Sacred Symbols: A PlayStation Podcast

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Sacred Symbols: A PlayStation Podcast is a weekly show about all things PS4, PS Vita, and PSVR. Co-hosted by games industry veteran Colin Moriarty and comedian Chris "Ray Gun" Maldonado, Sacred Symbols aims to both inform and entertain, going through the news of the day, scouring the most recent gam…

Colin's Last Stand and Castbox

    • Oct 18, 2021 LATEST EPISODE
    • weekly NEW EPISODES
    • 2h 13m AVG DURATION
    • 176 EPISODES

    Listeners of Sacred Symbols: A PlayStation Podcast that love the show mention: colin moriarty, chris and colin, playstation centric podcast, talking about playstation, things playstation, colin is the best, symbols, colinwasright, cls, ps i love you xoxo, podcast beyond, talking playstation, colin back, beyond days, glad colin, even own a playstation, beyond and ps i love, kinda funny, colin is back, colin's.

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    Latest episodes from Sacred Symbols: A PlayStation Podcast

    #172: Anti-Crunch

    Play Episode Listen Later Oct 18, 2021 215:54

    Square Enix-owned studio Eidos is running a little experiment on behalf of the industry-at-large: Its teams are now working four days a week, for 32 hours, with Fridays off. In a line of work absolutely demanding of your time, that a AAA publisher and well-respected studio are taking the initiative to do things differently is an awesome sign, though it's unclear if such a life/work balance is even possible if you want to create truly great games. Naturally, we discuss. Also: Sony has quietly poached the Head of Content of Apple Arcade, Ryu Ga Gotoku simultaneously loses its director and producer, EA and FIFA are fighting over the future of Electronic Arts' most important franchise, and much more. Then, listener inquiries! Are we as perplexed by Ubisoft's recent decisions as many of our audience members? What do we expect out of Returnal's rumored upcoming update? Did Crystal Dynamics lie to its audience by unleashing pay-to-win schemes in The Avengers? Will the boys ever cease quarreling about the efficacy of bidets? Learn more about your ad choices. Visit

    #171: A Strategy For A New Era

    Play Episode Listen Later Oct 11, 2021 213:33

    It's not 1995 anymore, or 2000, or 2006, or even 2013. During those years -- when PSone through PS4 launched in the west -- PlayStation's success revolved around what it itself can do. Its own system, its own studios, its own architecture. But in 2021? Things are changing. Sony's recent acquisition of Nixxes was all of the evidence you needed of the shifting sands, but recent interviews from ex-PlayStation CEO Shawn Layden and current PlayStation CEO Jim Ryan are incredibly illuminating when it comes to intent. After all, when Ryan is asking how a PlayStation hit selling 10 million can instead sell 100 million, he understands that can only happen by opening things up. The question is, does the audience understand too? Or is everyone about to get angry? We discuss. Plus: PS5 supply issues may ease in 2022, Konami is going both big and small, Final Fantasy's bizarre prequel has a release date, and more. Then: Listener inquiries! Can third parties protect each other from consolidation? Should Sony cuddle up to Valve? Does PlayStation require more kid-friendly fare? And whatever happened to that man that pooped his pants on that date, anyway? The answer will surprise and please you. Learn more about your ad choices. Visit

    #170: Getting to the Point

    Play Episode Listen Later Oct 4, 2021 218:10

    The inevitable has happened: Bluepoint Games has officially joined PlayStation Studios as its 16th team. You may recall that this news kinda-sorta leaked months ago, and either way, it's the most obvious acquisition Sony could have possibly made, so we're not exactly shocked. Yet, there's much to say, because it seems like Bluepoint may be breaking the mold when it comes to what they're best known for, potentially focusing on new projects rather than remakes and remasters. There's other first and second party news to consider, too. On the first party front, rumors strongly indicate Guerrilla's in-development multiplayer game may actually be Horizon-related, which frankly disappoints us. Meanwhile, over in second party, Destruction AllStars dev Lucid is apparently working on a Twisted Metal revival. Color us interested, though bummed Jaffe isn't consulting. There's other news, as well -- Firesprite's headcount has grown, GTA re-releases have been rated, etc. -- and we end (as we always do) with listener inquiries. What games did we turn our noses up at only to be pleasantly surprised when we actually gave them a chance? What licensed song do you most associate with a video game? Do we even care about Abandoned anymore? Is Colin being too harsh on bidets, and in turn European sensibilities? Learn more about your ad choices. Visit

    #169: A Transylvanian Triumph

    Play Episode Listen Later Sep 27, 2021 166:23

    God Almighty, it's finally happened: The long-rumored (and much-leaked) Castlevania Advanced Collection is indeed coming to PlayStation 4. Actually, it's available right now, bringing along with it some wondrous vampiric action out of the clear blue sky (or dark night). Surprise! Then, in another piece of news that can only be described as For Colin, Square Enix randomly revealed a remake of 1991's SNES classic ActRaiser, also available now. Talk about random (and awesome). For many, though, the bigger news of the week will be word of former Sony second party partner Quantic Dream reportedly making a Star Wars game. And it's apparently not the Star Wars game you'd expect, leaving us much to discuss. Also percolating are some new THQ Nordic announcements, some key secrets hidden in both PS4's and PS5's recent firmware update, and even rumors that famous fighting game Marvel vs. Capcom 2 may be making a comeback. Then, as is typical, we like to wrap things up with your inquiries. Will Sony ever update the PlayStation Plus Collection? Was the PlayStation 3 generation one of gaming history's very best? Could Microsoft's next purchase set off a cascade of bad press for the Xbox brand? Will Chris finally test the very boundaries of his mysterious and arcane powers? Learn more about your ad choices. Visit

    #168: Hold the Phone

    Play Episode Listen Later Sep 20, 2021 229:21

    As vaguely promised only a month or two ago, PlayStation announced the first of its new burst of mobile games. Which IP are they visiting this time? None other than dormant Liverpool Studio-driven racing franchise Wipeout. The thing is, this Wipeout game isn't what any Wipeout fan is looking for... and that's the honest truth. So what's the point of migrating your products to the world's most ubiquitous platforms if you're not going to do it well and do it right? We discuss. We also jump into recent news surrounding PlayStation Productions live-action TV iteration of Twisted Metal, the sudden destruction of LittleBigPlanet's historic servers, tantalizing drug-fueled rumors surrounding next year's Call of Duty, a slew of leaked games via NVIDIA (though they deny it), new PS4 and PS5 firmware updates, and so on and so forth. We also deal with your listener submissions on topics ranging from Kena: Bridge of Spirits and the potential of Resident Evil 4 Remake being PS5-exclusive to DualSense support on PlayStation 4 and Wolverine's M-rated potential. And yes: We also talk a lot about depression and sadness. This is, after all, Sacred Symbols. Learn more about your ad choices. Visit

