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Al and Codey talk about Office cat Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:40: What Have We Been Up To 00:10:32: Game News 00:22:53: New Games 00:32:54: Office Cat 00:48:56: Outro Links Critter Crops Release Date Natsu-Mon 20th Century Summer Vacation Spirittea Physical Release Go-Go Town Roadmap Len’s Island “Game Modes” Update Outbound Kickstarter Trailer Trade Tales Office Cat Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. My name is Al, (0:00:36) Codey: My name is Cody. (0:00:37) Al: and we are here today to talk about title score games. (0:00:41) Codey: Woo! (0:00:43) Al: As usual, transcripts are available in the show notes and on the website. (0:00:47) Al: I feel like I should just stop saying that because people know, right? Like they’re there. (0:00:50) Codey: but then the next episode is going to be the one where they’re like, (0:00:54) Codey: it would be really cool if you guys had transcripts. (0:00:56) Al: Yeah, yeah, I just like it’s there. It’s right there. You can see. (0:01:00) Codey: Maybe, maybe you could say it at the end. (0:01:00) Al: It’s right here. Anyway, I’m kind of pointless then, right? (0:01:03) Codey: I don’t know. Listeners, tell us, listeners, tell us what you want. (0:01:07) Codey: Do you want us to say it? (0:01:08) Codey: Do you want us to not say it? Do you want? (0:01:10) Al: Listeners who are already listening. Not really, not really useful then. (0:01:15) Al: Hi Cody, we’re going to talk about Office Cat, which is some mobile game that Cody found and said, (0:01:20) Al: let’s do this one. And I went, yeah, sure, fine. I like cats and they’re in suits. So let’s do that. (0:01:24) Codey: Yep, yeah, they’re in little suits. Yeah, I love how you’re blaming me for this. (0:01:28) Al: So we’re going to – (0:01:30) Al: I’m absolutely blaming you for this. (0:01:35) Al: So yeah, we’re going to talk about that. Before that, we have some news, (0:01:39) Al: a good selection of fun news. But first of all, Cody, what have you been up to? (0:01:44) Codey: I am still PHD-ing, as always, but this last week- was it last- yeah, last week- time is an illusion. (0:01:52) Al: - Well, well, when this comes out, it will be more, we can have it. (0:01:54) Codey: Last weekend- two weekends ago, I was Pokemon Go Fest in New York City, so I got to go hang out with some lovely humans from the It’s Super Effective crew and the GoCast crew as well. (0:02:11) Codey: Um, and just got to just tromble. (0:02:14) Codey: All over New York city, play some Pookie mains, tromped, we tromped. (0:02:16) Al: Trump. That’s an interesting word. Trump. Trump-a-Trump-a-Trump. (0:02:21) Codey: Um, and in classic Cody fashion, I left the tote bag I was going to bring with my portable (0:02:29) Codey: charger and right next to my hiking boots. (0:02:32) Codey: So I wore Converse the whole weekend, which was not great for my feet. (0:02:36) Codey: Uh, and then we also had to go buy a new portable shirt. (0:02:41) Codey: Uh, but we… [laughs] (0:02:41) Al: Woo! (laughs) (0:02:45) Codey: I was like, “Oh, yeah, right.” (0:02:47) Codey: Um, and on Saturday, I forgot to take my meds. (0:02:49) Codey: So it was a great time. (0:02:50) Al: Woo! (laughs) (0:02:51) Codey: Uh, whew! (0:02:52) Codey: Done at its end. (0:02:53) Codey: It was super worth it, but it was a time. (0:02:56) Codey: Um, listeners, if you play that game, (0:02:59) Codey: you probably have heard that it was warm. (0:03:04) Codey: Uh, but other than that, (0:03:06) Codey: I’ve been playing, of course, Office Cat. (0:03:08) Codey: Um, I’m back into Disney Dreamlight Valley. (0:03:11) Codey: They’ve… they got me again. (0:03:11) Al: Ah, they got you. (0:03:13) Codey: Well, because they added. (0:03:13) Al: Mulan captured you. (0:03:14) Codey: Mulan, yep. And all of the Mo so the Mulan star path, I think (0:03:17) Codey: it’s called like majesty and Mongolia, not Mongolia as wow, (0:03:23) Codey: magnolias. I’m close, but no. It’s all got really that star (0:03:31) Codey: path has really good rewards. And since I’ve been playing my (0:03:34) Codey: game since the beginning, I still have a heck ton of the (0:03:37) Codey: moonstone from like that you just get for free from playing, (0:03:41) Codey: but they would also just be like, oh, no, that event. (0:03:44) Codey: It was a little buggy. (0:03:45) Codey: Here’s a thousand moonstone for no reason. (0:03:48) Codey: So paying $2,500 or 2,500 moonstone for access to all of the rewards from that was worth it. (0:03:57) Codey: So I’ve just been going through and trying to get all of that and trying to get (0:04:00) Codey: Mulan and Mushu up to max. (0:04:03) Codey: Also, Remy has started doing like daily cooking quests, which is great. (0:04:11) Codey: I’m really trying 100% this game. (0:04:14) Codey: Get the harvest 999 coconuts and harvest all of this. (0:04:19) Codey: And I’m trying to get all of those achievements. (0:04:21) Codey: I don’t know why they just tickle my brain. (0:04:25) Codey: I also, because I finished that one other game, Powerwash Simulator, but didn’t, well, (0:04:31) Codey: I haven’t 100%ed that. (0:04:32) Codey: That’s also on my to-do list. (0:04:34) Codey: But one of my friends was like, heavy-tried SnowRunner. (0:04:37) Codey: So I’m playing SnowRunner now, which is where you are basically an ice road trucker in Alaska. (0:04:44) Codey: And someone is like, oh, no, I’m stuck in the snow. (0:04:48) Codey: And so you bring like a semi up to them and pull them out. (0:04:53) Codey: Learning how to drive semi, it’s not going to do it in real life, though. (0:04:59) Codey: Yeah, that’s that. (0:05:00) Codey: What have you been up to, Al? (0:05:01) Al: I, obviously, have been playing Office Cat as well. I have been playing Dave the Diver. (0:05:08) Al: I feel like I’ve mentioned that many, many times in a row, but there we go. I played (0:05:11) Al: Dave the Diver. I actually finished it. I finished the game yesterday as we’re recording, which (0:05:17) Al: listeners will, if they listen carefully in future episodes, will be able to figure out (0:05:23) Al: when this was recorded related to another episode. (0:05:26) Codey: Okay, so how many, how many bottles of beer on the wall are you? (0:05:26) Al: - Good. (0:05:27) Al: » Okay. (0:05:32) Al: I have obviously been continuing with farm RPG. (0:05:40) Al: I’m at 98 now, so I’m one away, one away. It might take me a little bit while because I’ve (0:05:40) Codey: - Thank you. (0:05:41) Codey: Ooh! (0:05:49) Al: still got, what is it, so let me, right, I think last time we talked I was still quite a long way (0:05:55) Al: away from being anywhere near this point, but yeah, and like I wasn’t even at like a quarter (0:05:57) Codey: Think you’re at like 85 (0:06:02) Al: of what you need to get to 99, like XP wise. Now the reason why I have expanded so much (0:06:04) Codey: Okay. (0:06:10) Al: is when you, I bought the next layer of farming farms, and when you buy farm plots, it gives you (0:06:15) Codey: Mm-hmm (0:06:20) Al: the same amount of XP as you spent in money, and that one cost a billion. So with one button click, (0:06:24) Codey: - Oh, that one costs a lot, yep, yep. (0:06:29) Al: I got a billion XP added on to my 700,000, 700 million. So I went from 700 million to 1 billion, (0:06:38) Al: 700 million and (0:06:40) Al: to get to level 99 is 2 billion. So I’m now getting pretty close. (0:06:48) Codey: Hmm, how’s the rest of the game? (0:06:48) Al: Getting pretty close. Oh no, I’m actually, I’ve increased quite a lot actually since then. I’m (0:06:53) Al: at 1,900,000,000 now. So I just need. Yeah, so we’re getting there. My fishing’s at level 99, (0:06:58) Codey: You only need 100 million. (0:07:04) Al: my crafting’s at level 99, my exploring is at level 84, and I have finally unlocked cooking. (0:07:11) Al: Which I’m not really doing much with because it’s kind of boring. (0:07:15) Al: I’m not really enjoying the cooking. (0:07:16) Codey: So what the real game starts when everything’s at 99 though, right? (0:07:21) Al: Yep, that’s how it goes. Yep, yep, yep, yep. (0:07:28) Al: Yeah, no, the one thing I’m quite enjoying is that now I’m at the point where my (0:07:35) Al: Quests are not constantly expanding, so like, if I finish a quest… (0:07:40) Codey: Mm-hmm (0:07:40) Al: it either just gives me another quest, or it finishes that line. (0:07:44) Al: So I’m actually down to the point where I only have 11 quest lines active, (0:07:44) Codey: Mm-hmm (0:07:49) Al: which at one point I had 40 active or something. (0:07:49) Codey: Wow yep (0:07:51) Al: And my requests completed in total is 500 now. (0:07:57) Al: So yeah, I feel like I’m getting close to being able to go, “I can leave this now.” (0:08:07) Al: But yeah. Exploring’s (0:08:08) Codey: dot com syndrome. Just got to click a button. (0:08:10) Al: going to take quite a while to get there, because yeah, but I’m not even at half a (0:08:17) Al: million XP and there’s nothing, sorry, not half a million, sorry. I’m not even at half (0:08:22) Al: a billion and you need 2 billion to get to level 99. So yeah, I don’t know. That’s quite (0:08:28) Al: a long way away. You can’t know. There’s no equivalent for exploring. I looked for that. (0:08:29) Codey: Can you spend a billion money to unlock? (0:08:36) Al: So that’s just going to take a long, long time. (0:08:40) Al: How long have I been playing this game for now? (0:08:42) Al: Far too long. (0:08:42) Codey: It’s been like two months, maybe? (0:08:44) Al: When did we do farm RPG? (0:08:46) Al: End of May. (0:08:49) Al: So not even two months, but yeah, like if I’m only a quarter of the way to level 99, (0:08:58) Al: like it’s going to be another six months before I get there. (0:09:01) Al: I don’t know if I can keep playing this game for six more months. (0:09:05) Codey: - Not with that attitude, it’s on cost values. (0:09:05) Al: We’ll see. (0:09:09) Al: We shall see. (0:09:10) Al: So yeah, I will try my hardest to get to level 99 in farming for you, just so I can get that questline done. (0:09:18) Codey: Mm hmm. Thank you. I just want that guy to die of alcohol poisoning. (0:09:21) Al: Yeah, I’m intrigued to see what happens. I can’t believe I’m one away. (0:09:29) Al: Yeah, I don’t think they will. I don’t think they will. (0:09:30) Codey: If they come out with 99 bottles, 100, I’m going to scream. (0:09:40) Al: The other thing I’ve just started playing today is Chicken Journey. (0:09:46) Al: It is a chicken-based side-scrolling RPG. You’re a chicken on a journey. (0:09:52) Codey: What is it on? (0:09:56) Al: I’ve got it on my Steam Deck, but it’s also on Switch. (0:09:58) Codey: Okay, interesting. (0:10:00) Al: But yeah, I mentioned it at one point, but it’s not really Cottagecore because it’s an RPG. (0:10:02) Codey: Have we ever talked about that on the pod? (0:10:04) Codey: Okay. (0:10:10) Codey: But it’s a chicken. (0:10:10) Al: Yeah, I know. That’s why I mentioned it once. But I mentioned it when it came out, and then not again. (0:10:18) Codey: Yeah, very cute though. (0:10:21) Al: But yeah, I’ve literally spent like 10 minutes on it so far, so maybe I’ll have more to say about it in the next episode. (0:10:27) Al: Yes, I think that is what we’ve been up to. So next we have some news, game news. (0:10:35) Al: The first thing is the critter crops have announced their new release date so for (0:10:40) Al: they had announced a release date, and then like two weeks later, they changed their mind (0:10:44) Al: on it. Now they have a new release