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PocketGamer.biz head of content Craig Chapple and news editor Aaron Astle discuss the latest mobile games industry news from the past week.On this episode, we discuss:NetEase's Marvel Rivals layoffs, it's change in investment strategy and how it echoes the global strategies of Japanese publishers like DeNA and Gree in the past, and why its plans are strictly business, not political.The reported sale of Niantic's games business, including Pokémon Go, to Scopely, and why Savvy Games Group may be leading the charge on the deal.Jam City's decision to sell Ludia, three and a half years after buying the studio – which it originally aimed to do so it could finally take the publisher public.The Epic Game Store's big numbers reveal, how many of its new accounts are actually on mobile, and the challenges of launching a rival digital games store to a monopoly, with third-party revenue down in 2024.Big Fish Games' future as it halts new development to focus on live games and Aristocrat Leisure scales down investment in the company. It was only in 2018 that the developer was acquired for $990 million.Unity's latest financials, the new ads platform Vector that has investors excited, and why it's been the same talk for the past year.** Let's Connect **
IT'S OUR TENTH EPISODIVERSARY! Thank you all for sticking with us. To celebrate, Matt and Roses buy each other pizza and talk about their not-so-guilty pleasure: HIDDEN OBJECT GAMES!Email us! mattandroses@gmail.comHoliznaCC0's Bandcamp: https://holiznacc0.bandcamp.com/Pizza pix: https://imgur.com/a/VAbPgiNGames Mentioned: My Brother Rabbit The Legend of Skye The Family Mysteries Trilogy Poisonous Promises Echoes of Tomorrow Noir Chronicles: City of Crime Path to Sin: Greed Enigmatis (Series) Hidden Folks The Exit 8 Murder, She Wrote (The Game) House MD (The Game) CSI (The Game) Law and Order (The Game) June's Journey UnsolvedTHANK YOU ALL FOR RATING/REVIEWING/LISTENING/EMAILING/SHARING/BEING AWESOME.
Get ready to explore the dynamic world of solo indie game development in this episode featuring the incredible Joe. With over 14 years as a solo-indie, Joe's Clutter series has amassed close to $6 million in sales across 14+ games!Fresh from launching his 15th game, Joe shares how Clutter has become its own sub-genre in Hidden Object Games. Join us as we delve into his #1 ranking on Big Fish Games in 2023, his active role in the Georgia Game Dev community, and the insights gained from his numerous game-dev talks. Brace yourself for an engaging episode filled with Joe's enthusiasm and expertise in the solo indie game development scene!Learn more about JoeLearn more about Puzzles by JoeLearn more about usJoin the next episode of the Indie Game Lunch Hour LIVE every Wednesday at 12pm EST on our Discord channel to answer your own burning questions and be immortalized in the recordings.
Meet Joe Schaeppi, a visionary in human psychology who wants to fundamentally change the way brands and audiences connect. As the CEO and founder of Solsten, an AI-powered platform for human-centric experiences, Joe is pioneering the use of video games for cognitive assessment, opening up new possibilities for not only the gaming industry but for mental health diagnostics and treatment. Armed with his experience leading UX strategy for Big Fish Games and MRM // McCann and his impactful work as a startup advisor, adventure-based psychotherapist, and ski ambassador for The North Face, Joe intrinsically understands the power of a people-first approach and is ready to help companies create healthier and livelier experiences for users without leaving them overstimulated and disconnected from the real world.
In this podcast episode, Dr. Jonathan H. Westover talks with Joe Schaeppi about embracing failure and creating psychological safety. Joe Schaeppi (https://www.linkedin.com/in/schaeppi/) is a visionary in human cognition who wants to fundamentally change the way brands and audiences connect. As the CEO and founder of Solsten, an AI-powered tool for human-centric experiences, Joe is pioneering the use of video games for cognitive assessment, opening up new possibilities for not only the gaming industry but for mental health diagnostics and treatment. Armed with his experience leading UX strategy for Big Fish Games and MRM // McCann and his impactful work as a startup advisor, clinical counselor, and ambassador for The North Face, Joe intrinsically understands the power of a people-first approach and is ready to help companies create healthier and livelier experiences for users without leaving them overstimulated, screen-addled, and disconnected from the real world. Check out all of the podcasts in the HCI Podcast Network! Check out the HCI Academy: Courses, Micro-Credentials, and Certificates to Upskill and Reskill for the Future of Work! Check out the LinkedIn Alchemizing Human Capital Newsletter. Check out Dr. Westover's book, The Future Leader. Check out Dr. Westover's book, 'Bluer than Indigo' Leadership. Check out Dr. Westover's book, The Alchemy of Truly Remarkable Leadership. Check out the latest issue of the Human Capital Leadership magazine. Each HCI Podcast episode (Program, ID No. 627454) has been approved for 0.50 HR (General) recertification credit hours toward aPHR™, aPHRi™, PHR®, PHRca®, SPHR®, GPHR®, PHRi™ and SPHRi™ recertification through HR Certification Institute® (HRCI®). Each HCI Podcast episode (Program ID: 24-DP529) has been approved for 0.50 HR (General) SHRM Professional Development Credits (PDCs) for SHRM-CP and SHRM-SCPHR recertification through SHRM, as part of the knowledge and competency programs related to the SHRM Body of Applied Skills and Knowledge™ (the SHRM BASK™). Human Capital Innovations has been pre-approved by the ATD Certification Institute to offer educational programs that can be used towards initial eligibility and recertification of the Certified Professional in Talent Development (CPTD) and Associate Professional in Talent Development (APTD) credentials. Each HCI Podcast episode qualifies for a maximum of 0.50 points.