    #167: Sleepless in Burbank

    Play Episode Listen Later Sep 13, 2021 245:01

    It's been well over a year, but finally -- finally! -- Sony has given us some new, much-needed details concerning their upcoming slate of PlayStation 5 games. Word came by way of a tight, 40 minute presentation, and perhaps the biggest news of all was that Sony-owned developer Insomniac, already responsible for two PS5 games, will be delivering two more by 2023. First off, is Insomniac now Sony's uncontested crown jewel studio? And how could they possibly be working at such a rapid clip? We get into all of that, plus all of the other reveals and details from the Showcase, including a PS5 KOTOR remake, Square Enix's Forspoken, cross-gen exclusives God of War: Ragnarok and Gran Turismo 7, and more. We also delve into the week's other news, including the acquisition of a brand-new first party team in Firesprite, fixing Sony's inane game pricing scheme with Horizon: Forbidden West, the PlayStation debut of Alan Wake, and so much more. Then, we dive into some listener inquiries. What indie studios are impressing us most right now? Would we rather 4K resolution at 60 frames or 1080p at 120 frames? Could Parappa the Rapper be a good multiverse IP for Sony to explore? Did Colin sleep without any underwear on when he stayed at Dustin's? Learn more about your ad choices. Visit

    #166: The Foreshadowing

    Play Episode Listen Later Sep 6, 2021 158:18

    It's about time! Sony has revealed that it will be conducting a 40 minute PS5-centric presentation in the coming days, and it'll be our first real, showcase-like look at PlayStation 5 content since the console launched (in fact, since long before it launched). The question is therefore this: What should we expect? God of War and Gran Turismo 7 seem like obvious choices. A Deathloop launch trailer, too. But it's what we don't know about that's most exciting of all, particularly from first and second party studios where the possibilities are seemingly endless. Plus: Death Stranding 2 looks like a distinct possibility, PlayStation Plus' newest free game offerings are a step in the right direction, Final Fantasy is about to storm PlayStation Now, and much more. Then: What's the difference between a remaster, a remake, and a reboot? Speaking of definitions, how do we define shovelware and vaporware? Will live shows like PAX ever make a full return? Will Chris ever return, or did he float away? All of that and more, as -- per usual -- we litter our show with your inquiries. Learn more about your ad choices. Visit

    #165: Mark Your Calendars

    Play Episode Listen Later Aug 30, 2021 184:02

    It's true: Things have been pretty slow in the world of PlayStation. Returnal and Ratchet have kept us busy enough, and we're looking forward to Deathloop, but what we really crave are some announcements, a tease of what's to come. Thankfully, some more announcements have finally arrived. For starters, Horizon: Forbidden West has a firm launch date, a new Saints Row is launching on both PS4 and PS5, Destiny 2 is getting its fresh expansion, and that long-rumored XCOM Marvel game is en route, too. The bad news? They all come out within weeks of each other. Go figure. We also discuss yet more rumors of the cancellation of PS4-exclusive vaporware Wild, the six-month delay of the next WWE game, a fresh release window for the oft-delayed LEGO Star Wars: The Skywalker Saga, and more, before taking listener inquiries on our game of the year (so far), sticking lootboxes behind an M rating, et cetera, before diving deep into the ideal ambient temperature for our respective homes, which is itself a vital topic. Learn more about your ad choices. Visit

    #164: Get to the Chopper!

    Play Episode Listen Later Aug 23, 2021 178:25

    In 2015, Sony quietly opened a brand-new, British first party team called Manchester Studio. Their charge? Make PSVR games. And so they did. Or, they tried to, anyway. Five years later, before even announcing their project or even leaving pre-production, the studio was shuttered, and now -- for the first time ever -- we know what they were working on and what went wrong. Their search-and-rescue virtual reality adventure sounds interesting, but leadership left much to be desired, and their execution was non-existent. So let's discuss. We'll also get into Call of Duty: Vanguard's proper reveal, chat about relics of The Last of Us: Part II's scrapped multiplayer functionality left in the game's code, wonder at the first-ever release of the original Quake on PlayStation hardware, and more. We'll also get into the mailbag, fielding your questions on topics ranging from emotion in our medium and the meaning of AAA to corporate consolidation and an unfortunate catastrophe concerning a Kit-Kat. Learn more about your ad choices. Visit

    #163: Liberty, Vice, and Everything Nice

    Play Episode Listen Later Aug 16, 2021 173:08

    These slow summer days have been suddenly interrupted by a most-tantalizing rumor: PlayStation 2's classic trilogy of Grand Theft Auto games are migrating over to PS4 and PS5, reworked and modernized (though not remade!) for a new generation. Yes, it's true that GTA 3, Vice City, and San Andreas are already natively playable on PlayStation 4, but in their stubbornly-old formats. Let's talk about returning to Liberty City, Vice City, and San Andreas in full, retro effect, and how excited we are to delve back in for all the fun and mayhem. Plus: Sony has officially acquired anime streaming giant Crunchyroll, timed PS5-exclusive shooter Deathloop has gone gold, the US Congress is looking to stomp-down on lootboxes and microtransactions, Focus Home Interactive grows its internal roster of studios, and more. Then: Listener inquiries! Is 2022 shaping up to be the craziest year in gaming history? Should Sony revive Massive Action Game? Is it possible (or even worthwhile) to boycott a game or a company without actually hurting it? Why does Colin sleep like Winnie the Pooh? Learn more about your ad choices. Visit

    #162: Distant Horizon

    Play Episode Listen Later Aug 9, 2021 203:32

    The news out of Sony-owned studio Guerrilla is bad, at least if some recent rumors are true. Horizon: Forbidden West -- once promised for both PS4 and PS5 this fall -- is likely going to come out in 2022, instead. This leaves PlayStation 5 fairly barren for the rest of the year, with only the likes of Kena and Deathloop filling in the timed-exclusive gaps. Should PlayStation fans be disappointed, or even worried? Or is the old adage as true now as it has always been: A delayed game is never worse-off for being pushed. Let's chat about it. Then: Sony has overcome a major obstacle in the manufacture of PS5 consoles, PlayStation 4 is predictably losing steam, new PSVR rumblings sound awfully tantalizing, and Grand Theft Auto V sets a new, incredible sales milestone. Let's then wrap up our show, as we always do, with your inquiries. In light of Activision-Blizzard's recent scandal, how should Sony manage its exclusivity and marketing arrangements for Call of Duty? Considering staggering advances in AI, should we allow artificial intelligence to assist in making games? With both PlayStation and Xbox thriving, why are the fanboy wars seemingly worse than ever? With time as our barometer, will Colin ever get over the time he accidentally smoked a hit of opium at a frat house 19 years ago? Learn more about your ad choices. Visit