date, which is the 22nd of July. It is very close. It’s (0:10:50) Codey: Whoo. (0:10:50) Codey: Very close. (0:10:52) Al: just over a week away. So, yeah. Natsuman, 20th century summer vacation. We talked about (0:10:57) Codey: Yep. (0:10:57) Codey: That’s, that’s coming out. (0:11:06) Al: in the last episode that it looked like English was coming to the game. (0:11:10) Al: We now have confirmation that English is coming, (0:11:13) Al: and it’s coming to both Steam and Switch on the sixth of August. (0:11:14) Codey: Okay. Okay, this is the, you said this was related to Shinshan. Yes. (0:11:25) Al: No, Shin-chan was the one that was touted as like a spiritual successor to Natsu-mon, (0:11:30) Al: and then they came out with a new one. So it’s not technically related, I think, but… (0:11:30) Codey: Oh, got it, got it, got it, got it. OK. OK. (0:11:38) Codey: Cool, that it’s getting English. (0:11:40) Al: Yes. Finally, we can play it and talk to Micah, because he likes the games. (0:11:46) Codey: Also, a shout out to my neighbor, Micah, not a, well, I guess he is a pixel artist, actually. (0:11:56) Codey: Yeah. (0:11:57) Codey: Yeah. (0:11:58) Codey: I’m pretty sure, I’m pretty sure uh, but yeah, no, he came up the other day and he was like, (0:12:00) Al: I’m sorry, your neighbour is called Micah and is a pixel artist. (0:12:06) Al: Are you sure it’s not just Micah? (0:12:16) Codey: you guys keep mentioning someone named Micah, who’s a pixel artist. (0:12:19) Al: He did the logo for the podcast, not the other Micah, not your neighbor. (0:12:20) Codey: I was like, yeah, he is, yep, you did, yeah, not you, not you, the other one, you didn’t (0:12:34) Codey: do it in a fugue state. (0:12:36) Codey: Who knows? (0:12:37) Al: Maybe who knows? (0:12:38) Codey: Yeah. (0:12:39) Codey: So then we can, doing Natsuman, then we can have the brave Micah, though my, my, my neighbor (0:12:46) Codey: Micah is not, not, not brave, no, no, uh, Micah the brave is his name, we’re gonna have (0:12:48) Al: Wow, wow, Cody harsh. (0:12:57) Codey: that Micah on. (0:12:58) Codey: I’m gonna find something to bring neighbor Micah onto and then we can have a dueling (0:13:02) Codey: of the Micah’s. (0:13:03) Codey: No, I don’t have to do that anyway. (0:13:04) Al: Spirity. Spirity. Still never forgot how I wanted to say the name. They’ve announced (0:13:11) Al: that they’ve got a physical release coming for Switch. So you can pre-order now but there’s (0:13:14) Codey: Whoo. (0:13:17) Codey: Uh-huh. (0:13:18) Al: no information on when it’s coming out as far as I can see. (0:13:21) Codey: Correct. (0:13:23) Al: Woo! (0:13:24) Codey: Whoo. (0:13:25) Codey: I’m trying to think, like, would they wait? (0:13:27) Codey: I don’t think they’d wait until, like, holidays. (0:13:29) Codey: It’s, like, too early. (0:13:30) Al: Yeah, I don’t know. (0:13:32) Codey: They would probably just be like, “Aaaand drop.” (0:13:36) Al: It’s interesting, because if you look on the page, they have shipping times for a lot of games that you can pre-order. (0:13:45) Al: Including Fableton and Sunnyside and Pixelshire, but not for this. (0:13:56) Codey: We’ll find out eventually, woo! (0:13:58) Al: Google Town have announced more info on their roadmap so they have a another minor update (0:14:09) Al: coming out now with some minor stuff and then they’ve got their first major update the player (0:14:12) Codey: Yeah, it’s out now. It was out on July 8th. (0:14:19) Al: suggestion path. (0:14:26) Al: It includes expanded player and town cosmetics, a new area of the map, a new tourist teleporter (0:14:36) Al: that ensures tourists can reach your new building area, presumably that’s because they take (0:14:41) Al: a while to get places. (0:14:45) Codey: I mean, you gotta, I don’t know anything (0:14:47) Codey: about walking a lot in a new city (0:14:50) Codey: and how long it takes to get across cities, (0:14:51) Al: I want them to do a metro system. That would be fun. A subway system. They’ve extended (0:14:52) Codey: but I would assume a teleporter would be pretty nice. (0:15:01) Codey: It’s like heck, I don’t know if I can curse, I don’t know. (0:15:07) Al: zones as well, and they might include zone customization. I don’t know what that means. (0:15:16) Codey: like maybe that I mean I would think that it would mean that you could like either you could choose where the different zones are so instead of. (0:15:17) Al: changing which zone? No, that wouldn’t make any sense. (0:15:28) Al: See, the problem is that it’s very tied to the map, like the mining area has like actual (0:15:35) Al: caves that you go into that are very, like you wouldn’t just be able to move them on the map. (0:15:41) Codey: Well, why can’t you just do that? (0:15:46) Codey: No, I’m thinking like, what if they’re just little (0:15:49) Codey: square shapes and then you could just be like, (0:15:51) Codey: I want my mining area over here actually. (0:15:54) Al: So, I guess the thing is it would work fine for, for example, the farming and the forestry areas, those could easily just be like splopped up and plopped down right because one is just an area for farming and one is just an area with trees. (0:15:54) Codey: I mean, sure that doesn’t like make sense (0:15:56) Codey: but neither does a teleporter. (0:16:12) Al: But the fishing and the mining bits, it’s not just like the cave just exists within the zone itself, like it is attached to other areas of the map. And so it would just be like a (0:16:24) Al: entirely different map if you were to do that. And that’s not what they’re saying, they’re not saying different maps, right, or maps with different layouts, they’re saying you can choose what you want to do with that. (0:16:34) Al: And I don’t, I think that it would be technically very complex to be able to do that because of the way that it’s set up. (0:16:44) Codey: Could it be that like, oh, your trees are not pine trees anymore. (0:16:47) Codey: They’re maple trees or something like that. (0:16:50) Al: I guess. (0:16:51) Codey: Like that’s like a aesthetic customization. (0:16:54) Al: I guess, but I mean, is that exciting? I don’t know. (0:16:59) Al: Like, I’m just, I just, like, it doesn’t say what it means, and I want to know what it means. (0:17:00) Codey: So I guess this is player suggestion, so what about the zones do you think people wanted (0:17:09) Codey: to customize? (0:17:12) Codey: ‘Cause my first thought was, place. (0:17:16) Al: I look I’m not I’m not saying that that isn’t something that people want I’m saying I don’t (0:17:20) Al: think they’ll do that like I think that is way more complicated than it sounds it’s in no (0:17:21) Codey: Yeah. You just pick up, put down. I’m going to stop being a butt. It’s true. (0:17:27) Al: it’s not how it works and you know that (0:17:32) Codey: I’m just being a butt. Yeah, I don’t know. (0:17:35) Al: anyway and some fixes to their their worker ais and stuff like that so (0:17:41) Codey: And they did say that next week, they will have another update. There might be an update by the (0:17:47) Codey: the time this episode comes out that you can look at that will have more. (0:17:51) Codey: Information about, uh, what the major updates going to look like, as well as (0:17:56) Codey: the preview, um, server, which is like an opt-in server where they’ll put like new (0:18:06) Codey: fancy stuff that they really need checked out before it even goes on to the early (0:18:11) Codey: access server, and they’re going to have more information about that as well. (0:18:16) Codey: So I like how communicate communicative they are good. (0:18:21) Codey: Communication. I’m trying to think of what the other word I was trying to use is, but yeah, nope, it’s good. (0:18:26) Al: I agree lens island have announced that their new update game modes is coming on the 18th of July. (0:18:37) Al: So this is a very big update, which not only allows you to have (0:18:43) Al: hardcore permadeath mode, but also allow you to customize the difficulty to quite (0:18:50) Al: an interesting degree, like I’m looking at their their set. (0:18:52) Codey: Mm-hmm. (0:18:56) Al: If you want a really hard experience you can do that and if you just want a chill experience (0:19:23) Al: in that world, you can you can also do that, which is cool. (0:19:26) Codey: Well, and it adds more customizability versus just having a, here’s an easy mode and here’s (0:19:32) Codey: a hard mode. (0:19:33) Al: Yeah, you get to choose which parts you want to do easy. For example, (0:19:34) Codey: It like literally puts it, yeah. (0:19:38) Al: maybe you want to do a harder mode, but you don’t want permadeath. So there’s options. (0:19:44) Codey: Yeah, I want hard mode in the farming, but not in the dungeon. (0:19:51) Al: What was hard? Oh, no. (0:19:52) Codey: I want to have to watch my plants. (0:19:56) Codey: I want to have to watch them grow or else it’s like avocados. (0:20:00) Codey: Once you take your eye off the avocado, it’s like bad. (0:20:03) Codey: I want that. (0:20:05) Codey: No, I don’t. (0:20:07) Codey: Yeah, that was all really cool. (0:20:08) Codey: They also have this game modes also has night raid defense. (0:20:12) Codey: Looks like– (0:20:14) Codey: You use Tesla coils to keep your base safe at night, (0:20:21) Codey: just wild. (0:20:24) Codey: And then new cave biomes, which looks awesome too. (0:20:27) Codey: That was one thing that I really liked when I first (0:20:30) Codey: played this game, was there’s– in the cave system (0:20:32) Codey: that you go through, there was an area in the cave (0:20:36) Codey: that just clearly was open to the sky. (0:20:40) Codey: And there were, um, well, it was like a little forest. (0:20:44) Codey: And I thought that was really cool. (0:20:45) Codey: And this, uh, picture looks like it has more of that kind of thing. (0:20:51) Codey: Um, but yeah, it’s mushroom forests, underground strongholds, some really good (0:20:56) Codey: loot, um, this lens Island every week, just trying to make me break my, I’m (0:21:02) Al: It’s not far away, or is it next quarter I think it’s meant to be. (0:21:03) Codey: going to wait for 1.0 promise. (0:21:07) Codey: I know, I don’t know. (0:21:10) Codey: I’m not, I have Costa Rica coming up. (0:21:12) Codey: but that’s where my brain is. (0:21:14) Codey: Like, yeah, so. (0:21:20) Al: And the last main piece of news we have is the Outbound. (0:21:25) Al: This is the caravan exploration game by the Above Snakes developers. (0:21:30) Al: They’ve announced that their Kickstarter is launching on the 13th of August. (0:21:36) Codey: Whoo! (0:21:38) Codey: Yeah. (0:21:40) Codey: Looks interesting. (0:21:44) Codey: I’m always curious how you’re going to be so off-grid when you have a vehicle. (0:21:50) Codey: Or is it solar powered? I don’t know. (0:21:50) Al: Yeah, it’s solar powered, I think, because they definitely show solar panels in the trailer. (0:22:02) Al: Sorry, I just opened up the tab for the next game and just got completely (0:22:06) Al: distracted by the insane graphics on this. Yes, yeah, we’ll talk more about Outbound once (0:22:07) Codey: - Yeah. (0:22:15) Al: the Kickstarter’s out. It’s good timing because the third (0:22:21) Al: is just a few days before the first episode after (0:22:30) Al: the month where I’ll be on holiday, so we’ll actually be doing that news to you on time. (0:22:36) Al: So. (0:22:36) Codey: That’s the day. I’m coming back from Costa Rica sounds I think it’s you’re going to be on your vacation when I’m kind of on mine half of mine. I’m in Costa Rica for two weeks, so. (0:22:45) Al: Yeah. Well, I’m away for a month, so I think I overlap all that. (0:22:50) Codey: Yeah. (0:22:53) Codey: Well, let’s talk about what distracted you. (0:22:56) Codey: Uh… (0:22:57) Al: Yeah, so we’ve got another new game. It’s got a Kickstarter. It’s called Trade Tales, (0:23:03) Al: and their description is a cosy modern life farming game fused with entrepreneurial (0:23:11) Al: adventures - manage a factory, open your own shop, live your (0:23:15) Al: dream life. And the graphics are weird. So you write that cat is looking so realistic (0:23:30) Al: compared to the rest of the game and you’re right, it looks so distracting. It’s just like this. (0:23:31) Codey: Yeah. (0:23:34) Codey: There’s so much detail in this cat, (0:23:38) Codey: but not in anything else. (0:23:40) Al: It looks like clipart that they’ve just stuck on the front of the game. (0:23:44) Al: like what is. (0:23:45) Al: Is this cat and why and it looks like it wants to die? (0:23:50) Codey: It says hello. I need your help. You need to kill me. (0:23:55) Al: The other interesting thing is the image itself for the game looks bad, but when you (0:24:01) Al: play the trailer the graphics look so much better. (0:24:03) Al: Why is the image so bad and the actual trailer looks much better than the image? (0:24:11) Codey: I also love you look at the image for you can’t get over that cat. (0:24:16) Codey: You look at the I’m going to cover the cat with my hand. (0:24:19) Codey: You look at the image and then the first like minute (0:24:22) Codey: and a half of the trailer, you would think you’re playing (0:24:24) Codey: a completely different game because it’s all like you’re in the city (0:24:28) Codey: because it’s the whole, you know, man, opening a shop, managing a factory, blah, blah, blah. (0:24:32) Codey: But then you’re harvesting stuff. (0:24:39) Codey: Also, this woman’s shirt looks thank you. (0:24:41) Codey: I think it’s supposed to be white in the picture, but just it’s like nude colored and it’s. (0:24:43) Al: Oh, no, I just noticed they have very interesting boobiejeko physics. (0:24:51) Al: Oh, that’s so weird. (0:24:51) Codey: Yeah. Oh my gosh. So that was my other comment was that. (0:24:56) Codey: That was my other comment. I said, what is with the stiff torso and wild hips swaying (0:25:03) Codey: in the female character models? Like there’s other than the breasts, the torso just doesn’t move. (0:25:11) Codey: But the hips are like swaying back and forth like they’re doing the Spongebob dance. (0:25:16) Al: She is on a mission (0:25:19) Codey: She is on a hot girl walk. She is. She’s definitely CEO material, but gosh darn. I was like that is (0:25:30) Codey: this is. Uh. (0:25:32) Al: I feel like there’s something here in this game and I’m intrigued by it so I’m gonna keep an eye on it. (0:25:39) Codey: I was going to say, it’s the last 20 days left and it’s already hit its goal. (0:25:39) Al: It is pierce to have a lot of backers already. It’s got 400 backers for some reason. (0:25:49) Codey: Uh, I guess the news of this game is that it’s a new game on Kickstarter. (0:25:52) Codey: So we’ll have the link for it. (0:25:54) Al: Yeah. Wild. (0:25:54) Codey: Um, but yeah, there’s a lot to this game that it just looks like a lot. (0:26:02) Codey: Cause like, do you, do you go from being like farming to then go in the city and (0:26:08) Al: Well that’s yeah the factory definitely seems to be in the city right because they show her (0:26:15) Al: looking at this vacant lot and then the implication is that that’s what oh I like the mining did you (0:26:23) Al: see the mining the mining it’s so long it’s gonna be longer than this whole section we’re talking (0:26:24) Codey: I did not make it that far, I’m not going to lie to you. (0:26:27) Codey: The trailer on the Kickstarter is six minutes long, which is awesome, but. (0:26:33) Al: about and no so you it’s a really detailed mine and you like have to mine the (0:26:38) Al: wall to get through to other parts of the mine no no no no no no not like it looks in character (0:26:41) Codey: Okay, so you said detailed, do you mean like detailed cat, like cat level detail? (0:26:50) Al: for the rest of the stuff uh unlike all of the animals which look like they look a little bit (0:26:51) Codey: Okay. (0:26:56) Al: this is okay they look like they’ve taken the nintendogs models and just slapped them in the game (0:27:03) Codey: Yeah. I also love that the cat like you like you’re right. It (0:27:04) Al: that’s what they look like to me (0:27:09) Codey: just is like, please kill me because it doesn’t. It just (0:27:12) Codey: walks behind you. It just stands it stands behind you. Let’s be (0:27:17) Codey: real. It doesn’t even move. Like your hips are doing all the (0:27:19) Al: I don’t think I want to play this game because it’s very much focused on the shop and I (0:27:20) Codey: work. Oh, found. No, I didn’t see the mining. I saw that you (0:27:27) Al: have you seen the mining? (0:27:30) Codey: You can wear cat ears, I’m back in. (0:27:33) Al: I have still never had a game with a shop that has actually been fun. Oh, they are walking right (0:27:40) Al: up to the line of copyright infringement there. They’ve got a Starworks coffee. (0:27:48) Al: See? (0:27:49) Al: And they have… what else did they have? They had an Evelyn, which is the same logo (0:28:01) Al: as 7/11. And they have… oh, it’s 7 Evelyn. That’s what they called it. Sorry, 7 Evelyn. (0:28:07) Codey: oh my gosh (0:28:09) Al: They’ve got… oh, Star Banks Coffee. Sorry, Star Banks Coffee. And they have a Wick Donalds, (0:28:16) Codey: Okay. I saw the mining. It is nice. (0:28:17) Al: The logo is just the upside down golden arrow. (0:28:20) Al: And they’ve they’ve got Mallmart like they I just I feel like they’re just asking to be sued. (0:28:27) Al: They’re like, I dare you try. (0:28:30) Al: It’s weird. (0:28:31) Al: Oh, they have oh, they have automation. (0:28:34) Al: I’m back in, I’m back in. (0:28:36) Codey: I was going to say, have you got to the to the automation? (0:28:37) Al: They’ve got oh, no, they’ve got Ritos. (0:28:41) Al: They’re making Ritos and Fanta. (0:28:44) Codey: Oh, my gosh. Oh, my gosh. (0:28:46) Codey: I. I need to look at those bed and jerry’s. (0:28:47) Al: Oh my word, they’re- they’re- they’re- (0:28:49) Al: So much of this is- this is wild. (0:28:52) Codey: Did you see the bed and jerry’s? (0:28:52) Al: Yeah, I did, I saw the Ben and Jerry’s. (0:28:54) Codey: OK, we’ve got Ray’s classic 100 percent. (0:28:56) Al: They’ve got Kraft’s mac and cheese. (0:28:58) Al: This is, oh, for goodness sake, day 400. (0:29:00) Codey: Instead of Doritos, it’s just a posture free ritos. (0:29:02) Al: This is so stupid. (0:29:06) Codey: » Oh my God. (0:29:07) Codey: Yeah, no, this the craft, the automation part of it looks very factorial to me. (0:29:12) Al: Oh, that’s an interesting outfit for the date. (0:29:13) Codey: Instead of Fanta, it’s just Fanna, Herb. (0:29:18) Al: Oh, my. (0:29:19) Codey: I’m trying to find the Ben and Jerry’s because that was blatant. (0:29:23) Codey: Bob and Jimmy’s. (0:29:25) Al: You need to skip forward to the date that they do. (0:29:29) Codey: Okay, I’m gonna let it play. (0:29:31) Codey: Oh, she’s like K-pop dancing in the in the fact (0:29:36) Al: Oh yeah. I know, I just… Who’s making this game and what are they on? (0:29:36) Codey: Day 420, blaze it day 420, do you stalk every single shelf? (0:29:46) Codey: Finding love? No, we really do. I, we are just, yeah, I don’t know. (0:29:48) Al: Yeah, just you wait. What’s she wearing? (0:29:53) Codey: She was like, yep, go, going on a trip. (0:29:54) Al: And then we go to the beach after this, which is also an interesting one. (0:30:00) Al: They put the jiggle physics to work here. (0:30:02) Codey: Oh, those are bikinis, y’all. (0:30:02) Al: here. (0:30:06) Al: Oh no, it was so shallow that she just smacked into the ground as well, that would be really painful. (0:30:06) Codey: What is this game? (0:30:10) Codey: Oh, they dropped her in the water. (0:30:17) Codey: Oh, my gosh, the jiggle physics, they’re dancing. (0:30:22) Codey: Oh, now they’re in an arcade. (0:30:23) Codey: This this really is just watching this whole trailer. (0:30:26) Al: That walk animation is wild, that camera level with that skirt was not great. (0:30:34) Al: Um. (0:30:34) Codey: build brand awareness, raise. (0:30:37) Codey: Oh my gosh, they’re going to get hit by so. (0:30:41) Codey: Much copyright or alternatively, did Lay’s pay them to have raise in the game. (0:30:43) Al: I need to play this game, don’t I? (0:30:50) Al: think you know the answer to that. I need to play this game don’t I? Oh my word that walking (0:30:56) Al: animation every time it’s so weird! (0:31:00) Codey: What are we doing? (0:31:00) Codey: Okay. (0:31:02) Codey: What do we got? (0:31:02) Codey: Stretch goals. (0:31:04) Codey: Oh, we hit the museum. (0:31:04) Codey: You got, oh wait. (0:31:06) Codey: Did we hit the museum? (0:31:06) Codey: We have not hit the museum. (0:31:08) Codey: Advanced character creation. (0:31:08) Codey: More vehicles, more part-time jobs, museum. (0:31:10) Codey: creation, more vehicles, more part-time jobs, museum, constantly. (0:31:16) Al: This game isn’t coming out until 2026 and there I’ve got a Switch logo there. I feel like maybe (0:31:23) Al: don’t plan to release a game on Switch in 2026. Just a thought. This is quite the game. I don’t (0:31:40) Codey: But, uh, yep, nope, this that was y’all. (0:31:42) Codey: You need to watch this trailer. (0:31:43) Codey: This is probably. (0:31:44) Al: Yeah, our explanation does not do it justice. You need to go to the link in the show notes (0:31:49) Al: to the Kickstarter and watch this video and then come talk about it in the Slack. I just don’t know (0:31:55) Al: what to do. Weird cat models though. I would rather one of Coral Island’s animals than an (0:31:58) Codey: You can adopt up to 10 pets to live in your home. (0:32:02) Codey: I’m in. (0:32:03) Codey: They heard us complain about Coral Island. (0:32:07) Codey: There were dogs, too. (0:32:08) Codey: There were weird dogs. (0:32:09) Codey: No. (0:32:09) Codey: No, no, I won’t. (0:32:12) Al: infinite number of these animals. (0:32:19) Al: So that’s Trade Tales, the Kickstarter’s out now. (0:32:22) Al: So you’ve only got 20 days, well, less than that when you. (0:32:27) Al: What, you’ve probably got about a week and a half by the time or two weeks (0:32:31) Al: by the time this comes out, two weeks to decide whether you’re back in this project. (0:32:37) Codey: I’m going to play it, but I’m not going to back it personally. (0:32:39) Al: Yeah, my worry about backing it is do I (0:32:43) Al: actually believe that they won’t be sued in the next two years before they release? (0:32:47) Al: I can’t be confident of- (0:32:49) Al: That’s the news. We’re going to talk about office cat. This is a mobile game where you (0:32:54) Codey: Whoo! (0:33:04) Al: are a real estate owner for offices full of cats. That’s it. Well, yes, obviously. Come on. A human (0:33:14) Codey: And you are a cat yourself. (0:33:17) Al: isn’t going to rent offices. (0:33:19) Al: to cats, are they? (0:33:20) Codey: I would. (0:33:23) Al: So, my first thoughts on this game, Cody, are that after you told me to play it, or (0:33:25) Codey: And I would put them in little suits. (0:33:28) Codey: Isn’t that really so cute? (0:33:37) Al: we agreed to play it, I guess, because I did say, “OK, fine, let’s do that one.” (0:33:40) Codey: I also, okay, I am being severely misrepresented