Podcasts about Super FX

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Super FX

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Best podcasts about Super FX

Latest podcast episodes about Super FX

The Retro Hour (Retro Gaming Podcast)
462: Argonaut Games: Jez San on Star Fox, Croc, and the SuperFX Chip - The Retro Hour EP461

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Jan 10, 2025 109:20


This week on The Retro Hour, we're joined by gaming legend Jez San OBE, the mastermind behind classics like StarGlider, the groundbreaking SuperFX chip, and the much-loved Croc: Legend of the Gobbos. From his early days coding on a TRS-80 to working with Nintendo on Star Fox, Jez shares his journey through the golden age of gaming. Hear how he reverse-engineered the Game Boy, created stunning 3D experiences, and built Argonaut into a pioneering powerhouse. Plus, exciting insights into the upcoming Croc remaster and the rebirth of Argonaut! Contents: 00:00 - The Week's Retro News Stories  44:27 - Allister Brimble Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour The Retro Hour Book: https://retrohour.myshopify.com/ We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes The Spectrum outsells the Xbox: https://tinyurl.com/tu6bu6c3 Snes version of Batman Returns now on Mega Drive: https://tinyurl.com/nupwkx8x Secret hidden in Majora's Mask found: https://youtu.be/W1x6XnTaN28 New FPGA PS1: https://x.com/TakiUdon_/status/1877179623026397528 Soviet bots: https://youtu.be/GdLLPRsgsV8

Oh God It Hz!
Episode 58: Filthy Casual

Oh God It Hz!

Play Episode Listen Later Aug 27, 2024 75:14


GameAgentET and The Six Button Samurai are feeling those dog days of late summer, with a very slow news cycle in gaming, but there's been some interesting things to celebrate, like a new SuperFX chip 3 being utilized in a new physical cartridge offering of DOOM on SNES, and some very positive news about Tango Gameworks being acquired by a Korean publisher. We also talk about games that were TOO MUCH GAME, as in late offerings for consoles that really make those machines burst at the seams on a technical level like Perfect Dark for N64 and Burning Rangers on the Sega Saturn. Warning: there is yet another active discussion on the merits of BLUE STINGER in this episode. Sorry, not sorry. Enjoy this latest episode of OH GOD IT Hz!https://www.teepublic.com/user/ruminationsradionetworkhttps://linktr.ee/ohgodithzwww.RuminationsRadioNetwork.comwww.instagram.com/RuminationsRadioNetworkTwitter: RuminationsRadioNetwork@RuminationsNMusic and Production by Mitch Proctor for Area 42 Studios and SoundAudio Engineered by Dean Delp for Area 42 Studios and Sound https://twitter.com/DeanDelpVOhttps://www.patreon.com/RuminationsRadio ★ Support this podcast on Patreon ★

Eurogamer Podcasts
Inside Nintendo in the 1990s: Star Fox, late nights and making the N64

Eurogamer Podcasts

Play Episode Listen Later Oct 18, 2023 73:54


Giles Goddard is one of the few westerners who've worked inside Nintendo HQ in Japan. He went there as a young adult in the early 1990s, to help make Star Fox and the SuperFX chip that powered it, and he stayed ever since. Goddard worked at Nintendo for more than decade, and was instrumental not only in SNES games like Star Fox and Stunt Race FX, but also the creation of the N64. He made the Zelda 64 demo that wowed crowds at a Japanese game show in 1995, and he made the Mario face you pull around at the beginning of Mario 64. Goddard also made 1080 Snowboarding, which is a game idea he's come back to a couple of times over the years. Today, Goddard works at Chuhai Labs, a company he founded -as Vitei - many years ago. It's best known for Cursed to Golf, but is currently working on a new, multi-year game fans of Star Fox will apparently love... Learn more about your ad choices. Visit megaphone.fm/adchoices

Gamers Week Podcast
Episode 78 - Nintendo Direct June 2023

Gamers Week Podcast

Play Episode Listen Later Jun 23, 2023 78:11


A brand-new Nintendo Direct was shadow-dropped this week, and it just may be the best showcase of the summer. The show lasted a bit over 40 minutes and was filled with tons of exciting announcements, including a remake of SNES' Super Mario RPG,  a remaster of 3DS' Luigi's Mansion: Dark Moon, a brand-new game starring Princess Peach, and the coup de grâce... Super Mario Bros. Wonder, a brand-new 2D Mario title. We're joined by Bill Tucker of A Gamer Looks At 40 podcast to discuss our favorite announcements from the Direct.We'll also be talking about how Twitch's new Partner Program will finally give streamers a 70/30 cut of the revenue pie (but... there's a catch), how Ubisoft boss Yves Guillemot wishes he'd waited for the Nintendo Switch 2 to release Mario + Rabbids: Sparks of Hope, and the news that the missing Titanic tour vessel was controlled by a Logitech game controller over a decade old.Finally, class is in session with substitute Professor Tucker in our Gaming History 101 segment. In this episode, we're looking at the history of the Super FX chip.Want to hear more from Bill Tucker?- linktr.ee/agamerlooksat40We love our sponsors! Please help us support those who support us!- Check out the Retro Game Club Podcast at linktr.ee/retrogameclub- Visit the Leetist Podcast at linktr.ee/LeetistPodcast- Connect with CafeBTW at linktr.ee/cafebtwHosts: @donniegretro, @wrytersview, @agamerlooksat40Opening theme: "Gamers Week Theme" by Akseli TakanenPatron theme: "Chiptune Boss" by @donniegretroClosing theme: "Gamers Week Full-Length Theme" by Akseli TakanenSupport the show

Nintendatos
Argonaut, el Yoshi 3D que Nintendo rechazó y el origen de Croc

Nintendatos

Play Episode Listen Later Jun 9, 2023 6:55


Argonaut, responsables del chip Super FX y Star Fox, propusieron a Nintendo un juego de Yoshi en tres dimensiones. ¿Qué pasó con ese proyecto y qué tiene que ver con Croc: Legend of the Gobbos? Repasamos la relación de Nintendo con Argonaut y por qué sus caminos acabaron separándose. Presentado por Nacho Bartolomé. Sintonía y sonidos del podcast por Rubén García. Puedes contactar a través de Twitter (@nintendatos) o correo electrónico (contacto@nintendatos.com). ¡Gracias por escuchar!Fuentes y enlaces de interés:https://www.timeextension.com/features/the-making-of-croc-3d-platformings-unsung-herohttps://www.timeextension.com/features/jez-san-on-argonaut-star-fox-and-working-with-nintendohttps://www.timeextension.com/features/the-making-of-star-fox-nintendos-first-3d-smash-hit

Loud Thumbs Gaming
Starfox Series Discussion

Loud Thumbs Gaming

Play Episode Listen Later Apr 27, 2023 100:47


The Star Fox series is an iconic franchise in the world of gaming, featuring a cast of memorable anthropomorphic characters and fast-paced, action-packed gameplay. In this series, players take on the role of Fox McCloud, leader of the Star Fox team, as they engage in epic battles across the galaxy against the evil forces of Andross. With its groundbreaking use of the Super FX chip, the original Star Fox game for the Super Nintendo Entertainment System was a technical marvel and a pioneer in the realm of 3D graphics. The series has since expanded to include sequels and spin-offs on various consoles, including the Nintendo 64, GameCube, Wii, and Nintendo Switch. Each game in the series offers a unique blend of space combat, on-rails shooting, and exploration, with a colorful cast of characters providing plenty of humor and personality along the way. From dogfighting through asteroid fields to battling giant robots on distant planets, the Star Fox series is full of thrilling set-pieces and unforgettable moments. Whether you're a longtime fan of the series or a newcomer looking to experience the magic for the first time, the Star Fox games are sure to leave you entertained and satisfied. So tune in to our podcast and join us as we explore the universe of Star Fox, discussing the games, characters, and all the latest news and rumors surrounding this beloved franchise. Loud Thumbs DISCORD chance at free games!  https://discord.gg/93wV5XKFz2 TikTok: https://www.tiktok.com/@loudthumbs?_t=8Xw6Mh968pq&_r=1 Twitter: https://twitter.com/loudthumbs Facebook: https://www.facebook.com/gaming/loudthumbs Patreon!! https://www.patreon.com/Loudthumbs Loudthumbs@gmail.com Bi-weekly Twitch Stream Wednesday's at 7:30pm Twitch Live this Coming Wednesday 4-12-23 7pm ET.  https://www.twitch.tv/loudthumbs Outro Music Extreme Sport Trap Music | PISTA by Alex-Productions | https://www.youtube.com/channel/UCx0_M61F81Nfb-BRXE-SeVA Music promoted by https://www.chosic.com/free-music/all/ Creative Commons CC BY 3.0 https://creativecommons.org/licenses/by/3.0/