In science, biopsychosocial factors are physical, psychological, and social factors that impact an individual. What does this have to do with gaming? Joe Schaeppi, Founder and CEO of Solsten, connects the dots in this episode. Joe has a background in both psychology and gaming – starting out as a psychotherapist before moving into gaming as the Sr. Manager of User Experience at Big Fish Games. At Solsten, Joe and his colleagues are building an AI-powered platform to better understand individuals – pioneering the use of video games for cognitive assessment and working with companies to create healthier and livelier experiences for gamers. Listen on to learn how better understanding your users can lead to better outcomes in game development and marketing. SEE MORE AND FOLLOW JOE ONLINE AT: https://upptic.com/wtf-is-biopsychosocial-in-gaming-solsten-games-growth-with-upptic/
In this episode, Joe Schaeppi explores the concept of designing human-centric experiences and the intersection of AI, design, and technology. He shares his journey toward designing experiences that promote mindfulness and self-knowledge. The conversation goes towards designing human-centric experiences, the challenges of measuring outcomes, the need for community and constructive criticism, the limitations of hyper-personalization, and the importance of understanding the audience and creating meaningful experiences. Moreover, it focuses on the limitations of big data in understanding consciousness, the role of language in shaping thoughts, the role of AI in creativity, and the success of certain games in the gaming industry. The episode also touches on the importance of understanding oneself through psychological assessment and the potential role of AI in self-discovery.Joe Schaeppi Joe is an entrepreneur and leader in the gaming and psychology fields. He co-founded and is CEO of Solsten, a company that integrates psychology and AI to realize the full potential of games. Solsten is pioneering the use of psychology-based AI in games.In addition to leading Solsten, Joe serves as a startup advisor, lending his expertise to help other emerging companies. He is a practicing clinical counselor who specializes in adventure therapy and neuropsychology.He has held several leadership roles in gaming and tech companies including head of UX at Big Fish Games, UX director at MRM // McCann, and co-founder of the startup Epicstoke. This diverse experience has given Joe valuable insights into game design, user experience, psychology, and business strategy.Key Takeaways:The importance of designing human-centric experiences.The challenge of measuring the outcomes of these designs.The significance of understanding the audience and creating the best experience for them.The limitations of using big data to understand subjective experiences and consciousness.The role of language in shaping thoughts and the prevalence of miscommunication.The value of psychological assessment in increasing self-awareness.The potential role of AI in creativity and attention.The importance of community and designing for different psychological groups.The potential paths that can be taken with advancements in machine learning.The potential of acquiring new gamers and the success of certain games like Clash of Clans.Key Topics of this Podcast:00:04:05 - Importance of designing human-centric experiences.00:04:48 - Understanding audience for better experiences.00:12:41 - Design digital experiences for collective consciousness.00:18:02 - Community-scale can dilute meaning.00:22:24 - Gaming is for everyone.00:28:05 - New form of capitalism emerging.00:33:02 - The value of self-awareness.00:38:42 - AI can enhance artistic creativity.00:42:00 - AI can revolutionize music creation.00:50:31 - Behavioral data inform personalized experiences.00:55:38 - Consumers crave immersive narrative experiences.01:04:02 - Context matters in design.01:05:07 - The danger of separating cognition.01:10:13 - AI and machine learning are here to stay.01:15:37 - Cognition is the key to rational behavior.01:20:09 - Biopsychosocial approach in design.01:26:34 - The importance of holistic experience design.01:30:23 - Understanding and harnessing the flow state.01:35:36 - Harnessing technology for human flourishing.01:39:32 - Design can shape the future.Connect with Joe Schaeppi:Twitter: https://twitter.com/joeschaeppi?s=20 Instagram: https://www.instagram.com/joeschaeppi/?hl=en Linkedin: https://www.linkedin.com/in/schaeppi/ Website: https://www.solsten.io/ Connect with This Anthro Life:Instagram: https://www.instagram.com/thisanthrolife/ Facebook: https://www.facebook.com/thisanthrolife LinkedIn: https://www.linkedin.com/company/this-anthro-life-podcast/ This Anthro Life website: https://www.thisanthrolife.org/ Substack blog: https://thisanthrolife.substack.comThis show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/5168968/advertisement
Join my conversation with Krysta Johnson where we explore strategies for achieving success in Legal Operations. Krysta brings 16 years of legal expertise to the table, with a strong focus on aiding in-house legal teams over the last decade. Her impressive track record spans diverse settings, from startups to major tech players. What sets Krysta apart is her dedication to establishing practical, streamlined, and adaptable workflows that harness the power of technology to elevate legal departments from being mere obstacles to strategic enablers. Prior to her current role at Lexion, she made her mark at esteemed tech firms including Amazon Web Services, PayScale, and Big Fish Games. Her career underscores her commitment to driving efficiency and synergy between legal functions and the fast-evolving tech landscape.