here. (0:33:45) Codey: I threw like 10 game names at Al. (0:33:48) Al: Yeah, and half and half of them we’ve already covered on the podcast Cody (0:33:52) Codey: Correct. (0:33:54) Codey: I was like, I don’t remember, I don’t remember. (0:33:55) Codey: I was getting ready for Go Fest. (0:33:57) Codey: I didn’t know. (0:33:58) Codey: So I just sent him a bunch of names. (0:34:00) Codey: And then he was like, yeah, sure, let’s do Office Cat. (0:34:02) Codey: So this was just one of, it’s not like I was like, (0:34:04) Al: It looked cute! (0:34:05) Codey: oh my gosh, this game, I wanna play this game specifically. (0:34:10) Codey: I didn’t play Office Cat, I didn’t say that. (0:34:12) Codey: It was just in the list. (0:34:14) Codey: Anyway, and then we decided. (0:34:15) Al: So I booted it up and I spent like 10 minutes playing it, and then the next day I spent (0:34:19) Al: another 10 minutes playing it, and then I completely forgot it existed. (0:34:25) Al: But I mean, so it’s interesting in so much as like, this is possibly the most mobile (0:34:32) Al: game. (0:34:33) Codey: Give it the crown! (0:34:34) Al: any mobile game has ever mobile gamed, right? (0:34:38) Al: There is just like every thing that mobile games do, every single thing that they do, (0:34:44) Al: this game does, right? (0:34:46) Al: You know, from your like timers that you know, your real life timers, I mean, this, this (0:34:51) Al: won’t be built until 15 minutes time, okay, fine, whatever, sure, to the weirdest thing (0:34:58) Al: I found. (0:34:59) Al: So you, you, you build your offices, well, you’ve got the building, you don’t build the (0:35:04) Al: offices, realistic to real life, you’re an estate owner, you’re not doing any building, (0:35:08) Al: you’re not actually creating anything, you’re just owning, you buy, you buy furniture, right? (0:35:14) Al: You buy furniture and you put it in building, in rooms, and then you say, Oh, this, I’ll (0:35:17) Al: get this business to hire it, okay, sure, fine. (0:35:21) Al: And it’s like fixed term contracts. (0:35:23) Al: And at the end of the contract, you can either go find another company to rent it or pay (0:35:30) Al: Pay the company money to have them rent you to continue rent. (0:35:34) Codey: Yeah. (0:35:34) Al: What sort of business is this, that I’m paying them to continue their contract? (0:35:40) Al: That’s bizarre. (0:35:42) Codey: You don’t have to pay them. You could watch an ad. (0:35:45) Al: Oh, the ads are everywhere. (0:35:48) Codey: Yeah. Yeah. Uh, I liked that they’re, I’m trying to think of some positives about this game. (0:35:59) Codey: I liked the cat themed naming systems. So things like Twitter became chatter (0:36:04) Codey: or Shaw in French is cats. Walmart became Pawmart. They did have, uh, the Tesla one was funny. I got up. (0:36:14) Codey: Oh, I already have the game open. I was like, I got a little of the game back up. Um, I didn’t, uh, (0:36:21) Codey: Tesla’s me lawn mask. (0:36:34) Codey: A million gates. (0:36:36) Al: This game? Yeah, it’s not for me. (0:36:41) Codey: Posh, instead of porch capital. Anyway. (0:36:44) Al: You know, the thing that annoyed me the most about the ads is every ad was the exact same (0:36:48) Al: one ad. It was for this one game and I just constantly… White out survival. (0:36:49) Codey: Oh, I got like four different ones. Which game was yours? (0:36:55) Codey: Oh, see, I didn’t get that. I mean, I got that one sometimes, but I also got solitaire clash, (0:37:00) Codey: which you can make real money by playing solitaire. (0:37:00) Al: No, no, Cody, not another scam game, don’t do it. (0:37:04) Codey: » I’m not playing it. (0:37:08) Codey: I did look at the reviews, I was like, is this legit? (0:37:11) Codey: And everyone was like, don’t do it, it’s a scam. (0:37:16) Codey: And I got a couple other like gambling ones, but I don’t know, I’m not into that. (0:37:24) Codey: I also, another positive, trying to have positives. (0:37:29) Codey: Also, I think that it’s cute that when the businesses come to rent your (0:37:32) Codey: the space, um, so. (0:37:34) Codey: I don’t know, I don’t know, I don’t know if you guys are familiar with that. (0:37:36) Codey: I don’t know if you guys are familiar with that, but I think that’s a good one. (0:37:39) Codey: I would say you have like eight desks or whatever. (0:37:42) Codey: So eight employees come to work and each of them have their own name and their own little (0:37:48) Al: art style is very cute. I will definitely give you that. I mean, that’s what Trax does to this game, (0:37:52) Al: right? Like you suggested it presumably because it looked really cute and it was cats and I… (0:37:56) Codey: And it was like a management same house like I haven’t done this kind of thing before. (0:38:01) Al: Yeah and I thought it was cute because it looked cute and the graphics were nice so it definitely (0:38:06) Al: is good looking. That is the thing that is correct. So I mean, I think it mostly comes down to the fact (0:38:06) Codey: No. (0:38:08) Codey: No. (0:38:10) Codey: End of positivity. (0:38:12) Codey: Let’s rip into this game. (0:38:17) Al: that this is designed to. (0:38:19) Al: And it’s like, I get that you want to make money, but it’s just doing every bad thing that every game that is bad does and there’s no real there’s no justification to that right like you can do half of the stuff without being as bad as it is like ads aren’t a bad thing but the way that it does it literally every option and it’s just doing every bad thing that every every game that is bad does and there’s no real there’s no justification to that right like you can do half of the stuff. (0:38:42) Al: Without being as bad as it is like ads aren’t a bad thing but the way that it does it literally every option and (0:38:48) Al: it’s like for example right you earn money without playing the game right like as you’re away you get rent and then there’s a maximum amount you can get which is like two hours worth of rent okay great. (0:39:00) Codey: - Mm, it depends on the company. (0:39:02) Al: It starts out it starts out as two hours and you can expand that I think but anyway that’s not important specifics don’t matter. (0:39:10) Al: When you come back you can either get that or you can get eight times the value by watching an ad the ad is like a minute long. (0:39:16) Codey: Yeah. Yeah. (0:39:19) Al: It’s not like a it’s a one off thing it’s not like a you do this and you get twice the amount of money for a while it’s no no this is for this one thing and so it’s just like constantly throwing ads in your face and you know you pointed out in the notes about like the constant list of oh here’s a deal where you can get these gems and you can do this and so it’s like yeah you can pay to get rid of ads or you can pay to get gems to do other things in the game faster and it just. (0:39:49) Al: becomes a slog of and that and that example I was saying of like you pay the company to continue do it like that doesn’t make any sense logically but is presumably only there just to get more money out of you and it’s just like I don’t it removes any sort of joy that I would have ever had from this game by just going this is just a money machine for us. (0:40:10) Codey: Yeah. (0:40:12) Codey: Yeah. (0:40:14) Codey: And if you’re not interested in putting money in, uh, then it’s not worth it. (0:40:18) Codey: Um, (0:40:20) Codey: Uh, as I. (0:40:20) Al: And the thing is that I would probably have paid a small amount of like maybe like 10, 15 quid, (0:40:26) Al: I would have paid that to get rid of the ads and you know get some currency and stop (0:40:31) Al: shoving all these things in my face. I would do that, absolutely. If I could pay that amount of (0:40:35) Al: money and all of my like, oh you can skip this with an ad and you can double this with an ad (0:40:41) Al: and if I got all those with that, I would absolutely do it. But it doesn’t, it’s so, (0:40:46) Al: everything is expensive, so expensive. (0:40:48) Codey: Yeah. Well, and so my no ads right now you get, uh, you skip the ads, uh, you get experience (0:40:56) Codey: for free. Yeah. Everything becomes free, but it’s usually $38 and it’s currently $19, but (0:41:02) Al: which is so much money. (0:41:06) Codey: that’s still so much money. And I bet I really feel as though they would be like, Oh, you (0:41:13) Codey: have it for a month, none in a month pay more. (0:41:16) Al: Yeah I don’t, I don’t, I don’t, yeah, yeah I don’t trust it to give you this like, (0:41:18) Codey: Yeah. Yeah. Yeah. So I have that. And then the gem booster thing, you have to pay like (0:41:21) Al: oh, ads are gone forever. I do not trust that at all based on everything I want. (0:41:31) Codey: $10. And then you get more, like any time you were in three gems, you were in 10 instead, (0:41:36) Codey: but it’s just like, there was just so many, like, give us money, give us money. Hey, you (0:41:41) Codey: could make your situation more efficient if you gave us money. (0:41:48) Codey: They have like the roulette games where you spin a wheel and you get resources, but you (0:41:53) Codey: have to watch after the first time you have to watch an ad and the ad only happens. Like (0:41:58) Codey: you can only do it like once every six hours. So you have to wait six hours to watch another (0:42:02) Codey: ad, which, you know, that’s also giving them money. Like you watch the ads. There was a (0:42:10) Codey: kitty bank thing, which I saw that you have to pay it and you earn like resources for (0:42:15) Codey: kitty bank and then it’ll be like hey your kitty bank’s full but i (0:42:18) Codey: have to pay three dollars to even use it so no point um I was kind of into the clock out (0:42:25) Codey: challenge thing which they give you like points towards resources and it was a cute little gimmick (0:42:34) Codey: but after like four times of earning resources it’s like oh you can earn these other resources (0:42:40) Codey: but you have to accept all of your rewards in consequential order and or in the like order (0:42:46) Codey: consecutive order and the one. (0:42:48) Codey: It’s just like, I’m not spending any money on this game. (0:42:50) Codey: You guys, so I wish just that wasn’t, none of that was fun, but. (0:42:54) Codey: Well, I wish just that wasn’t none of that was fun, but. (0:42:58) Al: Yeah, and it’s frustrating because it ruins what could be a fun game. I think it’s a (0:43:09) Al: little bit ironic, right? Because it’s clearly meant to be mocking capitalism, right? Because (0:43:18) Al: there’s so many things in it that it’s like, “Oh, you talk to your mum about your business (0:43:24) Al: and like she talks about, you know, are you working hard or whatever and it’s clear like. (0:43:28) Al: Like the people who made the game don’t think that, you know, landlords are, you know, (0:43:33) Al: working hard because you’re not you’re not doing anything you just click a button and (0:43:36) Al: you buy that like that’s that that’s the whole point. It’s a mocking of capitalism, except (0:43:41) Al: it then does the exact same things that it’s complaining about. (0:43:42) Codey: Yeah, well, and as so did you ever move on the map further? (0:43:50) Codey: Because I guess you only played like 10 minutes here, 10 minutes there. (0:43:51) Al: I didn’t know I did. No, I take the 10 minutes was a bit of an exaggeration I did I got to us, and I got a second building up here. (0:43:58) Codey: OK, so yeah, because when you get that building and you move on to the second (0:44:01) Codey: space, suddenly