The FrogPants Studios Ultra Feed!
PLAY RETRO 58: Star Fox at 30

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Mar 1, 2023 88:19


As the leader of an elite squad of anthropomorphic animal pilots, fly throughout the Lylat star system in the prototype Arwing spacecraft to prevent the galactic conquest of a mad scientist in this 3D shooter for the SNES (with real-time polygonal graphics powered by the new Super FX chip).  Learn more about your ad choices. Visit megaphone.fm/adchoices

Play Retro Show
PLAY RETRO 58: Star Fox at 30

Play Retro Show

Play Episode Listen Later Mar 1, 2023 87:04


As the leader of an elite squad of anthropomorphic animal pilots, fly throughout the Lylat star system in the prototype Arwing spacecraft to prevent the galactic conquest of a mad scientist in this 3D shooter for the SNES (with real-time polygonal graphics powered by the new Super FX chip).  Learn more about your ad choices. Visit megaphone.fm/adchoices Hosted on Acast. See acast.com/privacy for more information.

Now You're Playing With Podcast
Volume 44 with Georges Saba (feat. Mega Man V, Super FX chip, music)

Now You're Playing With Podcast

Play Episode Listen Later Feb 23, 2023 124:42


Link to Georges's Instagram (https://www.instagram.com/foodgeorgessaba/), Letterboxd (https://letterboxd.com/georgessaba/), and TikTok (https://www.tiktok.com/@georgessaba0) Link to the magazine here! (https://archive.org/details/Nintendo_Power_Issue001-Issue127/Nintendo%20Power%20Issue%20044%20January%201993/mode/2up) Things discussed Trains, The Magical Quest Starring Mickey Mouse, Mario's age, mahjong, smoking, Sonic Blast Man, Equinox, sports newspaper, Mario Vs Wario comic, crash dummies, The Humans, Mega Man III, Mega Man Design Contest, Mega Man V, R.C. Pro-Am II, Nester's Adventures, Mario Paint education, Top 10 of 1992, Super FX chip feature, Super Mario Land 2: 6 golden coins, hockey slap shots, music.

A Trip Down Memory Card Lane
Ep.130 – Do A Barrel Roll with Ryan Shepherd

A Trip Down Memory Card Lane

Play Episode Listen Later Feb 23, 2023 73:21


Today, we're joined by returning guest, Ryan Shepherd, as we share with you the story of Star Fox, originally released for the Super Nintendo in February of 1993. As part of its story, we'll learn about the history of its development studio, Argonaut Games. We'll also learn about the technology that went into the Super FX chip that made the game so special. We'll talk about the inspiration behind all your favorite Star Fox characters, as well. Finally, we'll discuss Star Fox 2, Star Fox 64, and our own experiences with the series. Join us and do a barrel roll on today's trip down Memory Card Lane.

Quiz Quiz Bang Bang Trivia
Ep 192: General Trivia

Quiz Quiz Bang Bang Trivia

Play Episode Listen Later Feb 9, 2023 24:16


On Today's Quiz there will be a Trivia Round Time for 20 new questions on this trivia podcast! Enjoy our trivia questions: Who was the first pilot to fly faster than the speed of sound? Vonetta Flowers was the first black athlete to win a gold medal in the winter olympics. In what event did she win? Which component of the vascular system comes from a Latin word meaning "of or resembling hair”? Which was the first planet classified as such with the aid of a telescope? Which Super Nintendo game was the first to use polygonal graphics and came packaged with the Super FX graphics chip? The witch of Slavic Folklore, Baba Yaga, lives in a house that has the feet of what animal? In the animated series South Park, which of the 4 main boys gets abducted by aliens in the first episode? What ancient calculating tool is also known as a counting frame? Which game has the slogan "The classic game that ties you up in knots?" The events of “ET” seem to take place around what holiday? Who wrote 20,000 Leagues Under the Sea? If you liked this episode, check out our last trivia episode! Music Hot Swing, Fast Talkin, Bass Walker, Dances and Dames by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ Don't forget to follow us on social media for more trivia: Patreon - patreon.com/quizbang - Please consider supporting us on Patreon. Check out our fun extras for patrons and help us keep this podcast going. We appreciate any level of support! Website - quizbangpod.com Check out our website, it will have all the links for social media that you need and while you're there, why not go to the contact us page and submit a question! Facebook - @quizbangpodcast - we post episode links and silly lego pictures to go with our trivia questions. Enjoy the silly picture and give your best guess, we will respond to your answer the next day to give everyone a chance to guess. Instagram - Quiz Quiz Bang Bang (quizquizbangbang), we post silly lego pictures to go with our trivia questions. Enjoy the silly picture and give your best guess, we will respond to your answer the next day to give everyone a chance to guess. Twitter - @quizbangpod We want to start a fun community for our fellow trivia lovers. If you hear/think of a fun or challenging trivia question, post it to our twitter feed and we will repost it so everyone can take a stab it. Come for the trivia - stay for the trivia. Ko-Fi - ko-fi.com/quizbangpod - Keep that sweet caffeine running through our body with a Ko-Fi, power us through a late night of fact checking and editing!