What if you could take a microscope to some of the biggest and best companies in your space, peer inside, and see exactly what they spend for user acquisition and marketing? Would that be useful data? That's exactly what Clement Favier, Chief Operating Officer at Adikteev has been doing for massive gaming companies like Netmarble, SciPlay, and Aristocrat, owner of Product Madness and Big Fish Games. In this Growth Masterminds, we chat about UA spend, how to find it across verticals and companies you care about, and why UA cost is more than just the dollars you spend directly on app installs.
2023 is the year to perfect your live ops, and Leanplum is here to help. This mobile marketing platform simplifies multichannel campaigns to increase customer engagement and surpass revenue goals. Peggy Anne Salz linked up with Yeshas Nakshathri, Head of Partnerships at Leanplum, to discover how the platform helps renowned companies like Big Fish Games and MobilityWare exceed their expected revenue by 300% for a single live op event. Yeshas also shares how to integrate hyper-personalization and data feedback to reduce churn and bring back past users. CHAPTER TIMESTAMPS 00:00- Leanplum reinventing live-ops 02:59 - Hyperpersonalization the right way 05:35 - What can the data tell you? * * * * * * * * * * * * * * * ** Let's Connect **
Pocket Gamer Connects London 2023 was Steel Media's biggest event yet, with over 2600 attendees and 1200 companies attending the leading mobile gaming industry conference. Our hosts, Peggy Anne Salz and Brian Baglow, recap “wow” moments from the show with the “PG Tribe” of Chris James (Steel Media CEO), Dave Bradley (COO), and Daniel Griffiths (PG.Biz Editor). This game-loving group also weighs in on hot topics and how AI can help indies take on major studios and win. Peggy also welcomes a surprise (and furry) co-host and chats with Daniel Helmhold, VP of Marketing and Head of Growth at Big Fish Games, an industry leader in casual mobile gaming. Daniel is a big believer that branding starts on Day One and shares what you can do now to avoid expensive changes later. He also reveals the equation you can use to measure brand value and impact on LTV.
In this episode, Marcus Edwardes speaks with Robyn Thornton, Director of Talent Acquisition at SeekOut.Robyn has over 20 years of TA experience. She was previously the Director of Talent Acquisition at Big Fish Games, and has managed recruiting teams at Nordstrom.Listen in as Robyn discusses her unique experiences transitioning between in-house and agency roles through her career. She shares her best lessons learned when it comes to building a great company culture, and how to continue doing so in a world where remote work has become more commonplace.Robyn speaks on the importance of brand recognition in the recruitment world and how to enhance the candidate experience and forge a long-term relationship even when telling candidates that they are not right for the job.Finally, Robyn talks about SeekOut's unique platform for sourcing clients outside the LinkedIn ecosystem.What You'll Learn in This Episode:● [01:38] Transitioning from in-house to agency and back again● [07:02] The importance of company culture● [11:44] Building a culture remotely● [18:12] Maximizing candidate experience● [24:39] Leaving a great lasting impression even when giving a rejection● [29:12] SeekOut's mission● [30:48] Sourcing outside LinkedIn● [33:42] Rapid-fire questionsKey quotes:● “Company culture is about how you treat people internally. How do you value them? How do you show compassion and empathy, and make sure that people can bring their best selves to work?”● “A company that does it right is one which embraces the fact that anyone, regardless of where they are, is part of the same team.”● “Candidate experience is everything. It's king.”