it’s like, oh, buy a house, get a car and like do these things. (0:44:07) Codey: And I’m like, wow, capitalism, like buy these material things (0:44:12) Codey: and it’s like all really high. (0:44:14) Codey: So it won’t like cost. (0:44:16) Codey: So the game you’re basically the game is like, hey, like make make more money, (0:44:21) Codey: make more money, and then all these like things in the game are like, oh, you (0:44:24) Codey: want more stuff, just watch an ad, just watch an ad. (0:44:26) Codey: And my experience was I played for maybe like 20, 30 minutes. (0:44:30) Codey: And then the next day I played for like 20 minutes. (0:44:32) Codey: And then I kept trying to go back to the game and I’d only be on the game (0:44:35) Codey: for like five minutes before I’m like, I’m not doing like, no, I’m not wasting (0:44:40) Codey: my time on this game that’s asking me. (0:44:42) Codey: So I would just like check it and be like, oh, wow, I didn’t make that much money while I was gone because I hit that, you know, I’m only making rent for four hours thing or whatever. (0:44:54) Codey: So it has potential. (0:44:56) Codey: Thank you so much. (0:44:56) Codey: Thank you. (0:44:58) Codey: Thank you. (0:44:58) Al: think I would say it had potential. I don’t think like they’re probably making a decent amount of (0:44:58) Codey: Thank you. (0:45:03) Al: money and therefore they’re never going to go back on that right like. Yeah it’s really hard to say (0:45:12) Al: anything else about this game right because it’s like so dominating. They are like this is the only (0:45:18) Al: thing I can really think about like yeah sure it’s cute, cute graphics, funny names, a scathing (0:45:24) Al: critique on capitalism that it falls into itself. (0:45:28) Codey: Uh-huh, yeah, yeah. (0:45:28) Al: Cool. Gameplay’s fine, right? Like it’s an idle game, you know what you’re getting with an idle (0:45:33) Al: game, but it’s just like it’s idle in so much as you spend more time looking at ads than anything (0:45:39) Codey: Yep and you got your basics. There’s a free currency. There’s a like gem currency (0:45:45) Codey: That’s a more difficult currency to get but you could pay if you want to get more of it like kind of thing (0:45:49) Codey: You basically just manage the building (0:45:53) Codey: So you have offices (0:45:56) Codey: And you can like you’ve mentioned you can purchase furniture to go in the offices (0:46:00) Codey: You can then upgrade that furniture and that was always funny if you get a higher tier company (0:46:05) Codey: And you put it in the office that you had like a lower tier company in they’re like (0:46:10) Codey: white desk (0:46:10) Al: - Yeah, yeah. (laughs) (0:46:13) Codey: What is this and then at one point they were like I can’t believe this office doesn’t have this (0:46:19) Codey: picture frame of a cat that costs 50 gems (0:46:20) Al: Yeah, it’s very specific. Yeah. And you have some, you have like some that will not go (0:46:27) Al: to the toilet in like cheap toilets, they just refuse to do it. (0:46:30) Codey: Yeah, but and then they’re like efficiency is lowered and you (0:46:33) Codey: make less money because they’re mad about the, the quote unquote quality (0:46:39) Codey: of the, yeah, and no, and the upper tier ones cost more money too. (0:46:44) Codey: So you’re constantly trying to like spend money, any kind of money to (0:46:50) Codey: get the in-game currency so you can upgrade your stuff so that you can (0:46:54) Codey: get the better companies so that you can have more money, but then you (0:46:57) Codey: need to get it’s just like as a loop. (0:47:00) Codey: And there was nothing redeeming. (0:47:00) Al: Yeah, yeah (0:47:03) Codey: Um, yes, you have, you have your offices, your bathrooms, your meeting room, a (0:47:08) Codey: break room, a superintendent that is basically just tech support for the whole (0:47:12) Codey: building, uh, and then an electric room because electricity is another currency. (0:47:18) Codey: Like you, after a while, you can’t upgrade anything anymore because you’re (0:47:21) Codey: drawing too much electricity. (0:47:22) Al: Yeah, and for some reason there is no grid. You have generators and batteries. (0:47:22) Codey: So you have to go like, yeah, it’s just a generator room. (0:47:26) Al: Why? Why is there no grid in this universe? Why? Why? We all individually generate. Like, (0:47:33) Al: can you imagine that? All these generators in that room, that’s a death trap. (0:47:38) Codey: That’s a hot room and they, and they put, you put the superintendents right next to (0:47:42) Codey: it, they’re, they’re, they’ve got to be, they got to be so hot over there and (0:47:43) Al: I remember an oxide. Come on! It’s also not breathing. (0:47:48) Codey: they’re in their little, their little overalls and, and little hats. (0:47:52) Al: Yeah, I think the humor is good in this game, and I think there was potential in how the (0:47:54) Codey: Just, it’s just not good working. (0:48:01) Al: game works. It’s just a chock full of in-app purchases and subscriptions and ads and everything. (0:48:12) Codey: Uh-huh, I really think that that’s all we have to say. (0:48:16) Al: All right, well, it’s a good thing. I feel like we maybe talked about (0:48:21) Al: trade details for long (0:48:22) Al: than we did about OfficeCat. Alright, well, yeah, I wouldn’t suggest playing OfficeCat to people. That’s it. Yeah, yeah. Or like literally any other mobile game, right? Like, (0:48:26) Codey: Yeah. (0:48:32) Codey: If you are really looking for somewhere to just throw money, (0:48:37) Codey: maybe a charity is b
New York–born Greg Krelenstein, cofounder of global creative studio gk-ld, lets his instinct for what's contemporary guide his matching of talent to brands, magazines, and collaborative projects. Formerly a third of the DJ collective The Misshapes, he also directed editorial operations at fashion and communications agency Starworks Groups for 14 years before establishing his agency with partner Lisa Duckworth. Krelenstein is a force in the fashion world, renowned for his ability to shape and direct the images of celebrities and brands, whether they are at the cutting edge of the zeitgeist or were famous decades ago and are seeking a comeback. “A mother hen to young indie stars” and “permanently 12 months ahead,” Krelenstein is an industry visionary with innate instincts for fashion and culture shifts and modes—and the wisdom to take a moment to get a sense of what feels right. Episode Highlights Born in Brooklyn and raised in suburban New Jersey, Krelenstein grew up visiting the city and eventually pursued a communications and media degree at NYU. As interested in celebrities on magazine covers as those working behind the scenes to produce the shoots, his first passion was not for the fashion world but for film and music. Krelenstein was the editorial director at Starworks for 14 years before opening gk-ld with partner Lisa Duckworth. He started in film publicity, working with niche magazines and organically growing his clientele to form gk-ld as an industry insider. Krelenstein sets his ideas apart by taking chances and choosing collaborations, celebrities, and situations that represent something fresh within magazines developing unique identities. On maintaining decades-long obsessions with certain celebrities, Krelenstein remarks that past monocultures inscribe them in the collective mind, and that peoples' current attention spans are so short that re-referencing and “comebacks” have social capital. Krelenstein says he intends to create overall images as an image director rather than cater to trends. At an auspicious age, Krelenstein can understand the importance and use of both print and digital operations. Talking about his experience with the #mycalvins campaign, Krelenstein says the ads that you really remember are the ones that appear to be produced from a genuine creative mindset by the designers in the house—and that he's excited by proximity to those productions. His metric for success is when talents experience their own organic growth, in addition to brand alignment; he calls himself both a psychiatrist to some talent and a kind of cultural anthropologist. Emphasizing the importance of trusting his instincts, he states that what's contemporary now is taking a moment to breathe and get a sense of “what feels right.” Learn more about your ad choices. Visit megaphone.fm/adchoices
As a storyteller, John Moran's work is constructed from a series of anecdotes, references, and experiences. While he draws ties to American pop culture, politics, and social issues, it's not done arbitrarily. The artist attempts to illustrate how he sees the barrage of consumerism, religion, and politics colliding with depictions of social injustice, secular beliefs, and popular culture. These hot sculpted works pack an emotional punch through unforgettable imagery as seen in pieces such as New Times Roman and Sale of the Deathman. Moran States: “I myself am a product of all of these things; I am American, and America was founded on dissent. To paraphrase Picasso: my work is a collection of lies, hopefully helping the viewer realize the truth. Though for me the truth is not absolute, it is simply how I see the world. It is not necessarily an attempt at subversion, but more an attempt to reconcile, and in a way celebrate, the absurdity and hypocrisy of society.” These attributes and ideologies made Moran's appearance on the Netflix glassblowing competition series, Blown Away 3, a personal nod to irony. Originally from Philadelphia, the winner of Season 3 currently resides in Ghent, Belgium, where he directs Gent Glas, a community glass studio he co-founded in 2014. The mission of Gent Glas is to build an inclusive community of artists working to introduce glass as an artistic medium to the public. Receiving his BFA from Tyler School of Art and MFA from Illinois State University, Moran recently completed his PhD at Eugeniusz Geppert Academy of Art and Design in Wroclaw, Poland. He has participated in several international artist in residence programs including CGCA at WheatonArts, S12, GlazenHuis Lommel, and STARWorks. His work has been exhibited in many galleries and museums across the United States and Europe, including Habatat Galleries, SiC! Gallery, Glasmuseet Ebeltoft, and Delaware Contemporary. Since winning Blown Away 3, Moran has been extremely busy. October events included demonstrating at Michigan Hot Glass and a Meet the Artist event for the exhibition We Are Blown Away at Habatat Detroit Fine Arts. On October 21 at 7 p.m., Moran will give a public demonstration at the Pittsburgh Glass Center (PGC) alongside Minhi England and John Sharvin. Throughout the month of November, he will participate in Habatat's online exhibition Not Grandmas Glass. His residency at Museum of Glass Tacoma runs from November 9 – 13. In 2023, an exhibition with England and Sharvin will be held at PGC in February and Moran's Corning Museum of Glass residency – grand prize for winning Blown Away 3 – begins in April. Of the inspiration for his glass sculpture, Moran states: “It may not seem autobiographical, but my experiences and observations are the genesis of my ideas. Each piece is a reaction to a specific event, but is not an illustration of it. I pull from everything around me. My own political and religious views, art, books, movies, family, and popular culture culminate into layers of seemingly random references, multiple components, and a visual overload that mimics our daily experience.”