Video Game Newsroom Time Machine

Super FX brings 3D to the SNES NeoGeo breaks the 100 meg barrier The 1200 brings the Amiga into the modern age These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in November 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Dale's research and insights can be found on twitter: https://twitter.com/QuarterPast83 Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Pinball Fantasies Video Version: https://www.patreon.com/posts/7-minutes-in-76971403 https://en.wikipedia.org/wiki/Pinball_Fantasies Corrections: October 1992 Ep - https://www.patreon.com/posts/october-1992-75188159 https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://en.wikipedia.org/wiki/Mario_Artist#Paint_Studio https://en.wikipedia.org/wiki/ICOM_Simulations 1992 NeoGeo breaks the 100 Meg barrier https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://en.wikipedia.org/wiki/Art_of_Fighting Star Trek to go VR http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=090&page=010&magazine=zzap Replay November 1992, pg. 20 https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n7/mode/1up?view=theater https://www.bloomberg.com/press-releases/1992-09-24/star-trek-beams-into-mall-entertainment-paramount-pictures WMS buys Aladdin's Castle RePlay November 1992, pg. 3 https://www.bhamwiki.com/w/Aladdin%27s_Castle Music downloads come to coinop Replay November 1992, pg. 163 https://en.wikipedia.org/wiki/Brothers_in_Arms_(album) Nintendo announces SuperFX https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n46/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n13/mode/1up https://retrocdn.net/index.php?title=File%3AGamePro_US_040.pdf&page=122 https://archive.org/details/vgce_92-11/page/n5/mode/1up https://en.wikipedia.org/wiki/Nintendo_Space_World#Shoshinkai_1992 https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n16/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n47/mode/1up?view=theater https://gamingdoc.org/technical-documentation/consoles/super-nintendo/official/hardware/cd-rom-system/ https://www.mobygames.com/game/snes/street-racer/cover-art/gameCoverId,78693/ https://www.mobygames.com/game/playstation/mortal-kombat-3 Leonard Tramiel - Part 2 - Atari https://www.patreon.com/posts/71643153 Sierra coming to SegaCD https://archive.org/details/video-games-de-1992-11/page/n5/mode/1up?view=theater https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n113/mode/1up?view=theater Al Lowe - Sierra https://www.patreon.com/posts/29977733 https://www.mobygames.com/game/sega-cd/rise-of-the-dragon https://www.mobygames.com/game/sega-cd/adventures-of-willy-beamish Ken Williams - Sierra https://www.patreon.com/posts/42700706 https://www.mobygames.com/game/sega-cd/secret-of-monkey-island Tandy gets into CD Rom set top game https://en.wikipedia.org/wiki/Tandy_Video_Information_System https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater Digital World conference highlights rough road for digital video https://archive.org/details/Computer_Gaming_World_Issue_100/page/n60/mode/1up Laser Disc gaming comes to the Amiga https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n55/mode/2up?view=theater Amiga Joker previews Amiga 1200 https://archive.org/details/Amiga_Joker_1992-11_Joker_Verlag_DE/page/n39/mode/2up?view=theater https://en.wikipedia.org/wiki/World_of_Commodore#1992 http://amr.abime.net/issue_19_pages pg. 10 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/Advanced_Amiga_Architecture_chipset https://en.wikipedia.org/wiki/Amiga_Advanced_Graphics_Architecture Acorn bets big on RISC https://archive.org/details/eu_BYTE-1992-11/page/n45/mode/1up?view=theater https://en.wikipedia.org/wiki/Acorn_Computers https://en.wikipedia.org/wiki/ARM_architecture_family Sun Microsystems outsources multicore programming to the ruskies https://archive.org/details/eu_BYTE-1992-11/page/n37/mode/1up?view=theater http://rechenwerk.halle.it/usr/digital-ag/projekte/andere/museum/ https://de.wikipedia.org/wiki/Rechenwerk_Computer-_%26_Technikmuseum_Halle http://rechenwerk.halle.it/usr/digital-ag/RECHENWERK/ http://www.schreibfabrik.de/img/rechenwerk/ Sensible Soccer gets updated http://amr.abime.net/issue_19_pages pg. 10 https://www.sensiblesoccer.de/ https://en.wikipedia.org/wiki/Sensible_Soccer Hundred Years War proves costly https://archive.org/details/Computer_Gaming_World_Issue_100/page/n145/mode/1up?view=theater https://archive.org/details/Computer_Gaming_World_Issue_100/page/n153/mode/1up?view=theater http://hundredyearswar.com/ Maxis establishes specialized subsidiaries https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202 https://en.wikipedia.org/wiki/SimRefinery%20%28November%201992%29/page/n11/mode/2up SSI gets TSR extension https://archive.org/details/ElectronicGamesLC2/Electronic%20Games%20LC2%20Issue%202%20%28November%201992%29/page/n15/mode/1up https://www.mobygames.com/game-group/dungeons-dragons-dd-add-licensees/offset,100/so,1d/ https://en.wikipedia.org/wiki/Dark_Sun Joel Billings - SSI https://www.patreon.com/posts/36827469 https://www.mobygames.com/game/dark-sun-shattered-lands Superman to die https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n261/mode/1up?view=theater https://en.wikipedia.org/wiki/The_Death_of_Superman Cinemaware's Jacobs jumps on comics bandwagon https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater https://www.mobygames.com/company/malibu-interactive Dark Horse gets into games https://archive.org/details/vgce_92-11/page/n23/mode/1up EGM wants you to rat on pirates https://archive.org/details/ElectronicGamingMonthlyIssue40November1992/page/n9/mode/1up?view=theater https://archive.org/details/ElectronicGamesLC2/Electronic Games LC2 Issue 2 (November 1992)/page/n7/mode/1up?view=theater ZZap64 comes to an end http://amr.abime.net/issue_1339_pages https://en.wikipedia.org/wiki/Zzap!64 https://en.wikipedia.org/wiki/Commodore_Force Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM        

Musica pixeleada
Star Fox (SNES)

Musica pixeleada

Play Episode Listen Later Dec 14, 2022 64:05


En este programa estaremos conversando sobre el primer videojuego de la saga Star Fox, el legendario titulo que revoluciono al mundo de los videojuegos gracias a su impresionante apartado grafico, el cual fue gracias al mítico chip "Super FX" mismo que también estaría incorporado en juegos como "Doom" y "Yoshi´s Island" . A lo largo de este capitulo estaremos repasando aspecto como la creación del chip "Super FX" que aspectos gatillaron el desarrollo de un juego como Star Fox, sus influencias e inspiraciones y claro por supuesto su impresionante banda sonora.