The third season of the podcast is in the making!!! I would love to get your feedback and suggestions (2-min survey): https://www.surveylegend.com/s/47al --------------------------------------------------------------------------------------------------------------------------- Devon has always been drawn to building heartfelt experiences that captivate everyday people and result in long-term value. During her 15-year career including working at Big Fish Games and GSN games, she's explored the capabilities of UX research and UX design methods within free-to-play mobile game development, resulting in engagement-boosting gameplay optimizations while supercharging her team's efficiency by aligning the team around the needs of their target audience. Devon is committed to the well-being of players, which is what drew her to Solsten where she's leading the design of services that empower companies to craft solutions that fully resonate with people. In this episode, Devon debunks all the myths and misconceptions about UX: - What is actually UX Design - The limits of designing game experiences based on demographic and group generalizations - Why having a deep understanding of human behavior and psychology is fundamental in UX design - What is the difference between UX Design, UI art, and a UI designer, and why the overused acronym UX/UI is misleading. - When do you need to think about UX? at the very start or at the very end of the design process? - Can we calculate the ROI of UX? I hope you'll have more light on what UX is and how to make better UX-related decisions, after listening to this episode. Find more about Solsten ---------------------------------------------------------------------------------------------------------------------------
Laura Taranto has 10+ years of experience in the games industry. She previously worked at Scopely, King and Wooga where she worked on multiple titles including Farm Heroes Saga, Pearl's Peril, and Diamond Dash! While most of her experience is running and growing live titles, she has worked on games in all phases of development. She recently joined Big Fish Games last year and is sharing in this episode her exciting challenges of growing the hit title Evermerge. In this episode, Laura is sharing: - The Product Managament challenges switching from Match3 and Hidden Object games to Merge games - How they operate the Live Ops on the hit title Evermerge at Big Fish Games - The inherent challenges of growing merge games and specifically a game like Evermerge - The compound effect of investing in people before the product I loved Laura's energy and honesty in sharing her experience, with no filter and BS. Enjoy this new episode! Book referenced from David Rock: https://www.goodreads.com/book/show/6516173-coaching-with-the-brain-in-mind
On this episode, we spoke with Nicole Opas, the former Vice President of Games at Zynga, and current Vice President and Studio General Manager for Big Fish Games. It's no secret that the gaming industry has classically been a male-dominated field, but it's one that Nicole has expertly navigated with her skills as a communicator, a leader, and as an example of how creating a more diverse workforce will lead to innovation and success. But what are some of the actual ways the industry can shift to be more inclusive? What obstacles did Nicole face and how did she tackle them? And why did she throw an expo marker at Brett when they worked together at Zynga? You'll find all that out and more on this episode of Creators at Work.
In the crowded, noisy, and increasingly automated world of mobile advertising, high-quality creative is more vital than ever. But breaking through the noise and differentiating one’s message is no simple task. It requires relentless experimentation, healthy collaboration, and constant monitoring to evaluate what’s resonating with users. In episode #418, our host, Peggy Anne Salz, catches up with Janice Gao, Manager of Growth at Big Fish Games. A Mobile Hero, Janice specializes in user acquisition for Big Fish’s extensive portfolio of popular desktop and mobile games, such as Cooking Craze, Fairway Solitaire, and EverMerge. Listen in for expert tips on fusing elegant design and critical thinking with data-driven insights, leveraging teamwork while operating remotely, and creating memorable consumer experiences that drive meaningful results. Come for the marketing insights, stay for Janice’s delicious iced cappuccino recipe.
Our guests today are Brian Krebs and Anthony Cross. Brian is the founder and CEO of MetricWorks, and Anthony formerly at Big Fish Games. In today's conversation they offer very interesting perspectives on why SKAdNetwork isn't enough - and what it needs to be supplemented by in order for mobile measurement to truly reflect the value of marketing efforts.In today's conversation, we reflect on why measurement in a world where marketing is influenced by multiple variables has no clear and easy answers - certainly none seemingly as simple as the solutions that deterministic measurement offered. The solution then is to embrace the multiple variables involved - and use an approach that is a mix of SKAdNetwork, econometric modeling and intelligent experimentation.Key highlights:
NPD number magician Mat Piscatella joins us to discuss the fact that it’s September and we still don’t have Xbox Series X and PS5 console prices. Other topics: Goodbye to Vlambeer, Warner Bros. Interactive won’t be sold, Ubisoft’s latest major mess-up, and Nvidia’s pricing for the 30 Series GPUs. Skullgirls Developer Lays Off Everyone Who Hadn't Already Quit (Kotaku): https://kotaku.com/skullgirls-developer-lays-off-everyone-who-hadnt-alread-1844948877 Vlambeer announces it is winding down operations (Twitter Thread): https://twitter.com/Vlambeer/status/1300840760296837120 AT&T to Scrap Sale of Warner Bros. Video-Game Unit (Bloomberg): https://www.bloomberg.com/news/articles/2020-09-01/at-t-is-said-to-scrap-sale-of-warner-bros-video-game-unit Ubisoft facing backlash over new Tom Clancy game's gross use of Black Power imagery (Mashable): https://mashable.com/article/ubisoft-tom-clancy-elite-squad-raised-black-fist/ Seattle-based Big Fish Games lays off 250 people — read the memo sent to staff (GeekWire): https://www.geekwire.com/2020/seattle-based-big-fish-games-lays-off-250-people-read-memo-sent-staff/
In today's episode we discuss, Cardi B joining the Only Fans movement, the new RTX 3070, 3080, and 3090, the new champion Samira in League of Legends, Fortnite Chadwick Boseman tribute, Avatar live action Netflix series news, PS5 not backwards compatible and power of it's SSD, the lawsuit regarding Big Fish Games in Washington. Let us know what you think in our socials listed in the link below:https://linktr.ee/P4NetworkEmail us with comments, questions or ideas for future episodes: pfournetwork@outlook.comSupport the show (https://www.patreon.com/join/P4Network?)