    #161: Grandeur

    Play Episode Listen Later Aug 2, 2021 181:47

    This generation is well underway, and it's official: Sony's PlayStation 5 is 'winning' by a lot. At 10 million units sold and counting, PS5 is the fastest-selling home console ever and a testament to a clearly well-oiled corporation that launched hardware in a supply-constrained, virus-infected environment. We discuss what this huge figure (and accompanying software data) means, and whether Sony should start getting comfortable as the Big Dog yet again. Plus: A new PS5 firmware update is about to fix many of our most glaring UI issues, Mortal Kombat is now the best-selling fighting franchise of all-time, ex-PlayStation CEO Shawn Layden is still very worried about the cost of making games, new PS+ games are on the horizon, and much more. Then: Has a game's controls been so bad that you've refused to play it? Is the Valve Deck about to change everything? Are we underestimating the appeal of XDefiant? Will Colin ever update his LinkedIn profile? Learn more about your ad choices. Visit

    #160: Red Storm Rising

    Play Episode Listen Later Jul 26, 2021 204:13

    It's time for you to wake up. Unsavory, international, and shadowy corporate and political interests are starting to tie themselves more and more to the gaming industry, and it's time for us to talk about how to resist. It's impossible for any of us to live truly ethical, modern economic lives -- only those living truly off-grid are doing so -- but it's incumbent on us to know what's happening, why, and to what extent. Tencent's recent acquisition of Sumo Digital brings the forces of Chinese Communism closer to Sony than ever, and that relationship never, ever comes at a neutral cost. Quite the opposite, for the cost is implied. Plus: Konami is making major moves with PES and some other IP, Netflix and PlayStation may be cozying up to each other, Ubisoft announces the most generic shooter you've ever laid eyes on, Xbox Series X outsells PS5 in America, and much more. Then: What's the best-looking 2D game ever? Should Sony investigate manufacturing its older hardware and games for a niche audience? Is Sony making a massive mistake with its Ghost of Tsushima upcharge? Are we seeing the edge of Chris' power when it comes to a new, still-non-existent Splinter Cell title? Learn more about your ad choices. Visit

    #159: Wire Act

    Play Episode Listen Later Jul 19, 2021 189:04

    Fresh off the further reveal of the slick-looking timed-PS5 exclusive Deathloop comes word of another Bethesda-published timed exclusive that's being pushed further into the horizon. Tango Gamework's PlayStation 5 horror project Ghostwire: Tokyo has been delayed into 2022, perhaps not a huge surprise, but one worth delving into particularly when it comes to where this game fits in the PlayStation 5 catalog to come. How annoying must it be for Microsoft to have its new prized jewel publisher be working without the full force of two of its teams? We discuss. Plus: A new Nintendo-themed fighting game has everyone talking, Persona is reading a salvo of announcements in celebration of its 25th anniversary, Polyphony Digital may be quietly revving-up a Gran Turismo 7 beta, and more. Then: Will PlayStation Experience ever return? Have we ever used PlayStation 5's 'Accolades' system? Is there such a thing as the Reverse Platinum Trophy? Who will be hungriest by the end of the show? Learn more about your ad choices. Visit

    #158: Hunting the Hunter

    Play Episode Listen Later Jul 12, 2021 234:44

    Sony's newest State of Play presentation gave us a glimpse at some third-party games of varying quality, Death Stranding's PS5 port, a sequel to one of PSVR's most notable adventures, and so on. We also got a deep dive into Arkane's upcoming PS5 console-exclusive Deathloop, and it looks amazing. With its Dishonored roots shining through, Deathloop is like Returnal meets Hitman. Let's chat about that, the rest of the State of Play slate, and all of the week's other news, too. Speaking of Returnal, Housemarque apparently had other suitors before Sony secured the team, Ubisoft is making some major, series-altering changes to Assassin's Creed, Electronic Arts' DICE LA has a new name, RoboCop and Dan Houser are both making video game comebacks, and much more. Plus: Should "influencers" be hiding their Trophies and Achievements? Is it high time for Persona 4 to come to PlayStation 4? Where in God's name are PS5's external hard drives? What's with Chris' enormous water bottle? Learn more about your ad choices. Visit

    #157: Marque and Reprisal

    Play Episode Listen Later Jul 5, 2021 225:27

    Sony has finally announced a couple of first party acquisitions (and preemptively leaked a third), and while one target has been a very long time in coming, the other is out of left field, indicating that PlayStation is thinking more broadly about how, when, and in what fashion it gets its products into the world. Naturally, we delve deep, welcome Housemarque and Nixxes to the family... and pretty much do the same for Bluepoint, too, though at the time we're recording, a ring isn't yet on its finger. Plus, more news! A peculiar Konami partnership reignites persistent rumors, Sucker Punch's Ghost of Tsushima is getting a native PS5 port and an expansion, Remedy is going all-in on Control, Falcom and NIS America are giving Trails fans exactly what they want, and more. Then: Listener inquiries! Will Kevin Butler ever make a comeback? When will PlayStation 5 games come to PC? Which video game websites (if any) are worth your time? Did Colin accidentally get a listener disciplined at work? Learn more about your ad choices. Visit

    #156: Alive Space

    Play Episode Listen Later Jun 28, 2021 162:20

    Strange and potentially exciting things are happening at Electronic Arts, the once-maligned super-publisher that seems intent on turning things around, at least when it comes to hardcore players' perceptions of its brand. After ruining Mass Effect, nearly running BioWare into the ground, closing down storied dev Visceral, and botching most of its exclusive run of Star Wars games, it seems EA finally gets it: The audience demands more single-player games. And rumors are EA's about to deliver another one in the form of a Dead Space revival. That makes what was once dead very much alive, and we're very excited to talk about it. Plus: It appears Castlevania is getting a new collection, Sony expects PS5 to break sales records once it can adequately manufacture units, Ghost of Tsushima may be getting a standalone expansion, and much more. Then: Is Microsoft's xCloud a really big deal? What does it mean for a developer to be "media trained?" Will Sony wow us when they return to the mobile market? Does Chris know the difference between Cesar Romero and George Romero? Learn more about your ad choices. Visit

    #155: I Want to Believe

    Play Episode Listen Later Jun 21, 2021 199:21

    Is Hideo Kojima teasing something big? It seems like that could definitely be the case. The intrigue surrounds an unknown studio called Blue Box, a game dev no one has ever heard of named Hasan Karahman, and... well... maybe Silent Hill? We honestly have no clue, but the evidence is frankly rampant and impossible to ignore, and we go into all of it. We also discuss Bethesda's Pete Hines' words about PlayStation gamers losing access to their titles, the political destruction of Five Nights at Freddy's creator Scott Cawthorn, the increasing likelihood of Bluepoint's Demon's Souls Remake coming to PS4, rumors about PSVR2's release window, Cyberpunk 2077's inglorious return to the PSN, and more. Also: Listener inquiries! Did PlayStation make the right call by not going to E3? Is Colin a hypocrite for how he feels about Resident Evil's Wesker? Do games ever make us cry? Which of the three of us would most likely survive a zombie apocalypse? Learn more about your ad choices. Visit