Video Game Newsroom Time Machine

Fears of violence in games make coinop jittery Multimedia takes on 3D for the future of gaming Capcom partners up with Sega These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1992. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Wouter, aka Wiedo, is our cohost. You can find his awesome twitter feed here: https://twitter.com/wiedo and https://www.youtube.com/watch?v=8SW2_WXgbbo and https://www.slipseer.com/index.php?resources/quake-brutalist-jam.126/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: It Came From the Desert (TGCD) Video Version: https://www.patreon.com/posts/7-minutes-in-it-72903123 https://en.wikipedia.org/wiki/It_Came_from_the_Desert#TurboGrafx-CD https://www.mobygames.com/company/cinemaware-corporation Corrections: August 1992 Ep - https://www.patreon.com/posts/august-1992-71735879 https://en.wikipedia.org/wiki/Street_Fighter_II:_Rainbow_Edition https://en.wikipedia.org/wiki/Pok%C3%A9mon https://en.wikipedia.org/wiki/E3 https://en.wikipedia.org/wiki/Nintendo_data_leak https://www.ncsl.org/research/transportation/daylight-savings-time-state-legislation.aspx https://www.mobygames.com/game/it-came-from-the-desert https://www.mobygames.com/game/windows/press-x-to-not-die https://twitter.com/zaphodgjd 1992 Japanese toy giants enter coinop biz Play Meter Sept. 1992 pg. 28 https://archive.org/details/video-games-computer-entertainment-september-1992. pg 34 Addams Family pinball sets record Replay September 1992 pg. 3 https://www.ipdb.org/machine.cgi?id=20 https://ipdb.org/machine.cgi?id=738 Coin-op industry investigates the future Replay September 1992 pg. 14 Operators worried about violence in games Replay September 1992 pg. 10 https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n41/mode/1up Street Fighter mania comes home https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n7/mode/1up https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n11/mode/1up https://www.mobygames.com/game/snes/street-fighter-ii-the-world-warrior https://www.mobygames.com/game/street-fighter-ii-champion-edition Capcom goes Sega https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up Joe Morici - Capcom - https://www.patreon.com/posts/37289815 https://www.mobygames.com/browse/games/capcom-co-ltd/genesis/ https://www.mobygames.com/browse/games/capcom-co-ltd/sega-cd/ https://www.mobygames.com/browse/games/tecmo-inc/genesis/ https://twitter.com/johnandersen21/status/771868802682331136 Nintendo announces the SuperFX chip https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n49/mode/1up https://www.mobygames.com/game/star-fox_/release-info https://en.wikipedia.org/wiki/Super_FX Sega keeps improving lock out tech https://archive.org/details/ElectronicGamingMonthly_201902/Electronic%20Gaming%20Monthly%20Issue%20038%20%28September%201992%29/page/n75/mode/1up https://www.mobygames.com/game/ayrton-sennas-super-monaco-gp-ii Riedel Software Productions gets Donkey Kong license Play Meter Sept. 1992 pg. 28 https://www.mobygames.com/company/rsp-inc https://www.mobygames.com/developer/sheet/view/developerId,802/ https://www.mobygames.com/game-group/spy-vs-spy-licensees https://en.wikipedia.org/wiki/Spy_vs._Spy Hudson announces RISC based console https://archive.org/details/asm_magazine-1992-09/page/n8/mode/1up https://en.wikipedia.org/wiki/PC-FX https://www.pcengine-fx.com/forums/index.php?topic=1420.0 https://www.mobygames.com/browse/games/pc-fx/ Learn to play the piano on your console https://archive.org/details/Game_Informer_Issue_006_September-October_1992/page/n7/mode/1up https://en.wikipedia.org/wiki/Miracle_Piano_Teaching_System https://en.wikipedia.org/wiki/Rocksmith EA wants a piece of the CRPG pie https://archive.org/details/powerplaymagazine-1992-09/page/n21/mode/2up https://www.filfre.net/tag/electronic-arts/ https://en.wikipedia.org/wiki/The_Bard%27s_Tale#Novels https://en.wikipedia.org/wiki/Spelljammer https://www.mobygames.com/game/dos/spelljammer-pirates-of-realmspace Wolfenstein gets reviewed https://archive.org/details/vgce_92-09/page/n111/mode/2up https://www.mobygames.com/game/wolfenstein-3d Germany gets Wolfenstein 3D barred from CompuServe https://archive.org/details/video-games-computer-entertainment-september-1992/page/n21/mode/1up https://archive.org/details/video-games-computer-entertainment-september-1992/page/n112/mode/1up https://www.pcgamer.com/people-in-germany-can-at-last-buy-wolfenstein-3d/ https://www.destructoid.com/censorship-in-germany-how-they-changed-your-fav-games/ BBS gets shut down https://www.newscientist.com/article/mg14519701-300-software-pirate-sunk-by-new-law/ https://archive.org/details/video-games-computer-entertainment-september-1992/page/n19/mode/1up Zap Pax makes game characters collectable https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://retrendo.de/page-en/zap-pax-1992-11697 Amiga makes Babylon 5 fly https://archive.org/details/amiga-world-1992-09/page/n9/mode/1up https://en.wikipedia.org/wiki/Babylon_5 https://en.wikipedia.org/wiki/Video_Toaster https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine Battletoads to take ot the airwaves https://archive.org/details/GamePro_Issue_038_September_1992/page/n137/mode/1up https://youtu.be/mtQ_RSF1jYU https://en.wikipedia.org/wiki/DIC_Entertainment Virgin buys Westwood https://archive.org/details/questbusters-v9n09/page/n1/mode/1up https://en.wikipedia.org/wiki/Westwood_Studios#Later_success_and_acquisition_by_Virgin_Games https://en.wikipedia.org/wiki/Westwood_Studios Microprose misses targets https://archive.org/details/Computer_Gaming_World_Issue_98/page/n35/mode/1up Wild Bill Stealey - Microprose - https://www.patreon.com/posts/36710924 Hal labs files for bankruptcy https://archive.org/details/GamePro_Issue_038_September_1992/page/n139/mode/1up https://en.wikipedia.org/wiki/Metal_Slader_Glory https://en.wikipedia.org/wiki/Satoru_Iwata Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM   30 years ago Fears of violence in games make coinop jittery, Multimedia takes on 3D for the future of gaming & #Capcom partners up with #Sega These stories and many more on this episode of the VGNRTM https://patreon.com/posts/septembe

RetroRGB Weekly Roundup
Supporter Q&A #225

RetroRGB Weekly Roundup

Play Episode Listen Later Sep 23, 2022 38:31


Here's the Supporter Q&A from September 22nd, 2022. All comments and questions are fielded through the support service Q&A page. Please consider supporting this channel via monthly services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.html View this as a video: https://www.youtube.com/retrorgb Amazon Links to products I use: https://www.amazon.com/shop/retrorgb T-Shirts & Stuff: https://www.retrorgb.com/store.html TIMESTAMPS (please assume all links are affiliate links): 00:00 Welcome! 01:19 Losing parts for projects / Running cvbs through the gcompsw 05:43 Which version of Castlevania? Anyone have a SNES Game Genie with the “SuperFX tabs”? 09:24 Use mClassic / mCable to help with GCVideo compatibility: https://youtu.be/UPL9Q1KjMQM https://youtu.be/9Bv-siMaqjQ 11:58 Support us here: https://www.retrorgb.com/support.html 12:55 Anyone test the new replacement LCD arcade monitor?: https://www.arcooda.com/accessories/arcade-monitors/20-1-inch-lcd-arcade-monitor/ 18:06 PVM 14N5e & GBS-C 21:26 PC-style AC cable in an Extron Crosspoint 24:27 Another deleted post? It's not me!!! :) 25:22 Wire management / 2-channel audio Schiit Modi Black: https://amzn.to/3DUcLGO Schiit Modi Silver: https://amzn.to/3qZWDfn Shielded Speakers: https://youtu.be/0yHzDiJRY0w 34:56 Soldering iron voltage leakage? https://www.retrorgb.com/tools.html --- Support this podcast: https://anchor.fm/retrorgb/support

Manette de Proust
Manette de Proust S2 #22 : StarWing/StarFox (avec Babar de Beside Games)

Manette de Proust

Play Episode Listen Later May 2, 2022 91:08


Tous le monde a un jeu auquel il a joué quand il était petit et qui le fait retomber en enfance quand il y rejoue, un peu comme la madeleine de Proust! Dans ce 22ème épisode j'ai eu le plaisir d'accueillir Babar des podcasts Beside Games et Beside Zik pour parler de StarFox, ou StarWing par chez nous! Mais on a un peu divagué et parlé de toute la licence, et de sa fameuse puce Super FX! Merci à Fredoune pour le logo du Podcast et à Woody pour le générique!

Retro Game Club
Soulcalibur, any retro Madden game - The Ultimate Dreamcast

Retro Game Club

Play Episode Listen Later Jan 24, 2022 63:28


Season 4 Episode 2 Episode 113   News: Hardware Loading games via barcode scanner using MiSTER+Pi Homebrew, rom hacks & emulation You Can Play the Original Prince of Persia on Your Apple Watch, No App Required Turns Out the Nintendo Game Boy Is the Worst Possible Way to Watch Movies How I built my own Sega Mega Drive hardware dev kit from scratch RetroArch aims to let you play real Nintendo 64 cartridges on PC emulators this year Doom running on things Here's Doom played via rotary telephone Takedown letter pending Fanmade Star Fox demo on Sega Genesis brings dogfighting action without the Super FX chip Other odd or interesting thing Remute releases new album for the Nintendo N64, turning the ‘90s console into a synth/sampler hybrid 'Wingman SNES' Allows You To Use 125 Different Wired And Wireless Controllers On Your NES And SNES   Topic:  The Ultimate Dreamcast Aftermarket shells Colorful DC shells DreamCase Recap motherboard and PSU New modern caps will extend the life of the console. PicoPSU ReDream PSU Replaceable battery mod Noctua Fan Quiet fan upgrade Dreamcast HDMI (DCDigital) Kit SDCard/SSD upgrades GDEMU TerraOnion MODE Controllers StrikerDC controller DreamConn+ Pre-built is only a few bucks more. https://stoneagegamer.com/dreamcast-builder.html https://www.powrupgaming.com/collections/consoles   Game Club Discussion: Soul Calibur "any Madden game" New Game Club Games: Bonk's Adventure Doom 64 (remastered version)   Game Club Link Tree Bumpers:  Inverse Phase, Raftronaut  Facebook, twitter, instagram and more: Zach