On this episode of The Built in Seattle Podcast, I talked with Leslie Feinzaig, Founder & CEO at Female Founders Alliance (FFA).For extras from this interview, subscribe to my weekly emailEpisode Highlights:Leslie's personal experiences raising VC that inspired FFA.Why FFA is a business, not a non-profit or "charitable cause."How Leslie knew she had founder/market fit.What needs to change in 20 years and how we'll know it's working.Why FFA started an accelerator to create a flywheel.How Leslie pivoted her way to product market fit and evolved with the community.Why Leslie just wanted to "do her job" and not have gender get in the way.The journey from 0 to 1500+ founders served.Why Leslie makes authenticity an advantage.Guest Bio:Leslie Feinzaig was born and raised in San Jose, Costa Rica, where her family — and her heart — still live to this day. She’s the granddaughter of Holocaust refugees who were refused entry into the U.S. in the 1930’s. Through generations, her family leaned on entrepreneurship, hard work and education to settle into their new home — values that, until recently, were mostly reserved for the males in the family.After securing permanent residency in the U.S. — and with it, the ability to switch jobs and join smaller companies — Leslie moved into tech startups. She led product management and marketing at Big Fish Games, going into their $1 billion acquisition. She then joined Julep Beauty, an Andreessen-Horowitz backed ecommerce startup, leading product management, front-end engineering, and digital marketing. She left Julep in 2015 to start her own company.The following year, when her daughter was 6 months old, Leslie launched Venture Kits — games that develop leadership skills through play. Her one-of-a-kind, inspirational concept quickly garnered critical acclaim and customer love. The experience of raising capital for this company, coupled with the realization that only two percent of venture capital is invested in female founders in the US, propelled Leslie to start the Female Founders Alliance in 2017.Today, Leslie leads FFA full time, dedicated to her personal mission of creating a more just world for her daughter. She was named one of Forbes Magazine’s 100 Most Powerful Women from Central America & the Caribbean, Seattle Magazine’s Most Influential People, and Puget Sound Business Journal’s 40 Under 40. She’s a frequent speaker at events like TEDx Pura Vida, SXSW Interactive, Geekwire Summit, NW Angel Capital Conference, Seattle Magazine’s Daring Women, and more. Her writing has been featured in publications like Forbes, Entrepreneur, and AllthingsD. She lives in Seattle, Wash. with her husband and 3-year old daughter.Where to follow Lesliehttps://twitter.com/LeslieFeinzaighttps://www.linkedin.com/in/lesliefeinzaig/https://www.lesliefeinzaig.com/Where to follow Adam:https://www.linkedin.com/in/adamschoenfeld/https://twitter.com/schoenyFeedback? Suggestions on who to interview? Email me anytime - adamseattlepodcast@gmail.com
This Episode My guest for this Twitch stream was Rich Waters, Former Creative Director & Sr. Creative Director at Sony Online Entertainment on EverQuest, EverQuest 2, Untold Legends: Dark Kingdom, Free Realms; Game Director at Crystal Dynamics; VP of Design, Big Fish Games; Head of Game Design, EA. About This Format I'm a former EQ designer, turned Producer and games executive, who currently streams at: https://www.twitch.tv/alovingrobot I'm using this stream as a means of reconnecting with my old colleagues, tapping into the nostalgia of a great era in our lives (and MMO gaming), and ensuring that some of the fun stories of the past aren't forgotten. Video available on Twitch & YouTube.
One big winner at the Seminole Hard Rock Hotel and Casino Hollywood just walked away with a life-changing jackpot. Playing five dollars on a $1 Megabucks progressive slot turned into $3,854,682 when three Double Bars appeared on the reels. The 60-year old Fort Lauderdale resident was a guest at the Guitar Hotel. This is another name for this Hard Rock casino. The Seminole Tribe runs six casinos in the state. This was their biggest payout to date. This was also the largest slot jackpot ever awarded in Florida playing Megabucks. This is an International Game Technology (IGT) progressive jackpot slot.