    #154: All's Not Quiet

    Play Episode Listen Later Jun 14, 2021 283:58

    It's E3! While PlayStation has gone largely incognito -- frustrating our ability to pore over new first and second party announcements -- there's still a whole lot to talk about when it comes to its third party partners. Heck, our run-time proves it! Let's chat about a new Final Fantasy game, the official reveal of Guardians of the Galaxy, the reemergence of Elden Ring, the confirmation of a new Battlefield, and more. Let's also digest a very strange Death Stranding PS5 trailer that seems to say a whole lot more than people are giving it credit for, a new PlayStation second party relationship that makes no sense, Platinum Games' play for games-as-a-service with Babylon's Fall, new statements from PlayStation CEO Jim Ryan, an indication from Naughty Dog that its new multiplayer project is a whole lot bigger than we thought, Yuji Naka's surprise retirement, and so much more. Like we said: Jam-packed! Learn more about your ad choices. Visit

    #153: Generational Divide

    Play Episode Listen Later Jun 7, 2021 181:41

    It appears PlayStation no longer believes in generations, a quick reversal from its insistence only last year that PS4 and PS5 would be separated by games, and what one console can do that the other cannot. Yet, we now know that PS5's three biggest upcoming exclusives (Horizon: Forbidden West, God of War: Ragnarok, and Gran Turismo 7) are all coming to PS4, too. Not one or two of them. All three. In fact, we don't know about a single PlayStation first party PS5 exclusive after Ratchet & Clank launches (Ratchet & Clank being its only internal exclusive so far!), and that's... well... strange. What is Sony's strategy, and why has it so markedly altered course when not only when compared to its previous behavior in older generations, but its obvious and stated intent as of months ago? Plus, we get into other news. Sony teams Bend and Asobi spring to life, Platinum's lost PS4 exclusive Babylon's Fall may be reemerging imminently, Far Cry 6 is somehow both political and not, EA makes a play for Call of Duty-level success, and more. Then: Listener inquiries! Does the success of Netflix's Castlevania series give Konami the perfect opening to release a new game? Is there any way to be a modern gamer while avoiding giving money to Chinese interests? Should developers be forced to release demos for their projects? Will Colin ever play "That Communist Game?" Learn more about your ad choices. Visit

    #152: A Storm Is Coming

    Play Episode Listen Later May 31, 2021 200:20

    We've known for quite some time now that Horizon: Zero's Dawn's long-awaited sequel was en route. We've even had a title (Forbidden West) and target platforms (PS4 and PS5) since it was first revealed in 2020. But now? Well, now we have 14 minutes of gameplay to talk about, along with a very, very conspicuous absence of a release date, or even year. So, let's jump back into Aloy's futuristic (yet crumbling) world and measure our excitement for and expectations of Guerrilla's new project. Let's also return to the realm of JRPGs, specifically with Square Enix's dueling franchises Final Fantasy and Dragon Quest. The former is rumored to be getting a PS5-exclusive spin-off based on the original game, while the latter's 35th anniversary celebration brought with it a few games worth discussing. Finally, we'll work our way through the rest of this week's news -- PS+ games, Uncharted 4 on PC, new Sonic titles, and more -- and end, as we always do, with listener inquiries. Where should Grand Theft Auto VI take place? Should Sony be better at calibrating PS5's supply with demand by adjusting pricing? What's the most important IP to ever run on PlayStation hardware? Is Chris' constant state-of-being simply one long yawn? Learn more about your ad choices. Visit

    #151: Agreeing to Disagree

    Play Episode Listen Later May 24, 2021 189:20

    The last week in our beloved gaming industry has been interesting, and of course we're going to delve into all the news that's fit to print (well, say) here on Sacred Symbols. Many, many people wrote in to ask us about IGN, Israel and Palestine, and the general drama surrounding all of that -- and we oblige, complete with timestamps so you can skip the politics at your leisure -- but the core of this week's episode has much more to do with PlayStation itself. Returnal isn't selling well, but it's growing on us (and audiences) a great deal, and Housemarque seems to be primed to keep running forward if a recent interview is any exception. Meanwhile, Ratchet & Clank: Rift Apart has gone gold while The Last of Us: Part II is finally running at 60 on PS5. Plus: Hades is coming to PS4, TimeSplitters is being revived, AT&T is splitting WBIE up after all, and much more. Then: Listener inquiries! Can we please stop talking about game pricing? Is it time to kill the QTE once and for all? How should Square Enix celebrate Dragon Quest's 35th birthday? Has Colin turned Red? Learn more about your ad choices. Visit

    #150: Epic Money

    Play Episode Listen Later May 17, 2021 199:24

    Who knew Epic Games' lawsuit with Apple would be rife with so many interesting tidbits about our beloved PlayStation? Here's one piece of news: The House of Fortnite apparently offered Sony a staggering $200 million to port between four and six of its exclusives to its PC store. Sony -- at the time owners of 1.4% of Epic -- doubled-down by refusing the deal and nearly doubling its investment into the company instead. This is a strange story, so let's explore it! We'll also get into the week's other pertinent news, too, like PlayStation's (apparent) 25 games in development, fresh rumors circulating around PSVR2, the first new DualSense color schemes, and much more. Then: Listener inquiries! Are Sony's recent moves answering its naysayers? Will EA ever revisit Dead Space? How will monetary inflation affect the games industry? Can Dustin survive his role as full-time member of our show? Learn more about your ad choices. Visit

    #149: Returnal of the Mack

    Play Episode Listen Later May 10, 2021 146:46

    We've waited long enough: Housemarque's newest PlayStation game has arrived. Indeed, they always seem to be there in a second party capacity at launch, whether it's with Super Stardust for PS3 and Vita, or Resogun for PS4. Yet, their newest offering -- Returnal -- is a stark departure for a team previously known only for its arcadey fare, and so the question is: Do we like it? Well, we've got a whole lot to say (good and bad) in our exploration of the endless loop. Then: News! Sony has acquired a piece of Discord, and the service will be fully integrated into both PS4 and PS5. A redesign for PlayStation 5 is apparently already being redesigned, though it's nothing to get excited about. A new trademark for Sunset Overdrive has people talking about Insomniac's lone Xbox game and its future. And much, much more. Plus: Listener inquiries! Is publishing games on PC actually a really bad idea for PlayStation? Should critics be reviewing games without having finished them? What's the story with Sony's smallest first party team, Pixelopus? Will Colin be able to handle David Jaffe?! Learn more about your ad choices. Visit