People Like Games
the story of STAR FOX

People Like Games

Play Episode Listen Later Sep 8, 2021 4:54


In the fourteenth episode of [story-mode], Reggie shares the story behind one of the most technologically advanced games of its times, and most popular Nintendo characters of all time — STAR FOX • 0:00 Introduction 0:30 The Argonaut team 1:15 Dylan Cuthbert and 3D Technology 2:00 The creation of the Super FX chip 2:30 Star Fox is born out of an old game 4:00 Cancellation of Star Fox 2 and Star Fox64 4:30 Outro • || a people like games production || • Don't forget to subscribe for all our weekly content and find us over on Twitter and Instagram for more!​​​​ | https://www.instagram.com/peoplelikegames| https://www.twitter.com/peoplelikegames

SNEScapades
Star Fox Edition

SNEScapades

Play Episode Listen Later Jan 26, 2021 55:53


Today's episode of SNEScapades puts a big ol' spotlight on Star Fox. If you're not familiar, it's a game about animals in space. I'm sure that explains everything. So how is this one? Does it hold up? Can long-time Star Fox fan Emmy Zero convince newcomer Steampunk Link of the game's greatness? Does the debut Super FX chip-enabled SNES game still impress today. Or does it come off as a glorified tech demo for decades-old tech? Come for the lengthy discussion of this (at the time) new Nintendo franchise and stay for the lovely Star Fox tunes. Good Luck!

This Week in Retro
TWiR Episode 23 - MegaDoom | Retro Computing in the New York Times | MouSTer | Overclocking the Super FX

This Week in Retro

Play Episode Listen Later Jan 23, 2021 31:10


Deep Bass Podcast
Episode 016 - Star Fox

Deep Bass Podcast

Play Episode Listen Later Jan 22, 2021 102:20


Star Fox team! We are creating the first game for the Super Nintendo Entertainment System in 3D and need good music. Good luck! Hajime Hirasawa composes an epic space odyssey soundtrack only fitting for the Star Fox games, but does every track hold a candle to the unique, first of its kind gameplay that Star Fox brings? Find out as you join Cody and I through one of our favorite childhood games of our past, discussing many of the elements that made this title a hit for us as kids. From insane, spider legged bosses, to the Super FX chip, to... tiddlywinks...? What? This episode covers the gamut, and then some! Enjoy our flight through deep space as we discuss our adventures through Star Fox! Question of the Episode: Who was your favorite arwing pilot? Drop by Twitter and answer there @DeepBassPodcast, or swing on over to our Discord server where we talk with you about all of our episodes, what we're playing, take suggestions and questions! https://discord.deepbasspodcast.com/ As always, thank you for listening and all of your support! --- Support this podcast: https://anchor.fm/deepbasspodcast/support

GeeK KetchUP
S2Ch24: Retro Game Spotlight: Starfox (SNES)

GeeK KetchUP

Play Episode Listen Later Nov 17, 2020 64:12


Scramble your Arwings because the guys are back with another retro game spotlight and this time it's all about the 1993 SNES classic, Starfox! This action packed starship shooter was the very first game to bring 3D graphics to console and introduced the world to the Super FX microchip. Listen in as Chris and Kyle share some of the history on how this game was made, what it took for Nintendo to conquer 3D graphics, and how real life experiences inspired the creator to design the most iconic aspects of the game. From there they team up with Fox, Peppy, Falco, and Slippy to breakdown and rate Starfox on the five categories of story, graphics/sound, gameplay, technical performance, and sauciness!Support the Show: GeeK KetchUP PatreonFollow GeeK KetchUP and the guys:Twitter: @geekketchuppod@KyleEccard @HeckorinoInstagram:@geekketchuppod @keccard2 @ltdwarrior926Facebook: GeeK KetchUP PodcastGeeK KetchUP YouTube ChannelWebsite: www.geekketchuppodcast.com Music Credits: Driving Rock - AShamaluevMusicMusic Link: https://www.patreon.com/ashamaluevmusicRock You - Rock SoundsSupport the show (https://www.patreon.com/geekketchuppod)

Sequelcast 2 and Friends

Hosts Mat Bradley-Tschirgi and Thrasher discuss the Star Fox series of video games for Nintendo consoles and handhelds.   Nintendo decided to dip its digital toes into a new genre with space flight sim with Star Fox for the SNES in 1993. Developed by Argonaut Software using a special Super FX chip on each cartridge to power its polygonal graphics, Star Fox became a hit spawning many sequels and remakes over the years for the SNES, GameCube, and beyond. Its cute animal crew talking in gibberish reminds charming to this day.  Sequelcast 2 and Friends is part of the Greenlit Podcast Network Follow the show on Twitter @Sequelcast2 Like our Sequelcast 2 Facebook Page Listen to Marc with a C's music podcast Discography. Buy One Starry Night, a Cthulhu Live scenario Thrasher contributed to, from DriveThruRPG!  Buy Mat's new book The Films of Uwe Boll Vol. 1: The Video Game Movies!  Watch Alex Miller's YouTube series The Trailer Project!

LowOrigin Podcast
Podcast 20 - Q u a r a n t i n e c a s t 8 With David Egan

LowOrigin Podcast

Play Episode Listen Later Jul 13, 2020 137:30


Join Alex, Dan, Danny, Saule and special guest David Egan on the 20th Super FX chip special edition of the LowOrigin Podcast!

egan saule super fx
Retro Radio Rumble
Episode 4 - Space drama and more RPGs! with Star Fox, Super Mario RPG, and Secret of Mana

Retro Radio Rumble

Play Episode Listen Later Mar 22, 2020 110:17


In this Episode, Nierroh and Dennys discuss how the development of Star Fox lead to the creation of the Super FX chip and inspired 3D graphics for the next generation. Also, MORE RPGs!!! These 2 games took the classic JRPG formula and added a much needed twist. Mario's foray into the RPG world was a huge hit and Secret of Mana started the Action RPG craze! Tune in and get old school!

A Link To the Podcast
ALTTP 1x07: Mad Gear Games y Animal Crossing New Horizons

A Link To the Podcast

Play Episode Listen Later Mar 20, 2020 198:22


¿Qué tal estáis? ¿Cómo lleváis el confinamiento? Con la intención de haceros estos días más llevaderos, llega una nueva edición de A Link To The Podcast. Aquí tienes el séptimo programa. En la entrevista charlaremos con Miguel Murat, Game Designer de Mad Gear Games, que nos hablará, entre otros asuntos, de su último juego Kemono Heroes. En nuestra tertulia, analizaremos el recién lanzado Animal Crossing: New Horizons. También tendremos nuestras secciones de Indiespensables y Enlace al Pasado. Además, no faltará el espacio de noticias, los comentarios de los oyentes y las mejores bandas sonoras de vidoejuegos. Recuerda que tienes a tu disposición las diferentes vías de contacto para decirnos tu opinión sobre el programa y las cosas que añadirías o mejorarías (Twitter, Facebook, Ivoox, Instagram, grupo de Telegram o Hilo en el foro de Pacot.es) Agradecer, como siempre, todo el apoyo que estamos recibiendo. Esperamos que todo el contenido que hemos preparado para esta ocasión sea de tu agrado. SUMARIO: 0:00 – Presentación. 3:50 – Noticias breves. 7:54 – Entrevista a Miguel Murat, Game Designer en Mad Gear Games 47:10 – Apuntes para participar en el programa. 53:48 – Indiespensable: Los 5 mejores juegos de la Indies World. 1:14:59 – Información sobre el botón de apoyo en Ivoox. 1:21:55 – Debate: Animal Crossing New Horizons. 2:22:59 – Datos breves sobre el programa. 2:28:22 – Enlace al Pasado: El chip Super FX. 2:53:32 – Presentación sección mensajes de los oyentes. 2:56:18 – Mensajes de los oyentes by Perita. 3:10:49 – Despedida.