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I talk with Takuro Shibata, a working potter and Director of STARworks Ceramics in Star, NC. In our interview we talk about settling in North Carolina after a degree in chemical engineering and a ceramic apprenticeship in Japan, and developing an aesthetic using local materials fired in a wood kiln. We also discuss his forthcoming book Wild Clay: Creating ceramics and glazes from natural and found resources , which he coauthored with Hitomi Shibata and Matt Levy. For more information visit www.studiotouya.com. Today's episode is brought to you by the following sponsors: Join more than 40 potters for the 11th annual Michiana Pottery Tour, September 24 and 25 in Northern Indiana and Southern Michigan www.michianapotterytour.com @michianapotterytour. For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com The Rosenfield Collection of Functional Ceramic Art is an on-line source for research and inspiration, featuring images of thousands of objects made by over 800 artists. www.Rosenfieldcollection.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast we have a live episode that was taped as part of the Envision: Woodfire NC conference in May 2022. I'm joined by Steve Blankenbeker, Takuro Shibata, Josh Copus, and Hideo Mabuchi to talk about the discovery and use of locally dug clay. To find out more about the ceramic research being done at Starworks visit www.starworksnc.org. We are ending our tenth anniversary fund drive with a bang! Every new or renewing patron on Patreon in the month of August gets a free T-shirt in addition to their normal perks. Sign up today at www.patreon.com/redclayrambler. Today's episode is brought to you by the following sponsors: For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com. The Rosenfield Collection of Functional Ceramic Art is an on-line source for research and inspiration, featuring images of thousands of objects made by over 800 artists. www.Rosenfieldcollection.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I talk with Portland-based potters Chris Baskin and Dwayne Nii-Teiko Sackey. We talk about choosing a firing that fits your aesthetic, the benefits of apprenticeship, and how Sackey's time with Baskin shifted forms during Covid. We also discuss the Studio Potter's Grants for Apprenticeship, which helped fund and structure their yearlong apprenticeship. For more info visit www.chrisbaskin.com, www.dwaynesackey.com, and www.studiopotter.org/apprenticeship-grants. Today's episode is brought to you by the following sponsors: The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2022 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 26th to May 29th, 2022 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information, please visit www.woodfirenc.com. For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com Skutt Ceramic Products has been manufacturing equipment for potters since 1953. Their KilnMaster Touchscreen controller offers a sleek, smartphone-like interface that is intuitive and packed with powerful tools that allow potters to easily program, diagnose, and remotely monitor their kilns. www.skutt.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I talk with Donna Polseno and Dara Hartman. Polseno is the founding director of the Women Working with Clay Symposium and Hartman now co-directs the yearly gathering. In our interview we talk about equity across different eras and how storytelling can empower and unify a group. We also discuss their relationship through apprenticeship and studio practices. To register for this year's symposium happening June 13th -15th visit www.hollins.edu or follow them on Instagram. Today's episode is brought to you by the following sponsors: The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2022 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 26th to May 29th, 2022 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information, please visit www.woodfirenc.com. For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com Skutt Ceramic Products has been manufacturing equipment for potters since 1953. Their KilnMaster Touchscreen controller offers a sleek, smartphone-like interface that is intuitive and packed with powerful tools that allow potters to easily program, diagnose, and remotely monitor their kilns. www.skutt.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have the fourth installment in a series of interviews about parenting. For the series I invited artist couples to talk with each other about finding balance between creative work and life as a parent. Today's interview features Lindsay Oesterritter and Jason Vulcan. The couple are based in Manassas, VA, where Lindsay is a studio potter and Jason is a government contractor. For more information visit www.loceramics.com. Today's episode is brought to you by the following sponsors: The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2022 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 26th to May 29th, 2022 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information, please visit www.woodfirenc.com. For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com The Rosenfield Collection of Functional Ceramic Art is an on-line source for research and inspiration, featuring images of thousands of objects made by over 800 artists. www.Rosenfieldcollection.com
Alexander Rosenberg rose to national prominence following his incredible run on the Netflix glassblowing series Blown Away, where he was among the final three contestants. His laid-back attitude, intelligence, and commitment to mining the history of the form and genre for deeper connections and stories left a lasting impression on viewers. This attention to the philosophy and historical detail of glass sets Rosenberg apart – not only on the show, but in his studio practice. Glass is at once archaic and high tech – a mixture of poetry and functionality. On Blown Away, Rosenberg often strayed into the realm of historical and scientific objects like beakers and containers for exotic plants. He won the first challenge and a Pilchuck residency with his Lachrymatory, a “tear-filled” vessel that magnified like a lens a photo of his late dog, Cleo. He capitalized on the material's absence, allowing us to see the inside and outside of an object simultaneously. Wrote Ben Dreith, for Nuvo: “Rosenberg's preference for exploring glass' possibilities for modulating light rather than straying into a heavy use of color gives his work an elegance appropriate for both the art gallery and the historical or interior design collector—putting him somewhere between mad scientist and aesthete.” An artist, educator and writer from Philadelphia, Pennsylvania, Rosenberg received a Master of Science in Visual Studies from MIT and a BFA in glass from Rhode Island School of Design. His artistic practice is rooted in the study of glass as a material, in conjunction with broad interdisciplinary investigation crossing over into many other media and research areas. The artist pursues his practice though residencies, teaching, performances and exhibitions locally and internationally. The recipient of the 2012 International Glass Prize and 2019 Awesome Foundation Grant, Rosenberg was also awarded The Sheldon Levin Memorial Residency at the Tacoma Museum of Glass, A Windgate Fellowship at the Vermont Studio Center, The Esther & Harvey Graitzer Memorial Prize, UArts FADF Grant, and the deFlores Humor Fund Grant (MIT). He has participated in residencies at Recycled Artist in Residence (RAIR), The MacDowell Colony, Wheaton Arts, Urban Glass, Vermont Studio Center, StarWorks, Pilchuck Glass School, GlazenHuis in Belgium, Rochester Institute of Technology, Radical Heart (Detroit), and Worcester Craft Center. He was a founding member of Hyperopia Projects (2010 – 2018), headed the glass program at University of the Arts (2010 – 2017), and was an artist member of Vox Populi gallery (2012 – 2015). After teaching at Salem Community College, he has recently taken a position at Wheaton Arts as Glass Studio director. Through the masterful use of colorless glass, Rosenberg asks probing, existential questions about the use and value of specialized handcraft in contemporary society. His art practice includes projects such as 2.6 Cents an Hour (2006), for which the artist created his own version of currency, produced by casting lead crystal, then applying a chemical coating that gave the coins a metallic appearance. Rosenberg states: “I was excited about the prospect of some stranger getting these coins as they entered circulation. But I was also thinking about how to measure the worth of skilled labor.” In Repertoire (2011–12), using glasses and vessels he made during demos while teaching, Rosenberg created an arrangement that, when lit correctly, cast a shadow onto the wall that perfectly resembled a man with an exaggerated erection lying down. Rosenberg says: “I started thinking about shadows as a new medium to explore. I had a hard time showing this work because I couldn't teach anyone else to install it. I tried working with a studio assistant, thinking that if I could teach one person to assemble the work, then maybe there could be a way to get people to install it elsewhere. But nobody ever could. The piece won a prize from Glazenhuis, Belgium in 2012, and part of the deal was that they were supposed to acquire the work. But they told me they couldn't, since nobody could install it. They just wrote me a check instead.” Rosenberg continues: “I usually feel more comfortable pairing these technical exercises with something more self-effacing, and I wanted to poke fun at the machismo one often encounters in the hot shop.” The work was shown once more at the Glasmuseet Ebeltoft in Denmark. On the last day, visitors were invited to take one piece home, until all that was left was the one long, vertical shadow. Currently making a chandelier out of automotive waste and glass, Rosenberg also has an ongoing exhibition at the Eastern State Penitentiary Historic Site. He compares working with glass to the highly focused mental state of flow defined by psychologist and professor Mihaly Csikszentmihalyi, whose research examined people who did activities for pleasure, even when they were not rewarded with money or fame. He considered artists, writers, athletes, chess masters, and surgeons – individuals who were involved in activities they preferred. He was surprised to discover that enjoyment did not result from relaxing or living without stress, but during these intense activities, in which their attention was fully absorbed. Glass continues to be an essential ingredient in Rosenberg's flow.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have the third installment in a series of interviews about parenting. For the series I invited artist couples to talk with each other about finding balance between creative work and life as a parent. Today's interview features Brian Jones and Melissa Weimer. The couple are based in Connecticut, where Brian is a studio potter and Melissa is a physician specializing in addiction medicine. For more information visit www.brianrjones.com. Today's episode is brought to you by the following sponsors: The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2022 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 26th to May 29th, 2022 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information, please visit www.woodfirenc.com. For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com The Rosenfield Collection of Functional Ceramic Art is an on-line source for research and inspiration, featuring images of thousands of objects made by over 800 artists. www.Rosenfieldcollection.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have the second installment in a series of interviews about parenting. For the series I invited artist couples to talk with each other about finding balance between creative work and life as a parent. Today's interview features Sara Truman and Naomi Mostkoff. The couple are based in Gainesville, FL where Sara runs Studio TM Ceramics and Naomi is a Nurse Practitioner in Endocrinology. For more information visit www.saratruman.com or www.studiotmceramics.com. Today's episode is brought to you by the following sponsors: The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2022 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 26th to May 29th, 2022 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information, please visit www.woodfirenc.com. For the past 100 years, AMACO Brent has been creating ceramic supplies for our community ranging from underglazes to electric kilns, and they have no plans of slowing down. www.amaco.com The Rosenfield Collection of Functional Ceramic Art is an on-line source for research and inspiration, featuring images of thousands of objects made by over 800 artists. www.Rosenfieldcollection.com.