Find out about 10th Gen Intel Core processors and how they’re powering the next-generation of computers.Gaming can help you stay entertained and connected during these tough times. We talk with Big Fish Games about “gaming for good.”Learn about a new app, "Here I Am", and how it could help smartphone owners in an emergency.
We are re-airing our Anime Central 2019 interview with another fantastic Voice Actors, Christopher Wehkamp! He has worked on a bunch of shows including Shouta ‘Eraserhead’ Aizawa (My Hero Academia), Susumu Kodai (Star Blazers: Space Battleship Yamato 2199), Miles Edgeworth (Ace Attorney), Phil (Attack on Titan), Alexis Leskinen (Steins;Gate 0), Solid Silva (Black Clover), Master (Kakuriyo: Bed & Breakfast for Spirits), Kiri Putin (Chronos Ruler), Prince Bruno Glanzreich (The Royal Tutor), Sekizan (ALL OUT!!), Tenka Kumo (Laughing Under The Clouds), Zed O’Brien (Blood Blockade Battlefront and Beyond), Inazuma (One Piece), Ren (Fairy Tail), Domoto (Psycho Pass) and Tatara and Inspector Arima (Tokyo Ghoul). Christopher recently starred in Big Fish Games hidden-object video game “Chimeras: Blinding Love” as Julien and The Hunchback. Our Links!Website: https://getjumped.blogspot.com/Instagram: https://www.instagram.com/bandsgetjumped/Twitter: https://twitter.com/BandSGetJumpedFacebook: https://www.facebook.com/BlakeandSpencerGetJumped/Support the show: https://www.patreon.com/BlakeAndSpencerGetJumpedSupport the show (https://www.patreon.com/BlakeAndSpencerGetJumped)
Since 2012, American voice actor Christopher Wehkamp has been bringing characters to life for studios like Funimation Entertainment, Sentai Filmworks, HiRez Studios, Big Fish Games and more. His popular roles include Shouta ‘Eraserhead’ Aizawa (My Hero Academia), Susumu Kodai (Star Blazers: Space Battleship Yamato 2199), Miles Edgeworth (Ace Attorney), Phil (Attack on Titan), Shingo Shoji (Initial D: Racer), Kiri Putin (Chronos Ruler), Prince Bruno Glanzreich (The Royal Tutor), Sekizan (ALL OUT!!), Tenka Kumo (Laughing Under The Clouds), Zed O’Brien (Blood Blockade Battlefront and Beyond), Inazuma (One Piece), Ren (Fairy Tail), Domoto (Psycho Pass) and Inspector Arima and Tatara (Tokyo Ghoul). Christopher’s other notable anime roles also include Yoshin (Hakyu Hoshin Engi), Hadaebo (Basilisk: The Ouka Ninja Scrolls), Hizamaru (Touken Ranbu: Hanamaru S2), Benny Yutaka (Dagashi Kashi S2), Zakuro (Saiyuki Reload Blast), Shigetoki (A Centaur’s Life), Edgar (Knight’s & Magic), Koenji Rokusuke (Classroom of The Elite), Eeyu (Silver Guardian), Haruo (Kenka Bancho Otome – Girl Beats Boys), Atsuhiko Agata (Kado: The Right Answer), Halley (Akashic Records of Bastard Magical Instructor), Koichi Kito (Alice & Zoroku), Koenig (Saga of Tanya the Evil), Dusty (Chain Chronicle), Nagaoka (Hand Shakers), Simon Hunt (Gosick), Fukiya (Trickster), Sieg (Izetta: The Last Witch), Sakuma (Joker Game), Myer (Puzzle & Dragon X), Lukrut Volve (Overlord), Prof. Hideo Okayama (Handa-Kun), Shinohara (Grimgar of Fantasy and Ash), Yusuke Urasawa (Noragami) and Kazutaka Shindo (Assassination Classroom) and Yamada (Level E). As for video games, in September 2018 he appeared in Hi-Rez Studios popular multiplayer battle-arena video game “Smite” in the role of Cutting Edge Ullr. Christopher also starred in Big Fish Games 2017 hidden-object video game “Chimeras: Blinding Love” as Julien and The Hunchback. The same month he also launched “The Dungeon Booth,” a podcast of popular voice actors from anime, video games and cartoons playing Dungeons & Dragons. Christopher, along with his cast, will be recording a 3 hr game in front of a live audience at a to-be-announced convention appearance in 2019. SUBSCRIBE to watch more videos like this one! LET'S CONNECT! -- Talk Nerdy to Me Facebook -- Zia Comics Facebook -- Zia Comics Twitter -- Zia Comics Instagram -- Talk Nerdy to Me website -- Zia Comics website -- Zia Comics Patreon LISTEN TO OUR PODCAST! - iTunes - Stitcher - Google Play #ChristopherWehkamp #MyHeroAcademia #MHA #ShotaAizawa #Eraserhead
This week we have a very special guest on the show. Kyle’s wife and Sr. Technical Recruiter at Big Fish Games joins us to discuss recruiting, agency vs. in house recruiting, interview processes, unintentional bias, project based interviewing, collecting feedback, building real relationships, analyzing market data and so much more.Cold OpenIntroductionsIn-House vs. Agency RecruitingChristina’s Path to RecruitingHiring Manager RelationshipsProject Based InterviewingCollecting FeedbackBuilding Real RelationshipsDo’s & Don’ts on LinkedIn and ResumesWorking with Agency RecruitersUsing Market DataNegotiation
Edie and Nick speak with Ez Jämson, lead designer from Big Fish Games about Barotrauma, an immensely customizable multiplayer submarine survival game.