Retro Warriors
Retro Warriors 238 - Super FX

Retro Warriors

Play Episode Listen Later Feb 10, 2020 63:07


Topic starts at: 24:42. This week we're discussing the famous Super FX chip that brought us such games as Star Fox and Yoshi's Island. Don't forget to support the show at https://www.patreon.com/retrowarriors and come chat with us in Discord at https://discord.gg/sVtSgcp

pixelpommes Podcast
POMM041 - Mode 7 und SuperFX

pixelpommes Podcast

Play Episode Listen Later Nov 28, 2019 24:52


Zwei Technologien des Super Nintendo ermöglichten es Spielen, besondere grafische Darstellungen zu realisieren: Der Mode 7 und der Super-FX-Chip. Diese haben technisch gesehen nichts miteinander zu tun, ermöglichten den Entwicklern aber grafische Besonderheiten, welche die Standard-Hardware des SNES nicht hergab. Wir sprechen in dieser Episode über beide Themen.

Keep Calm and Game On
Episode 21: Women Gamers' Super FX

Keep Calm and Game On

Play Episode Listen Later Mar 10, 2019 62:40


We kick off women's history month with some women in gaming segments! Carlo cracks down on the THOT police and Thirsty boyz. Crystal helps us learn about some of the more influential women in gaming. John Robert gushes over the old SUPER FX chip that powered our beloved Starfox. News and more! It's a great time!

Björeman // Melin
Avsnitt 155: Jag måste prata med någon vuxen

Björeman // Melin

Play Episode Listen Later Feb 8, 2019 75:40


Väder- och hälsorapporten Jocke installerar XP, var och varför? Och minns någon mer Rambus? Var är vår Discordkanal? Nu enklare att hitta! Jocke uppnår ett zenlikt tillstånd av insikt och grepp om Jekyll. Egen Git-server för synkning av bloggar mellan datorer är fina grejer. Iphone X mår inget vidare. Jocke överväger ominstallation Jocke är arg på Klarna. Igen. Fredrik åkte utför, drack sjukt gott kranvatten Är Jocke klar med Game engine black book: Doom? Vad var bäst? Det gick … helt okej … för Fria ligan att kickstarta Hindenburg. Vi funderar vidare kring varför varje låda till Mutant verkar bli ett komplett rollspel och Jocke försöker sätta fingret på varför han inte gillade Ur varselklotet-rollspelet Datormagazin Retro #3: den är på gång! Länkar Pentium 4 Hyper-threading RDRAM Rambus Geforce 2 AGP Windows XP Far cry Wing commander-spelen Wing commander: the kilrathi saga Frontdoor Chrome för XP Openarena Köp Quake III på Steam IOQuake3 Quake på IOS Discords backend är skrivet i Elixir, med mera Elixir Go Hugo Jekyll Wywallet Branäs Game engine black book: Doom 3DO IPX Novell netware Jez San Super FX-chipet Hindenburg-kickstartern Svavelvinter Ur varselklotet - rollspelet Datormagazin retro #3 Två nördar - en podcast. Fredrik Björeman och Joacim Melin diskuterar allt som gör livet värt att leva. Fullständig avsnittsinformation finns här: https://www.bjoremanmelin.se/podcast/avsnitt-155-jag-maste-prata-med-nagon-vuxen.html.

Be The Change
Episode #6 - Dario Montanino

Be The Change

Play Episode Listen Later Apr 25, 2018 132:20


An insightful conversation with musician, composer, and manager of Wireless Etc., Dario Montanino Avid guitar player, he shares his musical journey from singing to playing guitar and the creation of his band, SuperFX. We dive deep into healthy lifestyles (weight loss, fad diets, GMOs) and discuss what it means to be successful in the gym, in business, and in life. What makes you successful? Find us on social media: Facebook: https://facebook.com/bethechangeyps Instagram: https://instagram.com/bethechangeyps You can find Dario, his new album at: http://dariomontanino.com/ https://instagram.com/dariomontaninomusic/ https://youtube.com/DarioMontanino You can find SuperFX at: http://superfxmusic.com/ https://instagram.com/superfxmusic/ https://youtube.com/SuperFXmusic

gmos super fx
Press Continue Podcast
e82 - Starfox (SNES)

Press Continue Podcast

Play Episode Listen Later Mar 7, 2018 48:09


Fly with one of Nintendo's most iconic characters in Starfox for the SNES. The first game powered by the SuperFX chip was impressive in it's day but is the wow factor still there?TV news brings 2 news shows from HBO, here and Now and Divorce, and Happy! on the SYFY Network.

Kodsnack
Kodsnack 231 - Allt om min klustertruck

Kodsnack

Play Episode Listen Later Oct 24, 2017 49:11


Tobias, Kristoffer och Fredrik snackar om Tobias kanske stressigaste veckor någonsin, allt tack vare (?) Androids NDK och Googles väldigt … grundliga hantering av appar med säkerhetshål. Det är svårt att utveckla saker för flera plattformar och man får helt andra problem när man inte kan välja att helt förlita sig på en enda plattform. Men, inte ens Google och Apple själva kan begränsa sig till att bara släppa appar på sina egna plattformar, så borde inte till och med de tjäna på lösa problemen ännu bättre? Sist lite tips om vilka av LLVMs sanerare man bör använda och när. Ett stort tack till Cloudnet som sponsrar vår VPS! Har du kommentarer, frågor eller tips? Vi är @kodsnack, @tobiashieta, @iskrig och @bjoreman på Twitter, har en sida på Facebook och epostas på info@kodsnack.se om du vill skriva längre. Vi läser allt som skickas. Gillar du Kodsnack får du hemskt gärna recensera oss i iTunes! Länkar Lagrad julmust Conan - pakethanterare för C++. Vi snackade med en av utvecklarna i avsnitt 198 Cmake Android NDK - låter dig skriva delar av din Android-app i språk kompilerade för plattformen, som C++ libpng ABI - application binary interface Boost libunwind Rob Pike om kodgenereringen i Go-kompilatorn LLVM-IR - IR är intermediärreprersentation, ett steg mellan språket man skrivit och binärkod för en specifik plattform ARC-processorn Super FX-chippet LLVM developer meeting 2017 LLVM har typesanerare på gång Addressaneraren i LLVM Trådsaneraren Whitesource Xray, inbyggt i Artifactory Titlar Vi hade någonting planerat Precis lika organiserat som vanligt Båda Tobias är här Välvilligt inställd till julmust En skön dold dependency Bad malloc Nu måste vi skeppa appen om tre dagar Backtracen är helt bisarr NDK:t är så fucked up Otroligt stressiga två veckor Ett sådant lapptäcke Vi kan sluta använda Googles ***** NDK Annars blir man knäpp på ett annat sätt En tvåplattformsvärld En varningsklocka när de forkar GCC Allt om min klustertruck Jag har tappat kontakten med statisk analys Många lager av ögon Då kan ju hela korthuset falla

Video Game Hangover
VGH #314: Curve It Around the Crocodiles

Video Game Hangover

Play Episode Listen Later Oct 12, 2017 69:51


WHAT YEAR IS IT?? We take a deep dive into Star Fox and the recently unearthed Star Fox 2 and see if SuperFX games can hold their own in 2017. Also, more golf and more stories, and Paul finds himself back on the farm. Episode Timeline 00:00 - Intro 01:10 - Nintendo World Championships 2017/Switch chat 20:30 - Star Foxes 45:15 - Golf Story 53:32 - Stardew Valley 65:54 - Outro  