    #148: The Model of Perfect Health

    Play Episode Listen Later May 3, 2021 163:23

    PlayStation is booming. Recent financial results from Sony prove it, countervailing the prevailing wisdom about the brand's shortcomings. The reality is stark: PlayStation 5 is the fastest-selling home console of all-time so far, even under severe supply constraints. Meanwhile, more games have now been sold for PlayStation 4 than any gaming hardware, ever, and PlayStation made nearly twice as much in revenue as rival Xbox over the last fiscal year. They're very much in the black, with billions in profit to show for it. So what does this all mean? Well... it means we need to give Sony a lot more credit than we've been providing in recent weeks, so let's remedy that. Let's also cover the other news, as it presents itself. Ideas for The Last of Us III are percolating at Naughty Dog, PS5 launch game Godfall looks like it's getting a PS4 port, old LittleBigPlanet games have apparently been in a non-functioning state for quite some time now, Sony filed new trademarks for PlayStation Home and Soho Engine, and more. Then: Listener inquiries! Is the key to accepting a $70 price point the launch functionality (or lack thereof) of modern games? Can you host industry events, galas, and the like, and be an objective critic? Has a game ever been so good that it's ruined everything else for you? Is Colin lying about his lack of a sweet tooth? Learn more about your ad choices. Visit

    #147: Phoenix Down

    Play Episode Listen Later Apr 26, 2021 190:32

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    #146: Recharted

    Play Episode Listen Later Apr 19, 2021 171:38

    We know it seems like everything is on fire recently, but does that feeling match reality? On the back of explosive reporting concerning Naughty Dog, Bend Studio, and an unacknowledged (by Sony) second team in San Diego, PlayStation fans are left questioning just what's going on with a company that seems more interested in smash hits, remakes, and extracting blood from a stone than trying something new. An Uncharted remake? A remake of The Last of Us?! Eh. Let's talk about if recharting old territory is the wisest use of time for some of the industry's most talented teams. Then: News! PlayStation 5 has received its first firmware update, Sony has dumped even more money into Epic, PlayStation is hiring a new Head of Mobile for its first party family, and more. Then: Listener inquiries! Will Horizon: Forbidden West actually make it out in 2021? Why are some Trophies hidden? How can Sony not figure out how to emulate PS3 when hackers have already done so? Just what's for dinner, anyway? Learn more about your ad choices. Visit

    #145: Green Monster

    Play Episode Listen Later Apr 12, 2021 151:48

    Sony's arch-rival Microsoft is beginning to make key moves that directly encroach on PlayStation's turf. Nailing down MLB: The Show 21 -- a game Sony itself develops -- as a day-one Game Pass offering is the ultimate insult. Worse yet, the swings are coming in hot from two directions: Their corporate enemy that wants to body you and a long-time licensing partner that appears to have zero problems throwing them to the sharks. One can't ignore PlayStation 5's strong sales... and yet... something is definitely up, and the shadows are looming larger. We've much to discuss. Also: Deathloop has been delayed, E3 is coming back, PlayStation Productions are coming to Netflix, and more. Then: What's up with Outriders? Are cross-gen games really holding us all back? Is Jim Ryan stumbling with the PlayStation brand? Is Balan Wonderland enough to give Chris nightmares? Press play! Learn more about your ad choices. Visit

    #144: At Death's Door

    Play Episode Listen Later Apr 5, 2021 168:29

    The words are hard to type, but they must be typed nonetheless: Sony is pulling the plug on PlayStation Vita. Beginning in late August, you won't be able to buy any games anymore (though you'll still be able to download what you own). The same goes for PlayStation 3, though its ignominious date comes even sooner, in early July. Thus, we are left with more questions than answers, and a lot of emotion, too. And so we spend a lot of time talking about the PlayStation Store shutdowns for these platforms (and PSP) this week, and work through all of the philosophical, commercial, and other relevant ramifications that this major move presents. Other news this episode involves fresh PlayStation Plus games, an unfortunate AAA delay, more nonsense from CD Projekt, and much more, and we round it all out -- as we always do -- with questions, comments, concerns, thoughts, and ideas from the audience. What's the best time to play during any given title's day/night cycle? Which games would be best for someone new to the shooter genre? Is there any hope for relationship co-op, or will the likes of Overcooked forever ruin love? If you were offered $1,000, would you eat a random person's boogers? Learn more about your ad choices. Visit

    #143: Pirates of the PSN

    Play Episode Listen Later Mar 29, 2021 165:37

    Recent (still unsubstantiated) rumors indicate Sony may be considering a full shutdown of its digital stores for PlayStation Portable, PlayStation 3, and -- perhaps most tragically -- PlayStation Vita. While we don't yet know what Sony's plans are (if any!), such a possibility raises a lot of interesting philosophical and practical questions, particularly this one: Who's watching out for the digital-only games that may be lost to history? Today, let's delve deep into the PSN, the digital ecosystem more widely, and the industry's history of piracy-for-good, as well as rampant piracy-for-piracy's-sake. Right or wrong, is it the only way we'll have access to many games in the future? Plus: News! Housemarque's Returnal has gone gold, a Ghost of Tsushima film is in the early stages, Media Molecule's Studio Director is receiving a very prestigious award, and more. Then: Listener inquiries! What did we think about Six Days in Fallujah's gameplay reveal, and the new fiasco(s) that came about as a result? Where are the PlayStation 5 firmware updates? Should Sony seek a partnership with Google's Stadia? Will Colin ever one time comprehend a technical question? Learn more about your ad choices. Visit

    #142: Phantom Bust

    Play Episode Listen Later Mar 22, 2021 180:03

    Interesting news emerged in recent days: Sony is funding the creation of a new second party studio in Canada, and it'll be working on a brand new IP for PlayStation. But it's who's leading the team -- Jade Raymond -- that has people excited. But should that excitement be replaced with skepticism? Raymond hasn't released a game in years, and it's uncommon (as in, it virtually never happens) that an industry gets excited over a game producer, as opposed to someone who contributes more creatively. So what gives? Is there reason to be stoked, or is this studio and project nothing more than (for the time being) a figment of our imagination. Plus: More news! Sony has officially revealed PSVR's new controllers, Square Enix has given a proper name to Project Athia, Life is Strange is readying to show off its True Colors, Tiger Woods is now a 2K Sports game, PlayStation is getting generous with the giveaways, and much more! Then: Listener inquiries! Is Colin displaying gatekeeperish tendencies? Are scalpers holding onto their PlayStation 5 consoles? Is watching how long you played on PS5 the new Trophy hunt? Will the delivery man ever find Chris? Learn more about your ad choices. Visit