Edie and Nick speak with Ez Jämson, lead designer from Big Fish Games about Barotrauma, an immensely customizable multiplayer submarine survival game.
Edie and Nick speak with Ez Jämson, lead designer from Big Fish Games about Barotrauma, an immensely customizable multiplayer submarine survival game.
Juliana Stancampiano is the CEO of Oxygen, business leader, and strategist whose work involves helping business leaders and their teams modernize workplace education. With more than 15 years of experience, Juliana has helped leaders translate their company’s sales and business strategy into tangible achievements for people in sales, service and delivery, and retail channels. Juliana is the author of Radical Outcomes: How to Create Extraordinary Teams that Get Tangible Results. In her role as CEO, she and her teams partner with clients in large companies including Fortune 500 companies like Microsoft, Sony, Big Fish Games, Starbucks, Expedia, Western Digital, and many more. As a business development and strategy expert, Juliana believes in helping unburden themselves of distractions and challenges so that they can better focus, excel in their jobs, and create success for themselves and their organizations. Juliana believes that building and supporting great teams and giving them the resources and support they need to thrive is the key to business success. Part of her work involves helping organizations find ways to maximize the potential of their teams while making the workplace be an enjoyable experience rather than a grind. — Many companies say “our people are our greatest resource”, but the sad fact is that too few companies behave that way. Strong, cohesive, effective teams can accomplish incredible things, but many companies don’t give enough thought to how to best support their employees and structure their teams to maximize their success. For this episode of Absolute Advantage, I was joined by Juliana Stancampiano. Juliana is the CEO of Oxygen, a consultancy that helps Fortune 500 businesses strategize, modernize, and enable their employees for success. Juliana is also the author of Radical Outcomes: How to Create Extraordinary Teams that Get Tangible Results, where she offers readers a blueprint for a new way of collaborative, fast-paced and highly effective working using modern tools and strategies. On this episode of Absolute Advantage, Juliana shares why the modern workplace has changed and collaborative team efforts will be the key to business success and innovation going forward. She shares why the “old” way of doing things can’t keep up with today’s highly stressful, distracted, competitive environment, and she offers strategies for creating camaraderie and a supportive environment where teams can flourish. I hope you find tremendous value from Juliana’s knowledge that you can implement into your own teams. Ways to contact Juliana Stancampiano: Website: www.oxygenexp.com Radical outcomes by Juliana Stancampiano: https://amzn.to/2XkPPrB
For our fourth interview of Anime Central 2019 we got to interview another fantastic Voice Actors, Christopher Wehkamp! He has worked on a bunch of shows including Shouta ‘Eraserhead’ Aizawa (My Hero Academia), Susumu Kodai (Star Blazers: Space Battleship Yamato 2199), Miles Edgeworth (Ace Attorney), Phil (Attack on Titan), Alexis Leskinen (Steins;Gate 0), Solid Silva (Black Clover), Master (Kakuriyo: Bed & Breakfast for Spirits), Kiri Putin (Chronos Ruler), Prince Bruno Glanzreich (The Royal Tutor), Sekizan (ALL OUT!!), Tenka Kumo (Laughing Under The Clouds), Zed O’Brien (Blood Blockade Battlefront and Beyond), Inazuma (One Piece), Ren (Fairy Tail), Domoto (Psycho Pass) and Tatara and Inspector Arima (Tokyo Ghoul). Christopher recently starred in Big Fish Games hidden-object video game “Chimeras: Blinding Love” as Julien and The Hunchback. Our Links!Website: https://getjumped.blogspot.com/Instagram: https://www.instagram.com/bandsgetjumped/Twitter: https://twitter.com/BandSGetJumpedFacebook: https://www.facebook.com/BlakeandSpencerGetJumped/Support the show: https://www.patreon.com/BlakeAndSpencerGetJumpedSupport the show (https://www.patreon.com/BlakeAndSpencerGetJumped)
Airbnb has completed a much-needed hire ahead of its rumored 2019 initial public offering. Thehospitality giant has brought on Dave Stephenson, a long-time Amazon vice president and former president of Big Fish Games, as its chief financial officer. Stephenson replaces the company's head of global financial planning and analysis, Ellie Mertz, who served as interim head of finance as Airbnb searched for its former CFO Laurence Tosi's replacement.