PlayTogether
#58 – More Fun Podcast (SNES)

PlayTogether

Play Episode Listen Later Sep 25, 2017 179:07


Wir begeben uns in die frühen 90er-Jahre und damit mitten hinein in den Consolewar. Nintendo stieg 1990 mit dem Super Famicom in die 16 Bit-Ära ein, und warf mit Begriffen wie Mode 7 und Super FX um sich, um dem Blast Processing der Konkurrenz aus dem Hause SEGA zu begegnen. Was war das für eine spannende Ära! In diesem Super Nintendo-Konsolenspecial erinnern wir uns an großartige Spiele aus dieser Zeit, die die Konsole geprägt haben - sei es Super Mario World, A Link to the Past oder Secret of Mana. Und natürlich gehen wir intensiv auf das kommende Nintendo Classic Mini in der Super Nintendo-Variante ein und schätzen dessen Lineup ein. Thema: Retro-Konsolenspecial: Super Nintendo Entertainment System Erwähnte Spiele: Super Mario World, F-Zero, Pilotwings, Sim City, Gradius III, Final Fight, Super Soccer, Super Tennis, Super R-Type, Super Mario All-Stars, Donkey Kong Country-Reihe, Super Mario Kart, Street Fighter II: The World Warrior, Contra III, Starfox I & II, Super Mario World 2: Yoshis Island, Super Mario RPG: Legend of the seven Stars, Mega Man X-Serie, Breath of Fire I & II, Final Fantasy Mystic Quest, Illusion of Time, Lufia-Reihe, Mystic Quest Legends, Secret of Mana (Seiken Densetsu II + III), Secret of Evermore, Terranigma, Chrono Trigger, Final Fantasy IV - VI, Mother Earthbound II, Ogre Battle, Shadowrun, The 7th Saga, Ultima 6, Dragon Quest V, VI, III Remake, Fire Emblem, Star Ocean, Tales of Phantasia, Mario Paint, Bomberman, Actraiser, Flashback, The Legend of Zelda: A Link to the Past, Kirby Super Star, Kirby's Dream Course, Street Fighter 2 Turbo: Hyper Fighting, Super Castlevania IV, Super Ghouls 'n' Ghosts, Super Metroid, Super Punch Out!! Intro: Castlemania 2010 (Benjamin Briggs) auf overclocked remix

Nude Clan: A Video Game Podcast | Part of the [Nude]Clan gaming network

This week, the clan displays their SNES prowess, or lack thereof, as we review the life, legacy, and history of the Super Nintendo. Enjoy! The SNES is a 16 bit home video game console developed by Nintendo. It was released in Japan on November 21, 1990, and came to the states on August 23, 1991. The console is known as The Super Famicom in Japan, and the Super Cowboy in South Korea. In North Korea, it is simply known as “No”. The console was a global success, despite it being late to the party. It ended up selling around 49.10 million units worldwide.  The NES came with a $200 pricetag, which is around $412 today. Nintendo’s initial shipment of 300,000 units sold out within hours of launch, and the social disturbance its launch created, caused the Japanese government to request that consoles be released on weekends. Apparently, the Yakuza also became aware of the console, which resulted in Nintendo shipping the console overnight to avoid robberies. Much of this new consoles success can be attributed to the retention of third party developers: Capcom, Konami, Tecmo, Square, Koei, and Enix. The console featured few games upon release; In Japan, only two games were available in the beginning: Super Mario World and F-Zero. North America saw a Super Mario World bundle with the console, and F-zero, Pilotwings, SimCity, and Gradius III. Another reason for the Super Nintendo’s success was the early port of the classic Capcom Arcade game Street Fighter II.   Nintendo has a history of control, and family friendly practices. Each third party developer was initially only allowed to release up to five games a year, some would get around this by setting up other brands, and those five games couldn’t be released on another console within a two year period. Nintendo was also the exclusive manufacturer and supplier of NES cartridges. Competition from Sega brought this practice to an end, and in 1991 the studio Acclaim began releasing things on both platforms. The most notable holdouts were Capcom and Square. Nintendo would also meticulously review submitted titles, giving them a score out of 40. Each region did separate evaluations, and Nintendo North America decided to limit the violence in games on its systems. The game Mortal Kombat would challenge the policy. The Genesis version of the game retained the gore, and ultimately outsold the SNES version by either 3 or 4 to one.  Liberal Scum, and godfathers of the ESRB and ESA, Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993 to investigate the marketing of violent video games to children. The creation of the ESRB satisfied nintendo, and they decided that their censorship policies were no longer needed.   Like I said before, the SNES was a little behind the game. While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still king. In November 1994, Rare released Donkey Kong Country, a platformer featuring 3D models and textures pre-rendered on SGI workstations. This game rivaled the aesthetic quality of the games being released on the 32-bit CD consoles. In the last 45 days of 1994, Donkey Kong Country sold 6.1 million units, making it the fastest selling videogame in history to that date. The current record holder is the famous Grand Theft Auto V, which sold 12 million units in the first day of release.   Nintendo loves their regional lockout, and took it to the next level by employing physical and hardware incompatibilities. For starters, the cartridges are shaped differently for different regions. NA cartridges are rectaangular on the bottom with inset grooves matching protruding tabs in the console, while other regions are narrower, with a smooth curve on the front and no grooves. This can, of course be modified. They also placed a lockout chip within the console aand in each cartridge. The PAL versions of a game can’t be played on a NA or Japanese console and vice versa. NA and Japan do have the same chip. There have been ways to get around it, one of them being the disconnection of one particular pin of the console’s lockout chip can prevent it. The casing for the console is slightly different in each region, and the yellowing of the console was due to the ABS plastic used for the casing. Apparently, the discoloration was due to an exposure to air, likely due to an incorrect mixture of the stabilizing, or flame retarding additives. So that’s why everyone’s SNES looks yellow.   The SNES released a slew of peripheraals throughout its lifetime. The light gun that was released for the SNES is known as the Super Scope, and the Super Advantage is the name of an arcade style joystick that was released with turbo settings. They released the SNES Mouse in conjunction to the game Mario Paint, and of course the mutitap simply known as the SuperMultitap was released with the popular Bomberman games. The most impressive release was the one that allowed the SNES to play GameBoy Games. This device was known as The Super Game Boy. The SNES would also create the first online console gaming network with the XBAND in the US. This feature allowed players to compete with each other across the country, but was shut down a mere two or three years after its inception.   During the lifespan of the SNES, Nintendo contracted with Sony and Philips to create a CD-Rom based console to compete with Sega’s Sega CD. Ultimately these deals fell through, and Sony went on to create the legendary PlayStation.   The SNES was given the ability to interface special coprocessor chips into the console itself, thus making its CPU not obsolete a few years after release. The Super FX was designed to perform functions that the main CPU couldn’t do. It helped create 3D game worlds with polygons, texture mapping, and light source shading. It could also be used to enhance the consoles 2D library. They later released the SA-1 chip that clocked in at a whopping 10MHz. Japan also had little Nintendo Power Kiosks that could be used to Download games at a lower price onto special cartridges using flash memory.   The SNES didn’t repeat the success of the NES, it was still the best selling console of its era. In 2007, GameTrailers named the SNES the second greatest console of all time due to graphics, sound, and the high quality library of games. It was also listed as Nintendos best console by GameTrailers in 2015.   Top Ten Selling SNES Games Super Mario Worlds Super Mario All-Stars Donkey Kong Country Super Mario Kart Street Fighter II: The World Warrior Donkey Kong Country 2: Diddy’s Kong Quest The Legend of Zelda: A Link to the Past Super Mario World 2: Yoshi’s Island Street Fighter II Turbo: Hyper Fighting Donkey Kong Country 3: Dixie Kong’s Double Trouble!