    #141: Oblivion

    Play Episode Listen Later Mar 15, 2021 131:22

    The deed is done: Microsoft has officially purchased Bethesda. What's that mean for PlayStation gamers? Well, it doesn't seem good, at least if you care about many of that label's products coming to PlayStation 5 outside of Deathloop and Ghostwire Tokyo. But between the lines are still myriad topics ripe for discussion, like Phil Spencer's years-long lack of categorical, definitive statements, Microsoft's seeming inability to manage the studios they already own, and what PlayStation may look like without the likes of Fallout, The Elder Scrolls, Doom, Wolfenstein, and more. So let's jump deep into the topic at hand, shall we? Plus: PS5's sales are historically high in the United States, TMNT is redefining the definition of Turtle Power, NCAA Football's return may be further away than you think, and more. Then: Listener inquiries! Why is Square Enix so hesitant to re-release their NES and SNES-era Final Fantasy games? Does the 'end' of Japan Studio have any sort of effect on Fumito Ueda? Where are all of the detective games? Did Colin give Chris a PSVR unit in the past so that Chris can give it back to him in the future? Learn more about your ad choices. Visit

    #140: The Cost of Immersion

    Play Episode Listen Later Mar 8, 2021 185:35

    There's little doubt Sony is near (or perhaps even at) the front of the race for mass-consumer virtual reality, and it's done a pretty nice job of putting its money where its mouth is. But with PSVR2 tacitly acknowledged and PSVR itself more than four years old, things are starting to slow down a little bit. Or are they? Out of left field, Sony has announced six new PlayStation VR games -- not PSVR2, PSVR -- all of which are due out by the end of 2021. These half-dozen titles create a tantalizing picture of VR's near-future, but at what cost? Why did Sony reveal these titles all at once, how does their strategy line-up with the future of their VR initiative... and are we not paying enough attention to VR on this very show? We discuss. Plus: News galore! Neil Druckmann and Cory Barlog both tell their fans to be patient for their next games, Japan Studio is indeed being taken over by Team ASOBI, Final Fantasy VII Remake's PS5 port is causing some confusion, live-action Nathan Drake actor Tom Holland sounds like he doesn't even know who Nathan Drake is, and much more. Then: Listener inquiries! What's the deal with fanboys? How do we approach cable management? Do PlayStation games go on sale too often and too quickly? Why doesn't Chris tell his mom he loves her when he hangs up the phone? All of that -- and more! -- on the other side of the play button. Learn more about your ad choices. Visit

    #139: Salvo

    Play Episode Listen Later Mar 1, 2021 220:40

    The PlayStation world is in absolute overdrive right now, at least on the news front (not so much on the games front). Such is typically the case when a new State of Play stream occurs. The new one gave us some interesting items to consider -- fresh looks at Returnal and Deathloop, for instance -- but learning about Final Fantasy VII Remake's PlayStation 5-exclusive DLC definitely takes the cake. Yet, we have to ask: Are States of Play all-too-transparent marketing gimmicks dressed up as fan events? Let's discuss. Plus: News galore! Sony has officially announced PSVR2 (though it's unclear why), Days Gone is going to PC (with more first party games behind it), EA has officially pulled the plug on Anthem (perhaps a year or more too late), Gran Turismo 7 has been pushed out of 2021 (but only into 2022), and much more. As always, we round things out with listener inquiries, this week ranging in topics from the hypothetical value of Square Enix on the open market and the usefulness of games as a coping tool to the perfect devs to take on Castlevania and Metal Gear Solid and Chris' peculiar New York dialect. Learn more about your ad choices. Visit

    #138: A Vicious Cycle

    Play Episode Listen Later Feb 22, 2021 145:02

    Who knew that we'd talk about Six Days in Fallujah for two weeks in a row some 12 years after the original iteration of the contentious game was cancelled. Yet, it's all our sphere wants to talk about, as the FPS revival of Six Days is drawing the ire of predictable industry-types. The question, though, is simple: When does criticism of a game stop being about the game itself, and start being about the critic? This is a deep subject, so naturally, we dive right in. Plus: The DualSense class action lawsuit is on, Avengers is getting its PS5 update very soon, Legends of Mana, Ninja Gaiden, and even Xbox-exclusive Stubbs the Zombie are all PS4-bound, and more. Then: Listener inquiries! Does G4's revival have any prayer of succeeding? Following the recent Nintendo Direct, are we hankering for a State of Play? Does Project Triangle Strategy tickle Colin's SRPG itch? Is Chris in action figure form as eldritch as it sounds? Learn more about your ad choices. Visit

    #137: Combat Evolved

    Play Episode Listen Later Feb 15, 2021 127:06

    After a slow start to 2021, news has finally arrived via a rather compelling trio of items germane to our show. For starters, Ratchet & Clank: Rift Apart finally has a release date on PlayStation 5, while HBO's planned The Last of Us series casts both its Joel and Ellie. We chat about both in great detail. But perhaps the most intriguing piece of news comes in the form of Six Days in Fallujah. Yes, -that- Six Days in Fallujah, the third-person tactical shooter that was virtually finished in 2009, only to be unceremoniously cancelled due to perceived audience outrage. Yet, the game is returning -- remade and now in first-person -- and it will indeed endeavor to tell the story of The Battle of Fallujah, the bloodiest engagement American forces took place in throughout the entire Iraq War. It's a controversial move for many reasons (not least of which due to claims of war crimes during the engagement), but are we glad it's coming back? We sure are! Plus: GTAV is still selling millions and millions (and millions) of copies, a bunch of publishers talk sales data and financial performance, and more. Then: Listener inquiries! Whatever happened to woodgrain consoles? Will Square Enix ever revive Sleeping Dogs? Why doesn't Remedy's Sam Lake get more love? Does Chris sleep in a twin-size bed? Inquiring minds want to know! Learn more about your ad choices. Visit

    #136: Absolute Scarcity

    Play Episode Listen Later Feb 8, 2021 174:41

    Sony is thriving. The Japanese mega-company released its quarterly financial results showing a healthy, growing, and forward-thinking organization that's doing a lot right. Especially when it comes to PlayStation. Yet, buried in their financials and accompanying phone calls and interviews is some bad news: PS5 is being sold at a loss, for starters, and worse yet, it doesn't appear Sony is confident that they'll be able to fix the console's supply constraints any time soon. In other words, they're in a frustrating period of what economists call Absolute Scarcity, and it spells bad news for those still on the hunt. We discuss. Plus: The Embracer Group buys Gearbox, San Diego Studio finally shows off this year's MLB: The Show (which is also coming to Xbox for the first time), EA's NCAA Football is about to make a comeback, and more. Then: Listener inquiries! Are we finally about to hit our next-gen stride in May? Is there a fundamental ergonomic problem with DualSense that needs to be fixed? Are PlayStation Store sales getting the best of us? How much Snapple can Chris possibly drink at one time? This podcast is sponsored by BetterHelp and Sacred Symbols listeners get 10% off their first month at  Learn more about your ad choices. Visit