In this episode of STP Radio Mike Lyles chats with Amber Race about her session at the upcoming STPCon in Dallas - September 19-22. Amber also reveals how the back end of games are tested at her company Big Fish Games, and the one thing Japanese drums and testing have in common.See this #STPCon Session: http://www.stpcon.com/?p=2383
In this episode of STP Radio Mike Lyles chats with Amber Race about her session at the upcoming STPCon in Dallas - September 19-22. Amber also reveals how the back end of games are tested at her company Big Fish Games, and the one thing Japanese drums and testing have in common.See this #STPCon Session: http://www.stpcon.com/?p=2383
I provide a friendly, trustworthy, or wry voice to any male voice over project, but I can also give you a serious, informative take on the copy. I definitely fill the niche of the 'iPod Generation' voice. Other than my normal voice, I provide a vast array of character voices, and have trained heavily in accents and dialects. I'm a big fan of collaboration, and will take any direction you give me. My ego comes last. Voice Genders and "Ages" I Can Perform • Teenage Boy • Young Adult Male • Middle Age Male • Senior Male Language(s) of Which I Am a Native Speaker: • English - USA and Canada I Offer my Services for these Recording Purposes • Commercials • Promos • IVR, voicemail, phone systems, and on-hold messages • Training, business presentations, sales, and web sites • Audiobooks • Videogames • Documentaries • TV shows and movies • Movie and game trailers • Podcasts • Adult content • Songs • Others (on-camera, infomercials, live announcers, spokespersons) Jobs I Am Willing to Take (Union-wise) • Jobs for SAG-AFTRA (US) signatories My Union Affiliations and Memberships • SAG-AFTRA (US) My Recording and Delivery Capabilities • I will go to any designated studio in my area • I have ISDN in my studio • I have Phone Patch in my studio • I have Source Connect in my studio • I can record and then deliver the audio files via Email • I can record and then upload the audio files via FTP Pre-, Post- and Production Services I Offer • I offer copywriting services • I offer translation services • I can deliver edited and finished voice tracks • I offer voice direction services • I have a music library and can add music to any project • I can add special effects to any project My Home Base , California, United States Accents, Impersonations, Characters and Dialects English, British: Standard, RP Cockney, Birmingham, Highlands Scottish, Northern and Southern Irish American: Southern (Tennessee, Texas, South Carolina, Mississippi), New York, Minnesota, Chicago, General Chinese (Mandarin and Cantonese), Japanese, Australian, South African, French, German (Northern and Southern), Italian, Russian, Hungarian, Serbo-Croatian, Swedish, Dutch, Carribean (Bahamas and Jamaica), Canada In addition to these, I can do innumerable character voices (from robots to detectives to giants) and can combine them with these accents for intersting twists (a Jamaican robot, for instance). My Voice Experience I'm currently 'the voice' of Coke Zero -- I do all their radio campaigns as they need them. I also do a lot of video games with clients such as Remedy, Thunder Game Works, Crescent Moon Games, Awem Studios, Big Fish Games, Ben Olding Games, FlightSimVoices, and others. Three games in which I was featured have spent numerous weeks in the Top 25 Apps in the iTunes Store, and a few are all-time classics: Death Rally, Kick the Buddy, and Trenches II. I also do PSAs for Great Schools. I also have experience in commercials, podcasts, dubbing, audiobooks, and films. This is my passion.
Recorded live at GeekGirlCon 2014, our How to be a Nerd for a Living panel features guest speakers Susan Eisenburg (voice of Wonder Woman, Justice League Unlimited); Jaimie Cordero (CEO, Espionage Cosmetics); Heidi Gaertner (technology director, Big Fish Games); Jina Heverley (VP/general manager of PC, Mac & Cloud at Big Fish Games); and Rebecca Hicks (creator of Little Vampires). Moderated by N4AL's Wendy Buske.
Chistopher Jeffery started out as a student making Flash games in his spare time to amuse his friends. He scored an early sponsorship with Big Fish Games with Scramball and went on to make games including Platcore and Space is Key. Based on the success of the iOS port of Space is Key, Chris started making enough money to leave his job as an accountant behind and pursue game development full time. He also helps organize the Mochi London game conference and is one of the three hosts of the Super Indie Pals podcast.
Mia Consalvo who is has just begun teaching at Concordia University in Montreal after a year as a visiting scholar at MIT. She is the co-editor of the forthcoming Handbook of Internet Studies published by Blackwell and is author of Cheating: Gaining Advantage in Videogames from MIT Press. She has published articles and book chapters in the areas of game … Read more about this episode...