Retro Gaming Revelry
Retro Gaming Revelry - Ep. 70 - It's all bonkers!!

Retro Gaming Revelry

Play Episode Listen Later Jun 9, 2017 69:06


This week Jurek and Earl continue their tradition of playing a Mario game every ten episodes by playing Super Mario World 2: Yoshi's Island for the Super Nintendo! The guys are quite aware of how awesome this game is, however, something is wrong with Earl's cartridge. The Super FX 2 Chip is messed up so the game doesn't play quite like it's supposed to, which was quite a surprise for the guys! They do their best with what they're given! Come have a drink with us! Cheers!

Maximum Power Up
Episode 46: Super Nintendo Part 1

Maximum Power Up

Play Episode Listen Later Apr 5, 2017 162:43


The Super Nintendo is often cited as many retro gamer's favourite console. Just looking at game prices on Ebay etc for Nintendo's 16bit marvel shows that demand isn't fading either. With many amazing games such as Super Mario World, Street Fighter 2, Pilotwings, Starfox and more, fans of any genre were spoilt by choice for the SNES. The machine's capabilities were also shown with the Super FX chip, Mode 7 and later with the amazing art style of Donkey Kong Country. In this episode Paul is joined by fellow Super Nintendo fans Julian from the team and Alex Crowley AKA Nintendo Arcade. The guys discuss a few of their favourite games as well as chat about their early Super Nintendo memories. Also don't be surprised if a certain magazine gets a mention..... As well as this Paul speaks to Sam Dyer from Bitmap Books about his upcoming Super Nintendo Visual Compendium Kickstarter which starts on Monday 10th April 2017.

Replay Podcast
Replay S02E27 – Star Fox

Replay Podcast

Play Episode Listen Later May 30, 2016 90:40


En 1993, una inesperada alianza entre Nintendo y la compañía británica Argonaut Games dio lugar a uno de los juegos más emblemáticos, memorables y, sobretodo, punteros a nivel tecnológico que se pudo ver en Super Nintendo. Lo que sería el título debut del efímero e infrautilizado chip Super FX, trascendió a la plataforma y dejó un legado de títulos que [...]

IMPLANTgames Podcast - IMPLANTgames
Retro Gaming Podcast - Episode 69: Austin Needs More Sleep!

IMPLANTgames Podcast - IMPLANTgames

Play Episode Listen Later Oct 23, 2014 60:07


Retron, PSTV, Sonic, and Super FX games

ScoreVG
083 - Farfetch'd

ScoreVG

Play Episode Listen Later Aug 27, 2014 179:45


Tues 1 July 2014 Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. En este Score hablan sobre: Beat 'em Ups, juegos Retro y pseudo-retro, desarrollo de homebrews para Génesis y SuperNES, el trabajo de Argonaut Software y su chip Super FX, y la Sharp x68000. Cuentan algunas anécdotas sobre escaparse a jugar arcades en tiempos de escuela, cambiar tareas por juegos y rentar cartuchos en los recesos entre clases. 00:07:25 Dreamer - Streets of Rage 2. Compositor: Yuzo Koshiro. Director: Noriyoshi Ohba. Sega Ancient/Sega, Diciembre 20, 1992 (Sega Mega Drive/Genesis). 00:27:14 Two Years Gone - Iridion II. Compositor: Manfred Linzner. Shin'en/Majesco Games, Mayo 12, 2003 (Game Boy Advance). 00:42:31 The Starlit Wilds (Campfire Scene) - Shovel Knight. Compositor: Jake Kaufman. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 00:44:07 Flowers of Antimony (The Explodatorium) - Shovel Knight. Compositora: Manami Matsumae. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 01:12:33 Ending (Staff Credits) - Metroid Fusion. Compositor: Minako Hamano y Akira Fujiwara. Director: Yoshio Sakamoto. Nintendo R&D1/Nintendo, Noviembre 17, 2002 (Game Boy Advance). 01:27:15 Closed In Upon Me (Stage 2) - Altered Beast. Compositor: Tohru Nakabayashi. Dirección: Makoto Uchida. Sega, 1988 (Arcade-Sega System 16). 01:53:09 Trantor - Vortex. Compositor: Justin Scharvona. Argonaut Software/Electro Brain, Septiembre 1994 (Super NES). 02:11:52 Torvus Bog Subterranean Theme - Metroid Prime 2: Echoes. Compositor: Kenji Yamamoto. Director: Mark Pacini. Retro Studios/Nintendo, Noviembre 15, 2004 (GameCube). 02:33:08 Tower of Gears - Castlevania Chronicles. Compositor: Konami Kukeiha Club . Director: Hideo Ueda. Konami, Julio 23, 1993 (Sharp X68000).

Back in my Play: A Podcast for Nostalgic Gamers

Peter Brown of Gamespot joins us to remember and revisit the game that introduced us to the Super FX chip, Star Fox. We also discuss the Retron 5, Universal Game Cases, TheCoverProject.net, awesome old promotional videos, and more!

ScoreVG
ScoreVG 081 - Magnemite

ScoreVG

Play Episode Listen Later Jul 2, 2014 176:44


Fecha de grabación: 1 de julio de 2014. Con: Miguel Antonio Sandoval Martínez "Asher", Rolando Cedillo Caballero "Rolman", Artemio Urbina García, Pablo Paillés Hernández "Yoshi" y Mauricio Lechuga Sánchez. En este Score hablan sobre: Beat 'em Ups, juegos Retro y pseudo-retro, desarrollo de homebrews para Génesis y SuperNES, el trabajo de Argonaut Software y su chip Super FX, y la Sharp x68000. Cuentan algunas anécdotas sobre escaparse a jugar arcades en tiempos de escuela, cambiar tareas por juegos y rentar cartuchos en los recesos entre clases. 00:07:25 Dreamer - Streets of Rage 2. Compositor: Yuzo Koshiro. Director: Noriyoshi Ohba. Sega Ancient/Sega, Diciembre 20, 1992 (Sega Mega Drive/Genesis). 00:27:14 Two Years Gone - Iridion II. Compositor: Manfred Linzner. Shin'en/Majesco Games, Mayo 12, 2003 (Game Boy Advance). 00:42:31 The Starlit Wilds (Campfire Scene) - Shovel Knight. Compositor: Jake Kaufman. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 00:44:07 Flowers of Antimony (The Explodatorium) - Shovel Knight. Compositora: Manami Matsumae. Director: Sean Velasco. Yacht Club Games, Junio 26, 2014 (PC-Windows, WiiU, Nintendo 3DS). 01:12:33 Ending (Staff Credits) - Metroid Fusion. Compositor: Minako Hamano y Akira Fujiwara. Director: Yoshio Sakamoto. Nintendo R&D1/Nintendo, Noviembre 17, 2002 (Game Boy Advance). 01:27:15 Closed In Upon Me (Stage 2) - Altered Beast. Compositor: Tohru Nakabayashi. Dirección: Makoto Uchida. Sega, 1988 (Arcade-Sega System 16). 01:53:09 Trantor - Vortex. Compositor: Justin Scharvona. Argonaut Software/Electro Brain, Septiembre 1994 (Super NES). 02:11:52 Torvus Bog Subterranean Theme - Metroid Prime 2: Echoes. Compositor: Kenji Yamamoto. Director: Mark Pacini. Retro Studios/Nintendo, Noviembre 15, 2004 (GameCube). 02:33:08 Tower of Gears - Castlevania Chronicles. Compositor: Konami Kukeiha Club . Director: Hideo Ueda. Konami, Julio 23, 1993 (Sharp X68000).