    #135: Stock and Bond

    Play Episode Listen Later Feb 1, 2021 192:31

    All anyone wants to talk about is the recent GameStop stock market fiasco. Well, fine! We'll do just that. Let's chat about capitalism, "the market," class, and much more, sifting down into the actual nitty-gritty: How did a dying brick-and-mortar video game store find itself at the center of one of the most memorable global financial stories in recent history? But there's other news, too, of course, specifically out of Denmark, where IO Interactive is doubling its headcount as it gears up for its post-Hitman foray into 007. What should we expect from Bond's digital revival? Plus: February's PS+ games have been revealed, Returnal has been delayed, and we have some bad news about continued PlayStation 5 shortages. Then: Listener inquiries! When is Sony San Diego gonna talk about MLB: The Show? How come so many multiplayer games are resisting cross-platform play? Will we ever escape from the Gamergate boogieman? Can Colin resist giving a spelling and grammar lesson to one unsuspecting Patron? Learn more about your ad choices. Visit

    #134: Stubborn Ghosts

    Play Episode Listen Later Jan 25, 2021 106:52

    If we're being totally honest, Capcom's recent Resident Evil Village event was largely a waste of time, considering we could have just watched gameplay and gotten a release date without the false promise of an "event." But it was awesome to more thoroughly see the newest entry in the company's long-running survival horror franchise, and we simply cannot wait to play it. Yet, with RE8 now coming to PS4 in addition to PS5, it begs the question: When will publishers and developers more readily say goodbye to last-gen, even if it means leaving behind a whole host of potential customers? We've never seen the industry operate in cross-generational space like this, and so we've much to discuss. Plus: More tiresome Cyberpunk 2077 news emerges, Team Ninja speaks about the future of both Nioh and Ninja Gaiden, and more. Then: Listener inquiries! What's with PlayStation 5's missing entertainment apps? Is Naughty Dog about to go 'high fantasy'? Or perhaps they'll make a Punisher game instead? Is the word "callipygian" the new "thicc?"​ Learn more about your ad choices. Visit

    #133 - A New Hope

    Play Episode Listen Later Jan 18, 2021 143:04

    When Electronic Arts signed a 10-year exclusive development and publishing deal with Disney for the Star Wars license, it had the potential to be something huge for the lucrative (but oft-under siege) companies. Eight years later, though, it's clear both sides (and EA in particular) have largely squandered the deal, with a couple of Battlefronts, a Rogue Squadron revival, and an admittedly very promising single-player game to show for it. Yet, in the bleakness comes unexpected news, for the monopoly, as it turns out, is broken. Ubisoft's Massive Entertainment -- the group behind The Division -- is hard-at-work on a Star Wars game of its own, begging a rather obvious question: What could it be? We discuss. Plus: A new Killzone seems more unlikely than ever, the team behind Wolfenstein is making a new Indiana Jones game, newly-filed trademarks from Square Enix indicate a widening of the Final Fantasy VII universe, CD Projekt offers a mea culpa over Cyberpunk 2077, and more. Then: Listener inquiries! Will Colin really play Final Fantasy XIV? Is Sony spying on our PSN messages? Where's MLB: The Show 21? Should potato chips be eaten ice cold? Learn more about your ad choices. Visit

    #132: Divining the Details

    Play Episode Listen Later Jan 11, 2021 112:03

    For some peculiar reason, Sony simply refuses to officially announce how many PlayStation 5 consoles have been sold, which leaves us only one choice: We've gotta speculate. Really, we can actually do a little bit better than that -- reliable inside sources note PS5 is a meteoric success -- but we're left to wonder why Sony won't say anything itself. Say something, why don't you?! Plus: Cyberpunk 2077 draws its first class-action lawsuit, People Can Fly's Outriders has been delayed, Tenchu may be coming back, and more. Then: Listener inquiries! Should Colin be excited about Final Fantasy XVI when he didn't care for XV? Is SEGA about to experience a Capcom-like resurgence? Which 2021 PlayStation exclusive will score highest on Metacritic? If you could flip a coin and either win $50 million or die, would you do it? Learn more about your ad choices. Visit

    #131: Our Most Anticipated Games of 2021

    Play Episode Listen Later Jan 3, 2021 114:50

    Thank the maker: 2020 is behind us! Now, 2021 sprawls before us with 12 promising months of gaming goodness on PlayStation 5, PlayStation 4, PlayStation VR, and even Vita! (Okay, probably not the Vita.) To celebrate the exciting and unknown, we thought we'd do a special show dedicated entirely to the 2021 catalog of games coming to PlayStation that we simply can't wait to get our hands on. We present to you 13 of our own selections, and you -- our beautiful audience -- gave us plenty of your own additions, too. So let's look forward. Let's be thorough. And let's have a little bit of fun before half of these games inevitably get delayed or otherwise disappoint us. (Only kidding... we hope.) Learn more about your ad choices. Visit

    #130: Our Favorite PlayStation Moments of 2020

    Play Episode Listen Later Dec 28, 2020 119:27

    For every last one of us, 2020 was an absolutely insane year. And, yes: We're all very, very worn down by it all and happy to wave it goodbye. But this unusual 365 day period also gave us a lot to be pleased with, particularly when it comes to the PlayStation brand we all know and love, a brand that we may owe an extra tip-of-the-cap to in an era dominated by a need for distraction. PS5 was properly revealed and released this year, and lots of awesome games, too, including PlayStation 4's wonderful swan songs. There were some long-awaited reckonings in our industry, some new devs emerged while others closed shop, and rivals have revved their engines, too. Let's cut through it all, see what's what, and make sense of 2020, if not from a grander perspective, then perhaps through a narrower one: Through the lens of the hobby we love. Learn more about your ad choices. Visit

    #129: Cardinal Misdirection

    Play Episode Listen Later Dec 21, 2020 114:24

    Cyberpunk 2077 isn't what it was promised to be. At least, that's the experience of countless gamers the world-over, as they grasp with playing CD Projekt's long-awaited RPG on, say, a PlayStation 4. The resulting fallout has engulfed our industry, and rightfully so, because what happened here was bound to occur eventually. In a fandom dominated by loud, boisterous voices excited for every last product and willing to devour anything the powers-that-be give them, we do here on this show what we always do: Sift through the nonsense and tell it exactly like it is. There's other (admittedly less important) news to wrap our minds around, too, including the possible discontinuation of PS4 Pro and the sudden acquisition of Codemasters by Electronic Arts. But really, it all comes back to a very broken role-playing game. Listener questions allow us to explore some off-the-beaten-path topics as always, however, including the use of the term 'PlayStation Studios', Mass Effect's future possibilities, realism in game design, and much more. Learn more about your ad choices. Visit

