matsumae. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 01:12:33 Ending (Staff Credits) - Metroid Fusion. Compositor: Minako Hamano y Akira Fujiwara. Director: Yoshio Sakamoto. Nintendo R&D1/Nintendo, Noviembre 17, 2002 (Game Boy Advance). 01:27:15 Closed In Upon Me (Stage 2) - Altered Beast. Compositor: Tohru Nakabayashi. Dirección: Makoto Uchida. Sega, 1988 (Arcade-Sega System 16). 01:53:09 Trantor - Vortex. Compositor: Justin Scharvona. Argonaut Software/Electro Brain, Septiembre 1994 (Super NES). 02:11:52 Torvus Bog Subterranean Theme - Metroid Prime 2: Echoes. Compositor: Kenji Yamamoto. Director: Mark Pacini. Retro Studios/Nintendo, Noviembre 15, 2004 (GameCube). 02:33:08 Tower of Gears - Castlevania Chronicles. Compositor: Konami Kukeiha Club . Director: Hideo Ueda. Konami, Julio 23, 1993 (Sharp X68000).