Sharon Ainsberg's career began in the music industry, working with award-winning composer Philip Glass on recordings with artists ranging from David Bowie to The Rolling Stones. She then managed talent, working with veteran music manager Louis Levin on everyone from AC/DC to Michael Jackson. But during that time, she saw white space in the industry. Why didn't musicians have fashion or beauty deals? Where was that co-branded marketing? This was when Sharon's obvious fashion obsession became too great to ignore. As a pioneer in brand and talent partnerships, Sharon created the music and entertainment division at Ford and the VIP services division at Starworks before launching her own company in 2012. Sharon co-founded SHO+CO with Allison Oleskey, a bi-coastal fashion, lifestyle, and entertainment agency focused on celebrity and influencer initiatives, including product placement, collaboration deals, and talent booking for everything from global events to ad campaigns. In this episode, you will learn how Sharon identified a void in the industry and ideated how to fill it, why creating trust in relationships will lead to long-time collaboration, the importance of respecting the team around the talent, and her expert methods in negotiating partnerships. *** This episode of Leave Your Mark is brought to you by WW, Weight Watchers reimagined. I've been a die-hard WW follower for over 20 years. I love food, and for me, happiness is having the flexibility to eat my favorite foods without restriction. WW is a scientifically proven program for personalized weight loss and wellness, and now with the new myWW+, it's the most holistic program ever. For me, total wellness is not just about what you eat, but how you feel. Everyday myWW+ gives me the tools to keep track of my food, water intake, sleep, activity, and mindset. I'm excited to share a special WW offer with you. To get started on your own wellness journey today, go to ww.com/leaveyourmark.
Courtney Martin is a Spruce Pine, NC-based studio potter specializing in wood fired goods. She talks about her influences of geometry and the pottery of Mata Ortiz, which based a pottery style on the archeology of Casas Grandes in Chihuahua, Mexico. She also touches on pirates and parenting while working as a full-time craftsperson. With Courtney, we get a glimpse of the sea change in wood fired ceramics being pioneered by women.See more of her work at www.courtneymartinpottery.com and on Instagram @courtneymartinpotter.Courtney’s craft crushes include Holly Walker, Anni Albers, Daniel Garver, and Eleanor AndersonSome resources mentioned in the episode are Penland School of Crafts, STARworks, Spruce Pine Potters Market, and Cousins in Clay.Support the show (http://www.patreon.com/cutthecraftpodcast)
Alexander Rosenberg is an artist, educator and writer based in Philadelphia. He received a Master of Science in Visual Studies from MIT and a BFA in glass from Rhode Island School of Design. His artistic practice is rooted in the study of glass as a material. Alex has attended artist residencies at The MacDowell Colony, Wheaton Arts, Urban Glass, Vermont Studio Center, StarWorks, Pilchuck Glass School, GlazenHuis in Belgium, Rochester Institute of Technology, Radical Heart (Detroit), and Worcester Craft Center. He is the recipient of the 2012 International Glass Prize, an Awesome Foundation Grant (2019), The Sheldon Levin Memorial Residency at the Tacoma Museum of Glass, A Windgate Fellowship at the Vermont Studio Center, The Esther & Harvey Graitzer Memorial Prize, UArts FADF Grant, and the deFlores Humor Fund Grant (MIT). In 2018, he was cast in the Netflix series Blown Away. Alex headed the glass program at University of the Arts (2010 - 2017), and was an artist member of Vox Populi gallery (2012 - 2015). He currently teaches at Salem Community College. In this episode, Moriah and Alex talk about: How Alex went from a high school drop out to a professional glassblower The value of kinesthetic intelligence Why blowing glass is always a performance Climbing the walls of Eastern State Penitentiary and more! Follow Called on social media @called_podcast Get in touch: thecalledpodcast@gmail.com Music: The Intro / Steven's Forest by DummyFresh
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have an interview with Jordan McDonald. Raised in the suburbs of Toronto, Jordan now lives in West Philadelphia where he makes functional pottery decorated with motifs drawn from historical painting and ceramics. To compliment his studio practice, he started the Pots in Words Instagram feed which features written descriptions of historical pots. He uses these as a jumping off point for imagination and innovation in his studio practice. In our interview we talk about the influence of Walter Ostrom, his love of the artist Rosanjin and working with interior designers. To find our more visit www.jordanmcdonaldstudio.com. On today’s AMACO Community Corkboard, we have a plug for the Archie Bray Foundation Residency program. The Archie Bray Foundation is a public, nonprofit, educational institution founded in 1951 by brickmaker Archie Bray, who intended it to be "a place to make available for all who are seriously interested in any of the branches of the ceramic arts, a fine place to work." In 2020 they are offering ten $5,000 fellowships along with ten $1,000 summer scholarships so get your application in by March 1st. For more information visit www.archiebray.org. The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2020 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 28th to May 31st, 2020 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information please visit www.WoodFireNC.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have an interview with Sam Harvey. He came to Colorado’s Roaring Fork Valley to take a workshop at Anderson Ranch in the mid 1990’s, which began a long relationship that continues to this day including time as a studio coordinator, a board member, and an instructor. His studio practice includes pinched vessels that are decorated with geometric shapes and works on paper. In addition to his studio practice he has been a gallery director for more than a decade and has been instrumental in promoting ceramics in the Aspen, CO area. In our interview we talk about his relationship with Betty Woodman, surviving in the competitive Aspen art market, and what artists should focus on in order to have a successful career in ceramics. For information on Sam visit www.harveypreston.com/ On today’s AMACO Community Corkboard, Objective Clay is sponsoring two fully funded one-week scholarships for the Arrowmont School of Arts and Crafts in Gaitlinburg, TN. The scholarships cover full tuition for a one-week workshop, lodging, meals, and a $300 stipend for travel or materials. The deadline to apply for the scholarship is midnight on February 15th, so apply today. For more information visit www.objectiveclay.com/scholarship. The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2020 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 28th to May 31st, 2020 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information please visit www.WoodFireNC.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have an interview with Louise Deroualle. After an early interest in functional work, Louise has shifted to landscape-oriented wall work and sculptures that reference seed pods. The work is unified by a lichen-like glaze technique that involves putting refractory slips over the top of fluid glazes. In our interview we talk about growing up in San Paulo, Brazil, turning towards abstraction to convey emotion, and managing interns in a bustling workshop setting. She is currently the coordinator of ceramics at Anderson Ranch, which hosts dozens of workshops during their summer session. To see examples of her work visit www.LouiseDeroualle.com. For today’s AMACO Community Corkboard we have The Field Guide for Ceramic Artists, an online resource featuring information to help you throughout your clay career, including topics like studio set-up and health insurance. The guide has an excellent section on applying for graduate school, including questions you might ask yourself when choosing a school that fits your needs. A big thank you to Julia Galloway for writing the guide and for making this information totally free and available online at: www.ceramicsfieldguide.org. The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2020 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 28th to May 31st, 2020 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information please visit www.WoodFireNC.com.
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have an interview with Daniel Dallabrida. After a long career in public relations Dallabrida turned to art as a form of visual storytelling, narrating the opinions he could not express in the corporate world. He draws from his experience living through the AIDS crisis to create video, installations, and sculpture that illustrate the effect the disease had on San Francisco’s gay community. In our interview we talk about AIDS-related Multiple Loss Syndrome, blending Greek myths with personal experience to create narratives, and reclaiming LGBTQ slurs through art making. To see examples of his work visit www.dallabrida.com. For today’s AMACO Community Corkboard we have Clay for Australia, a global fundraising project aimed at assisting those directly impacted by the Australian Bushfires. Conceived by ceramic artist, Vipoo Srivilasa, this online event will run until the 31st of January. You can find out more about purchasing artwork on the Clay for Australia facebook page or on Instagram by following @clayforaustralia. For a comprehensive list of artists affected by the fires visit www.australianceramics.com. I want to give a shout out to KC Clay Guild for sponsoring the podcast. KC Clay Guild has been supporting ceramic artists and providing a space to explore clay in Kansas City, Missouri since 1988. KC Clay Guild is accepting applications for their Artist-in-Residence Program until April 15th. This program is open to anyone who is looking to jump start their ceramics career. Benefits include a private studio space, free firing, opportunities to teach, and an annual stipend. Check out www.kcclayguild.org/AIR to learn more. The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2020 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 28th to May 31st , 2020 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information please visit www.WoodFireNC.com.
In this episode, Peter sits down outside the Starworks motorsports trailer in the Daytona paddock with flying Scot, Ryan Dalziel. Ryan was on cracking form and looking forward to an exciting season back in prototype racing in IMSA 2020. Check out all of the Daytona coverage on www.petermackaymotorsport.com/podcast and via Instagram @petermackaymotorsport
Tales of a Red Clay Rambler: A pottery and ceramic art podcast
Today on the Tales of a Red Clay Rambler Podcast I have an interview with HP Bloomer. His functional ceramics are decorated with layers of pattern before being fired in atmospheric kilns to enhance their surfaces. In our interview we talk about how complexity in his making process keeps him engaged, learning to self-edit, and methods for pattern making. To find out more visit www.hpbloomer.com. For today’s AMACO Community Corkboard we have Clay for Australia, a global fundraising project aimed at assisting those directly impacted by the Australian Bushfires. Conceived by ceramic artist, Vipoo Srivilasa, this online event will run until the 31st of January. You can find out more about donating or purchasing artwork on the Clay for Australia facebook page or on Instagram by following @clayforaustralia. For a comprehensive list of artists affected by the fires visit www.australianceramics.com. I want to give a shout out to KC Clay Guild for sponsoring the podcast. KC Clay Guild has been supporting ceramic artists and providing a space to explore clay in Kansas City, Missouri since 1988. KC Clay Guild is accepting applications for their Artist-in-Residence Program until April 15th. This program is open to anyone who is looking to jump start their ceramics career. Benefits include a private studio space, free firing, opportunities to teach, and an annual stipend. Check out www.kcclayguild.org/AIR to learn more. The Tales of the Red Clay Rambler is made possible in part by STARworks, host of the 2020 WoodFire NC International Conference. The conference will kick off May 21st with two pre-conference events happening simultaneously in Asheville and Seagrove, where visiting artists will load and fire a variety of wood firing kilns. The main conference runs from May 28th to May 31st , 2020 at STARworks in Star, NC and features artists from around the world discussing the future of wood fired ceramics. For more information please visit www.WoodFireNC.com.