    #128: An Old Friend

    Play Episode Listen Later Dec 14, 2020 132:35

    Geoff Keighley's Game Awards went off without a hitch, and -- as usual -- the show came along with a boatload of announcements, release date reveals, and other such newsworthy items. But buried within the event is an interesting truth: Sony only showed up with one game, from the second party, which we already knew about. In doing so, it lined-up PlayStation 5's next exclusive of consequence, giving it a date. Housemarque's Returnal will be expected to carry the load until the likes of Ratchet & Clank, Horizon, Gran Turismo, and God of War are ready. Can Sony rely on its old partner to come through yet again? We discuss. Plus: Neil Druckmann gets promoted, Telltale touches base, the Metal Gear Solid movie stirs to life, and more. Then: Is it time for Bluepoint to make their own AAA game? Why use a console for streaming when smart TVs do the same thing? Are hidden Trophies more frustrating than they should be? What will Colin order from Wawa? Learn more about your ad choices. Visit

    #127: Bye-oWare

    Play Episode Listen Later Dec 7, 2020 133:29

    We were about to wrap-up recording this week's show when some unexpected news broke: Long-time BioWare creative leads Casey Hudson and Mark Darrah have both left the EA-owned dev, and one can't help but wonder if they were pushed out the door. After all, modern BioWare is a far cry from the glory days of yore. We make sure to discuss these notable exits, though they come as a sort of ironic twist, since we had already planned to talk about some high-profile departures from Bend Studio and Japan Studio, too. Plus: PlayStation 5 is doing huge numbers (though we don't exactly know how many have been sold, per se), Square Enix is remastering its PSone JRPG Saga Frontier (though we're unclear why), Aardman Animation and Bandai Namco are getting into bed with one another (continuing Bandai Namco's westward movement), and more. Then: Listener inquiries! Will COVID permanently change the way games are made? What older games could benefit most from haptic feedback? Does DualSense's sticks get the convex/concave mixture just a little bit wrong? What if every time you farted, you also cried? Learn more about your ad choices. Visit

    #126: Arbitrage

    Play Episode Listen Later Nov 30, 2020 116:14

    There are a lot of understandably frustrated PlayStation fans out there right now. After all, PS5s are truly and persistently hard to come by, a situation unassisted by COVID, component shortages, a wobbly economy, and other macroeconomic factors. But -- much like the market for virtually any desirable object -- a vacuum has been created, facilitated by bot-assisted scalpers serving monied and desperate clienteles alike. Let's chat about this unfortunate situation with an open mind, and consider when Sony hopes this pileup of demand may clear up. Plus: New patents indicate a technically-impressive PSVR2, The Last of Us on HBO has officially gotten its first season order, Red Dead Online and Fortnite make changes in pursuit of an ever-distracted multiplayer audience, and much more. Then: Listener inquiries galore! Would Bluepoint and Konami make for the perfect marriage? Does obscure Norse mythology predict the next God of War's release date? Should developers be offering more linear routes through their non-linear games? What does it mean when one listener's girlfriend tells him she "really likes falling in love" with him? Learn more about your ad choices. Visit

    #125: Oh, Crap(com)

    Play Episode Listen Later Nov 23, 2020 133:55

    Capcom has been the victim of a massive external hack, and the group responsible is apparently holding the company for digital ransom. Yet, the beloved Japanese publisher and developer has reportedly refused to yield, and as such, a treasure trove of ill-begotten information has been dumped on the 'net, most of it irrelevant to our show. But amongst the details are a few trinkets we simply cannot ignore, including what appears to be the business' entire AAA release schedule through 2024. Let's talk about what we can, without giving too much credence to bad actors. Then: Spider-Man is apparently PlayStation's best-selling exclusive of all-time, IO Interactive is hard at work on a 007 game, Sony's stance on cross-gen gaming seemingly evolves yet again, Microsoft's CFO signals Bethesda support outside of Xbox, and more. Plus: Listener inquiries! What do we think of the nominees for The Game Awards? Why is Sony so seemingly hesitant to re-release many of its older titles? Will time be kind to the hype surrounding DualSense? How does Colin take care of his luxurious beard? Learn more about your ad choices. Visit

    #124: The Dawn of a New Age

    Play Episode Listen Later Nov 16, 2020 156:06

    We've covered the lead-up to PlayStation 5 on this podcast from every conceivable angle. In reality, there wasn't much of importance left to say, aside from idle speculation and over-analysis. Yet, the time has indeed come: PS5 is finally here, and now that we've gotten our hands on our consoles and spent time with some games, it's safe to assume we're not gonna run out of things to talk about on this show for years to come. The first 90 (!) minutes of this show are dedicated to our impressions of Sony's new console, along with thoughts on games ranging from Spider-Man: Miles Morales and Astro's Playroom to Demon's Souls Remake and Bugsnax. But of course, there's news to tend to as well. Sucker Punch has scored a commercial hit with Ghost of Tsushima, while Crystal Dynamics' Avengers game has cost Square Enix tens of millions of dollars in losses. We now have a better idea of when we can expect PS5's second wave of exclusives, including Ratchet & Clank: A Rift Apart and Horizon: Forbidden West, while a timed third party exclusive in the form of Arkane's Deathloop has been given a more specific release date. Plus: More! But at the end of the day, it all falls back to PlayStation 5. So let's enjoy the moment together, shall we? Learn more about your ad choices. Visit

    #123: Took You Long Enough

    Play Episode Listen Later Nov 9, 2020 137:08

    There was a time not too long ago when League of Legends was one of the most-played games in the industry, and even today, around a decade after launch, Riot's core offering remains popular. And now, for the very first time, a game taking place in that universe is coming to PlayStation in the form of an RPG called Ruined King, and it's launching sooner than you might think. Question is, what took Riot so long to release a complementary console adventure, and is it too little, too late? What's not too little, too late however is PlayStation 5, which we are finally on the verge of getting in our mitts. Yet, Sony has a few last-minute things to say about its new console's storage possibilities, VR capabilities, and even its short-term availability. On the back of those discussions come your inquiries, as always. Is Killzone better than Resistance? Has Sony displayed shrewdness in making Miles Morales cross-gen? What are "roguelikes"? Which band is better: Creed or Nickelback? Learn more about your ad choices. Visit

    #122: Cyberpunk'd

    Play Episode Listen Later Nov 2, 2020 126:31

    Barely two months after promising not to delay Cyberpunk 2077 yet again, famous Polish dev CD Projekt has done just that, though for a mere three weeks. This pushes their open world RPG (arguably the single most-anticipated title of 2020, though certainly one of them) precariously close to Christmas, and some candid words from one of the studio's execs indicates they're not entirely sure they'll ship in December, either. Is something wrong with Cyberpunk 2077? Let's discuss. Then: Bugsnax becomes PlayStation 5's very first free PS+ game, Destruction AllStars gets blasted into 2021, Sony is mighty bullish on PlayStation 5's prospects, and Final Fantasy XVI is starting to take form. Plus: Let's end with some listener questions, as always. How will we say goodbye to PlayStation 4? What's the scariest game we've ever played? How do we feel about The Last Guardian? How does Colin know who Rick Rude is? Learn more about your ad choices. Visit

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