** Please join me for a live broadcast Saturday morning 10 am - 12 noon Central Time, November 2nd, 2019 from the Starworks USA UFO Symposium, held at the Aquarius Casino & Resort in Laughlin, NV. https://starworksusa.com . The Exploring Unexplained Phenomena radio program (EUP) will start with "Pet Talk" with Charleen from the Capital Humane Society of Lincoln, NE talking about dogs and cats for adoption. The second segment is "The Seen and the Unseen" with Preston Dennett. Always some interesting stories that Preston is working on. Then I'll have live conversation with folks at the UFO Symposium, broadcasting from my hotel room at the Resort. I hope you can listen in. Listen live worldwide Saturday morning 10 am - 12 noon Central Time, http://www.kzum.org . Listen live in Lincoln, NE via KZUM Radio 89.3 FM. Listen to the free EUP program archives: 2005 - 2/2019, http://www.eupradio.net . 2/2019 to the present, http://www.kzum.org/eup/ . Thanks to Lou Braatz for running the board at the Lincoln, NE studio Saturday, and to Jim Shorney as always for his help. Stay curious !
Der große Rückblick aufs Wochenende beginnt mit einem Newsblock: Wie geht es den verletzten KTM-Fahrern der Rallye Dakar nach ihren Operationen? Danach geht's weiter mit einer ausgiebigen Analyse der 24 Stunden von Daytona, mit vielen völlig neuen Einblicken in die Probleme bei Mazda und die damit verbundene Fahrweise und Strategie – Elemente, die die ersten Stunden des ganzen Rennens geprägt haben, die aber kein Beobachter mitbekommen hat. Bis jetzt. Im GTE-Block ordnen wir die Leistung des siegreichen BMW ein. Vor allem im Kontext der BoP-Spekulationen und der Entwicklung des M8. Und wir schildern, warum die Porsche plötzlich zu langsam geworden sind und wie der Ford von Richard Westbrook/Scott Dixon/Ryan Briscoe das Rennen verloren hat. Danach schließt sich ein langes Interview mit Ford-Werksfahrer Dirk Müller an. Der Siegerländer erläutert, ob die Abbrüche gerechtfertigt waren, wie das Rennen sich entwickelt hat und wie gefährlich die Bedingungen im Superspeedway waren. In der GT3 schauen wir auf die Favoriten mit deutschen Fahrern, aber auch auf einen tragischen Helden – mit Inside-Informationen von Meisterteam Paul-Miller-Racing ebenso wie mit Erläuterungen dessen, was Christopher Mies und Land Motorsport, Christopher Haase und Starworks und Maxi Buhk von Keating widerfahren ist – und wie Christian Engelhart, Mirko Bortolotti, Rolf Ineichen und Rik Breukers ein schon verloren geglaubtes Rennen noch gedreht haben. Schließlich noch der Rückblick auf die Monte – und ein Dank an unsere User.
Der große Rückblick aufs Wochenende beginnt mit einem Newsblock: Wie geht es den verletzten KTM-Fahrern der Rallye Dakar nach ihren Operationen? Danach geht's weiter mit einer ausgiebigen Analyse der 24 Stunden von Daytona, mit vielen völlig neuen Einblicken in die Probleme bei Mazda und die damit verbundene Fahrweise und Strategie – Elemente, die die ersten Stunden des ganzen Rennens geprägt haben, die aber kein Beobachter mitbekommen hat. Bis jetzt. Im GTE-Block ordnen wir die Leistung des siegreichen BMW ein. Vor allem im Kontext der BoP-Spekulationen und der Entwicklung des M8. Und wir schildern, warum die Porsche plötzlich zu langsam geworden sind und wie der Ford von Richard Westbrook/Scott Dixon/Ryan Briscoe das Rennen verloren hat. Danach schließt sich ein langes Interview mit Ford-Werksfahrer Dirk Müller an. Der Siegerländer erläutert, ob die Abbrüche gerechtfertigt waren, wie das Rennen sich entwickelt hat und wie gefährlich die Bedingungen im Superspeedway waren. In der GT3 schauen wir auf die Favoriten mit deutschen Fahrern, aber auch auf einen tragischen Helden – mit Inside-Informationen von Meisterteam Paul-Miller-Racing ebenso wie mit Erläuterungen dessen, was Christopher Mies und Land Motorsport, Christopher Haase und Starworks und Maxi Buhk von Keating widerfahren ist – und wie Christian Engelhart, Mirko Bortolotti, Rolf Ineichen und Rik Breukers ein schon verloren geglaubtes Rennen noch gedreht haben. Schließlich noch der Rückblick auf die Monte – und ein Dank an unsere User.
We're back again, joined by Peter Baron of Starworks to talk about his team's return to IMSA, driver rankings, and how close they were to running the Nissan DPi program. There's a lot of news again and Owen and Chad go over some highlights of the Michelin tire test from Daytona.
We're back again, joined by Peter Baron of Starworks to talk about his team's return to IMSA, driver rankings, and how close they were to running the Nissan DPi program. There's a lot of news again and Owen and Chad go over some highlights of the Michelin tire test from Daytona.
Mike Trafik, vlastním jménem Michal Řepka je český DJ a producent skupiny PSH, člen labelu BiggBoss, hudební skladatel a majitel StarWorks studia. Mike je zároveň spoluvlastníkem restaurace Jam & Co. a má prsty i v mnohem dalších projektech okolo hudby, médií a jídla. Pokud vás zajímá jak se Mike dostal k PSH, co ho vedlo k založení restaurace nebo co stojí za dlouhodobým úspěchem legendární hiphopové trojice, pak si poslechněte tento podcast.
This week the Modfather sits down with Fight Club pro Co-owner and Founder Martin Zaki. Here they talk about Zaki's love of wrestling and how influential ECW was for him and Co-founder Trent Seven in venturing into the world of Professional Wrestling. They discuss in depth the origin of Fightclub Pro and why they felt compelled to bring the style that is now known as British Strong Style to the of the British Wrestling Scene. And We retrospectively look at the Growth of the company from its days at Penn Cricket club, The Planet Nightclub, Fixxion Warehouse and finally Starworks. if you're a fan of Fight Club pro or even British Strong Style this one is definitely for you.
In a little over a week on September 1st, 2nd and 3rd, "The Fun-Filled-Lucha-Super-Party" Chikara bring their annual King of Trios tournament to Starworks in Wolverhampton, and in this special piece of bonus content we preview what you can expect from the weekend we also speak with Director of Fun Mike Quackenbush about what bought the tournament to the UK and Senior Official Bryce Remsburg talks about some of his favourite moments and we check out a couple of classic bouts from tourneys past! If you want to pick up tickets, www.chikaratix.com is the place to get them!
TRACKLIST: Kissy Sell Out - Untitled Reese Demo #1 Holy Goof - Midland Line X Herve - Bang The Drum (Champion Remix - Kissy Re-Edit) Sirmo - Badman (Kissy Re-Edit) [Stepper Man] P Money - Nah Nah G... Official home of the Kissy Klub Radio Show - Pioneer DJ Radio's highest-rated show - and the BADLANDS DJ mix series featuring some of the biggest names in house & garage from around the world. All tracks featured are included with the permission of the artists.
This week the guys talked with Peter Baron of Starworks Motorsports, then double the news and race reviews.
This week the guys talked with Peter Baron of Starworks Motorsports, then double the news and race reviews.
The guys talk with Peter Baron of Starworks Motorsports, then talk news, PC and much more!
The guys talk with Peter Baron of Starworks Motorsports, then talk news, PC and much more!
Peter Baron joins the guys to talk about the state of PC and much more, then Lime Rock GS winner Billy Johnson talks all things Ford and Multimatic. Finally, there is the news, an IMSA Lime Rock review, and the usual tomfoolery.
Peter Baron joins the guys to talk about the state of PC and much more, then Lime Rock GS winner Billy Johnson talks all things Ford and Multimatic. Finally, there is the news, an IMSA Lime Rock review, and the usual tomfoolery.
Peter Baron joins the guys to talk about his Honda DP and much more, then Rich and Chad preview the CTSCC race from Indianapolis and preview the IMSA weekend at Road America.
Peter Baron joins the guys to talk about his Honda DP and much more, then Rich and Chad preview the CTSCC race from Indianapolis and preview the IMSA weekend at Road America.
Peter Baron of Starworks Motorsports joins the guys, then they review the news and preview the IMSA Mazda Raceway weekend.
Peter Baron of Starworks Motorsports joins the guys, then they review the news and preview the IMSA Mazda Raceway weekend.
Autosport International Show 2015 - NEC, Birmingham from the 8th to 11th January, 2015.
Autosport International Show 2014
Chad and Tommy talk to Peter Baron about the proposed DP regs, then discuss the news and Petit LeMans.
Chad and Tommy talk to Peter Baron about the proposed DP regs, then discuss the news and Petit LeMans.
John Pew of Michael Shank Racing joins us to talk about #theFuture, running with Starworks at CoTA, and more, then we discuss the schedule, news, ALMS at CoTA, and preview the Lime Rock GRAND-AM Series Finale.
John Pew of Michael Shank Racing joins us to talk about #theFuture, running with Starworks at CoTA, and more, then we discuss the schedule, news, ALMS at CoTA, and preview the Lime Rock GRAND-AM Series Finale.
Jeff Segal talks about his Brickyard GT win, then they review the race, talk about the news, and chat with Ryan Dalziel.
Jeff Segal talks about his Brickyard GT win, then they review the race, talk about the news, and chat with Ryan Dalziel.
We talk to Ryan Daziel of Starworks about Detroit, LeMans, and their DP test at Sebring, then review Detroit, talk about news, and more!
We talk to Ryan Daziel of Starworks about Detroit, LeMans, and their DP test at Sebring, then review Detroit, talk about news, and more!
Paul Dalla Lana from Turner Motorsports joins the guys to talk about their turnaround, then we review Watkins Glen and preview Montreal.
Paul Dalla Lana from Turner Motorsports joins the guys to talk about their turnaround, then we review Watkins Glen and preview Montreal.
We talk to Haywood Cup winning team owner Peter Baron about the fall-out from Indy, then we preview Watkins Glen.
We talk to Haywood Cup winning team owner Peter Baron about the fall-out from Indy, then we preview Watkins Glen.
Tommy interviews many people in the paoddock as the guys review the test at IMS...
Tommy interviews many people in the paoddock as the guys review the test at IMS...
Insight Racings Ryan Ellis joins the guys to talk about his new ST ride, then we talk about lots and lots of great news...
Insight Racings Ryan Ellis joins the guys to talk about his new ST ride, then we talk about lots and lots of great news...
We talk to the Starworks team and review the season fianle from Mid-Ohio.
We talk to the Starworks team and review the season fianle from Mid-Ohio.
Bill Lester joins us to talk about his transition to GT racing and everything he has done in his career, and then Peter Baron stops by to talk about fuel and tire strategies.
Bill Lester joins us to talk about his transition to GT racing and everything he has done in his career, and then Peter Baron stops by to talk about fuel and tire strategies.
We review the GRAND-AM Road Racing Brumos Porsche 250 from Daytona, talk to Starworks Motorsports team principal Peter Baron, discuss rivalries and give Turner Motorsports menu ideas for the next race!
We review the GRAND-AM Road Racing Brumos Porsche 250 from Daytona, talk to Starworks Motorsports team principal Peter Baron, discuss rivalries and give Turner Motorsports menu ideas for the next race!